3 Commits
prod ... main

6 changed files with 154 additions and 23 deletions

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@@ -0,0 +1,116 @@
# 微信小程序多人协作分支管理规范
## 一、分支结构
```
main (主分支/生产环境)
└── test (测试分支)
└── feature/xxx (个人开发分支)
```
| 分支 | 用途 | 稳定性 |
|------|------|--------|
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
---
## 二、开发流程
### 1. 开始开发
```bash
# 确保本地 main 最新
git checkout main
git pull origin main
# 从 main 创建自己的开发分支
git checkout -b feature/your-name-work
```
### 2. 开发阶段
- 在个人分支上开发功能
- 频繁提交,保持原子性提交
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
```bash
git add .
git commit -m "feat: 完成xxx功能"
```
### 3. 合并到 test 分支
```bash
# 切换到 test
git checkout test
git pull origin test
# 合并个人分支
git merge feature/your-name-work
# 推送 test 分支
git push origin test
```
### 4. 打包上传体验版
```bash
# 执行打包
npm run build
```
打包完成后:
1. 打开 **微信开发者工具**
2. 导入项目,选择 `dist/build/mp-weixin` 目录
3. 在开发者工具中点击 **上传**
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
5. 进入 **管理->版本管理**
6. 找到刚上传的版本,点击 **选为体验版**
---
## 三、合并到 main 分支
当 test 分支验证通过后,将其合并到 main
```bash
git checkout main
git pull origin main
git merge origin/test
git push origin main
```
---
## 四、冲突处理
合并时如有冲突,在个人分支解决后再合并:
```bash
git checkout feature/your-name-work
git merge main
# 解决冲突后
git add .
git commit -m "merge: 解决与main的冲突"
git push origin feature/your-name-work
# 重新合并到 test
git checkout test
git merge feature/your-name-work
git push origin test
```
---
## 五、注意事项
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**`git branch -d feature/your-name-work`

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@@ -6,7 +6,7 @@ import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { user, game } = storeToRefs(store);
const currentPage = computed(() => {
const pages = getCurrentPages();
@@ -59,8 +59,6 @@ const loading = ref(false);
const pointBook = ref(null);
const showProgress = ref(false);
const heat = ref(0);
/** 当前对战房间的房号,由 battle-room 页面通过 uni.$emit 传入 */
const battleRoomNumber = ref("");
const updateLoading = (value) => {
loading.value = value;
@@ -70,14 +68,6 @@ const updateHot = (value) => {
heat.value = value;
};
/**
* 接收 battle-room 页面发出的房间信息,更新房号展示
* @param {{ roomNumber: string }} info
*/
const updateBattleRoomInfo = (info) => {
battleRoomNumber.value = info.roomNumber || "";
};
onMounted(() => {
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
@@ -94,11 +84,9 @@ onMounted(() => {
showProgress.value = true;
}
uni.$on("update-hot", updateHot);
uni.$on("battle-room-info", updateBattleRoomInfo);
});
onBeforeUnmount(() => {
uni.$off("update-hot", updateHot);
uni.$off("battle-room-info", updateBattleRoomInfo);
});
</script>
@@ -185,14 +173,14 @@ onBeforeUnmount(() => {
<view v-if="showProgress" class="battle-progress">
<HeaderProgress />
</view>
<!-- 对战房间:整个胶囊为分享按钮,点击任意区域均可触发分享 -->
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取 -->
<button
v-if="currentPage === 'pages/battle-room' && battleRoomNumber"
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share"
hover-class="none"
class="battle-room-number"
>
<text class="battle-room-number__text">房号: {{ battleRoomNumber }}</text>
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
</button>
</view>

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@@ -139,7 +139,7 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束");
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {

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@@ -47,6 +47,10 @@ const allReady = ref(false);
const timer = ref(null);
const goBattle = ref(false);
/**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
* 仅在 roomNumber 有效且房间未开始时执行
*/
async function refreshRoomData() {
if (!roomNumber.value) return;
const result = await getRoomAPI(roomNumber.value);
@@ -109,9 +113,6 @@ async function refreshRoomData() {
}
if (timer.value) clearInterval(timer.value);
// timer.value = setTimeout(refreshRoomData, 2000);
// 通知 Header 组件更新房号展示
uni.$emit("battle-room-info", { roomNumber: roomNumber.value });
}
const startGame = async () => {
@@ -248,19 +249,32 @@ onShareAppMessage(() => {
};
});
/**
* onShow 生命周期:页面显示时刷新房间数据
* 注uni-app 中 onShow 可能早于 onLoad 执行,此时 roomNumber 尚未赋值,
* refreshRoomData 会提前 return。
*/
onShow(() => {
goBattle.value = false;
refreshRoomData();
});
/**
* 页面加载时解析路由参数,初始化房间号
* - 存入本地 ref供页面内部逻辑使用
* - 同步到 Pinia Store供 Header 组件展示房号胶囊)
*/
onLoad(async (options) => {
if (options.roomNumber) {
roomNumber.value = options.roomNumber;
// 立即通知 Header 显示房号,无需等待异步 API 返回
uni.$emit("battle-room-info", { roomNumber: options.roomNumber });
store.updateRoomNumber(options.roomNumber);
}
});
/**
* 组件挂载后:保持屏幕常亮、注册 WebSocket 消息监听
* 房间号已通过 onLoad 同步到 StoreHeader 从 Store 直接读取,无需额外通知
*/
onMounted(() => {
uni.setKeepScreenOn({
keepScreenOn: true,

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@@ -59,7 +59,7 @@ async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
// setTimeout(onOver, 1500);
}
}
@@ -84,6 +84,12 @@ const onClickShare = debounce(async () => {
await wxShare("shareCanvas");
});
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
onMounted(async () => {
// audioManager.play("第一轮");
uni.setKeepScreenOn({
@@ -91,6 +97,7 @@ onMounted(async () => {
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id;
});
@@ -101,6 +108,7 @@ onBeforeUnmount(() => {
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
endPractiseAPI();
});

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@@ -79,6 +79,7 @@ export default defineStore("store", {
game: {
roomID: "",
inBattle: false,
roomNumber: "", // 当前房间号,供 Header 展示房号胶囊
},
}),
@@ -135,6 +136,10 @@ export default defineStore("store", {
this.game.roomID = roomID;
this.game.inBattle = inBattle;
},
/** 更新当前房间号,供 Header 组件展示房号胶囊 */
updateRoomNumber(number) {
this.game.roomNumber = number;
},
},
// 开启数据持久化