828 Commits
Author SHA1 Message Date
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi 4245a3f947 update:按钮特效优化 2026-07-31 11:16:34 +08:00
zhangyi d6f914ca7e update:新版优化练习结束语音 2026-07-31 10:56:41 +08:00
zhangyi 959244c03a update:更新新版个人训练结束播报 2026-07-31 10:32:45 +08:00
zhangyi 3a51142bd3 Merge branch 'feat-audio2' into test 2026-07-31 10:28:40 +08:00
zhangyi 07dc8a250c update:个人训练结束修改语音 2026-07-31 10:21:30 +08:00
zhangyi 72fd8b134e update:补充新版个人训练查看靶纸vip特效 2026-07-28 15:37:13 +08:00
zhangyi 30ab1c6775 update:优化个人训练字段 2026-07-27 17:45:07 +08:00
zhangyi 02f30e88ba update:优化vip飞行特效 2026-07-27 16:55:56 +08:00
zhangyi e6f11d3684 update:优化个人训练 2026-07-27 16:38:53 +08:00
zhangyi c5618fb60b update:新增个人训练重连机制,修复海报 2026-07-24 16:00:46 +08:00
zhangyi f316d52cec update:优化图片 2026-07-23 16:47:15 +08:00
zhangyi d8d2f9e7e7 update;优化 2026-07-23 14:44:46 +08:00
zhangyi ef499e1448 update:优化新版个人训练 2026-07-23 14:38:45 +08:00
zhangyi c0d061d7d5 update:优化图片 2026-07-23 13:45:49 +08:00
zhangyi dff210462f update:优化个人训练图片 2026-07-23 11:01:55 +08:00
zhangyi 3c5754b3fd update:对接个人训练改版 2026-07-23 09:44:58 +08:00
zhangyi a78ab1daeb Merge branch 'test' into feat-prac 2026-07-20 17:58:40 +08:00
zhangyi 886faa0007 update:新增匹配跳转幂等 2026-07-20 16:46:04 +08:00
zhangyi b15c37cb4a update:优化10人乱斗测距页 2026-07-17 18:26:14 +08:00
zhangyi 970a9874b4 Merge branch 'test' 2026-07-16 16:41:16 +08:00
zhangyi f64a6b5c95 update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环 2026-07-16 16:40:32 +08:00
zhangyi 621397e25d update:优化比赛流程 2026-07-16 11:38:17 +08:00
zhangyi fa7ad8f538 update:优化比赛结束 2026-07-15 16:57:48 +08:00
zhangyi b8c5f3dd91 Merge branch 'test' 2026-07-15 15:23:57 +08:00
zhangyi af7f70ba80 update:修改mvp字段 2026-07-15 15:22:31 +08:00
zhangyi 6d1a910051 Merge branch 'test' 2026-07-15 09:55:37 +08:00
zhangyi 1c7cf74eb9 update:优化段位介绍 2026-07-15 09:55:01 +08:00
zhangyi e9023ecc9f update:新增dist排除代码 2026-07-14 17:59:52 +08:00
zhangyi 080af14be8 update:语音加载优化,修复大乱斗未重连比赛服问题 2026-07-13 14:50:21 +08:00
zhangyi 1796d4aa40 update:房间新增vip特效 2026-07-10 18:13:41 +08:00
zhangyi 4b39107453 update:优化大乱斗断连 2026-07-10 17:49:42 +08:00
zhangyi 3e090e5b33 update:修复大乱斗 2026-07-10 16:45:03 +08:00
zhangyi 98ca638b63 update:新增比赛服断线重连机制 2026-07-10 15:11:45 +08:00
zhangyi b5373bee31 update:新版本websocket 2026-07-10 13:57:09 +08:00
zhangyi 58a7bb2017 update:优化个人练习 2026-07-09 18:29:04 +08:00
zhangyi 82eedc3ab8 update:分包、对接个人练习 2026-07-09 17:53:29 +08:00
zhangyi ac4d8dfb38 Merge branch 'test' into feat-websoc 2026-07-09 16:26:31 +08:00
chenlimao ad8bc1f152 fix: 把 OTA 图片本地引用改成了同名 CDN 地址 2026-07-09 16:25:28 +08:00
zhangyi 725a3ddcb9 update:优化比赛 2026-07-09 16:15:27 +08:00
zhangyi 33187e0cc3 update;优化比赛服 2026-07-09 15:48:28 +08:00
zhangyi bf6b87b59c update:优化跳转 2026-07-09 14:43:25 +08:00
zhangyi 12729a1cef update:修复日志和防抖 2026-07-09 14:35:48 +08:00
zhangyi f8efe4c4a4 update:优化比赛 2026-07-09 11:43:06 +08:00
zhangyi af07d09ab6 update:优化比赛队列 2026-07-08 18:18:27 +08:00
zhangyi e0d976fcce update:更新比赛服逻辑 2026-07-08 16:03:34 +08:00
zhangyi 01ac4f9c03 update:新增比赛服链接 2026-07-08 14:51:35 +08:00
zhangyi 095884d7fc Merge branch 'fix-vip' 2026-07-06 11:16:52 +08:00
zhangyi 348d490de8 update:优化获取手机号 2026-07-06 11:15:38 +08:00
zhangyi a7897af861 Merge branch 'fix-vip' 2026-07-06 09:38:15 +08:00
zhangyi d3e0307854 update:优化vip套餐 2026-07-06 09:37:08 +08:00
zhangyi fd7c4b4bbf update:优化图片 2026-07-03 17:50:55 +08:00
zhangyi efb186d242 Merge branch 'test' 2026-07-03 17:49:40 +08:00
zhangyi 0a678cb387 update:修复大乱斗特效飘移 2026-07-03 17:46:00 +08:00
zhangyi 3c7467fbdf Merge branch 'test' into feat-vip 2026-07-03 17:04:09 +08:00
zhangyi 6aa3c6fd6c update:补充乱斗语音 2026-07-03 17:03:51 +08:00
zhangyi 8b11e41957 Merge branch 'feat-vip' into test 2026-07-03 13:56:06 +08:00
zhangyi 8c6374b2c5 update:对接虚拟支付 2026-07-03 13:55:24 +08:00
chenlimao 78a495de60 fix: OTA升级电量限制改为50 2026-07-02 09:22:35 +08:00
chenlimao ef13ff6a2b fix: 修复wifi页面连接超时问题 2026-07-01 15:56:21 +08:00
chenlimao 8b7a94b8c4 fix: 修复wifi页面连接超时问题 2026-07-01 15:54:58 +08:00
zhangyi 3e99bb8ad9 update:新手教程新增vip特效 2026-07-01 11:52:03 +08:00
chenlimao 40b94dbad8 fix: OTAwifi页面跳转逻辑优化 2026-06-30 17:06:52 +08:00
chenlimao 422a93dbe2 fix: 首页ota更新失败弹窗增加关闭按钮 2026-06-29 15:44:52 +08:00
chenlimao 5c74edf001 fix: 修复版本号背景图展示不完全问题 2026-06-29 15:11:06 +08:00
chenlimao 937308e51d feat: OTA部分接口对接后端 2026-06-29 13:41:28 +08:00
chenlimao 165f1a40bd Merge branch 'test' into ota-mode
# Conflicts:
#	src/apis.js
2026-06-26 14:45:51 +08:00
chenlimao 35c49bbb10 feat: OTA部分对接代码提交 2026-06-26 14:43:44 +08:00
zhangyi ad0fb0b337 update:教练点评判断优化 2026-06-26 11:04:51 +08:00
zhangyi 02290615e8 update:教练点评判断优化 2026-06-26 11:04:24 +08:00
zhangyi df628b48c6 update:优化套餐说明 2026-06-26 10:32:25 +08:00
zhangyi ca6bba4dff update:优化套餐说明 2026-06-26 10:32:06 +08:00
zhangyi c435372d33 Merge branch 'feat-vip' into test 2026-06-25 18:16:54 +08:00
zhangyi 4c32bbfb13 update:对接会员限制次数 2026-06-25 18:16:13 +08:00
zhangyi b6b517be9e Merge branch 'feat-vip' into test 2026-06-24 17:10:24 +08:00
zhangyi 4bea563109 update:更新靶纸,新增约战次数 2026-06-24 17:09:34 +08:00
zhangyi bd352c04a8 update:vip补充协议 2026-06-22 15:37:01 +08:00
zhangyi caa6ed4284 update:vip补充协议 2026-06-22 15:36:36 +08:00
zhangyi 4abb0de1e7 update:修改会员页默认值 2026-06-18 18:10:21 +08:00
zhangyi 5fe998adf2 update:修改会员页默认值 2026-06-18 18:09:26 +08:00
zhangyi 7591058786 Merge branch 'feat-vip' into test 2026-06-18 16:24:47 +08:00
zhangyi 8d8ede5397 update:vip完成 2026-06-18 16:18:55 +08:00
zhangyi 045827cb33 update:优化语音播报流程 2026-06-15 15:35:04 +08:00
zhangyi 0bf4773400 Merge branch 'test' into feat-prac 2026-06-15 09:32:27 +08:00
zhangyi 4ce2e6a7c4 Merge branch 'fix-bug' 2026-06-15 09:31:27 +08:00
zhangyi 69ed5bda1b Merge branch 'fix-bug' into test 2026-06-15 09:30:24 +08:00
zhangyi 5bab30d2e4 update:修复大乱斗显示问题,修复连续3次10环播报 2026-06-15 09:30:02 +08:00
zhangyi 8b8366f30f update:大乱斗优化 2026-06-12 16:44:34 +08:00
zhangyi 8b2ea24f38 update:大乱斗优化 2026-06-12 16:44:17 +08:00
zhangyi 52c5b9504a update:更新靶纸 2026-06-11 18:13:46 +08:00
zhangyi c30aa45e5b update:更新靶纸 2026-06-11 18:13:12 +08:00
zhangyi 5cf243d187 update:优化设备缓存逻辑 2026-06-11 18:10:59 +08:00
zhangyi 68f13910a3 update:会员特效 2026-06-11 16:09:20 +08:00
zhangyi bfdd40ec93 update:修复对战后退异常问题,修复对战中设备离线弹窗点击问题 2026-06-10 17:36:37 +08:00
zhangyi 5581c117e2 Merge branch 'test' into feat-vip 2026-06-10 11:49:38 +08:00
zhangyi 996754be7f Merge branch 'fix-bug' into test 2026-06-10 11:44:51 +08:00
zhangyi 50a2829519 update:修复射箭无效只触发一次的问题 2026-06-10 11:44:19 +08:00
zhangyi 5e95e01c71 update:代码备份 2026-06-10 11:07:09 +08:00
chenlimao 54e5427a77 fix:新增更新中图片&设备页面新增跳转wifi页面入口 2026-06-09 09:59:13 +08:00
chenlimao 9b47b313a7 fix:wifi页面底部弹窗错误文案样式修改 2026-06-03 16:07:47 +08:00
chenlimao 350c6373ab fix:修复wifi弹窗不同输入法导致的结构错层 2026-06-03 13:42:48 +08:00
chenlimao 048b0e9fa9 fix:OTA弹窗新增更新中状态弹窗 2026-06-03 10:09:27 +08:00
chenlimao 39d34d5bff fix:wifi页面各种更新状态UI样式优化 2026-06-02 17:55:18 +08:00
chenlimao 37f4f0c019 fix:wifi页面密码查看图标引入 2026-06-02 16:50:10 +08:00
zhangyi 022683aff1 Merge branch 'test' into feat-prac 2026-06-02 15:54:15 +08:00
chenlimao e9cd9c8c9f fix:wifi页面新增授权失败的逻辑 2026-06-02 15:52:31 +08:00
zhangyi 0d5866b82a update:更换靶纸,新增X环标识 2026-06-02 15:51:41 +08:00
chenlimao 73a41ab897 fix:wifi页面wifi列表新增刷新功能 2026-06-02 15:30:31 +08:00
chenlimao 32c37e283f fix:wifi页面弹窗隐藏逻辑修改&密码输入框新增查看密码功能 2026-06-02 15:03:10 +08:00
chenlimao 209103742d fix:wifi页面解决输入框遮住问题 2026-06-02 14:48:24 +08:00
chenlimao 27d11a8129 fix:小程序获取wifi兼容iso设备 2026-06-01 18:10:17 +08:00
chenlimao c9ea368a19 fix:wifi页面列表样式优化 2026-06-01 17:46:18 +08:00
chenlimao b5e7e72104 fix:已连接网络模块结构样式完成 2026-06-01 17:09:14 +08:00
chenlimao 7a00c1bb1f fix:OTA弹窗+wifi页面结构样式修改 2026-06-01 16:44:08 +08:00
zhangyi 72518fa17e update:优化样式 2026-06-01 15:39:40 +08:00
zhangyi f5497c534d update:代码备份 2026-06-01 10:59:26 +08:00
zhangyi b3fc11f1b1 update:代码备份 2026-05-29 17:46:52 +08:00
zhangyi 8b25a10d4c Merge branch 'test' into feat-prac 2026-05-29 14:01:03 +08:00
zhangyi 2a5394155a update:更新弓箭绑定设别图 2026-05-29 09:26:58 +08:00
zhangyi 0e82416800 Merge branch 'test' into feat-prac 2026-05-28 11:16:54 +08:00
zhangyi ef5b97530a update:优化文字靶浮层 2026-05-28 11:15:11 +08:00
zhangyi e6d00e7ea9 Merge branch 'test' into feat-prac 2026-05-28 09:46:54 +08:00
zhangyi d932ce3dea update:新手教程流程优化 2026-05-27 17:42:43 +08:00
zhangyi b8d1654476 feat:修复靶纸贴边问题 2026-05-26 18:00:43 +08:00
zhangyi c5a8100c38 update:修复靶纸贴边问题 2026-05-26 17:58:54 +08:00
linyimin 8ef64f8f42 feat:比赛优化 2026-05-26 11:43:35 +08:00
zhangyi 18afba01ec update:新增基础训练入口 2026-05-26 11:38:49 +08:00
zhangyi 2780d1a6df update:代码备份 2026-05-26 10:23:31 +08:00
zhangyi 2a53f6739e update:对接个人训练难度页 2026-05-26 09:33:28 +08:00
zhangyi 1e568db861 update:优化 2026-05-25 14:28:42 +08:00
zhangyi fe8b38bc6f fix:修复语音,射箭数字,第一轮提前报靶问题 2026-05-22 17:57:20 +08:00
zhangyi ef2a71f793 update:重构排位赛 2026-05-22 15:40:55 +08:00
zhangyi 8664ae9fe4 Merge branch 'fix-bug' 2026-05-21 09:24:38 +08:00
zhangyi 8830650560 update:修复黑屏下挤号问题 2026-05-20 18:29:57 +08:00
zhangyi bae31add22 update:对接个人训练首页 2026-05-20 16:36:07 +08:00
chenlimao 52b26fdcfb 合并代码并解决冲突 2026-05-19 18:30:44 +08:00
chenlimao 8c0a24fd44 fix:练习赛三箭x环播放音效 2026-05-19 18:27:28 +08:00
chenlimao 60a0740c31 Merge branch 'new-race-mode' into test 2026-05-19 18:16:54 +08:00
chenlimao a151f2f293 fix:对抗赛实现三箭x环音效 2026-05-19 18:16:40 +08:00
chenlimao 4352fffde7 fix:大乱斗连续三箭x环播放音效 2026-05-19 18:11:47 +08:00
chenlimao c4a3512f30 Merge branch 'new-race-mode' into test 2026-05-19 17:24:09 +08:00
chenlimao 74ca0bb3d7 fix:全局按钮播放音效完成 2026-05-19 17:24:02 +08:00
chenlimao 5228519c4f Merge branch 'new-race-mode' into test 2026-05-19 16:02:44 +08:00
chenlimao f44c22c594 fix:后台切前台导致网络报错问题解决 2026-05-19 16:01:18 +08:00
chenlimao e830a63deb Merge branch 'new-race-mode' into test 2026-05-19 15:16:07 +08:00
chenlimao 4518c66a65 fix:1v1的比赛当前玩家播【报轮到你了】 2026-05-19 15:04:35 +08:00
chenlimao a885ce0dce Merge branch 'new-race-mode' into test 2026-05-19 14:51:13 +08:00
chenlimao 72a3443ff1 fix:增加新轮次时清空上一轮靶纸逻辑 2026-05-19 14:50:49 +08:00
chenlimao 131d3f70a2 fix:修复箭数展示问题 2026-05-19 14:15:51 +08:00
chenlimao de7b44aa34 Merge branch 'new-race-mode' into test 2026-05-19 13:36:18 +08:00
chenlimao 542c370ace fix:修改好友约战页面顶部文案样式 2026-05-19 11:46:11 +08:00
chenlimao c094fc7bef fix:重进比赛逻辑优化 2026-05-19 11:39:34 +08:00
chenlimao 7cbdfdceab Merge branch 'new-race-mode' into test 2026-05-19 10:03:18 +08:00
linyimin 20113fc4bf pref: 删除新年主题 2026-05-19 09:46:57 +08:00
linyimin 1ade861aae pref: 删除新年主题 2026-05-19 09:45:33 +08:00
chenlimao e3c33da40c fix:去掉新年图标&修改按钮文案 2026-05-18 17:04:26 +08:00
zhangyi 465b9c8dc7 update:代码备份 2026-05-18 16:39:36 +08:00
linyimin 3293356668 pref: 删除静默登录 2026-05-18 11:14:54 +08:00
zhangyi 3ff11df1d7 update:代码备份 2026-05-18 11:05:13 +08:00
chenlimao fefdb3527d Merge branch 'new-race-mode' into test 2026-05-18 09:37:00 +08:00
chenlimao bededd89fa fix:持久化插件降级版本3.2.1处理 2026-05-18 09:36:50 +08:00
zhangyi 21d8d0fbdb update:代码备份 2026-05-18 09:20:07 +08:00
zhangyi fc7149121b update:优化 2026-05-15 10:23:59 +08:00
zhangyi 076769c4d8 Merge branch 'feat-zhangyi' into test 2026-05-15 09:58:52 +08:00
zhangyi 7d503c09e0 update:优化赛季切换 2026-05-15 09:58:25 +08:00
zhangyi 8061ddbed5 update:训练难度展示ui完成 2026-05-15 09:46:33 +08:00
chenlimao 15a3e4120d Merge branch 'new-race-mode' into test 2026-05-14 18:22:19 +08:00
chenlimao d38454453b fix:修改分享图的后缀 2026-05-14 18:22:11 +08:00
chenlimao 192db06ac5 Merge branch 'new-race-mode' into test 2026-05-14 17:58:17 +08:00
chenlimao e70ae0add5 fix:解决数据持久化疯狂调用state接口问题 2026-05-14 17:58:08 +08:00
chenlimao 162a6820e9 Merge branch 'new-race-mode' into test 2026-05-14 17:15:07 +08:00
chenlimao fcf346905b fix:去掉对战房间兼容代码 2026-05-14 17:15:01 +08:00
chenlimao bf3f3a3afe fix:实现pinia数据持久化 2026-05-14 17:13:29 +08:00
chenlimao 852b2ce799 Merge branch 'new-race-mode' into test 2026-05-14 16:26:49 +08:00
chenlimao 5c36af30cd fix:修复冷启动丢失用户信息导致重复登录问题 2026-05-14 16:26:41 +08:00
chenlimao 2b14274453 Merge branch 'new-race-mode' into test 2026-05-14 15:43:50 +08:00
chenlimao df2e8c80bb fix:替换射击无效语音,开战房间播放靶纸尺寸语音 2026-05-14 15:43:39 +08:00
chenlimao 79088d0902 fix:分享图根据靶纸尺寸动态切换 2026-05-14 15:20:57 +08:00
chenlimao bf72c9c63e fix:测试版本号文案修改 2026-05-14 14:44:02 +08:00
chenlimao 33d28c6a45 Merge branch 'new-race-mode' into test 2026-05-14 14:34:10 +08:00
chenlimao efff88db8e fix:用户中心新增测试版本号 2026-05-14 14:34:02 +08:00
chenlimao 301fc4ee42 Merge branch 'new-race-mode' into test 2026-05-14 14:23:25 +08:00
chenlimao 9a6ca0700e fix:删除冗余代码+创建房间表单默认不选择 2026-05-14 14:23:19 +08:00
chenlimao 6596ea977d Merge branch 'new-race-mode' into test 2026-05-14 13:34:41 +08:00
chenlimao 2c0edb533e fix:删除冗余代码 2026-05-14 13:34:34 +08:00
chenlimao 245daaff9b fix:去掉比赛页面测距状态下队伍win图片展示 2026-05-14 11:24:53 +08:00
chenlimao f272df912b Merge branch 'new-race-mode' into test 2026-05-14 11:00:36 +08:00
chenlimao 20bf9e1637 fix:优化结算页面展示效果 2026-05-14 11:00:27 +08:00
chenlimao cbb7bce746 Merge branch 'new-race-mode' into test 2026-05-14 10:28:59 +08:00
chenlimao 89885a59f4 fix:返回房间按钮判断当前用户是否还在房间 2026-05-14 10:28:49 +08:00
chenlimao a5c6afe647 合并代码并解决冲突 2026-05-14 10:07:26 +08:00
chenlimao 1c75c06eaa fix:新增分享房间图片&2v2+3v3+大乱斗只有管理员房间才展示踢人按钮 2026-05-14 10:05:50 +08:00
chenlimao 0b93d99688 合并解决冲突 2026-05-13 18:32:56 +08:00
chenlimao 34a32b108c fix:动态修改比赛时间 2026-05-13 18:31:51 +08:00
chenlimao 3bc2e6c14b Merge branch 'new-race-mode' into test 2026-05-13 17:19:04 +08:00
chenlimao c168a909db fix:修改比赛进度条展示效果 2026-05-13 17:16:09 +08:00
chenlimao ff64fab323 Merge branch 'new-race-mode' into test 2026-05-13 16:34:07 +08:00
chenlimao 9d45abd693 fix:射箭报环的时候进度条暂停 2026-05-13 16:33:59 +08:00
chenlimao 6db2142cf6 fix:修复测距页面标题展示问题 2026-05-13 15:40:12 +08:00
chenlimao 43123df18f Merge branch 'new-race-mode' into test 2026-05-13 15:15:04 +08:00
chenlimao c3570afeba fix:比赛射箭数改为用indexMap字段展示 2026-05-13 15:14:53 +08:00
chenlimao 860b01d5eb Merge branch 'new-race-mode' into test 2026-05-13 14:58:45 +08:00
chenlimao 4761206a6e fix:比赛射箭数取后端动态值 2026-05-13 14:58:36 +08:00
chenlimao 9c554a9366 Merge branch 'new-race-mode' into test 2026-05-13 13:42:51 +08:00
chenlimao c298e258cc fix:优化比赛tips展示逻辑 2026-05-13 13:42:22 +08:00
chenlimao 6cb5288631 fix:优化重进比赛tips展示逻辑 2026-05-13 11:17:30 +08:00
zhangyi bb50c7ca10 update:删除个人训练首页的无用组件 2026-05-13 10:54:15 +08:00
chenlimao 6d434e89ab fix:修复重进比赛进度条丢失问题 2026-05-13 10:49:37 +08:00
zhangyi 1bca5977c1 个人训练改版首页存档 2026-05-13 10:49:31 +08:00
chenlimao 996472953a fix:优化重新进入比赛页面箭数展示逻辑 2026-05-13 10:10:38 +08:00
chenlimao 8d918b008e fix:解决合并冲突 2026-05-12 17:40:03 +08:00
chenlimao a66d8a03c6 Merge branch 'new-race-mode' into test 2026-05-12 17:36:57 +08:00
chenlimao 47fe964c31 fix:去掉轮次成绩弹窗的关闭功能 2026-05-12 17:36:37 +08:00
chenlimao 2ed1c4a57d fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:10:21 +08:00
chenlimao b168fd54a4 fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:00:47 +08:00
chenlimao da023c60f5 Merge branch 'new-race-mode' into test 2026-05-12 16:11:46 +08:00
chenlimao 956e82e10c fix: onBeforeUnmount 补充 uni.$off("socket-inbox", onReceiveMessage)&ToSomeoneShoot 消息去重防护(lastToSomeoneShootKey) 2026-05-12 16:01:29 +08:00
chenlimao cf8d6135ff bug:修复大乱斗前6箭不射导致分数块展示错乱的问题 2026-05-12 10:46:27 +08:00
chenlimao b7fdf97156 fix:排位赛匹配页面逻辑优化:增加超时判断&websocket丢失判断 2026-05-12 10:36:27 +08:00
chenlimao a79486ad50 fix:我的成长脚印页面展示优化 2026-05-12 09:54:07 +08:00
chenlimao cb4027418d Merge branch 'new-race-mode' into test 2026-05-12 09:20:55 +08:00
chenlimao 5e69cd1d47 fix:优化完整成绩页面展示 2026-05-12 09:20:43 +08:00
chenlimao 3f181778a1 fix:优化成绩详情展示 2026-05-11 17:57:29 +08:00
chenlimao 96cc69f041 Merge branch 'new-race-mode' into test 2026-05-11 15:17:06 +08:00
chenlimao b1238eff57 fix:优化决金箭的数量展示 2026-05-11 15:14:30 +08:00
chenlimao c8c2abf3e7 fix:优化NvN比赛进度条展示 2026-05-11 14:39:25 +08:00
zhangyi 860cdbe332 update:优化多端登录 2026-05-11 14:11:52 +08:00
zhangyi 8b9c862b96 update:优化多端登录 2026-05-11 14:11:25 +08:00
chenlimao ea60371c44 bug:修复排位赛对抗类型跳转错比赛页面问题 2026-05-11 11:04:05 +08:00
chenlimao 478c0bc2b2 fix:优化对战进度条展示 2026-05-11 10:10:23 +08:00
zhangyi 19391808ef Merge branch 'feat-zhangyi' 2026-05-11 09:23:19 +08:00
chenlimao 9cc6ef4b88 Merge branch 'new-race-mode' into test 2026-05-09 17:41:54 +08:00
chenlimao 76efe5a207 fix:结算页面经验进度条后端对接完成 2026-05-09 17:41:41 +08:00
chenlimao 3bfd8b2328 fix:房间号模块跟胶囊margin距离根据机型动态写入 2026-05-09 16:41:06 +08:00
chenlimao fc14489ab3 Merge branch 'new-race-mode' into test 2026-05-09 16:01:21 +08:00
chenlimao 3cf2470ffc fix:本地图片改为网络图片并删除本地图片 2026-05-09 15:58:55 +08:00
chenlimao 834841a3d5 fix:全部对战页面对接新结算页面 2026-05-09 15:51:51 +08:00
chenlimao eaa1950a18 fix:大乱斗成绩块样式调整 2026-05-09 15:28:55 +08:00
zhangyi aba2da56d7 Merge branch 'feat-zhangyi' into test 2026-05-09 15:25:52 +08:00
zhangyi 24314e5ec8 update:36箭倒计时优化 2026-05-09 15:25:37 +08:00
chenlimao 45cb785ba4 fix:大乱斗比赛页面结束跳转到新结算页面 2026-05-09 15:23:58 +08:00
chenlimao c4ad44b02a fix:大乱斗结算页面接口对接完成 2026-05-09 14:24:28 +08:00
chenlimao df4f8d8fd5 fix:合并代码并解决冲突 2026-05-09 14:00:20 +08:00
chenlimao 6e62ec4348 fix:大乱斗结算页面结构样式完成 2026-05-09 13:57:36 +08:00
zhangyi cf22fe566d Merge branch 'feat-zhangyi' into test 2026-05-09 13:51:10 +08:00
zhangyi 31361cff1e update: 替换背景图片地址 2026-05-09 13:50:55 +08:00
zhangyi 235556e703 Merge branch 'feat-zhangyi' into test 2026-05-09 13:44:33 +08:00
zhangyi 0a8c6e7477 update: 优化图片 2026-05-09 13:44:07 +08:00
zhangyi 183a1a8385 Merge branch 'feat-zhangyi' into test 2026-05-09 10:05:55 +08:00
zhangyi 0e936b8e20 update:排位赛界面、排行榜界面改版,新增agents描述文档 2026-05-09 10:04:15 +08:00
chenlimao d8a94c8ff6 fix:修复mvp接口字段报错问题 2026-05-08 11:04:21 +08:00
chenlimao 29c6b174d8 fix:对战房间分享文案动态写入完成 2026-05-08 09:28:30 +08:00
linyimin 4dcfdeda68 feat: 添加分支管理说明 2026-05-07 21:04:10 +08:00
linyimin 3ea1a6734a feat: 添加分支管理说明 2026-05-07 21:03:31 +08:00
linyimin d1bd036351 fix: 个人练习报环完成之后再弹练习结果弹窗
(cherry picked from commit a6becf67ff)
2026-05-07 18:31:55 +08:00
linyimin a6becf67ff fix: 个人练习报环完成之后再弹练习结果弹窗 2026-05-07 18:30:46 +08:00
chenlimao bb43de3a62 fix:修改env配置 2026-05-07 18:29:04 +08:00
chenlimao d2dc6c51cf fix:更新约战头部tip模块样式 2026-05-07 18:26:52 +08:00
chenlimao 8c66ef78c6 fix:房间号更新改为pinia 2026-05-07 17:15:28 +08:00
linyimin 29a6f46a0d Merge remote-tracking branch 'origin/new-race-mode' into new-race-mode 2026-05-07 16:54:32 +08:00
linyimin 895be17f7c pref: 进度条倒计时 2026-05-07 16:49:09 +08:00
chenlimao 7c8fd9395b fix:踢出功能二次确认弹窗完成 2026-05-07 14:31:17 +08:00
chenlimao 972d817629 bug:修复房间号模块显示问题 2026-05-07 14:03:53 +08:00
chenlimao 31140c7ae2 fix:好友约战,我的战绩按钮跳转完成 2026-05-07 13:53:51 +08:00
chenlimao 542ee5f031 fix:好友约战首页调整完成 2026-05-07 11:13:18 +08:00
chenlimao e28424456f Merge branch 'new-race-mode' of https://git.shelingxingqiu.com/laoma/shoot-miniprograms into new-race-mode 2026-05-06 18:11:02 +08:00
chenlimao e037c02888 fix:好友约战新头部完成 2026-05-06 18:10:49 +08:00
linyimin 9a5d64cc9e pref: 进度条变化 2026-05-06 17:57:02 +08:00
linyimin 1beb1009b3 pref: 比赛结束 2026-05-06 16:15:39 +08:00
linyimin 9cd32a7aa6 Merge remote-tracking branch 'origin/new-race-mode' into new-race-mode 2026-05-06 14:20:41 +08:00
linyimin 473e6df77b pref: 匹配成功展示准备页面 2026-05-06 14:20:06 +08:00
chenlimao 088cd33b0a fix:解决后端返回null数据报错问题 2026-05-06 11:55:46 +08:00
chenlimao 51fd4acd8b fix:添加git忽略提交配置2 2026-05-06 10:15:13 +08:00
chenlimao 691e33a84e fix:添加git忽略提交配置 2026-05-06 10:12:41 +08:00
chenlimao e60d24d56c fix:配置文件提交 2026-05-06 10:03:20 +08:00
linyimin e1a9d97596 pref: 小程序添加静默登录 2026-04-28 10:31:54 +08:00
linyimin f07facd98b pref: 绑定设备、匹配pk 2026-04-28 08:59:16 +08:00
linyimin 8c48216a75 feat: 好友约战选择20、40厘米靶 2026-04-20 17:43:38 +08:00
linyimin c1ff0cedad feat:选择20cm、40cm全环靶 2026-04-20 16:00:10 +08:00
linyimin 56650793e8 pref: 更新音频 2026-04-20 11:13:59 +08:00
linyimin e8568ee6a8 feat: 添加射箭声音 2026-04-16 18:06:59 +08:00
kron 1181a2133a 更换图片地址 2026-04-07 16:27:49 +08:00
kron b9bb1e6653 BUG修复 2026-02-10 18:13:11 +08:00
kron 608de34dd3 细节完善 2026-02-10 17:03:25 +08:00
kron 88f1ef5d95 细节完善 2026-02-10 14:48:07 +08:00
kron b0bf1880e4 完善个人练习分享 2026-02-10 11:47:20 +08:00
kron 812879d252 完善我的成长 2026-02-10 11:47:09 +08:00
kron 303e1830d3 BUG修复 2026-02-10 11:32:53 +08:00
kron 61ff1af4c3 细节完善 2026-02-10 09:20:01 +08:00
kron a3a9f7b351 细节完善 2026-02-09 18:16:48 +08:00
kron 4801833fa9 删除无用文件 2026-02-09 18:16:39 +08:00
kron a3fea0bb1f 添加X环显示,比赛过程完善 2026-02-09 17:27:44 +08:00
kron b355f4e009 添加踢人接口 2026-02-09 15:10:23 +08:00
kron b37f181c0f 添加X环显示 2026-02-09 15:09:50 +08:00
kron 1a5a488776 完成排位匹配调试 2026-02-09 10:40:40 +08:00
kron 2044821e4d 更换新手引导图片 2026-02-09 09:16:26 +08:00
kron d9a2e53faf 完成新的个人练习流程调试 2026-02-07 18:30:16 +08:00
kron d35ff9335f 逻辑完善 2026-02-07 15:12:20 +08:00
kron 715e614f9d bug修复 2026-02-07 11:59:21 +08:00
kron 6101cd80ce 完成打乱斗数据调试 2026-02-07 10:52:56 +08:00
kron 09d8e7b3da 添加新通知处理 2026-02-06 14:00:18 +08:00
kron 0a9f398ef4 添加移除玩家UI 2026-02-06 13:59:43 +08:00
kron 4cfa097cc8 调试多v多房间功能 2026-02-05 18:06:55 +08:00
kron 93c549109f 显示已准备状态 2026-02-05 10:35:12 +08:00
kron 7f73f3ebb3 新版房间1v1对战数据调试完成 2026-02-04 17:45:57 +08:00
kron a2674aae5b 代码优化 2026-01-12 15:03:20 +08:00
kron 4771f53d71 数据显示修改 2026-01-12 10:55:20 +08:00
kron 121d0e36f3 UI修改 2026-01-12 10:09:36 +08:00
kron 88fbc93d97 添加swiper 2026-01-09 18:18:33 +08:00
kron 155f2986c7 页面布局优化 2026-01-09 18:12:27 +08:00
kron 937fce1a35 业务逻辑完善 2026-01-09 14:10:23 +08:00
kron ddf0dafe08 代码优化 2026-01-09 13:44:29 +08:00
kron 71b25144a4 添加分享房间链接和对战结束返回房间 2026-01-09 11:50:21 +08:00
kron 4aa14c6a4c canvas代码优化 2026-01-08 10:30:41 +08:00
kron c9a7c1ae8b 修复显示问题 2026-01-08 10:03:00 +08:00
kron 6f464a9f71 删除无用代码 2026-01-07 18:19:12 +08:00
kron 23cd5bd835 练习流程修改 2026-01-07 15:12:30 +08:00
kron 1f75045db4 细节优化 2026-01-07 15:12:18 +08:00
kron 494f83392e 细节完善 2026-01-07 10:07:25 +08:00
kron 199bf3160e 文字修改 2026-01-06 18:18:22 +08:00
kron 7cb203a08f 返回游戏时添加声音加载 2026-01-06 18:13:55 +08:00
kron ab3537e35d 修改文案 2026-01-06 15:34:53 +08:00
kron 4275f608fe 细节调整 2026-01-06 14:41:45 +08:00
kron 3d13f7c880 内容更新 2026-01-06 10:00:57 +08:00
kron 60f4b3370c 样式更新 2026-01-06 09:08:56 +08:00
kron f7c24680cb 细节优化 2026-01-05 18:03:47 +08:00
kron 3364aac93d 计分本添加排行榜 2026-01-05 15:59:23 +08:00
kron fd026efc85 微信合规调整 2026-01-05 09:23:26 +08:00
kron 9f7523839d 仅正式环境判断设备在线 2026-01-04 11:36:31 +08:00
kron 60b1006447 添加新年主题 2025-12-31 16:42:53 +08:00
kron af852d9b59 添加设备在线离线处理 2025-12-31 13:39:16 +08:00
kron 25f51ad53a 用户中心逻辑完善 2025-12-31 11:56:45 +08:00
kron 910530748d 细节修改 2025-12-30 18:10:31 +08:00
kron 44913a6f2e UI修改 2025-12-30 14:25:20 +08:00
kron e120ec8e7e 添加音频重新加载功能 2025-12-29 11:53:19 +08:00
kron 919b06bba0 点击拖拽创建的点可以继续拖拽 2025-12-29 10:10:21 +08:00
kron 08c4ef0625 小修改 2025-12-26 16:16:05 +08:00
kron e3752e6fe2 细节修改 2025-12-08 18:34:38 +08:00
kron a5c70db8ad 修复放大1.4倍的三连靶 2025-12-05 15:37:02 +08:00
kron 8c22eb0877 不放大的3连靶 2025-12-05 15:24:42 +08:00
kron 19902d5bed 小修改 2025-12-05 15:24:14 +08:00
kron e6eda5ce9b 更换图片 2025-12-04 14:13:51 +08:00
kron b33f5263f6 压线精度调整 2025-12-04 14:11:56 +08:00
kron fa394bdd87 审核被拒修改 2025-12-04 09:35:44 +08:00
kron 8cb4a26263 版本1.0.14 2025-12-03 17:24:55 +08:00
kron a9156e57ca 添加后台清缓存的处理 2025-12-03 16:46:07 +08:00
kron d9ac803902 登录添加手机号 2025-12-03 15:19:17 +08:00
kron f9548f1373 为指定用户添加客服弹窗 2025-12-03 13:56:01 +08:00
kron efa16c64a6 修改音频加载策略 2025-11-27 18:16:32 +08:00
kron 82a0ee83b2 添加计分本草稿功能 2025-11-27 12:02:57 +08:00
kron c697a7edd0 修改靶点颜色和字体 2025-11-26 17:49:09 +08:00
kron da7816bb88 修改音频加载提示的交互 2025-11-26 17:12:55 +08:00
kron d02ecf6a7e 更换葵花码 2025-11-26 16:29:19 +08:00
kron 15ee4e7afa 添加音频loading页面 2025-11-25 15:02:50 +08:00
kron 1320519e90 流程完善 2025-11-17 17:14:51 +08:00
kron e50532e2de 细节完善 2025-11-17 16:28:57 +08:00
kron 0a08955caa BUG修复 2025-11-17 16:03:41 +08:00
kron 115f270ed1 细节修改 2025-11-17 15:49:53 +08:00
kron 77f0460dd3 BUG修复 2025-11-17 14:30:54 +08:00
kron bb8f1c715e 接口参数修改 2025-11-17 14:15:06 +08:00
kron d9563a25c6 分享图兼容性修复 2025-11-17 12:02:07 +08:00
kron 046d1a7c9e 压缩图片 2025-11-17 11:50:58 +08:00
kron 3e362241cc 完成分享计分详情的靶子和点的渲染 2025-11-16 17:09:50 +08:00
kron 8a4b44666f 完成分享计分详情的柱状图 2025-11-14 18:13:55 +08:00
kron 52bccd25fc 更换语音 2025-11-14 15:51:45 +08:00
kron 0745c4ba9f 完成生成靶子数据图片的头部 2025-11-14 11:59:21 +08:00
kron 7871544f01 BUG修复 2025-11-14 11:05:47 +08:00
kron daee337e59 添加兼容性处理 2025-11-14 09:46:14 +08:00
kron c11a108f5d 添加播放相同声音的防抖 2025-11-14 09:25:24 +08:00
kron 2fb4740752 逻辑完善 2025-11-13 21:23:45 +08:00
kron bd01b179a6 添加轮数的声音 2025-11-13 21:04:48 +08:00
kron 66705ae9b1 个人12支练习流程修改 2025-11-13 19:57:44 +08:00
kron be0d3a9e3c BUG修复 2025-11-13 16:48:24 +08:00
kron e25d91f025 加载策略调整 2025-11-13 16:29:21 +08:00
kron eba65a4fbd 细节调整 2025-11-13 14:51:44 +08:00
kron 24996a4b35 添加退出当前页面关闭声音 2025-11-13 11:58:16 +08:00
kron cfc9912a4a 方向调整效果修改 2025-11-13 09:59:35 +08:00
kron 9f33610f20 计分本细节调整 2025-11-12 20:40:00 +08:00
kron f41a3d7a3a 添加为上靶的方向指示 2025-11-12 16:14:48 +08:00
kron caadb5ea99 细节调整 2025-11-12 15:54:03 +08:00
kron 6b96087b68 添加声音连续播放 2025-11-12 11:39:17 +08:00
kron 59a2b173a6 细节调整 2025-11-11 16:31:47 +08:00
kron 6df7986c47 细节修改 2025-11-11 10:56:53 +08:00
kron dfc62c7e3f 修复练习不能分享的问题 2025-11-11 10:13:14 +08:00
kron 81ab085e48 样式优化 2025-11-10 17:47:32 +08:00
kron cd8814189f 排名显示错误修复 2025-11-10 14:49:35 +08:00
kron 7e1a3be510 细节优化 2025-11-10 13:43:25 +08:00
kron 2cf55dcdde 细节调整 2025-11-10 09:26:51 +08:00
kron 571073d7ec fix bug 2025-11-08 12:18:34 +08:00
kron b0a4c7bea5 优化轮到你了声音播放 2025-11-08 11:33:03 +08:00
kron 339d12b7b8 样式优化 2025-11-08 10:57:37 +08:00
kron 92cb614c50 BUG修复 2025-11-07 16:42:07 +08:00
kron 738614d724 更新成数据覆盖同步 2025-11-07 16:28:52 +08:00
kron 28bcfbb00a BUG修复 2025-11-06 17:38:34 +08:00
kron 2ab601fef5 细节调整 2025-11-06 17:10:24 +08:00
kron e942c63885 细节优化 2025-11-06 16:19:52 +08:00
kron 5cefd8b36d 细节优化 2025-11-06 16:08:02 +08:00
kron cf95e8c046 细节优化 2025-11-06 14:15:53 +08:00
kron d637a0fa72 添加兼容性处理 2025-11-06 14:06:37 +08:00
kron 035171290c 修复BUG 2025-11-06 11:29:08 +08:00
kron ae9ec4a7f7 添加音频测试页面 2025-11-06 10:52:08 +08:00
kron 6b30eedcc2 样式优化 2025-11-06 09:38:19 +08:00
kron 534450a629 添加防止ios加载时误播放 2025-11-05 18:30:33 +08:00
kron b3ec164475 样式优化 2025-11-05 17:53:48 +08:00
kron 49c1447942 BUG修复 2025-11-05 17:48:38 +08:00
kron 3ac184f8cd 样式优化 2025-11-05 17:28:11 +08:00
kron 4e10f3228e 优化点击放大的方向 2025-11-05 16:58:27 +08:00
kron 20ae92729f 细节优化 2025-11-05 16:39:31 +08:00
kron 42a7d49603 细节调整 2025-11-05 14:27:58 +08:00
kron 2e9d257faa BUG修改 2025-11-05 13:38:37 +08:00
kron ecdf4a76f4 新增分享页,以及BUG修复 2025-11-05 09:36:37 +08:00
kron 802d21a896 细节调整 2025-11-04 17:41:50 +08:00
kron c7ebeaac36 处理分享后的兼容问题 2025-11-04 16:49:56 +08:00
kron 3f6d8cb821 改成左滑删除 2025-11-04 14:38:16 +08:00
kron aa4fe1babd 细节完善 2025-11-04 14:18:44 +08:00
kron 3498bc5027 计分本细节更新 2025-11-04 11:54:22 +08:00
kron 1d086c83d4 细节优化 2025-11-03 10:49:13 +08:00
kron f95759f3e9 积分本靶点大小调整 2025-10-31 18:29:53 +08:00
kron d9d1efa316 细节完善 2025-10-31 10:22:02 +08:00
kron a8ee1f0be3 细节调整 2025-10-30 10:11:15 +08:00
kron 1dcbb7cf2f 添加射箭前校准提示 2025-10-30 09:19:34 +08:00
kron 2c0982bd27 在比赛开始时关闭激光 2025-10-30 09:09:03 +08:00
kron 84cdbb94db 添加校准声音 2025-10-29 18:07:42 +08:00
kron f5d5475ee4 电量显示走接口请求 2025-10-29 17:26:27 +08:00
kron 7036135d9c 细节调整 2025-10-29 17:18:25 +08:00
kron a6b0d7f28c 添加激光校准 2025-10-29 15:17:22 +08:00
kron 4ce366864e 添加匹配环节的名字 2025-10-28 16:44:15 +08:00
kron 6087e1bf94 细节优化 2025-10-21 15:13:22 +08:00
kron 5a7605e9d2 更换客服二维码 2025-10-14 13:57:21 +08:00
kron 3b1fb5b270 修复有时捐赠金额显示不出来的问题 2025-10-14 11:11:48 +08:00
kron eef113902e 细节更新 2025-10-11 15:37:05 +08:00
kron 5bf3bbccdb 计分本修改 2025-10-11 09:06:56 +08:00
kron fb0cf62ca0 代码优化 2025-10-09 18:14:07 +08:00
kron d2ce9f1026 fix bug 2025-10-09 09:30:05 +08:00
kron ce34ca93d1 细节优化 2025-10-05 11:52:32 +08:00
kron 9f6e1b1e97 优化渲染热力图 2025-10-03 16:40:28 +08:00
kron 0ffca23dbf 修改注释 2025-10-03 12:19:01 +08:00
kron 22429bda52 删除无用代码 2025-10-03 11:16:01 +08:00
kron e91ba88b9f 细节修改 2025-10-03 11:15:48 +08:00
kron 96fc942d02 UI修改 2025-10-01 12:57:34 +08:00
kron 0875297819 UI优化 2025-10-01 11:58:24 +08:00
kron 10afe737f6 样式优化 2025-09-30 18:29:08 +08:00
kron 1daa830ed0 代码优化 2025-09-30 16:47:00 +08:00
kron e636d02657 优化渲染速度 2025-09-30 11:29:09 +08:00
kron c0aa6e8058 UI还原 2025-09-30 10:53:06 +08:00
kron ca399ffc19 样式调整 2025-09-29 11:14:49 +08:00
kron 301b7a67a0 修改热力图渲染方式 2025-09-29 11:05:42 +08:00
kron 9c6824b82f 更新一版热力图 2025-09-28 18:28:49 +08:00
kron 889e87d3e9 细节修改 2025-09-28 14:48:19 +08:00
kron caa70b16f4 UI修改 2025-09-28 09:09:38 +08:00
kron 9af2f5b887 UI修改 2025-09-27 16:11:47 +08:00
kron b75ab93af9 细节完善 2025-09-27 10:09:02 +08:00
kron f8bc5d094e 添加打赏支付 2025-09-25 17:07:37 +08:00
kron 91535abfd7 样式优化 2025-09-25 16:13:50 +08:00
kron b8d0c6c567 代码优化 2025-09-25 16:04:37 +08:00
kron 2a1bc1e3bc 添加捐款相关UI 2025-09-25 15:18:24 +08:00
kron 8c45e7f4eb 完善页面 2025-09-25 14:22:03 +08:00
kron ef96f90470 完成热力图绘制 2025-09-25 11:53:47 +08:00
kron 867d4d0090 准备调热力图 2025-09-25 10:59:49 +08:00
kron 67be4ad7d6 添加柱状图 2025-09-25 10:16:23 +08:00
kron 94edc3d6c9 积分表UI修改 2025-09-24 21:05:06 +08:00
kron 59016fe54f 添加计分本页面分享 2025-09-22 14:55:00 +08:00
kron 0de4dc8e6d fix bug 2025-09-19 16:52:12 +08:00
kron d5acc639b3 添加分享参数 2025-09-19 16:26:47 +08:00
kron 5748dfdfde 修改海报的二维码 2025-09-19 09:40:49 +08:00
kron 890867586b 修改日志显示 2025-09-18 10:01:10 +08:00
kron 72ab9c3757 修复BUG 2025-09-18 09:28:14 +08:00
kron b952ea9fd0 优化音频加载 2025-09-18 09:28:04 +08:00
kron aa6bbf6fd6 更新音频 2025-09-15 11:23:22 +08:00
kron 0a151de3c9 给token区分环境 2025-09-12 17:49:26 +08:00
kron 24b776f327 增加长按识别二维码 2025-09-12 15:36:32 +08:00
kron 1c79ed6183 添加首页分享 2025-09-12 10:38:21 +08:00
kron eca11715d5 fix bug 2025-09-10 15:56:57 +08:00
kron 65548e6c6a 添加图片 2025-09-04 18:18:29 +08:00
kron c9e575a81e 更换图片 2025-09-04 18:06:28 +08:00
kron 71a79defe7 增加查看协议 2025-09-04 15:42:59 +08:00
kron c9eaeedc0d 细节调整 2025-09-04 13:54:39 +08:00
kron 9b2ba22b97 添加页面 2025-09-03 16:37:49 +08:00
kron 1f15183fc4 细节修改 2025-09-03 16:34:54 +08:00
kron bc17a3a584 修改等级介绍 2025-08-29 11:59:11 +08:00
kron a1942697e7 添加音频加载失败重新加载 2025-08-29 10:41:25 +08:00
kron 3c414afd82 vip介绍用富文本显示 2025-08-29 10:20:37 +08:00
kron 91ee2a714c 改名字 2025-08-28 19:34:24 +08:00
kron 677d280a4e 添加声音 2025-08-28 10:39:16 +08:00
kron f076065550 数据显示修改 2025-08-27 18:41:42 +08:00
kron 01f05f4824 声音播放规则修改 2025-08-27 18:23:59 +08:00
kron eb076df7d5 添加射击无效语音 2025-08-26 18:00:40 +08:00
kron 448df06daf 更换事件 2025-08-25 13:47:32 +08:00
kron 7a9439567f 细节完善 2025-08-22 16:04:39 +08:00
kron 73e35a5506 细节完善 2025-08-22 14:51:42 +08:00
kron 3be6a5ef04 UI调整 2025-08-22 11:51:52 +08:00
kron 17e463a884 bug 修复 2025-08-21 18:32:28 +08:00
kron 4347dea41e 添加无效射击通知 2025-08-21 16:15:29 +08:00
kron 0d1e0737ff bug修复 2025-08-21 16:15:15 +08:00
kron c0736e1285 靶子点大小调整 2025-08-21 16:08:42 +08:00
kron e20cb3b272 BUG修复 2025-08-21 14:50:17 +08:00
kron fca4a138d7 优化 2025-08-21 13:55:32 +08:00
kron 529a09da3e fix bug 2025-08-21 11:39:40 +08:00
kron 2dd3ea05a4 UI优化 2025-08-21 10:27:16 +08:00
kron d9c9319d24 细节完善 2025-08-21 09:36:00 +08:00
kron 70b3a25369 BUG修复 2025-08-20 18:30:02 +08:00
kron f19b9b1f9d 细节优化 2025-08-20 16:04:17 +08:00
kron 22a9fe56c0 文字样式修改 2025-08-20 13:53:14 +08:00
kron 12dbe2d05b 靶子放大方式修改 2025-08-20 13:52:29 +08:00
kron f0edb2a57f fix bug 2025-08-19 18:42:22 +08:00
kron 7162490ef7 交互方式修改 2025-08-19 16:48:33 +08:00
kron f03adb5ea0 fix bug 2025-08-19 09:44:15 +08:00
kron 1ce2ea9eb7 BUG修复 2025-08-18 16:09:11 +08:00
kron b31689b19f bug 修复 2025-08-17 10:33:41 +08:00
kron 8110a0f5c1 细节完善 2025-08-15 16:37:10 +08:00
kron b2abcc71b1 添加mvp榜数据 2025-08-15 16:15:36 +08:00
kron 7242475735 细节调整 2025-08-15 15:25:41 +08:00
kron 13c4ce7690 图片资源优化 2025-08-15 14:07:59 +08:00
kron 3b5c0cbb4a UI修改 2025-08-15 13:41:39 +08:00
kron b46bc7aaa5 细节完善 2025-08-15 11:23:23 +08:00
kron 2a9a373743 完成加入,退出房间 2025-08-14 15:24:12 +08:00
kron 6803d0f408 完成用新UI跑1v1 2025-08-14 10:50:44 +08:00
kron 670e79bea4 UI更新 2025-08-14 10:50:17 +08:00
kron cf318bc552 接入两个接口 2025-08-13 17:11:30 +08:00
kron f388270fff 添加2v2页面 2025-08-13 16:44:25 +08:00
kron 5709035d4b UI更新 2025-08-12 18:33:39 +08:00
kron 32bc4f0cf8 靶纸最大设为2倍 2025-08-12 11:05:04 +08:00
kron b429169327 参数优化 2025-08-12 10:51:02 +08:00
kron d29ee32f11 细节优化 2025-08-12 10:16:11 +08:00
kron 6e61f079e8 完成1倍靶纸压线就算环数 2025-08-11 16:31:58 +08:00
kron 42324e8755 细节完善 2025-08-11 09:13:43 +08:00
kron ae245872f4 登录按钮添加loading 2025-08-09 12:32:06 +08:00
kron 1f79280301 完成靶子放大编辑 2025-08-09 12:19:39 +08:00
kron e164d4736e 添加不同环境的url 2025-08-09 12:16:36 +08:00
kron ca6cb989c7 模拟射箭添加环境判断 2025-08-09 12:02:36 +08:00
kron 975f791dfb UI优化 2025-08-09 11:58:11 +08:00
kron d20e84f66c 添加靶子缩放功能 2025-08-07 18:13:14 +08:00
kron 125719f294 登录组件优化 2025-08-07 11:34:30 +08:00
kron b180d89ab2 UI优化 2025-08-07 11:04:12 +08:00
kron aa815849b1 胶囊高度适配 2025-08-07 10:48:05 +08:00
kron 91ab946699 首页UI更新 2025-08-07 09:34:47 +08:00
kron 425be211e7 细节完善 2025-08-07 09:21:30 +08:00
kron e12252beed UI更新 2025-08-06 18:36:30 +08:00
kron 66dea2b199 修复滑动时候的渲染问题 2025-08-06 17:34:38 +08:00
kron 79feb32766 代码优化 2025-08-06 15:03:03 +08:00
kron bba172ba58 fix bug 2025-08-06 14:58:53 +08:00
kron 8c63ec487a 不用环境设置不同域名 2025-08-06 11:56:28 +08:00
kron b286a236ee 完善提示 2025-08-06 11:37:24 +08:00
kron 5191f33fce 计分本坐标改成百分比 2025-08-06 10:56:57 +08:00
kron 4f6becbe1e 细节完善 2025-08-05 17:28:11 +08:00
kron 1ef49ade7b fix bug 2025-08-05 16:38:26 +08:00
kron 5d0b27c568 细节优化 2025-08-05 16:26:43 +08:00
kron c678a3160a UI完善 2025-08-05 15:58:43 +08:00
kron 4b9fe45ad2 UI优化 2025-08-05 15:17:19 +08:00
kron dabc598eee Merge branch 'feature-points-book' into development 2025-08-05 11:56:51 +08:00
kron 414bedf69f 接口调试完毕 2025-08-05 11:51:09 +08:00
kron 0417d7b963 修改附件域名 2025-08-04 18:36:44 +08:00
kron 05f0c14920 ... 2025-08-04 17:54:59 +08:00
kron 97d23aa731 计分本配置接口接入 2025-08-04 16:28:34 +08:00
kron 54a51d2a28 添加支持另外2种靶纸的环数计算 2025-08-04 13:51:36 +08:00
kron c94e7e4ad8 fix bug 2025-08-01 16:08:30 +08:00
kron 18ac484844 1v1比赛结果页UI更新 2025-08-01 15:25:51 +08:00
kron 6798123840 增加实时环数计算 2025-08-01 09:20:10 +08:00
kron af888c68be 完成创建靶点 2025-07-31 14:32:14 +08:00
kron 0ebe34cc1e UI更新 2025-07-30 17:38:48 +08:00
kron f414b34f44 UI更新 2025-07-30 14:20:38 +08:00
kron d7306db2dd 细节优化 2025-07-30 10:25:58 +08:00
kron e963c52e3a UI更新 2025-07-30 09:55:15 +08:00
kron 1e4ce52a93 fix bug 2025-07-29 22:15:45 +08:00
kron 29886b4fc9 fix bug 2025-07-29 11:12:51 +08:00
kron da2de8685d 完善比赛异常结束逻辑 2025-07-29 11:04:19 +08:00
kron e073f3eb0f 添加创建积分本页面 2025-07-29 10:46:37 +08:00
kron 9d6bcde9ba 文案修改 2025-07-28 15:07:51 +08:00
kron 955abbb115 细节优化 2025-07-28 15:05:19 +08:00
kron e116c8d22f 比赛逻辑代码统一 2025-07-28 13:54:37 +08:00
kron 0d7a421546 细节优化 2025-07-28 09:02:02 +08:00
kron 7ce8b9c513 fix bug 2025-07-26 19:40:50 +08:00
kron 85c7712cec 添加设备已绑定提示 2025-07-26 19:35:31 +08:00
kron caef627ce4 细节完善 2025-07-25 16:47:07 +08:00
kron 10af25c254 细节完善 2025-07-25 15:18:46 +08:00
kron e5b1194882 接口返回完善 2025-07-25 10:00:18 +08:00
kron 85f1f7e33d 细节修改 2025-07-25 09:59:54 +08:00
kron 553e23ed46 UI更新 2025-07-24 11:54:38 +08:00
kron 666c95e8b9 添加返回比赛结束跳转结果页 2025-07-24 10:24:16 +08:00
kron b1874ba830 完成用户升级交互 2025-07-23 20:47:31 +08:00
kron 76e85501d5 UI更新 2025-07-23 18:24:26 +08:00
kron 08aa7e93f5 BUG修复 2025-07-23 17:10:34 +08:00
kron 46ec2ade9a 细节调整 2025-07-23 16:01:16 +08:00
kron cfb1b8cd7f UI调整 2025-07-23 14:31:21 +08:00
kron 36d92847bd fix bug 2025-07-23 11:51:53 +08:00
kron be4619ee24 优化返回游戏的数据更新 2025-07-23 11:18:47 +08:00
kron b87ccbb7b0 bug修复 2025-07-22 17:58:22 +08:00
kron eb1c2f7f41 添加游戏中途挂起,返回同步数据 2025-07-22 15:47:07 +08:00
kron e5a28fd4ac fix bug 2025-07-22 14:42:13 +08:00
kron d3029865cf 修改升级接收方式 2025-07-22 09:36:38 +08:00
kron cbf83952d7 数据调整 2025-07-22 00:01:29 +08:00
kron b030452161 UI更新 2025-07-21 16:15:14 +08:00
kron 200c05a288 返回游戏流程完善 2025-07-21 10:40:43 +08:00
kron 9e83bf89f7 添加游戏结束,隐藏返回按钮 2025-07-19 16:41:23 +08:00
kron ca317d62e0 修复组队返回游戏 2025-07-19 16:31:47 +08:00
kron 31e89144ec 修复大乱斗返回游戏bug 2025-07-19 16:16:53 +08:00
kron b9aff0082b 升级逻辑完善 2025-07-19 00:03:12 +08:00
kron c8728786e6 细节完善 2025-07-18 22:17:17 +08:00
kron 115e0cefbb 细节完善 2025-07-18 15:48:41 +08:00
kron c8dbc1eb5e 值填错了 2025-07-18 15:34:28 +08:00
kron 3653bec8cc UI内容更新 2025-07-18 15:15:32 +08:00
kron b09f68789e 细节修改 2025-07-18 15:04:29 +08:00
kron 4f4178b75d websocket逻辑优化 2025-07-18 13:38:01 +08:00
kron ccfd09bb01 重回比赛逻辑优化 2025-07-18 11:21:19 +08:00
kron db4ec13bac UI完善 2025-07-18 10:14:13 +08:00
kron 84be88182a fix bug 2025-07-17 17:24:23 +08:00
kron cdddf57cc5 bug修复 2025-07-17 17:02:05 +08:00
kron d0ce8309e7 更换素材 2025-07-17 16:14:40 +08:00
kron ff03998e6d 添加升级显示 2025-07-17 16:14:30 +08:00
kron 62aba0831b 修改字段 2025-07-17 15:50:49 +08:00
kron bb3d251041 信息完善 2025-07-17 13:55:04 +08:00
kron 9ab54b6740 字段完善 2025-07-17 09:57:08 +08:00
kron 124f50429d BUG修复 2025-07-17 09:35:30 +08:00
kron 69ad55da41 数据完善 2025-07-16 18:18:02 +08:00
kron 0adc1fa73a 细节完善 2025-07-16 17:55:11 +08:00
kron 5770fb2ce2 细节修改 2025-07-16 17:04:57 +08:00
kron dc53653398 添加游戏异常结束处理 2025-07-16 16:09:10 +08:00
kron c0dd20cb3f 修改只在首页和排位赛显示顶部返回游戏 2025-07-16 15:55:45 +08:00
kron 492412ce4b 细节修改 2025-07-16 15:32:49 +08:00
kron 77dca00ce7 细节修改 2025-07-16 14:42:00 +08:00
kron c1fa8b9469 bug修复 2025-07-16 12:09:27 +08:00
kron d5bc1a6a89 靶子组件优化 2025-07-16 09:33:33 +08:00
kron 9db88fb945 样式优化 2025-07-15 18:36:57 +08:00
kron 89b077ce4f 样式修复 2025-07-15 18:27:32 +08:00
kron e81c13edc1 样式优化 2025-07-15 18:24:26 +08:00
kron d775c703cb 游戏结束射箭不再播放声音 2025-07-15 18:24:18 +08:00
kron 32baa7279d 比赛结果数据源修改 2025-07-15 18:14:59 +08:00
kron 16f8048b55 UI修改 2025-07-15 17:10:56 +08:00
kron 0edf259fb0 流程完善 2025-07-15 17:10:41 +08:00
kron 95426ffd07 样式优化 2025-07-15 15:15:47 +08:00
kron 1d885f1a4f UI完善 2025-07-15 14:16:02 +08:00
kron ece7e32393 细节完善 2025-07-15 14:02:09 +08:00
kron cf27f75f28 BUG修复 2025-07-15 12:03:14 +08:00
kron f02062c1ad 修复声音问题 2025-07-14 22:39:53 +08:00
kron 926b8dea69 bug修复 2025-07-14 17:57:52 +08:00
kron 485ab9b36c 订单详情添加状态 2025-07-14 16:44:26 +08:00
kron 24eff0df72 样式更新 2025-07-14 16:40:20 +08:00
kron 0bb8c2695f 添加声音 2025-07-14 16:37:56 +08:00
kron 1de8ba6d9d 相框获取字段修改 2025-07-14 15:13:10 +08:00
kron e685383581 UI优化 2025-07-14 14:25:37 +08:00
kron cde905c680 细节优化 2025-07-14 13:39:10 +08:00
kron d73d52f752 BUG修复 2025-07-13 21:06:48 +08:00
kron fa959c73aa 添加全局返回游戏 2025-07-13 14:57:16 +08:00
kron b6d78d6070 页面完善 2025-07-13 13:28:21 +08:00
kron 12a24464c2 气泡调整 2025-07-13 11:38:54 +08:00
kron 6b3fc6d059 订单字段完善 2025-07-13 11:21:30 +08:00
kron 0eb148ef96 设置屏幕常亮 2025-07-13 11:21:19 +08:00
kron cae46224a3 完成支付功能 2025-07-12 17:12:24 +08:00
kron c6e53453fb 资源优化 2025-07-12 16:07:07 +08:00
kron 927ad523f2 添加气泡消息交互 2025-07-12 16:01:49 +08:00
kron e0807eb06a 细节调整 2025-07-11 22:21:34 +08:00
kron 81c064ba8b 页面调整 2025-07-11 12:03:55 +08:00
kron c2e9573100 文案修改 2025-07-11 10:36:05 +08:00
kron b8e09c20e3 交互完善 2025-07-11 01:00:54 +08:00
kron ea408ea382 UI完善 2025-07-11 00:56:39 +08:00
kron 566f07080a 细节调整 2025-07-11 00:47:34 +08:00
kron e764160633 细节调整 2025-07-10 19:55:30 +08:00
kron 7972dae398 细节完善 2025-07-10 15:34:00 +08:00
kron db419ae003 优化 2025-07-08 20:08:25 +08:00
kron 4f56bdb8f0 修复决金箭bug 2025-07-08 13:23:29 +08:00
kron 06d8244e83 显示头像相框 2025-07-07 19:01:14 +08:00
kron 31973a1142 删除无用资源 2025-07-07 18:35:36 +08:00
kron 7efa9bc0e5 靶点优化 2025-07-07 14:39:17 +08:00
kron 9091c85195 UI优化 2025-07-07 14:39:11 +08:00
kron 3e70de349a fix bug 2025-07-07 12:51:02 +08:00
kron 9ad65370b5 fix bug 2025-07-07 01:20:08 +08:00
kron b7d87f0ae2 添加排位相框 2025-07-07 01:12:49 +08:00
kron 0f4092fd6e fix bug 2025-07-06 14:58:54 +08:00
kron dd51cfb81d 比赛详情添加决金箭部分 2025-07-06 12:36:20 +08:00
kron 0d21675013 完成决金箭调试 2025-07-06 00:42:10 +08:00
kron a2223d2b10 ... 2025-07-05 20:04:28 +08:00
kron 58efda67fb 添加教练点评 2025-07-05 19:23:38 +08:00
kron 620ab246b9 修改模拟射箭 2025-07-05 18:51:27 +08:00
kron 2e8f63b17e websocket优化 2025-07-05 18:51:06 +08:00
kron 1ea3f19238 初步完成返回游戏功能,待测试完善 2025-07-05 17:24:52 +08:00
kron c269a4b431 UI完善 2025-07-05 16:50:54 +08:00
kron 1c70471959 更换测距页面 2025-07-05 14:52:41 +08:00
kron 054bf2ef21 添加练习超时,重新挑战 2025-07-05 13:12:58 +08:00
kron 79c869a3f3 调试重新进入比赛 2025-07-03 21:13:55 +08:00
kron 18ce93b12f UI优化 2025-07-03 21:12:59 +08:00
kron 23041e460b 完善数据 2025-07-03 11:40:03 +08:00
kron 88becbbe82 fix bug 2025-07-03 11:14:58 +08:00
kron 9f7ef906bd fix bug 2025-07-03 11:05:31 +08:00
kron 7fb72c9b1e 添加全局提示 2025-07-02 17:21:44 +08:00
kron 5c5b72d556 添加还在游戏中提示 2025-07-02 17:16:56 +08:00
kron 997e2ee756 修改回合得分显示 2025-07-02 15:57:58 +08:00
kron d2aa87e91c UI调整 2025-07-01 23:07:47 +08:00
kron 606de53579 完善排位赛数据显示 2025-07-01 17:30:46 +08:00
kron 8bf3edbace 图片素材优化 2025-07-01 17:26:28 +08:00
kron afab40d1a1 数据完善 2025-07-01 10:57:49 +08:00
kron a03af4e58c 功能完善 2025-07-01 00:25:17 +08:00
kron bd92c7c183 细节调整 2025-06-30 17:28:21 +08:00
kron 36b9e23f20 优化 2025-06-29 21:45:27 +08:00
kron a4e62f0911 细节优化 2025-06-29 12:33:39 +08:00
kron 35107c00b4 个人练习提示词修改 2025-06-29 12:17:24 +08:00
kron 21b3e38ff0 添加开始游戏前,进行连接检测 2025-06-28 22:44:30 +08:00
kron 77691c411a 更换靶子图片 2025-06-28 21:27:04 +08:00
kron 1af0edce2b UI优化 2025-06-28 20:51:50 +08:00
kron 770c0c42bb 细节调整 2025-06-28 13:42:26 +08:00
kron af9ef91dc3 退出房间规则修改 2025-06-28 12:46:41 +08:00
kron c7546f6b71 大乱斗详情UI更新 2025-06-28 12:38:38 +08:00
kron 72f3013795 UI细节调整 2025-06-28 12:03:33 +08:00
kron 9f29a92d3d 排行榜数据显示 2025-06-27 10:50:09 +08:00
kron a229b18b31 上传头像base64 2025-06-27 10:33:53 +08:00
kron 6a3fb2af6d 添加排行榜数据 2025-06-26 23:41:23 +08:00
kron c730088764 房间比赛流程同步 2025-06-26 22:54:17 +08:00
kron ad7f919d52 fix bug 2025-06-26 13:51:41 +08:00
kron 7ec435ce45 细节调整 2025-06-26 13:41:40 +08:00
kron 159207a99d bug修复 2025-06-26 01:27:23 +08:00
kron 0ea2d65e67 BUG修复 2025-06-25 22:02:10 +08:00
kron 9090f06730 添加匹配中效果 2025-06-25 21:54:18 +08:00
kron 664678cba0 个人练习流程优化 2025-06-25 18:41:30 +08:00
kron 80ba77a653 大乱斗详情UI调整 2025-06-25 01:46:04 +08:00
kron 0e73648d6c UI细节调整 2025-06-25 00:09:53 +08:00
kron 6e25124a27 修复排位积分值不显示的问题 2025-06-24 13:49:47 +08:00
kron c507a40aad UI优化 2025-06-24 13:18:03 +08:00
kron fa219892e0 分享图片优化 2025-06-22 16:15:37 +08:00
kron 1e681b46c7 细节优化 2025-06-22 15:04:10 +08:00
kron bd438e7b62 bug修复 2025-06-22 10:57:42 +08:00
kron d075844cb0 websocket优化 2025-06-22 02:39:03 +08:00
kron 322f23efb4 大乱斗细节完善 2025-06-22 01:41:51 +08:00
kron 95fdef1986 细节调整 2025-06-21 22:28:42 +08:00
kron 6250ce248b 细节调整 2025-06-21 22:22:19 +08:00
kron 70ddea8ff4 分享功能优化 2025-06-21 21:40:31 +08:00
kron a9f4f22622 完成不同练习生成不同截图 2025-06-21 12:59:59 +08:00
kron c1148d6e51 完成canvas生成图片下载 2025-06-21 03:34:10 +08:00
kron 34d4a1bed8 大乱斗添加中场提示 2025-06-20 11:22:41 +08:00
kron bfdd76e15b UI优化 2025-06-20 01:47:57 +08:00
kron 6d063d56ab 加入房间逻辑完善 2025-06-19 21:49:16 +08:00
kron 35d544003d 细节调整 2025-06-19 21:03:33 +08:00
kron 595a9802e2 细节优化 2025-06-19 01:55:40 +08:00
kron 554f891e31 UI细节调整 2025-06-18 21:30:54 +08:00
kron 38301f2f68 字段完善 2025-06-18 13:58:44 +08:00
kron 256efcb04b BUG修复 2025-06-18 13:50:33 +08:00
kron a040a60987 完成数据分页加载 2025-06-18 12:32:08 +08:00
kron 7413a8fdee 等级显示优化 2025-06-18 02:26:42 +08:00
kron a782e141ab 数据展示优化 2025-06-18 02:02:09 +08:00
kron 970040c7b4 页面优化 2025-06-18 00:35:44 +08:00
kron 18c280a4b4 socket重连机制优化 2025-06-18 00:35:16 +08:00
kron 78504f501d 细节完善 2025-06-17 21:34:41 +08:00
kron ab8aa08a35 细节调整 2025-06-17 19:35:21 +08:00
kron 28e3d49e57 细节优化 2025-06-17 16:58:24 +08:00
kron 9c6964597e 退出房间优化 2025-06-17 16:42:53 +08:00
kron 67825d2b24 弓箭动画调整 2025-06-17 16:02:29 +08:00
kron a74fd1e744 字段修改 2025-06-17 13:47:33 +08:00
kron 16c1840cdd UI调整 2025-06-17 12:50:59 +08:00
kron 447c9e31f5 添加UI 2025-06-17 12:01:44 +08:00
kron ca846f13ea 房间大乱斗调试 2025-06-16 22:43:39 +08:00
kron 3139be5412 细节优化 2025-06-16 12:01:11 +08:00
kron 4e522cf300 UI调整 2025-06-16 11:26:57 +08:00
kron e4c49a3772 UI优化 2025-06-16 00:44:28 +08:00
kron 39d30fb7ab 修复绑定设备BUG 2025-06-16 00:30:56 +08:00
kron f4be7c597d 添加设备绑定提示 2025-06-15 22:38:28 +08:00
kron 9ffcf67948 UI兼容调整 2025-06-15 22:01:06 +08:00
kron c2b2d0bf99 细节优化 2025-06-15 20:55:34 +08:00
kron 448f88a77e 功能完善 2025-06-15 15:53:57 +08:00
kron 7ac84a6129 修改api地址 2025-06-14 22:45:16 +08:00
kron 9a051aca20 射箭记录完善 2025-06-14 22:45:07 +08:00
kron aacfc17a01 代码优化 2025-06-13 16:36:18 +08:00
kron 5456905873 图片压缩 2025-06-13 16:13:25 +08:00
kron 22cf9c86b6 打包优化 2025-06-13 15:53:36 +08:00
kron b030717ed0 样式优化 2025-06-13 14:22:23 +08:00
kron b4ad01a3c9 图片压缩 2025-06-13 14:16:00 +08:00
kron 2c7eb5a737 房间1v1流程完善 2025-06-13 14:05:30 +08:00
kron dce1806f97 更新登录UI 2025-06-12 00:24:14 +08:00
kron baadc7b182 UI完善 2025-06-11 23:57:17 +08:00
kron 749796bdd9 添加排位赛记录查询 2025-06-11 23:57:03 +08:00
kron 6614e44688 添加比赛记录接口 2025-06-09 12:29:48 +08:00
kron 0420f770c3 排位赛内容完善 2025-06-09 12:24:01 +08:00
kron e49de0e288 完成大乱斗流程调试 2025-06-09 01:17:18 +08:00
kron 80e0b07c0e 1v1排位数据交互完善 2025-06-08 20:59:41 +08:00
kron 312906fec3 添加模拟射箭按钮 2025-06-08 13:55:09 +08:00
kron deff79aa7b UI完善 2025-06-08 12:52:49 +08:00
kron 5a50632c6c 依赖库升级 2025-06-06 18:13:53 +08:00
kron d1dc839e70 排位房间内容完善 2025-06-06 00:34:54 +08:00
kron 79ef6d978d 页面优化 2025-06-05 22:21:40 +08:00
kron 38019f1100 1v1流程调试完成 2025-06-05 21:32:51 +08:00
kron 58bd5d9bb2 把socket放到最外面 2025-06-05 21:32:15 +08:00
kron 219fdc54ad 代码优化 2025-06-05 17:43:22 +08:00
kron 18fb0ee7d4 完成获胜页面UI和一些优化 2025-06-04 16:26:07 +08:00
kron 1cab0e17d8 完成分享图片UI 2025-06-02 16:07:11 +08:00
kron 1eab5a151e 代码优化 2025-06-02 14:42:07 +08:00
kron 43889669d7 新手试炼流程优化 2025-05-31 18:39:41 +08:00
kron 50168486ba 代码优化 2025-05-31 17:59:36 +08:00
kron ca182daaae 接入练习数据接口 2025-05-31 15:03:14 +08:00
kron 2a2dddfc11 练习结果完善 2025-05-31 14:57:25 +08:00
kron 22617212d0 完善我的弓箭流程 2025-05-31 14:17:56 +08:00
kron 0ee2eb7f51 样式优化 2025-05-30 17:34:59 +08:00
kron b7d64396ef 完成创建房间相关接口 2025-05-30 16:14:17 +08:00
kron 01a327e40e 完成新手试炼接口调试 2025-05-30 13:58:43 +08:00
kron 57b25e7805 完成耐力赛接口调试 2025-05-29 23:56:42 +08:00
kron 9db31ce664 完成单组练习接口调试 2025-05-29 23:45:44 +08:00
kron 6466c65b66 完成绑定设备UI 2025-05-29 15:48:38 +08:00
kron e1cb712c57 添加websocket文件 2025-05-28 23:49:17 +08:00
kron 6982fee06a 完成段位介绍和等级介绍页面 2025-05-28 17:20:39 +08:00
kron 74d3b81956 完成会员页面 2025-05-28 16:03:08 +08:00
kron 2586bab023 完成订单相关UI 2025-05-28 15:00:31 +08:00
kron 6b4eff428c 完成我的成长脚印UI 2025-05-27 12:38:39 +08:00
kron e9070438f2 添加登录功能 2025-05-26 16:28:13 +08:00
kron 11171f66ec 添加扫描二维码功能 2025-05-26 14:11:21 +08:00
kron 6931646737 为项目添加状态管理 2025-05-25 23:51:10 +08:00
kron 222a1fd7aa 添加全局容器组件 2025-05-23 21:20:38 +08:00
kron 940c70556b 修改项目配置,更换图片 2025-05-23 20:58:24 +08:00
kron 779b3395db UI开发 2025-05-16 15:56:54 +08:00
kron 34c9dd00e2 新手试炼页面完善 2025-05-15 12:43:40 +08:00
kron a949786226 添加api 2025-05-15 12:42:15 +08:00
kron aff7a2d3f6 添加api文件 2025-05-10 22:25:06 +08:00
kron 11c373f13e UI完善 2025-05-10 22:16:59 +08:00
kron 0ce3b77f0a UI流程完善 2025-05-10 16:57:36 +08:00
kron a8834ad899 完善弓箭调试和相关组件 2025-05-08 22:05:53 +08:00
kron ab169af87f 添加个人联系页面 2025-05-07 23:34:15 +08:00
kron 29c332f171 完成排行榜页面 2025-05-02 00:39:37 +08:00
kron 396599e379 完成新手试炼页面 2025-05-01 22:58:02 +08:00
kron 76fac85cb6 完成好友约战页面 2025-05-01 22:50:17 +08:00
kron 7d68b2ab9d 更新全局header 2025-05-01 21:50:12 +08:00
kron cacd28628d 完成用户页面UI 2025-05-01 21:38:35 +08:00
kron 74154ca825 添加页面文件 2025-05-01 16:36:24 +08:00
kron b50b8a1852 完成首页UI 2025-05-01 16:17:51 +08:00
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lerna-debug.log*
node_modules
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.github
.claude
openspec
CLAUDE.md
docs
.DS_Store
dist
*.local
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{
"i18n-ally.localesPaths": [],
"files.watcherExclude": {
"**/dist/**": true
},
"search.exclude": {
"**/dist/**": true
}
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# AI Agent 企业级行为策略(Ultimate Edition
## 核心目标
AI 应:
* 像高级工程师一样思考
* 保持智能
* 保持上下文理解能力
* 保持组件联动能力
* 同时避免无意义 token 消耗
目标不是限制 AI。
目标是:
* 智能
* 克制
* 稳定
* 高效
---
# AI 工作模式
默认采用:
Think First
Explore Second
Modify Last
即:
1. 先理解需求
2. 再推理可能相关文件
3. 再最小化读取
4. 最后修改代码
禁止:
* 无脑全项目扫描
* 不经思考直接 grep
* 无限递归读取
---
# 智能按需扫描(核心规则)
允许 AI 自动:
* 分析当前任务
* 分析 import
* 分析组件依赖
* 分析 store 依赖
* 分析 api 依赖
* 分析 types 依赖
* 分析 utils 依赖
允许:
* 自动读取直接依赖文件
* 自动修复 import
* 自动修复类型引用
* 自动分析运行链路
但必须:
* 最小化扫描范围
* 最小化 token 消耗
* 禁止无限递归探索
---
# 扫描深度限制
默认最大依赖深度:
2 层
例如:
index.vue
-> ProductCard.vue
-> product.ts
允许读取:
* ProductCard.vue
* product.ts
禁止继续无限扫描。
如果任务复杂:
必须先输出分析计划,
等待确认后再扩大扫描范围。
---
# AI 自由发挥边界
允许:
* 合理重构
* 合理组件化
* 合理优化结构
* 合理优化样式
* 合理优化复用
* 合理修复低级问题
* 合理修复 import
* 合理修复类型错误
禁止:
* 为了炫技重构项目
* 无意义抽象
* 过度设计
* 无意义拆分
* 无意义新增依赖
* 自动升级依赖
---
# Token 经济策略
Token 应优先用于:
* 推理
* 架构理解
* 业务逻辑
* UI 结构优化
* 类型安全
* 组件联动
禁止浪费在:
* 全项目 grep
* 重复读取
* 重复输出
* 重复解释
* 输出完整项目
* 输出未修改代码
---
# 页面生成规则(Figma / uni-app
允许:
* 自动组件化
* 自动布局优化
* 自动结构优化
* 自动提取公共组件
优先:
* flex 布局
* 可维护性
* uni-app 最佳实践
* 低嵌套结构
* 高复用结构
禁止:
* div 套 div
* 全 absolute 页面
* 垃圾 HTML
* 无意义嵌套
* 内联 style 泛滥
---
# uni-app 规则
必须:
* 使用 view/text/image
* px 转 rpx
* 使用 script setup
* scoped scss
* 兼容:
* H5
* 微信小程序
* App
---
# 大任务策略
复杂任务:
必须:
1. 先分析
2. 先规划
3. 先输出方案
4. 等待确认
再:
5. 编码
禁止直接进入大规模代码生成。
---
# 修改策略
优先:
* diff 修改
* 小范围 patch
* 保持现有架构
* 保持现有组件体系
* 保持现有 API 结构
允许:
* 小范围智能优化
禁止:
* 全项目重构
* 无关文件修改
---
# 高级工程师行为模式
AI 应像高级工程师:
* 先思考
* 再探索
* 再修改
而不是:
* 无脑扫描器
* Token 消耗机器
* 低级代码生成器
AI 应主动:
* 控制扫描范围
* 控制输出长度
* 控制修改范围
* 控制复杂度
同时保持:
* 智能
* 联动能力
* 架构理解能力
---
# 默认输出规则
默认:
* 仅输出修改部分
* 不重复未修改代码
* 少解释
* 优先 patch
* 优先 diff
* 写好中文注释
除非用户明确要求:
否则不要输出完整项目。
+246
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@@ -0,0 +1,246 @@
# 微信小程序多人协作分支管理规范
## 一、分支结构
```
main (主分支/生产环境)
└── test (测试分支)
└── feature/xxx (个人开发分支)
```
| 分支 | 用途 | 稳定性 |
|------|------|--------|
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
---
## 二、开发流程
### 1. 开始开发
```bash
# 确保本地 main 最新
git checkout main
git pull origin main
# 从 main 创建自己的开发分支
git checkout -b feature/your-name-work
```
### 2. 开发阶段
- 在个人分支上开发功能
- 频繁提交,保持原子性提交
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
```bash
git add .
git commit -m "feat: 完成xxx功能"
```
### 3. 合并到 test 分支
```bash
# 切换到 test
git checkout test
git pull origin test
# 合并个人分支
git merge feature/your-name-work
# 推送 test 分支
git push origin test
```
### 4. 打包上传体验版
```bash
# 执行打包
npm run build
```
打包完成后:
1. 打开 **微信开发者工具**
2. 导入项目,选择 `dist/build/mp-weixin` 目录
3. 在开发者工具中点击 **上传**
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
5. 进入 **管理->版本管理**
6. 找到刚上传的版本,点击 **选为体验版**
---
## 三、合并到 main 分支
当 test 分支验证通过后,将其合并到 main:
```bash
git checkout main
git pull origin main
git merge origin/test
git push origin main
```
---
## 四、冲突处理
合并时如有冲突,在个人分支解决后再合并:
```bash
git checkout feature/your-name-work
git merge main
# 解决冲突后
git add .
git commit -m "merge: 解决与main的冲突"
git push origin feature/your-name-work
# 重新合并到 test
git checkout test
git merge feature/your-name-work
git push origin test
```
---
## 五、注意事项
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**`git branch -d feature/your-name-work`
---
## 六、比赛服 Proto 更新流程
### 1. 新开发人员快速接手
首次拉取项目后,先安装依赖并确认当前协议与运行时解码器一致:
```bash
npm install
npm run proto:check
npm run build
```
如果 `proto:check` 提示协议不同步,先执行 `npm run proto:generate`,不要直接修改生成区块。
### 2. 相关文件职责
| 文件 | 职责 | 修改规则 |
|------|------|----------|
| `src/utils/match.min.js` | 后端比赛服协议描述,是生成字段表的输入文件 | 后端协议更新时整体替换;禁止在小程序运行时代码中导入 |
| `scripts/generate-match-schema.mjs` | 解析协议、校验字段并生成运行时字段表 | 只有新增通用协议能力时才修改 |
| `src/utils/matchProtocol.js` | 小程序实际使用的 protobuf 编解码器 | `<match-schema-generated>` 标记区间内禁止手动修改 |
| `src/matchWebsocket.js` | 服务端消息路由、ACK 和业务事件分发 | 新增消息业务行为时人工接入 |
| `src/utils/matchAdapter.js` | 将解码结果从 snake_case 统一转换为 camelCase | 页面继续使用适配后的字段名 |
`match.min.js` 不是小程序运行时解码器。运行时仍使用 `protobufjs/minimal.js``Reader/Writer``int64` 字段统一保留为字符串,避免大整数精度丢失。
### 3. 日常协议更新步骤
```text
替换 src/utils/match.min.js
执行 npm run proto:update
检查生成差异和业务接入范围
执行 git diff --check
微信开发者工具检查包体并上传
```
具体操作:
1. 从后端获取最新的 `match.min.js`,整体覆盖 `src/utils/match.min.js`
2. 执行推荐命令:
```bash
npm run proto:update
```
3. 该命令会依次完成:
- 解析 `match.min.js`
- 更新 `matchProtocol.js` 内的生成区块
- 校验生成区块与协议源文件一致
- 执行微信小程序正式构建
4. 检查 Git 差异。普通字段更新通常只应涉及:
- `src/utils/match.min.js`
- `src/utils/matchProtocol.js` 的生成区块
5. 如果新增了消息业务行为,再单独检查 `src/matchWebsocket.js`、页面或组件的接入改动。
6. 执行空白和换行检查:
```bash
git diff --check
```
7. 打开微信开发者工具,导入 `dist/build/mp-weixin`,检查代码依赖分析和主包体积后再上传。
### 4. Proto 命令说明
| 命令 | 用途 | 是否修改文件 |
|------|------|--------------|
| `npm run proto:generate` | 根据 `match.min.js` 更新生成区块 | 是 |
| `npm run proto:check` | 检查生成区块是否与协议同步 | 否 |
| `npm run proto:update` | 执行生成,然后运行正式构建 | 是,日常更新推荐使用 |
| `npm run dev` | 启动开发构建,启动前自动执行 `proto:check` | 协议不同步时直接中止 |
| `npm run build` | 执行正式构建,构建前自动执行 `proto:check` | 协议不同步时直接中止 |
`npm run dev``npm run build` 只负责检查,不会自动改写协议;发现不同步时应执行 `npm run proto:generate``npm run proto:update`
### 5. 自动生成与人工接入边界
以下内容由生成器自动处理:
- 服务端和客户端消息枚举
- 普通 scalar 字段
- 嵌套 message
- repeated message
- 当前解码器支持的 map
- snake_case 字段名和 oneof 兼容信息
以下情况仍需人工处理:
- **新增服务端消息类型**:枚举会自动生成,但 `matchWebsocket.js` 的路由、ACK、音频或页面事件仍需接入。
- **新增客户端指令**:枚举会自动生成,但发送函数、字段编码和业务调用入口仍需接入。
- **修改既有字段编号或类型**:属于协议兼容性变更,必须先与后端确认,不能只看构建是否通过。
- **新增解码器不支持的类型**:生成器会直接报错,需要同时扩展生成器和 `matchProtocol.js` 的通用解码能力。
当前生成器会拒绝不支持的 scalar、map key、字段规则以及 packed scalar repeated,避免继续构建后静默丢字段。
### 6. 常见报错处理
| 报错或现象 | 原因 | 处理方式 |
|------------|------|----------|
| 生成区块与 `match.min.js` 不同步 | 替换协议后没有重新生成 | 执行 `npm run proto:update` |
| 找不到 `Root.create(...)` | 后端提供的文件格式发生变化或文件不完整 | 停止更新,确认协议文件来源和生成格式 |
| 使用了不支持的类型、规则或 map key | 新协议超出当前通用解码器能力 | 不要手补生成区块,先扩展生成器和解码器并补充验证 |
| packed scalar repeated 不支持 | protobuf 默认可能使用 packed 编码,当前通用解码器未覆盖 | 增加 packed 解码能力后再重新生成 |
| `matchProtocol.js` 缺少生成区块标记 | 标记被误删或生成区块被手改 | 恢复 `<match-schema-generated>` 标记,重新执行生成 |
| 协议生成成功但构建失败 | 问题位于项目构建或业务代码,不是字段表同步 | 保留生成结果,按构建错误继续定位 |
### 7. 禁止事项与验收清单
禁止:
- 禁止在运行时代码中导入 `match.min.js`
- 禁止手动修改 `<match-schema-generated>``</match-schema-generated>` 之间的内容。
- 禁止绕过 `proto:check` 后直接上传。
- 禁止把 `int64` 字段直接转换为普通 `Number`
- 禁止把“枚举已经生成”等同于“业务消息已经完成接入”。
每次协议更新至少确认:
1. `npm run proto:check` 通过。
2. `npm run build` 通过,或直接确认 `npm run proto:update` 已完整通过。
3. `git diff --check` 通过。
4. 生成区块之外没有意外改动。
5. 新消息已完成必要的 WebSocket 路由和页面验证。
6. 微信开发者工具中的主包、分包体积符合上传限制。
+3 -4
View File
@@ -7,12 +7,11 @@
"types": [
"vite/client",
"@dcloudio/types",
"@mini-types/alipay",
"miniprogram-api-typings",
"@uni-helper/uni-types"
"miniprogram-api-typings"
]
},
"vueCompilerOptions": {
"plugins": ["@uni-helper/uni-types/volar-plugin"]
}
},
"exclude": ["node_modules", "dist"]
}
+11160
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+33 -10
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@@ -3,22 +3,45 @@
"version": "0.1.0",
"private": true,
"scripts": {
"proto:generate": "node scripts/generate-match-schema.mjs",
"proto:check": "node scripts/generate-match-schema.mjs --check",
"proto:update": "npm run proto:generate && npm run build",
"predev": "npm run proto:check",
"dev": "uni -p mp-weixin",
"prebuild": "npm run proto:check",
"build": "uni build -p mp-weixin"
},
"dependencies": {
"@dcloudio/uni-app": "3.0.0-4050620250312001",
"@dcloudio/uni-components": "3.0.0-4050620250312001",
"@dcloudio/uni-mp-weixin": "3.0.0-4050620250312001",
"vue": "3.4.21"
"@dcloudio/uni-app": "3.0.0-4060620250520001",
"@dcloudio/uni-app-harmony": "3.0.0-4060620250520001",
"@dcloudio/uni-app-plus": "3.0.0-4060620250520001",
"@dcloudio/uni-components": "3.0.0-4060620250520001",
"@dcloudio/uni-h5": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-alipay": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-baidu": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-harmony": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-jd": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-kuaishou": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-lark": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-qq": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-toutiao": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-weixin": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-xhs": "3.0.0-4060620250520001",
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
"@dcloudio/uni-ui": "^1.5.11",
"pinia": "2.0.36",
"pinia-plugin-persistedstate": "3.2.1",
"protobufjs": "^8.7.0",
"vue": "^3.4.21",
"vue-i18n": "^9.1.9"
},
"devDependencies": {
"@dcloudio/types": "3.4.8",
"@dcloudio/uni-automator": "3.0.0-4050620250312001",
"@dcloudio/uni-cli-shared": "3.0.0-4050620250312001",
"@dcloudio/uni-stacktracey": "3.0.0-4050620250312001",
"@dcloudio/vite-plugin-uni": "3.0.0-4050620250312001",
"@vue/runtime-core": "3.4.21",
"@dcloudio/types": "^3.4.8",
"@dcloudio/uni-automator": "3.0.0-4060620250520001",
"@dcloudio/uni-cli-shared": "3.0.0-4060620250520001",
"@dcloudio/uni-stacktracey": "3.0.0-4060620250520001",
"@dcloudio/vite-plugin-uni": "3.0.0-4060620250520001",
"@vue/runtime-core": "^3.4.21",
"miniprogram-api-typings": "^4.0.5",
"sass": "1.64.2",
"vite": "5.2.8"
+246 -4
View File
@@ -1,9 +1,250 @@
{
"appid": "wx0f07fb1df8a28105",
"appid": "wxa8f5989dcd45cc23",
"compileType": "miniprogram",
"libVersion": "3.7.7",
"packOptions": {
"ignore": [],
"ignore": [
{
"type": "file",
"value": "static/common/dialog-light.png"
},
{
"type": "file",
"value": "static/common/dialog-bg.png"
},
{
"type": "file",
"value": "static/common/dialog-icon.png"
},
{
"type": "file",
"value": "static/prompt-bg-square.png"
},
{
"type": "file",
"value": "static/coach-comment.png"
},
{
"type": "file",
"value": "static/screen-hint-bg.png"
},
{
"type": "file",
"value": "static/red-team-win.png"
},
{
"type": "file",
"value": "static/blue-team-win.png"
},
{
"type": "file",
"value": "static/my-grow.png"
},
{
"type": "file",
"value": "static/gold-shining.png"
},
{
"type": "file",
"value": "static/bow-target.png"
},
{
"type": "file",
"value": "static/matching-bg.png"
},
{
"type": "file",
"value": "static/versus.png"
},
{
"type": "file",
"value": "static/point-champion.png"
},
{
"type": "file",
"value": "static/my-practise.png"
},
{
"type": "file",
"value": "static/shining-bg.png"
},
{
"type": "file",
"value": "static/donate.png"
},
{
"type": "file",
"value": "static/friend-battle.png"
},
{
"type": "file",
"value": "static/user-upgrade.png"
},
{
"type": "file",
"value": "static/finish-frame.png"
},
{
"type": "file",
"value": "static/vip/svip-jian.png"
},
{
"type": "file",
"value": "static/battle-header.png"
},
{
"type": "file",
"value": "static/battle-header-melee.png"
},
{
"type": "file",
"value": "static/player-bg.png"
},
{
"type": "file",
"value": "static/mvp-blue.png"
},
{
"type": "file",
"value": "static/finish-tip.png"
},
{
"type": "file",
"value": "static/2unfinish-tip.png"
},
{
"type": "file",
"value": "static/have-no-device.png"
},
{
"type": "file",
"value": "static/device-icon.png"
},
{
"type": "file",
"value": "static/unfinish-tip.png"
},
{
"type": "file",
"value": "static/test-tip.png"
},
{
"type": "file",
"value": "static/mvp-red.png"
},
{
"type": "file",
"value": "static/vip/svip-lie.png"
},
{
"type": "file",
"value": "static/mvp-tip.png"
},
{
"type": "file",
"value": "static/rank/battle-choose.png"
},
{
"type": "file",
"value": "static/back-to-game-bg.png"
},
{
"type": "file",
"value": "static/complete-light1.png"
},
{
"type": "file",
"value": "static/complete-light2.png"
},
{
"type": "file",
"value": "static/title-2v2.png"
},
{
"type": "file",
"value": "static/tab-bg.png"
},
{
"type": "file",
"value": "static/scan.png"
},
{
"type": "file",
"value": "static/choose-battle-mode.png"
},
{
"type": "file",
"value": "static/shooter.png"
},
{
"type": "file",
"value": "static/my-growth.png"
},
{
"type": "file",
"value": "static/juezhanbang.png"
},
{
"type": "file",
"value": "static/title-3v3.png"
},
{
"type": "file",
"value": "static/point-book-tip-bg.png"
},
{
"type": "file",
"value": "static/reward-us.png"
},
{
"type": "file",
"value": "static/rank/star.png"
},
{
"type": "file",
"value": "static/tab-point-book.png"
},
{
"type": "file",
"value": "static/pk-icon.png"
},
{
"type": "file",
"value": "static/first-try.png"
},
{
"type": "file",
"value": "static/row-yellow-bg.png"
},
{
"type": "file",
"value": "static/room-notfound-title.png"
},
{
"type": "file",
"value": "static/title-mvp.png"
},
{
"type": "file",
"value": "static/long-bubble-tall.png"
},
{
"type": "file",
"value": "static/battle-result.png"
},
{
"type": "file",
"value": "static/tab-mall.png"
},
{
"type": "folder",
"value": "static/training-home"
},
{
"type": "folder",
"value": "static/training-difficulty-design"
}
],
"include": []
},
"setting": {
@@ -23,6 +264,7 @@
"condition": {},
"editorSetting": {
"tabIndent": "insertSpaces",
"tabSize": 2
"tabSize": 2,
"printWidth": 120
}
}
}
+441
View File
@@ -0,0 +1,441 @@
import { createHash } from "node:crypto";
import { readFileSync, writeFileSync } from "node:fs";
import { dirname, resolve } from "node:path";
import { fileURLToPath } from "node:url";
import vm from "node:vm";
const scriptDirectory = dirname(fileURLToPath(import.meta.url));
const projectRoot = resolve(scriptDirectory, "..");
const sourcePath = resolve(projectRoot, "src/utils/match.min.js");
const runtimePath = resolve(projectRoot, "src/utils/matchProtocol.js");
const generatedStartMarker = "// <match-schema-generated>";
const generatedEndMarker = "// </match-schema-generated>";
const supportedScalarKinds = new Set([
"int32",
"int64",
"float",
"double",
"bool",
"string",
"bytes",
]);
const supportedMapKeyKinds = new Set(["int32", "int64", "bool", "string"]);
// 新版描述文件未携带旧协议的 oneof 元数据,保留现有解码结果中的 payload 标识。
const compatibilityOneofs = {
ServerMessage: {
match_info: "payload",
shoot_data: "payload",
practice_info: "payload",
},
};
function isRecord(value) {
return value !== null && typeof value === "object" && !Array.isArray(value);
}
function extractRootCreateArgument(source) {
const match = /(?:\$protobuf\.)?Root\.create\s*\(/.exec(source);
if (!match) {
throw new Error("match.min.js 中未找到 Root.create(...) 协议描述");
}
const openIndex = source.indexOf("(", match.index);
let depth = 0;
let quote = "";
let escaped = false;
let lineComment = false;
let blockComment = false;
for (let index = openIndex; index < source.length; index += 1) {
const char = source[index];
const next = source[index + 1];
if (lineComment) {
if (char === "\n") lineComment = false;
continue;
}
if (blockComment) {
if (char === "*" && next === "/") {
blockComment = false;
index += 1;
}
continue;
}
if (quote) {
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'" || char === "`") {
quote = char;
continue;
}
if (char === "/" && next === "/") {
lineComment = true;
index += 1;
continue;
}
if (char === "/" && next === "*") {
blockComment = true;
index += 1;
continue;
}
if (char === "(") {
depth += 1;
continue;
}
if (char === ")") {
depth -= 1;
if (depth === 0) {
return source.slice(openIndex + 1, index).trim();
}
}
}
throw new Error("match.min.js 中的 Root.create(...) 括号不完整");
}
function stripQuotedText(source) {
let output = "";
let quote = "";
let escaped = false;
for (const char of source) {
if (quote) {
output += " ";
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'") {
quote = char;
output += " ";
} else {
output += char;
}
}
return output;
}
function parseDescriptor(argumentSource) {
if (!argumentSource.startsWith("{") || !argumentSource.endsWith("}")) {
throw new Error("Root.create(...) 参数不是静态对象字面量");
}
try {
return JSON.parse(argumentSource);
} catch {
// 兼容旧版 pbjs 生成的未加引号对象键;只允许静态对象语法。
const syntaxOnly = stripQuotedText(argumentSource);
if (/[();`=]/.test(syntaxOnly)) {
throw new Error("旧版协议描述包含非静态表达式,已拒绝执行");
}
const descriptor = vm.runInNewContext(
`(${argumentSource})`,
Object.create(null),
{ timeout: 1000 }
);
return JSON.parse(JSON.stringify(descriptor));
}
}
function findProtocolNamespace(node, path = []) {
if (!isRecord(node)) return null;
const entries = isRecord(node.nested) ? node.nested : node;
if (isRecord(entries.ServerMessage?.fields) && isRecord(entries.ClientMessage?.fields)) {
return { entries, path };
}
for (const [name, child] of Object.entries(entries)) {
if (!isRecord(child) || isRecord(child.fields)) continue;
const found = findProtocolNamespace(child, [...path, name]);
if (found) return found;
}
return null;
}
function getEnumValues(definition) {
if (!isRecord(definition)) return null;
const candidate = isRecord(definition.values) ? definition.values : definition;
const entries = Object.entries(candidate);
if (entries.length === 0 || entries.some(([, value]) => !Number.isInteger(value))) {
return null;
}
return Object.fromEntries(entries.sort((left, right) => left[1] - right[1]));
}
function normalizeTypeName(type) {
return String(type || "")
.replace(/^\./, "")
.split(".")
.pop();
}
function getOneofByField(definition) {
const result = new Map();
if (!isRecord(definition.oneofs)) return result;
for (const [groupName, groupDefinition] of Object.entries(definition.oneofs)) {
const fieldNames = Array.isArray(groupDefinition)
? groupDefinition
: groupDefinition?.oneof;
if (!Array.isArray(fieldNames)) continue;
for (const fieldName of fieldNames) result.set(fieldName, groupName);
}
return result;
}
function buildSchema({ messageName, definition, messages, enumNames }) {
const schema = {};
const usedIds = new Set();
const oneofByField = getOneofByField(definition);
for (const [fieldKey, fieldDefinition] of Object.entries(definition.fields)) {
const id = Number(fieldDefinition.id);
if (!Number.isInteger(id) || id <= 0) {
throw new Error(`${messageName}.${fieldKey} 的字段编号无效`);
}
if (usedIds.has(id)) {
throw new Error(`${messageName} 存在重复字段编号 ${id}`);
}
usedIds.add(id);
const rule = fieldDefinition.rule;
if (rule && !["optional", "required", "repeated", "map"].includes(rule)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的规则 ${rule}`);
}
const fieldName = fieldDefinition.protoName || fieldKey;
const typeName = normalizeTypeName(fieldDefinition.type);
const keyTypeName = normalizeTypeName(
fieldDefinition.keyType ?? fieldDefinition.keytype
);
const isMap = rule === "map" || Boolean(keyTypeName);
if (isMap) {
if (!supportedMapKeyKinds.has(keyTypeName)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map key 类型 ${keyTypeName}`
);
}
const valueIsMessage = messages.has(typeName);
const valueKind = enumNames.has(typeName) ? "int32" : typeName;
if (!valueIsMessage && !supportedScalarKinds.has(valueKind)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map value 类型 ${typeName}`
);
}
schema[id] = valueIsMessage
? {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind: "message",
valueType: typeName,
}
: {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind,
};
continue;
}
const isMessage = messages.has(typeName);
const kind = enumNames.has(typeName) ? "int32" : typeName;
if (!isMessage && !supportedScalarKinds.has(kind)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的类型 ${typeName}`);
}
const repeated = rule === "repeated";
if (repeated && !isMessage && !["string", "bytes"].includes(kind)) {
throw new Error(
`${messageName}.${fieldKey} 是 packed scalar repeated,当前通用解码器尚不支持`
);
}
const field = isMessage
? { name: fieldName, kind: "message", type: typeName }
: { name: fieldName, kind };
if (repeated) field.repeated = true;
const oneof =
fieldDefinition.oneof ||
oneofByField.get(fieldKey) ||
compatibilityOneofs[messageName]?.[fieldName];
if (oneof) field.oneof = oneof;
schema[id] = field;
}
return schema;
}
function formatPropertyKey(key) {
return /^(?:[A-Za-z_$][\w$]*|\d+)$/.test(key) ? key : JSON.stringify(key);
}
function formatJsValue(value, depth = 0) {
if (!isRecord(value)) return JSON.stringify(value);
const entries = Object.entries(value);
if (entries.length === 0) return "{}";
const indent = " ".repeat(depth);
const primitiveEntries = entries.every(([, child]) => !isRecord(child));
if (primitiveEntries && value.kind !== "map") {
const singleLine = `{ ${entries
.map(([key, child]) => `${formatPropertyKey(key)}: ${JSON.stringify(child)}`)
.join(", ")} }`;
if (indent.length + singleLine.length <= 100) return singleLine;
}
const childIndent = " ".repeat(depth + 1);
const lines = entries.map(
([key, child]) =>
`${childIndent}${formatPropertyKey(key)}: ${formatJsValue(child, depth + 1)},`
);
return `{\n${lines.join("\n")}\n${indent}}`;
}
function createGeneratedSource(source) {
const descriptor = parseDescriptor(extractRootCreateArgument(source));
const namespace = findProtocolNamespace(descriptor);
if (!namespace) {
throw new Error("协议描述中未找到 ServerMessage 和 ClientMessage");
}
const messages = new Map();
const enums = new Map();
for (const [name, definition] of Object.entries(namespace.entries)) {
if (isRecord(definition?.fields)) {
messages.set(name, definition);
continue;
}
const values = getEnumValues(definition);
if (values) enums.set(name, values);
}
const serverMessageType = enums.get("ServerMessageType");
const clientMessageType = enums.get("ClientMessageType");
if (!serverMessageType || !clientMessageType) {
throw new Error("协议描述缺少 ServerMessageType 或 ClientMessageType");
}
const enumNames = new Set(enums.keys());
const schemaByName = new Map();
for (const [messageName, definition] of messages) {
schemaByName.set(
messageName,
buildSchema({ messageName, definition, messages, enumNames })
);
}
const reachable = new Set();
function collectReachable(messageName) {
if (reachable.has(messageName)) return;
const schema = schemaByName.get(messageName);
if (!schema) throw new Error(`找不到消息定义 ${messageName}`);
reachable.add(messageName);
for (const field of Object.values(schema)) {
if (field.kind === "message") collectReachable(field.type);
if (field.kind === "map" && field.valueKind === "message") {
collectReachable(field.valueType);
}
}
}
collectReachable("ServerMessage");
const schemas = {};
for (const messageName of messages.keys()) {
if (reachable.has(messageName)) schemas[messageName] = schemaByName.get(messageName);
}
const sourceHash = createHash("sha256").update(source).digest("hex").slice(0, 16);
const namespaceName = namespace.path.join(".") || "root";
const fieldCount = Object.values(schemas).reduce(
(total, schema) => total + Object.keys(schema).length,
0
);
const generatedBlock = [
generatedStartMarker,
"// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。",
`// 来源:src/utils/match.min.jssha256: ${sourceHash}`,
`// 协议命名空间:${namespaceName};消息数:${Object.keys(schemas).length};字段数:${fieldCount}`,
"",
`export const ServerMessageType = ${formatJsValue(serverMessageType)};`,
"",
`export const ClientMessageType = ${formatJsValue(clientMessageType)};`,
"",
`const SCHEMAS = ${formatJsValue(schemas)};`,
generatedEndMarker,
].join("\n");
return {
generatedBlock,
messageCount: Object.keys(schemas).length,
fieldCount,
};
}
function main() {
const args = process.argv.slice(2);
const unknownArgs = args.filter((arg) => arg !== "--check");
if (unknownArgs.length > 0) {
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
}
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
const runtimeSource = readFileSync(runtimePath, "utf8");
const startIndex = runtimeSource.indexOf(generatedStartMarker);
const endMarkerIndex = runtimeSource.indexOf(generatedEndMarker);
if (startIndex < 0 || endMarkerIndex < startIndex) {
throw new Error("matchProtocol.js 缺少协议生成区块标记");
}
const endIndex = endMarkerIndex + generatedEndMarker.length;
const currentBlock = runtimeSource.slice(startIndex, endIndex);
if (args.includes("--check")) {
if (currentBlock !== generatedBlock) {
throw new Error(
"matchProtocol.js 的生成区块与 match.min.js 不同步,请运行 npm run proto:generate"
);
}
console.log(`[match-schema] 同步校验通过:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
if (currentBlock === generatedBlock) {
console.log(`[match-schema] 无需更新:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
const nextRuntimeSource =
runtimeSource.slice(0, startIndex) + generatedBlock + runtimeSource.slice(endIndex);
writeFileSync(runtimePath, nextRuntimeSource, "utf8");
console.log(`[match-schema] 已生成:${messageCount} 个消息,${fieldCount} 个字段`);
}
try {
main();
} catch (error) {
console.error(`[match-schema] ${error.message}`);
process.exitCode = 1;
}
+424 -3
View File
@@ -1,7 +1,428 @@
<script setup>
import { onLaunch } from '@dcloudio/uni-app'
import {
watch
} from "vue";
import {
onShow,
onHide
} from "@dcloudio/uni-app";
import websocket from "@/websocket";
import matchWebsocket from "@/matchWebsocket";
import {
getDeviceBatteryAPI
} from "@/apis";
import {
MESSAGETYPES
} from "@/constants";
import useStore from "@/store";
import {
storeToRefs
} from "pinia";
import audioManager from "./audioManager";
const store = useStore();
const {
user,
device,
online
} = storeToRefs(store);
const {
updateUser,
updateOnline,
clearSessionState,
clearDevice
} = store;
onLaunch(() => {})
watch(
() => user.value.id,
(newVal) => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (newVal && token) {
websocket.createWebSocket(token, onShootWsMsg);
}
if (!newVal) {
matchWebsocket.closeMatchWebSocket({
reason: "logout"
});
websocket.closeWebSocket();
}
}, {
deep: false, // 如果 user 是一个对象或数组,建议开启
immediate: false, // 若想在初始化时立即执行一次回调,可开启。
}
);
function emitUpdateUser(value) {
updateUser(value);
}
function onSessionKickedOut() {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
uni.removeStorageSync(`${env}_token`);
clearSessionState();
uni.showModal({
title: "提示",
content: "账号已在其他设备登录",
showCancel: false,
});
}
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
const wasOnline = Boolean(online.value);
const nextOnline = Boolean(data.online);
updateOnline(nextOnline);
if (!device.value.deviceId || wasOnline === nextOnline) return;
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
}
function onDeviceBindInvalid() {
clearDevice();
uni.setStorageSync("calibration", false);
}
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
function onNetworkStatusChange(status) {
matchWebsocket.handleMatchNetworkStatusChange(status);
}
function connectMatchServerFromMessage(content) {
const messages = Array.isArray(content) ? content : [content];
messages.forEach((message) => {
if (
message?.constructor ===
MESSAGETYPES.ShootSyncBattleCreateMatchLinkID
) {
matchWebsocket.connectMatchWebSocketFromNotice(
message,
user.value.id
);
}
});
}
function onShootWsMsg(content) {
if(content.type === 'shoot-trigger'){
onDeviceShoot()
}
connectMatchServerFromMessage(content);
uni.$emit("socket-inbox", content);
}
onShow(() => {
void audioManager.warmButton();
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
if (typeof uni.onNetworkStatusChange === "function") {
uni.onNetworkStatusChange(onNetworkStatusChange);
}
if (typeof uni.getNetworkType === "function") {
uni.getNetworkType({
success: onNetworkStatusChange
});
}
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (user.value.id && token) {
console.log("回到前台,重新连接 websocket");
websocket.createWebSocket(token, onShootWsMsg);
}
});
onHide(() => {
uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
matchWebsocket.closeMatchWebSocket({
reason: "app-hide"
});
websocket.closeWebSocket();
});
</script>
<style></style>
<style>
page {
-webkit-touch-callout: none;
-webkit-user-select: none;
user-select: none;
background-color: #000;
}
button {
margin: 0;
padding: 0;
border: none;
background: none;
line-height: 1;
outline: none;
box-sizing: border-box;
}
view::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
button::after {
border: none;
}
.guide-tips {
display: flex;
flex-direction: column;
font-size: 28rpx;
}
.guide-tips>text:first-child {
color: #fed847;
}
.guide-tips>text:nth-child(2) {
font-size: 24rpx;
}
@keyframes fadeInOut {
0% {
transform: translateY(20px);
opacity: 0;
}
30% {
transform: translateY(0);
opacity: 1;
}
80% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.fade-in-out {
animation: fadeInOut 1.2s ease forwards;
}
@keyframes fadeOut {
from {
transform: translateY(0);
opacity: 1;
}
to {
transform: translateY(20px);
opacity: 0;
}
}
.fade-out {
animation: fadeOut 0.3s ease forwards;
}
@keyframes scaleIn {
from {
transform: scale(0);
opacity: 0;
}
to {
transform: scale(1);
opacity: 1;
}
}
.scale-in {
animation: scaleIn 0.3s ease-out forwards;
transform-origin: center center;
}
@keyframes scaleOut {
from {
transform: scale(1);
opacity: 1;
}
to {
transform: scale(0);
opacity: 0;
}
}
.scale-out {
animation: scaleOut 0.3s ease-out forwards;
transform-origin: center center;
}
@keyframes rotate {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
@keyframes pumpIn {
from {
transform: scale(2);
}
to {
transform: scale(1);
}
}
.pump-in {
animation: pumpIn 0.3s ease-out forwards;
transform-origin: center center;
}
.share-canvas {
width: 300px;
height: 530px;
position: absolute;
top: -1000px;
left: 0;
}
.truncate {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.member-nickname {
position: relative;
display: inline-flex;
max-width: 100%;
overflow: hidden;
}
.member-nickname__text,
.member-nickname__shine {
display: block;
max-width: 100%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.member-nickname--vip .member-nickname__text {
color: #E7BA80;
}
.member-nickname--svip .member-nickname__text {
background: linear-gradient(90deg, #ffb86c, #ff4fd8, #7c5cff, #35d6ff);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
.member-nickname__shine {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
background: linear-gradient(
110deg,
transparent 0%,
transparent 38%,
rgba(255, 255, 255, 0.15) 45%,
rgba(255, 255, 255, 1) 50%,
rgba(255, 255, 255, 0.15) 55%,
transparent 62%,
transparent 100%
);
background-size: 220% 100%;
background-position: 120% 0;
-webkit-background-clip: text;
background-clip: text;
color: transparent;
pointer-events: none;
animation: memberNicknameShine 3.5s infinite ease-in-out;
}
@keyframes memberNicknameShine {
0%,
50% {
background-position: 120% 0;
}
100% {
background-position: -200% 0;
}
}
.modal {
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.user-row {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 15px;
padding-top: 7px;
position: relative;
}
.half-time-tip {
width: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.half-time-tip>text:last-child {
margin-top: 20px;
color: #fff9;
}
.see-more {
display: flex;
align-items: center;
justify-content: center;
margin-top: 20rpx;
}
.see-more>text {
color: #39a8ff;
font-size: 13px;
}
.see-more>image {
width: 15px;
}
@font-face {
font-family: "DINCondensed";
src: url("https://static.shelingxingqiu.com/font/DIN-Condensed-Bold-2.ttf") format("truetype");
font-weight: 700;
font-style: normal;
font-display: swap;
}
</style>
+678
View File
@@ -0,0 +1,678 @@
import { normalizeBattleApiResult } from "@/utils/matchAdapter";
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
try {
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "release": // 正式版
BASE_URL = "https://api.shelingxingqiu.com/api/shoot";
break;
default:
// 保持默认值
break;
}
} catch (e) {
console.error("获取环境信息失败,使用默认正式环境", e);
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token || ""}`;
return new Promise((resolve, reject) => {
uni.request({
url: `${baseUrl}${url}`,
method,
header,
data,
timeout: 10000,
success: (res) => {
if (url === "/user/hardwareBox/connectWifi" && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
resolve({});
return;
}
if (res.data) {
const {code, data, message} = res.data;
if (code === 0) resolve(data);
else if (message) {
const error = {code, data, message};
if (message.indexOf("登录身份已失效") !== -1) {
console.log('1111111111111111111,token失效')
uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
uni.$emit("update-user");
reject({ type: "AUTH_INVALID", message });
return;
}
if (message.indexOf("已达上限") !== -1) {
reject(error);
return;
}
if (message === "ROOM_FULL") {
resolve({full: true});
return;
}
if (message === "ERROR_ROOM_GAME_START") {
resolve({started: true});
return;
}
if (url.indexOf("/user/room") !== -1 && method === "GET") {
resolve({});
return;
}
if (message === "ERROR_BATTLE_GAMING") {
resolve({});
return;
}
if (message === "BIND_DEVICE") {
resolve({binded: true});
return;
}
if (message === "BIND_FAILD") {
uni.$emit("device-bind-invalid");
uni.showToast({
title: "设备绑定状态已失效,请重新绑定",
icon: "none",
});
reject({type: "DEVICE_BIND_INVALID", message});
return;
}
if (message === "ERROR_ORDER_UNPAY") {
uni.showToast({
title: "当前有未支付订单",
icon: "none",
});
resolve({});
return;
}
if (message === "ROOM_EMPTY") {
return uni.showToast({
title: "房间已过期",
icon: "none",
});
}
uni.showToast({
title: message,
icon: "none",
});
reject(error);
return;
}
reject({code, data, message});
}
},
fail: (err) => {
handleRequestError(err, url);
reject(err);
},
});
});
}
// 统一的错误处理函数
function handleRequestError(err, url) {
console.log("请求失败:", {err, url});
// 根据错误类型显示不同提示
if (err.errMsg) {
if (err.errMsg.includes("timeout")) {
showCustomToast("请求超时,请稍后重试", "timeout");
} else if (err.errMsg.includes("fail")) {
// 检查网络状态
uni.getNetworkType({
success: (res) => {
if (res.networkType === "none") {
showCustomToast("网络连接已断开,请检查网络设置", "network");
} else {
showCustomToast("服务器连接失败,请稍后重试", "server");
}
},
fail: () => {
showCustomToast("网络异常,请检查网络连接", "unknown");
},
});
} else {
showCustomToast("请求失败,请稍后重试", "general");
}
} else {
showCustomToast("网络异常,请稍后重试", "unknown");
}
}
// 自定义提示函数
function showCustomToast(message, type) {
const config = {
title: message,
icon: "none",
duration: 3000,
};
// 根据错误类型可以添加不同的处理逻辑
switch (type) {
case "timeout":
config.duration = 4000; // 超时提示显示更久
break;
case "network":
config.duration = 5000; // 网络问题提示显示更久
break;
default:
break;
}
uni.showToast(config);
}
// 获取全局配置
export const getAppConfig = () => {
return request("GET", "/index/appConfig");
};
export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = async (seasonId) => {
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
};
export const getProvinceData = () => {
return request("GET", "/index/provinces/list");
};
export const loginAPI = async (phone, nickName, avatarData, code) => {
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
nickName,
avatarData,
code,
phone,
});
uni.setStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
result.token
);
return result;
};
export const silentLoginAPI = async (code) => {
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
code,
});
uni.setStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
result.token
);
return result;
};
export const checkUserBindAPI = async (code) => {
return request("POST", "/index/checkBind", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
code,
});
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
});
};
export const bindDeviceAPIV2 = (token) => {
return request("POST", "/user/device/bindDevice/v2", {
token: token,
});
};
export const unbindDeviceAPI = (deviceId) => {
return request("POST", "/user/device/unbindDevice", {
deviceId,
});
};
export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
};
export const createPractiseAPI = (arrows, time, target) => {
return request("POST", "/user/practice/create", {
shootNumber: arrows,
shootTime: time,
targetType: target * 20,
});
};
export const createPractiseV2API = (trainingType, difficultyLevel) => {
return request("POST", "/user/practice/create/v2", {
trainingType,
difficultyLevel,
});
};
export const getCurrentPractiseAPI = () => {
return request("GET", "/user/practice/current");
};
export const startPractiseAPI = (id) => {
return request("POST", "/user/practice/begin", { id });
};
export const endPractiseAPI = (id) => {
return request("POST", "/user/practice/stop", { id });
};
export const getPractiseAPI = async (id) => {
return request("GET", `/user/practice/get?id=${id}`);
};
export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", {
gameType,
teamSize,
targetType,
});
};
export const getRoomAPI = (number) => {
return request("GET", `/user/room?number=${number}`);
};
export const joinRoomAPI = (number) => {
return request("POST", `/user/room/join`, {number});
};
export const destroyRoomAPI = (roomNumber) => {
return request("POST", "/user/room/destroyRoom", {
roomNumber,
});
};
export const exitRoomAPI = (number, userId) => {
return request("POST", "/user/room/exitRoom", {
number,
userId,
});
};
export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", {number});
};
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
const reuslt = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
);
return reuslt.list;
};
export const matchGameAPI = (match, gameType, teamSize) => {
return request("POST", "/user/game/match", {
match,
gameType,
teamSize,
readyTime: 15,
targetType: 20,
});
};
export const readyGameAPI = (battleId) => {
return request("POST", "/user/game/prepare", {
battleId,
});
};
export const simulShootAPI = (device_id, x, y) => {
const data = {
device_id,
};
if (x !== undefined && y !== undefined) {
data.x = x;
data.y = y;
}
return request("POST", "/index/arrow", data);
};
export const getBattleListAPI = async (page, battleType) => {
const result = await request("POST", "/user/battle/details/list", {
page,
pageSize: 10,
battleType,
});
return result.list;
};
export const getRankListAPI = () => {
return request("GET", "/index/ranklist");
};
export const createOrderAPI = (vipId) => {
return request("POST", "/user/order/create", {
vipId,
quanity: 1,
tradeType: "mini",
payType: "wxpay",
returnUrl: "",
remark: "",
mockTest: false,
});
};
export const virtualPayOrderAPI = (vipId = 0, code = "") => {
return request("POST", "/user/virtualPay/createOrder", {
vipId,
code,
});
};
export const getOrderDetailAPI = (orderId) => {
return request("GET", `/user/order/detail?orderId=${encodeURIComponent(orderId)}`);
};
export const payOrderAPI = (id) => {
return request("POST", "/user/order/pay", {
id,
tradeType: "mini",
payType: "wxpay",
});
};
export const getOrderListAPI = async (page) => {
const reuslt = await request("GET", `/user/order/list?page=${page}`);
return reuslt.items || [];
};
export const cancelOrderListAPI = async (id) => {
return request("POST", "/user/order/cancelOrder", {id});
};
export const getUserGameState = () => {
return request("GET", "/user/state");
};
export const getPointBookConfigAPI = async () => {
return request("GET", "/user/score/sheet/option");
};
export const savePointBookAPI = async (
bowType,
distance,
targetType,
groups,
arrows,
data = []
) => {
return request("POST", "/user/score/sheet/report", {
bowType,
distance,
targetType,
groups,
arrows,
group_data: data.map((item) =>
item.map((i) => ({
...i,
ring: i.ring === "M" ? -1 : i.ring === "X" ? 0 : Number(i.ring),
}))
),
});
};
export const getPointBookListAPI = async (
page = 1,
bowType,
distance,
targetType
) => {
let url = `/user/score/sheet/list?pageNum=${page}&pageSize=10`;
if (bowType) url += `&bowType=${bowType}`;
if (distance) url += `&distance=${distance}`;
if (targetType) url += `&targetType=${targetType}`;
const result = await request("GET", url);
return result.list || [];
};
export const getPointBookDetailAPI = async (id) => {
return request("GET", `/user/score/sheet/detail?id=${id}`);
};
export const getPointBookDataAPI = async () => {
return request("GET", "/user/score/sheet/statistics");
};
export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics");
};
export const getPersonalTrainingAPI = async () => {
return request("GET", "/personal/training");
};
export const getTrainingDifficultyListAPI = async (type) => {
const query = type ? `?type=${encodeURIComponent(type)}` : "";
return request("GET", `/training/difficulty/list${query}`);
};
export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics");
};
export const chooseTeamAPI = async (number, group) => {
return request("POST", "/user/room/group", {number, group});
};
export const getVIPDescAPI = async () => {
return request("GET", "/index/memberVipDescribe");
};
export const getPointBookStatisticsAPI = async () => {
return request("GET", `/v2/user/score/sheet/statistics`);
};
export const donateAPI = async (amount, name, phone, organizer, advice) => {
return request("POST", `/user/donate`, {
amount,
name,
phone,
organizer,
advice,
});
};
export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
};
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
};
export const getDeviceBatteryAPI = async () => {
return request("GET", "/user/device/battery");
};
// 设备连接指定 WiFi,只下发 WiFi 凭证,不触发 OTA 升级。
export const connectDeviceWifiAPI = async (ssid, password) => {
return request("POST", "/user/hardwareBox/connectWifi", {ssid, password});
};
// 获取硬件盒子版本信息,用于判断当前设备是否需要 OTA 升级。
export const getHardwareBoxVersionAPI = async () => {
return request("GET", "/user/hardwareBox/version");
};
// 发送硬件盒子 OTA 更新指令,服务端会返回后续轮询使用的任务 ID。
export const sendHardwareBoxUpdateAPI = async (data) => {
return request("POST", "/user/hardwareBox/sendUpdate", data);
};
// 根据任务 ID 获取硬件盒子 OTA 更新状态。
export const getHardwareBoxTaskStatusAPI = async (taskId) => {
return request("GET", `/user/hardwareBox/taskStatus?taskId=${taskId}`);
};
export const addNoteAPI = async (id, remark) => {
return request("POST", "/user/score/sheet/remark", {id, remark});
};
export const removePointRecord = async (id) => {
return request("DELETE", `/user/score/sheet/delete?id=${id}`);
};
export const getPhoneNumberAPI = (data) => {
return request("POST", "/index/getPhone", data);
};
export const getPhoneNumberAPIv2 = (data) => {
return request("POST", "/index/getPhone/v2", data);
};
export const getPointBookRankListAPI = (page = 1) => {
return request(
"GET",
`/user/score/sheet/week/shoot/rank/list?pageNum=${page}&pageSize=100`
);
};
export const clickLikeAPI = (userId, ifLike) => {
return request("POST", "/user/score/sheet/week/shoot/rank/like", {
userId,
ifLike,
});
};
export const getMyLikeList = (page = 1, pageSize = 10) => {
return request(
"GET",
`/user/score/sheet/week/shoot/rank/like/list?pageNum=${page}&pageSize=${pageSize}`
);
};
export const getReadyAPI = (roomId) => {
return request("POST", `/user/room/ready`, {
roomId,
});
};
export const getBattleAPI = async (battleId) => {
const result = await request("POST", "/user/match/info", {
id: battleId,
});
return normalizeBattleApiResult(result);
};
export const kickPlayerAPI = (number, userId) => {
return request("POST", "/user/room/kicking", {
number,
userId,
});
};
// 获取赛季列表
export const getSeasonList = () => {
return request("GET", "/index/season/list");
};
// 获取赛季统计
export const getSeasonStats = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/season/stats", data);
};
//获取积分榜
export const getScoreRankList = (seasonId, page, perPage) => {
return request("GET", "/index/score/rank/list", {
seasonId,
page,
perPage
});
};
// 获取10环排行榜
export const getTenRingRankList = (seasonId, page, perPage) => {
return request("GET", "/index/tenRing/rank/list", {
seasonId,
page,
perPage
});
};
// 获取MVP排行榜
export const getMvpRankList = (seasonId, page, perPage) => {
return request("GET", "/index/mvp/rank/list", {
seasonId,
page,
perPage
});
};
// 获取我的积分排名
export const getMyScoreRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myScoreRank", data);
};
// 获取我的MVP排名
export const getMyMvpRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myMvpRank", data);
};
// 获取我的10环排名
export const getMyTenRingRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myTenRingRank", data);
};
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<script setup>
import { capsuleHeight } from "@/util";
const props = defineProps({
type: {
type: Number,
default: 0,
},
bgColor: {
type: String,
default: "#050b19",
},
});
</script>
<template>
<view class="background" :style="{ backgroundColor: bgColor }">
<image
class="bg-image"
v-if="type === 0"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 1"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 2"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
:style="{ height: capsuleHeight + 50 + 'px' }"
/>
<image
class="bg-image"
v-if="type === 3"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 4"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 5"
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 6"
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 7"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 11"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
src="https://static.shelingxingqiu.com/shootmini/static/vip/vip-bg.png"
mode="widthFix"
/>
<view class="bg-overlay" v-if="type === 0"></view>
</view>
</template>
<style scoped>
.background {
position: fixed;
width: 100%;
height: 100%;
left: 0;
top: 0;
z-index: -1;
}
.bg-image {
width: 100%;
/* height: 100%; */
}
.bg-overlay {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
background: linear-gradient(
to bottom,
rgba(26, 26, 26, 0.2),
rgba(0, 0, 0, 0.2)
);
}
</style>
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<script setup>
function handleClickGithub() {
if (typeof window !== 'undefined' && window.open) {
window.open('https://github.com/uni-helper/create-uni')
const tabs = [
{ image: "../static/tab-vip.png" },
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-point-book.png" },
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-mall.png" },
];
function handleTabClick(index) {
if (index === 0) {
uni.navigateTo({
url: "/pages/member/be-vip",
});
}
else {
uni.showToast({
icon: 'none',
title: '请使用浏览器打开',
})
if (index === 1) {
uni.navigateTo({
url: "/pages/point-book",
});
}
if (index === 2) {
uni.navigateTo({
url: "/pages/device-intro",
});
}
}
</script>
<template>
<view class="footer" @click="handleClickGithub">
<image class="uni-helper-github__image" src="/static/github.svg" />
<view class="footer">
<image class="footer-bg" src="https://static.shelingxingqiu.com/shootmini/static/tab-bg.png" mode="widthFix" />
<view
v-for="(tab, index) in tabs"
:key="index"
class="tab-item"
@click="$clickSound(() => handleTabClick(index))"
:style="{
width: index === 1 ? '36%' : '20%',
}"
>
<image :src="tab.image" mode="widthFix" />
</view>
</view>
</template>
<style>
.footer{
position: absolute;
bottom: 1rem;
left: 50%;
transform: translateX(-50%);
color: #888;
<style scoped>
.footer {
/* height: 120px; */
height: 190rpx;
width: 100vw;
/* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex;
justify-content: space-around;
align-items: center;
overflow: hidden;
}
.uni-helper-github__image {
display: inline-block;
height: 1em;
width: 1em;
.footer-bg {
width: 100%;
height: 100%;
position: absolute;
z-index: 0;
}
.tab-item {
z-index: 1;
display: flex;
justify-content: center;
}
.tab-item > image {
width: 65rpx;
}
.tab-item:last-child > image {
width: 85rpx;
}
.tab-item:nth-child(2) {
transform: translate(10%, 40%);
}
.tab-item:nth-child(3) {
margin-bottom: 25rpx;
}
.tab-item:nth-child(3) > image {
width: 140rpx;
}
.tab-item:nth-child(4) {
transform: translate(-10%, 44%);
}
</style>
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<script setup>
import { computed, ref, watch } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { getLvlImage } = store;
const { config } = storeToRefs(store);
const props = defineProps({
src: {
type: String,
default: "",
},
rankLvl: {
type: Number,
default: undefined,
},
onClick: {
type: Function,
default: () => {},
},
rank: {
type: Number,
default: 0,
},
size: {
type: Number,
default: 45,
},
sizeUnit: {
type: String,
default: "px",
},
imageMode: {
type: String,
default: "widthFix",
},
borderColor: {
type: String,
default: "",
},
});
const avatarFrame = ref("");
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
const avatarImageStyle = computed(() => ({
width: sizeValue.value,
height: sizeValue.value,
minHeight: sizeValue.value,
borderColor: props.borderColor || "#fff",
}));
const avatarFrameStyle = computed(() => ({
width: frameSizeValue.value,
height: frameSizeValue.value,
}));
watch(
() => [config.value, props.rankLvl],
() => {
if (props.rankLvl !== undefined) {
avatarFrame.value = getLvlImage(props.rankLvl);
}
},
{
immediate: true,
}
);
</script>
<template>
<view class="avatar" @click="onClick">
<image
v-if="avatarFrame"
:src="avatarFrame"
mode="widthFix"
:style="avatarFrameStyle"
class="avatar-frame"
/>
<image
v-if="rank === 1"
src="../static/champ1.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 2"
src="../static/champ2.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 3"
src="../static/champ3.png"
mode="widthFix"
class="avatar-rank"
/>
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="src || '../static/user-icon.png'"
:mode="imageMode"
:style="avatarImageStyle"
class="avatar-image"
/>
</view>
</template>
<style scoped>
.avatar {
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
.avatar-frame {
position: absolute;
}
.avatar-rank,
.rank-view {
position: absolute;
width: 20px;
height: 15px;
top: -6px;
right: -4px;
}
.rank-view {
background-color: #6d6d6d;
text-align: center;
line-height: 15px;
font-size: 12px;
border-top-left-radius: 50%;
border-bottom-right-radius: 50%;
}
.avatar-image {
border-radius: 50%;
border: 1px solid #fff;
}
</style>
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<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { onShow } from "@dcloudio/uni-app";
import { getBattleAPI, getUserGameState } from "@/apis";
import { debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const { updateGame } = store;
const props = defineProps({
signin: {
type: Function,
default: () => {},
},
});
const loading = ref(false);
const navigating = ref(false);
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => {
navigating.value = false;
if (user.value.id && getToken()) {
setTimeout(async () => {
const state = await getUserGameState();
updateGame(state.gaming, state.roomId);
}, 1000);
}
});
watch(
() => user.value,
async (value) => {
if (!value.id) {
updateGame(false, "");
} else if (getToken()) {
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
const state = await getUserGameState();
updateGame(state.gaming, state.roomId);
}
}
);
const navigateOnce = (url) =>
new Promise((resolve, reject) => {
navigating.value = true;
uni.navigateTo({
url,
success: resolve,
fail: (error) => {
navigating.value = false;
reject(error);
},
});
});
const onClick = debounce(async () => {
if (loading.value || navigating.value) return;
try {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await returnToBattle(result, navigateOnce);
return;
}
if (game.value.roomID) {
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
} else {
updateGame(false, "");
}
} finally {
loading.value = false;
}
});
const gameOver = () => {
updateGame(false, "");
};
onMounted(() => {
uni.$on("game-over", gameOver);
});
onBeforeUnmount(() => {
uni.$off("game-over", gameOver);
});
</script>
<template>
<view
v-if="game.inBattle || game.roomID"
class="back-to-game"
@click="onClick"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
<block v-if="game.inBattle">
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
<text>返回进行中的对局</text>
</block>
<block v-else-if="game.roomID">
<text>返回房间</text>
</block>
<image src="../static/back.png" mode="widthFix" />
</view>
</template>
<style scoped>
.back-to-game {
position: fixed;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
width: 56vw;
left: calc(50% - 28vw);
top: 12%;
z-index: 999;
}
.back-to-game > image:first-child {
position: absolute;
width: 100%;
height: 100rpx;
}
.back-to-game > image:nth-child(2) {
position: relative;
width: 60px;
height: 60px;
}
.back-to-game > text {
position: relative;
font-size: 14px;
}
.back-to-game > image:last-child {
position: relative;
width: 15px;
margin-left: 5px;
transform: rotate(180deg);
}
</style>
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=
<script setup>
import { computed } from "vue";
import BowPower from "@/components/BowPower.vue";
import { RoundImages } from "@/constants";
const props = defineProps({
roundResults: {
type: Array,
default: () => [],
},
bluePoints: {
type: Number,
default: 0,
},
redPoints: {
type: Number,
default: 0,
},
goldenRound: {
type: Number,
default: 0,
},
});
const normalRounds = computed(() => {
const count = props.roundResults.findIndex((item) => !!item.ifGold);
return count > 0 ? count : props.roundResults.length;
});
</script>
<template>
<view class="container">
<view class="guide-row">
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view
:style="{
marginBottom: '10px',
transform: 'scale(0.8) translateX(10px)',
}"
>
<BowPower />
</view>
</view>
<view>
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
<text>蓝队({{ bluePoints }})</text>
<text>红队({{ redPoints }})</text>
</view>
<view class="players">
<view>
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
<block v-else>
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
</block>
<view>
<text>{{
result.shoots[1] && result.shoots[1].length
? result.shoots[1]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""
}}</text>
<text></text>
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i">
<image
:src="RoundImages[`round${i + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text></text>
<text></text>
</view>
</view>
</block>
</view>
<view>
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
<block v-else>
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
</block>
<view>
<text>{{
result.shoots[2] && result.shoots[2].length
? result.shoots[2]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""
}}</text>
<text></text>
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i">
<image
:src="RoundImages[`round${i + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text></text>
<text></text>
</view>
</view>
</block>
</view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100%;
overflow: hidden;
margin-top: -100rpx;
}
.container > view:nth-child(2) {
position: relative;
display: flex;
justify-content: space-around;
align-items: center;
font-size: 13px;
}
.container > view:nth-child(2) > image:first-child {
position: absolute;
width: 100%;
top: -6px;
}
.container > view:nth-child(2) > text {
z-index: 1;
margin-top: 2px;
color: #8a323e;
font-weight: 500;
}
.container > view:nth-child(2) > text:nth-child(2) {
color: #004ac1;
}
.players {
display: flex;
}
.players > view {
width: 50%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: #fff;
padding-top: 5px;
}
.players > view:first-child > view {
background: linear-gradient(270deg, #172a86 0%, #0000 100%);
}
.players > view:last-child > view {
background: linear-gradient(270deg, #0000 0%, #6a1212 100%);
}
.players > view > view {
min-height: 52rpx;
width: calc(100% - 40px);
padding: 2px 20px;
margin-bottom: 5px;
display: flex;
justify-content: space-between;
align-items: center;
}
.players > view > view > image:first-child {
width: 135rpx;
height: 20px;
}
.players > view > view > view:last-child {
font-size: 10px;
}
.players > view > view > view:last-child > text:first-child {
font-size: 16px;
color: #fed847;
margin-right: 5px;
font-weight: 500;
}
.guide-row {
display: flex;
justify-content: space-between;
align-items: flex-end;
padding: 0 5vw;
margin-bottom: -4px;
z-index: 2;
position: relative;
}
.guide-row > image {
width: 140rpx;
}
</style>
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<script setup>
import Avatar from "@/components/Avatar.vue";
import { meleeAvatarColors } from "@/constants";
defineProps({
players: {
type: Array,
default: () => [],
},
blueTeam: {
type: Array,
default: () => [],
},
redTeam: {
type: Array,
default: () => [],
},
showRank: {
type: Boolean,
default: false,
},
winner: {
type: Number,
default: 2,
},
showHeader: {
type: Boolean,
default: true,
},
});
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
<view class="container">
<image
v-if="showHeader"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
mode="widthFix"
/>
<view
v-if="!players.length && blueTeam.length && redTeam.length"
class="players"
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
>
<view>
<view
v-for="(player, index) in blueTeam"
:key="index"
:style="{
margin: blueTeam.length === 2 ? '0 -5px' : '0 6px',
width: `${100 / blueTeam.length - blueTeam.length * 3}%`,
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 1"
src="../static/winner-badge.png"
mode="widthFix"
class="left-winner-badge"
/>
</view>
<view>
<view
v-for="(player, index) in redTeam"
:key="index"
:style="{
margin: redTeam.length === 2 ? '0 -5px' : '0 6px',
width: `${100 / redTeam.length - redTeam.length * 3}%`,
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 2"
src="../static/winner-badge.png"
mode="widthFix"
class="right-winner-badge"
/>
</view>
</view>
<!-- 大乱斗玩家列表scroll-view 作为横向滚动容器 -->
<!-- 小程序中 scroll-view 不支持直接 display:flex需内部 wrapper view 承载 flex 布局 -->
<!-- 仅当玩家 >5 内容溢出宽度时才阻止冒泡防止与外层 swiper 切换 tab 的手势冲突 -->
<scroll-view
v-if="players.length"
class="players-melee"
scroll-x
:show-scrollbar="false"
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
>
<view class="players-melee-inner">
<view
v-for="(player, index) in players"
:key="index"
:style="{
backgroundColor: meleeAvatarColors[index],
width: `${Math.max(100 / players.length, 18)}vw`,
}"
>
<Avatar
:src="player.avatar"
:rankLvl="showRank ? undefined : player.rankLvl"
:size="40"
:rank="showRank ? index + 1 : 0"
/>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
</view>
</scroll-view>
</view>
</template>
<style scoped>
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
position: absolute;
width: 100%;
/* top: -5px; */
z-index: 1;
pointer-events: none;
}
.players {
display: flex;
}
.players > view {
width: 50%;
height: 75px;
color: #fff9;
font-size: 12px;
overflow: hidden;
position: relative;
padding-top: 5px;
display: flex;
justify-content: center;
}
.players > view:first-child {
background-color: #364469;
}
.players > view:last-child {
background-color: #692735;
}
.players > view > view {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.players-melee {
height: 80px;
width: 100%;
white-space: nowrap;
}
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: inline-flex;
min-width: 100%;
height: 100%;
flex-wrap: nowrap;
}
.players-melee-inner > view {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: #fff9;
font-size: 12px;
/* padding-top: 7px; */
flex: 0 0 auto;
}
.player-name {
margin-top: 3px;
width: 100%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
}
view.player-name {
justify-content: center;
}
.player-name .member-nickname__text,
.player-name .member-nickname__shine {
font-size: 12px;
}
.left-winner-badge {
position: absolute;
width: 50px;
top: -12%;
left: -5%;
transform: rotate(-12deg);
}
.right-winner-badge {
position: absolute;
width: 50px;
top: -12%;
right: -5%;
transform: rotate(36deg);
}
</style>
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<script setup>
import { computed } from "vue";
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<AppBackground :type="1" />
<view class="header">
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<view
v-if="isVip || isSVip"
:class="[
'bow-data-user-name',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text v-else>{{ user.nickName }}</text>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
<image src="../static/close-white.png" mode="widthFix" />
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSVip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text></text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.bow-data-user-name {
max-width: 300rpx;
}
.bow-data-user-name .member-nickname__text,
.bow-data-user-name .member-nickname__shine {
max-width: 300rpx;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
}
.desc > text:nth-child(2),
.desc > text:nth-child(4) {
color: #fed847;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
}, 1000 * 10);
});
onBeforeUnmount(() => {
clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<image src="../static/b-power.png" mode="widthFix" />
<view>电量{{ power || 1 }}%</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
color: #ffffffa8;
font-size: 13px;
}
.container > image {
width: 20px;
margin-right: 5px;
}
</style>
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<script setup>
import { computed, onBeforeUnmount, ref, watch } from "vue";
const props = defineProps({
shot: {
type: Object,
default: null,
},
playKey: {
type: [String, Number],
default: "",
},
targetRadius: {
type: Number,
default: 20,
},
targetWidth: {
type: Number,
default: 0,
},
targetHeight: {
type: Number,
default: 0,
},
targetLeft: {
type: Number,
default: 0,
},
targetTop: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
viewportMode: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["complete", "impact"]);
const phase = ref("idle");
const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
const activeLayout = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
const left = Number(props.targetLeft);
const top = Number(props.targetTop);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
left: Number.isFinite(left) ? left : 0,
top: Number.isFinite(top) ? top : 0,
};
});
function getWindowSize() {
try {
const info =
typeof uni.getWindowInfo === "function"
? uni.getWindowInfo()
: uni.getSystemInfoSync();
const width = Number(info?.windowWidth);
const height = Number(info?.windowHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
} catch {
return { width: 0, height: 0 };
}
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
return Number.isFinite(x) && Number.isFinite(y);
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
const y = Number(effectiveShot.value?.y);
return {
x: Number.isFinite(x) ? x : 0,
y: Number.isFinite(y) ? y : 0,
};
});
const pointDirection = computed(() => {
const point = shotPoint.value;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
});
const hitOffset = computed(() => {
const offset = Number(props.hitOffsetPx);
const safeOffset = Number.isFinite(offset) && offset > 0 ? offset : 0;
const direction = pointDirection.value;
return {
x: direction ? direction.x * safeOffset : 0,
y: direction ? -direction.y * safeOffset : 0,
};
});
const hitPercent = computed(() => {
const point = shotPoint.value;
const radius = safeTargetRadius.value;
const diameter = radius * 2;
return {
left: ((point.x + radius) / diameter) * 100,
top: ((radius - point.y) / diameter) * 100,
};
});
const flightPath = computed(() => {
const size = effectiveTargetSize.value;
const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const hasScreenCoordinates =
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0;
const startX = hasScreenCoordinates
? windowSize.width * 0.5 - size.left
: size.width * 0.5;
const startY = hasScreenCoordinates
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
: size.height * 1.14;
const endX =
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY =
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
});
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
};
});
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
const operator = percent >= 0 ? "-" : "+";
return `calc(${percent}vw ${operator} ${absPercent * 0.5}px)`;
}
const arrowMoveStyle = computed(() => {
const size = effectiveTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x":
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${path.angle}deg`,
};
});
function clearTimers() {
timers.forEach((timer) => clearTimeout(timer));
timers = [];
}
function queueTimer(callback, delay) {
const timer = setTimeout(callback, delay);
timers.push(timer);
}
function emitImpactOnce(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey || impactEmitted.value) return;
impactEmitted.value = true;
emit("impact");
}
function finish(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey) return;
clearTimers();
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey);
}
function play() {
if (!props.playKey || !props.shot || !props.shot.ring || !hasShotPoint(props.shot)) {
return;
}
clearTimers();
activePlayKey.value = props.playKey;
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing";
queueTimer(() => {
emitImpactOnce(activePlayKey.value);
}, ARROW_IMPACT_MS);
queueTimer(() => {
finish(activePlayKey.value);
}, COMPLETE_FALLBACK_MS);
}
function handleArrowAnimationEnd() {
emitImpactOnce(activePlayKey.value);
}
function handleCrackAnimationEnd() {
finish(activePlayKey.value);
}
watch(
() => props.playKey,
() => {
play();
},
{ immediate: true }
);
onBeforeUnmount(() => {
clearTimers();
});
</script>
<template>
<view
v-show="isActive"
:class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle"
>
<view
:key="`arrow-${animationKey}`"
class="shot-arrow-track"
@animationend="handleArrowAnimationEnd"
>
<image
class="shot-arrow"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-jian.png"
mode="heightFix"
/>
</view>
<view
:key="`flash-${animationKey}`"
class="shot-flash"
:style="crackStyle"
></view>
<view
:key="`crack-anchor-${animationKey}`"
class="shot-crack-anchor"
:style="crackStyle"
>
<image
:key="`crack-${animationKey}`"
class="shot-crack"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-lie.png"
mode="aspectFit"
@animationend="handleCrackAnimationEnd"
/>
</view>
</view>
</template>
<style scoped lang="scss">
.shot-effect {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 9999;
pointer-events: none;
overflow: visible;
transform: translateZ(0);
}
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track {
position: absolute;
left: var(--shot-start-x);
top: var(--shot-start-y);
width: 0;
height: 0;
opacity: 0;
transform: translate3d(0, 0, 0);
animation: none;
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-arrow {
position: absolute;
width: 248rpx;
height: 1186rpx;
left: 0;
top: 0;
opacity: 1;
transform-origin: 44.35% 3.04%;
transform: translate(-44.35%, -3.04%) rotate(var(--shot-angle));
backface-visibility: hidden;
will-change: transform;
}
.shot-effect--playing .shot-arrow-track {
animation: shot-arrow-fly 0.38s cubic-bezier(0.68, 0, 0.9, 0.62) forwards;
}
.shot-flash,
.shot-crack-anchor {
position: absolute;
transform: translate(-50%, -50%);
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-flash {
width: 86rpx;
height: 86rpx;
border-radius: 50%;
border: 3rpx solid rgba(255, 236, 166, 0.9);
opacity: 0;
animation: none;
}
.shot-crack-anchor {
width: 750rpx;
height: 750rpx;
}
.shot-crack {
width: 100%;
height: 100%;
opacity: 0;
transform-origin: center center;
animation: none;
will-change: transform, opacity;
}
.shot-effect--playing .shot-flash {
animation: shot-flash 0.42s ease-out 0.32s forwards;
}
.shot-effect--playing .shot-crack {
animation: shot-crack-hit 0.52s ease-out 0.34s forwards;
}
@keyframes shot-arrow-fly {
0% {
opacity: 1;
transform: translate3d(0, 0, 0);
}
86% {
opacity: 1;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
100% {
opacity: 0;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
}
@keyframes shot-flash {
0% {
opacity: 0.95;
transform: translate(-50%, -50%) scale(0.2);
}
100% {
opacity: 0;
transform: translate(-50%, -50%) scale(1.9);
}
}
@keyframes shot-crack-hit {
0% {
opacity: 0;
transform: scale(0.55);
}
28% {
opacity: 1;
transform: scale(1.08);
}
56% {
opacity: 1;
transform: scale(1);
}
100% {
opacity: 0;
transform: scale(1.18);
}
}
</style>
+910
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<script setup>
import {
ref,
watch,
onMounted,
onBeforeUnmount,
computed,
nextTick,
getCurrentInstance,
} from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
isSvip: {
type: Boolean,
default: false,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
},
missAsZero: {
type: Boolean,
default: false,
},
stop: {
type: Boolean,
default: false,
},
targetRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
function getRoundText(shot) {
if (shot?.ringX) return "X环";
if (shot?.ring) return `${shot.ring}`;
return props.missAsZero ? "0环" : "未上靶";
}
function buildShotEffectKey(team, shot, index) {
return [
team,
index,
shot?.playerId ?? "",
shot?.x ?? "",
shot?.y ?? "",
shot?.ring ?? "",
shot?.ringX ? 1 : 0,
].join("-");
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
return Number.isFinite(x) && Number.isFinite(y);
}
function shouldPlayShotEffect(shot) {
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
}
function clearTipTimer() {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
}
function showShotTip(team, shot) {
clearTipTimer();
if (team === "red") {
latestOne.value = shot;
timer.value = setTimeout(() => {
latestOne.value = null;
timer.value = null;
}, 1000);
return;
}
bluelatestOne.value = shot;
timer.value = setTimeout(() => {
bluelatestOne.value = null;
timer.value = null;
}, 1000);
}
function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
if (team === "red") {
latestOne.value = null;
hiddenRedLatestKey.value = key;
} else {
bluelatestOne.value = null;
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const { team, shot } = shotEffect.value;
if (team === "red") hiddenRedLatestKey.value = "";
if (team === "blue") hiddenBlueLatestKey.value = "";
shotEffect.value = null;
showShotTip(team, shot);
}
function shakeTarget() {
targetShaking.value = false;
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
nextTick(() => {
targetShaking.value = true;
shakeTimer.value = setTimeout(() => {
targetShaking.value = false;
shakeTimer.value = null;
}, 260);
});
}
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
void updateTargetRect();
}
function shouldHideRedHit(index) {
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect("red", latestShot, newLen - 1);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
}
}
);
watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect("blue", latestShot, newLen - 1);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
}
}
);
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getSvipHitBgStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
});
</script>
<template>
<view :class="['container', { 'container--effecting': shotEffect }]">
<view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view>
<view :class="['target', { 'target--shake': targetShaking }]">
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ getRoundText(latestOne) }}
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ getRoundText(bluelatestOne) }}</view
>
<block v-for="(bow, index) in scores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideRedHit(index)"
class="svip-hit-bg"
src="../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideBlueHit(index)"
class="svip-hit-bg"
src="../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
z-index: 3;
}
.container--effecting {
z-index: 10000;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: 1;
pointer-events: none;
transform-origin: center center;
}
.target--shake {
animation: target-shake 0.26s ease-out;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 2;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 2;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.target > image:last-child {
width: 100%;
height: 100%;
}
.svip-hit-bg {
position: absolute;
width: 48rpx;
height: 48rpx;
z-index: 1;
pointer-events: none;
transform-origin: center center;
animation: svip-hit-xuan 1.2s linear infinite;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 2;
color: #fff;
transition: transform 0.2s ease, opacity 0.2s ease;
box-sizing: border-box;
}
.b-point {
border: 1px solid #fff;
z-index: 2;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes svip-hit-xuan {
0% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
}
50% {
opacity: 1;
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
}
100% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
}
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
@keyframes target-shake {
0% {
transform: translate(0, 0);
}
14% {
transform: translate(-20rpx, 8rpx);
}
28% {
transform: translate(16rpx, -8rpx);
}
44% {
transform: translate(-12rpx, 6rpx);
}
64% {
transform: translate(8rpx, -4rpx);
}
82% {
transform: translate(-4rpx, 2rpx);
}
100% {
transform: translate(0, 0);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 99;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>
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<script setup>
import { ref, computed } from "vue";
const props = defineProps({
diameter: {
type: Number,
default: 90,
},
});
const side = computed(() => {
return props.diameter / 10;
});
const rings = ["X", "10", "9", "8", "7", "6"];
</script>
<template>
<view
class="container circle"
:style="{
width: diameter + 'vw',
height: diameter + 'vw',
background: '#00BAE9',
}"
>
<view
class="circle"
:style="{
background: '#FF5665',
width: side * 8 + 'vw',
height: side * 8 + 'vw',
}"
>
<view class="rings" :style="{ transform: `translateX(-${side}vw)` }">
<text
v-for="(ring, index) in rings"
:key="ring"
:style="{
width: side + 'vw',
transform: `translateX(${
index === 0 ? side / 2 : index === 1 ? side / 4.5 : 0
}vw)`,
}"
>{{ ring }}</text
>
</view>
<view
class="circle"
:style="{
background: '#FF5665',
width: side * 6 + 'vw',
height: side * 6 + 'vw',
}"
>
<view
class="circle"
:style="{
background: '#FDDC61',
width: side * 4 + 'vw',
height: side * 4 + 'vw',
}"
>
<view
class="circle"
:style="{
background: '#FDDC61',
width: side * 2 + 'vw',
height: side * 2 + 'vw',
}"
>
<view
class="circle"
:style="{
background: '#FDDC61',
width: side + 'vw',
height: side + 'vw',
}"
>
</view>
</view>
</view>
</view>
</view>
</view>
</template>
<style scoped>
.container {
position: relative;
}
.rings {
position: absolute;
display: flex;
align-items: center;
left: 50%;
}
.rings > text {
font-size: 24rpx;
color: #333;
text-align: center;
}
.circle {
border: 1rpx solid #3e3e3e66;
box-sizing: border-box;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { getElementRect, calcRing, capsuleHeight } from "@/util";
const props = defineProps({
id: {
type: Number,
default: 0,
},
src: {
type: String,
default: "",
},
arrows: {
type: Array,
default: () => [],
},
onChange: {
type: Function,
default: null,
},
});
const rect = ref({});
const arrow = ref(null);
const isDragging = ref(false);
const dragStartPos = ref({ x: 0, y: 0 });
const scale = ref(1);
const scrollTop = ref(0);
const selected = ref(null);
let lastMoveTime = 0;
// 点击靶纸创建新的点
const onClick = async (e) => {
if (
arrow.value !== null ||
!props.onChange ||
Date.now() - lastMoveTime < 300
) {
return;
}
if (props.id === 7 || props.id === 9) {
if (
e.detail.x < rect.value.width * 0.2 ||
e.detail.x > rect.value.width * 0.8
)
return;
// 放大并通过滚动将点击位置置于视窗中心
scale.value = 1.4;
const viewportH = rect.value.width; // 容器高度等于宽度(100vw
const contentH = scale.value * rect.value.width; // 内容高度
const clickYInContainer = e.detail.y - rect.value.top;
let target = clickYInContainer * scale.value - viewportH / 2;
target = Math.max(0, Math.min(contentH - viewportH, target));
setTimeout(() => {
scrollTop.value = target > 180 ? target + 10 : target;
}, 200);
}
const newArrow = {
x: (e.detail.x - 6) * scale.value,
y: (e.detail.y - rect.value.top - capsuleHeight - 6) * scale.value,
};
const side = rect.value.width;
newArrow.ring = calcRing(
props.id,
newArrow.x / scale.value - side * 0.05,
newArrow.y / scale.value - side * 0.05,
side * 0.9
);
arrow.value = {
...newArrow,
x: newArrow.x / side,
y: newArrow.y / side,
};
};
// 确认添加箭矢
const confirmAdd = () => {
if (props.onChange) {
props.onChange({
x: arrow.value.x / scale.value,
y: arrow.value.y / scale.value,
ring: arrow.value.ring || "M",
});
}
arrow.value = null;
scale.value = 1;
scrollTop.value = 0;
};
// 删除箭矢
const deleteArrow = () => {
arrow.value = null;
scale.value = 1;
scrollTop.value = 0;
};
// 开始拖拽 - 同样修复坐标获取
const startDrag = async (e) => {
if (!e.touches[0]) return;
isDragging.value = true;
dragStartPos.value = {
x: e.touches[0].clientX,
y: e.touches[0].clientY,
};
};
// 拖拽移动 - 同样修复坐标获取
const onDrag = async (e) => {
lastMoveTime = Date.now();
if (!isDragging.value || !e.touches[0] || !arrow.value) return;
let clientX = e.touches[0].clientX;
let clientY = e.touches[0].clientY;
// 计算移动距离
const deltaX = clientX - dragStartPos.value.x;
const deltaY = clientY - dragStartPos.value.y;
const side = rect.value.width;
// 更新坐标
arrow.value.x = Math.max(
0,
Math.min(side * scale.value, arrow.value.x * side + deltaX)
);
arrow.value.y = Math.max(
0,
Math.min(side * scale.value, arrow.value.y * side + deltaY)
);
arrow.value.ring = calcRing(
props.id,
arrow.value.x / scale.value - side * 0.05,
arrow.value.y / scale.value - side * 0.05,
side * 0.9
);
arrow.value.x = arrow.value.x / side;
arrow.value.y = arrow.value.y / side;
// 更新拖拽起始位置
dragStartPos.value = { x: clientX, y: clientY };
};
// 结束拖拽
const endDrag = (e) => {
isDragging.value = false;
};
const getNewPos = () => {
if (props.id === 7 || props.id === 9) {
if (arrow.value.y >= 1.33)
return { left: "-12px", bottom: "calc(50% - 12px)" };
} else {
if (arrow.value.y > 0.88) {
if (arrow.value.x < 0.05) {
return { left: "calc(100% - 12px)", bottom: "calc(100% - 12px)" };
}
return { left: "-12px", bottom: "calc(50% - 12px)" };
}
}
return { left: "calc(50% - 12px)", bottom: "-12px" };
};
const setEditArrow = (data) => {
selected.value = data;
// if (data === null) {
// arrow.value = null;
// scale.value = 1;
// scrollTop.value = 0;
// return;
// }
// if (props.id === 7 || props.id === 9) {
// scale.value = 1.4;
// const viewportH = rect.value.width; // 容器高度等于宽度(100vw)
// const contentH = scale.value * rect.value.width; // 内容高度
// const clickYInContainer = contentH * data.y - rect.value.top;
// let target = clickYInContainer * scale.value - viewportH / 2;
// target = Math.max(0, Math.min(contentH - viewportH, target));
// setTimeout(() => {
// scrollTop.value = target > 180 ? target + 10 : target;
// }, 200);
// }
// arrow.value = {
// ...data,
// x: data.x * scale.value,
// y: data.y * scale.value,
// };
};
onMounted(async () => {
const result = await getElementRect(".container");
rect.value = result;
uni.$on("set-edit-arrow", setEditArrow);
});
onBeforeUnmount(() => {
uni.$off("set-edit-arrow", setEditArrow);
});
</script>
<template>
<scroll-view
:scroll-y="scale > 1"
scroll-with-animation
:scroll-top="scrollTop"
:show-scrollbar="false"
:enhanced="true"
class="container"
@tap="onClick"
@touchmove="onDrag"
@touchend="endDrag"
>
<movable-area
class="move-area"
:style="{
width: scale * 100 + 'vw',
height: scale * 100 + 'vw',
transform: `translateX(${(100 - scale * 100) / 2}vw)`,
}"
>
<image :src="src" mode="widthFix" />
<view
v-for="(arrow, index) in arrows"
:key="index"
:class="`arrow-point ${
selected !== null && index === selected ? 'selected-arrow-point' : ''
}`"
:style="{
left: (arrow.x !== undefined ? arrow.x : 0) * 100 + '%',
top: (arrow.y !== undefined ? arrow.y : 0) * 100 + '%',
}"
>
<view
v-if="arrow.x !== undefined && arrow.y !== undefined"
class="point"
>
<text>{{ index + 1 }}</text>
</view>
</view>
<movable-view
v-if="arrow"
class="arrow-point"
direction="all"
:animation="false"
:out-of-bounds="true"
:x="arrow ? rect.width * arrow.x : 0"
:y="arrow ? rect.width * arrow.y : 0"
>
<view
class="point"
:style="{ minWidth: 10 * scale + 'px', minHeight: 10 * scale + 'px' }"
>
<view v-if="arrow" class="edit-buttons" @touchstart.stop>
<view class="edit-btn-text">
<text>{{ arrow.ring === 0 ? "M" : arrow.ring }}</text>
<text
v-if="arrow.ring > 0"
:style="{
fontSize: '16px',
marginLeft: '2px',
}"
>环</text
>
</view>
<view
class="edit-btn confirm-btn"
@touchstart.stop="confirmAdd"
:style="{ ...getNewPos() }"
>
<image src="../static/arrow-edit-save.png" mode="widthFix" />
</view>
<view class="edit-btn delete-btn" @touchstart.stop="deleteArrow">
<image src="../static/arrow-edit-delete.png" mode="widthFix" />
</view>
<view
class="edit-btn drag-btn"
@touchstart.stop="startDrag($event)"
>
<image src="../static/arrow-edit-move.png" mode="widthFix" />
</view>
</view>
</view>
</movable-view>
<!-- <view class="test-view"></view> -->
</movable-area>
</scroll-view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vw;
overflow-x: hidden;
}
.container::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
.move-area {
width: 100%;
height: 100%;
transition: all 0.3s ease;
}
.move-area > image {
width: 90%;
height: 90%;
margin: 5%;
}
.move-view {
width: 90vw;
height: 90vw;
padding: 5vw;
position: relative;
}
.move-view > image {
width: 100%;
}
.arrow-point {
position: absolute;
}
.point {
min-width: 10px;
min-height: 10px;
border-radius: 50%;
border: 1px solid #fff;
color: #fff;
text-align: center;
line-height: 10px;
box-sizing: border-box;
background-color: #00bf04;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
transition: all 0.1s linear;
position: relative;
transform: translate(-50%, -50%);
}
.point > text {
display: block;
font-size: 16rpx;
line-height: 10px;
position: absolute;
top: 50%;
left: 50%;
font-family: "DINCondensed", "PingFang SC", "Helvetica Neue", Arial,
sans-serif;
transform: translate(-50%, -50%);
margin-top: 1px;
}
.edit-buttons {
position: absolute;
top: calc(50% - 44px);
left: calc(50% - 44px);
background: #18ff6899;
width: 88px;
height: 88px;
display: flex;
align-items: flex-end;
transition: all 0.1s linear;
}
.edit-btn-text {
width: 100%;
display: flex;
justify-content: center;
}
.edit-btn-text > text {
line-height: 50px;
font-size: 24px;
font-weight: bold;
color: #fff;
text-align: center;
}
.edit-btn {
width: 24px;
height: 24px;
display: flex;
align-items: center;
justify-content: center;
position: absolute;
}
.edit-btn > image {
width: 24px;
height: 24px;
}
.confirm-btn {
transition: all 0.3s ease;
}
.delete-btn {
left: calc(50% - 12px);
top: -12px;
}
.drag-btn {
right: -12px;
bottom: -12px;
}
.test-view {
position: absolute;
top: 29px;
left: 138px;
width: 115px;
height: 115px;
background-color: #ff000055;
}
.selected-arrow-point .point {
background: linear-gradient(180deg, #ffdaa6 0%, #e9a333 100%) !important;
box-shadow: 0rpx 2rpx 4rpx 0rpx rgba(0, 0, 0, 0.18);
animation: duang 0.35s ease-out;
}
@keyframes duang {
0% {
transform: translate(-50%, -50%) scale(0.7);
}
45% {
transform: translate(-50%, -50%) scale(1.4);
}
70% {
transform: translate(-50%, -50%) scale(0.9);
}
100% {
transform: translate(-50%, -50%) scale(1);
}
}
</style>
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<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("../static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("../static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("../static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("../static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>
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<script setup>
import { ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const props = defineProps({
title: {
type: String,
default: "",
},
bgType: {
type: Number,
default: 0,
},
onBack: {
type: Function,
default: null,
},
scroll: {
type: Boolean,
default: true,
},
usePageScroll: {
type: Boolean,
default: false,
},
isHome: {
type: Boolean,
default: false,
},
showBackToGame: {
type: Boolean,
default: false,
},
bgColor: {
type: String,
default: "#050b19",
},
whiteBackArrow: {
type: Boolean,
default: true,
},
headerClass: {
type: String,
default: "",
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
},
showBottom: {
type: Boolean,
default: true,
},
loading: {
type: Boolean,
default: false,
},
loadingText: {
type: String,
default: "",
},
});
const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
const hintType = ref(0);
const isLoading = ref(false);
const showGlobalHint = (type) => {
hintType.value = type;
showHint.value = true;
};
const hideGlobalHint = () => {
showHint.value = false;
};
onShow(() => {
uni.$showHint = showGlobalHint;
uni.$hideHint = hideGlobalHint;
showHint.value = false;
});
const navigateTo = (url) =>
new Promise((resolve, reject) => {
uni.navigateTo({
url,
success: resolve,
fail: reject,
});
});
const backToGame = debounce(async () => {
if (isLoading.value) return; // 防止重复点击
try {
isLoading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await returnToBattle(result, navigateTo);
}
} catch (error) {
console.error("获取当前游戏失败:", error);
} finally {
isLoading.value = false;
}
});
const goBack = () => {
uni.navigateBack();
};
const cancelMatching = async () => {
uni.$emit("cancelMatching");
}
const goCalibration = async () => {
await laserAimAPI();
uni.navigateTo({
url: "/pages/calibration",
});
};
</script>
<template>
<view :style="{ paddingTop: capsuleHeight + 'px' }">
<AppBackground :type="bgType" :bgColor="bgColor" />
<Header
v-if="!isHome"
:class="headerClass"
:title="title"
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
:titleStyle="titleStyle"
:style="
usePageScroll
? {
position: 'sticky',
top: capsuleHeight + 'px',
zIndex: 10,
}
: undefined
"
/>
<BackToGame v-if="showBackToGame" />
<view v-if="usePageScroll">
<slot></slot>
</view>
<scroll-view
v-else
:scroll-y="scroll"
:enhanced="true"
:bounces="false"
:show-scrollbar="false"
:style="{
height: `calc(100vh - ${capsuleHeight + (isHome ? 0 : 50)}px - ${
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
})`,
}"
>
<slot></slot>
</scroll-view>
<view
class="bottom-part"
v-if="$slots.bottom && showBottom"
:style="{ height: isIOS ? '65px' : '55px', paddingTop: '10px' }"
>
<slot name="bottom"></slot>
</view>
<ScreenHint :show="showHint">
<view v-if="hintType === 1" class="tip-content">
<text>完成进行中的对局才能开启新的</text>
<text>您有正在进行中的对局是否进入?</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">
不进入
</button>
<button hover-class="none" @click="backToGame" :disabled="isLoading">
{{ isLoading ? "加载中..." : "进入" }}
</button>
</view>
</view>
<view v-if="hintType === 2" class="tip-content">
<text>离开比赛可能会导致比赛失败</text>
<text>确认离开吗</text>
<view>
<button hover-class="none" @click="goBack">离开比赛</button>
<button hover-class="none" @click="() => (showHint = false)">
继续比赛
</button>
</view>
</view>
<view v-if="hintType === 3" class="tip-content">
<text>今天不玩了吗</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">
取消
</button>
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
</view>
</view>
<view v-if="hintType === 4" class="tip-content">
<text>完成智能弓校准即可解锁全部功能</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">
取消
</button>
<button hover-class="none" @click="goCalibration">去校准</button>
</view>
</view>
</ScreenHint>
<view v-if="loading" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: '100%' }"></view>
</view>
<view>
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.tip-content {
flex-direction: column;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
width: 100%;
font-size: 14px;
}
.tip-content > text {
text-align: center;
}
.tip-content > view {
display: flex;
align-items: center;
justify-content: space-around;
margin-top: 50rpx;
width: 100%;
}
.tip-content > view > button {
padding: 12px;
border-radius: 20px;
background-color: #fff6;
color: #fff;
width: 45%;
font-size: 16px;
}
.tip-content > view > button:last-child {
background-color: #fed847;
color: #000;
}
.tip-content > view > button:disabled {
background-color: #ccc;
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
width: 100%;
min-height: 6rpx;
background: #ffe431;
border-radius: 4rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
</style>
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<script setup>
import { ref } from "vue";
import SButton from "@/components/SButton.vue";
import { joinRoomAPI, createRoomAPI } from "@/apis";
import { debounce } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const props = defineProps({
onConfirm: {
type: Function,
default: () => {},
},
});
/** 对战模式:0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */
const battleMode = ref(0);
/** 靶纸尺寸:0=未选 1=20cm 2=40cm */
const targetMode = ref(0);
const loading = ref(false);
const roomNumber = ref("");
const createRoom = debounce(async () => {
// 校验必填项:对战模式与靶纸均必须选择
if (!battleMode.value || !targetMode.value) {
uni.showToast({ title: '请完善创建信息', icon: 'none' });
return;
}
if (game.value.inBattle) {
uni.$showHint(1);
return;
}
if (loading.value === true) return;
loading.value = true;
let keepLoading = false;
let size = 2;
if (battleMode.value === 2) size = 10;
if (battleMode.value === 3) size = 4;
if (battleMode.value === 4) size = 6;
try {
const result = await createRoomAPI(
battleMode.value === 2 ? 2 : 1,
battleMode.value === 2 ? 10 : size,
targetMode.value*20,
);
if (result.number) {
props.onConfirm();
await joinRoomAPI(result.number);
keepLoading = true;
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
fail: () => {
loading.value = false;
},
});
}
} catch (error) {
console.log(error);
} finally {
if (!keepLoading) loading.value = false;
}
});
</script>
<template>
<view class="container">
<view class="target-options-header">
<view class="target-options-header-line-left"></view>
<image class="target-options-header-title-img" src="https://static.shelingxingqiu.com/shootmini/static/choose-battle-mode.png" mode="widthFix" />
<view class="target-options-header-line-right"></view>
</view>
<view class="create-options">
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 1 }"
@click="() => (battleMode = 1)"
>
<text>对抗模式1V1</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 3 }"
@click="() => (battleMode = 3)"
>
<text>对抗模式2V2</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 4 }"
@click="() => (battleMode = 4)"
>
<text>对抗模式3V3</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 2 }"
@click="() => (battleMode = 2)"
>
<text>乱斗模式3-10</text>
</view>
</view>
<view class="target-options-header">
<view class="target-options-header-line-left"></view>
<view class="target-options-header-title">选择靶纸</view>
<view class="target-options-header-line-right"></view>
</view>
<view class="target-options">
<view
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 1 }"
@click="() => (targetMode = 1)"
>
<text>20厘米全环靶</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 2 }"
@click="() => (targetMode = 2)"
>
<text>40厘米全环靶</text>
</view>
</view>
<SButton :disabled="loading" :onClick="() => { $clickSound(); return createRoom(); }">创建房间</SButton>
</view>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
padding-top: 44rpx;
}
.container > image:first-child {
width: 45%;
margin: 5px 0;
}
.create-options {
width: 100%;
padding: 0 10px;
display: flex;
flex-wrap: wrap;
gap: 12px;
justify-content: center;
margin-bottom: 15px;
}
.target-options-header{
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 24rpx;
}
.target-options-header-title-img{
width: 196rpx;
height: 40rpx;
}
.target-options-header-title{
width: 112rpx;
height: 40rpx;
font-family: PingFang SC, PingFang SC;
font-weight: 400;
font-size: 28rpx;
text-align: center;
font-style: normal;
text-transform: none;
color: #FFEFBA;
margin: 0 18rpx;
}
.target-options-header-line-left{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 0), rgba(133, 119, 96, 1)) 1 1;
}
.target-options-header-line-right{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.target-options {
width: 100%;
padding: 0 10px;
display: flex;
gap: 12px;
justify-content: center;
margin-bottom: 15px;
}
.battle-btn {
width: 45%;
height: 55px;
text-align: center;
border-radius: 10px;
border: 2rpx solid #fff3;
box-sizing: border-box;
color: #fff;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.battle-choosen {
color: #fed847;
border: 4rpx solid #fff3;
border-color: #fed847;
}
</style>
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<script setup>
import { ref, watch, onMounted, computed } from "vue";
import { getPointBookConfigAPI } from "@/apis";
const props = defineProps({
itemIndex: {
type: Number,
default: 0,
},
expand: {
type: Boolean,
default: false,
},
onExpand: {
type: Function,
default: () => {},
},
onSelect: {
type: Function,
default: () => {},
},
noArrow: {
type: Boolean,
default: false,
},
value: {
type: String,
default: "",
},
});
const itemTexts = ["选择弓种", "选择练习距离", "选择靶纸", "选择组/箭数"];
const distances = [5, 8, 10, 18, 25, 30, 50, 60, 70];
const groupArrows = [3, 6, 12, 18];
const data = ref([]);
const selectedIndex = ref(-1);
const secondSelectIndex = ref(-1);
const meter = ref("");
const sets = ref("");
const arrowAmount = ref("");
const onSelectItem = (index) => {
selectedIndex.value = index;
if (props.itemIndex === 0) {
props.onSelect(props.itemIndex, data.value[index]);
} else if (props.itemIndex === 1) {
props.onSelect(props.itemIndex, distances[index]);
} else if (props.itemIndex === 2) {
props.onSelect(props.itemIndex, data.value[index]);
} else if (props.itemIndex === 3) {
if (secondSelectIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${selectedIndex.value}/${groupArrows[secondSelectIndex.value]}`
);
}
}
};
const onSelectSecondItem = (index) => {
secondSelectIndex.value = index;
if (selectedIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${selectedIndex.value < 5 ? selectedIndex.value : sets.value}/${
groupArrows[secondSelectIndex.value]
}`
);
}
};
const onMeterChange = (e) => {
meter.value = e.detail.value;
props.onSelect(props.itemIndex, e.detail.value);
};
const onSetsChange = (e) => {
if (!e.detail.value) return;
sets.value = Math.min(30, Math.max(1, Number(e.detail.value)));
if (!sets.value) return;
if (secondSelectIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${sets.value}/${
secondSelectIndex.value === 99
? arrowAmount.value
: groupArrows[secondSelectIndex.value]
}`
);
}
};
const onArrowAmountChange = (e) => {
if (!e.detail.value) return;
arrowAmount.value = Math.min(60, Math.max(1, Number(e.detail.value)));
if (!arrowAmount.value) return;
if (selectedIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${selectedIndex.value === 99 ? sets.value : selectedIndex.value}/${
arrowAmount.value
}`
);
}
};
watch(
() => props.value,
(newValue) => {
if (!newValue) {
selectedIndex.value = -1;
return;
}
if (props.itemIndex === 0 || props.itemIndex === 2) {
data.value.forEach((item, index) => {
if (item.name === newValue) {
selectedIndex.value = index;
}
});
}
if (props.itemIndex === 1) {
distances.forEach((item, index) => {
if (item == newValue) {
selectedIndex.value = index;
}
if (selectedIndex.value === -1) {
meter.value = newValue;
}
});
}
}
);
const loadConfig = () => {
const config = uni.getStorageSync("point-book-config");
if (config) {
if (props.itemIndex === 0) {
data.value = config.bowOption;
} else if (props.itemIndex === 2) {
data.value = config.targetOption;
}
if (props.value) {
if (props.itemIndex === 0 || props.itemIndex === 2) {
selectedIndex.value = data.value.findIndex(
(item) => item.name === props.value
);
}
if (props.itemIndex === 1) {
selectedIndex.value = distances.findIndex(
(item) => item.name === props.value
);
if (selectedIndex.value === -1) {
selectedIndex.value = 9;
}
}
}
}
};
const formatSetAndAmount = computed(() => {
if (selectedIndex.value === -1 || secondSelectIndex.value === -1)
return itemTexts[props.itemIndex];
if (selectedIndex.value === 99 && !sets.value)
return itemTexts[props.itemIndex];
if (secondSelectIndex.value === 99 && !arrowAmount.value)
return itemTexts[props.itemIndex];
return `${selectedIndex.value === 99 ? sets.value : selectedIndex.value}组/${
secondSelectIndex.value === 99
? arrowAmount.value
: groupArrows[secondSelectIndex.value]
}`;
});
onMounted(async () => {
const config = uni.getStorageSync("point-book-config");
if (config) {
loadConfig();
} else {
const config = await getPointBookConfigAPI();
uni.setStorageSync("point-book-config", config);
loadConfig();
}
});
</script>
<template>
<view
class="container"
:style="{
maxHeight: expand ? '500px' : '50px',
marginTop: noArrow ? '0' : '10px',
}"
>
<view @click="() => onExpand(itemIndex, !expand)">
<view></view>
<block>
<text v-if="expand" :style="{ color: '#999', fontWeight: 'normal' }">{{
itemIndex !== 3 ? itemTexts[itemIndex] : "选择组"
}}</text>
<text v-if="!expand && itemIndex === 0">{{
value || itemTexts[itemIndex]
}}</text>
<text v-if="!expand && itemIndex === 1">{{
value && value > 0 ? value + "米" : itemTexts[itemIndex]
}}</text>
<text v-if="!expand && itemIndex === 2">{{
value || itemTexts[itemIndex]
}}</text>
<text v-if="!expand && itemIndex === 3">{{ formatSetAndAmount }}</text>
</block>
<button hover-class="none">
<image
v-if="!noArrow"
src="../static/arrow-grey.png"
mode="widthFix"
:style="{ transform: expand ? 'rotateX(180deg)' : 'rotateX(0deg)' }"
/>
</button>
</view>
<view v-if="itemIndex === 0" class="bow-items">
<view
v-for="(item, index) in data"
:key="index"
:style="{
borderColor: selectedIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(index)"
>
<image :src="item.icon" mode="widthFix" />
<text>{{ item.name }}</text>
</view>
</view>
<view v-if="itemIndex === 1" class="distance-items">
<view
v-for="(item, index) in distances"
:key="index"
:style="{
borderColor: selectedIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(index)"
>
<text>{{ item }}</text>
<text></text>
</view>
<view
:style="{
borderColor: selectedIndex === 9 ? '#fed847' : '#eeeeee',
}"
>
<input
v-model="meter"
type="number"
placeholder="自定义"
placeholder-style="color: #DDDDDD"
@focus="() => (selectedIndex = 9)"
@blur="onMeterChange"
/>
<text></text>
</view>
</view>
<view v-if="itemIndex === 2" class="bowtarget-items">
<view
v-for="(item, index) in data"
:key="index"
:style="{
borderColor: selectedIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(index)"
>
<text>{{ item.name.substring(0, item.name.length - 3) }}</text>
<text>{{ item.name.substring(item.name.length - 3) }}</text>
</view>
</view>
<view v-if="itemIndex === 3">
<view class="amount-items">
<view
v-for="i in 4"
:key="i"
:style="{
borderColor: selectedIndex === i ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(i)"
>
<text>{{ i }}</text>
<text></text>
</view>
<view
:style="{
borderColor: selectedIndex === 99 ? '#fed847' : '#eeeeee',
}"
>
<input
placeholder="1 ~ 30"
type="number"
placeholder-style="color: #DDDDDD"
v-model="sets"
@focus="() => (selectedIndex = 99)"
@blur="onSetsChange"
/>
<text></text>
</view>
</view>
<view
:style="{
marginTop: '5px',
marginBottom: '10px',
color: '#999999',
textAlign: 'center',
}"
>选择每组的箭数</view
>
<view class="amount-items">
<view
v-for="(item, index) in groupArrows"
:key="index"
:style="{
borderColor: secondSelectIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectSecondItem(index)"
>
<text>{{ item }}</text>
<text></text>
</view>
<view
:style="{
borderColor: secondSelectIndex === 99 ? '#fed847' : '#eeeeee',
}"
>
<input
placeholder="1 ~ 60"
type="number"
placeholder-style="color: #DDDDDD"
v-model="arrowAmount"
maxlength="99"
@focus="() => (secondSelectIndex = 99)"
@blur="onArrowAmountChange"
/>
<text></text>
</view>
</view>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100% - 20px);
background-color: #fff;
border-radius: 10px;
padding: 0 10px;
font-size: 14px;
overflow: hidden;
transition: all 0.3s ease;
color: #333;
}
.container > view:first-child {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
height: 50px;
}
.container > view:first-child > view:first-child {
width: 85px;
}
.container > view:first-child > text:nth-child(2) {
font-weight: 500;
}
.container > view:first-child > button {
width: 85px;
display: flex;
justify-content: flex-end;
}
.container > view:first-child > button > image {
transition: all 0.5s ease;
width: 16px;
height: 16px;
padding-right: 5px;
}
.bow-items {
display: grid;
grid-template-columns: repeat(3, 1fr);
column-gap: 2vw;
}
.bow-items > view {
width: 27vw;
height: 27vw;
border-radius: 10px;
border: 2px solid #eeeeee;
margin-bottom: 2vw;
}
.bow-items > view > image {
width: 100%;
}
.bow-items > view > text {
width: 100%;
display: block;
text-align: center;
transform: translateY(-30px);
}
.distance-items,
.bowtarget-items,
.amount-items {
display: grid;
grid-template-columns: repeat(4, 1fr);
column-gap: 2vw;
position: relative;
}
.distance-items > view,
.bowtarget-items > view,
.amount-items > view {
width: 20vw;
height: 12vw;
border-radius: 10px;
border: 2px solid #eeeeee;
margin-bottom: 2vw;
display: flex;
justify-content: center;
align-items: center;
}
.distance-items > view > text:first-child,
.amount-items > view > text:first-child {
width: 25px;
display: block;
text-align: center;
}
.distance-items > view:last-child {
width: 65.5vw;
position: absolute;
bottom: 0;
right: 0;
}
.distance-items > view:last-child > input {
width: 80%;
text-align: center;
}
.bowtarget-items > view {
flex-direction: column;
height: 16vw;
}
.bowtarget-items > view > text {
width: 100%;
text-align: center;
}
.amount-items > view:last-child {
grid-column: 1 / -1;
width: 100%;
}
.amount-items > view:last-child > input {
width: 85%;
text-align: center;
}
</style>
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<script setup>
defineProps({
noBg: {
type: Boolean,
default: false,
},
type: {
type: Number,
default: 0,
},
});
const bubbleTypes = [
"../static/long-bubble.png",
"../static/long-bubble-middle.png",
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
];
</script>
<template>
<view class="container">
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view>
<image
v-if="!noBg"
:src="bubbleTypes[type]"
:style="{ top: type === 2 ? '-6%' : '-13%' }"
mode="widthFix"
/>
<slot />
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
padding: 0 15px;
width: clac(100% - 30px);
}
.container > image {
width: 20%;
}
.container > view {
position: relative;
width: 80%;
min-height: 55px;
display: flex;
flex-direction: column;
}
.container > view > image {
position: absolute;
left: -7%;
width: 108%;
}
.container > view {
color: #fff;
font-size: 28rpx;
}
</style>
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<script setup>
defineProps({
noBg: {
type: Boolean,
default: false,
}
});
</script>
<template>
<view class="container">
<image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" />
<view class="bg-box">
<image
class="bg"
v-if="!noBg"
src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png"
mode="widthFix"
/>
<slot />
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
padding: 0 26rpx 0 28rpx;
margin-bottom: 14rpx;
width: clac(100% - 54rpx);
}
.container .shooter2 {
display: block;
width: 133rpx;
height: 144rpx;
}
.container .bg-box {
color: #fff;
font-size: 28rpx;
position: relative;
flex: 1;
height: 128rpx;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.container .bg-box .bg {
position: absolute;
left: 0;
right: 0;
width: 100%;
}
</style>
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<script setup>
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
import HeaderProgress from "@/components/HeaderProgress.vue";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const currentPage = computed(() => {
const pages = getCurrentPages();
return pages[pages.length - 1].route;
});
const props = defineProps({
title: {
type: String,
default: "",
},
onBack: {
type: Function,
default: null,
},
whiteBackArrow: {
type: Boolean,
default: true,
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
},
});
const onClick = () => {
if (props.onBack) {
props.onBack();
} else {
const pages = getCurrentPages();
if (pages.length > 1) {
uni.navigateBack();
} else {
uni.redirectTo({
url: "/pages/index",
});
}
}
};
const toUserPage = () => {
uni.navigateTo({
url: "/pages/user",
});
};
const signin = () => {
if (!user.value.id) {
uni.$emit("point-book-signin");
}
};
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
const loading = ref(false);
const pointBook = ref(null);
const heat = ref(0);
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
const battleRoomBtnStyle = ref({});
const updateLoading = (value) => {
loading.value = value;
};
const updateHot = (value) => {
heat.value = value;
};
onMounted(() => {
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
if (
currentPage.route === "pages/point-book-edit" ||
currentPage.route === "pages/point-book-detail"
) {
pointBook.value = uni.getStorageSync("point-book");
if (!pointBook.value) {
pointBook.value = uni.getStorageSync("last-point-book");
}
}
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
if (currentPage.route === "pages/battle-room") {
try {
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
const { windowWidth } = uni.getSystemInfoSync();
battleRoomBtnStyle.value = {
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
right: (windowWidth - menuButtonRect.left + 4) + "px",
// 垂直位置与胶囊顶部对齐
top: menuButtonRect.top + "px",
// 高度与胶囊一致,视觉融合
height: menuButtonRect.height + "px",
};
} catch (e) {
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right8px 作为 top
}
}
uni.$on("update-hot", updateHot);
});
onBeforeUnmount(() => {
uni.$off("update-hot", updateHot);
});
</script>
<template>
<view class="container">
<view class="back-btn" @click="onClick">
<image v-if="whiteBackArrow" src="../static/back.png" mode="widthFix" />
<image
v-if="!whiteBackArrow"
src="../static/back-black.png"
mode="widthFix"
/>
</view>
<view
:style="[{ color: whiteBackArrow ? '#fff' : '#000' }, titleStyle]"
>
<view
v-if="currentPage === 'pages/point-book'"
class="user-header"
@click="signin"
>
<block v-if="user.id">
<Avatar
:src="user.avatar"
:onClick="toUserPage"
:size="40"
borderColor="#333"
/>
<view
v-if="isVip || isSVip"
:class="[
'point-book-user-name',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text v-else class="truncate">{{ user.nickName }}</text>
<image
v-if="heat"
:src="`../static/hot${heat}.png`"
mode="widthFix"
/>
</block>
<block v-else>
<image src="../static/user-icon.png" mode="widthFix" />
<text>新来的弓箭手你好呀~</text>
</block>
</view>
<block
v-if="
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
"
>
<text>{{ title }}</text>
</block>
<block
v-if="
title &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
"
>
<view class="first-try-steps">
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
<text>-</text>
<text :class="title === '-感知距离' ? 'current-step' : ''"
>感知距离</text
>
<text>-</text>
<text :class="title === '-小试牛刀' ? 'current-step' : ''"
>小试牛刀</text
>
</view>
</block>
</view>
<view v-if="pointBook" class="point-book-info">
<text>{{ pointBook.bowType.name }}</text>
<text>{{ pointBook.distance }} 米</text>
<text
>{{
pointBook.bowtargetType.name.substring(
0,
pointBook.bowtargetType.name.length - 3
)
}}
{{
pointBook.bowtargetType.name.substring(
pointBook.bowtargetType.name.length - 3
)
}}</text
>
</view>
<view
v-if="
currentPage === 'pages/team-battle' ||
currentPage === 'pages/team-battle/index'
"
class="battle-progress"
>
<HeaderProgress />
</view>
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
<button
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share"
hover-class="none"
class="battle-room-number"
:style="battleRoomBtnStyle"
>
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
</button>
</view>
</template>
<style scoped>
.container {
display: flex;
justify-content: flex-start;
align-items: center;
width: 72vw;
height: 50px;
/* margin-top: var(--status-bar-height); */
padding-left: 15px;
}
.container > view:nth-child(2) {
font-size: 16px;
font-weight: bold;
}
.back-btn {
display: flex;
align-items: center;
}
.back-btn > image {
width: 22px;
height: 22px;
margin-right: 10px;
}
.first-try-steps {
display: flex;
align-items: center;
color: #fff6;
font-size: 14px;
}
.first-try-steps > text {
transition: all 0.3s ease;
}
.first-try-steps > text:nth-child(2),
.first-try-steps > text:nth-child(4) {
margin: 0 5px;
}
.current-step {
font-size: 16px;
color: #fff;
}
.point-book-info {
color: #333;
position: fixed;
width: 60%;
left: 20%;
display: flex;
justify-content: center;
}
.point-book-info > text {
border-radius: 6px;
background-color: #fff;
font-size: 10px;
padding: 5px 10px;
margin: 3px;
}
.battle-progress {
position: fixed;
width: 60%;
left: 20%;
display: flex;
justify-content: center;
}
.user-header {
display: flex;
align-items: center;
justify-content: flex-start;
}
.user-header > image:first-child {
width: 40px;
height: 40px;
border-radius: 50%;
border: 2rpx solid #333;
}
.user-header > image:last-child {
width: 36rpx;
height: 36rpx;
}
.user-header > text:nth-child(2),
.user-header > .point-book-user-name {
font-weight: 500;
font-size: 30rpx;
color: #333333;
margin: 0 20rpx;
max-width: 300rpx;
}
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
.battle-room-number {
position: fixed;
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
right: calc(28vw + 4px);
top: 8px;
display: flex;
align-items: center;
justify-content: center;
width: 240rpx;
height: 64rpx;
background: rgba(0, 0, 0, 0.15);
border-radius: 96rpx;
border: 1rpx solid #5b5758;
padding: 0;
}
/* 重置 button 默认边框 */
.battle-room-number::after {
border: none;
}
.battle-room-number__text {
width: 156rpx;
height: 28rpx;
font-weight: 400;
font-size: 24rpx;
color: #ffffff;
text-align: center;
line-height: 28rpx;
}
.battle-room-number__icon {
width: 25rpx;
height: 26rpx;
}
</style>
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<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const tips = ref("");
const melee = ref(false);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(0);
const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);
const currentShot = ref(0);
const totalShot = ref(0);
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
const isMounted = ref(false);
watch(
() => tips.value,
(newVal) => {
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
if (!isMounted.value) return;
// 空字符串或含"重回"的 tips 均不播音
if (!newVal || newVal.includes("重回")) return;
let key = [];
if (currentRoundEnded.value) {
// 播放当前轮次语音
key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`);
}
key.push(
newVal.includes("你")
? "轮到你了"
: newVal.includes("红队")
? "请红方射箭"
: "请蓝方射箭"
);
audioManager.play(key, false);
currentRoundEnded.value = false;
}
);
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(message) {
if (ended.value) return;
if (Array.isArray(message)) return;
const { type, mode, current, shootData } = message;
if (type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(mode > 3);
// 优先使用后端返回的 shootNumber,降级则根据 mode 推算
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
currentRoundEnded.value = true;
audioManager.play("比赛开始");
} else if (type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (type === MESSAGETYPESV2.ShootResult) {
if (melee.value && current.playerId !== user.value.id) return;
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。
// 注意:后端在 ShootResult 中会将 playerId 重置为 0(无当前射手),
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
const myShot = current.indexMap?.[user.value.id];
if (myShot !== undefined) currentShot.value = myShot;
if (message.shootData) {
let key = [];
key.push(
shootData.ring
? `${shootData.ringX ? "X" : shootData.ring}`
: "未上靶"
);
if (shootData.angle !== null)
key.push(`${getDirectionText(shootData.angle)}调整`);
audioManager.play(key, false);
}
} else if (type === MESSAGETYPESV2.NewRound) {
currentShot.value = 0;
currentRound.value = current.round;
currentRoundEnded.value = true;
} else if (type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
const onUpdateTips = (newVal) => {
tips.value = newVal;
};
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
watch(() => store.game.totalShot, (newVal) => {
if (newVal > 0) {
totalShot.value = newVal;
currentShot.value = store.game.currentShot;
}
}, { immediate: true });
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
watch(() => store.game.tips, (newVal) => {
if (newVal != null) {
tips.value = newVal;
}
}, { immediate: true });
onMounted(() => {
isMounted.value = true;
uni.$on("update-tips", onUpdateTips);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
uni.$off("update-tips", onUpdateTips);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
<button v-if="!!tips" hover-class="none" @click="updateSound">
<image :src="`../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
</button>
</view>
</template>
<style scoped>
.container {
width: 50vw;
color: #fed847;
display: flex;
align-items: center;
justify-content: center;
font-weight: 500;
}
.container>button:last-child {
width: 36px;
height: 36px;
}
.container>button:last-child>image {
width: 36px;
min-height: 36px;
}
</style>
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<script setup>
const props = defineProps({
name: {
type: String,
default: "",
},
src: {
type: String,
default: "",
},
onClick: {
type: Function,
default: () => {},
},
width: {
type: Number,
default: 22,
},
});
</script>
<template>
<view class="container" @click="onClick">
<image :src="src" mode="widthFix" :style="{ width: width + 'px' }" />
<text>{{ name }}</text>
</view>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
align-items: center;
}
.container > text {
color: #666666;
font-size: 12px;
margin-top: 5px;
}
</style>
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@@ -1,47 +0,0 @@
<script setup>
import { ref } from "vue";
const name = ref("");
const show = ref(false);
function handleClick() {
show.value = true;
setTimeout(() => {
show.value = false;
}, 3000);
}
</script>
<template>
<view>
<view class="input-box">
<input v-model="name" placeholder="What's your name?" />
</view>
<view>
<button :disabled="!name" @click="handleClick">Hello</button>
</view>
<view v-show="show" class="popup">
<text class="popup_label"> Hello{{ ` ${name}` }} 👏 </text>
</view>
</view>
</template>
<style scoped lang="scss">
.input-box {
margin: 1rem;
padding: 0.5rem;
border-bottom: 1px solid gray;
}
.popup {
position: fixed;
top: 2rem;
left: 0px;
right: 0px;
.popup_label {
padding: 0.5rem 2rem;
background: gray;
border-radius: 8px;
}
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount, watch } from "vue";
const props = defineProps({
stopMatch: {
type: Function,
default: () => {},
},
onComplete: {
type: Function,
default: null,
},
});
const playerNames = [
"乐正青山",
"宇文玉兰",
"岑思宇",
"邬梓瑜",
"范子衿",
"旗鼓相当的对手",
"乐子睿",
"时春晓",
"柏孤鸿",
"东宫锦瑟",
"段干流云",
];
const textStyles = [
{
color: "#fff9",
fontSize: "18px",
},
{
color: "#fff",
fontSize: "22px",
},
{
color: "#fed847",
fontSize: "30px",
},
];
const rowHeight = 100 / 7;
const totalHeight = (playerNames.length / 7) * 100 + 7;
const currentTop = ref(-totalHeight + rowHeight * 0);
const timer = ref(null);
const getTextStyle = (top, index) => {
const count = Math.floor(
((totalHeight + (top + rowHeight / 3)) / rowHeight).toFixed(1)
);
if (index === 12 - count) return textStyles[0];
else if (index === 13 - count) return textStyles[1];
else if (index === 14 - count) return textStyles[2];
else if (index === 15 - count) return textStyles[1];
else if (index === 16 - count) return textStyles[0];
return {
color: "#fff6",
fontSize: "14px",
};
};
watch(
() => props.onComplete,
(newVal) => {
if (timer.value) {
clearInterval(timer.value);
timer.value = null;
}
timer.value = setInterval(() => {
const count = Math.round(
(
(totalHeight + (currentTop.value + rowHeight / 3)) /
rowHeight
).toFixed(1)
);
if (count === 10) {
clearInterval(timer.value);
timer.value = null;
setTimeout(newVal, 1500);
return;
}
// 这里不重置,如果运行超13秒,就不会循环了
if (currentTop.value >= -4) {
currentTop.value = -totalHeight;
} else {
currentTop.value += 2;
}
}, 40);
}
);
onMounted(() => {
timer.value = setInterval(() => {
if (currentTop.value >= -4) {
currentTop.value = -totalHeight;
} else {
currentTop.value += 2;
}
}, 40);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
timer.value = null;
});
</script>
<template>
<view class="matching">
<image
src="https://static.shelingxingqiu.com/shootmini/static/matching-bg.png"
mode="widthFix"
class="matching-bg"
/>
<view>
<view class="player-names" :style="{ top: `${currentTop}%` }">
<text
v-for="(name, index) in [...playerNames, ...playerNames]"
:key="index"
:style="{
lineHeight: `${rowHeight}vw`,
...getTextStyle(currentTop, index),
}"
>
{{ name }}
</text>
</view>
</view>
<button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button>
</view>
</template>
<style scoped>
.matching {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
position: relative;
}
.matching > view {
width: 70vw;
height: 95vw;
overflow: hidden;
position: absolute;
top: 30vw;
}
.matching-bg {
position: absolute;
width: 70vw;
height: 102vw;
top: 27vw;
}
.matching > button {
width: 55%;
padding: 18px;
color: #000;
background-color: #fed847;
font-size: 18px;
border-radius: 30px;
position: absolute;
top: 142vw;
}
.player-names {
width: 100%;
display: flex;
flex-direction: column;
position: absolute;
top: 0;
}
.player-names > text {
width: 100%;
text-align: center;
transition: all 0.3s ease;
}
</style>
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<script setup>
const props = defineProps({
show: {
type: Boolean,
default: false,
},
title: {
type: String,
default: "",
},
content: {
type: String,
default: "",
},
cancelText: {
type: String,
default: "取消",
},
confirmText: {
type: String,
default: "确定",
},
showCancel: {
type: Boolean,
default: true,
},
showConfirm: {
type: Boolean,
default: true,
},
onCancel: {
type: Function,
default: null,
},
onConfirm: {
type: Function,
default: null,
},
});
const handleCancel = () => {
props.onCancel?.();
};
const handleConfirm = () => {
props.onConfirm?.();
};
</script>
<template>
<view class="modal-mask" :style="{ display: show ? 'flex' : 'none' }">
<view class="modal-wrap scale-in">
<image
class="dialog-light"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-light.png"
mode="widthFix"
/>
<image
class="dialog-icon"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-icon.png"
mode="widthFix"
/>
<view class="dialog-panel">
<image
class="dialog-bg"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-bg.png"
mode="scaleToFill"
/>
<view class="dialog-content">
<slot>
<text v-if="title" class="dialog-title">{{ title }}</text>
<text v-if="content" class="dialog-text">{{ content }}</text>
</slot>
</view>
<view
v-if="showCancel || showConfirm"
class="dialog-actions"
:class="{ single: !(showCancel && showConfirm) }"
>
<view
v-if="showCancel"
class="dialog-button cancel"
@click="handleCancel"
>
<text>{{ cancelText }}</text>
</view>
<view
v-if="showConfirm"
class="dialog-button confirm"
@click="handleConfirm"
>
<text>{{ confirmText }}</text>
</view>
</view>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.modal-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.62);
justify-content: center;
align-items: center;
z-index: 999;
}
.modal-wrap {
position: relative;
display: flex;
width: 549rpx;
min-height: 318rpx;;
padding-top: 168rpx;
justify-content: flex-start;
align-items: center;
}
.dialog-light {
position: absolute;
top: 0;
left: 50%;
width: 520rpx;
z-index: 1;
transform-origin: center center;
animation: rotateLight 8s linear infinite;
}
.dialog-icon {
position: absolute;
top: 70rpx;
left: 50%;
width: 250rpx;
z-index: 5;
transform: translateX(-50%);
}
.dialog-panel {
position: relative;
width: 100%;
min-height: 318rpx;
padding: 98rpx 36rpx 40rpx 36rpx;
box-sizing: border-box;
z-index: 3;
border-radius: 24rpx;
border: 2rpx solid rgba(249, 213, 161, 0.5);
overflow: hidden;
}
.dialog-bg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
border-radius: 24rpx;
}
.dialog-content {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
align-items: center;
color: #fff;
text-align: center;
}
.dialog-title {
font-size: 28rpx;
font-weight: 700;
line-height: 40rpx;
}
.dialog-text {
margin-top: 10rpx;
font-size: 26rpx;
line-height: 36rpx;
white-space: pre-wrap;
}
.dialog-actions {
position: relative;
z-index: 1;
display: flex;
margin-top: 50rpx;
justify-content: space-between;
align-items: center;
gap: 20rpx;
}
.dialog-actions.single {
justify-content: center;
}
.dialog-button {
display: flex;
width: 232rpx;
height: 70rpx;
line-height: 70rpx;
border-radius: 44rpx;
justify-content: center;
align-items: center;
font-size: 26rpx;
font-weight: 500;
}
.dialog-button.cancel {
color: #fff;
background-color: rgba(255,255,255,0.2);
}
.dialog-button.confirm {
color: #000000;
background-color: #ffda3f;
}
@keyframes rotateLight {
from {
transform: translateX(-50%) rotate(0deg);
}
to {
transform: translateX(-50%) rotate(360deg);
}
}
</style>
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<script setup>
import { computed } from "vue";
import { getDeviceBatteryAPI } from "@/apis";
const OTA_MIN_BATTERY = 50;
const OTA_LOW_BATTERY_TEXT = "电量不足 50%,暂不支持 OTA 升级";
const OTA_OFFLINE_TEXT = "请先开启智能弓";
const props = defineProps({
visible: {
type: Boolean,
default: false,
},
state: {
type: String,
default: "new_version", // new_version | update_progress | update_success | update_failure
},
version: {
type: String,
default: "",
},
progress: {
type: Number,
default: 40,
},
// 副标题:如“新版本将优化智能弓体验”
description: {
type: String,
default: "",
},
// 详细说明:如“升级前请确保:...”
changelog: {
type: String,
default: "",
},
forceUpdate: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["update", "skip", "close", "done", "retry"]);
const isNewVersion = computed(() => props.state === "new_version");
const isProgress = computed(() => props.state === "update_progress");
const isSuccess = computed(() => props.state === "update_success");
const isFailure = computed(() => props.state === "update_failure");
// Clamp progress to keep the progress bar width within its container.
const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.progress) || 0)));
// 点击立即更新前先校验设备在线状态,再校验设备电量。
const handleUpdateClick = async () => {
try {
const deviceStatus = await getDeviceBatteryAPI();
if (deviceStatus?.online !== true) {
uni.showToast({
title: OTA_OFFLINE_TEXT,
icon: "none",
});
return;
}
if (Number(deviceStatus?.battery) <= OTA_MIN_BATTERY) {
uni.showToast({
title: OTA_LOW_BATTERY_TEXT,
icon: "none",
});
return;
}
} catch (err) {
emit("update");
return;
}
emit("update");
};
</script>
<template>
<view v-if="visible" class="ota-mask">
<!-- 图标 + 弹窗卡片 容器 -->
<view
class="ota-outer"
:class="isNewVersion ? 'outer-new' : 'outer-result'"
>
<!-- 悬浮图标溢出卡片顶部 -->
<image
v-if="isNewVersion"
src="https://static.shelingxingqiu.com/shootmini/static/ota/ota-mascot.png"
mode="aspectFit"
class="float-icon float-mascot"
/>
<image
v-else-if="isSuccess"
src="https://static.shelingxingqiu.com/shootmini/static/ota/check-char.png"
mode="aspectFit"
class="float-icon float-check"
/>
<image
v-else-if="isFailure"
src="https://static.shelingxingqiu.com/shootmini/static/ota/close-char.png"
mode="aspectFit"
class="float-icon float-close"
/>
<image
v-else-if="isProgress"
src="https://static.shelingxingqiu.com/shootmini/static/ota/target-char.png"
mode="aspectFit"
class="float-icon float-target"
/>
<!-- 弹窗卡片overflow:visible 允许按钮溢出底部背景图通过 ota-bg-clip 独立裁剪保持圆角 -->
<view class="ota-dialog">
<view class="ota-bg-clip">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/ota-bg.png" mode="aspectFill" class="ota-bg" />
</view>
<view
class="ota-content"
:class="{ 'content-new': isNewVersion, 'content-result': isProgress || isSuccess || isFailure }"
>
<!-- 发现新版本new-ver.png 已包含标题图不再重复文字版本号使用 ota-ver.png 胶囊背景 -->
<block v-if="isNewVersion">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/new-ver.png" mode="aspectFit" class="new-ver-img" />
<view v-if="version" class="version-tag-wrap">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/ota-ver.png" mode="aspectFit" class="version-tag-bg-img" />
<text class="version-tag">{{ version }}</text>
</view>
<!-- 副标题新版本将优化智能弓体验离下方详情 12rpx -->
<text v-if="description" class="desc-text">{{ description }}</text>
<!-- 详细说明升级前请确保... -->
<text v-if="changelog" class="changelog-text">{{ changelog }}</text>
<view class="btn-group">
<view class="primary-btn" @click="handleUpdateClick">
<text class="primary-btn-text">立即更新</text>
</view>
<text v-if="!forceUpdate" class="skip-text" @click="emit('skip')">暂不更新</text>
</view>
</block>
<!-- 更新成功图片左边距 34rpx文案左边距 44rpx按钮浮动底部居中 -->
<block v-else-if="isSuccess">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/update-ok.png" mode="aspectFit" class="result-title-img" style="width: 220rpx; height: 62rpx;" />
<text class="dialog-desc">请关机并重启智能弓</text>
<view class="btn-group-result">
<view class="primary-btn" @click="emit('done')">
<text class="primary-btn-text">完成</text>
</view>
</view>
</block>
<!-- 更新中复用成功标题图正文区域展示进度条无底部按钮 -->
<block v-else-if="isProgress">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/update_progress.png" mode="aspectFit" class="result-title-img" style="width: 220rpx; height: 62rpx;" />
<view class="progress-wrap">
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${progressValue}%` }"></view>
</view>
</view>
</block>
<!-- 更新失败图片左边距 34rpx文案左对齐 44rpx按钮浮动底部居中 -->
<block v-else-if="isFailure">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/update-fail.png" mode="aspectFit" class="result-title-img" style="width: 222rpx; height: 62rpx;" />
<text class="dialog-desc">请确保</text>
<text class="dialog-desc">1智能弓已开启</text>
<text class="dialog-desc">2网路连接稳定</text>
<view class="btn-group-result">
<view class="primary-btn" @click="emit('retry')">
<text class="primary-btn-text">重试</text>
</view>
</view>
</block>
</view>
</view>
</view>
<!-- 关闭按钮仅新版本状态非强制更新时位于弹窗下方 -->
<view
v-if="(isNewVersion || isFailure) && !forceUpdate"
class="ota-close-below"
@click="emit('close')"
>
<image src="../static/sicon/close.png" mode="aspectFit" style="width: 56rpx; height: 56rpx;" />
</view>
</view>
</template>
<style scoped>
.ota-mask {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
z-index: 1000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
/* 外层容器:相对定位,为浮动图标创造溢出空间 */
.ota-outer {
position: relative;
overflow: visible;
}
/* 设计图:吉祥物向上突出弹窗顶部 40px(375px基准)× 2 = 80rpx */
.outer-new {
padding-top: 80rpx;
}
.outer-result {
padding-top: 80rpx;
padding-bottom: 66rpx;
}
/* 浮动图标(绝对定位,位于卡片顶部上方) */
.float-icon {
position: absolute;
z-index: 2;
}
/* 吉祥物尺寸:设计图 149×109px375px基准)× 2 = 298×218rpx */
.float-mascot {
width: 298rpx;
height: 218rpx;
top: -5px;
right: -74rpx;
}
.float-check {
width: 194rpx;
height: 166rpx;
top: 20px;
right: 30rpx;
}
.float-close {
width: 194rpx;
height: 164rpx;
top: 20px;
right: 30rpx;
}
.float-target {
width: 194rpx;
height: 166rpx;
top: 20px;
right: 30rpx;
}
/* 弹窗卡片:overflow:visible 允许按钮溢出底部,背景通过 ota-bg-clip 独立裁剪 */
.ota-dialog {
position: relative;
width: 482rpx;
border-radius: 24rpx;
border: 2rpx solid #F9D5A1;
overflow: visible;
background-color: #392F1D;
}
/* 背景图裁剪层:独立 overflow:hidden + border-radius 保持圆角效果 */
.ota-bg-clip {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
border-radius: 24rpx;
overflow: hidden;
z-index: 0;
}
.ota-bg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.ota-content {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
/* 按钮以外内容均左对齐 */
align-items: flex-start;
}
.content-new {
padding: 30rpx 0 40rpx 0;
}
.content-result {
padding: 30rpx 0 66rpx 0;
}
/* 发现新版本内容 */
.new-ver-img {
width: 274rpx;
height: 62rpx;
/* 左边距 34rpx,去掉 margin-bottom */
margin-left: 34rpx;
}
/* 版本号胶囊容器:相对定位,使 ota-ver.png 作为背景衬底 */
.version-tag-wrap {
position: relative;
display: flex;
align-items: center;
justify-content: center;
width: 116rpx;
height: 44rpx;
/* 离标题图 -10rpx,左边距 50rpx,离下方副标题 22rpx */
margin-top: -10rpx;
margin-left: 50rpx;
margin-bottom: 22rpx;
}
/* ota-ver.png 胶囊背景图 */
.version-tag-bg-img {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
/* 版本号文字:浮于背景图之上 */
.version-tag {
position: relative;
z-index: 1;
color: rgba(254, 222, 100, 1);
font-size: 24rpx;
padding: 8rpx 22rpx 4rpx 24rpx;
}
/* 副标题(如"新版本将优化智能弓体验"):左边距 44rpx,离下方文案 12rpx */
.desc-text {
font-weight: 500;
font-size: 26rpx;
color: #FFFFFF;
line-height: 36rpx;
text-align: left;
margin-left: 44rpx;
margin-bottom: 12rpx;
}
/* 详细说明文案(如“升级前请确保:...”):左边距 44rpx */
.changelog-text {
font-weight: 400;
font-size: 26rpx;
color: #FFFFFF;
line-height: 40rpx;
text-align: left;
margin-left: 44rpx;
margin-bottom: 0;
}
/* 按钮组(新版本状态):离上方文案 30rpx,内部按钮间距 24rpx */
.btn-group {
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
margin-top: 30rpx;
gap: 24rpx;
}
/* 按钮组(结果状态):绝对定位,溢出卡片底边 -35rpx 悬浮在底边中间 */
.btn-group-result {
position: absolute;
bottom: -35rpx;
left: 0;
right: 0;
display: flex;
justify-content: center;
align-items: center;
}
/* 主按钮:按照设计规范 width: 232rpx, height: 70rpx */
.primary-btn {
width: 232rpx;
height: 70rpx;
background-color: #FED847;
border-radius: 44rpx;
display: flex;
align-items: center;
justify-content: center;
}
.primary-btn-text {
font-weight: 500;
font-size: 26rpx;
color: #000000;
line-height: 36rpx;
}
/* 暂不更新:设计规范颜色 #5FADFF 蓝色 */
.skip-text {
font-weight: 400;
font-size: 26rpx;
color: #5FADFF;
line-height: 36rpx;
}
/* 更新结果内容:图片左边距 34rpx,下边距 16rpx */
.result-title-img {
margin-left: 34rpx;
margin-bottom: 16rpx;
}
/* 结果页文案:左对齐,左边距 44rpx,与 new_version 保持一致 */
.dialog-desc {
font-weight: 400;
font-size: 26rpx;
color: #FFFFFF;
line-height: 40rpx;
text-align: left;
margin-left: 44rpx;
}
.progress-wrap {
width: 394rpx;
margin-top: 40rpx;
margin-left: 44rpx;
}
.progress-track {
width: 100%;
height: 18rpx;
background-color: rgba(255, 255, 255, 0.28);
border-radius: 999rpx;
overflow: hidden;
}
.progress-fill {
height: 100%;
background-color: #FED847;
border-radius: 999rpx;
}
/* 关闭按钮(位于弹窗下方) */
.ota-close-below {
margin-top: 40rpx;
display: flex;
justify-content: center;
}
</style>
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<script setup>
import useStore from "@/store";
import { storeToRefs } from "pinia";
const { user } = storeToRefs(useStore());
const props = defineProps({
player: {
type: Object,
default: () => ({}),
},
scores: {
type: Array,
default: () => [],
},
});
const rowCount = new Array(6).fill(0);
const getRingText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX && arrow.ring) return "X环";
return `${Number(arrow.ring) || 0}`;
};
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
</script>
<template>
<view
class="container"
:style="{ borderColor: player.id === user.id ? '#FED847' : '#fff3' }"
>
<image
:style="{
opacity:
(scores[0] || []).length + (scores[1] || []).length === 12 ? 1 : 0,
}"
src="../static/checked-green.png"
mode="widthFix"
/>
<image :src="player.avatar || '../static/user-icon.png'" mode="widthFix" />
<view
v-if="isMember(player)"
:class="['player-score-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else>{{ player.name }}</text>
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ getRingText(scores[0]?.[index]) }}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ getRingText(scores[1]?.[index]) }}</text>
</view>
</view>
</view>
<text
>{{
scores
.map((s) => (s || []).reduce((last, next) => last + next.ring, 0))
.reduce((last, next) => last + next, 0)
}}</text
>
</view>
</template>
<style scoped>
.container {
width: calc(100% - 70px);
display: flex;
align-items: center;
border: 1px solid #fff3;
margin: 10px 0;
margin-left: 35px;
border-radius: 15px;
padding: 10px;
color: #fff9;
font-size: 14px;
position: relative;
}
.container > image:nth-child(1) {
position: absolute;
width: 15px;
height: 15px;
top: 30%;
left: 0;
}
.container > image:nth-child(2) {
width: 30px;
height: 30px;
min-height: 30px;
border: 1px solid #fff;
border-radius: 50%;
margin-right: 10px;
margin-left: -30px;
flex: 0 0 auto;
}
.container > text:nth-child(3) {
font-size: 14px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
width: 20%;
}
.player-score-name {
width: 20%;
}
.player-score-name .member-nickname__text,
.player-score-name .member-nickname__shine {
font-size: 14px;
}
.container > view:nth-child(4) {
display: flex;
flex-direction: column;
}
.container > view:nth-child(4) > view {
display: flex;
padding: 5px 0;
}
.container > view:nth-child(4) > view text {
width: 34px;
text-align: center;
display: block;
}
.container > view:nth-child(4) > view:first-child {
border-bottom: 1px solid #fff3;
}
.container > text:nth-child(5) {
width: 40px;
text-align: right;
word-break: keep-all;
}
</style>
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<script setup>
import { topThreeColors } from "@/constants";
defineProps({
avatar: {
type: String,
default: "",
},
name: {
type: String,
default: "",
},
arrows: {
type: Array,
default: () => [],
},
rank: {
type: Number,
default: 0,
},
totalScore: {
type: Number,
default: 0,
},
});
const rowCount = new Array(6).fill(0);
</script>
<template>
<view class="container">
<view>
<image
v-if="rank === 1"
src="../static/champ1.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 2"
src="../static/champ2.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 3"
src="../static/champ3.png"
mode="widthFix"
class="avatar-rank"
/>
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="avatar || '../static/user-icon.png'"
mode="widthFix"
:style="{ borderColor: topThreeColors[rank - 1] || '#fff' }"
/>
</view>
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ arrows[index] ? `${arrows[index].ring}` : "-" }}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
arrows[index + 6] ? `${arrows[index + 6].ring}` : "-"
}}</text>
</view>
</view>
</view>
<view>
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}</text>
<text>积分{{ totalScore }}</text>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100% - 65px);
display: flex;
align-items: center;
border: 1px solid #fff3;
margin: 10px 0;
margin-left: 30px;
border-radius: 15px;
padding: 10px;
color: #fff9;
font-size: 28rpx;
position: relative;
}
.container > view:first-child {
position: absolute;
width: 30px;
height: 30px;
top: 30%;
left: -17px;
}
.container > view:first-child > image:last-child {
width: 30px;
max-height: 30px;
min-height: 30px;
border-radius: 50%;
border: 1px solid #fff;
}
.avatar-rank,
.rank-view {
position: absolute;
width: 16px;
height: 17px;
top: -9px;
right: 5px;
}
.rank-view {
background-color: #6d6d6d;
text-align: center;
line-height: 15px;
font-size: 10px;
border-radius: 50%;
color: #fff;
}
.container > view:nth-child(2) {
display: flex;
flex-direction: column;
margin-left: 15px;
border-right: 1px solid #fff3;
padding-right: 10px;
}
.container > view:nth-child(2) > view {
display: flex;
}
.container > view:nth-child(2) > view text {
width: 36px;
text-align: center;
display: block;
}
.container > view:nth-child(2) > view:first-child {
border-bottom: 1px solid #fff3;
padding-bottom: 10px;
}
.container > view:nth-child(2) > view:last-child {
padding-top: 10px;
}
.container > view:nth-child(3) {
display: flex;
flex-direction: column;
align-items: center;
padding-left: 10px;
width: 100%;
}
.container > view:nth-child(3) > text {
text-align: center;
margin: 5px 0;
}
</style>
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<script setup>
import Avatar from "@/components/Avatar.vue";
const props = defineProps({
total: {
type: Number,
default: 10,
},
players: {
type: Array,
default: () => [],
},
removePlayer: {
type: Function,
default: () => {},
},
/** 当前用户是否为房主;仅房主可见踢人按钮 */
isOwner: {
type: Boolean,
default: false,
},
});
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const seats = new Array(props.total).fill(1);
</script>
<template>
<view class="players">
<view v-for="(_, index) in seats" :key="index">
<image src="https://static.shelingxingqiu.com/shootmini/static/player-bg.png" mode="widthFix" />
<view v-if="players[index] && players[index].name" class="avatar">
<Avatar
:src="players[index].avatar || '../static/user-icon.png'"
:size="40"
/>
<text
:style="{ opacity: players[index] && !!players[index].state ? 1 : 0 }"
>已准备</text
>
</view>
<view v-else class="player-unknow">
<image src="../static/question-mark.png" mode="widthFix" />
</view>
<view
v-if="players[index] && players[index].name && isMember(players[index])"
:class="['player-seat-name', ...getMemberNicknameClass(players[index])]"
>
<text class="member-nickname__text">{{ players[index].name }}</text>
<text
v-if="players[index].sVip === true"
class="member-nickname__shine"
>
{{ players[index].name }}
</text>
</view>
<text
v-else-if="players[index] && players[index].name"
class="player-seat-name"
>
{{ players[index].name }}
</text>
<text v-else class="player-seat-name" :style="{ color: '#fff9' }">
虚位以待
</text>
<view v-if="index === 0" class="founder">管理员</view>
<!-- <image
:src="`../static/player-${index + 1}.png`"
mode="widthFix"
class="player-bg"
/> -->
<!-- 仅房主isOwner=true且非空座位时展示踢人按钮 -->
<button
v-if="index > 0 && players[index] && isOwner"
hover-class="none"
class="remove-player"
@click="() => removePlayer(players[index])"
>
<image src="../static/close-white.png" mode="widthFix" />
</button>
</view>
</view>
</template>
<style scoped>
.players {
display: grid;
grid-template-columns: repeat(2, 1fr);
row-gap: 20rpx;
column-gap: 25rpx;
margin-bottom: 20px;
font-size: 14px;
padding: 0 14px;
}
.players > view {
display: flex;
align-items: center;
position: relative;
color: #fff;
height: 176rpx;
overflow: hidden;
}
.players > view > image:first-child {
width: 100%;
height: 100%;
position: absolute;
z-index: -1;
top: 0;
}
.avatar {
display: flex;
flex-direction: column;
align-items: center;
padding: 0 24rpx;
margin-top: 16rpx;
}
.avatar > text {
background-color: #2c261fb3;
border: 1rpx solid #a3793f66;
color: #fed847;
font-size: 16rpx;
border-radius: 20rpx;
width: 70rpx;
text-align: center;
margin-top: -16rpx;
position: relative;
height: 28rpx;
line-height: 28rpx;
}
.player-seat-name {
width: 20vw;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.founder {
position: absolute;
background-color: #fed847;
top: 0;
left: 0;
color: #000;
font-size: 10px;
padding: 2px 5px;
border-top-left-radius: 10px;
border-bottom-right-radius: 10px;
}
/* .player-bg {
position: absolute;
width: 52px;
right: 0;
} */
.player-unknow {
width: 84rpx;
height: 84rpx;
margin: 0 24rpx;
border: 1rpx solid #fff3;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background-color: #69686866;
box-sizing: border-box;
}
.player-unknow > image {
width: 40%;
}
.remove-player {
width: 48rpx;
height: 48rpx;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
position: absolute;
top: 10rpx;
right: 0;
}
.remove-player > image {
width: 100%;
height: 100%;
opacity: 0.6;
}
</style>
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<script setup>
import { ref, watch } from "vue";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const { user, device, online } = storeToRefs(useStore());
import { clickLikeAPI } from "@/apis";
const props = defineProps({
data: {
type: Object,
default: () => {},
},
borderWidth: {
type: Number,
default: 1,
},
});
const like = ref(props.data.ifLike);
const likeCount = ref(props.data.likeTotal || 0);
const isMember = (data = {}) => data.vip === true || data.sVip === true;
const getMemberNicknameClass = (data = {}) => [
"point-rank-name",
"member-nickname",
data.vip === true && data.sVip !== true ? "member-nickname--vip" : "",
data.sVip === true ? "member-nickname--svip" : "",
];
watch(
() => props.data,
(newVal) => {
like.value = newVal.ifLike;
likeCount.value = newVal.likeTotal || 0;
}
);
const onClick = async () => {
if (!user.value.id) return;
if (user.value.id === props.data.id) {
return uni.navigateTo({
url: "/pages/my-like-list",
});
}
like.value = !like.value;
await clickLikeAPI(props.data.id, like.value);
if (like.value) likeCount.value++;
else likeCount.value--;
};
</script>
<template>
<view class="rank-item" :style="{ borderWidth: borderWidth + 'rpx' }">
<image v-if="data.rank === 1" src="../static/point-no1.png" />
<image v-else-if="data.rank === 2" src="../static/point-no2.png" />
<image v-else-if="data.rank === 3" src="../static/point-no3.png" />
<text v-else>{{ data.rank || "" }}</text>
<view>
<Avatar :src="data.avatar || '../static/user-icon.png'" :size="36" />
<view>
<view v-if="isMember(data)" :class="getMemberNicknameClass(data)">
<text class="member-nickname__text">{{ data.name }}</text>
<text v-if="data.sVip === true" class="member-nickname__shine">
{{ data.name }}
</text>
</view>
<text v-else class="truncate">{{ data.name }}</text>
<view>
<text>{{ data.totalDay }}</text>
<view />
<text>平均{{ Number(data.averageRing.toFixed(1)) }}</text>
</view>
</view>
</view>
<view class="item-info">
<text>{{ data.weekArrow }}</text>
<text></text>
</view>
<view class="item-info">
<text>{{ Math.round(data.weekArrow * 1.6) }}</text>
<text>千卡</text>
</view>
<button hover-class="none" @click="onClick">
<text>{{ likeCount }}</text>
<image
:src="`../static/like-${like ? 'on' : 'off'}.png`"
mode="widthFix"
/>
</button>
</view>
</template>
<style scoped lang="scss">
.rank-item {
margin: 0 20rpx;
border-bottom: $uni-border;
display: flex;
align-items: center;
background: $uni-white;
height: 120rpx;
}
.rank-item > text:nth-child(1) {
width: 52rpx;
font-size: 28rpx;
color: #333333;
text-align: center;
}
.rank-item > image:nth-child(1) {
width: 52rpx;
height: 56rpx;
}
.rank-item > view:nth-child(2) {
flex: 1;
display: flex;
align-items: center;
margin-left: 20rpx;
}
.rank-item > view:nth-child(2) > view:last-child {
flex: 1;
display: flex;
flex-direction: column;
font-size: 22rpx;
color: #aaaaaa;
margin-left: 20rpx;
}
.rank-item > view:nth-child(2) > view:last-child > text:first-child {
width: 200rpx;
font-size: 28rpx;
color: #333333;
margin-bottom: 5rpx;
}
.rank-item > view:nth-child(2) > view:last-child > .point-rank-name {
width: 200rpx;
margin-bottom: 5rpx;
}
.point-rank-name .member-nickname__text,
.point-rank-name .member-nickname__shine {
font-size: 28rpx;
}
.rank-item > view:nth-child(2) > view:last-child > view {
display: flex;
align-items: center;
}
.rank-item > view:nth-child(2) > view:last-child > view > view {
height: 20rpx;
width: 1rpx;
margin: 0 10rpx;
background-color: #b3b3b3;
}
.item-info {
display: flex;
align-items: center;
justify-content: flex-end;
font-size: 20rpx;
color: #777777;
width: 20%;
}
.item-info > text:first-child {
font-size: 28rpx;
color: #333333;
margin-right: 5rpx;
}
.rank-item > button:nth-child(5) {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
font-size: 22rpx;
color: #777777;
padding-left: 20rpx;
padding-right: 10rpx;
}
.rank-item > button:nth-child(5) > image {
width: 24rpx;
height: 22rpx;
margin-top: 10rpx;
}
</style>
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<script setup>
import { ref, onMounted, computed } from "vue";
const props = defineProps({
data: {
type: Object,
default: () => {},
},
});
const bowOptions = ref({});
const targetOptions = ref({});
const toDetailPage = () => {
const config = uni.getStorageSync("point-book-config");
const bowType = config.bowOption.find(
(item) => item.id === props.data.bowType
);
const bowtargetType = config.targetOption.find(
(item) => item.id === props.data.targetType
);
uni.setStorageSync("point-book", {
bowType,
bowtargetType,
distance: props.data.distance,
amountGroup: props.data.groups,
});
uni.navigateTo({
url: `/pages/point-book-detail?id=${props.data.id}`,
});
};
onMounted(() => {
const result = uni.getStorageSync("point-book-config");
(result.bowOption || []).forEach((item) => {
bowOptions.value[item.id] = item;
});
(result.targetOption || []).forEach((item) => {
targetOptions.value[item.id] = item;
});
});
</script>
<template>
<view class="container" @click="toDetailPage">
<view class="left-part">
<view class="labels">
<view></view>
<text>{{
bowOptions[data.bowType] ? bowOptions[data.bowType].name : ""
}}</text>
<text>{{ data.distance }} </text>
<text>{{
targetOptions[data.targetType]
? targetOptions[data.targetType].name
: ""
}}</text>
</view>
<view>
<text>{{ data.createAt }}</text>
</view>
<view>
<text>黄心率{{ Number((data.yellowRate * 100).toFixed(2)) }}%</text>
<text>10环数{{ data.tenRings }}</text>
<text>平均{{ data.averageRing }}</text>
</view>
</view>
<view class="right-part">
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
<view class="arrow-amount">
<text>{{ data.actualTotalRing }}</text>
<text>/</text>
<text>{{ data.totalRing }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.container {
background-color: #fff;
display: flex;
align-items: center;
border-radius: 25rpx;
height: 200rpx;
border: 2rpx solid #fed848;
padding-left: 30rpx;
padding-right: 10rpx;
}
.container > view {
position: relative;
}
.left-part {
flex: 1;
display: flex;
flex-direction: column;
justify-content: space-between;
height: calc(100% - 50rpx);
color: #333333;
}
.left-part > view {
width: 100%;
display: flex;
position: relative;
}
.left-part > view:nth-child(3) {
display: flex;
align-items: center;
font-size: 20rpx;
color: #666;
}
.left-part > view:nth-child(3) > text {
margin-right: 10rpx;
}
.right-part > image {
width: 180rpx;
height: 180rpx;
}
.labels {
align-items: flex-end !important;
}
.labels > view:first-child {
position: absolute;
bottom: 0;
height: 10rpx;
background: #fee947;
border-radius: 5rpx;
width: 300rpx;
}
.labels > text {
font-size: 26rpx;
margin-right: 10px;
position: relative;
color: #333;
}
.arrow-amount {
position: absolute;
background-color: #0009;
border-radius: 12px;
color: #fffc;
font-size: 24rpx;
line-height: 26px;
width: 64px;
display: flex;
justify-content: center;
top: calc(50% - 15px);
left: calc(50% - 32px);
}
.arrow-amount > text:nth-child(1) {
font-size: 30rpx;
color: #fff;
}
</style>
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<script setup>
import { ref } from "vue";
const props = defineProps({
onChange: {
type: Function,
default: () => {},
},
});
const mode = ref(true);
const onClick = () => {
mode.value = !mode.value;
props.onChange(mode.value);
};
</script>
<template>
<view
class="point-switcher"
:style="{ borderColor: mode ? '#D8D8D8' : '#53EF56' }"
>
<view
@click="onClick"
:style="{ transform: 'translateX(' + (mode ? '-58' : '4') + 'rpx)' }"
>
<text>放大</text>
<view :style="{ background: mode ? '#D8D8D8' : '#53EF56' }"></view>
<text>真实</text>
</view>
</view>
</template>
<style scoped>
.point-switcher {
width: 100rpx;
height: 40rpx;
border-radius: 22rpx;
border: 2rpx solid;
display: flex;
overflow: hidden;
}
.point-switcher > view {
position: relative;
display: flex;
align-items: center;
line-height: 40rpx;
color: #ffffff;
font-weight: 500;
font-size: 20rpx;
word-break: keep-all;
padding: 0 12rpx;
transition: all 0.3s ease;
transform: translateX(-58rpx);
}
.point-switcher > view > text:first-child {
color: #53ef56;
}
.point-switcher > view > view {
width: 36rpx;
height: 36rpx;
flex: 0 0 auto;
border-radius: 50%;
margin: 0 10rpx;
transition: all 0.3s ease;
}
.point-switcher > view > text:last-child {
color: #d8d8d8;
}
</style>
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<script setup>
import { ref, reactive, watch, onMounted } from "vue";
import { getAppConfig, donateAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { config } = storeToRefs(store);
const { updateConfig } = store;
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
});
const amounts = ref([]);
const selected = ref(null);
const checked = ref(false);
const formData = reactive({
name: "",
account: "",
organization: "",
suggestion: "",
});
const onPay = async (index) => {
selected.value = index;
const result = await donateAPI(
amounts.value[index],
formData.name,
formData.account,
formData.organization,
formData.suggestion
);
const params = result.order.jsApi.params;
if (params) {
wx.requestPayment({
timeStamp: params.timeStamp,
nonceStr: params.nonceStr,
package: params.package,
paySign: params.paySign,
signType: "RSA",
async success(res) {
uni.showToast({
title: "感谢您的支持!",
icon: "none",
});
props.onClose();
},
fail(res) {
console.log("pay error", res);
uni.showToast({
title: "取消支付",
icon: "none",
});
props.onClose();
},
});
}
};
watch(
() => config.value.donateAmount,
(value) => {
amounts.value = value || [];
},
{ immediate: true }
);
watch(
() => props.show,
() => {
selected.value = null;
formData.name = "";
formData.account = "";
formData.organization = "";
formData.suggestion = "";
}
);
onMounted(async () => {
if (!config.value.donateAmount) {
const config = await getAppConfig();
updateConfig(config);
}
});
</script>
<template>
<view class="container">
<image src="https://static.shelingxingqiu.com/shootmini/static/donate.png" mode="widthFix" />
<text>感谢您对我们公益项目的支持</text>
<view class="amounts">
<button
v-for="(item, index) in amounts"
:key="index"
hover-class="none"
@click="onPay(index)"
:style="{
background: selected === index ? '#fed848' : 'white',
}"
>
<text></text>
<text>{{ item }}</text>
</button>
</view>
<view
@click="checked = !checked"
:style="{ marginBottom: !checked ? '20rpx' : '0' }"
>
<image v-if="checked" src="../static/checked.png" mode="widthFix" />
<view v-else></view>
<text>我想给建议(选填</text>
</view>
<view v-if="checked">
<view>
<text>您的姓名</text>
<input v-model="formData.name" />
</view>
<view>
<text>手机/微信号</text>
<input v-model="formData.account" />
</view>
<view>
<text>所在机构</text>
<input v-model="formData.organization" />
</view>
<view>
<text>建议</text>
<textarea v-model="formData.suggestion" />
</view>
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
align-items: center;
transition: all 0.3s ease-in-out;
}
.container > image:first-child {
width: 200rpx;
position: absolute;
top: -112rpx;
}
.container > text:nth-child(2) {
font-weight: 500;
font-size: 28rpx;
color: #333333;
margin: 40rpx 0;
}
.amounts {
display: grid;
grid-template-columns: repeat(3, 1fr);
row-gap: 20rpx;
column-gap: 20rpx;
}
.amounts > button {
width: 150rpx;
height: 88rpx;
background-color: #ffffff;
border-radius: 20rpx;
border: 1rpx solid #fed848;
color: #333;
font-weight: 500;
display: flex;
align-items: center;
justify-content: center;
}
.amounts > button > text:first-child {
font-size: 20rpx;
margin-right: 3rpx;
}
.amounts > button > text:last-child {
font-size: 34rpx;
}
.container > view:nth-child(4) {
width: 100%;
display: flex;
align-items: center;
justify-content: flex-start;
margin-top: 20rpx;
}
.container > view:nth-child(4) > view {
width: 32rpx;
height: 32rpx;
margin: 0 10rpx;
border: 1rpx solid #e3e3e3;
border-radius: 50%;
}
.container > view:nth-child(4) > image {
width: 32rpx;
height: 32rpx;
margin: 0 10rpx;
}
.container > view:nth-child(4) > text {
font-size: 24rpx;
color: #333333;
margin: 20rpx 0;
}
.container > view:nth-child(5) {
margin-bottom: 25rpx;
}
.container > view:nth-child(5) > view {
width: 100%;
display: flex;
justify-content: flex-start;
margin-bottom: 20rpx;
}
.container > view:nth-child(5) > view > text {
font-size: 24rpx;
color: #333333;
width: 30%;
text-align: right;
padding-right: 20rpx;
height: 60rpx;
line-height: 60rpx;
}
.container > view:nth-child(5) > view > input {
border-radius: 12rpx;
border: 1rpx solid #fed848;
height: 40rpx;
line-height: 40rpx;
padding: 10rpx 20rpx;
font-size: 30rpx;
margin-right: 10rpx;
width: 55%;
}
.container > view:nth-child(5) > view > textarea {
width: 55%;
border-radius: 12rpx;
border: 1rpx solid #fed848;
height: 100rpx;
line-height: 40rpx;
padding: 10rpx 20rpx;
font-size: 30rpx;
margin-right: 10rpx;
}
</style>
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<script setup>
import { ref, computed, onMounted } from "vue";
const props = defineProps({
data: {
type: Object,
default: () => ({}),
},
});
const barColor = (rate) => {
if (rate >= 0.4) return "#FDC540";
if (rate >= 0.2) return "#FED847";
return "#ffe88f";
};
const bars = computed(() => {
const newList = new Array(12).fill({ ring: 0, rate: 0 }).map((_, index) => {
let ring = index;
if (ring === 11) ring = "M";
if (ring === 0) ring = "X";
return {
ring: ring,
rate: props.data[index] || 0,
};
});
[newList[0], newList[11]] = [newList[11], newList[0]];
return newList.reverse();
});
const ringText = (ring) => {
if (ring === 11) return "X";
if (ring === 0) return "M";
return ring;
};
</script>
<template>
<view class="container">
<view>
<view v-for="(b, index) in bars" :key="index">
<text v-if="b && b.rate">
{{ `${Number((b.rate * 100).toFixed(1))}%` }}
</text>
<view
:style="{
background: barColor(b.rate),
height: (b.rate === 1 ? 150 : b.rate * 240) + 'rpx',
}"
>
</view>
</view>
</view>
<view>
<text v-for="(b, index) in bars" :key="index">
{{ b && b.ring !== undefined ? b.ring : "" }}
</text>
</view>
<text>环值</text>
</view>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
justify-content: flex-end;
position: relative;
}
.container > text {
position: absolute;
bottom: 2rpx;
left: 0;
font-size: 18rpx;
color: #999999;
}
.container > view {
padding-left: 40rpx;
padding-right: 10rpx;
}
.container > view:first-child {
display: flex;
align-items: flex-end;
justify-content: space-around;
min-height: 50rpx;
}
.container > view:first-child > view {
display: flex;
flex-direction: column;
align-items: center;
font-size: 18rpx;
color: #333;
width: 5vw;
}
.container > view:first-child > view > view {
width: 100%;
transition: all 0.3s ease;
height: 0;
}
.container > view:nth-child(2) {
display: grid;
grid-template-columns: repeat(12, 1fr);
border-top: 1rpx solid #333;
font-size: 22rpx;
color: #333333;
padding-top: 2rpx;
}
.container > view:nth-child(2) > text {
text-align: center;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
isFinal: {
type: Boolean,
default: false,
},
round: {
type: Number,
default: 0,
},
bluePoint: {
type: Number,
default: 0,
},
redPoint: {
type: Number,
default: 0,
},
roundData: {
type: Object,
default: () => ({}),
},
onAutoClose: {
type: Function,
default: () => {},
},
});
const count = ref(props.isFinal ? 10 : 3);
const tiemr = ref(null);
function startCount() {
if (tiemr.value) clearInterval(tiemr.value);
tiemr.value = setInterval(() => {
if (count.value === 0) {
clearInterval(tiemr.value);
props.onAutoClose();
} else count.value -= 1;
}, 1000);
}
onMounted(() => {
startCount();
});
onBeforeUnmount(() => {
if (tiemr.value) clearInterval(tiemr.value);
});
</script>
<template>
<view class="round-end-tip">
<text>{{ round }}轮射箭结束</text>
<block v-if="!isFinal">
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
<text>本轮蓝队</text>
<text>{{
(roundData.shoots[1] || []).reduce(
(last, next) => last + next.ring,
0
)
}}</text>
<text>红队</text>
<text>{{
(roundData.shoots[2] || []).reduce(
(last, next) => last + next.ring,
0
)
}}</text>
<text></text>
</view>
<text
v-if="bluePoint === 0 && redPoint === 0"
:style="{ marginTop: '20px' }"
>
连续3个来回双方均无人射箭比赛取消
</text>
<text v-if="bluePoint !== 0 && bluePoint === redPoint">
红队蓝队各得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
redPoint
}}</text
>
</text>
<text v-if="bluePoint > redPoint">
蓝队获胜<text :style="{ color: '#fed847', margin: '0 5px' }">{{
bluePoint
}}</text
>
</text>
<text v-if="bluePoint < redPoint">
红队获胜<text :style="{ color: '#fed847', margin: '0 5px' }">{{
redPoint
}}</text
>
</text>
</block>
<block v-if="isFinal">
<view class="point-view2">
<text>蓝队</text>
<text>{{ bluePoint }}</text>
<text>红队</text>
<text>{{ redPoint }}</text>
<text></text>
</view>
<text>同分僵局最后一箭定江山</text>
<view class="final-shoot">
<text>{{ count }}</text>
<text>秒后蓝红双方</text>
<text>决金箭</text>
<text>一箭决胜负</text>
</view>
</block>
</view>
</template>
<style scoped>
.round-end-tip {
width: 100%;
color: #fff9;
display: flex;
flex-direction: column;
align-items: center;
font-size: 32rpx;
}
.round-end-tip > text:first-child {
font-size: 36rpx;
color: #fff;
}
.point-view1 {
display: flex;
align-items: center;
justify-content: center;
margin-top: 20px;
margin-bottom: 3px;
}
.point-view1 > text:nth-child(2),
.point-view1 > text:nth-child(4) {
color: #fed847;
margin: 0 5px;
}
.point-view2 {
margin: 12px 0;
font-size: 48rpx;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
}
.point-view2 > text:nth-child(2),
.point-view2 > text:nth-child(4) {
color: #fed847;
width: 30px;
text-align: center;
font-size: 30px;
}
.final-shoot {
display: flex;
align-items: center;
justify-content: center;
margin-top: 10px;
font-size: 28rpx;
word-break: keep-all;
}
.final-shoot > text:nth-child(1) {
width: 20px;
text-align: right;
}
.final-shoot > text:nth-child(1),
.final-shoot > text:nth-child(3) {
font-size: 32rpx;
color: #fed847;
margin-left: 10px;
margin-right: 5px;
}
</style>
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<script setup>
import { ref } from "vue";
import { debounce } from "@/util";
const props = defineProps({
width: {
type: String,
default: "calc(100vw - 20px)",
},
rounded: {
type: Number,
default: 10,
},
onClick: {
type: Function,
default: async () => {},
},
disabled: {
type: Boolean,
default: false,
},
backgroundColor: {
type: String,
default: "#fed847",
},
color: {
type: String,
default: "#000",
},
disabledColor:{
type: String,
default: "#757575",
}
});
const loading = ref(false);
const timer = ref(null);
const onBtnClick = debounce(async () => {
if (props.disabled || loading.value) return;
let loadingTimer = null;
loadingTimer = setTimeout(() => {
loading.value = true;
}, 300);
try {
await props.onClick();
} finally {
clearTimeout(loadingTimer);
loading.value = false;
}
});
</script>
<template>
<button
class="sbtn"
hover-class="none"
:style="{
width: width,
borderRadius: rounded + 'px',
backgroundColor: disabled ? disabledColor : backgroundColor,
color,
}"
open-type="getUserInfo"
@click="onBtnClick"
>
<block v-if="!loading">
<slot />
</block>
<block v-else>
<image src="../static/btn-loading.png" mode="widthFix" class="loading" />
</block>
</button>
</template>
<style scoped>
.sbtn {
margin: 0 auto;
height: 44px;
line-height: 44px;
font-weight: bold;
font-size: 15px;
display: flex;
text-align: center;
justify-content: center;
align-items: center;
overflow: initial;
}
.loading {
width: 25px;
height: 25px;
background-blend-mode: darken;
animation: rotate 1s linear infinite;
}
</style>
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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
height: {
type: String,
default: "650rpx",
},
onClose: {
type: Function,
default: () => {},
},
noBg: {
type: Boolean,
default: false,
},
});
const showContainer = ref(false);
const showContent = ref(false);
watch(
() => props.show,
(newValue) => {
if (newValue) {
showContainer.value = true;
setTimeout(() => {
showContent.value = true;
}, 100);
} else {
showContent.value = false;
setTimeout(() => {
showContainer.value = false;
}, 100);
}
},
{}
);
</script>
<template>
<view
class="container"
v-if="showContainer"
:style="{ opacity: show ? 1 : 0 }"
@click="onClose"
>
<view
class="modal-content"
:style="{
transform: `translateY(${showContent ? '0%' : '100%'})`,
height,
}"
@click.stop=""
>
<image
v-if="!noBg"
src="https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png"
mode="widthFix"
/>
<view class="close-btn" @click="onClose" v-if="!noBg">
<image src="../static/close-yellow.png" mode="widthFix" />
</view>
<slot></slot>
</view>
</view>
</template>
<style scoped>
.container {
position: fixed;
top: 0;
left: 0;
background-color: #00000099;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: center;
opacity: 0;
transition: all 0.3s ease;
z-index: 999;
}
.modal-content {
width: 100%;
transform: translateY(100%);
transition: all 0.3s ease;
position: relative;
background-color: #372E1D;
}
.modal-content > image:first-child {
width: 100%;
position: absolute;
z-index: -1;
}
.close-btn {
display: flex;
justify-content: flex-end;
position: absolute;
right: 0;
}
.close-btn > image {
width: 40px;
height: 40px;
}
</style>
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<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
rowCount: {
type: Number,
default: 0,
},
total: {
type: Number,
default: 0,
},
arrows: {
type: Array,
default: () => [],
},
fontSize: {
type: Number,
default: 25,
},
completeEffect: {
type: Boolean,
default: true,
},
});
const items = ref(new Array(props.total).fill(9));
const width = ref(92);
const itemWidth = ref(0);
const bgImages = [
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
];
const bgIndex = ref(0);
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<view
v-for="(_, index) in items"
:key="index"
class="score-item"
:style="{
width: 100 / (rowCount + 2) + 'vw',
height: 100 / (rowCount + 2) + 'vw',
lineHeight: 100 / (rowCount + 2) + 'vw',
fontSize: fontSize + 'px',
margin: 100 / (total * 2) + 'px',
}"
>
<image src="../static/score-bg.png" mode="widthFix" />
<text
:style="{ fontWeight: arrows[index] !== undefined ? 'bold' : 'normal' }"
>{{
!arrows[index] ? "-" : arrows[index].ringX ? "X" : arrows[index].ring
}}</text
>
</view>
</view>
</template>
<style scoped>
.container {
width: 92vw;
display: flex;
flex-wrap: wrap;
justify-content: center;
margin: 0 4vw;
position: relative;
padding: 1vw 0;
}
.score-item {
/* background-image: url("../static/score-bg.png");
background-size: cover;
background-repeat: no-repeat;
background-position: center; */
color: #fed847;
display: flex;
justify-content: center;
align-items: center;
position: relative;
}
.score-item > image {
position: absolute;
width: 100%;
top: 5%;
}
.score-item > text {
position: relative;
margin-top: 2px;
}
.complete-light {
position: absolute;
}
</style>
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<script setup>
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
});
const getSum = (...arrows) => {
const recordedArrows = arrows.filter(Boolean);
if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return `${sum}`;
};
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow) => {
if (!arrow) return "-";
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}`;
};
</script>
<template>
<view class="container">
<view>
<text :style="{ transform: 'translateX(-10%)' }">总成绩</text>
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}</text>
</view>
<view
v-for="(_, index) in new Array(
Math.min(
Math.ceil(arrows.length / 3) + (arrows.length % 3 === 0 ? 1 : 0),
4
)
).fill(1)"
:key="index"
>
<text>{{ roundsName[index] }}</text>
<text>{{ getShowText(arrows[index * 3 + 0]) }}</text>
<text>{{ getShowText(arrows[index * 3 + 1]) }}</text>
<text>{{ getShowText(arrows[index * 3 + 2]) }}</text>
<text :style="{ width: '40%', transform: 'translateX(20%)' }">{{
getSum(
arrows[index * 3 + 0],
arrows[index * 3 + 1],
arrows[index * 3 + 2]
)
}}</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
display: flex;
flex-direction: column;
overflow-x: hidden;
}
.container > view {
width: calc(100% - 30px);
color: aliceblue;
display: flex;
justify-content: space-between;
padding: 12px 15px;
border-bottom: 1px solid #ffffff66;
font-size: 14px;
color: #fffc;
}
.container > view:first-child {
color: #fed847;
background-color: #ffffff33;
}
.container text {
display: block;
width: 20%;
text-align: center;
}
</style>
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<script setup>
import { ref, onMounted, computed } from "vue";
import IconButton from "@/components/IconButton.vue";
import SButton from "@/components/SButton.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BowData from "@/components/BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
onClose: {
type: Function,
default: () => {},
},
total: {
type: Number,
default: 0,
},
rowCount: {
type: Number,
default: 0,
},
result: {
type: Object,
default: () => ({}),
},
tipSrc: {
type: String,
default: "",
},
});
const showPanel = ref(true);
const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const totalRing = ref(0);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
props.onClose();
}, 300);
};
function onClickShare() {
uni.$emit("share-image");
}
onMounted(() => {
if (props.result.lvl > user.value.lvl) {
showUpgrade.value = true;
}
totalRing.value = (props.result.details || []).reduce(
(last, next) => last + next.ring,
0
);
});
const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return Number(arrow.ring) || 0;
};
const arrows = computed(() => {
const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
showComment.value = true;
};
</script>
<template>
<view class="container">
<view :class="['container-header', showPanel ? 'scale-in' : 'scale-out']">
<image :src="tipSrc" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png" mode="widthFix" />
<text
>完成<text class="gold-text">{{ validArrows }}</text
>获得<text class="gold-text">{{ validArrows }}</text
>点经验</text
>
</view>
<view
class="container-content"
:style="{ transform: `translateY(${showPanel ? '0%' : '100%'})` }"
>
<view>
<text>本局成绩{{ totalRing }}</text>
<button @click="() => (showBowData = true)">
<text>查看靶纸</text>
<image
src="../static/enter-arrow-blue.png"
mode="widthFix"
:style="{ width: '20px' }"
/>
</button>
</view>
<view :style="{ gridTemplateColumns: `repeat(${rowCount}, 1fr)` }">
<view v-for="(_, index) in new Array(total).fill(0)" :key="index">
{{ getRing(arrows[index])
}}<text v-if="getRing(arrows[index]) !== '-'"></text>
</view>
</view>
<view>
<block v-if="validArrows === total">
<IconButton
name="分享"
src="../static/share.png"
:onClick="onClickShare"
/>
<IconButton
v-if="isMember"
name="教练点评"
src="../static/review.png"
:onClick="openCoachComment"
/>
</block>
<SButton
:width="validArrows === total ? '70vw' : 'calc(100vw - 20px)'"
:rounded="30"
:onClick="closePanel"
>{{ validArrows === total ? "完成" : "返回" }}</SButton
>
</view>
</view>
<ScreenHint
:show="showComment"
:onClose="() => (showComment = false)"
mode="tall"
>
<view class="coach-comment">
<text>
您本次练习取得了<text :style="{ color: '#fed847' }">{{
totalRing
}}</text
>环的成绩所有箭支上靶后的平均点间距为<text
:style="{ color: '#fed847' }"
>{{ Number((result?.interpretation?.spreadStability || 0).toFixed(2)) }}</text
>{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
: "成绩优秀。"
}}
</text>
<view>
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<text :style="{ marginTop: '12px' }"
>针对您本次的练习{{
result.spreadEvaluation === "Dispersed"
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
: totalRing >= 100
? "我们建议您继续保持即可。"
: `我们建议您将设备的瞄准器${
directionAdjusts[result.adjustmentHint]
}调整。`
}}</text
>
</view>
</view>
</ScreenHint>
<BowData
:total="arrows.length"
:arrows="result.details"
:show="showBowData"
:onClose="() => (showBowData = false)"
/>
<UserUpgrade
:show="showUpgrade"
:onClose="() => (showUpgrade = false)"
:lvl="result.lvl"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
z-index: 999;
}
.container-header {
margin-top: 20vh;
display: flex;
flex-direction: column;
align-items: center;
opacity: 0;
}
.container-header > text:last-child {
color: #fff;
text-align: center;
margin-top: -85px;
}
.container-content {
width: calc(100vw - 20px);
background-color: #fff;
position: absolute;
bottom: 0;
border-top-left-radius: 10px;
border-top-right-radius: 10px;
display: flex;
flex-direction: column;
justify-content: space-between;
padding: 15px 10px;
transition: all 0.3s ease;
transform: translateY(0);
}
.container-content > view:first-child {
display: flex;
justify-content: space-between;
align-items: center;
}
.container-content > view:first-child > text:first-child {
color: #000;
}
.container-content > view:first-child > button {
display: flex;
align-items: center;
color: #287fff;
font-size: 14px;
}
.container-content > view:nth-child(2) {
display: grid;
row-gap: 10px;
column-gap: 5px;
justify-content: flex-start;
margin-top: 10px;
margin-bottom: 15px;
}
.container-content > view:nth-child(2) > view {
background: linear-gradient(#fbfbfb, #f5f5f5);
border: 1px solid #e5e5e5;
border-radius: 5px;
text-align: center;
line-height: 27px;
color: #333333;
font-size: 28rpx;
}
.container-content > view:nth-child(2) > view > text {
font-size: 20rpx;
color: #666666;
margin-left: 5rpx;
}
.container-content > view:nth-child(3) {
width: 100%;
display: flex;
justify-content: space-around;
}
.gold-text {
color: #fed847;
font-size: 20px;
margin: 0 2px;
}
.coach-comment {
display: flex;
flex-direction: column;
font-size: 14px;
}
.coach-comment > view {
display: flex;
}
.coach-comment > view > image {
width: 420rpx;
height: 420rpx;
margin-right: 20rpx;
}
</style>
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<script setup>
import IconButton from "./IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
});
const getContentHeight = () => {
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="../static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -18vw;
z-index: -1;
transform: translateY(-75px);
}
</style>
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<script setup>
import IconButton from "./IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
height: {
type: Number,
default: 100,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in">
<image src="https://static.shelingxingqiu.com/shootmini/static/point-book-tip-bg.png" mode="widthFix" />
<slot />
</view>
<IconButton
v-if="!!onClose"
src="../static/close-white-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 75vw;
margin-bottom: 15px;
border-radius: 30rpx;
background: #fff;
}
.container > view:first-child > image {
position: absolute;
width: 100%;
z-index: -1;
top: 0;
border-top-left-radius: 30rpx;
border-top-right-radius: 30rpx;
}
</style>
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<script setup>
import { ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
const props = defineProps({
show: {
type: Boolean,
default: true,
},
onLoading: {
type: Function,
default: async (page) => [],
},
pageSize: {
type: Number,
default: 10,
},
});
const refreshing = ref(true);
const loading = ref(false);
const noMore = ref(false);
const count = ref(0);
const page = ref(1);
const refresherrefresh = async () => {
if (refreshing.value) return;
try {
refreshing.value = true;
page.value = 1;
const length = await props.onLoading(page.value);
count.value = length;
if (length < props.pageSize) noMore.value = true;
} finally {
refreshing.value = false;
}
};
const scrolltolower = async () => {
if (loading.value || noMore.value) return;
try {
loading.value = true;
page.value += 1;
const length = await props.onLoading(page.value);
count.value += length;
if (length < props.pageSize) noMore.value = true;
} finally {
loading.value = false;
}
};
onShow(async () => {
try {
const length = await props.onLoading(page.value);
count.value = length;
if (length < props.pageSize) noMore.value = true;
} finally {
refreshing.value = false;
}
});
</script>
<template>
<scroll-view
class="scroll-list"
scroll-y
:show-scrollbar="false"
:enhanced="true"
:bounces="false"
refresher-default-style="white"
:refresher-enabled="true"
:refresher-triggered="refreshing"
@refresherrefresh="refresherrefresh"
@scrolltolower="scrolltolower"
:style="{
display: show ? 'flex' : 'none',
}"
>
<slot></slot>
<view class="tips">
<text v-if="loading">加载中...</text>
<text v-if="noMore">{{ count === 0 ? "暂无数据" : "没有更多了" }}</text>
</view>
</scroll-view>
</template>
<style scoped>
.scroll-list {
width: 100%;
height: 100%;
}
.tips {
height: 50rpx;
}
.tips > text {
color: #d0d0d0;
display: block;
text-align: center;
font-size: 12px;
margin: 10px;
}
</style>
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<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
halfRest: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
endAudioKey: {
type: String,
default: "比赛结束",
},
});
const barColor = ref("#fed847");
const remain = ref(props.total);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
// 如果剩余时间增加(如重置),瞬间变化无动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
const audioKey = props.melee && (halfTime.value || props.halfRest) ? "下半场开始" : "比赛开始";
halfTime.value = false;
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play(props.endAudioKey, false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (!msg.shootData || String(msg.shootData.playerId) !== String(user.value.id)) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle)
key.push(`${getDirectionText(arrow.angle)}调整`);
const shouldPlayTententen =
arrow.threeConsecutive10Rings === true ||
msg.shootData?.threeConsecutive10Rings === true;
if (!props.melee && shouldPlayTententen) key.push("tententen");
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container" :style="{ display: show ? 'block' : 'none' }">
<view>
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<text>{{ tipContent }}</text>
<button hover-class="none" @click="updateSound">
<image
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"
/>
</button>
</view>
<view>
<view
:style="{
width: `${(remain / total) * 100}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text>剩余{{ remain }}</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 15px;
z-index: 1;
transform: translateX(-10px);
}
.container > view:first-child > image:first-child {
width: 20vw;
transform: translateX(10px);
}
.container > view:first-child > text {
color: #fed847;
font-size: 18px;
transform: translateY(-10px) translateX(-10px);
}
.container > view:first-child > button:last-child {
overflow: visible;
}
.container > view:first-child > button:last-child > image {
width: 40px;
transform: translateX(10px) translateY(-10px);
}
.container > view:last-child {
z-index: -1;
width: calc(100% - 30px);
margin: 0 15px;
text-align: center;
background-color: #ffffff80;
border-radius: 20px;
margin-top: -16px;
font-size: 12px;
height: 15px;
line-height: 15px;
position: relative;
overflow: hidden;
}
.container > view:last-child > view {
position: absolute;
height: 15px;
border-radius: 15px;
z-index: -1;
}
.container > view:last-child > text {
font-size: 10px;
line-height: 15px;
z-index: 1;
color: #000;
}
</style>
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<script setup>
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
import {RoundGoldImages} from "@/constants";
const props = defineProps({
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 15,
},
currentRound: {
type: String,
default: "round1",
},
});
const barColor = ref("");
const remain = ref(15);
const timer = ref(null);
const loading = ref(false);
const transitionStyle = ref("all 1s linear");
const currentTeam = ref(null);
const updateRemain = (value) => {
if (value.stop) {
if (timer.value) clearInterval(timer.value);
return
}
// zeroThenResetToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
// 若进度条已到 0(loading 状态),直接切换满值
if (value.zeroThenReset) {
if (timer.value) clearInterval(timer.value);
const wasNonZero = remain.value > 0;
// 更新下一玩家颜色和方向(在清零和满值时均生效)
currentTeam.value = value.team;
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
transitionStyle.value = "none";
if (wasNonZero) {
// 瞬间清零,停留约 150ms 后切换为满值
remain.value = 0;
loading.value = true;
setTimeout(() => {
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}, 150);
} else {
// 已在底部,直接切换满值
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}
return;
}
loading.value = false;
currentTeam.value = value.team
if (value.team === 'red')
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) {
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
if (timer.value) clearInterval(timer.value);
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
transitionStyle.value = "none";
remain.value = value.value;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
return;
}
const newVal = Math.round(value.value);
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
if (timer.value) clearInterval(timer.value);
timer.value = setInterval(() => {
loading.value = remain.value === 0;
if (remain.value > 0) remain.value--;
}, 1000);
};
watch(
() => props.tips,
(newVal) => {
},
{
immediate: true,
}
);
onMounted(() => {
uni.$on("update-remain", updateRemain);
});
onBeforeUnmount(() => {
uni.$off("update-remain", updateRemain);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
<view
:style="{
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
}"
>
<view
:style="{
width: `${(remain / total) * 100}%`,
background: barColor,
right: currentTeam==='red' ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text v-if="!loading">剩余{{ remain }}</text>
<text v-else>···</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 50vw;
display: flex;
flex-direction: column;
align-items: center;
}
.container > image {
width: 380rpx;
height: 80rpx;
transform: translateY(18rpx);
}
.container > view:last-child {
width: 100%;
text-align: center;
background-color: #444444;
border-radius: 20px;
height: 24rpx;
position: relative;
overflow: hidden;
display: flex;
align-items: center;
}
.container > view:last-child > view {
height: 24rpx;
border-radius: 15px;
}
.container > view:last-child > text {
font-size: 18rpx;
color: #fff;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
</style>
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<script setup>
import { ref, watch } from "vue";
import { onShow } from "@dcloudio/uni-app";
import SModal from "@/components/SModal.vue";
import Avatar from "@/components/Avatar.vue";
import SButton from "@/components/SButton.vue";
import { wxLogin } from "@/util";
import {
getMyDevicesAPI,
loginAPI,
getHomeData,
getPhoneNumberAPI,
getPhoneNumberAPIv2,
getDeviceBatteryAPI,
} from "@/apis";
import useStore from "@/store";
const store = useStore();
const { updateUser, updateDevice, updateOnline, clearDevice } = store;
const props = defineProps({
show: {
type: Boolean,
default: false,
},
noBg: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
});
const agree = ref(false);
const phone = ref("");
const avatarUrl = ref("");
const nickName = ref("");
const loading = ref(false);
const handleAgree = () => {
agree.value = !agree.value;
};
async function getphonenumber(e) {
if (e.detail.code) {
// const wxResult = await wxLogin();
const result = await getPhoneNumberAPIv2({
// ...e.detail,
code: e.detail.code,
});
if (result.purePhoneNumber) phone.value = result.purePhoneNumber;
}
}
function onChooseAvatar(e) {
avatarUrl.value = e.detail.avatarUrl;
}
function onNicknameChange(e) {
nickName.value = e.detail.value;
}
const resetForm = () => {
loading.value = false;
agree.value = false;
phone.value = "";
avatarUrl.value = "";
nickName.value = "";
};
watch(
() => props.show,
(show) => {
if (show) resetForm();
}
);
const handleLogin = async () => {
if (loading.value) return;
if (!phone.value) {
return uni.showToast({
title: "请获取手机号",
icon: "none",
});
}
if (!avatarUrl.value) {
return uni.showToast({
title: "请选择头像",
icon: "none",
});
}
if (!nickName.value) {
return uni.showToast({
title: "请输入昵称",
icon: "none",
});
}
if (!agree.value) {
return uni.showToast({
title: "请先同意协议",
icon: "none",
});
}
await doLogin();
};
async function doLogin() {
loading.value = true;
try {
const wxResult = await wxLogin();
const fileManager = uni.getFileSystemManager();
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
const base64Url = `data:image/png;base64,${avatarBase64}`;
await loginAPI(phone.value, nickName.value, base64Url, wxResult.code);
const data = await getHomeData();
if (data.user) updateUser(data.user);
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
} else {
clearDevice();
}
props.onClose();
} catch (error) {
console.log("login error", error);
} finally {
loading.value = false;
}
};
const openServiceLink = () => {
uni.navigateTo({
url:
"/pages/webview?url=" +
encodeURIComponent(
"https://static.shelingxingqiu.com/shootServiceAgreement.html"
),
});
};
const openPrivacyLink = () => {
uni.navigateTo({
url:
"/pages/webview?url=" +
encodeURIComponent(
"https://static.shelingxingqiu.com/shootPrivacyPolicy.html"
),
});
};
onShow(() => {
resetForm();
});
</script>
<template>
<SModal :show="show" :onClose="onClose" :noBg="noBg">
<view class="container" :style="{ background: noBg ? '#fff' : 'none' }">
<view class="avatar" :style="{ borderColor: noBg ? '#E3E3E3' : '#fff3' }">
<text :style="{ color: noBg ? '#666' : '#fff' }">手机:</text>
<button
:open-type="!phone ? 'getPhoneNumber' : ''"
@getphonenumber="getphonenumber"
class="login-btn"
hover-class="none"
>
<text v-if="phone" :style="{ color: noBg ? '#333' : '#fff' }">{{
phone
}}</text>
<text v-else :style="{ color: noBg ? '#666' : '#fff9' }"
>点击获取</text
>
<image src="../static/enter.png" mode="widthFix" />
</button>
</view>
<view class="avatar" :style="{ borderColor: noBg ? '#E3E3E3' : '#fff3' }">
<text :style="{ color: noBg ? '#666' : '#fff' }">头像:</text>
<button
open-type="chooseAvatar"
@chooseavatar="onChooseAvatar"
class="login-btn"
hover-class="none"
>
<Avatar v-if="avatarUrl" :src="avatarUrl" :size="30" />
<text v-else :style="{ color: noBg ? '#666' : '#fff9' }"
>点击获取</text
>
<image src="../static/enter.png" mode="widthFix" />
</button>
</view>
<view
class="nickname"
:style="{ borderColor: noBg ? '#E3E3E3' : '#fff3' }"
>
<text :style="{ color: noBg ? '#666' : '#fff' }">昵称:</text>
<input
type="nickname"
:value="nickName"
placeholder="请输入昵称"
:placeholder-style="`color: ${noBg ? '#666' : '#fff9'} `"
@input="onNicknameChange"
@change="onNicknameChange"
:style="{ color: noBg ? '#333' : '#fff' }"
/>
</view>
<SButton :rounded="20" width="80vw" :onClick="handleLogin">
<block v-if="!loading">
<text :style="{ color: '#000' }">手机号快捷登录</text>
</block>
<block v-else>
<image
src="../static/btn-loading.png"
mode="widthFix"
class="loading"
/>
</block>
</SButton>
<view class="protocol" @click="handleAgree">
<view
v-if="!agree"
:style="{ borderColor: noBg ? '#E3E3E3' : '#fff' }"
/>
<image v-if="agree" src="../static/checked.png" mode="widthFix" />
<view>
<text>已同意并阅读</text>
<view
@click.stop="openServiceLink"
:style="{ color: noBg ? '#333' : '#ffffff99' }"
>用户协议</view
>
<text></text>
<view
@click.stop="openPrivacyLink"
:style="{ color: noBg ? '#333' : '#ffffff99' }"
>隐私协议</view
>
<text>内容</text>
</view>
</view>
</view>
</SModal>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
border-top-left-radius: 24rpx;
border-top-right-radius: 24rpx;
}
.avatar,
.nickname {
width: 80%;
display: flex;
align-items: center;
margin-bottom: 20px;
border-bottom: 1rpx solid #ffffff1a;
}
.avatar {
margin: 0;
}
.avatar > text,
.nickname > text {
width: 20%;
font-size: 14px;
line-height: 120rpx;
}
.avatar > button > text {
color: #fff9;
font-size: 14px;
}
.nickname > input {
flex: 1;
font-size: 14px;
line-height: 120rpx;
}
.wechat-icon {
width: 24px;
height: 24px;
margin-right: 20px;
}
.protocol {
display: flex;
justify-content: center;
align-items: center;
font-size: 22rpx;
margin: 30rpx 0;
color: #8a8a8a;
}
.protocol > image {
width: 16px;
height: 16px;
margin-right: 10px;
}
.protocol > view:first-child {
width: 14px;
height: 14px;
border-radius: 50%;
margin-right: 10px;
border: 1px solid #fff;
}
.protocol > view:last-child {
display: flex;
align-items: center;
}
.login-btn {
line-height: 55px;
width: 80%;
display: flex;
align-items: center;
justify-content: space-between;
}
.login-btn > image {
width: 28rpx;
height: 28rpx;
}
.loading {
width: 25px;
height: 25px;
background-blend-mode: darken;
animation: rotate 1s linear infinite;
}
</style>
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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
interval: {
type: Number,
default: 3000,
},
autoplay: {
type: Boolean,
default: false,
},
data: {
type: Array,
default: () => [],
},
current: {
type: Number,
default: 0,
},
onChange: {
type: Function,
default: (index) => {},
},
});
const currentIndex = ref(props.current);
watch(
() => props.current,
(index) => {
currentIndex.value = index;
}
);
const handleChange = (e) => {
currentIndex.value = e.detail.current;
props.onChange(e.detail.current);
};
</script>
<template>
<view>
<swiper
class="swiper-container"
v-if="data.length > 0"
:current="currentIndex"
@change="handleChange"
:autoplay="autoplay"
:interval="interval"
>
<swiper-item v-for="(imgSrc, index) in data" :key="index">
<image :src="imgSrc" mode="widthFix" />
</swiper-item>
</swiper>
<view class="dots">
<view
v-for="index in data.length"
:key="index"
class="dot"
:class="{ active: currentIndex === index - 1 }"
/>
</view>
</view>
</template>
<style scoped>
.swiper-container {
width: 100%;
height: 570px;
position: relative;
border-radius: 10px;
overflow: hidden;
}
.swiper-container > swiper {
width: 100%;
height: 100%;
}
.swiper-container image {
width: calc(100% - 20px);
margin: 0 10px;
border-radius: 10px;
}
.dots {
position: absolute;
bottom: 2%;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 8px;
}
.dot {
width: 8px;
height: 8px;
border-radius: 50%;
background-color: #ccc;
}
.dot.active {
background-color: #fed847;
}
</style>
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<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
canvasId: {
type: String,
default: "",
},
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
coordinateRadius: {
type: Number,
default: 20,
},
// 是否显示靶心十字辅助线。
showCrosshair: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 从正上方开始顺时针等分的区域数量。
sectorCount: {
type: Number,
default: 0,
},
// 当前高亮区域,范围为 1 到 sectorCount。
activeSector: {
type: Number,
default: 0,
},
// 指定环数,1 到 10;无效值表示高亮整个区域。
activeRing: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
type: Boolean,
default: false,
},
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
canvasWidth: {
type: Number,
default: 0,
},
canvasHeight: {
type: Number,
default: 0,
},
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
targetStyleConfig: {
type: Object,
default: () => ({}),
},
// 十字辅助线样式覆盖配置。
crosshairStyle: {
type: Object,
default: () => ({}),
},
// 区域分割线样式覆盖配置。
sectorStyle: {
type: Object,
default: () => ({}),
},
// 区域数字样式覆盖配置。
sectorLabelStyle: {
type: Object,
default: () => ({}),
},
// 高亮样式覆盖配置。
highlightStyle: {
type: Object,
default: () => ({}),
},
});
const instance = getCurrentInstance();
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
const lastDrawKey = ref("");
const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
ringCount: defaultRingCount,
ringColors: {
1: "#f8f8f3",
2: "#f8f8f3",
3: "#595959",
4: "#595959",
5: "#24aee0",
6: "#24aee0",
7: "#ff1f35",
8: "#ff1f35",
9: "#f7d34a",
10: "#f7d34a",
},
ringLineColor: "rgba(150, 150, 150, 0.55)",
ringLineWidthRatio: 0.0022,
centerDotColor: "#ffffff",
centerDotRadiusRatio: 0.0048,
ringLabelFontRatio: 0.032,
ringLabelDarkColor: "#111111",
ringLabelLightColor: "#ffffff",
};
// 十字辅助线默认样式。
const defaultCrosshairStyle = {
color: "rgba(20, 20, 20, 0.38)",
lineWidthRatio: 0.0025,
};
// 顺时针等分线默认样式。
const defaultSectorStyle = {
color: "rgba(255, 255, 255, 0.82)",
lineWidthRatio: 0.004,
};
// 区域数字默认样式。
const defaultSectorLabelStyle = {
color: "#ffffff",
backgroundColor: "rgba(0, 0, 0, 0.62)",
fontSizeRatio: 0.075,
radiusRatio: 0.76,
badgeRadiusRatio: 0.07,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(255, 228, 0, 0.6)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
};
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
const mergeTargetStyleConfig = () => ({
...defaultTargetStyleConfig,
...props.targetStyleConfig,
ringColors: {
...defaultTargetStyleConfig.ringColors,
...(props.targetStyleConfig?.ringColors || {}),
},
});
// 统一把外部传入值转成有效数字,非法值使用 fallback。
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
const getPositiveInteger = (value) => {
const numberValue = Number(value);
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
};
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
const getSectorAngles = (sector, sectorCount) => {
const count = getPositiveInteger(sectorCount);
const index = getPositiveInteger(sector);
if (!count || !index || index > count) return null;
const step = (Math.PI * 2) / count;
const startAngle = -Math.PI / 2 + (index - 1) * step;
return {
startAngle,
endAngle: startAngle + step,
middleAngle: startAngle + step / 2,
};
};
// 绘制实心圆,靶纸环区和中心点都会用到。
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.setFillStyle(fillColor);
ctx.fill();
};
// 绘制环形扇区,用于按象限高亮指定环数。
const drawAnnularSector = (
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
startAngle,
endAngle,
fillColor,
strokeColor = "",
lineWidth = 0
) => {
ctx.beginPath();
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
if (innerRadius > 0) {
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
} else {
ctx.lineTo(centerX, centerY);
}
ctx.closePath();
ctx.setFillStyle(fillColor);
ctx.fill();
if (strokeColor && lineWidth > 0) {
ctx.setStrokeStyle(strokeColor);
ctx.setLineWidth(lineWidth);
ctx.stroke();
}
};
// 从外到内绘制完整靶纸色环。
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
for (let ring = 1; ring <= config.ringCount; ring += 1) {
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
}
};
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing
? targetRadius * ((config.ringCount - ring) / config.ringCount)
: 0;
const outerRadius = hasActiveRing
? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
: targetRadius;
const style = {
...defaultHighlightStyle,
...props.highlightStyle,
};
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles.startAngle,
angles.endAngle,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio)
);
};
// 从正上方开始顺时针绘制所有区域边界。
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!count) return;
const style = {
...defaultSectorStyle,
...props.sectorStyle,
};
const step = (Math.PI * 2) / count;
ctx.beginPath();
for (let index = 0; index < count; index += 1) {
const angle = -Math.PI / 2 + index * step;
ctx.moveTo(centerX, centerY);
ctx.lineTo(
centerX + Math.cos(angle) * targetRadius,
centerY + Math.sin(angle) * targetRadius
);
}
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制各环之间的分割线。
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
ctx.setStrokeStyle(config.ringLineColor);
ctx.setLineWidth(lineWidth);
for (let index = 1; index <= config.ringCount; index += 1) {
const radius = targetRadius * (index / config.ringCount);
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.stroke();
}
};
// 绘制靶心十字辅助线。
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
if (!props.showCrosshair) {
return;
}
const style = {
...defaultCrosshairStyle,
...props.crosshairStyle,
};
ctx.beginPath();
ctx.moveTo(centerX - targetRadius, centerY);
ctx.lineTo(centerX + targetRadius, centerY);
ctx.moveTo(centerX, centerY - targetRadius);
ctx.lineTo(centerX, centerY + targetRadius);
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制环数文字。
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
if (!props.showRingLabels) {
return;
}
const ringWidth = targetRadius / config.ringCount;
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
ctx.setFontSize(fontSize);
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
ctx.setFillStyle(color);
ctx.fillText(String(ring), centerX, y);
}
};
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上。
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!props.showSectorLabels || !count) return;
const style = {
...defaultSectorLabelStyle,
...props.sectorLabelStyle,
};
const labelRadius = targetRadius * style.radiusRatio;
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let sector = 1; sector <= count; sector += 1) {
const angles = getSectorAngles(sector, count);
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
ctx.setFillStyle(style.color);
ctx.fillText(String(sector), x, y);
}
};
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
const getDrawKey = (width, height) => {
return JSON.stringify({
width,
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showRingLabels: props.showRingLabels,
sectorCount: props.sectorCount,
activeSector: props.activeSector,
activeRing: props.activeRing,
showSectorLabels: props.showSectorLabels,
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
sectorStyle: props.sectorStyle,
sectorLabelStyle: props.sectorLabelStyle,
highlightStyle: props.highlightStyle,
highlightOnly: props.highlightOnly,
});
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
return;
}
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const targetRadius = size / 2;
const config = mergeTargetStyleConfig();
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
ctx.clearRect(0, 0, width, height);
if (!props.highlightOnly) {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
drawCircle(
ctx,
centerX,
centerY,
Math.max(1, targetRadius * config.centerDotRadiusRatio),
config.centerDotColor
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
}
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
drawSectorLines(ctx, centerX, centerY, targetRadius);
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = drawKey;
};
const setCanvasSizeAndDraw = async (width, height) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
drawTarget();
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
return;
}
const query = uni.createSelectorQuery().in(instance?.proxy);
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
await nextTick();
measureAndDraw();
};
watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showRingLabels,
props.sectorCount,
props.activeSector,
props.activeRing,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.targetStyleConfig,
props.crosshairStyle,
props.sectorStyle,
props.sectorLabelStyle,
props.highlightStyle,
],
scheduleDraw,
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
});
</script>
<template>
<canvas
:id="currentCanvasId"
class="target-canvas"
:canvas-id="currentCanvasId"
:width="canvasSize.width"
:height="canvasSize.height"
/>
</template>
<style scoped>
.target-canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
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<script setup>
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
import audioManager from "@/audioManager";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
clickSound: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
onConfirm: {
type: Function,
default: () => {},
},
});
const selectedTarget = ref(2);
const showContainer = ref(false);
const showContent = ref(false);
watch(
() => props.show,
(newValue) => {
if (newValue) {
showContainer.value = true;
setTimeout(() => {
showContent.value = true;
}, 100);
} else {
showContent.value = false;
setTimeout(() => {
showContainer.value = false;
}, 100);
}
},
{}
);
const playClickSound = () => {
if (props.clickSound) {
audioManager.play("点击按钮");
}
};
const handleSelectTarget = (target) => {
playClickSound();
selectedTarget.value = target;
};
const handleConfirm = () => {
playClickSound();
props.onConfirm(selectedTarget.value);
props.onClose();
};
</script>
<template>
<view
class="container"
v-if="showContainer"
:class="{ 'container-show': showContent }"
@click="onClose"
>
<view
class="modal-content"
:class="{ 'modal-show': showContent }"
@click.stop=""
>
<view class="header">
<view class="header-title">
<view class="header-title-line-left"></view>
<text>选择靶型</text>
<view class="header-title-line-right"></view>
</view>
<view class="close-btn" @click="onClose">
<image src="../static/close-yellow.png" mode="widthFix" />
</view>
</view>
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="handleSelectTarget(1)"
>
<text>20厘米全环靶</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="handleSelectTarget(2)"
>
<text>40厘米全环靶</text>
</view>
</view>
<SButton width="694rpx" :onClick="handleConfirm">确定</SButton>
</view>
</view>
</template>
<style scoped>
.container {
position: fixed;
top: 0;
left: 0;
background-color: #00000099;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: center;
opacity: 0;
transition: all 0.3s ease;
z-index: 999;
}
.container-show {
opacity: 1;
}
.modal-content {
width: 100%;
transform: translateY(100%);
transition: all 0.3s ease;
background: url("https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png")
no-repeat center top;
background-size: 100% auto;
display: flex;
flex-direction: column;
align-items: center;
box-sizing: border-box;
padding-bottom: 68rpx;
padding-top: 44rpx;
}
.modal-show {
transform: translateY(0%);
}
.header {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
position: relative;
margin-bottom: 44rpx;
}
.header-title{
display: flex;
align-items: center;
justify-content: center;
}
.header-title text{
width: 196rpx;
height: 40rpx;
font-family: PingFang SC, PingFang SC;
font-weight: 400;
font-size: 28rpx;
text-align: center;
font-style: normal;
text-transform: none;
color: #FFEFBA;
}
.header-title-line-left{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.header-title-line-right{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.close-btn {
position: absolute;
right: 0;
top: -10px;
}
.close-btn > image {
width: 40px;
height: 40px;
}
.target-options {
width: 750rpx;
display: flex;
flex-wrap: wrap;
justify-content: center;
margin-bottom: 38rpx;
}
.target-btn {
width: 332rpx;
height: 92rpx;
text-align: center;
border-radius: 10px;
border: 2rpx solid #fff3;
box-sizing: border-box;
color: #fff;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.target-choosen {
color: #fed847;
border: 4rpx solid #fed847;
}
</style>
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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
isRed: {
type: Boolean,
default: true,
},
team: {
type: Array,
default: () => [],
},
currentShooterId: {
type: [Number, String],
default: "",
},
});
const players = ref({});
const currentTeam = ref(false);
const firstName = ref("");
// 抽出判断:当前队伍且该玩家排序为 0(队伍首位)
const isFirst = (id) =>
currentTeam.value && ((players.value[id] || {}).sort || 0) === 0;
const getPos = (id) => {
const sort = (players.value[id] || {}).sort || 0;
if (currentTeam.value) {
return 30 * (sort + Math.ceil(sort / 2));
}
return sort * 40;
};
const syncPlayers = () => {
const nextPlayers = {};
const shooterId = props.currentShooterId;
const shooterIndex = props.team.findIndex(
(p) => String(p?.id) === String(shooterId)
);
const nextTeam = [...props.team];
currentTeam.value = !!shooterId && shooterIndex >= 0;
firstName.value = "";
if (currentTeam.value) {
const target = nextTeam.splice(shooterIndex, 1)[0];
if (target) {
nextTeam.unshift(target);
firstName.value = target.name || "";
}
}
nextTeam.forEach((p, index) => {
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
});
players.value = nextPlayers;
};
watch(
[() => props.team, () => props.currentShooterId],
syncPlayers,
{ immediate: true, deep: true }
);
</script>
<template>
<view class="container">
<image
:src="isRed ? '../static/flag-red.png' : '../static/flag-blue.png'"
class="flag"
:style="{
[isRed ? 'left' : 'right']: '10rpx',
top: currentTeam ? '-36rpx' : '-24rpx',
}"
/>
<view
v-for="(item, index) in team"
:key="item.id || index"
class="player"
:style="{
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
height: (isFirst(item.id) ? 80 : 60) + 'rpx',
zIndex: team.length - ((players[item.id] || {}).sort || 0),
border: isFirst(item.id) ? '3.5rpx solid' : '2rpx solid',
borderColor: isRed ? '#ff6060' : '#5fadff',
top: isFirst(item.id) ? '0rpx' : '12rpx',
[isRed ? 'left' : 'right']: getPos(item.id) + 'rpx',
}"
>
<image :src="item.avatar || '../static/user-icon.png'" mode="widthFix" />
<text
v-if="isFirst(item.id)"
:style="{ backgroundColor: isRed ? '#ff6060' : '#5fadff' }"
>{{ isRed ? "红队" : "蓝队" }}</text
>
</view>
<text
v-if="currentTeam"
class="truncate"
:style="{
color: isRed ? '#ff6060' : '#5fadff',
[isRed ? 'left' : 'right']: '-4rpx',
}"
>{{ firstName }}</text
>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
position: relative;
width: 20vw;
height: 10rpx;
margin: 0 20rpx;
}
.container > text {
position: absolute;
font-size: 20rpx;
text-align: center;
width: 80rpx;
bottom: -100rpx;
}
.player {
transition: all 0.3s ease;
position: absolute;
border-radius: 50%;
overflow: hidden;
box-sizing: border-box;
}
.player > image {
width: 100%;
min-height: 100%;
}
.player > text {
position: absolute;
font-size: 15rpx;
text-align: center;
width: 76rpx;
left: 0;
bottom: 0;
color: #fff;
}
.flag {
position: absolute;
width: 45rpx;
height: 45rpx;
transition: all 0.3s ease;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
});
const arrow = ref({});
const distance = ref(0);
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<Guide v-show="guide">
<view class="guide-tips">
<text>请确保站距达到5米</text>
<text>低于5米的射箭无效</text>
</view>
</Guide>
<view class="test-area">
<image
class="text-bg"
src="https://static.shelingxingqiu.com/attachment/2025-07-05/db3skuq1n9rj4fmld4.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<block v-if="distance > 0">
<text>当前距离{{ distance }}</text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
</block>
<block v-else>
<text>请射箭测试站距</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
width: 100%;
height: 112vw;
position: relative;
}
.test-area > view:last-child {
padding: 15px;
width: calc(100% - 30px);
}
.text-bg {
width: 100%;
position: absolute;
top: -14.4%;
left: 0;
}
.warnning-text {
color: #fed847;
font-size: 27px;
display: flex;
flex-direction: column;
justify-content: center;
height: 40%;
}
.warnning-text > text {
width: 70vw;
text-align: center;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
}
</style>
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<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
countdown: {
type: Number,
default: 15,
},
});
const show = ref(false);
const count = ref(props.countdown);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
setTimeout(() => {
show.value = true;
timer.value = setInterval(() => {
if (count.value === 0) {
show.value = false;
clearInterval(timer.value);
} else {
count.value -= 1;
}
}, 1000);
}, 300);
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
</script>
<template>
<view
class="container"
:style="{ transform: `translateX(${show ? '0' : '100'}%)` }"
>
<view>距离正式比赛</view>
<view>
<text>开始还有</text>
<text>{{ count }}</text>
<text></text>
</view>
</view>
</template>
<style scoped>
.container {
transform: translateX(100%);
position: fixed;
bottom: 20%;
right: 0;
transition: all 0.3s ease;
display: flex;
flex-direction: column;
align-items: flex-start;
color: #fff9;
font-size: 14px;
padding: 10px;
background-color: #00000066;
border-top-left-radius: 10px;
border-bottom-left-radius: 10px;
}
.container > view {
display: flex;
align-items: center;
}
.container > view:last-child > text:nth-child(2) {
color: #fed847;
font-size: 16px;
width: 18px;
text-align: center;
}
</style>
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<script setup>
import { ref, computed, watch } from "vue";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, config, rankData } = storeToRefs(store);
const props = defineProps({
showRank: {
type: Boolean,
default: false,
},
fullNickname: {
type: Boolean,
default: false,
},
onSignin: {
type: Function,
default: () => {},
},
});
const nextLvlPoints = ref(0);
const containerWidth = computed(() =>
props.showRank ? "72%" : "calc(100% - 15px)"
);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const toUserPage = () => {
// 获取当前页面路径
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
// 如果当前不是用户页面才进行跳转
if (currentPage.route !== "pages/user") {
uni.navigateTo({
url: "/pages/user",
});
}
};
const toRankListPage = () => {
uni.navigateTo({
url: "/pages/rank-list",
});
};
watch(
() => [config.value, user.value],
([n_config, n_user]) => {
const rankInfos = n_config.randInfos || [];
if (n_user.id && rankInfos.length) {
rankInfos.some((r, index) => {
if (r.upgrade_scores && r.upgrade_scores > n_user.scores) {
nextLvlPoints.value = r.upgrade_scores;
return true;
}
return false;
});
}
},
{
immediate: true,
deep: true,
}
);
</script>
<template>
<view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id">
<Avatar
:rankLvl="user.rankLvl"
:src="user.avatar"
:onClick="toUserPage"
:size="42"
/>
<view class="user-details" @click="toUserPage">
<view class="user-name">
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
<!-- <image
class="user-name-image"
src="../static/vip1.png"
mode="widthFix"
/> -->
</view>
<view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text>
<view class="rank-tag">
<view
class="rank-tag-progress"
:style="{
width: `${(Math.max(user.scores, 0) / nextLvlPoints) * 100}%`,
}"
/>
<text class="rank-tag-text">
{{ Math.max(user.scores, 0) }}/{{ nextLvlPoints }}
</text>
</view>
</view>
</view>
<view v-if="showRank === true" class="rank-info" @click="toRankListPage">
<image
class="rank-info-image"
src="../static/global-rank.png"
mode="widthFix"
/>
<block v-if="user.ranking > 0 && rankData.rank.length">
<text>本赛季全国</text>
<text class="rank-number"
><text :style="{ color: '#ffd700' }"
>{{ user.ranking }}/{{ rankData.rank.length }}</text
></text
>
</block>
<block v-else>
<text>本赛季</text>
<text>暂未上榜</text>
</block>
</view>
</block>
<block v-else>
<view class="signin" @click="onSignin">
<image src="../static/user-icon.png" mode="widthFix" />
<view>
<text>新来的弓箭手你好呀~</text>
<view>
<text>登录</text>
<image src="../static/enter-arrow-blue.png" mode="widthFix" />
</view>
</view>
</view>
</block>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
width: 72vw;
height: 50px;
padding-left: 15px;
color: #fff;
}
.user-details {
display: flex;
flex-direction: column;
padding-left: 10px;
}
.user-name {
display: flex;
align-items: center;
margin-bottom: 5px;
}
.user-name .member-nickname {
max-width: 180rpx;
}
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
}
.user-name-image {
margin-left: 5px;
width: 40rpx;
height: 40rpx;
}
.user-stats {
display: flex;
gap: 5px;
}
.level-tag {
text-align: center;
line-height: 16px;
}
.level-tag-first {
padding: 0 10rpx;
background: #5f51ff;
word-break: keep-all;
}
.level-tag,
.rank-tag {
border-radius: 12px;
font-size: 9px;
}
.rank-tag {
position: relative;
background-color: #00000038;
width: 140rpx;
overflow: hidden;
word-break: keep-all;
}
.rank-tag-progress {
background: #ffa711;
height: 100%;
border-radius: 12px;
width: 0;
transition: width 0.3s ease;
}
.rank-tag-text {
position: absolute;
top: 0;
left: 0;
line-height: 16px;
width: 100%;
text-align: center;
}
.rank-info {
width: 95px;
height: 50px;
font-size: 24rpx;
position: relative;
color: #b3b3b3;
padding-left: 12px;
display: flex;
flex-direction: column;
justify-content: center;
}
.rank-info-image {
position: absolute;
top: 0;
left: 0;
width: 95px;
}
.rank-info > text {
text-align: center;
word-break: keep-all;
width: 83px;
}
.rank-number {
display: block;
}
.signin {
display: flex;
align-items: center;
}
.signin > image {
border-radius: 50%;
width: 40px;
height: 40px;
}
.signin > view {
display: flex;
flex-direction: column;
justify-content: center;
align-items: flex-start;
margin-left: 12px;
font-size: 14px;
}
.signin > view > view:last-child {
display: flex;
align-items: center;
}
.signin > view > view:last-child > text {
color: #39a8ff;
margin-top: 2px;
}
.signin > view > view:last-child > image {
width: 15px;
margin-top: 2px;
}
</style>
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<script setup>
defineProps({
title: {
type: String,
default: "",
},
value: {
type: String,
default: "",
},
customStyle: {
type: Object,
default: () => ({}),
},
onClick: {
type: Function,
default: null,
},
});
</script>
<template>
<view class="user-item" :style="customStyle" @click="onClick">
<text>{{ title }}</text>
<view>
<slot></slot>
<view v-if="onClick !== null">
<image src="../static/enter.png" mode="widthFix" />
</view>
</view>
</view>
</template>
<style scoped>
.user-item {
display: flex;
justify-content: space-between;
align-items: center;
background-color: #fff;
height: 55px;
border-bottom: 1px solid #f5f5f5;
}
.user-item > text {
margin-left: 15px;
font-size: 14px;
color: #000;
}
.user-item > view {
display: flex;
align-items: center;
font-size: 13px;
color: #999;
margin-right: 10px;
}
.user-item > view image {
width: 24px;
height: 24px;
}
.user-item > view button {
margin-left: 5px;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { updateUser, getLvlName, getLvlImage } = store;
const show = ref(false);
const showRank = ref(false);
const showGrade = ref(false);
const nextRankTitle = ref("");
const nextRankImage = ref("");
const lvl = ref(0);
const timer = ref(null);
onMounted(async () => {
timer.value = setTimeout(() => {
let latestRank = 0;
let latestLvl = 0;
latestRank = parseInt(uni.getStorageSync("latestRank") || 0);
latestLvl = parseInt(uni.getStorageSync("latestLvl") || 0);
let timeout = 0;
if (latestRank > user.value.rankLvl) {
nextRankTitle.value = getLvlName(latestRank);
nextRankImage.value = getLvlImage(latestRank);
show.value = true;
showRank.value = true;
timeout += 2000;
updateUser({ ...user.value, rankLvl: latestRank });
}
if (latestLvl > user.value.lvl) {
lvl.value = latestLvl;
show.value = true;
setTimeout(() => {
showRank.value = false;
showGrade.value = true;
}, timeout);
timeout += 2000;
updateUser({ ...user.value, lvl: latestLvl });
}
setTimeout(() => {
show.value = false;
}, timeout);
}, 1000);
});
onBeforeUnmount(() => {
if (timer.value) clearTimeout(timer.value);
});
</script>
<template>
<view class="content" :style="{ display: show ? 'flex' : 'none' }">
<view v-if="showRank" class="up-rank">
<image :src="user.avatar || '../static/user-icon.png'" mode="widthFix" />
<image :src="nextRankImage" mode="widthFix" />
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
class="bg-effect"
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
mode="widthFix"
/>
</view>
<view v-if="showGrade" class="up-grade">
<image
class="scale-in"
src="https://static.shelingxingqiu.com/shootmini/static/user-upgrade.png"
mode="widthFix"
/>
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
class="bg-effect"
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
mode="widthFix"
/>
</view>
<view class="text-content">
<image src="../static/update-text-bg.png" />
<text>恭喜你升级到</text>
<text>{{ showRank ? nextRankTitle : `射灵${lvl}` }}</text>
<text>!</text>
</view>
<!-- <button @click="onClose" hover-class="none">关闭</button> -->
</view>
</template>
<style scoped>
.content {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
color: red;
}
.up-rank {
position: relative;
height: 50vw;
height: 80vw;
}
.up-rank > image:first-child {
position: absolute;
width: 36vw;
left: calc(50% - 18vw);
top: calc(50% - 18vw);
border-radius: 50%;
}
.up-rank > image:nth-child(2) {
position: absolute;
width: 44vw;
left: calc(50% - 22vw);
top: calc(50% - 22vw);
}
.up-grade {
position: relative;
}
.up-grade > image:first-child {
animation: scaleIn 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275) forwards;
}
.up-grade > image:first-child {
width: 50vw;
margin: 18vw;
}
.bg-effect {
position: absolute;
width: 80vw;
left: calc(50% - 40vw);
z-index: -1;
/* transform: scale(0); */
/* opacity: 0; */
animation: rotate 10s linear infinite;
}
.text-content {
color: #fff;
display: flex;
font-size: 20px;
font-weight: bold;
position: relative;
line-height: 60px;
margin-bottom: 20vw;
}
.text-content > image:first-child {
position: absolute;
width: 80vw;
left: calc(50% - 40vw);
height: 60px;
}
.text-content > text:nth-child(3) {
color: #fed847;
}
.content > button:last-child {
color: #fff9;
font-size: 20px;
border: 1px solid #fff;
padding: 10px;
width: 50vw;
border-radius: 20px;
margin-top: 10vw;
}
</style>
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export const MESSAGETYPES = {
ShootSyncMeArrowID: parseInt("0x789b6b0d"), // 2023451405
ShootSyncMePracticeID: parseInt("0xD88AE05E"), // 3632980062
ShootSyncBattleCreateMatchLinkID: parseInt("0xF86FF466"), // 2538869862
WaitForAllReady: parseInt("0x615C13BE"), // 1633424318
AllReady: parseInt("0x1CCB49FD"), // 483084797
MeleeAllReady: parseInt("0x37132BD5"), // 924003285
ShootResult: parseInt("0xAA0795E2"), // 2852623842
CurrentRoundEnded: parseInt("0x3E2CE041"), // 1043128385
ToSomeoneShoot: parseInt("0x077ACD1A"), // 125488410
SomeGuyIsReady: parseInt("0xAEE8C236"), // 2934489654
MatchOver: parseInt("0xB7815EEF"), // 3078708975
StartCount: parseInt("0xD7B0DD2F"), // 3618692399
FinalShoot: parseInt("0x5953C8A1"), // 1498663073
RoundPoint: 4061248646,
UserEnterRoom: 2133805521,
UserExitRoom: 3896523333,
RoomDestroy: 3617539277,
SomeoneComplete: 2921416944,
HalfTimeOver: 388606440,
BackToGame: 1899960424,
FinalShootResult: 3813452544,
PaySuccess: 3793388244,
RankUpdate: 1121669910,
LvlUpdate: 3958625354,
TeamUpdate: 4168086616,
InvalidShot: 4168086617,
Calibration: 4168086625,
DeviceOnline: 4168086626,
DeviceOffline: 4168086627,
SomeoneIsReady: 4168086628,
};
export const MESSAGETYPESV2 = {
AboutToStart: 1,
BattleStart: 2,
ToSomeoneShoot: 3,
ShootResult: 4,
NewRound: 5,
BattleEnd: 6,
HalfRest: 7,
TestDistance: 8,
MatchSuccess: 9,
InvalidShot: 10,
};
export const topThreeColors = ["#FFD947", "#D2D2D2", "#FFA515"];
export const getMessageTypeName = (id) => {
for (let key in MESSAGETYPES) {
if (MESSAGETYPES[key] === id) return key;
}
for (let key in MESSAGETYPESV2) {
if (MESSAGETYPESV2[key] === id) return key;
}
return id;
};
export const roundsName = {
0: "一",
1: "一",
2: "二",
3: "三",
4: "四",
5: "五",
};
export const meleeAvatarColors = [
"#364469",
"#692735",
"#934B4B",
"#A98B69",
"#8268A2",
"#9C538F",
"#6870BB",
"#4B8593",
"#9BA969",
"#DCCE6D",
];
export const orderStatusNames = {
1: "待付款",
2: "已付款",
3: "已发货",
4: "已完成",
5: "已关闭",
6: "申请退款",
7: "退款中",
8: "已退款",
9: "拒绝退款",
};
export const getStatusColor = (status) => {
switch (status) {
case 1:
return "#EF4848";
case 4:
return "#35CD67";
default:
return "#999999";
}
};
export const directionAdjusts = {
AdjustLowerRight: "向右下方调瞄",
AdjustDown: "向下方调瞄",
AdjustLowerLeft: "向左下方调瞄",
AdjustLeft: "向左侧调瞄",
AdjustUpperLeft: "向左上侧调瞄",
AdjustUp: "向上方调瞄",
AdjustUpperRight: "向右上方调瞄",
AdjustRight: "向右侧调瞄",
};
export const getBattleResultTips = (
gameMode,
mode,
{ rank = 0, score = 0, win = false }
) => {
const getRandomIndex = (len) => Math.floor(Math.random() * len);
if (gameMode === 1) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fglywucyoh9zn.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgls1trzqneeh.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgm4fmv0tqico.png",
// "你是朋友中的佼佼者哟!",
// "你成功击败好友,成为大赢家!",
// "你将好友“一举拿下”,超神无疑!",
];
return tests[getRandomIndex(3)];
} else {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmb12vjkonvzm.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmo5gpiecqqgu.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmtk8hjwqoecz.png",
// "失误啦失误啦,再多来几局吧~",
// "惜败好友,下次再战定能反超!",
// "友谊第一,下场胜利属于你!",
];
return tests[getRandomIndex(3)];
}
} else {
if (rank <= 3) {
const tests = [
"好成绩!全国排位赛等着你!",
"持续练习,就会迎来更多高光时刻!",
];
return tests[getRandomIndex(2)];
} else {
return "每日练习打卡,争取下次脱颖而出!";
}
}
} else if (gameMode === 2) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtb29jbdus4g.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtbu8fzpbh3z.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtbu8fzpbh3z.png",
// "你已经奔跑在通向王者的路上了!",
// "射灵星球最闪耀的前进者!",
// "赞!你真是越战越勇",
];
return tests[getRandomIndex(3)];
} else {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmovnd33hz5yj.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmtu558juplj9.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmuhb5aofghg4.png",
// "失败是成功之母,儿子在等你!",
// "人生得意须尽欢,不过此关心不甘!",
// "这回一定是打开方式不对。再来!",
];
return tests[getRandomIndex(3)];
}
} else {
if (score > 0) {
const tests = [
"王者一定属于你!",
"高光时刻!继续保持!",
"射灵世界的佼佼者!",
];
return tests[getRandomIndex(3)];
} else {
const tests = [
"再来一次,定能脱颖而出!",
"加强练习,争取越战越勇",
"人生走过的每一步都算数",
];
return tests[getRandomIndex(3)];
}
}
}
return "";
};
export const RoundImages = {
round1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slggifbnw9snvs.png",
round2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgf0swue5xzpd.png",
round3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slglkylhmq8beb.png",
round4:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slggc88nasmxf5.png",
round5:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgeloitb8mixf.png",
gold1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgsjbyyuu1des.png",
gold2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgdysd1wqulj5.png",
gold3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgm82ny3qjd8m.png",
};
export const RoundGoldImages = {
round1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slg7kfzzwwiwcb.png",
round2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgs5htghfh3a9.png",
round3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgc9ge3paqkba.png",
round4:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgehduk96yurp.png",
round5:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgefz3hdmwbnz.png",
gold1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgeyb4cqwezgc.png",
gold2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slggu3tlh97v5p.png",
gold3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgszmdtmaotch.png",
};
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/**
* 在 uni-app 小程序里画弓箭热力图
* @param {String} canvasId 画布 id
* @param {Number} width 画布宽(px
* @param {Number} height 画布高(px
* @param {Array} arrowData [{x, y, count}, ...]
*/
export function generateHeatmapImage(canvasId, width, height, arrowData) {
return new Promise((resolve, reject) => {
// 1. 创建绘图上下文
const ctx = uni.createCanvasContext(canvasId);
// 3. 计算最大 count,用于归一化
const maxCount = Math.max(...arrowData.map((p) => p.count), 1);
// 4. 热点半径:可按实际靶子大小调,这里取画布短边的 6%
const radius = Math.min(width, height) * 0.12;
// 5. 按count从小到大排序,count越大越后面
arrowData.sort((a, b) => a.count - b.count);
// 6. 画每个点
arrowData.forEach((item) => {
const intensity = item.count / maxCount; // 0-1
// console.log(item.count, maxCount, intensity);
const r = radius * (1.2 - intensity * 0.8);
// 创建径向渐变
const grd = ctx.createCircularGradient(
item.x * width,
item.y * height,
r
);
grd.addColorStop(0, heatColor(intensity, 1));
grd.addColorStop(0.5, heatColor(intensity, 0.6));
grd.addColorStop(1, "rgba(0,0,0,0)");
ctx.save();
ctx.fillStyle = grd;
ctx.globalCompositeOperation = "screen"; // 叠加变亮
ctx.beginPath();
ctx.arc(item.x * width, item.y * height, r, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
});
// 6. 可选:整体蒙版,让非热点区域暗下去
// ctx.save()
// ctx.fillStyle = 'rgba(0,0,0,0.35)'
// ctx.fillRect(0, 0, width, height)
// ctx.restore()
// 7. 把指令一次性推送到 canvas
ctx.draw(false, () => {
// Canvas绘制完成后生成图片
uni.canvasToTempFilePath({
canvasId: "heatMapCanvas",
width: width,
height: height,
destWidth: width * 2, // 提高图片质量
destHeight: height * 2,
success: (res) => {
console.log("热力图图片生成成功:", res.tempFilePath);
resolve(res.tempFilePath);
},
fail: (error) => {
console.error("热力图图片生成失败:", error);
reject(error);
},
});
});
});
}
/**
* 把强度 0-1 映射成红-黄-绿渐变,返回 rgba 字符串
* @param {Number} v 0-1
* @param {Number} a 透明度 0-1
*/
function heatColor(v, a) {
// v 从 0→1,重新映射:极低值绿色,低值黄色,中到高值红色
let red, green;
if (v < 0.2) {
// 极低值:纯绿色
red = 0;
green = 200; // 柔和的绿
} else if (v < 0.4) {
// 低值:绿色到黄色
const t = (v - 0.2) / 0.2;
red = Math.round(255 * t);
green = 255;
} else if (v < 0.6) {
// 中低值:黄色到橙色
const t = (v - 0.4) / 0.2;
red = 255;
green = Math.round(255 * (1 - t * 0.5));
} else {
// 中到高值:橙色到红色
const t = (v - 0.6) / 0.4;
red = 255;
green = Math.round(128 * (1 - t));
}
const blue = 0;
return `rgba(${red}, ${green}, ${blue}, ${a})`;
}
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/**
* 基于小程序Canvas API的核密度估计热力图
* 实现类似test.html中的效果,但适配uni-app小程序环境
*/
/**
* Epanechnikov核函数
* @param {Number} bandwidth 带宽参数
* @returns {Function} 核函数
*/
function kernelEpanechnikov(bandwidth) {
return function (v) {
const r = Math.sqrt(v[0] * v[0] + v[1] * v[1]);
return r <= bandwidth
? (3 / (Math.PI * bandwidth * bandwidth)) *
(1 - (r * r) / (bandwidth * bandwidth))
: 0;
};
}
/**
* 核密度估计器
* @param {Function} kernel 核函数
* @param {Array} range 范围[xmin, xmax]
* @param {Number} samples 采样点数
* @returns {Function} 密度估计函数
*/
function kernelDensityEstimator(kernel, range, samples) {
return function (data) {
const gridSize = (range[1] - range[0]) / samples;
const densityData = [];
for (let x = range[0]; x <= range[1]; x += gridSize) {
for (let y = range[0]; y <= range[1]; y += gridSize) {
let sum = 0;
for (const point of data) {
sum += kernel([x - point[0], y - point[1]]);
}
densityData.push([x, y, sum / data.length]);
}
}
// 归一化
const maxDensity = Math.max(...densityData.map((d) => d[2]));
densityData.forEach((d) => {
if (maxDensity > 0) d[2] /= maxDensity;
});
return densityData;
};
}
/**
* 生成随机射箭数据点
* @param {Number} centerCount 中心点数量
* @param {Number} pointsPerCenter 每个中心点的箭数
* @returns {Array} 箭矢坐标数组
*/
export function generateArcheryPoints(centerCount = 2, pointsPerCenter = 100) {
const points = [];
const range = 8; // 坐标范围 -4 到 4
const spread = 3; // 分散度
for (let i = 0; i < centerCount; i++) {
const centerX = Math.random() * range - range / 2;
const centerY = Math.random() * range - range / 2;
for (let j = 0; j < pointsPerCenter; j++) {
points.push([
centerX + (Math.random() - 0.5) * spread,
centerY + (Math.random() - 0.5) * spread,
]);
}
}
return points;
}
/**
* 颜色映射函数 - 将密度值映射到颜色
* @param {Number} density 密度值 0-1
* @returns {String} RGBA颜色字符串
*/
function getHeatColor(density) {
// 绿色系热力图:从浅绿到深绿
if (density < 0.1) return "rgba(0, 255, 0, 0)";
const alpha = Math.min(density * 1.2, 1); // 增强透明度
const intensity = density;
if (intensity < 0.5) {
// 低密度:浅绿色
const green = Math.round(200 + 55 * intensity);
const blue = Math.round(50 + 100 * intensity);
return `rgba(${Math.round(50 * intensity)}, ${green}, ${blue}, ${
alpha * 0.7
})`;
} else {
// 高密度:深绿色
const red = Math.round(50 * (intensity - 0.5) * 2);
const green = Math.round(180 + 75 * (1 - intensity));
const blue = Math.round(30 * (1 - intensity));
return `rgba(${red}, ${green}, ${blue}, ${alpha * 0.7})`;
}
}
/**
* 基于小程序Canvas API绘制核密度估计热力图
* @param {String} canvasId 画布ID
* @param {Number} width 画布宽度
* @param {Number} height 画布高度
* @param {Array} points 箭矢坐标数组 [[x, y], ...]
* @param {Object} options 可选参数
* @returns {Promise} 绘制完成的Promise
*/
export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
const {
bandwidth = 0.8,
gridSize = 100,
range = [-4, 4],
showPoints = true,
pointColor = "rgba(255, 255, 255, 0.9)",
} = options;
// 微信小程序使用 Canvas 2D
return new Promise((resolve, reject) => {
try {
wx.createSelectorQuery()
.select(`#${canvasId}`)
.fields({ node: true, size: true })
.exec((res) => {
try {
const { node: canvas, width: w, height: h } = res[0] || {};
if (!canvas) return resolve();
// 设置画布尺寸
const cw = width || w || 300;
const ch = height || h || 300;
canvas.width = cw;
canvas.height = ch;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, cw, ch);
if (!points || points.length === 0) return resolve();
// 计算核密度估计
const kernel = kernelEpanechnikov(bandwidth);
const kde = kernelDensityEstimator(kernel, range, gridSize);
const densityData = kde(points);
// 计算网格大小
const cellWidth = cw / gridSize;
const cellHeight = ch / gridSize;
const xRange = range[1] - range[0];
const yRange = range[1] - range[0];
// 绘制热力图网格
densityData.forEach(([x, y, density]) => {
const normalizedX = (x - range[0]) / xRange;
const normalizedY = (y - range[0]) / yRange;
const canvasX = normalizedX * cw;
const canvasY = normalizedY * ch;
const color = getHeatColor(density);
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(
canvasX,
canvasY,
Math.min(cellWidth, cellHeight) * 0.6,
0,
2 * Math.PI
);
ctx.fill();
});
// 绘制原始数据点
if (showPoints) {
ctx.fillStyle = pointColor;
points.forEach(([x, y]) => {
const normalizedX = (x - range[0]) / xRange;
const normalizedY = (y - range[0]) / yRange;
const canvasX = normalizedX * cw;
const canvasY = normalizedY * ch;
ctx.beginPath();
ctx.arc(canvasX, canvasY, 2.5, 0, 2 * Math.PI);
ctx.fill();
});
}
resolve();
} catch (err) {
reject(err);
}
});
} catch (error) {
reject(error);
}
});
}
/**
* 生成热力图图片(类似原有的generateHeatmapImage函数)
* 但使用核密度估计算法
*/
export function generateKDEHeatmapImage(
canvasId,
width,
height,
points,
options = {}
) {
// Canvas 2D 导出(传入 canvas 对象)
return new Promise((resolve, reject) => {
drawKDEHeatmap(canvasId, width, height, points, options)
.then(() => {
try {
wx.createSelectorQuery()
.select(`#${canvasId}`)
.fields({ node: true, size: true })
.exec((res) => {
const { node: canvas, width: w, height: h } = res[0] || {};
if (!canvas) return reject(new Error("canvas 为空"));
const cw = width || w || 300;
const ch = height || h || 300;
uni.canvasToTempFilePath({
canvas,
width: cw,
height: ch,
destWidth: cw * 3,
destHeight: ch * 3,
success: (r) => resolve(r.tempFilePath),
fail: reject,
});
});
} catch (e) {
reject(e);
}
})
.catch(reject);
});
}
export const generateHeatMapData = (width, height, amount = 100) => {
const data = [];
const centerX = 0.5; // 中心点X坐标
const centerY = 0.5; // 中心点Y坐标
for (let i = 0; i < amount; i++) {
let x, y;
// 30%的数据集中在中心区域(高斯分布)
if (Math.random() < 0.3) {
// 使用正态分布生成中心区域的数据
const angle = Math.random() * 2 * Math.PI;
const radius = Math.sqrt(-2 * Math.log(Math.random())) * 0.15; // 标准差0.15
x = centerX + radius * Math.cos(angle);
y = centerY + radius * Math.sin(angle);
} else {
x = Math.random() * 0.8 + 0.1; // 0.1-0.9范围
y = Math.random() * 0.8 + 0.1;
}
// 确保坐标在0-1范围内
x = Math.max(0.05, Math.min(0.95, x));
y = Math.max(0.05, Math.min(0.95, y));
data.push({
x: parseFloat(x.toFixed(3)),
y: parseFloat(y.toFixed(3)),
ring: Math.floor(Math.random() * 5) + 6, // 6-10环
});
}
return data;
};
+19 -1
View File
@@ -1,9 +1,27 @@
import { createSSRApp } from 'vue'
import { createPinia } from 'pinia'
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
import App from './App.vue'
import audioManager from './audioManager'
export function createApp() {
const app = createSSRApp(App)
const pinia = createPinia()
pinia.use(piniaPluginPersistedstate)
app.use(pinia)
/**
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
*/
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
audioManager.play(soundKey);
if (typeof handler === 'function') handler();
};
return {
app,
app
}
}
+318 -67
View File
@@ -1,70 +1,321 @@
{
"name": "shoot-miniprograms",
"appid": "",
"description": "",
"versionName": "1.0.0",
"versionCode": "100",
"transformPx": false,
"uniStatistics": {
"enable": false
},
"app-plus": {
"usingComponents": true,
"nvueStyleCompiler": "uni-app",
"compilerVersion": 3,
"splashscreen": {
"alwaysShowBeforeRender": true,
"waiting": true,
"autoclose": true,
"delay": 0
"name" : "shoot-miniprograms",
"appid" : "__UNI__B03E251",
"description" : "",
"versionName" : "1.0.0",
"versionCode" : "100",
"transformPx" : false,
"uniStatistics" : {
"enable" : false
},
"modules": {},
"distribute": {
"android": {
"permissions": [
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
"<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.CAMERA\"/>",
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
"<uses-feature android:name=\"android.hardware.camera\"/>",
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
]
},
"ios": {},
"sdkConfigs": {}
"app-plus" : {
"bounce" : "none",
"usingComponents" : true,
"nvueStyleCompiler" : "uni-app",
"compilerVersion" : 3,
"splashscreen" : {
"alwaysShowBeforeRender" : true,
"waiting" : true,
"autoclose" : true,
"delay" : 0
},
"modules" : {},
"distribute" : {
"android" : {
"permissions" : [
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
"<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.CAMERA\"/>",
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
"<uses-feature android:name=\"android.hardware.camera\"/>",
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
]
},
"ios" : {
"dSYMs" : false
},
"sdkConfigs" : {}
}
},
"h5" : {
"darkmode" : true,
"themeLocation" : "theme.json"
},
"quickapp" : {},
"mp-weixin" : {
"appid" : "wxa8f5989dcd45cc23",
"packOptions" : {
"ignore" : [
{
"type" : "file",
"value" : "static/common/dialog-light.png"
},
{
"type" : "file",
"value" : "static/common/dialog-bg.png"
},
{
"type" : "file",
"value" : "static/common/dialog-icon.png"
},
{
"type" : "file",
"value" : "static/prompt-bg-square.png"
},
{
"type" : "file",
"value" : "static/coach-comment.png"
},
{
"type" : "file",
"value" : "static/screen-hint-bg.png"
},
{
"type" : "file",
"value" : "static/red-team-win.png"
},
{
"type" : "file",
"value" : "static/blue-team-win.png"
},
{
"type" : "file",
"value" : "static/my-grow.png"
},
{
"type" : "file",
"value" : "static/gold-shining.png"
},
{
"type" : "file",
"value" : "static/bow-target.png"
},
{
"type" : "file",
"value" : "static/matching-bg.png"
},
{
"type" : "file",
"value" : "static/versus.png"
},
{
"type" : "file",
"value" : "static/point-champion.png"
},
{
"type" : "file",
"value" : "static/my-practise.png"
},
{
"type" : "file",
"value" : "static/shining-bg.png"
},
{
"type" : "file",
"value" : "static/donate.png"
},
{
"type" : "file",
"value" : "static/friend-battle.png"
},
{
"type" : "file",
"value" : "static/user-upgrade.png"
},
{
"type" : "file",
"value" : "static/finish-frame.png"
},
{
"type" : "file",
"value" : "static/vip/svip-jian.png"
},
{
"type" : "file",
"value" : "static/battle-header.png"
},
{
"type" : "file",
"value" : "static/battle-header-melee.png"
},
{
"type" : "file",
"value" : "static/player-bg.png"
},
{
"type" : "file",
"value" : "static/mvp-blue.png"
},
{
"type" : "file",
"value" : "static/finish-tip.png"
},
{
"type" : "file",
"value" : "static/2unfinish-tip.png"
},
{
"type" : "file",
"value" : "static/have-no-device.png"
},
{
"type" : "file",
"value" : "static/device-icon.png"
},
{
"type" : "file",
"value" : "static/unfinish-tip.png"
},
{
"type" : "file",
"value" : "static/test-tip.png"
},
{
"type" : "file",
"value" : "static/mvp-red.png"
},
{
"type" : "file",
"value" : "static/vip/svip-lie.png"
},
{
"type" : "file",
"value" : "static/mvp-tip.png"
},
{
"type" : "file",
"value" : "static/rank/battle-choose.png"
},
{
"type" : "file",
"value" : "static/back-to-game-bg.png"
},
{
"type" : "file",
"value" : "static/complete-light1.png"
},
{
"type" : "file",
"value" : "static/complete-light2.png"
},
{
"type" : "file",
"value" : "static/title-2v2.png"
},
{
"type" : "file",
"value" : "static/tab-bg.png"
},
{
"type" : "file",
"value" : "static/scan.png"
},
{
"type" : "file",
"value" : "static/choose-battle-mode.png"
},
{
"type" : "file",
"value" : "static/shooter.png"
},
{
"type" : "file",
"value" : "static/my-growth.png"
},
{
"type" : "file",
"value" : "static/juezhanbang.png"
},
{
"type" : "file",
"value" : "static/title-3v3.png"
},
{
"type" : "file",
"value" : "static/point-book-tip-bg.png"
},
{
"type" : "file",
"value" : "static/reward-us.png"
},
{
"type" : "file",
"value" : "static/rank/star.png"
},
{
"type" : "file",
"value" : "static/tab-point-book.png"
},
{
"type" : "file",
"value" : "static/pk-icon.png"
},
{
"type" : "file",
"value" : "static/first-try.png"
},
{
"type" : "file",
"value" : "static/row-yellow-bg.png"
},
{
"type" : "file",
"value" : "static/room-notfound-title.png"
},
{
"type" : "file",
"value" : "static/title-mvp.png"
},
{
"type" : "file",
"value" : "static/long-bubble-tall.png"
},
{
"type" : "file",
"value" : "static/battle-result.png"
},
{
"type" : "file",
"value" : "static/tab-mall.png"
},
{
"type" : "folder",
"value" : "static/training-home"
},
{
"type" : "folder",
"value" : "static/training-difficulty-design"
}
]
},
"optimization" : {
"subPackages" : true
},
"setting" : {
"urlCheck" : false,
"minified" : true,
"uglifyFileName" : true,
"useCompilerModule" : true,
"useIsolateContext" : true
},
"lazyCodeLoading" : "requiredComponents",
"usingComponents" : true,
"darkmode" : true,
"themeLocation" : "theme.json",
"permission" : {
"scope.userLocation": {
"desc": "用于扫描附近 WiFi,完成设备 OTA 升级网络连接"
}
},
"requiredPrivateInfos" : [ "getLocation", "chooseLocation" ]
}
},
"h5": {
"darkmode": true,
"themeLocation": "theme.json"
},
"quickapp": {},
"mp-weixin": {
"appid": "",
"setting": {
"urlCheck": false
},
"usingComponents": true,
"darkmode": true,
"themeLocation": "theme.json"
},
"mp-alipay": {
"usingComponents": true
},
"mp-baidu": {
"usingComponents": true
},
"mp-toutiao": {
"usingComponents": true
},
"vueVersion": "3"
}
}
File diff suppressed because it is too large Load Diff
+104
View File
@@ -0,0 +1,104 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];
+113
View File
@@ -0,0 +1,113 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};
+164 -4
View File
@@ -1,8 +1,115 @@
{
"pages": [
{
"path": "pages/index",
"type": "home"
"path": "pages/index"
},
{
"path": "pages/friend-battle"
},
{
"path": "pages/point-book"
},
{
"path": "pages/point-book-rank"
},
{
"path": "pages/my-like-list"
},
{
"path": "pages/audio-test"
},
{
"path": "pages/calibration"
},
{
"path": "pages/about-us"
},
{
"path": "pages/webview",
"style": {
"navigationBarTitleText": ""
}
},
{
"path": "pages/melee-battle"
},
{
"path": "pages/battle-result"
},
{
"path": "pages/friend-battle-result"
},
{
"path": "pages/point-book-edit"
},
{
"path": "pages/point-book-create"
},
{
"path": "pages/point-book-list"
},
{
"path": "pages/point-book-detail"
},
{
"path": "pages/point-book-detail-share"
},
{
"path": "pages/match-page"
},
{
"path": "pages/my-device"
},
{
"path": "pages/device-intro"
},
{
"path": "pages/user"
},
{
"path": "pages/grade-intro"
},
{
"path": "pages/rank-intro"
},
{
"path": "pages/my-growth"
},
{
"path": "pages/first-try"
},
{
"path": "pages/practise"
},
{
"path": "pages/practise-one"
},
{
"path": "pages/practise-two"
},
{
"path": "pages/battle-room"
},
{
"path": "pages/ranking"
},
{
"path": "pages/rank-list"
},
{
"path": "pages/match-detail"
},
{
"path": "pages/melee-bow-data"
},
{
"path": "pages/mine-bow-data"
},
{
"path": "pages/ota-wifi",
"style": {
"navigationStyle": "custom"
}
}
],
"globalStyle": {
@@ -13,7 +120,60 @@
"navigationBarBackgroundColor": "#000000",
"navigationBarTextStyle": "@navTxtStyle",
"navigationBarTitleText": "Uni Creator",
"navigationStyle": "custom"
"navigationStyle": "custom",
"enablePullDownRefresh": false
},
"subPackages": []
"easycom": {
"autoscan": true,
"custom": {
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
}
},
"subPackages": [
{
"root": "pages/member",
"pages": [
{
"path": "orders"
},
{
"path": "order-detail"
},
{
"path": "be-vip"
},
{
"path": "vip-intro"
},
{
"path": "agreement"
}
]
},
{
"root": "pages/team-battle",
"pages": [
{
"path": "index"
},
{
"path": "team-bow-data"
}
]
},
{
"root": "pages/training",
"pages": [
{
"path": "index"
},
{
"path": "difficulty"
},
{
"path": "practise-one"
}
]
}
]
}
+69
View File
@@ -0,0 +1,69 @@
<script setup>
import Container from "@/components/Container.vue";
const isIOS = uni.getDeviceInfo().osName === "ios";
</script>
<template>
<Container title="关于我们">
<view class="container">
<view class="text">
射灵星球是以智能和物联网技术驱动的全球射箭专业选手及射箭爱好者互动交流平台由广州光点飞舞网络有限公司研发并提供线上服务
</view>
<view class="text">
我们专注于智能射箭技术的探索和应用通过物联网技术激光系统人工智能嵌入式AI及射箭在线互娱模式的创新与研发提供专业的智能体育设备和有趣的在线物联游戏以此推动射箭运动及更多专业体育运动走入大众家庭
</view>
<view
class="copyright"
:style="{ paddingBottom: isIOS ? '40rpx' : '20rpx' }"
>
<text>粤ICP备2025421150号-2X</text>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
width: calc(100% - 50rpx);
height: calc(100% - 50rpx);
padding: 25rpx;
background-color: #ffffff;
position: relative;
}
.intro-text {
font-size: 14px;
color: #333333;
line-height: 1.6;
margin-bottom: 20px;
}
.title {
font-size: 16px;
font-weight: bold;
color: #333333;
margin-bottom: 10px;
}
.text {
font-size: 14px;
color: #666666;
line-height: 1.6;
margin-bottom: 10px;
text-align: justify;
}
.copyright {
position: absolute;
bottom: 0;
display: flex;
flex-direction: column;
width: calc(100% - 50rpx);
align-items: center;
font-size: 24rpx;
color: #afafaf;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Container from "@/components/Container.vue";
import audioManager, { audioFils } from "@/audioManager";
const loaded = ref({});
const playAudio = (key) => {
audioManager.play(key);
};
onMounted(() => {
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loaded.value = loadedAudioKeys;
uni.$on("audioLoaded", (key) => {
loaded.value[key] = true;
});
});
onBeforeUnmount(() => {
uni.$off("audioLoaded");
});
</script>
<template>
<Container title="音频测试">
<view class="container">
<view>
<text>连续播放1</text>
<button hover-class="none" @click="playAudio(['第一轮', '请蓝方射箭'])">
播放
</button>
</view>
<view>
<text>连续播放2</text>
<button hover-class="none" @click="playAudio(['第二轮', '请红方射箭'])">
播放
</button>
</view>
<view v-for="key in Object.keys(audioFils)" :key="key">
<text>{{ key }}</text>
<text v-if="!loaded[key]">未加载</text>
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
width: 100%;
}
.container > view {
width: calc(100% - 50rpx);
display: flex;
align-items: center;
justify-content: space-between;
padding: 25rpx;
color: #fff;
border-bottom: 1rpx solid #fff9;
}
.container > view > button {
color: #fff;
}
</style>
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<script setup>
import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { getLvlName } = store;
const ifWin = ref(false);
const data = ref({});
const totalPoints = ref(0);
const rank = ref(0);
const players = ref([]);
function exit() {
if (data.value.roomId) {
uni.redirectTo({
url: `/pages/battle-room?roomNumber=${data.value.roomId}`,
});
} else {
uni.navigateBack();
}
}
onLoad(async (options) => {
if (!options.battleId) return;
const myId = user.value.id;
const result = await getBattleAPI(options.battleId || "60049406950510592");
data.value = result;
if (result.winTeam) {
ifWin.value = result.teams[result.winTeam].players.some(
(p) => p.id === myId
);
}
if (result.mode <= 3) {
audioManager.play(ifWin.value ? "胜利" : "失败");
} else {
players.value = result.resultList.map((item, index) => {
const plist = result.teams[0] ? result.teams[0].players : [];
const p = plist.find((p) => p.id === item.userId);
if (p.id === user.value.id) {
totalPoints.value = p.score;
rank.value = index + 1;
}
return {
...item,
rank: index + 1,
name: p.name,
avatar: p.avatar || "",
};
});
if (rank.value <= players.value * 0.3) {
audioManager.play("胜利");
} else {
audioManager.play("胜利");
}
}
});
const myTeam = computed(() => {
const teams = data.value.teams;
if (teams && teams.length) {
if (teams[1].players.some((p) => p.id === user.value.id)) return 1;
}
return 2;
});
const checkBowData = () => {
uni.navigateTo({
url: `/pages/match-detail?battleId=${data.value.matchId}`,
});
};
</script>
<template>
<view class="container">
<block v-if="data.mode <= 3">
<view class="header-team" :style="{ marginTop: '25%' }">
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
<view class="header-solo" v-if="data.mode === 1">
<text
:style="{
background:
data.winTeam === 1
? 'linear-gradient(270deg, #3597ff 0%, rgba(0,0,0,0) 100%);'
: 'linear-gradient(270deg, #fd4444 0%, rgba(0, 0, 0, 0) 100%)',
}"
>{{ data.winTeam === 1 ? "蓝队" : "红队" }}获胜</text
>
<Avatar
:size="32"
:src="
data.winTeam === 1
? data.teams[1].players[0].avatar
: data.teams[2].players[0].avatar
"
:borderColor="data.winTeam === 1 ? '#5FADFF' : '#FF5656'"
mode="widthFix"
/>
</view>
</view>
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
<image
:src="`https://static.shelingxingqiu.com/shootmini/static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
mode="widthFix"
/>
<view
:style="{
transform: `translateY(50px) rotate(-${
5 + (data.mvp || []).length
}deg)`,
}"
>
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
<text
>斩获<text
:style="{
color: '#fed847',
fontSize: '18px',
margin: '0 3px',
fontWeight: '600',
}"
>{{ data.mvp.player_match_result.total_ring }}</text
></text
>
</view>
<view v-if="data.mvp && data.mvp.length">
<view v-for="(player, index) in data.mvp" :key="index">
<view class="team-avatar">
<Avatar
:src="player.avatar"
:size="40"
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text
v-if="player.id === user.id"
:style="{
backgroundColor: myTeam === 1 ? '#5fadff' : '#ff6060',
}"
>自己</text
>
</view>
<text class="truncate">{{ player.name }}</text>
</view>
</view>
</view>
</view>
<view class="battle-winner">
<image src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
:src="ifWin ? '../static/you-win.png' : '../static/you-lost.png'"
mode="widthFix"
class="scale-in"
/>
<image
:src="
getBattleResultTips(data.way, data.mode, {
win: ifWin,
})
"
class="scale-in"
mode="widthFix"
/>
</view>
</block>
<block v-else>
<view class="header-melee">
<view />
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
<view />
</view>
<view
class="players"
:style="{
height: `${Math.max(players.length > 5 ? '330' : '300')}px`,
}"
>
<view
v-for="(player, index) in players"
:key="index"
:style="{
border: player.id === user.id ? '1px solid #B04630' : 'none',
}"
>
<image
v-if="player.rank === 1"
class="player-bg"
src="../static/melee-player-bg1.png"
mode="aspectFill"
/>
<image
v-if="player.rank === 2"
class="player-bg"
src="../static/melee-player-bg2.png"
mode="aspectFill"
/>
<image
v-if="player.rank === 3"
class="player-bg"
src="../static/melee-player-bg3.png"
mode="aspectFill"
/>
<image
v-if="player.rank === 1"
class="player-crown"
src="../static/champ1.png"
mode="widthFix"
/>
<image
v-if="player.rank === 2"
class="player-crown"
src="../static/champ2.png"
mode="widthFix"
/>
<image
v-if="player.rank === 3"
class="player-crown"
src="../static/champ3.png"
mode="widthFix"
/>
<view v-if="player.rank > 3" class="view-crown">{{
player.rank
}}</view>
<Avatar
:src="player.avatar"
:size="36"
:borderColor="topThreeColors[index] || ''"
/>
<view class="player-title">
<text class="truncate">{{ player.name }}</text>
<text>{{ getLvlName(player.rank_lvl) }}</text>
</view>
<text
><text :style="{ color: '#fff' }">{{ player.totalRing }}</text>
</text
>
</view>
</view>
</block>
<view
class="battle-e"
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/row-yellow-bg.png" mode="widthFix" />
<view class="team-avatar">
<Avatar
:src="user.avatar"
:size="40"
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text
:style="{ backgroundColor: '#5fadff' }"
v-if="data.mode <= 3 && myTeam === 1"
>蓝队</text
>
<text
:style="{ backgroundColor: '#ff6060' }"
v-if="data.mode <= 3 && myTeam === 2"
>红队</text
>
</view>
<text v-if="data.way === 1">
你的经验 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
</text>
<text v-if="data.way === 2">
你的积分 {{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
</text>
</view>
<text v-if="data.mode > 3" class="description">
{{
getBattleResultTips(data.way, data.mode, {
win: ifWin,
score: totalPoints,
rank,
})
}}
</text>
<view class="op-btn">
<view @click="checkBowData">查看成绩</view>
<view @click="exit">返回</view>
</view>
<UserUpgrade />
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
background-color: #292929;
position: relative;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-start;
}
.tag {
position: absolute;
width: 32vw;
top: 0;
right: 0;
}
.container > view {
position: relative;
}
.header-team {
width: 82%;
margin: 10px;
display: flex;
align-items: center;
justify-content: space-between;
color: #fff;
}
.header-team > image {
width: 20vw;
}
.header-solo {
font-size: 14px;
display: flex;
align-items: flex-end;
}
.header-solo > text {
padding: 5px 20px;
padding-left: 24px;
transform: translateX(15px);
}
.battle-winner {
width: 100%;
height: 38%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-end;
color: #fff9;
font-size: 14px;
}
.battle-winner > image {
position: absolute;
width: 100vw;
top: 0;
left: 0;
}
.battle-winner > image:first-child {
animation: rotate 10s linear infinite;
}
.battle-winner > image:nth-child(2) {
top: 10%;
}
.battle-winner > image:nth-child(3) {
top: 75%;
}
.battle-e {
width: 100%;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
}
.battle-e > image {
position: absolute;
width: 100vw;
}
.battle-e > text {
position: relative;
font-size: 30px;
color: #fff;
margin-left: 10px;
}
.description {
margin-top: 50px;
font-size: 14px;
color: #fed847;
width: 100%;
text-align: center;
margin-bottom: 10px;
}
.op-btn {
width: 100%;
display: flex;
justify-content: center;
margin-top: 30px;
}
.op-btn > view {
width: 36%;
margin: 0 10px;
background-color: #fed847;
border-radius: 20px;
padding: 10px 0;
text-align: center;
color: #000;
}
.op-btn > view:last-child {
color: #fff;
background-color: #757575;
}
.header-melee {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
margin-bottom: 30px;
margin-top: 25%;
}
.header-melee > view {
height: 1px;
background-color: #fff3;
width: 18%;
}
.header-melee > image {
width: 27%;
margin: 0 20px;
}
.players {
display: flex;
flex-direction: column;
overflow: auto;
width: calc(100% - 60px);
color: #fff6;
margin: 0 30px;
}
.players > view {
width: 100%;
height: 60px;
flex: 0 0 auto;
overflow: hidden;
position: relative;
background-color: #ffffff1a;
display: flex;
align-items: center;
box-sizing: border-box;
}
.player-bg {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
}
.player-crown {
position: relative;
width: 27px;
height: 27px;
margin: 0 15px;
}
.view-crown {
width: 27px;
height: 27px;
line-height: 27px;
text-align: center;
border-radius: 50%;
margin: 0 15px;
color: #fff;
background-color: #676767;
position: relative;
}
.player-title {
position: relative;
display: flex;
flex-direction: column;
margin-left: 15px;
width: calc(100% - 160px);
}
.player-title > text:first-child {
color: #fff;
margin-bottom: 3px;
width: 40vw;
}
.player-title > text:last-child {
font-size: 13px;
}
.team-avatar {
position: relative;
overflow: hidden;
width: 40px;
height: 40px;
box-sizing: border-box;
border-radius: 50%;
}
.team-avatar > text {
font-size: 7px;
text-align: center;
width: 100%;
position: absolute;
left: 0;
bottom: 0;
color: #fff;
padding-bottom: 1px;
}
.header-mvp {
position: relative;
width: 100%;
}
.header-mvp > image:first-child {
position: absolute;
width: 100%;
}
.header-mvp > view {
display: flex;
justify-content: center;
}
.header-mvp > view > view:first-child {
display: flex;
flex-direction: column;
align-items: center;
}
.header-mvp > view > view:first-child > image {
width: 24vw;
}
.header-mvp > view > view:first-child > text {
color: #fff;
font-size: 14px;
transform: skewX(-10deg);
}
.header-mvp > view > view:last-child {
display: flex;
align-items: center;
color: #fff;
font-size: 9px;
text-align: center;
transform: translateY(-4px);
}
.header-mvp > view > view:last-child > view {
margin-left: 4vw;
display: flex;
flex-direction: column;
}
.header-mvp > view > view:last-child > view > text {
margin-top: 4px;
width: 40px;
transform: skewX(-10deg) translateX(-3px);
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue";
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager";
const guides = [
{
title: "箭头面向靶子",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
},
{
title: "摆出拉弓姿势",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5b7ljrhx3o.png",
},
{
title: "调整瞄准器",
src: "https://static.shelingxingqiu.com/attachment/2025-10-29/dduexjgrcxf9wjaiv4.png",
},
];
const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI();
uni.navigateBack();
};
function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.Calibration) {
done.value = true;
uni.setStorageSync("calibration", true);
// audioManager.play("激光已校准");
}
});
}
onShow(() => {
pageVisible = true;
const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
});
onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<Container title="校准智能弓">
<view class="container">
<view v-for="(guide, index) in guides" :key="guide.title" class="guide">
<view>
<text>{{ index + 1 }}</text>
<text>{{ guide.title }}</text>
</view>
<image :src="guide.src" mode="widthFix" />
</view>
<text>请完成以上步骤校准智能弓</text>
<SButton
:onClick="onComplete"
width="60vw"
:rounded="40"
:disabled="!done"
>
我已校准
</SButton>
</view>
</Container>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
align-items: center;
}
.guide {
display: flex;
flex-direction: column;
align-items: center;
font-size: 26rpx;
color: #ffffff;
margin-bottom: 15rpx;
}
.guide > view {
width: 100%;
margin: 25rpx 0;
display: flex;
align-items: center;
}
.guide > view > text:first-child {
font-size: 24rpx;
background: #e89024;
border-radius: 50%;
width: 32rpx;
height: 32rpx;
line-height: 32rpx;
display: block;
text-align: center;
margin-right: 15rpx;
}
.guide > image {
width: 630rpx;
height: 250rpx;
}
.container > text {
font-size: 24rpx;
color: #fff9;
margin: 30rpx;
}
</style>
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<script setup>
import { ref, onMounted } from "vue";
import SButton from "@/components/SButton.vue";
import { capsuleHeight } from "@/util";
const images = [
"https://static.shelingxingqiu.com/mall/images/mall_01.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_02.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_03.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_04.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_05.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_06.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_07.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_08.jpg",
"https://static.shelingxingqiu.com/mall/images/mall_09.jpg",
];
const addBg = ref(false);
const onScrollView = (e) => {
addBg.value = e.detail.scrollTop > 100;
};
</script>
<template>
<view class="container">
<view
class="header"
:style="{
paddingTop: capsuleHeight + 'px',
}"
>
<image
:style="{ opacity: addBg ? 1 : 0 }"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
mode="widthFix"
/>
<navigator open-type="navigateBack">
<image class="header-back" src="../static/back.png" mode="widthFix" />
</navigator>
<text
:style="{ opacity: addBg ? 1 : 0, color: '#fff', fontWeight: 'bold' }"
>
</text>
</view>
<scroll-view scroll-y @scroll="onScrollView" :style="{ height: '100vh' }">
<view class="images">
<image
v-for="src in images"
:key="src"
:src="src"
mode="widthFix"
show-menu-by-longpress
/>
</view>
</scroll-view>
</view>
</template>
<style scoped>
.container {
width: 100%;
}
.header-bg {
width: 100%;
}
.header {
width: 100%;
height: 50px;
display: flex;
align-items: center;
position: fixed;
top: 0;
z-index: 10;
overflow: hidden;
}
.header-back {
width: 22px;
height: 22px;
margin: 0px 15px;
margin-top: 5px;
position: relative;
}
.header > image:first-child {
width: 100vw;
height: 100vh;
position: absolute;
top: 0;
left: 0;
transition: all 0.5s ease;
}
.header > text {
color: #fff;
font-weight: bold;
transition: all 0.5s ease;
position: relative;
}
.images {
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-start;
}
.images > image {
width: 100vw;
}
</style>
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<script setup>
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import SButton from "@/components/SButton.vue";
import Swiper from "@/components/Swiper.vue";
import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import ScoreResult from "@/components/ScoreResult.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "@/components/TestDistance.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";
import {
createPractiseAPI,
getPractiseAPI,
startPractiseAPI,
laserAimAPI,
laserCloseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const scores = ref([]);
const isSvip = ref(false);
const step = ref(0);
const total = 12;
const stepButtonTexts = [
"开始",
"进入下一个任务",
"我已校准",
"进入下一个任务",
"我准备好了,开始",
"",
"退出新手试炼",
];
const title = ref("新手试炼场");
const start = ref(false);
const practiseResult = ref({});
const btnDisabled = ref(false);
const practiseId = ref("");
const showGuide = ref(false);
const laserActive = ref(false);
const guideSwiperIndex = ref(0);
const sharing = ref(false);
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
const guideImages = [
"https://static.shelingxingqiu.com/shootmini/static/target.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wtkcvaxxv0s8.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wry5tw7ltmxr.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wu3kcdrwzwpd.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
];
const calibrationGuides = [
{
title: "箭头面向靶子",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
},
{
title: "摆出拉弓姿势",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5b7ljrhx3o.png",
},
{
title: "调整瞄准器",
src: "https://static.shelingxingqiu.com/attachment/2025-10-29/dduexjgrcxf9wjaiv4.png",
},
];
const onSwiperIndexChange = (index) => {
guideSwiperIndex.value = index;
showGuide.value = index + 1 === guideImages.length;
};
const isGuideLastImage = computed(
() => guideSwiperIndex.value + 1 === guideImages.length
);
const currentStepButtonText = computed(() => {
if (step.value === 1 && isGuideLastImage.value) return "去校准智能弓";
return stepButtonTexts[step.value];
});
const openCalibrationLaser = async () => {
if (laserActive.value) return;
await laserAimAPI();
laserActive.value = true;
};
const closeCalibrationLaser = async () => {
if (!laserActive.value) return;
await laserCloseAPI();
laserActive.value = false;
};
const createPractise = async (arrows) => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
arrows,
120,
1,
device.value.deviceId
);
if (result) practiseId.value = result.id;
if (!result?.serverAddr) {
uni.showToast({
title: "练习连接信息异常,请重试",
icon: "none",
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
return result;
};
const onOver = async (message) => {
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
const beginPractise = async () => {
if (!practiseId.value) {
uni.showToast({
title: "练习未创建,请重试",
icon: "none",
});
return false;
}
await startPractiseAPI(practiseId.value);
return true;
};
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
const rawDistance = Number(msg.shootData?.distance);
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (rawDistance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
showGuide.value = true;
} else audioManager.play("距离不足");
}
// messages.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
// if (step.value === 2 && msg.target.dst / 100 >= 5) {
// btnDisabled.value = false;
// showGuide.value = true;
// } else if (scores.value.length < total) {
// scores.value.push(msg.target);
// }
// if (scores.value.length === total) {
// setTimeout(onOver, 1500);
// }
// }
// });
}
const onClickShare = debounce(async () => {
if (sharing.value) return;
sharing.value = true;
try {
await sharePractiseData("shareCanvas", 1, user.value, practiseResult.value);
await wxShare("shareCanvas");
} catch (e) {
uni.showToast({
title: "海报生成失败,请稍后重试",
icon: "none",
});
} finally {
sharing.value = false;
}
});
onMounted(() => {
void audioManager.warmAll();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
});
onBeforeUnmount(async () => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
await closeCalibrationLaser();
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
});
const nextStep = async () => {
if (step.value === 0) {
step.value = 1;
title.value = "-箭前准备";
} else if (step.value === 1) {
if (!isGuideLastImage.value) {
guideSwiperIndex.value += 1;
showGuide.value = guideSwiperIndex.value + 1 === guideImages.length;
return;
}
showGuide.value = false;
step.value = 2;
// title.value = "-校准智能弓";
await openCalibrationLaser();
} else if (step.value === 2) {
await closeCalibrationLaser();
showGuide.value = false;
btnDisabled.value = true;
step.value = 3;
title.value = "-感知距离";
const result = await createPractise(total);
if (!result) {
btnDisabled.value = false;
step.value = 2;
return;
}
} else if (step.value === 3) {
showGuide.value = false;
step.value = 4;
title.value = "-小试牛刀";
} else if (step.value === 4) {
title.value = "小试牛刀";
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
step.value = 5;
start.value = true;
setTimeout(() => {
uni.$emit("play-sound", "请开始射击");
}, 300);
} else if (step.value === 6) {
uni.navigateBack({
delta: 1,
});
}
};
const onClose = async () => {
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
if (validArrows.length === total) {
setTimeout(() => {
practiseResult.value = {};
showGuide.value = false;
step.value = 6;
}, 500);
} else {
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
step.value = 4;
await createPractise(total);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length;
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
};
</script>
<template>
<Container :bgType="1" :title="title" :showBottom="step !== 5">
<view class="container">
<Guide
v-if="step !== 5"
:type="
step === 3
? 2
: step === 6 || (step === 0 && user.nickName.length > 6)
? 1
: 0
"
>
<text
v-if="step === 0"
:style="{
fontSize: '28rpx',
marginTop: user.nickName.length > 6 ? '-10rpx' : '0',
}"
>
hi<text :style="{ color: '#fed847' }">{{ user.nickName }}</text>
这是新人必刷小任务0基础小白也能快速掌握弓箭技巧和游戏规则哦~
</text>
<text v-if="step === 1" :style="{ fontSize: '28rpx' }"
>这位就是人帅技高的高教练接下来请跟随教练指引做好射箭前期准备</text
>
<text v-if="step === 2" :style="{ fontSize: '28rpx' }"
>请按下方步骤完成智能弓校准让瞄准器和靶子保持对齐</text
>
<view
class="guide-tips"
:style="{ marginTop: '8rpx' }"
v-if="step === 3"
>
<text>你知道5米射程有多远吗</text>
<text>
在我们的排位赛中射程小于5米的成绩无效建议平时练习距离至少5米现在来边射箭边调整你的站位点吧
</text>
</view>
<view class="guide-tips" v-if="step === 4">
<text>一切准备就绪</text>
<text :style="{ fontSize: '28rpx' }"
>试着完成一个真正的弓箭手任务吧</text
>
</view>
<view class="guide-tips" v-if="step === 6">
<text>新手试炼场通关啦优秀</text>
<text :style="{ fontSize: '28rpx' }"
>反曲弓运动基本知识和射灵世界系统规则你已Get是不是挺容易呀</text
>
</view>
</Guide>
<image
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehhek5yutxsetyi.png"
class="try-tip"
mode="widthFix"
v-if="step === 0"
/>
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png"
class="try-tip"
mode="widthFix"
v-if="step === 4"
/>
<image
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png"
class="try-tip"
mode="widthFix"
v-if="step === 6"
/>
<view style="height: 570px" v-if="step === 1">
<Swiper
:current="guideSwiperIndex"
:onChange="onSwiperIndexChange"
:data="guideImages"
/>
</view>
<view class="calibration-container" v-if="step === 2">
<view
v-for="(guide, index) in calibrationGuides"
:key="guide.title"
class="calibration-guide"
>
<view>
<text>{{ index + 1 }}</text>
<text>{{ guide.title }}</text>
</view>
<image :src="guide.src" mode="widthFix" />
</view>
<text>请完成以上步骤校准智能弓</text>
</view>
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
<TestDistance v-if="step === 3" :guide="false" />
<view
class="user-row"
v-if="step === 5"
:style="{ marginBottom: '0' }"
>
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
<BowTarget
v-if="step === 5"
:currentRound="step === 5 ? scores.length : 0"
:totalRound="step === 5 ? total : 0"
:scores="scores"
:isSvip="isSvip"
/>
<ScorePanel
v-if="step === 5"
:total="total"
:rowCount="6"
:arrows="scores"
/>
<ScoreResult
v-if="practiseResult.details"
:rowCount="6"
:total="total"
:onClose="onClose"
:result="practiseResult"
:tipSrc="getResultTipSrc(practiseResult)"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</view>
<template #bottom>
<SButton :onClick="nextStep" :disabled="btnDisabled">
<BubbleTip v-if="showGuide" :type="step === 1 ? 'long' : 'short'">
<text :style="{ transform: 'translateY(-18rpx)' }">{{
step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了"
}}</text>
</BubbleTip>
{{ currentStepButtonText }}
</SButton>
</template>
</Container>
</template>
<style scoped>
.container {
width: 100%;
}
.try-tip {
width: calc(100% - 20px);
margin: 0 10px;
}
.calibration-container {
display: flex;
flex-direction: column;
align-items: center;
}
.calibration-guide {
display: flex;
flex-direction: column;
align-items: center;
font-size: 26rpx;
color: #ffffff;
margin-bottom: 15rpx;
}
.calibration-guide > view {
width: 100%;
margin: 25rpx 0;
display: flex;
align-items: center;
}
.calibration-guide > view > text:first-child {
font-size: 24rpx;
background: #e89024;
border-radius: 50%;
width: 32rpx;
height: 32rpx;
line-height: 32rpx;
display: block;
text-align: center;
margin-right: 15rpx;
}
.calibration-guide > image {
width: 630rpx;
height: 250rpx;
}
.calibration-container > text {
font-size: 24rpx;
color: #fff9;
margin: 30rpx;
}
</style>
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<script setup>
import { computed, ref } from "vue";
import { onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import GuideTwo from "@/components/GuideTwo.vue";
import SButton from "@/components/SButton.vue";
import SModal from "@/components/SModal.vue";
import Signin from "@/components/Signin.vue";
import CreateRoom from "@/components/CreateRoom.vue";
import Avatar from "@/components/Avatar.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import { getRoomAPI, joinRoomAPI, getBattleDataAPI, getDailyCountAPI } from "@/apis";
import { debounce, canEenter, getLimitCountText, isLimitReached } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device, online, game, dailyCount } = storeToRefs(store);
const { updateDailyCount } = store;
const showModal = ref(false);
const showSignin = ref(false);
const warnning = ref("");
const roomNumber = ref("");
const data = ref({});
const roomID = ref("");
const loading = ref(false);
const showLimitModal = ref(false);
const createRoomLoading = ref(false);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const challengeLimitText = computed(() =>
getLimitCountText("约战", dailyCount.value.challenge)
);
const enterRoom = debounce(async (number) => {
if (loading.value) return;
if (!canEenter(user.value, device.value, online.value)) return;
if (game.value.inBattle) {
uni.$showHint(1);
return;
}
if (!number) {
warnning.value = "请输入房间号";
showModal.value = true;
return;
}
loading.value = true;
let keepLoading = false;
try {
const room = await getRoomAPI(number);
if (!room.number) {
warnning.value = room.started ? "该房间对战已开始,无法加入" : "查无此房";
showModal.value = true;
return;
}
const alreadyIn = room.members.find(
(item) => item.userInfo.id === user.value.id
);
if (!alreadyIn) {
const result = await joinRoomAPI(number);
if (result.full) {
warnning.value = "房间已满员";
showModal.value = true;
return;
}
}
keepLoading = true;
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + number,
fail: () => {
loading.value = false;
},
});
} finally {
if (!keepLoading) loading.value = false;
}
});
const onCreateRoom = debounce(async () => {
if (createRoomLoading.value) return;
if (!canEenter(user.value, device.value, online.value)) return;
createRoomLoading.value = true;
try {
const countData = await loadDailyCount();
if (isLimitReached(countData.challenge)) {
showLimitModal.value = true;
return;
}
warnning.value = "";
showModal.value = true;
} finally {
createRoomLoading.value = false;
}
});
const closeLimitModal = () => {
showLimitModal.value = false;
};
const goVipPage = () => {
showLimitModal.value = false;
uni.navigateTo({
url: "/pages/member/be-vip",
});
};
const loadDailyCount = async () => {
if (!user.value.id) return dailyCount.value;
try {
const result = await getDailyCountAPI();
updateDailyCount(result);
return result || dailyCount.value;
} catch (error) {
console.log("load daily count error", error);
return dailyCount.value;
}
};
const onSignin = () => {
if (roomID.value && user.value.id) enterRoom(roomID.value);
showSignin.value = false;
};
/** 跳转到我的战绩页面,默认展示「好友约战」tab */
const goMyRecord = () => {
uni.navigateTo({
url: '/pages/my-growth?tab=1',
});
};
onShow(async () => {
loading.value = false;
if (user.value.id) {
const [result] = await Promise.all([
getBattleDataAPI(),
loadDailyCount(),
]);
data.value = result;
}
});
onLoad(async (options) => {
if (options.roomID) {
roomID.value = options.roomID;
if (user.value.id) enterRoom(options.roomID);
else showSignin.value = true;
}
});
</script>
<template>
<Container title="好友约战" :showBackToGame="true">
<view :style="{ width: '100%', height: '100%' }">
<GuideTwo>
<view class="guide-tips">
<text class="guide-tips__main">约上朋友开几局欢乐多不寂寞</text>
<text class="guide-tips__sub">一起练升级更快早日加入全国排位赛</text>
</view>
</GuideTwo>
<view class="my-data">
<view>
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
<text class="my-record-btn" @click="goMyRecord">我的战绩</text>
</view>
<view>
<view>
<view>
<text>{{ data.TotalBattle }}</text>
<text></text>
</view>
<text>约战数量</text>
</view>
<view>
<view>
<text>{{ data.totalArrow }}</text>
<text></text>
</view>
<text>射箭量</text>
</view>
<view>
<view class="stars">
<block v-for="i in 5" :key="i">
<image v-if="data.totalWinningRate >= i * 0.2" src="../static/star-full.png" mode="widthFix" />
<image v-else-if="data.totalWinningRate >= (i - 1) * 0.2 + 0.1" src="../static/star-half.png"
mode="widthFix" />
<image v-else src="../static/star-empty.png" mode="widthFix" />
</block>
</view>
<text>挑战难度</text>
</view>
</view>
</view>
<view class="founded-room">
<image src="../static/founded-room.png" mode="widthFix" />
<view>
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
<view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view>
</view>
</view>
<view class="create-room">
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/room-notfound-title.png" mode="widthFix" />
<view>
<image :src="user.avatar" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
<view>
<image src="../static/question-mark.png" mode="widthFix" />
</view>
</view>
<view>
<view v-if="challengeLimitText" class="pp-text">
{{ challengeLimitText }}
</view>
<SButton
width="80%"
:rounded="30"
:disabled="createRoomLoading"
:onClick="() => { $clickSound(); return onCreateRoom(); }"
>
创建约战房
</SButton>
</view>
</view>
<SModal :show="showModal" :onClose="() => (showModal = false)" height="716rpx">
<view v-if="warnning" class="warnning">
{{ warnning }}
</view>
<!-- showModal 关闭时立即销毁组件重开时重建确保选项重置为 0 -->
<CreateRoom v-if="!warnning && showModal" :onConfirm="() => (showModal = false)" />
</SModal>
<Signin :show="showSignin" :onClose="onSignin" />
</view>
</Container>
<ModalDialog
:show="showLimitModal"
:content="'今日约战次数已经用完\n开通会员可增加次数'"
cancelText="知道了"
confirmText="去开通"
:onCancel="closeLimitModal"
:onConfirm="goVipPage"
/>
</template>
<style scoped>
.guide-tips {
display: flex;
flex-direction: column;
padding-left: 112rpx;
width: 100%;
}
.guide-tips__main {
font-weight: 400;
font-size: 26rpx;
color: rgba(255, 217, 71, 0.8);
}
.guide-tips__sub {
font-weight: 400;
font-size: 22rpx;
color: rgba(255, 255, 255, 0.8);
margin-top: 6rpx;
}
.founded-room {
display: flex;
flex-direction: column;
align-items: flex-start;
background-color: #54431d33;
border: 1px solid #54431d;
margin: 15px;
border-radius: 10px;
padding: 15px;
}
.founded-room>image {
width: 16vw;
}
.founded-room>view {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: 15px;
background-color: #fff;
border-radius: 30px;
width: 100%;
overflow: hidden;
}
.founded-room>view>input {
width: 70%;
text-align: center;
font-size: 14px;
height: 40px;
color: #000;
}
.founded-room>view>view {
background-color: #fed847;
width: 30%;
line-height: 40px;
border-radius: 30px;
font-size: 14px;
padding: 3px 0;
font-weight: bold;
color: #000;
text-align: center;
}
.create-room {
position: relative;
margin: 15px;
height: 50vw;
}
.create-room>image:first-of-type {
position: absolute;
width: 100%;
}
.create-room>image:nth-of-type(2) {
padding: 15px;
width: 25vw;
position: relative;
}
.create-room>view:nth-child(3) {
margin: 12vw auto 5vw auto;
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
.create-room>view>image:first-child {
width: 19vw;
transform: translateY(-60%);
border-radius: 50%;
position: relative;
}
.create-room>view>image:nth-child(2) {
width: 37vw;
position: relative;
}
.create-room>view>view:nth-child(3) {
position: relative;
width: 19vw;
height: 19vw;
border-radius: 50%;
background-color: #ccc;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(60%);
}
.create-room>view>view:nth-child(3)>image {
width: 20px;
margin-right: 2px;
}
.pp-text{
color: #fff;
text-align: center;
font-size: 22rpx;
margin-bottom: 20rpx;
}
.warnning {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
color: #fff9;
}
.my-data {
width: calc(100% - 30px);
margin: 15px;
margin-top: 0;
border-radius: 10px;
border: 1px solid #54431d;
overflow: hidden;
background-color: #54431d33;
}
.my-data>view {
width: 100%;
display: flex;
color: #fff9;
}
.my-data>view:first-child {
width: calc(100% - 30px);
align-items: flex-end;
padding-bottom: 15px;
border-bottom: 1px solid #48494e;
margin: 15px;
margin-bottom: 0;
}
.my-data>view:first-child>.my-record-btn {
font-weight: 400;
font-size: 24rpx;
color: #76D4FF;
text-align: center;
font-style: normal;
width: auto;
margin-left: auto;
}
.my-data>view:first-child>.member-nickname {
color: #fff;
margin-left: 10px;
width: 120px;
}
.my-data>view:first-child>.member-nickname__text,
.my-data>view:first-child>.member-nickname__shine {
font-size: 17px;
}
.my-data>view:last-child {
margin-bottom: 15px;
}
.my-data>view:last-child>view {
width: 33%;
margin-top: 15px;
display: flex;
flex-direction: column;
align-items: center;
font-size: 12px;
}
.my-data>view:last-child>view>view {
margin-bottom: 5px;
}
.my-data>view:last-child>view>view>text:first-child {
color: #fff;
font-size: 20px;
margin-right: 5px;
transform: translateY(4px);
}
.my-data>view:last-child>view:nth-child(2) {
border-left: 1px solid #48494e;
border-right: 1px solid #48494e;
}
.my-data>view:last-child>view>view {
display: flex;
align-items: flex-end;
height: 20px;
}
.stars>image {
width: 4vw;
height: 4vw;
margin: 0 1px;
}
</style>
+210
View File
@@ -0,0 +1,210 @@
<script setup>
import { computed } from "vue";
import Container from "@/components/Container.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const MAX_LEVEL = 100;
const LEVEL_NODE_WIDTH_RPX = 72;
const TRACK_PADDING_RPX = 20;
const windowWidth = uni.getSystemInfoSync().windowWidth;
const rpxToPx = (value) => (value * windowWidth) / 750;
const levels = Array.from({ length: MAX_LEVEL }, (_, index) => index + 1);
const currentLevel = computed(() => {
const level = Number(user.value?.lvl) || 1;
return Math.min(Math.max(level, 1), MAX_LEVEL);
});
const currentLevelScrollLeft = computed(() => {
const nodeWidth = rpxToPx(LEVEL_NODE_WIDTH_RPX);
const trackPadding = rpxToPx(TRACK_PADDING_RPX);
const contentWidth = rpxToPx(
TRACK_PADDING_RPX * 2 + MAX_LEVEL * LEVEL_NODE_WIDTH_RPX
);
const currentCenter =
trackPadding + (currentLevel.value - 1) * nodeWidth + nodeWidth / 2;
const targetLeft = currentCenter - windowWidth / 2;
const maxScrollLeft = Math.max(contentWidth - windowWidth, 0);
return Math.min(Math.max(targetLeft, 0), maxScrollLeft);
});
</script>
<template>
<Container title="等级介绍">
<view class="container">
<!-- 等级进度条 -->
<scroll-view
class="level-progress"
scroll-x
:show-scrollbar="false"
:scroll-left="currentLevelScrollLeft"
scroll-with-animation
>
<view class="level-track">
<view
v-for="level in levels"
:id="`level-${level}`"
:key="level"
:class="[
'level-node',
level < currentLevel ? 'level-node--done' : '',
level === currentLevel ? 'level-node--current' : '',
]"
>
<view class="level-node__top">
<view class="level-node__dot" />
<view v-if="level < MAX_LEVEL" class="level-node__line" />
</view>
<text class="level-node__label">{{ level }}</text>
</view>
</view>
</scroll-view>
<!-- 说明文本 -->
<view class="body">
<view class="intro-text">
在射灵世界中等级是衡量您射箭技能的重要指标而经验则是您提升等级的关键具体的要求如下
</view>
<view class="section">
<view class="title">经验的获取规则</view>
<view class="text">
每射出一支箭无论是否中靶环数高低您将获得1点经验这是您提升射灵等级的基本方式每一次射箭都是您向更高目标迈进的一步
</view>
</view>
<view class="section">
<view class="title">解锁特权与玩法</view>
<view class="text">
当您等级达到9级时将解锁约战模式在这个模式中您可以邀请您的好友进行切磋与他们展开一场精彩的射箭对决通过与好友的对抗您不仅可以收获友谊和欢乐还能在交流中学习到更多的技巧和经验
</view>
<view class="text">
当您等级达到16级时将解锁对战模式每次对战都是一次难得的学习机会您可以借此机会提升自己的水平同时也为您的好友提供帮助和建议此外约战模式还为您提供了展示自己技艺的平台让您在与好友的互动中感受到射箭的乐趣和成就感
</view>
<view class="text">
未来我们将推出押豆模式敬请期待当您等级达到22级时您可以与相同段位的玩家进行对抗赢家将收获所有的灵豆这不仅增加了游戏的趣味性和挑战性还为您提供了赢取更多灵豆的机会通过与更多玩家的对战您可以不断提升自己的技术水平
</view>
</view>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
.level-progress {
width: 100%;
white-space: nowrap;
padding: 24rpx 0 34rpx;
box-sizing: border-box;
}
.level-track {
display: inline-flex;
align-items: flex-start;
padding-left: 20rpx;
padding-right: 20rpx;
}
.level-node {
display: flex;
flex-direction: column;
align-items: flex-start;
width: 72rpx;
flex: 0 0 72rpx;
}
.level-node__top {
display: flex;
align-items: center;
width: 100%;
}
.level-node__dot {
width: 28rpx;
height: 28rpx;
border-radius: 50%;
border: 3rpx solid rgba(255, 255, 255, 0.45);
box-sizing: border-box;
}
.level-node__line {
flex: 1;
height: 2rpx;
background-color: rgba(255, 255, 255, 0.45);
}
.level-node__label {
width: 28rpx;
margin-top: 14rpx;
color: rgba(255, 255, 255, 0.45);
font-size: 24rpx;
line-height: 28rpx;
text-align: center;
}
.level-node--done .level-node__dot {
background-color: #ffffff;
border-color: #ffffff;
}
.level-node--done .level-node__line {
background-color: rgba(255, 255, 255, 0.8);
}
.level-node--done .level-node__label {
color: rgba(255, 255, 255, 0.72);
}
.level-node--current .level-node__dot {
background-color: #fed847;
border-color: #fed847;
}
.level-node--current .level-node__line {
background-color: rgba(255, 255, 255, 0.45);
}
.level-node--current .level-node__label {
color: #fed847;
font-weight: 700;
}
.body {
height: calc(100% - 146rpx);
background-color: #ffffff;
padding: 30rpx;
}
.intro-text {
font-size: 14px;
color: #333333;
line-height: 1.6;
margin-bottom: 20px;
}
.section {
margin-bottom: 20px;
}
.title {
font-size: 16px;
font-weight: bold;
color: #333333;
margin-bottom: 10px;
}
.text {
font-size: 14px;
color: #666666;
line-height: 1.6;
margin-bottom: 10px;
text-align: justify;
}
</style>
+717 -8
View File
@@ -1,18 +1,727 @@
<script setup>
import AppFooter from '@/components/AppFooter.vue'
import InputEntry from '@/components/InputEntry.vue'
import {onMounted, onUnmounted, ref} from "vue";
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import AppFooter from "@/components/AppFooter.vue";
import UserHeader from "@/components/UserHeader.vue";
import Signin from "@/components/Signin.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import OtaModal from "@/components/OtaModal.vue";
import {
checkUserBindAPI,
getAppConfig,
getDeviceBatteryAPI,
getHardwareBoxTaskStatusAPI,
getHardwareBoxVersionAPI,
getHomeData,
getMyDevicesAPI,
getScoreRankList,
sendHardwareBoxUpdateAPI,
silentLoginAPI,
} from "@/apis";
import {topThreeColors} from "@/constants";
import useStore from "@/store";
import {storeToRefs} from "pinia";
const store = useStore();
const {
updateConfig,
updateUser,
updateDevice,
clearDevice,
getLvlName,
getLvlNameByScore,
updateOnline,
} = store;
const {user, device, online, game} = storeToRefs(store);
const showModal = ref(false);
const showGuide = ref(false);
const scoreRankList = ref([]);
// OTA 相关
const otaVisible = ref(false);
const otaState = ref("new_version");
const otaProgress = ref(0);
const otaInfo = ref({
versionNumber: "",
versionInfo: "",
resourceUrl: "",
forceUpdate: false,
});
const isStartingOta = ref(false);
let otaProgressTimer = null;
let otaStatusTimer = null;
let otaTimeoutTimer = null;
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
const clearOtaUpdateTimers = () => {
clearInterval(otaProgressTimer);
clearTimeout(otaStatusTimer);
clearTimeout(otaTimeoutTimer);
otaProgressTimer = null;
otaStatusTimer = null;
otaTimeoutTimer = null;
};
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
const startOtaProgressAnimation = () => {
clearInterval(otaProgressTimer);
otaProgressTimer = setInterval(() => {
if (otaProgress.value >= 90) {
clearInterval(otaProgressTimer);
return;
}
const increment = Math.max(0.5, 2 - otaProgress.value / 60);
otaProgress.value = Math.min(90, otaProgress.value + increment);
}, 500);
};
// 获取并保存后端返回的 OTA 版本信息,供弹窗展示和更新接口使用。
const applyOtaVersionInfo = (versionInfo) => {
otaInfo.value = {
versionNumber: versionInfo?.versionNumber || "",
versionInfo: versionInfo?.versionInfo || "",
resourceUrl: versionInfo?.resourceUrl || "",
forceUpdate: Number(versionInfo?.forceUpdate) === 1,
};
};
// 检查当前设备盒子是否存在可升级版本。
const checkOtaUpdate = async () => {
let versionInfo;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
return;
}
if (!versionInfo?.needUpdate) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
const now = Date.now();
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
};
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
const getOtaWifiUrl = () => {
const { versionNumber, resourceUrl } = otaInfo.value;
const query = [
`versionNumber=${encodeURIComponent(versionNumber)}`,
`resourceUrl=${encodeURIComponent(resourceUrl)}`,
].join("&");
return `/pages/ota-wifi?${query}`;
};
// 处理 OTA 弹窗暂不更新,强制更新时不允许关闭。
const handleOtaDismiss = () => {
if (otaInfo.value.forceUpdate) return;
uni.setStorageSync("ota_dismissed_at", Date.now());
otaVisible.value = false;
};
// 将首页 OTA 直连更新流程标记为失败。
const failHomeOtaUpdate = () => {
clearOtaUpdateTimers();
isStartingOta.value = false;
otaState.value = "update_failure";
otaVisible.value = true;
};
// 将首页 OTA 直连更新流程标记为成功。
const completeHomeOtaUpdate = () => {
clearOtaUpdateTimers();
isStartingOta.value = false;
otaProgress.value = 100;
setTimeout(() => {
otaState.value = "update_success";
otaVisible.value = true;
}, 300);
};
// 轮询首页直接发起的 OTA 更新任务状态。
const pollHomeOtaTaskStatus = (taskId) => {
clearTimeout(otaStatusTimer);
otaStatusTimer = setTimeout(async () => {
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate();
return;
}
if (status === 3) {
failHomeOtaUpdate();
return;
}
if (status === 0 || status === 1) {
pollHomeOtaTaskStatus(taskId);
return;
}
failHomeOtaUpdate();
} catch (err) {
failHomeOtaUpdate();
}
}, 3000);
};
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
const startHomeOtaUpdate = async () => {
otaState.value = "update_progress";
otaVisible.value = true;
otaProgress.value = 0;
startOtaProgressAnimation();
otaTimeoutTimer = setTimeout(() => {
if (otaState.value === "update_progress") {
failHomeOtaUpdate();
}
}, 5 * 60 * 1000);
try {
const updateResult = await sendHardwareBoxUpdateAPI({
versionNumber: otaInfo.value.versionNumber,
wifiSsid: "",
wifiPassword: "",
resourceUrl: otaInfo.value.resourceUrl,
});
if (!updateResult?.taskId) {
failHomeOtaUpdate();
return;
}
pollHomeOtaTaskStatus(updateResult.taskId);
} catch (err) {
failHomeOtaUpdate();
}
};
// 点击立即更新时先判断设备是否在线并已通过 WiFi 联网,已联网则首页直接更新,否则跳转 WiFi 页面。
const handleOtaUpdate = async () => {
if (isStartingOta.value) return;
isStartingOta.value = true;
let deviceStatus;
try {
deviceStatus = await getDeviceBatteryAPI();
} catch (err) {
isStartingOta.value = false;
uni.showToast({
title: "获取设备状态失败,请重试",
icon: "none",
});
return;
}
if (deviceStatus?.online !== true) {
isStartingOta.value = false;
uni.showToast({
title: "请先开启智能弓",
icon: "none",
});
return;
}
if (String(deviceStatus?.netType || "").toLowerCase() === "wifi") {
startHomeOtaUpdate();
return;
}
isStartingOta.value = false;
otaVisible.value = false;
uni.navigateTo({ url: getOtaWifiUrl() });
};
// 处理 OTA 更新成功后的完成按钮,关闭结果弹窗。
const handleOtaDone = () => {
otaVisible.value = false;
};
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
const handleOtaRetry = () => {
handleOtaUpdate();
};
// 提取积分榜接口返回的榜单数组,兼容数组和对象两种返回格式。
const getScoreRankData = (result) => {
if (Array.isArray(result)) return result;
if (Array.isArray(result?.list)) return result.list;
if (Array.isArray(result?.items)) return result.items;
return [];
};
const toPage = async (path) => {
if (!user.value.id) {
showModal.value = true;
return;
}
uni.navigateTo({url: path});
};
const toRankListPage = () => {
uni.navigateTo({
url: "/pages/rank-list",
});
};
onShow(async (options) => {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
const token = uni.getStorageSync(`${env}_token`);
// 检查是否从 OTA 更新页面返回
if (options && options.updateResult) {
otaState.value = options.updateResult;
otaVisible.value = true;
} else if (token || user.value.id) {
await checkOtaUpdate();
}
if (!user.value.id && !token) {
// showModal.value = true;
// try {
// const wxResult = await uni.login({provider: "weixin"});
// const bindResult = await checkUserBindAPI(wxResult.code);
// if (bindResult.binded) {
// const newResult = await uni.login({provider: "weixin"});
// const silentResult = await silentLoginAPI(newResult.code);
// if (silentResult.user) updateUser(silentResult.user);
// const devices = await getMyDevicesAPI();
// if (devices.bindings && devices.bindings.length) {
// updateDevice(
// devices.bindings[0].deviceId,
// devices.bindings[0].deviceName
// );
// const data = await getDeviceBatteryAPI();
// updateOnline(data.online);
// }
// } else {
// showModal.value = true;
// }
// } catch (e) {
// console.log("检查绑定状态失败", e);
// }
}
const promises = [getScoreRankList(undefined, 1, 10)];
if (token || user.value.id) {
promises.push(getHomeData());
}
const [rankList, homeData] = await Promise.all(promises);
console.log("积分榜数据", rankList);
scoreRankList.value = getScoreRankData(rankList).slice(0, 10);
if (homeData) {
console.log("首页数据:", homeData);
if (homeData.user) {
updateUser(homeData.user);
if ("823,209,293,257".indexOf(homeData.user.id) !== -1) {
const show = uni.getStorageSync("show-the-user");
if (!show) {
uni.setStorageSync("show-the-user", true);
}
}
if (homeData.user.trio <= 0) {
showGuide.value = true;
setTimeout(() => {
showGuide.value = false;
}, 3000);
}
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
} else {
clearDevice();
}
}
}
});
onMounted(async () => {
const config = await getAppConfig();
updateConfig(config);
console.log("全局配置:", config);
});
onUnmounted(() => {
clearOtaUpdateTimers();
});
onShareAppMessage(() => {
return {
title: "智能真弓:实时捕捉+毫秒级同步,弓箭选手全球竞技!", // 分享卡片的标题
path: "/pages/index", // 用户点击分享卡片后跳转的页面路径
imageUrl:
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享卡片的配图,可以是本地或网络图片
};
});
onShareTimeline(() => {
return {
title: "智能真弓:实时捕捉+毫秒级同步,弓箭选手全球竞技!", // 分享到朋友圈的标题
query: "from=timeline", // 用户通过朋友圈点击后,在页面 onShow 的 options 中可以获取到的参数
imageUrl:
"https://static.shelingxingqiu.com/attachment/2025-09-12/dcqoz26q0268wxmzjg.png", // 分享到朋友圈的配图
};
});
</script>
<template>
<view class="root-container">
<InputEntry />
<AppFooter />
</view>
<Container :isHome="true" :showBackToGame="true">
<!-- OTA 升级弹窗使用 visible 控制显隐description 为副标题changelog 为详细说明 -->
<OtaModal
:visible="otaVisible"
:state="otaState"
:version="otaInfo.versionNumber"
:progress="otaProgress"
:description="''"
:changelog="otaInfo.versionInfo"
:forceUpdate="otaInfo.forceUpdate"
@update="handleOtaUpdate"
@skip="handleOtaDismiss"
@close="handleOtaDismiss"
@done="handleOtaDone"
@retry="handleOtaRetry"
/>
<view class="container">
<view class="top-theme">
<!-- <image
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
mode="widthFix"
/> -->
</view>
<UserHeader showRank :onSignin="() => (showModal = true)"/>
<view :style="{ padding: '12px 10px' }">
<view class="feature-grid">
<view class="bow-card">
<image
v-if="online"
src="https://static.shelingxingqiu.com/attachment/2025-08-07/dbvt1o6dvhr2rop3kn.webp"
mode="widthFix"
@click="() => toPage('/pages/my-device')"
/>
<image
v-else
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
mode="widthFix"
@click="$clickSound(() => toPage('/pages/my-device'))"
/>
<block v-if="user.id">
<text v-if="!device.deviceId">绑定我的智能弓</text>
<text v-else-if="!online">设备离线</text>
<text v-else-if="online">设备在线</text>
</block>
<image
src="https://static.shelingxingqiu.com/shootmini/static/first-try.png"
mode="widthFix"
@click="() => toPage('/pages/first-try')"
/>
<BubbleTip v-if="showGuide" :location="{ top: '60%', left: '47%' }">
<text>新人必刷</text>
<text>快来报到吧~</text>
</BubbleTip>
</view>
<view class="play-card">
<!-- toPage('/pages/practise') -->
<view @click="$clickSound(() => toPage('/pages/training/index'))">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
</view>
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
<image src="https://static.shelingxingqiu.com/shootmini/static/friend-battle.png" mode="widthFix"/>
</view>
</view>
</view>
<view class="ranking-section">
<image
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9ci9v7frcrsxhj.png"
mode="widthFix"
/>
<button
class="into-btn"
@click="$clickSound(() => toPage('/pages/ranking'))"
hover-class="none"
></button>
<view class="ranking-players" @click="toRankListPage">
<img src="https://static.shelingxingqiu.com/shootmini/static/juezhanbang.png" mode="widthFix"/>
<view class="divide-line"></view>
<view class="player-avatars">
<view
v-for="i in 6"
:key="i"
class="player-avatar"
:style="{
zIndex: 8 - i,
borderColor: scoreRankList[i - 1]
? topThreeColors[i - 1] || '#000'
: '#000',
}"
>
<image v-if="i === 1" src="../static/champ1.png"/>
<image v-if="i === 2" src="../static/champ2.png"/>
<image v-if="i === 3" src="../static/champ3.png"/>
<view v-if="i > 3">{{ i }}</view>
<image
:src="
scoreRankList[i - 1]
? (scoreRankList[i - 1].avatar || '../static/user-icon.png')
: '../static/user-icon-dark.png'
"
mode="aspectFill"
/>
</view>
<view class="more-players">
<text>{{ scoreRankList.length }}</text>
</view>
</view>
</view>
<view class="my-data">
<view @click="() => toPage('/pages/my-growth')">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-growth.png" mode="widthFix"/>
</view>
<view @click="() => toPage('/pages/ranking')">
<view>
<text>段位</text>
<text>{{
user.lvlName || "暂无"
}}
</text>
</view>
<view>
<text>赛季平均环数</text>
<text>{{ user.avg_ring ? user.avg_ring + "环" : "暂无" }}</text>
</view>
<view>
<text>赛季胜率</text>
<text>{{
user.avg_win
? Number((user.avg_win * 100).toFixed(2)) + "%"
: "暂无"
}}
</text>
</view>
</view>
</view>
</view>
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view>
<view class="foot-space"></view>
<AppFooter/>
</Container>
</template>
<style scoped>
.root-container {
padding: 5rem 2.5rem;
.container {
width: 100%;
/* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
}
.feature-grid {
width: 100%;
display: flex;
margin-bottom: 5px;
}
.feature-grid > view {
position: relative;
display: flex;
flex-direction: column;
}
.bow-card {
width: 50%;
border-radius: 25rpx;
overflow: hidden;
}
.feature-grid > view > image {
width: 100%;
}
.bow-card > text {
position: absolute;
top: 66%;
left: 50%;
transform: translate(-50%, -50%);
white-space: nowrap;
font-size: 13px;
color: #b3b3b3;
}
.bow-card > image:nth-child(3) {
transform: translateY(-1px);
}
.play-card {
width: 48%;
margin-left: 2%;
}
.play-card > view > image {
width: 100%;
}
.ranking-section {
border-radius: 15px;
padding: 15px;
position: relative;
}
.ranking-section > image {
position: absolute;
top: 0;
left: 0;
width: 100%;
z-index: -1;
}
.into-btn {
position: absolute;
top: 40px;
left: calc(50% - 100px);
width: 200px;
height: 100px;
}
.ranking-players {
display: flex;
align-items: center;
padding-bottom: 20px;
margin-top: 42%;
border-bottom: 1rpx solid rgba(255, 255, 255, 0.2);
}
.ranking-players > image:first-child {
width: 28%;
transform: translateX(-10px) translateY(-8px);
}
.player-avatars {
display: flex;
align-items: center;
}
.divide-line {
width: 1px;
height: 35px;
background-color: #80808033;
margin-right: 8px;
}
.player-avatar,
.more-players {
width: 82rpx;
height: 82rpx;
border-radius: 50%;
margin-right: -20rpx;
border: 1rpx solid #312f35;
position: relative;
box-sizing: border-box;
}
.player-avatar > image:first-child,
.player-avatar > view:first-child {
position: absolute;
top: -24rpx;
left: 22rpx;
width: 32rpx;
height: 32rpx;
}
.player-avatar > view:first-child {
border-radius: 50%;
background: #777777;
text-align: center;
font-size: 10px;
line-height: 18px;
width: 18px;
height: 18px;
color: #fff;
}
.player-avatar > image:last-child {
width: 100%;
height: 100%;
border-radius: 50%;
}
.more-players {
background: #3c445a;
font-size: 9px;
line-height: 80rpx;
text-align: center;
z-index: 1;
}
.more-players > text {
margin-left: 2px;
color: #fff;
}
.my-data {
display: flex;
margin-top: 20px;
justify-content: space-between;
}
.my-data > view:first-child {
width: 28%;
}
.my-data > view:first-child > image {
width: 100%;
transform: translateX(-8px);
}
.my-data > view:nth-child(2) {
width: 68%;
font-size: 24rpx;
color: #fff6;
display: flex;
justify-content: space-between;
}
.my-data > view:nth-child(2) > view:nth-child(2) {
width: 38%;
}
.my-data > view:nth-child(2) > view {
width: 28%;
border-radius: 10px;
background: linear-gradient(180deg, #303b4c 30%, #2c384a 100%);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.my-data > view:nth-child(2) > view > text:last-child {
color: #fff;
line-height: 25px;
font-weight: 500;
}
.top-theme {
position: absolute;
display: none;
align-items: center;
justify-content: center;
width: 100%;
height: 60px;
z-index: -1;
}
.top-theme > image {
width: 300rpx;
transform: translate(-4%, -14%);
}
</style>
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<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import Avatar from "@/components/Avatar.vue";
import PlayerScore2 from "@/components/PlayerScore2.vue";
import { getBattleAPI } from "@/apis";
const battleId = ref("");
const data = ref({
teams: [],
rounds: [],
});
const players = ref([]);
const isLoading = ref(true);
const loadError = ref("");
const loadBattle = async () => {
const result = await getBattleAPI(battleId.value);
data.value = result;
if (result.mode > 3) {
const plist = result.teams[0] ? result.teams[0].players : [];
// 以 id 为 key 建立 teams 玩家快速查找表
const teamPlayerMap = {};
plist.forEach((p) => { teamPlayerMap[p.id] = p; });
// 处理有成绩的玩家(resultList 顺序即排名顺序)
const rankedPlayers = (result.resultList || []).map((item, index) => {
const playerId = item.userId || item.id;
const p = teamPlayerMap[playerId] || item;
const arrows = new Array(12);
result.rounds.forEach((r, rIndex) => {
if (r.shoots[playerId]) {
r.shoots[playerId].forEach((s, sIndex) => {
arrows[sIndex + rIndex * 6] = s;
});
}
});
return {
...item,
id: playerId,
rank: index + 1,
name: (p && p.name) || item.name,
avatar: (p && p.avatar) || item.avatar || "",
arrows,
};
});
// 追加未出现在 resultList 中的玩家(未射箭),rank=0 隐藏角标
const rankedIds = new Set(rankedPlayers.map((p) => p.id));
const unrankedPlayers = plist
.filter((p) => !rankedIds.has(p.id))
.map((p) => ({
id: p.id,
name: p.name,
avatar: p.avatar || "",
arrows: [],
totalScore: 0,
rank: 0,
}));
players.value = [...rankedPlayers, ...unrankedPlayers];
}
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
isLoading.value = false;
};
const requestBattle = () => {
if (!battleId.value) return;
isLoading.value = true;
loadError.value = "";
loadBattle().catch((error) => {
console.error("加载比赛详情失败:", error);
loadError.value = "赛况加载失败";
isLoading.value = false;
});
};
onLoad((options) => {
if (!options.battleId) {
loadError.value = "缺少比赛信息";
isLoading.value = false;
return;
}
battleId.value = options.battleId;
requestBattle();
});
const checkBowData = (selected) => {
if (data.value.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-bow-data?battleId=${battleId.value}`,
});
}
};
</script>
<template>
<Container title="详情">
<view class="container">
<view v-if="isLoading" class="page-state">
<text>赛况加载中...</text>
</view>
<view
v-else-if="loadError"
class="page-state page-state--error"
@click="requestBattle"
>
<text>{{ loadError }}</text>
<text v-if="battleId" class="retry-text">点击重新加载</text>
</view>
<BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam"
:blueTeam="data.teams[1] ? data.teams[1].players : []"
:redTeam="data.teams[2] ? data.teams[2].players : []"
:players="players"
/>
<view
v-if="data.mode > 3"
class="score-header"
:style="{ border: 'none', padding: '5px 15px' }"
>
<text>大乱斗</text>
<view @click="checkBowData">
<text>查看靶纸</text>
<image src="../static/back.png" mode="widthFix" />
</view>
</view>
<PlayerScore2
v-if="data.mode > 3"
v-for="(player, index) in players"
:key="index"
:name="player.name"
:avatar="player.avatar"
:arrows="player.arrows"
:totalScore="player.totalScore"
:rank="player.rank"
/>
<view
v-if="data.mode <= 3"
v-for="(round, index) in data.rounds"
:key="index"
:style="{ marginBottom: '5px' }"
>
<view class="score-header">
<text>{{ round.ifGold ? "决金箭" : `${index + 1}` }}</text>
<view @click="() => checkBowData(index)">
<text>查看靶纸</text>
<image src="../static/back.png" mode="widthFix" />
</view>
</view>
<view
class="score-row"
v-for="team in Object.keys(round.shoots)"
:key="team"
>
<view>
<view>
<image
v-for="(p, index) in data.teams[team].players"
:style="{
borderColor: '#64BAFF',
transform: `translateX(-${index * 15}px)`,
}"
:src="p.avatar || '../static/user-icon.png'"
:key="index"
mode="widthFix"
/>
</view>
<text
v-for="(arrow, index2) in round.shoots[team]"
:key="index2"
:style="{ color: arrow.ringX ? '#fed847' : '#ccc' }"
>
{{ arrow.ringX ? "X" : `${arrow.ring}` }}
</text>
</view>
<view>
<text :style="{ color: team == 1 ? '#64BAFF' : '#FF6767' }">
{{ round.shoots[team].reduce((acc, cur) => acc + cur.ring, 0) }}
</text>
<text>得分 {{ round.scores[team].score }}</text>
</view>
</view>
</view>
<view :style="{ height: '20px' }"></view>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
.page-state {
min-height: 60vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: rgba(255, 255, 255, 0.6);
font-size: 26rpx;
}
.page-state--error {
color: rgba(255, 255, 255, 0.72);
}
.retry-text {
margin-top: 16rpx;
color: #fed847;
}
.score-header,
.score-row {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px;
color: #fff9;
font-size: 15px;
border-bottom: 1px solid #fff3;
}
.score-header > text:first-child {
color: #fed847;
}
.score-header > view:last-child {
display: flex;
align-items: center;
}
.score-header > view:last-child > image {
margin-left: 5px;
width: 15px;
height: 15px;
transform: rotate(180deg);
margin-top: -2px;
}
.score-row > view {
display: flex;
align-items: center;
font-size: 12px;
}
.score-row > view:first-child > view:first-child {
display: flex;
align-items: center;
width: 70px;
}
.score-row > view:first-child > view:first-child > image {
width: 25px;
height: 25px;
min-width: 25px;
min-height: 25px;
border: 1px solid;
border-radius: 50%;
}
.score-row > view:first-child > text {
color: #fff;
display: block;
width: 35px;
}
.score-row > image:last-child {
width: 40px;
}
.score-row > view:nth-child(2) {
padding-right: 5px;
}
.score-row > view:nth-child(2) > text:last-child {
margin-left: 20px;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import audioManager from "@/audioManager";
import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { isLimitError } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
const showLimitModal = ref(false);
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
if (matchTimeoutTimer.value) {
clearTimeout(matchTimeoutTimer.value);
matchTimeoutTimer.value = null;
}
};
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
clearMatchTimeout();
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
return returnToBattle(battle, redirectOnce);
}
async function reconcileMatchingPage(generation) {
clearMatchTimeout();
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to current match error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
if (!gameType.value || !teamSize.value) return;
try {
await matchGameAPI(true, gameType.value, teamSize.value);
if (!isCurrentForeground(generation)) return;
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
if (!isCurrentForeground(generation)) return;
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
/**
* 超时处理:查询后端是否已分配对局
* - 有对局 → WS 消息丢失场景,自动跳入
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
if (!pageVisible || navigationPending.value) return;
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
await returnToCurrentBattle(battle);
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
} catch (_) { /* 取消失败忽略 */ }
uni.navigateBack();
}
} catch (e) {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
uni.navigateBack();
}
};
async function stopMatch() {
uni.$showHint(3);
}
const closeLimitModal = () => {
showLimitModal.value = false;
uni.navigateBack();
};
const goVipPage = () => {
showLimitModal.value = false;
uni.redirectTo({
url: "/pages/member/be-vip",
});
};
/**
* 取消匹配,带容错处理:
* - 取消成功 → 返回大厅
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() {
if (navigationPending.value) return;
foregroundGeneration += 1;
clearMatchTimeout();
try {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
uni.navigateBack();
} catch (e) {
// 取消匹配接口失败,尝试查询是否已被分配对局
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
await returnToCurrentBattle(battle);
} else {
uni.navigateBack();
}
} catch (_) {
uni.navigateBack();
}
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.MatchSuccess) {
onComplete.value = () => {}
}
if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
// 收到开始消息,清除超时计时器
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
const matchId = msg.matchId || msg.id;
if (!matchId) return;
const url =
msg.mode <= 3
? `/pages/team-battle/index?battleId=${matchId}`
: `/pages/melee-battle?battleId=${matchId}`;
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to matched battle error", error);
}
}
}
onLoad(async (options) => {
if (options.gameType && options.teamSize) {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileMatchingPage(generation);
}
});
onMounted(() => {
void audioManager.warmAll();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("cancelMatching", cancelMatch);
pageMounted = true;
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("cancelMatching", cancelMatch);
});
onShow(() => {
pageVisible = true;
navigationPending.value = false;
const generation = ++foregroundGeneration;
clearMatchTimeout();
if (pageMounted) void reconcileMatchingPage(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
});
</script>
<template>
<Container title="搜索对手..." :bgType="1" :onBack="stopMatch">
<view class="container">
<Matching :stopMatch="stopMatch" :onComplete="onComplete" />
</view>
</Container>
<ModalDialog
:show="showLimitModal"
:content="'今日排位赛次数已经用完\n开通会员可增加次数'"
cancelText="知道了"
confirmText="去开通"
:onCancel="closeLimitModal"
:onConfirm="goVipPage"
/>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount, watch, nextTick, computed } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis";
import {
closeMatchWebSocket,
connectMatchWebSocket,
MATCH_WS_AUDIO_ACK_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, online } = storeToRefs(store);
const title = ref("");
const start = ref(null);
const battleId = ref("");
/** 对战模式:1=好友约战 2=排位赛,用于结算页跳转判断 */
const way = ref(0);
const currentRound = ref(1);
const tips = ref("即将开始...");
const players = ref([]);
const playersSorted = ref([]);
const playersScores = ref([]);
const halfTimeTip = ref(false);
const halfRest = ref(false);
const DEFAULT_READY_TIME = 15;
const HALF_REST_SECONDS = 20;
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
MATCH_STATUS_STARTED: 1,
MATCH_STATUS_END: 2,
MATCH_STATUS_TIMEOUT: 3,
MATCH_STATUS_UNEXPECTEDLY: 4,
};
const halfRestRemain = ref(HALF_REST_SECONDS);
const readyTime = ref(DEFAULT_READY_TIME);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
let battleEnded = false;
let skipNextRestoreOnShow = false;
let restoreGeneration = 0;
function clearHalfRestCountdown() {
if (halfRestTimer) {
clearInterval(halfRestTimer);
halfRestTimer = null;
}
}
function leaveHalfRest() {
clearHalfRestCountdown();
halfTimeTip.value = false;
halfRest.value = false;
}
function getHalfRestSeconds(battleInfo) {
const remainCandidates = [
battleInfo?.halfRestRemain,
battleInfo?.halfRestRemainSeconds,
battleInfo?.restRemain,
battleInfo?.restRemainSeconds,
];
for (const item of remainCandidates) {
const remain = Number(item);
if (Number.isFinite(remain) && remain > 0 && remain <= HALF_REST_SECONDS) {
return Math.ceil(remain);
}
}
const timeoutTime = normalizeTimestamp(battleInfo?.timeoutTime);
if (timeoutTime) {
const elapsedSeconds = Math.max(0, (Date.now() - timeoutTime) / 1000);
return Math.max(
0,
Math.min(HALF_REST_SECONDS, Math.ceil(HALF_REST_SECONDS - elapsedSeconds))
);
}
const endTime = normalizeTimestamp(
battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime
);
if (endTime) {
const diffSeconds = (endTime - Date.now()) / 1000;
return Math.max(
0,
Math.min(HALF_REST_SECONDS, Math.ceil(diffSeconds))
);
}
return HALF_REST_SECONDS;
}
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
clearHalfRestCountdown();
const secondsValue = Number(seconds);
const normalizedSeconds = Number.isFinite(secondsValue)
? secondsValue
: HALF_REST_SECONDS;
halfRestRemain.value = Math.max(
0,
Math.min(HALF_REST_SECONDS, Math.ceil(normalizedSeconds))
);
if (halfRestRemain.value <= 0) return;
halfRestTimer = setInterval(() => {
if (halfRestRemain.value <= 1) {
halfRestRemain.value = 0;
clearHalfRestCountdown();
return;
}
halfRestRemain.value -= 1;
}, 1000);
}
const currentPlayer = computed(() =>
players.value.find((player) => String(player?.id) === String(user.value.id))
);
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
}
function normalizeBattleInfo(battleInfo) {
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
const statusText = battleInfo.statusText || battleInfo.status_text;
if (
(battleInfo.status === undefined ||
battleInfo.status === null ||
battleInfo.status === "") &&
MATCH_STATUS_BY_TEXT[statusText] !== undefined
) {
return {
...battleInfo,
status: MATCH_STATUS_BY_TEXT[statusText],
};
}
return battleInfo;
}
function normalizeTimestamp(value) {
const numberValue = Number(value || 0);
if (!numberValue) return 0;
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
}
function getReadyTime(battleInfo) {
const value = Number(battleInfo?.readyTime);
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
}
function getReadyRemainingSeconds(battleInfo) {
const total = getReadyTime(battleInfo);
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
if (!countdownStartTime) return total;
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
console.log('11111111111111111111111111111', total, countdownStartTime, Math.max(0, (Date.now() - countdownStartTime) / 1000))
return Math.max(0, total - elapsed);
}
function hasKnownStatus(battleInfo) {
return !(
battleInfo?.status === undefined ||
battleInfo?.status === null ||
battleInfo?.status === ""
);
}
function hasStartedSnapshot(battleInfo) {
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
const current = battleInfo?.current || {};
return !!(
current.playerId ||
current.startTime ||
current.round ||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
);
}
function takeReadySnapshot(matchId) {
const key = getReadySnapshotKey(matchId);
const snapshot = uni.getStorageSync(key);
if (snapshot) uni.removeStorageSync(key);
return normalizeBattleInfo(snapshot);
}
function reconnectMatchServer(battleInfo) {
const status = Number(battleInfo?.status);
if ([2, 4].includes(status)) return;
if (!battleInfo?.serverAddr) return;
connectMatchWebSocket({
serverAddr: battleInfo.serverAddr,
matchId: battleInfo.matchId || battleId.value,
userId: user.value.id,
mode: battleInfo.mode,
});
}
function closeBattleServer(reason) {
if (battleEnded) return;
closeMatchWebSocket({ reason });
}
function notifyMatchAudioAck(message) {
if (
message?.sequence === undefined ||
message?.sequence === null ||
message?.sequence === ""
) {
return;
}
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
matchId: message.matchId || battleId.value,
sequence: message.sequence,
matchWsType: message.matchWsType,
matchWsTypeName: message.matchWsTypeName,
});
}
/**
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
*/
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
function recoverData(battleInfo, { force = false } = {}) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
if (battleInfo.status !== undefined) {
battleEnded = [2, 4].includes(Number(battleInfo.status));
}
try {
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
// 保存 way 供结算跳转时使用
way.value = battleInfo.way ?? 0;
// 优先使用接口数据,否则使用缓存
if (battleInfo.teams?.[0]?.players) {
players.value = [...battleInfo.teams[0].players];
} else {
// 大乱斗可能存的是 players 列表
// 这里的缓存逻辑根据 AboutToStart 消息结构可能不同,假设也是 teams[0]
// 如果是从 match-page 过来的,match-page 只存了 teams[1] 和 [2] 给对抗模式
// 大乱斗的匹配逻辑可能不同,暂时保持原样,只做安全保护
players.value = [];
}
if (hasKnownStatus(battleInfo)) {
start.value = battleInfo.status !== 0;
} else if (!hasStartedSnapshot(battleInfo)) {
if (start.value !== true) start.value = false;
return;
} else {
start.value = true;
}
if (battleInfo.status === 0) {
readyTime.value = getReadyTime(battleInfo);
setTimeout(() => {
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
}, 200);
return;
}
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
tips.value =
(rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
playersScores.value = rounds.map((r) => ({ ...r.shoots }));
const totals = {};
players.value.forEach((p) => {
const total = playersScores.value.reduce((acc, round) => {
const arr = round[p.id] || [];
return acc + arr.length;
}, 0);
totals[p.id] = total;
});
playersSorted.value = players.value.slice().sort((a, b) => {
return totals[b.id] - totals[a.id];
});
if (battleInfo.status === 3) {
halfTimeTip.value = true;
halfRest.value = true;
tips.value = "准备下半场";
startHalfRestCountdown(getHalfRestSeconds(battleInfo));
setTimeout(() => {
uni.$emit("update-remain", 0);
}, 200);
return;
}
leaveHalfRest();
if (force) {
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
console.log(`当前轮已进行${remain}`);
if (remain > 0 && remain < 90) {
setTimeout(() => {
uni.$emit("update-remain", 90 - remain - 0.2);
}, 200);
}
}
} catch (err) {
console.error("recoverData error:", err);
}
}
async function restoreLatestBattle() {
if (!battleId.value) return;
const currentRestoreId = ++restoreGeneration;
let result = null;
try {
result = normalizeBattleInfo(await getBattleAPI(battleId.value));
} catch (err) {
console.log("restore latest melee battle failed:", err);
return;
}
if (currentRestoreId !== restoreGeneration || !result) return;
if (result.status === 2) {
battleEnded = true;
uni.showToast({
title: "比赛已结束",
icon: "none",
});
uni.navigateBack({
delta: 2,
});
return;
}
reconnectMatchServer(result);
recoverData(result, { force: true });
}
function onMatchSocketState(event) {
if (event?.state !== "open" || event?.reconnected !== true) return;
if (
event.matchId &&
battleId.value &&
String(event.matchId) !== String(battleId.value)
) {
return;
}
restoreLatestBattle();
}
onLoad(async (options) => {
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
skipNextRestoreOnShow = false;
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
else if (options.battleId) battleId.value = options.battleId;
if (returnSnapshot) {
skipNextRestoreOnShow = true;
reconnectMatchServer(returnSnapshot);
recoverData(returnSnapshot, { force: true });
return;
}
const readySnapshot = takeReadySnapshot(battleId.value);
if (readySnapshot?.status === 0) {
skipNextRestoreOnShow = true;
reconnectMatchServer(readySnapshot);
recoverData(readySnapshot);
}
// uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => {
// console.log("已启用离开提示");
// },
// });
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.AboutToStart) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.BattleStart) {
leaveHalfRest();
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
recoverData(msg);
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;
tips.value = "准备下半场";
startHalfRestCountdown(getHalfRestSeconds(msg));
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
battleEnded = true;
notifyMatchAudioAck(msg);
setTimeout(() => {
// 全部跳转到新结算页
uni.redirectTo({
url: "/pages/friend-battle-result?battleId=" + msg.matchId,
});
}, 1000);
}
}
onMounted(async () => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
await laserCloseAPI();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
restoreGeneration += 1;
clearHalfRestCountdown();
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
closeBattleServer("melee-battle-unmount");
audioManager.stopAll();
});
onHide(() => {
closeBattleServer("melee-battle-hide");
});
onShow(() => {
if (skipNextRestoreOnShow) {
skipNextRestoreOnShow = false;
return;
}
restoreLatestBattle();
});
</script>
<template>
<Container :title="title" :bgType="1">
<view class="container">
<BattleHeader v-if="!start" :players="players" />
<TestDistance
v-if="start === false"
:guide="false"
:isBattle="true"
:count="readyTime"
/>
<ShootProgress
:show="start"
:start="start && !halfRest"
:tips="tips"
:total="90"
:melee="true"
:halfRest="halfRest"
:battleId="battleId"
/>
<view v-if="start" class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
<BowTarget
v-if="start"
:currentRound="
playersScores.map((s) => s[user.id].length).reduce((a, b) => a + b, 0)
"
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:stop="halfRest"
stable-shot-effect
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
v-if="start"
v-for="(player, index) in playersSorted"
:key="index"
:player="player"
:scores="playersScores.map((s) => s[player.id])"
/>
</view>
<ScreenHint
:show="halfTimeTip"
mode="small"
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>{{ halfRestRemain }}秒后开始下半场</text>
</view>
</ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
}
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style>
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<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
import Avatar from "@/components/Avatar.vue";
import { getBattleAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const { user } = storeToRefs(useStore());
const currentUser = ref({
arrows: [],
});
const players = ref([]);
function getRingTotal(arrows = []) {
return arrows.reduce((last, next) => last + (Number(next?.ring) || 0), 0);
}
function getScoreLabel(score) {
if (!score) return "";
return score.ringX ? "X" : score.ring || "";
}
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"player-name",
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
onLoad(async (options) => {
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId || "59348111700660224");
const plist = result.teams?.[0]?.players || [];
players.value = result.resultList.map((item, index) => {
const p = plist.find((p) => String(p.id) === String(item.userId));
const arrows = Array.from({ length: 12 }, () => ({}));
result.rounds.forEach((r, index) => {
if (r.shoots[item.userId]) {
r.shoots[item.userId].forEach((s, index2) => {
arrows[index2 + index * 6] = s;
});
}
});
return {
...item,
...p,
userId: item.userId,
rank: index + 1,
name: p?.name || item.name,
avatar: p?.avatar || item.avatar || "",
arrows,
};
});
if (players.value[0]) {
currentUser.value = players.value[0];
}
});
</script>
<template>
<Container title="靶纸">
<view class="container">
<image
src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png"
mode="widthFix"
:style="{ top: '-50rpx' }"
/>
<view class="players">
<view
v-for="(player, index) in players"
:key="index"
:style="{
width: `${Math.max(100 / players.length, 18)}vw`,
color: player.userId === currentUser.userId ? '#000' : '#fff9',
}"
@click="currentUser = player"
>
<image
v-if="player.userId === currentUser.userId"
src="../static/player-bg2.png"
:style="{
width: `${Math.max(100 / players.length, 18)}vw`,
}"
class="player-bg"
/>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<view v-if="isMember(player)" :class="getMemberNicknameClass(player)">
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else>{{ player.name }}</text>
</view>
</view>
<view :style="{ marginTop: '10px' }">
<BowTarget
:scores="currentUser.arrows"
:isSvip="currentUser.sVip === true"
/>
</view>
<view class="score-text"
><text :style="{ color: '#fed847' }">{{
currentUser.arrows.length
}}</text
>支箭<text :style="{ color: '#fed847' }">{{
getRingTotal(currentUser.arrows)
}}</text
></view
>
<view class="score-row" v-if="currentUser.arrows">
<view
v-for="(score, index) in currentUser.arrows"
:key="index"
class="score-item"
:style="{ width: '13vw', height: '13vw' }"
>
{{ getScoreLabel(score) }}
</view>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
position: relative;
}
.container > image:first-child {
position: absolute;
width: 100%;
z-index: 1;
}
.players {
display: flex;
width: 100%;
overflow-x: auto;
margin-top: 50rpx;
}
.players::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
.players > view {
background-color: #fff3;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-size: 12px;
flex: 0 0 auto;
position: relative;
height: 68px;
margin-bottom: 10px;
padding-top: 10px;
}
.player-bg {
position: absolute;
width: 100%;
height: 85px;
top: 0;
}
.players > view > text {
margin: 5px 0;
width: 80%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
position: relative;
}
.players > view > .player-name {
margin: 5px 0;
width: 80%;
position: relative;
justify-content: center;
}
.player-name .member-nickname__text,
.player-name .member-nickname__shine {
font-size: 12px;
}
.score-text {
width: 100%;
color: #fff;
text-align: center;
font-size: 16px;
margin-bottom: 20px;
}
.score-row {
margin: 10px;
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
}
.score-item {
background-image: url("../static/score-bg.png");
background-size: cover;
background-repeat: no-repeat;
background-position: center;
color: #fed847;
display: flex;
justify-content: center;
align-items: center;
font-size: 24px;
margin: 3px;
}
</style>
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<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import { getMemberAgreement } from "./agreementData";
const agreementType = ref("renew");
onLoad((options) => {
agreementType.value = options.type || "renew";
});
const agreement = computed(() => getMemberAgreement(agreementType.value));
</script>
<template>
<Container :title="agreement.navTitle">
<scroll-view scroll-y class="agreement-page" :show-scrollbar="false">
<view class="content">
<view class="page-title">{{ agreement.title }}</view>
<view v-if="agreement.meta" class="meta">{{ agreement.meta }}</view>
<block v-for="(item, index) in agreement.content" :key="index">
<view v-if="item.type === 'heading'" class="section-title">
{{ item.text }}
</view>
<view v-else-if="item.type === 'list'" class="list">
<view v-for="(listItem, listIndex) in item.items" :key="listIndex" class="list-item">
<text class="list-dot"></text>
<text class="list-text">{{ listItem }}</text>
</view>
</view>
<view v-else class="paragraph">
<text>{{ item.text }}</text>
</view>
</block>
<view class="company">{{ agreement.company }}</view>
</view>
</scroll-view>
</Container>
</template>
<style scoped lang="scss">
.agreement-page {
width: 100%;
height: 100%;
background-color: #ffffff;
}
.content {
padding: 30rpx;
box-sizing: border-box;
}
.page-title,
.section-title {
color: #333333;
font-size: 28rpx;
line-height: 40rpx;
font-weight: 700;
}
.page-title {
margin-bottom: 20rpx;
}
.meta {
margin-bottom: 26rpx;
color: #666666;
font-size: 24rpx;
line-height: 34rpx;
}
.section-title {
margin: 42rpx 0 22rpx;
}
.paragraph,
.list-item,
.company {
color: #333333;
font-size: 26rpx;
line-height: 38rpx;
}
.paragraph {
margin-bottom: 22rpx;
}
.list {
margin-bottom: 22rpx;
}
.list-item {
display: flex;
align-items: flex-start;
margin-bottom: 14rpx;
}
.list-dot {
width: 28rpx;
flex-shrink: 0;
color: #333333;
line-height: 38rpx;
}
.list-text {
flex: 1;
color: #333333;
line-height: 38rpx;
}
.company {
margin-top: 42rpx;
padding-bottom: 30rpx;
text-align: right;
font-weight: 700;
}
</style>
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export const memberAgreements = {
renew: {
navTitle: "会员自动续费服务协议",
title: "射灵星球小程序会员自动续费服务协议",
content: [
{
type: "paragraph",
text: "欢迎您使用射灵星球小程序付费会员服务(以下简称“本服务”)!",
},
{
type: "paragraph",
text: "本服务是由广州光点飞舞网络有限公司(以下简称“公司”或“我们”)为您提供。本服务为付费服务。为了保障您的权益,请在使用本服务前详细阅读并遵守本《射灵星球小程序会员服务协议(含自动续费服务规则)》(以下简称“本协议”)以及公司已发布或将来可能发布的各项服务协议与规则。您在申请开通本服务并进入购买程序前,请务必审慎阅读、充分理解各服务协议及规则,特别是免除或限制责任条款、法律适用和争议解决条款。",
},
{
type: "paragraph",
text: "当您依照本服务开通页面提示进行阅读并同意本协议,完成全部服务开通程序后(包括但不限于点击“同意”、“下一步”或“确认支付”等确认按钮,或您开始使用本服务),即表示您已充分阅读、理解并接受本协议的全部内容,您已与本服务提供方达成一致,成为“射灵星球小程序”付费会员。本协议即在您与公司之间产生法律效力,成为对双方均具有约束力的法律文件。",
},
{ type: "heading", text: "一、定义及适用范围" },
{
type: "paragraph",
text: "1.1 射灵星球小程序付费会员:指已按照服务协议及规则完成射灵星球小程序登录的用户,在签署本协议并根据本服务开通页面所展示的收费标准支付相应费用后获取的特殊资格,在本协议中简称为“会员”或“您”。公司根据业务发展可能会新增、调整会员类型或名称,实际以开通页面展示为准,这不影响您的实际权益。",
},
{
type: "paragraph",
text: "1.2 付费会员权益:指用户基于其付费会员资格所享有的特殊权益,具体权益内容应以本服务购买页面展示内容及相关权益说明为准。您理解并同意,公司可能会根据设备型号、系统版本、客户端等因素开发不同的版本,不同版本实际可使用的具体权益或服务内容可能有所差别,具体以购买页面展示为准。",
},
{
type: "paragraph",
text: "1.3 本协议内容同时包括公司已经发布及后续可能不断发布的关于本服务的相关协议、规则等内容。前述内容一经正式发布,并以适当的方式送达您(服务购买页面、网站公布、系统通知等),即为本协议不可分割的组成部分,您应同样遵守。",
},
{
type: "paragraph",
text: "1.4 为了给会员用户提供更多选择,公司可能会与第三方合作推出联合会员服务,或为购买会员服务的用户赠送第三方会员服务。如果您选择购买或接受以上服务,则表示您理解并认可,我们仅提供射灵星球小程序付费会员服务,不对第三方的会员服务负责。第三方会员服务的权益、使用、收费规则等,将由第三方执行和向您解释。",
},
{ type: "heading", text: "二、服务开通、权益内容、服务期限及收费标准" },
{
type: "paragraph",
text: "2.1 本服务仅支持射灵星球小程序登录用户开通。您在开通本服务时,应仔细核对已登录的账号名称、会员类型、付费类型、服务期限等具体信息。因您个人原因充错账号、开通错服务类型或服务时长的,公司不予退还已收取的费用。",
},
{
type: "paragraph",
text: "2.2 您可通过已有和未来新增的支付渠道或公司指定支付方式完成本服务的购买。当您根据本服务页面提示进行确认、并成功支付了会员服务费和/或完成了成为付费会员的所有程序,您将成为射灵星球小程序付费会员。",
},
{
type: "paragraph",
text: "2.3 本服务的期限(以下简称“服务期限”)以您选择并成功开通的期限为准。会员计费与服务时长采用自然时间(自然月/自然年)方式计算。具体截止时间为相应续费到期自然日的对应时间点。服务期限届满后,公司将停止继续向您提供本服务。如您同时开通了多种会员服务,其消耗及重叠规则以开通页面的官方具体规则为准。",
},
{
type: "paragraph",
text: "2.4 本服务的收费标准及具体权益内容以本服务开通页面所展示的为准。基于市场与业务的发展及服务权益调整,公司可能会随时调整本服务开通所需费用及/或具体权益内容。费用或权益内容调整自公布之日起生效,您在调整生效前已开通的服务将不受影响,但该服务到期后的续费开通或自动续费扣款,则需按照调整后的标准执行。",
},
{
type: "paragraph",
text: "2.5 射灵星球小程序付费会员服务为虚拟内容消费,除因本服务存在重大瑕疵导致您完全无法使用等公司的违约情形、法律法规要求必须退款或公司同意退款等情形外,完成支付和购买后,不可进行退款或转让。您在会员到期前主动取消或终止会员资格的,已支付费用不予退还。",
},
{
type: "paragraph",
text: "2.6 为了保护您的账号安全、防止账号被盗风险,我们会对您开通会员服务的账号登录设备及使用范围作出合理限制。您不得将账号提供给多名第三方同时使用,否则公司有权根据安全风控能力随时调整或限制您的登录及使用权限。",
},
{ type: "heading", text: "三、连续购买和自动续费服务" },
{ type: "paragraph", text: "3.1 自动续费服务类型/计费周期" },
{
type: "paragraph",
text: "射灵星球小程序付费会员自动续费服务包含「连续包月」、「连续包年」等服务。本服务的自动续费及对应计费周期采用按自然时间(自然月/自然年)对日顺延的方式计算。即:若您在某月18日开通连续包月服务,则下一次自动扣费续费日期为次月18日;若开通当月无对应日期的(例如1月31日开通,2月无31日),则自动调整为该自然月最后一日进行扣费续费。公司可能会根据会员需求增加或调整自动续费服务类型,具体服务类型以服务开通页面展示为准。",
},
{ type: "paragraph", text: "3.2 自动续费服务说明" },
{
type: "paragraph",
text: "(1)本自动续费服务基于您对于自动续费的需求,在您已开通会员服务的前提下,为避免您因疏忽或其他原因导致未能及时续费而中断服务,您授权公司可在您的会员服务期限到期前,从您开通本自动续费服务时所绑定的Apple ID账户余额、或绑定的第三方支付账户(包括但不限于微信支付、支付宝支付等)余额中自动代扣下一个计费周期的费用,从而延长对应的会员服务期限。",
},
{
type: "paragraph",
text: "(2)自动续费扣费日期以您开通本自动续费服务的支付渠道实际扣款时间为准:如您是通过苹果公司iOS渠道开通本服务,扣费日期通常为开通服务之日起每个计费周期的对应日期前24小时内;如您是通过安卓Android渠道或直接在小程序内通过微信支付等渠道开通本服务,扣费日期通常为每个计费周期到期前1至2日。如支付渠道根据实际情况或相关平台规则自行调整扣费时间的,以实际扣款时间为准。",
},
{
type: "paragraph",
text: "(3)请您关注上述账户及可扣款余额情况,保证上述账户扣款成功以确保会员服务顺利续期。如因上述账户中可扣款余额不足导致续费失败,公司有权中断或终止相应的会员权益及服务,由此导致的风险或损失将由您自行承担。",
},
{
type: "paragraph",
text: "(4)为了方便您知悉自动续费情况,公司将在扣费日期前5日以站内信、小程序系统消息推送或短信等方式提示您即将发生续期扣费的信息,第三方支付渠道也可能向您发送通知提醒即将扣费。",
},
{
type: "paragraph",
text: "(5)系统会在每个扣费日期自动从您开通服务时所绑定的支付账户扣费。如扣费日期因账户问题或余额不足导致续费失败,若您未主动明确取消本服务,将视为您同意公司在扣费日期后继续发出扣款尝试,一旦您的账户扣款成功,公司将继续为您提供相应会员服务权益。",
},
{
type: "paragraph",
text: "(6)如您未在每个扣费日期前操作取消自动续费服务,则公司将根据此前与您达成的委托在扣费日期继续发出续费代扣指令,一旦扣款成功,公司将自动为您开通下一个计费周期的连续服务。对于已成功完成会员服务续费的费用,原则上不予退还。",
},
{
type: "paragraph",
text: "(7)您在自动续费服务期间可以额外购买或通过参与活动等方式获取付费会员服务,会员服务期限将在原服务期限基础上相应延长,但如您未主动取消自动续费服务,系统仍会按照您所开通的自动续费服务进行扣费及续期。",
},
{ type: "paragraph", text: "3.3 自动续费服务的退订" },
{
type: "paragraph",
text: "(1)您有权决定是否取消自动续费服务,如果您希望取消自动续费服务,需在每个扣费日期前(至少提前24小时)操作取消,否则将视为您同意继续授权自动续费。",
},
{
type: "paragraph",
text: "(2)购买自动续费服务后,您可在小程序的会员管理页中关闭自动续费,或通过如下第三方支付渠道方式取消自动续费服务:",
},
{
type: "list",
items: [
"iOS用户(Apple ID订阅):打开苹果手机“设置” -> 点击顶部的“Apple ID/机主姓名” -> 进入“订阅” -> 选择“射灵星球” -> 点击“取消订阅”;或打开“App Store” -> 点击右上角头像进入“账户” -> 点击“订阅”进行管理。",
"微信支付自动续费用户:打开微信APP -> 点击“我” -> “服务” -> “钱包” -> “支付设置” -> “自动续费” -> 选择“射灵星球小程序会员” -> 点击“关闭服务”。",
"支付宝自动续费用户:打开支付宝APP -> 点击“我的” -> “设置” -> “支付设置” -> “免密支付/自动扣款” -> 选择“射灵星球小程序会员” -> 点击“关闭服务”。",
],
},
{
type: "paragraph",
text: "3.4 公司有权根据市场情况、业务规划、运营策略变化等原因单方面决定停止向您提供自动续费服务,并通过公告或站内信等方式通知您,您的付费会员服务期限自当前服务期限届满之日起终止。",
},
{ type: "heading", text: "四、服务使用规范与限制" },
{
type: "paragraph",
text: "4.1 本服务及会员权益仅限您本人使用。未经公司书面同意,禁止以任何形式赠与、借用、出租、转让、售卖或以其他方式许可他人使用该账号及账号项下的会员服务与权益。如发生泄漏、遗失、被盗等行为,而该等行为并非公司过错导致,损失将由您自行承担。",
},
{
type: "paragraph",
text: "4.2 如您存在如下违法或不当使用本服务的情形,公司有权取消您的会员资格、作废会员权益且不予退还您所支付的会员服务费用,并有权向您追偿给公司造成的损失:",
},
{
type: "list",
items: [
"以盗窃、利用系统漏洞、通过任何非公司官方或授权渠道获得本服务的行为;",
"利用本服务进行盈利或非法获利,或以各种形式转让、借用您的会员权益;",
"通过非法手段对本服务会员账户的服务期限、交易状态进行修改或篡改;",
"主动对公司用于保护本服务会员权益的任何安全措施技术进行破解、更改、反操作或破坏;",
"其他违反法律法规、诚实信用原则、服务协议及相关小程序运营规则的行为。",
],
},
{ type: "heading", text: "五、服务中止、终止及变更" },
{
type: "paragraph",
text: "5.1 因国家或相关政府监管部门要求、发生不可抗力事件、或由于用户违反本协议约定,公司有权中止或终止向用户提供服务。",
},
{
type: "paragraph",
text: "5.2 您知悉并确认,您开通本服务后,如您中途主动取消本服务、放弃会员权益或终止资格,您将无法退还部分或全部会员服务费用。本协议终止后,用户无权要求公司继续向其提供任何服务,且不影响终止前基于本协议已产生的权利义务。",
},
{
type: "paragraph",
text: "5.3 公司可根据国家法律法规变化、业务实际变更需求、保护用户权益的需要等,不时修改本协议,并按照法律法规规定的程序及方式进行公告。如用户不同意变更后的内容,则用户有权主动停止使用本服务;如用户在变更内容生效后仍继续使用本服务,即视为用户同意该等内容的变更。",
},
{ type: "heading", text: "六、责任限制与免责条款" },
{
type: "paragraph",
text: "6.1 您理解并同意,本服务是按照现有技术和条件所能达到的现状提供的。公司将尽最大努力确保服务的连贯性和安全性,但不能随时预见和防范技术以及其他风险,包括但不限于不可抗力、网络原因、第三方服务瑕疵等原因可能导致的服务中断、数据丢失以及其他的损失和风险。",
},
{
type: "paragraph",
text: "6.2 基于收益与赔偿相一致及公平合理的原则,如因公司原因造成本服务不正常中断或服务不可用,您所可能获得的最高赔偿额不超过本协议项下公司就该计费周期已实际收取您的相关服务费用总额。",
},
{ type: "heading", text: "七、法律适用与争议解决" },
{
type: "paragraph",
text: "7.1 本协议的成立、生效、履行、解释及争议的解决均应适用中华人民共和国法律。",
},
{
type: "paragraph",
text: "7.2 本协议的签订地为广东省广州市南沙区。若您因本协议与公司发生任何争议,双方应尽量友好协商解决;如协商不成的,任何一方均同意应将相关争议提交至本协议签订地有管辖权的人民法院诉讼解决。",
},
{
type: "paragraph",
text: "7.3 本协议任一条款被视为废止、无效或不可执行,该条应视为可分的且并不影响本协议其余条款的有效性及可执行性。",
},
],
company: "广州光点飞舞网络有限公司",
},
deduct: {
navTitle: "扣款授权服务协议",
title: "扣费授权服务协议",
meta: "版本号:V1.0 生效日期:2026年6月22日",
content: [
{ type: "heading", text: "一、授权声明" },
{
type: "paragraph",
text: "本人(即授权人,以下简称“乙方”)作为射灵星球小程序的注册用户,在自愿、平等、知悉全部授权内容的基础上,同意向广州光点飞舞网络有限公司(以下简称“甲方”)及甲方委托的第三方支付机构(包含微信支付、支付宝、苹果支付等,以下简称“支付机构”)作出本扣费授权,双方就授权扣费相关事宜达成如下协议。",
},
{ type: "heading", text: "二、授权主体" },
{
type: "paragraph",
text: "授权人(乙方):射灵星球小程序注册用户,用户ID以平台系统记录为准。",
},
{
type: "paragraph",
text: "被授权人(甲方):广州光点飞舞网络有限公司,作为会员服务提供方及扣费指令发起方。",
},
{
type: "paragraph",
text: "支付执行方:乙方绑定的第三方支付机构,受甲方委托执行扣费操作。",
},
{ type: "heading", text: "三、授权内容" },
{
type: "paragraph",
text: "授权场景:乙方开通射灵星球会员自动续费服务后,授权甲方在每个会员周期届满前,向支付机构发起扣费指令,用于支付下一周期的会员服务费用。",
},
{
type: "paragraph",
text: "授权金额:扣费金额以乙方开通时选择的自动续费套餐对应价格为准,具体以会员购买页面公示价格为准;若价格调整,甲方将提前通过公示或通知形式告知乙方,乙方继续使用服务视为认可并接受调整后的金额。",
},
{
type: "paragraph",
text: "授权支付账户:乙方开通自动续费时绑定的微信支付、支付宝等第三方支付账户,账户信息以支付机构记录为准。",
},
{
type: "paragraph",
text: "授权扣费次数:本授权为周期性授权。在授权有效期内,甲方可按会员周期重复发起扣费指令,直至乙方依法撤销授权为止。",
},
{ type: "heading", text: "四、授权有效期" },
{
type: "paragraph",
text: "1. 本授权自乙方点击确认开通自动续费服务之日起生效,至乙方成功取消自动续费服务之日终止。",
},
{
type: "paragraph",
text: "2. 若乙方注销射灵星球小程序账号,本授权自账号注销完成之日自动终止。",
},
{
type: "paragraph",
text: "3. 若因国家政策调整、支付机构规则变更、乙方支付账户注销/冻结等非甲方主观原因导致授权无法履行的,本授权自动终止。",
},
{ type: "heading", text: "五、扣费与提醒规则" },
{
type: "paragraph",
text: "1. 扣费提醒:甲方将在每个自动续费扣费日期前5日,通过微信服务通知、小程序系统消息或短信等显著方式提示乙方即将发生续期扣费的信息,以保障乙方的知情权与选择权。",
},
{
type: "paragraph",
text: "2. 扣费时机:甲方将在乙方当前会员有效期届满前24小时内发起下一周期的扣费指令,支付机构根据指令从乙方授权账户中划扣对应费用。",
},
{
type: "paragraph",
text: "3. 扣费失败处理:若因账户余额不足等原因导致首次扣费失败的,甲方及支付机构可在合规范围内依法尝试补扣;若补扣仍失败或账户处于异常状态的,本期自动续费暂停,乙方会员到期后自动失效。",
},
{
type: "paragraph",
text: "4. 扣费凭证:支付机构的扣费记录作为扣费成功的有效凭证,乙方可在支付账户账单中查询明细;甲方同步为乙方提供电子扣费记录,可在会员中心查看。",
},
{ type: "heading", text: "六、授权的变更与撤销" },
{
type: "paragraph",
text: "1. 授权变更:本授权内容如需变更(如更换支付账户、调整续费套餐),乙方需先取消原自动续费服务,再重新开通新套餐。新授权自重新开通成功之日起生效,原授权同步终止。",
},
{
type: "paragraph",
text: "2. 授权撤销:乙方可随时退订本自动续费服务,解约后不影响乙方已生效周期的会员服务。根据乙方开通时选择的支付执行方,具体撤销路径如下:",
},
{
type: "list",
items: [
"微信支付用户:可通过微信APP内(路径:我 -> 服务 -> 钱包 -> 支付设置 -> 自动续费)或在小程序会员中心页面撤销本授权。",
"支付宝用户:可通过支付宝APP内(路径:我的 -> 设置 -> 支付设置 -> 免密支付/自动扣款)或在小程序会员中心页面撤销本授权。",
"苹果支付(iOS/App Store订阅)用户:必须通过苹果系统自带的功能进行取消(路径:iOS设备“设置” -> 点击顶部的Apple ID -> 订阅 -> 选择“射灵星球” -> 取消订阅)。",
],
},
{
type: "paragraph",
text: "3. 退订生效时效:",
},
{
type: "list",
items: [
"针对微信支付和支付宝:撤销操作成功后,本授权即时终止,甲方不得再发起新的扣费指令。因第三方支付平台系统结算延迟等客观原因,导致退订生效前系统已自动扣款成功的,该期会员权益将正常发放,已扣费用原则上不予退还。",
"针对苹果支付:根据苹果公司政策,乙方需在当前计费周期届满前至少24小时手动取消订阅,否则苹果系统可能会自动续订并扣款。苹果渠道的扣费与退款均由苹果公司独立处理,甲方无权干涉,因乙方未及时取消导致扣费的,由乙方自行承担或向苹果公司申诉。",
],
},
{ type: "heading", text: "七、免责条款" },
{
type: "paragraph",
text: "1. 因乙方支付账户余额不足、账户冻结、挂失、注销、限额等非甲方原因导致扣费失败的,甲方不承担任何责任,由此造成的会员权益中断等后果由乙方自行承担。",
},
{
type: "paragraph",
text: "2. 因支付机构系统故障、网络中断、政策调整等第三方不可抗力或外部原因导致扣费延迟、失败或错误的,甲方将协助乙方协调解决,但不承担相应的赔偿责任。",
},
{
type: "paragraph",
text: "3. 因乙方泄露支付账户密码、账号被盗用等自身保管不当原因导致的异常扣费,甲方不承担责任,乙方应自行向支付机构或公安机关主张权利。",
},
{ type: "heading", text: "八、信息保密" },
{
type: "paragraph",
text: "1. 甲方及支付机构应对乙方的授权信息、支付信息、个人身份信息严格保密,不得用于本授权以外的任何用途。",
},
{
type: "paragraph",
text: "2. 除法律法规规定、司法机关或监管部门依法要求外,甲方不得向任何第三方泄露乙方的授权及支付相关信息。",
},
{ type: "heading", text: "九、争议解决" },
{
type: "paragraph",
text: "1. 本授权协议的订立、效力、履行及争议解决均适用中华人民共和国法律。",
},
{
type: "paragraph",
text: "2. 因本协议产生的任何争议,双方应尽量友好协商解决;协商不成的,任何一方均可向甲方住所地(广东省广州市天河区)有管辖权的人民法院提起诉讼。",
},
{ type: "heading", text: "十、其他" },
{
type: "paragraph",
text: "1. 本协议为《射灵星球小程序会员服务协议》的配套协议,与该协议具有同等法律效力;本协议未约定事项,参照主协议执行。",
},
{
type: "paragraph",
text: "2. 甲方有权根据业务及监管要求调整本协议内容,调整后的协议将在平台公示,乙方继续使用自动续费服务视为接受调整后的内容。",
},
{
type: "paragraph",
text: "3. 甲方客服联系方式:请通过射灵星球小程序内【在线客服】或发送邮件至官方客服邮箱进行反馈。",
},
],
company: "广州光点飞舞网络有限公司",
},
};
export const getMemberAgreement = (type) => {
return memberAgreements[type] || memberAgreements.renew;
};
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@@ -0,0 +1,894 @@
<script setup>
import { computed, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Signin from "@/components/Signin.vue";
import { virtualPayOrderAPI, getAppConfig, getHomeData, getOrderDetailAPI } from "@/apis";
import { capsuleHeight, wxLogin } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, config } = storeToRefs(store);
const { updateConfig, updateUser } = store;
const currentTypeIndex = ref(1);
const selectedPackageIndex = ref(0);
const showModal = ref(false);
const loadingConfig = ref(false);
const paying = ref(false);
const refreshing = ref(false);
// 会员页核心展示数据:视觉、权益按蓝湖当前两张设计稿拆分,套餐完全使用接口数据。
const memberTypes = [
{
key: "normal",
tab: "VIP",
title: "普通会员",
prefix: "成为射灵星球",
desc: "特享约战竞技次数包、专属会员标识",
benefitTitle: "普通会员专属权益",
themeClass: "vip-page--normal",
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title.png",
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title2.png",
orderIcon: "../../static/vip/vip-order.png",
heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal",
benefits: [
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
{ label: "约战\n每日+20次", icon: "../../static/vip/vip-battle.png" },
],
},
{
key: "super",
tab: "SVIP",
title: "超级会员",
prefix: "成为射灵星球",
desc: "尊享专属特效、无限制约战竞技、专属会员标识",
benefitTitle: "超级会员专属权益",
themeClass: "vip-page--super",
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title.png",
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title2.png",
orderIcon: "../../static/vip/svip-order.png",
heroBadge: "../../static/vip/super-hero-badge.png",
buttonClass: "activate-btn--super",
benefits: [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
{ label: "专享SVIP客服", icon: "../../static/vip/svip-service.png" },
],
},
];
const currentType = computed(() => memberTypes[currentTypeIndex.value]);
// 后端到期时间可能是秒级时间戳、毫秒级时间戳或日期字符串,这里统一转成毫秒。
const toTimestamp = (value) => {
if (!value) return 0;
const numberValue = Number(value);
if (!Number.isNaN(numberValue)) {
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
}
const time = new Date(value).getTime();
return Number.isNaN(time) ? 0 : time;
};
// 当前卡片只关心本 tab 对应的会员到期时间,普通会员和超级会员互不兜底。
const getVipExpiredValue = (type, source = user.value) => {
if (!source) return 0;
return type.key === "super" ? source.superVipExpiredAt : source.normalVipExpiredAt;
};
// 未过期才展示“会员生效中”样式,已过期或无值继续展示未开通样式。
const isVipActive = (type) => {
return toTimestamp(getVipExpiredValue(type)) > Date.now();
};
// 会员卡片展示完整到期时间。
const formatVipDate = (value) => {
const timestamp = toTimestamp(value);
if (!timestamp) return "";
const date = new Date(timestamp);
const year = date.getFullYear();
const month = String(date.getMonth() + 1).padStart(2, "0");
const day = String(date.getDate()).padStart(2, "0");
const hour = String(date.getHours()).padStart(2, "0");
const minute = String(date.getMinutes()).padStart(2, "0");
const second = String(date.getSeconds()).padStart(2, "0");
return `${year}-${month}-${day} ${hour}:${minute}:${second}`;
};
// 会员生效时使用 title2 切图,未生效时沿用原来的开通引导图。
const getHeroCard = (type) => {
return isVipActive(type) ? type.activeHeroCard : type.heroCard;
};
const getActiveVipExpiredDate = (type) => {
return formatVipDate(getVipExpiredValue(type));
};
// 设计稿里的“下期自动续费”按到期日前一天展示。
const getActiveVipRenewDate = (type) => {
const timestamp = toTimestamp(getVipExpiredValue(type));
if (!timestamp) return "";
return formatVipDate(timestamp - 24 * 60 * 60 * 1000);
};
const configMenus = computed(() => {
return config.value.vipMenus || [];
});
const getMenuName = (item) => {
return item.name || item.vipName || item.title || "";
};
const formatPrice = (value) => {
if (value === undefined || value === null || value === "") return "";
return String(value).replace("¥", "").replace("¥", "");
};
const getMenuPrice = (item) => {
return formatPrice(item && item.price);
};
const getMenuOriginalPrice = (item) => {
return formatPrice(item && item.originalPrice);
};
const getMenuSortValue = (item) => {
const value = item && item.sort;
if (value === undefined || value === null || value === "") return Number.MAX_SAFE_INTEGER;
const sort = Number(value);
return Number.isFinite(sort) ? sort : Number.MAX_SAFE_INTEGER;
};
const sortMenusBySort = (menus = []) => {
return menus
.map((item, index) => ({ item, index }))
.sort((a, b) => {
const sortDiff = getMenuSortValue(a.item) - getMenuSortValue(b.item);
return sortDiff || a.index - b.index;
})
.map(({ item }) => item);
};
const getMenuType = (item) => {
const vipType = Number(item.vipType);
if (vipType === 1) return "normal";
if (vipType === 2) return "super";
const type = String(item.type || "").toLowerCase();
if (["super", "svip"].includes(type)) return "super";
if (["normal", "vip"].includes(type)) return "normal";
const name = getMenuName(item);
if (/超级|SVIP/i.test(name)) return "super";
if (/普通|VIP|会员/i.test(name)) return "normal";
return "";
};
const getPackages = (type) => {
return sortMenusBySort(configMenus.value)
.filter((item) => getMenuType(item) === type.key)
.map((item) => {
return {
source: item,
id: item.id,
name: getMenuName(item),
price: getMenuPrice(item),
originalPrice: getMenuOriginalPrice(item),
icon: item.icon,
};
});
};
const currentPackages = computed(() => {
return getPackages(currentType.value);
});
const selectedPackage = computed(() => {
return currentPackages.value[selectedPackageIndex.value] || currentPackages.value[0];
});
const switchType = (index) => {
currentTypeIndex.value = index;
selectedPackageIndex.value = 0;
};
const onSwiperChange = (event) => {
currentTypeIndex.value = event.detail.current;
selectedPackageIndex.value = 0;
};
const selectPackage = (index) => {
selectedPackageIndex.value = index;
};
const toPackageDesc = () => {
uni.navigateTo({
url: "/pages/member/vip-intro",
});
};
const toOrderPage = () => {
uni.navigateTo({
url: "/pages/member/orders",
});
};
const toAgreement = (type) => {
uni.navigateTo({
url: `/pages/member/agreement?type=${type}`,
});
};
const loadVipConfig = async () => {
if (loadingConfig.value || configMenus.value.length) return;
loadingConfig.value = true;
try {
const result = await getAppConfig();
if (result) updateConfig(result);
} catch (error) {
console.log("load vip config error", error);
} finally {
loadingConfig.value = false;
}
};
const refreshUserAfterPay = async () => {
refreshing.value = true;
try {
const result = await getHomeData();
if (result.user) {
updateUser(result.user);
}
} catch (error) {
console.log("refresh user after pay error", error);
} finally {
refreshing.value = false;
}
};
const getVirtualPaySignData = (result) => {
// 后端可能返回字符串或对象,这里统一转成微信虚拟支付需要的 JSON 字符串。
const signDataObj = typeof result?.signData === "string" ? JSON.parse(result.signData) : result?.signData;
if (!signDataObj) return "";
// 微信虚拟支付短剧/虚拟商品模式需要购买数量;后端未返回时使用订单数量兜底。
if (!signDataObj.buyQuantity) {
signDataObj.buyQuantity = result.quantity || 1;
}
return JSON.stringify(signDataObj);
};
const isVirtualPayCancel = (res = {}) => {
const message = String(res.errMsg || res.message || "").toLowerCase();
const errCode = Number(res.errCode);
const errno = Number(res.errno);
return message.includes("cancel") || errCode === -23 || errno === -2;
};
const onPay = async () => {
if (paying.value || refreshing.value) return;
if (!user.value.id) {
showModal.value = true;
return;
}
if (!configMenus.value.length) {
await loadVipConfig();
}
const vipId = selectedPackage.value && selectedPackage.value.id;
if (!vipId) {
uni.showToast({
title: loadingConfig.value ? "套餐配置加载中" : "套餐暂不可购买",
icon: "none",
});
return;
}
if (typeof wx === "undefined" || !wx.requestVirtualPayment) {
uni.showToast({
title: "当前环境不支持微信虚拟支付",
icon: "none",
});
return;
}
paying.value = true;
let waitingPayment = false;
let payToast = null;
try {
// 微信虚拟支付创建订单前需要登录 code,服务端用它换取本次支付签名参数。
const wxResult = await wxLogin();
const result = await virtualPayOrderAPI(vipId, wxResult.code);
const finalSignData = getVirtualPaySignData(result);
if (!finalSignData || !result?.paySig || !result?.signature) {
uni.showToast({
title: "支付参数生成失败",
icon: "none",
});
refreshing.value = false;
return;
}
wx.requestVirtualPayment({
signData: finalSignData,
paySig: result.paySig,
signature: result.signature,
mode: "short_series_goods",
async success() {
payToast = {
title: "支付成功",
icon: "success",
};
if (result?.outTradeNo) {
try {
const orderDetail = await getOrderDetailAPI(result.outTradeNo);
console.log("virtual pay order detail", orderDetail);
} catch (error) {
console.log("virtual pay order detail error", error);
}
}
// 客户端支付成功后,会员是否真正生效仍以服务端用户信息刷新结果为准。
refreshUserAfterPay();
},
fail(res) {
console.log("virtual pay error", res);
if (isVirtualPayCancel(res)) {
payToast = {
title: "支付已取消",
icon: "none",
};
return;
}
payToast = {
title: res.message || "支付失败,请稍后重试",
icon: "none",
};
},
complete() {
paying.value = false;
if (payToast) {
setTimeout(() => {
uni.showToast(payToast);
}, 200);
}
},
});
waitingPayment = true;
} catch (error) {
console.log("create virtual pay order error", error);
uni.showToast({
title: error.message || "下单失败",
icon: "none",
});
} finally {
if (!waitingPayment) paying.value = false;
}
};
onShow(loadVipConfig);
</script>
<template>
<Container title="" :bgType="10" :scroll="false" :showBottom="false">
<view class="vip-page" :class="currentType.themeClass">
<view class="type-tabs" :style="{ top: capsuleHeight + 'px' }">
<view
v-for="(item, index) in memberTypes"
:key="item.key"
class="type-tab"
:class="{ 'type-tab--active': currentTypeIndex === index }"
@click="switchType(index)"
>
<text>{{ item.tab }}</text>
<view class="type-tab__indicator" />
</view>
</view>
<swiper
class="type-swiper"
:current="currentTypeIndex"
:duration="260"
@change="onSwiperChange"
>
<swiper-item v-for="type in memberTypes" :key="type.key">
<scroll-view scroll-y class="type-scroll" :show-scrollbar="false">
<view class="vip-content">
<view
class="hero-card"
:class="{ 'hero-card--active': isVipActive(type) }"
>
<image class="hero-card__bg" :src="getHeroCard(type)" mode="scaleToFill" />
<!-- 生效态卡片使用 title2 底图补充有效期和订单入口叠层 -->
<view v-if="isVipActive(type)" class="hero-card__content">
<text class="hero-card__date">
有效期至{{ getActiveVipExpiredDate(type) }}
</text>
<!-- <text v-if="type.key === 'super'" class="hero-card__renew">
下期会员将于{{ getActiveVipRenewDate(type) }}自动续费
</text> -->
<view class="hero-card__order" @click.stop="toOrderPage">
<image class="hero-card__order-icon" :src="type.orderIcon" mode="aspectFit" />
<text>订单管理</text>
</view>
</view>
</view>
<view class="benefit-title">
<view class="benefit-title__line" />
<text>{{ type.benefitTitle }}</text>
<view class="benefit-title__line" />
</view>
<view class="benefit-grid" :class="{ 'benefit-grid--normal': type.key === 'normal' }">
<view
v-for="benefit in type.benefits"
:key="benefit.label"
class="benefit-item"
>
<view class="benefit-icon">
<image class="benefit-icon__img" :src="benefit.icon" mode="aspectFit" />
</view>
<text class="benefit-item__label">{{ benefit.label }}</text>
</view>
</view>
<view class="package-header">
<text class="package-header__title">选择套餐</text>
<view class="package-header__link" @click="toPackageDesc">
<text>套餐说明</text>
<image
class="package-header__icon"
src="../../static/enter.png"
mode="aspectFit"
/>
</view>
</view>
<scroll-view scroll-x class="package-scroll" :show-scrollbar="false">
<view class="package-list">
<view
v-for="(pack, index) in getPackages(type)"
:key="`${type.key}-${pack.id || pack.name || index}`"
class="package-card"
:class="{ 'package-card--active': selectedPackageIndex === index }"
@click="selectPackage(index)"
>
<view class="package-card__inner">
<text class="package-name">{{ pack.name }}</text>
<view class="package-price">
<text class="package-price__symbol">¥</text>
<text class="package-price__value">{{ pack.price }}</text>
</view>
<view v-if="pack.originalPrice" class="package-origin">
<text>¥{{ pack.originalPrice }}</text>
<view class="package-origin__line" />
</view>
</view>
</view>
</view>
</scroll-view>
<button
hover-class="none"
class="activate-btn"
:class="type.buttonClass"
:disabled="loadingConfig || paying || refreshing || !selectedPackage"
@click="onPay"
>
<text v-if="loadingConfig">加载套餐中</text>
<text v-else-if="paying">创建订单中</text>
<text v-else-if="refreshing">刷新会员状态中</text>
<text v-else-if="selectedPackage">¥ {{ selectedPackage.price }} 一键激活</text>
<text v-else>套餐暂不可购买</text>
</button>
<view class="agreement">
<text>支付即同意</text>
&nbsp;<text class="agreement__link" @click.stop="toAgreement('renew')">会员自动续费服务协议</text>
&nbsp;<text class="agreement__link" @click.stop="toAgreement('deduct')">扣款授权服务协议</text>
</view>
</view>
</scroll-view>
</swiper-item>
</swiper>
<Signin :show="showModal" :onClose="() => (showModal = false)" />
</view>
</Container>
</template>
<style scoped>
.vip-page {
position: relative;
width: 100%;
height: 100%;
}
.type-tabs {
position: fixed;
left: 0;
z-index: 998;
width: 50%;
height: 50px;
margin-left: 50%;
transform:translateX(-60%);
display: flex;
align-items: center;
justify-content: center;
pointer-events: auto;
}
.type-tab {
width: 132rpx;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: rgba(255, 255, 255, 0.45);
font-size: 34rpx;
font-weight: 700;
font-style: italic;
}
.type-tab__indicator {
width: 40rpx;
height: 4rpx;
border-radius: 4rpx;
margin-top: 8rpx;
background-color: transparent;
}
.type-tab--active {
color: #ffffff;
}
.vip-page--normal .type-tab--active .type-tab__indicator {
background-color: #ffffff;
}
.vip-page--super .type-tab--active {
color: #fedab5;
}
.vip-page--super .type-tab--active .type-tab__indicator {
background-color: #fedab5;
}
.type-swiper {
position: relative;
z-index: 1;
width: 100%;
height: 100%;
}
.type-scroll {
width: 100%;
height: 100%;
}
.vip-content {
min-height: 100%;
padding: 32rpx 24rpx 52rpx;
box-sizing: border-box;
}
.hero-card {
position: relative;
width: 702rpx;
height: 260rpx;
overflow: hidden;
}
.hero-card__bg {
position: absolute;
left: 0;
top: 0;
width: 702rpx;
height: 260rpx;
}
.hero-card__content {
position: relative;
z-index: 1;
/* 对齐 title2 切图左侧预留文案区域。 */
padding: 132rpx 0 0 44rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
box-sizing: border-box;
}
.hero-card__date,
.hero-card__renew {
color: #8d6d55;
font-size: 24rpx;
line-height: 34rpx;
}
.vip-page--normal .hero-card__date,
.vip-page--normal .hero-card__renew {
color: #555555;
}
.hero-card__order {
display: flex;
align-items: center;
margin-top: 10rpx;
color: #6d5644;
font-size: 24rpx;
line-height: 34rpx;
text-decoration: underline;
}
.vip-page--normal .hero-card__order {
color: #555555;
}
.hero-card__order-icon {
width: 28rpx;
height: 32rpx;
margin-right: 8rpx;
flex-shrink: 0;
}
.benefit-title {
display: flex;
align-items: center;
justify-content: center;
margin-top: 38rpx;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.benefit-title__line {
width: 14rpx;
height: 2rpx;
background-color: #ffffff;
margin: 0 10rpx;
}
.benefit-grid {
display: flex;
flex-wrap: wrap;
width: 622rpx;
margin: 38rpx auto 0;
}
.benefit-grid--normal {
width: 672rpx;
}
.benefit-item {
width: 144rpx;
height: 122rpx;
margin-right: 94rpx;
margin-bottom: 30rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.benefit-item:nth-child(3n) {
margin-right: 0;
}
.benefit-grid--normal .benefit-item {
margin-right: 120rpx;
}
.benefit-grid--normal .benefit-item:nth-child(3n) {
margin-right: 0;
}
.benefit-icon {
width: 80rpx;
height: 80rpx;
display: flex;
align-items: center;
justify-content: center;
}
.benefit-icon__img {
width: 80rpx;
height: 80rpx;
display: block;
}
.benefit-item__label {
margin-top: 8rpx;
color: #ffffff;
opacity: 0.7;
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
white-space: pre-line;
}
.package-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-top: 56rpx;
padding-right: 8rpx;
}
.benefit-grid--normal + .package-header {
margin-top: 146rpx;
}
.package-header__title {
color: #ffffff;
font-size: 28rpx;
line-height: 40rpx;
font-weight: 500;
}
.vip-page--super .package-header__title {
color: #e7ba80;
}
.package-header__link {
display: flex;
align-items: center;
color: #999999;
font-size: 22rpx;
line-height: 32rpx;
}
.package-header__icon {
width: 24rpx;
height: 28rpx;
}
.package-scroll {
width: 100%;
margin-top: 40rpx;
white-space: nowrap;
}
.package-list {
display: inline-flex;
min-width: 100%;
padding: 6rpx 84rpx 6rpx 6rpx;
box-sizing: border-box;
}
.package-card {
position: relative;
width: 264rpx;
flex: 0 0 264rpx;
height: 224rpx;
border-radius: 16rpx;
border: 2rpx solid #999999;
margin-right: 32rpx;
padding: 0;
overflow: hidden;
box-sizing: border-box;
color: #999999;
}
.package-card__inner {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
box-sizing: border-box;
border-radius: inherit;
}
.package-card--active {
border-width: 6rpx;
border-color: #fed847;
}
.vip-page--super .package-card--active {
border: none;
padding: 6rpx;
background: linear-gradient(180deg, #fef3e6 0%, #f0c191 100%);
}
.vip-page--super .package-card--active .package-card__inner {
border-radius: 10rpx;
background-color: #050b19;
}
.package-name {
font-size: 24rpx;
line-height: 34rpx;
}
.package-price {
display: flex;
align-items: baseline;
margin-top: 12rpx;
color: #ffffff;
}
.package-card--active .package-price {
color: #fed847;
}
.vip-page--super .package-card--active .package-price {
color: #ffe8cd;
}
.package-price__symbol {
font-size: 30rpx;
line-height: 36rpx;
font-weight: 700;
}
.package-price__value {
font-size: 56rpx;
line-height: 66rpx;
font-weight: 700;
}
.package-origin {
position: relative;
margin-top: 2rpx;
color: #999999;
font-size: 24rpx;
line-height: 34rpx;
}
.package-origin__line {
position: absolute;
left: -4rpx;
right: -4rpx;
top: 16rpx;
height: 2rpx;
background-color: #999999;
}
.activate-btn {
width: 686rpx;
height: 88rpx;
border-radius: 44rpx;
margin: 34rpx auto 0;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
color: #000000;
font-size: 30rpx;
line-height: 42rpx;
font-weight: 500;
}
.activate-btn::after {
border: none;
}
.activate-btn--normal {
background-color: #fed847;
}
.activate-btn--super {
background: linear-gradient( 181deg, #FDFDFC 0%, #FDF8F2 0%, #FFC992 100%, #FFB96C 100%);
}
.agreement {
display: flex;
justify-content: center;
align-items: center;
margin-top: 24rpx;
color: #999999;
font-size: 20rpx;
line-height: 28rpx;
}
.agreement__link {
margin-left: -6rpx;
text-decoration: underline;
}
</style>
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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue";
import { payOrderAPI, cancelOrderListAPI, getHomeData } from "@/apis";
import { orderStatusNames, getStatusColor, MESSAGETYPES } from "@/constants";
import useStore from "@/store";
const store = useStore();
const { updateUser } = store;
const data = ref({});
const loading = ref(false);
async function onReceiveMessage(messages = []) {
messages.forEach((msg) => {
if (
msg.constructor === MESSAGETYPES.PaySuccess &&
data.value.orderId === msg.orderID
) {
data.value.orderStatus = 4;
data.value.paymentTime = msg.payTime;
uni.setStorageSync("order", data.value);
}
});
}
onMounted(() => {
const order = uni.getStorageSync("order");
data.value = order || {};
uni.$on("socket-inbox", onReceiveMessage);
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
const goPay = async () => {
const result = await payOrderAPI(data.value.orderId);
const params = result.jsApi.params;
if (params) {
loading.value = true;
wx.requestPayment({
timeStamp: params.timeStamp, // 时间戳
nonceStr: params.nonceStr, // 随机字符串
package: params.package, // 统一下单接口返回的 prepay_id 参数值,格式:prepay_id=***
paySign: params.paySign, // 签名
signType: "RSA", // 签名类型,默认为RSA
async success(res) {
const result = await getHomeData();
if (result.user) updateUser(result.user);
uni.showToast({
title: "支付成功",
icon: "none",
});
},
fail(res) {
loading.value = false;
console.log("pay error", res);
},
});
}
};
const copyOrderId = (orderId) => {
uni.setClipboardData({
data: String(orderId),
success: () => {
uni.showToast({
title: "复制成功",
icon: "success",
});
},
});
};
const cancelOrder = async () => {
const result = await cancelOrderListAPI(data.value.orderId);
data.value = result;
uni.setStorageSync("order", result);
};
</script>
<template>
<Container title="订单详情">
<view class="container">
<view
class="order-status"
:style="{ backgroundColor: getStatusColor(data.orderStatus) }"
>{{ orderStatusNames[data.orderStatus] }}</view
>
<view class="order">
<view>
<text>{{ data.vipName }}</text>
<view class="order-number">
<text>订单号{{ data.orderId }}</text>
<text class="copy-action" @click.stop="copyOrderId(data.orderId)"
>复制</text
>
</view>
<text>创建时间{{ data.orderCreateAt }}</text>
<text v-if="data.orderStatus === 4">支付时间{{
data.orderStatus === 4 ? data.paymentTime : ""
}}</text>
<text>金额{{ data.total }} </text>
<text>支付方式微信</text>
</view>
<view v-if="data.orderStatus === 1">
<SButton :onClick="goPay">去支付</SButton>
<view :style="{ height: '10px' }" />
<SButton :onClick="cancelOrder">取消订单</SButton>
</view>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
background-color: #f5f5f5;
padding-top: 10px;
position: relative;
}
.order {
width: 100%;
height: 100%;
background-color: #fff;
display: flex;
flex-direction: column;
justify-content: space-between;
}
.order > view:first-child {
display: flex;
flex-direction: column;
padding: 15px;
}
.order > view:first-child > text:first-child {
color: #000;
font-size: 16px;
}
.order > view:first-child > text {
color: #666666;
font-size: 13px;
margin-top: 5px;
}
.order > view:last-child {
margin-bottom: 20px;
}
.order-status {
position: absolute;
top: 10px;
right: 0;
width: 50px;
color: #fff;
text-align: center;
font-size: 11px;
}
.order-number {
display: flex;
align-items: center;
color: #666666;
font-size: 26rpx;
margin-top: 10rpx;
}
.order-number > text:first-child {
flex: 1;
min-width: 0;
word-break: break-all;
}
.copy-action {
flex-shrink: 0;
margin-left: 16rpx;
padding: 2rpx 14rpx;
color: #1f6ed4;
font-size: 24rpx;
line-height: 34rpx;
}
</style>
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<script setup>
import { ref, onMounted } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ScrollList from "@/components/ScrollList.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import { getOrderListAPI } from "@/apis";
import useStore from "@/store";
import { orderStatusNames, getStatusColor } from "@/constants";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, config } = storeToRefs(store);
const autoRenewDialogVisible = ref(false);
const selectedRenewOrder = ref(null);
const toDetailPage = (detail) => {
uni.setStorageSync("order", detail);
uni.navigateTo({
url: "/pages/member/order-detail",
});
};
const openAutoRenewDialog = (detail) => {
selectedRenewOrder.value = detail;
autoRenewDialogVisible.value = true;
};
const closeAutoRenewDialog = () => {
autoRenewDialogVisible.value = false;
selectedRenewOrder.value = null;
};
const confirmAutoRenewDialog = () => {
autoRenewDialogVisible.value = false;
uni.showToast({
title: "功能实现中",
icon: "none",
});
}
const list = ref([]);
const onLoading = async (page) => {
const result = await getOrderListAPI(page);
if (page === 1) {
list.value = result;
} else {
list.value = list.value.concat(result);
}
return result.length;
};
onMounted(() => {
uni.removeStorageSync("order");
});
onShow(() => {
const order = uni.getStorageSync("order");
list.value.forEach((item, index) => {
if (item.orderId === order.orderId) {
list.value[index] = order;
}
});
});
</script>
<template>
<Container title="订单管理">
<view class="container">
<ScrollList :onLoading="onLoading">
<view
v-for="(item, index) in list"
:key="index"
class="order-item"
@click="() => toDetailPage(item)"
>
<view
:style="{ backgroundColor: getStatusColor(item.orderStatus) }"
>{{ orderStatusNames[item.orderStatus] }}</view
>
<text>{{ item.vipName }}</text>
<text>订单号{{ item.orderId }}</text>
<text>创建时间{{ item.orderCreateAt }}</text>
<!-- <text
>支付时间{{
item.orderStatus === 4 ? item.paymentTime : ""
}}</text
> -->
<text>金额{{ item.total }} </text>
<!-- <text>支付方式微信</text> -->
<!-- <text class="renew-action" @click.stop="openAutoRenewDialog(item)">
自动续费
</text> -->
</view>
</ScrollList>
</view>
<ModalDialog
:show="autoRenewDialogVisible"
title=""
:content="'确定关闭自动续费吗?\n会员到期后你将失去7项特权哦!'"
cancel-text="一意孤行"
confirm-text="继续享受"
:on-cancel="closeAutoRenewDialog"
:on-confirm="confirmAutoRenewDialog"
/>
</Container>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
background-color: #f5f5f5;
padding-top: 16rpx;
}
.order-item {
position: relative;
background-color: #fff;
margin-bottom: 16rpx;
display: flex;
flex-direction: column;
padding: 28rpx 30rpx 18rpx 30rpx;
}
.order-item > view:first-child {
position: absolute;
top: 0;
right: 0;
width: 50px;
color: #fff;
text-align: center;
font-size: 11px;
}
.order-item > text:nth-child(2) {
color: #333333;
font-size: 30rpx;
font-weight: bold;
}
.order-item > text {
color: #666666;
font-size: 26rpx;
margin-bottom: 10rpx;
}
.order-item > .renew-action {
position: absolute;
right: 30rpx;
bottom: 18rpx;
color: #1f6ed4;
margin-bottom: 0;
}
</style>
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<script setup>
import Container from "@/components/Container.vue";
</script>
<template>
<Container title="会员权益说明">
<scroll-view scroll-y class="vip-intro" :show-scrollbar="false">
<view class="content">
<view class="page-title">射灵星球会员权益</view>
<view class="paragraph">
<text class="strong">核心特权</text>
<text>解锁约战段位评级实时排位赛AI智能教练点评四大核心功能</text>
</view>
<view class="paragraph">
<text class="strong">专属服务</text>
<text>享全年不同阶段VIP专属客服快速解决技术故障规则疑问等所有问题</text>
</view>
<view class="paragraph">
<text class="strong">新用户福利</text>
<text>所有初次绑定设备的用户免费赠送6个月普通会员</text>
</view>
<view class="paragraph">
<text>
加入射灵星球在真实射箭运动中体验在线竞技的乐趣结识全球志同道合的弓友持续享受新功能与系统升级不断挑战自我创造属于你的辉煌战绩
</text>
</view>
<view class="table-wrap">
<view class="intro-toast">
<image class="intro-toast__bg" src="../../static/vip/intro-toast.png" mode="scaleToFill" />
<text class="intro-toast__text">初次绑定设备赠送6个月</text>
</view>
<view class="benefit-table">
<view class="table-row table-head">
<text class="table-cell table-cell--feature">特权</text>
<text class="table-cell">基础用户</text>
<text class="table-cell">普通会员</text>
<text class="table-cell">超级会员</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属落点标识</text>
<text class="table-cell"></text>
<text class="table-cell"></text>
<text class="table-cell">螺旋</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属命中效果</text>
<text class="table-cell"></text>
<text class="table-cell"></text>
<text class="table-cell">玻璃裂纹</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">箭矢飞行特效</text>
<text class="table-cell"></text>
<text class="table-cell"></text>
<text class="table-cell">光箭</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">每日约战次数</text>
<text class="table-cell">2</text>
<text class="table-cell">22</text>
<text class="table-cell">无限</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">每日排位赛次数</text>
<text class="table-cell">2</text>
<text class="table-cell">22</text>
<text class="table-cell">无限</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">教练点评</text>
<text class="table-cell"></text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell"></text>
<text class="table-cell">黄金</text>
<text class="table-cell">炫彩</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text>
<text class="table-cell"></text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
</view>
</view>
</view>
<view class="section-title">会员时长叠加与生效规则</view>
<view class="paragraph">
<text class="strong">等级优先级</text>
<text>
同时拥有 超级会员 普通会员 优先使用超级会员权益普通会员时长自动顺延 超级会员 到期后自动生效
</text>
</view>
<view class="paragraph">
<text class="strong">连续套餐叠加</text>
<text>
已有月 / 半年 / 年卡时再购买连续包月 / 包年总有效期直接累加连续套餐从下单日起算下个周期正常自动扣费
</text>
</view>
<view class="paragraph example">
<text>
示例1 1 日买半年卡7 1 日到期1 10 日买连续包月总有效期延至 8 1 8 1 日会发起首次自动扣款
</text>
</view>
<view class="paragraph">
<text class="strong">升级超级会员规则</text>
<text>
购买升级 超级会员 后立即生效可升级时长以购买页面提示为准未升级的剩余 普通会员 时长将在 超级会员 到期后继续使用
</text>
</view>
</view>
</scroll-view>
</Container>
</template>
<style scoped lang="scss">
.vip-intro {
width: 100%;
height: 100%;
background-color: #ffffff;
}
.content {
padding: 30rpx;
box-sizing: border-box;
}
.page-title,
.section-title {
color: #333333;
font-size: 28rpx;
line-height: 40rpx;
font-weight: 700;
}
.page-title {
margin-bottom: 26rpx;
}
.section-title {
margin: 42rpx 0 22rpx;
}
.paragraph {
margin-bottom: 22rpx;
color: #333333;
font-size: 26rpx;
line-height: 38rpx;
}
.strong {
color: #333333;
font-weight: 700;
}
.example {
color: #666666;
}
.table-wrap {
position: relative;
margin-top: 34rpx;
}
.intro-toast {
position: absolute;
top: -38rpx;
right: 118rpx;
z-index: 2;
width: 222rpx;
height: 54rpx;
display: flex;
align-items: center;
justify-content: center;
}
.intro-toast__bg {
position: absolute;
left: 0;
top: 0;
width: 222rpx;
height: 54rpx;
}
.intro-toast__text {
position: relative;
z-index: 1;
color: #333333;
font-size: 18rpx;
line-height: 30rpx;
font-weight: 500;
white-space: nowrap;
margin-top: -6rpx;
}
.benefit-table {
width: 100%;
border-top: 1rpx solid #e5e5e5;
border-left: 1rpx solid #e5e5e5;
box-sizing: border-box;
}
.table-row {
display: flex;
min-height: 60rpx;
}
.table-cell {
width: 22.5%;
min-height: 60rpx;
padding: 12rpx 4rpx;
border-right: 1rpx solid #e5e5e5;
border-bottom: 1rpx solid #e5e5e5;
box-sizing: border-box;
display: flex;
align-items: center;
justify-content: center;
color: #333333;
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
.table-cell--feature {
width: 32.5%;
}
.table-head .table-cell {
color: #666666;
font-weight: 700;
}
</style>
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<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import { getPractiseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const arrows = ref([]);
const isSvip = ref(false);
const total = ref(0);
onLoad(async (options) => {
if (!options.id) return;
const result = await getPractiseAPI(options.id || 176);
arrows.value = result.details;
isSvip.value = result.sVip === true;
total.value = result.details.length;
});
</script>
<template>
<Container title="靶纸">
<view class="container">
<!-- <view class="header">
<view>
<Avatar :src="user.avatar" frame />
<view>
<text>{{ user.nickName }}</text>
<text>{{ user.lvlName }}</text>
</view>
</view>
</view> -->
<view :style="{ marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭</text>
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
<text></text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:margin="arrows.length === 12 ? 4 : 1"
:fontSize="arrows.length === 12 ? 25 : 22"
/>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
color: #fff9;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
width: 100%;
text-align: center;
}
.desc > text:nth-child(1),
.desc > text:nth-child(3) {
color: #fed847;
}
</style>
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<script setup>
import { computed, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import SButton from "@/components/SButton.vue";
import {
bindDeviceAPI,
getMyDevicesAPI,
unbindDeviceAPI,
laserAimAPI, bindDeviceAPIV2,
} from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const showTip = ref(false);
const confirmBindTip = ref(false);
const addDevice = ref();
const store = useStore();
const { updateDevice, clearDevice } = store;
const { user, device } = storeToRefs(store);
const justBind = ref(false);
const calibration = ref(false);
const token = ref(null);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
// 扫描二维码方法
const handleScan = () => {
// 调用扫码API
uni.scanCode({
// 只支持扫码二维码
onlyFromCamera: true,
scanType: ["qrCode"],
success: async (res) => {
try {
// const base64Decode = (str) => {
// // 将 base64 转换为 utf8 字符串
// const bytes = wx.base64ToArrayBuffer(str);
// return String.fromCharCode.apply(null, new Uint8Array(bytes));
// };
//
// addDevice.value = JSON.parse(base64Decode(res.result));
token.value = res.result;
confirmBindTip.value = true;
} catch (err) {
uni.showToast({
title: "无效二维码",
icon: "none",
duration: 2000,
});
}
},
fail: (err) => {
console.error("扫码失败:", err);
uni.showToast({
title: "扫码失败",
icon: "error",
});
},
});
};
const confirmBind = async () => {
if (!justBind.value && token.value) {
const result = await bindDeviceAPIV2(token.value);
confirmBindTip.value = false;
if (result.binded) {
return uni.showToast({
title: "设备已绑定其他账号,请解绑后再绑定",
icon: "none",
});
}
updateDevice(result.deviceId, result.name);
justBind.value = true;
uni.showToast({
title: "绑定成功",
icon: "success",
});
}
};
const toFristTryPage = () => {
uni.navigateTo({
url: "/pages/first-try",
});
};
const unbindDevice = async () => {
try {
await unbindDeviceAPI(device.value.deviceId);
} catch (error) {
if (error?.type === "DEVICE_BIND_INVALID") {
uni.setStorageSync("calibration", false);
clearDevice();
}
return;
}
uni.setStorageSync("calibration", false);
uni.showToast({
title: "解绑成功",
icon: "success",
});
clearDevice();
};
/** 连接wifi跳转到wifi列表页面 */
const joinWifi = () => {
uni.navigateTo({ url: "/pages/ota-wifi" });
};
const toDeviceIntroPage = () => {
uni.navigateTo({
url: "/pages/device-intro",
});
};
const backToHome = () => {
uni.navigateBack();
};
const copyEmail = () => {
uni.setClipboardData({
data: "shelingxingqiu@163.com",
success: () => {
uni.showToast({
title: "邮箱已复制",
icon: "success",
});
},
});
};
const goCalibration = async () => {
await laserAimAPI();
uni.navigateTo({
url: "/pages/calibration",
});
};
const syncDeviceBinding = async () => {
if (!user.value.id) return;
try {
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
} else {
clearDevice();
}
} catch (error) {
console.log("sync device binding error", error);
}
};
onShow(async () => {
calibration.value = uni.getStorageSync("calibration");
await syncDeviceBinding();
});
</script>
<template>
<Container title="弓箭绑定">
<view v-if="!device.deviceId" class="scan-code">
<button hover-class="none" @click="$clickSound(handleScan)">
<image src="https://static.shelingxingqiu.com/shootmini/static/scan.png" mode="widthFix" />
</button>
<button hover-class="none" @click="showTip = true">
<text></text>
<text :style="{ color: '#fed847' }">射灵弓箭</text>
<text>上的二维码</text>
<image src="../static/s-question-mark-white.png" mode="widthFix" />
</button>
<text>射灵智能弓箭三模传感系统与独创靶环算法</text>
<text>毫秒级在线实时对战让你拥有全球约战的乐趣</text>
<button hover-class="none" @click="toDeviceIntroPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/have-no-device.png" mode="widthFix" />
</button>
<ScreenHint
mode="square"
:show="showTip"
:onClose="() => (showTip = false)"
>
<view class="scan-tips">
<text>扫码绑定设灵弓箭</text>
<image
src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbuacrelri7jr3axiy.png"
mode="widthFix"
/>
<text>已被绑定的弓箭无法再次绑定</text>
<view>
<text>如有任何疑问请随时联系</text>
<button hover-class="none" @click="copyEmail">
shelingxingqiu@163.com
</button>
</view>
</view>
</ScreenHint>
<ScreenHint
:show="confirmBindTip"
:onClose="() => (confirmBindTip = false)"
>
<view class="confirm-bind">
<text
>智能弓箭和系统账号需一一对应你确定要将<text
:style="{ color: '#fed847' }"
>当前登录用户账号</text
>绑定<text :style="{ color: '#fed847' }">这把弓箭</text>
绑定后不可随意更换</text
>
<view>
<view @click="confirmBind">确认绑定</view>
<view @click="() => (confirmBindTip = false)">取消</view>
</view>
</view>
</ScreenHint>
</view>
<view v-if="justBind" class="just-bind">
<view
class="device-binded"
:style="{ marginBottom: calibration ? '250rpx' : '100rpx' }"
>
<view>
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
<text>{{ device.deviceName }}</text>
<view class="calibration" v-if="calibration">
<button hover-class="none" @click="goCalibration">
<text>重新校准</text>
<image src="../static/enter-arrow-blue.png" mode="widthFix" />
</button>
<view>
<image src="../static/calibration-tip.png" mode="widthFix" />
<text>如有场地/距离变化需重新校准以保证智能弓射箭精准度</text>
</view>
</view>
</view>
<image src="../static/bind-success.png" mode="widthFix" />
<view>
<image
:src="user.avatar || '../static/user-icon.png'"
mode="widthFix"
:style="{ borderRadius: '50%' }"
/>
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
</view>
</view>
<!-- <block v-if="calibration"> -->
<view>
<text>恭喜你的弓箭和账号已成功绑定</text>
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
</view>
<!-- <SButton :onClick="goCalibration" width="60vw" :rounded="40">
开启智能弓进行校准
</SButton>
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
>校准时弓箭激光将开启请勿直视激光</text
> -->
<view>
<SButton
:onClick="backToHome"
backgroundColor="#fff3"
color="#fff"
width="60vw"
:rounded="40"
>返回首页</SButton
>
</view>
<view :style="{ marginTop: '15px' }">
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40">进入新手试炼</SButton>
</view>
<!-- </block> -->
<!-- <block v-else>
</block> -->
</view>
<view v-if="device.deviceId && !justBind" class="has-device">
<view class="device-binded">
<view>
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
<text>{{ device.deviceName }}</text>
<view class="calibration">
<button hover-class="none" @click="goCalibration">
<text>去校准</text>
<image src="../static/enter-arrow-blue.png" mode="widthFix" />
</button>
<view>
<image src="../static/calibration-tip.png" mode="widthFix" />
<text
>首次绑定智能弓或场地/距离变化时应进行校准以确保射箭精度</text
>
</view>
</view>
</view>
<image src="../static/bind.png" mode="widthFix" />
<view>
<image
:src="user.avatar || '../static/user-icon.png'"
mode="widthFix"
:style="{ borderRadius: '50%' }"
/>
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
</view>
</view>
<view :style="{ marginTop: '240rpx' }">
<SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40"
>解绑</SButton
>
</view>
<view :style="{ marginTop: '20rpx' }">
<SButton :onClick="() => $clickSound(joinWifi)" width="80vw" :rounded="40"
>设备连接WIFI</SButton
>
</view>
</view>
</Container>
</template>
<style scoped>
.scan-code,
.just-bind,
.has-device {
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-around;
width: 100%;
height: 100%;
}
.scan-code {
justify-content: flex-start;
}
.scan-code > button:first-child {
margin-top: 22%;
}
.scan-code > button:first-child > image {
width: 300rpx;
}
.scan-code > button:nth-child(2) {
display: flex;
align-items: center;
justify-content: center;
font-size: 26rpx;
color: #ffffff;
margin: 50rpx;
}
.scan-code > button:nth-child(2) > image {
width: 28rpx;
margin-left: 10rpx;
}
.scan-code > text {
font-size: 24rpx;
color: #fff9;
}
.scan-code > button:nth-child(5) {
margin-top: 25%;
}
.scan-code > button:nth-child(5) > image {
width: 380rpx;
}
.scan-tips {
display: flex;
flex-direction: column;
font-size: 14px;
width: 90%;
margin-top: 20%;
}
.scan-tips > text {
margin-bottom: 2px;
color: #fff;
font-size: 24rpx;
}
.scan-tips > text:first-child {
color: #fed847;
margin-bottom: 10px;
font-size: 32rpx;
}
.scan-tips > view {
display: flex;
flex-direction: column;
align-items: flex-start;
}
.scan-tips > view:last-child {
margin-top: 5px;
font-size: 26rpx;
}
.scan-tips > view:last-child > button {
font-size: 30rpx;
color: #39a8ff;
}
.scan-tips > image {
width: 100%;
margin-bottom: 10px;
}
.confirm-bind {
color: #fff9;
font-size: 14px;
}
.confirm-bind > view:last-child {
display: flex;
justify-content: space-between;
margin-top: 10px;
}
.confirm-bind > view:last-child > view {
width: 48%;
border-radius: 20px;
background-color: #fed847;
color: #000;
line-height: 40px;
text-align: center;
}
.confirm-bind > view:last-child > view:nth-child(2) {
color: #fff;
background-color: #fff3;
}
.device-binded {
width: 100%;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
font-size: 14px;
margin-top: 200rpx;
}
.device-binded > view {
display: flex;
flex-direction: column;
align-items: center;
position: relative;
font-size: 26rpx;
}
.device-binded > view > image {
width: 140rpx;
height: 140rpx;
margin-bottom: 5px;
border-radius: 12px;
}
.device-binded > view > text {
width: 120px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
}
.device-binded .member-nickname {
justify-content: center;
width: 120px;
}
.device-binded .member-nickname__text,
.device-binded .member-nickname__shine {
font-size: 26rpx;
text-align: center;
}
.device-binded > image {
width: 100rpx;
margin: 0 20px;
}
.has-device,
.just-bind {
justify-content: flex-start;
}
.has-device > view:nth-child(2),
.just-bind > view:nth-child(2) {
color: #fff9;
display: flex;
flex-direction: column;
align-items: center;
font-size: 28rpx;
margin-bottom: 100rpx;
}
.has-device > view:nth-child(2) > text,
.just-bind > view:nth-child(2) > text {
margin: 5px;
}
.calibration {
position: absolute;
bottom: -145rpx;
left: 20rpx;
}
.calibration > button {
font-size: 26rpx;
color: #287fff;
display: flex;
align-items: center;
padding-bottom: 15rpx;
padding-left: 50rpx;
}
.calibration > button > image {
width: 28rpx;
height: 28rpx;
}
.calibration > view {
position: relative;
font-size: 22rpx;
color: #fff9;
padding-top: 34rpx;
padding-left: 35rpx;
width: 322rpx;
}
.calibration > view > image {
position: absolute;
top: 0;
left: 0;
width: 370rpx;
}
</style>
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<script setup>
import { onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowData from "@/components/BowData.vue";
import BattleHeader from "@/components/BattleHeader.vue";
import ScrollList from "@/components/ScrollList.vue";
import { getBattleListAPI, getPractiseResultListAPI } from "@/apis";
import { meleeAvatarColors } from "@/constants";
import { ref } from "vue";
const selectedIndex = ref(0);
const matchList = ref([]);
const battleList = ref([]);
const practiseList = ref([]);
const toMatchDetail = (id) => {
uni.navigateTo({
url: `/pages/match-detail?battleId=${id}`,
});
};
const getPractiseDetail = async (id) => {
uni.navigateTo({
url: `/pages/mine-bow-data?id=${id}`,
});
};
const onMatchLoading = async (page) => {
const result = await getBattleListAPI(page, 2);
if (page === 1) {
matchList.value = result;
} else {
matchList.value = matchList.value.concat(result);
}
return result.length;
};
const onBattleLoading = async (page) => {
const result = await getBattleListAPI(page, 1);
if (page === 1) {
battleList.value = result;
} else {
battleList.value = battleList.value.concat(result);
}
return result.length;
};
const onPractiseLoading = async (page) => {
const result = await getPractiseResultListAPI(page);
if (page === 1) {
practiseList.value = result;
} else {
practiseList.value = practiseList.value.concat(result);
}
return result.length;
};
const getName = (battle) => {
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
// 排位赛大乱斗:mode 数字与实际人数不一致,使用固定映射
if (battle.way === 2) {
if (battle.mode === 4) return "5人大乱斗";
if (battle.mode === 5) return "10人大乱斗";
}
// 好友约战大乱斗:从 teams[0].players 取实际参与人数动态展示
const count = battle.teams?.[0]?.players?.length;
return count ? `${count}人大乱斗` : "大乱斗";
};
/**
* 支持通过 URL 参数指定初始 tab
* @example /pages/my-growth?tab=1 跳转到「好友约战」tab
*/
onLoad((options) => {
if (options && options.tab !== undefined) {
const tabIndex = parseInt(options.tab, 10);
if (!isNaN(tabIndex)) selectedIndex.value = tabIndex;
}
});
</script>
<template>
<Container title="我的成长脚印" :scroll="false">
<view class="tabs">
<view
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
:key="index"
:style="{
color: index === selectedIndex ? '#000' : '#fff',
backgroundColor: index === selectedIndex ? '#FFD947' : 'transparent',
}"
@tap="() => (selectedIndex = index)"
>
{{ rankType }}
</view>
</view>
<view class="contents">
<swiper
:current="selectedIndex"
@change="(e) => (selectedIndex = e.detail.current)"
:style="{ height: '100%' }"
>
<swiper-item>
<ScrollList :onLoading="onMatchLoading">
<view
v-for="(item, index) in matchList"
:key="index"
@click="() => toMatchDetail(item.id)"
>
<view class="contest-header">
<text>{{ getName(item) }}</text>
<text>{{ item.createTime }}</text>
<image src="../static/back.png" mode="widthFix" />
</view>
<BattleHeader
:players="item.teams[0] ? item.teams[0].players : []"
:blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam"
:showRank="!!item.teams[0]"
:showHeader="false"
/>
</view>
</ScrollList>
</swiper-item>
<swiper-item>
<ScrollList :onLoading="onBattleLoading">
<view
v-for="(item, index) in battleList"
:key="index"
@click="() => toMatchDetail(item.id)"
>
<view class="contest-header">
<text>{{ getName(item) }}</text>
<text>{{ item.createTime }}</text>
<image src="../static/back.png" mode="widthFix" />
</view>
<BattleHeader
:players="item.teams[0] ? item.teams[0].players : []"
:blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam"
:showRank="!!item.teams[0]"
:showHeader="false"
/>
</view>
</ScrollList>
</swiper-item>
<swiper-item>
<ScrollList :onLoading="onPractiseLoading" :pageSize="15">
<view
v-for="(item, index) in practiseList"
:key="index"
class="practice-record"
@click="() => getPractiseDetail(item.id)"
>
<text
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
{{ item.createTime }}</text
>
<image src="../static/back.png" mode="widthFix" />
</view>
</ScrollList>
</swiper-item>
</swiper>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
}
.tabs {
width: calc(100% - 30px);
display: flex;
justify-content: space-around;
font-size: 15px;
padding: 15px;
padding-top: 0;
}
.tabs > view {
width: 33.3%;
padding: 7px 10px;
text-align: center;
border-radius: 20px;
}
.contents {
width: 100%;
height: calc(100% - 50px);
}
.contents > scroll-view {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
}
.contest-header {
display: flex;
justify-content: space-between;
padding: 7px 12px;
font-size: 12px;
background: linear-gradient(180deg, #323845 0%, #2e2e39 100%);
position: relative;
}
.contest-header > text:first-child {
color: #ffd947;
font-size: 14px;
}
.contest-header > text:nth-child(2) {
color: #fff9;
margin-right: 20px;
}
.contest-header > image {
position: absolute;
top: 8px;
right: 10px;
width: 15px;
transform: rotate(180deg);
}
.practice-record {
color: #fff9;
border-bottom: 1px solid #fff9;
padding: 15px;
display: flex;
align-items: center;
justify-content: space-between;
}
.practice-record > image {
width: 15px;
transform: rotate(180deg);
}
</style>

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