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new-race-m
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doc.md
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doc.md
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# 微信小程序多人协作分支管理规范
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## 一、分支结构
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```
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main (主分支/生产环境)
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└── test (测试分支)
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└── feature/xxx (个人开发分支)
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```
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| 分支 | 用途 | 稳定性 |
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|------|------|--------|
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| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
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| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
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| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
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---
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## 二、开发流程
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### 1. 开始开发
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```bash
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# 确保本地 main 最新
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git checkout main
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git pull origin main
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# 从 main 创建自己的开发分支
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git checkout -b feature/your-name-work
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```
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### 2. 开发阶段
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- 在个人分支上开发功能
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- 频繁提交,保持原子性提交
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- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
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```bash
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git add .
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git commit -m "feat: 完成xxx功能"
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```
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### 3. 合并到 test 分支
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```bash
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# 切换到 test
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git checkout test
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git pull origin test
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# 合并个人分支
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git merge feature/your-name-work
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# 推送 test 分支
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git push origin test
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```
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### 4. 打包上传体验版
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```bash
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# 执行打包
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npm run build
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```
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打包完成后:
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1. 打开 **微信开发者工具**
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2. 导入项目,选择 `dist/build/mp-weixin` 目录
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3. 在开发者工具中点击 **上传**
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4. 登录 [微信公众平台](https://mp.weixin.qq.com)
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5. 进入 **管理->版本管理**
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6. 找到刚上传的版本,点击 **选为体验版**
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---
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## 三、合并到 main 分支
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当 test 分支验证通过后,将其合并到 main:
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```bash
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git checkout main
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git pull origin main
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git merge origin/test
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git push origin main
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```
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---
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## 四、冲突处理
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合并时如有冲突,在个人分支解决后再合并:
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```bash
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git checkout feature/your-name-work
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git merge main
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# 解决冲突后
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git add .
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git commit -m "merge: 解决与main的冲突"
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git push origin feature/your-name-work
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# 重新合并到 test
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git checkout test
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git merge feature/your-name-work
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git push origin test
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```
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---
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## 五、注意事项
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1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
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2. **每次合并前先拉取最新代码**,避免覆盖他人改动
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3. **体验版发布前确认代码已提交**,避免遗漏
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4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
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5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
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@@ -6,7 +6,8 @@ try {
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switch (envVersion) {
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case "develop": // 开发版
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BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
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BASE_URL = "http://localhost:8000/api/shoot";
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// BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
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break;
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case "trial": // 体验版
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BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
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@@ -26,21 +26,20 @@ defineProps({
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.container {
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display: flex;
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align-items: center;
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padding: 0 26rpx 0 28rpx;
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padding: 0 15px;
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margin-bottom: 14rpx;
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width: clac(100% - 54rpx);
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width: clac(100% - 30px);
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}
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.container .shooter2 {
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display: block;
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width: 133rpx;
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height: 144rpx;
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width: 150rpx;
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height: 162rpx;
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}
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.container .bg-box {
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color: #fff;
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font-size: 28rpx;
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position: relative;
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flex: 1;
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height: 128rpx;
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min-height: 55px;
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display: flex;
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align-items: center;
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justify-content: center;
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@@ -273,7 +273,7 @@ onBeforeUnmount(() => {
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/* 对战房间:整个胶囊作为分享按钮,靠右对齐 */
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.battle-room-number {
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margin-left: auto;
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margin-right: 20rpx;
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margin-right: 10rpx;
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display: flex;
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align-items: center;
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justify-content: center;
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@@ -139,7 +139,7 @@ async function onReceiveMessage(msg) {
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halfTime.value = false;
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audioManager.play("比赛开始");
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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audioManager.play("比赛结束");
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audioManager.play("比赛结束", false);
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} else if (msg.type === MESSAGETYPESV2.ShootResult) {
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let arrow = {};
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if (msg.details && Array.isArray(msg.details)) {
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@@ -117,7 +117,7 @@ const checkBowData = () => {
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}deg)`,
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}"
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>
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<view v-if="data.mvp && data.mvp.totalRings">
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<view v-if="data.mvp && data.mvp[0].totalRings">
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<image src="../static/title-mvp.png" mode="widthFix" />
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<text
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>斩获<text
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@@ -127,7 +127,7 @@ const checkBowData = () => {
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margin: '0 3px',
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fontWeight: '600',
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}"
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>{{ data.mvp.totalRings }}</text
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>{{ data.mvp[0].totalRings }}</text
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>环</text
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>
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</view>
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@@ -42,17 +42,6 @@ const battleTitle = computed(() => {
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return `${half}v${half}对抗赛`;
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});
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/** 靶纸尺寸(cm),由 URL 参数或 API 返回的 targetType 字段填充 */
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const targetSize = ref(0);
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/**
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* 根据 targetSize 动态生成靶纸尺寸文本,如"40cm"
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* 数据未就绪时显示 "--";数据来源:创建者取 URL 参数 target,加入者取 API 返回的 targetType
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*/
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const targetSizeLabel = computed(() =>
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targetSize.value ? `${targetSize.value}cm` : '--'
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);
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const ready = ref(false);
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const allReady = ref(false);
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const timer = ref(null);
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@@ -67,15 +56,6 @@ async function refreshRoomData() {
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const result = await getRoomAPI(roomNumber.value);
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if (result.started) return;
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room.value = result;
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// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
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if (result.targetType) {
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targetSize.value = result.targetType;
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uni.setStorageSync(`targetSize_${roomNumber.value}`, result.targetType);
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} else if (targetSize.value === 0) {
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// API 无该字段时,从本地缓存兜底(如"返回房间"场景)
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const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
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if (stored) targetSize.value = stored;
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}
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owner.value = {};
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opponent.value = {};
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const members = result.members || [];
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@@ -261,24 +241,9 @@ const canClick = computed(() => {
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return true;
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});
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/**
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* 根据对战类型和人数动态生成分享文案
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* 1v1 / 默认 → "星球论箭,来一决高下敢否?"
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* 2v2 → "2v2对抗赛,是兄弟来助我一把!"
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* 3v3 → "3v3对抗赛,来了马上发车!"
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* 乱斗 → "热血乱斗赛,敢来争锋?"
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*/
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const shareTitle = computed(() => {
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const { battleType, count } = room.value;
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if (battleType === 2) return '热血乱斗赛,敢来争锋?';
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if (battleType === 1 && count === 4) return '2v2对抗赛,是兄弟来助我一把!';
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if (battleType === 1 && count === 6) return '3v3对抗赛,来了马上发车!';
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return '星球论箭,来一决高下敢否?';
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});
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onShareAppMessage(() => {
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return {
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title: shareTitle.value,
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title: "邀请您进入房间对战",
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path: "/pages/friend-battle?roomID=" + roomNumber.value,
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imageUrl: "",
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};
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@@ -304,15 +269,6 @@ onLoad(async (options) => {
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roomNumber.value = options.roomNumber;
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store.updateRoomNumber(options.roomNumber);
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}
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// 创建者通过 URL 参数 target(1→20cm,2→40cm)初始化靶纸尺寸,并持久化到本地缓存
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if (options.target) {
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targetSize.value = parseInt(options.target) * 20;
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uni.setStorageSync(`targetSize_${roomNumber.value}`, targetSize.value);
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} else if (roomNumber.value) {
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// "返回房间"等无 target 参数的场景:从本地缓存恢复(待 refreshRoomData 进一步覆盖)
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const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
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if (stored) targetSize.value = stored;
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}
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});
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/**
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@@ -343,8 +299,11 @@ onBeforeUnmount(() => {
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<GuideTwo>
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<view class="battle-guide">
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<view class="guide-tips">
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<text class="guide-tips__target">请使用{{ targetSizeLabel }}全环靶</text>
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<text class="guide-tips__warn">如果实际靶纸与选择靶纸不同,将导致射箭无效</text>
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<text>弓箭手们,人都到齐了吗?</text>
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<text v-if="room.battleType === 1">{{
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`${room.count / 2}v${room.count / 2}比赛即将开始!`
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}}</text>
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<text v-if="room.battleType === 2">大乱斗即将开始! </text>
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</view>
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</view>
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</GuideTwo>
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@@ -859,23 +818,4 @@ onBeforeUnmount(() => {
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border: 1rpx solid #a3793f66;
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color: #fed847;
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}
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.guide-tips__target {
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font-weight: 400;
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font-size: 26rpx;
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color: rgba(255, 217, 71, 0.8);
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}
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.guide-tips__warn {
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font-weight: 400;
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font-size: 22rpx;
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color: rgba(255, 255, 255, 0.8);
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margin-top: 6rpx;
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}
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.guide-tips {
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display: flex;
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flex-direction: column;
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padding-left: 20rpx;
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}
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</style>
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@@ -59,7 +59,7 @@ async function onReceiveMessage(msg) {
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if (msg.type === MESSAGETYPESV2.ShootResult) {
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scores.value = msg.details;
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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setTimeout(onOver, 1500);
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// setTimeout(onOver, 1500);
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}
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}
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@@ -84,6 +84,12 @@ const onClickShare = debounce(async () => {
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await wxShare("shareCanvas");
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});
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function onAudioEnded(s) {
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if (s.indexOf("比赛结束") >= 0) {
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onOver()
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}
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}
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onMounted(async () => {
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// audioManager.play("第一轮");
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uni.setKeepScreenOn({
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@@ -91,6 +97,7 @@ onMounted(async () => {
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});
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uni.$on("socket-inbox", onReceiveMessage);
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uni.$on("share-image", onClickShare);
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uni.$on("audioEnded", onAudioEnded);
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const result = await createPractiseAPI(total, 120, targetType.value);
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if (result) practiseId.value = result.id;
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});
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@@ -101,6 +108,7 @@ onBeforeUnmount(() => {
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});
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uni.$off("socket-inbox", onReceiveMessage);
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uni.$off("share-image", onClickShare);
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uni.$off("audioEnded", onAudioEnded);
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audioManager.stopAll();
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endPractiseAPI();
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});
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Binary file not shown.
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 21 KiB |
@@ -14,7 +14,8 @@ function createWebSocket(token, onMessage) {
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switch (envVersion) {
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case "develop": // 开发版
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url = "wss://apitest.shelingxingqiu.com/socket";
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url = "ws://localhost:8000/socket";
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// url = "wss://apitest.shelingxingqiu.com/socket";
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break;
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case "trial": // 体验版
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url = "wss://apitest.shelingxingqiu.com/socket";
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Reference in New Issue
Block a user