49 Commits

Author SHA1 Message Date
4dcfdeda68 feat: 添加分支管理说明 2026-05-07 21:04:10 +08:00
a6becf67ff fix: 个人练习报环完成之后再弹练习结果弹窗 2026-05-07 18:30:46 +08:00
8c66ef78c6 fix:房间号更新改为pinia 2026-05-07 17:15:28 +08:00
29a6f46a0d Merge remote-tracking branch 'origin/new-race-mode' into new-race-mode 2026-05-07 16:54:32 +08:00
895be17f7c pref: 进度条倒计时 2026-05-07 16:49:09 +08:00
7c8fd9395b fix:踢出功能二次确认弹窗完成 2026-05-07 14:31:17 +08:00
972d817629 bug:修复房间号模块显示问题 2026-05-07 14:03:53 +08:00
31140c7ae2 fix:好友约战,我的战绩按钮跳转完成 2026-05-07 13:53:51 +08:00
542ee5f031 fix:好友约战首页调整完成 2026-05-07 11:13:18 +08:00
e28424456f Merge branch 'new-race-mode' of https://git.shelingxingqiu.com/laoma/shoot-miniprograms into new-race-mode 2026-05-06 18:11:02 +08:00
e037c02888 fix:好友约战新头部完成 2026-05-06 18:10:49 +08:00
9a5d64cc9e pref: 进度条变化 2026-05-06 17:57:02 +08:00
1beb1009b3 pref: 比赛结束 2026-05-06 16:15:39 +08:00
9cd32a7aa6 Merge remote-tracking branch 'origin/new-race-mode' into new-race-mode 2026-05-06 14:20:41 +08:00
473e6df77b pref: 匹配成功展示准备页面 2026-05-06 14:20:06 +08:00
088cd33b0a fix:解决后端返回null数据报错问题 2026-05-06 11:55:46 +08:00
51fd4acd8b fix:添加git忽略提交配置2 2026-05-06 10:15:13 +08:00
691e33a84e fix:添加git忽略提交配置 2026-05-06 10:12:41 +08:00
e60d24d56c fix:配置文件提交 2026-05-06 10:03:20 +08:00
e1a9d97596 pref: 小程序添加静默登录 2026-04-28 10:31:54 +08:00
f07facd98b pref: 绑定设备、匹配pk 2026-04-28 08:59:16 +08:00
8c48216a75 feat: 好友约战选择20、40厘米靶 2026-04-20 17:43:38 +08:00
c1ff0cedad feat:选择20cm、40cm全环靶 2026-04-20 16:00:10 +08:00
56650793e8 pref: 更新音频 2026-04-20 11:13:59 +08:00
e8568ee6a8 feat: 添加射箭声音 2026-04-16 18:06:59 +08:00
kron
1181a2133a 更换图片地址 2026-04-07 16:27:49 +08:00
kron
b9bb1e6653 BUG修复 2026-02-10 18:13:11 +08:00
kron
608de34dd3 细节完善 2026-02-10 17:03:25 +08:00
kron
88f1ef5d95 细节完善 2026-02-10 14:48:07 +08:00
kron
b0bf1880e4 完善个人练习分享 2026-02-10 11:47:20 +08:00
kron
812879d252 完善我的成长 2026-02-10 11:47:09 +08:00
kron
303e1830d3 BUG修复 2026-02-10 11:32:53 +08:00
kron
61ff1af4c3 细节完善 2026-02-10 09:20:01 +08:00
kron
a3a9f7b351 细节完善 2026-02-09 18:16:48 +08:00
kron
4801833fa9 删除无用文件 2026-02-09 18:16:39 +08:00
kron
a3fea0bb1f 添加X环显示,比赛过程完善 2026-02-09 17:27:44 +08:00
kron
b355f4e009 添加踢人接口 2026-02-09 15:10:23 +08:00
kron
b37f181c0f 添加X环显示 2026-02-09 15:09:50 +08:00
kron
1a5a488776 完成排位匹配调试 2026-02-09 10:40:40 +08:00
kron
2044821e4d 更换新手引导图片 2026-02-09 09:16:26 +08:00
kron
d9a2e53faf 完成新的个人练习流程调试 2026-02-07 18:30:16 +08:00
kron
d35ff9335f 逻辑完善 2026-02-07 15:12:20 +08:00
kron
715e614f9d bug修复 2026-02-07 11:59:21 +08:00
kron
6101cd80ce 完成打乱斗数据调试 2026-02-07 10:52:56 +08:00
kron
09d8e7b3da 添加新通知处理 2026-02-06 14:00:18 +08:00
kron
0a9f398ef4 添加移除玩家UI 2026-02-06 13:59:43 +08:00
kron
4cfa097cc8 调试多v多房间功能 2026-02-05 18:06:55 +08:00
kron
93c549109f 显示已准备状态 2026-02-05 10:35:12 +08:00
kron
7f73f3ebb3 新版房间1v1对战数据调试完成 2026-02-04 17:45:57 +08:00
72 changed files with 3466 additions and 4924 deletions

5
.gitignore vendored
View File

@@ -8,6 +8,11 @@ pnpm-debug.log*
lerna-debug.log*
node_modules
.history
.github
openspec
CLAUDE.md
dosc
.DS_Store
dist
*.local

3
.vscode/settings.json vendored Normal file
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@@ -0,0 +1,3 @@
{
"i18n-ally.localesPaths": []
}

116
doc.md Normal file
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@@ -0,0 +1,116 @@
# 微信小程序多人协作分支管理规范
## 一、分支结构
```
main (主分支/生产环境)
└── test (测试分支)
└── feature/xxx (个人开发分支)
```
| 分支 | 用途 | 稳定性 |
|------|------|--------|
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
---
## 二、开发流程
### 1. 开始开发
```bash
# 确保本地 main 最新
git checkout main
git pull origin main
# 从 main 创建自己的开发分支
git checkout -b feature/your-name-work
```
### 2. 开发阶段
- 在个人分支上开发功能
- 频繁提交,保持原子性提交
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
```bash
git add .
git commit -m "feat: 完成xxx功能"
```
### 3. 合并到 test 分支
```bash
# 切换到 test
git checkout test
git pull origin test
# 合并个人分支
git merge feature/your-name-work
# 推送 test 分支
git push origin test
```
### 4. 打包上传体验版
```bash
# 执行打包
npm run build
```
打包完成后:
1. 打开 **微信开发者工具**
2. 导入项目,选择 `dist/build/mp-weixin` 目录
3. 在开发者工具中点击 **上传**
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
5. 进入 **管理->版本管理**
6. 找到刚上传的版本,点击 **选为体验版**
---
## 三、合并到 main 分支
当 test 分支验证通过后,将其合并到 main
```bash
git checkout main
git pull origin main
git merge origin/test
git push origin main
```
---
## 四、冲突处理
合并时如有冲突,在个人分支解决后再合并:
```bash
git checkout feature/your-name-work
git merge main
# 解决冲突后
git add .
git commit -m "merge: 解决与main的冲突"
git push origin feature/your-name-work
# 重新合并到 test
git checkout test
git merge feature/your-name-work
git push origin test
```
---
## 五、注意事项
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**`git branch -d feature/your-name-work`

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@@ -1,256 +1,292 @@
<script setup>
import { watch } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import websocket from "@/websocket";
import { getDeviceBatteryAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { updateUser, updateOnline } = store;
import {
watch
} from "vue";
import {
onShow,
onHide
} from "@dcloudio/uni-app";
import websocket from "@/websocket";
import {
getDeviceBatteryAPI
} from "@/apis";
import useStore from "@/store";
import {
storeToRefs
} from "pinia";
import audioManager from "./audioManager";
const store = useStore();
const {
user
} = storeToRefs(store);
const {
updateUser,
updateOnline
} = store;
watch(
() => user.value.id,
(newVal) => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (newVal && token) {
websocket.createWebSocket(token, (content) => {
uni.$emit("socket-inbox", content);
});
}
if (!newVal) {
websocket.closeWebSocket();
}
},
{
deep: false, // 如果 user 是一个对象或数组,建议开启
immediate: false, // 若想在初始化时立即执行一次回调,可开启。
}
);
watch(
() => user.value.id,
(newVal) => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (newVal && token) {
websocket.createWebSocket(token, onShootWsMsg);
}
if (!newVal) {
websocket.closeWebSocket();
}
}, {
deep: false, // 如果 user 是一个对象或数组,建议开启
immediate: false, // 若想在初始化时立即执行一次回调,可开启。
}
);
function emitUpdateUser(value) {
updateUser(value);
}
function emitUpdateUser(value) {
updateUser(value);
}
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
}
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
}
onShow(() => {
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (user.value.id && token) {
console.log("回到前台,重新连接 websocket");
websocket.createWebSocket(token, (content) => {
uni.$emit("socket-inbox", content);
});
}
});
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
onHide(() => {
uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline);
websocket.closeWebSocket();
});
function onShootWsMsg(content) {
if(content.type === 'shoot-trigger'){
onDeviceShoot()
}
uni.$emit("socket-inbox", content);
}
onShow(() => {
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (user.value.id && token) {
console.log("回到前台,重新连接 websocket");
websocket.createWebSocket(token, onShootWsMsg);
}
});
onHide(() => {
uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline);
websocket.closeWebSocket();
});
</script>
<style>
page {
-webkit-touch-callout: none;
-webkit-user-select: none;
user-select: none;
background-color: #000;
}
page {
-webkit-touch-callout: none;
-webkit-user-select: none;
user-select: none;
background-color: #000;
}
button {
margin: 0;
padding: 0;
border: none;
background: none;
line-height: 1;
outline: none;
box-sizing: border-box;
}
button {
margin: 0;
padding: 0;
border: none;
background: none;
line-height: 1;
outline: none;
box-sizing: border-box;
}
view::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
view::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
button::after {
border: none;
}
button::after {
border: none;
}
.guide-tips {
display: flex;
flex-direction: column;
font-size: 28rpx;
}
.guide-tips > text:first-child {
color: #fed847;
}
.guide-tips > text:nth-child(2) {
font-size: 24rpx;
}
.guide-tips {
display: flex;
flex-direction: column;
font-size: 28rpx;
}
@keyframes fadeInOut {
0% {
transform: translateY(20px);
opacity: 0;
}
30% {
transform: translateY(0);
opacity: 1;
}
80% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.guide-tips>text:first-child {
color: #fed847;
}
.fade-in-out {
animation: fadeInOut 1.2s ease forwards;
}
.guide-tips>text:nth-child(2) {
font-size: 24rpx;
}
@keyframes fadeOut {
from {
transform: translateY(0);
opacity: 1;
}
to {
transform: translateY(20px);
opacity: 0;
}
}
@keyframes fadeInOut {
0% {
transform: translateY(20px);
opacity: 0;
}
.fade-out {
animation: fadeOut 0.3s ease forwards;
}
30% {
transform: translateY(0);
opacity: 1;
}
@keyframes scaleIn {
from {
transform: scale(0);
opacity: 0;
}
to {
transform: scale(1);
opacity: 1;
}
}
80% {
opacity: 1;
}
.scale-in {
animation: scaleIn 0.3s ease-out forwards;
transform-origin: center center;
}
100% {
opacity: 0;
}
}
@keyframes scaleOut {
from {
transform: scale(1);
opacity: 1;
}
to {
transform: scale(0);
opacity: 0;
}
}
.fade-in-out {
animation: fadeInOut 1.2s ease forwards;
}
.scale-out {
animation: scaleOut 0.3s ease-out forwards;
transform-origin: center center;
}
@keyframes fadeOut {
from {
transform: translateY(0);
opacity: 1;
}
@keyframes rotate {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
to {
transform: translateY(20px);
opacity: 0;
}
}
@keyframes pumpIn {
from {
transform: scale(2);
}
to {
transform: scale(1);
}
}
.fade-out {
animation: fadeOut 0.3s ease forwards;
}
.pump-in {
animation: pumpIn 0.3s ease-out forwards;
transform-origin: center center;
}
@keyframes scaleIn {
from {
transform: scale(0);
opacity: 0;
}
.share-canvas {
width: 300px;
height: 530px;
position: absolute;
top: -1000px;
left: 0;
}
to {
transform: scale(1);
opacity: 1;
}
}
.truncate {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.scale-in {
animation: scaleIn 0.3s ease-out forwards;
transform-origin: center center;
}
.modal {
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.user-row {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 15px;
padding-top: 7px;
position: relative;
}
.half-time-tip {
width: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.half-time-tip > text:last-child {
margin-top: 20px;
color: #fff9;
}
.see-more {
display: flex;
align-items: center;
justify-content: center;
margin-top: 20rpx;
}
.see-more > text {
color: #39a8ff;
font-size: 13px;
}
.see-more > image {
width: 15px;
}
@keyframes scaleOut {
from {
transform: scale(1);
opacity: 1;
}
@font-face {
font-family: "DINCondensed";
src: url("https://static.shelingxingqiu.com/font/DIN-Condensed-Bold-2.ttf")
format("truetype");
font-weight: 700;
font-style: normal;
font-display: swap;
}
</style>
to {
transform: scale(0);
opacity: 0;
}
}
.scale-out {
animation: scaleOut 0.3s ease-out forwards;
transform-origin: center center;
}
@keyframes rotate {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
@keyframes pumpIn {
from {
transform: scale(2);
}
to {
transform: scale(1);
}
}
.pump-in {
animation: pumpIn 0.3s ease-out forwards;
transform-origin: center center;
}
.share-canvas {
width: 300px;
height: 530px;
position: absolute;
top: -1000px;
left: 0;
}
.truncate {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.modal {
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.user-row {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 15px;
padding-top: 7px;
position: relative;
}
.half-time-tip {
width: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.half-time-tip>text:last-child {
margin-top: 20px;
color: #fff9;
}
.see-more {
display: flex;
align-items: center;
justify-content: center;
margin-top: 20rpx;
}
.see-more>text {
color: #39a8ff;
font-size: 13px;
}
.see-more>image {
width: 15px;
}
@font-face {
font-family: "DINCondensed";
src: url("https://static.shelingxingqiu.com/font/DIN-Condensed-Bold-2.ttf") format("truetype");
font-weight: 700;
font-style: normal;
font-display: swap;
}
</style>

View File

@@ -1,554 +1,498 @@
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
try {
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.242:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "release": // 正式版
BASE_URL = "https://api.shelingxingqiu.com/api/shoot";
break;
default:
// 保持默认值
break;
}
switch (envVersion) {
case "develop": // 开发版
BASE_URL = "http://localhost:8000/api/shoot";
// BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "release": // 正式版
BASE_URL = "https://api.shelingxingqiu.com/api/shoot";
break;
default:
// 保持默认值
break;
}
} catch (e) {
console.error("获取环境信息失败,使用默认正式环境", e);
console.error("获取环境信息失败,使用默认正式环境", e);
}
function request(method, url, data = {}) {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token || ""}`;
return new Promise((resolve, reject) => {
uni.request({
url: `${BASE_URL}${url}`,
method,
header,
data,
timeout: 10000,
success: (res) => {
if (res.data) {
const { code, data, message } = res.data;
if (code === 0) resolve(data);
else if (message) {
if (message.indexOf("登录身份已失效") !== -1) {
uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
uni.$emit("update-user");
}
if (message === "ROOM_FULL") {
resolve({ full: true });
return;
}
if (message === "ERROR_ROOM_GAME_START") {
resolve({ started: true });
return;
}
if (url.indexOf("/user/room") !== -1 && method === "GET") {
resolve({});
return;
}
if (message === "ERROR_BATTLE_GAMING") {
resolve({});
return;
}
if (message === "BIND_DEVICE") {
resolve({ binded: true });
return;
}
if (message === "ERROR_ORDER_UNPAY") {
uni.showToast({
title: "当前有未支付订单",
icon: "none",
});
resolve({});
return;
}
if (message === "ROOM_EMPTY") {
return uni.showToast({
title: "房间已过期",
icon: "none",
});
}
uni.showToast({
title: message,
icon: "none",
});
}
reject("");
}
},
fail: (err) => {
handleRequestError(err, url);
reject(err);
},
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token || ""}`;
return new Promise((resolve, reject) => {
uni.request({
url: `${BASE_URL}${url}`,
method,
header,
data,
timeout: 10000,
success: (res) => {
if (res.data) {
const {code, data, message} = res.data;
if (code === 0) resolve(data);
else if (message) {
if (message.indexOf("登录身份已失效") !== -1) {
uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
uni.$emit("update-user");
}
if (message === "ROOM_FULL") {
resolve({full: true});
return;
}
if (message === "ERROR_ROOM_GAME_START") {
resolve({started: true});
return;
}
if (url.indexOf("/user/room") !== -1 && method === "GET") {
resolve({});
return;
}
if (message === "ERROR_BATTLE_GAMING") {
resolve({});
return;
}
if (message === "BIND_DEVICE") {
resolve({binded: true});
return;
}
if (message === "ERROR_ORDER_UNPAY") {
uni.showToast({
title: "当前有未支付订单",
icon: "none",
});
resolve({});
return;
}
if (message === "ROOM_EMPTY") {
return uni.showToast({
title: "房间已过期",
icon: "none",
});
}
uni.showToast({
title: message,
icon: "none",
});
}
reject("");
}
},
fail: (err) => {
handleRequestError(err, url);
reject(err);
},
});
});
});
}
// 统一的错误处理函数
function handleRequestError(err, url) {
console.log("请求失败:", { err, url });
console.log("请求失败:", {err, url});
// 根据错误类型显示不同提示
if (err.errMsg) {
if (err.errMsg.includes("timeout")) {
showCustomToast("请求超时,请稍后重试", "timeout");
} else if (err.errMsg.includes("fail")) {
// 检查网络状态
uni.getNetworkType({
success: (res) => {
if (res.networkType === "none") {
showCustomToast("网络连接已断开,请检查网络设置", "network");
} else {
showCustomToast("服务器连接失败,请稍后重试", "server");
}
},
fail: () => {
showCustomToast("网络异常,请检查网络连接", "unknown");
},
});
// 根据错误类型显示不同提示
if (err.errMsg) {
if (err.errMsg.includes("timeout")) {
showCustomToast("请求超时,请稍后重试", "timeout");
} else if (err.errMsg.includes("fail")) {
// 检查网络状态
uni.getNetworkType({
success: (res) => {
if (res.networkType === "none") {
showCustomToast("网络连接已断开,请检查网络设置", "network");
} else {
showCustomToast("服务器连接失败,请稍后重试", "server");
}
},
fail: () => {
showCustomToast("网络异常,请检查网络连接", "unknown");
},
});
} else {
showCustomToast("请求失败,请稍后重试", "general");
}
} else {
showCustomToast("请求失败,请稍后重试", "general");
showCustomToast("网络异常,请稍后重试", "unknown");
}
} else {
showCustomToast("网络异常,请稍后重试", "unknown");
}
}
// 自定义提示函数
function showCustomToast(message, type) {
const config = {
title: message,
icon: "none",
duration: 3000,
};
const config = {
title: message,
icon: "none",
duration: 3000,
};
// 根据错误类型可以添加不同的处理逻辑
switch (type) {
case "timeout":
config.duration = 4000; // 超时提示显示更久
break;
case "network":
config.duration = 5000; // 网络问题提示显示更久
break;
default:
break;
}
// 根据错误类型可以添加不同的处理逻辑
switch (type) {
case "timeout":
config.duration = 4000; // 超时提示显示更久
break;
case "network":
config.duration = 5000; // 网络问题提示显示更久
break;
default:
break;
}
uni.showToast(config);
uni.showToast(config);
}
// 获取全局配置
export const getAppConfig = () => {
return request("GET", "/index/appConfig");
return request("GET", "/index/appConfig");
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
return request("GET", `/user/myHome?seasonId=${seasonId}`);
};
export const getProvinceData = () => {
return request("GET", "/index/provinces/list");
return request("GET", "/index/provinces/list");
};
export const loginAPI = async (phone, nickName, avatarData, code) => {
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
nickName,
avatarData,
code,
phone,
});
uni.setStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
result.token
);
return result;
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
nickName,
avatarData,
code,
phone,
});
uni.setStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
result.token
);
return result;
};
export const silentLoginAPI = async (code) => {
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
code,
});
uni.setStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
result.token
);
return result;
};
export const checkUserBindAPI = async (code) => {
return request("POST", "/index/checkBind", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
code,
});
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
});
return request("POST", "/user/device/bindDevice", {
device,
});
};
export const bindDeviceAPIV2 = (token) => {
return request("POST", "/user/device/bindDevice/v2", {
token: token,
});
};
export const unbindDeviceAPI = (deviceId) => {
return request("POST", "/user/device/unbindDevice", {
deviceId,
});
return request("POST", "/user/device/unbindDevice", {
deviceId,
});
};
export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
};
export const createPractiseAPI = (arrows, mode) => {
return request("POST", "/user/practice/create", {
arrows,
mode,
});
export const createPractiseAPI = (arrows, time, target) => {
return request("POST", "/user/practice/create", {
shootNumber: arrows,
shootTime: time,
targetType: target * 20,
});
};
export const startPractiseAPI = () => {
return request("POST", "/user/practice/begin");
};
export const endPractiseAPI = () => {
return request("POST", "/user/practice/stop");
};
export const getPractiseAPI = async (id) => {
const result = await request("GET", `/user/practice/get?id=${id}`);
const data = { ...(result.UserPracticeRound || {}) };
if (data.arrows) data.arrows = JSON.parse(data.arrows);
return data;
return request("GET", `/user/practice/get?id=${id}`);
};
export const createRoomAPI = (gameType, teamSize) => {
return request("POST", "/user/createroom", {
gameType,
teamSize,
});
export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", {
gameType,
teamSize,
targetType,
});
};
export const getRoomAPI = (number) => {
return request("GET", `/user/room?number=${number}`);
return request("GET", `/user/room?number=${number}`);
};
export const joinRoomAPI = (number) => {
return request("POST", `/user/room/join`, { number });
return request("POST", `/user/room/join`, {number});
};
export const destroyRoomAPI = (roomNumber) => {
return request("POST", "/user/room/destroyRoom", {
roomNumber,
});
return request("POST", "/user/room/destroyRoom", {
roomNumber,
});
};
export const exitRoomAPI = (number, userId) => {
return request("POST", "/user/room/exitRoom", {
number,
userId,
});
return request("POST", "/user/room/exitRoom", {
number,
userId,
});
};
export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", { number });
return request("POST", "/user/room/start", {number});
};
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
const reuslt = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
);
return reuslt.list;
const reuslt = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
);
return reuslt.list;
};
export const matchGameAPI = (match, gameType, teamSize) => {
return request("POST", "/user/game/match", {
match,
gameType,
teamSize,
});
return request("POST", "/user/game/match", {
match,
gameType,
teamSize,
readyTime: 15,
targetType: 20,
});
};
export const readyGameAPI = (battleId) => {
return request("POST", "/user/game/prepare", {
battleId,
});
};
export const getGameAPI = async (battleId) => {
const result = await request("POST", "/user/battle/detail", {
id: battleId,
});
if (!result.battleStats) return {};
const {
battleStats = {},
playerStats = {},
goldenRoundRecords = [],
} = result;
const data = {
id: battleId,
mode: battleStats.mode, // 1.几V几 2.大乱斗
gameMode: battleStats.gameMode, // 1.约战 2.排位
teamSize: battleStats.teamSize,
};
if (battleStats && battleStats.mode === 1) {
data.winner = battleStats.winner;
data.roundsData = {};
data.redPlayers = {};
data.bluePlayers = {};
data.mvps = [];
data.goldenRounds =
goldenRoundRecords && goldenRoundRecords.length ? goldenRoundRecords : [];
playerStats.forEach((item) => {
const { playerBattleStats = {}, roundRecords = [] } = item;
if (playerBattleStats.team === 0) {
data.redPlayers[playerBattleStats.playerId] = playerBattleStats;
}
if (playerBattleStats.team === 1) {
data.bluePlayers[playerBattleStats.playerId] = playerBattleStats;
}
if (playerBattleStats.mvp) {
data.mvps.push(playerBattleStats);
}
roundRecords.forEach((round) => {
data.roundsData[round.roundNumber] = {
...data.roundsData[round.roundNumber],
[round.playerId]: round.arrowHistory,
};
});
return request("POST", "/user/game/prepare", {
battleId,
});
const totalRounds = Object.keys(data.roundsData).length;
(goldenRoundRecords || []).forEach((item, index) => {
item.arrowHistory.forEach((arrow) => {
if (!data.roundsData[totalRounds + index + 1]) {
data.roundsData[totalRounds + index + 1] = {};
}
if (!data.roundsData[totalRounds + index + 1][arrow.playerId]) {
data.roundsData[totalRounds + index + 1][arrow.playerId] = [];
}
data.roundsData[totalRounds + index + 1][arrow.playerId].push(arrow);
});
});
data.mvps.sort((a, b) => b.totalRings - a.totalRings);
}
if (battleStats && battleStats.mode === 2) {
data.players = [];
playerStats.forEach((item) => {
data.players.push({
...item.playerBattleStats,
arrowHistory: item.roundRecords[0].arrowHistory,
});
});
data.players = data.players.sort((a, b) => b.totalScore - a.totalScore);
}
// console.log("game result:", result);
// console.log("format data:", data);
return data;
};
export const simulShootAPI = (device_id, x, y) => {
const data = {
device_id,
};
if (x !== undefined && y !== undefined) {
data.x = x;
data.y = y;
}
return request("POST", "/index/arrow", data);
const data = {
device_id,
};
if (x !== undefined && y !== undefined) {
data.x = x;
data.y = y;
}
return request("POST", "/index/arrow", data);
};
export const getBattleListAPI = async (page, battleType) => {
const data = [];
const result = await request("POST", "/user/battle/details/list", {
page,
battleType,
modeType: 0,
});
(result.Battles || []).forEach((item) => {
let name = "";
if (item.battleStats.mode === 1) {
name = `${item.playerStats.length / 2}V${item.playerStats.length / 2}`;
}
if (item.battleStats.mode === 2) {
name = `${item.playerStats.length}人大乱斗`;
}
data.push({
name,
battleId: item.battleStats.battleId,
mode: item.battleStats.mode,
createdAt: item.battleStats.createdAt,
gameEndAt: item.battleStats.gameEndAt,
winner: item.battleStats.winner,
players: item.playerStats
.map((p) => p.playerBattleStats)
.sort((a, b) => b.totalScore - a.totalScore),
redPlayers: item.playerStats
.filter((p) => p.playerBattleStats.team === 0)
.map((p) => p.playerBattleStats),
bluePlayers: item.playerStats
.filter((p) => p.playerBattleStats.team === 1)
.map((p) => p.playerBattleStats),
const result = await request("POST", "/user/battle/details/list", {
page,
pageSize: 10,
battleType,
});
});
return data;
return result.list;
};
export const getRankListAPI = () => {
return request("GET", "/index/ranklist");
return request("GET", "/index/ranklist");
};
export const createOrderAPI = (vipId) => {
return request("POST", "/user/order/create", {
vipId,
quanity: 1,
tradeType: "mini",
payType: "wxpay",
});
return request("POST", "/user/order/create", {
vipId,
quanity: 1,
tradeType: "mini",
payType: "wxpay",
});
};
export const payOrderAPI = (id) => {
return request("POST", "/user/order/pay", {
id,
tradeType: "mini",
payType: "wxpay",
});
return request("POST", "/user/order/pay", {
id,
tradeType: "mini",
payType: "wxpay",
});
};
export const getOrderListAPI = async (page) => {
const reuslt = await request("GET", `/user/order/list?page=${page}`);
return reuslt.items || [];
const reuslt = await request("GET", `/user/order/list?page=${page}`);
return reuslt.items || [];
};
export const cancelOrderListAPI = async (id) => {
return request("POST", "/user/order/cancelOrder", { id });
return request("POST", "/user/order/cancelOrder", {id});
};
export const getUserGameState = () => {
return request("GET", "/user/state");
};
export const getCurrentGameAPI = async () => {
uni.$emit("update-header-loading", true);
const result = await request("GET", "/user/join/battle");
return result.currentGame || {};
return request("GET", "/user/state");
};
export const getPointBookConfigAPI = async () => {
return request("GET", "/user/score/sheet/option");
return request("GET", "/user/score/sheet/option");
};
export const savePointBookAPI = async (
bowType,
distance,
targetType,
groups,
arrows,
data = []
) => {
return request("POST", "/user/score/sheet/report", {
bowType,
distance,
targetType,
groups,
arrows,
group_data: data.map((item) =>
item.map((i) => ({
...i,
ring: i.ring === "M" ? -1 : i.ring === "X" ? 0 : Number(i.ring),
}))
),
});
data = []
) => {
return request("POST", "/user/score/sheet/report", {
bowType,
distance,
targetType,
groups,
arrows,
group_data: data.map((item) =>
item.map((i) => ({
...i,
ring: i.ring === "M" ? -1 : i.ring === "X" ? 0 : Number(i.ring),
}))
),
});
};
export const getPointBookListAPI = async (
page = 1,
bowType,
distance,
targetType
page = 1,
bowType,
distance,
targetType
) => {
let url = `/user/score/sheet/list?pageNum=${page}&pageSize=10`;
if (bowType) url += `&bowType=${bowType}`;
if (distance) url += `&distance=${distance}`;
if (targetType) url += `&targetType=${targetType}`;
const result = await request("GET", url);
return result.list || [];
let url = `/user/score/sheet/list?pageNum=${page}&pageSize=10`;
if (bowType) url += `&bowType=${bowType}`;
if (distance) url += `&distance=${distance}`;
if (targetType) url += `&targetType=${targetType}`;
const result = await request("GET", url);
return result.list || [];
};
export const getPointBookDetailAPI = async (id) => {
return request("GET", `/user/score/sheet/detail?id=${id}`);
return request("GET", `/user/score/sheet/detail?id=${id}`);
};
export const getPointBookDataAPI = async () => {
return request("GET", "/user/score/sheet/statistics");
return request("GET", "/user/score/sheet/statistics");
};
export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics");
return request("GET", "/user/practice/statistics");
};
export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics");
return request("GET", "/user/fight/statistics");
};
export const chooseTeamAPI = async (number, group) => {
return request("POST", "/user/room/group", { number, group });
return request("POST", "/user/room/group", {number, group});
};
export const getVIPDescAPI = async () => {
return request("GET", "/index/memberVipDescribe");
return request("GET", "/index/memberVipDescribe");
};
export const getPointBookStatisticsAPI = async () => {
return request("GET", `/v2/user/score/sheet/statistics`);
return request("GET", `/v2/user/score/sheet/statistics`);
};
export const donateAPI = async (amount, name, phone, organizer, advice) => {
return request("POST", `/user/donate`, {
amount,
name,
phone,
organizer,
advice,
});
return request("POST", `/user/donate`, {
amount,
name,
phone,
organizer,
advice,
});
};
export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
return request("POST", "/user/device/laserAim");
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
return request("POST", "/user/device/closeAim");
};
export const getDeviceBatteryAPI = async () => {
return request("GET", "/user/device/battery");
return request("GET", "/user/device/battery");
};
export const addNoteAPI = async (id, remark) => {
return request("POST", "/user/score/sheet/remark", { id, remark });
return request("POST", "/user/score/sheet/remark", {id, remark});
};
export const removePointRecord = async (id) => {
return request("DELETE", `/user/score/sheet/delete?id=${id}`);
return request("DELETE", `/user/score/sheet/delete?id=${id}`);
};
export const getPhoneNumberAPI = (data) => {
return request("POST", "/index/getPhone", data);
return request("POST", "/index/getPhone", data);
};
export const getPointBookRankListAPI = (page = 1) => {
return request(
"GET",
`/user/score/sheet/week/shoot/rank/list?pageNum=${page}&pageSize=100`
);
return request(
"GET",
`/user/score/sheet/week/shoot/rank/list?pageNum=${page}&pageSize=100`
);
};
export const clickLikeAPI = (userId, ifLike) => {
return request("POST", "/user/score/sheet/week/shoot/rank/like", {
userId,
ifLike,
});
return request("POST", "/user/score/sheet/week/shoot/rank/like", {
userId,
ifLike,
});
};
export const getMyLikeList = (page = 1, pageSize = 10) => {
return request(
"GET",
`/user/score/sheet/week/shoot/rank/like/list?pageNum=${page}&pageSize=${pageSize}`
);
return request(
"GET",
`/user/score/sheet/week/shoot/rank/like/list?pageNum=${page}&pageSize=${pageSize}`
);
};
export const getReadyAPI = (roomId) => {
return request("POST", `/user/room/ready`, {
roomId,
});
return request("POST", `/user/room/ready`, {
roomId,
});
};
export const getBattleAPI = async (battleId) => {
return request("POST", "/user/match/info", {
id: battleId,
});
};
export const kickPlayerAPI = (number, userId) => {
return request("POST", "/user/room/kicking", {
number,
userId,
});
};

View File

@@ -40,25 +40,26 @@ export const audioFils = {
未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin1aq7gxjih5l.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/1.mp3",
"2环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin64tdgx2s4at.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/2.mp3",
"3环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinlmf87vt8z65.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/3.mp3",
"4环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinniv97sx0q9u.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/4.mp3",
"5环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin7j01kknpb7k.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/5.mp3",
"6环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin4syy1015rtq.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/6.mp3",
"7环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin3iz3dvmjdai.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/7.mp3",
"8环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinnjd42lhpfiw.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/8.mp3",
"9环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxin69nj1xh7yfz.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/9.mp3",
"10环":
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutxinnvsx0tt7ksa.mp3",
"https://static.shelingxingqiu.com/shootaudio/v3/10.mp3",
X环: "https://static.shelingxingqiu.com/shootaudio/v4/v4/X%E7%8E%AF.mp3",
向上调整:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6ellf5pfvu3l8dhr.mp3",
向右上调整:
@@ -79,6 +80,10 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
练习开始:
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
射箭声音:
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
命中:
"https://static.shelingxingqiu.com/shootaudio/%E5%91%BD%E4%B8%AD.mp3"
};
// 版本控制日志函数
@@ -132,7 +137,7 @@ class AudioManager {
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
// 启动时自动清理过期的缓存文件URL 已不在 audioFils 中的文件)
this.cleanObsoleteCache();
this.initAudios();
}
@@ -357,6 +362,7 @@ class AudioManager {
}
this.allowPlayMap.set(key, false);
this.onAudioEnded(key);
uni.$emit('audioEnded', key);
});
audio.onStop(() => {

View File

@@ -1,3 +1,5 @@
import { formatTimestamp } from "@/util";
const loadImage = (src) =>
new Promise((resolve, reject) => {
try {
@@ -635,7 +637,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
}
renderText(
ctx,
item.ring,
item.ringX ? "X" : item.ring,
18,
"#fed847",
29.5 + (i % 9) * 30,
@@ -657,7 +659,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
}
renderText(
ctx,
item.ring,
item.ringX ? "X" : item.ring,
23,
"#fed847",
43 + rowIndex * 42,
@@ -737,9 +739,7 @@ export async function sharePractiseData(canvasId, type, user, data) {
let subTitle = "正式开启弓箭手之路";
if (type > 1) {
subTitle = `今日弓箭练习打卡 ${data.createdAt
.split(" ")[0]
.replaceAll("-", ".")}`;
subTitle = `今日弓箭练习打卡 ${formatTimestamp(data.startTime)}`;
}
ctx.drawImage(titleImg, (width - 160) / 2, 160, 160, 40);
@@ -748,14 +748,14 @@ export async function sharePractiseData(canvasId, type, user, data) {
renderText(ctx, subTitle, 18, "#fff", width / 2, 224, "center");
renderText(ctx, "共", 14, "#fff", 122, 300);
const totalRing = data.arrows.reduce((last, next) => last + next.ring, 0);
const totalRing = data.details.reduce((last, next) => last + next.ring, 0);
renderText(ctx, totalRing, 14, "#fed847", 148, 300, "center");
renderText(ctx, "环", 14, "#fff", 161, 300);
renderLine(ctx, 77);
renderLine(ctx, 185);
renderScores(ctx, data.arrows, scoreBgImg);
renderScores(ctx, data.details, scoreBgImg);
ctx.drawImage(qrCodeImg, width * 0.06, height * 0.87, 52, 52);
renderText(ctx, "射灵平台", 12, "#fff", width * 0.26, height * 0.9);

View File

@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { onShow } from "@dcloudio/uni-app";
import { getCurrentGameAPI, getUserGameState } from "@/apis";
import { getBattleAPI, getUserGameState } from "@/apis";
import { debounce } from "@/util";
import useStore from "@/store";
@@ -44,10 +44,21 @@ const onClick = debounce(async () => {
if (loading.value) return;
try {
loading.value = true;
if (game.value.inBattle) {
const result = await getBattleAPI();
if (result && result.matchId) {
await uni.$checkAudio();
const result = await getCurrentGameAPI();
} else if (game.value.roomID) {
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle?battleId=${result.matchId}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
return;
}
if (game.value.roomID) {
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + game.value.roomID,
});

View File

@@ -22,9 +22,10 @@ const props = defineProps({
},
});
const normalRounds = computed(
() => props.roundResults.length - props.goldenRound
);
const normalRounds = computed(() => {
const count = props.roundResults.findIndex((item) => !!item.ifGold);
return count > 0 ? count : props.roundResults.length;
});
</script>
<template>
@@ -59,8 +60,8 @@ const normalRounds = computed(
</block>
<view>
<text>{{
result.blueArrows.length
? result.blueArrows
result.shoots[1] && result.shoots[1].length
? result.shoots[1]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""
@@ -94,8 +95,8 @@ const normalRounds = computed(
</block>
<view>
<text>{{
result.redArrows.length
? result.redArrows
result.shoots[2] && result.shoots[2].length
? result.shoots[2]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""

View File

@@ -73,7 +73,7 @@ defineProps({
<text class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 0"
v-if="winner === 2"
src="../static/winner-badge.png"
mode="widthFix"
class="right-winner-badge"

View File

@@ -49,16 +49,16 @@ const props = defineProps({
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭</text>
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text></text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="arrows.length === 12 ? 6 : 9"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:scores="arrows.map((a) => a.ring)"
:margin="arrows.length === 12 ? 4 : 1"
:fontSize="arrows.length === 12 ? 25 : 22"
:arrows="arrows"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>

View File

@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -92,7 +92,10 @@ const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId, 1, 1);
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const env = computed(() => {
@@ -108,28 +111,26 @@ const arrowStyle = computed(() => {
};
});
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
msg.constructor === MESSAGETYPES.ShootSyncMeArrowID ||
msg.constructor === MESSAGETYPES.ShootResult
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
if (
msg.userId === user.value.id &&
!msg.target.ring &&
msg.target.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
msg.userId === props.scores[0].playerId ? "#ff4444" : "#1840FF";
}
angle.value = msg.target.angle;
}, 200);
}
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
});
}
}
onMounted(() => {
@@ -182,7 +183,8 @@ onBeforeUnmount(() => {
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
}"
>{{ latestOne.ring || "未上靶" }}<text v-if="latestOne.ring"></text>
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
<view
v-if="
@@ -205,7 +207,7 @@ onBeforeUnmount(() => {
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
}"
>{{ bluelatestOne.ring || "未上靶"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">

View File

@@ -5,7 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import { getCurrentGameAPI, laserAimAPI } from "@/apis";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import AudioManager from "@/audioManager";
const props = defineProps({
@@ -111,15 +111,19 @@ const backToGame = debounce(async () => {
try {
isLoading.value = true;
const game = await getCurrentGameAPI();
if (!game || !game.gameId) {
uni.showToast({
title: "没有进行中的对局",
icon: "none",
});
const result = await getBattleAPI();
if (result && result.matchId) {
await checkAudioProgress();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle?battleId=${result.matchId}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
}
showHint.value = false;
} catch (error) {
console.error("获取当前游戏失败:", error);
} finally {
@@ -131,6 +135,10 @@ const goBack = () => {
uni.navigateBack();
};
const cancelMatching = async () => {
uni.$emit("cancelMatching");
}
const goCalibration = async () => {
await laserAimAPI();
uni.navigateTo({
@@ -198,7 +206,7 @@ const goCalibration = async () => {
<button hover-class="none" @click="() => (showHint = false)">
取消
</button>
<button hover-class="none" @click="goBack">确认</button>
<button hover-class="none" @click="cancelMatching">确认</button>
</view>
</view>
<view v-if="hintType === 4" class="tip-content">

View File

@@ -18,6 +18,7 @@ const props = defineProps({
});
const battleMode = ref(1);
const targetMode = ref(1);
const loading = ref(false);
const roomNumber = ref("");
@@ -32,23 +33,33 @@ const createRoom = debounce(async () => {
if (battleMode.value === 2) size = 10;
if (battleMode.value === 3) size = 4;
if (battleMode.value === 4) size = 6;
const result = await createRoomAPI(
battleMode.value === 2 ? 2 : 1,
battleMode.value === 2 ? 10 : size
);
if (result.number) {
props.onConfirm();
await joinRoomAPI(result.number);
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + result.number,
});
try {
const result = await createRoomAPI(
battleMode.value === 2 ? 2 : 1,
battleMode.value === 2 ? 10 : size,
targetMode.value*20,
);
if (result.number) {
props.onConfirm();
await joinRoomAPI(result.number);
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
});
}
} catch (error) {
console.log(error);
} finally {
loading.value = false;
}
loading.value = false;
});
</script>
<template>
<view class="container">
<image src="../static/choose-battle-mode.png" mode="widthFix" />
<view class="target-options-header">
<view class="target-options-header-line-left"></view>
<image class="target-options-header-title-img" src="../static/choose-battle-mode.png" mode="widthFix" />
<view class="target-options-header-line-right"></view>
</view>
<view class="create-options">
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 1 }"
@@ -75,6 +86,25 @@ const createRoom = debounce(async () => {
<text>乱斗模式3-10</text>
</view>
</view>
<view class="target-options-header">
<view class="target-options-header-line-left"></view>
<view class="target-options-header-title">选择靶纸</view>
<view class="target-options-header-line-right"></view>
</view>
<view class="target-options">
<view
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 1 }"
@click="() => (targetMode = 1)"
>
<text>20厘米全环靶</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 2 }"
@click="() => (targetMode = 2)"
>
<text>40厘米全环靶</text>
</view>
</view>
<SButton :onClick="createRoom">创建房间</SButton>
</view>
</template>
@@ -86,6 +116,7 @@ const createRoom = debounce(async () => {
display: flex;
flex-direction: column;
align-items: center;
padding-top: 44rpx;
}
.container > image:first-child {
width: 45%;
@@ -100,6 +131,50 @@ const createRoom = debounce(async () => {
justify-content: center;
margin-bottom: 15px;
}
.target-options-header{
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 24rpx;
}
.target-options-header-title-img{
width: 196rpx;
height: 40rpx;
}
.target-options-header-title{
width: 112rpx;
height: 40rpx;
font-family: PingFang SC, PingFang SC;
font-weight: 400;
font-size: 28rpx;
text-align: center;
font-style: normal;
text-transform: none;
color: #FFEFBA;
margin: 0 18rpx;
}
.target-options-header-line-left{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 0), rgba(133, 119, 96, 1)) 1 1;
}
.target-options-header-line-right{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.target-options {
width: 100%;
padding: 0 10px;
display: flex;
gap: 12px;
justify-content: center;
margin-bottom: 15px;
}
.battle-btn {
width: 45%;
height: 55px;

View File

@@ -0,0 +1,54 @@
<script setup>
defineProps({
noBg: {
type: Boolean,
default: false,
}
});
</script>
<template>
<view class="container">
<image class="shooter2" src="../static/shooter2.png" mode="widthFix" />
<view class="bg-box">
<image
class="bg"
v-if="!noBg"
src="../static/long-bubble-border.png"
mode="widthFix"
/>
<slot />
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
padding: 0 15px;
margin-bottom: 14rpx;
width: clac(100% - 30px);
}
.container .shooter2 {
width: 150rpx;
height: 162rpx;
}
.container .bg-box {
color: #fff;
font-size: 28rpx;
position: relative;
flex: 1;
min-height: 55px;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.container .bg-box .bg {
position: absolute;
left: 0;
right: 0;
width: 100%;
}
</style>

View File

@@ -6,7 +6,7 @@ import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { user, game } = storeToRefs(store);
const currentPage = computed(() => {
const pages = getCurrentPages();
@@ -56,10 +56,10 @@ const signin = () => {
};
const loading = ref(false);
const showLoader = ref(false);
const pointBook = ref(null);
const showProgress = ref(false);
const heat = ref(0);
const updateLoading = (value) => {
loading.value = value;
};
@@ -80,20 +80,12 @@ onMounted(() => {
pointBook.value = uni.getStorageSync("last-point-book");
}
}
if (
currentPage.route === "pages/team-battle" ||
currentPage.route === "pages/melee-match"
) {
showLoader.value = true;
}
if (currentPage.route === "pages/team-battle") {
showProgress.value = true;
}
uni.$on("update-header-loading", updateLoading);
uni.$on("update-hot", updateHot);
});
onBeforeUnmount(() => {
uni.$off("update-header-loading", updateLoading);
uni.$off("update-hot", updateHot);
});
</script>
@@ -161,12 +153,6 @@ onBeforeUnmount(() => {
</view>
</block>
</view>
<image
:style="{ opacity: showLoader && loading ? 0 : 0 }"
src="../static/btn-loading.png"
mode="widthFix"
class="loading"
/>
<view v-if="pointBook" class="point-book-info">
<text>{{ pointBook.bowType.name }}</text>
<text>{{ pointBook.distance }} 米</text>
@@ -187,6 +173,16 @@ onBeforeUnmount(() => {
<view v-if="showProgress" class="battle-progress">
<HeaderProgress />
</view>
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取 -->
<button
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share"
hover-class="none"
class="battle-room-number"
>
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
</button>
</view>
</template>
@@ -230,14 +226,6 @@ onBeforeUnmount(() => {
font-size: 16px;
color: #fff;
}
.loading {
width: 20px;
height: 20px;
margin-left: 10px;
transition: all 0.3s ease;
background-blend-mode: darken;
animation: rotate 2s linear infinite;
}
.point-book-info {
color: #333;
position: fixed;
@@ -282,4 +270,37 @@ onBeforeUnmount(() => {
margin: 0 20rpx;
max-width: 300rpx;
}
/* 对战房间:整个胶囊作为分享按钮,靠右对齐 */
.battle-room-number {
margin-left: auto;
margin-right: 10rpx;
display: flex;
align-items: center;
justify-content: center;
width: 240rpx;
height: 64rpx;
background: rgba(0, 0, 0, 0.15);
border-radius: 96rpx;
border: 1rpx solid #5b5758;
flex-shrink: 0;
padding: 0;
line-height: normal;
}
/* 重置 button 默认边框 */
.battle-room-number::after {
border: none;
}
.battle-room-number__text {
width: 156rpx;
height: 28rpx;
font-weight: 400;
font-size: 20rpx;
color: #ffffff;
text-align: center;
line-height: 28rpx;
}
.battle-room-number__icon {
width: 25rpx;
height: 26rpx;
}
</style>

View File

@@ -1,7 +1,7 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import useStore from "@/store";
@@ -26,9 +26,8 @@ watch(
let key = [];
if (newVal.includes("重回")) return;
if (currentRoundEnded.value) {
currentRound.value += 1;
// 播放当前轮次语音
key.push(`${["一", "二", "三", "四", "五"][currentRound.value - 1]}`);
key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`);
}
key.push(
newVal.includes("你")
@@ -47,80 +46,42 @@ const updateSound = () => {
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(messages = []) {
async function onReceiveMessage(message) {
if (ended.value) return;
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (melee.value && msg.userId !== user.value.id) return;
if (msg.userId === user.value.id) currentShot.value++;
if (msg.battleInfo && msg.userId === user.value.id) {
const players = [
...(msg.battleInfo.blueTeam || []),
...(msg.battleInfo.redTeam || []),
];
const currentPlayer = players.find((p) => p.id === msg.userId);
currentShot.value = 0;
try {
if (
currentPlayer &&
currentPlayer.shotHistory &&
currentPlayer.shotHistory[msg.battleInfo.currentRound]
) {
currentShot.value =
currentPlayer.shotHistory[msg.battleInfo.currentRound].length;
}
} catch (_) {}
}
if (!halfTime.value && msg.target) {
let key = [];
key.push(msg.target.ring ? `${msg.target.ring}` : "未上靶");
if (!msg.target.ring)
key.push(`${getDirectionText(msg.target.angle)}调整`);
audioManager.play(key);
}
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
if (msg.userId === user.value.id) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
} else if (msg.constructor === MESSAGETYPES.AllReady) {
const { config } = msg.groupUserStatus;
if (config && config.mode === 1) {
totalShot.value = config.teamSize === 2 ? 3 : 2;
}
currentRoundEnded.value = true;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
melee.value = true;
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
currentShot.value = 0;
if (msg.preRoundResult && msg.preRoundResult.currentRound) {
currentRound.value = msg.preRoundResult.currentRound;
currentRoundEnded.value = true;
}
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
audioManager.play("比赛结束");
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
totalShot.value = 0;
audioManager.play("决金箭轮");
tips.value = "即将开始...";
currentRoundEnded.value = false;
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
ended.value = true;
} else if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo) {
melee.value = msg.battleInfo.config.mode === 2;
}
if (Array.isArray(message)) return;
const { type, mode, current, shootData } = message;
if (type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(mode > 3);
totalShot.value = mode === 1 ? 3 : 2;
currentRoundEnded.value = true;
audioManager.play("比赛开始");
} else if (type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (type === MESSAGETYPESV2.ShootResult) {
if (melee.value && current.playerId !== user.value.id) return;
if (current.playerId === user.value.id) currentShot.value++;
if (message.shootData) {
let key = [];
key.push(
shootData.ring
? `${shootData.ringX ? "X" : shootData.ring}`
: "未上靶"
);
if (shootData.angle !== null)
key.push(`${getDirectionText(shootData.angle)}调整`);
audioManager.play(key, false);
}
});
} else if (type === MESSAGETYPESV2.NewRound) {
currentShot.value = 0;
currentRound.value = current.round;
currentRoundEnded.value = true;
} else if (type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {

View File

@@ -3,7 +3,7 @@ import useStore from "@/store";
import { storeToRefs } from "pinia";
const { user } = storeToRefs(useStore());
defineProps({
const props = defineProps({
player: {
type: Object,
default: () => ({}),
@@ -23,7 +23,10 @@ const rowCount = new Array(6).fill(0);
:style="{ borderColor: player.id === user.id ? '#FED847' : '#fff3' }"
>
<image
:style="{ opacity: scores.length === 12 ? 1 : 0 }"
:style="{
opacity:
(scores[0] || []).length + (scores[1] || []).length === 12 ? 1 : 0,
}"
src="../static/checked-green.png"
mode="widthFix"
/>
@@ -32,20 +35,24 @@ const rowCount = new Array(6).fill(0);
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ scores[index] ? `${scores[index].ring}` : "-" }}</text>
<text>{{
scores[0] && scores[0][index] ? `${scores[0][index].ring}` : "-"
}}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
scores[index + 6] ? `${scores[index + 6].ring}` : "-"
scores[1] && scores[1][index] ? `${scores[0][index].ring}` : "-"
}}</text>
</view>
</view>
</view>
<text
>{{
scores.map((s) => s.ring).reduce((last, next) => last + next, 0)
scores
.map((s) => s.reduce((last, next) => last + next.ring, 0))
.reduce((last, next) => last + next, 0)
}}</text
>
</view>

View File

@@ -9,7 +9,7 @@ defineProps({
type: String,
default: "",
},
scores: {
arrows: {
type: Array,
default: () => [],
},
@@ -21,10 +21,6 @@ defineProps({
type: Number,
default: 0,
},
totalRing: {
type: Number,
default: 0,
},
});
const rowCount = new Array(6).fill(0);
</script>
@@ -60,19 +56,19 @@ const rowCount = new Array(6).fill(0);
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ scores[index] ? `${scores[index].ring}` : "-" }}</text>
<text>{{ arrows[index] ? `${arrows[index].ring}` : "-" }}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
scores[index + 6] ? `${scores[index + 6].ring}` : "-"
arrows[index + 6] ? `${arrows[index + 6].ring}` : "-"
}}</text>
</view>
</view>
</view>
<view>
<text>{{ totalRing }}</text>
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}</text>
<text>积分{{ totalScore }}</text>
</view>
</view>

View File

@@ -1,4 +1,6 @@
<script setup>
import Avatar from "@/components/Avatar.vue";
const props = defineProps({
total: {
type: Number,
@@ -8,6 +10,10 @@ const props = defineProps({
type: Array,
default: () => [],
},
removePlayer: {
type: Function,
default: () => {},
},
});
const seats = new Array(props.total).fill(1);
</script>
@@ -16,11 +22,16 @@ const seats = new Array(props.total).fill(1);
<view class="players">
<view v-for="(_, index) in seats" :key="index">
<image src="../static/player-bg.png" mode="widthFix" />
<image
v-if="players[index] && players[index].name"
:src="players[index].avatar || '../static/user-icon.png'"
mode="widthFix"
/>
<view v-if="players[index] && players[index].name" class="avatar">
<Avatar
:src="players[index].avatar || '../static/user-icon.png'"
:size="40"
/>
<text
:style="{ opacity: players[index] && !!players[index].state ? 1 : 0 }"
>已准备</text
>
</view>
<view v-else class="player-unknow">
<image src="../static/question-mark.png" mode="widthFix" />
</view>
@@ -28,48 +39,68 @@ const seats = new Array(props.total).fill(1);
players[index].name
}}</text>
<text v-else :style="{ color: '#fff9' }">虚位以待</text>
<view v-if="index === 0" class="founder">创建者</view>
<image
<view v-if="index === 0" class="founder">管理员</view>
<!-- <image
:src="`../static/player-${index + 1}.png`"
mode="widthFix"
class="player-bg"
/>
/> -->
<button
v-if="index > 0 && players[index]"
hover-class="none"
class="remove-player"
@click="() => removePlayer(players[index])"
>
<image src="../static/close-white.png" mode="widthFix" />
</button>
</view>
</view>
</template>
<style scoped>
.players {
display: flex;
flex-wrap: wrap;
justify-content: flex-start;
-moz-column-gap: 20px;
column-gap: 14px;
display: grid;
grid-template-columns: repeat(2, 1fr);
row-gap: 20rpx;
column-gap: 25rpx;
margin-bottom: 20px;
font-size: 14px;
padding: 0 14px;
}
.players > view {
width: calc(50% - 7px);
display: flex;
align-items: center;
position: relative;
color: #fff;
height: 100px;
height: 176rpx;
overflow: hidden;
}
.players > view > image:first-child {
width: 100%;
height: 100%;
position: absolute;
z-index: -1;
top: 0;
}
.players > view > image:nth-child(2) {
width: 40px;
height: 40px;
min-height: 40px;
margin: 0 10px;
border: 1px solid #fff;
border-radius: 50%;
.avatar {
display: flex;
flex-direction: column;
align-items: center;
padding: 0 24rpx;
margin-top: 16rpx;
}
.avatar > text {
background-color: #2c261fb3;
border: 1rpx solid #a3793f66;
color: #fed847;
font-size: 16rpx;
border-radius: 20rpx;
width: 70rpx;
text-align: center;
margin-top: -16rpx;
position: relative;
height: 28rpx;
line-height: 28rpx;
}
.players > view > text:nth-child(3) {
width: 20vw;
@@ -80,30 +111,48 @@ const seats = new Array(props.total).fill(1);
.founder {
position: absolute;
background-color: #fed847;
top: 6px;
top: 0;
left: 0;
color: #000;
font-size: 10px;
padding: 2px 5px;
border-top-left-radius: 10px;
border-bottom-right-radius: 10px;
}
.player-bg {
/* .player-bg {
position: absolute;
width: 52px;
right: 0;
}
} */
.player-unknow {
width: 40px;
height: 40px;
margin: 0 10px;
border: 1px solid #fff3;
width: 84rpx;
height: 84rpx;
margin: 0 24rpx;
border: 1rpx solid #fff3;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background-color: #69686866;
box-sizing: border-box;
}
.player-unknow > image {
width: 40%;
}
.remove-player {
width: 48rpx;
height: 48rpx;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
position: absolute;
top: 10rpx;
right: 0;
}
.remove-player > image {
width: 100%;
height: 100%;
opacity: 0.6;
}
</style>

View File

@@ -1,137 +0,0 @@
<script setup>
defineProps({
avatar: {
type: String,
default: "",
},
blueTeam: {
type: Array,
default: () => [],
},
redTeam: {
type: Array,
default: () => [],
},
currentShooterId: {
type: Number,
default: 0,
},
});
</script>
<template>
<view class="container">
<image v-if="avatar" class="avatar" :src="avatar" mode="widthFix" />
<view
v-if="blueTeam.length && redTeam.length"
:style="{ height: 20 + blueTeam.length * 20 + 'px' }"
>
<view
v-for="(player, index) in blueTeam"
:key="index"
:style="{
top: index * 20 + 'px',
zIndex: blueTeam.length - index,
left: 0,
}"
>
<image
class="avatar"
:src="player.avatar || '../static/user-icon.png'"
mode="widthFix"
:style="{
borderColor: currentShooterId === player.id ? '#5fadff' : '#fff',
}"
/>
<text
:style="{
color: currentShooterId === player.id ? '#5fadff' : '#fff',
fontSize: currentShooterId === player.id ? 16 : 12 + 'px',
}"
>
{{ player.name }}
</text>
</view>
</view>
<view
v-if="!avatar"
:style="{
height: 20 + redTeam.length * 20 + 'px',
}"
>
<view
v-for="(player, index) in redTeam"
:key="index"
:style="{
top: index * 20 + 'px',
zIndex: redTeam.length - index,
right: 0,
}"
>
<text
:style="{
color: currentShooterId === player.id ? '#ff6060' : '#fff',
fontSize: currentShooterId === player.id ? 16 : 12 + 'px',
textAlign: 'right',
}"
>
{{ player.name }}
</text>
<image
class="avatar"
:src="player.avatar || '../static/user-icon.png'"
mode="widthFix"
:style="{
borderColor: currentShooterId === player.id ? '#ff6060' : '#fff',
}"
/>
</view>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100% - 30px);
margin: 0 15px;
margin-top: 5px;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.container > view {
width: 50%;
position: relative;
}
.container > view > view {
position: absolute;
top: -20px;
display: flex;
align-items: center;
justify-content: center;
transition: all 0.3s linear;
}
.container > view > view > text {
margin: 0 10px;
overflow: hidden;
width: 120px;
transition: all 0.3s linear;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.avatar {
width: 40px;
height: 40px;
min-width: 40px;
min-height: 40px;
border: 1px solid #fff;
border-radius: 50%;
}
.red-avatar {
border: 1px solid #ff6060;
}
.blue-avatar {
border: 1px solid #5fadff;
}
</style>

View File

@@ -52,14 +52,14 @@ onBeforeUnmount(() => {
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
<text>本轮蓝队</text>
<text>{{
(roundData.blueArrows || []).reduce(
(roundData.shoots[1] || []).reduce(
(last, next) => last + next.ring,
0
)
}}</text>
<text>红队</text>
<text>{{
(roundData.redArrows || []).reduce(
(roundData.shoots[2] || []).reduce(
(last, next) => last + next.ring,
0
)

View File

@@ -88,6 +88,7 @@ watch(
transform: translateY(100%);
transition: all 0.3s ease;
position: relative;
background-color: #372E1D;
}
.modal-content > image:first-child {
width: 100%;

View File

@@ -9,7 +9,7 @@ const props = defineProps({
type: Number,
default: 0,
},
scores: {
arrows: {
type: Array,
default: () => [],
},
@@ -51,7 +51,7 @@ onBeforeUnmount(() => {
<template>
<view class="container">
<image
v-if="total > 0 && scores.length === total && completeEffect"
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
@@ -79,8 +79,10 @@ onBeforeUnmount(() => {
>
<image src="../static/score-bg.png" mode="widthFix" />
<text
:style="{ fontWeight: scores[index] !== undefined ? 'bold' : 'normal' }"
>{{ scores[index] !== undefined ? scores[index] : "-" }}</text
:style="{ fontWeight: arrows[index] !== undefined ? 'bold' : 'normal' }"
>{{
!arrows[index] ? "-" : arrows[index].ringX ? "X" : arrows[index].ring
}}</text
>
</view>
</view>

View File

@@ -1,6 +1,6 @@
<script setup>
const props = defineProps({
scores: {
arrows: {
type: Array,
default: () => [],
},
@@ -10,37 +10,34 @@ const getSum = (a, b, c) => {
return sum > 0 ? sum + "环" : "-";
};
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow = {}) => {
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
};
</script>
<template>
<view class="container">
<view>
<text :style="{ transform: 'translateX(-10%)' }">总成绩</text>
<text>{{ scores.reduce((last, next) => last + next, 0) }}</text>
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}</text>
</view>
<view
v-for="(_, index) in new Array(
Math.min(
Math.ceil(scores.length / 3) + (scores.length % 3 === 0 ? 1 : 0),
Math.ceil(arrows.length / 3) + (arrows.length % 3 === 0 ? 1 : 0),
4
)
).fill(1)"
:key="index"
>
<text>{{ roundsName[index] }}</text>
<text>{{
scores[index * 3 + 0] ? scores[index * 3 + 0] + "环" : "-"
}}</text>
<text>{{
scores[index * 3 + 1] ? scores[index * 3 + 1] + "环" : "-"
}}</text>
<text>{{
scores[index * 3 + 2] ? scores[index * 3 + 2] + "环" : "-"
}}</text>
<text>{{ getShowText(arrows[index * 3 + 0]) }}</text>
<text>{{ getShowText(arrows[index * 3 + 1]) }}</text>
<text>{{ getShowText(arrows[index * 3 + 2]) }}</text>
<text :style="{ width: '40%', transform: 'translateX(20%)' }">{{
getSum(
scores[index * 3 + 0],
scores[index * 3 + 1],
scores[index * 3 + 2]
arrows[index * 3 + 0],
arrows[index * 3 + 1],
arrows[index * 3 + 2]
)
}}</text>
</view>

View File

@@ -50,22 +50,26 @@ onMounted(() => {
if (props.result.lvl > user.value.lvl) {
showUpgrade.value = true;
}
totalRing.value = (props.result.arrows || []).reduce(
totalRing.value = (props.result.details || []).reduce(
(last, next) => last + next.ring,
0
);
});
const validArrows = computed(() => {
return (props.result.arrows || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length;
const getRing = (arrow) => {
if (arrow.ringX) return "X";
return arrow.ring ? arrow.ring : "-";
};
const arrows = computed(() => {
const data = new Array(props.total).fill({ ring: 0 });
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const getRing = (arrow) => {
if (arrow && arrow.x !== -30 && arrow.y !== -30) return arrow.ring;
return "-";
};
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
</script>
<template>
@@ -96,8 +100,8 @@ const getRing = (arrow) => {
</view>
<view :style="{ gridTemplateColumns: `repeat(${rowCount}, 1fr)` }">
<view v-for="(_, index) in new Array(total).fill(0)" :key="index">
{{ getRing(result.arrows[index])
}}<text v-if="getRing(result.arrows[index]) !== '-'"></text>
{{ getRing(arrows[index])
}}<text v-if="getRing(arrows[index]) !== '-'"></text>
</view>
</view>
<view>
@@ -133,7 +137,7 @@ const getRing = (arrow) => {
}}</text
>环的成绩所有箭支上靶后的平均点间距为<text
:style="{ color: '#fed847' }"
>{{ Number(result.average_distance.toFixed(2)) }}</text
>{{ Number((result.average_distance || 0).toFixed(2)) }}</text
>{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
@@ -160,8 +164,8 @@ const getRing = (arrow) => {
</view>
</ScreenHint>
<BowData
:total="result.completed_arrows"
:arrows="result.arrows"
:total="arrows.length"
:arrows="result.details"
:show="showBowData"
:onClose="() => (showBowData = false)"
/>

View File

@@ -1,7 +1,7 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import useStore from "@/store";
@@ -53,6 +53,7 @@ const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
watch(
() => props.tips,
@@ -81,7 +82,19 @@ watch(
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
remain.value = Math.round(count);
const newVal = Math.round(count);
// 如果剩余时间增加(如重置),瞬间变化无动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
@@ -96,8 +109,12 @@ const resetTimer = (count) => {
watch(
() => props.start,
(newVal) => {
if (newVal) resetTimer(props.total);
else if (timer.value) clearInterval(timer.value);
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
@@ -116,62 +133,36 @@ const updateSound = () => {
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(messages = []) {
if (ended.value) return;
messages.forEach((msg) => {
if (
(props.battleId && msg.constructor === MESSAGETYPES.ShootResult) ||
(!props.battleId && msg.constructor === MESSAGETYPES.ShootSyncMeArrowID)
) {
if (props.melee && msg.userId !== user.value.id) return;
if (!halfTime.value && msg.target) {
let key = [];
key.push(msg.target.ring ? `${msg.target.ring}` : "未上靶");
if (!msg.target.ring)
key.push(`${getDirectionText(msg.target.angle)}调整`);
audioManager.play(key);
}
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
if (msg.userId === user.value.id) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
} else if (msg.constructor === MESSAGETYPES.AllReady) {
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
currentRoundEnded.value = true;
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
if (props.battleId) {
halfTime.value = true;
audioManager.play("中场休息");
return;
}
if (wait.value !== msg.wait) {
setTimeout(() => {
wait.value = msg.wait;
if (msg.wait === 20) {
halfTime.value = true;
audioManager.play("中场休息", false);
}
if (msg.wait === 0) {
halfTime.value = false;
}
}, 200);
}
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
audioManager.play("比赛结束");
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
audioManager.play("决金箭轮");
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
ended.value = true;
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) arrow = msg.shootData;
}
});
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null)
key.push(`${getDirectionText(arrow.angle)}调整`);
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
@@ -179,13 +170,13 @@ const playSound = (key) => {
};
onMounted(() => {
uni.$on("update-ramain", resetTimer);
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-ramain", resetTimer);
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
@@ -210,6 +201,7 @@ onBeforeUnmount(() => {
width: `${(remain / total) * 100}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text>剩余{{ remain }}</text>
@@ -264,7 +256,6 @@ onBeforeUnmount(() => {
height: 15px;
border-radius: 15px;
z-index: -1;
transition: all 1s linear;
}
.container > view:last-child > text {
font-size: 10px;

View File

@@ -1,6 +1,7 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { RoundGoldImages } from "@/constants";
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
import {RoundGoldImages} from "@/constants";
const props = defineProps({
tips: {
type: String,
@@ -19,64 +20,81 @@ const props = defineProps({
const barColor = ref("");
const remain = ref(15);
const timer = ref(null);
watch(
() => props.tips,
(newVal) => {
if (newVal.includes("红队"))
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (newVal.includes("蓝队"))
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (newVal.includes("重回")) return;
if (newVal.includes("红队") || newVal.includes("蓝队")) {
if (timer.value) clearInterval(timer.value);
remain.value = props.total;
timer.value = setInterval(() => {
if (remain.value > 0) remain.value--;
}, 1000);
}
},
{
immediate: true,
}
);
const loading = ref(false);
const transitionStyle = ref("all 1s linear");
const currentTeam = ref(null);
const updateRemain = (value) => {
if (Math.ceil(value) === remain.value || Math.floor(value) === remain.value)
if (value.stop) {
if (timer.value) clearInterval(timer.value);
return
}
loading.value = false;
currentTeam.value = value.team
if (value.team === 'red')
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) {
remain.value = value.value;
return;
if (timer.value) clearInterval(timer.value);
remain.value = Math.round(value);
}
const newVal = Math.round(value.value);
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
timer.value = setInterval(() => {
loading.value = remain.value === 0;
if (remain.value > 0) remain.value--;
}, 1000);
};
watch(
() => props.tips,
(newVal) => {
},
{
immediate: true,
}
);
onMounted(() => {
uni.$on("update-ramain", updateRemain);
uni.$on("update-remain", updateRemain);
});
onBeforeUnmount(() => {
uni.$off("update-ramain", updateRemain);
uni.$off("update-remain", updateRemain);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix" />
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
<view
:style="{
justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
:style="{
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
}"
>
<view
:style="{
:style="{
width: `${(remain / total) * 100}%`,
background: barColor,
right: tips.includes('红队') ? 0 : 'unset',
right: currentTeam==='red' ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text>剩余{{ remain }}</text>
<text v-if="!loading">剩余{{ remain }}</text>
<text v-else>···</text>
</view>
</view>
</template>
@@ -88,11 +106,13 @@ onBeforeUnmount(() => {
flex-direction: column;
align-items: center;
}
.container > image {
width: 380rpx;
height: 80rpx;
transform: translateY(18rpx);
}
.container > view:last-child {
width: 100%;
text-align: center;
@@ -104,11 +124,12 @@ onBeforeUnmount(() => {
display: flex;
align-items: center;
}
.container > view:last-child > view {
height: 24rpx;
border-radius: 15px;
transition: all 1s linear;
}
.container > view:last-child > text {
font-size: 18rpx;
color: #fff;

View File

@@ -86,29 +86,34 @@ const handleLogin = async () => {
icon: "none",
});
}
await doLogin();
};
async function doLogin() {
loading.value = true;
const wxResult = await wxLogin();
const fileManager = uni.getFileSystemManager();
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
const base64Url = `data:image/png;base64,${avatarBase64}`;
const result = await loginAPI(
phone.value,
nickName.value,
base64Url,
wxResult.code
);
const data = await getHomeData();
if (data.user) updateUser(data.user);
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
try {
try {
const wxResult = await wxLogin();
const fileManager = uni.getFileSystemManager();
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
const base64Url = `data:image/png;base64,${avatarBase64}`;
await loginAPI(phone.value, nickName.value, base64Url, wxResult.code);
const data = await getHomeData();
if (data.user) updateUser(data.user);
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
} catch (error) {}
}
props.onClose();
} catch (error) {
console.log("login error", error);
} finally {
loading.value = false;
}
loading.value = false;
props.onClose();
};
const openServiceLink = () => {
@@ -133,6 +138,10 @@ const openPrivacyLink = () => {
onShow(() => {
loading.value = false;
agree.value = false;
phone.value = "";
avatarUrl.value = "";
nickName.value = "";
});
</script>

View File

@@ -75,7 +75,7 @@ const handleChange = (e) => {
.dots {
position: absolute;
bottom: 15%;
bottom: 5%;
left: 50%;
transform: translateX(-50%);
display: flex;
@@ -90,6 +90,6 @@ const handleChange = (e) => {
}
.dot.active {
background-color: #000;
background-color: #fed847;
}
</style>

View File

@@ -0,0 +1,197 @@
<script setup>
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
onConfirm: {
type: Function,
default: () => {},
},
});
const selectedTarget = ref(2);
const showContainer = ref(false);
const showContent = ref(false);
watch(
() => props.show,
(newValue) => {
if (newValue) {
showContainer.value = true;
setTimeout(() => {
showContent.value = true;
}, 100);
} else {
showContent.value = false;
setTimeout(() => {
showContainer.value = false;
}, 100);
}
},
{}
);
const handleConfirm = () => {
props.onConfirm(selectedTarget.value);
props.onClose();
};
</script>
<template>
<view
class="container"
v-if="showContainer"
:class="{ 'container-show': showContent }"
@click="onClose"
>
<view
class="modal-content"
:class="{ 'modal-show': showContent }"
@click.stop=""
>
<view class="header">
<view class="header-title">
<view class="header-title-line-left"></view>
<text>选择靶型</text>
<view class="header-title-line-right"></view>
</view>
<view class="close-btn" @click="onClose">
<image src="../static/close-yellow.png" mode="widthFix" />
</view>
</view>
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="() => (selectedTarget = 1)"
>
<text>20厘米全环靶</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="() => (selectedTarget = 2)"
>
<text>40厘米全环靶</text>
</view>
</view>
<SButton width="694rpx" :onClick="handleConfirm">确定</SButton>
</view>
</view>
</template>
<style scoped>
.container {
position: fixed;
top: 0;
left: 0;
background-color: #00000099;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: center;
opacity: 0;
transition: all 0.3s ease;
z-index: 999;
}
.container-show {
opacity: 1;
}
.modal-content {
width: 100%;
transform: translateY(100%);
transition: all 0.3s ease;
background: url("https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png")
no-repeat center top;
background-size: 100% auto;
display: flex;
flex-direction: column;
align-items: center;
box-sizing: border-box;
padding-bottom: 68rpx;
padding-top: 44rpx;
}
.modal-show {
transform: translateY(0%);
}
.header {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
position: relative;
margin-bottom: 44rpx;
}
.header-title{
display: flex;
align-items: center;
justify-content: center;
}
.header-title text{
width: 196rpx;
height: 40rpx;
font-family: PingFang SC, PingFang SC;
font-weight: 400;
font-size: 28rpx;
text-align: center;
font-style: normal;
text-transform: none;
color: #FFEFBA;
}
.header-title-line-left{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.header-title-line-right{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.close-btn {
position: absolute;
right: 0;
top: -10px;
}
.close-btn > image {
width: 40px;
height: 40px;
}
.target-options {
width: 750rpx;
display: flex;
flex-wrap: wrap;
justify-content: center;
margin-bottom: 38rpx;
}
.target-btn {
width: 332rpx;
height: 92rpx;
text-align: center;
border-radius: 10px;
border: 2rpx solid #fff3;
box-sizing: border-box;
color: #fff;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.target-choosen {
color: #fed847;
border: 4rpx solid #fed847;
}
</style>

View File

@@ -5,7 +5,7 @@ import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -19,12 +19,15 @@ const props = defineProps({
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
});
const arrow = ref({});
const distance = ref(0);
const debugInfo = ref("");
const showsimul = ref(false);
const count = ref(15);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
@@ -32,10 +35,12 @@ const updateTimer = (value) => {
};
onMounted(() => {
audioManager.play("请射箭测试距离");
timer.value = setInterval(() => {
if (count.value > 0) count.value -= 1;
else clearInterval(timer.value);
}, 1000);
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
@@ -43,18 +48,13 @@ onBeforeUnmount(() => {
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
arrow.value = msg.target;
distance.value = Number((msg.target.dst / 100).toFixed(2));
debugInfo.value = msg.target;
audioManager.play("距离合格");
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
distance.value = Number((msg.target.dst / 100).toFixed(2));
audioManager.play("距离不足");
}
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
@@ -112,11 +112,12 @@ onBeforeUnmount(() => {
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../static/test-tip.png" mode="widthFix" />
<view>
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>

View File

@@ -30,13 +30,29 @@ export const MESSAGETYPES = {
SomeoneIsReady: 4168086628,
};
export const MESSAGETYPESV2 = {
AboutToStart: 1,
BattleStart: 2,
ToSomeoneShoot: 3,
ShootResult: 4,
NewRound: 5,
BattleEnd: 6,
HalfRest: 7,
TestDistance: 8,
MatchSuccess: 9,
InvalidShot: 10,
};
export const topThreeColors = ["#FFD947", "#D2D2D2", "#FFA515"];
export const getMessageTypeName = (id) => {
for (let key in MESSAGETYPES) {
if (MESSAGETYPES[key] === id) return key;
}
return null;
for (let key in MESSAGETYPESV2) {
if (MESSAGETYPESV2[key] === id) return key;
}
return id;
};
export const roundsName = {
@@ -102,7 +118,7 @@ export const getBattleResultTips = (
) => {
const getRandomIndex = (len) => Math.floor(Math.random() * len);
if (gameMode === 1) {
if (mode === 1) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fglywucyoh9zn.png",
@@ -124,7 +140,7 @@ export const getBattleResultTips = (
];
return tests[getRandomIndex(3)];
}
} else if (mode === 2) {
} else {
if (rank <= 3) {
const tests = [
"好成绩!全国排位赛等着你!",
@@ -136,7 +152,7 @@ export const getBattleResultTips = (
}
}
} else if (gameMode === 2) {
if (mode === 1) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtb29jbdus4g.png",
@@ -158,7 +174,7 @@ export const getBattleResultTips = (
];
return tests[getRandomIndex(3)];
}
} else if (mode === 2) {
} else {
if (score > 0) {
const tests = [
"王者一定属于你!",

View File

@@ -1,68 +1,70 @@
{
"name": "shoot-miniprograms",
"appid": "",
"description": "",
"versionName": "1.0.0",
"versionCode": "100",
"transformPx": false,
"uniStatistics": {
"enable": false
},
"app-plus": {
"bounce": "none",
"usingComponents": true,
"nvueStyleCompiler": "uni-app",
"compilerVersion": 3,
"splashscreen": {
"alwaysShowBeforeRender": true,
"waiting": true,
"autoclose": true,
"delay": 0
"name" : "shoot-miniprograms",
"appid" : "__UNI__B03E251",
"description" : "",
"versionName" : "1.0.0",
"versionCode" : "100",
"transformPx" : false,
"uniStatistics" : {
"enable" : false
},
"modules": {},
"distribute": {
"android": {
"permissions": [
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
"<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.CAMERA\"/>",
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
"<uses-feature android:name=\"android.hardware.camera\"/>",
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
]
},
"ios": {},
"sdkConfigs": {}
"app-plus" : {
"bounce" : "none",
"usingComponents" : true,
"nvueStyleCompiler" : "uni-app",
"compilerVersion" : 3,
"splashscreen" : {
"alwaysShowBeforeRender" : true,
"waiting" : true,
"autoclose" : true,
"delay" : 0
},
"modules" : {},
"distribute" : {
"android" : {
"permissions" : [
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
"<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.CAMERA\"/>",
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
"<uses-feature android:name=\"android.hardware.camera\"/>",
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
]
},
"ios" : {
"dSYMs" : false
},
"sdkConfigs" : {}
}
},
"h5" : {
"darkmode" : true,
"themeLocation" : "theme.json"
},
"quickapp" : {},
"mp-weixin" : {
"appid" : "wxa8f5989dcd45cc23",
"setting" : {
"urlCheck" : false,
"minified" : true,
"uglifyFileName" : true,
"useCompilerModule" : true,
"useIsolateContext" : true
},
"lazyCodeLoading" : "requiredComponents",
"usingComponents" : true,
"darkmode" : true,
"themeLocation" : "theme.json",
"permission" : {},
"requiredPrivateInfos" : [ "getLocation", "chooseLocation" ]
}
},
"h5": {
"darkmode": true,
"themeLocation": "theme.json"
},
"quickapp": {},
"mp-weixin": {
"appid": "wxa8f5989dcd45cc23",
"setting": {
"urlCheck": false,
"minified": true,
"uglifyFileName": true,
"useCompilerModule": true,
"useIsolateContext": true
},
"lazyCodeLoading": "requiredComponents",
"usingComponents": true,
"darkmode": true,
"themeLocation": "theme.json",
"permission": {},
"requiredPrivateInfos": ["getLocation", "chooseLocation"]
}
}

View File

@@ -31,10 +31,13 @@
}
},
{
"path": "pages/battle-result"
"path": "pages/team-battle"
},
{
"path": "pages/team-battle"
"path": "pages/melee-battle"
},
{
"path": "pages/battle-result"
},
{
"path": "pages/point-book-edit"
@@ -102,9 +105,6 @@
{
"path": "pages/rank-list"
},
{
"path": "pages/melee-match"
},
{
"path": "pages/match-detail"
},

View File

@@ -1,9 +1,9 @@
<script setup>
import { ref, onMounted } from "vue";
import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { getGameAPI } from "@/apis";
import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager";
import useStore from "@/store";
@@ -16,14 +16,10 @@ const ifWin = ref(false);
const data = ref({});
const totalPoints = ref(0);
const rank = ref(0);
const players = ref([]);
function exit() {
const battleInfo = uni.getStorageSync("last-battle");
if (battleInfo && battleInfo.roomId) {
uni.redirectTo({
url: `/pages/battle-room?roomNumber=${battleInfo.roomId}`,
});
} else if (data.value.roomId) {
if (data.value.roomId) {
uni.redirectTo({
url: `/pages/battle-room?roomNumber=${data.value.roomId}`,
});
@@ -33,128 +29,95 @@ function exit() {
}
onLoad(async (options) => {
if (!options.battleId) return;
const myId = user.value.id;
if (options.battleId) {
const result = await getGameAPI(
options.battleId || "BATTLE-1758270367040321900-868"
const result = await getBattleAPI(options.battleId || "60049406950510592");
data.value = result;
if (result.winTeam) {
ifWin.value = result.teams[result.winTeam].players.some(
(p) => p.id === myId
);
data.value = {
...result,
battleMode: result.gameMode,
};
if (result.mode === 1) {
data.value.redPlayers = Object.values(result.redPlayers);
data.value.bluePlayers = Object.values(result.bluePlayers);
if (result.redPlayers[myId]) {
totalPoints.value = result.redPlayers[myId].totalScore;
data.value.myTeam = result.redPlayers[myId].team;
ifWin.value = result.winner === 0;
}
if (result.bluePlayers[myId]) {
totalPoints.value = result.bluePlayers[myId].totalScore;
data.value.myTeam = result.bluePlayers[myId].team;
ifWin.value = result.winner === 1;
}
}
if (result.mode === 2) {
data.value.playerStats = result.players.map((p) => ({
...p,
id: p.playerId,
}));
const mine = result.players.find((p) => p.playerId === myId);
if (mine) totalPoints.value = mine.totalScore;
rank.value = result.players.findIndex((p) => p.playerId === myId) + 1;
}
} else {
const battleInfo = uni.getStorageSync("last-battle");
if (!battleInfo) return;
data.value = {
mvps: [],
...battleInfo,
};
if (battleInfo.mode === 1) {
battleInfo.playerStats.forEach((p) => {
if (p.team === 1) data.value.bluePlayers = [p];
if (p.team === 0) data.value.redPlayers = [p];
if (p.mvp) data.value.mvps.push(p);
});
data.value.mvps.sort((a, b) => b.totalRings - a.totalRings);
}
rank.value = 0;
const mine = battleInfo.playerStats.find((p, index) => {
rank.value = index + 1;
return p.id === myId;
});
if (mine) {
data.value.myTeam = mine.team;
totalPoints.value = mine.totalScore;
if (battleInfo.mode === 1) {
ifWin.value = mine.team === battleInfo.winner;
}
}
}
if (data.value.mode === 1) {
if (result.mode <= 3) {
audioManager.play(ifWin.value ? "胜利" : "失败");
} else if (data.value.mode === 2) {
if (data.value.battleMode === 1) {
if (rank.value <= data.value.playerStats.length * 0.3) {
audioManager.play("胜利");
}
} else if (data.value.battleMode === 2) {
if (totalPoints.value > 0) {
audioManager.play("胜利");
} else if (totalPoints.value < 0) {
audioManager.play("失败");
} else {
players.value = result.resultList.map((item, index) => {
const plist = result.teams[0] ? result.teams[0].players : [];
const p = plist.find((p) => p.id === item.userId);
if (p.id === user.value.id) {
totalPoints.value = p.score;
rank.value = index + 1;
}
return {
...item,
rank: index + 1,
name: p.name,
avatar: p.avatar || "",
};
});
if (rank.value <= players.value * 0.3) {
audioManager.play("胜利");
} else {
audioManager.play("胜利");
}
}
});
const myTeam = computed(() => {
const teams = data.value.teams;
if (teams && teams.length) {
if (teams[1].players.some((p) => p.id === user.value.id)) return 1;
}
return 2;
});
const checkBowData = () => {
uni.navigateTo({
url: `/pages/match-detail?id=${data.value.id}`,
url: `/pages/match-detail?battleId=${data.value.matchId}`,
});
};
</script>
<template>
<view class="container">
<block v-if="data.mode === 1">
<block v-if="data.mode <= 3">
<view class="header-team" :style="{ marginTop: '25%' }">
<image src="../static/battle-result.png" mode="widthFix" />
<view class="header-solo" v-if="data.teamSize === 2">
<view class="header-solo" v-if="data.mode === 1">
<text
:style="{
background:
data.winner === 1
data.winTeam === 1
? 'linear-gradient(270deg, #3597ff 0%, rgba(0,0,0,0) 100%);'
: 'linear-gradient(270deg, #fd4444 0%, rgba(0, 0, 0, 0) 100%)',
}"
>{{ data.winner === 1 ? "蓝队" : "红队" }}获胜</text
>{{ data.winTeam === 1 ? "蓝队" : "红队" }}获胜</text
>
<Avatar
:size="32"
:src="
data.winner === 1
? data.bluePlayers[0].avatar
: data.redPlayers[0].avatar
data.winTeam === 1
? data.teams[1].players[0].avatar
: data.teams[2].players[0].avatar
"
:borderColor="data.winner === 1 ? '#5FADFF' : '#FF5656'"
:borderColor="data.winTeam === 1 ? '#5FADFF' : '#FF5656'"
mode="widthFix"
/>
</view>
</view>
<view class="header-mvp" v-if="data.teamSize !== 2">
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
<image
:src="`../static/${data.winner === 1 ? 'blue' : 'red'}-team-win.png`"
:src="`../static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
mode="widthFix"
/>
<view
:style="{
transform: `translateY(50px) rotate(-${5 + data.mvps.length}deg)`,
transform: `translateY(50px) rotate(-${
5 + (data.mvp || []).length
}deg)`,
}"
>
<view v-if="data.mvps && data.mvps[0].totalRings">
<view v-if="data.mvp && data.mvp[0].totalRings">
<image src="../static/title-mvp.png" mode="widthFix" />
<text
>斩获<text
@@ -164,22 +127,22 @@ const checkBowData = () => {
margin: '0 3px',
fontWeight: '600',
}"
>{{ data.mvps[0].totalRings }}</text
>{{ data.mvp[0].totalRings }}</text
></text
>
</view>
<view v-if="data.mvps && data.mvps.length">
<view v-for="(player, index) in data.mvps" :key="index">
<view v-if="data.mvp && data.mvp.length">
<view v-for="(player, index) in data.mvp" :key="index">
<view class="team-avatar">
<Avatar
:src="player.avatar"
:size="40"
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text
v-if="player.id === user.id"
:style="{
backgroundColor: data.myTeam === 1 ? '#5fadff' : '#ff6060',
backgroundColor: myTeam === 1 ? '#5fadff' : '#ff6060',
}"
>自己</text
>
@@ -198,7 +161,7 @@ const checkBowData = () => {
/>
<image
:src="
getBattleResultTips(data.battleMode, data.mode, {
getBattleResultTips(data.way, data.mode, {
win: ifWin,
})
"
@@ -207,7 +170,7 @@ const checkBowData = () => {
/>
</view>
</block>
<block v-if="data.mode === 2">
<block v-else>
<view class="header-melee">
<view />
<image src="../static/battle-result.png" mode="widthFix" />
@@ -216,11 +179,11 @@ const checkBowData = () => {
<view
class="players"
:style="{
height: `${Math.max(data.playerStats.length > 5 ? '330' : '300')}px`,
height: `${Math.max(players.length > 5 ? '330' : '300')}px`,
}"
>
<view
v-for="(player, index) in data.playerStats"
v-for="(player, index) in players"
:key="index"
:style="{
border: player.id === user.id ? '1px solid #B04630' : 'none',
@@ -275,7 +238,7 @@ const checkBowData = () => {
<text>{{ getLvlName(player.rank_lvl) }}</text>
</view>
<text
><text :style="{ color: '#fff' }">{{ player.totalRings }}</text>
><text :style="{ color: '#fff' }">{{ player.totalRing }}</text>
</text
>
</view>
@@ -283,36 +246,36 @@ const checkBowData = () => {
</block>
<view
class="battle-e"
:style="{ marginTop: data.mode === 2 ? '20px' : '20vw' }"
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
>
<image src="../static/row-yellow-bg.png" mode="widthFix" />
<view class="team-avatar">
<Avatar
:src="user.avatar"
:size="40"
:borderColor="data.myTeam === 1 ? '#5fadff' : '#ff6060'"
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text
:style="{ backgroundColor: '#5fadff' }"
v-if="data.mode === 1 && data.myTeam === 1"
v-if="data.mode <= 3 && myTeam === 1"
>蓝队</text
>
<text
:style="{ backgroundColor: '#ff6060' }"
v-if="data.mode === 1 && data.myTeam === 0"
v-if="data.mode <= 3 && myTeam === 2"
>红队</text
>
</view>
<text v-if="data.battleMode === 1">
<text v-if="data.way === 1">
你的经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
</text>
<text v-if="data.battleMode === 2">
<text v-if="data.way === 2">
你的积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
</text>
</view>
<text v-if="data.mode === 2" class="description">
<text v-if="data.mode > 3" class="description">
{{
getBattleResultTips(data.battleMode, data.mode, {
getBattleResultTips(data.way, data.mode, {
win: ifWin,
score: totalPoints,
rank,

File diff suppressed because it is too large Load Diff

View File

@@ -5,15 +5,15 @@ import SButton from "@/components/SButton.vue";
import { capsuleHeight } from "@/util";
const images = [
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmf6yitekatwe.jpg",
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmi475gqdtrvx.jpg",
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmgy8ej5wuap5.jpg",
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmg6y7nveaadv.jpg",
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlqg9zxastyn3.jpg",
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlfr041aedqmb.jpg",
"https://static.shelingxingqiu.com/attachment/2025-12-04/depguhlpnlyxndnor5.jpg",
"https://static.shelingxingqiu.com/attachment/2025-09-04/dcjmxsmg68a8mezgzx.jpg",
"https://static.shelingxingqiu.com/attachment/2025-10-14/ddht51a3hiyw7ueli4.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_01.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_02.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_03.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_04.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_05.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_06.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_07.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_08.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_09.jpg",
];
const addBg = ref(false);

View File

@@ -13,10 +13,15 @@ import BowPower from "@/components/BowPower.vue";
import TestDistance from "@/components/TestDistance.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";
import { createPractiseAPI, getPractiseAPI } from "@/apis";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -40,14 +45,13 @@ const practiseId = ref("");
const showGuide = ref(false);
const guideImages = [
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68bs7z5elwvw7.png",
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68qmi7grgreen.png",
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68hgrw1ip4wae.png",
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x684x8zmfrmbla.png",
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x67sding7fodnk.png",
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68mpug7cac4yt.png",
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68my783mlmgxv.png",
"https://static.shelingxingqiu.com/attachment/2025-07-09/db77x68p48ylzirtb0.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wtkcvaxxv0s8.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wry5tw7ltmxr.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wu3kcdrwzwpd.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
];
const onSwiperIndexChange = (index) => {
@@ -62,24 +66,35 @@ const createPractise = async (arrows) => {
};
const onOver = async () => {
start.value = false;
practiseResult.value = await getPractiseAPI(practiseId.value);
start.value = false;
};
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
if (step.value === 2 && msg.target.dst / 100 >= 5) {
btnDisabled.value = false;
showGuide.value = true;
} else if (scores.value.length < total) {
scores.value.push(msg.target);
}
if (scores.value.length === total) {
setTimeout(onOver, 1500);
}
}
});
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance) {
if (msg.shootData.distance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
showGuide.value = true;
} else audioManager.play("距离不足");
}
// messages.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
// if (step.value === 2 && msg.target.dst / 100 >= 5) {
// btnDisabled.value = false;
// showGuide.value = true;
// } else if (scores.value.length < total) {
// scores.value.push(msg.target);
// }
// if (scores.value.length === total) {
// setTimeout(onOver, 1500);
// }
// }
// });
}
const onClickShare = debounce(async () => {
@@ -102,6 +117,7 @@ onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
endPractiseAPI();
});
const nextStep = async () => {
@@ -113,13 +129,15 @@ const nextStep = async () => {
btnDisabled.value = true;
step.value = 2;
title.value = "-感知距离";
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
} else if (step.value === 2) {
showGuide.value = false;
step.value = 3;
title.value = "-小试牛刀";
} else if (step.value === 3) {
title.value = "小试牛刀";
await createPractise(total);
await startPractiseAPI();
scores.value = [];
step.value = 4;
start.value = true;
@@ -133,8 +151,8 @@ const nextStep = async () => {
}
};
const onClose = () => {
const validArrows = (practiseResult.value.arrows || []).filter(
const onClose = async () => {
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
if (validArrows.length === total) {
@@ -148,6 +166,8 @@ const onClose = () => {
start.value = false;
scores.value = [];
step.value = 3;
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
}
};
</script>
@@ -242,16 +262,16 @@ const onClose = () => {
v-if="step === 4"
:total="total"
:rowCount="6"
:scores="scores.map((s) => s.ring)"
:arrows="scores"
/>
<ScoreResult
v-if="practiseResult.arrows"
v-if="practiseResult.details"
:rowCount="6"
:total="total"
:onClose="onClose"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.arrows.filter(
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? 'un'

View File

@@ -2,7 +2,7 @@
import { ref } from "vue";
import { onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Guide from "@/components/Guide.vue";
import GuideTwo from "@/components/GuideTwo.vue";
import SButton from "@/components/SButton.vue";
import SModal from "@/components/SModal.vue";
import Signin from "@/components/Signin.vue";
@@ -23,8 +23,10 @@ const warnning = ref("");
const roomNumber = ref("");
const data = ref({});
const roomID = ref("");
const loading = ref(false);
const enterRoom = debounce(async (number) => {
if (loading.value) return;
if (!canEenter(user.value, device.value, online.value)) return;
if (game.value.inBattle) {
uni.$showHint(1);
@@ -33,27 +35,32 @@ const enterRoom = debounce(async (number) => {
if (!number) {
warnning.value = "请输入房间号";
showModal.value = true;
} else {
return;
}
try {
const room = await getRoomAPI(number);
if (room.number) {
const alreadyIn = room.members.find(
(item) => item.userInfo.id === user.value.id
);
if (!alreadyIn) {
const result = await joinRoomAPI(number);
if (result.full) {
warnning.value = "房间已满员";
showModal.value = true;
return;
}
}
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + number,
});
} else {
if (!room.number) {
warnning.value = room.started ? "该房间对战已开始,无法加入" : "查无此房";
showModal.value = true;
return;
}
const alreadyIn = room.members.find(
(item) => item.userInfo.id === user.value.id
);
if (!alreadyIn) {
const result = await joinRoomAPI(number);
if (result.full) {
warnning.value = "房间已满员";
showModal.value = true;
return;
}
}
loading.value = true;
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + number,
});
} finally {
loading.value = false;
}
});
const onCreateRoom = async () => {
@@ -65,6 +72,13 @@ const onSignin = () => {
if (roomID.value && user.value.id) enterRoom(roomID.value);
showSignin.value = false;
};
/** 跳转到我的战绩页面默认展示「好友约战」tab */
const goMyRecord = () => {
uni.navigateTo({
url: '/pages/my-growth?tab=1',
});
};
onShow(async () => {
if (user.value.id) {
const result = await getBattleDataAPI();
@@ -83,16 +97,15 @@ onLoad(async (options) => {
<template>
<Container title="好友约战" :showBackToGame="true">
<view :style="{ width: '100%', height: '100%' }">
<Guide>
<view class="guide-tips">
<text>约上朋友开几局欢乐多不寂寞</text>
<text>一起练升级更快早日加入全国排位赛</text>
</view>
</Guide>
<GuideTwo>
<text :style="{color: 'rgba(255,217,71,0.8)'}">约上朋友开几局欢乐多不寂寞</text>
<text>一起练升级更快早日加入全国排位赛</text>
</GuideTwo>
<view class="my-data">
<view>
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
<text class="truncate">{{ user.nickName }}</text>
<text class="my-record-btn" @click="goMyRecord">我的战绩</text>
</view>
<view>
<view>
@@ -112,16 +125,9 @@ onLoad(async (options) => {
<view>
<view class="stars">
<block v-for="i in 5" :key="i">
<image
v-if="data.totalWinningRate >= i * 0.2"
src="../static/star-full.png"
mode="widthFix"
/>
<image
v-else-if="data.totalWinningRate >= (i - 1) * 0.2 + 0.1"
src="../static/star-half.png"
mode="widthFix"
/>
<image v-if="data.totalWinningRate >= i * 0.2" src="../static/star-full.png" mode="widthFix" />
<image v-else-if="data.totalWinningRate >= (i - 1) * 0.2 + 0.1" src="../static/star-half.png"
mode="widthFix" />
<image v-else src="../static/star-empty.png" mode="widthFix" />
</block>
</view>
@@ -132,19 +138,12 @@ onLoad(async (options) => {
<view class="founded-room">
<image src="../static/founded-room.png" mode="widthFix" />
<view>
<input
placeholder="输入房间号"
v-model="roomNumber"
placeholder-style="color: #ccc"
/>
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
<view @click="enterRoom(roomNumber)">进入房间</view>
</view>
</view>
<view class="create-room">
<image
src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png"
mode="widthFix"
/>
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
<image src="../static/room-notfound-title.png" mode="widthFix" />
<view>
<image :src="user.avatar" mode="widthFix" />
@@ -159,11 +158,7 @@ onLoad(async (options) => {
</SButton>
</view>
</view>
<SModal
:show="showModal"
:onClose="() => (showModal = false)"
height="520rpx"
>
<SModal :show="showModal" :onClose="() => (showModal = false)" height="716rpx">
<view v-if="warnning" class="warnning">
{{ warnning }}
</view>
@@ -185,10 +180,12 @@ onLoad(async (options) => {
border-radius: 10px;
padding: 15px;
}
.founded-room > image {
.founded-room>image {
width: 16vw;
}
.founded-room > view {
.founded-room>view {
display: flex;
justify-content: space-between;
align-items: center;
@@ -198,14 +195,16 @@ onLoad(async (options) => {
width: 100%;
overflow: hidden;
}
.founded-room > view > input {
.founded-room>view>input {
width: 70%;
text-align: center;
font-size: 14px;
height: 40px;
color: #000;
}
.founded-room > view > view {
.founded-room>view>view {
background-color: #fed847;
width: 30%;
line-height: 40px;
@@ -216,38 +215,45 @@ onLoad(async (options) => {
color: #000;
text-align: center;
}
.create-room {
position: relative;
margin: 15px;
height: 50vw;
}
.create-room > image:first-of-type {
.create-room>image:first-of-type {
position: absolute;
width: 100%;
}
.create-room > image:nth-of-type(2) {
.create-room>image:nth-of-type(2) {
padding: 15px;
width: 25vw;
position: relative;
}
.create-room > view:nth-child(3) {
.create-room>view:nth-child(3) {
margin: 12vw auto;
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
.create-room > view > image:first-child {
.create-room>view>image:first-child {
width: 19vw;
transform: translateY(-60%);
border-radius: 50%;
position: relative;
}
.create-room > view > image:nth-child(2) {
.create-room>view>image:nth-child(2) {
width: 37vw;
position: relative;
}
.create-room > view > view:nth-child(3) {
.create-room>view>view:nth-child(3) {
position: relative;
width: 19vw;
height: 19vw;
@@ -258,10 +264,12 @@ onLoad(async (options) => {
align-items: center;
transform: translateY(60%);
}
.create-room > view > view:nth-child(3) > image {
.create-room>view>view:nth-child(3)>image {
width: 20px;
margin-right: 2px;
}
.warnning {
width: 100%;
height: 100%;
@@ -270,6 +278,7 @@ onLoad(async (options) => {
align-items: center;
color: #fff9;
}
.my-data {
width: calc(100% - 30px);
margin: 15px;
@@ -279,12 +288,14 @@ onLoad(async (options) => {
overflow: hidden;
background-color: #54431d33;
}
.my-data > view {
.my-data>view {
width: 100%;
display: flex;
color: #fff9;
}
.my-data > view:first-child {
.my-data>view:first-child {
width: calc(100% - 30px);
align-items: flex-end;
padding-bottom: 15px;
@@ -292,16 +303,29 @@ onLoad(async (options) => {
margin: 15px;
margin-bottom: 0;
}
.my-data > view:first-child > text {
.my-data>view:first-child>.my-record-btn {
font-weight: 400;
font-size: 24rpx;
color: #76D4FF;
text-align: center;
font-style: normal;
width: auto;
margin-left: auto;
}
.my-data>view:first-child>text {
color: #fff;
font-size: 17px;
margin-left: 10px;
width: 120px;
}
.my-data > view:last-child {
.my-data>view:last-child {
margin-bottom: 15px;
}
.my-data > view:last-child > view {
.my-data>view:last-child>view {
width: 33%;
margin-top: 15px;
display: flex;
@@ -309,25 +333,30 @@ onLoad(async (options) => {
align-items: center;
font-size: 12px;
}
.my-data > view:last-child > view > view {
.my-data>view:last-child>view>view {
margin-bottom: 5px;
}
.my-data > view:last-child > view > view > text:first-child {
.my-data>view:last-child>view>view>text:first-child {
color: #fff;
font-size: 20px;
margin-right: 5px;
transform: translateY(4px);
}
.my-data > view:last-child > view:nth-child(2) {
.my-data>view:last-child>view:nth-child(2) {
border-left: 1px solid #48494e;
border-right: 1px solid #48494e;
}
.my-data > view:last-child > view > view {
.my-data>view:last-child>view>view {
display: flex;
align-items: flex-end;
height: 20px;
}
.stars > image {
.stars>image {
width: 4vw;
height: 4vw;
margin: 0 1px;

View File

@@ -1,25 +1,26 @@
<script setup>
import { ref, onMounted } from "vue";
import { onShow, onShareAppMessage, onShareTimeline } from "@dcloudio/uni-app";
import {onMounted, ref} from "vue";
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import AppFooter from "@/components/AppFooter.vue";
import AppBackground from "@/components/AppBackground.vue";
import UserHeader from "@/components/UserHeader.vue";
import Signin from "@/components/Signin.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import {
checkUserBindAPI,
getAppConfig,
getRankListAPI,
getDeviceBatteryAPI,
getHomeData,
getMyDevicesAPI,
getDeviceBatteryAPI,
getRankListAPI,
silentLoginAPI,
} from "@/apis";
import { topThreeColors } from "@/constants";
import { canEenter } from "@/util";
import {topThreeColors} from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import {storeToRefs} from "pinia";
const store = useStore();
const {
updateConfig,
@@ -27,9 +28,10 @@ const {
updateDevice,
updateRank,
getLvlName,
getLvlNameByScore,
updateOnline,
} = store;
const { user, device, rankData, online, game } = storeToRefs(store);
const {user, device, rankData, online, game} = storeToRefs(store);
const showModal = ref(false);
const showGuide = ref(false);
@@ -39,14 +41,12 @@ const toPage = async (path) => {
showModal.value = true;
return;
}
if (path === "/pages/first-try") {
if (canEenter(user.value, device.value, online.value, path)) {
await uni.$checkAudio();
} else {
return;
}
}
uni.navigateTo({ url: path });
// if (path === "/pages/first-try") {
// if (canEenter(user.value, device.value, online.value, path)) {
// await uni.$checkAudio();
// }
// }
uni.navigateTo({url: path});
};
const toRankListPage = () => {
@@ -56,12 +56,36 @@ const toRankListPage = () => {
};
onShow(async () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const env = uni.getAccountInfoSync().miniProgram.envVersion;
const token = uni.getStorageSync(`${env}_token`);
if (!user.value.id && !token) {
try {
const wxResult = await uni.login({provider: "weixin"});
const bindResult = await checkUserBindAPI(wxResult.code);
if (bindResult.binded) {
const newResult = await uni.login({provider: "weixin"});
const silentResult = await silentLoginAPI(newResult.code);
if (silentResult.user) updateUser(silentResult.user);
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
}
} else {
showModal.value = true;
}
} catch (e) {
console.log("检查绑定状态失败", e);
}
}
const promises = [getRankListAPI()];
if (token) {
if (token || user.value.id) {
promises.push(getHomeData());
}
@@ -77,7 +101,6 @@ onShow(async () => {
if ("823,209,293,257".indexOf(homeData.user.id) !== -1) {
const show = uni.getStorageSync("show-the-user");
if (!show) {
showTheUser.value = true;
uni.setStorageSync("show-the-user", true);
}
}
@@ -90,8 +113,8 @@ onShow(async () => {
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
@@ -111,7 +134,7 @@ onShareAppMessage(() => {
title: "智能真弓:实时捕捉+毫秒级同步,弓箭选手全球竞技!", // 分享卡片的标题
path: "/pages/index", // 用户点击分享卡片后跳转的页面路径
imageUrl:
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享卡片的配图,可以是本地或网络图片
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享卡片的配图,可以是本地或网络图片
};
});
onShareTimeline(() => {
@@ -119,7 +142,7 @@ onShareTimeline(() => {
title: "智能真弓:实时捕捉+毫秒级同步,弓箭选手全球竞技!", // 分享到朋友圈的标题
query: "from=timeline", // 用户通过朋友圈点击后,在页面 onShow 的 options 中可以获取到的参数
imageUrl:
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享到朋友圈的配图
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享到朋友圈的配图
};
});
</script>
@@ -129,25 +152,25 @@ onShareTimeline(() => {
<view class="container">
<view class="top-theme">
<image
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
mode="widthFix"
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
mode="widthFix"
/>
</view>
<UserHeader showRank :onSignin="() => (showModal = true)" />
<UserHeader showRank :onSignin="() => (showModal = true)"/>
<view :style="{ padding: '12px 10px' }">
<view class="feature-grid">
<view class="bow-card">
<image
v-if="online"
src="https://static.shelingxingqiu.com/attachment/2025-08-07/dbvt1o6dvhr2rop3kn.webp"
mode="widthFix"
@click="() => toPage('/pages/my-device')"
v-if="online"
src="https://static.shelingxingqiu.com/attachment/2025-08-07/dbvt1o6dvhr2rop3kn.webp"
mode="widthFix"
@click="() => toPage('/pages/my-device')"
/>
<image
v-else
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
mode="widthFix"
@click="() => toPage('/pages/my-device')"
v-else
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
mode="widthFix"
@click="() => toPage('/pages/my-device')"
/>
<block v-if="user.id">
<text v-if="!device.deviceId">绑定我的智能弓</text>
@@ -155,9 +178,9 @@ onShareTimeline(() => {
<text v-else-if="online">设备在线</text>
</block>
<image
src="../static/first-try.png"
mode="widthFix"
@click="() => toPage('/pages/first-try')"
src="../static/first-try.png"
mode="widthFix"
@click="() => toPage('/pages/first-try')"
/>
<BubbleTip v-if="showGuide" :location="{ top: '60%', left: '47%' }">
<text>新人必刷</text>
@@ -166,49 +189,49 @@ onShareTimeline(() => {
</view>
<view class="play-card">
<view @click="() => toPage('/pages/practise')">
<image src="../static/my-practise.png" mode="widthFix" />
<image src="../static/my-practise.png" mode="widthFix"/>
</view>
<view @click="() => toPage('/pages/friend-battle')">
<image src="../static/friend-battle.png" mode="widthFix" />
<image src="../static/friend-battle.png" mode="widthFix"/>
</view>
</view>
</view>
<view class="ranking-section">
<image
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9ci9v7frcrsxhj.png"
mode="widthFix"
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9ci9v7frcrsxhj.png"
mode="widthFix"
/>
<button
class="into-btn"
@click="() => toPage('/pages/ranking')"
hover-class="none"
class="into-btn"
@click="() => toPage('/pages/ranking')"
hover-class="none"
></button>
<view class="ranking-players" @click="toRankListPage">
<img src="../static/juezhanbang.png" mode="widthFix" />
<img src="../static/juezhanbang.png" mode="widthFix"/>
<view class="divide-line"></view>
<view class="player-avatars">
<view
v-for="i in 6"
:key="i"
class="player-avatar"
:style="{
v-for="i in 6"
:key="i"
class="player-avatar"
:style="{
zIndex: 8 - i,
borderColor: rankData.rank[i - 1]
? topThreeColors[i - 1] || '#000'
: '#000',
}"
>
<image v-if="i === 1" src="../static/champ1.png" />
<image v-if="i === 2" src="../static/champ2.png" />
<image v-if="i === 3" src="../static/champ3.png" />
<image v-if="i === 1" src="../static/champ1.png"/>
<image v-if="i === 2" src="../static/champ2.png"/>
<image v-if="i === 3" src="../static/champ3.png"/>
<view v-if="i > 3">{{ i }}</view>
<image
:src="
:src="
rankData.rank[i - 1]
? rankData.rank[i - 1].avatar
: '../static/user-icon-dark.png'
"
mode="aspectFill"
mode="aspectFill"
/>
</view>
<view class="more-players">
@@ -218,14 +241,15 @@ onShareTimeline(() => {
</view>
<view class="my-data">
<view @click="() => toPage('/pages/my-growth')">
<image src="../static/my-growth.png" mode="widthFix" />
<image src="../static/my-growth.png" mode="widthFix"/>
</view>
<view @click="() => toPage('/pages/ranking')">
<view>
<text>段位</text>
<text>{{
user.rankLvl ? getLvlName(user.rankLvl) : "暂无"
}}</text>
user.lvlName || "暂无"
}}
</text>
</view>
<view>
<text>赛季平均环数</text>
@@ -234,18 +258,19 @@ onShareTimeline(() => {
<view>
<text>赛季胜率</text>
<text>{{
user.avg_win
? Number((user.avg_win * 100).toFixed(2)) + "%"
: "暂无"
}}</text>
user.avg_win
? Number((user.avg_win * 100).toFixed(2)) + "%"
: "暂无"
}}
</text>
</view>
</view>
</view>
</view>
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)" />
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view>
<AppFooter />
<AppFooter/>
</Container>
</template>
@@ -366,6 +391,7 @@ onShareTimeline(() => {
width: 32rpx;
height: 32rpx;
}
.player-avatar > view:first-child {
border-radius: 50%;
background: #777777;
@@ -376,6 +402,7 @@ onShareTimeline(() => {
height: 18px;
color: #fff;
}
.player-avatar > image:last-child {
width: 100%;
height: 100%;
@@ -394,18 +421,22 @@ onShareTimeline(() => {
margin-left: 2px;
color: #fff;
}
.my-data {
display: flex;
margin-top: 20px;
justify-content: space-between;
}
.my-data > view:first-child {
width: 28%;
}
.my-data > view:first-child > image {
width: 100%;
transform: translateX(-8px);
}
.my-data > view:nth-child(2) {
width: 68%;
font-size: 12px;
@@ -413,9 +444,11 @@ onShareTimeline(() => {
display: flex;
justify-content: space-between;
}
.my-data > view:nth-child(2) > view:nth-child(2) {
width: 38%;
}
.my-data > view:nth-child(2) > view {
width: 28%;
border-radius: 10px;
@@ -425,11 +458,13 @@ onShareTimeline(() => {
align-items: center;
justify-content: center;
}
.my-data > view:nth-child(2) > view > text:last-child {
color: #fff;
line-height: 25px;
font-weight: 500;
}
.top-theme {
position: absolute;
display: flex;
@@ -439,6 +474,7 @@ onShareTimeline(() => {
height: 60px;
z-index: -1;
}
.top-theme > image {
width: 300rpx;
transform: translate(-4%, -14%);

View File

@@ -5,87 +5,49 @@ import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import Avatar from "@/components/Avatar.vue";
import PlayerScore2 from "@/components/PlayerScore2.vue";
import { getGameAPI } from "@/apis";
import { getBattleAPI } from "@/apis";
const blueTeam = ref([]);
const redTeam = ref([]);
const roundsData = ref([]);
const goldenRoundsData = ref([]);
const battleId = ref("");
const data = ref({
players: [],
teams: [],
rounds: [],
});
const players = ref([]);
onLoad(async (options) => {
if (options.id) {
battleId.value = options.id || "BATTLE-1755484626207409508-955";
const result = await getGameAPI(battleId.value);
data.value = result;
if (result.mode === 1) {
blueTeam.value = Object.values(result.bluePlayers || {});
redTeam.value = Object.values(result.redPlayers || {});
Object.values(result.roundsData).forEach((item) => {
let bluePoint = 1;
let redPoint = 1;
let blueTotalRings = 0;
let redTotalRings = 0;
let blueArrows = [];
let redArrows = [];
blueTeam.value.forEach((p) => {
if (!item[p.playerId]) return;
blueTotalRings += item[p.playerId].reduce((a, b) => a + b.ring, 0);
blueArrows = [...blueArrows, ...item[p.playerId]];
});
redTeam.value.forEach((p) => {
if (!item[p.playerId]) return;
redTotalRings += item[p.playerId].reduce((a, b) => a + b.ring, 0);
redArrows = [...redArrows, ...item[p.playerId]];
});
if (blueTotalRings > redTotalRings) {
bluePoint = 2;
redPoint = 0;
} else if (blueTotalRings < redTotalRings) {
bluePoint = 0;
redPoint = 2;
if (!options.battleId) return;
battleId.value = options.battleId || "60510101693403136";
const result = await getBattleAPI(battleId.value);
data.value = result;
if (result.mode > 3) {
players.value = result.resultList.map((item, index) => {
const plist = result.teams[0] ? result.teams[0].players : [];
const p = plist.find((p) => p.id === item.userId);
const arrows = new Array(12);
result.rounds.forEach((r, index) => {
if (r.shoots[item.userId]) {
r.shoots[item.userId].forEach((s, index2) => {
arrows[index2 + index * 6] = s;
});
}
roundsData.value.push({
blue: {
avatars: blueTeam.value.map((p) => p.avatar),
arrows: blueArrows,
totalRing: blueTotalRings,
totalScore: bluePoint,
},
red: {
avatars: redTeam.value.map((p) => p.avatar),
arrows: redArrows,
totalRing: redTotalRings,
totalScore: redPoint,
},
});
});
result.goldenRounds.forEach((round) => {
goldenRoundsData.value.push({
blue: {
avatars: blueTeam.value.map((p) => p.avatar),
arrows: round.arrowHistory.filter((a) => a.team === 1),
},
red: {
avatars: redTeam.value.map((p) => p.avatar),
arrows: round.arrowHistory.filter((a) => a.team === 0),
},
winner: round.winner,
});
});
}
return {
...item,
rank: index + 1,
name: p.name,
avatar: p.avatar || "",
arrows,
};
});
}
});
const checkBowData = () => {
if (data.value.mode === 1) {
const checkBowData = (selected) => {
if (data.value.mode <= 3) {
uni.navigateTo({
url: `/pages/team-bow-data?battleId=${battleId.value}`,
url: `/pages/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
});
} else if (data.value.mode === 2) {
} else {
uni.navigateTo({
url: `/pages/melee-bow-data?battleId=${battleId.value}`,
});
@@ -97,13 +59,13 @@ const checkBowData = () => {
<Container title="详情">
<view class="container">
<BattleHeader
:winner="data.winner"
:blueTeam="blueTeam"
:redTeam="redTeam"
:players="data.players"
:winner="data.winTeam"
:blueTeam="data.teams[1] ? data.teams[1].players : []"
:redTeam="data.teams[2] ? data.teams[2].players : []"
:players="players"
/>
<view
v-if="data.players && data.players.length"
v-if="data.mode >= 3"
class="score-header"
:style="{ border: 'none', padding: '5px 15px' }"
>
@@ -114,141 +76,61 @@ const checkBowData = () => {
</view>
</view>
<PlayerScore2
v-if="data.players && data.players.length"
v-for="(player, index) in data.players"
v-if="data.mode >= 3"
v-for="(player, index) in players"
:key="index"
:name="player.name"
:avatar="player.avatar"
:scores="player.arrowHistory"
:arrows="player.arrows"
:totalScore="player.totalScore"
:totalRing="player.totalRings"
:rank="index + 1"
/>
<block v-for="(round, index) in goldenRoundsData" :key="index">
<view
v-if="data.mode <= 3"
v-for="(round, index) in data.rounds"
:key="index"
:style="{ marginBottom: '5px' }"
>
<view class="score-header">
<text>决金箭轮环数</text>
<view @click="checkBowData">
<text>{{ round.ifGold ? "决金箭" : `${index + 1}` }}</text>
<view @click="() => checkBowData(index)">
<text>查看靶纸</text>
<image src="../static/back.png" mode="widthFix" />
</view>
</view>
<view class="score-row">
<view
class="score-row"
v-for="team in Object.keys(round.shoots)"
:key="team"
>
<view>
<view>
<image
v-for="(src, index) in round.blue.avatars"
v-for="(p, index) in data.teams[team].players"
:style="{
borderColor: '#64BAFF',
transform: `translateX(-${index * 15}px)`,
}"
:src="src"
:src="p.avatar || '../static/user-icon.png'"
:key="index"
mode="widthFix"
/>
</view>
<text v-for="(arrow, index) in round.blue.arrows" :key="index">
{{ arrow.ring }}
<text
v-for="(arrow, index2) in round.shoots[team]"
:key="index2"
:style="{ color: arrow.ringX ? '#fed847' : '#ccc' }"
>
{{ arrow.ringX ? "X" : `${arrow.ring}` }}
</text>
</view>
<image
v-if="round.winner === 1"
src="../static/winner-badge.png"
mode="widthFix"
/>
</view>
<view class="score-row" :style="{ marginBottom: '5px' }">
<view>
<view>
<image
v-for="(src, index) in round.red.avatars"
:style="{
borderColor: '#FF6767',
transform: `translateX(-${index * 15}px)`,
}"
:src="src || '../static/user-icon.png'"
:key="index"
mode="widthFix"
/>
</view>
<text v-for="(arrow, index) in round.red.arrows" :key="index">
{{ arrow.ring }}
<text :style="{ color: team == 1 ? '#64BAFF' : '#FF6767' }">
{{ round.shoots[team].reduce((acc, cur) => acc + cur.ring, 0) }}
</text>
<text>得分 {{ round.scores[team].score }}</text>
</view>
<image
v-if="round.winner === 0"
src="../static/winner-badge.png"
mode="widthFix"
/>
</view>
</block>
<view
v-for="(round, index) in roundsData"
:key="index"
:style="{ marginBottom: '5px' }"
>
<block
v-if="
index < Object.keys(roundsData).length - goldenRoundsData.length
"
>
<view class="score-header">
<text>第{{ index + 1 }}轮</text>
<view @click="checkBowData">
<text>查看靶纸</text>
<image src="../static/back.png" mode="widthFix" />
</view>
</view>
<view class="score-row">
<view>
<view>
<image
v-for="(src, index) in round.blue.avatars"
:style="{
borderColor: '#64BAFF',
transform: `translateX(-${index * 15}px)`,
}"
:src="src || '../static/user-icon.png'"
:key="index"
mode="widthFix"
/>
</view>
<text v-for="(arrow, index2) in round.blue.arrows" :key="index2">
{{ arrow.ring }}环
</text>
</view>
<view>
<text :style="{ color: '#64BAFF' }">
{{ round.blue.totalRing }}环
</text>
<text>得分 {{ round.blue.totalScore }}</text>
</view>
</view>
<view class="score-row">
<view>
<view>
<image
v-for="(src, index) in round.red.avatars"
:style="{
borderColor: '#FF6767',
transform: `translateX(-${index * 15}px)`,
}"
:src="src || '../static/user-icon.png'"
:key="index"
mode="widthFix"
/>
</view>
<text v-for="(arrow, index2) in round.red.arrows" :key="index2">
{{ arrow.ring }}环
</text>
</view>
<view>
<text :style="{ color: '#FF6767' }">
{{ round.red.totalRing }}环
</text>
<text>得分 {{ round.red.totalScore }}</text>
</view>
</view>
</block>
</view>
<view :style="{ height: '20px' }"></view>
</view>

View File

@@ -3,10 +3,8 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue";
import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import { matchGameAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPESV2 } from "@/constants";
const gameType = ref(0);
const teamSize = ref(0);
@@ -16,33 +14,28 @@ async function stopMatch() {
uni.$showHint(3);
}
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
if (!onComplete.value) {
onComplete.value = () => {
if (msg.groupUserStatus) {
uni.setStorageSync("red-team", msg.groupUserStatus.redTeam);
uni.setStorageSync("blue-team", msg.groupUserStatus.blueTeam);
uni.setStorageSync("melee-players", [
...msg.groupUserStatus.redTeam,
...msg.groupUserStatus.blueTeam,
]);
}
uni.removeStorageSync("current-battle");
if (gameType.value == 1) {
uni.redirectTo({
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
});
} else if (gameType.value == 2) {
uni.redirectTo({
url: `/pages/melee-match?battleId=${msg.id}&gameMode=2`,
});
}
};
}
async function cancelMatch() {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
uni.navigateBack()
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.MatchSuccess) {
onComplete.value = () => {}
}
if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (gameType.value == 1) {
uni.redirectTo({
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
});
} else if (gameType.value == 2) {
uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`,
});
}
});
}
}
onLoad(async (options) => {
@@ -57,6 +50,7 @@ onMounted(() => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("cancelMatching", cancelMatch);
});
onBeforeUnmount(() => {
@@ -64,9 +58,7 @@ onBeforeUnmount(() => {
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
if (gameType.value && teamSize.value) {
matchGameAPI(false, gameType.value, teamSize.value);
}
uni.$off("cancelMatching", cancelMatch);
});
onShow(async () => {
@@ -76,9 +68,7 @@ onShow(async () => {
});
onHide(() => {
if (gameType.value && teamSize.value) {
matchGameAPI(false, gameType.value, teamSize.value);
}
});
</script>

219
src/pages/melee-battle.vue Normal file
View File

@@ -0,0 +1,219 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const title = ref("");
const start = ref(null);
const battleId = ref("");
const currentRound = ref(1);
const tips = ref("即将开始...");
const players = ref([]);
const playersSorted = ref([]);
const playersScores = ref([]);
const halfTimeTip = ref(false);
const halfRest = ref(false);
const navigateToResult = () => {
uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId.value}` });
};
function recoverData(battleInfo, { force = false } = {}) {
if (!battleInfo) return;
try {
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
// 优先使用接口数据,否则使用缓存
if (battleInfo.teams?.[0]?.players) {
players.value = [...battleInfo.teams[0].players];
} else {
// 大乱斗可能存的是 players 列表
// 这里的缓存逻辑根据 AboutToStart 消息结构可能不同,假设也是 teams[0]
// 如果是从 match-page 过来的match-page 只存了 teams[1] 和 [2] 给对抗模式
// 大乱斗的匹配逻辑可能不同,暂时保持原样,只做安全保护
players.value = [];
}
start.value = battleInfo.status !== 0;
if (battleInfo.status === 0) {
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
if (readyRemain > 0 && readyRemain < 15) {
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
}
return;
}
tips.value =
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场请先射6箭";
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
const totals = {};
players.value.forEach((p) => {
const total = playersScores.value.reduce((acc, round) => {
const arr = round[p.id] || [];
return acc + arr.length;
}, 0);
totals[p.id] = total;
});
playersSorted.value = players.value.slice().sort((a, b) => {
return totals[b.id] - totals[a.id];
});
if (battleInfo.status === 3) {
halfTimeTip.value = true;
halfRest.value = true;
tips.value = "准备下半场";
// 剩余休息时间
// const remain = (Date.now() - battleInfo.timeoutTime) / 1000;
setTimeout(() => {
uni.$emit("update-remain", 0);
}, 200);
return;
}
if (force) {
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
console.log(`当前轮已进行${remain}`);
if (remain > 0 && remain < 90) {
setTimeout(() => {
uni.$emit("update-remain", 90 - remain - 0.2);
}, 200);
}
}
} catch (err) {
console.error("recoverData error:", err);
}
}
onLoad(async (options) => {
if (options.battleId) battleId.value = options.battleId;
// uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => {
// console.log("已启用离开提示");
// },
// });
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTimeTip.value = false;
halfRest.value = false;
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;
tips.value = "准备下半场";
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => {
uni.redirectTo({
url: "/pages/battle-result?battleId=" + msg.matchId,
});
}, 1000);
}
}
onMounted(async () => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
audioManager.stopAll();
});
onShow(async () => {
if (battleId.value) {
const result = await getBattleAPI(battleId.value);
if (!result) return;
if (result.status === 2) {
uni.showToast({
title: "比赛已结束",
icon: "none",
});
uni.navigateBack({
delta: 2,
});
} else {
recoverData(result, { force: true });
}
}
});
</script>
<template>
<Container :title="title" :bgType="1">
<view class="container">
<BattleHeader v-if="!start" :players="players" />
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
<ShootProgress
:show="start"
:start="start && !halfRest"
:tips="tips"
:total="90"
:melee="true"
:battleId="battleId"
/>
<view v-if="start" class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
<BowTarget
v-if="start"
:currentRound="
playersScores.map((s) => s[user.id].length).reduce((a, b) => a + b, 0)
"
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:stop="halfRest"
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
v-if="start"
v-for="(player, index) in playersSorted"
:key="index"
:player="player"
:scores="playersScores.map((s) => s[player.id])"
/>
</view>
<ScreenHint
:show="halfTimeTip"
mode="small"
:onClose="() => (halfTimeTip = false)"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view>
</ScreenHint>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
</style>

View File

@@ -4,28 +4,39 @@ import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
import Avatar from "@/components/Avatar.vue";
import { getGameAPI } from "@/apis";
import { getBattleAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const scores = ref([]);
const currentUser = ref({});
const data = ref({});
const onSelect = (userId) => {
const user = data.value.players.find((p) => p.playerId === userId);
currentUser.value = user;
if (user && user.arrowHistory) {
scores.value = user.arrowHistory;
}
};
const { user } = storeToRefs(useStore());
const currentUser = ref({
arrows: [],
});
const players = ref([]);
onLoad(async (options) => {
if (options.battleId) {
const result = await getGameAPI(options.battleId);
data.value = result;
if (result.players && result.players[0]) {
onSelect(result.players[0].playerId);
}
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId || "59348111700660224");
players.value = result.resultList.map((item, index) => {
const plist = result.teams[0] ? result.teams[0].players : [];
const p = plist.find((p) => p.id === item.userId);
const arrows = new Array(12);
result.rounds.forEach((r, index) => {
if (r.shoots[item.userId]) {
r.shoots[item.userId].forEach((s, index2) => {
arrows[index2 + index * 6] = s;
});
}
});
return {
...item,
rank: index + 1,
name: p.name,
avatar: p.avatar || "",
arrows,
};
});
if (players.value[0]) {
currentUser.value = players.value[0];
}
});
</script>
@@ -33,22 +44,26 @@ onLoad(async (options) => {
<template>
<Container title="靶纸">
<view class="container">
<image src="../static/battle-header-melee.png" mode="widthFix" />
<view class="players" v-if="data.players">
<image
src="../static/battle-header-melee.png"
mode="widthFix"
:style="{ top: '-50rpx' }"
/>
<view class="players">
<view
v-for="(player, index) in data.players"
v-for="(player, index) in players"
:key="index"
:style="{
width: `${Math.max(100 / data.players.length, 18)}vw`,
color: player.playerId === currentUser.playerId ? '#000' : '#fff9',
width: `${Math.max(100 / players.length, 18)}vw`,
color: player.userId === currentUser.userId ? '#000' : '#fff9',
}"
@click="() => onSelect(player.playerId)"
@click="currentUser = player"
>
<image
v-if="player.playerId === currentUser.playerId"
v-if="player.userId === currentUser.userId"
src="../static/player-bg2.png"
:style="{
width: `${Math.max(100 / data.players.length, 18)}vw`,
width: `${Math.max(100 / players.length, 18)}vw`,
}"
class="player-bg"
/>
@@ -57,23 +72,25 @@ onLoad(async (options) => {
</view>
</view>
<view :style="{ marginTop: '10px' }">
<BowTarget :scores="scores" />
<BowTarget :scores="currentUser.arrows" />
</view>
<view class="score-text"
><text :style="{ color: '#fed847' }">{{ scores.length }}</text
><text :style="{ color: '#fed847' }">{{
currentUser.arrows.length
}}</text
>支箭<text :style="{ color: '#fed847' }">{{
scores.reduce((last, next) => last + next.ring, 0)
currentUser.arrows.reduce((last, next) => last + next.ring, 0)
}}</text
></view
>
<view class="score-row">
<view class="score-row" v-if="currentUser.arrows">
<view
v-for="(score, index) in scores"
v-for="(score, index) in currentUser.arrows"
:key="index"
class="score-item"
:style="{ width: '13vw', height: '13vw' }"
>
{{ score.ring }}
{{ score.ringX ? "X" : score.ring }}
</view>
</view>
</view>
@@ -97,7 +114,7 @@ onLoad(async (options) => {
display: flex;
width: 100%;
overflow-x: auto;
margin-top: 25px;
margin-top: 50rpx;
}
.players::-webkit-scrollbar {
width: 0;

View File

@@ -1,248 +0,0 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import audioManager from "@/audioManager";
import { getCurrentGameAPI, laserCloseAPI } from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const title = ref("大乱斗");
const start = ref(false);
const startCount = ref(true);
const battleId = ref("");
const currentRound = ref(1);
const scores = ref([]);
const tips = ref("即将开始...");
const players = ref([]);
const playersSorted = ref([]);
const playersScores = ref({});
const halfTimeTip = ref(false);
const isEnded = ref(false);
watch(
() => [players.value, playersScores.value],
([n_players, n_scores]) => {
if (n_players.length) {
playersSorted.value = Object.keys(n_scores)
.sort((a, b) => n_scores[b].length - n_scores[a].length)
.map((pid) => n_players.find((p) => p.id == pid));
}
},
{
deep: true, // 添加深度监听
immediate: true,
}
);
function recoverData(battleInfo) {
uni.removeStorageSync("last-awake-time");
// 注释用于测试
battleId.value = battleInfo.id;
players.value = [...battleInfo.blueTeam, ...battleInfo.redTeam];
players.value.forEach((p) => {
playersScores.value[p.id] = [...p.arrows];
if (p.id === user.value.id) scores.value = [...p.arrows];
});
const remain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${remain}`);
if (battleInfo.status === 0) {
if (remain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - remain);
}, 200);
}
} else {
start.value = true;
}
if (battleInfo.status === 2) {
const elapsedTime = (Date.now() - Date.parse(battleInfo.createdAt)) / 1000;
console.log("elapsedTime:", elapsedTime);
startCount.value = true;
// 这里的开始时间不是游戏开始时间,而是上半场或者下半场或者中场的开始时间,还要根据状态来判断
tips.value = battleInfo.halfGame
? "下半场请再射6箭"
: "上半场请先射6箭";
setTimeout(() => {
uni.$emit("update-ramain", 90 - remain);
}, 200);
} else if (battleInfo.status === 9) {
startCount.value = false;
tips.value = "准备下半场";
setTimeout(() => {
uni.$emit("update-ramain", 0);
}, 200);
}
}
onLoad(async (options) => {
if (options.gameMode == 1) title.value = "好友约战 - 大乱斗";
if (options.gameMode == 2) title.value = "排位赛 - 大乱斗";
if (options.battleId) {
battleId.value = options.battleId;
const players = uni.getStorageSync("melee-players");
if (players) {
players.value = players;
players.value.forEach((p) => {
playersScores.value[p.id] = [];
});
}
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) {
recoverData(battleInfo);
setTimeout(getCurrentGameAPI, 2000);
}
}
uni.enableAlertBeforeUnload({
message: "离开比赛可能导致比赛失败,是否继续?",
success: (res) => {
console.log("已启用离开提示");
},
});
});
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.id !== battleId.value) return;
if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
start.value = true;
startCount.value = true;
tips.value = scores.value.length
? "下半场请再射6箭"
: "上半场请先射6箭";
halfTimeTip.value = false;
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (!start.value) getCurrentGameAPI();
if (msg.userId === user.value.id) {
scores.value.push({ ...msg.target });
}
playersScores.value[msg.userId].push({ ...msg.target });
}
if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
uni.$emit("update-ramain", 0);
[...msg.groupUserStatus.redTeam, ...msg.groupUserStatus.blueTeam].forEach(
(player) => {
playersScores.value[player.id] = [...player.arrows];
if (player.id === user.value.id) scores.value = [...player.arrows];
}
);
startCount.value = false;
halfTimeTip.value = true;
tips.value = "准备下半场";
}
if (msg.constructor === MESSAGETYPES.MatchOver) {
isEnded.value = true;
uni.setStorageSync("last-battle", msg.endStatus);
setTimeout(() => {
uni.redirectTo({
url: "/pages/battle-result",
});
}, 1000);
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
});
}
onMounted(async () => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
audioManager.stopAll();
});
const refreshTimer = ref(null);
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) {
getCurrentGameAPI();
} else {
clearInterval(refreshTimer.value);
}
};
refreshTimer.value = setInterval(refreshData, 2000);
}
});
onHide(() => {
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
});
</script>
<template>
<Container :title="title" :bgType="1">
<view class="container">
<BattleHeader v-if="!start" :players="players" />
<TestDistance v-if="!start" :guide="false" :isBattle="true" />
<ShootProgress
:show="start"
:start="start && startCount"
:tips="tips"
:total="90"
:melee="true"
:battleId="battleId"
/>
<view v-if="start" class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
<BowTarget
v-if="start"
:currentRound="scores.length"
:totalRound="12"
:scores="scores"
:stop="!startCount"
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
v-if="start"
v-for="(player, index) in playersSorted"
:key="index"
:player="player"
:scores="playersScores[player.id] || []"
/>
</view>
<ScreenHint
:show="halfTimeTip"
mode="small"
:onClose="() => (halfTimeTip = false)"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
</view>
</ScreenHint>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
</style>

View File

@@ -14,11 +14,10 @@ const arrows = ref([]);
const total = ref(0);
onLoad(async (options) => {
if (options.id) {
const result = await getPractiseAPI(options.id);
arrows.value = result.arrows;
total.value = result.completed_arrows;
}
if (!options.id) return;
const result = await getPractiseAPI(options.id || 176);
arrows.value = result.details;
total.value = result.details.length;
});
</script>
@@ -47,7 +46,7 @@ onLoad(async (options) => {
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:scores="arrows.map((a) => a.ring)"
:arrows="arrows"
:margin="arrows.length === 12 ? 4 : 1"
:fontSize="arrows.length === 12 ? 25 : 22"
/>

View File

@@ -8,7 +8,7 @@ import {
bindDeviceAPI,
getMyDevicesAPI,
unbindDeviceAPI,
laserAimAPI,
laserAimAPI, bindDeviceAPIV2,
} from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -20,6 +20,7 @@ const { updateDevice } = store;
const { user, device } = storeToRefs(store);
const justBind = ref(false);
const calibration = ref(false);
const token = ref(null);
// 扫描二维码方法
const handleScan = () => {
@@ -30,13 +31,14 @@ const handleScan = () => {
scanType: ["qrCode"],
success: async (res) => {
try {
const base64Decode = (str) => {
// 将 base64 转换为 utf8 字符串
const bytes = wx.base64ToArrayBuffer(str);
return String.fromCharCode.apply(null, new Uint8Array(bytes));
};
addDevice.value = JSON.parse(base64Decode(res.result));
// const base64Decode = (str) => {
// // 将 base64 转换为 utf8 字符串
// const bytes = wx.base64ToArrayBuffer(str);
// return String.fromCharCode.apply(null, new Uint8Array(bytes));
// };
//
// addDevice.value = JSON.parse(base64Decode(res.result));
token.value = res.result;
confirmBindTip.value = true;
} catch (err) {
uni.showToast({
@@ -57,8 +59,8 @@ const handleScan = () => {
};
const confirmBind = async () => {
if (!justBind.value && addDevice.value.id) {
const result = await bindDeviceAPI(addDevice.value);
if (!justBind.value && token.value) {
const result = await bindDeviceAPIV2(token.value);
confirmBindTip.value = false;
if (result.binded) {
return uni.showToast({
@@ -66,7 +68,7 @@ const confirmBind = async () => {
icon: "none",
});
}
updateDevice(addDevice.value.id, addDevice.value.name);
updateDevice(result.deviceId, result.name);
justBind.value = true;
uni.showToast({
title: "绑定成功",

View File

@@ -1,5 +1,6 @@
<script setup>
import { onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowData from "@/components/BowData.vue";
@@ -17,7 +18,7 @@ const practiseList = ref([]);
const toMatchDetail = (id) => {
uni.navigateTo({
url: `/pages/match-detail?id=${id}`,
url: `/pages/match-detail?battleId=${id}`,
});
};
const getPractiseDetail = async (id) => {
@@ -52,6 +53,21 @@ const onPractiseLoading = async (page) => {
}
return result.length;
};
const getName = (battle) => {
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
return battle.mode + "人大乱斗";
};
/**
* 支持通过 URL 参数指定初始 tab
* @example /pages/my-growth?tab=1 跳转到「好友约战」tab
*/
onLoad((options) => {
if (options && options.tab !== undefined) {
const tabIndex = parseInt(options.tab, 10);
if (!isNaN(tabIndex)) selectedIndex.value = tabIndex;
}
});
</script>
<template>
@@ -80,19 +96,19 @@ const onPractiseLoading = async (page) => {
<view
v-for="(item, index) in matchList"
:key="index"
@click="() => toMatchDetail(item.battleId)"
@click="() => toMatchDetail(item.id)"
>
<view class="contest-header">
<text>{{ item.name }}</text>
<text>{{ item.createdAt }}</text>
<text>{{ getName(item) }}</text>
<text>{{ item.createTime }}</text>
<image src="../static/back.png" mode="widthFix" />
</view>
<BattleHeader
:players="item.mode === 1 ? [] : item.players"
:blueTeam="item.bluePlayers"
:redTeam="item.redPlayers"
:winner="item.winner"
:showRank="item.mode === 2"
:players="item.teams[0] ? item.teams[0].players : []"
:blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam"
:showRank="item.teams[0]"
:showHeader="false"
/>
</view>
@@ -103,19 +119,19 @@ const onPractiseLoading = async (page) => {
<view
v-for="(item, index) in battleList"
:key="index"
@click="() => toMatchDetail(item.battleId)"
@click="() => toMatchDetail(item.id)"
>
<view class="contest-header">
<text>{{ item.name }}</text>
<text>{{ item.createdAt }}</text>
<text>{{ getName(item) }}</text>
<text>{{ item.createTime }}</text>
<image src="../static/back.png" mode="widthFix" />
</view>
<BattleHeader
:players="item.mode === 1 ? [] : item.players"
:blueTeam="item.bluePlayers"
:redTeam="item.redPlayers"
:winner="item.winner"
:showRank="item.mode === 2"
:players="item.teams[0] ? item.teams[0].players : []"
:blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam"
:showRank="item.teams[0]"
:showHeader="false"
/>
</view>
@@ -131,7 +147,7 @@ const onPractiseLoading = async (page) => {
>
<text
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
{{ item.createdAt }}</text
{{ item.createTime }}</text
>
<image src="../static/back.png" mode="widthFix" />
</view>

View File

@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow } from "@dcloudio/uni-app";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -13,10 +13,15 @@ import TestDistance from "@/components/TestDistance.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";
import { createPractiseAPI, getPractiseAPI } from "@/apis";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPES, roundsName } from "@/constants";
import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -26,51 +31,40 @@ const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const total = 12;
const currentRound = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
onLoad((options) => {
if (options.target) {
targetType.value = Number(options.target);
}
});
const onReady = async () => {
const result = await createPractiseAPI(total, 2);
if (result) practiseId.value = result.id;
currentRound.value = 0;
await startPractiseAPI();
scores.value = [];
start.value = true;
audioManager.play("练习开始");
};
const onOver = async () => {
start.value = false;
practiseResult.value = await getPractiseAPI(practiseId.value);
start.value = false;
};
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
if (scores.value.length < total) {
scores.value.push(msg.target);
currentRound.value += 1;
if (currentRound.value === 4) {
currentRound.value = 1;
}
if (practiseId && scores.value.length === total / 2) {
showGuide.value = true;
setTimeout(() => {
showGuide.value = false;
}, 3000);
}
if (scores.value.length === total) {
setTimeout(onOver, 1500);
}
}
}
});
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
}
}
async function onComplete() {
const validArrows = (practiseResult.value.arrows || []).filter(
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
if (validArrows.length === total) {
@@ -80,7 +74,8 @@ async function onComplete() {
practiseResult.value = {};
start.value = false;
scores.value = [];
currentRound.value = 0;
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
}
}
@@ -89,13 +84,22 @@ const onClickShare = debounce(async () => {
await wxShare("shareCanvas");
});
onMounted(() => {
audioManager.play("第一轮");
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
onMounted(async () => {
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id;
});
onBeforeUnmount(() => {
@@ -104,15 +108,21 @@ onBeforeUnmount(() => {
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
endPractiseAPI();
});
</script>
<template>
<Container :bgType="1" title="个人单组练习" :showBottom="!start && !scores.length">
<Container
:bgType="1"
title="个人单组练习"
:showBottom="!start && !scores.length"
>
<view>
<TestDistance v-if="!practiseId" />
<block v-if="practiseId">
<TestDistance v-if="!start && !practiseResult.id" />
<block v-else>
<ShootProgress
:tips="`${
!start || scores.length === 12
@@ -134,18 +144,18 @@ onBeforeUnmount(() => {
</view>
<BowTarget
:totalRound="start ? total / 4 : 0"
:currentRound="currentRound"
:currentRound="scores.length % 3"
:scores="scores"
/>
<ScorePanel2 :scores="scores.map((s) => s.ring)" />
<ScorePanel2 :arrows="scores" />
<ScoreResult
v-if="practiseResult.arrows"
v-if="practiseResult.details"
:rowCount="6"
:total="total"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.arrows.filter(
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? 'un'

View File

@@ -12,13 +12,19 @@ import TestDistance from "@/components/TestDistance.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";
import { createPractiseAPI, getPractiseAPI } from "@/apis";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import {onLoad} from "@dcloudio/uni-app";
const store = useStore();
const { user } = storeToRefs(store);
@@ -28,43 +34,52 @@ const total = 36;
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const targetType = ref(1);
onLoad((options) => {
if (options.target) {
targetType.value = Number(options.target);
}
});
const onReady = async () => {
const result = await createPractiseAPI(total, 3);
if (result) practiseId.value = result.id;
await startPractiseAPI();
scores.value = [];
start.value = true;
setTimeout(() => {
audioManager.play("练习开始");
}, 300);
audioManager.play("练习开始");
};
const onOver = async () => {
start.value = false;
practiseResult.value = await getPractiseAPI(practiseId.value);
start.value = false;
};
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
if (scores.value.length < total) {
scores.value.push(msg.target);
if (practiseId && scores.value.length === total / 2) {
showGuide.value = true;
setTimeout(() => {
showGuide.value = false;
}, 3000);
}
if (scores.value.length === total) {
setTimeout(onOver, 1500);
}
}
}
});
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
}
// messages.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
// if (scores.value.length < total) {
// scores.value.push(msg.target);
// if (practiseId && scores.value.length === total / 2) {
// showGuide.value = true;
// setTimeout(() => {
// showGuide.value = false;
// }, 3000);
// }
// if (scores.value.length === total) {
// setTimeout(onOver, 1500);
// }
// }
// }
// });
}
async function onComplete() {
const validArrows = (practiseResult.value.arrows || []).filter(
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
if (validArrows.length === total) {
@@ -74,7 +89,8 @@ async function onComplete() {
practiseResult.value = {};
start.value = false;
scores.value = [];
currentRound.value = 0;
const result = await createPractiseAPI(total, 360);
if (result) practiseId.value = result.id;
}
}
@@ -83,12 +99,14 @@ const onClickShare = debounce(async () => {
await wxShare("shareCanvas");
});
onMounted(() => {
onMounted(async () => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
const result = await createPractiseAPI(total, 360, targetType.value);
if (result) practiseId.value = result.id;
});
onBeforeUnmount(() => {
@@ -98,14 +116,19 @@ onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
endPractiseAPI();
});
</script>
<template>
<Container :bgType="1" title="日常耐力挑战" :showBottom="!start && !scores.length">
<Container
:bgType="1"
title="日常耐力挑战"
:showBottom="!start && !scores.length"
>
<view>
<TestDistance v-if="!practiseId" />
<block v-if="practiseId">
<TestDistance v-if="!start && !practiseResult.id" />
<block v-else>
<ShootProgress
:tips="`请连续射${total}支箭`"
:start="start"
@@ -127,20 +150,20 @@ onBeforeUnmount(() => {
/>
<ScorePanel
v-if="start"
:scores="scores.map((s) => s.ring)"
:arrows="scores"
:total="total"
:rowCount="total / 4"
:margin="1.5"
:font-size="20"
/>
<ScoreResult
v-if="practiseResult.arrows"
v-if="practiseResult.details"
:total="total"
:rowCount="9"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.arrows.filter(
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? '2un'

View File

@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Guide from "@/components/Guide.vue";
import Avatar from "@/components/Avatar.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import { getPractiseDataAPI } from "@/apis";
import { canEenter } from "@/util";
@@ -12,12 +13,20 @@ import { storeToRefs } from "pinia";
const store = useStore();
const { user, device, online } = storeToRefs(store);
const data = ref({});
const showTargetPicker = ref(false);
const pendingPractiseType = ref("");
const goPractise = async (type) => {
if (!canEenter(user.value, device.value, online.value)) return;
await uni.$checkAudio();
pendingPractiseType.value = type;
showTargetPicker.value = true;
};
const handleTargetConfirm = (target) => {
showTargetPicker.value = false;
const type = pendingPractiseType.value;
uni.navigateTo({
url: `/pages/practise-${type}`,
url: `/pages/practise-${type}?target=${target}`,
});
};
@@ -88,6 +97,11 @@ onShow(async () => {
/>
</view>
</view>
<TargetPicker
:show="showTargetPicker"
:onClose="() => (showTargetPicker = false)"
:onConfirm="handleTargetConfirm"
/>
</Container>
</template>

View File

@@ -110,7 +110,7 @@ onShow(async () => {
const result = await getHomeData();
rankData.value = result;
handleSelect(selectedIndex.value);
seasonData.value = result.seasonList;
seasonData.value = result.seasonList || [];
if (seasonData.value[0]) {
seasonName.value = seasonData.value[0].seasonName;
}
@@ -197,22 +197,22 @@ onShow(async () => {
<image
src="../static/battle2v2.png"
mode="widthFix"
@click.stop="() => toMatchPage(1, 4)"
@click.stop="() => toMatchPage(2, 4)"
/>
<image
src="../static/battle3v3.png"
mode="widthFix"
@click.stop="() => toMatchPage(1, 6)"
@click.stop="() => toMatchPage(3, 6)"
/>
<image
src="../static/battle5.png"
mode="widthFix"
@click.stop="() => toMatchPage(2, 5)"
@click.stop="() => toMatchPage(4, 5)"
/>
<image
src="../static/battle10.png"
mode="widthFix"
@click.stop="() => toMatchPage(2, 10)"
@click.stop="() => toMatchPage(5, 10)"
/>
</view>
<view class="data-progress">

View File

@@ -1,10 +1,9 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import BowTarget from "@/components/BowTarget.vue";
import PlayersRow from "@/components/PlayersRow.vue";
import BattleFooter from "@/components/BattleFooter.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import SButton from "@/components/SButton.vue";
@@ -12,18 +11,18 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import TeamAvatars from "@/components/TeamAvatars.vue";
import ShootProgress2 from "@/components/ShootProgress2.vue";
import { getCurrentGameAPI, laserCloseAPI } from "@/apis";
import { isGameEnded } from "@/util";
import { MESSAGETYPES, roundsName } from "@/constants";
import {laserCloseAPI, getBattleAPI} from "@/apis";
import {MESSAGETYPESV2} from "@/constants";
import audioManager from "@/audioManager";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import {storeToRefs} from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const start = ref(false);
const {user} = storeToRefs(store);
const start = ref(null);
const tips = ref("");
const battleId = ref("");
const currentRound = ref(1);
const currentRound = ref(0);
const goldenRound = ref(0);
const currentRedPoint = ref(0);
const currentBluePoint = ref(0);
@@ -37,336 +36,237 @@ const redPoints = ref(0);
const bluePoints = ref(0);
const showRoundTip = ref(false);
const isFinalShoot = ref(false);
const isEnded = ref(false);
const matchStatus = ref(undefined);
const updateRemainSecond = ref(0);
function recoverData(battleInfo) {
uni.removeStorageSync("last-awake-time");
battleId.value = battleInfo.id;
redTeam.value = battleInfo.redTeam;
blueTeam.value = battleInfo.blueTeam;
if (battleInfo.status === 0) {
const readyRemain = Date.now() / 1000 - battleInfo.startTime;
console.log(`当前局已进行${readyRemain}`);
if (readyRemain > 0) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain);
}, 200);
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
try {
battleId.value = battleInfo.matchId;
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
const t1 = battleInfo.teams?.[1] || {};
const t2 = battleInfo.teams?.[2] || {};
if (t1.players) blueTeam.value = [...t1.players];
else {
const cached = uni.getStorageSync("blue-team");
if (cached && cached.length) blueTeam.value = cached;
}
} else {
start.value = true;
bluePoints.value = 0;
redPoints.value = 0;
currentRound.value = battleInfo.currentRound;
roundResults.value = [...battleInfo.roundResults];
// 算得分
battleInfo.roundResults.forEach((round) => {
const blueTotal = round.blueArrows.reduce(
(last, next) => last + next.ring,
0
);
const redTotal = round.redArrows.reduce(
(last, next) => last + next.ring,
0
);
if (blueTotal === redTotal) {
bluePoints.value += 1;
redPoints.value += 1;
} else if (blueTotal > redTotal) {
bluePoints.value += 2;
} else {
redPoints.value += 2;
}
});
if (battleInfo.goldenRoundNumber) {
currentRound.value += battleInfo.goldenRoundNumber;
goldenRound.value = battleInfo.goldenRoundNumber;
isFinalShoot.value = true;
for (let i = 1; i <= battleInfo.goldenRoundNumber; i++) {
const redArrows = [];
battleInfo.redTeam.forEach((item) => {
if (item.shotHistory[roundResults.value.length + 1]) {
item.shotHistory[roundResults.value.length + 1]
.filter((item) => !!item.playerId)
.forEach((item) => redArrows.push(item));
}
});
const blueArrows = [];
battleInfo.blueTeam.forEach((item) => {
if (item.shotHistory[roundResults.value.length + 1]) {
item.shotHistory[roundResults.value.length + 1]
.filter((item) => !!item.playerId)
.forEach((item) => blueArrows.push(item));
}
});
roundResults.value.push({
number: roundResults.value.length + 1,
blueArrows,
redArrows,
blueTotal: blueArrows.reduce((last, next) => last + next.ring, 0),
redTotal: redArrows.reduce((last, next) => last + next.ring, 0),
});
}
} else {
const hasCurrentRoundData =
battleInfo.redTeam.some(
(item) => !!item.shotHistory[battleInfo.currentRound]
) ||
battleInfo.blueTeam.some(
(item) => !!item.shotHistory[battleInfo.currentRound]
);
if (
battleInfo.currentRound > battleInfo.roundResults.length &&
hasCurrentRoundData
) {
const blueArrows = [];
const redArrows = [];
battleInfo.redTeam.forEach((item) =>
item.shotHistory[battleInfo.currentRound]
.filter((item) => !!item.playerId)
.forEach((item) => redArrows.push(item))
);
battleInfo.blueTeam.forEach((item) =>
item.shotHistory[battleInfo.currentRound]
.filter((item) => !!item.playerId)
.forEach((item) => blueArrows.push(item))
);
roundResults.value.push({
redArrows,
blueArrows,
});
}
[...battleInfo.redTeam, ...battleInfo.blueTeam].some((p) => {
if (p.id === user.value.id) {
const roundArrows = Object.values(p.shotHistory);
if (roundArrows.length) {
uni.$emit("update-shot", {
currentShot: roundArrows[roundArrows.length - 1].length,
totalShot: battleInfo.config.teamSize === 2 ? 3 : 2,
});
}
return true;
}
return false;
});
if (t2.players) redTeam.value = [...t2.players];
else {
const cached = uni.getStorageSync("red-team");
if (cached && cached.length) redTeam.value = cached;
}
const lastIndex = roundResults.value.length - 1;
if (roundResults.value[lastIndex]) {
const redArrows = roundResults.value[lastIndex].redArrows;
scores.value = [...redArrows]
.filter((item) => !!item.playerId)
.sort((a, b) => a.shotTimeUnix - b.shotTimeUnix);
const blueArrows = roundResults.value[lastIndex].blueArrows;
blueScores.value = [...blueArrows]
.filter((item) => !!item.playerId)
.sort((a, b) => a.shotTimeUnix - b.shotTimeUnix);
start.value = battleInfo.status !== 0;
if (battleInfo.status === 0) {
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
if (readyRemain > 0 && readyRemain < 15) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain - 0.2);
}, 200);
}
return;
}
if (battleInfo.firePlayerIndex) {
currentShooterId.value = battleInfo.firePlayerIndex;
const redPlayer = redTeam.value.find(
(item) => item.id === currentShooterId.value
if (!arrowOnly) {
currentShooterId.value = battleInfo.current.playerId;
const redPlayer = battleInfo.teams[2].players.find(
(item) => item.id === battleInfo.current.playerId
);
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
nextTips += "重回";
// if (battleInfo.firePlayerIndex === user.value.id) nextTips += "你";
if (force) nextTips += "重回";
if (
battleInfo.current.playerId === user.value.id &&
redTeam.value.length > 1
) {
nextTips += "你";
}
tips.value = nextTips;
uni.$emit("update-tips", nextTips);
}
if (battleInfo.fireTime > 0) {
const remain = Date.now() / 1000 - battleInfo.fireTime;
console.log(`当前箭已过${remain}`);
if (remain > 0 && remain <= 15) {
// 等渲染好再通知
setTimeout(() => {
uni.$emit("update-ramain", 15 - remain);
}, 300);
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
if (force) {
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
console.log(`当前轮已进行${remain}`);
if (remain > 0 && remain < 15) {
updateRemainSecond.value = 15 - remain - 0.2
}
} else {
updateRemainSecond.value = battleInfo.readyTime
}
} else {
currentRound.value = battleInfo.current.round || 1;
const latestRound = battleInfo.rounds[currentRound.value - 1];
if (latestRound) {
blueScores.value = latestRound.shoots[1];
scores.value = latestRound.shoots[2];
}
}
roundResults.value = battleInfo.rounds || [];
isFinalShoot.value = battleInfo.current.goldRound;
bluePoints.value = battleInfo.teams[1].score;
redPoints.value = battleInfo.teams[2].score;
} catch (err) {
console.log(err);
}
};
function onAudioEnded(s) {
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
}
if (s.indexOf("比赛结束") >= 0) {
onBattleEnd()
}
}
function onBattleEnd() {
if (matchStatus.value === 2) {
uni.redirectTo({
url: `/pages/battle-result?battleId=${battleId.value}`,
});
}
}
function onNewRound(msg) {
showRoundTip.value = true;
isFinalShoot.value = msg.current.goldRound;
const latestRound = msg.rounds[currentRound.value - 1];
if (latestRound) {
if (isFinalShoot.value) {
currentBluePoint.value = msg.teams[1].score;
currentRedPoint.value = msg.teams[2].score;
} else {
currentBluePoint.value = latestRound.scores[1].score;
currentRedPoint.value = latestRound.scores[2].score;
}
}
}
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.WaitForAllReady) {
redTeam.value = msg.groupUserStatus.redTeam;
blueTeam.value = msg.groupUserStatus.blueTeam;
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
uni.$emit("update-remain", {stop: true})
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
} else if (msg.type === MESSAGETYPESV2.NewRound) {
setTimeout(() => {
onNewRound(msg)
}, 800)
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
matchStatus.value = msg.status;
if (msg.status === 4) {
showRoundTip.value = true;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
setTimeout(() => {
uni.navigateBack();
}, 2000);
}
if (msg.constructor === MESSAGETYPES.AllReady) {
start.value = true;
}
if (msg.constructor === MESSAGETYPES.ToSomeoneShoot) {
if (currentShooterId.value !== msg.userId) {
currentShooterId.value = msg.userId;
const redPlayer = redTeam.value.find(
(item) => item.id === currentShooterId.value
);
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
if (msg.userId === user.value.id && redTeam.value.length > 1) {
nextTips += "你";
}
if (nextTips !== tips.value) {
tips.value = nextTips;
uni.$emit("update-tips", tips.value);
} else {
uni.$emit("update-ramain", 15);
}
}
}
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (msg.battleInfo) recoverData(msg.battleInfo);
}
if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
const result = msg.preRoundResult;
scores.value = [];
blueScores.value = [];
currentShooterId.value = 0;
currentBluePoint.value = result.blueScore;
currentRedPoint.value = result.redScore;
bluePoints.value += result.blueScore;
redPoints.value += result.redScore;
if (!result.goldenRound) {
showRoundTip.value = true;
}
}
if (msg.constructor === MESSAGETYPES.FinalShoot) {
currentShooterId.value = 0;
currentBluePoint.value = bluePoints.value;
currentRedPoint.value = redPoints.value;
if (!isFinalShoot.value) {
isFinalShoot.value = true;
showRoundTip.value = true;
tips.value = "准备开始决金箭";
}
}
if (msg.constructor === MESSAGETYPES.MatchOver) {
if (msg.endStatus.noSaved) {
currentBluePoint.value = 0;
currentRedPoint.value = 0;
showRoundTip.value = true;
isFinalShoot.value = false;
setTimeout(() => {
uni.navigateBack();
}, 3000);
} else {
isEnded.value = true;
uni.setStorageSync("last-battle", msg.endStatus);
setTimeout(() => {
uni.redirectTo({
url: "/pages/battle-result",
});
}, 1000);
}
}
if (msg.constructor === MESSAGETYPES.BackToGame) {
uni.$emit("update-header-loading", false);
if (msg.battleInfo) recoverData(msg.battleInfo);
}
});
}
}
onLoad(async (options) => {
if (options.battleId) {
battleId.value = options.battleId;
redTeam.value = uni.getStorageSync("red-team");
blueTeam.value = uni.getStorageSync("blue-team");
const battleInfo = uni.getStorageSync("current-battle");
if (battleInfo) {
await nextTick(() => {
recoverData(battleInfo);
});
setTimeout(getCurrentGameAPI, 2000);
}
}
uni.enableAlertBeforeUnload({
message: "离开比赛可能导致比赛失败,是否继续?",
success: (res) => {
console.log("已启用离开提示");
},
});
if (options.battleId) battleId.value = options.battleId;
// uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => {
// console.log("已启用离开提示");
// },
// });
});
onMounted(async () => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("audioEnded", onAudioEnded);
await laserCloseAPI();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
});
const refreshTimer = ref(null);
onShow(async () => {
if (battleId.value) {
if (!isEnded.value && (await isGameEnded(battleId.value))) return;
getCurrentGameAPI();
const refreshData = () => {
const lastAwakeTime = uni.getStorageSync("last-awake-time");
if (lastAwakeTime) {
getCurrentGameAPI();
} else {
clearInterval(refreshTimer.value);
}
};
refreshTimer.value = setInterval(refreshData, 2000);
const result = await getBattleAPI(battleId.value);
if (!result) return;
if (result.status === 2) {
uni.showToast({
title: "比赛已结束",
icon: "none",
});
uni.navigateBack({
delta: 2,
});
} else {
recoverData(result, {force: true});
}
}
});
onHide(() => {
if (refreshTimer.value) clearInterval(refreshTimer.value);
uni.setStorageSync("last-awake-time", Date.now());
});
</script>
<template>
<Container :bgType="start ? 3 : 1">
<view class="container">
<BattleHeader v-if="!start" :redTeam="redTeam" :blueTeam="blueTeam" />
<TestDistance v-if="!start" :guide="false" :isBattle="true" />
<BattleHeader
v-if="start === false"
:redTeam="redTeam"
:blueTeam="blueTeam"
/>
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
<view v-if="start" class="players-row">
<TeamAvatars
:team="blueTeam"
:isRed="false"
:currentShooterId="currentShooterId"
:team="blueTeam"
:isRed="false"
:currentShooterId="currentShooterId"
/>
<ShootProgress2
:tips="tips"
:currentRound="
:tips="tips"
:currentRound="
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
"
/>
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId"/>
</view>
<BowTarget
v-if="start"
mode="team"
:scores="scores"
:blueScores="blueScores"
v-if="start"
mode="team"
:scores="scores"
:blueScores="blueScores"
/>
<BattleFooter
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
:goldenRound="goldenRound"
v-if="start"
:roundResults="roundResults"
:redPoints="redPoints"
:bluePoints="bluePoints"
:goldenRound="goldenRound"
/>
<ScreenHint
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'"
:show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'"
>
<RoundEndTip
v-if="showRoundTip"
:isFinal="isFinalShoot"
:round="currentRound"
:bluePoint="currentBluePoint"
:redPoint="currentRedPoint"
:roundData="
v-if="showRoundTip"
:isFinal="isFinalShoot"
:round="currentRound"
:bluePoint="currentBluePoint"
:redPoint="currentRedPoint"
:roundData="
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
"
:onAutoClose="() => (showRoundTip = false)"
:onAutoClose="()=>{ showRoundTip = false}"
/>
</ScreenHint>
</view>
@@ -378,6 +278,7 @@ onHide(() => {
width: 100%;
height: 100%;
}
.players-row {
display: flex;
align-items: center;

View File

@@ -5,105 +5,42 @@ import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
import Avatar from "@/components/Avatar.vue";
import { roundsName } from "@/constants";
import { getGameAPI } from "@/apis";
import { getBattleAPI } from "@/apis";
const selected = ref(0);
const redScores = ref([]);
const blueScores = ref([]);
const tabs = ref(["所有轮次"]);
const tabs = ref([]);
const players = ref([]);
const allRoundsScore = ref({});
const data = ref({
goldenRounds: [],
});
const data = ref({});
const loadArrows = (round) => {
round.shoots[1].forEach((arrow) => {
blueScores.value.push(arrow);
});
round.shoots[2].forEach((arrow) => {
redScores.value.push(arrow);
});
};
onLoad(async (options) => {
if (options.battleId) {
const result = await getGameAPI(
options.battleId || "BATTLE-1756453741433684760-512"
);
data.value = result;
Object.values(result.bluePlayers).forEach((p, index) => {
players.value.push(p);
if (
Object.values(result.redPlayers) &&
Object.values(result.redPlayers)[index]
) {
players.value.push(Object.values(result.redPlayers)[index]);
}
});
if (result.goldenRounds) {
result.goldenRounds.forEach(() => {
tabs.value.push("决金箭");
});
}
Object.keys(result.roundsData).forEach((key, index) => {
if (
index <
Object.keys(result.roundsData).length - result.goldenRounds.length
) {
tabs.value.push(`${roundsName[key]}`);
}
});
onClickTab(0);
}
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId || "57943107462893568");
data.value = result;
data.value.teams[1].players.forEach((p, index) => {
players.value.push(p);
players.value.push(data.value.teams[2].players[index]);
});
Object.values(data.value.rounds).forEach((round, index) => {
if (round.ifGold) tabs.value.push(`决金箭`);
else tabs.value.push(`${roundsName[index + 1]}`);
});
selected.value = Number(options.selected || 0);
onClickTab(selected.value);
});
const onClickTab = (index) => {
selected.value = index;
redScores.value = [];
blueScores.value = [];
const { bluePlayers, redPlayers, roundsData, goldenRounds } = data.value;
let maxArrowLength = 0;
if (index === 0) {
Object.keys(bluePlayers).forEach((p) => {
allRoundsScore.value[p] = [];
Object.values(roundsData).forEach((round) => {
if (!round[p]) return;
allRoundsScore.value[p].push(
round[p].reduce((last, next) => last + next.ring, 0)
);
round[p].forEach((arrow) => {
blueScores.value.push(arrow);
});
});
});
Object.keys(redPlayers).forEach((p) => {
allRoundsScore.value[p] = [];
Object.values(roundsData).forEach((round) => {
if (!round[p]) return;
allRoundsScore.value[p].push(
round[p].reduce((last, next) => last + next.ring, 0)
);
round[p].forEach((arrow) => {
redScores.value.push(arrow);
});
});
});
} else if (index <= goldenRounds.length) {
const dataIndex =
Object.keys(roundsData).length - goldenRounds.length + index;
Object.keys(bluePlayers).forEach((p) => {
if (!roundsData[dataIndex][p]) return;
roundsData[dataIndex][p].forEach((arrow) => {
blueScores.value.push(arrow);
});
});
Object.keys(redPlayers).forEach((p) => {
if (!roundsData[dataIndex][p]) return;
roundsData[dataIndex][p].forEach((arrow) => {
redScores.value.push(arrow);
});
});
} else {
Object.keys(bluePlayers).forEach((p) => {
roundsData[index - goldenRounds.length][p].forEach((arrow) => {
blueScores.value.push(arrow);
});
});
Object.keys(redPlayers).forEach((p) => {
roundsData[index - goldenRounds.length][p].forEach((arrow) => {
redScores.value.push(arrow);
});
});
}
loadArrows(data.value.rounds[index]);
};
</script>
@@ -134,45 +71,18 @@ const onClickTab = (index) => {
>
<Avatar
:src="player.avatar"
:borderColor="
data.bluePlayers[player.playerId] ? '#64BAFF' : '#FF6767'
"
:borderColor="index % 2 === 0 ? '#64BAFF' : '#FF6767'"
:size="36"
/>
<view>
<view
v-if="selected === 0"
v-for="(ring, index) in allRoundsScore[player.playerId]"
v-for="(score, index) in data.rounds[selected].shoots[
index % 2 === 0 ? 1 : 2
]"
:key="index"
class="score-item"
>
{{ ring }}
</view>
<view
v-if="
selected > 0 &&
selected >= data.goldenRounds.length &&
selected <= data.goldenRounds.length
"
v-for="(score, index) in data.roundsData[
Object.keys(data.roundsData).length -
data.goldenRounds.length +
selected
][player.playerId]"
:key="index"
class="score-item"
>
{{ score.ring }}
</view>
<view
v-if="selected > data.goldenRounds.length"
v-for="(score, index) in data.roundsData[
selected - data.goldenRounds.length
][player.playerId]"
:key="index"
class="score-item"
>
{{ score.ring }}
{{ score.ringX ? "X" : score.ring }}
</view>
</view>
</view>

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View File

@@ -22,6 +22,19 @@ const getLvlName = (rankLvl, rankList = []) => {
return lvlName;
};
const getLvlNameByScore = (score, rankList = []) => {
if (!rankList) return;
let lvlName = "";
rankList.some((r, index) => {
if (r.upgrade_scores && r.upgrade_scores < score) {
lvlName = rankList[index].name;
return true;
}
return false;
});
return lvlName;
};
const getLvlImage = (rankLvl, rankList = []) => {
if (!rankList) return;
let lvlImage = "";
@@ -35,6 +48,19 @@ const getLvlImage = (rankLvl, rankList = []) => {
return lvlImage;
};
const getLvlImageByScore = (score, rankList = []) => {
if (!rankList) return;
let lvlImage = "";
rankList.some((r, index) => {
if (r.upgrade_scores && r.upgrade_scores < score) {
lvlImage = rankList[index].icoin;
return true;
}
return false;
});
return lvlImage;
};
// 定义游戏相关的 store
export default defineStore("store", {
// 状态
@@ -53,6 +79,7 @@ export default defineStore("store", {
game: {
roomID: "",
inBattle: false,
roomNumber: "", // 当前房间号,供 Header 展示房号胶囊
},
}),
@@ -65,6 +92,9 @@ export default defineStore("store", {
// 方法
actions: {
getLvlNameByScore(score) {
return getLvlNameByScore(score, this.config.randInfos);
},
getLvlName(rankLvl) {
return getLvlName(rankLvl, this.config.randInfos);
},
@@ -79,14 +109,9 @@ export default defineStore("store", {
},
async updateUser(user = {}) {
this.user = { ...defaultUser, ...user };
if (this.user.rankLvl !== undefined) {
this.user.lvlName = getLvlName(
this.user.rankLvl,
this.config.randInfos
);
}
this.user.lvlImage = getLvlImage(
this.user.rankLvl,
this.user.lvlName = getLvlNameByScore(this.user.scores, this.config.randInfos)
this.user.lvlImage = getLvlImageByScore(
this.user.scores,
this.config.randInfos
);
},
@@ -111,6 +136,10 @@ export default defineStore("store", {
this.game.roomID = roomID;
this.game.inBattle = inBattle;
},
/** 更新当前房间号,供 Header 组件展示房号胶囊 */
updateRoomNumber(number) {
this.game.roomNumber = number;
},
},
// 开启数据持久化

View File

@@ -1,5 +1,3 @@
import { getUserGameState, getGameAPI } from "@/apis";
export const formatTimestamp = (timestamp) => {
const date = new Date(timestamp * 1000);
const year = date.getFullYear();
@@ -89,27 +87,6 @@ export const wxShare = async (canvasId = "shareCanvas") => {
}
};
export const isGameEnded = async (battleId) => {
const state = await getUserGameState();
if (!state.gaming) {
const result = await getGameAPI(battleId);
if (result.mode) {
uni.redirectTo({
url: `/pages/battle-result?battleId=${battleId}`,
});
} else {
uni.showToast({
title: "比赛已结束",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1000);
}
}
return !state.gaming;
};
// 获取元素尺寸和位置信息
export const getElementRect = (classname) => {
return new Promise((resolve) => {

View File

@@ -14,8 +14,8 @@ function createWebSocket(token, onMessage) {
switch (envVersion) {
case "develop": // 开发版
// url = "ws://192.168.1.242:8000/socket";
url = "wss://apitest.shelingxingqiu.com/socket";
url = "ws://localhost:8000/socket";
// url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "trial": // 体验版
url = "wss://apitest.shelingxingqiu.com/socket";
@@ -45,44 +45,26 @@ function createWebSocket(token, onMessage) {
// 接收消息
uni.onSocketMessage((res) => {
const data = JSON.parse(res.data);
if (data.event === "pong" || !data.data.updates) return;
if (onMessage) onMessage(data.data.updates);
const msg = data.data.updates[0];
if (!msg) return;
console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
if (msg.constructor === MESSAGETYPES.BackToGame) {
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
if (
currentPage.route === "pages/battle-room" ||
currentPage.route === "pages/team-battle" ||
currentPage.route === "pages/melee-match"
) {
return;
const { data, event } = JSON.parse(res.data);
if (event === "pong") return;
if (data.type) {
console.log("收到消息:", getMessageTypeName(data.type), data.data);
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
return;
}
if (onMessage && data.updates) onMessage(data.updates);
const msg = data.updates[0];
if (msg) {
console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
if (msg.constructor === MESSAGETYPES.RankUpdate) {
uni.setStorageSync("latestRank", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
uni.setStorageSync("latestLvl", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.DeviceOnline) {
uni.$emit("update-online");
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
uni.$emit("update-online");
}
const { battleInfo } = msg;
uni.setStorageSync("current-battle", battleInfo);
// console.log("----battleInfo", battleInfo);
if (battleInfo.config.mode === 1) {
uni.navigateTo({
url: `/pages/team-battle?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
});
} else if (battleInfo.config.mode === 2) {
uni.navigateTo({
url: `/pages/melee-match?battleId=${battleInfo.id}&gameMode=${battleInfo.config.battleMode}`,
});
}
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
uni.$emit("game-over");
} else if (msg.constructor === MESSAGETYPES.RankUpdate) {
uni.setStorageSync("latestRank", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
uni.setStorageSync("latestLvl", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.DeviceOnline) {
uni.$emit("update-online");
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
uni.$emit("update-online");
}
});

2352
yarn.lock

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