911 Commits
Author SHA1 Message Date
zhangyi d1c689cfda update:翻译备份 2026-11-05 18:25:03 +08:00
zhangyi 53ac4473f9 update:英文版代码备份 2026-11-05 14:49:42 +08:00
zhangyi 419cefd00e update:优化精准训练描边 2026-11-04 16:06:34 +08:00
zhangyi 14f9ccd1ef Merge branch 'feat-shebei' 2026-10-29 16:49:46 +08:00
zhangyi 899a222e3f update:优化 2026-10-29 16:49:08 +08:00
zhangyi ca727ec1f7 update:优化wifi反馈 2026-10-29 16:28:03 +08:00
zhangyi cc8f997600 Merge branch 'feat-shebei' 2026-10-29 16:12:55 +08:00
zhangyi bac84536c7 update:优化样式 2026-10-29 16:11:58 +08:00
zhangyi a81494973c Merge branch 'feat-shebei' 2026-10-29 15:08:27 +08:00
zhangyi 94c46bb7df update:隐藏新人礼 2026-10-29 15:07:47 +08:00
zhangyi f3fab17687 update:过滤图片 2026-10-29 14:54:00 +08:00
zhangyi d22d958215 Merge branch 'feat-mendian' 2026-10-29 10:05:02 +08:00
zhangyi b4ed13d2b5 Merge branch 'feat-training' 2026-10-29 09:57:48 +08:00
zhangyi b8b0ab4005 Merge branch 'feat-shebei' 2026-10-29 09:57:07 +08:00
zhangyi 05f73acf47 update:优化节奏训练计数 2026-10-23 14:50:15 +08:00
zhangyi eca15178f4 update:优化语音和训练文案 2026-10-23 11:55:02 +08:00
zhangyi 9eb6ef7cf1 update:优化图片地址 2026-10-21 15:49:43 +08:00
zhangyi 00f84fc3e4 update:新增门店vip相关 2026-10-21 15:27:31 +08:00
zhangyi 5bb9df8a03 update:优化节奏训练文案 2026-10-12 16:12:24 +08:00
zhangyi bad336c7d4 update:更新训练的说明文案 2026-10-12 14:57:11 +08:00
zhangyi cee09cd7fa update:隐藏会员入口 2026-10-08 14:34:09 +08:00
zhangyi ae3ba60191 update:优化 2026-09-24 17:10:10 +08:00
zhangyi f4b37fba00 update:优化ota 2026-09-24 15:16:14 +08:00
zhangyi f8bf9fdb63 update:新增扫码绑定失败界面 2026-09-24 14:23:42 +08:00
zhangyi 21ed8066aa update:优化稳定训练提示 2026-09-24 10:23:38 +08:00
zhangyi 78fd64c697 update:优化wifi 2026-09-23 18:33:12 +08:00
zhangyi 169e2e4a51 update:修复bug 2026-09-23 15:36:39 +08:00
zhangyi 19a4631df3 update:优化 2026-09-23 14:16:00 +08:00
zhangyi 9ad2c5e12e update:优化稳定训练 2026-09-23 10:35:11 +08:00
zhangyi 9de435a369 update:优化稳定训练 2026-09-22 17:36:06 +08:00
zhangyi 5357f131de update:优化精准稳定 2026-09-22 15:15:16 +08:00
zhangyi 7093d3e4e5 update:替换网络图片 2026-09-22 10:00:26 +08:00
zhangyi e98e5129d2 update:优化特效 2026-09-22 09:37:37 +08:00
zhangyi 01e8f6c6da update:优化ota状态共享 2026-09-21 16:22:05 +08:00
zhangyi 4bd7599cc0 update:新增ota 2026-09-21 14:56:43 +08:00
zhangyi b060d8f987 update:提交我的设备改版 2026-09-17 18:23:41 +08:00
zhangyi 46cbd37102 Merge branch 'test' into feat-shebei 2026-09-15 18:15:12 +08:00
zhangyi d4d690cb8e update:更新protocol 2026-09-15 18:12:39 +08:00
zhangyi b51813dd33 update:优化设备页 2026-09-15 17:56:36 +08:00
zhangyi a11e7f7532 Merge branch 'fix-audio' into feat-shebei 2026-09-15 15:49:26 +08:00
zhangyi 88febb92e5 update:更换语音 2026-09-15 15:44:14 +08:00
zhangyi 03fa2f4d48 update:代码备份 2026-09-15 15:39:46 +08:00
zhangyi c8533de5cf update:优化测距展示 2026-09-03 10:35:16 +08:00
zhangyi 74bfd7a327 update:优化赏金赛记录 2026-08-31 16:14:57 +08:00
zhangyi bbfa35e871 update:优化个人训练 2026-08-28 11:12:28 +08:00
zhangyi 469487ba73 update:优化新手教程 2026-08-27 17:24:25 +08:00
zhangyi b9bbaba77f update:优化新版个人训练 2026-08-26 17:23:36 +08:00
zhangyi 11eeb98b74 update:图片更新 2026-08-26 15:36:45 +08:00
zhangyi 96b64e4187 update:新增稳定训练 2026-08-26 15:23:02 +08:00
zhangyi 45bc324f70 update:优化节奏训练结算 2026-08-25 18:00:14 +08:00
zhangyi 2eba5f87d7 update:优化记录 2026-08-25 17:49:44 +08:00
zhangyi 9a06dcf942 update:对接节奏训练 2026-08-25 17:36:54 +08:00
zhangyi 35e0ee3ca0 update:优化节奏训练 2026-08-24 16:35:56 +08:00
zhangyi 59fa317c5a update: 优化个人训练 2026-08-21 15:38:01 +08:00
zhangyi 09756ae165 Merge branch 'feat-scene' into test 2026-08-20 18:09:06 +08:00
zhangyi b89c003313 update: 新增回到首页按钮 2026-08-20 18:08:49 +08:00
zhangyi 9dda58b19c Merge branch 'feat-yuyin' into test 2026-08-20 17:57:33 +08:00
zhangyi 962596e510 update:优化精准射箭语音 2026-08-20 17:57:22 +08:00
zhangyi 8a2fbb0780 Merge branch 'feat-scene' into test 2026-08-20 17:14:11 +08:00
zhangyi 0c0a00f742 update: 优化机构金币相关 2026-08-20 17:13:36 +08:00
zhangyi 66fc7fa8eb Merge branch 'feat-yuyin' into test 2026-08-20 16:56:47 +08:00
zhangyi 6363dda204 update: 语音优化 2026-08-20 16:56:34 +08:00
zhangyi 9f4fbbe4c9 Merge branch 'feat-scene' into test 2026-08-20 16:10:48 +08:00
zhangyi 45957d04b1 update:优化金币 2026-08-20 16:10:17 +08:00
zhangyi 42cfb5c3d8 update: 优化图片 2026-08-20 14:43:28 +08:00
zhangyi 844f72489e Merge branch 'feat-scene' into test 2026-08-20 14:37:47 +08:00
zhangyi d2571854bc update: 对接金币相关 2026-08-20 14:37:08 +08:00
zhangyi bb224c9f29 update:语音优化 2026-08-19 14:04:12 +08:00
zhangyi 82c360f1b1 Merge branch 'test' into feat-scene 2026-08-19 10:17:38 +08:00
zhangyi 63f3cada0f update:暂存金币相关 2026-08-19 10:14:17 +08:00
chenlimao 75cfcd66ee fix: OTA轮询次数改为15次 2026-08-18 13:57:49 +08:00
chenlimao 7955b37ec5 fix: 修复首页更新卡在更新中弹窗问题 2026-08-18 11:48:20 +08:00
chenlimao 9e6ad4cf50 feat: OTA 首页弹窗优化 2026-08-18 10:30:16 +08:00
chenlimao 6c55d32f90 chore: 依赖锁提交 2026-08-17 18:02:12 +08:00
zhangyi d60c32506f update:优化机构扫码页 2026-08-17 14:05:52 +08:00
zhangyi 63fb4ae85a update:优化性能问题 2026-08-17 10:11:28 +08:00
zhangyi 2628a17b3f update: 新增设备充电通知 2026-08-14 17:59:11 +08:00
zhangyi e7f073ed7c update:个人训练优化 2026-08-14 17:13:23 +08:00
zhangyi d662db9465 Merge branch 'test' into feat-scene 2026-08-10 11:56:37 +08:00
zhangyi 23655102d3 update:设备解绑功能 2026-08-10 10:34:54 +08:00
zhangyi fbb2076a77 Merge branch 'main' into feat-scene 2026-08-06 14:24:17 +08:00
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi 360da2a1d7 update:本地域名优化 2026-08-03 14:26:00 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi 4245a3f947 update:按钮特效优化 2026-07-31 11:16:34 +08:00
zhangyi d6f914ca7e update:新版优化练习结束语音 2026-07-31 10:56:41 +08:00
zhangyi 959244c03a update:更新新版个人训练结束播报 2026-07-31 10:32:45 +08:00
zhangyi 3a51142bd3 Merge branch 'feat-audio2' into test 2026-07-31 10:28:40 +08:00
zhangyi 07dc8a250c update:个人训练结束修改语音 2026-07-31 10:21:30 +08:00
zhangyi f34800798d update:新增机构扫码登录页 2026-07-31 09:42:59 +08:00
zhangyi 72fd8b134e update:补充新版个人训练查看靶纸vip特效 2026-07-28 15:37:13 +08:00
zhangyi 30ab1c6775 update:优化个人训练字段 2026-07-27 17:45:07 +08:00
zhangyi 02f30e88ba update:优化vip飞行特效 2026-07-27 16:55:56 +08:00
zhangyi e6f11d3684 update:优化个人训练 2026-07-27 16:38:53 +08:00
zhangyi c5618fb60b update:新增个人训练重连机制,修复海报 2026-07-24 16:00:46 +08:00
zhangyi f316d52cec update:优化图片 2026-07-23 16:47:15 +08:00
zhangyi d8d2f9e7e7 update;优化 2026-07-23 14:44:46 +08:00
zhangyi ef499e1448 update:优化新版个人训练 2026-07-23 14:38:45 +08:00
zhangyi c0d061d7d5 update:优化图片 2026-07-23 13:45:49 +08:00
zhangyi dff210462f update:优化个人训练图片 2026-07-23 11:01:55 +08:00
zhangyi 3c5754b3fd update:对接个人训练改版 2026-07-23 09:44:58 +08:00
zhangyi a78ab1daeb Merge branch 'test' into feat-prac 2026-07-20 17:58:40 +08:00
zhangyi 886faa0007 update:新增匹配跳转幂等 2026-07-20 16:46:04 +08:00
zhangyi b15c37cb4a update:优化10人乱斗测距页 2026-07-17 18:26:14 +08:00
zhangyi 970a9874b4 Merge branch 'test' 2026-07-16 16:41:16 +08:00
zhangyi f64a6b5c95 update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环 2026-07-16 16:40:32 +08:00
zhangyi 621397e25d update:优化比赛流程 2026-07-16 11:38:17 +08:00
zhangyi fa7ad8f538 update:优化比赛结束 2026-07-15 16:57:48 +08:00
zhangyi b8c5f3dd91 Merge branch 'test' 2026-07-15 15:23:57 +08:00
zhangyi af7f70ba80 update:修改mvp字段 2026-07-15 15:22:31 +08:00
zhangyi 6d1a910051 Merge branch 'test' 2026-07-15 09:55:37 +08:00
zhangyi 1c7cf74eb9 update:优化段位介绍 2026-07-15 09:55:01 +08:00
zhangyi e9023ecc9f update:新增dist排除代码 2026-07-14 17:59:52 +08:00
zhangyi 080af14be8 update:语音加载优化,修复大乱斗未重连比赛服问题 2026-07-13 14:50:21 +08:00
zhangyi 1796d4aa40 update:房间新增vip特效 2026-07-10 18:13:41 +08:00
zhangyi 4b39107453 update:优化大乱斗断连 2026-07-10 17:49:42 +08:00
zhangyi 3e090e5b33 update:修复大乱斗 2026-07-10 16:45:03 +08:00
zhangyi 98ca638b63 update:新增比赛服断线重连机制 2026-07-10 15:11:45 +08:00
zhangyi b5373bee31 update:新版本websocket 2026-07-10 13:57:09 +08:00
zhangyi 58a7bb2017 update:优化个人练习 2026-07-09 18:29:04 +08:00
zhangyi 82eedc3ab8 update:分包、对接个人练习 2026-07-09 17:53:29 +08:00
zhangyi ac4d8dfb38 Merge branch 'test' into feat-websoc 2026-07-09 16:26:31 +08:00
chenlimao ad8bc1f152 fix: 把 OTA 图片本地引用改成了同名 CDN 地址 2026-07-09 16:25:28 +08:00
zhangyi 725a3ddcb9 update:优化比赛 2026-07-09 16:15:27 +08:00
zhangyi 33187e0cc3 update;优化比赛服 2026-07-09 15:48:28 +08:00
zhangyi bf6b87b59c update:优化跳转 2026-07-09 14:43:25 +08:00
zhangyi 12729a1cef update:修复日志和防抖 2026-07-09 14:35:48 +08:00
zhangyi f8efe4c4a4 update:优化比赛 2026-07-09 11:43:06 +08:00
zhangyi af07d09ab6 update:优化比赛队列 2026-07-08 18:18:27 +08:00
zhangyi e0d976fcce update:更新比赛服逻辑 2026-07-08 16:03:34 +08:00
zhangyi 01ac4f9c03 update:新增比赛服链接 2026-07-08 14:51:35 +08:00
zhangyi 095884d7fc Merge branch 'fix-vip' 2026-07-06 11:16:52 +08:00
zhangyi 348d490de8 update:优化获取手机号 2026-07-06 11:15:38 +08:00
zhangyi a7897af861 Merge branch 'fix-vip' 2026-07-06 09:38:15 +08:00
zhangyi d3e0307854 update:优化vip套餐 2026-07-06 09:37:08 +08:00
zhangyi fd7c4b4bbf update:优化图片 2026-07-03 17:50:55 +08:00
zhangyi efb186d242 Merge branch 'test' 2026-07-03 17:49:40 +08:00
zhangyi 0a678cb387 update:修复大乱斗特效飘移 2026-07-03 17:46:00 +08:00
zhangyi 3c7467fbdf Merge branch 'test' into feat-vip 2026-07-03 17:04:09 +08:00
zhangyi 6aa3c6fd6c update:补充乱斗语音 2026-07-03 17:03:51 +08:00
zhangyi 8b11e41957 Merge branch 'feat-vip' into test 2026-07-03 13:56:06 +08:00
zhangyi 8c6374b2c5 update:对接虚拟支付 2026-07-03 13:55:24 +08:00
chenlimao 78a495de60 fix: OTA升级电量限制改为50 2026-07-02 09:22:35 +08:00
chenlimao ef13ff6a2b fix: 修复wifi页面连接超时问题 2026-07-01 15:56:21 +08:00
chenlimao 8b7a94b8c4 fix: 修复wifi页面连接超时问题 2026-07-01 15:54:58 +08:00
zhangyi 3e99bb8ad9 update:新手教程新增vip特效 2026-07-01 11:52:03 +08:00
chenlimao 40b94dbad8 fix: OTAwifi页面跳转逻辑优化 2026-06-30 17:06:52 +08:00
chenlimao 422a93dbe2 fix: 首页ota更新失败弹窗增加关闭按钮 2026-06-29 15:44:52 +08:00
chenlimao 5c74edf001 fix: 修复版本号背景图展示不完全问题 2026-06-29 15:11:06 +08:00
chenlimao 937308e51d feat: OTA部分接口对接后端 2026-06-29 13:41:28 +08:00
chenlimao 165f1a40bd Merge branch 'test' into ota-mode
# Conflicts:
#	src/apis.js
2026-06-26 14:45:51 +08:00
chenlimao 35c49bbb10 feat: OTA部分对接代码提交 2026-06-26 14:43:44 +08:00
zhangyi ad0fb0b337 update:教练点评判断优化 2026-06-26 11:04:51 +08:00
zhangyi 02290615e8 update:教练点评判断优化 2026-06-26 11:04:24 +08:00
zhangyi df628b48c6 update:优化套餐说明 2026-06-26 10:32:25 +08:00
zhangyi ca6bba4dff update:优化套餐说明 2026-06-26 10:32:06 +08:00
zhangyi c435372d33 Merge branch 'feat-vip' into test 2026-06-25 18:16:54 +08:00
zhangyi 4c32bbfb13 update:对接会员限制次数 2026-06-25 18:16:13 +08:00
zhangyi b6b517be9e Merge branch 'feat-vip' into test 2026-06-24 17:10:24 +08:00
zhangyi 4bea563109 update:更新靶纸,新增约战次数 2026-06-24 17:09:34 +08:00
zhangyi bd352c04a8 update:vip补充协议 2026-06-22 15:37:01 +08:00
zhangyi caa6ed4284 update:vip补充协议 2026-06-22 15:36:36 +08:00
zhangyi 4abb0de1e7 update:修改会员页默认值 2026-06-18 18:10:21 +08:00
zhangyi 5fe998adf2 update:修改会员页默认值 2026-06-18 18:09:26 +08:00
zhangyi 7591058786 Merge branch 'feat-vip' into test 2026-06-18 16:24:47 +08:00
zhangyi 8d8ede5397 update:vip完成 2026-06-18 16:18:55 +08:00
zhangyi 045827cb33 update:优化语音播报流程 2026-06-15 15:35:04 +08:00
zhangyi 0bf4773400 Merge branch 'test' into feat-prac 2026-06-15 09:32:27 +08:00
zhangyi 4ce2e6a7c4 Merge branch 'fix-bug' 2026-06-15 09:31:27 +08:00
zhangyi 69ed5bda1b Merge branch 'fix-bug' into test 2026-06-15 09:30:24 +08:00
zhangyi 5bab30d2e4 update:修复大乱斗显示问题,修复连续3次10环播报 2026-06-15 09:30:02 +08:00
zhangyi 8b8366f30f update:大乱斗优化 2026-06-12 16:44:34 +08:00
zhangyi 8b2ea24f38 update:大乱斗优化 2026-06-12 16:44:17 +08:00
zhangyi 52c5b9504a update:更新靶纸 2026-06-11 18:13:46 +08:00
zhangyi c30aa45e5b update:更新靶纸 2026-06-11 18:13:12 +08:00
zhangyi 5cf243d187 update:优化设备缓存逻辑 2026-06-11 18:10:59 +08:00
zhangyi 68f13910a3 update:会员特效 2026-06-11 16:09:20 +08:00
zhangyi bfdd40ec93 update:修复对战后退异常问题,修复对战中设备离线弹窗点击问题 2026-06-10 17:36:37 +08:00
zhangyi 5581c117e2 Merge branch 'test' into feat-vip 2026-06-10 11:49:38 +08:00
zhangyi 996754be7f Merge branch 'fix-bug' into test 2026-06-10 11:44:51 +08:00
zhangyi 50a2829519 update:修复射箭无效只触发一次的问题 2026-06-10 11:44:19 +08:00
zhangyi 5e95e01c71 update:代码备份 2026-06-10 11:07:09 +08:00
chenlimao 54e5427a77 fix:新增更新中图片&设备页面新增跳转wifi页面入口 2026-06-09 09:59:13 +08:00
chenlimao 9b47b313a7 fix:wifi页面底部弹窗错误文案样式修改 2026-06-03 16:07:47 +08:00
chenlimao 350c6373ab fix:修复wifi弹窗不同输入法导致的结构错层 2026-06-03 13:42:48 +08:00
chenlimao 048b0e9fa9 fix:OTA弹窗新增更新中状态弹窗 2026-06-03 10:09:27 +08:00
chenlimao 39d34d5bff fix:wifi页面各种更新状态UI样式优化 2026-06-02 17:55:18 +08:00
chenlimao 37f4f0c019 fix:wifi页面密码查看图标引入 2026-06-02 16:50:10 +08:00
zhangyi 022683aff1 Merge branch 'test' into feat-prac 2026-06-02 15:54:15 +08:00
chenlimao e9cd9c8c9f fix:wifi页面新增授权失败的逻辑 2026-06-02 15:52:31 +08:00
zhangyi 0d5866b82a update:更换靶纸,新增X环标识 2026-06-02 15:51:41 +08:00
chenlimao 73a41ab897 fix:wifi页面wifi列表新增刷新功能 2026-06-02 15:30:31 +08:00
chenlimao 32c37e283f fix:wifi页面弹窗隐藏逻辑修改&密码输入框新增查看密码功能 2026-06-02 15:03:10 +08:00
chenlimao 209103742d fix:wifi页面解决输入框遮住问题 2026-06-02 14:48:24 +08:00
chenlimao 27d11a8129 fix:小程序获取wifi兼容iso设备 2026-06-01 18:10:17 +08:00
chenlimao c9ea368a19 fix:wifi页面列表样式优化 2026-06-01 17:46:18 +08:00
chenlimao b5e7e72104 fix:已连接网络模块结构样式完成 2026-06-01 17:09:14 +08:00
chenlimao 7a00c1bb1f fix:OTA弹窗+wifi页面结构样式修改 2026-06-01 16:44:08 +08:00
zhangyi 72518fa17e update:优化样式 2026-06-01 15:39:40 +08:00
zhangyi f5497c534d update:代码备份 2026-06-01 10:59:26 +08:00
zhangyi b3fc11f1b1 update:代码备份 2026-05-29 17:46:52 +08:00
zhangyi 8b25a10d4c Merge branch 'test' into feat-prac 2026-05-29 14:01:03 +08:00
zhangyi 2a5394155a update:更新弓箭绑定设别图 2026-05-29 09:26:58 +08:00
zhangyi 0e82416800 Merge branch 'test' into feat-prac 2026-05-28 11:16:54 +08:00
zhangyi ef5b97530a update:优化文字靶浮层 2026-05-28 11:15:11 +08:00
zhangyi e6d00e7ea9 Merge branch 'test' into feat-prac 2026-05-28 09:46:54 +08:00
zhangyi d932ce3dea update:新手教程流程优化 2026-05-27 17:42:43 +08:00
zhangyi b8d1654476 feat:修复靶纸贴边问题 2026-05-26 18:00:43 +08:00
zhangyi c5a8100c38 update:修复靶纸贴边问题 2026-05-26 17:58:54 +08:00
linyimin 8ef64f8f42 feat:比赛优化 2026-05-26 11:43:35 +08:00
zhangyi 18afba01ec update:新增基础训练入口 2026-05-26 11:38:49 +08:00
zhangyi 2780d1a6df update:代码备份 2026-05-26 10:23:31 +08:00
zhangyi 2a53f6739e update:对接个人训练难度页 2026-05-26 09:33:28 +08:00
zhangyi 1e568db861 update:优化 2026-05-25 14:28:42 +08:00
zhangyi fe8b38bc6f fix:修复语音,射箭数字,第一轮提前报靶问题 2026-05-22 17:57:20 +08:00
zhangyi ef2a71f793 update:重构排位赛 2026-05-22 15:40:55 +08:00
zhangyi 8664ae9fe4 Merge branch 'fix-bug' 2026-05-21 09:24:38 +08:00
zhangyi 8830650560 update:修复黑屏下挤号问题 2026-05-20 18:29:57 +08:00
zhangyi bae31add22 update:对接个人训练首页 2026-05-20 16:36:07 +08:00
chenlimao 52b26fdcfb 合并代码并解决冲突 2026-05-19 18:30:44 +08:00
chenlimao 8c0a24fd44 fix:练习赛三箭x环播放音效 2026-05-19 18:27:28 +08:00
chenlimao 60a0740c31 Merge branch 'new-race-mode' into test 2026-05-19 18:16:54 +08:00
chenlimao a151f2f293 fix:对抗赛实现三箭x环音效 2026-05-19 18:16:40 +08:00
chenlimao 4352fffde7 fix:大乱斗连续三箭x环播放音效 2026-05-19 18:11:47 +08:00
chenlimao c4a3512f30 Merge branch 'new-race-mode' into test 2026-05-19 17:24:09 +08:00
chenlimao 74ca0bb3d7 fix:全局按钮播放音效完成 2026-05-19 17:24:02 +08:00
chenlimao 5228519c4f Merge branch 'new-race-mode' into test 2026-05-19 16:02:44 +08:00
chenlimao f44c22c594 fix:后台切前台导致网络报错问题解决 2026-05-19 16:01:18 +08:00
chenlimao e830a63deb Merge branch 'new-race-mode' into test 2026-05-19 15:16:07 +08:00
chenlimao 4518c66a65 fix:1v1的比赛当前玩家播【报轮到你了】 2026-05-19 15:04:35 +08:00
chenlimao a885ce0dce Merge branch 'new-race-mode' into test 2026-05-19 14:51:13 +08:00
chenlimao 72a3443ff1 fix:增加新轮次时清空上一轮靶纸逻辑 2026-05-19 14:50:49 +08:00
chenlimao 131d3f70a2 fix:修复箭数展示问题 2026-05-19 14:15:51 +08:00
chenlimao de7b44aa34 Merge branch 'new-race-mode' into test 2026-05-19 13:36:18 +08:00
chenlimao 542c370ace fix:修改好友约战页面顶部文案样式 2026-05-19 11:46:11 +08:00
chenlimao c094fc7bef fix:重进比赛逻辑优化 2026-05-19 11:39:34 +08:00
chenlimao 7cbdfdceab Merge branch 'new-race-mode' into test 2026-05-19 10:03:18 +08:00
linyimin 20113fc4bf pref: 删除新年主题 2026-05-19 09:46:57 +08:00
linyimin 1ade861aae pref: 删除新年主题 2026-05-19 09:45:33 +08:00
chenlimao e3c33da40c fix:去掉新年图标&修改按钮文案 2026-05-18 17:04:26 +08:00
zhangyi 465b9c8dc7 update:代码备份 2026-05-18 16:39:36 +08:00
linyimin 3293356668 pref: 删除静默登录 2026-05-18 11:14:54 +08:00
zhangyi 3ff11df1d7 update:代码备份 2026-05-18 11:05:13 +08:00
chenlimao fefdb3527d Merge branch 'new-race-mode' into test 2026-05-18 09:37:00 +08:00
chenlimao bededd89fa fix:持久化插件降级版本3.2.1处理 2026-05-18 09:36:50 +08:00
zhangyi 21d8d0fbdb update:代码备份 2026-05-18 09:20:07 +08:00
zhangyi fc7149121b update:优化 2026-05-15 10:23:59 +08:00
zhangyi 076769c4d8 Merge branch 'feat-zhangyi' into test 2026-05-15 09:58:52 +08:00
zhangyi 7d503c09e0 update:优化赛季切换 2026-05-15 09:58:25 +08:00
zhangyi 8061ddbed5 update:训练难度展示ui完成 2026-05-15 09:46:33 +08:00
chenlimao 15a3e4120d Merge branch 'new-race-mode' into test 2026-05-14 18:22:19 +08:00
chenlimao d38454453b fix:修改分享图的后缀 2026-05-14 18:22:11 +08:00
chenlimao 192db06ac5 Merge branch 'new-race-mode' into test 2026-05-14 17:58:17 +08:00
chenlimao e70ae0add5 fix:解决数据持久化疯狂调用state接口问题 2026-05-14 17:58:08 +08:00
chenlimao 162a6820e9 Merge branch 'new-race-mode' into test 2026-05-14 17:15:07 +08:00
chenlimao fcf346905b fix:去掉对战房间兼容代码 2026-05-14 17:15:01 +08:00
chenlimao bf3f3a3afe fix:实现pinia数据持久化 2026-05-14 17:13:29 +08:00
chenlimao 852b2ce799 Merge branch 'new-race-mode' into test 2026-05-14 16:26:49 +08:00
chenlimao 5c36af30cd fix:修复冷启动丢失用户信息导致重复登录问题 2026-05-14 16:26:41 +08:00
chenlimao 2b14274453 Merge branch 'new-race-mode' into test 2026-05-14 15:43:50 +08:00
chenlimao df2e8c80bb fix:替换射击无效语音,开战房间播放靶纸尺寸语音 2026-05-14 15:43:39 +08:00
chenlimao 79088d0902 fix:分享图根据靶纸尺寸动态切换 2026-05-14 15:20:57 +08:00
chenlimao bf72c9c63e fix:测试版本号文案修改 2026-05-14 14:44:02 +08:00
chenlimao 33d28c6a45 Merge branch 'new-race-mode' into test 2026-05-14 14:34:10 +08:00
chenlimao efff88db8e fix:用户中心新增测试版本号 2026-05-14 14:34:02 +08:00
chenlimao 301fc4ee42 Merge branch 'new-race-mode' into test 2026-05-14 14:23:25 +08:00
chenlimao 9a6ca0700e fix:删除冗余代码+创建房间表单默认不选择 2026-05-14 14:23:19 +08:00
chenlimao 6596ea977d Merge branch 'new-race-mode' into test 2026-05-14 13:34:41 +08:00
chenlimao 2c0edb533e fix:删除冗余代码 2026-05-14 13:34:34 +08:00
chenlimao 245daaff9b fix:去掉比赛页面测距状态下队伍win图片展示 2026-05-14 11:24:53 +08:00
chenlimao f272df912b Merge branch 'new-race-mode' into test 2026-05-14 11:00:36 +08:00
chenlimao 20bf9e1637 fix:优化结算页面展示效果 2026-05-14 11:00:27 +08:00
chenlimao cbb7bce746 Merge branch 'new-race-mode' into test 2026-05-14 10:28:59 +08:00
chenlimao 89885a59f4 fix:返回房间按钮判断当前用户是否还在房间 2026-05-14 10:28:49 +08:00
chenlimao a5c6afe647 合并代码并解决冲突 2026-05-14 10:07:26 +08:00
chenlimao 1c75c06eaa fix:新增分享房间图片&2v2+3v3+大乱斗只有管理员房间才展示踢人按钮 2026-05-14 10:05:50 +08:00
chenlimao 0b93d99688 合并解决冲突 2026-05-13 18:32:56 +08:00
chenlimao 34a32b108c fix:动态修改比赛时间 2026-05-13 18:31:51 +08:00
chenlimao 3bc2e6c14b Merge branch 'new-race-mode' into test 2026-05-13 17:19:04 +08:00
chenlimao c168a909db fix:修改比赛进度条展示效果 2026-05-13 17:16:09 +08:00
chenlimao ff64fab323 Merge branch 'new-race-mode' into test 2026-05-13 16:34:07 +08:00
chenlimao 9d45abd693 fix:射箭报环的时候进度条暂停 2026-05-13 16:33:59 +08:00
chenlimao 6db2142cf6 fix:修复测距页面标题展示问题 2026-05-13 15:40:12 +08:00
chenlimao 43123df18f Merge branch 'new-race-mode' into test 2026-05-13 15:15:04 +08:00
chenlimao c3570afeba fix:比赛射箭数改为用indexMap字段展示 2026-05-13 15:14:53 +08:00
chenlimao 860b01d5eb Merge branch 'new-race-mode' into test 2026-05-13 14:58:45 +08:00
chenlimao 4761206a6e fix:比赛射箭数取后端动态值 2026-05-13 14:58:36 +08:00
chenlimao 9c554a9366 Merge branch 'new-race-mode' into test 2026-05-13 13:42:51 +08:00
chenlimao c298e258cc fix:优化比赛tips展示逻辑 2026-05-13 13:42:22 +08:00
chenlimao 6cb5288631 fix:优化重进比赛tips展示逻辑 2026-05-13 11:17:30 +08:00
zhangyi bb50c7ca10 update:删除个人训练首页的无用组件 2026-05-13 10:54:15 +08:00
chenlimao 6d434e89ab fix:修复重进比赛进度条丢失问题 2026-05-13 10:49:37 +08:00
zhangyi 1bca5977c1 个人训练改版首页存档 2026-05-13 10:49:31 +08:00
chenlimao 996472953a fix:优化重新进入比赛页面箭数展示逻辑 2026-05-13 10:10:38 +08:00
chenlimao 8d918b008e fix:解决合并冲突 2026-05-12 17:40:03 +08:00
chenlimao a66d8a03c6 Merge branch 'new-race-mode' into test 2026-05-12 17:36:57 +08:00
chenlimao 47fe964c31 fix:去掉轮次成绩弹窗的关闭功能 2026-05-12 17:36:37 +08:00
chenlimao 2ed1c4a57d fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:10:21 +08:00
chenlimao b168fd54a4 fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:00:47 +08:00
chenlimao da023c60f5 Merge branch 'new-race-mode' into test 2026-05-12 16:11:46 +08:00
chenlimao 956e82e10c fix: onBeforeUnmount 补充 uni.$off("socket-inbox", onReceiveMessage)&ToSomeoneShoot 消息去重防护(lastToSomeoneShootKey) 2026-05-12 16:01:29 +08:00
chenlimao cf8d6135ff bug:修复大乱斗前6箭不射导致分数块展示错乱的问题 2026-05-12 10:46:27 +08:00
chenlimao b7fdf97156 fix:排位赛匹配页面逻辑优化:增加超时判断&websocket丢失判断 2026-05-12 10:36:27 +08:00
chenlimao a79486ad50 fix:我的成长脚印页面展示优化 2026-05-12 09:54:07 +08:00
chenlimao cb4027418d Merge branch 'new-race-mode' into test 2026-05-12 09:20:55 +08:00
chenlimao 5e69cd1d47 fix:优化完整成绩页面展示 2026-05-12 09:20:43 +08:00
chenlimao 3f181778a1 fix:优化成绩详情展示 2026-05-11 17:57:29 +08:00
chenlimao 96cc69f041 Merge branch 'new-race-mode' into test 2026-05-11 15:17:06 +08:00
chenlimao b1238eff57 fix:优化决金箭的数量展示 2026-05-11 15:14:30 +08:00
chenlimao c8c2abf3e7 fix:优化NvN比赛进度条展示 2026-05-11 14:39:25 +08:00
zhangyi 860cdbe332 update:优化多端登录 2026-05-11 14:11:52 +08:00
zhangyi 8b9c862b96 update:优化多端登录 2026-05-11 14:11:25 +08:00
chenlimao ea60371c44 bug:修复排位赛对抗类型跳转错比赛页面问题 2026-05-11 11:04:05 +08:00
chenlimao 478c0bc2b2 fix:优化对战进度条展示 2026-05-11 10:10:23 +08:00
zhangyi 19391808ef Merge branch 'feat-zhangyi' 2026-05-11 09:23:19 +08:00
chenlimao 9cc6ef4b88 Merge branch 'new-race-mode' into test 2026-05-09 17:41:54 +08:00
chenlimao 76efe5a207 fix:结算页面经验进度条后端对接完成 2026-05-09 17:41:41 +08:00
chenlimao 3bfd8b2328 fix:房间号模块跟胶囊margin距离根据机型动态写入 2026-05-09 16:41:06 +08:00
chenlimao fc14489ab3 Merge branch 'new-race-mode' into test 2026-05-09 16:01:21 +08:00
chenlimao 3cf2470ffc fix:本地图片改为网络图片并删除本地图片 2026-05-09 15:58:55 +08:00
chenlimao 834841a3d5 fix:全部对战页面对接新结算页面 2026-05-09 15:51:51 +08:00
chenlimao eaa1950a18 fix:大乱斗成绩块样式调整 2026-05-09 15:28:55 +08:00
zhangyi aba2da56d7 Merge branch 'feat-zhangyi' into test 2026-05-09 15:25:52 +08:00
zhangyi 24314e5ec8 update:36箭倒计时优化 2026-05-09 15:25:37 +08:00
chenlimao 45cb785ba4 fix:大乱斗比赛页面结束跳转到新结算页面 2026-05-09 15:23:58 +08:00
chenlimao c4ad44b02a fix:大乱斗结算页面接口对接完成 2026-05-09 14:24:28 +08:00
chenlimao df4f8d8fd5 fix:合并代码并解决冲突 2026-05-09 14:00:20 +08:00
chenlimao 6e62ec4348 fix:大乱斗结算页面结构样式完成 2026-05-09 13:57:36 +08:00
zhangyi cf22fe566d Merge branch 'feat-zhangyi' into test 2026-05-09 13:51:10 +08:00
zhangyi 31361cff1e update: 替换背景图片地址 2026-05-09 13:50:55 +08:00
zhangyi 235556e703 Merge branch 'feat-zhangyi' into test 2026-05-09 13:44:33 +08:00
zhangyi 0a8c6e7477 update: 优化图片 2026-05-09 13:44:07 +08:00
zhangyi 183a1a8385 Merge branch 'feat-zhangyi' into test 2026-05-09 10:05:55 +08:00
zhangyi 0e936b8e20 update:排位赛界面、排行榜界面改版,新增agents描述文档 2026-05-09 10:04:15 +08:00
chenlimao d8a94c8ff6 fix:修复mvp接口字段报错问题 2026-05-08 11:04:21 +08:00
chenlimao 29c6b174d8 fix:对战房间分享文案动态写入完成 2026-05-08 09:28:30 +08:00
linyimin 4dcfdeda68 feat: 添加分支管理说明 2026-05-07 21:04:10 +08:00
linyimin 3ea1a6734a feat: 添加分支管理说明 2026-05-07 21:03:31 +08:00
linyimin d1bd036351 fix: 个人练习报环完成之后再弹练习结果弹窗
(cherry picked from commit a6becf67ff)
2026-05-07 18:31:55 +08:00
linyimin a6becf67ff fix: 个人练习报环完成之后再弹练习结果弹窗 2026-05-07 18:30:46 +08:00
chenlimao bb43de3a62 fix:修改env配置 2026-05-07 18:29:04 +08:00
chenlimao d2dc6c51cf fix:更新约战头部tip模块样式 2026-05-07 18:26:52 +08:00
chenlimao 8c66ef78c6 fix:房间号更新改为pinia 2026-05-07 17:15:28 +08:00
linyimin 29a6f46a0d Merge remote-tracking branch 'origin/new-race-mode' into new-race-mode 2026-05-07 16:54:32 +08:00
linyimin 895be17f7c pref: 进度条倒计时 2026-05-07 16:49:09 +08:00
chenlimao 7c8fd9395b fix:踢出功能二次确认弹窗完成 2026-05-07 14:31:17 +08:00
chenlimao 972d817629 bug:修复房间号模块显示问题 2026-05-07 14:03:53 +08:00
chenlimao 31140c7ae2 fix:好友约战,我的战绩按钮跳转完成 2026-05-07 13:53:51 +08:00
chenlimao 542ee5f031 fix:好友约战首页调整完成 2026-05-07 11:13:18 +08:00
chenlimao e28424456f Merge branch 'new-race-mode' of https://git.shelingxingqiu.com/laoma/shoot-miniprograms into new-race-mode 2026-05-06 18:11:02 +08:00
chenlimao e037c02888 fix:好友约战新头部完成 2026-05-06 18:10:49 +08:00
linyimin 9a5d64cc9e pref: 进度条变化 2026-05-06 17:57:02 +08:00
linyimin 1beb1009b3 pref: 比赛结束 2026-05-06 16:15:39 +08:00
linyimin 9cd32a7aa6 Merge remote-tracking branch 'origin/new-race-mode' into new-race-mode 2026-05-06 14:20:41 +08:00
linyimin 473e6df77b pref: 匹配成功展示准备页面 2026-05-06 14:20:06 +08:00
chenlimao 088cd33b0a fix:解决后端返回null数据报错问题 2026-05-06 11:55:46 +08:00
chenlimao 51fd4acd8b fix:添加git忽略提交配置2 2026-05-06 10:15:13 +08:00
chenlimao 691e33a84e fix:添加git忽略提交配置 2026-05-06 10:12:41 +08:00
chenlimao e60d24d56c fix:配置文件提交 2026-05-06 10:03:20 +08:00
linyimin e1a9d97596 pref: 小程序添加静默登录 2026-04-28 10:31:54 +08:00
linyimin f07facd98b pref: 绑定设备、匹配pk 2026-04-28 08:59:16 +08:00
linyimin 8c48216a75 feat: 好友约战选择20、40厘米靶 2026-04-20 17:43:38 +08:00
linyimin c1ff0cedad feat:选择20cm、40cm全环靶 2026-04-20 16:00:10 +08:00
linyimin 56650793e8 pref: 更新音频 2026-04-20 11:13:59 +08:00
linyimin e8568ee6a8 feat: 添加射箭声音 2026-04-16 18:06:59 +08:00
kron 1181a2133a 更换图片地址 2026-04-07 16:27:49 +08:00
kron b9bb1e6653 BUG修复 2026-02-10 18:13:11 +08:00
kron 608de34dd3 细节完善 2026-02-10 17:03:25 +08:00
kron 88f1ef5d95 细节完善 2026-02-10 14:48:07 +08:00
kron b0bf1880e4 完善个人练习分享 2026-02-10 11:47:20 +08:00
kron 812879d252 完善我的成长 2026-02-10 11:47:09 +08:00
kron 303e1830d3 BUG修复 2026-02-10 11:32:53 +08:00
kron 61ff1af4c3 细节完善 2026-02-10 09:20:01 +08:00
kron a3a9f7b351 细节完善 2026-02-09 18:16:48 +08:00
kron 4801833fa9 删除无用文件 2026-02-09 18:16:39 +08:00
kron a3fea0bb1f 添加X环显示,比赛过程完善 2026-02-09 17:27:44 +08:00
kron b355f4e009 添加踢人接口 2026-02-09 15:10:23 +08:00
kron b37f181c0f 添加X环显示 2026-02-09 15:09:50 +08:00
kron 1a5a488776 完成排位匹配调试 2026-02-09 10:40:40 +08:00
kron 2044821e4d 更换新手引导图片 2026-02-09 09:16:26 +08:00
kron d9a2e53faf 完成新的个人练习流程调试 2026-02-07 18:30:16 +08:00
kron d35ff9335f 逻辑完善 2026-02-07 15:12:20 +08:00
kron 715e614f9d bug修复 2026-02-07 11:59:21 +08:00
kron 6101cd80ce 完成打乱斗数据调试 2026-02-07 10:52:56 +08:00
kron 09d8e7b3da 添加新通知处理 2026-02-06 14:00:18 +08:00
kron 0a9f398ef4 添加移除玩家UI 2026-02-06 13:59:43 +08:00
kron 4cfa097cc8 调试多v多房间功能 2026-02-05 18:06:55 +08:00
kron 93c549109f 显示已准备状态 2026-02-05 10:35:12 +08:00
kron 7f73f3ebb3 新版房间1v1对战数据调试完成 2026-02-04 17:45:57 +08:00
kron a2674aae5b 代码优化 2026-01-12 15:03:20 +08:00
kron 4771f53d71 数据显示修改 2026-01-12 10:55:20 +08:00
kron 121d0e36f3 UI修改 2026-01-12 10:09:36 +08:00
kron 88fbc93d97 添加swiper 2026-01-09 18:18:33 +08:00
kron 155f2986c7 页面布局优化 2026-01-09 18:12:27 +08:00
kron 937fce1a35 业务逻辑完善 2026-01-09 14:10:23 +08:00
kron ddf0dafe08 代码优化 2026-01-09 13:44:29 +08:00
kron 71b25144a4 添加分享房间链接和对战结束返回房间 2026-01-09 11:50:21 +08:00
kron 4aa14c6a4c canvas代码优化 2026-01-08 10:30:41 +08:00
kron c9a7c1ae8b 修复显示问题 2026-01-08 10:03:00 +08:00
kron 6f464a9f71 删除无用代码 2026-01-07 18:19:12 +08:00
kron 23cd5bd835 练习流程修改 2026-01-07 15:12:30 +08:00
kron 1f75045db4 细节优化 2026-01-07 15:12:18 +08:00
kron 494f83392e 细节完善 2026-01-07 10:07:25 +08:00
kron 199bf3160e 文字修改 2026-01-06 18:18:22 +08:00
kron 7cb203a08f 返回游戏时添加声音加载 2026-01-06 18:13:55 +08:00
kron ab3537e35d 修改文案 2026-01-06 15:34:53 +08:00
kron 4275f608fe 细节调整 2026-01-06 14:41:45 +08:00
kron 3d13f7c880 内容更新 2026-01-06 10:00:57 +08:00
kron 60f4b3370c 样式更新 2026-01-06 09:08:56 +08:00
kron f7c24680cb 细节优化 2026-01-05 18:03:47 +08:00
kron 3364aac93d 计分本添加排行榜 2026-01-05 15:59:23 +08:00
kron fd026efc85 微信合规调整 2026-01-05 09:23:26 +08:00
kron 9f7523839d 仅正式环境判断设备在线 2026-01-04 11:36:31 +08:00
kron 60b1006447 添加新年主题 2025-12-31 16:42:53 +08:00
kron af852d9b59 添加设备在线离线处理 2025-12-31 13:39:16 +08:00
kron 25f51ad53a 用户中心逻辑完善 2025-12-31 11:56:45 +08:00
kron 910530748d 细节修改 2025-12-30 18:10:31 +08:00
kron 44913a6f2e UI修改 2025-12-30 14:25:20 +08:00
kron e120ec8e7e 添加音频重新加载功能 2025-12-29 11:53:19 +08:00
kron 919b06bba0 点击拖拽创建的点可以继续拖拽 2025-12-29 10:10:21 +08:00
kron 08c4ef0625 小修改 2025-12-26 16:16:05 +08:00
kron e3752e6fe2 细节修改 2025-12-08 18:34:38 +08:00
kron a5c70db8ad 修复放大1.4倍的三连靶 2025-12-05 15:37:02 +08:00
kron 8c22eb0877 不放大的3连靶 2025-12-05 15:24:42 +08:00
kron 19902d5bed 小修改 2025-12-05 15:24:14 +08:00
kron e6eda5ce9b 更换图片 2025-12-04 14:13:51 +08:00
kron b33f5263f6 压线精度调整 2025-12-04 14:11:56 +08:00
kron fa394bdd87 审核被拒修改 2025-12-04 09:35:44 +08:00
kron 8cb4a26263 版本1.0.14 2025-12-03 17:24:55 +08:00
kron a9156e57ca 添加后台清缓存的处理 2025-12-03 16:46:07 +08:00
kron d9ac803902 登录添加手机号 2025-12-03 15:19:17 +08:00
kron f9548f1373 为指定用户添加客服弹窗 2025-12-03 13:56:01 +08:00
kron efa16c64a6 修改音频加载策略 2025-11-27 18:16:32 +08:00
kron 82a0ee83b2 添加计分本草稿功能 2025-11-27 12:02:57 +08:00
kron c697a7edd0 修改靶点颜色和字体 2025-11-26 17:49:09 +08:00
kron da7816bb88 修改音频加载提示的交互 2025-11-26 17:12:55 +08:00
kron d02ecf6a7e 更换葵花码 2025-11-26 16:29:19 +08:00
kron 15ee4e7afa 添加音频loading页面 2025-11-25 15:02:50 +08:00
kron 1320519e90 流程完善 2025-11-17 17:14:51 +08:00
kron e50532e2de 细节完善 2025-11-17 16:28:57 +08:00
kron 0a08955caa BUG修复 2025-11-17 16:03:41 +08:00
kron 115f270ed1 细节修改 2025-11-17 15:49:53 +08:00
kron 77f0460dd3 BUG修复 2025-11-17 14:30:54 +08:00
kron bb8f1c715e 接口参数修改 2025-11-17 14:15:06 +08:00
kron d9563a25c6 分享图兼容性修复 2025-11-17 12:02:07 +08:00
kron 046d1a7c9e 压缩图片 2025-11-17 11:50:58 +08:00
kron 3e362241cc 完成分享计分详情的靶子和点的渲染 2025-11-16 17:09:50 +08:00
kron 8a4b44666f 完成分享计分详情的柱状图 2025-11-14 18:13:55 +08:00
kron 52bccd25fc 更换语音 2025-11-14 15:51:45 +08:00
kron 0745c4ba9f 完成生成靶子数据图片的头部 2025-11-14 11:59:21 +08:00
kron 7871544f01 BUG修复 2025-11-14 11:05:47 +08:00
kron daee337e59 添加兼容性处理 2025-11-14 09:46:14 +08:00
kron c11a108f5d 添加播放相同声音的防抖 2025-11-14 09:25:24 +08:00
kron 2fb4740752 逻辑完善 2025-11-13 21:23:45 +08:00
kron bd01b179a6 添加轮数的声音 2025-11-13 21:04:48 +08:00
kron 66705ae9b1 个人12支练习流程修改 2025-11-13 19:57:44 +08:00
kron be0d3a9e3c BUG修复 2025-11-13 16:48:24 +08:00
kron e25d91f025 加载策略调整 2025-11-13 16:29:21 +08:00
kron eba65a4fbd 细节调整 2025-11-13 14:51:44 +08:00
kron 24996a4b35 添加退出当前页面关闭声音 2025-11-13 11:58:16 +08:00
kron cfc9912a4a 方向调整效果修改 2025-11-13 09:59:35 +08:00
kron 9f33610f20 计分本细节调整 2025-11-12 20:40:00 +08:00
kron f41a3d7a3a 添加为上靶的方向指示 2025-11-12 16:14:48 +08:00
kron caadb5ea99 细节调整 2025-11-12 15:54:03 +08:00
kron 6b96087b68 添加声音连续播放 2025-11-12 11:39:17 +08:00
kron 59a2b173a6 细节调整 2025-11-11 16:31:47 +08:00
kron 6df7986c47 细节修改 2025-11-11 10:56:53 +08:00
kron dfc62c7e3f 修复练习不能分享的问题 2025-11-11 10:13:14 +08:00
kron 81ab085e48 样式优化 2025-11-10 17:47:32 +08:00
kron cd8814189f 排名显示错误修复 2025-11-10 14:49:35 +08:00
kron 7e1a3be510 细节优化 2025-11-10 13:43:25 +08:00
kron 2cf55dcdde 细节调整 2025-11-10 09:26:51 +08:00
kron 571073d7ec fix bug 2025-11-08 12:18:34 +08:00
kron b0a4c7bea5 优化轮到你了声音播放 2025-11-08 11:33:03 +08:00
kron 339d12b7b8 样式优化 2025-11-08 10:57:37 +08:00
kron 92cb614c50 BUG修复 2025-11-07 16:42:07 +08:00
kron 738614d724 更新成数据覆盖同步 2025-11-07 16:28:52 +08:00
kron 28bcfbb00a BUG修复 2025-11-06 17:38:34 +08:00
kron 2ab601fef5 细节调整 2025-11-06 17:10:24 +08:00
kron e942c63885 细节优化 2025-11-06 16:19:52 +08:00
kron 5cefd8b36d 细节优化 2025-11-06 16:08:02 +08:00
kron cf95e8c046 细节优化 2025-11-06 14:15:53 +08:00
kron d637a0fa72 添加兼容性处理 2025-11-06 14:06:37 +08:00
kron 035171290c 修复BUG 2025-11-06 11:29:08 +08:00
kron ae9ec4a7f7 添加音频测试页面 2025-11-06 10:52:08 +08:00
kron 6b30eedcc2 样式优化 2025-11-06 09:38:19 +08:00
kron 534450a629 添加防止ios加载时误播放 2025-11-05 18:30:33 +08:00
kron b3ec164475 样式优化 2025-11-05 17:53:48 +08:00
kron 49c1447942 BUG修复 2025-11-05 17:48:38 +08:00
kron 3ac184f8cd 样式优化 2025-11-05 17:28:11 +08:00
kron 4e10f3228e 优化点击放大的方向 2025-11-05 16:58:27 +08:00
kron 20ae92729f 细节优化 2025-11-05 16:39:31 +08:00
kron 42a7d49603 细节调整 2025-11-05 14:27:58 +08:00
kron 2e9d257faa BUG修改 2025-11-05 13:38:37 +08:00
kron ecdf4a76f4 新增分享页,以及BUG修复 2025-11-05 09:36:37 +08:00
kron 802d21a896 细节调整 2025-11-04 17:41:50 +08:00
kron c7ebeaac36 处理分享后的兼容问题 2025-11-04 16:49:56 +08:00
kron 3f6d8cb821 改成左滑删除 2025-11-04 14:38:16 +08:00
kron aa4fe1babd 细节完善 2025-11-04 14:18:44 +08:00
kron 3498bc5027 计分本细节更新 2025-11-04 11:54:22 +08:00
kron 1d086c83d4 细节优化 2025-11-03 10:49:13 +08:00
kron f95759f3e9 积分本靶点大小调整 2025-10-31 18:29:53 +08:00
kron d9d1efa316 细节完善 2025-10-31 10:22:02 +08:00
kron a8ee1f0be3 细节调整 2025-10-30 10:11:15 +08:00
kron 1dcbb7cf2f 添加射箭前校准提示 2025-10-30 09:19:34 +08:00
kron 2c0982bd27 在比赛开始时关闭激光 2025-10-30 09:09:03 +08:00
kron 84cdbb94db 添加校准声音 2025-10-29 18:07:42 +08:00
kron f5d5475ee4 电量显示走接口请求 2025-10-29 17:26:27 +08:00
kron 7036135d9c 细节调整 2025-10-29 17:18:25 +08:00
kron a6b0d7f28c 添加激光校准 2025-10-29 15:17:22 +08:00
kron 4ce366864e 添加匹配环节的名字 2025-10-28 16:44:15 +08:00
kron 6087e1bf94 细节优化 2025-10-21 15:13:22 +08:00
kron 5a7605e9d2 更换客服二维码 2025-10-14 13:57:21 +08:00
kron 3b1fb5b270 修复有时捐赠金额显示不出来的问题 2025-10-14 11:11:48 +08:00
kron eef113902e 细节更新 2025-10-11 15:37:05 +08:00
kron 5bf3bbccdb 计分本修改 2025-10-11 09:06:56 +08:00
kron fb0cf62ca0 代码优化 2025-10-09 18:14:07 +08:00
kron d2ce9f1026 fix bug 2025-10-09 09:30:05 +08:00
kron ce34ca93d1 细节优化 2025-10-05 11:52:32 +08:00
kron 9f6e1b1e97 优化渲染热力图 2025-10-03 16:40:28 +08:00
kron 0ffca23dbf 修改注释 2025-10-03 12:19:01 +08:00
kron 22429bda52 删除无用代码 2025-10-03 11:16:01 +08:00
kron e91ba88b9f 细节修改 2025-10-03 11:15:48 +08:00
kron 96fc942d02 UI修改 2025-10-01 12:57:34 +08:00
kron 0875297819 UI优化 2025-10-01 11:58:24 +08:00
kron 10afe737f6 样式优化 2025-09-30 18:29:08 +08:00
kron 1daa830ed0 代码优化 2025-09-30 16:47:00 +08:00
kron e636d02657 优化渲染速度 2025-09-30 11:29:09 +08:00
kron c0aa6e8058 UI还原 2025-09-30 10:53:06 +08:00
kron ca399ffc19 样式调整 2025-09-29 11:14:49 +08:00
kron 301b7a67a0 修改热力图渲染方式 2025-09-29 11:05:42 +08:00
kron 9c6824b82f 更新一版热力图 2025-09-28 18:28:49 +08:00
kron 889e87d3e9 细节修改 2025-09-28 14:48:19 +08:00
kron caa70b16f4 UI修改 2025-09-28 09:09:38 +08:00
kron 9af2f5b887 UI修改 2025-09-27 16:11:47 +08:00
kron b75ab93af9 细节完善 2025-09-27 10:09:02 +08:00
kron f8bc5d094e 添加打赏支付 2025-09-25 17:07:37 +08:00
kron 91535abfd7 样式优化 2025-09-25 16:13:50 +08:00
kron b8d0c6c567 代码优化 2025-09-25 16:04:37 +08:00
kron 2a1bc1e3bc 添加捐款相关UI 2025-09-25 15:18:24 +08:00
kron 8c45e7f4eb 完善页面 2025-09-25 14:22:03 +08:00
kron ef96f90470 完成热力图绘制 2025-09-25 11:53:47 +08:00
kron 867d4d0090 准备调热力图 2025-09-25 10:59:49 +08:00
kron 67be4ad7d6 添加柱状图 2025-09-25 10:16:23 +08:00
kron 94edc3d6c9 积分表UI修改 2025-09-24 21:05:06 +08:00
kron 59016fe54f 添加计分本页面分享 2025-09-22 14:55:00 +08:00
kron 0de4dc8e6d fix bug 2025-09-19 16:52:12 +08:00
kron d5acc639b3 添加分享参数 2025-09-19 16:26:47 +08:00
kron 5748dfdfde 修改海报的二维码 2025-09-19 09:40:49 +08:00
kron 890867586b 修改日志显示 2025-09-18 10:01:10 +08:00
kron 72ab9c3757 修复BUG 2025-09-18 09:28:14 +08:00
kron b952ea9fd0 优化音频加载 2025-09-18 09:28:04 +08:00
kron aa6bbf6fd6 更新音频 2025-09-15 11:23:22 +08:00
kron 0a151de3c9 给token区分环境 2025-09-12 17:49:26 +08:00
kron 24b776f327 增加长按识别二维码 2025-09-12 15:36:32 +08:00
kron 1c79ed6183 添加首页分享 2025-09-12 10:38:21 +08:00
kron eca11715d5 fix bug 2025-09-10 15:56:57 +08:00
kron 65548e6c6a 添加图片 2025-09-04 18:18:29 +08:00
kron c9e575a81e 更换图片 2025-09-04 18:06:28 +08:00
kron 71a79defe7 增加查看协议 2025-09-04 15:42:59 +08:00
kron c9eaeedc0d 细节调整 2025-09-04 13:54:39 +08:00
kron 9b2ba22b97 添加页面 2025-09-03 16:37:49 +08:00
kron 1f15183fc4 细节修改 2025-09-03 16:34:54 +08:00
kron bc17a3a584 修改等级介绍 2025-08-29 11:59:11 +08:00
kron a1942697e7 添加音频加载失败重新加载 2025-08-29 10:41:25 +08:00
kron 3c414afd82 vip介绍用富文本显示 2025-08-29 10:20:37 +08:00
kron 91ee2a714c 改名字 2025-08-28 19:34:24 +08:00
kron 677d280a4e 添加声音 2025-08-28 10:39:16 +08:00
kron f076065550 数据显示修改 2025-08-27 18:41:42 +08:00
kron 01f05f4824 声音播放规则修改 2025-08-27 18:23:59 +08:00
kron eb076df7d5 添加射击无效语音 2025-08-26 18:00:40 +08:00
kron 448df06daf 更换事件 2025-08-25 13:47:32 +08:00
kron 7a9439567f 细节完善 2025-08-22 16:04:39 +08:00
kron 73e35a5506 细节完善 2025-08-22 14:51:42 +08:00
kron 3be6a5ef04 UI调整 2025-08-22 11:51:52 +08:00
kron 17e463a884 bug 修复 2025-08-21 18:32:28 +08:00
kron 4347dea41e 添加无效射击通知 2025-08-21 16:15:29 +08:00
kron 0d1e0737ff bug修复 2025-08-21 16:15:15 +08:00
kron c0736e1285 靶子点大小调整 2025-08-21 16:08:42 +08:00
kron e20cb3b272 BUG修复 2025-08-21 14:50:17 +08:00
kron fca4a138d7 优化 2025-08-21 13:55:32 +08:00
kron 529a09da3e fix bug 2025-08-21 11:39:40 +08:00
kron 2dd3ea05a4 UI优化 2025-08-21 10:27:16 +08:00
kron d9c9319d24 细节完善 2025-08-21 09:36:00 +08:00
kron 70b3a25369 BUG修复 2025-08-20 18:30:02 +08:00
kron f19b9b1f9d 细节优化 2025-08-20 16:04:17 +08:00
kron 22a9fe56c0 文字样式修改 2025-08-20 13:53:14 +08:00
kron 12dbe2d05b 靶子放大方式修改 2025-08-20 13:52:29 +08:00
kron f0edb2a57f fix bug 2025-08-19 18:42:22 +08:00
kron 7162490ef7 交互方式修改 2025-08-19 16:48:33 +08:00
kron f03adb5ea0 fix bug 2025-08-19 09:44:15 +08:00
kron 1ce2ea9eb7 BUG修复 2025-08-18 16:09:11 +08:00
kron b31689b19f bug 修复 2025-08-17 10:33:41 +08:00
kron 8110a0f5c1 细节完善 2025-08-15 16:37:10 +08:00
kron b2abcc71b1 添加mvp榜数据 2025-08-15 16:15:36 +08:00
kron 7242475735 细节调整 2025-08-15 15:25:41 +08:00
kron 13c4ce7690 图片资源优化 2025-08-15 14:07:59 +08:00
kron 3b5c0cbb4a UI修改 2025-08-15 13:41:39 +08:00
kron b46bc7aaa5 细节完善 2025-08-15 11:23:23 +08:00
kron 2a9a373743 完成加入,退出房间 2025-08-14 15:24:12 +08:00
kron 6803d0f408 完成用新UI跑1v1 2025-08-14 10:50:44 +08:00
kron 670e79bea4 UI更新 2025-08-14 10:50:17 +08:00
kron cf318bc552 接入两个接口 2025-08-13 17:11:30 +08:00
kron f388270fff 添加2v2页面 2025-08-13 16:44:25 +08:00
kron 5709035d4b UI更新 2025-08-12 18:33:39 +08:00
kron 32bc4f0cf8 靶纸最大设为2倍 2025-08-12 11:05:04 +08:00
kron b429169327 参数优化 2025-08-12 10:51:02 +08:00
kron d29ee32f11 细节优化 2025-08-12 10:16:11 +08:00
kron 6e61f079e8 完成1倍靶纸压线就算环数 2025-08-11 16:31:58 +08:00
kron 42324e8755 细节完善 2025-08-11 09:13:43 +08:00
kron ae245872f4 登录按钮添加loading 2025-08-09 12:32:06 +08:00
kron 1f79280301 完成靶子放大编辑 2025-08-09 12:19:39 +08:00
kron e164d4736e 添加不同环境的url 2025-08-09 12:16:36 +08:00
kron ca6cb989c7 模拟射箭添加环境判断 2025-08-09 12:02:36 +08:00
kron 975f791dfb UI优化 2025-08-09 11:58:11 +08:00
kron d20e84f66c 添加靶子缩放功能 2025-08-07 18:13:14 +08:00
kron 125719f294 登录组件优化 2025-08-07 11:34:30 +08:00
kron b180d89ab2 UI优化 2025-08-07 11:04:12 +08:00
kron aa815849b1 胶囊高度适配 2025-08-07 10:48:05 +08:00
kron 91ab946699 首页UI更新 2025-08-07 09:34:47 +08:00
kron 425be211e7 细节完善 2025-08-07 09:21:30 +08:00
kron e12252beed UI更新 2025-08-06 18:36:30 +08:00
kron 66dea2b199 修复滑动时候的渲染问题 2025-08-06 17:34:38 +08:00
kron 79feb32766 代码优化 2025-08-06 15:03:03 +08:00
kron bba172ba58 fix bug 2025-08-06 14:58:53 +08:00
kron 8c63ec487a 不用环境设置不同域名 2025-08-06 11:56:28 +08:00
kron b286a236ee 完善提示 2025-08-06 11:37:24 +08:00
kron 5191f33fce 计分本坐标改成百分比 2025-08-06 10:56:57 +08:00
kron 4f6becbe1e 细节完善 2025-08-05 17:28:11 +08:00
kron 1ef49ade7b fix bug 2025-08-05 16:38:26 +08:00
kron 5d0b27c568 细节优化 2025-08-05 16:26:43 +08:00
kron c678a3160a UI完善 2025-08-05 15:58:43 +08:00
kron 4b9fe45ad2 UI优化 2025-08-05 15:17:19 +08:00
kron dabc598eee Merge branch 'feature-points-book' into development 2025-08-05 11:56:51 +08:00
kron 414bedf69f 接口调试完毕 2025-08-05 11:51:09 +08:00
kron 0417d7b963 修改附件域名 2025-08-04 18:36:44 +08:00
kron 05f0c14920 ... 2025-08-04 17:54:59 +08:00
kron 97d23aa731 计分本配置接口接入 2025-08-04 16:28:34 +08:00
kron 54a51d2a28 添加支持另外2种靶纸的环数计算 2025-08-04 13:51:36 +08:00
kron c94e7e4ad8 fix bug 2025-08-01 16:08:30 +08:00
kron 18ac484844 1v1比赛结果页UI更新 2025-08-01 15:25:51 +08:00
kron 6798123840 增加实时环数计算 2025-08-01 09:20:10 +08:00
kron af888c68be 完成创建靶点 2025-07-31 14:32:14 +08:00
kron 0ebe34cc1e UI更新 2025-07-30 17:38:48 +08:00
kron f414b34f44 UI更新 2025-07-30 14:20:38 +08:00
kron d7306db2dd 细节优化 2025-07-30 10:25:58 +08:00
kron e963c52e3a UI更新 2025-07-30 09:55:15 +08:00
kron 1e4ce52a93 fix bug 2025-07-29 22:15:45 +08:00
kron 29886b4fc9 fix bug 2025-07-29 11:12:51 +08:00
kron da2de8685d 完善比赛异常结束逻辑 2025-07-29 11:04:19 +08:00
kron e073f3eb0f 添加创建积分本页面 2025-07-29 10:46:37 +08:00
kron 9d6bcde9ba 文案修改 2025-07-28 15:07:51 +08:00
kron 955abbb115 细节优化 2025-07-28 15:05:19 +08:00
kron e116c8d22f 比赛逻辑代码统一 2025-07-28 13:54:37 +08:00
kron 0d7a421546 细节优化 2025-07-28 09:02:02 +08:00
kron 7ce8b9c513 fix bug 2025-07-26 19:40:50 +08:00
kron 85c7712cec 添加设备已绑定提示 2025-07-26 19:35:31 +08:00
kron caef627ce4 细节完善 2025-07-25 16:47:07 +08:00
kron 10af25c254 细节完善 2025-07-25 15:18:46 +08:00
kron e5b1194882 接口返回完善 2025-07-25 10:00:18 +08:00
kron 85f1f7e33d 细节修改 2025-07-25 09:59:54 +08:00
kron 553e23ed46 UI更新 2025-07-24 11:54:38 +08:00
kron 666c95e8b9 添加返回比赛结束跳转结果页 2025-07-24 10:24:16 +08:00
kron b1874ba830 完成用户升级交互 2025-07-23 20:47:31 +08:00
kron 76e85501d5 UI更新 2025-07-23 18:24:26 +08:00
kron 08aa7e93f5 BUG修复 2025-07-23 17:10:34 +08:00
kron 46ec2ade9a 细节调整 2025-07-23 16:01:16 +08:00
kron cfb1b8cd7f UI调整 2025-07-23 14:31:21 +08:00
kron 36d92847bd fix bug 2025-07-23 11:51:53 +08:00
kron be4619ee24 优化返回游戏的数据更新 2025-07-23 11:18:47 +08:00
kron b87ccbb7b0 bug修复 2025-07-22 17:58:22 +08:00
kron eb1c2f7f41 添加游戏中途挂起,返回同步数据 2025-07-22 15:47:07 +08:00
kron e5a28fd4ac fix bug 2025-07-22 14:42:13 +08:00
kron d3029865cf 修改升级接收方式 2025-07-22 09:36:38 +08:00
kron cbf83952d7 数据调整 2025-07-22 00:01:29 +08:00
kron b030452161 UI更新 2025-07-21 16:15:14 +08:00
kron 200c05a288 返回游戏流程完善 2025-07-21 10:40:43 +08:00
kron 9e83bf89f7 添加游戏结束,隐藏返回按钮 2025-07-19 16:41:23 +08:00
kron ca317d62e0 修复组队返回游戏 2025-07-19 16:31:47 +08:00
kron 31e89144ec 修复大乱斗返回游戏bug 2025-07-19 16:16:53 +08:00
kron b9aff0082b 升级逻辑完善 2025-07-19 00:03:12 +08:00
kron c8728786e6 细节完善 2025-07-18 22:17:17 +08:00
kron 115e0cefbb 细节完善 2025-07-18 15:48:41 +08:00
kron c8dbc1eb5e 值填错了 2025-07-18 15:34:28 +08:00
kron 3653bec8cc UI内容更新 2025-07-18 15:15:32 +08:00
kron b09f68789e 细节修改 2025-07-18 15:04:29 +08:00
kron 4f4178b75d websocket逻辑优化 2025-07-18 13:38:01 +08:00
kron ccfd09bb01 重回比赛逻辑优化 2025-07-18 11:21:19 +08:00
kron db4ec13bac UI完善 2025-07-18 10:14:13 +08:00
kron 84be88182a fix bug 2025-07-17 17:24:23 +08:00
kron cdddf57cc5 bug修复 2025-07-17 17:02:05 +08:00
kron d0ce8309e7 更换素材 2025-07-17 16:14:40 +08:00
kron ff03998e6d 添加升级显示 2025-07-17 16:14:30 +08:00
kron 62aba0831b 修改字段 2025-07-17 15:50:49 +08:00
kron bb3d251041 信息完善 2025-07-17 13:55:04 +08:00
kron 9ab54b6740 字段完善 2025-07-17 09:57:08 +08:00
kron 124f50429d BUG修复 2025-07-17 09:35:30 +08:00
kron 69ad55da41 数据完善 2025-07-16 18:18:02 +08:00
kron 0adc1fa73a 细节完善 2025-07-16 17:55:11 +08:00
kron 5770fb2ce2 细节修改 2025-07-16 17:04:57 +08:00
kron dc53653398 添加游戏异常结束处理 2025-07-16 16:09:10 +08:00
kron c0dd20cb3f 修改只在首页和排位赛显示顶部返回游戏 2025-07-16 15:55:45 +08:00
kron 492412ce4b 细节修改 2025-07-16 15:32:49 +08:00
kron 77dca00ce7 细节修改 2025-07-16 14:42:00 +08:00
kron c1fa8b9469 bug修复 2025-07-16 12:09:27 +08:00
kron d5bc1a6a89 靶子组件优化 2025-07-16 09:33:33 +08:00
kron 9db88fb945 样式优化 2025-07-15 18:36:57 +08:00
kron 89b077ce4f 样式修复 2025-07-15 18:27:32 +08:00
kron e81c13edc1 样式优化 2025-07-15 18:24:26 +08:00
kron d775c703cb 游戏结束射箭不再播放声音 2025-07-15 18:24:18 +08:00
kron 32baa7279d 比赛结果数据源修改 2025-07-15 18:14:59 +08:00
kron 16f8048b55 UI修改 2025-07-15 17:10:56 +08:00
kron 0edf259fb0 流程完善 2025-07-15 17:10:41 +08:00
kron 95426ffd07 样式优化 2025-07-15 15:15:47 +08:00
kron 1d885f1a4f UI完善 2025-07-15 14:16:02 +08:00
kron ece7e32393 细节完善 2025-07-15 14:02:09 +08:00
kron cf27f75f28 BUG修复 2025-07-15 12:03:14 +08:00
kron f02062c1ad 修复声音问题 2025-07-14 22:39:53 +08:00
kron 926b8dea69 bug修复 2025-07-14 17:57:52 +08:00
kron 485ab9b36c 订单详情添加状态 2025-07-14 16:44:26 +08:00
kron 24eff0df72 样式更新 2025-07-14 16:40:20 +08:00
kron 0bb8c2695f 添加声音 2025-07-14 16:37:56 +08:00
kron 1de8ba6d9d 相框获取字段修改 2025-07-14 15:13:10 +08:00
kron e685383581 UI优化 2025-07-14 14:25:37 +08:00
kron cde905c680 细节优化 2025-07-14 13:39:10 +08:00
kron d73d52f752 BUG修复 2025-07-13 21:06:48 +08:00
kron fa959c73aa 添加全局返回游戏 2025-07-13 14:57:16 +08:00
kron b6d78d6070 页面完善 2025-07-13 13:28:21 +08:00
kron 12a24464c2 气泡调整 2025-07-13 11:38:54 +08:00
kron 6b3fc6d059 订单字段完善 2025-07-13 11:21:30 +08:00
kron 0eb148ef96 设置屏幕常亮 2025-07-13 11:21:19 +08:00
kron cae46224a3 完成支付功能 2025-07-12 17:12:24 +08:00
kron c6e53453fb 资源优化 2025-07-12 16:07:07 +08:00
kron 927ad523f2 添加气泡消息交互 2025-07-12 16:01:49 +08:00
kron e0807eb06a 细节调整 2025-07-11 22:21:34 +08:00
kron 81c064ba8b 页面调整 2025-07-11 12:03:55 +08:00
kron c2e9573100 文案修改 2025-07-11 10:36:05 +08:00
kron b8e09c20e3 交互完善 2025-07-11 01:00:54 +08:00
kron ea408ea382 UI完善 2025-07-11 00:56:39 +08:00
kron 566f07080a 细节调整 2025-07-11 00:47:34 +08:00
kron e764160633 细节调整 2025-07-10 19:55:30 +08:00
kron 7972dae398 细节完善 2025-07-10 15:34:00 +08:00
kron db419ae003 优化 2025-07-08 20:08:25 +08:00
kron 4f56bdb8f0 修复决金箭bug 2025-07-08 13:23:29 +08:00
kron 06d8244e83 显示头像相框 2025-07-07 19:01:14 +08:00
kron 31973a1142 删除无用资源 2025-07-07 18:35:36 +08:00
kron 7efa9bc0e5 靶点优化 2025-07-07 14:39:17 +08:00
kron 9091c85195 UI优化 2025-07-07 14:39:11 +08:00
kron 3e70de349a fix bug 2025-07-07 12:51:02 +08:00
kron 9ad65370b5 fix bug 2025-07-07 01:20:08 +08:00
kron b7d87f0ae2 添加排位相框 2025-07-07 01:12:49 +08:00
kron 0f4092fd6e fix bug 2025-07-06 14:58:54 +08:00
kron dd51cfb81d 比赛详情添加决金箭部分 2025-07-06 12:36:20 +08:00
kron 0d21675013 完成决金箭调试 2025-07-06 00:42:10 +08:00
kron a2223d2b10 ... 2025-07-05 20:04:28 +08:00
kron 58efda67fb 添加教练点评 2025-07-05 19:23:38 +08:00
kron 620ab246b9 修改模拟射箭 2025-07-05 18:51:27 +08:00
kron 2e8f63b17e websocket优化 2025-07-05 18:51:06 +08:00
kron 1ea3f19238 初步完成返回游戏功能,待测试完善 2025-07-05 17:24:52 +08:00
kron c269a4b431 UI完善 2025-07-05 16:50:54 +08:00
kron 1c70471959 更换测距页面 2025-07-05 14:52:41 +08:00
kron 054bf2ef21 添加练习超时,重新挑战 2025-07-05 13:12:58 +08:00
kron 79c869a3f3 调试重新进入比赛 2025-07-03 21:13:55 +08:00
kron 18ce93b12f UI优化 2025-07-03 21:12:59 +08:00
kron 23041e460b 完善数据 2025-07-03 11:40:03 +08:00
kron 88becbbe82 fix bug 2025-07-03 11:14:58 +08:00
kron 9f7ef906bd fix bug 2025-07-03 11:05:31 +08:00
kron 7fb72c9b1e 添加全局提示 2025-07-02 17:21:44 +08:00
kron 5c5b72d556 添加还在游戏中提示 2025-07-02 17:16:56 +08:00
kron 997e2ee756 修改回合得分显示 2025-07-02 15:57:58 +08:00
kron d2aa87e91c UI调整 2025-07-01 23:07:47 +08:00
kron 606de53579 完善排位赛数据显示 2025-07-01 17:30:46 +08:00
kron 8bf3edbace 图片素材优化 2025-07-01 17:26:28 +08:00
kron afab40d1a1 数据完善 2025-07-01 10:57:49 +08:00
kron a03af4e58c 功能完善 2025-07-01 00:25:17 +08:00
kron bd92c7c183 细节调整 2025-06-30 17:28:21 +08:00
kron 36b9e23f20 优化 2025-06-29 21:45:27 +08:00
kron a4e62f0911 细节优化 2025-06-29 12:33:39 +08:00
kron 35107c00b4 个人练习提示词修改 2025-06-29 12:17:24 +08:00
kron 21b3e38ff0 添加开始游戏前,进行连接检测 2025-06-28 22:44:30 +08:00
kron 77691c411a 更换靶子图片 2025-06-28 21:27:04 +08:00
kron 1af0edce2b UI优化 2025-06-28 20:51:50 +08:00
kron 770c0c42bb 细节调整 2025-06-28 13:42:26 +08:00
kron af9ef91dc3 退出房间规则修改 2025-06-28 12:46:41 +08:00
kron c7546f6b71 大乱斗详情UI更新 2025-06-28 12:38:38 +08:00
kron 72f3013795 UI细节调整 2025-06-28 12:03:33 +08:00
kron 9f29a92d3d 排行榜数据显示 2025-06-27 10:50:09 +08:00
kron a229b18b31 上传头像base64 2025-06-27 10:33:53 +08:00
kron 6a3fb2af6d 添加排行榜数据 2025-06-26 23:41:23 +08:00
kron c730088764 房间比赛流程同步 2025-06-26 22:54:17 +08:00
kron ad7f919d52 fix bug 2025-06-26 13:51:41 +08:00
kron 7ec435ce45 细节调整 2025-06-26 13:41:40 +08:00
kron 159207a99d bug修复 2025-06-26 01:27:23 +08:00
kron 0ea2d65e67 BUG修复 2025-06-25 22:02:10 +08:00
kron 9090f06730 添加匹配中效果 2025-06-25 21:54:18 +08:00
kron 664678cba0 个人练习流程优化 2025-06-25 18:41:30 +08:00
kron 80ba77a653 大乱斗详情UI调整 2025-06-25 01:46:04 +08:00
kron 0e73648d6c UI细节调整 2025-06-25 00:09:53 +08:00
kron 6e25124a27 修复排位积分值不显示的问题 2025-06-24 13:49:47 +08:00
kron c507a40aad UI优化 2025-06-24 13:18:03 +08:00
kron fa219892e0 分享图片优化 2025-06-22 16:15:37 +08:00
kron 1e681b46c7 细节优化 2025-06-22 15:04:10 +08:00
kron bd438e7b62 bug修复 2025-06-22 10:57:42 +08:00
kron d075844cb0 websocket优化 2025-06-22 02:39:03 +08:00
kron 322f23efb4 大乱斗细节完善 2025-06-22 01:41:51 +08:00
kron 95fdef1986 细节调整 2025-06-21 22:28:42 +08:00
kron 6250ce248b 细节调整 2025-06-21 22:22:19 +08:00
kron 70ddea8ff4 分享功能优化 2025-06-21 21:40:31 +08:00
kron a9f4f22622 完成不同练习生成不同截图 2025-06-21 12:59:59 +08:00
kron c1148d6e51 完成canvas生成图片下载 2025-06-21 03:34:10 +08:00
kron 34d4a1bed8 大乱斗添加中场提示 2025-06-20 11:22:41 +08:00
kron bfdd76e15b UI优化 2025-06-20 01:47:57 +08:00
kron 6d063d56ab 加入房间逻辑完善 2025-06-19 21:49:16 +08:00
kron 35d544003d 细节调整 2025-06-19 21:03:33 +08:00
kron 595a9802e2 细节优化 2025-06-19 01:55:40 +08:00
kron 554f891e31 UI细节调整 2025-06-18 21:30:54 +08:00
kron 38301f2f68 字段完善 2025-06-18 13:58:44 +08:00
kron 256efcb04b BUG修复 2025-06-18 13:50:33 +08:00
kron a040a60987 完成数据分页加载 2025-06-18 12:32:08 +08:00
kron 7413a8fdee 等级显示优化 2025-06-18 02:26:42 +08:00
kron a782e141ab 数据展示优化 2025-06-18 02:02:09 +08:00
kron 970040c7b4 页面优化 2025-06-18 00:35:44 +08:00
kron 18c280a4b4 socket重连机制优化 2025-06-18 00:35:16 +08:00
kron 78504f501d 细节完善 2025-06-17 21:34:41 +08:00
kron ab8aa08a35 细节调整 2025-06-17 19:35:21 +08:00
kron 28e3d49e57 细节优化 2025-06-17 16:58:24 +08:00
kron 9c6964597e 退出房间优化 2025-06-17 16:42:53 +08:00
kron 67825d2b24 弓箭动画调整 2025-06-17 16:02:29 +08:00
kron a74fd1e744 字段修改 2025-06-17 13:47:33 +08:00
kron 16c1840cdd UI调整 2025-06-17 12:50:59 +08:00
kron 447c9e31f5 添加UI 2025-06-17 12:01:44 +08:00
kron ca846f13ea 房间大乱斗调试 2025-06-16 22:43:39 +08:00
kron 3139be5412 细节优化 2025-06-16 12:01:11 +08:00
kron 4e522cf300 UI调整 2025-06-16 11:26:57 +08:00
kron e4c49a3772 UI优化 2025-06-16 00:44:28 +08:00
kron 39d30fb7ab 修复绑定设备BUG 2025-06-16 00:30:56 +08:00
kron f4be7c597d 添加设备绑定提示 2025-06-15 22:38:28 +08:00
kron 9ffcf67948 UI兼容调整 2025-06-15 22:01:06 +08:00
kron c2b2d0bf99 细节优化 2025-06-15 20:55:34 +08:00
kron 448f88a77e 功能完善 2025-06-15 15:53:57 +08:00
kron 7ac84a6129 修改api地址 2025-06-14 22:45:16 +08:00
kron 9a051aca20 射箭记录完善 2025-06-14 22:45:07 +08:00
kron aacfc17a01 代码优化 2025-06-13 16:36:18 +08:00
kron 5456905873 图片压缩 2025-06-13 16:13:25 +08:00
kron 22cf9c86b6 打包优化 2025-06-13 15:53:36 +08:00
kron b030717ed0 样式优化 2025-06-13 14:22:23 +08:00
kron b4ad01a3c9 图片压缩 2025-06-13 14:16:00 +08:00
kron 2c7eb5a737 房间1v1流程完善 2025-06-13 14:05:30 +08:00
kron dce1806f97 更新登录UI 2025-06-12 00:24:14 +08:00
kron baadc7b182 UI完善 2025-06-11 23:57:17 +08:00
kron 749796bdd9 添加排位赛记录查询 2025-06-11 23:57:03 +08:00
kron 6614e44688 添加比赛记录接口 2025-06-09 12:29:48 +08:00
kron 0420f770c3 排位赛内容完善 2025-06-09 12:24:01 +08:00
kron e49de0e288 完成大乱斗流程调试 2025-06-09 01:17:18 +08:00
kron 80e0b07c0e 1v1排位数据交互完善 2025-06-08 20:59:41 +08:00
kron 312906fec3 添加模拟射箭按钮 2025-06-08 13:55:09 +08:00
kron deff79aa7b UI完善 2025-06-08 12:52:49 +08:00
kron 5a50632c6c 依赖库升级 2025-06-06 18:13:53 +08:00
kron d1dc839e70 排位房间内容完善 2025-06-06 00:34:54 +08:00
kron 79ef6d978d 页面优化 2025-06-05 22:21:40 +08:00
kron 38019f1100 1v1流程调试完成 2025-06-05 21:32:51 +08:00
kron 58bd5d9bb2 把socket放到最外面 2025-06-05 21:32:15 +08:00
kron 219fdc54ad 代码优化 2025-06-05 17:43:22 +08:00
kron 18fb0ee7d4 完成获胜页面UI和一些优化 2025-06-04 16:26:07 +08:00
kron 1cab0e17d8 完成分享图片UI 2025-06-02 16:07:11 +08:00
kron 1eab5a151e 代码优化 2025-06-02 14:42:07 +08:00
kron 43889669d7 新手试炼流程优化 2025-05-31 18:39:41 +08:00
kron 50168486ba 代码优化 2025-05-31 17:59:36 +08:00
kron ca182daaae 接入练习数据接口 2025-05-31 15:03:14 +08:00
kron 2a2dddfc11 练习结果完善 2025-05-31 14:57:25 +08:00
kron 22617212d0 完善我的弓箭流程 2025-05-31 14:17:56 +08:00
kron 0ee2eb7f51 样式优化 2025-05-30 17:34:59 +08:00
kron b7d64396ef 完成创建房间相关接口 2025-05-30 16:14:17 +08:00
kron 01a327e40e 完成新手试炼接口调试 2025-05-30 13:58:43 +08:00
kron 57b25e7805 完成耐力赛接口调试 2025-05-29 23:56:42 +08:00
kron 9db31ce664 完成单组练习接口调试 2025-05-29 23:45:44 +08:00
kron 6466c65b66 完成绑定设备UI 2025-05-29 15:48:38 +08:00
kron e1cb712c57 添加websocket文件 2025-05-28 23:49:17 +08:00
kron 6982fee06a 完成段位介绍和等级介绍页面 2025-05-28 17:20:39 +08:00
kron 74d3b81956 完成会员页面 2025-05-28 16:03:08 +08:00
kron 2586bab023 完成订单相关UI 2025-05-28 15:00:31 +08:00
kron 6b4eff428c 完成我的成长脚印UI 2025-05-27 12:38:39 +08:00
kron e9070438f2 添加登录功能 2025-05-26 16:28:13 +08:00
kron 11171f66ec 添加扫描二维码功能 2025-05-26 14:11:21 +08:00
kron 6931646737 为项目添加状态管理 2025-05-25 23:51:10 +08:00
kron 222a1fd7aa 添加全局容器组件 2025-05-23 21:20:38 +08:00
kron 940c70556b 修改项目配置,更换图片 2025-05-23 20:58:24 +08:00
kron 779b3395db UI开发 2025-05-16 15:56:54 +08:00
kron 34c9dd00e2 新手试炼页面完善 2025-05-15 12:43:40 +08:00
kron a949786226 添加api 2025-05-15 12:42:15 +08:00
kron aff7a2d3f6 添加api文件 2025-05-10 22:25:06 +08:00
kron 11c373f13e UI完善 2025-05-10 22:16:59 +08:00
kron 0ce3b77f0a UI流程完善 2025-05-10 16:57:36 +08:00
kron a8834ad899 完善弓箭调试和相关组件 2025-05-08 22:05:53 +08:00
kron ab169af87f 添加个人联系页面 2025-05-07 23:34:15 +08:00
kron 29c332f171 完成排行榜页面 2025-05-02 00:39:37 +08:00
kron 396599e379 完成新手试炼页面 2025-05-01 22:58:02 +08:00
kron 76fac85cb6 完成好友约战页面 2025-05-01 22:50:17 +08:00
kron 7d68b2ab9d 更新全局header 2025-05-01 21:50:12 +08:00
kron cacd28628d 完成用户页面UI 2025-05-01 21:38:35 +08:00
kron 74154ca825 添加页面文件 2025-05-01 16:36:24 +08:00
kron b50b8a1852 完成首页UI 2025-05-01 16:17:51 +08:00
525 changed files with 74523 additions and 905 deletions
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lerna-debug.log* lerna-debug.log*
node_modules node_modules
.history
.github
.claude
openspec
CLAUDE.md
docs
.DS_Store .DS_Store
dist dist
*.local *.local
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{
"i18n-ally.localesPaths": [],
"files.watcherExclude": {
"**/dist/**": true
},
"search.exclude": {
"**/dist/**": true
}
}
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# AI Agent 企业级行为策略(Ultimate Edition)
## 核心目标
AI 应:
* 像高级工程师一样思考
* 保持智能
* 保持上下文理解能力
* 保持组件联动能力
* 同时避免无意义 token 消耗
目标不是限制 AI。
目标是:
* 智能
* 克制
* 稳定
* 高效
---
# AI 工作模式
默认采用:
Think First
Explore Second
Modify Last
即:
1. 先理解需求
2. 再推理可能相关文件
3. 再最小化读取
4. 最后修改代码
禁止:
* 无脑全项目扫描
* 不经思考直接 grep
* 无限递归读取
---
# 智能按需扫描(核心规则)
允许 AI 自动:
* 分析当前任务
* 分析 import
* 分析组件依赖
* 分析 store 依赖
* 分析 api 依赖
* 分析 types 依赖
* 分析 utils 依赖
允许:
* 自动读取直接依赖文件
* 自动修复 import
* 自动修复类型引用
* 自动分析运行链路
但必须:
* 最小化扫描范围
* 最小化 token 消耗
* 禁止无限递归探索
---
# 扫描深度限制
默认最大依赖深度:
2 层
例如:
index.vue
-> ProductCard.vue
-> product.ts
允许读取:
* ProductCard.vue
* product.ts
禁止继续无限扫描。
如果任务复杂:
必须先输出分析计划,
等待确认后再扩大扫描范围。
---
# AI 自由发挥边界
允许:
* 合理重构
* 合理组件化
* 合理优化结构
* 合理优化样式
* 合理优化复用
* 合理修复低级问题
* 合理修复 import
* 合理修复类型错误
禁止:
* 为了炫技重构项目
* 无意义抽象
* 过度设计
* 无意义拆分
* 无意义新增依赖
* 自动升级依赖
---
# Token 经济策略
Token 应优先用于:
* 推理
* 架构理解
* 业务逻辑
* UI 结构优化
* 类型安全
* 组件联动
禁止浪费在:
* 全项目 grep
* 重复读取
* 重复输出
* 重复解释
* 输出完整项目
* 输出未修改代码
---
# 页面生成规则(Figma / uni-app)
允许:
* 自动组件化
* 自动布局优化
* 自动结构优化
* 自动提取公共组件
优先:
* flex 布局
* 可维护性
* uni-app 最佳实践
* 低嵌套结构
* 高复用结构
禁止:
* div 套 div
* 全 absolute 页面
* 垃圾 HTML
* 无意义嵌套
* 内联 style 泛滥
---
# uni-app 规则
必须:
* 使用 view/text/image
* px 转 rpx
* 使用 script setup
* scoped scss
* 兼容:
* H5
* 微信小程序
* App
---
# 大任务策略
复杂任务:
必须:
1. 先分析
2. 先规划
3. 先输出方案
4. 等待确认
再:
5. 编码
禁止直接进入大规模代码生成。
---
# 修改策略
优先:
* diff 修改
* 小范围 patch
* 保持现有架构
* 保持现有组件体系
* 保持现有 API 结构
允许:
* 小范围智能优化
禁止:
* 全项目重构
* 无关文件修改
---
# 高级工程师行为模式
AI 应像高级工程师:
* 先思考
* 再探索
* 再修改
而不是:
* 无脑扫描器
* Token 消耗机器
* 低级代码生成器
AI 应主动:
* 控制扫描范围
* 控制输出长度
* 控制修改范围
* 控制复杂度
同时保持:
* 智能
* 联动能力
* 架构理解能力
---
# 默认输出规则
默认:
* 仅输出修改部分
* 不重复未修改代码
* 少解释
* 优先 patch
* 优先 diff
* 写好中文注释
除非用户明确要求:
否则不要输出完整项目。
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# 小程序英文静态文案交付记录
## 实现范围
- 固定英文,使用现有 `vue-i18n`;没有新增或升级依赖,没有增加语言切换入口或在线翻译请求。
- `src/locales/en.json` 为英文词条,`zh-CN.json` 为中文校对基线,`source-keys.json` 为原文到文案键的索引。
- 已整理 1,108 条词条,覆盖主包、会员/设备/金币/团队对战/训练分包,以及保留在源码中的历史页面和公共组件。
- 页面文本、输入提示、弹窗默认文案、前端固定错误提示、静态说明、协议、状态显示、分享标题及 Canvas 绘制文字均纳入翻译;`manifest.json` 中的小程序定位权限用途说明使用对应英文常量。
- 公共按钮支持英文换行,弹窗和教练点评支持长文案滚动;会员提示和分享 Canvas 的文字做了局部排版调整。
## 业务隔离
- API 地址、请求结构、路由、状态码、缓存键、WebSocket/Protobuf 字段、计分、射距及靶纸判断保持原样。
- `audioManager.js` 完全未修改,中文音频键、语音结束事件与播放顺序继续使用原值。
- 比赛提示继续以原值参与状态与语音判断,由 `formatBattleTip` 在明确的渲染位置显示英文。
- 新手引导步骤标题保留原值;Header 只对四个已知的静态步骤值转换显示,不对任意动态标题做翻译。
- Wi-Fi 样式判断继续使用原始状态;段位图片的 `picNames` 和名称保持中文,仅在文本节点展示英文。
- 训练雷达的兜底数据增加仅用于显示的 `staticLabel`,原始 `name` 及其映射保持原样。服务端返回的维度名称直接显示原文。
- `translateStatic` 只用于明确来自前端配置或前端计算结果的展示,不应用于接口响应、用户输入或 store 的整体数据。
## 保留内容及后续交接
| 内容 | 当前处理 | 后续负责人/事项 |
| --- | --- | --- |
| 底部导航图片 `tab-vip.png`、`tab-point-book.png`、`tab-mall.png` | 地址与资源不变 | UI 提供英文图 |
| 首页、引导、设备介绍、VIP/SVIP、训练标题及比赛结果等图片 | 地址与资源不变,图片内中文保留 | UI 按原尺寸与资源位交付英文图 |
| 分享卡片底图、二维码、徽章等 | 保留;只翻译代码绘制的文字 | UI 后续提供需要替换的英文底图 |
| 音频、视频 | 保留 | 如需英语语音,另行准备资源与实施方案 |
| 商品、门店、套餐、公告、固件说明、服务端规则与协议、接口错误消息 | 保留接口原文 | 后端/运营提供英文内容 |
| 接口段位名称及介绍 | 所有后端 HTTP 请求统一携带 `Accept-Language: en-US`,直接展示后端响应 | 后端部署并维护英文段位配置;图标仍按接口原地址展示 |
| 昵称、组织名、设备别名、Wi-Fi 名称、记分备注等用户内容 | 原样展示及提交 | 不机翻 |
| WebView 外部页面、微信授权和支付系统界面 | 保持原有行为 | 对应内容方/系统管理 |
| 调试日志、音频测试页中的原始音频标识、中文正则与判断字符串 | 保留技术原值 | 无需作为页面文案替换 |
币种、金额、距离、时区与日期计算不作转换。品牌名暂译为 **Sheling Planet**;段位和射箭术语已统一机翻用词,正式品牌译名及协议可由业务方继续校对。
## 验证记录
- 比赛界面修复:独立及公共 `BattleFooter` 的空回合循环改用明确的变量名,避免编译后的文案字段与 `wx:for-item="i"` 同名,导致文本节点输出 `[object Object]`。不修改回合数据、得分求和或回合图片。
- 独立比赛顶部进度组件接入 `formatBattleTip`,仅在渲染时转换英文,保留原始中文提示和语音队列;英文顶部文字与调试按钮做局部排版调整,调试按钮保留非正式环境才显示的原条件。
- `npm run battle:display:check`:先在旧微信编译产物复现行对象输出,再在修复后的 JS + WXML 中验证 0–3 个正常回合、加赛回合、空成绩/零分、红蓝方英文提示和中文状态不变。调试按钮改为紧凑两列,最终真机视觉效果仍需预览验收。
- 全局英文请求头:统一请求封装的所有 HTTP 请求均携带 `Accept-Language: en-US`,移除段位接口白名单;独立的 `aimRenewAPI` 同样携带英文头,保留不等待响应和忽略响应结果的行为。认证、请求参数、接口地址及响应处理不变。首页继续使用现有 `/user/myHome`,未按文档示例替换成 `/index/myHome`。
- 固定英文版缓存兼容:恢复用户缓存时仅清空 `lvlName`、`rankName`、`nextRankName` 中的旧中文显示名,等待原有接口回填;保留英文缓存、昵称、身份、设备、段位编号、成绩与图标。配置和榜单维持现有不持久化方式,不新增语言切换或整体清缓存。
- `npm run rank:i18n:check`:验证所有已覆盖 HTTP 请求的英文头(包括 GET、POST、PUT、DELETE 和独立调瞄续期),有/无登录凭证、分页/赛季参数及原始错误消息保持原行为,并通过真实 Pinia 持久化插件验证旧中文缓存恢复和英文缓存再次恢复。
- 2026-11-05 只读联调 `/index/appConfig`:测试环境 `apitest.shelingxingqiu.com` 返回 74 条段位,中文请求为 `倔强青铜I / 倔强青铜`,英文请求为 `Bronze I / Bronze`;正式环境 `api.shelingxingqiu.com` 的英文请求仍返回中文,需要后端确认正式环境的多语言支持。两边的中英文请求中,段位编号、升级积分及图标地址均一致。未使用用户凭证调用首页或个人榜单,登录态接口仍需真机联调。
- 同日只读联调积分榜、十环榜、MVP 榜(各取 1 条、携带 `en-US`):测试环境三榜均返回英文 `Bronze I`;正式环境三榜仍返回中文段位。这是后端响应差异,前端未额外机翻或覆盖这些动态字段。
- 参数占位符修复:统一 `t` 入口直接读取固定英文词条并执行一次参数替换,兼容 uni-app 小程序运行库直接返回原文的情况。31 条参数文案对照完整版翻译库及当前 uni-app 消息编译器检查,包含数字 0、空字符串、布尔值及参数中含花括号的场景。页面调用和业务数据不作修改。
- 上传限制修复:定位权限用途说明缩短为 `Find Wi-Fi for device updates`(29 个字符),并在 `i18n:check` 中检查权限说明为 1–30 个字符。上传校验与本地编译是不同步骤,本地构建通过不代表微信上传校验通过。
- `npm run i18n:check`:通过。核查中英文键、占位符与插值、翻译函数遮蔽、163 个 Vue 文件的 SFC 编译,以及未翻译的模板直接文字与展示属性。
- 专项用例通过:中文方向音效键、测距/无效射箭语音键、英文测距/无效射箭提示、499/500 cm 边界、次数上限消息、设备/新手试炼进入条件。
- 使用本次修改前的 Git 基线完成附加对照:所有受影响源码中的资源 URL 一致,音频源码未改变;脚本语法树去除文案调用和明确的显示层调整后与基线一致。
- `npm run build`:微信小程序构建通过;构建前的协议检查通过(12 个消息、164 个字段)。
- 已清理四条不存在的旧主包路由:`pages/calibration`、`pages/my-device`、`pages/device-intro`、`pages/ota-wifi`。保留 `pages/device/` 下对应分包页面及现有跳转,剩余 58 条路由均有源文件。
- 未执行真机视觉验收、实物智能弓/OTA 联调或真实支付。代码与构建检查不能替代这些验收。
建议在微信开发者工具及真机重点检查首页、首次引导、设备三态、训练规则、比赛提示、结果页、会员协议、订单、记分本与分享图的英文排版;验证登录、绑定/解绑、OTA、训练/比赛、支付/取消与分享仍按原流程工作。
## 日常维护
新增固定文案时同步维护三份词条文件,模板和脚本通过 `t(key, params)` 取值;整句使用参数,避免重新引入中文语序拼接。业务枚举、接口数据与媒体标识不要作为翻译目标。
运行 `npm run i18n:check` 做本地检查;构建后运行 `npm run i18n:check -- --built`,对真实微信产物模块执行参数插值回归。`npm run battle:display:check` 检查比赛组件真实 JS + WXML 的渲染作用域及英文提示。`node scripts/localization-inventory.cjs` 可只读输出保留中文候选。候选包含日志、语音及判断字符串,不能作为全文替换清单。
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# 微信小程序多人协作分支管理规范
## 一、分支结构
```
main (主分支/生产环境)
└── test (测试分支)
└── feature/xxx (个人开发分支)
```
| 分支 | 用途 | 稳定性 |
|------|------|--------|
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
---
## 二、开发流程
### 1. 开始开发
```bash
# 确保本地 main 最新
git checkout main
git pull origin main
# 从 main 创建自己的开发分支
git checkout -b feature/your-name-work
```
### 2. 开发阶段
- 在个人分支上开发功能
- 频繁提交,保持原子性提交
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
```bash
git add .
git commit -m "feat: 完成xxx功能"
```
### 3. 合并到 test 分支
```bash
# 切换到 test
git checkout test
git pull origin test
# 合并个人分支
git merge feature/your-name-work
# 推送 test 分支
git push origin test
```
### 4. 打包上传体验版
```bash
# 执行打包
npm run build
```
打包完成后:
1. 打开 **微信开发者工具**
2. 导入项目,选择 `dist/build/mp-weixin` 目录
3. 在开发者工具中点击 **上传**
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
5. 进入 **管理->版本管理**
6. 找到刚上传的版本,点击 **选为体验版**
---
## 三、合并到 main 分支
当 test 分支验证通过后,将其合并到 main:
```bash
git checkout main
git pull origin main
git merge origin/test
git push origin main
```
---
## 四、冲突处理
合并时如有冲突,在个人分支解决后再合并:
```bash
git checkout feature/your-name-work
git merge main
# 解决冲突后
git add .
git commit -m "merge: 解决与main的冲突"
git push origin feature/your-name-work
# 重新合并到 test
git checkout test
git merge feature/your-name-work
git push origin test
```
---
## 五、注意事项
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
---
## 六、比赛服 Proto 更新流程
### 1. 新开发人员快速接手
首次拉取项目后,先安装依赖并确认当前协议与运行时解码器一致:
```bash
npm install
npm run proto:check
npm run build
```
如果 `proto:check` 提示协议不同步,先执行 `npm run proto:generate`,不要直接修改生成区块。
### 2. 相关文件职责
| 文件 | 职责 | 修改规则 |
|------|------|----------|
| `src/utils/match.min.js` | 后端比赛服协议描述,是生成字段表的输入文件 | 后端协议更新时整体替换;禁止在小程序运行时代码中导入 |
| `scripts/generate-match-schema.mjs` | 解析协议、校验字段并生成运行时字段表 | 只有新增通用协议能力时才修改 |
| `src/utils/matchProtocol.js` | 小程序实际使用的 protobuf 编解码器 | `<match-schema-generated>` 标记区间内禁止手动修改 |
| `src/matchWebsocket.js` | 服务端消息路由、ACK 和业务事件分发 | 新增消息业务行为时人工接入 |
| `src/utils/matchAdapter.js` | 将解码结果从 snake_case 统一转换为 camelCase | 页面继续使用适配后的字段名 |
`match.min.js` 不是小程序运行时解码器。运行时仍使用 `protobufjs/minimal.js` 的 `Reader/Writer`,`int64` 字段统一保留为字符串,避免大整数精度丢失。
### 3. 日常协议更新步骤
```text
替换 src/utils/match.min.js
↓
执行 npm run proto:update
↓
检查生成差异和业务接入范围
↓
执行 git diff --check
↓
微信开发者工具检查包体并上传
```
具体操作:
1. 从后端获取最新的 `match.min.js`,整体覆盖 `src/utils/match.min.js`。
2. 执行推荐命令:
```bash
npm run proto:update
```
3. 该命令会依次完成:
- 解析 `match.min.js`
- 更新 `matchProtocol.js` 内的生成区块
- 校验生成区块与协议源文件一致
- 执行微信小程序正式构建
4. 检查 Git 差异。普通字段更新通常只应涉及:
- `src/utils/match.min.js`
- `src/utils/matchProtocol.js` 的生成区块
5. 如果新增了消息业务行为,再单独检查 `src/matchWebsocket.js`、页面或组件的接入改动。
6. 执行空白和换行检查:
```bash
git diff --check
```
7. 打开微信开发者工具,导入 `dist/build/mp-weixin`,检查代码依赖分析和主包体积后再上传。
### 4. Proto 命令说明
| 命令 | 用途 | 是否修改文件 |
|------|------|--------------|
| `npm run proto:generate` | 根据 `match.min.js` 更新生成区块 | 是 |
| `npm run proto:check` | 检查生成区块是否与协议同步 | 否 |
| `npm run proto:update` | 执行生成,然后运行正式构建 | 是,日常更新推荐使用 |
| `npm run dev` | 启动开发构建,启动前自动执行 `proto:check` | 协议不同步时直接中止 |
| `npm run build` | 执行正式构建,构建前自动执行 `proto:check` | 协议不同步时直接中止 |
`npm run dev` 和 `npm run build` 只负责检查,不会自动改写协议;发现不同步时应执行 `npm run proto:generate` 或 `npm run proto:update`。
### 5. 自动生成与人工接入边界
以下内容由生成器自动处理:
- 服务端和客户端消息枚举
- 普通 scalar 字段
- 嵌套 message
- repeated message
- 当前解码器支持的 map
- snake_case 字段名和 oneof 兼容信息
以下情况仍需人工处理:
- **新增服务端消息类型**:枚举会自动生成,但 `matchWebsocket.js` 的路由、ACK、音频或页面事件仍需接入。
- **新增客户端指令**:枚举会自动生成,但发送函数、字段编码和业务调用入口仍需接入。
- **修改既有字段编号或类型**:属于协议兼容性变更,必须先与后端确认,不能只看构建是否通过。
- **新增解码器不支持的类型**:生成器会直接报错,需要同时扩展生成器和 `matchProtocol.js` 的通用解码能力。
当前生成器会拒绝不支持的 scalar、map key、字段规则以及 packed scalar repeated,避免继续构建后静默丢字段。
### 6. 常见报错处理
| 报错或现象 | 原因 | 处理方式 |
|------------|------|----------|
| 生成区块与 `match.min.js` 不同步 | 替换协议后没有重新生成 | 执行 `npm run proto:update` |
| 找不到 `Root.create(...)` | 后端提供的文件格式发生变化或文件不完整 | 停止更新,确认协议文件来源和生成格式 |
| 使用了不支持的类型、规则或 map key | 新协议超出当前通用解码器能力 | 不要手补生成区块,先扩展生成器和解码器并补充验证 |
| packed scalar repeated 不支持 | protobuf 默认可能使用 packed 编码,当前通用解码器未覆盖 | 增加 packed 解码能力后再重新生成 |
| `matchProtocol.js` 缺少生成区块标记 | 标记被误删或生成区块被手改 | 恢复 `<match-schema-generated>` 标记,重新执行生成 |
| 协议生成成功但构建失败 | 问题位于项目构建或业务代码,不是字段表同步 | 保留生成结果,按构建错误继续定位 |
### 7. 禁止事项与验收清单
禁止:
- 禁止在运行时代码中导入 `match.min.js`。
- 禁止手动修改 `<match-schema-generated>` 与 `</match-schema-generated>` 之间的内容。
- 禁止绕过 `proto:check` 后直接上传。
- 禁止把 `int64` 字段直接转换为普通 `Number`。
- 禁止把“枚举已经生成”等同于“业务消息已经完成接入”。
每次协议更新至少确认:
1. `npm run proto:check` 通过。
2. `npm run build` 通过,或直接确认 `npm run proto:update` 已完整通过。
3. `git diff --check` 通过。
4. 生成区块之外没有意外改动。
5. 新消息已完成必要的 WebSocket 路由和页面验证。
6. 微信开发者工具中的主包、分包体积符合上传限制。
+3 -4
View File
@@ -7,12 +7,11 @@
"types": [ "types": [
"vite/client", "vite/client",
"@dcloudio/types", "@dcloudio/types",
"@mini-types/alipay", "miniprogram-api-typings"
"miniprogram-api-typings",
"@uni-helper/uni-types"
] ]
}, },
"vueCompilerOptions": { "vueCompilerOptions": {
"plugins": ["@uni-helper/uni-types/volar-plugin"] "plugins": ["@uni-helper/uni-types/volar-plugin"]
} },
"exclude": ["node_modules", "dist"]
} }
+11160
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File diff suppressed because it is too large Load Diff
+36 -10
View File
@@ -3,22 +3,48 @@
"version": "0.1.0", "version": "0.1.0",
"private": true, "private": true,
"scripts": { "scripts": {
"i18n:check": "node scripts/check-localization.cjs",
"rank:i18n:check": "node scripts/check-rank-i18n.cjs",
"battle:display:check": "node scripts/check-battle-display.cjs",
"proto:generate": "node scripts/generate-match-schema.mjs",
"proto:check": "node scripts/generate-match-schema.mjs --check",
"proto:update": "npm run proto:generate && npm run build",
"predev": "npm run proto:check",
"dev": "uni -p mp-weixin", "dev": "uni -p mp-weixin",
"prebuild": "npm run proto:check",
"build": "uni build -p mp-weixin" "build": "uni build -p mp-weixin"
}, },
"dependencies": { "dependencies": {
"@dcloudio/uni-app": "3.0.0-4050620250312001", "@dcloudio/uni-app": "3.0.0-4060620250520001",
"@dcloudio/uni-components": "3.0.0-4050620250312001", "@dcloudio/uni-app-harmony": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-weixin": "3.0.0-4050620250312001", "@dcloudio/uni-app-plus": "3.0.0-4060620250520001",
"vue": "3.4.21" "@dcloudio/uni-components": "3.0.0-4060620250520001",
"@dcloudio/uni-h5": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-alipay": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-baidu": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-harmony": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-jd": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-kuaishou": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-lark": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-qq": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-toutiao": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-weixin": "3.0.0-4060620250520001",
"@dcloudio/uni-mp-xhs": "3.0.0-4060620250520001",
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
"@dcloudio/uni-ui": "^1.5.11",
"pinia": "2.0.36",
"pinia-plugin-persistedstate": "3.2.1",
"protobufjs": "^8.7.0",
"vue": "^3.4.21",
"vue-i18n": "^9.1.9"
}, },
"devDependencies": { "devDependencies": {
"@dcloudio/types": "3.4.8", "@dcloudio/types": "^3.4.8",
"@dcloudio/uni-automator": "3.0.0-4050620250312001", "@dcloudio/uni-automator": "3.0.0-4060620250520001",
"@dcloudio/uni-cli-shared": "3.0.0-4050620250312001", "@dcloudio/uni-cli-shared": "3.0.0-4060620250520001",
"@dcloudio/uni-stacktracey": "3.0.0-4050620250312001", "@dcloudio/uni-stacktracey": "3.0.0-4060620250520001",
"@dcloudio/vite-plugin-uni": "3.0.0-4050620250312001", "@dcloudio/vite-plugin-uni": "3.0.0-4060620250520001",
"@vue/runtime-core": "3.4.21", "@vue/runtime-core": "^3.4.21",
"miniprogram-api-typings": "^4.0.5", "miniprogram-api-typings": "^4.0.5",
"sass": "1.64.2", "sass": "1.64.2",
"vite": "5.2.8" "vite": "5.2.8"
+254 -4
View File
@@ -1,9 +1,258 @@
{ {
"appid": "wx0f07fb1df8a28105", "appid": "wxa8f5989dcd45cc23",
"compileType": "miniprogram", "compileType": "miniprogram",
"libVersion": "3.7.7", "libVersion": "3.7.7",
"packOptions": { "packOptions": {
"ignore": [], "ignore": [
{
"type": "file",
"value": "static/common/dialog-light.png"
},
{
"type": "file",
"value": "static/common/dialog-bg.png"
},
{
"type": "file",
"value": "static/common/dialog-icon.png"
},
{
"type": "file",
"value": "static/prompt-bg-square.png"
},
{
"type": "file",
"value": "static/coach-comment.png"
},
{
"type": "file",
"value": "static/screen-hint-bg.png"
},
{
"type": "file",
"value": "static/red-team-win.png"
},
{
"type": "file",
"value": "static/blue-team-win.png"
},
{
"type": "file",
"value": "static/my-grow.png"
},
{
"type": "file",
"value": "static/gold-shining.png"
},
{
"type": "file",
"value": "static/bow-target.png"
},
{
"type": "file",
"value": "static/matching-bg.png"
},
{
"type": "file",
"value": "static/versus.png"
},
{
"type": "file",
"value": "static/point-champion.png"
},
{
"type": "file",
"value": "static/my-practise.png"
},
{
"type": "file",
"value": "static/shining-bg.png"
},
{
"type": "file",
"value": "static/donate.png"
},
{
"type": "file",
"value": "static/friend-battle.png"
},
{
"type": "file",
"value": "static/user-upgrade.png"
},
{
"type": "file",
"value": "static/finish-frame.png"
},
{
"type": "file",
"value": "static/vip/svip-jian.png"
},
{
"type": "file",
"value": "static/battle-header.png"
},
{
"type": "file",
"value": "static/battle-header-melee.png"
},
{
"type": "file",
"value": "static/player-bg.png"
},
{
"type": "file",
"value": "static/mvp-blue.png"
},
{
"type": "file",
"value": "static/finish-tip.png"
},
{
"type": "file",
"value": "static/2unfinish-tip.png"
},
{
"type": "file",
"value": "static/have-no-device.png"
},
{
"type": "file",
"value": "static/device-icon.png"
},
{
"type": "file",
"value": "static/unfinish-tip.png"
},
{
"type": "file",
"value": "static/test-tip.png"
},
{
"type": "file",
"value": "static/mvp-red.png"
},
{
"type": "file",
"value": "static/vip/svip-lie.png"
},
{
"type": "file",
"value": "static/mvp-tip.png"
},
{
"type": "file",
"value": "static/rank/battle-choose.png"
},
{
"type": "file",
"value": "static/back-to-game-bg.png"
},
{
"type": "file",
"value": "static/complete-light1.png"
},
{
"type": "file",
"value": "static/complete-light2.png"
},
{
"type": "file",
"value": "static/title-2v2.png"
},
{
"type": "file",
"value": "static/tab-bg.png"
},
{
"type": "file",
"value": "static/scan.png"
},
{
"type": "file",
"value": "static/choose-battle-mode.png"
},
{
"type": "file",
"value": "static/shooter.png"
},
{
"type": "file",
"value": "static/my-growth.png"
},
{
"type": "file",
"value": "static/juezhanbang.png"
},
{
"type": "file",
"value": "static/title-3v3.png"
},
{
"type": "file",
"value": "static/point-book-tip-bg.png"
},
{
"type": "file",
"value": "static/reward-us.png"
},
{
"type": "file",
"value": "static/rank/star.png"
},
{
"type": "file",
"value": "static/tab-point-book.png"
},
{
"type": "file",
"value": "static/pk-icon.png"
},
{
"type": "file",
"value": "static/first-try.png"
},
{
"type": "file",
"value": "static/row-yellow-bg.png"
},
{
"type": "file",
"value": "static/room-notfound-title.png"
},
{
"type": "file",
"value": "static/title-mvp.png"
},
{
"type": "file",
"value": "static/long-bubble-tall.png"
},
{
"type": "file",
"value": "static/battle-result.png"
},
{
"type": "file",
"value": "static/tab-mall.png"
},
{
"type": "folder",
"value": "static/training-home"
},
{
"type": "folder",
"value": "static/training-difficulty-design"
},
{
"type": "folder",
"value": "static/coin"
},
{
"type": "folder",
"value": "static/home-device"
}
],
"include": [] "include": []
}, },
"setting": { "setting": {
@@ -23,6 +272,7 @@
"condition": {}, "condition": {},
"editorSetting": { "editorSetting": {
"tabIndent": "insertSpaces", "tabIndent": "insertSpaces",
"tabSize": 2 "tabSize": 2,
"printWidth": 120
} }
} }
+96
View File
@@ -0,0 +1,96 @@
// 回归截图中的小程序循环作用域问题:执行真实 render,再按 WXML 作用域取文本。
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const {baseParse} = require('@vue/compiler-dom');
const root = path.resolve(__dirname, '..');
const read = file => fs.readFileSync(path.join(root, file), 'utf8');
const en = JSON.parse(read('src/locales/en.json'));
const sourceKeys = JSON.parse(read('src/locales/source-keys.json'));
const localeCode = read('src/locales/index.js').replace(/^import .*;\r?\n/gm, '').replace(/export /g, '');
const locale = new Function('createI18n','en','sourceKeys',localeCode+'\nreturn {t,formatBattleTip};')(
() => ({global: {t: key => key}}), en, sourceKeys);
const computed = getter => ({get value() {return getter();}});
const vendor = {
computed, unref: value => value,
e: (...parts) => Object.assign({}, ...parts),
f: (items, render) => (typeof items === 'number' ? Array.from({length: items}, (_,i) => i+1) : items)
.map((item,index) => render(item,index,index)),
t: value => value == null ? '' : String(value),
_export_sfc: component => component,
};
function loadComponent(file, dependencies) {
let component;
vm.runInNewContext(read(file), {
exports: {}, wx: {createComponent: value => {component = value;}},
require: id => {
for (const [suffix,value] of Object.entries(dependencies)) if (id.endsWith(suffix)) return value;
throw Error('Unexpected component dependency: '+id);
},
}, {filename: file});
assert(component, 'No compiled component: '+file);
return component;
}
const prefix = 'dist/build/mp-weixin/pages/team-battle/components/';
const footer = loadComponent(prefix+'BattleFooter.js', {
'common/vendor.js': vendor,
'locales/index.js': locale,
'constants.js': {RoundImages: {round1:'round1',round2:'round2',round3:'round3',gold1:'gold1'}},
});
const wxml = baseParse(read(prefix+'BattleFooter.wxml'));
function evaluate(expression, scope) {
return new Function('scope', 'with(scope){return ('+expression+');}')(scope);
}
function renderedTexts(node,scope) {
const attr = name => (node.props || []).find(p => p.name === name)?.value?.content;
const forValue = attr('wx:for');
if (forValue) {
const rows = evaluate(forValue.slice(2,-2),scope);
return rows.flatMap((item,index) => renderedTexts({...node,props:node.props.filter(p=>p.name!=='wx:for')},
{...scope,[attr('wx:for-item') || 'item']:item,[attr('wx:for-index') || 'index']:index}));
}
const ifValue = attr('wx:if');
if (ifValue && !evaluate(ifValue.slice(2,-2),scope)) return [];
if (node.tag === 'text') {
return [(node.children || []).map(child => {
const value = child.type === 5 ? evaluate(child.content.content,scope) : child.content || '';
assert(value === null || typeof value !== 'object', 'WXML rendered a loop object in a text node');
return value == null ? '' : String(value);
}).join('')];
}
return (node.children || []).flatMap(child => renderedTexts(child,scope));
}
for (const count of [0,1,2,3,4]) {
const roundResults = Array.from({length:count},(_,index)=>({
ifGold:index===3, goldRound:index===3 ? 1 : 0,
shoots:{1:[{ring:index===0 ? 10 : 0}],2:[{ring:8}]},
}));
const props = {roundResults,bluePoints:0,redPoints:0,goldenRound:count===4 ? 1 : 0};
const data = footer.setup(props)(props,{});
const texts = renderedTexts(wxml,data);
assert.equal(texts.filter(text=>text===en.pts).length, Math.max(3,count)*2);
assert(!texts.join('').includes('[object Object]'));
if (count) assert(texts.includes('10'), 'Completed round score lost');
if (count>1) assert(texts.includes('0'), 'Zero score lost');
}
// 顶部只转换显示值,监听器仍接收原始中文提示,语音控制不增加播放调用。
for (const tip of ['请蓝队射箭','请红队射箭你重回']) {
const store = {game:{currentShot:1,totalShot:3,tips:tip}};
const header = loadComponent(prefix+'HeaderProgress.js', {
'common/vendor.js': {...vendor,
ref:value=>({value}), watch:(source,callback)=>callback(source()),
onMounted:()=>{},onBeforeUnmount:()=>{},o:handler=>handler,
},
'locales/index.js':locale,
'store.js':{useStore:()=>store},
'audioManager.js':{audioManager:{setMuted:()=>{}}},
});
const data = header.setup({})({},{});
assert.equal(data.a,locale.formatBattleTip(tip));
assert(!/[\u3400-\u9fff]/.test(data.a));
assert.equal(store.game.tips,tip);
assert.equal(data.c,'1');
assert.equal(data.d,'3');
}
console.log('Battle display checks passed: compiled JS + WXML, 0–3 rounds and golden round, blank/zero scores, English tips and original Chinese state preserved.');
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// 英文文案与业务边界检查:不调用网络、设备或支付接口。
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const parser = require('@babel/parser');
const traverse = require('@babel/traverse').default;
const { parse, compileScript } = require('@vue/compiler-sfc');
const { baseParse } = require('@vue/compiler-dom');
const { createI18n } = require('vue-i18n');
const root = path.resolve(__dirname, '..');
const read = file => fs.readFileSync(path.join(root, file), 'utf8');
const en = JSON.parse(read('src/locales/en.json'));
const zh = JSON.parse(read('src/locales/zh-CN.json'));
const sourceKeys = JSON.parse(read('src/locales/source-keys.json'));
const han = /[\p{Script=Han}]/u;
const manifest=JSON.parse(read('src/manifest.json'));
assert.equal(manifest['mp-weixin'].permission['scope.userLocation'].desc,en.wifi_location_permission);
// 微信上传会校验权限用途说明,英文也最多允许 30 个字符。
for (const [scope, permission] of Object.entries(manifest['mp-weixin'].permission || {})) {
assert.equal(typeof permission.desc, 'string', `${scope}: permission description must be a string`);
assert(permission.desc.length > 0 && permission.desc.length <= 30,
`${scope}: permission description must contain 1–30 characters (got ${permission.desc.length})`);
}
const params = value => [...value.matchAll(/\{(p\d+)\}/g)].map(m=>m[1]).sort();
assert.deepEqual(Object.keys(en).sort(), Object.keys(zh).sort());
const localeCode = read('src/locales/index.js').replace(/^import .*;\r?\n/gm, '').replace(/export /g, '');
const api = new Function('createI18n','en','sourceKeys', localeCode+'\nreturn {t,translateStatic,formatBattleTip};')(createI18n,en,sourceKeys);
// 使用当前 uni-app 实际打包的消息编译器复现问题,避免只测 Node 完整版。
const miniRuntimePath = path.join(path.dirname(require.resolve('@dcloudio/uni-cli-shared/package.json')),
'lib/vue-i18n/dist/vue-i18n.runtime.esm-bundler.js');
const miniRuntimeCode = fs.readFileSync(miniRuntimePath, 'utf8');
let miniCompilerCode;
traverse(parser.parse(miniRuntimeCode, {sourceType: 'module'}), {
ObjectProperty(p) {
if (p.node.key.name === 'messageCompiler' && p.node.value.type === 'FunctionExpression') {
miniCompilerCode = miniRuntimeCode.slice(p.node.value.start, p.node.value.end);
}
},
});
assert(miniCompilerCode, 'Cannot locate uni-app message compiler; review runtime compatibility test');
const miniCompiler = new Function('return (' + miniCompilerCode + ');')();
const createMiniI18n = ({locale, messages}) => ({global: {t: (key, args = {}) => {
const message = messages[locale][key];
return message === undefined ? key : miniCompiler(message)({
normalize: values => values.join(''),
interpolate: value => String(value),
named: name => args[name],
});
}}});
const miniApi = new Function('createI18n','en','sourceKeys', localeCode+'\nreturn {t,translateStatic,formatBattleTip};')(createMiniI18n,en,sourceKeys);
const referenceI18n = createI18n({legacy: false, locale: 'en', fallbackLocale: 'en', messages: {en}});
const parameterized = Object.entries(en).filter(([,value]) => params(value).length);
for (const [key,value] of parameterized) {
for (const example of [0, 7, -2, '', false, 'Bronze', '$& {p1}']) {
const args = Object.fromEntries(params(value).map(name => [name, example]));
const expected = referenceI18n.global.t(key, args);
assert.equal(api.t(key, args), expected, key + ': full runtime interpolation');
assert.equal(miniApi.t(key, args), expected, key + ': mini runtime interpolation');
}
}
assert.equal(miniApi.t('value_value_matches', {p0: 'Bronze', p1: 0}), 'Bronze, 0 matches');
assert.equal(miniApi.t('value_value_matches', {p0: 'Bronze', p1: 12}), 'Bronze, 12 matches');
assert.equal(miniApi.t('value_value_matches', {p0: '{p1}', p1: 12}), '{p1}, 12 matches');
assert.equal(miniApi.t('value_value_matches', {p0: '', p1: 0}), ', 0 matches');
assert.equal(miniApi.t('value_value_matches', {p0: null, p1: 0}), ', 0 matches');
assert.equal(miniApi.t('value_value_matches', {p0: 'Bronze'}), 'Bronze, {p1} matches');
assert.equal(miniApi.t('value_value_matches', Object.create({p0: 'Inherited', p1: 12})), en.value_value_matches);
assert.equal(miniApi.formatBattleTip('请开始射箭第三轮'), 'Start shooting round 3');
console.log(`Interpolation compatibility passed: ${parameterized.length} messages, full and uni-app mini compilers, zero/empty/boolean/literal-brace values.`);
// 构建后检查真实产物模块;只替换平台启动依赖,沿用上方实际小程序编译器。
if (process.argv.includes('--built')) {
const builtExports = {};
vm.runInNewContext(read('dist/build/mp-weixin/locales/index.js'), {
exports: builtExports,
require: id => {
assert(/common\/vendor\.js$/.test(id), 'Unexpected built locale dependency: ' + id);
return {createI18n: createMiniI18n};
},
}, {filename: 'dist/build/mp-weixin/locales/index.js'});
for (const [key,value] of parameterized) {
for (const example of [0, 12, '', false, 'Bronze', '$& {p1}']) {
const args = Object.fromEntries(params(value).map(name => [name, example]));
assert.equal(builtExports.t(key, args), referenceI18n.global.t(key, args), key + ': built module interpolation');
}
}
console.log(`Built WeChat locale module passed: ${parameterized.length} parameterized messages.`);
}
for (const [key,value] of Object.entries(en)) {
assert(!han.test(value), 'English contains Chinese: '+key);
assert.deepEqual(params(value), params(zh[key]), 'Placeholder mismatch: '+key);
const args=Object.fromEntries(params(value).map(name=>[name, name.toUpperCase()]));
const output=api.t(key,args);
for (const name of params(value)) assert(output.includes(args[name]),'Interpolation failed: '+key);
}
for (const [source,key] of Object.entries(sourceKeys)) assert.equal(zh[key],source);
assert.equal(api.formatBattleTip('请红队射箭你重回'),'Red team, shoot');
assert.equal(api.formatBattleTip('上半场:请先射6箭'),'First half: shoot 6 arrows first');
assert.equal(api.formatBattleTip('请开始射箭第三轮'),'Start shooting round 3');
assert.equal(api.translateStatic('An unknown server value'),'An unknown server value');
let vueCount=0, references=0;
const files=[];
function walk(dir) {
for (const item of fs.readdirSync(path.join(root,dir),{withFileTypes:true})) {
const file=dir+'/'+item.name;
if (item.isDirectory()) {if (!['static','locales'].includes(item.name)) walk(file);}
else if (/\.(vue|js)$/.test(file) && !/match\.min\.js/.test(file)) files.push(file);
}
}
walk('src');
function checkJs(code,file,expression=false) {
let ast;
try {ast=parser.parse(expression?'('+code+')':code,{sourceType:'module'});} catch(error) {if (expression) return;throw error;}
traverse(ast,{CallExpression(p) {
const n=p.node;
if (!['t','translate'].includes(n.callee.name) || n.arguments[0]?.type!=='StringLiteral') return;
const binding=p.scope.getBinding(n.callee.name);
if (!expression) assert(binding && binding.path.node.type==='ImportSpecifier' && /locales/.test(binding.path.parent.source.value),file+': translation function shadowed');
const key=n.arguments[0].value;
assert(Object.hasOwn(en,key),file+': missing key '+key);references++;
const supplied=n.arguments[1]?.properties?.map(prop=>prop.key.name)||[];
assert.deepEqual(supplied.sort(),params(en[key]),file+': wrong parameters for '+key);
}});
}
for (const file of files) {
const code=read(file);
if (!file.endsWith('.vue')) {checkJs(code,file);continue;}
const {descriptor,errors}=parse(code,{filename:file});
assert.equal(errors.length,0,file+': SFC parse failed');vueCount++;
if (descriptor.script || descriptor.scriptSetup) {
compileScript(descriptor,{id:file});
for (const b of [descriptor.script,descriptor.scriptSetup]) if (b) checkJs(b.content,file);
}
if (!descriptor.template) continue;
function visit(n) {
if (n.type===2) assert(!han.test(n.content),file+': untranslated template text '+n.content);
if (n.type===5) checkJs(n.content.content,file,true);
for (const prop of n.props||[]) {
if (prop.exp) checkJs(prop.exp.content,file,true);
if (prop.type===6 && prop.value && !/^(src|class|id|style|key|name|value|tips|end-audio-key|practice-end-audio-key)$/.test(prop.name)) assert(!han.test(prop.value.content),file+': untranslated attribute '+prop.name);
}
for (const c of n.children||[]) visit(c);
}
visit(baseParse(descriptor.template.content));
}
// 固件与比赛继续使用中文语音键,英文仅用于展示。
const utilCode=read('src/util.js').replace(/^import .*;\r?\n/gm,'').replace(/export /g,'');
const uni={getMenuButtonBoundingClientRect:()=>({top:20}),getAccountInfoSync:()=>({miniProgram:{envVersion:'release'}}),showToast:()=>{}};
const util=new Function('t','translateStatic','uni',utilCode+'\nreturn {getDirectionText,getShootValidation,getDistanceCheckAudioKey,getDistanceCheckText,getInvalidShotAudioKey,getInvalidShotText,isLimitError,canEenter};')(api.t,api.translateStatic,uni);
for (const [angle,expected] of [[0,'下'],[45,'左下'],[90,'左'],[135,'左上'],[180,'上'],[225,'右上'],[270,'右'],[315,'右下']]) assert.equal(util.getDirectionText(angle),expected);
for (const shot of [null,{}, {distance:0}, {distance:-1}, {distance:499,targetOk:true}, {distance:500,targetOk:true}, {distance:600,targetOk:false}]) {
assert(han.test(util.getInvalidShotAudioKey(shot)));
assert(han.test(util.getDistanceCheckAudioKey(shot)));
assert(!han.test(util.getInvalidShotText(shot)));
assert(!han.test(util.getDistanceCheckText(shot)));
}
assert.equal(util.getShootValidation({distance:499,targetOk:true}).distanceOk,false);
assert.equal(util.getShootValidation({distance:500,targetOk:true}).distanceOk,true);
assert(util.isLimitError({message:'今日次数已达上限'}));
assert(!util.isLimitError({message:'other error'}));
assert.equal(util.canEenter({}, {}, true),false);
assert.equal(util.canEenter({trio:1},{deviceId:'test'},true),true);
assert.equal(util.canEenter({trio:1},{deviceId:'test'},false),false);
assert.equal(util.canEenter({trio:0},{deviceId:'test'},true),false);
// 对照 Git 基线检查协议资源未改动,只检查当前变更涉及的源码文件。
const urls=code=>[...code.matchAll(/https?:\/\/[^\s"'`<>]+/g)].map(m=>m[0]).sort();
function scriptShapes(code,file) {
const blocks=file.endsWith('.vue') ? ((d)=>[d.script,d.scriptSetup].filter(Boolean).map(b=>b.content))(parse(code).descriptor) : [code];
return blocks.map(block=>{
const ast=parser.parse(block,{sourceType:'module'});
function clean(value) {
if (Array.isArray(value)) return value.map(clean).filter(v=>v!==undefined);
if (!value || typeof value!=='object') return value;
if (value.type==='ImportDeclaration' && /locales/.test(value.source.value)) return undefined;
if (file==='src/pages/training/index.vue' && value.type==='ObjectProperty' && value.key.name==='staticLabel') return undefined;
if (file==='src/canvas.js' && value.type==='CallExpression' && value.callee.name==='renderText') {
const key=value.arguments[1]?.arguments?.[0]?.value;
if (key==='today_s_check_in') { assert.equal(value.arguments[2].value,9); value.arguments[2].value=14; }
if (key==='total') { assert.equal(value.arguments[4].value,102); value.arguments[4].value=122; }
}
if (value.type==='ExpressionStatement' && value.expression.callee?.property?.name==='use' && value.expression.arguments?.[0]?.name==='i18n') return undefined;
if (value.type==='CallExpression') {
if (value.callee.name==='translateStatic') return clean(value.arguments[0]);
if (['t','translate'].includes(value.callee.name) && value.arguments[0]?.type==='StringLiteral') {
const source=zh[value.arguments[0].value];
assert.notEqual(source,undefined,file+': unknown source');
const matches=[...source.matchAll(/\{(p\d+)\}/g)];
if (!matches.length) return {type:'StringLiteral',value:source};
const argumentsMap=Object.fromEntries((value.arguments[1]?.properties||[]).map(p=>[p.key.name,p.value]));
let cursor=0;
const quasis=matches.map(m=>{const text=source.slice(cursor,m.index);cursor=m.index+m[0].length;return {type:'TemplateElement',value:{cooked:text},tail:false};});
quasis.push({type:'TemplateElement',value:{cooked:source.slice(cursor)},tail:true});
return clean({type:'TemplateLiteral',quasis,expressions:matches.map(m=>argumentsMap[m[1]])});
}
}
if (value.type==='TemplateLiteral' && !value.expressions.length) return {type:'StringLiteral',value:value.quasis[0].value.cooked};
const result={};
for (const [key,item] of Object.entries(value)) {
if (['start','end','loc','extra','leadingComments','innerComments','trailingComments','comments','tokens','errors','raw'].includes(key)) continue;
const next=clean(item);
if (next!==undefined) result[key]=next;
}
// 唯一调整的脚本标点位于测距展示文本,不参与判断。
if (result.type==='TemplateElement' && result.value.cooked===',') result.value.cooked='; ';
return result;
}
return clean(ast.program);
});
}
const baselinePath=process.argv.slice(2).find(arg => arg !== '--built');
if (baselinePath) {
const baseline=JSON.parse(fs.readFileSync(baselinePath,'utf8').replace(/^\uFEFF/,''));
for (const [file,original] of Object.entries(baseline)) {
assert.deepEqual(urls(read(file)),urls(original),file+': URL changed');
assert.deepEqual(scriptShapes(read(file),file),scriptShapes(original,file),file+': non-localization script change');
if (file==='src/audioManager.js') assert.equal(read(file).replace(/\r\n/g,'\n'),original.replace(/\r\n/g,'\n'),'Audio resources or keys changed');
}
console.log('Git baseline media URLs and audio resources verified.');
}
console.log(`Localization checks passed: ${Object.keys(en).length} entries, ${references} references, ${vueCount} Vue files; placeholders, static templates, audio keys, shooting validation and entry conditions verified.`);
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// 段位多语言集成回归:请求使用本地桩,缓存通过真实 Pinia 持久化插件恢复。
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const { createPinia, defineStore } = require('pinia');
const { createSSRApp } = require('vue');
const persist = require('pinia-plugin-persistedstate').default;
const root = path.resolve(__dirname, '..');
const read = file => fs.readFileSync(path.join(root, file), 'utf8');
const requests = [];
let hasToken = true;
let nextFailure;
const rank = {rankLvl: 1, rankName: 'Bronze I', rankIcon: 'https://example.test/青铜1.png'};
const apiUni = {
getAccountInfoSync: () => ({miniProgram: {envVersion: 'trial'}}),
getStorageSync: key => hasToken && key === 'trial_token' ? 'existing-token' : '',
request(options) {
requests.push(options);
if (options.url.endsWith('/user/device/aimRenew')) return {};
if (nextFailure) {
const error = nextFailure;
nextFailure = undefined;
options.success({statusCode: 200, data: error});
return;
}
const data = options.url.includes('/myHome')
? {...rank, user: {id: 42, scores: 150, rankLvl: 1, nickName: '原昵称'}}
: {list: [{...rank}], randInfos: [{rank_id: 1, upgrade_scores: 100, name: 'Bronze I', icoin: rank.rankIcon}]};
options.success({statusCode: 200, data: {code: 0, data}});
},
};
const apiCode = read('src/apis.js').replace(/^import .*;\r?\n/gm, '').replace(/^export /gm, '');
const api = new Function('uni', 't', 'normalizeBattleApiResult', apiCode + `
return {request, getAppConfig, getHomeData, getScoreRankList, getTenRingRankList, getMvpRankList,
getMyScoreRank, getMyTenRingRank, getMyMvpRank, getSeasonStats, getProvinceData, getDailyCountAPI, aimRenewAPI};
`)(apiUni, key => key, data => data);
const storeCode = read('src/store.js').replace(/^import .*;\r?\n/gm, '').replace('export default defineStore', 'return defineStore');
function restore(cached) {
const storage = new Map([
['store', JSON.stringify(cached)],
['trial_token', 'existing-token'],
['point-book', JSON.stringify({draft: true})],
]);
const uni = {getStorageSync: key => storage.get(key), setStorageSync: (key, value) => storage.set(key, value)};
const useStore = new Function('defineStore', 'uni', storeCode)(defineStore, uni);
const pinia = createPinia();
pinia.use(persist);
createSSRApp({}).use(pinia);
return {store: useStore(pinia), storage};
}
async function main() {
const config = await api.getAppConfig();
const home = await api.getHomeData(42);
await api.getScoreRankList(42, 2, 20);
await api.getTenRingRankList(42, 2, 20);
await api.getMvpRankList(42, 2, 20);
await api.getMyScoreRank(42);
await api.getMyTenRingRank(42);
await api.getMyMvpRank(42);
await api.getSeasonStats(0);
await api.request('GET', '/index/myHome?seasonId=42');
for (const request of requests) {
assert.equal(request.header['Accept-Language'], 'en-US');
assert.equal(request.header.Authorization, 'Bearer existing-token');
assert.equal(request.method, 'GET');
assert(request.url.startsWith('https://apitest.shelingxingqiu.com/api/shoot/'));
}
assert(requests[1].url.endsWith('/user/myHome?seasonId=42'), 'Existing home route must remain unchanged');
assert.deepEqual(requests[2].data, {seasonId: 42, page: 2, perPage: 20});
assert.deepEqual(requests[8].data, {seasonId: 0});
assert.equal(home.user.rankName, rank.rankName);
assert.equal(home.user.rankIcon, rank.rankIcon);
assert.equal(home.user.nickName, '原昵称');
await api.getProvinceData();
await api.getDailyCountAPI();
await api.request('GET', '/index/appConfig/other');
await api.request('POST', '/index/appConfig');
await api.request('PUT', '/test/update', {value: 0});
await api.request('DELETE', '/test/delete', {id: 42});
for (const request of requests.slice(10)) {
assert.equal(request.header['Accept-Language'], 'en-US', 'All HTTP requests must declare English');
assert.equal(request.header.Authorization, 'Bearer existing-token');
}
assert.deepEqual(requests.at(-2).data, {value: 0});
assert.deepEqual(requests.at(-1).data, {id: 42});
// 续期请求即使未收到响应,也必须保持同步返回且不弹失败提示。
assert.equal(api.aimRenewAPI(), undefined);
assert.equal(requests.at(-1).header['Accept-Language'], 'en-US');
assert.equal(requests.at(-1).header.Authorization, 'Bearer existing-token');
assert.equal(requests.at(-1).method, 'POST');
assert.deepEqual(requests.at(-1).data, {});
assert.equal(requests.at(-1).timeout, 10000);
assert.equal(requests.at(-1).fail({errMsg: 'timeout'}), undefined);
hasToken = false;
await api.getAppConfig();
assert.deepEqual(requests.at(-1).header, {'Accept-Language': 'en-US'});
assert.equal(api.aimRenewAPI(), undefined);
assert.deepEqual(requests.at(-1).header, {'Accept-Language': 'en-US'});
hasToken = true;
nextFailure = {code: 400, message: '设备未连接', data: {reason: 'offline'}};
await assert.rejects(api.request('POST', '/test/error', {}, undefined, undefined, {showErrorToast: false}),
error => error.code === 400 && error.message === '设备未连接' && error.data.reason === 'offline');
assert.equal(requests.at(-1).header['Accept-Language'], 'en-US');
const legacy = {
user: {id: 42, nickName: '原昵称', avatar: 'avatar.png', trio: 1, scores: 150, rankLvl: 1,
lvlName: '倔强青铜I', rankName: '倔强青铜I', nextRankName: '倔强青铜II',
rankIcon: rank.rankIcon, nextRankIcon: 'next.png', lvlImage: 'level.png', vip: true},
device: {deviceId: 'unchanged-device', deviceName: '我的弓'},
};
const {store, storage} = restore(legacy);
for (const [field, value] of Object.entries(legacy.user)) {
assert.deepEqual(store.user[field], ['lvlName','rankName','nextRankName'].includes(field) ? '' : value);
}
assert.deepEqual({...store.device}, legacy.device);
assert.equal(storage.get('trial_token'), 'existing-token');
assert.equal(storage.get('point-book'), JSON.stringify({draft: true}));
assert.deepEqual([...storage.keys()].sort(), ['store', 'trial_token', 'point-book'].sort());
await store.updateConfig(config);
await store.updateUser(home.user);
assert.equal(store.user.rankName, 'Bronze I');
assert.equal(store.user.lvlName, 'Bronze I');
assert.equal(store.user.scores, 150);
assert.equal(store.user.rankLvl, 1);
store.$persist();
const next = restore(JSON.parse(storage.get('store'))).store;
assert.equal(next.user.rankName, 'Bronze I', 'English cached labels must survive cold start');
assert.equal(next.user.lvlName, 'Bronze I');
assert.equal(next.user.nickName, '原昵称');
assert.deepEqual({...next.device}, legacy.device);
assert.equal(restore({user: {id: 7, rankName: '', lvlName: null}, device: {}}).store.user.lvlName, null);
console.log('Rank i18n checks passed: global HTTP English headers (GET/POST/PUT/DELETE + aim renewal), auth/query/pagination and original errors preserved; non-blocking renewal and real Pinia cache hydration verified.');
}
main().catch(error => {console.error(error); process.exitCode = 1;});
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import { createHash } from "node:crypto";
import { readFileSync, writeFileSync } from "node:fs";
import { dirname, resolve } from "node:path";
import { fileURLToPath } from "node:url";
import vm from "node:vm";
const scriptDirectory = dirname(fileURLToPath(import.meta.url));
const projectRoot = resolve(scriptDirectory, "..");
const sourcePath = resolve(projectRoot, "src/utils/match.min.js");
const runtimePath = resolve(projectRoot, "src/utils/matchProtocol.js");
const generatedStartMarker = "// <match-schema-generated>";
const generatedEndMarker = "// </match-schema-generated>";
const supportedScalarKinds = new Set([
"int32",
"int64",
"float",
"double",
"bool",
"string",
"bytes",
]);
const supportedMapKeyKinds = new Set(["int32", "int64", "bool", "string"]);
// 新版描述文件未携带旧协议的 oneof 元数据,保留现有解码结果中的 payload 标识。
const compatibilityOneofs = {
ServerMessage: {
match_info: "payload",
shoot_data: "payload",
practice_info: "payload",
},
};
function isRecord(value) {
return value !== null && typeof value === "object" && !Array.isArray(value);
}
function extractRootCreateArgument(source) {
const match = /(?:\$protobuf\.)?Root\.create\s*\(/.exec(source);
if (!match) {
throw new Error("match.min.js 中未找到 Root.create(...) 协议描述");
}
const openIndex = source.indexOf("(", match.index);
let depth = 0;
let quote = "";
let escaped = false;
let lineComment = false;
let blockComment = false;
for (let index = openIndex; index < source.length; index += 1) {
const char = source[index];
const next = source[index + 1];
if (lineComment) {
if (char === "\n") lineComment = false;
continue;
}
if (blockComment) {
if (char === "*" && next === "/") {
blockComment = false;
index += 1;
}
continue;
}
if (quote) {
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'" || char === "`") {
quote = char;
continue;
}
if (char === "/" && next === "/") {
lineComment = true;
index += 1;
continue;
}
if (char === "/" && next === "*") {
blockComment = true;
index += 1;
continue;
}
if (char === "(") {
depth += 1;
continue;
}
if (char === ")") {
depth -= 1;
if (depth === 0) {
return source.slice(openIndex + 1, index).trim();
}
}
}
throw new Error("match.min.js 中的 Root.create(...) 括号不完整");
}
function stripQuotedText(source) {
let output = "";
let quote = "";
let escaped = false;
for (const char of source) {
if (quote) {
output += " ";
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'") {
quote = char;
output += " ";
} else {
output += char;
}
}
return output;
}
function parseDescriptor(argumentSource) {
if (!argumentSource.startsWith("{") || !argumentSource.endsWith("}")) {
throw new Error("Root.create(...) 参数不是静态对象字面量");
}
try {
return JSON.parse(argumentSource);
} catch {
// 兼容旧版 pbjs 生成的未加引号对象键;只允许静态对象语法。
const syntaxOnly = stripQuotedText(argumentSource);
if (/[();`=]/.test(syntaxOnly)) {
throw new Error("旧版协议描述包含非静态表达式,已拒绝执行");
}
const descriptor = vm.runInNewContext(
`(${argumentSource})`,
Object.create(null),
{ timeout: 1000 }
);
return JSON.parse(JSON.stringify(descriptor));
}
}
function findProtocolNamespace(node, path = []) {
if (!isRecord(node)) return null;
const entries = isRecord(node.nested) ? node.nested : node;
if (isRecord(entries.ServerMessage?.fields) && isRecord(entries.ClientMessage?.fields)) {
return { entries, path };
}
for (const [name, child] of Object.entries(entries)) {
if (!isRecord(child) || isRecord(child.fields)) continue;
const found = findProtocolNamespace(child, [...path, name]);
if (found) return found;
}
return null;
}
function getEnumValues(definition) {
if (!isRecord(definition)) return null;
const candidate = isRecord(definition.values) ? definition.values : definition;
const entries = Object.entries(candidate);
if (entries.length === 0 || entries.some(([, value]) => !Number.isInteger(value))) {
return null;
}
return Object.fromEntries(entries.sort((left, right) => left[1] - right[1]));
}
function normalizeTypeName(type) {
return String(type || "")
.replace(/^\./, "")
.split(".")
.pop();
}
function getOneofByField(definition) {
const result = new Map();
if (!isRecord(definition.oneofs)) return result;
for (const [groupName, groupDefinition] of Object.entries(definition.oneofs)) {
const fieldNames = Array.isArray(groupDefinition)
? groupDefinition
: groupDefinition?.oneof;
if (!Array.isArray(fieldNames)) continue;
for (const fieldName of fieldNames) result.set(fieldName, groupName);
}
return result;
}
function buildSchema({ messageName, definition, messages, enumNames }) {
const schema = {};
const usedIds = new Set();
const oneofByField = getOneofByField(definition);
for (const [fieldKey, fieldDefinition] of Object.entries(definition.fields)) {
const id = Number(fieldDefinition.id);
if (!Number.isInteger(id) || id <= 0) {
throw new Error(`${messageName}.${fieldKey} 的字段编号无效`);
}
if (usedIds.has(id)) {
throw new Error(`${messageName} 存在重复字段编号 ${id}`);
}
usedIds.add(id);
const rule = fieldDefinition.rule;
if (rule && !["optional", "required", "repeated", "map"].includes(rule)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的规则 ${rule}`);
}
const fieldName = fieldDefinition.protoName || fieldKey;
const typeName = normalizeTypeName(fieldDefinition.type);
const keyTypeName = normalizeTypeName(
fieldDefinition.keyType ?? fieldDefinition.keytype
);
const isMap = rule === "map" || Boolean(keyTypeName);
if (isMap) {
if (!supportedMapKeyKinds.has(keyTypeName)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map key 类型 ${keyTypeName}`
);
}
const valueIsMessage = messages.has(typeName);
const valueKind = enumNames.has(typeName) ? "int32" : typeName;
if (!valueIsMessage && !supportedScalarKinds.has(valueKind)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map value 类型 ${typeName}`
);
}
schema[id] = valueIsMessage
? {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind: "message",
valueType: typeName,
}
: {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind,
};
continue;
}
const isMessage = messages.has(typeName);
const kind = enumNames.has(typeName) ? "int32" : typeName;
if (!isMessage && !supportedScalarKinds.has(kind)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的类型 ${typeName}`);
}
const repeated = rule === "repeated";
const field = isMessage
? { name: fieldName, kind: "message", type: typeName }
: { name: fieldName, kind };
if (repeated) field.repeated = true;
const oneof =
fieldDefinition.oneof ||
oneofByField.get(fieldKey) ||
compatibilityOneofs[messageName]?.[fieldName];
if (oneof) field.oneof = oneof;
schema[id] = field;
}
return schema;
}
function formatPropertyKey(key) {
return /^(?:[A-Za-z_$][\w$]*|\d+)$/.test(key) ? key : JSON.stringify(key);
}
function formatJsValue(value, depth = 0) {
if (!isRecord(value)) return JSON.stringify(value);
const entries = Object.entries(value);
if (entries.length === 0) return "{}";
const indent = " ".repeat(depth);
const primitiveEntries = entries.every(([, child]) => !isRecord(child));
if (primitiveEntries && value.kind !== "map") {
const singleLine = `{ ${entries
.map(([key, child]) => `${formatPropertyKey(key)}: ${JSON.stringify(child)}`)
.join(", ")} }`;
if (indent.length + singleLine.length <= 100) return singleLine;
}
const childIndent = " ".repeat(depth + 1);
const lines = entries.map(
([key, child]) =>
`${childIndent}${formatPropertyKey(key)}: ${formatJsValue(child, depth + 1)},`
);
return `{\n${lines.join("\n")}\n${indent}}`;
}
function createGeneratedSource(source) {
const descriptor = parseDescriptor(extractRootCreateArgument(source));
const namespace = findProtocolNamespace(descriptor);
if (!namespace) {
throw new Error("协议描述中未找到 ServerMessage 和 ClientMessage");
}
const messages = new Map();
const enums = new Map();
for (const [name, definition] of Object.entries(namespace.entries)) {
if (isRecord(definition?.fields)) {
messages.set(name, definition);
continue;
}
const values = getEnumValues(definition);
if (values) enums.set(name, values);
}
const serverMessageType = enums.get("ServerMessageType");
const clientMessageType = enums.get("ClientMessageType");
if (!serverMessageType || !clientMessageType) {
throw new Error("协议描述缺少 ServerMessageType 或 ClientMessageType");
}
const enumNames = new Set(enums.keys());
const schemaByName = new Map();
for (const [messageName, definition] of messages) {
schemaByName.set(
messageName,
buildSchema({ messageName, definition, messages, enumNames })
);
}
const reachable = new Set();
function collectReachable(messageName) {
if (reachable.has(messageName)) return;
const schema = schemaByName.get(messageName);
if (!schema) throw new Error(`找不到消息定义 ${messageName}`);
reachable.add(messageName);
for (const field of Object.values(schema)) {
if (field.kind === "message") collectReachable(field.type);
if (field.kind === "map" && field.valueKind === "message") {
collectReachable(field.valueType);
}
}
}
collectReachable("ServerMessage");
const schemas = {};
for (const messageName of messages.keys()) {
if (reachable.has(messageName)) schemas[messageName] = schemaByName.get(messageName);
}
const sourceHash = createHash("sha256").update(source).digest("hex").slice(0, 16);
const namespaceName = namespace.path.join(".") || "root";
const fieldCount = Object.values(schemas).reduce(
(total, schema) => total + Object.keys(schema).length,
0
);
const generatedBlock = [
generatedStartMarker,
"// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。",
`// 来源:src/utils/match.min.js(sha256: ${sourceHash})`,
`// 协议命名空间:${namespaceName};消息数:${Object.keys(schemas).length};字段数:${fieldCount}`,
"",
`export const ServerMessageType = ${formatJsValue(serverMessageType)};`,
"",
`export const ClientMessageType = ${formatJsValue(clientMessageType)};`,
"",
`const SCHEMAS = ${formatJsValue(schemas)};`,
generatedEndMarker,
].join("\n");
return {
generatedBlock,
messageCount: Object.keys(schemas).length,
fieldCount,
};
}
function main() {
const args = process.argv.slice(2);
const unknownArgs = args.filter((arg) => arg !== "--check");
if (unknownArgs.length > 0) {
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
}
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
const runtimeSource = readFileSync(runtimePath, "utf8");
const startIndex = runtimeSource.indexOf(generatedStartMarker);
const endMarkerIndex = runtimeSource.indexOf(generatedEndMarker);
if (startIndex < 0 || endMarkerIndex < startIndex) {
throw new Error("matchProtocol.js 缺少协议生成区块标记");
}
const endIndex = endMarkerIndex + generatedEndMarker.length;
const currentBlock = runtimeSource.slice(startIndex, endIndex);
if (args.includes("--check")) {
if (currentBlock !== generatedBlock) {
throw new Error(
"matchProtocol.js 的生成区块与 match.min.js 不同步,请运行 npm run proto:generate"
);
}
console.log(`[match-schema] 同步校验通过:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
if (currentBlock === generatedBlock) {
console.log(`[match-schema] 无需更新:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
const nextRuntimeSource =
runtimeSource.slice(0, startIndex) + generatedBlock + runtimeSource.slice(endIndex);
writeFileSync(runtimePath, nextRuntimeSource, "utf8");
console.log(`[match-schema] 已生成:${messageCount} 个消息,${fieldCount} 个字段`);
}
try {
main();
} catch (error) {
console.error(`[match-schema] ${error.message}`);
process.exitCode = 1;
}
+63
View File
@@ -0,0 +1,63 @@
// 只读提取源码中的中文候选;不扫描图片、生成物或第三方依赖。
const fs = require('node:fs');
const path = require('node:path');
const parser = require('@babel/parser');
const traverse = require('@babel/traverse').default;
const sfc = require('@vue/compiler-sfc');
const dom = require('@vue/compiler-dom');
const han = /[\p{Script=Han}]/u;
const root = path.resolve(__dirname, '../src');
const entries = [];
function scripts(code, file, offset = 0, context = 'script') {
if (context === 'expression') { code = '(' + code + ')'; offset -= 1; }
const ast = parser.parse(code, {sourceType: 'module', plugins: ['typescript'], errorRecovery: true});
traverse(ast, {
StringLiteral(p) { add(p, p.node.value, 'string'); },
TemplateLiteral(p) {
if (!p.node.quasis.some(q => han.test(q.value.cooked || q.value.raw))) return;
const text = p.node.quasis.map((q, i) => (q.value.cooked ?? q.value.raw) + (i < p.node.expressions.length ? `{p${i}}` : '')).join('');
add(p, text, 'template');
},
});
function add(p, text, kind) {
if (!han.test(text) || /^https?:/.test(text)) return;
const ancestors = [];
let q = p;
for (let i = 0; q && i < 5; i++, q = q.parentPath) {
const n = q.node;
ancestors.push(n.type + (n.key?.name ? ':' + n.key.name : '') + (n.type === 'CallExpression' ? ':' + code.slice(n.callee.start, n.callee.end) : ''));
}
entries.push({file, start: offset + p.node.start, end: offset + p.node.end, kind, text, context, ancestors: ancestors.join(' > '), snippet: code.slice(Math.max(0, p.node.start - 65), Math.min(code.length, p.node.end + 65))});
}
}
function inspect(file) {
const code = fs.readFileSync(path.join(root, file), 'utf8');
if (file.endsWith('.js')) return scripts(code, file);
const {descriptor} = sfc.parse(code);
for (const block of [descriptor.script, descriptor.scriptSetup]) if (block) scripts(block.content, file, block.loc.start.offset);
const block = descriptor.template;
if (!block) return;
const ast = dom.baseParse(block.content);
function walk(n) {
if (n.type === 2 && han.test(n.content)) entries.push({file, start: block.loc.start.offset + n.loc.start.offset, end: block.loc.start.offset + n.loc.end.offset, kind:'text', text:n.content, context:'template'});
if (n.type === 5 && han.test(n.content.content)) scripts(n.content.content, file, block.loc.start.offset + n.content.loc.start.offset, 'expression');
for (const prop of n.props || []) {
if (prop.type === 6 && prop.value && han.test(prop.value.content) && !/^(src|class|id|style|key|name|value)$/.test(prop.name)) entries.push({file, start:block.loc.start.offset + prop.loc.start.offset, end:block.loc.start.offset + prop.loc.end.offset, kind:'attribute', text:prop.value.content, attribute:prop.name, context:'template'});
if (prop.type === 7 && prop.exp && han.test(prop.exp.content)) {
try { scripts(prop.exp.content, file, block.loc.start.offset + prop.exp.loc.start.offset, 'expression'); } catch (e) { /* v-for 等非独立表达式保留人工检查 */ }
}
}
for (const child of n.children || []) walk(child);
}
walk(ast);
}
function walk(dir) {
for (const item of fs.readdirSync(path.join(root, dir), {withFileTypes:true})) {
const file = path.posix.join(dir, item.name);
if (item.isDirectory()) { if (item.name !== 'static' && item.name !== 'locales') walk(file); }
else if (/\.(vue|js)$/.test(file) && !/match\.min\.js|audioManager\.js/.test(file)) inspect(file);
}
}
walk('');
if (require.main === module) process.stdout.write(JSON.stringify(entries, null, 2));
module.exports = entries;
+445 -3
View File
@@ -1,7 +1,449 @@
<script setup> <script setup>
import { onLaunch } from '@dcloudio/uni-app' import { t } from "@/locales";
onLaunch(() => {}) import {
watch
} from "vue";
import {
onShow,
onHide
} from "@dcloudio/uni-app";
import websocket from "@/websocket";
import matchWebsocket from "@/matchWebsocket";
import {
MESSAGETYPES
} from "@/constants";
import useStore from "@/store";
import {
storeToRefs
} from "pinia";
import audioManager from "./audioManager";
const store = useStore();
const {
user,
device,
online
} = storeToRefs(store);
const {
updateUser,
updateDeviceStatus,
setDeviceOnline,
clearDeviceStatus,
showDeviceChargingDialog,
clearSessionState,
clearDevice
} = store;
watch(
() => user.value.id,
(newVal) => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (newVal && token) {
websocket.createWebSocket(token, onShootWsMsg);
}
if (!newVal) {
matchWebsocket.closeMatchWebSocket({
reason: "logout"
});
websocket.closeWebSocket();
}
}, {
deep: false, // 如果 user 是一个对象或数组,建议开启
immediate: false, // 若想在初始化时立即执行一次回调,可开启。
}
);
function emitUpdateUser(value) {
updateUser(value);
}
function onSessionKickedOut() {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
uni.removeStorageSync(`${env}_token`);
clearSessionState();
uni.showModal({
title: t('notice'),
content: t('your_account_has_been_signed_in_on_another_device'),
showCancel: false,
});
}
function emitUpdateOnline(nextOnline) {
const wasOnline = Boolean(online.value);
setDeviceOnline(nextOnline === true);
if (!device.value.deviceId || wasOnline === (nextOnline === true)) return;
audioManager.play(nextOnline === true ? "设备已连接" : "设备连接已断开");
}
function onDeviceStatusPush(status) {
updateDeviceStatus(status);
}
function onShootSocketDisconnected() {
clearDeviceStatus();
}
function onDeviceBindInvalid() {
clearDevice();
uni.setStorageSync("calibration", false);
}
function onDeviceCharging() {
showDeviceChargingDialog();
}
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
function onNetworkStatusChange(status) {
matchWebsocket.handleMatchNetworkStatusChange(status);
}
function connectMatchServerFromMessage(content) {
const messages = Array.isArray(content) ? content : [content];
messages.forEach((message) => {
if (
message?.constructor ===
MESSAGETYPES.ShootSyncBattleCreateMatchLinkID
) {
matchWebsocket.connectMatchWebSocketFromNotice(
message,
user.value.id
);
}
});
}
function onShootWsMsg(content) {
if (content?.event === "/addons/shoot/battery") {
onDeviceStatusPush(content.data);
return;
}
if(content.type === 'shoot-trigger'){
onDeviceShoot()
}
connectMatchServerFromMessage(content);
uni.$emit("socket-inbox", content);
}
onShow(() => {
void audioManager.warmButton();
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
uni.$on("shoot-socket-disconnected", onShootSocketDisconnected);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
uni.$on("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
if (typeof uni.onNetworkStatusChange === "function") {
uni.onNetworkStatusChange(onNetworkStatusChange);
}
if (typeof uni.getNetworkType === "function") {
uni.getNetworkType({
success: onNetworkStatusChange
});
}
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (user.value.id && token) {
console.log("回到前台,重新连接 websocket");
websocket.createWebSocket(token, onShootWsMsg);
}
});
onHide(() => {
uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline);
uni.$off("shoot-socket-disconnected", onShootSocketDisconnected);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
uni.$off("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
matchWebsocket.closeMatchWebSocket({
reason: "app-hide"
});
clearDeviceStatus();
websocket.closeWebSocket();
});
</script> </script>
<style></style> <style>
page {
-webkit-touch-callout: none;
-webkit-user-select: none;
user-select: none;
background-color: #000;
}
button {
margin: 0;
padding: 0;
border: none;
background: none;
line-height: 1;
outline: none;
box-sizing: border-box;
}
view::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
button::after {
border: none;
}
.guide-tips {
display: flex;
flex-direction: column;
font-size: 28rpx;
}
.guide-tips>text:first-child {
color: #fed847;
}
.guide-tips>text:nth-child(2) {
font-size: 24rpx;
}
@keyframes fadeInOut {
0% {
transform: translateY(20px);
opacity: 0;
}
30% {
transform: translateY(0);
opacity: 1;
}
80% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.fade-in-out {
animation: fadeInOut 1.2s ease forwards;
}
@keyframes fadeOut {
from {
transform: translateY(0);
opacity: 1;
}
to {
transform: translateY(20px);
opacity: 0;
}
}
.fade-out {
animation: fadeOut 0.3s ease forwards;
}
@keyframes scaleIn {
from {
transform: scale(0);
opacity: 0;
}
to {
transform: scale(1);
opacity: 1;
}
}
.scale-in {
animation: scaleIn 0.3s ease-out forwards;
transform-origin: center center;
}
@keyframes scaleOut {
from {
transform: scale(1);
opacity: 1;
}
to {
transform: scale(0);
opacity: 0;
}
}
.scale-out {
animation: scaleOut 0.3s ease-out forwards;
transform-origin: center center;
}
@keyframes rotate {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
@keyframes pumpIn {
from {
transform: scale(2);
}
to {
transform: scale(1);
}
}
.pump-in {
animation: pumpIn 0.3s ease-out forwards;
transform-origin: center center;
}
.share-canvas {
width: 300px;
height: 530px;
position: absolute;
top: -1000px;
left: 0;
}
.truncate {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.member-nickname {
position: relative;
display: inline-flex;
max-width: 100%;
overflow: hidden;
}
.member-nickname__text,
.member-nickname__shine {
display: block;
max-width: 100%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.member-nickname--vip .member-nickname__text {
color: #E7BA80;
}
.member-nickname--svip .member-nickname__text {
background: linear-gradient(90deg, #ffb86c, #ff4fd8, #7c5cff, #35d6ff);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
.member-nickname__shine {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
background: linear-gradient(
110deg,
transparent 0%,
transparent 38%,
rgba(255, 255, 255, 0.15) 45%,
rgba(255, 255, 255, 1) 50%,
rgba(255, 255, 255, 0.15) 55%,
transparent 62%,
transparent 100%
);
background-size: 220% 100%;
background-position: 120% 0;
-webkit-background-clip: text;
background-clip: text;
color: transparent;
pointer-events: none;
animation: memberNicknameShine 3.5s infinite ease-in-out;
}
@keyframes memberNicknameShine {
0%,
50% {
background-position: 120% 0;
}
100% {
background-position: -200% 0;
}
}
.modal {
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.user-row {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 15px;
padding-top: 7px;
position: relative;
}
.half-time-tip {
width: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.half-time-tip>text:last-child {
margin-top: 20px;
color: #fff9;
}
.see-more {
display: flex;
align-items: center;
justify-content: center;
margin-top: 20rpx;
}
.see-more>text {
color: #39a8ff;
font-size: 13px;
}
.see-more>image {
width: 15px;
}
@font-face {
font-family: "DINCondensed";
src: url("https://static.shelingxingqiu.com/font/DIN-Condensed-Bold-2.ttf") format("truetype");
font-weight: 700;
font-style: normal;
font-display: swap;
}
</style>
+816
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@@ -0,0 +1,816 @@
import { t } from "@/locales";
import { normalizeBattleApiResult } from "@/utils/matchAdapter";
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
try {
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "release": // 正式版
BASE_URL = "https://api.shelingxingqiu.com/api/shoot";
break;
default:
// 保持默认值
break;
}
} catch (e) {
console.error("获取环境信息失败,使用默认正式环境", e);
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
const API_ROOT_URL = BASE_URL.replace(/\/api\/shoot$/, "");
// 统一处理业务接口请求,包含登录态、业务错误和特定接口空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL, successCodes = [0], options = {}) {
const {timeout = 10000, showErrorToast = true} = options;
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
// 英文版全部后端 HTTP 请求统一声明语言,保留原有认证与响应处理。
const header = {"Accept-Language": "en-US"};
if (token) header.Authorization = `Bearer ${token || ""}`;
return new Promise((resolve, reject) => {
uni.request({
url: `${baseUrl}${url}`,
method,
header,
data,
timeout,
success: (res) => {
if (
url === "/user/hardwareBox/connectWifi" &&
res.statusCode === 200 &&
typeof res.data?.success === "boolean"
) {
resolve(res.data);
return;
}
const acceptsEmptyResponse = [
"/user/hardwareBox/connectWifi",
"/user/device/unbindByQrcodeId",
].includes(url);
if (acceptsEmptyResponse && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
resolve({});
return;
}
if (res.data) {
const {code, data, message} = res.data;
if (successCodes.includes(code)) resolve(data);
else if (message) {
const error = {code, data, message};
if (message.indexOf("登录身份已失效") !== -1) {
console.log('1111111111111111111,token失效')
uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
uni.$emit("update-user");
reject({ type: "AUTH_INVALID", message });
return;
}
if (message.indexOf("已达上限") !== -1) {
reject(error);
return;
}
if (message === "ROOM_FULL") {
resolve({full: true});
return;
}
if (message === "ERROR_ROOM_GAME_START") {
resolve({started: true});
return;
}
if (url.indexOf("/user/room") !== -1 && method === "GET") {
resolve({});
return;
}
if (message === "ERROR_BATTLE_GAMING") {
resolve({});
return;
}
if (message === "BIND_DEVICE") {
resolve({binded: true});
return;
}
if (message === "BIND_FAILD") {
uni.$emit("device-bind-invalid");
uni.showToast({
title: t('your_device_binding_has_expired_please_bind_it_again'),
icon: "none",
});
reject({type: "DEVICE_BIND_INVALID", message});
return;
}
if (message === "ERROR_ORDER_UNPAY") {
uni.showToast({
title: t('you_have_an_unpaid_order'),
icon: "none",
});
resolve({});
return;
}
if (message === "ROOM_EMPTY") {
return uni.showToast({
title: t('this_room_has_expired'),
icon: "none",
});
}
if (showErrorToast) {
uni.showToast({
title: message,
icon: "none",
});
}
reject(error);
return;
}
reject({code, data, message});
}
},
fail: (err) => {
if (showErrorToast) handleRequestError(err, url);
reject(err);
},
});
});
}
// 统一的错误处理函数
function handleRequestError(err, url) {
console.log("请求失败:", {err, url});
// 根据错误类型显示不同提示
if (err.errMsg) {
if (err.errMsg.includes("timeout")) {
showCustomToast(t('request_timed_out_please_try_again'), "timeout");
} else if (err.errMsg.includes("fail")) {
// 检查网络状态
uni.getNetworkType({
success: (res) => {
if (res.networkType === "none") {
showCustomToast(t('network_disconnected_check_your_network_settings'), "network");
} else {
showCustomToast(t('cannot_connect_to_the_server_please_try_again'), "server");
}
},
fail: () => {
showCustomToast(t('network_error_check_your_connection'), "unknown");
},
});
} else {
showCustomToast(t('request_failed_please_try_again'), "general");
}
} else {
showCustomToast(t('network_error_please_try_again'), "unknown");
}
}
// 自定义提示函数
function showCustomToast(message, type) {
const config = {
title: message,
icon: "none",
duration: 3000,
};
// 根据错误类型可以添加不同的处理逻辑
switch (type) {
case "timeout":
config.duration = 4000; // 超时提示显示更久
break;
case "network":
config.duration = 5000; // 网络问题提示显示更久
break;
default:
break;
}
uni.showToast(config);
}
// 获取全局配置
export const getAppConfig = () => {
return request("GET", "/index/appConfig");
};
export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = async (seasonId) => {
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
};
export const getProvinceData = () => {
return request("GET", "/index/provinces/list");
};
export const loginAPI = async (phone, nickName, avatarData, code) => {
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
nickName,
avatarData,
code,
phone,
});
uni.setStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
result.token
);
return result;
};
export const silentLoginAPI = async (code) => {
const result = await request("POST", "/index/code", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
code,
});
uni.setStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
result.token
);
return result;
};
export const checkUserBindAPI = async (code) => {
return request("POST", "/index/checkBind", {
appName: "shoot",
appId: "wxa8f5989dcd45cc23",
code,
});
};
export const tempBindOrgAPI = (scene) => {
return request("POST", "/user/org/device/tempBind", {
scene,
});
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
});
};
export const bindDeviceAPIV2 = (token) => {
return request("POST", "/user/device/bindDevice/v2", {
token: token,
});
};
export const unbindDeviceAPI = (deviceId) => {
return request("POST", "/user/device/unbindDevice", {
deviceId,
});
};
// 测试环境根据设备二维码编号解绑设备,不校验设备归属。
export const unbindDeviceByQrcodeIdAPI = (id) => {
return request("POST", "/user/device/unbindByQrcodeId", {id});
};
export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
};
export const getDeviceDetailAPI = (deviceId) => {
return request("GET", `/user/device/getDetail?deviceId=${encodeURIComponent(deviceId)}`);
};
export const updateDeviceAliasAPI = (deviceId, alias) => {
return request("POST", "/user/device/updateAlias", {deviceId, alias});
};
export const createPractiseAPI = (arrows, time, target) => {
return request("POST", "/user/practice/create", {
shootNumber: arrows,
shootTime: time,
targetType: target * 20,
});
};
export const createPractiseV2API = (trainingType, difficultyLevel) => {
return request("POST", "/user/practice/create/v2", {
trainingType,
difficultyLevel,
});
};
export const getCurrentPractiseAPI = () => {
return request("GET", "/user/practice/current");
};
export const startPractiseAPI = (id) => {
return request("POST", "/user/practice/begin", { id });
};
export const endPractiseAPI = (id) => {
return request("POST", "/user/practice/stop", { id });
};
export const getPractiseAPI = async (id) => {
return request("GET", `/user/practice/get?id=${id}`);
};
export const getPractiseDetailAPI = async (id) => {
return request(
"GET",
`/user/practice/detail?id=${encodeURIComponent(id)}`
);
};
export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", {
gameType,
teamSize,
targetType,
});
};
export const getRoomAPI = (number) => {
return request("GET", `/user/room?number=${number}`);
};
export const joinRoomAPI = (number) => {
return request("POST", `/user/room/join`, {number});
};
export const destroyRoomAPI = (roomNumber) => {
return request("POST", "/user/room/destroyRoom", {
roomNumber,
});
};
export const exitRoomAPI = (number, userId) => {
return request("POST", "/user/room/exitRoom", {
number,
userId,
});
};
export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", {number});
};
export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
const result = await request(
"GET",
`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
);
return Array.isArray(result?.list) ? result.list : [];
};
export const matchGameAPI = (match, gameType, teamSize) => {
return request("POST", "/user/game/match", {
match,
gameType,
teamSize,
readyTime: 15,
targetType: 20,
});
};
export const readyGameAPI = (battleId) => {
return request("POST", "/user/game/prepare", {
battleId,
});
};
export const simulShootAPI = (device_id, x, y, targetType = 40) => {
const data = {
device_id,
// 模拟射箭仅支持 20cm、40cm 靶纸,未传或传入无效值时默认使用 40cm。
targetType: Number(targetType) === 20 ? 20 : 40,
};
if (x !== undefined && y !== undefined) {
data.x = x;
data.y = y;
}
return request("POST", "/index/arrow", data);
};
export const getBattleListAPI = async (page, battleType) => {
const result = await request("POST", "/user/battle/details/list", {
page,
pageSize: 10,
battleType,
});
return result.list;
};
export const getRankListAPI = () => {
return request("GET", "/index/ranklist");
};
export const createOrderAPI = (vipId) => {
return request("POST", "/user/order/create", {
vipId,
quanity: 1,
tradeType: "mini",
payType: "wxpay",
returnUrl: "",
remark: "",
mockTest: false,
});
};
export const virtualPayOrderAPI = (vipId = 0, code = "") => {
return request("POST", "/user/virtualPay/createOrder", {
vipId,
code,
});
};
export const getOrderDetailAPI = (orderId) => {
return request("GET", `/user/order/detail?orderId=${encodeURIComponent(orderId)}`);
};
export const payOrderAPI = (id) => {
return request("POST", "/user/order/pay", {
id,
tradeType: "mini",
payType: "wxpay",
});
};
export const getOrderListAPI = async (page) => {
const reuslt = await request("GET", `/user/order/list?page=${page}`);
return reuslt.items || [];
};
export const cancelOrderListAPI = async (id) => {
return request("POST", "/user/order/cancelOrder", {id});
};
export const getUserGameState = () => {
return request("GET", "/user/state");
};
export const getPointBookConfigAPI = async () => {
return request("GET", "/user/score/sheet/option");
};
export const savePointBookAPI = async (
bowType,
distance,
targetType,
groups,
arrows,
data = []
) => {
return request("POST", "/user/score/sheet/report", {
bowType,
distance,
targetType,
groups,
arrows,
group_data: data.map((item) =>
item.map((i) => ({
...i,
ring: i.ring === "M" ? -1 : i.ring === "X" ? 0 : Number(i.ring),
}))
),
});
};
export const getPointBookListAPI = async (
page = 1,
bowType,
distance,
targetType
) => {
let url = `/user/score/sheet/list?pageNum=${page}&pageSize=10`;
if (bowType) url += `&bowType=${bowType}`;
if (distance) url += `&distance=${distance}`;
if (targetType) url += `&targetType=${targetType}`;
const result = await request("GET", url);
return result.list || [];
};
export const getPointBookDetailAPI = async (id) => {
return request("GET", `/user/score/sheet/detail?id=${id}`);
};
export const getPointBookDataAPI = async () => {
return request("GET", "/user/score/sheet/statistics");
};
export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics");
};
export const getPersonalTrainingAPI = async () => {
return request("GET", "/personal/training");
};
export const getTrainingDifficultyListAPI = async (type) => {
const query = type ? `?type=${encodeURIComponent(type)}` : "";
return request("GET", `/training/difficulty/list${query}`);
};
export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics");
};
export const chooseTeamAPI = async (number, group) => {
return request("POST", "/user/room/group", {number, group});
};
export const getVIPDescAPI = async () => {
return request("GET", "/index/memberVipDescribe");
};
export const getPointBookStatisticsAPI = async () => {
return request("GET", `/v2/user/score/sheet/statistics`);
};
export const donateAPI = async (amount, name, phone, organizer, advice) => {
return request("POST", `/user/donate`, {
amount,
name,
phone,
organizer,
advice,
});
};
export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
};
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {"Accept-Language": "en-US"};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
};
// 设备连接指定 WiFi,只下发 WiFi 凭证,不触发 OTA 升级。
export const connectDeviceWifiAPI = async (ssid, password) => {
return request(
"POST",
"/user/hardwareBox/connectWifi",
{ssid, password},
BASE_URL,
[0],
{timeout: 20000, showErrorToast: false}
);
};
// 查询设备当前联网类型及已连接的 WiFi 名称。
export const getDeviceWifiStatusAPI = async () => {
return request("GET", "/user/device/wifiStatus", {}, BASE_URL, [0], {
showErrorToast: false,
});
};
// 发送硬件盒子 OTA 更新指令,服务端会返回后续轮询使用的任务 ID。
export const sendHardwareBoxUpdateAPI = async ({versionNumber, wifiSsid, wifiPassword}) => {
return request("POST", "/user/hardwareBox/sendUpdate", {
versionNumber,
wifiSsid,
wifiPassword,
});
};
export const addNoteAPI = async (id, remark) => {
return request("POST", "/user/score/sheet/remark", {id, remark});
};
export const removePointRecord = async (id) => {
return request("DELETE", `/user/score/sheet/delete?id=${id}`);
};
export const getPhoneNumberAPI = (data) => {
return request("POST", "/index/getPhone", data);
};
export const getPhoneNumberAPIv2 = (data) => {
return request("POST", "/index/getPhone/v2", data);
};
export const getPointBookRankListAPI = (page = 1) => {
return request(
"GET",
`/user/score/sheet/week/shoot/rank/list?pageNum=${page}&pageSize=100`
);
};
export const clickLikeAPI = (userId, ifLike) => {
return request("POST", "/user/score/sheet/week/shoot/rank/like", {
userId,
ifLike,
});
};
export const getMyLikeList = (page = 1, pageSize = 10) => {
return request(
"GET",
`/user/score/sheet/week/shoot/rank/like/list?pageNum=${page}&pageSize=${pageSize}`
);
};
export const getReadyAPI = (roomId) => {
return request("POST", `/user/room/ready`, {
roomId,
});
};
export const getBattleAPI = async (battleId) => {
const result = await request("POST", "/user/match/info", {
id: battleId,
});
return normalizeBattleApiResult(result);
};
export const kickPlayerAPI = (number, userId) => {
return request("POST", "/user/room/kicking", {
number,
userId,
});
};
// 获取赛季列表
export const getSeasonList = () => {
return request("GET", "/index/season/list");
};
// 获取赛季统计
export const getSeasonStats = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/season/stats", data);
};
//获取积分榜
export const getScoreRankList = (seasonId, page, perPage) => {
return request("GET", "/index/score/rank/list", {
seasonId,
page,
perPage
});
};
// 获取10环排行榜
export const getTenRingRankList = (seasonId, page, perPage) => {
return request("GET", "/index/tenRing/rank/list", {
seasonId,
page,
perPage
});
};
// 获取MVP排行榜
export const getMvpRankList = (seasonId, page, perPage) => {
return request("GET", "/index/mvp/rank/list", {
seasonId,
page,
perPage
});
};
// 获取我的积分排名
export const getMyScoreRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myScoreRank", data);
};
// 获取我的MVP排名
export const getMyMvpRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myMvpRank", data);
};
// 获取我的10环排名
export const getMyTenRingRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myTenRingRank", data);
};
// 获取当前用户的金币统计,可按门店查询。
export const getMyGoldAPI = (storeId) => {
const data = {};
if (storeId !== undefined && storeId !== null) data.storeId = storeId;
return request("GET", "/index/gold/my", data);
};
// 分页获取当前用户的金币流水,type:1=获得,2=兑换。
export const getGoldLogAPI = ({page = 1, pageSize = 20, type, storeId} = {}) => {
const data = {page, pageSize};
if (type !== undefined && type !== null) data.type = type;
if (storeId !== undefined && storeId !== null) data.storeId = storeId;
return request("GET", "/index/gold/log", data);
};
// 前台礼品接口位于站点根路径,并使用 code=200 表示成功。
export const getGiftListAPI = ({
page = 1,
pageSize = 20,
sort = "coin_desc",
storeId,
} = {}) => {
const data = {page, page_size: pageSize, sort};
if (storeId !== undefined && storeId !== null && storeId !== "") {
data.store_id = storeId;
}
return request(
"GET",
"/gin/api/v1/gift/list",
data,
API_ROOT_URL,
[0, 200]
);
};
export const getGiftDetailAPI = (id) => {
return request(
"GET",
`/gin/api/v1/gift/${id}`,
{},
API_ROOT_URL,
[0, 200]
);
};
// 分页获取启用门店及当前用户在各店的会员状态。
export const getStoreVipListAPI = ({page = 1, pageSize = 20} = {}) => {
return request("GET", "/store/list", {page, pageSize});
};
// 查询当前用户在指定门店的会员状态及权益剩余次数。
export const getStoreBenefitAPI = (storeId) => {
return request("GET", "/store/benefit", {storeId});
};
// 获取体验中心 VIP 介绍纯文本,无需登录。
export const getStoreVipIntroAPI = () => {
return request("GET", "/store/vip-intro");
};
// 根据用户定位分页获取附近门店。
export const getNearbyStoresAPI = ({
longitude,
latitude,
radius = 65535,
page = 1,
pageSize = 20,
} = {}) => {
return request("GET", "/store/nearby", {
longitude,
latitude,
radius,
page,
pageSize,
});
};
// 分页获取指定门店的公开金币规则。
export const getStoreGoldRuleListAPI = ({storeId, page = 1, pageSize = 20} = {}) => {
return request(
"GET",
`/gin/api/v1/super-admin/gold-rule/store/${storeId}/list`,
{page, page_size: pageSize},
API_ROOT_URL,
[0, 200]
);
};
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<script setup>
import { capsuleHeight } from "@/util";
const props = defineProps({
type: {
type: Number,
default: 0,
},
bgColor: {
type: String,
default: "#050b19",
},
});
</script>
<template>
<view class="background" :style="{ backgroundColor: bgColor }">
<image
class="bg-image"
v-if="type === 0"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 1"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 2"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
:style="{ height: capsuleHeight + 50 + 'px' }"
/>
<image
class="bg-image"
v-if="type === 3"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 4"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 5"
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 6"
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 7"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 11"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
mode="widthFix"
/>
<!-- 我的设备未绑定/绑定成功页面背景 -->
<image
class="bg-image"
v-if="type === 12"
src="https://static.shelingxingqiu.com/shootmini/static/device-assets/my-device-unbound-background.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
src="https://static.shelingxingqiu.com/shootmini/static/vip/vip-bg.png"
mode="widthFix"
/>
<view class="bg-overlay" v-if="type === 0"></view>
</view>
</template>
<style scoped>
.background {
position: fixed;
width: 100%;
height: 100%;
left: 0;
top: 0;
z-index: -1;
}
.bg-image {
width: 100%;
/* height: 100%; */
}
.bg-overlay {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
background: linear-gradient(
to bottom,
rgba(26, 26, 26, 0.2),
rgba(0, 0, 0, 0.2)
);
}
</style>
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<script setup> <script setup>
function handleClickGithub() { import { t } from "@/locales";
if (typeof window !== 'undefined' && window.open) {
window.open('https://github.com/uni-helper/create-uni') const tabs = [
} { image: "https://static.shelingxingqiu.com/shootmini/static/tab-vip.png" },
else { { image: "https://static.shelingxingqiu.com/shootmini/static/tab-point-book.png" },
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-mall.png" },
];
function handleTabClick(index) {
if (index === 0) {
uni.showToast({ uni.showToast({
icon: 'none', title: t('coming_soon'),
title: '请使用浏览器打开', icon: "none",
}) });
// uni.navigateTo({
// url: "/pages/member/be-vip",
// });
}
if (index === 1) {
uni.navigateTo({
url: "/pages/point-book",
});
}
if (index === 2) {
uni.navigateTo({
url: "/pages/device/device-intro",
});
} }
} }
</script> </script>
<template> <template>
<view class="footer" @click="handleClickGithub"> <view class="footer">
<image class="uni-helper-github__image" src="/static/github.svg" /> <image class="footer-bg" src="https://static.shelingxingqiu.com/shootmini/static/tab-bg.png" mode="widthFix" />
<view
v-for="(tab, index) in tabs"
:key="index"
class="tab-item"
@click="$clickSound(() => handleTabClick(index))"
:style="{
width: index === 1 ? '36%' : '20%',
}"
>
<image :src="tab.image" mode="widthFix" />
</view>
</view> </view>
</template> </template>
<style> <style scoped>
.footer{ .footer {
position: absolute; /* height: 120px; */
bottom: 1rem; height: 190rpx;
left: 50%; width: 100vw;
transform: translateX(-50%); /* position: relative; */
color: #888; position: fixed;
bottom: 0;
left: 0;
display: flex;
justify-content: space-around;
align-items: center;
overflow: hidden;
} }
.uni-helper-github__image { .footer-bg {
display: inline-block; width: 100%;
height: 1em; height: 100%;
width: 1em; position: absolute;
z-index: 0;
}
.tab-item {
z-index: 1;
display: flex;
justify-content: center;
}
.tab-item > image {
width: 65rpx;
}
.tab-item:last-child > image {
width: 85rpx;
}
.tab-item:nth-child(2) {
transform: translate(10%, 40%);
}
.tab-item:nth-child(3) {
margin-bottom: 25rpx;
}
.tab-item:nth-child(3) > image {
width: 140rpx;
}
.tab-item:nth-child(4) {
transform: translate(-10%, 44%);
} }
</style> </style>
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<script setup>
import { computed, ref, watch } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { getLvlImage } = store;
const { config } = storeToRefs(store);
const props = defineProps({
src: {
type: String,
default: "",
},
rankLvl: {
type: Number,
default: undefined,
},
onClick: {
type: Function,
default: () => {},
},
rank: {
type: Number,
default: 0,
},
size: {
type: Number,
default: 45,
},
sizeUnit: {
type: String,
default: "px",
},
imageMode: {
type: String,
default: "widthFix",
},
borderColor: {
type: String,
default: "",
},
});
const avatarFrame = ref("");
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
const avatarImageStyle = computed(() => ({
width: sizeValue.value,
height: sizeValue.value,
minHeight: sizeValue.value,
borderColor: props.borderColor || "#fff",
}));
const avatarFrameStyle = computed(() => ({
width: frameSizeValue.value,
height: frameSizeValue.value,
}));
watch(
() => [config.value, props.rankLvl],
() => {
if (props.rankLvl !== undefined) {
avatarFrame.value = getLvlImage(props.rankLvl);
}
},
{
immediate: true,
}
);
</script>
<template>
<view class="avatar" @click="onClick">
<image
v-if="avatarFrame"
:src="avatarFrame"
mode="widthFix"
:style="avatarFrameStyle"
class="avatar-frame"
/>
<image
v-if="rank === 1"
src="https://static.shelingxingqiu.com/shootmini/static/champ1.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 2"
src="https://static.shelingxingqiu.com/shootmini/static/champ2.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 3"
src="https://static.shelingxingqiu.com/shootmini/static/champ3.png"
mode="widthFix"
class="avatar-rank"
/>
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="src || 'https://static.shelingxingqiu.com/shootmini/static/user-icon.png'"
:mode="imageMode"
:style="avatarImageStyle"
class="avatar-image"
/>
</view>
</template>
<style scoped>
.avatar {
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
.avatar-frame {
position: absolute;
}
.avatar-rank,
.rank-view {
position: absolute;
width: 20px;
height: 15px;
top: -6px;
right: -4px;
}
.rank-view {
background-color: #6d6d6d;
text-align: center;
line-height: 15px;
font-size: 12px;
border-top-left-radius: 50%;
border-bottom-right-radius: 50%;
}
.avatar-image {
border-radius: 50%;
border: 1px solid #fff;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { onShow } from "@dcloudio/uni-app";
import { getBattleAPI, getUserGameState } from "@/apis";
import { debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const { updateGame } = store;
const props = defineProps({
signin: {
type: Function,
default: () => {},
},
});
const loading = ref(false);
const navigating = ref(false);
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => {
navigating.value = false;
if (user.value.id && getToken()) {
setTimeout(async () => {
const state = await getUserGameState();
updateGame(state.gaming, state.roomId);
}, 1000);
}
});
watch(
() => user.value,
async (value) => {
if (!value.id) {
updateGame(false, "");
} else if (getToken()) {
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
const state = await getUserGameState();
updateGame(state.gaming, state.roomId);
}
}
);
const navigateOnce = (url) =>
new Promise((resolve, reject) => {
navigating.value = true;
uni.navigateTo({
url,
success: resolve,
fail: (error) => {
navigating.value = false;
reject(error);
},
});
});
const onClick = debounce(async () => {
if (loading.value || navigating.value) return;
try {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await returnToBattle(result, navigateOnce);
return;
}
if (game.value.roomID) {
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
} else {
updateGame(false, "");
}
} finally {
loading.value = false;
}
});
const gameOver = () => {
updateGame(false, "");
};
onMounted(() => {
uni.$on("game-over", gameOver);
});
onBeforeUnmount(() => {
uni.$off("game-over", gameOver);
});
</script>
<template>
<view
v-if="game.inBattle || game.roomID"
class="back-to-game"
@click="onClick"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
<block v-if="game.inBattle">
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
<text>{{ t('return_to_your_current_match') }}</text>
</block>
<block v-else-if="game.roomID">
<text>{{ t('back_to_room') }}</text>
</block>
<image src="https://static.shelingxingqiu.com/shootmini/static/back.png" mode="widthFix" />
</view>
</template>
<style scoped>
.back-to-game {
position: fixed;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
width: 56vw;
left: calc(50% - 28vw);
top: 12%;
z-index: 999;
}
.back-to-game > image:first-child {
position: absolute;
width: 100%;
height: 100rpx;
}
.back-to-game > image:nth-child(2) {
position: relative;
width: 60px;
height: 60px;
}
.back-to-game > text {
position: relative;
font-size: 14px;
}
.back-to-game > image:last-child {
position: relative;
width: 15px;
margin-left: 5px;
transform: rotate(180deg);
}
</style>
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=
<script setup>
import { t } from "@/locales";
import { computed } from "vue";
import BowPower from "@/components/BowPower.vue";
import { RoundImages } from "@/constants";
const props = defineProps({
roundResults: {
type: Array,
default: () => [],
},
bluePoints: {
type: Number,
default: 0,
},
redPoints: {
type: Number,
default: 0,
},
goldenRound: {
type: Number,
default: 0,
},
});
const normalRounds = computed(() => {
const count = props.roundResults.findIndex((item) => !!item.ifGold);
return count > 0 ? count : props.roundResults.length;
});
</script>
<template>
<view class="container">
<view class="guide-row">
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view
:style="{
marginBottom: '10px',
transform: 'scale(0.8) translateX(10px)',
}"
>
<BowPower />
</view>
</view>
<view>
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
<text>{{ t('blue') }}{{ bluePoints }})</text>
<text>{{ t('red') }}{{ redPoints }})</text>
</view>
<view class="players">
<view>
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
<block v-else>
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
</block>
<view>
<text>{{
result.shoots[1] && result.shoots[1].length
? result.shoots[1]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""
}}</text>
<text>{{ t('pts') }}</text>
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="pendingRoundNumber in 3 - roundResults.length" :key="pendingRoundNumber">
<image
:src="RoundImages[`round${pendingRoundNumber + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text></text>
<text>{{ t('pts') }}</text>
</view>
</view>
</block>
</view>
<view>
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
<block v-else>
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
</block>
<view>
<text>{{
result.shoots[2] && result.shoots[2].length
? result.shoots[2]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""
}}</text>
<text>{{ t('pts') }}</text>
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="pendingRoundNumber in 3 - roundResults.length" :key="pendingRoundNumber">
<image
:src="RoundImages[`round${pendingRoundNumber + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text></text>
<text>{{ t('pts') }}</text>
</view>
</view>
</block>
</view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100%;
overflow: hidden;
margin-top: -100rpx;
}
.container > view:nth-child(2) {
position: relative;
display: flex;
justify-content: space-around;
align-items: center;
font-size: 13px;
}
.container > view:nth-child(2) > image:first-child {
position: absolute;
width: 100%;
top: -6px;
}
.container > view:nth-child(2) > text {
z-index: 1;
margin-top: 2px;
color: #8a323e;
font-weight: 500;
}
.container > view:nth-child(2) > text:nth-child(2) {
color: #004ac1;
}
.players {
display: flex;
}
.players > view {
width: 50%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: #fff;
padding-top: 5px;
}
.players > view:first-child > view {
background: linear-gradient(270deg, #172a86 0%, #0000 100%);
}
.players > view:last-child > view {
background: linear-gradient(270deg, #0000 0%, #6a1212 100%);
}
.players > view > view {
min-height: 52rpx;
width: calc(100% - 40px);
padding: 2px 20px;
margin-bottom: 5px;
display: flex;
justify-content: space-between;
align-items: center;
}
.players > view > view > image:first-child {
width: 135rpx;
height: 20px;
}
.players > view > view > view:last-child {
font-size: 10px;
}
.players > view > view > view:last-child > text:first-child {
font-size: 16px;
color: #fed847;
margin-right: 5px;
font-weight: 500;
}
.guide-row {
display: flex;
justify-content: space-between;
align-items: flex-end;
padding: 0 5vw;
margin-bottom: -4px;
z-index: 2;
position: relative;
}
.guide-row > image {
width: 140rpx;
}
</style>
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<script setup>
import Avatar from "@/components/Avatar.vue";
import { meleeAvatarColors } from "@/constants";
defineProps({
players: {
type: Array,
default: () => [],
},
blueTeam: {
type: Array,
default: () => [],
},
redTeam: {
type: Array,
default: () => [],
},
showRank: {
type: Boolean,
default: false,
},
winner: {
type: Number,
default: 2,
},
showHeader: {
type: Boolean,
default: true,
},
});
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
<view class="container">
<image
v-if="showHeader"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
mode="widthFix"
/>
<view
v-if="!players.length && blueTeam.length && redTeam.length"
class="players"
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
>
<view>
<view
v-for="(player, index) in blueTeam"
:key="index"
:style="{
margin: blueTeam.length === 2 ? '0 -5px' : '0 6px',
width: `${100 / blueTeam.length - blueTeam.length * 3}%`,
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 1"
src="https://static.shelingxingqiu.com/shootmini/static/winner-badge.png"
mode="widthFix"
class="left-winner-badge"
/>
</view>
<view>
<view
v-for="(player, index) in redTeam"
:key="index"
:style="{
margin: redTeam.length === 2 ? '0 -5px' : '0 6px',
width: `${100 / redTeam.length - redTeam.length * 3}%`,
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 2"
src="https://static.shelingxingqiu.com/shootmini/static/winner-badge.png"
mode="widthFix"
class="right-winner-badge"
/>
</view>
</view>
<!-- 大乱斗玩家列表:scroll-view 作为横向滚动容器 -->
<!-- 小程序中 scroll-view 不支持直接 display:flex,需内部 wrapper view 承载 flex 布局 -->
<!-- 仅当玩家 >5 人(内容溢出宽度)时才阻止冒泡,防止与外层 swiper 切换 tab 的手势冲突 -->
<scroll-view
v-if="players.length"
class="players-melee"
scroll-x
:show-scrollbar="false"
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
>
<view class="players-melee-inner">
<view
v-for="(player, index) in players"
:key="index"
:style="{
backgroundColor: meleeAvatarColors[index],
width: `${Math.max(100 / players.length, 18)}vw`,
}"
>
<Avatar
:src="player.avatar"
:rankLvl="showRank ? undefined : player.rankLvl"
:size="40"
:rank="showRank ? index + 1 : 0"
/>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
</view>
</scroll-view>
</view>
</template>
<style scoped>
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
position: absolute;
width: 100%;
/* top: -5px; */
z-index: 1;
pointer-events: none;
}
.players {
display: flex;
}
.players > view {
width: 50%;
height: 75px;
color: #fff9;
font-size: 12px;
overflow: hidden;
position: relative;
padding-top: 5px;
display: flex;
justify-content: center;
}
.players > view:first-child {
background-color: #364469;
}
.players > view:last-child {
background-color: #692735;
}
.players > view > view {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.players-melee {
height: 80px;
width: 100%;
white-space: nowrap;
}
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: inline-flex;
min-width: 100%;
height: 100%;
flex-wrap: nowrap;
}
.players-melee-inner > view {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: #fff9;
font-size: 12px;
/* padding-top: 7px; */
flex: 0 0 auto;
}
.player-name {
margin-top: 3px;
width: 100%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
}
view.player-name {
justify-content: center;
}
.player-name .member-nickname__text,
.player-name .member-nickname__shine {
font-size: 12px;
}
.left-winner-badge {
position: absolute;
width: 50px;
top: -12%;
left: -5%;
transform: rotate(-12deg);
}
.right-winner-badge {
position: absolute;
width: 50px;
top: -12%;
right: -5%;
transform: rotate(36deg);
}
</style>
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<script setup>
import { t } from "@/locales";
import { computed } from "vue";
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<AppBackground :type="1" />
<view class="header">
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<view
v-if="isVip || isSVip"
:class="[
'bow-data-user-name',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text v-else>{{ user.nickName }}</text>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
<image src="https://static.shelingxingqiu.com/shootmini/static/close-white.png" mode="widthFix" />
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSVip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>{{ t('arrows_total') }}</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text>{{ t('pts') }}</text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.bow-data-user-name {
max-width: 300rpx;
}
.bow-data-user-name .member-nickname__text,
.bow-data-user-name .member-nickname__shine {
max-width: 300rpx;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
}
.desc > text:nth-child(2),
.desc > text:nth-child(4) {
color: #fed847;
}
</style>
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<script setup>
import { t } from "@/locales";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { deviceBattery: power } = storeToRefs(store);
</script>
<template>
<view class="container">
<image src="https://static.shelingxingqiu.com/shootmini/static/b-power.png" mode="widthFix" />
<view>{{ power === null ? t('battery') : t('battery_value', { p0: power }) }}</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
color: #ffffffa8;
font-size: 13px;
}
.container > image {
width: 20px;
margin-right: 5px;
}
</style>
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<script setup>
import { computed, onBeforeUnmount, ref, watch } from "vue";
const props = defineProps({
shot: {
type: Object,
default: null,
},
playKey: {
type: [String, Number],
default: "",
},
targetRadius: {
type: Number,
default: 20,
},
targetWidth: {
type: Number,
default: 0,
},
targetHeight: {
type: Number,
default: 0,
},
targetLeft: {
type: Number,
default: 0,
},
targetTop: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
viewportMode: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["complete", "impact"]);
const phase = ref("idle");
const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
const activeLayout = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
const left = Number(props.targetLeft);
const top = Number(props.targetTop);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
left: Number.isFinite(left) ? left : 0,
top: Number.isFinite(top) ? top : 0,
};
});
function getWindowSize() {
try {
const info =
typeof uni.getWindowInfo === "function"
? uni.getWindowInfo()
: uni.getSystemInfoSync();
const width = Number(info?.windowWidth);
const height = Number(info?.windowHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
} catch {
return { width: 0, height: 0 };
}
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
return Number.isFinite(x) && Number.isFinite(y);
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
const y = Number(effectiveShot.value?.y);
return {
x: Number.isFinite(x) ? x : 0,
y: Number.isFinite(y) ? y : 0,
};
});
const pointDirection = computed(() => {
const point = shotPoint.value;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
});
const hitOffset = computed(() => {
const offset = Number(props.hitOffsetPx);
const safeOffset = Number.isFinite(offset) && offset > 0 ? offset : 0;
const direction = pointDirection.value;
return {
x: direction ? direction.x * safeOffset : 0,
y: direction ? -direction.y * safeOffset : 0,
};
});
const hitPercent = computed(() => {
const point = shotPoint.value;
const radius = safeTargetRadius.value;
const diameter = radius * 2;
return {
left: ((point.x + radius) / diameter) * 100,
top: ((radius - point.y) / diameter) * 100,
};
});
const flightPath = computed(() => {
const size = effectiveTargetSize.value;
const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const hasScreenCoordinates =
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0;
const startX = hasScreenCoordinates
? windowSize.width * 0.5 - size.left
: size.width * 0.5;
const startY = hasScreenCoordinates
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
: size.height * 1.14;
const endX =
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY =
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
});
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
};
});
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
const operator = percent >= 0 ? "-" : "+";
return `calc(${percent}vw ${operator} ${absPercent * 0.5}px)`;
}
const arrowMoveStyle = computed(() => {
const size = effectiveTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x":
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${path.angle}deg`,
};
});
function clearTimers() {
timers.forEach((timer) => clearTimeout(timer));
timers = [];
}
function queueTimer(callback, delay) {
const timer = setTimeout(callback, delay);
timers.push(timer);
}
function emitImpactOnce(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey || impactEmitted.value) return;
impactEmitted.value = true;
emit("impact");
}
function finish(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey) return;
clearTimers();
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey);
}
function play() {
if (!props.playKey || !props.shot || !props.shot.ring || !hasShotPoint(props.shot)) {
return;
}
clearTimers();
activePlayKey.value = props.playKey;
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing";
queueTimer(() => {
emitImpactOnce(activePlayKey.value);
}, ARROW_IMPACT_MS);
queueTimer(() => {
finish(activePlayKey.value);
}, COMPLETE_FALLBACK_MS);
}
function handleArrowAnimationEnd() {
emitImpactOnce(activePlayKey.value);
}
function handleCrackAnimationEnd() {
finish(activePlayKey.value);
}
watch(
() => props.playKey,
() => {
play();
},
{ immediate: true }
);
onBeforeUnmount(() => {
clearTimers();
});
</script>
<template>
<view
v-show="isActive"
:class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle"
>
<view
:key="`arrow-${animationKey}`"
class="shot-arrow-track"
@animationend="handleArrowAnimationEnd"
>
<image
class="shot-arrow"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-jian.png"
mode="heightFix"
/>
</view>
<view
:key="`flash-${animationKey}`"
class="shot-flash"
:style="crackStyle"
></view>
<view
:key="`crack-anchor-${animationKey}`"
class="shot-crack-anchor"
:style="crackStyle"
>
<image
:key="`crack-${animationKey}`"
class="shot-crack"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-lie.png"
mode="aspectFit"
@animationend="handleCrackAnimationEnd"
/>
</view>
</view>
</template>
<style scoped lang="scss">
.shot-effect {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 9999;
pointer-events: none;
overflow: visible;
transform: translateZ(0);
}
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track {
position: absolute;
left: var(--shot-start-x);
top: var(--shot-start-y);
width: 0;
height: 0;
opacity: 0;
transform: translate3d(0, 0, 0);
animation: none;
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-arrow {
position: absolute;
width: 248rpx;
height: 1186rpx;
left: 0;
top: 0;
opacity: 1;
transform-origin: 44.35% 3.04%;
transform: translate(-44.35%, -3.04%) rotate(var(--shot-angle));
backface-visibility: hidden;
will-change: transform;
}
.shot-effect--playing .shot-arrow-track {
animation: shot-arrow-fly 0.38s cubic-bezier(0.68, 0, 0.9, 0.62) forwards;
}
.shot-flash,
.shot-crack-anchor {
position: absolute;
transform: translate(-50%, -50%);
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-flash {
width: 86rpx;
height: 86rpx;
border-radius: 50%;
border: 3rpx solid rgba(255, 236, 166, 0.9);
opacity: 0;
animation: none;
}
.shot-crack-anchor {
width: 750rpx;
height: 750rpx;
}
.shot-crack {
width: 100%;
height: 100%;
opacity: 0;
transform-origin: center center;
animation: none;
will-change: transform, opacity;
}
.shot-effect--playing .shot-flash {
animation: shot-flash 0.42s ease-out 0.32s forwards;
}
.shot-effect--playing .shot-crack {
animation: shot-crack-hit 0.52s ease-out 0.34s forwards;
}
@keyframes shot-arrow-fly {
0% {
opacity: 1;
transform: translate3d(0, 0, 0);
}
86% {
opacity: 1;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
100% {
opacity: 0;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
}
@keyframes shot-flash {
0% {
opacity: 0.95;
transform: translate(-50%, -50%) scale(0.2);
}
100% {
opacity: 0;
transform: translate(-50%, -50%) scale(1.9);
}
}
@keyframes shot-crack-hit {
0% {
opacity: 0;
transform: scale(0.55);
}
28% {
opacity: 1;
transform: scale(1.08);
}
56% {
opacity: 1;
transform: scale(1);
}
100% {
opacity: 0;
transform: scale(1.18);
}
}
</style>
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<script setup>
import { t } from "@/locales";
import {
ref,
watch,
onMounted,
onBeforeUnmount,
computed,
nextTick,
getCurrentInstance,
} from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
isSvip: {
type: Boolean,
default: false,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
},
missAsZero: {
type: Boolean,
default: false,
},
stop: {
type: Boolean,
default: false,
},
targetType: {
type: [Number, String],
default: 40,
},
targetRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
enableShotEffect: {
type: Boolean,
default: true,
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
function getRoundText(shot) {
if (shot?.ringX) return t('x');
if (shot?.ring) return t('value_pts', { p0: shot.ring });
return props.missAsZero ? t('0_pts') : t('miss');
}
function buildShotEffectKey(team, shot, index) {
return [
team,
index,
shot?.playerId ?? "",
shot?.x ?? "",
shot?.y ?? "",
shot?.ring ?? "",
shot?.ringX ? 1 : 0,
].join("-");
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
return Number.isFinite(x) && Number.isFinite(y);
}
function shouldPlayShotEffect(shot) {
return (
props.enableShotEffect &&
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function clearTipTimer() {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
}
function showShotTip(team, shot) {
clearTipTimer();
if (team === "red") {
latestOne.value = shot;
timer.value = setTimeout(() => {
latestOne.value = null;
timer.value = null;
}, 1000);
return;
}
bluelatestOne.value = shot;
timer.value = setTimeout(() => {
bluelatestOne.value = null;
timer.value = null;
}, 1000);
}
function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
if (team === "red") {
latestOne.value = null;
hiddenRedLatestKey.value = key;
} else {
bluelatestOne.value = null;
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const { team, shot } = shotEffect.value;
if (team === "red") hiddenRedLatestKey.value = "";
if (team === "blue") hiddenBlueLatestKey.value = "";
shotEffect.value = null;
showShotTip(team, shot);
}
function shakeTarget() {
targetShaking.value = false;
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
nextTick(() => {
targetShaking.value = true;
shakeTimer.value = setTimeout(() => {
targetShaking.value = false;
shakeTimer.value = null;
}, 260);
});
}
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
void updateTargetRect();
}
function shouldHideRedHit(index) {
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect("red", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
}
}
);
watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect("blue", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
}
}
);
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getSvipHitBgStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
const simulShoot = async () => {
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1, props.targetType);
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
});
</script>
<template>
<view :class="['container', { 'container--effecting': shotEffect }]">
<view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view>
<view :class="['target', { 'target--shake': targetShaking }]">
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="https://static.shelingxingqiu.com/shootmini/static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">{{ t('halftime') }}</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>{{ t('xp_1') }}</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ getRoundText(latestOne) }}
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(bluelatestOne)"
>{{ t('xp_1') }}</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ getRoundText(bluelatestOne) }}</view
>
<block v-for="(bow, index) in scores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideRedHit(index)"
class="svip-hit-bg"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideBlueHit(index)"
class="svip-hit-bg"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">{{ t('simulate') }}</button>
<button @click="simulShoot2">{{ t('shoot') }}</button>
<button @click="openAim">{{ t('sight_on') }}</button>
<button @click="closeAim">{{ t('sight_off') }}</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
z-index: 3;
}
.container--effecting {
z-index: 10000;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: 1;
pointer-events: none;
transform-origin: center center;
}
.target--shake {
animation: target-shake 0.26s ease-out;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 2;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 2;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.target > image:last-child {
width: 100%;
height: 100%;
}
.svip-hit-bg {
position: absolute;
width: 48rpx;
height: 48rpx;
z-index: 1;
pointer-events: none;
transform-origin: center center;
animation: svip-hit-xuan 1.2s linear infinite;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 2;
color: #fff;
transition: transform 0.2s ease, opacity 0.2s ease;
box-sizing: border-box;
}
.b-point {
border: 1px solid #fff;
z-index: 2;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes svip-hit-xuan {
0% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
}
50% {
opacity: 1;
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
}
100% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
}
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
@keyframes target-shake {
0% {
transform: translate(0, 0);
}
14% {
transform: translate(-20rpx, 8rpx);
}
28% {
transform: translate(16rpx, -8rpx);
}
44% {
transform: translate(-12rpx, 6rpx);
}
64% {
transform: translate(8rpx, -4rpx);
}
82% {
transform: translate(-4rpx, 2rpx);
}
100% {
transform: translate(0, 0);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 99;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>
+111
View File
@@ -0,0 +1,111 @@
<script setup>
import { ref, computed } from "vue";
const props = defineProps({
diameter: {
type: Number,
default: 90,
},
});
const side = computed(() => {
return props.diameter / 10;
});
const rings = ["X", "10", "9", "8", "7", "6"];
</script>
<template>
<view
class="container circle"
:style="{
width: diameter + 'vw',
height: diameter + 'vw',
background: '#00BAE9',
}"
>
<view
class="circle"
:style="{
background: '#FF5665',
width: side * 8 + 'vw',
height: side * 8 + 'vw',
}"
>
<view class="rings" :style="{ transform: `translateX(-${side}vw)` }">
<text
v-for="(ring, index) in rings"
:key="ring"
:style="{
width: side + 'vw',
transform: `translateX(${
index === 0 ? side / 2 : index === 1 ? side / 4.5 : 0
}vw)`,
}"
>{{ ring }}</text
>
</view>
<view
class="circle"
:style="{
background: '#FF5665',
width: side * 6 + 'vw',
height: side * 6 + 'vw',
}"
>
<view
class="circle"
:style="{
background: '#FDDC61',
width: side * 4 + 'vw',
height: side * 4 + 'vw',
}"
>
<view
class="circle"
:style="{
background: '#FDDC61',
width: side * 2 + 'vw',
height: side * 2 + 'vw',
}"
>
<view
class="circle"
:style="{
background: '#FDDC61',
width: side + 'vw',
height: side + 'vw',
}"
>
</view>
</view>
</view>
</view>
</view>
</view>
</template>
<style scoped>
.container {
position: relative;
}
.rings {
position: absolute;
display: flex;
align-items: center;
left: 50%;
}
.rings > text {
font-size: 24rpx;
color: #333;
text-align: center;
}
.circle {
border: 1rpx solid #3e3e3e66;
box-sizing: border-box;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
}
</style>
+438
View File
@@ -0,0 +1,438 @@
<script setup>
import { t } from "@/locales";
import { ref, onMounted, onBeforeUnmount } from "vue";
import { getElementRect, calcRing, capsuleHeight } from "@/util";
const props = defineProps({
id: {
type: Number,
default: 0,
},
src: {
type: String,
default: "",
},
arrows: {
type: Array,
default: () => [],
},
onChange: {
type: Function,
default: null,
},
});
const rect = ref({});
const arrow = ref(null);
const isDragging = ref(false);
const dragStartPos = ref({ x: 0, y: 0 });
const scale = ref(1);
const scrollTop = ref(0);
const selected = ref(null);
let lastMoveTime = 0;
// 点击靶纸创建新的点
const onClick = async (e) => {
if (
arrow.value !== null ||
!props.onChange ||
Date.now() - lastMoveTime < 300
) {
return;
}
if (props.id === 7 || props.id === 9) {
if (
e.detail.x < rect.value.width * 0.2 ||
e.detail.x > rect.value.width * 0.8
)
return;
// 放大并通过滚动将点击位置置于视窗中心
scale.value = 1.4;
const viewportH = rect.value.width; // 容器高度等于宽度(100vw)
const contentH = scale.value * rect.value.width; // 内容高度
const clickYInContainer = e.detail.y - rect.value.top;
let target = clickYInContainer * scale.value - viewportH / 2;
target = Math.max(0, Math.min(contentH - viewportH, target));
setTimeout(() => {
scrollTop.value = target > 180 ? target + 10 : target;
}, 200);
}
const newArrow = {
x: (e.detail.x - 6) * scale.value,
y: (e.detail.y - rect.value.top - capsuleHeight - 6) * scale.value,
};
const side = rect.value.width;
newArrow.ring = calcRing(
props.id,
newArrow.x / scale.value - side * 0.05,
newArrow.y / scale.value - side * 0.05,
side * 0.9
);
arrow.value = {
...newArrow,
x: newArrow.x / side,
y: newArrow.y / side,
};
};
// 确认添加箭矢
const confirmAdd = () => {
if (props.onChange) {
props.onChange({
x: arrow.value.x / scale.value,
y: arrow.value.y / scale.value,
ring: arrow.value.ring || "M",
});
}
arrow.value = null;
scale.value = 1;
scrollTop.value = 0;
};
// 删除箭矢
const deleteArrow = () => {
arrow.value = null;
scale.value = 1;
scrollTop.value = 0;
};
// 开始拖拽 - 同样修复坐标获取
const startDrag = async (e) => {
if (!e.touches[0]) return;
isDragging.value = true;
dragStartPos.value = {
x: e.touches[0].clientX,
y: e.touches[0].clientY,
};
};
// 拖拽移动 - 同样修复坐标获取
const onDrag = async (e) => {
lastMoveTime = Date.now();
if (!isDragging.value || !e.touches[0] || !arrow.value) return;
let clientX = e.touches[0].clientX;
let clientY = e.touches[0].clientY;
// 计算移动距离
const deltaX = clientX - dragStartPos.value.x;
const deltaY = clientY - dragStartPos.value.y;
const side = rect.value.width;
// 更新坐标
arrow.value.x = Math.max(
0,
Math.min(side * scale.value, arrow.value.x * side + deltaX)
);
arrow.value.y = Math.max(
0,
Math.min(side * scale.value, arrow.value.y * side + deltaY)
);
arrow.value.ring = calcRing(
props.id,
arrow.value.x / scale.value - side * 0.05,
arrow.value.y / scale.value - side * 0.05,
side * 0.9
);
arrow.value.x = arrow.value.x / side;
arrow.value.y = arrow.value.y / side;
// 更新拖拽起始位置
dragStartPos.value = { x: clientX, y: clientY };
};
// 结束拖拽
const endDrag = (e) => {
isDragging.value = false;
};
const getNewPos = () => {
if (props.id === 7 || props.id === 9) {
if (arrow.value.y >= 1.33)
return { left: "-12px", bottom: "calc(50% - 12px)" };
} else {
if (arrow.value.y > 0.88) {
if (arrow.value.x < 0.05) {
return { left: "calc(100% - 12px)", bottom: "calc(100% - 12px)" };
}
return { left: "-12px", bottom: "calc(50% - 12px)" };
}
}
return { left: "calc(50% - 12px)", bottom: "-12px" };
};
const setEditArrow = (data) => {
selected.value = data;
// if (data === null) {
// arrow.value = null;
// scale.value = 1;
// scrollTop.value = 0;
// return;
// }
// if (props.id === 7 || props.id === 9) {
// scale.value = 1.4;
// const viewportH = rect.value.width; // 容器高度等于宽度(100vw)
// const contentH = scale.value * rect.value.width; // 内容高度
// const clickYInContainer = contentH * data.y - rect.value.top;
// let target = clickYInContainer * scale.value - viewportH / 2;
// target = Math.max(0, Math.min(contentH - viewportH, target));
// setTimeout(() => {
// scrollTop.value = target > 180 ? target + 10 : target;
// }, 200);
// }
// arrow.value = {
// ...data,
// x: data.x * scale.value,
// y: data.y * scale.value,
// };
};
onMounted(async () => {
const result = await getElementRect(".container");
rect.value = result;
uni.$on("set-edit-arrow", setEditArrow);
});
onBeforeUnmount(() => {
uni.$off("set-edit-arrow", setEditArrow);
});
</script>
<template>
<scroll-view
:scroll-y="scale > 1"
scroll-with-animation
:scroll-top="scrollTop"
:show-scrollbar="false"
:enhanced="true"
class="container"
@tap="onClick"
@touchmove="onDrag"
@touchend="endDrag"
>
<movable-area
class="move-area"
:style="{
width: scale * 100 + 'vw',
height: scale * 100 + 'vw',
transform: `translateX(${(100 - scale * 100) / 2}vw)`,
}"
>
<image :src="src" mode="widthFix" />
<view
v-for="(arrow, index) in arrows"
:key="index"
:class="`arrow-point ${
selected !== null && index === selected ? 'selected-arrow-point' : ''
}`"
:style="{
left: (arrow.x !== undefined ? arrow.x : 0) * 100 + '%',
top: (arrow.y !== undefined ? arrow.y : 0) * 100 + '%',
}"
>
<view
v-if="arrow.x !== undefined && arrow.y !== undefined"
class="point"
>
<text>{{ index + 1 }}</text>
</view>
</view>
<movable-view
v-if="arrow"
class="arrow-point"
direction="all"
:animation="false"
:out-of-bounds="true"
:x="arrow ? rect.width * arrow.x : 0"
:y="arrow ? rect.width * arrow.y : 0"
>
<view
class="point"
:style="{ minWidth: 10 * scale + 'px', minHeight: 10 * scale + 'px' }"
>
<view v-if="arrow" class="edit-buttons" @touchstart.stop>
<view class="edit-btn-text">
<text>{{ arrow.ring === 0 ? "M" : arrow.ring }}</text>
<text
v-if="arrow.ring > 0"
:style="{
fontSize: '16px',
marginLeft: '2px',
}"
>{{ t('pts') }}</text
>
</view>
<view
class="edit-btn confirm-btn"
@touchstart.stop="confirmAdd"
:style="{ ...getNewPos() }"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/arrow-edit-save.png" mode="widthFix" />
</view>
<view class="edit-btn delete-btn" @touchstart.stop="deleteArrow">
<image src="https://static.shelingxingqiu.com/shootmini/static/arrow-edit-delete.png" mode="widthFix" />
</view>
<view
class="edit-btn drag-btn"
@touchstart.stop="startDrag($event)"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/arrow-edit-move.png" mode="widthFix" />
</view>
</view>
</view>
</movable-view>
<!-- <view class="test-view"></view> -->
</movable-area>
</scroll-view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vw;
overflow-x: hidden;
}
.container::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
.move-area {
width: 100%;
height: 100%;
transition: all 0.3s ease;
}
.move-area > image {
width: 90%;
height: 90%;
margin: 5%;
}
.move-view {
width: 90vw;
height: 90vw;
padding: 5vw;
position: relative;
}
.move-view > image {
width: 100%;
}
.arrow-point {
position: absolute;
}
.point {
min-width: 10px;
min-height: 10px;
border-radius: 50%;
border: 1px solid #fff;
color: #fff;
text-align: center;
line-height: 10px;
box-sizing: border-box;
background-color: #00bf04;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
transition: all 0.1s linear;
position: relative;
transform: translate(-50%, -50%);
}
.point > text {
display: block;
font-size: 16rpx;
line-height: 10px;
position: absolute;
top: 50%;
left: 50%;
font-family: "DINCondensed", "PingFang SC", "Helvetica Neue", Arial,
sans-serif;
transform: translate(-50%, -50%);
margin-top: 1px;
}
.edit-buttons {
position: absolute;
top: calc(50% - 44px);
left: calc(50% - 44px);
background: #18ff6899;
width: 88px;
height: 88px;
display: flex;
align-items: flex-end;
transition: all 0.1s linear;
}
.edit-btn-text {
width: 100%;
display: flex;
justify-content: center;
}
.edit-btn-text > text {
line-height: 50px;
font-size: 24px;
font-weight: bold;
color: #fff;
text-align: center;
}
.edit-btn {
width: 24px;
height: 24px;
display: flex;
align-items: center;
justify-content: center;
position: absolute;
}
.edit-btn > image {
width: 24px;
height: 24px;
}
.confirm-btn {
transition: all 0.3s ease;
}
.delete-btn {
left: calc(50% - 12px);
top: -12px;
}
.drag-btn {
right: -12px;
bottom: -12px;
}
.test-view {
position: absolute;
top: 29px;
left: 138px;
width: 115px;
height: 115px;
background-color: #ff000055;
}
.selected-arrow-point .point {
background: linear-gradient(180deg, #ffdaa6 0%, #e9a333 100%) !important;
box-shadow: 0rpx 2rpx 4rpx 0rpx rgba(0, 0, 0, 0.18);
animation: duang 0.35s ease-out;
}
@keyframes duang {
0% {
transform: translate(-50%, -50%) scale(0.7);
}
45% {
transform: translate(-50%, -50%) scale(1.4);
}
70% {
transform: translate(-50%, -50%) scale(0.9);
}
100% {
transform: translate(-50%, -50%) scale(1);
}
}
</style>
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<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("https://static.shelingxingqiu.com/shootmini/static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("https://static.shelingxingqiu.com/shootmini/static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("https://static.shelingxingqiu.com/shootmini/static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("https://static.shelingxingqiu.com/shootmini/static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const emit = defineEmits(["scrolltolower"]);
const props = defineProps({
title: {
type: String,
default: "",
},
bgType: {
type: Number,
default: 0,
},
onBack: {
type: Function,
default: null,
},
scroll: {
type: Boolean,
default: true,
},
usePageScroll: {
type: Boolean,
default: false,
},
isHome: {
type: Boolean,
default: false,
},
showBackToGame: {
type: Boolean,
default: false,
},
bgColor: {
type: String,
default: "#050b19",
},
whiteBackArrow: {
type: Boolean,
default: true,
},
headerClass: {
type: String,
default: "",
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
},
showBottom: {
type: Boolean,
default: true,
},
loading: {
type: Boolean,
default: false,
},
loadingText: {
type: String,
default: "",
},
});
const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
const hintType = ref(0);
const isLoading = ref(false);
const showGlobalHint = (type) => {
hintType.value = type;
showHint.value = true;
};
const hideGlobalHint = () => {
showHint.value = false;
};
onShow(() => {
uni.$showHint = showGlobalHint;
uni.$hideHint = hideGlobalHint;
showHint.value = false;
});
const navigateTo = (url) =>
new Promise((resolve, reject) => {
uni.navigateTo({
url,
success: resolve,
fail: reject,
});
});
const backToGame = debounce(async () => {
if (isLoading.value) return; // 防止重复点击
try {
isLoading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await returnToBattle(result, navigateTo);
}
} catch (error) {
console.error("获取当前游戏失败:", error);
} finally {
isLoading.value = false;
}
});
const goBack = () => {
uni.navigateBack();
};
const cancelMatching = async () => {
uni.$emit("cancelMatching");
}
const goCalibration = async () => {
await laserAimAPI();
uni.navigateTo({
url: "/pages/device/calibration",
});
};
</script>
<template>
<view :style="{ paddingTop: capsuleHeight + 'px' }">
<AppBackground :type="bgType" :bgColor="bgColor" />
<slot v-if="$slots.header" name="header"></slot>
<Header
v-else-if="!isHome"
:class="headerClass"
:title="title"
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
:titleStyle="titleStyle"
:style="
usePageScroll
? {
position: 'sticky',
top: capsuleHeight + 'px',
zIndex: 10,
}
: undefined
"
/>
<BackToGame v-if="showBackToGame" />
<view v-if="usePageScroll">
<slot></slot>
</view>
<scroll-view
v-else
:scroll-y="scroll"
:enhanced="true"
:bounces="false"
:show-scrollbar="false"
:lower-threshold="120"
@scrolltolower="emit('scrolltolower')"
:style="{
height: `calc(100vh - ${capsuleHeight + (($slots.header || !isHome) ? 50 : 0)}px - ${
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
})`,
}"
>
<slot></slot>
</scroll-view>
<view
class="bottom-part"
v-if="$slots.bottom && showBottom"
:style="{ height: isIOS ? '65px' : '55px', paddingTop: '10px' }"
>
<slot name="bottom"></slot>
</view>
<ScreenHint :show="showHint">
<view v-if="hintType === 1" class="tip-content">
<text>{{ t('finish_your_current_match_before_starting_a_new_one') }}</text>
<text>{{ t('you_have_a_match_in_progress_join_it') }}</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">{{ t('stay_out') }}</button>
<button hover-class="none" @click="backToGame" :disabled="isLoading">
{{ isLoading ? t('loading') : t('join') }}
</button>
</view>
</view>
<view v-if="hintType === 2" class="tip-content">
<text>{{ t('leaving_may_result_in_a_loss') }}</text>
<text>{{ t('are_you_sure_you_want_to_leave') }}</text>
<view>
<button hover-class="none" @click="goBack">{{ t('leave_match') }}</button>
<button hover-class="none" @click="() => (showHint = false)">{{ t('continue_match') }}</button>
</view>
</view>
<view v-if="hintType === 3" class="tip-content">
<text>{{ t('done_playing_for_today') }}</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">{{ t('cancel') }}</button>
<button hover-class="none" @click="$clickSound(cancelMatching)">{{ t('confirm') }}</button>
</view>
</view>
<view v-if="hintType === 4" class="tip-content">
<text>{{ t('calibrate_your_smart_bow_to_unlock_all_features') }}</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">{{ t('cancel') }}</button>
<button hover-class="none" @click="goCalibration">{{ t('calibrate') }}</button>
</view>
</view>
</ScreenHint>
<view v-if="loading" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: '100%' }"></view>
</view>
<view>
<text>{{ loadingText || t('loading') }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
<style scoped>
.tip-content {
flex-direction: column;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
width: 100%;
font-size: 14px;
}
.tip-content > text {
text-align: center;
}
.tip-content > view {
display: flex;
align-items: center;
justify-content: space-around;
margin-top: 50rpx;
width: 100%;
}
.tip-content > view > button {
padding: 12px;
border-radius: 20px;
background-color: #fff6;
color: #fff;
width: 45%;
font-size: 16px;
}
.tip-content > view > button:last-child {
background-color: #fed847;
color: #000;
}
.tip-content > view > button:disabled {
background-color: #ccc;
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
width: 100%;
min-height: 6rpx;
background: #ffe431;
border-radius: 4rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref } from "vue";
import SButton from "@/components/SButton.vue";
import { joinRoomAPI, createRoomAPI } from "@/apis";
import { debounce } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const props = defineProps({
onConfirm: {
type: Function,
default: () => {},
},
});
/** 对战模式:0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */
const battleMode = ref(0);
/** 靶纸尺寸:0=未选 1=20cm 2=40cm */
const targetMode = ref(0);
const loading = ref(false);
const roomNumber = ref("");
const createRoom = debounce(async () => {
// 校验必填项:对战模式与靶纸均必须选择
if (!battleMode.value || !targetMode.value) {
uni.showToast({ title: t('please_complete_the_room_settings'), icon: 'none' });
return;
}
if (game.value.inBattle) {
uni.$showHint(1);
return;
}
if (loading.value === true) return;
loading.value = true;
let keepLoading = false;
let size = 2;
if (battleMode.value === 2) size = 10;
if (battleMode.value === 3) size = 4;
if (battleMode.value === 4) size = 6;
try {
const result = await createRoomAPI(
battleMode.value === 2 ? 2 : 1,
battleMode.value === 2 ? 10 : size,
targetMode.value*20,
);
if (result.number) {
props.onConfirm();
await joinRoomAPI(result.number);
keepLoading = true;
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
fail: () => {
loading.value = false;
},
});
}
} catch (error) {
console.log(error);
} finally {
if (!keepLoading) loading.value = false;
}
});
</script>
<template>
<view class="container">
<view class="target-options-header">
<view class="target-options-header-line-left"></view>
<image class="target-options-header-title-img" src="https://static.shelingxingqiu.com/shootmini/static/choose-battle-mode.png" mode="widthFix" />
<view class="target-options-header-line-right"></view>
</view>
<view class="create-options">
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 1 }"
@click="() => (battleMode = 1)"
>
<text>{{ t('versus_1v1') }}</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 3 }"
@click="() => (battleMode = 3)"
>
<text>{{ t('versus_2v2') }}</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 4 }"
@click="() => (battleMode = 4)"
>
<text>{{ t('versus_3v3') }}</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': battleMode === 2 }"
@click="() => (battleMode = 2)"
>
<text>{{ t('free_for_all_3_10_players') }}</text>
</view>
</view>
<view class="target-options-header">
<view class="target-options-header-line-left"></view>
<view class="target-options-header-title">{{ t('select_target_face') }}</view>
<view class="target-options-header-line-right"></view>
</view>
<view class="target-options">
<view
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 1 }"
@click="() => (targetMode = 1)"
>
<text>{{ t('20_cm_full_ring_target') }}</text>
</view>
<view
:class="{ 'battle-btn': true, 'battle-choosen': targetMode === 2 }"
@click="() => (targetMode = 2)"
>
<text>{{ t('40_cm_full_ring_target') }}</text>
</view>
</view>
<SButton :disabled="loading" :onClick="() => { $clickSound(); return createRoom(); }">{{ t('create_room') }}</SButton>
</view>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
padding-top: 44rpx;
}
.container > image:first-child {
width: 45%;
margin: 5px 0;
}
.create-options {
width: 100%;
padding: 0 10px;
display: flex;
flex-wrap: wrap;
gap: 12px;
justify-content: center;
margin-bottom: 15px;
}
.target-options-header{
display: flex;
align-items: center;
justify-content: center;
margin-bottom: 24rpx;
}
.target-options-header-title-img{
width: 196rpx;
height: 40rpx;
}
.target-options-header-title{
width: 112rpx;
height: 40rpx;
font-family: PingFang SC, PingFang SC;
font-weight: 400;
font-size: 28rpx;
text-align: center;
font-style: normal;
text-transform: none;
color: #FFEFBA;
margin: 0 18rpx;
}
.target-options-header-line-left{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 0), rgba(133, 119, 96, 1)) 1 1;
}
.target-options-header-line-right{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.target-options {
width: 100%;
padding: 0 10px;
display: flex;
gap: 12px;
justify-content: center;
margin-bottom: 15px;
}
.battle-btn {
width: 45%;
height: 55px;
text-align: center;
border-radius: 10px;
border: 2rpx solid #fff3;
box-sizing: border-box;
color: #fff;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.battle-choosen {
color: #fed847;
border: 4rpx solid #fff3;
border-color: #fed847;
}
</style>
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<script setup>
import { t } from "@/locales";
import { storeToRefs } from "pinia";
import ModalDialog from "@/components/ModalDialog.vue";
import useStore from "@/store";
const chargingNotice =
t('your_smart_bow_is_charging_and_will_shut_down_automatically_to_p');
const store = useStore();
const { deviceChargingDialogVisible } = storeToRefs(store);
const { hideDeviceChargingDialog } = store;
</script>
<template>
<ModalDialog
:show="deviceChargingDialogVisible"
:content="chargingNotice"
:show-cancel="false"
:confirm-text="t('got_it')"
:on-confirm="hideDeviceChargingDialog"
/>
</template>
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<script setup>
import { computed } from "vue";
const props = defineProps({
variant: {
type: String,
default: "home",
validator: (value) => ["home", "detail"].includes(value),
},
});
// 固定粒子分布营造随机感,避免每次进入页面时因运行时随机数产生位置跳变。
const sparkSeeds = [
[1, "dot", 18, 98, -28, 5, 5, 2.3, 0.4],
[2, "streak", 23, 90, -38, 4, 18, 2, 1.1, true],
[3, "dot", 28, 112, -17, 6, 6, 2.8, 1.9, true],
[4, "dot", 32, 104, -12, 12, 12, 2.6, 0.7, true, true],
[5, "dot", 36, 88, -24, 4, 4, 1.8, 1.4],
[6, "streak", 40, 116, -8, 4, 20, 2.4, 2.2, true],
[7, "dot", 44, 96, -16, 7, 7, 2.1, 0.2],
[8, "dot", 48, 120, -4, 5, 5, 2.9, 1.3, true],
[9, "dot", 51, 110, 3, 14, 14, 3, 2.7, true, true],
[10, "streak", 54, 92, 8, 4, 22, 1.9, 0.8],
[11, "dot", 58, 105, 14, 6, 6, 2.5, 1.6, true],
[12, "dot", 62, 86, 21, 4, 4, 2, 0.5],
[13, "dot", 66, 114, 10, 7, 7, 2.7, 2.1, true],
[14, "streak", 70, 96, 28, 4, 18, 2.2, 1],
[15, "dot", 74, 108, 20, 11, 11, 2.8, 2.4, true, true],
[16, "dot", 80, 90, 35, 5, 5, 2.3, 0.3, true],
[17, "dot", 21, 118, -8, 4, 4, 2.6, 1.7],
[18, "streak", 27, 84, -31, 3, 16, 1.8, 0.6, true],
[19, "dot", 34, 122, -3, 6, 6, 2.9, 2.3, true],
[20, "dot", 42, 102, 5, 5, 5, 2.2, 0.9],
[21, "dot", 47, 88, -10, 13, 13, 2.7, 1.5, true, true],
[22, "streak", 56, 120, 16, 4, 21, 2.5, 2.6, true],
[23, "dot", 64, 100, 24, 7, 7, 2.4, 0.1],
[24, "dot", 72, 84, 38, 5, 5, 2, 1.2, true],
[25, "dot", 82, 116, 12, 4, 4, 2.8, 2],
[26, "dot", 68, 124, 7, 10, 10, 3.1, 2.9, true, true],
[27, "streak", 77, 98, 33, 4, 19, 2.1, 0.7, true],
[28, "dot", 29, 94, -20, 7, 7, 2.5, 1.4],
[29, "dot", 53, 126, 0, 5, 5, 2.3, 2.2, true],
[30, "dot", 60, 108, 18, 6, 6, 2.6, 0.4],
];
const deviceSparks = computed(() => {
const isDetail = props.variant === "detail";
const sizeScale = isDetail ? 1.25 : 1;
const bottomOffset = isDetail ? 120 : 0;
return sparkSeeds.map(([
id,
type,
left,
bottom,
angle,
width,
height,
duration,
delay,
long = false,
large = false,
]) => ({
id,
type,
long,
large,
trackStyle: {
left: `${left}%`,
bottom: `${bottom + bottomOffset}rpx`,
transform: `rotate(${angle}deg)`,
},
sparkStyle: {
width: `${width * sizeScale}rpx`,
height: `${height * sizeScale}rpx`,
marginLeft: `${-(width * sizeScale) / 2}rpx`,
animationDuration: `${duration}s`,
animationDelay: `-${delay}s`,
},
}));
});
</script>
<template>
<view
class="device-online-effects"
:class="`device-online-effects--${variant}`"
>
<view class="device-online-rays-stage">
<view class="device-online-rays-orbit">
<view class="device-online-ray device-online-ray--1" />
<view class="device-online-ray device-online-ray--2" />
<view class="device-online-ray device-online-ray--3" />
<view class="device-online-ray device-online-ray--4" />
<view class="device-online-ray device-online-ray--5" />
<view class="device-online-ray device-online-ray--6" />
<view class="device-online-ray device-online-ray--7" />
</view>
</view>
<view class="device-online-particles">
<view
v-for="spark in deviceSparks"
:key="spark.id"
class="device-online-spark-track"
:style="spark.trackStyle"
>
<view
class="device-online-spark"
:class="[
`device-online-spark--${spark.type}`,
{
'device-online-spark--long': spark.long,
'device-online-spark--large': spark.large,
}
]"
:style="spark.sparkStyle"
/>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.device-online-effects {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 3;
overflow: hidden;
pointer-events: none;
}
/* 光束沿底座椭圆轨迹扫动,用位移、明暗和横向缩放表达前后纵深。 */
.device-online-rays-stage {
position: absolute;
left: 0;
bottom: 112rpx;
width: 100%;
height: 140rpx;
overflow: hidden;
transform-origin: 50% 100%;
}
.device-online-rays-orbit {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
transform-origin: 50% 100%;
animation: device-rays-rotate 6s ease-in-out infinite;
}
.device-online-ray {
position: absolute;
bottom: 0;
left: 50%;
width: 48rpx;
height: 132rpx;
margin-left: -24rpx;
transform-origin: 50% 100%;
border-radius: 50% 50% 12% 12%;
background: linear-gradient(
180deg,
rgba(255, 255, 244, 0) 0%,
rgba(255, 254, 239, 0.1) 36%,
rgba(255, 248, 215, 0.22) 72%,
rgba(255, 232, 151, 0.36) 100%
);
}
.device-online-ray--1 {
opacity: 0.55;
transform: rotate(-55deg);
}
.device-online-ray--2 {
width: 68rpx;
margin-left: -34rpx;
opacity: 0.72;
transform: rotate(-36deg);
}
.device-online-ray--3 {
width: 42rpx;
margin-left: -21rpx;
opacity: 0.6;
transform: rotate(-18deg);
}
.device-online-ray--4 {
width: 76rpx;
margin-left: -38rpx;
opacity: 0.82;
}
.device-online-ray--5 {
width: 46rpx;
margin-left: -23rpx;
opacity: 0.64;
transform: rotate(19deg);
}
.device-online-ray--6 {
width: 64rpx;
margin-left: -32rpx;
opacity: 0.7;
transform: rotate(38deg);
}
.device-online-ray--7 {
width: 44rpx;
margin-left: -22rpx;
opacity: 0.56;
transform: rotate(56deg);
}
.device-online-particles {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
}
.device-online-spark-track {
position: absolute;
width: 0;
height: 0;
transform-origin: center bottom;
}
.device-online-spark {
position: absolute;
bottom: 0;
left: 0;
background: #fff6bd;
box-shadow: 0 0 6rpx rgba(255, 225, 112, 0.65);
animation: device-spark-rise 2.4s linear infinite;
}
.device-online-spark--dot {
border-radius: 50%;
}
.device-online-spark--streak {
border-radius: 50%;
background: linear-gradient(
180deg,
rgba(255, 255, 235, 0) 0%,
rgba(255, 250, 205, 0.75) 45%,
#ffe379 100%
);
}
.device-online-spark--long {
animation-name: device-spark-rise-long;
}
.device-online-spark--large {
background: #fffbdc;
box-shadow:
0 0 10rpx rgba(255, 243, 174, 0.95),
0 0 20rpx rgba(255, 207, 74, 0.72);
}
.device-online-effects--detail .device-online-rays-stage {
bottom: 215rpx;
height: 190rpx;
transform: scaleX(1.35);
}
.device-online-effects--detail .device-online-ray {
height: 180rpx;
}
.device-online-effects--detail .device-online-rays-orbit {
animation-name: device-rays-rotate-detail;
}
.device-online-effects--detail .device-online-spark {
animation-name: device-spark-rise-detail;
}
.device-online-effects--detail .device-online-spark--long {
animation-name: device-spark-rise-detail-long;
}
@keyframes device-spark-rise {
0% {
opacity: 0;
transform: translateY(8rpx) scale(0.45);
}
16% {
opacity: 1;
}
72% {
opacity: 0.62;
}
100% {
opacity: 0;
transform: translateY(-148rpx) scale(1);
}
}
@keyframes device-spark-rise-long {
0% {
opacity: 0;
transform: translateY(8rpx) scale(0.4);
}
16% {
opacity: 1;
}
72% {
opacity: 0.55;
}
100% {
opacity: 0;
transform: translateY(-176rpx) scale(1);
}
}
@keyframes device-spark-rise-detail {
0% {
opacity: 0;
transform: translateY(12rpx) scale(0.45);
}
16% {
opacity: 1;
}
72% {
opacity: 0.62;
}
100% {
opacity: 0;
transform: translateY(-225rpx) scale(1);
}
}
@keyframes device-spark-rise-detail-long {
0% {
opacity: 0;
transform: translateY(12rpx) scale(0.4);
}
16% {
opacity: 1;
}
72% {
opacity: 0.55;
}
100% {
opacity: 0;
transform: translateY(-270rpx) scale(1);
}
}
@keyframes device-rays-rotate {
0%,
100% {
opacity: 0.48;
transform: translate(-42rpx, 4rpx) skewX(-8deg) scaleX(0.82);
}
25% {
opacity: 0.88;
transform: translate(0, 0) skewX(0deg) scaleX(1.05);
}
50% {
opacity: 0.48;
transform: translate(42rpx, 4rpx) skewX(8deg) scaleX(0.82);
}
75% {
opacity: 0.24;
transform: translate(0, 10rpx) skewX(0deg) scaleX(0.68);
}
}
@keyframes device-rays-rotate-detail {
0%,
100% {
opacity: 0.48;
transform: translate(-62rpx, 6rpx) skewX(-8deg) scaleX(0.82);
}
25% {
opacity: 0.88;
transform: translate(0, 0) skewX(0deg) scaleX(1.05);
}
50% {
opacity: 0.48;
transform: translate(62rpx, 6rpx) skewX(8deg) scaleX(0.82);
}
75% {
opacity: 0.24;
transform: translate(0, 14rpx) skewX(0deg) scaleX(0.68);
}
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, watch, onMounted, computed } from "vue";
import { getPointBookConfigAPI } from "@/apis";
const props = defineProps({
itemIndex: {
type: Number,
default: 0,
},
expand: {
type: Boolean,
default: false,
},
onExpand: {
type: Function,
default: () => {},
},
onSelect: {
type: Function,
default: () => {},
},
noArrow: {
type: Boolean,
default: false,
},
value: {
type: String,
default: "",
},
});
const itemTexts = [t('select_bow_type'), t('select_shooting_distance'), t('select_target_face'), t('select_ends_arrows')];
const distances = [5, 8, 10, 18, 25, 30, 50, 60, 70];
const groupArrows = [3, 6, 12, 18];
const data = ref([]);
const selectedIndex = ref(-1);
const secondSelectIndex = ref(-1);
const meter = ref("");
const sets = ref("");
const arrowAmount = ref("");
const onSelectItem = (index) => {
selectedIndex.value = index;
if (props.itemIndex === 0) {
props.onSelect(props.itemIndex, data.value[index]);
} else if (props.itemIndex === 1) {
props.onSelect(props.itemIndex, distances[index]);
} else if (props.itemIndex === 2) {
props.onSelect(props.itemIndex, data.value[index]);
} else if (props.itemIndex === 3) {
if (secondSelectIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${selectedIndex.value}/${groupArrows[secondSelectIndex.value]}`
);
}
}
};
const onSelectSecondItem = (index) => {
secondSelectIndex.value = index;
if (selectedIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${selectedIndex.value < 5 ? selectedIndex.value : sets.value}/${
groupArrows[secondSelectIndex.value]
}`
);
}
};
const onMeterChange = (e) => {
meter.value = e.detail.value;
props.onSelect(props.itemIndex, e.detail.value);
};
const onSetsChange = (e) => {
if (!e.detail.value) return;
sets.value = Math.min(30, Math.max(1, Number(e.detail.value)));
if (!sets.value) return;
if (secondSelectIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${sets.value}/${
secondSelectIndex.value === 99
? arrowAmount.value
: groupArrows[secondSelectIndex.value]
}`
);
}
};
const onArrowAmountChange = (e) => {
if (!e.detail.value) return;
arrowAmount.value = Math.min(60, Math.max(1, Number(e.detail.value)));
if (!arrowAmount.value) return;
if (selectedIndex.value !== -1) {
props.onSelect(
props.itemIndex,
`${selectedIndex.value === 99 ? sets.value : selectedIndex.value}/${
arrowAmount.value
}`
);
}
};
watch(
() => props.value,
(newValue) => {
if (!newValue) {
selectedIndex.value = -1;
return;
}
if (props.itemIndex === 0 || props.itemIndex === 2) {
data.value.forEach((item, index) => {
if (item.name === newValue) {
selectedIndex.value = index;
}
});
}
if (props.itemIndex === 1) {
distances.forEach((item, index) => {
if (item == newValue) {
selectedIndex.value = index;
}
if (selectedIndex.value === -1) {
meter.value = newValue;
}
});
}
}
);
const loadConfig = () => {
const config = uni.getStorageSync("point-book-config");
if (config) {
if (props.itemIndex === 0) {
data.value = config.bowOption;
} else if (props.itemIndex === 2) {
data.value = config.targetOption;
}
if (props.value) {
if (props.itemIndex === 0 || props.itemIndex === 2) {
selectedIndex.value = data.value.findIndex(
(item) => item.name === props.value
);
}
if (props.itemIndex === 1) {
selectedIndex.value = distances.findIndex(
(item) => item.name === props.value
);
if (selectedIndex.value === -1) {
selectedIndex.value = 9;
}
}
}
}
};
const formatSetAndAmount = computed(() => {
if (selectedIndex.value === -1 || secondSelectIndex.value === -1)
return itemTexts[props.itemIndex];
if (selectedIndex.value === 99 && !sets.value)
return itemTexts[props.itemIndex];
if (secondSelectIndex.value === 99 && !arrowAmount.value)
return itemTexts[props.itemIndex];
return t('value_ends_value_arrows', { p0: selectedIndex.value === 99 ? sets.value : selectedIndex.value, p1: secondSelectIndex.value === 99
? arrowAmount.value
: groupArrows[secondSelectIndex.value] });
});
onMounted(async () => {
const config = uni.getStorageSync("point-book-config");
if (config) {
loadConfig();
} else {
const config = await getPointBookConfigAPI();
uni.setStorageSync("point-book-config", config);
loadConfig();
}
});
</script>
<template>
<view
class="container"
:style="{
maxHeight: expand ? '500px' : '50px',
marginTop: noArrow ? '0' : '10px',
}"
>
<view @click="() => onExpand(itemIndex, !expand)">
<view></view>
<block>
<text v-if="expand" :style="{ color: '#999', fontWeight: 'normal' }">{{
itemIndex !== 3 ? itemTexts[itemIndex] : t('select_ends')
}}</text>
<text v-if="!expand && itemIndex === 0">{{
value || itemTexts[itemIndex]
}}</text>
<text v-if="!expand && itemIndex === 1">{{
value && value > 0 ? value + t('m_92') : itemTexts[itemIndex]
}}</text>
<text v-if="!expand && itemIndex === 2">{{
value || itemTexts[itemIndex]
}}</text>
<text v-if="!expand && itemIndex === 3">{{ formatSetAndAmount }}</text>
</block>
<button hover-class="none">
<image
v-if="!noArrow"
src="https://static.shelingxingqiu.com/shootmini/static/arrow-grey.png"
mode="widthFix"
:style="{ transform: expand ? 'rotateX(180deg)' : 'rotateX(0deg)' }"
/>
</button>
</view>
<view v-if="itemIndex === 0" class="bow-items">
<view
v-for="(item, index) in data"
:key="index"
:style="{
borderColor: selectedIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(index)"
>
<image :src="item.icon" mode="widthFix" />
<text>{{ item.name }}</text>
</view>
</view>
<view v-if="itemIndex === 1" class="distance-items">
<view
v-for="(item, index) in distances"
:key="index"
:style="{
borderColor: selectedIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(index)"
>
<text>{{ item }}</text>
<text>{{ t('m_92') }}</text>
</view>
<view
:style="{
borderColor: selectedIndex === 9 ? '#fed847' : '#eeeeee',
}"
>
<input
v-model="meter"
type="number"
:placeholder="t('custom')"
placeholder-style="color: #DDDDDD"
@focus="() => (selectedIndex = 9)"
@blur="onMeterChange"
/>
<text>{{ t('m_92') }}</text>
</view>
</view>
<view v-if="itemIndex === 2" class="bowtarget-items">
<view
v-for="(item, index) in data"
:key="index"
:style="{
borderColor: selectedIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(index)"
>
<text>{{ item.name.substring(0, item.name.length - 3) }}</text>
<text>{{ item.name.substring(item.name.length - 3) }}</text>
</view>
</view>
<view v-if="itemIndex === 3">
<view class="amount-items">
<view
v-for="i in 4"
:key="i"
:style="{
borderColor: selectedIndex === i ? '#fed847' : '#eeeeee',
}"
@click="onSelectItem(i)"
>
<text>{{ i }}</text>
<text>{{ t('ends') }}</text>
</view>
<view
:style="{
borderColor: selectedIndex === 99 ? '#fed847' : '#eeeeee',
}"
>
<input
placeholder="1 ~ 30"
type="number"
placeholder-style="color: #DDDDDD"
v-model="sets"
@focus="() => (selectedIndex = 99)"
@blur="onSetsChange"
/>
<text>{{ t('ends') }}</text>
</view>
</view>
<view
:style="{
marginTop: '5px',
marginBottom: '10px',
color: '#999999',
textAlign: 'center',
}"
>{{ t('select_arrows_per_end') }}</view
>
<view class="amount-items">
<view
v-for="(item, index) in groupArrows"
:key="index"
:style="{
borderColor: secondSelectIndex === index ? '#fed847' : '#eeeeee',
}"
@click="onSelectSecondItem(index)"
>
<text>{{ item }}</text>
<text>{{ t('arrows') }}</text>
</view>
<view
:style="{
borderColor: secondSelectIndex === 99 ? '#fed847' : '#eeeeee',
}"
>
<input
placeholder="1 ~ 60"
type="number"
placeholder-style="color: #DDDDDD"
v-model="arrowAmount"
maxlength="99"
@focus="() => (secondSelectIndex = 99)"
@blur="onArrowAmountChange"
/>
<text>{{ t('arrows') }}</text>
</view>
</view>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100% - 20px);
background-color: #fff;
border-radius: 10px;
padding: 0 10px;
font-size: 14px;
overflow: hidden;
transition: all 0.3s ease;
color: #333;
}
.container > view:first-child {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
height: 50px;
}
.container > view:first-child > view:first-child {
width: 85px;
}
.container > view:first-child > text:nth-child(2) {
font-weight: 500;
}
.container > view:first-child > button {
width: 85px;
display: flex;
justify-content: flex-end;
}
.container > view:first-child > button > image {
transition: all 0.5s ease;
width: 16px;
height: 16px;
padding-right: 5px;
}
.bow-items {
display: grid;
grid-template-columns: repeat(3, 1fr);
column-gap: 2vw;
}
.bow-items > view {
width: 27vw;
height: 27vw;
border-radius: 10px;
border: 2px solid #eeeeee;
margin-bottom: 2vw;
}
.bow-items > view > image {
width: 100%;
}
.bow-items > view > text {
width: 100%;
display: block;
text-align: center;
transform: translateY(-30px);
}
.distance-items,
.bowtarget-items,
.amount-items {
display: grid;
grid-template-columns: repeat(4, 1fr);
column-gap: 2vw;
position: relative;
}
.distance-items > view,
.bowtarget-items > view,
.amount-items > view {
width: 20vw;
height: 12vw;
border-radius: 10px;
border: 2px solid #eeeeee;
margin-bottom: 2vw;
display: flex;
justify-content: center;
align-items: center;
}
.distance-items > view > text:first-child,
.amount-items > view > text:first-child {
width: 25px;
display: block;
text-align: center;
}
.distance-items > view:last-child {
width: 65.5vw;
position: absolute;
bottom: 0;
right: 0;
}
.distance-items > view:last-child > input {
width: 80%;
text-align: center;
}
.bowtarget-items > view {
flex-direction: column;
height: 16vw;
}
.bowtarget-items > view > text {
width: 100%;
text-align: center;
}
.amount-items > view:last-child {
grid-column: 1 / -1;
width: 100%;
}
.amount-items > view:last-child > input {
width: 85%;
text-align: center;
}
</style>
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<script setup>
defineProps({
noBg: {
type: Boolean,
default: false,
},
type: {
type: Number,
default: 0,
},
});
const bubbleTypes = [
"https://static.shelingxingqiu.com/shootmini/static/long-bubble.png",
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-middle.png",
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
];
</script>
<template>
<view class="container">
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view>
<image
v-if="!noBg"
:src="bubbleTypes[type]"
:style="{ top: type === 2 ? '-6%' : '-13%' }"
mode="widthFix"
/>
<slot />
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
padding: 0 15px;
width: clac(100% - 30px);
}
.container > image {
width: 20%;
}
.container > view {
position: relative;
width: 80%;
min-height: 55px;
display: flex;
flex-direction: column;
}
.container > view > image {
position: absolute;
left: -7%;
width: 108%;
}
.container > view {
color: #fff;
font-size: 28rpx;
}
</style>
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<script setup>
defineProps({
noBg: {
type: Boolean,
default: false,
}
});
</script>
<template>
<view class="container">
<image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" />
<view class="bg-box">
<image
class="bg"
v-if="!noBg"
src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png"
mode="widthFix"
/>
<slot />
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
padding: 0 26rpx 0 28rpx;
margin-bottom: 14rpx;
width: clac(100% - 54rpx);
}
.container .shooter2 {
display: block;
width: 133rpx;
height: 144rpx;
}
.container .bg-box {
color: #fff;
font-size: 28rpx;
position: relative;
flex: 1;
height: 128rpx;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.container .bg-box .bg {
position: absolute;
left: 0;
right: 0;
width: 100%;
}
</style>
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<script setup>
import { t, translateStatic } from "@/locales";
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
import HeaderProgress from "@/components/HeaderProgress.vue";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const currentPage = computed(() => {
const pages = getCurrentPages();
return pages[pages.length - 1].route;
});
const props = defineProps({
title: {
type: String,
default: "",
},
onBack: {
type: Function,
default: null,
},
whiteBackArrow: {
type: Boolean,
default: true,
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
},
});
const onClick = () => {
if (props.onBack) {
props.onBack();
} else {
const pages = getCurrentPages();
if (pages.length > 1) {
uni.navigateBack();
} else {
uni.redirectTo({
url: "/pages/index",
});
}
}
};
const toUserPage = () => {
uni.navigateTo({
url: "/pages/user",
});
};
const signin = () => {
if (!user.value.id) {
uni.$emit("point-book-signin");
}
};
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
const loading = ref(false);
const pointBook = ref(null);
const heat = ref(0);
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
const battleRoomBtnStyle = ref({});
const updateLoading = (value) => {
loading.value = value;
};
const updateHot = (value) => {
heat.value = value;
};
onMounted(() => {
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
if (
currentPage.route === "pages/point-book-edit" ||
currentPage.route === "pages/point-book-detail"
) {
pointBook.value = uni.getStorageSync("point-book");
if (!pointBook.value) {
pointBook.value = uni.getStorageSync("last-point-book");
}
}
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
if (currentPage.route === "pages/battle-room") {
try {
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
const { windowWidth } = uni.getSystemInfoSync();
battleRoomBtnStyle.value = {
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
right: (windowWidth - menuButtonRect.left + 4) + "px",
// 垂直位置与胶囊顶部对齐
top: menuButtonRect.top + "px",
// 高度与胶囊一致,视觉融合
height: menuButtonRect.height + "px",
};
} catch (e) {
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right,8px 作为 top)
}
}
uni.$on("update-hot", updateHot);
});
onBeforeUnmount(() => {
uni.$off("update-hot", updateHot);
});
</script>
<template>
<view class="container">
<view class="back-btn" @click="onClick">
<image v-if="whiteBackArrow" src="https://static.shelingxingqiu.com/shootmini/static/back.png" mode="widthFix" />
<image
v-if="!whiteBackArrow"
src="https://static.shelingxingqiu.com/shootmini/static/back-black.png"
mode="widthFix"
/>
</view>
<view
:style="[{ color: whiteBackArrow ? '#fff' : '#000' }, titleStyle]"
>
<slot v-if="$slots.title" name="title"></slot>
<template v-else>
<view
v-if="currentPage === 'pages/point-book'"
class="user-header"
@click="signin"
>
<block v-if="user.id">
<Avatar
:src="user.avatar"
:onClick="toUserPage"
:size="40"
borderColor="#333"
/>
<view
v-if="isVip || isSVip"
:class="[
'point-book-user-name',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text v-else class="truncate">{{ user.nickName }}</text>
<image
v-if="heat"
:src="`https://static.shelingxingqiu.com/shootmini/static/hot${heat}.png`"
mode="widthFix"
/>
</block>
<block v-else>
<image src="https://static.shelingxingqiu.com/shootmini/static/user-icon.png" mode="widthFix" />
<text>{{ t('welcome_new_archer') }}</text>
</block>
</view>
<block
v-if="
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
"
>
<text>{{ ['-箭前准备', '-感知距离', '-小试牛刀', '小试牛刀'].includes(title) ? translateStatic(title) : title }}</text>
</block>
<block
v-if="
title &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
"
>
<view class="first-try-steps">
<text :class="title === '-箭前准备' ? 'current-step' : ''">{{ t('get_ready') }}</text>
<text>-</text>
<text :class="title === '-感知距离' ? 'current-step' : ''"
>{{ t('find_your_distance') }}</text
>
<text>-</text>
<text :class="title === '-小试牛刀' ? 'current-step' : ''"
>{{ t('first_challenge') }}</text
>
</view>
</block>
</template>
</view>
<view v-if="pointBook" class="point-book-info">
<text>{{ pointBook.bowType.name }}</text>
<text>{{ pointBook.distance }}{{ t('m') }}</text>
<text
>{{
pointBook.bowtargetType.name.substring(
0,
pointBook.bowtargetType.name.length - 3
)
}}
{{
pointBook.bowtargetType.name.substring(
pointBook.bowtargetType.name.length - 3
)
}}</text
>
</view>
<view
v-if="
currentPage === 'pages/team-battle' ||
currentPage === 'pages/team-battle/index'
"
class="battle-progress"
>
<HeaderProgress />
</view>
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
<button
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share"
hover-class="none"
class="battle-room-number"
:style="battleRoomBtnStyle"
>
<text class="battle-room-number__text">{{ t('room') }}{{ game.roomNumber }}</text>
<image src="https://static.shelingxingqiu.com/shootmini/static/share2.png" mode="widthFix" class="battle-room-number__icon" />
</button>
</view>
</template>
<style scoped>
.container {
display: flex;
justify-content: flex-start;
align-items: center;
width: 72vw;
height: 50px;
/* margin-top: var(--status-bar-height); */
padding-left: 15px;
}
.container > view:nth-child(2) {
font-size: 16px;
font-weight: bold;
}
.back-btn {
display: flex;
align-items: center;
}
.back-btn > image {
width: 22px;
height: 22px;
margin-right: 10px;
}
.first-try-steps {
display: flex;
align-items: center;
color: #fff6;
font-size: 14px;
}
.first-try-steps > text {
transition: all 0.3s ease;
}
.first-try-steps > text:nth-child(2),
.first-try-steps > text:nth-child(4) {
margin: 0 5px;
}
.current-step {
font-size: 16px;
color: #fff;
}
.point-book-info {
color: #333;
position: fixed;
width: 60%;
left: 20%;
display: flex;
justify-content: center;
}
.point-book-info > text {
border-radius: 6px;
background-color: #fff;
font-size: 10px;
padding: 5px 10px;
margin: 3px;
}
.battle-progress {
position: fixed;
width: 60%;
left: 20%;
display: flex;
justify-content: center;
}
.user-header {
display: flex;
align-items: center;
justify-content: flex-start;
}
.user-header > image:first-child {
width: 40px;
height: 40px;
border-radius: 50%;
border: 2rpx solid #333;
}
.user-header > image:last-child {
width: 36rpx;
height: 36rpx;
}
.user-header > text:nth-child(2),
.user-header > .point-book-user-name {
font-weight: 500;
font-size: 30rpx;
color: #333333;
margin: 0 20rpx;
max-width: 300rpx;
}
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
.battle-room-number {
position: fixed;
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
right: calc(28vw + 4px);
top: 8px;
display: flex;
align-items: center;
justify-content: center;
width: 240rpx;
height: 64rpx;
background: rgba(0, 0, 0, 0.15);
border-radius: 96rpx;
border: 1rpx solid #5b5758;
padding: 0;
}
/* 重置 button 默认边框 */
.battle-room-number::after {
border: none;
}
.battle-room-number__text {
width: 156rpx;
height: 28rpx;
font-weight: 400;
font-size: 24rpx;
color: #ffffff;
text-align: center;
line-height: 28rpx;
}
.battle-room-number__icon {
width: 25rpx;
height: 26rpx;
}
</style>
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<script setup>
import { formatBattleTip } from "@/locales";
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const tips = ref("");
const melee = ref(false);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(0);
const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);
const currentShot = ref(0);
const totalShot = ref(0);
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
const isMounted = ref(false);
watch(
() => tips.value,
(newVal) => {
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
if (!isMounted.value) return;
// 空字符串或含"重回"的 tips 均不播音
if (!newVal || newVal.includes("重回")) return;
let key = [];
if (currentRoundEnded.value) {
// 播放当前轮次语音
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
}
key.push(
newVal.includes("你")
? "轮到你了"
: newVal.includes("红队")
? "请红方射箭"
: "请蓝方射箭"
);
audioManager.play(key, false);
currentRoundEnded.value = false;
}
);
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(message) {
if (ended.value) return;
if (Array.isArray(message)) return;
const { type, mode, current, shootData } = message;
if (type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(mode > 3);
// 优先使用后端返回的 shootNumber,降级则根据 mode 推算
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
currentRoundEnded.value = true;
audioManager.play("比赛开始");
} else if (type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (type === MESSAGETYPESV2.ShootResult) {
if (melee.value && current.playerId !== user.value.id) return;
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。
// 注意:后端在 ShootResult 中会将 playerId 重置为 0(无当前射手),
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
const myShot = current.indexMap?.[user.value.id];
if (myShot !== undefined) currentShot.value = myShot;
if (message.shootData) {
let key = [];
key.push(
shootData.ring
? `${shootData.ringX ? "X" : shootData.ring}环`
: "未上靶"
);
if (shootData.angle !== null)
key.push(`向${getDirectionText(shootData.angle)}调整`);
audioManager.play(key, false);
}
} else if (type === MESSAGETYPESV2.NewRound) {
currentShot.value = 0;
currentRound.value = current.round;
currentRoundEnded.value = true;
} else if (type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: getInvalidShotText(shootData),
icon: "none",
});
audioManager.play(getInvalidShotAudioKey(shootData));
}
}
const playSound = (key) => {
audioManager.play(key);
};
const onUpdateTips = (newVal) => {
tips.value = newVal;
};
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
watch(() => store.game.totalShot, (newVal) => {
if (newVal > 0) {
totalShot.value = newVal;
currentShot.value = store.game.currentShot;
}
}, { immediate: true });
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
watch(() => store.game.tips, (newVal) => {
if (newVal != null) {
tips.value = newVal;
}
}, { immediate: true });
onMounted(() => {
isMounted.value = true;
uni.$on("update-tips", onUpdateTips);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
uni.$off("update-tips", onUpdateTips);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<text>{{ formatBattleTip(tips) }}</text>
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
<button v-if="!!tips" hover-class="none" @click="updateSound">
<image :src="`https://static.shelingxingqiu.com/shootmini/static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
</button>
</view>
</template>
<style scoped>
.container {
width: 50vw;
color: #fed847;
display: flex;
align-items: center;
justify-content: center;
font-weight: 500;
}
.container>button:last-child {
width: 36px;
height: 36px;
}
.container>button:last-child>image {
width: 36px;
min-height: 36px;
}
</style>
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<script setup>
const props = defineProps({
name: {
type: String,
default: "",
},
src: {
type: String,
default: "",
},
onClick: {
type: Function,
default: () => {},
},
width: {
type: Number,
default: 22,
},
});
</script>
<template>
<view class="container" @click="onClick">
<image :src="src" mode="widthFix" :style="{ width: width + 'px' }" />
<text>{{ name }}</text>
</view>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
align-items: center;
}
.container > text {
color: #666666;
font-size: 12px;
margin-top: 5px;
}
</style>
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<script setup>
import { ref } from "vue";
const name = ref("");
const show = ref(false);
function handleClick() {
show.value = true;
setTimeout(() => {
show.value = false;
}, 3000);
}
</script>
<template>
<view>
<view class="input-box">
<input v-model="name" placeholder="What's your name?" />
</view>
<view>
<button :disabled="!name" @click="handleClick">Hello</button>
</view>
<view v-show="show" class="popup">
<text class="popup_label"> Hello{{ ` ${name}` }} 👏 </text>
</view>
</view>
</template>
<style scoped lang="scss">
.input-box {
margin: 1rem;
padding: 0.5rem;
border-bottom: 1px solid gray;
}
.popup {
position: fixed;
top: 2rem;
left: 0px;
right: 0px;
.popup_label {
padding: 0.5rem 2rem;
background: gray;
border-radius: 8px;
}
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, onMounted, onBeforeUnmount, watch } from "vue";
const props = defineProps({
stopMatch: {
type: Function,
default: () => {},
},
onComplete: {
type: Function,
default: null,
},
});
const playerNames = [
t('yuezheng_qingshan'),
t('yuwen_yulan'),
t('cen_siyu'),
t('wu_ziyu'),
t('fan_zijin'),
t('a_worthy_opponent'),
t('le_zirui'),
t('shi_chunxiao'),
t('bai_guhong'),
t('donggong_jinse'),
t('duangan_liuyun'),
];
const textStyles = [
{
color: "#fff9",
fontSize: "18px",
},
{
color: "#fff",
fontSize: "22px",
},
{
color: "#fed847",
fontSize: "30px",
},
];
const rowHeight = 100 / 7;
const totalHeight = (playerNames.length / 7) * 100 + 7;
const currentTop = ref(-totalHeight + rowHeight * 0);
const timer = ref(null);
const getTextStyle = (top, index) => {
const count = Math.floor(
((totalHeight + (top + rowHeight / 3)) / rowHeight).toFixed(1)
);
if (index === 12 - count) return textStyles[0];
else if (index === 13 - count) return textStyles[1];
else if (index === 14 - count) return textStyles[2];
else if (index === 15 - count) return textStyles[1];
else if (index === 16 - count) return textStyles[0];
return {
color: "#fff6",
fontSize: "14px",
};
};
watch(
() => props.onComplete,
(newVal) => {
if (timer.value) {
clearInterval(timer.value);
timer.value = null;
}
timer.value = setInterval(() => {
const count = Math.round(
(
(totalHeight + (currentTop.value + rowHeight / 3)) /
rowHeight
).toFixed(1)
);
if (count === 10) {
clearInterval(timer.value);
timer.value = null;
setTimeout(newVal, 1500);
return;
}
// 这里不重置,如果运行超13秒,就不会循环了
if (currentTop.value >= -4) {
currentTop.value = -totalHeight;
} else {
currentTop.value += 2;
}
}, 40);
}
);
onMounted(() => {
timer.value = setInterval(() => {
if (currentTop.value >= -4) {
currentTop.value = -totalHeight;
} else {
currentTop.value += 2;
}
}, 40);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
timer.value = null;
});
</script>
<template>
<view class="matching">
<image
src="https://static.shelingxingqiu.com/shootmini/static/matching-bg.png"
mode="widthFix"
class="matching-bg"
/>
<view>
<view class="player-names" :style="{ top: `${currentTop}%` }">
<text
v-for="(name, index) in [...playerNames, ...playerNames]"
:key="index"
:style="{
lineHeight: `${rowHeight}vw`,
...getTextStyle(currentTop, index),
}"
>
{{ name }}
</text>
</view>
</view>
<button hover-class="none" @click="$clickSound(stopMatch)">{{ t('cancel_matchmaking') }}</button>
</view>
</template>
<style scoped>
.matching {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
position: relative;
}
.matching > view {
width: 70vw;
height: 95vw;
overflow: hidden;
position: absolute;
top: 30vw;
}
.matching-bg {
position: absolute;
width: 70vw;
height: 102vw;
top: 27vw;
}
.matching > button {
width: 55%;
padding: 18px;
color: #000;
background-color: #fed847;
font-size: 18px;
border-radius: 30px;
position: absolute;
top: 142vw;
}
.player-names {
width: 100%;
display: flex;
flex-direction: column;
position: absolute;
top: 0;
}
.player-names > text {
width: 100%;
text-align: center;
transition: all 0.3s ease;
}
</style>
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<script setup>
import { t } from "@/locales";
import IconButton from "./IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
title: {
type: String,
default: "",
},
content: {
type: String,
default: "",
},
cancelText: {
type: String,
default: t('cancel_133'),
},
confirmText: {
type: String,
default: t('confirm_134'),
},
showCancel: {
type: Boolean,
default: true,
},
showConfirm: {
type: Boolean,
default: true,
},
confirmDisabled: {
type: Boolean,
default: false,
},
showClose: {
type: Boolean,
default: false,
},
onCancel: {
type: Function,
default: null,
},
onConfirm: {
type: Function,
default: null,
},
onClose: {
type: Function,
default: null,
},
});
const handleCancel = () => {
props.onCancel?.();
};
const handleConfirm = () => {
if (props.confirmDisabled) return;
props.onConfirm?.();
};
const handleClose = () => {
props.onClose?.();
};
</script>
<template>
<view class="modal-mask" :style="{ display: show ? 'flex' : 'none' }">
<view class="modal-wrap scale-in">
<image
class="dialog-light"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-light.png"
mode="widthFix"
/>
<image
class="dialog-icon"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-icon.png"
mode="widthFix"
/>
<view class="dialog-panel">
<image
class="dialog-bg"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-bg.png"
mode="scaleToFill"
/>
<view class="dialog-content">
<slot>
<text v-if="title" class="dialog-title">{{ title }}</text>
<text v-if="content" class="dialog-text">{{ content }}</text>
</slot>
</view>
<view
v-if="showCancel || showConfirm"
class="dialog-actions"
:class="{ single: !(showCancel && showConfirm) }"
>
<view
v-if="showCancel"
class="dialog-button cancel"
@click="handleCancel"
>
<text>{{ cancelText }}</text>
</view>
<view
v-if="showConfirm"
class="dialog-button confirm"
:class="{ disabled: confirmDisabled }"
@click="handleConfirm"
>
<text>{{ confirmText }}</text>
</view>
</view>
</view>
<view v-if="showClose" class="dialog-close">
<IconButton
src="https://static.shelingxingqiu.com/shootmini/static/close-gold-outline.png"
:width="30"
:onClick="handleClose"
/>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.modal-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.62);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.modal-wrap {
position: relative;
display: flex;
flex-direction: column;
width: 549rpx;
min-height: 318rpx;;
padding-top: 168rpx;
justify-content: flex-start;
align-items: center;
}
.dialog-light {
position: absolute;
top: 0;
left: 50%;
width: 520rpx;
z-index: 1;
transform-origin: center center;
animation: rotateLight 8s linear infinite;
}
.dialog-icon {
position: absolute;
top: 70rpx;
left: 50%;
width: 250rpx;
z-index: 5;
transform: translateX(-50%);
}
.dialog-panel {
position: relative;
width: 100%;
min-height: 318rpx;
padding: 98rpx 36rpx 40rpx 36rpx;
box-sizing: border-box;
z-index: 3;
border-radius: 24rpx;
border: 2rpx solid rgba(249, 213, 161, 0.5);
overflow: hidden;
}
.dialog-bg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
border-radius: 24rpx;
}
.dialog-content {
max-height: 45vh;
overflow-y: auto;
overflow-wrap: break-word;
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
align-items: center;
color: #fff;
text-align: center;
}
.dialog-title {
font-size: 28rpx;
font-weight: 700;
line-height: 40rpx;
}
.dialog-text {
margin-top: 10rpx;
font-size: 26rpx;
line-height: 36rpx;
white-space: pre-wrap;
}
.dialog-actions {
width: 100%;
position: relative;
z-index: 1;
display: flex;
margin-top: 50rpx;
justify-content: space-between;
align-items: center;
gap: 20rpx;
}
.dialog-actions.single {
justify-content: center;
}
.dialog-actions.single .dialog-button {
flex: 0 1 232rpx;
}
.dialog-button {
display: flex;
flex: 1;
min-width: 0;
min-height: 70rpx;
padding: 12rpx 20rpx;
box-sizing: border-box;
line-height: 1.3;
text-align: center;
border-radius: 44rpx;
justify-content: center;
align-items: center;
font-size: 26rpx;
font-weight: 500;
}
.dialog-button.cancel {
color: #fff;
background-color: rgba(255,255,255,0.2);
}
.dialog-button.confirm {
color: #000000;
background-color: #ffda3f;
}
.dialog-button.confirm.disabled {
opacity: 0.62;
}
.dialog-close {
margin-top: 28rpx;
}
@keyframes rotateLight {
from {
transform: translateX(-50%) rotate(0deg);
}
to {
transform: translateX(-50%) rotate(360deg);
}
}
</style>
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<script setup>
import { t } from "@/locales";
import { computed } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const OTA_OFFLINE_TEXT = t('please_turn_on_your_smart_bow_first');
const store = useStore();
const { deviceStatus } = storeToRefs(store);
const props = defineProps({
visible: {
type: Boolean,
default: false,
},
state: {
type: String,
default: "new_version", // new_version | update_progress | update_success | update_failure
},
version: {
type: String,
default: "",
},
progress: {
type: Number,
default: 40,
},
phase: {
type: String,
default: "",
},
// 副标题:如“新版本将优化智能弓体验”
description: {
type: String,
default: "",
},
// 详细说明:如“升级前请确保:...”
changelog: {
type: String,
default: "",
},
forceUpdate: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["update", "skip", "close", "done", "retry"]);
const isNewVersion = computed(() => props.state === "new_version");
const isProgress = computed(() => props.state === "update_progress");
const isSuccess = computed(() => props.state === "update_success");
const isFailure = computed(() => props.state === "update_failure");
// Clamp progress to keep the progress bar width within its container.
const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.progress) || 0)));
const progressPhaseText = computed(() => {
const phaseText = {
started: t('preparing_firmware_update'),
downloading: t('downloading_firmware'),
installing: t('installing_firmware'),
};
return phaseText[props.phase] || t('updating_firmware');
});
// 点击立即更新前先校验设备在线状态。
const handleUpdateClick = () => {
if (deviceStatus.value?.online !== true) {
uni.showToast({
title: OTA_OFFLINE_TEXT,
icon: "none",
});
return;
}
emit("update");
};
</script>
<template>
<view v-if="visible" class="ota-mask">
<!-- 图标 + 弹窗卡片 容器 -->
<view
class="ota-outer"
:class="isNewVersion ? 'outer-new' : 'outer-result'"
>
<!-- 悬浮图标(溢出卡片顶部) -->
<image
v-if="isNewVersion"
src="https://static.shelingxingqiu.com/shootmini/static/ota/ota-mascot.png"
mode="aspectFit"
class="float-icon float-mascot"
/>
<image
v-else-if="isSuccess"
src="https://static.shelingxingqiu.com/shootmini/static/ota/check-char.png"
mode="aspectFit"
class="float-icon float-check"
/>
<image
v-else-if="isFailure"
src="https://static.shelingxingqiu.com/shootmini/static/ota/close-char.png"
mode="aspectFit"
class="float-icon float-close"
/>
<image
v-else-if="isProgress"
src="https://static.shelingxingqiu.com/shootmini/static/ota/target-char.png"
mode="aspectFit"
class="float-icon float-target"
/>
<!-- 弹窗卡片:overflow:visible 允许按钮溢出底部,背景图通过 ota-bg-clip 独立裁剪保持圆角 -->
<view class="ota-dialog">
<view class="ota-bg-clip">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/ota-bg.png" mode="aspectFill" class="ota-bg" />
</view>
<view
class="ota-content"
:class="{ 'content-new': isNewVersion, 'content-result': isProgress || isSuccess || isFailure }"
>
<!-- 发现新版本:new-ver.png 已包含标题图,不再重复文字;版本号使用 ota-ver.png 胶囊背景 -->
<block v-if="isNewVersion">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/new-ver.png" mode="aspectFit" class="new-ver-img" />
<view v-if="version" class="version-tag-wrap">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/ota-ver.png" mode="aspectFit" class="version-tag-bg-img" />
<text class="version-tag">{{ version }}</text>
</view>
<!-- 副标题:如“新版本将优化智能弓体验”,离下方详情 12rpx -->
<text v-if="description" class="desc-text">{{ description }}</text>
<!-- 详细说明:如“升级前请确保:...” -->
<text v-if="changelog" class="changelog-text">{{ changelog }}</text>
<view class="btn-group">
<view class="primary-btn" @click="handleUpdateClick">
<text class="primary-btn-text">{{ t('update_now') }}</text>
</view>
<text v-if="!forceUpdate" class="skip-text" @click="emit('skip')">{{ t('later') }}</text>
</view>
</block>
<!-- 更新成功:图片左边距 34rpx,文案左边距 44rpx,按钮浮动底部居中 -->
<block v-else-if="isSuccess">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/update-ok.png" mode="aspectFit" class="result-title-img" style="width: 220rpx; height: 62rpx;" />
<text class="dialog-desc">{{ t('firmware_update_complete') }}</text>
<view class="btn-group-result">
<view class="primary-btn" @click="emit('done')">
<text class="primary-btn-text">{{ t('close') }}</text>
</view>
</view>
</block>
<!-- 更新中:复用成功标题图,正文区域展示进度条,无底部按钮 -->
<block v-else-if="isProgress">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/update_progress.png" mode="aspectFit" class="result-title-img" style="width: 220rpx; height: 62rpx;" />
<view class="progress-wrap">
<view class="progress-meta">
<text class="progress-phase">{{ progressPhaseText }}</text>
<text class="progress-value">{{ Math.floor(progressValue) }}%</text>
</view>
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${progressValue}%` }"></view>
</view>
<text class="progress-warning">{{ t('please_stay_on_this_page') }}</text>
</view>
</block>
<!-- 更新失败:图片左边距 34rpx,文案左对齐 44rpx,按钮浮动底部居中 -->
<block v-else-if="isFailure">
<image src="https://static.shelingxingqiu.com/shootmini/static/ota/update-fail.png" mode="aspectFit" class="result-title-img" style="width: 222rpx; height: 62rpx;" />
<text class="dialog-desc">{{ t('please_make_sure') }}</text>
<text class="dialog-desc">{{ t('1_your_smart_bow_is_on') }}</text>
<text class="dialog-desc">{{ t('2_your_network_connection_is_stable') }}</text>
<view class="btn-group-result">
<view class="primary-btn" @click="emit('retry')">
<text class="primary-btn-text">{{ t('retry') }}</text>
</view>
</view>
</block>
</view>
</view>
</view>
<!-- 关闭按钮(仅新版本状态,非强制更新时,位于弹窗下方) -->
<view
v-if="(isNewVersion || isFailure) && !forceUpdate"
class="ota-close-below"
@click="emit('close')"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/sicon/close.png" mode="aspectFit" style="width: 56rpx; height: 56rpx;" />
</view>
</view>
</template>
<style scoped>
.ota-mask {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
z-index: 1000;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
/* 外层容器:相对定位,为浮动图标创造溢出空间 */
.ota-outer {
position: relative;
overflow: visible;
}
/* 设计图:吉祥物向上突出弹窗顶部 40px(375px基准)× 2 = 80rpx */
.outer-new {
padding-top: 80rpx;
}
.outer-result {
padding-top: 80rpx;
padding-bottom: 66rpx;
}
/* 浮动图标(绝对定位,位于卡片顶部上方) */
.float-icon {
position: absolute;
z-index: 2;
}
/* 吉祥物尺寸:设计图 149×109px(375px基准)× 2 = 298×218rpx */
.float-mascot {
width: 298rpx;
height: 218rpx;
top: -5px;
right: -74rpx;
}
.float-check {
width: 194rpx;
height: 166rpx;
top: 20px;
right: 30rpx;
}
.float-close {
width: 194rpx;
height: 164rpx;
top: 20px;
right: 30rpx;
}
.float-target {
width: 194rpx;
height: 166rpx;
top: 20px;
right: 30rpx;
}
/* 弹窗卡片:overflow:visible 允许按钮溢出底部,背景通过 ota-bg-clip 独立裁剪 */
.ota-dialog {
position: relative;
width: 482rpx;
border-radius: 24rpx;
border: 2rpx solid #F9D5A1;
overflow: visible;
background-color: #392F1D;
}
/* 背景图裁剪层:独立 overflow:hidden + border-radius 保持圆角效果 */
.ota-bg-clip {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
border-radius: 24rpx;
overflow: hidden;
z-index: 0;
}
.ota-bg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.ota-content {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
/* 按钮以外内容均左对齐 */
align-items: flex-start;
}
.content-new {
padding: 30rpx 0 40rpx 0;
}
.content-result {
padding: 30rpx 0 66rpx 0;
}
/* 发现新版本内容 */
.new-ver-img {
width: 274rpx;
height: 62rpx;
/* 左边距 34rpx,去掉 margin-bottom */
margin-left: 34rpx;
}
/* 版本号胶囊容器:相对定位,使 ota-ver.png 作为背景衬底 */
.version-tag-wrap {
position: relative;
display: flex;
align-items: center;
justify-content: center;
width: 116rpx;
height: 44rpx;
/* 离标题图 -10rpx,左边距 50rpx,离下方副标题 22rpx */
margin-top: -10rpx;
margin-left: 50rpx;
margin-bottom: 22rpx;
}
/* ota-ver.png 胶囊背景图 */
.version-tag-bg-img {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
/* 版本号文字:浮于背景图之上 */
.version-tag {
position: relative;
z-index: 1;
color: rgba(254, 222, 100, 1);
font-size: 24rpx;
padding: 8rpx 22rpx 4rpx 24rpx;
}
/* 副标题(如"新版本将优化智能弓体验"):左边距 44rpx,离下方文案 12rpx */
.desc-text {
font-weight: 500;
font-size: 26rpx;
color: #FFFFFF;
line-height: 36rpx;
text-align: left;
margin-left: 44rpx;
margin-bottom: 12rpx;
}
/* 详细说明文案(如“升级前请确保:...”):左边距 44rpx */
.changelog-text {
font-weight: 400;
font-size: 26rpx;
color: #FFFFFF;
line-height: 40rpx;
text-align: left;
margin-left: 44rpx;
margin-bottom: 0;
}
/* 按钮组(新版本状态):离上方文案 30rpx,内部按钮间距 24rpx */
.btn-group {
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
margin-top: 30rpx;
gap: 24rpx;
}
/* 按钮组(结果状态):绝对定位,溢出卡片底边 -35rpx 悬浮在底边中间 */
.btn-group-result {
position: absolute;
bottom: -35rpx;
left: 0;
right: 0;
display: flex;
justify-content: center;
align-items: center;
}
/* 主按钮:按照设计规范 width: 232rpx, height: 70rpx */
.primary-btn {
width: 232rpx;
height: 70rpx;
background-color: #FED847;
border-radius: 44rpx;
display: flex;
align-items: center;
justify-content: center;
}
.primary-btn-text {
font-weight: 500;
font-size: 26rpx;
color: #000000;
line-height: 36rpx;
}
/* 暂不更新:设计规范颜色 #5FADFF 蓝色 */
.skip-text {
font-weight: 400;
font-size: 26rpx;
color: #5FADFF;
line-height: 36rpx;
}
/* 更新结果内容:图片左边距 34rpx,下边距 16rpx */
.result-title-img {
margin-left: 34rpx;
margin-bottom: 16rpx;
}
/* 结果页文案:左对齐,左边距 44rpx,与 new_version 保持一致 */
.dialog-desc {
font-weight: 400;
font-size: 26rpx;
color: #FFFFFF;
line-height: 40rpx;
text-align: left;
margin-left: 44rpx;
}
.progress-wrap {
width: 394rpx;
margin-top: 28rpx;
margin-left: 44rpx;
}
.progress-meta {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 16rpx;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.progress-phase {
flex: 1;
}
.progress-value {
flex-shrink: 0;
margin-left: 16rpx;
color: #fed847;
}
.progress-track {
width: 100%;
height: 18rpx;
background-color: rgba(255, 255, 255, 0.28);
border-radius: 999rpx;
overflow: hidden;
}
.progress-fill {
height: 100%;
background-color: #FED847;
border-radius: 999rpx;
}
.progress-warning {
display: block;
margin-top: 16rpx;
color: rgba(255, 255, 255, 0.88);
font-size: 22rpx;
line-height: 32rpx;
text-align: center;
}
/* 关闭按钮(位于弹窗下方) */
.ota-close-below {
margin-top: 40rpx;
display: flex;
justify-content: center;
}
</style>
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<script setup>
import { t } from "@/locales";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const { user } = storeToRefs(useStore());
const props = defineProps({
player: {
type: Object,
default: () => ({}),
},
scores: {
type: Array,
default: () => [],
},
});
const rowCount = new Array(6).fill(0);
const getRingText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX && arrow.ring) return t('x');
return t('value_pts', { p0: Number(arrow.ring) || 0 });
};
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
</script>
<template>
<view
class="container"
:style="{ borderColor: player.id === user.id ? '#FED847' : '#fff3' }"
>
<image
:style="{
opacity:
(scores[0] || []).length + (scores[1] || []).length === 12 ? 1 : 0,
}"
src="https://static.shelingxingqiu.com/shootmini/static/checked-green.png"
mode="widthFix"
/>
<image :src="player.avatar || 'https://static.shelingxingqiu.com/shootmini/static/user-icon.png'" mode="widthFix" />
<view
v-if="isMember(player)"
:class="['player-score-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else>{{ player.name }}</text>
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ getRingText(scores[0]?.[index]) }}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ getRingText(scores[1]?.[index]) }}</text>
</view>
</view>
</view>
<text
>{{
scores
.map((s) => (s || []).reduce((last, next) => last + next.ring, 0))
.reduce((last, next) => last + next, 0)
}}{{ t('pts') }}</text
>
</view>
</template>
<style scoped>
.container {
width: calc(100% - 70px);
display: flex;
align-items: center;
border: 1px solid #fff3;
margin: 10px 0;
margin-left: 35px;
border-radius: 15px;
padding: 10px;
color: #fff9;
font-size: 14px;
position: relative;
}
.container > image:nth-child(1) {
position: absolute;
width: 15px;
height: 15px;
top: 30%;
left: 0;
}
.container > image:nth-child(2) {
width: 30px;
height: 30px;
min-height: 30px;
border: 1px solid #fff;
border-radius: 50%;
margin-right: 10px;
margin-left: -30px;
flex: 0 0 auto;
}
.container > text:nth-child(3) {
font-size: 14px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
width: 20%;
}
.player-score-name {
width: 20%;
}
.player-score-name .member-nickname__text,
.player-score-name .member-nickname__shine {
font-size: 14px;
}
.container > view:nth-child(4) {
display: flex;
flex-direction: column;
}
.container > view:nth-child(4) > view {
display: flex;
padding: 5px 0;
}
.container > view:nth-child(4) > view text {
width: 34px;
text-align: center;
display: block;
}
.container > view:nth-child(4) > view:first-child {
border-bottom: 1px solid #fff3;
}
.container > text:nth-child(5) {
width: 40px;
text-align: right;
word-break: keep-all;
}
</style>
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<script setup>
import { t } from "@/locales";
import { topThreeColors } from "@/constants";
defineProps({
avatar: {
type: String,
default: "",
},
name: {
type: String,
default: "",
},
arrows: {
type: Array,
default: () => [],
},
rank: {
type: Number,
default: 0,
},
totalScore: {
type: Number,
default: 0,
},
});
const rowCount = new Array(6).fill(0);
</script>
<template>
<view class="container">
<view>
<image
v-if="rank === 1"
src="https://static.shelingxingqiu.com/shootmini/static/champ1.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 2"
src="https://static.shelingxingqiu.com/shootmini/static/champ2.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 3"
src="https://static.shelingxingqiu.com/shootmini/static/champ3.png"
mode="widthFix"
class="avatar-rank"
/>
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="avatar || 'https://static.shelingxingqiu.com/shootmini/static/user-icon.png'"
mode="widthFix"
:style="{ borderColor: topThreeColors[rank - 1] || '#fff' }"
/>
</view>
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{ arrows[index] ? t('value_pts', { p0: arrows[index].ring }) : "-" }}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
arrows[index + 6] ? t('value_pts', { p0: arrows[index + 6].ring }) : "-"
}}</text>
</view>
</view>
</view>
<view>
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}{{ t('pts') }}</text>
<text>{{ t('points') }}{{ totalScore }}</text>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100% - 65px);
display: flex;
align-items: center;
border: 1px solid #fff3;
margin: 10px 0;
margin-left: 30px;
border-radius: 15px;
padding: 10px;
color: #fff9;
font-size: 28rpx;
position: relative;
}
.container > view:first-child {
position: absolute;
width: 30px;
height: 30px;
top: 30%;
left: -17px;
}
.container > view:first-child > image:last-child {
width: 30px;
max-height: 30px;
min-height: 30px;
border-radius: 50%;
border: 1px solid #fff;
}
.avatar-rank,
.rank-view {
position: absolute;
width: 16px;
height: 17px;
top: -9px;
right: 5px;
}
.rank-view {
background-color: #6d6d6d;
text-align: center;
line-height: 15px;
font-size: 10px;
border-radius: 50%;
color: #fff;
}
.container > view:nth-child(2) {
display: flex;
flex-direction: column;
margin-left: 15px;
border-right: 1px solid #fff3;
padding-right: 10px;
}
.container > view:nth-child(2) > view {
display: flex;
}
.container > view:nth-child(2) > view text {
width: 36px;
text-align: center;
display: block;
}
.container > view:nth-child(2) > view:first-child {
border-bottom: 1px solid #fff3;
padding-bottom: 10px;
}
.container > view:nth-child(2) > view:last-child {
padding-top: 10px;
}
.container > view:nth-child(3) {
display: flex;
flex-direction: column;
align-items: center;
padding-left: 10px;
width: 100%;
}
.container > view:nth-child(3) > text {
text-align: center;
margin: 5px 0;
}
</style>
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<script setup>
import { t } from "@/locales";
import Avatar from "@/components/Avatar.vue";
const props = defineProps({
total: {
type: Number,
default: 10,
},
players: {
type: Array,
default: () => [],
},
removePlayer: {
type: Function,
default: () => {},
},
/** 当前用户是否为房主;仅房主可见踢人按钮 */
isOwner: {
type: Boolean,
default: false,
},
});
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const seats = new Array(props.total).fill(1);
</script>
<template>
<view class="players">
<view v-for="(_, index) in seats" :key="index">
<image src="https://static.shelingxingqiu.com/shootmini/static/player-bg.png" mode="widthFix" />
<view v-if="players[index] && players[index].name" class="avatar">
<Avatar
:src="players[index].avatar || 'https://static.shelingxingqiu.com/shootmini/static/user-icon.png'"
:size="40"
/>
<text
:style="{ opacity: players[index] && !!players[index].state ? 1 : 0 }"
>{{ t('ready') }}</text
>
</view>
<view v-else class="player-unknow">
<image src="https://static.shelingxingqiu.com/shootmini/static/question-mark.png" mode="widthFix" />
</view>
<view
v-if="players[index] && players[index].name && isMember(players[index])"
:class="['player-seat-name', ...getMemberNicknameClass(players[index])]"
>
<text class="member-nickname__text">{{ players[index].name }}</text>
<text
v-if="players[index].sVip === true"
class="member-nickname__shine"
>
{{ players[index].name }}
</text>
</view>
<text
v-else-if="players[index] && players[index].name"
class="player-seat-name"
>
{{ players[index].name }}
</text>
<text v-else class="player-seat-name" :style="{ color: '#fff9' }">{{ t('waiting_for_a_player') }}</text>
<view v-if="index === 0" class="founder">{{ t('host') }}</view>
<!-- <image
:src="`https://static.shelingxingqiu.com/shootmini/static/player-${index + 1}.png`"
mode="widthFix"
class="player-bg"
/> -->
<!-- 仅房主(isOwner=true)且非空座位时展示踢人按钮 -->
<button
v-if="index > 0 && players[index] && isOwner"
hover-class="none"
class="remove-player"
@click="() => removePlayer(players[index])"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/close-white.png" mode="widthFix" />
</button>
</view>
</view>
</template>
<style scoped>
.players {
display: grid;
grid-template-columns: repeat(2, 1fr);
row-gap: 20rpx;
column-gap: 25rpx;
margin-bottom: 20px;
font-size: 14px;
padding: 0 14px;
}
.players > view {
display: flex;
align-items: center;
position: relative;
color: #fff;
height: 176rpx;
overflow: hidden;
}
.players > view > image:first-child {
width: 100%;
height: 100%;
position: absolute;
z-index: -1;
top: 0;
}
.avatar {
display: flex;
flex-direction: column;
align-items: center;
padding: 0 24rpx;
margin-top: 16rpx;
}
.avatar > text {
background-color: #2c261fb3;
border: 1rpx solid #a3793f66;
color: #fed847;
font-size: 16rpx;
border-radius: 20rpx;
width: 70rpx;
text-align: center;
margin-top: -16rpx;
position: relative;
height: 28rpx;
line-height: 28rpx;
}
.player-seat-name {
width: 20vw;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.founder {
position: absolute;
background-color: #fed847;
top: 0;
left: 0;
color: #000;
font-size: 10px;
padding: 2px 5px;
border-top-left-radius: 10px;
border-bottom-right-radius: 10px;
}
/* .player-bg {
position: absolute;
width: 52px;
right: 0;
} */
.player-unknow {
width: 84rpx;
height: 84rpx;
margin: 0 24rpx;
border: 1rpx solid #fff3;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background-color: #69686866;
box-sizing: border-box;
}
.player-unknow > image {
width: 40%;
}
.remove-player {
width: 48rpx;
height: 48rpx;
border-radius: 50%;
display: flex;
justify-content: center;
align-items: center;
position: absolute;
top: 10rpx;
right: 0;
}
.remove-player > image {
width: 100%;
height: 100%;
opacity: 0.6;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, watch } from "vue";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const { user, device, online } = storeToRefs(useStore());
import { clickLikeAPI } from "@/apis";
const props = defineProps({
data: {
type: Object,
default: () => {},
},
borderWidth: {
type: Number,
default: 1,
},
});
const like = ref(props.data.ifLike);
const likeCount = ref(props.data.likeTotal || 0);
const isMember = (data = {}) => data.vip === true || data.sVip === true;
const getMemberNicknameClass = (data = {}) => [
"point-rank-name",
"member-nickname",
data.vip === true && data.sVip !== true ? "member-nickname--vip" : "",
data.sVip === true ? "member-nickname--svip" : "",
];
watch(
() => props.data,
(newVal) => {
like.value = newVal.ifLike;
likeCount.value = newVal.likeTotal || 0;
}
);
const onClick = async () => {
if (!user.value.id) return;
if (user.value.id === props.data.id) {
return uni.navigateTo({
url: "/pages/my-like-list",
});
}
like.value = !like.value;
await clickLikeAPI(props.data.id, like.value);
if (like.value) likeCount.value++;
else likeCount.value--;
};
</script>
<template>
<view class="rank-item" :style="{ borderWidth: borderWidth + 'rpx' }">
<image v-if="data.rank === 1" src="https://static.shelingxingqiu.com/shootmini/static/point-no1.png" />
<image v-else-if="data.rank === 2" src="https://static.shelingxingqiu.com/shootmini/static/point-no2.png" />
<image v-else-if="data.rank === 3" src="https://static.shelingxingqiu.com/shootmini/static/point-no3.png" />
<text v-else>{{ data.rank || "" }}</text>
<view>
<Avatar :src="data.avatar || 'https://static.shelingxingqiu.com/shootmini/static/user-icon.png'" :size="36" />
<view>
<view v-if="isMember(data)" :class="getMemberNicknameClass(data)">
<text class="member-nickname__text">{{ data.name }}</text>
<text v-if="data.sVip === true" class="member-nickname__shine">
{{ data.name }}
</text>
</view>
<text v-else class="truncate">{{ data.name }}</text>
<view>
<text>{{ data.totalDay }}{{ t('days') }}</text>
<view />
<text>{{ t('average') }}{{ Number(data.averageRing.toFixed(1)) }}{{ t('pts') }}</text>
</view>
</view>
</view>
<view class="item-info">
<text>{{ data.weekArrow }}</text>
<text>{{ t('arrows') }}</text>
</view>
<view class="item-info">
<text>{{ Math.round(data.weekArrow * 1.6) }}</text>
<text>{{ t('kcal') }}</text>
</view>
<button hover-class="none" @click="onClick">
<text>{{ likeCount }}</text>
<image
:src="`https://static.shelingxingqiu.com/shootmini/static/like-${like ? 'on' : 'off'}.png`"
mode="widthFix"
/>
</button>
</view>
</template>
<style scoped lang="scss">
.rank-item {
margin: 0 20rpx;
border-bottom: $uni-border;
display: flex;
align-items: center;
background: $uni-white;
height: 120rpx;
}
.rank-item > text:nth-child(1) {
width: 52rpx;
font-size: 28rpx;
color: #333333;
text-align: center;
}
.rank-item > image:nth-child(1) {
width: 52rpx;
height: 56rpx;
}
.rank-item > view:nth-child(2) {
flex: 1;
display: flex;
align-items: center;
margin-left: 20rpx;
}
.rank-item > view:nth-child(2) > view:last-child {
flex: 1;
display: flex;
flex-direction: column;
font-size: 22rpx;
color: #aaaaaa;
margin-left: 20rpx;
}
.rank-item > view:nth-child(2) > view:last-child > text:first-child {
width: 200rpx;
font-size: 28rpx;
color: #333333;
margin-bottom: 5rpx;
}
.rank-item > view:nth-child(2) > view:last-child > .point-rank-name {
width: 200rpx;
margin-bottom: 5rpx;
}
.point-rank-name .member-nickname__text,
.point-rank-name .member-nickname__shine {
font-size: 28rpx;
}
.rank-item > view:nth-child(2) > view:last-child > view {
display: flex;
align-items: center;
}
.rank-item > view:nth-child(2) > view:last-child > view > view {
height: 20rpx;
width: 1rpx;
margin: 0 10rpx;
background-color: #b3b3b3;
}
.item-info {
display: flex;
align-items: center;
justify-content: flex-end;
font-size: 20rpx;
color: #777777;
width: 20%;
}
.item-info > text:first-child {
font-size: 28rpx;
color: #333333;
margin-right: 5rpx;
}
.rank-item > button:nth-child(5) {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
font-size: 22rpx;
color: #777777;
padding-left: 20rpx;
padding-right: 10rpx;
}
.rank-item > button:nth-child(5) > image {
width: 24rpx;
height: 22rpx;
margin-top: 10rpx;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, onMounted, computed } from "vue";
const props = defineProps({
data: {
type: Object,
default: () => {},
},
});
const bowOptions = ref({});
const targetOptions = ref({});
const toDetailPage = () => {
const config = uni.getStorageSync("point-book-config");
const bowType = config.bowOption.find(
(item) => item.id === props.data.bowType
);
const bowtargetType = config.targetOption.find(
(item) => item.id === props.data.targetType
);
uni.setStorageSync("point-book", {
bowType,
bowtargetType,
distance: props.data.distance,
amountGroup: props.data.groups,
});
uni.navigateTo({
url: `/pages/point-book-detail?id=${props.data.id}`,
});
};
onMounted(() => {
const result = uni.getStorageSync("point-book-config");
(result.bowOption || []).forEach((item) => {
bowOptions.value[item.id] = item;
});
(result.targetOption || []).forEach((item) => {
targetOptions.value[item.id] = item;
});
});
</script>
<template>
<view class="container" @click="toDetailPage">
<view class="left-part">
<view class="labels">
<view></view>
<text>{{
bowOptions[data.bowType] ? bowOptions[data.bowType].name : ""
}}</text>
<text>{{ data.distance }}{{ t('m') }}</text>
<text>{{
targetOptions[data.targetType]
? targetOptions[data.targetType].name
: ""
}}</text>
</view>
<view>
<text>{{ data.createAt }}</text>
</view>
<view>
<text>{{ t('gold_hit_rate_156') }}{{ Number((data.yellowRate * 100).toFixed(2)) }}%</text>
<text>{{ t('10s_157') }}{{ data.tenRings }}</text>
<text>{{ t('average_158') }}{{ data.averageRing }}</text>
</view>
</view>
<view class="right-part">
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
<view class="arrow-amount">
<text>{{ data.actualTotalRing }}</text>
<text>/</text>
<text>{{ data.totalRing }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.container {
background-color: #fff;
display: flex;
align-items: center;
border-radius: 25rpx;
height: 200rpx;
border: 2rpx solid #fed848;
padding-left: 30rpx;
padding-right: 10rpx;
}
.container > view {
position: relative;
}
.left-part {
flex: 1;
display: flex;
flex-direction: column;
justify-content: space-between;
height: calc(100% - 50rpx);
color: #333333;
}
.left-part > view {
width: 100%;
display: flex;
position: relative;
}
.left-part > view:nth-child(3) {
display: flex;
align-items: center;
font-size: 20rpx;
color: #666;
}
.left-part > view:nth-child(3) > text {
margin-right: 10rpx;
}
.right-part > image {
width: 180rpx;
height: 180rpx;
}
.labels {
align-items: flex-end !important;
}
.labels > view:first-child {
position: absolute;
bottom: 0;
height: 10rpx;
background: #fee947;
border-radius: 5rpx;
width: 300rpx;
}
.labels > text {
font-size: 26rpx;
margin-right: 10px;
position: relative;
color: #333;
}
.arrow-amount {
position: absolute;
background-color: #0009;
border-radius: 12px;
color: #fffc;
font-size: 24rpx;
line-height: 26px;
width: 64px;
display: flex;
justify-content: center;
top: calc(50% - 15px);
left: calc(50% - 32px);
}
.arrow-amount > text:nth-child(1) {
font-size: 30rpx;
color: #fff;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref } from "vue";
const props = defineProps({
onChange: {
type: Function,
default: () => {},
},
});
const mode = ref(true);
const onClick = () => {
mode.value = !mode.value;
props.onChange(mode.value);
};
</script>
<template>
<view
class="point-switcher"
:style="{ borderColor: mode ? '#D8D8D8' : '#53EF56' }"
>
<view
@click="onClick"
:style="{ transform: 'translateX(' + (mode ? '-58' : '4') + 'rpx)' }"
>
<text>{{ t('zoom') }}</text>
<view :style="{ background: mode ? '#D8D8D8' : '#53EF56' }"></view>
<text>{{ t('actual_size') }}</text>
</view>
</view>
</template>
<style scoped>
.point-switcher {
width: 100rpx;
height: 40rpx;
border-radius: 22rpx;
border: 2rpx solid;
display: flex;
overflow: hidden;
}
.point-switcher > view {
position: relative;
display: flex;
align-items: center;
line-height: 40rpx;
color: #ffffff;
font-weight: 500;
font-size: 20rpx;
word-break: keep-all;
padding: 0 12rpx;
transition: all 0.3s ease;
transform: translateX(-58rpx);
}
.point-switcher > view > text:first-child {
color: #53ef56;
}
.point-switcher > view > view {
width: 36rpx;
height: 36rpx;
flex: 0 0 auto;
border-radius: 50%;
margin: 0 10rpx;
transition: all 0.3s ease;
}
.point-switcher > view > text:last-child {
color: #d8d8d8;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, reactive, watch, onMounted } from "vue";
import { getAppConfig, donateAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { config } = storeToRefs(store);
const { updateConfig } = store;
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
});
const amounts = ref([]);
const selected = ref(null);
const checked = ref(false);
const formData = reactive({
name: "",
account: "",
organization: "",
suggestion: "",
});
const onPay = async (index) => {
selected.value = index;
const result = await donateAPI(
amounts.value[index],
formData.name,
formData.account,
formData.organization,
formData.suggestion
);
const params = result.order.jsApi.params;
if (params) {
wx.requestPayment({
timeStamp: params.timeStamp,
nonceStr: params.nonceStr,
package: params.package,
paySign: params.paySign,
signType: "RSA",
async success(res) {
uni.showToast({
title: t('thank_you_for_your_support'),
icon: "none",
});
props.onClose();
},
fail(res) {
console.log("pay error", res);
uni.showToast({
title: t('payment_canceled'),
icon: "none",
});
props.onClose();
},
});
}
};
watch(
() => config.value.donateAmount,
(value) => {
amounts.value = value || [];
},
{ immediate: true }
);
watch(
() => props.show,
() => {
selected.value = null;
formData.name = "";
formData.account = "";
formData.organization = "";
formData.suggestion = "";
}
);
onMounted(async () => {
if (!config.value.donateAmount) {
const config = await getAppConfig();
updateConfig(config);
}
});
</script>
<template>
<view class="container">
<image src="https://static.shelingxingqiu.com/shootmini/static/donate.png" mode="widthFix" />
<text>{{ t('thank_you_for_supporting_our_community_project') }}</text>
<view class="amounts">
<button
v-for="(item, index) in amounts"
:key="index"
hover-class="none"
@click="onPay(index)"
:style="{
background: selected === index ? '#fed848' : 'white',
}"
>
<text>¥</text>
<text>{{ item }}</text>
</button>
</view>
<view
@click="checked = !checked"
:style="{ marginBottom: !checked ? '20rpx' : '0' }"
>
<image v-if="checked" src="https://static.shelingxingqiu.com/shootmini/static/checked.png" mode="widthFix" />
<view v-else></view>
<text>{{ t('i_have_a_suggestion_optional') }}</text>
</view>
<view v-if="checked">
<view>
<text>{{ t('your_name') }}</text>
<input v-model="formData.name" />
</view>
<view>
<text>{{ t('phone_wechat_id') }}</text>
<input v-model="formData.account" />
</view>
<view>
<text>{{ t('organization') }}</text>
<input v-model="formData.organization" />
</view>
<view>
<text>{{ t('suggestion') }}</text>
<textarea v-model="formData.suggestion" />
</view>
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
align-items: center;
transition: all 0.3s ease-in-out;
}
.container > image:first-child {
width: 200rpx;
position: absolute;
top: -112rpx;
}
.container > text:nth-child(2) {
font-weight: 500;
font-size: 28rpx;
color: #333333;
margin: 40rpx 0;
}
.amounts {
display: grid;
grid-template-columns: repeat(3, 1fr);
row-gap: 20rpx;
column-gap: 20rpx;
}
.amounts > button {
width: 150rpx;
height: 88rpx;
background-color: #ffffff;
border-radius: 20rpx;
border: 1rpx solid #fed848;
color: #333;
font-weight: 500;
display: flex;
align-items: center;
justify-content: center;
}
.amounts > button > text:first-child {
font-size: 20rpx;
margin-right: 3rpx;
}
.amounts > button > text:last-child {
font-size: 34rpx;
}
.container > view:nth-child(4) {
width: 100%;
display: flex;
align-items: center;
justify-content: flex-start;
margin-top: 20rpx;
}
.container > view:nth-child(4) > view {
width: 32rpx;
height: 32rpx;
margin: 0 10rpx;
border: 1rpx solid #e3e3e3;
border-radius: 50%;
}
.container > view:nth-child(4) > image {
width: 32rpx;
height: 32rpx;
margin: 0 10rpx;
}
.container > view:nth-child(4) > text {
font-size: 24rpx;
color: #333333;
margin: 20rpx 0;
}
.container > view:nth-child(5) {
margin-bottom: 25rpx;
}
.container > view:nth-child(5) > view {
width: 100%;
display: flex;
justify-content: flex-start;
margin-bottom: 20rpx;
}
.container > view:nth-child(5) > view > text {
font-size: 24rpx;
color: #333333;
width: 30%;
text-align: right;
padding-right: 20rpx;
height: 60rpx;
line-height: 60rpx;
}
.container > view:nth-child(5) > view > input {
border-radius: 12rpx;
border: 1rpx solid #fed848;
height: 40rpx;
line-height: 40rpx;
padding: 10rpx 20rpx;
font-size: 30rpx;
margin-right: 10rpx;
width: 55%;
}
.container > view:nth-child(5) > view > textarea {
width: 55%;
border-radius: 12rpx;
border: 1rpx solid #fed848;
height: 100rpx;
line-height: 40rpx;
padding: 10rpx 20rpx;
font-size: 30rpx;
margin-right: 10rpx;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, computed, onMounted } from "vue";
const props = defineProps({
data: {
type: Object,
default: () => ({}),
},
});
const barColor = (rate) => {
if (rate >= 0.4) return "#FDC540";
if (rate >= 0.2) return "#FED847";
return "#ffe88f";
};
const bars = computed(() => {
const newList = new Array(12).fill({ ring: 0, rate: 0 }).map((_, index) => {
let ring = index;
if (ring === 11) ring = "M";
if (ring === 0) ring = "X";
return {
ring: ring,
rate: props.data[index] || 0,
};
});
[newList[0], newList[11]] = [newList[11], newList[0]];
return newList.reverse();
});
const ringText = (ring) => {
if (ring === 11) return "X";
if (ring === 0) return "M";
return ring;
};
</script>
<template>
<view class="container">
<view>
<view v-for="(b, index) in bars" :key="index">
<text v-if="b && b.rate">
{{ `${Number((b.rate * 100).toFixed(1))}%` }}
</text>
<view
:style="{
background: barColor(b.rate),
height: (b.rate === 1 ? 150 : b.rate * 240) + 'rpx',
}"
>
</view>
</view>
</view>
<view>
<text v-for="(b, index) in bars" :key="index">
{{ b && b.ring !== undefined ? b.ring : "" }}
</text>
</view>
<text>{{ t('score') }}</text>
</view>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
justify-content: flex-end;
position: relative;
}
.container > text {
position: absolute;
bottom: 2rpx;
left: 0;
font-size: 18rpx;
color: #999999;
}
.container > view {
padding-left: 40rpx;
padding-right: 10rpx;
}
.container > view:first-child {
display: flex;
align-items: flex-end;
justify-content: space-around;
min-height: 50rpx;
}
.container > view:first-child > view {
display: flex;
flex-direction: column;
align-items: center;
font-size: 18rpx;
color: #333;
width: 5vw;
}
.container > view:first-child > view > view {
width: 100%;
transition: all 0.3s ease;
height: 0;
}
.container > view:nth-child(2) {
display: grid;
grid-template-columns: repeat(12, 1fr);
border-top: 1rpx solid #333;
font-size: 22rpx;
color: #333333;
padding-top: 2rpx;
}
.container > view:nth-child(2) > text {
text-align: center;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
isFinal: {
type: Boolean,
default: false,
},
round: {
type: Number,
default: 0,
},
bluePoint: {
type: Number,
default: 0,
},
redPoint: {
type: Number,
default: 0,
},
roundData: {
type: Object,
default: () => ({}),
},
onAutoClose: {
type: Function,
default: () => {},
},
});
const count = ref(props.isFinal ? 10 : 3);
const tiemr = ref(null);
function startCount() {
if (tiemr.value) clearInterval(tiemr.value);
tiemr.value = setInterval(() => {
if (count.value === 0) {
clearInterval(tiemr.value);
props.onAutoClose();
} else count.value -= 1;
}, 1000);
}
onMounted(() => {
startCount();
});
onBeforeUnmount(() => {
if (tiemr.value) clearInterval(tiemr.value);
});
</script>
<template>
<view class="round-end-tip">
<text>{{ t('round') }}{{ round }}{{ t('shooting_complete') }}</text>
<block v-if="!isFinal">
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
<text>{{ t('blue_team_this_round') }}</text>
<text>{{
(roundData.shoots[1] || []).reduce(
(last, next) => last + next.ring,
0
)
}}</text>
<text>{{ t('pts_red_team') }}</text>
<text>{{
(roundData.shoots[2] || []).reduce(
(last, next) => last + next.ring,
0
)
}}</text>
<text>{{ t('pts') }}</text>
</view>
<text
v-if="bluePoint === 0 && redPoint === 0"
:style="{ marginTop: '20px' }"
>{{ t('no_arrows_were_shot_by_either_team_for_3_consecutive_turns_match') }}</text>
<text v-if="bluePoint !== 0 && bluePoint === redPoint">{{ t('red_and_blue_teams_each_earn') }}<text :style="{ color: '#fed847', margin: '0 5px' }">{{
redPoint
}}</text
>{{ t('pts_175') }}</text>
<text v-if="bluePoint > redPoint">{{ t('blue_team_wins_and_earns') }}<text :style="{ color: '#fed847', margin: '0 5px' }">{{
bluePoint
}}</text
>{{ t('pts_175') }}</text>
<text v-if="bluePoint < redPoint">{{ t('red_team_wins_and_earns') }}<text :style="{ color: '#fed847', margin: '0 5px' }">{{
redPoint
}}</text
>{{ t('pts_175') }}</text>
</block>
<block v-if="isFinal">
<view class="point-view2">
<text>{{ t('blue_team') }}</text>
<text>{{ bluePoint }}</text>
<text>{{ t('pts_red_team_179') }}</text>
<text>{{ redPoint }}</text>
<text>{{ t('pts_180') }}</text>
</view>
<text>{{ t('a_tie_one_final_arrow_decides_the_winner') }}</text>
<view class="final-shoot">
<text>{{ count }}</text>
<text>{{ t('s_until_both_teams_shoot') }}</text>
<text>{{ t('golden_arrow') }}</text>
<text>{{ t('one_arrow_decides_it_all') }}</text>
</view>
</block>
</view>
</template>
<style scoped>
.round-end-tip {
width: 100%;
color: #fff9;
display: flex;
flex-direction: column;
align-items: center;
font-size: 32rpx;
}
.round-end-tip > text:first-child {
font-size: 36rpx;
color: #fff;
}
.point-view1 {
display: flex;
align-items: center;
justify-content: center;
margin-top: 20px;
margin-bottom: 3px;
}
.point-view1 > text:nth-child(2),
.point-view1 > text:nth-child(4) {
color: #fed847;
margin: 0 5px;
}
.point-view2 {
margin: 12px 0;
font-size: 48rpx;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
}
.point-view2 > text:nth-child(2),
.point-view2 > text:nth-child(4) {
color: #fed847;
width: 30px;
text-align: center;
font-size: 30px;
}
.final-shoot {
display: flex;
align-items: center;
justify-content: center;
margin-top: 10px;
font-size: 28rpx;
word-break: keep-all;
}
.final-shoot > text:nth-child(1) {
width: 20px;
text-align: right;
}
.final-shoot > text:nth-child(1),
.final-shoot > text:nth-child(3) {
font-size: 32rpx;
color: #fed847;
margin-left: 10px;
margin-right: 5px;
}
</style>
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<script setup>
import { ref } from "vue";
import { debounce } from "@/util";
const props = defineProps({
width: {
type: String,
default: "calc(100vw - 20px)",
},
rounded: {
type: Number,
default: 10,
},
onClick: {
type: Function,
default: async () => {},
},
disabled: {
type: Boolean,
default: false,
},
backgroundColor: {
type: String,
default: "#fed847",
},
color: {
type: String,
default: "#000",
},
disabledColor:{
type: String,
default: "#757575",
}
});
const loading = ref(false);
const timer = ref(null);
const onBtnClick = debounce(async () => {
if (props.disabled || loading.value) return;
let loadingTimer = null;
loadingTimer = setTimeout(() => {
loading.value = true;
}, 300);
try {
await props.onClick();
} finally {
clearTimeout(loadingTimer);
loading.value = false;
}
});
</script>
<template>
<button
class="sbtn"
hover-class="none"
:style="{
width: width,
borderRadius: rounded + 'px',
backgroundColor: disabled ? disabledColor : backgroundColor,
color,
}"
open-type="getUserInfo"
@click="onBtnClick"
>
<block v-if="!loading">
<slot />
</block>
<block v-else>
<image src="https://static.shelingxingqiu.com/shootmini/static/btn-loading.png" mode="widthFix" class="loading" />
</block>
</button>
</template>
<style scoped>
.sbtn {
margin: 0 auto;
min-height: 88rpx;
height: auto;
line-height: 1.3;
padding: 20rpx 24rpx;
box-sizing: border-box;
white-space: normal;
overflow-wrap: break-word;
font-weight: bold;
font-size: 15px;
display: flex;
text-align: center;
justify-content: center;
align-items: center;
overflow: initial;
}
.loading {
width: 25px;
height: 25px;
background-blend-mode: darken;
animation: rotate 1s linear infinite;
}
</style>
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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
height: {
type: String,
default: "650rpx",
},
onClose: {
type: Function,
default: () => {},
},
noBg: {
type: Boolean,
default: false,
},
});
const showContainer = ref(false);
const showContent = ref(false);
watch(
() => props.show,
(newValue) => {
if (newValue) {
showContainer.value = true;
setTimeout(() => {
showContent.value = true;
}, 100);
} else {
showContent.value = false;
setTimeout(() => {
showContainer.value = false;
}, 100);
}
},
{}
);
</script>
<template>
<view
class="container"
v-if="showContainer"
:style="{ opacity: show ? 1 : 0 }"
@click="onClose"
>
<view
class="modal-content"
:style="{
transform: `translateY(${showContent ? '0%' : '100%'})`,
height,
}"
@click.stop=""
>
<image
v-if="!noBg"
src="https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png"
mode="widthFix"
/>
<view class="close-btn" @click="onClose" v-if="!noBg">
<image src="https://static.shelingxingqiu.com/shootmini/static/close-yellow.png" mode="widthFix" />
</view>
<slot></slot>
</view>
</view>
</template>
<style scoped>
.container {
position: fixed;
top: 0;
left: 0;
background-color: #00000099;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: center;
opacity: 0;
transition: all 0.3s ease;
z-index: 999;
}
.modal-content {
width: 100%;
transform: translateY(100%);
transition: all 0.3s ease;
position: relative;
background-color: #372E1D;
}
.modal-content > image:first-child {
width: 100%;
position: absolute;
z-index: -1;
}
.close-btn {
display: flex;
justify-content: flex-end;
position: absolute;
right: 0;
}
.close-btn > image {
width: 40px;
height: 40px;
}
</style>
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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
default: 0,
},
total: {
type: Number,
default: 0,
},
arrows: {
type: Array,
default: () => [],
},
fontSize: {
type: Number,
default: 25,
},
completeEffect: {
type: Boolean,
default: true,
},
});
const items = ref(new Array(props.total).fill(9));
const width = ref(92);
const itemWidth = ref(0);
const bgImages = [
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
];
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
</script>
<template>
<view class="container">
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
class="score-item"
:style="{
width: 100 / (rowCount + 2) + 'vw',
height: 100 / (rowCount + 2) + 'vw',
lineHeight: 100 / (rowCount + 2) + 'vw',
fontSize: fontSize + 'px',
margin: 100 / (total * 2) + 'px',
}"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/score-bg.png" mode="widthFix" />
<text
:style="{ fontWeight: arrows[index] !== undefined ? 'bold' : 'normal' }"
>{{
!arrows[index] ? "-" : arrows[index].ringX ? "X" : arrows[index].ring
}}</text
>
</view>
</view>
</template>
<style scoped>
.container {
width: 92vw;
display: flex;
flex-wrap: wrap;
justify-content: center;
margin: 0 4vw;
position: relative;
padding: 1vw 0;
}
.score-item {
/* background-image: url("https://static.shelingxingqiu.com/shootmini/static/score-bg.png");
background-size: cover;
background-repeat: no-repeat;
background-position: center; */
color: #fed847;
display: flex;
justify-content: center;
align-items: center;
position: relative;
}
.score-item > image {
position: absolute;
width: 100%;
top: 5%;
}
.score-item > text {
position: relative;
margin-top: 2px;
}
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
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<script setup>
import { t } from "@/locales";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
});
const getSum = (...arrows) => {
const recordedArrows = arrows.filter(Boolean);
if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return t('value_pts', { p0: sum });
};
const roundsName = [t('round_1'), t('round_2'), t('round_3'), t('round_4')];
const getShowText = (arrow) => {
if (!arrow) return "-";
return arrow.ringX ? "X" : t('value_pts', { p0: Number(arrow.ring) || 0 });
};
</script>
<template>
<view class="container">
<view>
<text :style="{ transform: 'translateX(-10%)' }">{{ t('final_score') }}</text>
<text>{{ arrows.reduce((last, next) => last + next.ring, 0) }}{{ t('pts') }}</text>
</view>
<view
v-for="(_, index) in new Array(
Math.min(
Math.ceil(arrows.length / 3) + (arrows.length % 3 === 0 ? 1 : 0),
4
)
).fill(1)"
:key="index"
>
<text>{{ roundsName[index] }}</text>
<text>{{ getShowText(arrows[index * 3 + 0]) }}</text>
<text>{{ getShowText(arrows[index * 3 + 1]) }}</text>
<text>{{ getShowText(arrows[index * 3 + 2]) }}</text>
<text :style="{ width: '40%', transform: 'translateX(20%)' }">{{
getSum(
arrows[index * 3 + 0],
arrows[index * 3 + 1],
arrows[index * 3 + 2]
)
}}</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
display: flex;
flex-direction: column;
overflow-x: hidden;
}
.container > view {
width: calc(100% - 30px);
color: aliceblue;
display: flex;
justify-content: space-between;
padding: 12px 15px;
border-bottom: 1px solid #ffffff66;
font-size: 14px;
color: #fffc;
}
.container > view:first-child {
color: #fed847;
background-color: #ffffff33;
}
.container text {
display: block;
width: 20%;
text-align: center;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, onMounted, computed } from "vue";
import IconButton from "@/components/IconButton.vue";
import SButton from "@/components/SButton.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BowData from "@/components/BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
onClose: {
type: Function,
default: () => {},
},
total: {
type: Number,
default: 0,
},
rowCount: {
type: Number,
default: 0,
},
result: {
type: Object,
default: () => ({}),
},
tipSrc: {
type: String,
default: "",
},
});
const showPanel = ref(true);
const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const totalRing = ref(0);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
props.onClose();
}, 300);
};
function onClickShare() {
uni.$emit("share-image");
}
onMounted(() => {
if (props.result.lvl > user.value.lvl) {
showUpgrade.value = true;
}
totalRing.value = (props.result.details || []).reduce(
(last, next) => last + next.ring,
0
);
});
const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return Number(arrow.ring) || 0;
};
const arrows = computed(() => {
const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
showComment.value = true;
};
</script>
<template>
<view class="container">
<view :class="['container-header', showPanel ? 'scale-in' : 'scale-out']">
<image :src="tipSrc" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png" mode="widthFix" />
<text
>{{ t('completed') }}<text class="gold-text">{{ validArrows }}</text
>{{ t('arrows_earned') }}<text class="gold-text">{{ validArrows }}</text
>{{ t('xp') }}</text
>
</view>
<view
class="container-content"
:style="{ transform: `translateY(${showPanel ? '0%' : '100%'})` }"
>
<view>
<text>{{ t('score_this_match_total') }}{{ totalRing }}{{ t('pts_194') }}</text>
<button @click="() => (showBowData = true)">
<text>{{ t('view_target') }}</text>
<image
src="https://static.shelingxingqiu.com/shootmini/static/enter-arrow-blue.png"
mode="widthFix"
:style="{ width: '20px' }"
/>
</button>
</view>
<view :style="{ gridTemplateColumns: `repeat(${rowCount}, 1fr)` }">
<view v-for="(_, index) in new Array(total).fill(0)" :key="index">
{{ getRing(arrows[index])
}}<text v-if="getRing(arrows[index]) !== '-'">{{ t('pts') }}</text>
</view>
</view>
<view>
<block v-if="validArrows === total">
<IconButton
:name="t('share')"
src="https://static.shelingxingqiu.com/shootmini/static/share.png"
:onClick="onClickShare"
/>
<IconButton
v-if="isMember"
:name="t('coach_feedback')"
src="https://static.shelingxingqiu.com/shootmini/static/review.png"
:onClick="openCoachComment"
/>
</block>
<SButton
:width="validArrows === total ? '70vw' : 'calc(100vw - 20px)'"
:rounded="30"
:onClick="closePanel"
>{{ validArrows === total ? t('completed') : t('back') }}</SButton
>
</view>
</view>
<ScreenHint
:show="showComment"
:onClose="() => (showComment = false)"
mode="tall"
>
<view class="coach-comment">
<text>{{ t('your_score_for_this_session_is') }}<text :style="{ color: '#fed847' }">{{
totalRing
}}</text
>{{ t('pts_the_average_distance_between_your_arrow_impacts_is') }}<text
:style="{ color: '#fed847' }"
>{{ Number((result?.interpretation?.spreadStability || 0).toFixed(2)) }}</text
>,{{
result.spreadEvaluation === "Dispersed"
? t('keep_practicing')
: t('excellent_performance')
}}
</text>
<view>
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<text :style="{ marginTop: '12px' }"
>{{ t('for_this_session') }}{{
result.spreadEvaluation === "Dispersed"
? t('we_recommend_practicing_consistency_in_your_bow_arm_anchor_point')
: totalRing >= 100
? t('we_recommend_keeping_up_the_good_work')
: t('we_recommend_adjusting_your_sight_value', { p0: directionAdjusts[result.adjustmentHint] })
}}</text
>
</view>
</view>
</ScreenHint>
<BowData
:total="arrows.length"
:arrows="result.details"
:show="showBowData"
:onClose="() => (showBowData = false)"
/>
<UserUpgrade
:show="showUpgrade"
:onClose="() => (showUpgrade = false)"
:lvl="result.lvl"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
z-index: 999;
}
.container-header {
margin-top: 20vh;
display: flex;
flex-direction: column;
align-items: center;
opacity: 0;
}
.container-header > text:last-child {
color: #fff;
text-align: center;
margin-top: -85px;
}
.container-content {
width: calc(100vw - 20px);
background-color: #fff;
position: absolute;
bottom: 0;
border-top-left-radius: 10px;
border-top-right-radius: 10px;
display: flex;
flex-direction: column;
justify-content: space-between;
padding: 15px 10px;
transition: all 0.3s ease;
transform: translateY(0);
}
.container-content > view:first-child {
display: flex;
justify-content: space-between;
align-items: center;
}
.container-content > view:first-child > text:first-child {
color: #000;
}
.container-content > view:first-child > button {
display: flex;
align-items: center;
color: #287fff;
font-size: 14px;
}
.container-content > view:nth-child(2) {
display: grid;
row-gap: 10px;
column-gap: 5px;
justify-content: flex-start;
margin-top: 10px;
margin-bottom: 15px;
}
.container-content > view:nth-child(2) > view {
background: linear-gradient(#fbfbfb, #f5f5f5);
border: 1px solid #e5e5e5;
border-radius: 5px;
text-align: center;
line-height: 27px;
color: #333333;
font-size: 28rpx;
}
.container-content > view:nth-child(2) > view > text {
font-size: 20rpx;
color: #666666;
margin-left: 5rpx;
}
.container-content > view:nth-child(3) {
width: 100%;
display: flex;
justify-content: space-around;
}
.gold-text {
color: #fed847;
font-size: 20px;
margin: 0 2px;
}
.coach-comment {
display: flex;
flex-direction: column;
font-size: 14px;
}
.coach-comment > view {
display: flex;
}
.coach-comment > view > image {
width: 420rpx;
height: 420rpx;
margin-right: 20rpx;
}
</style>
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<script setup>
import IconButton from "./IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
contentHeight: {
type: String,
default: "",
},
});
const getContentHeight = () => {
if (props.contentHeight) return props.contentHeight;
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="https://static.shelingxingqiu.com/shootmini/static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -8rpx;
z-index: -1;
}
/* 英文教练点评较长,保持弹窗按钮可见。 */
.container :deep(.coach-comment) {
max-height: 100%;
overflow-y: auto;
overflow-wrap: break-word;
}
</style>
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<script setup>
import IconButton from "./IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
height: {
type: Number,
default: 100,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in">
<image src="https://static.shelingxingqiu.com/shootmini/static/point-book-tip-bg.png" mode="widthFix" />
<slot />
</view>
<IconButton
v-if="!!onClose"
src="https://static.shelingxingqiu.com/shootmini/static/close-white-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 75vw;
margin-bottom: 15px;
border-radius: 30rpx;
background: #fff;
}
.container > view:first-child > image {
position: absolute;
width: 100%;
z-index: -1;
top: 0;
border-top-left-radius: 30rpx;
border-top-right-radius: 30rpx;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
const props = defineProps({
show: {
type: Boolean,
default: true,
},
onLoading: {
type: Function,
default: async (page) => [],
},
pageSize: {
type: Number,
default: 10,
},
});
const refreshing = ref(true);
const loading = ref(false);
const noMore = ref(false);
const count = ref(0);
const page = ref(1);
const refresherrefresh = async () => {
if (refreshing.value) return;
try {
refreshing.value = true;
page.value = 1;
const length = await props.onLoading(page.value);
count.value = length;
if (length < props.pageSize) noMore.value = true;
} finally {
refreshing.value = false;
}
};
const scrolltolower = async () => {
if (loading.value || noMore.value) return;
try {
loading.value = true;
page.value += 1;
const length = await props.onLoading(page.value);
count.value += length;
if (length < props.pageSize) noMore.value = true;
} finally {
loading.value = false;
}
};
onShow(async () => {
try {
const length = await props.onLoading(page.value);
count.value = length;
if (length < props.pageSize) noMore.value = true;
} finally {
refreshing.value = false;
}
});
</script>
<template>
<scroll-view
class="scroll-list"
scroll-y
:show-scrollbar="false"
:enhanced="true"
:bounces="false"
refresher-default-style="white"
:refresher-enabled="true"
:refresher-triggered="refreshing"
@refresherrefresh="refresherrefresh"
@scrolltolower="scrolltolower"
:style="{
display: show ? 'flex' : 'none',
}"
>
<slot></slot>
<view class="tips">
<text v-if="loading">{{ t('loading') }}</text>
<text v-if="noMore">{{ count === 0 ? t('no_data_yet') : t('no_more_results') }}</text>
</view>
</scroll-view>
</template>
<style scoped>
.scroll-list {
width: 100%;
height: 100%;
}
.tips {
height: 50rpx;
}
.tips > text {
color: #d0d0d0;
display: block;
text-align: center;
font-size: 12px;
margin: 10px;
}
</style>
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<script setup>
import { t, formatBattleTip } from "@/locales";
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
halfRest: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
endAudioKey: {
type: String,
default: "比赛结束",
},
});
const barColor = ref("#fed847");
const remain = ref(props.total);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
// 如果剩余时间增加(如重置),瞬间变化无动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? t('halftime') : t('halftime_values', { p0: wait.value });
}
return props.start && remain.value === 0 ? t('time_s_up') : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
const audioKey = props.melee && (halfTime.value || props.halfRest) ? "下半场开始" : "比赛开始";
halfTime.value = false;
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play(props.endAudioKey, false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (!msg.shootData || String(msg.shootData.playerId) !== String(user.value.id)) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
if (arrow.angle)
key.push(`向${getDirectionText(arrow.angle)}调整`);
const shouldPlayTententen =
arrow.threeConsecutive10Rings === true ||
msg.shootData?.threeConsecutive10Rings === true;
if (!props.melee && shouldPlayTententen) key.push("tententen");
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: getInvalidShotText(msg.shootData),
icon: "none",
});
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container" :style="{ display: show ? 'block' : 'none' }">
<view>
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<text>{{ formatBattleTip(tipContent) }}</text>
<button hover-class="none" @click="updateSound">
<image
:src="`https://static.shelingxingqiu.com/shootmini/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"
/>
</button>
</view>
<view>
<view
:style="{
width: `${(remain / total) * 100}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text>{{ t('remaining') }}{{ remain }}{{ t('s') }}</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 15px;
z-index: 1;
transform: translateX(-10px);
}
.container > view:first-child > image:first-child {
width: 20vw;
transform: translateX(10px);
}
.container > view:first-child > text {
color: #fed847;
font-size: 18px;
transform: translateY(-10px) translateX(-10px);
}
.container > view:first-child > button:last-child {
overflow: visible;
}
.container > view:first-child > button:last-child > image {
width: 40px;
transform: translateX(10px) translateY(-10px);
}
.container > view:last-child {
z-index: -1;
width: calc(100% - 30px);
margin: 0 15px;
text-align: center;
background-color: #ffffff80;
border-radius: 20px;
margin-top: -16px;
font-size: 12px;
height: 15px;
line-height: 15px;
position: relative;
overflow: hidden;
}
.container > view:last-child > view {
position: absolute;
height: 15px;
border-radius: 15px;
z-index: -1;
}
.container > view:last-child > text {
font-size: 10px;
line-height: 15px;
z-index: 1;
color: #000;
}
</style>
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<script setup>
import { t } from "@/locales";
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
import {RoundGoldImages} from "@/constants";
const props = defineProps({
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 15,
},
currentRound: {
type: String,
default: "round1",
},
});
const barColor = ref("");
const remain = ref(15);
const timer = ref(null);
const loading = ref(false);
const transitionStyle = ref("all 1s linear");
const currentTeam = ref(null);
const updateRemain = (value) => {
if (value.stop) {
if (timer.value) clearInterval(timer.value);
return
}
// zeroThenReset:ToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
// 若进度条已到 0(loading 状态),直接切换满值
if (value.zeroThenReset) {
if (timer.value) clearInterval(timer.value);
const wasNonZero = remain.value > 0;
// 更新下一玩家颜色和方向(在清零和满值时均生效)
currentTeam.value = value.team;
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
transitionStyle.value = "none";
if (wasNonZero) {
// 瞬间清零,停留约 150ms 后切换为满值
remain.value = 0;
loading.value = true;
setTimeout(() => {
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}, 150);
} else {
// 已在底部,直接切换满值
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}
return;
}
loading.value = false;
currentTeam.value = value.team
if (value.team === 'red')
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) {
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
if (timer.value) clearInterval(timer.value);
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
transitionStyle.value = "none";
remain.value = value.value;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
return;
}
const newVal = Math.round(value.value);
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
if (timer.value) clearInterval(timer.value);
timer.value = setInterval(() => {
loading.value = remain.value === 0;
if (remain.value > 0) remain.value--;
}, 1000);
};
watch(
() => props.tips,
(newVal) => {
},
{
immediate: true,
}
);
onMounted(() => {
uni.$on("update-remain", updateRemain);
});
onBeforeUnmount(() => {
uni.$off("update-remain", updateRemain);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
<view
:style="{
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
}"
>
<view
:style="{
width: `${(remain / total) * 100}%`,
background: barColor,
right: currentTeam==='red' ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text v-if="!loading">{{ t('remaining') }}{{ remain }}{{ t('s') }}</text>
<text v-else>···</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 50vw;
display: flex;
flex-direction: column;
align-items: center;
}
.container > image {
width: 380rpx;
height: 80rpx;
transform: translateY(18rpx);
}
.container > view:last-child {
width: 100%;
text-align: center;
background-color: #444444;
border-radius: 20px;
height: 24rpx;
position: relative;
overflow: hidden;
display: flex;
align-items: center;
}
.container > view:last-child > view {
height: 24rpx;
border-radius: 15px;
}
.container > view:last-child > text {
font-size: 18rpx;
color: #fff;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, watch } from "vue";
import { onShow } from "@dcloudio/uni-app";
import SModal from "@/components/SModal.vue";
import Avatar from "@/components/Avatar.vue";
import SButton from "@/components/SButton.vue";
import { wxLogin } from "@/util";
import {
getMyDevicesAPI,
loginAPI,
getHomeData,
getPhoneNumberAPI,
getPhoneNumberAPIv2,
} from "@/apis";
import useStore from "@/store";
const store = useStore();
const { updateUser, updateDevice, clearDevice } = store;
const props = defineProps({
show: {
type: Boolean,
default: false,
},
noBg: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
onSuccess: {
type: Function,
default: () => {},
},
});
const agree = ref(false);
const phone = ref("");
const avatarUrl = ref("");
const nickName = ref("");
const loading = ref(false);
const handleAgree = () => {
agree.value = !agree.value;
};
async function getphonenumber(e) {
if (e.detail.code) {
// const wxResult = await wxLogin();
const result = await getPhoneNumberAPIv2({
// ...e.detail,
code: e.detail.code,
});
if (result.purePhoneNumber) phone.value = result.purePhoneNumber;
}
}
function onChooseAvatar(e) {
avatarUrl.value = e.detail.avatarUrl;
}
function onNicknameChange(e) {
nickName.value = e.detail.value;
}
const resetForm = () => {
loading.value = false;
agree.value = false;
phone.value = "";
avatarUrl.value = "";
nickName.value = "";
};
watch(
() => props.show,
(show) => {
if (show) resetForm();
}
);
const handleLogin = async () => {
if (loading.value) return;
if (!phone.value) {
return uni.showToast({
title: t('please_authorize_your_phone_number'),
icon: "none",
});
}
if (!avatarUrl.value) {
return uni.showToast({
title: t('please_select_an_avatar'),
icon: "none",
});
}
if (!nickName.value) {
return uni.showToast({
title: t('please_enter_a_nickname'),
icon: "none",
});
}
if (!agree.value) {
return uni.showToast({
title: t('please_agree_to_the_agreements_first'),
icon: "none",
});
}
await doLogin();
};
async function doLogin() {
loading.value = true;
try {
const wxResult = await wxLogin();
const fileManager = uni.getFileSystemManager();
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
const base64Url = `data:image/png;base64,${avatarBase64}`;
await loginAPI(phone.value, nickName.value, base64Url, wxResult.code);
const data = await getHomeData();
if (data.user) updateUser(data.user);
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
);
} else {
clearDevice();
}
props.onClose();
await props.onSuccess();
} catch (error) {
console.log("login error", error);
} finally {
loading.value = false;
}
};
const openServiceLink = () => {
uni.navigateTo({
url:
"/pages/webview?url=" +
encodeURIComponent(
"https://static.shelingxingqiu.com/shootServiceAgreement.html"
),
});
};
const openPrivacyLink = () => {
uni.navigateTo({
url:
"/pages/webview?url=" +
encodeURIComponent(
"https://static.shelingxingqiu.com/shootPrivacyPolicy.html"
),
});
};
onShow(() => {
resetForm();
});
</script>
<template>
<SModal :show="show" :onClose="onClose" :noBg="noBg">
<view class="container" :style="{ background: noBg ? '#fff' : 'none' }">
<view class="avatar" :style="{ borderColor: noBg ? '#E3E3E3' : '#fff3' }">
<text :style="{ color: noBg ? '#666' : '#fff' }">{{ t('phone') }}</text>
<button
:open-type="!phone ? 'getPhoneNumber' : ''"
@getphonenumber="getphonenumber"
class="login-btn"
hover-class="none"
>
<text v-if="phone" :style="{ color: noBg ? '#333' : '#fff' }">{{
phone
}}</text>
<text v-else :style="{ color: noBg ? '#666' : '#fff9' }"
>{{ t('authorize') }}</text
>
<image src="https://static.shelingxingqiu.com/shootmini/static/enter.png" mode="widthFix" />
</button>
</view>
<view class="avatar" :style="{ borderColor: noBg ? '#E3E3E3' : '#fff3' }">
<text :style="{ color: noBg ? '#666' : '#fff' }">{{ t('avatar') }}</text>
<button
open-type="chooseAvatar"
@chooseavatar="onChooseAvatar"
class="login-btn"
hover-class="none"
>
<Avatar v-if="avatarUrl" :src="avatarUrl" :size="30" />
<text v-else :style="{ color: noBg ? '#666' : '#fff9' }"
>{{ t('authorize') }}</text
>
<image src="https://static.shelingxingqiu.com/shootmini/static/enter.png" mode="widthFix" />
</button>
</view>
<view
class="nickname"
:style="{ borderColor: noBg ? '#E3E3E3' : '#fff3' }"
>
<text :style="{ color: noBg ? '#666' : '#fff' }">{{ t('nickname') }}</text>
<input
type="nickname"
:value="nickName"
:placeholder="t('please_enter_a_nickname')"
:placeholder-style="`color: ${noBg ? '#666' : '#fff9'} `"
@input="onNicknameChange"
@change="onNicknameChange"
:style="{ color: noBg ? '#333' : '#fff' }"
/>
</view>
<SButton :rounded="20" width="80vw" :onClick="handleLogin">
<block v-if="!loading">
<text :style="{ color: '#000' }">{{ t('sign_in_with_phone_number') }}</text>
</block>
<block v-else>
<image
src="https://static.shelingxingqiu.com/shootmini/static/btn-loading.png"
mode="widthFix"
class="loading"
/>
</block>
</SButton>
<view class="protocol" @click="handleAgree">
<view
v-if="!agree"
:style="{ borderColor: noBg ? '#E3E3E3' : '#fff' }"
/>
<image v-if="agree" src="https://static.shelingxingqiu.com/shootmini/static/checked.png" mode="widthFix" />
<view>
<text>{{ t('i_have_read_and_agree_to_the') }}</text>
<view
@click.stop="openServiceLink"
:style="{ color: noBg ? '#333' : '#ffffff99' }"
>{{ t('user_agreement') }}</view
>
<text>{{ t('and') }}</text>
<view
@click.stop="openPrivacyLink"
:style="{ color: noBg ? '#333' : '#ffffff99' }"
>{{ t('privacy_policy') }}</view
>
<text>{{ t('terms') }}</text>
</view>
</view>
</view>
</SModal>
</template>
<style scoped>
.container {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
border-top-left-radius: 24rpx;
border-top-right-radius: 24rpx;
}
.avatar,
.nickname {
width: 80%;
display: flex;
align-items: center;
margin-bottom: 20px;
border-bottom: 1rpx solid #ffffff1a;
}
.avatar {
margin: 0;
}
.avatar > text,
.nickname > text {
width: 20%;
font-size: 14px;
line-height: 120rpx;
}
.avatar > button > text {
color: #fff9;
font-size: 14px;
}
.nickname > input {
flex: 1;
font-size: 14px;
line-height: 120rpx;
}
.wechat-icon {
width: 24px;
height: 24px;
margin-right: 20px;
}
.protocol {
display: flex;
justify-content: center;
align-items: center;
font-size: 22rpx;
margin: 30rpx 0;
color: #8a8a8a;
}
.protocol > image {
width: 16px;
height: 16px;
margin-right: 10px;
}
.protocol > view:first-child {
width: 14px;
height: 14px;
border-radius: 50%;
margin-right: 10px;
border: 1px solid #fff;
}
.protocol > view:last-child {
display: flex;
align-items: center;
}
.login-btn {
line-height: 55px;
width: 80%;
display: flex;
align-items: center;
justify-content: space-between;
}
.login-btn > image {
width: 28rpx;
height: 28rpx;
}
.loading {
width: 25px;
height: 25px;
background-blend-mode: darken;
animation: rotate 1s linear infinite;
}
</style>
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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
interval: {
type: Number,
default: 3000,
},
autoplay: {
type: Boolean,
default: false,
},
data: {
type: Array,
default: () => [],
},
current: {
type: Number,
default: 0,
},
onChange: {
type: Function,
default: (index) => {},
},
});
const currentIndex = ref(props.current);
watch(
() => props.current,
(index) => {
currentIndex.value = index;
}
);
const handleChange = (e) => {
currentIndex.value = e.detail.current;
props.onChange(e.detail.current);
};
</script>
<template>
<view>
<swiper
class="swiper-container"
v-if="data.length > 0"
:current="currentIndex"
@change="handleChange"
:autoplay="autoplay"
:interval="interval"
>
<swiper-item v-for="(imgSrc, index) in data" :key="index">
<image :src="imgSrc" mode="widthFix" />
</swiper-item>
</swiper>
<view class="dots">
<view
v-for="index in data.length"
:key="index"
class="dot"
:class="{ active: currentIndex === index - 1 }"
/>
</view>
</view>
</template>
<style scoped>
.swiper-container {
width: 100%;
height: 570px;
position: relative;
border-radius: 10px;
overflow: hidden;
}
.swiper-container > swiper {
width: 100%;
height: 100%;
}
.swiper-container image {
width: calc(100% - 20px);
margin: 0 10px;
border-radius: 10px;
}
.dots {
position: absolute;
bottom: 2%;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 8px;
}
.dot {
width: 8px;
height: 8px;
border-radius: 50%;
background-color: #ccc;
}
.dot.active {
background-color: #fed847;
}
</style>
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<script setup>
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
const highlightRevealFrameInterval = 60;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
canvasId: {
type: String,
default: "",
},
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
coordinateRadius: {
type: Number,
default: 20,
},
// 是否显示靶心十字辅助线。
showCrosshair: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 从正上方开始顺时针等分的区域数量。
sectorCount: {
type: Number,
default: 0,
},
// 当前高亮区域,范围为 1 到 sectorCount。
activeSector: {
type: Number,
default: 0,
},
// 指定一个或多个环数,空数组表示高亮整个区域。
activeRings: {
type: Array,
default: () => [],
},
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
highlightRefreshToken: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
type: Boolean,
default: false,
},
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
canvasWidth: {
type: Number,
default: 0,
},
canvasHeight: {
type: Number,
default: 0,
},
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
targetStyleConfig: {
type: Object,
default: () => ({}),
},
// 十字辅助线样式覆盖配置。
crosshairStyle: {
type: Object,
default: () => ({}),
},
// 区域分割线样式覆盖配置。
sectorStyle: {
type: Object,
default: () => ({}),
},
// 区域数字样式覆盖配置。
sectorLabelStyle: {
type: Object,
default: () => ({}),
},
// 高亮样式覆盖配置。
highlightStyle: {
type: Object,
default: () => ({}),
},
});
const instance = getCurrentInstance();
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
const lastDrawKey = ref("");
const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
let drawRequestGeneration = 0;
let highlightAnimationGeneration = 0;
let highlightAnimationTimer = null;
let mountDrawTimer = null;
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
ringCount: defaultRingCount,
ringColors: {
1: "#f8f8f3",
2: "#f8f8f3",
3: "#595959",
4: "#595959",
5: "#24aee0",
6: "#24aee0",
7: "#ff1f35",
8: "#ff1f35",
9: "#f7d34a",
10: "#f7d34a",
},
ringLineColor: "rgba(150, 150, 150, 0.55)",
ringLineWidthRatio: 0.0022,
centerDotColor: "#ffffff",
centerDotRadiusRatio: 0.0048,
ringLabelFontRatio: 0.032,
ringLabelDarkColor: "#111111",
ringLabelLightColor: "#ffffff",
};
// 十字辅助线默认样式。
const defaultCrosshairStyle = {
color: "rgba(20, 20, 20, 0.38)",
lineWidthRatio: 0.0025,
};
// 顺时针等分线默认样式。
const defaultSectorStyle = {
color: "rgba(255, 255, 255, 0.82)",
lineWidthRatio: 0.004,
};
// 区域数字默认样式。
const defaultSectorLabelStyle = {
color: "#ffffff",
backgroundColor: "rgba(0, 0, 0, 0.62)",
fontSizeRatio: 0.075,
radiusRatio: 0.76,
badgeRadiusRatio: 0.07,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(255, 228, 0, 0.6)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
// 在最小线宽计算后应用倍数,确保不同靶面尺寸下按比例加粗。
lineWidthScale: 1,
};
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
const mergeTargetStyleConfig = () => ({
...defaultTargetStyleConfig,
...props.targetStyleConfig,
ringColors: {
...defaultTargetStyleConfig.ringColors,
...(props.targetStyleConfig?.ringColors || {}),
},
});
// 统一把外部传入值转成有效数字,非法值使用 fallback。
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
const getPositiveInteger = (value) => {
const numberValue = Number(value);
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
};
// 过滤、去重并合并连续环,避免 3、4 环同时高亮时绘制中间描边。
const getActiveRingRanges = (ringCount) => {
const rings = [...new Set(
(Array.isArray(props.activeRings) ? props.activeRings : [])
.map(getPositiveInteger)
.filter((ring) => ring >= 1 && ring <= ringCount)
)].sort((first, second) => first - second);
return rings.reduce((ranges, ring) => {
const lastRange = ranges[ranges.length - 1];
if (lastRange && ring === lastRange.end + 1) {
lastRange.end = ring;
} else {
ranges.push({ start: ring, end: ring });
}
return ranges;
}, []);
};
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
const getSectorAngles = (sector, sectorCount) => {
const count = getPositiveInteger(sectorCount);
const index = getPositiveInteger(sector);
if (!count || !index || index > count) return null;
const step = (Math.PI * 2) / count;
const startAngle = -Math.PI / 2 + (index - 1) * step;
return {
startAngle,
endAngle: startAngle + step,
middleAngle: startAngle + step / 2,
};
};
// 绘制实心圆,靶纸环区和中心点都会用到。
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.setFillStyle(fillColor);
ctx.fill();
};
// 绘制环形扇区,用于按象限高亮指定环数。
const drawAnnularSector = (
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
startAngle,
endAngle,
fillColor,
strokeColor = "",
lineWidth = 0
) => {
ctx.beginPath();
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
if (innerRadius > 0) {
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
} else {
ctx.lineTo(centerX, centerY);
}
ctx.closePath();
ctx.setFillStyle(fillColor);
ctx.fill();
if (strokeColor && lineWidth > 0) {
ctx.setStrokeStyle(strokeColor);
ctx.setLineWidth(lineWidth);
ctx.stroke();
}
};
// 从外到内绘制完整靶纸色环。
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
for (let ring = 1; ring <= config.ringCount; ring += 1) {
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
}
};
// 高亮后端指定区域;activeRings 非空时高亮该区域内的一个或多个环。
const drawSectorHighlight = (
ctx,
centerX,
centerY,
targetRadius,
config,
revealProgress = 1
) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
const safeRevealProgress = Math.min(
Math.max(getNumber(revealProgress, 1), 0),
1
);
if (safeRevealProgress <= 0) return;
const ringRanges = getActiveRingRanges(config.ringCount);
const highlightRanges = ringRanges.length > 0
? ringRanges
: [{ start: 1, end: config.ringCount }];
const style = {
...defaultHighlightStyle,
...props.highlightStyle,
};
highlightRanges.forEach((range) => {
const innerRadius =
targetRadius * ((config.ringCount - range.end) / config.ringCount);
const outerRadius =
targetRadius * ((config.ringCount + 1 - range.start) / config.ringCount);
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles.startAngle,
angles.startAngle +
(angles.endAngle - angles.startAngle) * safeRevealProgress,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio) * style.lineWidthScale
);
});
};
// 从正上方开始顺时针绘制所有区域边界。
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!count) return;
const style = {
...defaultSectorStyle,
...props.sectorStyle,
};
const step = (Math.PI * 2) / count;
ctx.beginPath();
for (let index = 0; index < count; index += 1) {
const angle = -Math.PI / 2 + index * step;
ctx.moveTo(centerX, centerY);
ctx.lineTo(
centerX + Math.cos(angle) * targetRadius,
centerY + Math.sin(angle) * targetRadius
);
}
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制各环之间的分割线。
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
ctx.setStrokeStyle(config.ringLineColor);
ctx.setLineWidth(lineWidth);
for (let index = 1; index <= config.ringCount; index += 1) {
const radius = targetRadius * (index / config.ringCount);
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.stroke();
}
};
// 绘制靶心十字辅助线。
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
if (!props.showCrosshair) {
return;
}
const style = {
...defaultCrosshairStyle,
...props.crosshairStyle,
};
ctx.beginPath();
ctx.moveTo(centerX - targetRadius, centerY);
ctx.lineTo(centerX + targetRadius, centerY);
ctx.moveTo(centerX, centerY - targetRadius);
ctx.lineTo(centerX, centerY + targetRadius);
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制环数文字。
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
if (!props.showRingLabels) {
return;
}
const ringWidth = targetRadius / config.ringCount;
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
ctx.setFontSize(fontSize);
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
ctx.setFillStyle(color);
ctx.fillText(String(ring), centerX, y);
}
};
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上。
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!props.showSectorLabels || !count) return;
const style = {
...defaultSectorLabelStyle,
...props.sectorLabelStyle,
};
const labelRadius = targetRadius * style.radiusRatio;
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let sector = 1; sector <= count; sector += 1) {
const angles = getSectorAngles(sector, count);
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
ctx.setFillStyle(style.color);
ctx.fillText(String(sector), x, y);
}
};
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
const getDrawKey = (width, height) => {
return JSON.stringify({
width,
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showRingLabels: props.showRingLabels,
sectorCount: props.sectorCount,
activeSector: props.activeSector,
activeRings: props.activeRings,
showSectorLabels: props.showSectorLabels,
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
sectorStyle: props.sectorStyle,
sectorLabelStyle: props.sectorLabelStyle,
highlightStyle: props.highlightStyle,
highlightOnly: props.highlightOnly,
});
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (!force && drawKey === lastDrawKey.value) {
return;
}
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const targetRadius = size / 2;
const config = mergeTargetStyleConfig();
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
ctx.clearRect(0, 0, width, height);
if (!props.highlightOnly) {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawSectorHighlight(
ctx,
centerX,
centerY,
targetRadius,
config,
highlightProgress
);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
drawCircle(
ctx,
centerX,
centerY,
Math.max(1, targetRadius * config.centerDotRadiusRatio),
config.centerDotColor
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
}
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
drawSectorLines(ctx, centerX, centerY, targetRadius);
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
};
const cancelHighlightAnimation = () => {
highlightAnimationGeneration += 1;
if (highlightAnimationTimer) {
clearTimeout(highlightAnimationTimer);
highlightAnimationTimer = null;
}
};
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
const runHighlightRevealAnimation = () => {
cancelHighlightAnimation();
const generation = highlightAnimationGeneration;
let frameIndex = 0;
const drawNextFrame = () => {
if (generation !== highlightAnimationGeneration) return;
drawTarget({
force: true,
highlightProgress: highlightRevealProgressFrames[frameIndex],
});
frameIndex += 1;
if (frameIndex < highlightRevealProgressFrames.length) {
highlightAnimationTimer = setTimeout(
drawNextFrame,
highlightRevealFrameInterval
);
} else {
highlightAnimationTimer = null;
}
};
drawNextFrame();
};
const setCanvasSizeAndDraw = async (
width,
height,
{ animateHighlight = false, requestGeneration } = {}
) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
if (requestGeneration !== drawRequestGeneration) return;
const canAnimateHighlight =
animateHighlight &&
props.highlightOnly &&
!!getSectorAngles(props.activeSector, props.sectorCount);
if (canAnimateHighlight) {
runHighlightRevealAnimation();
} else {
cancelHighlightAnimation();
drawTarget();
}
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = ({ animateHighlight = false } = {}) => {
const requestGeneration = ++drawRequestGeneration;
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight, {
animateHighlight,
requestGeneration,
});
return;
}
const query = uni.createSelectorQuery().in(instance?.proxy);
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
if (requestGeneration !== drawRequestGeneration) return;
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height, {
animateHighlight,
requestGeneration,
});
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
await nextTick();
measureAndDraw({ animateHighlight });
};
watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showRingLabels,
props.sectorCount,
props.activeSector,
props.activeRings,
props.highlightRefreshToken,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.targetStyleConfig,
props.crosshairStyle,
props.sectorStyle,
props.sectorLabelStyle,
props.highlightStyle,
],
(currentValues, previousValues = []) => {
const refreshTokenIndex = 6;
const refreshToken = Number(currentValues[refreshTokenIndex]);
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
const animateHighlight =
Number.isFinite(refreshToken) &&
refreshToken > 0 &&
refreshToken !== previousRefreshToken;
return scheduleDraw({ animateHighlight });
},
{
deep: true,
}
);
onMounted(() => {
mountDrawTimer = setTimeout(measureAndDraw, 30);
});
onBeforeUnmount(() => {
drawRequestGeneration += 1;
cancelHighlightAnimation();
if (mountDrawTimer) {
clearTimeout(mountDrawTimer);
mountDrawTimer = null;
}
});
</script>
<template>
<canvas
:id="currentCanvasId"
class="target-canvas"
:canvas-id="currentCanvasId"
:width="canvasSize.width"
:height="canvasSize.height"
/>
</template>
<style scoped>
.target-canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
import audioManager from "@/audioManager";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
clickSound: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
onConfirm: {
type: Function,
default: () => {},
},
});
const selectedTarget = ref(2);
const showContainer = ref(false);
const showContent = ref(false);
watch(
() => props.show,
(newValue) => {
if (newValue) {
showContainer.value = true;
setTimeout(() => {
showContent.value = true;
}, 100);
} else {
showContent.value = false;
setTimeout(() => {
showContainer.value = false;
}, 100);
}
},
{}
);
const playClickSound = () => {
if (props.clickSound) {
audioManager.play("点击按钮");
}
};
const handleSelectTarget = (target) => {
playClickSound();
selectedTarget.value = target;
};
const handleConfirm = () => {
playClickSound();
props.onConfirm(selectedTarget.value);
props.onClose();
};
</script>
<template>
<view
class="container"
v-if="showContainer"
:class="{ 'container-show': showContent }"
@click="onClose"
>
<view
class="modal-content"
:class="{ 'modal-show': showContent }"
@click.stop=""
>
<view class="header">
<view class="header-title">
<view class="header-title-line-left"></view>
<text>{{ t('select_target_type') }}</text>
<view class="header-title-line-right"></view>
</view>
<view class="close-btn" @click="onClose">
<image src="https://static.shelingxingqiu.com/shootmini/static/close-yellow.png" mode="widthFix" />
</view>
</view>
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="handleSelectTarget(1)"
>
<text>{{ t('20_cm_full_ring_target') }}</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="handleSelectTarget(2)"
>
<text>{{ t('40_cm_full_ring_target') }}</text>
</view>
</view>
<SButton width="694rpx" :onClick="handleConfirm">{{ t('confirm_134') }}</SButton>
</view>
</view>
</template>
<style scoped>
.container {
position: fixed;
top: 0;
left: 0;
background-color: #00000099;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: center;
opacity: 0;
transition: all 0.3s ease;
z-index: 999;
}
.container-show {
opacity: 1;
}
.modal-content {
width: 100%;
transform: translateY(100%);
transition: all 0.3s ease;
background: url("https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png")
no-repeat center top;
background-size: 100% auto;
display: flex;
flex-direction: column;
align-items: center;
box-sizing: border-box;
padding-bottom: 68rpx;
padding-top: 44rpx;
}
.modal-show {
transform: translateY(0%);
}
.header {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
position: relative;
margin-bottom: 44rpx;
}
.header-title{
display: flex;
align-items: center;
justify-content: center;
}
.header-title text{
width: 196rpx;
height: 40rpx;
font-family: PingFang SC, PingFang SC;
font-weight: 400;
font-size: 28rpx;
text-align: center;
font-style: normal;
text-transform: none;
color: #FFEFBA;
}
.header-title-line-left{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.header-title-line-right{
width: 214rpx;
height: 0rpx;
border-radius: 0rpx 0rpx 0rpx 0rpx;
border: 1rpx solid;
border-image: linear-gradient(90deg, rgba(133, 119, 96, 1), rgba(133, 119, 96, 0)) 1 1;
}
.close-btn {
position: absolute;
right: 0;
top: -10px;
}
.close-btn > image {
width: 40px;
height: 40px;
}
.target-options {
width: 750rpx;
display: flex;
flex-wrap: wrap;
justify-content: center;
margin-bottom: 38rpx;
}
.target-btn {
width: 332rpx;
height: 92rpx;
text-align: center;
border-radius: 10px;
border: 2rpx solid #fff3;
box-sizing: border-box;
color: #fff;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.target-choosen {
color: #fed847;
border: 4rpx solid #fed847;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, watch } from "vue";
const props = defineProps({
isRed: {
type: Boolean,
default: true,
},
team: {
type: Array,
default: () => [],
},
currentShooterId: {
type: [Number, String],
default: "",
},
});
const players = ref({});
const currentTeam = ref(false);
const firstName = ref("");
// 抽出判断:当前队伍且该玩家排序为 0(队伍首位)
const isFirst = (id) =>
currentTeam.value && ((players.value[id] || {}).sort || 0) === 0;
const getPos = (id) => {
const sort = (players.value[id] || {}).sort || 0;
if (currentTeam.value) {
return 30 * (sort + Math.ceil(sort / 2));
}
return sort * 40;
};
const syncPlayers = () => {
const nextPlayers = {};
const shooterId = props.currentShooterId;
const shooterIndex = props.team.findIndex(
(p) => String(p?.id) === String(shooterId)
);
const nextTeam = [...props.team];
currentTeam.value = !!shooterId && shooterIndex >= 0;
firstName.value = "";
if (currentTeam.value) {
const target = nextTeam.splice(shooterIndex, 1)[0];
if (target) {
nextTeam.unshift(target);
firstName.value = target.name || "";
}
}
nextTeam.forEach((p, index) => {
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
});
players.value = nextPlayers;
};
watch(
[() => props.team, () => props.currentShooterId],
syncPlayers,
{ immediate: true, deep: true }
);
</script>
<template>
<view class="container">
<image
:src="isRed ? 'https://static.shelingxingqiu.com/shootmini/static/flag-red.png' : 'https://static.shelingxingqiu.com/shootmini/static/flag-blue.png'"
class="flag"
:style="{
[isRed ? 'left' : 'right']: '10rpx',
top: currentTeam ? '-36rpx' : '-24rpx',
}"
/>
<view
v-for="(item, index) in team"
:key="item.id || index"
class="player"
:style="{
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
height: (isFirst(item.id) ? 80 : 60) + 'rpx',
zIndex: team.length - ((players[item.id] || {}).sort || 0),
border: isFirst(item.id) ? '3.5rpx solid' : '2rpx solid',
borderColor: isRed ? '#ff6060' : '#5fadff',
top: isFirst(item.id) ? '0rpx' : '12rpx',
[isRed ? 'left' : 'right']: getPos(item.id) + 'rpx',
}"
>
<image :src="item.avatar || 'https://static.shelingxingqiu.com/shootmini/static/user-icon.png'" mode="widthFix" />
<text
v-if="isFirst(item.id)"
:style="{ backgroundColor: isRed ? '#ff6060' : '#5fadff' }"
>{{ isRed ? t('red_team') : t('blue_team') }}</text
>
</view>
<text
v-if="currentTeam"
class="truncate"
:style="{
color: isRed ? '#ff6060' : '#5fadff',
[isRed ? 'left' : 'right']: '-4rpx',
}"
>{{ firstName }}</text
>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
position: relative;
width: 20vw;
height: 10rpx;
margin: 0 20rpx;
}
.container > text {
position: absolute;
font-size: 20rpx;
text-align: center;
width: 80rpx;
bottom: -100rpx;
}
.player {
transition: all 0.3s ease;
position: absolute;
border-radius: 50%;
overflow: hidden;
box-sizing: border-box;
}
.player > image {
width: 100%;
min-height: 100%;
}
.player > text {
position: absolute;
font-size: 15rpx;
text-align: center;
width: 76rpx;
left: 0;
bottom: 0;
color: #fff;
}
.flag {
position: absolute;
width: 45rpx;
height: 45rpx;
transition: all 0.3s ease;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDistanceCheckAudioKey,
getDistanceCheckText,
getShootValidation,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const emit = defineEmits(["passed"]);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: 40,
},
autoStart: {
type: Boolean,
default: false,
},
});
const arrow = ref({});
const distance = ref(0);
const statusText = ref("");
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const autoStartPending = ref(false);
const autoStartTriggered = ref(false);
let autoStartTimer = null;
const DISTANCE_PASSED_AUDIO_KEY = "站距合格,靶纸正确";
const AUTO_START_TIMEOUT_MS = 6000;
const clearAutoStartTimer = () => {
if (!autoStartTimer) return;
clearTimeout(autoStartTimer);
autoStartTimer = null;
};
const triggerAutoStart = () => {
if (!autoStartPending.value || autoStartTriggered.value) return;
clearAutoStartTimer();
autoStartPending.value = false;
autoStartTriggered.value = true;
emit("passed");
};
const onAudioEnded = (key) => {
if (key === DISTANCE_PASSED_AUDIO_KEY) triggerAutoStart();
};
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭!测试站距与靶纸");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
uni.$on("audioEnded", onAudioEnded);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
clearAutoStartTimer();
uni.$off("update-timer", updateTimer);
uni.$off("audioEnded", onAudioEnded);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
if (autoStartPending.value || autoStartTriggered.value) return;
const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
statusText.value = getDistanceCheckText(msg.shootData);
const audioKey = getDistanceCheckAudioKey(msg.shootData);
const validation = getShootValidation(msg.shootData);
if (props.autoStart && validation.distanceOk && validation.targetOk) {
autoStartPending.value = true;
autoStartTimer = setTimeout(triggerAutoStart, AUTO_START_TIMEOUT_MS);
}
audioManager.play(audioKey);
}
}
const simulShoot = async () => {
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<Guide v-show="guide">
<view class="guide-tips">
<text>{{ t('stand_at_least_5_m_from_the_target') }}</text>
<text>{{ t('shots_from_under_5_m_do_not_count') }}</text>
</view>
</Guide>
<view class="test-area">
<image
class="text-bg"
src="https://static.shelingxingqiu.com/attachment/2025-07-05/db3skuq1n9rj4fmld4.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>{{ t('simulate_shot') }}</button>
<view class="warnning-text">
<block v-if="statusText">
<text>{{ statusText }}</text>
</block>
<block v-else>
<text>{{ t('shoot_to_check_distance_and_target_face') }}</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>{{ t('match_starts_in') }}</text>
<text>{{ count }}</text>
<text>{{ t('s') }}</text>
</view>
<view v-else>{{ t('joining') }}</view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
width: 100%;
height: 112vw;
position: relative;
}
.test-area > view:last-child {
padding: 15px;
width: calc(100% - 30px);
}
.text-bg {
width: 100%;
position: absolute;
top: -14.4%;
left: 0;
}
.warnning-text {
color: #fed847;
font-size: 27px;
display: flex;
flex-direction: column;
justify-content: center;
height: 40%;
}
.warnning-text > text {
width: 70vw;
text-align: center;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
countdown: {
type: Number,
default: 15,
},
});
const show = ref(false);
const count = ref(props.countdown);
const timer = ref(null);
const showTimer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
showTimer.value = setTimeout(() => {
showTimer.value = null;
show.value = true;
timer.value = setInterval(() => {
if (count.value === 0) {
show.value = false;
clearInterval(timer.value);
} else {
count.value -= 1;
}
}, 1000);
}, 300);
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (showTimer.value) clearTimeout(showTimer.value);
showTimer.value = null;
if (timer.value) clearInterval(timer.value);
timer.value = null;
uni.$off("update-timer", updateTimer);
});
</script>
<template>
<view
class="container"
:style="{ transform: `translateX(${show ? '0' : '100'}%)` }"
>
<view>{{ t('match') }}</view>
<view>
<text>{{ t('starts_in') }}</text>
<text>{{ count }}</text>
<text>{{ t('s') }}</text>
</view>
</view>
</template>
<style scoped>
.container {
transform: translateX(100%);
position: fixed;
bottom: 20%;
right: 0;
transition: all 0.3s ease;
display: flex;
flex-direction: column;
align-items: flex-start;
color: #fff9;
font-size: 14px;
padding: 10px;
background-color: #00000066;
border-top-left-radius: 10px;
border-bottom-left-radius: 10px;
}
.container > view {
display: flex;
align-items: center;
}
.container > view:last-child > text:nth-child(2) {
color: #fed847;
font-size: 16px;
width: 18px;
text-align: center;
}
</style>
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<script setup>
import { t } from "@/locales";
import { computed } from "vue";
const MAX_VISIBLE_SCORE_CARDS = 60;
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
recordMode: {
type: Boolean,
default: false,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return props.trainingType === "stability" ? "-" : "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isFailed = (arrow = {}) => {
if (!arrow) return false;
if (
props.recordMode &&
props.trainingType !== "precision" &&
props.trainingType !== "rhythm" &&
props.trainingType !== "stability"
) {
return false;
}
return arrow.ok !== true;
};
const hiddenScoreCount = computed(() =>
props.recordMode
? 0
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
);
const displayArrows = computed(() => {
const list = props.recordMode
? [...props.arrows]
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
if (!props.recordMode) list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<text v-if="hiddenScoreCount" class="score-window-tip">{{ t('earlier') }}{{ hiddenScoreCount }}{{ t('arrows_hidden_showing_the_latest') }}{{ MAX_VISIBLE_SCORE_CARDS }}{{ t('arrows_241') }}</text>
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image
class="score-card-bg"
:src="
isFailed(arrow)
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<image
v-if="trainingType === 'precision' && arrow"
class="score-result-icon"
:src="
arrow.ok === true
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
"
mode="aspectFit"
/>
<text
v-else
class="score-value"
:class="{ 'score-value--low': isFailed(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-window-tip {
display: block;
margin-bottom: 18rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 22rpx;
line-height: 1.4;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-result-icon {
position: relative;
z-index: 1;
width: 30rpx;
height: 30rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, computed, watch } from "vue";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, config, rankData } = storeToRefs(store);
const props = defineProps({
showRank: {
type: Boolean,
default: false,
},
fullNickname: {
type: Boolean,
default: false,
},
onSignin: {
type: Function,
default: () => {},
},
});
const nextLvlPoints = ref(0);
const containerWidth = computed(() =>
props.showRank ? "72%" : "calc(100% - 15px)"
);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const toUserPage = () => {
// 获取当前页面路径
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
// 如果当前不是用户页面才进行跳转
if (currentPage.route !== "pages/user") {
uni.navigateTo({
url: "/pages/user",
});
}
};
const toRankListPage = () => {
uni.navigateTo({
url: "/pages/rank-list",
});
};
watch(
() => [config.value, user.value],
([n_config, n_user]) => {
const rankInfos = n_config.randInfos || [];
if (n_user.id && rankInfos.length) {
rankInfos.some((r, index) => {
if (r.upgrade_scores && r.upgrade_scores > n_user.scores) {
nextLvlPoints.value = r.upgrade_scores;
return true;
}
return false;
});
}
},
{
immediate: true,
deep: true,
}
);
</script>
<template>
<view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id">
<Avatar
:rankLvl="user.rankLvl"
:src="user.avatar"
:onClick="toUserPage"
:size="42"
/>
<view class="user-details" @click="toUserPage">
<view class="user-name">
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
<!-- <image
class="user-name-image"
src="https://static.shelingxingqiu.com/shootmini/static/vip1.png"
mode="widthFix"
/> -->
</view>
<view class="user-stats">
<text class="level-tag level-tag-first">{{ t('rank_points') }}</text>
<view class="rank-tag">
<view
class="rank-tag-progress"
:style="{
width: `${(Math.max(user.scores, 0) / nextLvlPoints) * 100}%`,
}"
/>
<text class="rank-tag-text">
{{ Math.max(user.scores, 0) }}/{{ nextLvlPoints }}
</text>
</view>
</view>
</view>
<view v-if="showRank === true" class="rank-info" @click="toRankListPage">
<image
class="rank-info-image"
src="https://static.shelingxingqiu.com/shootmini/static/global-rank.png"
mode="widthFix"
/>
<block v-if="user.ranking > 0 && rankData.rank.length">
<text>{{ t('national_rank_this_season') }}</text>
<text class="rank-number"
>{{ t('round') }}<text :style="{ color: '#ffd700' }"
>{{ user.ranking }}/{{ rankData.rank.length }}</text
>{{ t('empty') }}</text
>
</block>
<block v-else>
<text>{{ t('this_season') }}</text>
<text>{{ t('unranked') }}</text>
</block>
</view>
</block>
<block v-else>
<view class="signin" @click="onSignin">
<image src="https://static.shelingxingqiu.com/shootmini/static/user-icon.png" mode="widthFix" />
<view>
<text>{{ t('welcome_new_archer') }}</text>
<view>
<text>{{ t('sign_in') }}</text>
<image src="https://static.shelingxingqiu.com/shootmini/static/enter-arrow-blue.png" mode="widthFix" />
</view>
</view>
</view>
</block>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
width: 72vw;
height: 50px;
padding-left: 15px;
color: #fff;
}
.user-details {
display: flex;
flex-direction: column;
padding-left: 10px;
}
.user-name {
display: flex;
align-items: center;
margin-bottom: 5px;
}
.user-name .member-nickname {
max-width: 180rpx;
}
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
}
.user-name-image {
margin-left: 5px;
width: 40rpx;
height: 40rpx;
}
.user-stats {
display: flex;
gap: 5px;
}
.level-tag {
text-align: center;
line-height: 16px;
}
.level-tag-first {
padding: 0 10rpx;
background: #5f51ff;
word-break: keep-all;
}
.level-tag,
.rank-tag {
border-radius: 12px;
font-size: 9px;
}
.rank-tag {
position: relative;
background-color: #00000038;
width: 140rpx;
overflow: hidden;
word-break: keep-all;
}
.rank-tag-progress {
background: #ffa711;
height: 100%;
border-radius: 12px;
width: 0;
transition: width 0.3s ease;
}
.rank-tag-text {
position: absolute;
top: 0;
left: 0;
line-height: 16px;
width: 100%;
text-align: center;
}
.rank-info {
width: 95px;
height: 50px;
font-size: 24rpx;
position: relative;
color: #b3b3b3;
padding-left: 12px;
display: flex;
flex-direction: column;
justify-content: center;
}
.rank-info-image {
position: absolute;
top: 0;
left: 0;
width: 95px;
}
.rank-info > text {
text-align: center;
word-break: keep-all;
width: 83px;
}
.rank-number {
display: block;
}
.signin {
display: flex;
align-items: center;
}
.signin > image {
border-radius: 50%;
width: 40px;
height: 40px;
}
.signin > view {
display: flex;
flex-direction: column;
justify-content: center;
align-items: flex-start;
margin-left: 12px;
font-size: 14px;
}
.signin > view > view:last-child {
display: flex;
align-items: center;
}
.signin > view > view:last-child > text {
color: #39a8ff;
margin-top: 2px;
}
.signin > view > view:last-child > image {
width: 15px;
margin-top: 2px;
}
</style>
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<script setup>
defineProps({
title: {
type: String,
default: "",
},
value: {
type: String,
default: "",
},
customStyle: {
type: Object,
default: () => ({}),
},
onClick: {
type: Function,
default: null,
},
});
</script>
<template>
<view class="user-item" :style="customStyle" @click="onClick">
<text>{{ title }}</text>
<view>
<slot></slot>
<view v-if="onClick !== null">
<image src="https://static.shelingxingqiu.com/shootmini/static/enter.png" mode="widthFix" />
</view>
</view>
</view>
</template>
<style scoped>
.user-item {
display: flex;
justify-content: space-between;
align-items: center;
background-color: #fff;
height: 55px;
border-bottom: 1px solid #f5f5f5;
}
.user-item > text {
margin-left: 15px;
font-size: 14px;
color: #000;
}
.user-item > view {
display: flex;
align-items: center;
font-size: 13px;
color: #999;
margin-right: 10px;
}
.user-item > view image {
width: 24px;
height: 24px;
}
.user-item > view button {
margin-left: 5px;
}
</style>
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<script setup>
import { t } from "@/locales";
import { ref, onMounted, onBeforeUnmount } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { updateUser, getLvlName, getLvlImage } = store;
const show = ref(false);
const showRank = ref(false);
const showGrade = ref(false);
const nextRankTitle = ref("");
const nextRankImage = ref("");
const lvl = ref(0);
const timer = ref(null);
onMounted(async () => {
timer.value = setTimeout(() => {
let latestRank = 0;
let latestLvl = 0;
latestRank = parseInt(uni.getStorageSync("latestRank") || 0);
latestLvl = parseInt(uni.getStorageSync("latestLvl") || 0);
let timeout = 0;
if (latestRank > user.value.rankLvl) {
nextRankTitle.value = getLvlName(latestRank);
nextRankImage.value = getLvlImage(latestRank);
show.value = true;
showRank.value = true;
timeout += 2000;
updateUser({ ...user.value, rankLvl: latestRank });
}
if (latestLvl > user.value.lvl) {
lvl.value = latestLvl;
show.value = true;
setTimeout(() => {
showRank.value = false;
showGrade.value = true;
}, timeout);
timeout += 2000;
updateUser({ ...user.value, lvl: latestLvl });
}
setTimeout(() => {
show.value = false;
}, timeout);
}, 1000);
});
onBeforeUnmount(() => {
if (timer.value) clearTimeout(timer.value);
});
</script>
<template>
<view class="content" :style="{ display: show ? 'flex' : 'none' }">
<view v-if="showRank" class="up-rank">
<image :src="user.avatar || 'https://static.shelingxingqiu.com/shootmini/static/user-icon.png'" mode="widthFix" />
<image :src="nextRankImage" mode="widthFix" />
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
class="bg-effect"
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
mode="widthFix"
/>
</view>
<view v-if="showGrade" class="up-grade">
<image
class="scale-in"
src="https://static.shelingxingqiu.com/shootmini/static/user-upgrade.png"
mode="widthFix"
/>
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
class="bg-effect"
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
mode="widthFix"
/>
</view>
<view class="text-content">
<image src="https://static.shelingxingqiu.com/shootmini/static/update-text-bg.png" />
<text>{{ t('congratulations_you_reached') }}</text>
<text>{{ showRank ? nextRankTitle : t('sheling_level_value', { p0: lvl }) }}</text>
<text>!</text>
</view>
<!-- <button @click="onClose" hover-class="none">关闭</button> -->
</view>
</template>
<style scoped>
.content {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
color: red;
}
.up-rank {
position: relative;
height: 50vw;
height: 80vw;
}
.up-rank > image:first-child {
position: absolute;
width: 36vw;
left: calc(50% - 18vw);
top: calc(50% - 18vw);
border-radius: 50%;
}
.up-rank > image:nth-child(2) {
position: absolute;
width: 44vw;
left: calc(50% - 22vw);
top: calc(50% - 22vw);
}
.up-grade {
position: relative;
}
.up-grade > image:first-child {
animation: scaleIn 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275) forwards;
}
.up-grade > image:first-child {
width: 50vw;
margin: 18vw;
}
.bg-effect {
position: absolute;
width: 80vw;
left: calc(50% - 40vw);
z-index: -1;
/* transform: scale(0); */
/* opacity: 0; */
animation: rotate 10s linear infinite;
}
.text-content {
color: #fff;
display: flex;
font-size: 20px;
font-weight: bold;
position: relative;
line-height: 60px;
margin-bottom: 20vw;
}
.text-content > image:first-child {
position: absolute;
width: 80vw;
left: calc(50% - 40vw);
height: 60px;
}
.text-content > text:nth-child(3) {
color: #fed847;
}
.content > button:last-child {
color: #fff9;
font-size: 20px;
border: 1px solid #fff;
padding: 10px;
width: 50vw;
border-radius: 20px;
margin-top: 10vw;
}
</style>
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import { t } from "@/locales";
import { computed, ref } from "vue";
import { sendHardwareBoxUpdateAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const OTA_PROGRESS_EVENT = "/addons/shoot/otaProgress";
const OTA_RESULT_EVENT = "/addons/shoot/otaResult";
const UPDATE_TIMEOUT = 10 * 60 * 1000;
const phaseTextMap = {
started: t('preparing_firmware_update'),
downloading: t('downloading_firmware'),
installing: t('installing_firmware'),
};
// 设备详情中的 latestVersion 是升级目标,version 是当前固件版本。
export const getOtaInfoFromDetail = (detail) => ({
versionNumber: String(detail?.latestVersion ?? "").trim(),
currentVersion: String(detail?.version ?? "").trim(),
versionInfo: String(detail?.versionInfo ?? "").trim(),
needUpdate: detail?.needUpdate === true || Number(detail?.needUpdate) === 1,
forceUpdate: detail?.forceUpdate === true || Number(detail?.forceUpdate) === 1,
});
// OTA 状态由首页、WiFi 设置页和我的设备页共享,页面切换后仍可继续接收进度。
const updating = ref(false);
const progress = ref(0);
const phase = ref("started");
const resultVisible = ref(false);
const resultStatus = ref("");
const resultReason = ref("");
let deviceRef = null;
let updateRunId = 0;
let targetVersion = "";
let lastFinishedVersion = "";
let timeoutTimer = null;
let successCallback = null;
let socketListening = false;
const phaseText = computed(
() => phaseTextMap[phase.value] || t('updating_firmware')
);
const resultTitle = computed(() =>
resultStatus.value === "success" ? t('firmware_update_complete_250') : t('firmware_update_failed')
);
const resultContent = computed(() => {
if (resultStatus.value === "success") return t('firmware_update_complete');
return resultReason.value || t('update_failed_check_your_device_and_network_then_retry');
});
const clearTimers = () => {
clearTimeout(timeoutTimer);
timeoutTimer = null;
};
const resetActiveUpdate = () => {
clearTimers();
successCallback = null;
};
const finishUpdate = (status, reason = "", runId = updateRunId) => {
if (runId !== updateRunId || !updating.value) return;
const onSuccess = successCallback;
resetActiveUpdate();
updating.value = false;
resultStatus.value = status;
resultReason.value = reason;
lastFinishedVersion = targetVersion;
if (status === "success") {
progress.value = 100;
phase.value = "installing";
onSuccess?.();
}
resultVisible.value = true;
};
const isCurrentDeviceMessage = (data) => {
const messageDeviceId = String(data?.deviceId || "");
const currentDeviceId = String(deviceRef?.value?.deviceId || "");
return !messageDeviceId || !currentDeviceId || messageDeviceId === currentDeviceId;
};
const isCurrentVersionMessage = (data) => {
const messageVersion = String(data?.versionNumber || "");
return !messageVersion || !targetVersion || messageVersion === targetVersion;
};
// 页面切换导致弹窗关闭后,使用下一条进度消息恢复当前 OTA 会话。
const recoverUpdateFromMessage = (data) => {
updateRunId += 1;
const runId = updateRunId;
targetVersion = String(data?.versionNumber || "");
lastFinishedVersion = "";
successCallback = null;
resultVisible.value = false;
resultStatus.value = "";
resultReason.value = "";
progress.value = 0;
phase.value = "started";
updating.value = true;
clearTimers();
timeoutTimer = setTimeout(() => {
finishUpdate("failed", t('firmware_update_timed_out_please_try_again'), runId);
}, UPDATE_TIMEOUT);
};
function handleSocketMessage(message) {
if (Number(message?.code ?? 0) !== 0) return;
if (![OTA_PROGRESS_EVENT, OTA_RESULT_EVENT].includes(message?.event)) return;
if (!isCurrentDeviceMessage(message.data)) return;
const messageVersion = String(message.data?.versionNumber || "");
if (message.event === OTA_PROGRESS_EVENT) {
if (!updating.value) {
if (
lastFinishedVersion &&
(!messageVersion || messageVersion === lastFinishedVersion)
) {
return;
}
recoverUpdateFromMessage(message.data);
} else if (!isCurrentVersionMessage(message.data)) {
return;
}
if (!targetVersion && messageVersion) targetVersion = messageVersion;
const nextProgress = Math.min(
100,
Math.max(0, Number(message.data?.progress) || 0)
);
progress.value = Math.max(progress.value, nextProgress);
if (phaseTextMap[message.data?.phase]) {
phase.value = message.data.phase;
}
return;
}
if (!updating.value) {
if (
lastFinishedVersion &&
(!messageVersion || messageVersion === lastFinishedVersion)
) {
return;
}
recoverUpdateFromMessage(message.data);
} else if (!isCurrentVersionMessage(message.data)) {
return;
}
if (!targetVersion && messageVersion) targetVersion = messageVersion;
if (message.data?.status === "success") {
finishUpdate("success");
} else if (message.data?.status === "failed") {
finishUpdate("failed", message.data?.reason || "");
}
}
const startSocketListening = () => {
if (socketListening) return;
uni.$on("socket-inbox", handleSocketMessage);
socketListening = true;
};
export const useOtaUpdate = () => {
const store = useStore();
const { device } = storeToRefs(store);
deviceRef = device;
startSocketListening();
const startUpdate = async ({
versionNumber,
wifiSsid = "",
wifiPassword = "",
onSuccess,
}) => {
if (updating.value) return false;
const nextVersion = String(versionNumber || "").trim();
if (!nextVersion) {
uni.showToast({ title: t('target_firmware_version_is_missing'), icon: "none" });
return false;
}
updateRunId += 1;
const runId = updateRunId;
targetVersion = nextVersion;
lastFinishedVersion = "";
successCallback = onSuccess || null;
resultVisible.value = false;
resultStatus.value = "";
resultReason.value = "";
progress.value = 0;
phase.value = "started";
updating.value = true;
clearTimers();
timeoutTimer = setTimeout(() => {
finishUpdate("failed", t('firmware_update_timed_out_please_try_again'), runId);
}, UPDATE_TIMEOUT);
try {
const updateResult = await sendHardwareBoxUpdateAPI({
versionNumber: targetVersion,
wifiSsid,
wifiPassword,
});
if (runId !== updateRunId || !updating.value) return false;
if (!updateResult?.taskId) {
finishUpdate("failed", t('could_not_create_the_firmware_update_task_please_retry'), runId);
return false;
}
return true;
} catch (error) {
if (runId === updateRunId) {
finishUpdate(
"failed",
error?.message || t('firmware_update_request_failed_please_retry'),
runId
);
}
return false;
}
};
const closeResult = () => {
resultVisible.value = false;
};
return {
updating,
progress,
phase,
phaseText,
resultVisible,
resultStatus,
resultTitle,
resultContent,
startUpdate,
closeResult,
};
};
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import { t } from "@/locales";
export const MESSAGETYPES = {
ShootSyncMeArrowID: parseInt("0x789b6b0d"), // 2023451405
ShootSyncMePracticeID: parseInt("0xD88AE05E"), // 3632980062
ShootSyncBattleCreateMatchLinkID: parseInt("0xF86FF466"), // 2538869862
WaitForAllReady: parseInt("0x615C13BE"), // 1633424318
AllReady: parseInt("0x1CCB49FD"), // 483084797
MeleeAllReady: parseInt("0x37132BD5"), // 924003285
ShootResult: parseInt("0xAA0795E2"), // 2852623842
CurrentRoundEnded: parseInt("0x3E2CE041"), // 1043128385
ToSomeoneShoot: parseInt("0x077ACD1A"), // 125488410
SomeGuyIsReady: parseInt("0xAEE8C236"), // 2934489654
MatchOver: parseInt("0xB7815EEF"), // 3078708975
StartCount: parseInt("0xD7B0DD2F"), // 3618692399
FinalShoot: parseInt("0x5953C8A1"), // 1498663073
RoundPoint: 4061248646,
UserEnterRoom: 2133805521,
UserExitRoom: 3896523333,
RoomDestroy: 3617539277,
SomeoneComplete: 2921416944,
HalfTimeOver: 388606440,
BackToGame: 1899960424,
FinalShootResult: 3813452544,
PaySuccess: 3793388244,
RankUpdate: 1121669910,
LvlUpdate: 3958625354,
TeamUpdate: 4168086616,
InvalidShot: 4168086617,
Calibration: 4168086625,
DeviceOnline: 4168086626,
DeviceOffline: 4168086627,
SomeoneIsReady: 4168086628,
DeviceCharging: 4168086631, // 设备充电中
};
export const MESSAGETYPESV2 = {
AboutToStart: 1,
BattleStart: 2,
ToSomeoneShoot: 3,
ShootResult: 4,
NewRound: 5,
BattleEnd: 6,
HalfRest: 7,
TestDistance: 8,
MatchSuccess: 9,
InvalidShot: 10,
};
export const topThreeColors = ["#FFD947", "#D2D2D2", "#FFA515"];
export const getMessageTypeName = (id) => {
for (let key in MESSAGETYPES) {
if (MESSAGETYPES[key] === id) return key;
}
for (let key in MESSAGETYPESV2) {
if (MESSAGETYPESV2[key] === id) return key;
}
return id;
};
export const roundsName = {
0: "一",
1: "一",
2: "二",
3: "三",
4: "四",
5: "五",
};
export const meleeAvatarColors = [
"#364469",
"#692735",
"#934B4B",
"#A98B69",
"#8268A2",
"#9C538F",
"#6870BB",
"#4B8593",
"#9BA969",
"#DCCE6D",
];
export const orderStatusNames = {
1: t('awaiting_payment'),
2: t('paid'),
3: t('shipped'),
4: t('completed_260'),
5: t('closed'),
6: t('refund_requested'),
7: t('refund_in_progress'),
8: t('refunded'),
9: t('refund_declined'),
};
export const getStatusColor = (status) => {
switch (status) {
case 1:
return "#EF4848";
case 4:
return "#35CD67";
default:
return "#999999";
}
};
export const directionAdjusts = {
AdjustLowerRight: t('down_and_right'),
AdjustDown: t('down'),
AdjustLowerLeft: t('down_and_left'),
AdjustLeft: t('left'),
AdjustUpperLeft: t('up_and_left'),
AdjustUp: t('up'),
AdjustUpperRight: t('up_and_right'),
AdjustRight: t('right'),
};
export const getBattleResultTips = (
gameMode,
mode,
{ rank = 0, score = 0, win = false }
) => {
const getRandomIndex = (len) => Math.floor(Math.random() * len);
if (gameMode === 1) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fglywucyoh9zn.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgls1trzqneeh.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgm4fmv0tqico.png",
// "你是朋友中的佼佼者哟!",
// "你成功击败好友,成为大赢家!",
// "你将好友“一举拿下”,超神无疑!",
];
return tests[getRandomIndex(3)];
} else {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmb12vjkonvzm.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmo5gpiecqqgu.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmtk8hjwqoecz.png",
// "失误啦失误啦,再多来几局吧~",
// "惜败好友,下次再战定能反超!",
// "友谊第一,下场胜利属于你!",
];
return tests[getRandomIndex(3)];
}
} else {
if (rank <= 3) {
const tests = [
t('great_score_the_national_ranked_matches_await'),
t('keep_practicing_for_more_moments_to_shine'),
];
return tests[getRandomIndex(2)];
} else {
return t('practice_daily_and_stand_out_next_time');
}
}
} else if (gameMode === 2) {
if (mode <= 3) {
if (win) {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtb29jbdus4g.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtbu8fzpbh3z.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq1fgtbu8fzpbh3z.png",
// "你已经奔跑在通向王者的路上了!",
// "射灵星球最闪耀的前进者!",
// "赞!你真是越战越勇",
];
return tests[getRandomIndex(3)];
} else {
const tests = [
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmovnd33hz5yj.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmtu558juplj9.png",
"https://static.shelingxingqiu.com/attachment/2025-08-01/dbqq0gmuhb5aofghg4.png",
// "失败是成功之母,儿子在等你!",
// "人生得意须尽欢,不过此关心不甘!",
// "这回一定是打开方式不对。再来!",
];
return tests[getRandomIndex(3)];
}
} else {
if (score > 0) {
const tests = [
t('the_top_rank_is_within_your_reach'),
t('a_moment_to_shine_keep_it_up'),
t('one_of_the_best_in_the_sheling_world'),
];
return tests[getRandomIndex(3)];
} else {
const tests = [
t('try_again_and_make_your_mark'),
t('practice_more_and_come_back_stronger'),
t('every_step_you_take_counts'),
];
return tests[getRandomIndex(3)];
}
}
}
return "";
};
export const RoundImages = {
round1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slggifbnw9snvs.png",
round2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgf0swue5xzpd.png",
round3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slglkylhmq8beb.png",
round4:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slggc88nasmxf5.png",
round5:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgeloitb8mixf.png",
gold1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgsjbyyuu1des.png",
gold2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgdysd1wqulj5.png",
gold3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgm82ny3qjd8m.png",
};
export const RoundGoldImages = {
round1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slg7kfzzwwiwcb.png",
round2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgs5htghfh3a9.png",
round3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgc9ge3paqkba.png",
round4:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgehduk96yurp.png",
round5:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgefz3hdmwbnz.png",
gold1:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgeyb4cqwezgc.png",
gold2:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slggu3tlh97v5p.png",
gold3:
"https://static.shelingxingqiu.com/attachment/2025-08-13/dc12slgszmdtmaotch.png",
};
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/**
* 在 uni-app 小程序里画弓箭热力图
* @param {String} canvasId 画布 id
* @param {Number} width 画布宽(px)
* @param {Number} height 画布高(px)
* @param {Array} arrowData [{x, y, count}, ...]
*/
export function generateHeatmapImage(canvasId, width, height, arrowData) {
return new Promise((resolve, reject) => {
// 1. 创建绘图上下文
const ctx = uni.createCanvasContext(canvasId);
// 3. 计算最大 count,用于归一化
const maxCount = Math.max(...arrowData.map((p) => p.count), 1);
// 4. 热点半径:可按实际靶子大小调,这里取画布短边的 6%
const radius = Math.min(width, height) * 0.12;
// 5. 按count从小到大排序,count越大越后面
arrowData.sort((a, b) => a.count - b.count);
// 6. 画每个点
arrowData.forEach((item) => {
const intensity = item.count / maxCount; // 0-1
// console.log(item.count, maxCount, intensity);
const r = radius * (1.2 - intensity * 0.8);
// 创建径向渐变
const grd = ctx.createCircularGradient(
item.x * width,
item.y * height,
r
);
grd.addColorStop(0, heatColor(intensity, 1));
grd.addColorStop(0.5, heatColor(intensity, 0.6));
grd.addColorStop(1, "rgba(0,0,0,0)");
ctx.save();
ctx.fillStyle = grd;
ctx.globalCompositeOperation = "screen"; // 叠加变亮
ctx.beginPath();
ctx.arc(item.x * width, item.y * height, r, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
});
// 6. 可选:整体蒙版,让非热点区域暗下去
// ctx.save()
// ctx.fillStyle = 'rgba(0,0,0,0.35)'
// ctx.fillRect(0, 0, width, height)
// ctx.restore()
// 7. 把指令一次性推送到 canvas
ctx.draw(false, () => {
// Canvas绘制完成后生成图片
uni.canvasToTempFilePath({
canvasId: "heatMapCanvas",
width: width,
height: height,
destWidth: width * 2, // 提高图片质量
destHeight: height * 2,
success: (res) => {
console.log("热力图图片生成成功:", res.tempFilePath);
resolve(res.tempFilePath);
},
fail: (error) => {
console.error("热力图图片生成失败:", error);
reject(error);
},
});
});
});
}
/**
* 把强度 0-1 映射成红-黄-绿渐变,返回 rgba 字符串
* @param {Number} v 0-1
* @param {Number} a 透明度 0-1
*/
function heatColor(v, a) {
// v 从 0→1,重新映射:极低值绿色,低值黄色,中到高值红色
let red, green;
if (v < 0.2) {
// 极低值:纯绿色
red = 0;
green = 200; // 柔和的绿
} else if (v < 0.4) {
// 低值:绿色到黄色
const t = (v - 0.2) / 0.2;
red = Math.round(255 * t);
green = 255;
} else if (v < 0.6) {
// 中低值:黄色到橙色
const t = (v - 0.4) / 0.2;
red = 255;
green = Math.round(255 * (1 - t * 0.5));
} else {
// 中到高值:橙色到红色
const t = (v - 0.6) / 0.4;
red = 255;
green = Math.round(128 * (1 - t));
}
const blue = 0;
return `rgba(${red}, ${green}, ${blue}, ${a})`;
}
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/**
* 基于小程序Canvas API的核密度估计热力图
* 实现类似test.html中的效果,但适配uni-app小程序环境
*/
/**
* Epanechnikov核函数
* @param {Number} bandwidth 带宽参数
* @returns {Function} 核函数
*/
function kernelEpanechnikov(bandwidth) {
return function (v) {
const r = Math.sqrt(v[0] * v[0] + v[1] * v[1]);
return r <= bandwidth
? (3 / (Math.PI * bandwidth * bandwidth)) *
(1 - (r * r) / (bandwidth * bandwidth))
: 0;
};
}
/**
* 核密度估计器
* @param {Function} kernel 核函数
* @param {Array} range 范围[xmin, xmax]
* @param {Number} samples 采样点数
* @returns {Function} 密度估计函数
*/
function kernelDensityEstimator(kernel, range, samples) {
return function (data) {
const gridSize = (range[1] - range[0]) / samples;
const densityData = [];
for (let x = range[0]; x <= range[1]; x += gridSize) {
for (let y = range[0]; y <= range[1]; y += gridSize) {
let sum = 0;
for (const point of data) {
sum += kernel([x - point[0], y - point[1]]);
}
densityData.push([x, y, sum / data.length]);
}
}
// 归一化
const maxDensity = Math.max(...densityData.map((d) => d[2]));
densityData.forEach((d) => {
if (maxDensity > 0) d[2] /= maxDensity;
});
return densityData;
};
}
/**
* 生成随机射箭数据点
* @param {Number} centerCount 中心点数量
* @param {Number} pointsPerCenter 每个中心点的箭数
* @returns {Array} 箭矢坐标数组
*/
export function generateArcheryPoints(centerCount = 2, pointsPerCenter = 100) {
const points = [];
const range = 8; // 坐标范围 -4 到 4
const spread = 3; // 分散度
for (let i = 0; i < centerCount; i++) {
const centerX = Math.random() * range - range / 2;
const centerY = Math.random() * range - range / 2;
for (let j = 0; j < pointsPerCenter; j++) {
points.push([
centerX + (Math.random() - 0.5) * spread,
centerY + (Math.random() - 0.5) * spread,
]);
}
}
return points;
}
/**
* 颜色映射函数 - 将密度值映射到颜色
* @param {Number} density 密度值 0-1
* @returns {String} RGBA颜色字符串
*/
function getHeatColor(density) {
// 绿色系热力图:从浅绿到深绿
if (density < 0.1) return "rgba(0, 255, 0, 0)";
const alpha = Math.min(density * 1.2, 1); // 增强透明度
const intensity = density;
if (intensity < 0.5) {
// 低密度:浅绿色
const green = Math.round(200 + 55 * intensity);
const blue = Math.round(50 + 100 * intensity);
return `rgba(${Math.round(50 * intensity)}, ${green}, ${blue}, ${
alpha * 0.7
})`;
} else {
// 高密度:深绿色
const red = Math.round(50 * (intensity - 0.5) * 2);
const green = Math.round(180 + 75 * (1 - intensity));
const blue = Math.round(30 * (1 - intensity));
return `rgba(${red}, ${green}, ${blue}, ${alpha * 0.7})`;
}
}
/**
* 基于小程序Canvas API绘制核密度估计热力图
* @param {String} canvasId 画布ID
* @param {Number} width 画布宽度
* @param {Number} height 画布高度
* @param {Array} points 箭矢坐标数组 [[x, y], ...]
* @param {Object} options 可选参数
* @returns {Promise} 绘制完成的Promise
*/
export function drawKDEHeatmap(canvasId, width, height, points, options = {}) {
const {
bandwidth = 0.8,
gridSize = 100,
range = [-4, 4],
showPoints = true,
pointColor = "rgba(255, 255, 255, 0.9)",
} = options;
// 微信小程序使用 Canvas 2D
return new Promise((resolve, reject) => {
try {
wx.createSelectorQuery()
.select(`#${canvasId}`)
.fields({ node: true, size: true })
.exec((res) => {
try {
const { node: canvas, width: w, height: h } = res[0] || {};
if (!canvas) return resolve();
// 设置画布尺寸
const cw = width || w || 300;
const ch = height || h || 300;
canvas.width = cw;
canvas.height = ch;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, cw, ch);
if (!points || points.length === 0) return resolve();
// 计算核密度估计
const kernel = kernelEpanechnikov(bandwidth);
const kde = kernelDensityEstimator(kernel, range, gridSize);
const densityData = kde(points);
// 计算网格大小
const cellWidth = cw / gridSize;
const cellHeight = ch / gridSize;
const xRange = range[1] - range[0];
const yRange = range[1] - range[0];
// 绘制热力图网格
densityData.forEach(([x, y, density]) => {
const normalizedX = (x - range[0]) / xRange;
const normalizedY = (y - range[0]) / yRange;
const canvasX = normalizedX * cw;
const canvasY = normalizedY * ch;
const color = getHeatColor(density);
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(
canvasX,
canvasY,
Math.min(cellWidth, cellHeight) * 0.6,
0,
2 * Math.PI
);
ctx.fill();
});
// 绘制原始数据点
if (showPoints) {
ctx.fillStyle = pointColor;
points.forEach(([x, y]) => {
const normalizedX = (x - range[0]) / xRange;
const normalizedY = (y - range[0]) / yRange;
const canvasX = normalizedX * cw;
const canvasY = normalizedY * ch;
ctx.beginPath();
ctx.arc(canvasX, canvasY, 2.5, 0, 2 * Math.PI);
ctx.fill();
});
}
resolve();
} catch (err) {
reject(err);
}
});
} catch (error) {
reject(error);
}
});
}
/**
* 生成热力图图片(类似原有的generateHeatmapImage函数)
* 但使用核密度估计算法
*/
export function generateKDEHeatmapImage(
canvasId,
width,
height,
points,
options = {}
) {
// Canvas 2D 导出(传入 canvas 对象)
return new Promise((resolve, reject) => {
drawKDEHeatmap(canvasId, width, height, points, options)
.then(() => {
try {
wx.createSelectorQuery()
.select(`#${canvasId}`)
.fields({ node: true, size: true })
.exec((res) => {
const { node: canvas, width: w, height: h } = res[0] || {};
if (!canvas) return reject(new Error("canvas 为空"));
const cw = width || w || 300;
const ch = height || h || 300;
uni.canvasToTempFilePath({
canvas,
width: cw,
height: ch,
destWidth: cw * 3,
destHeight: ch * 3,
success: (r) => resolve(r.tempFilePath),
fail: reject,
});
});
} catch (e) {
reject(e);
}
})
.catch(reject);
});
}
export const generateHeatMapData = (width, height, amount = 100) => {
const data = [];
const centerX = 0.5; // 中心点X坐标
const centerY = 0.5; // 中心点Y坐标
for (let i = 0; i < amount; i++) {
let x, y;
// 30%的数据集中在中心区域(高斯分布)
if (Math.random() < 0.3) {
// 使用正态分布生成中心区域的数据
const angle = Math.random() * 2 * Math.PI;
const radius = Math.sqrt(-2 * Math.log(Math.random())) * 0.15; // 标准差0.15
x = centerX + radius * Math.cos(angle);
y = centerY + radius * Math.sin(angle);
} else {
x = Math.random() * 0.8 + 0.1; // 0.1-0.9范围
y = Math.random() * 0.8 + 0.1;
}
// 确保坐标在0-1范围内
x = Math.max(0.05, Math.min(0.95, x));
y = Math.max(0.05, Math.min(0.95, y));
data.push({
x: parseFloat(x.toFixed(3)),
y: parseFloat(y.toFixed(3)),
ring: Math.floor(Math.random() * 5) + 6, // 6-10环
});
}
return data;
};
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import { createI18n } from "vue-i18n";
import en from "./en.json";
import sourceKeys from "./source-keys.json";
// 英文构建固定使用英文,不读取或写入用户语言与业务缓存。
export const i18n = createI18n({
legacy: false,
locale: "en",
fallbackLocale: "en",
messages: { en },
});
// uni-app 的小程序运行库可能直接返回原始文案,参数在此统一替换一次。
// 从固定英文词条读取,避免完整版运行库先插值后再次处理参数值里的花括号。
export const t = (key, params = {}) => {
const message = Object.prototype.hasOwnProperty.call(en, key)
? en[key]
: i18n.global.t(key);
return message.replace(/\{(p\d+)\}/g, (placeholder, name) =>
params != null && Object.prototype.hasOwnProperty.call(params, name)
? String(params[name] ?? "")
: placeholder
);
};
// 仅用于明确来自前端静态配置的双用途原值;禁止用于接口响应或用户输入。
export const translateStatic = (value) => {
const key = Object.prototype.hasOwnProperty.call(sourceKeys, value) ? sourceKeys[value] : null;
return key ? t(key) : value;
};
// 比赛提示保留中文原值供语音与状态判断使用,只在渲染时转换。
export const formatBattleTip = (value) => {
const text = String(value || "").replace(/你/g, "").replace(/重回/g, "");
const half = text.match(/^(上|下)半场:请先射6箭$/);
if (half) return `${half[1] === "上" ? "First" : "Second"} half: shoot 6 arrows first`;
const round = text.match(/^请开始射箭第(.+)轮$/);
if (round) return t(sourceKeys["请开始射箭第{p0}轮"], { p0: translateStatic(round[1]) });
return translateStatic(text);
};
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@@ -1,9 +1,29 @@
import { createSSRApp } from 'vue' import { createSSRApp } from 'vue'
import { createPinia } from 'pinia'
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
import App from './App.vue' import App from './App.vue'
import { i18n } from './locales'
import audioManager from './audioManager'
export function createApp() { export function createApp() {
const app = createSSRApp(App) const app = createSSRApp(App)
const pinia = createPinia()
pinia.use(piniaPluginPersistedstate)
app.use(pinia)
app.use(i18n)
/**
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
*/
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
audioManager.play(soundKey);
if (typeof handler === 'function') handler();
};
return { return {
app, app
} }
} }
+326 -67
View File
@@ -1,70 +1,329 @@
{ {
"name": "shoot-miniprograms", "name" : "shoot-miniprograms",
"appid": "", "appid" : "__UNI__B03E251",
"description": "", "description" : "",
"versionName": "1.0.0", "versionName" : "1.0.0",
"versionCode": "100", "versionCode" : "100",
"transformPx": false, "transformPx" : false,
"uniStatistics": { "uniStatistics" : {
"enable": false "enable" : false
},
"app-plus": {
"usingComponents": true,
"nvueStyleCompiler": "uni-app",
"compilerVersion": 3,
"splashscreen": {
"alwaysShowBeforeRender": true,
"waiting": true,
"autoclose": true,
"delay": 0
}, },
"modules": {}, "app-plus" : {
"distribute": { "bounce" : "none",
"android": { "usingComponents" : true,
"permissions": [ "nvueStyleCompiler" : "uni-app",
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>", "compilerVersion" : 3,
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>", "splashscreen" : {
"<uses-permission android:name=\"android.permission.VIBRATE\"/>", "alwaysShowBeforeRender" : true,
"<uses-permission android:name=\"android.permission.READ_LOGS\"/>", "waiting" : true,
"<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>", "autoclose" : true,
"<uses-feature android:name=\"android.hardware.camera.autofocus\"/>", "delay" : 0
"<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>", },
"<uses-permission android:name=\"android.permission.CAMERA\"/>", "modules" : {},
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>", "distribute" : {
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>", "android" : {
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>", "permissions" : [
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>", "<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>", "<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
"<uses-feature android:name=\"android.hardware.camera\"/>", "<uses-permission android:name=\"android.permission.VIBRATE\"/>",
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>" "<uses-permission android:name=\"android.permission.READ_LOGS\"/>",
] "<uses-permission android:name=\"android.permission.ACCESS_WIFI_STATE\"/>",
}, "<uses-feature android:name=\"android.hardware.camera.autofocus\"/>",
"ios": {}, "<uses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\"/>",
"sdkConfigs": {} "<uses-permission android:name=\"android.permission.CAMERA\"/>",
"<uses-permission android:name=\"android.permission.GET_ACCOUNTS\"/>",
"<uses-permission android:name=\"android.permission.READ_PHONE_STATE\"/>",
"<uses-permission android:name=\"android.permission.CHANGE_WIFI_STATE\"/>",
"<uses-permission android:name=\"android.permission.WAKE_LOCK\"/>",
"<uses-permission android:name=\"android.permission.FLASHLIGHT\"/>",
"<uses-feature android:name=\"android.hardware.camera\"/>",
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
]
},
"ios" : {
"dSYMs" : false
},
"sdkConfigs" : {}
}
},
"h5" : {
"darkmode" : true,
"themeLocation" : "theme.json"
},
"quickapp" : {},
"mp-weixin" : {
"appid" : "wxa8f5989dcd45cc23",
"packOptions" : {
"ignore" : [
{
"type" : "file",
"value" : "static/common/dialog-light.png"
},
{
"type" : "file",
"value" : "static/common/dialog-bg.png"
},
{
"type" : "file",
"value" : "static/common/dialog-icon.png"
},
{
"type" : "file",
"value" : "static/prompt-bg-square.png"
},
{
"type" : "file",
"value" : "static/coach-comment.png"
},
{
"type" : "file",
"value" : "static/screen-hint-bg.png"
},
{
"type" : "file",
"value" : "static/red-team-win.png"
},
{
"type" : "file",
"value" : "static/blue-team-win.png"
},
{
"type" : "file",
"value" : "static/my-grow.png"
},
{
"type" : "file",
"value" : "static/gold-shining.png"
},
{
"type" : "file",
"value" : "static/bow-target.png"
},
{
"type" : "file",
"value" : "static/matching-bg.png"
},
{
"type" : "file",
"value" : "static/versus.png"
},
{
"type" : "file",
"value" : "static/point-champion.png"
},
{
"type" : "file",
"value" : "static/my-practise.png"
},
{
"type" : "file",
"value" : "static/shining-bg.png"
},
{
"type" : "file",
"value" : "static/donate.png"
},
{
"type" : "file",
"value" : "static/friend-battle.png"
},
{
"type" : "file",
"value" : "static/user-upgrade.png"
},
{
"type" : "file",
"value" : "static/finish-frame.png"
},
{
"type" : "file",
"value" : "static/vip/svip-jian.png"
},
{
"type" : "file",
"value" : "static/battle-header.png"
},
{
"type" : "file",
"value" : "static/battle-header-melee.png"
},
{
"type" : "file",
"value" : "static/player-bg.png"
},
{
"type" : "file",
"value" : "static/mvp-blue.png"
},
{
"type" : "file",
"value" : "static/finish-tip.png"
},
{
"type" : "file",
"value" : "static/2unfinish-tip.png"
},
{
"type" : "file",
"value" : "static/have-no-device.png"
},
{
"type" : "file",
"value" : "static/device-icon.png"
},
{
"type" : "file",
"value" : "static/unfinish-tip.png"
},
{
"type" : "file",
"value" : "static/test-tip.png"
},
{
"type" : "file",
"value" : "static/mvp-red.png"
},
{
"type" : "file",
"value" : "static/vip/svip-lie.png"
},
{
"type" : "file",
"value" : "static/mvp-tip.png"
},
{
"type" : "file",
"value" : "static/rank/battle-choose.png"
},
{
"type" : "file",
"value" : "static/back-to-game-bg.png"
},
{
"type" : "file",
"value" : "static/complete-light1.png"
},
{
"type" : "file",
"value" : "static/complete-light2.png"
},
{
"type" : "file",
"value" : "static/title-2v2.png"
},
{
"type" : "file",
"value" : "static/tab-bg.png"
},
{
"type" : "file",
"value" : "static/scan.png"
},
{
"type" : "file",
"value" : "static/choose-battle-mode.png"
},
{
"type" : "file",
"value" : "static/shooter.png"
},
{
"type" : "file",
"value" : "static/my-growth.png"
},
{
"type" : "file",
"value" : "static/juezhanbang.png"
},
{
"type" : "file",
"value" : "static/title-3v3.png"
},
{
"type" : "file",
"value" : "static/point-book-tip-bg.png"
},
{
"type" : "file",
"value" : "static/reward-us.png"
},
{
"type" : "file",
"value" : "static/rank/star.png"
},
{
"type" : "file",
"value" : "static/tab-point-book.png"
},
{
"type" : "file",
"value" : "static/pk-icon.png"
},
{
"type" : "file",
"value" : "static/first-try.png"
},
{
"type" : "file",
"value" : "static/row-yellow-bg.png"
},
{
"type" : "file",
"value" : "static/room-notfound-title.png"
},
{
"type" : "file",
"value" : "static/title-mvp.png"
},
{
"type" : "file",
"value" : "static/long-bubble-tall.png"
},
{
"type" : "file",
"value" : "static/battle-result.png"
},
{
"type" : "file",
"value" : "static/tab-mall.png"
},
{
"type" : "folder",
"value" : "static/training-home"
},
{
"type" : "folder",
"value" : "static/training-difficulty-design"
},
{
"type" : "folder",
"value" : "static/coin"
},
{
"type" : "folder",
"value" : "static/home-device"
}
]
},
"optimization" : {
"subPackages" : true
},
"setting" : {
"urlCheck" : false,
"minified" : true,
"uglifyFileName" : true,
"useCompilerModule" : true,
"useIsolateContext" : true
},
"lazyCodeLoading" : "requiredComponents",
"usingComponents" : true,
"darkmode" : true,
"themeLocation" : "theme.json",
"permission" : {
"scope.userLocation": {
"desc": "Find Wi-Fi for device updates"
}
},
"requiredPrivateInfos" : [ "getLocation", "chooseLocation" ]
} }
}, }
"h5": {
"darkmode": true,
"themeLocation": "theme.json"
},
"quickapp": {},
"mp-weixin": {
"appid": "",
"setting": {
"urlCheck": false
},
"usingComponents": true,
"darkmode": true,
"themeLocation": "theme.json"
},
"mp-alipay": {
"usingComponents": true
},
"mp-baidu": {
"usingComponents": true
},
"mp-toutiao": {
"usingComponents": true
},
"vueVersion": "3"
}
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+228 -19
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@@ -1,19 +1,228 @@
{ {
"pages": [ "pages": [
{ {
"path": "pages/index", "path": "pages/index"
"type": "home" },
} {
], "path": "pages/org-bind"
"globalStyle": { },
"backgroundColor": "@bgColor", {
"backgroundColorBottom": "@bgColorBottom", "path": "pages/friend-battle"
"backgroundColorTop": "@bgColorTop", },
"backgroundTextStyle": "@bgTxtStyle", {
"navigationBarBackgroundColor": "#000000", "path": "pages/point-book"
"navigationBarTextStyle": "@navTxtStyle", },
"navigationBarTitleText": "Uni Creator", {
"navigationStyle": "custom" "path": "pages/point-book-rank"
}, },
"subPackages": [] {
} "path": "pages/my-like-list"
},
{
"path": "pages/audio-test"
},
{
"path": "pages/about-us"
},
{
"path": "pages/webview",
"style": {
"navigationBarTitleText": ""
}
},
{
"path": "pages/melee-battle"
},
{
"path": "pages/battle-result"
},
{
"path": "pages/friend-battle-result"
},
{
"path": "pages/point-book-edit"
},
{
"path": "pages/point-book-create"
},
{
"path": "pages/point-book-list"
},
{
"path": "pages/point-book-detail"
},
{
"path": "pages/point-book-detail-share"
},
{
"path": "pages/match-page"
},
{
"path": "pages/user"
},
{
"path": "pages/grade-intro"
},
{
"path": "pages/rank-intro"
},
{
"path": "pages/my-growth"
},
{
"path": "pages/first-try"
},
{
"path": "pages/practise"
},
{
"path": "pages/practise-one"
},
{
"path": "pages/practise-two"
},
{
"path": "pages/battle-room"
},
{
"path": "pages/ranking"
},
{
"path": "pages/rank-list"
},
{
"path": "pages/match-detail"
},
{
"path": "pages/melee-bow-data"
},
{
"path": "pages/mine-bow-data"
}
],
"globalStyle": {
"backgroundColor": "@bgColor",
"backgroundColorBottom": "@bgColorBottom",
"backgroundColorTop": "@bgColorTop",
"backgroundTextStyle": "@bgTxtStyle",
"navigationBarBackgroundColor": "#000000",
"navigationBarTextStyle": "@navTxtStyle",
"navigationBarTitleText": "Uni Creator",
"navigationStyle": "custom",
"enablePullDownRefresh": false
},
"easycom": {
"autoscan": true,
"custom": {
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
}
},
"subPackages": [
{
"root": "pages/coin",
"pages": [
{
"path": "vip-intro"
},
{
"path": "index"
},
{
"path": "rules"
},
{
"path": "earning-records"
},
{
"path": "exchange-records"
},
{
"path": "nearby-stores"
},
{
"path": "product-detail"
}
]
},
{
"root": "pages/device",
"pages": [
{
"path": "my-device"
},
{
"path": "device-qrcode"
},
{
"path": "device-bind-success"
},
{
"path": "device-bind-failure"
},
{
"path": "device-already-bound"
},
{
"path": "device-intro"
},
{
"path": "ota-wifi",
"style": {
"navigationStyle": "custom"
}
},
{
"path": "calibration"
},
{
"path": "unbind-device"
}
]
},
{
"root": "pages/member",
"pages": [
{
"path": "orders"
},
{
"path": "order-detail"
},
{
"path": "be-vip"
},
{
"path": "vip-intro"
},
{
"path": "agreement"
}
]
},
{
"root": "pages/team-battle",
"pages": [
{
"path": "index"
},
{
"path": "team-bow-data"
}
]
},
{
"root": "pages/training",
"pages": [
{
"path": "index"
},
{
"path": "difficulty"
},
{
"path": "practise-one"
}
]
}
]
}
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<script setup>
import { t } from "@/locales";
import Container from "@/components/Container.vue";
const isIOS = uni.getDeviceInfo().osName === "ios";
</script>
<template>
<Container :title="t('about_us')">
<view class="container">
<view class="text">{{ t('sheling_planet_is_a_platform_for_professional_archers_and_archer') }}</view>
<view class="text">{{ t('we_explore_and_apply_smart_archery_technology_through_innovation') }}</view>
<view
class="copyright"
:style="{ paddingBottom: isIOS ? '40rpx' : '20rpx' }"
>
<text>{{ t('guangdong_icp_no_2025421150_2x') }}</text>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
width: calc(100% - 50rpx);
height: calc(100% - 50rpx);
padding: 25rpx;
background-color: #ffffff;
position: relative;
}
.intro-text {
font-size: 14px;
color: #333333;
line-height: 1.6;
margin-bottom: 20px;
}
.title {
font-size: 16px;
font-weight: bold;
color: #333333;
margin-bottom: 10px;
}
.text {
font-size: 14px;
color: #666666;
line-height: 1.6;
margin-bottom: 10px;
text-align: justify;
}
.copyright {
position: absolute;
bottom: 0;
display: flex;
flex-direction: column;
width: calc(100% - 50rpx);
align-items: center;
font-size: 24rpx;
color: #afafaf;
}
</style>
+74
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<script setup>
import { t } from "@/locales";
import { ref, onMounted, onBeforeUnmount } from "vue";
import Container from "@/components/Container.vue";
import audioManager, { audioFils } from "@/audioManager";
const loaded = ref({});
const playAudio = (key) => {
audioManager.play(key);
};
const onAudioLoaded = (key) => {
loaded.value = {
...loaded.value,
[key]: true,
};
};
onMounted(() => {
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loaded.value = loadedAudioKeys;
uni.$on("audioLoaded", onAudioLoaded);
void audioManager.initAudios();
});
onBeforeUnmount(() => {
uni.$off("audioLoaded", onAudioLoaded);
});
</script>
<template>
<Container :title="t('audio_test')">
<view class="container">
<view>
<text>{{ t('continuous_playback_1') }}</text>
<button hover-class="none" @click="playAudio(['第一轮', '请蓝方射箭'])">{{ t('play') }}</button>
</view>
<view>
<text>{{ t('continuous_playback_2') }}</text>
<button hover-class="none" @click="playAudio(['第二轮', '请红方射箭'])">{{ t('play') }}</button>
</view>
<view v-for="key in Object.keys(audioFils)" :key="key">
<text>{{ key }}</text>
<text>{{ loaded[key] ? t('loaded') : t('not_loaded') }}</text>
<button hover-class="none" @click="playAudio(key)">
{{ loaded[key] ? t('play_301') : t('load_and_play') }}
</button>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
width: 100%;
}
.container > view {
width: calc(100% - 50rpx);
display: flex;
align-items: center;
justify-content: space-between;
padding: 25rpx;
color: #fff;
border-bottom: 1rpx solid #fff9;
}
.container > view > button {
color: #fff;
}
</style>
+540
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<script setup>
import { t } from "@/locales";
import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { getLvlName } = store;
const ifWin = ref(false);
const data = ref({});
const totalPoints = ref(0);
const rank = ref(0);
const players = ref([]);
function exit() {
if (data.value.roomId) {
uni.redirectTo({
url: `/pages/battle-room?roomNumber=${data.value.roomId}`,
});
} else {
uni.navigateBack();
}
}
onLoad(async (options) => {
if (!options.battleId) return;
const myId = user.value.id;
const result = await getBattleAPI(options.battleId || "60049406950510592");
data.value = result;
if (result.winTeam) {
ifWin.value = result.teams[result.winTeam].players.some(
(p) => p.id === myId
);
}
if (result.mode <= 3) {
audioManager.play(ifWin.value ? "胜利" : "失败");
} else {
players.value = result.resultList.map((item, index) => {
const plist = result.teams[0] ? result.teams[0].players : [];
const p = plist.find((p) => p.id === item.userId);
if (p.id === user.value.id) {
totalPoints.value = p.score;
rank.value = index + 1;
}
return {
...item,
rank: index + 1,
name: p.name,
avatar: p.avatar || "",
};
});
if (rank.value <= players.value * 0.3) {
audioManager.play("胜利");
} else {
audioManager.play("胜利");
}
}
});
const myTeam = computed(() => {
const teams = data.value.teams;
if (teams && teams.length) {
if (teams[1].players.some((p) => p.id === user.value.id)) return 1;
}
return 2;
});
const checkBowData = () => {
uni.navigateTo({
url: `/pages/match-detail?battleId=${data.value.matchId}`,
});
};
</script>
<template>
<view class="container">
<block v-if="data.mode <= 3">
<view class="header-team" :style="{ marginTop: '25%' }">
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
<view class="header-solo" v-if="data.mode === 1">
<text
:style="{
background:
data.winTeam === 1
? 'linear-gradient(270deg, #3597ff 0%, rgba(0,0,0,0) 100%);'
: 'linear-gradient(270deg, #fd4444 0%, rgba(0, 0, 0, 0) 100%)',
}"
>{{ data.winTeam === 1 ? t('blue_team') : t('red_team') }}{{ t('win') }}</text
>
<Avatar
:size="32"
:src="
data.winTeam === 1
? data.teams[1].players[0].avatar
: data.teams[2].players[0].avatar
"
:borderColor="data.winTeam === 1 ? '#5FADFF' : '#FF5656'"
mode="widthFix"
/>
</view>
</view>
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
<image
:src="`https://static.shelingxingqiu.com/shootmini/static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
mode="widthFix"
/>
<view
:style="{
transform: `translateY(50px) rotate(-${
5 + (data.mvp || []).length
}deg)`,
}"
>
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
<text
>{{ t('scored') }}<text
:style="{
color: '#fed847',
fontSize: '18px',
margin: '0 3px',
fontWeight: '600',
}"
>{{ data.mvp.player_match_result.total_ring }}</text
>{{ t('pts') }}</text
>
</view>
<view v-if="data.mvp && data.mvp.length">
<view v-for="(player, index) in data.mvp" :key="index">
<view class="team-avatar">
<Avatar
:src="player.avatar"
:size="40"
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text
v-if="player.id === user.id"
:style="{
backgroundColor: myTeam === 1 ? '#5fadff' : '#ff6060',
}"
>{{ t('me') }}</text
>
</view>
<text class="truncate">{{ player.name }}</text>
</view>
</view>
</view>
</view>
<view class="battle-winner">
<image src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
:src="ifWin ? 'https://static.shelingxingqiu.com/shootmini/static/you-win.png' : 'https://static.shelingxingqiu.com/shootmini/static/you-lost.png'"
mode="widthFix"
class="scale-in"
/>
<image
:src="
getBattleResultTips(data.way, data.mode, {
win: ifWin,
})
"
class="scale-in"
mode="widthFix"
/>
</view>
</block>
<block v-else>
<view class="header-melee">
<view />
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
<view />
</view>
<view
class="players"
:style="{
height: `${Math.max(players.length > 5 ? '330' : '300')}px`,
}"
>
<view
v-for="(player, index) in players"
:key="index"
:style="{
border: player.id === user.id ? '1px solid #B04630' : 'none',
}"
>
<image
v-if="player.rank === 1"
class="player-bg"
src="https://static.shelingxingqiu.com/shootmini/static/melee-player-bg1.png"
mode="aspectFill"
/>
<image
v-if="player.rank === 2"
class="player-bg"
src="https://static.shelingxingqiu.com/shootmini/static/melee-player-bg2.png"
mode="aspectFill"
/>
<image
v-if="player.rank === 3"
class="player-bg"
src="https://static.shelingxingqiu.com/shootmini/static/melee-player-bg3.png"
mode="aspectFill"
/>
<image
v-if="player.rank === 1"
class="player-crown"
src="https://static.shelingxingqiu.com/shootmini/static/champ1.png"
mode="widthFix"
/>
<image
v-if="player.rank === 2"
class="player-crown"
src="https://static.shelingxingqiu.com/shootmini/static/champ2.png"
mode="widthFix"
/>
<image
v-if="player.rank === 3"
class="player-crown"
src="https://static.shelingxingqiu.com/shootmini/static/champ3.png"
mode="widthFix"
/>
<view v-if="player.rank > 3" class="view-crown">{{
player.rank
}}</view>
<Avatar
:src="player.avatar"
:size="36"
:borderColor="topThreeColors[index] || ''"
/>
<view class="player-title">
<text class="truncate">{{ player.name }}</text>
<text>{{ getLvlName(player.rank_lvl) }}</text>
</view>
<text
><text :style="{ color: '#fff' }">{{ player.totalRing }}</text>{{ t('pts_308') }}</text
>
</view>
</view>
</block>
<view
class="battle-e"
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
>
<image src="https://static.shelingxingqiu.com/shootmini/static/row-yellow-bg.png" mode="widthFix" />
<view class="team-avatar">
<Avatar
:src="user.avatar"
:size="40"
:borderColor="myTeam === 1 ? '#5fadff' : '#ff6060'"
/>
<text
:style="{ backgroundColor: '#5fadff' }"
v-if="data.mode <= 3 && myTeam === 1"
>{{ t('blue_team') }}</text
>
<text
:style="{ backgroundColor: '#ff6060' }"
v-if="data.mode <= 3 && myTeam === 2"
>{{ t('red_team') }}</text
>
</view>
<text v-if="data.way === 1">{{ t('your_xp') }}{{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
</text>
<text v-if="data.way === 2">{{ t('your_points') }}{{ totalPoints > 0 ? "+" + totalPoints : totalPoints }}
</text>
</view>
<text v-if="data.mode > 3" class="description">
{{
getBattleResultTips(data.way, data.mode, {
win: ifWin,
score: totalPoints,
rank,
})
}}
</text>
<view class="op-btn">
<view @click="checkBowData">{{ t('view_results') }}</view>
<view @click="exit">{{ t('back') }}</view>
</view>
<UserUpgrade />
<DeviceChargingDialog />
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
background-color: #292929;
position: relative;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-start;
}
.tag {
position: absolute;
width: 32vw;
top: 0;
right: 0;
}
.container > view {
position: relative;
}
.header-team {
width: 82%;
margin: 10px;
display: flex;
align-items: center;
justify-content: space-between;
color: #fff;
}
.header-team > image {
width: 20vw;
}
.header-solo {
font-size: 14px;
display: flex;
align-items: flex-end;
}
.header-solo > text {
padding: 5px 20px;
padding-left: 24px;
transform: translateX(15px);
}
.battle-winner {
width: 100%;
height: 38%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-end;
color: #fff9;
font-size: 14px;
}
.battle-winner > image {
position: absolute;
width: 100vw;
top: 0;
left: 0;
}
.battle-winner > image:first-child {
animation: rotate 10s linear infinite;
}
.battle-winner > image:nth-child(2) {
top: 10%;
}
.battle-winner > image:nth-child(3) {
top: 75%;
}
.battle-e {
width: 100%;
height: 60px;
display: flex;
align-items: center;
justify-content: center;
}
.battle-e > image {
position: absolute;
width: 100vw;
}
.battle-e > text {
position: relative;
font-size: 30px;
color: #fff;
margin-left: 10px;
}
.description {
margin-top: 50px;
font-size: 14px;
color: #fed847;
width: 100%;
text-align: center;
margin-bottom: 10px;
}
.op-btn {
width: 100%;
display: flex;
justify-content: center;
margin-top: 30px;
}
.op-btn > view {
width: 36%;
margin: 0 10px;
background-color: #fed847;
border-radius: 20px;
padding: 10px 0;
text-align: center;
color: #000;
}
.op-btn > view:last-child {
color: #fff;
background-color: #757575;
}
.header-melee {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
margin-bottom: 30px;
margin-top: 25%;
}
.header-melee > view {
height: 1px;
background-color: #fff3;
width: 18%;
}
.header-melee > image {
width: 27%;
margin: 0 20px;
}
.players {
display: flex;
flex-direction: column;
overflow: auto;
width: calc(100% - 60px);
color: #fff6;
margin: 0 30px;
}
.players > view {
width: 100%;
height: 60px;
flex: 0 0 auto;
overflow: hidden;
position: relative;
background-color: #ffffff1a;
display: flex;
align-items: center;
box-sizing: border-box;
}
.player-bg {
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
}
.player-crown {
position: relative;
width: 27px;
height: 27px;
margin: 0 15px;
}
.view-crown {
width: 27px;
height: 27px;
line-height: 27px;
text-align: center;
border-radius: 50%;
margin: 0 15px;
color: #fff;
background-color: #676767;
position: relative;
}
.player-title {
position: relative;
display: flex;
flex-direction: column;
margin-left: 15px;
width: calc(100% - 160px);
}
.player-title > text:first-child {
color: #fff;
margin-bottom: 3px;
width: 40vw;
}
.player-title > text:last-child {
font-size: 13px;
}
.team-avatar {
position: relative;
overflow: hidden;
width: 40px;
height: 40px;
box-sizing: border-box;
border-radius: 50%;
}
.team-avatar > text {
font-size: 7px;
text-align: center;
width: 100%;
position: absolute;
left: 0;
bottom: 0;
color: #fff;
padding-bottom: 1px;
}
.header-mvp {
position: relative;
width: 100%;
}
.header-mvp > image:first-child {
position: absolute;
width: 100%;
}
.header-mvp > view {
display: flex;
justify-content: center;
}
.header-mvp > view > view:first-child {
display: flex;
flex-direction: column;
align-items: center;
}
.header-mvp > view > view:first-child > image {
width: 24vw;
}
.header-mvp > view > view:first-child > text {
color: #fff;
font-size: 14px;
transform: skewX(-10deg);
}
.header-mvp > view > view:last-child {
display: flex;
align-items: center;
color: #fff;
font-size: 9px;
text-align: center;
transform: translateY(-4px);
}
.header-mvp > view > view:last-child > view {
margin-left: 4vw;
display: flex;
flex-direction: column;
}
.header-mvp > view > view:last-child > view > text {
margin-top: 4px;
width: 40px;
transform: skewX(-10deg) translateX(-3px);
}
</style>
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<script setup>
import { t } from "@/locales";
defineProps({
cumulative: {
type: [Number, String],
default: 0,
},
available: {
type: [Number, String],
default: 0,
},
});
</script>
<template>
<view class="balance-panel">
<view class="balance-list">
<view class="balance-item">
<text class="balance-item__label">{{ t('total_coins') }}</text>
<text class="balance-item__value">{{ cumulative }}</text>
</view>
<view class="balance-list__line" />
<view class="balance-item">
<text class="balance-item__label">{{ t('redeemable_coins') }}</text>
<text class="balance-item__value">{{ available }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.balance-panel {
width: 100%;
padding: 8rpx 28rpx 0;
box-sizing: border-box;
}
.balance-list {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
height: 60rpx;
margin-top: 0;
border-radius: 12rpx;
box-sizing: border-box;
background: linear-gradient(90deg, transparent, rgba(4, 4, 4, 0.7), transparent);
}
.balance-item {
width: auto;
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
}
.balance-item__label {
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.balance-item__value {
color: #ffd947;
font-size: 30rpx;
line-height: 42rpx;
}
.balance-list__line {
width: 2rpx;
height: 16rpx;
background-color: rgba(255, 255, 255, 0.5);
margin: 0 22rpx;
}
</style>
@@ -0,0 +1,39 @@
<script setup>
import { t } from "@/locales";
defineProps({
text: {
type: String,
default: t('no_coin_earnings_yet'),
},
});
</script>
<template>
<view class="empty-state">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/empty-coin-record.png"
mode="aspectFit"
/>
<text>{{ text }}</text>
</view>
</template>
<style scoped>
.empty-state {
width: 100%;
padding-top: 280rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #ffffff;
font-size: 26rpx;
line-height: 36rpx;
}
.empty-state > image {
width: 162rpx;
height: 190rpx;
margin-bottom: 26rpx;
}
</style>
+92
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<script setup>
import Header from "@/components/Header.vue";
const props = defineProps({
title: {
type: String,
default: "",
},
subtitle: {
type: String,
default: "",
},
switchable: { type: Boolean, default: false },
onBack: {
type: Function,
default: null,
},
});
const emit = defineEmits(["select-store"]);
</script>
<template>
<view class="coin-header">
<Header title="" :onBack="onBack">
<template #title>
<view class="coin-header__title-group">
<text
:class="[
'coin-header__title',
subtitle ? 'coin-header__title--with-subtitle' : '',
]"
>
{{ title }}
</text>
<view v-if="subtitle" class="coin-header__store" @click="switchable && emit('select-store')">
<text class="coin-header__subtitle">{{ subtitle }}</text>
<image v-if="switchable" class="coin-header__switch" src="https://static.shelingxingqiu.com/shootmini/static/coin/store-switch.png" mode="aspectFit" />
</view>
</view>
</template>
</Header>
</view>
</template>
<style scoped lang="scss">
.coin-header__store { display: flex; align-items: center; max-width: 430rpx; }
.coin-header__store .coin-header__subtitle { overflow: hidden; text-overflow: ellipsis; }
.coin-header__switch { flex-shrink: 0; width: 28rpx; height: 28rpx; margin-left: 10rpx; }
.coin-header {
position: sticky;
top: 0;
z-index: 20;
width: 100%;
height: 50px;
display: flex;
align-items: center;
flex-shrink: 0;
}
.coin-header__title-group {
position: absolute;
top: 50%;
left: 50%;
width: 430rpx;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: translate(-50%, -50%);
text-align: center;
}
.coin-header__title {
color: #e7ba80;
font-size: 30rpx;
line-height: 42rpx;
font-weight: 500;
white-space: nowrap;
}
.coin-header__title--with-subtitle {
font-size: 28rpx;
}
.coin-header__subtitle {
color: #ffffff;
font-size: 20rpx;
line-height: 28rpx;
font-weight: 400;
white-space: nowrap;
}
</style>
@@ -0,0 +1,50 @@
<script setup>
defineProps({
menus: {
type: Array,
default: () => [],
},
});
const emit = defineEmits(["select"]);
</script>
<template>
<view class="quick-menu">
<view
v-for="item in menus"
:key="item.key"
class="quick-menu__item"
@click="emit('select', item)"
>
<image class="quick-menu__icon" :src="item.icon" mode="aspectFit" />
<text>{{ item.label }}</text>
</view>
</view>
</template>
<style scoped>
.quick-menu {
display: flex;
align-items: flex-start;
justify-content: space-between;
width: 100%;
padding: 26rpx 46rpx 30rpx;
box-sizing: border-box;
}
.quick-menu__item {
width: 142rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #fae6bc;
font-size: 24rpx;
line-height: 34rpx;
}
.quick-menu__icon {
width: 116rpx;
height: 116rpx;
}
</style>
@@ -0,0 +1,190 @@
<script setup>
import { t } from "@/locales";
defineProps({
records: {
type: Array,
default: () => [],
},
mode: {
type: String,
default: "earning",
},
});
</script>
<template>
<view
class="record-table"
:class="{ 'record-table--exchange': mode === 'exchange' }"
>
<view class="record-table__header">
<template v-if="mode === 'exchange'">
<text>{{ t('redeemed_item') }}</text>
<text>{{ t('redemption_type') }}</text>
<text>{{ t('time') }}</text>
<text>{{ t('coins_used') }}</text>
</template>
<template v-else>
<text>{{ t('time') }}</text>
<text>{{ t('type') }}</text>
<text>{{ t('coins_earned') }}</text>
</template>
</view>
<view
v-for="item in records"
:key="item.id"
class="record-table__row"
>
<template v-if="mode === 'exchange'">
<text class="record-table__exchange-content">{{ item.content }}</text>
<text class="record-table__exchange-type">{{ item.type }}</text>
<view class="record-table__time record-table__exchange-time">
<text>{{ item.date }}</text>
<text>{{ item.time }}</text>
</view>
<text class="record-table__amount record-table__exchange-amount">
{{ item.amount }}
</text>
</template>
<template v-else>
<view class="record-table__time">
<text>{{ item.date }}</text>
<text>{{ item.time }}</text>
</view>
<text class="record-table__type">{{ item.type }}</text>
<text class="record-table__amount">{{ item.amount }}</text>
</template>
</view>
</view>
</template>
<style scoped>
.record-table {
width: 670rpx;
margin: 20rpx auto 0;
box-sizing: border-box;
border: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__header,
.record-table__row {
display: flex;
align-items: center;
}
.record-table__header {
height: 66rpx;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__header > text {
height: 100%;
display: flex;
align-items: center;
justify-content: center;
box-sizing: border-box;
border-right: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__header > text:nth-child(1),
.record-table__time {
width: 182rpx;
flex: 0 0 182rpx;
}
.record-table__header > text:nth-child(2),
.record-table__type {
width: 304rpx;
flex: 0 0 304rpx;
}
.record-table__header > text:nth-child(3),
.record-table__amount {
width: 180rpx;
flex: 0 0 180rpx;
border-right: none;
}
.record-table__row {
height: 86rpx;
border-top: 2rpx solid rgba(255, 255, 255, 0.35);
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__row > view,
.record-table__row > text {
height: 100%;
box-sizing: border-box;
border-right: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__time {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.record-table__time > text:last-child {
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__type {
display: flex;
align-items: center;
justify-content: center;
color: #ffffff;
}
.record-table__row > .record-table__amount {
display: flex;
align-items: center;
justify-content: center;
color: #ffffff;
text-align: center;
font-size: 24rpx;
border-right: none;
}
.record-table__exchange-content,
.record-table__exchange-type {
display: flex;
align-items: center;
justify-content: center;
padding: 0 8rpx;
color: #ffffff;
text-align: center;
}
.record-table--exchange .record-table__header > text:nth-child(1),
.record-table__exchange-content {
width: 286rpx;
flex: 0 0 286rpx;
}
.record-table--exchange .record-table__header > text:nth-child(2),
.record-table__exchange-type {
width: 110rpx;
flex: 0 0 110rpx;
}
.record-table--exchange .record-table__header > text:nth-child(3),
.record-table__exchange-time {
width: 160rpx;
flex: 0 0 160rpx;
}
.record-table--exchange .record-table__header > text:nth-child(4),
.record-table__exchange-amount {
width: 110rpx;
flex: 0 0 110rpx;
border-right: none;
}
</style>
@@ -0,0 +1,56 @@
<script setup>
import { t } from "@/locales";
const emit = defineEmits(["authorize"]);
</script>
<template>
<view class="location-state">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/location-permission.png"
mode="aspectFit"
/>
<text>{{ t('allow_location_access_to_find_nearby_stores') }}</text>
<button hover-class="none" @click="emit('authorize')">{{ t('allow_access') }}</button>
</view>
</template>
<style scoped>
.location-state {
width: 100%;
padding-top: 190rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #ffffff;
font-size: 32rpx;
line-height: 44rpx;
font-weight: 600;
}
.location-state > image {
width: 168rpx;
height: 190rpx;
margin-bottom: 52rpx;
}
.location-state > button {
width: 360rpx;
height: 72rpx;
margin-top: 44rpx;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
border-radius: 36rpx;
background-color: #ffd947;
color: #22222e;
font-size: 26rpx;
line-height: 72rpx;
font-weight: 500;
}
.location-state > button::after {
border: none;
}
</style>
@@ -0,0 +1,58 @@
<script setup>
import { t } from "@/locales";
defineProps({
variant: {
type: String,
default: "gold",
},
});
</script>
<template>
<view class="exchange-notice" :class="`exchange-notice--${variant}`">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/icon-notice.png"
mode="aspectFit"
/>
<text>{{ t('online_redemption_is_not_available_please_redeem_at_a_store') }}</text>
</view>
</template>
<style scoped>
.exchange-notice {
display: flex;
align-items: center;
justify-content: center;
width: 504rpx;
height: 40rpx;
margin: 0 auto;
padding: 0 16rpx;
box-sizing: border-box;
color: rgba(255, 255, 255, 0.65);
font-size: 20rpx;
line-height: 28rpx;
border-radius: 24rpx;
}
.exchange-notice--gold {
border: 2rpx solid rgba(255, 217, 71, 0.28);
background-color: rgba(255, 217, 71, 0.05);
}
.exchange-notice--red {
width: 492rpx;
height: 44rpx;
margin: 0 0 0 40rpx;
border: none;
background-color: rgba(255, 96, 96, 0.3);
color: #ffffff;
}
.exchange-notice > image {
width: 24rpx;
height: 24rpx;
margin-right: 8rpx;
flex-shrink: 0;
}
</style>
@@ -0,0 +1,90 @@
<script setup>
import { computed, ref } from "vue";
const DEFAULT_PRODUCT_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-bg.png";
const props = defineProps({
images: {
type: Array,
default: () => [],
},
});
const current = ref(0);
const slideImages = computed(() => {
const images = props.images.filter(
(image) => typeof image === "string" && image.trim()
);
return images.length ? images : [DEFAULT_PRODUCT_IMAGE];
});
const onChange = (event) => {
current.value = event.detail.current;
};
</script>
<template>
<view class="hero-swiper">
<swiper class="hero-swiper__body" :duration="260" @change="onChange">
<swiper-item v-for="(image, index) in slideImages" :key="index">
<view class="hero-swiper__item">
<image
class="hero-swiper__background"
src="https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-bg.png"
mode="scaleToFill"
/>
<image class="hero-swiper__product" :src="image" mode="aspectFit" />
</view>
</swiper-item>
</swiper>
<view class="hero-swiper__dots">
<view
v-for="(_, index) in slideImages"
:key="index"
class="hero-swiper__dot"
:class="{ 'hero-swiper__dot--active': current === index }"
/>
</view>
</view>
</template>
<style scoped>
.hero-swiper,
.hero-swiper__body,
.hero-swiper__item {
position: relative;
width: 750rpx;
height: 750rpx;
}
.hero-swiper__background,
.hero-swiper__product {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
}
.hero-swiper__dots {
position: absolute;
left: 0;
bottom: 20rpx;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
}
.hero-swiper__dot {
width: 12rpx;
height: 12rpx;
margin: 0 6rpx;
border-radius: 50%;
background-color: rgba(34, 34, 46, 0.55);
}
.hero-swiper__dot--active {
background-color: #ffd947;
}
</style>
@@ -0,0 +1,102 @@
<script setup>
import { t } from "@/locales";
import { computed } from "vue";
const DEFAULT_PRODUCT_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-bg.png";
const props = defineProps({
product: {
type: Object,
required: true,
},
});
const productImage = computed(() => {
const image = props.product?.image;
return typeof image === "string" && image.trim()
? image
: DEFAULT_PRODUCT_IMAGE;
});
</script>
<template>
<view class="product-card">
<view class="product-card__image-wrap">
<image class="product-card__image" :src="productImage" mode="aspectFit" />
</view>
<text class="product-card__name">{{ product.name }}</text>
<view class="product-card__footer">
<text>{{ product.cost }}{{ t('coins') }}</text>
<text class="product-card__divider">|</text>
<text>{{ t('remaining') }}{{ product.stock }}{{ t('empty_352') }}</text>
</view>
</view>
</template>
<style scoped>
.product-card {
width: 336rpx;
height: 418rpx;
padding: 10rpx 10rpx 14rpx;
box-sizing: border-box;
border: 2rpx solid rgba(255, 217, 71, 0.1);
border-radius: 12rpx;
background-color: rgba(84, 67, 29, 0.2);
overflow: hidden;
}
.product-card__image-wrap {
position: relative;
width: 312rpx;
height: 312rpx;
overflow: hidden;
border-radius: 12rpx;
background-image: url("https://static.shelingxingqiu.com/shootmini/static/coin/product-card-bg.png");
background-size: 100% 100%;
background-repeat: no-repeat;
}
.product-card__image {
display: block;
width: 100%;
height: 100%;
}
.product-card__name {
display: block;
margin-top: 12rpx;
color: #fff0c9;
font-size: 26rpx;
line-height: 36rpx;
font-weight: 600;
text-align: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.product-card__footer {
display: flex;
align-items: center;
justify-content: center;
margin-top: 4rpx;
color: rgba(255, 255, 255, 0.85);
font-size: 22rpx;
line-height: 32rpx;
}
.product-card__footer > text:first-child {
color: #ffffff;
}
.product-card__footer > text:last-child {
color: rgba(255, 255, 255, 0.78);
}
.product-card__divider {
margin: 0 10rpx;
color: rgba(255, 255, 255, 0.45);
}
</style>

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