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shoot-miniprograms/src/pages/battle-room.vue
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<script setup>
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import PlayerSeats from "@/components/PlayerSeats.vue";
import GuideTwo from "@/components/GuideTwo.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import {
getRoomAPI,
exitRoomAPI,
chooseTeamAPI,
getReadyAPI,
kickPlayerAPI,
getBattleAPI,
} from "@/apis";
import { debounce, isLimitError } from "@/util";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import audioManager from "@/audioManager";
import { returnToBattle } from "@/utils/matchReturn";
const store = useStore();
const { user } = storeToRefs(store);
const room = ref({});
const roomNumber = ref("");
const owner = ref({});
const opponent = ref({});
const players = ref([]);
const blueTeam = ref([]);
const redTeam = ref([]);
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const normalizeRoomPlayer = (member = {}) => ({
...(member.userInfo || {}),
vip: member.vip ?? member.userInfo?.vip,
sVip: member.sVip ?? member.userInfo?.sVip,
});
/**
* 根据对战类型和房间人数动态生成页面标题
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
* battleType=2: 多人乱斗
*/
const battleTitle = computed(() => {
if (!room.value.battleType) return "好友约战";
if (room.value.battleType === 2) return "多人乱斗";
const half = room.value.count / 2;
return `${half}v${half}对抗赛`;
});
/** 靶纸尺寸(cm),由 URL 参数或 API 返回的 targetType 字段填充 */
const targetSize = ref(0);
/**
* 根据 targetSize 动态生成靶纸尺寸文本,如"40cm"
* 数据未就绪时显示 "--";数据来源:创建者取 URL 参数 target,加入者取 API 返回的 targetType
*/
const targetSizeLabel = computed(() =>
targetSize.value ? `${targetSize.value}cm` : '--'
);
const ready = ref(false);
const allReady = ref(false);
const timer = ref(null);
const goBattle = ref(false);
const showLimitModal = ref(false);
const readySubmitting = ref(false);
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 从结算页返回时为 true,跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
goBattle.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
goBattle.value = true;
try {
const returned = await returnToBattle(battle, redirectOnce);
if (!returned) goBattle.value = false;
return returned;
} catch (error) {
goBattle.value = false;
throw error;
}
}
async function reconcileBattleRoom(generation) {
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
let roomStarted = false;
try {
roomStarted = await refreshRoomData();
} catch (error) {
if (isCurrentForeground(generation)) {
console.log("refresh room data error", error);
}
return;
}
if (!isCurrentForeground(generation) || !roomStarted) return;
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) return;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("retry room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
uni.showToast({
title: "比赛正在创建,请稍候",
icon: "none",
});
}
/**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
* 仅在 roomNumber 有效且房间未开始时执行
*/
async function refreshRoomData() {
if (!roomNumber.value) return false;
const result = await getRoomAPI(roomNumber.value);
if (result.started) return true;
room.value = result;
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
if (result.targetType) {
targetSize.value = result.targetType;
uni.setStorageSync(`targetSize_${roomNumber.value}`, result.targetType);
} else if (targetSize.value === 0) {
// API 无该字段时,从本地缓存兜底(如"返回房间"场景)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
owner.value = {};
opponent.value = {};
const members = result.members || [];
if (members.length === result.count) {
allReady.value = members.every((m) => !!m.userInfo.state);
}
members.some((m) => {
if (m.userInfo.id === user.value.id) {
ready.value = !!m.userInfo.state;
return true;
}
return false;
});
members.some((m) => {
const player = normalizeRoomPlayer(m);
if (player.id === result.creator) {
owner.value = {
id: player.id,
name: player.name,
avatar: player.avatar,
rankLvl: player.rankLvl,
vip: player.vip,
sVip: player.sVip,
ready: !!player.state,
};
return true;
}
return false;
});
if (result.battleType === 1 && result.count === 2) {
result.members.forEach((m) => {
const player = normalizeRoomPlayer(m);
if (player.id !== owner.value.id) {
opponent.value = {
id: player.id,
name: player.name,
avatar: player.avatar,
rankLvl: player.rankLvl,
vip: player.vip,
sVip: player.sVip,
ready: !!player.state,
};
}
});
} else if (result.battleType === 2) {
players.value = [];
const ownerIndex = result.members.findIndex(
(m) => m.userInfo.id === result.creator
);
if (ownerIndex !== -1) {
players.value.push(normalizeRoomPlayer(result.members[ownerIndex]));
} else {
players.value.push({});
}
result.members.forEach((m, index) => {
if (ownerIndex !== index) players.value.push(normalizeRoomPlayer(m));
});
} else {
players.value = new Array(result.count).fill({});
refreshMembers(result.members);
}
if (timer.value) clearInterval(timer.value);
// timer.value = setTimeout(refreshRoomData, 2000);
return false;
}
const getReady = debounce(async () => {
if (readySubmitting.value) return;
readySubmitting.value = true;
try {
await getReadyAPI(roomNumber.value);
ready.value = true;
} catch (error) {
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
console.log("room ready error", error);
} finally {
readySubmitting.value = false;
}
});
const closeLimitModal = () => {
showLimitModal.value = false;
};
const goVipPage = () => {
showLimitModal.value = false;
uni.navigateTo({
url: "/pages/member/be-vip",
});
};
const refreshMembers = (members = []) => {
blueTeam.value = [];
redTeam.value = [];
members.forEach((m, index) => {
const player = { ...normalizeRoomPlayer(m), groupType: m.groupType };
players.value[index] = player;
if (m.groupType === 1) {
blueTeam.value.push({ ...player, groupType: 1 });
} else if (m.groupType === 2) {
redTeam.value.push({ ...player, groupType: 2 });
}
});
for (let i = 0; i < room.value.count / 2; i++) {
if (!blueTeam.value[i]) blueTeam.value[i] = {};
if (!redTeam.value[i]) redTeam.value[i] = {};
}
};
async function onReceiveMessage(message) {
if (Array.isArray(message)) {
message.forEach((msg) => {
if (msg.roomNumber !== roomNumber.value) return;
if (msg.constructor === MESSAGETYPES.UserEnterRoom) {
refreshRoomData();
} else if (msg.constructor === MESSAGETYPES.UserExitRoom) {
if (msg.userId === user.value.id) {
uni.showToast({
title: "你被踢出房间",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1000);
} else {
refreshRoomData();
}
} else if (msg.constructor === MESSAGETYPES.TeamUpdate) {
refreshRoomData();
} else if (msg.constructor === MESSAGETYPES.SomeoneIsReady) {
refreshRoomData();
} else if (msg.constructor === MESSAGETYPES.RoomDestroy) {
uni.showToast({
title: "房间已解散",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1000);
}
});
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
const matchId = message.matchId || message.id;
if (!matchId) return;
goBattle.value = true;
let url = "";
if (message.mode <= 3) {
uni.setStorageSync("blue-team", message.teams[1].players || []);
uni.setStorageSync("red-team", message.teams[2].players || []);
url = "/pages/team-battle/index?battleId=" + matchId;
} else {
url = "/pages/melee-battle?battleId=" + matchId;
}
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to room battle error", error);
}
}
}
const chooseTeam = async (team) => {
const result = await chooseTeamAPI(roomNumber.value, team);
refreshMembers(result.members);
};
/** 待确认踢出的玩家信息 */
const playerToKick = ref(null);
/** 控制踢出确认弹窗的显示状态 */
const showKickConfirm = ref(false);
/**
* 点击踢出按钮,弹出二次确认弹窗
* @param {object} player - 被踢的玩家信息
*/
const removePlayer = (player) => {
playerToKick.value = player;
showKickConfirm.value = true;
};
/** 确认踢出:调用 API 并关闭弹窗 */
const confirmKick = async () => {
if (!playerToKick.value) return;
await kickPlayerAPI(roomNumber.value, playerToKick.value.id);
showKickConfirm.value = false;
playerToKick.value = null;
};
/** 取消踢出:关闭弹窗 */
const cancelKick = () => {
showKickConfirm.value = false;
playerToKick.value = null;
};
const canClick = computed(() => {
if (ready.value) return false;
const { members = [] } = room.value;
if (members.length < 2) return false;
if (
owner.value.id === user.value.id &&
members.some((m) => !m.userInfo.state && m.userInfo.id !== owner.value.id)
)
return false;
return true;
});
/**
* 根据对战类型和人数动态生成分享文案
* 1v1 / 默认 → "星球论箭,来一决高下敢否?"
* 2v2 → "2v2对抗赛,是兄弟来助我一把!"
* 3v3 → "3v3对抗赛,来了马上发车!"
* 乱斗 → "热血乱斗赛,敢来争锋?"
*/
const shareTitle = computed(() => {
const { battleType, count } = room.value;
if (battleType === 2) return '热血乱斗赛,敢来争锋?';
if (battleType === 1 && count === 4) return '2v2对抗赛,是兄弟来助我一把!';
if (battleType === 1 && count === 6) return '3v3对抗赛,来了马上发车!';
return '星球论箭,来一决高下敢否?';
});
/**
* 根据对战类型和靶纸尺寸动态返回分享封面图路径,共 4 张图:
* contest_share_20.png — 约战/对抗赛 + 20cm 靶
* contest_share_40.png — 约战/对抗赛 + 40cm 靶
* melee_share_20.png — 多人乱斗 + 20cm 靶
* melee_share_40.png — 多人乱斗 + 40cm 靶
*
* 当 targetSize 未知时默认取 20cm 图。
*/
const shareImage = computed(() => {
const type = room.value.battleType === 2 ? 'melee' : 'contest';
const size = targetSize.value === 40 ? '40' : '20';
return `https://static.shelingxingqiu.com/shootmini/static/share/${type}_share_${size}.png`;
});
onShareAppMessage(() => {
return {
title: shareTitle.value,
path: "/pages/friend-battle?roomID=" + roomNumber.value,
imageUrl: shareImage.value,
};
});
/**
* onShow 生命周期:页面显示时刷新房间数据
* 注:uni-app 中 onShow 可能早于 onLoad 执行,此时 roomNumber 尚未赋值,
* refreshRoomData 会提前 return。
*/
onShow(() => {
goBattle.value = false;
navigationPending.value = false;
pageVisible = true;
const generation = ++foregroundGeneration;
if (pageMounted) void reconcileBattleRoom(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
});
/**
* 页面加载时解析路由参数,初始化房间号
* - 存入本地 ref(供页面内部逻辑使用)
* - 同步到 Pinia Store(供 Header 组件展示房号胶囊)
*/
onLoad(async (options) => {
// 从结算页跳回时携带 fromResult=1,标记跳过进场语音
if (options.fromResult) skipTargetAudio.value = true;
if (options.roomNumber) {
roomNumber.value = options.roomNumber;
store.updateRoomNumber(options.roomNumber);
}
// 创建者通过 URL 参数 target1→20cm,2→40cm)初始化靶纸尺寸,并持久化到本地缓存
if (options.target) {
targetSize.value = parseInt(options.target) * 20;
uni.setStorageSync(`targetSize_${roomNumber.value}`, targetSize.value);
} else if (roomNumber.value) {
// "返回房间"等无 target 参数的场景:从本地缓存恢复(待 refreshRoomData 进一步覆盖)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileBattleRoom(generation);
}
});
/**
* 组件挂载后:保持屏幕常亮、注册 WebSocket 消息监听
* 房间号已通过 onLoad 同步到 StoreHeader 从 Store 直接读取,无需额外通知
*/
onMounted(() => {
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
setTimeout(() => {
if (!skipTargetAudio.value) {
const key = targetSize.value === 40 ? '40CM全环靶' : '20CM全环靶';
audioManager.play(key);
}
}, 1000);
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
if (!goBattle.value) exitRoomAPI(roomNumber.value);
if (timer.value) clearInterval(timer.value);
timer.value = null;
});
</script>
<template>
<Container :title="battleTitle">
<view class="standby-phase">
<GuideTwo>
<view class="battle-guide">
<view class="guide-tips">
<text class="guide-tips__target">请使用{{ targetSizeLabel }}全环靶</text>
<text class="guide-tips__warn">如果实际靶纸与选择靶纸不同将导致射箭无效</text>
</view>
</view>
</GuideTwo>
<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
<image src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbua9nuf5fyeph7cxi.png" mode="widthFix" />
<view>
<view v-if="owner.id" class="player" :style="{ transform: 'translateY(-60px)' }">
<Avatar :src="owner.avatar" :size="60" />
<text>管理员</text>
<view
v-if="isMember(owner)"
:class="['room-player-name', ...getMemberNicknameClass(owner)]"
>
<text class="member-nickname__text">{{ owner.name }}</text>
<text v-if="owner.sVip === true" class="member-nickname__shine">
{{ owner.name }}
</text>
</view>
<text v-else class="room-player-name">{{ owner.name }}</text>
</view>
<view v-else class="no-player" :style="{ transform: 'translateY(-60px)' }">
<image src="../static/question-mark.png" mode="widthFix" />
</view>
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
<view v-if="opponent.id" class="player" :style="{ transform: 'translateY(60px)' }">
<Avatar :src="opponent.avatar" :size="60" />
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
已准备
</text>
<view
v-if="isMember(opponent)"
:class="['room-player-name', ...getMemberNicknameClass(opponent)]"
>
<text class="member-nickname__text">{{ opponent.name }}</text>
<text v-if="opponent.sVip === true" class="member-nickname__shine">
{{ opponent.name }}
</text>
</view>
<text v-else class="room-player-name">{{ opponent.name }}</text>
<button v-if="owner.id === user.id" hover-class="none" class="remove-player"
@click="() => removePlayer(opponent)">
<image src="../static/close-white.png" mode="widthFix" />
</button>
</view>
<view class="no-player" v-else>
<image src="../static/question-mark.png" mode="widthFix" />
</view>
</view>
</view>
<block v-if="room.battleType === 1 && room.count >= 4">
<view class="all-players">
<image src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png" mode="widthFix" />
<image v-if="room.count === 4" src="https://static.shelingxingqiu.com/shootmini/static/title-2v2.png" mode="widthFix" />
<image v-if="room.count === 6" src="https://static.shelingxingqiu.com/shootmini/static/title-3v3.png" mode="widthFix" />
<view>
<view v-for="(item, index) in players" :key="index">
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
<text v-if="owner.id === item.id">管理员</text>
<!-- 仅房主可见踢人按钮且不能踢自己 -->
<button v-if="owner.id !== item.id && item.id && owner.id === user.id" hover-class="none" class="remove-player"
@click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }">
<image src="../static/close-white.png" mode="widthFix" />
</button>
</view>
</view>
</view>
<view class="choose-side">
<view>
<view v-for="(item, index) in redTeam" :key="index" class="choose-side-left-item">
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
<image src="../static/close-grey.png" mode="widthFix" />
</button>
<view
v-if="item.id && isMember(item)"
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
>
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
<view v-if="item.id" class="team-player-avatar">
<Avatar :src="item.avatar" :size="36" />
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
</view>
<button v-else hover-class="none" @click="chooseTeam(2)">
<image src="../static/add-grey.png" mode="widthFix" />
</button>
</view>
</view>
<view>
<view v-for="(item, index) in blueTeam" :key="index" class="choose-side-right-item">
<view v-if="item.id" class="team-player-avatar">
<Avatar :src="item.avatar" :size="36" />
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
</view>
<button v-else hover-class="none" @click="chooseTeam(1)">
<image src="../static/add-grey.png" mode="widthFix" />
</button>
<view
v-if="item.id && isMember(item)"
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
>
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
<image src="../static/close-grey.png" mode="widthFix" />
</button>
</view>
</view>
</view>
</block>
<!-- isOwner当前用户是房主时才展示踢人按钮 -->
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
<view>
<SButton
:disabled="!canClick || readySubmitting"
:onClick="() => { $clickSound(); return getReady(); }"
>
{{
allReady.value
? "即将进入对局..."
: owner.id === user.id
? "开始对局"
: "我准备好了"
}}
</SButton>
<text class="tips">所有人准备好后由房主点击开始</text>
</view>
</view>
</Container>
<ModalDialog
:show="showLimitModal"
:content="'今日约战次数已经用完\n开通会员可增加次数'"
cancelText="知道了"
confirmText="去开通"
:onCancel="closeLimitModal"
:onConfirm="goVipPage"
/>
<!-- 踢出玩家二次确认弹窗不传 onClose屏蔽 X 关闭按钮 -->
<ScreenHint :show="showKickConfirm">
<view class="kick-confirm">
<!-- 弹窗标题玩家名字高亮显示 -->
<text class="kick-confirm__title">
是否把<text style="color: #F7D550">{{ playerToKick && playerToKick.name }}</text>移出房间
</text>
<!-- 按钮区确认在左取消在右 -->
<view class="kick-confirm__btns">
<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--confirm" @click="confirmKick">确定</button>
<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--cancel" @click="cancelKick">取消</button>
</view>
</view>
</ScreenHint>
</template>
<style scoped>
.standby-phase {
width: 100%;
height: calc(100% - 40px);
overflow-x: hidden;
}
.tips {
color: #fff9;
width: 100%;
text-align: center;
display: block;
margin-top: 10px;
font-size: 12px;
}
.player-unknow {
width: 40px;
height: 40px;
margin: 0 10px;
border: 1px solid #fff3;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background-color: #69686866;
}
.player-unknow>image {
width: 40%;
}
.team-mode {
width: calc(100vw - 30px);
height: 125vw;
margin: 0 15px 15px 15px;
}
.team-mode>image:first-child {
position: absolute;
width: calc(100vw - 30px);
z-index: -1;
}
.team-mode>view {
display: flex;
justify-content: center;
align-items: center;
height: 95%;
}
.player {
width: 70px;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
transform: translateY(-60px);
color: #fff;
font-size: 14px;
position: relative;
}
.player>image {
width: 70px;
height: 70px;
border-radius: 50%;
background-color: #ccc;
margin-bottom: 5px;
}
.player>text:nth-child(2) {
color: #000;
background-color: #fed847;
font-size: 16rpx;
border-radius: 20rpx;
line-height: 26rpx;
padding: 0 10rpx;
margin-top: -16rpx;
position: relative;
}
.room-player-name {
margin-top: 6rpx;
}
.player>text,
.room-player-name {
max-width: 100px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
}
.room-player-name .member-nickname__text,
.room-player-name .member-nickname__shine {
font-size: 14px;
text-align: center;
}
.player .ready {
background-color: #2c261fb3 !important;
border: 1rpx solid #a3793f66 !important;
color: #fed847 !important;
}
/* 踢出确认弹窗内容 */
.kick-confirm {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 20rpx 30rpx;
color: #fff;
}
.kick-confirm__title {
font-size: 30rpx;
font-weight: 500;
text-align: center;
line-height: 1.5;
/* 标题与按钮区间距 */
margin-bottom: 58rpx;
}
.kick-confirm__btns {
display: flex;
/* 两个按钮间距 */
gap: 16rpx;
}
/* 按钮公共基础样式:固定宽高与圆角 */
.kick-confirm__btn {
font-size: 28rpx;
width: 232rpx;
height: 70rpx;
border-radius: 44rpx;
line-height: 70rpx;
display: flex;
align-items: center;
justify-content: center;
}
/* 取消按钮:白色半透明背景(用 rgba 避免 opacity 平铺到文字) */
.kick-confirm__btn--cancel {
background: rgba(255, 255, 255, 0.2);
border: none;
color: #FFFFFF;
font-weight: 500;
font-size: 28rpx;
text-align: center;
border-radius: 44rpx;
}
.kick-confirm__btn--cancel::after {
border: none;
}
/* 确认按钮:黄色实心背景 */
.kick-confirm__btn--confirm {
background: #FED847;
border: none;
color: #000000;
font-weight: 500;
font-size: 28rpx;
text-align: center;
border-radius: 44rpx;
}
.kick-confirm__btn--confirm::after {
border: none;
}
.remove-player {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
background: linear-gradient(0deg, #996c29b8 0%, #201e1aaf 100%);
position: absolute;
top: 0;
right: 0;
}
.remove-player>image {
width: 90%;
height: 90%;
}
.team-mode>view>image:nth-child(2) {
width: 120px;
}
.no-player {
width: 70px;
height: 70px;
border-radius: 50%;
background-color: #ccc;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(60px);
}
.no-player>image {
width: 20px;
margin-right: 2px;
}
.btns {
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.battle-guide {
display: flex;
align-items: center;
justify-content: space-between;
}
.battle-guide>button:last-child {
color: #fed847;
border: 1px solid #fed847;
margin-right: 10px;
padding: 5px 12px;
border-radius: 20px;
position: relative;
font-size: 28rpx;
}
.all-players {
position: relative;
display: flex;
flex-direction: column;
align-items: center;
height: 83vw;
}
.all-players>image:first-child {
position: absolute;
width: 100%;
}
.all-players>image:nth-child(2) {
width: 25vw;
position: relative;
}
.all-players>view {
position: relative;
width: 42vw;
height: 42vw;
margin-top: 7vw;
}
.all-players>view>view {
position: absolute;
left: 50%;
top: 50%;
}
/* 4个头像 - 正方形排列 */
.all-players>view>view:nth-child(1):nth-last-child(4) {
transform: translate(-50%, -50%) rotate(-30deg) translateY(-21.5vw) rotate(30deg);
}
.all-players>view>view:nth-child(2):nth-last-child(3) {
transform: translate(-50%, -50%) rotate(-120deg) translateY(-21.5vw) rotate(120deg);
}
.all-players>view>view:nth-child(3):nth-last-child(2) {
transform: translate(-50%, -50%) rotate(-210deg) translateY(-21.5vw) rotate(210deg);
}
.all-players>view>view:nth-child(4):nth-last-child(1) {
transform: translate(-50%, -50%) rotate(-300deg) translateY(-21.5vw) rotate(300deg);
}
/* 6个头像 - 六边形排列 */
.all-players>view>view:nth-child(1):nth-last-child(6) {
transform: translate(-50%, -50%) rotate(-30deg) translateY(-21vw) rotate(30deg);
}
.all-players>view>view:nth-child(2):nth-last-child(5) {
transform: translate(-50%, -50%) rotate(-90deg) translateY(-21vw) rotate(90deg);
}
.all-players>view>view:nth-child(3):nth-last-child(4) {
transform: translate(-50%, -50%) rotate(-150deg) translateY(-21vw) rotate(150deg);
}
.all-players>view>view:nth-child(4):nth-last-child(3) {
transform: translate(-50%, -50%) rotate(-210deg) translateY(-21vw) rotate(210deg);
}
.all-players>view>view:nth-child(5):nth-last-child(2) {
transform: translate(-50%, -50%) rotate(-270deg) translateY(-21vw) rotate(270deg);
}
.all-players>view>view:nth-child(6):nth-last-child(1) {
transform: translate(-50%, -50%) rotate(-330deg) translateY(-21vw) rotate(330deg);
}
.all-players>view>view>text {
position: absolute;
background-color: #fed847;
font-size: 8px;
border-radius: 10px;
padding: 1px 0px;
bottom: -20%;
left: calc(50% - 15px);
width: 30px;
text-align: center;
color: #333;
}
.choose-side {
display: flex;
}
.choose-side>view {
width: 50%;
}
.choose-side>view:first-child>view {
background: linear-gradient(270deg, #6a1212 0%, rgba(74, 0, 0, 0) 100%);
}
.choose-side>view:last-child>view {
background: linear-gradient(270deg, rgba(13, 0, 74, 0) 0%, #172a86 100%);
}
.choose-side-left-item,
.choose-side-right-item {
display: flex;
align-items: center;
color: #fff;
border-radius: 12px;
padding: 10px;
align-items: center;
margin: 10px 5px;
position: relative;
}
.choose-side-left-item {
justify-content: flex-end;
}
.choose-side-left-item>text,
.choose-side-right-item>text,
.team-player-name {
margin: 10px;
max-width: 100px;
font-size: 14px;
}
.team-player-name .member-nickname__text,
.team-player-name .member-nickname__shine {
font-size: 14px;
}
.choose-side-left-item>button:first-child,
.choose-side-right-item>button:last-child {
position: absolute;
top: 0;
}
.choose-side-left-item>button:first-child>image,
.choose-side-right-item>button:last-child>image {
width: 28px;
}
.choose-side-left-item>button:first-child {
left: 0;
}
.choose-side-right-item>button:last-child {
right: 0;
}
.choose-side-left-item>button:last-child,
.choose-side-right-item>button:first-child {
background-color: #fff;
border-radius: 50%;
width: 38px;
height: 38px;
display: flex;
justify-content: center;
align-items: center;
margin-bottom: 14rpx;
}
.choose-side-left-item>button:last-child>image,
.choose-side-right-item>button:first-child>image {
width: 18px;
}
.team-player-avatar {
display: flex;
flex-direction: column;
align-items: center;
}
.team-player-avatar>text {
font-size: 16rpx;
border-radius: 20rpx;
line-height: 26rpx;
padding: 0 10rpx;
margin-top: -16rpx;
position: relative;
background-color: #2c261fb3;
border: 1rpx solid #a3793f66;
color: #fed847;
}
.guide-tips__target {
font-weight: 400;
font-size: 26rpx;
color: rgba(255, 217, 71, 0.8);
}
.guide-tips__warn {
font-weight: 400;
font-size: 22rpx;
color: rgba(255, 255, 255, 0.8);
margin-top: 6rpx;
}
.guide-tips {
display: flex;
flex-direction: column;
padding-left: 20rpx;
}
</style>