145 Commits

Author SHA1 Message Date
72518fa17e update:优化样式 2026-06-01 15:39:40 +08:00
f5497c534d update:代码备份 2026-06-01 10:59:26 +08:00
b3fc11f1b1 update:代码备份 2026-05-29 17:46:52 +08:00
8b25a10d4c Merge branch 'test' into feat-prac 2026-05-29 14:01:03 +08:00
2a5394155a update:更新弓箭绑定设别图 2026-05-29 09:26:58 +08:00
0e82416800 Merge branch 'test' into feat-prac 2026-05-28 11:16:54 +08:00
ef5b97530a update:优化文字靶浮层 2026-05-28 11:15:11 +08:00
e6d00e7ea9 Merge branch 'test' into feat-prac 2026-05-28 09:46:54 +08:00
d932ce3dea update:新手教程流程优化 2026-05-27 17:42:43 +08:00
b8d1654476 feat:修复靶纸贴边问题 2026-05-26 18:00:43 +08:00
c5a8100c38 update:修复靶纸贴边问题 2026-05-26 17:58:54 +08:00
8ef64f8f42 feat:比赛优化 2026-05-26 11:43:35 +08:00
18afba01ec update:新增基础训练入口 2026-05-26 11:38:49 +08:00
2780d1a6df update:代码备份 2026-05-26 10:23:31 +08:00
2a53f6739e update:对接个人训练难度页 2026-05-26 09:33:28 +08:00
1e568db861 update:优化 2026-05-25 14:28:42 +08:00
fe8b38bc6f fix:修复语音,射箭数字,第一轮提前报靶问题 2026-05-22 17:57:20 +08:00
ef2a71f793 update:重构排位赛 2026-05-22 15:40:55 +08:00
8664ae9fe4 Merge branch 'fix-bug' 2026-05-21 09:24:38 +08:00
8830650560 update:修复黑屏下挤号问题 2026-05-20 18:29:57 +08:00
bae31add22 update:对接个人训练首页 2026-05-20 16:36:07 +08:00
52b26fdcfb 合并代码并解决冲突 2026-05-19 18:30:44 +08:00
8c0a24fd44 fix:练习赛三箭x环播放音效 2026-05-19 18:27:28 +08:00
60a0740c31 Merge branch 'new-race-mode' into test 2026-05-19 18:16:54 +08:00
a151f2f293 fix:对抗赛实现三箭x环音效 2026-05-19 18:16:40 +08:00
4352fffde7 fix:大乱斗连续三箭x环播放音效 2026-05-19 18:11:47 +08:00
c4a3512f30 Merge branch 'new-race-mode' into test 2026-05-19 17:24:09 +08:00
74ca0bb3d7 fix:全局按钮播放音效完成 2026-05-19 17:24:02 +08:00
5228519c4f Merge branch 'new-race-mode' into test 2026-05-19 16:02:44 +08:00
f44c22c594 fix:后台切前台导致网络报错问题解决 2026-05-19 16:01:18 +08:00
e830a63deb Merge branch 'new-race-mode' into test 2026-05-19 15:16:07 +08:00
4518c66a65 fix:1v1的比赛当前玩家播【报轮到你了】 2026-05-19 15:04:35 +08:00
a885ce0dce Merge branch 'new-race-mode' into test 2026-05-19 14:51:13 +08:00
72a3443ff1 fix:增加新轮次时清空上一轮靶纸逻辑 2026-05-19 14:50:49 +08:00
131d3f70a2 fix:修复箭数展示问题 2026-05-19 14:15:51 +08:00
de7b44aa34 Merge branch 'new-race-mode' into test 2026-05-19 13:36:18 +08:00
542c370ace fix:修改好友约战页面顶部文案样式 2026-05-19 11:46:11 +08:00
c094fc7bef fix:重进比赛逻辑优化 2026-05-19 11:39:34 +08:00
7cbdfdceab Merge branch 'new-race-mode' into test 2026-05-19 10:03:18 +08:00
20113fc4bf pref: 删除新年主题 2026-05-19 09:46:57 +08:00
1ade861aae pref: 删除新年主题 2026-05-19 09:45:33 +08:00
e3c33da40c fix:去掉新年图标&修改按钮文案 2026-05-18 17:04:26 +08:00
465b9c8dc7 update:代码备份 2026-05-18 16:39:36 +08:00
3293356668 pref: 删除静默登录 2026-05-18 11:14:54 +08:00
3ff11df1d7 update:代码备份 2026-05-18 11:05:13 +08:00
fefdb3527d Merge branch 'new-race-mode' into test 2026-05-18 09:37:00 +08:00
bededd89fa fix:持久化插件降级版本3.2.1处理 2026-05-18 09:36:50 +08:00
21d8d0fbdb update:代码备份 2026-05-18 09:20:07 +08:00
fc7149121b update:优化 2026-05-15 10:23:59 +08:00
076769c4d8 Merge branch 'feat-zhangyi' into test 2026-05-15 09:58:52 +08:00
7d503c09e0 update:优化赛季切换 2026-05-15 09:58:25 +08:00
8061ddbed5 update:训练难度展示ui完成 2026-05-15 09:46:33 +08:00
15a3e4120d Merge branch 'new-race-mode' into test 2026-05-14 18:22:19 +08:00
d38454453b fix:修改分享图的后缀 2026-05-14 18:22:11 +08:00
192db06ac5 Merge branch 'new-race-mode' into test 2026-05-14 17:58:17 +08:00
e70ae0add5 fix:解决数据持久化疯狂调用state接口问题 2026-05-14 17:58:08 +08:00
162a6820e9 Merge branch 'new-race-mode' into test 2026-05-14 17:15:07 +08:00
fcf346905b fix:去掉对战房间兼容代码 2026-05-14 17:15:01 +08:00
bf3f3a3afe fix:实现pinia数据持久化 2026-05-14 17:13:29 +08:00
852b2ce799 Merge branch 'new-race-mode' into test 2026-05-14 16:26:49 +08:00
5c36af30cd fix:修复冷启动丢失用户信息导致重复登录问题 2026-05-14 16:26:41 +08:00
2b14274453 Merge branch 'new-race-mode' into test 2026-05-14 15:43:50 +08:00
df2e8c80bb fix:替换射击无效语音,开战房间播放靶纸尺寸语音 2026-05-14 15:43:39 +08:00
79088d0902 fix:分享图根据靶纸尺寸动态切换 2026-05-14 15:20:57 +08:00
bf72c9c63e fix:测试版本号文案修改 2026-05-14 14:44:02 +08:00
33d28c6a45 Merge branch 'new-race-mode' into test 2026-05-14 14:34:10 +08:00
efff88db8e fix:用户中心新增测试版本号 2026-05-14 14:34:02 +08:00
301fc4ee42 Merge branch 'new-race-mode' into test 2026-05-14 14:23:25 +08:00
9a6ca0700e fix:删除冗余代码+创建房间表单默认不选择 2026-05-14 14:23:19 +08:00
6596ea977d Merge branch 'new-race-mode' into test 2026-05-14 13:34:41 +08:00
2c0edb533e fix:删除冗余代码 2026-05-14 13:34:34 +08:00
245daaff9b fix:去掉比赛页面测距状态下队伍win图片展示 2026-05-14 11:24:53 +08:00
f272df912b Merge branch 'new-race-mode' into test 2026-05-14 11:00:36 +08:00
20bf9e1637 fix:优化结算页面展示效果 2026-05-14 11:00:27 +08:00
cbb7bce746 Merge branch 'new-race-mode' into test 2026-05-14 10:28:59 +08:00
89885a59f4 fix:返回房间按钮判断当前用户是否还在房间 2026-05-14 10:28:49 +08:00
a5c6afe647 合并代码并解决冲突 2026-05-14 10:07:26 +08:00
1c75c06eaa fix:新增分享房间图片&2v2+3v3+大乱斗只有管理员房间才展示踢人按钮 2026-05-14 10:05:50 +08:00
0b93d99688 合并解决冲突 2026-05-13 18:32:56 +08:00
34a32b108c fix:动态修改比赛时间 2026-05-13 18:31:51 +08:00
3bc2e6c14b Merge branch 'new-race-mode' into test 2026-05-13 17:19:04 +08:00
c168a909db fix:修改比赛进度条展示效果 2026-05-13 17:16:09 +08:00
ff64fab323 Merge branch 'new-race-mode' into test 2026-05-13 16:34:07 +08:00
9d45abd693 fix:射箭报环的时候进度条暂停 2026-05-13 16:33:59 +08:00
6db2142cf6 fix:修复测距页面标题展示问题 2026-05-13 15:40:12 +08:00
43123df18f Merge branch 'new-race-mode' into test 2026-05-13 15:15:04 +08:00
c3570afeba fix:比赛射箭数改为用indexMap字段展示 2026-05-13 15:14:53 +08:00
860b01d5eb Merge branch 'new-race-mode' into test 2026-05-13 14:58:45 +08:00
4761206a6e fix:比赛射箭数取后端动态值 2026-05-13 14:58:36 +08:00
9c554a9366 Merge branch 'new-race-mode' into test 2026-05-13 13:42:51 +08:00
c298e258cc fix:优化比赛tips展示逻辑 2026-05-13 13:42:22 +08:00
6cb5288631 fix:优化重进比赛tips展示逻辑 2026-05-13 11:17:30 +08:00
bb50c7ca10 update:删除个人训练首页的无用组件 2026-05-13 10:54:15 +08:00
6d434e89ab fix:修复重进比赛进度条丢失问题 2026-05-13 10:49:37 +08:00
1bca5977c1 个人训练改版首页存档 2026-05-13 10:49:31 +08:00
996472953a fix:优化重新进入比赛页面箭数展示逻辑 2026-05-13 10:10:38 +08:00
8d918b008e fix:解决合并冲突 2026-05-12 17:40:03 +08:00
a66d8a03c6 Merge branch 'new-race-mode' into test 2026-05-12 17:36:57 +08:00
47fe964c31 fix:去掉轮次成绩弹窗的关闭功能 2026-05-12 17:36:37 +08:00
2ed1c4a57d fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:10:21 +08:00
b168fd54a4 fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:00:47 +08:00
da023c60f5 Merge branch 'new-race-mode' into test 2026-05-12 16:11:46 +08:00
956e82e10c fix: onBeforeUnmount 补充 uni.$off("socket-inbox", onReceiveMessage)&ToSomeoneShoot 消息去重防护(lastToSomeoneShootKey) 2026-05-12 16:01:29 +08:00
cf8d6135ff bug:修复大乱斗前6箭不射导致分数块展示错乱的问题 2026-05-12 10:46:27 +08:00
b7fdf97156 fix:排位赛匹配页面逻辑优化:增加超时判断&websocket丢失判断 2026-05-12 10:36:27 +08:00
a79486ad50 fix:我的成长脚印页面展示优化 2026-05-12 09:54:07 +08:00
cb4027418d Merge branch 'new-race-mode' into test 2026-05-12 09:20:55 +08:00
5e69cd1d47 fix:优化完整成绩页面展示 2026-05-12 09:20:43 +08:00
3f181778a1 fix:优化成绩详情展示 2026-05-11 17:57:29 +08:00
96cc69f041 Merge branch 'new-race-mode' into test 2026-05-11 15:17:06 +08:00
b1238eff57 fix:优化决金箭的数量展示 2026-05-11 15:14:30 +08:00
c8c2abf3e7 fix:优化NvN比赛进度条展示 2026-05-11 14:39:25 +08:00
860cdbe332 update:优化多端登录 2026-05-11 14:11:52 +08:00
8b9c862b96 update:优化多端登录 2026-05-11 14:11:25 +08:00
ea60371c44 bug:修复排位赛对抗类型跳转错比赛页面问题 2026-05-11 11:04:05 +08:00
478c0bc2b2 fix:优化对战进度条展示 2026-05-11 10:10:23 +08:00
19391808ef Merge branch 'feat-zhangyi' 2026-05-11 09:23:19 +08:00
9cc6ef4b88 Merge branch 'new-race-mode' into test 2026-05-09 17:41:54 +08:00
76efe5a207 fix:结算页面经验进度条后端对接完成 2026-05-09 17:41:41 +08:00
3bfd8b2328 fix:房间号模块跟胶囊margin距离根据机型动态写入 2026-05-09 16:41:06 +08:00
fc14489ab3 Merge branch 'new-race-mode' into test 2026-05-09 16:01:21 +08:00
3cf2470ffc fix:本地图片改为网络图片并删除本地图片 2026-05-09 15:58:55 +08:00
834841a3d5 fix:全部对战页面对接新结算页面 2026-05-09 15:51:51 +08:00
eaa1950a18 fix:大乱斗成绩块样式调整 2026-05-09 15:28:55 +08:00
aba2da56d7 Merge branch 'feat-zhangyi' into test 2026-05-09 15:25:52 +08:00
24314e5ec8 update:36箭倒计时优化 2026-05-09 15:25:37 +08:00
45cb785ba4 fix:大乱斗比赛页面结束跳转到新结算页面 2026-05-09 15:23:58 +08:00
c4ad44b02a fix:大乱斗结算页面接口对接完成 2026-05-09 14:24:28 +08:00
df4f8d8fd5 fix:合并代码并解决冲突 2026-05-09 14:00:20 +08:00
6e62ec4348 fix:大乱斗结算页面结构样式完成 2026-05-09 13:57:36 +08:00
cf22fe566d Merge branch 'feat-zhangyi' into test 2026-05-09 13:51:10 +08:00
31361cff1e update: 替换背景图片地址 2026-05-09 13:50:55 +08:00
235556e703 Merge branch 'feat-zhangyi' into test 2026-05-09 13:44:33 +08:00
0a8c6e7477 update: 优化图片 2026-05-09 13:44:07 +08:00
183a1a8385 Merge branch 'feat-zhangyi' into test 2026-05-09 10:05:55 +08:00
0e936b8e20 update:排位赛界面、排行榜界面改版,新增agents描述文档 2026-05-09 10:04:15 +08:00
d8a94c8ff6 fix:修复mvp接口字段报错问题 2026-05-08 11:04:21 +08:00
29c6b174d8 fix:对战房间分享文案动态写入完成 2026-05-08 09:28:30 +08:00
4dcfdeda68 feat: 添加分支管理说明 2026-05-07 21:04:10 +08:00
3ea1a6734a feat: 添加分支管理说明 2026-05-07 21:03:31 +08:00
d1bd036351 fix: 个人练习报环完成之后再弹练习结果弹窗
(cherry picked from commit a6becf67ff)
2026-05-07 18:31:55 +08:00
a6becf67ff fix: 个人练习报环完成之后再弹练习结果弹窗 2026-05-07 18:30:46 +08:00
bb43de3a62 fix:修改env配置 2026-05-07 18:29:04 +08:00
d2dc6c51cf fix:更新约战头部tip模块样式 2026-05-07 18:26:52 +08:00
8c66ef78c6 fix:房间号更新改为pinia 2026-05-07 17:15:28 +08:00
167 changed files with 14792 additions and 777 deletions

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.github .github
openspec openspec
CLAUDE.md CLAUDE.md
dosc docs
.DS_Store .DS_Store
dist dist
*.local *.local

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# AI Agent 企业级行为策略Ultimate Edition
## 核心目标
AI 应:
* 像高级工程师一样思考
* 保持智能
* 保持上下文理解能力
* 保持组件联动能力
* 同时避免无意义 token 消耗
目标不是限制 AI。
目标是:
* 智能
* 克制
* 稳定
* 高效
---
# AI 工作模式
默认采用:
Think First
Explore Second
Modify Last
即:
1. 先理解需求
2. 再推理可能相关文件
3. 再最小化读取
4. 最后修改代码
禁止:
* 无脑全项目扫描
* 不经思考直接 grep
* 无限递归读取
---
# 智能按需扫描(核心规则)
允许 AI 自动:
* 分析当前任务
* 分析 import
* 分析组件依赖
* 分析 store 依赖
* 分析 api 依赖
* 分析 types 依赖
* 分析 utils 依赖
允许:
* 自动读取直接依赖文件
* 自动修复 import
* 自动修复类型引用
* 自动分析运行链路
但必须:
* 最小化扫描范围
* 最小化 token 消耗
* 禁止无限递归探索
---
# 扫描深度限制
默认最大依赖深度:
2 层
例如:
index.vue
-> ProductCard.vue
-> product.ts
允许读取:
* ProductCard.vue
* product.ts
禁止继续无限扫描。
如果任务复杂:
必须先输出分析计划,
等待确认后再扩大扫描范围。
---
# AI 自由发挥边界
允许:
* 合理重构
* 合理组件化
* 合理优化结构
* 合理优化样式
* 合理优化复用
* 合理修复低级问题
* 合理修复 import
* 合理修复类型错误
禁止:
* 为了炫技重构项目
* 无意义抽象
* 过度设计
* 无意义拆分
* 无意义新增依赖
* 自动升级依赖
---
# Token 经济策略
Token 应优先用于:
* 推理
* 架构理解
* 业务逻辑
* UI 结构优化
* 类型安全
* 组件联动
禁止浪费在:
* 全项目 grep
* 重复读取
* 重复输出
* 重复解释
* 输出完整项目
* 输出未修改代码
---
# 页面生成规则Figma / uni-app
允许:
* 自动组件化
* 自动布局优化
* 自动结构优化
* 自动提取公共组件
优先:
* flex 布局
* 可维护性
* uni-app 最佳实践
* 低嵌套结构
* 高复用结构
禁止:
* div 套 div
* 全 absolute 页面
* 垃圾 HTML
* 无意义嵌套
* 内联 style 泛滥
---
# uni-app 规则
必须:
* 使用 view/text/image
* px 转 rpx
* 使用 script setup
* scoped scss
* 兼容:
* H5
* 微信小程序
* App
---
# 大任务策略
复杂任务:
必须:
1. 先分析
2. 先规划
3. 先输出方案
4. 等待确认
再:
5. 编码
禁止直接进入大规模代码生成。
---
# 修改策略
优先:
* diff 修改
* 小范围 patch
* 保持现有架构
* 保持现有组件体系
* 保持现有 API 结构
允许:
* 小范围智能优化
禁止:
* 全项目重构
* 无关文件修改
---
# 高级工程师行为模式
AI 应像高级工程师:
* 先思考
* 再探索
* 再修改
而不是:
* 无脑扫描器
* Token 消耗机器
* 低级代码生成器
AI 应主动:
* 控制扫描范围
* 控制输出长度
* 控制修改范围
* 控制复杂度
同时保持:
* 智能
* 联动能力
* 架构理解能力
---
# 默认输出规则
默认:
* 仅输出修改部分
* 不重复未修改代码
* 少解释
* 优先 patch
* 优先 diff
* 写好中文注释
除非用户明确要求:
否则不要输出完整项目。

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# 微信小程序多人协作分支管理规范
## 一、分支结构
```
main (主分支/生产环境)
└── test (测试分支)
└── feature/xxx (个人开发分支)
```
| 分支 | 用途 | 稳定性 |
|------|------|--------|
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
---
## 二、开发流程
### 1. 开始开发
```bash
# 确保本地 main 最新
git checkout main
git pull origin main
# 从 main 创建自己的开发分支
git checkout -b feature/your-name-work
```
### 2. 开发阶段
- 在个人分支上开发功能
- 频繁提交,保持原子性提交
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
```bash
git add .
git commit -m "feat: 完成xxx功能"
```
### 3. 合并到 test 分支
```bash
# 切换到 test
git checkout test
git pull origin test
# 合并个人分支
git merge feature/your-name-work
# 推送 test 分支
git push origin test
```
### 4. 打包上传体验版
```bash
# 执行打包
npm run build
```
打包完成后:
1. 打开 **微信开发者工具**
2. 导入项目,选择 `dist/build/mp-weixin` 目录
3. 在开发者工具中点击 **上传**
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
5. 进入 **管理->版本管理**
6. 找到刚上传的版本,点击 **选为体验版**
---
## 三、合并到 main 分支
当 test 分支验证通过后,将其合并到 main
```bash
git checkout main
git pull origin main
git merge origin/test
git push origin main
```
---
## 四、冲突处理
合并时如有冲突,在个人分支解决后再合并:
```bash
git checkout feature/your-name-work
git merge main
# 解决冲突后
git add .
git commit -m "merge: 解决与main的冲突"
git push origin feature/your-name-work
# 重新合并到 test
git checkout test
git merge feature/your-name-work
git push origin test
```
---
## 五、注意事项
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**`git branch -d feature/your-name-work`

View File

@@ -25,6 +25,7 @@
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001", "@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
"@dcloudio/uni-ui": "^1.5.11", "@dcloudio/uni-ui": "^1.5.11",
"pinia": "2.0.36", "pinia": "2.0.36",
"pinia-plugin-persistedstate": "3.2.1",
"vue": "^3.4.21", "vue": "^3.4.21",
"vue-i18n": "^9.1.9" "vue-i18n": "^9.1.9"
}, },

View File

@@ -21,7 +21,8 @@
} = storeToRefs(store); } = storeToRefs(store);
const { const {
updateUser, updateUser,
updateOnline updateOnline,
clearSessionState
} = store; } = store;
watch( watch(
@@ -46,6 +47,17 @@
updateUser(value); updateUser(value);
} }
function onSessionKickedOut() {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
uni.removeStorageSync(`${env}_token`);
clearSessionState();
uni.showModal({
title: "提示",
content: "账号已在其他设备登录",
showCancel: false,
});
}
async function emitUpdateOnline() { async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI(); const data = await getDeviceBatteryAPI();
updateOnline(data.online); updateOnline(data.online);
@@ -65,6 +77,7 @@
onShow(() => { onShow(() => {
uni.$on("update-user", emitUpdateUser); uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline); uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
const token = uni.getStorageSync( const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token` `${uni.getAccountInfoSync().miniProgram.envVersion}_token`
); );
@@ -77,6 +90,7 @@
onHide(() => { onHide(() => {
uni.$off("update-user", emitUpdateUser); uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline); uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
websocket.closeWebSocket(); websocket.closeWebSocket();
}); });
</script> </script>
@@ -289,4 +303,4 @@
font-style: normal; font-style: normal;
font-display: swap; font-display: swap;
} }
</style> </style>

View File

@@ -6,8 +6,8 @@ try {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
BASE_URL = "http://localhost:8000/api/shoot"; // BASE_URL = "http://192.168.1.30:8000/api/shoot";
// BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot"; BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break; break;
case "trial": // 体验版 case "trial": // 体验版
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot"; BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
@@ -42,10 +42,13 @@ function request(method, url, data = {}) {
if (code === 0) resolve(data); if (code === 0) resolve(data);
else if (message) { else if (message) {
if (message.indexOf("登录身份已失效") !== -1) { if (message.indexOf("登录身份已失效") !== -1) {
console.log('1111111111111111111,token失效')
uni.removeStorageSync( uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token` `${uni.getAccountInfoSync().miniProgram.envVersion}_token`
); );
uni.$emit("update-user"); uni.$emit("update-user");
reject({ type: "AUTH_INVALID", message });
return;
} }
if (message === "ROOM_FULL") { if (message === "ROOM_FULL") {
resolve({full: true}); resolve({full: true});
@@ -407,6 +410,15 @@ export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics"); return request("GET", "/user/practice/statistics");
}; };
export const getPersonalTrainingAPI = async () => {
return request("GET", "/personal/training");
};
export const getTrainingDifficultyListAPI = async (type) => {
const query = type ? `?type=${encodeURIComponent(type)}` : "";
return request("GET", `/training/difficulty/list${query}`);
};
export const getBattleDataAPI = async () => { export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics"); return request("GET", "/user/fight/statistics");
}; };
@@ -496,3 +508,63 @@ export const kickPlayerAPI = (number, userId) => {
userId, userId,
}); });
}; };
// 获取赛季列表
export const getSeasonList = () => {
return request("GET", "/index/season/list");
};
// 获取赛季统计
export const getSeasonStats = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/season/stats", data);
};
//获取积分榜
export const getScoreRankList = (seasonId, page, perPage) => {
return request("GET", "/index/score/rank/list", {
seasonId,
page,
perPage
});
};
// 获取10环排行榜
export const getTenRingRankList = (seasonId, page, perPage) => {
return request("GET", "/index/tenRing/rank/list", {
seasonId,
page,
perPage
});
};
// 获取MVP排行榜
export const getMvpRankList = (seasonId, page, perPage) => {
return request("GET", "/index/mvp/rank/list", {
seasonId,
page,
perPage
});
};
// 获取我的积分排名
export const getMyScoreRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myScoreRank", data);
};
// 获取我的MVP排名
export const getMyMvpRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myMvpRank", data);
};
// 获取我的10环排名
export const getMyTenRingRank = (seasonId) => {
const data = {};
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myTenRingRank", data);
};

View File

@@ -1,4 +1,11 @@
export const AUDIO_INTERRUPTION_BEGIN_EVENT = "audio-interruption-begin";
export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
export const audioFils = { export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准: // 激光已校准:
// "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3", // "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3",
胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3", 胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3",
@@ -36,7 +43,7 @@ export const audioFils = {
请开始射击: 请开始射击:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3", "https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效: 射击无效:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutya55ufiiw8oo55.mp3", "https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
未上靶: 未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3", "https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环": "1环":
@@ -93,7 +100,7 @@ function debugLog(...args) {
const envVersion = accountInfo.miniProgram.envVersion; const envVersion = accountInfo.miniProgram.envVersion;
// 只在体验版打印日志,正式版(release)和开发版(develop)不打印 // 只在体验版打印日志,正式版(release)和开发版(develop)不打印
if (envVersion === "trial") { if (envVersion === "trial" || envVersion === "develop") {
console.log(...args); console.log(...args);
} }
} }
@@ -123,6 +130,7 @@ class AudioManager {
// 防重复播放保护 // 防重复播放保护
this.lastPlayKey = null; this.lastPlayKey = null;
this.lastPlayAt = 0; this.lastPlayAt = 0;
this.isInterrupted = false;
// 静音开关 // 静音开关
this.isMuted = false; this.isMuted = false;
@@ -137,10 +145,41 @@ class AudioManager {
this.localFileCache = uni.getStorageSync("audio_local_files") || {}; this.localFileCache = uni.getStorageSync("audio_local_files") || {};
// 启动时自动清理过期的缓存文件URL 已不在 audioFils 中的文件) // 启动时自动清理过期的缓存文件URL 已不在 audioFils 中的文件)
this.cleanObsoleteCache(); this.cleanObsoleteCache();
this.bindAudioInterruptionEvents();
this.initAudios(); this.initAudios();
} }
bindAudioInterruptionEvents() {
if (this._audioInterruptionBound) return;
this._audioInterruptionBound = true;
const begin = () => {
if (this.isInterrupted) return;
this.isInterrupted = true;
this.stopAll();
this.isSequenceRunning = false;
this.sequenceQueue = [];
this.sequenceIndex = 0;
this.pendingPlayKey = null;
uni.$emit(AUDIO_INTERRUPTION_BEGIN_EVENT);
};
const end = () => {
if (!this.isInterrupted) return;
this.isInterrupted = false;
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
void this.reloadAll();
};
if (typeof uni?.onAudioInterruptionBegin === "function") {
uni.onAudioInterruptionBegin(begin);
}
if (typeof uni?.onAudioInterruptionEnd === "function") {
uni.onAudioInterruptionEnd(end);
}
}
// 清理不再使用的缓存文件 // 清理不再使用的缓存文件
cleanObsoleteCache() { cleanObsoleteCache() {
const activeUrls = new Set(Object.values(audioFils)); const activeUrls = new Set(Object.values(audioFils));
@@ -457,6 +496,10 @@ class AudioManager {
// 播放指定音频或音频数组(数组则按顺序连续播放) // 播放指定音频或音频数组(数组则按顺序连续播放)
play(input, interrupt = true) { play(input, interrupt = true) {
if (this.isInterrupted) {
debugLog("音频处理中断状态,忽略播放请求");
return;
}
// 统一规范化为队列 // 统一规范化为队列
let queue = []; let queue = [];
if (Array.isArray(input)) { if (Array.isArray(input)) {
@@ -510,6 +553,10 @@ class AudioManager {
// 内部方法:播放单个 key // 内部方法:播放单个 key
_playSingle(key, forceStopAll = false) { _playSingle(key, forceStopAll = false) {
if (this.isInterrupted) {
debugLog(`音频处理中断状态,跳过播放: ${key}`);
return;
}
// 200ms 内的同 key 重复播放直接忽略,避免“比比赛开始”这类重复首音 // 200ms 内的同 key 重复播放直接忽略,避免“比比赛开始”这类重复首音
const now = Date.now(); const now = Date.now();
if (this.lastPlayKey === key && now - this.lastPlayAt < 250) { if (this.lastPlayKey === key && now - this.lastPlayAt < 250) {
@@ -553,7 +600,13 @@ class AudioManager {
// 显式授权播放并立即播放 // 显式授权播放并立即播放
this.allowPlayMap.set(key, true); this.allowPlayMap.set(key, true);
audio.play(); try {
audio.play();
} catch (err) {
this.allowPlayMap.set(key, false);
debugLog(`音频 ${key} 播放调用失败`, err?.errMsg || err);
return;
}
this.currentPlayingKey = key; this.currentPlayingKey = key;
this.lastPlayKey = key; this.lastPlayKey = key;
this.lastPlayAt = Date.now(); this.lastPlayAt = Date.now();

View File

@@ -18,31 +18,31 @@ const props = defineProps({
<image <image
class="bg-image" class="bg-image"
v-if="type === 0" v-if="type === 0"
src="../static/app-bg.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
mode="widthFix" mode="widthFix"
/> />
<image <image
class="bg-image" class="bg-image"
v-if="type === 1" v-if="type === 1"
src="../static/app-bg2.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
mode="widthFix" mode="widthFix"
/> />
<image <image
class="bg-image" class="bg-image"
v-if="type === 2" v-if="type === 2"
src="../static/app-bg3.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
:style="{ height: capsuleHeight + 50 + 'px' }" :style="{ height: capsuleHeight + 50 + 'px' }"
/> />
<image <image
class="bg-image" class="bg-image"
v-if="type === 3" v-if="type === 3"
src="../static/app-bg4.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
mode="widthFix" mode="widthFix"
/> />
<image <image
class="bg-image" class="bg-image"
v-if="type === 4" v-if="type === 4"
src="../static/app-bg5.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
mode="widthFix" mode="widthFix"
/> />
<image <image
@@ -50,6 +50,36 @@ const props = defineProps({
v-if="type === 5" v-if="type === 5"
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png" src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
mode="widthFix" mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 6"
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 7"
src="@/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="@/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="@/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
src="@/static/app-bg9.png"
mode="widthFix"
/> />
<view class="bg-overlay" v-if="type === 0"></view> <view class="bg-overlay" v-if="type === 0"></view>
</view> </view>
@@ -67,7 +97,7 @@ const props = defineProps({
.bg-image { .bg-image {
width: 100%; width: 100%;
height: 100%; /* height: 100%; */
} }
.bg-overlay { .bg-overlay {

View File

@@ -31,7 +31,7 @@ function handleTabClick(index) {
v-for="(tab, index) in tabs" v-for="(tab, index) in tabs"
:key="index" :key="index"
class="tab-item" class="tab-item"
@click="handleTabClick(index)" @click="$clickSound(() => handleTabClick(index))"
:style="{ :style="{
width: index === 1 ? '36%' : '20%', width: index === 1 ? '36%' : '20%',
}" }"

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, watch } from "vue"; import { computed, ref, watch } from "vue";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
@@ -26,12 +26,33 @@ const props = defineProps({
type: Number, type: Number,
default: 45, default: 45,
}, },
sizeUnit: {
type: String,
default: "px",
},
imageMode: {
type: String,
default: "widthFix",
},
borderColor: { borderColor: {
type: String, type: String,
default: "", default: "",
}, },
}); });
const avatarFrame = ref(""); const avatarFrame = ref("");
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
const avatarImageStyle = computed(() => ({
width: sizeValue.value,
height: sizeValue.value,
minHeight: sizeValue.value,
borderColor: props.borderColor || "#fff",
}));
const avatarFrameStyle = computed(() => ({
width: frameSizeValue.value,
height: frameSizeValue.value,
}));
watch( watch(
() => [config.value, props.rankLvl], () => [config.value, props.rankLvl],
() => { () => {
@@ -51,10 +72,7 @@ watch(
v-if="avatarFrame" v-if="avatarFrame"
:src="avatarFrame" :src="avatarFrame"
mode="widthFix" mode="widthFix"
:style="{ :style="avatarFrameStyle"
width: Number(size) + 10 + 'px',
height: Number(size) + 10 + 'px',
}"
class="avatar-frame" class="avatar-frame"
/> />
<image <image
@@ -78,13 +96,8 @@ watch(
<view v-if="rank > 3" class="rank-view">{{ rank }}</view> <view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image <image
:src="src || '../static/user-icon.png'" :src="src || '../static/user-icon.png'"
mode="widthFix" :mode="imageMode"
:style="{ :style="avatarImageStyle"
width: size + 'px',
height: size + 'px',
minHeight: size + 'px',
borderColor: borderColor || '#fff',
}"
class="avatar-image" class="avatar-image"
/> />
</view> </view>

View File

@@ -19,8 +19,12 @@ const props = defineProps({
}); });
const loading = ref(false); const loading = ref(false);
/** 统一获取当前环境 token用于守卫无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => { onShow(async () => {
if (user.value.id) { if (user.value.id && getToken()) {
setTimeout(async () => { setTimeout(async () => {
const state = await getUserGameState(); const state = await getUserGameState();
updateGame(state.gaming, state.roomId); updateGame(state.gaming, state.roomId);
@@ -33,7 +37,8 @@ watch(
async (value) => { async (value) => {
if (!value.id) { if (!value.id) {
updateGame(false, ""); updateGame(false, "");
} else { } else if (getToken()) {
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
const state = await getUserGameState(); const state = await getUserGameState();
updateGame(state.gaming, state.roomId); updateGame(state.gaming, state.roomId);
} }
@@ -49,7 +54,7 @@ const onClick = debounce(async () => {
await uni.$checkAudio(); await uni.$checkAudio();
if (result.mode <= 3) { if (result.mode <= 3) {
uni.navigateTo({ uni.navigateTo({
url: `/pages/team-battle?battleId=${result.matchId}`, url: `/pages/team-battle/index?battleId=${result.matchId}`,
}); });
} else { } else {
uni.navigateTo({ uni.navigateTo({

View File

@@ -80,28 +80,35 @@ defineProps({
/> />
</view> </view>
</view> </view>
<view <!-- 大乱斗玩家列表scroll-view 作为横向滚动容器 -->
<!-- 小程序中 scroll-view 不支持直接 display:flex需内部 wrapper view 承载 flex 布局 -->
<!-- 仅当玩家 >5 内容溢出宽度时才阻止冒泡防止与外层 swiper 切换 tab 的手势冲突 -->
<scroll-view
v-if="players.length" v-if="players.length"
class="players-melee" class="players-melee"
scroll-x
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }" :style="{ paddingTop: showHeader ? '15px' : '0' }"
> >
<view <view class="players-melee-inner">
v-for="(player, index) in players" <view
:key="index" v-for="(player, index) in players"
:style="{ :key="index"
backgroundColor: meleeAvatarColors[index], :style="{
width: `${Math.max(100 / players.length, 18)}vw`, backgroundColor: meleeAvatarColors[index],
}" width: `${Math.max(100 / players.length, 18)}vw`,
> }"
<Avatar >
:src="player.avatar" <Avatar
:rankLvl="showRank ? undefined : player.rankLvl" :src="player.avatar"
:size="40" :rankLvl="showRank ? undefined : player.rankLvl"
:rank="showRank ? index + 1 : 0" :size="40"
/> :rank="showRank ? index + 1 : 0"
<text class="player-name">{{ player.name }}</text> />
<text class="player-name">{{ player.name }}</text>
</view>
</view> </view>
</view> </scroll-view>
</view> </view>
</template> </template>
@@ -144,17 +151,21 @@ defineProps({
justify-content: center; justify-content: center;
} }
.players-melee { .players-melee {
display: flex;
height: 80px; height: 80px;
width: 100%; width: 100%;
overflow-x: auto;
} }
.players-melee::-webkit-scrollbar { .players-melee::-webkit-scrollbar {
width: 0; width: 0;
height: 0; height: 0;
color: transparent; color: transparent;
} }
.players-melee > view { /* 小程序 scroll-view 不支持直接 flex通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: flex;
height: 100%;
flex-wrap: nowrap;
}
.players-melee-inner > view {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;

View File

@@ -34,6 +34,18 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: false, default: false,
}, },
targetRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
}); });
const pMode = ref(true); const pMode = ref(true);
@@ -45,6 +57,8 @@ const timer = ref(null);
const dirTimer = ref(null); const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
watch( watch(
() => props.scores, () => props.scores,
@@ -80,13 +94,92 @@ watch(
} }
); );
function calcRealX(num, offset = 3.4) { const safeTargetRadius = computed(() => {
const len = 20.4 + num; const radius = Number(props.targetRadius);
return `calc(${(len / 40.8) * 100 - offset / 2}%)`; return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
} }
function calcRealY(num, offset = 3.4) {
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num; function getPointDirection(point) {
return `calc(${(len / 40.8) * 100 - offset / 2}%)`; if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
} }
const simulShoot = async () => { const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId); if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
@@ -169,20 +262,14 @@ onBeforeUnmount(() => {
<view <view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId" v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out" class="e-value fade-in-out"
:style="{ :style="getExperienceTipStyle(latestOne)"
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
}"
> >
经验 +1 经验 +1
</view> </view>
<view <view
v-if="latestOne" v-if="latestOne"
class="round-tip fade-in-out" class="round-tip fade-in-out"
:style="{ :style="getRoundTipStyle(latestOne)"
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
}"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶" >{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text> }}<text v-if="latestOne.ring"></text>
</view> </view>
@@ -193,20 +280,14 @@ onBeforeUnmount(() => {
user.id === bluelatestOne.playerId user.id === bluelatestOne.playerId
" "
class="e-value fade-in-out" class="e-value fade-in-out"
:style="{ :style="getExperienceTipStyle(bluelatestOne)"
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
}"
> >
经验 +1 经验 +1
</view> </view>
<view <view
v-if="bluelatestOne" v-if="bluelatestOne"
class="round-tip fade-in-out" class="round-tip fade-in-out"
:style="{ :style="getRoundTipStyle(bluelatestOne)"
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
}"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶" >{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view }}<text v-if="bluelatestOne.ring">环</text></view
> >
@@ -217,8 +298,7 @@ onBeforeUnmount(() => {
index === scores.length - 1 && latestOne ? 'pump-in' : '' index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`" }`"
:style="{ :style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'), ...getHitStyle(bow),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000', backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}" }"
><text v-if="pMode">{{ index + 1 }}</text></view ><text v-if="pMode">{{ index + 1 }}</text></view
@@ -231,8 +311,7 @@ onBeforeUnmount(() => {
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : '' index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`" }`"
:style="{ :style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'), ...getHitStyle(bow),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: '#1840FF', backgroundColor: '#1840FF',
}" }"
> >
@@ -292,6 +371,31 @@ onBeforeUnmount(() => {
font-size: 24px; font-size: 24px;
margin-left: 5px; margin-left: 5px;
} }
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.target > image:last-child { .target > image:last-child {
width: 100%; width: 100%;
height: 100%; height: 100%;
@@ -302,21 +406,11 @@ onBeforeUnmount(() => {
z-index: 1; z-index: 1;
color: #fff; color: #fff;
transition: all 0.3s ease; transition: all 0.3s ease;
} box-sizing: border-box;
.s-point {
width: 4px;
height: 4px;
min-width: 4px;
min-height: 4px;
} }
.b-point { .b-point {
width: 10px;
height: 10px;
min-width: 10px;
min-height: 10px;
border: 1px solid #fff; border: 1px solid #fff;
z-index: 1; z-index: 1;
box-sizing: border-box;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
@@ -332,6 +426,19 @@ onBeforeUnmount(() => {
transform: translate(-50%, -50%);*/ transform: translate(-50%, -50%);*/
margin-top: 2rpx; margin-top: 2rpx;
} }
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header { .header {
width: 100%; width: 100%;
display: flex; display: flex;

View File

@@ -41,6 +41,10 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: true, default: true,
}, },
headerClass: {
type: String,
default: "",
},
showBottom: { showBottom: {
type: Boolean, type: Boolean,
default: true, default: true,
@@ -116,7 +120,7 @@ const backToGame = debounce(async () => {
await checkAudioProgress(); await checkAudioProgress();
if (result.mode <= 3) { if (result.mode <= 3) {
uni.navigateTo({ uni.navigateTo({
url: `/pages/team-battle?battleId=${result.matchId}`, url: `/pages/team-battle/index?battleId=${result.matchId}`,
}); });
} else { } else {
uni.navigateTo({ uni.navigateTo({
@@ -152,6 +156,7 @@ const goCalibration = async () => {
<AppBackground :type="bgType" :bgColor="bgColor" /> <AppBackground :type="bgType" :bgColor="bgColor" />
<Header <Header
v-if="!isHome" v-if="!isHome"
:class="headerClass"
:title="title" :title="title"
:onBack="onBack" :onBack="onBack"
:whiteBackArrow="whiteBackArrow" :whiteBackArrow="whiteBackArrow"
@@ -206,7 +211,7 @@ const goCalibration = async () => {
<button hover-class="none" @click="() => (showHint = false)"> <button hover-class="none" @click="() => (showHint = false)">
取消 取消
</button> </button>
<button hover-class="none" @click="cancelMatching">确认</button> <button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
</view> </view>
</view> </view>
<view v-if="hintType === 4" class="tip-content"> <view v-if="hintType === 4" class="tip-content">

View File

@@ -17,12 +17,19 @@ const props = defineProps({
}, },
}); });
const battleMode = ref(1); /** 对战模式0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */
const targetMode = ref(1); const battleMode = ref(0);
/** 靶纸尺寸0=未选 1=20cm 2=40cm */
const targetMode = ref(0);
const loading = ref(false); const loading = ref(false);
const roomNumber = ref(""); const roomNumber = ref("");
const createRoom = debounce(async () => { const createRoom = debounce(async () => {
// 校验必填项:对战模式与靶纸均必须选择
if (!battleMode.value || !targetMode.value) {
uni.showToast({ title: '请完善创建信息', icon: 'none' });
return;
}
if (game.value.inBattle) { if (game.value.inBattle) {
uni.$showHint(1); uni.$showHint(1);
return; return;
@@ -105,7 +112,7 @@ const createRoom = debounce(async () => {
<text>40厘米全环靶</text> <text>40厘米全环靶</text>
</view> </view>
</view> </view>
<SButton :onClick="createRoom">创建房间</SButton> <SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
</view> </view>
</template> </template>

View File

@@ -9,12 +9,12 @@ defineProps({
<template> <template>
<view class="container"> <view class="container">
<image class="shooter2" src="../static/shooter2.png" mode="widthFix" /> <image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" />
<view class="bg-box"> <view class="bg-box">
<image <image
class="bg" class="bg"
v-if="!noBg" v-if="!noBg"
src="../static/long-bubble-border.png" src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png"
mode="widthFix" mode="widthFix"
/> />
<slot /> <slot />
@@ -26,20 +26,21 @@ defineProps({
.container { .container {
display: flex; display: flex;
align-items: center; align-items: center;
padding: 0 15px; padding: 0 26rpx 0 28rpx;
margin-bottom: 14rpx; margin-bottom: 14rpx;
width: clac(100% - 30px); width: clac(100% - 54rpx);
} }
.container .shooter2 { .container .shooter2 {
width: 150rpx; display: block;
height: 162rpx; width: 133rpx;
height: 144rpx;
} }
.container .bg-box { .container .bg-box {
color: #fff; color: #fff;
font-size: 28rpx; font-size: 28rpx;
position: relative; position: relative;
flex: 1; flex: 1;
min-height: 55px; height: 128rpx;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;

View File

@@ -6,7 +6,7 @@ import Avatar from "@/components/Avatar.vue";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user, game } = storeToRefs(store);
const currentPage = computed(() => { const currentPage = computed(() => {
const pages = getCurrentPages(); const pages = getCurrentPages();
@@ -57,10 +57,9 @@ const signin = () => {
const loading = ref(false); const loading = ref(false);
const pointBook = ref(null); const pointBook = ref(null);
const showProgress = ref(false);
const heat = ref(0); const heat = ref(0);
/** 当前对战房间的房号,由 battle-room 页面通过 uni.$emit 传入 */ /** 房间号按钮动态定位样式position: fixed根据胶囊真实位置计算脱离 flex 流避免挤压标题) */
const battleRoomNumber = ref(""); const battleRoomBtnStyle = ref({});
const updateLoading = (value) => { const updateLoading = (value) => {
loading.value = value; loading.value = value;
@@ -70,14 +69,6 @@ const updateHot = (value) => {
heat.value = value; heat.value = value;
}; };
/**
* 接收 battle-room 页面发出的房间信息,更新房号展示
* @param {{ roomNumber: string }} info
*/
const updateBattleRoomInfo = (info) => {
battleRoomNumber.value = info.roomNumber || "";
};
onMounted(() => { onMounted(() => {
const pages = getCurrentPages(); const pages = getCurrentPages();
const currentPage = pages[pages.length - 1]; const currentPage = pages[pages.length - 1];
@@ -90,15 +81,27 @@ onMounted(() => {
pointBook.value = uni.getStorageSync("last-point-book"); pointBook.value = uni.getStorageSync("last-point-book");
} }
} }
if (currentPage.route === "pages/team-battle") { // 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
showProgress.value = true; if (currentPage.route === "pages/battle-room") {
try {
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
const { windowWidth } = uni.getSystemInfoSync();
battleRoomBtnStyle.value = {
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
right: (windowWidth - menuButtonRect.left + 4) + "px",
// 垂直位置与胶囊顶部对齐
top: menuButtonRect.top + "px",
// 高度与胶囊一致,视觉融合
height: menuButtonRect.height + "px",
};
} catch (e) {
// 获取失败时使用 CSS 兜底定位28vw + 4px 作为 right8px 作为 top
}
} }
uni.$on("update-hot", updateHot); uni.$on("update-hot", updateHot);
uni.$on("battle-room-info", updateBattleRoomInfo);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
uni.$off("update-hot", updateHot); uni.$off("update-hot", updateHot);
uni.$off("battle-room-info", updateBattleRoomInfo);
}); });
</script> </script>
@@ -139,8 +142,8 @@ onBeforeUnmount(() => {
</view> </view>
<block <block
v-if=" v-if="
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 || '-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10 '-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
" "
> >
<text>{{ title }}</text> <text>{{ title }}</text>
@@ -148,12 +151,12 @@ onBeforeUnmount(() => {
<block <block
v-if=" v-if="
title && title &&
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 && '-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10 '-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
" "
> >
<view class="first-try-steps"> <view class="first-try-steps">
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text> <text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
<text>-</text> <text>-</text>
<text :class="title === '-感知距离' ? 'current-step' : ''" <text :class="title === '-感知距离' ? 'current-step' : ''"
>感知距离</text >感知距离</text
@@ -182,17 +185,24 @@ onBeforeUnmount(() => {
}}</text }}</text
> >
</view> </view>
<view v-if="showProgress" class="battle-progress"> <view
v-if="
currentPage === 'pages/team-battle' ||
currentPage === 'pages/team-battle/index'
"
class="battle-progress"
>
<HeaderProgress /> <HeaderProgress />
</view> </view>
<!-- 对战房间:整个胶囊为分享按钮,点击任意区域均可触发分享 --> <!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取fixed 定位紧靠系统胶囊左侧 -->
<button <button
v-if="currentPage === 'pages/battle-room' && battleRoomNumber" v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share" open-type="share"
hover-class="none" hover-class="none"
class="battle-room-number" class="battle-room-number"
:style="battleRoomBtnStyle"
> >
<text class="battle-room-number__text">房号: {{ battleRoomNumber }}</text> <text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" /> <image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
</button> </button>
</view> </view>
@@ -282,10 +292,12 @@ onBeforeUnmount(() => {
margin: 0 20rpx; margin: 0 20rpx;
max-width: 300rpx; max-width: 300rpx;
} }
/* 对战房间:整个胶囊作为分享按钮,靠右对齐 */ /* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
.battle-room-number { .battle-room-number {
margin-left: auto; position: fixed;
margin-right: 10rpx; /* 兜底定位JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
right: calc(28vw + 4px);
top: 8px;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
@@ -294,9 +306,7 @@ onBeforeUnmount(() => {
background: rgba(0, 0, 0, 0.15); background: rgba(0, 0, 0, 0.15);
border-radius: 96rpx; border-radius: 96rpx;
border: 1rpx solid #5b5758; border: 1rpx solid #5b5758;
flex-shrink: 0;
padding: 0; padding: 0;
line-height: normal;
} }
/* 重置 button 默认边框 */ /* 重置 button 默认边框 */
.battle-room-number::after { .battle-room-number::after {

View File

@@ -19,12 +19,17 @@ const ended = ref(false);
const halfTime = ref(false); const halfTime = ref(false);
const currentShot = ref(0); const currentShot = ref(0);
const totalShot = ref(0); const totalShot = ref(0);
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
const isMounted = ref(false);
watch( watch(
() => tips.value, () => tips.value,
(newVal) => { (newVal) => {
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
if (!isMounted.value) return;
// 空字符串或含"重回"的 tips 均不播音
if (!newVal || newVal.includes("重回")) return;
let key = []; let key = [];
if (newVal.includes("重回")) return;
if (currentRoundEnded.value) { if (currentRoundEnded.value) {
// 播放当前轮次语音 // 播放当前轮次语音
key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`); key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`);
@@ -33,8 +38,8 @@ watch(
newVal.includes("你") newVal.includes("你")
? "轮到你了" ? "轮到你了"
: newVal.includes("红队") : newVal.includes("红队")
? "请红方射箭" ? "请红方射箭"
: "请蓝方射箭" : "请蓝方射箭"
); );
audioManager.play(key, false); audioManager.play(key, false);
currentRoundEnded.value = false; currentRoundEnded.value = false;
@@ -52,14 +57,20 @@ async function onReceiveMessage(message) {
const { type, mode, current, shootData } = message; const { type, mode, current, shootData } = message;
if (type === MESSAGETYPESV2.BattleStart) { if (type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(mode > 3); melee.value = Boolean(mode > 3);
totalShot.value = mode === 1 ? 3 : 2; // 优先使用后端返回的 shootNumber降级则根据 mode 推算
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
currentRoundEnded.value = true; currentRoundEnded.value = true;
audioManager.play("比赛开始"); audioManager.play("比赛开始");
} else if (type === MESSAGETYPESV2.BattleEnd) { } else if (type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false); audioManager.play("比赛结束", false);
} else if (type === MESSAGETYPESV2.ShootResult) { } else if (type === MESSAGETYPESV2.ShootResult) {
if (melee.value && current.playerId !== user.value.id) return; if (melee.value && current.playerId !== user.value.id) return;
if (current.playerId === user.value.id) currentShot.value++; // 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。
// 注意:后端在 ShootResult 中会将 playerId 重置为 0无当前射手
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
const myShot = current.indexMap?.[user.value.id];
if (myShot !== undefined) currentShot.value = myShot;
if (message.shootData) { if (message.shootData) {
let key = []; let key = [];
key.push( key.push(
@@ -92,22 +103,36 @@ const onUpdateTips = (newVal) => {
tips.value = newVal; tips.value = newVal;
}; };
const onUpdateTotalShot = (newVal) => { // 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
currentShot.value = newVal.currentShot; // 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
totalShot.value = newVal.totalShot; watch(() => store.game.totalShot, (newVal) => {
}; if (newVal > 0) {
totalShot.value = newVal;
currentShot.value = store.game.currentShot;
}
}, { immediate: true });
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
watch(() => store.game.tips, (newVal) => {
if (newVal != null) {
tips.value = newVal;
}
}, { immediate: true });
onMounted(() => { onMounted(() => {
uni.$on("update-shot", onUpdateTotalShot); isMounted.value = true;
uni.$on("update-tips", onUpdateTips); uni.$on("update-tips", onUpdateTips);
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound); uni.$on("play-sound", playSound);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
uni.$off("update-shot", onUpdateTotalShot);
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound); uni.$off("play-sound", playSound);
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
uni.$off("update-tips", onUpdateTips);
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
}); });
</script> </script>
@@ -117,10 +142,7 @@ onBeforeUnmount(() => {
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text> <text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text> <text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
<button v-if="!!tips" hover-class="none" @click="updateSound"> <button v-if="!!tips" hover-class="none" @click="updateSound">
<image <image :src="`../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"
/>
</button> </button>
</view> </view>
</template> </template>
@@ -134,11 +156,13 @@ onBeforeUnmount(() => {
justify-content: center; justify-content: center;
font-weight: 500; font-weight: 500;
} }
.container > button:last-child {
.container>button:last-child {
width: 36px; width: 36px;
height: 36px; height: 36px;
} }
.container > button:last-child > image {
.container>button:last-child>image {
width: 36px; width: 36px;
min-height: 36px; min-height: 36px;
} }

View File

@@ -123,7 +123,7 @@ onBeforeUnmount(() => {
</text> </text>
</view> </view>
</view> </view>
<button hover-class="none" @click="stopMatch">取消匹配</button> <button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button>
</view> </view>
</template> </template>

View File

@@ -43,7 +43,7 @@ const rowCount = new Array(6).fill(0);
<view> <view>
<view v-for="(_, index) in rowCount" :key="index"> <view v-for="(_, index) in rowCount" :key="index">
<text>{{ <text>{{
scores[1] && scores[1][index] ? `${scores[0][index].ring}` : "-" scores[1] && scores[1][index] ? `${scores[1][index].ring}` : "-"
}}</text> }}</text>
</view> </view>
</view> </view>

View File

@@ -14,6 +14,11 @@ const props = defineProps({
type: Function, type: Function,
default: () => {}, default: () => {},
}, },
/** 当前用户是否为房主;仅房主可见踢人按钮 */
isOwner: {
type: Boolean,
default: false,
},
}); });
const seats = new Array(props.total).fill(1); const seats = new Array(props.total).fill(1);
</script> </script>
@@ -45,8 +50,9 @@ const seats = new Array(props.total).fill(1);
mode="widthFix" mode="widthFix"
class="player-bg" class="player-bg"
/> --> /> -->
<!-- 仅房主isOwner=true且非空座位时展示踢人按钮 -->
<button <button
v-if="index > 0 && players[index]" v-if="index > 0 && players[index] && isOwner"
hover-class="none" hover-class="none"
class="remove-player" class="remove-player"
@click="() => removePlayer(players[index])" @click="() => removePlayer(players[index])"

View File

@@ -139,7 +139,7 @@ async function onReceiveMessage(msg) {
halfTime.value = false; halfTime.value = false;
audioManager.play("比赛开始"); audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束"); audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) { } else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {}; let arrow = {};
if (msg.details && Array.isArray(msg.details)) { if (msg.details && Array.isArray(msg.details)) {

View File

@@ -29,6 +29,33 @@ const updateRemain = (value) => {
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
return return
} }
// zeroThenResetToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
// 若进度条已到 0loading 状态),直接切换满值
if (value.zeroThenReset) {
if (timer.value) clearInterval(timer.value);
const wasNonZero = remain.value > 0;
// 更新下一玩家颜色和方向(在清零和满值时均生效)
currentTeam.value = value.team;
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
transitionStyle.value = "none";
if (wasNonZero) {
// 瞬间清零,停留约 150ms 后切换为满值
remain.value = 0;
loading.value = true;
setTimeout(() => {
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}, 150);
} else {
// 已在底部,直接切换满值
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}
return;
}
loading.value = false; loading.value = false;
currentTeam.value = value.team currentTeam.value = value.team
if (value.team === 'red') if (value.team === 'red')
@@ -36,7 +63,14 @@ const updateRemain = (value) => {
if (value.team === 'blue') if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)"; barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) { if (value.reset) {
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
if (timer.value) clearInterval(timer.value);
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
transitionStyle.value = "none";
remain.value = value.value; remain.value = value.value;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
return; return;
} }
const newVal = Math.round(value.value); const newVal = Math.round(value.value);
@@ -51,6 +85,8 @@ const updateRemain = (value) => {
remain.value = newVal; remain.value = newVal;
} }
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
if (timer.value) clearInterval(timer.value);
timer.value = setInterval(() => { timer.value = setInterval(() => {
loading.value = remain.value === 0; loading.value = remain.value === 0;
if (remain.value > 0) remain.value--; if (remain.value > 0) remain.value--;

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref } from "vue"; import { ref, watch } from "vue";
const props = defineProps({ const props = defineProps({
interval: { interval: {
@@ -14,13 +14,24 @@ const props = defineProps({
type: Array, type: Array,
default: () => [], default: () => [],
}, },
current: {
type: Number,
default: 0,
},
onChange: { onChange: {
type: Function, type: Function,
default: (index) => {}, default: (index) => {},
}, },
}); });
const currentIndex = ref(0); const currentIndex = ref(props.current);
watch(
() => props.current,
(index) => {
currentIndex.value = index;
}
);
const handleChange = (e) => { const handleChange = (e) => {
currentIndex.value = e.detail.current; currentIndex.value = e.detail.current;
@@ -75,7 +86,7 @@ const handleChange = (e) => {
.dots { .dots {
position: absolute; position: absolute;
bottom: 5%; bottom: 2%;
left: 50%; left: 50%;
transform: translateX(-50%); transform: translateX(-50%);
display: flex; display: flex;

View File

@@ -0,0 +1,535 @@
<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
canvasId: {
type: String,
default: "",
},
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
coordinateRadius: {
type: Number,
default: 20,
},
// 是否显示靶心十字辅助线。
showCrosshair: {
type: Boolean,
default: false,
},
// 是否显示象限文字。
showQuadrantLabels: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 象限文字配置key 为 1/2/3/4。
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
},
// 高亮区域数组。
// quadrant: 1/2/3/4表示第几个象限。
// rings: "all" 或环数数组,例如 [7, 8, 9, 10]。
// scope: "box" 表示整象限矩形,"sector" 表示环形扇区。
// style: 可覆盖高亮填充色、描边色、线宽比例。
highlightAreas: {
type: Array,
default: () => [],
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
type: Boolean,
default: false,
},
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
canvasWidth: {
type: Number,
default: 0,
},
canvasHeight: {
type: Number,
default: 0,
},
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
targetStyleConfig: {
type: Object,
default: () => ({}),
},
// 十字辅助线样式覆盖配置。
crosshairStyle: {
type: Object,
default: () => ({}),
},
// 象限文字样式覆盖配置。
quadrantLabelStyle: {
type: Object,
default: () => ({}),
},
});
const instance = getCurrentInstance();
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
const lastDrawKey = ref("");
const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
ringCount: defaultRingCount,
ringColors: {
1: "#f8f8f3",
2: "#f8f8f3",
3: "#595959",
4: "#595959",
5: "#24aee0",
6: "#24aee0",
7: "#ff1f35",
8: "#ff1f35",
9: "#f7d34a",
10: "#f7d34a",
},
ringLineColor: "rgba(150, 150, 150, 0.55)",
ringLineWidthRatio: 0.0022,
centerDotColor: "#ffffff",
centerDotRadiusRatio: 0.0048,
ringLabelFontRatio: 0.032,
ringLabelDarkColor: "#111111",
ringLabelLightColor: "#ffffff",
};
// 十字辅助线默认样式。
const defaultCrosshairStyle = {
color: "rgba(20, 20, 20, 0.38)",
lineWidthRatio: 0.0025,
};
// 象限文字默认样式。
const defaultQuadrantLabelStyle = {
color: "#ffffff",
fontSizeRatio: 0.045,
offsetRatio: 0.78,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(254, 216, 71, 0.34)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
};
// 合并默认靶纸样式和外部传入样式ringColors 单独深合并。
const mergeTargetStyleConfig = () => ({
...defaultTargetStyleConfig,
...props.targetStyleConfig,
ringColors: {
...defaultTargetStyleConfig.ringColors,
...(props.targetStyleConfig?.ringColors || {}),
},
});
// 统一把外部传入值转成有效数字,非法值使用 fallback。
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
// 规范化高亮环数配置;"all" 表示全部环,数组或单值会过滤非法环数。
const normalizeRings = (rings, ringCount) => {
if (rings === "all") {
return "all";
}
const rawRings = Array.isArray(rings) ? rings : [rings];
return rawRings
.map((ring) => Number(ring))
.filter((ring) => Number.isInteger(ring) && ring >= 1 && ring <= ringCount);
};
// 获取象限对应的扇形弧度范围。
const getQuadrantAngles = (quadrant) => {
const angleMap = {
1: [Math.PI, Math.PI * 1.5],
2: [Math.PI * 1.5, Math.PI * 2],
3: [Math.PI * 0.5, Math.PI],
4: [0, Math.PI * 0.5],
};
return angleMap[Number(quadrant)] || null;
};
// 获取象限对应的矩形区域,用于整象限高亮。
const getQuadrantBox = (quadrant, centerX, centerY, radius) => {
const boxMap = {
1: [centerX - radius, centerY - radius, radius, radius],
2: [centerX, centerY - radius, radius, radius],
3: [centerX - radius, centerY, radius, radius],
4: [centerX, centerY, radius, radius],
};
return boxMap[Number(quadrant)] || null;
};
// 绘制实心圆,靶纸环区和中心点都会用到。
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.setFillStyle(fillColor);
ctx.fill();
};
// 绘制环形扇区,用于按象限高亮指定环数。
const drawAnnularSector = (
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
startAngle,
endAngle,
fillColor,
strokeColor = "",
lineWidth = 0
) => {
ctx.beginPath();
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
if (innerRadius > 0) {
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
} else {
ctx.lineTo(centerX, centerY);
}
ctx.closePath();
ctx.setFillStyle(fillColor);
ctx.fill();
if (strokeColor && lineWidth > 0) {
ctx.setStrokeStyle(strokeColor);
ctx.setLineWidth(lineWidth);
ctx.stroke();
}
};
// 从外到内绘制完整靶纸色环。
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
for (let ring = 1; ring <= config.ringCount; ring += 1) {
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
}
};
// 绘制所有高亮区域,支持整象限矩形高亮和指定环数扇区高亮。
const drawHighlights = (ctx, centerX, centerY, targetRadius, config) => {
props.highlightAreas.forEach((area = {}) => {
const angles = getQuadrantAngles(area.quadrant);
if (!angles) {
return;
}
const highlightStyle = {
...defaultHighlightStyle,
...(area.style || {}),
};
const highlightLineWidth = Math.max(1, targetRadius * highlightStyle.lineWidthRatio);
const rings = normalizeRings(area.rings || "all", config.ringCount);
const scope = area.scope || (rings === "all" ? "box" : "sector");
// 整象限默认画成矩形高亮,便于对应 1/2/3/4 号框训练提示。
if (rings === "all" && scope === "box") {
const box = getQuadrantBox(area.quadrant, centerX, centerY, targetRadius);
if (!box) return;
ctx.beginPath();
ctx.rect(...box);
ctx.setFillStyle(highlightStyle.color);
ctx.fill();
ctx.setStrokeStyle(highlightStyle.strokeColor);
ctx.setLineWidth(highlightLineWidth);
ctx.stroke();
return;
}
const targetRings = rings === "all"
? Array.from({ length: config.ringCount }, (_, index) => index + 1)
: rings;
targetRings.forEach((ring) => {
const innerRadius = targetRadius * ((config.ringCount - ring) / config.ringCount);
const outerRadius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles[0],
angles[1],
highlightStyle.color,
highlightStyle.strokeColor,
highlightLineWidth
);
});
});
};
// 绘制各环之间的分割线。
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
ctx.setStrokeStyle(config.ringLineColor);
ctx.setLineWidth(lineWidth);
for (let index = 1; index <= config.ringCount; index += 1) {
const radius = targetRadius * (index / config.ringCount);
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.stroke();
}
};
// 绘制靶心十字辅助线。
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
if (!props.showCrosshair) {
return;
}
const style = {
...defaultCrosshairStyle,
...props.crosshairStyle,
};
ctx.beginPath();
ctx.moveTo(centerX - targetRadius, centerY);
ctx.lineTo(centerX + targetRadius, centerY);
ctx.moveTo(centerX, centerY - targetRadius);
ctx.lineTo(centerX, centerY + targetRadius);
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制环数文字。
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
if (!props.showRingLabels) {
return;
}
const ringWidth = targetRadius / config.ringCount;
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
ctx.setFontSize(fontSize);
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
ctx.setFillStyle(color);
ctx.fillText(String(ring), centerX, y);
}
};
// 绘制象限文字。
const drawQuadrantLabels = (ctx, centerX, centerY, targetRadius) => {
if (!props.showQuadrantLabels) {
return;
}
const style = {
...defaultQuadrantLabelStyle,
...props.quadrantLabelStyle,
};
const offset = targetRadius * style.offsetRatio;
const positions = {
1: [centerX - offset, centerY - offset],
2: [centerX + offset, centerY - offset],
3: [centerX - offset, centerY + offset],
4: [centerX + offset, centerY + offset],
};
ctx.setFontSize(Math.max(12, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
ctx.setFillStyle(style.color);
Object.entries(positions).forEach(([key, position]) => {
const label = props.quadrantLabels?.[key] || props.quadrantLabels?.[Number(key)];
if (label === undefined || label === null || label === "") return;
ctx.fillText(String(label), position[0], position[1]);
});
};
// 生成高亮区域的绘制 key只保留真正影响画面的字段。
const getHighlightDrawKeyAreas = () => {
return props.highlightAreas.map((area = {}) => ({
quadrant: area.quadrant,
rings: area.rings,
scope: area.scope,
style: area.style,
}));
};
// 生成本次绘制状态的唯一 key用于避免相同内容重复 draw。
const getDrawKey = (width, height) => {
return JSON.stringify({
width,
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showQuadrantLabels: props.showQuadrantLabels,
showRingLabels: props.showRingLabels,
highlightAreas: getHighlightDrawKeyAreas(),
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
quadrantLabelStyle: props.quadrantLabelStyle,
highlightOnly: props.highlightOnly,
});
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
return;
}
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const targetRadius = size / 2;
const config = mergeTargetStyleConfig();
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
ctx.clearRect(0, 0, width, height);
if (!props.highlightOnly) {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawHighlights(ctx, centerX, centerY, targetRadius, config);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
drawCircle(
ctx,
centerX,
centerY,
Math.max(1, targetRadius * config.centerDotRadiusRatio),
config.centerDotColor
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
drawQuadrantLabels(ctx, centerX, centerY, targetRadius);
}
ctx.draw();
lastDrawKey.value = drawKey;
};
const setCanvasSizeAndDraw = async (width, height) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
drawTarget();
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
return;
}
const query = uni.createSelectorQuery().in(instance?.proxy);
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
await nextTick();
measureAndDraw();
};
watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showQuadrantLabels,
props.showRingLabels,
props.highlightAreas,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.quadrantLabels,
props.targetStyleConfig,
props.crosshairStyle,
props.quadrantLabelStyle,
],
scheduleDraw,
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
});
</script>
<template>
<canvas
:id="currentCanvasId"
class="target-canvas"
:canvas-id="currentCanvasId"
:width="canvasSize.width"
:height="canvasSize.height"
/>
</template>
<style scoped>
.target-canvas {
display: block;
width: 100%;
height: 100%;
}
</style>

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, watch, onMounted, computed } from "vue"; import { ref, watch } from "vue";
const props = defineProps({ const props = defineProps({
isRed: { isRed: {
type: Boolean, type: Boolean,
@@ -10,7 +10,7 @@ const props = defineProps({
default: () => [], default: () => [],
}, },
currentShooterId: { currentShooterId: {
type: Number, type: [Number, String],
default: "", default: "",
}, },
}); });
@@ -30,31 +30,35 @@ const getPos = (id) => {
return sort * 40; return sort * 40;
}; };
onMounted(() => { const syncPlayers = () => {
props.team.forEach((p, index) => { const nextPlayers = {};
players.value[p.id] = { sort: index, ...p }; const shooterId = props.currentShooterId;
const shooterIndex = props.team.findIndex(
(p) => String(p?.id) === String(shooterId)
);
const nextTeam = [...props.team];
currentTeam.value = !!shooterId && shooterIndex >= 0;
firstName.value = "";
if (currentTeam.value) {
const target = nextTeam.splice(shooterIndex, 1)[0];
if (target) {
nextTeam.unshift(target);
firstName.value = target.name || "";
}
}
nextTeam.forEach((p, index) => {
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
}); });
}); players.value = nextPlayers;
};
watch( watch(
() => props.currentShooterId, [() => props.team, () => props.currentShooterId],
(newVal) => { syncPlayers,
if (!newVal) return; { immediate: true, deep: true }
const index = props.team.findIndex((p) => p.id === newVal);
currentTeam.value = index >= 0;
if (index >= 0) {
const newPlayers = [...props.team];
const target = newPlayers.splice(index, 1)[0];
if (target) {
newPlayers.unshift(target);
firstName.value = target.name;
newPlayers.forEach((p, index) => {
players.value[p.id] = { sort: index, ...p };
});
}
}
},
{ immediate: true }
); );
</script> </script>
@@ -70,7 +74,7 @@ watch(
/> />
<view <view
v-for="(item, index) in team" v-for="(item, index) in team"
:key="index" :key="item.id || index"
class="player" class="player"
:style="{ :style="{
width: (isFirst(item.id) ? 80 : 60) + 'rpx', width: (isFirst(item.id) ? 80 : 60) + 'rpx',

View File

@@ -1,11 +1,26 @@
import { createSSRApp } from 'vue' import { createSSRApp } from 'vue'
import { createPinia } from 'pinia' import { createPinia } from 'pinia'
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
import App from './App.vue' import App from './App.vue'
import audioManager from './audioManager'
export function createApp() { export function createApp() {
const app = createSSRApp(App) const app = createSSRApp(App)
const pinia = createPinia() const pinia = createPinia()
pinia.use(piniaPluginPersistedstate)
app.use(pinia) app.use(pinia)
/**
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
*/
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
audioManager.play(soundKey);
if (typeof handler === 'function') handler();
};
return { return {
app app
} }

104
src/mock/index.js Normal file
View File

@@ -0,0 +1,104 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "../../static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "../../static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "../../static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "../../static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "../../static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "../../static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "../../static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];

View File

@@ -0,0 +1,113 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};

View File

@@ -31,7 +31,7 @@
} }
}, },
{ {
"path": "pages/team-battle" "path": "pages/team-battle/index"
}, },
{ {
"path": "pages/melee-battle" "path": "pages/melee-battle"
@@ -39,6 +39,9 @@
{ {
"path": "pages/battle-result" "path": "pages/battle-result"
}, },
{
"path": "pages/friend-battle-result"
},
{ {
"path": "pages/point-book-edit" "path": "pages/point-book-edit"
}, },
@@ -116,6 +119,15 @@
}, },
{ {
"path": "pages/mine-bow-data" "path": "pages/mine-bow-data"
},
{
"path": "pages/training/difficulty"
},
{
"path": "pages/training/index"
},
{
"path": "pages/training/practise-one"
} }
], ],
"globalStyle": { "globalStyle": {

View File

@@ -117,7 +117,7 @@ const checkBowData = () => {
}deg)`, }deg)`,
}" }"
> >
<view v-if="data.mvp && data.mvp[0].totalRings"> <view v-if="data.mvp && data.mvp.totalRings">
<image src="../static/title-mvp.png" mode="widthFix" /> <image src="../static/title-mvp.png" mode="widthFix" />
<text <text
>斩获<text >斩获<text
@@ -127,7 +127,7 @@ const checkBowData = () => {
margin: '0 3px', margin: '0 3px',
fontWeight: '600', fontWeight: '600',
}" }"
>{{ data.mvp[0].totalRings }}</text >{{ data.mvp.totalRings }}</text
></text ></text
> >
</view> </view>

View File

@@ -9,9 +9,7 @@ import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import { import {
getRoomAPI, getRoomAPI,
destroyRoomAPI,
exitRoomAPI, exitRoomAPI,
startRoomAPI,
chooseTeamAPI, chooseTeamAPI,
getReadyAPI, getReadyAPI,
kickPlayerAPI, kickPlayerAPI,
@@ -19,6 +17,7 @@ import {
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
import audioManager from "@/audioManager";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user } = storeToRefs(store);
@@ -42,16 +41,42 @@ const battleTitle = computed(() => {
return `${half}v${half}对抗赛`; return `${half}v${half}对抗赛`;
}); });
/** 靶纸尺寸cm由 URL 参数或 API 返回的 targetType 字段填充 */
const targetSize = ref(0);
/**
* 根据 targetSize 动态生成靶纸尺寸文本,如"40cm"
* 数据未就绪时显示 "--";数据来源:创建者取 URL 参数 target加入者取 API 返回的 targetType
*/
const targetSizeLabel = computed(() =>
targetSize.value ? `${targetSize.value}cm` : '--'
);
const ready = ref(false); const ready = ref(false);
const allReady = ref(false); const allReady = ref(false);
const timer = ref(null); const timer = ref(null);
const goBattle = ref(false); const goBattle = ref(false);
/** 从结算页返回时为 true跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
/**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
* 仅在 roomNumber 有效且房间未开始时执行
*/
async function refreshRoomData() { async function refreshRoomData() {
if (!roomNumber.value) return; if (!roomNumber.value) return;
const result = await getRoomAPI(roomNumber.value); const result = await getRoomAPI(roomNumber.value);
if (result.started) return; if (result.started) return;
room.value = result; room.value = result;
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
if (result.targetType) {
targetSize.value = result.targetType;
uni.setStorageSync(`targetSize_${roomNumber.value}`, result.targetType);
} else if (targetSize.value === 0) {
// API 无该字段时,从本地缓存兜底(如"返回房间"场景)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
owner.value = {}; owner.value = {};
opponent.value = {}; opponent.value = {};
const members = result.members || []; const members = result.members || [];
@@ -109,15 +134,8 @@ async function refreshRoomData() {
} }
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
// timer.value = setTimeout(refreshRoomData, 2000); // timer.value = setTimeout(refreshRoomData, 2000);
// 通知 Header 组件更新房号展示
uni.$emit("battle-room-info", { roomNumber: roomNumber.value });
} }
const startGame = async () => {
const result = await startRoomAPI(room.value.number);
};
const getReady = async () => { const getReady = async () => {
await getReadyAPI(roomNumber.value); await getReadyAPI(roomNumber.value);
}; };
@@ -177,7 +195,7 @@ async function onReceiveMessage(message) {
uni.setStorageSync("blue-team", message.teams[1].players || []); uni.setStorageSync("blue-team", message.teams[1].players || []);
uni.setStorageSync("red-team", message.teams[2].players || []); uni.setStorageSync("red-team", message.teams[2].players || []);
uni.redirectTo({ uni.redirectTo({
url: "/pages/team-battle?battleId=" + message.matchId, url: "/pages/team-battle/index?battleId=" + message.matchId,
}); });
} else { } else {
uni.redirectTo({ uni.redirectTo({
@@ -192,14 +210,6 @@ const chooseTeam = async (team) => {
refreshMembers(result.members); refreshMembers(result.members);
}; };
const destroyRoom = async () => {
if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
};
const exitRoom = async () => {
uni.navigateBack();
};
/** 待确认踢出的玩家信息 */ /** 待确认踢出的玩家信息 */
const playerToKick = ref(null); const playerToKick = ref(null);
/** 控制踢出确认弹窗的显示状态 */ /** 控制踢出确认弹窗的显示状态 */
@@ -240,32 +250,93 @@ const canClick = computed(() => {
return true; return true;
}); });
/**
* 根据对战类型和人数动态生成分享文案
* 1v1 / 默认 → "星球论箭,来一决高下敢否?"
* 2v2 → "2v2对抗赛是兄弟来助我一把!"
* 3v3 → "3v3对抗赛来了马上发车!"
* 乱斗 → "热血乱斗赛,敢来争锋?"
*/
const shareTitle = computed(() => {
const { battleType, count } = room.value;
if (battleType === 2) return '热血乱斗赛,敢来争锋?';
if (battleType === 1 && count === 4) return '2v2对抗赛是兄弟来助我一把!';
if (battleType === 1 && count === 6) return '3v3对抗赛来了马上发车!';
return '星球论箭,来一决高下敢否?';
});
/**
* 根据对战类型和靶纸尺寸动态返回分享封面图路径,共 4 张图:
* contest_share_20.png — 约战/对抗赛 + 20cm 靶
* contest_share_40.png — 约战/对抗赛 + 40cm 靶
* melee_share_20.png — 多人乱斗 + 20cm 靶
* melee_share_40.png — 多人乱斗 + 40cm 靶
*
* 当 targetSize 未知时默认取 20cm 图。
*/
const shareImage = computed(() => {
const type = room.value.battleType === 2 ? 'melee' : 'contest';
const size = targetSize.value === 40 ? '40' : '20';
return `https://static.shelingxingqiu.com/shootmini/static/share/${type}_share_${size}.png`;
});
onShareAppMessage(() => { onShareAppMessage(() => {
return { return {
title: "邀请您进入房间对战", title: shareTitle.value,
path: "/pages/friend-battle?roomID=" + roomNumber.value, path: "/pages/friend-battle?roomID=" + roomNumber.value,
imageUrl: "", imageUrl: shareImage.value,
}; };
}); });
/**
* onShow 生命周期:页面显示时刷新房间数据
* 注uni-app 中 onShow 可能早于 onLoad 执行,此时 roomNumber 尚未赋值,
* refreshRoomData 会提前 return。
*/
onShow(() => { onShow(() => {
goBattle.value = false; goBattle.value = false;
refreshRoomData(); refreshRoomData();
}); });
/**
* 页面加载时解析路由参数,初始化房间号
* - 存入本地 ref供页面内部逻辑使用
* - 同步到 Pinia Store供 Header 组件展示房号胶囊)
*/
onLoad(async (options) => { onLoad(async (options) => {
// 从结算页跳回时携带 fromResult=1标记跳过进场语音
if (options.fromResult) skipTargetAudio.value = true;
if (options.roomNumber) { if (options.roomNumber) {
roomNumber.value = options.roomNumber; roomNumber.value = options.roomNumber;
// 立即通知 Header 显示房号,无需等待异步 API 返回 store.updateRoomNumber(options.roomNumber);
uni.$emit("battle-room-info", { roomNumber: options.roomNumber }); }
// 创建者通过 URL 参数 target1→20cm2→40cm初始化靶纸尺寸并持久化到本地缓存
if (options.target) {
targetSize.value = parseInt(options.target) * 20;
uni.setStorageSync(`targetSize_${roomNumber.value}`, targetSize.value);
} else if (roomNumber.value) {
// "返回房间"等无 target 参数的场景:从本地缓存恢复(待 refreshRoomData 进一步覆盖)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
} }
}); });
/**
* 组件挂载后:保持屏幕常亮、注册 WebSocket 消息监听
* 房间号已通过 onLoad 同步到 StoreHeader 从 Store 直接读取,无需额外通知
*/
onMounted(() => { onMounted(() => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: true, keepScreenOn: true,
}); });
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
setTimeout(() => {
if (!skipTargetAudio.value) {
const key = targetSize.value === 40 ? '40CM全环靶' : '20CM全环靶';
audioManager.play(key);
}
}, 1000);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
@@ -285,11 +356,8 @@ onBeforeUnmount(() => {
<GuideTwo> <GuideTwo>
<view class="battle-guide"> <view class="battle-guide">
<view class="guide-tips"> <view class="guide-tips">
<text>弓箭手们人都到齐了吗?</text> <text class="guide-tips__target">请使用{{ targetSizeLabel }}全环靶</text>
<text v-if="room.battleType === 1">{{ <text class="guide-tips__warn">如果实际靶纸与选择靶纸不同将导致射箭无效</text>
`${room.count / 2}v${room.count / 2}比赛即将开始!`
}}</text>
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
</view> </view>
</view> </view>
</GuideTwo> </GuideTwo>
@@ -330,7 +398,8 @@ onBeforeUnmount(() => {
<view v-for="(item, index) in players" :key="index"> <view v-for="(item, index) in players" :key="index">
<Avatar v-if="item.id" :src="item.avatar" :size="36" /> <Avatar v-if="item.id" :src="item.avatar" :size="36" />
<text v-if="owner.id === item.id">管理员</text> <text v-if="owner.id === item.id">管理员</text>
<button v-if="owner.id !== item.id && item.id" hover-class="none" class="remove-player" <!-- 仅房主可见踢人按钮且不能踢自己 -->
<button v-if="owner.id !== item.id && item.id && owner.id === user.id" hover-class="none" class="remove-player"
@click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }"> @click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }">
<image src="../static/close-white.png" mode="widthFix" /> <image src="../static/close-white.png" mode="widthFix" />
</button> </button>
@@ -370,10 +439,11 @@ onBeforeUnmount(() => {
</view> </view>
</view> </view>
</block> </block>
<!-- isOwner当前用户是房主时才展示踢人按钮 -->
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players" <PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
:removePlayer="removePlayer" /> :removePlayer="removePlayer" :isOwner="owner.id === user.id" />
<view> <view>
<SButton :disabled="!canClick" :onClick="getReady"> <SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
{{ {{
allReady.value allReady.value
? "即将进入对局..." ? "即将进入对局..."
@@ -804,4 +874,23 @@ onBeforeUnmount(() => {
border: 1rpx solid #a3793f66; border: 1rpx solid #a3793f66;
color: #fed847; color: #fed847;
} }
.guide-tips__target {
font-weight: 400;
font-size: 26rpx;
color: rgba(255, 217, 71, 0.8);
}
.guide-tips__warn {
font-weight: 400;
font-size: 22rpx;
color: rgba(255, 255, 255, 0.8);
margin-top: 6rpx;
}
.guide-tips {
display: flex;
flex-direction: column;
padding-left: 20rpx;
}
</style> </style>

View File

@@ -33,7 +33,7 @@ const onScrollView = (e) => {
> >
<image <image
:style="{ opacity: addBg ? 1 : 0 }" :style="{ opacity: addBg ? 1 : 0 }"
src="../static/app-bg.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
mode="widthFix" mode="widthFix"
/> />
<navigator open-type="navigateBack"> <navigator open-type="navigateBack">

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { computed, ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue"; import Guide from "@/components/Guide.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import Swiper from "@/components/Swiper.vue"; import Swiper from "@/components/Swiper.vue";
@@ -18,6 +18,8 @@ import {
startPractiseAPI, startPractiseAPI,
endPractiseAPI, endPractiseAPI,
getPractiseAPI, getPractiseAPI,
laserAimAPI,
laserCloseAPI,
} from "@/apis"; } from "@/apis";
import { sharePractiseData } from "@/canvas"; import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util"; import { wxShare, debounce } from "@/util";
@@ -32,6 +34,7 @@ const total = 12;
const stepButtonTexts = [ const stepButtonTexts = [
"开始", "开始",
"进入下一个任务", "进入下一个任务",
"我已校准",
"进入下一个任务", "进入下一个任务",
"我准备好了,开始", "我准备好了,开始",
"", "",
@@ -43,8 +46,11 @@ const practiseResult = ref({});
const btnDisabled = ref(false); const btnDisabled = ref(false);
const practiseId = ref(""); const practiseId = ref("");
const showGuide = ref(false); const showGuide = ref(false);
const laserActive = ref(false);
const guideSwiperIndex = ref(0);
const guideImages = [ const guideImages = [
"https://static.shelingxingqiu.com/shootmini/static/target.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png", "https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png", "https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png", "https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
@@ -54,10 +60,45 @@ const guideImages = [
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png", "https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
]; ];
const calibrationGuides = [
{
title: "箭头面向靶子",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
},
{
title: "摆出拉弓姿势",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5b7ljrhx3o.png",
},
{
title: "调整瞄准器",
src: "https://static.shelingxingqiu.com/attachment/2025-10-29/dduexjgrcxf9wjaiv4.png",
},
];
const onSwiperIndexChange = (index) => { const onSwiperIndexChange = (index) => {
if (index + 1 === guideImages.length) { guideSwiperIndex.value = index;
showGuide.value = true; showGuide.value = index + 1 === guideImages.length;
} };
const isGuideLastImage = computed(
() => guideSwiperIndex.value + 1 === guideImages.length
);
const currentStepButtonText = computed(() => {
if (step.value === 1 && isGuideLastImage.value) return "去校准智能弓";
return stepButtonTexts[step.value];
});
const openCalibrationLaser = async () => {
if (laserActive.value) return;
await laserAimAPI();
laserActive.value = true;
};
const closeCalibrationLaser = async () => {
if (!laserActive.value) return;
await laserCloseAPI();
laserActive.value = false;
}; };
const createPractise = async (arrows) => { const createPractise = async (arrows) => {
@@ -75,7 +116,7 @@ async function onReceiveMessage(msg) {
scores.value = msg.details; scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500); setTimeout(onOver, 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance) { } else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) { if (msg.shootData.distance / 100 >= 5) {
audioManager.play("距离合格"); audioManager.play("距离合格");
btnDisabled.value = false; btnDisabled.value = false;
@@ -110,12 +151,13 @@ onMounted(() => {
uni.$on("share-image", onClickShare); uni.$on("share-image", onClickShare);
}); });
onBeforeUnmount(() => { onBeforeUnmount(async () => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare); uni.$off("share-image", onClickShare);
await closeCalibrationLaser();
audioManager.stopAll(); audioManager.stopAll();
endPractiseAPI(); endPractiseAPI();
}); });
@@ -123,28 +165,39 @@ onBeforeUnmount(() => {
const nextStep = async () => { const nextStep = async () => {
if (step.value === 0) { if (step.value === 0) {
step.value = 1; step.value = 1;
title.value = "-凹造型"; title.value = "-箭前准备";
} else if (step.value === 1) { } else if (step.value === 1) {
if (!isGuideLastImage.value) {
guideSwiperIndex.value += 1;
showGuide.value = guideSwiperIndex.value + 1 === guideImages.length;
return;
}
showGuide.value = false;
step.value = 2;
// title.value = "-校准智能弓";
await openCalibrationLaser();
} else if (step.value === 2) {
await closeCalibrationLaser();
showGuide.value = false; showGuide.value = false;
btnDisabled.value = true; btnDisabled.value = true;
step.value = 2; step.value = 3;
title.value = "-感知距离"; title.value = "-感知距离";
const result = await createPractiseAPI(total, 120); const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} else if (step.value === 2) {
showGuide.value = false;
step.value = 3;
title.value = "-小试牛刀";
} else if (step.value === 3) { } else if (step.value === 3) {
showGuide.value = false;
step.value = 4;
title.value = "-小试牛刀";
} else if (step.value === 4) {
title.value = "小试牛刀"; title.value = "小试牛刀";
await startPractiseAPI(); await startPractiseAPI();
scores.value = []; scores.value = [];
step.value = 4; step.value = 5;
start.value = true; start.value = true;
setTimeout(() => { setTimeout(() => {
uni.$emit("play-sound", "请开始射击"); uni.$emit("play-sound", "请开始射击");
}, 300); }, 300);
} else if (step.value === 5) { } else if (step.value === 6) {
uni.navigateBack({ uni.navigateBack({
delta: 1, delta: 1,
}); });
@@ -159,13 +212,13 @@ const onClose = async () => {
setTimeout(() => { setTimeout(() => {
practiseResult.value = {}; practiseResult.value = {};
showGuide.value = false; showGuide.value = false;
step.value = 5; step.value = 6;
}, 500); }, 500);
} else { } else {
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
step.value = 3; step.value = 4;
const result = await createPractiseAPI(total, 120); const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} }
@@ -173,14 +226,14 @@ const onClose = async () => {
</script> </script>
<template> <template>
<Container :bgType="1" :title="title" :showBottom="step !== 4"> <Container :bgType="1" :title="title" :showBottom="step !== 5">
<view class="container"> <view class="container">
<Guide <Guide
v-if="step !== 4" v-if="step !== 5"
:type=" :type="
step === 2 step === 3
? 2 ? 2
: step === 5 || (step === 0 && user.nickName.length > 6) : step === 6 || (step === 0 && user.nickName.length > 6)
? 1 ? 1
: 0 : 0
" "
@@ -196,25 +249,28 @@ const onClose = async () => {
这是新人必刷小任务0基础小白也能快速掌握弓箭技巧和游戏规则哦~ 这是新人必刷小任务0基础小白也能快速掌握弓箭技巧和游戏规则哦~
</text> </text>
<text v-if="step === 1" :style="{ fontSize: '28rpx' }" <text v-if="step === 1" :style="{ fontSize: '28rpx' }"
>这是我们人帅技高的高教练首先请按教练示范尝试自己去做这些动作和手势吧</text >位就是人帅技高的高教练接下来请跟随教练指引做好射箭前期准备</text
>
<text v-if="step === 2" :style="{ fontSize: '28rpx' }"
>请按下方步骤完成智能弓校准让瞄准器和靶子保持对齐</text
> >
<view <view
class="guide-tips" class="guide-tips"
:style="{ marginTop: '8rpx' }" :style="{ marginTop: '8rpx' }"
v-if="step === 2" v-if="step === 3"
> >
<text>你知道5米射程有多远吗</text> <text>你知道5米射程有多远吗</text>
<text> <text>
在我们的排位赛中射程小于5米的成绩无效建议平时练习距离至少5米现在来边射箭边调整你的站位点吧 在我们的排位赛中射程小于5米的成绩无效建议平时练习距离至少5米现在来边射箭边调整你的站位点吧
</text> </text>
</view> </view>
<view class="guide-tips" v-if="step === 3"> <view class="guide-tips" v-if="step === 4">
<text>一切准备就绪</text> <text>一切准备就绪</text>
<text :style="{ fontSize: '28rpx' }" <text :style="{ fontSize: '28rpx' }"
>试着完成一个真正的弓箭手任务吧</text >试着完成一个真正的弓箭手任务吧</text
> >
</view> </view>
<view class="guide-tips" v-if="step === 5"> <view class="guide-tips" v-if="step === 6">
<text>新手试炼场通关啦优秀</text> <text>新手试炼场通关啦优秀</text>
<text :style="{ fontSize: '28rpx' }" <text :style="{ fontSize: '28rpx' }"
>反曲弓运动基本知识和射灵世界系统规则你已Get是不是挺容易呀</text >反曲弓运动基本知识和射灵世界系统规则你已Get是不是挺容易呀</text
@@ -231,35 +287,53 @@ const onClose = async () => {
src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png" src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png"
class="try-tip" class="try-tip"
mode="widthFix" mode="widthFix"
v-if="step === 3" v-if="step === 4"
/> />
<image <image
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png" src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png"
class="try-tip" class="try-tip"
mode="widthFix" mode="widthFix"
v-if="step === 5" v-if="step === 6"
/> />
<view style="height: 570px" v-if="step === 1"> <view style="height: 570px" v-if="step === 1">
<Swiper :onChange="onSwiperIndexChange" :data="guideImages" /> <Swiper
:current="guideSwiperIndex"
:onChange="onSwiperIndexChange"
:data="guideImages"
/>
</view> </view>
<ShootProgress v-if="step === 4" tips="请开始连续射箭" :start="start" /> <view class="calibration-container" v-if="step === 2">
<TestDistance v-if="step === 2" :guide="false" /> <view
v-for="(guide, index) in calibrationGuides"
:key="guide.title"
class="calibration-guide"
>
<view>
<text>{{ index + 1 }}</text>
<text>{{ guide.title }}</text>
</view>
<image :src="guide.src" mode="widthFix" />
</view>
<text>请完成以上步骤校准智能弓</text>
</view>
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
<TestDistance v-if="step === 3" :guide="false" />
<view <view
class="user-row" class="user-row"
v-if="step === 4" v-if="step === 5"
:style="{ marginBottom: step === 2 ? '40px' : '0' }" :style="{ marginBottom: '0' }"
> >
<Avatar :src="user.avatar" :size="35" /> <Avatar :src="user.avatar" :size="35" />
<BowPower /> <BowPower />
</view> </view>
<BowTarget <BowTarget
v-if="step === 4" v-if="step === 5"
:currentRound="step === 4 ? scores.length : 0" :currentRound="step === 5 ? scores.length : 0"
:totalRound="step === 4 ? total : 0" :totalRound="step === 5 ? total : 0"
:scores="scores" :scores="scores"
/> />
<ScorePanel <ScorePanel
v-if="step === 4" v-if="step === 5"
:total="total" :total="total"
:rowCount="6" :rowCount="6"
:arrows="scores" :arrows="scores"
@@ -287,7 +361,7 @@ const onClose = async () => {
step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了" step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了"
}}</text> }}</text>
</BubbleTip> </BubbleTip>
{{ stepButtonTexts[step] }} {{ currentStepButtonText }}
</SButton> </SButton>
</template> </template>
</Container> </Container>
@@ -301,4 +375,43 @@ const onClose = async () => {
width: calc(100% - 20px); width: calc(100% - 20px);
margin: 0 10px; margin: 0 10px;
} }
.calibration-container {
display: flex;
flex-direction: column;
align-items: center;
}
.calibration-guide {
display: flex;
flex-direction: column;
align-items: center;
font-size: 26rpx;
color: #ffffff;
margin-bottom: 15rpx;
}
.calibration-guide > view {
width: 100%;
margin: 25rpx 0;
display: flex;
align-items: center;
}
.calibration-guide > view > text:first-child {
font-size: 24rpx;
background: #e89024;
border-radius: 50%;
width: 32rpx;
height: 32rpx;
line-height: 32rpx;
display: block;
text-align: center;
margin-right: 15rpx;
}
.calibration-guide > image {
width: 630rpx;
height: 250rpx;
}
.calibration-container > text {
font-size: 24rpx;
color: #fff9;
margin: 30rpx;
}
</style> </style>

File diff suppressed because it is too large Load Diff

View File

@@ -98,8 +98,10 @@ onLoad(async (options) => {
<Container title="好友约战" :showBackToGame="true"> <Container title="好友约战" :showBackToGame="true">
<view :style="{ width: '100%', height: '100%' }"> <view :style="{ width: '100%', height: '100%' }">
<GuideTwo> <GuideTwo>
<text :style="{color: 'rgba(255,217,71,0.8)'}">约上朋友开几局欢乐多不寂寞</text> <view class="guide-tips">
<text>一起练升级更快早日加入全国排位赛</text> <text class="guide-tips__main">约上朋友开几局欢乐多不寂寞</text>
<text class="guide-tips__sub">一起练升级更快早日加入全国排位赛</text>
</view>
</GuideTwo> </GuideTwo>
<view class="my-data"> <view class="my-data">
<view> <view>
@@ -139,7 +141,7 @@ onLoad(async (options) => {
<image src="../static/founded-room.png" mode="widthFix" /> <image src="../static/founded-room.png" mode="widthFix" />
<view> <view>
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" /> <input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
<view @click="enterRoom(roomNumber)">进入房间</view> <view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view>
</view> </view>
</view> </view>
<view class="create-room"> <view class="create-room">
@@ -153,7 +155,7 @@ onLoad(async (options) => {
</view> </view>
</view> </view>
<view> <view>
<SButton width="80%" :rounded="30" :onClick="onCreateRoom"> <SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
创建约战房 创建约战房
</SButton> </SButton>
</view> </view>
@@ -162,7 +164,8 @@ onLoad(async (options) => {
<view v-if="warnning" class="warnning"> <view v-if="warnning" class="warnning">
{{ warnning }} {{ warnning }}
</view> </view>
<CreateRoom v-if="!warnning" :onConfirm="() => (showModal = false)" /> <!-- showModal 关闭时立即销毁组件重开时重建确保选项重置为 0 -->
<CreateRoom v-if="!warnning && showModal" :onConfirm="() => (showModal = false)" />
</SModal> </SModal>
<Signin :show="showSignin" :onClose="onSignin" /> <Signin :show="showSignin" :onClose="onSignin" />
</view> </view>
@@ -170,6 +173,24 @@ onLoad(async (options) => {
</template> </template>
<style scoped> <style scoped>
.guide-tips {
display: flex;
flex-direction: column;
padding-left: 112rpx;
width: 100%;
}
.guide-tips__main {
font-weight: 400;
font-size: 26rpx;
color: rgba(255, 217, 71, 0.8);
}
.guide-tips__sub {
font-weight: 400;
font-size: 22rpx;
color: rgba(255, 255, 255, 0.8);
margin-top: 6rpx;
}
.founded-room { .founded-room {
display: flex; display: flex;
flex-direction: column; flex-direction: column;

View File

@@ -13,7 +13,7 @@ import {
getDeviceBatteryAPI, getDeviceBatteryAPI,
getHomeData, getHomeData,
getMyDevicesAPI, getMyDevicesAPI,
getRankListAPI, getScoreRankList,
silentLoginAPI, silentLoginAPI,
} from "@/apis"; } from "@/apis";
import {topThreeColors} from "@/constants"; import {topThreeColors} from "@/constants";
@@ -26,15 +26,23 @@ const {
updateConfig, updateConfig,
updateUser, updateUser,
updateDevice, updateDevice,
updateRank,
getLvlName, getLvlName,
getLvlNameByScore, getLvlNameByScore,
updateOnline, updateOnline,
} = store; } = store;
const {user, device, rankData, online, game} = storeToRefs(store); const {user, device, online, game} = storeToRefs(store);
const showModal = ref(false); const showModal = ref(false);
const showGuide = ref(false); const showGuide = ref(false);
const scoreRankList = ref([]);
// 提取积分榜接口返回的榜单数组,兼容数组和对象两种返回格式。
const getScoreRankData = (result) => {
if (Array.isArray(result)) return result;
if (Array.isArray(result?.list)) return result.list;
if (Array.isArray(result?.items)) return result.items;
return [];
};
const toPage = async (path) => { const toPage = async (path) => {
if (!user.value.id) { if (!user.value.id) {
@@ -60,39 +68,40 @@ onShow(async () => {
const token = uni.getStorageSync(`${env}_token`); const token = uni.getStorageSync(`${env}_token`);
if (!user.value.id && !token) { if (!user.value.id && !token) {
try { // showModal.value = true;
const wxResult = await uni.login({provider: "weixin"}); // try {
const bindResult = await checkUserBindAPI(wxResult.code); // const wxResult = await uni.login({provider: "weixin"});
if (bindResult.binded) { // const bindResult = await checkUserBindAPI(wxResult.code);
const newResult = await uni.login({provider: "weixin"}); // if (bindResult.binded) {
const silentResult = await silentLoginAPI(newResult.code); // const newResult = await uni.login({provider: "weixin"});
if (silentResult.user) updateUser(silentResult.user); // const silentResult = await silentLoginAPI(newResult.code);
const devices = await getMyDevicesAPI(); // if (silentResult.user) updateUser(silentResult.user);
if (devices.bindings && devices.bindings.length) { // const devices = await getMyDevicesAPI();
updateDevice( // if (devices.bindings && devices.bindings.length) {
devices.bindings[0].deviceId, // updateDevice(
devices.bindings[0].deviceName // devices.bindings[0].deviceId,
); // devices.bindings[0].deviceName
const data = await getDeviceBatteryAPI(); // );
updateOnline(data.online); // const data = await getDeviceBatteryAPI();
} // updateOnline(data.online);
} else { // }
showModal.value = true; // } else {
} // showModal.value = true;
} catch (e) { // }
console.log("检查绑定状态失败", e); // } catch (e) {
} // console.log("检查绑定状态失败", e);
// }
} }
const promises = [getRankListAPI()]; const promises = [getScoreRankList(undefined, 1, 10)];
if (token || user.value.id) { if (token || user.value.id) {
promises.push(getHomeData()); promises.push(getHomeData());
} }
const [rankList, homeData] = await Promise.all(promises); const [rankList, homeData] = await Promise.all(promises);
console.log("排行数据", rankList); console.log("积分榜数据", rankList);
updateRank(rankList); scoreRankList.value = getScoreRankData(rankList).slice(0, 10);
if (homeData) { if (homeData) {
console.log("首页数据:", homeData); console.log("首页数据:", homeData);
@@ -151,10 +160,10 @@ onShareTimeline(() => {
<Container :isHome="true" :showBackToGame="true"> <Container :isHome="true" :showBackToGame="true">
<view class="container"> <view class="container">
<view class="top-theme"> <view class="top-theme">
<image <!-- <image
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png" src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
mode="widthFix" mode="widthFix"
/> /> -->
</view> </view>
<UserHeader showRank :onSignin="() => (showModal = true)"/> <UserHeader showRank :onSignin="() => (showModal = true)"/>
<view :style="{ padding: '12px 10px' }"> <view :style="{ padding: '12px 10px' }">
@@ -170,7 +179,7 @@ onShareTimeline(() => {
v-else v-else
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png" src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
mode="widthFix" mode="widthFix"
@click="() => toPage('/pages/my-device')" @click="$clickSound(() => toPage('/pages/my-device'))"
/> />
<block v-if="user.id"> <block v-if="user.id">
<text v-if="!device.deviceId">绑定我的智能弓</text> <text v-if="!device.deviceId">绑定我的智能弓</text>
@@ -188,10 +197,11 @@ onShareTimeline(() => {
</BubbleTip> </BubbleTip>
</view> </view>
<view class="play-card"> <view class="play-card">
<view @click="() => toPage('/pages/practise')"> <!-- toPage('/pages/practise') -->
<view @click="() => toPage('/pages/training/index')">
<image src="../static/my-practise.png" mode="widthFix"/> <image src="../static/my-practise.png" mode="widthFix"/>
</view> </view>
<view @click="() => toPage('/pages/friend-battle')"> <view @click="$clickSound(() => toPage('/pages/friend-battle'))">
<image src="../static/friend-battle.png" mode="widthFix"/> <image src="../static/friend-battle.png" mode="widthFix"/>
</view> </view>
</view> </view>
@@ -203,7 +213,7 @@ onShareTimeline(() => {
/> />
<button <button
class="into-btn" class="into-btn"
@click="() => toPage('/pages/ranking')" @click="$clickSound(() => toPage('/pages/ranking'))"
hover-class="none" hover-class="none"
></button> ></button>
<view class="ranking-players" @click="toRankListPage"> <view class="ranking-players" @click="toRankListPage">
@@ -216,7 +226,7 @@ onShareTimeline(() => {
class="player-avatar" class="player-avatar"
:style="{ :style="{
zIndex: 8 - i, zIndex: 8 - i,
borderColor: rankData.rank[i - 1] borderColor: scoreRankList[i - 1]
? topThreeColors[i - 1] || '#000' ? topThreeColors[i - 1] || '#000'
: '#000', : '#000',
}" }"
@@ -227,15 +237,15 @@ onShareTimeline(() => {
<view v-if="i > 3">{{ i }}</view> <view v-if="i > 3">{{ i }}</view>
<image <image
:src=" :src="
rankData.rank[i - 1] scoreRankList[i - 1]
? rankData.rank[i - 1].avatar ? (scoreRankList[i - 1].avatar || '../static/user-icon.png')
: '../static/user-icon-dark.png' : '../static/user-icon-dark.png'
" "
mode="aspectFill" mode="aspectFill"
/> />
</view> </view>
<view class="more-players"> <view class="more-players">
<text>{{ rankData.rank.length }}</text> <text>{{ scoreRankList.length }}</text>
</view> </view>
</view> </view>
</view> </view>
@@ -467,7 +477,7 @@ onShareTimeline(() => {
.top-theme { .top-theme {
position: absolute; position: absolute;
display: flex; display: none;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
width: 100%; width: 100%;

View File

@@ -20,25 +20,47 @@ onLoad(async (options) => {
const result = await getBattleAPI(battleId.value); const result = await getBattleAPI(battleId.value);
data.value = result; data.value = result;
if (result.mode > 3) { if (result.mode > 3) {
players.value = result.resultList.map((item, index) => { const plist = result.teams[0] ? result.teams[0].players : [];
const plist = result.teams[0] ? result.teams[0].players : []; // 以 id 为 key 建立 teams 玩家快速查找表
const p = plist.find((p) => p.id === item.userId); const teamPlayerMap = {};
plist.forEach((p) => { teamPlayerMap[p.id] = p; });
// 处理有成绩的玩家resultList 顺序即排名顺序)
const rankedPlayers = (result.resultList || []).map((item, index) => {
const playerId = item.userId || item.id;
const p = teamPlayerMap[playerId] || item;
const arrows = new Array(12); const arrows = new Array(12);
result.rounds.forEach((r, index) => { result.rounds.forEach((r, rIndex) => {
if (r.shoots[item.userId]) { if (r.shoots[playerId]) {
r.shoots[item.userId].forEach((s, index2) => { r.shoots[playerId].forEach((s, sIndex) => {
arrows[index2 + index * 6] = s; arrows[sIndex + rIndex * 6] = s;
}); });
} }
}); });
return { return {
...item, ...item,
id: playerId,
rank: index + 1, rank: index + 1,
name: p.name, name: (p && p.name) || item.name,
avatar: p.avatar || "", avatar: (p && p.avatar) || item.avatar || "",
arrows, arrows,
}; };
}); });
// 追加未出现在 resultList 中的玩家未射箭rank=0 隐藏角标
const rankedIds = new Set(rankedPlayers.map((p) => p.id));
const unrankedPlayers = plist
.filter((p) => !rankedIds.has(p.id))
.map((p) => ({
id: p.id,
name: p.name,
avatar: p.avatar || "",
arrows: [],
totalScore: 0,
rank: 0,
}));
players.value = [...rankedPlayers, ...unrankedPlayers];
} }
}); });
@@ -59,13 +81,14 @@ const checkBowData = (selected) => {
<Container title="详情"> <Container title="详情">
<view class="container"> <view class="container">
<BattleHeader <BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam" :winner="data.winTeam"
:blueTeam="data.teams[1] ? data.teams[1].players : []" :blueTeam="data.teams[1] ? data.teams[1].players : []"
:redTeam="data.teams[2] ? data.teams[2].players : []" :redTeam="data.teams[2] ? data.teams[2].players : []"
:players="players" :players="players"
/> />
<view <view
v-if="data.mode >= 3" v-if="data.mode > 3"
class="score-header" class="score-header"
:style="{ border: 'none', padding: '5px 15px' }" :style="{ border: 'none', padding: '5px 15px' }"
> >
@@ -76,14 +99,14 @@ const checkBowData = (selected) => {
</view> </view>
</view> </view>
<PlayerScore2 <PlayerScore2
v-if="data.mode >= 3" v-if="data.mode > 3"
v-for="(player, index) in players" v-for="(player, index) in players"
:key="index" :key="index"
:name="player.name" :name="player.name"
:avatar="player.avatar" :avatar="player.avatar"
:arrows="player.arrows" :arrows="player.arrows"
:totalScore="player.totalScore" :totalScore="player.totalScore"
:rank="index + 1" :rank="player.rank"
/> />
<view <view
v-if="data.mode <= 3" v-if="data.mode <= 3"

View File

@@ -3,22 +3,90 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue"; import Matching from "@/components/Matching.vue";
import { matchGameAPI } from "@/apis"; import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
const gameType = ref(0); const gameType = ref(0);
const teamSize = ref(0); const teamSize = ref(0);
const onComplete = ref(null); const onComplete = ref(null);
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值ms后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
if (matchTimeoutTimer.value) {
clearTimeout(matchTimeoutTimer.value);
matchTimeoutTimer.value = null;
}
};
/**
* 超时处理:查询后端是否已分配对局
* - 有对局 → WS 消息丢失场景,自动跳入
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
} catch (_) { /* 取消失败忽略 */ }
uni.navigateBack();
}
} catch (e) {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
uni.navigateBack();
}
};
async function stopMatch() { async function stopMatch() {
uni.$showHint(3); uni.$showHint(3);
} }
/**
* 取消匹配,带容错处理:
* - 取消成功 → 返回大厅
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() { async function cancelMatch() {
if (gameType.value && teamSize.value) { clearMatchTimeout();
await matchGameAPI(false, gameType.value, teamSize.value); try {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
uni.navigateBack();
} catch (e) {
// 取消匹配接口失败,尝试查询是否已被分配对局
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
} else {
uni.navigateBack();
}
} catch (_) {
uni.navigateBack();
}
} }
uni.navigateBack()
} }
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
@@ -26,13 +94,17 @@ async function onReceiveMessage(msg) {
onComplete.value = () => {} onComplete.value = () => {}
} }
if (msg.type === MESSAGETYPESV2.AboutToStart) { if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (gameType.value == 1) { // 收到开始消息,清除超时计时器
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标与好友约战battle-room.vue保持一致
// mode <= 3 为团队对抗mode > 3 为大乱斗,覆盖全部 gameType1~5不再遗漏
if (msg.mode <= 3) {
uni.redirectTo({ uni.redirectTo({
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`, url: `/pages/team-battle/index?battleId=${msg.id}`,
}); });
} else if (gameType.value == 2) { } else {
uni.redirectTo({ uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`, url: `/pages/melee-battle?battleId=${msg.id}`,
}); });
} }
} }
@@ -54,6 +126,7 @@ onMounted(() => {
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
clearMatchTimeout();
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
@@ -64,6 +137,9 @@ onBeforeUnmount(() => {
onShow(async () => { onShow(async () => {
if (gameType.value && teamSize.value) { if (gameType.value && teamSize.value) {
matchGameAPI(true, gameType.value, teamSize.value); matchGameAPI(true, gameType.value, teamSize.value);
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} }
}); });

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { ref, onMounted, onBeforeUnmount, watch, nextTick } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
@@ -10,16 +10,19 @@ import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis"; import { getBattleAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user, online } = storeToRefs(store);
const title = ref(""); const title = ref("");
const start = ref(null); const start = ref(null);
const battleId = ref(""); const battleId = ref("");
/** 对战模式1=好友约战 2=排位赛,用于结算页跳转判断 */
const way = ref(0);
const currentRound = ref(1); const currentRound = ref(1);
const tips = ref("即将开始..."); const tips = ref("即将开始...");
const players = ref([]); const players = ref([]);
@@ -27,16 +30,27 @@ const playersSorted = ref([]);
const playersScores = ref([]); const playersScores = ref([]);
const halfTimeTip = ref(false); const halfTimeTip = ref(false);
const halfRest = ref(false); const halfRest = ref(false);
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 X 环数key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({});
const navigateToResult = () => { /**
uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId.value}` }); * 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
}; */
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
function recoverData(battleInfo, { force = false } = {}) { function recoverData(battleInfo, { force = false } = {}) {
if (!battleInfo) return; if (!battleInfo) return;
try { try {
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗"; if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗"; if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
// 保存 way 供结算跳转时使用
way.value = battleInfo.way ?? 0;
// 优先使用接口数据,否则使用缓存 // 优先使用接口数据,否则使用缓存
if (battleInfo.teams?.[0]?.players) { if (battleInfo.teams?.[0]?.players) {
@@ -108,6 +122,28 @@ onLoad(async (options) => {
// }); // });
}); });
/**
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID大乱斗中 ShootResult 保留 playerId
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(playerId, isXRing) {
if (!playerId) return;
const id = parseInt(playerId);
if (isXRing) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置该玩家的连续计数
xRingStreaks.value[id] = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) { if (msg.type === MESSAGETYPESV2.BattleStart) {
@@ -115,15 +151,37 @@ async function onReceiveMessage(msg) {
halfRest.value = false; halfRest.value = false;
recoverData(msg); recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) { } else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
const curRound = playersScores.value[playersScores.value.length - 1] || {};
const prevCounts = {};
for (const pid of Object.keys(curRound)) {
prevCounts[pid] = (curRound[pid] || []).length;
}
recoverData(msg); recoverData(msg);
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isXRing = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isXRing = !!(shot?.ringX && shot?.ring);
break;
}
}
// 检测同一玩家三箭全 X 环,触发 tententen 音效
checkAndPlayTententen(shooterId, isXRing);
} else if (msg.type === MESSAGETYPESV2.HalfRest) { } else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true; halfTimeTip.value = true;
halfRest.value = true; halfRest.value = true;
tips.value = "准备下半场"; tips.value = "准备下半场";
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => { setTimeout(() => {
// 全部跳转到新结算页
uni.redirectTo({ uni.redirectTo({
url: "/pages/battle-result?battleId=" + msg.matchId, url: "/pages/friend-battle-result?battleId=" + msg.matchId,
}); });
}, 1000); }, 1000);
} }
@@ -200,13 +258,25 @@ onShow(async () => {
<ScreenHint <ScreenHint
:show="halfTimeTip" :show="halfTimeTip"
mode="small" mode="small"
:onClose="() => (halfTimeTip = false)"
> >
<view class="half-time-tip"> <view class="half-time-tip">
<text>上半场结束休息一下吧:</text> <text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text> <text>20秒后开始下半场</text>
</view> </view>
</ScreenHint> </ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view> </view>
</Container> </Container>
</template> </template>
@@ -216,4 +286,25 @@ onShow(async () => {
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style> </style>

View File

@@ -130,7 +130,7 @@ onShow(() => {
<template> <template>
<Container title="弓箭绑定"> <Container title="弓箭绑定">
<view v-if="!device.deviceId" class="scan-code"> <view v-if="!device.deviceId" class="scan-code">
<button hover-class="none" @click="handleScan"> <button hover-class="none" @click="$clickSound(handleScan)">
<image src="../static/scan.png" mode="widthFix" /> <image src="../static/scan.png" mode="widthFix" />
</button> </button>
<button hover-class="none" @click="showTip = true"> <button hover-class="none" @click="showTip = true">
@@ -212,33 +212,35 @@ onShow(() => {
<text>{{ user.nickName }}</text> <text>{{ user.nickName }}</text>
</view> </view>
</view> </view>
<block v-if="calibration"> <!-- <block v-if="calibration"> -->
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40"
>进入新手试炼</SButton
>
<view :style="{ marginTop: '15px' }">
<SButton
:onClick="backToHome"
backgroundColor="#fff3"
color="#fff"
width="60vw"
:rounded="40"
>返回首页</SButton
>
</view>
</block>
<block v-else>
<view> <view>
<text>恭喜你的弓箭和账号已成功绑定</text> <text>恭喜你的弓箭和账号已成功绑定</text>
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text> <text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
</view> </view>
<SButton :onClick="goCalibration" width="60vw" :rounded="40"> <!-- <SButton :onClick="goCalibration" width="60vw" :rounded="40">
开启智能弓进行校准 开启智能弓进行校准
</SButton> </SButton>
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }" <text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
>校准时弓箭激光将开启请勿直视激光</text >校准时弓箭激光将开启请勿直视激光</text
> > -->
</block>
<view>
<SButton
:onClick="backToHome"
backgroundColor="#fff3"
color="#fff"
width="60vw"
:rounded="40"
>返回首页</SButton
>
</view>
<view :style="{ marginTop: '15px' }">
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40">进入新手试炼</SButton>
</view>
<!-- </block> -->
<!-- <block v-else>
</block> -->
</view> </view>
<view v-if="device.deviceId && !justBind" class="has-device"> <view v-if="device.deviceId && !justBind" class="has-device">
<view class="device-binded"> <view class="device-binded">
@@ -269,7 +271,7 @@ onShow(() => {
</view> </view>
</view> </view>
<view :style="{ marginTop: '240rpx' }"> <view :style="{ marginTop: '240rpx' }">
<SButton :onClick="unbindDevice" width="80vw" :rounded="40" <SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40"
>解绑</SButton >解绑</SButton
> >
</view> </view>
@@ -394,7 +396,7 @@ onShow(() => {
width: 140rpx; width: 140rpx;
height: 140rpx; height: 140rpx;
margin-bottom: 5px; margin-bottom: 5px;
border-radius: 10px; border-radius: 12px;
} }
.device-binded > view > text { .device-binded > view > text {
width: 120px; width: 120px;

View File

@@ -55,7 +55,14 @@ const onPractiseLoading = async (page) => {
}; };
const getName = (battle) => { const getName = (battle) => {
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`; if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
return battle.mode + "人大乱斗"; // 排位赛大乱斗mode 数字与实际人数不一致,使用固定映射
if (battle.way === 2) {
if (battle.mode === 4) return "5人大乱斗";
if (battle.mode === 5) return "10人大乱斗";
}
// 好友约战大乱斗:从 teams[0].players 取实际参与人数动态展示
const count = battle.teams?.[0]?.players?.length;
return count ? `${count}人大乱斗` : "大乱斗";
}; };
/** /**
@@ -108,7 +115,7 @@ onLoad((options) => {
:blueTeam="item.teams[1] ? item.teams[1].players : []" :blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []" :redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam" :winner="item.winTeam"
:showRank="item.teams[0]" :showRank="!!item.teams[0]"
:showHeader="false" :showHeader="false"
/> />
</view> </view>
@@ -131,7 +138,7 @@ onLoad((options) => {
:blueTeam="item.teams[1] ? item.teams[1].players : []" :blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []" :redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam" :winner="item.winTeam"
:showRank="item.teams[0]" :showRank="!!item.teams[0]"
:showHeader="false" :showHeader="false"
/> />
</view> </view>

View File

@@ -114,7 +114,7 @@ onMounted(async () => {
/> />
</view> </view>
<template #bottom> <template #bottom>
<SButton :rounded="50" :onClick="toEditPage">下一步</SButton> <SButton :rounded="50" :onClick="() => $clickSound(toEditPage)">下一步</SButton>
</template> </template>
</Container> </Container>
</template> </template>

View File

@@ -107,7 +107,7 @@ const targetTypeName = computed(() => {
<template> <template>
<view class="container" :style="{ paddingTop: paddingTop + 'px' }"> <view class="container" :style="{ paddingTop: paddingTop + 'px' }">
<image <image
src="../static/app-bg5.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
class="bg-image" class="bg-image"
mode="aspectFill" mode="aspectFill"
:style="{ height: paddingTop + 60 + 'px' }" :style="{ height: paddingTop + 60 + 'px' }"

View File

@@ -198,7 +198,7 @@ onLoad((options) => {
</ScreenHint2> </ScreenHint2>
</view> </view>
<template #bottom> <template #bottom>
<SButton :rounded="50" :onClick="onSubmit"> <SButton :rounded="50" :onClick="() => $clickSound(onSubmit)">
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }} {{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
</SButton> </SButton>
</template> </template>

View File

@@ -329,10 +329,10 @@ onShareTimeline(() => {
</view> </view>
</view> </view>
<view> <view>
<button hover-class="none" @click="toRecordPage" class="image-btn"> <button hover-class="none" @click="$clickSound(toRecordPage)" class="image-btn">
<image src="../static/record-btn.png" mode="widthFix" /> <image src="../static/record-btn.png" mode="widthFix" />
</button> </button>
<button hover-class="none" @click="startScoring" class="image-btn"> <button hover-class="none" @click="$clickSound(startScoring)" class="image-btn">
<image src="../static/start-scoring.png" mode="widthFix" /> <image src="../static/start-scoring.png" mode="widthFix" />
</button> </button>
</view> </view>

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { onLoad } from "@dcloudio/uni-app"; import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue"; import ShootProgress from "@/components/ShootProgress.vue";
@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
const start = ref(false); const start = ref(false);
const scores = ref([]); const scores = ref([]);
const total = 12; const total = 12;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({}); const practiseResult = ref({});
const practiseId = ref(""); const practiseId = ref("");
const showGuide = ref(false); const showGuide = ref(false);
@@ -46,6 +48,7 @@ onLoad((options) => {
const onReady = async () => { const onReady = async () => {
await startPractiseAPI(); await startPractiseAPI();
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true; start.value = true;
audioManager.play("练习开始"); audioManager.play("练习开始");
}; };
@@ -55,11 +58,35 @@ const onOver = async () => {
start.value = false; start.value = false;
}; };
/**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) { if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
scores.value = msg.details; scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500); // setTimeout(onOver, 1500);
} }
} }
@@ -74,6 +101,7 @@ async function onComplete() {
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 120); const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} }
@@ -84,6 +112,12 @@ const onClickShare = debounce(async () => {
await wxShare("shareCanvas"); await wxShare("shareCanvas");
}); });
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
onMounted(async () => { onMounted(async () => {
// audioManager.play("第一轮"); // audioManager.play("第一轮");
uni.setKeepScreenOn({ uni.setKeepScreenOn({
@@ -91,6 +125,7 @@ onMounted(async () => {
}); });
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare); uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value); const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
}); });
@@ -101,6 +136,7 @@ onBeforeUnmount(() => {
}); });
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare); uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll(); audioManager.stopAll();
endPractiseAPI(); endPractiseAPI();
}); });

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue"; import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
const start = ref(false); const start = ref(false);
const scores = ref([]); const scores = ref([]);
const total = 36; const total = 36;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({}); const practiseResult = ref({});
const practiseId = ref(""); const practiseId = ref("");
const showGuide = ref(false); const showGuide = ref(false);
@@ -45,6 +47,7 @@ onLoad((options) => {
const onReady = async () => { const onReady = async () => {
await startPractiseAPI(); await startPractiseAPI();
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true; start.value = true;
audioManager.play("练习开始"); audioManager.play("练习开始");
}; };
@@ -54,9 +57,33 @@ const onOver = async () => {
start.value = false; start.value = false;
}; };
/**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) { if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
scores.value = msg.details; scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500); setTimeout(onOver, 1500);
} }
@@ -89,7 +116,8 @@ async function onComplete() {
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
const result = await createPractiseAPI(total, 360); xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 3600);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} }
} }
@@ -105,7 +133,7 @@ onMounted(async () => {
}); });
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare); uni.$on("share-image", onClickShare);
const result = await createPractiseAPI(total, 360, targetType.value); const result = await createPractiseAPI(total, 3600, targetType.value);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
}); });
@@ -132,7 +160,7 @@ onBeforeUnmount(() => {
<ShootProgress <ShootProgress
:tips="`请连续射${total}支箭`" :tips="`请连续射${total}支箭`"
:start="start" :start="start"
:total="360" :total="3600"
:onStop="onOver" :onStop="onOver"
/> />
<view class="user-row"> <view class="user-row">

View File

@@ -1,58 +1,333 @@
<script setup> <script setup>
import { ref, onMounted } from "vue"; import { computed, nextTick, onMounted, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import {
getMvpRankList,
getMyMvpRank,
getMyScoreRank,
getMyTenRingRank,
getScoreRankList,
getTenRingRankList,
} from "@/apis";
import { capsuleHeight } from "@/util"; import { capsuleHeight } from "@/util";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const PAGE_SIZE = 10;
const store = useStore(); const store = useStore();
const { user, rankData } = storeToRefs(store); const { user } = storeToRefs(store);
const { getLvlName } = store; const { getLvlName } = store;
const selectedIndex = ref(0); const createRankState = () => ({
const currentList = ref([]); list: [],
const myData = ref({}); page: 0,
const addBg = ref(false); pageSize: PAGE_SIZE,
loading: false,
onMounted(async () => { noMore: false,
handleSelect(0); loaded: false,
scrollTop: 0,
myData: null,
myDataLoaded: false,
}); });
const handleSelect = (index) => { const rankTabs = [
selectedIndex.value = index; {
myData.value = {}; key: "score",
currentList.value = []; title: "积分榜",
if (index === 0) { subTitle: "排位赛积分",
currentList.value = rankData.value.rank; listApi: getScoreRankList,
} else if (index === 1) { myApi: getMyScoreRank,
currentList.value = rankData.value.mvpRank; },
} else if (index === 2) { {
currentList.value = rankData.value.ringRank; key: "mvp",
title: "MVP榜",
subTitle: "MVP次数",
listApi: getMvpRankList,
myApi: getMyMvpRank,
},
{
key: "tenRing",
title: "十环榜",
subTitle: "十环次数",
listApi: getTenRingRankList,
myApi: getMyTenRingRank,
},
];
// 解析 ranking 页面传入的榜单参数,进入页面时默认选中对应 tab。
const getTabIndexByRouteParam = (tab) => {
if (tab === "mvp") return 1;
if (tab === "tenRing") return 2;
return 0;
};
const rankStates = ref({
score: createRankState(),
mvp: createRankState(),
tenRing: createRankState(),
});
const selectedIndex = ref(0);
const initialTabIndex = ref(0);
const pageMounted = ref(false);
const initializedFromRoute = ref(false);
const addBg = ref(false);
const currentScrollTop = ref(0);
const restoreScrollTop = ref(0);
const tabSwitchAnimating = ref(false);
const suppressScrollSync = ref(false);
const suppressLoadMore = ref(false);
const stickyTabsTop = capsuleHeight + 50;
const stickyTabsActive = ref(false);
const tabsStickyThreshold = ref(0);
const tabsStickyReady = ref(false);
const tabsHeight = ref(0);
const getTabConfig = (index = selectedIndex.value) => rankTabs[index];
const getTabKey = (index = selectedIndex.value) => getTabConfig(index).key;
// 统一提取榜单接口返回的列表数据,兼容数组和对象两种返回格式。
const getRankListFromResponse = (result) => {
if (Array.isArray(result)) return result;
if (Array.isArray(result?.list)) return result.list;
if (Array.isArray(result?.items)) return result.items;
return [];
};
// 为当前登录用户构造默认的个人榜单信息,避免接口未返回时底部区域缺数据。
const buildDefaultMyData = () => ({
rank: null,
userId: user.value.id,
name: user.value.nickName,
avatar: user.value.avatar,
totalScore: 0,
mvpCount: 0,
tenRings: 0,
totalGames: 0,
totalCount: 0,
rankName: user.value.lvlName,
rankLvl: user.value.rankLvl,
});
const currentTabKey = computed(() => getTabKey(selectedIndex.value));
const currentState = computed(() => rankStates.value[currentTabKey.value]);
const currentList = computed(() => currentState.value.list);
const currentSubTitle = computed(() => getTabConfig(selectedIndex.value).subTitle);
const currentMyData = computed(() => {
if (!user.value.id) return null;
return currentState.value.myData || buildDefaultMyData();
});
// 统一格式化段位和场次文案,兼容不同接口的字段命名。
const formatLevelText = (item = {}) => {
const levelName = item.rankName || getLvlName(item.rankLvl) || "暂无段位";
const totalGames = item.totalGames ?? item.TotalGames ?? 0;
return `${levelName}${totalGames}`;
};
// 统一读取榜单项的排名字段,没有后端 rank 时回退到前端序号。
const getDisplayRank = (item = {}, index = 0) => {
return item.rank ?? index + 1;
};
// 底部个人排名在未上榜时展示占位符,而不是空白。
const getDisplayMyRank = (item = {}) => {
return item.rank ?? "-";
};
const getScoreValue = (item = {}) => item.totalScore ?? 0;
const getMvpValue = (item = {}) => item.mvpCount ?? item.totalScore ?? 0;
const getTenRingValue = (item = {}) =>
item.tenRings ?? item.TenRings ?? item.totalScore ?? 0;
// 根据当前选中的榜单类型,读取对应的展示值。
const getRankValue = (item = {}, index = selectedIndex.value) => {
if (index === 0) return getScoreValue(item);
if (index === 1) return getMvpValue(item);
return getTenRingValue(item);
};
const getRankUnit = (index = selectedIndex.value) => {
if (index === 0) return "分";
return "次";
};
// 统一设置页面当前的视觉滚动状态,避免吸顶和顶部背景不同步。
const syncScrollVisualState = (scrollTop = 0) => {
currentScrollTop.value = scrollTop;
addBg.value = scrollTop > 100;
if (!tabsStickyReady.value) {
stickyTabsActive.value = false;
return;
} }
if (user.value.id) { stickyTabsActive.value = scrollTop >= tabsStickyThreshold.value;
currentList.value.some((item) => { };
if (item.userId === user.value.id) {
myData.value = item; // 只保留一条滚动恢复链路:从当前滚动位置平滑滚到目标位置,避免多套控制同时生效造成闪烁。
return true; const applyScrollPosition = async (
} fromScrollTop = currentScrollTop.value,
return false; toScrollTop = 0,
}); withAnimation = false
if (!myData.value.userId) { ) => {
myData.value = { tabSwitchAnimating.value = withAnimation;
userId: user.value.id, restoreScrollTop.value = fromScrollTop;
TotalGames: 0, await nextTick();
totalScore: 0, restoreScrollTop.value = toScrollTop;
mvpCount: 0, syncScrollVisualState(toScrollTop);
TenRings: 0, };
};
// 请求指定榜单的某一页数据,只有当前榜单会追加分页,不影响其他榜单的浏览状态。
const loadRankPage = async (tabKey, { reset = false } = {}) => {
const state = rankStates.value[tabKey];
const config = rankTabs.find((item) => item.key === tabKey);
if (!config || state.loading) return;
if (!reset && state.noMore) return;
const nextPage = reset ? 1 : state.page + 1;
state.loading = true;
if (reset) state.noMore = false;
try {
const result = await config.listApi(undefined, nextPage, PAGE_SIZE);
const list = getRankListFromResponse(result);
state.list = reset ? list : state.list.concat(list);
state.page = nextPage;
state.loaded = true;
state.noMore = list.length < PAGE_SIZE;
} catch (error) {
if (reset) {
state.list = [];
state.page = 0;
state.loaded = false;
state.noMore = false;
} }
uni.showToast({
title: "排行榜加载失败",
icon: "none",
});
console.error("load rank page error", error);
} finally {
state.loading = false;
} }
}; };
const onScrollView = (e) => { // 每个榜单独立请求一次个人排名信息,切回该榜单时直接复用,避免打断浏览上下文。
addBg.value = e.detail.scrollTop > 100; const loadMyRankData = async (tabKey) => {
if (!user.value.id) return;
const state = rankStates.value[tabKey];
const config = rankTabs.find((item) => item.key === tabKey);
if (!config || state.myDataLoaded) return;
try {
const result = await config.myApi();
state.myData = {
...buildDefaultMyData(),
...(result || {}),
};
} catch (error) {
state.myData = buildDefaultMyData();
console.error("load my rank data error", error);
} finally {
state.myDataLoaded = true;
}
}; };
const subTitles = ["排位赛积分", "MVP次数", "十环次数"]; // 首次进入或切换到未加载过的榜单时,初始化它的分页数据和个人横条数据。
const ensureTabReady = async (index = selectedIndex.value) => {
const tabKey = getTabKey(index);
const state = rankStates.value[tabKey];
if (!state.loaded) {
await loadRankPage(tabKey, { reset: true });
}
if (user.value.id && !state.myDataLoaded) {
await loadMyRankData(tabKey);
}
await nextTick();
return state.scrollTop || 0;
};
onLoad((options = {}) => {
initialTabIndex.value = getTabIndexByRouteParam(options.tab);
selectedIndex.value = initialTabIndex.value;
if (pageMounted.value && !initializedFromRoute.value) {
initializePage();
}
});
// 页面初始化同时兼容 onLoad 和 onMounted 的先后顺序,确保首屏一定落到路由指定的榜单。
const initializePage = async () => {
if (initializedFromRoute.value) return;
initializedFromRoute.value = true;
const nextScrollTop = await ensureTabReady(selectedIndex.value);
await applyScrollPosition(0, nextScrollTop, false);
setTimeout(() => {
measureTabsMetrics();
}, 0);
};
onMounted(async () => {
pageMounted.value = true;
await initializePage();
});
// 切换榜单时保留原榜单的列表和滚动位置,切回来后继续从之前的位置浏览。
const handleSelect = async (index) => {
if (index === selectedIndex.value) return;
const previousTabKey = currentTabKey.value;
rankStates.value[previousTabKey].scrollTop = currentScrollTop.value;
const previousScrollTop = currentScrollTop.value;
suppressScrollSync.value = true;
suppressLoadMore.value = true;
selectedIndex.value = index;
const nextScrollTop = await ensureTabReady(index);
await applyScrollPosition(previousScrollTop, nextScrollTop, false);
setTimeout(() => {
tabSwitchAnimating.value = false;
suppressScrollSync.value = false;
suppressLoadMore.value = false;
}, 220);
};
// 触底后只加载当前榜单的下一页数据,其他榜单的数据和页码保持不变。
const loadMore = async () => {
if (suppressLoadMore.value) return;
await loadRankPage(currentTabKey.value);
};
// 实时记录当前榜单的滚动位置,切换回来时恢复到上一次浏览位置。
const onScrollView = (e) => {
const scrollTop = e.detail.scrollTop || 0;
if (suppressScrollSync.value) return;
syncScrollVisualState(scrollTop);
rankStates.value[currentTabKey.value].scrollTop = scrollTop;
};
// 计算 tab 在滚动内容中的真实位置和高度,作为吸顶切换的唯一依据。
const measureTabsMetrics = () => {
const query = uni.createSelectorQuery();
query
.select("#rank-list-content-start")
.boundingClientRect()
.select(".rank-tabs-anchor")
.boundingClientRect()
.exec((res = []) => {
const [startRect, rect] = res;
if (!startRect || !rect) return;
const tabOffset = rect.top - startRect.top;
tabsStickyThreshold.value = Math.max(0, tabOffset - 92);
tabsHeight.value = rect.height || 0;
tabsStickyReady.value = true;
syncScrollVisualState(currentScrollTop.value);
});
};
</script> </script>
<template> <template>
@@ -65,7 +340,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
> >
<image <image
:style="{ opacity: addBg ? 1 : 0 }" :style="{ opacity: addBg ? 1 : 0 }"
src="../static/app-bg.png" src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
mode="widthFix" mode="widthFix"
/> />
<navigator open-type="navigateBack"> <navigator open-type="navigateBack">
@@ -75,18 +350,32 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
</view> </view>
<scroll-view <scroll-view
scroll-y scroll-y
:scroll-with-animation="tabSwitchAnimating"
:scroll-top="restoreScrollTop"
@scroll="onScrollView" @scroll="onScrollView"
:style="{ height: myData.userId ? '90vh' : '100vh' }" @scrolltolower="loadMore"
:style="{ height: user.id ? '90vh' : '100vh' }"
> >
<view id="rank-list-content-start" class="content-start-anchor"></view>
<image <image
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9b3wcrwnlnghiq.png" src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9b3wcrwnlnghiq.png"
mode="widthFix" mode="widthFix"
class="header-bg" class="header-bg"
@load="measureTabsMetrics"
/> />
<view class="rank-tabs"> <view
v-if="stickyTabsActive"
class="rank-tabs-placeholder"
:style="{ height: `${tabsHeight}px` }"
/>
<view
class="rank-tabs rank-tabs-anchor"
:class="{ 'rank-tabs-anchor-fixed': stickyTabsActive }"
:style="stickyTabsActive ? { top: `${stickyTabsTop}px` } : {}"
>
<view <view
v-for="(rankType, index) in ['积分榜', 'MVP榜', '十环榜']" v-for="(rankType, index) in rankTabs"
:key="index" :key="rankType.key"
:style="{ :style="{
fontSize: index === selectedIndex ? '16px' : '14px', fontSize: index === selectedIndex ? '16px' : '14px',
color: index === selectedIndex ? '#000' : '#fff', color: index === selectedIndex ? '#000' : '#fff',
@@ -94,18 +383,18 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
}" }"
@tap="handleSelect(index)" @tap="handleSelect(index)"
> >
{{ rankType }} {{ rankType.title }}
</view> </view>
</view> </view>
<view class="rank-list"> <view class="rank-list">
<view class="rank-list-header"> <view class="rank-list-header">
<text>排名</text> <text>排名</text>
<text>用户ID</text> <text>用户ID</text>
<text>{{ subTitles[selectedIndex] }}</text> <text>{{ currentSubTitle }}</text>
</view> </view>
<view <view
v-for="(item, index) in currentList" v-for="(item, index) in currentList"
:key="index" :key="`${currentTabKey}-${index}-${item.userId || item.name}`"
class="rank-list-item" class="rank-list-item"
:style="{ :style="{
backgroundColor: index % 2 === 0 ? '#9898981f' : 'transparent', backgroundColor: index % 2 === 0 ? '#9898981f' : 'transparent',
@@ -147,65 +436,60 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
src="../static/champ3.png" src="../static/champ3.png"
mode="widthFix" mode="widthFix"
/> />
<view v-if="index > 2" class="view-crown">{{ index + 1 }}</view> <view v-if="index > 2" class="view-crown">
{{ getDisplayRank(item, index) }}
</view>
<Avatar :src="item.avatar" /> <Avatar :src="item.avatar" />
<view class="rank-item-content"> <view class="rank-item-content">
<text class="truncate">{{ item.name }}</text> <text class="truncate">{{ item.name }}</text>
<text>{{ getLvlName(item.rankLvl) }}{{ item.TotalGames }}</text> <text>{{ formatLevelText(item) }}</text>
</view> </view>
<text class="rank-item-integral" v-if="selectedIndex === 0"> <text class="rank-item-integral">
<text <text
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }" :style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
>{{ item.totalScore }} </text >
> {{ getRankValue(item) }}
</text> </text>
<text class="rank-item-integral" v-if="selectedIndex === 1"> {{ getRankUnit() }}
<text
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
>{{ item.mvpCount }} </text
>
</text>
<text class="rank-item-integral" v-if="selectedIndex === 2">
<text
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
>{{ item.TenRings }} </text
>
</text> </text>
</view> </view>
<view v-if="!currentList.length" class="no-data"> <view
<text>筹备中...</text> v-if="currentState.loading && !currentList.length"
class="no-data"
>
<text>加载中...</text>
</view>
<view
v-else-if="!currentState.loading && !currentList.length"
class="no-data"
>
<text>暂无数据</text>
</view>
<view v-else class="list-tip">
<text v-if="currentState.loading">加载中...</text>
<text v-else-if="currentState.noMore">没有更多了</text>
</view> </view>
</view> </view>
</scroll-view> </scroll-view>
<view class="my-rank-data" v-if="myData.userId"> <view class="my-rank-data" v-if="currentMyData">
<image <image
src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbuaf19pf7qd8ps0uh.png" src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbuaf19pf7qd8ps0uh.png"
mode="widthFix" mode="widthFix"
/> />
<text>{{ myData.rank }}</text> <text>{{ getDisplayMyRank(currentMyData) }}</text>
<Avatar :src="user.avatar" /> <Avatar :src="currentMyData.avatar || user.avatar" />
<view class="rank-item-content"> <view class="rank-item-content">
<text class="truncate">{{ user.nickName }}</text> <text class="truncate">{{ currentMyData.name || user.nickName }}</text>
<text>{{ user.lvlName }}{{ myData.TotalGames }}</text> <text>{{ formatLevelText(currentMyData) }}</text>
</view> </view>
<text class="rank-item-integral" v-if="selectedIndex === 0"> <text class="rank-item-integral">
<text <text
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }" :style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
>{{ myData.totalScore || 0 }}</text >
></text {{ getRankValue(currentMyData) }}
> </text>
<text class="rank-item-integral" v-if="selectedIndex === 1"> {{ getRankUnit() }}
<text </text>
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
>{{ myData.mvpCount || 0 }}</text
></text
>
<text class="rank-item-integral" v-if="selectedIndex === 2">
<text
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
>{{ myData.TenRings || 0 }}</text
></text
>
</view> </view>
</view> </view>
</template> </template>
@@ -214,9 +498,16 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
.container { .container {
width: 100%; width: 100%;
} }
.content-start-anchor {
width: 100%;
height: 0;
}
.header-bg { .header-bg {
width: 100%; width: 100%;
} }
.header { .header {
width: 100%; width: 100%;
height: 50px; height: 50px;
@@ -227,6 +518,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
z-index: 10; z-index: 10;
overflow: hidden; overflow: hidden;
} }
.header-back { .header-back {
width: 22px; width: 22px;
height: 22px; height: 22px;
@@ -234,6 +526,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
margin-top: 5px; margin-top: 5px;
position: relative; position: relative;
} }
.header > image:first-child { .header > image:first-child {
width: 100vw; width: 100vw;
height: 100vh; height: 100vh;
@@ -242,25 +535,40 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
left: 0; left: 0;
transition: all 0.5s ease; transition: all 0.5s ease;
} }
.header > text { .header > text {
color: #fff; color: #fff;
font-weight: bold; font-weight: bold;
transition: all 0.5s ease; transition: all 0.5s ease;
position: relative; position: relative;
} }
.rank-tabs { .rank-tabs {
width: calc(100% - 20px); width: calc(100% - 20px);
display: flex; display: flex;
justify-content: space-around; justify-content: space-around;
padding: 0 10px; padding: 20rpx 10px;
margin-top: -15px;
} }
.rank-tabs > view { .rank-tabs > view {
width: 25%; width: 25%;
padding: 10px; padding: 10px;
text-align: center; text-align: center;
border-radius: 20px; border-radius: 20px;
} }
.rank-tabs-placeholder {
width: 100%;
}
.rank-tabs-anchor-fixed {
position: fixed;
left: 0;
z-index: 11;
background: #000000;
backdrop-filter: blur(8px);
}
.rank-list { .rank-list {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -268,11 +576,12 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
width: calc(100% - 20px); width: calc(100% - 20px);
color: #fff9; color: #fff9;
font-size: 12px; font-size: 12px;
margin: 10px; margin: 0 10px 10px 10px;
border: 1px solid rgb(255 217 71 / 0.2); border: 1px solid rgb(255 217 71 / 0.2);
border-radius: 10px; border-radius: 10px;
background-color: #313131; background-color: #313131;
} }
.rank-list > view { .rank-list > view {
display: flex; display: flex;
align-items: center; align-items: center;
@@ -281,20 +590,25 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
overflow: hidden; overflow: hidden;
position: relative; position: relative;
} }
.rank-list-header { .rank-list-header {
width: calc(100% - 20px) !important; width: calc(100% - 20px) !important;
padding: 10px; padding: 10px;
} }
.rank-list-header > text:nth-child(2) { .rank-list-header > text:nth-child(2) {
width: 14%; width: 14%;
} }
.rank-list-header > text:last-child { .rank-list-header > text:last-child {
width: 30%; width: 30%;
text-align: right; text-align: right;
} }
.rank-list-item { .rank-list-item {
padding: 10px 0; padding: 10px 0;
} }
.player-bg { .player-bg {
position: absolute; position: absolute;
width: 100%; width: 100%;
@@ -302,12 +616,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
top: 0; top: 0;
left: 0; left: 0;
} }
.player-crown { .player-crown {
position: relative; position: relative;
width: 27px; width: 27px;
height: 27px; height: 27px;
margin: 0 15px; margin: 0 15px;
} }
.view-crown { .view-crown {
width: 27px; width: 27px;
height: 27px; height: 27px;
@@ -319,6 +635,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
background-color: #676767; background-color: #676767;
position: relative; position: relative;
} }
.rank-item-content { .rank-item-content {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -328,17 +645,20 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
position: relative; position: relative;
padding-left: 10px; padding-left: 10px;
} }
.rank-item-content > text:first-child { .rank-item-content > text:first-child {
color: #fff; color: #fff;
font-size: 14px; font-size: 14px;
margin-bottom: 3px; margin-bottom: 3px;
width: 120px; width: 120px;
} }
.rank-list-item > text:last-child { .rank-list-item > text:last-child {
margin-right: 10px; margin-right: 10px;
width: 56px; width: 56px;
text-align: right; text-align: right;
} }
.my-rank-data { .my-rank-data {
width: calc(100% - 30px); width: calc(100% - 30px);
padding: 15px; padding: 15px;
@@ -352,12 +672,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
overflow: hidden; overflow: hidden;
border-radius: 10px; border-radius: 10px;
} }
.my-rank-data > image:first-child { .my-rank-data > image:first-child {
position: absolute; position: absolute;
width: 100%; width: 100%;
left: 0; left: 0;
top: -5px; top: -5px;
} }
.my-rank-data > text:nth-child(2) { .my-rank-data > text:nth-child(2) {
background-color: #c1a434; background-color: #c1a434;
position: relative; position: relative;
@@ -369,20 +691,24 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
min-width: 15px; min-width: 15px;
text-align: center; text-align: center;
} }
.my-rank-data > text:last-child { .my-rank-data > text:last-child {
position: relative; position: relative;
margin-right: 10px; margin-right: 10px;
width: 65px; width: 65px;
text-align: right; text-align: right;
} }
.my-rank-data > .rank-item-content > text:first-child { .my-rank-data > .rank-item-content > text:first-child {
color: #fed847; color: #fed847;
} }
.my-rank-data > .rank-item-integral { .my-rank-data > .rank-item-integral {
color: #fff9; color: #fff9;
font-size: 12px; font-size: 12px;
margin-right: 0 !important; margin-right: 0 !important;
} }
.no-data { .no-data {
width: 100%; width: 100%;
height: 400px; height: 400px;
@@ -392,4 +718,11 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
color: #fff9; color: #fff9;
font-size: 14px; font-size: 14px;
} }
.list-tip {
justify-content: center !important;
color: #fff9;
font-size: 12px;
min-height: 60rpx;
}
</style> </style>

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import {ref, onMounted, onBeforeUnmount, nextTick} from "vue"; import {ref, onMounted, onBeforeUnmount, nextTick, watch} from "vue";
import {onLoad, onShow, onHide} from "@dcloudio/uni-app"; import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue"; import BattleHeader from "@/components/BattleHeader.vue";
@@ -11,6 +11,7 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import TeamAvatars from "@/components/TeamAvatars.vue"; import TeamAvatars from "@/components/TeamAvatars.vue";
import ShootProgress2 from "@/components/ShootProgress2.vue"; import ShootProgress2 from "@/components/ShootProgress2.vue";
import SModal from "@/components/SModal.vue";
import {laserCloseAPI, getBattleAPI} from "@/apis"; import {laserCloseAPI, getBattleAPI} from "@/apis";
import {MESSAGETYPESV2} from "@/constants"; import {MESSAGETYPESV2} from "@/constants";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
@@ -18,11 +19,13 @@ import useStore from "@/store";
import {storeToRefs} from "pinia"; import {storeToRefs} from "pinia";
const store = useStore(); const store = useStore();
const {user} = storeToRefs(store); const {user, online} = storeToRefs(store);
const start = ref(null); const start = ref(null);
const tips = ref(""); const tips = ref("");
const battleId = ref(""); const battleId = ref("");
const currentRound = ref(0); const currentRound = ref(0);
/** 专用于 RoundEndTip 展示的轮次,与进度条的 currentRound 解耦,避免 ToSomeoneShoot 提前更新 currentRound 导致 Tip 显示错误轮次 */
const roundTipRound = ref(0);
const goldenRound = ref(0); const goldenRound = ref(0);
const currentRedPoint = ref(0); const currentRedPoint = ref(0);
const currentBluePoint = ref(0); const currentBluePoint = ref(0);
@@ -38,10 +41,31 @@ const showRoundTip = ref(false);
const isFinalShoot = ref(false); const isFinalShoot = ref(false);
const matchStatus = ref(undefined); const matchStatus = ref(undefined);
const updateRemainSecond = ref(0); const updateRemainSecond = ref(0);
/** 当前对局每人射击时间(秒),从后端 shootTime 字段动态读取,默认 15 */
const shootTimeTotal = ref(15);
/** 对战来源类型1=好友约战2=匹配对战),用于结算页分流 */
const battleWay = ref(0);
/** 上一次处理的 ToSomeoneShoot 关键字段,用于去重过滤重复消息 */
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 X 环数key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
*/
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => { const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
try { try {
battleId.value = battleInfo.matchId; battleId.value = battleInfo.matchId;
// 存储对战来源,供结算跳转分流使用
if (battleInfo.way !== undefined) battleWay.value = battleInfo.way;
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况) // 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
const t1 = battleInfo.teams?.[1] || {}; const t1 = battleInfo.teams?.[1] || {};
@@ -71,6 +95,8 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
return; return;
} }
if (!arrowOnly) { if (!arrowOnly) {
// 在 ToSomeoneShoot 时同步更新当前轮次,使进度条轮次图片及时切换
currentRound.value = battleInfo.current.round || 1;
currentShooterId.value = battleInfo.current.playerId; currentShooterId.value = battleInfo.current.playerId;
const redPlayer = battleInfo.teams[2].players.find( const redPlayer = battleInfo.teams[2].players.find(
(item) => item.id === battleInfo.current.playerId (item) => item.id === battleInfo.current.playerId
@@ -78,22 +104,64 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭"; let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
if (force) nextTips += "重回"; if (force) nextTips += "重回";
if ( if (
battleInfo.current.playerId === user.value.id && battleInfo.current.playerId === user.value.id
redTeam.value.length > 1
) { ) {
nextTips += "你"; nextTips += "你";
} }
// 同队连续出手时 tips 值不变HeaderProgress watch 不触发音频
// 需在赋值前比较旧值,手动播放音频确保始终触发 onAudioEnded 启动计时器
// 注意:使用 interrupt=false 避免打断上一支箭的环数播报音频
if (tips.value === nextTips && !nextTips.includes("重回")) {
const audioKey = redPlayer ? "请红方射箭" : "请蓝方射箭";
audioManager.play(audioKey, false);
}
tips.value = nextTips; tips.value = nextTips;
uni.$emit("update-tips", nextTips); // 同步写入 Pinia store供 HeaderProgress 通过 immediate watch 在 onMounted 时立即读取
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'}); // 规避 WeChat 小程序 onShow 在组件 onMounted 之前触发导致 uni.$emit 事件丢失的时序问题
store.updateTips(nextTips);
// force 模式下改为在 nextTick 内发送 update-tips规避 WeChat 小程序
// onShow 与 onMounted 时序问题导致 HeaderProgress 监听器尚未注册的边界情况
if (!force) {
uni.$emit("update-tips", nextTips);
}
// redPlayer 已在上方 find() 确认:不为 null 则当前射手在红队
const targetTeam = redPlayer ? 'red' : 'blue';
// 从后端消息读取本局射击时间,动态设置进度条满值与倒计时秒数(降级兜底 15s
shootTimeTotal.value = battleInfo.shootTime ?? 15;
if (force) { if (force) {
const remain = (Date.now() - battleInfo.current.startTime) / 1000; // force 模式下 start.value 刚由 null 变 trueVue 异步调度渲染,
console.log(`当前轮已进行${remain}`); // ShootProgress2v-if="start"尚未挂载update-remain 事件会被丢弃。
if (remain > 0 && remain < 15) { // 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖
updateRemainSecond.value = 15 - remain - 0.2 // onAudioEnded 驱动,需在 nextTick 后直接启动。
// playerId=0 表示后端处于过渡状态(上一位射手已完成、下一位尚未分配)
// 此时 startTime/targetTeam 均不可靠,停止进度条并等待 WS ToSomeoneShoot 驱动
if (!battleInfo.current.playerId) {
nextTick(() => {
uni.$emit("update-tips", nextTips);
uni.$emit("update-remain", {stop: true});
});
return;
} }
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
}
const actualRemain = updateRemainSecond.value;
nextTick(() => {
// 在 nextTick 内统一发送,确保 ShootProgress2 和 HeaderProgress 均已挂载
uni.$emit("update-tips", nextTips);
uni.$emit("update-remain", {reset: true, value: shootTimeTotal.value, team: targetTeam});
// 重置动画完成后,直接启动倒计时(无需依赖音频结束回调)
setTimeout(() => {
uni.$emit("update-remain", {stop: false, value: actualRemain, team: targetTeam});
}, 100);
});
} else { } else {
updateRemainSecond.value = battleInfo.readyTime // ToSomeoneShoot 到达时:若进度条仍在倒计时则瞬间清零再切换满值,确保视觉连贯
uni.$emit("update-remain", {zeroThenReset: true, value: shootTimeTotal.value, team: targetTeam});
updateRemainSecond.value = shootTimeTotal.value;
} }
} else { } else {
currentRound.value = battleInfo.current.round || 1; currentRound.value = battleInfo.current.round || 1;
@@ -113,27 +181,47 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
}; };
function onAudioEnded(s) { function onAudioEnded(s) {
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) { // "请红方射箭"/"请蓝方射箭":队友或对手轮次;"轮到你了"用户本人轮次HeaderProgress特殊分支
let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue'; // 三者音频结束后均需启动倒计时进度条
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0 || s.indexOf('轮到你了') >= 0) {
let team;
if (s.indexOf('请红方射箭') >= 0) team = 'red';
else if (s.indexOf('请蓝方射箭') >= 0) team = 'blue';
else team = tips.value.includes('红队') ? 'red' : 'blue'; // 轮到你了从当前tips判断用户所在队伍
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team}); uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
} }
if (s.indexOf("比赛结束") >= 0) { if (s.indexOf("比赛结束") >= 0) {
console.log("比赛结束");
onBattleEnd() onBattleEnd()
} }
} }
function onBattleEnd() { function onBattleEnd() {
if (matchStatus.value === 2) { if (matchStatus.value === 2) {
// 全部跳转到新结算页
uni.redirectTo({ uni.redirectTo({
url: `/pages/battle-result?battleId=${battleId.value}`, url: `/pages/friend-battle-result?battleId=${battleId.value}`,
}); });
} }
} }
function onNewRound(msg) { /**
* @param {object} msg - NewRound 消息
* @param {number} prevRound - 在 NewRound 消息到达时即时捕获的旧轮次,用于 Tip 展示,避免异步延迟内 currentRound 已被更新
*/
function onNewRound(msg, prevRound) {
showRoundTip.value = true; showRoundTip.value = true;
isFinalShoot.value = msg.current.goldRound; isFinalShoot.value = msg.current.goldRound;
const latestRound = msg.rounds[currentRound.value - 1]; // 新轮次开始时立即清空靶纸箭迹,避免残留上一轮落点至新轮次第一箭到来
scores.value = [];
blueScores.value = [];
// 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
if (msg.current.goldRound) {
store.updateShotInfo(0, 0);
}
// 用传入的 prevRound捕获时刻的旧轮次展示结算 Tip与进度条 currentRound 解耦
roundTipRound.value = prevRound;
const latestRound = msg.rounds[prevRound - 1];
if (latestRound) { if (latestRound) {
if (isFinalShoot.value) { if (isFinalShoot.value) {
currentBluePoint.value = msg.teams[1].score; currentBluePoint.value = msg.teams[1].score;
@@ -145,19 +233,49 @@ function onNewRound(msg) {
} }
} }
/**
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID取自 currentShooterId.value
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(shooterId, isXRing) {
if (!shooterId) return;
if (isXRing) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置该玩家的连续计数
xRingStreaks.value[shooterId] = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) { if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true; start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) { } else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
// 去重防护:如果 playerId + round 与上一次处理完全相同,则忽略重复推送的消息
// (防止 onBeforeUnmount 未及时 off 和页面重创建导致同一事件被处理多次)
const key = `${msg?.current?.playerId}-${msg?.current?.round}`;
if (key === lastToSomeoneShootKey.value) return;
lastToSomeoneShootKey.value = key;
recoverData(msg); recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) { } else if (msg.type === MESSAGETYPESV2.ShootResult) {
uni.$emit("update-remain", {stop: true})
showRoundTip.value = false; showRoundTip.value = false;
recoverData(msg, {arrowOnly: true}); recoverData(msg, {arrowOnly: true});
// 检测同一玩家三箭全 X 环,触发 tententen 音效
// currentShooterId 在 ToSomeoneShoot 时写入ShootResult 不会覆盖,可靠识别本次射手
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
} else if (msg.type === MESSAGETYPESV2.NewRound) { } else if (msg.type === MESSAGETYPESV2.NewRound) {
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
const prevRound = currentRound.value;
setTimeout(() => { setTimeout(() => {
onNewRound(msg) onNewRound(msg, prevRound)
}, 800) }, 800)
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
matchStatus.value = msg.status; matchStatus.value = msg.status;
@@ -174,6 +292,9 @@ async function onReceiveMessage(msg) {
onLoad(async (options) => { onLoad(async (options) => {
if (options.battleId) battleId.value = options.battleId; if (options.battleId) battleId.value = options.battleId;
// 重置箭数和提示文案,防止因 Pinia 保留上一场比赛的旧值而错误展示
store.updateShotInfo(0, 0);
store.updateTips("");
// uni.enableAlertBeforeUnload({ // uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?", // message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => { // success: (res) => {
@@ -193,23 +314,37 @@ onBeforeUnmount(() => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
// 注销所有第三方事件盓听,防止页面重创建时监听叠加导致消息重复处理
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("audioEnded", onAudioEnded); uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll(); audioManager.stopAll();
}); });
const refreshTimer = ref(null); const refreshTimer = ref(null);
onShow(async () => { onShow(async () => {
if (battleId.value) { if (battleId.value) {
// 延迟 300ms 等待网络恢复,避免小程序从后台切回时网络尚未就绪导致请求失败报错
await new Promise(resolve => setTimeout(resolve, 300));
const result = await getBattleAPI(battleId.value); const result = await getBattleAPI(battleId.value);
if (!result) return; if (!result) return;
if (result.status === 2) { if (result.status === 2) {
uni.showToast({ // 比赛已结束(如切后台再回来):跳新结算页
title: "比赛已结束", uni.redirectTo({
icon: "none", url: `/pages/friend-battle-result?battleId=${result.matchId}`,
});
uni.navigateBack({
delta: 2,
}); });
} else { } else {
if (result.status !== 0) {
// 比赛进行中,从后端恢复箭数(测距阶段不展示)
// 决金轮不展示箭数;其余轮次从 indexMap 按用户 id 取已射箭数
if (result.shootNumber && !result.current?.goldRound) {
store.updateShotInfo(result.current?.indexMap?.[user.value.id] ?? 0, result.shootNumber);
}
} else {
// 测距阶段重置箭数和提示文案,防止 ImmediateWatcher 读取 Pinia 保留的旧值
store.updateShotInfo(0, 0);
// 同步清空 Pinia tips 与本地 tips避免重新开赛时 HeaderProgress 展示上一场旧文案
store.updateTips("");
tips.value = "";
}
recoverData(result, {force: true}); recoverData(result, {force: true});
} }
} }
@@ -219,10 +354,12 @@ onShow(async () => {
<template> <template>
<Container :bgType="start ? 3 : 1"> <Container :bgType="start ? 3 : 1">
<view class="container"> <view class="container">
<!-- winner=0 表示对局尚未开始不显示胜者徽章 -->
<BattleHeader <BattleHeader
v-if="start === false" v-if="start === false"
:redTeam="redTeam" :redTeam="redTeam"
:blueTeam="blueTeam" :blueTeam="blueTeam"
:winner="0"
/> />
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/> <TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
<view v-if="start" class="players-row"> <view v-if="start" class="players-row">
@@ -233,6 +370,7 @@ onShow(async () => {
/> />
<ShootProgress2 <ShootProgress2
:tips="tips" :tips="tips"
:total="shootTimeTotal"
:currentRound=" :currentRound="
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
" "
@@ -254,21 +392,33 @@ onShow(async () => {
/> />
<ScreenHint <ScreenHint
:show="showRoundTip" :show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'" :mode="isFinalShoot ? 'tall' : 'normal'"
> >
<RoundEndTip <RoundEndTip
v-if="showRoundTip" v-if="showRoundTip"
:isFinal="isFinalShoot" :isFinal="isFinalShoot"
:round="currentRound" :round="roundTipRound"
:bluePoint="currentBluePoint" :bluePoint="currentBluePoint"
:redPoint="currentRedPoint" :redPoint="currentRedPoint"
:roundData=" :roundData="
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : [] roundResults[roundTipRound - 1] ? roundResults[roundTipRound - 1] : []
" "
:onAutoClose="()=>{ showRoundTip = false}" :onAutoClose="()=>{ showRoundTip = false}"
/> />
</ScreenHint> </ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view> </view>
</Container> </Container>
</template> </template>
@@ -286,4 +436,25 @@ onShow(async () => {
margin-top: -2%; margin-top: -2%;
margin-bottom: 6%; margin-bottom: 6%;
} }
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style> </style>

View File

@@ -0,0 +1,91 @@
<script setup>
import { capsuleHeight } from "@/util";
const props = defineProps({
type: {
type: Number,
default: 0,
},
bgColor: {
type: String,
default: "#050b19",
},
});
</script>
<template>
<view class="background" :style="{ backgroundColor: bgColor }">
<image
class="bg-image"
v-if="type === 0"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 1"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 2"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
:style="{ height: capsuleHeight + 50 + 'px' }"
/>
<image
class="bg-image"
v-if="type === 3"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 4"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 5"
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 6"
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<view class="bg-overlay" v-if="type === 0"></view>
</view>
</template>
<style scoped>
.background {
position: fixed;
width: 100%;
height: 100%;
left: 0;
top: 0;
z-index: -1;
}
.bg-image {
width: 100%;
/* height: 100%; */
}
.bg-overlay {
position: absolute;
width: 100%;
height: 100%;
left: 0;
top: 0;
background: linear-gradient(
to bottom,
rgba(26, 26, 26, 0.2),
rgba(0, 0, 0, 0.2)
);
}
</style>

View File

@@ -0,0 +1,123 @@
<script setup>
import { ref, onMounted, watch } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { getLvlImage } = store;
const { config } = storeToRefs(store);
const props = defineProps({
src: {
type: String,
default: "",
},
rankLvl: {
type: Number,
default: undefined,
},
onClick: {
type: Function,
default: () => {},
},
rank: {
type: Number,
default: 0,
},
size: {
type: Number,
default: 45,
},
borderColor: {
type: String,
default: "",
},
});
const avatarFrame = ref("");
watch(
() => [config.value, props.rankLvl],
() => {
if (props.rankLvl !== undefined) {
avatarFrame.value = getLvlImage(props.rankLvl);
}
},
{
immediate: true,
}
);
</script>
<template>
<view class="avatar" @click="onClick">
<image
v-if="avatarFrame"
:src="avatarFrame"
mode="widthFix"
:style="{
width: Number(size) + 10 + 'px',
height: Number(size) + 10 + 'px',
}"
class="avatar-frame"
/>
<image
v-if="rank === 1"
src="../../../static/champ1.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 2"
src="../../../static/champ2.png"
mode="widthFix"
class="avatar-rank"
/>
<image
v-if="rank === 3"
src="../../../static/champ3.png"
mode="widthFix"
class="avatar-rank"
/>
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="src || '../../../static/user-icon.png'"
mode="widthFix"
:style="{
width: size + 'px',
height: size + 'px',
minHeight: size + 'px',
borderColor: borderColor || '#fff',
}"
class="avatar-image"
/>
</view>
</template>
<style scoped>
.avatar {
position: relative;
display: flex;
align-items: center;
justify-content: center;
}
.avatar-frame {
position: absolute;
}
.avatar-rank,
.rank-view {
position: absolute;
width: 20px;
height: 15px;
top: -6px;
right: -4px;
}
.rank-view {
background-color: #6d6d6d;
text-align: center;
line-height: 15px;
font-size: 12px;
border-top-left-radius: 50%;
border-bottom-right-radius: 50%;
}
.avatar-image {
border-radius: 50%;
border: 1px solid #fff;
}
</style>

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<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { onShow } from "@dcloudio/uni-app";
import { getBattleAPI, getUserGameState } from "@/apis";
import { debounce } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const { updateGame } = store;
const props = defineProps({
signin: {
type: Function,
default: () => {},
},
});
const loading = ref(false);
/** 统一获取当前环境 token用于守卫无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => {
if (user.value.id && getToken()) {
setTimeout(async () => {
const state = await getUserGameState();
updateGame(state.gaming, state.roomId);
}, 1000);
}
});
watch(
() => user.value,
async (value) => {
if (!value.id) {
updateGame(false, "");
} else if (getToken()) {
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
const state = await getUserGameState();
updateGame(state.gaming, state.roomId);
}
}
);
const onClick = debounce(async () => {
if (loading.value) return;
try {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await uni.$checkAudio();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle/index?battleId=${result.matchId}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
return;
}
if (game.value.roomID) {
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + game.value.roomID,
});
} else {
updateGame(false, "");
}
} finally {
loading.value = false;
}
});
const gameOver = () => {
updateGame(false, "");
};
onMounted(() => {
uni.$on("game-over", gameOver);
});
onBeforeUnmount(() => {
uni.$off("game-over", gameOver);
});
</script>
<template>
<view
v-if="game.inBattle || game.roomID"
class="back-to-game"
@click="onClick"
>
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
<block v-if="game.inBattle">
<image src="../../../static/pk-icon.png" mode="widthFix" />
<text>返回进行中的对局</text>
</block>
<block v-else-if="game.roomID">
<text>返回房间</text>
</block>
<image src="../../../static/back.png" mode="widthFix" />
</view>
</template>
<style scoped>
.back-to-game {
position: fixed;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
width: 56vw;
left: calc(50% - 28vw);
top: 12%;
z-index: 999;
}
.back-to-game > image:first-child {
position: absolute;
width: 100%;
height: 100rpx;
}
.back-to-game > image:nth-child(2) {
position: relative;
width: 60px;
height: 60px;
}
.back-to-game > text {
position: relative;
font-size: 14px;
}
.back-to-game > image:last-child {
position: relative;
width: 15px;
margin-left: 5px;
transform: rotate(180deg);
}
</style>

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=
<script setup>
import { computed } from "vue";
import BowPower from "./BowPower.vue";
import { RoundImages } from "@/constants";
const props = defineProps({
roundResults: {
type: Array,
default: () => [],
},
bluePoints: {
type: Number,
default: 0,
},
redPoints: {
type: Number,
default: 0,
},
goldenRound: {
type: Number,
default: 0,
},
});
const normalRounds = computed(() => {
const count = props.roundResults.findIndex((item) => !!item.ifGold);
return count > 0 ? count : props.roundResults.length;
});
</script>
<template>
<view class="container">
<view class="guide-row">
<image src="../../../static/shooter.png" mode="widthFix" />
<view
:style="{
marginBottom: '10px',
transform: 'scale(0.8) translateX(10px)',
}"
>
<BowPower />
</view>
</view>
<view>
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
<text>蓝队({{ bluePoints }})</text>
<text>红队({{ redPoints }})</text>
</view>
<view class="players">
<view>
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
<block v-else>
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
</block>
<view>
<text>{{
result.shoots[1] && result.shoots[1].length
? result.shoots[1]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""
}}</text>
<text></text>
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i">
<image
:src="RoundImages[`round${i + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text></text>
<text></text>
</view>
</view>
</block>
</view>
<view>
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
<block v-else>
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
</block>
<view>
<text>{{
result.shoots[2] && result.shoots[2].length
? result.shoots[2]
.map((item) => item.ring)
.reduce((last, next) => last + next, 0)
: ""
}}</text>
<text></text>
</view>
</view>
<block v-if="roundResults.length < 3">
<view v-for="i in 3 - roundResults.length" :key="i">
<image
:src="RoundImages[`round${i + roundResults.length}`]"
mode="widthFix"
/>
<view>
<text></text>
<text></text>
</view>
</view>
</block>
</view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100%;
overflow: hidden;
margin-top: -100rpx;
}
.container > view:nth-child(2) {
position: relative;
display: flex;
justify-content: space-around;
align-items: center;
font-size: 13px;
}
.container > view:nth-child(2) > image:first-child {
position: absolute;
width: 100%;
top: -6px;
}
.container > view:nth-child(2) > text {
z-index: 1;
margin-top: 2px;
color: #8a323e;
font-weight: 500;
}
.container > view:nth-child(2) > text:nth-child(2) {
color: #004ac1;
}
.players {
display: flex;
}
.players > view {
width: 50%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: #fff;
padding-top: 5px;
}
.players > view:first-child > view {
background: linear-gradient(270deg, #172a86 0%, #0000 100%);
}
.players > view:last-child > view {
background: linear-gradient(270deg, #0000 0%, #6a1212 100%);
}
.players > view > view {
min-height: 52rpx;
width: calc(100% - 40px);
padding: 2px 20px;
margin-bottom: 5px;
display: flex;
justify-content: space-between;
align-items: center;
}
.players > view > view > image:first-child {
width: 135rpx;
height: 20px;
}
.players > view > view > view:last-child {
font-size: 10px;
}
.players > view > view > view:last-child > text:first-child {
font-size: 16px;
color: #fed847;
margin-right: 5px;
font-weight: 500;
}
.guide-row {
display: flex;
justify-content: space-between;
align-items: flex-end;
padding: 0 5vw;
margin-bottom: -4px;
z-index: 2;
position: relative;
}
.guide-row > image {
width: 140rpx;
}
</style>

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<script setup>
import Avatar from "./Avatar.vue";
import { meleeAvatarColors } from "@/constants";
defineProps({
players: {
type: Array,
default: () => [],
},
blueTeam: {
type: Array,
default: () => [],
},
redTeam: {
type: Array,
default: () => [],
},
showRank: {
type: Boolean,
default: false,
},
winner: {
type: Number,
default: 2,
},
showHeader: {
type: Boolean,
default: true,
},
});
</script>
<template>
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
<image
v-if="showHeader"
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
mode="widthFix"
/>
<view
v-if="!players.length && blueTeam.length && redTeam.length"
class="players"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
>
<view>
<view
v-for="(player, index) in blueTeam"
:key="index"
:style="{
margin: blueTeam.length === 2 ? '0 -5px' : '0 6px',
width: `${100 / blueTeam.length - blueTeam.length * 3}%`,
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<text class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 1"
src="../../../static/winner-badge.png"
mode="widthFix"
class="left-winner-badge"
/>
</view>
<view>
<view
v-for="(player, index) in redTeam"
:key="index"
:style="{
margin: redTeam.length === 2 ? '0 -5px' : '0 6px',
width: `${100 / redTeam.length - redTeam.length * 3}%`,
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<text class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 2"
src="../../../static/winner-badge.png"
mode="widthFix"
class="right-winner-badge"
/>
</view>
</view>
<!-- 大乱斗玩家列表scroll-view 作为横向滚动容器 -->
<!-- 小程序中 scroll-view 不支持直接 display:flex需内部 wrapper view 承载 flex 布局 -->
<!-- 仅当玩家 >5 内容溢出宽度时才阻止冒泡防止与外层 swiper 切换 tab 的手势冲突 -->
<scroll-view
v-if="players.length"
class="players-melee"
scroll-x
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
>
<view class="players-melee-inner">
<view
v-for="(player, index) in players"
:key="index"
:style="{
backgroundColor: meleeAvatarColors[index],
width: `${Math.max(100 / players.length, 18)}vw`,
}"
>
<Avatar
:src="player.avatar"
:rankLvl="showRank ? undefined : player.rankLvl"
:size="40"
:rank="showRank ? index + 1 : 0"
/>
<text class="player-name">{{ player.name }}</text>
</view>
</view>
</scroll-view>
</view>
</template>
<style scoped>
.container {
width: 100%;
position: relative;
margin-bottom: 10px;
}
.container > image:first-child {
position: absolute;
width: 100%;
top: -5px;
z-index: 1;
}
.players {
display: flex;
}
.players > view {
width: 50%;
height: 75px;
color: #fff9;
font-size: 12px;
overflow: hidden;
position: relative;
padding-top: 5px;
display: flex;
justify-content: center;
}
.players > view:first-child {
background-color: #364469;
}
.players > view:last-child {
background-color: #692735;
}
.players > view > view {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.players-melee {
height: 80px;
width: 100%;
}
.players-melee::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
/* 小程序 scroll-view 不支持直接 flex通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: flex;
height: 100%;
flex-wrap: nowrap;
}
.players-melee-inner > view {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: #fff9;
font-size: 12px;
padding-top: 7px;
flex: 0 0 auto;
}
.player-name {
margin-top: 3px;
width: 100%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
}
.left-winner-badge {
position: absolute;
width: 50px;
top: -12%;
left: -5%;
transform: rotate(-12deg);
}
.right-winner-badge {
position: absolute;
width: 50px;
top: -12%;
right: -5%;
transform: rotate(36deg);
}
</style>

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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
}, 1000 * 10);
});
onBeforeUnmount(() => {
clearInterval(timer.value);
});
</script>
<template>
<view class="container">
<image src="../../../static/b-power.png" mode="widthFix" />
<view>电量{{ power || 1 }}%</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
color: #ffffffa8;
font-size: 13px;
}
.container > image {
width: 20px;
margin-right: 5px;
}
</style>

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<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import PointSwitcher from "./PointSwitcher.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
latestShotFlash: {
type: Object,
default: null,
},
mode: {
type: String,
default: "solo", // solo 单排team 双排
},
stop: {
type: Boolean,
default: false,
},
targetRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) return;
if (timer.value) clearTimeout(timer.value);
if (flash.team === "red") {
latestOne.value = shootData;
timer.value = setTimeout(() => {
latestOne.value = null;
}, 1000);
return;
}
bluelatestOne.value = shootData;
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
watch(
() => props.latestShotFlash,
(newVal) => {
showShotFlash(newVal);
},
{ immediate: true }
);
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
});
onBeforeUnmount(() => {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view>
<view class="target">
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<image src="../../../static/bow-target.png" mode="widthFix" />
</view>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: -1;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 2;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 2;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.target > image:last-child {
width: 100%;
height: 100%;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 1;
color: #fff;
transition: all 0.3s ease;
box-sizing: border-box;
}
.b-point {
border: 1px solid #fff;
z-index: 1;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 99;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>

View File

@@ -0,0 +1,353 @@
<script setup>
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
import { onShow } from "@dcloudio/uni-app";
import AppBackground from "./AppBackground.vue";
import Header from "./Header.vue";
import ScreenHint from "./ScreenHint.vue";
import BackToGame from "./BackToGame.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import AudioManager from "@/audioManager";
const props = defineProps({
title: {
type: String,
default: "",
},
bgType: {
type: Number,
default: 0,
},
onBack: {
type: Function,
default: null,
},
scroll: {
type: Boolean,
default: true,
},
isHome: {
type: Boolean,
default: false,
},
showBackToGame: {
type: Boolean,
default: false,
},
bgColor: {
type: String,
default: "#050b19",
},
whiteBackArrow: {
type: Boolean,
default: true,
},
showBottom: {
type: Boolean,
default: true,
},
loading: {
type: Boolean,
default: false,
},
loadingText: {
type: String,
default: "",
},
});
const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
const hintType = ref(0);
const isLoading = ref(false);
const audioInitProgress = ref(1);
const audioProgress = ref(0);
const audioTimer = ref(null);
const showGlobalHint = (type) => {
hintType.value = type;
showHint.value = true;
};
const hideGlobalHint = () => {
showHint.value = false;
};
const restart = () => {
uni.restartMiniProgram({
path: "/pages/index",
});
};
const checkAudioProgress = async () => {
return new Promise((resolve, reject) => {
try {
audioInitProgress.value = AudioManager.getLoadProgress();
if (audioInitProgress.value === 1) return resolve();
audioTimer.value = setInterval(() => {
audioProgress.value = AudioManager.getLoadProgress();
if (audioProgress.value === 1) {
setTimeout(() => {
audioInitProgress.value = 1;
}, 200);
clearInterval(audioTimer.value);
resolve();
}
}, 200);
} catch (err) {
reject(err);
}
});
};
const audioFinalProgress = computed(() => {
const left = 1 - audioInitProgress.value;
if (left <= 0) return 0;
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
});
const loadingProgress = computed(() => {
if (props.loading && audioInitProgress.value >= 1) return 1;
return audioFinalProgress.value;
});
onBeforeUnmount(() => {
if (audioTimer.value) clearInterval(audioTimer.value);
});
onShow(() => {
uni.$showHint = showGlobalHint;
uni.$hideHint = hideGlobalHint;
uni.$checkAudio = checkAudioProgress;
showHint.value = false;
});
const backToGame = debounce(async () => {
if (isLoading.value) return; // 防止重复点击
try {
isLoading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await checkAudioProgress();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle/index?battleId=${result.matchId}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
}
} catch (error) {
console.error("获取当前游戏失败:", error);
} finally {
isLoading.value = false;
}
});
const goBack = () => {
uni.navigateBack();
};
const cancelMatching = async () => {
uni.$emit("cancelMatching");
}
const goCalibration = async () => {
await laserAimAPI();
uni.navigateTo({
url: "/pages/calibration",
});
};
</script>
<template>
<view :style="{ paddingTop: capsuleHeight + 'px' }">
<AppBackground :type="bgType" :bgColor="bgColor" />
<Header
v-if="!isHome"
:title="title"
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
/>
<BackToGame v-if="showBackToGame" />
<scroll-view
:scroll-y="scroll"
:enhanced="true"
:bounces="false"
:show-scrollbar="false"
:style="{
height: `calc(100vh - ${capsuleHeight + (isHome ? 0 : 50)}px - ${
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
})`,
}"
>
<slot></slot>
</scroll-view>
<view
class="bottom-part"
v-if="$slots.bottom && showBottom"
:style="{ height: isIOS ? '65px' : '55px', paddingTop: '10px' }"
>
<slot name="bottom"></slot>
</view>
<ScreenHint :show="showHint">
<view v-if="hintType === 1" class="tip-content">
<text>完成进行中的对局才能开启新的</text>
<text>您有正在进行中的对局是否进入?</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">
不进入
</button>
<button hover-class="none" @click="backToGame" :disabled="isLoading">
{{ isLoading ? "加载中..." : "进入" }}
</button>
</view>
</view>
<view v-if="hintType === 2" class="tip-content">
<text>离开比赛可能会导致比赛失败</text>
<text>确认离开吗</text>
<view>
<button hover-class="none" @click="goBack">离开比赛</button>
<button hover-class="none" @click="() => (showHint = false)">
继续比赛
</button>
</view>
</view>
<view v-if="hintType === 3" class="tip-content">
<text>今天不玩了吗</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">
取消
</button>
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
</view>
</view>
<view v-if="hintType === 4" class="tip-content">
<text>完成智能弓校准即可解锁全部功能</text>
<view>
<button hover-class="none" @click="() => (showHint = false)">
取消
</button>
<button hover-class="none" @click="goCalibration">去校准</button>
</view>
</view>
</ScreenHint>
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: `${loadingProgress * 100}%` }">
<!-- <image
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
mode="widthFix"
/> -->
</view>
</view>
<view>
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
</view>
</view>
</view>
</template>
<style scoped>
.tip-content {
flex-direction: column;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
width: 100%;
font-size: 14px;
}
.tip-content > text {
text-align: center;
}
.tip-content > view {
display: flex;
align-items: center;
justify-content: space-around;
margin-top: 50rpx;
width: 100%;
}
.tip-content > view > button {
padding: 12px;
border-radius: 20px;
background-color: #fff6;
color: #fff;
width: 45%;
font-size: 16px;
}
.tip-content > view > button:last-child {
background-color: #fed847;
color: #000;
}
.tip-content > view > button:disabled {
background-color: #ccc;
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
background: #ffe431;
min-height: 6rpx;
border-radius: 4rpx;
display: flex;
align-items: center;
justify-content: flex-end;
transition: width 0.5s ease;
}
.audio-progress > view:nth-child(2) > view > image {
width: 46rpx;
height: 26rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
.audio-progress > view:nth-child(3) > button {
font-size: 22rpx;
color: #ffe431;
line-height: 32rpx;
padding: 20rpx 0;
}
</style>

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<script setup>
defineProps({
noBg: {
type: Boolean,
default: false,
},
type: {
type: Number,
default: 0,
},
});
const bubbleTypes = [
"../../../static/long-bubble.png",
"../../../static/long-bubble-middle.png",
"../../../static/long-bubble-tall.png",
];
</script>
<template>
<view class="container">
<image src="../../../static/shooter.png" mode="widthFix" />
<view>
<image
v-if="!noBg"
:src="bubbleTypes[type]"
:style="{ top: type === 2 ? '-6%' : '-13%' }"
mode="widthFix"
/>
<slot />
</view>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
padding: 0 15px;
width: clac(100% - 30px);
}
.container > image {
width: 20%;
}
.container > view {
position: relative;
width: 80%;
min-height: 55px;
display: flex;
flex-direction: column;
}
.container > view > image {
position: absolute;
left: -7%;
width: 108%;
}
.container > view {
color: #fff;
font-size: 28rpx;
}
</style>

View File

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<script setup>
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
import HeaderProgress from "./HeaderProgress.vue";
import Avatar from "./Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, game } = storeToRefs(store);
const currentPage = computed(() => {
const pages = getCurrentPages();
return pages[pages.length - 1].route;
});
const props = defineProps({
title: {
type: String,
default: "",
},
onBack: {
type: Function,
default: null,
},
whiteBackArrow: {
type: Boolean,
default: true,
},
});
const onClick = () => {
if (props.onBack) {
props.onBack();
} else {
const pages = getCurrentPages();
if (pages.length > 1) {
uni.navigateBack();
} else {
uni.redirectTo({
url: "/pages/index",
});
}
}
};
const toUserPage = () => {
uni.navigateTo({
url: "/pages/user",
});
};
const signin = () => {
if (!user.value.id) {
uni.$emit("point-book-signin");
}
};
const loading = ref(false);
const pointBook = ref(null);
const heat = ref(0);
/** 房间号按钮动态定位样式position: fixed根据胶囊真实位置计算脱离 flex 流避免挤压标题) */
const battleRoomBtnStyle = ref({});
const updateLoading = (value) => {
loading.value = value;
};
const updateHot = (value) => {
heat.value = value;
};
onMounted(() => {
const pages = getCurrentPages();
const currentPage = pages[pages.length - 1];
if (
currentPage.route === "pages/point-book-edit" ||
currentPage.route === "pages/point-book-detail"
) {
pointBook.value = uni.getStorageSync("point-book");
if (!pointBook.value) {
pointBook.value = uni.getStorageSync("last-point-book");
}
}
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
if (currentPage.route === "pages/battle-room") {
try {
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
const { windowWidth } = uni.getSystemInfoSync();
battleRoomBtnStyle.value = {
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
right: (windowWidth - menuButtonRect.left + 4) + "px",
// 垂直位置与胶囊顶部对齐
top: menuButtonRect.top + "px",
// 高度与胶囊一致,视觉融合
height: menuButtonRect.height + "px",
};
} catch (e) {
// 获取失败时使用 CSS 兜底定位28vw + 4px 作为 right8px 作为 top
}
}
uni.$on("update-hot", updateHot);
});
onBeforeUnmount(() => {
uni.$off("update-hot", updateHot);
});
</script>
<template>
<view class="container">
<view class="back-btn" @click="onClick">
<image v-if="whiteBackArrow" src="../../../static/back.png" mode="widthFix" />
<image
v-if="!whiteBackArrow"
src="../../../static/back-black.png"
mode="widthFix"
/>
</view>
<view :style="{ color: whiteBackArrow ? '#fff' : '#000' }">
<view
v-if="currentPage === 'pages/point-book'"
class="user-header"
@click="signin"
>
<block v-if="user.id">
<Avatar
:src="user.avatar"
:onClick="toUserPage"
:size="40"
borderColor="#333"
/>
<text class="truncate">{{ user.nickName }}</text>
<image
v-if="heat"
:src="`../../../static/hot${heat}.png`"
mode="widthFix"
/>
</block>
<block v-else>
<image src="../../../static/user-icon.png" mode="widthFix" />
<text>新来的弓箭手你好呀~</text>
</block>
</view>
<block
v-if="
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
"
>
<text>{{ title }}</text>
</block>
<block
v-if="
title &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
"
>
<view class="first-try-steps">
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
<text>-</text>
<text :class="title === '-感知距离' ? 'current-step' : ''"
>感知距离</text
>
<text>-</text>
<text :class="title === '-小试牛刀' ? 'current-step' : ''"
>小试牛刀</text
>
</view>
</block>
</view>
<view v-if="pointBook" class="point-book-info">
<text>{{ pointBook.bowType.name }}</text>
<text>{{ pointBook.distance }} 米</text>
<text
>{{
pointBook.bowtargetType.name.substring(
0,
pointBook.bowtargetType.name.length - 3
)
}}
{{
pointBook.bowtargetType.name.substring(
pointBook.bowtargetType.name.length - 3
)
}}</text
>
</view>
<view
v-if="
currentPage === 'pages/team-battle' ||
currentPage === 'pages/team-battle/index'
"
class="battle-progress"
>
<HeaderProgress />
</view>
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取fixed 定位紧靠系统胶囊左侧 -->
<button
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share"
hover-class="none"
class="battle-room-number"
:style="battleRoomBtnStyle"
>
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
<image src="../../../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
</button>
</view>
</template>
<style scoped>
.container {
display: flex;
justify-content: flex-start;
align-items: center;
width: 72vw;
height: 50px;
/* margin-top: var(--status-bar-height); */
padding-left: 15px;
}
.container > view:nth-child(2) {
font-size: 16px;
font-weight: bold;
}
.back-btn {
display: flex;
align-items: center;
}
.back-btn > image {
width: 22px;
height: 22px;
margin-right: 10px;
}
.first-try-steps {
display: flex;
align-items: center;
color: #fff6;
font-size: 14px;
}
.first-try-steps > text {
transition: all 0.3s ease;
}
.first-try-steps > text:nth-child(2),
.first-try-steps > text:nth-child(4) {
margin: 0 5px;
}
.current-step {
font-size: 16px;
color: #fff;
}
.point-book-info {
color: #333;
position: fixed;
width: 60%;
left: 20%;
display: flex;
justify-content: center;
}
.point-book-info > text {
border-radius: 6px;
background-color: #fff;
font-size: 10px;
padding: 5px 10px;
margin: 3px;
}
.battle-progress {
position: fixed;
width: 60%;
left: 20%;
display: flex;
justify-content: center;
}
.user-header {
display: flex;
align-items: center;
justify-content: flex-start;
}
.user-header > image:first-child {
width: 40px;
height: 40px;
border-radius: 50%;
border: 2rpx solid #333;
}
.user-header > image:last-child {
width: 36rpx;
height: 36rpx;
}
.user-header > text:nth-child(2) {
font-weight: 500;
font-size: 30rpx;
color: #333333;
margin: 0 20rpx;
max-width: 300rpx;
}
/* 对战房间整个胶囊作为分享按钮fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
.battle-room-number {
position: fixed;
/* 兜底定位JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
right: calc(28vw + 4px);
top: 8px;
display: flex;
align-items: center;
justify-content: center;
width: 240rpx;
height: 64rpx;
background: rgba(0, 0, 0, 0.15);
border-radius: 96rpx;
border: 1rpx solid #5b5758;
padding: 0;
}
/* 重置 button 默认边框 */
.battle-room-number::after {
border: none;
}
.battle-room-number__text {
width: 156rpx;
height: 28rpx;
font-weight: 400;
font-size: 20rpx;
color: #ffffff;
text-align: center;
line-height: 28rpx;
}
.battle-room-number__icon {
width: 25rpx;
height: 26rpx;
}
</style>

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<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import useStore from "@/store";
const store = useStore();
// 私有 HeaderProgress 只负责展示提示/箭数和静音开关。
// 报靶、轮到谁射箭、比赛结束等语音统一由 team-battle 页面队列播放,避免重复播报。
const tips = ref("");
const sound = ref(true);
const currentShot = ref(0);
const totalShot = ref(0);
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
const onUpdateTips = (newVal) => {
// 兼容页面通过 uni.$emit("update-tips") 触发的即时刷新。
tips.value = newVal;
};
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
watch(
() => [store.game.currentShot, store.game.totalShot],
([newCurrentShot, newTotalShot]) => {
currentShot.value = newCurrentShot || 0;
totalShot.value = newTotalShot || 0;
},
{ immediate: true }
);
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
watch(() => store.game.tips, (newVal) => {
if (newVal != null) {
tips.value = newVal;
}
}, { immediate: true });
onMounted(() => {
uni.$on("update-tips", onUpdateTips);
});
onBeforeUnmount(() => {
uni.$off("update-tips", onUpdateTips);
});
</script>
<template>
<view class="container">
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
<button v-if="!!tips" hover-class="none" @click="updateSound">
<image :src="`../../../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
</button>
</view>
</template>
<style scoped>
.container {
width: 50vw;
color: #fed847;
display: flex;
align-items: center;
justify-content: center;
font-weight: 500;
}
.container>button:last-child {
width: 36px;
height: 36px;
}
.container>button:last-child>image {
width: 36px;
min-height: 36px;
}
</style>

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<script setup>
const props = defineProps({
name: {
type: String,
default: "",
},
src: {
type: String,
default: "",
},
onClick: {
type: Function,
default: () => {},
},
width: {
type: Number,
default: 22,
},
});
</script>
<template>
<view class="container" @click="onClick">
<image :src="src" mode="widthFix" :style="{ width: width + 'px' }" />
<text>{{ name }}</text>
</view>
</template>
<style scoped>
.container {
display: flex;
flex-direction: column;
align-items: center;
}
.container > text {
color: #666666;
font-size: 12px;
margin-top: 5px;
}
</style>

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<script setup>
import { ref } from "vue";
const props = defineProps({
onChange: {
type: Function,
default: () => {},
},
});
const mode = ref(true);
const onClick = () => {
mode.value = !mode.value;
props.onChange(mode.value);
};
</script>
<template>
<view
class="point-switcher"
:style="{ borderColor: mode ? '#D8D8D8' : '#53EF56' }"
>
<view
@click="onClick"
:style="{ transform: 'translateX(' + (mode ? '-58' : '4') + 'rpx)' }"
>
<text>放大</text>
<view :style="{ background: mode ? '#D8D8D8' : '#53EF56' }"></view>
<text>真实</text>
</view>
</view>
</template>
<style scoped>
.point-switcher {
width: 100rpx;
height: 40rpx;
border-radius: 22rpx;
border: 2rpx solid;
display: flex;
overflow: hidden;
}
.point-switcher > view {
position: relative;
display: flex;
align-items: center;
line-height: 40rpx;
color: #ffffff;
font-weight: 500;
font-size: 20rpx;
word-break: keep-all;
padding: 0 12rpx;
transition: all 0.3s ease;
transform: translateX(-58rpx);
}
.point-switcher > view > text:first-child {
color: #53ef56;
}
.point-switcher > view > view {
width: 36rpx;
height: 36rpx;
flex: 0 0 auto;
border-radius: 50%;
margin: 0 10rpx;
transition: all 0.3s ease;
}
.point-switcher > view > text:last-child {
color: #d8d8d8;
}
</style>

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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
isFinal: {
type: Boolean,
default: false,
},
round: {
type: Number,
default: 0,
},
bluePoint: {
type: Number,
default: 0,
},
redPoint: {
type: Number,
default: 0,
},
roundData: {
type: Object,
default: () => ({}),
},
onAutoClose: {
type: Function,
default: () => {},
},
});
const count = ref(props.isFinal ? 10 : 3);
const tiemr = ref(null);
function startCount() {
if (tiemr.value) clearInterval(tiemr.value);
tiemr.value = setInterval(() => {
if (count.value === 0) {
clearInterval(tiemr.value);
props.onAutoClose();
} else count.value -= 1;
}, 1000);
}
onMounted(() => {
startCount();
});
onBeforeUnmount(() => {
if (tiemr.value) clearInterval(tiemr.value);
});
</script>
<template>
<view class="round-end-tip">
<text>{{ round }}轮射箭结束</text>
<block v-if="!isFinal">
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
<text>本轮蓝队</text>
<text>{{
(roundData.shoots[1] || []).reduce(
(last, next) => last + next.ring,
0
)
}}</text>
<text>红队</text>
<text>{{
(roundData.shoots[2] || []).reduce(
(last, next) => last + next.ring,
0
)
}}</text>
<text></text>
</view>
<text
v-if="bluePoint === 0 && redPoint === 0"
:style="{ marginTop: '20px' }"
>
连续3个来回双方均无人射箭比赛取消
</text>
<text v-if="bluePoint !== 0 && bluePoint === redPoint">
红队蓝队各得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
redPoint
}}</text
>
</text>
<text v-if="bluePoint > redPoint">
蓝队获胜<text :style="{ color: '#fed847', margin: '0 5px' }">{{
bluePoint
}}</text
>
</text>
<text v-if="bluePoint < redPoint">
红队获胜<text :style="{ color: '#fed847', margin: '0 5px' }">{{
redPoint
}}</text
>
</text>
</block>
<block v-if="isFinal">
<view class="point-view2">
<text>蓝队</text>
<text>{{ bluePoint }}</text>
<text>红队</text>
<text>{{ redPoint }}</text>
<text></text>
</view>
<text>同分僵局最后一箭定江山</text>
<view class="final-shoot">
<text>{{ count }}</text>
<text>秒后蓝红双方</text>
<text>决金箭</text>
<text>一箭决胜负</text>
</view>
</block>
</view>
</template>
<style scoped>
.round-end-tip {
width: 100%;
color: #fff9;
display: flex;
flex-direction: column;
align-items: center;
font-size: 32rpx;
}
.round-end-tip > text:first-child {
font-size: 36rpx;
color: #fff;
}
.point-view1 {
display: flex;
align-items: center;
justify-content: center;
margin-top: 20px;
margin-bottom: 3px;
}
.point-view1 > text:nth-child(2),
.point-view1 > text:nth-child(4) {
color: #fed847;
margin: 0 5px;
}
.point-view2 {
margin: 12px 0;
font-size: 48rpx;
display: flex;
align-items: center;
justify-content: center;
color: #fff;
}
.point-view2 > text:nth-child(2),
.point-view2 > text:nth-child(4) {
color: #fed847;
width: 30px;
text-align: center;
font-size: 30px;
}
.final-shoot {
display: flex;
align-items: center;
justify-content: center;
margin-top: 10px;
font-size: 28rpx;
word-break: keep-all;
}
.final-shoot > text:nth-child(1) {
width: 20px;
text-align: right;
}
.final-shoot > text:nth-child(1),
.final-shoot > text:nth-child(3) {
font-size: 32rpx;
color: #fed847;
margin-left: 10px;
margin-right: 5px;
}
</style>

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<script setup>
import { ref } from "vue";
import { debounce } from "@/util";
const props = defineProps({
width: {
type: String,
default: "calc(100vw - 20px)",
},
rounded: {
type: Number,
default: 10,
},
onClick: {
type: Function,
default: async () => {},
},
disabled: {
type: Boolean,
default: false,
},
backgroundColor: {
type: String,
default: "#fed847",
},
color: {
type: String,
default: "#000",
},
disabledColor:{
type: String,
default: "#757575",
}
});
const loading = ref(false);
const timer = ref(null);
const onBtnClick = debounce(async () => {
if (props.disabled || loading.value) return;
let loadingTimer = null;
loadingTimer = setTimeout(() => {
loading.value = true;
}, 300);
try {
await props.onClick();
} finally {
clearTimeout(loadingTimer);
loading.value = false;
}
});
</script>
<template>
<button
class="sbtn"
hover-class="none"
:style="{
width: width,
borderRadius: rounded + 'px',
backgroundColor: disabled ? disabledColor : backgroundColor,
color,
}"
open-type="getUserInfo"
@click="onBtnClick"
>
<block v-if="!loading">
<slot />
</block>
<block v-else>
<image src="../../../static/btn-loading.png" mode="widthFix" class="loading" />
</block>
</button>
</template>
<style scoped>
.sbtn {
margin: 0 auto;
height: 44px;
line-height: 44px;
font-weight: bold;
font-size: 15px;
display: flex;
text-align: center;
justify-content: center;
align-items: center;
overflow: initial;
}
.loading {
width: 25px;
height: 25px;
background-blend-mode: darken;
animation: rotate 1s linear infinite;
}
</style>

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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
height: {
type: String,
default: "650rpx",
},
onClose: {
type: Function,
default: () => {},
},
noBg: {
type: Boolean,
default: false,
},
});
const showContainer = ref(false);
const showContent = ref(false);
watch(
() => props.show,
(newValue) => {
if (newValue) {
showContainer.value = true;
setTimeout(() => {
showContent.value = true;
}, 100);
} else {
showContent.value = false;
setTimeout(() => {
showContainer.value = false;
}, 100);
}
},
{}
);
</script>
<template>
<view
class="container"
v-if="showContainer"
:style="{ opacity: show ? 1 : 0 }"
@click="onClose"
>
<view
class="modal-content"
:style="{
transform: `translateY(${showContent ? '0%' : '100%'})`,
height,
}"
@click.stop=""
>
<image
v-if="!noBg"
src="https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png"
mode="widthFix"
/>
<view class="close-btn" @click="onClose" v-if="!noBg">
<image src="../../../static/close-yellow.png" mode="widthFix" />
</view>
<slot></slot>
</view>
</view>
</template>
<style scoped>
.container {
position: fixed;
top: 0;
left: 0;
background-color: #00000099;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
justify-content: flex-end;
align-items: center;
opacity: 0;
transition: all 0.3s ease;
z-index: 999;
}
.modal-content {
width: 100%;
transform: translateY(100%);
transition: all 0.3s ease;
position: relative;
background-color: #372E1D;
}
.modal-content > image:first-child {
width: 100%;
position: absolute;
z-index: -1;
}
.close-btn {
display: flex;
justify-content: flex-end;
position: absolute;
right: 0;
}
.close-btn > image {
width: 40px;
height: 40px;
}
</style>

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<script setup>
import IconButton from "./IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
});
const getContentHeight = () => {
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="../../../static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="../../../static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="../../../static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="../../../static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="../../../static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -18vw;
z-index: -1;
transform: translateY(-75px);
}
</style>

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<script setup>
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
import {RoundGoldImages} from "@/constants";
const props = defineProps({
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 12,
},
currentRound: {
type: String,
default: "round1",
},
});
const barColor = ref("");
const remain = ref(12);
const timer = ref(null);
const loading = ref(true);
const transitionStyle = ref("all 1s linear");
const currentTeam = ref(null);
const MIN_TICK_MS = 1;
const ZERO_EVENT = "team-battle-progress-zero";
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
const clearCountdownTimer = () => {
if (timer.value) {
clearInterval(timer.value);
timer.value = null;
}
};
const setTransitionByTick = (tickMs) => {
transitionStyle.value = `all ${Math.max(MIN_TICK_MS, Math.round(tickMs || 1000))}ms linear`;
};
const emitProgressZero = () => {
uni.$emit(ZERO_EVENT);
};
const emitCountdownReady = () => {
uni.$emit(COUNTDOWN_READY_EVENT);
};
const updateRemain = (value) => {
if (value.stop) {
clearCountdownTimer();
return;
}
// zeroThenResetToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
// 若进度条已到 0loading 状态),直接切换满值
if (value.zeroThenReset) {
clearCountdownTimer();
const wasNonZero = remain.value > 0;
// 更新下一玩家颜色和方向(在清零和满值时均生效)
currentTeam.value = value.team;
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
transitionStyle.value = "none";
if (wasNonZero) {
// 瞬间清零,停留约 150ms 后切换为满值
remain.value = 0;
loading.value = true;
setTimeout(() => {
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}, 150);
} else {
// 已在底部,直接切换满值
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}
return;
}
loading.value = false;
currentTeam.value = value.team
if (value.team === 'red')
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
const nextVal = Math.max(0, Math.round(Number(value.value) || 0));
const nextTickMs = Math.max(MIN_TICK_MS, Math.round(Number(value.tickMs) || 1000));
if (value.reset) {
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
clearCountdownTimer();
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
transitionStyle.value = "none";
remain.value = nextVal;
loading.value = nextVal <= 0;
setTimeout(() => {
setTransitionByTick(nextTickMs);
}, 50);
return;
}
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
if (nextVal >= remain.value) {
transitionStyle.value = "none";
remain.value = nextVal;
setTimeout(() => {
setTransitionByTick(nextTickMs);
}, 50);
} else {
remain.value = nextVal;
setTransitionByTick(nextTickMs);
}
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
clearCountdownTimer();
if (nextVal <= 0) {
loading.value = true;
emitProgressZero();
return;
}
timer.value = setInterval(() => {
if (remain.value > 0) remain.value--;
if (remain.value <= 0) {
remain.value = 0;
loading.value = true;
clearCountdownTimer();
emitProgressZero();
return;
}
loading.value = false;
}, nextTickMs);
emitCountdownReady();
};
watch(
() => props.tips,
(newVal) => {
},
{
immediate: true,
}
);
onMounted(() => {
uni.$on("update-remain", updateRemain);
});
onBeforeUnmount(() => {
uni.$off("update-remain", updateRemain);
clearCountdownTimer();
});
</script>
<template>
<view class="container">
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
<view
:style="{
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
}"
>
<view
:style="{
width: `${(remain / total) * 100}%`,
background: barColor,
right: currentTeam==='red' ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text v-if="!loading">剩余{{ remain }}</text>
<text v-else>···</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 50vw;
display: flex;
flex-direction: column;
align-items: center;
}
.container > image {
width: 380rpx;
height: 80rpx;
transform: translateY(18rpx);
}
.container > view:last-child {
width: 100%;
text-align: center;
background-color: #444444;
border-radius: 20px;
height: 24rpx;
position: relative;
overflow: hidden;
display: flex;
align-items: center;
}
.container > view:last-child > view {
height: 24rpx;
border-radius: 15px;
}
.container > view:last-child > text {
font-size: 18rpx;
color: #fff;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
</style>

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<script setup>
import { ref, watch } from "vue";
const props = defineProps({
isRed: {
type: Boolean,
default: true,
},
team: {
type: Array,
default: () => [],
},
currentShooterId: {
type: [Number, String],
default: "",
},
});
const players = ref({});
const currentTeam = ref(false);
const firstName = ref("");
// 抽出判断:当前队伍且该玩家排序为 0队伍首位
const isFirst = (id) =>
currentTeam.value && ((players.value[id] || {}).sort || 0) === 0;
const getPos = (id) => {
const sort = (players.value[id] || {}).sort || 0;
if (currentTeam.value) {
return 30 * (sort + Math.ceil(sort / 2));
}
return sort * 40;
};
const syncPlayers = () => {
const nextPlayers = {};
const shooterId = props.currentShooterId;
const shooterIndex = props.team.findIndex(
(p) => String(p?.id) === String(shooterId)
);
const nextTeam = [...props.team];
currentTeam.value = !!shooterId && shooterIndex >= 0;
firstName.value = "";
if (currentTeam.value) {
const target = nextTeam.splice(shooterIndex, 1)[0];
if (target) {
nextTeam.unshift(target);
firstName.value = target.name || "";
}
}
nextTeam.forEach((p, index) => {
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
});
players.value = nextPlayers;
};
watch(
[() => props.team, () => props.currentShooterId],
syncPlayers,
{ immediate: true, deep: true }
);
</script>
<template>
<view class="container">
<image
:src="isRed ? '../../../static/flag-red.png' : '../../../static/flag-blue.png'"
class="flag"
:style="{
[isRed ? 'left' : 'right']: '10rpx',
top: currentTeam ? '-36rpx' : '-24rpx',
}"
/>
<view
v-for="(item, index) in team"
:key="item.id || index"
class="player"
:style="{
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
height: (isFirst(item.id) ? 80 : 60) + 'rpx',
zIndex: team.length - ((players[item.id] || {}).sort || 0),
border: isFirst(item.id) ? '3.5rpx solid' : '2rpx solid',
borderColor: isRed ? '#ff6060' : '#5fadff',
top: isFirst(item.id) ? '0rpx' : '12rpx',
[isRed ? 'left' : 'right']: getPos(item.id) + 'rpx',
}"
>
<image :src="item.avatar || '../../../static/user-icon.png'" mode="widthFix" />
<text
v-if="isFirst(item.id)"
:style="{ backgroundColor: isRed ? '#ff6060' : '#5fadff' }"
>{{ isRed ? "红队" : "蓝队" }}</text
>
</view>
<text
v-if="currentTeam"
class="truncate"
:style="{
color: isRed ? '#ff6060' : '#5fadff',
[isRed ? 'left' : 'right']: '-4rpx',
}"
>{{ firstName }}</text
>
</view>
</template>
<style scoped>
.container {
display: flex;
align-items: center;
position: relative;
width: 20vw;
height: 10rpx;
margin: 0 20rpx;
}
.container > text {
position: absolute;
font-size: 20rpx;
text-align: center;
width: 80rpx;
bottom: -100rpx;
}
.player {
transition: all 0.3s ease;
position: absolute;
border-radius: 50%;
overflow: hidden;
box-sizing: border-box;
}
.player > image {
width: 100%;
min-height: 100%;
}
.player > text {
position: absolute;
font-size: 15rpx;
text-align: center;
width: 76rpx;
left: 0;
bottom: 0;
color: #fff;
}
.flag {
position: absolute;
width: 45rpx;
height: 45rpx;
transition: all 0.3s ease;
}
</style>

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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "./Guide.vue";
import BowPower from "./BowPower.vue";
import Avatar from "./Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
});
const arrow = ref({});
const distance = ref(0);
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<Guide v-show="guide">
<view class="guide-tips">
<text>请确保站距达到5米</text>
<text>低于5米的射箭无效</text>
</view>
</Guide>
<view class="test-area">
<image
class="text-bg"
src="https://static.shelingxingqiu.com/attachment/2025-07-05/db3skuq1n9rj4fmld4.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<block v-if="distance > 0">
<text>当前距离{{ distance }}</text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
</block>
<block v-else>
<text>请射箭测试站距</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-between;
width: 100%;
height: 112vw;
position: relative;
}
.test-area > view:last-child {
padding: 15px;
width: calc(100% - 30px);
}
.text-bg {
width: 100%;
position: absolute;
top: -14.4%;
left: 0;
}
.warnning-text {
color: #fed847;
font-size: 27px;
display: flex;
flex-direction: column;
justify-content: center;
height: 40%;
}
.warnning-text > text {
width: 70vw;
text-align: center;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
}
</style>

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<script setup>
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "./BowTarget.vue";
import ScorePanel from "./ScorePanel.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<AppBackground :type="10" />
<view class="header">
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<text>{{ user.nickName }}</text>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
<image src="/static/close-white.png" mode="widthFix" />
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text></text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
}
.desc > text:nth-child(2),
.desc > text:nth-child(4) {
color: #fed847;
}
</style>

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<script setup>
import {
computed,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import TargetCanvas from "@/components/TargetCanvas.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
mode: {
type: String,
default: "solo", // solo 单排team 双排
},
stop: {
type: Boolean,
default: false,
},
coordinateRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
showCrosshair: {
type: Boolean,
default: false,
},
showQuadrantLabels: {
type: Boolean,
default: false,
},
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
},
highlightAreas: {
type: Array,
default: () => [],
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const safeTargetRadius = computed(() => {
return Math.max(getNumber(props.coordinateRadius, 20), 1);
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
latestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
latestOne.value = null;
}, 1000);
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
const currentArrowIndex = computed(() => {
return props.scores.length + props.blueScores.length + 1;
});
const getHighlightArrowIndex = (area = {}) => {
const arrowIndex = Number(area.arrowIndex ?? area.arrowNo ?? area.arrow);
return Number.isInteger(arrowIndex) && arrowIndex > 0 ? arrowIndex : null;
};
const currentHighlightAreas = computed(() => {
if (!Array.isArray(props.highlightAreas) || props.highlightAreas.length === 0) {
return [];
}
const hasExplicitArrowIndex = props.highlightAreas.some((area = {}) => {
return getHighlightArrowIndex(area) !== null;
});
const matchedAreas = props.highlightAreas.filter((area = {}) => {
return getHighlightArrowIndex(area) === currentArrowIndex.value;
});
if (hasExplicitArrowIndex) {
return matchedAreas;
}
if (props.highlightAreas.length === 1) {
return props.highlightAreas.slice(0, 1);
}
const currentArea = props.highlightAreas[currentArrowIndex.value - 1];
return currentArea ? [currentArea] : [];
});
const showHighlightCanvas = computed(() => {
return props.totalRound > 0 && currentHighlightAreas.value.length > 0;
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
});
onBeforeUnmount(() => {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<!-- <view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view> -->
<view class="target">
<image
class="target-image"
src="../../../static/bow-target.png"
mode="aspectFit"
/>
<TargetCanvas
v-if="showHighlightCanvas"
class="target-highlight-layer"
:coordinateRadius="coordinateRadius"
:showCrosshair="false"
:showQuadrantLabels="false"
:showRingLabels="false"
:highlightOnly="true"
:highlightAreas="currentHighlightAreas"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
</view>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: 0;
}
.target-image {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 0;
pointer-events: none;
}
.target-highlight-layer {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 1;
pointer-events: none;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 4;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 4;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 3;
color: #fff;
transition: all 0.3s ease;
box-sizing: border-box;
}
.s-point {
}
.b-point {
border: 1px solid #fff;
z-index: 3;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 5;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
z-index: 4;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>

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<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("../static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("../static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("../static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("../static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>

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<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
rowCount: {
type: Number,
default: 0,
},
total: {
type: Number,
default: 0,
},
arrows: {
type: Array,
default: () => [],
},
fontSize: {
type: Number,
default: 25,
},
completeEffect: {
type: Boolean,
default: true,
},
});
const items = ref(new Array(props.total).fill(9));
const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const bgIndex = ref(0);
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ?? "-";
};
const isLowScore = (arrow) => {
if (!arrow || arrow.ringX) return false;
const ring = Number(arrow.ring);
return Number.isFinite(ring) && ring < 6;
};
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<view
v-for="(_, index) in items"
:key="index"
class="score-item"
>
<image
class="score-item-bg"
:src="
isLowScore(arrows[index])
? '/static/training-difficulty-design/block-gray.png'
: '/static/training-difficulty-design/block-gold.png'
"
/>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
>
{{ getDisplayText(arrows[index]) }}
</text>
</view>
</view>
</template>
<style scoped lang="scss">
.container {
width: 100%;
display: flex;
flex-wrap: wrap;
box-sizing: border-box;
position: relative;
padding: 30rpx 40rpx 0 40rpx;
}
.score-item {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-item:nth-child(6n) {
margin-right: 0;
}
.score-item-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
.complete-light {
position: absolute;
}
</style>

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<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "-";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
if (props.total > 0 && list.length < props.total) {
list.push(null);
}
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'/static/training-difficulty-design/block-gray.png':'/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>

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<script setup>
import { ref, onMounted, computed } from "vue";
import ScreenHint from "./ScreenHint.vue";
import BowData from "./BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
onClose: {
type: Function,
default: () => { },
},
onRetry: {
type: Function,
default: () => { },
},
total: {
type: Number,
default: 0,
},
rowCount: {
type: Number,
default: 0,
},
result: {
type: Object,
default: () => ({}),
},
tipSrc: {
type: String,
default: "",
},
});
const showPanel = ref(true);
const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
props.onClose();
}, 300);
};
const retryPractice = () => {
showPanel.value = false;
setTimeout(() => {
props.onRetry();
}, 300);
};
function onClickShare() {
uni.$emit("share-image");
}
onMounted(() => {
if (props.result.lvl > user.value.lvl) {
showUpgrade.value = true;
}
});
const details = computed(() => props.result.details || []);
const arrows = computed(() => {
const data = new Array(props.total).fill(null);
details.value.forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
const totalRing = computed(() =>
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
);
const gainedExp = computed(
() => props.result.exp || props.result.experience || validArrows.value
);
const currentLevel = computed(
() => props.result.lvl || user.value.lvl || user.value.rankLvl || 1
);
const currentExp = computed(
() => props.result.currentExp || props.result.score || user.value.scores || 0
);
const nextExp = computed(
() => props.result.nextExp || props.result.upgradeScore || 100
);
const expPercent = computed(() => {
if (!nextExp.value) return 0;
return Math.min(100, Math.max(0, (currentExp.value / nextExp.value) * 100));
});
const findValue = (...keys) => {
const item = keys.find((key) => props.result[key] !== undefined);
return item ? props.result[item] : undefined;
};
const formatDuration = (value) => {
const seconds = Number(value || 0);
if (!seconds) return "--";
const minutes = Math.floor(seconds / 60);
const rest = seconds % 60;
return minutes ? `${minutes}${rest}` : `${rest}`;
};
const usedTime = computed(() =>
findValue("duration", "usedTime", "shootTime", "time")
);
const hitCompare = computed(
() => Number(findValue("hitCompare", "hitDiff", "hitDelta") || 0)
);
const timeCompare = computed(
() => Number(findValue("timeCompare", "timeDiff", "durationDiff") || 0)
);
const calories = computed(
() => Number(findValue("calories", "calorie", "kcal") || 0)
);
</script>
<template>
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
<image class="hero-glow" src="/static/training-difficulty-design/result-bg.png" mode="widthFix" />
<view class="result-title">
<image class="result-title-bg" src="/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
<view class="result-title-text">Lv{{ currentLevel }}</view>
</view>
<view class="result-panel">
<view class="line-top"></view>
<view class="line-bottom"></view>
<view class="stats">
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">共命中目标</text>
<view class="stat-value">
<text>{{ validArrows }}</text>
<text class="stat-unit"></text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ Math.abs(hitCompare) }}</text>
<text class="stat-unit"></text>
<image class="trend-icon" :class="{ 'trend-icon--down': hitCompare < 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">用时</text>
<view class="stat-value">
<text>{{ formatDuration(usedTime) }}</text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ formatDuration(Math.abs(timeCompare)) }}</text>
<image class="trend-icon" :class="{ 'trend-icon--down': timeCompare <= 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">消耗卡路里</text>
<view class="stat-value">
<text>{{ calories }}</text>
</view>
</view>
<text class="stat-equal"></text>
<!-- <view class="stat-divider"></view> -->
<view class="stat-cell stat-cell--compare">
<view class="stat-value">
<image v-for="index in 3" :key="index" class="rice-icon"
src="/static/training-difficulty-design/result-rice.png" mode="widthFix" />
</view>
</view>
</view>
<view class="actions">
<view class="action-item" @click="() => (showBowData = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
<text>查看靶纸</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="() => (showComment = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
<text>教练点评</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="onClickShare">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
<text>分享成绩</text>
</view>
</view>
</view>
</view>
<view class="oper-box">
<view class="exp-area">
<text class="exp-gain">+{{ gainedExp }}经验</text>
<view class="level-progress">
<text class="level-text">LV.{{ currentLevel }}</text>
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
</view>
<text class="progress-text">{{ currentExp }} / {{ nextExp }}</text>
</view>
</view>
<view class="footer-actions">
<view class="result-btn result-btn--muted" @click="closePanel">
<text>{{ validArrows === total ? "完成" : "返回" }}</text>
</view>
<view class="result-btn result-btn--primary" @click="retryPractice">
<text>再来一次</text>
</view>
</view>
</view>
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
<view class="coach-comment">
<text>
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩所有箭支上靶后的平均点间距离为<text class="gold-text">{{
Number((result.average_distance || 0).toFixed(2))
}}</text>{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
: "成绩优秀。"
}}
</text>
<view>
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
<text class="coach-suggestion">
针对您本次的练习{{
result.spreadEvaluation === "Dispersed"
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
: totalRing >= 100
? "我们建议您继续保持即可。"
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
}调整。`
}}
</text>
</view>
</view>
</ScreenHint>
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
:onClose="() => (showBowData = false)" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="result.lvl" />
</view>
</template>
<style scoped lang="scss">
.result-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
overflow: hidden;
background:
linear-gradient(180deg,
rgba(24, 22, 17, 0.38) 0%,
rgba(24, 22, 17, 0.56) 28%,
rgba(17, 17, 25, 0.92) 58%),
rgba(0, 0, 0, 0.72);
z-index: 999;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.result-mask--show {
opacity: 1;
}
.result-mask--hide {
opacity: 0;
transition: opacity 0.3s ease;
}
.hero-glow {
position: absolute;
top: 0;
left: 0;
width: 100%;
}
.result-title {
position: relative;
width: 100%;
height: 264rpx;
z-index: 2;
}
.result-title-bg {
width: 100%;
height: 264rpx;
display: block;
}
.result-title-text {
width: 100%;
font-size: 28rpx;
color: #FBFCE6;
font-weight: 600;
line-height: 40rpx;
text-align: center;
position: absolute;
top: 116rpx;
left: 0;
}
.result-panel {
width: 100vw;
height: 634rpx;
padding: 144rpx 80rpx 0 80rpx;
box-sizing: border-box;
display: flex;
flex-direction: column;
align-items: center;
background: rgba(0, 0, 0, 0.8);
z-index: 1;
margin-top: -100rpx;
position: relative;
}
.stats {
width: 100%;
margin-top: 34rpx;
}
.line-top {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
top: 2rpx;
left: 0;
}
.line-bottom {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
bottom: 2rpx;
left: 0;
}
.stat-row {
width: 100%;
height: 62rpx;
position: relative;
display: flex;
align-items: center;
margin-bottom: 52rpx;
// border: 2rpx solid rgba(209, 184, 125, 0.72);
// border-radius: 14rpx;
transform: skewX(-12deg);
box-sizing: border-box;
}
.stat-cell {
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: skewX(12deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.stat-cell--compare {
padding-left: 8rpx;
box-sizing: border-box;
}
.stat-label {
position: absolute;
top: -30rpx;
color: rgba(255, 255, 255, 0.7);
font-size: 20rpx;
line-height: 1;
}
.stat-value {
display: flex;
align-items: center;
justify-content: center;
min-width: 120rpx;
color: #F3E0B9;
font-size: 32rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
}
.stat-unit {
margin-left: 4rpx;
font-size: 24rpx;
}
.stat-divider {
width: 2rpx;
height: 34rpx;
background: rgba(197, 160, 92, 0.64);
transform: skewX(12deg);
}
.stat-equal{
width: 30rpx;
height: 40rpx;
color: #F3E0B9;
font-size: 30rpx;
margin-left: 10rpx;
}
.trend-icon {
width: 28rpx;
height: 42rpx;
margin-left: 16rpx;
}
.trend-icon--down {
transform: rotate(180deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.rice-list {
width: 160rpx;
display: flex;
align-items: center;
}
.rice-icon {
width: 36rpx;
height: 34rpx;
margin-right: 14rpx;
}
.oper-box {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 598rpx;
}
.actions {
width: 350rpx;
display: flex;
justify-content: space-between;
margin: 0 auto;
margin-top: 38rpx;
}
.action-item {
width: 80rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.action-icon {
width: 70rpx;
height: 68rpx;
}
.action-item>text {
margin-top: 4rpx;
color: #FAE6BC;
font-size: 20rpx;
line-height: 1;
white-space: nowrap;
}
.exp-area {
width: 100%;
margin-top: auto;
padding-top: 122rpx;
}
.exp-gain {
display: block;
margin-bottom: 14rpx;
color: #f6e3b2;
font-size: 22rpx;
line-height: 1;
text-align: center;
}
.level-progress {
display: flex;
align-items: center;
width: 100%;
}
.level-text,
.progress-text {
color: rgba(255, 255, 255, 0.86);
font-size: 24rpx;
line-height: 1;
}
.level-text {
min-width: 60rpx;
}
.progress-text {
min-width: 72rpx;
text-align: right;
}
.progress-track {
flex: 1;
height: 10rpx;
margin: 0 14rpx;
border-radius: 999rpx;
overflow: hidden;
background: rgba(255, 255, 255, 0.26);
}
.progress-fill {
height: 100%;
border-radius: 999rpx;
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
}
.footer-actions {
width: 100%;
display: flex;
justify-content: center;
margin-top: 70rpx;
}
.result-btn {
width: 234rpx;
height: 72rpx;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
margin: 0 18rpx;
}
.result-btn>text {
font-size: 28rpx;
line-height: 1;
font-weight: 700;
}
.result-btn--muted {
color: #ffffff;
background: rgba(255, 255, 255, 0.2);
}
.result-btn--primary {
background: #FED847;
color: #151515;
}
.gold-text {
color: #fed847;
}
.coach-comment {
display: flex;
flex-direction: column;
font-size: 14px;
}
.coach-comment>view {
display: flex;
}
.coach-comment>view>image {
width: 420rpx;
height: 420rpx;
margin-right: 20rpx;
}
.coach-suggestion {
margin-top: 12px;
}
</style>

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<script setup>
import IconButton from "@/components/IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
});
const getContentHeight = () => {
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="/static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -18vw;
z-index: -1;
transform: translateY(-75px);
}
</style>

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<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
});
const barColor = ref("#fed847");
const remain = ref(props.total);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const progressPercent = computed(() => {
if (!props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
const displayName = computed(() => {
return (
user.value?.nickName ||
user.value?.nickname ||
user.value?.name ||
"Archer"
);
});
const avatarSrc = computed(() => {
return user.value?.avatar || "/static/shooter2.png";
});
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null) {
key.push(`${getDirectionText(arrow.angle)}调整`);
}
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view v-if="show" class="progress-card">
<view class="progress-card__header">
<view class="progress-card__profile">
<view class="progress-card__avatar-shell">
<Avatar
:src="avatarSrc"
:size="80"
size-unit="rpx"
image-mode="aspectFill"
/>
</view>
<text class="progress-card__name">{{ displayName }}</text>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
<image
class="progress-card__sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button> -->
</view>
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
src="../../../static/training-difficulty-design/text-icon-cgxl.png"
mode="aspectFit"
/>
<view class="progress-card__track">
<view
class="progress-card__fill"
:style="{
width: `${progressPercent}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}</text>
</view>
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
</view>
</template>
<style scoped>
.progress-card {
box-sizing: border-box;
/* padding: 50rpx 30rpx 0 30rpx; */
margin: 70rpx 30rpx 0 30rpx;
}
.progress-card__header {
display: flex;
align-items: flex-start;
justify-content: space-between;
}
.progress-card__profile {
display: flex;
flex-direction: column;
align-items: flex-start;
}
.progress-card__avatar-shell {
width: 86rpx;
height: 86rpx;
padding: 3rpx;
box-sizing: border-box;
border-radius: 50%;
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
display: flex;
align-items: center;
justify-content: center;
}
.progress-card__avatar {
width: 100%;
height: 100%;
display: block;
border-radius: 50%;
}
.progress-card__name {
width: 86rpx;
color: #E7BA80;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
margin-top: 10rpx;
}
.progress-card__sound {
width: 68rpx;
height: 68rpx;
margin: 0;
padding: 0;
border: none;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(28, 24, 21, 0.72);
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
}
.progress-card__sound::after {
border: none;
}
.progress-card__sound-icon {
width: 34rpx;
height: 34rpx;
}
.progress-card__track-wrap {
margin-top: -156rpx;
padding-left: 102rpx;
}
.progress-card__titile{
width: 260rpx;
height: 72rpx;
margin-left: 110rpx;
}
.progress-card__track {
position: relative;
width: 100%;
height: 24rpx;
border-radius: 18rpx;
overflow: hidden;
background: #444444;
}
.progress-card__fill {
position: absolute;
top: 0;
left: 0;
bottom: 0;
border-radius: 18rpx;
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
}
.progress-card__badge {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
min-width: 156rpx;
height: 40rpx;
padding: 0 24rpx;
box-sizing: border-box;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
/* background: rgba(164, 117, 47, 0.94); */
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
}
.progress-card__badge-text {
color: #fff7de;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
}
.progress-card__tip {
display: block;
margin-top: 16rpx;
color: rgba(255, 243, 216, 0.88);
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
</style>

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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
});
const arrow = ref({});
const distance = ref(0);
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<view class="test-area">
<image
class="text-bg"
src="../../../static/training-difficulty-design/par-bg.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">20cm</text>全环靶,请更换靶子</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text></text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
</block>
<block v-else>
<text>请射箭测试站距</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
width: 100%;
height: auto;
position: relative;
}
.text-bg {
width: 100%;
position: relative;
}
.warnning-text {
color: #fff;
display: flex;
flex-direction: column;
height: 200rpx;
position: absolute;
top: 142rpx;
left: 0;
width: 100%;
font-size: 36rpx;
text-align: center;
}
.target-tip{
margin-bottom: 28rpx;
}
.text-yellow{
color: #FED847;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
top: 30rpx;
}
.user-row{
position: absolute;
bottom: 34rpx;
left: 0rpx;
width: 100%;
padding: 0 34rpx;
box-sizing: border-box;
}
</style>

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<script setup>
import { computed } from "vue";
const lockedBadgeBackground =
"/static/training-difficulty-design/unlock.svg";
const unlockedBadgeBackground =
"/static/training-difficulty-design/lock.svg";
const props = defineProps({
node: {
type: Object,
required: true,
},
active: {
type: Boolean,
default: false,
},
completedProgress: {
type: Number,
default: 0,
},
locked: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["click"]);
const badgeStyle = computed(() => {
const { left, top } = props.node.style || {};
return {
left,
top,
};
});
const progressValue = computed(() => {
const value = Number(props.completedProgress);
if (!Number.isFinite(value)) return 0;
return Math.max(0, Math.min(100, value));
});
const badgeStateStyle = computed(() => {
const label = String(props.node?.label || "");
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
const badgeSizeRpx = Math.max(
124,
Math.round(labelCircleSizeRpx / 0.4727)
);
return {
"--badge-progress": progressValue.value,
"--badge-size": `${badgeSizeRpx}rpx`,
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
"--badge-orbit-offset": "12rpx",
"--badge-locked-ring-offset": "12rpx",
};
});
const showProgress = computed(() => {
return !props.locked;
});
const badgeFillSrc = computed(() => {
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
});
const handleClick = () => {
emit("click", props.node);
};
</script>
<template>
<view
class="difficulty-badge"
:class="{
'difficulty-badge--active': active,
'difficulty-badge--progress': showProgress,
'difficulty-badge--locked': locked,
}"
:style="[badgeStyle, badgeStateStyle]"
@click="handleClick"
>
<view class="difficulty-badge__fill">
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
<view v-if="active" class="difficulty-badge__active-orbit">
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
></view>
</view>
<view class="difficulty-badge__label-wrap">
<view class="difficulty-badge__label">{{ node.label }}</view>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-badge,
.difficulty-badge__fill,
.difficulty-badge__label-wrap {
box-sizing: border-box;
}
.difficulty-badge {
position: absolute;
transform: translate(-50%, -50%);
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.2s ease, opacity 0.2s ease;
}
.difficulty-badge--active {
transform: translate(-50%, -50%) scale(1.04);
}
.difficulty-badge--active::before {
content: "";
position: absolute;
inset: calc(var(--badge-orbit-offset) * -1);
border: 4rpx solid transparent;
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--active::after {
content: "";
position: absolute;
inset: -24rpx;
border: 4rpx solid rgba(254, 208, 152, 0.96);
border-radius: 50%;
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
0 0 14rpx rgba(254, 208, 152, 0.92),
0 0 32rpx rgba(254, 208, 152, 0.52),
0 0 52rpx rgba(254, 208, 152, 0.22);
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge__active-orbit {
position: absolute;
top: 50%;
left: 50%;
width: calc(100% + var(--badge-orbit-offset) * 2);
height: calc(100% + var(--badge-orbit-offset) * 2);
border-radius: 50%;
z-index: 3;
pointer-events: none;
transform: translate(-50%, -50%);
animation: badge-orbit-spin 5.4s linear infinite;
transform-origin: center;
}
.difficulty-badge__active-triangle {
position: absolute;
width: 0;
height: 0;
border-style: solid;
z-index: 2;
pointer-events: none;
opacity: 0.92;
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
}
.difficulty-badge__active-triangle--top {
top: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 11rpx 8rpx 0 8rpx;
border-color: #ffffff transparent transparent transparent;
}
.difficulty-badge__active-triangle--right {
right: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 11rpx 8rpx 0;
border-color: transparent #ffffff transparent transparent;
}
.difficulty-badge__active-triangle--bottom {
bottom: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 0 8rpx 11rpx 8rpx;
border-color: transparent transparent #ffffff transparent;
}
.difficulty-badge__active-triangle--left {
left: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 0 8rpx 11rpx;
border-color: transparent transparent transparent #ffffff;
}
.difficulty-badge__fill {
width: var(--badge-size);
height: var(--badge-size);
position: relative;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.difficulty-badge__bg {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
z-index: 1;
}
.difficulty-badge--active .difficulty-badge__fill::before,
.difficulty-badge--active .difficulty-badge__fill::after {
content: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before,
.difficulty-badge--progress .difficulty-badge__fill::after {
content: "";
position: absolute;
inset: -12rpx;
padding: 6rpx;
border-radius: inherit;
-webkit-mask: linear-gradient(#fff 0 0) content-box,
linear-gradient(#fff 0 0);
-webkit-mask-composite: xor;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
mask-composite: exclude;
pointer-events: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before {
background: rgba(255, 255, 255, 0.35);
}
.difficulty-badge--progress .difficulty-badge__fill::after {
background: conic-gradient(
from -90deg,
rgba(254, 208, 152, 1) 0,
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
transparent calc(var(--badge-progress) * 1%) 100%
);
}
.difficulty-badge--active .difficulty-badge__label,
.difficulty-badge--progress .difficulty-badge__label {
color: #333333;
}
.difficulty-badge--locked {
opacity: 1;
}
.difficulty-badge--locked::before {
content: "";
position: absolute;
inset: calc(var(--badge-locked-ring-offset) * -1);
border: 2rpx solid rgba(160, 160, 160, 0.5);
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--locked .difficulty-badge__label {
color: rgba(51, 51, 51, 0.54);
}
.difficulty-badge__label-wrap {
width: var(--badge-label-size);
height: var(--badge-label-size);
border-radius: 50%;
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
margin-top: -5rpx;
}
.difficulty-badge__label {
color: rgba(51, 51, 51, 0.7);
font-size: 24rpx;
max-width: 100%;
height: 34rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
font-weight: 600;
text-align: center;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
@keyframes badge-orbit-spin {
from {
transform: translate(-50%, -50%) rotate(0deg);
}
to {
transform: translate(-50%, -50%) rotate(360deg);
}
}
</style>

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<script setup>
import { computed } from "vue";
const props = defineProps({
title: {
type: String,
default: "",
},
lines: {
type: Array,
default: () => [],
},
});
const previewLines = computed(() => {
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
});
</script>
<template>
<view class="difficulty-preview">
<image
class="difficulty-preview__bg"
src="/static/training-difficulty-design/text.png"
mode="widthFix"
/>
<view class="difficulty-preview__content">
<text class="difficulty-preview__title">{{ title }}</text>
<view class="difficulty-preview__copy">
<text
v-for="(line, index) in previewLines"
:key="`${line}-${index}`"
class="difficulty-preview__line"
>
{{ line }}
</text>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-preview {
position: relative;
width: 100%;
}
.difficulty-preview__bg {
display: block;
width: 100%;
}
.difficulty-preview__content {
position: absolute;
top: 28rpx;
left: 30rpx;
box-sizing: border-box;
width: 486rpx;
}
.difficulty-preview__title {
display: block;
color: #ffd543;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__copy {
width: 80%;
margin: 0 auto;
display: block;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__line {
display: block;
}
</style>

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<script setup>
const props = defineProps({
text: {
type: String,
default: "开始",
},
});
const emit = defineEmits(["click"]);
const handleClick = () => {
emit("click");
};
</script>
<template>
<button
class="difficulty-start"
hover-class="difficulty-start--hover"
@click="handleClick"
>
<image
class="difficulty-start__button"
src="/static/training-difficulty-design/btn.png"
mode="widthFix"
/>
</button>
</template>
<style scoped>
.difficulty-start {
position: relative;
width: 302rpx;
height: 170rpx;
padding: 0;
border: 0;
background: transparent;
margin: 0 auto;
}
.difficulty-start::after {
border: 0;
}
.difficulty-start--hover {
transform: translateY(2rpx) scale(0.99);
}
.difficulty-start__mascot {
position: absolute;
left: 50%;
top: 0;
z-index: 1;
width: 112rpx;
transform: translateX(-50%);
}
.difficulty-start__button {
position: absolute;
left: 0;
right: 0;
bottom: 0;
z-index: 2;
width: 100%;
}
.difficulty-start__text {
position: absolute;
left: 0;
right: 0;
bottom: 58rpx;
z-index: 3;
color: #9f4d00;
font-size: 64rpx;
line-height: 76rpx;
text-align: center;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 800;
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
}
</style>

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<script setup>
import { computed, nextTick, ref } from "vue";
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import { getTrainingDifficultyListAPI } from "@/apis";
// 难度页接口数据源:
// 1. 接口GET /training/difficulty/list?type=base/endurance/precision/rhythm
// 2. 当前进度:接口 user_levels / list.completed路由参数可覆盖选中难度
const trainingDifficultyStorageKey = "training-selection";
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const defaultTrainingType = "precision";
const defaultUnlockedDifficultyId = "lv1";
const trainingTypeMetaMap = {
base: {
key: "base",
title: "基础训练",
},
endurance: {
key: "endurance",
title: "耐力训练",
},
precision: {
key: "precision",
title: "精准训练",
},
rhythm: {
key: "rhythm",
title: "节奏训练",
},
};
const routeModeTypeMap = {
basic: "base",
base: "base",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
};
const defaultTargetType = 1;
const resolveTrainingType = (mode) => {
const normalizedMode = String(mode || "").toLowerCase();
return routeModeTypeMap[normalizedMode] || defaultTrainingType;
};
const createDifficultyId = (level) => `lv${level}`;
const toNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const clampProgress = (value) => {
return Math.min(Math.max(value, 0), 100);
};
const getDifficultyProgress = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
if (item.completed) {
return 100;
}
if (promoteCnt <= 0) {
return 0;
}
return clampProgress(Math.round((completedCnt / promoteCnt) * 100));
};
const checkDifficultyCompleted = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
};
const getDifficultyModeText = (mode) => {
return Number(mode) === 1 ? "随机区域+指定环数" : "随机区域命中";
};
const createEmptyModeConfig = (type = defaultTrainingType) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
return {
key: meta.key,
title: meta.title,
nodes: [],
details: {},
activeDifficultyId: defaultUnlockedDifficultyId,
progressMap: {},
};
};
const createDifficultySummary = (item = {}) => {
const desc = String(item.desc || "").trim();
const type = item.type;
const arrows = toNumber(item.arrows);
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const summaryMap = {
base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
[`${arrows}`, promoteText].filter(Boolean).join(" · "),
],
endurance: [
desc || `${timeText}${arrows}`,
[`累计${totalReq}`, promoteText].filter(Boolean).join(" · "),
],
precision: [
desc || `命中${blocks}个指定区域`,
[
`${arrows}`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
rhythm: [
desc || `间隔${timeLimit}秒射击`,
[
`${arrows}`,
hitReq > 0 ? `每箭${hitReq}环以上` : "上靶即可",
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
};
return (summaryMap[type] || [desc]).filter(Boolean);
};
const normalizeTrainingDifficultyConfig = (result, type) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
const list = Array.isArray(result?.list) ? result.list : [];
const rawItems = list.filter((item) => !item?.type || item.type === meta.key);
const difficultyItems = rawItems
.map((item) => {
const level = toNumber(item?.difficulty);
if (level <= 0) {
return null;
}
const id = createDifficultyId(level);
const label = `Lv${level}`;
return {
...item,
recordId: item.id,
completedCnt: toNumber(item.completed_cnt),
promoteCnt: toNumber(item.promote_cnt),
id,
level,
label,
title: `${label}难度`,
summary: createDifficultySummary(item),
startText: "开始",
targetPaperType: "20CM全环靶",
};
})
.filter(Boolean)
.sort((first, second) => first.level - second.level);
const maxLevel = difficultyItems.reduce(
(currentMax, item) => Math.max(currentMax, item.level),
0
);
const completedLevelFromList = difficultyItems.reduce((currentMax, item) => {
return checkDifficultyCompleted(item)
? Math.max(currentMax, item.level)
: currentMax;
}, 0);
const userCompletedLevel = toNumber(result?.user_levels?.[meta.key]);
const highestCompletedLevel = userCompletedLevel || completedLevelFromList;
const unlockedLevel = maxLevel
? Math.min(Math.max(highestCompletedLevel + 1, 1), maxLevel)
: 1;
return {
key: meta.key,
title: meta.title,
nodes: difficultyItems.map((item) => ({
id: item.id,
label: item.label,
})),
details: Object.fromEntries(
difficultyItems.map((item) => [item.id, item])
),
activeDifficultyId: createDifficultyId(unlockedLevel),
progressMap: Object.fromEntries(
difficultyItems.map((item) => [item.id, getDifficultyProgress(item)])
),
};
};
// 难度轴布局参数,节点按“等级越低越靠下”的方式排列。
const nodesLayout = {
viewportHeightRpx: 1020,
topPaddingRpx: 136,
bottomPaddingRpx: 144,
verticalGapRpx: 188,
anchorOffsetRpx: 796,
horizontalPatternRpx: [388, 232, 516, 258, 458, 304],
nearHorizontalDistanceRpx: 170,
extraGapScale: 0.5,
};
const emptyDifficulty = {
id: "",
label: "",
title: "",
summary: [],
startText: "开始",
targetPaperType: "",
};
// 页面基础状态
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({});
const needRefreshProgress = ref(false);
const difficultyProgressMap = computed(() => {
return pageConfig.value?.progressMap || {};
});
const clamp = (value, min, max) => {
return Math.min(Math.max(value, min), max);
};
// 从 lv1 / lv20 这类 id 中提取等级数值,统一用于排序、解锁判断和进度比较。
const getDifficultyLevel = (difficultyId = "") => {
const matched = String(difficultyId).match(/\d+/);
return matched ? Number(matched[0]) : 0;
};
// 合并节点基础信息和难度详情,并统一按等级升序整理。
const createDifficultyNodes = (config) => {
const details = config?.details || {};
const rawNodes = Array.isArray(config?.nodes) ? config.nodes : [];
const nodeMap = new Map(rawNodes.map((node) => [node.id, node]));
const difficultyIds = new Set([
...rawNodes.map((node) => node.id),
...Object.keys(details),
]);
return Array.from(difficultyIds)
.map((difficultyId) => {
const level = getDifficultyLevel(difficultyId);
const node = nodeMap.get(difficultyId) || {};
const detail = details[difficultyId] || {};
const label = node.label || detail.label || `Lv${level || ""}`;
return {
...node,
...detail,
id: difficultyId,
level,
label,
title: detail.title || `${label}难度`,
summary: Array.isArray(detail.summary) ? detail.summary : [],
startText: detail.startText || "开始",
targetPaperType: detail.targetPaperType || "",
};
})
.filter((node) => node.id && node.level > 0)
.sort((first, second) => first.level - second.level);
};
const findValidDifficultyId = (difficultyId, nodes) => {
return nodes.some((node) => node.id === difficultyId) ? difficultyId : "";
};
const getNextDifficultyId = (difficultyId, nodes) => {
const currentLevel = getDifficultyLevel(difficultyId);
return (
nodes.find((node) => node.level === currentLevel + 1)?.id || difficultyId
);
};
// 统一解析当前最新已解锁难度:
// completedDifficultyId 优先级最高,可在完成当前难度后自动推进到下一关。
const resolveUnlockedDifficultyId = (options, config, nodes) => {
const completedDifficultyId = findValidDifficultyId(
options.completedDifficultyId,
nodes
);
if (completedDifficultyId) {
return getNextDifficultyId(completedDifficultyId, nodes);
}
return (
[
options.currentDifficultyId,
options.latestDifficultyId,
options.activeDifficultyId,
config.activeDifficultyId,
defaultUnlockedDifficultyId,
].find((difficultyId) => findValidDifficultyId(difficultyId, nodes)) ||
nodes[0]?.id ||
defaultUnlockedDifficultyId
);
};
// 如果传入的默认选中项尚未解锁,则自动回退到当前最新已解锁难度。
const resolveSelectedDifficultyId = (difficultyId, nodes, currentUnlockedId) => {
const safeDifficultyId = findValidDifficultyId(difficultyId, nodes);
if (!safeDifficultyId) {
return currentUnlockedId;
}
return getDifficultyLevel(safeDifficultyId) <=
getDifficultyLevel(currentUnlockedId)
? safeDifficultyId
: currentUnlockedId;
};
// 页面渲染使用的难度节点列表,包含纵向轨道坐标。
const difficultyNodes = computed(() => {
const nodes = createDifficultyNodes(pageConfig.value);
const leftPositions = nodes.map((_, index) => {
return nodesLayout.horizontalPatternRpx[
index % nodesLayout.horizontalPatternRpx.length
];
});
const offsetsFromBottom = [];
let accumulatedOffsetRpx = 0;
nodes.forEach((node, index) => {
if (index > 0) {
const previousLeftRpx = leftPositions[index - 1];
const currentLeftRpx = leftPositions[index];
const horizontalDistanceRpx = Math.abs(currentLeftRpx - previousLeftRpx);
const extraGapRpx =
Math.max(
0,
nodesLayout.nearHorizontalDistanceRpx - horizontalDistanceRpx
) * nodesLayout.extraGapScale;
accumulatedOffsetRpx +=
nodesLayout.verticalGapRpx + Math.round(extraGapRpx);
}
offsetsFromBottom.push(accumulatedOffsetRpx);
});
const contentHeightRpx = Math.max(
nodesLayout.viewportHeightRpx,
nodesLayout.topPaddingRpx +
nodesLayout.bottomPaddingRpx +
(offsetsFromBottom[offsetsFromBottom.length - 1] || 0)
);
return nodes.map((node, index) => {
const leftRpx = leftPositions[index];
const topRpx =
contentHeightRpx -
nodesLayout.bottomPaddingRpx -
offsetsFromBottom[index];
return {
...node,
leftRpx,
topRpx,
style: {
left: `${leftRpx}rpx`,
top: `${topRpx}rpx`,
},
};
});
});
const difficultyConnectors = computed(() => {
const nodes = difficultyNodes.value;
return nodes.slice(1).map((currentNode, index) => {
const previousNode = nodes[index];
const startX = Number(previousNode?.leftRpx || 0);
const startY = Number(previousNode?.topRpx || 0);
const endX = Number(currentNode?.leftRpx || 0);
const endY = Number(currentNode?.topRpx || 0);
const midX = (startX + endX) / 2;
const midY = (startY + endY) / 2;
const angle =
(Math.atan2(endY - startY, endX - startX) * 180) / Math.PI + 90;
return {
id: `${previousNode.id}-${currentNode.id}`,
left: `${midX}rpx`,
top: `${midY}rpx`,
transform: `translate(-50%, -50%) rotate(${angle}deg)`,
};
});
});
const nodesTrackHeightRpx = computed(() => {
const bottomNode = difficultyNodes.value[0];
if (!bottomNode) {
return nodesLayout.viewportHeightRpx;
}
return Math.max(
nodesLayout.viewportHeightRpx,
bottomNode.topRpx + nodesLayout.bottomPaddingRpx
);
});
const nodesTrackStyle = computed(() => {
return {
height: `${nodesTrackHeightRpx.value}rpx`,
};
});
const selectedDifficulty = computed(() => {
return (
difficultyNodes.value.find((node) => node.id === selectedDifficultyId.value) ||
difficultyNodes.value[0] ||
emptyDifficulty
);
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
if (Number.isFinite(configuredProgress) && configuredProgress > 0) {
return configuredProgress;
}
return getDifficultyLevel(node?.id) < getDifficultyLevel(unlockedDifficultyId.value)
? 100
: 0;
};
const checkDifficultyLocked = (node) => {
return getDifficultyLevel(node?.id) > getDifficultyLevel(unlockedDifficultyId.value);
};
// 根据目标难度计算 scroll-view 应滚动到的位置,顶部/底部会自动吸附边界。
const scrollToDifficulty = (difficultyId, animated = false) => {
const node = difficultyNodes.value.find((item) => item.id === difficultyId);
if (!node) {
return;
}
const maxScrollRpx = Math.max(
nodesTrackHeightRpx.value - nodesLayout.viewportHeightRpx,
0
);
const targetScrollRpx = clamp(
node.topRpx - nodesLayout.anchorOffsetRpx,
0,
maxScrollRpx
);
nodesScrollWithAnimation.value = animated;
nodesScrollTop.value = uni.upx2px(targetScrollRpx);
};
// 首次进入页面需要静默定位到默认难度;
// 定位完成后再开启滚动动画,避免第一次手动切换时丢失过渡效果。
const initScrollPosition = () => {
scrollToDifficulty(selectedDifficultyId.value, false);
nextTick(() => {
nodesScrollWithAnimation.value = true;
});
};
const normalizeRouteOptions = (options = {}) => {
const difficultyLevel = toNumber(options.difficulty);
const completedDifficultyLevel = toNumber(options.completedDifficulty);
return {
...options,
difficultyId:
options.difficultyId ||
(difficultyLevel > 0 ? createDifficultyId(difficultyLevel) : ""),
completedDifficultyId:
options.completedDifficultyId ||
(completedDifficultyLevel > 0
? createDifficultyId(completedDifficultyLevel)
: ""),
};
};
const applyPageState = (options = {}, config) => {
const safeOptions = normalizeRouteOptions(options);
const nodes = createDifficultyNodes(config);
const currentUnlockedId = resolveUnlockedDifficultyId(
safeOptions,
config,
nodes
);
pageConfig.value = config;
unlockedDifficultyId.value = currentUnlockedId;
selectedDifficultyId.value = resolveSelectedDifficultyId(
safeOptions.difficultyId,
nodes,
currentUnlockedId
);
nextTick(() => {
initScrollPosition();
});
};
const initPageState = async (options = {}, refreshOptions = {}) => {
const { keepCurrent = false } = refreshOptions;
const trainingType = resolveTrainingType(options.mode);
const fallbackConfig = createEmptyModeConfig(trainingType);
if (!keepCurrent) {
pageConfig.value = fallbackConfig;
}
try {
const result = await getTrainingDifficultyListAPI(trainingType);
applyPageState(
options,
normalizeTrainingDifficultyConfig(result, trainingType)
);
} catch (error) {
console.log("training difficulty load failed", error);
if (!keepCurrent) {
applyPageState(options, fallbackConfig);
}
uni.showToast({
title: "训练难度加载失败",
icon: "none",
});
}
};
const cleanQueryValue = (value) => {
if (value === undefined || value === null || value === "") {
return "";
}
if (typeof value === "number" && !Number.isFinite(value)) {
return "";
}
return value;
};
const createPracticeQuery = (difficulty) => {
const trainingType = pageConfig.value.key || defaultTrainingType;
const commonQuery = {
type: trainingType,
difficultyId: difficulty.id,
difficulty: difficulty.level,
recordId: difficulty.recordId,
arrows: toNumber(difficulty.arrows, 12),
time: toNumber(difficulty.time_limit, 120) || 120,
target: defaultTargetType,
};
const typedQueryMap = {
base: {
hitReq: toNumber(difficulty.hit_req),
},
endurance: {
totalReq: toNumber(difficulty.total_req),
},
precision: {
blocks: toNumber(difficulty.blocks),
mode: toNumber(difficulty.mode),
},
rhythm: {
hitReq: toNumber(difficulty.hit_req),
mode: toNumber(difficulty.mode),
},
};
return {
...commonQuery,
...(typedQueryMap[trainingType] || {}),
};
};
const createPracticeUrl = (difficulty) => {
const query = Object.entries(createPracticeQuery(difficulty))
.map(([key, value]) => [key, cleanQueryValue(value)])
.filter(([, value]) => value !== "")
.map(([key, value]) => `${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
.join("&");
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
};
const saveTrainingContext = () => {
const difficulty = selectedDifficulty.value;
if (!difficulty.id) {
return;
}
uni.setStorageSync(trainingDifficultyStorageKey, {
trainingType: pageConfig.value.key,
trainingTitle: pageConfig.value.title,
difficultyId: difficulty.id,
difficultyLabel: difficulty.label,
targetType: defaultTargetType,
targetPaperType: difficulty.targetPaperType,
});
};
const handleSelectDifficulty = (node) => {
if (!node?.id) {
return;
}
if (checkDifficultyLocked(node)) {
uni.showToast({
title: "难度尚未解锁",
icon: "none",
});
return;
}
if (node.id === selectedDifficultyId.value) {
return;
}
selectedDifficultyId.value = node.id;
nextTick(() => {
scrollToDifficulty(node.id, true);
});
};
const handleStart = () => {
if (!selectedDifficulty.value.id) {
return;
}
saveTrainingContext();
uni.navigateTo({
url: createPracticeUrl(selectedDifficulty.value),
});
};
const markProgressRefresh = () => {
needRefreshProgress.value = true;
};
onLoad((options = {}) => {
routeOptions.value = { ...options };
uni.$on(trainingDifficultyRefreshEvent, markProgressRefresh);
initPageState(options);
});
onShow(() => {
if (!needRefreshProgress.value) {
return;
}
needRefreshProgress.value = false;
initPageState(routeOptions.value, {
keepCurrent: true,
});
});
onUnload(() => {
uni.$off(trainingDifficultyRefreshEvent, markProgressRefresh);
});
</script>
<template>
<Container
:title="pageConfig.title"
:bgType="8"
bgColor="#1c1c23"
:scroll="false"
>
<view class="difficulty-page">
<view class="difficulty-page__nodes">
<scroll-view
class="difficulty-page__nodes-scroll"
scroll-y
enhanced
:scroll-top="nodesScrollTop"
:scroll-with-animation="nodesScrollWithAnimation"
:show-scrollbar="false"
>
<view class="difficulty-page__nodes-track" :style="nodesTrackStyle">
<image
v-for="connector in difficultyConnectors"
:key="connector.id"
class="difficulty-page__connector"
src="../../static/training-difficulty-design/jiantou.png"
mode="aspectFit"
:style="connector"
/>
<TrainingDifficultyBadge
v-for="node in difficultyNodes"
:key="node.id"
:node="node"
:active="node.id === selectedDifficultyId"
:locked="checkDifficultyLocked(node)"
:completedProgress="getCompletedDifficultyProgress(node)"
@click="handleSelectDifficulty"
/>
</view>
</scroll-view>
</view>
<view class="difficulty-page__preview">
<TrainingDifficultyPreviewCard
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="handleStart"
/>
</view>
</view>
</Container>
</template>
<style scoped>
.difficulty-page {
height: 100%;
display: flex;
flex-direction: column;
box-sizing: border-box;
padding: 18rpx 0 40rpx;
overflow: hidden;
}
.difficulty-page__nodes {
position: relative;
flex: 1;
min-height: 0;
z-index: 2;
margin-bottom: 8rpx;
}
.difficulty-page__nodes-scroll {
width: 100%;
height: 100%;
}
.difficulty-page__nodes-track {
position: relative;
width: 100%;
min-height: 100%;
}
.difficulty-page__connector {
position: absolute;
width: 18rpx;
height: 28rpx;
z-index: 1;
pointer-events: none;
}
.difficulty-page__preview {
position: relative;
flex: none;
z-index: 3;
width: 540rpx;
height: 172rpx;
margin: 0 auto;
}
.difficulty-page__start {
position: relative;
flex: none;
z-index: 4;
width: 302rpx;
height: 190rpx;
margin: 0 auto;
top: -16rpx;
}
</style>

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<script setup>
import { nextTick, onMounted, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import { getPersonalTrainingAPI } from "@/apis";
const checkedIcon = "../../static/training-home/done.png";
const missedIcon = "../../static/training-home/missed.png";
// 后端训练项目 id 与难度页 mode 参数的映射关系。
const trainingModeRouteMap = {
base: "basic",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
strength: "power",
};
// 训练项目卡片右侧主图标。
const trainingModeIconMap = {
base_bow: "../../static/training-home/img_22.png",
bow: "../../static/training-home/img_3.png",
target: "../../static/training-home/img_4.png",
wave: "../../static/training-home/img_5.png",
muscle: "../../static/training-home/img_6.png",
};
// 训练项目卡片标题图,按接口 id 映射本地资源。
const trainingModeTitleImageMap = {
endurance: "../../static/training-home/nailixunlian.png",
precision: "../../static/training-home/jingzhunxunlian.png",
rhythm: "../../static/training-home/jiezouxunlian.png",
strength: "../../static/training-home/liliangxulian.png",
};
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
const defaultRadarDimensions = [
{ name: "基础", score: 0 },
{ name: "精准", score: 0 },
{ name: "力量", score: 0 },
{ name: "节奏", score: 0 },
{ name: "耐力", score: 0 },
];
// 页面始终直接消费接口字段,这里只保留一份兜底结构,避免模板访问空值。
const createDefaultTrainingData = () => ({
week_days: defaultWeekDays.map((day) => ({ day, status: "cross" })),
stats: {
total_training_days: 0,
total_arrows: 0,
hit_rate: 0,
endurance_shoot_speed: 0,
total_calories: 0,
overtake_rate: 0,
},
radar: {
dimensions: defaultRadarDimensions,
},
training_items: [],
});
const trainingData = ref(createDefaultTrainingData());
const pageMounted = ref(false);
const showRoutineTargetPicker = ref(false);
const trainingRadarCanvasId = "training-home-radar";
const radarImageWidth = 225;
const radarImageHeight = 224;
const radarFigureWidthRpx = 448;
const radarFigureHeightRpx = Math.round(
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
);
const radarCanvasWidth = Math.round(uni.upx2px(radarFigureWidthRpx));
const radarCanvasHeight = Math.round(uni.upx2px(radarFigureHeightRpx));
const radarScaleX = radarCanvasWidth / radarImageWidth;
const radarScaleY = radarCanvasHeight / radarImageHeight;
const radarScale = Math.min(radarScaleX, radarScaleY);
const radarCenterX = 112.0624 * radarScaleX;
const radarCenterY = 111.4645 * radarScaleY;
const radarStrokeWidth = Math.max(1, 2 * radarScale);
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
const radarOuterRadiusX = 110.7089 * radarScaleX;
const radarOuterRadiusY = 110.7089 * radarScaleY;
const radarMaxValue = 100;
const radarFigureStyle = {
width: `${radarFigureWidthRpx}rpx`,
height: `${radarFigureHeightRpx}rpx`,
};
const formatValue = (value, digits = 1) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
return String(Number(numberValue.toFixed(digits)));
};
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return item.is_locked ? `Coming! LV${level}` : `当前进度 LV${level} >`;
};
// 卡路里字段按需求做 K / W 缩写展示。
const getCaloriesValue = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
if (numberValue >= 10000) return `${formatValue(numberValue / 10000)}W`;
if (numberValue >= 1000) return `${formatValue(numberValue / 1000)}K`;
return formatValue(numberValue, 0);
};
const getTrainingIcon = (item = {}) =>
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
const getTrainingTitleImage = (item = {}) =>
trainingModeTitleImageMap[item.id] || "";
const getTrainingMode = (item = {}) =>
trainingModeRouteMap[item.id] || item.id || "";
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
x: centerX + radiusX * Math.cos(angle),
y: centerY + radiusY * Math.sin(angle),
});
// 雷达图直接使用接口的 5 维 score按 0-100 等比映射到顶点位置。
const drawRadar = () => {
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
? trainingData.value.radar.dimensions.slice(0, 5)
: [];
if (dimensions.length !== 5) return;
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
const angles = dimensions.map(
(_, index) => (-90 + index * 72) * (Math.PI / 180)
);
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
const points = dimensions.map((item, index) => {
const normalized = Math.max(
0,
Math.min(Number(item.score) || 0, radarMaxValue)
);
const progress = normalized / radarMaxValue;
return getRadarPoint(
radarCenterX,
radarCenterY,
radarOuterRadiusX * progress,
radarOuterRadiusY * progress,
angles[index]
);
});
ctx.beginPath();
points.forEach((point, index) => {
if (index === 0) ctx.moveTo(point.x, point.y);
else ctx.lineTo(point.x, point.y);
});
ctx.closePath();
ctx.setFillStyle("rgba(255, 209, 154, 0.26)");
ctx.fill();
ctx.setStrokeStyle("rgba(220, 162, 92, 0.92)");
ctx.setLineWidth(radarStrokeWidth);
ctx.stroke();
points.forEach((point) => {
ctx.beginPath();
ctx.arc(point.x, point.y, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(221, 162, 90, 1)");
ctx.fill();
});
ctx.beginPath();
ctx.arc(radarCenterX, radarCenterY, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(125, 107, 83, 0.65)");
ctx.fill();
ctx.draw();
};
// 小程序 canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
const refreshRadar = async () => {
await nextTick();
setTimeout(() => {
drawRadar();
}, 30);
};
const loadPersonalTrainingData = async () => {
try {
const result = await getPersonalTrainingAPI();
trainingData.value = {
week_days:
Array.isArray(result?.week_days) && result.week_days.length
? result.week_days
: createDefaultTrainingData().week_days,
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
overtake_rate: result?.stats?.overtake_rate ?? 0,
},
radar: {
dimensions:
Array.isArray(result?.radar?.dimensions) &&
result.radar.dimensions.length === 5
? result.radar.dimensions
: createDefaultTrainingData().radar.dimensions,
},
training_items: Array.isArray(result?.training_items)
? result.training_items
: [],
};
} catch (error) {
console.log("personal training load failed", error);
trainingData.value = createDefaultTrainingData();
} finally {
await refreshRadar();
}
};
const openTrainingRecord = () => {
uni.navigateTo({
url: "/pages/my-growth?tab=2",
});
};
const openTrainingItem = (item = {}) => {
const mode = getTrainingMode(item);
if (!mode) return;
if (item.is_locked) {
uni.showToast({
title: `${item.name || "训练"} 暂未开放`,
icon: "none",
});
return;
}
uni.navigateTo({
url: `/pages/training/difficulty?mode=${mode}`,
});
};
const openRoutineTraining = () => {
showRoutineTargetPicker.value = true;
};
const handleRoutineTargetConfirm = (target) => {
showRoutineTargetPicker.value = false;
uni.navigateTo({
url: `/pages/practise-one?target=${target}`,
});
};
// 首次进入页面时拉取数据并完成雷达图初始化。
onMounted(async () => {
await loadPersonalTrainingData();
pageMounted.value = true;
});
// 从其他页面返回时刷新训练数据,保持进度与推荐状态最新。
onShow(async () => {
if (!pageMounted.value) return;
await loadPersonalTrainingData();
});
</script>
<template>
<Container :showBackToGame="true" :bgType="7" bgColor="#050b19">
<view class="training-home">
<view class="week-grid">
<view
v-for="item in trainingData.week_days"
:key="item.day"
class="week-item"
>
<view class="week-item-bg"></view>
<image
class="week-item-icon"
:src="item.status === 'checked' ? checkedIcon : missedIcon"
mode="widthFix"
/>
<text
class="week-item-label"
:class="{ 'week-item-label-active': item.status === 'checked' }"
>
{{ item.day }}
</text>
</view>
</view>
<view class="stats-card">
<view class="stats-card-bg"></view>
<image
class="stats-quote stats-quote-left"
src="../../static/training-home/img_17.png"
mode="widthFix"
/>
<image
class="stats-quote stats-quote-right"
src="../../static/training-home/img_16.png"
mode="widthFix"
/>
<view class="stats-grid">
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_training_days, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共训练</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_arrows, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">累计射箭</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">命中率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
</text>
<text class="stats-unit">/分钟</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">耐力射击</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ getCaloriesValue(trainingData.stats.total_calories) }}
</text>
<text class="stats-unit">卡路里</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共消耗</text>
</view>
</view>
</view>
<view class="radar-section">
<view class="record-bubble" @click="openTrainingRecord">
<image
class="record-bubble-bg"
src="../../static/training-home/img_28.png"
mode="widthFix"
/>
<view class="record-bubble-copy">
<view class="record-main">
已超越<text class="record-main-highlight">{{ formatValue(trainingData.stats.overtake_rate) }}%</text>对手
</view>
<view class="record-sub-row">
<text class="record-sub-text">我的训练记录</text>
<image
class="record-arrow"
src="../../static/training-home/img_7.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="radar-board">
<text class="radar-label radar-label-top">
{{ trainingData.radar.dimensions[0].name }}
</text>
<text class="radar-label radar-label-right">
{{ trainingData.radar.dimensions[1].name }}
</text>
<text class="radar-label radar-label-bottom-right">
{{ trainingData.radar.dimensions[2].name }}
</text>
<text class="radar-label radar-label-bottom-left">
{{ trainingData.radar.dimensions[3].name }}
</text>
<text class="radar-label radar-label-left">
{{ trainingData.radar.dimensions[4].name }}
</text>
<view class="radar-figure" :style="radarFigureStyle">
<image
class="radar-grid-image"
:style="radarFigureStyle"
src="../../static/training-home/img_19.png"
/>
<canvas
:canvas-id="trainingRadarCanvasId"
:id="trainingRadarCanvasId"
class="radar-canvas"
:style="radarFigureStyle"
:width="radarCanvasWidth"
:height="radarCanvasHeight"
/>
<image
class="radar-mascot"
src="../../static/training-home/img_21.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="featured-card" @click="openRoutineTraining">
<image
class="featured-card-bg"
src="../../static/training-home/img_22.png"
mode="widthFix"
/>
<view class="featured-card-mask"></view>
<view class="featured-card-copy">
<text class="featured-card-title">常规训练</text>
<text class="featured-card-subtitle">12箭练习</text>
</view>
</view>
<view class="mode-grid">
<view
v-for="item in trainingData.training_items.filter((item) => item.id !== 'strength')"
:key="item.id"
class="mode-card"
@click="openTrainingItem(item)"
>
<view v-if="item.is_recommended" class="mode-tag">推荐</view>
<view class="mode-card-copy">
<image
v-if="getTrainingTitleImage(item)"
class="mode-card-title-image"
:src="getTrainingTitleImage(item)"
mode="widthFix"
/>
<text v-else class="mode-card-title">{{ item.name }}</text>
<text class="mode-card-progress">{{ getLevelText(item) }}</text>
</view>
<image
class="mode-card-icon"
:src="getTrainingIcon(item)"
mode="aspectFit"
/>
</view>
</view>
</view>
<TargetPicker
:show="showRoutineTargetPicker"
:onClose="() => (showRoutineTargetPicker = false)"
:onConfirm="handleRoutineTargetConfirm"
/>
</Container>
</template>
<style scoped>
.training-home {
position: relative;
overflow: hidden;
padding: 18rpx 20rpx 60rpx 20rpx;
}
.week-grid {
display: flex;
justify-content: space-between;
margin-top: 18rpx;
}
.week-item {
position: relative;
width: 92rpx;
height: 96rpx;
border-radius: 16rpx;
overflow: hidden;
}
.week-item-bg {
width: 100%;
height: 100%;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.week-item-icon {
position: absolute;
left: 28rpx;
top: 14rpx;
width: 36rpx;
}
.week-item-label {
position: absolute;
left: 0;
right: 0;
bottom: 10rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 20rpx;
text-align: center;
line-height: 28rpx;
}
.week-item-label-active {
color: #e7ba80;
}
.stats-card {
position: relative;
margin-top: 32rpx;
width: 100%;
height: 124rpx;
overflow: hidden;
border-radius: 24rpx;
}
.stats-card-bg {
position: absolute;
inset: 0;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.stats-quote {
position: absolute;
z-index: 1;
width: 53rpx;
height: 50rpx;
}
.stats-quote-left {
left: 4rpx;
top: 4rpx;
}
.stats-quote-right {
right: 4rpx;
bottom: 4rpx;
}
.stats-grid {
position: absolute;
z-index: 1;
left: 36rpx;
right: 36rpx;
top: 22rpx;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.stats-item {
min-width: 0;
display: flex;
flex-direction: column;
align-items: center;
text-align: center;
}
.stats-value-row {
display: flex;
align-items: flex-end;
justify-content: center;
width: 100%;
height: 48rpx;
line-height: 48rpx;
}
.stats-value-group {
position: relative;
display: inline-flex;
align-items: flex-end;
justify-content: center;
min-width: 72rpx;
white-space: nowrap;
}
.stats-value-decoration {
position: absolute;
left: 0;
right: 0;
bottom: 6rpx;
min-width: 72rpx;
height: 12rpx;
border-radius: 6rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
opacity: 0.5;
}
.stats-value {
position: relative;
z-index: 1;
color: #fff;
font-size: 34rpx;
font-family: Helvetica, Arial, sans-serif;
font-weight: 500;
line-height: 46rpx;
}
.stats-unit {
position: relative;
z-index: 1;
margin-left: 4rpx;
padding-bottom: 8rpx;
color: #fff;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.stats-label {
display: inline-block;
margin-top: 6rpx;
color: #fcce96;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.radar-section {
position: relative;
padding-top: 34rpx;
}
.record-bubble {
position: absolute;
right: 0;
top: 10rpx;
width: 202rpx;
height: 122rpx;
z-index: 3;
}
.record-bubble-bg {
width: 202rpx;
}
.record-bubble-copy {
position: absolute;
left: 0;
right: 0;
top: 24rpx;
text-align: center;
}
.record-main {
color: #fff;
font-size: 24rpx;
line-height: 30rpx;
}
.record-main-highlight {
color: #e7ba80;
}
.record-sub-row {
margin-top: 4rpx;
display: flex;
align-items: center;
justify-content: center;
}
.record-sub-text {
color: #ffd947;
font-size: 24rpx;
height: 30rpx;
line-height: 30rpx;
}
.record-arrow {
width: 24rpx;
}
.radar-board {
position: relative;
width: 100%;
height: 514rpx;
}
.radar-label {
position: absolute;
color: rgba(255, 255, 255, 0.78);
font-size: 28rpx;
line-height: 40rpx;
}
.radar-label-top {
left: 350rpx;
top: 14rpx;
transform: translateX(-50%);
opacity: 0.5;
}
.radar-label-right {
right: 77rpx;
top: 190rpx;
opacity: 0.5;
}
.radar-label-bottom-right {
right: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-bottom-left {
left: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-left {
left: 75rpx;
top: 180rpx;
opacity: 0.5;
}
.radar-figure {
position: absolute;
left: 50%;
top: 54rpx;
transform: translateX(-50%);
overflow: visible;
}
.radar-grid-image,
.radar-canvas {
position: absolute;
left: 0;
top: 0;
}
.radar-mascot {
position: absolute;
right: 38rpx;
top: 0;
width: 92rpx;
}
.featured-card {
position: relative;
width: 100%;
height: 150rpx;
margin-top: 70rpx;
border-radius: 16rpx;
overflow: hidden;
}
.featured-card-bg {
width: 100%;
}
.featured-card-mask {
position: absolute;
left: 0;
top: 0;
width: 278rpx;
height: 150rpx;
background: linear-gradient(90deg, #ffdaa0 0%, #f5c580 74%, rgba(245, 197, 128, 0) 100%);
}
.featured-card-copy {
position: absolute;
left: 30rpx;
top: 34rpx;
display: flex;
flex-direction: column;
}
.featured-card-title {
display: block;
color: #895409;
font-size: 34rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 42rpx;
}
.featured-card-subtitle {
display: block;
margin-top: 10rpx;
color: #895409;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.72;
}
.mode-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 16rpx 18rpx;
margin-top: 16rpx;
}
.mode-card {
position: relative;
height: 150rpx;
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
border-radius: 16rpx;
border: 2rpx solid rgba(235, 184, 123, 0.5);
background: rgba(0, 0, 0, 0.5);
overflow: hidden;
}
.mode-tag {
position: absolute;
left: 0;
top: 0;
width: 72rpx;
height: 34rpx;
line-height: 34rpx;
text-align: center;
font-size: 20rpx;
color: #000;
border-bottom-right-radius: 16rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
}
.mode-card-copy {
position: absolute;
left: 30rpx;
top: 40rpx;
}
.mode-card-title {
display: block;
background-image: linear-gradient(
133deg,
rgba(235, 184, 123, 0.8) 0%,
rgba(181, 140, 78, 0.8) 100%
);
color: #e7ba80;
font-size: 32rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 38rpx;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.mode-card-title-image {
display: block;
width: 128rpx;
}
.mode-card-progress {
display: block;
margin-top: 14rpx;
color: #fcce96;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.5;
}
.mode-card-icon {
position: absolute;
right: 12rpx;
top: 14rpx;
width: 124rpx;
height: 124rpx;
}
</style>

View File

@@ -0,0 +1,537 @@
<script setup>
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue";
import BowTarget from "./components/BowTarget.vue";
import ScorePanel2 from "./components/ScorePanel2.vue";
import ScoreResult from "./components/ScoreResult.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "./components/TestDistance.vue";
import BubbleTip from "./components/BubbleTip.vue";
import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const sound = ref(true);
const start = ref(false);
const pageStages = Object.freeze({
DISTANCE: "distance",
SHOOTING: "shooting",
RESULT: "result",
LOADING: "loading",
});
const pageStage = ref(pageStages.DISTANCE);
const scores = ref([]);
const defaultTotal = 12;
const defaultShootTime = 120;
const defaultTargetType = 1;
const total = ref(defaultTotal);
const shootTime = ref(defaultShootTime);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(defaultTargetType);
const trainingParams = ref({});
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const useHighlightTest = ref(false);
const highlightTestTimer = ref(null);
const env = computed(() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion;
} catch (error) {
return "release";
}
});
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
const showResult = computed(
() => pageStage.value === pageStages.RESULT && hasPractiseResult.value
);
const defaultHighlightAreas = [{ quadrant: 1, rings: [7] }];
// 临时高亮测试数据:第 N 项对应第 N 箭,每箭展示一个不同区域。
const highlightTestAreas = [
{ arrowIndex: 1, quadrant: 1, rings: [10] },
{ arrowIndex: 2, quadrant: 2, rings: [9, 10] },
{ arrowIndex: 3, quadrant: 3, rings: [8, 9] },
{ arrowIndex: 4, quadrant: 4, rings: [7, 8] },
{ arrowIndex: 5, quadrant: 1, rings: [6, 7] },
{ arrowIndex: 6, quadrant: 2, rings: [5, 6] },
{ arrowIndex: 7, quadrant: 3, rings: [4, 5] },
{ arrowIndex: 8, quadrant: 4, rings: [3, 4] },
{ arrowIndex: 9, quadrant: 1, rings: "all", scope: "sector" },
{ arrowIndex: 10, quadrant: 2, rings: "all", scope: "sector" },
{ arrowIndex: 11, quadrant: 3, rings: "all", scope: "sector" },
{ arrowIndex: 12, quadrant: 4, rings: "all", scope: "sector" },
];
const targetHighlightAreas = computed(() => {
return useHighlightTest.value ? highlightTestAreas : defaultHighlightAreas;
});
const toRouteNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const toPositiveRouteNumber = (value, fallback) => {
const numberValue = toRouteNumber(value, fallback);
return numberValue > 0 ? numberValue : fallback;
};
const createPractice = async () => {
const result = await createPractiseAPI(
total.value,
shootTime.value,
targetType.value
);
if (result) practiseId.value = result.id;
};
const clearHighlightTestTimer = () => {
if (highlightTestTimer.value) {
clearInterval(highlightTestTimer.value);
highlightTestTimer.value = null;
}
};
const buildHighlightTestScore = (index) => ({
playerId: user.value?.id,
ring: 9,
ringX: false,
x: ((index % 4) - 1.5) * 2,
y: (Math.floor(index / 4) - 1) * 2,
angle: null,
});
const setHighlightTestArrow = (arrowIndex) => {
const completedCount = Math.max(arrowIndex - 1, 0);
scores.value = Array.from({ length: completedCount }, (_, index) =>
buildHighlightTestScore(index)
);
};
// 临时测试入口:自动切换第 1 到第 12 箭,让 BowTarget 按当前箭展示不同高亮。
const runHighlightTest = () => {
clearHighlightTestTimer();
useHighlightTest.value = true;
practiseResult.value = {};
pageStage.value = pageStages.SHOOTING;
start.value = true;
let arrowIndex = 1;
setHighlightTestArrow(arrowIndex);
highlightTestTimer.value = setInterval(() => {
if (arrowIndex >= highlightTestAreas.length) {
clearHighlightTestTimer();
return;
}
arrowIndex += 1;
setHighlightTestArrow(arrowIndex);
}, 1000);
};
const resetHighlightTest = () => {
clearHighlightTestTimer();
useHighlightTest.value = false;
scores.value = [];
};
onLoad((options = {}) => {
targetType.value = toPositiveRouteNumber(options.target, defaultTargetType);
total.value = toPositiveRouteNumber(options.arrows, defaultTotal);
shootTime.value = toPositiveRouteNumber(options.time, defaultShootTime);
trainingParams.value = {
type: options.type || "",
difficultyId: options.difficultyId || "",
difficulty: toRouteNumber(options.difficulty),
recordId: options.recordId || "",
hitReq: toRouteNumber(options.hitReq),
totalReq: toRouteNumber(options.totalReq),
blocks: toRouteNumber(options.blocks),
mode: toRouteNumber(options.mode),
};
});
const onReady = async () => {
pageStage.value = pageStages.LOADING;
clearHighlightTestTimer();
useHighlightTest.value = false;
try {
await startPractiseAPI();
practiseResult.value = {};
scores.value = [];
start.value = true;
pageStage.value = pageStages.SHOOTING;
audioManager.play("练习开始");
} catch (error) {
start.value = false;
pageStage.value = pageStages.DISTANCE;
throw error;
}
};
const onOver = async () => {
if (!isShootingStage.value) return;
clearHighlightTestTimer();
pageStage.value = pageStages.LOADING;
start.value = false;
try {
practiseResult.value = (await getPractiseAPI(practiseId.value)) || {};
pageStage.value = hasPractiseResult.value
? pageStages.RESULT
: pageStages.DISTANCE;
} catch (error) {
start.value = true;
pageStage.value = pageStages.SHOOTING;
throw error;
}
};
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult && isShootingStage.value) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
}
}
function onComplete() {
pageStage.value = pageStages.LOADING;
start.value = false;
uni.$emit(trainingDifficultyRefreshEvent);
uni.navigateBack();
}
async function onRetry() {
pageStage.value = pageStages.LOADING;
clearHighlightTestTimer();
useHighlightTest.value = false;
practiseId.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
try {
await createPractice();
} finally {
pageStage.value = pageStages.DISTANCE;
}
}
const onClickShare = debounce(async () => {
await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
await wxShare("shareCanvas");
});
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
onMounted(async () => {
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
await createPractice();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
clearHighlightTestTimer();
endPractiseAPI();
});
</script>
<template>
<Container
:bgType="isDistanceStage ? 9 : 10"
:showBottom="isDistanceStage"
:scroll="!isShootingStage"
>
<view class="practise-content">
<TestDistance v-if="isDistanceStage" />
<view v-else-if="isShootingStage" class="shooting-layout">
<view class="shooting-fixed">
<ShootProgress
:start="start"
:onStop="onOver"
/>
<view class="user-row">
<!-- <Avatar :src="user.avatar" :size="35" /> -->
<BubbleTip v-if="showGuide" type="normal2">
<text>还有两场坚持</text>
<text>就是胜利💪</text>
</BubbleTip>
<!-- <BowPower /> -->
</view>
<BowTarget
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
:showCrosshair="false"
:highlightAreas="targetHighlightAreas"
/>
<view v-if="env !== 'release'" class="highlight-test-actions">
<button
class="highlight-test-btn"
hover-class="none"
@click="runHighlightTest"
>
高亮测试
</button>
<button
class="highlight-test-btn"
hover-class="none"
@click="resetHighlightTest"
>
重置高亮
</button>
</view>
<view class="sound-text-box">
<button class="sound-btn" hover-class="none" @click="updateSound">
<image
class="sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button>
<view class="bat-text-big-box">
<image
class="dao-icon"
src="../../static/training-difficulty-design/dao-icon.png"
mode="widthFix"
/>
<view class="bat-text-box">
<view class="bat-text-small-box">
<view class="text-round-box">
<view class="text1">每箭命中9环之上</view>
<view class="text2">剩余<text class="text2-yellow">3</text></view>
</view>
</view>
</view>
</view>
</view>
</view>
<scroll-view
class="score-scroll"
scroll-y
:enhanced="true"
:show-scrollbar="false"
>
<ScorePanel2 :arrows="scores" :total="total" />
</scroll-view>
</view>
<ScoreResult
v-else-if="showResult"
:rowCount="6"
:total="total"
:onClose="onComplete"
:onRetry="onRetry"
:result="practiseResult"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</view>
<template #bottom>
<view class="btn-box">
<image
class="btn-box-bg"
src="../../static/training-difficulty-design/par-star.png"
mode="widthFix"
/>
<button class="btn" @click="onReady">准备好了开始练习</button>
</view>
</template>
</Container>
</template>
<style scoped>
.practise-content {
height: 100%;
min-height: 0;
}
.shooting-layout {
height: 100%;
min-height: 0;
display: flex;
flex-direction: column;
overflow: hidden;
}
.shooting-fixed {
flex-shrink: 0;
}
.score-scroll {
flex: 1;
height: 0;
min-height: 0;
overflow: hidden;
}
.btn-box{
width: 488rpx;
height: 234rpx;
position: fixed;
bottom: 130rpx;
left: 50%;
transform: translateX(-50%);
}
.btn-box-bg{
width: 100%;
}
.btn{
width: 330rpx;
height: 70rpx;
line-height: 70rpx;
background: #FED847;
border-radius: 44rpx;
text-align: center;
color: #000000;
font-size: 28rpx;
font-weight: 500;
position: absolute;
left: 50%;
transform: translateX(-50%);
bottom: -36rpx;
}
.highlight-test-actions {
display: flex;
justify-content: center;
margin-top: -24rpx;
position: relative;
z-index: 10;
}
.highlight-test-btn {
width: 150rpx;
height: 48rpx;
line-height: 48rpx;
padding: 0;
border-radius: 24rpx;
background: rgba(0, 0, 0, 0.48);
color: #fed847;
font-size: 22rpx;
}
.highlight-test-btn::after {
border: none;
}
.highlight-test-btn + .highlight-test-btn {
margin-left: 16rpx;
}
.sound-text-box{
height: 125rpx;
padding: 0 56rpx;
display: flex;
align-items: flex-end;
}
.sound-btn {
width: 76rpx;
height: 70rpx;
border: none;
}
.sound-btn::after {
border: none;
}
.sound-icon {
width: 76rpx;
height: 70rpx;
}
.bat-text-big-box{
flex: 1;
position: relative;
}
.dao-icon{
width: 160rpx;
height: 125rpx;
position: absolute;
left: 0;
bottom: 0;
}
.text-round-box{
width: 100%;
}
.bat-text-box{
display: flex;
}
.bat-text-small-box{
background: rgba(0, 0, 0, 0.5);
width: auto;
min-width: 100rpx;
border-radius: 16rpx 60rpx 60rpx 16rpx;
display: flex;
flex-direction: column;
justify-content: center;
padding-left: 176rpx;
height: 112rpx;
padding-right: 30rpx;
font-size: 30rpx;
color: #E7BA80;
}
.text1{
font-size: 30rpx;
font-weight: 400;
color: #E7BA80;
line-height: 42rpx;
}
.text2{
color: #FFFFFF;
font-size: 26rpx;
font-weight: 400;
line-height: 36rpx;
}
.text2-yellow{
font-size: 30rpx;
color: #FFD947;
font-weight: 500;
margin: 0 4rpx;
}
</style>

View File

@@ -69,6 +69,10 @@ onMounted(() => {
const envVersion = accountInfo.miniProgram.envVersion; const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showLogout.value = true; if (envVersion !== "release") showLogout.value = true;
}); });
/* global __BUILD_TIME__ */
/** 构建时刻,由 vite.config.js define 在打包时自动注入;仅开发/体验版展示 */
const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : '';
</script> </script>
<template> <template>
@@ -140,6 +144,10 @@ onMounted(() => {
:onClick="toAudioTestPage" :onClick="toAudioTestPage"
v-if="showLogout" v-if="showLogout"
/> />
<UserItem
title="版本信息(仅用于测试)"
v-if="showLogout"
>{{ buildVersion }}</UserItem>
<UserItem <UserItem
title="退出登录(仅用于测试)" title="退出登录(仅用于测试)"
:onClick="logout" :onClick="logout"

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