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@@ -1,3 +1,9 @@
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|||||||
{
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{
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||||||
"i18n-ally.localesPaths": []
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"i18n-ally.localesPaths": [],
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||||||
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"files.watcherExclude": {
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||||||
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"**/dist/**": true
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||||||
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},
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||||||
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"search.exclude": {
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||||||
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"**/dist/**": true
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||||||
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}
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||||||
}
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}
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||||||
@@ -264,6 +264,7 @@ AI 应主动:
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|||||||
* 少解释
|
* 少解释
|
||||||
* 优先 patch
|
* 优先 patch
|
||||||
* 优先 diff
|
* 优先 diff
|
||||||
|
* 写好中文注释
|
||||||
|
|
||||||
除非用户明确要求:
|
除非用户明确要求:
|
||||||
否则不要输出完整项目。
|
否则不要输出完整项目。
|
||||||
|
|||||||
@@ -12,5 +12,6 @@
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|||||||
},
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},
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||||||
"vueCompilerOptions": {
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"vueCompilerOptions": {
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||||||
"plugins": ["@uni-helper/uni-types/volar-plugin"]
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"plugins": ["@uni-helper/uni-types/volar-plugin"]
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||||||
}
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},
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"exclude": ["node_modules", "dist"]
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}
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}
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|||||||
@@ -26,6 +26,8 @@
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|||||||
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
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"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
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||||||
"@dcloudio/uni-ui": "^1.5.11",
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"@dcloudio/uni-ui": "^1.5.11",
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||||||
"pinia": "2.0.36",
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"pinia": "2.0.36",
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||||||
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"pinia-plugin-persistedstate": "3.2.1",
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||||||
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"protobufjs": "^8.7.0",
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||||||
"vue": "^3.4.21",
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"vue": "^3.4.21",
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||||||
"vue-i18n": "^9.1.9"
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"vue-i18n": "^9.1.9"
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||||||
},
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},
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||||||
@@ -2422,6 +2424,70 @@
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"vite": "^5.2.8"
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"vite": "^5.2.8"
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}
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}
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||||||
},
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},
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||||||
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"node_modules/@esbuild/aix-ppc64": {
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||||||
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"version": "0.20.2",
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||||||
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"resolved": "https://registry.npmjs.org/@esbuild/aix-ppc64/-/aix-ppc64-0.20.2.tgz",
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||||||
|
"integrity": "sha512-D+EBOJHXdNZcLJRBkhENNG8Wji2kgc9AZ9KiPr1JuZjsNtyHzrsfLRrY0tk2H2aoFu6RANO1y1iPPUCDYWkb5g==",
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"cpu": [
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"ppc64"
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||||||
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],
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||||||
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"license": "MIT",
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||||||
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"optional": true,
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||||||
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"os": [
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||||||
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"aix"
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||||||
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],
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||||||
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"engines": {
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||||||
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"node": ">=12"
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||||||
|
}
|
||||||
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},
|
||||||
|
"node_modules/@esbuild/android-arm": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/android-arm/-/android-arm-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-t98Ra6pw2VaDhqNWO2Oph2LXbz/EJcnLmKLGBJwEwXX/JAN83Fym1rU8l0JUWK6HkIbWONCSSatf4sf2NBRx/w==",
|
||||||
|
"cpu": [
|
||||||
|
"arm"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
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"optional": true,
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||||||
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"os": [
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||||||
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"android"
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||||||
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],
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||||||
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"engines": {
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||||||
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"node": ">=12"
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||||||
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}
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||||||
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},
|
||||||
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"node_modules/@esbuild/android-arm64": {
|
||||||
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"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/android-arm64/-/android-arm64-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-mRzjLacRtl/tWU0SvD8lUEwb61yP9cqQo6noDZP/O8VkwafSYwZ4yWy24kan8jE/IMERpYncRt2dw438LP3Xmg==",
|
||||||
|
"cpu": [
|
||||||
|
"arm64"
|
||||||
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],
|
||||||
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"license": "MIT",
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||||||
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"optional": true,
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||||||
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"os": [
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||||||
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"android"
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||||||
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],
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||||||
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"engines": {
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||||||
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"node": ">=12"
|
||||||
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}
|
||||||
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},
|
||||||
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"node_modules/@esbuild/android-x64": {
|
||||||
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"version": "0.20.2",
|
||||||
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"resolved": "https://registry.npmjs.org/@esbuild/android-x64/-/android-x64-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-btzExgV+/lMGDDa194CcUQm53ncxzeBrWJcncOBxuC6ndBkKxnHdFJn86mCIgTELsooUmwUm9FkhSp5HYu00Rg==",
|
||||||
|
"cpu": [
|
||||||
|
"x64"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"android"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
"node_modules/@esbuild/darwin-arm64": {
|
"node_modules/@esbuild/darwin-arm64": {
|
||||||
"version": "0.20.2",
|
"version": "0.20.2",
|
||||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.20.2.tgz",
|
"resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.20.2.tgz",
|
||||||
@@ -2438,6 +2504,294 @@
|
|||||||
"node": ">=12"
|
"node": ">=12"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"node_modules/@esbuild/darwin-x64": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/darwin-x64/-/darwin-x64-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-tBcXp9KNphnNH0dfhv8KYkZhjc+H3XBkF5DKtswJblV7KlT9EI2+jeA8DgBjp908WEuYll6pF+UStUCfEpdysA==",
|
||||||
|
"cpu": [
|
||||||
|
"x64"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"darwin"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/freebsd-arm64": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-arm64/-/freebsd-arm64-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-d3qI41G4SuLiCGCFGUrKsSeTXyWG6yem1KcGZVS+3FYlYhtNoNgYrWcvkOoaqMhwXSMrZRl69ArHsGJ9mYdbbw==",
|
||||||
|
"cpu": [
|
||||||
|
"arm64"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"freebsd"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/freebsd-x64": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-x64/-/freebsd-x64-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-d+DipyvHRuqEeM5zDivKV1KuXn9WeRX6vqSqIDgwIfPQtwMP4jaDsQsDncjTDDsExT4lR/91OLjRo8bmC1e+Cw==",
|
||||||
|
"cpu": [
|
||||||
|
"x64"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"freebsd"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-arm": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-arm/-/linux-arm-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-VhLPeR8HTMPccbuWWcEUD1Az68TqaTYyj6nfE4QByZIQEQVWBB8vup8PpR7y1QHL3CpcF6xd5WVBU/+SBEvGTg==",
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||||||
|
"cpu": [
|
||||||
|
"arm"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-arm64": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-arm64/-/linux-arm64-0.20.2.tgz",
|
||||||
|
"integrity": "sha512-9pb6rBjGvTFNira2FLIWqDk/uaf42sSyLE8j1rnUpuzsODBq7FvpwHYZxQ/It/8b+QOS1RYfqgGFNLRI+qlq2A==",
|
||||||
|
"cpu": [
|
||||||
|
"arm64"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-ia32": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-ia32/-/linux-ia32-0.20.2.tgz",
|
||||||
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"integrity": "sha512-o10utieEkNPFDZFQm9CoP7Tvb33UutoJqg3qKf1PWVeeJhJw0Q347PxMvBgVVFgouYLGIhFYG0UGdBumROyiig==",
|
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|
"cpu": [
|
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|
"ia32"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-loong64": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-loong64/-/linux-loong64-0.20.2.tgz",
|
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"integrity": "sha512-PR7sp6R/UC4CFVomVINKJ80pMFlfDfMQMYynX7t1tNTeivQ6XdX5r2XovMmha/VjR1YN/HgHWsVcTRIMkymrgQ==",
|
||||||
|
"cpu": [
|
||||||
|
"loong64"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-mips64el": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-mips64el/-/linux-mips64el-0.20.2.tgz",
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"integrity": "sha512-4BlTqeutE/KnOiTG5Y6Sb/Hw6hsBOZapOVF6njAESHInhlQAghVVZL1ZpIctBOoTFbQyGW+LsVYZ8lSSB3wkjA==",
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"cpu": [
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|
"mips64el"
|
||||||
|
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|
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|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-ppc64": {
|
||||||
|
"version": "0.20.2",
|
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|
"resolved": "https://registry.npmjs.org/@esbuild/linux-ppc64/-/linux-ppc64-0.20.2.tgz",
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|
"cpu": [
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|
"ppc64"
|
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|
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|
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|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-riscv64": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-riscv64/-/linux-riscv64-0.20.2.tgz",
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|
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|
"cpu": [
|
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|
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|
||||||
|
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|
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|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-s390x": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-s390x/-/linux-s390x-0.20.2.tgz",
|
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|
"integrity": "sha512-wcWISOobRWNm3cezm5HOZcYz1sKoHLd8VL1dl309DiixxVFoFe/o8HnwuIwn6sXre88Nwj+VwZUvJf4AFxkyrQ==",
|
||||||
|
"cpu": [
|
||||||
|
"s390x"
|
||||||
|
],
|
||||||
|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"node_modules/@esbuild/linux-x64": {
|
||||||
|
"version": "0.20.2",
|
||||||
|
"resolved": "https://registry.npmjs.org/@esbuild/linux-x64/-/linux-x64-0.20.2.tgz",
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"cpu": [
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"x64"
|
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|
"license": "MIT",
|
||||||
|
"optional": true,
|
||||||
|
"os": [
|
||||||
|
"linux"
|
||||||
|
],
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12"
|
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|
}
|
||||||
|
},
|
||||||
|
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||||||
@@ -3424,6 +3778,32 @@
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"optional": true,
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"android"
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||||||
@@ -3437,6 +3817,227 @@
|
|||||||
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|
||||||
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"os": [
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"win32"
|
||||||
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]
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||||||
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||||||
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"node_modules/@rollup/rollup-win32-ia32-msvc": {
|
||||||
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|
||||||
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"ia32"
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|
||||||
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"optional": true,
|
||||||
|
"os": [
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||||||
|
"win32"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"node_modules/@rollup/rollup-win32-x64-msvc": {
|
||||||
|
"version": "4.39.0",
|
||||||
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"resolved": "https://registry.npmjs.org/@rollup/rollup-win32-x64-msvc/-/rollup-win32-x64-msvc-4.39.0.tgz",
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"integrity": "sha512-yAkUOkIKZlK5dl7u6dg897doBgLXmUHhIINM2c+sND3DZwnrdQkkSiDh7N75Ll4mM4dxSkYfXqU9fW3lLkMFug==",
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"cpu": [
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"x64"
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"license": "MIT",
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||||||
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"optional": true,
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||||||
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"os": [
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"win32"
|
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]
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"node_modules/@sinonjs/commons": {
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"node_modules/@sinonjs/commons": {
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"resolved": "https://registry.npmjs.org/@sinonjs/commons/-/commons-1.8.6.tgz",
|
||||||
@@ -7535,6 +8136,12 @@
|
|||||||
"dev": true,
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"dev": true,
|
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"license": "MIT"
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"license": "MIT"
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},
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"node_modules/long": {
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"version": "5.3.2",
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"license": "Apache-2.0"
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"node_modules/lru-cache": {
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"node_modules/lru-cache": {
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"version": "5.1.1",
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"version": "5.1.1",
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"resolved": "https://registry.npmjs.org/lru-cache/-/lru-cache-5.1.1.tgz",
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"resolved": "https://registry.npmjs.org/lru-cache/-/lru-cache-5.1.1.tgz",
|
||||||
@@ -8222,6 +8829,15 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"node_modules/pinia-plugin-persistedstate": {
|
||||||
|
"version": "3.2.1",
|
||||||
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"resolved": "https://registry.npmjs.org/pinia-plugin-persistedstate/-/pinia-plugin-persistedstate-3.2.1.tgz",
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"integrity": "sha512-MK++8LRUsGF7r45PjBFES82ISnPzyO6IZx3CH5vyPseFLZCk1g2kgx6l/nW8pEBKxxd4do0P6bJw+mUSZIEZUQ==",
|
||||||
|
"license": "MIT",
|
||||||
|
"peerDependencies": {
|
||||||
|
"pinia": "^2.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
"node_modules/pirates": {
|
"node_modules/pirates": {
|
||||||
"version": "4.0.7",
|
"version": "4.0.7",
|
||||||
"resolved": "https://registry.npmjs.org/pirates/-/pirates-4.0.7.tgz",
|
"resolved": "https://registry.npmjs.org/pirates/-/pirates-4.0.7.tgz",
|
||||||
@@ -8530,6 +9146,18 @@
|
|||||||
"node": ">= 6"
|
"node": ">= 6"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"node_modules/protobufjs": {
|
||||||
|
"version": "8.7.0",
|
||||||
|
"resolved": "https://registry.npmjs.org/protobufjs/-/protobufjs-8.7.0.tgz",
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||||||
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"integrity": "sha512-uu52JNxLh3vsL7tXU/h0gDaywufvuUCTbGSi0NKQKBZ2ZopkmrWQJSQO/EFqzu/5YhiwgVM8rq/a/iVpx4eZ0g==",
|
||||||
|
"license": "BSD-3-Clause",
|
||||||
|
"dependencies": {
|
||||||
|
"long": "^5.3.2"
|
||||||
|
},
|
||||||
|
"engines": {
|
||||||
|
"node": ">=12.0.0"
|
||||||
|
}
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||||||
|
},
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"node_modules/proxy-addr": {
|
"node_modules/proxy-addr": {
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"version": "2.0.7",
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"version": "2.0.7",
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"resolved": "https://registry.npmjs.org/proxy-addr/-/proxy-addr-2.0.7.tgz",
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"resolved": "https://registry.npmjs.org/proxy-addr/-/proxy-addr-2.0.7.tgz",
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
"@dcloudio/uni-ui": "^1.5.11",
|
"@dcloudio/uni-ui": "^1.5.11",
|
||||||
"pinia": "2.0.36",
|
"pinia": "2.0.36",
|
||||||
"pinia-plugin-persistedstate": "3.2.1",
|
"pinia-plugin-persistedstate": "3.2.1",
|
||||||
|
"protobufjs": "^8.7.0",
|
||||||
"vue": "^3.4.21",
|
"vue": "^3.4.21",
|
||||||
"vue-i18n": "^9.1.9"
|
"vue-i18n": "^9.1.9"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -3,7 +3,240 @@
|
|||||||
"compileType": "miniprogram",
|
"compileType": "miniprogram",
|
||||||
"libVersion": "3.7.7",
|
"libVersion": "3.7.7",
|
||||||
"packOptions": {
|
"packOptions": {
|
||||||
"ignore": [],
|
"ignore": [
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/common/dialog-light.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/common/dialog-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/common/dialog-icon.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/prompt-bg-square.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/coach-comment.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/screen-hint-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/red-team-win.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/blue-team-win.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/my-grow.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/gold-shining.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/bow-target.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/matching-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/versus.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/point-champion.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/my-practise.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/shining-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/donate.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/friend-battle.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/user-upgrade.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/finish-frame.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/vip/svip-jian.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/battle-header.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/battle-header-melee.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/player-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/mvp-blue.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/finish-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/2unfinish-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/have-no-device.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/device-icon.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/unfinish-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/test-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/mvp-red.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/vip/svip-lie.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/mvp-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/rank/battle-choose.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/back-to-game-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/complete-light1.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/complete-light2.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/title-2v2.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/tab-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/scan.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/choose-battle-mode.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/shooter.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/my-growth.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/juezhanbang.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/title-3v3.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/point-book-tip-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/reward-us.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/rank/star.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/tab-point-book.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/pk-icon.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/first-try.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/row-yellow-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/room-notfound-title.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/title-mvp.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/long-bubble-tall.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/battle-result.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "file",
|
||||||
|
"value": "static/tab-mall.png"
|
||||||
|
}
|
||||||
|
],
|
||||||
"include": []
|
"include": []
|
||||||
},
|
},
|
||||||
"setting": {
|
"setting": {
|
||||||
|
|||||||
@@ -7,9 +7,13 @@
|
|||||||
onHide
|
onHide
|
||||||
} from "@dcloudio/uni-app";
|
} from "@dcloudio/uni-app";
|
||||||
import websocket from "@/websocket";
|
import websocket from "@/websocket";
|
||||||
|
import matchWebsocket from "@/matchWebsocket";
|
||||||
import {
|
import {
|
||||||
getDeviceBatteryAPI
|
getDeviceBatteryAPI
|
||||||
} from "@/apis";
|
} from "@/apis";
|
||||||
|
import {
|
||||||
|
MESSAGETYPES
|
||||||
|
} from "@/constants";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import {
|
import {
|
||||||
storeToRefs
|
storeToRefs
|
||||||
@@ -36,6 +40,9 @@
|
|||||||
websocket.createWebSocket(token, onShootWsMsg);
|
websocket.createWebSocket(token, onShootWsMsg);
|
||||||
}
|
}
|
||||||
if (!newVal) {
|
if (!newVal) {
|
||||||
|
matchWebsocket.closeMatchWebSocket({
|
||||||
|
reason: "logout"
|
||||||
|
});
|
||||||
websocket.closeWebSocket();
|
websocket.closeWebSocket();
|
||||||
}
|
}
|
||||||
}, {
|
}, {
|
||||||
@@ -73,18 +80,50 @@
|
|||||||
// audioManager.play("射箭声音")
|
// audioManager.play("射箭声音")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function onNetworkStatusChange(status) {
|
||||||
|
matchWebsocket.handleMatchNetworkStatusChange(status);
|
||||||
|
}
|
||||||
|
|
||||||
|
function connectMatchServerFromMessage(content) {
|
||||||
|
const messages = Array.isArray(content) ? content : [content];
|
||||||
|
messages.forEach((message) => {
|
||||||
|
if (
|
||||||
|
message?.constructor ===
|
||||||
|
MESSAGETYPES.ShootSyncBattleCreateMatchLinkID
|
||||||
|
) {
|
||||||
|
matchWebsocket.connectMatchWebSocketFromNotice(
|
||||||
|
message,
|
||||||
|
user.value.id
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
function onShootWsMsg(content) {
|
function onShootWsMsg(content) {
|
||||||
if(content.type === 'shoot-trigger'){
|
if(content.type === 'shoot-trigger'){
|
||||||
onDeviceShoot()
|
onDeviceShoot()
|
||||||
}
|
}
|
||||||
|
connectMatchServerFromMessage(content);
|
||||||
uni.$emit("socket-inbox", content);
|
uni.$emit("socket-inbox", content);
|
||||||
}
|
}
|
||||||
|
|
||||||
onShow(() => {
|
onShow(() => {
|
||||||
|
void audioManager.warmButton();
|
||||||
uni.$on("update-user", emitUpdateUser);
|
uni.$on("update-user", emitUpdateUser);
|
||||||
uni.$on("update-online", emitUpdateOnline);
|
uni.$on("update-online", emitUpdateOnline);
|
||||||
uni.$on("session-kicked-out", onSessionKickedOut);
|
uni.$on("session-kicked-out", onSessionKickedOut);
|
||||||
uni.$on("device-bind-invalid", onDeviceBindInvalid);
|
uni.$on("device-bind-invalid", onDeviceBindInvalid);
|
||||||
|
if (typeof uni.offNetworkStatusChange === "function") {
|
||||||
|
uni.offNetworkStatusChange(onNetworkStatusChange);
|
||||||
|
}
|
||||||
|
if (typeof uni.onNetworkStatusChange === "function") {
|
||||||
|
uni.onNetworkStatusChange(onNetworkStatusChange);
|
||||||
|
}
|
||||||
|
if (typeof uni.getNetworkType === "function") {
|
||||||
|
uni.getNetworkType({
|
||||||
|
success: onNetworkStatusChange
|
||||||
|
});
|
||||||
|
}
|
||||||
const token = uni.getStorageSync(
|
const token = uni.getStorageSync(
|
||||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||||
);
|
);
|
||||||
@@ -99,6 +138,12 @@
|
|||||||
uni.$off("update-online", emitUpdateOnline);
|
uni.$off("update-online", emitUpdateOnline);
|
||||||
uni.$off("session-kicked-out", onSessionKickedOut);
|
uni.$off("session-kicked-out", onSessionKickedOut);
|
||||||
uni.$off("device-bind-invalid", onDeviceBindInvalid);
|
uni.$off("device-bind-invalid", onDeviceBindInvalid);
|
||||||
|
if (typeof uni.offNetworkStatusChange === "function") {
|
||||||
|
uni.offNetworkStatusChange(onNetworkStatusChange);
|
||||||
|
}
|
||||||
|
matchWebsocket.closeMatchWebSocket({
|
||||||
|
reason: "app-hide"
|
||||||
|
});
|
||||||
websocket.closeWebSocket();
|
websocket.closeWebSocket();
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
import { normalizeBattleApiResult } from "@/utils/matchAdapter";
|
||||||
|
|
||||||
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
|
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
|
||||||
|
|
||||||
try {
|
try {
|
||||||
@@ -6,7 +8,7 @@ try {
|
|||||||
|
|
||||||
switch (envVersion) {
|
switch (envVersion) {
|
||||||
case "develop": // 开发版
|
case "develop": // 开发版
|
||||||
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
|
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
|
||||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||||
break;
|
break;
|
||||||
case "trial": // 体验版
|
case "trial": // 体验版
|
||||||
@@ -24,6 +26,7 @@ try {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
|
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
|
||||||
|
const PRACTICE_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api");
|
||||||
|
|
||||||
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
|
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
|
||||||
function request(method, url, data = {}, baseUrl = BASE_URL) {
|
function request(method, url, data = {}, baseUrl = BASE_URL) {
|
||||||
@@ -261,12 +264,21 @@ export const createPractiseAPI = (arrows, time, target) => {
|
|||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
export const startPractiseAPI = () => {
|
export const createPractiseV2API = (arrows, time, target, deviceId) => {
|
||||||
return request("POST", "/user/practice/begin");
|
return request("POST", "/practice/create-v2", {
|
||||||
|
shootNumber: arrows,
|
||||||
|
shootTime: time,
|
||||||
|
targetType: Number(target || 1) * 20,
|
||||||
|
deviceId,
|
||||||
|
}, PRACTICE_BASE_URL);
|
||||||
};
|
};
|
||||||
|
|
||||||
export const endPractiseAPI = () => {
|
export const startPractiseAPI = (id) => {
|
||||||
return request("POST", "/user/practice/stop");
|
return request("POST", "/user/practice/begin", { id });
|
||||||
|
};
|
||||||
|
|
||||||
|
export const endPractiseAPI = (id) => {
|
||||||
|
return request("POST", "/user/practice/stop", { id });
|
||||||
};
|
};
|
||||||
|
|
||||||
export const getPractiseAPI = async (id) => {
|
export const getPractiseAPI = async (id) => {
|
||||||
@@ -451,6 +463,15 @@ export const getPractiseDataAPI = async () => {
|
|||||||
return request("GET", "/user/practice/statistics");
|
return request("GET", "/user/practice/statistics");
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export const getPersonalTrainingAPI = async () => {
|
||||||
|
return request("GET", "/personal/training");
|
||||||
|
};
|
||||||
|
|
||||||
|
export const getTrainingDifficultyListAPI = async (type) => {
|
||||||
|
const query = type ? `?type=${encodeURIComponent(type)}` : "";
|
||||||
|
return request("GET", `/training/difficulty/list${query}`);
|
||||||
|
};
|
||||||
|
|
||||||
export const getBattleDataAPI = async () => {
|
export const getBattleDataAPI = async () => {
|
||||||
return request("GET", "/user/fight/statistics");
|
return request("GET", "/user/fight/statistics");
|
||||||
};
|
};
|
||||||
@@ -553,9 +574,10 @@ export const getReadyAPI = (roomId) => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
export const getBattleAPI = async (battleId) => {
|
export const getBattleAPI = async (battleId) => {
|
||||||
return request("POST", "/user/match/info", {
|
const result = await request("POST", "/user/match/info", {
|
||||||
id: battleId,
|
id: battleId,
|
||||||
});
|
});
|
||||||
|
return normalizeBattleApiResult(result);
|
||||||
};
|
};
|
||||||
|
|
||||||
export const kickPlayerAPI = (number, userId) => {
|
export const kickPlayerAPI = (number, userId) => {
|
||||||
|
|||||||
@@ -95,6 +95,28 @@ export const audioFils = {
|
|||||||
"https://static.shelingxingqiu.com/shootaudio/%E5%91%BD%E4%B8%AD.mp3"
|
"https://static.shelingxingqiu.com/shootaudio/%E5%91%BD%E4%B8%AD.mp3"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const AUDIO_LOAD_TIMEOUT_MS = 5000;
|
||||||
|
const AUDIO_WARM_CONCURRENCY = 3;
|
||||||
|
const AUDIO_WARM_RETRIES = 1;
|
||||||
|
const AUDIO_WARM_PRIORITY_KEYS = [
|
||||||
|
"点击按钮",
|
||||||
|
"比赛开始",
|
||||||
|
"练习开始",
|
||||||
|
"请开始射击",
|
||||||
|
"轮到你了",
|
||||||
|
"比赛结束",
|
||||||
|
"射击无效",
|
||||||
|
"中场休息",
|
||||||
|
"下半场开始",
|
||||||
|
"决金箭轮",
|
||||||
|
"请蓝方射箭",
|
||||||
|
"请红方射箭",
|
||||||
|
"距离合格",
|
||||||
|
"距离不足",
|
||||||
|
"未上靶",
|
||||||
|
"X环",
|
||||||
|
];
|
||||||
|
|
||||||
// 版本控制日志函数
|
// 版本控制日志函数
|
||||||
function debugLog(...args) {
|
function debugLog(...args) {
|
||||||
// 获取当前环境信息
|
// 获取当前环境信息
|
||||||
@@ -111,18 +133,15 @@ class AudioManager {
|
|||||||
constructor() {
|
constructor() {
|
||||||
this.audioMap = new Map();
|
this.audioMap = new Map();
|
||||||
this.currentPlayingKey = null;
|
this.currentPlayingKey = null;
|
||||||
this.maxRetries = 3;
|
|
||||||
// 多轮统一重试:最多重试的轮次与每轮间隔
|
|
||||||
this.maxRetryRounds = 10;
|
|
||||||
this.retryRoundIntervalMs = 1500;
|
|
||||||
// 显式授权播放标记,防止 iOS 在设置 src 后误播
|
// 显式授权播放标记,防止 iOS 在设置 src 后误播
|
||||||
this.allowPlayMap = new Map();
|
this.allowPlayMap = new Map();
|
||||||
|
|
||||||
// 串行加载相关属性
|
// 后台预热与单条加载状态
|
||||||
this.audioKeys = [];
|
|
||||||
this.currentLoadingIndex = 0;
|
|
||||||
this.isLoading = false;
|
this.isLoading = false;
|
||||||
this.loadingPromise = null;
|
this.loadingKeyPromises = new Map();
|
||||||
|
this.pendingPlayKeys = new Set();
|
||||||
|
this.cacheWritePromises = new Map();
|
||||||
|
this.warmAllPromise = null;
|
||||||
|
|
||||||
// 连续播放队列相关属性
|
// 连续播放队列相关属性
|
||||||
this.sequenceQueue = [];
|
this.sequenceQueue = [];
|
||||||
@@ -141,19 +160,14 @@ class AudioManager {
|
|||||||
// 静音开关
|
// 静音开关
|
||||||
this.isMuted = false;
|
this.isMuted = false;
|
||||||
this.pendingPlayKey = null;
|
this.pendingPlayKey = null;
|
||||||
// 新增:就绪状态映射
|
|
||||||
this.readyMap = new Map();
|
this.readyMap = new Map();
|
||||||
// 新增:首轮失败的音频集合与重试阶段标识
|
// 加载代数,用于 reloadAll 时作废旧的异步加载
|
||||||
this.failedLoadKeys = new Set();
|
|
||||||
// 加载代数,用于 reloadAll 时作废旧的加载循环
|
|
||||||
this.loadGeneration = 0;
|
this.loadGeneration = 0;
|
||||||
// 本地路径缓存 Map: { url: localPath }
|
// 本地路径缓存 Map: { url: localPath }
|
||||||
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
|
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
|
||||||
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
|
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
|
||||||
this.cleanObsoleteCache();
|
this.cleanObsoleteCache();
|
||||||
this.bindAudioInterruptionEvents();
|
this.bindAudioInterruptionEvents();
|
||||||
|
|
||||||
this.initAudios();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bindAudioInterruptionEvents() {
|
bindAudioInterruptionEvents() {
|
||||||
@@ -217,128 +231,122 @@ class AudioManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 初始化音频(两阶段:首轮串行加载全部,次轮仅串行加载失败项一次)
|
getWarmupKeys() {
|
||||||
initAudios() {
|
return Array.from(
|
||||||
if (this.isLoading) {
|
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
|
||||||
debugLog("音频正在加载中,跳过重复初始化");
|
|
||||||
return this.loadingPromise;
|
|
||||||
}
|
|
||||||
debugLog("开始串行加载音频...");
|
|
||||||
this.isLoading = true;
|
|
||||||
this.audioKeys = Object.keys(audioFils);
|
|
||||||
this.currentLoadingIndex = 0;
|
|
||||||
this.failedLoadKeys.clear();
|
|
||||||
|
|
||||||
// 增加代数,使得旧的加载循环失效
|
|
||||||
this.loadGeneration = (this.loadGeneration || 0) + 1;
|
|
||||||
const currentGen = this.loadGeneration;
|
|
||||||
|
|
||||||
this.loadingPromise = new Promise((resolve) => {
|
|
||||||
const finalize = () => {
|
|
||||||
if (currentGen !== this.loadGeneration) return;
|
|
||||||
const runRounds = (round) => {
|
|
||||||
if (currentGen !== this.loadGeneration) return;
|
|
||||||
// 达到最大轮次或没有失败项,收尾
|
|
||||||
if (this.failedLoadKeys.size === 0 || round > this.maxRetryRounds) {
|
|
||||||
this.isLoading = false;
|
|
||||||
resolve();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const retryKeys = Array.from(this.failedLoadKeys);
|
|
||||||
this.failedLoadKeys.clear();
|
|
||||||
debugLog(`开始第 ${round} 轮串行加载,共 ${retryKeys.length} 个`);
|
|
||||||
|
|
||||||
this.loadKeysSequentially(
|
|
||||||
retryKeys,
|
|
||||||
() => {
|
|
||||||
if (currentGen !== this.loadGeneration) return;
|
|
||||||
// 如仍有失败项,继续下一轮;否则结束
|
|
||||||
if (this.failedLoadKeys.size > 0 && round < this.maxRetryRounds) {
|
|
||||||
setTimeout(
|
|
||||||
() => runRounds(round + 1),
|
|
||||||
this.retryRoundIntervalMs
|
|
||||||
);
|
);
|
||||||
} else {
|
|
||||||
this.isLoading = false;
|
|
||||||
resolve();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
currentGen
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
// 启动第 1 轮重试(如有失败项)
|
|
||||||
runRounds(1);
|
|
||||||
};
|
|
||||||
this.loadNextAudio(finalize, currentGen);
|
|
||||||
});
|
|
||||||
return this.loadingPromise;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 按自定义列表串行加载音频(避免并发过多)
|
ensureAudio(key) {
|
||||||
loadKeysSequentially(keys, onComplete, gen) {
|
if (!audioFils[key]) return Promise.resolve(false);
|
||||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
if (this.readyMap.get(key) && this.audioMap.has(key)) {
|
||||||
let idx = 0;
|
return Promise.resolve(true);
|
||||||
const list = Array.from(keys);
|
|
||||||
const next = () => {
|
|
||||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
|
||||||
if (idx >= list.length) {
|
|
||||||
if (onComplete) onComplete();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const k = list[idx++];
|
|
||||||
|
|
||||||
// 已就绪的音频不再重载,避免把 ready 状态重置为 false
|
|
||||||
if (this.readyMap.get(k)) {
|
|
||||||
setTimeout(next, 50);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 未就绪:已存在则重载;不存在则创建
|
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||||
if (this.audioMap.has(k)) {
|
if (loadingPromise) return loadingPromise;
|
||||||
this.retryLoadAudio(k);
|
|
||||||
setTimeout(next, 100);
|
|
||||||
} else {
|
|
||||||
this.createAudio(k, () => {
|
|
||||||
setTimeout(next, 100);
|
|
||||||
});
|
|
||||||
return; // createAudio 内部会触发 next
|
|
||||||
}
|
|
||||||
};
|
|
||||||
next();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 串行加载下一个音频(首轮)
|
let promise;
|
||||||
loadNextAudio(onComplete, gen) {
|
promise = new Promise((resolve) => {
|
||||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
try {
|
||||||
if (this.currentLoadingIndex >= this.audioKeys.length) {
|
|
||||||
debugLog("首轮加载遍历完成", this.currentLoadingIndex);
|
|
||||||
if (onComplete) onComplete();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
const key = this.audioKeys[this.currentLoadingIndex];
|
|
||||||
debugLog(
|
|
||||||
`开始加载音频 ${this.currentLoadingIndex + 1}/${
|
|
||||||
this.audioKeys.length
|
|
||||||
}: ${key}`
|
|
||||||
);
|
|
||||||
this.createAudio(key, () => {
|
this.createAudio(key, () => {
|
||||||
setTimeout(() => {
|
resolve(this.readyMap.get(key) === true && this.audioMap.has(key));
|
||||||
this.loadNextAudio(onComplete, gen);
|
|
||||||
}, 100);
|
|
||||||
});
|
});
|
||||||
|
} catch (error) {
|
||||||
|
debugLog(`音频 ${key} 创建失败`, error);
|
||||||
|
resolve(false);
|
||||||
|
}
|
||||||
|
}).finally(() => {
|
||||||
|
if (this.loadingKeyPromises.get(key) === promise) {
|
||||||
|
this.loadingKeyPromises.delete(key);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
this.loadingKeyPromises.set(key, promise);
|
||||||
|
return promise;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 创建单个音频实例(支持本地缓存)
|
async warmKeys(
|
||||||
|
keys,
|
||||||
|
{ concurrency = AUDIO_WARM_CONCURRENCY, retries = AUDIO_WARM_RETRIES } = {}
|
||||||
|
) {
|
||||||
|
const queue = Array.from(new Set(keys)).filter((key) => !!audioFils[key]);
|
||||||
|
if (!queue.length) return;
|
||||||
|
|
||||||
|
let index = 0;
|
||||||
|
const worker = async () => {
|
||||||
|
while (index < queue.length) {
|
||||||
|
const key = queue[index++];
|
||||||
|
let ready = await this.ensureAudio(key);
|
||||||
|
for (let attempt = 0; !ready && attempt < retries; attempt += 1) {
|
||||||
|
ready = await this.retryLoadAudio(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const workerCount = Math.min(Math.max(1, concurrency), queue.length);
|
||||||
|
await Promise.all(Array.from({ length: workerCount }, () => worker()));
|
||||||
|
}
|
||||||
|
|
||||||
|
warmButton() {
|
||||||
|
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
|
||||||
|
}
|
||||||
|
|
||||||
|
warmAll() {
|
||||||
|
if (this.warmAllPromise) return this.warmAllPromise;
|
||||||
|
|
||||||
|
debugLog("开始后台分级预热全部语音");
|
||||||
|
this.isLoading = true;
|
||||||
|
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
|
||||||
|
.catch((error) => {
|
||||||
|
debugLog("后台语音预热异常", error);
|
||||||
|
})
|
||||||
|
.finally(() => {
|
||||||
|
this.isLoading = false;
|
||||||
|
debugLog("后台语音预热结束", this.getLoadProgress());
|
||||||
|
});
|
||||||
|
return this.warmAllPromise;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
|
||||||
|
initAudios() {
|
||||||
|
return this.warmAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 创建单个音频实例:缓存命中优先使用,未命中直接使用 CDN。
|
||||||
createAudio(key, callback) {
|
createAudio(key, callback) {
|
||||||
this.currentLoadingIndex++;
|
|
||||||
const src = audioFils[key];
|
const src = audioFils[key];
|
||||||
|
const generation = this.loadGeneration;
|
||||||
|
let completed = false;
|
||||||
|
|
||||||
|
const complete = () => {
|
||||||
|
if (completed) return;
|
||||||
|
completed = true;
|
||||||
|
if (callback) callback();
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!src) {
|
||||||
|
complete();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const existingAudio = this.audioMap.get(key);
|
||||||
|
if (existingAudio && !this.readyMap.get(key)) {
|
||||||
|
try {
|
||||||
|
existingAudio.destroy();
|
||||||
|
} catch (_) {}
|
||||||
|
this.audioMap.delete(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
const isCurrentGeneration = () => generation === this.loadGeneration;
|
||||||
|
|
||||||
|
const setupAudio = (realSrc, resumeAfterReady = false) => {
|
||||||
|
if (!isCurrentGeneration()) {
|
||||||
|
complete();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const setupAudio = (realSrc) => {
|
|
||||||
const audio = uni.createInnerAudioContext();
|
const audio = uni.createInnerAudioContext();
|
||||||
audio.autoplay = false;
|
audio.autoplay = false;
|
||||||
audio.src = realSrc;
|
|
||||||
try {
|
try {
|
||||||
if (typeof audio.volume === "number") {
|
if (typeof audio.volume === "number") {
|
||||||
audio.volume = this.isMuted ? 0 : 1;
|
audio.volume = this.isMuted ? 0 : 1;
|
||||||
@@ -355,63 +363,99 @@ class AudioManager {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
const loadTimeout = setTimeout(() => {
|
let loadTimeout = null;
|
||||||
debugLog(`音频 ${key} 加载超时`);
|
let readyHandled = false;
|
||||||
this.recordLoadFailure(key);
|
const clearLoadTimeout = () => {
|
||||||
|
if (!loadTimeout) return;
|
||||||
|
clearTimeout(loadTimeout);
|
||||||
|
loadTimeout = null;
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleLoadFailure = (message) => {
|
||||||
|
if (this.audioMap.get(key) !== audio) return;
|
||||||
|
clearLoadTimeout();
|
||||||
|
debugLog(`音频 ${key} ${message}`);
|
||||||
|
|
||||||
|
const isLocalCache =
|
||||||
|
realSrc !== src && this.localFileCache[src] === realSrc;
|
||||||
|
const shouldResume =
|
||||||
|
this.allowPlayMap.get(key) === true || this.currentPlayingKey === key;
|
||||||
|
const shouldResumeDirectly = shouldResume && completed;
|
||||||
|
|
||||||
|
this.clearPlayWatchdog(key);
|
||||||
|
this.allowPlayMap.set(key, false);
|
||||||
|
if (this.currentPlayingKey === key) {
|
||||||
|
this.currentPlayingKey = null;
|
||||||
|
}
|
||||||
|
if (this.lastPlayKey === key) {
|
||||||
|
this.lastPlayKey = null;
|
||||||
|
this.lastPlayAt = 0;
|
||||||
|
}
|
||||||
|
this.readyMap.set(key, false);
|
||||||
this.audioMap.delete(key);
|
this.audioMap.delete(key);
|
||||||
try {
|
try {
|
||||||
audio.destroy();
|
audio.destroy();
|
||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
|
|
||||||
|
if (isLocalCache && isCurrentGeneration()) {
|
||||||
|
debugLog(`本地缓存失效,立即切换 CDN: ${key}`);
|
||||||
|
delete this.localFileCache[src];
|
||||||
|
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||||
|
uni.removeSavedFile({ filePath: realSrc });
|
||||||
|
setupAudio(src, shouldResumeDirectly);
|
||||||
|
void this.cacheRemoteFile(src, key);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
this.finishPlayback(key, {
|
this.finishPlayback(key, {
|
||||||
advanceSequence: true,
|
advanceSequence: true,
|
||||||
emitEnded: true,
|
emitEnded: true,
|
||||||
});
|
});
|
||||||
if (callback) callback();
|
complete();
|
||||||
}, 10000);
|
};
|
||||||
|
|
||||||
|
loadTimeout = setTimeout(() => {
|
||||||
|
handleLoadFailure("加载超时");
|
||||||
|
}, AUDIO_LOAD_TIMEOUT_MS);
|
||||||
|
|
||||||
audio.onCanplay(() => {
|
audio.onCanplay(() => {
|
||||||
|
if (this.audioMap.get(key) !== audio) return;
|
||||||
|
if (readyHandled) return;
|
||||||
|
readyHandled = true;
|
||||||
|
if (!isCurrentGeneration()) {
|
||||||
|
clearLoadTimeout();
|
||||||
|
this.audioMap.delete(key);
|
||||||
|
try {
|
||||||
|
audio.destroy();
|
||||||
|
} catch (_) {}
|
||||||
|
complete();
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (!this.allowPlayMap.get(key)) {
|
if (!this.allowPlayMap.get(key)) {
|
||||||
try {
|
try {
|
||||||
audio.pause();
|
audio.pause();
|
||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
}
|
}
|
||||||
clearTimeout(loadTimeout);
|
clearLoadTimeout();
|
||||||
this.readyMap.set(key, true);
|
this.readyMap.set(key, true);
|
||||||
this.failedLoadKeys.delete(key);
|
|
||||||
// debugLog(`音频 ${key} 已加载完成`, this.getLoadProgress());
|
|
||||||
uni.$emit("audioLoaded", key);
|
uni.$emit("audioLoaded", key);
|
||||||
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
||||||
loadedAudioKeys[key] = true;
|
loadedAudioKeys[key] = true;
|
||||||
uni.setStorageSync("loadedAudioKeys", loadedAudioKeys);
|
uni.setStorageSync("loadedAudioKeys", loadedAudioKeys);
|
||||||
if (callback) callback();
|
complete();
|
||||||
|
|
||||||
|
if (resumeAfterReady) {
|
||||||
|
setTimeout(() => {
|
||||||
|
const isSequenceCurrent =
|
||||||
|
this.isSequenceRunning &&
|
||||||
|
this.sequenceQueue[this.sequenceIndex] === key;
|
||||||
|
if (isSequenceCurrent) this._playSingle(key, false);
|
||||||
|
}, 0);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
audio.onError((res) => {
|
audio.onError((res) => {
|
||||||
clearTimeout(loadTimeout);
|
handleLoadFailure(`加载失败:${res.errMsg || "unknown"}`);
|
||||||
debugLog(`音频 ${key} 加载失败:`, res.errMsg);
|
|
||||||
// 如果是本地文件加载失败,可能是文件损坏,清除缓存以便下次重新下载
|
|
||||||
if (realSrc !== src && this.localFileCache[src] === realSrc) {
|
|
||||||
debugLog(`本地缓存失效,移除记录: ${key}`);
|
|
||||||
delete this.localFileCache[src];
|
|
||||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
|
||||||
// 移除文件
|
|
||||||
uni.removeSavedFile({ filePath: realSrc });
|
|
||||||
}
|
|
||||||
this.recordLoadFailure(key);
|
|
||||||
this.audioMap.delete(key);
|
|
||||||
try {
|
|
||||||
audio.destroy();
|
|
||||||
} catch (_) {}
|
|
||||||
this.finishPlayback(key, {
|
|
||||||
advanceSequence: true,
|
|
||||||
emitEnded: true,
|
|
||||||
});
|
|
||||||
if (this.readyMap.get(key)) {
|
|
||||||
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
|
|
||||||
// this.readyMap.set(key, false);
|
|
||||||
} else {
|
|
||||||
if (callback) callback();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
audio.onEnded(() => {
|
audio.onEnded(() => {
|
||||||
@@ -426,58 +470,78 @@ class AudioManager {
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.audioMap.set(key, audio);
|
this.audioMap.set(key, audio);
|
||||||
|
audio.src = realSrc;
|
||||||
};
|
};
|
||||||
|
|
||||||
// 检查是否有可用的本地缓存
|
// 检查是否有可用的本地缓存
|
||||||
this.checkLocalFile(src).then((localPath) => {
|
this.checkLocalFile(src).then((localPath) => {
|
||||||
|
if (!isCurrentGeneration()) {
|
||||||
|
complete();
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (localPath) {
|
if (localPath) {
|
||||||
debugLog(`命中本地缓存: ${key}`);
|
debugLog(`命中本地缓存: ${key}`);
|
||||||
setupAudio(localPath);
|
setupAudio(localPath);
|
||||||
} else {
|
} else {
|
||||||
// 下载并尝试保存
|
setupAudio(src);
|
||||||
|
void this.cacheRemoteFile(src, key);
|
||||||
|
}
|
||||||
|
}).catch(() => {
|
||||||
|
setupAudio(src);
|
||||||
|
void this.cacheRemoteFile(src, key);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
cacheRemoteFile(url, key) {
|
||||||
|
if (this.localFileCache[url]) return Promise.resolve(true);
|
||||||
|
const currentPromise = this.cacheWritePromises.get(url);
|
||||||
|
if (currentPromise) return currentPromise;
|
||||||
|
|
||||||
|
let promise;
|
||||||
|
promise = new Promise((resolve) => {
|
||||||
|
if (typeof uni.downloadFile !== "function") {
|
||||||
|
resolve(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
uni.downloadFile({
|
uni.downloadFile({
|
||||||
url: src,
|
url,
|
||||||
timeout: 20000,
|
timeout: 20000,
|
||||||
success: (res) => {
|
success: (res) => {
|
||||||
if (res.tempFilePath) {
|
if (!res.tempFilePath) {
|
||||||
// 尝试保存文件到本地存储(持久化)
|
resolve(false);
|
||||||
uni.getFileSystemManager().saveFile({
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let fileSystemManager;
|
||||||
|
try {
|
||||||
|
fileSystemManager = uni.getFileSystemManager();
|
||||||
|
} catch (_) {
|
||||||
|
resolve(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
fileSystemManager.saveFile({
|
||||||
tempFilePath: res.tempFilePath,
|
tempFilePath: res.tempFilePath,
|
||||||
success: (saveRes) => {
|
success: (saveRes) => {
|
||||||
const savedPath = saveRes.savedFilePath;
|
this.localFileCache[url] = saveRes.savedFilePath;
|
||||||
this.localFileCache[src] = savedPath;
|
|
||||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||||
debugLog(`音频已缓存到本地: ${key}`);
|
debugLog(`音频已后台缓存到本地: ${key}`);
|
||||||
setupAudio(savedPath);
|
resolve(true);
|
||||||
},
|
},
|
||||||
fail: (err) => {
|
fail: () => resolve(false),
|
||||||
debugLog(
|
|
||||||
`保存音频失败(可能空间不足),使用临时文件: ${key}`,
|
|
||||||
err
|
|
||||||
);
|
|
||||||
setupAudio(res.tempFilePath);
|
|
||||||
},
|
|
||||||
});
|
});
|
||||||
} else {
|
|
||||||
this.recordLoadFailure(key);
|
|
||||||
this.finishPlayback(key, {
|
|
||||||
advanceSequence: true,
|
|
||||||
emitEnded: true,
|
|
||||||
});
|
|
||||||
if (callback) callback();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
fail: () => {
|
|
||||||
this.recordLoadFailure(key);
|
|
||||||
this.finishPlayback(key, {
|
|
||||||
advanceSequence: true,
|
|
||||||
emitEnded: true,
|
|
||||||
});
|
|
||||||
if (callback) callback();
|
|
||||||
},
|
},
|
||||||
|
fail: () => resolve(false),
|
||||||
});
|
});
|
||||||
|
}).finally(() => {
|
||||||
|
if (this.cacheWritePromises.get(url) === promise) {
|
||||||
|
this.cacheWritePromises.delete(url);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
this.cacheWritePromises.set(url, promise);
|
||||||
|
return promise;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 检查本地文件是否有效
|
// 检查本地文件是否有效
|
||||||
@@ -504,11 +568,6 @@ class AudioManager {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// 新增:记录失败(首轮与次轮都会用到)
|
|
||||||
recordLoadFailure(key) {
|
|
||||||
this.failedLoadKeys.add(key);
|
|
||||||
}
|
|
||||||
|
|
||||||
clearPlayWatchdog(key) {
|
clearPlayWatchdog(key) {
|
||||||
const timer = this.playWatchdogTimers.get(key);
|
const timer = this.playWatchdogTimers.get(key);
|
||||||
if (timer) {
|
if (timer) {
|
||||||
@@ -612,19 +671,14 @@ class AudioManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
reloadAudioKey(key) {
|
reloadAudioKey(key) {
|
||||||
const audio = this.audioMap.get(key);
|
return this.retryLoadAudio(key);
|
||||||
if (audio) {
|
|
||||||
try {
|
|
||||||
audio.destroy();
|
|
||||||
} catch (_) {}
|
|
||||||
this.audioMap.delete(key);
|
|
||||||
}
|
|
||||||
this.readyMap.set(key, false);
|
|
||||||
this.retryLoadAudio(key);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 重新加载音频
|
// 重新加载音频
|
||||||
retryLoadAudio(key) {
|
retryLoadAudio(key) {
|
||||||
|
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||||
|
if (loadingPromise) return loadingPromise;
|
||||||
|
|
||||||
this.clearPlayWatchdog(key);
|
this.clearPlayWatchdog(key);
|
||||||
const oldAudio = this.audioMap.get(key);
|
const oldAudio = this.audioMap.get(key);
|
||||||
if (oldAudio) {
|
if (oldAudio) {
|
||||||
@@ -632,7 +686,9 @@ class AudioManager {
|
|||||||
oldAudio.destroy();
|
oldAudio.destroy();
|
||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
}
|
}
|
||||||
this.createAudio(key);
|
this.audioMap.delete(key);
|
||||||
|
this.readyMap.set(key, false);
|
||||||
|
return this.ensureAudio(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
||||||
@@ -695,6 +751,32 @@ class AudioManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
waitForAudioAndPlay(key) {
|
||||||
|
if (this.pendingPlayKeys.has(key)) return;
|
||||||
|
this.pendingPlayKeys.add(key);
|
||||||
|
|
||||||
|
this.ensureAudio(key)
|
||||||
|
.then((ready) => {
|
||||||
|
const isSequenceCurrent =
|
||||||
|
this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key;
|
||||||
|
if (!isSequenceCurrent) return;
|
||||||
|
|
||||||
|
if (ready) {
|
||||||
|
this._playSingle(key, false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.finishPlayback(key, {
|
||||||
|
advanceSequence: true,
|
||||||
|
emitEnded: true,
|
||||||
|
force: true,
|
||||||
|
});
|
||||||
|
})
|
||||||
|
.finally(() => {
|
||||||
|
this.pendingPlayKeys.delete(key);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// 内部方法:播放单个 key
|
// 内部方法:播放单个 key
|
||||||
_playSingle(key, forceStopAll = false) {
|
_playSingle(key, forceStopAll = false) {
|
||||||
if (this.isInterrupted) {
|
if (this.isInterrupted) {
|
||||||
@@ -726,7 +808,7 @@ class AudioManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const audio = this.audioMap.get(key);
|
const audio = this.audioMap.get(key);
|
||||||
if (audio) {
|
if (audio && this.readyMap.get(key)) {
|
||||||
// 播放前确保遵循当前静音状态
|
// 播放前确保遵循当前静音状态
|
||||||
try {
|
try {
|
||||||
if (typeof audio.volume === "number") {
|
if (typeof audio.volume === "number") {
|
||||||
@@ -768,32 +850,8 @@ class AudioManager {
|
|||||||
this.lastPlayAt = Date.now();
|
this.lastPlayAt = Date.now();
|
||||||
this.startPlayWatchdog(key);
|
this.startPlayWatchdog(key);
|
||||||
} else {
|
} else {
|
||||||
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
|
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
|
||||||
this.retryLoadAudio(key);
|
this.waitForAudioAndPlay(key);
|
||||||
let loadWaitTimer = null;
|
|
||||||
const cleanup = () => {
|
|
||||||
try {
|
|
||||||
uni.$off("audioLoaded", handler);
|
|
||||||
} catch (_) {}
|
|
||||||
if (loadWaitTimer) {
|
|
||||||
clearTimeout(loadWaitTimer);
|
|
||||||
loadWaitTimer = null;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
const handler = (loadedKey) => {
|
|
||||||
if (loadedKey === key) {
|
|
||||||
cleanup();
|
|
||||||
// 再次校验是否存在且就绪
|
|
||||||
const a = this.audioMap.get(key);
|
|
||||||
if (a && this.readyMap.get(key)) {
|
|
||||||
this._playSingle(key, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
try {
|
|
||||||
uni.$on("audioLoaded", handler);
|
|
||||||
} catch (_) {}
|
|
||||||
loadWaitTimer = setTimeout(cleanup, 12000);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -886,9 +944,11 @@ class AudioManager {
|
|||||||
debugLog("本地音频缓存清理完成");
|
debugLog("本地音频缓存清理完成");
|
||||||
}
|
}
|
||||||
|
|
||||||
// 手动重置并重新加载所有音频(用于卡住时恢复)
|
// 手动重置音频实例,并按之前的预热范围在后台恢复。
|
||||||
reloadAll() {
|
reloadAll() {
|
||||||
debugLog("执行 reloadAll: 重置所有状态并重新加载");
|
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
|
||||||
|
const shouldWarmAll = this.warmAllPromise !== null;
|
||||||
|
this.loadGeneration += 1;
|
||||||
|
|
||||||
// 1. 停止所有播放
|
// 1. 停止所有播放
|
||||||
this.stopAll();
|
this.stopAll();
|
||||||
@@ -903,8 +963,9 @@ class AudioManager {
|
|||||||
|
|
||||||
// 3. 重置状态
|
// 3. 重置状态
|
||||||
this.readyMap.clear();
|
this.readyMap.clear();
|
||||||
this.failedLoadKeys.clear();
|
|
||||||
this.allowPlayMap.clear();
|
this.allowPlayMap.clear();
|
||||||
|
this.loadingKeyPromises.clear();
|
||||||
|
this.pendingPlayKeys.clear();
|
||||||
this.clearAllPlayWatchdogs();
|
this.clearAllPlayWatchdogs();
|
||||||
this.currentPlayingKey = null;
|
this.currentPlayingKey = null;
|
||||||
this.sequenceQueue = [];
|
this.sequenceQueue = [];
|
||||||
@@ -915,13 +976,12 @@ class AudioManager {
|
|||||||
// 这里选择不自动全清,而是依赖 onError 里的单点清除。如果需要彻底重置,可取消注释:
|
// 这里选择不自动全清,而是依赖 onError 里的单点清除。如果需要彻底重置,可取消注释:
|
||||||
// this.clearCache();
|
// this.clearCache();
|
||||||
|
|
||||||
// 4. 强制重置加载锁
|
// 4. 重置后台预热状态
|
||||||
this.isLoading = false;
|
this.isLoading = false;
|
||||||
this.loadingPromise = null;
|
this.warmAllPromise = null;
|
||||||
this.currentLoadingIndex = 0;
|
|
||||||
|
|
||||||
// 5. 重新初始化 (initAudios 会自增 loadGeneration,从而终止之前的任何异步循环)
|
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
|
||||||
return this.initAudios();
|
return shouldWarmAll ? this.warmAll() : this.warmButton();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -57,6 +57,30 @@ const props = defineProps({
|
|||||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
|
<image
|
||||||
|
class="bg-image"
|
||||||
|
v-if="type === 7"
|
||||||
|
src="@/static/app-bg6.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
class="bg-image"
|
||||||
|
v-if="type === 8"
|
||||||
|
src="@/static/app-bg7.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
class="bg-image"
|
||||||
|
v-if="type === 9"
|
||||||
|
src="@/static/app-bg8.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
class="bg-image"
|
||||||
|
v-if="type === 11"
|
||||||
|
src="@/static/app-bg9.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
<image
|
<image
|
||||||
class="bg-image"
|
class="bg-image"
|
||||||
v-if="type === 10"
|
v-if="type === 10"
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
const tabs = [
|
const tabs = [
|
||||||
{ image: "../static/tab-vip.png" },
|
{ image: "../static/tab-vip.png" },
|
||||||
{ image: "../static/tab-point-book.png" },
|
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-point-book.png" },
|
||||||
{ image: "../static/tab-mall.png" },
|
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-mall.png" },
|
||||||
];
|
];
|
||||||
|
|
||||||
function handleTabClick(index) {
|
function handleTabClick(index) {
|
||||||
@@ -26,7 +26,7 @@ function handleTabClick(index) {
|
|||||||
|
|
||||||
<template>
|
<template>
|
||||||
<view class="footer">
|
<view class="footer">
|
||||||
<image class="footer-bg" src="../static/tab-bg.png" mode="widthFix" />
|
<image class="footer-bg" src="https://static.shelingxingqiu.com/shootmini/static/tab-bg.png" mode="widthFix" />
|
||||||
<view
|
<view
|
||||||
v-for="(tab, index) in tabs"
|
v-for="(tab, index) in tabs"
|
||||||
:key="index"
|
:key="index"
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, watch } from "vue";
|
import { computed, ref, watch } from "vue";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
@@ -26,12 +26,33 @@ const props = defineProps({
|
|||||||
type: Number,
|
type: Number,
|
||||||
default: 45,
|
default: 45,
|
||||||
},
|
},
|
||||||
|
sizeUnit: {
|
||||||
|
type: String,
|
||||||
|
default: "px",
|
||||||
|
},
|
||||||
|
imageMode: {
|
||||||
|
type: String,
|
||||||
|
default: "widthFix",
|
||||||
|
},
|
||||||
borderColor: {
|
borderColor: {
|
||||||
type: String,
|
type: String,
|
||||||
default: "",
|
default: "",
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
const avatarFrame = ref("");
|
const avatarFrame = ref("");
|
||||||
|
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
|
||||||
|
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
|
||||||
|
const avatarImageStyle = computed(() => ({
|
||||||
|
width: sizeValue.value,
|
||||||
|
height: sizeValue.value,
|
||||||
|
minHeight: sizeValue.value,
|
||||||
|
borderColor: props.borderColor || "#fff",
|
||||||
|
}));
|
||||||
|
const avatarFrameStyle = computed(() => ({
|
||||||
|
width: frameSizeValue.value,
|
||||||
|
height: frameSizeValue.value,
|
||||||
|
}));
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => [config.value, props.rankLvl],
|
() => [config.value, props.rankLvl],
|
||||||
() => {
|
() => {
|
||||||
@@ -51,10 +72,7 @@ watch(
|
|||||||
v-if="avatarFrame"
|
v-if="avatarFrame"
|
||||||
:src="avatarFrame"
|
:src="avatarFrame"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
:style="{
|
:style="avatarFrameStyle"
|
||||||
width: Number(size) + 10 + 'px',
|
|
||||||
height: Number(size) + 10 + 'px',
|
|
||||||
}"
|
|
||||||
class="avatar-frame"
|
class="avatar-frame"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
@@ -78,13 +96,8 @@ watch(
|
|||||||
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
||||||
<image
|
<image
|
||||||
:src="src || '../static/user-icon.png'"
|
:src="src || '../static/user-icon.png'"
|
||||||
mode="widthFix"
|
:mode="imageMode"
|
||||||
:style="{
|
:style="avatarImageStyle"
|
||||||
width: size + 'px',
|
|
||||||
height: size + 'px',
|
|
||||||
minHeight: size + 'px',
|
|
||||||
borderColor: borderColor || '#fff',
|
|
||||||
}"
|
|
||||||
class="avatar-image"
|
class="avatar-image"
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
|||||||
|
|
||||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||||
import { debounce } from "@/util";
|
import { debounce } from "@/util";
|
||||||
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
|
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
|
|||||||
loading.value = true;
|
loading.value = true;
|
||||||
const result = await getBattleAPI();
|
const result = await getBattleAPI();
|
||||||
if (result && result.matchId) {
|
if (result && result.matchId) {
|
||||||
await uni.$checkAudio();
|
await returnToBattle(result, navigateOnce);
|
||||||
if (result.mode <= 3) {
|
|
||||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
|
||||||
} else {
|
|
||||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
|
||||||
}
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (game.value.roomID) {
|
if (game.value.roomID) {
|
||||||
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
|
|||||||
class="back-to-game"
|
class="back-to-game"
|
||||||
@click="onClick"
|
@click="onClick"
|
||||||
>
|
>
|
||||||
<image src="../static/back-to-game-bg.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
|
||||||
<block v-if="game.inBattle">
|
<block v-if="game.inBattle">
|
||||||
<image src="../static/pk-icon.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
|
||||||
<text>返回进行中的对局</text>
|
<text>返回进行中的对局</text>
|
||||||
</block>
|
</block>
|
||||||
<block v-else-if="game.roomID">
|
<block v-else-if="game.roomID">
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
|
|||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<view class="guide-row">
|
<view class="guide-row">
|
||||||
<image src="../static/shooter.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||||
<view
|
<view
|
||||||
:style="{
|
:style="{
|
||||||
marginBottom: '10px',
|
marginBottom: '10px',
|
||||||
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view>
|
<view>
|
||||||
<image src="../static/battle-header-melee.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
|
||||||
<text>蓝队({{ bluePoints }})</text>
|
<text>蓝队({{ bluePoints }})</text>
|
||||||
<text>红队({{ redPoints }})</text>
|
<text>红队({{ redPoints }})</text>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
|||||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||||
<image
|
<image
|
||||||
v-if="showHeader"
|
v-if="showHeader"
|
||||||
:src="`../static/battle-header${players.length ? '-melee' : ''}.png`"
|
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<view
|
<view
|
||||||
@@ -113,6 +113,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
|||||||
v-if="players.length"
|
v-if="players.length"
|
||||||
class="players-melee"
|
class="players-melee"
|
||||||
scroll-x
|
scroll-x
|
||||||
|
:show-scrollbar="false"
|
||||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||||
>
|
>
|
||||||
@@ -151,6 +152,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
|||||||
.container {
|
.container {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
position: relative;
|
position: relative;
|
||||||
|
z-index: 999;
|
||||||
margin-bottom: 10px;
|
margin-bottom: 10px;
|
||||||
}
|
}
|
||||||
.container > image:first-child {
|
.container > image:first-child {
|
||||||
@@ -158,6 +160,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
|||||||
width: 100%;
|
width: 100%;
|
||||||
top: -5px;
|
top: -5px;
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
|
pointer-events: none;
|
||||||
}
|
}
|
||||||
.players {
|
.players {
|
||||||
display: flex;
|
display: flex;
|
||||||
@@ -188,15 +191,12 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
|||||||
.players-melee {
|
.players-melee {
|
||||||
height: 80px;
|
height: 80px;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
}
|
white-space: nowrap;
|
||||||
.players-melee::-webkit-scrollbar {
|
|
||||||
width: 0;
|
|
||||||
height: 0;
|
|
||||||
color: transparent;
|
|
||||||
}
|
}
|
||||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||||
.players-melee-inner {
|
.players-melee-inner {
|
||||||
display: flex;
|
display: inline-flex;
|
||||||
|
min-width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
flex-wrap: nowrap;
|
flex-wrap: nowrap;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -246,7 +246,7 @@ onBeforeUnmount(() => {
|
|||||||
>
|
>
|
||||||
<image
|
<image
|
||||||
class="shot-arrow"
|
class="shot-arrow"
|
||||||
src="../static/vip/svip-jian.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-jian.png"
|
||||||
mode="heightFix"
|
mode="heightFix"
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
@@ -263,7 +263,7 @@ onBeforeUnmount(() => {
|
|||||||
<image
|
<image
|
||||||
:key="`crack-${animationKey}`"
|
:key="`crack-${animationKey}`"
|
||||||
class="shot-crack"
|
class="shot-crack"
|
||||||
src="../static/vip/svip-lie.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-lie.png"
|
||||||
mode="aspectFit"
|
mode="aspectFit"
|
||||||
@animationend="handleCrackAnimationEnd"
|
@animationend="handleCrackAnimationEnd"
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -43,6 +43,10 @@ const props = defineProps({
|
|||||||
type: String,
|
type: String,
|
||||||
default: "solo", // solo 单排,team 双排
|
default: "solo", // solo 单排,team 双排
|
||||||
},
|
},
|
||||||
|
missAsZero: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
stop: {
|
stop: {
|
||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: false,
|
default: false,
|
||||||
@@ -78,6 +82,12 @@ const instance = getCurrentInstance();
|
|||||||
const ROUND_TIP_OFFSET_Y = -32;
|
const ROUND_TIP_OFFSET_Y = -32;
|
||||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||||
|
|
||||||
|
function getRoundText(shot) {
|
||||||
|
if (shot?.ringX) return "X环";
|
||||||
|
if (shot?.ring) return `${shot.ring}环`;
|
||||||
|
return props.missAsZero ? "0环" : "未上靶";
|
||||||
|
}
|
||||||
|
|
||||||
function buildShotEffectKey(team, shot, index) {
|
function buildShotEffectKey(team, shot, index) {
|
||||||
return [
|
return [
|
||||||
team,
|
team,
|
||||||
@@ -433,8 +443,7 @@ onBeforeUnmount(() => {
|
|||||||
v-if="latestOne"
|
v-if="latestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="getRoundTipStyle(latestOne)"
|
:style="getRoundTipStyle(latestOne)"
|
||||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
>{{ getRoundText(latestOne) }}
|
||||||
}}<text v-if="latestOne.ring">环</text>
|
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
v-if="
|
v-if="
|
||||||
@@ -451,8 +460,7 @@ onBeforeUnmount(() => {
|
|||||||
v-if="bluelatestOne"
|
v-if="bluelatestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="getRoundTipStyle(bluelatestOne)"
|
:style="getRoundTipStyle(bluelatestOne)"
|
||||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
>{{ getRoundText(bluelatestOne) }}</view
|
||||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
|
||||||
>
|
>
|
||||||
<block v-for="(bow, index) in scores" :key="index">
|
<block v-for="(bow, index) in scores" :key="index">
|
||||||
<image
|
<image
|
||||||
@@ -505,7 +513,7 @@ onBeforeUnmount(() => {
|
|||||||
@impact="shakeTarget"
|
@impact="shakeTarget"
|
||||||
@complete="completeShotEffect"
|
@complete="completeShotEffect"
|
||||||
/>
|
/>
|
||||||
<image src="../static/bow-target.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
<view class="footer">
|
<view class="footer">
|
||||||
<PointSwitcher
|
<PointSwitcher
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
import { ref } from "vue";
|
||||||
import { onShow } from "@dcloudio/uni-app";
|
import { onShow } from "@dcloudio/uni-app";
|
||||||
import AppBackground from "@/components/AppBackground.vue";
|
import AppBackground from "@/components/AppBackground.vue";
|
||||||
import Header from "@/components/Header.vue";
|
import Header from "@/components/Header.vue";
|
||||||
@@ -7,7 +7,7 @@ import ScreenHint from "@/components/ScreenHint.vue";
|
|||||||
import BackToGame from "@/components/BackToGame.vue";
|
import BackToGame from "@/components/BackToGame.vue";
|
||||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||||
import { capsuleHeight, debounce } from "@/util";
|
import { capsuleHeight, debounce } from "@/util";
|
||||||
import AudioManager from "@/audioManager";
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
title: {
|
title: {
|
||||||
type: String,
|
type: String,
|
||||||
@@ -41,6 +41,10 @@ const props = defineProps({
|
|||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: true,
|
default: true,
|
||||||
},
|
},
|
||||||
|
headerClass: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
titleStyle: {
|
titleStyle: {
|
||||||
type: [String, Object, Array],
|
type: [String, Object, Array],
|
||||||
default: () => ({}),
|
default: () => ({}),
|
||||||
@@ -54,9 +58,6 @@ const isIOS = uni.getDeviceInfo().osName === "ios";
|
|||||||
const showHint = ref(false);
|
const showHint = ref(false);
|
||||||
const hintType = ref(0);
|
const hintType = ref(0);
|
||||||
const isLoading = ref(false);
|
const isLoading = ref(false);
|
||||||
const audioInitProgress = ref(1);
|
|
||||||
const audioProgress = ref(0);
|
|
||||||
const audioTimer = ref(null);
|
|
||||||
|
|
||||||
const showGlobalHint = (type) => {
|
const showGlobalHint = (type) => {
|
||||||
hintType.value = type;
|
hintType.value = type;
|
||||||
@@ -67,49 +68,21 @@ const hideGlobalHint = () => {
|
|||||||
showHint.value = false;
|
showHint.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
const restart = () => {
|
|
||||||
uni.restartMiniProgram({
|
|
||||||
path: "/pages/index",
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
const checkAudioProgress = async () => {
|
|
||||||
return new Promise((resolve, reject) => {
|
|
||||||
try {
|
|
||||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
|
||||||
if (audioInitProgress.value === 1) return resolve();
|
|
||||||
audioTimer.value = setInterval(() => {
|
|
||||||
audioProgress.value = AudioManager.getLoadProgress();
|
|
||||||
if (audioProgress.value === 1) {
|
|
||||||
setTimeout(() => {
|
|
||||||
audioInitProgress.value = 1;
|
|
||||||
}, 200);
|
|
||||||
clearInterval(audioTimer.value);
|
|
||||||
resolve();
|
|
||||||
}
|
|
||||||
}, 200);
|
|
||||||
} catch (err) {
|
|
||||||
reject(err);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
const audioFinalProgress = computed(() => {
|
|
||||||
const left = 1 - audioInitProgress.value;
|
|
||||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
|
||||||
});
|
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
|
||||||
});
|
|
||||||
|
|
||||||
onShow(() => {
|
onShow(() => {
|
||||||
uni.$showHint = showGlobalHint;
|
uni.$showHint = showGlobalHint;
|
||||||
uni.$hideHint = hideGlobalHint;
|
uni.$hideHint = hideGlobalHint;
|
||||||
uni.$checkAudio = checkAudioProgress;
|
|
||||||
showHint.value = false;
|
showHint.value = false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const navigateTo = (url) =>
|
||||||
|
new Promise((resolve, reject) => {
|
||||||
|
uni.navigateTo({
|
||||||
|
url,
|
||||||
|
success: resolve,
|
||||||
|
fail: reject,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
const backToGame = debounce(async () => {
|
const backToGame = debounce(async () => {
|
||||||
if (isLoading.value) return; // 防止重复点击
|
if (isLoading.value) return; // 防止重复点击
|
||||||
|
|
||||||
@@ -117,16 +90,7 @@ const backToGame = debounce(async () => {
|
|||||||
isLoading.value = true;
|
isLoading.value = true;
|
||||||
const result = await getBattleAPI();
|
const result = await getBattleAPI();
|
||||||
if (result && result.matchId) {
|
if (result && result.matchId) {
|
||||||
await checkAudioProgress();
|
await returnToBattle(result, navigateTo);
|
||||||
if (result.mode <= 3) {
|
|
||||||
uni.navigateTo({
|
|
||||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
uni.navigateTo({
|
|
||||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error("获取当前游戏失败:", error);
|
console.error("获取当前游戏失败:", error);
|
||||||
@@ -156,6 +120,7 @@ const goCalibration = async () => {
|
|||||||
<AppBackground :type="bgType" :bgColor="bgColor" />
|
<AppBackground :type="bgType" :bgColor="bgColor" />
|
||||||
<Header
|
<Header
|
||||||
v-if="!isHome"
|
v-if="!isHome"
|
||||||
|
:class="headerClass"
|
||||||
:title="title"
|
:title="title"
|
||||||
:onBack="onBack"
|
:onBack="onBack"
|
||||||
:whiteBackArrow="whiteBackArrow"
|
:whiteBackArrow="whiteBackArrow"
|
||||||
@@ -224,24 +189,6 @@ const goCalibration = async () => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</ScreenHint>
|
</ScreenHint>
|
||||||
<view v-if="audioInitProgress < 1" class="audio-progress">
|
|
||||||
<image
|
|
||||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
|
||||||
mode="widthFix"
|
|
||||||
/>
|
|
||||||
<view>
|
|
||||||
<view :style="{ width: `${audioFinalProgress * 100}%` }">
|
|
||||||
<!-- <image
|
|
||||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
|
||||||
mode="widthFix"
|
|
||||||
/> -->
|
|
||||||
</view>
|
|
||||||
</view>
|
|
||||||
<view>
|
|
||||||
<text>若加载时间过长,请</text>
|
|
||||||
<button hover-class="none" @click="restart">点击这里重启</button>
|
|
||||||
</view>
|
|
||||||
</view>
|
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@@ -283,62 +230,4 @@ const goCalibration = async () => {
|
|||||||
color: #666;
|
color: #666;
|
||||||
opacity: 0.6;
|
opacity: 0.6;
|
||||||
}
|
}
|
||||||
.audio-progress {
|
|
||||||
z-index: 999;
|
|
||||||
width: 100vw;
|
|
||||||
height: 100vh;
|
|
||||||
position: fixed;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
background: rgb(0 0 0 / 0.8);
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
}
|
|
||||||
.audio-progress > image:nth-child(1) {
|
|
||||||
width: 140rpx;
|
|
||||||
height: 150rpx;
|
|
||||||
margin-bottom: 20rpx;
|
|
||||||
}
|
|
||||||
.audio-progress > view:nth-child(2) {
|
|
||||||
width: 380rpx;
|
|
||||||
height: 6rpx;
|
|
||||||
background: #595959;
|
|
||||||
border-radius: 4rpx;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: flex-start;
|
|
||||||
justify-content: flex-start;
|
|
||||||
}
|
|
||||||
.audio-progress > view:nth-child(2) > view {
|
|
||||||
background: #ffe431;
|
|
||||||
min-height: 6rpx;
|
|
||||||
border-radius: 4rpx;
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: flex-end;
|
|
||||||
transition: width 0.5s ease;
|
|
||||||
}
|
|
||||||
.audio-progress > view:nth-child(2) > view > image {
|
|
||||||
width: 46rpx;
|
|
||||||
height: 26rpx;
|
|
||||||
}
|
|
||||||
.audio-progress > view:nth-child(3) {
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
}
|
|
||||||
.audio-progress > view:nth-child(3) > text {
|
|
||||||
font-size: 22rpx;
|
|
||||||
color: #a2a2a2;
|
|
||||||
text-align: center;
|
|
||||||
line-height: 32rpx;
|
|
||||||
}
|
|
||||||
.audio-progress > view:nth-child(3) > button {
|
|
||||||
font-size: 22rpx;
|
|
||||||
color: #ffe431;
|
|
||||||
line-height: 32rpx;
|
|
||||||
padding: 20rpx 0;
|
|
||||||
}
|
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ const createRoom = debounce(async () => {
|
|||||||
}
|
}
|
||||||
if (loading.value === true) return;
|
if (loading.value === true) return;
|
||||||
loading.value = true;
|
loading.value = true;
|
||||||
|
let keepLoading = false;
|
||||||
let size = 2;
|
let size = 2;
|
||||||
if (battleMode.value === 2) size = 10;
|
if (battleMode.value === 2) size = 10;
|
||||||
if (battleMode.value === 3) size = 4;
|
if (battleMode.value === 3) size = 4;
|
||||||
@@ -49,14 +50,18 @@ const createRoom = debounce(async () => {
|
|||||||
if (result.number) {
|
if (result.number) {
|
||||||
props.onConfirm();
|
props.onConfirm();
|
||||||
await joinRoomAPI(result.number);
|
await joinRoomAPI(result.number);
|
||||||
|
keepLoading = true;
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
|
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
|
||||||
|
fail: () => {
|
||||||
|
loading.value = false;
|
||||||
|
},
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.log(error);
|
console.log(error);
|
||||||
} finally {
|
} finally {
|
||||||
loading.value = false;
|
if (!keepLoading) loading.value = false;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
@@ -64,7 +69,7 @@ const createRoom = debounce(async () => {
|
|||||||
<view class="container">
|
<view class="container">
|
||||||
<view class="target-options-header">
|
<view class="target-options-header">
|
||||||
<view class="target-options-header-line-left"></view>
|
<view class="target-options-header-line-left"></view>
|
||||||
<image class="target-options-header-title-img" src="../static/choose-battle-mode.png" mode="widthFix" />
|
<image class="target-options-header-title-img" src="https://static.shelingxingqiu.com/shootmini/static/choose-battle-mode.png" mode="widthFix" />
|
||||||
<view class="target-options-header-line-right"></view>
|
<view class="target-options-header-line-right"></view>
|
||||||
</view>
|
</view>
|
||||||
<view class="create-options">
|
<view class="create-options">
|
||||||
@@ -112,7 +117,7 @@ const createRoom = debounce(async () => {
|
|||||||
<text>40厘米全环靶</text>
|
<text>40厘米全环靶</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
|
<SButton :disabled="loading" :onClick="() => { $clickSound(); return createRoom(); }">创建房间</SButton>
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -12,13 +12,13 @@ defineProps({
|
|||||||
const bubbleTypes = [
|
const bubbleTypes = [
|
||||||
"../static/long-bubble.png",
|
"../static/long-bubble.png",
|
||||||
"../static/long-bubble-middle.png",
|
"../static/long-bubble-middle.png",
|
||||||
"../static/long-bubble-tall.png",
|
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
|
||||||
];
|
];
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<image src="../static/shooter.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||||
<view>
|
<view>
|
||||||
<image
|
<image
|
||||||
v-if="!noBg"
|
v-if="!noBg"
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ onBeforeUnmount(() => {
|
|||||||
<template>
|
<template>
|
||||||
<view class="matching">
|
<view class="matching">
|
||||||
<image
|
<image
|
||||||
src="../static/matching-bg.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/matching-bg.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
class="matching-bg"
|
class="matching-bg"
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -52,19 +52,19 @@ const handleConfirm = () => {
|
|||||||
<view class="modal-wrap scale-in">
|
<view class="modal-wrap scale-in">
|
||||||
<image
|
<image
|
||||||
class="dialog-light"
|
class="dialog-light"
|
||||||
src="../static/common/dialog-light.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-light.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
class="dialog-icon"
|
class="dialog-icon"
|
||||||
src="../static/common/dialog-icon.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-icon.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
|
|
||||||
<view class="dialog-panel">
|
<view class="dialog-panel">
|
||||||
<image
|
<image
|
||||||
class="dialog-bg"
|
class="dialog-bg"
|
||||||
src="../static/common/dialog-bg.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-bg.png"
|
||||||
mode="scaleToFill"
|
mode="scaleToFill"
|
||||||
/>
|
/>
|
||||||
<view class="dialog-content">
|
<view class="dialog-content">
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ const rowCount = new Array(6).fill(0);
|
|||||||
const getRingText = (arrow) => {
|
const getRingText = (arrow) => {
|
||||||
if (!arrow) return "-";
|
if (!arrow) return "-";
|
||||||
if (arrow.ringX && arrow.ring) return "X环";
|
if (arrow.ringX && arrow.ring) return "X环";
|
||||||
return arrow.ring ? `${arrow.ring}环` : "-";
|
return `${Number(arrow.ring) || 0}环`;
|
||||||
};
|
};
|
||||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||||
|
|
||||||
|
|||||||
@@ -20,13 +20,22 @@ const props = defineProps({
|
|||||||
default: false,
|
default: false,
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||||
|
|
||||||
|
const getMemberNicknameClass = (player = {}) => [
|
||||||
|
"member-nickname",
|
||||||
|
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||||
|
player.sVip === true ? "member-nickname--svip" : "",
|
||||||
|
];
|
||||||
|
|
||||||
const seats = new Array(props.total).fill(1);
|
const seats = new Array(props.total).fill(1);
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<view class="players">
|
<view class="players">
|
||||||
<view v-for="(_, index) in seats" :key="index">
|
<view v-for="(_, index) in seats" :key="index">
|
||||||
<image src="../static/player-bg.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/player-bg.png" mode="widthFix" />
|
||||||
<view v-if="players[index] && players[index].name" class="avatar">
|
<view v-if="players[index] && players[index].name" class="avatar">
|
||||||
<Avatar
|
<Avatar
|
||||||
:src="players[index].avatar || '../static/user-icon.png'"
|
:src="players[index].avatar || '../static/user-icon.png'"
|
||||||
@@ -40,10 +49,27 @@ const seats = new Array(props.total).fill(1);
|
|||||||
<view v-else class="player-unknow">
|
<view v-else class="player-unknow">
|
||||||
<image src="../static/question-mark.png" mode="widthFix" />
|
<image src="../static/question-mark.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
<text v-if="players[index] && players[index].name">{{
|
<view
|
||||||
players[index].name
|
v-if="players[index] && players[index].name && isMember(players[index])"
|
||||||
}}</text>
|
:class="['player-seat-name', ...getMemberNicknameClass(players[index])]"
|
||||||
<text v-else :style="{ color: '#fff9' }">虚位以待</text>
|
>
|
||||||
|
<text class="member-nickname__text">{{ players[index].name }}</text>
|
||||||
|
<text
|
||||||
|
v-if="players[index].sVip === true"
|
||||||
|
class="member-nickname__shine"
|
||||||
|
>
|
||||||
|
{{ players[index].name }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
<text
|
||||||
|
v-else-if="players[index] && players[index].name"
|
||||||
|
class="player-seat-name"
|
||||||
|
>
|
||||||
|
{{ players[index].name }}
|
||||||
|
</text>
|
||||||
|
<text v-else class="player-seat-name" :style="{ color: '#fff9' }">
|
||||||
|
虚位以待
|
||||||
|
</text>
|
||||||
<view v-if="index === 0" class="founder">管理员</view>
|
<view v-if="index === 0" class="founder">管理员</view>
|
||||||
<!-- <image
|
<!-- <image
|
||||||
:src="`../static/player-${index + 1}.png`"
|
:src="`../static/player-${index + 1}.png`"
|
||||||
@@ -108,7 +134,7 @@ const seats = new Array(props.total).fill(1);
|
|||||||
height: 28rpx;
|
height: 28rpx;
|
||||||
line-height: 28rpx;
|
line-height: 28rpx;
|
||||||
}
|
}
|
||||||
.players > view > text:nth-child(3) {
|
.player-seat-name {
|
||||||
width: 20vw;
|
width: 20vw;
|
||||||
white-space: nowrap;
|
white-space: nowrap;
|
||||||
overflow: hidden;
|
overflow: hidden;
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ onMounted(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view class="right-part">
|
<view class="right-part">
|
||||||
<image src="../static/bow-target.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||||
<view class="arrow-amount">
|
<view class="arrow-amount">
|
||||||
<text>{{ data.actualTotalRing }}</text>
|
<text>{{ data.actualTotalRing }}</text>
|
||||||
<text>/</text>
|
<text>/</text>
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ onMounted(async () => {
|
|||||||
|
|
||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<image src="../static/donate.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/donate.png" mode="widthFix" />
|
||||||
<text>感谢您对我们公益项目的支持!</text>
|
<text>感谢您对我们公益项目的支持!</text>
|
||||||
<view class="amounts">
|
<view class="amounts">
|
||||||
<button
|
<button
|
||||||
|
|||||||
@@ -26,8 +26,8 @@ const items = ref(new Array(props.total).fill(9));
|
|||||||
const width = ref(92);
|
const width = ref(92);
|
||||||
const itemWidth = ref(0);
|
const itemWidth = ref(0);
|
||||||
const bgImages = [
|
const bgImages = [
|
||||||
"../static/complete-light1.png",
|
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
|
||||||
"../static/complete-light2.png",
|
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
|
||||||
];
|
];
|
||||||
const bgIndex = ref(0);
|
const bgIndex = ref(0);
|
||||||
watch(
|
watch(
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ const openCoachComment = () => {
|
|||||||
<view class="container">
|
<view class="container">
|
||||||
<view :class="['container-header', showPanel ? 'scale-in' : 'scale-out']">
|
<view :class="['container-header', showPanel ? 'scale-in' : 'scale-out']">
|
||||||
<image :src="tipSrc" mode="widthFix" />
|
<image :src="tipSrc" mode="widthFix" />
|
||||||
<image src="../static/finish-frame.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png" mode="widthFix" />
|
||||||
<text
|
<text
|
||||||
>完成<text class="gold-text">{{ validArrows }}</text
|
>完成<text class="gold-text">{{ validArrows }}</text
|
||||||
>箭,获得<text class="gold-text">{{ validArrows }}</text
|
>箭,获得<text class="gold-text">{{ validArrows }}</text
|
||||||
|
|||||||
@@ -27,22 +27,22 @@ const getContentHeight = () => {
|
|||||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'normal'"
|
v-if="mode === 'normal'"
|
||||||
src="../static/screen-hint-bg.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'tall'"
|
v-if="mode === 'tall'"
|
||||||
src="../static/coach-comment.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'square'"
|
v-if="mode === 'square'"
|
||||||
src="../static/prompt-bg-square.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'small'"
|
v-if="mode === 'small'"
|
||||||
src="../static/finish-frame.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<slot />
|
<slot />
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ const props = defineProps({
|
|||||||
<template>
|
<template>
|
||||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||||
<view class="scale-in">
|
<view class="scale-in">
|
||||||
<image src="../static/point-book-tip-bg.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/point-book-tip-bg.png" mode="widthFix" />
|
||||||
<slot />
|
<slot />
|
||||||
</view>
|
</view>
|
||||||
<IconButton
|
<IconButton
|
||||||
|
|||||||
@@ -150,13 +150,17 @@ async function onReceiveMessage(msg) {
|
|||||||
if (msg.details && Array.isArray(msg.details)) {
|
if (msg.details && Array.isArray(msg.details)) {
|
||||||
arrow = msg.details[msg.details.length - 1];
|
arrow = msg.details[msg.details.length - 1];
|
||||||
} else {
|
} else {
|
||||||
if (msg.shootData.playerId !== user.value.id) return;
|
if (!msg.shootData || String(msg.shootData.playerId) !== String(user.value.id)) return;
|
||||||
if (msg.shootData) arrow = msg.shootData;
|
if (msg.shootData) arrow = msg.shootData;
|
||||||
}
|
}
|
||||||
let key = [];
|
let key = [];
|
||||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||||
if (arrow.angle !== null)
|
if (arrow.angle)
|
||||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||||
|
const shouldPlayTententen =
|
||||||
|
arrow.threeConsecutive10Rings === true ||
|
||||||
|
msg.shootData?.threeConsecutive10Rings === true;
|
||||||
|
if (!props.melee && shouldPlayTententen) key.push("tententen");
|
||||||
audioManager.play(key, false);
|
audioManager.play(key, false);
|
||||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||||
halfTime.value = true;
|
halfTime.value = true;
|
||||||
@@ -191,7 +195,7 @@ onBeforeUnmount(() => {
|
|||||||
<template>
|
<template>
|
||||||
<view class="container" :style="{ display: show ? 'block' : 'none' }">
|
<view class="container" :style="{ display: show ? 'block' : 'none' }">
|
||||||
<view>
|
<view>
|
||||||
<image src="../static/shooter.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||||
<text>{{ tipContent }}</text>
|
<text>{{ tipContent }}</text>
|
||||||
<button hover-class="none" @click="updateSound">
|
<button hover-class="none" @click="updateSound">
|
||||||
<image
|
<image
|
||||||
|
|||||||
@@ -0,0 +1,535 @@
|
|||||||
|
<script setup>
|
||||||
|
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
|
||||||
|
|
||||||
|
const defaultCanvasSize = 300;
|
||||||
|
const defaultRingCount = 10;
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
|
||||||
|
canvasId: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
|
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
|
||||||
|
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
|
||||||
|
coordinateRadius: {
|
||||||
|
type: Number,
|
||||||
|
default: 20,
|
||||||
|
},
|
||||||
|
// 是否显示靶心十字辅助线。
|
||||||
|
showCrosshair: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
// 是否显示象限文字。
|
||||||
|
showQuadrantLabels: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
// 是否显示环数文字。
|
||||||
|
showRingLabels: {
|
||||||
|
type: Boolean,
|
||||||
|
default: true,
|
||||||
|
},
|
||||||
|
// 象限文字配置,key 为 1/2/3/4。
|
||||||
|
quadrantLabels: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({
|
||||||
|
1: "1",
|
||||||
|
2: "2",
|
||||||
|
3: "3",
|
||||||
|
4: "4",
|
||||||
|
}),
|
||||||
|
},
|
||||||
|
// 高亮区域数组。
|
||||||
|
// quadrant: 1/2/3/4,表示第几个象限。
|
||||||
|
// rings: "all" 或环数数组,例如 [7, 8, 9, 10]。
|
||||||
|
// scope: "box" 表示整象限矩形,"sector" 表示环形扇区。
|
||||||
|
// style: 可覆盖高亮填充色、描边色、线宽比例。
|
||||||
|
highlightAreas: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
|
||||||
|
highlightOnly: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
|
||||||
|
canvasWidth: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
canvasHeight: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
|
||||||
|
targetStyleConfig: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({}),
|
||||||
|
},
|
||||||
|
// 十字辅助线样式覆盖配置。
|
||||||
|
crosshairStyle: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({}),
|
||||||
|
},
|
||||||
|
// 象限文字样式覆盖配置。
|
||||||
|
quadrantLabelStyle: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({}),
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const instance = getCurrentInstance();
|
||||||
|
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
|
||||||
|
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
|
||||||
|
const lastDrawKey = ref("");
|
||||||
|
const canvasSize = ref({
|
||||||
|
width: defaultCanvasSize,
|
||||||
|
height: defaultCanvasSize,
|
||||||
|
});
|
||||||
|
|
||||||
|
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
|
||||||
|
const defaultTargetStyleConfig = {
|
||||||
|
ringCount: defaultRingCount,
|
||||||
|
ringColors: {
|
||||||
|
1: "#f8f8f3",
|
||||||
|
2: "#f8f8f3",
|
||||||
|
3: "#595959",
|
||||||
|
4: "#595959",
|
||||||
|
5: "#24aee0",
|
||||||
|
6: "#24aee0",
|
||||||
|
7: "#ff1f35",
|
||||||
|
8: "#ff1f35",
|
||||||
|
9: "#f7d34a",
|
||||||
|
10: "#f7d34a",
|
||||||
|
},
|
||||||
|
ringLineColor: "rgba(150, 150, 150, 0.55)",
|
||||||
|
ringLineWidthRatio: 0.0022,
|
||||||
|
centerDotColor: "#ffffff",
|
||||||
|
centerDotRadiusRatio: 0.0048,
|
||||||
|
ringLabelFontRatio: 0.032,
|
||||||
|
ringLabelDarkColor: "#111111",
|
||||||
|
ringLabelLightColor: "#ffffff",
|
||||||
|
};
|
||||||
|
|
||||||
|
// 十字辅助线默认样式。
|
||||||
|
const defaultCrosshairStyle = {
|
||||||
|
color: "rgba(20, 20, 20, 0.38)",
|
||||||
|
lineWidthRatio: 0.0025,
|
||||||
|
};
|
||||||
|
|
||||||
|
// 象限文字默认样式。
|
||||||
|
const defaultQuadrantLabelStyle = {
|
||||||
|
color: "#ffffff",
|
||||||
|
fontSizeRatio: 0.045,
|
||||||
|
offsetRatio: 0.78,
|
||||||
|
};
|
||||||
|
|
||||||
|
// 高亮区域默认样式。
|
||||||
|
const defaultHighlightStyle = {
|
||||||
|
color: "rgba(254, 216, 71, 0.34)",
|
||||||
|
strokeColor: "rgba(254, 216, 71, 0.82)",
|
||||||
|
lineWidthRatio: 0.003,
|
||||||
|
};
|
||||||
|
|
||||||
|
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
|
||||||
|
const mergeTargetStyleConfig = () => ({
|
||||||
|
...defaultTargetStyleConfig,
|
||||||
|
...props.targetStyleConfig,
|
||||||
|
ringColors: {
|
||||||
|
...defaultTargetStyleConfig.ringColors,
|
||||||
|
...(props.targetStyleConfig?.ringColors || {}),
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
// 统一把外部传入值转成有效数字,非法值使用 fallback。
|
||||||
|
const getNumber = (value, fallback = 0) => {
|
||||||
|
const numberValue = Number(value);
|
||||||
|
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||||
|
};
|
||||||
|
|
||||||
|
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
|
||||||
|
const getRingColor = (ring, config) => {
|
||||||
|
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
|
||||||
|
};
|
||||||
|
|
||||||
|
// 规范化高亮环数配置;"all" 表示全部环,数组或单值会过滤非法环数。
|
||||||
|
const normalizeRings = (rings, ringCount) => {
|
||||||
|
if (rings === "all") {
|
||||||
|
return "all";
|
||||||
|
}
|
||||||
|
|
||||||
|
const rawRings = Array.isArray(rings) ? rings : [rings];
|
||||||
|
return rawRings
|
||||||
|
.map((ring) => Number(ring))
|
||||||
|
.filter((ring) => Number.isInteger(ring) && ring >= 1 && ring <= ringCount);
|
||||||
|
};
|
||||||
|
|
||||||
|
// 获取象限对应的扇形弧度范围。
|
||||||
|
const getQuadrantAngles = (quadrant) => {
|
||||||
|
const angleMap = {
|
||||||
|
1: [Math.PI, Math.PI * 1.5],
|
||||||
|
2: [Math.PI * 1.5, Math.PI * 2],
|
||||||
|
3: [Math.PI * 0.5, Math.PI],
|
||||||
|
4: [0, Math.PI * 0.5],
|
||||||
|
};
|
||||||
|
|
||||||
|
return angleMap[Number(quadrant)] || null;
|
||||||
|
};
|
||||||
|
|
||||||
|
// 获取象限对应的矩形区域,用于整象限高亮。
|
||||||
|
const getQuadrantBox = (quadrant, centerX, centerY, radius) => {
|
||||||
|
const boxMap = {
|
||||||
|
1: [centerX - radius, centerY - radius, radius, radius],
|
||||||
|
2: [centerX, centerY - radius, radius, radius],
|
||||||
|
3: [centerX - radius, centerY, radius, radius],
|
||||||
|
4: [centerX, centerY, radius, radius],
|
||||||
|
};
|
||||||
|
|
||||||
|
return boxMap[Number(quadrant)] || null;
|
||||||
|
};
|
||||||
|
|
||||||
|
// 绘制实心圆,靶纸环区和中心点都会用到。
|
||||||
|
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||||
|
ctx.setFillStyle(fillColor);
|
||||||
|
ctx.fill();
|
||||||
|
};
|
||||||
|
|
||||||
|
// 绘制环形扇区,用于按象限高亮指定环数。
|
||||||
|
const drawAnnularSector = (
|
||||||
|
ctx,
|
||||||
|
centerX,
|
||||||
|
centerY,
|
||||||
|
innerRadius,
|
||||||
|
outerRadius,
|
||||||
|
startAngle,
|
||||||
|
endAngle,
|
||||||
|
fillColor,
|
||||||
|
strokeColor = "",
|
||||||
|
lineWidth = 0
|
||||||
|
) => {
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
|
||||||
|
|
||||||
|
if (innerRadius > 0) {
|
||||||
|
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
|
||||||
|
} else {
|
||||||
|
ctx.lineTo(centerX, centerY);
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.setFillStyle(fillColor);
|
||||||
|
ctx.fill();
|
||||||
|
|
||||||
|
if (strokeColor && lineWidth > 0) {
|
||||||
|
ctx.setStrokeStyle(strokeColor);
|
||||||
|
ctx.setLineWidth(lineWidth);
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// 从外到内绘制完整靶纸色环。
|
||||||
|
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
|
||||||
|
for (let ring = 1; ring <= config.ringCount; ring += 1) {
|
||||||
|
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
|
||||||
|
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// 绘制所有高亮区域,支持整象限矩形高亮和指定环数扇区高亮。
|
||||||
|
const drawHighlights = (ctx, centerX, centerY, targetRadius, config) => {
|
||||||
|
props.highlightAreas.forEach((area = {}) => {
|
||||||
|
const angles = getQuadrantAngles(area.quadrant);
|
||||||
|
|
||||||
|
if (!angles) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const highlightStyle = {
|
||||||
|
...defaultHighlightStyle,
|
||||||
|
...(area.style || {}),
|
||||||
|
};
|
||||||
|
const highlightLineWidth = Math.max(1, targetRadius * highlightStyle.lineWidthRatio);
|
||||||
|
const rings = normalizeRings(area.rings || "all", config.ringCount);
|
||||||
|
const scope = area.scope || (rings === "all" ? "box" : "sector");
|
||||||
|
|
||||||
|
// 整象限默认画成矩形高亮,便于对应 1/2/3/4 号框训练提示。
|
||||||
|
if (rings === "all" && scope === "box") {
|
||||||
|
const box = getQuadrantBox(area.quadrant, centerX, centerY, targetRadius);
|
||||||
|
if (!box) return;
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.rect(...box);
|
||||||
|
ctx.setFillStyle(highlightStyle.color);
|
||||||
|
ctx.fill();
|
||||||
|
ctx.setStrokeStyle(highlightStyle.strokeColor);
|
||||||
|
ctx.setLineWidth(highlightLineWidth);
|
||||||
|
ctx.stroke();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const targetRings = rings === "all"
|
||||||
|
? Array.from({ length: config.ringCount }, (_, index) => index + 1)
|
||||||
|
: rings;
|
||||||
|
|
||||||
|
targetRings.forEach((ring) => {
|
||||||
|
const innerRadius = targetRadius * ((config.ringCount - ring) / config.ringCount);
|
||||||
|
const outerRadius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
|
||||||
|
drawAnnularSector(
|
||||||
|
ctx,
|
||||||
|
centerX,
|
||||||
|
centerY,
|
||||||
|
innerRadius,
|
||||||
|
outerRadius,
|
||||||
|
angles[0],
|
||||||
|
angles[1],
|
||||||
|
highlightStyle.color,
|
||||||
|
highlightStyle.strokeColor,
|
||||||
|
highlightLineWidth
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// 绘制各环之间的分割线。
|
||||||
|
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
|
||||||
|
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
|
||||||
|
|
||||||
|
ctx.setStrokeStyle(config.ringLineColor);
|
||||||
|
ctx.setLineWidth(lineWidth);
|
||||||
|
|
||||||
|
for (let index = 1; index <= config.ringCount; index += 1) {
|
||||||
|
const radius = targetRadius * (index / config.ringCount);
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||||
|
ctx.stroke();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// 绘制靶心十字辅助线。
|
||||||
|
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
|
||||||
|
if (!props.showCrosshair) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const style = {
|
||||||
|
...defaultCrosshairStyle,
|
||||||
|
...props.crosshairStyle,
|
||||||
|
};
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.moveTo(centerX - targetRadius, centerY);
|
||||||
|
ctx.lineTo(centerX + targetRadius, centerY);
|
||||||
|
ctx.moveTo(centerX, centerY - targetRadius);
|
||||||
|
ctx.lineTo(centerX, centerY + targetRadius);
|
||||||
|
ctx.setStrokeStyle(style.color);
|
||||||
|
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
|
||||||
|
ctx.stroke();
|
||||||
|
};
|
||||||
|
|
||||||
|
// 绘制环数文字。
|
||||||
|
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
|
||||||
|
if (!props.showRingLabels) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ringWidth = targetRadius / config.ringCount;
|
||||||
|
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
|
||||||
|
|
||||||
|
ctx.setFontSize(fontSize);
|
||||||
|
ctx.setTextAlign("center");
|
||||||
|
ctx.setTextBaseline("middle");
|
||||||
|
|
||||||
|
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
|
||||||
|
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
|
||||||
|
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
|
||||||
|
ctx.setFillStyle(color);
|
||||||
|
ctx.fillText(String(ring), centerX, y);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// 绘制象限文字。
|
||||||
|
const drawQuadrantLabels = (ctx, centerX, centerY, targetRadius) => {
|
||||||
|
if (!props.showQuadrantLabels) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const style = {
|
||||||
|
...defaultQuadrantLabelStyle,
|
||||||
|
...props.quadrantLabelStyle,
|
||||||
|
};
|
||||||
|
const offset = targetRadius * style.offsetRatio;
|
||||||
|
const positions = {
|
||||||
|
1: [centerX - offset, centerY - offset],
|
||||||
|
2: [centerX + offset, centerY - offset],
|
||||||
|
3: [centerX - offset, centerY + offset],
|
||||||
|
4: [centerX + offset, centerY + offset],
|
||||||
|
};
|
||||||
|
|
||||||
|
ctx.setFontSize(Math.max(12, targetRadius * style.fontSizeRatio));
|
||||||
|
ctx.setTextAlign("center");
|
||||||
|
ctx.setTextBaseline("middle");
|
||||||
|
ctx.setFillStyle(style.color);
|
||||||
|
|
||||||
|
Object.entries(positions).forEach(([key, position]) => {
|
||||||
|
const label = props.quadrantLabels?.[key] || props.quadrantLabels?.[Number(key)];
|
||||||
|
if (label === undefined || label === null || label === "") return;
|
||||||
|
ctx.fillText(String(label), position[0], position[1]);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// 生成高亮区域的绘制 key,只保留真正影响画面的字段。
|
||||||
|
const getHighlightDrawKeyAreas = () => {
|
||||||
|
return props.highlightAreas.map((area = {}) => ({
|
||||||
|
quadrant: area.quadrant,
|
||||||
|
rings: area.rings,
|
||||||
|
scope: area.scope,
|
||||||
|
style: area.style,
|
||||||
|
}));
|
||||||
|
};
|
||||||
|
|
||||||
|
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
|
||||||
|
const getDrawKey = (width, height) => {
|
||||||
|
return JSON.stringify({
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
coordinateRadius: props.coordinateRadius,
|
||||||
|
showCrosshair: props.showCrosshair,
|
||||||
|
showQuadrantLabels: props.showQuadrantLabels,
|
||||||
|
showRingLabels: props.showRingLabels,
|
||||||
|
highlightAreas: getHighlightDrawKeyAreas(),
|
||||||
|
targetStyleConfig: props.targetStyleConfig,
|
||||||
|
crosshairStyle: props.crosshairStyle,
|
||||||
|
quadrantLabelStyle: props.quadrantLabelStyle,
|
||||||
|
highlightOnly: props.highlightOnly,
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
|
||||||
|
const drawTarget = () => {
|
||||||
|
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
|
||||||
|
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
|
||||||
|
const drawKey = getDrawKey(width, height);
|
||||||
|
|
||||||
|
if (drawKey === lastDrawKey.value) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const size = Math.min(width, height);
|
||||||
|
const centerX = width / 2;
|
||||||
|
const centerY = height / 2;
|
||||||
|
const targetRadius = size / 2;
|
||||||
|
const config = mergeTargetStyleConfig();
|
||||||
|
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
|
||||||
|
|
||||||
|
ctx.clearRect(0, 0, width, height);
|
||||||
|
|
||||||
|
if (!props.highlightOnly) {
|
||||||
|
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawHighlights(ctx, centerX, centerY, targetRadius, config);
|
||||||
|
|
||||||
|
if (!props.highlightOnly) {
|
||||||
|
drawRingLines(ctx, centerX, centerY, targetRadius, config);
|
||||||
|
drawCircle(
|
||||||
|
ctx,
|
||||||
|
centerX,
|
||||||
|
centerY,
|
||||||
|
Math.max(1, targetRadius * config.centerDotRadiusRatio),
|
||||||
|
config.centerDotColor
|
||||||
|
);
|
||||||
|
drawCrosshair(ctx, centerX, centerY, targetRadius);
|
||||||
|
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
|
||||||
|
drawQuadrantLabels(ctx, centerX, centerY, targetRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.draw();
|
||||||
|
lastDrawKey.value = drawKey;
|
||||||
|
};
|
||||||
|
|
||||||
|
const setCanvasSizeAndDraw = async (width, height) => {
|
||||||
|
canvasSize.value = {
|
||||||
|
width: width > 0 ? width : defaultCanvasSize,
|
||||||
|
height: height > 0 ? height : width || defaultCanvasSize,
|
||||||
|
};
|
||||||
|
|
||||||
|
await nextTick();
|
||||||
|
drawTarget();
|
||||||
|
};
|
||||||
|
|
||||||
|
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
|
||||||
|
const measureAndDraw = () => {
|
||||||
|
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
|
||||||
|
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
|
||||||
|
|
||||||
|
if (propWidth > 0 && propHeight > 0) {
|
||||||
|
setCanvasSizeAndDraw(propWidth, propHeight);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const query = uni.createSelectorQuery().in(instance?.proxy);
|
||||||
|
|
||||||
|
query
|
||||||
|
.select(`#${currentCanvasId.value}`)
|
||||||
|
.boundingClientRect(async (rect) => {
|
||||||
|
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
|
||||||
|
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
|
||||||
|
|
||||||
|
await setCanvasSizeAndDraw(width, height);
|
||||||
|
})
|
||||||
|
.exec();
|
||||||
|
};
|
||||||
|
|
||||||
|
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
|
||||||
|
const scheduleDraw = async () => {
|
||||||
|
await nextTick();
|
||||||
|
measureAndDraw();
|
||||||
|
};
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => [
|
||||||
|
props.coordinateRadius,
|
||||||
|
props.showCrosshair,
|
||||||
|
props.showQuadrantLabels,
|
||||||
|
props.showRingLabels,
|
||||||
|
props.highlightAreas,
|
||||||
|
props.highlightOnly,
|
||||||
|
props.canvasWidth,
|
||||||
|
props.canvasHeight,
|
||||||
|
props.quadrantLabels,
|
||||||
|
props.targetStyleConfig,
|
||||||
|
props.crosshairStyle,
|
||||||
|
props.quadrantLabelStyle,
|
||||||
|
],
|
||||||
|
scheduleDraw,
|
||||||
|
{
|
||||||
|
deep: true,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
setTimeout(measureAndDraw, 30);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<canvas
|
||||||
|
:id="currentCanvasId"
|
||||||
|
class="target-canvas"
|
||||||
|
:canvas-id="currentCanvasId"
|
||||||
|
:width="canvasSize.width"
|
||||||
|
:height="canvasSize.height"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.target-canvas {
|
||||||
|
display: block;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -111,7 +111,7 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view v-if="isBattle" class="ready-timer">
|
<view v-if="isBattle" class="ready-timer">
|
||||||
<image src="../static/test-tip.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||||
<view v-if="count >= 0">
|
<view v-if="count >= 0">
|
||||||
<text>具体正式比赛还有</text>
|
<text>具体正式比赛还有</text>
|
||||||
<text>{{ count }}</text>
|
<text>{{ count }}</text>
|
||||||
|
|||||||
@@ -54,23 +54,23 @@ onBeforeUnmount(() => {
|
|||||||
<view v-if="showRank" class="up-rank">
|
<view v-if="showRank" class="up-rank">
|
||||||
<image :src="user.avatar || '../static/user-icon.png'" mode="widthFix" />
|
<image :src="user.avatar || '../static/user-icon.png'" mode="widthFix" />
|
||||||
<image :src="nextRankImage" mode="widthFix" />
|
<image :src="nextRankImage" mode="widthFix" />
|
||||||
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
|
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||||
<image
|
<image
|
||||||
class="bg-effect"
|
class="bg-effect"
|
||||||
src="../static/gold-shining.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
<view v-if="showGrade" class="up-grade">
|
<view v-if="showGrade" class="up-grade">
|
||||||
<image
|
<image
|
||||||
class="scale-in"
|
class="scale-in"
|
||||||
src="../static/user-upgrade.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/user-upgrade.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
|
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||||
<image
|
<image
|
||||||
class="bg-effect"
|
class="bg-effect"
|
||||||
src="../static/gold-shining.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
export const MESSAGETYPES = {
|
export const MESSAGETYPES = {
|
||||||
ShootSyncMeArrowID: parseInt("0x789b6b0d"), // 2023451405
|
ShootSyncMeArrowID: parseInt("0x789b6b0d"), // 2023451405
|
||||||
ShootSyncMePracticeID: parseInt("0xD88AE05E"), // 3632980062
|
ShootSyncMePracticeID: parseInt("0xD88AE05E"), // 3632980062
|
||||||
|
ShootSyncBattleCreateMatchLinkID: parseInt("0xF86FF466"), // 2538869862
|
||||||
WaitForAllReady: parseInt("0x615C13BE"), // 1633424318
|
WaitForAllReady: parseInt("0x615C13BE"), // 1633424318
|
||||||
AllReady: parseInt("0x1CCB49FD"), // 483084797
|
AllReady: parseInt("0x1CCB49FD"), // 483084797
|
||||||
MeleeAllReady: parseInt("0x37132BD5"), // 924003285
|
MeleeAllReady: parseInt("0x37132BD5"), // 924003285
|
||||||
|
|||||||
@@ -53,6 +53,242 @@
|
|||||||
"quickapp" : {},
|
"quickapp" : {},
|
||||||
"mp-weixin" : {
|
"mp-weixin" : {
|
||||||
"appid" : "wxa8f5989dcd45cc23",
|
"appid" : "wxa8f5989dcd45cc23",
|
||||||
|
"packOptions" : {
|
||||||
|
"ignore" : [
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/common/dialog-light.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/common/dialog-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/common/dialog-icon.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/prompt-bg-square.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/coach-comment.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/screen-hint-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/red-team-win.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/blue-team-win.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/my-grow.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/gold-shining.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/bow-target.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/matching-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/versus.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/point-champion.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/my-practise.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/shining-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/donate.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/friend-battle.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/user-upgrade.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/finish-frame.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/vip/svip-jian.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/battle-header.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/battle-header-melee.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/player-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/mvp-blue.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/finish-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/2unfinish-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/have-no-device.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/device-icon.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/unfinish-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/test-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/mvp-red.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/vip/svip-lie.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/mvp-tip.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/rank/battle-choose.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/back-to-game-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/complete-light1.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/complete-light2.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/title-2v2.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/tab-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/scan.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/choose-battle-mode.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/shooter.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/my-growth.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/juezhanbang.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/title-3v3.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/point-book-tip-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/reward-us.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/rank/star.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/tab-point-book.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/pk-icon.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/first-try.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/row-yellow-bg.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/room-notfound-title.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/title-mvp.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/long-bubble-tall.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/battle-result.png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type" : "file",
|
||||||
|
"value" : "static/tab-mall.png"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
"setting" : {
|
"setting" : {
|
||||||
"urlCheck" : false,
|
"urlCheck" : false,
|
||||||
"minified" : true,
|
"minified" : true,
|
||||||
|
|||||||
@@ -0,0 +1,992 @@
|
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import {
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ClientMessageType,
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ServerMessageType,
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createAckMessage,
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createHeartbeatAckMessage,
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createLeaveMessage,
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decodeServerMessage,
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getServerMessageTypeName,
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} from "@/utils/matchProtocol";
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import { MESSAGETYPESV2 } from "@/constants";
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import { getDirectionText } from "@/util";
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import {
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normalizeId,
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normalizeMatchInfo,
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normalizePlainObject,
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pickField,
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} from "@/utils/matchAdapter";
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// 比赛服 websocket 独立管理器:
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// 负责连接、解码、ACK/LEAVE,并把比赛服消息适配成项目现有 socket-inbox 业务事件。
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let socket = null;
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let currentContext = null;
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let isConnecting = false;
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let manualClose = false;
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let audioAckListenerReady = false;
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let lastReadyRouteKey = "";
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let reconnectTimer = null;
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let connectTimeoutTimer = null;
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let livenessTimer = null;
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let reconnectAttempt = 0;
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let networkConnected = true;
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let lastNetworkType = "";
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// 后端要求非心跳消息必须等前端语音播报完成后再 ACK。
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const pendingAcks = [];
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const ACK_AUDIO_TIMEOUT_MS = 9000;
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const READY_ROUTE_FALLBACK_DELAY_MS = 300;
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const CONNECT_TIMEOUT_MS = 8000;
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const LIVENESS_TIMEOUT_MS = 30000;
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const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
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const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
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const MATCH_STATUS_HALF_REST = 3;
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// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
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const BUSINESS_TYPE_BY_SERVER_TYPE = {
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[ServerMessageType.SERVER_MSG_MATCH_READY]: MESSAGETYPESV2.AboutToStart,
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[ServerMessageType.SERVER_MSG_MATCH_START]: MESSAGETYPESV2.BattleStart,
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[ServerMessageType.SERVER_MSG_NOW_YOU]: MESSAGETYPESV2.ToSomeoneShoot,
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[ServerMessageType.SERVER_MSG_SHOT]: MESSAGETYPESV2.ShootResult,
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[ServerMessageType.SERVER_MSG_NEW_ROUND]: MESSAGETYPESV2.NewRound,
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[ServerMessageType.SERVER_MSG_MATCH_END]: MESSAGETYPESV2.BattleEnd,
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[ServerMessageType.SERVER_MSG_CHECK]: MESSAGETYPESV2.TestDistance,
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[ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE]: MESSAGETYPESV2.InvalidShot,
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[ServerMessageType.SERVER_MSG_PRACTICE_END]: MESSAGETYPESV2.BattleEnd,
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};
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const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
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export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
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export const MATCH_WS_STATE_EVENT = "match-ws-state";
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function normalizeShootData(shootData) {
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if (!shootData || typeof shootData !== "object") return shootData;
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const normalized = { ...shootData };
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if (normalized.distance === undefined && normalized.dst !== undefined) {
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normalized.distance = normalized.dst;
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}
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return normalized;
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}
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// 兼容普通接口通知的 camelCase 和 protobuf 解码后的 snake_case。
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function normalizePracticeInfo(practiceInfo = {}) {
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if (!practiceInfo || typeof practiceInfo !== "object") return {};
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const normalized = normalizePlainObject(practiceInfo);
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if (practiceInfo.shoot_data || normalized.shootData) {
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normalized.shootData = normalizeShootData(
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normalizePlainObject(practiceInfo.shoot_data || normalized.shootData)
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);
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}
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if (Array.isArray(practiceInfo.details || normalized.details)) {
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normalized.details = (practiceInfo.details || normalized.details)
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.map(normalizePlainObject)
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.map(normalizeShootData);
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}
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return normalized;
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}
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function getCurrentMode(message = {}, normalizedInfo = {}) {
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const mode = Number(
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pickField(message, "mode") ??
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normalizedInfo.mode ??
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currentContext?.mode
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);
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return Number.isFinite(mode) ? mode : undefined;
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}
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function isMeleeMessage(message = {}, normalizedInfo = {}) {
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const mode = getCurrentMode(message, normalizedInfo);
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if (mode !== undefined) return mode > 3;
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if (currentContext?.isMelee !== undefined) return currentContext.isMelee;
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return normalizeRoute(getCurrentPageInfo()?.route) === "pages/melee-battle";
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}
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function isHalfRestTimeout(message = {}, matchInfo = {}) {
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if (message.type !== ServerMessageType.SERVER_MSG_TIMEOUT) return false;
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if (!isMeleeMessage(message, matchInfo)) return false;
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const status = Number(pickField(message, "status") ?? matchInfo.status);
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return status === MATCH_STATUS_HALF_REST || !Number.isFinite(status);
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}
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function getBusinessType(message, matchInfo) {
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if (isHalfRestTimeout(message, matchInfo)) return MESSAGETYPESV2.HalfRest;
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if (message.type === ServerMessageType.SERVER_MSG_TIMEOUT) {
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return MESSAGETYPESV2.BattleEnd;
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}
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return BUSINESS_TYPE_BY_SERVER_TYPE[message.type];
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}
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function buildBusinessMessage(message) {
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const matchInfo = normalizeMatchInfo(message.match_info);
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if (
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message.type === ServerMessageType.SERVER_MSG_MATCH_READY &&
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(matchInfo.status === undefined ||
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matchInfo.status === null ||
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matchInfo.status === "")
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) {
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matchInfo.status = 0;
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}
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const practiceInfo = normalizePracticeInfo(message.practice_info);
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const businessType = getBusinessType(message, matchInfo);
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if (!businessType) return null;
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const mode = getCurrentMode(message, matchInfo);
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const isMelee = isMeleeMessage(message, matchInfo);
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const isSecondHalfStart =
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message.type === ServerMessageType.SERVER_MSG_MATCH_START &&
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isMelee &&
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currentContext?.meleeHalfRest === true;
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if (currentContext) {
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if (mode !== undefined) {
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currentContext.mode = mode;
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currentContext.isMelee = isMelee;
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} else if (isMelee) {
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currentContext.isMelee = true;
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}
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if (businessType === MESSAGETYPESV2.HalfRest) {
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currentContext.meleeHalfRest = true;
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} else if (message.type === ServerMessageType.SERVER_MSG_MATCH_START) {
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currentContext.meleeHalfRest = false;
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}
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}
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const matchId = normalizeId(
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pickField(message, "matchId", "match_id") ||
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matchInfo.matchId ||
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practiceInfo.id ||
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currentContext?.matchId
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);
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const shootData = normalizeShootData(
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matchInfo.shootData ||
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practiceInfo.shootData ||
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(message.shoot_data ? normalizePlainObject(message.shoot_data) : undefined)
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);
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const details = Array.isArray(practiceInfo.details)
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? practiceInfo.details
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: matchInfo.details;
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return {
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...matchInfo,
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...practiceInfo,
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type: businessType,
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id: matchId,
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matchId,
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shootData,
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details,
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sequence: message.sequence,
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timestamp: message.timestamp,
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matchWsType: message.type,
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matchWsTypeName: getServerMessageTypeName(message.type),
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isSecondHalfStart,
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};
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}
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function getReadySnapshotKey(matchId) {
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return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
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}
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function persistReadyTeams(message) {
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const teams = message?.teams || {};
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if (Number(message?.mode) > 3) return;
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const bluePlayers = teams[1]?.players || teams["1"]?.players;
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const redPlayers = teams[2]?.players || teams["2"]?.players;
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if (Array.isArray(bluePlayers)) uni.setStorageSync("blue-team", bluePlayers);
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if (Array.isArray(redPlayers)) uni.setStorageSync("red-team", redPlayers);
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}
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function persistReadySnapshot(message) {
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const matchId = normalizeId(message?.matchId || message?.id);
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if (!matchId) return;
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uni.setStorageSync(getReadySnapshotKey(matchId), {
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...message,
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savedAt: Date.now(),
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});
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}
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function getBattlePageUrl(message) {
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const matchId = normalizeId(message?.matchId || message?.id);
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const mode = Number(message?.mode);
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if (!matchId) return "";
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if (!Number.isFinite(mode)) return "";
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return mode <= 3
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? `/pages/team-battle/index?battleId=${matchId}`
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: `/pages/melee-battle?battleId=${matchId}`;
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}
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function getCurrentPageInfo() {
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if (typeof getCurrentPages !== "function") return null;
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const pages = getCurrentPages();
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return pages[pages.length - 1] || null;
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}
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function normalizeRoute(route) {
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return String(route || "").replace(/^\//, "");
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}
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function getRouteFromUrl(url) {
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return normalizeRoute(String(url || "").split("?")[0]);
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}
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function isCurrentBattlePage(url, matchId) {
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const page = getCurrentPageInfo();
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const route = normalizeRoute(page?.route);
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const targetRoute = getRouteFromUrl(url);
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if (!targetRoute || route !== targetRoute) return false;
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const options = page?.options || page?.$page?.options || {};
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const expectedMatchId = normalizeId(matchId);
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if (!expectedMatchId) return true;
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const routeMatchId = normalizeId(options.battleId);
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if (routeMatchId) return routeMatchId === expectedMatchId;
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return Boolean(
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options.fromReturn &&
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normalizeId(currentContext?.matchId) === expectedMatchId
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);
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}
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function scheduleReadyRouteFallback(message) {
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const url = getBattlePageUrl(message);
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const matchId = normalizeId(message?.matchId || message?.id);
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const routeKey = `${matchId}:${url}`;
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if (!url || lastReadyRouteKey === routeKey) return;
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lastReadyRouteKey = routeKey;
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setTimeout(() => {
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if (isCurrentBattlePage(url, matchId)) return;
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const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
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// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
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if (currentRoute === "pages/battle-room" || currentRoute === "pages/match-page") return;
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|
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uni.redirectTo({
|
||||||
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url,
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fail: (err) => {
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console.log("[match-ws] ready route fallback failed", err, { url });
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},
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||||||
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});
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}, READY_ROUTE_FALLBACK_DELAY_MS);
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}
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|
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function emitBusinessMessage(message) {
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if (!message) return;
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if (message.type === MESSAGETYPESV2.AboutToStart) {
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||||||
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persistReadyTeams(message);
|
||||||
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persistReadySnapshot(message);
|
||||||
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scheduleReadyRouteFallback(message);
|
||||||
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}
|
||||||
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|
||||||
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uni.$emit("socket-inbox", message);
|
||||||
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}
|
||||||
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|
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function resolvePlayerTeam(message, playerId) {
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const teams = message?.teams || {};
|
||||||
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const redPlayers = teams[2]?.players || teams["2"]?.players || [];
|
||||||
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return redPlayers.some((item) => String(item.id) === String(playerId))
|
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|
? "red"
|
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: "blue";
|
||||||
|
}
|
||||||
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|
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function getNowYouAudioKeys(message) {
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||||||
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const current = message?.current || {};
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const keys = [];
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|
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if (current.goldRound) {
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keys.push("决金箭轮");
|
||||||
|
} else if (current.round) {
|
||||||
|
const roundIndex = Math.max(0, Number(current.round) - 1);
|
||||||
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const roundName = ROUND_AUDIO_NAMES[roundIndex] || current.round;
|
||||||
|
keys.push(`第${roundName}轮`);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (String(current.playerId) === String(currentContext?.userId)) {
|
||||||
|
keys.push("轮到你了");
|
||||||
|
return keys;
|
||||||
|
}
|
||||||
|
|
||||||
|
const team = resolvePlayerTeam(message, current.playerId);
|
||||||
|
keys.push(team === "red" ? "请红方射箭" : "请蓝方射箭");
|
||||||
|
return keys;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getShootResultAudioKeys(shootData) {
|
||||||
|
if (!shootData) return [];
|
||||||
|
const keys = [
|
||||||
|
shootData.ring ? `${shootData.ringX ? "X" : shootData.ring}环` : "未上靶",
|
||||||
|
];
|
||||||
|
if (shootData.angle !== null && shootData.angle !== undefined) {
|
||||||
|
keys.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||||
|
}
|
||||||
|
if (shootData.threeConsecutive10Rings === true) {
|
||||||
|
keys.push("tententen");
|
||||||
|
}
|
||||||
|
return keys;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getTestDistanceAudioKeys(shootData) {
|
||||||
|
const distance = Number(shootData?.distance ?? shootData?.dst);
|
||||||
|
if (Number.isNaN(distance)) return [];
|
||||||
|
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
|
||||||
|
}
|
||||||
|
|
||||||
|
function getAckAudioKeys(message, businessMessage) {
|
||||||
|
switch (message.type) {
|
||||||
|
case ServerMessageType.SERVER_MSG_MATCH_START:
|
||||||
|
return [businessMessage?.isSecondHalfStart ? "下半场开始" : "比赛开始"];
|
||||||
|
case ServerMessageType.SERVER_MSG_NOW_YOU:
|
||||||
|
if (isMeleeMessage(message, businessMessage)) return [];
|
||||||
|
return getNowYouAudioKeys(businessMessage);
|
||||||
|
case ServerMessageType.SERVER_MSG_SHOT:
|
||||||
|
if (
|
||||||
|
isMeleeMessage(message, businessMessage) &&
|
||||||
|
String(businessMessage?.shootData?.playerId) !== String(currentContext?.userId)
|
||||||
|
) {
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
return getShootResultAudioKeys(businessMessage?.shootData);
|
||||||
|
case ServerMessageType.SERVER_MSG_MATCH_END:
|
||||||
|
return ["比赛结束"];
|
||||||
|
case ServerMessageType.SERVER_MSG_TIMEOUT:
|
||||||
|
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
|
||||||
|
return ["比赛结束"];
|
||||||
|
case ServerMessageType.SERVER_MSG_PRACTICE_END:
|
||||||
|
return ["比赛结束"];
|
||||||
|
case ServerMessageType.SERVER_MSG_CHECK:
|
||||||
|
return getTestDistanceAudioKeys(businessMessage?.shootData);
|
||||||
|
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
|
||||||
|
return ["射击无效"];
|
||||||
|
default:
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function shouldCloseAfterAck(message, businessMessage) {
|
||||||
|
if (
|
||||||
|
message.type === ServerMessageType.SERVER_MSG_TIMEOUT &&
|
||||||
|
businessMessage?.type === MESSAGETYPESV2.HalfRest
|
||||||
|
) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
message.type === ServerMessageType.SERVER_MSG_MATCH_END ||
|
||||||
|
message.type === ServerMessageType.SERVER_MSG_TIMEOUT ||
|
||||||
|
message.type === ServerMessageType.SERVER_MSG_PRACTICE_END
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 追加 token 查询参数;如果后端地址已经带 token,则保持原样。
|
||||||
|
function appendQuery(url, key, value) {
|
||||||
|
if (!value || new RegExp(`[?&]${key}=`).test(url)) return url;
|
||||||
|
return `${url}${url.includes("?") ? "&" : "?"}${key}=${encodeURIComponent(
|
||||||
|
value
|
||||||
|
)}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 后端可能下发完整 ws 地址,也可能只给 host:port,这里统一转成可连接地址。
|
||||||
|
function normalizeServerUrl(serverAddr, token) {
|
||||||
|
if (!serverAddr || typeof serverAddr !== "string") return "";
|
||||||
|
|
||||||
|
let url = serverAddr.trim();
|
||||||
|
if (!url) return "";
|
||||||
|
|
||||||
|
if (!/^wss?:\/\//i.test(url)) {
|
||||||
|
const [address, query = ""] = url.split("?");
|
||||||
|
const hasPath = address.includes("/");
|
||||||
|
const host = hasPath
|
||||||
|
? address
|
||||||
|
: `${address}${address.includes(":") ? "" : ":8011"}/ws`;
|
||||||
|
url = `ws://${host}${query ? `?${query}` : ""}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
return appendQuery(url, "token", token);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getServerEndpoint(url) {
|
||||||
|
return String(url || "").split("?")[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
function getUrlToken(url) {
|
||||||
|
const match = String(url || "").match(/[?&]token=([^&#]+)/i);
|
||||||
|
if (!match?.[1]) return "";
|
||||||
|
try {
|
||||||
|
return decodeURIComponent(match[1]);
|
||||||
|
} catch (_) {
|
||||||
|
return match[1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function emitMatchSocketState(state, extra = {}) {
|
||||||
|
uni.$emit(MATCH_WS_STATE_EVENT, {
|
||||||
|
state,
|
||||||
|
matchId: currentContext?.matchId || "",
|
||||||
|
...extra,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearReconnectTimer() {
|
||||||
|
if (!reconnectTimer) return;
|
||||||
|
clearTimeout(reconnectTimer);
|
||||||
|
reconnectTimer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearConnectTimeout() {
|
||||||
|
if (!connectTimeoutTimer) return;
|
||||||
|
clearTimeout(connectTimeoutTimer);
|
||||||
|
connectTimeoutTimer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearLivenessTimer() {
|
||||||
|
if (!livenessTimer) return;
|
||||||
|
clearTimeout(livenessTimer);
|
||||||
|
livenessTimer = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function clearSocketHealthTimers() {
|
||||||
|
clearConnectTimeout();
|
||||||
|
clearLivenessTimer();
|
||||||
|
}
|
||||||
|
|
||||||
|
function closeSocketTask(socketTask, reason) {
|
||||||
|
if (!socketTask) return;
|
||||||
|
try {
|
||||||
|
socketTask.close({ reason });
|
||||||
|
} catch (err) {
|
||||||
|
console.log("[match-ws] close socket task failed", reason, err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function detachCurrentSocket(reason) {
|
||||||
|
const currentSocket = socket;
|
||||||
|
socket = null;
|
||||||
|
isConnecting = false;
|
||||||
|
clearSocketHealthTimers();
|
||||||
|
closeSocketTask(currentSocket, reason);
|
||||||
|
}
|
||||||
|
|
||||||
|
function scheduleReconnect(reason, { immediate = false } = {}) {
|
||||||
|
if (
|
||||||
|
manualClose ||
|
||||||
|
!currentContext ||
|
||||||
|
!networkConnected ||
|
||||||
|
reconnectTimer ||
|
||||||
|
socket ||
|
||||||
|
isConnecting
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const delay = immediate
|
||||||
|
? 0
|
||||||
|
: RECONNECT_DELAYS_MS[
|
||||||
|
Math.min(reconnectAttempt, RECONNECT_DELAYS_MS.length - 1)
|
||||||
|
];
|
||||||
|
const attempt = reconnectAttempt + 1;
|
||||||
|
reconnectAttempt = attempt;
|
||||||
|
emitMatchSocketState("reconnecting", { reason, delay, attempt });
|
||||||
|
|
||||||
|
reconnectTimer = setTimeout(() => {
|
||||||
|
reconnectTimer = null;
|
||||||
|
if (manualClose || !currentContext || !networkConnected) return;
|
||||||
|
connectMatchWebSocket({
|
||||||
|
...currentContext,
|
||||||
|
force: true,
|
||||||
|
reconnecting: true,
|
||||||
|
reconnectReason: reason,
|
||||||
|
});
|
||||||
|
}, delay);
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleUnexpectedDisconnect(
|
||||||
|
socketTask,
|
||||||
|
reason,
|
||||||
|
detail,
|
||||||
|
{ closeTask = true } = {}
|
||||||
|
) {
|
||||||
|
if (socket !== socketTask) return;
|
||||||
|
|
||||||
|
socket = null;
|
||||||
|
isConnecting = false;
|
||||||
|
clearSocketHealthTimers();
|
||||||
|
if (closeTask) closeSocketTask(socketTask, reason);
|
||||||
|
|
||||||
|
console.log("[match-ws] unexpected disconnect", {
|
||||||
|
reason,
|
||||||
|
detail,
|
||||||
|
context: currentContext,
|
||||||
|
});
|
||||||
|
emitMatchSocketState(networkConnected ? "disconnected" : "offline", {
|
||||||
|
reason,
|
||||||
|
});
|
||||||
|
scheduleReconnect(reason);
|
||||||
|
}
|
||||||
|
|
||||||
|
function startConnectTimeout(socketTask) {
|
||||||
|
clearConnectTimeout();
|
||||||
|
connectTimeoutTimer = setTimeout(() => {
|
||||||
|
handleUnexpectedDisconnect(socketTask, "connect-timeout");
|
||||||
|
}, CONNECT_TIMEOUT_MS);
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetLivenessTimer(socketTask) {
|
||||||
|
clearLivenessTimer();
|
||||||
|
livenessTimer = setTimeout(() => {
|
||||||
|
handleUnexpectedDisconnect(socketTask, "heartbeat-timeout");
|
||||||
|
}, LIVENESS_TIMEOUT_MS);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function forceReconnectMatchWebSocket(reason = "force-reconnect") {
|
||||||
|
if (manualClose || !currentContext) return false;
|
||||||
|
|
||||||
|
clearReconnectTimer();
|
||||||
|
detachCurrentSocket(reason);
|
||||||
|
if (!networkConnected) {
|
||||||
|
emitMatchSocketState("offline", { reason });
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
reconnectAttempt = 0;
|
||||||
|
scheduleReconnect(reason, { immediate: true });
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function handleMatchNetworkStatusChange(status = {}) {
|
||||||
|
const previousConnected = networkConnected;
|
||||||
|
const networkType = String(status.networkType || "");
|
||||||
|
const nextConnected =
|
||||||
|
status.isConnected !== false && networkType.toLowerCase() !== "none";
|
||||||
|
const networkTypeChanged =
|
||||||
|
!!lastNetworkType && !!networkType && lastNetworkType !== networkType;
|
||||||
|
|
||||||
|
networkConnected = nextConnected;
|
||||||
|
if (networkType) lastNetworkType = networkType;
|
||||||
|
if (manualClose || !currentContext) return;
|
||||||
|
|
||||||
|
if (!nextConnected) {
|
||||||
|
clearReconnectTimer();
|
||||||
|
detachCurrentSocket("network-offline");
|
||||||
|
emitMatchSocketState("offline", { reason: "network-offline" });
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!previousConnected || networkTypeChanged) {
|
||||||
|
forceReconnectMatchWebSocket(
|
||||||
|
networkTypeChanged ? "network-type-changed" : "network-recovered"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 统一发送二进制 protobuf 消息,并在日志里保留发送类型。
|
||||||
|
function sendBuffer(buffer, label, clientMessage) {
|
||||||
|
if (!socket || !buffer) return;
|
||||||
|
|
||||||
|
const currentSocket = socket;
|
||||||
|
currentSocket.send({
|
||||||
|
data: buffer,
|
||||||
|
success: () => {
|
||||||
|
console.log("发送比赛服 WebSocket 消息", label, clientMessage);
|
||||||
|
},
|
||||||
|
fail: (err) => {
|
||||||
|
if (socket !== currentSocket) return;
|
||||||
|
console.log("比赛服 WebSocket 消息发送失败", label, clientMessage, err);
|
||||||
|
handleUnexpectedDisconnect(currentSocket, "send-failed", err);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function sendHeartbeatAck() {
|
||||||
|
// 心跳 ACK 不进入 pendingAcks,收到后立即回复。
|
||||||
|
const clientMessage = {
|
||||||
|
type: ClientMessageType.CLIENT_MSG_HEARTBEAT_ACK,
|
||||||
|
};
|
||||||
|
sendBuffer(
|
||||||
|
createHeartbeatAckMessage(),
|
||||||
|
"CLIENT_MSG_HEARTBEAT_ACK",
|
||||||
|
clientMessage
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function sendAck({ matchId, sequence }) {
|
||||||
|
// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
|
||||||
|
if (sequence === undefined || sequence === null || sequence === "") return;
|
||||||
|
const clientMessage = {
|
||||||
|
type: ClientMessageType.CLIENT_MSG_ACK,
|
||||||
|
match_id: matchId,
|
||||||
|
sequence,
|
||||||
|
};
|
||||||
|
sendBuffer(
|
||||||
|
createAckMessage({ matchId, sequence }),
|
||||||
|
"CLIENT_MSG_ACK",
|
||||||
|
clientMessage
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function completeAckTask(task) {
|
||||||
|
if (task?.timer) clearTimeout(task.timer);
|
||||||
|
sendAck(task);
|
||||||
|
if (task.leaveAfterAck) {
|
||||||
|
setTimeout(() => {
|
||||||
|
closeMatchWebSocket({ reason: "match-end" });
|
||||||
|
}, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function isSameAckTask(task, payload = {}) {
|
||||||
|
if (String(task?.sequence) !== String(payload.sequence)) return false;
|
||||||
|
if (!payload.matchId) return true;
|
||||||
|
return String(task?.matchId) === String(payload.matchId);
|
||||||
|
}
|
||||||
|
|
||||||
|
function completePendingAckByMessage(payload = {}) {
|
||||||
|
if (payload.sequence === undefined || payload.sequence === null || payload.sequence === "") {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const index = pendingAcks.findIndex((task) => isSameAckTask(task, payload));
|
||||||
|
if (index === -1) return;
|
||||||
|
|
||||||
|
const [task] = pendingAcks.splice(index, 1);
|
||||||
|
console.log("[match-ws] ack after page audio", task.sequence, payload);
|
||||||
|
completeAckTask(task);
|
||||||
|
}
|
||||||
|
|
||||||
|
function flushPendingAcks() {
|
||||||
|
// 每次语音播报完成,只确认队首那条等待相同语音 key 的服务端消息。
|
||||||
|
if (!pendingAcks.length) return;
|
||||||
|
const endedKey = arguments[0];
|
||||||
|
const task = pendingAcks[0];
|
||||||
|
if (task.expectedAudioKey && endedKey && task.expectedAudioKey !== endedKey) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
completeAckTask(pendingAcks.shift());
|
||||||
|
}
|
||||||
|
|
||||||
|
function ensureAudioAckListener() {
|
||||||
|
// 复用现有全局 audioEnded 事件,确保 ACK 时机落在播报结束之后。
|
||||||
|
if (audioAckListenerReady) return;
|
||||||
|
uni.$on("audioEnded", flushPendingAcks);
|
||||||
|
uni.$on(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
|
||||||
|
audioAckListenerReady = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
function removeAudioAckListener() {
|
||||||
|
if (!audioAckListenerReady) return;
|
||||||
|
uni.$off("audioEnded", flushPendingAcks);
|
||||||
|
uni.$off(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
|
||||||
|
audioAckListenerReady = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
function queueAckAfterAudio(message, businessMessage) {
|
||||||
|
// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK。
|
||||||
|
if (
|
||||||
|
message.sequence === undefined ||
|
||||||
|
message.sequence === null ||
|
||||||
|
message.sequence === ""
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const task = {
|
||||||
|
matchId: normalizeId(
|
||||||
|
pickField(message, "matchId", "match_id") || currentContext?.matchId
|
||||||
|
),
|
||||||
|
sequence: message.sequence,
|
||||||
|
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
|
||||||
|
};
|
||||||
|
|
||||||
|
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
|
||||||
|
if (!audioKeys.length) {
|
||||||
|
console.log(
|
||||||
|
"[match-ws] ack immediately without audio",
|
||||||
|
getServerMessageTypeName(message.type),
|
||||||
|
message.sequence
|
||||||
|
);
|
||||||
|
completeAckTask(task);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
task.expectedAudioKey = audioKeys[audioKeys.length - 1];
|
||||||
|
task.timer = setTimeout(() => {
|
||||||
|
const index = pendingAcks.indexOf(task);
|
||||||
|
if (index === -1) return;
|
||||||
|
pendingAcks.splice(index, 1);
|
||||||
|
console.log(
|
||||||
|
"[match-ws] ack audio wait timeout",
|
||||||
|
getServerMessageTypeName(message.type),
|
||||||
|
message.sequence,
|
||||||
|
task.expectedAudioKey
|
||||||
|
);
|
||||||
|
completeAckTask(task);
|
||||||
|
}, ACK_AUDIO_TIMEOUT_MS);
|
||||||
|
pendingAcks.push(task);
|
||||||
|
console.log(
|
||||||
|
"[match-ws] ack queued until audioEnded",
|
||||||
|
getServerMessageTypeName(message.type),
|
||||||
|
message.sequence,
|
||||||
|
task.expectedAudioKey
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleMessage(data) {
|
||||||
|
// 比赛服下发 raw protobuf frame,先解码,再根据消息类型决定是否 ACK。
|
||||||
|
let message;
|
||||||
|
try {
|
||||||
|
message = decodeServerMessage(data);
|
||||||
|
} catch (err) {
|
||||||
|
console.log("[match-ws] decode failed", err, data);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
||||||
|
if (decodedMatchId && currentContext) {
|
||||||
|
currentContext.matchId = decodedMatchId;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
|
||||||
|
sendHeartbeatAck();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const typeName = getServerMessageTypeName(message.type);
|
||||||
|
console.log("收到比赛服 WebSocket 消息", typeName, message);
|
||||||
|
|
||||||
|
const businessMessage = buildBusinessMessage(message);
|
||||||
|
if (businessMessage?.matchId && currentContext) {
|
||||||
|
currentContext.matchId = businessMessage.matchId;
|
||||||
|
}
|
||||||
|
queueAckAfterAudio(message, businessMessage);
|
||||||
|
emitBusinessMessage(businessMessage);
|
||||||
|
}
|
||||||
|
|
||||||
|
function sendLeave() {
|
||||||
|
// 主动关闭、比赛结束、页面离开时发 CLIENT_MSG_LEAVE。
|
||||||
|
if (!socket || !currentContext?.matchId) return;
|
||||||
|
const clientMessage = {
|
||||||
|
type: ClientMessageType.CLIENT_MSG_LEAVE,
|
||||||
|
match_id: currentContext.matchId,
|
||||||
|
user_id: currentContext.userId,
|
||||||
|
};
|
||||||
|
sendBuffer(
|
||||||
|
createLeaveMessage({
|
||||||
|
matchId: clientMessage.match_id,
|
||||||
|
userId: clientMessage.user_id,
|
||||||
|
}),
|
||||||
|
"CLIENT_MSG_LEAVE",
|
||||||
|
clientMessage
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function connectMatchWebSocket(options = {}) {
|
||||||
|
// 入口参数来自原 websocket 的比赛服地址通知,不影响原有 websocket 连接。
|
||||||
|
const {
|
||||||
|
serverAddr,
|
||||||
|
matchId,
|
||||||
|
userId,
|
||||||
|
token,
|
||||||
|
mode,
|
||||||
|
force = false,
|
||||||
|
reconnecting = false,
|
||||||
|
reconnectReason = "",
|
||||||
|
} = options;
|
||||||
|
const normalizedMatchId = normalizeId(matchId);
|
||||||
|
const normalizedUserId = normalizeId(userId);
|
||||||
|
const normalizedMode = Number(mode);
|
||||||
|
const incomingUrl = normalizeServerUrl(serverAddr, token);
|
||||||
|
const currentUrlToken = getUrlToken(currentContext?.url);
|
||||||
|
const shouldKeepAuthenticatedUrl = !!(
|
||||||
|
currentContext &&
|
||||||
|
currentContext.matchId === normalizedMatchId &&
|
||||||
|
getServerEndpoint(currentContext.url) === getServerEndpoint(incomingUrl) &&
|
||||||
|
currentUrlToken &&
|
||||||
|
!getUrlToken(incomingUrl)
|
||||||
|
);
|
||||||
|
const url = shouldKeepAuthenticatedUrl ? currentContext.url : incomingUrl;
|
||||||
|
const resolvedServerAddr = shouldKeepAuthenticatedUrl
|
||||||
|
? currentContext.serverAddr
|
||||||
|
: serverAddr;
|
||||||
|
const resolvedToken = shouldKeepAuthenticatedUrl
|
||||||
|
? currentContext.token || currentUrlToken
|
||||||
|
: token;
|
||||||
|
|
||||||
|
if (shouldKeepAuthenticatedUrl) {
|
||||||
|
console.log("[match-ws] keep authenticated url for same match", {
|
||||||
|
matchId: normalizedMatchId,
|
||||||
|
endpoint: getServerEndpoint(url),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!url || !normalizedMatchId) {
|
||||||
|
console.log("[match-ws] missing serverAddr or matchId", options);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const isSameContext =
|
||||||
|
currentContext?.url === url &&
|
||||||
|
currentContext?.matchId === normalizedMatchId;
|
||||||
|
if (!force && socket && isSameContext) {
|
||||||
|
// 同一场比赛同一地址重复通知时不重复建连。
|
||||||
|
console.log("[match-ws] already connected or connecting", {
|
||||||
|
matchId: normalizedMatchId,
|
||||||
|
url,
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (force && isSameContext) {
|
||||||
|
// 网络切换或假死重连时只销毁旧链路,保留比赛上下文且不发送 LEAVE。
|
||||||
|
detachCurrentSocket(reconnectReason || "force-reconnect");
|
||||||
|
} else if (!isSameContext) {
|
||||||
|
// 切换比赛服地址时先关闭旧连接,不发送 LEAVE,避免误通知旧比赛离场。
|
||||||
|
closeMatchWebSocket({ sendLeave: false, reason: "switch" });
|
||||||
|
}
|
||||||
|
|
||||||
|
clearReconnectTimer();
|
||||||
|
manualClose = false;
|
||||||
|
isConnecting = true;
|
||||||
|
if (!isSameContext) reconnectAttempt = 0;
|
||||||
|
const connectedOnce = isSameContext && currentContext?.connectedOnce === true;
|
||||||
|
currentContext = {
|
||||||
|
serverAddr: resolvedServerAddr,
|
||||||
|
matchId: normalizedMatchId,
|
||||||
|
userId: normalizedUserId,
|
||||||
|
token: resolvedToken,
|
||||||
|
url,
|
||||||
|
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
|
||||||
|
isMelee:
|
||||||
|
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
|
||||||
|
meleeHalfRest: isSameContext
|
||||||
|
? currentContext?.meleeHalfRest === true
|
||||||
|
: false,
|
||||||
|
connectedOnce,
|
||||||
|
};
|
||||||
|
ensureAudioAckListener();
|
||||||
|
emitMatchSocketState(reconnecting ? "reconnecting" : "connecting", {
|
||||||
|
reason: reconnectReason,
|
||||||
|
attempt: reconnectAttempt,
|
||||||
|
});
|
||||||
|
|
||||||
|
const socketTask = uni.connectSocket({
|
||||||
|
url,
|
||||||
|
success: () => {
|
||||||
|
console.log("[match-ws] connect requested", {
|
||||||
|
matchId: normalizedMatchId,
|
||||||
|
url,
|
||||||
|
});
|
||||||
|
},
|
||||||
|
fail: (err) => {
|
||||||
|
if (socket !== socketTask) return;
|
||||||
|
socket = null;
|
||||||
|
isConnecting = false;
|
||||||
|
console.log("[match-ws] connect failed", err);
|
||||||
|
clearSocketHealthTimers();
|
||||||
|
emitMatchSocketState(networkConnected ? "disconnected" : "offline", {
|
||||||
|
reason: "connect-failed",
|
||||||
|
});
|
||||||
|
scheduleReconnect("connect-failed");
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
socket = socketTask;
|
||||||
|
startConnectTimeout(socketTask);
|
||||||
|
|
||||||
|
socketTask.onOpen(() => {
|
||||||
|
if (socket !== socketTask) return;
|
||||||
|
clearConnectTimeout();
|
||||||
|
isConnecting = false;
|
||||||
|
const wasReconnected =
|
||||||
|
currentContext?.connectedOnce === true || reconnecting || reconnectAttempt > 0;
|
||||||
|
if (currentContext) currentContext.connectedOnce = true;
|
||||||
|
reconnectAttempt = 0;
|
||||||
|
resetLivenessTimer(socketTask);
|
||||||
|
console.log("[match-ws] connected", {
|
||||||
|
matchId: normalizedMatchId,
|
||||||
|
url,
|
||||||
|
reconnected: wasReconnected,
|
||||||
|
});
|
||||||
|
emitMatchSocketState("open", {
|
||||||
|
reason: reconnectReason,
|
||||||
|
reconnected: wasReconnected,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
socketTask.onMessage((res) => {
|
||||||
|
if (socket !== socketTask) return;
|
||||||
|
resetLivenessTimer(socketTask);
|
||||||
|
handleMessage(res.data);
|
||||||
|
});
|
||||||
|
|
||||||
|
socketTask.onError((err) => {
|
||||||
|
if (socket !== socketTask) return;
|
||||||
|
console.log("[match-ws] socket error", err);
|
||||||
|
handleUnexpectedDisconnect(socketTask, "socket-error", err);
|
||||||
|
});
|
||||||
|
|
||||||
|
socketTask.onClose((result) => {
|
||||||
|
if (socket !== socketTask) return;
|
||||||
|
console.log("[match-ws] closed", {
|
||||||
|
manualClose,
|
||||||
|
result,
|
||||||
|
context: currentContext,
|
||||||
|
});
|
||||||
|
if (manualClose) return;
|
||||||
|
handleUnexpectedDisconnect(socketTask, "socket-close", result, {
|
||||||
|
closeTask: false,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
|
||||||
|
// 原 websocket 下发的比赛服通知统一从这里转成连接参数。
|
||||||
|
if (!notice) return;
|
||||||
|
connectMatchWebSocket({
|
||||||
|
serverAddr: pickField(notice, "serverAddr", "server_addr"),
|
||||||
|
matchId: pickField(notice, "matchId", "match_id"),
|
||||||
|
userId: pickField(notice, "userId", "user_id") || fallbackUserId,
|
||||||
|
mode: pickField(notice, "mode"),
|
||||||
|
token: notice.token || notice.wsToken || notice.ws_token,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
export function closeMatchWebSocket(options = {}) {
|
||||||
|
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
|
||||||
|
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
|
||||||
|
|
||||||
|
manualClose = true;
|
||||||
|
clearReconnectTimer();
|
||||||
|
clearSocketHealthTimers();
|
||||||
|
reconnectAttempt = 0;
|
||||||
|
pendingAcks.forEach((task) => {
|
||||||
|
if (task?.timer) clearTimeout(task.timer);
|
||||||
|
});
|
||||||
|
pendingAcks.length = 0;
|
||||||
|
|
||||||
|
if (socket) {
|
||||||
|
const currentSocket = socket;
|
||||||
|
if (shouldSendLeave) sendLeave();
|
||||||
|
socket = null;
|
||||||
|
try {
|
||||||
|
currentSocket.close({ reason });
|
||||||
|
} catch (err) {
|
||||||
|
console.log("[match-ws] close failed", err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isConnecting = false;
|
||||||
|
removeAudioAckListener();
|
||||||
|
console.log("[match-ws] close requested", { reason, currentContext });
|
||||||
|
currentContext = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
export default {
|
||||||
|
ClientMessageType,
|
||||||
|
ServerMessageType,
|
||||||
|
connectMatchWebSocket,
|
||||||
|
connectMatchWebSocketFromNotice,
|
||||||
|
closeMatchWebSocket,
|
||||||
|
forceReconnectMatchWebSocket,
|
||||||
|
handleMatchNetworkStatusChange,
|
||||||
|
};
|
||||||
@@ -0,0 +1,104 @@
|
|||||||
|
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
|
||||||
|
export const trainingHomeWeekSchedule = [
|
||||||
|
{
|
||||||
|
key: "mon",
|
||||||
|
label: "周一",
|
||||||
|
status: "done",
|
||||||
|
icon: "../../static/training-home/done.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "tue",
|
||||||
|
label: "周二",
|
||||||
|
status: "done",
|
||||||
|
icon: "../../static/training-home/done.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "wed",
|
||||||
|
label: "周三",
|
||||||
|
status: "missed",
|
||||||
|
icon: "../../static/training-home/missed.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "thu",
|
||||||
|
label: "周四",
|
||||||
|
status: "missed",
|
||||||
|
icon: "../../static/training-home/missed.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "fri",
|
||||||
|
label: "周五",
|
||||||
|
status: "done",
|
||||||
|
icon: "../../static/training-home/done.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "sat",
|
||||||
|
label: "周六",
|
||||||
|
status: "done",
|
||||||
|
icon: "../../static/training-home/done.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "sun",
|
||||||
|
label: "周日",
|
||||||
|
status: "missed",
|
||||||
|
icon: "../../static/training-home/missed.png",
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
// 首页统计卡数据,按设计稿从左到右展示。
|
||||||
|
export const trainingHomeStats = [
|
||||||
|
{ key: "days", value: "12", unit: "天", label: "共训练" },
|
||||||
|
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
|
||||||
|
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
|
||||||
|
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
|
||||||
|
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
|
||||||
|
];
|
||||||
|
|
||||||
|
// 雷达图区文案与数值配置。
|
||||||
|
export const trainingHomeRadar = {
|
||||||
|
labels: ["基础", "精准", "力量", "节奏", "耐力"],
|
||||||
|
values: [5.5, 6.3, 10, 4.5, 6],
|
||||||
|
maxValue: 10,
|
||||||
|
surpassValue: '80%'
|
||||||
|
};
|
||||||
|
|
||||||
|
// 首页主推荐训练卡数据。
|
||||||
|
export const trainingHomeFeatured = {
|
||||||
|
title: "基础训练",
|
||||||
|
progressText: "当前进度 LV7 >",
|
||||||
|
};
|
||||||
|
|
||||||
|
// 首页四个训练入口卡片数据。
|
||||||
|
export const trainingHomeModes = [
|
||||||
|
{
|
||||||
|
key: "endurance",
|
||||||
|
title: "耐力训练",
|
||||||
|
progressText: "当前进度 LV5 >",
|
||||||
|
icon: "../../static/training-home/img_3.png",
|
||||||
|
recommended: true,
|
||||||
|
disabled: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "precision",
|
||||||
|
title: "精准训练",
|
||||||
|
progressText: "当前进度 LV3 >",
|
||||||
|
icon: "../../static/training-home/img_4.png",
|
||||||
|
recommended: false,
|
||||||
|
disabled: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "rhythm",
|
||||||
|
title: "节奏训练",
|
||||||
|
progressText: "当前进度 LV6 >",
|
||||||
|
icon: "../../static/training-home/img_5.png",
|
||||||
|
recommended: false,
|
||||||
|
disabled: false,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "power",
|
||||||
|
title: "力量训练",
|
||||||
|
progressText: "Coming! LV10",
|
||||||
|
icon: "../../static/training-home/img_6.png",
|
||||||
|
recommended: false,
|
||||||
|
disabled: true,
|
||||||
|
},
|
||||||
|
];
|
||||||
@@ -0,0 +1,113 @@
|
|||||||
|
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
|
||||||
|
export const trainingDifficultyStorageKey = "training-selection";
|
||||||
|
|
||||||
|
// 当前是页面联调用的模拟数据:
|
||||||
|
// 1. 总难度 20 级
|
||||||
|
// 2. 已解锁到 Lv3
|
||||||
|
// 3. 前三关展示不同完成进度
|
||||||
|
const totalDifficultyLevel = 20;
|
||||||
|
const mockedUnlockedDifficultyId = "lv3";
|
||||||
|
const mockedDifficultyProgressMap = {
|
||||||
|
lv1: 100,
|
||||||
|
lv2: 90,
|
||||||
|
lv3: 70,
|
||||||
|
};
|
||||||
|
|
||||||
|
const modeList = [
|
||||||
|
{
|
||||||
|
key: "endurance",
|
||||||
|
title: "耐力训练",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "precision",
|
||||||
|
title: "精准训练",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "rhythm",
|
||||||
|
title: "节奏训练",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "basic",
|
||||||
|
title: "基础训练",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "power",
|
||||||
|
title: "力量训练",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
key: "focus",
|
||||||
|
title: "专注训练",
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
const createDifficultyId = (level) => `lv${level}`;
|
||||||
|
|
||||||
|
const createDifficultyLabel = (level) => `Lv${level}`;
|
||||||
|
|
||||||
|
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
|
||||||
|
const createDifficultySummary = (level) => {
|
||||||
|
return [
|
||||||
|
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
|
||||||
|
`需${4 + level}次命中目标`,
|
||||||
|
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
|
||||||
|
"需使用20CM全环靶",
|
||||||
|
];
|
||||||
|
};
|
||||||
|
|
||||||
|
// 难度页的节点位置已经在页面内统一计算,
|
||||||
|
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
|
||||||
|
const createDifficultyNode = (level) => {
|
||||||
|
return {
|
||||||
|
id: createDifficultyId(level),
|
||||||
|
label: createDifficultyLabel(level),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
const createDifficultyDetail = (level) => {
|
||||||
|
const id = createDifficultyId(level);
|
||||||
|
const label = createDifficultyLabel(level);
|
||||||
|
|
||||||
|
return {
|
||||||
|
id,
|
||||||
|
label,
|
||||||
|
title: `${label}难度`,
|
||||||
|
summary: createDifficultySummary(level),
|
||||||
|
startText: "开始",
|
||||||
|
targetPaperType: "20CM全环靶",
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// 所有训练模式当前共用同一套难度定义。
|
||||||
|
const sharedDifficultyNodes = Array.from(
|
||||||
|
{ length: totalDifficultyLevel },
|
||||||
|
(_, index) => createDifficultyNode(index + 1)
|
||||||
|
);
|
||||||
|
|
||||||
|
const sharedDifficultyDetails = Object.fromEntries(
|
||||||
|
Array.from({ length: totalDifficultyLevel }, (_, index) => {
|
||||||
|
const detail = createDifficultyDetail(index + 1);
|
||||||
|
return [detail.id, detail];
|
||||||
|
})
|
||||||
|
);
|
||||||
|
|
||||||
|
const createModeConfig = ({ key, title, reward = null }) => {
|
||||||
|
return {
|
||||||
|
key,
|
||||||
|
title,
|
||||||
|
nodes: sharedDifficultyNodes,
|
||||||
|
details: sharedDifficultyDetails,
|
||||||
|
activeDifficultyId: mockedUnlockedDifficultyId,
|
||||||
|
progressMap: mockedDifficultyProgressMap,
|
||||||
|
reward,
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// 难度页数据源入口:
|
||||||
|
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
|
||||||
|
export const trainingDifficultyModeMap = Object.fromEntries(
|
||||||
|
modeList.map((mode) => [mode.key, createModeConfig(mode)])
|
||||||
|
);
|
||||||
|
|
||||||
|
export const getTrainingDifficultyModeConfig = (modeKey) => {
|
||||||
|
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
|
||||||
|
};
|
||||||
@@ -30,9 +30,6 @@
|
|||||||
"navigationBarTitleText": ""
|
"navigationBarTitleText": ""
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"path": "pages/team-battle/index"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"path": "pages/melee-battle"
|
"path": "pages/melee-battle"
|
||||||
},
|
},
|
||||||
@@ -69,21 +66,6 @@
|
|||||||
{
|
{
|
||||||
"path": "pages/user"
|
"path": "pages/user"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"path": "pages/member/orders"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"path": "pages/member/order-detail"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"path": "pages/member/be-vip"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"path": "pages/member/vip-intro"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"path": "pages/member/agreement"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"path": "pages/grade-intro"
|
"path": "pages/grade-intro"
|
||||||
},
|
},
|
||||||
@@ -117,15 +99,21 @@
|
|||||||
{
|
{
|
||||||
"path": "pages/match-detail"
|
"path": "pages/match-detail"
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"path": "pages/team-battle/team-bow-data"
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"path": "pages/melee-bow-data"
|
"path": "pages/melee-bow-data"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"path": "pages/mine-bow-data"
|
"path": "pages/mine-bow-data"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"path": "pages/training/difficulty"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "pages/training/index"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "pages/training/practise-one"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"path": "pages/ota-wifi",
|
"path": "pages/ota-wifi",
|
||||||
"style": {
|
"style": {
|
||||||
@@ -150,5 +138,37 @@
|
|||||||
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
|
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"subPackages": []
|
"subPackages": [
|
||||||
|
{
|
||||||
|
"root": "pages/member",
|
||||||
|
"pages": [
|
||||||
|
{
|
||||||
|
"path": "orders"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "order-detail"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "be-vip"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "vip-intro"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "agreement"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"root": "pages/team-battle",
|
||||||
|
"pages": [
|
||||||
|
{
|
||||||
|
"path": "index"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "team-bow-data"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -82,7 +82,7 @@ const checkBowData = () => {
|
|||||||
<view class="container">
|
<view class="container">
|
||||||
<block v-if="data.mode <= 3">
|
<block v-if="data.mode <= 3">
|
||||||
<view class="header-team" :style="{ marginTop: '25%' }">
|
<view class="header-team" :style="{ marginTop: '25%' }">
|
||||||
<image src="../static/battle-result.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
|
||||||
<view class="header-solo" v-if="data.mode === 1">
|
<view class="header-solo" v-if="data.mode === 1">
|
||||||
<text
|
<text
|
||||||
:style="{
|
:style="{
|
||||||
@@ -107,7 +107,7 @@ const checkBowData = () => {
|
|||||||
</view>
|
</view>
|
||||||
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
|
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
|
||||||
<image
|
<image
|
||||||
:src="`../static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
:src="`https://static.shelingxingqiu.com/shootmini/static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<view
|
<view
|
||||||
@@ -117,8 +117,8 @@ const checkBowData = () => {
|
|||||||
}deg)`,
|
}deg)`,
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
<view v-if="data.mvp && data.mvp.totalRings">
|
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
|
||||||
<image src="../static/title-mvp.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
|
||||||
<text
|
<text
|
||||||
>斩获<text
|
>斩获<text
|
||||||
:style="{
|
:style="{
|
||||||
@@ -127,7 +127,7 @@ const checkBowData = () => {
|
|||||||
margin: '0 3px',
|
margin: '0 3px',
|
||||||
fontWeight: '600',
|
fontWeight: '600',
|
||||||
}"
|
}"
|
||||||
>{{ data.mvp.totalRings }}</text
|
>{{ data.mvp.player_match_result.total_ring }}</text
|
||||||
>环</text
|
>环</text
|
||||||
>
|
>
|
||||||
</view>
|
</view>
|
||||||
@@ -153,7 +153,7 @@ const checkBowData = () => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view class="battle-winner">
|
<view class="battle-winner">
|
||||||
<image src="../static/shining-bg.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||||
<image
|
<image
|
||||||
:src="ifWin ? '../static/you-win.png' : '../static/you-lost.png'"
|
:src="ifWin ? '../static/you-win.png' : '../static/you-lost.png'"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@@ -173,7 +173,7 @@ const checkBowData = () => {
|
|||||||
<block v-else>
|
<block v-else>
|
||||||
<view class="header-melee">
|
<view class="header-melee">
|
||||||
<view />
|
<view />
|
||||||
<image src="../static/battle-result.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
|
||||||
<view />
|
<view />
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
@@ -248,7 +248,7 @@ const checkBowData = () => {
|
|||||||
class="battle-e"
|
class="battle-e"
|
||||||
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
|
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
|
||||||
>
|
>
|
||||||
<image src="../static/row-yellow-bg.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/row-yellow-bg.png" mode="widthFix" />
|
||||||
<view class="team-avatar">
|
<view class="team-avatar">
|
||||||
<Avatar
|
<Avatar
|
||||||
:src="user.avatar"
|
:src="user.avatar"
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
|
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
|
||||||
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import PlayerSeats from "@/components/PlayerSeats.vue";
|
import PlayerSeats from "@/components/PlayerSeats.vue";
|
||||||
import GuideTwo from "@/components/GuideTwo.vue";
|
import GuideTwo from "@/components/GuideTwo.vue";
|
||||||
@@ -14,12 +14,14 @@ import {
|
|||||||
chooseTeamAPI,
|
chooseTeamAPI,
|
||||||
getReadyAPI,
|
getReadyAPI,
|
||||||
kickPlayerAPI,
|
kickPlayerAPI,
|
||||||
|
getBattleAPI,
|
||||||
} from "@/apis";
|
} from "@/apis";
|
||||||
import { isLimitError } from "@/util";
|
import { debounce, isLimitError } from "@/util";
|
||||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user } = storeToRefs(store);
|
||||||
|
|
||||||
@@ -31,6 +33,20 @@ const players = ref([]);
|
|||||||
const blueTeam = ref([]);
|
const blueTeam = ref([]);
|
||||||
const redTeam = ref([]);
|
const redTeam = ref([]);
|
||||||
|
|
||||||
|
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||||
|
|
||||||
|
const getMemberNicknameClass = (player = {}) => [
|
||||||
|
"member-nickname",
|
||||||
|
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||||
|
player.sVip === true ? "member-nickname--svip" : "",
|
||||||
|
];
|
||||||
|
|
||||||
|
const normalizeRoomPlayer = (member = {}) => ({
|
||||||
|
...(member.userInfo || {}),
|
||||||
|
vip: member.vip ?? member.userInfo?.vip,
|
||||||
|
sVip: member.sVip ?? member.userInfo?.sVip,
|
||||||
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 根据对战类型和房间人数动态生成页面标题
|
* 根据对战类型和房间人数动态生成页面标题
|
||||||
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
|
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
|
||||||
@@ -59,17 +75,152 @@ const allReady = ref(false);
|
|||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
const goBattle = ref(false);
|
const goBattle = ref(false);
|
||||||
const showLimitModal = ref(false);
|
const showLimitModal = ref(false);
|
||||||
|
const readySubmitting = ref(false);
|
||||||
|
const navigationPending = ref(false);
|
||||||
|
let pageMounted = false;
|
||||||
|
let pageVisible = false;
|
||||||
|
let foregroundGeneration = 0;
|
||||||
|
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||||
/** 从结算页返回时为 true,跳过进场靶纸语音 */
|
/** 从结算页返回时为 true,跳过进场靶纸语音 */
|
||||||
const skipTargetAudio = ref(false);
|
const skipTargetAudio = ref(false);
|
||||||
|
|
||||||
|
const wait = (delay) =>
|
||||||
|
new Promise((resolve) => {
|
||||||
|
setTimeout(resolve, delay);
|
||||||
|
});
|
||||||
|
|
||||||
|
const isCurrentForeground = (generation) =>
|
||||||
|
pageMounted &&
|
||||||
|
pageVisible &&
|
||||||
|
generation === foregroundGeneration &&
|
||||||
|
!navigationPending.value;
|
||||||
|
|
||||||
|
const redirectOnce = (url) =>
|
||||||
|
new Promise((resolve, reject) => {
|
||||||
|
if (navigationPending.value) {
|
||||||
|
resolve(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
navigationPending.value = true;
|
||||||
|
uni.redirectTo({
|
||||||
|
url,
|
||||||
|
success: resolve,
|
||||||
|
fail: (error) => {
|
||||||
|
navigationPending.value = false;
|
||||||
|
goBattle.value = false;
|
||||||
|
reject(error);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
async function queryCurrentBattle(generation) {
|
||||||
|
try {
|
||||||
|
return await getBattleAPI();
|
||||||
|
} catch (error) {
|
||||||
|
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||||
|
if (!isCurrentForeground(generation)) throw error;
|
||||||
|
return getBattleAPI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function returnToCurrentBattle(battle) {
|
||||||
|
if (!battle?.matchId || navigationPending.value) return false;
|
||||||
|
|
||||||
|
goBattle.value = true;
|
||||||
|
try {
|
||||||
|
const returned = await returnToBattle(battle, redirectOnce);
|
||||||
|
if (!returned) goBattle.value = false;
|
||||||
|
return returned;
|
||||||
|
} catch (error) {
|
||||||
|
goBattle.value = false;
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function reconcileBattleRoom(generation) {
|
||||||
|
let battle = null;
|
||||||
|
try {
|
||||||
|
battle = await queryCurrentBattle(generation);
|
||||||
|
} catch (error) {
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
console.log("resume room match info error", error);
|
||||||
|
uni.showToast({
|
||||||
|
title: "比赛状态查询失败,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
if (battle?.matchId) {
|
||||||
|
try {
|
||||||
|
await returnToCurrentBattle(battle);
|
||||||
|
} catch (error) {
|
||||||
|
console.log("return to room battle error", error);
|
||||||
|
uni.showToast({
|
||||||
|
title: "进入比赛失败,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let roomStarted = false;
|
||||||
|
try {
|
||||||
|
roomStarted = await refreshRoomData();
|
||||||
|
} catch (error) {
|
||||||
|
if (isCurrentForeground(generation)) {
|
||||||
|
console.log("refresh room data error", error);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isCurrentForeground(generation) || !roomStarted) return;
|
||||||
|
|
||||||
|
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
|
||||||
|
try {
|
||||||
|
battle = await queryCurrentBattle(generation);
|
||||||
|
} catch (error) {
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
console.log("retry room match info error", error);
|
||||||
|
uni.showToast({
|
||||||
|
title: "比赛状态查询失败,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
if (battle?.matchId) {
|
||||||
|
try {
|
||||||
|
await returnToCurrentBattle(battle);
|
||||||
|
} catch (error) {
|
||||||
|
console.log("return to room battle error", error);
|
||||||
|
uni.showToast({
|
||||||
|
title: "进入比赛失败,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uni.showToast({
|
||||||
|
title: "比赛正在创建,请稍候",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
||||||
* 仅在 roomNumber 有效且房间未开始时执行
|
* 仅在 roomNumber 有效且房间未开始时执行
|
||||||
*/
|
*/
|
||||||
async function refreshRoomData() {
|
async function refreshRoomData() {
|
||||||
if (!roomNumber.value) return;
|
if (!roomNumber.value) return false;
|
||||||
const result = await getRoomAPI(roomNumber.value);
|
const result = await getRoomAPI(roomNumber.value);
|
||||||
if (result.started) return;
|
if (result.started) return true;
|
||||||
room.value = result;
|
room.value = result;
|
||||||
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
|
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
|
||||||
if (result.targetType) {
|
if (result.targetType) {
|
||||||
@@ -94,13 +245,16 @@ async function refreshRoomData() {
|
|||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
members.some((m) => {
|
members.some((m) => {
|
||||||
if (m.userInfo.id === result.creator) {
|
const player = normalizeRoomPlayer(m);
|
||||||
|
if (player.id === result.creator) {
|
||||||
owner.value = {
|
owner.value = {
|
||||||
id: m.userInfo.id,
|
id: player.id,
|
||||||
name: m.userInfo.name,
|
name: player.name,
|
||||||
avatar: m.userInfo.avatar,
|
avatar: player.avatar,
|
||||||
rankLvl: m.userInfo.rankLvl,
|
rankLvl: player.rankLvl,
|
||||||
ready: !!m.userInfo.state,
|
vip: player.vip,
|
||||||
|
sVip: player.sVip,
|
||||||
|
ready: !!player.state,
|
||||||
};
|
};
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -108,13 +262,16 @@ async function refreshRoomData() {
|
|||||||
});
|
});
|
||||||
if (result.battleType === 1 && result.count === 2) {
|
if (result.battleType === 1 && result.count === 2) {
|
||||||
result.members.forEach((m) => {
|
result.members.forEach((m) => {
|
||||||
if (m.userInfo.id !== owner.value.id) {
|
const player = normalizeRoomPlayer(m);
|
||||||
|
if (player.id !== owner.value.id) {
|
||||||
opponent.value = {
|
opponent.value = {
|
||||||
id: m.userInfo.id,
|
id: player.id,
|
||||||
name: m.userInfo.name,
|
name: player.name,
|
||||||
avatar: m.userInfo.avatar,
|
avatar: player.avatar,
|
||||||
rankLvl: m.userInfo.rankLvl,
|
rankLvl: player.rankLvl,
|
||||||
ready: !!m.userInfo.state,
|
vip: player.vip,
|
||||||
|
sVip: player.sVip,
|
||||||
|
ready: !!player.state,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -124,12 +281,12 @@ async function refreshRoomData() {
|
|||||||
(m) => m.userInfo.id === result.creator
|
(m) => m.userInfo.id === result.creator
|
||||||
);
|
);
|
||||||
if (ownerIndex !== -1) {
|
if (ownerIndex !== -1) {
|
||||||
players.value.push(result.members[ownerIndex].userInfo);
|
players.value.push(normalizeRoomPlayer(result.members[ownerIndex]));
|
||||||
} else {
|
} else {
|
||||||
players.value.push({});
|
players.value.push({});
|
||||||
}
|
}
|
||||||
result.members.forEach((m, index) => {
|
result.members.forEach((m, index) => {
|
||||||
if (ownerIndex !== index) players.value.push(m.userInfo);
|
if (ownerIndex !== index) players.value.push(normalizeRoomPlayer(m));
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
players.value = new Array(result.count).fill({});
|
players.value = new Array(result.count).fill({});
|
||||||
@@ -137,19 +294,25 @@ async function refreshRoomData() {
|
|||||||
}
|
}
|
||||||
if (timer.value) clearInterval(timer.value);
|
if (timer.value) clearInterval(timer.value);
|
||||||
// timer.value = setTimeout(refreshRoomData, 2000);
|
// timer.value = setTimeout(refreshRoomData, 2000);
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const getReady = async () => {
|
const getReady = debounce(async () => {
|
||||||
|
if (readySubmitting.value) return;
|
||||||
|
readySubmitting.value = true;
|
||||||
try {
|
try {
|
||||||
await getReadyAPI(roomNumber.value);
|
await getReadyAPI(roomNumber.value);
|
||||||
|
ready.value = true;
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
if (isLimitError(error)) {
|
if (isLimitError(error)) {
|
||||||
showLimitModal.value = true;
|
showLimitModal.value = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
console.log("room ready error", error);
|
console.log("room ready error", error);
|
||||||
|
} finally {
|
||||||
|
readySubmitting.value = false;
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
const closeLimitModal = () => {
|
const closeLimitModal = () => {
|
||||||
showLimitModal.value = false;
|
showLimitModal.value = false;
|
||||||
@@ -166,11 +329,12 @@ const refreshMembers = (members = []) => {
|
|||||||
blueTeam.value = [];
|
blueTeam.value = [];
|
||||||
redTeam.value = [];
|
redTeam.value = [];
|
||||||
members.forEach((m, index) => {
|
members.forEach((m, index) => {
|
||||||
players.value[index] = { ...m.userInfo, groupType: m.groupType };
|
const player = { ...normalizeRoomPlayer(m), groupType: m.groupType };
|
||||||
|
players.value[index] = player;
|
||||||
if (m.groupType === 1) {
|
if (m.groupType === 1) {
|
||||||
blueTeam.value.push({ ...m.userInfo, groupType: 1 });
|
blueTeam.value.push({ ...player, groupType: 1 });
|
||||||
} else if (m.groupType === 2) {
|
} else if (m.groupType === 2) {
|
||||||
redTeam.value.push({ ...m.userInfo, groupType: 2 });
|
redTeam.value.push({ ...player, groupType: 2 });
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
for (let i = 0; i < room.value.count / 2; i++) {
|
for (let i = 0; i < room.value.count / 2; i++) {
|
||||||
@@ -212,17 +376,22 @@ async function onReceiveMessage(message) {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
|
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
|
||||||
|
if (navigationPending.value) return;
|
||||||
|
const matchId = message.matchId || message.id;
|
||||||
|
if (!matchId) return;
|
||||||
goBattle.value = true;
|
goBattle.value = true;
|
||||||
|
let url = "";
|
||||||
if (message.mode <= 3) {
|
if (message.mode <= 3) {
|
||||||
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
||||||
uni.setStorageSync("red-team", message.teams[2].players || []);
|
uni.setStorageSync("red-team", message.teams[2].players || []);
|
||||||
uni.redirectTo({
|
url = "/pages/team-battle/index?battleId=" + matchId;
|
||||||
url: "/pages/team-battle/index?battleId=" + message.matchId,
|
|
||||||
});
|
|
||||||
} else {
|
} else {
|
||||||
uni.redirectTo({
|
url = "/pages/melee-battle?battleId=" + matchId;
|
||||||
url: "/pages/melee-battle?battleId=" + message.matchId,
|
}
|
||||||
});
|
try {
|
||||||
|
await redirectOnce(url);
|
||||||
|
} catch (error) {
|
||||||
|
console.log("redirect to room battle error", error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -317,7 +486,15 @@ onShareAppMessage(() => {
|
|||||||
*/
|
*/
|
||||||
onShow(() => {
|
onShow(() => {
|
||||||
goBattle.value = false;
|
goBattle.value = false;
|
||||||
refreshRoomData();
|
navigationPending.value = false;
|
||||||
|
pageVisible = true;
|
||||||
|
const generation = ++foregroundGeneration;
|
||||||
|
if (pageMounted) void reconcileBattleRoom(generation);
|
||||||
|
});
|
||||||
|
|
||||||
|
onHide(() => {
|
||||||
|
pageVisible = false;
|
||||||
|
foregroundGeneration += 1;
|
||||||
});
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -341,6 +518,10 @@ onLoad(async (options) => {
|
|||||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||||
if (stored) targetSize.value = stored;
|
if (stored) targetSize.value = stored;
|
||||||
}
|
}
|
||||||
|
if (pageMounted && pageVisible) {
|
||||||
|
const generation = ++foregroundGeneration;
|
||||||
|
void reconcileBattleRoom(generation);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -352,6 +533,8 @@ onMounted(() => {
|
|||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
pageMounted = true;
|
||||||
|
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
|
||||||
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
|
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
if (!skipTargetAudio.value) {
|
if (!skipTargetAudio.value) {
|
||||||
@@ -362,6 +545,9 @@ onMounted(() => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
pageMounted = false;
|
||||||
|
pageVisible = false;
|
||||||
|
foregroundGeneration += 1;
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
@@ -389,18 +575,36 @@ onBeforeUnmount(() => {
|
|||||||
<view v-if="owner.id" class="player" :style="{ transform: 'translateY(-60px)' }">
|
<view v-if="owner.id" class="player" :style="{ transform: 'translateY(-60px)' }">
|
||||||
<Avatar :src="owner.avatar" :size="60" />
|
<Avatar :src="owner.avatar" :size="60" />
|
||||||
<text>管理员</text>
|
<text>管理员</text>
|
||||||
<text>{{ owner.name }}</text>
|
<view
|
||||||
|
v-if="isMember(owner)"
|
||||||
|
:class="['room-player-name', ...getMemberNicknameClass(owner)]"
|
||||||
|
>
|
||||||
|
<text class="member-nickname__text">{{ owner.name }}</text>
|
||||||
|
<text v-if="owner.sVip === true" class="member-nickname__shine">
|
||||||
|
{{ owner.name }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
<text v-else class="room-player-name">{{ owner.name }}</text>
|
||||||
</view>
|
</view>
|
||||||
<view v-else class="no-player" :style="{ transform: 'translateY(-60px)' }">
|
<view v-else class="no-player" :style="{ transform: 'translateY(-60px)' }">
|
||||||
<image src="../static/question-mark.png" mode="widthFix" />
|
<image src="../static/question-mark.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
<image src="../static/versus.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
|
||||||
<view v-if="opponent.id" class="player" :style="{ transform: 'translateY(60px)' }">
|
<view v-if="opponent.id" class="player" :style="{ transform: 'translateY(60px)' }">
|
||||||
<Avatar :src="opponent.avatar" :size="60" />
|
<Avatar :src="opponent.avatar" :size="60" />
|
||||||
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
|
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
|
||||||
已准备
|
已准备
|
||||||
</text>
|
</text>
|
||||||
<text>{{ opponent.name }}</text>
|
<view
|
||||||
|
v-if="isMember(opponent)"
|
||||||
|
:class="['room-player-name', ...getMemberNicknameClass(opponent)]"
|
||||||
|
>
|
||||||
|
<text class="member-nickname__text">{{ opponent.name }}</text>
|
||||||
|
<text v-if="opponent.sVip === true" class="member-nickname__shine">
|
||||||
|
{{ opponent.name }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
<text v-else class="room-player-name">{{ opponent.name }}</text>
|
||||||
<button v-if="owner.id === user.id" hover-class="none" class="remove-player"
|
<button v-if="owner.id === user.id" hover-class="none" class="remove-player"
|
||||||
@click="() => removePlayer(opponent)">
|
@click="() => removePlayer(opponent)">
|
||||||
<image src="../static/close-white.png" mode="widthFix" />
|
<image src="../static/close-white.png" mode="widthFix" />
|
||||||
@@ -414,8 +618,8 @@ onBeforeUnmount(() => {
|
|||||||
<block v-if="room.battleType === 1 && room.count >= 4">
|
<block v-if="room.battleType === 1 && room.count >= 4">
|
||||||
<view class="all-players">
|
<view class="all-players">
|
||||||
<image src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png" mode="widthFix" />
|
||||||
<image v-if="room.count === 4" src="../static/title-2v2.png" mode="widthFix" />
|
<image v-if="room.count === 4" src="https://static.shelingxingqiu.com/shootmini/static/title-2v2.png" mode="widthFix" />
|
||||||
<image v-if="room.count === 6" src="../static/title-3v3.png" mode="widthFix" />
|
<image v-if="room.count === 6" src="https://static.shelingxingqiu.com/shootmini/static/title-3v3.png" mode="widthFix" />
|
||||||
<view>
|
<view>
|
||||||
<view v-for="(item, index) in players" :key="index">
|
<view v-for="(item, index) in players" :key="index">
|
||||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||||
@@ -434,8 +638,17 @@ onBeforeUnmount(() => {
|
|||||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||||
<image src="../static/close-grey.png" mode="widthFix" />
|
<image src="../static/close-grey.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
<view
|
||||||
<view v-if="item.id">
|
v-if="item.id && isMember(item)"
|
||||||
|
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
|
||||||
|
>
|
||||||
|
<text class="member-nickname__text">{{ item.name }}</text>
|
||||||
|
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||||
|
{{ item.name }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
|
||||||
|
<view v-if="item.id" class="team-player-avatar">
|
||||||
<Avatar :src="item.avatar" :size="36" />
|
<Avatar :src="item.avatar" :size="36" />
|
||||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||||
</view>
|
</view>
|
||||||
@@ -446,14 +659,23 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
<view>
|
<view>
|
||||||
<view v-for="(item, index) in blueTeam" :key="index" class="choose-side-right-item">
|
<view v-for="(item, index) in blueTeam" :key="index" class="choose-side-right-item">
|
||||||
<view v-if="item.id">
|
<view v-if="item.id" class="team-player-avatar">
|
||||||
<Avatar :src="item.avatar" :size="36" />
|
<Avatar :src="item.avatar" :size="36" />
|
||||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||||
</view>
|
</view>
|
||||||
<button v-else hover-class="none" @click="chooseTeam(1)">
|
<button v-else hover-class="none" @click="chooseTeam(1)">
|
||||||
<image src="../static/add-grey.png" mode="widthFix" />
|
<image src="../static/add-grey.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
<view
|
||||||
|
v-if="item.id && isMember(item)"
|
||||||
|
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
|
||||||
|
>
|
||||||
|
<text class="member-nickname__text">{{ item.name }}</text>
|
||||||
|
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||||
|
{{ item.name }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
|
||||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||||
<image src="../static/close-grey.png" mode="widthFix" />
|
<image src="../static/close-grey.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
@@ -465,7 +687,10 @@ onBeforeUnmount(() => {
|
|||||||
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
||||||
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
||||||
<view>
|
<view>
|
||||||
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
|
<SButton
|
||||||
|
:disabled="!canClick || readySubmitting"
|
||||||
|
:onClick="() => { $clickSound(); return getReady(); }"
|
||||||
|
>
|
||||||
{{
|
{{
|
||||||
allReady.value
|
allReady.value
|
||||||
? "即将进入对局..."
|
? "即将进入对局..."
|
||||||
@@ -584,11 +809,12 @@ onBeforeUnmount(() => {
|
|||||||
position: relative;
|
position: relative;
|
||||||
}
|
}
|
||||||
|
|
||||||
.player>text:nth-child(3) {
|
.room-player-name {
|
||||||
margin-top: 6rpx;
|
margin-top: 6rpx;
|
||||||
}
|
}
|
||||||
|
|
||||||
.player>text {
|
.player>text,
|
||||||
|
.room-player-name {
|
||||||
max-width: 100px;
|
max-width: 100px;
|
||||||
white-space: nowrap;
|
white-space: nowrap;
|
||||||
overflow: hidden;
|
overflow: hidden;
|
||||||
@@ -596,6 +822,12 @@ onBeforeUnmount(() => {
|
|||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.room-player-name .member-nickname__text,
|
||||||
|
.room-player-name .member-nickname__shine {
|
||||||
|
font-size: 14px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
.player .ready {
|
.player .ready {
|
||||||
background-color: #2c261fb3 !important;
|
background-color: #2c261fb3 !important;
|
||||||
border: 1rpx solid #a3793f66 !important;
|
border: 1rpx solid #a3793f66 !important;
|
||||||
@@ -843,12 +1075,18 @@ onBeforeUnmount(() => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
.choose-side-left-item>text,
|
.choose-side-left-item>text,
|
||||||
.choose-side-right-item>text {
|
.choose-side-right-item>text,
|
||||||
|
.team-player-name {
|
||||||
margin: 10px;
|
margin: 10px;
|
||||||
max-width: 100px;
|
max-width: 100px;
|
||||||
font-size: 14px;
|
font-size: 14px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.team-player-name .member-nickname__text,
|
||||||
|
.team-player-name .member-nickname__shine {
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
.choose-side-left-item>button:first-child,
|
.choose-side-left-item>button:first-child,
|
||||||
.choose-side-right-item>button:last-child {
|
.choose-side-right-item>button:last-child {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
@@ -885,15 +1123,13 @@ onBeforeUnmount(() => {
|
|||||||
width: 18px;
|
width: 18px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.choose-side-left-item>view,
|
.team-player-avatar {
|
||||||
.choose-side-right-item>view {
|
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
.choose-side-left-item>view>text,
|
.team-player-avatar>text {
|
||||||
.choose-side-right-item>view>text {
|
|
||||||
font-size: 16rpx;
|
font-size: 16rpx;
|
||||||
border-radius: 20rpx;
|
border-radius: 20rpx;
|
||||||
line-height: 26rpx;
|
line-height: 26rpx;
|
||||||
|
|||||||
@@ -15,19 +15,19 @@ import BubbleTip from "@/components/BubbleTip.vue";
|
|||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
import {
|
import {
|
||||||
createPractiseAPI,
|
createPractiseAPI,
|
||||||
startPractiseAPI,
|
|
||||||
endPractiseAPI,
|
|
||||||
getPractiseAPI,
|
getPractiseAPI,
|
||||||
|
startPractiseAPI,
|
||||||
laserAimAPI,
|
laserAimAPI,
|
||||||
laserCloseAPI,
|
laserCloseAPI,
|
||||||
} from "@/apis";
|
} from "@/apis";
|
||||||
|
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||||
import { sharePractiseData } from "@/canvas";
|
import { sharePractiseData } from "@/canvas";
|
||||||
import { wxShare, debounce } from "@/util";
|
import { wxShare, debounce } from "@/util";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user, device } = storeToRefs(store);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const isSvip = ref(false);
|
const isSvip = ref(false);
|
||||||
const step = ref(0);
|
const step = ref(0);
|
||||||
@@ -50,6 +50,7 @@ const showGuide = ref(false);
|
|||||||
const laserActive = ref(false);
|
const laserActive = ref(false);
|
||||||
const guideSwiperIndex = ref(0);
|
const guideSwiperIndex = ref(0);
|
||||||
const sharing = ref(false);
|
const sharing = ref(false);
|
||||||
|
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||||
|
|
||||||
const guideImages = [
|
const guideImages = [
|
||||||
"https://static.shelingxingqiu.com/shootmini/static/target.png",
|
"https://static.shelingxingqiu.com/shootmini/static/target.png",
|
||||||
@@ -104,21 +105,54 @@ const closeCalibrationLaser = async () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const createPractise = async (arrows) => {
|
const createPractise = async (arrows) => {
|
||||||
const result = await createPractiseAPI(arrows, 1);
|
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||||
|
const result = await createPractiseAPI(
|
||||||
|
arrows,
|
||||||
|
120,
|
||||||
|
1,
|
||||||
|
device.value.deviceId
|
||||||
|
);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
|
if (!result?.serverAddr) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "练习连接信息异常,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
connectMatchWebSocket({
|
||||||
|
serverAddr: result.serverAddr,
|
||||||
|
matchId: result.id,
|
||||||
|
userId: user.value.id,
|
||||||
|
});
|
||||||
|
return result;
|
||||||
};
|
};
|
||||||
|
|
||||||
const onOver = async () => {
|
const onOver = async (message) => {
|
||||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
practiseResult.value = Array.isArray(message?.details)
|
||||||
|
? message
|
||||||
|
: await getPractiseAPI(practiseId.value);
|
||||||
start.value = false;
|
start.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const beginPractise = async () => {
|
||||||
|
if (!practiseId.value) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "练习未创建,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
await startPractiseAPI(practiseId.value);
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
isSvip.value = msg.sVip === true;
|
isSvip.value = msg.sVip === true;
|
||||||
scores.value = msg.details;
|
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
setTimeout(onOver, 1500);
|
setTimeout(() => onOver(msg), 1500);
|
||||||
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||||
if (msg.shootData.distance / 100 >= 5) {
|
if (msg.shootData.distance / 100 >= 5) {
|
||||||
audioManager.play("距离合格");
|
audioManager.play("距离合格");
|
||||||
@@ -158,6 +192,7 @@ const onClickShare = debounce(async () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
|
void audioManager.warmAll();
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
@@ -173,7 +208,7 @@ onBeforeUnmount(async () => {
|
|||||||
uni.$off("share-image", onClickShare);
|
uni.$off("share-image", onClickShare);
|
||||||
await closeCalibrationLaser();
|
await closeCalibrationLaser();
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
endPractiseAPI();
|
closeMatchWebSocket({ reason: "practice-leave" });
|
||||||
});
|
});
|
||||||
|
|
||||||
const nextStep = async () => {
|
const nextStep = async () => {
|
||||||
@@ -196,15 +231,20 @@ const nextStep = async () => {
|
|||||||
btnDisabled.value = true;
|
btnDisabled.value = true;
|
||||||
step.value = 3;
|
step.value = 3;
|
||||||
title.value = "-感知距离";
|
title.value = "-感知距离";
|
||||||
const result = await createPractiseAPI(total, 120);
|
const result = await createPractise(total);
|
||||||
if (result) practiseId.value = result.id;
|
if (!result) {
|
||||||
|
btnDisabled.value = false;
|
||||||
|
step.value = 2;
|
||||||
|
return;
|
||||||
|
}
|
||||||
} else if (step.value === 3) {
|
} else if (step.value === 3) {
|
||||||
showGuide.value = false;
|
showGuide.value = false;
|
||||||
step.value = 4;
|
step.value = 4;
|
||||||
title.value = "-小试牛刀";
|
title.value = "-小试牛刀";
|
||||||
} else if (step.value === 4) {
|
} else if (step.value === 4) {
|
||||||
title.value = "小试牛刀";
|
title.value = "小试牛刀";
|
||||||
await startPractiseAPI();
|
const result = await beginPractise();
|
||||||
|
if (!result) return;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
isSvip.value = false;
|
isSvip.value = false;
|
||||||
step.value = 5;
|
step.value = 5;
|
||||||
@@ -235,10 +275,16 @@ const onClose = async () => {
|
|||||||
scores.value = [];
|
scores.value = [];
|
||||||
isSvip.value = false;
|
isSvip.value = false;
|
||||||
step.value = 4;
|
step.value = 4;
|
||||||
const result = await createPractiseAPI(total, 120);
|
await createPractise(total);
|
||||||
if (result) practiseId.value = result.id;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const getResultTipSrc = (result = {}) => {
|
||||||
|
const validCount = (result.details || []).filter(
|
||||||
|
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||||
|
).length;
|
||||||
|
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
|
||||||
|
};
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
@@ -361,13 +407,7 @@ const onClose = async () => {
|
|||||||
:total="total"
|
:total="total"
|
||||||
:onClose="onClose"
|
:onClose="onClose"
|
||||||
:result="practiseResult"
|
:result="practiseResult"
|
||||||
:tipSrc="`../static/${
|
:tipSrc="getResultTipSrc(practiseResult)"
|
||||||
practiseResult.details.filter(
|
|
||||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
|
||||||
).length < total
|
|
||||||
? 'un'
|
|
||||||
: ''
|
|
||||||
}finish-tip.png`"
|
|
||||||
/>
|
/>
|
||||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -27,6 +27,8 @@ const data = ref({});
|
|||||||
const showOverlay = ref(false);
|
const showOverlay = ref(false);
|
||||||
/** 自动关闭覆盖层的计时器 */
|
/** 自动关闭覆盖层的计时器 */
|
||||||
const overlayTimer = ref(null);
|
const overlayTimer = ref(null);
|
||||||
|
const overlayDelayTimer = ref(null);
|
||||||
|
let loadGeneration = 0;
|
||||||
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
|
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
|
||||||
const showExpAnim = ref(false);
|
const showExpAnim = ref(false);
|
||||||
|
|
||||||
@@ -83,6 +85,13 @@ const mvpPlayer = computed(() => {
|
|||||||
return null;
|
return null;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const mvpTotalRing = computed(
|
||||||
|
() =>
|
||||||
|
mvpPlayer.value?.playerMatchResult?.totalRing ??
|
||||||
|
mvpPlayer.value?.totalRing ??
|
||||||
|
0
|
||||||
|
);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
|
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
|
||||||
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red)
|
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red)
|
||||||
@@ -175,9 +184,11 @@ function getMeleeAvatarBorderColor(rank) {
|
|||||||
// ---- 生命周期 ----
|
// ---- 生命周期 ----
|
||||||
|
|
||||||
onLoad(async (options) => {
|
onLoad(async (options) => {
|
||||||
|
const currentLoadId = ++loadGeneration;
|
||||||
if (!options.battleId) return;
|
if (!options.battleId) return;
|
||||||
|
|
||||||
const result = await getBattleAPI(options.battleId);
|
const result = await getBattleAPI(options.battleId);
|
||||||
|
if (currentLoadId !== loadGeneration) return;
|
||||||
data.value = result;
|
data.value = result;
|
||||||
|
|
||||||
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
|
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
|
||||||
@@ -219,7 +230,8 @@ onLoad(async (options) => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
|
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
|
||||||
setTimeout(() => {
|
overlayDelayTimer.value = setTimeout(() => {
|
||||||
|
overlayDelayTimer.value = null;
|
||||||
showOverlay.value = true;
|
showOverlay.value = true;
|
||||||
// 弹窗显示后 2.5 秒自动关闭
|
// 弹窗显示后 2.5 秒自动关闭
|
||||||
overlayTimer.value = setTimeout(() => {
|
overlayTimer.value = setTimeout(() => {
|
||||||
@@ -229,7 +241,15 @@ onLoad(async (options) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
if (overlayTimer.value) clearTimeout(overlayTimer.value);
|
loadGeneration += 1;
|
||||||
|
if (overlayDelayTimer.value) {
|
||||||
|
clearTimeout(overlayDelayTimer.value);
|
||||||
|
overlayDelayTimer.value = null;
|
||||||
|
}
|
||||||
|
if (overlayTimer.value) {
|
||||||
|
clearTimeout(overlayTimer.value);
|
||||||
|
overlayTimer.value = null;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// ---- 方法 ----
|
// ---- 方法 ----
|
||||||
@@ -404,14 +424,14 @@ function goBack() {
|
|||||||
<!-- 背景图:蓝队用 mvp-blue.png,红队用 mvp-red.png(平行四边形渐变切图) -->
|
<!-- 背景图:蓝队用 mvp-blue.png,红队用 mvp-red.png(平行四边形渐变切图) -->
|
||||||
<image
|
<image
|
||||||
class="mvp-bg"
|
class="mvp-bg"
|
||||||
:src="mvpTeam === 1 ? '../static/mvp-blue.png' : '../static/mvp-red.png'"
|
:src="mvpTeam === 1 ? 'https://static.shelingxingqiu.com/shootmini/static/mvp-blue.png' : 'https://static.shelingxingqiu.com/shootmini/static/mvp-red.png'"
|
||||||
mode="scaleToFill"
|
mode="scaleToFill"
|
||||||
/>
|
/>
|
||||||
<!-- 左:MVP 标题图 + 斩获环数 -->
|
<!-- 左:MVP 标题图 + 斩获环数 -->
|
||||||
<view class="mvp-info">
|
<view class="mvp-info">
|
||||||
<image class="mvp-badge" src="../static/mvp-tip.png" mode="widthFix" />
|
<image class="mvp-badge" src="https://static.shelingxingqiu.com/shootmini/static/mvp-tip.png" mode="widthFix" />
|
||||||
<view class="mvp-rings">
|
<view class="mvp-rings">
|
||||||
斩获<text class="mvp-rings-num">{{ mvpPlayer.totalRing }}</text>环
|
斩获<text class="mvp-rings-num">{{ mvpTotalRing }}</text>环
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<!-- 右:MVP 头像 + 名字,边框颜色跟随 MVP 所在队伍 -->
|
<!-- 右:MVP 头像 + 名字,边框颜色跟随 MVP 所在队伍 -->
|
||||||
@@ -439,7 +459,7 @@ function goBack() {
|
|||||||
<!-- 本场战绩标题:装饰横线 + 标题图 + 装饰横线 -->
|
<!-- 本场战绩标题:装饰横线 + 标题图 + 装饰横线 -->
|
||||||
<view class="melee-title">
|
<view class="melee-title">
|
||||||
<view class="melee-title-line" />
|
<view class="melee-title-line" />
|
||||||
<image class="melee-title-img" src="../static/battle-result.png" mode="scaleToFill" />
|
<image class="melee-title-img" src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="scaleToFill" />
|
||||||
<view class="melee-title-line" />
|
<view class="melee-title-line" />
|
||||||
</view>
|
</view>
|
||||||
|
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ const data = ref({});
|
|||||||
const roomID = ref("");
|
const roomID = ref("");
|
||||||
const loading = ref(false);
|
const loading = ref(false);
|
||||||
const showLimitModal = ref(false);
|
const showLimitModal = ref(false);
|
||||||
|
const createRoomLoading = ref(false);
|
||||||
const isSVip = computed(() => user.value.sVip === true);
|
const isSVip = computed(() => user.value.sVip === true);
|
||||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||||
const challengeLimitText = computed(() =>
|
const challengeLimitText = computed(() =>
|
||||||
@@ -45,6 +46,8 @@ const enterRoom = debounce(async (number) => {
|
|||||||
showModal.value = true;
|
showModal.value = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
loading.value = true;
|
||||||
|
let keepLoading = false;
|
||||||
try {
|
try {
|
||||||
const room = await getRoomAPI(number);
|
const room = await getRoomAPI(number);
|
||||||
if (!room.number) {
|
if (!room.number) {
|
||||||
@@ -63,16 +66,22 @@ const enterRoom = debounce(async (number) => {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
loading.value = true;
|
keepLoading = true;
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
url: "/pages/battle-room?roomNumber=" + number,
|
url: "/pages/battle-room?roomNumber=" + number,
|
||||||
|
fail: () => {
|
||||||
|
loading.value = false;
|
||||||
|
},
|
||||||
});
|
});
|
||||||
} finally {
|
} finally {
|
||||||
loading.value = false;
|
if (!keepLoading) loading.value = false;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
const onCreateRoom = async () => {
|
const onCreateRoom = debounce(async () => {
|
||||||
|
if (createRoomLoading.value) return;
|
||||||
if (!canEenter(user.value, device.value, online.value)) return;
|
if (!canEenter(user.value, device.value, online.value)) return;
|
||||||
|
createRoomLoading.value = true;
|
||||||
|
try {
|
||||||
const countData = await loadDailyCount();
|
const countData = await loadDailyCount();
|
||||||
if (isLimitReached(countData.challenge)) {
|
if (isLimitReached(countData.challenge)) {
|
||||||
showLimitModal.value = true;
|
showLimitModal.value = true;
|
||||||
@@ -80,7 +89,10 @@ const onCreateRoom = async () => {
|
|||||||
}
|
}
|
||||||
warnning.value = "";
|
warnning.value = "";
|
||||||
showModal.value = true;
|
showModal.value = true;
|
||||||
};
|
} finally {
|
||||||
|
createRoomLoading.value = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
const closeLimitModal = () => {
|
const closeLimitModal = () => {
|
||||||
showLimitModal.value = false;
|
showLimitModal.value = false;
|
||||||
@@ -116,6 +128,7 @@ const goMyRecord = () => {
|
|||||||
});
|
});
|
||||||
};
|
};
|
||||||
onShow(async () => {
|
onShow(async () => {
|
||||||
|
loading.value = false;
|
||||||
if (user.value.id) {
|
if (user.value.id) {
|
||||||
const [result] = await Promise.all([
|
const [result] = await Promise.all([
|
||||||
getBattleDataAPI(),
|
getBattleDataAPI(),
|
||||||
@@ -196,10 +209,10 @@ onLoad(async (options) => {
|
|||||||
</view>
|
</view>
|
||||||
<view class="create-room">
|
<view class="create-room">
|
||||||
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
|
||||||
<image src="../static/room-notfound-title.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/room-notfound-title.png" mode="widthFix" />
|
||||||
<view>
|
<view>
|
||||||
<image :src="user.avatar" mode="widthFix" />
|
<image :src="user.avatar" mode="widthFix" />
|
||||||
<image src="../static/versus.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
|
||||||
<view>
|
<view>
|
||||||
<image src="../static/question-mark.png" mode="widthFix" />
|
<image src="../static/question-mark.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
@@ -208,7 +221,12 @@ onLoad(async (options) => {
|
|||||||
<view v-if="challengeLimitText" class="pp-text">
|
<view v-if="challengeLimitText" class="pp-text">
|
||||||
{{ challengeLimitText }}
|
{{ challengeLimitText }}
|
||||||
</view>
|
</view>
|
||||||
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
|
<SButton
|
||||||
|
width="80%"
|
||||||
|
:rounded="30"
|
||||||
|
:disabled="createRoomLoading"
|
||||||
|
:onClick="() => { $clickSound(); return onCreateRoom(); }"
|
||||||
|
>
|
||||||
创建约战房
|
创建约战房
|
||||||
</SButton>
|
</SButton>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -256,11 +256,6 @@ const toPage = async (path) => {
|
|||||||
showModal.value = true;
|
showModal.value = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// if (path === "/pages/first-try") {
|
|
||||||
// if (canEenter(user.value, device.value, online.value, path)) {
|
|
||||||
// await uni.$checkAudio();
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
uni.navigateTo({url: path});
|
uni.navigateTo({url: path});
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -423,7 +418,7 @@ onShareTimeline(() => {
|
|||||||
<text v-else-if="online">设备在线</text>
|
<text v-else-if="online">设备在线</text>
|
||||||
</block>
|
</block>
|
||||||
<image
|
<image
|
||||||
src="../static/first-try.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/first-try.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click="() => toPage('/pages/first-try')"
|
@click="() => toPage('/pages/first-try')"
|
||||||
/>
|
/>
|
||||||
@@ -433,11 +428,12 @@ onShareTimeline(() => {
|
|||||||
</BubbleTip>
|
</BubbleTip>
|
||||||
</view>
|
</view>
|
||||||
<view class="play-card">
|
<view class="play-card">
|
||||||
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
<!-- toPage('/pages/practise') -->
|
||||||
<image src="../static/my-practise.png" mode="widthFix"/>
|
<view @click="$clickSound(() => toPage('/pages/training/index'))">
|
||||||
|
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
|
||||||
</view>
|
</view>
|
||||||
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||||
<image src="../static/friend-battle.png" mode="widthFix"/>
|
<image src="https://static.shelingxingqiu.com/shootmini/static/friend-battle.png" mode="widthFix"/>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
@@ -452,7 +448,7 @@ onShareTimeline(() => {
|
|||||||
hover-class="none"
|
hover-class="none"
|
||||||
></button>
|
></button>
|
||||||
<view class="ranking-players" @click="toRankListPage">
|
<view class="ranking-players" @click="toRankListPage">
|
||||||
<img src="../static/juezhanbang.png" mode="widthFix"/>
|
<img src="https://static.shelingxingqiu.com/shootmini/static/juezhanbang.png" mode="widthFix"/>
|
||||||
<view class="divide-line"></view>
|
<view class="divide-line"></view>
|
||||||
<view class="player-avatars">
|
<view class="player-avatars">
|
||||||
<view
|
<view
|
||||||
@@ -486,7 +482,7 @@ onShareTimeline(() => {
|
|||||||
</view>
|
</view>
|
||||||
<view class="my-data">
|
<view class="my-data">
|
||||||
<view @click="() => toPage('/pages/my-growth')">
|
<view @click="() => toPage('/pages/my-growth')">
|
||||||
<image src="../static/my-growth.png" mode="widthFix"/>
|
<image src="https://static.shelingxingqiu.com/shootmini/static/my-growth.png" mode="widthFix"/>
|
||||||
</view>
|
</view>
|
||||||
<view @click="() => toPage('/pages/ranking')">
|
<view @click="() => toPage('/pages/ranking')">
|
||||||
<view>
|
<view>
|
||||||
|
|||||||
@@ -4,20 +4,27 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
|||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import Matching from "@/components/Matching.vue";
|
import Matching from "@/components/Matching.vue";
|
||||||
import ModalDialog from "@/components/ModalDialog.vue";
|
import ModalDialog from "@/components/ModalDialog.vue";
|
||||||
|
import audioManager from "@/audioManager";
|
||||||
import { matchGameAPI, getBattleAPI } from "@/apis";
|
import { matchGameAPI, getBattleAPI } from "@/apis";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import { isLimitError } from "@/util";
|
import { isLimitError } from "@/util";
|
||||||
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
|
|
||||||
const gameType = ref(0);
|
const gameType = ref(0);
|
||||||
const teamSize = ref(0);
|
const teamSize = ref(0);
|
||||||
const onComplete = ref(null);
|
const onComplete = ref(null);
|
||||||
const showLimitModal = ref(false);
|
const showLimitModal = ref(false);
|
||||||
|
const navigationPending = ref(false);
|
||||||
|
let pageMounted = false;
|
||||||
|
let pageVisible = false;
|
||||||
|
let foregroundGeneration = 0;
|
||||||
|
|
||||||
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
||||||
const matchTimeoutTimer = ref(null);
|
const matchTimeoutTimer = ref(null);
|
||||||
|
|
||||||
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
||||||
const MATCH_TIMEOUT_MS = 20 * 1000;
|
const MATCH_TIMEOUT_MS = 20 * 1000;
|
||||||
|
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||||
|
|
||||||
/** 清除超时计时器 */
|
/** 清除超时计时器 */
|
||||||
const clearMatchTimeout = () => {
|
const clearMatchTimeout = () => {
|
||||||
@@ -27,21 +34,110 @@ const clearMatchTimeout = () => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const wait = (delay) =>
|
||||||
|
new Promise((resolve) => {
|
||||||
|
setTimeout(resolve, delay);
|
||||||
|
});
|
||||||
|
|
||||||
|
const isCurrentForeground = (generation) =>
|
||||||
|
pageMounted &&
|
||||||
|
pageVisible &&
|
||||||
|
generation === foregroundGeneration &&
|
||||||
|
!navigationPending.value;
|
||||||
|
|
||||||
|
const redirectOnce = (url) =>
|
||||||
|
new Promise((resolve, reject) => {
|
||||||
|
if (navigationPending.value) {
|
||||||
|
resolve(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
navigationPending.value = true;
|
||||||
|
clearMatchTimeout();
|
||||||
|
uni.redirectTo({
|
||||||
|
url,
|
||||||
|
success: resolve,
|
||||||
|
fail: (error) => {
|
||||||
|
navigationPending.value = false;
|
||||||
|
reject(error);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
async function queryCurrentBattle(generation) {
|
||||||
|
try {
|
||||||
|
return await getBattleAPI();
|
||||||
|
} catch (error) {
|
||||||
|
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||||
|
if (!isCurrentForeground(generation)) throw error;
|
||||||
|
return getBattleAPI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function returnToCurrentBattle(battle) {
|
||||||
|
if (!battle?.matchId || navigationPending.value) return false;
|
||||||
|
return returnToBattle(battle, redirectOnce);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function reconcileMatchingPage(generation) {
|
||||||
|
clearMatchTimeout();
|
||||||
|
|
||||||
|
let battle = null;
|
||||||
|
try {
|
||||||
|
battle = await queryCurrentBattle(generation);
|
||||||
|
} catch (error) {
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
console.log("resume match info error", error);
|
||||||
|
uni.showToast({
|
||||||
|
title: "比赛状态查询失败,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
if (battle?.matchId) {
|
||||||
|
try {
|
||||||
|
await returnToCurrentBattle(battle);
|
||||||
|
} catch (error) {
|
||||||
|
console.log("return to current match error", error);
|
||||||
|
uni.showToast({
|
||||||
|
title: "进入比赛失败,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!gameType.value || !teamSize.value) return;
|
||||||
|
|
||||||
|
try {
|
||||||
|
await matchGameAPI(true, gameType.value, teamSize.value);
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||||
|
} catch (error) {
|
||||||
|
if (!isCurrentForeground(generation)) return;
|
||||||
|
clearMatchTimeout();
|
||||||
|
if (isLimitError(error)) {
|
||||||
|
showLimitModal.value = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
uni.navigateBack();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 超时处理:查询后端是否已分配对局
|
* 超时处理:查询后端是否已分配对局
|
||||||
* - 有对局 → WS 消息丢失场景,自动跳入
|
* - 有对局 → WS 消息丢失场景,自动跳入
|
||||||
* - 无对局 → 真正超时,提示用户并返回大厅
|
* - 无对局 → 真正超时,提示用户并返回大厅
|
||||||
*/
|
*/
|
||||||
const handleMatchTimeout = async () => {
|
const handleMatchTimeout = async () => {
|
||||||
|
if (!pageVisible || navigationPending.value) return;
|
||||||
try {
|
try {
|
||||||
const battle = await getBattleAPI();
|
const battle = await getBattleAPI();
|
||||||
if (battle && battle.matchId) {
|
if (battle && battle.matchId) {
|
||||||
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
||||||
if (battle.mode <= 3) {
|
await returnToCurrentBattle(battle);
|
||||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
|
||||||
} else {
|
|
||||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||||
try {
|
try {
|
||||||
@@ -79,6 +175,8 @@ const goVipPage = () => {
|
|||||||
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
||||||
*/
|
*/
|
||||||
async function cancelMatch() {
|
async function cancelMatch() {
|
||||||
|
if (navigationPending.value) return;
|
||||||
|
foregroundGeneration += 1;
|
||||||
clearMatchTimeout();
|
clearMatchTimeout();
|
||||||
try {
|
try {
|
||||||
if (gameType.value && teamSize.value) {
|
if (gameType.value && teamSize.value) {
|
||||||
@@ -90,11 +188,7 @@ async function cancelMatch() {
|
|||||||
try {
|
try {
|
||||||
const battle = await getBattleAPI();
|
const battle = await getBattleAPI();
|
||||||
if (battle && battle.matchId) {
|
if (battle && battle.matchId) {
|
||||||
if (battle.mode <= 3) {
|
await returnToCurrentBattle(battle);
|
||||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
|
||||||
} else {
|
|
||||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
uni.navigateBack();
|
uni.navigateBack();
|
||||||
}
|
}
|
||||||
@@ -109,18 +203,21 @@ async function onReceiveMessage(msg) {
|
|||||||
onComplete.value = () => {}
|
onComplete.value = () => {}
|
||||||
}
|
}
|
||||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||||
|
if (navigationPending.value) return;
|
||||||
// 收到开始消息,清除超时计时器
|
// 收到开始消息,清除超时计时器
|
||||||
clearMatchTimeout();
|
clearMatchTimeout();
|
||||||
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
||||||
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
||||||
if (msg.mode <= 3) {
|
const matchId = msg.matchId || msg.id;
|
||||||
uni.redirectTo({
|
if (!matchId) return;
|
||||||
url: `/pages/team-battle/index?battleId=${msg.id}`,
|
const url =
|
||||||
});
|
msg.mode <= 3
|
||||||
} else {
|
? `/pages/team-battle/index?battleId=${matchId}`
|
||||||
uni.redirectTo({
|
: `/pages/melee-battle?battleId=${matchId}`;
|
||||||
url: `/pages/melee-battle?battleId=${msg.id}`,
|
try {
|
||||||
});
|
await redirectOnce(url);
|
||||||
|
} catch (error) {
|
||||||
|
console.log("redirect to matched battle error", error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -130,17 +227,27 @@ onLoad(async (options) => {
|
|||||||
gameType.value = options.gameType;
|
gameType.value = options.gameType;
|
||||||
teamSize.value = options.teamSize;
|
teamSize.value = options.teamSize;
|
||||||
}
|
}
|
||||||
|
if (pageMounted && pageVisible) {
|
||||||
|
const generation = ++foregroundGeneration;
|
||||||
|
void reconcileMatchingPage(generation);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
|
void audioManager.warmAll();
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
uni.$on("cancelMatching", cancelMatch);
|
uni.$on("cancelMatching", cancelMatch);
|
||||||
|
pageMounted = true;
|
||||||
|
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
pageMounted = false;
|
||||||
|
pageVisible = false;
|
||||||
|
foregroundGeneration += 1;
|
||||||
clearMatchTimeout();
|
clearMatchTimeout();
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
@@ -149,26 +256,18 @@ onBeforeUnmount(() => {
|
|||||||
uni.$off("cancelMatching", cancelMatch);
|
uni.$off("cancelMatching", cancelMatch);
|
||||||
});
|
});
|
||||||
|
|
||||||
onShow(async () => {
|
onShow(() => {
|
||||||
if (gameType.value && teamSize.value) {
|
pageVisible = true;
|
||||||
try {
|
navigationPending.value = false;
|
||||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
const generation = ++foregroundGeneration;
|
||||||
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
|
|
||||||
clearMatchTimeout();
|
clearMatchTimeout();
|
||||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
if (pageMounted) void reconcileMatchingPage(generation);
|
||||||
} catch (error) {
|
|
||||||
clearMatchTimeout();
|
|
||||||
if (isLimitError(error)) {
|
|
||||||
showLimitModal.value = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
uni.navigateBack();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
onHide(() => {
|
onHide(() => {
|
||||||
|
pageVisible = false;
|
||||||
|
foregroundGeneration += 1;
|
||||||
|
clearMatchTimeout();
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -13,7 +13,14 @@ import TestDistance from "@/components/TestDistance.vue";
|
|||||||
import SModal from "@/components/SModal.vue";
|
import SModal from "@/components/SModal.vue";
|
||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||||
|
import {
|
||||||
|
closeMatchWebSocket,
|
||||||
|
connectMatchWebSocket,
|
||||||
|
MATCH_WS_AUDIO_ACK_EVENT,
|
||||||
|
MATCH_WS_STATE_EVENT,
|
||||||
|
} from "@/matchWebsocket";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
|
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
@@ -30,13 +37,24 @@ const playersSorted = ref([]);
|
|||||||
const playersScores = ref([]);
|
const playersScores = ref([]);
|
||||||
const halfTimeTip = ref(false);
|
const halfTimeTip = ref(false);
|
||||||
const halfRest = ref(false);
|
const halfRest = ref(false);
|
||||||
|
const DEFAULT_READY_TIME = 15;
|
||||||
const HALF_REST_SECONDS = 20;
|
const HALF_REST_SECONDS = 20;
|
||||||
|
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||||
|
const MATCH_STATUS_BY_TEXT = {
|
||||||
|
MATCH_STATUS_READY: 0,
|
||||||
|
MATCH_STATUS_STARTED: 1,
|
||||||
|
MATCH_STATUS_END: 2,
|
||||||
|
MATCH_STATUS_TIMEOUT: 3,
|
||||||
|
MATCH_STATUS_UNEXPECTEDLY: 4,
|
||||||
|
};
|
||||||
const halfRestRemain = ref(HALF_REST_SECONDS);
|
const halfRestRemain = ref(HALF_REST_SECONDS);
|
||||||
|
const readyTime = ref(DEFAULT_READY_TIME);
|
||||||
let halfRestTimer = null;
|
let halfRestTimer = null;
|
||||||
/** 控制设备离线提示弹窗的显示状态 */
|
/** 控制设备离线提示弹窗的显示状态 */
|
||||||
const showOfflineModal = ref(false);
|
const showOfflineModal = ref(false);
|
||||||
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
let battleEnded = false;
|
||||||
const xRingStreaks = ref({});
|
let skipNextRestoreOnShow = false;
|
||||||
|
let restoreGeneration = 0;
|
||||||
|
|
||||||
function clearHalfRestCountdown() {
|
function clearHalfRestCountdown() {
|
||||||
if (halfRestTimer) {
|
if (halfRestTimer) {
|
||||||
@@ -45,6 +63,12 @@ function clearHalfRestCountdown() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function leaveHalfRest() {
|
||||||
|
clearHalfRestCountdown();
|
||||||
|
halfTimeTip.value = false;
|
||||||
|
halfRest.value = false;
|
||||||
|
}
|
||||||
|
|
||||||
function getHalfRestSeconds(battleInfo) {
|
function getHalfRestSeconds(battleInfo) {
|
||||||
const remainCandidates = [
|
const remainCandidates = [
|
||||||
battleInfo?.halfRestRemain,
|
battleInfo?.halfRestRemain,
|
||||||
@@ -60,13 +84,24 @@ function getHalfRestSeconds(battleInfo) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
|
const timeoutTime = normalizeTimestamp(battleInfo?.timeoutTime);
|
||||||
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
|
if (timeoutTime) {
|
||||||
|
const elapsedSeconds = Math.max(0, (Date.now() - timeoutTime) / 1000);
|
||||||
|
return Math.max(
|
||||||
|
0,
|
||||||
|
Math.min(HALF_REST_SECONDS, Math.ceil(HALF_REST_SECONDS - elapsedSeconds))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
|
const endTime = normalizeTimestamp(
|
||||||
const diffSeconds = (timestamp - Date.now()) / 1000;
|
battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime
|
||||||
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
|
);
|
||||||
return Math.ceil(diffSeconds);
|
if (endTime) {
|
||||||
|
const diffSeconds = (endTime - Date.now()) / 1000;
|
||||||
|
return Math.max(
|
||||||
|
0,
|
||||||
|
Math.min(HALF_REST_SECONDS, Math.ceil(diffSeconds))
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
return HALF_REST_SECONDS;
|
return HALF_REST_SECONDS;
|
||||||
@@ -74,7 +109,14 @@ function getHalfRestSeconds(battleInfo) {
|
|||||||
|
|
||||||
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
|
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
|
||||||
clearHalfRestCountdown();
|
clearHalfRestCountdown();
|
||||||
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
|
const secondsValue = Number(seconds);
|
||||||
|
const normalizedSeconds = Number.isFinite(secondsValue)
|
||||||
|
? secondsValue
|
||||||
|
: HALF_REST_SECONDS;
|
||||||
|
halfRestRemain.value = Math.max(
|
||||||
|
0,
|
||||||
|
Math.min(HALF_REST_SECONDS, Math.ceil(normalizedSeconds))
|
||||||
|
);
|
||||||
|
|
||||||
if (halfRestRemain.value <= 0) return;
|
if (halfRestRemain.value <= 0) return;
|
||||||
|
|
||||||
@@ -93,6 +135,112 @@ const currentPlayer = computed(() =>
|
|||||||
);
|
);
|
||||||
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
|
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
|
||||||
|
|
||||||
|
function getReadySnapshotKey(matchId) {
|
||||||
|
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function normalizeBattleInfo(battleInfo) {
|
||||||
|
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
|
||||||
|
|
||||||
|
const statusText = battleInfo.statusText || battleInfo.status_text;
|
||||||
|
if (
|
||||||
|
(battleInfo.status === undefined ||
|
||||||
|
battleInfo.status === null ||
|
||||||
|
battleInfo.status === "") &&
|
||||||
|
MATCH_STATUS_BY_TEXT[statusText] !== undefined
|
||||||
|
) {
|
||||||
|
return {
|
||||||
|
...battleInfo,
|
||||||
|
status: MATCH_STATUS_BY_TEXT[statusText],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return battleInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
function normalizeTimestamp(value) {
|
||||||
|
const numberValue = Number(value || 0);
|
||||||
|
if (!numberValue) return 0;
|
||||||
|
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getReadyTime(battleInfo) {
|
||||||
|
const value = Number(battleInfo?.readyTime);
|
||||||
|
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getReadyRemainingSeconds(battleInfo) {
|
||||||
|
const total = getReadyTime(battleInfo);
|
||||||
|
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
|
||||||
|
if (!countdownStartTime) return total;
|
||||||
|
|
||||||
|
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
|
||||||
|
console.log('11111111111111111111111111111', total, countdownStartTime, Math.max(0, (Date.now() - countdownStartTime) / 1000))
|
||||||
|
return Math.max(0, total - elapsed);
|
||||||
|
}
|
||||||
|
|
||||||
|
function hasKnownStatus(battleInfo) {
|
||||||
|
return !(
|
||||||
|
battleInfo?.status === undefined ||
|
||||||
|
battleInfo?.status === null ||
|
||||||
|
battleInfo?.status === ""
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function hasStartedSnapshot(battleInfo) {
|
||||||
|
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
|
||||||
|
|
||||||
|
const current = battleInfo?.current || {};
|
||||||
|
return !!(
|
||||||
|
current.playerId ||
|
||||||
|
current.startTime ||
|
||||||
|
current.round ||
|
||||||
|
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function takeReadySnapshot(matchId) {
|
||||||
|
const key = getReadySnapshotKey(matchId);
|
||||||
|
const snapshot = uni.getStorageSync(key);
|
||||||
|
if (snapshot) uni.removeStorageSync(key);
|
||||||
|
return normalizeBattleInfo(snapshot);
|
||||||
|
}
|
||||||
|
|
||||||
|
function reconnectMatchServer(battleInfo) {
|
||||||
|
const status = Number(battleInfo?.status);
|
||||||
|
if ([2, 4].includes(status)) return;
|
||||||
|
if (!battleInfo?.serverAddr) return;
|
||||||
|
|
||||||
|
connectMatchWebSocket({
|
||||||
|
serverAddr: battleInfo.serverAddr,
|
||||||
|
matchId: battleInfo.matchId || battleId.value,
|
||||||
|
userId: user.value.id,
|
||||||
|
mode: battleInfo.mode,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function closeBattleServer(reason) {
|
||||||
|
if (battleEnded) return;
|
||||||
|
closeMatchWebSocket({ reason });
|
||||||
|
}
|
||||||
|
|
||||||
|
function notifyMatchAudioAck(message) {
|
||||||
|
if (
|
||||||
|
message?.sequence === undefined ||
|
||||||
|
message?.sequence === null ||
|
||||||
|
message?.sequence === ""
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
|
||||||
|
matchId: message.matchId || battleId.value,
|
||||||
|
sequence: message.sequence,
|
||||||
|
matchWsType: message.matchWsType,
|
||||||
|
matchWsTypeName: message.matchWsTypeName,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||||
*/
|
*/
|
||||||
@@ -103,7 +251,11 @@ watch(online, (newVal, oldVal) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
function recoverData(battleInfo, { force = false } = {}) {
|
function recoverData(battleInfo, { force = false } = {}) {
|
||||||
|
battleInfo = normalizeBattleInfo(battleInfo);
|
||||||
if (!battleInfo) return;
|
if (!battleInfo) return;
|
||||||
|
if (battleInfo.status !== undefined) {
|
||||||
|
battleEnded = [2, 4].includes(Number(battleInfo.status));
|
||||||
|
}
|
||||||
try {
|
try {
|
||||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||||
@@ -121,19 +273,27 @@ function recoverData(battleInfo, { force = false } = {}) {
|
|||||||
players.value = [];
|
players.value = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (hasKnownStatus(battleInfo)) {
|
||||||
start.value = battleInfo.status !== 0;
|
start.value = battleInfo.status !== 0;
|
||||||
|
} else if (!hasStartedSnapshot(battleInfo)) {
|
||||||
|
if (start.value !== true) start.value = false;
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
start.value = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (battleInfo.status === 0) {
|
if (battleInfo.status === 0) {
|
||||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
readyTime.value = getReadyTime(battleInfo);
|
||||||
if (readyRemain > 0 && readyRemain < 15) {
|
setTimeout(() => {
|
||||||
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
|
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
|
||||||
}
|
}, 200);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
|
||||||
tips.value =
|
tips.value =
|
||||||
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
(rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||||
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
|
playersScores.value = rounds.map((r) => ({ ...r.shoots }));
|
||||||
const totals = {};
|
const totals = {};
|
||||||
players.value.forEach((p) => {
|
players.value.forEach((p) => {
|
||||||
const total = playersScores.value.reduce((acc, round) => {
|
const total = playersScores.value.reduce((acc, round) => {
|
||||||
@@ -155,8 +315,10 @@ function recoverData(battleInfo, { force = false } = {}) {
|
|||||||
}, 200);
|
}, 200);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
leaveHalfRest();
|
||||||
if (force) {
|
if (force) {
|
||||||
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
|
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
|
||||||
|
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
|
||||||
console.log(`当前轮已进行${remain}秒`);
|
console.log(`当前轮已进行${remain}秒`);
|
||||||
if (remain > 0 && remain < 90) {
|
if (remain > 0 && remain < 90) {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
@@ -169,8 +331,64 @@ function recoverData(battleInfo, { force = false } = {}) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function restoreLatestBattle() {
|
||||||
|
if (!battleId.value) return;
|
||||||
|
|
||||||
|
const currentRestoreId = ++restoreGeneration;
|
||||||
|
let result = null;
|
||||||
|
try {
|
||||||
|
result = normalizeBattleInfo(await getBattleAPI(battleId.value));
|
||||||
|
} catch (err) {
|
||||||
|
console.log("restore latest melee battle failed:", err);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (currentRestoreId !== restoreGeneration || !result) return;
|
||||||
|
|
||||||
|
if (result.status === 2) {
|
||||||
|
battleEnded = true;
|
||||||
|
uni.showToast({
|
||||||
|
title: "比赛已结束",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
uni.navigateBack({
|
||||||
|
delta: 2,
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
reconnectMatchServer(result);
|
||||||
|
recoverData(result, { force: true });
|
||||||
|
}
|
||||||
|
|
||||||
|
function onMatchSocketState(event) {
|
||||||
|
if (event?.state !== "open" || event?.reconnected !== true) return;
|
||||||
|
if (
|
||||||
|
event.matchId &&
|
||||||
|
battleId.value &&
|
||||||
|
String(event.matchId) !== String(battleId.value)
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
restoreLatestBattle();
|
||||||
|
}
|
||||||
|
|
||||||
onLoad(async (options) => {
|
onLoad(async (options) => {
|
||||||
if (options.battleId) battleId.value = options.battleId;
|
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||||
|
skipNextRestoreOnShow = false;
|
||||||
|
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
|
||||||
|
else if (options.battleId) battleId.value = options.battleId;
|
||||||
|
if (returnSnapshot) {
|
||||||
|
skipNextRestoreOnShow = true;
|
||||||
|
reconnectMatchServer(returnSnapshot);
|
||||||
|
recoverData(returnSnapshot, { force: true });
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||||
|
if (readySnapshot?.status === 0) {
|
||||||
|
skipNextRestoreOnShow = true;
|
||||||
|
reconnectMatchServer(readySnapshot);
|
||||||
|
recoverData(readySnapshot);
|
||||||
|
}
|
||||||
// uni.enableAlertBeforeUnload({
|
// uni.enableAlertBeforeUnload({
|
||||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||||
// success: (res) => {
|
// success: (res) => {
|
||||||
@@ -179,68 +397,26 @@ onLoad(async (options) => {
|
|||||||
// });
|
// });
|
||||||
});
|
});
|
||||||
|
|
||||||
/**
|
|
||||||
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
|
||||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
|
||||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
|
||||||
*/
|
|
||||||
function isTenPlusRing(shot) {
|
|
||||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
|
|
||||||
if (!playerId) return;
|
|
||||||
const id = parseInt(playerId);
|
|
||||||
if (isTenPlusRingShot) {
|
|
||||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
|
||||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
|
||||||
if (xRingStreaks.value[id] >= 3) {
|
|
||||||
xRingStreaks.value[id] = 0;
|
|
||||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
|
||||||
xRingStreaks.value[id] = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (Array.isArray(msg)) return;
|
if (Array.isArray(msg)) return;
|
||||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||||
clearHalfRestCountdown();
|
recoverData(msg);
|
||||||
halfTimeTip.value = false;
|
} else if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||||
halfRest.value = false;
|
leaveHalfRest();
|
||||||
recoverData(msg);
|
recoverData(msg);
|
||||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
|
||||||
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
|
||||||
const prevCounts = {};
|
|
||||||
for (const pid of Object.keys(curRound)) {
|
|
||||||
prevCounts[pid] = (curRound[pid] || []).length;
|
|
||||||
}
|
|
||||||
recoverData(msg);
|
recoverData(msg);
|
||||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
let shooterId = null;
|
|
||||||
let isTenPlusRingShot = false;
|
|
||||||
for (const pid of Object.keys(newRound)) {
|
|
||||||
const newLen = (newRound[pid] || []).length;
|
|
||||||
if (newLen > (prevCounts[pid] || 0)) {
|
|
||||||
shooterId = parseInt(pid);
|
|
||||||
const shot = newRound[pid][newLen - 1];
|
|
||||||
isTenPlusRingShot = isTenPlusRing(shot);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
|
||||||
checkAndPlayTententen(shooterId, isTenPlusRingShot);
|
|
||||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||||
halfTimeTip.value = true;
|
halfTimeTip.value = true;
|
||||||
halfRest.value = true;
|
halfRest.value = true;
|
||||||
tips.value = "准备下半场";
|
tips.value = "准备下半场";
|
||||||
startHalfRestCountdown();
|
startHalfRestCountdown(getHalfRestSeconds(msg));
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
|
battleEnded = true;
|
||||||
|
notifyMatchAudioAck(msg);
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
// 全部跳转到新结算页
|
// 全部跳转到新结算页
|
||||||
uni.redirectTo({
|
uni.redirectTo({
|
||||||
@@ -254,33 +430,31 @@ onMounted(async () => {
|
|||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||||
await laserCloseAPI();
|
await laserCloseAPI();
|
||||||
});
|
});
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
|
restoreGeneration += 1;
|
||||||
clearHalfRestCountdown();
|
clearHalfRestCountdown();
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
|
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||||
|
closeBattleServer("melee-battle-unmount");
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
});
|
});
|
||||||
|
|
||||||
onShow(async () => {
|
onHide(() => {
|
||||||
if (battleId.value) {
|
closeBattleServer("melee-battle-hide");
|
||||||
const result = await getBattleAPI(battleId.value);
|
|
||||||
if (!result) return;
|
|
||||||
if (result.status === 2) {
|
|
||||||
uni.showToast({
|
|
||||||
title: "比赛已结束",
|
|
||||||
icon: "none",
|
|
||||||
});
|
});
|
||||||
uni.navigateBack({
|
|
||||||
delta: 2,
|
onShow(() => {
|
||||||
});
|
if (skipNextRestoreOnShow) {
|
||||||
} else {
|
skipNextRestoreOnShow = false;
|
||||||
recoverData(result, { force: true });
|
return;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
restoreLatestBattle();
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
@@ -288,7 +462,12 @@ onShow(async () => {
|
|||||||
<Container :title="title" :bgType="1">
|
<Container :title="title" :bgType="1">
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<BattleHeader v-if="!start" :players="players" />
|
<BattleHeader v-if="!start" :players="players" />
|
||||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
<TestDistance
|
||||||
|
v-if="start === false"
|
||||||
|
:guide="false"
|
||||||
|
:isBattle="true"
|
||||||
|
:count="readyTime"
|
||||||
|
/>
|
||||||
<ShootProgress
|
<ShootProgress
|
||||||
:show="start"
|
:show="start"
|
||||||
:start="start && !halfRest"
|
:start="start && !halfRest"
|
||||||
@@ -310,6 +489,7 @@ onShow(async () => {
|
|||||||
:totalRound="12"
|
:totalRound="12"
|
||||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||||
:isSvip="isCurrentUserSvip"
|
:isSvip="isCurrentUserSvip"
|
||||||
|
:missAsZero="true"
|
||||||
:stop="halfRest"
|
:stop="halfRest"
|
||||||
/>
|
/>
|
||||||
<view :style="{ paddingBottom: '20px' }">
|
<view :style="{ paddingBottom: '20px' }">
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ onLoad(async (options) => {
|
|||||||
<Container title="靶纸">
|
<Container title="靶纸">
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<image
|
<image
|
||||||
src="../static/battle-header-melee.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
:style="{ top: '-50rpx' }"
|
:style="{ top: '-50rpx' }"
|
||||||
/>
|
/>
|
||||||
|
|||||||
@@ -161,7 +161,7 @@ onShow(async () => {
|
|||||||
<Container title="弓箭绑定">
|
<Container title="弓箭绑定">
|
||||||
<view v-if="!device.deviceId" class="scan-code">
|
<view v-if="!device.deviceId" class="scan-code">
|
||||||
<button hover-class="none" @click="$clickSound(handleScan)">
|
<button hover-class="none" @click="$clickSound(handleScan)">
|
||||||
<image src="../static/scan.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/scan.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
<button hover-class="none" @click="showTip = true">
|
<button hover-class="none" @click="showTip = true">
|
||||||
<text>扫</text>
|
<text>扫</text>
|
||||||
@@ -172,7 +172,7 @@ onShow(async () => {
|
|||||||
<text>射灵智能弓箭,三模传感系统与独创靶环算法,</text>
|
<text>射灵智能弓箭,三模传感系统与独创靶环算法,</text>
|
||||||
<text>毫秒级在线实时对战,让你拥有全球约战的乐趣!</text>
|
<text>毫秒级在线实时对战,让你拥有全球约战的乐趣!</text>
|
||||||
<button hover-class="none" @click="toDeviceIntroPage">
|
<button hover-class="none" @click="toDeviceIntroPage">
|
||||||
<image src="../static/have-no-device.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/have-no-device.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
<ScreenHint
|
<ScreenHint
|
||||||
mode="square"
|
mode="square"
|
||||||
@@ -219,7 +219,7 @@ onShow(async () => {
|
|||||||
:style="{ marginBottom: calibration ? '250rpx' : '100rpx' }"
|
:style="{ marginBottom: calibration ? '250rpx' : '100rpx' }"
|
||||||
>
|
>
|
||||||
<view>
|
<view>
|
||||||
<image src="../static/device-icon.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
|
||||||
<text>{{ device.deviceName }}</text>
|
<text>{{ device.deviceName }}</text>
|
||||||
<view class="calibration" v-if="calibration">
|
<view class="calibration" v-if="calibration">
|
||||||
<button hover-class="none" @click="goCalibration">
|
<button hover-class="none" @click="goCalibration">
|
||||||
@@ -286,7 +286,7 @@ onShow(async () => {
|
|||||||
<view v-if="device.deviceId && !justBind" class="has-device">
|
<view v-if="device.deviceId && !justBind" class="has-device">
|
||||||
<view class="device-binded">
|
<view class="device-binded">
|
||||||
<view>
|
<view>
|
||||||
<image src="../static/device-icon.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
|
||||||
<text>{{ device.deviceName }}</text>
|
<text>{{ device.deviceName }}</text>
|
||||||
<view class="calibration">
|
<view class="calibration">
|
||||||
<button hover-class="none" @click="goCalibration">
|
<button hover-class="none" @click="goCalibration">
|
||||||
|
|||||||
@@ -44,7 +44,7 @@ onMounted(async () => {
|
|||||||
<Container :bgType="5" bgColor="#F5F5F5" :whiteBackArrow="false">
|
<Container :bgType="5" bgColor="#F5F5F5" :whiteBackArrow="false">
|
||||||
<view class="top-part">
|
<view class="top-part">
|
||||||
<view>
|
<view>
|
||||||
<image src="../static/point-champion.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/point-champion.png" mode="widthFix" />
|
||||||
<image
|
<image
|
||||||
:src="list[0] && list[0].avatar ? list[0].avatar : ''"
|
:src="list[0] && list[0].avatar ? list[0].avatar : ''"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
|
|||||||
@@ -348,7 +348,7 @@ onShareTimeline(() => {
|
|||||||
/>
|
/>
|
||||||
<view class="heat-map">
|
<view class="heat-map">
|
||||||
<image
|
<image
|
||||||
:src="bowTargetSrc || '../static/bow-target.png'"
|
:src="bowTargetSrc || 'https://static.shelingxingqiu.com/shootmini/static/bow-target.png'"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
@@ -374,7 +374,7 @@ onShareTimeline(() => {
|
|||||||
</view>
|
</view>
|
||||||
<view class="reward" v-if="data.totalArrow">
|
<view class="reward" v-if="data.totalArrow">
|
||||||
<button hover-class="none" @click="showTip = true">
|
<button hover-class="none" @click="showTip = true">
|
||||||
<image src="../static/reward-us.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/reward-us.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
</view>
|
</view>
|
||||||
<RingBarChart :data="data.ringRate" v-if="user.id" />
|
<RingBarChart :data="data.ringRate" v-if="user.id" />
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||||
import { onLoad } from "@dcloudio/uni-app";
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import ShootProgress from "@/components/ShootProgress.vue";
|
import ShootProgress from "@/components/ShootProgress.vue";
|
||||||
@@ -15,10 +15,11 @@ import audioManager from "@/audioManager";
|
|||||||
|
|
||||||
import {
|
import {
|
||||||
createPractiseAPI,
|
createPractiseAPI,
|
||||||
startPractiseAPI,
|
|
||||||
endPractiseAPI,
|
endPractiseAPI,
|
||||||
getPractiseAPI,
|
getPractiseAPI,
|
||||||
|
startPractiseAPI,
|
||||||
} from "@/apis";
|
} from "@/apis";
|
||||||
|
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||||
import { sharePractiseData } from "@/canvas";
|
import { sharePractiseData } from "@/canvas";
|
||||||
import { wxShare, debounce } from "@/util";
|
import { wxShare, debounce } from "@/util";
|
||||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||||
@@ -26,20 +27,20 @@ import { MESSAGETYPESV2, roundsName } from "@/constants";
|
|||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user, device } = storeToRefs(store);
|
||||||
|
|
||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const isSvip = ref(false);
|
const isSvip = ref(false);
|
||||||
const total = 12;
|
const total = 12;
|
||||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
|
||||||
const xRingStreak = ref(0);
|
|
||||||
const practiseResult = ref({});
|
const practiseResult = ref({});
|
||||||
const practiseId = ref("");
|
const practiseId = ref("");
|
||||||
const showGuide = ref(false);
|
const showGuide = ref(false);
|
||||||
const tips = ref("");
|
const tips = ref("");
|
||||||
const targetType = ref(1);
|
const targetType = ref(1);
|
||||||
const sharing = ref(false);
|
const sharing = ref(false);
|
||||||
|
const exiting = ref(false);
|
||||||
|
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||||
|
|
||||||
onLoad((options) => {
|
onLoad((options) => {
|
||||||
if (options.target) {
|
if (options.target) {
|
||||||
@@ -47,54 +48,64 @@ onLoad((options) => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const createPractise = async () => {
|
||||||
|
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||||
|
const result = await createPractiseAPI(
|
||||||
|
total,
|
||||||
|
120,
|
||||||
|
targetType.value,
|
||||||
|
device.value.deviceId
|
||||||
|
);
|
||||||
|
if (result?.id) practiseId.value = result.id;
|
||||||
|
if (!result?.serverAddr) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "练习连接信息异常,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
connectMatchWebSocket({
|
||||||
|
serverAddr: result.serverAddr,
|
||||||
|
matchId: result.id,
|
||||||
|
userId: user.value.id,
|
||||||
|
});
|
||||||
|
return result;
|
||||||
|
};
|
||||||
|
|
||||||
|
const beginPractise = async () => {
|
||||||
|
if (!practiseId.value) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "练习未创建,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
await startPractiseAPI(practiseId.value);
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
const onReady = async () => {
|
const onReady = async () => {
|
||||||
await startPractiseAPI();
|
const result = await beginPractise();
|
||||||
|
if (!result) return;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
isSvip.value = false;
|
isSvip.value = false;
|
||||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
|
||||||
start.value = true;
|
start.value = true;
|
||||||
audioManager.play("练习开始");
|
audioManager.play("练习开始");
|
||||||
};
|
};
|
||||||
|
|
||||||
const onOver = async () => {
|
const onOver = async (message) => {
|
||||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
practiseResult.value = Array.isArray(message?.details)
|
||||||
|
? message
|
||||||
|
: await getPractiseAPI(practiseId.value);
|
||||||
start.value = false;
|
start.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
|
||||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
|
||||||
*/
|
|
||||||
function isTenPlusRing(shot) {
|
|
||||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
|
||||||
if (isTenPlusRingShot) {
|
|
||||||
xRingStreak.value += 1;
|
|
||||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
|
||||||
if (xRingStreak.value >= 3) {
|
|
||||||
xRingStreak.value = 0;
|
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// 低于 10 环或未上靶则重置连续计数
|
|
||||||
xRingStreak.value = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
const prevLen = scores.value.length;
|
|
||||||
isSvip.value = msg.sVip === true;
|
isSvip.value = msg.sVip === true;
|
||||||
scores.value = msg.details;
|
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
|
||||||
if (scores.value.length > prevLen) {
|
|
||||||
const latestArrow = scores.value[scores.value.length - 1];
|
|
||||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
|
||||||
}
|
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
// setTimeout(onOver, 1500);
|
setTimeout(() => onOver(msg), 1500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -110,12 +121,32 @@ async function onComplete() {
|
|||||||
start.value = false;
|
start.value = false;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
isSvip.value = false;
|
isSvip.value = false;
|
||||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
await createPractise();
|
||||||
const result = await createPractiseAPI(total, 120);
|
|
||||||
if (result) practiseId.value = result.id;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function exitPractise() {
|
||||||
|
if (exiting.value) return;
|
||||||
|
exiting.value = true;
|
||||||
|
|
||||||
|
try {
|
||||||
|
if (practiseId.value && !practiseResult.value?.details) {
|
||||||
|
await endPractiseAPI(practiseId.value);
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error("Failed to stop practice", error);
|
||||||
|
} finally {
|
||||||
|
uni.navigateBack();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const getResultTipSrc = (result = {}) => {
|
||||||
|
const validCount = (result.details || []).filter(
|
||||||
|
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||||
|
).length;
|
||||||
|
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
|
||||||
|
};
|
||||||
|
|
||||||
const onClickShare = debounce(async () => {
|
const onClickShare = debounce(async () => {
|
||||||
if (sharing.value) return;
|
if (sharing.value) return;
|
||||||
sharing.value = true;
|
sharing.value = true;
|
||||||
@@ -132,22 +163,15 @@ const onClickShare = debounce(async () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
function onAudioEnded(s) {
|
|
||||||
if (s.indexOf("比赛结束") >= 0) {
|
|
||||||
onOver()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
|
void audioManager.warmAll();
|
||||||
// audioManager.play("第一轮");
|
// audioManager.play("第一轮");
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
uni.$on("share-image", onClickShare);
|
uni.$on("share-image", onClickShare);
|
||||||
uni.$on("audioEnded", onAudioEnded);
|
await createPractise();
|
||||||
const result = await createPractiseAPI(total, 120, targetType.value);
|
|
||||||
if (result) practiseId.value = result.id;
|
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
@@ -156,9 +180,8 @@ onBeforeUnmount(() => {
|
|||||||
});
|
});
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
uni.$off("share-image", onClickShare);
|
uni.$off("share-image", onClickShare);
|
||||||
uni.$off("audioEnded", onAudioEnded);
|
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
endPractiseAPI();
|
closeMatchWebSocket({ reason: "practice-leave" });
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
@@ -167,6 +190,7 @@ onBeforeUnmount(() => {
|
|||||||
:bgType="1"
|
:bgType="1"
|
||||||
title="个人单组练习"
|
title="个人单组练习"
|
||||||
:showBottom="!start && !scores.length"
|
:showBottom="!start && !scores.length"
|
||||||
|
:onBack="exitPractise"
|
||||||
>
|
>
|
||||||
<view>
|
<view>
|
||||||
<TestDistance v-if="!start && !practiseResult.id" />
|
<TestDistance v-if="!start && !practiseResult.id" />
|
||||||
@@ -203,13 +227,7 @@ onBeforeUnmount(() => {
|
|||||||
:total="total"
|
:total="total"
|
||||||
:onClose="onComplete"
|
:onClose="onComplete"
|
||||||
:result="practiseResult"
|
:result="practiseResult"
|
||||||
:tipSrc="`../static/${
|
:tipSrc="getResultTipSrc(practiseResult)"
|
||||||
practiseResult.details.filter(
|
|
||||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
|
||||||
).length < total
|
|
||||||
? 'un'
|
|
||||||
: ''
|
|
||||||
}finish-tip.png`"
|
|
||||||
/>
|
/>
|
||||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||||
</block>
|
</block>
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import ShootProgress from "@/components/ShootProgress.vue";
|
import ShootProgress from "@/components/ShootProgress.vue";
|
||||||
import BowTarget from "@/components/BowTarget.vue";
|
import BowTarget from "@/components/BowTarget.vue";
|
||||||
@@ -14,10 +14,11 @@ import audioManager from "@/audioManager";
|
|||||||
|
|
||||||
import {
|
import {
|
||||||
createPractiseAPI,
|
createPractiseAPI,
|
||||||
startPractiseAPI,
|
|
||||||
endPractiseAPI,
|
endPractiseAPI,
|
||||||
getPractiseAPI,
|
getPractiseAPI,
|
||||||
|
startPractiseAPI,
|
||||||
} from "@/apis";
|
} from "@/apis";
|
||||||
|
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||||
import { sharePractiseData } from "@/canvas";
|
import { sharePractiseData } from "@/canvas";
|
||||||
import { wxShare, debounce } from "@/util";
|
import { wxShare, debounce } from "@/util";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
@@ -26,19 +27,19 @@ import useStore from "@/store";
|
|||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
import {onLoad} from "@dcloudio/uni-app";
|
import {onLoad} from "@dcloudio/uni-app";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user, device } = storeToRefs(store);
|
||||||
|
|
||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const isSvip = ref(false);
|
const isSvip = ref(false);
|
||||||
const total = 36;
|
const total = 36;
|
||||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
|
||||||
const xRingStreak = ref(0);
|
|
||||||
const practiseResult = ref({});
|
const practiseResult = ref({});
|
||||||
const practiseId = ref("");
|
const practiseId = ref("");
|
||||||
const showGuide = ref(false);
|
const showGuide = ref(false);
|
||||||
const targetType = ref(1);
|
const targetType = ref(1);
|
||||||
const sharing = ref(false);
|
const sharing = ref(false);
|
||||||
|
const exiting = ref(false);
|
||||||
|
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||||
|
|
||||||
onLoad((options) => {
|
onLoad((options) => {
|
||||||
if (options.target) {
|
if (options.target) {
|
||||||
@@ -46,54 +47,64 @@ onLoad((options) => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const createPractise = async () => {
|
||||||
|
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||||
|
const result = await createPractiseAPI(
|
||||||
|
total,
|
||||||
|
3600,
|
||||||
|
targetType.value,
|
||||||
|
device.value.deviceId
|
||||||
|
);
|
||||||
|
if (result?.id) practiseId.value = result.id;
|
||||||
|
if (!result?.serverAddr) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "练习连接信息异常,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
connectMatchWebSocket({
|
||||||
|
serverAddr: result.serverAddr,
|
||||||
|
matchId: result.id,
|
||||||
|
userId: user.value.id,
|
||||||
|
});
|
||||||
|
return result;
|
||||||
|
};
|
||||||
|
|
||||||
|
const beginPractise = async () => {
|
||||||
|
if (!practiseId.value) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "练习未创建,请重试",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
await startPractiseAPI(practiseId.value);
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
|
||||||
const onReady = async () => {
|
const onReady = async () => {
|
||||||
await startPractiseAPI();
|
const result = await beginPractise();
|
||||||
|
if (!result) return;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
isSvip.value = false;
|
isSvip.value = false;
|
||||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
|
||||||
start.value = true;
|
start.value = true;
|
||||||
audioManager.play("练习开始");
|
audioManager.play("练习开始");
|
||||||
};
|
};
|
||||||
|
|
||||||
const onOver = async () => {
|
const onOver = async (message) => {
|
||||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
practiseResult.value = Array.isArray(message?.details)
|
||||||
|
? message
|
||||||
|
: await getPractiseAPI(practiseId.value);
|
||||||
start.value = false;
|
start.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
|
||||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
|
||||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
|
||||||
*/
|
|
||||||
function isTenPlusRing(shot) {
|
|
||||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
|
||||||
if (isTenPlusRingShot) {
|
|
||||||
xRingStreak.value += 1;
|
|
||||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
|
||||||
if (xRingStreak.value >= 3) {
|
|
||||||
xRingStreak.value = 0;
|
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// 低于 10 环或未上靶则重置连续计数
|
|
||||||
xRingStreak.value = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
const prevLen = scores.value.length;
|
|
||||||
isSvip.value = msg.sVip === true;
|
isSvip.value = msg.sVip === true;
|
||||||
scores.value = msg.details;
|
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
|
||||||
if (scores.value.length > prevLen) {
|
|
||||||
const latestArrow = scores.value[scores.value.length - 1];
|
|
||||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
|
||||||
}
|
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
setTimeout(onOver, 1500);
|
setTimeout(() => onOver(msg), 1500);
|
||||||
}
|
}
|
||||||
// messages.forEach((msg) => {
|
// messages.forEach((msg) => {
|
||||||
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||||
@@ -125,12 +136,32 @@ async function onComplete() {
|
|||||||
start.value = false;
|
start.value = false;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
isSvip.value = false;
|
isSvip.value = false;
|
||||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
await createPractise();
|
||||||
const result = await createPractiseAPI(total, 3600);
|
|
||||||
if (result) practiseId.value = result.id;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function exitPractise() {
|
||||||
|
if (exiting.value) return;
|
||||||
|
exiting.value = true;
|
||||||
|
|
||||||
|
try {
|
||||||
|
if (practiseId.value && !practiseResult.value?.details) {
|
||||||
|
await endPractiseAPI(practiseId.value);
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.error("Failed to stop practice", error);
|
||||||
|
} finally {
|
||||||
|
uni.navigateBack();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const getResultTipSrc = (result = {}) => {
|
||||||
|
const validCount = (result.details || []).filter(
|
||||||
|
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||||
|
).length;
|
||||||
|
return `${RESULT_TIP_CDN}/${validCount < total ? "2un" : ""}finish-tip.png`;
|
||||||
|
};
|
||||||
|
|
||||||
const onClickShare = debounce(async () => {
|
const onClickShare = debounce(async () => {
|
||||||
if (sharing.value) return;
|
if (sharing.value) return;
|
||||||
sharing.value = true;
|
sharing.value = true;
|
||||||
@@ -148,13 +179,13 @@ const onClickShare = debounce(async () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
|
void audioManager.warmAll();
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
uni.$on("share-image", onClickShare);
|
uni.$on("share-image", onClickShare);
|
||||||
const result = await createPractiseAPI(total, 3600, targetType.value);
|
await createPractise();
|
||||||
if (result) practiseId.value = result.id;
|
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
@@ -164,7 +195,7 @@ onBeforeUnmount(() => {
|
|||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
uni.$off("share-image", onClickShare);
|
uni.$off("share-image", onClickShare);
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
endPractiseAPI();
|
closeMatchWebSocket({ reason: "practice-leave" });
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
@@ -173,6 +204,7 @@ onBeforeUnmount(() => {
|
|||||||
:bgType="1"
|
:bgType="1"
|
||||||
title="日常耐力挑战"
|
title="日常耐力挑战"
|
||||||
:showBottom="!start && !scores.length"
|
:showBottom="!start && !scores.length"
|
||||||
|
:onBack="exitPractise"
|
||||||
>
|
>
|
||||||
<view>
|
<view>
|
||||||
<TestDistance v-if="!start && !practiseResult.id" />
|
<TestDistance v-if="!start && !practiseResult.id" />
|
||||||
@@ -211,13 +243,7 @@ onBeforeUnmount(() => {
|
|||||||
:rowCount="9"
|
:rowCount="9"
|
||||||
:onClose="onComplete"
|
:onClose="onComplete"
|
||||||
:result="practiseResult"
|
:result="practiseResult"
|
||||||
:tipSrc="`../static/${
|
:tipSrc="getResultTipSrc(practiseResult)"
|
||||||
practiseResult.details.filter(
|
|
||||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
|
||||||
).length < total
|
|
||||||
? '2un'
|
|
||||||
: ''
|
|
||||||
}finish-tip.png`"
|
|
||||||
/>
|
/>
|
||||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||||
</block>
|
</block>
|
||||||
|
|||||||
@@ -63,39 +63,39 @@ import Container from "@/components/Container.vue";
|
|||||||
<view class="table-row">
|
<view class="table-row">
|
||||||
<text>倔强青铜</text>
|
<text>倔强青铜</text>
|
||||||
<view>
|
<view>
|
||||||
<text>青铜1*</text>
|
<text>青铜1</text>
|
||||||
<text>青铜2*</text>
|
<text>青铜2</text>
|
||||||
<text>青铜3*</text>
|
<text>青铜3</text>
|
||||||
</view>
|
</view>
|
||||||
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="table-row">
|
<view class="table-row">
|
||||||
<text>秩序白银</text>
|
<text>秩序白银</text>
|
||||||
<view>
|
<view>
|
||||||
<text>白铜1*</text>
|
<text>白铜1</text>
|
||||||
<text>白铜2*</text>
|
<text>白铜2</text>
|
||||||
<text>白铜3*</text>
|
<text>白铜3</text>
|
||||||
</view>
|
</view>
|
||||||
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="table-row">
|
<view class="table-row">
|
||||||
<text>荣耀黄金</text>
|
<text>荣耀黄金</text>
|
||||||
<view>
|
<view>
|
||||||
<text>黄金1*</text>
|
<text>黄金1</text>
|
||||||
<text>黄金2*</text>
|
<text>黄金2</text>
|
||||||
<text>黄金3*</text>
|
<text>黄金3</text>
|
||||||
<text>黄金4*</text>
|
<text>黄金4</text>
|
||||||
</view>
|
</view>
|
||||||
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="table-row">
|
<view class="table-row">
|
||||||
<text>永恒钻石</text>
|
<text>永恒钻石</text>
|
||||||
<view>
|
<view>
|
||||||
<text>钻石1*</text>
|
<text>钻石1</text>
|
||||||
<text>钻石2*</text>
|
<text>钻石2</text>
|
||||||
<text>钻石3*</text>
|
<text>钻石3</text>
|
||||||
<text>钻石4*</text>
|
<text>钻石4</text>
|
||||||
<text>钻石5*</text>
|
<text>钻石5</text>
|
||||||
</view>
|
</view>
|
||||||
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -126,7 +126,6 @@ const toMatchPage = async (gameType, teamSize) => {
|
|||||||
showLimitModal.value = true;
|
showLimitModal.value = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await uni.$checkAudio();
|
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
|
url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
|
||||||
});
|
});
|
||||||
@@ -328,8 +327,8 @@ onShow(async () => {
|
|||||||
<view class="battle-types-box">
|
<view class="battle-types-box">
|
||||||
<view class="battle-types">
|
<view class="battle-types">
|
||||||
<view class="first">
|
<view class="first">
|
||||||
<image src="../static/rank/battle-choose.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/rank/battle-choose.png" mode="widthFix" />
|
||||||
<image class="star" src="../static/rank/star.png" mode="widthFix" />
|
<image class="star" src="https://static.shelingxingqiu.com/shootmini/static/rank/star.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
<image
|
<image
|
||||||
src="../static/rank/battle1v1.svg"
|
src="../static/rank/battle1v1.svg"
|
||||||
|
|||||||
@@ -49,8 +49,6 @@ const battleWay = ref(0);
|
|||||||
const lastToSomeoneShootKey = ref("");
|
const lastToSomeoneShootKey = ref("");
|
||||||
/** 控制设备离线提示弹窗的显示状态 */
|
/** 控制设备离线提示弹窗的显示状态 */
|
||||||
const showOfflineModal = ref(false);
|
const showOfflineModal = ref(false);
|
||||||
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
|
||||||
const xRingStreaks = ref({});
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||||
@@ -86,7 +84,7 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
|||||||
start.value = battleInfo.status !== 0;
|
start.value = battleInfo.status !== 0;
|
||||||
|
|
||||||
if (battleInfo.status === 0) {
|
if (battleInfo.status === 0) {
|
||||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
const readyRemain = (Date.now() - (battleInfo.serverTime || Date.now())) / 1000;
|
||||||
if (readyRemain > 0 && readyRemain < 15) {
|
if (readyRemain > 0 && readyRemain < 15) {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||||
@@ -233,31 +231,6 @@ function onNewRound(msg, prevRound) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
|
||||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
|
||||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
|
||||||
*/
|
|
||||||
function isTenPlusRing(shot) {
|
|
||||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
|
|
||||||
if (!shooterId) return;
|
|
||||||
if (isTenPlusRingShot) {
|
|
||||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
|
||||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
|
||||||
if (xRingStreaks.value[shooterId] >= 3) {
|
|
||||||
xRingStreaks.value[shooterId] = 0;
|
|
||||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
|
||||||
xRingStreaks.value[shooterId] = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (Array.isArray(msg)) return;
|
if (Array.isArray(msg)) return;
|
||||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||||
@@ -272,9 +245,9 @@ async function onReceiveMessage(msg) {
|
|||||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
showRoundTip.value = false;
|
showRoundTip.value = false;
|
||||||
recoverData(msg, {arrowOnly: true});
|
recoverData(msg, {arrowOnly: true});
|
||||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
|
}
|
||||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||||
const prevRound = currentRound.value;
|
const prevRound = currentRound.value;
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
|||||||
|
|
||||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||||
import { debounce } from "@/util";
|
import { debounce } from "@/util";
|
||||||
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
|
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
|
|||||||
loading.value = true;
|
loading.value = true;
|
||||||
const result = await getBattleAPI();
|
const result = await getBattleAPI();
|
||||||
if (result && result.matchId) {
|
if (result && result.matchId) {
|
||||||
await uni.$checkAudio();
|
await returnToBattle(result, navigateOnce);
|
||||||
if (result.mode <= 3) {
|
|
||||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
|
||||||
} else {
|
|
||||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
|
||||||
}
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (game.value.roomID) {
|
if (game.value.roomID) {
|
||||||
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
|
|||||||
class="back-to-game"
|
class="back-to-game"
|
||||||
@click="onClick"
|
@click="onClick"
|
||||||
>
|
>
|
||||||
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
|
||||||
<block v-if="game.inBattle">
|
<block v-if="game.inBattle">
|
||||||
<image src="../../../static/pk-icon.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
|
||||||
<text>返回进行中的对局</text>
|
<text>返回进行中的对局</text>
|
||||||
</block>
|
</block>
|
||||||
<block v-else-if="game.roomID">
|
<block v-else-if="game.roomID">
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
|
|||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<view class="guide-row">
|
<view class="guide-row">
|
||||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||||
<view
|
<view
|
||||||
:style="{
|
:style="{
|
||||||
marginBottom: '10px',
|
marginBottom: '10px',
|
||||||
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view>
|
<view>
|
||||||
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
|
||||||
<text>蓝队({{ bluePoints }})</text>
|
<text>蓝队({{ bluePoints }})</text>
|
||||||
<text>红队({{ redPoints }})</text>
|
<text>红队({{ redPoints }})</text>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
|||||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||||
<image
|
<image
|
||||||
v-if="showHeader"
|
v-if="showHeader"
|
||||||
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
|
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<view
|
<view
|
||||||
@@ -151,6 +151,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
|||||||
.container {
|
.container {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
position: relative;
|
position: relative;
|
||||||
|
z-index: 999;
|
||||||
margin-bottom: 10px;
|
margin-bottom: 10px;
|
||||||
}
|
}
|
||||||
.container > image:first-child {
|
.container > image:first-child {
|
||||||
|
|||||||
@@ -531,7 +531,7 @@ onBeforeUnmount(() => {
|
|||||||
@impact="shakeTarget"
|
@impact="shakeTarget"
|
||||||
@complete="completeShotEffect"
|
@complete="completeShotEffect"
|
||||||
/>
|
/>
|
||||||
<image src="../../../static/bow-target.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
<view class="footer">
|
<view class="footer">
|
||||||
<PointSwitcher
|
<PointSwitcher
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
import { ref } from "vue";
|
||||||
import { onShow } from "@dcloudio/uni-app";
|
import { onShow } from "@dcloudio/uni-app";
|
||||||
import AppBackground from "./AppBackground.vue";
|
import AppBackground from "./AppBackground.vue";
|
||||||
import Header from "./Header.vue";
|
import Header from "./Header.vue";
|
||||||
@@ -7,7 +7,7 @@ import ScreenHint from "./ScreenHint.vue";
|
|||||||
import BackToGame from "./BackToGame.vue";
|
import BackToGame from "./BackToGame.vue";
|
||||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||||
import { capsuleHeight, debounce } from "@/util";
|
import { capsuleHeight, debounce } from "@/util";
|
||||||
import AudioManager from "@/audioManager";
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
title: {
|
title: {
|
||||||
type: String,
|
type: String,
|
||||||
@@ -58,9 +58,6 @@ const isIOS = uni.getDeviceInfo().osName === "ios";
|
|||||||
const showHint = ref(false);
|
const showHint = ref(false);
|
||||||
const hintType = ref(0);
|
const hintType = ref(0);
|
||||||
const isLoading = ref(false);
|
const isLoading = ref(false);
|
||||||
const audioInitProgress = ref(1);
|
|
||||||
const audioProgress = ref(0);
|
|
||||||
const audioTimer = ref(null);
|
|
||||||
|
|
||||||
const showGlobalHint = (type) => {
|
const showGlobalHint = (type) => {
|
||||||
hintType.value = type;
|
hintType.value = type;
|
||||||
@@ -71,55 +68,21 @@ const hideGlobalHint = () => {
|
|||||||
showHint.value = false;
|
showHint.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
const restart = () => {
|
|
||||||
uni.restartMiniProgram({
|
|
||||||
path: "/pages/index",
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
const checkAudioProgress = async () => {
|
|
||||||
return new Promise((resolve, reject) => {
|
|
||||||
try {
|
|
||||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
|
||||||
if (audioInitProgress.value === 1) return resolve();
|
|
||||||
audioTimer.value = setInterval(() => {
|
|
||||||
audioProgress.value = AudioManager.getLoadProgress();
|
|
||||||
if (audioProgress.value === 1) {
|
|
||||||
setTimeout(() => {
|
|
||||||
audioInitProgress.value = 1;
|
|
||||||
}, 200);
|
|
||||||
clearInterval(audioTimer.value);
|
|
||||||
resolve();
|
|
||||||
}
|
|
||||||
}, 200);
|
|
||||||
} catch (err) {
|
|
||||||
reject(err);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
const audioFinalProgress = computed(() => {
|
|
||||||
const left = 1 - audioInitProgress.value;
|
|
||||||
if (left <= 0) return 0;
|
|
||||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
|
||||||
});
|
|
||||||
|
|
||||||
const loadingProgress = computed(() => {
|
|
||||||
if (props.loading && audioInitProgress.value >= 1) return 1;
|
|
||||||
return audioFinalProgress.value;
|
|
||||||
});
|
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
|
||||||
});
|
|
||||||
|
|
||||||
onShow(() => {
|
onShow(() => {
|
||||||
uni.$showHint = showGlobalHint;
|
uni.$showHint = showGlobalHint;
|
||||||
uni.$hideHint = hideGlobalHint;
|
uni.$hideHint = hideGlobalHint;
|
||||||
uni.$checkAudio = checkAudioProgress;
|
|
||||||
showHint.value = false;
|
showHint.value = false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const navigateTo = (url) =>
|
||||||
|
new Promise((resolve, reject) => {
|
||||||
|
uni.navigateTo({
|
||||||
|
url,
|
||||||
|
success: resolve,
|
||||||
|
fail: reject,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
const backToGame = debounce(async () => {
|
const backToGame = debounce(async () => {
|
||||||
if (isLoading.value) return; // 防止重复点击
|
if (isLoading.value) return; // 防止重复点击
|
||||||
|
|
||||||
@@ -127,16 +90,7 @@ const backToGame = debounce(async () => {
|
|||||||
isLoading.value = true;
|
isLoading.value = true;
|
||||||
const result = await getBattleAPI();
|
const result = await getBattleAPI();
|
||||||
if (result && result.matchId) {
|
if (result && result.matchId) {
|
||||||
await checkAudioProgress();
|
await returnToBattle(result, navigateTo);
|
||||||
if (result.mode <= 3) {
|
|
||||||
uni.navigateTo({
|
|
||||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
uni.navigateTo({
|
|
||||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error("获取当前游戏失败:", error);
|
console.error("获取当前游戏失败:", error);
|
||||||
@@ -233,13 +187,13 @@ const goCalibration = async () => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</ScreenHint>
|
</ScreenHint>
|
||||||
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
|
<view v-if="loading" class="audio-progress">
|
||||||
<image
|
<image
|
||||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<view>
|
<view>
|
||||||
<view :style="{ width: `${loadingProgress * 100}%` }">
|
<view :style="{ width: '100%' }">
|
||||||
<!-- <image
|
<!-- <image
|
||||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@@ -247,8 +201,7 @@ const goCalibration = async () => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view>
|
<view>
|
||||||
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
|
<text>{{ loadingText || "加载中..." }}</text>
|
||||||
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
|
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -12,13 +12,13 @@ defineProps({
|
|||||||
const bubbleTypes = [
|
const bubbleTypes = [
|
||||||
"../../../static/long-bubble.png",
|
"../../../static/long-bubble.png",
|
||||||
"../../../static/long-bubble-middle.png",
|
"../../../static/long-bubble-middle.png",
|
||||||
"../../../static/long-bubble-tall.png",
|
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
|
||||||
];
|
];
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||||
<view>
|
<view>
|
||||||
<image
|
<image
|
||||||
v-if="!noBg"
|
v-if="!noBg"
|
||||||
|
|||||||
@@ -27,22 +27,22 @@ const getContentHeight = () => {
|
|||||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'normal'"
|
v-if="mode === 'normal'"
|
||||||
src="../../../static/screen-hint-bg.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'tall'"
|
v-if="mode === 'tall'"
|
||||||
src="../../../static/coach-comment.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'square'"
|
v-if="mode === 'square'"
|
||||||
src="../../../static/prompt-bg-square.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
v-if="mode === 'small'"
|
v-if="mode === 'small'"
|
||||||
src="../../../static/finish-frame.png"
|
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/>
|
||||||
<slot />
|
<slot />
|
||||||
|
|||||||
@@ -111,7 +111,7 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view v-if="isBattle" class="ready-timer">
|
<view v-if="isBattle" class="ready-timer">
|
||||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||||
<view v-if="count >= 0">
|
<view v-if="count >= 0">
|
||||||
<text>具体正式比赛还有</text>
|
<text>具体正式比赛还有</text>
|
||||||
<text>{{ count }}</text>
|
<text>{{ count }}</text>
|
||||||
|
|||||||
@@ -13,8 +13,15 @@ import TeamAvatars from "./components/TeamAvatars.vue";
|
|||||||
import ShootProgress2 from "./components/ShootProgress2.vue";
|
import ShootProgress2 from "./components/ShootProgress2.vue";
|
||||||
import SModal from "./components/SModal.vue";
|
import SModal from "./components/SModal.vue";
|
||||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
||||||
|
import {
|
||||||
|
closeMatchWebSocket,
|
||||||
|
connectMatchWebSocket,
|
||||||
|
MATCH_WS_AUDIO_ACK_EVENT,
|
||||||
|
MATCH_WS_STATE_EVENT,
|
||||||
|
} from "@/matchWebsocket";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import { getDirectionText } from "@/util";
|
import { getDirectionText } from "@/util";
|
||||||
|
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||||
import audioManager, {
|
import audioManager, {
|
||||||
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
||||||
AUDIO_INTERRUPTION_END_EVENT,
|
AUDIO_INTERRUPTION_END_EVENT,
|
||||||
@@ -26,7 +33,7 @@ const store = useStore();
|
|||||||
const { user, online } = storeToRefs(store);
|
const { user, online } = storeToRefs(store);
|
||||||
|
|
||||||
const DEFAULT_SHOOT_TIME = 15;
|
const DEFAULT_SHOOT_TIME = 15;
|
||||||
const READY_SECONDS = 15;
|
const DEFAULT_READY_TIME = 15;
|
||||||
const READY_TIMER_EMIT_DELAY = 200;
|
const READY_TIMER_EMIT_DELAY = 200;
|
||||||
const RESTORE_DELAY = 300;
|
const RESTORE_DELAY = 300;
|
||||||
const RESTORE_EMPTY_ID_RETRY_DELAY = 50;
|
const RESTORE_EMPTY_ID_RETRY_DELAY = 50;
|
||||||
@@ -41,7 +48,14 @@ const AUDIO_TIMEOUT_PER_KEY = 2600;
|
|||||||
const AUDIO_TIMEOUT_MAX = 12000;
|
const AUDIO_TIMEOUT_MAX = 12000;
|
||||||
const BATTLE_CANCEL_RETURN_DELAY = 2000;
|
const BATTLE_CANCEL_RETURN_DELAY = 2000;
|
||||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||||
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
|
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||||
|
const MATCH_STATUS_BY_TEXT = {
|
||||||
|
MATCH_STATUS_READY: 0,
|
||||||
|
MATCH_STATUS_STARTED: 1,
|
||||||
|
MATCH_STATUS_END: 2,
|
||||||
|
MATCH_STATUS_TIMEOUT: 3,
|
||||||
|
MATCH_STATUS_UNEXPECTEDLY: 4,
|
||||||
|
};
|
||||||
const PROGRESS_ZERO_EVENT = "team-battle-progress-zero";
|
const PROGRESS_ZERO_EVENT = "team-battle-progress-zero";
|
||||||
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
|
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
|
||||||
|
|
||||||
@@ -67,9 +81,9 @@ const showRoundTip = ref(false);
|
|||||||
const isFinalShoot = ref(false);
|
const isFinalShoot = ref(false);
|
||||||
const matchStatus = ref(undefined);
|
const matchStatus = ref(undefined);
|
||||||
const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
|
const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
|
||||||
|
const readyTime = ref(DEFAULT_READY_TIME);
|
||||||
const showOfflineModal = ref(false);
|
const showOfflineModal = ref(false);
|
||||||
const restoreLoading = ref(false);
|
const restoreLoading = ref(false);
|
||||||
const xRingStreaks = ref({});
|
|
||||||
|
|
||||||
// 消息队列:只保存“待执行”的战况消息,页面展示统一由队列串行驱动。
|
// 消息队列:只保存“待执行”的战况消息,页面展示统一由队列串行驱动。
|
||||||
const battleQueue = ref([]);
|
const battleQueue = ref([]);
|
||||||
@@ -89,6 +103,10 @@ let restoreLoadingTimer = null;
|
|||||||
let pendingRoundAudio = false;
|
let pendingRoundAudio = false;
|
||||||
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
|
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
|
||||||
let battleEnded = false;
|
let battleEnded = false;
|
||||||
|
let battleEndTaskRunning = false;
|
||||||
|
let resultNavigationPending = false;
|
||||||
|
let skipNextRestoreOnShow = false;
|
||||||
|
let pendingReturnSnapshot = null;
|
||||||
const handledMessageKeys = new Set();
|
const handledMessageKeys = new Set();
|
||||||
const handledMessageKeyOrder = [];
|
const handledMessageKeyOrder = [];
|
||||||
const queuedMessageKeys = new Set();
|
const queuedMessageKeys = new Set();
|
||||||
@@ -108,27 +126,88 @@ watch(online, (newVal, oldVal) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
// 统一把秒级或毫秒级时间戳转成毫秒,方便和本机时间比较。
|
// 统一把秒级或毫秒级时间戳转成毫秒,方便和本机时间比较。
|
||||||
function loadXRingStreaks() {
|
|
||||||
const cached = uni.getStorageSync(X_RING_STREAKS_KEY);
|
|
||||||
xRingStreaks.value =
|
|
||||||
cached && typeof cached === "object" && !Array.isArray(cached) ? cached : {};
|
|
||||||
}
|
|
||||||
|
|
||||||
function saveXRingStreaks() {
|
|
||||||
uni.setStorageSync(X_RING_STREAKS_KEY, xRingStreaks.value);
|
|
||||||
}
|
|
||||||
|
|
||||||
function clearXRingStreaks() {
|
|
||||||
xRingStreaks.value = {};
|
|
||||||
uni.removeStorageSync(X_RING_STREAKS_KEY);
|
|
||||||
}
|
|
||||||
|
|
||||||
function normalizeTimestamp(value) {
|
function normalizeTimestamp(value) {
|
||||||
const numberValue = Number(value || 0);
|
const numberValue = Number(value || 0);
|
||||||
if (!numberValue) return 0;
|
if (!numberValue) return 0;
|
||||||
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function getReadyTime(battleInfo) {
|
||||||
|
const value = Number(battleInfo?.readyTime);
|
||||||
|
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getReadyRemainingSeconds(battleInfo) {
|
||||||
|
const total = getReadyTime(battleInfo);
|
||||||
|
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
|
||||||
|
if (!countdownStartTime) return total;
|
||||||
|
|
||||||
|
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
|
||||||
|
return Math.max(0, total - elapsed);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getReadySnapshotKey(matchId) {
|
||||||
|
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function normalizeBattleInfo(battleInfo) {
|
||||||
|
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
|
||||||
|
|
||||||
|
const statusText = battleInfo.statusText || battleInfo.status_text;
|
||||||
|
if (
|
||||||
|
(battleInfo.status === undefined ||
|
||||||
|
battleInfo.status === null ||
|
||||||
|
battleInfo.status === "") &&
|
||||||
|
MATCH_STATUS_BY_TEXT[statusText] !== undefined
|
||||||
|
) {
|
||||||
|
return {
|
||||||
|
...battleInfo,
|
||||||
|
status: MATCH_STATUS_BY_TEXT[statusText],
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return battleInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
function hasKnownStatus(battleInfo) {
|
||||||
|
return !(
|
||||||
|
battleInfo?.status === undefined ||
|
||||||
|
battleInfo?.status === null ||
|
||||||
|
battleInfo?.status === ""
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function hasStartedSnapshot(battleInfo) {
|
||||||
|
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
|
||||||
|
|
||||||
|
const current = battleInfo?.current || {};
|
||||||
|
return !!(
|
||||||
|
current.playerId ||
|
||||||
|
current.startTime ||
|
||||||
|
current.round ||
|
||||||
|
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function takeReadySnapshot(matchId) {
|
||||||
|
const key = getReadySnapshotKey(matchId);
|
||||||
|
const snapshot = uni.getStorageSync(key);
|
||||||
|
if (snapshot) uni.removeStorageSync(key);
|
||||||
|
return normalizeBattleInfo(snapshot);
|
||||||
|
}
|
||||||
|
|
||||||
|
function reconnectMatchServer(battleInfo) {
|
||||||
|
const status = Number(battleInfo?.status);
|
||||||
|
if ([2, 3, 4].includes(status)) return;
|
||||||
|
if (!battleInfo?.serverAddr) return;
|
||||||
|
|
||||||
|
connectMatchWebSocket({
|
||||||
|
serverAddr: battleInfo.serverAddr,
|
||||||
|
matchId: battleInfo.matchId || battleId.value,
|
||||||
|
userId: user.value.id,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// 从不同消息结构中提取服务端时间,作为恢复和去重的时间基准。
|
// 从不同消息结构中提取服务端时间,作为恢复和去重的时间基准。
|
||||||
function getServerTime(message) {
|
function getServerTime(message) {
|
||||||
return normalizeTimestamp(
|
return normalizeTimestamp(
|
||||||
@@ -289,6 +368,10 @@ function hideRestoreLoading() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function showRestoreLoading() {
|
function showRestoreLoading() {
|
||||||
|
if (start.value === false) {
|
||||||
|
hideRestoreLoading();
|
||||||
|
return;
|
||||||
|
}
|
||||||
clearRestoreLoadingTimer();
|
clearRestoreLoadingTimer();
|
||||||
restoreLoading.value = true;
|
restoreLoading.value = true;
|
||||||
restoreLoadingTimer = setTimeout(() => {
|
restoreLoadingTimer = setTimeout(() => {
|
||||||
@@ -297,6 +380,16 @@ function showRestoreLoading() {
|
|||||||
}, RESTORE_LOADING_TIMEOUT);
|
}, RESTORE_LOADING_TIMEOUT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 终局开始后作废恢复请求,避免恢复遮罩与结算跳转抢占画面。
|
||||||
|
function cancelPendingBattleRestore() {
|
||||||
|
restoreGeneration += 1;
|
||||||
|
if (pendingRestoreTimer) {
|
||||||
|
clearTimeout(pendingRestoreTimer);
|
||||||
|
pendingRestoreTimer = null;
|
||||||
|
}
|
||||||
|
hideRestoreLoading();
|
||||||
|
}
|
||||||
|
|
||||||
// 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。
|
// 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。
|
||||||
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
|
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
|
||||||
// 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。
|
// 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。
|
||||||
@@ -316,7 +409,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {})
|
|||||||
function enqueueBattleMessage(message) {
|
function enqueueBattleMessage(message) {
|
||||||
if (Array.isArray(message) || !message?.type) return;
|
if (Array.isArray(message) || !message?.type) return;
|
||||||
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
|
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
|
||||||
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
|
if (message.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
|
battleEnded = true;
|
||||||
|
cancelPendingBattleRestore();
|
||||||
|
}
|
||||||
|
|
||||||
if (message.type === MESSAGETYPESV2.InvalidShot) {
|
if (message.type === MESSAGETYPESV2.InvalidShot) {
|
||||||
const receivedAt = Date.now();
|
const receivedAt = Date.now();
|
||||||
@@ -391,7 +487,9 @@ async function executeBattleTask(task, runId) {
|
|||||||
if (!task || !isQueueAlive(runId)) return;
|
if (!task || !isQueueAlive(runId)) return;
|
||||||
const type = task.type;
|
const type = task.type;
|
||||||
|
|
||||||
if (type === MESSAGETYPESV2.BattleStart) {
|
if (type === MESSAGETYPESV2.AboutToStart) {
|
||||||
|
applyBattleSnapshot(task.message, { restore: true });
|
||||||
|
} else if (type === MESSAGETYPESV2.BattleStart) {
|
||||||
await runBattleStartTask(task, runId);
|
await runBattleStartTask(task, runId);
|
||||||
} else if (type === MESSAGETYPESV2.ToSomeoneShoot) {
|
} else if (type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||||
await runToSomeoneShootTask(task, runId);
|
await runToSomeoneShootTask(task, runId);
|
||||||
@@ -402,7 +500,7 @@ async function executeBattleTask(task, runId) {
|
|||||||
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
||||||
await runBattleEndTask(task, runId);
|
await runBattleEndTask(task, runId);
|
||||||
} else if (type === MESSAGETYPESV2.InvalidShot) {
|
} else if (type === MESSAGETYPESV2.InvalidShot) {
|
||||||
await runInvalidShotTask(runId);
|
await runInvalidShotTask(task, runId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -448,6 +546,24 @@ function onAudioEnded(key) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function notifyMatchAudioAck(task) {
|
||||||
|
const message = task?.message;
|
||||||
|
if (
|
||||||
|
message?.sequence === undefined ||
|
||||||
|
message?.sequence === null ||
|
||||||
|
message?.sequence === ""
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
|
||||||
|
matchId: message.matchId || battleId.value,
|
||||||
|
sequence: message.sequence,
|
||||||
|
matchWsType: message.matchWsType,
|
||||||
|
matchWsTypeName: message.matchWsTypeName,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
function handleBattleCovered() {
|
function handleBattleCovered() {
|
||||||
if (pendingRestoreTimer) {
|
if (pendingRestoreTimer) {
|
||||||
clearTimeout(pendingRestoreTimer);
|
clearTimeout(pendingRestoreTimer);
|
||||||
@@ -462,6 +578,11 @@ function handleBattleRecovered() {
|
|||||||
scheduleRestoreLatestBattle();
|
scheduleRestoreLatestBattle();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function closeBattleServer(reason) {
|
||||||
|
if (battleEnded) return;
|
||||||
|
closeMatchWebSocket({ reason });
|
||||||
|
}
|
||||||
|
|
||||||
// 队伍信息优先用接口返回值;接口缺失时使用本地缓存,避免重进页面时头像为空。
|
// 队伍信息优先用接口返回值;接口缺失时使用本地缓存,避免重进页面时头像为空。
|
||||||
function loadTeamPlayers(teamInfo, storageKey) {
|
function loadTeamPlayers(teamInfo, storageKey) {
|
||||||
if (Array.isArray(teamInfo?.players)) return [...teamInfo.players];
|
if (Array.isArray(teamInfo?.players)) return [...teamInfo.players];
|
||||||
@@ -526,6 +647,7 @@ function applyRestoreNewRoundSnapshot(battleInfo) {
|
|||||||
|
|
||||||
// 回填比赛基础信息:队伍、比分、轮次、金箭状态等公共字段都在这里统一处理。
|
// 回填比赛基础信息:队伍、比分、轮次、金箭状态等公共字段都在这里统一处理。
|
||||||
function applyBattleBase(battleInfo) {
|
function applyBattleBase(battleInfo) {
|
||||||
|
battleInfo = normalizeBattleInfo(battleInfo);
|
||||||
if (!battleInfo) return;
|
if (!battleInfo) return;
|
||||||
if (battleInfo.matchId) battleId.value = battleInfo.matchId;
|
if (battleInfo.matchId) battleId.value = battleInfo.matchId;
|
||||||
if (battleInfo.status !== undefined) {
|
if (battleInfo.status !== undefined) {
|
||||||
@@ -656,7 +778,7 @@ function getBackendRemainingSeconds(battleInfo, total) {
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 计算当前倒计时剩余秒数:后端字段优先,其次按开始时间和当前时间补算。
|
// 计算当前倒计时剩余秒数:后端字段优先,其次按 ACK 时间和当前时间补算。
|
||||||
function getRemainingSeconds(battleInfo, task, options = {}) {
|
function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||||
const total = getShootTimeSeconds(battleInfo);
|
const total = getShootTimeSeconds(battleInfo);
|
||||||
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
|
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
|
||||||
@@ -664,8 +786,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
|||||||
// 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。
|
// 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。
|
||||||
if (options.fullDurationIfNoBackendRemain) return total;
|
if (options.fullDurationIfNoBackendRemain) return total;
|
||||||
|
|
||||||
const startTime = normalizeTimestamp(battleInfo?.current?.startTime);
|
const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime);
|
||||||
if (!startTime) return total;
|
console.log(11111111111111111111111111,ackTime)
|
||||||
|
if (!ackTime) return total;
|
||||||
|
|
||||||
// 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。
|
// 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。
|
||||||
// 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。
|
// 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。
|
||||||
@@ -674,7 +797,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
|||||||
: task?.serverTime || getServerTime(battleInfo) || Date.now();
|
: task?.serverTime || getServerTime(battleInfo) || Date.now();
|
||||||
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
|
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
|
||||||
const effectiveNow = anchorTime + waitAfterReceive;
|
const effectiveNow = anchorTime + waitAfterReceive;
|
||||||
const elapsed = Math.max(0, (effectiveNow - startTime) / 1000);
|
const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000);
|
||||||
|
console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed)))
|
||||||
return Math.max(0, Math.min(total, total - elapsed));
|
return Math.max(0, Math.min(total, total - elapsed));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -723,6 +847,7 @@ function stopProgressAfterMount() {
|
|||||||
// 待开局状态:清理比赛态展示,并恢复准备倒计时。
|
// 待开局状态:清理比赛态展示,并恢复准备倒计时。
|
||||||
function applyReadyState(battleInfo) {
|
function applyReadyState(battleInfo) {
|
||||||
hideRestoreLoading();
|
hideRestoreLoading();
|
||||||
|
readyTime.value = getReadyTime(battleInfo);
|
||||||
start.value = false;
|
start.value = false;
|
||||||
showRoundTip.value = false;
|
showRoundTip.value = false;
|
||||||
currentShooterId.value = 0;
|
currentShooterId.value = 0;
|
||||||
@@ -734,17 +859,15 @@ function applyReadyState(battleInfo) {
|
|||||||
clearProgressZeroWaiters();
|
clearProgressZeroWaiters();
|
||||||
cancelRoundTipDisplay();
|
cancelRoundTipDisplay();
|
||||||
|
|
||||||
const createTime = normalizeTimestamp(battleInfo?.createTime || Date.now());
|
|
||||||
const readyElapsed = (Date.now() - createTime) / 1000;
|
|
||||||
if (readyElapsed > 0 && readyElapsed < READY_SECONDS) {
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
uni.$emit("update-timer", READY_SECONDS - readyElapsed - 0.2);
|
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
|
||||||
}, READY_TIMER_EMIT_DELAY);
|
}, READY_TIMER_EMIT_DELAY);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。
|
// 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。
|
||||||
function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0 } = {}) {
|
function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0 } = {}) {
|
||||||
|
battleInfo = normalizeBattleInfo(battleInfo);
|
||||||
|
if (!battleInfo) return;
|
||||||
// 快照恢复只负责“把页面拉回最新状态”,不重放历史语音。
|
// 快照恢复只负责“把页面拉回最新状态”,不重放历史语音。
|
||||||
applyBattleBase(battleInfo);
|
applyBattleBase(battleInfo);
|
||||||
if (battleInfo.status === 0) {
|
if (battleInfo.status === 0) {
|
||||||
@@ -752,6 +875,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!hasStartedSnapshot(battleInfo)) {
|
||||||
|
hideRestoreLoading();
|
||||||
|
if (start.value === false) applyReadyState(battleInfo);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
start.value = true;
|
start.value = true;
|
||||||
showRoundTip.value = false;
|
showRoundTip.value = false;
|
||||||
|
|
||||||
@@ -787,12 +916,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
|
|||||||
// 开局任务:切换到正式比赛态,并播报“比赛开始”。
|
// 开局任务:切换到正式比赛态,并播报“比赛开始”。
|
||||||
async function runBattleStartTask(task, runId) {
|
async function runBattleStartTask(task, runId) {
|
||||||
// 开赛任务只负责切换正式态并播“比赛开始”,后续进入队列顺序。
|
// 开赛任务只负责切换正式态并播“比赛开始”,后续进入队列顺序。
|
||||||
clearXRingStreaks();
|
|
||||||
applyBattleBase(task.message);
|
applyBattleBase(task.message);
|
||||||
start.value = true;
|
start.value = true;
|
||||||
pendingRoundAudio = true;
|
pendingRoundAudio = true;
|
||||||
updateShotInfo(task.message);
|
updateShotInfo(task.message);
|
||||||
await playAudioKeys("比赛开始", { interrupt: false });
|
await playAudioKeys("比赛开始", { interrupt: false });
|
||||||
|
notifyMatchAudioAck(task);
|
||||||
if (!isQueueAlive(runId)) return;
|
if (!isQueueAlive(runId)) return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -846,11 +975,12 @@ async function runToSomeoneShootTask(task, runId) {
|
|||||||
});
|
});
|
||||||
|
|
||||||
await audioPromise;
|
await audioPromise;
|
||||||
|
notifyMatchAudioAck(task);
|
||||||
if (!isQueueAlive(runId)) return;
|
if (!isQueueAlive(runId)) return;
|
||||||
|
|
||||||
const remainingSeconds = getRemainingSeconds(battleInfo, task, {
|
// 实时换人消息的倒计时由本条语音 ACK 驱动:后端收到 ACK 后才开始计时,
|
||||||
fullDurationIfNoBackendRemain: isRoundFirstShoot,
|
// 因此前端也应从完整 shootTime 启动,不能扣除消息排队及 tententen/提示语音耗时。
|
||||||
});
|
const remainingSeconds = getShootTimeSeconds(battleInfo);
|
||||||
const countdown = getCountdownPayload(remainingSeconds, shootTimeTotal.value);
|
const countdown = getCountdownPayload(remainingSeconds, shootTimeTotal.value);
|
||||||
markProgressDeadline(countdown);
|
markProgressDeadline(countdown);
|
||||||
uni.$emit("update-remain", {
|
uni.$emit("update-remain", {
|
||||||
@@ -861,29 +991,6 @@ async function runToSomeoneShootTask(task, runId) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function isTenPlusRing(shot) {
|
|
||||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateXRingStreak(shooterId, isTenPlusRingShot) {
|
|
||||||
if (!shooterId) return false;
|
|
||||||
const id = String(shooterId);
|
|
||||||
if (!isTenPlusRingShot) {
|
|
||||||
xRingStreaks.value[id] = 0;
|
|
||||||
saveXRingStreaks();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
|
||||||
if (xRingStreaks.value[id] < 3) {
|
|
||||||
saveXRingStreaks();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
xRingStreaks.value[id] = 0;
|
|
||||||
saveXRingStreaks();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
function buildShootResultAudioKeys(shootData) {
|
function buildShootResultAudioKeys(shootData) {
|
||||||
if (!shootData) return [];
|
if (!shootData) return [];
|
||||||
const audioKeys = [
|
const audioKeys = [
|
||||||
@@ -892,6 +999,9 @@ function buildShootResultAudioKeys(shootData) {
|
|||||||
if (shootData.angle !== null && shootData.angle !== undefined) {
|
if (shootData.angle !== null && shootData.angle !== undefined) {
|
||||||
audioKeys.push(`向${getDirectionText(shootData.angle)}调整`);
|
audioKeys.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||||
}
|
}
|
||||||
|
if (shootData.threeConsecutive10Rings === true) {
|
||||||
|
audioKeys.push("tententen");
|
||||||
|
}
|
||||||
return audioKeys;
|
return audioKeys;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -911,13 +1021,9 @@ async function runShootResultTask(task) {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
const isTententen = updateXRingStreak(
|
|
||||||
currentShooterId.value,
|
|
||||||
isTenPlusRing(battleInfo.shootData)
|
|
||||||
);
|
|
||||||
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
|
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
|
||||||
if (isTententen) audioKeys.push("tententen");
|
|
||||||
await playAudioKeys(audioKeys, { interrupt: false });
|
await playAudioKeys(audioKeys, { interrupt: false });
|
||||||
|
notifyMatchAudioAck(task);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 新回合任务:展示上一回合结算弹窗,弹窗关闭后再允许下一轮继续。
|
// 新回合任务:展示上一回合结算弹窗,弹窗关闭后再允许下一轮继续。
|
||||||
@@ -962,12 +1068,36 @@ async function runNewRoundTask(task, runId) {
|
|||||||
pendingRoundAudio = true;
|
pendingRoundAudio = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function navigateToBattleResultOnce(matchId) {
|
||||||
|
const targetMatchId = matchId || battleId.value;
|
||||||
|
if (!targetMatchId || resultNavigationPending) return false;
|
||||||
|
|
||||||
|
resultNavigationPending = true;
|
||||||
|
battleEnded = true;
|
||||||
|
cancelPendingBattleRestore();
|
||||||
|
|
||||||
|
uni.redirectTo({
|
||||||
|
url: `/pages/friend-battle-result?battleId=${targetMatchId}`,
|
||||||
|
fail: (err) => {
|
||||||
|
resultNavigationPending = false;
|
||||||
|
console.log("navigate to battle result failed:", err);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。
|
// 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。
|
||||||
async function runBattleEndTask(task, runId) {
|
async function runBattleEndTask(task, runId) {
|
||||||
|
if (resultNavigationPending) {
|
||||||
|
notifyMatchAudioAck(task);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
battleEndTaskRunning = true;
|
||||||
|
try {
|
||||||
const battleInfo = task.message;
|
const battleInfo = task.message;
|
||||||
applyBattleBase(battleInfo);
|
applyBattleBase(battleInfo);
|
||||||
battleEnded = true;
|
battleEnded = true;
|
||||||
clearXRingStreaks();
|
|
||||||
matchStatus.value = battleInfo.status;
|
matchStatus.value = battleInfo.status;
|
||||||
if (battleInfo.status === 4) {
|
if (battleInfo.status === 4) {
|
||||||
showRoundTip.value = true;
|
showRoundTip.value = true;
|
||||||
@@ -977,32 +1107,49 @@ async function runBattleEndTask(task, runId) {
|
|||||||
|
|
||||||
// 终局语音必须完整播完,再决定跳转或返回。
|
// 终局语音必须完整播完,再决定跳转或返回。
|
||||||
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
|
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
|
||||||
|
notifyMatchAudioAck(task);
|
||||||
if (!isQueueAlive(runId)) return;
|
if (!isQueueAlive(runId)) return;
|
||||||
|
|
||||||
if (matchStatus.value === 2) {
|
if (matchStatus.value === 2) {
|
||||||
uni.redirectTo({
|
navigateToBattleResultOnce(battleId.value);
|
||||||
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
|
|
||||||
});
|
|
||||||
} else if (matchStatus.value === 4) {
|
} else if (matchStatus.value === 4) {
|
||||||
|
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
|
if (roomNumber) {
|
||||||
|
uni.redirectTo({
|
||||||
|
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
|
||||||
|
});
|
||||||
|
} else {
|
||||||
uni.navigateBack();
|
uni.navigateBack();
|
||||||
|
}
|
||||||
}, BATTLE_CANCEL_RETURN_DELAY);
|
}, BATTLE_CANCEL_RETURN_DELAY);
|
||||||
}
|
}
|
||||||
|
} finally {
|
||||||
|
battleEndTaskRunning = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 无效射击任务:弹 toast 并播报无效射击,不修改比赛主状态。
|
// 无效射击任务:弹 toast 并播报无效射击,不修改比赛主状态。
|
||||||
async function runInvalidShotTask(runId) {
|
async function runInvalidShotTask(task, runId) {
|
||||||
if (!isQueueAlive(runId)) return;
|
if (!isQueueAlive(runId)) return;
|
||||||
uni.showToast({
|
uni.showToast({
|
||||||
title: "距离不足,无效",
|
title: "距离不足,无效",
|
||||||
icon: "none",
|
icon: "none",
|
||||||
});
|
});
|
||||||
await playAudioKeys("射击无效", { interrupt: false });
|
await playAudioKeys("射击无效", { interrupt: false });
|
||||||
|
notifyMatchAudioAck(task);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
|
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
|
||||||
async function restoreLatestBattle() {
|
async function restoreLatestBattle() {
|
||||||
if (!battleId.value) return;
|
if (
|
||||||
|
!battleId.value ||
|
||||||
|
battleEnded ||
|
||||||
|
battleEndTaskRunning ||
|
||||||
|
resultNavigationPending
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
const currentRestoreId = ++restoreGeneration;
|
const currentRestoreId = ++restoreGeneration;
|
||||||
showRestoreLoading();
|
showRestoreLoading();
|
||||||
|
|
||||||
@@ -1016,6 +1163,7 @@ async function restoreLatestBattle() {
|
|||||||
console.log("restore latest battle failed:", err);
|
console.log("restore latest battle failed:", err);
|
||||||
}
|
}
|
||||||
if (currentRestoreId !== restoreGeneration) return;
|
if (currentRestoreId !== restoreGeneration) return;
|
||||||
|
result = normalizeBattleInfo(result);
|
||||||
if (!result) {
|
if (!result) {
|
||||||
hideRestoreLoading();
|
hideRestoreLoading();
|
||||||
runBattleQueue();
|
runBattleQueue();
|
||||||
@@ -1031,16 +1179,12 @@ async function restoreLatestBattle() {
|
|||||||
const restoreEventType = Number(result?.eventType || 0);
|
const restoreEventType = Number(result?.eventType || 0);
|
||||||
|
|
||||||
if (result.status === 2) {
|
if (result.status === 2) {
|
||||||
clearXRingStreaks();
|
|
||||||
hideRestoreLoading();
|
hideRestoreLoading();
|
||||||
uni.redirectTo({
|
battleEnded = true;
|
||||||
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
|
if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId);
|
||||||
});
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (result.status === 4) {
|
reconnectMatchServer(result);
|
||||||
clearXRingStreaks();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (restoreEventType === MESSAGETYPESV2.NewRound) {
|
if (restoreEventType === MESSAGETYPESV2.NewRound) {
|
||||||
const prevRound = getRestorePrevRound(result);
|
const prevRound = getRestorePrevRound(result);
|
||||||
@@ -1070,6 +1214,8 @@ async function restoreLatestBattle() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function scheduleRestoreLatestBattle() {
|
function scheduleRestoreLatestBattle() {
|
||||||
|
if (battleEnded || battleEndTaskRunning || resultNavigationPending) return;
|
||||||
|
|
||||||
if (pendingRestoreTimer) {
|
if (pendingRestoreTimer) {
|
||||||
clearTimeout(pendingRestoreTimer);
|
clearTimeout(pendingRestoreTimer);
|
||||||
pendingRestoreTimer = null;
|
pendingRestoreTimer = null;
|
||||||
@@ -1086,6 +1232,18 @@ function scheduleRestoreLatestBattle() {
|
|||||||
}, RESTORE_EMPTY_ID_RETRY_DELAY);
|
}, RESTORE_EMPTY_ID_RETRY_DELAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function onMatchSocketState(event) {
|
||||||
|
if (event?.state !== "open" || event?.reconnected !== true) return;
|
||||||
|
if (
|
||||||
|
event.matchId &&
|
||||||
|
battleId.value &&
|
||||||
|
String(event.matchId) !== String(battleId.value)
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
scheduleRestoreLatestBattle();
|
||||||
|
}
|
||||||
|
|
||||||
// 页面统一的 socket 回调,只负责把消息送进战况队列。
|
// 页面统一的 socket 回调,只负责把消息送进战况队列。
|
||||||
function onReceiveMessage(message) {
|
function onReceiveMessage(message) {
|
||||||
enqueueBattleMessage(message);
|
enqueueBattleMessage(message);
|
||||||
@@ -1094,10 +1252,13 @@ function onReceiveMessage(message) {
|
|||||||
// 新对局入口:彻底清空上一局残留的状态、队列和缓存。
|
// 新对局入口:彻底清空上一局残留的状态、队列和缓存。
|
||||||
onLoad((options) => {
|
onLoad((options) => {
|
||||||
console.log('重新进入了')
|
console.log('重新进入了')
|
||||||
|
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||||
|
pendingReturnSnapshot = returnSnapshot;
|
||||||
|
skipNextRestoreOnShow = false;
|
||||||
// 新对局入口:把所有会串场的状态、队列、时间戳和缓存一次性清空。
|
// 新对局入口:把所有会串场的状态、队列、时间戳和缓存一次性清空。
|
||||||
start.value = null;
|
start.value = null;
|
||||||
tips.value = "";
|
tips.value = "";
|
||||||
battleId.value = options.battleId || "";
|
battleId.value = returnSnapshot?.matchId || options.battleId || "";
|
||||||
currentRound.value = 0;
|
currentRound.value = 0;
|
||||||
roundTipRound.value = 0;
|
roundTipRound.value = 0;
|
||||||
goldenRound.value = 0;
|
goldenRound.value = 0;
|
||||||
@@ -1117,7 +1278,6 @@ onLoad((options) => {
|
|||||||
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
|
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
|
||||||
showOfflineModal.value = false;
|
showOfflineModal.value = false;
|
||||||
hideRestoreLoading();
|
hideRestoreLoading();
|
||||||
loadXRingStreaks();
|
|
||||||
queueGeneration += 1;
|
queueGeneration += 1;
|
||||||
battleQueue.value = [];
|
battleQueue.value = [];
|
||||||
queueRunning.value = false;
|
queueRunning.value = false;
|
||||||
@@ -1126,6 +1286,8 @@ onLoad((options) => {
|
|||||||
restoreGeneration += 1;
|
restoreGeneration += 1;
|
||||||
pendingRoundAudio = false;
|
pendingRoundAudio = false;
|
||||||
battleEnded = false;
|
battleEnded = false;
|
||||||
|
battleEndTaskRunning = false;
|
||||||
|
resultNavigationPending = false;
|
||||||
handledMessageKeys.clear();
|
handledMessageKeys.clear();
|
||||||
handledMessageKeyOrder.length = 0;
|
handledMessageKeyOrder.length = 0;
|
||||||
queuedMessageKeys.clear();
|
queuedMessageKeys.clear();
|
||||||
@@ -1135,6 +1297,15 @@ onLoad((options) => {
|
|||||||
store.updateShotInfo(0, 0);
|
store.updateShotInfo(0, 0);
|
||||||
store.updateTips("");
|
store.updateTips("");
|
||||||
latestShotFlash.value = null;
|
latestShotFlash.value = null;
|
||||||
|
if (returnSnapshot) {
|
||||||
|
skipNextRestoreOnShow = true;
|
||||||
|
showRestoreLoading();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||||
|
if (readySnapshot?.status === 0) {
|
||||||
|
applyBattleSnapshot(readySnapshot, { restore: true });
|
||||||
|
}
|
||||||
scheduleRestoreLatestBattle();
|
scheduleRestoreLatestBattle();
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -1149,11 +1320,20 @@ onMounted(async () => {
|
|||||||
uni.$on(AUDIO_INTERRUPTION_END_EVENT, handleBattleRecovered);
|
uni.$on(AUDIO_INTERRUPTION_END_EVENT, handleBattleRecovered);
|
||||||
uni.$on(PROGRESS_ZERO_EVENT, onProgressZero);
|
uni.$on(PROGRESS_ZERO_EVENT, onProgressZero);
|
||||||
uni.$on(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
uni.$on(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
||||||
|
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||||
|
if (pendingReturnSnapshot) {
|
||||||
|
const returnSnapshot = pendingReturnSnapshot;
|
||||||
|
pendingReturnSnapshot = null;
|
||||||
|
reconnectMatchServer(returnSnapshot);
|
||||||
|
scheduleRestoreLatestBattle();
|
||||||
|
}
|
||||||
await laserCloseAPI();
|
await laserCloseAPI();
|
||||||
});
|
});
|
||||||
|
|
||||||
// 离开页面时清理监听、停止音频,并让当前队列整体失效。
|
// 离开页面时清理监听、停止音频,并让当前队列整体失效。
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
restoreGeneration += 1;
|
||||||
|
battleEndTaskRunning = false;
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
@@ -1161,12 +1341,15 @@ onBeforeUnmount(() => {
|
|||||||
uni.$off("audioEnded", onAudioEnded);
|
uni.$off("audioEnded", onAudioEnded);
|
||||||
uni.$off(PROGRESS_ZERO_EVENT, onProgressZero);
|
uni.$off(PROGRESS_ZERO_EVENT, onProgressZero);
|
||||||
uni.$off(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
uni.$off(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
||||||
|
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||||
if (pendingRestoreTimer) {
|
if (pendingRestoreTimer) {
|
||||||
clearTimeout(pendingRestoreTimer);
|
clearTimeout(pendingRestoreTimer);
|
||||||
pendingRestoreTimer = null;
|
pendingRestoreTimer = null;
|
||||||
}
|
}
|
||||||
|
pendingReturnSnapshot = null;
|
||||||
hideRestoreLoading();
|
hideRestoreLoading();
|
||||||
invalidateBattleQueue({ stopAudio: true, stopProgress: true });
|
invalidateBattleQueue({ stopAudio: true, stopProgress: true });
|
||||||
|
closeBattleServer("team-battle-unmount");
|
||||||
console.log('onBeforeUnmount', '页面卸载前')
|
console.log('onBeforeUnmount', '页面卸载前')
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
uni.$off(AUDIO_INTERRUPTION_BEGIN_EVENT, handleBattleCovered);
|
uni.$off(AUDIO_INTERRUPTION_BEGIN_EVENT, handleBattleCovered);
|
||||||
@@ -1176,11 +1359,16 @@ onBeforeUnmount(() => {
|
|||||||
onHide(()=>{
|
onHide(()=>{
|
||||||
console.log('onHide', '页面大退')
|
console.log('onHide', '页面大退')
|
||||||
handleBattleCovered();
|
handleBattleCovered();
|
||||||
|
closeBattleServer("team-battle-hide");
|
||||||
})
|
})
|
||||||
|
|
||||||
// 每次回到前台都重新拉最新比赛快照,确保画面与后端一致。
|
// 每次回到前台都重新拉最新比赛快照,确保画面与后端一致。
|
||||||
onShow(() => {
|
onShow(() => {
|
||||||
console.log('onshow')
|
console.log('onshow')
|
||||||
|
if (skipNextRestoreOnShow) {
|
||||||
|
skipNextRestoreOnShow = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
scheduleRestoreLatestBattle();
|
scheduleRestoreLatestBattle();
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
@@ -1199,7 +1387,12 @@ onShow(() => {
|
|||||||
:blueTeam="blueTeam"
|
:blueTeam="blueTeam"
|
||||||
:winner="0"
|
:winner="0"
|
||||||
/>
|
/>
|
||||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
<TestDistance
|
||||||
|
v-if="start === false"
|
||||||
|
:guide="false"
|
||||||
|
:isBattle="true"
|
||||||
|
:count="readyTime"
|
||||||
|
/>
|
||||||
<!-- 比赛进行中显示:左右队伍、进度条、靶面和底部比分。 -->
|
<!-- 比赛进行中显示:左右队伍、进度条、靶面和底部比分。 -->
|
||||||
<view v-if="start" class="players-row">
|
<view v-if="start" class="players-row">
|
||||||
<TeamAvatars
|
<TeamAvatars
|
||||||
|
|||||||
@@ -0,0 +1,116 @@
|
|||||||
|
<script setup>
|
||||||
|
import AppBackground from "@/components/AppBackground.vue";
|
||||||
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
import BowTarget from "./BowTarget.vue";
|
||||||
|
import ScorePanel from "./ScorePanel.vue";
|
||||||
|
import useStore from "@/store";
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
const store = useStore();
|
||||||
|
const { user } = storeToRefs(store);
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
show: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
onClose: {
|
||||||
|
type: Function,
|
||||||
|
default: () => {},
|
||||||
|
},
|
||||||
|
arrows: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
total: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||||
|
<AppBackground :type="10" />
|
||||||
|
<view class="header">
|
||||||
|
<view>
|
||||||
|
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
|
||||||
|
<view>
|
||||||
|
<text>{{ user.nickName }}</text>
|
||||||
|
<text>{{ user.lvlName }}</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view @click="onClose">
|
||||||
|
<image src="/static/close-white.png" mode="widthFix" />
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view :style="{ width: '100%', marginBottom: '20px' }">
|
||||||
|
<BowTarget :scores="arrows" />
|
||||||
|
</view>
|
||||||
|
<view class="desc">
|
||||||
|
<text>{{ arrows.length }}</text>
|
||||||
|
<text>支箭,共</text>
|
||||||
|
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
|
||||||
|
<text>环</text>
|
||||||
|
</view>
|
||||||
|
<ScorePanel
|
||||||
|
:completeEffect="false"
|
||||||
|
:rowCount="total === 12 ? 6 : 9"
|
||||||
|
:total="total"
|
||||||
|
:arrows="arrows"
|
||||||
|
:margin="total === 12 ? 4 : 1"
|
||||||
|
:fontSize="total === 12 ? 25 : 22"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.container {
|
||||||
|
width: 100vw;
|
||||||
|
height: 100vh;
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
background-color: #232323;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
z-index: 10;
|
||||||
|
}
|
||||||
|
.header {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: center;
|
||||||
|
width: calc(100% - 20px);
|
||||||
|
padding: 10px;
|
||||||
|
}
|
||||||
|
.header > view:first-child {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
margin-left: 10px;
|
||||||
|
}
|
||||||
|
.header > view:first-child > view:last-child {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: flex-start;
|
||||||
|
margin-left: 10px;
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
.header > view:first-child > view:last-child > text:last-child {
|
||||||
|
font-size: 10px;
|
||||||
|
background-color: #5f51ff;
|
||||||
|
padding: 2px 5px;
|
||||||
|
border-radius: 10px;
|
||||||
|
margin-top: 5px;
|
||||||
|
}
|
||||||
|
.header > view:last-child > image {
|
||||||
|
width: 40px;
|
||||||
|
}
|
||||||
|
.desc {
|
||||||
|
color: #fff;
|
||||||
|
margin-bottom: 40px;
|
||||||
|
}
|
||||||
|
.desc > text:nth-child(2),
|
||||||
|
.desc > text:nth-child(4) {
|
||||||
|
color: #fed847;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,665 @@
|
|||||||
|
<script setup>
|
||||||
|
import {
|
||||||
|
computed,
|
||||||
|
onBeforeUnmount,
|
||||||
|
onMounted,
|
||||||
|
ref,
|
||||||
|
watch,
|
||||||
|
} from "vue";
|
||||||
|
import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||||
|
import TargetCanvas from "@/components/TargetCanvas.vue";
|
||||||
|
|
||||||
|
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||||
|
import { simulShootAPI } from "@/apis";
|
||||||
|
import useStore from "@/store";
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
const store = useStore();
|
||||||
|
const { user, device } = storeToRefs(store);
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
currentRound: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
totalRound: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
scores: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
blueScores: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
mode: {
|
||||||
|
type: String,
|
||||||
|
default: "solo", // solo 单排,team 双排
|
||||||
|
},
|
||||||
|
stop: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
coordinateRadius: {
|
||||||
|
type: Number,
|
||||||
|
default: 20,
|
||||||
|
},
|
||||||
|
hitRadiusPx: {
|
||||||
|
type: Number,
|
||||||
|
default: 2,
|
||||||
|
},
|
||||||
|
zoomHitRadiusPx: {
|
||||||
|
type: Number,
|
||||||
|
default: 5,
|
||||||
|
},
|
||||||
|
showCrosshair: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
showQuadrantLabels: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
quadrantLabels: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({
|
||||||
|
1: "1",
|
||||||
|
2: "2",
|
||||||
|
3: "3",
|
||||||
|
4: "4",
|
||||||
|
}),
|
||||||
|
},
|
||||||
|
highlightAreas: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const pMode = ref(true);
|
||||||
|
const latestOne = ref(null);
|
||||||
|
const bluelatestOne = ref(null);
|
||||||
|
const prevScores = ref([]);
|
||||||
|
const prevBlueScores = ref([]);
|
||||||
|
const timer = ref(null);
|
||||||
|
const dirTimer = ref(null);
|
||||||
|
const angle = ref(null);
|
||||||
|
const circleColor = ref("");
|
||||||
|
const ROUND_TIP_OFFSET_Y = -32;
|
||||||
|
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||||
|
|
||||||
|
const getNumber = (value, fallback = 0) => {
|
||||||
|
const numberValue = Number(value);
|
||||||
|
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||||
|
};
|
||||||
|
|
||||||
|
const safeTargetRadius = computed(() => {
|
||||||
|
return Math.max(getNumber(props.coordinateRadius, 20), 1);
|
||||||
|
});
|
||||||
|
|
||||||
|
const currentHitRadiusPx = computed(() => {
|
||||||
|
const radius = Number(
|
||||||
|
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||||
|
);
|
||||||
|
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
function getShotPoint(shot, fallbackCenter = false) {
|
||||||
|
const x = Number(shot?.x);
|
||||||
|
const y = Number(shot?.y);
|
||||||
|
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||||
|
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getPointDirection(point) {
|
||||||
|
if (!point) return null;
|
||||||
|
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||||
|
if (distance === 0) return null;
|
||||||
|
|
||||||
|
return {
|
||||||
|
x: point.x / distance,
|
||||||
|
y: point.y / distance,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatPxOffset(value) {
|
||||||
|
if (!value) return "";
|
||||||
|
const operator = value > 0 ? "+" : "-";
|
||||||
|
return ` ${operator} ${Math.abs(value)}px`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatTargetPosition(percent, offset) {
|
||||||
|
const pxOffset = formatPxOffset(offset);
|
||||||
|
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||||
|
if (!point) return { display: "none" };
|
||||||
|
|
||||||
|
const radius = safeTargetRadius.value;
|
||||||
|
const diameter = radius * 2;
|
||||||
|
const direction = getPointDirection(point);
|
||||||
|
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||||
|
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||||
|
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||||
|
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||||
|
|
||||||
|
return {
|
||||||
|
left: formatTargetPosition(leftPercent, xOffset),
|
||||||
|
top: formatTargetPosition(topPercent, yOffset),
|
||||||
|
transform: "translate(-50%, -50%)",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getHitStyle(shot) {
|
||||||
|
const radius = currentHitRadiusPx.value;
|
||||||
|
const point = getShotPoint(shot);
|
||||||
|
|
||||||
|
return {
|
||||||
|
...getTargetPositionStyle(point, radius),
|
||||||
|
width: `${radius * 2}px`,
|
||||||
|
height: `${radius * 2}px`,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getRoundTipStyle(shot) {
|
||||||
|
const point = getShotPoint(shot, true);
|
||||||
|
return getTargetPositionStyle(
|
||||||
|
point,
|
||||||
|
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||||
|
{ y: ROUND_TIP_OFFSET_Y }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getExperienceTipStyle(shot) {
|
||||||
|
const point = getShotPoint(shot, true);
|
||||||
|
return getTargetPositionStyle(
|
||||||
|
point,
|
||||||
|
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||||
|
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => props.scores,
|
||||||
|
(newVal) => {
|
||||||
|
if (newVal.length - prevScores.value.length === 1) {
|
||||||
|
latestOne.value = newVal[newVal.length - 1];
|
||||||
|
if (timer.value) clearTimeout(timer.value);
|
||||||
|
timer.value = setTimeout(() => {
|
||||||
|
latestOne.value = null;
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
prevScores.value = [...newVal];
|
||||||
|
},
|
||||||
|
{
|
||||||
|
deep: true,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => props.blueScores,
|
||||||
|
(newVal) => {
|
||||||
|
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||||
|
bluelatestOne.value = newVal[newVal.length - 1];
|
||||||
|
if (timer.value) clearTimeout(timer.value);
|
||||||
|
timer.value = setTimeout(() => {
|
||||||
|
bluelatestOne.value = null;
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
prevBlueScores.value = [...newVal];
|
||||||
|
},
|
||||||
|
{
|
||||||
|
deep: true,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
const simulShoot = async () => {
|
||||||
|
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||||
|
};
|
||||||
|
const simulShoot2 = async () => {
|
||||||
|
if (device.value.deviceId) {
|
||||||
|
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||||
|
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const env = computed(() => {
|
||||||
|
const accountInfo = uni.getAccountInfoSync();
|
||||||
|
return accountInfo.miniProgram.envVersion;
|
||||||
|
});
|
||||||
|
|
||||||
|
const arrowStyle = computed(() => {
|
||||||
|
return {
|
||||||
|
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
|
||||||
|
360 - angle.value
|
||||||
|
}deg) translateY(105%)`,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
const currentArrowIndex = computed(() => {
|
||||||
|
return props.scores.length + props.blueScores.length + 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
const getHighlightArrowIndex = (area = {}) => {
|
||||||
|
const arrowIndex = Number(area.arrowIndex ?? area.arrowNo ?? area.arrow);
|
||||||
|
return Number.isInteger(arrowIndex) && arrowIndex > 0 ? arrowIndex : null;
|
||||||
|
};
|
||||||
|
|
||||||
|
const currentHighlightAreas = computed(() => {
|
||||||
|
if (!Array.isArray(props.highlightAreas) || props.highlightAreas.length === 0) {
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
|
||||||
|
const hasExplicitArrowIndex = props.highlightAreas.some((area = {}) => {
|
||||||
|
return getHighlightArrowIndex(area) !== null;
|
||||||
|
});
|
||||||
|
|
||||||
|
const matchedAreas = props.highlightAreas.filter((area = {}) => {
|
||||||
|
return getHighlightArrowIndex(area) === currentArrowIndex.value;
|
||||||
|
});
|
||||||
|
|
||||||
|
if (hasExplicitArrowIndex) {
|
||||||
|
return matchedAreas;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (props.highlightAreas.length === 1) {
|
||||||
|
return props.highlightAreas.slice(0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
const currentArea = props.highlightAreas[currentArrowIndex.value - 1];
|
||||||
|
return currentArea ? [currentArea] : [];
|
||||||
|
});
|
||||||
|
|
||||||
|
const showHighlightCanvas = computed(() => {
|
||||||
|
return props.totalRound > 0 && currentHighlightAreas.value.length > 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
async function onReceiveMessage(message) {
|
||||||
|
if (Array.isArray(message)) return;
|
||||||
|
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||||
|
if (
|
||||||
|
message.shootData.playerId === user.value.id &&
|
||||||
|
!message.shootData.ring &&
|
||||||
|
message.shootData.angle >= 0
|
||||||
|
) {
|
||||||
|
angle.value = null;
|
||||||
|
setTimeout(() => {
|
||||||
|
if (props.scores[0]) {
|
||||||
|
circleColor.value =
|
||||||
|
message.shootData.playerId === props.scores[0].playerId
|
||||||
|
? "#ff4444"
|
||||||
|
: "#1840FF";
|
||||||
|
}
|
||||||
|
angle.value = message.shootData.angle;
|
||||||
|
}, 200);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
});
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
if (timer.value) {
|
||||||
|
clearTimeout(timer.value);
|
||||||
|
timer.value = null;
|
||||||
|
}
|
||||||
|
if (dirTimer.value) {
|
||||||
|
clearTimeout(dirTimer.value);
|
||||||
|
dirTimer.value = null;
|
||||||
|
}
|
||||||
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view class="container">
|
||||||
|
<!-- <view class="header" v-if="totalRound > 0">
|
||||||
|
<text v-if="totalRound > 0" class="round-count">{{
|
||||||
|
(currentRound > totalRound ? totalRound : currentRound) +
|
||||||
|
"/" +
|
||||||
|
totalRound
|
||||||
|
}}</text>
|
||||||
|
</view> -->
|
||||||
|
<view class="target">
|
||||||
|
<image
|
||||||
|
class="target-image"
|
||||||
|
src="../../../static/bow-target.png"
|
||||||
|
mode="aspectFit"
|
||||||
|
/>
|
||||||
|
<TargetCanvas
|
||||||
|
v-if="showHighlightCanvas"
|
||||||
|
class="target-highlight-layer"
|
||||||
|
:coordinateRadius="coordinateRadius"
|
||||||
|
:showCrosshair="false"
|
||||||
|
:showQuadrantLabels="false"
|
||||||
|
:showRingLabels="false"
|
||||||
|
:highlightOnly="true"
|
||||||
|
:highlightAreas="currentHighlightAreas"
|
||||||
|
/>
|
||||||
|
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||||
|
<view :style="{ background: circleColor }">
|
||||||
|
<image src="../../../static/dot-circle.png" mode="widthFix" />
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view v-if="stop" class="stop-sign">中场休息</view>
|
||||||
|
<view
|
||||||
|
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||||
|
class="e-value fade-in-out"
|
||||||
|
:style="getExperienceTipStyle(latestOne)"
|
||||||
|
>
|
||||||
|
经验 +1
|
||||||
|
</view>
|
||||||
|
<view
|
||||||
|
v-if="latestOne"
|
||||||
|
class="round-tip fade-in-out"
|
||||||
|
:style="getRoundTipStyle(latestOne)"
|
||||||
|
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||||
|
}}<text v-if="latestOne.ring">环</text>
|
||||||
|
</view>
|
||||||
|
<view
|
||||||
|
v-if="
|
||||||
|
bluelatestOne &&
|
||||||
|
bluelatestOne.ring &&
|
||||||
|
user.id === bluelatestOne.playerId
|
||||||
|
"
|
||||||
|
class="e-value fade-in-out"
|
||||||
|
:style="getExperienceTipStyle(bluelatestOne)"
|
||||||
|
>
|
||||||
|
经验 +1
|
||||||
|
</view>
|
||||||
|
<view
|
||||||
|
v-if="bluelatestOne"
|
||||||
|
class="round-tip fade-in-out"
|
||||||
|
:style="getRoundTipStyle(bluelatestOne)"
|
||||||
|
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||||
|
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||||
|
>
|
||||||
|
<block v-for="(bow, index) in scores" :key="index">
|
||||||
|
<view
|
||||||
|
v-if="bow.ring > 0"
|
||||||
|
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||||
|
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||||
|
}`"
|
||||||
|
:style="{
|
||||||
|
...getHitStyle(bow),
|
||||||
|
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||||
|
}"
|
||||||
|
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||||
|
>
|
||||||
|
</block>
|
||||||
|
<block v-for="(bow, index) in blueScores" :key="index">
|
||||||
|
<view
|
||||||
|
v-if="bow.ring > 0"
|
||||||
|
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||||
|
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||||
|
}`"
|
||||||
|
:style="{
|
||||||
|
...getHitStyle(bow),
|
||||||
|
backgroundColor: '#1840FF',
|
||||||
|
}"
|
||||||
|
>
|
||||||
|
<text v-if="pMode">{{ index + 1 }}</text>
|
||||||
|
</view>
|
||||||
|
</block>
|
||||||
|
</view>
|
||||||
|
<view class="footer">
|
||||||
|
<PointSwitcher
|
||||||
|
:onChange="(val) => (pMode = val)"
|
||||||
|
:style="{ zIndex: 999 }"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
<view class="simul" v-if="env !== 'release'">
|
||||||
|
<button @click="simulShoot">模拟</button>
|
||||||
|
<button @click="simulShoot2">射箭</button>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.container {
|
||||||
|
width: calc(100vw - 30px);
|
||||||
|
height: calc(100vw - 30px);
|
||||||
|
padding: 0px 15px;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
.target {
|
||||||
|
position: relative;
|
||||||
|
margin: 10px;
|
||||||
|
width: calc(100% - 20px);
|
||||||
|
height: calc(100% - 20px);
|
||||||
|
z-index: 0;
|
||||||
|
}
|
||||||
|
.target-image {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
z-index: 0;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
.target-highlight-layer {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
z-index: 1;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
.e-value {
|
||||||
|
position: absolute;
|
||||||
|
background-color: #0006;
|
||||||
|
color: #fff;
|
||||||
|
font-size: 12px;
|
||||||
|
padding: 4px 7px;
|
||||||
|
border-radius: 5px;
|
||||||
|
z-index: 4;
|
||||||
|
width: 50px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.round-tip {
|
||||||
|
position: absolute;
|
||||||
|
color: #fff;
|
||||||
|
font-size: 30px;
|
||||||
|
font-weight: bold;
|
||||||
|
z-index: 4;
|
||||||
|
width: 100px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.round-tip > text {
|
||||||
|
font-size: 24px;
|
||||||
|
margin-left: 5px;
|
||||||
|
}
|
||||||
|
@keyframes target-tip-fade-in-out {
|
||||||
|
0% {
|
||||||
|
transform: translate(-50%, -50%) translateY(20px);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
30% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
80% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
100% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.round-tip.fade-in-out,
|
||||||
|
.e-value.fade-in-out {
|
||||||
|
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||||
|
}
|
||||||
|
.hit {
|
||||||
|
position: absolute;
|
||||||
|
border-radius: 50%;
|
||||||
|
z-index: 3;
|
||||||
|
color: #fff;
|
||||||
|
transition: all 0.3s ease;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
.s-point {
|
||||||
|
}
|
||||||
|
.b-point {
|
||||||
|
border: 1px solid #fff;
|
||||||
|
z-index: 3;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.b-point > text {
|
||||||
|
font-size: 16rpx;
|
||||||
|
color: #fff;
|
||||||
|
font-family: "DINCondensed";
|
||||||
|
/* text-align: center;
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translate(-50%, -50%);*/
|
||||||
|
margin-top: 2rpx;
|
||||||
|
}
|
||||||
|
@keyframes target-pump-in {
|
||||||
|
from {
|
||||||
|
transform: translate(-50%, -50%) scale(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
to {
|
||||||
|
transform: translate(-50%, -50%) scale(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.hit.pump-in {
|
||||||
|
animation: target-pump-in 0.3s ease-out forwards;
|
||||||
|
transform-origin: center center;
|
||||||
|
}
|
||||||
|
.header {
|
||||||
|
width: 100%;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
margin-bottom: -40px;
|
||||||
|
}
|
||||||
|
.header > image:first-child {
|
||||||
|
width: 40px;
|
||||||
|
height: 40px;
|
||||||
|
}
|
||||||
|
.round-count {
|
||||||
|
font-size: 20px;
|
||||||
|
color: #fed847;
|
||||||
|
top: 75px;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
.footer {
|
||||||
|
width: calc(100% - 20px);
|
||||||
|
padding: 0 10px;
|
||||||
|
display: flex;
|
||||||
|
margin-top: -40px;
|
||||||
|
justify-content: flex-end;
|
||||||
|
}
|
||||||
|
.footer > image {
|
||||||
|
width: 40px;
|
||||||
|
min-height: 40px;
|
||||||
|
max-height: 40px;
|
||||||
|
border-radius: 50%;
|
||||||
|
border: 1px solid #fff;
|
||||||
|
}
|
||||||
|
.simul {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
right: 20px;
|
||||||
|
margin-left: 20px;
|
||||||
|
z-index: 999;
|
||||||
|
}
|
||||||
|
.simul > button {
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
.stop-sign {
|
||||||
|
position: absolute;
|
||||||
|
font-size: 44px;
|
||||||
|
color: #fff9;
|
||||||
|
text-align: center;
|
||||||
|
width: 200px;
|
||||||
|
height: 60px;
|
||||||
|
left: calc(50% - 100px);
|
||||||
|
top: calc(50% - 30px);
|
||||||
|
z-index: 5;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
.arrow-dir {
|
||||||
|
position: absolute;
|
||||||
|
width: 100%;
|
||||||
|
height: 52%;
|
||||||
|
left: 50%;
|
||||||
|
bottom: 50%;
|
||||||
|
z-index: 4;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
.arrow-dir > view {
|
||||||
|
width: 40rpx;
|
||||||
|
height: 40rpx;
|
||||||
|
border-radius: 50%;
|
||||||
|
}
|
||||||
|
.arrow-dir > view > image {
|
||||||
|
width: 100rpx;
|
||||||
|
height: 100rpx;
|
||||||
|
transform: translate(-30%, -30%);
|
||||||
|
}
|
||||||
|
@keyframes spring-in {
|
||||||
|
0% {
|
||||||
|
transform: scale(2);
|
||||||
|
opacity: 0.4;
|
||||||
|
}
|
||||||
|
15% {
|
||||||
|
transform: scale(3);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
30% {
|
||||||
|
transform: scale(2);
|
||||||
|
opacity: 0.4;
|
||||||
|
}
|
||||||
|
45% {
|
||||||
|
transform: scale(3);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
60% {
|
||||||
|
transform: scale(2);
|
||||||
|
opacity: 0.4;
|
||||||
|
}
|
||||||
|
75% {
|
||||||
|
transform: scale(3);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
100% {
|
||||||
|
transform: scale(1);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@keyframes disappear {
|
||||||
|
0% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
75% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
100% {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.arrow-dir > view {
|
||||||
|
animation: disappear 3s ease forwards;
|
||||||
|
}
|
||||||
|
.arrow-dir > view > image {
|
||||||
|
animation: spring-in 3s ease forwards;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
<script setup>
|
||||||
|
const props = defineProps({
|
||||||
|
type: {
|
||||||
|
type: String,
|
||||||
|
default: "normal",
|
||||||
|
},
|
||||||
|
location: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({}),
|
||||||
|
},
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view :class="`container ${type}`" :style="{ ...location }">
|
||||||
|
<slot />
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.container {
|
||||||
|
position: absolute;
|
||||||
|
color: #fff;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
background-size: contain;
|
||||||
|
background-repeat: no-repeat;
|
||||||
|
background-position: center;
|
||||||
|
font-size: 24rpx;
|
||||||
|
}
|
||||||
|
.normal {
|
||||||
|
background-image: url("../static/bubble-tip.png");
|
||||||
|
width: 157rpx;
|
||||||
|
height: 105rpx;
|
||||||
|
padding-top: 10px;
|
||||||
|
padding-left: 30rpx;
|
||||||
|
}
|
||||||
|
.normal2 {
|
||||||
|
background-image: url("../static/bubble-tip4.png");
|
||||||
|
width: 190rpx;
|
||||||
|
height: 105rpx;
|
||||||
|
padding-top: 10px;
|
||||||
|
padding-left: 20rpx;
|
||||||
|
top: 0;
|
||||||
|
left: 15%;
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
.long {
|
||||||
|
background-image: url("../static/bubble-tip2.png");
|
||||||
|
width: 370rpx;
|
||||||
|
height: 70rpx;
|
||||||
|
top: -50%;
|
||||||
|
left: 49%;
|
||||||
|
}
|
||||||
|
.short {
|
||||||
|
background-image: url("../static/bubble-tip3.png");
|
||||||
|
width: 300rpx;
|
||||||
|
height: 70rpx;
|
||||||
|
top: -50%;
|
||||||
|
right: -1%;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,157 @@
|
|||||||
|
<script setup>
|
||||||
|
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||||
|
const props = defineProps({
|
||||||
|
rowCount: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
total: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
arrows: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
fontSize: {
|
||||||
|
type: Number,
|
||||||
|
default: 25,
|
||||||
|
},
|
||||||
|
completeEffect: {
|
||||||
|
type: Boolean,
|
||||||
|
default: true,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const items = ref(new Array(props.total).fill(9));
|
||||||
|
const bgImages = [
|
||||||
|
"../static/complete-light1.png",
|
||||||
|
"../static/complete-light2.png",
|
||||||
|
];
|
||||||
|
const bgIndex = ref(0);
|
||||||
|
|
||||||
|
const getDisplayText = (arrow) => {
|
||||||
|
if (!arrow) return "-";
|
||||||
|
if (arrow.ringX) return "X";
|
||||||
|
return arrow.ring ?? "-";
|
||||||
|
};
|
||||||
|
|
||||||
|
const isLowScore = (arrow) => {
|
||||||
|
if (!arrow || arrow.ringX) return false;
|
||||||
|
const ring = Number(arrow.ring);
|
||||||
|
return Number.isFinite(ring) && ring < 6;
|
||||||
|
};
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => props.total,
|
||||||
|
(newValue) => {
|
||||||
|
items.value = new Array(newValue).fill(9);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
const timer = ref(null);
|
||||||
|
onMounted(() => {
|
||||||
|
timer.value = setInterval(() => {
|
||||||
|
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
||||||
|
}, 200);
|
||||||
|
});
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
if (timer.value) {
|
||||||
|
clearInterval(timer.value);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
<template>
|
||||||
|
<view class="container">
|
||||||
|
<image
|
||||||
|
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||||
|
:src="bgImages[bgIndex]"
|
||||||
|
class="complete-light"
|
||||||
|
:style="{
|
||||||
|
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||||
|
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||||
|
}px)`,
|
||||||
|
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||||
|
(100 / (total * 2)) *
|
||||||
|
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||||
|
}px)`,
|
||||||
|
top: `${total === 12 ? -2 : -3}vw`,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
<view
|
||||||
|
v-for="(_, index) in items"
|
||||||
|
:key="index"
|
||||||
|
class="score-item"
|
||||||
|
>
|
||||||
|
<image
|
||||||
|
class="score-item-bg"
|
||||||
|
:src="
|
||||||
|
isLowScore(arrows[index])
|
||||||
|
? '/static/training-difficulty-design/block-gray.png'
|
||||||
|
: '/static/training-difficulty-design/block-gold.png'
|
||||||
|
"
|
||||||
|
/>
|
||||||
|
<text
|
||||||
|
class="score-value"
|
||||||
|
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
|
||||||
|
>
|
||||||
|
{{ getDisplayText(arrows[index]) }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
.container {
|
||||||
|
width: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
box-sizing: border-box;
|
||||||
|
position: relative;
|
||||||
|
padding: 30rpx 40rpx 0 40rpx;
|
||||||
|
}
|
||||||
|
.score-item {
|
||||||
|
position: relative;
|
||||||
|
width: 100rpx;
|
||||||
|
height: 56rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
overflow: hidden;
|
||||||
|
margin-right: 14rpx;
|
||||||
|
margin-bottom: 14rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-item:nth-child(6n) {
|
||||||
|
margin-right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-item-bg {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100rpx;
|
||||||
|
height: 56rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-value {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
min-width: 28rpx;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 34rpx;
|
||||||
|
line-height: 1;
|
||||||
|
font-weight: 700;
|
||||||
|
font-style: italic;
|
||||||
|
color: #f6e3b2;
|
||||||
|
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||||
|
margin-left: -10rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-value--low {
|
||||||
|
color: #cfcfcf;
|
||||||
|
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
.complete-light {
|
||||||
|
position: absolute;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,109 @@
|
|||||||
|
<script setup>
|
||||||
|
import { computed } from "vue";
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
arrows: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
total: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const getDisplayText = (arrow = {}) => {
|
||||||
|
if (!arrow) return "";
|
||||||
|
if (!arrow.ring) return "-";
|
||||||
|
return arrow.ringX ? "X" : String(arrow.ring);
|
||||||
|
};
|
||||||
|
|
||||||
|
const isLowScore = (arrow = {}) => {
|
||||||
|
if (!arrow || arrow.ringX) return false;
|
||||||
|
return Number(arrow.ring) < 6;
|
||||||
|
};
|
||||||
|
|
||||||
|
const displayArrows = computed(() => {
|
||||||
|
const list = [...props.arrows];
|
||||||
|
if (props.total > 0 && list.length < props.total) {
|
||||||
|
list.push(null);
|
||||||
|
}
|
||||||
|
return list;
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view v-if="displayArrows.length" class="score-panel">
|
||||||
|
<view class="score-grid">
|
||||||
|
<view
|
||||||
|
v-for="(arrow, index) in displayArrows"
|
||||||
|
:key="index"
|
||||||
|
class="score-card"
|
||||||
|
>
|
||||||
|
<image class="score-card-bg" :src="isLowScore(arrow)?'/static/training-difficulty-design/block-gray.png':'/static/training-difficulty-design/block-gold.png'"></image>
|
||||||
|
<text
|
||||||
|
class="score-value"
|
||||||
|
:class="{ 'score-value--low': isLowScore(arrow) }"
|
||||||
|
>
|
||||||
|
{{ getDisplayText(arrow) }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
.score-panel {
|
||||||
|
width: 100%;
|
||||||
|
padding: 30rpx 40rpx 0 40rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-grid {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-card {
|
||||||
|
position: relative;
|
||||||
|
width: 100rpx;
|
||||||
|
height: 56rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
overflow: hidden;
|
||||||
|
margin-right: 14rpx;
|
||||||
|
margin-bottom: 14rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-card:nth-child(6n) {
|
||||||
|
margin-right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-card-bg {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100rpx;
|
||||||
|
height: 56rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-value {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
min-width: 28rpx;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 34rpx;
|
||||||
|
line-height: 1;
|
||||||
|
font-weight: 700;
|
||||||
|
font-style: italic;
|
||||||
|
color: #f6e3b2;
|
||||||
|
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||||
|
margin-left: -10rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-value--low {
|
||||||
|
color: #cfcfcf;
|
||||||
|
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,628 @@
|
|||||||
|
<script setup>
|
||||||
|
import { ref, onMounted, computed } from "vue";
|
||||||
|
import ScreenHint from "./ScreenHint.vue";
|
||||||
|
import BowData from "./BowData.vue";
|
||||||
|
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||||
|
import { directionAdjusts } from "@/constants";
|
||||||
|
import useStore from "@/store";
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
|
||||||
|
const store = useStore();
|
||||||
|
const { user } = storeToRefs(store);
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
onClose: {
|
||||||
|
type: Function,
|
||||||
|
default: () => { },
|
||||||
|
},
|
||||||
|
onRetry: {
|
||||||
|
type: Function,
|
||||||
|
default: () => { },
|
||||||
|
},
|
||||||
|
total: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
rowCount: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
result: {
|
||||||
|
type: Object,
|
||||||
|
default: () => ({}),
|
||||||
|
},
|
||||||
|
tipSrc: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const showPanel = ref(true);
|
||||||
|
const showComment = ref(false);
|
||||||
|
const showBowData = ref(false);
|
||||||
|
const showUpgrade = ref(false);
|
||||||
|
|
||||||
|
const closePanel = () => {
|
||||||
|
showPanel.value = false;
|
||||||
|
setTimeout(() => {
|
||||||
|
props.onClose();
|
||||||
|
}, 300);
|
||||||
|
};
|
||||||
|
|
||||||
|
const retryPractice = () => {
|
||||||
|
showPanel.value = false;
|
||||||
|
setTimeout(() => {
|
||||||
|
props.onRetry();
|
||||||
|
}, 300);
|
||||||
|
};
|
||||||
|
|
||||||
|
function onClickShare() {
|
||||||
|
uni.$emit("share-image");
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
if (props.result.lvl > user.value.lvl) {
|
||||||
|
showUpgrade.value = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
const details = computed(() => props.result.details || []);
|
||||||
|
|
||||||
|
const arrows = computed(() => {
|
||||||
|
const data = new Array(props.total).fill(null);
|
||||||
|
details.value.forEach((arrow, index) => {
|
||||||
|
data[index] = arrow;
|
||||||
|
});
|
||||||
|
return data;
|
||||||
|
});
|
||||||
|
|
||||||
|
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
|
||||||
|
const totalRing = computed(() =>
|
||||||
|
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
|
||||||
|
);
|
||||||
|
|
||||||
|
const gainedExp = computed(
|
||||||
|
() => props.result.exp || props.result.experience || validArrows.value
|
||||||
|
);
|
||||||
|
|
||||||
|
const currentLevel = computed(
|
||||||
|
() => props.result.lvl || user.value.lvl || user.value.rankLvl || 1
|
||||||
|
);
|
||||||
|
|
||||||
|
const currentExp = computed(
|
||||||
|
() => props.result.currentExp || props.result.score || user.value.scores || 0
|
||||||
|
);
|
||||||
|
|
||||||
|
const nextExp = computed(
|
||||||
|
() => props.result.nextExp || props.result.upgradeScore || 100
|
||||||
|
);
|
||||||
|
|
||||||
|
const expPercent = computed(() => {
|
||||||
|
if (!nextExp.value) return 0;
|
||||||
|
return Math.min(100, Math.max(0, (currentExp.value / nextExp.value) * 100));
|
||||||
|
});
|
||||||
|
|
||||||
|
const findValue = (...keys) => {
|
||||||
|
const item = keys.find((key) => props.result[key] !== undefined);
|
||||||
|
return item ? props.result[item] : undefined;
|
||||||
|
};
|
||||||
|
|
||||||
|
const formatDuration = (value) => {
|
||||||
|
const seconds = Number(value || 0);
|
||||||
|
if (!seconds) return "--";
|
||||||
|
const minutes = Math.floor(seconds / 60);
|
||||||
|
const rest = seconds % 60;
|
||||||
|
return minutes ? `${minutes}分${rest}秒` : `${rest}秒`;
|
||||||
|
};
|
||||||
|
|
||||||
|
const usedTime = computed(() =>
|
||||||
|
findValue("duration", "usedTime", "shootTime", "time")
|
||||||
|
);
|
||||||
|
|
||||||
|
const hitCompare = computed(
|
||||||
|
() => Number(findValue("hitCompare", "hitDiff", "hitDelta") || 0)
|
||||||
|
);
|
||||||
|
|
||||||
|
const timeCompare = computed(
|
||||||
|
() => Number(findValue("timeCompare", "timeDiff", "durationDiff") || 0)
|
||||||
|
);
|
||||||
|
|
||||||
|
const calories = computed(
|
||||||
|
() => Number(findValue("calories", "calorie", "kcal") || 0)
|
||||||
|
);
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
|
||||||
|
<image class="hero-glow" src="/static/training-difficulty-design/result-bg.png" mode="widthFix" />
|
||||||
|
<view class="result-title">
|
||||||
|
<image class="result-title-bg" src="/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
|
||||||
|
<view class="result-title-text">Lv{{ currentLevel }}</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="result-panel">
|
||||||
|
<view class="line-top"></view>
|
||||||
|
<view class="line-bottom"></view>
|
||||||
|
<view class="stats">
|
||||||
|
<view class="stat-row">
|
||||||
|
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
|
||||||
|
<view class="stat-cell">
|
||||||
|
<text class="stat-label">共命中目标</text>
|
||||||
|
<view class="stat-value">
|
||||||
|
<text>{{ validArrows }}</text>
|
||||||
|
<text class="stat-unit">次</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view class="stat-divider"></view>
|
||||||
|
<view class="stat-cell stat-cell--compare">
|
||||||
|
<text class="stat-label">对比上次</text>
|
||||||
|
<view class="stat-value">
|
||||||
|
<text>{{ Math.abs(hitCompare) }}</text>
|
||||||
|
<text class="stat-unit">次</text>
|
||||||
|
<image class="trend-icon" :class="{ 'trend-icon--down': hitCompare < 0 }"
|
||||||
|
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="stat-row">
|
||||||
|
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
|
||||||
|
<view class="stat-cell">
|
||||||
|
<text class="stat-label">用时</text>
|
||||||
|
<view class="stat-value">
|
||||||
|
<text>{{ formatDuration(usedTime) }}</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view class="stat-divider"></view>
|
||||||
|
<view class="stat-cell stat-cell--compare">
|
||||||
|
<text class="stat-label">对比上次</text>
|
||||||
|
<view class="stat-value">
|
||||||
|
<text>{{ formatDuration(Math.abs(timeCompare)) }}</text>
|
||||||
|
<image class="trend-icon" :class="{ 'trend-icon--down': timeCompare <= 0 }"
|
||||||
|
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view class="stat-row">
|
||||||
|
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
|
||||||
|
<view class="stat-cell">
|
||||||
|
<text class="stat-label">消耗卡路里</text>
|
||||||
|
<view class="stat-value">
|
||||||
|
<text>{{ calories }}卡</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<text class="stat-equal">≈</text>
|
||||||
|
<!-- <view class="stat-divider"></view> -->
|
||||||
|
<view class="stat-cell stat-cell--compare">
|
||||||
|
<view class="stat-value">
|
||||||
|
<image v-for="index in 3" :key="index" class="rice-icon"
|
||||||
|
src="/static/training-difficulty-design/result-rice.png" mode="widthFix" />
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
|
||||||
|
<view class="actions">
|
||||||
|
<view class="action-item" @click="() => (showBowData = true)">
|
||||||
|
<image class="action-icon" src="/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
|
||||||
|
<text>查看靶纸</text>
|
||||||
|
</view>
|
||||||
|
<view v-if="validArrows === total" class="action-item" @click="() => (showComment = true)">
|
||||||
|
<image class="action-icon" src="/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
|
||||||
|
<text>教练点评</text>
|
||||||
|
</view>
|
||||||
|
<view v-if="validArrows === total" class="action-item" @click="onClickShare">
|
||||||
|
<image class="action-icon" src="/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
|
||||||
|
<text>分享成绩</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view class="oper-box">
|
||||||
|
<view class="exp-area">
|
||||||
|
<text class="exp-gain">+{{ gainedExp }}经验</text>
|
||||||
|
<view class="level-progress">
|
||||||
|
<text class="level-text">LV.{{ currentLevel }}</text>
|
||||||
|
<view class="progress-track">
|
||||||
|
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
|
||||||
|
</view>
|
||||||
|
<text class="progress-text">{{ currentExp }} / {{ nextExp }}</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="footer-actions">
|
||||||
|
<view class="result-btn result-btn--muted" @click="closePanel">
|
||||||
|
<text>{{ validArrows === total ? "完成" : "返回" }}</text>
|
||||||
|
</view>
|
||||||
|
<view class="result-btn result-btn--primary" @click="retryPractice">
|
||||||
|
<text>再来一次</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
|
||||||
|
<view class="coach-comment">
|
||||||
|
<text>
|
||||||
|
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩,所有箭支上靶后的平均点间距离为<text class="gold-text">{{
|
||||||
|
Number((result.average_distance || 0).toFixed(2))
|
||||||
|
}}</text>,{{
|
||||||
|
result.spreadEvaluation === "Dispersed"
|
||||||
|
? "还需要持续改进哦~"
|
||||||
|
: "成绩优秀。"
|
||||||
|
}}
|
||||||
|
</text>
|
||||||
|
<view>
|
||||||
|
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
|
||||||
|
<text class="coach-suggestion">
|
||||||
|
针对您本次的练习,{{
|
||||||
|
result.spreadEvaluation === "Dispersed"
|
||||||
|
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
|
||||||
|
: totalRing >= 100
|
||||||
|
? "我们建议您继续保持即可。"
|
||||||
|
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
|
||||||
|
}调整。`
|
||||||
|
}}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</ScreenHint>
|
||||||
|
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
|
||||||
|
:onClose="() => (showBowData = false)" />
|
||||||
|
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="result.lvl" />
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
.result-mask {
|
||||||
|
width: 100vw;
|
||||||
|
height: 100vh;
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
overflow: hidden;
|
||||||
|
background:
|
||||||
|
linear-gradient(180deg,
|
||||||
|
rgba(24, 22, 17, 0.38) 0%,
|
||||||
|
rgba(24, 22, 17, 0.56) 28%,
|
||||||
|
rgba(17, 17, 25, 0.92) 58%),
|
||||||
|
rgba(0, 0, 0, 0.72);
|
||||||
|
z-index: 999;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
flex-direction: column;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-mask--show {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-mask--hide {
|
||||||
|
opacity: 0;
|
||||||
|
transition: opacity 0.3s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hero-glow {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-title {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
height: 264rpx;
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-title-bg {
|
||||||
|
width: 100%;
|
||||||
|
height: 264rpx;
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-title-text {
|
||||||
|
width: 100%;
|
||||||
|
font-size: 28rpx;
|
||||||
|
color: #FBFCE6;
|
||||||
|
font-weight: 600;
|
||||||
|
line-height: 40rpx;
|
||||||
|
text-align: center;
|
||||||
|
position: absolute;
|
||||||
|
top: 116rpx;
|
||||||
|
left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-panel {
|
||||||
|
width: 100vw;
|
||||||
|
height: 634rpx;
|
||||||
|
padding: 144rpx 80rpx 0 80rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
background: rgba(0, 0, 0, 0.8);
|
||||||
|
z-index: 1;
|
||||||
|
margin-top: -100rpx;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats {
|
||||||
|
width: 100%;
|
||||||
|
margin-top: 34rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.line-top {
|
||||||
|
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
|
||||||
|
width: 100%;
|
||||||
|
height: 4rpx;
|
||||||
|
opacity: 0.9;
|
||||||
|
position: absolute;
|
||||||
|
top: 2rpx;
|
||||||
|
left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.line-bottom {
|
||||||
|
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
|
||||||
|
width: 100%;
|
||||||
|
height: 4rpx;
|
||||||
|
opacity: 0.9;
|
||||||
|
position: absolute;
|
||||||
|
bottom: 2rpx;
|
||||||
|
left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-row {
|
||||||
|
width: 100%;
|
||||||
|
height: 62rpx;
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
margin-bottom: 52rpx;
|
||||||
|
// border: 2rpx solid rgba(209, 184, 125, 0.72);
|
||||||
|
// border-radius: 14rpx;
|
||||||
|
transform: skewX(-12deg);
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-cell {
|
||||||
|
flex: 1;
|
||||||
|
height: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
transform: skewX(12deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-bg {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 582rpx;
|
||||||
|
height: 62rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-cell--compare {
|
||||||
|
padding-left: 8rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-label {
|
||||||
|
position: absolute;
|
||||||
|
top: -30rpx;
|
||||||
|
color: rgba(255, 255, 255, 0.7);
|
||||||
|
font-size: 20rpx;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-value {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
min-width: 120rpx;
|
||||||
|
color: #F3E0B9;
|
||||||
|
font-size: 32rpx;
|
||||||
|
line-height: 1;
|
||||||
|
font-weight: 700;
|
||||||
|
font-style: italic;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-unit {
|
||||||
|
margin-left: 4rpx;
|
||||||
|
font-size: 24rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-divider {
|
||||||
|
width: 2rpx;
|
||||||
|
height: 34rpx;
|
||||||
|
background: rgba(197, 160, 92, 0.64);
|
||||||
|
transform: skewX(12deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-equal{
|
||||||
|
width: 30rpx;
|
||||||
|
height: 40rpx;
|
||||||
|
color: #F3E0B9;
|
||||||
|
font-size: 30rpx;
|
||||||
|
margin-left: 10rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.trend-icon {
|
||||||
|
width: 28rpx;
|
||||||
|
height: 42rpx;
|
||||||
|
margin-left: 16rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.trend-icon--down {
|
||||||
|
transform: rotate(180deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
.stat-bg {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 582rpx;
|
||||||
|
height: 62rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rice-list {
|
||||||
|
width: 160rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rice-icon {
|
||||||
|
width: 36rpx;
|
||||||
|
height: 34rpx;
|
||||||
|
margin-right: 14rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.oper-box {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
width: 598rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.actions {
|
||||||
|
width: 350rpx;
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
margin: 0 auto;
|
||||||
|
margin-top: 38rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.action-item {
|
||||||
|
width: 80rpx;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.action-icon {
|
||||||
|
width: 70rpx;
|
||||||
|
height: 68rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.action-item>text {
|
||||||
|
margin-top: 4rpx;
|
||||||
|
color: #FAE6BC;
|
||||||
|
font-size: 20rpx;
|
||||||
|
line-height: 1;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.exp-area {
|
||||||
|
width: 100%;
|
||||||
|
margin-top: auto;
|
||||||
|
padding-top: 122rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.exp-gain {
|
||||||
|
display: block;
|
||||||
|
margin-bottom: 14rpx;
|
||||||
|
color: #f6e3b2;
|
||||||
|
font-size: 22rpx;
|
||||||
|
line-height: 1;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.level-progress {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.level-text,
|
||||||
|
.progress-text {
|
||||||
|
color: rgba(255, 255, 255, 0.86);
|
||||||
|
font-size: 24rpx;
|
||||||
|
line-height: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.level-text {
|
||||||
|
min-width: 60rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-text {
|
||||||
|
min-width: 72rpx;
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-track {
|
||||||
|
flex: 1;
|
||||||
|
height: 10rpx;
|
||||||
|
margin: 0 14rpx;
|
||||||
|
border-radius: 999rpx;
|
||||||
|
overflow: hidden;
|
||||||
|
background: rgba(255, 255, 255, 0.26);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-fill {
|
||||||
|
height: 100%;
|
||||||
|
border-radius: 999rpx;
|
||||||
|
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
|
||||||
|
}
|
||||||
|
|
||||||
|
.footer-actions {
|
||||||
|
width: 100%;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
margin-top: 70rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-btn {
|
||||||
|
width: 234rpx;
|
||||||
|
height: 72rpx;
|
||||||
|
border-radius: 999rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
margin: 0 18rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-btn>text {
|
||||||
|
font-size: 28rpx;
|
||||||
|
line-height: 1;
|
||||||
|
font-weight: 700;
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-btn--muted {
|
||||||
|
color: #ffffff;
|
||||||
|
background: rgba(255, 255, 255, 0.2);
|
||||||
|
}
|
||||||
|
|
||||||
|
.result-btn--primary {
|
||||||
|
background: #FED847;
|
||||||
|
color: #151515;
|
||||||
|
}
|
||||||
|
|
||||||
|
.gold-text {
|
||||||
|
color: #fed847;
|
||||||
|
}
|
||||||
|
|
||||||
|
.coach-comment {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.coach-comment>view {
|
||||||
|
display: flex;
|
||||||
|
}
|
||||||
|
|
||||||
|
.coach-comment>view>image {
|
||||||
|
width: 420rpx;
|
||||||
|
height: 420rpx;
|
||||||
|
margin-right: 20rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.coach-suggestion {
|
||||||
|
margin-top: 12px;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
<script setup>
|
||||||
|
import IconButton from "@/components/IconButton.vue";
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
show: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
onClose: {
|
||||||
|
type: Function,
|
||||||
|
default: null,
|
||||||
|
},
|
||||||
|
mode: {
|
||||||
|
type: String,
|
||||||
|
default: "normal",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const getContentHeight = () => {
|
||||||
|
if (props.mode === "tall") return "50vw";
|
||||||
|
if (props.mode === "square") return "74vw";
|
||||||
|
return "36vw";
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||||
|
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||||
|
<image
|
||||||
|
v-if="mode === 'normal'"
|
||||||
|
src="/static/screen-hint-bg.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
v-if="mode === 'tall'"
|
||||||
|
src="/static/coach-comment.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
v-if="mode === 'square'"
|
||||||
|
src="/static/prompt-bg-square.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
v-if="mode === 'small'"
|
||||||
|
src="/static/finish-frame.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<slot />
|
||||||
|
</view>
|
||||||
|
<IconButton
|
||||||
|
v-if="!!onClose"
|
||||||
|
src="/static/close-gold-outline.png"
|
||||||
|
:width="30"
|
||||||
|
:onClick="onClose"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.container {
|
||||||
|
width: 100vw;
|
||||||
|
height: 100vh;
|
||||||
|
position: fixed;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
background-color: rgba(0, 0, 0, 0.8);
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
z-index: 999;
|
||||||
|
}
|
||||||
|
.container > view:first-child {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
position: relative;
|
||||||
|
width: 70vw;
|
||||||
|
color: #fff;
|
||||||
|
margin-bottom: 15px;
|
||||||
|
}
|
||||||
|
.container > view:first-child > image {
|
||||||
|
position: absolute;
|
||||||
|
width: 80vw;
|
||||||
|
left: -7%;
|
||||||
|
bottom: -18vw;
|
||||||
|
z-index: -1;
|
||||||
|
transform: translateY(-75px);
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,387 @@
|
|||||||
|
<script setup>
|
||||||
|
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||||
|
import audioManager from "@/audioManager";
|
||||||
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
|
import { getDirectionText } from "@/util";
|
||||||
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
|
||||||
|
import useStore from "@/store";
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
const store = useStore();
|
||||||
|
const { user } = storeToRefs(store);
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
show: {
|
||||||
|
type: Boolean,
|
||||||
|
default: true,
|
||||||
|
},
|
||||||
|
start: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
tips: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
|
total: {
|
||||||
|
type: Number,
|
||||||
|
default: 120,
|
||||||
|
},
|
||||||
|
currentRound: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
battleId: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
|
melee: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
onStop: {
|
||||||
|
type: Function,
|
||||||
|
default: () => {},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const barColor = ref("#fed847");
|
||||||
|
const remain = ref(props.total);
|
||||||
|
const timer = ref(null);
|
||||||
|
const sound = ref(true);
|
||||||
|
const currentRound = ref(props.currentRound);
|
||||||
|
const currentRoundEnded = ref(false);
|
||||||
|
const halfTime = ref(false);
|
||||||
|
const wait = ref(0);
|
||||||
|
const transitionStyle = ref("all 1s linear");
|
||||||
|
|
||||||
|
const progressPercent = computed(() => {
|
||||||
|
if (!props.total) return 0;
|
||||||
|
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
|
||||||
|
});
|
||||||
|
|
||||||
|
const displayName = computed(() => {
|
||||||
|
return (
|
||||||
|
user.value?.nickName ||
|
||||||
|
user.value?.nickname ||
|
||||||
|
user.value?.name ||
|
||||||
|
"Archer"
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
const avatarSrc = computed(() => {
|
||||||
|
return user.value?.avatar || "/static/shooter2.png";
|
||||||
|
});
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => props.tips,
|
||||||
|
(newVal) => {
|
||||||
|
let key = "";
|
||||||
|
if (newVal.includes("红队")) key = "请红方射箭";
|
||||||
|
if (newVal.includes("蓝队")) key = "请蓝方射箭";
|
||||||
|
if (key) {
|
||||||
|
if (currentRoundEnded.value) {
|
||||||
|
currentRound.value += 1;
|
||||||
|
currentRoundEnded.value = false;
|
||||||
|
if (currentRound.value === 1) audioManager.play("第一轮");
|
||||||
|
if (currentRound.value === 2) audioManager.play("第二轮");
|
||||||
|
if (currentRound.value === 3) audioManager.play("第三轮");
|
||||||
|
if (currentRound.value === 4) audioManager.play("第四轮");
|
||||||
|
if (currentRound.value === 5) audioManager.play("第五轮");
|
||||||
|
setTimeout(() => {
|
||||||
|
audioManager.play(key);
|
||||||
|
}, 1000);
|
||||||
|
} else {
|
||||||
|
audioManager.play(key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
const resetTimer = (count) => {
|
||||||
|
if (timer.value) clearInterval(timer.value);
|
||||||
|
const newVal = Math.round(count);
|
||||||
|
|
||||||
|
if (newVal >= remain.value) {
|
||||||
|
transitionStyle.value = "none";
|
||||||
|
remain.value = newVal;
|
||||||
|
setTimeout(() => {
|
||||||
|
transitionStyle.value = "all 1s linear";
|
||||||
|
}, 50);
|
||||||
|
} else {
|
||||||
|
remain.value = newVal;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (remain.value > 0) {
|
||||||
|
timer.value = setInterval(() => {
|
||||||
|
if (remain.value === 0) {
|
||||||
|
clearInterval(timer.value);
|
||||||
|
props.onStop();
|
||||||
|
}
|
||||||
|
if (remain.value > 0) remain.value--;
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => props.start,
|
||||||
|
(newVal) => {
|
||||||
|
if (newVal) {
|
||||||
|
resetTimer(props.total);
|
||||||
|
} else {
|
||||||
|
remain.value = 0;
|
||||||
|
clearInterval(timer.value);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
immediate: true,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
const tipContent = computed(() => {
|
||||||
|
if (halfTime.value) {
|
||||||
|
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
|
||||||
|
}
|
||||||
|
return props.start && remain.value === 0 ? "时间到!" : props.tips;
|
||||||
|
});
|
||||||
|
|
||||||
|
const updateSound = () => {
|
||||||
|
sound.value = !sound.value;
|
||||||
|
audioManager.setMuted(!sound.value);
|
||||||
|
};
|
||||||
|
|
||||||
|
async function onReceiveMessage(msg) {
|
||||||
|
if (Array.isArray(msg)) return;
|
||||||
|
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||||
|
halfTime.value = false;
|
||||||
|
audioManager.play("比赛开始");
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
|
audioManager.play("比赛结束", false);
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
|
let arrow = {};
|
||||||
|
if (msg.details && Array.isArray(msg.details)) {
|
||||||
|
arrow = msg.details[msg.details.length - 1];
|
||||||
|
} else {
|
||||||
|
if (msg.shootData.playerId !== user.value.id) return;
|
||||||
|
if (msg.shootData) arrow = msg.shootData;
|
||||||
|
}
|
||||||
|
let key = [];
|
||||||
|
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||||
|
if (arrow.angle !== null) {
|
||||||
|
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||||
|
}
|
||||||
|
audioManager.play(key, false);
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||||
|
halfTime.value = true;
|
||||||
|
audioManager.play("中场休息");
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "距离不足,无效",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
audioManager.play("射击无效");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const playSound = (key) => {
|
||||||
|
audioManager.play(key);
|
||||||
|
};
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
uni.$on("update-remain", resetTimer);
|
||||||
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
uni.$on("play-sound", playSound);
|
||||||
|
});
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
uni.$off("update-remain", resetTimer);
|
||||||
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
|
uni.$off("play-sound", playSound);
|
||||||
|
if (timer.value) clearInterval(timer.value);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view v-if="show" class="progress-card">
|
||||||
|
<view class="progress-card__header">
|
||||||
|
<view class="progress-card__profile">
|
||||||
|
<view class="progress-card__avatar-shell">
|
||||||
|
<Avatar
|
||||||
|
:src="avatarSrc"
|
||||||
|
:size="80"
|
||||||
|
size-unit="rpx"
|
||||||
|
image-mode="aspectFill"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
<text class="progress-card__name">{{ displayName }}</text>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
|
||||||
|
<image
|
||||||
|
class="progress-card__sound-icon"
|
||||||
|
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
|
||||||
|
mode="aspectFit"
|
||||||
|
/>
|
||||||
|
</button> -->
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="progress-card__track-wrap">
|
||||||
|
<image
|
||||||
|
class="progress-card__titile"
|
||||||
|
src="../../../static/training-difficulty-design/text-icon-cgxl.png"
|
||||||
|
mode="aspectFit"
|
||||||
|
/>
|
||||||
|
<view class="progress-card__track">
|
||||||
|
<view
|
||||||
|
class="progress-card__fill"
|
||||||
|
:style="{
|
||||||
|
width: `${progressPercent}%`,
|
||||||
|
backgroundColor: barColor,
|
||||||
|
right: tips.includes('红队') ? 0 : 'unset',
|
||||||
|
transition: transitionStyle,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
<view class="progress-card__badge">
|
||||||
|
<text class="progress-card__badge-text">剩余{{ remain }}秒</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.progress-card {
|
||||||
|
box-sizing: border-box;
|
||||||
|
/* padding: 50rpx 30rpx 0 30rpx; */
|
||||||
|
margin: 70rpx 30rpx 0 30rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__header {
|
||||||
|
display: flex;
|
||||||
|
align-items: flex-start;
|
||||||
|
justify-content: space-between;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__profile {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: flex-start;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__avatar-shell {
|
||||||
|
width: 86rpx;
|
||||||
|
height: 86rpx;
|
||||||
|
padding: 3rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
border-radius: 50%;
|
||||||
|
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__avatar {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
display: block;
|
||||||
|
border-radius: 50%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__name {
|
||||||
|
width: 86rpx;
|
||||||
|
color: #E7BA80;
|
||||||
|
font-size: 18rpx;
|
||||||
|
line-height: 1;
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
text-align: center;
|
||||||
|
margin-top: 10rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__sound {
|
||||||
|
width: 68rpx;
|
||||||
|
height: 68rpx;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
border: none;
|
||||||
|
border-radius: 50%;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
background: rgba(28, 24, 21, 0.72);
|
||||||
|
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__sound::after {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__sound-icon {
|
||||||
|
width: 34rpx;
|
||||||
|
height: 34rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__track-wrap {
|
||||||
|
margin-top: -156rpx;
|
||||||
|
padding-left: 102rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__titile{
|
||||||
|
width: 260rpx;
|
||||||
|
height: 72rpx;
|
||||||
|
margin-left: 110rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__track {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
height: 24rpx;
|
||||||
|
border-radius: 18rpx;
|
||||||
|
overflow: hidden;
|
||||||
|
background: #444444;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__fill {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
bottom: 0;
|
||||||
|
border-radius: 18rpx;
|
||||||
|
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__badge {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
min-width: 156rpx;
|
||||||
|
height: 40rpx;
|
||||||
|
padding: 0 24rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
border-radius: 999rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
/* background: rgba(164, 117, 47, 0.94); */
|
||||||
|
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__badge-text {
|
||||||
|
color: #fff7de;
|
||||||
|
font-size: 18rpx;
|
||||||
|
line-height: 1;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.progress-card__tip {
|
||||||
|
display: block;
|
||||||
|
margin-top: 16rpx;
|
||||||
|
color: rgba(255, 243, 216, 0.88);
|
||||||
|
font-size: 24rpx;
|
||||||
|
line-height: 1.4;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,196 @@
|
|||||||
|
<script setup>
|
||||||
|
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||||
|
import Guide from "@/components/Guide.vue";
|
||||||
|
import BowPower from "@/components/BowPower.vue";
|
||||||
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
import audioManager from "@/audioManager";
|
||||||
|
import { simulShootAPI } from "@/apis";
|
||||||
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
|
import useStore from "@/store";
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
const store = useStore();
|
||||||
|
const { user, device } = storeToRefs(store);
|
||||||
|
const props = defineProps({
|
||||||
|
guide: {
|
||||||
|
type: Boolean,
|
||||||
|
default: true,
|
||||||
|
},
|
||||||
|
isBattle: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
count: {
|
||||||
|
type: Number,
|
||||||
|
default: 15,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const arrow = ref({});
|
||||||
|
const distance = ref(0);
|
||||||
|
const showsimul = ref(false);
|
||||||
|
const count = ref(props.count);
|
||||||
|
const timer = ref(null);
|
||||||
|
|
||||||
|
const updateTimer = (value) => {
|
||||||
|
count.value = Math.round(value);
|
||||||
|
};
|
||||||
|
onMounted(() => {
|
||||||
|
audioManager.play("请射箭测试距离");
|
||||||
|
if (props.isBattle) {
|
||||||
|
timer.value = setInterval(() => {
|
||||||
|
count.value -= 1;
|
||||||
|
if (count.value < 0) clearInterval(timer.value);
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
uni.$on("update-timer", updateTimer);
|
||||||
|
});
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
if (timer.value) clearInterval(timer.value);
|
||||||
|
uni.$off("update-timer", updateTimer);
|
||||||
|
});
|
||||||
|
|
||||||
|
async function onReceiveMessage(msg) {
|
||||||
|
if (Array.isArray(msg)) return;
|
||||||
|
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||||
|
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||||
|
if (distance.value >= 5) audioManager.play("距离合格");
|
||||||
|
else audioManager.play("距离不足");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const simulShoot = async () => {
|
||||||
|
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||||
|
};
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
const accountInfo = uni.getAccountInfoSync();
|
||||||
|
const envVersion = accountInfo.miniProgram.envVersion;
|
||||||
|
if (envVersion !== "release") showsimul.value = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view class="container">
|
||||||
|
<view class="test-area">
|
||||||
|
<image
|
||||||
|
class="text-bg"
|
||||||
|
src="../../../static/training-difficulty-design/par-bg.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<button
|
||||||
|
class="simul"
|
||||||
|
@click="simulShoot"
|
||||||
|
hover-class="none"
|
||||||
|
v-if="showsimul"
|
||||||
|
>
|
||||||
|
模拟射箭
|
||||||
|
</button>
|
||||||
|
<view class="warnning-text">
|
||||||
|
<view class="target-tip">当前靶子为<text class="text-yellow">20cm</text>全环靶,请更换靶子</view>
|
||||||
|
<block v-if="distance > 0">
|
||||||
|
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
|
||||||
|
<text v-if="distance >= 5">已达到距离要求</text>
|
||||||
|
<text v-else>请调整站位</text>
|
||||||
|
</block>
|
||||||
|
<block v-else>
|
||||||
|
<text>请射箭,测试站距</text>
|
||||||
|
</block>
|
||||||
|
</view>
|
||||||
|
<view class="user-row">
|
||||||
|
<Avatar :src="user.avatar" :size="35" />
|
||||||
|
<BowPower />
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<view v-if="isBattle" class="ready-timer">
|
||||||
|
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||||
|
<view v-if="count >= 0">
|
||||||
|
<text>具体正式比赛还有</text>
|
||||||
|
<text>{{ count }}</text>
|
||||||
|
<text>秒</text>
|
||||||
|
</view>
|
||||||
|
<view v-else> 进入中... </view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.container {
|
||||||
|
width: 100vw;
|
||||||
|
max-height: 70vh;
|
||||||
|
}
|
||||||
|
.ready-timer {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
transform: translateY(-10vw);
|
||||||
|
}
|
||||||
|
.ready-timer > image:first-child {
|
||||||
|
width: 40%;
|
||||||
|
}
|
||||||
|
.ready-timer > view {
|
||||||
|
width: 80%;
|
||||||
|
height: 45px;
|
||||||
|
background-color: #545454;
|
||||||
|
border-radius: 30px;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
transform: translateY(-8vw);
|
||||||
|
color: #bebebe;
|
||||||
|
font-size: 15px;
|
||||||
|
}
|
||||||
|
.ready-timer > view > text:nth-child(2) {
|
||||||
|
color: #fed847;
|
||||||
|
font-size: 20px;
|
||||||
|
width: 22px;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.test-area {
|
||||||
|
width: 100%;
|
||||||
|
height: auto;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
|
||||||
|
.text-bg {
|
||||||
|
width: 100%;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
.warnning-text {
|
||||||
|
color: #fff;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
height: 200rpx;
|
||||||
|
position: absolute;
|
||||||
|
top: 142rpx;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
font-size: 36rpx;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
.target-tip{
|
||||||
|
margin-bottom: 28rpx;
|
||||||
|
}
|
||||||
|
.text-yellow{
|
||||||
|
color: #FED847;
|
||||||
|
}
|
||||||
|
.simul {
|
||||||
|
position: absolute;
|
||||||
|
color: #fff;
|
||||||
|
right: 10px;
|
||||||
|
top: 30rpx;
|
||||||
|
}
|
||||||
|
.user-row{
|
||||||
|
position: absolute;
|
||||||
|
bottom: 34rpx;
|
||||||
|
left: 0rpx;
|
||||||
|
width: 100%;
|
||||||
|
padding: 0 34rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,327 @@
|
|||||||
|
<script setup>
|
||||||
|
import { computed } from "vue";
|
||||||
|
|
||||||
|
const lockedBadgeBackground =
|
||||||
|
"/static/training-difficulty-design/unlock.svg";
|
||||||
|
const unlockedBadgeBackground =
|
||||||
|
"/static/training-difficulty-design/lock.svg";
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
node: {
|
||||||
|
type: Object,
|
||||||
|
required: true,
|
||||||
|
},
|
||||||
|
active: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
completedProgress: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
locked: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const emit = defineEmits(["click"]);
|
||||||
|
|
||||||
|
const badgeStyle = computed(() => {
|
||||||
|
const { left, top } = props.node.style || {};
|
||||||
|
|
||||||
|
return {
|
||||||
|
left,
|
||||||
|
top,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
const progressValue = computed(() => {
|
||||||
|
const value = Number(props.completedProgress);
|
||||||
|
|
||||||
|
if (!Number.isFinite(value)) return 0;
|
||||||
|
|
||||||
|
return Math.max(0, Math.min(100, value));
|
||||||
|
});
|
||||||
|
|
||||||
|
const badgeStateStyle = computed(() => {
|
||||||
|
const label = String(props.node?.label || "");
|
||||||
|
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
|
||||||
|
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
|
||||||
|
const badgeSizeRpx = Math.max(
|
||||||
|
124,
|
||||||
|
Math.round(labelCircleSizeRpx / 0.4727)
|
||||||
|
);
|
||||||
|
|
||||||
|
return {
|
||||||
|
"--badge-progress": progressValue.value,
|
||||||
|
"--badge-size": `${badgeSizeRpx}rpx`,
|
||||||
|
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
|
||||||
|
"--badge-orbit-offset": "12rpx",
|
||||||
|
"--badge-locked-ring-offset": "12rpx",
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
const showProgress = computed(() => {
|
||||||
|
return !props.locked;
|
||||||
|
});
|
||||||
|
|
||||||
|
const badgeFillSrc = computed(() => {
|
||||||
|
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
|
||||||
|
});
|
||||||
|
|
||||||
|
const handleClick = () => {
|
||||||
|
emit("click", props.node);
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view
|
||||||
|
class="difficulty-badge"
|
||||||
|
:class="{
|
||||||
|
'difficulty-badge--active': active,
|
||||||
|
'difficulty-badge--progress': showProgress,
|
||||||
|
'difficulty-badge--locked': locked,
|
||||||
|
}"
|
||||||
|
:style="[badgeStyle, badgeStateStyle]"
|
||||||
|
@click="handleClick"
|
||||||
|
>
|
||||||
|
<view class="difficulty-badge__fill">
|
||||||
|
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
|
||||||
|
<view v-if="active" class="difficulty-badge__active-orbit">
|
||||||
|
<view
|
||||||
|
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
|
||||||
|
></view>
|
||||||
|
<view
|
||||||
|
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
|
||||||
|
></view>
|
||||||
|
<view
|
||||||
|
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
|
||||||
|
></view>
|
||||||
|
<view
|
||||||
|
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
|
||||||
|
></view>
|
||||||
|
</view>
|
||||||
|
<view class="difficulty-badge__label-wrap">
|
||||||
|
<view class="difficulty-badge__label">{{ node.label }}</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.difficulty-badge,
|
||||||
|
.difficulty-badge__fill,
|
||||||
|
.difficulty-badge__label-wrap {
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge {
|
||||||
|
position: absolute;
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
z-index: 2;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--active {
|
||||||
|
transform: translate(-50%, -50%) scale(1.04);
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--active::before {
|
||||||
|
content: "";
|
||||||
|
position: absolute;
|
||||||
|
inset: calc(var(--badge-orbit-offset) * -1);
|
||||||
|
border: 4rpx solid transparent;
|
||||||
|
border-radius: 50%;
|
||||||
|
pointer-events: none;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--active::after {
|
||||||
|
content: "";
|
||||||
|
position: absolute;
|
||||||
|
inset: -24rpx;
|
||||||
|
border: 4rpx solid rgba(254, 208, 152, 0.96);
|
||||||
|
border-radius: 50%;
|
||||||
|
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
|
||||||
|
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
|
||||||
|
0 0 14rpx rgba(254, 208, 152, 0.92),
|
||||||
|
0 0 32rpx rgba(254, 208, 152, 0.52),
|
||||||
|
0 0 52rpx rgba(254, 208, 152, 0.22);
|
||||||
|
pointer-events: none;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__active-orbit {
|
||||||
|
position: absolute;
|
||||||
|
top: 50%;
|
||||||
|
left: 50%;
|
||||||
|
width: calc(100% + var(--badge-orbit-offset) * 2);
|
||||||
|
height: calc(100% + var(--badge-orbit-offset) * 2);
|
||||||
|
border-radius: 50%;
|
||||||
|
z-index: 3;
|
||||||
|
pointer-events: none;
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
animation: badge-orbit-spin 5.4s linear infinite;
|
||||||
|
transform-origin: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__active-triangle {
|
||||||
|
position: absolute;
|
||||||
|
width: 0;
|
||||||
|
height: 0;
|
||||||
|
border-style: solid;
|
||||||
|
z-index: 2;
|
||||||
|
pointer-events: none;
|
||||||
|
opacity: 0.92;
|
||||||
|
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__active-triangle--top {
|
||||||
|
top: -3rpx;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
border-width: 11rpx 8rpx 0 8rpx;
|
||||||
|
border-color: #ffffff transparent transparent transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__active-triangle--right {
|
||||||
|
right: -3rpx;
|
||||||
|
top: 50%;
|
||||||
|
transform: translateY(-50%);
|
||||||
|
border-width: 8rpx 11rpx 8rpx 0;
|
||||||
|
border-color: transparent #ffffff transparent transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__active-triangle--bottom {
|
||||||
|
bottom: -3rpx;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
border-width: 0 8rpx 11rpx 8rpx;
|
||||||
|
border-color: transparent transparent #ffffff transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__active-triangle--left {
|
||||||
|
left: -3rpx;
|
||||||
|
top: 50%;
|
||||||
|
transform: translateY(-50%);
|
||||||
|
border-width: 8rpx 0 8rpx 11rpx;
|
||||||
|
border-color: transparent transparent transparent #ffffff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__fill {
|
||||||
|
width: var(--badge-size);
|
||||||
|
height: var(--badge-size);
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
border-radius: 50%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__bg {
|
||||||
|
position: absolute;
|
||||||
|
inset: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
display: block;
|
||||||
|
z-index: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--active .difficulty-badge__fill::before,
|
||||||
|
.difficulty-badge--active .difficulty-badge__fill::after {
|
||||||
|
content: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--progress .difficulty-badge__fill::before,
|
||||||
|
.difficulty-badge--progress .difficulty-badge__fill::after {
|
||||||
|
content: "";
|
||||||
|
position: absolute;
|
||||||
|
inset: -12rpx;
|
||||||
|
padding: 6rpx;
|
||||||
|
border-radius: inherit;
|
||||||
|
-webkit-mask: linear-gradient(#fff 0 0) content-box,
|
||||||
|
linear-gradient(#fff 0 0);
|
||||||
|
-webkit-mask-composite: xor;
|
||||||
|
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
|
||||||
|
mask-composite: exclude;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--progress .difficulty-badge__fill::before {
|
||||||
|
background: rgba(255, 255, 255, 0.35);
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--progress .difficulty-badge__fill::after {
|
||||||
|
background: conic-gradient(
|
||||||
|
from -90deg,
|
||||||
|
rgba(254, 208, 152, 1) 0,
|
||||||
|
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
|
||||||
|
transparent calc(var(--badge-progress) * 1%) 100%
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--active .difficulty-badge__label,
|
||||||
|
.difficulty-badge--progress .difficulty-badge__label {
|
||||||
|
color: #333333;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--locked {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--locked::before {
|
||||||
|
content: "";
|
||||||
|
position: absolute;
|
||||||
|
inset: calc(var(--badge-locked-ring-offset) * -1);
|
||||||
|
border: 2rpx solid rgba(160, 160, 160, 0.5);
|
||||||
|
border-radius: 50%;
|
||||||
|
pointer-events: none;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge--locked .difficulty-badge__label {
|
||||||
|
color: rgba(51, 51, 51, 0.54);
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__label-wrap {
|
||||||
|
width: var(--badge-label-size);
|
||||||
|
height: var(--badge-label-size);
|
||||||
|
border-radius: 50%;
|
||||||
|
position: relative;
|
||||||
|
z-index: 2;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
margin-top: -5rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-badge__label {
|
||||||
|
color: rgba(51, 51, 51, 0.7);
|
||||||
|
font-size: 24rpx;
|
||||||
|
max-width: 100%;
|
||||||
|
height: 34rpx;
|
||||||
|
line-height: 34rpx;
|
||||||
|
font-family: "PingFang SC", sans-serif;
|
||||||
|
font-weight: 600;
|
||||||
|
text-align: center;
|
||||||
|
white-space: nowrap;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes badge-orbit-spin {
|
||||||
|
from {
|
||||||
|
transform: translate(-50%, -50%) rotate(0deg);
|
||||||
|
}
|
||||||
|
|
||||||
|
to {
|
||||||
|
transform: translate(-50%, -50%) rotate(360deg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
<script setup>
|
||||||
|
import { computed } from "vue";
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
title: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
|
lines: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const previewLines = computed(() => {
|
||||||
|
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view class="difficulty-preview">
|
||||||
|
<image
|
||||||
|
class="difficulty-preview__bg"
|
||||||
|
src="/static/training-difficulty-design/text.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<view class="difficulty-preview__content">
|
||||||
|
<text class="difficulty-preview__title">{{ title }}</text>
|
||||||
|
<view class="difficulty-preview__copy">
|
||||||
|
<text
|
||||||
|
v-for="(line, index) in previewLines"
|
||||||
|
:key="`${line}-${index}`"
|
||||||
|
class="difficulty-preview__line"
|
||||||
|
>
|
||||||
|
{{ line }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.difficulty-preview {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-preview__bg {
|
||||||
|
display: block;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-preview__content {
|
||||||
|
position: absolute;
|
||||||
|
top: 28rpx;
|
||||||
|
left: 30rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
width: 486rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-preview__title {
|
||||||
|
display: block;
|
||||||
|
color: #ffd543;
|
||||||
|
font-size: 24rpx;
|
||||||
|
line-height: 34rpx;
|
||||||
|
font-family: "PingFang SC", sans-serif;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-preview__copy {
|
||||||
|
width: 80%;
|
||||||
|
margin: 0 auto;
|
||||||
|
display: block;
|
||||||
|
color: #ffffff;
|
||||||
|
font-size: 24rpx;
|
||||||
|
line-height: 34rpx;
|
||||||
|
font-family: "PingFang SC", sans-serif;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-preview__line {
|
||||||
|
display: block;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,81 @@
|
|||||||
|
<script setup>
|
||||||
|
const props = defineProps({
|
||||||
|
text: {
|
||||||
|
type: String,
|
||||||
|
default: "开始",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const emit = defineEmits(["click"]);
|
||||||
|
|
||||||
|
const handleClick = () => {
|
||||||
|
emit("click");
|
||||||
|
};
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<button
|
||||||
|
class="difficulty-start"
|
||||||
|
hover-class="difficulty-start--hover"
|
||||||
|
@click="handleClick"
|
||||||
|
>
|
||||||
|
<image
|
||||||
|
class="difficulty-start__button"
|
||||||
|
src="/static/training-difficulty-design/btn.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
</button>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.difficulty-start {
|
||||||
|
position: relative;
|
||||||
|
width: 302rpx;
|
||||||
|
height: 170rpx;
|
||||||
|
padding: 0;
|
||||||
|
border: 0;
|
||||||
|
background: transparent;
|
||||||
|
margin: 0 auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-start::after {
|
||||||
|
border: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-start--hover {
|
||||||
|
transform: translateY(2rpx) scale(0.99);
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-start__mascot {
|
||||||
|
position: absolute;
|
||||||
|
left: 50%;
|
||||||
|
top: 0;
|
||||||
|
z-index: 1;
|
||||||
|
width: 112rpx;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-start__button {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 0;
|
||||||
|
z-index: 2;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-start__text {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 58rpx;
|
||||||
|
z-index: 3;
|
||||||
|
color: #9f4d00;
|
||||||
|
font-size: 64rpx;
|
||||||
|
line-height: 76rpx;
|
||||||
|
text-align: center;
|
||||||
|
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
|
||||||
|
font-weight: 800;
|
||||||
|
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,801 @@
|
|||||||
|
<script setup>
|
||||||
|
import { computed, nextTick, ref } from "vue";
|
||||||
|
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
|
||||||
|
import Container from "@/components/Container.vue";
|
||||||
|
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
|
||||||
|
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
|
||||||
|
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
|
||||||
|
import { getTrainingDifficultyListAPI } from "@/apis";
|
||||||
|
|
||||||
|
// 难度页接口数据源:
|
||||||
|
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm
|
||||||
|
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
|
||||||
|
const trainingDifficultyStorageKey = "training-selection";
|
||||||
|
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
|
||||||
|
const defaultTrainingType = "precision";
|
||||||
|
const defaultUnlockedDifficultyId = "lv1";
|
||||||
|
const trainingTypeMetaMap = {
|
||||||
|
base: {
|
||||||
|
key: "base",
|
||||||
|
title: "基础训练",
|
||||||
|
},
|
||||||
|
endurance: {
|
||||||
|
key: "endurance",
|
||||||
|
title: "耐力训练",
|
||||||
|
},
|
||||||
|
precision: {
|
||||||
|
key: "precision",
|
||||||
|
title: "精准训练",
|
||||||
|
},
|
||||||
|
rhythm: {
|
||||||
|
key: "rhythm",
|
||||||
|
title: "节奏训练",
|
||||||
|
},
|
||||||
|
};
|
||||||
|
const routeModeTypeMap = {
|
||||||
|
basic: "base",
|
||||||
|
base: "base",
|
||||||
|
endurance: "endurance",
|
||||||
|
precision: "precision",
|
||||||
|
rhythm: "rhythm",
|
||||||
|
};
|
||||||
|
const defaultTargetType = 1;
|
||||||
|
|
||||||
|
const resolveTrainingType = (mode) => {
|
||||||
|
const normalizedMode = String(mode || "").toLowerCase();
|
||||||
|
return routeModeTypeMap[normalizedMode] || defaultTrainingType;
|
||||||
|
};
|
||||||
|
|
||||||
|
const createDifficultyId = (level) => `lv${level}`;
|
||||||
|
|
||||||
|
const toNumber = (value, fallback = 0) => {
|
||||||
|
const numberValue = Number(value);
|
||||||
|
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||||
|
};
|
||||||
|
|
||||||
|
const clampProgress = (value) => {
|
||||||
|
return Math.min(Math.max(value, 0), 100);
|
||||||
|
};
|
||||||
|
|
||||||
|
const getDifficultyProgress = (item = {}) => {
|
||||||
|
const completedCnt = toNumber(item.completed_cnt);
|
||||||
|
const promoteCnt = toNumber(item.promote_cnt);
|
||||||
|
|
||||||
|
if (item.completed) {
|
||||||
|
return 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (promoteCnt <= 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return clampProgress(Math.round((completedCnt / promoteCnt) * 100));
|
||||||
|
};
|
||||||
|
|
||||||
|
const checkDifficultyCompleted = (item = {}) => {
|
||||||
|
const completedCnt = toNumber(item.completed_cnt);
|
||||||
|
const promoteCnt = toNumber(item.promote_cnt);
|
||||||
|
|
||||||
|
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
|
||||||
|
};
|
||||||
|
|
||||||
|
const getDifficultyModeText = (mode) => {
|
||||||
|
return Number(mode) === 1 ? "随机区域+指定环数" : "随机区域命中";
|
||||||
|
};
|
||||||
|
|
||||||
|
const createEmptyModeConfig = (type = defaultTrainingType) => {
|
||||||
|
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
|
||||||
|
|
||||||
|
return {
|
||||||
|
key: meta.key,
|
||||||
|
title: meta.title,
|
||||||
|
nodes: [],
|
||||||
|
details: {},
|
||||||
|
activeDifficultyId: defaultUnlockedDifficultyId,
|
||||||
|
progressMap: {},
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
const createDifficultySummary = (item = {}) => {
|
||||||
|
const desc = String(item.desc || "").trim();
|
||||||
|
const type = item.type;
|
||||||
|
const arrows = toNumber(item.arrows);
|
||||||
|
const timeLimit = toNumber(item.time_limit);
|
||||||
|
const hitReq = toNumber(item.hit_req);
|
||||||
|
const totalReq = toNumber(item.total_req);
|
||||||
|
const blocks = toNumber(item.blocks);
|
||||||
|
const promoteCnt = toNumber(item.promote_cnt);
|
||||||
|
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
|
||||||
|
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
|
||||||
|
|
||||||
|
const summaryMap = {
|
||||||
|
base: [
|
||||||
|
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
|
||||||
|
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "),
|
||||||
|
],
|
||||||
|
endurance: [
|
||||||
|
desc || `${timeText}${arrows}箭`,
|
||||||
|
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "),
|
||||||
|
],
|
||||||
|
precision: [
|
||||||
|
desc || `命中${blocks}个指定区域`,
|
||||||
|
[
|
||||||
|
`${arrows}箭`,
|
||||||
|
timeText,
|
||||||
|
getDifficultyModeText(item.mode),
|
||||||
|
promoteText,
|
||||||
|
]
|
||||||
|
.filter(Boolean)
|
||||||
|
.join(" · "),
|
||||||
|
],
|
||||||
|
rhythm: [
|
||||||
|
desc || `间隔${timeLimit}秒射击`,
|
||||||
|
[
|
||||||
|
`${arrows}箭`,
|
||||||
|
hitReq > 0 ? `每箭${hitReq}环以上` : "上靶即可",
|
||||||
|
getDifficultyModeText(item.mode),
|
||||||
|
promoteText,
|
||||||
|
]
|
||||||
|
.filter(Boolean)
|
||||||
|
.join(" · "),
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
return (summaryMap[type] || [desc]).filter(Boolean);
|
||||||
|
};
|
||||||
|
|
||||||
|
const normalizeTrainingDifficultyConfig = (result, type) => {
|
||||||
|
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
|
||||||
|
const list = Array.isArray(result?.list) ? result.list : [];
|
||||||
|
const rawItems = list.filter((item) => !item?.type || item.type === meta.key);
|
||||||
|
const difficultyItems = rawItems
|
||||||
|
.map((item) => {
|
||||||
|
const level = toNumber(item?.difficulty);
|
||||||
|
|
||||||
|
if (level <= 0) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const id = createDifficultyId(level);
|
||||||
|
const label = `Lv${level}`;
|
||||||
|
|
||||||
|
return {
|
||||||
|
...item,
|
||||||
|
recordId: item.id,
|
||||||
|
completedCnt: toNumber(item.completed_cnt),
|
||||||
|
promoteCnt: toNumber(item.promote_cnt),
|
||||||
|
id,
|
||||||
|
level,
|
||||||
|
label,
|
||||||
|
title: `${label}难度`,
|
||||||
|
summary: createDifficultySummary(item),
|
||||||
|
startText: "开始",
|
||||||
|
targetPaperType: "20CM全环靶",
|
||||||
|
};
|
||||||
|
})
|
||||||
|
.filter(Boolean)
|
||||||
|
.sort((first, second) => first.level - second.level);
|
||||||
|
const maxLevel = difficultyItems.reduce(
|
||||||
|
(currentMax, item) => Math.max(currentMax, item.level),
|
||||||
|
0
|
||||||
|
);
|
||||||
|
const completedLevelFromList = difficultyItems.reduce((currentMax, item) => {
|
||||||
|
return checkDifficultyCompleted(item)
|
||||||
|
? Math.max(currentMax, item.level)
|
||||||
|
: currentMax;
|
||||||
|
}, 0);
|
||||||
|
const userCompletedLevel = toNumber(result?.user_levels?.[meta.key]);
|
||||||
|
const highestCompletedLevel = userCompletedLevel || completedLevelFromList;
|
||||||
|
const unlockedLevel = maxLevel
|
||||||
|
? Math.min(Math.max(highestCompletedLevel + 1, 1), maxLevel)
|
||||||
|
: 1;
|
||||||
|
|
||||||
|
return {
|
||||||
|
key: meta.key,
|
||||||
|
title: meta.title,
|
||||||
|
nodes: difficultyItems.map((item) => ({
|
||||||
|
id: item.id,
|
||||||
|
label: item.label,
|
||||||
|
})),
|
||||||
|
details: Object.fromEntries(
|
||||||
|
difficultyItems.map((item) => [item.id, item])
|
||||||
|
),
|
||||||
|
activeDifficultyId: createDifficultyId(unlockedLevel),
|
||||||
|
progressMap: Object.fromEntries(
|
||||||
|
difficultyItems.map((item) => [item.id, getDifficultyProgress(item)])
|
||||||
|
),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// 难度轴布局参数,节点按“等级越低越靠下”的方式排列。
|
||||||
|
const nodesLayout = {
|
||||||
|
viewportHeightRpx: 1020,
|
||||||
|
topPaddingRpx: 136,
|
||||||
|
bottomPaddingRpx: 144,
|
||||||
|
verticalGapRpx: 188,
|
||||||
|
anchorOffsetRpx: 796,
|
||||||
|
horizontalPatternRpx: [388, 232, 516, 258, 458, 304],
|
||||||
|
nearHorizontalDistanceRpx: 170,
|
||||||
|
extraGapScale: 0.5,
|
||||||
|
};
|
||||||
|
|
||||||
|
const emptyDifficulty = {
|
||||||
|
id: "",
|
||||||
|
label: "",
|
||||||
|
title: "",
|
||||||
|
summary: [],
|
||||||
|
startText: "开始",
|
||||||
|
targetPaperType: "",
|
||||||
|
};
|
||||||
|
|
||||||
|
// 页面基础状态
|
||||||
|
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
|
||||||
|
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
|
||||||
|
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
|
||||||
|
const nodesScrollTop = ref(0);
|
||||||
|
const nodesScrollWithAnimation = ref(false);
|
||||||
|
const routeOptions = ref({});
|
||||||
|
const needRefreshProgress = ref(false);
|
||||||
|
|
||||||
|
const difficultyProgressMap = computed(() => {
|
||||||
|
return pageConfig.value?.progressMap || {};
|
||||||
|
});
|
||||||
|
|
||||||
|
const clamp = (value, min, max) => {
|
||||||
|
return Math.min(Math.max(value, min), max);
|
||||||
|
};
|
||||||
|
|
||||||
|
// 从 lv1 / lv20 这类 id 中提取等级数值,统一用于排序、解锁判断和进度比较。
|
||||||
|
const getDifficultyLevel = (difficultyId = "") => {
|
||||||
|
const matched = String(difficultyId).match(/\d+/);
|
||||||
|
return matched ? Number(matched[0]) : 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// 合并节点基础信息和难度详情,并统一按等级升序整理。
|
||||||
|
const createDifficultyNodes = (config) => {
|
||||||
|
const details = config?.details || {};
|
||||||
|
const rawNodes = Array.isArray(config?.nodes) ? config.nodes : [];
|
||||||
|
const nodeMap = new Map(rawNodes.map((node) => [node.id, node]));
|
||||||
|
const difficultyIds = new Set([
|
||||||
|
...rawNodes.map((node) => node.id),
|
||||||
|
...Object.keys(details),
|
||||||
|
]);
|
||||||
|
|
||||||
|
return Array.from(difficultyIds)
|
||||||
|
.map((difficultyId) => {
|
||||||
|
const level = getDifficultyLevel(difficultyId);
|
||||||
|
const node = nodeMap.get(difficultyId) || {};
|
||||||
|
const detail = details[difficultyId] || {};
|
||||||
|
const label = node.label || detail.label || `Lv${level || ""}`;
|
||||||
|
|
||||||
|
return {
|
||||||
|
...node,
|
||||||
|
...detail,
|
||||||
|
id: difficultyId,
|
||||||
|
level,
|
||||||
|
label,
|
||||||
|
title: detail.title || `${label}难度`,
|
||||||
|
summary: Array.isArray(detail.summary) ? detail.summary : [],
|
||||||
|
startText: detail.startText || "开始",
|
||||||
|
targetPaperType: detail.targetPaperType || "",
|
||||||
|
};
|
||||||
|
})
|
||||||
|
.filter((node) => node.id && node.level > 0)
|
||||||
|
.sort((first, second) => first.level - second.level);
|
||||||
|
};
|
||||||
|
|
||||||
|
const findValidDifficultyId = (difficultyId, nodes) => {
|
||||||
|
return nodes.some((node) => node.id === difficultyId) ? difficultyId : "";
|
||||||
|
};
|
||||||
|
|
||||||
|
const getNextDifficultyId = (difficultyId, nodes) => {
|
||||||
|
const currentLevel = getDifficultyLevel(difficultyId);
|
||||||
|
return (
|
||||||
|
nodes.find((node) => node.level === currentLevel + 1)?.id || difficultyId
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
// 统一解析当前最新已解锁难度:
|
||||||
|
// completedDifficultyId 优先级最高,可在完成当前难度后自动推进到下一关。
|
||||||
|
const resolveUnlockedDifficultyId = (options, config, nodes) => {
|
||||||
|
const completedDifficultyId = findValidDifficultyId(
|
||||||
|
options.completedDifficultyId,
|
||||||
|
nodes
|
||||||
|
);
|
||||||
|
|
||||||
|
if (completedDifficultyId) {
|
||||||
|
return getNextDifficultyId(completedDifficultyId, nodes);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
[
|
||||||
|
options.currentDifficultyId,
|
||||||
|
options.latestDifficultyId,
|
||||||
|
options.activeDifficultyId,
|
||||||
|
config.activeDifficultyId,
|
||||||
|
defaultUnlockedDifficultyId,
|
||||||
|
].find((difficultyId) => findValidDifficultyId(difficultyId, nodes)) ||
|
||||||
|
nodes[0]?.id ||
|
||||||
|
defaultUnlockedDifficultyId
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
// 如果传入的默认选中项尚未解锁,则自动回退到当前最新已解锁难度。
|
||||||
|
const resolveSelectedDifficultyId = (difficultyId, nodes, currentUnlockedId) => {
|
||||||
|
const safeDifficultyId = findValidDifficultyId(difficultyId, nodes);
|
||||||
|
|
||||||
|
if (!safeDifficultyId) {
|
||||||
|
return currentUnlockedId;
|
||||||
|
}
|
||||||
|
|
||||||
|
return getDifficultyLevel(safeDifficultyId) <=
|
||||||
|
getDifficultyLevel(currentUnlockedId)
|
||||||
|
? safeDifficultyId
|
||||||
|
: currentUnlockedId;
|
||||||
|
};
|
||||||
|
|
||||||
|
// 页面渲染使用的难度节点列表,包含纵向轨道坐标。
|
||||||
|
const difficultyNodes = computed(() => {
|
||||||
|
const nodes = createDifficultyNodes(pageConfig.value);
|
||||||
|
const leftPositions = nodes.map((_, index) => {
|
||||||
|
return nodesLayout.horizontalPatternRpx[
|
||||||
|
index % nodesLayout.horizontalPatternRpx.length
|
||||||
|
];
|
||||||
|
});
|
||||||
|
const offsetsFromBottom = [];
|
||||||
|
let accumulatedOffsetRpx = 0;
|
||||||
|
|
||||||
|
nodes.forEach((node, index) => {
|
||||||
|
if (index > 0) {
|
||||||
|
const previousLeftRpx = leftPositions[index - 1];
|
||||||
|
const currentLeftRpx = leftPositions[index];
|
||||||
|
const horizontalDistanceRpx = Math.abs(currentLeftRpx - previousLeftRpx);
|
||||||
|
const extraGapRpx =
|
||||||
|
Math.max(
|
||||||
|
0,
|
||||||
|
nodesLayout.nearHorizontalDistanceRpx - horizontalDistanceRpx
|
||||||
|
) * nodesLayout.extraGapScale;
|
||||||
|
|
||||||
|
accumulatedOffsetRpx +=
|
||||||
|
nodesLayout.verticalGapRpx + Math.round(extraGapRpx);
|
||||||
|
}
|
||||||
|
|
||||||
|
offsetsFromBottom.push(accumulatedOffsetRpx);
|
||||||
|
});
|
||||||
|
|
||||||
|
const contentHeightRpx = Math.max(
|
||||||
|
nodesLayout.viewportHeightRpx,
|
||||||
|
nodesLayout.topPaddingRpx +
|
||||||
|
nodesLayout.bottomPaddingRpx +
|
||||||
|
(offsetsFromBottom[offsetsFromBottom.length - 1] || 0)
|
||||||
|
);
|
||||||
|
|
||||||
|
return nodes.map((node, index) => {
|
||||||
|
const leftRpx = leftPositions[index];
|
||||||
|
const topRpx =
|
||||||
|
contentHeightRpx -
|
||||||
|
nodesLayout.bottomPaddingRpx -
|
||||||
|
offsetsFromBottom[index];
|
||||||
|
|
||||||
|
return {
|
||||||
|
...node,
|
||||||
|
leftRpx,
|
||||||
|
topRpx,
|
||||||
|
style: {
|
||||||
|
left: `${leftRpx}rpx`,
|
||||||
|
top: `${topRpx}rpx`,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
const difficultyConnectors = computed(() => {
|
||||||
|
const nodes = difficultyNodes.value;
|
||||||
|
|
||||||
|
return nodes.slice(1).map((currentNode, index) => {
|
||||||
|
const previousNode = nodes[index];
|
||||||
|
const startX = Number(previousNode?.leftRpx || 0);
|
||||||
|
const startY = Number(previousNode?.topRpx || 0);
|
||||||
|
const endX = Number(currentNode?.leftRpx || 0);
|
||||||
|
const endY = Number(currentNode?.topRpx || 0);
|
||||||
|
const midX = (startX + endX) / 2;
|
||||||
|
const midY = (startY + endY) / 2;
|
||||||
|
const angle =
|
||||||
|
(Math.atan2(endY - startY, endX - startX) * 180) / Math.PI + 90;
|
||||||
|
|
||||||
|
return {
|
||||||
|
id: `${previousNode.id}-${currentNode.id}`,
|
||||||
|
left: `${midX}rpx`,
|
||||||
|
top: `${midY}rpx`,
|
||||||
|
transform: `translate(-50%, -50%) rotate(${angle}deg)`,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
const nodesTrackHeightRpx = computed(() => {
|
||||||
|
const bottomNode = difficultyNodes.value[0];
|
||||||
|
|
||||||
|
if (!bottomNode) {
|
||||||
|
return nodesLayout.viewportHeightRpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Math.max(
|
||||||
|
nodesLayout.viewportHeightRpx,
|
||||||
|
bottomNode.topRpx + nodesLayout.bottomPaddingRpx
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
const nodesTrackStyle = computed(() => {
|
||||||
|
return {
|
||||||
|
height: `${nodesTrackHeightRpx.value}rpx`,
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
const selectedDifficulty = computed(() => {
|
||||||
|
return (
|
||||||
|
difficultyNodes.value.find((node) => node.id === selectedDifficultyId.value) ||
|
||||||
|
difficultyNodes.value[0] ||
|
||||||
|
emptyDifficulty
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
|
||||||
|
const getCompletedDifficultyProgress = (node) => {
|
||||||
|
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
|
||||||
|
|
||||||
|
if (Number.isFinite(configuredProgress) && configuredProgress > 0) {
|
||||||
|
return configuredProgress;
|
||||||
|
}
|
||||||
|
|
||||||
|
return getDifficultyLevel(node?.id) < getDifficultyLevel(unlockedDifficultyId.value)
|
||||||
|
? 100
|
||||||
|
: 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
const checkDifficultyLocked = (node) => {
|
||||||
|
return getDifficultyLevel(node?.id) > getDifficultyLevel(unlockedDifficultyId.value);
|
||||||
|
};
|
||||||
|
|
||||||
|
// 根据目标难度计算 scroll-view 应滚动到的位置,顶部/底部会自动吸附边界。
|
||||||
|
const scrollToDifficulty = (difficultyId, animated = false) => {
|
||||||
|
const node = difficultyNodes.value.find((item) => item.id === difficultyId);
|
||||||
|
|
||||||
|
if (!node) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const maxScrollRpx = Math.max(
|
||||||
|
nodesTrackHeightRpx.value - nodesLayout.viewportHeightRpx,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
const targetScrollRpx = clamp(
|
||||||
|
node.topRpx - nodesLayout.anchorOffsetRpx,
|
||||||
|
0,
|
||||||
|
maxScrollRpx
|
||||||
|
);
|
||||||
|
|
||||||
|
nodesScrollWithAnimation.value = animated;
|
||||||
|
nodesScrollTop.value = uni.upx2px(targetScrollRpx);
|
||||||
|
};
|
||||||
|
|
||||||
|
// 首次进入页面需要静默定位到默认难度;
|
||||||
|
// 定位完成后再开启滚动动画,避免第一次手动切换时丢失过渡效果。
|
||||||
|
const initScrollPosition = () => {
|
||||||
|
scrollToDifficulty(selectedDifficultyId.value, false);
|
||||||
|
|
||||||
|
nextTick(() => {
|
||||||
|
nodesScrollWithAnimation.value = true;
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const normalizeRouteOptions = (options = {}) => {
|
||||||
|
const difficultyLevel = toNumber(options.difficulty);
|
||||||
|
const completedDifficultyLevel = toNumber(options.completedDifficulty);
|
||||||
|
|
||||||
|
return {
|
||||||
|
...options,
|
||||||
|
difficultyId:
|
||||||
|
options.difficultyId ||
|
||||||
|
(difficultyLevel > 0 ? createDifficultyId(difficultyLevel) : ""),
|
||||||
|
completedDifficultyId:
|
||||||
|
options.completedDifficultyId ||
|
||||||
|
(completedDifficultyLevel > 0
|
||||||
|
? createDifficultyId(completedDifficultyLevel)
|
||||||
|
: ""),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
const applyPageState = (options = {}, config) => {
|
||||||
|
const safeOptions = normalizeRouteOptions(options);
|
||||||
|
const nodes = createDifficultyNodes(config);
|
||||||
|
const currentUnlockedId = resolveUnlockedDifficultyId(
|
||||||
|
safeOptions,
|
||||||
|
config,
|
||||||
|
nodes
|
||||||
|
);
|
||||||
|
|
||||||
|
pageConfig.value = config;
|
||||||
|
unlockedDifficultyId.value = currentUnlockedId;
|
||||||
|
selectedDifficultyId.value = resolveSelectedDifficultyId(
|
||||||
|
safeOptions.difficultyId,
|
||||||
|
nodes,
|
||||||
|
currentUnlockedId
|
||||||
|
);
|
||||||
|
|
||||||
|
nextTick(() => {
|
||||||
|
initScrollPosition();
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const initPageState = async (options = {}, refreshOptions = {}) => {
|
||||||
|
const { keepCurrent = false } = refreshOptions;
|
||||||
|
const trainingType = resolveTrainingType(options.mode);
|
||||||
|
const fallbackConfig = createEmptyModeConfig(trainingType);
|
||||||
|
|
||||||
|
if (!keepCurrent) {
|
||||||
|
pageConfig.value = fallbackConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const result = await getTrainingDifficultyListAPI(trainingType);
|
||||||
|
applyPageState(
|
||||||
|
options,
|
||||||
|
normalizeTrainingDifficultyConfig(result, trainingType)
|
||||||
|
);
|
||||||
|
} catch (error) {
|
||||||
|
console.log("training difficulty load failed", error);
|
||||||
|
if (!keepCurrent) {
|
||||||
|
applyPageState(options, fallbackConfig);
|
||||||
|
}
|
||||||
|
uni.showToast({
|
||||||
|
title: "训练难度加载失败",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const cleanQueryValue = (value) => {
|
||||||
|
if (value === undefined || value === null || value === "") {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeof value === "number" && !Number.isFinite(value)) {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
return value;
|
||||||
|
};
|
||||||
|
|
||||||
|
const createPracticeQuery = (difficulty) => {
|
||||||
|
const trainingType = pageConfig.value.key || defaultTrainingType;
|
||||||
|
const commonQuery = {
|
||||||
|
type: trainingType,
|
||||||
|
difficultyId: difficulty.id,
|
||||||
|
difficulty: difficulty.level,
|
||||||
|
recordId: difficulty.recordId,
|
||||||
|
arrows: toNumber(difficulty.arrows, 12),
|
||||||
|
time: toNumber(difficulty.time_limit, 120) || 120,
|
||||||
|
target: defaultTargetType,
|
||||||
|
};
|
||||||
|
const typedQueryMap = {
|
||||||
|
base: {
|
||||||
|
hitReq: toNumber(difficulty.hit_req),
|
||||||
|
},
|
||||||
|
endurance: {
|
||||||
|
totalReq: toNumber(difficulty.total_req),
|
||||||
|
},
|
||||||
|
precision: {
|
||||||
|
blocks: toNumber(difficulty.blocks),
|
||||||
|
mode: toNumber(difficulty.mode),
|
||||||
|
},
|
||||||
|
rhythm: {
|
||||||
|
hitReq: toNumber(difficulty.hit_req),
|
||||||
|
mode: toNumber(difficulty.mode),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
return {
|
||||||
|
...commonQuery,
|
||||||
|
...(typedQueryMap[trainingType] || {}),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
const createPracticeUrl = (difficulty) => {
|
||||||
|
const query = Object.entries(createPracticeQuery(difficulty))
|
||||||
|
.map(([key, value]) => [key, cleanQueryValue(value)])
|
||||||
|
.filter(([, value]) => value !== "")
|
||||||
|
.map(([key, value]) => `${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
|
||||||
|
.join("&");
|
||||||
|
|
||||||
|
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
|
||||||
|
};
|
||||||
|
|
||||||
|
const saveTrainingContext = () => {
|
||||||
|
const difficulty = selectedDifficulty.value;
|
||||||
|
|
||||||
|
if (!difficulty.id) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uni.setStorageSync(trainingDifficultyStorageKey, {
|
||||||
|
trainingType: pageConfig.value.key,
|
||||||
|
trainingTitle: pageConfig.value.title,
|
||||||
|
difficultyId: difficulty.id,
|
||||||
|
difficultyLabel: difficulty.label,
|
||||||
|
targetType: defaultTargetType,
|
||||||
|
targetPaperType: difficulty.targetPaperType,
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleSelectDifficulty = (node) => {
|
||||||
|
if (!node?.id) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (checkDifficultyLocked(node)) {
|
||||||
|
uni.showToast({
|
||||||
|
title: "难度尚未解锁",
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (node.id === selectedDifficultyId.value) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
selectedDifficultyId.value = node.id;
|
||||||
|
nextTick(() => {
|
||||||
|
scrollToDifficulty(node.id, true);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleStart = () => {
|
||||||
|
if (!selectedDifficulty.value.id) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
saveTrainingContext();
|
||||||
|
uni.navigateTo({
|
||||||
|
url: createPracticeUrl(selectedDifficulty.value),
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const markProgressRefresh = () => {
|
||||||
|
needRefreshProgress.value = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
onLoad((options = {}) => {
|
||||||
|
routeOptions.value = { ...options };
|
||||||
|
uni.$on(trainingDifficultyRefreshEvent, markProgressRefresh);
|
||||||
|
initPageState(options);
|
||||||
|
});
|
||||||
|
|
||||||
|
onShow(() => {
|
||||||
|
if (!needRefreshProgress.value) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
needRefreshProgress.value = false;
|
||||||
|
initPageState(routeOptions.value, {
|
||||||
|
keepCurrent: true,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
onUnload(() => {
|
||||||
|
uni.$off(trainingDifficultyRefreshEvent, markProgressRefresh);
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<Container
|
||||||
|
:title="pageConfig.title"
|
||||||
|
:bgType="8"
|
||||||
|
bgColor="#1c1c23"
|
||||||
|
:scroll="false"
|
||||||
|
>
|
||||||
|
<view class="difficulty-page">
|
||||||
|
<view class="difficulty-page__nodes">
|
||||||
|
<scroll-view
|
||||||
|
class="difficulty-page__nodes-scroll"
|
||||||
|
scroll-y
|
||||||
|
enhanced
|
||||||
|
:scroll-top="nodesScrollTop"
|
||||||
|
:scroll-with-animation="nodesScrollWithAnimation"
|
||||||
|
:show-scrollbar="false"
|
||||||
|
>
|
||||||
|
<view class="difficulty-page__nodes-track" :style="nodesTrackStyle">
|
||||||
|
<image
|
||||||
|
v-for="connector in difficultyConnectors"
|
||||||
|
:key="connector.id"
|
||||||
|
class="difficulty-page__connector"
|
||||||
|
src="../../static/training-difficulty-design/jiantou.png"
|
||||||
|
mode="aspectFit"
|
||||||
|
:style="connector"
|
||||||
|
/>
|
||||||
|
<TrainingDifficultyBadge
|
||||||
|
v-for="node in difficultyNodes"
|
||||||
|
:key="node.id"
|
||||||
|
:node="node"
|
||||||
|
:active="node.id === selectedDifficultyId"
|
||||||
|
:locked="checkDifficultyLocked(node)"
|
||||||
|
:completedProgress="getCompletedDifficultyProgress(node)"
|
||||||
|
@click="handleSelectDifficulty"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
</scroll-view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="difficulty-page__preview">
|
||||||
|
<TrainingDifficultyPreviewCard
|
||||||
|
:title="selectedDifficulty.title"
|
||||||
|
:lines="selectedDifficulty.summary"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="difficulty-page__start">
|
||||||
|
<TrainingDifficultyStartButton
|
||||||
|
:text="selectedDifficulty.startText"
|
||||||
|
@click="handleStart"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.difficulty-page {
|
||||||
|
height: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
box-sizing: border-box;
|
||||||
|
padding: 18rpx 0 40rpx;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-page__nodes {
|
||||||
|
position: relative;
|
||||||
|
flex: 1;
|
||||||
|
min-height: 0;
|
||||||
|
z-index: 2;
|
||||||
|
margin-bottom: 8rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-page__nodes-scroll {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-page__nodes-track {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
min-height: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-page__connector {
|
||||||
|
position: absolute;
|
||||||
|
width: 18rpx;
|
||||||
|
height: 28rpx;
|
||||||
|
z-index: 1;
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-page__preview {
|
||||||
|
position: relative;
|
||||||
|
flex: none;
|
||||||
|
z-index: 3;
|
||||||
|
width: 540rpx;
|
||||||
|
height: 172rpx;
|
||||||
|
margin: 0 auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
.difficulty-page__start {
|
||||||
|
position: relative;
|
||||||
|
flex: none;
|
||||||
|
z-index: 4;
|
||||||
|
width: 302rpx;
|
||||||
|
height: 190rpx;
|
||||||
|
margin: 0 auto;
|
||||||
|
top: -16rpx;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,885 @@
|
|||||||
|
<script setup>
|
||||||
|
import { nextTick, onMounted, ref } from "vue";
|
||||||
|
import { onShow } from "@dcloudio/uni-app";
|
||||||
|
import Container from "@/components/Container.vue";
|
||||||
|
import TargetPicker from "@/components/TargetPicker.vue";
|
||||||
|
import { getPersonalTrainingAPI } from "@/apis";
|
||||||
|
|
||||||
|
const checkedIcon = "../../static/training-home/done.png";
|
||||||
|
const missedIcon = "../../static/training-home/missed.png";
|
||||||
|
// 后端训练项目 id 与难度页 mode 参数的映射关系。
|
||||||
|
const trainingModeRouteMap = {
|
||||||
|
base: "basic",
|
||||||
|
endurance: "endurance",
|
||||||
|
precision: "precision",
|
||||||
|
rhythm: "rhythm",
|
||||||
|
strength: "power",
|
||||||
|
};
|
||||||
|
// 训练项目卡片右侧主图标。
|
||||||
|
const trainingModeIconMap = {
|
||||||
|
base_bow: "../../static/training-home/img_22.png",
|
||||||
|
bow: "../../static/training-home/img_3.png",
|
||||||
|
target: "../../static/training-home/img_4.png",
|
||||||
|
wave: "../../static/training-home/img_5.png",
|
||||||
|
muscle: "../../static/training-home/img_6.png",
|
||||||
|
};
|
||||||
|
// 训练项目卡片标题图,按接口 id 映射本地资源。
|
||||||
|
const trainingModeTitleImageMap = {
|
||||||
|
endurance: "../../static/training-home/nailixunlian.png",
|
||||||
|
precision: "../../static/training-home/jingzhunxunlian.png",
|
||||||
|
rhythm: "../../static/training-home/jiezouxunlian.png",
|
||||||
|
strength: "../../static/training-home/liliangxulian.png",
|
||||||
|
};
|
||||||
|
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
|
||||||
|
const defaultRadarDimensions = [
|
||||||
|
{ name: "基础", score: 0 },
|
||||||
|
{ name: "精准", score: 0 },
|
||||||
|
{ name: "力量", score: 0 },
|
||||||
|
{ name: "节奏", score: 0 },
|
||||||
|
{ name: "耐力", score: 0 },
|
||||||
|
];
|
||||||
|
|
||||||
|
// 页面始终直接消费接口字段,这里只保留一份兜底结构,避免模板访问空值。
|
||||||
|
const createDefaultTrainingData = () => ({
|
||||||
|
week_days: defaultWeekDays.map((day) => ({ day, status: "cross" })),
|
||||||
|
stats: {
|
||||||
|
total_training_days: 0,
|
||||||
|
total_arrows: 0,
|
||||||
|
hit_rate: 0,
|
||||||
|
endurance_shoot_speed: 0,
|
||||||
|
total_calories: 0,
|
||||||
|
overtake_rate: 0,
|
||||||
|
},
|
||||||
|
radar: {
|
||||||
|
dimensions: defaultRadarDimensions,
|
||||||
|
},
|
||||||
|
training_items: [],
|
||||||
|
});
|
||||||
|
|
||||||
|
const trainingData = ref(createDefaultTrainingData());
|
||||||
|
const pageMounted = ref(false);
|
||||||
|
const showRoutineTargetPicker = ref(false);
|
||||||
|
const trainingRadarCanvasId = "training-home-radar";
|
||||||
|
const radarImageWidth = 225;
|
||||||
|
const radarImageHeight = 224;
|
||||||
|
const radarFigureWidthRpx = 448;
|
||||||
|
const radarFigureHeightRpx = Math.round(
|
||||||
|
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
|
||||||
|
);
|
||||||
|
const radarCanvasWidth = Math.round(uni.upx2px(radarFigureWidthRpx));
|
||||||
|
const radarCanvasHeight = Math.round(uni.upx2px(radarFigureHeightRpx));
|
||||||
|
const radarScaleX = radarCanvasWidth / radarImageWidth;
|
||||||
|
const radarScaleY = radarCanvasHeight / radarImageHeight;
|
||||||
|
const radarScale = Math.min(radarScaleX, radarScaleY);
|
||||||
|
const radarCenterX = 112.0624 * radarScaleX;
|
||||||
|
const radarCenterY = 111.4645 * radarScaleY;
|
||||||
|
const radarStrokeWidth = Math.max(1, 2 * radarScale);
|
||||||
|
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
|
||||||
|
const radarOuterRadiusX = 110.7089 * radarScaleX;
|
||||||
|
const radarOuterRadiusY = 110.7089 * radarScaleY;
|
||||||
|
const radarMaxValue = 100;
|
||||||
|
const radarFigureStyle = {
|
||||||
|
width: `${radarFigureWidthRpx}rpx`,
|
||||||
|
height: `${radarFigureHeightRpx}rpx`,
|
||||||
|
};
|
||||||
|
|
||||||
|
const formatValue = (value, digits = 1) => {
|
||||||
|
const numberValue = Number(value);
|
||||||
|
if (!Number.isFinite(numberValue)) return "--";
|
||||||
|
return String(Number(numberValue.toFixed(digits)));
|
||||||
|
};
|
||||||
|
|
||||||
|
const getLevelText = (item) => {
|
||||||
|
if (!item) return "";
|
||||||
|
const level = Number(item.current_level) || 0;
|
||||||
|
return item.is_locked ? `Coming! LV${level}` : `当前进度 LV${level} >`;
|
||||||
|
};
|
||||||
|
|
||||||
|
// 卡路里字段按需求做 K / W 缩写展示。
|
||||||
|
const getCaloriesValue = (value) => {
|
||||||
|
const numberValue = Number(value);
|
||||||
|
if (!Number.isFinite(numberValue)) return "--";
|
||||||
|
if (numberValue >= 10000) return `${formatValue(numberValue / 10000)}W`;
|
||||||
|
if (numberValue >= 1000) return `${formatValue(numberValue / 1000)}K`;
|
||||||
|
return formatValue(numberValue, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
const getTrainingIcon = (item = {}) =>
|
||||||
|
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
|
||||||
|
|
||||||
|
const getTrainingTitleImage = (item = {}) =>
|
||||||
|
trainingModeTitleImageMap[item.id] || "";
|
||||||
|
|
||||||
|
const getTrainingMode = (item = {}) =>
|
||||||
|
trainingModeRouteMap[item.id] || item.id || "";
|
||||||
|
|
||||||
|
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
|
||||||
|
x: centerX + radiusX * Math.cos(angle),
|
||||||
|
y: centerY + radiusY * Math.sin(angle),
|
||||||
|
});
|
||||||
|
|
||||||
|
// 雷达图直接使用接口的 5 维 score,按 0-100 等比映射到顶点位置。
|
||||||
|
const drawRadar = () => {
|
||||||
|
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
|
||||||
|
? trainingData.value.radar.dimensions.slice(0, 5)
|
||||||
|
: [];
|
||||||
|
|
||||||
|
if (dimensions.length !== 5) return;
|
||||||
|
|
||||||
|
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
|
||||||
|
const angles = dimensions.map(
|
||||||
|
(_, index) => (-90 + index * 72) * (Math.PI / 180)
|
||||||
|
);
|
||||||
|
|
||||||
|
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
|
||||||
|
|
||||||
|
const points = dimensions.map((item, index) => {
|
||||||
|
const normalized = Math.max(
|
||||||
|
0,
|
||||||
|
Math.min(Number(item.score) || 0, radarMaxValue)
|
||||||
|
);
|
||||||
|
const progress = normalized / radarMaxValue;
|
||||||
|
|
||||||
|
return getRadarPoint(
|
||||||
|
radarCenterX,
|
||||||
|
radarCenterY,
|
||||||
|
radarOuterRadiusX * progress,
|
||||||
|
radarOuterRadiusY * progress,
|
||||||
|
angles[index]
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
points.forEach((point, index) => {
|
||||||
|
if (index === 0) ctx.moveTo(point.x, point.y);
|
||||||
|
else ctx.lineTo(point.x, point.y);
|
||||||
|
});
|
||||||
|
ctx.closePath();
|
||||||
|
ctx.setFillStyle("rgba(255, 209, 154, 0.26)");
|
||||||
|
ctx.fill();
|
||||||
|
ctx.setStrokeStyle("rgba(220, 162, 92, 0.92)");
|
||||||
|
ctx.setLineWidth(radarStrokeWidth);
|
||||||
|
ctx.stroke();
|
||||||
|
|
||||||
|
points.forEach((point) => {
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(point.x, point.y, radarPointRadius, 0, 2 * Math.PI);
|
||||||
|
ctx.setFillStyle("rgba(221, 162, 90, 1)");
|
||||||
|
ctx.fill();
|
||||||
|
});
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.arc(radarCenterX, radarCenterY, radarPointRadius, 0, 2 * Math.PI);
|
||||||
|
ctx.setFillStyle("rgba(125, 107, 83, 0.65)");
|
||||||
|
ctx.fill();
|
||||||
|
ctx.draw();
|
||||||
|
};
|
||||||
|
|
||||||
|
// 小程序 canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
|
||||||
|
const refreshRadar = async () => {
|
||||||
|
await nextTick();
|
||||||
|
setTimeout(() => {
|
||||||
|
drawRadar();
|
||||||
|
}, 30);
|
||||||
|
};
|
||||||
|
|
||||||
|
const loadPersonalTrainingData = async () => {
|
||||||
|
try {
|
||||||
|
const result = await getPersonalTrainingAPI();
|
||||||
|
trainingData.value = {
|
||||||
|
week_days:
|
||||||
|
Array.isArray(result?.week_days) && result.week_days.length
|
||||||
|
? result.week_days
|
||||||
|
: createDefaultTrainingData().week_days,
|
||||||
|
stats: {
|
||||||
|
total_training_days: result?.stats?.total_training_days ?? 0,
|
||||||
|
total_arrows: result?.stats?.total_arrows ?? 0,
|
||||||
|
hit_rate: result?.stats?.hit_rate ?? 0,
|
||||||
|
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
|
||||||
|
total_calories: result?.stats?.total_calories ?? 0,
|
||||||
|
overtake_rate: result?.stats?.overtake_rate ?? 0,
|
||||||
|
},
|
||||||
|
radar: {
|
||||||
|
dimensions:
|
||||||
|
Array.isArray(result?.radar?.dimensions) &&
|
||||||
|
result.radar.dimensions.length === 5
|
||||||
|
? result.radar.dimensions
|
||||||
|
: createDefaultTrainingData().radar.dimensions,
|
||||||
|
},
|
||||||
|
training_items: Array.isArray(result?.training_items)
|
||||||
|
? result.training_items
|
||||||
|
: [],
|
||||||
|
};
|
||||||
|
} catch (error) {
|
||||||
|
console.log("personal training load failed", error);
|
||||||
|
trainingData.value = createDefaultTrainingData();
|
||||||
|
} finally {
|
||||||
|
await refreshRadar();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const openTrainingRecord = () => {
|
||||||
|
uni.navigateTo({
|
||||||
|
url: "/pages/my-growth?tab=2",
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const openTrainingItem = (item = {}) => {
|
||||||
|
const mode = getTrainingMode(item);
|
||||||
|
if (!mode) return;
|
||||||
|
|
||||||
|
if (item.is_locked) {
|
||||||
|
uni.showToast({
|
||||||
|
title: `${item.name || "训练"} 暂未开放`,
|
||||||
|
icon: "none",
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
uni.navigateTo({
|
||||||
|
url: `/pages/training/difficulty?mode=${mode}`,
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const openRoutineTraining = () => {
|
||||||
|
showRoutineTargetPicker.value = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleRoutineTargetConfirm = (target) => {
|
||||||
|
showRoutineTargetPicker.value = false;
|
||||||
|
uni.navigateTo({
|
||||||
|
url: `/pages/practise-one?target=${target}`,
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
// 首次进入页面时拉取数据并完成雷达图初始化。
|
||||||
|
onMounted(async () => {
|
||||||
|
await loadPersonalTrainingData();
|
||||||
|
pageMounted.value = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
// 从其他页面返回时刷新训练数据,保持进度与推荐状态最新。
|
||||||
|
onShow(async () => {
|
||||||
|
if (!pageMounted.value) return;
|
||||||
|
await loadPersonalTrainingData();
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<Container :showBackToGame="true" :bgType="7" bgColor="#050b19">
|
||||||
|
<view class="training-home">
|
||||||
|
<view class="week-grid">
|
||||||
|
<view
|
||||||
|
v-for="item in trainingData.week_days"
|
||||||
|
:key="item.day"
|
||||||
|
class="week-item"
|
||||||
|
>
|
||||||
|
<view class="week-item-bg"></view>
|
||||||
|
<image
|
||||||
|
class="week-item-icon"
|
||||||
|
:src="item.status === 'checked' ? checkedIcon : missedIcon"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<text
|
||||||
|
class="week-item-label"
|
||||||
|
:class="{ 'week-item-label-active': item.status === 'checked' }"
|
||||||
|
>
|
||||||
|
{{ item.day }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="stats-card">
|
||||||
|
<view class="stats-card-bg"></view>
|
||||||
|
<image
|
||||||
|
class="stats-quote stats-quote-left"
|
||||||
|
src="../../static/training-home/img_17.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
class="stats-quote stats-quote-right"
|
||||||
|
src="../../static/training-home/img_16.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<view class="stats-grid">
|
||||||
|
<view class="stats-item">
|
||||||
|
<view class="stats-value-row">
|
||||||
|
<view class="stats-value-group">
|
||||||
|
<text class="stats-value">
|
||||||
|
{{ formatValue(trainingData.stats.total_training_days, 0) }}
|
||||||
|
</text>
|
||||||
|
<text class="stats-unit">天</text>
|
||||||
|
<view class="stats-value-decoration"></view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<text class="stats-label">共训练</text>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="stats-item">
|
||||||
|
<view class="stats-value-row">
|
||||||
|
<view class="stats-value-group">
|
||||||
|
<text class="stats-value">
|
||||||
|
{{ formatValue(trainingData.stats.total_arrows, 0) }}
|
||||||
|
</text>
|
||||||
|
<text class="stats-unit">支</text>
|
||||||
|
<view class="stats-value-decoration"></view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<text class="stats-label">累计射箭</text>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="stats-item">
|
||||||
|
<view class="stats-value-row">
|
||||||
|
<view class="stats-value-group">
|
||||||
|
<text class="stats-value">
|
||||||
|
{{ formatValue(trainingData.stats.hit_rate) }}
|
||||||
|
</text>
|
||||||
|
<text class="stats-unit">%</text>
|
||||||
|
<view class="stats-value-decoration"></view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<text class="stats-label">命中率</text>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="stats-item">
|
||||||
|
<view class="stats-value-row">
|
||||||
|
<view class="stats-value-group">
|
||||||
|
<text class="stats-value">
|
||||||
|
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
|
||||||
|
</text>
|
||||||
|
<text class="stats-unit">支/分钟</text>
|
||||||
|
<view class="stats-value-decoration"></view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<text class="stats-label">耐力射击</text>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="stats-item">
|
||||||
|
<view class="stats-value-row">
|
||||||
|
<view class="stats-value-group">
|
||||||
|
<text class="stats-value">
|
||||||
|
{{ getCaloriesValue(trainingData.stats.total_calories) }}
|
||||||
|
</text>
|
||||||
|
<text class="stats-unit">卡路里</text>
|
||||||
|
<view class="stats-value-decoration"></view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<text class="stats-label">共消耗</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="radar-section">
|
||||||
|
<view class="record-bubble" @click="openTrainingRecord">
|
||||||
|
<image
|
||||||
|
class="record-bubble-bg"
|
||||||
|
src="../../static/training-home/img_28.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<view class="record-bubble-copy">
|
||||||
|
<view class="record-main">
|
||||||
|
已超越<text class="record-main-highlight">{{ formatValue(trainingData.stats.overtake_rate) }}%</text>对手
|
||||||
|
</view>
|
||||||
|
<view class="record-sub-row">
|
||||||
|
<text class="record-sub-text">我的训练记录</text>
|
||||||
|
<image
|
||||||
|
class="record-arrow"
|
||||||
|
src="../../static/training-home/img_7.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="radar-board">
|
||||||
|
<text class="radar-label radar-label-top">
|
||||||
|
{{ trainingData.radar.dimensions[0].name }}
|
||||||
|
</text>
|
||||||
|
<text class="radar-label radar-label-right">
|
||||||
|
{{ trainingData.radar.dimensions[1].name }}
|
||||||
|
</text>
|
||||||
|
<text class="radar-label radar-label-bottom-right">
|
||||||
|
{{ trainingData.radar.dimensions[2].name }}
|
||||||
|
</text>
|
||||||
|
<text class="radar-label radar-label-bottom-left">
|
||||||
|
{{ trainingData.radar.dimensions[3].name }}
|
||||||
|
</text>
|
||||||
|
<text class="radar-label radar-label-left">
|
||||||
|
{{ trainingData.radar.dimensions[4].name }}
|
||||||
|
</text>
|
||||||
|
|
||||||
|
<view class="radar-figure" :style="radarFigureStyle">
|
||||||
|
<image
|
||||||
|
class="radar-grid-image"
|
||||||
|
:style="radarFigureStyle"
|
||||||
|
src="../../static/training-home/img_19.png"
|
||||||
|
/>
|
||||||
|
<canvas
|
||||||
|
:canvas-id="trainingRadarCanvasId"
|
||||||
|
:id="trainingRadarCanvasId"
|
||||||
|
class="radar-canvas"
|
||||||
|
:style="radarFigureStyle"
|
||||||
|
:width="radarCanvasWidth"
|
||||||
|
:height="radarCanvasHeight"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
class="radar-mascot"
|
||||||
|
src="../../static/training-home/img_21.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="featured-card" @click="openRoutineTraining">
|
||||||
|
<image
|
||||||
|
class="featured-card-bg"
|
||||||
|
src="../../static/training-home/img_22.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<view class="featured-card-mask"></view>
|
||||||
|
<view class="featured-card-copy">
|
||||||
|
<text class="featured-card-title">常规训练</text>
|
||||||
|
<text class="featured-card-subtitle">12箭练习</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="mode-grid">
|
||||||
|
<view
|
||||||
|
v-for="item in trainingData.training_items.filter((item) => item.id !== 'strength')"
|
||||||
|
:key="item.id"
|
||||||
|
class="mode-card"
|
||||||
|
@click="openTrainingItem(item)"
|
||||||
|
>
|
||||||
|
<view v-if="item.is_recommended" class="mode-tag">推荐</view>
|
||||||
|
<view class="mode-card-copy">
|
||||||
|
<image
|
||||||
|
v-if="getTrainingTitleImage(item)"
|
||||||
|
class="mode-card-title-image"
|
||||||
|
:src="getTrainingTitleImage(item)"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<text v-else class="mode-card-title">{{ item.name }}</text>
|
||||||
|
<text class="mode-card-progress">{{ getLevelText(item) }}</text>
|
||||||
|
</view>
|
||||||
|
<image
|
||||||
|
class="mode-card-icon"
|
||||||
|
:src="getTrainingIcon(item)"
|
||||||
|
mode="aspectFit"
|
||||||
|
/>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<TargetPicker
|
||||||
|
:show="showRoutineTargetPicker"
|
||||||
|
:onClose="() => (showRoutineTargetPicker = false)"
|
||||||
|
:onConfirm="handleRoutineTargetConfirm"
|
||||||
|
/>
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.training-home {
|
||||||
|
position: relative;
|
||||||
|
overflow: hidden;
|
||||||
|
padding: 18rpx 20rpx 60rpx 20rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.week-grid {
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
margin-top: 18rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.week-item {
|
||||||
|
position: relative;
|
||||||
|
width: 92rpx;
|
||||||
|
height: 96rpx;
|
||||||
|
border-radius: 16rpx;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.week-item-bg {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.week-item-icon {
|
||||||
|
position: absolute;
|
||||||
|
left: 28rpx;
|
||||||
|
top: 14rpx;
|
||||||
|
width: 36rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.week-item-label {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 10rpx;
|
||||||
|
color: rgba(255, 255, 255, 0.6);
|
||||||
|
font-size: 20rpx;
|
||||||
|
text-align: center;
|
||||||
|
line-height: 28rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.week-item-label-active {
|
||||||
|
color: #e7ba80;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-card {
|
||||||
|
position: relative;
|
||||||
|
margin-top: 32rpx;
|
||||||
|
width: 100%;
|
||||||
|
height: 124rpx;
|
||||||
|
overflow: hidden;
|
||||||
|
border-radius: 24rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-card-bg {
|
||||||
|
position: absolute;
|
||||||
|
inset: 0;
|
||||||
|
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-quote {
|
||||||
|
position: absolute;
|
||||||
|
z-index: 1;
|
||||||
|
width: 53rpx;
|
||||||
|
height: 50rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-quote-left {
|
||||||
|
left: 4rpx;
|
||||||
|
top: 4rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-quote-right {
|
||||||
|
right: 4rpx;
|
||||||
|
bottom: 4rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-grid {
|
||||||
|
position: absolute;
|
||||||
|
z-index: 1;
|
||||||
|
left: 36rpx;
|
||||||
|
right: 36rpx;
|
||||||
|
top: 22rpx;
|
||||||
|
display: flex;
|
||||||
|
justify-content: space-between;
|
||||||
|
align-items: flex-start;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-item {
|
||||||
|
min-width: 0;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-value-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: flex-end;
|
||||||
|
justify-content: center;
|
||||||
|
width: 100%;
|
||||||
|
height: 48rpx;
|
||||||
|
line-height: 48rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-value-group {
|
||||||
|
position: relative;
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: flex-end;
|
||||||
|
justify-content: center;
|
||||||
|
min-width: 72rpx;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-value-decoration {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
bottom: 6rpx;
|
||||||
|
min-width: 72rpx;
|
||||||
|
height: 12rpx;
|
||||||
|
border-radius: 6rpx;
|
||||||
|
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-value {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
color: #fff;
|
||||||
|
font-size: 34rpx;
|
||||||
|
font-family: Helvetica, Arial, sans-serif;
|
||||||
|
font-weight: 500;
|
||||||
|
line-height: 46rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-unit {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
margin-left: 4rpx;
|
||||||
|
padding-bottom: 8rpx;
|
||||||
|
color: #fff;
|
||||||
|
font-size: 20rpx;
|
||||||
|
line-height: 28rpx;
|
||||||
|
opacity: 0.6;
|
||||||
|
}
|
||||||
|
|
||||||
|
.stats-label {
|
||||||
|
display: inline-block;
|
||||||
|
margin-top: 6rpx;
|
||||||
|
color: #fcce96;
|
||||||
|
font-size: 20rpx;
|
||||||
|
line-height: 28rpx;
|
||||||
|
opacity: 0.6;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-section {
|
||||||
|
position: relative;
|
||||||
|
padding-top: 34rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-bubble {
|
||||||
|
position: absolute;
|
||||||
|
right: 0;
|
||||||
|
top: 10rpx;
|
||||||
|
width: 202rpx;
|
||||||
|
height: 122rpx;
|
||||||
|
z-index: 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-bubble-bg {
|
||||||
|
width: 202rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-bubble-copy {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
right: 0;
|
||||||
|
top: 24rpx;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-main {
|
||||||
|
color: #fff;
|
||||||
|
font-size: 24rpx;
|
||||||
|
line-height: 30rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-main-highlight {
|
||||||
|
color: #e7ba80;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-sub-row {
|
||||||
|
margin-top: 4rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-sub-text {
|
||||||
|
color: #ffd947;
|
||||||
|
font-size: 24rpx;
|
||||||
|
height: 30rpx;
|
||||||
|
line-height: 30rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.record-arrow {
|
||||||
|
width: 24rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-board {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
height: 514rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-label {
|
||||||
|
position: absolute;
|
||||||
|
color: rgba(255, 255, 255, 0.78);
|
||||||
|
font-size: 28rpx;
|
||||||
|
line-height: 40rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-label-top {
|
||||||
|
left: 350rpx;
|
||||||
|
top: 14rpx;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-label-right {
|
||||||
|
right: 77rpx;
|
||||||
|
top: 190rpx;
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-label-bottom-right {
|
||||||
|
right: 170rpx;
|
||||||
|
bottom: 18rpx;
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-label-bottom-left {
|
||||||
|
left: 170rpx;
|
||||||
|
bottom: 18rpx;
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-label-left {
|
||||||
|
left: 75rpx;
|
||||||
|
top: 180rpx;
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-figure {
|
||||||
|
position: absolute;
|
||||||
|
left: 50%;
|
||||||
|
top: 54rpx;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
overflow: visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-grid-image,
|
||||||
|
.radar-canvas {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.radar-mascot {
|
||||||
|
position: absolute;
|
||||||
|
right: 38rpx;
|
||||||
|
top: 0;
|
||||||
|
width: 92rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.featured-card {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
height: 150rpx;
|
||||||
|
margin-top: 70rpx;
|
||||||
|
border-radius: 16rpx;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.featured-card-bg {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.featured-card-mask {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 0;
|
||||||
|
width: 278rpx;
|
||||||
|
height: 150rpx;
|
||||||
|
background: linear-gradient(90deg, #ffdaa0 0%, #f5c580 74%, rgba(245, 197, 128, 0) 100%);
|
||||||
|
}
|
||||||
|
|
||||||
|
.featured-card-copy {
|
||||||
|
position: absolute;
|
||||||
|
left: 30rpx;
|
||||||
|
top: 34rpx;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
}
|
||||||
|
|
||||||
|
.featured-card-title {
|
||||||
|
display: block;
|
||||||
|
color: #895409;
|
||||||
|
font-size: 34rpx;
|
||||||
|
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
|
||||||
|
font-weight: 700;
|
||||||
|
line-height: 42rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.featured-card-subtitle {
|
||||||
|
display: block;
|
||||||
|
margin-top: 10rpx;
|
||||||
|
color: #895409;
|
||||||
|
font-size: 22rpx;
|
||||||
|
line-height: 32rpx;
|
||||||
|
opacity: 0.72;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-grid {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||||
|
gap: 16rpx 18rpx;
|
||||||
|
margin-top: 16rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-card {
|
||||||
|
position: relative;
|
||||||
|
height: 150rpx;
|
||||||
|
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
|
||||||
|
border-radius: 16rpx;
|
||||||
|
border: 2rpx solid rgba(235, 184, 123, 0.5);
|
||||||
|
background: rgba(0, 0, 0, 0.5);
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-tag {
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
top: 0;
|
||||||
|
width: 72rpx;
|
||||||
|
height: 34rpx;
|
||||||
|
line-height: 34rpx;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 20rpx;
|
||||||
|
color: #000;
|
||||||
|
border-bottom-right-radius: 16rpx;
|
||||||
|
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-card-copy {
|
||||||
|
position: absolute;
|
||||||
|
left: 30rpx;
|
||||||
|
top: 40rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-card-title {
|
||||||
|
display: block;
|
||||||
|
background-image: linear-gradient(
|
||||||
|
133deg,
|
||||||
|
rgba(235, 184, 123, 0.8) 0%,
|
||||||
|
rgba(181, 140, 78, 0.8) 100%
|
||||||
|
);
|
||||||
|
color: #e7ba80;
|
||||||
|
font-size: 32rpx;
|
||||||
|
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
|
||||||
|
font-weight: 700;
|
||||||
|
line-height: 38rpx;
|
||||||
|
-webkit-background-clip: text;
|
||||||
|
-webkit-text-fill-color: transparent;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-card-title-image {
|
||||||
|
display: block;
|
||||||
|
width: 128rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-card-progress {
|
||||||
|
display: block;
|
||||||
|
margin-top: 14rpx;
|
||||||
|
color: #fcce96;
|
||||||
|
font-size: 22rpx;
|
||||||
|
line-height: 32rpx;
|
||||||
|
opacity: 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mode-card-icon {
|
||||||
|
position: absolute;
|
||||||
|
right: 12rpx;
|
||||||
|
top: 14rpx;
|
||||||
|
width: 124rpx;
|
||||||
|
height: 124rpx;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -0,0 +1,537 @@
|
|||||||
|
<script setup>
|
||||||
|
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
|
||||||
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
|
import Container from "@/components/Container.vue";
|
||||||
|
import ShootProgress from "./components/ShootProgress.vue";
|
||||||
|
import BowTarget from "./components/BowTarget.vue";
|
||||||
|
import ScorePanel2 from "./components/ScorePanel2.vue";
|
||||||
|
import ScoreResult from "./components/ScoreResult.vue";
|
||||||
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
import BowPower from "@/components/BowPower.vue";
|
||||||
|
import TestDistance from "./components/TestDistance.vue";
|
||||||
|
import BubbleTip from "./components/BubbleTip.vue";
|
||||||
|
import audioManager from "@/audioManager";
|
||||||
|
|
||||||
|
import {
|
||||||
|
createPractiseAPI,
|
||||||
|
startPractiseAPI,
|
||||||
|
endPractiseAPI,
|
||||||
|
getPractiseAPI,
|
||||||
|
} from "@/apis";
|
||||||
|
import { sharePractiseData } from "@/canvas";
|
||||||
|
import { wxShare, debounce } from "@/util";
|
||||||
|
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||||
|
|
||||||
|
import useStore from "@/store";
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
const store = useStore();
|
||||||
|
const { user } = storeToRefs(store);
|
||||||
|
|
||||||
|
const sound = ref(true);
|
||||||
|
const start = ref(false);
|
||||||
|
const pageStages = Object.freeze({
|
||||||
|
DISTANCE: "distance",
|
||||||
|
SHOOTING: "shooting",
|
||||||
|
RESULT: "result",
|
||||||
|
LOADING: "loading",
|
||||||
|
});
|
||||||
|
const pageStage = ref(pageStages.DISTANCE);
|
||||||
|
const scores = ref([]);
|
||||||
|
const defaultTotal = 12;
|
||||||
|
const defaultShootTime = 120;
|
||||||
|
const defaultTargetType = 1;
|
||||||
|
const total = ref(defaultTotal);
|
||||||
|
const shootTime = ref(defaultShootTime);
|
||||||
|
const practiseResult = ref({});
|
||||||
|
const practiseId = ref("");
|
||||||
|
const showGuide = ref(false);
|
||||||
|
const tips = ref("");
|
||||||
|
const targetType = ref(defaultTargetType);
|
||||||
|
const trainingParams = ref({});
|
||||||
|
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
|
||||||
|
const useHighlightTest = ref(false);
|
||||||
|
const highlightTestTimer = ref(null);
|
||||||
|
|
||||||
|
const env = computed(() => {
|
||||||
|
try {
|
||||||
|
return uni.getAccountInfoSync().miniProgram.envVersion;
|
||||||
|
} catch (error) {
|
||||||
|
return "release";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
|
||||||
|
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
|
||||||
|
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
|
||||||
|
const showResult = computed(
|
||||||
|
() => pageStage.value === pageStages.RESULT && hasPractiseResult.value
|
||||||
|
);
|
||||||
|
|
||||||
|
const defaultHighlightAreas = [{ quadrant: 1, rings: [7] }];
|
||||||
|
|
||||||
|
// 临时高亮测试数据:第 N 项对应第 N 箭,每箭展示一个不同区域。
|
||||||
|
const highlightTestAreas = [
|
||||||
|
{ arrowIndex: 1, quadrant: 1, rings: [10] },
|
||||||
|
{ arrowIndex: 2, quadrant: 2, rings: [9, 10] },
|
||||||
|
{ arrowIndex: 3, quadrant: 3, rings: [8, 9] },
|
||||||
|
{ arrowIndex: 4, quadrant: 4, rings: [7, 8] },
|
||||||
|
{ arrowIndex: 5, quadrant: 1, rings: [6, 7] },
|
||||||
|
{ arrowIndex: 6, quadrant: 2, rings: [5, 6] },
|
||||||
|
{ arrowIndex: 7, quadrant: 3, rings: [4, 5] },
|
||||||
|
{ arrowIndex: 8, quadrant: 4, rings: [3, 4] },
|
||||||
|
{ arrowIndex: 9, quadrant: 1, rings: "all", scope: "sector" },
|
||||||
|
{ arrowIndex: 10, quadrant: 2, rings: "all", scope: "sector" },
|
||||||
|
{ arrowIndex: 11, quadrant: 3, rings: "all", scope: "sector" },
|
||||||
|
{ arrowIndex: 12, quadrant: 4, rings: "all", scope: "sector" },
|
||||||
|
];
|
||||||
|
|
||||||
|
const targetHighlightAreas = computed(() => {
|
||||||
|
return useHighlightTest.value ? highlightTestAreas : defaultHighlightAreas;
|
||||||
|
});
|
||||||
|
|
||||||
|
const toRouteNumber = (value, fallback = 0) => {
|
||||||
|
const numberValue = Number(value);
|
||||||
|
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||||
|
};
|
||||||
|
|
||||||
|
const toPositiveRouteNumber = (value, fallback) => {
|
||||||
|
const numberValue = toRouteNumber(value, fallback);
|
||||||
|
return numberValue > 0 ? numberValue : fallback;
|
||||||
|
};
|
||||||
|
|
||||||
|
const createPractice = async () => {
|
||||||
|
const result = await createPractiseAPI(
|
||||||
|
total.value,
|
||||||
|
shootTime.value,
|
||||||
|
targetType.value
|
||||||
|
);
|
||||||
|
|
||||||
|
if (result) practiseId.value = result.id;
|
||||||
|
};
|
||||||
|
|
||||||
|
const clearHighlightTestTimer = () => {
|
||||||
|
if (highlightTestTimer.value) {
|
||||||
|
clearInterval(highlightTestTimer.value);
|
||||||
|
highlightTestTimer.value = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const buildHighlightTestScore = (index) => ({
|
||||||
|
playerId: user.value?.id,
|
||||||
|
ring: 9,
|
||||||
|
ringX: false,
|
||||||
|
x: ((index % 4) - 1.5) * 2,
|
||||||
|
y: (Math.floor(index / 4) - 1) * 2,
|
||||||
|
angle: null,
|
||||||
|
});
|
||||||
|
|
||||||
|
const setHighlightTestArrow = (arrowIndex) => {
|
||||||
|
const completedCount = Math.max(arrowIndex - 1, 0);
|
||||||
|
scores.value = Array.from({ length: completedCount }, (_, index) =>
|
||||||
|
buildHighlightTestScore(index)
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
// 临时测试入口:自动切换第 1 到第 12 箭,让 BowTarget 按当前箭展示不同高亮。
|
||||||
|
const runHighlightTest = () => {
|
||||||
|
clearHighlightTestTimer();
|
||||||
|
useHighlightTest.value = true;
|
||||||
|
practiseResult.value = {};
|
||||||
|
pageStage.value = pageStages.SHOOTING;
|
||||||
|
start.value = true;
|
||||||
|
|
||||||
|
let arrowIndex = 1;
|
||||||
|
setHighlightTestArrow(arrowIndex);
|
||||||
|
|
||||||
|
highlightTestTimer.value = setInterval(() => {
|
||||||
|
if (arrowIndex >= highlightTestAreas.length) {
|
||||||
|
clearHighlightTestTimer();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
arrowIndex += 1;
|
||||||
|
setHighlightTestArrow(arrowIndex);
|
||||||
|
}, 1000);
|
||||||
|
};
|
||||||
|
|
||||||
|
const resetHighlightTest = () => {
|
||||||
|
clearHighlightTestTimer();
|
||||||
|
useHighlightTest.value = false;
|
||||||
|
scores.value = [];
|
||||||
|
};
|
||||||
|
|
||||||
|
onLoad((options = {}) => {
|
||||||
|
targetType.value = toPositiveRouteNumber(options.target, defaultTargetType);
|
||||||
|
total.value = toPositiveRouteNumber(options.arrows, defaultTotal);
|
||||||
|
shootTime.value = toPositiveRouteNumber(options.time, defaultShootTime);
|
||||||
|
trainingParams.value = {
|
||||||
|
type: options.type || "",
|
||||||
|
difficultyId: options.difficultyId || "",
|
||||||
|
difficulty: toRouteNumber(options.difficulty),
|
||||||
|
recordId: options.recordId || "",
|
||||||
|
hitReq: toRouteNumber(options.hitReq),
|
||||||
|
totalReq: toRouteNumber(options.totalReq),
|
||||||
|
blocks: toRouteNumber(options.blocks),
|
||||||
|
mode: toRouteNumber(options.mode),
|
||||||
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
const onReady = async () => {
|
||||||
|
pageStage.value = pageStages.LOADING;
|
||||||
|
clearHighlightTestTimer();
|
||||||
|
useHighlightTest.value = false;
|
||||||
|
try {
|
||||||
|
await startPractiseAPI();
|
||||||
|
practiseResult.value = {};
|
||||||
|
scores.value = [];
|
||||||
|
start.value = true;
|
||||||
|
pageStage.value = pageStages.SHOOTING;
|
||||||
|
audioManager.play("练习开始");
|
||||||
|
} catch (error) {
|
||||||
|
start.value = false;
|
||||||
|
pageStage.value = pageStages.DISTANCE;
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const onOver = async () => {
|
||||||
|
if (!isShootingStage.value) return;
|
||||||
|
|
||||||
|
clearHighlightTestTimer();
|
||||||
|
pageStage.value = pageStages.LOADING;
|
||||||
|
start.value = false;
|
||||||
|
|
||||||
|
try {
|
||||||
|
practiseResult.value = (await getPractiseAPI(practiseId.value)) || {};
|
||||||
|
pageStage.value = hasPractiseResult.value
|
||||||
|
? pageStages.RESULT
|
||||||
|
: pageStages.DISTANCE;
|
||||||
|
} catch (error) {
|
||||||
|
start.value = true;
|
||||||
|
pageStage.value = pageStages.SHOOTING;
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
async function onReceiveMessage(msg) {
|
||||||
|
if (msg.type === MESSAGETYPESV2.ShootResult && isShootingStage.value) {
|
||||||
|
scores.value = msg.details;
|
||||||
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
|
// setTimeout(onOver, 1500);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function onComplete() {
|
||||||
|
pageStage.value = pageStages.LOADING;
|
||||||
|
start.value = false;
|
||||||
|
uni.$emit(trainingDifficultyRefreshEvent);
|
||||||
|
uni.navigateBack();
|
||||||
|
}
|
||||||
|
|
||||||
|
async function onRetry() {
|
||||||
|
pageStage.value = pageStages.LOADING;
|
||||||
|
clearHighlightTestTimer();
|
||||||
|
useHighlightTest.value = false;
|
||||||
|
practiseId.value = "";
|
||||||
|
practiseResult.value = {};
|
||||||
|
start.value = false;
|
||||||
|
scores.value = [];
|
||||||
|
try {
|
||||||
|
await createPractice();
|
||||||
|
} finally {
|
||||||
|
pageStage.value = pageStages.DISTANCE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const onClickShare = debounce(async () => {
|
||||||
|
await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
|
||||||
|
await wxShare("shareCanvas");
|
||||||
|
});
|
||||||
|
|
||||||
|
function onAudioEnded(s) {
|
||||||
|
if (s.indexOf("比赛结束") >= 0) {
|
||||||
|
onOver()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateSound = () => {
|
||||||
|
sound.value = !sound.value;
|
||||||
|
audioManager.setMuted(!sound.value);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
onMounted(async () => {
|
||||||
|
// audioManager.play("第一轮");
|
||||||
|
uni.setKeepScreenOn({
|
||||||
|
keepScreenOn: true,
|
||||||
|
});
|
||||||
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
|
uni.$on("share-image", onClickShare);
|
||||||
|
uni.$on("audioEnded", onAudioEnded);
|
||||||
|
await createPractice();
|
||||||
|
});
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
uni.setKeepScreenOn({
|
||||||
|
keepScreenOn: false,
|
||||||
|
});
|
||||||
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
|
uni.$off("share-image", onClickShare);
|
||||||
|
uni.$off("audioEnded", onAudioEnded);
|
||||||
|
audioManager.stopAll();
|
||||||
|
clearHighlightTestTimer();
|
||||||
|
endPractiseAPI();
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<Container
|
||||||
|
:bgType="isDistanceStage ? 9 : 11"
|
||||||
|
:showBottom="isDistanceStage"
|
||||||
|
:scroll="!isShootingStage"
|
||||||
|
>
|
||||||
|
<view class="practise-content">
|
||||||
|
<TestDistance v-if="isDistanceStage" />
|
||||||
|
<view v-else-if="isShootingStage" class="shooting-layout">
|
||||||
|
<view class="shooting-fixed">
|
||||||
|
<ShootProgress
|
||||||
|
:start="start"
|
||||||
|
:onStop="onOver"
|
||||||
|
/>
|
||||||
|
<view class="user-row">
|
||||||
|
<!-- <Avatar :src="user.avatar" :size="35" /> -->
|
||||||
|
<BubbleTip v-if="showGuide" type="normal2">
|
||||||
|
<text>还有两场,坚持</text>
|
||||||
|
<text>就是胜利!💪</text>
|
||||||
|
</BubbleTip>
|
||||||
|
<!-- <BowPower /> -->
|
||||||
|
</view>
|
||||||
|
<BowTarget
|
||||||
|
:totalRound="start ? total / 4 : 0"
|
||||||
|
:currentRound="scores.length % 3"
|
||||||
|
:scores="scores"
|
||||||
|
:showCrosshair="false"
|
||||||
|
:highlightAreas="targetHighlightAreas"
|
||||||
|
/>
|
||||||
|
<view v-if="env !== 'release'" class="highlight-test-actions">
|
||||||
|
<button
|
||||||
|
class="highlight-test-btn"
|
||||||
|
hover-class="none"
|
||||||
|
@click="runHighlightTest"
|
||||||
|
>
|
||||||
|
高亮测试
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
class="highlight-test-btn"
|
||||||
|
hover-class="none"
|
||||||
|
@click="resetHighlightTest"
|
||||||
|
>
|
||||||
|
重置高亮
|
||||||
|
</button>
|
||||||
|
</view>
|
||||||
|
<view class="sound-text-box">
|
||||||
|
<button class="sound-btn" hover-class="none" @click="updateSound">
|
||||||
|
<image
|
||||||
|
class="sound-icon"
|
||||||
|
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
|
||||||
|
mode="aspectFit"
|
||||||
|
/>
|
||||||
|
</button>
|
||||||
|
<view class="bat-text-big-box">
|
||||||
|
<image
|
||||||
|
class="dao-icon"
|
||||||
|
src="../../static/training-difficulty-design/dao-icon.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<view class="bat-text-box">
|
||||||
|
<view class="bat-text-small-box">
|
||||||
|
<view class="text-round-box">
|
||||||
|
<view class="text1">每箭命中9环之上</view>
|
||||||
|
<view class="text2">剩余<text class="text2-yellow">3</text>箭</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
<scroll-view
|
||||||
|
class="score-scroll"
|
||||||
|
scroll-y
|
||||||
|
:enhanced="true"
|
||||||
|
:show-scrollbar="false"
|
||||||
|
>
|
||||||
|
<ScorePanel2 :arrows="scores" :total="total" />
|
||||||
|
</scroll-view>
|
||||||
|
</view>
|
||||||
|
<ScoreResult
|
||||||
|
v-else-if="showResult"
|
||||||
|
:rowCount="6"
|
||||||
|
:total="total"
|
||||||
|
:onClose="onComplete"
|
||||||
|
:onRetry="onRetry"
|
||||||
|
:result="practiseResult"
|
||||||
|
/>
|
||||||
|
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||||
|
</view>
|
||||||
|
<template #bottom>
|
||||||
|
<view class="btn-box">
|
||||||
|
<image
|
||||||
|
class="btn-box-bg"
|
||||||
|
src="../../static/training-difficulty-design/par-star.png"
|
||||||
|
mode="widthFix"
|
||||||
|
/>
|
||||||
|
<button class="btn" @click="onReady">准备好了,开始练习</button>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.practise-content {
|
||||||
|
height: 100%;
|
||||||
|
min-height: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shooting-layout {
|
||||||
|
height: 100%;
|
||||||
|
min-height: 0;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.shooting-fixed {
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-scroll {
|
||||||
|
flex: 1;
|
||||||
|
height: 0;
|
||||||
|
min-height: 0;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
.btn-box{
|
||||||
|
width: 488rpx;
|
||||||
|
height: 234rpx;
|
||||||
|
position: fixed;
|
||||||
|
bottom: 130rpx;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
}
|
||||||
|
.btn-box-bg{
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
.btn{
|
||||||
|
width: 330rpx;
|
||||||
|
height: 70rpx;
|
||||||
|
line-height: 70rpx;
|
||||||
|
background: #FED847;
|
||||||
|
border-radius: 44rpx;
|
||||||
|
text-align: center;
|
||||||
|
color: #000000;
|
||||||
|
font-size: 28rpx;
|
||||||
|
font-weight: 500;
|
||||||
|
position: absolute;
|
||||||
|
left: 50%;
|
||||||
|
transform: translateX(-50%);
|
||||||
|
bottom: -36rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.highlight-test-actions {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
margin-top: -24rpx;
|
||||||
|
position: relative;
|
||||||
|
z-index: 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
.highlight-test-btn {
|
||||||
|
width: 150rpx;
|
||||||
|
height: 48rpx;
|
||||||
|
line-height: 48rpx;
|
||||||
|
padding: 0;
|
||||||
|
border-radius: 24rpx;
|
||||||
|
background: rgba(0, 0, 0, 0.48);
|
||||||
|
color: #fed847;
|
||||||
|
font-size: 22rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.highlight-test-btn::after {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.highlight-test-btn + .highlight-test-btn {
|
||||||
|
margin-left: 16rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sound-text-box{
|
||||||
|
height: 125rpx;
|
||||||
|
padding: 0 56rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: flex-end;
|
||||||
|
}
|
||||||
|
.sound-btn {
|
||||||
|
width: 76rpx;
|
||||||
|
height: 70rpx;
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sound-btn::after {
|
||||||
|
border: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.sound-icon {
|
||||||
|
width: 76rpx;
|
||||||
|
height: 70rpx;
|
||||||
|
}
|
||||||
|
.bat-text-big-box{
|
||||||
|
flex: 1;
|
||||||
|
position: relative;
|
||||||
|
}
|
||||||
|
.dao-icon{
|
||||||
|
width: 160rpx;
|
||||||
|
height: 125rpx;
|
||||||
|
position: absolute;
|
||||||
|
left: 0;
|
||||||
|
bottom: 0;
|
||||||
|
}
|
||||||
|
.text-round-box{
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
.bat-text-box{
|
||||||
|
display: flex;
|
||||||
|
}
|
||||||
|
.bat-text-small-box{
|
||||||
|
background: rgba(0, 0, 0, 0.5);
|
||||||
|
width: auto;
|
||||||
|
min-width: 100rpx;
|
||||||
|
border-radius: 16rpx 60rpx 60rpx 16rpx;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
justify-content: center;
|
||||||
|
padding-left: 176rpx;
|
||||||
|
height: 112rpx;
|
||||||
|
padding-right: 30rpx;
|
||||||
|
font-size: 30rpx;
|
||||||
|
color: #E7BA80;
|
||||||
|
}
|
||||||
|
.text1{
|
||||||
|
font-size: 30rpx;
|
||||||
|
font-weight: 400;
|
||||||
|
color: #E7BA80;
|
||||||
|
line-height: 42rpx;
|
||||||
|
}
|
||||||
|
.text2{
|
||||||
|
color: #FFFFFF;
|
||||||
|
font-size: 26rpx;
|
||||||
|
font-weight: 400;
|
||||||
|
line-height: 36rpx;
|
||||||
|
}
|
||||||
|
.text2-yellow{
|
||||||
|
font-size: 30rpx;
|
||||||
|
color: #FFD947;
|
||||||
|
font-weight: 500;
|
||||||
|
margin: 0 4rpx;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -19,7 +19,6 @@ const toOrderPage = () => {
|
|||||||
|
|
||||||
const toFristTryPage = async () => {
|
const toFristTryPage = async () => {
|
||||||
if (canEenter(user.value, device.value, online.value, "/pages/first-try")) {
|
if (canEenter(user.value, device.value, online.value, "/pages/first-try")) {
|
||||||
await uni.$checkAudio();
|
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
url: "/pages/first-try",
|
url: "/pages/first-try",
|
||||||
});
|
});
|
||||||
@@ -136,7 +135,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
|||||||
<text>点</text>
|
<text>点</text>
|
||||||
</UserItem>
|
</UserItem>
|
||||||
<view class="my-grow" @click="toMyGrowthPage">
|
<view class="my-grow" @click="toMyGrowthPage">
|
||||||
<image src="../static/my-grow.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
<UserItem title="关于我们" :onClick="toAboutUsPage" />
|
<UserItem title="关于我们" :onClick="toAboutUsPage" />
|
||||||
<UserItem
|
<UserItem
|
||||||
|
|||||||
|
After Width: | Height: | Size: 321 KiB |
|
After Width: | Height: | Size: 252 KiB |
|
After Width: | Height: | Size: 376 KiB |
|
After Width: | Height: | Size: 188 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,19 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<svg width="55px" height="55px" viewBox="0 0 55 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||||
|
<title>编组 11</title>
|
||||||
|
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
|
||||||
|
<g id="训练难度展示" transform="translate(-160.000000, -478.000000)">
|
||||||
|
<g id="编组-2备份" transform="translate(154.000000, 472.000000)">
|
||||||
|
<g id="编组-11" transform="translate(6.000000, 6.000000)">
|
||||||
|
<circle id="椭圆形" fill="#CACACA" cx="27.5" cy="27.5" r="27.5"></circle>
|
||||||
|
<circle id="椭圆形" fill="#FFFFFF" cx="27.5" cy="26" r="25"></circle>
|
||||||
|
<circle id="椭圆形" fill="#5E5E5E" cx="27.5" cy="26" r="22"></circle>
|
||||||
|
<circle id="椭圆形" fill="#17B6F2" cx="27.5" cy="26" r="19.5"></circle>
|
||||||
|
<circle id="椭圆形" fill="#FFC2C2" cx="27.5" cy="26" r="17"></circle>
|
||||||
|
<circle id="椭圆形" fill="#FF1F33" opacity="0.800000012" cx="27.5" cy="26" r="14.5"></circle>
|
||||||
|
<circle id="椭圆形" fill="#FED847" cx="27.5" cy="26" r="13"></circle>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</g>
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 139 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 338 KiB |
|
After Width: | Height: | Size: 849 B |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.4 KiB |