update:优化比赛
This commit is contained in:
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -67,11 +68,7 @@ const onClick = debounce(async () => {
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
await returnToBattle(result, navigateOnce);
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
|
||||
@@ -7,6 +7,7 @@ import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import BackToGame from "@/components/BackToGame.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
@@ -110,6 +111,15 @@ onShow(() => {
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const navigateTo = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: reject,
|
||||
});
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
@@ -118,15 +128,7 @@ const backToGame = debounce(async () => {
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
await returnToBattle(result, navigateTo);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
|
||||
@@ -258,7 +258,8 @@ function sendBuffer(buffer, label) {
|
||||
currentSocket.send({
|
||||
data: buffer,
|
||||
success: () => {
|
||||
console.log(`[match-ws] ${label} sent`);
|
||||
if (label === "heartbeat ack") return;
|
||||
console.log(`[match-ws] ${label} sent`, new Date());
|
||||
},
|
||||
fail: (err) => {
|
||||
if (socket !== currentSocket) return;
|
||||
|
||||
@@ -13,8 +13,9 @@ import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||
import { connectMatchWebSocket } from "@/matchWebsocket";
|
||||
import { closeMatchWebSocket, connectMatchWebSocket } from "@/matchWebsocket";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -46,6 +47,8 @@ let halfRestTimer = null;
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
let battleEnded = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
|
||||
function clearHalfRestCountdown() {
|
||||
if (halfRestTimer) {
|
||||
@@ -164,6 +167,11 @@ function reconnectMatchServer(battleInfo) {
|
||||
});
|
||||
}
|
||||
|
||||
function closeBattleServer(reason) {
|
||||
if (battleEnded) return;
|
||||
closeMatchWebSocket({ reason });
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
@@ -176,6 +184,9 @@ watch(online, (newVal, oldVal) => {
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
battleInfo = normalizeBattleInfo(battleInfo);
|
||||
if (!battleInfo) return;
|
||||
if (battleInfo.status !== undefined) {
|
||||
battleEnded = [2, 4].includes(Number(battleInfo.status));
|
||||
}
|
||||
try {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
@@ -250,7 +261,16 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||
skipNextRestoreOnShow = false;
|
||||
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
|
||||
else if (options.battleId) battleId.value = options.battleId;
|
||||
if (returnSnapshot) {
|
||||
skipNextRestoreOnShow = true;
|
||||
reconnectMatchServer(returnSnapshot);
|
||||
recoverData(returnSnapshot, { force: true });
|
||||
return;
|
||||
}
|
||||
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||
if (readySnapshot?.status === 0) recoverData(readySnapshot);
|
||||
// uni.enableAlertBeforeUnload({
|
||||
@@ -325,6 +345,7 @@ async function onReceiveMessage(msg) {
|
||||
tips.value = "准备下半场";
|
||||
startHalfRestCountdown();
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
battleEnded = true;
|
||||
setTimeout(() => {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
@@ -346,14 +367,24 @@ onBeforeUnmount(() => {
|
||||
});
|
||||
clearHalfRestCountdown();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
closeBattleServer("melee-battle-unmount");
|
||||
audioManager.stopAll();
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
closeBattleServer("melee-battle-hide");
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (skipNextRestoreOnShow) {
|
||||
skipNextRestoreOnShow = false;
|
||||
return;
|
||||
}
|
||||
if (battleId.value) {
|
||||
const result = normalizeBattleInfo(await getBattleAPI(battleId.value));
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
battleEnded = true;
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
|
||||
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -67,11 +68,7 @@ const onClick = debounce(async () => {
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
await returnToBattle(result, navigateOnce);
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
|
||||
@@ -7,6 +7,7 @@ import ScreenHint from "./ScreenHint.vue";
|
||||
import BackToGame from "./BackToGame.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
@@ -120,6 +121,15 @@ onShow(() => {
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const navigateTo = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: reject,
|
||||
});
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
@@ -128,15 +138,7 @@ const backToGame = debounce(async () => {
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
await returnToBattle(result, navigateTo);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
|
||||
@@ -13,9 +13,14 @@ import TeamAvatars from "./components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "./components/ShootProgress2.vue";
|
||||
import SModal from "./components/SModal.vue";
|
||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
||||
import { connectMatchWebSocket, MATCH_WS_AUDIO_ACK_EVENT } from "@/matchWebsocket";
|
||||
import {
|
||||
closeMatchWebSocket,
|
||||
connectMatchWebSocket,
|
||||
MATCH_WS_AUDIO_ACK_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||
import audioManager, {
|
||||
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
||||
AUDIO_INTERRUPTION_END_EVENT,
|
||||
@@ -98,6 +103,7 @@ let restoreLoadingTimer = null;
|
||||
let pendingRoundAudio = false;
|
||||
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
|
||||
let battleEnded = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
const handledMessageKeys = new Set();
|
||||
const handledMessageKeyOrder = [];
|
||||
const queuedMessageKeys = new Set();
|
||||
@@ -557,6 +563,11 @@ function handleBattleRecovered() {
|
||||
scheduleRestoreLatestBattle();
|
||||
}
|
||||
|
||||
function closeBattleServer(reason) {
|
||||
if (battleEnded) return;
|
||||
closeMatchWebSocket({ reason });
|
||||
}
|
||||
|
||||
// 队伍信息优先用接口返回值;接口缺失时使用本地缓存,避免重进页面时头像为空。
|
||||
function loadTeamPlayers(teamInfo, storageKey) {
|
||||
if (Array.isArray(teamInfo?.players)) return [...teamInfo.players];
|
||||
@@ -1205,10 +1216,12 @@ function onReceiveMessage(message) {
|
||||
// 新对局入口:彻底清空上一局残留的状态、队列和缓存。
|
||||
onLoad((options) => {
|
||||
console.log('重新进入了')
|
||||
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||
skipNextRestoreOnShow = false;
|
||||
// 新对局入口:把所有会串场的状态、队列、时间戳和缓存一次性清空。
|
||||
start.value = null;
|
||||
tips.value = "";
|
||||
battleId.value = options.battleId || "";
|
||||
battleId.value = returnSnapshot?.matchId || options.battleId || "";
|
||||
currentRound.value = 0;
|
||||
roundTipRound.value = 0;
|
||||
goldenRound.value = 0;
|
||||
@@ -1246,6 +1259,12 @@ onLoad((options) => {
|
||||
store.updateShotInfo(0, 0);
|
||||
store.updateTips("");
|
||||
latestShotFlash.value = null;
|
||||
if (returnSnapshot) {
|
||||
skipNextRestoreOnShow = true;
|
||||
applyBattleSnapshot(returnSnapshot, { restore: true });
|
||||
reconnectMatchServer(returnSnapshot);
|
||||
return;
|
||||
}
|
||||
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||
if (readySnapshot?.status === 0) {
|
||||
applyBattleSnapshot(readySnapshot, { restore: true });
|
||||
@@ -1282,6 +1301,7 @@ onBeforeUnmount(() => {
|
||||
}
|
||||
hideRestoreLoading();
|
||||
invalidateBattleQueue({ stopAudio: true, stopProgress: true });
|
||||
closeBattleServer("team-battle-unmount");
|
||||
console.log('onBeforeUnmount', '页面卸载前')
|
||||
audioManager.stopAll();
|
||||
uni.$off(AUDIO_INTERRUPTION_BEGIN_EVENT, handleBattleCovered);
|
||||
@@ -1291,11 +1311,16 @@ onBeforeUnmount(() => {
|
||||
onHide(()=>{
|
||||
console.log('onHide', '页面大退')
|
||||
handleBattleCovered();
|
||||
closeBattleServer("team-battle-hide");
|
||||
})
|
||||
|
||||
// 每次回到前台都重新拉最新比赛快照,确保画面与后端一致。
|
||||
onShow(() => {
|
||||
console.log('onshow')
|
||||
if (skipNextRestoreOnShow) {
|
||||
skipNextRestoreOnShow = false;
|
||||
return;
|
||||
}
|
||||
scheduleRestoreLatestBattle();
|
||||
});
|
||||
</script>
|
||||
|
||||
Vendored
-53
@@ -1,57 +1,4 @@
|
||||
/* eslint-disable */
|
||||
import * as $protobuf from "protobufjs";
|
||||
|
||||
if (typeof $protobuf.Root.create !== "function") {
|
||||
const isObject = (value) => value && typeof value === "object" && !Array.isArray(value);
|
||||
|
||||
const normalizeField = (field) => {
|
||||
if (!isObject(field)) return field;
|
||||
const next = { ...field };
|
||||
if (next.keytype && !next.keyType) {
|
||||
next.keyType = next.keytype;
|
||||
delete next.keytype;
|
||||
}
|
||||
delete next.oneof;
|
||||
return next;
|
||||
};
|
||||
|
||||
const normalizeType = (json) => {
|
||||
const next = { ...json };
|
||||
if (next.fields) {
|
||||
const oneofs = { ...(next.oneofs || {}) };
|
||||
next.fields = Object.keys(next.fields).reduce((fields, name) => {
|
||||
const field = next.fields[name];
|
||||
fields[name] = normalizeField(field);
|
||||
if (field && field.oneof) {
|
||||
if (!oneofs[field.oneof]) oneofs[field.oneof] = { oneof: [] };
|
||||
oneofs[field.oneof].oneof.push(name);
|
||||
}
|
||||
return fields;
|
||||
}, {});
|
||||
if (Object.keys(oneofs).length) next.oneofs = oneofs;
|
||||
}
|
||||
if (next.nested) next.nested = normalizeNested(next.nested);
|
||||
return next;
|
||||
};
|
||||
|
||||
const normalizeDescriptor = (json) => {
|
||||
if (!isObject(json)) return json;
|
||||
if (json.fields) return normalizeType(json);
|
||||
if (json.values || json.methods || json.id !== undefined) return json;
|
||||
if (Object.keys(json).every((key) => typeof json[key] === "number")) {
|
||||
return { values: json };
|
||||
}
|
||||
if (json.nested) return { ...json, nested: normalizeNested(json.nested) };
|
||||
return { nested: normalizeNested(json) };
|
||||
};
|
||||
|
||||
const normalizeNested = (nested) =>
|
||||
Object.keys(nested || {}).reduce((result, name) => {
|
||||
result[name] = normalizeDescriptor(nested[name]);
|
||||
return result;
|
||||
}, {});
|
||||
|
||||
$protobuf.Root.create = (json) => $protobuf.Root.fromJSON(normalizeDescriptor(json));
|
||||
}
|
||||
const $root=$protobuf.Root.create({nested:{rpc:{ServerMessageType:{SERVER_MSG_UNKNOWN:0,SERVER_MSG_MATCH_READY:1,SERVER_MSG_MATCH_START:2,SERVER_MSG_NOW_YOU:3,SERVER_MSG_SHOT:4,SERVER_MSG_NEW_ROUND:5,SERVER_MSG_MATCH_END:6,SERVER_MSG_TIMEOUT:7,SERVER_MSG_CHECK:8,SERVER_MSG_RAND:9,SERVER_MSG_NOT_ENOUGH_DISTANCE:10,SERVER_MSG_PLAYER_LEFT:11,SERVER_MSG_HEARTBEAT:12,SERVER_MSG_PRACTICE_END:13},ClientMessageType:{CLIENT_MSG_UNKNOWN:0,CLIENT_MSG_HEARTBEAT_ACK:1,CLIENT_MSG_SHOOT_DATA:2,CLIENT_MSG_ACK:3,CLIENT_MSG_LEAVE:4},MatchStatus:{MATCH_STATUS_READY:0,MATCH_STATUS_STARTED:1,MATCH_STATUS_END:2,MATCH_STATUS_TIMEOUT:3,MATCH_STATUS_UNEXPECTEDLY:4},MatchPlayerStatus:{MATCH_PLAYER_STATUS_READY:0,MATCH_PLAYER_STATUS_STARTED:1,MATCH_PLAYER_STATUS_END:2},MatchShoot:{fields:{player_id:{type:"int64",id:1},status:{type:"int32",id:2},x:{type:"float",id:3},y:{type:"float",id:4},ring:{type:"int32",id:5},ring_x:{type:"bool",id:6},angle:{type:"float",id:7},distance:{type:"float",id:8}}},MatchShootList:{fields:{items:{rule:"repeated",type:"MatchShoot",id:1}}},RoundScore:{fields:{total_ring:{type:"int32",id:1},score:{type:"int32",id:2},if_win:{type:"bool",id:3}}},MatchRound:{fields:{shoots:{rule:"map",type:"MatchShootList",id:1,keytype:"int64"},scores:{rule:"map",type:"RoundScore",id:2,keytype:"int32"},round:{type:"int32",id:3},if_gold:{type:"bool",id:4},status:{type:"int32",id:5},gold_round:{type:"int32",id:6}}},PlayerMatchResult:{fields:{total_ring:{type:"int32",id:1},user_id:{type:"int64",id:2},ten_ring_count:{type:"int32",id:3},average_ring:{type:"float",id:4}}},PlayerFull:{fields:{id:{type:"int64",id:1},name:{type:"string",id:2},avatar:{type:"string",id:3},exp:{type:"int32",id:4},score:{type:"int32",id:5},level:{type:"int32",id:6},before_level:{type:"int32",id:7},before_exp:{type:"int32",id:8},current_exp:{type:"int32",id:9},upgrade_exp:{type:"int32",id:10},active:{type:"int32",id:11},device_id:{type:"string",id:12},s_vip:{type:"bool",id:13},vip:{type:"bool",id:14},player_match_result:{type:"PlayerMatchResult",id:15}}},TeamInfo:{fields:{players:{rule:"repeated",type:"PlayerFull",id:1},id:{type:"int32",id:2},name:{type:"string",id:3},score:{type:"int32",id:4}}},CurrentShoot:{fields:{round:{type:"int32",id:1},round_id:{type:"int64",id:2},index:{type:"int32",id:3},start_time:{type:"int64",id:4},player_id:{type:"int64",id:5},gold_round:{type:"bool",id:6},start_time_text:{type:"string",id:7},my_index:{type:"int32",id:8},index_map:{rule:"map",type:"int32",id:9,keytype:"int64"}}},ShootData:{fields:{x:{type:"float",id:1},y:{type:"float",id:2},r:{type:"float",id:3},dst:{type:"float",id:4},m:{type:"string",id:5},adc:{type:"float",id:6},device_id:{type:"string",id:7},shoot_id:{type:"string",id:8}}},PracticeInfo:{fields:{id:{type:"int64",id:1},user_id:{type:"int64",id:2},status:{type:"int32",id:3},status_text:{type:"string",id:4},start_time:{type:"int64",id:5},target_type:{type:"int32",id:6},vip:{type:"bool",id:7},s_vip:{type:"bool",id:8},device_id:{type:"string",id:9},shoot_data:{type:"MatchShoot",id:10},details:{rule:"repeated",type:"MatchShoot",id:11}}},MatchInfo:{fields:{match_id:{type:"int64",id:1},create_time:{type:"int64",id:2},start_time:{type:"int64",id:3},server_time:{type:"int64",id:4},shoot_time:{type:"int32",id:5},shoot_number:{type:"int32",id:6},ready_time:{type:"int32",id:7},way:{type:"int32",id:8},mode:{type:"int32",id:9},status:{type:"MatchStatus",id:10},status_text:{type:"string",id:11},rounds:{rule:"repeated",type:"MatchRound",id:12},teams:{rule:"map",type:"TeamInfo",id:13,keytype:"int32"},current:{type:"CurrentShoot",id:14},next:{type:"CurrentShoot",id:15},shoot_data:{type:"MatchShoot",id:16},win_team:{type:"int32",id:17},mvp:{type:"PlayerFull",id:18},room_id:{type:"string",id:19},result_list:{rule:"repeated",type:"PlayerMatchResult",id:20},timeout_time:{type:"int64",id:21},target_type:{type:"int32",id:22},event_type:{type:"int32",id:23},timeout:{type:"int32",id:24},server_addr:{type:"string",id:25}}},ServerMessage:{fields:{type:{type:"ServerMessageType",id:1},match_id:{type:"int64",id:2},timestamp:{type:"int64",id:3},match_info:{type:"MatchInfo",id:4,oneof:"payload"},shoot_data:{type:"ShootData",id:5,oneof:"payload"},practice_info:{type:"PracticeInfo",id:6,oneof:"payload"},sequence:{type:"int64",id:7}}},ClientMessage:{fields:{type:{type:"ClientMessageType",id:1},match_id:{type:"int64",id:2},user_id:{type:"int64",id:3},sequence:{type:"int64",id:4},data:{type:"bytes",id:5}}}}}});
|
||||
export default $root;
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
import { connectMatchWebSocket } from "@/matchWebsocket";
|
||||
import useStore from "@/store";
|
||||
|
||||
export const MATCH_RETURN_SNAPSHOT_KEY = "match-return-snapshot";
|
||||
|
||||
function getMatchId(battleInfo) {
|
||||
return battleInfo?.matchId || battleInfo?.id || "";
|
||||
}
|
||||
|
||||
function getBattlePageUrl(battleInfo) {
|
||||
return Number(battleInfo?.mode) <= 3
|
||||
? "/pages/team-battle/index?fromReturn=1"
|
||||
: "/pages/melee-battle?fromReturn=1";
|
||||
}
|
||||
|
||||
export function takeMatchReturnSnapshot() {
|
||||
const snapshot = uni.getStorageSync(MATCH_RETURN_SNAPSHOT_KEY);
|
||||
if (snapshot) uni.removeStorageSync(MATCH_RETURN_SNAPSHOT_KEY);
|
||||
return snapshot && typeof snapshot === "object" ? snapshot : null;
|
||||
}
|
||||
|
||||
export async function returnToBattle(battleInfo, navigate) {
|
||||
const matchId = getMatchId(battleInfo);
|
||||
if (!battleInfo || !matchId || !battleInfo.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "比赛连接信息异常",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
const store = useStore();
|
||||
uni.setStorageSync(MATCH_RETURN_SNAPSHOT_KEY, battleInfo);
|
||||
connectMatchWebSocket({
|
||||
serverAddr: battleInfo.serverAddr,
|
||||
matchId,
|
||||
userId: store.user?.id,
|
||||
});
|
||||
|
||||
await navigate(getBattlePageUrl(battleInfo));
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user