update:优化精准稳定
This commit is contained in:
@@ -264,11 +264,6 @@ function buildSchema({ messageName, definition, messages, enumNames }) {
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}
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const repeated = rule === "repeated";
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if (repeated && !isMessage && !["string", "bytes"].includes(kind)) {
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throw new Error(
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`${messageName}.${fieldKey} 是 packed scalar repeated,当前通用解码器尚不支持`
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);
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}
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const field = isMessage
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? { name: fieldName, kind: "message", type: typeName }
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@@ -46,10 +46,10 @@ const props = defineProps({
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type: Number,
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default: 0,
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},
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// 指定环数,1 到 10;无效值表示高亮整个区域。
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activeRing: {
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type: Number,
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default: 0,
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// 指定一个或多个环数,空数组表示高亮整个区域。
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activeRings: {
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type: Array,
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default: () => [],
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},
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// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
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highlightRefreshToken: {
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@@ -192,6 +192,25 @@ const getPositiveInteger = (value) => {
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return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
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};
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// 过滤、去重并合并连续环,避免 3、4 环同时高亮时绘制中间描边。
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const getActiveRingRanges = (ringCount) => {
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const rings = [...new Set(
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(Array.isArray(props.activeRings) ? props.activeRings : [])
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.map(getPositiveInteger)
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.filter((ring) => ring >= 1 && ring <= ringCount)
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)].sort((first, second) => first - second);
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return rings.reduce((ranges, ring) => {
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const lastRange = ranges[ranges.length - 1];
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if (lastRange && ring === lastRange.end + 1) {
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lastRange.end = ring;
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} else {
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ranges.push({ start: ring, end: ring });
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}
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return ranges;
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}, []);
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};
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// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
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const getSectorAngles = (sector, sectorCount) => {
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const count = getPositiveInteger(sectorCount);
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@@ -256,7 +275,7 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
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}
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};
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// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
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// 高亮后端指定区域;activeRings 非空时高亮该区域内的一个或多个环。
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const drawSectorHighlight = (
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ctx,
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centerX,
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@@ -274,32 +293,35 @@ const drawSectorHighlight = (
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);
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if (safeRevealProgress <= 0) return;
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const ring = getPositiveInteger(props.activeRing);
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const hasActiveRing = ring >= 1 && ring <= config.ringCount;
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const innerRadius = hasActiveRing
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? targetRadius * ((config.ringCount - ring) / config.ringCount)
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: 0;
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const outerRadius = hasActiveRing
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? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
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: targetRadius;
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const ringRanges = getActiveRingRanges(config.ringCount);
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const highlightRanges = ringRanges.length > 0
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? ringRanges
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: [{ start: 1, end: config.ringCount }];
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const style = {
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...defaultHighlightStyle,
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...props.highlightStyle,
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};
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drawAnnularSector(
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ctx,
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centerX,
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centerY,
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innerRadius,
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outerRadius,
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angles.startAngle,
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angles.startAngle +
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(angles.endAngle - angles.startAngle) * safeRevealProgress,
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style.color,
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style.strokeColor,
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Math.max(1, targetRadius * style.lineWidthRatio)
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);
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highlightRanges.forEach((range) => {
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const innerRadius =
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targetRadius * ((config.ringCount - range.end) / config.ringCount);
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const outerRadius =
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targetRadius * ((config.ringCount + 1 - range.start) / config.ringCount);
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drawAnnularSector(
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ctx,
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centerX,
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centerY,
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innerRadius,
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outerRadius,
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angles.startAngle,
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angles.startAngle +
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(angles.endAngle - angles.startAngle) * safeRevealProgress,
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style.color,
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style.strokeColor,
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Math.max(1, targetRadius * style.lineWidthRatio)
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);
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});
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};
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// 从正上方开始顺时针绘制所有区域边界。
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@@ -420,7 +442,7 @@ const getDrawKey = (width, height) => {
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showRingLabels: props.showRingLabels,
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sectorCount: props.sectorCount,
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activeSector: props.activeSector,
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activeRing: props.activeRing,
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activeRings: props.activeRings,
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showSectorLabels: props.showSectorLabels,
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targetStyleConfig: props.targetStyleConfig,
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crosshairStyle: props.crosshairStyle,
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@@ -591,7 +613,7 @@ watch(
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props.showRingLabels,
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props.sectorCount,
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props.activeSector,
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props.activeRing,
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props.activeRings,
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props.highlightRefreshToken,
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props.showSectorLabels,
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props.highlightOnly,
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@@ -84,9 +84,9 @@ const props = defineProps({
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type: Number,
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default: 0,
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},
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activeRing: {
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type: Number,
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default: 0,
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activeRings: {
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type: Array,
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default: () => [],
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},
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showSectorLabels: {
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type: Boolean,
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@@ -548,7 +548,7 @@ onBeforeUnmount(() => {
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:highlightOnly="true"
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:sectorCount="sectorCount"
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:activeSector="activeSector"
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:activeRing="activeRing"
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:activeRings="activeRings"
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:highlightRefreshToken="highlightRefreshToken"
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:showSectorLabels="showSectorLabels"
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/>
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@@ -877,7 +877,7 @@ onBeforeUnmount(() => {
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width: calc(100% - 20px);
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padding: 0 10px;
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display: flex;
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margin-top: -40px;
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margin-top: 15px;
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justify-content: flex-end;
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}
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.footer > image {
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@@ -73,11 +73,7 @@ const props = defineProps({
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type: Number,
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default: 0,
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},
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energyPercent: {
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type: Number,
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default: 0,
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},
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energyReqPercent: {
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energyCostPerSec: {
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type: Number,
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default: 0,
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},
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@@ -187,17 +183,10 @@ const progressPercent = computed(() => {
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return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
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});
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const stabilityEnergyPercent = computed(() =>
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Math.max(0, Math.min(100, Number(props.energyPercent) || 0))
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);
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const stabilityEnergyReqPercent = computed(() =>
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Math.max(0, Math.min(100, Number(props.energyReqPercent) || 0))
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);
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const stabilityEnergyReached = computed(
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() =>
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stabilityEnergyReqPercent.value > 0 &&
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stabilityEnergyPercent.value >= stabilityEnergyReqPercent.value
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);
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const stabilityEnergyCostText = computed(() => {
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const value = Math.max(0, Number(props.energyCostPerSec) || 0);
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return Number.isInteger(value) ? String(value) : String(Number(value.toFixed(2)));
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});
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const rhythmMarkerPercent = computed(() => {
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if (!validRhythmRoundTime.value) return 0;
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@@ -568,22 +557,18 @@ onBeforeUnmount(() => {
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"
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>
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<template v-if="isStabilityTraining">
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<text class="stability-progress__time">{{ remain }}秒</text>
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<view class="stability-progress__track">
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<text class="stability-progress__cost">
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每秒失去{{ stabilityEnergyCostText }}点能量
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</text>
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<view v-if="countdownEnabled" class="stability-progress__countdown">
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<view
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class="stability-progress__fill"
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:class="{
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'stability-progress__fill--reached': stabilityEnergyReached,
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class="stability-progress__countdown-fill"
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:style="{
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width: `${progressPercent}%`,
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transition: transitionStyle,
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}"
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:style="{ width: `${stabilityEnergyPercent}%` }"
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/>
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<view
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class="stability-progress__marker"
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:style="{ left: `${stabilityEnergyReqPercent}%` }"
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/>
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<text class="stability-progress__value">
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{{ Math.round(stabilityEnergyPercent) }}%
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</text>
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<text class="stability-progress__countdown-text">剩余{{ remain }}秒</text>
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</view>
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</template>
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<template v-else-if="isRhythmTraining">
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@@ -811,17 +796,17 @@ onBeforeUnmount(() => {
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margin: 32rpx 84rpx 0;
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}
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.stability-progress__time {
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.stability-progress__cost {
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display: block;
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margin-bottom: 20rpx;
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color: #ffffff;
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font-size: 34rpx;
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font-size: 32rpx;
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font-weight: 500;
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line-height: 48rpx;
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line-height: 44rpx;
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text-align: center;
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}
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.stability-progress__track {
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.stability-progress__countdown {
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position: relative;
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width: 100%;
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height: 24rpx;
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@@ -830,38 +815,23 @@ onBeforeUnmount(() => {
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background: #444444;
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}
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.stability-progress__fill {
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.stability-progress__countdown-fill {
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position: absolute;
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top: 0;
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bottom: 0;
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left: 0;
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border-radius: 18rpx;
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background: linear-gradient(90deg, #87f1df 0%, #5ba8e8 100%);
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transition: width 240ms linear, background 240ms ease;
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background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
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}
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.stability-progress__fill--reached {
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background: linear-gradient(90deg, #a5df62 0%, #61c787 100%);
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}
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.stability-progress__marker {
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position: absolute;
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top: 0;
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bottom: 0;
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z-index: 2;
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width: 4rpx;
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transform: translateX(-2rpx);
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background: rgba(26, 24, 22, 0.92);
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}
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.stability-progress__value {
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.stability-progress__countdown-text {
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position: absolute;
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inset: 0;
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z-index: 3;
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z-index: 2;
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display: flex;
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align-items: center;
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justify-content: center;
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color: #eefaff;
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color: #fff7de;
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font-size: 18rpx;
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line-height: 24rpx;
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text-align: center;
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@@ -0,0 +1,626 @@
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<script setup>
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import {
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computed,
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getCurrentInstance,
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nextTick,
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onBeforeUnmount,
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onMounted,
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ref,
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watch,
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} from "vue";
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const props = defineProps({
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percent: {
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type: Number,
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default: 0,
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},
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});
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const WIDTH = 750;
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const HEIGHT = 228;
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const MASK_SCALE = 3;
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const MASK_WIDTH = WIDTH / MASK_SCALE;
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const MASK_HEIGHT = HEIGHT / MASK_SCALE;
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const ENTRY_PADDING = 24;
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const EXIT_PADDING = 32;
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const MAX_FEATHER = 60;
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const FULL_TRACK_OFFSET_Y = -3;
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const SWEEP_TRACK_RADIUS = 28;
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const SWEEP_TRACK_FEATHER = 8;
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const ENTRY_ANIMATION_DURATION = 1000;
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const UPDATE_DURATION = 240;
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const SWEEP_DELAY = 100;
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const SWEEP_DURATION = 1000;
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const ASSET_ROOT = "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/stability-energy";
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const instance = getCurrentInstance();
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const canvasId = `stability-energy-${Math.random().toString(36).slice(2, 10)}`;
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const canvasReady = ref(false);
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const normalizedPercent = computed(() =>
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Math.max(0, Math.min(100, Number(props.percent) || 0))
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);
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const shouldPlayEntryAnimation = ref(normalizedPercent.value <= 0);
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const fallbackImageSource = computed(
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() =>
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`${ASSET_ROOT}/${
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shouldPlayEntryAnimation.value ? "progress-full.png" : "progress-empty.png"
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}`
|
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);
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let engine = null;
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let disposed = false;
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let animationHandle = null;
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let renderedPercent = normalizedPercent.value;
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let entryAnimationPlaying = false;
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const requestFrame = (callback) => {
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if (typeof requestAnimationFrame === "function") {
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return { type: "frame", id: requestAnimationFrame(callback) };
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}
|
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return {
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type: "timer",
|
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id: setTimeout(() => callback(Date.now()), 16),
|
||||
};
|
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};
|
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|
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const cancelFrame = () => {
|
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if (!animationHandle) return;
|
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if (
|
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animationHandle.type === "frame" &&
|
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typeof cancelAnimationFrame === "function"
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) {
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cancelAnimationFrame(animationHandle.id);
|
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} else {
|
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clearTimeout(animationHandle.id);
|
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}
|
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animationHandle = null;
|
||||
};
|
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|
||||
const smoothStep = (value) => {
|
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const amount = Math.max(0, Math.min(1, value));
|
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return amount * amount * (3 - 2 * amount);
|
||||
};
|
||||
|
||||
// 复用参考 HTML 的贝塞尔路径,保证能量光带沿靶纸下方的弧线推进。
|
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const sampleTrack = () => {
|
||||
const curves = [
|
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[280, 26, 226, 31, 121, 49, 125, 82],
|
||||
[125, 82, 128, 128, 272, 163, 412, 163],
|
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[412, 163, 530, 164, 650, 137, 657, 98],
|
||||
[657, 98, 659, 86, 650, 76, 643, 72],
|
||||
];
|
||||
const points = [{ x: 280, y: 26, distance: 0 }];
|
||||
|
||||
curves.forEach((curve) => {
|
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for (let step = 1; step <= 32; step += 1) {
|
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const amount = step / 32;
|
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const rest = 1 - amount;
|
||||
const point = {
|
||||
x:
|
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rest ** 3 * curve[0] +
|
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3 * rest ** 2 * amount * curve[2] +
|
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3 * rest * amount ** 2 * curve[4] +
|
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amount ** 3 * curve[6],
|
||||
y:
|
||||
rest ** 3 * curve[1] +
|
||||
3 * rest ** 2 * amount * curve[3] +
|
||||
3 * rest * amount ** 2 * curve[5] +
|
||||
amount ** 3 * curve[7],
|
||||
};
|
||||
const previous = points[points.length - 1];
|
||||
point.distance =
|
||||
previous.distance + Math.hypot(point.x - previous.x, point.y - previous.y);
|
||||
points.push(point);
|
||||
}
|
||||
});
|
||||
|
||||
return points;
|
||||
};
|
||||
|
||||
const createOffscreenCanvas = (canvas, width = WIDTH, height = HEIGHT) => {
|
||||
let layerCanvas = null;
|
||||
|
||||
if (typeof canvas.createOffscreenCanvas === "function") {
|
||||
try {
|
||||
layerCanvas = canvas.createOffscreenCanvas({ type: "2d", width, height });
|
||||
} catch (error) {
|
||||
layerCanvas = null;
|
||||
}
|
||||
}
|
||||
if (
|
||||
!layerCanvas &&
|
||||
typeof wx !== "undefined" &&
|
||||
typeof wx.createOffscreenCanvas === "function"
|
||||
) {
|
||||
try {
|
||||
layerCanvas = wx.createOffscreenCanvas({ type: "2d", width, height });
|
||||
} catch (error) {
|
||||
layerCanvas = null;
|
||||
}
|
||||
}
|
||||
if (!layerCanvas && typeof document !== "undefined") {
|
||||
layerCanvas = document.createElement("canvas");
|
||||
layerCanvas.width = width;
|
||||
layerCanvas.height = height;
|
||||
}
|
||||
|
||||
if (!layerCanvas) throw new Error("Offscreen canvas unavailable");
|
||||
layerCanvas.width = width;
|
||||
layerCanvas.height = height;
|
||||
const context = layerCanvas.getContext("2d");
|
||||
if (!context) throw new Error("Offscreen canvas context unavailable");
|
||||
return { canvas: layerCanvas, context };
|
||||
};
|
||||
|
||||
const loadCanvasImage = (canvas, source) =>
|
||||
new Promise((resolve, reject) => {
|
||||
const image =
|
||||
typeof canvas.createImage === "function"
|
||||
? canvas.createImage()
|
||||
: typeof Image !== "undefined"
|
||||
? new Image()
|
||||
: null;
|
||||
if (!image) {
|
||||
reject(new Error("Canvas image unavailable"));
|
||||
return;
|
||||
}
|
||||
image.onload = () => resolve(image);
|
||||
image.onerror = () => reject(new Error(`Image unavailable: ${source}`));
|
||||
image.src = source;
|
||||
});
|
||||
|
||||
const createEnergyEngine = async (canvas) => {
|
||||
const context = canvas.getContext("2d");
|
||||
if (!context) throw new Error("Canvas unavailable");
|
||||
|
||||
canvas.width = WIDTH;
|
||||
canvas.height = HEIGHT;
|
||||
|
||||
const maskLayer = createOffscreenCanvas(canvas, MASK_WIDTH, MASK_HEIGHT);
|
||||
const emptyLayer = createOffscreenCanvas(canvas);
|
||||
const fullLayer = createOffscreenCanvas(canvas);
|
||||
const glowLayer = createOffscreenCanvas(canvas);
|
||||
const sweepLayer = createOffscreenCanvas(canvas);
|
||||
const track = sampleTrack();
|
||||
const pathLength = track[track.length - 1].distance;
|
||||
const revealStarts = new Float32Array(MASK_WIDTH * MASK_HEIGHT);
|
||||
const revealRates = new Float32Array(MASK_WIDTH * MASK_HEIGHT);
|
||||
const sweepTrackAlpha = new Float32Array(MASK_WIDTH * MASK_HEIGHT);
|
||||
const maskPixels = maskLayer.context.createImageData(MASK_WIDTH, MASK_HEIGHT);
|
||||
maskPixels.data.fill(255);
|
||||
|
||||
const images = await Promise.all([
|
||||
loadCanvasImage(canvas, `${ASSET_ROOT}/progress-empty.png`),
|
||||
loadCanvasImage(canvas, `${ASSET_ROOT}/progress-full.png`),
|
||||
loadCanvasImage(canvas, `${ASSET_ROOT}/progress-glow.png`),
|
||||
]);
|
||||
|
||||
const segments = track.slice(1).map((end, index) => {
|
||||
const start = track[index];
|
||||
const deltaX = end.x - start.x;
|
||||
const deltaY = end.y - start.y;
|
||||
return {
|
||||
start,
|
||||
deltaX,
|
||||
deltaY,
|
||||
length: end.distance - start.distance,
|
||||
inverseSquaredLength: 1 / (deltaX ** 2 + deltaY ** 2),
|
||||
};
|
||||
});
|
||||
|
||||
// 初始化每个蒙版像素抵达能量路径的时刻,后续更新只重绘,不重复计算。
|
||||
for (let pixel = 0; pixel < revealStarts.length; pixel += 1) {
|
||||
const pixelX = ((pixel % MASK_WIDTH) + 0.5) * MASK_SCALE;
|
||||
const pixelY = (Math.floor(pixel / MASK_WIDTH) + 0.5) * MASK_SCALE;
|
||||
let nearestSquaredDistance = Infinity;
|
||||
let arrivalDistance = 0;
|
||||
|
||||
for (let index = 0; index < segments.length; index += 1) {
|
||||
const segment = segments[index];
|
||||
const offsetX = pixelX - segment.start.x;
|
||||
const offsetY = pixelY - segment.start.y;
|
||||
const projection =
|
||||
(offsetX * segment.deltaX + offsetY * segment.deltaY) *
|
||||
segment.inverseSquaredLength;
|
||||
const amount = Math.max(0, Math.min(1, projection));
|
||||
const squaredDistance =
|
||||
(offsetX - segment.deltaX * amount) ** 2 +
|
||||
(offsetY - segment.deltaY * amount) ** 2;
|
||||
if (squaredDistance >= nearestSquaredDistance) continue;
|
||||
|
||||
nearestSquaredDistance = squaredDistance;
|
||||
arrivalDistance = segment.start.distance + amount * segment.length;
|
||||
if (index === 0 && projection < 0) {
|
||||
arrivalDistance = Math.max(-ENTRY_PADDING, projection * segment.length);
|
||||
}
|
||||
if (index === segments.length - 1 && projection > 1) {
|
||||
arrivalDistance = Math.min(
|
||||
pathLength + EXIT_PADDING,
|
||||
segment.start.distance + projection * segment.length
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
const nearestDistance = Math.sqrt(nearestSquaredDistance);
|
||||
const feather = Math.min(
|
||||
MAX_FEATHER,
|
||||
16 + nearestDistance * 0.9
|
||||
);
|
||||
revealStarts[pixel] = arrivalDistance;
|
||||
revealRates[pixel] = 1 / feather;
|
||||
sweepTrackAlpha[pixel] =
|
||||
1 -
|
||||
smoothStep(
|
||||
(nearestDistance - SWEEP_TRACK_RADIUS) / SWEEP_TRACK_FEATHER
|
||||
);
|
||||
}
|
||||
|
||||
const temporary = new Float32Array(revealStarts.length);
|
||||
const radius = 3;
|
||||
for (let pass = 0; pass < 3; pass += 1) {
|
||||
for (let row = 0; row < MASK_HEIGHT; row += 1) {
|
||||
for (let column = 0; column < MASK_WIDTH; column += 1) {
|
||||
let sum = 0;
|
||||
for (let offset = -radius; offset <= radius; offset += 1) {
|
||||
const neighbor = Math.max(
|
||||
0,
|
||||
Math.min(MASK_WIDTH - 1, column + offset)
|
||||
);
|
||||
sum += revealStarts[row * MASK_WIDTH + neighbor];
|
||||
}
|
||||
temporary[row * MASK_WIDTH + column] = sum / (radius * 2 + 1);
|
||||
}
|
||||
}
|
||||
for (let row = 0; row < MASK_HEIGHT; row += 1) {
|
||||
for (let column = 0; column < MASK_WIDTH; column += 1) {
|
||||
let sum = 0;
|
||||
for (let offset = -radius; offset <= radius; offset += 1) {
|
||||
const neighbor = Math.max(
|
||||
0,
|
||||
Math.min(MASK_HEIGHT - 1, row + offset)
|
||||
);
|
||||
sum += temporary[neighbor * MASK_WIDTH + column];
|
||||
}
|
||||
revealStarts[row * MASK_WIDTH + column] = sum / (radius * 2 + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const trackPosition = (distance) => {
|
||||
const boundedDistance = Math.max(0, Math.min(pathLength, distance));
|
||||
let upper = 1;
|
||||
while (
|
||||
upper < track.length - 1 &&
|
||||
track[upper].distance < boundedDistance
|
||||
) {
|
||||
upper += 1;
|
||||
}
|
||||
const start = track[upper - 1];
|
||||
const end = track[upper];
|
||||
const amount =
|
||||
(boundedDistance - start.distance) / (end.distance - start.distance);
|
||||
return {
|
||||
x: start.x + (end.x - start.x) * amount,
|
||||
y: start.y + (end.y - start.y) * amount,
|
||||
};
|
||||
};
|
||||
|
||||
// 满轨素材的视觉中心比空轨低约 3px,所有满轨绘制统一上移补偿。
|
||||
const drawFullTrack = (targetContext) => {
|
||||
targetContext.drawImage(
|
||||
images[1],
|
||||
0,
|
||||
FULL_TRACK_OFFSET_Y,
|
||||
WIDTH,
|
||||
HEIGHT
|
||||
);
|
||||
};
|
||||
|
||||
const maskedImage = (layer, image, operation, offsetY = 0) => {
|
||||
layer.context.globalCompositeOperation = "source-over";
|
||||
layer.context.clearRect(0, 0, WIDTH, HEIGHT);
|
||||
layer.context.drawImage(image, 0, offsetY, WIDTH, HEIGHT);
|
||||
layer.context.globalCompositeOperation = operation;
|
||||
layer.context.drawImage(maskLayer.canvas, 0, 0, WIDTH, HEIGHT);
|
||||
layer.context.globalCompositeOperation = "source-over";
|
||||
};
|
||||
|
||||
const draw = (progress) => {
|
||||
context.globalCompositeOperation = "source-over";
|
||||
context.clearRect(0, 0, WIDTH, HEIGHT);
|
||||
|
||||
if (progress <= 0) {
|
||||
context.drawImage(images[0], 0, 0, WIDTH, HEIGHT);
|
||||
return;
|
||||
}
|
||||
if (progress >= 100) {
|
||||
drawFullTrack(context);
|
||||
return;
|
||||
}
|
||||
|
||||
// 真实百分比只映射轨道本体,避免 90%~100% 被出口和羽化缓冲吞掉。
|
||||
const distance = (progress / 100) * pathLength;
|
||||
for (let pixel = 0; pixel < revealStarts.length; pixel += 1) {
|
||||
maskPixels.data[pixel * 4 + 3] = Math.round(
|
||||
255 * smoothStep((distance - revealStarts[pixel]) * revealRates[pixel])
|
||||
);
|
||||
}
|
||||
maskLayer.context.putImageData(maskPixels, 0, 0);
|
||||
maskedImage(emptyLayer, images[0], "destination-out");
|
||||
maskedImage(
|
||||
fullLayer,
|
||||
images[1],
|
||||
"destination-in",
|
||||
FULL_TRACK_OFFSET_Y
|
||||
);
|
||||
context.drawImage(emptyLayer.canvas, 0, 0);
|
||||
context.globalCompositeOperation = "lighter";
|
||||
context.drawImage(fullLayer.canvas, 0, 0);
|
||||
context.globalCompositeOperation = "source-over";
|
||||
|
||||
const headBlend =
|
||||
smoothStep(progress / 10) * (1 - smoothStep((progress - 85) / 15));
|
||||
const position = trackPosition(distance - 16);
|
||||
const headSize = 72 * (0.55 + 0.45 * headBlend);
|
||||
glowLayer.context.clearRect(0, 0, WIDTH, HEIGHT);
|
||||
glowLayer.context.drawImage(
|
||||
images[2],
|
||||
position.x - headSize / 2,
|
||||
position.y - headSize / 2,
|
||||
headSize,
|
||||
headSize
|
||||
);
|
||||
glowLayer.context.globalCompositeOperation = "destination-in";
|
||||
drawFullTrack(glowLayer.context);
|
||||
glowLayer.context.globalCompositeOperation = "source-over";
|
||||
context.globalAlpha = 0.8 * headBlend;
|
||||
context.drawImage(glowLayer.canvas, 0, 0);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
|
||||
const drawSweep = (amount) => {
|
||||
context.globalCompositeOperation = "source-over";
|
||||
context.clearRect(0, 0, WIDTH, HEIGHT);
|
||||
drawFullTrack(context);
|
||||
|
||||
const lead = pathLength * 0.03;
|
||||
const core = pathLength * 0.08;
|
||||
const tail = pathLength * 0.18;
|
||||
const sweepCenter = -tail + amount * (pathLength + lead + tail);
|
||||
for (let pixel = 0; pixel < revealStarts.length; pixel += 1) {
|
||||
const offset = sweepCenter - revealStarts[pixel];
|
||||
let intensity = 0;
|
||||
if (offset >= -lead && offset < 0) {
|
||||
intensity = smoothStep(1 + offset / lead);
|
||||
} else if (offset >= 0 && offset <= core) {
|
||||
intensity = 1;
|
||||
} else if (offset > core && offset <= core + tail) {
|
||||
intensity = 1 - smoothStep((offset - core) / tail);
|
||||
}
|
||||
maskPixels.data[pixel * 4 + 3] = Math.round(
|
||||
255 * intensity * sweepTrackAlpha[pixel]
|
||||
);
|
||||
}
|
||||
maskLayer.context.putImageData(maskPixels, 0, 0);
|
||||
|
||||
sweepLayer.context.globalCompositeOperation = "source-over";
|
||||
sweepLayer.context.clearRect(0, 0, WIDTH, HEIGHT);
|
||||
drawFullTrack(sweepLayer.context);
|
||||
sweepLayer.context.globalCompositeOperation = "source-in";
|
||||
sweepLayer.context.fillStyle = "#fffbd8";
|
||||
sweepLayer.context.fillRect(0, 0, WIDTH, HEIGHT);
|
||||
sweepLayer.context.globalCompositeOperation = "destination-in";
|
||||
sweepLayer.context.drawImage(maskLayer.canvas, 0, 0, WIDTH, HEIGHT);
|
||||
sweepLayer.context.globalCompositeOperation = "source-over";
|
||||
|
||||
// 普通透明叠加只提亮轨道核心,不把满轨素材的外围光晕染白。
|
||||
context.globalCompositeOperation = "source-over";
|
||||
context.globalAlpha = 0.9;
|
||||
context.drawImage(sweepLayer.canvas, 0, 0);
|
||||
context.globalAlpha = 1;
|
||||
context.globalCompositeOperation = "source-over";
|
||||
};
|
||||
|
||||
return { draw, drawSweep };
|
||||
};
|
||||
|
||||
const runCompletionSweep = () => {
|
||||
cancelFrame();
|
||||
let startedAt = null;
|
||||
const step = (timestamp) => {
|
||||
if (!engine || disposed) return;
|
||||
if (startedAt === null) startedAt = timestamp;
|
||||
const elapsed = timestamp - startedAt;
|
||||
if (elapsed < SWEEP_DELAY) {
|
||||
engine.draw(100);
|
||||
animationHandle = requestFrame(step);
|
||||
return;
|
||||
}
|
||||
const amount = Math.min(1, (elapsed - SWEEP_DELAY) / SWEEP_DURATION);
|
||||
engine.drawSweep(amount);
|
||||
if (amount < 1) {
|
||||
animationHandle = requestFrame(step);
|
||||
} else {
|
||||
animationHandle = null;
|
||||
engine.draw(100);
|
||||
}
|
||||
};
|
||||
animationHandle = requestFrame(step);
|
||||
};
|
||||
|
||||
// 服务端能量既会因命中增加,也会按秒下降,因此双向过渡都以最新快照为准。
|
||||
const drawPercent = (targetPercent, animate = true) => {
|
||||
if (!engine) return;
|
||||
cancelFrame();
|
||||
const from = renderedPercent;
|
||||
const target = Math.max(0, Math.min(100, targetPercent));
|
||||
const reachesFull = from < 100 && target >= 100;
|
||||
|
||||
if (!animate || Math.abs(target - from) < 0.01) {
|
||||
renderedPercent = target;
|
||||
engine.draw(target);
|
||||
if (reachesFull) runCompletionSweep();
|
||||
return;
|
||||
}
|
||||
|
||||
let startedAt = null;
|
||||
const step = (timestamp) => {
|
||||
if (!engine || disposed) return;
|
||||
if (startedAt === null) startedAt = timestamp;
|
||||
const amount = Math.min(1, (timestamp - startedAt) / UPDATE_DURATION);
|
||||
renderedPercent = from + (target - from) * smoothStep(amount);
|
||||
engine.draw(renderedPercent);
|
||||
if (amount < 1) {
|
||||
animationHandle = requestFrame(step);
|
||||
} else {
|
||||
animationHandle = null;
|
||||
renderedPercent = target;
|
||||
engine.draw(target);
|
||||
if (reachesFull) runCompletionSweep();
|
||||
}
|
||||
};
|
||||
animationHandle = requestFrame(step);
|
||||
};
|
||||
|
||||
// 首次进入时先展示满能量,再用 1 秒线性动画回落到 0%。
|
||||
const runEntryAnimation = () => {
|
||||
if (!engine || disposed) return;
|
||||
cancelFrame();
|
||||
entryAnimationPlaying = true;
|
||||
renderedPercent = 100;
|
||||
engine.draw(100);
|
||||
canvasReady.value = true;
|
||||
|
||||
let startedAt = null;
|
||||
const step = (timestamp) => {
|
||||
if (!engine || disposed) return;
|
||||
if (startedAt === null) startedAt = timestamp;
|
||||
const amount = Math.min(
|
||||
1,
|
||||
(timestamp - startedAt) / ENTRY_ANIMATION_DURATION
|
||||
);
|
||||
renderedPercent = 100 * (1 - amount);
|
||||
engine.draw(renderedPercent);
|
||||
|
||||
if (amount < 1) {
|
||||
animationHandle = requestFrame(step);
|
||||
return;
|
||||
}
|
||||
|
||||
animationHandle = null;
|
||||
entryAnimationPlaying = false;
|
||||
shouldPlayEntryAnimation.value = false;
|
||||
renderedPercent = 0;
|
||||
engine.draw(0);
|
||||
|
||||
// 动画期间可能收到服务端快照,结束后再追到最新真实能量。
|
||||
if (normalizedPercent.value > 0) {
|
||||
drawPercent(normalizedPercent.value);
|
||||
}
|
||||
};
|
||||
|
||||
animationHandle = requestFrame(step);
|
||||
};
|
||||
|
||||
const initialize = async () => {
|
||||
await nextTick();
|
||||
const info = await new Promise((resolve) => {
|
||||
let query = uni.createSelectorQuery();
|
||||
if (instance?.proxy && typeof query.in === "function") {
|
||||
query = query.in(instance.proxy);
|
||||
}
|
||||
query
|
||||
.select(`#${canvasId}`)
|
||||
.fields({ node: true, size: true })
|
||||
.exec((result) => resolve(result?.[0] || null));
|
||||
});
|
||||
|
||||
if (disposed) return;
|
||||
if (!info?.node?.getContext) {
|
||||
shouldPlayEntryAnimation.value = false;
|
||||
return;
|
||||
}
|
||||
try {
|
||||
engine = await createEnergyEngine(info.node);
|
||||
if (disposed) return;
|
||||
if (shouldPlayEntryAnimation.value) {
|
||||
runEntryAnimation();
|
||||
return;
|
||||
}
|
||||
renderedPercent = normalizedPercent.value;
|
||||
engine.draw(renderedPercent);
|
||||
canvasReady.value = true;
|
||||
} catch (error) {
|
||||
// Canvas 能力不可用时保留单张兜底图,不影响训练业务。
|
||||
shouldPlayEntryAnimation.value = false;
|
||||
console.log("stability energy canvas unavailable", error);
|
||||
}
|
||||
};
|
||||
|
||||
watch(normalizedPercent, (value) => {
|
||||
if (!engine) {
|
||||
// Canvas 初始化前已经恢复出真实能量时,视为重连并跳过入场归零动画。
|
||||
if (value > 0) shouldPlayEntryAnimation.value = false;
|
||||
return;
|
||||
}
|
||||
if (entryAnimationPlaying) return;
|
||||
drawPercent(value);
|
||||
});
|
||||
|
||||
onMounted(initialize);
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
disposed = true;
|
||||
cancelFrame();
|
||||
engine = null;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="stability-energy-track" aria-label="稳定训练能量进度">
|
||||
<image
|
||||
v-if="!canvasReady"
|
||||
:class="[
|
||||
'stability-energy-track__image',
|
||||
shouldPlayEntryAnimation
|
||||
? 'stability-energy-track__image--full'
|
||||
: '',
|
||||
]"
|
||||
:src="fallbackImageSource"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<canvas
|
||||
:id="canvasId"
|
||||
:canvas-id="canvasId"
|
||||
class="stability-energy-track__canvas"
|
||||
type="2d"
|
||||
:width="WIDTH"
|
||||
:height="HEIGHT"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.stability-energy-track {
|
||||
position: relative;
|
||||
z-index: 4;
|
||||
width: 100%;
|
||||
height: 228rpx;
|
||||
margin: -164rpx 0 -80rpx;
|
||||
margin-left: -10rpx;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.stability-energy-track__image,
|
||||
.stability-energy-track__canvas {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.stability-energy-track__image--full {
|
||||
transform: translateY(-3rpx);
|
||||
}
|
||||
</style>
|
||||
@@ -3,6 +3,7 @@ import { computed, ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onHide, onLoad, onShow, onUnload } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "./components/ShootProgress.vue";
|
||||
import StabilityEnergyTrack from "./components/StabilityEnergyTrack.vue";
|
||||
import BowTarget from "./components/BowTarget.vue";
|
||||
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
|
||||
import ScoreResult from "./components/ScoreResult.vue";
|
||||
@@ -105,14 +106,14 @@ const rhythmTargetArrows = ref(0);
|
||||
// 服务端状态立即落到 practiceInfo,精准训练的目标区域单独延迟展示。
|
||||
const visiblePrecisionTarget = ref({
|
||||
randomBlock: 0,
|
||||
randomRingArea: 0,
|
||||
randomRingAreas: [],
|
||||
});
|
||||
const trainingDifficultyStorageKey = "training-selection";
|
||||
const useHighlightTest = ref(false);
|
||||
const highlightTestState = ref({
|
||||
blocks: 8,
|
||||
randomBlock: 1,
|
||||
randomRingArea: 0,
|
||||
randomRingAreas: [],
|
||||
});
|
||||
const highlightTestTimer = ref(null);
|
||||
const serverAddr = ref("");
|
||||
@@ -195,9 +196,23 @@ const getPositiveInteger = (value) => {
|
||||
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
|
||||
};
|
||||
|
||||
const normalizePrecisionRingAreas = (source = {}) => {
|
||||
const multipleRings = Array.isArray(source.randomRingAreas)
|
||||
? [...new Set(source.randomRingAreas.map(getPositiveInteger))].filter(
|
||||
(ring) => ring >= 1 && ring <= 10
|
||||
)
|
||||
: [];
|
||||
|
||||
if (multipleRings.length > 0) return multipleRings;
|
||||
|
||||
const singleRing = getPositiveInteger(source.randomRingArea);
|
||||
return singleRing >= 1 && singleRing <= 10 ? [singleRing] : [];
|
||||
};
|
||||
|
||||
const getPrecisionTargetSnapshot = (source = {}) => ({
|
||||
randomBlock: getPositiveInteger(source.randomBlock),
|
||||
randomRingArea: getPositiveInteger(source.randomRingArea),
|
||||
// 多环字段优先;后端仅在单环时继续下发旧单值字段。
|
||||
randomRingAreas: normalizePrecisionRingAreas(source),
|
||||
});
|
||||
|
||||
const applyVisiblePrecisionTarget = (source = {}) => {
|
||||
@@ -345,6 +360,15 @@ const stabilityEnergyPercent = computed(() => {
|
||||
(stabilityCurrentEnergy.value / stabilityScoreSlot.value) * 100
|
||||
);
|
||||
});
|
||||
const stabilityEnergyCostPerSec = computed(() =>
|
||||
Math.max(
|
||||
0,
|
||||
getPracticeNumber(
|
||||
practiceInfo.value.energyCostPerSec,
|
||||
trainingParams.value.energyCostPerSec
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
const initializeRhythmFirstRoundCountdown = () => {
|
||||
rhythmHasActiveServerAnchor.value = false;
|
||||
@@ -384,14 +408,13 @@ const precisionRandomBlock = computed(() => {
|
||||
return block <= precisionBlocks.value ? block : 0;
|
||||
});
|
||||
|
||||
const precisionRandomRingArea = computed(() => {
|
||||
const ring = getPositiveInteger(
|
||||
const precisionRandomRingAreas = computed(() =>
|
||||
normalizePrecisionRingAreas(
|
||||
useHighlightTest.value
|
||||
? highlightTestState.value.randomRingArea
|
||||
: visiblePrecisionTarget.value.randomRingArea
|
||||
);
|
||||
return ring >= 1 && ring <= 10 ? ring : 0;
|
||||
});
|
||||
? highlightTestState.value
|
||||
: visiblePrecisionTarget.value
|
||||
)
|
||||
);
|
||||
|
||||
// 只展示后端进度,不在前端重复判断训练是否完成。
|
||||
const trainingCopy = computed(() => {
|
||||
@@ -555,6 +578,7 @@ const practiceInfoFields = [
|
||||
"blocks",
|
||||
"randomBlock",
|
||||
"randomRingArea",
|
||||
"randomRingAreas",
|
||||
"roundTime",
|
||||
"shootTime",
|
||||
"shootWindowStart",
|
||||
@@ -746,6 +770,9 @@ const syncPracticeInfo = (message = {}) => {
|
||||
if (!Object.prototype.hasOwnProperty.call(message, "randomRingArea")) {
|
||||
nextInfo.randomRingArea = 0;
|
||||
}
|
||||
if (!Object.prototype.hasOwnProperty.call(message, "randomRingAreas")) {
|
||||
nextInfo.randomRingAreas = [];
|
||||
}
|
||||
}
|
||||
|
||||
if (Object.keys(nextInfo).length === 0) return;
|
||||
@@ -1290,7 +1317,7 @@ const clearHighlightTestTimer = () => {
|
||||
}
|
||||
};
|
||||
|
||||
// 开发环境测试入口:依次切换 8 个顺时针区域,偶数区域只高亮指定环。
|
||||
// 开发环境测试入口:依次切换 8 个顺时针区域,偶数区域同时高亮两个环。
|
||||
const runHighlightTest = () => {
|
||||
clearHighlightTestTimer();
|
||||
useHighlightTest.value = true;
|
||||
@@ -1302,7 +1329,7 @@ const runHighlightTest = () => {
|
||||
highlightTestState.value = {
|
||||
blocks: 8,
|
||||
randomBlock: block,
|
||||
randomRingArea: 0,
|
||||
randomRingAreas: [],
|
||||
};
|
||||
|
||||
highlightTestTimer.value = setInterval(() => {
|
||||
@@ -1315,7 +1342,10 @@ const runHighlightTest = () => {
|
||||
highlightTestState.value = {
|
||||
blocks: 8,
|
||||
randomBlock: block,
|
||||
randomRingArea: block % 2 === 0 ? Math.min(block, 10) : 0,
|
||||
randomRingAreas:
|
||||
block % 2 === 0
|
||||
? [Math.min(block, 9), Math.min(block + 1, 10)]
|
||||
: [],
|
||||
};
|
||||
}, 1000);
|
||||
};
|
||||
@@ -1326,7 +1356,7 @@ const resetHighlightTest = () => {
|
||||
highlightTestState.value = {
|
||||
blocks: 8,
|
||||
randomBlock: 1,
|
||||
randomRingArea: 0,
|
||||
randomRingAreas: [],
|
||||
};
|
||||
scores.value = [];
|
||||
};
|
||||
@@ -1790,8 +1820,7 @@ onBeforeUnmount(() => {
|
||||
:inShootWindow="rhythmInShootWindow"
|
||||
:serverTimestamp="rhythmCountdownTimestamp"
|
||||
:hitReq="rhythmHitReq"
|
||||
:energyPercent="stabilityEnergyPercent"
|
||||
:energyReqPercent="stabilityEnergyReqPercent"
|
||||
:energyCostPerSec="stabilityEnergyCostPerSec"
|
||||
:isVip="isVip"
|
||||
:isSvip="isSvip"
|
||||
:externalShootResultAudio="
|
||||
@@ -1819,11 +1848,15 @@ onBeforeUnmount(() => {
|
||||
:showCrosshair="false"
|
||||
:sectorCount="precisionBlocks"
|
||||
:activeSector="precisionRandomBlock"
|
||||
:activeRing="precisionRandomRingArea"
|
||||
:activeRings="precisionRandomRingAreas"
|
||||
:highlightRefreshToken="precisionTargetRefreshToken"
|
||||
stable-shot-effect
|
||||
@shot-effect-complete="onShotEffectComplete"
|
||||
/>
|
||||
<StabilityEnergyTrack
|
||||
v-if="isStabilityTraining"
|
||||
:percent="stabilityEnergyPercent"
|
||||
/>
|
||||
<!-- <view v-if="env !== 'release'" class="highlight-test-actions">
|
||||
<button
|
||||
class="highlight-test-btn"
|
||||
@@ -2019,6 +2052,8 @@ onBeforeUnmount(() => {
|
||||
margin: 0;
|
||||
background: transparent;
|
||||
border: none;
|
||||
position: relative;
|
||||
z-index: 6;
|
||||
}
|
||||
|
||||
.sound-btn::after {
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -2,13 +2,23 @@ import protobuf from "protobufjs/minimal.js";
|
||||
|
||||
const { Reader, Writer } = protobuf;
|
||||
|
||||
// protobuf 会将这些 repeated 标量默认编码为 packed(length-delimited),
|
||||
// 同时也允许发送端使用逐项的 unpacked 编码。
|
||||
const PACKABLE_SCALAR_KINDS = new Set([
|
||||
"int32",
|
||||
"int64",
|
||||
"float",
|
||||
"double",
|
||||
"bool",
|
||||
]);
|
||||
|
||||
// 比赛服 protobuf 协议适配层:
|
||||
// 小程序环境不支持 protobufjs 反射模式里的动态 Function codegen,
|
||||
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
|
||||
// <match-schema-generated>
|
||||
// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
|
||||
// 来源:src/utils/match.min.js(sha256: ec0371baeba9a9bf)
|
||||
// 协议命名空间:rpc;消息数:12;字段数:163
|
||||
// 来源:src/utils/match.min.js(sha256: 5b72fd5f9e087921)
|
||||
// 协议命名空间:rpc;消息数:12;字段数:164
|
||||
|
||||
export const ServerMessageType = {
|
||||
SERVER_MSG_UNKNOWN: 0,
|
||||
@@ -206,6 +216,7 @@ const SCHEMAS = {
|
||||
61: { name: "delta_qualified_rate", kind: "int32" },
|
||||
62: { name: "hit_rate", kind: "int32" },
|
||||
63: { name: "delta_hit_rate", kind: "int32" },
|
||||
64: { name: "random_ring_areas", kind: "int32", repeated: true },
|
||||
},
|
||||
MatchInfo: {
|
||||
1: { name: "match_id", kind: "string" },
|
||||
@@ -341,6 +352,20 @@ function readValue(reader, field) {
|
||||
return readScalar(reader, field.kind);
|
||||
}
|
||||
|
||||
function readPackedValues(reader, field) {
|
||||
const end = reader.uint32() + reader.pos;
|
||||
const values = [];
|
||||
|
||||
while (reader.pos < end) {
|
||||
values.push(readScalar(reader, field.kind));
|
||||
}
|
||||
if (reader.pos !== end) {
|
||||
throw new Error(`Invalid packed protobuf field: ${field.name}`);
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
function decodeMessage(schemaName, readerOrData, length) {
|
||||
const schema = SCHEMAS[schemaName];
|
||||
const reader =
|
||||
@@ -351,9 +376,10 @@ function decodeMessage(schemaName, readerOrData, length) {
|
||||
while (reader.pos < end) {
|
||||
const tag = reader.uint32();
|
||||
const field = schema[tag >>> 3];
|
||||
const wireType = tag & 7;
|
||||
|
||||
if (!field) {
|
||||
reader.skipType(tag & 7);
|
||||
reader.skipType(wireType);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -365,6 +391,17 @@ function decodeMessage(schemaName, readerOrData, length) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (
|
||||
field.repeated &&
|
||||
PACKABLE_SCALAR_KINDS.has(field.kind) &&
|
||||
wireType === 2
|
||||
) {
|
||||
const values = message[field.name] || [];
|
||||
values.push(...readPackedValues(reader, field));
|
||||
message[field.name] = values;
|
||||
continue;
|
||||
}
|
||||
|
||||
const value = readValue(reader, field);
|
||||
|
||||
if (field.repeated) {
|
||||
|
||||
Reference in New Issue
Block a user