pref: 进度条倒计时
This commit is contained in:
@@ -362,6 +362,7 @@ class AudioManager {
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}
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this.allowPlayMap.set(key, false);
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this.onAudioEnded(key);
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uni.$emit('audioEnded', key);
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});
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audio.onStop(() => {
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@@ -1,6 +1,7 @@
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<script setup>
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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import { RoundGoldImages } from "@/constants";
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import {ref, watch, onMounted, onBeforeUnmount} from "vue";
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import {RoundGoldImages} from "@/constants";
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const props = defineProps({
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tips: {
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type: String,
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@@ -19,13 +20,26 @@ const props = defineProps({
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const barColor = ref("");
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const remain = ref(15);
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const timer = ref(null);
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const laoding = ref(false);
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const loading = ref(false);
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const transitionStyle = ref("all 1s linear");
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const currentTeam = ref(null);
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const updateRemain = (value) => {
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if (timer.value) clearInterval(timer.value);
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const newVal = Math.round(value);
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if (value.stop) {
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if (timer.value) clearInterval(timer.value);
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return
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}
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loading.value = false;
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currentTeam.value = value.team
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if (value.team === 'red')
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barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
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if (value.team === 'blue')
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barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
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if (value.reset) {
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remain.value = value.value;
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return;
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}
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const newVal = Math.round(value.value);
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// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
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if (newVal >= remain.value) {
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transitionStyle.value = "none";
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@@ -36,28 +50,21 @@ const updateRemain = (value) => {
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} else {
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remain.value = newVal;
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}
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timer.value = setInterval(() => {
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laoding.value = remain.value === 0;
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loading.value = remain.value === 0;
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if (remain.value > 0) remain.value--;
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}, 1000);
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};
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watch(
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() => props.tips,
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(newVal) => {
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if (newVal.includes("红队"))
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barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
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if (newVal.includes("蓝队"))
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barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
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if (newVal.includes("重回")) return;
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if (newVal.includes("红队") || newVal.includes("蓝队")) {
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updateRemain(props.total);
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() => props.tips,
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(newVal) => {
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},
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{
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immediate: true,
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}
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},
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{
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immediate: true,
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}
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);
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onMounted(() => {
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@@ -72,21 +79,21 @@ onBeforeUnmount(() => {
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<template>
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<view class="container">
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<image :src="RoundGoldImages[props.currentRound]" mode="widthFix" />
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<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
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<view
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:style="{
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justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
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:style="{
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justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
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}"
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>
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<view
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:style="{
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:style="{
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width: `${(remain / total) * 100}%`,
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background: barColor,
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right: tips.includes('红队') ? 0 : 'unset',
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right: currentTeam==='red' ? 0 : 'unset',
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transition: transitionStyle,
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}"
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/>
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<text v-if="!laoding">剩余{{ remain }}秒</text>
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<text v-if="!loading">剩余{{ remain }}秒</text>
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<text v-else>···</text>
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</view>
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</view>
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@@ -99,11 +106,13 @@ onBeforeUnmount(() => {
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flex-direction: column;
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align-items: center;
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}
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.container > image {
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width: 380rpx;
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height: 80rpx;
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transform: translateY(18rpx);
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}
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.container > view:last-child {
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width: 100%;
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text-align: center;
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@@ -115,10 +124,12 @@ onBeforeUnmount(() => {
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display: flex;
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align-items: center;
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}
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.container > view:last-child > view {
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height: 24rpx;
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border-radius: 15px;
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}
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.container > view:last-child > text {
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font-size: 18rpx;
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color: #fff;
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@@ -1,6 +1,6 @@
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<script setup>
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import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
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import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
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import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import BowTarget from "@/components/BowTarget.vue";
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@@ -11,13 +11,14 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import TeamAvatars from "@/components/TeamAvatars.vue";
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import ShootProgress2 from "@/components/ShootProgress2.vue";
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import { laserCloseAPI, getBattleAPI } from "@/apis";
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import { MESSAGETYPESV2 } from "@/constants";
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import {laserCloseAPI, getBattleAPI} from "@/apis";
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import {MESSAGETYPESV2} from "@/constants";
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import audioManager from "@/audioManager";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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import {storeToRefs} from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const {user} = storeToRefs(store);
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const start = ref(null);
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const tips = ref("");
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const battleId = ref("");
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@@ -36,15 +37,16 @@ const bluePoints = ref(0);
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const showRoundTip = ref(false);
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const isFinalShoot = ref(false);
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const matchStatus = ref(undefined);
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const updateRemainSecond = ref(0);
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const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
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try {
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battleId.value = battleInfo.matchId;
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// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
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const t1 = battleInfo.teams?.[1] || {};
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const t2 = battleInfo.teams?.[2] || {};
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if (t1.players) blueTeam.value = [...t1.players];
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else {
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const cached = uni.getStorageSync("blue-team");
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@@ -56,7 +58,7 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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const cached = uni.getStorageSync("red-team");
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if (cached && cached.length) redTeam.value = cached;
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}
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start.value = battleInfo.status !== 0;
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if (battleInfo.status === 0) {
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@@ -71,28 +73,27 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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if (!arrowOnly) {
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currentShooterId.value = battleInfo.current.playerId;
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const redPlayer = battleInfo.teams[2].players.find(
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(item) => item.id === battleInfo.current.playerId
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(item) => item.id === battleInfo.current.playerId
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);
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let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
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if (force) nextTips += "重回";
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if (
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battleInfo.current.playerId === user.value.id &&
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redTeam.value.length > 1
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battleInfo.current.playerId === user.value.id &&
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redTeam.value.length > 1
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) {
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nextTips += "你";
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}
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tips.value = nextTips;
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uni.$emit("update-tips", nextTips);
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uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
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if (force) {
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const remain = (Date.now() - battleInfo.current.startTime) / 1000;
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console.log(`当前轮已进行${remain}秒`);
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if (remain > 0 && remain < 15) {
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setTimeout(() => {
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uni.$emit("update-remain", 15 - remain - 0.2);
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}, 200);
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updateRemainSecond.value = 15 - remain - 0.2
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}
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} else {
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uni.$emit("update-remain", battleInfo.readyTime);
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updateRemainSecond.value = battleInfo.readyTime
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}
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} else {
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currentRound.value = battleInfo.current.round || 1;
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@@ -111,15 +112,39 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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}
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};
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function onBattleEnd(){
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showRoundTip.value = false
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console.log("onBattleEnd ended...")
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function onAudioEnded(s) {
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if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
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let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
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uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
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}
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if (s.indexOf("比赛结束") >= 0) {
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onBattleEnd()
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}
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}
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function onBattleEnd() {
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if (matchStatus.value === 2) {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${battleId.value}`,
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});
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}
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}
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function onNewRound(msg) {
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showRoundTip.value = true;
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isFinalShoot.value = msg.current.goldRound;
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const latestRound = msg.rounds[currentRound.value - 1];
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if (latestRound) {
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if (isFinalShoot.value) {
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currentBluePoint.value = msg.teams[1].score;
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currentRedPoint.value = msg.teams[2].score;
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} else {
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currentBluePoint.value = latestRound.scores[1].score;
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currentRedPoint.value = latestRound.scores[2].score;
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}
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}
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}
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.BattleStart) {
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@@ -127,21 +152,13 @@ async function onReceiveMessage(msg) {
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} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
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recoverData(msg);
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} else if (msg.type === MESSAGETYPESV2.ShootResult) {
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uni.$emit("update-remain", {stop: true})
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showRoundTip.value = false;
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recoverData(msg, { arrowOnly: true });
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recoverData(msg, {arrowOnly: true});
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} else if (msg.type === MESSAGETYPESV2.NewRound) {
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showRoundTip.value = true;
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isFinalShoot.value = msg.current.goldRound;
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const latestRound = msg.rounds[currentRound.value - 1];
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if (latestRound) {
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if (isFinalShoot.value) {
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currentBluePoint.value = msg.teams[1].score;
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currentRedPoint.value = msg.teams[2].score;
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} else {
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currentBluePoint.value = latestRound.scores[1].score;
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currentRedPoint.value = latestRound.scores[2].score;
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}
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}
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setTimeout(() => {
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onNewRound(msg)
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}, 800)
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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matchStatus.value = msg.status;
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if (msg.status === 4) {
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@@ -169,13 +186,14 @@ onMounted(async () => {
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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uni.$on("audioEnded", onAudioEnded);
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await laserCloseAPI();
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});
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onBeforeUnmount(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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uni.$off("audioEnded", onAudioEnded);
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audioManager.stopAll();
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});
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const refreshTimer = ref(null);
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@@ -192,7 +210,7 @@ onShow(async () => {
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delta: 2,
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});
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} else {
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recoverData(result, { force: true });
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recoverData(result, {force: true});
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}
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}
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});
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@@ -202,53 +220,53 @@ onShow(async () => {
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<Container :bgType="start ? 3 : 1">
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<view class="container">
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<BattleHeader
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v-if="start === false"
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:redTeam="redTeam"
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:blueTeam="blueTeam"
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v-if="start === false"
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:redTeam="redTeam"
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:blueTeam="blueTeam"
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/>
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<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
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<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
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<view v-if="start" class="players-row">
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<TeamAvatars
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:team="blueTeam"
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:isRed="false"
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:currentShooterId="currentShooterId"
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:team="blueTeam"
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:isRed="false"
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:currentShooterId="currentShooterId"
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/>
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<ShootProgress2
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:tips="tips"
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:currentRound="
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:tips="tips"
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:currentRound="
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goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
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"
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/>
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<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
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<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId"/>
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</view>
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<BowTarget
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v-if="start"
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mode="team"
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:scores="scores"
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:blueScores="blueScores"
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v-if="start"
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mode="team"
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:scores="scores"
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:blueScores="blueScores"
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/>
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<BattleFooter
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v-if="start"
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:roundResults="roundResults"
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:redPoints="redPoints"
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:bluePoints="bluePoints"
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:goldenRound="goldenRound"
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v-if="start"
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:roundResults="roundResults"
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:redPoints="redPoints"
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:bluePoints="bluePoints"
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:goldenRound="goldenRound"
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/>
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<ScreenHint
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:show="showRoundTip"
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:onClose="() => (showRoundTip = false)"
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:mode="isFinalShoot ? 'tall' : 'normal'"
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:show="showRoundTip"
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:onClose="() => (showRoundTip = false)"
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:mode="isFinalShoot ? 'tall' : 'normal'"
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>
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<RoundEndTip
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v-if="showRoundTip"
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:isFinal="isFinalShoot"
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:round="currentRound"
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:bluePoint="currentBluePoint"
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:redPoint="currentRedPoint"
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:roundData="
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v-if="showRoundTip"
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:isFinal="isFinalShoot"
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:round="currentRound"
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:bluePoint="currentBluePoint"
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:redPoint="currentRedPoint"
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:roundData="
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roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
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"
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:onAutoClose="onBattleEnd"
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:onAutoClose="()=>{ showRoundTip = false}"
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/>
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</ScreenHint>
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</view>
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@@ -260,6 +278,7 @@ onShow(async () => {
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width: 100%;
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height: 100%;
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}
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.players-row {
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display: flex;
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align-items: center;
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Reference in New Issue
Block a user