45 Commits
Author SHA1 Message Date
zhangyi a78ab1daeb Merge branch 'test' into feat-prac 2026-07-20 17:58:40 +08:00
zhangyi 886faa0007 update:新增匹配跳转幂等 2026-07-20 16:46:04 +08:00
zhangyi b15c37cb4a update:优化10人乱斗测距页 2026-07-17 18:26:14 +08:00
zhangyi f64a6b5c95 update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环 2026-07-16 16:40:32 +08:00
zhangyi 621397e25d update:优化比赛流程 2026-07-16 11:38:17 +08:00
zhangyi fa7ad8f538 update:优化比赛结束 2026-07-15 16:57:48 +08:00
zhangyi af7f70ba80 update:修改mvp字段 2026-07-15 15:22:31 +08:00
zhangyi 1c7cf74eb9 update:优化段位介绍 2026-07-15 09:55:01 +08:00
zhangyi e9023ecc9f update:新增dist排除代码 2026-07-14 17:59:52 +08:00
zhangyi 080af14be8 update:语音加载优化,修复大乱斗未重连比赛服问题 2026-07-13 14:50:21 +08:00
zhangyi 1796d4aa40 update:房间新增vip特效 2026-07-10 18:13:41 +08:00
zhangyi 4b39107453 update:优化大乱斗断连 2026-07-10 17:49:42 +08:00
zhangyi 3e090e5b33 update:修复大乱斗 2026-07-10 16:45:03 +08:00
zhangyi 98ca638b63 update:新增比赛服断线重连机制 2026-07-10 15:11:45 +08:00
zhangyi b5373bee31 update:新版本websocket 2026-07-10 13:57:09 +08:00
zhangyi 58a7bb2017 update:优化个人练习 2026-07-09 18:29:04 +08:00
zhangyi 82eedc3ab8 update:分包、对接个人练习 2026-07-09 17:53:29 +08:00
zhangyi ac4d8dfb38 Merge branch 'test' into feat-websoc 2026-07-09 16:26:31 +08:00
zhangyi 725a3ddcb9 update:优化比赛 2026-07-09 16:15:27 +08:00
zhangyi 33187e0cc3 update;优化比赛服 2026-07-09 15:48:28 +08:00
zhangyi bf6b87b59c update:优化跳转 2026-07-09 14:43:25 +08:00
zhangyi 12729a1cef update:修复日志和防抖 2026-07-09 14:35:48 +08:00
zhangyi f8efe4c4a4 update:优化比赛 2026-07-09 11:43:06 +08:00
zhangyi af07d09ab6 update:优化比赛队列 2026-07-08 18:18:27 +08:00
zhangyi e0d976fcce update:更新比赛服逻辑 2026-07-08 16:03:34 +08:00
zhangyi 01ac4f9c03 update:新增比赛服链接 2026-07-08 14:51:35 +08:00
zhangyi 0bf4773400 Merge branch 'test' into feat-prac 2026-06-15 09:32:27 +08:00
zhangyi 022683aff1 Merge branch 'test' into feat-prac 2026-06-02 15:54:15 +08:00
zhangyi 72518fa17e update:优化样式 2026-06-01 15:39:40 +08:00
zhangyi f5497c534d update:代码备份 2026-06-01 10:59:26 +08:00
zhangyi b3fc11f1b1 update:代码备份 2026-05-29 17:46:52 +08:00
zhangyi 8b25a10d4c Merge branch 'test' into feat-prac 2026-05-29 14:01:03 +08:00
zhangyi 0e82416800 Merge branch 'test' into feat-prac 2026-05-28 11:16:54 +08:00
zhangyi e6d00e7ea9 Merge branch 'test' into feat-prac 2026-05-28 09:46:54 +08:00
zhangyi 18afba01ec update:新增基础训练入口 2026-05-26 11:38:49 +08:00
zhangyi 2780d1a6df update:代码备份 2026-05-26 10:23:31 +08:00
zhangyi 2a53f6739e update:对接个人训练难度页 2026-05-26 09:33:28 +08:00
zhangyi bae31add22 update:对接个人训练首页 2026-05-20 16:36:07 +08:00
zhangyi 465b9c8dc7 update:代码备份 2026-05-18 16:39:36 +08:00
zhangyi 3ff11df1d7 update:代码备份 2026-05-18 11:05:13 +08:00
zhangyi 21d8d0fbdb update:代码备份 2026-05-18 09:20:07 +08:00
zhangyi fc7149121b update:优化 2026-05-15 10:23:59 +08:00
zhangyi 8061ddbed5 update:训练难度展示ui完成 2026-05-15 09:46:33 +08:00
zhangyi bb50c7ca10 update:删除个人训练首页的无用组件 2026-05-13 10:54:15 +08:00
zhangyi 1bca5977c1 个人训练改版首页存档 2026-05-13 10:49:31 +08:00
133 changed files with 12680 additions and 1381 deletions
+8 -2
View File
@@ -1,3 +1,9 @@
{
"i18n-ally.localesPaths": []
}
"i18n-ally.localesPaths": [],
"files.watcherExclude": {
"**/dist/**": true
},
"search.exclude": {
"**/dist/**": true
}
}
+1
View File
@@ -264,6 +264,7 @@ AI 应主动:
* 少解释
* 优先 patch
* 优先 diff
* 写好中文注释
除非用户明确要求:
否则不要输出完整项目。
+2 -1
View File
@@ -12,5 +12,6 @@
},
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}
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}
+628
View File
@@ -26,6 +26,8 @@
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},
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@@ -2438,6 +2504,294 @@
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@@ -3424,6 +3778,32 @@
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@@ -3437,6 +3817,227 @@
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"cpu": [
"x64"
],
"license": "MIT",
"optional": true,
"os": [
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]
},
"node_modules/@rollup/rollup-win32-arm64-msvc": {
"version": "4.39.0",
"resolved": "https://registry.npmjs.org/@rollup/rollup-win32-arm64-msvc/-/rollup-win32-arm64-msvc-4.39.0.tgz",
"integrity": "sha512-jDrLm6yUtbOg2TYB3sBF3acUnAwsIksEYjLeHL+TJv9jg+TmTwdyjnDex27jqEMakNKf3RwwPahDIt7QXCSqRQ==",
"cpu": [
"arm64"
],
"license": "MIT",
"optional": true,
"os": [
"win32"
]
},
"node_modules/@rollup/rollup-win32-ia32-msvc": {
"version": "4.39.0",
"resolved": "https://registry.npmjs.org/@rollup/rollup-win32-ia32-msvc/-/rollup-win32-ia32-msvc-4.39.0.tgz",
"integrity": "sha512-6w9uMuza+LbLCVoNKL5FSLE7yvYkq9laSd09bwS0tMjkwXrmib/4KmoJcrKhLWHvw19mwU+33ndC69T7weNNjQ==",
"cpu": [
"ia32"
],
"license": "MIT",
"optional": true,
"os": [
"win32"
]
},
"node_modules/@rollup/rollup-win32-x64-msvc": {
"version": "4.39.0",
"resolved": "https://registry.npmjs.org/@rollup/rollup-win32-x64-msvc/-/rollup-win32-x64-msvc-4.39.0.tgz",
"integrity": "sha512-yAkUOkIKZlK5dl7u6dg897doBgLXmUHhIINM2c+sND3DZwnrdQkkSiDh7N75Ll4mM4dxSkYfXqU9fW3lLkMFug==",
"cpu": [
"x64"
],
"license": "MIT",
"optional": true,
"os": [
"win32"
]
},
"node_modules/@sinonjs/commons": {
"version": "1.8.6",
"resolved": "https://registry.npmjs.org/@sinonjs/commons/-/commons-1.8.6.tgz",
@@ -7535,6 +8136,12 @@
"dev": true,
"license": "MIT"
},
"node_modules/long": {
"version": "5.3.2",
"resolved": "https://registry.npmjs.org/long/-/long-5.3.2.tgz",
"integrity": "sha512-mNAgZ1GmyNhD7AuqnTG3/VQ26o760+ZYBPKjPvugO8+nLbYfX6TVpJPseBvopbdY+qpZ/lKUnmEc1LeZYS3QAA==",
"license": "Apache-2.0"
},
"node_modules/lru-cache": {
"version": "5.1.1",
"resolved": "https://registry.npmjs.org/lru-cache/-/lru-cache-5.1.1.tgz",
@@ -8222,6 +8829,15 @@
}
}
},
"node_modules/pinia-plugin-persistedstate": {
"version": "3.2.1",
"resolved": "https://registry.npmjs.org/pinia-plugin-persistedstate/-/pinia-plugin-persistedstate-3.2.1.tgz",
"integrity": "sha512-MK++8LRUsGF7r45PjBFES82ISnPzyO6IZx3CH5vyPseFLZCk1g2kgx6l/nW8pEBKxxd4do0P6bJw+mUSZIEZUQ==",
"license": "MIT",
"peerDependencies": {
"pinia": "^2.0.0"
}
},
"node_modules/pirates": {
"version": "4.0.7",
"resolved": "https://registry.npmjs.org/pirates/-/pirates-4.0.7.tgz",
@@ -8530,6 +9146,18 @@
"node": ">= 6"
}
},
"node_modules/protobufjs": {
"version": "8.7.0",
"resolved": "https://registry.npmjs.org/protobufjs/-/protobufjs-8.7.0.tgz",
"integrity": "sha512-uu52JNxLh3vsL7tXU/h0gDaywufvuUCTbGSi0NKQKBZ2ZopkmrWQJSQO/EFqzu/5YhiwgVM8rq/a/iVpx4eZ0g==",
"license": "BSD-3-Clause",
"dependencies": {
"long": "^5.3.2"
},
"engines": {
"node": ">=12.0.0"
}
},
"node_modules/proxy-addr": {
"version": "2.0.7",
"resolved": "https://registry.npmjs.org/proxy-addr/-/proxy-addr-2.0.7.tgz",
+1
View File
@@ -26,6 +26,7 @@
"@dcloudio/uni-ui": "^1.5.11",
"pinia": "2.0.36",
"pinia-plugin-persistedstate": "3.2.1",
"protobufjs": "^8.7.0",
"vue": "^3.4.21",
"vue-i18n": "^9.1.9"
},
+234 -1
View File
@@ -3,7 +3,240 @@
"compileType": "miniprogram",
"libVersion": "3.7.7",
"packOptions": {
"ignore": [],
"ignore": [
{
"type": "file",
"value": "static/common/dialog-light.png"
},
{
"type": "file",
"value": "static/common/dialog-bg.png"
},
{
"type": "file",
"value": "static/common/dialog-icon.png"
},
{
"type": "file",
"value": "static/prompt-bg-square.png"
},
{
"type": "file",
"value": "static/coach-comment.png"
},
{
"type": "file",
"value": "static/screen-hint-bg.png"
},
{
"type": "file",
"value": "static/red-team-win.png"
},
{
"type": "file",
"value": "static/blue-team-win.png"
},
{
"type": "file",
"value": "static/my-grow.png"
},
{
"type": "file",
"value": "static/gold-shining.png"
},
{
"type": "file",
"value": "static/bow-target.png"
},
{
"type": "file",
"value": "static/matching-bg.png"
},
{
"type": "file",
"value": "static/versus.png"
},
{
"type": "file",
"value": "static/point-champion.png"
},
{
"type": "file",
"value": "static/my-practise.png"
},
{
"type": "file",
"value": "static/shining-bg.png"
},
{
"type": "file",
"value": "static/donate.png"
},
{
"type": "file",
"value": "static/friend-battle.png"
},
{
"type": "file",
"value": "static/user-upgrade.png"
},
{
"type": "file",
"value": "static/finish-frame.png"
},
{
"type": "file",
"value": "static/vip/svip-jian.png"
},
{
"type": "file",
"value": "static/battle-header.png"
},
{
"type": "file",
"value": "static/battle-header-melee.png"
},
{
"type": "file",
"value": "static/player-bg.png"
},
{
"type": "file",
"value": "static/mvp-blue.png"
},
{
"type": "file",
"value": "static/finish-tip.png"
},
{
"type": "file",
"value": "static/2unfinish-tip.png"
},
{
"type": "file",
"value": "static/have-no-device.png"
},
{
"type": "file",
"value": "static/device-icon.png"
},
{
"type": "file",
"value": "static/unfinish-tip.png"
},
{
"type": "file",
"value": "static/test-tip.png"
},
{
"type": "file",
"value": "static/mvp-red.png"
},
{
"type": "file",
"value": "static/vip/svip-lie.png"
},
{
"type": "file",
"value": "static/mvp-tip.png"
},
{
"type": "file",
"value": "static/rank/battle-choose.png"
},
{
"type": "file",
"value": "static/back-to-game-bg.png"
},
{
"type": "file",
"value": "static/complete-light1.png"
},
{
"type": "file",
"value": "static/complete-light2.png"
},
{
"type": "file",
"value": "static/title-2v2.png"
},
{
"type": "file",
"value": "static/tab-bg.png"
},
{
"type": "file",
"value": "static/scan.png"
},
{
"type": "file",
"value": "static/choose-battle-mode.png"
},
{
"type": "file",
"value": "static/shooter.png"
},
{
"type": "file",
"value": "static/my-growth.png"
},
{
"type": "file",
"value": "static/juezhanbang.png"
},
{
"type": "file",
"value": "static/title-3v3.png"
},
{
"type": "file",
"value": "static/point-book-tip-bg.png"
},
{
"type": "file",
"value": "static/reward-us.png"
},
{
"type": "file",
"value": "static/rank/star.png"
},
{
"type": "file",
"value": "static/tab-point-book.png"
},
{
"type": "file",
"value": "static/pk-icon.png"
},
{
"type": "file",
"value": "static/first-try.png"
},
{
"type": "file",
"value": "static/row-yellow-bg.png"
},
{
"type": "file",
"value": "static/room-notfound-title.png"
},
{
"type": "file",
"value": "static/title-mvp.png"
},
{
"type": "file",
"value": "static/long-bubble-tall.png"
},
{
"type": "file",
"value": "static/battle-result.png"
},
{
"type": "file",
"value": "static/tab-mall.png"
}
],
"include": []
},
"setting": {
+45
View File
@@ -7,9 +7,13 @@
onHide
} from "@dcloudio/uni-app";
import websocket from "@/websocket";
import matchWebsocket from "@/matchWebsocket";
import {
getDeviceBatteryAPI
} from "@/apis";
import {
MESSAGETYPES
} from "@/constants";
import useStore from "@/store";
import {
storeToRefs
@@ -36,6 +40,9 @@
websocket.createWebSocket(token, onShootWsMsg);
}
if (!newVal) {
matchWebsocket.closeMatchWebSocket({
reason: "logout"
});
websocket.closeWebSocket();
}
}, {
@@ -73,18 +80,50 @@
// audioManager.play("射箭声音")
}
function onNetworkStatusChange(status) {
matchWebsocket.handleMatchNetworkStatusChange(status);
}
function connectMatchServerFromMessage(content) {
const messages = Array.isArray(content) ? content : [content];
messages.forEach((message) => {
if (
message?.constructor ===
MESSAGETYPES.ShootSyncBattleCreateMatchLinkID
) {
matchWebsocket.connectMatchWebSocketFromNotice(
message,
user.value.id
);
}
});
}
function onShootWsMsg(content) {
if(content.type === 'shoot-trigger'){
onDeviceShoot()
}
connectMatchServerFromMessage(content);
uni.$emit("socket-inbox", content);
}
onShow(() => {
void audioManager.warmButton();
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
if (typeof uni.onNetworkStatusChange === "function") {
uni.onNetworkStatusChange(onNetworkStatusChange);
}
if (typeof uni.getNetworkType === "function") {
uni.getNetworkType({
success: onNetworkStatusChange
});
}
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
@@ -99,6 +138,12 @@
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
matchWebsocket.closeMatchWebSocket({
reason: "app-hide"
});
websocket.closeWebSocket();
});
</script>
+28 -6
View File
@@ -1,3 +1,5 @@
import { normalizeBattleApiResult } from "@/utils/matchAdapter";
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
try {
@@ -6,7 +8,7 @@ try {
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
@@ -24,6 +26,7 @@ try {
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
const PRACTICE_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) {
@@ -261,12 +264,21 @@ export const createPractiseAPI = (arrows, time, target) => {
});
};
export const startPractiseAPI = () => {
return request("POST", "/user/practice/begin");
export const createPractiseV2API = (arrows, time, target, deviceId) => {
return request("POST", "/practice/create-v2", {
shootNumber: arrows,
shootTime: time,
targetType: Number(target || 1) * 20,
deviceId,
}, PRACTICE_BASE_URL);
};
export const endPractiseAPI = () => {
return request("POST", "/user/practice/stop");
export const startPractiseAPI = (id) => {
return request("POST", "/user/practice/begin", { id });
};
export const endPractiseAPI = (id) => {
return request("POST", "/user/practice/stop", { id });
};
export const getPractiseAPI = async (id) => {
@@ -451,6 +463,15 @@ export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics");
};
export const getPersonalTrainingAPI = async () => {
return request("GET", "/personal/training");
};
export const getTrainingDifficultyListAPI = async (type) => {
const query = type ? `?type=${encodeURIComponent(type)}` : "";
return request("GET", `/training/difficulty/list${query}`);
};
export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics");
};
@@ -553,9 +574,10 @@ export const getReadyAPI = (roomId) => {
};
export const getBattleAPI = async (battleId) => {
return request("POST", "/user/match/info", {
const result = await request("POST", "/user/match/info", {
id: battleId,
});
return normalizeBattleApiResult(result);
};
export const kickPlayerAPI = (number, userId) => {
+307 -247
View File
@@ -95,6 +95,28 @@ export const audioFils = {
"https://static.shelingxingqiu.com/shootaudio/%E5%91%BD%E4%B8%AD.mp3"
};
const AUDIO_LOAD_TIMEOUT_MS = 5000;
const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1;
const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮",
"比赛开始",
"练习开始",
"请开始射击",
"轮到你了",
"比赛结束",
"射击无效",
"中场休息",
"下半场开始",
"决金箭轮",
"请蓝方射箭",
"请红方射箭",
"距离合格",
"距离不足",
"未上靶",
"X环",
];
// 版本控制日志函数
function debugLog(...args) {
// 获取当前环境信息
@@ -111,18 +133,15 @@ class AudioManager {
constructor() {
this.audioMap = new Map();
this.currentPlayingKey = null;
this.maxRetries = 3;
// 多轮统一重试:最多重试的轮次与每轮间隔
this.maxRetryRounds = 10;
this.retryRoundIntervalMs = 1500;
// 显式授权播放标记,防止 iOS 在设置 src 后误播
this.allowPlayMap = new Map();
// 串行加载相关属性
this.audioKeys = [];
this.currentLoadingIndex = 0;
// 后台预热与单条加载状态
this.isLoading = false;
this.loadingPromise = null;
this.loadingKeyPromises = new Map();
this.pendingPlayKeys = new Set();
this.cacheWritePromises = new Map();
this.warmAllPromise = null;
// 连续播放队列相关属性
this.sequenceQueue = [];
@@ -141,19 +160,14 @@ class AudioManager {
// 静音开关
this.isMuted = false;
this.pendingPlayKey = null;
// 新增:就绪状态映射
this.readyMap = new Map();
// 新增:首轮失败的音频集合与重试阶段标识
this.failedLoadKeys = new Set();
// 加载代数,用于 reloadAll 时作废旧的加载循环
// 加载代数,用于 reloadAll 时作废旧的异步加载
this.loadGeneration = 0;
// 本地路径缓存 Map: { url: localPath }
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
this.cleanObsoleteCache();
this.bindAudioInterruptionEvents();
this.initAudios();
}
bindAudioInterruptionEvents() {
@@ -217,128 +231,122 @@ class AudioManager {
}
}
// 初始化音频(两阶段:首轮串行加载全部,次轮仅串行加载失败项一次)
initAudios() {
if (this.isLoading) {
debugLog("音频正在加载中,跳过重复初始化");
return this.loadingPromise;
}
debugLog("开始串行加载音频...");
this.isLoading = true;
this.audioKeys = Object.keys(audioFils);
this.currentLoadingIndex = 0;
this.failedLoadKeys.clear();
// 增加代数,使得旧的加载循环失效
this.loadGeneration = (this.loadGeneration || 0) + 1;
const currentGen = this.loadGeneration;
this.loadingPromise = new Promise((resolve) => {
const finalize = () => {
if (currentGen !== this.loadGeneration) return;
const runRounds = (round) => {
if (currentGen !== this.loadGeneration) return;
// 达到最大轮次或没有失败项,收尾
if (this.failedLoadKeys.size === 0 || round > this.maxRetryRounds) {
this.isLoading = false;
resolve();
return;
}
const retryKeys = Array.from(this.failedLoadKeys);
this.failedLoadKeys.clear();
debugLog(`开始第 ${round} 轮串行加载,共 ${retryKeys.length}`);
this.loadKeysSequentially(
retryKeys,
() => {
if (currentGen !== this.loadGeneration) return;
// 如仍有失败项,继续下一轮;否则结束
if (this.failedLoadKeys.size > 0 && round < this.maxRetryRounds) {
setTimeout(
() => runRounds(round + 1),
this.retryRoundIntervalMs
);
} else {
this.isLoading = false;
resolve();
}
},
currentGen
);
};
// 启动第 1 轮重试(如有失败项)
runRounds(1);
};
this.loadNextAudio(finalize, currentGen);
});
return this.loadingPromise;
getWarmupKeys() {
return Array.from(
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
);
}
// 按自定义列表串行加载音频(避免并发过多)
loadKeysSequentially(keys, onComplete, gen) {
if (gen !== undefined && gen !== this.loadGeneration) return;
let idx = 0;
const list = Array.from(keys);
const next = () => {
if (gen !== undefined && gen !== this.loadGeneration) return;
if (idx >= list.length) {
if (onComplete) onComplete();
return;
}
const k = list[idx++];
ensureAudio(key) {
if (!audioFils[key]) return Promise.resolve(false);
if (this.readyMap.get(key) && this.audioMap.has(key)) {
return Promise.resolve(true);
}
// 已就绪的音频不再重载,避免把 ready 状态重置为 false
if (this.readyMap.get(k)) {
setTimeout(next, 50);
return;
}
const loadingPromise = this.loadingKeyPromises.get(key);
if (loadingPromise) return loadingPromise;
// 未就绪:已存在则重载;不存在则创建
if (this.audioMap.has(k)) {
this.retryLoadAudio(k);
setTimeout(next, 100);
} else {
this.createAudio(k, () => {
setTimeout(next, 100);
let promise;
promise = new Promise((resolve) => {
try {
this.createAudio(key, () => {
resolve(this.readyMap.get(key) === true && this.audioMap.has(key));
});
return; // createAudio 内部会触发 next
} catch (error) {
debugLog(`音频 ${key} 创建失败`, error);
resolve(false);
}
}).finally(() => {
if (this.loadingKeyPromises.get(key) === promise) {
this.loadingKeyPromises.delete(key);
}
});
this.loadingKeyPromises.set(key, promise);
return promise;
}
async warmKeys(
keys,
{ concurrency = AUDIO_WARM_CONCURRENCY, retries = AUDIO_WARM_RETRIES } = {}
) {
const queue = Array.from(new Set(keys)).filter((key) => !!audioFils[key]);
if (!queue.length) return;
let index = 0;
const worker = async () => {
while (index < queue.length) {
const key = queue[index++];
let ready = await this.ensureAudio(key);
for (let attempt = 0; !ready && attempt < retries; attempt += 1) {
ready = await this.retryLoadAudio(key);
}
}
};
next();
const workerCount = Math.min(Math.max(1, concurrency), queue.length);
await Promise.all(Array.from({ length: workerCount }, () => worker()));
}
// 串行加载下一个音频(首轮)
loadNextAudio(onComplete, gen) {
if (gen !== undefined && gen !== this.loadGeneration) return;
if (this.currentLoadingIndex >= this.audioKeys.length) {
debugLog("首轮加载遍历完成", this.currentLoadingIndex);
if (onComplete) onComplete();
warmButton() {
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
debugLog("开始后台分级预热全部语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
.catch((error) => {
debugLog("后台语音预热异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("后台语音预热结束", this.getLoadProgress());
});
return this.warmAllPromise;
}
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
initAudios() {
return this.warmAll();
}
// 创建单个音频实例:缓存命中优先使用,未命中直接使用 CDN。
createAudio(key, callback) {
const src = audioFils[key];
const generation = this.loadGeneration;
let completed = false;
const complete = () => {
if (completed) return;
completed = true;
if (callback) callback();
};
if (!src) {
complete();
return;
}
const key = this.audioKeys[this.currentLoadingIndex];
debugLog(
`开始加载音频 ${this.currentLoadingIndex + 1}/${
this.audioKeys.length
}: ${key}`
);
this.createAudio(key, () => {
setTimeout(() => {
this.loadNextAudio(onComplete, gen);
}, 100);
});
}
// 创建单个音频实例(支持本地缓存)
createAudio(key, callback) {
this.currentLoadingIndex++;
const src = audioFils[key];
const existingAudio = this.audioMap.get(key);
if (existingAudio && !this.readyMap.get(key)) {
try {
existingAudio.destroy();
} catch (_) {}
this.audioMap.delete(key);
}
const isCurrentGeneration = () => generation === this.loadGeneration;
const setupAudio = (realSrc, resumeAfterReady = false) => {
if (!isCurrentGeneration()) {
complete();
return;
}
const setupAudio = (realSrc) => {
const audio = uni.createInnerAudioContext();
audio.autoplay = false;
audio.src = realSrc;
try {
if (typeof audio.volume === "number") {
audio.volume = this.isMuted ? 0 : 1;
@@ -355,63 +363,99 @@ class AudioManager {
}
});
const loadTimeout = setTimeout(() => {
debugLog(`音频 ${key} 加载超时`);
this.recordLoadFailure(key);
let loadTimeout = null;
let readyHandled = false;
const clearLoadTimeout = () => {
if (!loadTimeout) return;
clearTimeout(loadTimeout);
loadTimeout = null;
};
const handleLoadFailure = (message) => {
if (this.audioMap.get(key) !== audio) return;
clearLoadTimeout();
debugLog(`音频 ${key} ${message}`);
const isLocalCache =
realSrc !== src && this.localFileCache[src] === realSrc;
const shouldResume =
this.allowPlayMap.get(key) === true || this.currentPlayingKey === key;
const shouldResumeDirectly = shouldResume && completed;
this.clearPlayWatchdog(key);
this.allowPlayMap.set(key, false);
if (this.currentPlayingKey === key) {
this.currentPlayingKey = null;
}
if (this.lastPlayKey === key) {
this.lastPlayKey = null;
this.lastPlayAt = 0;
}
this.readyMap.set(key, false);
this.audioMap.delete(key);
try {
audio.destroy();
} catch (_) {}
if (isLocalCache && isCurrentGeneration()) {
debugLog(`本地缓存失效,立即切换 CDN: ${key}`);
delete this.localFileCache[src];
uni.setStorageSync("audio_local_files", this.localFileCache);
uni.removeSavedFile({ filePath: realSrc });
setupAudio(src, shouldResumeDirectly);
void this.cacheRemoteFile(src, key);
return;
}
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (callback) callback();
}, 10000);
complete();
};
loadTimeout = setTimeout(() => {
handleLoadFailure("加载超时");
}, AUDIO_LOAD_TIMEOUT_MS);
audio.onCanplay(() => {
if (this.audioMap.get(key) !== audio) return;
if (readyHandled) return;
readyHandled = true;
if (!isCurrentGeneration()) {
clearLoadTimeout();
this.audioMap.delete(key);
try {
audio.destroy();
} catch (_) {}
complete();
return;
}
if (!this.allowPlayMap.get(key)) {
try {
audio.pause();
} catch (_) {}
}
clearTimeout(loadTimeout);
clearLoadTimeout();
this.readyMap.set(key, true);
this.failedLoadKeys.delete(key);
// debugLog(`音频 ${key} 已加载完成`, this.getLoadProgress());
uni.$emit("audioLoaded", key);
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loadedAudioKeys[key] = true;
uni.setStorageSync("loadedAudioKeys", loadedAudioKeys);
if (callback) callback();
complete();
if (resumeAfterReady) {
setTimeout(() => {
const isSequenceCurrent =
this.isSequenceRunning &&
this.sequenceQueue[this.sequenceIndex] === key;
if (isSequenceCurrent) this._playSingle(key, false);
}, 0);
}
});
audio.onError((res) => {
clearTimeout(loadTimeout);
debugLog(`音频 ${key} 加载失败:`, res.errMsg);
// 如果是本地文件加载失败,可能是文件损坏,清除缓存以便下次重新下载
if (realSrc !== src && this.localFileCache[src] === realSrc) {
debugLog(`本地缓存失效,移除记录: ${key}`);
delete this.localFileCache[src];
uni.setStorageSync("audio_local_files", this.localFileCache);
// 移除文件
uni.removeSavedFile({ filePath: realSrc });
}
this.recordLoadFailure(key);
this.audioMap.delete(key);
try {
audio.destroy();
} catch (_) {}
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (this.readyMap.get(key)) {
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
// this.readyMap.set(key, false);
} else {
if (callback) callback();
}
handleLoadFailure(`加载失败:${res.errMsg || "unknown"}`);
});
audio.onEnded(() => {
@@ -426,58 +470,78 @@ class AudioManager {
});
this.audioMap.set(key, audio);
audio.src = realSrc;
};
// 检查是否有可用的本地缓存
this.checkLocalFile(src).then((localPath) => {
if (!isCurrentGeneration()) {
complete();
return;
}
if (localPath) {
debugLog(`命中本地缓存: ${key}`);
setupAudio(localPath);
} else {
// 下载并尝试保存
uni.downloadFile({
url: src,
timeout: 20000,
success: (res) => {
if (res.tempFilePath) {
// 尝试保存文件到本地存储(持久化)
uni.getFileSystemManager().saveFile({
tempFilePath: res.tempFilePath,
success: (saveRes) => {
const savedPath = saveRes.savedFilePath;
this.localFileCache[src] = savedPath;
uni.setStorageSync("audio_local_files", this.localFileCache);
debugLog(`音频已缓存到本地: ${key}`);
setupAudio(savedPath);
},
fail: (err) => {
debugLog(
`保存音频失败(可能空间不足),使用临时文件: ${key}`,
err
);
setupAudio(res.tempFilePath);
},
});
} else {
this.recordLoadFailure(key);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (callback) callback();
}
},
fail: () => {
this.recordLoadFailure(key);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (callback) callback();
},
});
setupAudio(src);
void this.cacheRemoteFile(src, key);
}
}).catch(() => {
setupAudio(src);
void this.cacheRemoteFile(src, key);
});
}
cacheRemoteFile(url, key) {
if (this.localFileCache[url]) return Promise.resolve(true);
const currentPromise = this.cacheWritePromises.get(url);
if (currentPromise) return currentPromise;
let promise;
promise = new Promise((resolve) => {
if (typeof uni.downloadFile !== "function") {
resolve(false);
return;
}
uni.downloadFile({
url,
timeout: 20000,
success: (res) => {
if (!res.tempFilePath) {
resolve(false);
return;
}
let fileSystemManager;
try {
fileSystemManager = uni.getFileSystemManager();
} catch (_) {
resolve(false);
return;
}
fileSystemManager.saveFile({
tempFilePath: res.tempFilePath,
success: (saveRes) => {
this.localFileCache[url] = saveRes.savedFilePath;
uni.setStorageSync("audio_local_files", this.localFileCache);
debugLog(`音频已后台缓存到本地: ${key}`);
resolve(true);
},
fail: () => resolve(false),
});
},
fail: () => resolve(false),
});
}).finally(() => {
if (this.cacheWritePromises.get(url) === promise) {
this.cacheWritePromises.delete(url);
}
});
this.cacheWritePromises.set(url, promise);
return promise;
}
// 检查本地文件是否有效
@@ -504,11 +568,6 @@ class AudioManager {
});
}
// 新增:记录失败(首轮与次轮都会用到)
recordLoadFailure(key) {
this.failedLoadKeys.add(key);
}
clearPlayWatchdog(key) {
const timer = this.playWatchdogTimers.get(key);
if (timer) {
@@ -612,19 +671,14 @@ class AudioManager {
}
reloadAudioKey(key) {
const audio = this.audioMap.get(key);
if (audio) {
try {
audio.destroy();
} catch (_) {}
this.audioMap.delete(key);
}
this.readyMap.set(key, false);
this.retryLoadAudio(key);
return this.retryLoadAudio(key);
}
// 重新加载音频
retryLoadAudio(key) {
const loadingPromise = this.loadingKeyPromises.get(key);
if (loadingPromise) return loadingPromise;
this.clearPlayWatchdog(key);
const oldAudio = this.audioMap.get(key);
if (oldAudio) {
@@ -632,7 +686,9 @@ class AudioManager {
oldAudio.destroy();
} catch (_) {}
}
this.createAudio(key);
this.audioMap.delete(key);
this.readyMap.set(key, false);
return this.ensureAudio(key);
}
// 播放指定音频或音频数组(数组则按顺序连续播放)
@@ -695,6 +751,32 @@ class AudioManager {
}
}
waitForAudioAndPlay(key) {
if (this.pendingPlayKeys.has(key)) return;
this.pendingPlayKeys.add(key);
this.ensureAudio(key)
.then((ready) => {
const isSequenceCurrent =
this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key;
if (!isSequenceCurrent) return;
if (ready) {
this._playSingle(key, false);
return;
}
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
force: true,
});
})
.finally(() => {
this.pendingPlayKeys.delete(key);
});
}
// 内部方法:播放单个 key
_playSingle(key, forceStopAll = false) {
if (this.isInterrupted) {
@@ -726,7 +808,7 @@ class AudioManager {
}
const audio = this.audioMap.get(key);
if (audio) {
if (audio && this.readyMap.get(key)) {
// 播放前确保遵循当前静音状态
try {
if (typeof audio.volume === "number") {
@@ -768,32 +850,8 @@ class AudioManager {
this.lastPlayAt = Date.now();
this.startPlayWatchdog(key);
} else {
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
this.retryLoadAudio(key);
let loadWaitTimer = null;
const cleanup = () => {
try {
uni.$off("audioLoaded", handler);
} catch (_) {}
if (loadWaitTimer) {
clearTimeout(loadWaitTimer);
loadWaitTimer = null;
}
};
const handler = (loadedKey) => {
if (loadedKey === key) {
cleanup();
// 再次校验是否存在且就绪
const a = this.audioMap.get(key);
if (a && this.readyMap.get(key)) {
this._playSingle(key, false);
}
}
};
try {
uni.$on("audioLoaded", handler);
} catch (_) {}
loadWaitTimer = setTimeout(cleanup, 12000);
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
this.waitForAudioAndPlay(key);
}
}
@@ -886,9 +944,11 @@ class AudioManager {
debugLog("本地音频缓存清理完成");
}
// 手动重置并重新加载所有音频(用于卡住时恢复
// 手动重置音频实例,并按之前的预热范围在后台恢复
reloadAll() {
debugLog("执行 reloadAll: 重置所有状态并重新加载");
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
const shouldWarmAll = this.warmAllPromise !== null;
this.loadGeneration += 1;
// 1. 停止所有播放
this.stopAll();
@@ -903,8 +963,9 @@ class AudioManager {
// 3. 重置状态
this.readyMap.clear();
this.failedLoadKeys.clear();
this.allowPlayMap.clear();
this.loadingKeyPromises.clear();
this.pendingPlayKeys.clear();
this.clearAllPlayWatchdogs();
this.currentPlayingKey = null;
this.sequenceQueue = [];
@@ -915,13 +976,12 @@ class AudioManager {
// 这里选择不自动全清,而是依赖 onError 里的单点清除。如果需要彻底重置,可取消注释:
// this.clearCache();
// 4. 强制重置加载锁
// 4. 重置后台预热状态
this.isLoading = false;
this.loadingPromise = null;
this.currentLoadingIndex = 0;
this.warmAllPromise = null;
// 5. 重新初始化 (initAudios 会自增 loadGeneration,从而终止之前的任何异步循环)
return this.initAudios();
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
return shouldWarmAll ? this.warmAll() : this.warmButton();
}
}
+24
View File
@@ -57,6 +57,30 @@ const props = defineProps({
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 7"
src="@/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="@/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="@/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 11"
src="@/static/app-bg9.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
+3 -3
View File
@@ -1,8 +1,8 @@
<script setup>
const tabs = [
{ image: "../static/tab-vip.png" },
{ image: "../static/tab-point-book.png" },
{ image: "../static/tab-mall.png" },
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-point-book.png" },
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-mall.png" },
];
function handleTabClick(index) {
@@ -26,7 +26,7 @@ function handleTabClick(index) {
<template>
<view class="footer">
<image class="footer-bg" src="../static/tab-bg.png" mode="widthFix" />
<image class="footer-bg" src="https://static.shelingxingqiu.com/shootmini/static/tab-bg.png" mode="widthFix" />
<view
v-for="(tab, index) in tabs"
:key="index"
+25 -12
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, watch } from "vue";
import { computed, ref, watch } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -26,12 +26,33 @@ const props = defineProps({
type: Number,
default: 45,
},
sizeUnit: {
type: String,
default: "px",
},
imageMode: {
type: String,
default: "widthFix",
},
borderColor: {
type: String,
default: "",
},
});
const avatarFrame = ref("");
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
const avatarImageStyle = computed(() => ({
width: sizeValue.value,
height: sizeValue.value,
minHeight: sizeValue.value,
borderColor: props.borderColor || "#fff",
}));
const avatarFrameStyle = computed(() => ({
width: frameSizeValue.value,
height: frameSizeValue.value,
}));
watch(
() => [config.value, props.rankLvl],
() => {
@@ -51,10 +72,7 @@ watch(
v-if="avatarFrame"
:src="avatarFrame"
mode="widthFix"
:style="{
width: Number(size) + 10 + 'px',
height: Number(size) + 10 + 'px',
}"
:style="avatarFrameStyle"
class="avatar-frame"
/>
<image
@@ -78,13 +96,8 @@ watch(
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="src || '../static/user-icon.png'"
mode="widthFix"
:style="{
width: size + 'px',
height: size + 'px',
minHeight: size + 'px',
borderColor: borderColor || '#fff',
}"
:mode="imageMode"
:style="avatarImageStyle"
class="avatar-image"
/>
</view>
+4 -8
View File
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
import { getBattleAPI, getUserGameState } from "@/apis";
import { debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await uni.$checkAudio();
if (result.mode <= 3) {
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
} else {
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
}
await returnToBattle(result, navigateOnce);
return;
}
if (game.value.roomID) {
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
class="back-to-game"
@click="onClick"
>
<image src="../static/back-to-game-bg.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
<block v-if="game.inBattle">
<image src="../static/pk-icon.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
<text>返回进行中的对局</text>
</block>
<block v-else-if="game.roomID">
+2 -2
View File
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
<template>
<view class="container">
<view class="guide-row">
<image src="../static/shooter.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view
:style="{
marginBottom: '10px',
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
</view>
</view>
<view>
<image src="../static/battle-header-melee.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
<text>蓝队({{ bluePoints }})</text>
<text>红队({{ redPoints }})</text>
</view>
+7 -7
View File
@@ -41,7 +41,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
<image
v-if="showHeader"
:src="`../static/battle-header${players.length ? '-melee' : ''}.png`"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
mode="widthFix"
/>
<view
@@ -113,6 +113,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
v-if="players.length"
class="players-melee"
scroll-x
:show-scrollbar="false"
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
>
@@ -151,6 +152,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
@@ -158,6 +160,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
width: 100%;
top: -5px;
z-index: 1;
pointer-events: none;
}
.players {
display: flex;
@@ -188,15 +191,12 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.players-melee {
height: 80px;
width: 100%;
}
.players-melee::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
white-space: nowrap;
}
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: flex;
display: inline-flex;
min-width: 100%;
height: 100%;
flex-wrap: nowrap;
}
+2 -2
View File
@@ -246,7 +246,7 @@ onBeforeUnmount(() => {
>
<image
class="shot-arrow"
src="../static/vip/svip-jian.png"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-jian.png"
mode="heightFix"
/>
</view>
@@ -263,7 +263,7 @@ onBeforeUnmount(() => {
<image
:key="`crack-${animationKey}`"
class="shot-crack"
src="../static/vip/svip-lie.png"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-lie.png"
mode="aspectFit"
@animationend="handleCrackAnimationEnd"
/>
+13 -5
View File
@@ -43,6 +43,10 @@ const props = defineProps({
type: String,
default: "solo", // solo 单排,team 双排
},
missAsZero: {
type: Boolean,
default: false,
},
stop: {
type: Boolean,
default: false,
@@ -78,6 +82,12 @@ const instance = getCurrentInstance();
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
function getRoundText(shot) {
if (shot?.ringX) return "X环";
if (shot?.ring) return `${shot.ring}`;
return props.missAsZero ? "0环" : "未上靶";
}
function buildShotEffectKey(team, shot, index) {
return [
team,
@@ -433,8 +443,7 @@ onBeforeUnmount(() => {
v-if="latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
>{{ getRoundText(latestOne) }}
</view>
<view
v-if="
@@ -451,8 +460,7 @@ onBeforeUnmount(() => {
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>{{ getRoundText(bluelatestOne) }}</view
>
<block v-for="(bow, index) in scores" :key="index">
<image
@@ -505,7 +513,7 @@ onBeforeUnmount(() => {
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="../static/bow-target.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<view class="footer">
<PointSwitcher
+17 -128
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
import { ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
@@ -7,7 +7,7 @@ import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import AudioManager from "@/audioManager";
import { returnToBattle } from "@/utils/matchReturn";
const props = defineProps({
title: {
type: String,
@@ -41,6 +41,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
headerClass: {
type: String,
default: "",
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
@@ -54,9 +58,6 @@ const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
const hintType = ref(0);
const isLoading = ref(false);
const audioInitProgress = ref(1);
const audioProgress = ref(0);
const audioTimer = ref(null);
const showGlobalHint = (type) => {
hintType.value = type;
@@ -67,49 +68,21 @@ const hideGlobalHint = () => {
showHint.value = false;
};
const restart = () => {
uni.restartMiniProgram({
path: "/pages/index",
});
};
const checkAudioProgress = async () => {
return new Promise((resolve, reject) => {
try {
audioInitProgress.value = AudioManager.getLoadProgress();
if (audioInitProgress.value === 1) return resolve();
audioTimer.value = setInterval(() => {
audioProgress.value = AudioManager.getLoadProgress();
if (audioProgress.value === 1) {
setTimeout(() => {
audioInitProgress.value = 1;
}, 200);
clearInterval(audioTimer.value);
resolve();
}
}, 200);
} catch (err) {
reject(err);
}
});
};
const audioFinalProgress = computed(() => {
const left = 1 - audioInitProgress.value;
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
});
onBeforeUnmount(() => {
if (audioTimer.value) clearInterval(audioTimer.value);
});
onShow(() => {
uni.$showHint = showGlobalHint;
uni.$hideHint = hideGlobalHint;
uni.$checkAudio = checkAudioProgress;
showHint.value = false;
});
const navigateTo = (url) =>
new Promise((resolve, reject) => {
uni.navigateTo({
url,
success: resolve,
fail: reject,
});
});
const backToGame = debounce(async () => {
if (isLoading.value) return; // 防止重复点击
@@ -117,16 +90,7 @@ const backToGame = debounce(async () => {
isLoading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await checkAudioProgress();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle/index?battleId=${result.matchId}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
await returnToBattle(result, navigateTo);
}
} catch (error) {
console.error("获取当前游戏失败:", error);
@@ -156,6 +120,7 @@ const goCalibration = async () => {
<AppBackground :type="bgType" :bgColor="bgColor" />
<Header
v-if="!isHome"
:class="headerClass"
:title="title"
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
@@ -224,24 +189,6 @@ const goCalibration = async () => {
</view>
</view>
</ScreenHint>
<view v-if="audioInitProgress < 1" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: `${audioFinalProgress * 100}%` }">
<!-- <image
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
mode="widthFix"
/> -->
</view>
</view>
<view>
<text>若加载时间过长</text>
<button hover-class="none" @click="restart">点击这里重启</button>
</view>
</view>
</view>
</template>
@@ -283,62 +230,4 @@ const goCalibration = async () => {
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
background: #ffe431;
min-height: 6rpx;
border-radius: 4rpx;
display: flex;
align-items: center;
justify-content: flex-end;
transition: width 0.5s ease;
}
.audio-progress > view:nth-child(2) > view > image {
width: 46rpx;
height: 26rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
.audio-progress > view:nth-child(3) > button {
font-size: 22rpx;
color: #ffe431;
line-height: 32rpx;
padding: 20rpx 0;
}
</style>
+8 -3
View File
@@ -36,6 +36,7 @@ const createRoom = debounce(async () => {
}
if (loading.value === true) return;
loading.value = true;
let keepLoading = false;
let size = 2;
if (battleMode.value === 2) size = 10;
if (battleMode.value === 3) size = 4;
@@ -49,14 +50,18 @@ const createRoom = debounce(async () => {
if (result.number) {
props.onConfirm();
await joinRoomAPI(result.number);
keepLoading = true;
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
fail: () => {
loading.value = false;
},
});
}
} catch (error) {
console.log(error);
} finally {
loading.value = false;
if (!keepLoading) loading.value = false;
}
});
</script>
@@ -64,7 +69,7 @@ const createRoom = debounce(async () => {
<view class="container">
<view class="target-options-header">
<view class="target-options-header-line-left"></view>
<image class="target-options-header-title-img" src="../static/choose-battle-mode.png" mode="widthFix" />
<image class="target-options-header-title-img" src="https://static.shelingxingqiu.com/shootmini/static/choose-battle-mode.png" mode="widthFix" />
<view class="target-options-header-line-right"></view>
</view>
<view class="create-options">
@@ -112,7 +117,7 @@ const createRoom = debounce(async () => {
<text>40厘米全环靶</text>
</view>
</view>
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
<SButton :disabled="loading" :onClick="() => { $clickSound(); return createRoom(); }">创建房间</SButton>
</view>
</template>
+2 -2
View File
@@ -12,13 +12,13 @@ defineProps({
const bubbleTypes = [
"../static/long-bubble.png",
"../static/long-bubble-middle.png",
"../static/long-bubble-tall.png",
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
];
</script>
<template>
<view class="container">
<image src="../static/shooter.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view>
<image
v-if="!noBg"
+1 -1
View File
@@ -105,7 +105,7 @@ onBeforeUnmount(() => {
<template>
<view class="matching">
<image
src="../static/matching-bg.png"
src="https://static.shelingxingqiu.com/shootmini/static/matching-bg.png"
mode="widthFix"
class="matching-bg"
/>
+3 -3
View File
@@ -52,19 +52,19 @@ const handleConfirm = () => {
<view class="modal-wrap scale-in">
<image
class="dialog-light"
src="../static/common/dialog-light.png"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-light.png"
mode="widthFix"
/>
<image
class="dialog-icon"
src="../static/common/dialog-icon.png"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-icon.png"
mode="widthFix"
/>
<view class="dialog-panel">
<image
class="dialog-bg"
src="../static/common/dialog-bg.png"
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-bg.png"
mode="scaleToFill"
/>
<view class="dialog-content">
+1 -1
View File
@@ -19,7 +19,7 @@ const rowCount = new Array(6).fill(0);
const getRingText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX && arrow.ring) return "X环";
return arrow.ring ? `${arrow.ring}` : "-";
return `${Number(arrow.ring) || 0}`;
};
const isMember = (player = {}) => player.vip === true || player.sVip === true;
+32 -6
View File
@@ -20,13 +20,22 @@ const props = defineProps({
default: false,
},
});
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const seats = new Array(props.total).fill(1);
</script>
<template>
<view class="players">
<view v-for="(_, index) in seats" :key="index">
<image src="../static/player-bg.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/player-bg.png" mode="widthFix" />
<view v-if="players[index] && players[index].name" class="avatar">
<Avatar
:src="players[index].avatar || '../static/user-icon.png'"
@@ -40,10 +49,27 @@ const seats = new Array(props.total).fill(1);
<view v-else class="player-unknow">
<image src="../static/question-mark.png" mode="widthFix" />
</view>
<text v-if="players[index] && players[index].name">{{
players[index].name
}}</text>
<text v-else :style="{ color: '#fff9' }">虚位以待</text>
<view
v-if="players[index] && players[index].name && isMember(players[index])"
:class="['player-seat-name', ...getMemberNicknameClass(players[index])]"
>
<text class="member-nickname__text">{{ players[index].name }}</text>
<text
v-if="players[index].sVip === true"
class="member-nickname__shine"
>
{{ players[index].name }}
</text>
</view>
<text
v-else-if="players[index] && players[index].name"
class="player-seat-name"
>
{{ players[index].name }}
</text>
<text v-else class="player-seat-name" :style="{ color: '#fff9' }">
虚位以待
</text>
<view v-if="index === 0" class="founder">管理员</view>
<!-- <image
:src="`../static/player-${index + 1}.png`"
@@ -108,7 +134,7 @@ const seats = new Array(props.total).fill(1);
height: 28rpx;
line-height: 28rpx;
}
.players > view > text:nth-child(3) {
.player-seat-name {
width: 20vw;
white-space: nowrap;
overflow: hidden;
+1 -1
View File
@@ -65,7 +65,7 @@ onMounted(() => {
</view>
</view>
<view class="right-part">
<image src="../static/bow-target.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
<view class="arrow-amount">
<text>{{ data.actualTotalRing }}</text>
<text>/</text>
+1 -1
View File
@@ -93,7 +93,7 @@ onMounted(async () => {
<template>
<view class="container">
<image src="../static/donate.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/donate.png" mode="widthFix" />
<text>感谢您对我们公益项目的支持</text>
<view class="amounts">
<button
+2 -2
View File
@@ -26,8 +26,8 @@ const items = ref(new Array(props.total).fill(9));
const width = ref(92);
const itemWidth = ref(0);
const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
];
const bgIndex = ref(0);
watch(
+1 -1
View File
@@ -81,7 +81,7 @@ const openCoachComment = () => {
<view class="container">
<view :class="['container-header', showPanel ? 'scale-in' : 'scale-out']">
<image :src="tipSrc" mode="widthFix" />
<image src="../static/finish-frame.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png" mode="widthFix" />
<text
>完成<text class="gold-text">{{ validArrows }}</text
>获得<text class="gold-text">{{ validArrows }}</text
+4 -4
View File
@@ -27,22 +27,22 @@ const getContentHeight = () => {
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="../static/screen-hint-bg.png"
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="../static/coach-comment.png"
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="../static/prompt-bg-square.png"
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="../static/finish-frame.png"
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
mode="widthFix"
/>
<slot />
+1 -1
View File
@@ -20,7 +20,7 @@ const props = defineProps({
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in">
<image src="../static/point-book-tip-bg.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/point-book-tip-bg.png" mode="widthFix" />
<slot />
</view>
<IconButton
+7 -3
View File
@@ -150,13 +150,17 @@ async function onReceiveMessage(msg) {
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (!msg.shootData || String(msg.shootData.playerId) !== String(user.value.id)) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null)
if (arrow.angle)
key.push(`${getDirectionText(arrow.angle)}调整`);
const shouldPlayTententen =
arrow.threeConsecutive10Rings === true ||
msg.shootData?.threeConsecutive10Rings === true;
if (!props.melee && shouldPlayTententen) key.push("tententen");
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
@@ -191,7 +195,7 @@ onBeforeUnmount(() => {
<template>
<view class="container" :style="{ display: show ? 'block' : 'none' }">
<view>
<image src="../static/shooter.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<text>{{ tipContent }}</text>
<button hover-class="none" @click="updateSound">
<image
+535
View File
@@ -0,0 +1,535 @@
<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
canvasId: {
type: String,
default: "",
},
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
coordinateRadius: {
type: Number,
default: 20,
},
// 是否显示靶心十字辅助线。
showCrosshair: {
type: Boolean,
default: false,
},
// 是否显示象限文字。
showQuadrantLabels: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 象限文字配置,key 为 1/2/3/4。
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
},
// 高亮区域数组。
// quadrant: 1/2/3/4,表示第几个象限。
// rings: "all" 或环数数组,例如 [7, 8, 9, 10]。
// scope: "box" 表示整象限矩形,"sector" 表示环形扇区。
// style: 可覆盖高亮填充色、描边色、线宽比例。
highlightAreas: {
type: Array,
default: () => [],
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
type: Boolean,
default: false,
},
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
canvasWidth: {
type: Number,
default: 0,
},
canvasHeight: {
type: Number,
default: 0,
},
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
targetStyleConfig: {
type: Object,
default: () => ({}),
},
// 十字辅助线样式覆盖配置。
crosshairStyle: {
type: Object,
default: () => ({}),
},
// 象限文字样式覆盖配置。
quadrantLabelStyle: {
type: Object,
default: () => ({}),
},
});
const instance = getCurrentInstance();
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
const lastDrawKey = ref("");
const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
ringCount: defaultRingCount,
ringColors: {
1: "#f8f8f3",
2: "#f8f8f3",
3: "#595959",
4: "#595959",
5: "#24aee0",
6: "#24aee0",
7: "#ff1f35",
8: "#ff1f35",
9: "#f7d34a",
10: "#f7d34a",
},
ringLineColor: "rgba(150, 150, 150, 0.55)",
ringLineWidthRatio: 0.0022,
centerDotColor: "#ffffff",
centerDotRadiusRatio: 0.0048,
ringLabelFontRatio: 0.032,
ringLabelDarkColor: "#111111",
ringLabelLightColor: "#ffffff",
};
// 十字辅助线默认样式。
const defaultCrosshairStyle = {
color: "rgba(20, 20, 20, 0.38)",
lineWidthRatio: 0.0025,
};
// 象限文字默认样式。
const defaultQuadrantLabelStyle = {
color: "#ffffff",
fontSizeRatio: 0.045,
offsetRatio: 0.78,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(254, 216, 71, 0.34)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
};
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
const mergeTargetStyleConfig = () => ({
...defaultTargetStyleConfig,
...props.targetStyleConfig,
ringColors: {
...defaultTargetStyleConfig.ringColors,
...(props.targetStyleConfig?.ringColors || {}),
},
});
// 统一把外部传入值转成有效数字,非法值使用 fallback。
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
// 规范化高亮环数配置;"all" 表示全部环,数组或单值会过滤非法环数。
const normalizeRings = (rings, ringCount) => {
if (rings === "all") {
return "all";
}
const rawRings = Array.isArray(rings) ? rings : [rings];
return rawRings
.map((ring) => Number(ring))
.filter((ring) => Number.isInteger(ring) && ring >= 1 && ring <= ringCount);
};
// 获取象限对应的扇形弧度范围。
const getQuadrantAngles = (quadrant) => {
const angleMap = {
1: [Math.PI, Math.PI * 1.5],
2: [Math.PI * 1.5, Math.PI * 2],
3: [Math.PI * 0.5, Math.PI],
4: [0, Math.PI * 0.5],
};
return angleMap[Number(quadrant)] || null;
};
// 获取象限对应的矩形区域,用于整象限高亮。
const getQuadrantBox = (quadrant, centerX, centerY, radius) => {
const boxMap = {
1: [centerX - radius, centerY - radius, radius, radius],
2: [centerX, centerY - radius, radius, radius],
3: [centerX - radius, centerY, radius, radius],
4: [centerX, centerY, radius, radius],
};
return boxMap[Number(quadrant)] || null;
};
// 绘制实心圆,靶纸环区和中心点都会用到。
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.setFillStyle(fillColor);
ctx.fill();
};
// 绘制环形扇区,用于按象限高亮指定环数。
const drawAnnularSector = (
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
startAngle,
endAngle,
fillColor,
strokeColor = "",
lineWidth = 0
) => {
ctx.beginPath();
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
if (innerRadius > 0) {
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
} else {
ctx.lineTo(centerX, centerY);
}
ctx.closePath();
ctx.setFillStyle(fillColor);
ctx.fill();
if (strokeColor && lineWidth > 0) {
ctx.setStrokeStyle(strokeColor);
ctx.setLineWidth(lineWidth);
ctx.stroke();
}
};
// 从外到内绘制完整靶纸色环。
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
for (let ring = 1; ring <= config.ringCount; ring += 1) {
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
}
};
// 绘制所有高亮区域,支持整象限矩形高亮和指定环数扇区高亮。
const drawHighlights = (ctx, centerX, centerY, targetRadius, config) => {
props.highlightAreas.forEach((area = {}) => {
const angles = getQuadrantAngles(area.quadrant);
if (!angles) {
return;
}
const highlightStyle = {
...defaultHighlightStyle,
...(area.style || {}),
};
const highlightLineWidth = Math.max(1, targetRadius * highlightStyle.lineWidthRatio);
const rings = normalizeRings(area.rings || "all", config.ringCount);
const scope = area.scope || (rings === "all" ? "box" : "sector");
// 整象限默认画成矩形高亮,便于对应 1/2/3/4 号框训练提示。
if (rings === "all" && scope === "box") {
const box = getQuadrantBox(area.quadrant, centerX, centerY, targetRadius);
if (!box) return;
ctx.beginPath();
ctx.rect(...box);
ctx.setFillStyle(highlightStyle.color);
ctx.fill();
ctx.setStrokeStyle(highlightStyle.strokeColor);
ctx.setLineWidth(highlightLineWidth);
ctx.stroke();
return;
}
const targetRings = rings === "all"
? Array.from({ length: config.ringCount }, (_, index) => index + 1)
: rings;
targetRings.forEach((ring) => {
const innerRadius = targetRadius * ((config.ringCount - ring) / config.ringCount);
const outerRadius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles[0],
angles[1],
highlightStyle.color,
highlightStyle.strokeColor,
highlightLineWidth
);
});
});
};
// 绘制各环之间的分割线。
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
ctx.setStrokeStyle(config.ringLineColor);
ctx.setLineWidth(lineWidth);
for (let index = 1; index <= config.ringCount; index += 1) {
const radius = targetRadius * (index / config.ringCount);
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.stroke();
}
};
// 绘制靶心十字辅助线。
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
if (!props.showCrosshair) {
return;
}
const style = {
...defaultCrosshairStyle,
...props.crosshairStyle,
};
ctx.beginPath();
ctx.moveTo(centerX - targetRadius, centerY);
ctx.lineTo(centerX + targetRadius, centerY);
ctx.moveTo(centerX, centerY - targetRadius);
ctx.lineTo(centerX, centerY + targetRadius);
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制环数文字。
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
if (!props.showRingLabels) {
return;
}
const ringWidth = targetRadius / config.ringCount;
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
ctx.setFontSize(fontSize);
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
ctx.setFillStyle(color);
ctx.fillText(String(ring), centerX, y);
}
};
// 绘制象限文字。
const drawQuadrantLabels = (ctx, centerX, centerY, targetRadius) => {
if (!props.showQuadrantLabels) {
return;
}
const style = {
...defaultQuadrantLabelStyle,
...props.quadrantLabelStyle,
};
const offset = targetRadius * style.offsetRatio;
const positions = {
1: [centerX - offset, centerY - offset],
2: [centerX + offset, centerY - offset],
3: [centerX - offset, centerY + offset],
4: [centerX + offset, centerY + offset],
};
ctx.setFontSize(Math.max(12, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
ctx.setFillStyle(style.color);
Object.entries(positions).forEach(([key, position]) => {
const label = props.quadrantLabels?.[key] || props.quadrantLabels?.[Number(key)];
if (label === undefined || label === null || label === "") return;
ctx.fillText(String(label), position[0], position[1]);
});
};
// 生成高亮区域的绘制 key,只保留真正影响画面的字段。
const getHighlightDrawKeyAreas = () => {
return props.highlightAreas.map((area = {}) => ({
quadrant: area.quadrant,
rings: area.rings,
scope: area.scope,
style: area.style,
}));
};
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
const getDrawKey = (width, height) => {
return JSON.stringify({
width,
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showQuadrantLabels: props.showQuadrantLabels,
showRingLabels: props.showRingLabels,
highlightAreas: getHighlightDrawKeyAreas(),
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
quadrantLabelStyle: props.quadrantLabelStyle,
highlightOnly: props.highlightOnly,
});
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
return;
}
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const targetRadius = size / 2;
const config = mergeTargetStyleConfig();
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
ctx.clearRect(0, 0, width, height);
if (!props.highlightOnly) {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawHighlights(ctx, centerX, centerY, targetRadius, config);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
drawCircle(
ctx,
centerX,
centerY,
Math.max(1, targetRadius * config.centerDotRadiusRatio),
config.centerDotColor
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
drawQuadrantLabels(ctx, centerX, centerY, targetRadius);
}
ctx.draw();
lastDrawKey.value = drawKey;
};
const setCanvasSizeAndDraw = async (width, height) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
drawTarget();
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
return;
}
const query = uni.createSelectorQuery().in(instance?.proxy);
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
await nextTick();
measureAndDraw();
};
watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showQuadrantLabels,
props.showRingLabels,
props.highlightAreas,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.quadrantLabels,
props.targetStyleConfig,
props.crosshairStyle,
props.quadrantLabelStyle,
],
scheduleDraw,
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
});
</script>
<template>
<canvas
:id="currentCanvasId"
class="target-canvas"
:canvas-id="currentCanvasId"
:width="canvasSize.width"
:height="canvasSize.height"
/>
</template>
<style scoped>
.target-canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
+1 -1
View File
@@ -111,7 +111,7 @@ onBeforeUnmount(() => {
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../static/test-tip.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
+5 -5
View File
@@ -54,23 +54,23 @@ onBeforeUnmount(() => {
<view v-if="showRank" class="up-rank">
<image :src="user.avatar || '../static/user-icon.png'" mode="widthFix" />
<image :src="nextRankImage" mode="widthFix" />
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
class="bg-effect"
src="../static/gold-shining.png"
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
mode="widthFix"
/>
</view>
<view v-if="showGrade" class="up-grade">
<image
class="scale-in"
src="../static/user-upgrade.png"
src="https://static.shelingxingqiu.com/shootmini/static/user-upgrade.png"
mode="widthFix"
/>
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
class="bg-effect"
src="../static/gold-shining.png"
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
mode="widthFix"
/>
</view>
+1
View File
@@ -1,6 +1,7 @@
export const MESSAGETYPES = {
ShootSyncMeArrowID: parseInt("0x789b6b0d"), // 2023451405
ShootSyncMePracticeID: parseInt("0xD88AE05E"), // 3632980062
ShootSyncBattleCreateMatchLinkID: parseInt("0xF86FF466"), // 2538869862
WaitForAllReady: parseInt("0x615C13BE"), // 1633424318
AllReady: parseInt("0x1CCB49FD"), // 483084797
MeleeAllReady: parseInt("0x37132BD5"), // 924003285
+236
View File
@@ -53,6 +53,242 @@
"quickapp" : {},
"mp-weixin" : {
"appid" : "wxa8f5989dcd45cc23",
"packOptions" : {
"ignore" : [
{
"type" : "file",
"value" : "static/common/dialog-light.png"
},
{
"type" : "file",
"value" : "static/common/dialog-bg.png"
},
{
"type" : "file",
"value" : "static/common/dialog-icon.png"
},
{
"type" : "file",
"value" : "static/prompt-bg-square.png"
},
{
"type" : "file",
"value" : "static/coach-comment.png"
},
{
"type" : "file",
"value" : "static/screen-hint-bg.png"
},
{
"type" : "file",
"value" : "static/red-team-win.png"
},
{
"type" : "file",
"value" : "static/blue-team-win.png"
},
{
"type" : "file",
"value" : "static/my-grow.png"
},
{
"type" : "file",
"value" : "static/gold-shining.png"
},
{
"type" : "file",
"value" : "static/bow-target.png"
},
{
"type" : "file",
"value" : "static/matching-bg.png"
},
{
"type" : "file",
"value" : "static/versus.png"
},
{
"type" : "file",
"value" : "static/point-champion.png"
},
{
"type" : "file",
"value" : "static/my-practise.png"
},
{
"type" : "file",
"value" : "static/shining-bg.png"
},
{
"type" : "file",
"value" : "static/donate.png"
},
{
"type" : "file",
"value" : "static/friend-battle.png"
},
{
"type" : "file",
"value" : "static/user-upgrade.png"
},
{
"type" : "file",
"value" : "static/finish-frame.png"
},
{
"type" : "file",
"value" : "static/vip/svip-jian.png"
},
{
"type" : "file",
"value" : "static/battle-header.png"
},
{
"type" : "file",
"value" : "static/battle-header-melee.png"
},
{
"type" : "file",
"value" : "static/player-bg.png"
},
{
"type" : "file",
"value" : "static/mvp-blue.png"
},
{
"type" : "file",
"value" : "static/finish-tip.png"
},
{
"type" : "file",
"value" : "static/2unfinish-tip.png"
},
{
"type" : "file",
"value" : "static/have-no-device.png"
},
{
"type" : "file",
"value" : "static/device-icon.png"
},
{
"type" : "file",
"value" : "static/unfinish-tip.png"
},
{
"type" : "file",
"value" : "static/test-tip.png"
},
{
"type" : "file",
"value" : "static/mvp-red.png"
},
{
"type" : "file",
"value" : "static/vip/svip-lie.png"
},
{
"type" : "file",
"value" : "static/mvp-tip.png"
},
{
"type" : "file",
"value" : "static/rank/battle-choose.png"
},
{
"type" : "file",
"value" : "static/back-to-game-bg.png"
},
{
"type" : "file",
"value" : "static/complete-light1.png"
},
{
"type" : "file",
"value" : "static/complete-light2.png"
},
{
"type" : "file",
"value" : "static/title-2v2.png"
},
{
"type" : "file",
"value" : "static/tab-bg.png"
},
{
"type" : "file",
"value" : "static/scan.png"
},
{
"type" : "file",
"value" : "static/choose-battle-mode.png"
},
{
"type" : "file",
"value" : "static/shooter.png"
},
{
"type" : "file",
"value" : "static/my-growth.png"
},
{
"type" : "file",
"value" : "static/juezhanbang.png"
},
{
"type" : "file",
"value" : "static/title-3v3.png"
},
{
"type" : "file",
"value" : "static/point-book-tip-bg.png"
},
{
"type" : "file",
"value" : "static/reward-us.png"
},
{
"type" : "file",
"value" : "static/rank/star.png"
},
{
"type" : "file",
"value" : "static/tab-point-book.png"
},
{
"type" : "file",
"value" : "static/pk-icon.png"
},
{
"type" : "file",
"value" : "static/first-try.png"
},
{
"type" : "file",
"value" : "static/row-yellow-bg.png"
},
{
"type" : "file",
"value" : "static/room-notfound-title.png"
},
{
"type" : "file",
"value" : "static/title-mvp.png"
},
{
"type" : "file",
"value" : "static/long-bubble-tall.png"
},
{
"type" : "file",
"value" : "static/battle-result.png"
},
{
"type" : "file",
"value" : "static/tab-mall.png"
}
]
},
"setting" : {
"urlCheck" : false,
"minified" : true,
+992
View File
@@ -0,0 +1,992 @@
import {
ClientMessageType,
ServerMessageType,
createAckMessage,
createHeartbeatAckMessage,
createLeaveMessage,
decodeServerMessage,
getServerMessageTypeName,
} from "@/utils/matchProtocol";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
normalizeId,
normalizeMatchInfo,
normalizePlainObject,
pickField,
} from "@/utils/matchAdapter";
// 比赛服 websocket 独立管理器:
// 负责连接、解码、ACK/LEAVE,并把比赛服消息适配成项目现有 socket-inbox 业务事件。
let socket = null;
let currentContext = null;
let isConnecting = false;
let manualClose = false;
let audioAckListenerReady = false;
let lastReadyRouteKey = "";
let reconnectTimer = null;
let connectTimeoutTimer = null;
let livenessTimer = null;
let reconnectAttempt = 0;
let networkConnected = true;
let lastNetworkType = "";
// 后端要求非心跳消息必须等前端语音播报完成后再 ACK。
const pendingAcks = [];
const ACK_AUDIO_TIMEOUT_MS = 9000;
const READY_ROUTE_FALLBACK_DELAY_MS = 300;
const CONNECT_TIMEOUT_MS = 8000;
const LIVENESS_TIMEOUT_MS = 30000;
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const MATCH_STATUS_HALF_REST = 3;
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
const BUSINESS_TYPE_BY_SERVER_TYPE = {
[ServerMessageType.SERVER_MSG_MATCH_READY]: MESSAGETYPESV2.AboutToStart,
[ServerMessageType.SERVER_MSG_MATCH_START]: MESSAGETYPESV2.BattleStart,
[ServerMessageType.SERVER_MSG_NOW_YOU]: MESSAGETYPESV2.ToSomeoneShoot,
[ServerMessageType.SERVER_MSG_SHOT]: MESSAGETYPESV2.ShootResult,
[ServerMessageType.SERVER_MSG_NEW_ROUND]: MESSAGETYPESV2.NewRound,
[ServerMessageType.SERVER_MSG_MATCH_END]: MESSAGETYPESV2.BattleEnd,
[ServerMessageType.SERVER_MSG_CHECK]: MESSAGETYPESV2.TestDistance,
[ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE]: MESSAGETYPESV2.InvalidShot,
[ServerMessageType.SERVER_MSG_PRACTICE_END]: MESSAGETYPESV2.BattleEnd,
};
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
export const MATCH_WS_STATE_EVENT = "match-ws-state";
function normalizeShootData(shootData) {
if (!shootData || typeof shootData !== "object") return shootData;
const normalized = { ...shootData };
if (normalized.distance === undefined && normalized.dst !== undefined) {
normalized.distance = normalized.dst;
}
return normalized;
}
// 兼容普通接口通知的 camelCase 和 protobuf 解码后的 snake_case。
function normalizePracticeInfo(practiceInfo = {}) {
if (!practiceInfo || typeof practiceInfo !== "object") return {};
const normalized = normalizePlainObject(practiceInfo);
if (practiceInfo.shoot_data || normalized.shootData) {
normalized.shootData = normalizeShootData(
normalizePlainObject(practiceInfo.shoot_data || normalized.shootData)
);
}
if (Array.isArray(practiceInfo.details || normalized.details)) {
normalized.details = (practiceInfo.details || normalized.details)
.map(normalizePlainObject)
.map(normalizeShootData);
}
return normalized;
}
function getCurrentMode(message = {}, normalizedInfo = {}) {
const mode = Number(
pickField(message, "mode") ??
normalizedInfo.mode ??
currentContext?.mode
);
return Number.isFinite(mode) ? mode : undefined;
}
function isMeleeMessage(message = {}, normalizedInfo = {}) {
const mode = getCurrentMode(message, normalizedInfo);
if (mode !== undefined) return mode > 3;
if (currentContext?.isMelee !== undefined) return currentContext.isMelee;
return normalizeRoute(getCurrentPageInfo()?.route) === "pages/melee-battle";
}
function isHalfRestTimeout(message = {}, matchInfo = {}) {
if (message.type !== ServerMessageType.SERVER_MSG_TIMEOUT) return false;
if (!isMeleeMessage(message, matchInfo)) return false;
const status = Number(pickField(message, "status") ?? matchInfo.status);
return status === MATCH_STATUS_HALF_REST || !Number.isFinite(status);
}
function getBusinessType(message, matchInfo) {
if (isHalfRestTimeout(message, matchInfo)) return MESSAGETYPESV2.HalfRest;
if (message.type === ServerMessageType.SERVER_MSG_TIMEOUT) {
return MESSAGETYPESV2.BattleEnd;
}
return BUSINESS_TYPE_BY_SERVER_TYPE[message.type];
}
function buildBusinessMessage(message) {
const matchInfo = normalizeMatchInfo(message.match_info);
if (
message.type === ServerMessageType.SERVER_MSG_MATCH_READY &&
(matchInfo.status === undefined ||
matchInfo.status === null ||
matchInfo.status === "")
) {
matchInfo.status = 0;
}
const practiceInfo = normalizePracticeInfo(message.practice_info);
const businessType = getBusinessType(message, matchInfo);
if (!businessType) return null;
const mode = getCurrentMode(message, matchInfo);
const isMelee = isMeleeMessage(message, matchInfo);
const isSecondHalfStart =
message.type === ServerMessageType.SERVER_MSG_MATCH_START &&
isMelee &&
currentContext?.meleeHalfRest === true;
if (currentContext) {
if (mode !== undefined) {
currentContext.mode = mode;
currentContext.isMelee = isMelee;
} else if (isMelee) {
currentContext.isMelee = true;
}
if (businessType === MESSAGETYPESV2.HalfRest) {
currentContext.meleeHalfRest = true;
} else if (message.type === ServerMessageType.SERVER_MSG_MATCH_START) {
currentContext.meleeHalfRest = false;
}
}
const matchId = normalizeId(
pickField(message, "matchId", "match_id") ||
matchInfo.matchId ||
practiceInfo.id ||
currentContext?.matchId
);
const shootData = normalizeShootData(
matchInfo.shootData ||
practiceInfo.shootData ||
(message.shoot_data ? normalizePlainObject(message.shoot_data) : undefined)
);
const details = Array.isArray(practiceInfo.details)
? practiceInfo.details
: matchInfo.details;
return {
...matchInfo,
...practiceInfo,
type: businessType,
id: matchId,
matchId,
shootData,
details,
sequence: message.sequence,
timestamp: message.timestamp,
matchWsType: message.type,
matchWsTypeName: getServerMessageTypeName(message.type),
isSecondHalfStart,
};
}
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
}
function persistReadyTeams(message) {
const teams = message?.teams || {};
if (Number(message?.mode) > 3) return;
const bluePlayers = teams[1]?.players || teams["1"]?.players;
const redPlayers = teams[2]?.players || teams["2"]?.players;
if (Array.isArray(bluePlayers)) uni.setStorageSync("blue-team", bluePlayers);
if (Array.isArray(redPlayers)) uni.setStorageSync("red-team", redPlayers);
}
function persistReadySnapshot(message) {
const matchId = normalizeId(message?.matchId || message?.id);
if (!matchId) return;
uni.setStorageSync(getReadySnapshotKey(matchId), {
...message,
savedAt: Date.now(),
});
}
function getBattlePageUrl(message) {
const matchId = normalizeId(message?.matchId || message?.id);
const mode = Number(message?.mode);
if (!matchId) return "";
if (!Number.isFinite(mode)) return "";
return mode <= 3
? `/pages/team-battle/index?battleId=${matchId}`
: `/pages/melee-battle?battleId=${matchId}`;
}
function getCurrentPageInfo() {
if (typeof getCurrentPages !== "function") return null;
const pages = getCurrentPages();
return pages[pages.length - 1] || null;
}
function normalizeRoute(route) {
return String(route || "").replace(/^\//, "");
}
function getRouteFromUrl(url) {
return normalizeRoute(String(url || "").split("?")[0]);
}
function isCurrentBattlePage(url, matchId) {
const page = getCurrentPageInfo();
const route = normalizeRoute(page?.route);
const targetRoute = getRouteFromUrl(url);
if (!targetRoute || route !== targetRoute) return false;
const options = page?.options || page?.$page?.options || {};
const expectedMatchId = normalizeId(matchId);
if (!expectedMatchId) return true;
const routeMatchId = normalizeId(options.battleId);
if (routeMatchId) return routeMatchId === expectedMatchId;
return Boolean(
options.fromReturn &&
normalizeId(currentContext?.matchId) === expectedMatchId
);
}
function scheduleReadyRouteFallback(message) {
const url = getBattlePageUrl(message);
const matchId = normalizeId(message?.matchId || message?.id);
const routeKey = `${matchId}:${url}`;
if (!url || lastReadyRouteKey === routeKey) return;
lastReadyRouteKey = routeKey;
setTimeout(() => {
if (isCurrentBattlePage(url, matchId)) return;
const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
if (currentRoute === "pages/battle-room" || currentRoute === "pages/match-page") return;
uni.redirectTo({
url,
fail: (err) => {
console.log("[match-ws] ready route fallback failed", err, { url });
},
});
}, READY_ROUTE_FALLBACK_DELAY_MS);
}
function emitBusinessMessage(message) {
if (!message) return;
if (message.type === MESSAGETYPESV2.AboutToStart) {
persistReadyTeams(message);
persistReadySnapshot(message);
scheduleReadyRouteFallback(message);
}
uni.$emit("socket-inbox", message);
}
function resolvePlayerTeam(message, playerId) {
const teams = message?.teams || {};
const redPlayers = teams[2]?.players || teams["2"]?.players || [];
return redPlayers.some((item) => String(item.id) === String(playerId))
? "red"
: "blue";
}
function getNowYouAudioKeys(message) {
const current = message?.current || {};
const keys = [];
if (current.goldRound) {
keys.push("决金箭轮");
} else if (current.round) {
const roundIndex = Math.max(0, Number(current.round) - 1);
const roundName = ROUND_AUDIO_NAMES[roundIndex] || current.round;
keys.push(`${roundName}`);
}
if (String(current.playerId) === String(currentContext?.userId)) {
keys.push("轮到你了");
return keys;
}
const team = resolvePlayerTeam(message, current.playerId);
keys.push(team === "red" ? "请红方射箭" : "请蓝方射箭");
return keys;
}
function getShootResultAudioKeys(shootData) {
if (!shootData) return [];
const keys = [
shootData.ring ? `${shootData.ringX ? "X" : shootData.ring}` : "未上靶",
];
if (shootData.angle !== null && shootData.angle !== undefined) {
keys.push(`${getDirectionText(shootData.angle)}调整`);
}
if (shootData.threeConsecutive10Rings === true) {
keys.push("tententen");
}
return keys;
}
function getTestDistanceAudioKeys(shootData) {
const distance = Number(shootData?.distance ?? shootData?.dst);
if (Number.isNaN(distance)) return [];
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
}
function getAckAudioKeys(message, businessMessage) {
switch (message.type) {
case ServerMessageType.SERVER_MSG_MATCH_START:
return [businessMessage?.isSecondHalfStart ? "下半场开始" : "比赛开始"];
case ServerMessageType.SERVER_MSG_NOW_YOU:
if (isMeleeMessage(message, businessMessage)) return [];
return getNowYouAudioKeys(businessMessage);
case ServerMessageType.SERVER_MSG_SHOT:
if (
isMeleeMessage(message, businessMessage) &&
String(businessMessage?.shootData?.playerId) !== String(currentContext?.userId)
) {
return [];
}
return getShootResultAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_MATCH_END:
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_TIMEOUT:
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_PRACTICE_END:
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
return ["射击无效"];
default:
return [];
}
}
function shouldCloseAfterAck(message, businessMessage) {
if (
message.type === ServerMessageType.SERVER_MSG_TIMEOUT &&
businessMessage?.type === MESSAGETYPESV2.HalfRest
) {
return false;
}
return (
message.type === ServerMessageType.SERVER_MSG_MATCH_END ||
message.type === ServerMessageType.SERVER_MSG_TIMEOUT ||
message.type === ServerMessageType.SERVER_MSG_PRACTICE_END
);
}
// 追加 token 查询参数;如果后端地址已经带 token,则保持原样。
function appendQuery(url, key, value) {
if (!value || new RegExp(`[?&]${key}=`).test(url)) return url;
return `${url}${url.includes("?") ? "&" : "?"}${key}=${encodeURIComponent(
value
)}`;
}
// 后端可能下发完整 ws 地址,也可能只给 host:port,这里统一转成可连接地址。
function normalizeServerUrl(serverAddr, token) {
if (!serverAddr || typeof serverAddr !== "string") return "";
let url = serverAddr.trim();
if (!url) return "";
if (!/^wss?:\/\//i.test(url)) {
const [address, query = ""] = url.split("?");
const hasPath = address.includes("/");
const host = hasPath
? address
: `${address}${address.includes(":") ? "" : ":8011"}/ws`;
url = `ws://${host}${query ? `?${query}` : ""}`;
}
return appendQuery(url, "token", token);
}
function getServerEndpoint(url) {
return String(url || "").split("?")[0];
}
function getUrlToken(url) {
const match = String(url || "").match(/[?&]token=([^&#]+)/i);
if (!match?.[1]) return "";
try {
return decodeURIComponent(match[1]);
} catch (_) {
return match[1];
}
}
function emitMatchSocketState(state, extra = {}) {
uni.$emit(MATCH_WS_STATE_EVENT, {
state,
matchId: currentContext?.matchId || "",
...extra,
});
}
function clearReconnectTimer() {
if (!reconnectTimer) return;
clearTimeout(reconnectTimer);
reconnectTimer = null;
}
function clearConnectTimeout() {
if (!connectTimeoutTimer) return;
clearTimeout(connectTimeoutTimer);
connectTimeoutTimer = null;
}
function clearLivenessTimer() {
if (!livenessTimer) return;
clearTimeout(livenessTimer);
livenessTimer = null;
}
function clearSocketHealthTimers() {
clearConnectTimeout();
clearLivenessTimer();
}
function closeSocketTask(socketTask, reason) {
if (!socketTask) return;
try {
socketTask.close({ reason });
} catch (err) {
console.log("[match-ws] close socket task failed", reason, err);
}
}
function detachCurrentSocket(reason) {
const currentSocket = socket;
socket = null;
isConnecting = false;
clearSocketHealthTimers();
closeSocketTask(currentSocket, reason);
}
function scheduleReconnect(reason, { immediate = false } = {}) {
if (
manualClose ||
!currentContext ||
!networkConnected ||
reconnectTimer ||
socket ||
isConnecting
) {
return;
}
const delay = immediate
? 0
: RECONNECT_DELAYS_MS[
Math.min(reconnectAttempt, RECONNECT_DELAYS_MS.length - 1)
];
const attempt = reconnectAttempt + 1;
reconnectAttempt = attempt;
emitMatchSocketState("reconnecting", { reason, delay, attempt });
reconnectTimer = setTimeout(() => {
reconnectTimer = null;
if (manualClose || !currentContext || !networkConnected) return;
connectMatchWebSocket({
...currentContext,
force: true,
reconnecting: true,
reconnectReason: reason,
});
}, delay);
}
function handleUnexpectedDisconnect(
socketTask,
reason,
detail,
{ closeTask = true } = {}
) {
if (socket !== socketTask) return;
socket = null;
isConnecting = false;
clearSocketHealthTimers();
if (closeTask) closeSocketTask(socketTask, reason);
console.log("[match-ws] unexpected disconnect", {
reason,
detail,
context: currentContext,
});
emitMatchSocketState(networkConnected ? "disconnected" : "offline", {
reason,
});
scheduleReconnect(reason);
}
function startConnectTimeout(socketTask) {
clearConnectTimeout();
connectTimeoutTimer = setTimeout(() => {
handleUnexpectedDisconnect(socketTask, "connect-timeout");
}, CONNECT_TIMEOUT_MS);
}
function resetLivenessTimer(socketTask) {
clearLivenessTimer();
livenessTimer = setTimeout(() => {
handleUnexpectedDisconnect(socketTask, "heartbeat-timeout");
}, LIVENESS_TIMEOUT_MS);
}
export function forceReconnectMatchWebSocket(reason = "force-reconnect") {
if (manualClose || !currentContext) return false;
clearReconnectTimer();
detachCurrentSocket(reason);
if (!networkConnected) {
emitMatchSocketState("offline", { reason });
return false;
}
reconnectAttempt = 0;
scheduleReconnect(reason, { immediate: true });
return true;
}
export function handleMatchNetworkStatusChange(status = {}) {
const previousConnected = networkConnected;
const networkType = String(status.networkType || "");
const nextConnected =
status.isConnected !== false && networkType.toLowerCase() !== "none";
const networkTypeChanged =
!!lastNetworkType && !!networkType && lastNetworkType !== networkType;
networkConnected = nextConnected;
if (networkType) lastNetworkType = networkType;
if (manualClose || !currentContext) return;
if (!nextConnected) {
clearReconnectTimer();
detachCurrentSocket("network-offline");
emitMatchSocketState("offline", { reason: "network-offline" });
return;
}
if (!previousConnected || networkTypeChanged) {
forceReconnectMatchWebSocket(
networkTypeChanged ? "network-type-changed" : "network-recovered"
);
}
}
// 统一发送二进制 protobuf 消息,并在日志里保留发送类型。
function sendBuffer(buffer, label, clientMessage) {
if (!socket || !buffer) return;
const currentSocket = socket;
currentSocket.send({
data: buffer,
success: () => {
console.log("发送比赛服 WebSocket 消息", label, clientMessage);
},
fail: (err) => {
if (socket !== currentSocket) return;
console.log("比赛服 WebSocket 消息发送失败", label, clientMessage, err);
handleUnexpectedDisconnect(currentSocket, "send-failed", err);
},
});
}
function sendHeartbeatAck() {
// 心跳 ACK 不进入 pendingAcks,收到后立即回复。
const clientMessage = {
type: ClientMessageType.CLIENT_MSG_HEARTBEAT_ACK,
};
sendBuffer(
createHeartbeatAckMessage(),
"CLIENT_MSG_HEARTBEAT_ACK",
clientMessage
);
}
function sendAck({ matchId, sequence }) {
// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
if (sequence === undefined || sequence === null || sequence === "") return;
const clientMessage = {
type: ClientMessageType.CLIENT_MSG_ACK,
match_id: matchId,
sequence,
};
sendBuffer(
createAckMessage({ matchId, sequence }),
"CLIENT_MSG_ACK",
clientMessage
);
}
function completeAckTask(task) {
if (task?.timer) clearTimeout(task.timer);
sendAck(task);
if (task.leaveAfterAck) {
setTimeout(() => {
closeMatchWebSocket({ reason: "match-end" });
}, 0);
}
}
function isSameAckTask(task, payload = {}) {
if (String(task?.sequence) !== String(payload.sequence)) return false;
if (!payload.matchId) return true;
return String(task?.matchId) === String(payload.matchId);
}
function completePendingAckByMessage(payload = {}) {
if (payload.sequence === undefined || payload.sequence === null || payload.sequence === "") {
return;
}
const index = pendingAcks.findIndex((task) => isSameAckTask(task, payload));
if (index === -1) return;
const [task] = pendingAcks.splice(index, 1);
console.log("[match-ws] ack after page audio", task.sequence, payload);
completeAckTask(task);
}
function flushPendingAcks() {
// 每次语音播报完成,只确认队首那条等待相同语音 key 的服务端消息。
if (!pendingAcks.length) return;
const endedKey = arguments[0];
const task = pendingAcks[0];
if (task.expectedAudioKey && endedKey && task.expectedAudioKey !== endedKey) {
return;
}
completeAckTask(pendingAcks.shift());
}
function ensureAudioAckListener() {
// 复用现有全局 audioEnded 事件,确保 ACK 时机落在播报结束之后。
if (audioAckListenerReady) return;
uni.$on("audioEnded", flushPendingAcks);
uni.$on(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
audioAckListenerReady = true;
}
function removeAudioAckListener() {
if (!audioAckListenerReady) return;
uni.$off("audioEnded", flushPendingAcks);
uni.$off(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
audioAckListenerReady = false;
}
function queueAckAfterAudio(message, businessMessage) {
// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK。
if (
message.sequence === undefined ||
message.sequence === null ||
message.sequence === ""
) {
return;
}
const task = {
matchId: normalizeId(
pickField(message, "matchId", "match_id") || currentContext?.matchId
),
sequence: message.sequence,
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
};
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
if (!audioKeys.length) {
console.log(
"[match-ws] ack immediately without audio",
getServerMessageTypeName(message.type),
message.sequence
);
completeAckTask(task);
return;
}
task.expectedAudioKey = audioKeys[audioKeys.length - 1];
task.timer = setTimeout(() => {
const index = pendingAcks.indexOf(task);
if (index === -1) return;
pendingAcks.splice(index, 1);
console.log(
"[match-ws] ack audio wait timeout",
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
);
completeAckTask(task);
}, ACK_AUDIO_TIMEOUT_MS);
pendingAcks.push(task);
console.log(
"[match-ws] ack queued until audioEnded",
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
);
}
function handleMessage(data) {
// 比赛服下发 raw protobuf frame,先解码,再根据消息类型决定是否 ACK。
let message;
try {
message = decodeServerMessage(data);
} catch (err) {
console.log("[match-ws] decode failed", err, data);
return;
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (decodedMatchId && currentContext) {
currentContext.matchId = decodedMatchId;
}
if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
sendHeartbeatAck();
return;
}
const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message);
const businessMessage = buildBusinessMessage(message);
if (businessMessage?.matchId && currentContext) {
currentContext.matchId = businessMessage.matchId;
}
queueAckAfterAudio(message, businessMessage);
emitBusinessMessage(businessMessage);
}
function sendLeave() {
// 主动关闭、比赛结束、页面离开时发 CLIENT_MSG_LEAVE。
if (!socket || !currentContext?.matchId) return;
const clientMessage = {
type: ClientMessageType.CLIENT_MSG_LEAVE,
match_id: currentContext.matchId,
user_id: currentContext.userId,
};
sendBuffer(
createLeaveMessage({
matchId: clientMessage.match_id,
userId: clientMessage.user_id,
}),
"CLIENT_MSG_LEAVE",
clientMessage
);
}
export function connectMatchWebSocket(options = {}) {
// 入口参数来自原 websocket 的比赛服地址通知,不影响原有 websocket 连接。
const {
serverAddr,
matchId,
userId,
token,
mode,
force = false,
reconnecting = false,
reconnectReason = "",
} = options;
const normalizedMatchId = normalizeId(matchId);
const normalizedUserId = normalizeId(userId);
const normalizedMode = Number(mode);
const incomingUrl = normalizeServerUrl(serverAddr, token);
const currentUrlToken = getUrlToken(currentContext?.url);
const shouldKeepAuthenticatedUrl = !!(
currentContext &&
currentContext.matchId === normalizedMatchId &&
getServerEndpoint(currentContext.url) === getServerEndpoint(incomingUrl) &&
currentUrlToken &&
!getUrlToken(incomingUrl)
);
const url = shouldKeepAuthenticatedUrl ? currentContext.url : incomingUrl;
const resolvedServerAddr = shouldKeepAuthenticatedUrl
? currentContext.serverAddr
: serverAddr;
const resolvedToken = shouldKeepAuthenticatedUrl
? currentContext.token || currentUrlToken
: token;
if (shouldKeepAuthenticatedUrl) {
console.log("[match-ws] keep authenticated url for same match", {
matchId: normalizedMatchId,
endpoint: getServerEndpoint(url),
});
}
if (!url || !normalizedMatchId) {
console.log("[match-ws] missing serverAddr or matchId", options);
return;
}
const isSameContext =
currentContext?.url === url &&
currentContext?.matchId === normalizedMatchId;
if (!force && socket && isSameContext) {
// 同一场比赛同一地址重复通知时不重复建连。
console.log("[match-ws] already connected or connecting", {
matchId: normalizedMatchId,
url,
});
return;
}
if (force && isSameContext) {
// 网络切换或假死重连时只销毁旧链路,保留比赛上下文且不发送 LEAVE。
detachCurrentSocket(reconnectReason || "force-reconnect");
} else if (!isSameContext) {
// 切换比赛服地址时先关闭旧连接,不发送 LEAVE,避免误通知旧比赛离场。
closeMatchWebSocket({ sendLeave: false, reason: "switch" });
}
clearReconnectTimer();
manualClose = false;
isConnecting = true;
if (!isSameContext) reconnectAttempt = 0;
const connectedOnce = isSameContext && currentContext?.connectedOnce === true;
currentContext = {
serverAddr: resolvedServerAddr,
matchId: normalizedMatchId,
userId: normalizedUserId,
token: resolvedToken,
url,
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
isMelee:
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
meleeHalfRest: isSameContext
? currentContext?.meleeHalfRest === true
: false,
connectedOnce,
};
ensureAudioAckListener();
emitMatchSocketState(reconnecting ? "reconnecting" : "connecting", {
reason: reconnectReason,
attempt: reconnectAttempt,
});
const socketTask = uni.connectSocket({
url,
success: () => {
console.log("[match-ws] connect requested", {
matchId: normalizedMatchId,
url,
});
},
fail: (err) => {
if (socket !== socketTask) return;
socket = null;
isConnecting = false;
console.log("[match-ws] connect failed", err);
clearSocketHealthTimers();
emitMatchSocketState(networkConnected ? "disconnected" : "offline", {
reason: "connect-failed",
});
scheduleReconnect("connect-failed");
},
});
socket = socketTask;
startConnectTimeout(socketTask);
socketTask.onOpen(() => {
if (socket !== socketTask) return;
clearConnectTimeout();
isConnecting = false;
const wasReconnected =
currentContext?.connectedOnce === true || reconnecting || reconnectAttempt > 0;
if (currentContext) currentContext.connectedOnce = true;
reconnectAttempt = 0;
resetLivenessTimer(socketTask);
console.log("[match-ws] connected", {
matchId: normalizedMatchId,
url,
reconnected: wasReconnected,
});
emitMatchSocketState("open", {
reason: reconnectReason,
reconnected: wasReconnected,
});
});
socketTask.onMessage((res) => {
if (socket !== socketTask) return;
resetLivenessTimer(socketTask);
handleMessage(res.data);
});
socketTask.onError((err) => {
if (socket !== socketTask) return;
console.log("[match-ws] socket error", err);
handleUnexpectedDisconnect(socketTask, "socket-error", err);
});
socketTask.onClose((result) => {
if (socket !== socketTask) return;
console.log("[match-ws] closed", {
manualClose,
result,
context: currentContext,
});
if (manualClose) return;
handleUnexpectedDisconnect(socketTask, "socket-close", result, {
closeTask: false,
});
});
}
export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
// 原 websocket 下发的比赛服通知统一从这里转成连接参数。
if (!notice) return;
connectMatchWebSocket({
serverAddr: pickField(notice, "serverAddr", "server_addr"),
matchId: pickField(notice, "matchId", "match_id"),
userId: pickField(notice, "userId", "user_id") || fallbackUserId,
mode: pickField(notice, "mode"),
token: notice.token || notice.wsToken || notice.ws_token,
});
}
export function closeMatchWebSocket(options = {}) {
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
manualClose = true;
clearReconnectTimer();
clearSocketHealthTimers();
reconnectAttempt = 0;
pendingAcks.forEach((task) => {
if (task?.timer) clearTimeout(task.timer);
});
pendingAcks.length = 0;
if (socket) {
const currentSocket = socket;
if (shouldSendLeave) sendLeave();
socket = null;
try {
currentSocket.close({ reason });
} catch (err) {
console.log("[match-ws] close failed", err);
}
}
isConnecting = false;
removeAudioAckListener();
console.log("[match-ws] close requested", { reason, currentContext });
currentContext = null;
}
export default {
ClientMessageType,
ServerMessageType,
connectMatchWebSocket,
connectMatchWebSocketFromNotice,
closeMatchWebSocket,
forceReconnectMatchWebSocket,
handleMatchNetworkStatusChange,
};
+104
View File
@@ -0,0 +1,104 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "../../static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "../../static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "../../static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "../../static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "../../static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "../../static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "../../static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];
+113
View File
@@ -0,0 +1,113 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};
+45 -25
View File
@@ -30,9 +30,6 @@
"navigationBarTitleText": ""
}
},
{
"path": "pages/team-battle/index"
},
{
"path": "pages/melee-battle"
},
@@ -69,24 +66,9 @@
{
"path": "pages/user"
},
{
"path": "pages/member/orders"
},
{
"path": "pages/member/order-detail"
},
{
"path": "pages/member/be-vip"
},
{
"path": "pages/member/vip-intro"
},
{
"path": "pages/member/agreement"
},
{
"path": "pages/grade-intro"
},
{
"path": "pages/grade-intro"
},
{
"path": "pages/rank-intro"
},
@@ -117,15 +99,21 @@
{
"path": "pages/match-detail"
},
{
"path": "pages/team-battle/team-bow-data"
},
{
"path": "pages/melee-bow-data"
},
{
"path": "pages/mine-bow-data"
},
{
"path": "pages/training/difficulty"
},
{
"path": "pages/training/index"
},
{
"path": "pages/training/practise-one"
},
{
"path": "pages/ota-wifi",
"style": {
@@ -150,5 +138,37 @@
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
}
},
"subPackages": []
"subPackages": [
{
"root": "pages/member",
"pages": [
{
"path": "orders"
},
{
"path": "order-detail"
},
{
"path": "be-vip"
},
{
"path": "vip-intro"
},
{
"path": "agreement"
}
]
},
{
"root": "pages/team-battle",
"pages": [
{
"path": "index"
},
{
"path": "team-bow-data"
}
]
}
]
}
+8 -8
View File
@@ -82,7 +82,7 @@ const checkBowData = () => {
<view class="container">
<block v-if="data.mode <= 3">
<view class="header-team" :style="{ marginTop: '25%' }">
<image src="../static/battle-result.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
<view class="header-solo" v-if="data.mode === 1">
<text
:style="{
@@ -107,7 +107,7 @@ const checkBowData = () => {
</view>
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
<image
:src="`../static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
:src="`https://static.shelingxingqiu.com/shootmini/static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
mode="widthFix"
/>
<view
@@ -117,8 +117,8 @@ const checkBowData = () => {
}deg)`,
}"
>
<view v-if="data.mvp && data.mvp.totalRings">
<image src="../static/title-mvp.png" mode="widthFix" />
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
<text
>斩获<text
:style="{
@@ -127,7 +127,7 @@ const checkBowData = () => {
margin: '0 3px',
fontWeight: '600',
}"
>{{ data.mvp.totalRings }}</text
>{{ data.mvp.player_match_result.total_ring }}</text
></text
>
</view>
@@ -153,7 +153,7 @@ const checkBowData = () => {
</view>
</view>
<view class="battle-winner">
<image src="../static/shining-bg.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
<image
:src="ifWin ? '../static/you-win.png' : '../static/you-lost.png'"
mode="widthFix"
@@ -173,7 +173,7 @@ const checkBowData = () => {
<block v-else>
<view class="header-melee">
<view />
<image src="../static/battle-result.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
<view />
</view>
<view
@@ -248,7 +248,7 @@ const checkBowData = () => {
class="battle-e"
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
>
<image src="../static/row-yellow-bg.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/row-yellow-bg.png" mode="widthFix" />
<view class="team-avatar">
<Avatar
:src="user.avatar"
+283 -47
View File
@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import PlayerSeats from "@/components/PlayerSeats.vue";
import GuideTwo from "@/components/GuideTwo.vue";
@@ -14,12 +14,14 @@ import {
chooseTeamAPI,
getReadyAPI,
kickPlayerAPI,
getBattleAPI,
} from "@/apis";
import { isLimitError } from "@/util";
import { debounce, isLimitError } from "@/util";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import audioManager from "@/audioManager";
import { returnToBattle } from "@/utils/matchReturn";
const store = useStore();
const { user } = storeToRefs(store);
@@ -31,6 +33,20 @@ const players = ref([]);
const blueTeam = ref([]);
const redTeam = ref([]);
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const normalizeRoomPlayer = (member = {}) => ({
...(member.userInfo || {}),
vip: member.vip ?? member.userInfo?.vip,
sVip: member.sVip ?? member.userInfo?.sVip,
});
/**
* 根据对战类型和房间人数动态生成页面标题
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
@@ -59,17 +75,152 @@ const allReady = ref(false);
const timer = ref(null);
const goBattle = ref(false);
const showLimitModal = ref(false);
const readySubmitting = ref(false);
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 从结算页返回时为 true,跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
goBattle.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
goBattle.value = true;
try {
const returned = await returnToBattle(battle, redirectOnce);
if (!returned) goBattle.value = false;
return returned;
} catch (error) {
goBattle.value = false;
throw error;
}
}
async function reconcileBattleRoom(generation) {
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
let roomStarted = false;
try {
roomStarted = await refreshRoomData();
} catch (error) {
if (isCurrentForeground(generation)) {
console.log("refresh room data error", error);
}
return;
}
if (!isCurrentForeground(generation) || !roomStarted) return;
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) return;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("retry room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
uni.showToast({
title: "比赛正在创建,请稍候",
icon: "none",
});
}
/**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
* 仅在 roomNumber 有效且房间未开始时执行
*/
async function refreshRoomData() {
if (!roomNumber.value) return;
if (!roomNumber.value) return false;
const result = await getRoomAPI(roomNumber.value);
if (result.started) return;
if (result.started) return true;
room.value = result;
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
if (result.targetType) {
@@ -94,13 +245,16 @@ async function refreshRoomData() {
return false;
});
members.some((m) => {
if (m.userInfo.id === result.creator) {
const player = normalizeRoomPlayer(m);
if (player.id === result.creator) {
owner.value = {
id: m.userInfo.id,
name: m.userInfo.name,
avatar: m.userInfo.avatar,
rankLvl: m.userInfo.rankLvl,
ready: !!m.userInfo.state,
id: player.id,
name: player.name,
avatar: player.avatar,
rankLvl: player.rankLvl,
vip: player.vip,
sVip: player.sVip,
ready: !!player.state,
};
return true;
}
@@ -108,13 +262,16 @@ async function refreshRoomData() {
});
if (result.battleType === 1 && result.count === 2) {
result.members.forEach((m) => {
if (m.userInfo.id !== owner.value.id) {
const player = normalizeRoomPlayer(m);
if (player.id !== owner.value.id) {
opponent.value = {
id: m.userInfo.id,
name: m.userInfo.name,
avatar: m.userInfo.avatar,
rankLvl: m.userInfo.rankLvl,
ready: !!m.userInfo.state,
id: player.id,
name: player.name,
avatar: player.avatar,
rankLvl: player.rankLvl,
vip: player.vip,
sVip: player.sVip,
ready: !!player.state,
};
}
});
@@ -124,12 +281,12 @@ async function refreshRoomData() {
(m) => m.userInfo.id === result.creator
);
if (ownerIndex !== -1) {
players.value.push(result.members[ownerIndex].userInfo);
players.value.push(normalizeRoomPlayer(result.members[ownerIndex]));
} else {
players.value.push({});
}
result.members.forEach((m, index) => {
if (ownerIndex !== index) players.value.push(m.userInfo);
if (ownerIndex !== index) players.value.push(normalizeRoomPlayer(m));
});
} else {
players.value = new Array(result.count).fill({});
@@ -137,19 +294,25 @@ async function refreshRoomData() {
}
if (timer.value) clearInterval(timer.value);
// timer.value = setTimeout(refreshRoomData, 2000);
return false;
}
const getReady = async () => {
const getReady = debounce(async () => {
if (readySubmitting.value) return;
readySubmitting.value = true;
try {
await getReadyAPI(roomNumber.value);
ready.value = true;
} catch (error) {
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
console.log("room ready error", error);
} finally {
readySubmitting.value = false;
}
};
});
const closeLimitModal = () => {
showLimitModal.value = false;
@@ -166,11 +329,12 @@ const refreshMembers = (members = []) => {
blueTeam.value = [];
redTeam.value = [];
members.forEach((m, index) => {
players.value[index] = { ...m.userInfo, groupType: m.groupType };
const player = { ...normalizeRoomPlayer(m), groupType: m.groupType };
players.value[index] = player;
if (m.groupType === 1) {
blueTeam.value.push({ ...m.userInfo, groupType: 1 });
blueTeam.value.push({ ...player, groupType: 1 });
} else if (m.groupType === 2) {
redTeam.value.push({ ...m.userInfo, groupType: 2 });
redTeam.value.push({ ...player, groupType: 2 });
}
});
for (let i = 0; i < room.value.count / 2; i++) {
@@ -212,17 +376,22 @@ async function onReceiveMessage(message) {
}
});
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
const matchId = message.matchId || message.id;
if (!matchId) return;
goBattle.value = true;
let url = "";
if (message.mode <= 3) {
uni.setStorageSync("blue-team", message.teams[1].players || []);
uni.setStorageSync("red-team", message.teams[2].players || []);
uni.redirectTo({
url: "/pages/team-battle/index?battleId=" + message.matchId,
});
url = "/pages/team-battle/index?battleId=" + matchId;
} else {
uni.redirectTo({
url: "/pages/melee-battle?battleId=" + message.matchId,
});
url = "/pages/melee-battle?battleId=" + matchId;
}
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to room battle error", error);
}
}
}
@@ -317,7 +486,15 @@ onShareAppMessage(() => {
*/
onShow(() => {
goBattle.value = false;
refreshRoomData();
navigationPending.value = false;
pageVisible = true;
const generation = ++foregroundGeneration;
if (pageMounted) void reconcileBattleRoom(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
});
/**
@@ -341,6 +518,10 @@ onLoad(async (options) => {
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileBattleRoom(generation);
}
});
/**
@@ -352,6 +533,8 @@ onMounted(() => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
setTimeout(() => {
if (!skipTargetAudio.value) {
@@ -362,6 +545,9 @@ onMounted(() => {
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
uni.setKeepScreenOn({
keepScreenOn: false,
});
@@ -389,18 +575,36 @@ onBeforeUnmount(() => {
<view v-if="owner.id" class="player" :style="{ transform: 'translateY(-60px)' }">
<Avatar :src="owner.avatar" :size="60" />
<text>管理员</text>
<text>{{ owner.name }}</text>
<view
v-if="isMember(owner)"
:class="['room-player-name', ...getMemberNicknameClass(owner)]"
>
<text class="member-nickname__text">{{ owner.name }}</text>
<text v-if="owner.sVip === true" class="member-nickname__shine">
{{ owner.name }}
</text>
</view>
<text v-else class="room-player-name">{{ owner.name }}</text>
</view>
<view v-else class="no-player" :style="{ transform: 'translateY(-60px)' }">
<image src="../static/question-mark.png" mode="widthFix" />
</view>
<image src="../static/versus.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
<view v-if="opponent.id" class="player" :style="{ transform: 'translateY(60px)' }">
<Avatar :src="opponent.avatar" :size="60" />
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
已准备
</text>
<text>{{ opponent.name }}</text>
<view
v-if="isMember(opponent)"
:class="['room-player-name', ...getMemberNicknameClass(opponent)]"
>
<text class="member-nickname__text">{{ opponent.name }}</text>
<text v-if="opponent.sVip === true" class="member-nickname__shine">
{{ opponent.name }}
</text>
</view>
<text v-else class="room-player-name">{{ opponent.name }}</text>
<button v-if="owner.id === user.id" hover-class="none" class="remove-player"
@click="() => removePlayer(opponent)">
<image src="../static/close-white.png" mode="widthFix" />
@@ -414,8 +618,8 @@ onBeforeUnmount(() => {
<block v-if="room.battleType === 1 && room.count >= 4">
<view class="all-players">
<image src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png" mode="widthFix" />
<image v-if="room.count === 4" src="../static/title-2v2.png" mode="widthFix" />
<image v-if="room.count === 6" src="../static/title-3v3.png" mode="widthFix" />
<image v-if="room.count === 4" src="https://static.shelingxingqiu.com/shootmini/static/title-2v2.png" mode="widthFix" />
<image v-if="room.count === 6" src="https://static.shelingxingqiu.com/shootmini/static/title-3v3.png" mode="widthFix" />
<view>
<view v-for="(item, index) in players" :key="index">
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
@@ -434,8 +638,17 @@ onBeforeUnmount(() => {
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
<image src="../static/close-grey.png" mode="widthFix" />
</button>
<text class="truncate">{{ item.name || "我要加入" }}</text>
<view v-if="item.id">
<view
v-if="item.id && isMember(item)"
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
>
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
<view v-if="item.id" class="team-player-avatar">
<Avatar :src="item.avatar" :size="36" />
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
</view>
@@ -446,14 +659,23 @@ onBeforeUnmount(() => {
</view>
<view>
<view v-for="(item, index) in blueTeam" :key="index" class="choose-side-right-item">
<view v-if="item.id">
<view v-if="item.id" class="team-player-avatar">
<Avatar :src="item.avatar" :size="36" />
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
</view>
<button v-else hover-class="none" @click="chooseTeam(1)">
<image src="../static/add-grey.png" mode="widthFix" />
</button>
<text class="truncate">{{ item.name || "我要加入" }}</text>
<view
v-if="item.id && isMember(item)"
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
>
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
<image src="../static/close-grey.png" mode="widthFix" />
</button>
@@ -465,7 +687,10 @@ onBeforeUnmount(() => {
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
<view>
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
<SButton
:disabled="!canClick || readySubmitting"
:onClick="() => { $clickSound(); return getReady(); }"
>
{{
allReady.value
? "即将进入对局..."
@@ -584,11 +809,12 @@ onBeforeUnmount(() => {
position: relative;
}
.player>text:nth-child(3) {
.room-player-name {
margin-top: 6rpx;
}
.player>text {
.player>text,
.room-player-name {
max-width: 100px;
white-space: nowrap;
overflow: hidden;
@@ -596,6 +822,12 @@ onBeforeUnmount(() => {
text-align: center;
}
.room-player-name .member-nickname__text,
.room-player-name .member-nickname__shine {
font-size: 14px;
text-align: center;
}
.player .ready {
background-color: #2c261fb3 !important;
border: 1rpx solid #a3793f66 !important;
@@ -843,12 +1075,18 @@ onBeforeUnmount(() => {
}
.choose-side-left-item>text,
.choose-side-right-item>text {
.choose-side-right-item>text,
.team-player-name {
margin: 10px;
max-width: 100px;
font-size: 14px;
}
.team-player-name .member-nickname__text,
.team-player-name .member-nickname__shine {
font-size: 14px;
}
.choose-side-left-item>button:first-child,
.choose-side-right-item>button:last-child {
position: absolute;
@@ -885,15 +1123,13 @@ onBeforeUnmount(() => {
width: 18px;
}
.choose-side-left-item>view,
.choose-side-right-item>view {
.team-player-avatar {
display: flex;
flex-direction: column;
align-items: center;
}
.choose-side-left-item>view>text,
.choose-side-right-item>view>text {
.team-player-avatar>text {
font-size: 16rpx;
border-radius: 20rpx;
line-height: 26rpx;
+61 -21
View File
@@ -15,19 +15,19 @@ import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
startPractiseAPI,
laserAimAPI,
laserCloseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { user, device } = storeToRefs(store);
const scores = ref([]);
const isSvip = ref(false);
const step = ref(0);
@@ -50,6 +50,7 @@ const showGuide = ref(false);
const laserActive = ref(false);
const guideSwiperIndex = ref(0);
const sharing = ref(false);
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
const guideImages = [
"https://static.shelingxingqiu.com/shootmini/static/target.png",
@@ -104,21 +105,54 @@ const closeCalibrationLaser = async () => {
};
const createPractise = async (arrows) => {
const result = await createPractiseAPI(arrows, 1);
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
arrows,
120,
1,
device.value.deviceId
);
if (result) practiseId.value = result.id;
if (!result?.serverAddr) {
uni.showToast({
title: "练习连接信息异常,请重试",
icon: "none",
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
return result;
};
const onOver = async () => {
practiseResult.value = await getPractiseAPI(practiseId.value);
const onOver = async (message) => {
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
const beginPractise = async () => {
if (!practiseId.value) {
uni.showToast({
title: "练习未创建,请重试",
icon: "none",
});
return false;
}
await startPractiseAPI(practiseId.value);
return true;
};
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
isSvip.value = msg.sVip === true;
scores.value = msg.details;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) {
audioManager.play("距离合格");
@@ -158,6 +192,7 @@ const onClickShare = debounce(async () => {
});
onMounted(() => {
void audioManager.warmAll();
uni.setKeepScreenOn({
keepScreenOn: true,
});
@@ -173,7 +208,7 @@ onBeforeUnmount(async () => {
uni.$off("share-image", onClickShare);
await closeCalibrationLaser();
audioManager.stopAll();
endPractiseAPI();
closeMatchWebSocket({ reason: "practice-leave" });
});
const nextStep = async () => {
@@ -196,15 +231,20 @@ const nextStep = async () => {
btnDisabled.value = true;
step.value = 3;
title.value = "-感知距离";
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
const result = await createPractise(total);
if (!result) {
btnDisabled.value = false;
step.value = 2;
return;
}
} else if (step.value === 3) {
showGuide.value = false;
step.value = 4;
title.value = "-小试牛刀";
} else if (step.value === 4) {
title.value = "小试牛刀";
await startPractiseAPI();
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
step.value = 5;
@@ -235,10 +275,16 @@ const onClose = async () => {
scores.value = [];
isSvip.value = false;
step.value = 4;
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
await createPractise(total);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length;
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
};
</script>
<template>
@@ -361,13 +407,7 @@ const onClose = async () => {
:total="total"
:onClose="onClose"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? 'un'
: ''
}finish-tip.png`"
:tipSrc="getResultTipSrc(practiseResult)"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</view>
+26 -6
View File
@@ -27,6 +27,8 @@ const data = ref({});
const showOverlay = ref(false);
/** 自动关闭覆盖层的计时器 */
const overlayTimer = ref(null);
const overlayDelayTimer = ref(null);
let loadGeneration = 0;
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
const showExpAnim = ref(false);
@@ -83,6 +85,13 @@ const mvpPlayer = computed(() => {
return null;
});
const mvpTotalRing = computed(
() =>
mvpPlayer.value?.playerMatchResult?.totalRing ??
mvpPlayer.value?.totalRing ??
0
);
/**
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red
@@ -175,9 +184,11 @@ function getMeleeAvatarBorderColor(rank) {
// ---- 生命周期 ----
onLoad(async (options) => {
const currentLoadId = ++loadGeneration;
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId);
if (currentLoadId !== loadGeneration) return;
data.value = result;
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
@@ -219,7 +230,8 @@ onLoad(async (options) => {
}
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
setTimeout(() => {
overlayDelayTimer.value = setTimeout(() => {
overlayDelayTimer.value = null;
showOverlay.value = true;
// 弹窗显示后 2.5 秒自动关闭
overlayTimer.value = setTimeout(() => {
@@ -229,7 +241,15 @@ onLoad(async (options) => {
});
onBeforeUnmount(() => {
if (overlayTimer.value) clearTimeout(overlayTimer.value);
loadGeneration += 1;
if (overlayDelayTimer.value) {
clearTimeout(overlayDelayTimer.value);
overlayDelayTimer.value = null;
}
if (overlayTimer.value) {
clearTimeout(overlayTimer.value);
overlayTimer.value = null;
}
});
// ---- 方法 ----
@@ -404,14 +424,14 @@ function goBack() {
<!-- 背景图蓝队用 mvp-blue.png红队用 mvp-red.png平行四边形渐变切图 -->
<image
class="mvp-bg"
:src="mvpTeam === 1 ? '../static/mvp-blue.png' : '../static/mvp-red.png'"
:src="mvpTeam === 1 ? 'https://static.shelingxingqiu.com/shootmini/static/mvp-blue.png' : 'https://static.shelingxingqiu.com/shootmini/static/mvp-red.png'"
mode="scaleToFill"
/>
<!-- MVP 标题图 + 斩获环数 -->
<view class="mvp-info">
<image class="mvp-badge" src="../static/mvp-tip.png" mode="widthFix" />
<image class="mvp-badge" src="https://static.shelingxingqiu.com/shootmini/static/mvp-tip.png" mode="widthFix" />
<view class="mvp-rings">
斩获<text class="mvp-rings-num">{{ mvpPlayer.totalRing }}</text>
斩获<text class="mvp-rings-num">{{ mvpTotalRing }}</text>
</view>
</view>
<!-- MVP 头像 + 名字边框颜色跟随 MVP 所在队伍 -->
@@ -439,7 +459,7 @@ function goBack() {
<!-- 本场战绩标题装饰横线 + 标题图 + 装饰横线 -->
<view class="melee-title">
<view class="melee-title-line" />
<image class="melee-title-img" src="../static/battle-result.png" mode="scaleToFill" />
<image class="melee-title-img" src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="scaleToFill" />
<view class="melee-title-line" />
</view>
+31 -13
View File
@@ -27,6 +27,7 @@ const data = ref({});
const roomID = ref("");
const loading = ref(false);
const showLimitModal = ref(false);
const createRoomLoading = ref(false);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const challengeLimitText = computed(() =>
@@ -45,6 +46,8 @@ const enterRoom = debounce(async (number) => {
showModal.value = true;
return;
}
loading.value = true;
let keepLoading = false;
try {
const room = await getRoomAPI(number);
if (!room.number) {
@@ -63,24 +66,33 @@ const enterRoom = debounce(async (number) => {
return;
}
}
loading.value = true;
keepLoading = true;
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + number,
fail: () => {
loading.value = false;
},
});
} finally {
loading.value = false;
if (!keepLoading) loading.value = false;
}
});
const onCreateRoom = async () => {
const onCreateRoom = debounce(async () => {
if (createRoomLoading.value) return;
if (!canEenter(user.value, device.value, online.value)) return;
const countData = await loadDailyCount();
if (isLimitReached(countData.challenge)) {
showLimitModal.value = true;
return;
createRoomLoading.value = true;
try {
const countData = await loadDailyCount();
if (isLimitReached(countData.challenge)) {
showLimitModal.value = true;
return;
}
warnning.value = "";
showModal.value = true;
} finally {
createRoomLoading.value = false;
}
warnning.value = "";
showModal.value = true;
};
});
const closeLimitModal = () => {
showLimitModal.value = false;
@@ -116,6 +128,7 @@ const goMyRecord = () => {
});
};
onShow(async () => {
loading.value = false;
if (user.value.id) {
const [result] = await Promise.all([
getBattleDataAPI(),
@@ -196,10 +209,10 @@ onLoad(async (options) => {
</view>
<view class="create-room">
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
<image src="../static/room-notfound-title.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/room-notfound-title.png" mode="widthFix" />
<view>
<image :src="user.avatar" mode="widthFix" />
<image src="../static/versus.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
<view>
<image src="../static/question-mark.png" mode="widthFix" />
</view>
@@ -208,7 +221,12 @@ onLoad(async (options) => {
<view v-if="challengeLimitText" class="pp-text">
{{ challengeLimitText }}
</view>
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
<SButton
width="80%"
:rounded="30"
:disabled="createRoomLoading"
:onClick="() => { $clickSound(); return onCreateRoom(); }"
>
创建约战房
</SButton>
</view>
+7 -11
View File
@@ -256,11 +256,6 @@ const toPage = async (path) => {
showModal.value = true;
return;
}
// if (path === "/pages/first-try") {
// if (canEenter(user.value, device.value, online.value, path)) {
// await uni.$checkAudio();
// }
// }
uni.navigateTo({url: path});
};
@@ -423,7 +418,7 @@ onShareTimeline(() => {
<text v-else-if="online">设备在线</text>
</block>
<image
src="../static/first-try.png"
src="https://static.shelingxingqiu.com/shootmini/static/first-try.png"
mode="widthFix"
@click="() => toPage('/pages/first-try')"
/>
@@ -433,11 +428,12 @@ onShareTimeline(() => {
</BubbleTip>
</view>
<view class="play-card">
<view @click="$clickSound(() => toPage('/pages/practise'))">
<image src="../static/my-practise.png" mode="widthFix"/>
<!-- toPage('/pages/practise') -->
<view @click="$clickSound(() => toPage('/pages/training/index'))">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
</view>
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
<image src="../static/friend-battle.png" mode="widthFix"/>
<image src="https://static.shelingxingqiu.com/shootmini/static/friend-battle.png" mode="widthFix"/>
</view>
</view>
</view>
@@ -452,7 +448,7 @@ onShareTimeline(() => {
hover-class="none"
></button>
<view class="ranking-players" @click="toRankListPage">
<img src="../static/juezhanbang.png" mode="widthFix"/>
<img src="https://static.shelingxingqiu.com/shootmini/static/juezhanbang.png" mode="widthFix"/>
<view class="divide-line"></view>
<view class="player-avatars">
<view
@@ -486,7 +482,7 @@ onShareTimeline(() => {
</view>
<view class="my-data">
<view @click="() => toPage('/pages/my-growth')">
<image src="../static/my-growth.png" mode="widthFix"/>
<image src="https://static.shelingxingqiu.com/shootmini/static/my-growth.png" mode="widthFix"/>
</view>
<view @click="() => toPage('/pages/ranking')">
<view>
+134 -35
View File
@@ -4,20 +4,27 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import audioManager from "@/audioManager";
import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { isLimitError } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
const showLimitModal = ref(false);
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
@@ -27,21 +34,110 @@ const clearMatchTimeout = () => {
}
};
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
clearMatchTimeout();
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
return returnToBattle(battle, redirectOnce);
}
async function reconcileMatchingPage(generation) {
clearMatchTimeout();
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to current match error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
if (!gameType.value || !teamSize.value) return;
try {
await matchGameAPI(true, gameType.value, teamSize.value);
if (!isCurrentForeground(generation)) return;
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
if (!isCurrentForeground(generation)) return;
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
/**
* 超时处理:查询后端是否已分配对局
* - 有对局 → WS 消息丢失场景,自动跳入
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
if (!pageVisible || navigationPending.value) return;
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
@@ -79,6 +175,8 @@ const goVipPage = () => {
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() {
if (navigationPending.value) return;
foregroundGeneration += 1;
clearMatchTimeout();
try {
if (gameType.value && teamSize.value) {
@@ -90,11 +188,7 @@ async function cancelMatch() {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.navigateBack();
}
@@ -109,18 +203,21 @@ async function onReceiveMessage(msg) {
onComplete.value = () => {}
}
if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
// 收到开始消息,清除超时计时器
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
if (msg.mode <= 3) {
uni.redirectTo({
url: `/pages/team-battle/index?battleId=${msg.id}`,
});
} else {
uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}`,
});
const matchId = msg.matchId || msg.id;
if (!matchId) return;
const url =
msg.mode <= 3
? `/pages/team-battle/index?battleId=${matchId}`
: `/pages/melee-battle?battleId=${matchId}`;
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to matched battle error", error);
}
}
}
@@ -130,17 +227,27 @@ onLoad(async (options) => {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileMatchingPage(generation);
}
});
onMounted(() => {
void audioManager.warmAll();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("cancelMatching", cancelMatch);
pageMounted = true;
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
uni.setKeepScreenOn({
keepScreenOn: false,
@@ -149,26 +256,18 @@ onBeforeUnmount(() => {
uni.$off("cancelMatching", cancelMatch);
});
onShow(async () => {
if (gameType.value && teamSize.value) {
try {
await matchGameAPI(true, gameType.value, teamSize.value);
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
onShow(() => {
pageVisible = true;
navigationPending.value = false;
const generation = ++foregroundGeneration;
clearMatchTimeout();
if (pageMounted) void reconcileMatchingPage(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
});
</script>
+265 -85
View File
@@ -13,7 +13,14 @@ import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis";
import {
closeMatchWebSocket,
connectMatchWebSocket,
MATCH_WS_AUDIO_ACK_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -30,13 +37,24 @@ const playersSorted = ref([]);
const playersScores = ref([]);
const halfTimeTip = ref(false);
const halfRest = ref(false);
const DEFAULT_READY_TIME = 15;
const HALF_REST_SECONDS = 20;
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
MATCH_STATUS_STARTED: 1,
MATCH_STATUS_END: 2,
MATCH_STATUS_TIMEOUT: 3,
MATCH_STATUS_UNEXPECTEDLY: 4,
};
const halfRestRemain = ref(HALF_REST_SECONDS);
const readyTime = ref(DEFAULT_READY_TIME);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
let battleEnded = false;
let skipNextRestoreOnShow = false;
let restoreGeneration = 0;
function clearHalfRestCountdown() {
if (halfRestTimer) {
@@ -45,6 +63,12 @@ function clearHalfRestCountdown() {
}
}
function leaveHalfRest() {
clearHalfRestCountdown();
halfTimeTip.value = false;
halfRest.value = false;
}
function getHalfRestSeconds(battleInfo) {
const remainCandidates = [
battleInfo?.halfRestRemain,
@@ -60,13 +84,24 @@ function getHalfRestSeconds(battleInfo) {
}
}
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
const timeoutTime = normalizeTimestamp(battleInfo?.timeoutTime);
if (timeoutTime) {
const elapsedSeconds = Math.max(0, (Date.now() - timeoutTime) / 1000);
return Math.max(
0,
Math.min(HALF_REST_SECONDS, Math.ceil(HALF_REST_SECONDS - elapsedSeconds))
);
}
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
const diffSeconds = (timestamp - Date.now()) / 1000;
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
return Math.ceil(diffSeconds);
const endTime = normalizeTimestamp(
battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime
);
if (endTime) {
const diffSeconds = (endTime - Date.now()) / 1000;
return Math.max(
0,
Math.min(HALF_REST_SECONDS, Math.ceil(diffSeconds))
);
}
return HALF_REST_SECONDS;
@@ -74,7 +109,14 @@ function getHalfRestSeconds(battleInfo) {
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
clearHalfRestCountdown();
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
const secondsValue = Number(seconds);
const normalizedSeconds = Number.isFinite(secondsValue)
? secondsValue
: HALF_REST_SECONDS;
halfRestRemain.value = Math.max(
0,
Math.min(HALF_REST_SECONDS, Math.ceil(normalizedSeconds))
);
if (halfRestRemain.value <= 0) return;
@@ -93,6 +135,112 @@ const currentPlayer = computed(() =>
);
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
}
function normalizeBattleInfo(battleInfo) {
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
const statusText = battleInfo.statusText || battleInfo.status_text;
if (
(battleInfo.status === undefined ||
battleInfo.status === null ||
battleInfo.status === "") &&
MATCH_STATUS_BY_TEXT[statusText] !== undefined
) {
return {
...battleInfo,
status: MATCH_STATUS_BY_TEXT[statusText],
};
}
return battleInfo;
}
function normalizeTimestamp(value) {
const numberValue = Number(value || 0);
if (!numberValue) return 0;
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
}
function getReadyTime(battleInfo) {
const value = Number(battleInfo?.readyTime);
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
}
function getReadyRemainingSeconds(battleInfo) {
const total = getReadyTime(battleInfo);
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
if (!countdownStartTime) return total;
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
console.log('11111111111111111111111111111', total, countdownStartTime, Math.max(0, (Date.now() - countdownStartTime) / 1000))
return Math.max(0, total - elapsed);
}
function hasKnownStatus(battleInfo) {
return !(
battleInfo?.status === undefined ||
battleInfo?.status === null ||
battleInfo?.status === ""
);
}
function hasStartedSnapshot(battleInfo) {
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
const current = battleInfo?.current || {};
return !!(
current.playerId ||
current.startTime ||
current.round ||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
);
}
function takeReadySnapshot(matchId) {
const key = getReadySnapshotKey(matchId);
const snapshot = uni.getStorageSync(key);
if (snapshot) uni.removeStorageSync(key);
return normalizeBattleInfo(snapshot);
}
function reconnectMatchServer(battleInfo) {
const status = Number(battleInfo?.status);
if ([2, 4].includes(status)) return;
if (!battleInfo?.serverAddr) return;
connectMatchWebSocket({
serverAddr: battleInfo.serverAddr,
matchId: battleInfo.matchId || battleId.value,
userId: user.value.id,
mode: battleInfo.mode,
});
}
function closeBattleServer(reason) {
if (battleEnded) return;
closeMatchWebSocket({ reason });
}
function notifyMatchAudioAck(message) {
if (
message?.sequence === undefined ||
message?.sequence === null ||
message?.sequence === ""
) {
return;
}
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
matchId: message.matchId || battleId.value,
sequence: message.sequence,
matchWsType: message.matchWsType,
matchWsTypeName: message.matchWsTypeName,
});
}
/**
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
*/
@@ -103,7 +251,11 @@ watch(online, (newVal, oldVal) => {
});
function recoverData(battleInfo, { force = false } = {}) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
if (battleInfo.status !== undefined) {
battleEnded = [2, 4].includes(Number(battleInfo.status));
}
try {
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
@@ -121,19 +273,27 @@ function recoverData(battleInfo, { force = false } = {}) {
players.value = [];
}
start.value = battleInfo.status !== 0;
if (hasKnownStatus(battleInfo)) {
start.value = battleInfo.status !== 0;
} else if (!hasStartedSnapshot(battleInfo)) {
if (start.value !== true) start.value = false;
return;
} else {
start.value = true;
}
if (battleInfo.status === 0) {
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
if (readyRemain > 0 && readyRemain < 15) {
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
}
readyTime.value = getReadyTime(battleInfo);
setTimeout(() => {
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
}, 200);
return;
}
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
tips.value =
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
(rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
playersScores.value = rounds.map((r) => ({ ...r.shoots }));
const totals = {};
players.value.forEach((p) => {
const total = playersScores.value.reduce((acc, round) => {
@@ -155,8 +315,10 @@ function recoverData(battleInfo, { force = false } = {}) {
}, 200);
return;
}
leaveHalfRest();
if (force) {
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
console.log(`当前轮已进行${remain}`);
if (remain > 0 && remain < 90) {
setTimeout(() => {
@@ -169,8 +331,64 @@ function recoverData(battleInfo, { force = false } = {}) {
}
}
async function restoreLatestBattle() {
if (!battleId.value) return;
const currentRestoreId = ++restoreGeneration;
let result = null;
try {
result = normalizeBattleInfo(await getBattleAPI(battleId.value));
} catch (err) {
console.log("restore latest melee battle failed:", err);
return;
}
if (currentRestoreId !== restoreGeneration || !result) return;
if (result.status === 2) {
battleEnded = true;
uni.showToast({
title: "比赛已结束",
icon: "none",
});
uni.navigateBack({
delta: 2,
});
return;
}
reconnectMatchServer(result);
recoverData(result, { force: true });
}
function onMatchSocketState(event) {
if (event?.state !== "open" || event?.reconnected !== true) return;
if (
event.matchId &&
battleId.value &&
String(event.matchId) !== String(battleId.value)
) {
return;
}
restoreLatestBattle();
}
onLoad(async (options) => {
if (options.battleId) battleId.value = options.battleId;
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
skipNextRestoreOnShow = false;
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
else if (options.battleId) battleId.value = options.battleId;
if (returnSnapshot) {
skipNextRestoreOnShow = true;
reconnectMatchServer(returnSnapshot);
recoverData(returnSnapshot, { force: true });
return;
}
const readySnapshot = takeReadySnapshot(battleId.value);
if (readySnapshot?.status === 0) {
skipNextRestoreOnShow = true;
reconnectMatchServer(readySnapshot);
recoverData(readySnapshot);
}
// uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => {
@@ -179,68 +397,26 @@ onLoad(async (options) => {
// });
});
/**
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
if (!playerId) return;
const id = parseInt(playerId);
if (isTenPlusRingShot) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[id] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
clearHalfRestCountdown();
halfTimeTip.value = false;
halfRest.value = false;
if (msg.type === MESSAGETYPESV2.AboutToStart) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.BattleStart) {
leaveHalfRest();
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
const curRound = playersScores.value[playersScores.value.length - 1] || {};
const prevCounts = {};
for (const pid of Object.keys(curRound)) {
prevCounts[pid] = (curRound[pid] || []).length;
}
recoverData(msg);
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isTenPlusRingShot = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isTenPlusRingShot = isTenPlusRing(shot);
break;
}
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
checkAndPlayTententen(shooterId, isTenPlusRingShot);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;
tips.value = "准备下半场";
startHalfRestCountdown();
startHalfRestCountdown(getHalfRestSeconds(msg));
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
battleEnded = true;
notifyMatchAudioAck(msg);
setTimeout(() => {
// 全部跳转到新结算页
uni.redirectTo({
@@ -254,33 +430,31 @@ onMounted(async () => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
await laserCloseAPI();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
restoreGeneration += 1;
clearHalfRestCountdown();
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
closeBattleServer("melee-battle-unmount");
audioManager.stopAll();
});
onShow(async () => {
if (battleId.value) {
const result = await getBattleAPI(battleId.value);
if (!result) return;
if (result.status === 2) {
uni.showToast({
title: "比赛已结束",
icon: "none",
});
uni.navigateBack({
delta: 2,
});
} else {
recoverData(result, { force: true });
}
onHide(() => {
closeBattleServer("melee-battle-hide");
});
onShow(() => {
if (skipNextRestoreOnShow) {
skipNextRestoreOnShow = false;
return;
}
restoreLatestBattle();
});
</script>
@@ -288,7 +462,12 @@ onShow(async () => {
<Container :title="title" :bgType="1">
<view class="container">
<BattleHeader v-if="!start" :players="players" />
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
<TestDistance
v-if="start === false"
:guide="false"
:isBattle="true"
:count="readyTime"
/>
<ShootProgress
:show="start"
:start="start && !halfRest"
@@ -310,6 +489,7 @@ onShow(async () => {
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:missAsZero="true"
:stop="halfRest"
/>
<view :style="{ paddingBottom: '20px' }">
+1 -1
View File
@@ -65,7 +65,7 @@ onLoad(async (options) => {
<Container title="靶纸">
<view class="container">
<image
src="../static/battle-header-melee.png"
src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png"
mode="widthFix"
:style="{ top: '-50rpx' }"
/>
+4 -4
View File
@@ -161,7 +161,7 @@ onShow(async () => {
<Container title="弓箭绑定">
<view v-if="!device.deviceId" class="scan-code">
<button hover-class="none" @click="$clickSound(handleScan)">
<image src="../static/scan.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/scan.png" mode="widthFix" />
</button>
<button hover-class="none" @click="showTip = true">
<text></text>
@@ -172,7 +172,7 @@ onShow(async () => {
<text>射灵智能弓箭三模传感系统与独创靶环算法</text>
<text>毫秒级在线实时对战让你拥有全球约战的乐趣</text>
<button hover-class="none" @click="toDeviceIntroPage">
<image src="../static/have-no-device.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/have-no-device.png" mode="widthFix" />
</button>
<ScreenHint
mode="square"
@@ -219,7 +219,7 @@ onShow(async () => {
:style="{ marginBottom: calibration ? '250rpx' : '100rpx' }"
>
<view>
<image src="../static/device-icon.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
<text>{{ device.deviceName }}</text>
<view class="calibration" v-if="calibration">
<button hover-class="none" @click="goCalibration">
@@ -286,7 +286,7 @@ onShow(async () => {
<view v-if="device.deviceId && !justBind" class="has-device">
<view class="device-binded">
<view>
<image src="../static/device-icon.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
<text>{{ device.deviceName }}</text>
<view class="calibration">
<button hover-class="none" @click="goCalibration">
+1 -1
View File
@@ -44,7 +44,7 @@ onMounted(async () => {
<Container :bgType="5" bgColor="#F5F5F5" :whiteBackArrow="false">
<view class="top-part">
<view>
<image src="../static/point-champion.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/point-champion.png" mode="widthFix" />
<image
:src="list[0] && list[0].avatar ? list[0].avatar : ''"
mode="widthFix"
+2 -2
View File
@@ -348,7 +348,7 @@ onShareTimeline(() => {
/>
<view class="heat-map">
<image
:src="bowTargetSrc || '../static/bow-target.png'"
:src="bowTargetSrc || 'https://static.shelingxingqiu.com/shootmini/static/bow-target.png'"
mode="widthFix"
/>
<image
@@ -374,7 +374,7 @@ onShareTimeline(() => {
</view>
<view class="reward" v-if="data.totalArrow">
<button hover-class="none" @click="showTip = true">
<image src="../static/reward-us.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/reward-us.png" mode="widthFix" />
</button>
</view>
<RingBarChart :data="data.ringRate" v-if="user.id" />
+78 -60
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
@@ -15,10 +15,11 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
@@ -26,20 +27,20 @@ import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { user, device } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 12;
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
if (options.target) {
@@ -47,54 +48,64 @@ onLoad((options) => {
}
});
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
total,
120,
targetType.value,
device.value.deviceId
);
if (result?.id) practiseId.value = result.id;
if (!result?.serverAddr) {
uni.showToast({
title: "练习连接信息异常,请重试",
icon: "none",
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
return result;
};
const beginPractise = async () => {
if (!practiseId.value) {
uni.showToast({
title: "练习未创建,请重试",
icon: "none",
});
return false;
}
await startPractiseAPI(practiseId.value);
return true;
};
const onReady = async () => {
await startPractiseAPI();
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
};
const onOver = async () => {
practiseResult.value = await getPractiseAPI(practiseId.value);
const onOver = async (message) => {
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
/**
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = msg.details;
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
setTimeout(() => onOver(msg), 1500);
}
}
@@ -110,12 +121,32 @@ async function onComplete() {
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
await createPractise();
}
}
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
try {
if (practiseId.value && !practiseResult.value?.details) {
await endPractiseAPI(practiseId.value);
}
} catch (error) {
console.error("Failed to stop practice", error);
} finally {
uni.navigateBack();
}
}
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length;
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
};
const onClickShare = debounce(async () => {
if (sharing.value) return;
sharing.value = true;
@@ -132,22 +163,15 @@ const onClickShare = debounce(async () => {
}
});
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
onMounted(async () => {
void audioManager.warmAll();
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id;
await createPractise();
});
onBeforeUnmount(() => {
@@ -156,9 +180,8 @@ onBeforeUnmount(() => {
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
endPractiseAPI();
closeMatchWebSocket({ reason: "practice-leave" });
});
</script>
@@ -167,6 +190,7 @@ onBeforeUnmount(() => {
:bgType="1"
title="个人单组练习"
:showBottom="!start && !scores.length"
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
@@ -203,13 +227,7 @@ onBeforeUnmount(() => {
:total="total"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? 'un'
: ''
}finish-tip.png`"
:tipSrc="getResultTipSrc(practiseResult)"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</block>
+78 -52
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { ref, onMounted, onBeforeUnmount } from "vue";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -14,10 +14,11 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
@@ -26,19 +27,19 @@ import useStore from "@/store";
import { storeToRefs } from "pinia";
import {onLoad} from "@dcloudio/uni-app";
const store = useStore();
const { user } = storeToRefs(store);
const { user, device } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 36;
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
if (options.target) {
@@ -46,54 +47,64 @@ onLoad((options) => {
}
});
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
total,
3600,
targetType.value,
device.value.deviceId
);
if (result?.id) practiseId.value = result.id;
if (!result?.serverAddr) {
uni.showToast({
title: "练习连接信息异常,请重试",
icon: "none",
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
return result;
};
const beginPractise = async () => {
if (!practiseId.value) {
uni.showToast({
title: "练习未创建,请重试",
icon: "none",
});
return false;
}
await startPractiseAPI(practiseId.value);
return true;
};
const onReady = async () => {
await startPractiseAPI();
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
};
const onOver = async () => {
practiseResult.value = await getPractiseAPI(practiseId.value);
const onOver = async (message) => {
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
/**
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = msg.details;
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
setTimeout(() => onOver(msg), 1500);
}
// messages.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
@@ -125,12 +136,32 @@ async function onComplete() {
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 3600);
if (result) practiseId.value = result.id;
await createPractise();
}
}
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
try {
if (practiseId.value && !practiseResult.value?.details) {
await endPractiseAPI(practiseId.value);
}
} catch (error) {
console.error("Failed to stop practice", error);
} finally {
uni.navigateBack();
}
}
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length;
return `${RESULT_TIP_CDN}/${validCount < total ? "2un" : ""}finish-tip.png`;
};
const onClickShare = debounce(async () => {
if (sharing.value) return;
sharing.value = true;
@@ -148,13 +179,13 @@ const onClickShare = debounce(async () => {
});
onMounted(async () => {
void audioManager.warmAll();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
const result = await createPractiseAPI(total, 3600, targetType.value);
if (result) practiseId.value = result.id;
await createPractise();
});
onBeforeUnmount(() => {
@@ -164,7 +195,7 @@ onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
endPractiseAPI();
closeMatchWebSocket({ reason: "practice-leave" });
});
</script>
@@ -173,6 +204,7 @@ onBeforeUnmount(() => {
:bgType="1"
title="日常耐力挑战"
:showBottom="!start && !scores.length"
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
@@ -211,13 +243,7 @@ onBeforeUnmount(() => {
:rowCount="9"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? '2un'
: ''
}finish-tip.png`"
:tipSrc="getResultTipSrc(practiseResult)"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</block>
+15 -15
View File
@@ -63,39 +63,39 @@ import Container from "@/components/Container.vue";
<view class="table-row">
<text>倔强青铜</text>
<view>
<text>青铜1*</text>
<text>青铜2*</text>
<text>青铜3*</text>
<text>青铜1</text>
<text>青铜2</text>
<text>青铜3</text>
</view>
<text>每个小段位需要满 3星才能晋升到下一个段位共9颗星</text>
</view>
<view class="table-row">
<text>秩序白银</text>
<view>
<text>白铜1*</text>
<text>白铜2*</text>
<text>白铜3*</text>
<text>白铜1</text>
<text>白铜2</text>
<text>白铜3</text>
</view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位共9颗星</text>
</view>
<view class="table-row">
<text>荣耀黄金</text>
<view>
<text>黄金1*</text>
<text>黄金2*</text>
<text>黄金3*</text>
<text>黄金4*</text>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位共16颗星</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1*</text>
<text>钻石2*</text>
<text>钻石3*</text>
<text>钻石4*</text>
<text>钻石5*</text>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位共25颗星</text>
</view>
+2 -3
View File
@@ -126,7 +126,6 @@ const toMatchPage = async (gameType, teamSize) => {
showLimitModal.value = true;
return;
}
await uni.$checkAudio();
uni.navigateTo({
url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
});
@@ -328,8 +327,8 @@ onShow(async () => {
<view class="battle-types-box">
<view class="battle-types">
<view class="first">
<image src="../static/rank/battle-choose.png" mode="widthFix" />
<image class="star" src="../static/rank/star.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/rank/battle-choose.png" mode="widthFix" />
<image class="star" src="https://static.shelingxingqiu.com/shootmini/static/rank/star.png" mode="widthFix" />
</view>
<image
src="../static/rank/battle1v1.svg"
+4 -31
View File
@@ -49,8 +49,6 @@ const battleWay = ref(0);
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
@@ -86,7 +84,7 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
start.value = battleInfo.status !== 0;
if (battleInfo.status === 0) {
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
const readyRemain = (Date.now() - (battleInfo.serverTime || Date.now())) / 1000;
if (readyRemain > 0 && readyRemain < 15) {
setTimeout(() => {
uni.$emit("update-timer", 15 - readyRemain - 0.2);
@@ -233,31 +231,6 @@ function onNewRound(msg, prevRound) {
}
}
/**
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
if (!shooterId) return;
if (isTenPlusRingShot) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[shooterId] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
@@ -272,9 +245,9 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
} else if (msg.type === MESSAGETYPESV2.NewRound) {
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
const prevRound = currentRound.value;
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
import { getBattleAPI, getUserGameState } from "@/apis";
import { debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await uni.$checkAudio();
if (result.mode <= 3) {
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
} else {
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
}
await returnToBattle(result, navigateOnce);
return;
}
if (game.value.roomID) {
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
class="back-to-game"
@click="onClick"
>
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
<block v-if="game.inBattle">
<image src="../../../static/pk-icon.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
<text>返回进行中的对局</text>
</block>
<block v-else-if="game.roomID">
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
<template>
<view class="container">
<view class="guide-row">
<image src="../../../static/shooter.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view
:style="{
marginBottom: '10px',
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
</view>
</view>
<view>
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
<text>蓝队({{ bluePoints }})</text>
<text>红队({{ redPoints }})</text>
</view>
@@ -41,7 +41,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
<image
v-if="showHeader"
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
mode="widthFix"
/>
<view
@@ -151,6 +151,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
@@ -531,7 +531,7 @@ onBeforeUnmount(() => {
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="../../../static/bow-target.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<view class="footer">
<PointSwitcher
+15 -62
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
import { ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import AppBackground from "./AppBackground.vue";
import Header from "./Header.vue";
@@ -7,7 +7,7 @@ import ScreenHint from "./ScreenHint.vue";
import BackToGame from "./BackToGame.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import AudioManager from "@/audioManager";
import { returnToBattle } from "@/utils/matchReturn";
const props = defineProps({
title: {
type: String,
@@ -58,9 +58,6 @@ const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
const hintType = ref(0);
const isLoading = ref(false);
const audioInitProgress = ref(1);
const audioProgress = ref(0);
const audioTimer = ref(null);
const showGlobalHint = (type) => {
hintType.value = type;
@@ -71,55 +68,21 @@ const hideGlobalHint = () => {
showHint.value = false;
};
const restart = () => {
uni.restartMiniProgram({
path: "/pages/index",
});
};
const checkAudioProgress = async () => {
return new Promise((resolve, reject) => {
try {
audioInitProgress.value = AudioManager.getLoadProgress();
if (audioInitProgress.value === 1) return resolve();
audioTimer.value = setInterval(() => {
audioProgress.value = AudioManager.getLoadProgress();
if (audioProgress.value === 1) {
setTimeout(() => {
audioInitProgress.value = 1;
}, 200);
clearInterval(audioTimer.value);
resolve();
}
}, 200);
} catch (err) {
reject(err);
}
});
};
const audioFinalProgress = computed(() => {
const left = 1 - audioInitProgress.value;
if (left <= 0) return 0;
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
});
const loadingProgress = computed(() => {
if (props.loading && audioInitProgress.value >= 1) return 1;
return audioFinalProgress.value;
});
onBeforeUnmount(() => {
if (audioTimer.value) clearInterval(audioTimer.value);
});
onShow(() => {
uni.$showHint = showGlobalHint;
uni.$hideHint = hideGlobalHint;
uni.$checkAudio = checkAudioProgress;
showHint.value = false;
});
const navigateTo = (url) =>
new Promise((resolve, reject) => {
uni.navigateTo({
url,
success: resolve,
fail: reject,
});
});
const backToGame = debounce(async () => {
if (isLoading.value) return; // 防止重复点击
@@ -127,16 +90,7 @@ const backToGame = debounce(async () => {
isLoading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await checkAudioProgress();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle/index?battleId=${result.matchId}`,
});
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
}
await returnToBattle(result, navigateTo);
}
} catch (error) {
console.error("获取当前游戏失败:", error);
@@ -233,13 +187,13 @@ const goCalibration = async () => {
</view>
</view>
</ScreenHint>
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
<view v-if="loading" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: `${loadingProgress * 100}%` }">
<view :style="{ width: '100%' }">
<!-- <image
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
mode="widthFix"
@@ -247,8 +201,7 @@ const goCalibration = async () => {
</view>
</view>
<view>
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
</view>
+2 -2
View File
@@ -12,13 +12,13 @@ defineProps({
const bubbleTypes = [
"../../../static/long-bubble.png",
"../../../static/long-bubble-middle.png",
"../../../static/long-bubble-tall.png",
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
];
</script>
<template>
<view class="container">
<image src="../../../static/shooter.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
<view>
<image
v-if="!noBg"
@@ -27,22 +27,22 @@ const getContentHeight = () => {
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="../../../static/screen-hint-bg.png"
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="../../../static/coach-comment.png"
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="../../../static/prompt-bg-square.png"
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="../../../static/finish-frame.png"
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
mode="widthFix"
/>
<slot />
@@ -111,7 +111,7 @@ onBeforeUnmount(() => {
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
+289 -96
View File
@@ -13,8 +13,15 @@ import TeamAvatars from "./components/TeamAvatars.vue";
import ShootProgress2 from "./components/ShootProgress2.vue";
import SModal from "./components/SModal.vue";
import { laserCloseAPI, getBattleAPI } from "@/apis";
import {
closeMatchWebSocket,
connectMatchWebSocket,
MATCH_WS_AUDIO_ACK_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import audioManager, {
AUDIO_INTERRUPTION_BEGIN_EVENT,
AUDIO_INTERRUPTION_END_EVENT,
@@ -26,7 +33,7 @@ const store = useStore();
const { user, online } = storeToRefs(store);
const DEFAULT_SHOOT_TIME = 15;
const READY_SECONDS = 15;
const DEFAULT_READY_TIME = 15;
const READY_TIMER_EMIT_DELAY = 200;
const RESTORE_DELAY = 300;
const RESTORE_EMPTY_ID_RETRY_DELAY = 50;
@@ -41,7 +48,14 @@ const AUDIO_TIMEOUT_PER_KEY = 2600;
const AUDIO_TIMEOUT_MAX = 12000;
const BATTLE_CANCEL_RETURN_DELAY = 2000;
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
MATCH_STATUS_STARTED: 1,
MATCH_STATUS_END: 2,
MATCH_STATUS_TIMEOUT: 3,
MATCH_STATUS_UNEXPECTEDLY: 4,
};
const PROGRESS_ZERO_EVENT = "team-battle-progress-zero";
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
@@ -67,9 +81,9 @@ const showRoundTip = ref(false);
const isFinalShoot = ref(false);
const matchStatus = ref(undefined);
const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
const readyTime = ref(DEFAULT_READY_TIME);
const showOfflineModal = ref(false);
const restoreLoading = ref(false);
const xRingStreaks = ref({});
// 消息队列:只保存“待执行”的战况消息,页面展示统一由队列串行驱动。
const battleQueue = ref([]);
@@ -89,6 +103,10 @@ let restoreLoadingTimer = null;
let pendingRoundAudio = false;
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
let battleEnded = false;
let battleEndTaskRunning = false;
let resultNavigationPending = false;
let skipNextRestoreOnShow = false;
let pendingReturnSnapshot = null;
const handledMessageKeys = new Set();
const handledMessageKeyOrder = [];
const queuedMessageKeys = new Set();
@@ -108,27 +126,88 @@ watch(online, (newVal, oldVal) => {
});
// 统一把秒级或毫秒级时间戳转成毫秒,方便和本机时间比较。
function loadXRingStreaks() {
const cached = uni.getStorageSync(X_RING_STREAKS_KEY);
xRingStreaks.value =
cached && typeof cached === "object" && !Array.isArray(cached) ? cached : {};
}
function saveXRingStreaks() {
uni.setStorageSync(X_RING_STREAKS_KEY, xRingStreaks.value);
}
function clearXRingStreaks() {
xRingStreaks.value = {};
uni.removeStorageSync(X_RING_STREAKS_KEY);
}
function normalizeTimestamp(value) {
const numberValue = Number(value || 0);
if (!numberValue) return 0;
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
}
function getReadyTime(battleInfo) {
const value = Number(battleInfo?.readyTime);
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
}
function getReadyRemainingSeconds(battleInfo) {
const total = getReadyTime(battleInfo);
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
if (!countdownStartTime) return total;
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
return Math.max(0, total - elapsed);
}
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
}
function normalizeBattleInfo(battleInfo) {
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
const statusText = battleInfo.statusText || battleInfo.status_text;
if (
(battleInfo.status === undefined ||
battleInfo.status === null ||
battleInfo.status === "") &&
MATCH_STATUS_BY_TEXT[statusText] !== undefined
) {
return {
...battleInfo,
status: MATCH_STATUS_BY_TEXT[statusText],
};
}
return battleInfo;
}
function hasKnownStatus(battleInfo) {
return !(
battleInfo?.status === undefined ||
battleInfo?.status === null ||
battleInfo?.status === ""
);
}
function hasStartedSnapshot(battleInfo) {
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
const current = battleInfo?.current || {};
return !!(
current.playerId ||
current.startTime ||
current.round ||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
);
}
function takeReadySnapshot(matchId) {
const key = getReadySnapshotKey(matchId);
const snapshot = uni.getStorageSync(key);
if (snapshot) uni.removeStorageSync(key);
return normalizeBattleInfo(snapshot);
}
function reconnectMatchServer(battleInfo) {
const status = Number(battleInfo?.status);
if ([2, 3, 4].includes(status)) return;
if (!battleInfo?.serverAddr) return;
connectMatchWebSocket({
serverAddr: battleInfo.serverAddr,
matchId: battleInfo.matchId || battleId.value,
userId: user.value.id,
});
}
// 从不同消息结构中提取服务端时间,作为恢复和去重的时间基准。
function getServerTime(message) {
return normalizeTimestamp(
@@ -289,6 +368,10 @@ function hideRestoreLoading() {
}
function showRestoreLoading() {
if (start.value === false) {
hideRestoreLoading();
return;
}
clearRestoreLoadingTimer();
restoreLoading.value = true;
restoreLoadingTimer = setTimeout(() => {
@@ -297,6 +380,16 @@ function showRestoreLoading() {
}, RESTORE_LOADING_TIMEOUT);
}
// 终局开始后作废恢复请求,避免恢复遮罩与结算跳转抢占画面。
function cancelPendingBattleRestore() {
restoreGeneration += 1;
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
pendingRestoreTimer = null;
}
hideRestoreLoading();
}
// 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
// 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。
@@ -316,7 +409,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {})
function enqueueBattleMessage(message) {
if (Array.isArray(message) || !message?.type) return;
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
if (message.type === MESSAGETYPESV2.BattleEnd) {
battleEnded = true;
cancelPendingBattleRestore();
}
if (message.type === MESSAGETYPESV2.InvalidShot) {
const receivedAt = Date.now();
@@ -391,7 +487,9 @@ async function executeBattleTask(task, runId) {
if (!task || !isQueueAlive(runId)) return;
const type = task.type;
if (type === MESSAGETYPESV2.BattleStart) {
if (type === MESSAGETYPESV2.AboutToStart) {
applyBattleSnapshot(task.message, { restore: true });
} else if (type === MESSAGETYPESV2.BattleStart) {
await runBattleStartTask(task, runId);
} else if (type === MESSAGETYPESV2.ToSomeoneShoot) {
await runToSomeoneShootTask(task, runId);
@@ -402,7 +500,7 @@ async function executeBattleTask(task, runId) {
} else if (type === MESSAGETYPESV2.BattleEnd) {
await runBattleEndTask(task, runId);
} else if (type === MESSAGETYPESV2.InvalidShot) {
await runInvalidShotTask(runId);
await runInvalidShotTask(task, runId);
}
}
@@ -448,6 +546,24 @@ function onAudioEnded(key) {
});
}
function notifyMatchAudioAck(task) {
const message = task?.message;
if (
message?.sequence === undefined ||
message?.sequence === null ||
message?.sequence === ""
) {
return;
}
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
matchId: message.matchId || battleId.value,
sequence: message.sequence,
matchWsType: message.matchWsType,
matchWsTypeName: message.matchWsTypeName,
});
}
function handleBattleCovered() {
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
@@ -462,6 +578,11 @@ function handleBattleRecovered() {
scheduleRestoreLatestBattle();
}
function closeBattleServer(reason) {
if (battleEnded) return;
closeMatchWebSocket({ reason });
}
// 队伍信息优先用接口返回值;接口缺失时使用本地缓存,避免重进页面时头像为空。
function loadTeamPlayers(teamInfo, storageKey) {
if (Array.isArray(teamInfo?.players)) return [...teamInfo.players];
@@ -526,6 +647,7 @@ function applyRestoreNewRoundSnapshot(battleInfo) {
// 回填比赛基础信息:队伍、比分、轮次、金箭状态等公共字段都在这里统一处理。
function applyBattleBase(battleInfo) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
if (battleInfo.matchId) battleId.value = battleInfo.matchId;
if (battleInfo.status !== undefined) {
@@ -656,7 +778,7 @@ function getBackendRemainingSeconds(battleInfo, total) {
return null;
}
// 计算当前倒计时剩余秒数:后端字段优先,其次按开始时间和当前时间补算。
// 计算当前倒计时剩余秒数:后端字段优先,其次按 ACK 时间和当前时间补算。
function getRemainingSeconds(battleInfo, task, options = {}) {
const total = getShootTimeSeconds(battleInfo);
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
@@ -664,8 +786,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
// 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。
if (options.fullDurationIfNoBackendRemain) return total;
const startTime = normalizeTimestamp(battleInfo?.current?.startTime);
if (!startTime) return total;
const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime);
console.log(11111111111111111111111111,ackTime)
if (!ackTime) return total;
// 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。
// 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。
@@ -674,7 +797,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
: task?.serverTime || getServerTime(battleInfo) || Date.now();
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
const effectiveNow = anchorTime + waitAfterReceive;
const elapsed = Math.max(0, (effectiveNow - startTime) / 1000);
const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000);
console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed)))
return Math.max(0, Math.min(total, total - elapsed));
}
@@ -723,6 +847,7 @@ function stopProgressAfterMount() {
// 待开局状态:清理比赛态展示,并恢复准备倒计时。
function applyReadyState(battleInfo) {
hideRestoreLoading();
readyTime.value = getReadyTime(battleInfo);
start.value = false;
showRoundTip.value = false;
currentShooterId.value = 0;
@@ -734,17 +859,15 @@ function applyReadyState(battleInfo) {
clearProgressZeroWaiters();
cancelRoundTipDisplay();
const createTime = normalizeTimestamp(battleInfo?.createTime || Date.now());
const readyElapsed = (Date.now() - createTime) / 1000;
if (readyElapsed > 0 && readyElapsed < READY_SECONDS) {
setTimeout(() => {
uni.$emit("update-timer", READY_SECONDS - readyElapsed - 0.2);
}, READY_TIMER_EMIT_DELAY);
}
setTimeout(() => {
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
}, READY_TIMER_EMIT_DELAY);
}
// 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。
function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0 } = {}) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
// 快照恢复只负责“把页面拉回最新状态”,不重放历史语音。
applyBattleBase(battleInfo);
if (battleInfo.status === 0) {
@@ -752,6 +875,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
return;
}
if (!hasStartedSnapshot(battleInfo)) {
hideRestoreLoading();
if (start.value === false) applyReadyState(battleInfo);
return;
}
start.value = true;
showRoundTip.value = false;
@@ -787,12 +916,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
// 开局任务:切换到正式比赛态,并播报“比赛开始”。
async function runBattleStartTask(task, runId) {
// 开赛任务只负责切换正式态并播“比赛开始”,后续进入队列顺序。
clearXRingStreaks();
applyBattleBase(task.message);
start.value = true;
pendingRoundAudio = true;
updateShotInfo(task.message);
await playAudioKeys("比赛开始", { interrupt: false });
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return;
}
@@ -846,11 +975,12 @@ async function runToSomeoneShootTask(task, runId) {
});
await audioPromise;
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return;
const remainingSeconds = getRemainingSeconds(battleInfo, task, {
fullDurationIfNoBackendRemain: isRoundFirstShoot,
});
// 实时换人消息的倒计时由本条语音 ACK 驱动:后端收到 ACK 后才开始计时,
// 因此前端也应从完整 shootTime 启动,不能扣除消息排队及 tententen/提示语音耗时。
const remainingSeconds = getShootTimeSeconds(battleInfo);
const countdown = getCountdownPayload(remainingSeconds, shootTimeTotal.value);
markProgressDeadline(countdown);
uni.$emit("update-remain", {
@@ -861,29 +991,6 @@ async function runToSomeoneShootTask(task, runId) {
});
}
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function updateXRingStreak(shooterId, isTenPlusRingShot) {
if (!shooterId) return false;
const id = String(shooterId);
if (!isTenPlusRingShot) {
xRingStreaks.value[id] = 0;
saveXRingStreaks();
return false;
}
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
if (xRingStreaks.value[id] < 3) {
saveXRingStreaks();
return false;
}
xRingStreaks.value[id] = 0;
saveXRingStreaks();
return true;
}
function buildShootResultAudioKeys(shootData) {
if (!shootData) return [];
const audioKeys = [
@@ -892,6 +999,9 @@ function buildShootResultAudioKeys(shootData) {
if (shootData.angle !== null && shootData.angle !== undefined) {
audioKeys.push(`${getDirectionText(shootData.angle)}调整`);
}
if (shootData.threeConsecutive10Rings === true) {
audioKeys.push("tententen");
}
return audioKeys;
}
@@ -911,13 +1021,9 @@ async function runShootResultTask(task) {
};
}
const isTententen = updateXRingStreak(
currentShooterId.value,
isTenPlusRing(battleInfo.shootData)
);
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
if (isTententen) audioKeys.push("tententen");
await playAudioKeys(audioKeys, { interrupt: false });
notifyMatchAudioAck(task);
}
// 新回合任务:展示上一回合结算弹窗,弹窗关闭后再允许下一轮继续。
@@ -962,47 +1068,88 @@ async function runNewRoundTask(task, runId) {
pendingRoundAudio = true;
}
function navigateToBattleResultOnce(matchId) {
const targetMatchId = matchId || battleId.value;
if (!targetMatchId || resultNavigationPending) return false;
resultNavigationPending = true;
battleEnded = true;
cancelPendingBattleRestore();
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${targetMatchId}`,
fail: (err) => {
resultNavigationPending = false;
console.log("navigate to battle result failed:", err);
},
});
return true;
}
// 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。
async function runBattleEndTask(task, runId) {
const battleInfo = task.message;
applyBattleBase(battleInfo);
battleEnded = true;
clearXRingStreaks();
matchStatus.value = battleInfo.status;
if (battleInfo.status === 4) {
showRoundTip.value = true;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
if (resultNavigationPending) {
notifyMatchAudioAck(task);
return;
}
// 终局语音必须完整播完,再决定跳转或返回。
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
if (!isQueueAlive(runId)) return;
battleEndTaskRunning = true;
try {
const battleInfo = task.message;
applyBattleBase(battleInfo);
battleEnded = true;
matchStatus.value = battleInfo.status;
if (battleInfo.status === 4) {
showRoundTip.value = true;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
}
if (matchStatus.value === 2) {
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
});
} else if (matchStatus.value === 4) {
setTimeout(() => {
uni.navigateBack();
}, BATTLE_CANCEL_RETURN_DELAY);
// 终局语音必须完整播完,再决定跳转或返回。
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return;
if (matchStatus.value === 2) {
navigateToBattleResultOnce(battleId.value);
} else if (matchStatus.value === 4) {
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
setTimeout(() => {
if (roomNumber) {
uni.redirectTo({
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
});
} else {
uni.navigateBack();
}
}, BATTLE_CANCEL_RETURN_DELAY);
}
} finally {
battleEndTaskRunning = false;
}
}
// 无效射击任务:弹 toast 并播报无效射击,不修改比赛主状态。
async function runInvalidShotTask(runId) {
async function runInvalidShotTask(task, runId) {
if (!isQueueAlive(runId)) return;
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
await playAudioKeys("射击无效", { interrupt: false });
notifyMatchAudioAck(task);
}
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
async function restoreLatestBattle() {
if (!battleId.value) return;
if (
!battleId.value ||
battleEnded ||
battleEndTaskRunning ||
resultNavigationPending
) {
return;
}
const currentRestoreId = ++restoreGeneration;
showRestoreLoading();
@@ -1016,6 +1163,7 @@ async function restoreLatestBattle() {
console.log("restore latest battle failed:", err);
}
if (currentRestoreId !== restoreGeneration) return;
result = normalizeBattleInfo(result);
if (!result) {
hideRestoreLoading();
runBattleQueue();
@@ -1031,16 +1179,12 @@ async function restoreLatestBattle() {
const restoreEventType = Number(result?.eventType || 0);
if (result.status === 2) {
clearXRingStreaks();
hideRestoreLoading();
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
});
battleEnded = true;
if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId);
return;
}
if (result.status === 4) {
clearXRingStreaks();
}
reconnectMatchServer(result);
if (restoreEventType === MESSAGETYPESV2.NewRound) {
const prevRound = getRestorePrevRound(result);
@@ -1070,6 +1214,8 @@ async function restoreLatestBattle() {
}
function scheduleRestoreLatestBattle() {
if (battleEnded || battleEndTaskRunning || resultNavigationPending) return;
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
pendingRestoreTimer = null;
@@ -1086,6 +1232,18 @@ function scheduleRestoreLatestBattle() {
}, RESTORE_EMPTY_ID_RETRY_DELAY);
}
function onMatchSocketState(event) {
if (event?.state !== "open" || event?.reconnected !== true) return;
if (
event.matchId &&
battleId.value &&
String(event.matchId) !== String(battleId.value)
) {
return;
}
scheduleRestoreLatestBattle();
}
// 页面统一的 socket 回调,只负责把消息送进战况队列。
function onReceiveMessage(message) {
enqueueBattleMessage(message);
@@ -1094,10 +1252,13 @@ function onReceiveMessage(message) {
// 新对局入口:彻底清空上一局残留的状态、队列和缓存。
onLoad((options) => {
console.log('重新进入了')
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
pendingReturnSnapshot = returnSnapshot;
skipNextRestoreOnShow = false;
// 新对局入口:把所有会串场的状态、队列、时间戳和缓存一次性清空。
start.value = null;
tips.value = "";
battleId.value = options.battleId || "";
battleId.value = returnSnapshot?.matchId || options.battleId || "";
currentRound.value = 0;
roundTipRound.value = 0;
goldenRound.value = 0;
@@ -1117,7 +1278,6 @@ onLoad((options) => {
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
showOfflineModal.value = false;
hideRestoreLoading();
loadXRingStreaks();
queueGeneration += 1;
battleQueue.value = [];
queueRunning.value = false;
@@ -1126,6 +1286,8 @@ onLoad((options) => {
restoreGeneration += 1;
pendingRoundAudio = false;
battleEnded = false;
battleEndTaskRunning = false;
resultNavigationPending = false;
handledMessageKeys.clear();
handledMessageKeyOrder.length = 0;
queuedMessageKeys.clear();
@@ -1135,6 +1297,15 @@ onLoad((options) => {
store.updateShotInfo(0, 0);
store.updateTips("");
latestShotFlash.value = null;
if (returnSnapshot) {
skipNextRestoreOnShow = true;
showRestoreLoading();
return;
}
const readySnapshot = takeReadySnapshot(battleId.value);
if (readySnapshot?.status === 0) {
applyBattleSnapshot(readySnapshot, { restore: true });
}
scheduleRestoreLatestBattle();
});
@@ -1149,11 +1320,20 @@ onMounted(async () => {
uni.$on(AUDIO_INTERRUPTION_END_EVENT, handleBattleRecovered);
uni.$on(PROGRESS_ZERO_EVENT, onProgressZero);
uni.$on(COUNTDOWN_READY_EVENT, hideRestoreLoading);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
if (pendingReturnSnapshot) {
const returnSnapshot = pendingReturnSnapshot;
pendingReturnSnapshot = null;
reconnectMatchServer(returnSnapshot);
scheduleRestoreLatestBattle();
}
await laserCloseAPI();
});
// 离开页面时清理监听、停止音频,并让当前队列整体失效。
onBeforeUnmount(() => {
restoreGeneration += 1;
battleEndTaskRunning = false;
uni.setKeepScreenOn({
keepScreenOn: false,
});
@@ -1161,12 +1341,15 @@ onBeforeUnmount(() => {
uni.$off("audioEnded", onAudioEnded);
uni.$off(PROGRESS_ZERO_EVENT, onProgressZero);
uni.$off(COUNTDOWN_READY_EVENT, hideRestoreLoading);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
pendingRestoreTimer = null;
}
pendingReturnSnapshot = null;
hideRestoreLoading();
invalidateBattleQueue({ stopAudio: true, stopProgress: true });
closeBattleServer("team-battle-unmount");
console.log('onBeforeUnmount', '页面卸载前')
audioManager.stopAll();
uni.$off(AUDIO_INTERRUPTION_BEGIN_EVENT, handleBattleCovered);
@@ -1176,11 +1359,16 @@ onBeforeUnmount(() => {
onHide(()=>{
console.log('onHide', '页面大退')
handleBattleCovered();
closeBattleServer("team-battle-hide");
})
// 每次回到前台都重新拉最新比赛快照,确保画面与后端一致。
onShow(() => {
console.log('onshow')
if (skipNextRestoreOnShow) {
skipNextRestoreOnShow = false;
return;
}
scheduleRestoreLatestBattle();
});
</script>
@@ -1199,7 +1387,12 @@ onShow(() => {
:blueTeam="blueTeam"
:winner="0"
/>
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
<TestDistance
v-if="start === false"
:guide="false"
:isBattle="true"
:count="readyTime"
/>
<!-- 比赛进行中显示左右队伍进度条靶面和底部比分 -->
<view v-if="start" class="players-row">
<TeamAvatars
+116
View File
@@ -0,0 +1,116 @@
<script setup>
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "./BowTarget.vue";
import ScorePanel from "./ScorePanel.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<AppBackground :type="10" />
<view class="header">
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<text>{{ user.nickName }}</text>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
<image src="/static/close-white.png" mode="widthFix" />
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text></text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
}
.desc > text:nth-child(2),
.desc > text:nth-child(4) {
color: #fed847;
}
</style>
+665
View File
@@ -0,0 +1,665 @@
<script setup>
import {
computed,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import TargetCanvas from "@/components/TargetCanvas.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
},
stop: {
type: Boolean,
default: false,
},
coordinateRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
showCrosshair: {
type: Boolean,
default: false,
},
showQuadrantLabels: {
type: Boolean,
default: false,
},
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
},
highlightAreas: {
type: Array,
default: () => [],
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const safeTargetRadius = computed(() => {
return Math.max(getNumber(props.coordinateRadius, 20), 1);
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
latestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
latestOne.value = null;
}, 1000);
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
const currentArrowIndex = computed(() => {
return props.scores.length + props.blueScores.length + 1;
});
const getHighlightArrowIndex = (area = {}) => {
const arrowIndex = Number(area.arrowIndex ?? area.arrowNo ?? area.arrow);
return Number.isInteger(arrowIndex) && arrowIndex > 0 ? arrowIndex : null;
};
const currentHighlightAreas = computed(() => {
if (!Array.isArray(props.highlightAreas) || props.highlightAreas.length === 0) {
return [];
}
const hasExplicitArrowIndex = props.highlightAreas.some((area = {}) => {
return getHighlightArrowIndex(area) !== null;
});
const matchedAreas = props.highlightAreas.filter((area = {}) => {
return getHighlightArrowIndex(area) === currentArrowIndex.value;
});
if (hasExplicitArrowIndex) {
return matchedAreas;
}
if (props.highlightAreas.length === 1) {
return props.highlightAreas.slice(0, 1);
}
const currentArea = props.highlightAreas[currentArrowIndex.value - 1];
return currentArea ? [currentArea] : [];
});
const showHighlightCanvas = computed(() => {
return props.totalRound > 0 && currentHighlightAreas.value.length > 0;
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
});
onBeforeUnmount(() => {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<!-- <view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view> -->
<view class="target">
<image
class="target-image"
src="../../../static/bow-target.png"
mode="aspectFit"
/>
<TargetCanvas
v-if="showHighlightCanvas"
class="target-highlight-layer"
:coordinateRadius="coordinateRadius"
:showCrosshair="false"
:showQuadrantLabels="false"
:showRingLabels="false"
:highlightOnly="true"
:highlightAreas="currentHighlightAreas"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
</view>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: 0;
}
.target-image {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 0;
pointer-events: none;
}
.target-highlight-layer {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 1;
pointer-events: none;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 4;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 4;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 3;
color: #fff;
transition: all 0.3s ease;
box-sizing: border-box;
}
.s-point {
}
.b-point {
border: 1px solid #fff;
z-index: 3;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 5;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
z-index: 4;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>
@@ -0,0 +1,62 @@
<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("../static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("../static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("../static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("../static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>
@@ -0,0 +1,157 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
rowCount: {
type: Number,
default: 0,
},
total: {
type: Number,
default: 0,
},
arrows: {
type: Array,
default: () => [],
},
fontSize: {
type: Number,
default: 25,
},
completeEffect: {
type: Boolean,
default: true,
},
});
const items = ref(new Array(props.total).fill(9));
const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const bgIndex = ref(0);
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ?? "-";
};
const isLowScore = (arrow) => {
if (!arrow || arrow.ringX) return false;
const ring = Number(arrow.ring);
return Number.isFinite(ring) && ring < 6;
};
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<view
v-for="(_, index) in items"
:key="index"
class="score-item"
>
<image
class="score-item-bg"
:src="
isLowScore(arrows[index])
? '/static/training-difficulty-design/block-gray.png'
: '/static/training-difficulty-design/block-gold.png'
"
/>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
>
{{ getDisplayText(arrows[index]) }}
</text>
</view>
</view>
</template>
<style scoped lang="scss">
.container {
width: 100%;
display: flex;
flex-wrap: wrap;
box-sizing: border-box;
position: relative;
padding: 30rpx 40rpx 0 40rpx;
}
.score-item {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-item:nth-child(6n) {
margin-right: 0;
}
.score-item-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
.complete-light {
position: absolute;
}
</style>
@@ -0,0 +1,109 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "-";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
if (props.total > 0 && list.length < props.total) {
list.push(null);
}
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'/static/training-difficulty-design/block-gray.png':'/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
@@ -0,0 +1,628 @@
<script setup>
import { ref, onMounted, computed } from "vue";
import ScreenHint from "./ScreenHint.vue";
import BowData from "./BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
onClose: {
type: Function,
default: () => { },
},
onRetry: {
type: Function,
default: () => { },
},
total: {
type: Number,
default: 0,
},
rowCount: {
type: Number,
default: 0,
},
result: {
type: Object,
default: () => ({}),
},
tipSrc: {
type: String,
default: "",
},
});
const showPanel = ref(true);
const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
props.onClose();
}, 300);
};
const retryPractice = () => {
showPanel.value = false;
setTimeout(() => {
props.onRetry();
}, 300);
};
function onClickShare() {
uni.$emit("share-image");
}
onMounted(() => {
if (props.result.lvl > user.value.lvl) {
showUpgrade.value = true;
}
});
const details = computed(() => props.result.details || []);
const arrows = computed(() => {
const data = new Array(props.total).fill(null);
details.value.forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
const totalRing = computed(() =>
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
);
const gainedExp = computed(
() => props.result.exp || props.result.experience || validArrows.value
);
const currentLevel = computed(
() => props.result.lvl || user.value.lvl || user.value.rankLvl || 1
);
const currentExp = computed(
() => props.result.currentExp || props.result.score || user.value.scores || 0
);
const nextExp = computed(
() => props.result.nextExp || props.result.upgradeScore || 100
);
const expPercent = computed(() => {
if (!nextExp.value) return 0;
return Math.min(100, Math.max(0, (currentExp.value / nextExp.value) * 100));
});
const findValue = (...keys) => {
const item = keys.find((key) => props.result[key] !== undefined);
return item ? props.result[item] : undefined;
};
const formatDuration = (value) => {
const seconds = Number(value || 0);
if (!seconds) return "--";
const minutes = Math.floor(seconds / 60);
const rest = seconds % 60;
return minutes ? `${minutes}${rest}` : `${rest}`;
};
const usedTime = computed(() =>
findValue("duration", "usedTime", "shootTime", "time")
);
const hitCompare = computed(
() => Number(findValue("hitCompare", "hitDiff", "hitDelta") || 0)
);
const timeCompare = computed(
() => Number(findValue("timeCompare", "timeDiff", "durationDiff") || 0)
);
const calories = computed(
() => Number(findValue("calories", "calorie", "kcal") || 0)
);
</script>
<template>
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
<image class="hero-glow" src="/static/training-difficulty-design/result-bg.png" mode="widthFix" />
<view class="result-title">
<image class="result-title-bg" src="/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
<view class="result-title-text">Lv{{ currentLevel }}</view>
</view>
<view class="result-panel">
<view class="line-top"></view>
<view class="line-bottom"></view>
<view class="stats">
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">共命中目标</text>
<view class="stat-value">
<text>{{ validArrows }}</text>
<text class="stat-unit"></text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ Math.abs(hitCompare) }}</text>
<text class="stat-unit"></text>
<image class="trend-icon" :class="{ 'trend-icon--down': hitCompare < 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">用时</text>
<view class="stat-value">
<text>{{ formatDuration(usedTime) }}</text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ formatDuration(Math.abs(timeCompare)) }}</text>
<image class="trend-icon" :class="{ 'trend-icon--down': timeCompare <= 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">消耗卡路里</text>
<view class="stat-value">
<text>{{ calories }}</text>
</view>
</view>
<text class="stat-equal"></text>
<!-- <view class="stat-divider"></view> -->
<view class="stat-cell stat-cell--compare">
<view class="stat-value">
<image v-for="index in 3" :key="index" class="rice-icon"
src="/static/training-difficulty-design/result-rice.png" mode="widthFix" />
</view>
</view>
</view>
<view class="actions">
<view class="action-item" @click="() => (showBowData = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
<text>查看靶纸</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="() => (showComment = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
<text>教练点评</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="onClickShare">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
<text>分享成绩</text>
</view>
</view>
</view>
</view>
<view class="oper-box">
<view class="exp-area">
<text class="exp-gain">+{{ gainedExp }}经验</text>
<view class="level-progress">
<text class="level-text">LV.{{ currentLevel }}</text>
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
</view>
<text class="progress-text">{{ currentExp }} / {{ nextExp }}</text>
</view>
</view>
<view class="footer-actions">
<view class="result-btn result-btn--muted" @click="closePanel">
<text>{{ validArrows === total ? "完成" : "返回" }}</text>
</view>
<view class="result-btn result-btn--primary" @click="retryPractice">
<text>再来一次</text>
</view>
</view>
</view>
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
<view class="coach-comment">
<text>
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩所有箭支上靶后的平均点间距离为<text class="gold-text">{{
Number((result.average_distance || 0).toFixed(2))
}}</text>{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
: "成绩优秀。"
}}
</text>
<view>
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
<text class="coach-suggestion">
针对您本次的练习{{
result.spreadEvaluation === "Dispersed"
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
: totalRing >= 100
? "我们建议您继续保持即可。"
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
}调整。`
}}
</text>
</view>
</view>
</ScreenHint>
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
:onClose="() => (showBowData = false)" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="result.lvl" />
</view>
</template>
<style scoped lang="scss">
.result-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
overflow: hidden;
background:
linear-gradient(180deg,
rgba(24, 22, 17, 0.38) 0%,
rgba(24, 22, 17, 0.56) 28%,
rgba(17, 17, 25, 0.92) 58%),
rgba(0, 0, 0, 0.72);
z-index: 999;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.result-mask--show {
opacity: 1;
}
.result-mask--hide {
opacity: 0;
transition: opacity 0.3s ease;
}
.hero-glow {
position: absolute;
top: 0;
left: 0;
width: 100%;
}
.result-title {
position: relative;
width: 100%;
height: 264rpx;
z-index: 2;
}
.result-title-bg {
width: 100%;
height: 264rpx;
display: block;
}
.result-title-text {
width: 100%;
font-size: 28rpx;
color: #FBFCE6;
font-weight: 600;
line-height: 40rpx;
text-align: center;
position: absolute;
top: 116rpx;
left: 0;
}
.result-panel {
width: 100vw;
height: 634rpx;
padding: 144rpx 80rpx 0 80rpx;
box-sizing: border-box;
display: flex;
flex-direction: column;
align-items: center;
background: rgba(0, 0, 0, 0.8);
z-index: 1;
margin-top: -100rpx;
position: relative;
}
.stats {
width: 100%;
margin-top: 34rpx;
}
.line-top {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
top: 2rpx;
left: 0;
}
.line-bottom {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
bottom: 2rpx;
left: 0;
}
.stat-row {
width: 100%;
height: 62rpx;
position: relative;
display: flex;
align-items: center;
margin-bottom: 52rpx;
// border: 2rpx solid rgba(209, 184, 125, 0.72);
// border-radius: 14rpx;
transform: skewX(-12deg);
box-sizing: border-box;
}
.stat-cell {
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: skewX(12deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.stat-cell--compare {
padding-left: 8rpx;
box-sizing: border-box;
}
.stat-label {
position: absolute;
top: -30rpx;
color: rgba(255, 255, 255, 0.7);
font-size: 20rpx;
line-height: 1;
}
.stat-value {
display: flex;
align-items: center;
justify-content: center;
min-width: 120rpx;
color: #F3E0B9;
font-size: 32rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
}
.stat-unit {
margin-left: 4rpx;
font-size: 24rpx;
}
.stat-divider {
width: 2rpx;
height: 34rpx;
background: rgba(197, 160, 92, 0.64);
transform: skewX(12deg);
}
.stat-equal{
width: 30rpx;
height: 40rpx;
color: #F3E0B9;
font-size: 30rpx;
margin-left: 10rpx;
}
.trend-icon {
width: 28rpx;
height: 42rpx;
margin-left: 16rpx;
}
.trend-icon--down {
transform: rotate(180deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.rice-list {
width: 160rpx;
display: flex;
align-items: center;
}
.rice-icon {
width: 36rpx;
height: 34rpx;
margin-right: 14rpx;
}
.oper-box {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 598rpx;
}
.actions {
width: 350rpx;
display: flex;
justify-content: space-between;
margin: 0 auto;
margin-top: 38rpx;
}
.action-item {
width: 80rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.action-icon {
width: 70rpx;
height: 68rpx;
}
.action-item>text {
margin-top: 4rpx;
color: #FAE6BC;
font-size: 20rpx;
line-height: 1;
white-space: nowrap;
}
.exp-area {
width: 100%;
margin-top: auto;
padding-top: 122rpx;
}
.exp-gain {
display: block;
margin-bottom: 14rpx;
color: #f6e3b2;
font-size: 22rpx;
line-height: 1;
text-align: center;
}
.level-progress {
display: flex;
align-items: center;
width: 100%;
}
.level-text,
.progress-text {
color: rgba(255, 255, 255, 0.86);
font-size: 24rpx;
line-height: 1;
}
.level-text {
min-width: 60rpx;
}
.progress-text {
min-width: 72rpx;
text-align: right;
}
.progress-track {
flex: 1;
height: 10rpx;
margin: 0 14rpx;
border-radius: 999rpx;
overflow: hidden;
background: rgba(255, 255, 255, 0.26);
}
.progress-fill {
height: 100%;
border-radius: 999rpx;
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
}
.footer-actions {
width: 100%;
display: flex;
justify-content: center;
margin-top: 70rpx;
}
.result-btn {
width: 234rpx;
height: 72rpx;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
margin: 0 18rpx;
}
.result-btn>text {
font-size: 28rpx;
line-height: 1;
font-weight: 700;
}
.result-btn--muted {
color: #ffffff;
background: rgba(255, 255, 255, 0.2);
}
.result-btn--primary {
background: #FED847;
color: #151515;
}
.gold-text {
color: #fed847;
}
.coach-comment {
display: flex;
flex-direction: column;
font-size: 14px;
}
.coach-comment>view {
display: flex;
}
.coach-comment>view>image {
width: 420rpx;
height: 420rpx;
margin-right: 20rpx;
}
.coach-suggestion {
margin-top: 12px;
}
</style>
@@ -0,0 +1,89 @@
<script setup>
import IconButton from "@/components/IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
});
const getContentHeight = () => {
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="/static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -18vw;
z-index: -1;
transform: translateY(-75px);
}
</style>
@@ -0,0 +1,387 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
});
const barColor = ref("#fed847");
const remain = ref(props.total);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const progressPercent = computed(() => {
if (!props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
const displayName = computed(() => {
return (
user.value?.nickName ||
user.value?.nickname ||
user.value?.name ||
"Archer"
);
});
const avatarSrc = computed(() => {
return user.value?.avatar || "/static/shooter2.png";
});
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null) {
key.push(`${getDirectionText(arrow.angle)}调整`);
}
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view v-if="show" class="progress-card">
<view class="progress-card__header">
<view class="progress-card__profile">
<view class="progress-card__avatar-shell">
<Avatar
:src="avatarSrc"
:size="80"
size-unit="rpx"
image-mode="aspectFill"
/>
</view>
<text class="progress-card__name">{{ displayName }}</text>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
<image
class="progress-card__sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button> -->
</view>
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
src="../../../static/training-difficulty-design/text-icon-cgxl.png"
mode="aspectFit"
/>
<view class="progress-card__track">
<view
class="progress-card__fill"
:style="{
width: `${progressPercent}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}</text>
</view>
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
</view>
</template>
<style scoped>
.progress-card {
box-sizing: border-box;
/* padding: 50rpx 30rpx 0 30rpx; */
margin: 70rpx 30rpx 0 30rpx;
}
.progress-card__header {
display: flex;
align-items: flex-start;
justify-content: space-between;
}
.progress-card__profile {
display: flex;
flex-direction: column;
align-items: flex-start;
}
.progress-card__avatar-shell {
width: 86rpx;
height: 86rpx;
padding: 3rpx;
box-sizing: border-box;
border-radius: 50%;
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
display: flex;
align-items: center;
justify-content: center;
}
.progress-card__avatar {
width: 100%;
height: 100%;
display: block;
border-radius: 50%;
}
.progress-card__name {
width: 86rpx;
color: #E7BA80;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
margin-top: 10rpx;
}
.progress-card__sound {
width: 68rpx;
height: 68rpx;
margin: 0;
padding: 0;
border: none;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(28, 24, 21, 0.72);
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
}
.progress-card__sound::after {
border: none;
}
.progress-card__sound-icon {
width: 34rpx;
height: 34rpx;
}
.progress-card__track-wrap {
margin-top: -156rpx;
padding-left: 102rpx;
}
.progress-card__titile{
width: 260rpx;
height: 72rpx;
margin-left: 110rpx;
}
.progress-card__track {
position: relative;
width: 100%;
height: 24rpx;
border-radius: 18rpx;
overflow: hidden;
background: #444444;
}
.progress-card__fill {
position: absolute;
top: 0;
left: 0;
bottom: 0;
border-radius: 18rpx;
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
}
.progress-card__badge {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
min-width: 156rpx;
height: 40rpx;
padding: 0 24rpx;
box-sizing: border-box;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
/* background: rgba(164, 117, 47, 0.94); */
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
}
.progress-card__badge-text {
color: #fff7de;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
}
.progress-card__tip {
display: block;
margin-top: 16rpx;
color: rgba(255, 243, 216, 0.88);
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
</style>
@@ -0,0 +1,196 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
});
const arrow = ref({});
const distance = ref(0);
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<view class="test-area">
<image
class="text-bg"
src="../../../static/training-difficulty-design/par-bg.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">20cm</text>全环靶,请更换靶子</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text></text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
</block>
<block v-else>
<text>请射箭测试站距</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
width: 100%;
height: auto;
position: relative;
}
.text-bg {
width: 100%;
position: relative;
}
.warnning-text {
color: #fff;
display: flex;
flex-direction: column;
height: 200rpx;
position: absolute;
top: 142rpx;
left: 0;
width: 100%;
font-size: 36rpx;
text-align: center;
}
.target-tip{
margin-bottom: 28rpx;
}
.text-yellow{
color: #FED847;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
top: 30rpx;
}
.user-row{
position: absolute;
bottom: 34rpx;
left: 0rpx;
width: 100%;
padding: 0 34rpx;
box-sizing: border-box;
}
</style>
@@ -0,0 +1,327 @@
<script setup>
import { computed } from "vue";
const lockedBadgeBackground =
"/static/training-difficulty-design/unlock.svg";
const unlockedBadgeBackground =
"/static/training-difficulty-design/lock.svg";
const props = defineProps({
node: {
type: Object,
required: true,
},
active: {
type: Boolean,
default: false,
},
completedProgress: {
type: Number,
default: 0,
},
locked: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["click"]);
const badgeStyle = computed(() => {
const { left, top } = props.node.style || {};
return {
left,
top,
};
});
const progressValue = computed(() => {
const value = Number(props.completedProgress);
if (!Number.isFinite(value)) return 0;
return Math.max(0, Math.min(100, value));
});
const badgeStateStyle = computed(() => {
const label = String(props.node?.label || "");
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
const badgeSizeRpx = Math.max(
124,
Math.round(labelCircleSizeRpx / 0.4727)
);
return {
"--badge-progress": progressValue.value,
"--badge-size": `${badgeSizeRpx}rpx`,
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
"--badge-orbit-offset": "12rpx",
"--badge-locked-ring-offset": "12rpx",
};
});
const showProgress = computed(() => {
return !props.locked;
});
const badgeFillSrc = computed(() => {
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
});
const handleClick = () => {
emit("click", props.node);
};
</script>
<template>
<view
class="difficulty-badge"
:class="{
'difficulty-badge--active': active,
'difficulty-badge--progress': showProgress,
'difficulty-badge--locked': locked,
}"
:style="[badgeStyle, badgeStateStyle]"
@click="handleClick"
>
<view class="difficulty-badge__fill">
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
<view v-if="active" class="difficulty-badge__active-orbit">
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
></view>
</view>
<view class="difficulty-badge__label-wrap">
<view class="difficulty-badge__label">{{ node.label }}</view>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-badge,
.difficulty-badge__fill,
.difficulty-badge__label-wrap {
box-sizing: border-box;
}
.difficulty-badge {
position: absolute;
transform: translate(-50%, -50%);
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.2s ease, opacity 0.2s ease;
}
.difficulty-badge--active {
transform: translate(-50%, -50%) scale(1.04);
}
.difficulty-badge--active::before {
content: "";
position: absolute;
inset: calc(var(--badge-orbit-offset) * -1);
border: 4rpx solid transparent;
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--active::after {
content: "";
position: absolute;
inset: -24rpx;
border: 4rpx solid rgba(254, 208, 152, 0.96);
border-radius: 50%;
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
0 0 14rpx rgba(254, 208, 152, 0.92),
0 0 32rpx rgba(254, 208, 152, 0.52),
0 0 52rpx rgba(254, 208, 152, 0.22);
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge__active-orbit {
position: absolute;
top: 50%;
left: 50%;
width: calc(100% + var(--badge-orbit-offset) * 2);
height: calc(100% + var(--badge-orbit-offset) * 2);
border-radius: 50%;
z-index: 3;
pointer-events: none;
transform: translate(-50%, -50%);
animation: badge-orbit-spin 5.4s linear infinite;
transform-origin: center;
}
.difficulty-badge__active-triangle {
position: absolute;
width: 0;
height: 0;
border-style: solid;
z-index: 2;
pointer-events: none;
opacity: 0.92;
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
}
.difficulty-badge__active-triangle--top {
top: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 11rpx 8rpx 0 8rpx;
border-color: #ffffff transparent transparent transparent;
}
.difficulty-badge__active-triangle--right {
right: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 11rpx 8rpx 0;
border-color: transparent #ffffff transparent transparent;
}
.difficulty-badge__active-triangle--bottom {
bottom: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 0 8rpx 11rpx 8rpx;
border-color: transparent transparent #ffffff transparent;
}
.difficulty-badge__active-triangle--left {
left: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 0 8rpx 11rpx;
border-color: transparent transparent transparent #ffffff;
}
.difficulty-badge__fill {
width: var(--badge-size);
height: var(--badge-size);
position: relative;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.difficulty-badge__bg {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
z-index: 1;
}
.difficulty-badge--active .difficulty-badge__fill::before,
.difficulty-badge--active .difficulty-badge__fill::after {
content: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before,
.difficulty-badge--progress .difficulty-badge__fill::after {
content: "";
position: absolute;
inset: -12rpx;
padding: 6rpx;
border-radius: inherit;
-webkit-mask: linear-gradient(#fff 0 0) content-box,
linear-gradient(#fff 0 0);
-webkit-mask-composite: xor;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
mask-composite: exclude;
pointer-events: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before {
background: rgba(255, 255, 255, 0.35);
}
.difficulty-badge--progress .difficulty-badge__fill::after {
background: conic-gradient(
from -90deg,
rgba(254, 208, 152, 1) 0,
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
transparent calc(var(--badge-progress) * 1%) 100%
);
}
.difficulty-badge--active .difficulty-badge__label,
.difficulty-badge--progress .difficulty-badge__label {
color: #333333;
}
.difficulty-badge--locked {
opacity: 1;
}
.difficulty-badge--locked::before {
content: "";
position: absolute;
inset: calc(var(--badge-locked-ring-offset) * -1);
border: 2rpx solid rgba(160, 160, 160, 0.5);
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--locked .difficulty-badge__label {
color: rgba(51, 51, 51, 0.54);
}
.difficulty-badge__label-wrap {
width: var(--badge-label-size);
height: var(--badge-label-size);
border-radius: 50%;
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
margin-top: -5rpx;
}
.difficulty-badge__label {
color: rgba(51, 51, 51, 0.7);
font-size: 24rpx;
max-width: 100%;
height: 34rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
font-weight: 600;
text-align: center;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
@keyframes badge-orbit-spin {
from {
transform: translate(-50%, -50%) rotate(0deg);
}
to {
transform: translate(-50%, -50%) rotate(360deg);
}
}
</style>
@@ -0,0 +1,86 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
title: {
type: String,
default: "",
},
lines: {
type: Array,
default: () => [],
},
});
const previewLines = computed(() => {
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
});
</script>
<template>
<view class="difficulty-preview">
<image
class="difficulty-preview__bg"
src="/static/training-difficulty-design/text.png"
mode="widthFix"
/>
<view class="difficulty-preview__content">
<text class="difficulty-preview__title">{{ title }}</text>
<view class="difficulty-preview__copy">
<text
v-for="(line, index) in previewLines"
:key="`${line}-${index}`"
class="difficulty-preview__line"
>
{{ line }}
</text>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-preview {
position: relative;
width: 100%;
}
.difficulty-preview__bg {
display: block;
width: 100%;
}
.difficulty-preview__content {
position: absolute;
top: 28rpx;
left: 30rpx;
box-sizing: border-box;
width: 486rpx;
}
.difficulty-preview__title {
display: block;
color: #ffd543;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__copy {
width: 80%;
margin: 0 auto;
display: block;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__line {
display: block;
}
</style>
@@ -0,0 +1,81 @@
<script setup>
const props = defineProps({
text: {
type: String,
default: "开始",
},
});
const emit = defineEmits(["click"]);
const handleClick = () => {
emit("click");
};
</script>
<template>
<button
class="difficulty-start"
hover-class="difficulty-start--hover"
@click="handleClick"
>
<image
class="difficulty-start__button"
src="/static/training-difficulty-design/btn.png"
mode="widthFix"
/>
</button>
</template>
<style scoped>
.difficulty-start {
position: relative;
width: 302rpx;
height: 170rpx;
padding: 0;
border: 0;
background: transparent;
margin: 0 auto;
}
.difficulty-start::after {
border: 0;
}
.difficulty-start--hover {
transform: translateY(2rpx) scale(0.99);
}
.difficulty-start__mascot {
position: absolute;
left: 50%;
top: 0;
z-index: 1;
width: 112rpx;
transform: translateX(-50%);
}
.difficulty-start__button {
position: absolute;
left: 0;
right: 0;
bottom: 0;
z-index: 2;
width: 100%;
}
.difficulty-start__text {
position: absolute;
left: 0;
right: 0;
bottom: 58rpx;
z-index: 3;
color: #9f4d00;
font-size: 64rpx;
line-height: 76rpx;
text-align: center;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 800;
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
}
</style>
+801
View File
@@ -0,0 +1,801 @@
<script setup>
import { computed, nextTick, ref } from "vue";
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import { getTrainingDifficultyListAPI } from "@/apis";
// 难度页接口数据源:
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
const trainingDifficultyStorageKey = "training-selection";
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const defaultTrainingType = "precision";
const defaultUnlockedDifficultyId = "lv1";
const trainingTypeMetaMap = {
base: {
key: "base",
title: "基础训练",
},
endurance: {
key: "endurance",
title: "耐力训练",
},
precision: {
key: "precision",
title: "精准训练",
},
rhythm: {
key: "rhythm",
title: "节奏训练",
},
};
const routeModeTypeMap = {
basic: "base",
base: "base",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
};
const defaultTargetType = 1;
const resolveTrainingType = (mode) => {
const normalizedMode = String(mode || "").toLowerCase();
return routeModeTypeMap[normalizedMode] || defaultTrainingType;
};
const createDifficultyId = (level) => `lv${level}`;
const toNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const clampProgress = (value) => {
return Math.min(Math.max(value, 0), 100);
};
const getDifficultyProgress = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
if (item.completed) {
return 100;
}
if (promoteCnt <= 0) {
return 0;
}
return clampProgress(Math.round((completedCnt / promoteCnt) * 100));
};
const checkDifficultyCompleted = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
};
const getDifficultyModeText = (mode) => {
return Number(mode) === 1 ? "随机区域+指定环数" : "随机区域命中";
};
const createEmptyModeConfig = (type = defaultTrainingType) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
return {
key: meta.key,
title: meta.title,
nodes: [],
details: {},
activeDifficultyId: defaultUnlockedDifficultyId,
progressMap: {},
};
};
const createDifficultySummary = (item = {}) => {
const desc = String(item.desc || "").trim();
const type = item.type;
const arrows = toNumber(item.arrows);
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const summaryMap = {
base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
[`${arrows}`, promoteText].filter(Boolean).join(" · "),
],
endurance: [
desc || `${timeText}${arrows}`,
[`累计${totalReq}`, promoteText].filter(Boolean).join(" · "),
],
precision: [
desc || `命中${blocks}个指定区域`,
[
`${arrows}`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
rhythm: [
desc || `间隔${timeLimit}秒射击`,
[
`${arrows}`,
hitReq > 0 ? `每箭${hitReq}环以上` : "上靶即可",
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
};
return (summaryMap[type] || [desc]).filter(Boolean);
};
const normalizeTrainingDifficultyConfig = (result, type) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
const list = Array.isArray(result?.list) ? result.list : [];
const rawItems = list.filter((item) => !item?.type || item.type === meta.key);
const difficultyItems = rawItems
.map((item) => {
const level = toNumber(item?.difficulty);
if (level <= 0) {
return null;
}
const id = createDifficultyId(level);
const label = `Lv${level}`;
return {
...item,
recordId: item.id,
completedCnt: toNumber(item.completed_cnt),
promoteCnt: toNumber(item.promote_cnt),
id,
level,
label,
title: `${label}难度`,
summary: createDifficultySummary(item),
startText: "开始",
targetPaperType: "20CM全环靶",
};
})
.filter(Boolean)
.sort((first, second) => first.level - second.level);
const maxLevel = difficultyItems.reduce(
(currentMax, item) => Math.max(currentMax, item.level),
0
);
const completedLevelFromList = difficultyItems.reduce((currentMax, item) => {
return checkDifficultyCompleted(item)
? Math.max(currentMax, item.level)
: currentMax;
}, 0);
const userCompletedLevel = toNumber(result?.user_levels?.[meta.key]);
const highestCompletedLevel = userCompletedLevel || completedLevelFromList;
const unlockedLevel = maxLevel
? Math.min(Math.max(highestCompletedLevel + 1, 1), maxLevel)
: 1;
return {
key: meta.key,
title: meta.title,
nodes: difficultyItems.map((item) => ({
id: item.id,
label: item.label,
})),
details: Object.fromEntries(
difficultyItems.map((item) => [item.id, item])
),
activeDifficultyId: createDifficultyId(unlockedLevel),
progressMap: Object.fromEntries(
difficultyItems.map((item) => [item.id, getDifficultyProgress(item)])
),
};
};
// 难度轴布局参数,节点按“等级越低越靠下”的方式排列。
const nodesLayout = {
viewportHeightRpx: 1020,
topPaddingRpx: 136,
bottomPaddingRpx: 144,
verticalGapRpx: 188,
anchorOffsetRpx: 796,
horizontalPatternRpx: [388, 232, 516, 258, 458, 304],
nearHorizontalDistanceRpx: 170,
extraGapScale: 0.5,
};
const emptyDifficulty = {
id: "",
label: "",
title: "",
summary: [],
startText: "开始",
targetPaperType: "",
};
// 页面基础状态
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({});
const needRefreshProgress = ref(false);
const difficultyProgressMap = computed(() => {
return pageConfig.value?.progressMap || {};
});
const clamp = (value, min, max) => {
return Math.min(Math.max(value, min), max);
};
// 从 lv1 / lv20 这类 id 中提取等级数值,统一用于排序、解锁判断和进度比较。
const getDifficultyLevel = (difficultyId = "") => {
const matched = String(difficultyId).match(/\d+/);
return matched ? Number(matched[0]) : 0;
};
// 合并节点基础信息和难度详情,并统一按等级升序整理。
const createDifficultyNodes = (config) => {
const details = config?.details || {};
const rawNodes = Array.isArray(config?.nodes) ? config.nodes : [];
const nodeMap = new Map(rawNodes.map((node) => [node.id, node]));
const difficultyIds = new Set([
...rawNodes.map((node) => node.id),
...Object.keys(details),
]);
return Array.from(difficultyIds)
.map((difficultyId) => {
const level = getDifficultyLevel(difficultyId);
const node = nodeMap.get(difficultyId) || {};
const detail = details[difficultyId] || {};
const label = node.label || detail.label || `Lv${level || ""}`;
return {
...node,
...detail,
id: difficultyId,
level,
label,
title: detail.title || `${label}难度`,
summary: Array.isArray(detail.summary) ? detail.summary : [],
startText: detail.startText || "开始",
targetPaperType: detail.targetPaperType || "",
};
})
.filter((node) => node.id && node.level > 0)
.sort((first, second) => first.level - second.level);
};
const findValidDifficultyId = (difficultyId, nodes) => {
return nodes.some((node) => node.id === difficultyId) ? difficultyId : "";
};
const getNextDifficultyId = (difficultyId, nodes) => {
const currentLevel = getDifficultyLevel(difficultyId);
return (
nodes.find((node) => node.level === currentLevel + 1)?.id || difficultyId
);
};
// 统一解析当前最新已解锁难度:
// completedDifficultyId 优先级最高,可在完成当前难度后自动推进到下一关。
const resolveUnlockedDifficultyId = (options, config, nodes) => {
const completedDifficultyId = findValidDifficultyId(
options.completedDifficultyId,
nodes
);
if (completedDifficultyId) {
return getNextDifficultyId(completedDifficultyId, nodes);
}
return (
[
options.currentDifficultyId,
options.latestDifficultyId,
options.activeDifficultyId,
config.activeDifficultyId,
defaultUnlockedDifficultyId,
].find((difficultyId) => findValidDifficultyId(difficultyId, nodes)) ||
nodes[0]?.id ||
defaultUnlockedDifficultyId
);
};
// 如果传入的默认选中项尚未解锁,则自动回退到当前最新已解锁难度。
const resolveSelectedDifficultyId = (difficultyId, nodes, currentUnlockedId) => {
const safeDifficultyId = findValidDifficultyId(difficultyId, nodes);
if (!safeDifficultyId) {
return currentUnlockedId;
}
return getDifficultyLevel(safeDifficultyId) <=
getDifficultyLevel(currentUnlockedId)
? safeDifficultyId
: currentUnlockedId;
};
// 页面渲染使用的难度节点列表,包含纵向轨道坐标。
const difficultyNodes = computed(() => {
const nodes = createDifficultyNodes(pageConfig.value);
const leftPositions = nodes.map((_, index) => {
return nodesLayout.horizontalPatternRpx[
index % nodesLayout.horizontalPatternRpx.length
];
});
const offsetsFromBottom = [];
let accumulatedOffsetRpx = 0;
nodes.forEach((node, index) => {
if (index > 0) {
const previousLeftRpx = leftPositions[index - 1];
const currentLeftRpx = leftPositions[index];
const horizontalDistanceRpx = Math.abs(currentLeftRpx - previousLeftRpx);
const extraGapRpx =
Math.max(
0,
nodesLayout.nearHorizontalDistanceRpx - horizontalDistanceRpx
) * nodesLayout.extraGapScale;
accumulatedOffsetRpx +=
nodesLayout.verticalGapRpx + Math.round(extraGapRpx);
}
offsetsFromBottom.push(accumulatedOffsetRpx);
});
const contentHeightRpx = Math.max(
nodesLayout.viewportHeightRpx,
nodesLayout.topPaddingRpx +
nodesLayout.bottomPaddingRpx +
(offsetsFromBottom[offsetsFromBottom.length - 1] || 0)
);
return nodes.map((node, index) => {
const leftRpx = leftPositions[index];
const topRpx =
contentHeightRpx -
nodesLayout.bottomPaddingRpx -
offsetsFromBottom[index];
return {
...node,
leftRpx,
topRpx,
style: {
left: `${leftRpx}rpx`,
top: `${topRpx}rpx`,
},
};
});
});
const difficultyConnectors = computed(() => {
const nodes = difficultyNodes.value;
return nodes.slice(1).map((currentNode, index) => {
const previousNode = nodes[index];
const startX = Number(previousNode?.leftRpx || 0);
const startY = Number(previousNode?.topRpx || 0);
const endX = Number(currentNode?.leftRpx || 0);
const endY = Number(currentNode?.topRpx || 0);
const midX = (startX + endX) / 2;
const midY = (startY + endY) / 2;
const angle =
(Math.atan2(endY - startY, endX - startX) * 180) / Math.PI + 90;
return {
id: `${previousNode.id}-${currentNode.id}`,
left: `${midX}rpx`,
top: `${midY}rpx`,
transform: `translate(-50%, -50%) rotate(${angle}deg)`,
};
});
});
const nodesTrackHeightRpx = computed(() => {
const bottomNode = difficultyNodes.value[0];
if (!bottomNode) {
return nodesLayout.viewportHeightRpx;
}
return Math.max(
nodesLayout.viewportHeightRpx,
bottomNode.topRpx + nodesLayout.bottomPaddingRpx
);
});
const nodesTrackStyle = computed(() => {
return {
height: `${nodesTrackHeightRpx.value}rpx`,
};
});
const selectedDifficulty = computed(() => {
return (
difficultyNodes.value.find((node) => node.id === selectedDifficultyId.value) ||
difficultyNodes.value[0] ||
emptyDifficulty
);
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
if (Number.isFinite(configuredProgress) && configuredProgress > 0) {
return configuredProgress;
}
return getDifficultyLevel(node?.id) < getDifficultyLevel(unlockedDifficultyId.value)
? 100
: 0;
};
const checkDifficultyLocked = (node) => {
return getDifficultyLevel(node?.id) > getDifficultyLevel(unlockedDifficultyId.value);
};
// 根据目标难度计算 scroll-view 应滚动到的位置,顶部/底部会自动吸附边界。
const scrollToDifficulty = (difficultyId, animated = false) => {
const node = difficultyNodes.value.find((item) => item.id === difficultyId);
if (!node) {
return;
}
const maxScrollRpx = Math.max(
nodesTrackHeightRpx.value - nodesLayout.viewportHeightRpx,
0
);
const targetScrollRpx = clamp(
node.topRpx - nodesLayout.anchorOffsetRpx,
0,
maxScrollRpx
);
nodesScrollWithAnimation.value = animated;
nodesScrollTop.value = uni.upx2px(targetScrollRpx);
};
// 首次进入页面需要静默定位到默认难度;
// 定位完成后再开启滚动动画,避免第一次手动切换时丢失过渡效果。
const initScrollPosition = () => {
scrollToDifficulty(selectedDifficultyId.value, false);
nextTick(() => {
nodesScrollWithAnimation.value = true;
});
};
const normalizeRouteOptions = (options = {}) => {
const difficultyLevel = toNumber(options.difficulty);
const completedDifficultyLevel = toNumber(options.completedDifficulty);
return {
...options,
difficultyId:
options.difficultyId ||
(difficultyLevel > 0 ? createDifficultyId(difficultyLevel) : ""),
completedDifficultyId:
options.completedDifficultyId ||
(completedDifficultyLevel > 0
? createDifficultyId(completedDifficultyLevel)
: ""),
};
};
const applyPageState = (options = {}, config) => {
const safeOptions = normalizeRouteOptions(options);
const nodes = createDifficultyNodes(config);
const currentUnlockedId = resolveUnlockedDifficultyId(
safeOptions,
config,
nodes
);
pageConfig.value = config;
unlockedDifficultyId.value = currentUnlockedId;
selectedDifficultyId.value = resolveSelectedDifficultyId(
safeOptions.difficultyId,
nodes,
currentUnlockedId
);
nextTick(() => {
initScrollPosition();
});
};
const initPageState = async (options = {}, refreshOptions = {}) => {
const { keepCurrent = false } = refreshOptions;
const trainingType = resolveTrainingType(options.mode);
const fallbackConfig = createEmptyModeConfig(trainingType);
if (!keepCurrent) {
pageConfig.value = fallbackConfig;
}
try {
const result = await getTrainingDifficultyListAPI(trainingType);
applyPageState(
options,
normalizeTrainingDifficultyConfig(result, trainingType)
);
} catch (error) {
console.log("training difficulty load failed", error);
if (!keepCurrent) {
applyPageState(options, fallbackConfig);
}
uni.showToast({
title: "训练难度加载失败",
icon: "none",
});
}
};
const cleanQueryValue = (value) => {
if (value === undefined || value === null || value === "") {
return "";
}
if (typeof value === "number" && !Number.isFinite(value)) {
return "";
}
return value;
};
const createPracticeQuery = (difficulty) => {
const trainingType = pageConfig.value.key || defaultTrainingType;
const commonQuery = {
type: trainingType,
difficultyId: difficulty.id,
difficulty: difficulty.level,
recordId: difficulty.recordId,
arrows: toNumber(difficulty.arrows, 12),
time: toNumber(difficulty.time_limit, 120) || 120,
target: defaultTargetType,
};
const typedQueryMap = {
base: {
hitReq: toNumber(difficulty.hit_req),
},
endurance: {
totalReq: toNumber(difficulty.total_req),
},
precision: {
blocks: toNumber(difficulty.blocks),
mode: toNumber(difficulty.mode),
},
rhythm: {
hitReq: toNumber(difficulty.hit_req),
mode: toNumber(difficulty.mode),
},
};
return {
...commonQuery,
...(typedQueryMap[trainingType] || {}),
};
};
const createPracticeUrl = (difficulty) => {
const query = Object.entries(createPracticeQuery(difficulty))
.map(([key, value]) => [key, cleanQueryValue(value)])
.filter(([, value]) => value !== "")
.map(([key, value]) => `${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
.join("&");
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
};
const saveTrainingContext = () => {
const difficulty = selectedDifficulty.value;
if (!difficulty.id) {
return;
}
uni.setStorageSync(trainingDifficultyStorageKey, {
trainingType: pageConfig.value.key,
trainingTitle: pageConfig.value.title,
difficultyId: difficulty.id,
difficultyLabel: difficulty.label,
targetType: defaultTargetType,
targetPaperType: difficulty.targetPaperType,
});
};
const handleSelectDifficulty = (node) => {
if (!node?.id) {
return;
}
if (checkDifficultyLocked(node)) {
uni.showToast({
title: "难度尚未解锁",
icon: "none",
});
return;
}
if (node.id === selectedDifficultyId.value) {
return;
}
selectedDifficultyId.value = node.id;
nextTick(() => {
scrollToDifficulty(node.id, true);
});
};
const handleStart = () => {
if (!selectedDifficulty.value.id) {
return;
}
saveTrainingContext();
uni.navigateTo({
url: createPracticeUrl(selectedDifficulty.value),
});
};
const markProgressRefresh = () => {
needRefreshProgress.value = true;
};
onLoad((options = {}) => {
routeOptions.value = { ...options };
uni.$on(trainingDifficultyRefreshEvent, markProgressRefresh);
initPageState(options);
});
onShow(() => {
if (!needRefreshProgress.value) {
return;
}
needRefreshProgress.value = false;
initPageState(routeOptions.value, {
keepCurrent: true,
});
});
onUnload(() => {
uni.$off(trainingDifficultyRefreshEvent, markProgressRefresh);
});
</script>
<template>
<Container
:title="pageConfig.title"
:bgType="8"
bgColor="#1c1c23"
:scroll="false"
>
<view class="difficulty-page">
<view class="difficulty-page__nodes">
<scroll-view
class="difficulty-page__nodes-scroll"
scroll-y
enhanced
:scroll-top="nodesScrollTop"
:scroll-with-animation="nodesScrollWithAnimation"
:show-scrollbar="false"
>
<view class="difficulty-page__nodes-track" :style="nodesTrackStyle">
<image
v-for="connector in difficultyConnectors"
:key="connector.id"
class="difficulty-page__connector"
src="../../static/training-difficulty-design/jiantou.png"
mode="aspectFit"
:style="connector"
/>
<TrainingDifficultyBadge
v-for="node in difficultyNodes"
:key="node.id"
:node="node"
:active="node.id === selectedDifficultyId"
:locked="checkDifficultyLocked(node)"
:completedProgress="getCompletedDifficultyProgress(node)"
@click="handleSelectDifficulty"
/>
</view>
</scroll-view>
</view>
<view class="difficulty-page__preview">
<TrainingDifficultyPreviewCard
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="handleStart"
/>
</view>
</view>
</Container>
</template>
<style scoped>
.difficulty-page {
height: 100%;
display: flex;
flex-direction: column;
box-sizing: border-box;
padding: 18rpx 0 40rpx;
overflow: hidden;
}
.difficulty-page__nodes {
position: relative;
flex: 1;
min-height: 0;
z-index: 2;
margin-bottom: 8rpx;
}
.difficulty-page__nodes-scroll {
width: 100%;
height: 100%;
}
.difficulty-page__nodes-track {
position: relative;
width: 100%;
min-height: 100%;
}
.difficulty-page__connector {
position: absolute;
width: 18rpx;
height: 28rpx;
z-index: 1;
pointer-events: none;
}
.difficulty-page__preview {
position: relative;
flex: none;
z-index: 3;
width: 540rpx;
height: 172rpx;
margin: 0 auto;
}
.difficulty-page__start {
position: relative;
flex: none;
z-index: 4;
width: 302rpx;
height: 190rpx;
margin: 0 auto;
top: -16rpx;
}
</style>
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<script setup>
import { nextTick, onMounted, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import { getPersonalTrainingAPI } from "@/apis";
const checkedIcon = "../../static/training-home/done.png";
const missedIcon = "../../static/training-home/missed.png";
// 后端训练项目 id 与难度页 mode 参数的映射关系。
const trainingModeRouteMap = {
base: "basic",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
strength: "power",
};
// 训练项目卡片右侧主图标。
const trainingModeIconMap = {
base_bow: "../../static/training-home/img_22.png",
bow: "../../static/training-home/img_3.png",
target: "../../static/training-home/img_4.png",
wave: "../../static/training-home/img_5.png",
muscle: "../../static/training-home/img_6.png",
};
// 训练项目卡片标题图,按接口 id 映射本地资源。
const trainingModeTitleImageMap = {
endurance: "../../static/training-home/nailixunlian.png",
precision: "../../static/training-home/jingzhunxunlian.png",
rhythm: "../../static/training-home/jiezouxunlian.png",
strength: "../../static/training-home/liliangxulian.png",
};
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
const defaultRadarDimensions = [
{ name: "基础", score: 0 },
{ name: "精准", score: 0 },
{ name: "力量", score: 0 },
{ name: "节奏", score: 0 },
{ name: "耐力", score: 0 },
];
// 页面始终直接消费接口字段,这里只保留一份兜底结构,避免模板访问空值。
const createDefaultTrainingData = () => ({
week_days: defaultWeekDays.map((day) => ({ day, status: "cross" })),
stats: {
total_training_days: 0,
total_arrows: 0,
hit_rate: 0,
endurance_shoot_speed: 0,
total_calories: 0,
overtake_rate: 0,
},
radar: {
dimensions: defaultRadarDimensions,
},
training_items: [],
});
const trainingData = ref(createDefaultTrainingData());
const pageMounted = ref(false);
const showRoutineTargetPicker = ref(false);
const trainingRadarCanvasId = "training-home-radar";
const radarImageWidth = 225;
const radarImageHeight = 224;
const radarFigureWidthRpx = 448;
const radarFigureHeightRpx = Math.round(
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
);
const radarCanvasWidth = Math.round(uni.upx2px(radarFigureWidthRpx));
const radarCanvasHeight = Math.round(uni.upx2px(radarFigureHeightRpx));
const radarScaleX = radarCanvasWidth / radarImageWidth;
const radarScaleY = radarCanvasHeight / radarImageHeight;
const radarScale = Math.min(radarScaleX, radarScaleY);
const radarCenterX = 112.0624 * radarScaleX;
const radarCenterY = 111.4645 * radarScaleY;
const radarStrokeWidth = Math.max(1, 2 * radarScale);
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
const radarOuterRadiusX = 110.7089 * radarScaleX;
const radarOuterRadiusY = 110.7089 * radarScaleY;
const radarMaxValue = 100;
const radarFigureStyle = {
width: `${radarFigureWidthRpx}rpx`,
height: `${radarFigureHeightRpx}rpx`,
};
const formatValue = (value, digits = 1) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
return String(Number(numberValue.toFixed(digits)));
};
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return item.is_locked ? `Coming! LV${level}` : `当前进度 LV${level} >`;
};
// 卡路里字段按需求做 K / W 缩写展示。
const getCaloriesValue = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
if (numberValue >= 10000) return `${formatValue(numberValue / 10000)}W`;
if (numberValue >= 1000) return `${formatValue(numberValue / 1000)}K`;
return formatValue(numberValue, 0);
};
const getTrainingIcon = (item = {}) =>
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
const getTrainingTitleImage = (item = {}) =>
trainingModeTitleImageMap[item.id] || "";
const getTrainingMode = (item = {}) =>
trainingModeRouteMap[item.id] || item.id || "";
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
x: centerX + radiusX * Math.cos(angle),
y: centerY + radiusY * Math.sin(angle),
});
// 雷达图直接使用接口的 5 维 score,按 0-100 等比映射到顶点位置。
const drawRadar = () => {
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
? trainingData.value.radar.dimensions.slice(0, 5)
: [];
if (dimensions.length !== 5) return;
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
const angles = dimensions.map(
(_, index) => (-90 + index * 72) * (Math.PI / 180)
);
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
const points = dimensions.map((item, index) => {
const normalized = Math.max(
0,
Math.min(Number(item.score) || 0, radarMaxValue)
);
const progress = normalized / radarMaxValue;
return getRadarPoint(
radarCenterX,
radarCenterY,
radarOuterRadiusX * progress,
radarOuterRadiusY * progress,
angles[index]
);
});
ctx.beginPath();
points.forEach((point, index) => {
if (index === 0) ctx.moveTo(point.x, point.y);
else ctx.lineTo(point.x, point.y);
});
ctx.closePath();
ctx.setFillStyle("rgba(255, 209, 154, 0.26)");
ctx.fill();
ctx.setStrokeStyle("rgba(220, 162, 92, 0.92)");
ctx.setLineWidth(radarStrokeWidth);
ctx.stroke();
points.forEach((point) => {
ctx.beginPath();
ctx.arc(point.x, point.y, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(221, 162, 90, 1)");
ctx.fill();
});
ctx.beginPath();
ctx.arc(radarCenterX, radarCenterY, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(125, 107, 83, 0.65)");
ctx.fill();
ctx.draw();
};
// 小程序 canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
const refreshRadar = async () => {
await nextTick();
setTimeout(() => {
drawRadar();
}, 30);
};
const loadPersonalTrainingData = async () => {
try {
const result = await getPersonalTrainingAPI();
trainingData.value = {
week_days:
Array.isArray(result?.week_days) && result.week_days.length
? result.week_days
: createDefaultTrainingData().week_days,
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
overtake_rate: result?.stats?.overtake_rate ?? 0,
},
radar: {
dimensions:
Array.isArray(result?.radar?.dimensions) &&
result.radar.dimensions.length === 5
? result.radar.dimensions
: createDefaultTrainingData().radar.dimensions,
},
training_items: Array.isArray(result?.training_items)
? result.training_items
: [],
};
} catch (error) {
console.log("personal training load failed", error);
trainingData.value = createDefaultTrainingData();
} finally {
await refreshRadar();
}
};
const openTrainingRecord = () => {
uni.navigateTo({
url: "/pages/my-growth?tab=2",
});
};
const openTrainingItem = (item = {}) => {
const mode = getTrainingMode(item);
if (!mode) return;
if (item.is_locked) {
uni.showToast({
title: `${item.name || "训练"} 暂未开放`,
icon: "none",
});
return;
}
uni.navigateTo({
url: `/pages/training/difficulty?mode=${mode}`,
});
};
const openRoutineTraining = () => {
showRoutineTargetPicker.value = true;
};
const handleRoutineTargetConfirm = (target) => {
showRoutineTargetPicker.value = false;
uni.navigateTo({
url: `/pages/practise-one?target=${target}`,
});
};
// 首次进入页面时拉取数据并完成雷达图初始化。
onMounted(async () => {
await loadPersonalTrainingData();
pageMounted.value = true;
});
// 从其他页面返回时刷新训练数据,保持进度与推荐状态最新。
onShow(async () => {
if (!pageMounted.value) return;
await loadPersonalTrainingData();
});
</script>
<template>
<Container :showBackToGame="true" :bgType="7" bgColor="#050b19">
<view class="training-home">
<view class="week-grid">
<view
v-for="item in trainingData.week_days"
:key="item.day"
class="week-item"
>
<view class="week-item-bg"></view>
<image
class="week-item-icon"
:src="item.status === 'checked' ? checkedIcon : missedIcon"
mode="widthFix"
/>
<text
class="week-item-label"
:class="{ 'week-item-label-active': item.status === 'checked' }"
>
{{ item.day }}
</text>
</view>
</view>
<view class="stats-card">
<view class="stats-card-bg"></view>
<image
class="stats-quote stats-quote-left"
src="../../static/training-home/img_17.png"
mode="widthFix"
/>
<image
class="stats-quote stats-quote-right"
src="../../static/training-home/img_16.png"
mode="widthFix"
/>
<view class="stats-grid">
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_training_days, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共训练</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_arrows, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">累计射箭</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">命中率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
</text>
<text class="stats-unit">/分钟</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">耐力射击</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ getCaloriesValue(trainingData.stats.total_calories) }}
</text>
<text class="stats-unit">卡路里</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共消耗</text>
</view>
</view>
</view>
<view class="radar-section">
<view class="record-bubble" @click="openTrainingRecord">
<image
class="record-bubble-bg"
src="../../static/training-home/img_28.png"
mode="widthFix"
/>
<view class="record-bubble-copy">
<view class="record-main">
已超越<text class="record-main-highlight">{{ formatValue(trainingData.stats.overtake_rate) }}%</text>对手
</view>
<view class="record-sub-row">
<text class="record-sub-text">我的训练记录</text>
<image
class="record-arrow"
src="../../static/training-home/img_7.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="radar-board">
<text class="radar-label radar-label-top">
{{ trainingData.radar.dimensions[0].name }}
</text>
<text class="radar-label radar-label-right">
{{ trainingData.radar.dimensions[1].name }}
</text>
<text class="radar-label radar-label-bottom-right">
{{ trainingData.radar.dimensions[2].name }}
</text>
<text class="radar-label radar-label-bottom-left">
{{ trainingData.radar.dimensions[3].name }}
</text>
<text class="radar-label radar-label-left">
{{ trainingData.radar.dimensions[4].name }}
</text>
<view class="radar-figure" :style="radarFigureStyle">
<image
class="radar-grid-image"
:style="radarFigureStyle"
src="../../static/training-home/img_19.png"
/>
<canvas
:canvas-id="trainingRadarCanvasId"
:id="trainingRadarCanvasId"
class="radar-canvas"
:style="radarFigureStyle"
:width="radarCanvasWidth"
:height="radarCanvasHeight"
/>
<image
class="radar-mascot"
src="../../static/training-home/img_21.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="featured-card" @click="openRoutineTraining">
<image
class="featured-card-bg"
src="../../static/training-home/img_22.png"
mode="widthFix"
/>
<view class="featured-card-mask"></view>
<view class="featured-card-copy">
<text class="featured-card-title">常规训练</text>
<text class="featured-card-subtitle">12箭练习</text>
</view>
</view>
<view class="mode-grid">
<view
v-for="item in trainingData.training_items.filter((item) => item.id !== 'strength')"
:key="item.id"
class="mode-card"
@click="openTrainingItem(item)"
>
<view v-if="item.is_recommended" class="mode-tag">推荐</view>
<view class="mode-card-copy">
<image
v-if="getTrainingTitleImage(item)"
class="mode-card-title-image"
:src="getTrainingTitleImage(item)"
mode="widthFix"
/>
<text v-else class="mode-card-title">{{ item.name }}</text>
<text class="mode-card-progress">{{ getLevelText(item) }}</text>
</view>
<image
class="mode-card-icon"
:src="getTrainingIcon(item)"
mode="aspectFit"
/>
</view>
</view>
</view>
<TargetPicker
:show="showRoutineTargetPicker"
:onClose="() => (showRoutineTargetPicker = false)"
:onConfirm="handleRoutineTargetConfirm"
/>
</Container>
</template>
<style scoped>
.training-home {
position: relative;
overflow: hidden;
padding: 18rpx 20rpx 60rpx 20rpx;
}
.week-grid {
display: flex;
justify-content: space-between;
margin-top: 18rpx;
}
.week-item {
position: relative;
width: 92rpx;
height: 96rpx;
border-radius: 16rpx;
overflow: hidden;
}
.week-item-bg {
width: 100%;
height: 100%;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.week-item-icon {
position: absolute;
left: 28rpx;
top: 14rpx;
width: 36rpx;
}
.week-item-label {
position: absolute;
left: 0;
right: 0;
bottom: 10rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 20rpx;
text-align: center;
line-height: 28rpx;
}
.week-item-label-active {
color: #e7ba80;
}
.stats-card {
position: relative;
margin-top: 32rpx;
width: 100%;
height: 124rpx;
overflow: hidden;
border-radius: 24rpx;
}
.stats-card-bg {
position: absolute;
inset: 0;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.stats-quote {
position: absolute;
z-index: 1;
width: 53rpx;
height: 50rpx;
}
.stats-quote-left {
left: 4rpx;
top: 4rpx;
}
.stats-quote-right {
right: 4rpx;
bottom: 4rpx;
}
.stats-grid {
position: absolute;
z-index: 1;
left: 36rpx;
right: 36rpx;
top: 22rpx;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.stats-item {
min-width: 0;
display: flex;
flex-direction: column;
align-items: center;
text-align: center;
}
.stats-value-row {
display: flex;
align-items: flex-end;
justify-content: center;
width: 100%;
height: 48rpx;
line-height: 48rpx;
}
.stats-value-group {
position: relative;
display: inline-flex;
align-items: flex-end;
justify-content: center;
min-width: 72rpx;
white-space: nowrap;
}
.stats-value-decoration {
position: absolute;
left: 0;
right: 0;
bottom: 6rpx;
min-width: 72rpx;
height: 12rpx;
border-radius: 6rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
opacity: 0.5;
}
.stats-value {
position: relative;
z-index: 1;
color: #fff;
font-size: 34rpx;
font-family: Helvetica, Arial, sans-serif;
font-weight: 500;
line-height: 46rpx;
}
.stats-unit {
position: relative;
z-index: 1;
margin-left: 4rpx;
padding-bottom: 8rpx;
color: #fff;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.stats-label {
display: inline-block;
margin-top: 6rpx;
color: #fcce96;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.radar-section {
position: relative;
padding-top: 34rpx;
}
.record-bubble {
position: absolute;
right: 0;
top: 10rpx;
width: 202rpx;
height: 122rpx;
z-index: 3;
}
.record-bubble-bg {
width: 202rpx;
}
.record-bubble-copy {
position: absolute;
left: 0;
right: 0;
top: 24rpx;
text-align: center;
}
.record-main {
color: #fff;
font-size: 24rpx;
line-height: 30rpx;
}
.record-main-highlight {
color: #e7ba80;
}
.record-sub-row {
margin-top: 4rpx;
display: flex;
align-items: center;
justify-content: center;
}
.record-sub-text {
color: #ffd947;
font-size: 24rpx;
height: 30rpx;
line-height: 30rpx;
}
.record-arrow {
width: 24rpx;
}
.radar-board {
position: relative;
width: 100%;
height: 514rpx;
}
.radar-label {
position: absolute;
color: rgba(255, 255, 255, 0.78);
font-size: 28rpx;
line-height: 40rpx;
}
.radar-label-top {
left: 350rpx;
top: 14rpx;
transform: translateX(-50%);
opacity: 0.5;
}
.radar-label-right {
right: 77rpx;
top: 190rpx;
opacity: 0.5;
}
.radar-label-bottom-right {
right: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-bottom-left {
left: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-left {
left: 75rpx;
top: 180rpx;
opacity: 0.5;
}
.radar-figure {
position: absolute;
left: 50%;
top: 54rpx;
transform: translateX(-50%);
overflow: visible;
}
.radar-grid-image,
.radar-canvas {
position: absolute;
left: 0;
top: 0;
}
.radar-mascot {
position: absolute;
right: 38rpx;
top: 0;
width: 92rpx;
}
.featured-card {
position: relative;
width: 100%;
height: 150rpx;
margin-top: 70rpx;
border-radius: 16rpx;
overflow: hidden;
}
.featured-card-bg {
width: 100%;
}
.featured-card-mask {
position: absolute;
left: 0;
top: 0;
width: 278rpx;
height: 150rpx;
background: linear-gradient(90deg, #ffdaa0 0%, #f5c580 74%, rgba(245, 197, 128, 0) 100%);
}
.featured-card-copy {
position: absolute;
left: 30rpx;
top: 34rpx;
display: flex;
flex-direction: column;
}
.featured-card-title {
display: block;
color: #895409;
font-size: 34rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 42rpx;
}
.featured-card-subtitle {
display: block;
margin-top: 10rpx;
color: #895409;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.72;
}
.mode-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 16rpx 18rpx;
margin-top: 16rpx;
}
.mode-card {
position: relative;
height: 150rpx;
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
border-radius: 16rpx;
border: 2rpx solid rgba(235, 184, 123, 0.5);
background: rgba(0, 0, 0, 0.5);
overflow: hidden;
}
.mode-tag {
position: absolute;
left: 0;
top: 0;
width: 72rpx;
height: 34rpx;
line-height: 34rpx;
text-align: center;
font-size: 20rpx;
color: #000;
border-bottom-right-radius: 16rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
}
.mode-card-copy {
position: absolute;
left: 30rpx;
top: 40rpx;
}
.mode-card-title {
display: block;
background-image: linear-gradient(
133deg,
rgba(235, 184, 123, 0.8) 0%,
rgba(181, 140, 78, 0.8) 100%
);
color: #e7ba80;
font-size: 32rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 38rpx;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.mode-card-title-image {
display: block;
width: 128rpx;
}
.mode-card-progress {
display: block;
margin-top: 14rpx;
color: #fcce96;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.5;
}
.mode-card-icon {
position: absolute;
right: 12rpx;
top: 14rpx;
width: 124rpx;
height: 124rpx;
}
</style>
+537
View File
@@ -0,0 +1,537 @@
<script setup>
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue";
import BowTarget from "./components/BowTarget.vue";
import ScorePanel2 from "./components/ScorePanel2.vue";
import ScoreResult from "./components/ScoreResult.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "./components/TestDistance.vue";
import BubbleTip from "./components/BubbleTip.vue";
import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const sound = ref(true);
const start = ref(false);
const pageStages = Object.freeze({
DISTANCE: "distance",
SHOOTING: "shooting",
RESULT: "result",
LOADING: "loading",
});
const pageStage = ref(pageStages.DISTANCE);
const scores = ref([]);
const defaultTotal = 12;
const defaultShootTime = 120;
const defaultTargetType = 1;
const total = ref(defaultTotal);
const shootTime = ref(defaultShootTime);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(defaultTargetType);
const trainingParams = ref({});
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const useHighlightTest = ref(false);
const highlightTestTimer = ref(null);
const env = computed(() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion;
} catch (error) {
return "release";
}
});
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
const showResult = computed(
() => pageStage.value === pageStages.RESULT && hasPractiseResult.value
);
const defaultHighlightAreas = [{ quadrant: 1, rings: [7] }];
// 临时高亮测试数据:第 N 项对应第 N 箭,每箭展示一个不同区域。
const highlightTestAreas = [
{ arrowIndex: 1, quadrant: 1, rings: [10] },
{ arrowIndex: 2, quadrant: 2, rings: [9, 10] },
{ arrowIndex: 3, quadrant: 3, rings: [8, 9] },
{ arrowIndex: 4, quadrant: 4, rings: [7, 8] },
{ arrowIndex: 5, quadrant: 1, rings: [6, 7] },
{ arrowIndex: 6, quadrant: 2, rings: [5, 6] },
{ arrowIndex: 7, quadrant: 3, rings: [4, 5] },
{ arrowIndex: 8, quadrant: 4, rings: [3, 4] },
{ arrowIndex: 9, quadrant: 1, rings: "all", scope: "sector" },
{ arrowIndex: 10, quadrant: 2, rings: "all", scope: "sector" },
{ arrowIndex: 11, quadrant: 3, rings: "all", scope: "sector" },
{ arrowIndex: 12, quadrant: 4, rings: "all", scope: "sector" },
];
const targetHighlightAreas = computed(() => {
return useHighlightTest.value ? highlightTestAreas : defaultHighlightAreas;
});
const toRouteNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const toPositiveRouteNumber = (value, fallback) => {
const numberValue = toRouteNumber(value, fallback);
return numberValue > 0 ? numberValue : fallback;
};
const createPractice = async () => {
const result = await createPractiseAPI(
total.value,
shootTime.value,
targetType.value
);
if (result) practiseId.value = result.id;
};
const clearHighlightTestTimer = () => {
if (highlightTestTimer.value) {
clearInterval(highlightTestTimer.value);
highlightTestTimer.value = null;
}
};
const buildHighlightTestScore = (index) => ({
playerId: user.value?.id,
ring: 9,
ringX: false,
x: ((index % 4) - 1.5) * 2,
y: (Math.floor(index / 4) - 1) * 2,
angle: null,
});
const setHighlightTestArrow = (arrowIndex) => {
const completedCount = Math.max(arrowIndex - 1, 0);
scores.value = Array.from({ length: completedCount }, (_, index) =>
buildHighlightTestScore(index)
);
};
// 临时测试入口:自动切换第 1 到第 12 箭,让 BowTarget 按当前箭展示不同高亮。
const runHighlightTest = () => {
clearHighlightTestTimer();
useHighlightTest.value = true;
practiseResult.value = {};
pageStage.value = pageStages.SHOOTING;
start.value = true;
let arrowIndex = 1;
setHighlightTestArrow(arrowIndex);
highlightTestTimer.value = setInterval(() => {
if (arrowIndex >= highlightTestAreas.length) {
clearHighlightTestTimer();
return;
}
arrowIndex += 1;
setHighlightTestArrow(arrowIndex);
}, 1000);
};
const resetHighlightTest = () => {
clearHighlightTestTimer();
useHighlightTest.value = false;
scores.value = [];
};
onLoad((options = {}) => {
targetType.value = toPositiveRouteNumber(options.target, defaultTargetType);
total.value = toPositiveRouteNumber(options.arrows, defaultTotal);
shootTime.value = toPositiveRouteNumber(options.time, defaultShootTime);
trainingParams.value = {
type: options.type || "",
difficultyId: options.difficultyId || "",
difficulty: toRouteNumber(options.difficulty),
recordId: options.recordId || "",
hitReq: toRouteNumber(options.hitReq),
totalReq: toRouteNumber(options.totalReq),
blocks: toRouteNumber(options.blocks),
mode: toRouteNumber(options.mode),
};
});
const onReady = async () => {
pageStage.value = pageStages.LOADING;
clearHighlightTestTimer();
useHighlightTest.value = false;
try {
await startPractiseAPI();
practiseResult.value = {};
scores.value = [];
start.value = true;
pageStage.value = pageStages.SHOOTING;
audioManager.play("练习开始");
} catch (error) {
start.value = false;
pageStage.value = pageStages.DISTANCE;
throw error;
}
};
const onOver = async () => {
if (!isShootingStage.value) return;
clearHighlightTestTimer();
pageStage.value = pageStages.LOADING;
start.value = false;
try {
practiseResult.value = (await getPractiseAPI(practiseId.value)) || {};
pageStage.value = hasPractiseResult.value
? pageStages.RESULT
: pageStages.DISTANCE;
} catch (error) {
start.value = true;
pageStage.value = pageStages.SHOOTING;
throw error;
}
};
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult && isShootingStage.value) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
}
}
function onComplete() {
pageStage.value = pageStages.LOADING;
start.value = false;
uni.$emit(trainingDifficultyRefreshEvent);
uni.navigateBack();
}
async function onRetry() {
pageStage.value = pageStages.LOADING;
clearHighlightTestTimer();
useHighlightTest.value = false;
practiseId.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
try {
await createPractice();
} finally {
pageStage.value = pageStages.DISTANCE;
}
}
const onClickShare = debounce(async () => {
await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
await wxShare("shareCanvas");
});
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
onMounted(async () => {
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
await createPractice();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
clearHighlightTestTimer();
endPractiseAPI();
});
</script>
<template>
<Container
:bgType="isDistanceStage ? 9 : 11"
:showBottom="isDistanceStage"
:scroll="!isShootingStage"
>
<view class="practise-content">
<TestDistance v-if="isDistanceStage" />
<view v-else-if="isShootingStage" class="shooting-layout">
<view class="shooting-fixed">
<ShootProgress
:start="start"
:onStop="onOver"
/>
<view class="user-row">
<!-- <Avatar :src="user.avatar" :size="35" /> -->
<BubbleTip v-if="showGuide" type="normal2">
<text>还有两场坚持</text>
<text>就是胜利💪</text>
</BubbleTip>
<!-- <BowPower /> -->
</view>
<BowTarget
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
:showCrosshair="false"
:highlightAreas="targetHighlightAreas"
/>
<view v-if="env !== 'release'" class="highlight-test-actions">
<button
class="highlight-test-btn"
hover-class="none"
@click="runHighlightTest"
>
高亮测试
</button>
<button
class="highlight-test-btn"
hover-class="none"
@click="resetHighlightTest"
>
重置高亮
</button>
</view>
<view class="sound-text-box">
<button class="sound-btn" hover-class="none" @click="updateSound">
<image
class="sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button>
<view class="bat-text-big-box">
<image
class="dao-icon"
src="../../static/training-difficulty-design/dao-icon.png"
mode="widthFix"
/>
<view class="bat-text-box">
<view class="bat-text-small-box">
<view class="text-round-box">
<view class="text1">每箭命中9环之上</view>
<view class="text2">剩余<text class="text2-yellow">3</text></view>
</view>
</view>
</view>
</view>
</view>
</view>
<scroll-view
class="score-scroll"
scroll-y
:enhanced="true"
:show-scrollbar="false"
>
<ScorePanel2 :arrows="scores" :total="total" />
</scroll-view>
</view>
<ScoreResult
v-else-if="showResult"
:rowCount="6"
:total="total"
:onClose="onComplete"
:onRetry="onRetry"
:result="practiseResult"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</view>
<template #bottom>
<view class="btn-box">
<image
class="btn-box-bg"
src="../../static/training-difficulty-design/par-star.png"
mode="widthFix"
/>
<button class="btn" @click="onReady">准备好了开始练习</button>
</view>
</template>
</Container>
</template>
<style scoped>
.practise-content {
height: 100%;
min-height: 0;
}
.shooting-layout {
height: 100%;
min-height: 0;
display: flex;
flex-direction: column;
overflow: hidden;
}
.shooting-fixed {
flex-shrink: 0;
}
.score-scroll {
flex: 1;
height: 0;
min-height: 0;
overflow: hidden;
}
.btn-box{
width: 488rpx;
height: 234rpx;
position: fixed;
bottom: 130rpx;
left: 50%;
transform: translateX(-50%);
}
.btn-box-bg{
width: 100%;
}
.btn{
width: 330rpx;
height: 70rpx;
line-height: 70rpx;
background: #FED847;
border-radius: 44rpx;
text-align: center;
color: #000000;
font-size: 28rpx;
font-weight: 500;
position: absolute;
left: 50%;
transform: translateX(-50%);
bottom: -36rpx;
}
.highlight-test-actions {
display: flex;
justify-content: center;
margin-top: -24rpx;
position: relative;
z-index: 10;
}
.highlight-test-btn {
width: 150rpx;
height: 48rpx;
line-height: 48rpx;
padding: 0;
border-radius: 24rpx;
background: rgba(0, 0, 0, 0.48);
color: #fed847;
font-size: 22rpx;
}
.highlight-test-btn::after {
border: none;
}
.highlight-test-btn + .highlight-test-btn {
margin-left: 16rpx;
}
.sound-text-box{
height: 125rpx;
padding: 0 56rpx;
display: flex;
align-items: flex-end;
}
.sound-btn {
width: 76rpx;
height: 70rpx;
border: none;
}
.sound-btn::after {
border: none;
}
.sound-icon {
width: 76rpx;
height: 70rpx;
}
.bat-text-big-box{
flex: 1;
position: relative;
}
.dao-icon{
width: 160rpx;
height: 125rpx;
position: absolute;
left: 0;
bottom: 0;
}
.text-round-box{
width: 100%;
}
.bat-text-box{
display: flex;
}
.bat-text-small-box{
background: rgba(0, 0, 0, 0.5);
width: auto;
min-width: 100rpx;
border-radius: 16rpx 60rpx 60rpx 16rpx;
display: flex;
flex-direction: column;
justify-content: center;
padding-left: 176rpx;
height: 112rpx;
padding-right: 30rpx;
font-size: 30rpx;
color: #E7BA80;
}
.text1{
font-size: 30rpx;
font-weight: 400;
color: #E7BA80;
line-height: 42rpx;
}
.text2{
color: #FFFFFF;
font-size: 26rpx;
font-weight: 400;
line-height: 36rpx;
}
.text2-yellow{
font-size: 30rpx;
color: #FFD947;
font-weight: 500;
margin: 0 4rpx;
}
</style>
+1 -2
View File
@@ -19,7 +19,6 @@ const toOrderPage = () => {
const toFristTryPage = async () => {
if (canEenter(user.value, device.value, online.value, "/pages/first-try")) {
await uni.$checkAudio();
uni.navigateTo({
url: "/pages/first-try",
});
@@ -136,7 +135,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text></text>
</UserItem>
<view class="my-grow" @click="toMyGrowthPage">
<image src="../static/my-grow.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
</view>
<UserItem title="关于我们" :onClick="toAboutUsPage" />
<UserItem
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg width="55px" height="55px" viewBox="0 0 55 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<title>编组 11</title>
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
<g id="训练难度展示" transform="translate(-160.000000, -478.000000)">
<g id="编组-2备份" transform="translate(154.000000, 472.000000)">
<g id="编组-11" transform="translate(6.000000, 6.000000)">
<circle id="椭圆形" fill="#CACACA" cx="27.5" cy="27.5" r="27.5"></circle>
<circle id="椭圆形" fill="#FFFFFF" cx="27.5" cy="26" r="25"></circle>
<circle id="椭圆形" fill="#5E5E5E" cx="27.5" cy="26" r="22"></circle>
<circle id="椭圆形" fill="#17B6F2" cx="27.5" cy="26" r="19.5"></circle>
<circle id="椭圆形" fill="#FFC2C2" cx="27.5" cy="26" r="17"></circle>
<circle id="椭圆形" fill="#FF1F33" opacity="0.800000012" cx="27.5" cy="26" r="14.5"></circle>
<circle id="椭圆形" fill="#FED847" cx="27.5" cy="26" r="13"></circle>
</g>
</g>
</g>
</g>
</svg>

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