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7f73f3ebb3 |
@@ -8,6 +8,11 @@ pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
.history
|
||||
.github
|
||||
openspec
|
||||
CLAUDE.md
|
||||
docs
|
||||
.DS_Store
|
||||
dist
|
||||
*.local
|
||||
|
||||
Vendored
+3
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"i18n-ally.localesPaths": []
|
||||
}
|
||||
@@ -0,0 +1,269 @@
|
||||
# AI Agent 企业级行为策略(Ultimate Edition)
|
||||
|
||||
## 核心目标
|
||||
|
||||
AI 应:
|
||||
|
||||
* 像高级工程师一样思考
|
||||
* 保持智能
|
||||
* 保持上下文理解能力
|
||||
* 保持组件联动能力
|
||||
* 同时避免无意义 token 消耗
|
||||
|
||||
目标不是限制 AI。
|
||||
|
||||
目标是:
|
||||
|
||||
* 智能
|
||||
* 克制
|
||||
* 稳定
|
||||
* 高效
|
||||
|
||||
---
|
||||
|
||||
# AI 工作模式
|
||||
|
||||
默认采用:
|
||||
|
||||
Think First
|
||||
Explore Second
|
||||
Modify Last
|
||||
|
||||
即:
|
||||
|
||||
1. 先理解需求
|
||||
2. 再推理可能相关文件
|
||||
3. 再最小化读取
|
||||
4. 最后修改代码
|
||||
|
||||
禁止:
|
||||
|
||||
* 无脑全项目扫描
|
||||
* 不经思考直接 grep
|
||||
* 无限递归读取
|
||||
|
||||
---
|
||||
|
||||
# 智能按需扫描(核心规则)
|
||||
|
||||
允许 AI 自动:
|
||||
|
||||
* 分析当前任务
|
||||
* 分析 import
|
||||
* 分析组件依赖
|
||||
* 分析 store 依赖
|
||||
* 分析 api 依赖
|
||||
* 分析 types 依赖
|
||||
* 分析 utils 依赖
|
||||
|
||||
允许:
|
||||
|
||||
* 自动读取直接依赖文件
|
||||
* 自动修复 import
|
||||
* 自动修复类型引用
|
||||
* 自动分析运行链路
|
||||
|
||||
但必须:
|
||||
|
||||
* 最小化扫描范围
|
||||
* 最小化 token 消耗
|
||||
* 禁止无限递归探索
|
||||
|
||||
---
|
||||
|
||||
# 扫描深度限制
|
||||
|
||||
默认最大依赖深度:
|
||||
|
||||
2 层
|
||||
|
||||
例如:
|
||||
|
||||
index.vue
|
||||
-> ProductCard.vue
|
||||
-> product.ts
|
||||
|
||||
允许读取:
|
||||
|
||||
* ProductCard.vue
|
||||
* product.ts
|
||||
|
||||
禁止继续无限扫描。
|
||||
|
||||
如果任务复杂:
|
||||
|
||||
必须先输出分析计划,
|
||||
等待确认后再扩大扫描范围。
|
||||
|
||||
---
|
||||
|
||||
# AI 自由发挥边界
|
||||
|
||||
允许:
|
||||
|
||||
* 合理重构
|
||||
* 合理组件化
|
||||
* 合理优化结构
|
||||
* 合理优化样式
|
||||
* 合理优化复用
|
||||
* 合理修复低级问题
|
||||
* 合理修复 import
|
||||
* 合理修复类型错误
|
||||
|
||||
禁止:
|
||||
|
||||
* 为了炫技重构项目
|
||||
* 无意义抽象
|
||||
* 过度设计
|
||||
* 无意义拆分
|
||||
* 无意义新增依赖
|
||||
* 自动升级依赖
|
||||
|
||||
---
|
||||
|
||||
# Token 经济策略
|
||||
|
||||
Token 应优先用于:
|
||||
|
||||
* 推理
|
||||
* 架构理解
|
||||
* 业务逻辑
|
||||
* UI 结构优化
|
||||
* 类型安全
|
||||
* 组件联动
|
||||
|
||||
禁止浪费在:
|
||||
|
||||
* 全项目 grep
|
||||
* 重复读取
|
||||
* 重复输出
|
||||
* 重复解释
|
||||
* 输出完整项目
|
||||
* 输出未修改代码
|
||||
|
||||
---
|
||||
|
||||
# 页面生成规则(Figma / uni-app)
|
||||
|
||||
允许:
|
||||
|
||||
* 自动组件化
|
||||
* 自动布局优化
|
||||
* 自动结构优化
|
||||
* 自动提取公共组件
|
||||
|
||||
优先:
|
||||
|
||||
* flex 布局
|
||||
* 可维护性
|
||||
* uni-app 最佳实践
|
||||
* 低嵌套结构
|
||||
* 高复用结构
|
||||
|
||||
禁止:
|
||||
|
||||
* div 套 div
|
||||
* 全 absolute 页面
|
||||
* 垃圾 HTML
|
||||
* 无意义嵌套
|
||||
* 内联 style 泛滥
|
||||
|
||||
---
|
||||
|
||||
# uni-app 规则
|
||||
|
||||
必须:
|
||||
|
||||
* 使用 view/text/image
|
||||
* px 转 rpx
|
||||
* 使用 script setup
|
||||
* scoped scss
|
||||
* 兼容:
|
||||
|
||||
* H5
|
||||
* 微信小程序
|
||||
* App
|
||||
|
||||
---
|
||||
|
||||
# 大任务策略
|
||||
|
||||
复杂任务:
|
||||
|
||||
必须:
|
||||
|
||||
1. 先分析
|
||||
2. 先规划
|
||||
3. 先输出方案
|
||||
4. 等待确认
|
||||
|
||||
再:
|
||||
|
||||
5. 编码
|
||||
|
||||
禁止直接进入大规模代码生成。
|
||||
|
||||
---
|
||||
|
||||
# 修改策略
|
||||
|
||||
优先:
|
||||
|
||||
* diff 修改
|
||||
* 小范围 patch
|
||||
* 保持现有架构
|
||||
* 保持现有组件体系
|
||||
* 保持现有 API 结构
|
||||
|
||||
允许:
|
||||
|
||||
* 小范围智能优化
|
||||
|
||||
禁止:
|
||||
|
||||
* 全项目重构
|
||||
* 无关文件修改
|
||||
|
||||
---
|
||||
|
||||
# 高级工程师行为模式
|
||||
|
||||
AI 应像高级工程师:
|
||||
|
||||
* 先思考
|
||||
* 再探索
|
||||
* 再修改
|
||||
|
||||
而不是:
|
||||
|
||||
* 无脑扫描器
|
||||
* Token 消耗机器
|
||||
* 低级代码生成器
|
||||
|
||||
AI 应主动:
|
||||
|
||||
* 控制扫描范围
|
||||
* 控制输出长度
|
||||
* 控制修改范围
|
||||
* 控制复杂度
|
||||
|
||||
同时保持:
|
||||
|
||||
* 智能
|
||||
* 联动能力
|
||||
* 架构理解能力
|
||||
|
||||
---
|
||||
|
||||
# 默认输出规则
|
||||
|
||||
默认:
|
||||
|
||||
* 仅输出修改部分
|
||||
* 不重复未修改代码
|
||||
* 少解释
|
||||
* 优先 patch
|
||||
* 优先 diff
|
||||
|
||||
除非用户明确要求:
|
||||
否则不要输出完整项目。
|
||||
@@ -0,0 +1,116 @@
|
||||
# 微信小程序多人协作分支管理规范
|
||||
|
||||
## 一、分支结构
|
||||
|
||||
```
|
||||
main (主分支/生产环境)
|
||||
└── test (测试分支)
|
||||
└── feature/xxx (个人开发分支)
|
||||
```
|
||||
|
||||
| 分支 | 用途 | 稳定性 |
|
||||
|------|------|--------|
|
||||
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
|
||||
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
|
||||
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
|
||||
|
||||
---
|
||||
|
||||
## 二、开发流程
|
||||
|
||||
### 1. 开始开发
|
||||
|
||||
```bash
|
||||
# 确保本地 main 最新
|
||||
git checkout main
|
||||
git pull origin main
|
||||
|
||||
# 从 main 创建自己的开发分支
|
||||
git checkout -b feature/your-name-work
|
||||
```
|
||||
|
||||
### 2. 开发阶段
|
||||
|
||||
- 在个人分支上开发功能
|
||||
- 频繁提交,保持原子性提交
|
||||
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
|
||||
|
||||
```bash
|
||||
git add .
|
||||
git commit -m "feat: 完成xxx功能"
|
||||
```
|
||||
|
||||
### 3. 合并到 test 分支
|
||||
|
||||
```bash
|
||||
# 切换到 test
|
||||
git checkout test
|
||||
git pull origin test
|
||||
|
||||
# 合并个人分支
|
||||
git merge feature/your-name-work
|
||||
|
||||
# 推送 test 分支
|
||||
git push origin test
|
||||
```
|
||||
|
||||
### 4. 打包上传体验版
|
||||
|
||||
```bash
|
||||
# 执行打包
|
||||
npm run build
|
||||
```
|
||||
|
||||
打包完成后:
|
||||
|
||||
1. 打开 **微信开发者工具**
|
||||
2. 导入项目,选择 `dist/build/mp-weixin` 目录
|
||||
3. 在开发者工具中点击 **上传**
|
||||
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
|
||||
5. 进入 **管理->版本管理**
|
||||
6. 找到刚上传的版本,点击 **选为体验版**
|
||||
|
||||
---
|
||||
|
||||
## 三、合并到 main 分支
|
||||
|
||||
当 test 分支验证通过后,将其合并到 main:
|
||||
|
||||
```bash
|
||||
git checkout main
|
||||
git pull origin main
|
||||
|
||||
git merge origin/test
|
||||
|
||||
git push origin main
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 四、冲突处理
|
||||
|
||||
合并时如有冲突,在个人分支解决后再合并:
|
||||
|
||||
```bash
|
||||
git checkout feature/your-name-work
|
||||
git merge main
|
||||
# 解决冲突后
|
||||
git add .
|
||||
git commit -m "merge: 解决与main的冲突"
|
||||
git push origin feature/your-name-work
|
||||
|
||||
# 重新合并到 test
|
||||
git checkout test
|
||||
git merge feature/your-name-work
|
||||
git push origin test
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 五、注意事项
|
||||
|
||||
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
|
||||
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
|
||||
3. **体验版发布前确认代码已提交**,避免遗漏
|
||||
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
|
||||
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
|
||||
@@ -25,6 +25,7 @@
|
||||
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
|
||||
"@dcloudio/uni-ui": "^1.5.11",
|
||||
"pinia": "2.0.36",
|
||||
"pinia-plugin-persistedstate": "3.2.1",
|
||||
"vue": "^3.4.21",
|
||||
"vue-i18n": "^9.1.9"
|
||||
},
|
||||
|
||||
+348
-227
@@ -1,256 +1,377 @@
|
||||
<script setup>
|
||||
import { watch } from "vue";
|
||||
import { onShow, onHide } from "@dcloudio/uni-app";
|
||||
import websocket from "@/websocket";
|
||||
import { getDeviceBatteryAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { updateUser, updateOnline } = store;
|
||||
import {
|
||||
watch
|
||||
} from "vue";
|
||||
import {
|
||||
onShow,
|
||||
onHide
|
||||
} from "@dcloudio/uni-app";
|
||||
import websocket from "@/websocket";
|
||||
import {
|
||||
getDeviceBatteryAPI
|
||||
} from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import {
|
||||
storeToRefs
|
||||
} from "pinia";
|
||||
import audioManager from "./audioManager";
|
||||
const store = useStore();
|
||||
const {
|
||||
user
|
||||
} = storeToRefs(store);
|
||||
const {
|
||||
updateUser,
|
||||
updateOnline,
|
||||
clearSessionState,
|
||||
clearDevice
|
||||
} = store;
|
||||
|
||||
watch(
|
||||
() => user.value.id,
|
||||
(newVal) => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
if (newVal && token) {
|
||||
websocket.createWebSocket(token, (content) => {
|
||||
uni.$emit("socket-inbox", content);
|
||||
});
|
||||
}
|
||||
if (!newVal) {
|
||||
websocket.closeWebSocket();
|
||||
}
|
||||
},
|
||||
{
|
||||
deep: false, // 如果 user 是一个对象或数组,建议开启
|
||||
immediate: false, // 若想在初始化时立即执行一次回调,可开启。
|
||||
}
|
||||
);
|
||||
watch(
|
||||
() => user.value.id,
|
||||
(newVal) => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
if (newVal && token) {
|
||||
websocket.createWebSocket(token, onShootWsMsg);
|
||||
}
|
||||
if (!newVal) {
|
||||
websocket.closeWebSocket();
|
||||
}
|
||||
}, {
|
||||
deep: false, // 如果 user 是一个对象或数组,建议开启
|
||||
immediate: false, // 若想在初始化时立即执行一次回调,可开启。
|
||||
}
|
||||
);
|
||||
|
||||
function emitUpdateUser(value) {
|
||||
updateUser(value);
|
||||
}
|
||||
function emitUpdateUser(value) {
|
||||
updateUser(value);
|
||||
}
|
||||
|
||||
async function emitUpdateOnline() {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
}
|
||||
function onSessionKickedOut() {
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
uni.removeStorageSync(`${env}_token`);
|
||||
clearSessionState();
|
||||
uni.showModal({
|
||||
title: "提示",
|
||||
content: "账号已在其他设备登录",
|
||||
showCancel: false,
|
||||
});
|
||||
}
|
||||
|
||||
onShow(() => {
|
||||
uni.$on("update-user", emitUpdateUser);
|
||||
uni.$on("update-online", emitUpdateOnline);
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
if (user.value.id && token) {
|
||||
console.log("回到前台,重新连接 websocket");
|
||||
websocket.createWebSocket(token, (content) => {
|
||||
uni.$emit("socket-inbox", content);
|
||||
});
|
||||
}
|
||||
});
|
||||
async function emitUpdateOnline() {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
}
|
||||
|
||||
onHide(() => {
|
||||
uni.$off("update-user", emitUpdateUser);
|
||||
uni.$off("update-online", emitUpdateOnline);
|
||||
websocket.closeWebSocket();
|
||||
});
|
||||
function onDeviceBindInvalid() {
|
||||
clearDevice();
|
||||
uni.setStorageSync("calibration", false);
|
||||
}
|
||||
|
||||
function onDeviceShoot() {
|
||||
// audioManager.play("射箭声音")
|
||||
}
|
||||
|
||||
function onShootWsMsg(content) {
|
||||
if(content.type === 'shoot-trigger'){
|
||||
onDeviceShoot()
|
||||
}
|
||||
uni.$emit("socket-inbox", content);
|
||||
}
|
||||
|
||||
onShow(() => {
|
||||
uni.$on("update-user", emitUpdateUser);
|
||||
uni.$on("update-online", emitUpdateOnline);
|
||||
uni.$on("session-kicked-out", onSessionKickedOut);
|
||||
uni.$on("device-bind-invalid", onDeviceBindInvalid);
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
if (user.value.id && token) {
|
||||
console.log("回到前台,重新连接 websocket");
|
||||
websocket.createWebSocket(token, onShootWsMsg);
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
uni.$off("update-user", emitUpdateUser);
|
||||
uni.$off("update-online", emitUpdateOnline);
|
||||
uni.$off("session-kicked-out", onSessionKickedOut);
|
||||
uni.$off("device-bind-invalid", onDeviceBindInvalid);
|
||||
websocket.closeWebSocket();
|
||||
});
|
||||
</script>
|
||||
|
||||
<style>
|
||||
page {
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
background-color: #000;
|
||||
}
|
||||
page {
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
background-color: #000;
|
||||
}
|
||||
|
||||
button {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: none;
|
||||
background: none;
|
||||
line-height: 1;
|
||||
outline: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
button {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: none;
|
||||
background: none;
|
||||
line-height: 1;
|
||||
outline: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
view::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
view::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
|
||||
button::after {
|
||||
border: none;
|
||||
}
|
||||
button::after {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.guide-tips {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
.guide-tips > text:first-child {
|
||||
color: #fed847;
|
||||
}
|
||||
.guide-tips > text:nth-child(2) {
|
||||
font-size: 24rpx;
|
||||
}
|
||||
.guide-tips {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
|
||||
@keyframes fadeInOut {
|
||||
0% {
|
||||
transform: translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
30% {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
80% {
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.guide-tips>text:first-child {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.fade-in-out {
|
||||
animation: fadeInOut 1.2s ease forwards;
|
||||
}
|
||||
.guide-tips>text:nth-child(2) {
|
||||
font-size: 24rpx;
|
||||
}
|
||||
|
||||
@keyframes fadeOut {
|
||||
from {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
to {
|
||||
transform: translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes fadeInOut {
|
||||
0% {
|
||||
transform: translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.fade-out {
|
||||
animation: fadeOut 0.3s ease forwards;
|
||||
}
|
||||
30% {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
@keyframes scaleIn {
|
||||
from {
|
||||
transform: scale(0);
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
80% {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.scale-in {
|
||||
animation: scaleIn 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes scaleOut {
|
||||
from {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
to {
|
||||
transform: scale(0);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.fade-in-out {
|
||||
animation: fadeInOut 1.2s ease forwards;
|
||||
}
|
||||
|
||||
.scale-out {
|
||||
animation: scaleOut 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
@keyframes fadeOut {
|
||||
from {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
@keyframes rotate {
|
||||
from {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
to {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
to {
|
||||
transform: translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes pumpIn {
|
||||
from {
|
||||
transform: scale(2);
|
||||
}
|
||||
to {
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
.fade-out {
|
||||
animation: fadeOut 0.3s ease forwards;
|
||||
}
|
||||
|
||||
.pump-in {
|
||||
animation: pumpIn 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
@keyframes scaleIn {
|
||||
from {
|
||||
transform: scale(0);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.share-canvas {
|
||||
width: 300px;
|
||||
height: 530px;
|
||||
position: absolute;
|
||||
top: -1000px;
|
||||
left: 0;
|
||||
}
|
||||
to {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.truncate {
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.scale-in {
|
||||
animation: scaleIn 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
|
||||
.modal {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.user-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 0 15px;
|
||||
padding-top: 7px;
|
||||
position: relative;
|
||||
}
|
||||
.half-time-tip {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.half-time-tip > text:last-child {
|
||||
margin-top: 20px;
|
||||
color: #fff9;
|
||||
}
|
||||
.see-more {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 20rpx;
|
||||
}
|
||||
.see-more > text {
|
||||
color: #39a8ff;
|
||||
font-size: 13px;
|
||||
}
|
||||
.see-more > image {
|
||||
width: 15px;
|
||||
}
|
||||
@keyframes scaleOut {
|
||||
from {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: "DINCondensed";
|
||||
src: url("https://static.shelingxingqiu.com/font/DIN-Condensed-Bold-2.ttf")
|
||||
format("truetype");
|
||||
font-weight: 700;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
to {
|
||||
transform: scale(0);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.scale-out {
|
||||
animation: scaleOut 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
|
||||
@keyframes rotate {
|
||||
from {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes pumpIn {
|
||||
from {
|
||||
transform: scale(2);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
.pump-in {
|
||||
animation: pumpIn 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
|
||||
.share-canvas {
|
||||
width: 300px;
|
||||
height: 530px;
|
||||
position: absolute;
|
||||
top: -1000px;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.truncate {
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.member-nickname {
|
||||
position: relative;
|
||||
display: inline-flex;
|
||||
max-width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.member-nickname__text,
|
||||
.member-nickname__shine {
|
||||
display: block;
|
||||
max-width: 100%;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.member-nickname--vip .member-nickname__text {
|
||||
color: #E7BA80;
|
||||
}
|
||||
|
||||
.member-nickname--svip .member-nickname__text {
|
||||
background: linear-gradient(90deg, #ffb86c, #ff4fd8, #7c5cff, #35d6ff);
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
color: transparent;
|
||||
}
|
||||
|
||||
.member-nickname__shine {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(
|
||||
110deg,
|
||||
transparent 0%,
|
||||
transparent 38%,
|
||||
rgba(255, 255, 255, 0.15) 45%,
|
||||
rgba(255, 255, 255, 1) 50%,
|
||||
rgba(255, 255, 255, 0.15) 55%,
|
||||
transparent 62%,
|
||||
transparent 100%
|
||||
);
|
||||
background-size: 220% 100%;
|
||||
background-position: 120% 0;
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
color: transparent;
|
||||
pointer-events: none;
|
||||
animation: memberNicknameShine 3.5s infinite ease-in-out;
|
||||
}
|
||||
|
||||
@keyframes memberNicknameShine {
|
||||
0%,
|
||||
50% {
|
||||
background-position: 120% 0;
|
||||
}
|
||||
|
||||
100% {
|
||||
background-position: -200% 0;
|
||||
}
|
||||
}
|
||||
|
||||
.modal {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.user-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 0 15px;
|
||||
padding-top: 7px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.half-time-tip {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.half-time-tip>text:last-child {
|
||||
margin-top: 20px;
|
||||
color: #fff9;
|
||||
}
|
||||
|
||||
.see-more {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 20rpx;
|
||||
}
|
||||
|
||||
.see-more>text {
|
||||
color: #39a8ff;
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.see-more>image {
|
||||
width: 15px;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
font-family: "DINCondensed";
|
||||
src: url("https://static.shelingxingqiu.com/font/DIN-Condensed-Bold-2.ttf") format("truetype");
|
||||
font-weight: 700;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
</style>
|
||||
|
||||
+402
-383
@@ -1,554 +1,573 @@
|
||||
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
|
||||
|
||||
try {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// BASE_URL = "http://192.168.1.242:8000/api/shoot";
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "release": // 正式版
|
||||
BASE_URL = "https://api.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
default:
|
||||
// 保持默认值
|
||||
break;
|
||||
}
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "release": // 正式版
|
||||
BASE_URL = "https://api.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
default:
|
||||
// 保持默认值
|
||||
break;
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("获取环境信息失败,使用默认正式环境", e);
|
||||
console.error("获取环境信息失败,使用默认正式环境", e);
|
||||
}
|
||||
|
||||
function request(method, url, data = {}) {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const header = {};
|
||||
if (token) header.Authorization = `Bearer ${token || ""}`;
|
||||
return new Promise((resolve, reject) => {
|
||||
uni.request({
|
||||
url: `${BASE_URL}${url}`,
|
||||
method,
|
||||
header,
|
||||
data,
|
||||
timeout: 10000,
|
||||
success: (res) => {
|
||||
if (res.data) {
|
||||
const { code, data, message } = res.data;
|
||||
if (code === 0) resolve(data);
|
||||
else if (message) {
|
||||
if (message.indexOf("登录身份已失效") !== -1) {
|
||||
uni.removeStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
uni.$emit("update-user");
|
||||
}
|
||||
if (message === "ROOM_FULL") {
|
||||
resolve({ full: true });
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_ROOM_GAME_START") {
|
||||
resolve({ started: true });
|
||||
return;
|
||||
}
|
||||
if (url.indexOf("/user/room") !== -1 && method === "GET") {
|
||||
resolve({});
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_BATTLE_GAMING") {
|
||||
resolve({});
|
||||
return;
|
||||
}
|
||||
if (message === "BIND_DEVICE") {
|
||||
resolve({ binded: true });
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_ORDER_UNPAY") {
|
||||
uni.showToast({
|
||||
title: "当前有未支付订单",
|
||||
icon: "none",
|
||||
});
|
||||
resolve({});
|
||||
return;
|
||||
}
|
||||
if (message === "ROOM_EMPTY") {
|
||||
return uni.showToast({
|
||||
title: "房间已过期",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
uni.showToast({
|
||||
title: message,
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
reject("");
|
||||
}
|
||||
},
|
||||
fail: (err) => {
|
||||
handleRequestError(err, url);
|
||||
reject(err);
|
||||
},
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const header = {};
|
||||
if (token) header.Authorization = `Bearer ${token || ""}`;
|
||||
return new Promise((resolve, reject) => {
|
||||
uni.request({
|
||||
url: `${BASE_URL}${url}`,
|
||||
method,
|
||||
header,
|
||||
data,
|
||||
timeout: 10000,
|
||||
success: (res) => {
|
||||
if (res.data) {
|
||||
const {code, data, message} = res.data;
|
||||
if (code === 0) resolve(data);
|
||||
else if (message) {
|
||||
if (message.indexOf("登录身份已失效") !== -1) {
|
||||
console.log('1111111111111111111,token失效')
|
||||
uni.removeStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
uni.$emit("update-user");
|
||||
reject({ type: "AUTH_INVALID", message });
|
||||
return;
|
||||
}
|
||||
if (message === "ROOM_FULL") {
|
||||
resolve({full: true});
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_ROOM_GAME_START") {
|
||||
resolve({started: true});
|
||||
return;
|
||||
}
|
||||
if (url.indexOf("/user/room") !== -1 && method === "GET") {
|
||||
resolve({});
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_BATTLE_GAMING") {
|
||||
resolve({});
|
||||
return;
|
||||
}
|
||||
if (message === "BIND_DEVICE") {
|
||||
resolve({binded: true});
|
||||
return;
|
||||
}
|
||||
if (message === "BIND_FAILD") {
|
||||
uni.$emit("device-bind-invalid");
|
||||
uni.showToast({
|
||||
title: "设备绑定状态已失效,请重新绑定",
|
||||
icon: "none",
|
||||
});
|
||||
reject({type: "DEVICE_BIND_INVALID", message});
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_ORDER_UNPAY") {
|
||||
uni.showToast({
|
||||
title: "当前有未支付订单",
|
||||
icon: "none",
|
||||
});
|
||||
resolve({});
|
||||
return;
|
||||
}
|
||||
if (message === "ROOM_EMPTY") {
|
||||
return uni.showToast({
|
||||
title: "房间已过期",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
uni.showToast({
|
||||
title: message,
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
reject("");
|
||||
}
|
||||
},
|
||||
fail: (err) => {
|
||||
handleRequestError(err, url);
|
||||
reject(err);
|
||||
},
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// 统一的错误处理函数
|
||||
function handleRequestError(err, url) {
|
||||
console.log("请求失败:", { err, url });
|
||||
console.log("请求失败:", {err, url});
|
||||
|
||||
// 根据错误类型显示不同提示
|
||||
if (err.errMsg) {
|
||||
if (err.errMsg.includes("timeout")) {
|
||||
showCustomToast("请求超时,请稍后重试", "timeout");
|
||||
} else if (err.errMsg.includes("fail")) {
|
||||
// 检查网络状态
|
||||
uni.getNetworkType({
|
||||
success: (res) => {
|
||||
if (res.networkType === "none") {
|
||||
showCustomToast("网络连接已断开,请检查网络设置", "network");
|
||||
} else {
|
||||
showCustomToast("服务器连接失败,请稍后重试", "server");
|
||||
}
|
||||
},
|
||||
fail: () => {
|
||||
showCustomToast("网络异常,请检查网络连接", "unknown");
|
||||
},
|
||||
});
|
||||
// 根据错误类型显示不同提示
|
||||
if (err.errMsg) {
|
||||
if (err.errMsg.includes("timeout")) {
|
||||
showCustomToast("请求超时,请稍后重试", "timeout");
|
||||
} else if (err.errMsg.includes("fail")) {
|
||||
// 检查网络状态
|
||||
uni.getNetworkType({
|
||||
success: (res) => {
|
||||
if (res.networkType === "none") {
|
||||
showCustomToast("网络连接已断开,请检查网络设置", "network");
|
||||
} else {
|
||||
showCustomToast("服务器连接失败,请稍后重试", "server");
|
||||
}
|
||||
},
|
||||
fail: () => {
|
||||
showCustomToast("网络异常,请检查网络连接", "unknown");
|
||||
},
|
||||
});
|
||||
} else {
|
||||
showCustomToast("请求失败,请稍后重试", "general");
|
||||
}
|
||||
} else {
|
||||
showCustomToast("请求失败,请稍后重试", "general");
|
||||
showCustomToast("网络异常,请稍后重试", "unknown");
|
||||
}
|
||||
} else {
|
||||
showCustomToast("网络异常,请稍后重试", "unknown");
|
||||
}
|
||||
}
|
||||
|
||||
// 自定义提示函数
|
||||
function showCustomToast(message, type) {
|
||||
const config = {
|
||||
title: message,
|
||||
icon: "none",
|
||||
duration: 3000,
|
||||
};
|
||||
const config = {
|
||||
title: message,
|
||||
icon: "none",
|
||||
duration: 3000,
|
||||
};
|
||||
|
||||
// 根据错误类型可以添加不同的处理逻辑
|
||||
switch (type) {
|
||||
case "timeout":
|
||||
config.duration = 4000; // 超时提示显示更久
|
||||
break;
|
||||
case "network":
|
||||
config.duration = 5000; // 网络问题提示显示更久
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// 根据错误类型可以添加不同的处理逻辑
|
||||
switch (type) {
|
||||
case "timeout":
|
||||
config.duration = 4000; // 超时提示显示更久
|
||||
break;
|
||||
case "network":
|
||||
config.duration = 5000; // 网络问题提示显示更久
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
uni.showToast(config);
|
||||
uni.showToast(config);
|
||||
}
|
||||
|
||||
// 获取全局配置
|
||||
export const getAppConfig = () => {
|
||||
return request("GET", "/index/appConfig");
|
||||
return request("GET", "/index/appConfig");
|
||||
};
|
||||
|
||||
export const getHomeData = (seasonId) => {
|
||||
return request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
return request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
};
|
||||
|
||||
export const getProvinceData = () => {
|
||||
return request("GET", "/index/provinces/list");
|
||||
return request("GET", "/index/provinces/list");
|
||||
};
|
||||
|
||||
export const loginAPI = async (phone, nickName, avatarData, code) => {
|
||||
const result = await request("POST", "/index/code", {
|
||||
appName: "shoot",
|
||||
appId: "wxa8f5989dcd45cc23",
|
||||
nickName,
|
||||
avatarData,
|
||||
code,
|
||||
phone,
|
||||
});
|
||||
uni.setStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
|
||||
result.token
|
||||
);
|
||||
return result;
|
||||
const result = await request("POST", "/index/code", {
|
||||
appName: "shoot",
|
||||
appId: "wxa8f5989dcd45cc23",
|
||||
nickName,
|
||||
avatarData,
|
||||
code,
|
||||
phone,
|
||||
});
|
||||
uni.setStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
|
||||
result.token
|
||||
);
|
||||
return result;
|
||||
};
|
||||
|
||||
export const silentLoginAPI = async (code) => {
|
||||
const result = await request("POST", "/index/code", {
|
||||
appName: "shoot",
|
||||
appId: "wxa8f5989dcd45cc23",
|
||||
code,
|
||||
});
|
||||
uni.setStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
|
||||
result.token
|
||||
);
|
||||
return result;
|
||||
};
|
||||
|
||||
export const checkUserBindAPI = async (code) => {
|
||||
return request("POST", "/index/checkBind", {
|
||||
appName: "shoot",
|
||||
appId: "wxa8f5989dcd45cc23",
|
||||
code,
|
||||
});
|
||||
};
|
||||
|
||||
export const bindDeviceAPI = (device) => {
|
||||
return request("POST", "/user/device/bindDevice", {
|
||||
device,
|
||||
});
|
||||
return request("POST", "/user/device/bindDevice", {
|
||||
device,
|
||||
});
|
||||
};
|
||||
|
||||
export const bindDeviceAPIV2 = (token) => {
|
||||
return request("POST", "/user/device/bindDevice/v2", {
|
||||
token: token,
|
||||
});
|
||||
};
|
||||
|
||||
export const unbindDeviceAPI = (deviceId) => {
|
||||
return request("POST", "/user/device/unbindDevice", {
|
||||
deviceId,
|
||||
});
|
||||
return request("POST", "/user/device/unbindDevice", {
|
||||
deviceId,
|
||||
});
|
||||
};
|
||||
|
||||
export const getMyDevicesAPI = () => {
|
||||
// "/user/device/getBinding?deviceId=9ZF9oVXs"
|
||||
return request("GET", "/user/device/getBindings");
|
||||
// "/user/device/getBinding?deviceId=9ZF9oVXs"
|
||||
return request("GET", "/user/device/getBindings");
|
||||
};
|
||||
|
||||
export const createPractiseAPI = (arrows, mode) => {
|
||||
return request("POST", "/user/practice/create", {
|
||||
arrows,
|
||||
mode,
|
||||
});
|
||||
export const createPractiseAPI = (arrows, time, target) => {
|
||||
return request("POST", "/user/practice/create", {
|
||||
shootNumber: arrows,
|
||||
shootTime: time,
|
||||
targetType: target * 20,
|
||||
});
|
||||
};
|
||||
|
||||
export const startPractiseAPI = () => {
|
||||
return request("POST", "/user/practice/begin");
|
||||
};
|
||||
|
||||
export const endPractiseAPI = () => {
|
||||
return request("POST", "/user/practice/stop");
|
||||
};
|
||||
|
||||
export const getPractiseAPI = async (id) => {
|
||||
const result = await request("GET", `/user/practice/get?id=${id}`);
|
||||
const data = { ...(result.UserPracticeRound || {}) };
|
||||
if (data.arrows) data.arrows = JSON.parse(data.arrows);
|
||||
return data;
|
||||
return request("GET", `/user/practice/get?id=${id}`);
|
||||
};
|
||||
|
||||
export const createRoomAPI = (gameType, teamSize) => {
|
||||
return request("POST", "/user/createroom", {
|
||||
gameType,
|
||||
teamSize,
|
||||
});
|
||||
export const createRoomAPI = (gameType, teamSize, targetType) => {
|
||||
return request("POST", "/user/createroom", {
|
||||
gameType,
|
||||
teamSize,
|
||||
targetType,
|
||||
});
|
||||
};
|
||||
|
||||
export const getRoomAPI = (number) => {
|
||||
return request("GET", `/user/room?number=${number}`);
|
||||
return request("GET", `/user/room?number=${number}`);
|
||||
};
|
||||
|
||||
export const joinRoomAPI = (number) => {
|
||||
return request("POST", `/user/room/join`, { number });
|
||||
return request("POST", `/user/room/join`, {number});
|
||||
};
|
||||
|
||||
export const destroyRoomAPI = (roomNumber) => {
|
||||
return request("POST", "/user/room/destroyRoom", {
|
||||
roomNumber,
|
||||
});
|
||||
return request("POST", "/user/room/destroyRoom", {
|
||||
roomNumber,
|
||||
});
|
||||
};
|
||||
|
||||
export const exitRoomAPI = (number, userId) => {
|
||||
return request("POST", "/user/room/exitRoom", {
|
||||
number,
|
||||
userId,
|
||||
});
|
||||
return request("POST", "/user/room/exitRoom", {
|
||||
number,
|
||||
userId,
|
||||
});
|
||||
};
|
||||
|
||||
export const startRoomAPI = (number) => {
|
||||
return request("POST", "/user/room/start", { number });
|
||||
return request("POST", "/user/room/start", {number});
|
||||
};
|
||||
|
||||
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
|
||||
const reuslt = await request(
|
||||
"GET",
|
||||
`/user/practice/list?page=${page}&page_size=${page_size}`
|
||||
);
|
||||
return reuslt.list;
|
||||
const reuslt = await request(
|
||||
"GET",
|
||||
`/user/practice/list?page=${page}&page_size=${page_size}`
|
||||
);
|
||||
return reuslt.list;
|
||||
};
|
||||
|
||||
export const matchGameAPI = (match, gameType, teamSize) => {
|
||||
return request("POST", "/user/game/match", {
|
||||
match,
|
||||
gameType,
|
||||
teamSize,
|
||||
});
|
||||
return request("POST", "/user/game/match", {
|
||||
match,
|
||||
gameType,
|
||||
teamSize,
|
||||
readyTime: 15,
|
||||
targetType: 20,
|
||||
});
|
||||
};
|
||||
|
||||
export const readyGameAPI = (battleId) => {
|
||||
return request("POST", "/user/game/prepare", {
|
||||
battleId,
|
||||
});
|
||||
};
|
||||
|
||||
export const getGameAPI = async (battleId) => {
|
||||
const result = await request("POST", "/user/battle/detail", {
|
||||
id: battleId,
|
||||
});
|
||||
if (!result.battleStats) return {};
|
||||
const {
|
||||
battleStats = {},
|
||||
playerStats = {},
|
||||
goldenRoundRecords = [],
|
||||
} = result;
|
||||
const data = {
|
||||
id: battleId,
|
||||
mode: battleStats.mode, // 1.几V几 2.大乱斗
|
||||
gameMode: battleStats.gameMode, // 1.约战 2.排位
|
||||
teamSize: battleStats.teamSize,
|
||||
};
|
||||
if (battleStats && battleStats.mode === 1) {
|
||||
data.winner = battleStats.winner;
|
||||
data.roundsData = {};
|
||||
data.redPlayers = {};
|
||||
data.bluePlayers = {};
|
||||
data.mvps = [];
|
||||
data.goldenRounds =
|
||||
goldenRoundRecords && goldenRoundRecords.length ? goldenRoundRecords : [];
|
||||
playerStats.forEach((item) => {
|
||||
const { playerBattleStats = {}, roundRecords = [] } = item;
|
||||
if (playerBattleStats.team === 0) {
|
||||
data.redPlayers[playerBattleStats.playerId] = playerBattleStats;
|
||||
}
|
||||
if (playerBattleStats.team === 1) {
|
||||
data.bluePlayers[playerBattleStats.playerId] = playerBattleStats;
|
||||
}
|
||||
if (playerBattleStats.mvp) {
|
||||
data.mvps.push(playerBattleStats);
|
||||
}
|
||||
roundRecords.forEach((round) => {
|
||||
data.roundsData[round.roundNumber] = {
|
||||
...data.roundsData[round.roundNumber],
|
||||
[round.playerId]: round.arrowHistory,
|
||||
};
|
||||
});
|
||||
return request("POST", "/user/game/prepare", {
|
||||
battleId,
|
||||
});
|
||||
const totalRounds = Object.keys(data.roundsData).length;
|
||||
(goldenRoundRecords || []).forEach((item, index) => {
|
||||
item.arrowHistory.forEach((arrow) => {
|
||||
if (!data.roundsData[totalRounds + index + 1]) {
|
||||
data.roundsData[totalRounds + index + 1] = {};
|
||||
}
|
||||
if (!data.roundsData[totalRounds + index + 1][arrow.playerId]) {
|
||||
data.roundsData[totalRounds + index + 1][arrow.playerId] = [];
|
||||
}
|
||||
data.roundsData[totalRounds + index + 1][arrow.playerId].push(arrow);
|
||||
});
|
||||
});
|
||||
|
||||
data.mvps.sort((a, b) => b.totalRings - a.totalRings);
|
||||
}
|
||||
if (battleStats && battleStats.mode === 2) {
|
||||
data.players = [];
|
||||
playerStats.forEach((item) => {
|
||||
data.players.push({
|
||||
...item.playerBattleStats,
|
||||
arrowHistory: item.roundRecords[0].arrowHistory,
|
||||
});
|
||||
});
|
||||
data.players = data.players.sort((a, b) => b.totalScore - a.totalScore);
|
||||
}
|
||||
// console.log("game result:", result);
|
||||
// console.log("format data:", data);
|
||||
return data;
|
||||
};
|
||||
|
||||
export const simulShootAPI = (device_id, x, y) => {
|
||||
const data = {
|
||||
device_id,
|
||||
};
|
||||
if (x !== undefined && y !== undefined) {
|
||||
data.x = x;
|
||||
data.y = y;
|
||||
}
|
||||
return request("POST", "/index/arrow", data);
|
||||
const data = {
|
||||
device_id,
|
||||
};
|
||||
if (x !== undefined && y !== undefined) {
|
||||
data.x = x;
|
||||
data.y = y;
|
||||
}
|
||||
return request("POST", "/index/arrow", data);
|
||||
};
|
||||
|
||||
export const getBattleListAPI = async (page, battleType) => {
|
||||
const data = [];
|
||||
const result = await request("POST", "/user/battle/details/list", {
|
||||
page,
|
||||
battleType,
|
||||
modeType: 0,
|
||||
});
|
||||
(result.Battles || []).forEach((item) => {
|
||||
let name = "";
|
||||
if (item.battleStats.mode === 1) {
|
||||
name = `${item.playerStats.length / 2}V${item.playerStats.length / 2}`;
|
||||
}
|
||||
if (item.battleStats.mode === 2) {
|
||||
name = `${item.playerStats.length}人大乱斗`;
|
||||
}
|
||||
data.push({
|
||||
name,
|
||||
battleId: item.battleStats.battleId,
|
||||
mode: item.battleStats.mode,
|
||||
createdAt: item.battleStats.createdAt,
|
||||
gameEndAt: item.battleStats.gameEndAt,
|
||||
winner: item.battleStats.winner,
|
||||
players: item.playerStats
|
||||
.map((p) => p.playerBattleStats)
|
||||
.sort((a, b) => b.totalScore - a.totalScore),
|
||||
redPlayers: item.playerStats
|
||||
.filter((p) => p.playerBattleStats.team === 0)
|
||||
.map((p) => p.playerBattleStats),
|
||||
bluePlayers: item.playerStats
|
||||
.filter((p) => p.playerBattleStats.team === 1)
|
||||
.map((p) => p.playerBattleStats),
|
||||
const result = await request("POST", "/user/battle/details/list", {
|
||||
page,
|
||||
pageSize: 10,
|
||||
battleType,
|
||||
});
|
||||
});
|
||||
return data;
|
||||
return result.list;
|
||||
};
|
||||
|
||||
export const getRankListAPI = () => {
|
||||
return request("GET", "/index/ranklist");
|
||||
return request("GET", "/index/ranklist");
|
||||
};
|
||||
|
||||
export const createOrderAPI = (vipId) => {
|
||||
return request("POST", "/user/order/create", {
|
||||
vipId,
|
||||
quanity: 1,
|
||||
tradeType: "mini",
|
||||
payType: "wxpay",
|
||||
});
|
||||
return request("POST", "/user/order/create", {
|
||||
vipId,
|
||||
quanity: 1,
|
||||
tradeType: "mini",
|
||||
payType: "wxpay",
|
||||
returnUrl: "",
|
||||
remark: "",
|
||||
mockTest: false,
|
||||
});
|
||||
};
|
||||
|
||||
export const payOrderAPI = (id) => {
|
||||
return request("POST", "/user/order/pay", {
|
||||
id,
|
||||
tradeType: "mini",
|
||||
payType: "wxpay",
|
||||
});
|
||||
return request("POST", "/user/order/pay", {
|
||||
id,
|
||||
tradeType: "mini",
|
||||
payType: "wxpay",
|
||||
});
|
||||
};
|
||||
|
||||
export const getOrderListAPI = async (page) => {
|
||||
const reuslt = await request("GET", `/user/order/list?page=${page}`);
|
||||
return reuslt.items || [];
|
||||
const reuslt = await request("GET", `/user/order/list?page=${page}`);
|
||||
return reuslt.items || [];
|
||||
};
|
||||
|
||||
export const cancelOrderListAPI = async (id) => {
|
||||
return request("POST", "/user/order/cancelOrder", { id });
|
||||
return request("POST", "/user/order/cancelOrder", {id});
|
||||
};
|
||||
|
||||
export const getUserGameState = () => {
|
||||
return request("GET", "/user/state");
|
||||
};
|
||||
|
||||
export const getCurrentGameAPI = async () => {
|
||||
uni.$emit("update-header-loading", true);
|
||||
const result = await request("GET", "/user/join/battle");
|
||||
return result.currentGame || {};
|
||||
return request("GET", "/user/state");
|
||||
};
|
||||
|
||||
export const getPointBookConfigAPI = async () => {
|
||||
return request("GET", "/user/score/sheet/option");
|
||||
return request("GET", "/user/score/sheet/option");
|
||||
};
|
||||
|
||||
export const savePointBookAPI = async (
|
||||
bowType,
|
||||
distance,
|
||||
targetType,
|
||||
groups,
|
||||
arrows,
|
||||
data = []
|
||||
) => {
|
||||
return request("POST", "/user/score/sheet/report", {
|
||||
bowType,
|
||||
distance,
|
||||
targetType,
|
||||
groups,
|
||||
arrows,
|
||||
group_data: data.map((item) =>
|
||||
item.map((i) => ({
|
||||
...i,
|
||||
ring: i.ring === "M" ? -1 : i.ring === "X" ? 0 : Number(i.ring),
|
||||
}))
|
||||
),
|
||||
});
|
||||
data = []
|
||||
) => {
|
||||
return request("POST", "/user/score/sheet/report", {
|
||||
bowType,
|
||||
distance,
|
||||
targetType,
|
||||
groups,
|
||||
arrows,
|
||||
group_data: data.map((item) =>
|
||||
item.map((i) => ({
|
||||
...i,
|
||||
ring: i.ring === "M" ? -1 : i.ring === "X" ? 0 : Number(i.ring),
|
||||
}))
|
||||
),
|
||||
});
|
||||
};
|
||||
|
||||
export const getPointBookListAPI = async (
|
||||
page = 1,
|
||||
bowType,
|
||||
distance,
|
||||
targetType
|
||||
page = 1,
|
||||
bowType,
|
||||
distance,
|
||||
targetType
|
||||
) => {
|
||||
let url = `/user/score/sheet/list?pageNum=${page}&pageSize=10`;
|
||||
if (bowType) url += `&bowType=${bowType}`;
|
||||
if (distance) url += `&distance=${distance}`;
|
||||
if (targetType) url += `&targetType=${targetType}`;
|
||||
const result = await request("GET", url);
|
||||
return result.list || [];
|
||||
let url = `/user/score/sheet/list?pageNum=${page}&pageSize=10`;
|
||||
if (bowType) url += `&bowType=${bowType}`;
|
||||
if (distance) url += `&distance=${distance}`;
|
||||
if (targetType) url += `&targetType=${targetType}`;
|
||||
const result = await request("GET", url);
|
||||
return result.list || [];
|
||||
};
|
||||
|
||||
export const getPointBookDetailAPI = async (id) => {
|
||||
return request("GET", `/user/score/sheet/detail?id=${id}`);
|
||||
return request("GET", `/user/score/sheet/detail?id=${id}`);
|
||||
};
|
||||
|
||||
export const getPointBookDataAPI = async () => {
|
||||
return request("GET", "/user/score/sheet/statistics");
|
||||
return request("GET", "/user/score/sheet/statistics");
|
||||
};
|
||||
|
||||
export const getPractiseDataAPI = async () => {
|
||||
return request("GET", "/user/practice/statistics");
|
||||
return request("GET", "/user/practice/statistics");
|
||||
};
|
||||
|
||||
export const getBattleDataAPI = async () => {
|
||||
return request("GET", "/user/fight/statistics");
|
||||
return request("GET", "/user/fight/statistics");
|
||||
};
|
||||
|
||||
export const chooseTeamAPI = async (number, group) => {
|
||||
return request("POST", "/user/room/group", { number, group });
|
||||
return request("POST", "/user/room/group", {number, group});
|
||||
};
|
||||
|
||||
export const getVIPDescAPI = async () => {
|
||||
return request("GET", "/index/memberVipDescribe");
|
||||
return request("GET", "/index/memberVipDescribe");
|
||||
};
|
||||
|
||||
export const getPointBookStatisticsAPI = async () => {
|
||||
return request("GET", `/v2/user/score/sheet/statistics`);
|
||||
return request("GET", `/v2/user/score/sheet/statistics`);
|
||||
};
|
||||
|
||||
export const donateAPI = async (amount, name, phone, organizer, advice) => {
|
||||
return request("POST", `/user/donate`, {
|
||||
amount,
|
||||
name,
|
||||
phone,
|
||||
organizer,
|
||||
advice,
|
||||
});
|
||||
return request("POST", `/user/donate`, {
|
||||
amount,
|
||||
name,
|
||||
phone,
|
||||
organizer,
|
||||
advice,
|
||||
});
|
||||
};
|
||||
|
||||
export const laserAimAPI = async () => {
|
||||
return request("POST", "/user/device/laserAim");
|
||||
return request("POST", "/user/device/laserAim");
|
||||
};
|
||||
|
||||
export const laserCloseAPI = async () => {
|
||||
return request("POST", "/user/device/closeAim");
|
||||
return request("POST", "/user/device/closeAim");
|
||||
};
|
||||
|
||||
export const getDeviceBatteryAPI = async () => {
|
||||
return request("GET", "/user/device/battery");
|
||||
return request("GET", "/user/device/battery");
|
||||
};
|
||||
|
||||
export const addNoteAPI = async (id, remark) => {
|
||||
return request("POST", "/user/score/sheet/remark", { id, remark });
|
||||
return request("POST", "/user/score/sheet/remark", {id, remark});
|
||||
};
|
||||
|
||||
export const removePointRecord = async (id) => {
|
||||
return request("DELETE", `/user/score/sheet/delete?id=${id}`);
|
||||
return request("DELETE", `/user/score/sheet/delete?id=${id}`);
|
||||
};
|
||||
|
||||
export const getPhoneNumberAPI = (data) => {
|
||||
return request("POST", "/index/getPhone", data);
|
||||
return request("POST", "/index/getPhone", data);
|
||||
};
|
||||
|
||||
export const getPointBookRankListAPI = (page = 1) => {
|
||||
return request(
|
||||
"GET",
|
||||
`/user/score/sheet/week/shoot/rank/list?pageNum=${page}&pageSize=100`
|
||||
);
|
||||
return request(
|
||||
"GET",
|
||||
`/user/score/sheet/week/shoot/rank/list?pageNum=${page}&pageSize=100`
|
||||
);
|
||||
};
|
||||
|
||||
export const clickLikeAPI = (userId, ifLike) => {
|
||||
return request("POST", "/user/score/sheet/week/shoot/rank/like", {
|
||||
userId,
|
||||
ifLike,
|
||||
});
|
||||
return request("POST", "/user/score/sheet/week/shoot/rank/like", {
|
||||
userId,
|
||||
ifLike,
|
||||
});
|
||||
};
|
||||
|
||||
export const getMyLikeList = (page = 1, pageSize = 10) => {
|
||||
return request(
|
||||
"GET",
|
||||
`/user/score/sheet/week/shoot/rank/like/list?pageNum=${page}&pageSize=${pageSize}`
|
||||
);
|
||||
return request(
|
||||
"GET",
|
||||
`/user/score/sheet/week/shoot/rank/like/list?pageNum=${page}&pageSize=${pageSize}`
|
||||
);
|
||||
};
|
||||
|
||||
export const getReadyAPI = (roomId) => {
|
||||
return request("POST", `/user/room/ready`, {
|
||||
roomId,
|
||||
});
|
||||
return request("POST", `/user/room/ready`, {
|
||||
roomId,
|
||||
});
|
||||
};
|
||||
|
||||
export const getBattleAPI = async (battleId) => {
|
||||
return request("POST", "/user/match/info", {
|
||||
id: battleId,
|
||||
});
|
||||
};
|
||||
|
||||
export const kickPlayerAPI = (number, userId) => {
|
||||
return request("POST", "/user/room/kicking", {
|
||||
number,
|
||||
userId,
|
||||
});
|
||||
};
|
||||
|
||||
// 获取赛季列表
|
||||
export const getSeasonList = () => {
|
||||
return request("GET", "/index/season/list");
|
||||
};
|
||||
|
||||
// 获取赛季统计
|
||||
export const getSeasonStats = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/season/stats", data);
|
||||
};
|
||||
|
||||
//获取积分榜
|
||||
export const getScoreRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/score/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取10环排行榜
|
||||
export const getTenRingRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/tenRing/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取MVP排行榜
|
||||
export const getMvpRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/mvp/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取我的积分排名
|
||||
export const getMyScoreRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myScoreRank", data);
|
||||
};
|
||||
|
||||
// 获取我的MVP排名
|
||||
export const getMyMvpRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myMvpRank", data);
|
||||
};
|
||||
|
||||
// 获取我的10环排名
|
||||
export const getMyTenRingRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myTenRingRank", data);
|
||||
};
|
||||
|
||||
+254
-28
@@ -1,4 +1,11 @@
|
||||
export const AUDIO_INTERRUPTION_BEGIN_EVENT = "audio-interruption-begin";
|
||||
export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
|
||||
|
||||
export const audioFils = {
|
||||
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
|
||||
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
|
||||
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
// 激光已校准:
|
||||
// "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3",
|
||||
胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3",
|
||||
@@ -36,29 +43,30 @@ export const audioFils = {
|
||||
请开始射击:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
|
||||
射击无效:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutya55ufiiw8oo55.mp3",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
|
||||
未上靶:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
|
||||
"1环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin1aq7gxjih5l.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/1.mp3",
|
||||
"2环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin64tdgx2s4at.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/2.mp3",
|
||||
"3环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinlmf87vt8z65.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/3.mp3",
|
||||
"4环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinniv97sx0q9u.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/4.mp3",
|
||||
"5环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin7j01kknpb7k.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/5.mp3",
|
||||
"6环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin4syy1015rtq.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/6.mp3",
|
||||
"7环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin3iz3dvmjdai.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/7.mp3",
|
||||
"8环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinnjd42lhpfiw.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/8.mp3",
|
||||
"9环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin69nj1xh7yfz.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/9.mp3",
|
||||
"10环":
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinnvsx0tt7ksa.mp3",
|
||||
"https://static.shelingxingqiu.com/shootaudio/v3/10.mp3",
|
||||
X环: "https://static.shelingxingqiu.com/shootaudio/v4/v4/X%E7%8E%AF.mp3",
|
||||
向上调整:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6ellf5pfvu3l8dhr.mp3",
|
||||
向右上调整:
|
||||
@@ -79,6 +87,10 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
|
||||
练习开始:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
|
||||
射箭声音:
|
||||
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
|
||||
命中:
|
||||
"https://static.shelingxingqiu.com/shootaudio/%E5%91%BD%E4%B8%AD.mp3"
|
||||
};
|
||||
|
||||
// 版本控制日志函数
|
||||
@@ -88,7 +100,7 @@ function debugLog(...args) {
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
|
||||
// 只在体验版打印日志,正式版(release)和开发版(develop)不打印
|
||||
if (envVersion === "trial") {
|
||||
if (envVersion === "trial" || envVersion === "develop") {
|
||||
console.log(...args);
|
||||
}
|
||||
}
|
||||
@@ -118,6 +130,11 @@ class AudioManager {
|
||||
// 防重复播放保护
|
||||
this.lastPlayKey = null;
|
||||
this.lastPlayAt = 0;
|
||||
this.isInterrupted = false;
|
||||
this.interruptedAt = 0;
|
||||
this.interruptionFallbackMs = 5000;
|
||||
this.playWatchdogMs = 8000;
|
||||
this.playWatchdogTimers = new Map();
|
||||
|
||||
// 静音开关
|
||||
this.isMuted = false;
|
||||
@@ -132,10 +149,43 @@ class AudioManager {
|
||||
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
|
||||
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
|
||||
this.cleanObsoleteCache();
|
||||
|
||||
this.bindAudioInterruptionEvents();
|
||||
|
||||
this.initAudios();
|
||||
}
|
||||
|
||||
bindAudioInterruptionEvents() {
|
||||
if (this._audioInterruptionBound) return;
|
||||
this._audioInterruptionBound = true;
|
||||
|
||||
const begin = () => {
|
||||
if (this.isInterrupted) return;
|
||||
this.isInterrupted = true;
|
||||
this.interruptedAt = Date.now();
|
||||
this.stopAll();
|
||||
this.isSequenceRunning = false;
|
||||
this.sequenceQueue = [];
|
||||
this.sequenceIndex = 0;
|
||||
this.pendingPlayKey = null;
|
||||
uni.$emit(AUDIO_INTERRUPTION_BEGIN_EVENT);
|
||||
};
|
||||
|
||||
const end = () => {
|
||||
if (!this.isInterrupted) return;
|
||||
this.isInterrupted = false;
|
||||
this.interruptedAt = 0;
|
||||
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
|
||||
void this.reloadAll();
|
||||
};
|
||||
|
||||
if (typeof uni?.onAudioInterruptionBegin === "function") {
|
||||
uni.onAudioInterruptionBegin(begin);
|
||||
}
|
||||
if (typeof uni?.onAudioInterruptionEnd === "function") {
|
||||
uni.onAudioInterruptionEnd(end);
|
||||
}
|
||||
}
|
||||
|
||||
// 清理不再使用的缓存文件
|
||||
cleanObsoleteCache() {
|
||||
const activeUrls = new Set(Object.values(audioFils));
|
||||
@@ -306,9 +356,14 @@ class AudioManager {
|
||||
const loadTimeout = setTimeout(() => {
|
||||
debugLog(`音频 ${key} 加载超时`);
|
||||
this.recordLoadFailure(key);
|
||||
this.audioMap.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
}, 10000);
|
||||
|
||||
@@ -342,7 +397,13 @@ class AudioManager {
|
||||
}
|
||||
this.recordLoadFailure(key);
|
||||
this.audioMap.delete(key);
|
||||
audio.destroy();
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (this.readyMap.get(key)) {
|
||||
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
|
||||
// this.readyMap.set(key, false);
|
||||
@@ -352,18 +413,14 @@ class AudioManager {
|
||||
});
|
||||
|
||||
audio.onEnded(() => {
|
||||
if (this.currentPlayingKey === key) {
|
||||
this.currentPlayingKey = null;
|
||||
}
|
||||
this.allowPlayMap.set(key, false);
|
||||
this.onAudioEnded(key);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
});
|
||||
|
||||
audio.onStop(() => {
|
||||
if (this.currentPlayingKey === key) {
|
||||
this.currentPlayingKey = null;
|
||||
}
|
||||
this.allowPlayMap.set(key, false);
|
||||
this.finishPlayback(key);
|
||||
});
|
||||
|
||||
this.audioMap.set(key, audio);
|
||||
@@ -401,11 +458,19 @@ class AudioManager {
|
||||
});
|
||||
} else {
|
||||
this.recordLoadFailure(key);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
}
|
||||
},
|
||||
fail: () => {
|
||||
this.recordLoadFailure(key);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
},
|
||||
});
|
||||
@@ -442,15 +507,141 @@ class AudioManager {
|
||||
this.failedLoadKeys.add(key);
|
||||
}
|
||||
|
||||
clearPlayWatchdog(key) {
|
||||
const timer = this.playWatchdogTimers.get(key);
|
||||
if (timer) {
|
||||
clearTimeout(timer);
|
||||
this.playWatchdogTimers.delete(key);
|
||||
}
|
||||
}
|
||||
|
||||
clearAllPlayWatchdogs() {
|
||||
for (const timer of this.playWatchdogTimers.values()) {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
this.playWatchdogTimers.clear();
|
||||
}
|
||||
|
||||
startPlayWatchdog(key) {
|
||||
this.clearPlayWatchdog(key);
|
||||
const timer = setTimeout(() => {
|
||||
if (this.currentPlayingKey !== key) return;
|
||||
debugLog(`音频 ${key} 播放超时,跳过当前音频并继续队列`);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
force: true,
|
||||
});
|
||||
this.reloadAudioKey(key);
|
||||
}, this.playWatchdogMs);
|
||||
this.playWatchdogTimers.set(key, timer);
|
||||
}
|
||||
|
||||
finishPlayback(key, { advanceSequence = false, emitEnded = false, force = false } = {}) {
|
||||
const wasCurrent = this.currentPlayingKey === key;
|
||||
const isSequenceCurrent =
|
||||
this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
this.allowPlayMap.set(key, false);
|
||||
|
||||
if (!force && !wasCurrent && !isSequenceCurrent) return false;
|
||||
|
||||
if (wasCurrent) {
|
||||
this.currentPlayingKey = null;
|
||||
}
|
||||
|
||||
if (advanceSequence && isSequenceCurrent) {
|
||||
this.onAudioEnded(key);
|
||||
}
|
||||
|
||||
if (emitEnded) {
|
||||
uni.$emit("audioEnded", key);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
recoverFromInterruptionIfStale(force = false) {
|
||||
if (!this.isInterrupted) return false;
|
||||
const interruptedFor = Date.now() - (this.interruptedAt || Date.now());
|
||||
if (!force && interruptedFor < this.interruptionFallbackMs) return false;
|
||||
|
||||
debugLog("音频中断状态超时,执行兜底恢复");
|
||||
this.isInterrupted = false;
|
||||
this.interruptedAt = 0;
|
||||
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
|
||||
void this.reloadAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
recoverIfStale(expectedKey) {
|
||||
if (this.recoverFromInterruptionIfStale(true)) return;
|
||||
|
||||
const key =
|
||||
expectedKey || this.currentPlayingKey || this.sequenceQueue[this.sequenceIndex];
|
||||
if (!key) {
|
||||
if (this.isSequenceRunning) {
|
||||
this.sequenceQueue = [];
|
||||
this.sequenceIndex = 0;
|
||||
this.isSequenceRunning = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const isStaleCurrent =
|
||||
this.currentPlayingKey === key ||
|
||||
(this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key);
|
||||
if (!isStaleCurrent) return;
|
||||
|
||||
debugLog(`音频 ${key} 等待超时,执行轻量恢复`);
|
||||
const audio = this.audioMap.get(key);
|
||||
if (audio) {
|
||||
try {
|
||||
audio.stop();
|
||||
} catch (_) {}
|
||||
}
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
force: true,
|
||||
});
|
||||
this.reloadAudioKey(key);
|
||||
}
|
||||
|
||||
reloadAudioKey(key) {
|
||||
const audio = this.audioMap.get(key);
|
||||
if (audio) {
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
this.audioMap.delete(key);
|
||||
}
|
||||
this.readyMap.set(key, false);
|
||||
this.retryLoadAudio(key);
|
||||
}
|
||||
|
||||
// 重新加载音频
|
||||
retryLoadAudio(key) {
|
||||
this.clearPlayWatchdog(key);
|
||||
const oldAudio = this.audioMap.get(key);
|
||||
if (oldAudio) oldAudio.destroy();
|
||||
if (oldAudio) {
|
||||
try {
|
||||
oldAudio.destroy();
|
||||
} catch (_) {}
|
||||
}
|
||||
this.createAudio(key);
|
||||
}
|
||||
|
||||
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
||||
play(input, interrupt = true) {
|
||||
if (this.isInterrupted) {
|
||||
this.recoverFromInterruptionIfStale();
|
||||
}
|
||||
if (this.isInterrupted) {
|
||||
debugLog("音频处理中断状态,忽略播放请求");
|
||||
return;
|
||||
}
|
||||
// 统一规范化为队列
|
||||
let queue = [];
|
||||
if (Array.isArray(input)) {
|
||||
@@ -504,10 +695,22 @@ class AudioManager {
|
||||
|
||||
// 内部方法:播放单个 key
|
||||
_playSingle(key, forceStopAll = false) {
|
||||
if (this.isInterrupted) {
|
||||
this.recoverFromInterruptionIfStale();
|
||||
}
|
||||
if (this.isInterrupted) {
|
||||
debugLog(`音频处理中断状态,跳过播放: ${key}`);
|
||||
return;
|
||||
}
|
||||
// 200ms 内的同 key 重复播放直接忽略,避免“比比赛开始”这类重复首音
|
||||
const now = Date.now();
|
||||
if (this.lastPlayKey === key && now - this.lastPlayAt < 250) {
|
||||
debugLog(`忽略快速重复播放: ${key}`);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
force: true,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -547,18 +750,37 @@ class AudioManager {
|
||||
// 显式授权播放并立即播放
|
||||
this.allowPlayMap.set(key, true);
|
||||
|
||||
audio.play();
|
||||
try {
|
||||
audio.play();
|
||||
} catch (err) {
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
force: true,
|
||||
});
|
||||
debugLog(`音频 ${key} 播放调用失败`, err?.errMsg || err);
|
||||
return;
|
||||
}
|
||||
this.currentPlayingKey = key;
|
||||
this.lastPlayKey = key;
|
||||
this.lastPlayAt = Date.now();
|
||||
this.startPlayWatchdog(key);
|
||||
} else {
|
||||
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
|
||||
this.retryLoadAudio(key);
|
||||
let loadWaitTimer = null;
|
||||
const cleanup = () => {
|
||||
try {
|
||||
uni.$off("audioLoaded", handler);
|
||||
} catch (_) {}
|
||||
if (loadWaitTimer) {
|
||||
clearTimeout(loadWaitTimer);
|
||||
loadWaitTimer = null;
|
||||
}
|
||||
};
|
||||
const handler = (loadedKey) => {
|
||||
if (loadedKey === key) {
|
||||
try {
|
||||
uni.$off("audioLoaded", handler);
|
||||
} catch (_) {}
|
||||
cleanup();
|
||||
// 再次校验是否存在且就绪
|
||||
const a = this.audioMap.get(key);
|
||||
if (a && this.readyMap.get(key)) {
|
||||
@@ -569,6 +791,7 @@ class AudioManager {
|
||||
try {
|
||||
uni.$on("audioLoaded", handler);
|
||||
} catch (_) {}
|
||||
loadWaitTimer = setTimeout(cleanup, 12000);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -594,6 +817,7 @@ class AudioManager {
|
||||
// 停止指定音频
|
||||
stop(key) {
|
||||
const audio = this.audioMap.get(key);
|
||||
this.clearPlayWatchdog(key);
|
||||
if (audio) {
|
||||
audio.stop();
|
||||
this.allowPlayMap.set(key, false);
|
||||
@@ -605,6 +829,7 @@ class AudioManager {
|
||||
|
||||
// 停止所有音频
|
||||
stopAll() {
|
||||
this.clearAllPlayWatchdogs();
|
||||
for (const [k, audio] of this.audioMap.entries()) {
|
||||
try {
|
||||
audio.stop();
|
||||
@@ -678,6 +903,7 @@ class AudioManager {
|
||||
this.readyMap.clear();
|
||||
this.failedLoadKeys.clear();
|
||||
this.allowPlayMap.clear();
|
||||
this.clearAllPlayWatchdogs();
|
||||
this.currentPlayingKey = null;
|
||||
this.sequenceQueue = [];
|
||||
this.sequenceIndex = 0;
|
||||
|
||||
+7
-7
@@ -1,3 +1,5 @@
|
||||
import { formatTimestamp } from "@/util";
|
||||
|
||||
const loadImage = (src) =>
|
||||
new Promise((resolve, reject) => {
|
||||
try {
|
||||
@@ -635,7 +637,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
}
|
||||
renderText(
|
||||
ctx,
|
||||
item.ring,
|
||||
item.ringX ? "X" : item.ring,
|
||||
18,
|
||||
"#fed847",
|
||||
29.5 + (i % 9) * 30,
|
||||
@@ -657,7 +659,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
}
|
||||
renderText(
|
||||
ctx,
|
||||
item.ring,
|
||||
item.ringX ? "X" : item.ring,
|
||||
23,
|
||||
"#fed847",
|
||||
43 + rowIndex * 42,
|
||||
@@ -737,9 +739,7 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
|
||||
let subTitle = "正式开启弓箭手之路";
|
||||
if (type > 1) {
|
||||
subTitle = `今日弓箭练习打卡 ${data.createdAt
|
||||
.split(" ")[0]
|
||||
.replaceAll("-", ".")}`;
|
||||
subTitle = `今日弓箭练习打卡 ${formatTimestamp(data.startTime)}`;
|
||||
}
|
||||
|
||||
ctx.drawImage(titleImg, (width - 160) / 2, 160, 160, 40);
|
||||
@@ -748,14 +748,14 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
renderText(ctx, subTitle, 18, "#fff", width / 2, 224, "center");
|
||||
|
||||
renderText(ctx, "共", 14, "#fff", 122, 300);
|
||||
const totalRing = data.arrows.reduce((last, next) => last + next.ring, 0);
|
||||
const totalRing = data.details.reduce((last, next) => last + next.ring, 0);
|
||||
renderText(ctx, totalRing, 14, "#fed847", 148, 300, "center");
|
||||
renderText(ctx, "环", 14, "#fff", 161, 300);
|
||||
|
||||
renderLine(ctx, 77);
|
||||
renderLine(ctx, 185);
|
||||
|
||||
renderScores(ctx, data.arrows, scoreBgImg);
|
||||
renderScores(ctx, data.details, scoreBgImg);
|
||||
|
||||
ctx.drawImage(qrCodeImg, width * 0.06, height * 0.87, 52, 52);
|
||||
renderText(ctx, "射灵平台", 12, "#fff", width * 0.26, height * 0.9);
|
||||
|
||||
@@ -18,31 +18,31 @@ const props = defineProps({
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 0"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 1"
|
||||
src="../static/app-bg2.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 2"
|
||||
src="../static/app-bg3.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
|
||||
:style="{ height: capsuleHeight + 50 + 'px' }"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 3"
|
||||
src="../static/app-bg4.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 4"
|
||||
src="../static/app-bg5.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
@@ -51,6 +51,18 @@ const props = defineProps({
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 6"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 10"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/vip/vip-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="bg-overlay" v-if="type === 0"></view>
|
||||
</view>
|
||||
</template>
|
||||
@@ -67,7 +79,7 @@ const props = defineProps({
|
||||
|
||||
.bg-image {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
/* height: 100%; */
|
||||
}
|
||||
|
||||
.bg-overlay {
|
||||
|
||||
@@ -8,7 +8,7 @@ const tabs = [
|
||||
function handleTabClick(index) {
|
||||
if (index === 0) {
|
||||
uni.navigateTo({
|
||||
url: "/pages/be-vip",
|
||||
url: "/pages/member/be-vip",
|
||||
});
|
||||
}
|
||||
if (index === 1) {
|
||||
@@ -31,7 +31,7 @@ function handleTabClick(index) {
|
||||
v-for="(tab, index) in tabs"
|
||||
:key="index"
|
||||
class="tab-item"
|
||||
@click="handleTabClick(index)"
|
||||
@click="$clickSound(() => handleTabClick(index))"
|
||||
:style="{
|
||||
width: index === 1 ? '36%' : '20%',
|
||||
}"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getCurrentGameAPI, getUserGameState } from "@/apis";
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
@@ -18,9 +18,15 @@ const props = defineProps({
|
||||
},
|
||||
});
|
||||
const loading = ref(false);
|
||||
const navigating = ref(false);
|
||||
|
||||
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
|
||||
const getToken = () =>
|
||||
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
|
||||
|
||||
onShow(async () => {
|
||||
if (user.value.id) {
|
||||
navigating.value = false;
|
||||
if (user.value.id && getToken()) {
|
||||
setTimeout(async () => {
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
@@ -33,24 +39,43 @@ watch(
|
||||
async (value) => {
|
||||
if (!value.id) {
|
||||
updateGame(false, "");
|
||||
} else {
|
||||
} else if (getToken()) {
|
||||
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const navigateOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
navigating.value = true;
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigating.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
const onClick = debounce(async () => {
|
||||
if (loading.value) return;
|
||||
if (loading.value || navigating.value) return;
|
||||
try {
|
||||
loading.value = true;
|
||||
if (game.value.inBattle) {
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
const result = await getCurrentGameAPI();
|
||||
} else if (game.value.roomID) {
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + game.value.roomID,
|
||||
});
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
|
||||
} else {
|
||||
updateGame(false, "");
|
||||
}
|
||||
|
||||
@@ -22,9 +22,10 @@ const props = defineProps({
|
||||
},
|
||||
});
|
||||
|
||||
const normalRounds = computed(
|
||||
() => props.roundResults.length - props.goldenRound
|
||||
);
|
||||
const normalRounds = computed(() => {
|
||||
const count = props.roundResults.findIndex((item) => !!item.ifGold);
|
||||
return count > 0 ? count : props.roundResults.length;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -59,8 +60,8 @@ const normalRounds = computed(
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.blueArrows.length
|
||||
? result.blueArrows
|
||||
result.shoots[1] && result.shoots[1].length
|
||||
? result.shoots[1]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
@@ -94,8 +95,8 @@ const normalRounds = computed(
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.redArrows.length
|
||||
? result.redArrows
|
||||
result.shoots[2] && result.shoots[2].length
|
||||
? result.shoots[2]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
|
||||
@@ -27,6 +27,14 @@ defineProps({
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -51,7 +59,16 @@ defineProps({
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 1"
|
||||
@@ -70,38 +87,63 @@ defineProps({
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 0"
|
||||
v-if="winner === 2"
|
||||
src="../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="right-winner-badge"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<view
|
||||
<!-- 大乱斗玩家列表:scroll-view 作为横向滚动容器 -->
|
||||
<!-- 小程序中 scroll-view 不支持直接 display:flex,需内部 wrapper view 承载 flex 布局 -->
|
||||
<!-- 仅当玩家 >5 人(内容溢出宽度)时才阻止冒泡,防止与外层 swiper 切换 tab 的手势冲突 -->
|
||||
<scroll-view
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
backgroundColor: meleeAvatarColors[index],
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
}"
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:rankLvl="showRank ? undefined : player.rankLvl"
|
||||
:size="40"
|
||||
:rank="showRank ? index + 1 : 0"
|
||||
/>
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
<view class="players-melee-inner">
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
backgroundColor: meleeAvatarColors[index],
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
}"
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:rankLvl="showRank ? undefined : player.rankLvl"
|
||||
:size="40"
|
||||
:rank="showRank ? index + 1 : 0"
|
||||
/>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -144,17 +186,21 @@ defineProps({
|
||||
justify-content: center;
|
||||
}
|
||||
.players-melee {
|
||||
display: flex;
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
.players-melee > view {
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
.players-melee-inner > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
@@ -172,6 +218,13 @@ defineProps({
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
view.player-name {
|
||||
justify-content: center;
|
||||
}
|
||||
.player-name .member-nickname__text,
|
||||
.player-name .member-nickname__shine {
|
||||
font-size: 12px;
|
||||
}
|
||||
.left-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -8,6 +9,9 @@ import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
@@ -35,7 +39,21 @@ const props = defineProps({
|
||||
<view>
|
||||
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
|
||||
<view>
|
||||
<text>{{ user.nickName }}</text>
|
||||
<view
|
||||
v-if="isVip || isSVip"
|
||||
:class="[
|
||||
'bow-data-user-name',
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">
|
||||
{{ user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else>{{ user.nickName }}</text>
|
||||
<text>{{ user.lvlName }}</text>
|
||||
</view>
|
||||
</view>
|
||||
@@ -44,21 +62,21 @@ const props = defineProps({
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ width: '100%', marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" />
|
||||
<BowTarget :scores="arrows" :isSvip="isSVip" />
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
<text>支箭,共</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<ScorePanel
|
||||
:completeEffect="false"
|
||||
:rowCount="arrows.length === 12 ? 6 : 9"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
:scores="arrows.map((a) => a.ring)"
|
||||
:margin="arrows.length === 12 ? 4 : 1"
|
||||
:fontSize="arrows.length === 12 ? 25 : 22"
|
||||
:arrows="arrows"
|
||||
:margin="total === 12 ? 4 : 1"
|
||||
:fontSize="total === 12 ? 25 : 22"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
@@ -95,6 +113,13 @@ const props = defineProps({
|
||||
margin-left: 10px;
|
||||
color: #fff;
|
||||
}
|
||||
.bow-data-user-name {
|
||||
max-width: 300rpx;
|
||||
}
|
||||
.bow-data-user-name .member-nickname__text,
|
||||
.bow-data-user-name .member-nickname__shine {
|
||||
max-width: 300rpx;
|
||||
}
|
||||
.header > view:first-child > view:last-child > text:last-child {
|
||||
font-size: 10px;
|
||||
background-color: #5f51ff;
|
||||
|
||||
@@ -0,0 +1,387 @@
|
||||
<script setup>
|
||||
import { computed, onBeforeUnmount, ref, watch } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
shot: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
playKey: {
|
||||
type: [String, Number],
|
||||
default: "",
|
||||
},
|
||||
targetRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
targetWidth: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetHeight: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hitOffsetPx: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
|
||||
const phase = ref("idle");
|
||||
const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
const ARROW_IMPACT_MS = 340;
|
||||
const COMPLETE_FALLBACK_MS = 980;
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||
});
|
||||
|
||||
const safeTargetSize = computed(() => {
|
||||
const width = Number(props.targetWidth);
|
||||
const height = Number(props.targetHeight);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
};
|
||||
});
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(props.shot?.x);
|
||||
const y = Number(props.shot?.y);
|
||||
return {
|
||||
x: Number.isFinite(x) ? x : 0,
|
||||
y: Number.isFinite(y) ? y : 0,
|
||||
};
|
||||
});
|
||||
|
||||
const pointDirection = computed(() => {
|
||||
const point = shotPoint.value;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
});
|
||||
|
||||
const hitOffset = computed(() => {
|
||||
const offset = Number(props.hitOffsetPx);
|
||||
const safeOffset = Number.isFinite(offset) && offset > 0 ? offset : 0;
|
||||
const direction = pointDirection.value;
|
||||
|
||||
return {
|
||||
x: direction ? direction.x * safeOffset : 0,
|
||||
y: direction ? -direction.y * safeOffset : 0,
|
||||
};
|
||||
});
|
||||
|
||||
const hitPercent = computed(() => {
|
||||
const point = shotPoint.value;
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
|
||||
return {
|
||||
left: ((point.x + radius) / diameter) * 100,
|
||||
top: ((radius - point.y) / diameter) * 100,
|
||||
};
|
||||
});
|
||||
|
||||
const arrowAngle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
if (!size.width || !size.height) {
|
||||
const dx = hitPercent.value.left - 50;
|
||||
const dy = 114 - hitPercent.value.top;
|
||||
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, fallbackAngle));
|
||||
}
|
||||
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const dx = endX - startX;
|
||||
const dy = startY - endY;
|
||||
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, angle));
|
||||
});
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
const operator = percent >= 0 ? "-" : "+";
|
||||
return `calc(${percent}vw ${operator} ${absPercent * 0.5}px)`;
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
x = `${endX - startX}px`;
|
||||
y = `${endY - startY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${arrowAngle.value}deg`,
|
||||
};
|
||||
});
|
||||
|
||||
function clearTimers() {
|
||||
timers.forEach((timer) => clearTimeout(timer));
|
||||
timers = [];
|
||||
}
|
||||
|
||||
function queueTimer(callback, delay) {
|
||||
const timer = setTimeout(callback, delay);
|
||||
timers.push(timer);
|
||||
}
|
||||
|
||||
function emitImpactOnce(playKey) {
|
||||
if (phase.value === "idle" || activePlayKey.value !== playKey || impactEmitted.value) return;
|
||||
impactEmitted.value = true;
|
||||
emit("impact");
|
||||
}
|
||||
|
||||
function finish(playKey) {
|
||||
if (phase.value === "idle" || activePlayKey.value !== playKey) return;
|
||||
clearTimers();
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
function play() {
|
||||
if (!props.playKey || !props.shot || !props.shot.ring) return;
|
||||
|
||||
clearTimers();
|
||||
activePlayKey.value = props.playKey;
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
emitImpactOnce(activePlayKey.value);
|
||||
}, ARROW_IMPACT_MS);
|
||||
queueTimer(() => {
|
||||
finish(activePlayKey.value);
|
||||
}, COMPLETE_FALLBACK_MS);
|
||||
}
|
||||
|
||||
function handleArrowAnimationEnd() {
|
||||
emitImpactOnce(activePlayKey.value);
|
||||
}
|
||||
|
||||
function handleCrackAnimationEnd() {
|
||||
finish(activePlayKey.value);
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.playKey,
|
||||
() => {
|
||||
play();
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearTimers();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
:key="`arrow-${animationKey}`"
|
||||
class="shot-arrow-track"
|
||||
@animationend="handleArrowAnimationEnd"
|
||||
>
|
||||
<image
|
||||
class="shot-arrow"
|
||||
src="../static/vip/svip-jian.png"
|
||||
mode="heightFix"
|
||||
/>
|
||||
</view>
|
||||
<view
|
||||
:key="`flash-${animationKey}`"
|
||||
class="shot-flash"
|
||||
:style="crackStyle"
|
||||
></view>
|
||||
<view
|
||||
:key="`crack-anchor-${animationKey}`"
|
||||
class="shot-crack-anchor"
|
||||
:style="crackStyle"
|
||||
>
|
||||
<image
|
||||
:key="`crack-${animationKey}`"
|
||||
class="shot-crack"
|
||||
src="../static/vip/svip-lie.png"
|
||||
mode="aspectFit"
|
||||
@animationend="handleCrackAnimationEnd"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.shot-effect {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
z-index: 9999;
|
||||
pointer-events: none;
|
||||
overflow: visible;
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 114%;
|
||||
width: 0;
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
transform: translate3d(0, 0, 0);
|
||||
animation: none;
|
||||
backface-visibility: hidden;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
.shot-arrow {
|
||||
position: absolute;
|
||||
width: 248rpx;
|
||||
height: 1186rpx;
|
||||
left: 0;
|
||||
top: 0;
|
||||
opacity: 1;
|
||||
transform-origin: 44.35% 3.04%;
|
||||
transform: translate(-44.35%, -3.04%) rotate(var(--shot-angle));
|
||||
backface-visibility: hidden;
|
||||
will-change: transform;
|
||||
}
|
||||
|
||||
.shot-effect--playing .shot-arrow-track {
|
||||
animation: shot-arrow-fly 0.38s cubic-bezier(0.68, 0, 0.9, 0.62) forwards;
|
||||
}
|
||||
|
||||
.shot-flash,
|
||||
.shot-crack-anchor {
|
||||
position: absolute;
|
||||
transform: translate(-50%, -50%);
|
||||
backface-visibility: hidden;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
.shot-flash {
|
||||
width: 86rpx;
|
||||
height: 86rpx;
|
||||
border-radius: 50%;
|
||||
border: 3rpx solid rgba(255, 236, 166, 0.9);
|
||||
opacity: 0;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.shot-crack-anchor {
|
||||
width: 750rpx;
|
||||
height: 750rpx;
|
||||
}
|
||||
|
||||
.shot-crack {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 0;
|
||||
transform-origin: center center;
|
||||
animation: none;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
.shot-effect--playing .shot-flash {
|
||||
animation: shot-flash 0.42s ease-out 0.32s forwards;
|
||||
}
|
||||
|
||||
.shot-effect--playing .shot-crack {
|
||||
animation: shot-crack-hit 0.52s ease-out 0.34s forwards;
|
||||
}
|
||||
|
||||
@keyframes shot-arrow-fly {
|
||||
0% {
|
||||
opacity: 1;
|
||||
transform: translate3d(0, 0, 0);
|
||||
}
|
||||
86% {
|
||||
opacity: 1;
|
||||
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes shot-flash {
|
||||
0% {
|
||||
opacity: 0.95;
|
||||
transform: translate(-50%, -50%) scale(0.2);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: translate(-50%, -50%) scale(1.9);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes shot-crack-hit {
|
||||
0% {
|
||||
opacity: 0;
|
||||
transform: scale(0.55);
|
||||
}
|
||||
28% {
|
||||
opacity: 1;
|
||||
transform: scale(1.08);
|
||||
}
|
||||
56% {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: scale(1.18);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
+389
-79
@@ -1,8 +1,9 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed, nextTick } from "vue";
|
||||
import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -26,6 +27,10 @@ const props = defineProps({
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
isSvip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
@@ -34,6 +39,18 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
targetRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
hitRadiusPx: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
zoomHitRadiusPx: {
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -45,16 +62,120 @@ const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const shakeTimer = ref(null);
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
function buildShotEffectKey(team, shot, index) {
|
||||
return [
|
||||
team,
|
||||
index,
|
||||
shot?.playerId ?? "",
|
||||
shot?.x ?? "",
|
||||
shot?.y ?? "",
|
||||
shot?.ring ?? "",
|
||||
shot?.ringX ? 1 : 0,
|
||||
].join("-");
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot) {
|
||||
return props.isSvip && !!shot && Number(shot.ring) > 0;
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
}
|
||||
|
||||
function showShotTip(team, shot) {
|
||||
clearTipTimer();
|
||||
if (team === "red") {
|
||||
latestOne.value = shot;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
return;
|
||||
}
|
||||
|
||||
bluelatestOne.value = shot;
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, index) {
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = key;
|
||||
} else {
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const { team, shot } = shotEffect.value;
|
||||
if (team === "red") hiddenRedLatestKey.value = "";
|
||||
if (team === "blue") hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(team, shot);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
targetShaking.value = false;
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
targetShaking.value = true;
|
||||
shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
||||
}, 260);
|
||||
});
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.scores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
latestOne.value = newVal[newVal.length - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
}, 1000);
|
||||
const latestShot = newVal[newVal.length - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("red", latestShot, newVal.length - 1);
|
||||
} else {
|
||||
showShotTip("red", latestShot);
|
||||
}
|
||||
} else if (newVal.length <= prevScores.value.length) {
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
}
|
||||
prevScores.value = [...newVal];
|
||||
},
|
||||
@@ -67,11 +188,16 @@ watch(
|
||||
() => props.blueScores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||
bluelatestOne.value = newVal[newVal.length - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
const latestShot = newVal[newVal.length - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newVal.length - 1);
|
||||
} else {
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
} else if (newVal.length <= prevBlueScores.value.length) {
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
}
|
||||
prevBlueScores.value = [...newVal];
|
||||
},
|
||||
@@ -80,19 +206,110 @@ watch(
|
||||
}
|
||||
);
|
||||
|
||||
function calcRealX(num, offset = 3.4) {
|
||||
const len = 20.4 + num;
|
||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||
});
|
||||
|
||||
const currentHitRadiusPx = computed(() => {
|
||||
const radius = Number(
|
||||
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||
);
|
||||
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||
});
|
||||
|
||||
function getShotPoint(shot, fallbackCenter = false) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||
}
|
||||
function calcRealY(num, offset = 3.4) {
|
||||
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
|
||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
||||
|
||||
function getPointDirection(point) {
|
||||
if (!point) return null;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
}
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||
if (!point) return { display: "none" };
|
||||
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
const direction = getPointDirection(point);
|
||||
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(leftPercent, xOffset),
|
||||
top: formatTargetPosition(topPercent, yOffset),
|
||||
transform: "translate(-50%, -50%)",
|
||||
};
|
||||
}
|
||||
|
||||
function getHitStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
width: `${radius * 2}px`,
|
||||
height: `${radius * 2}px`,
|
||||
};
|
||||
}
|
||||
|
||||
function getSvipHitBgStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
};
|
||||
}
|
||||
|
||||
function getRoundTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: ROUND_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function getExperienceTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
const simulShoot2 = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId, 1, 1);
|
||||
if (device.value.deviceId) {
|
||||
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||
}
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
@@ -108,28 +325,26 @@ const arrowStyle = computed(() => {
|
||||
};
|
||||
});
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) return;
|
||||
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||
if (
|
||||
msg.constructor === MESSAGETYPES.ShootSyncMeArrowID ||
|
||||
msg.constructor === MESSAGETYPES.ShootResult
|
||||
message.shootData.playerId === user.value.id &&
|
||||
!message.shootData.ring &&
|
||||
message.shootData.angle >= 0
|
||||
) {
|
||||
if (
|
||||
msg.userId === user.value.id &&
|
||||
!msg.target.ring &&
|
||||
msg.target.angle >= 0
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
msg.userId === props.scores[0].playerId ? "#ff4444" : "#1840FF";
|
||||
}
|
||||
angle.value = msg.target.angle;
|
||||
}, 200);
|
||||
}
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
message.shootData.playerId === props.scores[0].playerId
|
||||
? "#ff4444"
|
||||
: "#1840FF";
|
||||
}
|
||||
angle.value = message.shootData.angle;
|
||||
}, 200);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
@@ -145,12 +360,16 @@ onBeforeUnmount(() => {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
@@ -158,7 +377,7 @@ onBeforeUnmount(() => {
|
||||
totalRound
|
||||
}}</text>
|
||||
</view>
|
||||
<view class="target">
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="../static/dot-circle.png" mode="widthFix" />
|
||||
@@ -168,21 +387,16 @@ onBeforeUnmount(() => {
|
||||
<view
|
||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||
class="e-value fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
|
||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
|
||||
}"
|
||||
:style="getExperienceTipStyle(latestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
|
||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
|
||||
}"
|
||||
>{{ latestOne.ring || "未上靶" }}<text v-if="latestOne.ring">环</text>
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
@@ -191,52 +405,65 @@ onBeforeUnmount(() => {
|
||||
user.id === bluelatestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
|
||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
|
||||
}"
|
||||
:style="getExperienceTipStyle(bluelatestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
|
||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
|
||||
}"
|
||||
>{{ bluelatestOne.ring || "未上靶"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<image
|
||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
class="svip-hit-bg"
|
||||
src="../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<image
|
||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
class="svip-hit-bg"
|
||||
src="../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
@@ -258,13 +485,22 @@ onBeforeUnmount(() => {
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: -1;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
@@ -290,31 +526,55 @@ onBeforeUnmount(() => {
|
||||
font-size: 24px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
@keyframes target-tip-fade-in-out {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
30% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
80% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.round-tip.fade-in-out,
|
||||
.e-value.fade-in-out {
|
||||
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||
}
|
||||
.target > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.svip-hit-bg {
|
||||
position: absolute;
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
animation: svip-hit-xuan 1.2s linear infinite;
|
||||
}
|
||||
.hit {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
z-index: 1;
|
||||
z-index: 2;
|
||||
color: #fff;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.s-point {
|
||||
width: 4px;
|
||||
height: 4px;
|
||||
min-width: 4px;
|
||||
min-height: 4px;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.b-point {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
min-width: 10px;
|
||||
min-height: 10px;
|
||||
border: 1px solid #fff;
|
||||
z-index: 1;
|
||||
box-sizing: border-box;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
@@ -330,6 +590,56 @@ onBeforeUnmount(() => {
|
||||
transform: translate(-50%, -50%);*/
|
||||
margin-top: 2rpx;
|
||||
}
|
||||
@keyframes svip-hit-xuan {
|
||||
0% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
|
||||
}
|
||||
100% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
|
||||
}
|
||||
}
|
||||
@keyframes target-pump-in {
|
||||
from {
|
||||
transform: translate(-50%, -50%) scale(2);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
|
||||
@@ -5,7 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
|
||||
import Header from "@/components/Header.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import BackToGame from "@/components/BackToGame.vue";
|
||||
import { getCurrentGameAPI, laserAimAPI } from "@/apis";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
@@ -41,6 +41,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
titleStyle: {
|
||||
type: [String, Object, Array],
|
||||
default: () => ({}),
|
||||
},
|
||||
showBottom: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
@@ -111,15 +115,19 @@ const backToGame = debounce(async () => {
|
||||
|
||||
try {
|
||||
isLoading.value = true;
|
||||
const game = await getCurrentGameAPI();
|
||||
if (!game || !game.gameId) {
|
||||
uni.showToast({
|
||||
title: "没有进行中的对局",
|
||||
icon: "none",
|
||||
});
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
showHint.value = false;
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
} finally {
|
||||
@@ -131,6 +139,10 @@ const goBack = () => {
|
||||
uni.navigateBack();
|
||||
};
|
||||
|
||||
const cancelMatching = async () => {
|
||||
uni.$emit("cancelMatching");
|
||||
}
|
||||
|
||||
const goCalibration = async () => {
|
||||
await laserAimAPI();
|
||||
uni.navigateTo({
|
||||
@@ -147,6 +159,7 @@ const goCalibration = async () => {
|
||||
:title="title"
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
:titleStyle="titleStyle"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<scroll-view
|
||||
@@ -198,7 +211,7 @@ const goCalibration = async () => {
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="goBack">确认</button>
|
||||
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 4" class="tip-content">
|
||||
|
||||
@@ -17,11 +17,19 @@ const props = defineProps({
|
||||
},
|
||||
});
|
||||
|
||||
const battleMode = ref(1);
|
||||
/** 对战模式:0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */
|
||||
const battleMode = ref(0);
|
||||
/** 靶纸尺寸:0=未选 1=20cm 2=40cm */
|
||||
const targetMode = ref(0);
|
||||
const loading = ref(false);
|
||||
const roomNumber = ref("");
|
||||
|
||||
const createRoom = debounce(async () => {
|
||||
// 校验必填项:对战模式与靶纸均必须选择
|
||||
if (!battleMode.value || !targetMode.value) {
|
||||
uni.showToast({ title: '请完善创建信息', icon: 'none' });
|
||||
return;
|
||||
}
|
||||
if (game.value.inBattle) {
|
||||
uni.$showHint(1);
|
||||
return;
|
||||
@@ -32,23 +40,33 @@ const createRoom = debounce(async () => {
|
||||
if (battleMode.value === 2) size = 10;
|
||||
if (battleMode.value === 3) size = 4;
|
||||
if (battleMode.value === 4) size = 6;
|
||||
const result = await createRoomAPI(
|
||||
battleMode.value === 2 ? 2 : 1,
|
||||
battleMode.value === 2 ? 10 : size
|
||||
);
|
||||
if (result.number) {
|
||||
props.onConfirm();
|
||||
await joinRoomAPI(result.number);
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + result.number,
|
||||
});
|
||||
try {
|
||||
const result = await createRoomAPI(
|
||||
battleMode.value === 2 ? 2 : 1,
|
||||
battleMode.value === 2 ? 10 : size,
|
||||
targetMode.value*20,
|
||||
);
|
||||
if (result.number) {
|
||||
props.onConfirm();
|
||||
await joinRoomAPI(result.number);
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
loading.value = false;
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../static/choose-battle-mode.png" mode="widthFix" />
|
||||
<view class="target-options-header">
|
||||
<view class="target-options-header-line-left"></view>
|
||||
<image class="target-options-header-title-img" src="../static/choose-battle-mode.png" mode="widthFix" />
|
||||
<view class="target-options-header-line-right"></view>
|
||||
</view>
|
||||
<view class="create-options">
|
||||
<view
|
||||
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 1 }"
|
||||
@@ -75,7 +93,26 @@ const createRoom = debounce(async () => {
|
||||
<text>乱斗模式(3-10人)</text>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="createRoom">创建房间</SButton>
|
||||
<view class="target-options-header">
|
||||
<view class="target-options-header-line-left"></view>
|
||||
<view class="target-options-header-title">选择靶纸</view>
|
||||
<view class="target-options-header-line-right"></view>
|
||||
</view>
|
||||
<view class="target-options">
|
||||
<view
|
||||
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 1 }"
|
||||
@click="() => (targetMode = 1)"
|
||||
>
|
||||
<text>20厘米全环靶</text>
|
||||
</view>
|
||||
<view
|
||||
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 2 }"
|
||||
@click="() => (targetMode = 2)"
|
||||
>
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -86,6 +123,7 @@ const createRoom = debounce(async () => {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding-top: 44rpx;
|
||||
}
|
||||
.container > image:first-child {
|
||||
width: 45%;
|
||||
@@ -100,6 +138,50 @@ const createRoom = debounce(async () => {
|
||||
justify-content: center;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.target-options-header{
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
.target-options-header-title-img{
|
||||
width: 196rpx;
|
||||
height: 40rpx;
|
||||
}
|
||||
.target-options-header-title{
|
||||
width: 112rpx;
|
||||
height: 40rpx;
|
||||
font-family: PingFang SC, PingFang SC;
|
||||
font-weight: 400;
|
||||
font-size: 28rpx;
|
||||
text-align: center;
|
||||
font-style: normal;
|
||||
text-transform: none;
|
||||
color: #FFEFBA;
|
||||
margin: 0 18rpx;
|
||||
}
|
||||
.target-options-header-line-left{
|
||||
width: 214rpx;
|
||||
height: 0rpx;
|
||||
border-radius: 0rpx 0rpx 0rpx 0rpx;
|
||||
border: 1rpx solid;
|
||||
border-image: linear-gradient(90deg, rgba(133, 119, 96, 0), rgba(133, 119, 96, 1)) 1 1;
|
||||
}
|
||||
.target-options-header-line-right{
|
||||
width: 214rpx;
|
||||
height: 0rpx;
|
||||
border-radius: 0rpx 0rpx 0rpx 0rpx;
|
||||
border: 1rpx solid;
|
||||
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
|
||||
}
|
||||
.target-options {
|
||||
width: 100%;
|
||||
padding: 0 10px;
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
justify-content: center;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.battle-btn {
|
||||
width: 45%;
|
||||
height: 55px;
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
<script setup>
|
||||
defineProps({
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" />
|
||||
<view class="bg-box">
|
||||
<image
|
||||
class="bg"
|
||||
v-if="!noBg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 26rpx 0 28rpx;
|
||||
margin-bottom: 14rpx;
|
||||
width: clac(100% - 54rpx);
|
||||
}
|
||||
.container .shooter2 {
|
||||
display: block;
|
||||
width: 133rpx;
|
||||
height: 144rpx;
|
||||
}
|
||||
.container .bg-box {
|
||||
color: #fff;
|
||||
font-size: 28rpx;
|
||||
position: relative;
|
||||
flex: 1;
|
||||
height: 128rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
}
|
||||
.container .bg-box .bg {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
+103
-36
@@ -6,7 +6,7 @@ import Avatar from "@/components/Avatar.vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, game } = storeToRefs(store);
|
||||
|
||||
const currentPage = computed(() => {
|
||||
const pages = getCurrentPages();
|
||||
@@ -26,6 +26,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
titleStyle: {
|
||||
type: [String, Object, Array],
|
||||
default: () => ({}),
|
||||
},
|
||||
});
|
||||
|
||||
const onClick = () => {
|
||||
@@ -55,11 +59,15 @@ const signin = () => {
|
||||
}
|
||||
};
|
||||
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
|
||||
|
||||
const loading = ref(false);
|
||||
const showLoader = ref(false);
|
||||
const pointBook = ref(null);
|
||||
const showProgress = ref(false);
|
||||
const heat = ref(0);
|
||||
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
|
||||
const battleRoomBtnStyle = ref({});
|
||||
|
||||
const updateLoading = (value) => {
|
||||
loading.value = value;
|
||||
};
|
||||
@@ -80,20 +88,26 @@ onMounted(() => {
|
||||
pointBook.value = uni.getStorageSync("last-point-book");
|
||||
}
|
||||
}
|
||||
if (
|
||||
currentPage.route === "pages/team-battle" ||
|
||||
currentPage.route === "pages/melee-match"
|
||||
) {
|
||||
showLoader.value = true;
|
||||
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
|
||||
if (currentPage.route === "pages/battle-room") {
|
||||
try {
|
||||
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
|
||||
const { windowWidth } = uni.getSystemInfoSync();
|
||||
battleRoomBtnStyle.value = {
|
||||
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
|
||||
right: (windowWidth - menuButtonRect.left + 4) + "px",
|
||||
// 垂直位置与胶囊顶部对齐
|
||||
top: menuButtonRect.top + "px",
|
||||
// 高度与胶囊一致,视觉融合
|
||||
height: menuButtonRect.height + "px",
|
||||
};
|
||||
} catch (e) {
|
||||
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right,8px 作为 top)
|
||||
}
|
||||
}
|
||||
if (currentPage.route === "pages/team-battle") {
|
||||
showProgress.value = true;
|
||||
}
|
||||
uni.$on("update-header-loading", updateLoading);
|
||||
uni.$on("update-hot", updateHot);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-header-loading", updateLoading);
|
||||
uni.$off("update-hot", updateHot);
|
||||
});
|
||||
</script>
|
||||
@@ -108,7 +122,9 @@ onBeforeUnmount(() => {
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view :style="{ color: whiteBackArrow ? '#fff' : '#000' }">
|
||||
<view
|
||||
:style="[{ color: whiteBackArrow ? '#fff' : '#000' }, titleStyle]"
|
||||
>
|
||||
<view
|
||||
v-if="currentPage === 'pages/point-book'"
|
||||
class="user-header"
|
||||
@@ -121,7 +137,21 @@ onBeforeUnmount(() => {
|
||||
:size="40"
|
||||
borderColor="#333"
|
||||
/>
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<view
|
||||
v-if="isVip || isSVip"
|
||||
:class="[
|
||||
'point-book-user-name',
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">
|
||||
{{ user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ user.nickName }}</text>
|
||||
<image
|
||||
v-if="heat"
|
||||
:src="`../static/hot${heat}.png`"
|
||||
@@ -135,8 +165,8 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<block
|
||||
v-if="
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
|
||||
"
|
||||
>
|
||||
<text>{{ title }}</text>
|
||||
@@ -144,12 +174,12 @@ onBeforeUnmount(() => {
|
||||
<block
|
||||
v-if="
|
||||
title &&
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
|
||||
"
|
||||
>
|
||||
<view class="first-try-steps">
|
||||
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text>
|
||||
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
|
||||
<text>-</text>
|
||||
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
||||
>感知距离</text
|
||||
@@ -161,12 +191,6 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<image
|
||||
:style="{ opacity: showLoader && loading ? 0 : 0 }"
|
||||
src="../static/btn-loading.png"
|
||||
mode="widthFix"
|
||||
class="loading"
|
||||
/>
|
||||
<view v-if="pointBook" class="point-book-info">
|
||||
<text>{{ pointBook.bowType.name }}</text>
|
||||
<text>{{ pointBook.distance }} 米</text>
|
||||
@@ -184,9 +208,26 @@ onBeforeUnmount(() => {
|
||||
}}</text
|
||||
>
|
||||
</view>
|
||||
<view v-if="showProgress" class="battle-progress">
|
||||
<view
|
||||
v-if="
|
||||
currentPage === 'pages/team-battle' ||
|
||||
currentPage === 'pages/team-battle/index'
|
||||
"
|
||||
class="battle-progress"
|
||||
>
|
||||
<HeaderProgress />
|
||||
</view>
|
||||
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
|
||||
<button
|
||||
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
|
||||
open-type="share"
|
||||
hover-class="none"
|
||||
class="battle-room-number"
|
||||
:style="battleRoomBtnStyle"
|
||||
>
|
||||
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
|
||||
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -230,14 +271,6 @@ onBeforeUnmount(() => {
|
||||
font-size: 16px;
|
||||
color: #fff;
|
||||
}
|
||||
.loading {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
margin-left: 10px;
|
||||
transition: all 0.3s ease;
|
||||
background-blend-mode: darken;
|
||||
animation: rotate 2s linear infinite;
|
||||
}
|
||||
.point-book-info {
|
||||
color: #333;
|
||||
position: fixed;
|
||||
@@ -275,11 +308,45 @@ onBeforeUnmount(() => {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
}
|
||||
.user-header > text:nth-child(2) {
|
||||
.user-header > text:nth-child(2),
|
||||
.user-header > .point-book-user-name {
|
||||
font-weight: 500;
|
||||
font-size: 30rpx;
|
||||
color: #333333;
|
||||
margin: 0 20rpx;
|
||||
max-width: 300rpx;
|
||||
}
|
||||
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
|
||||
.battle-room-number {
|
||||
position: fixed;
|
||||
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
|
||||
right: calc(28vw + 4px);
|
||||
top: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 240rpx;
|
||||
height: 64rpx;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 96rpx;
|
||||
border: 1rpx solid #5b5758;
|
||||
padding: 0;
|
||||
}
|
||||
/* 重置 button 默认边框 */
|
||||
.battle-room-number::after {
|
||||
border: none;
|
||||
}
|
||||
.battle-room-number__text {
|
||||
width: 156rpx;
|
||||
height: 28rpx;
|
||||
font-weight: 400;
|
||||
font-size: 24rpx;
|
||||
color: #ffffff;
|
||||
text-align: center;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.battle-room-number__icon {
|
||||
width: 25rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
@@ -19,23 +19,27 @@ const ended = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const currentShot = ref(0);
|
||||
const totalShot = ref(0);
|
||||
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
|
||||
const isMounted = ref(false);
|
||||
|
||||
watch(
|
||||
() => tips.value,
|
||||
(newVal) => {
|
||||
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
|
||||
if (!isMounted.value) return;
|
||||
// 空字符串或含"重回"的 tips 均不播音
|
||||
if (!newVal || newVal.includes("重回")) return;
|
||||
let key = [];
|
||||
if (newVal.includes("重回")) return;
|
||||
if (currentRoundEnded.value) {
|
||||
currentRound.value += 1;
|
||||
// 播放当前轮次语音
|
||||
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value - 1]}轮`);
|
||||
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
|
||||
}
|
||||
key.push(
|
||||
newVal.includes("你")
|
||||
? "轮到你了"
|
||||
: newVal.includes("红队")
|
||||
? "请红方射箭"
|
||||
: "请蓝方射箭"
|
||||
? "请红方射箭"
|
||||
: "请蓝方射箭"
|
||||
);
|
||||
audioManager.play(key, false);
|
||||
currentRoundEnded.value = false;
|
||||
@@ -47,80 +51,48 @@ const updateSound = () => {
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
async function onReceiveMessage(message) {
|
||||
if (ended.value) return;
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
||||
if (melee.value && msg.userId !== user.value.id) return;
|
||||
if (msg.userId === user.value.id) currentShot.value++;
|
||||
if (msg.battleInfo && msg.userId === user.value.id) {
|
||||
const players = [
|
||||
...(msg.battleInfo.blueTeam || []),
|
||||
...(msg.battleInfo.redTeam || []),
|
||||
];
|
||||
const currentPlayer = players.find((p) => p.id === msg.userId);
|
||||
currentShot.value = 0;
|
||||
try {
|
||||
if (
|
||||
currentPlayer &&
|
||||
currentPlayer.shotHistory &&
|
||||
currentPlayer.shotHistory[msg.battleInfo.currentRound]
|
||||
) {
|
||||
currentShot.value =
|
||||
currentPlayer.shotHistory[msg.battleInfo.currentRound].length;
|
||||
}
|
||||
} catch (_) {}
|
||||
}
|
||||
if (!halfTime.value && msg.target) {
|
||||
let key = [];
|
||||
key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
|
||||
if (!msg.target.ring)
|
||||
key.push(`向${getDirectionText(msg.target.angle)}调整`);
|
||||
audioManager.play(key);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
|
||||
if (msg.userId === user.value.id) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.AllReady) {
|
||||
const { config } = msg.groupUserStatus;
|
||||
if (config && config.mode === 1) {
|
||||
totalShot.value = config.teamSize === 2 ? 3 : 2;
|
||||
}
|
||||
currentRoundEnded.value = true;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
||||
melee.value = true;
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||||
currentShot.value = 0;
|
||||
if (msg.preRoundResult && msg.preRoundResult.currentRound) {
|
||||
currentRound.value = msg.preRoundResult.currentRound;
|
||||
currentRoundEnded.value = true;
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
audioManager.play("比赛结束");
|
||||
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
||||
totalShot.value = 0;
|
||||
audioManager.play("决金箭轮");
|
||||
tips.value = "即将开始...";
|
||||
currentRoundEnded.value = false;
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
ended.value = true;
|
||||
} else if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
if (msg.battleInfo) {
|
||||
melee.value = msg.battleInfo.config.mode === 2;
|
||||
}
|
||||
if (Array.isArray(message)) return;
|
||||
const { type, mode, current, shootData } = message;
|
||||
if (type === MESSAGETYPESV2.BattleStart) {
|
||||
melee.value = Boolean(mode > 3);
|
||||
// 优先使用后端返回的 shootNumber,降级则根据 mode 推算
|
||||
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
|
||||
currentRoundEnded.value = true;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
} else if (type === MESSAGETYPESV2.ShootResult) {
|
||||
if (melee.value && current.playerId !== user.value.id) return;
|
||||
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。
|
||||
// 注意:后端在 ShootResult 中会将 playerId 重置为 0(无当前射手),
|
||||
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
|
||||
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
|
||||
const myShot = current.indexMap?.[user.value.id];
|
||||
if (myShot !== undefined) currentShot.value = myShot;
|
||||
if (message.shootData) {
|
||||
let key = [];
|
||||
key.push(
|
||||
shootData.ring
|
||||
? `${shootData.ringX ? "X" : shootData.ring}环`
|
||||
: "未上靶"
|
||||
);
|
||||
if (shootData.angle !== null)
|
||||
key.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||
audioManager.play(key, false);
|
||||
}
|
||||
});
|
||||
} else if (type === MESSAGETYPESV2.NewRound) {
|
||||
currentShot.value = 0;
|
||||
currentRound.value = current.round;
|
||||
currentRoundEnded.value = true;
|
||||
} else if (type === MESSAGETYPESV2.InvalidShot) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
}
|
||||
|
||||
const playSound = (key) => {
|
||||
@@ -131,22 +103,36 @@ const onUpdateTips = (newVal) => {
|
||||
tips.value = newVal;
|
||||
};
|
||||
|
||||
const onUpdateTotalShot = (newVal) => {
|
||||
currentShot.value = newVal.currentShot;
|
||||
totalShot.value = newVal.totalShot;
|
||||
};
|
||||
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
|
||||
watch(() => store.game.totalShot, (newVal) => {
|
||||
if (newVal > 0) {
|
||||
totalShot.value = newVal;
|
||||
currentShot.value = store.game.currentShot;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
|
||||
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
|
||||
watch(() => store.game.tips, (newVal) => {
|
||||
if (newVal != null) {
|
||||
tips.value = newVal;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-shot", onUpdateTotalShot);
|
||||
isMounted.value = true;
|
||||
uni.$on("update-tips", onUpdateTips);
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("play-sound", playSound);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-shot", onUpdateTotalShot);
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("play-sound", playSound);
|
||||
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
|
||||
uni.$off("update-tips", onUpdateTips);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
@@ -156,10 +142,7 @@ onBeforeUnmount(() => {
|
||||
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
|
||||
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
|
||||
<button v-if="!!tips" hover-class="none" @click="updateSound">
|
||||
<image
|
||||
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image :src="`../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
@@ -173,11 +156,13 @@ onBeforeUnmount(() => {
|
||||
justify-content: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
.container > button:last-child {
|
||||
|
||||
.container>button:last-child {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
.container > button:last-child > image {
|
||||
|
||||
.container>button:last-child>image {
|
||||
width: 36px;
|
||||
min-height: 36px;
|
||||
}
|
||||
|
||||
@@ -123,7 +123,7 @@ onBeforeUnmount(() => {
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
<button hover-class="none" @click="stopMatch">取消匹配</button>
|
||||
<button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -0,0 +1,234 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
content: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
cancelText: {
|
||||
type: String,
|
||||
default: "取消",
|
||||
},
|
||||
confirmText: {
|
||||
type: String,
|
||||
default: "确定",
|
||||
},
|
||||
showCancel: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
showConfirm: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
onCancel: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
onConfirm: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
});
|
||||
|
||||
const handleCancel = () => {
|
||||
props.onCancel?.();
|
||||
};
|
||||
|
||||
const handleConfirm = () => {
|
||||
props.onConfirm?.();
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="modal-mask" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="modal-wrap scale-in">
|
||||
<image
|
||||
class="dialog-light"
|
||||
src="../static/common/dialog-light.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="dialog-icon"
|
||||
src="../static/common/dialog-icon.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
|
||||
<view class="dialog-panel">
|
||||
<image
|
||||
class="dialog-bg"
|
||||
src="../static/common/dialog-bg.png"
|
||||
mode="scaleToFill"
|
||||
/>
|
||||
<view class="dialog-content">
|
||||
<slot>
|
||||
<text v-if="title" class="dialog-title">{{ title }}</text>
|
||||
<text v-if="content" class="dialog-text">{{ content }}</text>
|
||||
</slot>
|
||||
</view>
|
||||
|
||||
<view
|
||||
v-if="showCancel || showConfirm"
|
||||
class="dialog-actions"
|
||||
:class="{ single: !(showCancel && showConfirm) }"
|
||||
>
|
||||
<view
|
||||
v-if="showCancel"
|
||||
class="dialog-button cancel"
|
||||
@click="handleCancel"
|
||||
>
|
||||
<text>{{ cancelText }}</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="showConfirm"
|
||||
class="dialog-button confirm"
|
||||
@click="handleConfirm"
|
||||
>
|
||||
<text>{{ confirmText }}</text>
|
||||
</view>
|
||||
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.modal-mask {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.62);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 999;
|
||||
}
|
||||
|
||||
.modal-wrap {
|
||||
position: relative;
|
||||
display: flex;
|
||||
width: 549rpx;
|
||||
min-height: 318rpx;;
|
||||
padding-top: 168rpx;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.dialog-light {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 50%;
|
||||
width: 520rpx;
|
||||
z-index: 1;
|
||||
transform-origin: center center;
|
||||
animation: rotateLight 8s linear infinite;
|
||||
}
|
||||
|
||||
.dialog-icon {
|
||||
position: absolute;
|
||||
top: 70rpx;
|
||||
left: 50%;
|
||||
width: 250rpx;
|
||||
z-index: 5;
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
.dialog-panel {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
min-height: 318rpx;
|
||||
padding: 98rpx 36rpx 40rpx 36rpx;
|
||||
box-sizing: border-box;
|
||||
z-index: 3;
|
||||
border-radius: 24rpx;
|
||||
border: 2rpx solid rgba(249, 213, 161, 0.5);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.dialog-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
border-radius: 24rpx;
|
||||
}
|
||||
|
||||
.dialog-content {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.dialog-title {
|
||||
font-size: 28rpx;
|
||||
font-weight: 700;
|
||||
line-height: 40rpx;
|
||||
}
|
||||
|
||||
.dialog-text {
|
||||
margin-top: 10rpx;
|
||||
font-size: 26rpx;
|
||||
line-height: 36rpx;
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
.dialog-actions {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: flex;
|
||||
margin-top: 50rpx;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 20rpx;
|
||||
}
|
||||
|
||||
.dialog-actions.single {
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.dialog-button {
|
||||
display: flex;
|
||||
width: 232rpx;
|
||||
height: 70rpx;
|
||||
line-height: 70rpx;
|
||||
border-radius: 44rpx;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 26rpx;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.dialog-button.cancel {
|
||||
color: #fff;
|
||||
background-color: rgba(255,255,255,0.2);
|
||||
}
|
||||
|
||||
.dialog-button.confirm {
|
||||
color: #000000;
|
||||
background-color: #ffda3f;
|
||||
}
|
||||
|
||||
@keyframes rotateLight {
|
||||
from {
|
||||
transform: translateX(-50%) rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translateX(-50%) rotate(360deg);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -3,7 +3,7 @@ import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const { user } = storeToRefs(useStore());
|
||||
|
||||
defineProps({
|
||||
const props = defineProps({
|
||||
player: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
@@ -15,6 +15,19 @@ defineProps({
|
||||
});
|
||||
|
||||
const rowCount = new Array(6).fill(0);
|
||||
|
||||
const getRingText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX && arrow.ring) return "X环";
|
||||
return arrow.ring ? `${arrow.ring}环` : "-";
|
||||
};
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -23,29 +36,41 @@ const rowCount = new Array(6).fill(0);
|
||||
:style="{ borderColor: player.id === user.id ? '#FED847' : '#fff3' }"
|
||||
>
|
||||
<image
|
||||
:style="{ opacity: scores.length === 12 ? 1 : 0 }"
|
||||
:style="{
|
||||
opacity:
|
||||
(scores[0] || []).length + (scores[1] || []).length === 12 ? 1 : 0,
|
||||
}"
|
||||
src="../static/checked-green.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image :src="player.avatar || '../static/user-icon.png'" mode="widthFix" />
|
||||
<text>{{ player.name }}</text>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-score-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else>{{ player.name }}</text>
|
||||
<view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{ scores[index] ? `${scores[index].ring}环` : "-" }}</text>
|
||||
<text>{{ getRingText(scores[0]?.[index]) }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{
|
||||
scores[index + 6] ? `${scores[index + 6].ring}环` : "-"
|
||||
}}</text>
|
||||
<text>{{ getRingText(scores[1]?.[index]) }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<text
|
||||
>{{
|
||||
scores.map((s) => s.ring).reduce((last, next) => last + next, 0)
|
||||
scores
|
||||
.map((s) => (s || []).reduce((last, next) => last + next.ring, 0))
|
||||
.reduce((last, next) => last + next, 0)
|
||||
}}环</text
|
||||
>
|
||||
</view>
|
||||
@@ -89,6 +114,13 @@ const rowCount = new Array(6).fill(0);
|
||||
text-overflow: ellipsis;
|
||||
width: 20%;
|
||||
}
|
||||
.player-score-name {
|
||||
width: 20%;
|
||||
}
|
||||
.player-score-name .member-nickname__text,
|
||||
.player-score-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
}
|
||||
.container > view:nth-child(4) {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
@@ -9,7 +9,7 @@ defineProps({
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
scores: {
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
@@ -21,10 +21,6 @@ defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
totalRing: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
const rowCount = new Array(6).fill(0);
|
||||
</script>
|
||||
@@ -60,19 +56,19 @@ const rowCount = new Array(6).fill(0);
|
||||
<view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{ scores[index] ? `${scores[index].ring}环` : "-" }}</text>
|
||||
<text>{{ arrows[index] ? `${arrows[index].ring}环` : "-" }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{
|
||||
scores[index + 6] ? `${scores[index + 6].ring}环` : "-"
|
||||
arrows[index + 6] ? `${arrows[index + 6].ring}环` : "-"
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ totalRing }}环</text>
|
||||
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}环</text>
|
||||
<text>积分{{ totalScore }}</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
<script setup>
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
|
||||
const props = defineProps({
|
||||
total: {
|
||||
type: Number,
|
||||
@@ -8,6 +10,15 @@ const props = defineProps({
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
removePlayer: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
/** 当前用户是否为房主;仅房主可见踢人按钮 */
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
const seats = new Array(props.total).fill(1);
|
||||
</script>
|
||||
@@ -16,11 +27,16 @@ const seats = new Array(props.total).fill(1);
|
||||
<view class="players">
|
||||
<view v-for="(_, index) in seats" :key="index">
|
||||
<image src="../static/player-bg.png" mode="widthFix" />
|
||||
<image
|
||||
v-if="players[index] && players[index].name"
|
||||
:src="players[index].avatar || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view v-if="players[index] && players[index].name" class="avatar">
|
||||
<Avatar
|
||||
:src="players[index].avatar || '../static/user-icon.png'"
|
||||
:size="40"
|
||||
/>
|
||||
<text
|
||||
:style="{ opacity: players[index] && !!players[index].state ? 1 : 0 }"
|
||||
>已准备</text
|
||||
>
|
||||
</view>
|
||||
<view v-else class="player-unknow">
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
@@ -28,48 +44,69 @@ const seats = new Array(props.total).fill(1);
|
||||
players[index].name
|
||||
}}</text>
|
||||
<text v-else :style="{ color: '#fff9' }">虚位以待</text>
|
||||
<view v-if="index === 0" class="founder">创建者</view>
|
||||
<image
|
||||
<view v-if="index === 0" class="founder">管理员</view>
|
||||
<!-- <image
|
||||
:src="`../static/player-${index + 1}.png`"
|
||||
mode="widthFix"
|
||||
class="player-bg"
|
||||
/>
|
||||
/> -->
|
||||
<!-- 仅房主(isOwner=true)且非空座位时展示踢人按钮 -->
|
||||
<button
|
||||
v-if="index > 0 && players[index] && isOwner"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(players[index])"
|
||||
>
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.players {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
-moz-column-gap: 20px;
|
||||
column-gap: 14px;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
row-gap: 20rpx;
|
||||
column-gap: 25rpx;
|
||||
margin-bottom: 20px;
|
||||
font-size: 14px;
|
||||
padding: 0 14px;
|
||||
}
|
||||
.players > view {
|
||||
width: calc(50% - 7px);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
color: #fff;
|
||||
height: 100px;
|
||||
height: 176rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
.players > view > image:first-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
top: 0;
|
||||
}
|
||||
.players > view > image:nth-child(2) {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
min-height: 40px;
|
||||
margin: 0 10px;
|
||||
border: 1px solid #fff;
|
||||
border-radius: 50%;
|
||||
.avatar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 0 24rpx;
|
||||
margin-top: 16rpx;
|
||||
}
|
||||
.avatar > text {
|
||||
background-color: #2c261fb3;
|
||||
border: 1rpx solid #a3793f66;
|
||||
color: #fed847;
|
||||
font-size: 16rpx;
|
||||
border-radius: 20rpx;
|
||||
width: 70rpx;
|
||||
text-align: center;
|
||||
margin-top: -16rpx;
|
||||
position: relative;
|
||||
height: 28rpx;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.players > view > text:nth-child(3) {
|
||||
width: 20vw;
|
||||
@@ -80,30 +117,48 @@ const seats = new Array(props.total).fill(1);
|
||||
.founder {
|
||||
position: absolute;
|
||||
background-color: #fed847;
|
||||
top: 6px;
|
||||
top: 0;
|
||||
left: 0;
|
||||
color: #000;
|
||||
font-size: 10px;
|
||||
padding: 2px 5px;
|
||||
border-top-left-radius: 10px;
|
||||
border-bottom-right-radius: 10px;
|
||||
}
|
||||
.player-bg {
|
||||
/* .player-bg {
|
||||
position: absolute;
|
||||
width: 52px;
|
||||
right: 0;
|
||||
}
|
||||
} */
|
||||
.player-unknow {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
margin: 0 10px;
|
||||
border: 1px solid #fff3;
|
||||
width: 84rpx;
|
||||
height: 84rpx;
|
||||
margin: 0 24rpx;
|
||||
border: 1rpx solid #fff3;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background-color: #69686866;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.player-unknow > image {
|
||||
width: 40%;
|
||||
}
|
||||
.remove-player {
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
position: absolute;
|
||||
top: 10rpx;
|
||||
right: 0;
|
||||
}
|
||||
.remove-player > image {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 0.6;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,137 +0,0 @@
|
||||
<script setup>
|
||||
defineProps({
|
||||
avatar: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
blueTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
redTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image v-if="avatar" class="avatar" :src="avatar" mode="widthFix" />
|
||||
<view
|
||||
v-if="blueTeam.length && redTeam.length"
|
||||
:style="{ height: 20 + blueTeam.length * 20 + 'px' }"
|
||||
>
|
||||
<view
|
||||
v-for="(player, index) in blueTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
top: index * 20 + 'px',
|
||||
zIndex: blueTeam.length - index,
|
||||
left: 0,
|
||||
}"
|
||||
>
|
||||
<image
|
||||
class="avatar"
|
||||
:src="player.avatar || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
borderColor: currentShooterId === player.id ? '#5fadff' : '#fff',
|
||||
}"
|
||||
/>
|
||||
<text
|
||||
:style="{
|
||||
color: currentShooterId === player.id ? '#5fadff' : '#fff',
|
||||
fontSize: currentShooterId === player.id ? 16 : 12 + 'px',
|
||||
}"
|
||||
>
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
<view
|
||||
v-if="!avatar"
|
||||
:style="{
|
||||
height: 20 + redTeam.length * 20 + 'px',
|
||||
}"
|
||||
>
|
||||
<view
|
||||
v-for="(player, index) in redTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
top: index * 20 + 'px',
|
||||
zIndex: redTeam.length - index,
|
||||
right: 0,
|
||||
}"
|
||||
>
|
||||
<text
|
||||
:style="{
|
||||
color: currentShooterId === player.id ? '#ff6060' : '#fff',
|
||||
fontSize: currentShooterId === player.id ? 16 : 12 + 'px',
|
||||
textAlign: 'right',
|
||||
}"
|
||||
>
|
||||
{{ player.name }}
|
||||
</text>
|
||||
<image
|
||||
class="avatar"
|
||||
:src="player.avatar || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
borderColor: currentShooterId === player.id ? '#ff6060' : '#fff',
|
||||
}"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: calc(100% - 30px);
|
||||
margin: 0 15px;
|
||||
margin-top: 5px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
}
|
||||
.container > view {
|
||||
width: 50%;
|
||||
position: relative;
|
||||
}
|
||||
.container > view > view {
|
||||
position: absolute;
|
||||
top: -20px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: all 0.3s linear;
|
||||
}
|
||||
.container > view > view > text {
|
||||
margin: 0 10px;
|
||||
overflow: hidden;
|
||||
width: 120px;
|
||||
transition: all 0.3s linear;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.avatar {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
min-width: 40px;
|
||||
min-height: 40px;
|
||||
border: 1px solid #fff;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.red-avatar {
|
||||
border: 1px solid #ff6060;
|
||||
}
|
||||
.blue-avatar {
|
||||
border: 1px solid #5fadff;
|
||||
}
|
||||
</style>
|
||||
@@ -22,6 +22,15 @@ const props = defineProps({
|
||||
const like = ref(props.data.ifLike);
|
||||
const likeCount = ref(props.data.likeTotal || 0);
|
||||
|
||||
const isMember = (data = {}) => data.vip === true || data.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (data = {}) => [
|
||||
"point-rank-name",
|
||||
"member-nickname",
|
||||
data.vip === true && data.sVip !== true ? "member-nickname--vip" : "",
|
||||
data.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
watch(
|
||||
() => props.data,
|
||||
(newVal) => {
|
||||
@@ -53,7 +62,13 @@ const onClick = async () => {
|
||||
<view>
|
||||
<Avatar :src="data.avatar || '../static/user-icon.png'" :size="36" />
|
||||
<view>
|
||||
<text class="truncate">{{ data.name }}</text>
|
||||
<view v-if="isMember(data)" :class="getMemberNicknameClass(data)">
|
||||
<text class="member-nickname__text">{{ data.name }}</text>
|
||||
<text v-if="data.sVip === true" class="member-nickname__shine">
|
||||
{{ data.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ data.name }}</text>
|
||||
<view>
|
||||
<text>{{ data.totalDay }}天</text>
|
||||
<view />
|
||||
@@ -118,6 +133,14 @@ const onClick = async () => {
|
||||
color: #333333;
|
||||
margin-bottom: 5rpx;
|
||||
}
|
||||
.rank-item > view:nth-child(2) > view:last-child > .point-rank-name {
|
||||
width: 200rpx;
|
||||
margin-bottom: 5rpx;
|
||||
}
|
||||
.point-rank-name .member-nickname__text,
|
||||
.point-rank-name .member-nickname__shine {
|
||||
font-size: 28rpx;
|
||||
}
|
||||
.rank-item > view:nth-child(2) > view:last-child > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
@@ -52,14 +52,14 @@ onBeforeUnmount(() => {
|
||||
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
|
||||
<text>本轮蓝队</text>
|
||||
<text>{{
|
||||
(roundData.blueArrows || []).reduce(
|
||||
(roundData.shoots[1] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环,红队</text>
|
||||
<text>{{
|
||||
(roundData.redArrows || []).reduce(
|
||||
(roundData.shoots[2] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
|
||||
@@ -88,6 +88,7 @@ watch(
|
||||
transform: translateY(100%);
|
||||
transition: all 0.3s ease;
|
||||
position: relative;
|
||||
background-color: #372E1D;
|
||||
}
|
||||
.modal-content > image:first-child {
|
||||
width: 100%;
|
||||
|
||||
@@ -9,7 +9,7 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
scores: {
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
@@ -51,7 +51,7 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && scores.length === total && completeEffect"
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
@@ -79,8 +79,10 @@ onBeforeUnmount(() => {
|
||||
>
|
||||
<image src="../static/score-bg.png" mode="widthFix" />
|
||||
<text
|
||||
:style="{ fontWeight: scores[index] !== undefined ? 'bold' : 'normal' }"
|
||||
>{{ scores[index] !== undefined ? scores[index] : "-" }}</text
|
||||
:style="{ fontWeight: arrows[index] !== undefined ? 'bold' : 'normal' }"
|
||||
>{{
|
||||
!arrows[index] ? "-" : arrows[index].ringX ? "X" : arrows[index].ring
|
||||
}}</text
|
||||
>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
scores: {
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
@@ -10,37 +10,34 @@ const getSum = (a, b, c) => {
|
||||
return sum > 0 ? sum + "环" : "-";
|
||||
};
|
||||
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
|
||||
const getShowText = (arrow = {}) => {
|
||||
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<view>
|
||||
<text :style="{ transform: 'translateX(-10%)' }">总成绩</text>
|
||||
<text>{{ scores.reduce((last, next) => last + next, 0) }}环</text>
|
||||
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}环</text>
|
||||
</view>
|
||||
<view
|
||||
v-for="(_, index) in new Array(
|
||||
Math.min(
|
||||
Math.ceil(scores.length / 3) + (scores.length % 3 === 0 ? 1 : 0),
|
||||
Math.ceil(arrows.length / 3) + (arrows.length % 3 === 0 ? 1 : 0),
|
||||
4
|
||||
)
|
||||
).fill(1)"
|
||||
:key="index"
|
||||
>
|
||||
<text>{{ roundsName[index] }}</text>
|
||||
<text>{{
|
||||
scores[index * 3 + 0] ? scores[index * 3 + 0] + "环" : "-"
|
||||
}}</text>
|
||||
<text>{{
|
||||
scores[index * 3 + 1] ? scores[index * 3 + 1] + "环" : "-"
|
||||
}}</text>
|
||||
<text>{{
|
||||
scores[index * 3 + 2] ? scores[index * 3 + 2] + "环" : "-"
|
||||
}}</text>
|
||||
<text>{{ getShowText(arrows[index * 3 + 0]) }}</text>
|
||||
<text>{{ getShowText(arrows[index * 3 + 1]) }}</text>
|
||||
<text>{{ getShowText(arrows[index * 3 + 2]) }}</text>
|
||||
<text :style="{ width: '40%', transform: 'translateX(20%)' }">{{
|
||||
getSum(
|
||||
scores[index * 3 + 0],
|
||||
scores[index * 3 + 1],
|
||||
scores[index * 3 + 2]
|
||||
arrows[index * 3 + 0],
|
||||
arrows[index * 3 + 1],
|
||||
arrows[index * 3 + 2]
|
||||
)
|
||||
}}</text>
|
||||
</view>
|
||||
|
||||
@@ -50,22 +50,26 @@ onMounted(() => {
|
||||
if (props.result.lvl > user.value.lvl) {
|
||||
showUpgrade.value = true;
|
||||
}
|
||||
totalRing.value = (props.result.arrows || []).reduce(
|
||||
totalRing.value = (props.result.details || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
);
|
||||
});
|
||||
|
||||
const validArrows = computed(() => {
|
||||
return (props.result.arrows || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
const getRing = (arrow) => {
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ? arrow.ring : "-";
|
||||
};
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill({ ring: 0 });
|
||||
(props.result.details || []).forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const getRing = (arrow) => {
|
||||
if (arrow && arrow.x !== -30 && arrow.y !== -30) return arrow.ring;
|
||||
return "-";
|
||||
};
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -96,8 +100,8 @@ const getRing = (arrow) => {
|
||||
</view>
|
||||
<view :style="{ gridTemplateColumns: `repeat(${rowCount}, 1fr)` }">
|
||||
<view v-for="(_, index) in new Array(total).fill(0)" :key="index">
|
||||
{{ getRing(result.arrows[index])
|
||||
}}<text v-if="getRing(result.arrows[index]) !== '-'">环</text>
|
||||
{{ getRing(arrows[index])
|
||||
}}<text v-if="getRing(arrows[index]) !== '-'">环</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
@@ -133,7 +137,7 @@ const getRing = (arrow) => {
|
||||
}}</text
|
||||
>环的成绩,所有箭支上靶后的平均点间距为<text
|
||||
:style="{ color: '#fed847' }"
|
||||
>{{ Number(result.average_distance.toFixed(2)) }}</text
|
||||
>{{ Number((result.average_distance || 0).toFixed(2)) }}</text
|
||||
>,{{
|
||||
result.spreadEvaluation === "Dispersed"
|
||||
? "还需要持续改进哦~"
|
||||
@@ -160,8 +164,8 @@ const getRing = (arrow) => {
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<BowData
|
||||
:total="result.completed_arrows"
|
||||
:arrows="result.arrows"
|
||||
:total="arrows.length"
|
||||
:arrows="result.details"
|
||||
:show="showBowData"
|
||||
:onClose="() => (showBowData = false)"
|
||||
/>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
@@ -53,6 +53,7 @@ const currentRoundEnded = ref(false);
|
||||
const ended = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const wait = ref(0);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
@@ -81,7 +82,19 @@ watch(
|
||||
|
||||
const resetTimer = (count) => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(count);
|
||||
const newVal = Math.round(count);
|
||||
|
||||
// 如果剩余时间增加(如重置),瞬间变化无动画
|
||||
if (newVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
if (remain.value > 0) {
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value === 0) {
|
||||
@@ -96,8 +109,12 @@ const resetTimer = (count) => {
|
||||
watch(
|
||||
() => props.start,
|
||||
(newVal) => {
|
||||
if (newVal) resetTimer(props.total);
|
||||
else if (timer.value) clearInterval(timer.value);
|
||||
if (newVal) {
|
||||
resetTimer(props.total);
|
||||
} else {
|
||||
remain.value = 0;
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
@@ -116,62 +133,36 @@ const updateSound = () => {
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
if (ended.value) return;
|
||||
messages.forEach((msg) => {
|
||||
if (
|
||||
(props.battleId && msg.constructor === MESSAGETYPES.ShootResult) ||
|
||||
(!props.battleId && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID)
|
||||
) {
|
||||
if (props.melee && msg.userId !== user.value.id) return;
|
||||
if (!halfTime.value && msg.target) {
|
||||
let key = [];
|
||||
key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
|
||||
if (!msg.target.ring)
|
||||
key.push(`向${getDirectionText(msg.target.angle)}调整`);
|
||||
audioManager.play(key);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
|
||||
if (msg.userId === user.value.id) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.AllReady) {
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||||
currentRoundEnded.value = true;
|
||||
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
||||
if (props.battleId) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
return;
|
||||
}
|
||||
if (wait.value !== msg.wait) {
|
||||
setTimeout(() => {
|
||||
wait.value = msg.wait;
|
||||
if (msg.wait === 20) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息", false);
|
||||
}
|
||||
if (msg.wait === 0) {
|
||||
halfTime.value = false;
|
||||
}
|
||||
}, 200);
|
||||
}
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
audioManager.play("比赛结束");
|
||||
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
||||
audioManager.play("决金箭轮");
|
||||
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
ended.value = true;
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
arrow = msg.details[msg.details.length - 1];
|
||||
} else {
|
||||
if (msg.shootData.playerId !== user.value.id) return;
|
||||
if (msg.shootData) arrow = msg.shootData;
|
||||
}
|
||||
});
|
||||
let key = [];
|
||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||
if (arrow.angle !== null)
|
||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
audioManager.play(key, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
}
|
||||
|
||||
const playSound = (key) => {
|
||||
@@ -179,13 +170,13 @@ const playSound = (key) => {
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-ramain", resetTimer);
|
||||
uni.$on("update-remain", resetTimer);
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("play-sound", playSound);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-ramain", resetTimer);
|
||||
uni.$off("update-remain", resetTimer);
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("play-sound", playSound);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
@@ -210,6 +201,7 @@ onBeforeUnmount(() => {
|
||||
width: `${(remain / total) * 100}%`,
|
||||
backgroundColor: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text>剩余{{ remain }}秒</text>
|
||||
@@ -264,7 +256,6 @@ onBeforeUnmount(() => {
|
||||
height: 15px;
|
||||
border-radius: 15px;
|
||||
z-index: -1;
|
||||
transition: all 1s linear;
|
||||
}
|
||||
.container > view:last-child > text {
|
||||
font-size: 10px;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { RoundGoldImages } from "@/constants";
|
||||
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
|
||||
import {RoundGoldImages} from "@/constants";
|
||||
|
||||
const props = defineProps({
|
||||
tips: {
|
||||
type: String,
|
||||
@@ -19,64 +20,117 @@ const props = defineProps({
|
||||
const barColor = ref("");
|
||||
const remain = ref(15);
|
||||
const timer = ref(null);
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
if (newVal.includes("红队"))
|
||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (newVal.includes("蓝队"))
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
if (newVal.includes("重回")) return;
|
||||
if (newVal.includes("红队") || newVal.includes("蓝队")) {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = props.total;
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
}
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
const loading = ref(false);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
const currentTeam = ref(null);
|
||||
|
||||
const updateRemain = (value) => {
|
||||
if (Math.ceil(value) === remain.value || Math.floor(value) === remain.value)
|
||||
if (value.stop) {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
return
|
||||
}
|
||||
// zeroThenReset:ToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
|
||||
// 若进度条已到 0(loading 状态),直接切换满值
|
||||
if (value.zeroThenReset) {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
const wasNonZero = remain.value > 0;
|
||||
// 更新下一玩家颜色和方向(在清零和满值时均生效)
|
||||
currentTeam.value = value.team;
|
||||
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
transitionStyle.value = "none";
|
||||
if (wasNonZero) {
|
||||
// 瞬间清零,停留约 150ms 后切换为满值
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
setTimeout(() => {
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}, 150);
|
||||
} else {
|
||||
// 已在底部,直接切换满值
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
currentTeam.value = value.team
|
||||
if (value.team === 'red')
|
||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue')
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
if (value.reset) {
|
||||
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
|
||||
transitionStyle.value = "none";
|
||||
remain.value = value.value;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
return;
|
||||
}
|
||||
const newVal = Math.round(value.value);
|
||||
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
||||
if (newVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(value);
|
||||
timer.value = setInterval(() => {
|
||||
loading.value = remain.value === 0;
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-ramain", updateRemain);
|
||||
uni.$on("update-remain", updateRemain);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-ramain", updateRemain);
|
||||
uni.$off("update-remain", updateRemain);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix" />
|
||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
|
||||
<view
|
||||
:style="{
|
||||
justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
|
||||
:style="{
|
||||
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
|
||||
}"
|
||||
>
|
||||
<view
|
||||
:style="{
|
||||
:style="{
|
||||
width: `${(remain / total) * 100}%`,
|
||||
background: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
right: currentTeam==='red' ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text>剩余{{ remain }}秒</text>
|
||||
<text v-if="!loading">剩余{{ remain }}秒</text>
|
||||
<text v-else>···</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
@@ -88,11 +142,13 @@ onBeforeUnmount(() => {
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > image {
|
||||
width: 380rpx;
|
||||
height: 80rpx;
|
||||
transform: translateY(18rpx);
|
||||
}
|
||||
|
||||
.container > view:last-child {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
@@ -104,11 +160,12 @@ onBeforeUnmount(() => {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > view:last-child > view {
|
||||
height: 24rpx;
|
||||
border-radius: 15px;
|
||||
transition: all 1s linear;
|
||||
}
|
||||
|
||||
.container > view:last-child > text {
|
||||
font-size: 18rpx;
|
||||
color: #fff;
|
||||
|
||||
+46
-23
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
@@ -16,7 +16,7 @@ import {
|
||||
|
||||
import useStore from "@/store";
|
||||
const store = useStore();
|
||||
const { updateUser, updateDevice, updateOnline } = store;
|
||||
const { updateUser, updateDevice, updateOnline, clearDevice } = store;
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
@@ -60,6 +60,21 @@ function onNicknameChange(e) {
|
||||
nickName.value = e.detail.value;
|
||||
}
|
||||
|
||||
const resetForm = () => {
|
||||
loading.value = false;
|
||||
agree.value = false;
|
||||
phone.value = "";
|
||||
avatarUrl.value = "";
|
||||
nickName.value = "";
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.show,
|
||||
(show) => {
|
||||
if (show) resetForm();
|
||||
}
|
||||
);
|
||||
|
||||
const handleLogin = async () => {
|
||||
if (loading.value) return;
|
||||
if (!phone.value) {
|
||||
@@ -86,29 +101,36 @@ const handleLogin = async () => {
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
await doLogin();
|
||||
};
|
||||
|
||||
async function doLogin() {
|
||||
loading.value = true;
|
||||
const wxResult = await wxLogin();
|
||||
const fileManager = uni.getFileSystemManager();
|
||||
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
|
||||
const base64Url = `data:image/png;base64,${avatarBase64}`;
|
||||
const result = await loginAPI(
|
||||
phone.value,
|
||||
nickName.value,
|
||||
base64Url,
|
||||
wxResult.code
|
||||
);
|
||||
const data = await getHomeData();
|
||||
if (data.user) updateUser(data.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
|
||||
try {
|
||||
try {
|
||||
const wxResult = await wxLogin();
|
||||
const fileManager = uni.getFileSystemManager();
|
||||
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
|
||||
const base64Url = `data:image/png;base64,${avatarBase64}`;
|
||||
await loginAPI(phone.value, nickName.value, base64Url, wxResult.code);
|
||||
const data = await getHomeData();
|
||||
if (data.user) updateUser(data.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(
|
||||
devices.bindings[0].deviceId,
|
||||
devices.bindings[0].deviceName
|
||||
);
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
} catch (error) {}
|
||||
} else {
|
||||
clearDevice();
|
||||
}
|
||||
props.onClose();
|
||||
} catch (error) {
|
||||
console.log("login error", error);
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
loading.value = false;
|
||||
props.onClose();
|
||||
};
|
||||
|
||||
const openServiceLink = () => {
|
||||
@@ -132,7 +154,7 @@ const openPrivacyLink = () => {
|
||||
};
|
||||
|
||||
onShow(() => {
|
||||
loading.value = false;
|
||||
resetForm();
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -178,10 +200,11 @@ onShow(() => {
|
||||
<text :style="{ color: noBg ? '#666' : '#fff' }">昵称:</text>
|
||||
<input
|
||||
type="nickname"
|
||||
:value="nickName"
|
||||
placeholder="请输入昵称"
|
||||
:placeholder-style="`color: ${noBg ? '#666' : '#fff9'} `"
|
||||
@input="onNicknameChange"
|
||||
@change="onNicknameChange"
|
||||
@blur="onNicknameBlur"
|
||||
:style="{ color: noBg ? '#333' : '#fff' }"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
interval: {
|
||||
@@ -14,13 +14,24 @@ const props = defineProps({
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
current: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
onChange: {
|
||||
type: Function,
|
||||
default: (index) => {},
|
||||
},
|
||||
});
|
||||
|
||||
const currentIndex = ref(0);
|
||||
const currentIndex = ref(props.current);
|
||||
|
||||
watch(
|
||||
() => props.current,
|
||||
(index) => {
|
||||
currentIndex.value = index;
|
||||
}
|
||||
);
|
||||
|
||||
const handleChange = (e) => {
|
||||
currentIndex.value = e.detail.current;
|
||||
@@ -75,7 +86,7 @@ const handleChange = (e) => {
|
||||
|
||||
.dots {
|
||||
position: absolute;
|
||||
bottom: 15%;
|
||||
bottom: 2%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
display: flex;
|
||||
@@ -90,6 +101,6 @@ const handleChange = (e) => {
|
||||
}
|
||||
|
||||
.dot.active {
|
||||
background-color: #000;
|
||||
background-color: #fed847;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -0,0 +1,197 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
onConfirm: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
|
||||
const selectedTarget = ref(2);
|
||||
const showContainer = ref(false);
|
||||
const showContent = ref(false);
|
||||
|
||||
watch(
|
||||
() => props.show,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
showContainer.value = true;
|
||||
setTimeout(() => {
|
||||
showContent.value = true;
|
||||
}, 100);
|
||||
} else {
|
||||
showContent.value = false;
|
||||
setTimeout(() => {
|
||||
showContainer.value = false;
|
||||
}, 100);
|
||||
}
|
||||
},
|
||||
{}
|
||||
);
|
||||
|
||||
const handleConfirm = () => {
|
||||
props.onConfirm(selectedTarget.value);
|
||||
props.onClose();
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="container"
|
||||
v-if="showContainer"
|
||||
:class="{ 'container-show': showContent }"
|
||||
@click="onClose"
|
||||
>
|
||||
<view
|
||||
class="modal-content"
|
||||
:class="{ 'modal-show': showContent }"
|
||||
@click.stop=""
|
||||
>
|
||||
<view class="header">
|
||||
<view class="header-title">
|
||||
<view class="header-title-line-left"></view>
|
||||
<text>选择靶型</text>
|
||||
<view class="header-title-line-right"></view>
|
||||
</view>
|
||||
<view class="close-btn" @click="onClose">
|
||||
<image src="../static/close-yellow.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="target-options">
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
|
||||
@click="() => (selectedTarget = 1)"
|
||||
>
|
||||
<text>20厘米全环靶</text>
|
||||
</view>
|
||||
<view style="width: 30rpx"></view>
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
|
||||
@click="() => (selectedTarget = 2)"
|
||||
>
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
</view>
|
||||
<SButton width="694rpx" :onClick="handleConfirm">确定</SButton>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #00000099;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
align-items: center;
|
||||
opacity: 0;
|
||||
transition: all 0.3s ease;
|
||||
z-index: 999;
|
||||
}
|
||||
.container-show {
|
||||
opacity: 1;
|
||||
}
|
||||
.modal-content {
|
||||
width: 100%;
|
||||
transform: translateY(100%);
|
||||
transition: all 0.3s ease;
|
||||
background: url("https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png")
|
||||
no-repeat center top;
|
||||
background-size: 100% auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
box-sizing: border-box;
|
||||
padding-bottom: 68rpx;
|
||||
padding-top: 44rpx;
|
||||
}
|
||||
.modal-show {
|
||||
transform: translateY(0%);
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
margin-bottom: 44rpx;
|
||||
}
|
||||
.header-title{
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.header-title text{
|
||||
width: 196rpx;
|
||||
height: 40rpx;
|
||||
font-family: PingFang SC, PingFang SC;
|
||||
font-weight: 400;
|
||||
font-size: 28rpx;
|
||||
text-align: center;
|
||||
font-style: normal;
|
||||
text-transform: none;
|
||||
color: #FFEFBA;
|
||||
}
|
||||
.header-title-line-left{
|
||||
width: 214rpx;
|
||||
height: 0rpx;
|
||||
border-radius: 0rpx 0rpx 0rpx 0rpx;
|
||||
border: 1rpx solid;
|
||||
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
|
||||
}
|
||||
.header-title-line-right{
|
||||
width: 214rpx;
|
||||
height: 0rpx;
|
||||
border-radius: 0rpx 0rpx 0rpx 0rpx;
|
||||
border: 1rpx solid;
|
||||
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
|
||||
}
|
||||
.close-btn {
|
||||
position: absolute;
|
||||
right: 0;
|
||||
top: -10px;
|
||||
}
|
||||
.close-btn > image {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
.target-options {
|
||||
width: 750rpx;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
margin-bottom: 38rpx;
|
||||
}
|
||||
.target-btn {
|
||||
width: 332rpx;
|
||||
height: 92rpx;
|
||||
text-align: center;
|
||||
border-radius: 10px;
|
||||
border: 2rpx solid #fff3;
|
||||
box-sizing: border-box;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.target-choosen {
|
||||
color: #fed847;
|
||||
border: 4rpx solid #fed847;
|
||||
}
|
||||
</style>
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, computed } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
isRed: {
|
||||
type: Boolean,
|
||||
@@ -10,7 +10,7 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: Number,
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
@@ -30,31 +30,35 @@ const getPos = (id) => {
|
||||
return sort * 40;
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
props.team.forEach((p, index) => {
|
||||
players.value[p.id] = { sort: index, ...p };
|
||||
const syncPlayers = () => {
|
||||
const nextPlayers = {};
|
||||
const shooterId = props.currentShooterId;
|
||||
const shooterIndex = props.team.findIndex(
|
||||
(p) => String(p?.id) === String(shooterId)
|
||||
);
|
||||
const nextTeam = [...props.team];
|
||||
|
||||
currentTeam.value = !!shooterId && shooterIndex >= 0;
|
||||
firstName.value = "";
|
||||
|
||||
if (currentTeam.value) {
|
||||
const target = nextTeam.splice(shooterIndex, 1)[0];
|
||||
if (target) {
|
||||
nextTeam.unshift(target);
|
||||
firstName.value = target.name || "";
|
||||
}
|
||||
}
|
||||
|
||||
nextTeam.forEach((p, index) => {
|
||||
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
|
||||
});
|
||||
});
|
||||
players.value = nextPlayers;
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.currentShooterId,
|
||||
(newVal) => {
|
||||
if (!newVal) return;
|
||||
const index = props.team.findIndex((p) => p.id === newVal);
|
||||
currentTeam.value = index >= 0;
|
||||
if (index >= 0) {
|
||||
const newPlayers = [...props.team];
|
||||
const target = newPlayers.splice(index, 1)[0];
|
||||
if (target) {
|
||||
newPlayers.unshift(target);
|
||||
firstName.value = target.name;
|
||||
newPlayers.forEach((p, index) => {
|
||||
players.value[p.id] = { sort: index, ...p };
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
[() => props.team, () => props.currentShooterId],
|
||||
syncPlayers,
|
||||
{ immediate: true, deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
@@ -70,7 +74,7 @@ watch(
|
||||
/>
|
||||
<view
|
||||
v-for="(item, index) in team"
|
||||
:key="index"
|
||||
:key="item.id || index"
|
||||
class="player"
|
||||
:style="{
|
||||
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
|
||||
@@ -5,7 +5,7 @@ import BowPower from "@/components/BowPower.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -19,12 +19,15 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
count: {
|
||||
type: Number,
|
||||
default: 15,
|
||||
},
|
||||
});
|
||||
const arrow = ref({});
|
||||
const distance = ref(0);
|
||||
const debugInfo = ref("");
|
||||
const showsimul = ref(false);
|
||||
const count = ref(15);
|
||||
const count = ref(props.count);
|
||||
const timer = ref(null);
|
||||
|
||||
const updateTimer = (value) => {
|
||||
@@ -32,10 +35,12 @@ const updateTimer = (value) => {
|
||||
};
|
||||
onMounted(() => {
|
||||
audioManager.play("请射箭测试距离");
|
||||
timer.value = setInterval(() => {
|
||||
if (count.value > 0) count.value -= 1;
|
||||
else clearInterval(timer.value);
|
||||
}, 1000);
|
||||
if (props.isBattle) {
|
||||
timer.value = setInterval(() => {
|
||||
count.value -= 1;
|
||||
if (count.value < 0) clearInterval(timer.value);
|
||||
}, 1000);
|
||||
}
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
@@ -43,18 +48,13 @@ onBeforeUnmount(() => {
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
arrow.value = msg.target;
|
||||
distance.value = Number((msg.target.dst / 100).toFixed(2));
|
||||
debugInfo.value = msg.target;
|
||||
audioManager.play("距离合格");
|
||||
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
|
||||
distance.value = Number((msg.target.dst / 100).toFixed(2));
|
||||
audioManager.play("距离不足");
|
||||
}
|
||||
});
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
|
||||
const simulShoot = async () => {
|
||||
@@ -112,11 +112,12 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../static/test-tip.png" mode="widthFix" />
|
||||
<view>
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
<view v-else> 进入中... </view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -19,6 +19,8 @@ const nextLvlPoints = ref(0);
|
||||
const containerWidth = computed(() =>
|
||||
props.showRank ? "72%" : "calc(100% - 15px)"
|
||||
);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
const toUserPage = () => {
|
||||
// 获取当前页面路径
|
||||
const pages = getCurrentPages();
|
||||
@@ -69,7 +71,18 @@ watch(
|
||||
/>
|
||||
<view class="user-details" @click="toUserPage">
|
||||
<view class="user-name">
|
||||
<text>{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
@@ -148,12 +161,13 @@ watch(
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.user-name > text:first-child {
|
||||
font-size: 13px;
|
||||
.user-name .member-nickname {
|
||||
max-width: 180rpx;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.user-name .member-nickname__text,
|
||||
.user-name .member-nickname__shine {
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.user-name-image {
|
||||
|
||||
+21
-5
@@ -30,13 +30,29 @@ export const MESSAGETYPES = {
|
||||
SomeoneIsReady: 4168086628,
|
||||
};
|
||||
|
||||
export const MESSAGETYPESV2 = {
|
||||
AboutToStart: 1,
|
||||
BattleStart: 2,
|
||||
ToSomeoneShoot: 3,
|
||||
ShootResult: 4,
|
||||
NewRound: 5,
|
||||
BattleEnd: 6,
|
||||
HalfRest: 7,
|
||||
TestDistance: 8,
|
||||
MatchSuccess: 9,
|
||||
InvalidShot: 10,
|
||||
};
|
||||
|
||||
export const topThreeColors = ["#FFD947", "#D2D2D2", "#FFA515"];
|
||||
|
||||
export const getMessageTypeName = (id) => {
|
||||
for (let key in MESSAGETYPES) {
|
||||
if (MESSAGETYPES[key] === id) return key;
|
||||
}
|
||||
return null;
|
||||
for (let key in MESSAGETYPESV2) {
|
||||
if (MESSAGETYPESV2[key] === id) return key;
|
||||
}
|
||||
return id;
|
||||
};
|
||||
|
||||
export const roundsName = {
|
||||
@@ -102,7 +118,7 @@ export const getBattleResultTips = (
|
||||
) => {
|
||||
const getRandomIndex = (len) => Math.floor(Math.random() * len);
|
||||
if (gameMode === 1) {
|
||||
if (mode === 1) {
|
||||
if (mode <= 3) {
|
||||
if (win) {
|
||||
const tests = [
|
||||
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fglywucyoh9zn.png",
|
||||
@@ -124,7 +140,7 @@ export const getBattleResultTips = (
|
||||
];
|
||||
return tests[getRandomIndex(3)];
|
||||
}
|
||||
} else if (mode === 2) {
|
||||
} else {
|
||||
if (rank <= 3) {
|
||||
const tests = [
|
||||
"好成绩!全国排位赛等着你!",
|
||||
@@ -136,7 +152,7 @@ export const getBattleResultTips = (
|
||||
}
|
||||
}
|
||||
} else if (gameMode === 2) {
|
||||
if (mode === 1) {
|
||||
if (mode <= 3) {
|
||||
if (win) {
|
||||
const tests = [
|
||||
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtb29jbdus4g.png",
|
||||
@@ -158,7 +174,7 @@ export const getBattleResultTips = (
|
||||
];
|
||||
return tests[getRandomIndex(3)];
|
||||
}
|
||||
} else if (mode === 2) {
|
||||
} else {
|
||||
if (score > 0) {
|
||||
const tests = [
|
||||
"王者一定属于你!",
|
||||
|
||||
+15
@@ -1,11 +1,26 @@
|
||||
import { createSSRApp } from 'vue'
|
||||
import { createPinia } from 'pinia'
|
||||
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
|
||||
import App from './App.vue'
|
||||
import audioManager from './audioManager'
|
||||
|
||||
export function createApp() {
|
||||
const app = createSSRApp(App)
|
||||
const pinia = createPinia()
|
||||
pinia.use(piniaPluginPersistedstate)
|
||||
app.use(pinia)
|
||||
|
||||
/**
|
||||
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
|
||||
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
|
||||
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
|
||||
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
|
||||
*/
|
||||
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
|
||||
audioManager.play(soundKey);
|
||||
if (typeof handler === 'function') handler();
|
||||
};
|
||||
|
||||
return {
|
||||
app
|
||||
}
|
||||
|
||||
+66
-64
@@ -1,68 +1,70 @@
|
||||
{
|
||||
"name": "shoot-miniprograms",
|
||||
"appid": "",
|
||||
"description": "",
|
||||
"versionName": "1.0.0",
|
||||
"versionCode": "100",
|
||||
"transformPx": false,
|
||||
"uniStatistics": {
|
||||
"enable": false
|
||||
},
|
||||
"app-plus": {
|
||||
"bounce": "none",
|
||||
"usingComponents": true,
|
||||
"nvueStyleCompiler": "uni-app",
|
||||
"compilerVersion": 3,
|
||||
"splashscreen": {
|
||||
"alwaysShowBeforeRender": true,
|
||||
"waiting": true,
|
||||
"autoclose": true,
|
||||
"delay": 0
|
||||
"name" : "shoot-miniprograms",
|
||||
"appid" : "__UNI__B03E251",
|
||||
"description" : "",
|
||||
"versionName" : "1.0.0",
|
||||
"versionCode" : "100",
|
||||
"transformPx" : false,
|
||||
"uniStatistics" : {
|
||||
"enable" : false
|
||||
},
|
||||
"modules": {},
|
||||
"distribute": {
|
||||
"android": {
|
||||
"permissions": [
|
||||
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
|
||||
"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
|
||||
"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
|
||||
"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
|
||||
"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.CAMERA\"/>",
|
||||
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
|
||||
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
|
||||
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
|
||||
"<uses-feature android:name=\"android.hardware.camera\"/>",
|
||||
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
|
||||
]
|
||||
},
|
||||
"ios": {},
|
||||
"sdkConfigs": {}
|
||||
"app-plus" : {
|
||||
"bounce" : "none",
|
||||
"usingComponents" : true,
|
||||
"nvueStyleCompiler" : "uni-app",
|
||||
"compilerVersion" : 3,
|
||||
"splashscreen" : {
|
||||
"alwaysShowBeforeRender" : true,
|
||||
"waiting" : true,
|
||||
"autoclose" : true,
|
||||
"delay" : 0
|
||||
},
|
||||
"modules" : {},
|
||||
"distribute" : {
|
||||
"android" : {
|
||||
"permissions" : [
|
||||
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
|
||||
"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
|
||||
"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
|
||||
"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
|
||||
"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.CAMERA\"/>",
|
||||
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
|
||||
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
|
||||
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
|
||||
"<uses-feature android:name=\"android.hardware.camera\"/>",
|
||||
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
|
||||
]
|
||||
},
|
||||
"ios" : {
|
||||
"dSYMs" : false
|
||||
},
|
||||
"sdkConfigs" : {}
|
||||
}
|
||||
},
|
||||
"h5" : {
|
||||
"darkmode" : true,
|
||||
"themeLocation" : "theme.json"
|
||||
},
|
||||
"quickapp" : {},
|
||||
"mp-weixin" : {
|
||||
"appid" : "wxa8f5989dcd45cc23",
|
||||
"setting" : {
|
||||
"urlCheck" : false,
|
||||
"minified" : true,
|
||||
"uglifyFileName" : true,
|
||||
"useCompilerModule" : true,
|
||||
"useIsolateContext" : true
|
||||
},
|
||||
"lazyCodeLoading" : "requiredComponents",
|
||||
"usingComponents" : true,
|
||||
"darkmode" : true,
|
||||
"themeLocation" : "theme.json",
|
||||
"permission" : {},
|
||||
"requiredPrivateInfos" : [ "getLocation", "chooseLocation" ]
|
||||
}
|
||||
},
|
||||
"h5": {
|
||||
"darkmode": true,
|
||||
"themeLocation": "theme.json"
|
||||
},
|
||||
"quickapp": {},
|
||||
"mp-weixin": {
|
||||
"appid": "wxa8f5989dcd45cc23",
|
||||
"setting": {
|
||||
"urlCheck": false,
|
||||
"minified": true,
|
||||
"uglifyFileName": true,
|
||||
"useCompilerModule": true,
|
||||
"useIsolateContext": true
|
||||
},
|
||||
"lazyCodeLoading": "requiredComponents",
|
||||
"usingComponents": true,
|
||||
"darkmode": true,
|
||||
"themeLocation": "theme.json",
|
||||
"permission": {},
|
||||
"requiredPrivateInfos": ["getLocation", "chooseLocation"]
|
||||
}
|
||||
}
|
||||
|
||||
+28
-19
@@ -30,11 +30,17 @@
|
||||
"navigationBarTitleText": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/battle-result"
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle"
|
||||
"path": "pages/friend-battle-result"
|
||||
},
|
||||
{
|
||||
"path": "pages/point-book-edit"
|
||||
@@ -63,18 +69,24 @@
|
||||
{
|
||||
"path": "pages/user"
|
||||
},
|
||||
{
|
||||
"path": "pages/orders"
|
||||
},
|
||||
{
|
||||
"path": "pages/order-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/be-vip"
|
||||
},
|
||||
{
|
||||
"path": "pages/grade-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/orders"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/order-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/be-vip"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/vip-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/agreement"
|
||||
},
|
||||
{
|
||||
"path": "pages/grade-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/rank-intro"
|
||||
},
|
||||
@@ -102,15 +114,12 @@
|
||||
{
|
||||
"path": "pages/rank-list"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-match"
|
||||
},
|
||||
{
|
||||
"path": "pages/match-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/team-bow-data"
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle/team-bow-data"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-bow-data"
|
||||
},
|
||||
|
||||
+70
-107
@@ -1,9 +1,9 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import { ref, computed, onMounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||
import { getGameAPI } from "@/apis";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import { topThreeColors, getBattleResultTips } from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
@@ -16,14 +16,10 @@ const ifWin = ref(false);
|
||||
const data = ref({});
|
||||
const totalPoints = ref(0);
|
||||
const rank = ref(0);
|
||||
const players = ref([]);
|
||||
|
||||
function exit() {
|
||||
const battleInfo = uni.getStorageSync("last-battle");
|
||||
if (battleInfo && battleInfo.roomId) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${battleInfo.roomId}`,
|
||||
});
|
||||
} else if (data.value.roomId) {
|
||||
if (data.value.roomId) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${data.value.roomId}`,
|
||||
});
|
||||
@@ -33,128 +29,95 @@ function exit() {
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
const myId = user.value.id;
|
||||
if (options.battleId) {
|
||||
const result = await getGameAPI(
|
||||
options.battleId || "BATTLE-1758270367040321900-868"
|
||||
const result = await getBattleAPI(options.battleId || "60049406950510592");
|
||||
data.value = result;
|
||||
if (result.winTeam) {
|
||||
ifWin.value = result.teams[result.winTeam].players.some(
|
||||
(p) => p.id === myId
|
||||
);
|
||||
data.value = {
|
||||
...result,
|
||||
battleMode: result.gameMode,
|
||||
};
|
||||
if (result.mode === 1) {
|
||||
data.value.redPlayers = Object.values(result.redPlayers);
|
||||
data.value.bluePlayers = Object.values(result.bluePlayers);
|
||||
if (result.redPlayers[myId]) {
|
||||
totalPoints.value = result.redPlayers[myId].totalScore;
|
||||
data.value.myTeam = result.redPlayers[myId].team;
|
||||
ifWin.value = result.winner === 0;
|
||||
}
|
||||
if (result.bluePlayers[myId]) {
|
||||
totalPoints.value = result.bluePlayers[myId].totalScore;
|
||||
data.value.myTeam = result.bluePlayers[myId].team;
|
||||
ifWin.value = result.winner === 1;
|
||||
}
|
||||
}
|
||||
if (result.mode === 2) {
|
||||
data.value.playerStats = result.players.map((p) => ({
|
||||
...p,
|
||||
id: p.playerId,
|
||||
}));
|
||||
const mine = result.players.find((p) => p.playerId === myId);
|
||||
if (mine) totalPoints.value = mine.totalScore;
|
||||
rank.value = result.players.findIndex((p) => p.playerId === myId) + 1;
|
||||
}
|
||||
} else {
|
||||
const battleInfo = uni.getStorageSync("last-battle");
|
||||
if (!battleInfo) return;
|
||||
data.value = {
|
||||
mvps: [],
|
||||
...battleInfo,
|
||||
};
|
||||
if (battleInfo.mode === 1) {
|
||||
battleInfo.playerStats.forEach((p) => {
|
||||
if (p.team === 1) data.value.bluePlayers = [p];
|
||||
if (p.team === 0) data.value.redPlayers = [p];
|
||||
if (p.mvp) data.value.mvps.push(p);
|
||||
});
|
||||
data.value.mvps.sort((a, b) => b.totalRings - a.totalRings);
|
||||
}
|
||||
rank.value = 0;
|
||||
const mine = battleInfo.playerStats.find((p, index) => {
|
||||
rank.value = index + 1;
|
||||
return p.id === myId;
|
||||
});
|
||||
if (mine) {
|
||||
data.value.myTeam = mine.team;
|
||||
totalPoints.value = mine.totalScore;
|
||||
if (battleInfo.mode === 1) {
|
||||
ifWin.value = mine.team === battleInfo.winner;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (data.value.mode === 1) {
|
||||
if (result.mode <= 3) {
|
||||
audioManager.play(ifWin.value ? "胜利" : "失败");
|
||||
} else if (data.value.mode === 2) {
|
||||
if (data.value.battleMode === 1) {
|
||||
if (rank.value <= data.value.playerStats.length * 0.3) {
|
||||
audioManager.play("胜利");
|
||||
}
|
||||
} else if (data.value.battleMode === 2) {
|
||||
if (totalPoints.value > 0) {
|
||||
audioManager.play("胜利");
|
||||
} else if (totalPoints.value < 0) {
|
||||
audioManager.play("失败");
|
||||
} else {
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
const p = plist.find((p) => p.id === item.userId);
|
||||
if (p.id === user.value.id) {
|
||||
totalPoints.value = p.score;
|
||||
rank.value = index + 1;
|
||||
}
|
||||
return {
|
||||
...item,
|
||||
rank: index + 1,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
};
|
||||
});
|
||||
if (rank.value <= players.value * 0.3) {
|
||||
audioManager.play("胜利");
|
||||
} else {
|
||||
audioManager.play("胜利");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const myTeam = computed(() => {
|
||||
const teams = data.value.teams;
|
||||
if (teams && teams.length) {
|
||||
if (teams[1].players.some((p) => p.id === user.value.id)) return 1;
|
||||
}
|
||||
return 2;
|
||||
});
|
||||
|
||||
const checkBowData = () => {
|
||||
uni.navigateTo({
|
||||
url: `/pages/match-detail?id=${data.value.id}`,
|
||||
url: `/pages/match-detail?battleId=${data.value.matchId}`,
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<block v-if="data.mode === 1">
|
||||
<block v-if="data.mode <= 3">
|
||||
<view class="header-team" :style="{ marginTop: '25%' }">
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
<view class="header-solo" v-if="data.teamSize === 2">
|
||||
<view class="header-solo" v-if="data.mode === 1">
|
||||
<text
|
||||
:style="{
|
||||
background:
|
||||
data.winner === 1
|
||||
data.winTeam === 1
|
||||
? 'linear-gradient(270deg, #3597ff 0%, rgba(0,0,0,0) 100%);'
|
||||
: 'linear-gradient(270deg, #fd4444 0%, rgba(0, 0, 0, 0) 100%)',
|
||||
}"
|
||||
>{{ data.winner === 1 ? "蓝队" : "红队" }}获胜</text
|
||||
>{{ data.winTeam === 1 ? "蓝队" : "红队" }}获胜</text
|
||||
>
|
||||
<Avatar
|
||||
:size="32"
|
||||
:src="
|
||||
data.winner === 1
|
||||
? data.bluePlayers[0].avatar
|
||||
: data.redPlayers[0].avatar
|
||||
data.winTeam === 1
|
||||
? data.teams[1].players[0].avatar
|
||||
: data.teams[2].players[0].avatar
|
||||
"
|
||||
:borderColor="data.winner === 1 ? '#5FADFF' : '#FF5656'"
|
||||
:borderColor="data.winTeam === 1 ? '#5FADFF' : '#FF5656'"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<view class="header-mvp" v-if="data.teamSize !== 2">
|
||||
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
|
||||
<image
|
||||
:src="`../static/${data.winner === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
:src="`../static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
:style="{
|
||||
transform: `translateY(50px) rotate(-${5 + data.mvps.length}deg)`,
|
||||
transform: `translateY(50px) rotate(-${
|
||||
5 + (data.mvp || []).length
|
||||
}deg)`,
|
||||
}"
|
||||
>
|
||||
<view v-if="data.mvps && data.mvps[0].totalRings">
|
||||
<view v-if="data.mvp && data.mvp.totalRings">
|
||||
<image src="../static/title-mvp.png" mode="widthFix" />
|
||||
<text
|
||||
>斩获<text
|
||||
@@ -164,22 +127,22 @@ const checkBowData = () => {
|
||||
margin: '0 3px',
|
||||
fontWeight: '600',
|
||||
}"
|
||||
>{{ data.mvps[0].totalRings }}</text
|
||||
>{{ data.mvp.totalRings }}</text
|
||||
>环</text
|
||||
>
|
||||
</view>
|
||||
<view v-if="data.mvps && data.mvps.length">
|
||||
<view v-for="(player, index) in data.mvps" :key="index">
|
||||
<view v-if="data.mvp && data.mvp.length">
|
||||
<view v-for="(player, index) in data.mvp" :key="index">
|
||||
<view class="team-avatar">
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:size="40"
|
||||
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
/>
|
||||
<text
|
||||
v-if="player.id === user.id"
|
||||
:style="{
|
||||
backgroundColor: data.myTeam === 1 ? '#5fadff' : '#ff6060',
|
||||
backgroundColor: myTeam === 1 ? '#5fadff' : '#ff6060',
|
||||
}"
|
||||
>自己</text
|
||||
>
|
||||
@@ -198,7 +161,7 @@ const checkBowData = () => {
|
||||
/>
|
||||
<image
|
||||
:src="
|
||||
getBattleResultTips(data.battleMode, data.mode, {
|
||||
getBattleResultTips(data.way, data.mode, {
|
||||
win: ifWin,
|
||||
})
|
||||
"
|
||||
@@ -207,7 +170,7 @@ const checkBowData = () => {
|
||||
/>
|
||||
</view>
|
||||
</block>
|
||||
<block v-if="data.mode === 2">
|
||||
<block v-else>
|
||||
<view class="header-melee">
|
||||
<view />
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
@@ -216,11 +179,11 @@ const checkBowData = () => {
|
||||
<view
|
||||
class="players"
|
||||
:style="{
|
||||
height: `${Math.max(data.playerStats.length > 5 ? '330' : '300')}px`,
|
||||
height: `${Math.max(players.length > 5 ? '330' : '300')}px`,
|
||||
}"
|
||||
>
|
||||
<view
|
||||
v-for="(player, index) in data.playerStats"
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
border: player.id === user.id ? '1px solid #B04630' : 'none',
|
||||
@@ -275,7 +238,7 @@ const checkBowData = () => {
|
||||
<text>{{ getLvlName(player.rank_lvl) }}</text>
|
||||
</view>
|
||||
<text
|
||||
><text :style="{ color: '#fff' }">{{ player.totalRings }}</text>
|
||||
><text :style="{ color: '#fff' }">{{ player.totalRing }}</text>
|
||||
环</text
|
||||
>
|
||||
</view>
|
||||
@@ -283,36 +246,36 @@ const checkBowData = () => {
|
||||
</block>
|
||||
<view
|
||||
class="battle-e"
|
||||
:style="{ marginTop: data.mode === 2 ? '20px' : '20vw' }"
|
||||
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
|
||||
>
|
||||
<image src="../static/row-yellow-bg.png" mode="widthFix" />
|
||||
<view class="team-avatar">
|
||||
<Avatar
|
||||
:src="user.avatar"
|
||||
:size="40"
|
||||
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
|
||||
/>
|
||||
<text
|
||||
:style="{ backgroundColor: '#5fadff' }"
|
||||
v-if="data.mode === 1 && data.myTeam === 1"
|
||||
v-if="data.mode <= 3 && myTeam === 1"
|
||||
>蓝队</text
|
||||
>
|
||||
<text
|
||||
:style="{ backgroundColor: '#ff6060' }"
|
||||
v-if="data.mode === 1 && data.myTeam === 0"
|
||||
v-if="data.mode <= 3 && myTeam === 2"
|
||||
>红队</text
|
||||
>
|
||||
</view>
|
||||
<text v-if="data.battleMode === 1">
|
||||
<text v-if="data.way === 1">
|
||||
你的经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
|
||||
</text>
|
||||
<text v-if="data.battleMode === 2">
|
||||
<text v-if="data.way === 2">
|
||||
你的积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-if="data.mode === 2" class="description">
|
||||
<text v-if="data.mode > 3" class="description">
|
||||
{{
|
||||
getBattleResultTips(data.battleMode, data.mode, {
|
||||
getBattleResultTips(data.way, data.mode, {
|
||||
win: ifWin,
|
||||
score: totalPoints,
|
||||
rank,
|
||||
|
||||
+495
-310
File diff suppressed because it is too large
Load Diff
@@ -1,258 +0,0 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import UserHeader from "@/components/UserHeader.vue";
|
||||
import { createOrderAPI, getHomeData, getVIPDescAPI } from "@/apis";
|
||||
import { formatTimestamp } from "@/util";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, config } = storeToRefs(store);
|
||||
const { updateUser } = store;
|
||||
|
||||
const selectedVIP = ref(0);
|
||||
const showModal = ref(false);
|
||||
const lastDate = ref(user.value.expiredAt);
|
||||
const refreshing = ref(false);
|
||||
const timer = ref(null);
|
||||
const richContent = ref("");
|
||||
|
||||
const onPay = async () => {
|
||||
if (!user.value.id) {
|
||||
showModal.value = true;
|
||||
} else if (config.value.vipMenus[selectedVIP.value]) {
|
||||
if (config.value.vipMenus[selectedVIP.value].id) {
|
||||
const result = await createOrderAPI(
|
||||
config.value.vipMenus[selectedVIP.value].id
|
||||
);
|
||||
if (!result.pay) return;
|
||||
const params = result.pay.order.jsApi.params;
|
||||
if (params) {
|
||||
wx.requestPayment({
|
||||
timeStamp: params.timeStamp, // 时间戳
|
||||
nonceStr: params.nonceStr, // 随机字符串
|
||||
package: params.package, // 统一下单接口返回的 prepay_id 参数值,格式:prepay_id=***
|
||||
paySign: params.paySign, // 签名
|
||||
signType: "RSA", // 签名类型,默认为RSA
|
||||
async success(res) {
|
||||
uni.showToast({
|
||||
title: "支付成功",
|
||||
icon: "none",
|
||||
});
|
||||
timer.value = setInterval(async () => {
|
||||
refreshing.value = true;
|
||||
const result = await getHomeData();
|
||||
if (result.user.expiredAt > lastDate.value) {
|
||||
refreshing.value = false;
|
||||
if (result.user) updateUser(result.user);
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
}, 1000);
|
||||
},
|
||||
fail(res) {
|
||||
console.log("pay error", res);
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const result = await getVIPDescAPI();
|
||||
richContent.value = result.describe;
|
||||
});
|
||||
|
||||
const toOrderPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/orders",
|
||||
});
|
||||
};
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="会员说明">
|
||||
<view v-if="user.id" class="header">
|
||||
<view>
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<block v-if="refreshing">
|
||||
<image
|
||||
src="../static/btn-loading.png"
|
||||
mode="widthFix"
|
||||
class="loading"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<text v-if="user.expiredAt">
|
||||
{{ formatTimestamp(user.expiredAt) }} 到期
|
||||
</text>
|
||||
</block>
|
||||
</view>
|
||||
<view
|
||||
class="container"
|
||||
:style="{ height: !user.id ? 'calc(100% - 10px)' : 'calc(100% - 62px)' }"
|
||||
>
|
||||
<view class="content vip-content">
|
||||
<view class="title-bar">
|
||||
<view />
|
||||
<text>VIP 介绍</text>
|
||||
</view>
|
||||
<view :style="{ marginTop: '10rpx' }">
|
||||
<rich-text :nodes="richContent" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="content">
|
||||
<view class="title-bar">
|
||||
<view />
|
||||
<text>会员续费</text>
|
||||
</view>
|
||||
<view class="vip-items">
|
||||
<view
|
||||
v-for="(item, index) in config.vipMenus || []"
|
||||
:key="index"
|
||||
:style="{
|
||||
color: selectedVIP === index ? '#fff' : '#333333',
|
||||
borderColor: selectedVIP === index ? '#FF7D57' : '#eee',
|
||||
background:
|
||||
selectedVIP === index
|
||||
? '#FF7D57'
|
||||
: 'linear-gradient(180deg, #fbfbfb 0%, #f5f5f5 100%)',
|
||||
}"
|
||||
@click="() => (selectedVIP = index)"
|
||||
>
|
||||
{{ item.name }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="onPay">支付</SButton>
|
||||
<view class="my-orders" v-if="user.id">
|
||||
<view @click="toOrderPage">
|
||||
<text>我的订单</text>
|
||||
<image src="../static/enter-arrow-blue.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)" />
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.header {
|
||||
width: calc(100% - 30px);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
color: #fff;
|
||||
padding: 15px;
|
||||
padding-top: 0;
|
||||
font-size: 14px;
|
||||
}
|
||||
.header > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.header > view > text {
|
||||
margin-left: 10px;
|
||||
max-width: 120px;
|
||||
text-align: left;
|
||||
}
|
||||
.header > view > image {
|
||||
margin-left: 5px;
|
||||
width: 20px;
|
||||
}
|
||||
.header > text:nth-child(2) {
|
||||
color: #fed847;
|
||||
}
|
||||
.container {
|
||||
width: 100%;
|
||||
background-color: #f5f5f5;
|
||||
padding-top: 10px;
|
||||
}
|
||||
.content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
background-color: #fff;
|
||||
padding: 15px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.title-bar {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #000;
|
||||
}
|
||||
.title-bar > view:first-child {
|
||||
width: 5px;
|
||||
height: 15px;
|
||||
border-radius: 10px;
|
||||
background-color: #fed847;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.content > view:nth-child(2) {
|
||||
font-size: 14px;
|
||||
color: #333;
|
||||
}
|
||||
.vip-items {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 23.5%);
|
||||
padding: 10px;
|
||||
row-gap: 5%;
|
||||
column-gap: 2%;
|
||||
}
|
||||
.vip-items > view {
|
||||
border: 1px solid #eee;
|
||||
padding: 12px 0;
|
||||
border-radius: 10px;
|
||||
text-align: center;
|
||||
font-size: 27rpx;
|
||||
}
|
||||
.vip-content {
|
||||
max-height: 62%;
|
||||
}
|
||||
.vip-content > view:nth-child(2) {
|
||||
overflow: auto;
|
||||
}
|
||||
.vip-content > view:nth-child(2)::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
.my-orders {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
color: #39a8ff;
|
||||
margin-top: 10px;
|
||||
font-size: 13px;
|
||||
}
|
||||
.my-orders > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.my-orders > view > image {
|
||||
width: 15px;
|
||||
}
|
||||
.loading {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
margin-left: 10px;
|
||||
transition: all 0.3s ease;
|
||||
background-blend-mode: darken;
|
||||
animation: rotate 2s linear infinite;
|
||||
}
|
||||
</style>
|
||||
+10
-10
@@ -5,15 +5,15 @@ import SButton from "@/components/SButton.vue";
|
||||
import { capsuleHeight } from "@/util";
|
||||
|
||||
const images = [
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmf6yitekatwe.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmi475gqdtrvx.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmgy8ej5wuap5.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmg6y7nveaadv.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlqg9zxastyn3.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlfr041aedqmb.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlpnlyxndnor5.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmg68a8mezgzx.jpg",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-10-14/ddht51a3hiyw7ueli4.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_01.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_02.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_03.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_04.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_05.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_06.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_07.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_08.jpg",
|
||||
"https://static.shelingxingqiu.com/mall/images/mall_09.jpg",
|
||||
];
|
||||
|
||||
const addBg = ref(false);
|
||||
@@ -33,7 +33,7 @@ const onScrollView = (e) => {
|
||||
>
|
||||
<image
|
||||
:style="{ opacity: addBg ? 1 : 0 }"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<navigator open-type="navigateBack">
|
||||
|
||||
+200
-67
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Swiper from "@/components/Swiper.vue";
|
||||
@@ -13,10 +13,17 @@ import BowPower from "@/components/BowPower.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { createPractiseAPI, getPractiseAPI } from "@/apis";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
laserAimAPI,
|
||||
laserCloseAPI,
|
||||
} from "@/apis";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -27,6 +34,7 @@ const total = 12;
|
||||
const stepButtonTexts = [
|
||||
"开始",
|
||||
"进入下一个任务",
|
||||
"我已校准",
|
||||
"进入下一个任务",
|
||||
"我准备好了,开始",
|
||||
"",
|
||||
@@ -38,22 +46,59 @@ const practiseResult = ref({});
|
||||
const btnDisabled = ref(false);
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const laserActive = ref(false);
|
||||
const guideSwiperIndex = ref(0);
|
||||
|
||||
const guideImages = [
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68bs7z5elwvw7.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68qmi7grgreen.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68hgrw1ip4wae.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x684x8zmfrmbla.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x67sding7fodnk.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68mpug7cac4yt.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68my783mlmgxv.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68p48ylzirtb0.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/target.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wtkcvaxxv0s8.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wry5tw7ltmxr.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wu3kcdrwzwpd.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
|
||||
];
|
||||
|
||||
const calibrationGuides = [
|
||||
{
|
||||
title: "箭头面向靶子",
|
||||
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
|
||||
},
|
||||
{
|
||||
title: "摆出拉弓姿势",
|
||||
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5b7ljrhx3o.png",
|
||||
},
|
||||
{
|
||||
title: "调整瞄准器",
|
||||
src: "https://static.shelingxingqiu.com/attachment/2025-10-29/dduexjgrcxf9wjaiv4.png",
|
||||
},
|
||||
];
|
||||
|
||||
const onSwiperIndexChange = (index) => {
|
||||
if (index + 1 === guideImages.length) {
|
||||
showGuide.value = true;
|
||||
}
|
||||
guideSwiperIndex.value = index;
|
||||
showGuide.value = index + 1 === guideImages.length;
|
||||
};
|
||||
|
||||
const isGuideLastImage = computed(
|
||||
() => guideSwiperIndex.value + 1 === guideImages.length
|
||||
);
|
||||
|
||||
const currentStepButtonText = computed(() => {
|
||||
if (step.value === 1 && isGuideLastImage.value) return "去校准智能弓";
|
||||
return stepButtonTexts[step.value];
|
||||
});
|
||||
|
||||
const openCalibrationLaser = async () => {
|
||||
if (laserActive.value) return;
|
||||
await laserAimAPI();
|
||||
laserActive.value = true;
|
||||
};
|
||||
|
||||
const closeCalibrationLaser = async () => {
|
||||
if (!laserActive.value) return;
|
||||
await laserCloseAPI();
|
||||
laserActive.value = false;
|
||||
};
|
||||
|
||||
const createPractise = async (arrows) => {
|
||||
@@ -62,24 +107,35 @@ const createPractise = async (arrows) => {
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
start.value = false;
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
if (step.value === 2 && msg.target.dst / 100 >= 5) {
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
} else if (scores.value.length < total) {
|
||||
scores.value.push(msg.target);
|
||||
}
|
||||
if (scores.value.length === total) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
});
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
scores.value = msg.details;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||
if (msg.shootData.distance / 100 >= 5) {
|
||||
audioManager.play("距离合格");
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
} else audioManager.play("距离不足");
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
// if (step.value === 2 && msg.target.dst / 100 >= 5) {
|
||||
// btnDisabled.value = false;
|
||||
// showGuide.value = true;
|
||||
// } else if (scores.value.length < total) {
|
||||
// scores.value.push(msg.target);
|
||||
// }
|
||||
// if (scores.value.length === total) {
|
||||
// setTimeout(onOver, 1500);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
}
|
||||
|
||||
const onClickShare = debounce(async () => {
|
||||
@@ -95,72 +151,89 @@ onMounted(() => {
|
||||
uni.$on("share-image", onClickShare);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onBeforeUnmount(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
await closeCalibrationLaser();
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
|
||||
const nextStep = async () => {
|
||||
if (step.value === 0) {
|
||||
step.value = 1;
|
||||
title.value = "-凹造型";
|
||||
title.value = "-箭前准备";
|
||||
} else if (step.value === 1) {
|
||||
if (!isGuideLastImage.value) {
|
||||
guideSwiperIndex.value += 1;
|
||||
showGuide.value = guideSwiperIndex.value + 1 === guideImages.length;
|
||||
return;
|
||||
}
|
||||
showGuide.value = false;
|
||||
step.value = 2;
|
||||
// title.value = "-校准智能弓";
|
||||
await openCalibrationLaser();
|
||||
} else if (step.value === 2) {
|
||||
await closeCalibrationLaser();
|
||||
showGuide.value = false;
|
||||
btnDisabled.value = true;
|
||||
step.value = 2;
|
||||
title.value = "-感知距离";
|
||||
} else if (step.value === 2) {
|
||||
showGuide.value = false;
|
||||
step.value = 3;
|
||||
title.value = "-小试牛刀";
|
||||
title.value = "-感知距离";
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
} else if (step.value === 3) {
|
||||
title.value = "小试牛刀";
|
||||
await createPractise(total);
|
||||
scores.value = [];
|
||||
showGuide.value = false;
|
||||
step.value = 4;
|
||||
title.value = "-小试牛刀";
|
||||
} else if (step.value === 4) {
|
||||
title.value = "小试牛刀";
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
step.value = 5;
|
||||
start.value = true;
|
||||
setTimeout(() => {
|
||||
uni.$emit("play-sound", "请开始射击");
|
||||
}, 300);
|
||||
} else if (step.value === 5) {
|
||||
} else if (step.value === 6) {
|
||||
uni.navigateBack({
|
||||
delta: 1,
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const onClose = () => {
|
||||
const validArrows = (practiseResult.value.arrows || []).filter(
|
||||
const onClose = async () => {
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
if (validArrows.length === total) {
|
||||
setTimeout(() => {
|
||||
practiseResult.value = {};
|
||||
showGuide.value = false;
|
||||
step.value = 5;
|
||||
step.value = 6;
|
||||
}, 500);
|
||||
} else {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
step.value = 3;
|
||||
step.value = 4;
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :bgType="1" :title="title" :showBottom="step !== 4">
|
||||
<Container :bgType="1" :title="title" :showBottom="step !== 5">
|
||||
<view class="container">
|
||||
<Guide
|
||||
v-if="step !== 4"
|
||||
v-if="step !== 5"
|
||||
:type="
|
||||
step === 2
|
||||
step === 3
|
||||
? 2
|
||||
: step === 5 || (step === 0 && user.nickName.length > 6)
|
||||
: step === 6 || (step === 0 && user.nickName.length > 6)
|
||||
? 1
|
||||
: 0
|
||||
"
|
||||
@@ -176,25 +249,28 @@ const onClose = () => {
|
||||
,这是新人必刷小任务,0基础小白也能快速掌握弓箭技巧和游戏规则哦~:)
|
||||
</text>
|
||||
<text v-if="step === 1" :style="{ fontSize: '28rpx' }"
|
||||
>这是我们人帅技高的高教练。首先,请按教练示范,尝试自己去做这些动作和手势吧。</text
|
||||
>这位就是人帅技高的高教练!接下来请跟随教练指引,做好射箭前期准备。</text
|
||||
>
|
||||
<text v-if="step === 2" :style="{ fontSize: '28rpx' }"
|
||||
>请按下方步骤完成智能弓校准,让瞄准器和靶子保持对齐。</text
|
||||
>
|
||||
<view
|
||||
class="guide-tips"
|
||||
:style="{ marginTop: '8rpx' }"
|
||||
v-if="step === 2"
|
||||
v-if="step === 3"
|
||||
>
|
||||
<text>你知道5米射程有多远吗?</text>
|
||||
<text>
|
||||
在我们的排位赛中,射程小于5米的成绩无效、哦!建议平时练习距离至少5米。现在,来边射箭边调整你的站位点吧!
|
||||
</text>
|
||||
</view>
|
||||
<view class="guide-tips" v-if="step === 3">
|
||||
<view class="guide-tips" v-if="step === 4">
|
||||
<text>一切准备就绪</text>
|
||||
<text :style="{ fontSize: '28rpx' }"
|
||||
>试着完成一个真正的弓箭手任务吧!</text
|
||||
>
|
||||
</view>
|
||||
<view class="guide-tips" v-if="step === 5">
|
||||
<view class="guide-tips" v-if="step === 6">
|
||||
<text>新手试炼场通关啦,优秀!</text>
|
||||
<text :style="{ fontSize: '28rpx' }"
|
||||
>反曲弓运动基本知识和射灵世界系统规则你已Get,是不是挺容易呀:)</text
|
||||
@@ -211,47 +287,65 @@ const onClose = () => {
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png"
|
||||
class="try-tip"
|
||||
mode="widthFix"
|
||||
v-if="step === 3"
|
||||
v-if="step === 4"
|
||||
/>
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png"
|
||||
class="try-tip"
|
||||
mode="widthFix"
|
||||
v-if="step === 5"
|
||||
v-if="step === 6"
|
||||
/>
|
||||
<view style="height: 570px" v-if="step === 1">
|
||||
<Swiper :onChange="onSwiperIndexChange" :data="guideImages" />
|
||||
<Swiper
|
||||
:current="guideSwiperIndex"
|
||||
:onChange="onSwiperIndexChange"
|
||||
:data="guideImages"
|
||||
/>
|
||||
</view>
|
||||
<ShootProgress v-if="step === 4" tips="请开始连续射箭" :start="start" />
|
||||
<TestDistance v-if="step === 2" :guide="false" />
|
||||
<view class="calibration-container" v-if="step === 2">
|
||||
<view
|
||||
v-for="(guide, index) in calibrationGuides"
|
||||
:key="guide.title"
|
||||
class="calibration-guide"
|
||||
>
|
||||
<view>
|
||||
<text>{{ index + 1 }}</text>
|
||||
<text>{{ guide.title }}</text>
|
||||
</view>
|
||||
<image :src="guide.src" mode="widthFix" />
|
||||
</view>
|
||||
<text>请完成以上步骤校准智能弓</text>
|
||||
</view>
|
||||
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
|
||||
<TestDistance v-if="step === 3" :guide="false" />
|
||||
<view
|
||||
class="user-row"
|
||||
v-if="step === 4"
|
||||
:style="{ marginBottom: step === 2 ? '40px' : '0' }"
|
||||
v-if="step === 5"
|
||||
:style="{ marginBottom: '0' }"
|
||||
>
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="step === 4"
|
||||
:currentRound="step === 4 ? scores.length : 0"
|
||||
:totalRound="step === 4 ? total : 0"
|
||||
v-if="step === 5"
|
||||
:currentRound="step === 5 ? scores.length : 0"
|
||||
:totalRound="step === 5 ? total : 0"
|
||||
:scores="scores"
|
||||
/>
|
||||
<ScorePanel
|
||||
v-if="step === 4"
|
||||
v-if="step === 5"
|
||||
:total="total"
|
||||
:rowCount="6"
|
||||
:scores="scores.map((s) => s.ring)"
|
||||
:arrows="scores"
|
||||
/>
|
||||
<ScoreResult
|
||||
v-if="practiseResult.arrows"
|
||||
v-if="practiseResult.details"
|
||||
:rowCount="6"
|
||||
:total="total"
|
||||
:onClose="onClose"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.arrows.filter(
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
@@ -267,7 +361,7 @@ const onClose = () => {
|
||||
step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了"
|
||||
}}</text>
|
||||
</BubbleTip>
|
||||
{{ stepButtonTexts[step] }}
|
||||
{{ currentStepButtonText }}
|
||||
</SButton>
|
||||
</template>
|
||||
</Container>
|
||||
@@ -281,4 +375,43 @@ const onClose = () => {
|
||||
width: calc(100% - 20px);
|
||||
margin: 0 10px;
|
||||
}
|
||||
.calibration-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.calibration-guide {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
font-size: 26rpx;
|
||||
color: #ffffff;
|
||||
margin-bottom: 15rpx;
|
||||
}
|
||||
.calibration-guide > view {
|
||||
width: 100%;
|
||||
margin: 25rpx 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.calibration-guide > view > text:first-child {
|
||||
font-size: 24rpx;
|
||||
background: #e89024;
|
||||
border-radius: 50%;
|
||||
width: 32rpx;
|
||||
height: 32rpx;
|
||||
line-height: 32rpx;
|
||||
display: block;
|
||||
text-align: center;
|
||||
margin-right: 15rpx;
|
||||
}
|
||||
.calibration-guide > image {
|
||||
width: 630rpx;
|
||||
height: 250rpx;
|
||||
}
|
||||
.calibration-container > text {
|
||||
font-size: 24rpx;
|
||||
color: #fff9;
|
||||
margin: 30rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+151
-74
@@ -1,8 +1,8 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import GuideTwo from "@/components/GuideTwo.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
@@ -23,8 +23,12 @@ const warnning = ref("");
|
||||
const roomNumber = ref("");
|
||||
const data = ref({});
|
||||
const roomID = ref("");
|
||||
const loading = ref(false);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
|
||||
const enterRoom = debounce(async (number) => {
|
||||
if (loading.value) return;
|
||||
if (!canEenter(user.value, device.value, online.value)) return;
|
||||
if (game.value.inBattle) {
|
||||
uni.$showHint(1);
|
||||
@@ -33,27 +37,32 @@ const enterRoom = debounce(async (number) => {
|
||||
if (!number) {
|
||||
warnning.value = "请输入房间号";
|
||||
showModal.value = true;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
const room = await getRoomAPI(number);
|
||||
if (room.number) {
|
||||
const alreadyIn = room.members.find(
|
||||
(item) => item.userInfo.id === user.value.id
|
||||
);
|
||||
if (!alreadyIn) {
|
||||
const result = await joinRoomAPI(number);
|
||||
if (result.full) {
|
||||
warnning.value = "房间已满员";
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + number,
|
||||
});
|
||||
} else {
|
||||
if (!room.number) {
|
||||
warnning.value = room.started ? "该房间对战已开始,无法加入" : "查无此房";
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
const alreadyIn = room.members.find(
|
||||
(item) => item.userInfo.id === user.value.id
|
||||
);
|
||||
if (!alreadyIn) {
|
||||
const result = await joinRoomAPI(number);
|
||||
if (result.full) {
|
||||
warnning.value = "房间已满员";
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
loading.value = true;
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + number,
|
||||
});
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
const onCreateRoom = async () => {
|
||||
@@ -65,6 +74,13 @@ const onSignin = () => {
|
||||
if (roomID.value && user.value.id) enterRoom(roomID.value);
|
||||
showSignin.value = false;
|
||||
};
|
||||
|
||||
/** 跳转到我的战绩页面,默认展示「好友约战」tab */
|
||||
const goMyRecord = () => {
|
||||
uni.navigateTo({
|
||||
url: '/pages/my-growth?tab=1',
|
||||
});
|
||||
};
|
||||
onShow(async () => {
|
||||
if (user.value.id) {
|
||||
const result = await getBattleDataAPI();
|
||||
@@ -83,16 +99,28 @@ onLoad(async (options) => {
|
||||
<template>
|
||||
<Container title="好友约战" :showBackToGame="true">
|
||||
<view :style="{ width: '100%', height: '100%' }">
|
||||
<Guide>
|
||||
<GuideTwo>
|
||||
<view class="guide-tips">
|
||||
<text>约上朋友开几局,欢乐多,不寂寞</text>
|
||||
<text>一起练升级更快,早日加入全国排位赛!</text>
|
||||
<text class="guide-tips__main">约上朋友开几局,欢乐多,不寂寞</text>
|
||||
<text class="guide-tips__sub">一起练升级更快,早日加入全国排位赛!</text>
|
||||
</view>
|
||||
</Guide>
|
||||
</GuideTwo>
|
||||
<view class="my-data">
|
||||
<view>
|
||||
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<text class="my-record-btn" @click="goMyRecord">我的战绩</text>
|
||||
</view>
|
||||
<view>
|
||||
<view>
|
||||
@@ -112,16 +140,9 @@ onLoad(async (options) => {
|
||||
<view>
|
||||
<view class="stars">
|
||||
<block v-for="i in 5" :key="i">
|
||||
<image
|
||||
v-if="data.totalWinningRate >= i * 0.2"
|
||||
src="../static/star-full.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-else-if="data.totalWinningRate >= (i - 1) * 0.2 + 0.1"
|
||||
src="../static/star-half.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image v-if="data.totalWinningRate >= i * 0.2" src="../static/star-full.png" mode="widthFix" />
|
||||
<image v-else-if="data.totalWinningRate >= (i - 1) * 0.2 + 0.1" src="../static/star-half.png"
|
||||
mode="widthFix" />
|
||||
<image v-else src="../static/star-empty.png" mode="widthFix" />
|
||||
</block>
|
||||
</view>
|
||||
@@ -132,19 +153,12 @@ onLoad(async (options) => {
|
||||
<view class="founded-room">
|
||||
<image src="../static/founded-room.png" mode="widthFix" />
|
||||
<view>
|
||||
<input
|
||||
placeholder="输入房间号"
|
||||
v-model="roomNumber"
|
||||
placeholder-style="color: #ccc"
|
||||
/>
|
||||
<view @click="enterRoom(roomNumber)">进入房间</view>
|
||||
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
|
||||
<view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="create-room">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
|
||||
<image src="../static/room-notfound-title.png" mode="widthFix" />
|
||||
<view>
|
||||
<image :src="user.avatar" mode="widthFix" />
|
||||
@@ -154,20 +168,20 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<SButton width="80%" :rounded="30" :onClick="onCreateRoom">
|
||||
<view class="pp-text">
|
||||
<!-- 今日约战次数:2/2 -->
|
||||
</view>
|
||||
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
|
||||
创建约战房
|
||||
</SButton>
|
||||
</view>
|
||||
</view>
|
||||
<SModal
|
||||
:show="showModal"
|
||||
:onClose="() => (showModal = false)"
|
||||
height="520rpx"
|
||||
>
|
||||
<SModal :show="showModal" :onClose="() => (showModal = false)" height="716rpx">
|
||||
<view v-if="warnning" class="warnning">
|
||||
{{ warnning }}
|
||||
</view>
|
||||
<CreateRoom v-if="!warnning" :onConfirm="() => (showModal = false)" />
|
||||
<!-- showModal 关闭时立即销毁组件,重开时重建,确保选项重置为 0 -->
|
||||
<CreateRoom v-if="!warnning && showModal" :onConfirm="() => (showModal = false)" />
|
||||
</SModal>
|
||||
<Signin :show="showSignin" :onClose="onSignin" />
|
||||
</view>
|
||||
@@ -175,6 +189,24 @@ onLoad(async (options) => {
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.guide-tips {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding-left: 112rpx;
|
||||
width: 100%;
|
||||
}
|
||||
.guide-tips__main {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: rgba(255, 217, 71, 0.8);
|
||||
}
|
||||
.guide-tips__sub {
|
||||
font-weight: 400;
|
||||
font-size: 22rpx;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
|
||||
.founded-room {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -185,10 +217,12 @@ onLoad(async (options) => {
|
||||
border-radius: 10px;
|
||||
padding: 15px;
|
||||
}
|
||||
.founded-room > image {
|
||||
|
||||
.founded-room>image {
|
||||
width: 16vw;
|
||||
}
|
||||
.founded-room > view {
|
||||
|
||||
.founded-room>view {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
@@ -198,14 +232,16 @@ onLoad(async (options) => {
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
.founded-room > view > input {
|
||||
|
||||
.founded-room>view>input {
|
||||
width: 70%;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
height: 40px;
|
||||
color: #000;
|
||||
}
|
||||
.founded-room > view > view {
|
||||
|
||||
.founded-room>view>view {
|
||||
background-color: #fed847;
|
||||
width: 30%;
|
||||
line-height: 40px;
|
||||
@@ -216,38 +252,45 @@ onLoad(async (options) => {
|
||||
color: #000;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.create-room {
|
||||
position: relative;
|
||||
margin: 15px;
|
||||
height: 50vw;
|
||||
}
|
||||
.create-room > image:first-of-type {
|
||||
|
||||
.create-room>image:first-of-type {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
}
|
||||
.create-room > image:nth-of-type(2) {
|
||||
|
||||
.create-room>image:nth-of-type(2) {
|
||||
padding: 15px;
|
||||
width: 25vw;
|
||||
position: relative;
|
||||
}
|
||||
.create-room > view:nth-child(3) {
|
||||
margin: 12vw auto;
|
||||
|
||||
.create-room>view:nth-child(3) {
|
||||
margin: 12vw auto 5vw auto;
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.create-room > view > image:first-child {
|
||||
|
||||
.create-room>view>image:first-child {
|
||||
width: 19vw;
|
||||
transform: translateY(-60%);
|
||||
border-radius: 50%;
|
||||
position: relative;
|
||||
}
|
||||
.create-room > view > image:nth-child(2) {
|
||||
|
||||
.create-room>view>image:nth-child(2) {
|
||||
width: 37vw;
|
||||
position: relative;
|
||||
}
|
||||
.create-room > view > view:nth-child(3) {
|
||||
|
||||
.create-room>view>view:nth-child(3) {
|
||||
position: relative;
|
||||
width: 19vw;
|
||||
height: 19vw;
|
||||
@@ -258,10 +301,19 @@ onLoad(async (options) => {
|
||||
align-items: center;
|
||||
transform: translateY(60%);
|
||||
}
|
||||
.create-room > view > view:nth-child(3) > image {
|
||||
|
||||
.create-room>view>view:nth-child(3)>image {
|
||||
width: 20px;
|
||||
margin-right: 2px;
|
||||
}
|
||||
|
||||
.pp-text{
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
font-size: 22rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.warnning {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
@@ -270,6 +322,7 @@ onLoad(async (options) => {
|
||||
align-items: center;
|
||||
color: #fff9;
|
||||
}
|
||||
|
||||
.my-data {
|
||||
width: calc(100% - 30px);
|
||||
margin: 15px;
|
||||
@@ -279,12 +332,14 @@ onLoad(async (options) => {
|
||||
overflow: hidden;
|
||||
background-color: #54431d33;
|
||||
}
|
||||
.my-data > view {
|
||||
|
||||
.my-data>view {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
color: #fff9;
|
||||
}
|
||||
.my-data > view:first-child {
|
||||
|
||||
.my-data>view:first-child {
|
||||
width: calc(100% - 30px);
|
||||
align-items: flex-end;
|
||||
padding-bottom: 15px;
|
||||
@@ -292,16 +347,33 @@ onLoad(async (options) => {
|
||||
margin: 15px;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
.my-data > view:first-child > text {
|
||||
|
||||
.my-data>view:first-child>.my-record-btn {
|
||||
font-weight: 400;
|
||||
font-size: 24rpx;
|
||||
color: #76D4FF;
|
||||
text-align: center;
|
||||
font-style: normal;
|
||||
width: auto;
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
.my-data>view:first-child>.member-nickname {
|
||||
color: #fff;
|
||||
font-size: 17px;
|
||||
margin-left: 10px;
|
||||
width: 120px;
|
||||
}
|
||||
.my-data > view:last-child {
|
||||
|
||||
.my-data>view:first-child>.member-nickname__text,
|
||||
.my-data>view:first-child>.member-nickname__shine {
|
||||
font-size: 17px;
|
||||
}
|
||||
|
||||
.my-data>view:last-child {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.my-data > view:last-child > view {
|
||||
|
||||
.my-data>view:last-child>view {
|
||||
width: 33%;
|
||||
margin-top: 15px;
|
||||
display: flex;
|
||||
@@ -309,25 +381,30 @@ onLoad(async (options) => {
|
||||
align-items: center;
|
||||
font-size: 12px;
|
||||
}
|
||||
.my-data > view:last-child > view > view {
|
||||
|
||||
.my-data>view:last-child>view>view {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.my-data > view:last-child > view > view > text:first-child {
|
||||
|
||||
.my-data>view:last-child>view>view>text:first-child {
|
||||
color: #fff;
|
||||
font-size: 20px;
|
||||
margin-right: 5px;
|
||||
transform: translateY(4px);
|
||||
}
|
||||
.my-data > view:last-child > view:nth-child(2) {
|
||||
|
||||
.my-data>view:last-child>view:nth-child(2) {
|
||||
border-left: 1px solid #48494e;
|
||||
border-right: 1px solid #48494e;
|
||||
}
|
||||
.my-data > view:last-child > view > view {
|
||||
|
||||
.my-data>view:last-child>view>view {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
height: 20px;
|
||||
}
|
||||
.stars > image {
|
||||
|
||||
.stars>image {
|
||||
width: 4vw;
|
||||
height: 4vw;
|
||||
margin: 0 1px;
|
||||
|
||||
+116
-29
@@ -1,31 +1,66 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import Container from "@/components/Container.vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const MAX_LEVEL = 100;
|
||||
const LEVEL_NODE_WIDTH_RPX = 72;
|
||||
const TRACK_PADDING_RPX = 20;
|
||||
const windowWidth = uni.getSystemInfoSync().windowWidth;
|
||||
const rpxToPx = (value) => (value * windowWidth) / 750;
|
||||
const levels = Array.from({ length: MAX_LEVEL }, (_, index) => index + 1);
|
||||
const currentLevel = computed(() => {
|
||||
const level = Number(user.value?.lvl) || 1;
|
||||
return Math.min(Math.max(level, 1), MAX_LEVEL);
|
||||
});
|
||||
const currentLevelScrollLeft = computed(() => {
|
||||
const nodeWidth = rpxToPx(LEVEL_NODE_WIDTH_RPX);
|
||||
const trackPadding = rpxToPx(TRACK_PADDING_RPX);
|
||||
const contentWidth = rpxToPx(
|
||||
TRACK_PADDING_RPX * 2 + MAX_LEVEL * LEVEL_NODE_WIDTH_RPX
|
||||
);
|
||||
const currentCenter =
|
||||
trackPadding + (currentLevel.value - 1) * nodeWidth + nodeWidth / 2;
|
||||
const targetLeft = currentCenter - windowWidth / 2;
|
||||
const maxScrollLeft = Math.max(contentWidth - windowWidth, 0);
|
||||
|
||||
return Math.min(Math.max(targetLeft, 0), maxScrollLeft);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="等级介绍">
|
||||
<view class="container">
|
||||
<!-- 等级进度条 -->
|
||||
<view class="level-progress">
|
||||
<view v-for="(_, index) in 10" :key="index" class="progress-dot">
|
||||
<scroll-view
|
||||
class="level-progress"
|
||||
scroll-x
|
||||
:show-scrollbar="false"
|
||||
:scroll-left="currentLevelScrollLeft"
|
||||
scroll-with-animation
|
||||
>
|
||||
<view class="level-track">
|
||||
<view
|
||||
:style="{
|
||||
backgroundColor:
|
||||
index + 1 < user.lvl
|
||||
? '#fff9'
|
||||
: index + 1 === user.lvl
|
||||
? '#fed847'
|
||||
: 'transparent',
|
||||
borderColor: index + 1 === user.lvl ? '#fed847' : '#fff9',
|
||||
}"
|
||||
/>
|
||||
<view />
|
||||
v-for="level in levels"
|
||||
:id="`level-${level}`"
|
||||
:key="level"
|
||||
:class="[
|
||||
'level-node',
|
||||
level < currentLevel ? 'level-node--done' : '',
|
||||
level === currentLevel ? 'level-node--current' : '',
|
||||
]"
|
||||
>
|
||||
<view class="level-node__top">
|
||||
<view class="level-node__dot" />
|
||||
<view v-if="level < MAX_LEVEL" class="level-node__line" />
|
||||
</view>
|
||||
<text class="level-node__label">{{ level }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
|
||||
<!-- 说明文本 -->
|
||||
<view class="body">
|
||||
@@ -65,28 +100,80 @@ const { user } = storeToRefs(store);
|
||||
|
||||
.level-progress {
|
||||
width: 100%;
|
||||
height: 32rpx;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
padding-top: 20rpx;
|
||||
padding-bottom: 40rpx;
|
||||
white-space: nowrap;
|
||||
padding: 24rpx 0 34rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.progress-dot {
|
||||
.level-track {
|
||||
display: inline-flex;
|
||||
align-items: flex-start;
|
||||
padding-left: 20rpx;
|
||||
padding-right: 20rpx;
|
||||
}
|
||||
|
||||
.level-node {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
width: 72rpx;
|
||||
flex: 0 0 72rpx;
|
||||
}
|
||||
|
||||
.level-node__top {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
.progress-dot > view:first-child {
|
||||
width: 3.8vw;
|
||||
height: 3.8vw;
|
||||
|
||||
.level-node__dot {
|
||||
width: 28rpx;
|
||||
height: 28rpx;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff9;
|
||||
border: 3rpx solid rgba(255, 255, 255, 0.45);
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.progress-dot > view:last-child {
|
||||
width: 3.8vw;
|
||||
height: 1px;
|
||||
margin: 0 2px;
|
||||
background-color: #fff9;
|
||||
|
||||
.level-node__line {
|
||||
flex: 1;
|
||||
height: 2rpx;
|
||||
background-color: rgba(255, 255, 255, 0.45);
|
||||
}
|
||||
|
||||
.level-node__label {
|
||||
width: 28rpx;
|
||||
margin-top: 14rpx;
|
||||
color: rgba(255, 255, 255, 0.45);
|
||||
font-size: 24rpx;
|
||||
line-height: 28rpx;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.level-node--done .level-node__dot {
|
||||
background-color: #ffffff;
|
||||
border-color: #ffffff;
|
||||
}
|
||||
|
||||
.level-node--done .level-node__line {
|
||||
background-color: rgba(255, 255, 255, 0.8);
|
||||
}
|
||||
|
||||
.level-node--done .level-node__label {
|
||||
color: rgba(255, 255, 255, 0.72);
|
||||
}
|
||||
|
||||
.level-node--current .level-node__dot {
|
||||
background-color: #fed847;
|
||||
border-color: #fed847;
|
||||
}
|
||||
|
||||
.level-node--current .level-node__line {
|
||||
background-color: rgba(255, 255, 255, 0.45);
|
||||
}
|
||||
|
||||
.level-node--current .level-node__label {
|
||||
color: #fed847;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.body {
|
||||
|
||||
+127
-79
@@ -1,52 +1,61 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import { onShow, onShareAppMessage, onShareTimeline } from "@dcloudio/uni-app";
|
||||
import {onMounted, ref} from "vue";
|
||||
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import AppFooter from "@/components/AppFooter.vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import UserHeader from "@/components/UserHeader.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
|
||||
import {
|
||||
checkUserBindAPI,
|
||||
getAppConfig,
|
||||
getRankListAPI,
|
||||
getDeviceBatteryAPI,
|
||||
getHomeData,
|
||||
getMyDevicesAPI,
|
||||
getDeviceBatteryAPI,
|
||||
getScoreRankList,
|
||||
silentLoginAPI,
|
||||
} from "@/apis";
|
||||
import { topThreeColors } from "@/constants";
|
||||
import { canEenter } from "@/util";
|
||||
import {topThreeColors} from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {storeToRefs} from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const {
|
||||
updateConfig,
|
||||
updateUser,
|
||||
updateDevice,
|
||||
updateRank,
|
||||
clearDevice,
|
||||
getLvlName,
|
||||
getLvlNameByScore,
|
||||
updateOnline,
|
||||
} = store;
|
||||
const { user, device, rankData, online, game } = storeToRefs(store);
|
||||
const {user, device, online, game} = storeToRefs(store);
|
||||
|
||||
const showModal = ref(false);
|
||||
const showGuide = ref(false);
|
||||
const scoreRankList = ref([]);
|
||||
|
||||
// 提取积分榜接口返回的榜单数组,兼容数组和对象两种返回格式。
|
||||
const getScoreRankData = (result) => {
|
||||
if (Array.isArray(result)) return result;
|
||||
if (Array.isArray(result?.list)) return result.list;
|
||||
if (Array.isArray(result?.items)) return result.items;
|
||||
return [];
|
||||
};
|
||||
|
||||
const toPage = async (path) => {
|
||||
if (!user.value.id) {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
if (path === "/pages/first-try") {
|
||||
if (canEenter(user.value, device.value, online.value, path)) {
|
||||
await uni.$checkAudio();
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
uni.navigateTo({ url: path });
|
||||
// if (path === "/pages/first-try") {
|
||||
// if (canEenter(user.value, device.value, online.value, path)) {
|
||||
// await uni.$checkAudio();
|
||||
// }
|
||||
// }
|
||||
uni.navigateTo({url: path});
|
||||
};
|
||||
|
||||
const toRankListPage = () => {
|
||||
@@ -56,19 +65,44 @@ const toRankListPage = () => {
|
||||
};
|
||||
|
||||
onShow(async () => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
const token = uni.getStorageSync(`${env}_token`);
|
||||
|
||||
const promises = [getRankListAPI()];
|
||||
if (token) {
|
||||
if (!user.value.id && !token) {
|
||||
// showModal.value = true;
|
||||
// try {
|
||||
// const wxResult = await uni.login({provider: "weixin"});
|
||||
// const bindResult = await checkUserBindAPI(wxResult.code);
|
||||
// if (bindResult.binded) {
|
||||
// const newResult = await uni.login({provider: "weixin"});
|
||||
// const silentResult = await silentLoginAPI(newResult.code);
|
||||
// if (silentResult.user) updateUser(silentResult.user);
|
||||
// const devices = await getMyDevicesAPI();
|
||||
// if (devices.bindings && devices.bindings.length) {
|
||||
// updateDevice(
|
||||
// devices.bindings[0].deviceId,
|
||||
// devices.bindings[0].deviceName
|
||||
// );
|
||||
// const data = await getDeviceBatteryAPI();
|
||||
// updateOnline(data.online);
|
||||
// }
|
||||
// } else {
|
||||
// showModal.value = true;
|
||||
// }
|
||||
// } catch (e) {
|
||||
// console.log("检查绑定状态失败", e);
|
||||
// }
|
||||
}
|
||||
|
||||
const promises = [getScoreRankList(undefined, 1, 10)];
|
||||
if (token || user.value.id) {
|
||||
promises.push(getHomeData());
|
||||
}
|
||||
|
||||
const [rankList, homeData] = await Promise.all(promises);
|
||||
|
||||
console.log("排行数据", rankList);
|
||||
updateRank(rankList);
|
||||
console.log("积分榜数据", rankList);
|
||||
scoreRankList.value = getScoreRankData(rankList).slice(0, 10);
|
||||
|
||||
if (homeData) {
|
||||
console.log("首页数据:", homeData);
|
||||
@@ -77,7 +111,6 @@ onShow(async () => {
|
||||
if ("823,209,293,257".indexOf(homeData.user.id) !== -1) {
|
||||
const show = uni.getStorageSync("show-the-user");
|
||||
if (!show) {
|
||||
showTheUser.value = true;
|
||||
uni.setStorageSync("show-the-user", true);
|
||||
}
|
||||
}
|
||||
@@ -90,11 +123,13 @@ onShow(async () => {
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(
|
||||
devices.bindings[0].deviceId,
|
||||
devices.bindings[0].deviceName
|
||||
devices.bindings[0].deviceId,
|
||||
devices.bindings[0].deviceName
|
||||
);
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
} else {
|
||||
clearDevice();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -111,7 +146,7 @@ onShareAppMessage(() => {
|
||||
title: "智能真弓:实时捕捉+毫秒级同步,弓箭选手全球竞技!", // 分享卡片的标题
|
||||
path: "/pages/index", // 用户点击分享卡片后跳转的页面路径
|
||||
imageUrl:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享卡片的配图,可以是本地或网络图片
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享卡片的配图,可以是本地或网络图片
|
||||
};
|
||||
});
|
||||
onShareTimeline(() => {
|
||||
@@ -119,7 +154,7 @@ onShareTimeline(() => {
|
||||
title: "智能真弓:实时捕捉+毫秒级同步,弓箭选手全球竞技!", // 分享到朋友圈的标题
|
||||
query: "from=timeline", // 用户通过朋友圈点击后,在页面 onShow 的 options 中可以获取到的参数
|
||||
imageUrl:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享到朋友圈的配图
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享到朋友圈的配图
|
||||
};
|
||||
});
|
||||
</script>
|
||||
@@ -128,26 +163,26 @@ onShareTimeline(() => {
|
||||
<Container :isHome="true" :showBackToGame="true">
|
||||
<view class="container">
|
||||
<view class="top-theme">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
|
||||
mode="widthFix"
|
||||
/> -->
|
||||
</view>
|
||||
<UserHeader showRank :onSignin="() => (showModal = true)" />
|
||||
<UserHeader showRank :onSignin="() => (showModal = true)"/>
|
||||
<view :style="{ padding: '12px 10px' }">
|
||||
<view class="feature-grid">
|
||||
<view class="bow-card">
|
||||
<image
|
||||
v-if="online"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-07/dbvt1o6dvhr2rop3kn.webp"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/my-device')"
|
||||
v-if="online"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-07/dbvt1o6dvhr2rop3kn.webp"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/my-device')"
|
||||
/>
|
||||
<image
|
||||
v-else
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/my-device')"
|
||||
v-else
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
|
||||
mode="widthFix"
|
||||
@click="$clickSound(() => toPage('/pages/my-device'))"
|
||||
/>
|
||||
<block v-if="user.id">
|
||||
<text v-if="!device.deviceId">绑定我的智能弓</text>
|
||||
@@ -155,9 +190,9 @@ onShareTimeline(() => {
|
||||
<text v-else-if="online">设备在线</text>
|
||||
</block>
|
||||
<image
|
||||
src="../static/first-try.png"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/first-try')"
|
||||
src="../static/first-try.png"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/first-try')"
|
||||
/>
|
||||
<BubbleTip v-if="showGuide" :location="{ top: '60%', left: '47%' }">
|
||||
<text>新人必刷!</text>
|
||||
@@ -165,67 +200,68 @@ onShareTimeline(() => {
|
||||
</BubbleTip>
|
||||
</view>
|
||||
<view class="play-card">
|
||||
<view @click="() => toPage('/pages/practise')">
|
||||
<image src="../static/my-practise.png" mode="widthFix" />
|
||||
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
||||
<image src="../static/my-practise.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="() => toPage('/pages/friend-battle')">
|
||||
<image src="../static/friend-battle.png" mode="widthFix" />
|
||||
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||
<image src="../static/friend-battle.png" mode="widthFix"/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="ranking-section">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9ci9v7frcrsxhj.png"
|
||||
mode="widthFix"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9ci9v7frcrsxhj.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<button
|
||||
class="into-btn"
|
||||
@click="() => toPage('/pages/ranking')"
|
||||
hover-class="none"
|
||||
class="into-btn"
|
||||
@click="$clickSound(() => toPage('/pages/ranking'))"
|
||||
hover-class="none"
|
||||
></button>
|
||||
<view class="ranking-players" @click="toRankListPage">
|
||||
<img src="../static/juezhanbang.png" mode="widthFix" />
|
||||
<img src="../static/juezhanbang.png" mode="widthFix"/>
|
||||
<view class="divide-line"></view>
|
||||
<view class="player-avatars">
|
||||
<view
|
||||
v-for="i in 6"
|
||||
:key="i"
|
||||
class="player-avatar"
|
||||
:style="{
|
||||
v-for="i in 6"
|
||||
:key="i"
|
||||
class="player-avatar"
|
||||
:style="{
|
||||
zIndex: 8 - i,
|
||||
borderColor: rankData.rank[i - 1]
|
||||
borderColor: scoreRankList[i - 1]
|
||||
? topThreeColors[i - 1] || '#000'
|
||||
: '#000',
|
||||
}"
|
||||
>
|
||||
<image v-if="i === 1" src="../static/champ1.png" />
|
||||
<image v-if="i === 2" src="../static/champ2.png" />
|
||||
<image v-if="i === 3" src="../static/champ3.png" />
|
||||
<image v-if="i === 1" src="../static/champ1.png"/>
|
||||
<image v-if="i === 2" src="../static/champ2.png"/>
|
||||
<image v-if="i === 3" src="../static/champ3.png"/>
|
||||
<view v-if="i > 3">{{ i }}</view>
|
||||
<image
|
||||
:src="
|
||||
rankData.rank[i - 1]
|
||||
? rankData.rank[i - 1].avatar
|
||||
:src="
|
||||
scoreRankList[i - 1]
|
||||
? (scoreRankList[i - 1].avatar || '../static/user-icon.png')
|
||||
: '../static/user-icon-dark.png'
|
||||
"
|
||||
mode="aspectFill"
|
||||
mode="aspectFill"
|
||||
/>
|
||||
</view>
|
||||
<view class="more-players">
|
||||
<text>{{ rankData.rank.length }}</text>
|
||||
<text>{{ scoreRankList.length }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="my-data">
|
||||
<view @click="() => toPage('/pages/my-growth')">
|
||||
<image src="../static/my-growth.png" mode="widthFix" />
|
||||
<image src="../static/my-growth.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="() => toPage('/pages/ranking')">
|
||||
<view>
|
||||
<text>段位</text>
|
||||
<text>{{
|
||||
user.rankLvl ? getLvlName(user.rankLvl) : "暂无"
|
||||
}}</text>
|
||||
user.lvlName || "暂无"
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text>赛季平均环数</text>
|
||||
@@ -234,18 +270,19 @@ onShareTimeline(() => {
|
||||
<view>
|
||||
<text>赛季胜率</text>
|
||||
<text>{{
|
||||
user.avg_win
|
||||
? Number((user.avg_win * 100).toFixed(2)) + "%"
|
||||
: "暂无"
|
||||
}}</text>
|
||||
user.avg_win
|
||||
? Number((user.avg_win * 100).toFixed(2)) + "%"
|
||||
: "暂无"
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)" />
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
|
||||
</view>
|
||||
<AppFooter />
|
||||
<AppFooter/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -366,6 +403,7 @@ onShareTimeline(() => {
|
||||
width: 32rpx;
|
||||
height: 32rpx;
|
||||
}
|
||||
|
||||
.player-avatar > view:first-child {
|
||||
border-radius: 50%;
|
||||
background: #777777;
|
||||
@@ -376,6 +414,7 @@ onShareTimeline(() => {
|
||||
height: 18px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.player-avatar > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
@@ -394,18 +433,22 @@ onShareTimeline(() => {
|
||||
margin-left: 2px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.my-data {
|
||||
display: flex;
|
||||
margin-top: 20px;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.my-data > view:first-child {
|
||||
width: 28%;
|
||||
}
|
||||
|
||||
.my-data > view:first-child > image {
|
||||
width: 100%;
|
||||
transform: translateX(-8px);
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
@@ -413,9 +456,11 @@ onShareTimeline(() => {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view:nth-child(2) {
|
||||
width: 38%;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view {
|
||||
width: 28%;
|
||||
border-radius: 10px;
|
||||
@@ -425,20 +470,23 @@ onShareTimeline(() => {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view > text:last-child {
|
||||
color: #fff;
|
||||
line-height: 25px;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.top-theme {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
display: none;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
height: 60px;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.top-theme > image {
|
||||
width: 300rpx;
|
||||
transform: translate(-4%, -14%);
|
||||
|
||||
+86
-181
@@ -5,87 +5,71 @@ import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import PlayerScore2 from "@/components/PlayerScore2.vue";
|
||||
import { getGameAPI } from "@/apis";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
|
||||
const blueTeam = ref([]);
|
||||
const redTeam = ref([]);
|
||||
const roundsData = ref([]);
|
||||
const goldenRoundsData = ref([]);
|
||||
const battleId = ref("");
|
||||
const data = ref({
|
||||
players: [],
|
||||
teams: [],
|
||||
rounds: [],
|
||||
});
|
||||
const players = ref([]);
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.id) {
|
||||
battleId.value = options.id || "BATTLE-1755484626207409508-955";
|
||||
const result = await getGameAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode === 1) {
|
||||
blueTeam.value = Object.values(result.bluePlayers || {});
|
||||
redTeam.value = Object.values(result.redPlayers || {});
|
||||
Object.values(result.roundsData).forEach((item) => {
|
||||
let bluePoint = 1;
|
||||
let redPoint = 1;
|
||||
let blueTotalRings = 0;
|
||||
let redTotalRings = 0;
|
||||
let blueArrows = [];
|
||||
let redArrows = [];
|
||||
blueTeam.value.forEach((p) => {
|
||||
if (!item[p.playerId]) return;
|
||||
blueTotalRings += item[p.playerId].reduce((a, b) => a + b.ring, 0);
|
||||
blueArrows = [...blueArrows, ...item[p.playerId]];
|
||||
});
|
||||
redTeam.value.forEach((p) => {
|
||||
if (!item[p.playerId]) return;
|
||||
redTotalRings += item[p.playerId].reduce((a, b) => a + b.ring, 0);
|
||||
redArrows = [...redArrows, ...item[p.playerId]];
|
||||
});
|
||||
if (blueTotalRings > redTotalRings) {
|
||||
bluePoint = 2;
|
||||
redPoint = 0;
|
||||
} else if (blueTotalRings < redTotalRings) {
|
||||
bluePoint = 0;
|
||||
redPoint = 2;
|
||||
if (!options.battleId) return;
|
||||
battleId.value = options.battleId || "60510101693403136";
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode > 3) {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
// 以 id 为 key 建立 teams 玩家快速查找表
|
||||
const teamPlayerMap = {};
|
||||
plist.forEach((p) => { teamPlayerMap[p.id] = p; });
|
||||
|
||||
// 处理有成绩的玩家(resultList 顺序即排名顺序)
|
||||
const rankedPlayers = (result.resultList || []).map((item, index) => {
|
||||
const playerId = item.userId || item.id;
|
||||
const p = teamPlayerMap[playerId] || item;
|
||||
const arrows = new Array(12);
|
||||
result.rounds.forEach((r, rIndex) => {
|
||||
if (r.shoots[playerId]) {
|
||||
r.shoots[playerId].forEach((s, sIndex) => {
|
||||
arrows[sIndex + rIndex * 6] = s;
|
||||
});
|
||||
}
|
||||
roundsData.value.push({
|
||||
blue: {
|
||||
avatars: blueTeam.value.map((p) => p.avatar),
|
||||
arrows: blueArrows,
|
||||
totalRing: blueTotalRings,
|
||||
totalScore: bluePoint,
|
||||
},
|
||||
red: {
|
||||
avatars: redTeam.value.map((p) => p.avatar),
|
||||
arrows: redArrows,
|
||||
totalRing: redTotalRings,
|
||||
totalScore: redPoint,
|
||||
},
|
||||
});
|
||||
});
|
||||
result.goldenRounds.forEach((round) => {
|
||||
goldenRoundsData.value.push({
|
||||
blue: {
|
||||
avatars: blueTeam.value.map((p) => p.avatar),
|
||||
arrows: round.arrowHistory.filter((a) => a.team === 1),
|
||||
},
|
||||
red: {
|
||||
avatars: redTeam.value.map((p) => p.avatar),
|
||||
arrows: round.arrowHistory.filter((a) => a.team === 0),
|
||||
},
|
||||
winner: round.winner,
|
||||
});
|
||||
});
|
||||
}
|
||||
return {
|
||||
...item,
|
||||
id: playerId,
|
||||
rank: index + 1,
|
||||
name: (p && p.name) || item.name,
|
||||
avatar: (p && p.avatar) || item.avatar || "",
|
||||
arrows,
|
||||
};
|
||||
});
|
||||
|
||||
// 追加未出现在 resultList 中的玩家(未射箭),rank=0 隐藏角标
|
||||
const rankedIds = new Set(rankedPlayers.map((p) => p.id));
|
||||
const unrankedPlayers = plist
|
||||
.filter((p) => !rankedIds.has(p.id))
|
||||
.map((p) => ({
|
||||
id: p.id,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
arrows: [],
|
||||
totalScore: 0,
|
||||
rank: 0,
|
||||
}));
|
||||
|
||||
players.value = [...rankedPlayers, ...unrankedPlayers];
|
||||
}
|
||||
});
|
||||
|
||||
const checkBowData = () => {
|
||||
if (data.value.mode === 1) {
|
||||
const checkBowData = (selected) => {
|
||||
if (data.value.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-bow-data?battleId=${battleId.value}`,
|
||||
url: `/pages/team-battle/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
|
||||
});
|
||||
} else if (data.value.mode === 2) {
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-bow-data?battleId=${battleId.value}`,
|
||||
});
|
||||
@@ -97,13 +81,14 @@ const checkBowData = () => {
|
||||
<Container title="详情">
|
||||
<view class="container">
|
||||
<BattleHeader
|
||||
:winner="data.winner"
|
||||
:blueTeam="blueTeam"
|
||||
:redTeam="redTeam"
|
||||
:players="data.players"
|
||||
v-if="data.mode <= 3"
|
||||
:winner="data.winTeam"
|
||||
:blueTeam="data.teams[1] ? data.teams[1].players : []"
|
||||
:redTeam="data.teams[2] ? data.teams[2].players : []"
|
||||
:players="players"
|
||||
/>
|
||||
<view
|
||||
v-if="data.players && data.players.length"
|
||||
v-if="data.mode > 3"
|
||||
class="score-header"
|
||||
:style="{ border: 'none', padding: '5px 15px' }"
|
||||
>
|
||||
@@ -114,141 +99,61 @@ const checkBowData = () => {
|
||||
</view>
|
||||
</view>
|
||||
<PlayerScore2
|
||||
v-if="data.players && data.players.length"
|
||||
v-for="(player, index) in data.players"
|
||||
v-if="data.mode > 3"
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:name="player.name"
|
||||
:avatar="player.avatar"
|
||||
:scores="player.arrowHistory"
|
||||
:arrows="player.arrows"
|
||||
:totalScore="player.totalScore"
|
||||
:totalRing="player.totalRings"
|
||||
:rank="index + 1"
|
||||
:rank="player.rank"
|
||||
/>
|
||||
<block v-for="(round, index) in goldenRoundsData" :key="index">
|
||||
<view
|
||||
v-if="data.mode <= 3"
|
||||
v-for="(round, index) in data.rounds"
|
||||
:key="index"
|
||||
:style="{ marginBottom: '5px' }"
|
||||
>
|
||||
<view class="score-header">
|
||||
<text>决金箭轮(环数)</text>
|
||||
<view @click="checkBowData">
|
||||
<text>{{ round.ifGold ? "决金箭" : `第${index + 1}轮` }}</text>
|
||||
<view @click="() => checkBowData(index)">
|
||||
<text>查看靶纸</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="score-row">
|
||||
<view
|
||||
class="score-row"
|
||||
v-for="team in Object.keys(round.shoots)"
|
||||
:key="team"
|
||||
>
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(src, index) in round.blue.avatars"
|
||||
v-for="(p, index) in data.teams[team].players"
|
||||
:style="{
|
||||
borderColor: '#64BAFF',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="src"
|
||||
:src="p.avatar || '../static/user-icon.png'"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text v-for="(arrow, index) in round.blue.arrows" :key="index">
|
||||
{{ arrow.ring }}环
|
||||
<text
|
||||
v-for="(arrow, index2) in round.shoots[team]"
|
||||
:key="index2"
|
||||
:style="{ color: arrow.ringX ? '#fed847' : '#ccc' }"
|
||||
>
|
||||
{{ arrow.ringX ? "X" : `${arrow.ring}环` }}
|
||||
</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="round.winner === 1"
|
||||
src="../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view class="score-row" :style="{ marginBottom: '5px' }">
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(src, index) in round.red.avatars"
|
||||
:style="{
|
||||
borderColor: '#FF6767',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="src || '../static/user-icon.png'"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text v-for="(arrow, index) in round.red.arrows" :key="index">
|
||||
{{ arrow.ring }}环
|
||||
<text :style="{ color: team == 1 ? '#64BAFF' : '#FF6767' }">
|
||||
{{ round.shoots[team].reduce((acc, cur) => acc + cur.ring, 0) }}环
|
||||
</text>
|
||||
<text>得分 {{ round.scores[team].score }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="round.winner === 0"
|
||||
src="../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
</block>
|
||||
<view
|
||||
v-for="(round, index) in roundsData"
|
||||
:key="index"
|
||||
:style="{ marginBottom: '5px' }"
|
||||
>
|
||||
<block
|
||||
v-if="
|
||||
index < Object.keys(roundsData).length - goldenRoundsData.length
|
||||
"
|
||||
>
|
||||
<view class="score-header">
|
||||
<text>第{{ index + 1 }}轮</text>
|
||||
<view @click="checkBowData">
|
||||
<text>查看靶纸</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="score-row">
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(src, index) in round.blue.avatars"
|
||||
:style="{
|
||||
borderColor: '#64BAFF',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="src || '../static/user-icon.png'"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text v-for="(arrow, index2) in round.blue.arrows" :key="index2">
|
||||
{{ arrow.ring }}环
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text :style="{ color: '#64BAFF' }">
|
||||
{{ round.blue.totalRing }}环
|
||||
</text>
|
||||
<text>得分 {{ round.blue.totalScore }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view class="score-row">
|
||||
<view>
|
||||
<view>
|
||||
<image
|
||||
v-for="(src, index) in round.red.avatars"
|
||||
:style="{
|
||||
borderColor: '#FF6767',
|
||||
transform: `translateX(-${index * 15}px)`,
|
||||
}"
|
||||
:src="src || '../static/user-icon.png'"
|
||||
:key="index"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<text v-for="(arrow, index2) in round.red.arrows" :key="index2">
|
||||
{{ arrow.ring }}环
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text :style="{ color: '#FF6767' }">
|
||||
{{ round.red.totalRing }}环
|
||||
</text>
|
||||
<text>得分 {{ round.red.totalScore }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view :style="{ height: '20px' }"></view>
|
||||
</view>
|
||||
|
||||
+102
-36
@@ -3,46 +3,111 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Matching from "@/components/Matching.vue";
|
||||
import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import { matchGameAPI } from "@/apis";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { matchGameAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
|
||||
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
||||
const matchTimeoutTimer = ref(null);
|
||||
|
||||
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
||||
const MATCH_TIMEOUT_MS = 20 * 1000;
|
||||
|
||||
/** 清除超时计时器 */
|
||||
const clearMatchTimeout = () => {
|
||||
if (matchTimeoutTimer.value) {
|
||||
clearTimeout(matchTimeoutTimer.value);
|
||||
matchTimeoutTimer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 超时处理:查询后端是否已分配对局
|
||||
* - 有对局 → WS 消息丢失场景,自动跳入
|
||||
* - 无对局 → 真正超时,提示用户并返回大厅
|
||||
*/
|
||||
const handleMatchTimeout = async () => {
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
} else {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
await matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
} catch (_) { /* 取消失败忽略 */ }
|
||||
uni.navigateBack();
|
||||
}
|
||||
} catch (e) {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
async function stopMatch() {
|
||||
uni.$showHint(3);
|
||||
}
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
||||
if (!onComplete.value) {
|
||||
onComplete.value = () => {
|
||||
if (msg.groupUserStatus) {
|
||||
uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
|
||||
uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
|
||||
uni.setStorageSync("melee-players", [
|
||||
...msg.groupUserStatus.redTeam,
|
||||
...msg.groupUserStatus.blueTeam,
|
||||
]);
|
||||
}
|
||||
uni.removeStorageSync("current-battle");
|
||||
if (gameType.value == 1) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
|
||||
});
|
||||
} else if (gameType.value == 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-match?battleId=${msg.id}&gameMode=2`,
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
/**
|
||||
* 取消匹配,带容错处理:
|
||||
* - 取消成功 → 返回大厅
|
||||
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
||||
*/
|
||||
async function cancelMatch() {
|
||||
clearMatchTimeout();
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
await matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
});
|
||||
uni.navigateBack();
|
||||
} catch (e) {
|
||||
// 取消匹配接口失败,尝试查询是否已被分配对局
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
} catch (_) {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.MatchSuccess) {
|
||||
onComplete.value = () => {}
|
||||
}
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
// 收到开始消息,清除超时计时器
|
||||
clearMatchTimeout();
|
||||
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
||||
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
||||
if (msg.mode <= 3) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle/index?battleId=${msg.id}`,
|
||||
});
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-battle?battleId=${msg.id}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
@@ -57,28 +122,29 @@ onMounted(() => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearMatchTimeout();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (gameType.value && teamSize.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
uni.$off("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (gameType.value && teamSize.value) {
|
||||
matchGameAPI(true, gameType.value, teamSize.value);
|
||||
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
|
||||
clearMatchTimeout();
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
if (gameType.value && teamSize.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -0,0 +1,375 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, watch, nextTick, computed } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, online } = storeToRefs(store);
|
||||
const title = ref("");
|
||||
const start = ref(null);
|
||||
const battleId = ref("");
|
||||
/** 对战模式:1=好友约战 2=排位赛,用于结算页跳转判断 */
|
||||
const way = ref(0);
|
||||
const currentRound = ref(1);
|
||||
const tips = ref("即将开始...");
|
||||
const players = ref([]);
|
||||
const playersSorted = ref([]);
|
||||
const playersScores = ref([]);
|
||||
const halfTimeTip = ref(false);
|
||||
const halfRest = ref(false);
|
||||
const HALF_REST_SECONDS = 20;
|
||||
const halfRestRemain = ref(HALF_REST_SECONDS);
|
||||
let halfRestTimer = null;
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
function clearHalfRestCountdown() {
|
||||
if (halfRestTimer) {
|
||||
clearInterval(halfRestTimer);
|
||||
halfRestTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
function getHalfRestSeconds(battleInfo) {
|
||||
const remainCandidates = [
|
||||
battleInfo?.halfRestRemain,
|
||||
battleInfo?.halfRestRemainSeconds,
|
||||
battleInfo?.restRemain,
|
||||
battleInfo?.restRemainSeconds,
|
||||
];
|
||||
|
||||
for (const item of remainCandidates) {
|
||||
const remain = Number(item);
|
||||
if (Number.isFinite(remain) && remain > 0 && remain <= HALF_REST_SECONDS) {
|
||||
return Math.ceil(remain);
|
||||
}
|
||||
}
|
||||
|
||||
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
|
||||
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
|
||||
|
||||
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
|
||||
const diffSeconds = (timestamp - Date.now()) / 1000;
|
||||
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
|
||||
return Math.ceil(diffSeconds);
|
||||
}
|
||||
|
||||
return HALF_REST_SECONDS;
|
||||
}
|
||||
|
||||
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
|
||||
clearHalfRestCountdown();
|
||||
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
|
||||
|
||||
if (halfRestRemain.value <= 0) return;
|
||||
|
||||
halfRestTimer = setInterval(() => {
|
||||
if (halfRestRemain.value <= 1) {
|
||||
halfRestRemain.value = 0;
|
||||
clearHalfRestCountdown();
|
||||
return;
|
||||
}
|
||||
|
||||
halfRestRemain.value -= 1;
|
||||
}, 1000);
|
||||
}
|
||||
const currentPlayer = computed(() =>
|
||||
players.value.find((player) => String(player?.id) === String(user.value.id))
|
||||
);
|
||||
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
watch(online, (newVal, oldVal) => {
|
||||
if (!newVal && oldVal && start.value === true) {
|
||||
showOfflineModal.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
if (!battleInfo) return;
|
||||
try {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
// 保存 way 供结算跳转时使用
|
||||
way.value = battleInfo.way ?? 0;
|
||||
|
||||
// 优先使用接口数据,否则使用缓存
|
||||
if (battleInfo.teams?.[0]?.players) {
|
||||
players.value = [...battleInfo.teams[0].players];
|
||||
} else {
|
||||
// 大乱斗可能存的是 players 列表
|
||||
// 这里的缓存逻辑根据 AboutToStart 消息结构可能不同,假设也是 teams[0]
|
||||
// 如果是从 match-page 过来的,match-page 只存了 teams[1] 和 [2] 给对抗模式
|
||||
// 大乱斗的匹配逻辑可能不同,暂时保持原样,只做安全保护
|
||||
players.value = [];
|
||||
}
|
||||
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
tips.value =
|
||||
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
|
||||
const totals = {};
|
||||
players.value.forEach((p) => {
|
||||
const total = playersScores.value.reduce((acc, round) => {
|
||||
const arr = round[p.id] || [];
|
||||
return acc + arr.length;
|
||||
}, 0);
|
||||
totals[p.id] = total;
|
||||
});
|
||||
playersSorted.value = players.value.slice().sort((a, b) => {
|
||||
return totals[b.id] - totals[a.id];
|
||||
});
|
||||
if (battleInfo.status === 3) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
startHalfRestCountdown(getHalfRestSeconds(battleInfo));
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", 0);
|
||||
}, 200);
|
||||
return;
|
||||
}
|
||||
if (force) {
|
||||
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 90) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", 90 - remain - 0.2);
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("recoverData error:", err);
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
// console.log("已启用离开提示");
|
||||
// },
|
||||
// });
|
||||
});
|
||||
|
||||
/**
|
||||
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
|
||||
if (!playerId) return;
|
||||
const id = parseInt(playerId);
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[id] >= 3) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[id] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
clearHalfRestCountdown();
|
||||
halfTimeTip.value = false;
|
||||
halfRest.value = false;
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
||||
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
const prevCounts = {};
|
||||
for (const pid of Object.keys(curRound)) {
|
||||
prevCounts[pid] = (curRound[pid] || []).length;
|
||||
}
|
||||
recoverData(msg);
|
||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
let shooterId = null;
|
||||
let isTenPlusRingShot = false;
|
||||
for (const pid of Object.keys(newRound)) {
|
||||
const newLen = (newRound[pid] || []).length;
|
||||
if (newLen > (prevCounts[pid] || 0)) {
|
||||
shooterId = parseInt(pid);
|
||||
const shot = newRound[pid][newLen - 1];
|
||||
isTenPlusRingShot = isTenPlusRing(shot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
checkAndPlayTententen(shooterId, isTenPlusRingShot);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
startHalfRestCountdown();
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(() => {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
url: "/pages/friend-battle-result?battleId=" + msg.matchId,
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
onMounted(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
clearHalfRestCountdown();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
});
|
||||
} else {
|
||||
recoverData(result, { force: true });
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :title="title" :bgType="1">
|
||||
<view class="container">
|
||||
<BattleHeader v-if="!start" :players="players" />
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
||||
<ShootProgress
|
||||
:show="start"
|
||||
:start="start && !halfRest"
|
||||
:tips="tips"
|
||||
:total="90"
|
||||
:melee="true"
|
||||
:battleId="battleId"
|
||||
/>
|
||||
<view v-if="start" class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="start"
|
||||
:currentRound="
|
||||
playersScores.map((s) => s[user.id].length).reduce((a, b) => a + b, 0)
|
||||
"
|
||||
:totalRound="12"
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:isSvip="isCurrentUserSvip"
|
||||
:stop="halfRest"
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
v-if="start"
|
||||
v-for="(player, index) in playersSorted"
|
||||
:key="index"
|
||||
:player="player"
|
||||
:scores="playersScores.map((s) => s[player.id])"
|
||||
/>
|
||||
</view>
|
||||
<ScreenHint
|
||||
:show="halfTimeTip"
|
||||
mode="small"
|
||||
>
|
||||
<view class="half-time-tip">
|
||||
<text>上半场结束,休息一下吧:)</text>
|
||||
<text>{{ halfRestRemain }}秒后开始下半场</text>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<!-- 设备离线提示弹窗 -->
|
||||
<SModal
|
||||
:show="showOfflineModal"
|
||||
:noBg="true"
|
||||
height="360rpx"
|
||||
:onClose="() => (showOfflineModal = false)"
|
||||
>
|
||||
<view class="offline-modal">
|
||||
<text class="offline-title">设备已离线</text>
|
||||
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
||||
<SButton @click="showOfflineModal = false">我知道了</SButton>
|
||||
</view>
|
||||
</SModal>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.offline-modal {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 60rpx 40rpx 40rpx;
|
||||
gap: 24rpx;
|
||||
}
|
||||
|
||||
.offline-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
color: #FED847;
|
||||
}
|
||||
|
||||
.offline-desc {
|
||||
font-size: 28rpx;
|
||||
color: #CCCCCC;
|
||||
text-align: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
</style>
|
||||
@@ -4,28 +4,59 @@ import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import { getGameAPI } from "@/apis";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const scores = ref([]);
|
||||
const currentUser = ref({});
|
||||
const data = ref({});
|
||||
const onSelect = (userId) => {
|
||||
const user = data.value.players.find((p) => p.playerId === userId);
|
||||
currentUser.value = user;
|
||||
if (user && user.arrowHistory) {
|
||||
scores.value = user.arrowHistory;
|
||||
}
|
||||
};
|
||||
const { user } = storeToRefs(useStore());
|
||||
const currentUser = ref({
|
||||
arrows: [],
|
||||
});
|
||||
const players = ref([]);
|
||||
|
||||
function getRingTotal(arrows = []) {
|
||||
return arrows.reduce((last, next) => last + (Number(next?.ring) || 0), 0);
|
||||
}
|
||||
|
||||
function getScoreLabel(score) {
|
||||
if (!score) return "";
|
||||
return score.ringX ? "X" : score.ring || "";
|
||||
}
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"player-name",
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) {
|
||||
const result = await getGameAPI(options.battleId);
|
||||
data.value = result;
|
||||
if (result.players && result.players[0]) {
|
||||
onSelect(result.players[0].playerId);
|
||||
}
|
||||
if (!options.battleId) return;
|
||||
const result = await getBattleAPI(options.battleId || "59348111700660224");
|
||||
const plist = result.teams?.[0]?.players || [];
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const p = plist.find((p) => String(p.id) === String(item.userId));
|
||||
const arrows = Array.from({ length: 12 }, () => ({}));
|
||||
result.rounds.forEach((r, index) => {
|
||||
if (r.shoots[item.userId]) {
|
||||
r.shoots[item.userId].forEach((s, index2) => {
|
||||
arrows[index2 + index * 6] = s;
|
||||
});
|
||||
}
|
||||
});
|
||||
return {
|
||||
...item,
|
||||
...p,
|
||||
userId: item.userId,
|
||||
rank: index + 1,
|
||||
name: p?.name || item.name,
|
||||
avatar: p?.avatar || item.avatar || "",
|
||||
arrows,
|
||||
};
|
||||
});
|
||||
if (players.value[0]) {
|
||||
currentUser.value = players.value[0];
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -33,47 +64,62 @@ onLoad(async (options) => {
|
||||
<template>
|
||||
<Container title="靶纸">
|
||||
<view class="container">
|
||||
<image src="../static/battle-header-melee.png" mode="widthFix" />
|
||||
<view class="players" v-if="data.players">
|
||||
<image
|
||||
src="../static/battle-header-melee.png"
|
||||
mode="widthFix"
|
||||
:style="{ top: '-50rpx' }"
|
||||
/>
|
||||
<view class="players">
|
||||
<view
|
||||
v-for="(player, index) in data.players"
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
width: `${Math.max(100 / data.players.length, 18)}vw`,
|
||||
color: player.playerId === currentUser.playerId ? '#000' : '#fff9',
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
color: player.userId === currentUser.userId ? '#000' : '#fff9',
|
||||
}"
|
||||
@click="() => onSelect(player.playerId)"
|
||||
@click="currentUser = player"
|
||||
>
|
||||
<image
|
||||
v-if="player.playerId === currentUser.playerId"
|
||||
v-if="player.userId === currentUser.userId"
|
||||
src="../static/player-bg2.png"
|
||||
:style="{
|
||||
width: `${Math.max(100 / data.players.length, 18)}vw`,
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
}"
|
||||
class="player-bg"
|
||||
/>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text>{{ player.name }}</text>
|
||||
<view v-if="isMember(player)" :class="getMemberNicknameClass(player)">
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else>{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ marginTop: '10px' }">
|
||||
<BowTarget :scores="scores" />
|
||||
<BowTarget
|
||||
:scores="currentUser.arrows"
|
||||
:isSvip="currentUser.sVip === true"
|
||||
/>
|
||||
</view>
|
||||
<view class="score-text"
|
||||
><text :style="{ color: '#fed847' }">{{ scores.length }}</text
|
||||
><text :style="{ color: '#fed847' }">{{
|
||||
currentUser.arrows.length
|
||||
}}</text
|
||||
>支箭,共<text :style="{ color: '#fed847' }">{{
|
||||
scores.reduce((last, next) => last + next.ring, 0)
|
||||
getRingTotal(currentUser.arrows)
|
||||
}}</text
|
||||
>环</view
|
||||
>
|
||||
<view class="score-row">
|
||||
<view class="score-row" v-if="currentUser.arrows">
|
||||
<view
|
||||
v-for="(score, index) in scores"
|
||||
v-for="(score, index) in currentUser.arrows"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
:style="{ width: '13vw', height: '13vw' }"
|
||||
>
|
||||
{{ score.ring }}
|
||||
{{ getScoreLabel(score) }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -97,7 +143,7 @@ onLoad(async (options) => {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
margin-top: 25px;
|
||||
margin-top: 50rpx;
|
||||
}
|
||||
.players::-webkit-scrollbar {
|
||||
width: 0;
|
||||
@@ -132,6 +178,16 @@ onLoad(async (options) => {
|
||||
text-align: center;
|
||||
position: relative;
|
||||
}
|
||||
.players > view > .player-name {
|
||||
margin: 5px 0;
|
||||
width: 80%;
|
||||
position: relative;
|
||||
justify-content: center;
|
||||
}
|
||||
.player-name .member-nickname__text,
|
||||
.player-name .member-nickname__shine {
|
||||
font-size: 12px;
|
||||
}
|
||||
.score-text {
|
||||
width: 100%;
|
||||
color: #fff;
|
||||
|
||||
@@ -1,248 +0,0 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getCurrentGameAPI, laserCloseAPI } from "@/apis";
|
||||
import { isGameEnded } from "@/util";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const title = ref("大乱斗");
|
||||
const start = ref(false);
|
||||
const startCount = ref(true);
|
||||
const battleId = ref("");
|
||||
const currentRound = ref(1);
|
||||
const scores = ref([]);
|
||||
const tips = ref("即将开始...");
|
||||
const players = ref([]);
|
||||
const playersSorted = ref([]);
|
||||
const playersScores = ref({});
|
||||
const halfTimeTip = ref(false);
|
||||
const isEnded = ref(false);
|
||||
|
||||
watch(
|
||||
() => [players.value, playersScores.value],
|
||||
([n_players, n_scores]) => {
|
||||
if (n_players.length) {
|
||||
playersSorted.value = Object.keys(n_scores)
|
||||
.sort((a, b) => n_scores[b].length - n_scores[a].length)
|
||||
.map((pid) => n_players.find((p) => p.id == pid));
|
||||
}
|
||||
},
|
||||
{
|
||||
deep: true, // 添加深度监听
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
function recoverData(battleInfo) {
|
||||
uni.removeStorageSync("last-awake-time");
|
||||
// 注释用于测试
|
||||
battleId.value = battleInfo.id;
|
||||
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
|
||||
players.value.forEach((p) => {
|
||||
playersScores.value[p.id] = [...p.arrows];
|
||||
if (p.id === user.value.id) scores.value = [...p.arrows];
|
||||
});
|
||||
const remain = Date.now() / 1000 - battleInfo.startTime;
|
||||
console.log(`当前局已进行${remain}秒`);
|
||||
if (battleInfo.status === 0) {
|
||||
if (remain > 0) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - remain);
|
||||
}, 200);
|
||||
}
|
||||
} else {
|
||||
start.value = true;
|
||||
}
|
||||
if (battleInfo.status === 2) {
|
||||
const elapsedTime = (Date.now() - Date.parse(battleInfo.createdAt)) / 1000;
|
||||
console.log("elapsedTime:", elapsedTime);
|
||||
startCount.value = true;
|
||||
// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
|
||||
tips.value = battleInfo.halfGame
|
||||
? "下半场:请再射6箭"
|
||||
: "上半场:请先射6箭";
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 90 - remain);
|
||||
}, 200);
|
||||
} else if (battleInfo.status === 9) {
|
||||
startCount.value = false;
|
||||
tips.value = "准备下半场";
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 0);
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.gameMode == 1) title.value = "好友约战 - 大乱斗";
|
||||
if (options.gameMode == 2) title.value = "排位赛 - 大乱斗";
|
||||
if (options.battleId) {
|
||||
battleId.value = options.battleId;
|
||||
const players = uni.getStorageSync("melee-players");
|
||||
if (players) {
|
||||
players.value = players;
|
||||
players.value.forEach((p) => {
|
||||
playersScores.value[p.id] = [];
|
||||
});
|
||||
}
|
||||
const battleInfo = uni.getStorageSync("current-battle");
|
||||
if (battleInfo) {
|
||||
recoverData(battleInfo);
|
||||
setTimeout(getCurrentGameAPI, 2000);
|
||||
}
|
||||
}
|
||||
uni.enableAlertBeforeUnload({
|
||||
message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
success: (res) => {
|
||||
console.log("已启用离开提示");
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.id !== battleId.value) return;
|
||||
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
|
||||
start.value = true;
|
||||
startCount.value = true;
|
||||
tips.value = scores.value.length
|
||||
? "下半场:请再射6箭"
|
||||
: "上半场:请先射6箭";
|
||||
halfTimeTip.value = false;
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
||||
if (!start.value) getCurrentGameAPI();
|
||||
if (msg.userId === user.value.id) {
|
||||
scores.value.push({ ...msg.target });
|
||||
}
|
||||
playersScores.value[msg.userId].push({ ...msg.target });
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
|
||||
uni.$emit("update-ramain", 0);
|
||||
[...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.blueTeam].forEach(
|
||||
(player) => {
|
||||
playersScores.value[player.id] = [...player.arrows];
|
||||
if (player.id === user.value.id) scores.value = [...player.arrows];
|
||||
}
|
||||
);
|
||||
startCount.value = false;
|
||||
halfTimeTip.value = true;
|
||||
tips.value = "准备下半场";
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
isEnded.value = true;
|
||||
uni.setStorageSync("last-battle", msg.endStatus);
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result",
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
uni.$emit("update-header-loading", false);
|
||||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
||||
}
|
||||
});
|
||||
}
|
||||
onMounted(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
const refreshTimer = ref(null);
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
|
||||
getCurrentGameAPI();
|
||||
const refreshData = () => {
|
||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||||
if (lastAwakeTime) {
|
||||
getCurrentGameAPI();
|
||||
} else {
|
||||
clearInterval(refreshTimer.value);
|
||||
}
|
||||
};
|
||||
refreshTimer.value = setInterval(refreshData, 2000);
|
||||
}
|
||||
});
|
||||
onHide(() => {
|
||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
||||
uni.setStorageSync("last-awake-time", Date.now());
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :title="title" :bgType="1">
|
||||
<view class="container">
|
||||
<BattleHeader v-if="!start" :players="players" />
|
||||
<TestDistance v-if="!start" :guide="false" :isBattle="true" />
|
||||
<ShootProgress
|
||||
:show="start"
|
||||
:start="start && startCount"
|
||||
:tips="tips"
|
||||
:total="90"
|
||||
:melee="true"
|
||||
:battleId="battleId"
|
||||
/>
|
||||
<view v-if="start" class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="start"
|
||||
:currentRound="scores.length"
|
||||
:totalRound="12"
|
||||
:scores="scores"
|
||||
:stop="!startCount"
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
v-if="start"
|
||||
v-for="(player, index) in playersSorted"
|
||||
:key="index"
|
||||
:player="player"
|
||||
:scores="playersScores[player.id] || []"
|
||||
/>
|
||||
</view>
|
||||
<ScreenHint
|
||||
:show="halfTimeTip"
|
||||
mode="small"
|
||||
:onClose="() => (halfTimeTip = false)"
|
||||
>
|
||||
<view class="half-time-tip">
|
||||
<text>上半场结束,休息一下吧:)</text>
|
||||
<text>20秒后开始下半场</text>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,120 @@
|
||||
<script setup>
|
||||
import { computed, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import { getMemberAgreement } from "./agreementData";
|
||||
|
||||
const agreementType = ref("renew");
|
||||
|
||||
onLoad((options) => {
|
||||
agreementType.value = options.type || "renew";
|
||||
});
|
||||
|
||||
const agreement = computed(() => getMemberAgreement(agreementType.value));
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :title="agreement.navTitle">
|
||||
<scroll-view scroll-y class="agreement-page" :show-scrollbar="false">
|
||||
<view class="content">
|
||||
<view class="page-title">{{ agreement.title }}</view>
|
||||
<view v-if="agreement.meta" class="meta">{{ agreement.meta }}</view>
|
||||
|
||||
<block v-for="(item, index) in agreement.content" :key="index">
|
||||
<view v-if="item.type === 'heading'" class="section-title">
|
||||
{{ item.text }}
|
||||
</view>
|
||||
<view v-else-if="item.type === 'list'" class="list">
|
||||
<view v-for="(listItem, listIndex) in item.items" :key="listIndex" class="list-item">
|
||||
<text class="list-dot">•</text>
|
||||
<text class="list-text">{{ listItem }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view v-else class="paragraph">
|
||||
<text>{{ item.text }}</text>
|
||||
</view>
|
||||
</block>
|
||||
|
||||
<view class="company">{{ agreement.company }}</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.agreement-page {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.content {
|
||||
padding: 30rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.page-title,
|
||||
.section-title {
|
||||
color: #333333;
|
||||
font-size: 28rpx;
|
||||
line-height: 40rpx;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.page-title {
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.meta {
|
||||
margin-bottom: 26rpx;
|
||||
color: #666666;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
margin: 42rpx 0 22rpx;
|
||||
}
|
||||
|
||||
.paragraph,
|
||||
.list-item,
|
||||
.company {
|
||||
color: #333333;
|
||||
font-size: 26rpx;
|
||||
line-height: 38rpx;
|
||||
}
|
||||
|
||||
.paragraph {
|
||||
margin-bottom: 22rpx;
|
||||
}
|
||||
|
||||
.list {
|
||||
margin-bottom: 22rpx;
|
||||
}
|
||||
|
||||
.list-item {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
|
||||
.list-dot {
|
||||
width: 28rpx;
|
||||
flex-shrink: 0;
|
||||
color: #333333;
|
||||
line-height: 38rpx;
|
||||
}
|
||||
|
||||
.list-text {
|
||||
flex: 1;
|
||||
color: #333333;
|
||||
line-height: 38rpx;
|
||||
}
|
||||
|
||||
.company {
|
||||
margin-top: 42rpx;
|
||||
padding-bottom: 30rpx;
|
||||
text-align: right;
|
||||
font-weight: 700;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,322 @@
|
||||
export const memberAgreements = {
|
||||
renew: {
|
||||
navTitle: "会员自动续费服务协议",
|
||||
title: "射灵星球小程序会员自动续费服务协议",
|
||||
content: [
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "欢迎您使用射灵星球小程序付费会员服务(以下简称“本服务”)!",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "本服务是由广州光点飞舞网络有限公司(以下简称“公司”或“我们”)为您提供。本服务为付费服务。为了保障您的权益,请在使用本服务前详细阅读并遵守本《射灵星球小程序会员服务协议(含自动续费服务规则)》(以下简称“本协议”)以及公司已发布或将来可能发布的各项服务协议与规则。您在申请开通本服务并进入购买程序前,请务必审慎阅读、充分理解各服务协议及规则,特别是免除或限制责任条款、法律适用和争议解决条款。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "当您依照本服务开通页面提示进行阅读并同意本协议,完成全部服务开通程序后(包括但不限于点击“同意”、“下一步”或“确认支付”等确认按钮,或您开始使用本服务),即表示您已充分阅读、理解并接受本协议的全部内容,您已与本服务提供方达成一致,成为“射灵星球小程序”付费会员。本协议即在您与公司之间产生法律效力,成为对双方均具有约束力的法律文件。",
|
||||
},
|
||||
{ type: "heading", text: "一、定义及适用范围" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1.1 射灵星球小程序付费会员:指已按照服务协议及规则完成射灵星球小程序登录的用户,在签署本协议并根据本服务开通页面所展示的收费标准支付相应费用后获取的特殊资格,在本协议中简称为“会员”或“您”。公司根据业务发展可能会新增、调整会员类型或名称,实际以开通页面展示为准,这不影响您的实际权益。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1.2 付费会员权益:指用户基于其付费会员资格所享有的特殊权益,具体权益内容应以本服务购买页面展示内容及相关权益说明为准。您理解并同意,公司可能会根据设备型号、系统版本、客户端等因素开发不同的版本,不同版本实际可使用的具体权益或服务内容可能有所差别,具体以购买页面展示为准。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1.3 本协议内容同时包括公司已经发布及后续可能不断发布的关于本服务的相关协议、规则等内容。前述内容一经正式发布,并以适当的方式送达您(服务购买页面、网站公布、系统通知等),即为本协议不可分割的组成部分,您应同样遵守。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1.4 为了给会员用户提供更多选择,公司可能会与第三方合作推出联合会员服务,或为购买会员服务的用户赠送第三方会员服务。如果您选择购买或接受以上服务,则表示您理解并认可,我们仅提供射灵星球小程序付费会员服务,不对第三方的会员服务负责。第三方会员服务的权益、使用、收费规则等,将由第三方执行和向您解释。",
|
||||
},
|
||||
{ type: "heading", text: "二、服务开通、权益内容、服务期限及收费标准" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2.1 本服务仅支持射灵星球小程序登录用户开通。您在开通本服务时,应仔细核对已登录的账号名称、会员类型、付费类型、服务期限等具体信息。因您个人原因充错账号、开通错服务类型或服务时长的,公司不予退还已收取的费用。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2.2 您可通过已有和未来新增的支付渠道或公司指定支付方式完成本服务的购买。当您根据本服务页面提示进行确认、并成功支付了会员服务费和/或完成了成为付费会员的所有程序,您将成为射灵星球小程序付费会员。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2.3 本服务的期限(以下简称“服务期限”)以您选择并成功开通的期限为准。会员计费与服务时长采用自然时间(自然月/自然年)方式计算。具体截止时间为相应续费到期自然日的对应时间点。服务期限届满后,公司将停止继续向您提供本服务。如您同时开通了多种会员服务,其消耗及重叠规则以开通页面的官方具体规则为准。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2.4 本服务的收费标准及具体权益内容以本服务开通页面所展示的为准。基于市场与业务的发展及服务权益调整,公司可能会随时调整本服务开通所需费用及/或具体权益内容。费用或权益内容调整自公布之日起生效,您在调整生效前已开通的服务将不受影响,但该服务到期后的续费开通或自动续费扣款,则需按照调整后的标准执行。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2.5 射灵星球小程序付费会员服务为虚拟内容消费,除因本服务存在重大瑕疵导致您完全无法使用等公司的违约情形、法律法规要求必须退款或公司同意退款等情形外,完成支付和购买后,不可进行退款或转让。您在会员到期前主动取消或终止会员资格的,已支付费用不予退还。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2.6 为了保护您的账号安全、防止账号被盗风险,我们会对您开通会员服务的账号登录设备及使用范围作出合理限制。您不得将账号提供给多名第三方同时使用,否则公司有权根据安全风控能力随时调整或限制您的登录及使用权限。",
|
||||
},
|
||||
{ type: "heading", text: "三、连续购买和自动续费服务" },
|
||||
{ type: "paragraph", text: "3.1 自动续费服务类型/计费周期" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "射灵星球小程序付费会员自动续费服务包含「连续包月」、「连续包年」等服务。本服务的自动续费及对应计费周期采用按自然时间(自然月/自然年)对日顺延的方式计算。即:若您在某月18日开通连续包月服务,则下一次自动扣费续费日期为次月18日;若开通当月无对应日期的(例如1月31日开通,2月无31日),则自动调整为该自然月最后一日进行扣费续费。公司可能会根据会员需求增加或调整自动续费服务类型,具体服务类型以服务开通页面展示为准。",
|
||||
},
|
||||
{ type: "paragraph", text: "3.2 自动续费服务说明" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(1)本自动续费服务基于您对于自动续费的需求,在您已开通会员服务的前提下,为避免您因疏忽或其他原因导致未能及时续费而中断服务,您授权公司可在您的会员服务期限到期前,从您开通本自动续费服务时所绑定的Apple ID账户余额、或绑定的第三方支付账户(包括但不限于微信支付、支付宝支付等)余额中自动代扣下一个计费周期的费用,从而延长对应的会员服务期限。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(2)自动续费扣费日期以您开通本自动续费服务的支付渠道实际扣款时间为准:如您是通过苹果公司iOS渠道开通本服务,扣费日期通常为开通服务之日起每个计费周期的对应日期前24小时内;如您是通过安卓Android渠道或直接在小程序内通过微信支付等渠道开通本服务,扣费日期通常为每个计费周期到期前1至2日。如支付渠道根据实际情况或相关平台规则自行调整扣费时间的,以实际扣款时间为准。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(3)请您关注上述账户及可扣款余额情况,保证上述账户扣款成功以确保会员服务顺利续期。如因上述账户中可扣款余额不足导致续费失败,公司有权中断或终止相应的会员权益及服务,由此导致的风险或损失将由您自行承担。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(4)为了方便您知悉自动续费情况,公司将在扣费日期前5日以站内信、小程序系统消息推送或短信等方式提示您即将发生续期扣费的信息,第三方支付渠道也可能向您发送通知提醒即将扣费。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(5)系统会在每个扣费日期自动从您开通服务时所绑定的支付账户扣费。如扣费日期因账户问题或余额不足导致续费失败,若您未主动明确取消本服务,将视为您同意公司在扣费日期后继续发出扣款尝试,一旦您的账户扣款成功,公司将继续为您提供相应会员服务权益。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(6)如您未在每个扣费日期前操作取消自动续费服务,则公司将根据此前与您达成的委托在扣费日期继续发出续费代扣指令,一旦扣款成功,公司将自动为您开通下一个计费周期的连续服务。对于已成功完成会员服务续费的费用,原则上不予退还。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(7)您在自动续费服务期间可以额外购买或通过参与活动等方式获取付费会员服务,会员服务期限将在原服务期限基础上相应延长,但如您未主动取消自动续费服务,系统仍会按照您所开通的自动续费服务进行扣费及续期。",
|
||||
},
|
||||
{ type: "paragraph", text: "3.3 自动续费服务的退订" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(1)您有权决定是否取消自动续费服务,如果您希望取消自动续费服务,需在每个扣费日期前(至少提前24小时)操作取消,否则将视为您同意继续授权自动续费。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "(2)购买自动续费服务后,您可在小程序的会员管理页中关闭自动续费,或通过如下第三方支付渠道方式取消自动续费服务:",
|
||||
},
|
||||
{
|
||||
type: "list",
|
||||
items: [
|
||||
"iOS用户(Apple ID订阅):打开苹果手机“设置” -> 点击顶部的“Apple ID/机主姓名” -> 进入“订阅” -> 选择“射灵星球” -> 点击“取消订阅”;或打开“App Store” -> 点击右上角头像进入“账户” -> 点击“订阅”进行管理。",
|
||||
"微信支付自动续费用户:打开微信APP -> 点击“我” -> “服务” -> “钱包” -> “支付设置” -> “自动续费” -> 选择“射灵星球小程序会员” -> 点击“关闭服务”。",
|
||||
"支付宝自动续费用户:打开支付宝APP -> 点击“我的” -> “设置” -> “支付设置” -> “免密支付/自动扣款” -> 选择“射灵星球小程序会员” -> 点击“关闭服务”。",
|
||||
],
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "3.4 公司有权根据市场情况、业务规划、运营策略变化等原因单方面决定停止向您提供自动续费服务,并通过公告或站内信等方式通知您,您的付费会员服务期限自当前服务期限届满之日起终止。",
|
||||
},
|
||||
{ type: "heading", text: "四、服务使用规范与限制" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "4.1 本服务及会员权益仅限您本人使用。未经公司书面同意,禁止以任何形式赠与、借用、出租、转让、售卖或以其他方式许可他人使用该账号及账号项下的会员服务与权益。如发生泄漏、遗失、被盗等行为,而该等行为并非公司过错导致,损失将由您自行承担。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "4.2 如您存在如下违法或不当使用本服务的情形,公司有权取消您的会员资格、作废会员权益且不予退还您所支付的会员服务费用,并有权向您追偿给公司造成的损失:",
|
||||
},
|
||||
{
|
||||
type: "list",
|
||||
items: [
|
||||
"以盗窃、利用系统漏洞、通过任何非公司官方或授权渠道获得本服务的行为;",
|
||||
"利用本服务进行盈利或非法获利,或以各种形式转让、借用您的会员权益;",
|
||||
"通过非法手段对本服务会员账户的服务期限、交易状态进行修改或篡改;",
|
||||
"主动对公司用于保护本服务会员权益的任何安全措施技术进行破解、更改、反操作或破坏;",
|
||||
"其他违反法律法规、诚实信用原则、服务协议及相关小程序运营规则的行为。",
|
||||
],
|
||||
},
|
||||
{ type: "heading", text: "五、服务中止、终止及变更" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "5.1 因国家或相关政府监管部门要求、发生不可抗力事件、或由于用户违反本协议约定,公司有权中止或终止向用户提供服务。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "5.2 您知悉并确认,您开通本服务后,如您中途主动取消本服务、放弃会员权益或终止资格,您将无法退还部分或全部会员服务费用。本协议终止后,用户无权要求公司继续向其提供任何服务,且不影响终止前基于本协议已产生的权利义务。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "5.3 公司可根据国家法律法规变化、业务实际变更需求、保护用户权益的需要等,不时修改本协议,并按照法律法规规定的程序及方式进行公告。如用户不同意变更后的内容,则用户有权主动停止使用本服务;如用户在变更内容生效后仍继续使用本服务,即视为用户同意该等内容的变更。",
|
||||
},
|
||||
{ type: "heading", text: "六、责任限制与免责条款" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "6.1 您理解并同意,本服务是按照现有技术和条件所能达到的现状提供的。公司将尽最大努力确保服务的连贯性和安全性,但不能随时预见和防范技术以及其他风险,包括但不限于不可抗力、网络原因、第三方服务瑕疵等原因可能导致的服务中断、数据丢失以及其他的损失和风险。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "6.2 基于收益与赔偿相一致及公平合理的原则,如因公司原因造成本服务不正常中断或服务不可用,您所可能获得的最高赔偿额不超过本协议项下公司就该计费周期已实际收取您的相关服务费用总额。",
|
||||
},
|
||||
{ type: "heading", text: "七、法律适用与争议解决" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "7.1 本协议的成立、生效、履行、解释及争议的解决均应适用中华人民共和国法律。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "7.2 本协议的签订地为广东省广州市南沙区。若您因本协议与公司发生任何争议,双方应尽量友好协商解决;如协商不成的,任何一方均同意应将相关争议提交至本协议签订地有管辖权的人民法院诉讼解决。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "7.3 本协议任一条款被视为废止、无效或不可执行,该条应视为可分的且并不影响本协议其余条款的有效性及可执行性。",
|
||||
},
|
||||
],
|
||||
company: "广州光点飞舞网络有限公司",
|
||||
},
|
||||
deduct: {
|
||||
navTitle: "扣款授权服务协议",
|
||||
title: "扣费授权服务协议",
|
||||
meta: "版本号:V1.0 生效日期:2026年6月22日",
|
||||
content: [
|
||||
{ type: "heading", text: "一、授权声明" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "本人(即授权人,以下简称“乙方”)作为射灵星球小程序的注册用户,在自愿、平等、知悉全部授权内容的基础上,同意向广州光点飞舞网络有限公司(以下简称“甲方”)及甲方委托的第三方支付机构(包含微信支付、支付宝、苹果支付等,以下简称“支付机构”)作出本扣费授权,双方就授权扣费相关事宜达成如下协议。",
|
||||
},
|
||||
{ type: "heading", text: "二、授权主体" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "授权人(乙方):射灵星球小程序注册用户,用户ID以平台系统记录为准。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "被授权人(甲方):广州光点飞舞网络有限公司,作为会员服务提供方及扣费指令发起方。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "支付执行方:乙方绑定的第三方支付机构,受甲方委托执行扣费操作。",
|
||||
},
|
||||
{ type: "heading", text: "三、授权内容" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "授权场景:乙方开通射灵星球会员自动续费服务后,授权甲方在每个会员周期届满前,向支付机构发起扣费指令,用于支付下一周期的会员服务费用。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "授权金额:扣费金额以乙方开通时选择的自动续费套餐对应价格为准,具体以会员购买页面公示价格为准;若价格调整,甲方将提前通过公示或通知形式告知乙方,乙方继续使用服务视为认可并接受调整后的金额。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "授权支付账户:乙方开通自动续费时绑定的微信支付、支付宝等第三方支付账户,账户信息以支付机构记录为准。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "授权扣费次数:本授权为周期性授权。在授权有效期内,甲方可按会员周期重复发起扣费指令,直至乙方依法撤销授权为止。",
|
||||
},
|
||||
{ type: "heading", text: "四、授权有效期" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1. 本授权自乙方点击确认开通自动续费服务之日起生效,至乙方成功取消自动续费服务之日终止。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2. 若乙方注销射灵星球小程序账号,本授权自账号注销完成之日自动终止。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "3. 若因国家政策调整、支付机构规则变更、乙方支付账户注销/冻结等非甲方主观原因导致授权无法履行的,本授权自动终止。",
|
||||
},
|
||||
{ type: "heading", text: "五、扣费与提醒规则" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1. 扣费提醒:甲方将在每个自动续费扣费日期前5日,通过微信服务通知、小程序系统消息或短信等显著方式提示乙方即将发生续期扣费的信息,以保障乙方的知情权与选择权。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2. 扣费时机:甲方将在乙方当前会员有效期届满前24小时内发起下一周期的扣费指令,支付机构根据指令从乙方授权账户中划扣对应费用。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "3. 扣费失败处理:若因账户余额不足等原因导致首次扣费失败的,甲方及支付机构可在合规范围内依法尝试补扣;若补扣仍失败或账户处于异常状态的,本期自动续费暂停,乙方会员到期后自动失效。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "4. 扣费凭证:支付机构的扣费记录作为扣费成功的有效凭证,乙方可在支付账户账单中查询明细;甲方同步为乙方提供电子扣费记录,可在会员中心查看。",
|
||||
},
|
||||
{ type: "heading", text: "六、授权的变更与撤销" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1. 授权变更:本授权内容如需变更(如更换支付账户、调整续费套餐),乙方需先取消原自动续费服务,再重新开通新套餐。新授权自重新开通成功之日起生效,原授权同步终止。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2. 授权撤销:乙方可随时退订本自动续费服务,解约后不影响乙方已生效周期的会员服务。根据乙方开通时选择的支付执行方,具体撤销路径如下:",
|
||||
},
|
||||
{
|
||||
type: "list",
|
||||
items: [
|
||||
"微信支付用户:可通过微信APP内(路径:我 -> 服务 -> 钱包 -> 支付设置 -> 自动续费)或在小程序会员中心页面撤销本授权。",
|
||||
"支付宝用户:可通过支付宝APP内(路径:我的 -> 设置 -> 支付设置 -> 免密支付/自动扣款)或在小程序会员中心页面撤销本授权。",
|
||||
"苹果支付(iOS/App Store订阅)用户:必须通过苹果系统自带的功能进行取消(路径:iOS设备“设置” -> 点击顶部的Apple ID -> 订阅 -> 选择“射灵星球” -> 取消订阅)。",
|
||||
],
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "3. 退订生效时效:",
|
||||
},
|
||||
{
|
||||
type: "list",
|
||||
items: [
|
||||
"针对微信支付和支付宝:撤销操作成功后,本授权即时终止,甲方不得再发起新的扣费指令。因第三方支付平台系统结算延迟等客观原因,导致退订生效前系统已自动扣款成功的,该期会员权益将正常发放,已扣费用原则上不予退还。",
|
||||
"针对苹果支付:根据苹果公司政策,乙方需在当前计费周期届满前至少24小时手动取消订阅,否则苹果系统可能会自动续订并扣款。苹果渠道的扣费与退款均由苹果公司独立处理,甲方无权干涉,因乙方未及时取消导致扣费的,由乙方自行承担或向苹果公司申诉。",
|
||||
],
|
||||
},
|
||||
{ type: "heading", text: "七、免责条款" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1. 因乙方支付账户余额不足、账户冻结、挂失、注销、限额等非甲方原因导致扣费失败的,甲方不承担任何责任,由此造成的会员权益中断等后果由乙方自行承担。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2. 因支付机构系统故障、网络中断、政策调整等第三方不可抗力或外部原因导致扣费延迟、失败或错误的,甲方将协助乙方协调解决,但不承担相应的赔偿责任。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "3. 因乙方泄露支付账户密码、账号被盗用等自身保管不当原因导致的异常扣费,甲方不承担责任,乙方应自行向支付机构或公安机关主张权利。",
|
||||
},
|
||||
{ type: "heading", text: "八、信息保密" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1. 甲方及支付机构应对乙方的授权信息、支付信息、个人身份信息严格保密,不得用于本授权以外的任何用途。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2. 除法律法规规定、司法机关或监管部门依法要求外,甲方不得向任何第三方泄露乙方的授权及支付相关信息。",
|
||||
},
|
||||
{ type: "heading", text: "九、争议解决" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1. 本授权协议的订立、效力、履行及争议解决均适用中华人民共和国法律。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2. 因本协议产生的任何争议,双方应尽量友好协商解决;协商不成的,任何一方均可向甲方住所地(广东省广州市天河区)有管辖权的人民法院提起诉讼。",
|
||||
},
|
||||
{ type: "heading", text: "十、其他" },
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "1. 本协议为《射灵星球小程序会员服务协议》的配套协议,与该协议具有同等法律效力;本协议未约定事项,参照主协议执行。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "2. 甲方有权根据业务及监管要求调整本协议内容,调整后的协议将在平台公示,乙方继续使用自动续费服务视为接受调整后的内容。",
|
||||
},
|
||||
{
|
||||
type: "paragraph",
|
||||
text: "3. 甲方客服联系方式:请通过射灵星球小程序内【在线客服】或发送邮件至官方客服邮箱进行反馈。",
|
||||
},
|
||||
],
|
||||
company: "广州光点飞舞网络有限公司",
|
||||
},
|
||||
};
|
||||
|
||||
export const getMemberAgreement = (type) => {
|
||||
return memberAgreements[type] || memberAgreements.renew;
|
||||
};
|
||||
@@ -0,0 +1,885 @@
|
||||
<script setup>
|
||||
import { computed, ref, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import { createOrderAPI, getAppConfig, getHomeData } from "@/apis";
|
||||
import { capsuleHeight } from "@/util";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const { user, config } = storeToRefs(store);
|
||||
const { updateConfig, updateUser } = store;
|
||||
|
||||
const currentTypeIndex = ref(1);
|
||||
const selectedPackageIndex = ref(0);
|
||||
const showModal = ref(false);
|
||||
const loadingConfig = ref(false);
|
||||
const paying = ref(false);
|
||||
const refreshing = ref(false);
|
||||
const timer = ref(null);
|
||||
const lastDate = ref(user.value.expiredAt || 0);
|
||||
const maxRefreshTimes = 12;
|
||||
|
||||
// 会员页核心展示数据:视觉、权益、套餐均按蓝湖当前两张设计稿拆分。
|
||||
const memberTypes = [
|
||||
{
|
||||
key: "normal",
|
||||
tab: "VIP",
|
||||
title: "普通会员",
|
||||
prefix: "成为射灵星球",
|
||||
desc: "特享约战竞技次数包、专属会员标识",
|
||||
benefitTitle: "普通会员专属权益",
|
||||
themeClass: "vip-page--normal",
|
||||
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title.png",
|
||||
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title2.png",
|
||||
orderIcon: "../../static/vip/vip-order.png",
|
||||
heroBadge: "../../static/vip/normal-hero-badge.png",
|
||||
buttonClass: "activate-btn--normal",
|
||||
benefits: [
|
||||
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
||||
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
||||
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
||||
{ label: "约战\n每日+20次", icon: "../../static/vip/vip-battle.png" },
|
||||
],
|
||||
packages: [
|
||||
{ name: "连续包月", price: "20", original: "35" },
|
||||
{ name: "12个月", price: "300", original: "420" },
|
||||
{ name: "3个月", price: "84", original: "105" },
|
||||
],
|
||||
},
|
||||
{
|
||||
key: "super",
|
||||
tab: "SVIP",
|
||||
title: "超级会员",
|
||||
prefix: "成为射灵星球",
|
||||
desc: "尊享专属特效、无限制约战竞技、专属会员标识",
|
||||
benefitTitle: "超级会员专属权益",
|
||||
themeClass: "vip-page--super",
|
||||
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title.png",
|
||||
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title2.png",
|
||||
orderIcon: "../../static/vip/svip-order.png",
|
||||
heroBadge: "../../static/vip/super-hero-badge.png",
|
||||
buttonClass: "activate-btn--super",
|
||||
benefits: [
|
||||
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
||||
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
||||
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
||||
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
||||
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
||||
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
||||
{ label: "专享SVIP客服", icon: "../../static/vip/svip-service.png" },
|
||||
],
|
||||
packages: [
|
||||
{ name: "连续包月", price: "20", original: "35" },
|
||||
{ name: "12个月", price: "300", original: "420" },
|
||||
{ name: "3个月", price: "84", original: "105" },
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
const currentType = computed(() => memberTypes[currentTypeIndex.value]);
|
||||
|
||||
// 后端到期时间可能是秒级时间戳、毫秒级时间戳或日期字符串,这里统一转成毫秒。
|
||||
const toTimestamp = (value) => {
|
||||
if (!value) return 0;
|
||||
const numberValue = Number(value);
|
||||
if (!Number.isNaN(numberValue)) {
|
||||
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||
}
|
||||
const time = new Date(value).getTime();
|
||||
return Number.isNaN(time) ? 0 : time;
|
||||
};
|
||||
|
||||
// 当前卡片只关心本 tab 对应的会员到期时间,普通会员和超级会员互不兜底。
|
||||
const getVipExpiredValue = (type, source = user.value) => {
|
||||
if (!source) return 0;
|
||||
return type.key === "super" ? source.superVipExpiredAt : source.normalVipExpiredAt;
|
||||
};
|
||||
|
||||
// 支付后轮询需要比较最新会员到期时间,兼容旧字段 expiredAt。
|
||||
const getLatestVipExpiredTime = (source = user.value) => {
|
||||
if (!source) return 0;
|
||||
return Math.max(
|
||||
toTimestamp(source.normalVipExpiredAt),
|
||||
toTimestamp(source.superVipExpiredAt),
|
||||
toTimestamp(source.expiredAt)
|
||||
);
|
||||
};
|
||||
|
||||
// 未过期才展示“会员生效中”样式,已过期或无值继续展示未开通样式。
|
||||
const isVipActive = (type) => {
|
||||
return toTimestamp(getVipExpiredValue(type)) > Date.now();
|
||||
};
|
||||
|
||||
// 会员卡片展示完整到期时间。
|
||||
const formatVipDate = (value) => {
|
||||
const timestamp = toTimestamp(value);
|
||||
if (!timestamp) return "";
|
||||
const date = new Date(timestamp);
|
||||
const year = date.getFullYear();
|
||||
const month = String(date.getMonth() + 1).padStart(2, "0");
|
||||
const day = String(date.getDate()).padStart(2, "0");
|
||||
const hour = String(date.getHours()).padStart(2, "0");
|
||||
const minute = String(date.getMinutes()).padStart(2, "0");
|
||||
const second = String(date.getSeconds()).padStart(2, "0");
|
||||
return `${year}-${month}-${day} ${hour}:${minute}:${second}`;
|
||||
};
|
||||
|
||||
// 会员生效时使用 title2 切图,未生效时沿用原来的开通引导图。
|
||||
const getHeroCard = (type) => {
|
||||
return isVipActive(type) ? type.activeHeroCard : type.heroCard;
|
||||
};
|
||||
|
||||
const getActiveVipExpiredDate = (type) => {
|
||||
return formatVipDate(getVipExpiredValue(type));
|
||||
};
|
||||
|
||||
// 设计稿里的“下期自动续费”按到期日前一天展示。
|
||||
const getActiveVipRenewDate = (type) => {
|
||||
const timestamp = toTimestamp(getVipExpiredValue(type));
|
||||
if (!timestamp) return "";
|
||||
return formatVipDate(timestamp - 24 * 60 * 60 * 1000);
|
||||
};
|
||||
|
||||
const configMenus = computed(() => {
|
||||
return config.value.vipMenus || [];
|
||||
});
|
||||
|
||||
const getMenuName = (item) => {
|
||||
return item.name || item.vipName || item.title || "";
|
||||
};
|
||||
|
||||
const getMenuPrice = (item) => {
|
||||
const value = item.price || item.total || item.amount || item.money;
|
||||
return value ? String(value).replace("¥", "").replace("¥", "") : "";
|
||||
};
|
||||
|
||||
const getMenuType = (item) => {
|
||||
const vipType = Number(item.vipType);
|
||||
if (vipType === 1) return "normal";
|
||||
if (vipType === 2) return "super";
|
||||
|
||||
const type = String(item.type || "").toLowerCase();
|
||||
if (["super", "svip"].includes(type)) return "super";
|
||||
if (["normal", "vip"].includes(type)) return "normal";
|
||||
|
||||
const name = getMenuName(item);
|
||||
if (/超级|SVIP/i.test(name)) return "super";
|
||||
if (/普通|VIP|会员/i.test(name)) return "normal";
|
||||
return "";
|
||||
};
|
||||
|
||||
const getPackageMonths = (name) => {
|
||||
if (/连续包月/.test(name)) return 1;
|
||||
const match = String(name || "").match(/(\d+)\s*个?月/);
|
||||
return match ? Number(match[1]) : 0;
|
||||
};
|
||||
|
||||
const matchPackageSource = (type, pack, index) => {
|
||||
const menus = configMenus.value;
|
||||
const typedMenus = menus.filter((item) => {
|
||||
const menuType = getMenuType(item);
|
||||
if (type.key === "super") return menuType === "super";
|
||||
return menuType === "normal";
|
||||
});
|
||||
const pool = typedMenus.length ? typedMenus : menus;
|
||||
const packMonths = getPackageMonths(pack.name);
|
||||
return (
|
||||
pool.find((item) => getMenuName(item).indexOf(pack.name) !== -1) ||
|
||||
pool.find((item) => packMonths && getPackageMonths(getMenuName(item)) === packMonths) ||
|
||||
pool.find((item) => getMenuPrice(item) === pack.price) ||
|
||||
pool[index]
|
||||
);
|
||||
};
|
||||
|
||||
const getPackages = (type) => {
|
||||
return type.packages.map((item, index) => {
|
||||
const source = matchPackageSource(type, item, index);
|
||||
return {
|
||||
...item,
|
||||
source,
|
||||
name: source ? getMenuName(source) || item.name : item.name,
|
||||
price: source ? getMenuPrice(source) || item.price : item.price,
|
||||
icon: source && source.icon,
|
||||
id: source && source.id,
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
const currentPackages = computed(() => {
|
||||
return getPackages(currentType.value);
|
||||
});
|
||||
|
||||
const selectedPackage = computed(() => {
|
||||
return currentPackages.value[selectedPackageIndex.value] || currentPackages.value[0];
|
||||
});
|
||||
|
||||
const switchType = (index) => {
|
||||
currentTypeIndex.value = index;
|
||||
selectedPackageIndex.value = 0;
|
||||
};
|
||||
|
||||
const onSwiperChange = (event) => {
|
||||
currentTypeIndex.value = event.detail.current;
|
||||
selectedPackageIndex.value = 0;
|
||||
};
|
||||
|
||||
const selectPackage = (index) => {
|
||||
selectedPackageIndex.value = index;
|
||||
};
|
||||
|
||||
const toPackageDesc = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/member/vip-intro",
|
||||
});
|
||||
};
|
||||
|
||||
const toOrderPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/member/orders",
|
||||
});
|
||||
};
|
||||
|
||||
const toAgreement = (type) => {
|
||||
uni.navigateTo({
|
||||
url: `/pages/member/agreement?type=${type}`,
|
||||
});
|
||||
};
|
||||
|
||||
const loadVipConfig = async () => {
|
||||
if (loadingConfig.value || configMenus.value.length) return;
|
||||
loadingConfig.value = true;
|
||||
try {
|
||||
const result = await getAppConfig();
|
||||
if (result) updateConfig(result);
|
||||
} catch (error) {
|
||||
console.log("load vip config error", error);
|
||||
} finally {
|
||||
loadingConfig.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const clearRefreshTimer = () => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
const refreshUserAfterPay = () => {
|
||||
clearRefreshTimer();
|
||||
let refreshTimes = 0;
|
||||
// 先记录支付前的最大到期时间,轮询到更大的值就认为会员状态已刷新。
|
||||
lastDate.value = getLatestVipExpiredTime();
|
||||
refreshing.value = true;
|
||||
timer.value = setInterval(async () => {
|
||||
refreshTimes += 1;
|
||||
try {
|
||||
const result = await getHomeData();
|
||||
const latestExpiredAt = getLatestVipExpiredTime(result.user);
|
||||
if (result.user && latestExpiredAt > lastDate.value) {
|
||||
lastDate.value = latestExpiredAt;
|
||||
updateUser(result.user);
|
||||
clearRefreshTimer();
|
||||
refreshing.value = false;
|
||||
} else if (refreshTimes >= maxRefreshTimes) {
|
||||
clearRefreshTimer();
|
||||
refreshing.value = false;
|
||||
}
|
||||
} catch (error) {
|
||||
console.log("refresh user after pay error", error);
|
||||
if (refreshTimes >= maxRefreshTimes) {
|
||||
clearRefreshTimer();
|
||||
refreshing.value = false;
|
||||
}
|
||||
}
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
const onPay = async () => {
|
||||
if (paying.value || refreshing.value) return;
|
||||
if (!user.value.id) {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
if (!configMenus.value.length) {
|
||||
await loadVipConfig();
|
||||
}
|
||||
const vipId = selectedPackage.value && selectedPackage.value.id;
|
||||
if (!vipId) {
|
||||
uni.showToast({
|
||||
title: loadingConfig.value ? "套餐配置加载中" : "套餐暂不可购买",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
paying.value = true;
|
||||
let waitingPayment = false;
|
||||
try {
|
||||
const result = await createOrderAPI(vipId);
|
||||
const params = result?.pay?.order?.jsApi?.params;
|
||||
if (!params?.timeStamp || !params?.nonceStr || !params?.package || !params?.paySign) {
|
||||
uni.showToast({
|
||||
title: "支付参数生成失败",
|
||||
icon: "none",
|
||||
});
|
||||
refreshing.value = false;
|
||||
return;
|
||||
}
|
||||
waitingPayment = true;
|
||||
wx.requestPayment({
|
||||
timeStamp: params.timeStamp, // 微信支付时间戳
|
||||
nonceStr: params.nonceStr, // 微信支付随机串
|
||||
package: params.package, // 预支付交易会话标识
|
||||
paySign: params.paySign, // 微信支付签名
|
||||
signType: params.signType || "RSA",
|
||||
success() {
|
||||
uni.showToast({
|
||||
title: "支付成功",
|
||||
icon: "none",
|
||||
});
|
||||
refreshUserAfterPay();
|
||||
},
|
||||
fail(res) {
|
||||
console.log("pay error", res);
|
||||
if (res.errMsg && res.errMsg.indexOf("cancel") !== -1) return;
|
||||
uni.showToast({
|
||||
title: "支付失败,请稍后重试",
|
||||
icon: "none",
|
||||
});
|
||||
},
|
||||
complete() {
|
||||
paying.value = false;
|
||||
},
|
||||
});
|
||||
} catch (error) {
|
||||
console.log("create vip order error", error);
|
||||
} finally {
|
||||
if (!waitingPayment) paying.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
onShow(loadVipConfig);
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearRefreshTimer();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="" :bgType="10" :scroll="false" :showBottom="false">
|
||||
<view class="vip-page" :class="currentType.themeClass">
|
||||
<view class="type-tabs" :style="{ top: capsuleHeight + 'px' }">
|
||||
<view
|
||||
v-for="(item, index) in memberTypes"
|
||||
:key="item.key"
|
||||
class="type-tab"
|
||||
:class="{ 'type-tab--active': currentTypeIndex === index }"
|
||||
@click="switchType(index)"
|
||||
>
|
||||
<text>{{ item.tab }}</text>
|
||||
<view class="type-tab__indicator" />
|
||||
</view>
|
||||
</view>
|
||||
<swiper
|
||||
class="type-swiper"
|
||||
:current="currentTypeIndex"
|
||||
:duration="260"
|
||||
@change="onSwiperChange"
|
||||
>
|
||||
<swiper-item v-for="type in memberTypes" :key="type.key">
|
||||
<scroll-view scroll-y class="type-scroll" :show-scrollbar="false">
|
||||
<view class="vip-content">
|
||||
<view
|
||||
class="hero-card"
|
||||
:class="{ 'hero-card--active': isVipActive(type) }"
|
||||
>
|
||||
<image class="hero-card__bg" :src="getHeroCard(type)" mode="scaleToFill" />
|
||||
<!-- 生效态卡片使用 title2 底图,补充有效期和订单入口叠层。 -->
|
||||
<view v-if="isVipActive(type)" class="hero-card__content">
|
||||
<text class="hero-card__date">
|
||||
有效期至:{{ getActiveVipExpiredDate(type) }}
|
||||
</text>
|
||||
<!-- <text v-if="type.key === 'super'" class="hero-card__renew">
|
||||
下期会员将于:{{ getActiveVipRenewDate(type) }}自动续费
|
||||
</text> -->
|
||||
<view class="hero-card__order" @click.stop="toOrderPage">
|
||||
<image class="hero-card__order-icon" :src="type.orderIcon" mode="aspectFit" />
|
||||
<text>订单管理</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="benefit-title">
|
||||
<view class="benefit-title__line" />
|
||||
<text>{{ type.benefitTitle }}</text>
|
||||
<view class="benefit-title__line" />
|
||||
</view>
|
||||
|
||||
<view class="benefit-grid" :class="{ 'benefit-grid--normal': type.key === 'normal' }">
|
||||
<view
|
||||
v-for="benefit in type.benefits"
|
||||
:key="benefit.label"
|
||||
class="benefit-item"
|
||||
>
|
||||
<view class="benefit-icon">
|
||||
<image class="benefit-icon__img" :src="benefit.icon" mode="aspectFit" />
|
||||
</view>
|
||||
<text class="benefit-item__label">{{ benefit.label }}</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="package-header">
|
||||
<text class="package-header__title">选择套餐</text>
|
||||
<view class="package-header__link" @click="toPackageDesc">
|
||||
<text>套餐说明</text>
|
||||
<image
|
||||
class="package-header__icon"
|
||||
src="../../static/enter.png"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<scroll-view scroll-x class="package-scroll" :show-scrollbar="false">
|
||||
<view class="package-list">
|
||||
<view
|
||||
v-for="(pack, index) in getPackages(type)"
|
||||
:key="`${type.key}-${pack.name}`"
|
||||
class="package-card"
|
||||
:class="{ 'package-card--active': selectedPackageIndex === index }"
|
||||
@click="selectPackage(index)"
|
||||
>
|
||||
<view class="package-card__inner">
|
||||
<text class="package-name">{{ pack.name }}</text>
|
||||
<view class="package-price">
|
||||
<text class="package-price__symbol">¥</text>
|
||||
<text class="package-price__value">{{ pack.price }}</text>
|
||||
</view>
|
||||
<view class="package-origin">
|
||||
<text>¥{{ pack.original }}</text>
|
||||
<view class="package-origin__line" />
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
|
||||
<button
|
||||
hover-class="none"
|
||||
class="activate-btn"
|
||||
:class="type.buttonClass"
|
||||
:disabled="loadingConfig || paying || refreshing"
|
||||
@click="onPay"
|
||||
>
|
||||
<text v-if="loadingConfig">加载套餐中</text>
|
||||
<text v-else-if="paying">创建订单中</text>
|
||||
<text v-else-if="!refreshing">¥ {{ selectedPackage.price }} 一键激活</text>
|
||||
<text v-else>刷新会员状态中</text>
|
||||
</button>
|
||||
|
||||
<view class="agreement">
|
||||
<text>支付即同意</text>
|
||||
《 <text class="agreement__link" @click.stop="toAgreement('renew')">会员自动续费服务协议</text>》
|
||||
《 <text class="agreement__link" @click.stop="toAgreement('deduct')">扣款授权服务协议</text>》
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</swiper-item>
|
||||
</swiper>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)" />
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.vip-page {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.type-tabs {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
z-index: 998;
|
||||
width: 50%;
|
||||
height: 50px;
|
||||
margin-left: 50%;
|
||||
transform:translateX(-60%);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.type-tab {
|
||||
width: 132rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: rgba(255, 255, 255, 0.45);
|
||||
font-size: 34rpx;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.type-tab__indicator {
|
||||
width: 40rpx;
|
||||
height: 4rpx;
|
||||
border-radius: 4rpx;
|
||||
margin-top: 8rpx;
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
.type-tab--active {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.vip-page--normal .type-tab--active .type-tab__indicator {
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.vip-page--super .type-tab--active {
|
||||
color: #fedab5;
|
||||
}
|
||||
|
||||
.vip-page--super .type-tab--active .type-tab__indicator {
|
||||
background-color: #fedab5;
|
||||
}
|
||||
|
||||
.type-swiper {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.type-scroll {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.vip-content {
|
||||
min-height: 100%;
|
||||
padding: 32rpx 24rpx 52rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.hero-card {
|
||||
position: relative;
|
||||
width: 702rpx;
|
||||
height: 260rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.hero-card__bg {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 702rpx;
|
||||
height: 260rpx;
|
||||
}
|
||||
|
||||
.hero-card__content {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
/* 对齐 title2 切图左侧预留文案区域。 */
|
||||
padding: 132rpx 0 0 44rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.hero-card__date,
|
||||
.hero-card__renew {
|
||||
color: #8d6d55;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.vip-page--normal .hero-card__date,
|
||||
.vip-page--normal .hero-card__renew {
|
||||
color: #555555;
|
||||
}
|
||||
|
||||
.hero-card__order {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-top: 10rpx;
|
||||
color: #6d5644;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.vip-page--normal .hero-card__order {
|
||||
color: #555555;
|
||||
}
|
||||
|
||||
.hero-card__order-icon {
|
||||
width: 28rpx;
|
||||
height: 32rpx;
|
||||
margin-right: 8rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.benefit-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 38rpx;
|
||||
color: #ffffff;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.benefit-title__line {
|
||||
width: 14rpx;
|
||||
height: 2rpx;
|
||||
background-color: #ffffff;
|
||||
margin: 0 10rpx;
|
||||
}
|
||||
|
||||
.benefit-grid {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
width: 622rpx;
|
||||
margin: 38rpx auto 0;
|
||||
}
|
||||
|
||||
.benefit-grid--normal {
|
||||
width: 672rpx;
|
||||
}
|
||||
|
||||
.benefit-item {
|
||||
width: 144rpx;
|
||||
height: 122rpx;
|
||||
margin-right: 94rpx;
|
||||
margin-bottom: 30rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.benefit-item:nth-child(3n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.benefit-grid--normal .benefit-item {
|
||||
margin-right: 120rpx;
|
||||
}
|
||||
|
||||
.benefit-grid--normal .benefit-item:nth-child(3n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.benefit-icon {
|
||||
width: 80rpx;
|
||||
height: 80rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.benefit-icon__img {
|
||||
width: 80rpx;
|
||||
height: 80rpx;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.benefit-item__label {
|
||||
margin-top: 8rpx;
|
||||
color: #ffffff;
|
||||
opacity: 0.7;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
text-align: center;
|
||||
white-space: pre-line;
|
||||
}
|
||||
|
||||
.package-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-top: 56rpx;
|
||||
padding-right: 8rpx;
|
||||
}
|
||||
|
||||
.benefit-grid--normal + .package-header {
|
||||
margin-top: 146rpx;
|
||||
}
|
||||
|
||||
.package-header__title {
|
||||
color: #ffffff;
|
||||
font-size: 28rpx;
|
||||
line-height: 40rpx;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.vip-page--super .package-header__title {
|
||||
color: #e7ba80;
|
||||
}
|
||||
|
||||
.package-header__link {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #999999;
|
||||
font-size: 22rpx;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
|
||||
.package-header__icon {
|
||||
width: 24rpx;
|
||||
height: 28rpx;
|
||||
}
|
||||
|
||||
.package-scroll {
|
||||
width: 100%;
|
||||
margin-top: 40rpx;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.package-list {
|
||||
display: flex;
|
||||
width: 984rpx;
|
||||
padding: 6rpx 84rpx 6rpx 6rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.package-card {
|
||||
position: relative;
|
||||
width: 264rpx;
|
||||
height: 224rpx;
|
||||
border-radius: 16rpx;
|
||||
border: 2rpx solid #999999;
|
||||
margin-right: 32rpx;
|
||||
padding: 0;
|
||||
overflow: hidden;
|
||||
box-sizing: border-box;
|
||||
color: #999999;
|
||||
}
|
||||
|
||||
.package-card__inner {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-sizing: border-box;
|
||||
border-radius: inherit;
|
||||
}
|
||||
|
||||
.package-card--active {
|
||||
border-width: 6rpx;
|
||||
border-color: #fed847;
|
||||
}
|
||||
|
||||
.vip-page--super .package-card--active {
|
||||
border: none;
|
||||
padding: 6rpx;
|
||||
background: linear-gradient(180deg, #fef3e6 0%, #f0c191 100%);
|
||||
}
|
||||
|
||||
.vip-page--super .package-card--active .package-card__inner {
|
||||
border-radius: 10rpx;
|
||||
background-color: #050b19;
|
||||
}
|
||||
|
||||
.package-name {
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.package-price {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
margin-top: 12rpx;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.package-card--active .package-price {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.vip-page--super .package-card--active .package-price {
|
||||
color: #ffe8cd;
|
||||
}
|
||||
|
||||
.package-price__symbol {
|
||||
font-size: 30rpx;
|
||||
line-height: 36rpx;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.package-price__value {
|
||||
font-size: 56rpx;
|
||||
line-height: 66rpx;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.package-origin {
|
||||
position: relative;
|
||||
margin-top: 2rpx;
|
||||
color: #999999;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.package-origin__line {
|
||||
position: absolute;
|
||||
left: -4rpx;
|
||||
right: -4rpx;
|
||||
top: 16rpx;
|
||||
height: 2rpx;
|
||||
background-color: #999999;
|
||||
}
|
||||
|
||||
.activate-btn {
|
||||
width: 686rpx;
|
||||
height: 88rpx;
|
||||
border-radius: 44rpx;
|
||||
margin: 34rpx auto 0;
|
||||
padding: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #000000;
|
||||
font-size: 30rpx;
|
||||
line-height: 42rpx;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.activate-btn::after {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.activate-btn--normal {
|
||||
background-color: #fed847;
|
||||
}
|
||||
|
||||
.activate-btn--super {
|
||||
background: linear-gradient( 181deg, #FDFDFC 0%, #FDF8F2 0%, #FFC992 100%, #FFB96C 100%);
|
||||
}
|
||||
|
||||
.agreement {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin-top: 24rpx;
|
||||
color: #999999;
|
||||
font-size: 20rpx;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
|
||||
.agreement__link {
|
||||
margin-left: -6rpx;
|
||||
text-decoration: underline;
|
||||
}
|
||||
</style>
|
||||
@@ -61,6 +61,18 @@ const goPay = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const copyOrderId = (orderId) => {
|
||||
uni.setClipboardData({
|
||||
data: String(orderId),
|
||||
success: () => {
|
||||
uni.showToast({
|
||||
title: "复制成功",
|
||||
icon: "success",
|
||||
});
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
const cancelOrder = async () => {
|
||||
const result = await cancelOrderListAPI(data.value.orderId);
|
||||
data.value = result;
|
||||
@@ -78,8 +90,13 @@ const cancelOrder = async () => {
|
||||
>
|
||||
<view class="order">
|
||||
<view>
|
||||
<text>商品名:{{ data.vipName }}</text>
|
||||
<text>订单号:{{ data.orderId }}</text>
|
||||
<text>{{ data.vipName }}</text>
|
||||
<view class="order-number">
|
||||
<text>订单号:{{ data.orderId }}</text>
|
||||
<text class="copy-action" @click.stop="copyOrderId(data.orderId)"
|
||||
>复制</text
|
||||
>
|
||||
</view>
|
||||
<text>下单时间:{{ data.vipCreateAt }}</text>
|
||||
<text
|
||||
>支付时间:{{
|
||||
@@ -141,4 +158,25 @@ const cancelOrder = async () => {
|
||||
text-align: center;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.order-number {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #666666;
|
||||
font-size: 26rpx;
|
||||
margin-top: 10rpx;
|
||||
}
|
||||
.order-number > text:first-child {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
word-break: break-all;
|
||||
}
|
||||
.copy-action {
|
||||
flex-shrink: 0;
|
||||
margin-left: 16rpx;
|
||||
padding: 2rpx 14rpx;
|
||||
color: #1f6ed4;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
</style>
|
||||
@@ -3,6 +3,7 @@ import { ref, onMounted } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ScrollList from "@/components/ScrollList.vue";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import { getOrderListAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { orderStatusNames, getStatusColor } from "@/constants";
|
||||
@@ -10,13 +11,34 @@ import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, config } = storeToRefs(store);
|
||||
|
||||
const autoRenewDialogVisible = ref(false);
|
||||
const selectedRenewOrder = ref(null);
|
||||
|
||||
const toDetailPage = (detail) => {
|
||||
uni.setStorageSync("order", detail);
|
||||
uni.navigateTo({
|
||||
url: `/pages/order-detail`,
|
||||
url: "/pages/member/order-detail",
|
||||
});
|
||||
};
|
||||
|
||||
const openAutoRenewDialog = (detail) => {
|
||||
selectedRenewOrder.value = detail;
|
||||
autoRenewDialogVisible.value = true;
|
||||
};
|
||||
|
||||
const closeAutoRenewDialog = () => {
|
||||
autoRenewDialogVisible.value = false;
|
||||
selectedRenewOrder.value = null;
|
||||
};
|
||||
|
||||
const confirmAutoRenewDialog = () => {
|
||||
autoRenewDialogVisible.value = false;
|
||||
uni.showToast({
|
||||
title: "功能实现中",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
|
||||
const list = ref([]);
|
||||
|
||||
const onLoading = async (page) => {
|
||||
@@ -44,7 +66,7 @@ onShow(() => {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="订单">
|
||||
<Container title="订单管理">
|
||||
<view class="container">
|
||||
<ScrollList :onLoading="onLoading">
|
||||
<view
|
||||
@@ -58,18 +80,31 @@ onShow(() => {
|
||||
>{{ orderStatusNames[item.orderStatus] }}</view
|
||||
>
|
||||
<text>{{ item.vipName }}</text>
|
||||
<!-- <text>订单号:{{ item.orderId }}</text> -->
|
||||
<!-- <text>创建时间:{{ item.vipCreateAt }}</text> -->
|
||||
<text
|
||||
<text>订单号:{{ item.orderId }}</text>
|
||||
<text>创建时间:{{ item.orderCreateAt }}</text>
|
||||
<!-- <text
|
||||
>支付时间:{{
|
||||
item.orderStatus === 4 ? item.paymentTime : ""
|
||||
}}</text
|
||||
>
|
||||
> -->
|
||||
<text>金额:{{ item.total }} 元</text>
|
||||
<text>支付方式:微信</text>
|
||||
<!-- <text>支付方式:微信</text> -->
|
||||
<!-- <text class="renew-action" @click.stop="openAutoRenewDialog(item)">
|
||||
自动续费
|
||||
</text> -->
|
||||
</view>
|
||||
</ScrollList>
|
||||
</view>
|
||||
|
||||
<ModalDialog
|
||||
:show="autoRenewDialogVisible"
|
||||
title=""
|
||||
:content="'确定关闭自动续费吗?\n会员到期后你将失去7项特权哦!'"
|
||||
cancel-text="一意孤行"
|
||||
confirm-text="继续享受"
|
||||
:on-cancel="closeAutoRenewDialog"
|
||||
:on-confirm="confirmAutoRenewDialog"
|
||||
/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -78,15 +113,15 @@ onShow(() => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #f5f5f5;
|
||||
padding-top: 10px;
|
||||
padding-top: 16rpx;
|
||||
}
|
||||
.order-item {
|
||||
position: relative;
|
||||
background-color: #fff;
|
||||
margin-bottom: 10px;
|
||||
margin-bottom: 16rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 15px;
|
||||
padding: 28rpx 30rpx 18rpx 30rpx;
|
||||
}
|
||||
.order-item > view:first-child {
|
||||
position: absolute;
|
||||
@@ -98,12 +133,20 @@ onShow(() => {
|
||||
font-size: 11px;
|
||||
}
|
||||
.order-item > text:nth-child(2) {
|
||||
color: #000;
|
||||
font-size: 16px;
|
||||
color: #333333;
|
||||
font-size: 30rpx;
|
||||
font-weight: bold;
|
||||
}
|
||||
.order-item > text {
|
||||
color: #666666;
|
||||
font-size: 13px;
|
||||
margin-top: 5px;
|
||||
font-size: 26rpx;
|
||||
margin-bottom: 10rpx;
|
||||
}
|
||||
.order-item > .renew-action {
|
||||
position: absolute;
|
||||
right: 30rpx;
|
||||
bottom: 18rpx;
|
||||
color: #1f6ed4;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,244 @@
|
||||
<script setup>
|
||||
import Container from "@/components/Container.vue";
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="会员权益说明">
|
||||
<scroll-view scroll-y class="vip-intro" :show-scrollbar="false">
|
||||
<view class="content">
|
||||
<view class="page-title">射灵星球会员权益</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">核心特权:</text>
|
||||
<text>解锁约战、段位评级、实时排位赛、AI智能教练点评四大核心功能。</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">专属服务:</text>
|
||||
<text>享全年不同阶段VIP专属客服,快速解决技术故障、规则疑问等所有问题。</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">新用户福利:</text>
|
||||
<text>所有初次绑定设备的用户,免费赠送6个月普通会员。</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text>
|
||||
加入射灵星球,在真实射箭运动中体验在线竞技的乐趣,结识全球志同道合的弓友,持续享受新功能与系统升级,不断挑战自我,创造属于你的辉煌战绩!
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="table-wrap">
|
||||
<view class="intro-toast">
|
||||
<image class="intro-toast__bg" src="../../static/vip/intro-toast.png" mode="scaleToFill" />
|
||||
<text class="intro-toast__text">初次绑定设备赠送6个月</text>
|
||||
</view>
|
||||
<view class="benefit-table">
|
||||
<view class="table-row table-head">
|
||||
<text class="table-cell table-cell--feature">特权</text>
|
||||
<text class="table-cell">基础用户</text>
|
||||
<text class="table-cell">普通会员</text>
|
||||
<text class="table-cell">超级会员</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属落点标识</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">螺旋</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属命中效果</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">玻璃裂纹</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">箭矢飞行特效</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">光箭</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">每日约战次数</text>
|
||||
<text class="table-cell">2次</text>
|
||||
<text class="table-cell">22次</text>
|
||||
<text class="table-cell">无限</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">每日排位赛次数</text>
|
||||
<text class="table-cell">2次</text>
|
||||
<text class="table-cell">22次</text>
|
||||
<text class="table-cell">无限</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">教练点评</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">会员标识</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属客服</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="section-title">会员时长叠加与生效规则</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">等级优先级:</text>
|
||||
<text>
|
||||
同时拥有 超级会员 和 普通会员 时,优先使用超级会员权益,普通会员时长自动顺延,待 超级会员 到期后自动生效。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">连续套餐叠加:</text>
|
||||
<text>
|
||||
已有月 / 半年 / 年卡时再购买连续包月 / 包年,总有效期直接累加;连续套餐从下单日起算,下个周期正常自动扣费。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph example">
|
||||
<text>
|
||||
示例:1 月 1 日买半年卡(7 月 1 日到期),1 月 10 日买连续包月,总有效期延至 8 月 1 日,8 月 1 日会发起首次自动扣款。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">升级超级会员规则:</text>
|
||||
<text>
|
||||
购买升级 超级会员 后立即生效,可升级时长以购买页面提示为准;未升级的剩余 普通会员 时长,将在 超级会员 到期后继续使用。
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.vip-intro {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.content {
|
||||
padding: 30rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.page-title,
|
||||
.section-title {
|
||||
color: #333333;
|
||||
font-size: 28rpx;
|
||||
line-height: 40rpx;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.page-title {
|
||||
margin-bottom: 26rpx;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
margin: 42rpx 0 22rpx;
|
||||
}
|
||||
|
||||
.paragraph {
|
||||
margin-bottom: 22rpx;
|
||||
color: #333333;
|
||||
font-size: 26rpx;
|
||||
line-height: 38rpx;
|
||||
}
|
||||
|
||||
.strong {
|
||||
color: #333333;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.example {
|
||||
color: #666666;
|
||||
}
|
||||
|
||||
.table-wrap {
|
||||
position: relative;
|
||||
margin-top: 34rpx;
|
||||
}
|
||||
|
||||
.intro-toast {
|
||||
position: absolute;
|
||||
top: -38rpx;
|
||||
right: 118rpx;
|
||||
z-index: 2;
|
||||
width: 222rpx;
|
||||
height: 54rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.intro-toast__bg {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 222rpx;
|
||||
height: 54rpx;
|
||||
}
|
||||
|
||||
.intro-toast__text {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
color: #333333;
|
||||
font-size: 18rpx;
|
||||
line-height: 30rpx;
|
||||
font-weight: 500;
|
||||
white-space: nowrap;
|
||||
margin-top: -6rpx;
|
||||
}
|
||||
|
||||
.benefit-table {
|
||||
width: 100%;
|
||||
border-top: 1rpx solid #e5e5e5;
|
||||
border-left: 1rpx solid #e5e5e5;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.table-row {
|
||||
display: flex;
|
||||
min-height: 60rpx;
|
||||
}
|
||||
|
||||
.table-cell {
|
||||
width: 22.5%;
|
||||
min-height: 60rpx;
|
||||
padding: 12rpx 4rpx;
|
||||
border-right: 1rpx solid #e5e5e5;
|
||||
border-bottom: 1rpx solid #e5e5e5;
|
||||
box-sizing: border-box;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #333333;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.table-cell--feature {
|
||||
width: 32.5%;
|
||||
}
|
||||
|
||||
.table-head .table-cell {
|
||||
color: #666666;
|
||||
font-weight: 700;
|
||||
}
|
||||
</style>
|
||||
@@ -11,14 +11,15 @@ import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const arrows = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = ref(0);
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.id) {
|
||||
const result = await getPractiseAPI(options.id);
|
||||
arrows.value = result.arrows;
|
||||
total.value = result.completed_arrows;
|
||||
}
|
||||
if (!options.id) return;
|
||||
const result = await getPractiseAPI(options.id || 176);
|
||||
arrows.value = result.details;
|
||||
isSvip.value = result.sVip === true;
|
||||
total.value = result.details.length;
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -35,7 +36,7 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view> -->
|
||||
<view :style="{ marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" />
|
||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
@@ -47,7 +48,7 @@ onLoad(async (options) => {
|
||||
:completeEffect="false"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
:scores="arrows.map((a) => a.ring)"
|
||||
:arrows="arrows"
|
||||
:margin="arrows.length === 12 ? 4 : 1"
|
||||
:fontSize="arrows.length === 12 ? 25 : 22"
|
||||
/>
|
||||
|
||||
+100
-40
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
bindDeviceAPI,
|
||||
getMyDevicesAPI,
|
||||
unbindDeviceAPI,
|
||||
laserAimAPI,
|
||||
laserAimAPI, bindDeviceAPIV2,
|
||||
} from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -16,10 +16,13 @@ const showTip = ref(false);
|
||||
const confirmBindTip = ref(false);
|
||||
const addDevice = ref();
|
||||
const store = useStore();
|
||||
const { updateDevice } = store;
|
||||
const { updateDevice, clearDevice } = store;
|
||||
const { user, device } = storeToRefs(store);
|
||||
const justBind = ref(false);
|
||||
const calibration = ref(false);
|
||||
const token = ref(null);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
|
||||
// 扫描二维码方法
|
||||
const handleScan = () => {
|
||||
@@ -30,13 +33,14 @@ const handleScan = () => {
|
||||
scanType: ["qrCode"],
|
||||
success: async (res) => {
|
||||
try {
|
||||
const base64Decode = (str) => {
|
||||
// 将 base64 转换为 utf8 字符串
|
||||
const bytes = wx.base64ToArrayBuffer(str);
|
||||
return String.fromCharCode.apply(null, new Uint8Array(bytes));
|
||||
};
|
||||
|
||||
addDevice.value = JSON.parse(base64Decode(res.result));
|
||||
// const base64Decode = (str) => {
|
||||
// // 将 base64 转换为 utf8 字符串
|
||||
// const bytes = wx.base64ToArrayBuffer(str);
|
||||
// return String.fromCharCode.apply(null, new Uint8Array(bytes));
|
||||
// };
|
||||
//
|
||||
// addDevice.value = JSON.parse(base64Decode(res.result));
|
||||
token.value = res.result;
|
||||
confirmBindTip.value = true;
|
||||
} catch (err) {
|
||||
uni.showToast({
|
||||
@@ -57,8 +61,8 @@ const handleScan = () => {
|
||||
};
|
||||
|
||||
const confirmBind = async () => {
|
||||
if (!justBind.value && addDevice.value.id) {
|
||||
const result = await bindDeviceAPI(addDevice.value);
|
||||
if (!justBind.value && token.value) {
|
||||
const result = await bindDeviceAPIV2(token.value);
|
||||
confirmBindTip.value = false;
|
||||
if (result.binded) {
|
||||
return uni.showToast({
|
||||
@@ -66,7 +70,7 @@ const confirmBind = async () => {
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
updateDevice(addDevice.value.id, addDevice.value.name);
|
||||
updateDevice(result.deviceId, result.name);
|
||||
justBind.value = true;
|
||||
uni.showToast({
|
||||
title: "绑定成功",
|
||||
@@ -82,13 +86,21 @@ const toFristTryPage = () => {
|
||||
};
|
||||
|
||||
const unbindDevice = async () => {
|
||||
await unbindDeviceAPI(device.value.deviceId);
|
||||
try {
|
||||
await unbindDeviceAPI(device.value.deviceId);
|
||||
} catch (error) {
|
||||
if (error?.type === "DEVICE_BIND_INVALID") {
|
||||
uni.setStorageSync("calibration", false);
|
||||
clearDevice();
|
||||
}
|
||||
return;
|
||||
}
|
||||
uni.setStorageSync("calibration", false);
|
||||
uni.showToast({
|
||||
title: "解绑成功",
|
||||
icon: "success",
|
||||
});
|
||||
device.value = {};
|
||||
clearDevice();
|
||||
};
|
||||
|
||||
const toDeviceIntroPage = () => {
|
||||
@@ -120,15 +132,30 @@ const goCalibration = async () => {
|
||||
});
|
||||
};
|
||||
|
||||
onShow(() => {
|
||||
const syncDeviceBinding = async () => {
|
||||
if (!user.value.id) return;
|
||||
try {
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
|
||||
} else {
|
||||
clearDevice();
|
||||
}
|
||||
} catch (error) {
|
||||
console.log("sync device binding error", error);
|
||||
}
|
||||
};
|
||||
|
||||
onShow(async () => {
|
||||
calibration.value = uni.getStorageSync("calibration");
|
||||
await syncDeviceBinding();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="弓箭绑定">
|
||||
<view v-if="!device.deviceId" class="scan-code">
|
||||
<button hover-class="none" @click="handleScan">
|
||||
<button hover-class="none" @click="$clickSound(handleScan)">
|
||||
<image src="../static/scan.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="showTip = true">
|
||||
@@ -207,36 +234,49 @@ onShow(() => {
|
||||
mode="widthFix"
|
||||
:style="{ borderRadius: '50%' }"
|
||||
/>
|
||||
<text>{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="calibration">
|
||||
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40"
|
||||
>进入新手试炼</SButton
|
||||
>
|
||||
<view :style="{ marginTop: '15px' }">
|
||||
<SButton
|
||||
:onClick="backToHome"
|
||||
backgroundColor="#fff3"
|
||||
color="#fff"
|
||||
width="60vw"
|
||||
:rounded="40"
|
||||
>返回首页</SButton
|
||||
>
|
||||
</view>
|
||||
</block>
|
||||
<block v-else>
|
||||
<!-- <block v-if="calibration"> -->
|
||||
<view>
|
||||
<text>恭喜,你的弓箭和账号已成功绑定!</text>
|
||||
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
|
||||
</view>
|
||||
<SButton :onClick="goCalibration" width="60vw" :rounded="40">
|
||||
<!-- <SButton :onClick="goCalibration" width="60vw" :rounded="40">
|
||||
开启智能弓进行校准
|
||||
</SButton>
|
||||
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
|
||||
>校准时弓箭激光将开启,请勿直视激光</text
|
||||
>
|
||||
</block>
|
||||
> -->
|
||||
|
||||
<view>
|
||||
<SButton
|
||||
:onClick="backToHome"
|
||||
backgroundColor="#fff3"
|
||||
color="#fff"
|
||||
width="60vw"
|
||||
:rounded="40"
|
||||
>返回首页</SButton
|
||||
>
|
||||
</view>
|
||||
<view :style="{ marginTop: '15px' }">
|
||||
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40">进入新手试炼</SButton>
|
||||
</view>
|
||||
<!-- </block> -->
|
||||
<!-- <block v-else>
|
||||
|
||||
</block> -->
|
||||
</view>
|
||||
<view v-if="device.deviceId && !justBind" class="has-device">
|
||||
<view class="device-binded">
|
||||
@@ -263,11 +303,22 @@ onShow(() => {
|
||||
mode="widthFix"
|
||||
:style="{ borderRadius: '50%' }"
|
||||
/>
|
||||
<text>{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ marginTop: '240rpx' }">
|
||||
<SButton :onClick="unbindDevice" width="80vw" :rounded="40"
|
||||
<SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40"
|
||||
>解绑</SButton
|
||||
>
|
||||
</view>
|
||||
@@ -392,7 +443,7 @@ onShow(() => {
|
||||
width: 140rpx;
|
||||
height: 140rpx;
|
||||
margin-bottom: 5px;
|
||||
border-radius: 10px;
|
||||
border-radius: 12px;
|
||||
}
|
||||
.device-binded > view > text {
|
||||
width: 120px;
|
||||
@@ -401,6 +452,15 @@ onShow(() => {
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
.device-binded .member-nickname {
|
||||
justify-content: center;
|
||||
width: 120px;
|
||||
}
|
||||
.device-binded .member-nickname__text,
|
||||
.device-binded .member-nickname__shine {
|
||||
font-size: 26rpx;
|
||||
text-align: center;
|
||||
}
|
||||
.device-binded > image {
|
||||
width: 100rpx;
|
||||
margin: 0 20px;
|
||||
|
||||
+41
-18
@@ -1,5 +1,6 @@
|
||||
<script setup>
|
||||
import { onMounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowData from "@/components/BowData.vue";
|
||||
@@ -17,7 +18,7 @@ const practiseList = ref([]);
|
||||
|
||||
const toMatchDetail = (id) => {
|
||||
uni.navigateTo({
|
||||
url: `/pages/match-detail?id=${id}`,
|
||||
url: `/pages/match-detail?battleId=${id}`,
|
||||
});
|
||||
};
|
||||
const getPractiseDetail = async (id) => {
|
||||
@@ -52,6 +53,28 @@ const onPractiseLoading = async (page) => {
|
||||
}
|
||||
return result.length;
|
||||
};
|
||||
const getName = (battle) => {
|
||||
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
|
||||
// 排位赛大乱斗:mode 数字与实际人数不一致,使用固定映射
|
||||
if (battle.way === 2) {
|
||||
if (battle.mode === 4) return "5人大乱斗";
|
||||
if (battle.mode === 5) return "10人大乱斗";
|
||||
}
|
||||
// 好友约战大乱斗:从 teams[0].players 取实际参与人数动态展示
|
||||
const count = battle.teams?.[0]?.players?.length;
|
||||
return count ? `${count}人大乱斗` : "大乱斗";
|
||||
};
|
||||
|
||||
/**
|
||||
* 支持通过 URL 参数指定初始 tab
|
||||
* @example /pages/my-growth?tab=1 跳转到「好友约战」tab
|
||||
*/
|
||||
onLoad((options) => {
|
||||
if (options && options.tab !== undefined) {
|
||||
const tabIndex = parseInt(options.tab, 10);
|
||||
if (!isNaN(tabIndex)) selectedIndex.value = tabIndex;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -80,19 +103,19 @@ const onPractiseLoading = async (page) => {
|
||||
<view
|
||||
v-for="(item, index) in matchList"
|
||||
:key="index"
|
||||
@click="() => toMatchDetail(item.battleId)"
|
||||
@click="() => toMatchDetail(item.id)"
|
||||
>
|
||||
<view class="contest-header">
|
||||
<text>{{ item.name }}</text>
|
||||
<text>{{ item.createdAt }}</text>
|
||||
<text>{{ getName(item) }}</text>
|
||||
<text>{{ item.createTime }}</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
<BattleHeader
|
||||
:players="item.mode === 1 ? [] : item.players"
|
||||
:blueTeam="item.bluePlayers"
|
||||
:redTeam="item.redPlayers"
|
||||
:winner="item.winner"
|
||||
:showRank="item.mode === 2"
|
||||
:players="item.teams[0] ? item.teams[0].players : []"
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="!!item.teams[0]"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
@@ -103,19 +126,19 @@ const onPractiseLoading = async (page) => {
|
||||
<view
|
||||
v-for="(item, index) in battleList"
|
||||
:key="index"
|
||||
@click="() => toMatchDetail(item.battleId)"
|
||||
@click="() => toMatchDetail(item.id)"
|
||||
>
|
||||
<view class="contest-header">
|
||||
<text>{{ item.name }}</text>
|
||||
<text>{{ item.createdAt }}</text>
|
||||
<text>{{ getName(item) }}</text>
|
||||
<text>{{ item.createTime }}</text>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
<BattleHeader
|
||||
:players="item.mode === 1 ? [] : item.players"
|
||||
:blueTeam="item.bluePlayers"
|
||||
:redTeam="item.redPlayers"
|
||||
:winner="item.winner"
|
||||
:showRank="item.mode === 2"
|
||||
:players="item.teams[0] ? item.teams[0].players : []"
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="!!item.teams[0]"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
@@ -131,7 +154,7 @@ const onPractiseLoading = async (page) => {
|
||||
>
|
||||
<text
|
||||
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
|
||||
{{ item.createdAt }}</text
|
||||
{{ item.createTime }}</text
|
||||
>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
|
||||
@@ -114,7 +114,7 @@ onMounted(async () => {
|
||||
/>
|
||||
</view>
|
||||
<template #bottom>
|
||||
<SButton :rounded="50" :onClick="toEditPage">下一步</SButton>
|
||||
<SButton :rounded="50" :onClick="() => $clickSound(toEditPage)">下一步</SButton>
|
||||
</template>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -107,7 +107,7 @@ const targetTypeName = computed(() => {
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: paddingTop + 'px' }">
|
||||
<image
|
||||
src="../static/app-bg5.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
class="bg-image"
|
||||
mode="aspectFill"
|
||||
:style="{ height: paddingTop + 60 + 'px' }"
|
||||
|
||||
@@ -198,7 +198,7 @@ onLoad((options) => {
|
||||
</ScreenHint2>
|
||||
</view>
|
||||
<template #bottom>
|
||||
<SButton :rounded="50" :onClick="onSubmit">
|
||||
<SButton :rounded="50" :onClick="() => $clickSound(onSubmit)">
|
||||
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
|
||||
</SButton>
|
||||
</template>
|
||||
|
||||
@@ -329,10 +329,10 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<button hover-class="none" @click="toRecordPage" class="image-btn">
|
||||
<button hover-class="none" @click="$clickSound(toRecordPage)" class="image-btn">
|
||||
<image src="../static/record-btn.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="startScoring" class="image-btn">
|
||||
<button hover-class="none" @click="$clickSound(startScoring)" class="image-btn">
|
||||
<image src="../static/start-scoring.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
|
||||
+87
-40
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -13,10 +13,15 @@ import TestDistance from "@/components/TestDistance.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
import { createPractiseAPI, getPractiseAPI } from "@/apis";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPES, roundsName } from "@/constants";
|
||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -25,52 +30,75 @@ const { user } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 12;
|
||||
const currentRound = ref(0);
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const tips = ref("");
|
||||
const targetType = ref(1);
|
||||
|
||||
onLoad((options) => {
|
||||
if (options.target) {
|
||||
targetType.value = Number(options.target);
|
||||
}
|
||||
});
|
||||
|
||||
const onReady = async () => {
|
||||
const result = await createPractiseAPI(total, 2);
|
||||
if (result) practiseId.value = result.id;
|
||||
currentRound.value = 0;
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
start.value = false;
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
if (scores.value.length < total) {
|
||||
scores.value.push(msg.target);
|
||||
currentRound.value += 1;
|
||||
if (currentRound.value === 4) {
|
||||
currentRound.value = 1;
|
||||
}
|
||||
if (practiseId && scores.value.length === total / 2) {
|
||||
showGuide.value = true;
|
||||
setTimeout(() => {
|
||||
showGuide.value = false;
|
||||
}, 3000);
|
||||
}
|
||||
if (scores.value.length === total) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
});
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
// setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
const validArrows = (practiseResult.value.arrows || []).filter(
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
if (validArrows.length === total) {
|
||||
@@ -80,7 +108,10 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
currentRound.value = 0;
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -89,13 +120,22 @@ const onClickShare = debounce(async () => {
|
||||
await wxShare("shareCanvas");
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
audioManager.play("第一轮");
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
onOver()
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
// audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
const result = await createPractiseAPI(total, 120, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -104,15 +144,21 @@ onBeforeUnmount(() => {
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :bgType="1" title="个人单组练习" :showBottom="!start && !scores.length">
|
||||
<Container
|
||||
:bgType="1"
|
||||
title="个人单组练习"
|
||||
:showBottom="!start && !scores.length"
|
||||
>
|
||||
<view>
|
||||
<TestDistance v-if="!practiseId" />
|
||||
<block v-if="practiseId">
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
<block v-else>
|
||||
<ShootProgress
|
||||
:tips="`${
|
||||
!start || scores.length === 12
|
||||
@@ -134,18 +180,19 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<BowTarget
|
||||
:totalRound="start ? total / 4 : 0"
|
||||
:currentRound="currentRound"
|
||||
:currentRound="scores.length % 3"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
/>
|
||||
<ScorePanel2 :scores="scores.map((s) => s.ring)" />
|
||||
<ScorePanel2 :arrows="scores" />
|
||||
<ScoreResult
|
||||
v-if="practiseResult.arrows"
|
||||
v-if="practiseResult.details"
|
||||
:rowCount="6"
|
||||
:total="total"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.arrows.filter(
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
|
||||
+95
-35
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -12,59 +12,108 @@ import TestDistance from "@/components/TestDistance.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
import { createPractiseAPI, getPractiseAPI } from "@/apis";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {onLoad} from "@dcloudio/uni-app";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 36;
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const targetType = ref(1);
|
||||
|
||||
onLoad((options) => {
|
||||
if (options.target) {
|
||||
targetType.value = Number(options.target);
|
||||
}
|
||||
});
|
||||
|
||||
const onReady = async () => {
|
||||
const result = await createPractiseAPI(total, 3);
|
||||
if (result) practiseId.value = result.id;
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
setTimeout(() => {
|
||||
audioManager.play("练习开始");
|
||||
}, 300);
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
start.value = false;
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
if (scores.value.length < total) {
|
||||
scores.value.push(msg.target);
|
||||
if (practiseId && scores.value.length === total / 2) {
|
||||
showGuide.value = true;
|
||||
setTimeout(() => {
|
||||
showGuide.value = false;
|
||||
}, 3000);
|
||||
}
|
||||
if (scores.value.length === total) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
});
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
// if (scores.value.length < total) {
|
||||
// scores.value.push(msg.target);
|
||||
// if (practiseId && scores.value.length === total / 2) {
|
||||
// showGuide.value = true;
|
||||
// setTimeout(() => {
|
||||
// showGuide.value = false;
|
||||
// }, 3000);
|
||||
// }
|
||||
// if (scores.value.length === total) {
|
||||
// setTimeout(onOver, 1500);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
const validArrows = (practiseResult.value.arrows || []).filter(
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
if (validArrows.length === total) {
|
||||
@@ -74,7 +123,10 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
currentRound.value = 0;
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 3600);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,12 +135,14 @@ const onClickShare = debounce(async () => {
|
||||
await wxShare("shareCanvas");
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
onMounted(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
const result = await createPractiseAPI(total, 3600, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -98,18 +152,23 @@ onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :bgType="1" title="日常耐力挑战" :showBottom="!start && !scores.length">
|
||||
<Container
|
||||
:bgType="1"
|
||||
title="日常耐力挑战"
|
||||
:showBottom="!start && !scores.length"
|
||||
>
|
||||
<view>
|
||||
<TestDistance v-if="!practiseId" />
|
||||
<block v-if="practiseId">
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
<block v-else>
|
||||
<ShootProgress
|
||||
:tips="`请连续射${total}支箭`"
|
||||
:start="start"
|
||||
:total="360"
|
||||
:total="3600"
|
||||
:onStop="onOver"
|
||||
/>
|
||||
<view class="user-row">
|
||||
@@ -124,23 +183,24 @@ onBeforeUnmount(() => {
|
||||
:currentRound="scores.length"
|
||||
:totalRound="start ? total : 0"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
/>
|
||||
<ScorePanel
|
||||
v-if="start"
|
||||
:scores="scores.map((s) => s.ring)"
|
||||
:arrows="scores"
|
||||
:total="total"
|
||||
:rowCount="total / 4"
|
||||
:margin="1.5"
|
||||
:font-size="20"
|
||||
/>
|
||||
<ScoreResult
|
||||
v-if="practiseResult.arrows"
|
||||
v-if="practiseResult.details"
|
||||
:total="total"
|
||||
:rowCount="9"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.arrows.filter(
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? '2un'
|
||||
|
||||
+36
-6
@@ -1,9 +1,10 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import TargetPicker from "@/components/TargetPicker.vue";
|
||||
import { getPractiseDataAPI } from "@/apis";
|
||||
import { canEenter } from "@/util";
|
||||
|
||||
@@ -12,12 +13,22 @@ import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device, online } = storeToRefs(store);
|
||||
const data = ref({});
|
||||
const showTargetPicker = ref(false);
|
||||
const pendingPractiseType = ref("");
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
|
||||
const goPractise = async (type) => {
|
||||
if (!canEenter(user.value, device.value, online.value)) return;
|
||||
await uni.$checkAudio();
|
||||
pendingPractiseType.value = type;
|
||||
showTargetPicker.value = true;
|
||||
};
|
||||
|
||||
const handleTargetConfirm = (target) => {
|
||||
showTargetPicker.value = false;
|
||||
const type = pendingPractiseType.value;
|
||||
uni.navigateTo({
|
||||
url: `/pages/practise-${type}`,
|
||||
url: `/pages/practise-${type}?target=${target}`,
|
||||
});
|
||||
};
|
||||
|
||||
@@ -40,7 +51,18 @@ onShow(async () => {
|
||||
<view>
|
||||
<view>
|
||||
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>已练习打卡</text>
|
||||
@@ -88,6 +110,11 @@ onShow(async () => {
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<TargetPicker
|
||||
:show="showTargetPicker"
|
||||
:onClose="() => (showTargetPicker = false)"
|
||||
:onConfirm="handleTargetConfirm"
|
||||
/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -118,12 +145,15 @@ onShow(async () => {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
}
|
||||
.practise-data > view:first-child > view:first-child > text {
|
||||
.practise-data > view:first-child > view:first-child .member-nickname {
|
||||
color: #fff;
|
||||
margin-left: 10px;
|
||||
font-size: 16px;
|
||||
width: 120px;
|
||||
}
|
||||
.practise-data > view:first-child > view:first-child .member-nickname__text,
|
||||
.practise-data > view:first-child > view:first-child .member-nickname__shine {
|
||||
font-size: 16px;
|
||||
}
|
||||
.practise-data > view:first-child > view:last-child > text:nth-child(2) {
|
||||
color: #f7d247;
|
||||
margin: 0 3px;
|
||||
|
||||
+468
-90
@@ -1,58 +1,344 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import { computed, nextTick, onMounted, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import {
|
||||
getMvpRankList,
|
||||
getMyMvpRank,
|
||||
getMyScoreRank,
|
||||
getMyTenRingRank,
|
||||
getScoreRankList,
|
||||
getTenRingRankList,
|
||||
} from "@/apis";
|
||||
import { capsuleHeight } from "@/util";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
|
||||
const PAGE_SIZE = 10;
|
||||
|
||||
const store = useStore();
|
||||
const { user, rankData } = storeToRefs(store);
|
||||
const { user } = storeToRefs(store);
|
||||
const { getLvlName } = store;
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
const currentList = ref([]);
|
||||
const myData = ref({});
|
||||
const addBg = ref(false);
|
||||
|
||||
onMounted(async () => {
|
||||
handleSelect(0);
|
||||
const createRankState = () => ({
|
||||
list: [],
|
||||
page: 0,
|
||||
pageSize: PAGE_SIZE,
|
||||
loading: false,
|
||||
noMore: false,
|
||||
loaded: false,
|
||||
scrollTop: 0,
|
||||
myData: null,
|
||||
myDataLoaded: false,
|
||||
});
|
||||
|
||||
const handleSelect = (index) => {
|
||||
selectedIndex.value = index;
|
||||
myData.value = {};
|
||||
currentList.value = [];
|
||||
if (index === 0) {
|
||||
currentList.value = rankData.value.rank;
|
||||
} else if (index === 1) {
|
||||
currentList.value = rankData.value.mvpRank;
|
||||
} else if (index === 2) {
|
||||
currentList.value = rankData.value.ringRank;
|
||||
const rankTabs = [
|
||||
{
|
||||
key: "score",
|
||||
title: "积分榜",
|
||||
subTitle: "排位赛积分",
|
||||
listApi: getScoreRankList,
|
||||
myApi: getMyScoreRank,
|
||||
},
|
||||
{
|
||||
key: "mvp",
|
||||
title: "MVP榜",
|
||||
subTitle: "MVP次数",
|
||||
listApi: getMvpRankList,
|
||||
myApi: getMyMvpRank,
|
||||
},
|
||||
{
|
||||
key: "tenRing",
|
||||
title: "十环榜",
|
||||
subTitle: "十环次数",
|
||||
listApi: getTenRingRankList,
|
||||
myApi: getMyTenRingRank,
|
||||
},
|
||||
];
|
||||
|
||||
// 解析 ranking 页面传入的榜单参数,进入页面时默认选中对应 tab。
|
||||
const getTabIndexByRouteParam = (tab) => {
|
||||
if (tab === "mvp") return 1;
|
||||
if (tab === "tenRing") return 2;
|
||||
return 0;
|
||||
};
|
||||
|
||||
const rankStates = ref({
|
||||
score: createRankState(),
|
||||
mvp: createRankState(),
|
||||
tenRing: createRankState(),
|
||||
});
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
const initialTabIndex = ref(0);
|
||||
const pageMounted = ref(false);
|
||||
const initializedFromRoute = ref(false);
|
||||
const addBg = ref(false);
|
||||
const currentScrollTop = ref(0);
|
||||
const restoreScrollTop = ref(0);
|
||||
const tabSwitchAnimating = ref(false);
|
||||
const suppressScrollSync = ref(false);
|
||||
const suppressLoadMore = ref(false);
|
||||
const stickyTabsTop = capsuleHeight + 50;
|
||||
const stickyTabsActive = ref(false);
|
||||
const tabsStickyThreshold = ref(0);
|
||||
const tabsStickyReady = ref(false);
|
||||
const tabsHeight = ref(0);
|
||||
|
||||
const getTabConfig = (index = selectedIndex.value) => rankTabs[index];
|
||||
const getTabKey = (index = selectedIndex.value) => getTabConfig(index).key;
|
||||
|
||||
// 统一提取榜单接口返回的列表数据,兼容数组和对象两种返回格式。
|
||||
const getRankListFromResponse = (result) => {
|
||||
if (Array.isArray(result)) return result;
|
||||
if (Array.isArray(result?.list)) return result.list;
|
||||
if (Array.isArray(result?.items)) return result.items;
|
||||
return [];
|
||||
};
|
||||
|
||||
// 为当前登录用户构造默认的个人榜单信息,避免接口未返回时底部区域缺数据。
|
||||
const buildDefaultMyData = () => ({
|
||||
rank: null,
|
||||
userId: user.value.id,
|
||||
name: user.value.nickName,
|
||||
avatar: user.value.avatar,
|
||||
vip: user.value.vip,
|
||||
sVip: user.value.sVip,
|
||||
totalScore: 0,
|
||||
mvpCount: 0,
|
||||
tenRings: 0,
|
||||
totalGames: 0,
|
||||
totalCount: 0,
|
||||
rankName: user.value.lvlName,
|
||||
rankLvl: user.value.rankLvl,
|
||||
});
|
||||
|
||||
const currentTabKey = computed(() => getTabKey(selectedIndex.value));
|
||||
const currentState = computed(() => rankStates.value[currentTabKey.value]);
|
||||
const currentList = computed(() => currentState.value.list);
|
||||
const currentSubTitle = computed(() => getTabConfig(selectedIndex.value).subTitle);
|
||||
const currentMyData = computed(() => {
|
||||
if (!user.value.id) return null;
|
||||
return currentState.value.myData || buildDefaultMyData();
|
||||
});
|
||||
|
||||
// 统一格式化段位和场次文案,兼容不同接口的字段命名。
|
||||
const formatLevelText = (item = {}) => {
|
||||
const levelName = item.rankName || getLvlName(item.rankLvl) || "暂无段位";
|
||||
const totalGames = item.totalGames ?? item.TotalGames ?? 0;
|
||||
return `${levelName},${totalGames}场`;
|
||||
};
|
||||
|
||||
// 统一读取榜单项的排名字段,没有后端 rank 时回退到前端序号。
|
||||
const getDisplayRank = (item = {}, index = 0) => {
|
||||
return item.rank ?? index + 1;
|
||||
};
|
||||
|
||||
// 底部个人排名在未上榜时展示占位符,而不是空白。
|
||||
const getDisplayMyRank = (item = {}) => {
|
||||
return item.rank ?? "-";
|
||||
};
|
||||
|
||||
const getScoreValue = (item = {}) => item.totalScore ?? 0;
|
||||
const getMvpValue = (item = {}) => item.mvpCount ?? item.totalScore ?? 0;
|
||||
const getTenRingValue = (item = {}) =>
|
||||
item.tenRings ?? item.TenRings ?? item.totalScore ?? 0;
|
||||
|
||||
// 根据当前选中的榜单类型,读取对应的展示值。
|
||||
const getRankValue = (item = {}, index = selectedIndex.value) => {
|
||||
if (index === 0) return getScoreValue(item);
|
||||
if (index === 1) return getMvpValue(item);
|
||||
return getTenRingValue(item);
|
||||
};
|
||||
|
||||
const getRankUnit = (index = selectedIndex.value) => {
|
||||
if (index === 0) return "分";
|
||||
return "次";
|
||||
};
|
||||
|
||||
const isMember = (item = {}) => item.vip === true || item.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (item = {}) => [
|
||||
"rank-list-player-name",
|
||||
"member-nickname",
|
||||
item.vip === true && item.sVip !== true ? "member-nickname--vip" : "",
|
||||
item.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
// 统一设置页面当前的视觉滚动状态,避免吸顶和顶部背景不同步。
|
||||
const syncScrollVisualState = (scrollTop = 0) => {
|
||||
currentScrollTop.value = scrollTop;
|
||||
addBg.value = scrollTop > 100;
|
||||
if (!tabsStickyReady.value) {
|
||||
stickyTabsActive.value = false;
|
||||
return;
|
||||
}
|
||||
if (user.value.id) {
|
||||
currentList.value.some((item) => {
|
||||
if (item.userId === user.value.id) {
|
||||
myData.value = item;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
if (!myData.value.userId) {
|
||||
myData.value = {
|
||||
userId: user.value.id,
|
||||
TotalGames: 0,
|
||||
totalScore: 0,
|
||||
mvpCount: 0,
|
||||
TenRings: 0,
|
||||
};
|
||||
stickyTabsActive.value = scrollTop >= tabsStickyThreshold.value;
|
||||
};
|
||||
|
||||
// 只保留一条滚动恢复链路:从当前滚动位置平滑滚到目标位置,避免多套控制同时生效造成闪烁。
|
||||
const applyScrollPosition = async (
|
||||
fromScrollTop = currentScrollTop.value,
|
||||
toScrollTop = 0,
|
||||
withAnimation = false
|
||||
) => {
|
||||
tabSwitchAnimating.value = withAnimation;
|
||||
restoreScrollTop.value = fromScrollTop;
|
||||
await nextTick();
|
||||
restoreScrollTop.value = toScrollTop;
|
||||
syncScrollVisualState(toScrollTop);
|
||||
};
|
||||
|
||||
// 请求指定榜单的某一页数据,只有当前榜单会追加分页,不影响其他榜单的浏览状态。
|
||||
const loadRankPage = async (tabKey, { reset = false } = {}) => {
|
||||
const state = rankStates.value[tabKey];
|
||||
const config = rankTabs.find((item) => item.key === tabKey);
|
||||
if (!config || state.loading) return;
|
||||
if (!reset && state.noMore) return;
|
||||
|
||||
const nextPage = reset ? 1 : state.page + 1;
|
||||
state.loading = true;
|
||||
if (reset) state.noMore = false;
|
||||
|
||||
try {
|
||||
const result = await config.listApi(undefined, nextPage, PAGE_SIZE);
|
||||
const list = getRankListFromResponse(result);
|
||||
state.list = reset ? list : state.list.concat(list);
|
||||
state.page = nextPage;
|
||||
state.loaded = true;
|
||||
state.noMore = list.length < PAGE_SIZE;
|
||||
} catch (error) {
|
||||
if (reset) {
|
||||
state.list = [];
|
||||
state.page = 0;
|
||||
state.loaded = false;
|
||||
state.noMore = false;
|
||||
}
|
||||
uni.showToast({
|
||||
title: "排行榜加载失败",
|
||||
icon: "none",
|
||||
});
|
||||
console.error("load rank page error", error);
|
||||
} finally {
|
||||
state.loading = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onScrollView = (e) => {
|
||||
addBg.value = e.detail.scrollTop > 100;
|
||||
// 每个榜单独立请求一次个人排名信息,切回该榜单时直接复用,避免打断浏览上下文。
|
||||
const loadMyRankData = async (tabKey) => {
|
||||
if (!user.value.id) return;
|
||||
|
||||
const state = rankStates.value[tabKey];
|
||||
const config = rankTabs.find((item) => item.key === tabKey);
|
||||
if (!config || state.myDataLoaded) return;
|
||||
|
||||
try {
|
||||
const result = await config.myApi();
|
||||
state.myData = {
|
||||
...buildDefaultMyData(),
|
||||
...(result || {}),
|
||||
};
|
||||
} catch (error) {
|
||||
state.myData = buildDefaultMyData();
|
||||
console.error("load my rank data error", error);
|
||||
} finally {
|
||||
state.myDataLoaded = true;
|
||||
}
|
||||
};
|
||||
|
||||
const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
// 首次进入或切换到未加载过的榜单时,初始化它的分页数据和个人横条数据。
|
||||
const ensureTabReady = async (index = selectedIndex.value) => {
|
||||
const tabKey = getTabKey(index);
|
||||
const state = rankStates.value[tabKey];
|
||||
|
||||
if (!state.loaded) {
|
||||
await loadRankPage(tabKey, { reset: true });
|
||||
}
|
||||
|
||||
if (user.value.id && !state.myDataLoaded) {
|
||||
await loadMyRankData(tabKey);
|
||||
}
|
||||
|
||||
await nextTick();
|
||||
return state.scrollTop || 0;
|
||||
};
|
||||
|
||||
onLoad((options = {}) => {
|
||||
initialTabIndex.value = getTabIndexByRouteParam(options.tab);
|
||||
selectedIndex.value = initialTabIndex.value;
|
||||
if (pageMounted.value && !initializedFromRoute.value) {
|
||||
initializePage();
|
||||
}
|
||||
});
|
||||
|
||||
// 页面初始化同时兼容 onLoad 和 onMounted 的先后顺序,确保首屏一定落到路由指定的榜单。
|
||||
const initializePage = async () => {
|
||||
if (initializedFromRoute.value) return;
|
||||
initializedFromRoute.value = true;
|
||||
const nextScrollTop = await ensureTabReady(selectedIndex.value);
|
||||
await applyScrollPosition(0, nextScrollTop, false);
|
||||
setTimeout(() => {
|
||||
measureTabsMetrics();
|
||||
}, 0);
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
pageMounted.value = true;
|
||||
await initializePage();
|
||||
});
|
||||
|
||||
// 切换榜单时保留原榜单的列表和滚动位置,切回来后继续从之前的位置浏览。
|
||||
const handleSelect = async (index) => {
|
||||
if (index === selectedIndex.value) return;
|
||||
|
||||
const previousTabKey = currentTabKey.value;
|
||||
rankStates.value[previousTabKey].scrollTop = currentScrollTop.value;
|
||||
const previousScrollTop = currentScrollTop.value;
|
||||
|
||||
suppressScrollSync.value = true;
|
||||
suppressLoadMore.value = true;
|
||||
selectedIndex.value = index;
|
||||
const nextScrollTop = await ensureTabReady(index);
|
||||
await applyScrollPosition(previousScrollTop, nextScrollTop, false);
|
||||
setTimeout(() => {
|
||||
tabSwitchAnimating.value = false;
|
||||
suppressScrollSync.value = false;
|
||||
suppressLoadMore.value = false;
|
||||
}, 220);
|
||||
};
|
||||
|
||||
// 触底后只加载当前榜单的下一页数据,其他榜单的数据和页码保持不变。
|
||||
const loadMore = async () => {
|
||||
if (suppressLoadMore.value) return;
|
||||
await loadRankPage(currentTabKey.value);
|
||||
};
|
||||
|
||||
// 实时记录当前榜单的滚动位置,切换回来时恢复到上一次浏览位置。
|
||||
const onScrollView = (e) => {
|
||||
const scrollTop = e.detail.scrollTop || 0;
|
||||
if (suppressScrollSync.value) return;
|
||||
syncScrollVisualState(scrollTop);
|
||||
rankStates.value[currentTabKey.value].scrollTop = scrollTop;
|
||||
};
|
||||
|
||||
// 计算 tab 在滚动内容中的真实位置和高度,作为吸顶切换的唯一依据。
|
||||
const measureTabsMetrics = () => {
|
||||
const query = uni.createSelectorQuery();
|
||||
query
|
||||
.select("#rank-list-content-start")
|
||||
.boundingClientRect()
|
||||
.select(".rank-tabs-anchor")
|
||||
.boundingClientRect()
|
||||
.exec((res = []) => {
|
||||
const [startRect, rect] = res;
|
||||
if (!startRect || !rect) return;
|
||||
const tabOffset = rect.top - startRect.top;
|
||||
tabsStickyThreshold.value = Math.max(0, tabOffset - 92);
|
||||
tabsHeight.value = rect.height || 0;
|
||||
tabsStickyReady.value = true;
|
||||
syncScrollVisualState(currentScrollTop.value);
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -65,7 +351,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
>
|
||||
<image
|
||||
:style="{ opacity: addBg ? 1 : 0 }"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<navigator open-type="navigateBack">
|
||||
@@ -75,18 +361,32 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
</view>
|
||||
<scroll-view
|
||||
scroll-y
|
||||
:scroll-with-animation="tabSwitchAnimating"
|
||||
:scroll-top="restoreScrollTop"
|
||||
@scroll="onScrollView"
|
||||
:style="{ height: myData.userId ? '90vh' : '100vh' }"
|
||||
@scrolltolower="loadMore"
|
||||
:style="{ height: user.id ? '90vh' : '100vh' }"
|
||||
>
|
||||
<view id="rank-list-content-start" class="content-start-anchor"></view>
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9b3wcrwnlnghiq.png"
|
||||
mode="widthFix"
|
||||
class="header-bg"
|
||||
@load="measureTabsMetrics"
|
||||
/>
|
||||
<view class="rank-tabs">
|
||||
<view
|
||||
v-if="stickyTabsActive"
|
||||
class="rank-tabs-placeholder"
|
||||
:style="{ height: `${tabsHeight}px` }"
|
||||
/>
|
||||
<view
|
||||
class="rank-tabs rank-tabs-anchor"
|
||||
:class="{ 'rank-tabs-anchor-fixed': stickyTabsActive }"
|
||||
:style="stickyTabsActive ? { top: `${stickyTabsTop}px` } : {}"
|
||||
>
|
||||
<view
|
||||
v-for="(rankType, index) in ['积分榜', 'MVP榜', '十环榜']"
|
||||
:key="index"
|
||||
v-for="(rankType, index) in rankTabs"
|
||||
:key="rankType.key"
|
||||
:style="{
|
||||
fontSize: index === selectedIndex ? '16px' : '14px',
|
||||
color: index === selectedIndex ? '#000' : '#fff',
|
||||
@@ -94,18 +394,18 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
}"
|
||||
@tap="handleSelect(index)"
|
||||
>
|
||||
{{ rankType }}
|
||||
{{ rankType.title }}
|
||||
</view>
|
||||
</view>
|
||||
<view class="rank-list">
|
||||
<view class="rank-list-header">
|
||||
<text>排名</text>
|
||||
<text>用户ID</text>
|
||||
<text>{{ subTitles[selectedIndex] }}</text>
|
||||
<text>{{ currentSubTitle }}</text>
|
||||
</view>
|
||||
<view
|
||||
v-for="(item, index) in currentList"
|
||||
:key="index"
|
||||
:key="`${currentTabKey}-${index}-${item.userId || item.name}`"
|
||||
class="rank-list-item"
|
||||
:style="{
|
||||
backgroundColor: index % 2 === 0 ? '#9898981f' : 'transparent',
|
||||
@@ -147,65 +447,82 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
src="../static/champ3.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view v-if="index > 2" class="view-crown">{{ index + 1 }}</view>
|
||||
<view v-if="index > 2" class="view-crown">
|
||||
{{ getDisplayRank(item, index) }}
|
||||
</view>
|
||||
<Avatar :src="item.avatar" />
|
||||
<view class="rank-item-content">
|
||||
<text class="truncate">{{ item.name }}</text>
|
||||
<text>{{ getLvlName(item.rankLvl) }},{{ item.TotalGames }}场</text>
|
||||
<view v-if="isMember(item)" :class="getMemberNicknameClass(item)">
|
||||
<text class="member-nickname__text">{{ item.name }}</text>
|
||||
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||
{{ item.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="rank-list-player-name truncate">{{ item.name }}</text>
|
||||
<text>{{ formatLevelText(item) }}</text>
|
||||
</view>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 0">
|
||||
<text class="rank-item-integral">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.totalScore }} </text
|
||||
>分
|
||||
</text>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 1">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.mvpCount }} </text
|
||||
>次
|
||||
</text>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 2">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.TenRings }} </text
|
||||
>次
|
||||
>
|
||||
{{ getRankValue(item) }}
|
||||
</text>
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
<view v-if="!currentList.length" class="no-data">
|
||||
<text>筹备中...</text>
|
||||
<view
|
||||
v-if="currentState.loading && !currentList.length"
|
||||
class="no-data"
|
||||
>
|
||||
<text>加载中...</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="!currentState.loading && !currentList.length"
|
||||
class="no-data"
|
||||
>
|
||||
<text>暂无数据</text>
|
||||
</view>
|
||||
<view v-else class="list-tip">
|
||||
<text v-if="currentState.loading">加载中...</text>
|
||||
<text v-else-if="currentState.noMore">没有更多了</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
<view class="my-rank-data" v-if="myData.userId">
|
||||
<view class="my-rank-data" v-if="currentMyData">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbuaf19pf7qd8ps0uh.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<text>{{ myData.rank }}</text>
|
||||
<Avatar :src="user.avatar" />
|
||||
<text>{{ getDisplayMyRank(currentMyData) }}</text>
|
||||
<Avatar :src="currentMyData.avatar || user.avatar" />
|
||||
<view class="rank-item-content">
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<text>{{ user.lvlName }},{{ myData.TotalGames }}场</text>
|
||||
<view
|
||||
v-if="isMember(currentMyData)"
|
||||
:class="getMemberNicknameClass(currentMyData)"
|
||||
>
|
||||
<text class="member-nickname__text">
|
||||
{{ currentMyData.name || user.nickName }}
|
||||
</text>
|
||||
<text
|
||||
v-if="currentMyData.sVip === true"
|
||||
class="member-nickname__shine"
|
||||
>
|
||||
{{ currentMyData.name || user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="rank-list-player-name truncate">
|
||||
{{ currentMyData.name || user.nickName }}
|
||||
</text>
|
||||
<text>{{ formatLevelText(currentMyData) }}</text>
|
||||
</view>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 0">
|
||||
<text class="rank-item-integral">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.totalScore || 0 }}</text
|
||||
>分</text
|
||||
>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 1">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.mvpCount || 0 }}</text
|
||||
>次</text
|
||||
>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 2">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.TenRings || 0 }}</text
|
||||
>次</text
|
||||
>
|
||||
>
|
||||
{{ getRankValue(currentMyData) }}
|
||||
</text>
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
@@ -214,9 +531,16 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
.container {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.content-start-anchor {
|
||||
width: 100%;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
.header-bg {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.header {
|
||||
width: 100%;
|
||||
height: 50px;
|
||||
@@ -227,6 +551,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
z-index: 10;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.header-back {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
@@ -234,6 +559,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
margin-top: 5px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.header > image:first-child {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
@@ -242,25 +568,40 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
left: 0;
|
||||
transition: all 0.5s ease;
|
||||
}
|
||||
|
||||
.header > text {
|
||||
color: #fff;
|
||||
font-weight: bold;
|
||||
transition: all 0.5s ease;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-tabs {
|
||||
width: calc(100% - 20px);
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
padding: 0 10px;
|
||||
margin-top: -15px;
|
||||
padding: 20rpx 10px;
|
||||
}
|
||||
|
||||
.rank-tabs > view {
|
||||
width: 25%;
|
||||
padding: 10px;
|
||||
text-align: center;
|
||||
border-radius: 20px;
|
||||
}
|
||||
|
||||
.rank-tabs-placeholder {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.rank-tabs-anchor-fixed {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
z-index: 11;
|
||||
background: #000000;
|
||||
backdrop-filter: blur(8px);
|
||||
}
|
||||
|
||||
.rank-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -268,11 +609,12 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
width: calc(100% - 20px);
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
margin: 10px;
|
||||
margin: 0 10px 10px 10px;
|
||||
border: 1px solid rgb(255 217 71 / 0.2);
|
||||
border-radius: 10px;
|
||||
background-color: #313131;
|
||||
}
|
||||
|
||||
.rank-list > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -281,20 +623,25 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-list-header {
|
||||
width: calc(100% - 20px) !important;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.rank-list-header > text:nth-child(2) {
|
||||
width: 14%;
|
||||
}
|
||||
|
||||
.rank-list-header > text:last-child {
|
||||
width: 30%;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.rank-list-item {
|
||||
padding: 10px 0;
|
||||
}
|
||||
|
||||
.player-bg {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
@@ -302,12 +649,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
top: 0;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.player-crown {
|
||||
position: relative;
|
||||
width: 27px;
|
||||
height: 27px;
|
||||
margin: 0 15px;
|
||||
}
|
||||
|
||||
.view-crown {
|
||||
width: 27px;
|
||||
height: 27px;
|
||||
@@ -319,6 +668,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
background-color: #676767;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-item-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -328,17 +678,32 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
position: relative;
|
||||
padding-left: 10px;
|
||||
}
|
||||
|
||||
.rank-item-content > text:first-child {
|
||||
color: #fff;
|
||||
font-size: 14px;
|
||||
margin-bottom: 3px;
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.rank-list-player-name {
|
||||
color: #fff;
|
||||
font-size: 14px;
|
||||
margin-bottom: 3px;
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.rank-list-player-name .member-nickname__text,
|
||||
.rank-list-player-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.rank-list-item > text:last-child {
|
||||
margin-right: 10px;
|
||||
width: 56px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.my-rank-data {
|
||||
width: calc(100% - 30px);
|
||||
padding: 15px;
|
||||
@@ -352,12 +717,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
overflow: hidden;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.my-rank-data > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
left: 0;
|
||||
top: -5px;
|
||||
}
|
||||
|
||||
.my-rank-data > text:nth-child(2) {
|
||||
background-color: #c1a434;
|
||||
position: relative;
|
||||
@@ -369,20 +736,24 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
min-width: 15px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.my-rank-data > text:last-child {
|
||||
position: relative;
|
||||
margin-right: 10px;
|
||||
width: 65px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.my-rank-data > .rank-item-content > text:first-child {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.my-rank-data > .rank-item-integral {
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
margin-right: 0 !important;
|
||||
}
|
||||
|
||||
.no-data {
|
||||
width: 100%;
|
||||
height: 400px;
|
||||
@@ -392,4 +763,11 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
color: #fff9;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.list-tip {
|
||||
justify-content: center !important;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
min-height: 60rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
+561
-242
File diff suppressed because it is too large
Load Diff
+356
-280
@@ -1,10 +1,9 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import {ref, onMounted, onBeforeUnmount, nextTick, watch} from "vue";
|
||||
import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import PlayersRow from "@/components/PlayersRow.vue";
|
||||
import BattleFooter from "@/components/BattleFooter.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
@@ -12,18 +11,21 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import TeamAvatars from "@/components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "@/components/ShootProgress2.vue";
|
||||
import { getCurrentGameAPI, laserCloseAPI } from "@/apis";
|
||||
import { isGameEnded } from "@/util";
|
||||
import { MESSAGETYPES, roundsName } from "@/constants";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import {laserCloseAPI, getBattleAPI} from "@/apis";
|
||||
import {MESSAGETYPESV2} from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {storeToRefs} from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const start = ref(false);
|
||||
const {user, online} = storeToRefs(store);
|
||||
const start = ref(null);
|
||||
const tips = ref("");
|
||||
const battleId = ref("");
|
||||
const currentRound = ref(1);
|
||||
const currentRound = ref(0);
|
||||
/** 专用于 RoundEndTip 展示的轮次,与进度条的 currentRound 解耦,避免 ToSomeoneShoot 提前更新 currentRound 导致 Tip 显示错误轮次 */
|
||||
const roundTipRound = ref(0);
|
||||
const goldenRound = ref(0);
|
||||
const currentRedPoint = ref(0);
|
||||
const currentBluePoint = ref(0);
|
||||
@@ -37,338 +39,390 @@ const redPoints = ref(0);
|
||||
const bluePoints = ref(0);
|
||||
const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const isEnded = ref(false);
|
||||
const matchStatus = ref(undefined);
|
||||
const updateRemainSecond = ref(0);
|
||||
/** 当前对局每人射击时间(秒),从后端 shootTime 字段动态读取,默认 15 */
|
||||
const shootTimeTotal = ref(15);
|
||||
/** 对战来源类型(1=好友约战,2=匹配对战),用于结算页分流 */
|
||||
const battleWay = ref(0);
|
||||
/** 上一次处理的 ToSomeoneShoot 关键字段,用于去重过滤重复消息 */
|
||||
const lastToSomeoneShootKey = ref("");
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
function recoverData(battleInfo) {
|
||||
uni.removeStorageSync("last-awake-time");
|
||||
battleId.value = battleInfo.id;
|
||||
redTeam.value = battleInfo.redTeam;
|
||||
blueTeam.value = battleInfo.blueTeam;
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
|
||||
console.log(`当前局已进行${readyRemain}秒`);
|
||||
if (readyRemain > 0) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain);
|
||||
}, 200);
|
||||
/**
|
||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
watch(online, (newVal, oldVal) => {
|
||||
if (!newVal && oldVal && start.value === true) {
|
||||
showOfflineModal.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
try {
|
||||
battleId.value = battleInfo.matchId;
|
||||
// 存储对战来源,供结算跳转分流使用
|
||||
if (battleInfo.way !== undefined) battleWay.value = battleInfo.way;
|
||||
|
||||
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
|
||||
const t1 = battleInfo.teams?.[1] || {};
|
||||
const t2 = battleInfo.teams?.[2] || {};
|
||||
|
||||
if (t1.players) blueTeam.value = [...t1.players];
|
||||
else {
|
||||
const cached = uni.getStorageSync("blue-team");
|
||||
if (cached && cached.length) blueTeam.value = cached;
|
||||
}
|
||||
} else {
|
||||
start.value = true;
|
||||
bluePoints.value = 0;
|
||||
redPoints.value = 0;
|
||||
currentRound.value = battleInfo.currentRound;
|
||||
roundResults.value = [...battleInfo.roundResults];
|
||||
// 算得分
|
||||
battleInfo.roundResults.forEach((round) => {
|
||||
const blueTotal = round.blueArrows.reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
);
|
||||
const redTotal = round.redArrows.reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
);
|
||||
if (blueTotal === redTotal) {
|
||||
bluePoints.value += 1;
|
||||
redPoints.value += 1;
|
||||
} else if (blueTotal > redTotal) {
|
||||
bluePoints.value += 2;
|
||||
} else {
|
||||
redPoints.value += 2;
|
||||
}
|
||||
});
|
||||
if (battleInfo.goldenRoundNumber) {
|
||||
currentRound.value += battleInfo.goldenRoundNumber;
|
||||
goldenRound.value = battleInfo.goldenRoundNumber;
|
||||
isFinalShoot.value = true;
|
||||
for (let i = 1; i <= battleInfo.goldenRoundNumber; i++) {
|
||||
const redArrows = [];
|
||||
battleInfo.redTeam.forEach((item) => {
|
||||
if (item.shotHistory[roundResults.value.length + 1]) {
|
||||
item.shotHistory[roundResults.value.length + 1]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => redArrows.push(item));
|
||||
}
|
||||
});
|
||||
const blueArrows = [];
|
||||
battleInfo.blueTeam.forEach((item) => {
|
||||
if (item.shotHistory[roundResults.value.length + 1]) {
|
||||
item.shotHistory[roundResults.value.length + 1]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => blueArrows.push(item));
|
||||
}
|
||||
});
|
||||
roundResults.value.push({
|
||||
number: roundResults.value.length + 1,
|
||||
blueArrows,
|
||||
redArrows,
|
||||
blueTotal: blueArrows.reduce((last, next) => last + next.ring, 0),
|
||||
redTotal: redArrows.reduce((last, next) => last + next.ring, 0),
|
||||
});
|
||||
}
|
||||
} else {
|
||||
const hasCurrentRoundData =
|
||||
battleInfo.redTeam.some(
|
||||
(item) => !!item.shotHistory[battleInfo.currentRound]
|
||||
) ||
|
||||
battleInfo.blueTeam.some(
|
||||
(item) => !!item.shotHistory[battleInfo.currentRound]
|
||||
);
|
||||
if (
|
||||
battleInfo.currentRound > battleInfo.roundResults.length &&
|
||||
hasCurrentRoundData
|
||||
) {
|
||||
const blueArrows = [];
|
||||
const redArrows = [];
|
||||
battleInfo.redTeam.forEach((item) =>
|
||||
item.shotHistory[battleInfo.currentRound]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => redArrows.push(item))
|
||||
);
|
||||
battleInfo.blueTeam.forEach((item) =>
|
||||
item.shotHistory[battleInfo.currentRound]
|
||||
.filter((item) => !!item.playerId)
|
||||
.forEach((item) => blueArrows.push(item))
|
||||
);
|
||||
roundResults.value.push({
|
||||
redArrows,
|
||||
blueArrows,
|
||||
});
|
||||
}
|
||||
[...battleInfo.redTeam, ...battleInfo.blueTeam].some((p) => {
|
||||
if (p.id === user.value.id) {
|
||||
const roundArrows = Object.values(p.shotHistory);
|
||||
if (roundArrows.length) {
|
||||
uni.$emit("update-shot", {
|
||||
currentShot: roundArrows[roundArrows.length - 1].length,
|
||||
totalShot: battleInfo.config.teamSize === 2 ? 3 : 2,
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if (t2.players) redTeam.value = [...t2.players];
|
||||
else {
|
||||
const cached = uni.getStorageSync("red-team");
|
||||
if (cached && cached.length) redTeam.value = cached;
|
||||
}
|
||||
const lastIndex = roundResults.value.length - 1;
|
||||
if (roundResults.value[lastIndex]) {
|
||||
const redArrows = roundResults.value[lastIndex].redArrows;
|
||||
scores.value = [...redArrows]
|
||||
.filter((item) => !!item.playerId)
|
||||
.sort((a, b) => a.shotTimeUnix - b.shotTimeUnix);
|
||||
const blueArrows = roundResults.value[lastIndex].blueArrows;
|
||||
blueScores.value = [...blueArrows]
|
||||
.filter((item) => !!item.playerId)
|
||||
.sort((a, b) => a.shotTimeUnix - b.shotTimeUnix);
|
||||
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
}, 200);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (battleInfo.firePlayerIndex) {
|
||||
currentShooterId.value = battleInfo.firePlayerIndex;
|
||||
const redPlayer = redTeam.value.find(
|
||||
(item) => item.id === currentShooterId.value
|
||||
if (!arrowOnly) {
|
||||
// 在 ToSomeoneShoot 时同步更新当前轮次,使进度条轮次图片及时切换
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
currentShooterId.value = battleInfo.current.playerId;
|
||||
const redPlayer = battleInfo.teams[2].players.find(
|
||||
(item) => item.id === battleInfo.current.playerId
|
||||
);
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
nextTips += "重回";
|
||||
// if (battleInfo.firePlayerIndex === user.value.id) nextTips += "你";
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", nextTips);
|
||||
}
|
||||
if (battleInfo.fireTime > 0) {
|
||||
const remain = Date.now() / 1000 - battleInfo.fireTime;
|
||||
console.log(`当前箭已过${remain}秒`);
|
||||
if (remain > 0 && remain <= 15) {
|
||||
// 等渲染好再通知
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-ramain", 15 - remain);
|
||||
}, 300);
|
||||
if (force) nextTips += "重回";
|
||||
if (
|
||||
battleInfo.current.playerId === user.value.id
|
||||
) {
|
||||
nextTips += "你";
|
||||
}
|
||||
// 同队连续出手时 tips 值不变,HeaderProgress watch 不触发音频
|
||||
// 需在赋值前比较旧值,手动播放音频确保始终触发 onAudioEnded 启动计时器
|
||||
// 注意:使用 interrupt=false 避免打断上一支箭的环数播报音频
|
||||
if (tips.value === nextTips && !nextTips.includes("重回")) {
|
||||
const audioKey = redPlayer ? "请红方射箭" : "请蓝方射箭";
|
||||
audioManager.play(audioKey, false);
|
||||
}
|
||||
tips.value = nextTips;
|
||||
// 同步写入 Pinia store,供 HeaderProgress 通过 immediate watch 在 onMounted 时立即读取
|
||||
// 规避 WeChat 小程序 onShow 在组件 onMounted 之前触发导致 uni.$emit 事件丢失的时序问题
|
||||
store.updateTips(nextTips);
|
||||
// force 模式下改为在 nextTick 内发送 update-tips,规避 WeChat 小程序
|
||||
// onShow 与 onMounted 时序问题导致 HeaderProgress 监听器尚未注册的边界情况
|
||||
if (!force) {
|
||||
uni.$emit("update-tips", nextTips);
|
||||
}
|
||||
// redPlayer 已在上方 find() 确认:不为 null 则当前射手在红队
|
||||
const targetTeam = redPlayer ? 'red' : 'blue';
|
||||
// 从后端消息读取本局射击时间,动态设置进度条满值与倒计时秒数(降级兜底 15s)
|
||||
shootTimeTotal.value = battleInfo.shootTime ?? 15;
|
||||
if (force) {
|
||||
// force 模式下 start.value 刚由 null 变 true,Vue 异步调度渲染,
|
||||
// ShootProgress2(v-if="start")尚未挂载,update-remain 事件会被丢弃。
|
||||
// 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖
|
||||
// onAudioEnded 驱动,需在 nextTick 后直接启动。
|
||||
|
||||
// playerId=0 表示后端处于过渡状态(上一位射手已完成、下一位尚未分配)
|
||||
// 此时 startTime/targetTeam 均不可靠,停止进度条并等待 WS ToSomeoneShoot 驱动
|
||||
if (!battleInfo.current.playerId) {
|
||||
nextTick(() => {
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {stop: true});
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
|
||||
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
|
||||
}
|
||||
const actualRemain = updateRemainSecond.value;
|
||||
nextTick(() => {
|
||||
// 在 nextTick 内统一发送,确保 ShootProgress2 和 HeaderProgress 均已挂载
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {reset: true, value: shootTimeTotal.value, team: targetTeam});
|
||||
// 重置动画完成后,直接启动倒计时(无需依赖音频结束回调)
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", {stop: false, value: actualRemain, team: targetTeam});
|
||||
}, 100);
|
||||
});
|
||||
} else {
|
||||
// ToSomeoneShoot 到达时:若进度条仍在倒计时则瞬间清零再切换满值,确保视觉连贯
|
||||
uni.$emit("update-remain", {zeroThenReset: true, value: shootTimeTotal.value, team: targetTeam});
|
||||
updateRemainSecond.value = shootTimeTotal.value;
|
||||
}
|
||||
} else {
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
const latestRound = battleInfo.rounds[currentRound.value - 1];
|
||||
if (latestRound) {
|
||||
blueScores.value = latestRound.shoots[1];
|
||||
scores.value = latestRound.shoots[2];
|
||||
}
|
||||
}
|
||||
roundResults.value = battleInfo.rounds || [];
|
||||
isFinalShoot.value = battleInfo.current.goldRound;
|
||||
bluePoints.value = battleInfo.teams[1].score;
|
||||
redPoints.value = battleInfo.teams[2].score;
|
||||
} catch (err) {
|
||||
console.log(err);
|
||||
}
|
||||
};
|
||||
|
||||
function onAudioEnded(s) {
|
||||
// "请红方射箭"/"请蓝方射箭":队友或对手轮次;"轮到你了":用户本人轮次(HeaderProgress特殊分支)
|
||||
// 三者音频结束后均需启动倒计时进度条
|
||||
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0 || s.indexOf('轮到你了') >= 0) {
|
||||
let team;
|
||||
if (s.indexOf('请红方射箭') >= 0) team = 'red';
|
||||
else if (s.indexOf('请蓝方射箭') >= 0) team = 'blue';
|
||||
else team = tips.value.includes('红队') ? 'red' : 'blue'; // 轮到你了:从当前tips判断用户所在队伍
|
||||
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
|
||||
}
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
console.log("比赛结束");
|
||||
onBattleEnd()
|
||||
}
|
||||
}
|
||||
|
||||
function onBattleEnd() {
|
||||
if (matchStatus.value === 2) {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {object} msg - NewRound 消息
|
||||
* @param {number} prevRound - 在 NewRound 消息到达时即时捕获的旧轮次,用于 Tip 展示,避免异步延迟内 currentRound 已被更新
|
||||
*/
|
||||
function onNewRound(msg, prevRound) {
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = msg.current.goldRound;
|
||||
// 新轮次开始时立即清空靶纸箭迹,避免残留上一轮落点至新轮次第一箭到来
|
||||
scores.value = [];
|
||||
blueScores.value = [];
|
||||
// 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
|
||||
if (msg.current.goldRound) {
|
||||
store.updateShotInfo(0, 0);
|
||||
}
|
||||
// 用传入的 prevRound(捕获时刻的旧轮次)展示结算 Tip,与进度条 currentRound 解耦
|
||||
roundTipRound.value = prevRound;
|
||||
const latestRound = msg.rounds[prevRound - 1];
|
||||
if (latestRound) {
|
||||
if (isFinalShoot.value) {
|
||||
currentBluePoint.value = msg.teams[1].score;
|
||||
currentRedPoint.value = msg.teams[2].score;
|
||||
} else {
|
||||
currentBluePoint.value = latestRound.scores[1].score;
|
||||
currentRedPoint.value = latestRound.scores[2].score;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(messages = []) {
|
||||
messages.forEach((msg) => {
|
||||
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
|
||||
redTeam.value = msg.groupUserStatus.redTeam;
|
||||
blueTeam.value = msg.groupUserStatus.blueTeam;
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.AllReady) {
|
||||
start.value = true;
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
|
||||
if (currentShooterId.value !== msg.userId) {
|
||||
currentShooterId.value = msg.userId;
|
||||
const redPlayer = redTeam.value.find(
|
||||
(item) => item.id === currentShooterId.value
|
||||
);
|
||||
/**
|
||||
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
if (msg.userId === user.value.id && redTeam.value.length > 1) {
|
||||
nextTips += "你";
|
||||
}
|
||||
if (nextTips !== tips.value) {
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", tips.value);
|
||||
} else {
|
||||
uni.$emit("update-ramain", 15);
|
||||
}
|
||||
}
|
||||
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
|
||||
if (!shooterId) return;
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[shooterId] >= 3) {
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.ShootResult) {
|
||||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
start.value = true;
|
||||
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
// 去重防护:如果 playerId + round 与上一次处理完全相同,则忽略重复推送的消息
|
||||
// (防止 onBeforeUnmount 未及时 off 和页面重创建导致同一事件被处理多次)
|
||||
const key = `${msg?.current?.playerId}-${msg?.current?.round}`;
|
||||
if (key === lastToSomeoneShootKey.value) return;
|
||||
lastToSomeoneShootKey.value = key;
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, {arrowOnly: true});
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||
const prevRound = currentRound.value;
|
||||
setTimeout(() => {
|
||||
onNewRound(msg, prevRound)
|
||||
}, 800)
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
matchStatus.value = msg.status;
|
||||
if (msg.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 2000);
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
|
||||
const result = msg.preRoundResult;
|
||||
scores.value = [];
|
||||
blueScores.value = [];
|
||||
currentShooterId.value = 0;
|
||||
currentBluePoint.value = result.blueScore;
|
||||
currentRedPoint.value = result.redScore;
|
||||
bluePoints.value += result.blueScore;
|
||||
redPoints.value += result.redScore;
|
||||
if (!result.goldenRound) {
|
||||
showRoundTip.value = true;
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.FinalShoot) {
|
||||
currentShooterId.value = 0;
|
||||
currentBluePoint.value = bluePoints.value;
|
||||
currentRedPoint.value = redPoints.value;
|
||||
if (!isFinalShoot.value) {
|
||||
isFinalShoot.value = true;
|
||||
showRoundTip.value = true;
|
||||
tips.value = "准备开始决金箭";
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.MatchOver) {
|
||||
if (msg.endStatus.noSaved) {
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = false;
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 3000);
|
||||
} else {
|
||||
isEnded.value = true;
|
||||
uni.setStorageSync("last-battle", msg.endStatus);
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result",
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.BackToGame) {
|
||||
uni.$emit("update-header-loading", false);
|
||||
if (msg.battleInfo) recoverData(msg.battleInfo);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) {
|
||||
battleId.value = options.battleId;
|
||||
redTeam.value = uni.getStorageSync("red-team");
|
||||
blueTeam.value = uni.getStorageSync("blue-team");
|
||||
const battleInfo = uni.getStorageSync("current-battle");
|
||||
if (battleInfo) {
|
||||
await nextTick(() => {
|
||||
recoverData(battleInfo);
|
||||
});
|
||||
setTimeout(getCurrentGameAPI, 2000);
|
||||
}
|
||||
}
|
||||
uni.enableAlertBeforeUnload({
|
||||
message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
success: (res) => {
|
||||
console.log("已启用离开提示");
|
||||
},
|
||||
});
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
// 重置箭数和提示文案,防止因 Pinia 保留上一场比赛的旧值而错误展示
|
||||
store.updateShotInfo(0, 0);
|
||||
store.updateTips("");
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
// console.log("已启用离开提示");
|
||||
// },
|
||||
// });
|
||||
});
|
||||
onMounted(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
// 注销所有第三方事件盓听,防止页面重创建时监听叠加导致消息重复处理
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
const refreshTimer = ref(null);
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
|
||||
getCurrentGameAPI();
|
||||
const refreshData = () => {
|
||||
const lastAwakeTime = uni.getStorageSync("last-awake-time");
|
||||
if (lastAwakeTime) {
|
||||
getCurrentGameAPI();
|
||||
// 延迟 300ms 等待网络恢复,避免小程序从后台切回时网络尚未就绪导致请求失败报错
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
// 比赛已结束(如切后台再回来):跳新结算页
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
if (result.status !== 0) {
|
||||
// 比赛进行中,从后端恢复箭数(测距阶段不展示)
|
||||
// 决金轮不展示箭数;其余轮次从 indexMap 按用户 id 取已射箭数
|
||||
if (result.shootNumber && !result.current?.goldRound) {
|
||||
store.updateShotInfo(result.current?.indexMap?.[user.value.id] ?? 0, result.shootNumber);
|
||||
}
|
||||
} else {
|
||||
clearInterval(refreshTimer.value);
|
||||
// 测距阶段重置箭数和提示文案,防止 ImmediateWatcher 读取 Pinia 保留的旧值
|
||||
store.updateShotInfo(0, 0);
|
||||
// 同步清空 Pinia tips 与本地 tips,避免重新开赛时 HeaderProgress 展示上一场旧文案
|
||||
store.updateTips("");
|
||||
tips.value = "";
|
||||
}
|
||||
};
|
||||
refreshTimer.value = setInterval(refreshData, 2000);
|
||||
recoverData(result, {force: true});
|
||||
}
|
||||
}
|
||||
});
|
||||
onHide(() => {
|
||||
if (refreshTimer.value) clearInterval(refreshTimer.value);
|
||||
uni.setStorageSync("last-awake-time", Date.now());
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :bgType="start ? 3 : 1">
|
||||
<view class="container">
|
||||
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
|
||||
<TestDistance v-if="!start" :guide="false" :isBattle="true" />
|
||||
<!-- winner=0 表示对局尚未开始,不显示胜者徽章 -->
|
||||
<BattleHeader
|
||||
v-if="start === false"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
:winner="0"
|
||||
/>
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
||||
<view v-if="start" class="players-row">
|
||||
<TeamAvatars
|
||||
:team="blueTeam"
|
||||
:isRed="false"
|
||||
:currentShooterId="currentShooterId"
|
||||
:team="blueTeam"
|
||||
:isRed="false"
|
||||
:currentShooterId="currentShooterId"
|
||||
/>
|
||||
<ShootProgress2
|
||||
:tips="tips"
|
||||
:currentRound="
|
||||
:tips="tips"
|
||||
:total="shootTimeTotal"
|
||||
:currentRound="
|
||||
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
|
||||
"
|
||||
/>
|
||||
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
|
||||
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId"/>
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="start"
|
||||
mode="team"
|
||||
:scores="scores"
|
||||
:blueScores="blueScores"
|
||||
v-if="start"
|
||||
mode="team"
|
||||
:scores="scores"
|
||||
:blueScores="blueScores"
|
||||
/>
|
||||
<BattleFooter
|
||||
v-if="start"
|
||||
:roundResults="roundResults"
|
||||
:redPoints="redPoints"
|
||||
:bluePoints="bluePoints"
|
||||
:goldenRound="goldenRound"
|
||||
v-if="start"
|
||||
:roundResults="roundResults"
|
||||
:redPoints="redPoints"
|
||||
:bluePoints="bluePoints"
|
||||
:goldenRound="goldenRound"
|
||||
/>
|
||||
<ScreenHint
|
||||
:show="showRoundTip"
|
||||
:onClose="() => (showRoundTip = false)"
|
||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||
:show="showRoundTip"
|
||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||
>
|
||||
<RoundEndTip
|
||||
v-if="showRoundTip"
|
||||
:isFinal="isFinalShoot"
|
||||
:round="currentRound"
|
||||
:bluePoint="currentBluePoint"
|
||||
:redPoint="currentRedPoint"
|
||||
:roundData="
|
||||
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
|
||||
v-if="showRoundTip"
|
||||
:isFinal="isFinalShoot"
|
||||
:round="roundTipRound"
|
||||
:bluePoint="currentBluePoint"
|
||||
:redPoint="currentRedPoint"
|
||||
:roundData="
|
||||
roundResults[roundTipRound - 1] ? roundResults[roundTipRound - 1] : []
|
||||
"
|
||||
:onAutoClose="() => (showRoundTip = false)"
|
||||
:onAutoClose="()=>{ showRoundTip = false}"
|
||||
/>
|
||||
</ScreenHint>
|
||||
<!-- 设备离线提示弹窗 -->
|
||||
<SModal
|
||||
:show="showOfflineModal"
|
||||
:noBg="true"
|
||||
height="360rpx"
|
||||
:onClose="() => (showOfflineModal = false)"
|
||||
>
|
||||
<view class="offline-modal">
|
||||
<text class="offline-title">设备已离线</text>
|
||||
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
||||
<SButton @click="showOfflineModal = false">我知道了</SButton>
|
||||
</view>
|
||||
</SModal>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -378,6 +432,7 @@ onHide(() => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.players-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -385,4 +440,25 @@ onHide(() => {
|
||||
margin-top: -2%;
|
||||
margin-bottom: 6%;
|
||||
}
|
||||
|
||||
.offline-modal {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 60rpx 40rpx 40rpx;
|
||||
gap: 24rpx;
|
||||
}
|
||||
|
||||
.offline-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
color: #FED847;
|
||||
}
|
||||
|
||||
.offline-desc {
|
||||
font-size: 28rpx;
|
||||
color: #CCCCCC;
|
||||
text-align: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
<script setup>
|
||||
import { capsuleHeight } from "@/util";
|
||||
|
||||
const props = defineProps({
|
||||
type: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
bgColor: {
|
||||
type: String,
|
||||
default: "#050b19",
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="background" :style="{ backgroundColor: bgColor }">
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 0"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 1"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 2"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
|
||||
:style="{ height: capsuleHeight + 50 + 'px' }"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 3"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 4"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 5"
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 6"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="bg-overlay" v-if="type === 0"></view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.background {
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.bg-image {
|
||||
width: 100%;
|
||||
/* height: 100%; */
|
||||
}
|
||||
|
||||
.bg-overlay {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(26, 26, 26, 0.2),
|
||||
rgba(0, 0, 0, 0.2)
|
||||
);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,123 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from "vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { getLvlImage } = store;
|
||||
const { config } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
src: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
rankLvl: {
|
||||
type: Number,
|
||||
default: undefined,
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
rank: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
size: {
|
||||
type: Number,
|
||||
default: 45,
|
||||
},
|
||||
borderColor: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const avatarFrame = ref("");
|
||||
watch(
|
||||
() => [config.value, props.rankLvl],
|
||||
() => {
|
||||
if (props.rankLvl !== undefined) {
|
||||
avatarFrame.value = getLvlImage(props.rankLvl);
|
||||
}
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="avatar" @click="onClick">
|
||||
<image
|
||||
v-if="avatarFrame"
|
||||
:src="avatarFrame"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: Number(size) + 10 + 'px',
|
||||
height: Number(size) + 10 + 'px',
|
||||
}"
|
||||
class="avatar-frame"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 1"
|
||||
src="../../../static/champ1.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 2"
|
||||
src="../../../static/champ2.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 3"
|
||||
src="../../../static/champ3.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
||||
<image
|
||||
:src="src || '../../../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: size + 'px',
|
||||
height: size + 'px',
|
||||
minHeight: size + 'px',
|
||||
borderColor: borderColor || '#fff',
|
||||
}"
|
||||
class="avatar-image"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.avatar {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.avatar-frame {
|
||||
position: absolute;
|
||||
}
|
||||
.avatar-rank,
|
||||
.rank-view {
|
||||
position: absolute;
|
||||
width: 20px;
|
||||
height: 15px;
|
||||
top: -6px;
|
||||
right: -4px;
|
||||
}
|
||||
.rank-view {
|
||||
background-color: #6d6d6d;
|
||||
text-align: center;
|
||||
line-height: 15px;
|
||||
font-size: 12px;
|
||||
border-top-left-radius: 50%;
|
||||
border-bottom-right-radius: 50%;
|
||||
}
|
||||
.avatar-image {
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,147 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, game } = storeToRefs(store);
|
||||
const { updateGame } = store;
|
||||
|
||||
const props = defineProps({
|
||||
signin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const loading = ref(false);
|
||||
const navigating = ref(false);
|
||||
|
||||
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
|
||||
const getToken = () =>
|
||||
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
|
||||
|
||||
onShow(async () => {
|
||||
navigating.value = false;
|
||||
if (user.value.id && getToken()) {
|
||||
setTimeout(async () => {
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}, 1000);
|
||||
}
|
||||
});
|
||||
|
||||
watch(
|
||||
() => user.value,
|
||||
async (value) => {
|
||||
if (!value.id) {
|
||||
updateGame(false, "");
|
||||
} else if (getToken()) {
|
||||
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const navigateOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
navigating.value = true;
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigating.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
const onClick = debounce(async () => {
|
||||
if (loading.value || navigating.value) return;
|
||||
try {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
|
||||
} else {
|
||||
updateGame(false, "");
|
||||
}
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
const gameOver = () => {
|
||||
updateGame(false, "");
|
||||
};
|
||||
onMounted(() => {
|
||||
uni.$on("game-over", gameOver);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("game-over", gameOver);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
v-if="game.inBattle || game.roomID"
|
||||
class="back-to-game"
|
||||
@click="onClick"
|
||||
>
|
||||
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
|
||||
<block v-if="game.inBattle">
|
||||
<image src="../../../static/pk-icon.png" mode="widthFix" />
|
||||
<text>返回进行中的对局</text>
|
||||
</block>
|
||||
<block v-else-if="game.roomID">
|
||||
<text>返回房间</text>
|
||||
</block>
|
||||
<image src="../../../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.back-to-game {
|
||||
position: fixed;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
width: 56vw;
|
||||
left: calc(50% - 28vw);
|
||||
top: 12%;
|
||||
z-index: 999;
|
||||
}
|
||||
.back-to-game > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100rpx;
|
||||
}
|
||||
.back-to-game > image:nth-child(2) {
|
||||
position: relative;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
}
|
||||
.back-to-game > text {
|
||||
position: relative;
|
||||
font-size: 14px;
|
||||
}
|
||||
.back-to-game > image:last-child {
|
||||
position: relative;
|
||||
width: 15px;
|
||||
margin-left: 5px;
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,203 @@
|
||||
=
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import BowPower from "./BowPower.vue";
|
||||
import { RoundImages } from "@/constants";
|
||||
const props = defineProps({
|
||||
roundResults: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
bluePoints: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
redPoints: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
goldenRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
|
||||
const normalRounds = computed(() => {
|
||||
const count = props.roundResults.findIndex((item) => !!item.ifGold);
|
||||
return count > 0 ? count : props.roundResults.length;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="guide-row">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<view
|
||||
:style="{
|
||||
marginBottom: '10px',
|
||||
transform: 'scale(0.8) translateX(10px)',
|
||||
}"
|
||||
>
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
|
||||
<text>蓝队({{ bluePoints }})</text>
|
||||
<text>红队({{ redPoints }})</text>
|
||||
</view>
|
||||
<view class="players">
|
||||
<view>
|
||||
<view v-for="(result, index) in roundResults" :key="index">
|
||||
<block v-if="index + 1 > normalRounds">
|
||||
<image
|
||||
:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[1] && result.shoots[1].length
|
||||
? result.shoots[1]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="roundResults.length < 3">
|
||||
<view v-for="i in 3 - roundResults.length" :key="i">
|
||||
<image
|
||||
:src="RoundImages[`round${i + roundResults.length}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<text></text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(result, index) in roundResults" :key="index">
|
||||
<block v-if="index + 1 > normalRounds">
|
||||
<image
|
||||
:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[2] && result.shoots[2].length
|
||||
? result.shoots[2]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="roundResults.length < 3">
|
||||
<view v-for="i in 3 - roundResults.length" :key="i">
|
||||
<image
|
||||
:src="RoundImages[`round${i + roundResults.length}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<text></text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
margin-top: -100rpx;
|
||||
}
|
||||
.container > view:nth-child(2) {
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
font-size: 13px;
|
||||
}
|
||||
.container > view:nth-child(2) > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -6px;
|
||||
}
|
||||
.container > view:nth-child(2) > text {
|
||||
z-index: 1;
|
||||
margin-top: 2px;
|
||||
color: #8a323e;
|
||||
font-weight: 500;
|
||||
}
|
||||
.container > view:nth-child(2) > text:nth-child(2) {
|
||||
color: #004ac1;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
}
|
||||
.players > view {
|
||||
width: 50%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
padding-top: 5px;
|
||||
}
|
||||
.players > view:first-child > view {
|
||||
background: linear-gradient(270deg, #172a86 0%, #0000 100%);
|
||||
}
|
||||
.players > view:last-child > view {
|
||||
background: linear-gradient(270deg, #0000 0%, #6a1212 100%);
|
||||
}
|
||||
.players > view > view {
|
||||
min-height: 52rpx;
|
||||
width: calc(100% - 40px);
|
||||
padding: 2px 20px;
|
||||
margin-bottom: 5px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
.players > view > view > image:first-child {
|
||||
width: 135rpx;
|
||||
height: 20px;
|
||||
}
|
||||
.players > view > view > view:last-child {
|
||||
font-size: 10px;
|
||||
}
|
||||
.players > view > view > view:last-child > text:first-child {
|
||||
font-size: 16px;
|
||||
color: #fed847;
|
||||
margin-right: 5px;
|
||||
font-weight: 500;
|
||||
}
|
||||
.guide-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-end;
|
||||
padding: 0 5vw;
|
||||
margin-bottom: -4px;
|
||||
z-index: 2;
|
||||
position: relative;
|
||||
}
|
||||
.guide-row > image {
|
||||
width: 140rpx;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,242 @@
|
||||
<script setup>
|
||||
import Avatar from "./Avatar.vue";
|
||||
import { meleeAvatarColors } from "@/constants";
|
||||
defineProps({
|
||||
players: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
redTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
showRank: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
winner: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
showHeader: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
v-if="!players.length && blueTeam.length && redTeam.length"
|
||||
class="players"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view>
|
||||
<view
|
||||
v-for="(player, index) in blueTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
margin: blueTeam.length === 2 ? '0 -5px' : '0 6px',
|
||||
width: `${100 / blueTeam.length - blueTeam.length * 3}%`,
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 1"
|
||||
src="../../../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="left-winner-badge"
|
||||
/>
|
||||
</view>
|
||||
<view>
|
||||
<view
|
||||
v-for="(player, index) in redTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
margin: redTeam.length === 2 ? '0 -5px' : '0 6px',
|
||||
width: `${100 / redTeam.length - redTeam.length * 3}%`,
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 2"
|
||||
src="../../../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="right-winner-badge"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<!-- 大乱斗玩家列表:scroll-view 作为横向滚动容器 -->
|
||||
<!-- 小程序中 scroll-view 不支持直接 display:flex,需内部 wrapper view 承载 flex 布局 -->
|
||||
<!-- 仅当玩家 >5 人(内容溢出宽度)时才阻止冒泡,防止与外层 swiper 切换 tab 的手势冲突 -->
|
||||
<scroll-view
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view class="players-melee-inner">
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
backgroundColor: meleeAvatarColors[index],
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
}"
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:rankLvl="showRank ? undefined : player.rankLvl"
|
||||
:size="40"
|
||||
:rank="showRank ? index + 1 : 0"
|
||||
/>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -5px;
|
||||
z-index: 1;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
}
|
||||
.players > view {
|
||||
width: 50%;
|
||||
height: 75px;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
padding-top: 5px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.players > view:first-child {
|
||||
background-color: #364469;
|
||||
}
|
||||
.players > view:last-child {
|
||||
background-color: #692735;
|
||||
}
|
||||
.players > view > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.players-melee {
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
.players-melee-inner > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
padding-top: 7px;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
.player-name {
|
||||
margin-top: 3px;
|
||||
width: 100%;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
view.player-name {
|
||||
justify-content: center;
|
||||
}
|
||||
.player-name .member-nickname__text,
|
||||
.player-name .member-nickname__shine {
|
||||
font-size: 12px;
|
||||
}
|
||||
.left-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
top: -12%;
|
||||
left: -5%;
|
||||
transform: rotate(-12deg);
|
||||
}
|
||||
.right-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
top: -12%;
|
||||
right: -5%;
|
||||
transform: rotate(36deg);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,40 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/b-power.png" mode="widthFix" />
|
||||
<view>电量{{ power || 1 }}%</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #ffffffa8;
|
||||
font-size: 13px;
|
||||
}
|
||||
.container > image {
|
||||
width: 20px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,833 @@
|
||||
<script setup>
|
||||
import {
|
||||
ref,
|
||||
watch,
|
||||
onMounted,
|
||||
onBeforeUnmount,
|
||||
computed,
|
||||
nextTick,
|
||||
getCurrentInstance,
|
||||
} from "vue";
|
||||
import PointSwitcher from "./PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
totalRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueScores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
redTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
latestShotFlash: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
},
|
||||
stop: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
targetRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
hitRadiusPx: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
zoomHitRadiusPx: {
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
function buildShotEffectKey(team, shot, fallbackKey = "") {
|
||||
return (
|
||||
fallbackKey ||
|
||||
[
|
||||
team,
|
||||
shot?.playerId ?? "",
|
||||
shot?.x ?? "",
|
||||
shot?.y ?? "",
|
||||
shot?.ring ?? "",
|
||||
shot?.ringX ? 1 : 0,
|
||||
].join("-")
|
||||
);
|
||||
}
|
||||
|
||||
function findShotPlayer(shot, team) {
|
||||
const players = team === "red" ? props.redTeam : props.blueTeam;
|
||||
return players.find((player) => String(player?.id) === String(shot?.playerId));
|
||||
}
|
||||
|
||||
function isSvipShot(shot, team) {
|
||||
return findShotPlayer(shot, team)?.sVip === true;
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot, team) {
|
||||
return !!shot && Number(shot.ring) > 0 && isSvipShot(shot, team);
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
|
||||
function showShotTip(team, shootData) {
|
||||
clearTipTimer();
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
return;
|
||||
}
|
||||
|
||||
bluelatestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = key;
|
||||
} else {
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const { team, shot } = shotEffect.value;
|
||||
if (team === "red") hiddenRedLatestKey.value = "";
|
||||
if (team === "blue") hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(team, shot);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
targetShaking.value = false;
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
targetShaking.value = true;
|
||||
shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
||||
}, 260);
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
}
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) {
|
||||
hiddenRedLatestKey.value = "";
|
||||
hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
return;
|
||||
}
|
||||
|
||||
const team = flash.team === "red" ? "red" : "blue";
|
||||
if (shouldPlayShotEffect(shootData, team)) {
|
||||
triggerShotEffect(team, shootData, flash.key);
|
||||
return;
|
||||
}
|
||||
|
||||
showShotTip(team, shootData);
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.latestShotFlash,
|
||||
(newVal) => {
|
||||
showShotFlash(newVal);
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.scores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.blueScores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
}
|
||||
);
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||
});
|
||||
|
||||
const currentHitRadiusPx = computed(() => {
|
||||
const radius = Number(
|
||||
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||
);
|
||||
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||
});
|
||||
|
||||
function getShotPoint(shot, fallbackCenter = false) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||
}
|
||||
|
||||
function getPointDirection(point) {
|
||||
if (!point) return null;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
}
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||
if (!point) return { display: "none" };
|
||||
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
const direction = getPointDirection(point);
|
||||
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(leftPercent, xOffset),
|
||||
top: formatTargetPosition(topPercent, yOffset),
|
||||
transform: "translate(-50%, -50%)",
|
||||
};
|
||||
}
|
||||
|
||||
function getHitStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
width: `${radius * 2}px`,
|
||||
height: `${radius * 2}px`,
|
||||
};
|
||||
}
|
||||
|
||||
function getSvipHitBgStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
};
|
||||
}
|
||||
|
||||
function getRoundTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: ROUND_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function getExperienceTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
const simulShoot2 = async () => {
|
||||
if (device.value.deviceId) {
|
||||
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||
}
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
});
|
||||
|
||||
const arrowStyle = computed(() => {
|
||||
return {
|
||||
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
|
||||
360 - angle.value
|
||||
}deg) translateY(105%)`,
|
||||
};
|
||||
});
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) return;
|
||||
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||
if (
|
||||
message.shootData.playerId === user.value.id &&
|
||||
!message.shootData.ring &&
|
||||
message.shootData.angle >= 0
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
message.shootData.playerId === props.scores[0].playerId
|
||||
? "#ff4444"
|
||||
: "#1840FF";
|
||||
}
|
||||
angle.value = message.shootData.angle;
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
if (dirTimer.value) {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
"/" +
|
||||
totalRound
|
||||
}}</text>
|
||||
</view>
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="../../../static/dot-circle.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="stop" class="stop-sign">中场休息</view>
|
||||
<view
|
||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(latestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
bluelatestOne &&
|
||||
bluelatestOne.ring &&
|
||||
user.id === bluelatestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(bluelatestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<image
|
||||
v-if="
|
||||
pMode &&
|
||||
bow.ring > 0 &&
|
||||
isSvipShot(bow, 'red') &&
|
||||
!shouldHideRedHit(index)
|
||||
"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<image
|
||||
v-if="
|
||||
pMode &&
|
||||
bow.ring > 0 &&
|
||||
isSvipShot(bow, 'blue') &&
|
||||
!shouldHideBlueHit(index)
|
||||
"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../../../static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
:style="{ zIndex: 999 }"
|
||||
/>
|
||||
</view>
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: calc(100vw - 30px);
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
background-color: #0006;
|
||||
color: #fff;
|
||||
font-size: 12px;
|
||||
padding: 4px 7px;
|
||||
border-radius: 5px;
|
||||
z-index: 2;
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
z-index: 2;
|
||||
width: 100px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip > text {
|
||||
font-size: 24px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
@keyframes target-tip-fade-in-out {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
30% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
80% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.round-tip.fade-in-out,
|
||||
.e-value.fade-in-out {
|
||||
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||
}
|
||||
.target > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.svip-hit-bg {
|
||||
position: absolute;
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
animation: svip-hit-xuan 1.2s linear infinite;
|
||||
}
|
||||
.hit {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
z-index: 2;
|
||||
color: #fff;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.b-point {
|
||||
border: 1px solid #fff;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.b-point > text {
|
||||
font-size: 16rpx;
|
||||
color: #fff;
|
||||
font-family: "DINCondensed";
|
||||
/* text-align: center;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);*/
|
||||
margin-top: 2rpx;
|
||||
}
|
||||
@keyframes svip-hit-xuan {
|
||||
0% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
|
||||
}
|
||||
100% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
|
||||
}
|
||||
}
|
||||
@keyframes target-pump-in {
|
||||
from {
|
||||
transform: translate(-50%, -50%) scale(2);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: -40px;
|
||||
}
|
||||
.header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
.round-count {
|
||||
font-size: 20px;
|
||||
color: #fed847;
|
||||
top: 75px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.footer {
|
||||
width: calc(100% - 20px);
|
||||
padding: 0 10px;
|
||||
display: flex;
|
||||
margin-top: -40px;
|
||||
justify-content: flex-end;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
}
|
||||
.footer > image {
|
||||
width: 40px;
|
||||
min-height: 40px;
|
||||
max-height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 20px;
|
||||
margin-left: 20px;
|
||||
z-index: 999;
|
||||
}
|
||||
.simul > button {
|
||||
color: #fff;
|
||||
}
|
||||
.stop-sign {
|
||||
position: absolute;
|
||||
font-size: 44px;
|
||||
color: #fff9;
|
||||
text-align: center;
|
||||
width: 200px;
|
||||
height: 60px;
|
||||
left: calc(50% - 100px);
|
||||
top: calc(50% - 30px);
|
||||
z-index: 99;
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-dir {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 52%;
|
||||
left: 50%;
|
||||
bottom: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.arrow-dir > view {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
width: 100rpx;
|
||||
height: 100rpx;
|
||||
transform: translate(-30%, -30%);
|
||||
}
|
||||
@keyframes spring-in {
|
||||
0% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
15% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
30% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
45% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
60% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
75% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes disappear {
|
||||
0% {
|
||||
opacity: 1;
|
||||
}
|
||||
75% {
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.arrow-dir > view {
|
||||
animation: disappear 3s ease forwards;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
animation: spring-in 3s ease forwards;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,353 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import AppBackground from "./AppBackground.vue";
|
||||
import Header from "./Header.vue";
|
||||
import ScreenHint from "./ScreenHint.vue";
|
||||
import BackToGame from "./BackToGame.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
bgType: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
onBack: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
scroll: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isHome: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
showBackToGame: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
bgColor: {
|
||||
type: String,
|
||||
default: "#050b19",
|
||||
},
|
||||
whiteBackArrow: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
showBottom: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
loading: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
loadingText: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
const hintType = ref(0);
|
||||
const isLoading = ref(false);
|
||||
const audioInitProgress = ref(1);
|
||||
const audioProgress = ref(0);
|
||||
const audioTimer = ref(null);
|
||||
|
||||
const showGlobalHint = (type) => {
|
||||
hintType.value = type;
|
||||
showHint.value = true;
|
||||
};
|
||||
|
||||
const hideGlobalHint = () => {
|
||||
showHint.value = false;
|
||||
};
|
||||
|
||||
const restart = () => {
|
||||
uni.restartMiniProgram({
|
||||
path: "/pages/index",
|
||||
});
|
||||
};
|
||||
|
||||
const checkAudioProgress = async () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioInitProgress.value === 1) return resolve();
|
||||
audioTimer.value = setInterval(() => {
|
||||
audioProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioProgress.value === 1) {
|
||||
setTimeout(() => {
|
||||
audioInitProgress.value = 1;
|
||||
}, 200);
|
||||
clearInterval(audioTimer.value);
|
||||
resolve();
|
||||
}
|
||||
}, 200);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const audioFinalProgress = computed(() => {
|
||||
const left = 1 - audioInitProgress.value;
|
||||
if (left <= 0) return 0;
|
||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
||||
});
|
||||
|
||||
const loadingProgress = computed(() => {
|
||||
if (props.loading && audioInitProgress.value >= 1) return 1;
|
||||
return audioFinalProgress.value;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
uni.$showHint = showGlobalHint;
|
||||
uni.$hideHint = hideGlobalHint;
|
||||
uni.$checkAudio = checkAudioProgress;
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
try {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
} finally {
|
||||
isLoading.value = false;
|
||||
}
|
||||
});
|
||||
|
||||
const goBack = () => {
|
||||
uni.navigateBack();
|
||||
};
|
||||
|
||||
const cancelMatching = async () => {
|
||||
uni.$emit("cancelMatching");
|
||||
}
|
||||
|
||||
const goCalibration = async () => {
|
||||
await laserAimAPI();
|
||||
uni.navigateTo({
|
||||
url: "/pages/calibration",
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :style="{ paddingTop: capsuleHeight + 'px' }">
|
||||
<AppBackground :type="bgType" :bgColor="bgColor" />
|
||||
<Header
|
||||
v-if="!isHome"
|
||||
:title="title"
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<scroll-view
|
||||
:scroll-y="scroll"
|
||||
:enhanced="true"
|
||||
:bounces="false"
|
||||
:show-scrollbar="false"
|
||||
:style="{
|
||||
height: `calc(100vh - ${capsuleHeight + (isHome ? 0 : 50)}px - ${
|
||||
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
|
||||
})`,
|
||||
}"
|
||||
>
|
||||
<slot></slot>
|
||||
</scroll-view>
|
||||
<view
|
||||
class="bottom-part"
|
||||
v-if="$slots.bottom && showBottom"
|
||||
:style="{ height: isIOS ? '65px' : '55px', paddingTop: '10px' }"
|
||||
>
|
||||
<slot name="bottom"></slot>
|
||||
</view>
|
||||
<ScreenHint :show="showHint">
|
||||
<view v-if="hintType === 1" class="tip-content">
|
||||
<text>完成进行中的对局才能开启新的。</text>
|
||||
<text>您有正在进行中的对局,是否进入?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
不进入
|
||||
</button>
|
||||
<button hover-class="none" @click="backToGame" :disabled="isLoading">
|
||||
{{ isLoading ? "加载中..." : "进入" }}
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 2" class="tip-content">
|
||||
<text>离开比赛可能会导致比赛失败,</text>
|
||||
<text>确认离开吗?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="goBack">离开比赛</button>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
继续比赛
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 3" class="tip-content">
|
||||
<text>今天不玩了吗?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 4" class="tip-content">
|
||||
<text>完成智能弓校准,即可解锁全部功能</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="goCalibration">去校准</button>
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: `${loadingProgress * 100}%` }">
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||
mode="widthFix"
|
||||
/> -->
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
|
||||
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.tip-content {
|
||||
flex-direction: column;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
width: 100%;
|
||||
font-size: 14px;
|
||||
}
|
||||
.tip-content > text {
|
||||
text-align: center;
|
||||
}
|
||||
.tip-content > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
margin-top: 50rpx;
|
||||
width: 100%;
|
||||
}
|
||||
.tip-content > view > button {
|
||||
padding: 12px;
|
||||
border-radius: 20px;
|
||||
background-color: #fff6;
|
||||
color: #fff;
|
||||
width: 45%;
|
||||
font-size: 16px;
|
||||
}
|
||||
.tip-content > view > button:last-child {
|
||||
background-color: #fed847;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.tip-content > view > button:disabled {
|
||||
background-color: #ccc;
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgb(0 0 0 / 0.8);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
background: #595959;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
background: #ffe431;
|
||||
min-height: 6rpx;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
transition: width 0.5s ease;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view > image {
|
||||
width: 46rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > button {
|
||||
font-size: 22rpx;
|
||||
color: #ffe431;
|
||||
line-height: 32rpx;
|
||||
padding: 20rpx 0;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,60 @@
|
||||
<script setup>
|
||||
defineProps({
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
type: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
const bubbleTypes = [
|
||||
"../../../static/long-bubble.png",
|
||||
"../../../static/long-bubble-middle.png",
|
||||
"../../../static/long-bubble-tall.png",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<view>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
:src="bubbleTypes[type]"
|
||||
:style="{ top: type === 2 ? '-6%' : '-13%' }"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 15px;
|
||||
width: clac(100% - 30px);
|
||||
}
|
||||
.container > image {
|
||||
width: 20%;
|
||||
}
|
||||
.container > view {
|
||||
position: relative;
|
||||
width: 80%;
|
||||
min-height: 55px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.container > view > image {
|
||||
position: absolute;
|
||||
left: -7%;
|
||||
width: 108%;
|
||||
}
|
||||
.container > view {
|
||||
color: #fff;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,328 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import HeaderProgress from "./HeaderProgress.vue";
|
||||
import Avatar from "./Avatar.vue";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, game } = storeToRefs(store);
|
||||
|
||||
const currentPage = computed(() => {
|
||||
const pages = getCurrentPages();
|
||||
return pages[pages.length - 1].route;
|
||||
});
|
||||
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
onBack: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
whiteBackArrow: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const onClick = () => {
|
||||
if (props.onBack) {
|
||||
props.onBack();
|
||||
} else {
|
||||
const pages = getCurrentPages();
|
||||
if (pages.length > 1) {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: "/pages/index",
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const toUserPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/user",
|
||||
});
|
||||
};
|
||||
|
||||
const signin = () => {
|
||||
if (!user.value.id) {
|
||||
uni.$emit("point-book-signin");
|
||||
}
|
||||
};
|
||||
|
||||
const loading = ref(false);
|
||||
const pointBook = ref(null);
|
||||
const heat = ref(0);
|
||||
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
|
||||
const battleRoomBtnStyle = ref({});
|
||||
|
||||
const updateLoading = (value) => {
|
||||
loading.value = value;
|
||||
};
|
||||
|
||||
const updateHot = (value) => {
|
||||
heat.value = value;
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
const pages = getCurrentPages();
|
||||
const currentPage = pages[pages.length - 1];
|
||||
if (
|
||||
currentPage.route === "pages/point-book-edit" ||
|
||||
currentPage.route === "pages/point-book-detail"
|
||||
) {
|
||||
pointBook.value = uni.getStorageSync("point-book");
|
||||
if (!pointBook.value) {
|
||||
pointBook.value = uni.getStorageSync("last-point-book");
|
||||
}
|
||||
}
|
||||
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
|
||||
if (currentPage.route === "pages/battle-room") {
|
||||
try {
|
||||
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
|
||||
const { windowWidth } = uni.getSystemInfoSync();
|
||||
battleRoomBtnStyle.value = {
|
||||
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
|
||||
right: (windowWidth - menuButtonRect.left + 4) + "px",
|
||||
// 垂直位置与胶囊顶部对齐
|
||||
top: menuButtonRect.top + "px",
|
||||
// 高度与胶囊一致,视觉融合
|
||||
height: menuButtonRect.height + "px",
|
||||
};
|
||||
} catch (e) {
|
||||
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right,8px 作为 top)
|
||||
}
|
||||
}
|
||||
uni.$on("update-hot", updateHot);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-hot", updateHot);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="back-btn" @click="onClick">
|
||||
<image v-if="whiteBackArrow" src="../../../static/back.png" mode="widthFix" />
|
||||
<image
|
||||
v-if="!whiteBackArrow"
|
||||
src="../../../static/back-black.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view :style="{ color: whiteBackArrow ? '#fff' : '#000' }">
|
||||
<view
|
||||
v-if="currentPage === 'pages/point-book'"
|
||||
class="user-header"
|
||||
@click="signin"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:src="user.avatar"
|
||||
:onClick="toUserPage"
|
||||
:size="40"
|
||||
borderColor="#333"
|
||||
/>
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<image
|
||||
v-if="heat"
|
||||
:src="`../../../static/hot${heat}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image src="../../../static/user-icon.png" mode="widthFix" />
|
||||
<text>新来的弓箭手你好呀~</text>
|
||||
</block>
|
||||
</view>
|
||||
<block
|
||||
v-if="
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
|
||||
"
|
||||
>
|
||||
<text>{{ title }}</text>
|
||||
</block>
|
||||
<block
|
||||
v-if="
|
||||
title &&
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
|
||||
"
|
||||
>
|
||||
<view class="first-try-steps">
|
||||
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
|
||||
<text>-</text>
|
||||
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
||||
>感知距离</text
|
||||
>
|
||||
<text>-</text>
|
||||
<text :class="title === '-小试牛刀' ? 'current-step' : ''"
|
||||
>小试牛刀</text
|
||||
>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view v-if="pointBook" class="point-book-info">
|
||||
<text>{{ pointBook.bowType.name }}</text>
|
||||
<text>{{ pointBook.distance }} 米</text>
|
||||
<text
|
||||
>{{
|
||||
pointBook.bowtargetType.name.substring(
|
||||
0,
|
||||
pointBook.bowtargetType.name.length - 3
|
||||
)
|
||||
}}
|
||||
{{
|
||||
pointBook.bowtargetType.name.substring(
|
||||
pointBook.bowtargetType.name.length - 3
|
||||
)
|
||||
}}</text
|
||||
>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
currentPage === 'pages/team-battle' ||
|
||||
currentPage === 'pages/team-battle/index'
|
||||
"
|
||||
class="battle-progress"
|
||||
>
|
||||
<HeaderProgress />
|
||||
</view>
|
||||
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
|
||||
<button
|
||||
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
|
||||
open-type="share"
|
||||
hover-class="none"
|
||||
class="battle-room-number"
|
||||
:style="battleRoomBtnStyle"
|
||||
>
|
||||
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
|
||||
<image src="../../../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
width: 72vw;
|
||||
height: 50px;
|
||||
/* margin-top: var(--status-bar-height); */
|
||||
padding-left: 15px;
|
||||
}
|
||||
.container > view:nth-child(2) {
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.back-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.back-btn > image {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.first-try-steps {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #fff6;
|
||||
font-size: 14px;
|
||||
}
|
||||
.first-try-steps > text {
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.first-try-steps > text:nth-child(2),
|
||||
.first-try-steps > text:nth-child(4) {
|
||||
margin: 0 5px;
|
||||
}
|
||||
.current-step {
|
||||
font-size: 16px;
|
||||
color: #fff;
|
||||
}
|
||||
.point-book-info {
|
||||
color: #333;
|
||||
position: fixed;
|
||||
width: 60%;
|
||||
left: 20%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.point-book-info > text {
|
||||
border-radius: 6px;
|
||||
background-color: #fff;
|
||||
font-size: 10px;
|
||||
padding: 5px 10px;
|
||||
margin: 3px;
|
||||
}
|
||||
.battle-progress {
|
||||
position: fixed;
|
||||
width: 60%;
|
||||
left: 20%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.user-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.user-header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 2rpx solid #333;
|
||||
}
|
||||
.user-header > image:last-child {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
}
|
||||
.user-header > text:nth-child(2) {
|
||||
font-weight: 500;
|
||||
font-size: 30rpx;
|
||||
color: #333333;
|
||||
margin: 0 20rpx;
|
||||
max-width: 300rpx;
|
||||
}
|
||||
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
|
||||
.battle-room-number {
|
||||
position: fixed;
|
||||
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
|
||||
right: calc(28vw + 4px);
|
||||
top: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 240rpx;
|
||||
height: 64rpx;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 96rpx;
|
||||
border: 1rpx solid #5b5758;
|
||||
padding: 0;
|
||||
}
|
||||
/* 重置 button 默认边框 */
|
||||
.battle-room-number::after {
|
||||
border: none;
|
||||
}
|
||||
.battle-room-number__text {
|
||||
width: 156rpx;
|
||||
height: 28rpx;
|
||||
font-weight: 400;
|
||||
font-size: 24rpx;
|
||||
color: #ffffff;
|
||||
text-align: center;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.battle-room-number__icon {
|
||||
width: 25rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,83 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
|
||||
const store = useStore();
|
||||
|
||||
// 私有 HeaderProgress 只负责展示提示/箭数和静音开关。
|
||||
// 报靶、轮到谁射箭、比赛结束等语音统一由 team-battle 页面队列播放,避免重复播报。
|
||||
const tips = ref("");
|
||||
const sound = ref(true);
|
||||
const currentShot = ref(0);
|
||||
const totalShot = ref(0);
|
||||
|
||||
const updateSound = () => {
|
||||
sound.value = !sound.value;
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
const onUpdateTips = (newVal) => {
|
||||
// 兼容页面通过 uni.$emit("update-tips") 触发的即时刷新。
|
||||
tips.value = newVal;
|
||||
};
|
||||
|
||||
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
|
||||
watch(
|
||||
() => [store.game.currentShot, store.game.totalShot],
|
||||
([newCurrentShot, newTotalShot]) => {
|
||||
currentShot.value = newCurrentShot || 0;
|
||||
totalShot.value = newTotalShot || 0;
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
|
||||
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
|
||||
watch(() => store.game.tips, (newVal) => {
|
||||
if (newVal != null) {
|
||||
tips.value = newVal;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-tips", onUpdateTips);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-tips", onUpdateTips);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
|
||||
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
|
||||
<button v-if="!!tips" hover-class="none" @click="updateSound">
|
||||
<image :src="`../../../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 50vw;
|
||||
color: #fed847;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.container>button:last-child {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
|
||||
.container>button:last-child>image {
|
||||
width: 36px;
|
||||
min-height: 36px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,39 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
name: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
src: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
width: {
|
||||
type: Number,
|
||||
default: 22,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container" @click="onClick">
|
||||
<image :src="src" mode="widthFix" :style="{ width: width + 'px' }" />
|
||||
<text>{{ name }}</text>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.container > text {
|
||||
color: #666666;
|
||||
font-size: 12px;
|
||||
margin-top: 5px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,71 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
onChange: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
|
||||
const mode = ref(true);
|
||||
|
||||
const onClick = () => {
|
||||
mode.value = !mode.value;
|
||||
props.onChange(mode.value);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="point-switcher"
|
||||
:style="{ borderColor: mode ? '#D8D8D8' : '#53EF56' }"
|
||||
>
|
||||
<view
|
||||
@click="onClick"
|
||||
:style="{ transform: 'translateX(' + (mode ? '-58' : '4') + 'rpx)' }"
|
||||
>
|
||||
<text>放大</text>
|
||||
<view :style="{ background: mode ? '#D8D8D8' : '#53EF56' }"></view>
|
||||
<text>真实</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.point-switcher {
|
||||
width: 100rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 22rpx;
|
||||
border: 2rpx solid;
|
||||
display: flex;
|
||||
overflow: hidden;
|
||||
}
|
||||
.point-switcher > view {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
line-height: 40rpx;
|
||||
color: #ffffff;
|
||||
font-weight: 500;
|
||||
font-size: 20rpx;
|
||||
word-break: keep-all;
|
||||
padding: 0 12rpx;
|
||||
transition: all 0.3s ease;
|
||||
transform: translateX(-58rpx);
|
||||
}
|
||||
.point-switcher > view > text:first-child {
|
||||
color: #53ef56;
|
||||
}
|
||||
.point-switcher > view > view {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
flex: 0 0 auto;
|
||||
border-radius: 50%;
|
||||
margin: 0 10rpx;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.point-switcher > view > text:last-child {
|
||||
color: #d8d8d8;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,172 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
const props = defineProps({
|
||||
isFinal: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
round: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
bluePoint: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
redPoint: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
roundData: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
onAutoClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const count = ref(props.isFinal ? 10 : 3);
|
||||
const tiemr = ref(null);
|
||||
function startCount() {
|
||||
if (tiemr.value) clearInterval(tiemr.value);
|
||||
tiemr.value = setInterval(() => {
|
||||
if (count.value === 0) {
|
||||
clearInterval(tiemr.value);
|
||||
props.onAutoClose();
|
||||
} else count.value -= 1;
|
||||
}, 1000);
|
||||
}
|
||||
onMounted(() => {
|
||||
startCount();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (tiemr.value) clearInterval(tiemr.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="round-end-tip">
|
||||
<text>第{{ round }}轮射箭结束</text>
|
||||
<block v-if="!isFinal">
|
||||
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
|
||||
<text>本轮蓝队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[1] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环,红队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[2] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<text
|
||||
v-if="bluePoint === 0 && redPoint === 0"
|
||||
:style="{ marginTop: '20px' }"
|
||||
>
|
||||
连续3个来回双方均无人射箭,比赛取消。
|
||||
</text>
|
||||
<text v-if="bluePoint !== 0 && bluePoint === redPoint">
|
||||
红队、蓝队各得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
redPoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
<text v-if="bluePoint > redPoint">
|
||||
蓝队获胜,得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
bluePoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
<text v-if="bluePoint < redPoint">
|
||||
红队获胜,得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
redPoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
</block>
|
||||
<block v-if="isFinal">
|
||||
<view class="point-view2">
|
||||
<text>蓝队</text>
|
||||
<text>{{ bluePoint }}</text>
|
||||
<text>分,红队</text>
|
||||
<text>{{ redPoint }}</text>
|
||||
<text>分</text>
|
||||
</view>
|
||||
<text>同分僵局!最后一箭定江山</text>
|
||||
<view class="final-shoot">
|
||||
<text>{{ count }}</text>
|
||||
<text>秒后蓝红双方</text>
|
||||
<text>决金箭</text>
|
||||
<text>一箭决胜负</text>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.round-end-tip {
|
||||
width: 100%;
|
||||
color: #fff9;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
font-size: 32rpx;
|
||||
}
|
||||
.round-end-tip > text:first-child {
|
||||
font-size: 36rpx;
|
||||
color: #fff;
|
||||
}
|
||||
.point-view1 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 20px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
.point-view1 > text:nth-child(2),
|
||||
.point-view1 > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
margin: 0 5px;
|
||||
}
|
||||
.point-view2 {
|
||||
margin: 12px 0;
|
||||
font-size: 48rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
}
|
||||
.point-view2 > text:nth-child(2),
|
||||
.point-view2 > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
width: 30px;
|
||||
text-align: center;
|
||||
font-size: 30px;
|
||||
}
|
||||
.final-shoot {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 10px;
|
||||
font-size: 28rpx;
|
||||
word-break: keep-all;
|
||||
}
|
||||
.final-shoot > text:nth-child(1) {
|
||||
width: 20px;
|
||||
text-align: right;
|
||||
}
|
||||
.final-shoot > text:nth-child(1),
|
||||
.final-shoot > text:nth-child(3) {
|
||||
font-size: 32rpx;
|
||||
color: #fed847;
|
||||
margin-left: 10px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,96 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { debounce } from "@/util";
|
||||
const props = defineProps({
|
||||
width: {
|
||||
type: String,
|
||||
default: "calc(100vw - 20px)",
|
||||
},
|
||||
rounded: {
|
||||
type: Number,
|
||||
default: 10,
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: async () => {},
|
||||
},
|
||||
disabled: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
backgroundColor: {
|
||||
type: String,
|
||||
default: "#fed847",
|
||||
},
|
||||
color: {
|
||||
type: String,
|
||||
default: "#000",
|
||||
},
|
||||
disabledColor:{
|
||||
type: String,
|
||||
default: "#757575",
|
||||
}
|
||||
});
|
||||
|
||||
const loading = ref(false);
|
||||
const timer = ref(null);
|
||||
|
||||
const onBtnClick = debounce(async () => {
|
||||
if (props.disabled || loading.value) return;
|
||||
|
||||
let loadingTimer = null;
|
||||
loadingTimer = setTimeout(() => {
|
||||
loading.value = true;
|
||||
}, 300);
|
||||
|
||||
try {
|
||||
await props.onClick();
|
||||
} finally {
|
||||
clearTimeout(loadingTimer);
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<button
|
||||
class="sbtn"
|
||||
hover-class="none"
|
||||
:style="{
|
||||
width: width,
|
||||
borderRadius: rounded + 'px',
|
||||
backgroundColor: disabled ? disabledColor : backgroundColor,
|
||||
color,
|
||||
}"
|
||||
open-type="getUserInfo"
|
||||
@click="onBtnClick"
|
||||
>
|
||||
<block v-if="!loading">
|
||||
<slot />
|
||||
</block>
|
||||
<block v-else>
|
||||
<image src="../../../static/btn-loading.png" mode="widthFix" class="loading" />
|
||||
</block>
|
||||
</button>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.sbtn {
|
||||
margin: 0 auto;
|
||||
height: 44px;
|
||||
line-height: 44px;
|
||||
font-weight: bold;
|
||||
font-size: 15px;
|
||||
display: flex;
|
||||
text-align: center;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
overflow: initial;
|
||||
}
|
||||
.loading {
|
||||
width: 25px;
|
||||
height: 25px;
|
||||
background-blend-mode: darken;
|
||||
animation: rotate 1s linear infinite;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,108 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: "650rpx",
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
const showContainer = ref(false);
|
||||
const showContent = ref(false);
|
||||
watch(
|
||||
() => props.show,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
showContainer.value = true;
|
||||
setTimeout(() => {
|
||||
showContent.value = true;
|
||||
}, 100);
|
||||
} else {
|
||||
showContent.value = false;
|
||||
setTimeout(() => {
|
||||
showContainer.value = false;
|
||||
}, 100);
|
||||
}
|
||||
},
|
||||
{}
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="container"
|
||||
v-if="showContainer"
|
||||
:style="{ opacity: show ? 1 : 0 }"
|
||||
@click="onClose"
|
||||
>
|
||||
<view
|
||||
class="modal-content"
|
||||
:style="{
|
||||
transform: `translateY(${showContent ? '0%' : '100%'})`,
|
||||
height,
|
||||
}"
|
||||
@click.stop=""
|
||||
>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="close-btn" @click="onClose" v-if="!noBg">
|
||||
<image src="../../../static/close-yellow.png" mode="widthFix" />
|
||||
</view>
|
||||
<slot></slot>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #00000099;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
align-items: center;
|
||||
opacity: 0;
|
||||
transition: all 0.3s ease;
|
||||
z-index: 999;
|
||||
}
|
||||
.modal-content {
|
||||
width: 100%;
|
||||
transform: translateY(100%);
|
||||
transition: all 0.3s ease;
|
||||
position: relative;
|
||||
background-color: #372E1D;
|
||||
}
|
||||
.modal-content > image:first-child {
|
||||
width: 100%;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
}
|
||||
.close-btn {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
}
|
||||
.close-btn > image {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,89 @@
|
||||
<script setup>
|
||||
import IconButton from "./IconButton.vue";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "normal",
|
||||
},
|
||||
});
|
||||
const getContentHeight = () => {
|
||||
if (props.mode === "tall") return "50vw";
|
||||
if (props.mode === "square") return "74vw";
|
||||
return "36vw";
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="../../../static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="../../../static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="../../../static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="../../../static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
<IconButton
|
||||
v-if="!!onClose"
|
||||
src="../../../static/close-gold-outline.png"
|
||||
:width="30"
|
||||
:onClick="onClose"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 999;
|
||||
}
|
||||
.container > view:first-child {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
width: 70vw;
|
||||
color: #fff;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.container > view:first-child > image {
|
||||
position: absolute;
|
||||
width: 80vw;
|
||||
left: -7%;
|
||||
bottom: -18vw;
|
||||
z-index: -1;
|
||||
transform: translateY(-75px);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,215 @@
|
||||
<script setup>
|
||||
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
|
||||
import {RoundGoldImages} from "@/constants";
|
||||
|
||||
const props = defineProps({
|
||||
tips: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 12,
|
||||
},
|
||||
currentRound: {
|
||||
type: String,
|
||||
default: "round1",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("");
|
||||
const remain = ref(12);
|
||||
const timer = ref(null);
|
||||
const loading = ref(true);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
const currentTeam = ref(null);
|
||||
const MIN_TICK_MS = 1;
|
||||
const ZERO_EVENT = "team-battle-progress-zero";
|
||||
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
|
||||
|
||||
const clearCountdownTimer = () => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
const setTransitionByTick = (tickMs) => {
|
||||
transitionStyle.value = `all ${Math.max(MIN_TICK_MS, Math.round(tickMs || 1000))}ms linear`;
|
||||
};
|
||||
|
||||
const emitProgressZero = () => {
|
||||
uni.$emit(ZERO_EVENT);
|
||||
};
|
||||
|
||||
const emitCountdownReady = () => {
|
||||
uni.$emit(COUNTDOWN_READY_EVENT);
|
||||
};
|
||||
|
||||
const updateRemain = (value) => {
|
||||
if (value.stop) {
|
||||
clearCountdownTimer();
|
||||
return;
|
||||
}
|
||||
// zeroThenReset:ToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
|
||||
// 若进度条已到 0(loading 状态),直接切换满值
|
||||
if (value.zeroThenReset) {
|
||||
clearCountdownTimer();
|
||||
const wasNonZero = remain.value > 0;
|
||||
// 更新下一玩家颜色和方向(在清零和满值时均生效)
|
||||
currentTeam.value = value.team;
|
||||
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
transitionStyle.value = "none";
|
||||
if (wasNonZero) {
|
||||
// 瞬间清零,停留约 150ms 后切换为满值
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
setTimeout(() => {
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}, 150);
|
||||
} else {
|
||||
// 已在底部,直接切换满值
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
currentTeam.value = value.team
|
||||
if (value.team === 'red')
|
||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue')
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
const nextVal = Math.max(0, Math.round(Number(value.value) || 0));
|
||||
const nextTickMs = Math.max(MIN_TICK_MS, Math.round(Number(value.tickMs) || 1000));
|
||||
if (value.reset) {
|
||||
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
|
||||
clearCountdownTimer();
|
||||
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
|
||||
transitionStyle.value = "none";
|
||||
remain.value = nextVal;
|
||||
loading.value = nextVal <= 0;
|
||||
setTimeout(() => {
|
||||
setTransitionByTick(nextTickMs);
|
||||
}, 50);
|
||||
return;
|
||||
}
|
||||
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
||||
if (nextVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = nextVal;
|
||||
setTimeout(() => {
|
||||
setTransitionByTick(nextTickMs);
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = nextVal;
|
||||
setTransitionByTick(nextTickMs);
|
||||
}
|
||||
|
||||
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
|
||||
clearCountdownTimer();
|
||||
if (nextVal <= 0) {
|
||||
loading.value = true;
|
||||
emitProgressZero();
|
||||
return;
|
||||
}
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value > 0) remain.value--;
|
||||
if (remain.value <= 0) {
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
clearCountdownTimer();
|
||||
emitProgressZero();
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
}, nextTickMs);
|
||||
emitCountdownReady();
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-remain", updateRemain);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-remain", updateRemain);
|
||||
clearCountdownTimer();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
|
||||
<view
|
||||
:style="{
|
||||
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
|
||||
}"
|
||||
>
|
||||
<view
|
||||
:style="{
|
||||
width: `${(remain / total) * 100}%`,
|
||||
background: barColor,
|
||||
right: currentTeam==='red' ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text v-if="!loading">剩余{{ remain }}秒</text>
|
||||
<text v-else>···</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 50vw;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > image {
|
||||
width: 380rpx;
|
||||
height: 80rpx;
|
||||
transform: translateY(18rpx);
|
||||
}
|
||||
|
||||
.container > view:last-child {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
background-color: #444444;
|
||||
border-radius: 20px;
|
||||
height: 24rpx;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > view:last-child > view {
|
||||
height: 24rpx;
|
||||
border-radius: 15px;
|
||||
}
|
||||
|
||||
.container > view:last-child > text {
|
||||
font-size: 18rpx;
|
||||
color: #fff;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,188 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
isRed: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
team: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const players = ref({});
|
||||
const currentTeam = ref(false);
|
||||
const firstName = ref("");
|
||||
const currentPlayer = ref(null);
|
||||
|
||||
// 抽出判断:当前队伍且该玩家排序为 0(队伍首位)
|
||||
const isFirst = (id) =>
|
||||
currentTeam.value && ((players.value[id] || {}).sort || 0) === 0;
|
||||
|
||||
const getPos = (id) => {
|
||||
const sort = (players.value[id] || {}).sort || 0;
|
||||
if (currentTeam.value) {
|
||||
return 30 * (sort + Math.ceil(sort / 2));
|
||||
}
|
||||
return sort * 40;
|
||||
};
|
||||
|
||||
const getMemberNicknameClass = () => [
|
||||
"current-shooter-name",
|
||||
"member-nickname",
|
||||
currentPlayer.value?.vip === true && currentPlayer.value?.sVip !== true
|
||||
? "member-nickname--vip"
|
||||
: "",
|
||||
currentPlayer.value?.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const isCurrentPlayerMember = () =>
|
||||
currentPlayer.value?.vip === true || currentPlayer.value?.sVip === true;
|
||||
|
||||
const syncPlayers = () => {
|
||||
const nextPlayers = {};
|
||||
const shooterId = props.currentShooterId;
|
||||
const shooterIndex = props.team.findIndex(
|
||||
(p) => String(p?.id) === String(shooterId)
|
||||
);
|
||||
const nextTeam = [...props.team];
|
||||
|
||||
currentTeam.value = !!shooterId && shooterIndex >= 0;
|
||||
firstName.value = "";
|
||||
currentPlayer.value = null;
|
||||
|
||||
if (currentTeam.value) {
|
||||
const target = nextTeam.splice(shooterIndex, 1)[0];
|
||||
if (target) {
|
||||
nextTeam.unshift(target);
|
||||
firstName.value = target.name || "";
|
||||
currentPlayer.value = target;
|
||||
}
|
||||
}
|
||||
|
||||
nextTeam.forEach((p, index) => {
|
||||
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
|
||||
});
|
||||
players.value = nextPlayers;
|
||||
};
|
||||
|
||||
watch(
|
||||
[() => props.team, () => props.currentShooterId],
|
||||
syncPlayers,
|
||||
{ immediate: true, deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
:src="isRed ? '../../../static/flag-red.png' : '../../../static/flag-blue.png'"
|
||||
class="flag"
|
||||
:style="{
|
||||
[isRed ? 'left' : 'right']: '10rpx',
|
||||
top: currentTeam ? '-36rpx' : '-24rpx',
|
||||
}"
|
||||
/>
|
||||
<view
|
||||
v-for="(item, index) in team"
|
||||
:key="item.id || index"
|
||||
class="player"
|
||||
:style="{
|
||||
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
height: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
zIndex: team.length - ((players[item.id] || {}).sort || 0),
|
||||
border: isFirst(item.id) ? '3.5rpx solid' : '2rpx solid',
|
||||
borderColor: isRed ? '#ff6060' : '#5fadff',
|
||||
top: isFirst(item.id) ? '0rpx' : '12rpx',
|
||||
[isRed ? 'left' : 'right']: getPos(item.id) + 'rpx',
|
||||
}"
|
||||
>
|
||||
<image :src="item.avatar || '../../../static/user-icon.png'" mode="widthFix" />
|
||||
<text
|
||||
v-if="isFirst(item.id)"
|
||||
:style="{ backgroundColor: isRed ? '#ff6060' : '#5fadff' }"
|
||||
>{{ isRed ? "红队" : "蓝队" }}</text
|
||||
>
|
||||
</view>
|
||||
<view
|
||||
v-if="currentTeam && isCurrentPlayerMember()"
|
||||
:class="getMemberNicknameClass()"
|
||||
:style="{
|
||||
[isRed ? 'left' : 'right']: '-4rpx',
|
||||
}"
|
||||
>
|
||||
<text class="member-nickname__text">{{ firstName }}</text>
|
||||
<text v-if="currentPlayer?.sVip === true" class="member-nickname__shine">
|
||||
{{ firstName }}
|
||||
</text>
|
||||
</view>
|
||||
<text
|
||||
v-else-if="currentTeam"
|
||||
class="truncate"
|
||||
:style="{
|
||||
color: isRed ? '#ff6060' : '#5fadff',
|
||||
[isRed ? 'left' : 'right']: '-4rpx',
|
||||
}"
|
||||
>{{ firstName }}</text
|
||||
>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
width: 20vw;
|
||||
height: 10rpx;
|
||||
margin: 0 20rpx;
|
||||
}
|
||||
.current-shooter-name {
|
||||
position: absolute;
|
||||
width: 80rpx;
|
||||
bottom: -100rpx;
|
||||
justify-content: center;
|
||||
}
|
||||
.current-shooter-name .member-nickname__text,
|
||||
.current-shooter-name .member-nickname__shine {
|
||||
font-size: 20rpx;
|
||||
text-align: center;
|
||||
}
|
||||
.container > text {
|
||||
position: absolute;
|
||||
font-size: 20rpx;
|
||||
text-align: center;
|
||||
width: 80rpx;
|
||||
bottom: -100rpx;
|
||||
}
|
||||
.player {
|
||||
transition: all 0.3s ease;
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
overflow: hidden;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.player > image {
|
||||
width: 100%;
|
||||
min-height: 100%;
|
||||
}
|
||||
.player > text {
|
||||
position: absolute;
|
||||
font-size: 15rpx;
|
||||
text-align: center;
|
||||
width: 76rpx;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
color: #fff;
|
||||
}
|
||||
.flag {
|
||||
position: absolute;
|
||||
width: 45rpx;
|
||||
height: 45rpx;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,193 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Guide from "./Guide.vue";
|
||||
import BowPower from "./BowPower.vue";
|
||||
import Avatar from "./Avatar.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
guide: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isBattle: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
count: {
|
||||
type: Number,
|
||||
default: 15,
|
||||
},
|
||||
});
|
||||
const arrow = ref({});
|
||||
const distance = ref(0);
|
||||
const showsimul = ref(false);
|
||||
const count = ref(props.count);
|
||||
const timer = ref(null);
|
||||
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
audioManager.play("请射箭测试距离");
|
||||
if (props.isBattle) {
|
||||
timer.value = setInterval(() => {
|
||||
count.value -= 1;
|
||||
if (count.value < 0) clearInterval(timer.value);
|
||||
}, 1000);
|
||||
}
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
if (envVersion !== "release") showsimul.value = true;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<Guide v-show="guide">
|
||||
<view class="guide-tips">
|
||||
<text>请确保站距达到5米</text>
|
||||
<text>低于5米的射箭无效</text>
|
||||
</view>
|
||||
</Guide>
|
||||
<view class="test-area">
|
||||
<image
|
||||
class="text-bg"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-07-05/db3skuq1n9rj4fmld4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<button
|
||||
class="simul"
|
||||
@click="simulShoot"
|
||||
hover-class="none"
|
||||
v-if="showsimul"
|
||||
>
|
||||
模拟射箭
|
||||
</button>
|
||||
<view class="warnning-text">
|
||||
<block v-if="distance > 0">
|
||||
<text>当前距离{{ distance }}米</text>
|
||||
<text v-if="distance >= 5">已达到距离要求</text>
|
||||
<text v-else>请调整站位</text>
|
||||
</block>
|
||||
<block v-else>
|
||||
<text>请射箭,测试站距</text>
|
||||
</block>
|
||||
</view>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
<view v-else> 进入中... </view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
max-height: 70vh;
|
||||
}
|
||||
.ready-timer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
transform: translateY(-10vw);
|
||||
}
|
||||
.ready-timer > image:first-child {
|
||||
width: 40%;
|
||||
}
|
||||
.ready-timer > view {
|
||||
width: 80%;
|
||||
height: 45px;
|
||||
background-color: #545454;
|
||||
border-radius: 30px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
transform: translateY(-8vw);
|
||||
color: #bebebe;
|
||||
font-size: 15px;
|
||||
}
|
||||
.ready-timer > view > text:nth-child(2) {
|
||||
color: #fed847;
|
||||
font-size: 20px;
|
||||
width: 22px;
|
||||
text-align: center;
|
||||
}
|
||||
.test-area {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
width: 100%;
|
||||
height: 112vw;
|
||||
position: relative;
|
||||
}
|
||||
.test-area > view:last-child {
|
||||
padding: 15px;
|
||||
width: calc(100% - 30px);
|
||||
}
|
||||
.text-bg {
|
||||
width: 100%;
|
||||
position: absolute;
|
||||
top: -14.4%;
|
||||
left: 0;
|
||||
}
|
||||
.warnning-text {
|
||||
color: #fed847;
|
||||
font-size: 27px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
height: 40%;
|
||||
}
|
||||
.warnning-text > text {
|
||||
width: 70vw;
|
||||
text-align: center;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
right: 10px;
|
||||
}
|
||||
</style>
|
||||
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Load Diff
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Reference in New Issue
Block a user