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116
doc.md
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116
doc.md
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@@ -0,0 +1,116 @@
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# 微信小程序多人协作分支管理规范
|
||||||
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|
||||||
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## 一、分支结构
|
||||||
|
|
||||||
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```
|
||||||
|
main (主分支/生产环境)
|
||||||
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└── test (测试分支)
|
||||||
|
└── feature/xxx (个人开发分支)
|
||||||
|
```
|
||||||
|
|
||||||
|
| 分支 | 用途 | 稳定性 |
|
||||||
|
|------|------|--------|
|
||||||
|
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
|
||||||
|
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
|
||||||
|
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 二、开发流程
|
||||||
|
|
||||||
|
### 1. 开始开发
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# 确保本地 main 最新
|
||||||
|
git checkout main
|
||||||
|
git pull origin main
|
||||||
|
|
||||||
|
# 从 main 创建自己的开发分支
|
||||||
|
git checkout -b feature/your-name-work
|
||||||
|
```
|
||||||
|
|
||||||
|
### 2. 开发阶段
|
||||||
|
|
||||||
|
- 在个人分支上开发功能
|
||||||
|
- 频繁提交,保持原子性提交
|
||||||
|
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git add .
|
||||||
|
git commit -m "feat: 完成xxx功能"
|
||||||
|
```
|
||||||
|
|
||||||
|
### 3. 合并到 test 分支
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# 切换到 test
|
||||||
|
git checkout test
|
||||||
|
git pull origin test
|
||||||
|
|
||||||
|
# 合并个人分支
|
||||||
|
git merge feature/your-name-work
|
||||||
|
|
||||||
|
# 推送 test 分支
|
||||||
|
git push origin test
|
||||||
|
```
|
||||||
|
|
||||||
|
### 4. 打包上传体验版
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# 执行打包
|
||||||
|
npm run build
|
||||||
|
```
|
||||||
|
|
||||||
|
打包完成后:
|
||||||
|
|
||||||
|
1. 打开 **微信开发者工具**
|
||||||
|
2. 导入项目,选择 `dist/build/mp-weixin` 目录
|
||||||
|
3. 在开发者工具中点击 **上传**
|
||||||
|
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
|
||||||
|
5. 进入 **管理->版本管理**
|
||||||
|
6. 找到刚上传的版本,点击 **选为体验版**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 三、合并到 main 分支
|
||||||
|
|
||||||
|
当 test 分支验证通过后,将其合并到 main:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git checkout main
|
||||||
|
git pull origin main
|
||||||
|
|
||||||
|
git merge origin/test
|
||||||
|
|
||||||
|
git push origin main
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 四、冲突处理
|
||||||
|
|
||||||
|
合并时如有冲突,在个人分支解决后再合并:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git checkout feature/your-name-work
|
||||||
|
git merge main
|
||||||
|
# 解决冲突后
|
||||||
|
git add .
|
||||||
|
git commit -m "merge: 解决与main的冲突"
|
||||||
|
git push origin feature/your-name-work
|
||||||
|
|
||||||
|
# 重新合并到 test
|
||||||
|
git checkout test
|
||||||
|
git merge feature/your-name-work
|
||||||
|
git push origin test
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 五、注意事项
|
||||||
|
|
||||||
|
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
|
||||||
|
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
|
||||||
|
3. **体验版发布前确认代码已提交**,避免遗漏
|
||||||
|
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
|
||||||
|
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
|
||||||
@@ -362,6 +362,7 @@ class AudioManager {
|
|||||||
}
|
}
|
||||||
this.allowPlayMap.set(key, false);
|
this.allowPlayMap.set(key, false);
|
||||||
this.onAudioEnded(key);
|
this.onAudioEnded(key);
|
||||||
|
uni.$emit('audioEnded', key);
|
||||||
});
|
});
|
||||||
|
|
||||||
audio.onStop(() => {
|
audio.onStop(() => {
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ defineProps({
|
|||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
padding: 0 15px;
|
padding: 0 15px;
|
||||||
margin-bottom: 14px;
|
margin-bottom: 14rpx;
|
||||||
width: clac(100% - 30px);
|
width: clac(100% - 30px);
|
||||||
}
|
}
|
||||||
.container .shooter2 {
|
.container .shooter2 {
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import Avatar from "@/components/Avatar.vue";
|
|||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user, game } = storeToRefs(store);
|
||||||
|
|
||||||
const currentPage = computed(() => {
|
const currentPage = computed(() => {
|
||||||
const pages = getCurrentPages();
|
const pages = getCurrentPages();
|
||||||
@@ -59,6 +59,7 @@ const loading = ref(false);
|
|||||||
const pointBook = ref(null);
|
const pointBook = ref(null);
|
||||||
const showProgress = ref(false);
|
const showProgress = ref(false);
|
||||||
const heat = ref(0);
|
const heat = ref(0);
|
||||||
|
|
||||||
const updateLoading = (value) => {
|
const updateLoading = (value) => {
|
||||||
loading.value = value;
|
loading.value = value;
|
||||||
};
|
};
|
||||||
@@ -172,6 +173,16 @@ onBeforeUnmount(() => {
|
|||||||
<view v-if="showProgress" class="battle-progress">
|
<view v-if="showProgress" class="battle-progress">
|
||||||
<HeaderProgress />
|
<HeaderProgress />
|
||||||
</view>
|
</view>
|
||||||
|
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取 -->
|
||||||
|
<button
|
||||||
|
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
|
||||||
|
open-type="share"
|
||||||
|
hover-class="none"
|
||||||
|
class="battle-room-number"
|
||||||
|
>
|
||||||
|
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
|
||||||
|
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
|
||||||
|
</button>
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@@ -259,4 +270,37 @@ onBeforeUnmount(() => {
|
|||||||
margin: 0 20rpx;
|
margin: 0 20rpx;
|
||||||
max-width: 300rpx;
|
max-width: 300rpx;
|
||||||
}
|
}
|
||||||
|
/* 对战房间:整个胶囊作为分享按钮,靠右对齐 */
|
||||||
|
.battle-room-number {
|
||||||
|
margin-left: auto;
|
||||||
|
margin-right: 10rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
width: 240rpx;
|
||||||
|
height: 64rpx;
|
||||||
|
background: rgba(0, 0, 0, 0.15);
|
||||||
|
border-radius: 96rpx;
|
||||||
|
border: 1rpx solid #5b5758;
|
||||||
|
flex-shrink: 0;
|
||||||
|
padding: 0;
|
||||||
|
line-height: normal;
|
||||||
|
}
|
||||||
|
/* 重置 button 默认边框 */
|
||||||
|
.battle-room-number::after {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
.battle-room-number__text {
|
||||||
|
width: 156rpx;
|
||||||
|
height: 28rpx;
|
||||||
|
font-weight: 400;
|
||||||
|
font-size: 20rpx;
|
||||||
|
color: #ffffff;
|
||||||
|
text-align: center;
|
||||||
|
line-height: 28rpx;
|
||||||
|
}
|
||||||
|
.battle-room-number__icon {
|
||||||
|
width: 25rpx;
|
||||||
|
height: 26rpx;
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -139,7 +139,7 @@ async function onReceiveMessage(msg) {
|
|||||||
halfTime.value = false;
|
halfTime.value = false;
|
||||||
audioManager.play("比赛开始");
|
audioManager.play("比赛开始");
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
audioManager.play("比赛结束");
|
audioManager.play("比赛结束", false);
|
||||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
let arrow = {};
|
let arrow = {};
|
||||||
if (msg.details && Array.isArray(msg.details)) {
|
if (msg.details && Array.isArray(msg.details)) {
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
|
||||||
import { RoundGoldImages } from "@/constants";
|
import {RoundGoldImages} from "@/constants";
|
||||||
|
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
tips: {
|
tips: {
|
||||||
type: String,
|
type: String,
|
||||||
@@ -19,13 +20,26 @@ const props = defineProps({
|
|||||||
const barColor = ref("");
|
const barColor = ref("");
|
||||||
const remain = ref(15);
|
const remain = ref(15);
|
||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
const laoding = ref(false);
|
const loading = ref(false);
|
||||||
const transitionStyle = ref("all 1s linear");
|
const transitionStyle = ref("all 1s linear");
|
||||||
|
const currentTeam = ref(null);
|
||||||
|
|
||||||
const updateRemain = (value) => {
|
const updateRemain = (value) => {
|
||||||
|
if (value.stop) {
|
||||||
if (timer.value) clearInterval(timer.value);
|
if (timer.value) clearInterval(timer.value);
|
||||||
const newVal = Math.round(value);
|
return
|
||||||
|
}
|
||||||
|
loading.value = false;
|
||||||
|
currentTeam.value = value.team
|
||||||
|
if (value.team === 'red')
|
||||||
|
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||||
|
if (value.team === 'blue')
|
||||||
|
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||||
|
if (value.reset) {
|
||||||
|
remain.value = value.value;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const newVal = Math.round(value.value);
|
||||||
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
||||||
if (newVal >= remain.value) {
|
if (newVal >= remain.value) {
|
||||||
transitionStyle.value = "none";
|
transitionStyle.value = "none";
|
||||||
@@ -38,7 +52,7 @@ const updateRemain = (value) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
timer.value = setInterval(() => {
|
timer.value = setInterval(() => {
|
||||||
laoding.value = remain.value === 0;
|
loading.value = remain.value === 0;
|
||||||
if (remain.value > 0) remain.value--;
|
if (remain.value > 0) remain.value--;
|
||||||
}, 1000);
|
}, 1000);
|
||||||
};
|
};
|
||||||
@@ -46,14 +60,7 @@ const updateRemain = (value) => {
|
|||||||
watch(
|
watch(
|
||||||
() => props.tips,
|
() => props.tips,
|
||||||
(newVal) => {
|
(newVal) => {
|
||||||
if (newVal.includes("红队"))
|
|
||||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
|
||||||
if (newVal.includes("蓝队"))
|
|
||||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
|
||||||
if (newVal.includes("重回")) return;
|
|
||||||
if (newVal.includes("红队") || newVal.includes("蓝队")) {
|
|
||||||
updateRemain(props.total);
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
immediate: true,
|
immediate: true,
|
||||||
@@ -72,21 +79,21 @@ onBeforeUnmount(() => {
|
|||||||
|
|
||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix" />
|
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
|
||||||
<view
|
<view
|
||||||
:style="{
|
:style="{
|
||||||
justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
|
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
<view
|
<view
|
||||||
:style="{
|
:style="{
|
||||||
width: `${(remain / total) * 100}%`,
|
width: `${(remain / total) * 100}%`,
|
||||||
background: barColor,
|
background: barColor,
|
||||||
right: tips.includes('红队') ? 0 : 'unset',
|
right: currentTeam==='red' ? 0 : 'unset',
|
||||||
transition: transitionStyle,
|
transition: transitionStyle,
|
||||||
}"
|
}"
|
||||||
/>
|
/>
|
||||||
<text v-if="!laoding">剩余{{ remain }}秒</text>
|
<text v-if="!loading">剩余{{ remain }}秒</text>
|
||||||
<text v-else>···</text>
|
<text v-else>···</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
@@ -99,11 +106,13 @@ onBeforeUnmount(() => {
|
|||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
.container > image {
|
.container > image {
|
||||||
width: 380rpx;
|
width: 380rpx;
|
||||||
height: 80rpx;
|
height: 80rpx;
|
||||||
transform: translateY(18rpx);
|
transform: translateY(18rpx);
|
||||||
}
|
}
|
||||||
|
|
||||||
.container > view:last-child {
|
.container > view:last-child {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
@@ -115,10 +124,12 @@ onBeforeUnmount(() => {
|
|||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
.container > view:last-child > view {
|
.container > view:last-child > view {
|
||||||
height: 24rpx;
|
height: 24rpx;
|
||||||
border-radius: 15px;
|
border-radius: 15px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.container > view:last-child > text {
|
.container > view:last-child > text {
|
||||||
font-size: 18rpx;
|
font-size: 18rpx;
|
||||||
color: #fff;
|
color: #fff;
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ import PlayerSeats from "@/components/PlayerSeats.vue";
|
|||||||
import GuideTwo from "@/components/GuideTwo.vue";
|
import GuideTwo from "@/components/GuideTwo.vue";
|
||||||
import SButton from "@/components/SButton.vue";
|
import SButton from "@/components/SButton.vue";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
import ScreenHint from "@/components/ScreenHint.vue";
|
||||||
import {
|
import {
|
||||||
getRoomAPI,
|
getRoomAPI,
|
||||||
destroyRoomAPI,
|
destroyRoomAPI,
|
||||||
@@ -29,11 +30,27 @@ const players = ref([]);
|
|||||||
const blueTeam = ref([]);
|
const blueTeam = ref([]);
|
||||||
const redTeam = ref([]);
|
const redTeam = ref([]);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 根据对战类型和房间人数动态生成页面标题
|
||||||
|
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
|
||||||
|
* battleType=2: 多人乱斗
|
||||||
|
*/
|
||||||
|
const battleTitle = computed(() => {
|
||||||
|
if (!room.value.battleType) return "好友约战";
|
||||||
|
if (room.value.battleType === 2) return "多人乱斗";
|
||||||
|
const half = room.value.count / 2;
|
||||||
|
return `${half}v${half}对抗赛`;
|
||||||
|
});
|
||||||
|
|
||||||
const ready = ref(false);
|
const ready = ref(false);
|
||||||
const allReady = ref(false);
|
const allReady = ref(false);
|
||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
const goBattle = ref(false);
|
const goBattle = ref(false);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
||||||
|
* 仅在 roomNumber 有效且房间未开始时执行
|
||||||
|
*/
|
||||||
async function refreshRoomData() {
|
async function refreshRoomData() {
|
||||||
if (!roomNumber.value) return;
|
if (!roomNumber.value) return;
|
||||||
const result = await getRoomAPI(roomNumber.value);
|
const result = await getRoomAPI(roomNumber.value);
|
||||||
@@ -184,8 +201,32 @@ const exitRoom = async () => {
|
|||||||
uni.navigateBack();
|
uni.navigateBack();
|
||||||
};
|
};
|
||||||
|
|
||||||
const removePlayer = async (player) => {
|
/** 待确认踢出的玩家信息 */
|
||||||
await kickPlayerAPI(roomNumber.value, player.id);
|
const playerToKick = ref(null);
|
||||||
|
/** 控制踢出确认弹窗的显示状态 */
|
||||||
|
const showKickConfirm = ref(false);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 点击踢出按钮,弹出二次确认弹窗
|
||||||
|
* @param {object} player - 被踢的玩家信息
|
||||||
|
*/
|
||||||
|
const removePlayer = (player) => {
|
||||||
|
playerToKick.value = player;
|
||||||
|
showKickConfirm.value = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
/** 确认踢出:调用 API 并关闭弹窗 */
|
||||||
|
const confirmKick = async () => {
|
||||||
|
if (!playerToKick.value) return;
|
||||||
|
await kickPlayerAPI(roomNumber.value, playerToKick.value.id);
|
||||||
|
showKickConfirm.value = false;
|
||||||
|
playerToKick.value = null;
|
||||||
|
};
|
||||||
|
|
||||||
|
/** 取消踢出:关闭弹窗 */
|
||||||
|
const cancelKick = () => {
|
||||||
|
showKickConfirm.value = false;
|
||||||
|
playerToKick.value = null;
|
||||||
};
|
};
|
||||||
|
|
||||||
const canClick = computed(() => {
|
const canClick = computed(() => {
|
||||||
@@ -208,15 +249,32 @@ onShareAppMessage(() => {
|
|||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* onShow 生命周期:页面显示时刷新房间数据
|
||||||
|
* 注:uni-app 中 onShow 可能早于 onLoad 执行,此时 roomNumber 尚未赋值,
|
||||||
|
* refreshRoomData 会提前 return。
|
||||||
|
*/
|
||||||
onShow(() => {
|
onShow(() => {
|
||||||
goBattle.value = false;
|
goBattle.value = false;
|
||||||
refreshRoomData();
|
refreshRoomData();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 页面加载时解析路由参数,初始化房间号
|
||||||
|
* - 存入本地 ref(供页面内部逻辑使用)
|
||||||
|
* - 同步到 Pinia Store(供 Header 组件展示房号胶囊)
|
||||||
|
*/
|
||||||
onLoad(async (options) => {
|
onLoad(async (options) => {
|
||||||
if (options.roomNumber) roomNumber.value = options.roomNumber;
|
if (options.roomNumber) {
|
||||||
|
roomNumber.value = options.roomNumber;
|
||||||
|
store.updateRoomNumber(options.roomNumber);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 组件挂载后:保持屏幕常亮、注册 WebSocket 消息监听
|
||||||
|
* 房间号已通过 onLoad 同步到 Store,Header 从 Store 直接读取,无需额外通知
|
||||||
|
*/
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
@@ -236,7 +294,7 @@ onBeforeUnmount(() => {
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<Container :title="`好友约战 - ${roomNumber}`">
|
<Container :title="battleTitle">
|
||||||
<view class="standby-phase">
|
<view class="standby-phase">
|
||||||
<GuideTwo>
|
<GuideTwo>
|
||||||
<view class="battle-guide">
|
<view class="battle-guide">
|
||||||
@@ -247,7 +305,6 @@ onBeforeUnmount(() => {
|
|||||||
}}</text>
|
}}</text>
|
||||||
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
|
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
|
||||||
</view>
|
</view>
|
||||||
<!-- <button hover-class="none" open-type="share">邀请</button> -->
|
|
||||||
</view>
|
</view>
|
||||||
</GuideTwo>
|
</GuideTwo>
|
||||||
<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
|
<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
|
||||||
@@ -343,6 +400,20 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</Container>
|
</Container>
|
||||||
|
<!-- 踢出玩家二次确认弹窗(不传 onClose,屏蔽 X 关闭按钮) -->
|
||||||
|
<ScreenHint :show="showKickConfirm">
|
||||||
|
<view class="kick-confirm">
|
||||||
|
<!-- 弹窗标题,玩家名字高亮显示 -->
|
||||||
|
<text class="kick-confirm__title">
|
||||||
|
是否把「<text style="color: #F7D550">{{ playerToKick && playerToKick.name }}</text>」移出房间?
|
||||||
|
</text>
|
||||||
|
<!-- 按钮区:确认在左,取消在右 -->
|
||||||
|
<view class="kick-confirm__btns">
|
||||||
|
<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--confirm" @click="confirmKick">确定</button>
|
||||||
|
<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--cancel" @click="cancelKick">取消</button>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</ScreenHint>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<style scoped>
|
<style scoped>
|
||||||
@@ -380,7 +451,7 @@ onBeforeUnmount(() => {
|
|||||||
.team-mode {
|
.team-mode {
|
||||||
width: calc(100vw - 30px);
|
width: calc(100vw - 30px);
|
||||||
height: 125vw;
|
height: 125vw;
|
||||||
margin: 15px;
|
margin: 0 15px 15px 15px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.team-mode>image:first-child {
|
.team-mode>image:first-child {
|
||||||
@@ -445,6 +516,66 @@ onBeforeUnmount(() => {
|
|||||||
color: #fed847 !important;
|
color: #fed847 !important;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* 踢出确认弹窗内容 */
|
||||||
|
.kick-confirm {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
padding: 20rpx 30rpx;
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
.kick-confirm__title {
|
||||||
|
font-size: 30rpx;
|
||||||
|
font-weight: 500;
|
||||||
|
text-align: center;
|
||||||
|
line-height: 1.5;
|
||||||
|
/* 标题与按钮区间距 */
|
||||||
|
margin-bottom: 58rpx;
|
||||||
|
}
|
||||||
|
.kick-confirm__btns {
|
||||||
|
display: flex;
|
||||||
|
/* 两个按钮间距 */
|
||||||
|
gap: 16rpx;
|
||||||
|
}
|
||||||
|
/* 按钮公共基础样式:固定宽高与圆角 */
|
||||||
|
.kick-confirm__btn {
|
||||||
|
font-size: 28rpx;
|
||||||
|
width: 232rpx;
|
||||||
|
height: 70rpx;
|
||||||
|
border-radius: 44rpx;
|
||||||
|
line-height: 70rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
/* 取消按钮:白色半透明背景(用 rgba 避免 opacity 平铺到文字) */
|
||||||
|
.kick-confirm__btn--cancel {
|
||||||
|
background: rgba(255, 255, 255, 0.2);
|
||||||
|
border: none;
|
||||||
|
color: #FFFFFF;
|
||||||
|
font-weight: 500;
|
||||||
|
font-size: 28rpx;
|
||||||
|
text-align: center;
|
||||||
|
border-radius: 44rpx;
|
||||||
|
}
|
||||||
|
.kick-confirm__btn--cancel::after {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
/* 确认按钮:黄色实心背景 */
|
||||||
|
.kick-confirm__btn--confirm {
|
||||||
|
background: #FED847;
|
||||||
|
border: none;
|
||||||
|
color: #000000;
|
||||||
|
font-weight: 500;
|
||||||
|
font-size: 28rpx;
|
||||||
|
text-align: center;
|
||||||
|
border-radius: 44rpx;
|
||||||
|
}
|
||||||
|
.kick-confirm__btn--confirm::after {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
.remove-player {
|
.remove-player {
|
||||||
width: 40rpx;
|
width: 40rpx;
|
||||||
height: 40rpx;
|
height: 40rpx;
|
||||||
|
|||||||
@@ -73,10 +73,10 @@ const onSignin = () => {
|
|||||||
showSignin.value = false;
|
showSignin.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
/** 跳转到我的战绩页面 */
|
/** 跳转到我的战绩页面,默认展示「好友约战」tab */
|
||||||
const goMyRecord = () => {
|
const goMyRecord = () => {
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
url: '/pages/my-growth',
|
url: '/pages/my-growth?tab=1',
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
onShow(async () => {
|
onShow(async () => {
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { onMounted } from "vue";
|
import { onMounted } from "vue";
|
||||||
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
import BowData from "@/components/BowData.vue";
|
import BowData from "@/components/BowData.vue";
|
||||||
@@ -56,6 +57,17 @@ const getName = (battle) => {
|
|||||||
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
|
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
|
||||||
return battle.mode + "人大乱斗";
|
return battle.mode + "人大乱斗";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 支持通过 URL 参数指定初始 tab
|
||||||
|
* @example /pages/my-growth?tab=1 跳转到「好友约战」tab
|
||||||
|
*/
|
||||||
|
onLoad((options) => {
|
||||||
|
if (options && options.tab !== undefined) {
|
||||||
|
const tabIndex = parseInt(options.tab, 10);
|
||||||
|
if (!isNaN(tabIndex)) selectedIndex.value = tabIndex;
|
||||||
|
}
|
||||||
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ async function onReceiveMessage(msg) {
|
|||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
scores.value = msg.details;
|
scores.value = msg.details;
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
setTimeout(onOver, 1500);
|
// setTimeout(onOver, 1500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -84,6 +84,12 @@ const onClickShare = debounce(async () => {
|
|||||||
await wxShare("shareCanvas");
|
await wxShare("shareCanvas");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
function onAudioEnded(s) {
|
||||||
|
if (s.indexOf("比赛结束") >= 0) {
|
||||||
|
onOver()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
// audioManager.play("第一轮");
|
// audioManager.play("第一轮");
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
@@ -91,6 +97,7 @@ onMounted(async () => {
|
|||||||
});
|
});
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
uni.$on("share-image", onClickShare);
|
uni.$on("share-image", onClickShare);
|
||||||
|
uni.$on("audioEnded", onAudioEnded);
|
||||||
const result = await createPractiseAPI(total, 120, targetType.value);
|
const result = await createPractiseAPI(total, 120, targetType.value);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
});
|
});
|
||||||
@@ -101,6 +108,7 @@ onBeforeUnmount(() => {
|
|||||||
});
|
});
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
uni.$off("share-image", onClickShare);
|
uni.$off("share-image", onClickShare);
|
||||||
|
uni.$off("audioEnded", onAudioEnded);
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
endPractiseAPI();
|
endPractiseAPI();
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
|
||||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import BattleHeader from "@/components/BattleHeader.vue";
|
import BattleHeader from "@/components/BattleHeader.vue";
|
||||||
import BowTarget from "@/components/BowTarget.vue";
|
import BowTarget from "@/components/BowTarget.vue";
|
||||||
@@ -11,13 +11,14 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
|
|||||||
import TestDistance from "@/components/TestDistance.vue";
|
import TestDistance from "@/components/TestDistance.vue";
|
||||||
import TeamAvatars from "@/components/TeamAvatars.vue";
|
import TeamAvatars from "@/components/TeamAvatars.vue";
|
||||||
import ShootProgress2 from "@/components/ShootProgress2.vue";
|
import ShootProgress2 from "@/components/ShootProgress2.vue";
|
||||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
import {laserCloseAPI, getBattleAPI} from "@/apis";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import {MESSAGETYPESV2} from "@/constants";
|
||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import {storeToRefs} from "pinia";
|
||||||
|
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const {user} = storeToRefs(store);
|
||||||
const start = ref(null);
|
const start = ref(null);
|
||||||
const tips = ref("");
|
const tips = ref("");
|
||||||
const battleId = ref("");
|
const battleId = ref("");
|
||||||
@@ -36,8 +37,9 @@ const bluePoints = ref(0);
|
|||||||
const showRoundTip = ref(false);
|
const showRoundTip = ref(false);
|
||||||
const isFinalShoot = ref(false);
|
const isFinalShoot = ref(false);
|
||||||
const matchStatus = ref(undefined);
|
const matchStatus = ref(undefined);
|
||||||
|
const updateRemainSecond = ref(0);
|
||||||
|
|
||||||
const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||||
try {
|
try {
|
||||||
battleId.value = battleInfo.matchId;
|
battleId.value = battleInfo.matchId;
|
||||||
|
|
||||||
@@ -83,16 +85,15 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
|||||||
}
|
}
|
||||||
tips.value = nextTips;
|
tips.value = nextTips;
|
||||||
uni.$emit("update-tips", nextTips);
|
uni.$emit("update-tips", nextTips);
|
||||||
|
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
|
||||||
if (force) {
|
if (force) {
|
||||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||||
console.log(`当前轮已进行${remain}秒`);
|
console.log(`当前轮已进行${remain}秒`);
|
||||||
if (remain > 0 && remain < 15) {
|
if (remain > 0 && remain < 15) {
|
||||||
setTimeout(() => {
|
updateRemainSecond.value = 15 - remain - 0.2
|
||||||
uni.$emit("update-remain", 15 - remain - 0.2);
|
|
||||||
}, 200);
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
uni.$emit("update-remain", battleInfo.readyTime);
|
updateRemainSecond.value = battleInfo.readyTime
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
currentRound.value = battleInfo.current.round || 1;
|
currentRound.value = battleInfo.current.round || 1;
|
||||||
@@ -111,25 +112,25 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
function onBattleEnd(){
|
function onAudioEnded(s) {
|
||||||
showRoundTip.value = false
|
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
|
||||||
console.log("onBattleEnd ended...")
|
let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
|
||||||
|
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
|
||||||
|
}
|
||||||
|
if (s.indexOf("比赛结束") >= 0) {
|
||||||
|
onBattleEnd()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function onBattleEnd() {
|
||||||
if (matchStatus.value === 2) {
|
if (matchStatus.value === 2) {
|
||||||
uni.redirectTo({
|
uni.redirectTo({
|
||||||
url: `/pages/battle-result?battleId=${battleId.value}`,
|
url: `/pages/battle-result?battleId=${battleId.value}`,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
async function onReceiveMessage(msg) {
|
|
||||||
if (Array.isArray(msg)) return;
|
function onNewRound(msg) {
|
||||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
|
||||||
start.value = true;
|
|
||||||
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
|
||||||
recoverData(msg);
|
|
||||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
|
||||||
showRoundTip.value = false;
|
|
||||||
recoverData(msg, { arrowOnly: true });
|
|
||||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
|
||||||
showRoundTip.value = true;
|
showRoundTip.value = true;
|
||||||
isFinalShoot.value = msg.current.goldRound;
|
isFinalShoot.value = msg.current.goldRound;
|
||||||
const latestRound = msg.rounds[currentRound.value - 1];
|
const latestRound = msg.rounds[currentRound.value - 1];
|
||||||
@@ -142,6 +143,22 @@ async function onReceiveMessage(msg) {
|
|||||||
currentRedPoint.value = latestRound.scores[2].score;
|
currentRedPoint.value = latestRound.scores[2].score;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function onReceiveMessage(msg) {
|
||||||
|
if (Array.isArray(msg)) return;
|
||||||
|
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||||
|
start.value = true;
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||||
|
recoverData(msg);
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
|
uni.$emit("update-remain", {stop: true})
|
||||||
|
showRoundTip.value = false;
|
||||||
|
recoverData(msg, {arrowOnly: true});
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||||
|
setTimeout(() => {
|
||||||
|
onNewRound(msg)
|
||||||
|
}, 800)
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
matchStatus.value = msg.status;
|
matchStatus.value = msg.status;
|
||||||
if (msg.status === 4) {
|
if (msg.status === 4) {
|
||||||
@@ -169,13 +186,14 @@ onMounted(async () => {
|
|||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
uni.$on("audioEnded", onAudioEnded);
|
||||||
await laserCloseAPI();
|
await laserCloseAPI();
|
||||||
});
|
});
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("audioEnded", onAudioEnded);
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
});
|
});
|
||||||
const refreshTimer = ref(null);
|
const refreshTimer = ref(null);
|
||||||
@@ -192,7 +210,7 @@ onShow(async () => {
|
|||||||
delta: 2,
|
delta: 2,
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
recoverData(result, { force: true });
|
recoverData(result, {force: true});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -206,7 +224,7 @@ onShow(async () => {
|
|||||||
:redTeam="redTeam"
|
:redTeam="redTeam"
|
||||||
:blueTeam="blueTeam"
|
:blueTeam="blueTeam"
|
||||||
/>
|
/>
|
||||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
||||||
<view v-if="start" class="players-row">
|
<view v-if="start" class="players-row">
|
||||||
<TeamAvatars
|
<TeamAvatars
|
||||||
:team="blueTeam"
|
:team="blueTeam"
|
||||||
@@ -219,7 +237,7 @@ onShow(async () => {
|
|||||||
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
|
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
|
||||||
"
|
"
|
||||||
/>
|
/>
|
||||||
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
|
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId"/>
|
||||||
</view>
|
</view>
|
||||||
<BowTarget
|
<BowTarget
|
||||||
v-if="start"
|
v-if="start"
|
||||||
@@ -248,7 +266,7 @@ onShow(async () => {
|
|||||||
:roundData="
|
:roundData="
|
||||||
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
|
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
|
||||||
"
|
"
|
||||||
:onAutoClose="onBattleEnd"
|
:onAutoClose="()=>{ showRoundTip = false}"
|
||||||
/>
|
/>
|
||||||
</ScreenHint>
|
</ScreenHint>
|
||||||
</view>
|
</view>
|
||||||
@@ -260,6 +278,7 @@ onShow(async () => {
|
|||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.players-row {
|
.players-row {
|
||||||
display: flex;
|
display: flex;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
|
|||||||
@@ -79,6 +79,7 @@ export default defineStore("store", {
|
|||||||
game: {
|
game: {
|
||||||
roomID: "",
|
roomID: "",
|
||||||
inBattle: false,
|
inBattle: false,
|
||||||
|
roomNumber: "", // 当前房间号,供 Header 展示房号胶囊
|
||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
|
|
||||||
@@ -135,6 +136,10 @@ export default defineStore("store", {
|
|||||||
this.game.roomID = roomID;
|
this.game.roomID = roomID;
|
||||||
this.game.inBattle = inBattle;
|
this.game.inBattle = inBattle;
|
||||||
},
|
},
|
||||||
|
/** 更新当前房间号,供 Header 组件展示房号胶囊 */
|
||||||
|
updateRoomNumber(number) {
|
||||||
|
this.game.roomNumber = number;
|
||||||
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
// 开启数据持久化
|
// 开启数据持久化
|
||||||
|
|||||||
Reference in New Issue
Block a user