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1bca5977c1 |
Vendored
+8
-2
@@ -1,3 +1,9 @@
|
||||
{
|
||||
"i18n-ally.localesPaths": []
|
||||
}
|
||||
"i18n-ally.localesPaths": [],
|
||||
"files.watcherExclude": {
|
||||
"**/dist/**": true
|
||||
},
|
||||
"search.exclude": {
|
||||
"**/dist/**": true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,6 +264,7 @@ AI 应主动:
|
||||
* 少解释
|
||||
* 优先 patch
|
||||
* 优先 diff
|
||||
* 写好中文注释
|
||||
|
||||
除非用户明确要求:
|
||||
否则不要输出完整项目。
|
||||
|
||||
@@ -113,4 +113,134 @@ git push origin test
|
||||
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
|
||||
3. **体验版发布前确认代码已提交**,避免遗漏
|
||||
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
|
||||
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
|
||||
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
|
||||
|
||||
---
|
||||
|
||||
## 六、比赛服 Proto 更新流程
|
||||
|
||||
### 1. 新开发人员快速接手
|
||||
|
||||
首次拉取项目后,先安装依赖并确认当前协议与运行时解码器一致:
|
||||
|
||||
```bash
|
||||
npm install
|
||||
npm run proto:check
|
||||
npm run build
|
||||
```
|
||||
|
||||
如果 `proto:check` 提示协议不同步,先执行 `npm run proto:generate`,不要直接修改生成区块。
|
||||
|
||||
### 2. 相关文件职责
|
||||
|
||||
| 文件 | 职责 | 修改规则 |
|
||||
|------|------|----------|
|
||||
| `src/utils/match.min.js` | 后端比赛服协议描述,是生成字段表的输入文件 | 后端协议更新时整体替换;禁止在小程序运行时代码中导入 |
|
||||
| `scripts/generate-match-schema.mjs` | 解析协议、校验字段并生成运行时字段表 | 只有新增通用协议能力时才修改 |
|
||||
| `src/utils/matchProtocol.js` | 小程序实际使用的 protobuf 编解码器 | `<match-schema-generated>` 标记区间内禁止手动修改 |
|
||||
| `src/matchWebsocket.js` | 服务端消息路由、ACK 和业务事件分发 | 新增消息业务行为时人工接入 |
|
||||
| `src/utils/matchAdapter.js` | 将解码结果从 snake_case 统一转换为 camelCase | 页面继续使用适配后的字段名 |
|
||||
|
||||
`match.min.js` 不是小程序运行时解码器。运行时仍使用 `protobufjs/minimal.js` 的 `Reader/Writer`,`int64` 字段统一保留为字符串,避免大整数精度丢失。
|
||||
|
||||
### 3. 日常协议更新步骤
|
||||
|
||||
```text
|
||||
替换 src/utils/match.min.js
|
||||
↓
|
||||
执行 npm run proto:update
|
||||
↓
|
||||
检查生成差异和业务接入范围
|
||||
↓
|
||||
执行 git diff --check
|
||||
↓
|
||||
微信开发者工具检查包体并上传
|
||||
```
|
||||
|
||||
具体操作:
|
||||
|
||||
1. 从后端获取最新的 `match.min.js`,整体覆盖 `src/utils/match.min.js`。
|
||||
2. 执行推荐命令:
|
||||
|
||||
```bash
|
||||
npm run proto:update
|
||||
```
|
||||
|
||||
3. 该命令会依次完成:
|
||||
- 解析 `match.min.js`
|
||||
- 更新 `matchProtocol.js` 内的生成区块
|
||||
- 校验生成区块与协议源文件一致
|
||||
- 执行微信小程序正式构建
|
||||
4. 检查 Git 差异。普通字段更新通常只应涉及:
|
||||
- `src/utils/match.min.js`
|
||||
- `src/utils/matchProtocol.js` 的生成区块
|
||||
5. 如果新增了消息业务行为,再单独检查 `src/matchWebsocket.js`、页面或组件的接入改动。
|
||||
6. 执行空白和换行检查:
|
||||
|
||||
```bash
|
||||
git diff --check
|
||||
```
|
||||
|
||||
7. 打开微信开发者工具,导入 `dist/build/mp-weixin`,检查代码依赖分析和主包体积后再上传。
|
||||
|
||||
### 4. Proto 命令说明
|
||||
|
||||
| 命令 | 用途 | 是否修改文件 |
|
||||
|------|------|--------------|
|
||||
| `npm run proto:generate` | 根据 `match.min.js` 更新生成区块 | 是 |
|
||||
| `npm run proto:check` | 检查生成区块是否与协议同步 | 否 |
|
||||
| `npm run proto:update` | 执行生成,然后运行正式构建 | 是,日常更新推荐使用 |
|
||||
| `npm run dev` | 启动开发构建,启动前自动执行 `proto:check` | 协议不同步时直接中止 |
|
||||
| `npm run build` | 执行正式构建,构建前自动执行 `proto:check` | 协议不同步时直接中止 |
|
||||
|
||||
`npm run dev` 和 `npm run build` 只负责检查,不会自动改写协议;发现不同步时应执行 `npm run proto:generate` 或 `npm run proto:update`。
|
||||
|
||||
### 5. 自动生成与人工接入边界
|
||||
|
||||
以下内容由生成器自动处理:
|
||||
|
||||
- 服务端和客户端消息枚举
|
||||
- 普通 scalar 字段
|
||||
- 嵌套 message
|
||||
- repeated message
|
||||
- 当前解码器支持的 map
|
||||
- snake_case 字段名和 oneof 兼容信息
|
||||
|
||||
以下情况仍需人工处理:
|
||||
|
||||
- **新增服务端消息类型**:枚举会自动生成,但 `matchWebsocket.js` 的路由、ACK、音频或页面事件仍需接入。
|
||||
- **新增客户端指令**:枚举会自动生成,但发送函数、字段编码和业务调用入口仍需接入。
|
||||
- **修改既有字段编号或类型**:属于协议兼容性变更,必须先与后端确认,不能只看构建是否通过。
|
||||
- **新增解码器不支持的类型**:生成器会直接报错,需要同时扩展生成器和 `matchProtocol.js` 的通用解码能力。
|
||||
|
||||
当前生成器会拒绝不支持的 scalar、map key、字段规则以及 packed scalar repeated,避免继续构建后静默丢字段。
|
||||
|
||||
### 6. 常见报错处理
|
||||
|
||||
| 报错或现象 | 原因 | 处理方式 |
|
||||
|------------|------|----------|
|
||||
| 生成区块与 `match.min.js` 不同步 | 替换协议后没有重新生成 | 执行 `npm run proto:update` |
|
||||
| 找不到 `Root.create(...)` | 后端提供的文件格式发生变化或文件不完整 | 停止更新,确认协议文件来源和生成格式 |
|
||||
| 使用了不支持的类型、规则或 map key | 新协议超出当前通用解码器能力 | 不要手补生成区块,先扩展生成器和解码器并补充验证 |
|
||||
| packed scalar repeated 不支持 | protobuf 默认可能使用 packed 编码,当前通用解码器未覆盖 | 增加 packed 解码能力后再重新生成 |
|
||||
| `matchProtocol.js` 缺少生成区块标记 | 标记被误删或生成区块被手改 | 恢复 `<match-schema-generated>` 标记,重新执行生成 |
|
||||
| 协议生成成功但构建失败 | 问题位于项目构建或业务代码,不是字段表同步 | 保留生成结果,按构建错误继续定位 |
|
||||
|
||||
### 7. 禁止事项与验收清单
|
||||
|
||||
禁止:
|
||||
|
||||
- 禁止在运行时代码中导入 `match.min.js`。
|
||||
- 禁止手动修改 `<match-schema-generated>` 与 `</match-schema-generated>` 之间的内容。
|
||||
- 禁止绕过 `proto:check` 后直接上传。
|
||||
- 禁止把 `int64` 字段直接转换为普通 `Number`。
|
||||
- 禁止把“枚举已经生成”等同于“业务消息已经完成接入”。
|
||||
|
||||
每次协议更新至少确认:
|
||||
|
||||
1. `npm run proto:check` 通过。
|
||||
2. `npm run build` 通过,或直接确认 `npm run proto:update` 已完整通过。
|
||||
3. `git diff --check` 通过。
|
||||
4. 生成区块之外没有意外改动。
|
||||
5. 新消息已完成必要的 WebSocket 路由和页面验证。
|
||||
6. 微信开发者工具中的主包、分包体积符合上传限制。
|
||||
|
||||
+2
-1
@@ -12,5 +12,6 @@
|
||||
},
|
||||
"vueCompilerOptions": {
|
||||
"plugins": ["@uni-helper/uni-types/volar-plugin"]
|
||||
}
|
||||
},
|
||||
"exclude": ["node_modules", "dist"]
|
||||
}
|
||||
|
||||
Generated
+628
@@ -26,6 +26,8 @@
|
||||
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
|
||||
"@dcloudio/uni-ui": "^1.5.11",
|
||||
"pinia": "2.0.36",
|
||||
"pinia-plugin-persistedstate": "3.2.1",
|
||||
"protobufjs": "^8.7.0",
|
||||
"vue": "^3.4.21",
|
||||
"vue-i18n": "^9.1.9"
|
||||
},
|
||||
@@ -2422,6 +2424,70 @@
|
||||
"vite": "^5.2.8"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/aix-ppc64": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/aix-ppc64/-/aix-ppc64-0.20.2.tgz",
|
||||
"integrity": "sha512-D+EBOJHXdNZcLJRBkhENNG8Wji2kgc9AZ9KiPr1JuZjsNtyHzrsfLRrY0tk2H2aoFu6RANO1y1iPPUCDYWkb5g==",
|
||||
"cpu": [
|
||||
"ppc64"
|
||||
],
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"aix"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-arm": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm/-/android-arm-0.20.2.tgz",
|
||||
"integrity": "sha512-t98Ra6pw2VaDhqNWO2Oph2LXbz/EJcnLmKLGBJwEwXX/JAN83Fym1rU8l0JUWK6HkIbWONCSSatf4sf2NBRx/w==",
|
||||
"cpu": [
|
||||
"arm"
|
||||
],
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-arm64": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-arm64/-/android-arm64-0.20.2.tgz",
|
||||
"integrity": "sha512-mRzjLacRtl/tWU0SvD8lUEwb61yP9cqQo6noDZP/O8VkwafSYwZ4yWy24kan8jE/IMERpYncRt2dw438LP3Xmg==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/android-x64": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/android-x64/-/android-x64-0.20.2.tgz",
|
||||
"integrity": "sha512-btzExgV+/lMGDDa194CcUQm53ncxzeBrWJcncOBxuC6ndBkKxnHdFJn86mCIgTELsooUmwUm9FkhSp5HYu00Rg==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"android"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/darwin-arm64": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-arm64/-/darwin-arm64-0.20.2.tgz",
|
||||
@@ -2438,6 +2504,294 @@
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/darwin-x64": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/darwin-x64/-/darwin-x64-0.20.2.tgz",
|
||||
"integrity": "sha512-tBcXp9KNphnNH0dfhv8KYkZhjc+H3XBkF5DKtswJblV7KlT9EI2+jeA8DgBjp908WEuYll6pF+UStUCfEpdysA==",
|
||||
"cpu": [
|
||||
"x64"
|
||||
],
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"darwin"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/freebsd-arm64": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-arm64/-/freebsd-arm64-0.20.2.tgz",
|
||||
"integrity": "sha512-d3qI41G4SuLiCGCFGUrKsSeTXyWG6yem1KcGZVS+3FYlYhtNoNgYrWcvkOoaqMhwXSMrZRl69ArHsGJ9mYdbbw==",
|
||||
"cpu": [
|
||||
"arm64"
|
||||
],
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"os": [
|
||||
"freebsd"
|
||||
],
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/@esbuild/freebsd-x64": {
|
||||
"version": "0.20.2",
|
||||
"resolved": "https://registry.npmjs.org/@esbuild/freebsd-x64/-/freebsd-x64-0.20.2.tgz",
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@@ -7535,6 +8136,12 @@
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"dev": true,
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@@ -8222,6 +8829,15 @@
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@@ -8530,6 +9146,18 @@
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"node": ">= 6"
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"long": "^5.3.2"
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@@ -3,7 +3,12 @@
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"version": "0.1.0",
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"scripts": {
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"proto:check": "node scripts/generate-match-schema.mjs --check",
|
||||
"proto:update": "npm run proto:generate && npm run build",
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||||
"predev": "npm run proto:check",
|
||||
"dev": "uni -p mp-weixin",
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"prebuild": "npm run proto:check",
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"build": "uni build -p mp-weixin"
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},
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@@ -26,6 +31,7 @@
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},
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||||
+242
-1
@@ -3,7 +3,248 @@
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{
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"value": "static/common/dialog-light.png"
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"type": "file",
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"value": "static/common/dialog-icon.png"
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{
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"type": "file",
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"value": "static/prompt-bg-square.png"
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{
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"type": "file",
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"value": "static/coach-comment.png"
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},
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{
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"type": "file",
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"value": "static/screen-hint-bg.png"
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},
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{
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"type": "file",
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"value": "static/red-team-win.png"
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{
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"type": "file",
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"value": "static/blue-team-win.png"
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{
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"type": "file",
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"value": "static/my-grow.png"
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"type": "file",
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"value": "static/gold-shining.png"
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"type": "file",
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"type": "file",
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{
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"type": "file",
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"value": "static/versus.png"
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"value": "static/point-champion.png"
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"value": "static/my-practise.png"
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{
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"type": "file",
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"value": "static/shining-bg.png"
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{
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"type": "file",
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"value": "static/donate.png"
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},
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{
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"type": "file",
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"value": "static/friend-battle.png"
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{
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"type": "file",
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"value": "static/user-upgrade.png"
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"type": "file",
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"type": "file",
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"value": "static/battle-header-melee.png"
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"value": "static/player-bg.png"
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{
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"value": "static/mvp-blue.png"
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},
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{
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"type": "file",
|
||||
"value": "static/finish-tip.png"
|
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},
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{
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"type": "file",
|
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"value": "static/2unfinish-tip.png"
|
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},
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{
|
||||
"type": "file",
|
||||
"value": "static/have-no-device.png"
|
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},
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{
|
||||
"type": "file",
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||||
"value": "static/device-icon.png"
|
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},
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{
|
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"type": "file",
|
||||
"value": "static/unfinish-tip.png"
|
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},
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{
|
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"type": "file",
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||||
"value": "static/test-tip.png"
|
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},
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{
|
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"type": "file",
|
||||
"value": "static/mvp-red.png"
|
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},
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{
|
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"type": "file",
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"value": "static/vip/svip-lie.png"
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},
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{
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"type": "file",
|
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"value": "static/mvp-tip.png"
|
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},
|
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{
|
||||
"type": "file",
|
||||
"value": "static/rank/battle-choose.png"
|
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},
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{
|
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"type": "file",
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||||
"value": "static/back-to-game-bg.png"
|
||||
},
|
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{
|
||||
"type": "file",
|
||||
"value": "static/complete-light1.png"
|
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},
|
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{
|
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"type": "file",
|
||||
"value": "static/complete-light2.png"
|
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},
|
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{
|
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"type": "file",
|
||||
"value": "static/title-2v2.png"
|
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},
|
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{
|
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"type": "file",
|
||||
"value": "static/tab-bg.png"
|
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},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/scan.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/choose-battle-mode.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/shooter.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/my-growth.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/juezhanbang.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/title-3v3.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/point-book-tip-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/reward-us.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/rank/star.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/tab-point-book.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/pk-icon.png"
|
||||
},
|
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{
|
||||
"type": "file",
|
||||
"value": "static/first-try.png"
|
||||
},
|
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{
|
||||
"type": "file",
|
||||
"value": "static/row-yellow-bg.png"
|
||||
},
|
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{
|
||||
"type": "file",
|
||||
"value": "static/room-notfound-title.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/title-mvp.png"
|
||||
},
|
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{
|
||||
"type": "file",
|
||||
"value": "static/long-bubble-tall.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/battle-result.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/tab-mall.png"
|
||||
},
|
||||
{
|
||||
"type": "folder",
|
||||
"value": "static/training-home"
|
||||
},
|
||||
{
|
||||
"type": "folder",
|
||||
"value": "static/training-difficulty-design"
|
||||
}
|
||||
],
|
||||
"include": []
|
||||
},
|
||||
"setting": {
|
||||
|
||||
@@ -0,0 +1,441 @@
|
||||
import { createHash } from "node:crypto";
|
||||
import { readFileSync, writeFileSync } from "node:fs";
|
||||
import { dirname, resolve } from "node:path";
|
||||
import { fileURLToPath } from "node:url";
|
||||
import vm from "node:vm";
|
||||
|
||||
const scriptDirectory = dirname(fileURLToPath(import.meta.url));
|
||||
const projectRoot = resolve(scriptDirectory, "..");
|
||||
const sourcePath = resolve(projectRoot, "src/utils/match.min.js");
|
||||
const runtimePath = resolve(projectRoot, "src/utils/matchProtocol.js");
|
||||
const generatedStartMarker = "// <match-schema-generated>";
|
||||
const generatedEndMarker = "// </match-schema-generated>";
|
||||
|
||||
const supportedScalarKinds = new Set([
|
||||
"int32",
|
||||
"int64",
|
||||
"float",
|
||||
"double",
|
||||
"bool",
|
||||
"string",
|
||||
"bytes",
|
||||
]);
|
||||
const supportedMapKeyKinds = new Set(["int32", "int64", "bool", "string"]);
|
||||
// 新版描述文件未携带旧协议的 oneof 元数据,保留现有解码结果中的 payload 标识。
|
||||
const compatibilityOneofs = {
|
||||
ServerMessage: {
|
||||
match_info: "payload",
|
||||
shoot_data: "payload",
|
||||
practice_info: "payload",
|
||||
},
|
||||
};
|
||||
|
||||
function isRecord(value) {
|
||||
return value !== null && typeof value === "object" && !Array.isArray(value);
|
||||
}
|
||||
|
||||
function extractRootCreateArgument(source) {
|
||||
const match = /(?:\$protobuf\.)?Root\.create\s*\(/.exec(source);
|
||||
if (!match) {
|
||||
throw new Error("match.min.js 中未找到 Root.create(...) 协议描述");
|
||||
}
|
||||
|
||||
const openIndex = source.indexOf("(", match.index);
|
||||
let depth = 0;
|
||||
let quote = "";
|
||||
let escaped = false;
|
||||
let lineComment = false;
|
||||
let blockComment = false;
|
||||
|
||||
for (let index = openIndex; index < source.length; index += 1) {
|
||||
const char = source[index];
|
||||
const next = source[index + 1];
|
||||
|
||||
if (lineComment) {
|
||||
if (char === "\n") lineComment = false;
|
||||
continue;
|
||||
}
|
||||
if (blockComment) {
|
||||
if (char === "*" && next === "/") {
|
||||
blockComment = false;
|
||||
index += 1;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (quote) {
|
||||
if (escaped) {
|
||||
escaped = false;
|
||||
} else if (char === "\\") {
|
||||
escaped = true;
|
||||
} else if (char === quote) {
|
||||
quote = "";
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (char === '"' || char === "'" || char === "`") {
|
||||
quote = char;
|
||||
continue;
|
||||
}
|
||||
if (char === "/" && next === "/") {
|
||||
lineComment = true;
|
||||
index += 1;
|
||||
continue;
|
||||
}
|
||||
if (char === "/" && next === "*") {
|
||||
blockComment = true;
|
||||
index += 1;
|
||||
continue;
|
||||
}
|
||||
if (char === "(") {
|
||||
depth += 1;
|
||||
continue;
|
||||
}
|
||||
if (char === ")") {
|
||||
depth -= 1;
|
||||
if (depth === 0) {
|
||||
return source.slice(openIndex + 1, index).trim();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
throw new Error("match.min.js 中的 Root.create(...) 括号不完整");
|
||||
}
|
||||
|
||||
function stripQuotedText(source) {
|
||||
let output = "";
|
||||
let quote = "";
|
||||
let escaped = false;
|
||||
|
||||
for (const char of source) {
|
||||
if (quote) {
|
||||
output += " ";
|
||||
if (escaped) {
|
||||
escaped = false;
|
||||
} else if (char === "\\") {
|
||||
escaped = true;
|
||||
} else if (char === quote) {
|
||||
quote = "";
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (char === '"' || char === "'") {
|
||||
quote = char;
|
||||
output += " ";
|
||||
} else {
|
||||
output += char;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
function parseDescriptor(argumentSource) {
|
||||
if (!argumentSource.startsWith("{") || !argumentSource.endsWith("}")) {
|
||||
throw new Error("Root.create(...) 参数不是静态对象字面量");
|
||||
}
|
||||
|
||||
try {
|
||||
return JSON.parse(argumentSource);
|
||||
} catch {
|
||||
// 兼容旧版 pbjs 生成的未加引号对象键;只允许静态对象语法。
|
||||
const syntaxOnly = stripQuotedText(argumentSource);
|
||||
if (/[();`=]/.test(syntaxOnly)) {
|
||||
throw new Error("旧版协议描述包含非静态表达式,已拒绝执行");
|
||||
}
|
||||
const descriptor = vm.runInNewContext(
|
||||
`(${argumentSource})`,
|
||||
Object.create(null),
|
||||
{ timeout: 1000 }
|
||||
);
|
||||
return JSON.parse(JSON.stringify(descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
function findProtocolNamespace(node, path = []) {
|
||||
if (!isRecord(node)) return null;
|
||||
const entries = isRecord(node.nested) ? node.nested : node;
|
||||
|
||||
if (isRecord(entries.ServerMessage?.fields) && isRecord(entries.ClientMessage?.fields)) {
|
||||
return { entries, path };
|
||||
}
|
||||
|
||||
for (const [name, child] of Object.entries(entries)) {
|
||||
if (!isRecord(child) || isRecord(child.fields)) continue;
|
||||
const found = findProtocolNamespace(child, [...path, name]);
|
||||
if (found) return found;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function getEnumValues(definition) {
|
||||
if (!isRecord(definition)) return null;
|
||||
const candidate = isRecord(definition.values) ? definition.values : definition;
|
||||
const entries = Object.entries(candidate);
|
||||
if (entries.length === 0 || entries.some(([, value]) => !Number.isInteger(value))) {
|
||||
return null;
|
||||
}
|
||||
return Object.fromEntries(entries.sort((left, right) => left[1] - right[1]));
|
||||
}
|
||||
|
||||
function normalizeTypeName(type) {
|
||||
return String(type || "")
|
||||
.replace(/^\./, "")
|
||||
.split(".")
|
||||
.pop();
|
||||
}
|
||||
|
||||
function getOneofByField(definition) {
|
||||
const result = new Map();
|
||||
if (!isRecord(definition.oneofs)) return result;
|
||||
|
||||
for (const [groupName, groupDefinition] of Object.entries(definition.oneofs)) {
|
||||
const fieldNames = Array.isArray(groupDefinition)
|
||||
? groupDefinition
|
||||
: groupDefinition?.oneof;
|
||||
if (!Array.isArray(fieldNames)) continue;
|
||||
for (const fieldName of fieldNames) result.set(fieldName, groupName);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
function buildSchema({ messageName, definition, messages, enumNames }) {
|
||||
const schema = {};
|
||||
const usedIds = new Set();
|
||||
const oneofByField = getOneofByField(definition);
|
||||
|
||||
for (const [fieldKey, fieldDefinition] of Object.entries(definition.fields)) {
|
||||
const id = Number(fieldDefinition.id);
|
||||
if (!Number.isInteger(id) || id <= 0) {
|
||||
throw new Error(`${messageName}.${fieldKey} 的字段编号无效`);
|
||||
}
|
||||
if (usedIds.has(id)) {
|
||||
throw new Error(`${messageName} 存在重复字段编号 ${id}`);
|
||||
}
|
||||
usedIds.add(id);
|
||||
|
||||
const rule = fieldDefinition.rule;
|
||||
if (rule && !["optional", "required", "repeated", "map"].includes(rule)) {
|
||||
throw new Error(`${messageName}.${fieldKey} 使用了不支持的规则 ${rule}`);
|
||||
}
|
||||
|
||||
const fieldName = fieldDefinition.protoName || fieldKey;
|
||||
const typeName = normalizeTypeName(fieldDefinition.type);
|
||||
const keyTypeName = normalizeTypeName(
|
||||
fieldDefinition.keyType ?? fieldDefinition.keytype
|
||||
);
|
||||
const isMap = rule === "map" || Boolean(keyTypeName);
|
||||
|
||||
if (isMap) {
|
||||
if (!supportedMapKeyKinds.has(keyTypeName)) {
|
||||
throw new Error(
|
||||
`${messageName}.${fieldKey} 使用了不支持的 map key 类型 ${keyTypeName}`
|
||||
);
|
||||
}
|
||||
const valueIsMessage = messages.has(typeName);
|
||||
const valueKind = enumNames.has(typeName) ? "int32" : typeName;
|
||||
if (!valueIsMessage && !supportedScalarKinds.has(valueKind)) {
|
||||
throw new Error(
|
||||
`${messageName}.${fieldKey} 使用了不支持的 map value 类型 ${typeName}`
|
||||
);
|
||||
}
|
||||
schema[id] = valueIsMessage
|
||||
? {
|
||||
name: fieldName,
|
||||
kind: "map",
|
||||
keyKind: keyTypeName,
|
||||
valueKind: "message",
|
||||
valueType: typeName,
|
||||
}
|
||||
: {
|
||||
name: fieldName,
|
||||
kind: "map",
|
||||
keyKind: keyTypeName,
|
||||
valueKind,
|
||||
};
|
||||
continue;
|
||||
}
|
||||
|
||||
const isMessage = messages.has(typeName);
|
||||
const kind = enumNames.has(typeName) ? "int32" : typeName;
|
||||
if (!isMessage && !supportedScalarKinds.has(kind)) {
|
||||
throw new Error(`${messageName}.${fieldKey} 使用了不支持的类型 ${typeName}`);
|
||||
}
|
||||
|
||||
const repeated = rule === "repeated";
|
||||
if (repeated && !isMessage && !["string", "bytes"].includes(kind)) {
|
||||
throw new Error(
|
||||
`${messageName}.${fieldKey} 是 packed scalar repeated,当前通用解码器尚不支持`
|
||||
);
|
||||
}
|
||||
|
||||
const field = isMessage
|
||||
? { name: fieldName, kind: "message", type: typeName }
|
||||
: { name: fieldName, kind };
|
||||
if (repeated) field.repeated = true;
|
||||
|
||||
const oneof =
|
||||
fieldDefinition.oneof ||
|
||||
oneofByField.get(fieldKey) ||
|
||||
compatibilityOneofs[messageName]?.[fieldName];
|
||||
if (oneof) field.oneof = oneof;
|
||||
schema[id] = field;
|
||||
}
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
||||
function formatPropertyKey(key) {
|
||||
return /^(?:[A-Za-z_$][\w$]*|\d+)$/.test(key) ? key : JSON.stringify(key);
|
||||
}
|
||||
|
||||
function formatJsValue(value, depth = 0) {
|
||||
if (!isRecord(value)) return JSON.stringify(value);
|
||||
|
||||
const entries = Object.entries(value);
|
||||
if (entries.length === 0) return "{}";
|
||||
|
||||
const indent = " ".repeat(depth);
|
||||
const primitiveEntries = entries.every(([, child]) => !isRecord(child));
|
||||
if (primitiveEntries && value.kind !== "map") {
|
||||
const singleLine = `{ ${entries
|
||||
.map(([key, child]) => `${formatPropertyKey(key)}: ${JSON.stringify(child)}`)
|
||||
.join(", ")} }`;
|
||||
if (indent.length + singleLine.length <= 100) return singleLine;
|
||||
}
|
||||
|
||||
const childIndent = " ".repeat(depth + 1);
|
||||
const lines = entries.map(
|
||||
([key, child]) =>
|
||||
`${childIndent}${formatPropertyKey(key)}: ${formatJsValue(child, depth + 1)},`
|
||||
);
|
||||
return `{\n${lines.join("\n")}\n${indent}}`;
|
||||
}
|
||||
|
||||
function createGeneratedSource(source) {
|
||||
const descriptor = parseDescriptor(extractRootCreateArgument(source));
|
||||
const namespace = findProtocolNamespace(descriptor);
|
||||
if (!namespace) {
|
||||
throw new Error("协议描述中未找到 ServerMessage 和 ClientMessage");
|
||||
}
|
||||
|
||||
const messages = new Map();
|
||||
const enums = new Map();
|
||||
for (const [name, definition] of Object.entries(namespace.entries)) {
|
||||
if (isRecord(definition?.fields)) {
|
||||
messages.set(name, definition);
|
||||
continue;
|
||||
}
|
||||
const values = getEnumValues(definition);
|
||||
if (values) enums.set(name, values);
|
||||
}
|
||||
|
||||
const serverMessageType = enums.get("ServerMessageType");
|
||||
const clientMessageType = enums.get("ClientMessageType");
|
||||
if (!serverMessageType || !clientMessageType) {
|
||||
throw new Error("协议描述缺少 ServerMessageType 或 ClientMessageType");
|
||||
}
|
||||
|
||||
const enumNames = new Set(enums.keys());
|
||||
const schemaByName = new Map();
|
||||
for (const [messageName, definition] of messages) {
|
||||
schemaByName.set(
|
||||
messageName,
|
||||
buildSchema({ messageName, definition, messages, enumNames })
|
||||
);
|
||||
}
|
||||
|
||||
const reachable = new Set();
|
||||
function collectReachable(messageName) {
|
||||
if (reachable.has(messageName)) return;
|
||||
const schema = schemaByName.get(messageName);
|
||||
if (!schema) throw new Error(`找不到消息定义 ${messageName}`);
|
||||
reachable.add(messageName);
|
||||
for (const field of Object.values(schema)) {
|
||||
if (field.kind === "message") collectReachable(field.type);
|
||||
if (field.kind === "map" && field.valueKind === "message") {
|
||||
collectReachable(field.valueType);
|
||||
}
|
||||
}
|
||||
}
|
||||
collectReachable("ServerMessage");
|
||||
|
||||
const schemas = {};
|
||||
for (const messageName of messages.keys()) {
|
||||
if (reachable.has(messageName)) schemas[messageName] = schemaByName.get(messageName);
|
||||
}
|
||||
|
||||
const sourceHash = createHash("sha256").update(source).digest("hex").slice(0, 16);
|
||||
const namespaceName = namespace.path.join(".") || "root";
|
||||
const fieldCount = Object.values(schemas).reduce(
|
||||
(total, schema) => total + Object.keys(schema).length,
|
||||
0
|
||||
);
|
||||
const generatedBlock = [
|
||||
generatedStartMarker,
|
||||
"// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。",
|
||||
`// 来源:src/utils/match.min.js(sha256: ${sourceHash})`,
|
||||
`// 协议命名空间:${namespaceName};消息数:${Object.keys(schemas).length};字段数:${fieldCount}`,
|
||||
"",
|
||||
`export const ServerMessageType = ${formatJsValue(serverMessageType)};`,
|
||||
"",
|
||||
`export const ClientMessageType = ${formatJsValue(clientMessageType)};`,
|
||||
"",
|
||||
`const SCHEMAS = ${formatJsValue(schemas)};`,
|
||||
generatedEndMarker,
|
||||
].join("\n");
|
||||
|
||||
return {
|
||||
generatedBlock,
|
||||
messageCount: Object.keys(schemas).length,
|
||||
fieldCount,
|
||||
};
|
||||
}
|
||||
|
||||
function main() {
|
||||
const args = process.argv.slice(2);
|
||||
const unknownArgs = args.filter((arg) => arg !== "--check");
|
||||
if (unknownArgs.length > 0) {
|
||||
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
|
||||
}
|
||||
|
||||
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
|
||||
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
|
||||
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
|
||||
const runtimeSource = readFileSync(runtimePath, "utf8");
|
||||
const startIndex = runtimeSource.indexOf(generatedStartMarker);
|
||||
const endMarkerIndex = runtimeSource.indexOf(generatedEndMarker);
|
||||
if (startIndex < 0 || endMarkerIndex < startIndex) {
|
||||
throw new Error("matchProtocol.js 缺少协议生成区块标记");
|
||||
}
|
||||
const endIndex = endMarkerIndex + generatedEndMarker.length;
|
||||
const currentBlock = runtimeSource.slice(startIndex, endIndex);
|
||||
|
||||
if (args.includes("--check")) {
|
||||
if (currentBlock !== generatedBlock) {
|
||||
throw new Error(
|
||||
"matchProtocol.js 的生成区块与 match.min.js 不同步,请运行 npm run proto:generate"
|
||||
);
|
||||
}
|
||||
console.log(`[match-schema] 同步校验通过:${messageCount} 个消息,${fieldCount} 个字段`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentBlock === generatedBlock) {
|
||||
console.log(`[match-schema] 无需更新:${messageCount} 个消息,${fieldCount} 个字段`);
|
||||
return;
|
||||
}
|
||||
|
||||
const nextRuntimeSource =
|
||||
runtimeSource.slice(0, startIndex) + generatedBlock + runtimeSource.slice(endIndex);
|
||||
writeFileSync(runtimePath, nextRuntimeSource, "utf8");
|
||||
console.log(`[match-schema] 已生成:${messageCount} 个消息,${fieldCount} 个字段`);
|
||||
}
|
||||
|
||||
try {
|
||||
main();
|
||||
} catch (error) {
|
||||
console.error(`[match-schema] ${error.message}`);
|
||||
process.exitCode = 1;
|
||||
}
|
||||
+60
-2
@@ -7,9 +7,13 @@
|
||||
onHide
|
||||
} from "@dcloudio/uni-app";
|
||||
import websocket from "@/websocket";
|
||||
import matchWebsocket from "@/matchWebsocket";
|
||||
import {
|
||||
getDeviceBatteryAPI
|
||||
} from "@/apis";
|
||||
import {
|
||||
MESSAGETYPES
|
||||
} from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import {
|
||||
storeToRefs
|
||||
@@ -17,11 +21,14 @@
|
||||
import audioManager from "./audioManager";
|
||||
const store = useStore();
|
||||
const {
|
||||
user
|
||||
user,
|
||||
device,
|
||||
online
|
||||
} = storeToRefs(store);
|
||||
const {
|
||||
updateUser,
|
||||
updateOnline,
|
||||
showDeviceChargingDialog,
|
||||
clearSessionState,
|
||||
clearDevice
|
||||
} = store;
|
||||
@@ -36,6 +43,9 @@
|
||||
websocket.createWebSocket(token, onShootWsMsg);
|
||||
}
|
||||
if (!newVal) {
|
||||
matchWebsocket.closeMatchWebSocket({
|
||||
reason: "logout"
|
||||
});
|
||||
websocket.closeWebSocket();
|
||||
}
|
||||
}, {
|
||||
@@ -61,7 +71,11 @@
|
||||
|
||||
async function emitUpdateOnline() {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
const wasOnline = Boolean(online.value);
|
||||
const nextOnline = Boolean(data.online);
|
||||
updateOnline(nextOnline);
|
||||
if (!device.value.deviceId || wasOnline === nextOnline) return;
|
||||
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
|
||||
}
|
||||
|
||||
function onDeviceBindInvalid() {
|
||||
@@ -69,22 +83,59 @@
|
||||
uni.setStorageSync("calibration", false);
|
||||
}
|
||||
|
||||
function onDeviceCharging() {
|
||||
showDeviceChargingDialog();
|
||||
}
|
||||
|
||||
function onDeviceShoot() {
|
||||
// audioManager.play("射箭声音")
|
||||
}
|
||||
|
||||
function onNetworkStatusChange(status) {
|
||||
matchWebsocket.handleMatchNetworkStatusChange(status);
|
||||
}
|
||||
|
||||
function connectMatchServerFromMessage(content) {
|
||||
const messages = Array.isArray(content) ? content : [content];
|
||||
messages.forEach((message) => {
|
||||
if (
|
||||
message?.constructor ===
|
||||
MESSAGETYPES.ShootSyncBattleCreateMatchLinkID
|
||||
) {
|
||||
matchWebsocket.connectMatchWebSocketFromNotice(
|
||||
message,
|
||||
user.value.id
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function onShootWsMsg(content) {
|
||||
if(content.type === 'shoot-trigger'){
|
||||
onDeviceShoot()
|
||||
}
|
||||
connectMatchServerFromMessage(content);
|
||||
uni.$emit("socket-inbox", content);
|
||||
}
|
||||
|
||||
onShow(() => {
|
||||
void audioManager.warmButton();
|
||||
uni.$on("update-user", emitUpdateUser);
|
||||
uni.$on("update-online", emitUpdateOnline);
|
||||
uni.$on("session-kicked-out", onSessionKickedOut);
|
||||
uni.$on("device-bind-invalid", onDeviceBindInvalid);
|
||||
uni.$on("device-charging", onDeviceCharging);
|
||||
if (typeof uni.offNetworkStatusChange === "function") {
|
||||
uni.offNetworkStatusChange(onNetworkStatusChange);
|
||||
}
|
||||
if (typeof uni.onNetworkStatusChange === "function") {
|
||||
uni.onNetworkStatusChange(onNetworkStatusChange);
|
||||
}
|
||||
if (typeof uni.getNetworkType === "function") {
|
||||
uni.getNetworkType({
|
||||
success: onNetworkStatusChange
|
||||
});
|
||||
}
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
@@ -99,6 +150,13 @@
|
||||
uni.$off("update-online", emitUpdateOnline);
|
||||
uni.$off("session-kicked-out", onSessionKickedOut);
|
||||
uni.$off("device-bind-invalid", onDeviceBindInvalid);
|
||||
uni.$off("device-charging", onDeviceCharging);
|
||||
if (typeof uni.offNetworkStatusChange === "function") {
|
||||
uni.offNetworkStatusChange(onNetworkStatusChange);
|
||||
}
|
||||
matchWebsocket.closeMatchWebSocket({
|
||||
reason: "app-hide"
|
||||
});
|
||||
websocket.closeWebSocket();
|
||||
});
|
||||
</script>
|
||||
|
||||
+88
-14
@@ -1,3 +1,5 @@
|
||||
import { normalizeBattleApiResult } from "@/utils/matchAdapter";
|
||||
|
||||
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
|
||||
|
||||
try {
|
||||
@@ -24,8 +26,7 @@ try {
|
||||
}
|
||||
|
||||
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
|
||||
|
||||
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
|
||||
// 统一处理业务接口请求,包含登录态、业务错误和特定接口空响应兼容。
|
||||
function request(method, url, data = {}, baseUrl = BASE_URL) {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
@@ -40,7 +41,11 @@ function request(method, url, data = {}, baseUrl = BASE_URL) {
|
||||
data,
|
||||
timeout: 10000,
|
||||
success: (res) => {
|
||||
if (url === "/user/hardwareBox/connectWifi" && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
|
||||
const acceptsEmptyResponse = [
|
||||
"/user/hardwareBox/connectWifi",
|
||||
"/user/device/unbindByQrcodeId",
|
||||
].includes(url);
|
||||
if (acceptsEmptyResponse && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
|
||||
resolve({});
|
||||
return;
|
||||
}
|
||||
@@ -185,8 +190,19 @@ export const getDailyCountAPI = () => {
|
||||
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
|
||||
};
|
||||
|
||||
export const getHomeData = (seasonId) => {
|
||||
return request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
export const getHomeData = async (seasonId) => {
|
||||
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
if (!data?.user) return data;
|
||||
|
||||
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
|
||||
return {
|
||||
...data,
|
||||
user: {
|
||||
...data.user,
|
||||
rankIcon: data.rankIcon,
|
||||
rankName: data.rankName,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export const getProvinceData = () => {
|
||||
@@ -230,6 +246,12 @@ export const checkUserBindAPI = async (code) => {
|
||||
});
|
||||
};
|
||||
|
||||
export const tempBindOrgAPI = (scene) => {
|
||||
return request("POST", "/user/org/device/tempBind", {
|
||||
scene,
|
||||
});
|
||||
};
|
||||
|
||||
export const bindDeviceAPI = (device) => {
|
||||
return request("POST", "/user/device/bindDevice", {
|
||||
device,
|
||||
@@ -248,6 +270,11 @@ export const unbindDeviceAPI = (deviceId) => {
|
||||
});
|
||||
};
|
||||
|
||||
// 测试环境根据设备二维码编号解绑设备,不校验设备归属。
|
||||
export const unbindDeviceByQrcodeIdAPI = (id) => {
|
||||
return request("POST", "/user/device/unbindByQrcodeId", {id});
|
||||
};
|
||||
|
||||
export const getMyDevicesAPI = () => {
|
||||
// "/user/device/getBinding?deviceId=9ZF9oVXs"
|
||||
return request("GET", "/user/device/getBindings");
|
||||
@@ -261,18 +288,36 @@ export const createPractiseAPI = (arrows, time, target) => {
|
||||
});
|
||||
};
|
||||
|
||||
export const startPractiseAPI = () => {
|
||||
return request("POST", "/user/practice/begin");
|
||||
export const createPractiseV2API = (trainingType, difficultyLevel) => {
|
||||
return request("POST", "/user/practice/create/v2", {
|
||||
trainingType,
|
||||
difficultyLevel,
|
||||
});
|
||||
};
|
||||
|
||||
export const endPractiseAPI = () => {
|
||||
return request("POST", "/user/practice/stop");
|
||||
export const getCurrentPractiseAPI = () => {
|
||||
return request("GET", "/user/practice/current");
|
||||
};
|
||||
|
||||
export const startPractiseAPI = (id) => {
|
||||
return request("POST", "/user/practice/begin", { id });
|
||||
};
|
||||
|
||||
export const endPractiseAPI = (id) => {
|
||||
return request("POST", "/user/practice/stop", { id });
|
||||
};
|
||||
|
||||
export const getPractiseAPI = async (id) => {
|
||||
return request("GET", `/user/practice/get?id=${id}`);
|
||||
};
|
||||
|
||||
export const getPractiseDetailAPI = async (id) => {
|
||||
return request(
|
||||
"GET",
|
||||
`/user/practice/detail?id=${encodeURIComponent(id)}`
|
||||
);
|
||||
};
|
||||
|
||||
export const createRoomAPI = (gameType, teamSize, targetType) => {
|
||||
return request("POST", "/user/createroom", {
|
||||
gameType,
|
||||
@@ -306,12 +351,12 @@ export const startRoomAPI = (number) => {
|
||||
return request("POST", "/user/room/start", {number});
|
||||
};
|
||||
|
||||
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
|
||||
const reuslt = await request(
|
||||
export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
|
||||
const result = await request(
|
||||
"GET",
|
||||
`/user/practice/list?page=${page}&page_size=${page_size}`
|
||||
`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
|
||||
);
|
||||
return reuslt.list;
|
||||
return Array.isArray(result?.list) ? result.list : [];
|
||||
};
|
||||
|
||||
export const matchGameAPI = (match, gameType, teamSize) => {
|
||||
@@ -451,6 +496,15 @@ export const getPractiseDataAPI = async () => {
|
||||
return request("GET", "/user/practice/statistics");
|
||||
};
|
||||
|
||||
export const getPersonalTrainingAPI = async () => {
|
||||
return request("GET", "/personal/training");
|
||||
};
|
||||
|
||||
export const getTrainingDifficultyListAPI = async (type) => {
|
||||
const query = type ? `?type=${encodeURIComponent(type)}` : "";
|
||||
return request("GET", `/training/difficulty/list${query}`);
|
||||
};
|
||||
|
||||
export const getBattleDataAPI = async () => {
|
||||
return request("GET", "/user/fight/statistics");
|
||||
};
|
||||
@@ -481,6 +535,25 @@ export const laserAimAPI = async () => {
|
||||
return request("POST", "/user/device/laserAim");
|
||||
};
|
||||
|
||||
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
|
||||
export const aimRenewAPI = () => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const header = {};
|
||||
if (token) header.Authorization = `Bearer ${token}`;
|
||||
|
||||
uni.request({
|
||||
url: `${BASE_URL}/user/device/aimRenew`,
|
||||
method: "POST",
|
||||
header,
|
||||
data: {},
|
||||
timeout: 10000,
|
||||
success: () => {},
|
||||
fail: () => {},
|
||||
});
|
||||
};
|
||||
|
||||
export const laserCloseAPI = async () => {
|
||||
return request("POST", "/user/device/closeAim");
|
||||
};
|
||||
@@ -553,9 +626,10 @@ export const getReadyAPI = (roomId) => {
|
||||
};
|
||||
|
||||
export const getBattleAPI = async (battleId) => {
|
||||
return request("POST", "/user/match/info", {
|
||||
const result = await request("POST", "/user/match/info", {
|
||||
id: battleId,
|
||||
});
|
||||
return normalizeBattleApiResult(result);
|
||||
};
|
||||
|
||||
export const kickPlayerAPI = (number, userId) => {
|
||||
|
||||
+436
-256
@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
|
||||
export const audioFils = {
|
||||
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
|
||||
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
|
||||
设备连接已断开:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
|
||||
设备已连接:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
|
||||
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
// 激光已校准:
|
||||
@@ -16,6 +20,8 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
|
||||
距离不足:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
|
||||
"未发现靶纸,请瞄准靶纸射箭":
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
|
||||
轮到你了:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
|
||||
第一轮:
|
||||
@@ -46,6 +52,12 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
|
||||
射击无效:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
|
||||
"射箭无效,距离不足":
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
|
||||
"射箭无效,未识别到靶纸":
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
|
||||
"射箭无效,靶纸错误":
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
|
||||
未上靶:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
|
||||
"1环":
|
||||
@@ -89,12 +101,45 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
|
||||
练习开始:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
|
||||
练习结束:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
|
||||
射箭声音:
|
||||
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
|
||||
命中:
|
||||
"https://static.shelingxingqiu.com/shootaudio/%E5%91%BD%E4%B8%AD.mp3"
|
||||
};
|
||||
|
||||
const AUDIO_LOAD_TIMEOUT_MS = 5000;
|
||||
const AUDIO_WARM_CONCURRENCY = 3;
|
||||
const AUDIO_WARM_RETRIES = 1;
|
||||
const AUDIO_INSTANCE_LIMIT = 24;
|
||||
const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
|
||||
const AUDIO_WARM_PRIORITY_KEYS = [
|
||||
"点击按钮",
|
||||
"设备连接已断开",
|
||||
"设备已连接",
|
||||
"比赛开始",
|
||||
"练习开始",
|
||||
"练习结束",
|
||||
"请开始射击",
|
||||
"轮到你了",
|
||||
"比赛结束",
|
||||
"射击无效",
|
||||
"射箭无效,距离不足",
|
||||
"射箭无效,未识别到靶纸",
|
||||
"射箭无效,靶纸错误",
|
||||
"中场休息",
|
||||
"下半场开始",
|
||||
"决金箭轮",
|
||||
"请蓝方射箭",
|
||||
"请红方射箭",
|
||||
"距离合格",
|
||||
"距离不足",
|
||||
"未发现靶纸,请瞄准靶纸射箭",
|
||||
"未上靶",
|
||||
"X环",
|
||||
];
|
||||
|
||||
// 版本控制日志函数
|
||||
function debugLog(...args) {
|
||||
// 获取当前环境信息
|
||||
@@ -111,18 +156,17 @@ class AudioManager {
|
||||
constructor() {
|
||||
this.audioMap = new Map();
|
||||
this.currentPlayingKey = null;
|
||||
this.maxRetries = 3;
|
||||
// 多轮统一重试:最多重试的轮次与每轮间隔
|
||||
this.maxRetryRounds = 10;
|
||||
this.retryRoundIntervalMs = 1500;
|
||||
// 显式授权播放标记,防止 iOS 在设置 src 后误播
|
||||
this.allowPlayMap = new Map();
|
||||
|
||||
// 串行加载相关属性
|
||||
this.audioKeys = [];
|
||||
this.currentLoadingIndex = 0;
|
||||
// 后台预热与单条加载状态
|
||||
this.isLoading = false;
|
||||
this.loadingPromise = null;
|
||||
this.loadingKeyPromises = new Map();
|
||||
this.pendingPlayKeys = new Set();
|
||||
this.cacheWritePromises = new Map();
|
||||
this.audioLastUsedAt = new Map();
|
||||
this.warmPriorityPromise = null;
|
||||
this.warmAllPromise = null;
|
||||
|
||||
// 连续播放队列相关属性
|
||||
this.sequenceQueue = [];
|
||||
@@ -141,19 +185,14 @@ class AudioManager {
|
||||
// 静音开关
|
||||
this.isMuted = false;
|
||||
this.pendingPlayKey = null;
|
||||
// 新增:就绪状态映射
|
||||
this.readyMap = new Map();
|
||||
// 新增:首轮失败的音频集合与重试阶段标识
|
||||
this.failedLoadKeys = new Set();
|
||||
// 加载代数,用于 reloadAll 时作废旧的加载循环
|
||||
// 加载代数,用于 reloadAll 时作废旧的异步加载
|
||||
this.loadGeneration = 0;
|
||||
// 本地路径缓存 Map: { url: localPath }
|
||||
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
|
||||
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
|
||||
this.cleanObsoleteCache();
|
||||
this.bindAudioInterruptionEvents();
|
||||
|
||||
this.initAudios();
|
||||
}
|
||||
|
||||
bindAudioInterruptionEvents() {
|
||||
@@ -217,128 +256,199 @@ class AudioManager {
|
||||
}
|
||||
}
|
||||
|
||||
// 初始化音频(两阶段:首轮串行加载全部,次轮仅串行加载失败项一次)
|
||||
initAudios() {
|
||||
if (this.isLoading) {
|
||||
debugLog("音频正在加载中,跳过重复初始化");
|
||||
return this.loadingPromise;
|
||||
}
|
||||
debugLog("开始串行加载音频...");
|
||||
this.isLoading = true;
|
||||
this.audioKeys = Object.keys(audioFils);
|
||||
this.currentLoadingIndex = 0;
|
||||
this.failedLoadKeys.clear();
|
||||
|
||||
// 增加代数,使得旧的加载循环失效
|
||||
this.loadGeneration = (this.loadGeneration || 0) + 1;
|
||||
const currentGen = this.loadGeneration;
|
||||
|
||||
this.loadingPromise = new Promise((resolve) => {
|
||||
const finalize = () => {
|
||||
if (currentGen !== this.loadGeneration) return;
|
||||
const runRounds = (round) => {
|
||||
if (currentGen !== this.loadGeneration) return;
|
||||
// 达到最大轮次或没有失败项,收尾
|
||||
if (this.failedLoadKeys.size === 0 || round > this.maxRetryRounds) {
|
||||
this.isLoading = false;
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
|
||||
const retryKeys = Array.from(this.failedLoadKeys);
|
||||
this.failedLoadKeys.clear();
|
||||
debugLog(`开始第 ${round} 轮串行加载,共 ${retryKeys.length} 个`);
|
||||
|
||||
this.loadKeysSequentially(
|
||||
retryKeys,
|
||||
() => {
|
||||
if (currentGen !== this.loadGeneration) return;
|
||||
// 如仍有失败项,继续下一轮;否则结束
|
||||
if (this.failedLoadKeys.size > 0 && round < this.maxRetryRounds) {
|
||||
setTimeout(
|
||||
() => runRounds(round + 1),
|
||||
this.retryRoundIntervalMs
|
||||
);
|
||||
} else {
|
||||
this.isLoading = false;
|
||||
resolve();
|
||||
}
|
||||
},
|
||||
currentGen
|
||||
);
|
||||
};
|
||||
|
||||
// 启动第 1 轮重试(如有失败项)
|
||||
runRounds(1);
|
||||
};
|
||||
this.loadNextAudio(finalize, currentGen);
|
||||
});
|
||||
return this.loadingPromise;
|
||||
getWarmupKeys() {
|
||||
return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
|
||||
}
|
||||
|
||||
// 按自定义列表串行加载音频(避免并发过多)
|
||||
loadKeysSequentially(keys, onComplete, gen) {
|
||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
||||
let idx = 0;
|
||||
const list = Array.from(keys);
|
||||
const next = () => {
|
||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
||||
if (idx >= list.length) {
|
||||
if (onComplete) onComplete();
|
||||
return;
|
||||
}
|
||||
const k = list[idx++];
|
||||
getAllAudioKeys() {
|
||||
return Object.keys(audioFils);
|
||||
}
|
||||
|
||||
// 已就绪的音频不再重载,避免把 ready 状态重置为 false
|
||||
if (this.readyMap.get(k)) {
|
||||
setTimeout(next, 50);
|
||||
return;
|
||||
}
|
||||
touchAudioKey(key) {
|
||||
this.audioLastUsedAt.set(key, Date.now());
|
||||
}
|
||||
|
||||
// 未就绪:已存在则重载;不存在则创建
|
||||
if (this.audioMap.has(k)) {
|
||||
this.retryLoadAudio(k);
|
||||
setTimeout(next, 100);
|
||||
} else {
|
||||
this.createAudio(k, () => {
|
||||
setTimeout(next, 100);
|
||||
destroyAudioInstance(key) {
|
||||
const audio = this.audioMap.get(key);
|
||||
if (!audio) return false;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
this.audioMap.delete(key);
|
||||
this.readyMap.delete(key);
|
||||
this.allowPlayMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
// destroy 可能同步触发 onStop,最后再清一次对应状态。
|
||||
this.allowPlayMap.delete(key);
|
||||
return true;
|
||||
}
|
||||
|
||||
pruneAudioInstances(preserveKey) {
|
||||
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
|
||||
const candidate = Array.from(this.audioMap.keys())
|
||||
.filter(
|
||||
(key) =>
|
||||
key !== preserveKey &&
|
||||
key !== this.currentPlayingKey &&
|
||||
!this.loadingKeyPromises.has(key)
|
||||
)
|
||||
.sort(
|
||||
(left, right) =>
|
||||
(this.audioLastUsedAt.get(left) || 0) -
|
||||
(this.audioLastUsedAt.get(right) || 0)
|
||||
)[0];
|
||||
if (!candidate || !this.destroyAudioInstance(candidate)) return;
|
||||
}
|
||||
}
|
||||
|
||||
compactSequenceQueue(force = false) {
|
||||
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
|
||||
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
|
||||
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
|
||||
this.sequenceIndex = 0;
|
||||
}
|
||||
|
||||
getRuntimeStats() {
|
||||
return {
|
||||
audioInstanceCount: this.audioMap.size,
|
||||
loadingAudioCount: this.loadingKeyPromises.size,
|
||||
pendingPlayCount: this.pendingPlayKeys.size,
|
||||
sequenceQueueLength: this.isSequenceRunning
|
||||
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
|
||||
: 0,
|
||||
};
|
||||
}
|
||||
|
||||
ensureAudio(key) {
|
||||
if (!audioFils[key]) return Promise.resolve(false);
|
||||
if (this.readyMap.get(key) && this.audioMap.has(key)) {
|
||||
this.touchAudioKey(key);
|
||||
return Promise.resolve(true);
|
||||
}
|
||||
|
||||
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||
if (loadingPromise) return loadingPromise;
|
||||
|
||||
let promise;
|
||||
promise = new Promise((resolve) => {
|
||||
try {
|
||||
this.createAudio(key, () => {
|
||||
resolve(this.readyMap.get(key) === true && this.audioMap.has(key));
|
||||
});
|
||||
return; // createAudio 内部会触发 next
|
||||
} catch (error) {
|
||||
debugLog(`音频 ${key} 创建失败`, error);
|
||||
resolve(false);
|
||||
}
|
||||
}).finally(() => {
|
||||
if (this.loadingKeyPromises.get(key) === promise) {
|
||||
this.loadingKeyPromises.delete(key);
|
||||
}
|
||||
});
|
||||
this.loadingKeyPromises.set(key, promise);
|
||||
return promise;
|
||||
}
|
||||
|
||||
async warmKeys(
|
||||
keys,
|
||||
{ concurrency = AUDIO_WARM_CONCURRENCY, retries = AUDIO_WARM_RETRIES } = {}
|
||||
) {
|
||||
const queue = Array.from(new Set(keys)).filter((key) => !!audioFils[key]);
|
||||
if (!queue.length) return;
|
||||
|
||||
let index = 0;
|
||||
const worker = async () => {
|
||||
while (index < queue.length) {
|
||||
const key = queue[index++];
|
||||
let ready = await this.ensureAudio(key);
|
||||
for (let attempt = 0; !ready && attempt < retries; attempt += 1) {
|
||||
ready = await this.retryLoadAudio(key);
|
||||
}
|
||||
}
|
||||
};
|
||||
next();
|
||||
|
||||
const workerCount = Math.min(Math.max(1, concurrency), queue.length);
|
||||
await Promise.all(Array.from({ length: workerCount }, () => worker()));
|
||||
}
|
||||
|
||||
// 串行加载下一个音频(首轮)
|
||||
loadNextAudio(onComplete, gen) {
|
||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
||||
if (this.currentLoadingIndex >= this.audioKeys.length) {
|
||||
debugLog("首轮加载遍历完成", this.currentLoadingIndex);
|
||||
if (onComplete) onComplete();
|
||||
warmButton() {
|
||||
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
|
||||
}
|
||||
|
||||
warmCommon() {
|
||||
if (this.warmPriorityPromise) return this.warmPriorityPromise;
|
||||
|
||||
debugLog("开始后台预热常用语音");
|
||||
this.isLoading = true;
|
||||
this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
|
||||
.catch((error) => {
|
||||
debugLog("常用语音预热异常", error);
|
||||
})
|
||||
.finally(() => {
|
||||
this.isLoading = false;
|
||||
debugLog("常用语音预热结束", this.getRuntimeStats());
|
||||
});
|
||||
return this.warmPriorityPromise;
|
||||
}
|
||||
|
||||
warmAll() {
|
||||
if (this.warmAllPromise) return this.warmAllPromise;
|
||||
|
||||
debugLog("音频测试页开始遍历全部语音");
|
||||
this.isLoading = true;
|
||||
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
|
||||
.catch((error) => {
|
||||
debugLog("全部语音遍历异常", error);
|
||||
})
|
||||
.finally(() => {
|
||||
this.isLoading = false;
|
||||
debugLog("全部语音遍历结束", this.getRuntimeStats());
|
||||
});
|
||||
return this.warmAllPromise;
|
||||
}
|
||||
|
||||
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
|
||||
initAudios() {
|
||||
return this.warmAll();
|
||||
}
|
||||
|
||||
// 创建单个音频实例:缓存命中优先使用,未命中直接使用 CDN。
|
||||
createAudio(key, callback) {
|
||||
const src = audioFils[key];
|
||||
const generation = this.loadGeneration;
|
||||
let completed = false;
|
||||
|
||||
const complete = () => {
|
||||
if (completed) return;
|
||||
completed = true;
|
||||
if (callback) callback();
|
||||
};
|
||||
|
||||
if (!src) {
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
const key = this.audioKeys[this.currentLoadingIndex];
|
||||
debugLog(
|
||||
`开始加载音频 ${this.currentLoadingIndex + 1}/${
|
||||
this.audioKeys.length
|
||||
}: ${key}`
|
||||
);
|
||||
this.createAudio(key, () => {
|
||||
setTimeout(() => {
|
||||
this.loadNextAudio(onComplete, gen);
|
||||
}, 100);
|
||||
});
|
||||
}
|
||||
|
||||
// 创建单个音频实例(支持本地缓存)
|
||||
createAudio(key, callback) {
|
||||
this.currentLoadingIndex++;
|
||||
const src = audioFils[key];
|
||||
const existingAudio = this.audioMap.get(key);
|
||||
if (existingAudio && !this.readyMap.get(key)) {
|
||||
try {
|
||||
existingAudio.destroy();
|
||||
} catch (_) {}
|
||||
this.audioMap.delete(key);
|
||||
}
|
||||
|
||||
const setupAudio = (realSrc) => {
|
||||
const isCurrentGeneration = () => generation === this.loadGeneration;
|
||||
|
||||
const setupAudio = (realSrc, resumeAfterReady = false) => {
|
||||
if (!isCurrentGeneration()) {
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
|
||||
this.pruneAudioInstances(key);
|
||||
const audio = uni.createInnerAudioContext();
|
||||
audio.autoplay = false;
|
||||
audio.src = realSrc;
|
||||
try {
|
||||
if (typeof audio.volume === "number") {
|
||||
audio.volume = this.isMuted ? 0 : 1;
|
||||
@@ -348,6 +458,7 @@ class AudioManager {
|
||||
} catch (_) {}
|
||||
this.allowPlayMap.set(key, false);
|
||||
audio.onPlay(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
if (!this.allowPlayMap.get(key)) {
|
||||
try {
|
||||
audio.stop();
|
||||
@@ -355,66 +466,105 @@ class AudioManager {
|
||||
}
|
||||
});
|
||||
|
||||
const loadTimeout = setTimeout(() => {
|
||||
debugLog(`音频 ${key} 加载超时`);
|
||||
this.recordLoadFailure(key);
|
||||
let loadTimeout = null;
|
||||
let readyHandled = false;
|
||||
const clearLoadTimeout = () => {
|
||||
if (!loadTimeout) return;
|
||||
clearTimeout(loadTimeout);
|
||||
loadTimeout = null;
|
||||
};
|
||||
|
||||
const handleLoadFailure = (message) => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
clearLoadTimeout();
|
||||
debugLog(`音频 ${key} ${message}`);
|
||||
|
||||
const isLocalCache =
|
||||
realSrc !== src && this.localFileCache[src] === realSrc;
|
||||
const shouldResume =
|
||||
this.allowPlayMap.get(key) === true || this.currentPlayingKey === key;
|
||||
const shouldResumeDirectly = shouldResume && completed;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
this.allowPlayMap.set(key, false);
|
||||
if (this.currentPlayingKey === key) {
|
||||
this.currentPlayingKey = null;
|
||||
}
|
||||
if (this.lastPlayKey === key) {
|
||||
this.lastPlayKey = null;
|
||||
this.lastPlayAt = 0;
|
||||
}
|
||||
this.readyMap.set(key, false);
|
||||
this.audioMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
|
||||
if (isLocalCache && isCurrentGeneration()) {
|
||||
debugLog(`本地缓存失效,立即切换 CDN: ${key}`);
|
||||
delete this.localFileCache[src];
|
||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||
uni.removeSavedFile({ filePath: realSrc });
|
||||
setupAudio(src, shouldResumeDirectly);
|
||||
void this.cacheRemoteFile(src, key);
|
||||
return;
|
||||
}
|
||||
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
}, 10000);
|
||||
complete();
|
||||
};
|
||||
|
||||
loadTimeout = setTimeout(() => {
|
||||
handleLoadFailure("加载超时");
|
||||
}, AUDIO_LOAD_TIMEOUT_MS);
|
||||
|
||||
audio.onCanplay(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
if (readyHandled) return;
|
||||
readyHandled = true;
|
||||
if (!isCurrentGeneration()) {
|
||||
clearLoadTimeout();
|
||||
this.audioMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
if (!this.allowPlayMap.get(key)) {
|
||||
try {
|
||||
audio.pause();
|
||||
} catch (_) {}
|
||||
}
|
||||
clearTimeout(loadTimeout);
|
||||
clearLoadTimeout();
|
||||
this.readyMap.set(key, true);
|
||||
this.failedLoadKeys.delete(key);
|
||||
// debugLog(`音频 ${key} 已加载完成`, this.getLoadProgress());
|
||||
uni.$emit("audioLoaded", key);
|
||||
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
||||
loadedAudioKeys[key] = true;
|
||||
uni.setStorageSync("loadedAudioKeys", loadedAudioKeys);
|
||||
if (callback) callback();
|
||||
complete();
|
||||
|
||||
if (resumeAfterReady) {
|
||||
setTimeout(() => {
|
||||
const isSequenceCurrent =
|
||||
this.isSequenceRunning &&
|
||||
this.sequenceQueue[this.sequenceIndex] === key;
|
||||
if (isSequenceCurrent) this._playSingle(key, false);
|
||||
}, 0);
|
||||
}
|
||||
});
|
||||
|
||||
audio.onError((res) => {
|
||||
clearTimeout(loadTimeout);
|
||||
debugLog(`音频 ${key} 加载失败:`, res.errMsg);
|
||||
// 如果是本地文件加载失败,可能是文件损坏,清除缓存以便下次重新下载
|
||||
if (realSrc !== src && this.localFileCache[src] === realSrc) {
|
||||
debugLog(`本地缓存失效,移除记录: ${key}`);
|
||||
delete this.localFileCache[src];
|
||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||
// 移除文件
|
||||
uni.removeSavedFile({ filePath: realSrc });
|
||||
}
|
||||
this.recordLoadFailure(key);
|
||||
this.audioMap.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (this.readyMap.get(key)) {
|
||||
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
|
||||
// this.readyMap.set(key, false);
|
||||
} else {
|
||||
if (callback) callback();
|
||||
}
|
||||
handleLoadFailure(`加载失败:${res.errMsg || "unknown"}`);
|
||||
});
|
||||
|
||||
audio.onEnded(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
@@ -422,62 +572,84 @@ class AudioManager {
|
||||
});
|
||||
|
||||
audio.onStop(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
this.finishPlayback(key);
|
||||
});
|
||||
|
||||
this.audioMap.set(key, audio);
|
||||
this.touchAudioKey(key);
|
||||
audio.src = realSrc;
|
||||
};
|
||||
|
||||
// 检查是否有可用的本地缓存
|
||||
this.checkLocalFile(src).then((localPath) => {
|
||||
if (!isCurrentGeneration()) {
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
if (localPath) {
|
||||
debugLog(`命中本地缓存: ${key}`);
|
||||
setupAudio(localPath);
|
||||
} else {
|
||||
// 下载并尝试保存
|
||||
uni.downloadFile({
|
||||
url: src,
|
||||
timeout: 20000,
|
||||
success: (res) => {
|
||||
if (res.tempFilePath) {
|
||||
// 尝试保存文件到本地存储(持久化)
|
||||
uni.getFileSystemManager().saveFile({
|
||||
tempFilePath: res.tempFilePath,
|
||||
success: (saveRes) => {
|
||||
const savedPath = saveRes.savedFilePath;
|
||||
this.localFileCache[src] = savedPath;
|
||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||
debugLog(`音频已缓存到本地: ${key}`);
|
||||
setupAudio(savedPath);
|
||||
},
|
||||
fail: (err) => {
|
||||
debugLog(
|
||||
`保存音频失败(可能空间不足),使用临时文件: ${key}`,
|
||||
err
|
||||
);
|
||||
setupAudio(res.tempFilePath);
|
||||
},
|
||||
});
|
||||
} else {
|
||||
this.recordLoadFailure(key);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
}
|
||||
},
|
||||
fail: () => {
|
||||
this.recordLoadFailure(key);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
},
|
||||
});
|
||||
setupAudio(src);
|
||||
void this.cacheRemoteFile(src, key);
|
||||
}
|
||||
}).catch(() => {
|
||||
setupAudio(src);
|
||||
void this.cacheRemoteFile(src, key);
|
||||
});
|
||||
}
|
||||
|
||||
cacheRemoteFile(url, key) {
|
||||
if (this.localFileCache[url]) return Promise.resolve(true);
|
||||
const currentPromise = this.cacheWritePromises.get(url);
|
||||
if (currentPromise) return currentPromise;
|
||||
|
||||
let promise;
|
||||
promise = new Promise((resolve) => {
|
||||
if (typeof uni.downloadFile !== "function") {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
uni.downloadFile({
|
||||
url,
|
||||
timeout: 20000,
|
||||
success: (res) => {
|
||||
if (!res.tempFilePath) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
let fileSystemManager;
|
||||
try {
|
||||
fileSystemManager = uni.getFileSystemManager();
|
||||
} catch (_) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
fileSystemManager.saveFile({
|
||||
tempFilePath: res.tempFilePath,
|
||||
success: (saveRes) => {
|
||||
this.localFileCache[url] = saveRes.savedFilePath;
|
||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||
debugLog(`音频已后台缓存到本地: ${key}`);
|
||||
resolve(true);
|
||||
},
|
||||
fail: () => resolve(false),
|
||||
});
|
||||
},
|
||||
fail: () => resolve(false),
|
||||
});
|
||||
}).finally(() => {
|
||||
if (this.cacheWritePromises.get(url) === promise) {
|
||||
this.cacheWritePromises.delete(url);
|
||||
}
|
||||
});
|
||||
|
||||
this.cacheWritePromises.set(url, promise);
|
||||
return promise;
|
||||
}
|
||||
|
||||
// 检查本地文件是否有效
|
||||
@@ -504,11 +676,6 @@ class AudioManager {
|
||||
});
|
||||
}
|
||||
|
||||
// 新增:记录失败(首轮与次轮都会用到)
|
||||
recordLoadFailure(key) {
|
||||
this.failedLoadKeys.add(key);
|
||||
}
|
||||
|
||||
clearPlayWatchdog(key) {
|
||||
const timer = this.playWatchdogTimers.get(key);
|
||||
if (timer) {
|
||||
@@ -612,27 +779,17 @@ class AudioManager {
|
||||
}
|
||||
|
||||
reloadAudioKey(key) {
|
||||
const audio = this.audioMap.get(key);
|
||||
if (audio) {
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
this.audioMap.delete(key);
|
||||
}
|
||||
this.readyMap.set(key, false);
|
||||
this.retryLoadAudio(key);
|
||||
return this.retryLoadAudio(key);
|
||||
}
|
||||
|
||||
// 重新加载音频
|
||||
retryLoadAudio(key) {
|
||||
this.clearPlayWatchdog(key);
|
||||
const oldAudio = this.audioMap.get(key);
|
||||
if (oldAudio) {
|
||||
try {
|
||||
oldAudio.destroy();
|
||||
} catch (_) {}
|
||||
}
|
||||
this.createAudio(key);
|
||||
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||
if (loadingPromise) return loadingPromise;
|
||||
|
||||
this.destroyAudioInstance(key);
|
||||
this.readyMap.set(key, false);
|
||||
return this.ensureAudio(key);
|
||||
}
|
||||
|
||||
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
||||
@@ -677,7 +834,8 @@ class AudioManager {
|
||||
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
|
||||
if (this.currentPlayingKey) {
|
||||
if (this.isSequenceRunning) {
|
||||
// 已有序列在跑:直接追加
|
||||
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
|
||||
this.compactSequenceQueue(true);
|
||||
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||
} else {
|
||||
// 没有序列但当前有正在播放的:以当前为序列的起点
|
||||
@@ -686,6 +844,17 @@ class AudioManager {
|
||||
this.sequenceIndex = 0;
|
||||
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
|
||||
}
|
||||
} else if (
|
||||
this.isSequenceRunning &&
|
||||
this.sequenceQueue[this.sequenceIndex]
|
||||
) {
|
||||
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
|
||||
this.compactSequenceQueue(true);
|
||||
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||
const pendingKey = this.sequenceQueue[this.sequenceIndex];
|
||||
if (!this.pendingPlayKeys.has(pendingKey)) {
|
||||
this._playSingle(pendingKey, false);
|
||||
}
|
||||
} else {
|
||||
// 当前没有播放:直接启动新的序列
|
||||
this.sequenceQueue = queue;
|
||||
@@ -695,6 +864,32 @@ class AudioManager {
|
||||
}
|
||||
}
|
||||
|
||||
waitForAudioAndPlay(key) {
|
||||
if (this.pendingPlayKeys.has(key)) return;
|
||||
this.pendingPlayKeys.add(key);
|
||||
|
||||
this.ensureAudio(key)
|
||||
.then((ready) => {
|
||||
const isSequenceCurrent =
|
||||
this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key;
|
||||
if (!isSequenceCurrent) return;
|
||||
|
||||
if (ready) {
|
||||
this._playSingle(key, false);
|
||||
return;
|
||||
}
|
||||
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
force: true,
|
||||
});
|
||||
})
|
||||
.finally(() => {
|
||||
this.pendingPlayKeys.delete(key);
|
||||
});
|
||||
}
|
||||
|
||||
// 内部方法:播放单个 key
|
||||
_playSingle(key, forceStopAll = false) {
|
||||
if (this.isInterrupted) {
|
||||
@@ -726,7 +921,7 @@ class AudioManager {
|
||||
}
|
||||
|
||||
const audio = this.audioMap.get(key);
|
||||
if (audio) {
|
||||
if (audio && this.readyMap.get(key)) {
|
||||
// 播放前确保遵循当前静音状态
|
||||
try {
|
||||
if (typeof audio.volume === "number") {
|
||||
@@ -766,34 +961,11 @@ class AudioManager {
|
||||
this.currentPlayingKey = key;
|
||||
this.lastPlayKey = key;
|
||||
this.lastPlayAt = Date.now();
|
||||
this.touchAudioKey(key);
|
||||
this.startPlayWatchdog(key);
|
||||
} else {
|
||||
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
|
||||
this.retryLoadAudio(key);
|
||||
let loadWaitTimer = null;
|
||||
const cleanup = () => {
|
||||
try {
|
||||
uni.$off("audioLoaded", handler);
|
||||
} catch (_) {}
|
||||
if (loadWaitTimer) {
|
||||
clearTimeout(loadWaitTimer);
|
||||
loadWaitTimer = null;
|
||||
}
|
||||
};
|
||||
const handler = (loadedKey) => {
|
||||
if (loadedKey === key) {
|
||||
cleanup();
|
||||
// 再次校验是否存在且就绪
|
||||
const a = this.audioMap.get(key);
|
||||
if (a && this.readyMap.get(key)) {
|
||||
this._playSingle(key, false);
|
||||
}
|
||||
}
|
||||
};
|
||||
try {
|
||||
uni.$on("audioLoaded", handler);
|
||||
} catch (_) {}
|
||||
loadWaitTimer = setTimeout(cleanup, 12000);
|
||||
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
|
||||
this.waitForAudioAndPlay(key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -806,7 +978,8 @@ class AudioManager {
|
||||
const nextIndex = this.sequenceIndex + 1;
|
||||
if (nextIndex < this.sequenceQueue.length) {
|
||||
this.sequenceIndex = nextIndex;
|
||||
const nextKey = this.sequenceQueue[nextIndex];
|
||||
this.compactSequenceQueue();
|
||||
const nextKey = this.sequenceQueue[this.sequenceIndex];
|
||||
this._playSingle(nextKey, false);
|
||||
} else {
|
||||
// 队列播放完成
|
||||
@@ -886,9 +1059,12 @@ class AudioManager {
|
||||
debugLog("本地音频缓存清理完成");
|
||||
}
|
||||
|
||||
// 手动重置并重新加载所有音频(用于卡住时恢复)
|
||||
// 手动重置音频实例,并按之前的预热范围在后台恢复。
|
||||
reloadAll() {
|
||||
debugLog("执行 reloadAll: 重置所有状态并重新加载");
|
||||
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
|
||||
const shouldWarmAll = this.warmAllPromise !== null;
|
||||
const shouldWarmPriority = this.warmPriorityPromise !== null;
|
||||
this.loadGeneration += 1;
|
||||
|
||||
// 1. 停止所有播放
|
||||
this.stopAll();
|
||||
@@ -900,11 +1076,13 @@ class AudioManager {
|
||||
} catch (_) {}
|
||||
}
|
||||
this.audioMap.clear();
|
||||
this.audioLastUsedAt.clear();
|
||||
|
||||
// 3. 重置状态
|
||||
this.readyMap.clear();
|
||||
this.failedLoadKeys.clear();
|
||||
this.allowPlayMap.clear();
|
||||
this.loadingKeyPromises.clear();
|
||||
this.pendingPlayKeys.clear();
|
||||
this.clearAllPlayWatchdogs();
|
||||
this.currentPlayingKey = null;
|
||||
this.sequenceQueue = [];
|
||||
@@ -915,13 +1093,15 @@ class AudioManager {
|
||||
// 这里选择不自动全清,而是依赖 onError 里的单点清除。如果需要彻底重置,可取消注释:
|
||||
// this.clearCache();
|
||||
|
||||
// 4. 强制重置加载锁
|
||||
// 4. 重置后台预热状态
|
||||
this.isLoading = false;
|
||||
this.loadingPromise = null;
|
||||
this.currentLoadingIndex = 0;
|
||||
this.warmPriorityPromise = null;
|
||||
this.warmAllPromise = null;
|
||||
|
||||
// 5. 重新初始化 (initAudios 会自增 loadGeneration,从而终止之前的任何异步循环)
|
||||
return this.initAudios();
|
||||
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
|
||||
if (shouldWarmAll) return this.warmAll();
|
||||
if (shouldWarmPriority) return this.warmCommon();
|
||||
return this.warmButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+32
-15
@@ -635,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(
|
||||
"../static/score-bg.png",
|
||||
"/static/score-bg.png",
|
||||
16 + (i % 9) * 30,
|
||||
290 + Math.ceil((i + 1) / 9) * 30,
|
||||
27,
|
||||
@@ -657,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
ctx.drawImage(bgImg, 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38);
|
||||
} else {
|
||||
ctx.drawImage(
|
||||
"../static/score-bg.png",
|
||||
"/static/score-bg.png",
|
||||
24 + rowIndex * 42,
|
||||
i > 5 ? 362 : 320,
|
||||
38,
|
||||
@@ -706,22 +706,39 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
);
|
||||
const bgImg = await loadCanvasImage(canvas, bgImgSrc);
|
||||
|
||||
const avatarImgPromise = loadImage(user.avatar).then((path) =>
|
||||
loadCanvasImage(canvas, path)
|
||||
);
|
||||
const lvlImgPromise = loadImage(user.lvlImage).then((path) =>
|
||||
loadCanvasImage(canvas, path)
|
||||
);
|
||||
// 头像与段位框属于装饰图片,缺失时使用兜底或跳过,避免阻断分享。
|
||||
const loadProfileImage = async (src, fallbackSrc = "", label = "") => {
|
||||
const normalizedSrc =
|
||||
typeof src === "string" && src.startsWith("../static/")
|
||||
? src.slice(2)
|
||||
: src;
|
||||
if (normalizedSrc) {
|
||||
try {
|
||||
const path = await loadImage(normalizedSrc);
|
||||
return await loadCanvasImage(canvas, path);
|
||||
} catch (error) {
|
||||
console.warn(`share ${label} image load failed`, error);
|
||||
}
|
||||
}
|
||||
return fallbackSrc ? loadCanvasImage(canvas, fallbackSrc) : null;
|
||||
};
|
||||
|
||||
let titleImageSrc = "../static/first-try-title.png";
|
||||
const avatarImgPromise = loadProfileImage(
|
||||
user?.avatar,
|
||||
"/static/user-icon.png",
|
||||
"avatar"
|
||||
);
|
||||
const lvlImgPromise = loadProfileImage(user?.lvlImage, "", "level");
|
||||
|
||||
let titleImageSrc = "/static/first-try-title.png";
|
||||
if (type == 2) {
|
||||
titleImageSrc = "../static/practise-one-title.png";
|
||||
titleImageSrc = "/static/practise-one-title.png";
|
||||
} else if (type == 3) {
|
||||
titleImageSrc = "../static/practise-two-title.png";
|
||||
titleImageSrc = "/static/practise-two-title.png";
|
||||
}
|
||||
const titleImgPromise = loadCanvasImage(canvas, titleImageSrc);
|
||||
const scoreBgImgPromise = loadCanvasImage(canvas, "../static/score-bg.png");
|
||||
const qrCodeImgPromise = loadCanvasImage(canvas, "../static/qr-code.png");
|
||||
const scoreBgImgPromise = loadCanvasImage(canvas, "/static/score-bg.png");
|
||||
const qrCodeImgPromise = loadCanvasImage(canvas, "/static/qr-code.png");
|
||||
|
||||
const [avatarImg, lvlImg, titleImg, scoreBgImg, qrCodeImg] =
|
||||
await Promise.all([
|
||||
@@ -738,8 +755,8 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
|
||||
ctx.drawImage(bgImg, 0, 0, width, height);
|
||||
|
||||
drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
|
||||
ctx.drawImage(lvlImg, 12, 15, 42, 42);
|
||||
if (avatarImg) drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
|
||||
if (lvlImg) ctx.drawImage(lvlImg, 12, 15, 42, 42);
|
||||
|
||||
renderText(ctx, user.nickName, 13, "#fff", 58, 34);
|
||||
renderRankTitle(ctx, user.lvlName);
|
||||
|
||||
@@ -57,6 +57,30 @@ const props = defineProps({
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 7"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 8"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 9"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 11"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 10"
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<script setup>
|
||||
const tabs = [
|
||||
{ image: "../static/tab-vip.png" },
|
||||
{ image: "../static/tab-point-book.png" },
|
||||
{ image: "../static/tab-mall.png" },
|
||||
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-point-book.png" },
|
||||
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-mall.png" },
|
||||
];
|
||||
|
||||
function handleTabClick(index) {
|
||||
@@ -26,7 +26,7 @@ function handleTabClick(index) {
|
||||
|
||||
<template>
|
||||
<view class="footer">
|
||||
<image class="footer-bg" src="../static/tab-bg.png" mode="widthFix" />
|
||||
<image class="footer-bg" src="https://static.shelingxingqiu.com/shootmini/static/tab-bg.png" mode="widthFix" />
|
||||
<view
|
||||
v-for="(tab, index) in tabs"
|
||||
:key="index"
|
||||
@@ -43,9 +43,13 @@ function handleTabClick(index) {
|
||||
|
||||
<style scoped>
|
||||
.footer {
|
||||
height: 120px;
|
||||
/* height: 120px; */
|
||||
height: 190rpx;
|
||||
width: 100vw;
|
||||
position: relative;
|
||||
/* position: relative; */
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
|
||||
+25
-12
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from "vue";
|
||||
import { computed, ref, watch } from "vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -26,12 +26,33 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 45,
|
||||
},
|
||||
sizeUnit: {
|
||||
type: String,
|
||||
default: "px",
|
||||
},
|
||||
imageMode: {
|
||||
type: String,
|
||||
default: "widthFix",
|
||||
},
|
||||
borderColor: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const avatarFrame = ref("");
|
||||
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
|
||||
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
|
||||
const avatarImageStyle = computed(() => ({
|
||||
width: sizeValue.value,
|
||||
height: sizeValue.value,
|
||||
minHeight: sizeValue.value,
|
||||
borderColor: props.borderColor || "#fff",
|
||||
}));
|
||||
const avatarFrameStyle = computed(() => ({
|
||||
width: frameSizeValue.value,
|
||||
height: frameSizeValue.value,
|
||||
}));
|
||||
|
||||
watch(
|
||||
() => [config.value, props.rankLvl],
|
||||
() => {
|
||||
@@ -51,10 +72,7 @@ watch(
|
||||
v-if="avatarFrame"
|
||||
:src="avatarFrame"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: Number(size) + 10 + 'px',
|
||||
height: Number(size) + 10 + 'px',
|
||||
}"
|
||||
:style="avatarFrameStyle"
|
||||
class="avatar-frame"
|
||||
/>
|
||||
<image
|
||||
@@ -78,13 +96,8 @@ watch(
|
||||
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
||||
<image
|
||||
:src="src || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: size + 'px',
|
||||
height: size + 'px',
|
||||
minHeight: size + 'px',
|
||||
borderColor: borderColor || '#fff',
|
||||
}"
|
||||
:mode="imageMode"
|
||||
:style="avatarImageStyle"
|
||||
class="avatar-image"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
await returnToBattle(result, navigateOnce);
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
|
||||
class="back-to-game"
|
||||
@click="onClick"
|
||||
>
|
||||
<image src="../static/back-to-game-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
|
||||
<block v-if="game.inBattle">
|
||||
<image src="../static/pk-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
|
||||
<text>返回进行中的对局</text>
|
||||
</block>
|
||||
<block v-else-if="game.roomID">
|
||||
|
||||
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="guide-row">
|
||||
<image src="../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view
|
||||
:style="{
|
||||
marginBottom: '10px',
|
||||
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<image src="../static/battle-header-melee.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
|
||||
<text>蓝队({{ bluePoints }})</text>
|
||||
<text>红队({{ redPoints }})</text>
|
||||
</view>
|
||||
|
||||
@@ -38,16 +38,16 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`../static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
v-if="!players.length && blueTeam.length && redTeam.length"
|
||||
class="players"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
|
||||
>
|
||||
<view>
|
||||
<view
|
||||
@@ -113,6 +113,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
:show-scrollbar="false"
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
@@ -151,13 +152,15 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -5px;
|
||||
/* top: -5px; */
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
@@ -188,15 +191,12 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.players-melee {
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
white-space: nowrap;
|
||||
}
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
display: inline-flex;
|
||||
min-width: 100%;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
|
||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
let disposed = false;
|
||||
let requestInFlight = false;
|
||||
|
||||
const refreshPower = async () => {
|
||||
if (disposed || requestInFlight) return;
|
||||
requestInFlight = true;
|
||||
try {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
if (!disposed) power.value = data.battery;
|
||||
} catch (_) {
|
||||
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||
} finally {
|
||||
requestInFlight = false;
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
await refreshPower();
|
||||
if (disposed) return;
|
||||
timer.value = setInterval(() => {
|
||||
void refreshPower();
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
disposed = true;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -22,10 +22,22 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetLeft: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetTop: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hitOffsetPx: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
viewportMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
const activeShot = ref(null);
|
||||
const activeLayout = ref(null);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
const ARROW_IMPACT_MS = 340;
|
||||
const COMPLETE_FALLBACK_MS = 980;
|
||||
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
|
||||
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
@@ -49,12 +64,33 @@ const safeTargetRadius = computed(() => {
|
||||
const safeTargetSize = computed(() => {
|
||||
const width = Number(props.targetWidth);
|
||||
const height = Number(props.targetHeight);
|
||||
const left = Number(props.targetLeft);
|
||||
const top = Number(props.targetTop);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
left: Number.isFinite(left) ? left : 0,
|
||||
top: Number.isFinite(top) ? top : 0,
|
||||
};
|
||||
});
|
||||
|
||||
function getWindowSize() {
|
||||
try {
|
||||
const info =
|
||||
typeof uni.getWindowInfo === "function"
|
||||
? uni.getWindowInfo()
|
||||
: uni.getSystemInfoSync();
|
||||
const width = Number(info?.windowWidth);
|
||||
const height = Number(info?.windowHeight);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
};
|
||||
} catch {
|
||||
return { width: 0, height: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
function hasShotPoint(shot) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
const effectiveShot = computed(() => activeShot.value || props.shot);
|
||||
const effectiveTargetSize = computed(
|
||||
() => activeLayout.value?.target || safeTargetSize.value
|
||||
);
|
||||
const effectiveWindowSize = computed(
|
||||
() => activeLayout.value?.window || getWindowSize()
|
||||
);
|
||||
const isViewportMode = computed(() =>
|
||||
activeLayout.value
|
||||
? activeLayout.value.viewportMode
|
||||
: props.viewportMode === true
|
||||
);
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(effectiveShot.value?.x);
|
||||
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
|
||||
};
|
||||
});
|
||||
|
||||
const arrowAngle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
if (!size.width || !size.height) {
|
||||
const dx = hitPercent.value.left - 50;
|
||||
const dy = 114 - hitPercent.value.top;
|
||||
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, fallbackAngle));
|
||||
const flightPath = computed(() => {
|
||||
const size = effectiveTargetSize.value;
|
||||
const windowSize = effectiveWindowSize.value;
|
||||
|
||||
if (
|
||||
isViewportMode.value &&
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0
|
||||
) {
|
||||
const startX = windowSize.width * 0.5;
|
||||
const endX =
|
||||
size.left +
|
||||
size.width * (hitPercent.value.left / 100) +
|
||||
hitOffset.value.x;
|
||||
const endY =
|
||||
size.top +
|
||||
size.height * (hitPercent.value.top / 100) +
|
||||
hitOffset.value.y;
|
||||
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
|
||||
const startY = Math.max(windowSize.height + 16, endY + 80);
|
||||
const dx = endX - startX;
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
}
|
||||
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const hasScreenCoordinates =
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0;
|
||||
const startX = hasScreenCoordinates
|
||||
? windowSize.width * 0.5 - size.left
|
||||
: size.width * 0.5;
|
||||
const startY = hasScreenCoordinates
|
||||
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
|
||||
: size.height * 1.14;
|
||||
const endX =
|
||||
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY =
|
||||
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const dx = endX - startX;
|
||||
const dy = startY - endY;
|
||||
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, angle));
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
});
|
||||
|
||||
function formatPxOffset(value) {
|
||||
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
const crackStyle = computed(() => {
|
||||
if (isViewportMode.value) {
|
||||
return {
|
||||
left: `${flightPath.value.endX}px`,
|
||||
top: `${flightPath.value.endY}px`,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
};
|
||||
});
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const size = effectiveTargetSize.value;
|
||||
const path = flightPath.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
x = `${endX - startX}px`;
|
||||
y = `${endY - startY}px`;
|
||||
if (isViewportMode.value || (size.width && size.height)) {
|
||||
x = `${path.translateX}px`;
|
||||
y = `${path.translateY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-start-x":
|
||||
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y":
|
||||
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${arrowAngle.value}deg`,
|
||||
"--shot-angle": `${path.angle}deg`,
|
||||
};
|
||||
});
|
||||
|
||||
@@ -189,6 +292,7 @@ function finish(playKey) {
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
activeShot.value = null;
|
||||
activeLayout.value = null;
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
@@ -202,6 +306,11 @@ function play() {
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
activeShot.value = { ...props.shot };
|
||||
activeLayout.value = {
|
||||
target: { ...safeTargetSize.value },
|
||||
window: getWindowSize(),
|
||||
viewportMode: props.viewportMode === true,
|
||||
};
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:class="[
|
||||
'shot-effect',
|
||||
`shot-effect--${phase}`,
|
||||
{ 'shot-effect--viewport': isViewportMode },
|
||||
]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
@@ -246,7 +359,7 @@ onBeforeUnmount(() => {
|
||||
>
|
||||
<image
|
||||
class="shot-arrow"
|
||||
src="../static/vip/svip-jian.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-jian.png"
|
||||
mode="heightFix"
|
||||
/>
|
||||
</view>
|
||||
@@ -263,7 +376,7 @@ onBeforeUnmount(() => {
|
||||
<image
|
||||
:key="`crack-${animationKey}`"
|
||||
class="shot-crack"
|
||||
src="../static/vip/svip-lie.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-lie.png"
|
||||
mode="aspectFit"
|
||||
@animationend="handleCrackAnimationEnd"
|
||||
/>
|
||||
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-effect--viewport {
|
||||
position: fixed;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 114%;
|
||||
left: var(--shot-start-x);
|
||||
top: var(--shot-start-y);
|
||||
width: 0;
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
|
||||
+150
-35
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -43,6 +43,10 @@ const props = defineProps({
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
},
|
||||
missAsZero: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
stop: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
@@ -59,6 +63,14 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
enableShotEffect: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -69,15 +81,23 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
function getRoundText(shot) {
|
||||
if (shot?.ringX) return "X环";
|
||||
if (shot?.ring) return `${shot.ring}环`;
|
||||
return props.missAsZero ? "0环" : "未上靶";
|
||||
}
|
||||
|
||||
function buildShotEffectKey(team, shot, index) {
|
||||
return [
|
||||
team,
|
||||
@@ -97,7 +117,13 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot) {
|
||||
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
|
||||
return (
|
||||
props.enableShotEffect &&
|
||||
props.isSvip &&
|
||||
!!shot &&
|
||||
Number(shot.ring) > 0 &&
|
||||
hasShotPoint(shot)
|
||||
);
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
@@ -125,7 +151,7 @@ function showShotTip(team, shot) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, index) {
|
||||
function triggerShotEffect(team, shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -139,7 +165,29 @@ function triggerShotEffect(team, shot, index) {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -168,35 +216,67 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
watch(
|
||||
@@ -205,14 +285,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.scores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("red", latestShot, newLen - 1);
|
||||
} else {
|
||||
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||
} else if (props.enableShotEffect) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("red", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -226,14 +310,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.blueScores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newLen - 1);
|
||||
} else {
|
||||
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||
} else if (props.enableShotEffect) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -347,6 +435,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -384,11 +480,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -433,8 +531,7 @@ onBeforeUnmount(() => {
|
||||
v-if="latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
>{{ getRoundText(latestOne) }}
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
@@ -451,8 +548,7 @@ onBeforeUnmount(() => {
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>{{ getRoundText(bluelatestOne) }}</view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<image
|
||||
@@ -496,17 +592,34 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../static/bow-target.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -516,6 +629,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import Header from "@/components/Header.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import BackToGame from "@/components/BackToGame.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
@@ -25,6 +26,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
usePageScroll: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isHome: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
@@ -41,6 +46,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
headerClass: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
titleStyle: {
|
||||
type: [String, Object, Array],
|
||||
default: () => ({}),
|
||||
@@ -49,14 +58,19 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
loading: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
loadingText: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
const hintType = ref(0);
|
||||
const isLoading = ref(false);
|
||||
const audioInitProgress = ref(1);
|
||||
const audioProgress = ref(0);
|
||||
const audioTimer = ref(null);
|
||||
|
||||
const showGlobalHint = (type) => {
|
||||
hintType.value = type;
|
||||
@@ -67,49 +81,21 @@ const hideGlobalHint = () => {
|
||||
showHint.value = false;
|
||||
};
|
||||
|
||||
const restart = () => {
|
||||
uni.restartMiniProgram({
|
||||
path: "/pages/index",
|
||||
});
|
||||
};
|
||||
|
||||
const checkAudioProgress = async () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioInitProgress.value === 1) return resolve();
|
||||
audioTimer.value = setInterval(() => {
|
||||
audioProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioProgress.value === 1) {
|
||||
setTimeout(() => {
|
||||
audioInitProgress.value = 1;
|
||||
}, 200);
|
||||
clearInterval(audioTimer.value);
|
||||
resolve();
|
||||
}
|
||||
}, 200);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const audioFinalProgress = computed(() => {
|
||||
const left = 1 - audioInitProgress.value;
|
||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
uni.$showHint = showGlobalHint;
|
||||
uni.$hideHint = hideGlobalHint;
|
||||
uni.$checkAudio = checkAudioProgress;
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const navigateTo = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: reject,
|
||||
});
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
@@ -117,16 +103,7 @@ const backToGame = debounce(async () => {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
await returnToBattle(result, navigateTo);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
@@ -156,13 +133,27 @@ const goCalibration = async () => {
|
||||
<AppBackground :type="bgType" :bgColor="bgColor" />
|
||||
<Header
|
||||
v-if="!isHome"
|
||||
:class="headerClass"
|
||||
:title="title"
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
:titleStyle="titleStyle"
|
||||
:style="
|
||||
usePageScroll
|
||||
? {
|
||||
position: 'sticky',
|
||||
top: capsuleHeight + 'px',
|
||||
zIndex: 10,
|
||||
}
|
||||
: undefined
|
||||
"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<view v-if="usePageScroll">
|
||||
<slot></slot>
|
||||
</view>
|
||||
<scroll-view
|
||||
v-else
|
||||
:scroll-y="scroll"
|
||||
:enhanced="true"
|
||||
:bounces="false"
|
||||
@@ -224,24 +215,19 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="audioInitProgress < 1" class="audio-progress">
|
||||
<view v-if="loading" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: `${audioFinalProgress * 100}%` }">
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||
mode="widthFix"
|
||||
/> -->
|
||||
</view>
|
||||
<view :style="{ width: '100%' }"></view>
|
||||
</view>
|
||||
<view>
|
||||
<text>若加载时间过长,请</text>
|
||||
<button hover-class="none" @click="restart">点击这里重启</button>
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -283,6 +269,7 @@ const goCalibration = async () => {
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
@@ -296,11 +283,13 @@ const goCalibration = async () => {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
@@ -311,34 +300,24 @@ const goCalibration = async () => {
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
background: #ffe431;
|
||||
width: 100%;
|
||||
min-height: 6rpx;
|
||||
background: #ffe431;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
transition: width 0.5s ease;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view > image {
|
||||
width: 46rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > button {
|
||||
font-size: 22rpx;
|
||||
color: #ffe431;
|
||||
line-height: 32rpx;
|
||||
padding: 20rpx 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -36,6 +36,7 @@ const createRoom = debounce(async () => {
|
||||
}
|
||||
if (loading.value === true) return;
|
||||
loading.value = true;
|
||||
let keepLoading = false;
|
||||
let size = 2;
|
||||
if (battleMode.value === 2) size = 10;
|
||||
if (battleMode.value === 3) size = 4;
|
||||
@@ -49,14 +50,18 @@ const createRoom = debounce(async () => {
|
||||
if (result.number) {
|
||||
props.onConfirm();
|
||||
await joinRoomAPI(result.number);
|
||||
keepLoading = true;
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
|
||||
fail: () => {
|
||||
loading.value = false;
|
||||
},
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
} finally {
|
||||
loading.value = false;
|
||||
if (!keepLoading) loading.value = false;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -64,7 +69,7 @@ const createRoom = debounce(async () => {
|
||||
<view class="container">
|
||||
<view class="target-options-header">
|
||||
<view class="target-options-header-line-left"></view>
|
||||
<image class="target-options-header-title-img" src="../static/choose-battle-mode.png" mode="widthFix" />
|
||||
<image class="target-options-header-title-img" src="https://static.shelingxingqiu.com/shootmini/static/choose-battle-mode.png" mode="widthFix" />
|
||||
<view class="target-options-header-line-right"></view>
|
||||
</view>
|
||||
<view class="create-options">
|
||||
@@ -112,7 +117,7 @@ const createRoom = debounce(async () => {
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
|
||||
<SButton :disabled="loading" :onClick="() => { $clickSound(); return createRoom(); }">创建房间</SButton>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<script setup>
|
||||
import { storeToRefs } from "pinia";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import useStore from "@/store";
|
||||
|
||||
const chargingNotice =
|
||||
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
|
||||
|
||||
const store = useStore();
|
||||
const { deviceChargingDialogVisible } = storeToRefs(store);
|
||||
const { hideDeviceChargingDialog } = store;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<ModalDialog
|
||||
:show="deviceChargingDialogVisible"
|
||||
:content="chargingNotice"
|
||||
:show-cancel="false"
|
||||
confirm-text="我知道了"
|
||||
:on-confirm="hideDeviceChargingDialog"
|
||||
/>
|
||||
</template>
|
||||
@@ -12,13 +12,13 @@ defineProps({
|
||||
const bubbleTypes = [
|
||||
"../static/long-bubble.png",
|
||||
"../static/long-bubble-middle.png",
|
||||
"../static/long-bubble-tall.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -91,7 +91,7 @@ async function onReceiveMessage(message) {
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
audioManager.play(getInvalidShotAudioKey(shootData));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -105,7 +105,7 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view class="matching">
|
||||
<image
|
||||
src="../static/matching-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/matching-bg.png"
|
||||
mode="widthFix"
|
||||
class="matching-bg"
|
||||
/>
|
||||
|
||||
@@ -52,19 +52,19 @@ const handleConfirm = () => {
|
||||
<view class="modal-wrap scale-in">
|
||||
<image
|
||||
class="dialog-light"
|
||||
src="../static/common/dialog-light.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-light.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="dialog-icon"
|
||||
src="../static/common/dialog-icon.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-icon.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
|
||||
<view class="dialog-panel">
|
||||
<image
|
||||
class="dialog-bg"
|
||||
src="../static/common/dialog-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-bg.png"
|
||||
mode="scaleToFill"
|
||||
/>
|
||||
<view class="dialog-content">
|
||||
|
||||
@@ -19,7 +19,7 @@ const rowCount = new Array(6).fill(0);
|
||||
const getRingText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX && arrow.ring) return "X环";
|
||||
return arrow.ring ? `${arrow.ring}环` : "-";
|
||||
return `${Number(arrow.ring) || 0}环`;
|
||||
};
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
|
||||
@@ -20,13 +20,22 @@ const props = defineProps({
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const seats = new Array(props.total).fill(1);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="players">
|
||||
<view v-for="(_, index) in seats" :key="index">
|
||||
<image src="../static/player-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/player-bg.png" mode="widthFix" />
|
||||
<view v-if="players[index] && players[index].name" class="avatar">
|
||||
<Avatar
|
||||
:src="players[index].avatar || '../static/user-icon.png'"
|
||||
@@ -40,10 +49,27 @@ const seats = new Array(props.total).fill(1);
|
||||
<view v-else class="player-unknow">
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
<text v-if="players[index] && players[index].name">{{
|
||||
players[index].name
|
||||
}}</text>
|
||||
<text v-else :style="{ color: '#fff9' }">虚位以待</text>
|
||||
<view
|
||||
v-if="players[index] && players[index].name && isMember(players[index])"
|
||||
:class="['player-seat-name', ...getMemberNicknameClass(players[index])]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ players[index].name }}</text>
|
||||
<text
|
||||
v-if="players[index].sVip === true"
|
||||
class="member-nickname__shine"
|
||||
>
|
||||
{{ players[index].name }}
|
||||
</text>
|
||||
</view>
|
||||
<text
|
||||
v-else-if="players[index] && players[index].name"
|
||||
class="player-seat-name"
|
||||
>
|
||||
{{ players[index].name }}
|
||||
</text>
|
||||
<text v-else class="player-seat-name" :style="{ color: '#fff9' }">
|
||||
虚位以待
|
||||
</text>
|
||||
<view v-if="index === 0" class="founder">管理员</view>
|
||||
<!-- <image
|
||||
:src="`../static/player-${index + 1}.png`"
|
||||
@@ -108,7 +134,7 @@ const seats = new Array(props.total).fill(1);
|
||||
height: 28rpx;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.players > view > text:nth-child(3) {
|
||||
.player-seat-name {
|
||||
width: 20vw;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
|
||||
@@ -65,7 +65,7 @@ onMounted(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view class="right-part">
|
||||
<image src="../static/bow-target.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
<view class="arrow-amount">
|
||||
<text>{{ data.actualTotalRing }}</text>
|
||||
<text>/</text>
|
||||
|
||||
@@ -93,7 +93,7 @@ onMounted(async () => {
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../static/donate.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/donate.png" mode="widthFix" />
|
||||
<text>感谢您对我们公益项目的支持!</text>
|
||||
<view class="amounts">
|
||||
<button
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
rowCount: {
|
||||
type: Number,
|
||||
@@ -26,45 +26,39 @@ const items = ref(new Array(props.total).fill(9));
|
||||
const width = ref(92);
|
||||
const itemWidth = ref(0);
|
||||
const bgImages = [
|
||||
"../static/complete-light1.png",
|
||||
"../static/complete-light2.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
|
||||
];
|
||||
const bgIndex = ref(0);
|
||||
watch(
|
||||
() => props.total,
|
||||
(newValue) => {
|
||||
items.value = new Array(newValue).fill(9);
|
||||
}
|
||||
);
|
||||
const timer = ref(null);
|
||||
onMounted(() => {
|
||||
timer.value = setInterval(() => {
|
||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
||||
}, 200);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||
<image
|
||||
v-for="(image, index) in bgImages"
|
||||
:key="image"
|
||||
:src="image"
|
||||
:class="[
|
||||
'complete-light',
|
||||
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||
]"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
</template>
|
||||
<view
|
||||
v-for="(_, index) in items"
|
||||
:key="index"
|
||||
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
|
||||
.complete-light {
|
||||
position: absolute;
|
||||
}
|
||||
.complete-light--first {
|
||||
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||
}
|
||||
.complete-light--second {
|
||||
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||
}
|
||||
@keyframes complete-light-first {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 1;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes complete-light-second {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 0;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -5,13 +5,19 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
});
|
||||
const getSum = (a, b, c) => {
|
||||
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
|
||||
return sum > 0 ? sum + "环" : "-";
|
||||
const getSum = (...arrows) => {
|
||||
const recordedArrows = arrows.filter(Boolean);
|
||||
if (!recordedArrows.length) return "-";
|
||||
const sum = recordedArrows.reduce(
|
||||
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||
0
|
||||
);
|
||||
return `${sum}环`;
|
||||
};
|
||||
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
|
||||
const getShowText = (arrow = {}) => {
|
||||
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
|
||||
const getShowText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
|
||||
@@ -57,19 +57,22 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
const getRing = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ? arrow.ring : "-";
|
||||
return Number(arrow.ring) || 0;
|
||||
};
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill({ ring: 0 });
|
||||
const data = new Array(props.total).fill(null);
|
||||
(props.result.details || []).forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
const validArrows = computed(
|
||||
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
|
||||
);
|
||||
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
|
||||
const openCoachComment = () => {
|
||||
if (!isMember.value) return;
|
||||
@@ -81,7 +84,7 @@ const openCoachComment = () => {
|
||||
<view class="container">
|
||||
<view :class="['container-header', showPanel ? 'scale-in' : 'scale-out']">
|
||||
<image :src="tipSrc" mode="widthFix" />
|
||||
<image src="../static/finish-frame.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png" mode="widthFix" />
|
||||
<text
|
||||
>完成<text class="gold-text">{{ validArrows }}</text
|
||||
>箭,获得<text class="gold-text">{{ validArrows }}</text
|
||||
|
||||
@@ -27,22 +27,22 @@ const getContentHeight = () => {
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="../static/screen-hint-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="../static/coach-comment.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="../static/prompt-bg-square.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="../static/finish-frame.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
|
||||
@@ -20,7 +20,7 @@ const props = defineProps({
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="scale-in">
|
||||
<image src="../static/point-book-tip-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/point-book-tip-bg.png" mode="widthFix" />
|
||||
<slot />
|
||||
</view>
|
||||
<IconButton
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -46,6 +46,10 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
endAudioKey: {
|
||||
type: String,
|
||||
default: "比赛结束",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("#fed847");
|
||||
@@ -144,19 +148,23 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play(audioKey);
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
audioManager.play(props.endAudioKey, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
arrow = msg.details[msg.details.length - 1];
|
||||
} else {
|
||||
if (msg.shootData.playerId !== user.value.id) return;
|
||||
if (!msg.shootData || String(msg.shootData.playerId) !== String(user.value.id)) return;
|
||||
if (msg.shootData) arrow = msg.shootData;
|
||||
}
|
||||
let key = [];
|
||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||
if (arrow.angle !== null)
|
||||
if (arrow.angle)
|
||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
const shouldPlayTententen =
|
||||
arrow.threeConsecutive10Rings === true ||
|
||||
msg.shootData?.threeConsecutive10Rings === true;
|
||||
if (!props.melee && shouldPlayTententen) key.push("tententen");
|
||||
audioManager.play(key, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTime.value = true;
|
||||
@@ -166,7 +174,7 @@ async function onReceiveMessage(msg) {
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
audioManager.play(getInvalidShotAudioKey(msg.shootData));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -191,7 +199,7 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'block' : 'none' }">
|
||||
<view>
|
||||
<image src="../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<text>{{ tipContent }}</text>
|
||||
<button hover-class="none" @click="updateSound">
|
||||
<image
|
||||
|
||||
@@ -32,6 +32,10 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
onSuccess: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const agree = ref(false);
|
||||
const phone = ref("");
|
||||
@@ -127,6 +131,7 @@ async function doLogin() {
|
||||
clearDevice();
|
||||
}
|
||||
props.onClose();
|
||||
await props.onSuccess();
|
||||
} catch (error) {
|
||||
console.log("login error", error);
|
||||
} finally {
|
||||
|
||||
@@ -0,0 +1,652 @@
|
||||
<script setup>
|
||||
import {
|
||||
computed,
|
||||
getCurrentInstance,
|
||||
nextTick,
|
||||
onBeforeUnmount,
|
||||
onMounted,
|
||||
ref,
|
||||
watch,
|
||||
} from "vue";
|
||||
|
||||
const defaultCanvasSize = 300;
|
||||
const defaultRingCount = 10;
|
||||
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
|
||||
const highlightRevealFrameInterval = 60;
|
||||
|
||||
const props = defineProps({
|
||||
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
|
||||
canvasId: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
|
||||
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
|
||||
coordinateRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
// 是否显示靶心十字辅助线。
|
||||
showCrosshair: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 是否显示环数文字。
|
||||
showRingLabels: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
// 从正上方开始顺时针等分的区域数量。
|
||||
sectorCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 当前高亮区域,范围为 1 到 sectorCount。
|
||||
activeSector: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 指定环数,1 到 10;无效值表示高亮整个区域。
|
||||
activeRing: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
|
||||
highlightRefreshToken: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
showSectorLabels: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
|
||||
highlightOnly: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
|
||||
canvasWidth: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
canvasHeight: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
|
||||
targetStyleConfig: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 十字辅助线样式覆盖配置。
|
||||
crosshairStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 区域分割线样式覆盖配置。
|
||||
sectorStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 区域数字样式覆盖配置。
|
||||
sectorLabelStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 高亮样式覆盖配置。
|
||||
highlightStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
});
|
||||
|
||||
const instance = getCurrentInstance();
|
||||
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
|
||||
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
|
||||
const lastDrawKey = ref("");
|
||||
const canvasSize = ref({
|
||||
width: defaultCanvasSize,
|
||||
height: defaultCanvasSize,
|
||||
});
|
||||
let drawRequestGeneration = 0;
|
||||
let highlightAnimationGeneration = 0;
|
||||
let highlightAnimationTimer = null;
|
||||
let mountDrawTimer = null;
|
||||
|
||||
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
|
||||
const defaultTargetStyleConfig = {
|
||||
ringCount: defaultRingCount,
|
||||
ringColors: {
|
||||
1: "#f8f8f3",
|
||||
2: "#f8f8f3",
|
||||
3: "#595959",
|
||||
4: "#595959",
|
||||
5: "#24aee0",
|
||||
6: "#24aee0",
|
||||
7: "#ff1f35",
|
||||
8: "#ff1f35",
|
||||
9: "#f7d34a",
|
||||
10: "#f7d34a",
|
||||
},
|
||||
ringLineColor: "rgba(150, 150, 150, 0.55)",
|
||||
ringLineWidthRatio: 0.0022,
|
||||
centerDotColor: "#ffffff",
|
||||
centerDotRadiusRatio: 0.0048,
|
||||
ringLabelFontRatio: 0.032,
|
||||
ringLabelDarkColor: "#111111",
|
||||
ringLabelLightColor: "#ffffff",
|
||||
};
|
||||
|
||||
// 十字辅助线默认样式。
|
||||
const defaultCrosshairStyle = {
|
||||
color: "rgba(20, 20, 20, 0.38)",
|
||||
lineWidthRatio: 0.0025,
|
||||
};
|
||||
|
||||
// 顺时针等分线默认样式。
|
||||
const defaultSectorStyle = {
|
||||
color: "rgba(255, 255, 255, 0.82)",
|
||||
lineWidthRatio: 0.004,
|
||||
};
|
||||
|
||||
// 区域数字默认样式。
|
||||
const defaultSectorLabelStyle = {
|
||||
color: "#ffffff",
|
||||
backgroundColor: "rgba(0, 0, 0, 0.62)",
|
||||
fontSizeRatio: 0.075,
|
||||
radiusRatio: 0.76,
|
||||
badgeRadiusRatio: 0.07,
|
||||
};
|
||||
|
||||
// 高亮区域默认样式。
|
||||
const defaultHighlightStyle = {
|
||||
color: "rgba(255, 228, 0, 0.6)",
|
||||
strokeColor: "rgba(254, 216, 71, 0.82)",
|
||||
lineWidthRatio: 0.003,
|
||||
};
|
||||
|
||||
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
|
||||
const mergeTargetStyleConfig = () => ({
|
||||
...defaultTargetStyleConfig,
|
||||
...props.targetStyleConfig,
|
||||
ringColors: {
|
||||
...defaultTargetStyleConfig.ringColors,
|
||||
...(props.targetStyleConfig?.ringColors || {}),
|
||||
},
|
||||
});
|
||||
|
||||
// 统一把外部传入值转成有效数字,非法值使用 fallback。
|
||||
const getNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
};
|
||||
|
||||
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
|
||||
const getRingColor = (ring, config) => {
|
||||
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
|
||||
};
|
||||
|
||||
const getPositiveInteger = (value) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
|
||||
};
|
||||
|
||||
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
|
||||
const getSectorAngles = (sector, sectorCount) => {
|
||||
const count = getPositiveInteger(sectorCount);
|
||||
const index = getPositiveInteger(sector);
|
||||
if (!count || !index || index > count) return null;
|
||||
|
||||
const step = (Math.PI * 2) / count;
|
||||
const startAngle = -Math.PI / 2 + (index - 1) * step;
|
||||
return {
|
||||
startAngle,
|
||||
endAngle: startAngle + step,
|
||||
middleAngle: startAngle + step / 2,
|
||||
};
|
||||
};
|
||||
|
||||
// 绘制实心圆,靶纸环区和中心点都会用到。
|
||||
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||
ctx.setFillStyle(fillColor);
|
||||
ctx.fill();
|
||||
};
|
||||
|
||||
// 绘制环形扇区,用于按象限高亮指定环数。
|
||||
const drawAnnularSector = (
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
innerRadius,
|
||||
outerRadius,
|
||||
startAngle,
|
||||
endAngle,
|
||||
fillColor,
|
||||
strokeColor = "",
|
||||
lineWidth = 0
|
||||
) => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
|
||||
|
||||
if (innerRadius > 0) {
|
||||
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
|
||||
} else {
|
||||
ctx.lineTo(centerX, centerY);
|
||||
}
|
||||
|
||||
ctx.closePath();
|
||||
ctx.setFillStyle(fillColor);
|
||||
ctx.fill();
|
||||
|
||||
if (strokeColor && lineWidth > 0) {
|
||||
ctx.setStrokeStyle(strokeColor);
|
||||
ctx.setLineWidth(lineWidth);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
// 从外到内绘制完整靶纸色环。
|
||||
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
for (let ring = 1; ring <= config.ringCount; ring += 1) {
|
||||
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
|
||||
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
|
||||
}
|
||||
};
|
||||
|
||||
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
|
||||
const drawSectorHighlight = (
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
targetRadius,
|
||||
config,
|
||||
revealProgress = 1
|
||||
) => {
|
||||
const angles = getSectorAngles(props.activeSector, props.sectorCount);
|
||||
if (!angles) return;
|
||||
|
||||
const safeRevealProgress = Math.min(
|
||||
Math.max(getNumber(revealProgress, 1), 0),
|
||||
1
|
||||
);
|
||||
if (safeRevealProgress <= 0) return;
|
||||
|
||||
const ring = getPositiveInteger(props.activeRing);
|
||||
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
|
||||
const innerRadius = hasActiveRing
|
||||
? targetRadius * ((config.ringCount - ring) / config.ringCount)
|
||||
: 0;
|
||||
const outerRadius = hasActiveRing
|
||||
? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
|
||||
: targetRadius;
|
||||
const style = {
|
||||
...defaultHighlightStyle,
|
||||
...props.highlightStyle,
|
||||
};
|
||||
|
||||
drawAnnularSector(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
innerRadius,
|
||||
outerRadius,
|
||||
angles.startAngle,
|
||||
angles.startAngle +
|
||||
(angles.endAngle - angles.startAngle) * safeRevealProgress,
|
||||
style.color,
|
||||
style.strokeColor,
|
||||
Math.max(1, targetRadius * style.lineWidthRatio)
|
||||
);
|
||||
};
|
||||
|
||||
// 从正上方开始顺时针绘制所有区域边界。
|
||||
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
|
||||
const count = getPositiveInteger(props.sectorCount);
|
||||
if (!count) return;
|
||||
|
||||
const style = {
|
||||
...defaultSectorStyle,
|
||||
...props.sectorStyle,
|
||||
};
|
||||
const step = (Math.PI * 2) / count;
|
||||
|
||||
ctx.beginPath();
|
||||
for (let index = 0; index < count; index += 1) {
|
||||
const angle = -Math.PI / 2 + index * step;
|
||||
ctx.moveTo(centerX, centerY);
|
||||
ctx.lineTo(
|
||||
centerX + Math.cos(angle) * targetRadius,
|
||||
centerY + Math.sin(angle) * targetRadius
|
||||
);
|
||||
}
|
||||
ctx.setStrokeStyle(style.color);
|
||||
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
// 绘制各环之间的分割线。
|
||||
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
|
||||
|
||||
ctx.setStrokeStyle(config.ringLineColor);
|
||||
ctx.setLineWidth(lineWidth);
|
||||
|
||||
for (let index = 1; index <= config.ringCount; index += 1) {
|
||||
const radius = targetRadius * (index / config.ringCount);
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
// 绘制靶心十字辅助线。
|
||||
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
|
||||
if (!props.showCrosshair) {
|
||||
return;
|
||||
}
|
||||
|
||||
const style = {
|
||||
...defaultCrosshairStyle,
|
||||
...props.crosshairStyle,
|
||||
};
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX - targetRadius, centerY);
|
||||
ctx.lineTo(centerX + targetRadius, centerY);
|
||||
ctx.moveTo(centerX, centerY - targetRadius);
|
||||
ctx.lineTo(centerX, centerY + targetRadius);
|
||||
ctx.setStrokeStyle(style.color);
|
||||
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
// 绘制环数文字。
|
||||
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
if (!props.showRingLabels) {
|
||||
return;
|
||||
}
|
||||
|
||||
const ringWidth = targetRadius / config.ringCount;
|
||||
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
|
||||
|
||||
ctx.setFontSize(fontSize);
|
||||
ctx.setTextAlign("center");
|
||||
ctx.setTextBaseline("middle");
|
||||
|
||||
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
|
||||
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
|
||||
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
|
||||
ctx.setFillStyle(color);
|
||||
ctx.fillText(String(ring), centerX, y);
|
||||
}
|
||||
};
|
||||
|
||||
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上。
|
||||
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
|
||||
const count = getPositiveInteger(props.sectorCount);
|
||||
if (!props.showSectorLabels || !count) return;
|
||||
|
||||
const style = {
|
||||
...defaultSectorLabelStyle,
|
||||
...props.sectorLabelStyle,
|
||||
};
|
||||
const labelRadius = targetRadius * style.radiusRatio;
|
||||
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
|
||||
|
||||
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
|
||||
ctx.setTextAlign("center");
|
||||
ctx.setTextBaseline("middle");
|
||||
|
||||
for (let sector = 1; sector <= count; sector += 1) {
|
||||
const angles = getSectorAngles(sector, count);
|
||||
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
|
||||
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
|
||||
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
|
||||
ctx.setFillStyle(style.color);
|
||||
ctx.fillText(String(sector), x, y);
|
||||
}
|
||||
};
|
||||
|
||||
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
|
||||
const getDrawKey = (width, height) => {
|
||||
return JSON.stringify({
|
||||
width,
|
||||
height,
|
||||
coordinateRadius: props.coordinateRadius,
|
||||
showCrosshair: props.showCrosshair,
|
||||
showRingLabels: props.showRingLabels,
|
||||
sectorCount: props.sectorCount,
|
||||
activeSector: props.activeSector,
|
||||
activeRing: props.activeRing,
|
||||
showSectorLabels: props.showSectorLabels,
|
||||
targetStyleConfig: props.targetStyleConfig,
|
||||
crosshairStyle: props.crosshairStyle,
|
||||
sectorStyle: props.sectorStyle,
|
||||
sectorLabelStyle: props.sectorLabelStyle,
|
||||
highlightStyle: props.highlightStyle,
|
||||
highlightOnly: props.highlightOnly,
|
||||
});
|
||||
};
|
||||
|
||||
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
|
||||
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
|
||||
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
|
||||
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
|
||||
const drawKey = getDrawKey(width, height);
|
||||
|
||||
if (!force && drawKey === lastDrawKey.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
const size = Math.min(width, height);
|
||||
const centerX = width / 2;
|
||||
const centerY = height / 2;
|
||||
const targetRadius = size / 2;
|
||||
const config = mergeTargetStyleConfig();
|
||||
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
|
||||
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
|
||||
if (!props.highlightOnly) {
|
||||
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
|
||||
}
|
||||
|
||||
drawSectorHighlight(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
targetRadius,
|
||||
config,
|
||||
highlightProgress
|
||||
);
|
||||
|
||||
if (!props.highlightOnly) {
|
||||
drawRingLines(ctx, centerX, centerY, targetRadius, config);
|
||||
drawCircle(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
Math.max(1, targetRadius * config.centerDotRadiusRatio),
|
||||
config.centerDotColor
|
||||
);
|
||||
drawCrosshair(ctx, centerX, centerY, targetRadius);
|
||||
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
|
||||
}
|
||||
|
||||
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
|
||||
drawSectorLines(ctx, centerX, centerY, targetRadius);
|
||||
drawSectorLabels(ctx, centerX, centerY, targetRadius);
|
||||
|
||||
ctx.draw();
|
||||
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
|
||||
};
|
||||
|
||||
const cancelHighlightAnimation = () => {
|
||||
highlightAnimationGeneration += 1;
|
||||
if (highlightAnimationTimer) {
|
||||
clearTimeout(highlightAnimationTimer);
|
||||
highlightAnimationTimer = null;
|
||||
}
|
||||
};
|
||||
|
||||
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
|
||||
const runHighlightRevealAnimation = () => {
|
||||
cancelHighlightAnimation();
|
||||
const generation = highlightAnimationGeneration;
|
||||
let frameIndex = 0;
|
||||
|
||||
const drawNextFrame = () => {
|
||||
if (generation !== highlightAnimationGeneration) return;
|
||||
|
||||
drawTarget({
|
||||
force: true,
|
||||
highlightProgress: highlightRevealProgressFrames[frameIndex],
|
||||
});
|
||||
frameIndex += 1;
|
||||
|
||||
if (frameIndex < highlightRevealProgressFrames.length) {
|
||||
highlightAnimationTimer = setTimeout(
|
||||
drawNextFrame,
|
||||
highlightRevealFrameInterval
|
||||
);
|
||||
} else {
|
||||
highlightAnimationTimer = null;
|
||||
}
|
||||
};
|
||||
|
||||
drawNextFrame();
|
||||
};
|
||||
|
||||
const setCanvasSizeAndDraw = async (
|
||||
width,
|
||||
height,
|
||||
{ animateHighlight = false, requestGeneration } = {}
|
||||
) => {
|
||||
canvasSize.value = {
|
||||
width: width > 0 ? width : defaultCanvasSize,
|
||||
height: height > 0 ? height : width || defaultCanvasSize,
|
||||
};
|
||||
|
||||
await nextTick();
|
||||
if (requestGeneration !== drawRequestGeneration) return;
|
||||
|
||||
const canAnimateHighlight =
|
||||
animateHighlight &&
|
||||
props.highlightOnly &&
|
||||
!!getSectorAngles(props.activeSector, props.sectorCount);
|
||||
|
||||
if (canAnimateHighlight) {
|
||||
runHighlightRevealAnimation();
|
||||
} else {
|
||||
cancelHighlightAnimation();
|
||||
drawTarget();
|
||||
}
|
||||
};
|
||||
|
||||
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
|
||||
const measureAndDraw = ({ animateHighlight = false } = {}) => {
|
||||
const requestGeneration = ++drawRequestGeneration;
|
||||
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
|
||||
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
|
||||
|
||||
if (propWidth > 0 && propHeight > 0) {
|
||||
setCanvasSizeAndDraw(propWidth, propHeight, {
|
||||
animateHighlight,
|
||||
requestGeneration,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const query = uni.createSelectorQuery().in(instance?.proxy);
|
||||
|
||||
query
|
||||
.select(`#${currentCanvasId.value}`)
|
||||
.boundingClientRect(async (rect) => {
|
||||
if (requestGeneration !== drawRequestGeneration) return;
|
||||
|
||||
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
|
||||
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
|
||||
|
||||
await setCanvasSizeAndDraw(width, height, {
|
||||
animateHighlight,
|
||||
requestGeneration,
|
||||
});
|
||||
})
|
||||
.exec();
|
||||
};
|
||||
|
||||
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
|
||||
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
|
||||
await nextTick();
|
||||
measureAndDraw({ animateHighlight });
|
||||
};
|
||||
|
||||
watch(
|
||||
() => [
|
||||
props.coordinateRadius,
|
||||
props.showCrosshair,
|
||||
props.showRingLabels,
|
||||
props.sectorCount,
|
||||
props.activeSector,
|
||||
props.activeRing,
|
||||
props.highlightRefreshToken,
|
||||
props.showSectorLabels,
|
||||
props.highlightOnly,
|
||||
props.canvasWidth,
|
||||
props.canvasHeight,
|
||||
props.targetStyleConfig,
|
||||
props.crosshairStyle,
|
||||
props.sectorStyle,
|
||||
props.sectorLabelStyle,
|
||||
props.highlightStyle,
|
||||
],
|
||||
(currentValues, previousValues = []) => {
|
||||
const refreshTokenIndex = 6;
|
||||
const refreshToken = Number(currentValues[refreshTokenIndex]);
|
||||
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
|
||||
const animateHighlight =
|
||||
Number.isFinite(refreshToken) &&
|
||||
refreshToken > 0 &&
|
||||
refreshToken !== previousRefreshToken;
|
||||
|
||||
return scheduleDraw({ animateHighlight });
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
mountDrawTimer = setTimeout(measureAndDraw, 30);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
drawRequestGeneration += 1;
|
||||
cancelHighlightAnimation();
|
||||
if (mountDrawTimer) {
|
||||
clearTimeout(mountDrawTimer);
|
||||
mountDrawTimer = null;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<canvas
|
||||
:id="currentCanvasId"
|
||||
class="target-canvas"
|
||||
:canvas-id="currentCanvasId"
|
||||
:width="canvasSize.width"
|
||||
:height="canvasSize.height"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.target-canvas {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -1,12 +1,17 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
clickSound: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -39,7 +44,19 @@ watch(
|
||||
{}
|
||||
);
|
||||
|
||||
const playClickSound = () => {
|
||||
if (props.clickSound) {
|
||||
audioManager.play("点击按钮");
|
||||
}
|
||||
};
|
||||
|
||||
const handleSelectTarget = (target) => {
|
||||
playClickSound();
|
||||
selectedTarget.value = target;
|
||||
};
|
||||
|
||||
const handleConfirm = () => {
|
||||
playClickSound();
|
||||
props.onConfirm(selectedTarget.value);
|
||||
props.onClose();
|
||||
};
|
||||
@@ -70,14 +87,14 @@ const handleConfirm = () => {
|
||||
<view class="target-options">
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
|
||||
@click="() => (selectedTarget = 1)"
|
||||
@click="handleSelectTarget(1)"
|
||||
>
|
||||
<text>20厘米全环靶</text>
|
||||
</view>
|
||||
<view style="width: 30rpx"></view>
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
|
||||
@click="() => (selectedTarget = 2)"
|
||||
@click="handleSelectTarget(2)"
|
||||
>
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
@@ -194,4 +211,4 @@ const handleConfirm = () => {
|
||||
color: #fed847;
|
||||
border: 4rpx solid #fed847;
|
||||
}
|
||||
</style>
|
||||
</style>
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -111,9 +116,9 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../static/test-tip.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -9,11 +9,13 @@ const props = defineProps({
|
||||
const show = ref(false);
|
||||
const count = ref(props.countdown);
|
||||
const timer = ref(null);
|
||||
const showTimer = ref(null);
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
setTimeout(() => {
|
||||
showTimer.value = setTimeout(() => {
|
||||
showTimer.value = null;
|
||||
show.value = true;
|
||||
timer.value = setInterval(() => {
|
||||
if (count.value === 0) {
|
||||
@@ -27,7 +29,10 @@ onMounted(() => {
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (showTimer.value) clearTimeout(showTimer.value);
|
||||
showTimer.value = null;
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const MAX_VISIBLE_SCORE_CARDS = 60;
|
||||
|
||||
const props = defineProps({
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
trainingType: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
recordMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const getDisplayText = (arrow = {}) => {
|
||||
if (!arrow) return "";
|
||||
if (!arrow.ring) return "0";
|
||||
return arrow.ringX ? "X" : String(arrow.ring);
|
||||
};
|
||||
|
||||
const isFailed = (arrow = {}) => {
|
||||
if (!arrow) return false;
|
||||
if (props.recordMode && props.trainingType !== "precision") return false;
|
||||
return arrow.ok !== true;
|
||||
};
|
||||
|
||||
const hiddenScoreCount = computed(() =>
|
||||
props.recordMode
|
||||
? 0
|
||||
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
|
||||
);
|
||||
|
||||
const displayArrows = computed(() => {
|
||||
const list = props.recordMode
|
||||
? [...props.arrows]
|
||||
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
|
||||
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
|
||||
if (!props.recordMode) list.push(null);
|
||||
return list;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view v-if="displayArrows.length" class="score-panel">
|
||||
<text v-if="hiddenScoreCount" class="score-window-tip">
|
||||
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
|
||||
{{ MAX_VISIBLE_SCORE_CARDS }} 支
|
||||
</text>
|
||||
<view class="score-grid">
|
||||
<view
|
||||
v-for="(arrow, index) in displayArrows"
|
||||
:key="index"
|
||||
class="score-card"
|
||||
>
|
||||
<image
|
||||
class="score-card-bg"
|
||||
:src="
|
||||
isFailed(arrow)
|
||||
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
|
||||
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
|
||||
"
|
||||
/>
|
||||
<image
|
||||
v-if="trainingType === 'precision' && arrow"
|
||||
class="score-result-icon"
|
||||
:src="
|
||||
arrow.ok === true
|
||||
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
|
||||
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
|
||||
"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<text
|
||||
v-else
|
||||
class="score-value"
|
||||
:class="{ 'score-value--low': isFailed(arrow) }"
|
||||
>
|
||||
{{ getDisplayText(arrow) }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.score-panel {
|
||||
width: 100%;
|
||||
padding: 30rpx 40rpx 0 40rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.score-grid {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.score-window-tip {
|
||||
display: block;
|
||||
margin-bottom: 18rpx;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 22rpx;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.score-card {
|
||||
position: relative;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
margin-right: 14rpx;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
|
||||
.score-card:nth-child(6n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.score-card-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
}
|
||||
|
||||
.score-result-icon {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
width: 30rpx;
|
||||
height: 30rpx;
|
||||
}
|
||||
|
||||
.score-value {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
min-width: 28rpx;
|
||||
text-align: center;
|
||||
font-size: 34rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
color: #f6e3b2;
|
||||
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||
margin-left: -10rpx;
|
||||
}
|
||||
|
||||
.score-value--low {
|
||||
color: #cfcfcf;
|
||||
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
</style>
|
||||
@@ -10,6 +10,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
fullNickname: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onSignin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -61,7 +65,13 @@ watch(
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ width: containerWidth }">
|
||||
<view
|
||||
:class="[
|
||||
'container',
|
||||
fullNickname ? 'container--full-nickname' : '',
|
||||
]"
|
||||
:style="{ width: containerWidth }"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:rankLvl="user.rankLvl"
|
||||
@@ -83,11 +93,11 @@ watch(
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<image
|
||||
<!-- <image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
/> -->
|
||||
</view>
|
||||
<view class="user-stats">
|
||||
<text class="level-tag level-tag-first">段位积分</text>
|
||||
@@ -165,6 +175,19 @@ watch(
|
||||
max-width: 180rpx;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-details {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name .member-nickname {
|
||||
max-width: 80%;
|
||||
}
|
||||
|
||||
.user-name .member-nickname__text,
|
||||
.user-name .member-nickname__shine {
|
||||
font-size: 13px;
|
||||
|
||||
@@ -54,23 +54,23 @@ onBeforeUnmount(() => {
|
||||
<view v-if="showRank" class="up-rank">
|
||||
<image :src="user.avatar || '../static/user-icon.png'" mode="widthFix" />
|
||||
<image :src="nextRankImage" mode="widthFix" />
|
||||
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
|
||||
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||
<image
|
||||
class="bg-effect"
|
||||
src="../static/gold-shining.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view v-if="showGrade" class="up-grade">
|
||||
<image
|
||||
class="scale-in"
|
||||
src="../static/user-upgrade.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/user-upgrade.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
|
||||
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||
<image
|
||||
class="bg-effect"
|
||||
src="../static/gold-shining.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
export const MESSAGETYPES = {
|
||||
ShootSyncMeArrowID: parseInt("0x789b6b0d"), // 2023451405
|
||||
ShootSyncMePracticeID: parseInt("0xD88AE05E"), // 3632980062
|
||||
ShootSyncBattleCreateMatchLinkID: parseInt("0xF86FF466"), // 2538869862
|
||||
WaitForAllReady: parseInt("0x615C13BE"), // 1633424318
|
||||
AllReady: parseInt("0x1CCB49FD"), // 483084797
|
||||
MeleeAllReady: parseInt("0x37132BD5"), // 924003285
|
||||
@@ -28,6 +29,7 @@ export const MESSAGETYPES = {
|
||||
DeviceOnline: 4168086626,
|
||||
DeviceOffline: 4168086627,
|
||||
SomeoneIsReady: 4168086628,
|
||||
DeviceCharging: 4168086631, // 设备充电中
|
||||
};
|
||||
|
||||
export const MESSAGETYPESV2 = {
|
||||
|
||||
@@ -53,6 +53,253 @@
|
||||
"quickapp" : {},
|
||||
"mp-weixin" : {
|
||||
"appid" : "wxa8f5989dcd45cc23",
|
||||
"packOptions" : {
|
||||
"ignore" : [
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/common/dialog-light.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/common/dialog-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/common/dialog-icon.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/prompt-bg-square.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/coach-comment.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/screen-hint-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/red-team-win.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/blue-team-win.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/my-grow.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/gold-shining.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/bow-target.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/matching-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/versus.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/point-champion.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/my-practise.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/shining-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/donate.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/friend-battle.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/user-upgrade.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/finish-frame.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/vip/svip-jian.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/battle-header.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/battle-header-melee.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/player-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/mvp-blue.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/finish-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/2unfinish-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/have-no-device.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/device-icon.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/unfinish-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/test-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/mvp-red.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/vip/svip-lie.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/mvp-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/rank/battle-choose.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/back-to-game-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/complete-light1.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/complete-light2.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/title-2v2.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/tab-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/scan.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/choose-battle-mode.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/shooter.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/my-growth.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/juezhanbang.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/title-3v3.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/point-book-tip-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/reward-us.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/rank/star.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/tab-point-book.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/pk-icon.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/first-try.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/row-yellow-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/room-notfound-title.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/title-mvp.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/long-bubble-tall.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/battle-result.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/tab-mall.png"
|
||||
},
|
||||
{
|
||||
"type" : "folder",
|
||||
"value" : "static/training-home"
|
||||
},
|
||||
{
|
||||
"type" : "folder",
|
||||
"value" : "static/training-difficulty-design"
|
||||
}
|
||||
]
|
||||
},
|
||||
"optimization" : {
|
||||
"subPackages" : true
|
||||
},
|
||||
"setting" : {
|
||||
"urlCheck" : false,
|
||||
"minified" : true,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+67
-31
@@ -1,11 +1,14 @@
|
||||
{
|
||||
"pages": [
|
||||
{
|
||||
"path": "pages/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/friend-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/org-bind"
|
||||
},
|
||||
{
|
||||
"path": "pages/friend-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/point-book"
|
||||
},
|
||||
@@ -30,9 +33,6 @@
|
||||
"navigationBarTitleText": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-battle"
|
||||
},
|
||||
@@ -69,24 +69,9 @@
|
||||
{
|
||||
"path": "pages/user"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/orders"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/order-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/be-vip"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/vip-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/agreement"
|
||||
},
|
||||
{
|
||||
"path": "pages/grade-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/grade-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/rank-intro"
|
||||
},
|
||||
@@ -117,9 +102,6 @@
|
||||
{
|
||||
"path": "pages/match-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle/team-bow-data"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-bow-data"
|
||||
},
|
||||
@@ -150,5 +132,59 @@
|
||||
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
|
||||
}
|
||||
},
|
||||
"subPackages": []
|
||||
"subPackages": [
|
||||
{
|
||||
"root": "pages/device",
|
||||
"pages": [
|
||||
{
|
||||
"path": "unbind-device"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"root": "pages/member",
|
||||
"pages": [
|
||||
{
|
||||
"path": "orders"
|
||||
},
|
||||
{
|
||||
"path": "order-detail"
|
||||
},
|
||||
{
|
||||
"path": "be-vip"
|
||||
},
|
||||
{
|
||||
"path": "vip-intro"
|
||||
},
|
||||
{
|
||||
"path": "agreement"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"root": "pages/team-battle",
|
||||
"pages": [
|
||||
{
|
||||
"path": "index"
|
||||
},
|
||||
{
|
||||
"path": "team-bow-data"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"root": "pages/training",
|
||||
"pages": [
|
||||
{
|
||||
"path": "index"
|
||||
},
|
||||
{
|
||||
"path": "difficulty"
|
||||
},
|
||||
{
|
||||
"path": "practise-one"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -9,17 +9,23 @@ const playAudio = (key) => {
|
||||
audioManager.play(key);
|
||||
};
|
||||
|
||||
const onAudioLoaded = (key) => {
|
||||
loaded.value = {
|
||||
...loaded.value,
|
||||
[key]: true,
|
||||
};
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
||||
loaded.value = loadedAudioKeys;
|
||||
|
||||
uni.$on("audioLoaded", (key) => {
|
||||
loaded.value[key] = true;
|
||||
});
|
||||
uni.$on("audioLoaded", onAudioLoaded);
|
||||
void audioManager.initAudios();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("audioLoaded");
|
||||
uni.$off("audioLoaded", onAudioLoaded);
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<view v-for="key in Object.keys(audioFils)" :key="key">
|
||||
<text>{{ key }}</text>
|
||||
<text v-if="!loaded[key]">未加载</text>
|
||||
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
|
||||
<text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
|
||||
<button hover-class="none" @click="playAudio(key)">
|
||||
{{ loaded[key] ? "播放" : "加载并播放" }}
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
|
||||
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import { topThreeColors, getBattleResultTips } from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
@@ -82,7 +83,7 @@ const checkBowData = () => {
|
||||
<view class="container">
|
||||
<block v-if="data.mode <= 3">
|
||||
<view class="header-team" :style="{ marginTop: '25%' }">
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
|
||||
<view class="header-solo" v-if="data.mode === 1">
|
||||
<text
|
||||
:style="{
|
||||
@@ -107,7 +108,7 @@ const checkBowData = () => {
|
||||
</view>
|
||||
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
|
||||
<image
|
||||
:src="`../static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
@@ -117,8 +118,8 @@ const checkBowData = () => {
|
||||
}deg)`,
|
||||
}"
|
||||
>
|
||||
<view v-if="data.mvp && data.mvp.totalRings">
|
||||
<image src="../static/title-mvp.png" mode="widthFix" />
|
||||
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
|
||||
<text
|
||||
>斩获<text
|
||||
:style="{
|
||||
@@ -127,7 +128,7 @@ const checkBowData = () => {
|
||||
margin: '0 3px',
|
||||
fontWeight: '600',
|
||||
}"
|
||||
>{{ data.mvp.totalRings }}</text
|
||||
>{{ data.mvp.player_match_result.total_ring }}</text
|
||||
>环</text
|
||||
>
|
||||
</view>
|
||||
@@ -153,7 +154,7 @@ const checkBowData = () => {
|
||||
</view>
|
||||
</view>
|
||||
<view class="battle-winner">
|
||||
<image src="../static/shining-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||
<image
|
||||
:src="ifWin ? '../static/you-win.png' : '../static/you-lost.png'"
|
||||
mode="widthFix"
|
||||
@@ -173,7 +174,7 @@ const checkBowData = () => {
|
||||
<block v-else>
|
||||
<view class="header-melee">
|
||||
<view />
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
|
||||
<view />
|
||||
</view>
|
||||
<view
|
||||
@@ -248,7 +249,7 @@ const checkBowData = () => {
|
||||
class="battle-e"
|
||||
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
|
||||
>
|
||||
<image src="../static/row-yellow-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/row-yellow-bg.png" mode="widthFix" />
|
||||
<view class="team-avatar">
|
||||
<Avatar
|
||||
:src="user.avatar"
|
||||
@@ -287,6 +288,7 @@ const checkBowData = () => {
|
||||
<view @click="exit">返回</view>
|
||||
</view>
|
||||
<UserUpgrade />
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
+283
-47
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
|
||||
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import PlayerSeats from "@/components/PlayerSeats.vue";
|
||||
import GuideTwo from "@/components/GuideTwo.vue";
|
||||
@@ -14,12 +14,14 @@ import {
|
||||
chooseTeamAPI,
|
||||
getReadyAPI,
|
||||
kickPlayerAPI,
|
||||
getBattleAPI,
|
||||
} from "@/apis";
|
||||
import { isLimitError } from "@/util";
|
||||
import { debounce, isLimitError } from "@/util";
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import audioManager from "@/audioManager";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
@@ -31,6 +33,20 @@ const players = ref([]);
|
||||
const blueTeam = ref([]);
|
||||
const redTeam = ref([]);
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const normalizeRoomPlayer = (member = {}) => ({
|
||||
...(member.userInfo || {}),
|
||||
vip: member.vip ?? member.userInfo?.vip,
|
||||
sVip: member.sVip ?? member.userInfo?.sVip,
|
||||
});
|
||||
|
||||
/**
|
||||
* 根据对战类型和房间人数动态生成页面标题
|
||||
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
|
||||
@@ -59,17 +75,152 @@ const allReady = ref(false);
|
||||
const timer = ref(null);
|
||||
const goBattle = ref(false);
|
||||
const showLimitModal = ref(false);
|
||||
const readySubmitting = ref(false);
|
||||
const navigationPending = ref(false);
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let foregroundGeneration = 0;
|
||||
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||
/** 从结算页返回时为 true,跳过进场靶纸语音 */
|
||||
const skipTargetAudio = ref(false);
|
||||
|
||||
const wait = (delay) =>
|
||||
new Promise((resolve) => {
|
||||
setTimeout(resolve, delay);
|
||||
});
|
||||
|
||||
const isCurrentForeground = (generation) =>
|
||||
pageMounted &&
|
||||
pageVisible &&
|
||||
generation === foregroundGeneration &&
|
||||
!navigationPending.value;
|
||||
|
||||
const redirectOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
if (navigationPending.value) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
navigationPending.value = true;
|
||||
uni.redirectTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigationPending.value = false;
|
||||
goBattle.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function queryCurrentBattle(generation) {
|
||||
try {
|
||||
return await getBattleAPI();
|
||||
} catch (error) {
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) throw error;
|
||||
return getBattleAPI();
|
||||
}
|
||||
}
|
||||
|
||||
async function returnToCurrentBattle(battle) {
|
||||
if (!battle?.matchId || navigationPending.value) return false;
|
||||
|
||||
goBattle.value = true;
|
||||
try {
|
||||
const returned = await returnToBattle(battle, redirectOnce);
|
||||
if (!returned) goBattle.value = false;
|
||||
return returned;
|
||||
} catch (error) {
|
||||
goBattle.value = false;
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
async function reconcileBattleRoom(generation) {
|
||||
let battle = null;
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("resume room match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to room battle error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let roomStarted = false;
|
||||
try {
|
||||
roomStarted = await refreshRoomData();
|
||||
} catch (error) {
|
||||
if (isCurrentForeground(generation)) {
|
||||
console.log("refresh room data error", error);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation) || !roomStarted) return;
|
||||
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("retry room match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to room battle error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
uni.showToast({
|
||||
title: "比赛正在创建,请稍候",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
||||
* 仅在 roomNumber 有效且房间未开始时执行
|
||||
*/
|
||||
async function refreshRoomData() {
|
||||
if (!roomNumber.value) return;
|
||||
if (!roomNumber.value) return false;
|
||||
const result = await getRoomAPI(roomNumber.value);
|
||||
if (result.started) return;
|
||||
if (result.started) return true;
|
||||
room.value = result;
|
||||
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
|
||||
if (result.targetType) {
|
||||
@@ -94,13 +245,16 @@ async function refreshRoomData() {
|
||||
return false;
|
||||
});
|
||||
members.some((m) => {
|
||||
if (m.userInfo.id === result.creator) {
|
||||
const player = normalizeRoomPlayer(m);
|
||||
if (player.id === result.creator) {
|
||||
owner.value = {
|
||||
id: m.userInfo.id,
|
||||
name: m.userInfo.name,
|
||||
avatar: m.userInfo.avatar,
|
||||
rankLvl: m.userInfo.rankLvl,
|
||||
ready: !!m.userInfo.state,
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
avatar: player.avatar,
|
||||
rankLvl: player.rankLvl,
|
||||
vip: player.vip,
|
||||
sVip: player.sVip,
|
||||
ready: !!player.state,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
@@ -108,13 +262,16 @@ async function refreshRoomData() {
|
||||
});
|
||||
if (result.battleType === 1 && result.count === 2) {
|
||||
result.members.forEach((m) => {
|
||||
if (m.userInfo.id !== owner.value.id) {
|
||||
const player = normalizeRoomPlayer(m);
|
||||
if (player.id !== owner.value.id) {
|
||||
opponent.value = {
|
||||
id: m.userInfo.id,
|
||||
name: m.userInfo.name,
|
||||
avatar: m.userInfo.avatar,
|
||||
rankLvl: m.userInfo.rankLvl,
|
||||
ready: !!m.userInfo.state,
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
avatar: player.avatar,
|
||||
rankLvl: player.rankLvl,
|
||||
vip: player.vip,
|
||||
sVip: player.sVip,
|
||||
ready: !!player.state,
|
||||
};
|
||||
}
|
||||
});
|
||||
@@ -124,12 +281,12 @@ async function refreshRoomData() {
|
||||
(m) => m.userInfo.id === result.creator
|
||||
);
|
||||
if (ownerIndex !== -1) {
|
||||
players.value.push(result.members[ownerIndex].userInfo);
|
||||
players.value.push(normalizeRoomPlayer(result.members[ownerIndex]));
|
||||
} else {
|
||||
players.value.push({});
|
||||
}
|
||||
result.members.forEach((m, index) => {
|
||||
if (ownerIndex !== index) players.value.push(m.userInfo);
|
||||
if (ownerIndex !== index) players.value.push(normalizeRoomPlayer(m));
|
||||
});
|
||||
} else {
|
||||
players.value = new Array(result.count).fill({});
|
||||
@@ -137,19 +294,25 @@ async function refreshRoomData() {
|
||||
}
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// timer.value = setTimeout(refreshRoomData, 2000);
|
||||
return false;
|
||||
}
|
||||
|
||||
const getReady = async () => {
|
||||
const getReady = debounce(async () => {
|
||||
if (readySubmitting.value) return;
|
||||
readySubmitting.value = true;
|
||||
try {
|
||||
await getReadyAPI(roomNumber.value);
|
||||
ready.value = true;
|
||||
} catch (error) {
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
console.log("room ready error", error);
|
||||
} finally {
|
||||
readySubmitting.value = false;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
const closeLimitModal = () => {
|
||||
showLimitModal.value = false;
|
||||
@@ -166,11 +329,12 @@ const refreshMembers = (members = []) => {
|
||||
blueTeam.value = [];
|
||||
redTeam.value = [];
|
||||
members.forEach((m, index) => {
|
||||
players.value[index] = { ...m.userInfo, groupType: m.groupType };
|
||||
const player = { ...normalizeRoomPlayer(m), groupType: m.groupType };
|
||||
players.value[index] = player;
|
||||
if (m.groupType === 1) {
|
||||
blueTeam.value.push({ ...m.userInfo, groupType: 1 });
|
||||
blueTeam.value.push({ ...player, groupType: 1 });
|
||||
} else if (m.groupType === 2) {
|
||||
redTeam.value.push({ ...m.userInfo, groupType: 2 });
|
||||
redTeam.value.push({ ...player, groupType: 2 });
|
||||
}
|
||||
});
|
||||
for (let i = 0; i < room.value.count / 2; i++) {
|
||||
@@ -212,17 +376,22 @@ async function onReceiveMessage(message) {
|
||||
}
|
||||
});
|
||||
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (navigationPending.value) return;
|
||||
const matchId = message.matchId || message.id;
|
||||
if (!matchId) return;
|
||||
goBattle.value = true;
|
||||
let url = "";
|
||||
if (message.mode <= 3) {
|
||||
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
||||
uni.setStorageSync("red-team", message.teams[2].players || []);
|
||||
uni.redirectTo({
|
||||
url: "/pages/team-battle/index?battleId=" + message.matchId,
|
||||
});
|
||||
url = "/pages/team-battle/index?battleId=" + matchId;
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: "/pages/melee-battle?battleId=" + message.matchId,
|
||||
});
|
||||
url = "/pages/melee-battle?battleId=" + matchId;
|
||||
}
|
||||
try {
|
||||
await redirectOnce(url);
|
||||
} catch (error) {
|
||||
console.log("redirect to room battle error", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -317,7 +486,15 @@ onShareAppMessage(() => {
|
||||
*/
|
||||
onShow(() => {
|
||||
goBattle.value = false;
|
||||
refreshRoomData();
|
||||
navigationPending.value = false;
|
||||
pageVisible = true;
|
||||
const generation = ++foregroundGeneration;
|
||||
if (pageMounted) void reconcileBattleRoom(generation);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -341,6 +518,10 @@ onLoad(async (options) => {
|
||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||
if (stored) targetSize.value = stored;
|
||||
}
|
||||
if (pageMounted && pageVisible) {
|
||||
const generation = ++foregroundGeneration;
|
||||
void reconcileBattleRoom(generation);
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -352,6 +533,8 @@ onMounted(() => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
|
||||
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
|
||||
setTimeout(() => {
|
||||
if (!skipTargetAudio.value) {
|
||||
@@ -362,6 +545,9 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
@@ -389,18 +575,36 @@ onBeforeUnmount(() => {
|
||||
<view v-if="owner.id" class="player" :style="{ transform: 'translateY(-60px)' }">
|
||||
<Avatar :src="owner.avatar" :size="60" />
|
||||
<text>管理员</text>
|
||||
<text>{{ owner.name }}</text>
|
||||
<view
|
||||
v-if="isMember(owner)"
|
||||
:class="['room-player-name', ...getMemberNicknameClass(owner)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ owner.name }}</text>
|
||||
<text v-if="owner.sVip === true" class="member-nickname__shine">
|
||||
{{ owner.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="room-player-name">{{ owner.name }}</text>
|
||||
</view>
|
||||
<view v-else class="no-player" :style="{ transform: 'translateY(-60px)' }">
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
<image src="../static/versus.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
|
||||
<view v-if="opponent.id" class="player" :style="{ transform: 'translateY(60px)' }">
|
||||
<Avatar :src="opponent.avatar" :size="60" />
|
||||
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
|
||||
已准备
|
||||
</text>
|
||||
<text>{{ opponent.name }}</text>
|
||||
<view
|
||||
v-if="isMember(opponent)"
|
||||
:class="['room-player-name', ...getMemberNicknameClass(opponent)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ opponent.name }}</text>
|
||||
<text v-if="opponent.sVip === true" class="member-nickname__shine">
|
||||
{{ opponent.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="room-player-name">{{ opponent.name }}</text>
|
||||
<button v-if="owner.id === user.id" hover-class="none" class="remove-player"
|
||||
@click="() => removePlayer(opponent)">
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
@@ -414,8 +618,8 @@ onBeforeUnmount(() => {
|
||||
<block v-if="room.battleType === 1 && room.count >= 4">
|
||||
<view class="all-players">
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png" mode="widthFix" />
|
||||
<image v-if="room.count === 4" src="../static/title-2v2.png" mode="widthFix" />
|
||||
<image v-if="room.count === 6" src="../static/title-3v3.png" mode="widthFix" />
|
||||
<image v-if="room.count === 4" src="https://static.shelingxingqiu.com/shootmini/static/title-2v2.png" mode="widthFix" />
|
||||
<image v-if="room.count === 6" src="https://static.shelingxingqiu.com/shootmini/static/title-3v3.png" mode="widthFix" />
|
||||
<view>
|
||||
<view v-for="(item, index) in players" :key="index">
|
||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||
@@ -434,8 +638,17 @@ onBeforeUnmount(() => {
|
||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<view v-if="item.id">
|
||||
<view
|
||||
v-if="item.id && isMember(item)"
|
||||
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ item.name }}</text>
|
||||
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||
{{ item.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<view v-if="item.id" class="team-player-avatar">
|
||||
<Avatar :src="item.avatar" :size="36" />
|
||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||
</view>
|
||||
@@ -446,14 +659,23 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(item, index) in blueTeam" :key="index" class="choose-side-right-item">
|
||||
<view v-if="item.id">
|
||||
<view v-if="item.id" class="team-player-avatar">
|
||||
<Avatar :src="item.avatar" :size="36" />
|
||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||
</view>
|
||||
<button v-else hover-class="none" @click="chooseTeam(1)">
|
||||
<image src="../static/add-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<view
|
||||
v-if="item.id && isMember(item)"
|
||||
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ item.name }}</text>
|
||||
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||
{{ item.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
@@ -465,7 +687,10 @@ onBeforeUnmount(() => {
|
||||
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
||||
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
||||
<view>
|
||||
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
|
||||
<SButton
|
||||
:disabled="!canClick || readySubmitting"
|
||||
:onClick="() => { $clickSound(); return getReady(); }"
|
||||
>
|
||||
{{
|
||||
allReady.value
|
||||
? "即将进入对局..."
|
||||
@@ -584,11 +809,12 @@ onBeforeUnmount(() => {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.player>text:nth-child(3) {
|
||||
.room-player-name {
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
|
||||
.player>text {
|
||||
.player>text,
|
||||
.room-player-name {
|
||||
max-width: 100px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
@@ -596,6 +822,12 @@ onBeforeUnmount(() => {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.room-player-name .member-nickname__text,
|
||||
.room-player-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.player .ready {
|
||||
background-color: #2c261fb3 !important;
|
||||
border: 1rpx solid #a3793f66 !important;
|
||||
@@ -843,12 +1075,18 @@ onBeforeUnmount(() => {
|
||||
}
|
||||
|
||||
.choose-side-left-item>text,
|
||||
.choose-side-right-item>text {
|
||||
.choose-side-right-item>text,
|
||||
.team-player-name {
|
||||
margin: 10px;
|
||||
max-width: 100px;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.team-player-name .member-nickname__text,
|
||||
.team-player-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.choose-side-left-item>button:first-child,
|
||||
.choose-side-right-item>button:last-child {
|
||||
position: absolute;
|
||||
@@ -885,15 +1123,13 @@ onBeforeUnmount(() => {
|
||||
width: 18px;
|
||||
}
|
||||
|
||||
.choose-side-left-item>view,
|
||||
.choose-side-right-item>view {
|
||||
.team-player-avatar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.choose-side-left-item>view>text,
|
||||
.choose-side-right-item>view>text {
|
||||
.team-player-avatar>text {
|
||||
font-size: 16rpx;
|
||||
border-radius: 20rpx;
|
||||
line-height: 26rpx;
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
|
||||
import { laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
// import audioManager from "@/audioManager";
|
||||
|
||||
@@ -23,8 +24,56 @@ const guides = [
|
||||
];
|
||||
|
||||
const done = ref(true);
|
||||
let aimRenewTimer = null;
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let aimSessionVersion = 0;
|
||||
|
||||
const stopAimRenew = () => {
|
||||
if (!aimRenewTimer) return;
|
||||
clearInterval(aimRenewTimer);
|
||||
aimRenewTimer = null;
|
||||
};
|
||||
|
||||
const startAimRenew = () => {
|
||||
stopAimRenew();
|
||||
aimRenewTimer = setInterval(() => {
|
||||
aimRenewAPI();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
const openAimSession = async (sessionVersion) => {
|
||||
try {
|
||||
await laserAimAPI();
|
||||
} catch (error) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
!pageMounted ||
|
||||
!pageVisible ||
|
||||
sessionVersion !== aimSessionVersion
|
||||
) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
return;
|
||||
}
|
||||
|
||||
startAimRenew();
|
||||
};
|
||||
|
||||
const stopAimSession = (closeLaser = true) => {
|
||||
const wasVisible = pageVisible;
|
||||
pageVisible = false;
|
||||
aimSessionVersion += 1;
|
||||
stopAimRenew();
|
||||
|
||||
if (closeLaser && wasVisible) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
}
|
||||
};
|
||||
|
||||
const onComplete = async () => {
|
||||
stopAimSession(false);
|
||||
await laserCloseAPI();
|
||||
uni.navigateBack();
|
||||
};
|
||||
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
|
||||
});
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserAimAPI();
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
const sessionVersion = ++aimSessionVersion;
|
||||
if (pageMounted) void openAimSession(sessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(async () => {
|
||||
onHide(() => {
|
||||
stopAimSession();
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void openAimSession(aimSessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
stopAimSession();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
|
||||
import { capsuleHeight } from "@/util";
|
||||
|
||||
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
|
||||
/>
|
||||
</view>
|
||||
</scroll-view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import { unbindDeviceByQrcodeIdAPI } from "@/apis";
|
||||
|
||||
const deviceQrcodeId = ref("");
|
||||
const showConfirmDialog = ref(false);
|
||||
const isSubmitting = ref(false);
|
||||
const isTestEnvironment = ref(false);
|
||||
|
||||
// 提交前移除用户输入中的所有空白字符,兼容复制粘贴的设备编号。
|
||||
const normalizeDeviceQrcodeId = () =>
|
||||
String(deviceQrcodeId.value ?? "").replace(/\s+/g, "");
|
||||
|
||||
const getEnvVersion = () => {
|
||||
try {
|
||||
return uni.getAccountInfoSync?.().miniProgram?.envVersion || "develop";
|
||||
} catch (error) {
|
||||
console.error("获取小程序环境失败", error);
|
||||
return "develop";
|
||||
}
|
||||
};
|
||||
|
||||
const validateDeviceQrcodeId = () => {
|
||||
const normalizedId = normalizeDeviceQrcodeId();
|
||||
deviceQrcodeId.value = normalizedId;
|
||||
const numericId = Number(normalizedId);
|
||||
|
||||
if (!/^\d+$/.test(normalizedId) || !Number.isSafeInteger(numericId) || numericId <= 0) {
|
||||
uni.showToast({
|
||||
title: "请输入正确的设备编号",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
|
||||
return numericId;
|
||||
};
|
||||
|
||||
const openConfirmDialog = () => {
|
||||
if (!isTestEnvironment.value || validateDeviceQrcodeId() === null) return;
|
||||
showConfirmDialog.value = true;
|
||||
};
|
||||
|
||||
const closeConfirmDialog = () => {
|
||||
if (isSubmitting.value) return;
|
||||
showConfirmDialog.value = false;
|
||||
};
|
||||
|
||||
const confirmUnbind = async () => {
|
||||
if (isSubmitting.value) return;
|
||||
const id = validateDeviceQrcodeId();
|
||||
if (id === null) {
|
||||
showConfirmDialog.value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
isSubmitting.value = true;
|
||||
try {
|
||||
await unbindDeviceByQrcodeIdAPI(id);
|
||||
showConfirmDialog.value = false;
|
||||
deviceQrcodeId.value = "";
|
||||
uni.showToast({
|
||||
title: "解绑成功",
|
||||
icon: "success",
|
||||
});
|
||||
} catch (error) {
|
||||
console.error("测试解绑设备失败", error);
|
||||
} finally {
|
||||
isSubmitting.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
onLoad(() => {
|
||||
if (getEnvVersion() !== "release") {
|
||||
isTestEnvironment.value = true;
|
||||
return;
|
||||
}
|
||||
|
||||
uni.showToast({
|
||||
title: "该功能仅用于测试环境",
|
||||
icon: "none",
|
||||
});
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 1200);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="解绑设备" :scroll="false">
|
||||
<view v-if="isTestEnvironment" class="unbind-page">
|
||||
<view class="unbind-form">
|
||||
<input
|
||||
v-model="deviceQrcodeId"
|
||||
class="device-input"
|
||||
type="number"
|
||||
placeholder="请输入设备编号"
|
||||
placeholder-class="device-input-placeholder"
|
||||
/>
|
||||
<SButton
|
||||
width="100%"
|
||||
:rounded="40"
|
||||
:onClick="openConfirmDialog"
|
||||
>解绑</SButton>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
|
||||
<ModalDialog
|
||||
:show="showConfirmDialog"
|
||||
content="是否解绑该设备(仅用于测试环境)"
|
||||
cancelText="取消"
|
||||
confirmText="解绑"
|
||||
:onCancel="closeConfirmDialog"
|
||||
:onConfirm="confirmUnbind"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.unbind-page {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
padding: 0 72rpx;
|
||||
box-sizing: border-box;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.unbind-form {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
flex-direction: column;
|
||||
gap: 36rpx;
|
||||
}
|
||||
|
||||
.device-input {
|
||||
width: 100%;
|
||||
height: 88rpx;
|
||||
padding: 0 32rpx;
|
||||
box-sizing: border-box;
|
||||
color: #ffffff;
|
||||
font-size: 28rpx;
|
||||
background: rgba(255, 255, 255, 0.12);
|
||||
border: 2rpx solid rgba(255, 255, 255, 0.28);
|
||||
border-radius: 44rpx;
|
||||
}
|
||||
|
||||
:deep(.device-input-placeholder) {
|
||||
color: rgba(255, 255, 255, 0.55);
|
||||
}
|
||||
</style>
|
||||
+65
-22
@@ -15,19 +15,19 @@ import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
laserAimAPI,
|
||||
laserCloseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, device } = storeToRefs(store);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const step = ref(0);
|
||||
@@ -50,6 +50,7 @@ const showGuide = ref(false);
|
||||
const laserActive = ref(false);
|
||||
const guideSwiperIndex = ref(0);
|
||||
const sharing = ref(false);
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
const guideImages = [
|
||||
"https://static.shelingxingqiu.com/shootmini/static/target.png",
|
||||
@@ -104,23 +105,59 @@ const closeCalibrationLaser = async () => {
|
||||
};
|
||||
|
||||
const createPractise = async (arrows) => {
|
||||
const result = await createPractiseAPI(arrows, 1);
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
arrows,
|
||||
120,
|
||||
1,
|
||||
device.value.deviceId
|
||||
);
|
||||
if (result) practiseId.value = result.id;
|
||||
if (!result?.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
const onOver = async (message) => {
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
const beginPractise = async () => {
|
||||
if (!practiseId.value) {
|
||||
uni.showToast({
|
||||
title: "练习未创建,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
await startPractiseAPI(practiseId.value);
|
||||
return true;
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||
if (msg.shootData.distance / 100 >= 5) {
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (rawDistance / 100 >= 5) {
|
||||
audioManager.play("距离合格");
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
@@ -158,6 +195,7 @@ const onClickShare = debounce(async () => {
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
@@ -173,7 +211,7 @@ onBeforeUnmount(async () => {
|
||||
uni.$off("share-image", onClickShare);
|
||||
await closeCalibrationLaser();
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
});
|
||||
|
||||
const nextStep = async () => {
|
||||
@@ -196,15 +234,20 @@ const nextStep = async () => {
|
||||
btnDisabled.value = true;
|
||||
step.value = 3;
|
||||
title.value = "-感知距离";
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
const result = await createPractise(total);
|
||||
if (!result) {
|
||||
btnDisabled.value = false;
|
||||
step.value = 2;
|
||||
return;
|
||||
}
|
||||
} else if (step.value === 3) {
|
||||
showGuide.value = false;
|
||||
step.value = 4;
|
||||
title.value = "-小试牛刀";
|
||||
} else if (step.value === 4) {
|
||||
title.value = "小试牛刀";
|
||||
await startPractiseAPI();
|
||||
const result = await beginPractise();
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
step.value = 5;
|
||||
@@ -235,10 +278,16 @@ const onClose = async () => {
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
step.value = 4;
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise(total);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -361,13 +410,7 @@ const onClose = async () => {
|
||||
:total="total"
|
||||
:onClose="onClose"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
: ''
|
||||
}finish-tip.png`"
|
||||
:tipSrc="getResultTipSrc(practiseResult)"
|
||||
/>
|
||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||
</view>
|
||||
|
||||
@@ -27,6 +27,8 @@ const data = ref({});
|
||||
const showOverlay = ref(false);
|
||||
/** 自动关闭覆盖层的计时器 */
|
||||
const overlayTimer = ref(null);
|
||||
const overlayDelayTimer = ref(null);
|
||||
let loadGeneration = 0;
|
||||
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
|
||||
const showExpAnim = ref(false);
|
||||
|
||||
@@ -83,6 +85,13 @@ const mvpPlayer = computed(() => {
|
||||
return null;
|
||||
});
|
||||
|
||||
const mvpTotalRing = computed(
|
||||
() =>
|
||||
mvpPlayer.value?.playerMatchResult?.totalRing ??
|
||||
mvpPlayer.value?.totalRing ??
|
||||
0
|
||||
);
|
||||
|
||||
/**
|
||||
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
|
||||
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red)
|
||||
@@ -175,9 +184,11 @@ function getMeleeAvatarBorderColor(rank) {
|
||||
// ---- 生命周期 ----
|
||||
|
||||
onLoad(async (options) => {
|
||||
const currentLoadId = ++loadGeneration;
|
||||
if (!options.battleId) return;
|
||||
|
||||
const result = await getBattleAPI(options.battleId);
|
||||
if (currentLoadId !== loadGeneration) return;
|
||||
data.value = result;
|
||||
|
||||
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
|
||||
@@ -219,7 +230,8 @@ onLoad(async (options) => {
|
||||
}
|
||||
|
||||
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
|
||||
setTimeout(() => {
|
||||
overlayDelayTimer.value = setTimeout(() => {
|
||||
overlayDelayTimer.value = null;
|
||||
showOverlay.value = true;
|
||||
// 弹窗显示后 2.5 秒自动关闭
|
||||
overlayTimer.value = setTimeout(() => {
|
||||
@@ -229,7 +241,15 @@ onLoad(async (options) => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (overlayTimer.value) clearTimeout(overlayTimer.value);
|
||||
loadGeneration += 1;
|
||||
if (overlayDelayTimer.value) {
|
||||
clearTimeout(overlayDelayTimer.value);
|
||||
overlayDelayTimer.value = null;
|
||||
}
|
||||
if (overlayTimer.value) {
|
||||
clearTimeout(overlayTimer.value);
|
||||
overlayTimer.value = null;
|
||||
}
|
||||
});
|
||||
|
||||
// ---- 方法 ----
|
||||
@@ -404,14 +424,14 @@ function goBack() {
|
||||
<!-- 背景图:蓝队用 mvp-blue.png,红队用 mvp-red.png(平行四边形渐变切图) -->
|
||||
<image
|
||||
class="mvp-bg"
|
||||
:src="mvpTeam === 1 ? '../static/mvp-blue.png' : '../static/mvp-red.png'"
|
||||
:src="mvpTeam === 1 ? 'https://static.shelingxingqiu.com/shootmini/static/mvp-blue.png' : 'https://static.shelingxingqiu.com/shootmini/static/mvp-red.png'"
|
||||
mode="scaleToFill"
|
||||
/>
|
||||
<!-- 左:MVP 标题图 + 斩获环数 -->
|
||||
<view class="mvp-info">
|
||||
<image class="mvp-badge" src="../static/mvp-tip.png" mode="widthFix" />
|
||||
<image class="mvp-badge" src="https://static.shelingxingqiu.com/shootmini/static/mvp-tip.png" mode="widthFix" />
|
||||
<view class="mvp-rings">
|
||||
斩获<text class="mvp-rings-num">{{ mvpPlayer.totalRing }}</text>环
|
||||
斩获<text class="mvp-rings-num">{{ mvpTotalRing }}</text>环
|
||||
</view>
|
||||
</view>
|
||||
<!-- 右:MVP 头像 + 名字,边框颜色跟随 MVP 所在队伍 -->
|
||||
@@ -439,7 +459,7 @@ function goBack() {
|
||||
<!-- 本场战绩标题:装饰横线 + 标题图 + 装饰横线 -->
|
||||
<view class="melee-title">
|
||||
<view class="melee-title-line" />
|
||||
<image class="melee-title-img" src="../static/battle-result.png" mode="scaleToFill" />
|
||||
<image class="melee-title-img" src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="scaleToFill" />
|
||||
<view class="melee-title-line" />
|
||||
</view>
|
||||
|
||||
|
||||
+31
-13
@@ -27,6 +27,7 @@ const data = ref({});
|
||||
const roomID = ref("");
|
||||
const loading = ref(false);
|
||||
const showLimitModal = ref(false);
|
||||
const createRoomLoading = ref(false);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
const challengeLimitText = computed(() =>
|
||||
@@ -45,6 +46,8 @@ const enterRoom = debounce(async (number) => {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
loading.value = true;
|
||||
let keepLoading = false;
|
||||
try {
|
||||
const room = await getRoomAPI(number);
|
||||
if (!room.number) {
|
||||
@@ -63,24 +66,33 @@ const enterRoom = debounce(async (number) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
loading.value = true;
|
||||
keepLoading = true;
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + number,
|
||||
fail: () => {
|
||||
loading.value = false;
|
||||
},
|
||||
});
|
||||
} finally {
|
||||
loading.value = false;
|
||||
if (!keepLoading) loading.value = false;
|
||||
}
|
||||
});
|
||||
const onCreateRoom = async () => {
|
||||
const onCreateRoom = debounce(async () => {
|
||||
if (createRoomLoading.value) return;
|
||||
if (!canEenter(user.value, device.value, online.value)) return;
|
||||
const countData = await loadDailyCount();
|
||||
if (isLimitReached(countData.challenge)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
createRoomLoading.value = true;
|
||||
try {
|
||||
const countData = await loadDailyCount();
|
||||
if (isLimitReached(countData.challenge)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
warnning.value = "";
|
||||
showModal.value = true;
|
||||
} finally {
|
||||
createRoomLoading.value = false;
|
||||
}
|
||||
warnning.value = "";
|
||||
showModal.value = true;
|
||||
};
|
||||
});
|
||||
|
||||
const closeLimitModal = () => {
|
||||
showLimitModal.value = false;
|
||||
@@ -116,6 +128,7 @@ const goMyRecord = () => {
|
||||
});
|
||||
};
|
||||
onShow(async () => {
|
||||
loading.value = false;
|
||||
if (user.value.id) {
|
||||
const [result] = await Promise.all([
|
||||
getBattleDataAPI(),
|
||||
@@ -196,10 +209,10 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
<view class="create-room">
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
|
||||
<image src="../static/room-notfound-title.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/room-notfound-title.png" mode="widthFix" />
|
||||
<view>
|
||||
<image :src="user.avatar" mode="widthFix" />
|
||||
<image src="../static/versus.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
|
||||
<view>
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
@@ -208,7 +221,12 @@ onLoad(async (options) => {
|
||||
<view v-if="challengeLimitText" class="pp-text">
|
||||
{{ challengeLimitText }}
|
||||
</view>
|
||||
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
|
||||
<SButton
|
||||
width="80%"
|
||||
:rounded="30"
|
||||
:disabled="createRoomLoading"
|
||||
:onClick="() => { $clickSound(); return onCreateRoom(); }"
|
||||
>
|
||||
创建约战房
|
||||
</SButton>
|
||||
</view>
|
||||
|
||||
+14
-14
@@ -256,11 +256,6 @@ const toPage = async (path) => {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
// if (path === "/pages/first-try") {
|
||||
// if (canEenter(user.value, device.value, online.value, path)) {
|
||||
// await uni.$checkAudio();
|
||||
// }
|
||||
// }
|
||||
uni.navigateTo({url: path});
|
||||
};
|
||||
|
||||
@@ -423,7 +418,7 @@ onShareTimeline(() => {
|
||||
<text v-else-if="online">设备在线</text>
|
||||
</block>
|
||||
<image
|
||||
src="../static/first-try.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/first-try.png"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/first-try')"
|
||||
/>
|
||||
@@ -433,11 +428,12 @@ onShareTimeline(() => {
|
||||
</BubbleTip>
|
||||
</view>
|
||||
<view class="play-card">
|
||||
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
||||
<image src="../static/my-practise.png" mode="widthFix"/>
|
||||
<!-- toPage('/pages/practise') -->
|
||||
<view @click="$clickSound(() => toPage('/pages/training/index'))">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||
<image src="../static/friend-battle.png" mode="widthFix"/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/friend-battle.png" mode="widthFix"/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -452,7 +448,7 @@ onShareTimeline(() => {
|
||||
hover-class="none"
|
||||
></button>
|
||||
<view class="ranking-players" @click="toRankListPage">
|
||||
<img src="../static/juezhanbang.png" mode="widthFix"/>
|
||||
<img src="https://static.shelingxingqiu.com/shootmini/static/juezhanbang.png" mode="widthFix"/>
|
||||
<view class="divide-line"></view>
|
||||
<view class="player-avatars">
|
||||
<view
|
||||
@@ -486,7 +482,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<view class="my-data">
|
||||
<view @click="() => toPage('/pages/my-growth')">
|
||||
<image src="../static/my-growth.png" mode="widthFix"/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-growth.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="() => toPage('/pages/ranking')">
|
||||
<view>
|
||||
@@ -515,6 +511,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
|
||||
</view>
|
||||
<view class="foot-space"></view>
|
||||
<AppFooter/>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -522,9 +519,12 @@ onShareTimeline(() => {
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: calc(100% - 120px);
|
||||
/* height: calc(100% + 240rpx); */
|
||||
}
|
||||
.foot-space{
|
||||
width: 100%;
|
||||
height: 200rpx;
|
||||
}
|
||||
|
||||
.feature-grid {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
@@ -684,7 +684,7 @@ onShareTimeline(() => {
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
font-size: 24rpx;
|
||||
color: #fff6;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
@@ -13,10 +13,10 @@ const data = ref({
|
||||
rounds: [],
|
||||
});
|
||||
const players = ref([]);
|
||||
const isLoading = ref(true);
|
||||
const loadError = ref("");
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
battleId.value = options.battleId || "60510101693403136";
|
||||
const loadBattle = async () => {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode > 3) {
|
||||
@@ -62,6 +62,32 @@ onLoad(async (options) => {
|
||||
|
||||
players.value = [...rankedPlayers, ...unrankedPlayers];
|
||||
}
|
||||
|
||||
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
|
||||
isLoading.value = false;
|
||||
};
|
||||
|
||||
const requestBattle = () => {
|
||||
if (!battleId.value) return;
|
||||
|
||||
isLoading.value = true;
|
||||
loadError.value = "";
|
||||
loadBattle().catch((error) => {
|
||||
console.error("加载比赛详情失败:", error);
|
||||
loadError.value = "赛况加载失败";
|
||||
isLoading.value = false;
|
||||
});
|
||||
};
|
||||
|
||||
onLoad((options) => {
|
||||
if (!options.battleId) {
|
||||
loadError.value = "缺少比赛信息";
|
||||
isLoading.value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
battleId.value = options.battleId;
|
||||
requestBattle();
|
||||
});
|
||||
|
||||
const checkBowData = (selected) => {
|
||||
@@ -80,6 +106,17 @@ const checkBowData = (selected) => {
|
||||
<template>
|
||||
<Container title="详情">
|
||||
<view class="container">
|
||||
<view v-if="isLoading" class="page-state">
|
||||
<text>赛况加载中...</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="loadError"
|
||||
class="page-state page-state--error"
|
||||
@click="requestBattle"
|
||||
>
|
||||
<text>{{ loadError }}</text>
|
||||
<text v-if="battleId" class="retry-text">点击重新加载</text>
|
||||
</view>
|
||||
<BattleHeader
|
||||
v-if="data.mode <= 3"
|
||||
:winner="data.winTeam"
|
||||
@@ -165,6 +202,22 @@ const checkBowData = (selected) => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.page-state {
|
||||
min-height: 60vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 26rpx;
|
||||
}
|
||||
.page-state--error {
|
||||
color: rgba(255, 255, 255, 0.72);
|
||||
}
|
||||
.retry-text {
|
||||
margin-top: 16rpx;
|
||||
color: #fed847;
|
||||
}
|
||||
.score-header,
|
||||
.score-row {
|
||||
display: flex;
|
||||
|
||||
+134
-35
@@ -4,20 +4,27 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Matching from "@/components/Matching.vue";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { matchGameAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { isLimitError } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
const showLimitModal = ref(false);
|
||||
const navigationPending = ref(false);
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let foregroundGeneration = 0;
|
||||
|
||||
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
||||
const matchTimeoutTimer = ref(null);
|
||||
|
||||
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
||||
const MATCH_TIMEOUT_MS = 20 * 1000;
|
||||
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||
|
||||
/** 清除超时计时器 */
|
||||
const clearMatchTimeout = () => {
|
||||
@@ -27,21 +34,110 @@ const clearMatchTimeout = () => {
|
||||
}
|
||||
};
|
||||
|
||||
const wait = (delay) =>
|
||||
new Promise((resolve) => {
|
||||
setTimeout(resolve, delay);
|
||||
});
|
||||
|
||||
const isCurrentForeground = (generation) =>
|
||||
pageMounted &&
|
||||
pageVisible &&
|
||||
generation === foregroundGeneration &&
|
||||
!navigationPending.value;
|
||||
|
||||
const redirectOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
if (navigationPending.value) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
navigationPending.value = true;
|
||||
clearMatchTimeout();
|
||||
uni.redirectTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigationPending.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function queryCurrentBattle(generation) {
|
||||
try {
|
||||
return await getBattleAPI();
|
||||
} catch (error) {
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) throw error;
|
||||
return getBattleAPI();
|
||||
}
|
||||
}
|
||||
|
||||
async function returnToCurrentBattle(battle) {
|
||||
if (!battle?.matchId || navigationPending.value) return false;
|
||||
return returnToBattle(battle, redirectOnce);
|
||||
}
|
||||
|
||||
async function reconcileMatchingPage(generation) {
|
||||
clearMatchTimeout();
|
||||
|
||||
let battle = null;
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("resume match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to current match error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gameType.value || !teamSize.value) return;
|
||||
|
||||
try {
|
||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
clearMatchTimeout();
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 超时处理:查询后端是否已分配对局
|
||||
* - 有对局 → WS 消息丢失场景,自动跳入
|
||||
* - 无对局 → 真正超时,提示用户并返回大厅
|
||||
*/
|
||||
const handleMatchTimeout = async () => {
|
||||
if (!pageVisible || navigationPending.value) return;
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
await returnToCurrentBattle(battle);
|
||||
} else {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
try {
|
||||
@@ -79,6 +175,8 @@ const goVipPage = () => {
|
||||
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
||||
*/
|
||||
async function cancelMatch() {
|
||||
if (navigationPending.value) return;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
@@ -90,11 +188,7 @@ async function cancelMatch() {
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
await returnToCurrentBattle(battle);
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
@@ -109,18 +203,21 @@ async function onReceiveMessage(msg) {
|
||||
onComplete.value = () => {}
|
||||
}
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (navigationPending.value) return;
|
||||
// 收到开始消息,清除超时计时器
|
||||
clearMatchTimeout();
|
||||
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
||||
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
||||
if (msg.mode <= 3) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle/index?battleId=${msg.id}`,
|
||||
});
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-battle?battleId=${msg.id}`,
|
||||
});
|
||||
const matchId = msg.matchId || msg.id;
|
||||
if (!matchId) return;
|
||||
const url =
|
||||
msg.mode <= 3
|
||||
? `/pages/team-battle/index?battleId=${matchId}`
|
||||
: `/pages/melee-battle?battleId=${matchId}`;
|
||||
try {
|
||||
await redirectOnce(url);
|
||||
} catch (error) {
|
||||
console.log("redirect to matched battle error", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -130,17 +227,27 @@ onLoad(async (options) => {
|
||||
gameType.value = options.gameType;
|
||||
teamSize.value = options.teamSize;
|
||||
}
|
||||
if (pageMounted && pageVisible) {
|
||||
const generation = ++foregroundGeneration;
|
||||
void reconcileMatchingPage(generation);
|
||||
}
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("cancelMatching", cancelMatch);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
@@ -149,26 +256,18 @@ onBeforeUnmount(() => {
|
||||
uni.$off("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (gameType.value && teamSize.value) {
|
||||
try {
|
||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
||||
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
|
||||
clearMatchTimeout();
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
} catch (error) {
|
||||
clearMatchTimeout();
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
navigationPending.value = false;
|
||||
const generation = ++foregroundGeneration;
|
||||
clearMatchTimeout();
|
||||
if (pageMounted) void reconcileMatchingPage(generation);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
+266
-85
@@ -8,12 +8,20 @@ import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowPower from "@/components/BowPower.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||
import {
|
||||
closeMatchWebSocket,
|
||||
connectMatchWebSocket,
|
||||
MATCH_WS_AUDIO_ACK_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -30,13 +38,24 @@ const playersSorted = ref([]);
|
||||
const playersScores = ref([]);
|
||||
const halfTimeTip = ref(false);
|
||||
const halfRest = ref(false);
|
||||
const DEFAULT_READY_TIME = 15;
|
||||
const HALF_REST_SECONDS = 20;
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
const MATCH_STATUS_BY_TEXT = {
|
||||
MATCH_STATUS_READY: 0,
|
||||
MATCH_STATUS_STARTED: 1,
|
||||
MATCH_STATUS_END: 2,
|
||||
MATCH_STATUS_TIMEOUT: 3,
|
||||
MATCH_STATUS_UNEXPECTEDLY: 4,
|
||||
};
|
||||
const halfRestRemain = ref(HALF_REST_SECONDS);
|
||||
const readyTime = ref(DEFAULT_READY_TIME);
|
||||
let halfRestTimer = null;
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
let battleEnded = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
let restoreGeneration = 0;
|
||||
|
||||
function clearHalfRestCountdown() {
|
||||
if (halfRestTimer) {
|
||||
@@ -45,6 +64,12 @@ function clearHalfRestCountdown() {
|
||||
}
|
||||
}
|
||||
|
||||
function leaveHalfRest() {
|
||||
clearHalfRestCountdown();
|
||||
halfTimeTip.value = false;
|
||||
halfRest.value = false;
|
||||
}
|
||||
|
||||
function getHalfRestSeconds(battleInfo) {
|
||||
const remainCandidates = [
|
||||
battleInfo?.halfRestRemain,
|
||||
@@ -60,13 +85,24 @@ function getHalfRestSeconds(battleInfo) {
|
||||
}
|
||||
}
|
||||
|
||||
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
|
||||
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
|
||||
const timeoutTime = normalizeTimestamp(battleInfo?.timeoutTime);
|
||||
if (timeoutTime) {
|
||||
const elapsedSeconds = Math.max(0, (Date.now() - timeoutTime) / 1000);
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(HALF_REST_SECONDS, Math.ceil(HALF_REST_SECONDS - elapsedSeconds))
|
||||
);
|
||||
}
|
||||
|
||||
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
|
||||
const diffSeconds = (timestamp - Date.now()) / 1000;
|
||||
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
|
||||
return Math.ceil(diffSeconds);
|
||||
const endTime = normalizeTimestamp(
|
||||
battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime
|
||||
);
|
||||
if (endTime) {
|
||||
const diffSeconds = (endTime - Date.now()) / 1000;
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(HALF_REST_SECONDS, Math.ceil(diffSeconds))
|
||||
);
|
||||
}
|
||||
|
||||
return HALF_REST_SECONDS;
|
||||
@@ -74,7 +110,14 @@ function getHalfRestSeconds(battleInfo) {
|
||||
|
||||
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
|
||||
clearHalfRestCountdown();
|
||||
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
|
||||
const secondsValue = Number(seconds);
|
||||
const normalizedSeconds = Number.isFinite(secondsValue)
|
||||
? secondsValue
|
||||
: HALF_REST_SECONDS;
|
||||
halfRestRemain.value = Math.max(
|
||||
0,
|
||||
Math.min(HALF_REST_SECONDS, Math.ceil(normalizedSeconds))
|
||||
);
|
||||
|
||||
if (halfRestRemain.value <= 0) return;
|
||||
|
||||
@@ -93,6 +136,112 @@ const currentPlayer = computed(() =>
|
||||
);
|
||||
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
|
||||
|
||||
function getReadySnapshotKey(matchId) {
|
||||
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
|
||||
}
|
||||
|
||||
function normalizeBattleInfo(battleInfo) {
|
||||
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
|
||||
|
||||
const statusText = battleInfo.statusText || battleInfo.status_text;
|
||||
if (
|
||||
(battleInfo.status === undefined ||
|
||||
battleInfo.status === null ||
|
||||
battleInfo.status === "") &&
|
||||
MATCH_STATUS_BY_TEXT[statusText] !== undefined
|
||||
) {
|
||||
return {
|
||||
...battleInfo,
|
||||
status: MATCH_STATUS_BY_TEXT[statusText],
|
||||
};
|
||||
}
|
||||
|
||||
return battleInfo;
|
||||
}
|
||||
|
||||
function normalizeTimestamp(value) {
|
||||
const numberValue = Number(value || 0);
|
||||
if (!numberValue) return 0;
|
||||
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||
}
|
||||
|
||||
function getReadyTime(battleInfo) {
|
||||
const value = Number(battleInfo?.readyTime);
|
||||
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
|
||||
}
|
||||
|
||||
function getReadyRemainingSeconds(battleInfo) {
|
||||
const total = getReadyTime(battleInfo);
|
||||
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
|
||||
if (!countdownStartTime) return total;
|
||||
|
||||
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
|
||||
console.log('11111111111111111111111111111', total, countdownStartTime, Math.max(0, (Date.now() - countdownStartTime) / 1000))
|
||||
return Math.max(0, total - elapsed);
|
||||
}
|
||||
|
||||
function hasKnownStatus(battleInfo) {
|
||||
return !(
|
||||
battleInfo?.status === undefined ||
|
||||
battleInfo?.status === null ||
|
||||
battleInfo?.status === ""
|
||||
);
|
||||
}
|
||||
|
||||
function hasStartedSnapshot(battleInfo) {
|
||||
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
|
||||
|
||||
const current = battleInfo?.current || {};
|
||||
return !!(
|
||||
current.playerId ||
|
||||
current.startTime ||
|
||||
current.round ||
|
||||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
|
||||
);
|
||||
}
|
||||
|
||||
function takeReadySnapshot(matchId) {
|
||||
const key = getReadySnapshotKey(matchId);
|
||||
const snapshot = uni.getStorageSync(key);
|
||||
if (snapshot) uni.removeStorageSync(key);
|
||||
return normalizeBattleInfo(snapshot);
|
||||
}
|
||||
|
||||
function reconnectMatchServer(battleInfo) {
|
||||
const status = Number(battleInfo?.status);
|
||||
if ([2, 4].includes(status)) return;
|
||||
if (!battleInfo?.serverAddr) return;
|
||||
|
||||
connectMatchWebSocket({
|
||||
serverAddr: battleInfo.serverAddr,
|
||||
matchId: battleInfo.matchId || battleId.value,
|
||||
userId: user.value.id,
|
||||
mode: battleInfo.mode,
|
||||
});
|
||||
}
|
||||
|
||||
function closeBattleServer(reason) {
|
||||
if (battleEnded) return;
|
||||
closeMatchWebSocket({ reason });
|
||||
}
|
||||
|
||||
function notifyMatchAudioAck(message) {
|
||||
if (
|
||||
message?.sequence === undefined ||
|
||||
message?.sequence === null ||
|
||||
message?.sequence === ""
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
|
||||
matchId: message.matchId || battleId.value,
|
||||
sequence: message.sequence,
|
||||
matchWsType: message.matchWsType,
|
||||
matchWsTypeName: message.matchWsTypeName,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
@@ -103,7 +252,11 @@ watch(online, (newVal, oldVal) => {
|
||||
});
|
||||
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
battleInfo = normalizeBattleInfo(battleInfo);
|
||||
if (!battleInfo) return;
|
||||
if (battleInfo.status !== undefined) {
|
||||
battleEnded = [2, 4].includes(Number(battleInfo.status));
|
||||
}
|
||||
try {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
@@ -121,19 +274,27 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
players.value = [];
|
||||
}
|
||||
|
||||
start.value = battleInfo.status !== 0;
|
||||
if (hasKnownStatus(battleInfo)) {
|
||||
start.value = battleInfo.status !== 0;
|
||||
} else if (!hasStartedSnapshot(battleInfo)) {
|
||||
if (start.value !== true) start.value = false;
|
||||
return;
|
||||
} else {
|
||||
start.value = true;
|
||||
}
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
|
||||
}
|
||||
readyTime.value = getReadyTime(battleInfo);
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
|
||||
}, 200);
|
||||
return;
|
||||
}
|
||||
|
||||
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
|
||||
tips.value =
|
||||
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
|
||||
(rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = rounds.map((r) => ({ ...r.shoots }));
|
||||
const totals = {};
|
||||
players.value.forEach((p) => {
|
||||
const total = playersScores.value.reduce((acc, round) => {
|
||||
@@ -155,8 +316,10 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}, 200);
|
||||
return;
|
||||
}
|
||||
leaveHalfRest();
|
||||
if (force) {
|
||||
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
|
||||
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
|
||||
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 90) {
|
||||
setTimeout(() => {
|
||||
@@ -169,8 +332,64 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}
|
||||
}
|
||||
|
||||
async function restoreLatestBattle() {
|
||||
if (!battleId.value) return;
|
||||
|
||||
const currentRestoreId = ++restoreGeneration;
|
||||
let result = null;
|
||||
try {
|
||||
result = normalizeBattleInfo(await getBattleAPI(battleId.value));
|
||||
} catch (err) {
|
||||
console.log("restore latest melee battle failed:", err);
|
||||
return;
|
||||
}
|
||||
if (currentRestoreId !== restoreGeneration || !result) return;
|
||||
|
||||
if (result.status === 2) {
|
||||
battleEnded = true;
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
reconnectMatchServer(result);
|
||||
recoverData(result, { force: true });
|
||||
}
|
||||
|
||||
function onMatchSocketState(event) {
|
||||
if (event?.state !== "open" || event?.reconnected !== true) return;
|
||||
if (
|
||||
event.matchId &&
|
||||
battleId.value &&
|
||||
String(event.matchId) !== String(battleId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
restoreLatestBattle();
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||
skipNextRestoreOnShow = false;
|
||||
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
|
||||
else if (options.battleId) battleId.value = options.battleId;
|
||||
if (returnSnapshot) {
|
||||
skipNextRestoreOnShow = true;
|
||||
reconnectMatchServer(returnSnapshot);
|
||||
recoverData(returnSnapshot, { force: true });
|
||||
return;
|
||||
}
|
||||
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||
if (readySnapshot?.status === 0) {
|
||||
skipNextRestoreOnShow = true;
|
||||
reconnectMatchServer(readySnapshot);
|
||||
recoverData(readySnapshot);
|
||||
}
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
@@ -179,68 +398,26 @@ onLoad(async (options) => {
|
||||
// });
|
||||
});
|
||||
|
||||
/**
|
||||
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
|
||||
if (!playerId) return;
|
||||
const id = parseInt(playerId);
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[id] >= 3) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[id] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
clearHalfRestCountdown();
|
||||
halfTimeTip.value = false;
|
||||
halfRest.value = false;
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
leaveHalfRest();
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
||||
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
const prevCounts = {};
|
||||
for (const pid of Object.keys(curRound)) {
|
||||
prevCounts[pid] = (curRound[pid] || []).length;
|
||||
}
|
||||
recoverData(msg);
|
||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
let shooterId = null;
|
||||
let isTenPlusRingShot = false;
|
||||
for (const pid of Object.keys(newRound)) {
|
||||
const newLen = (newRound[pid] || []).length;
|
||||
if (newLen > (prevCounts[pid] || 0)) {
|
||||
shooterId = parseInt(pid);
|
||||
const shot = newRound[pid][newLen - 1];
|
||||
isTenPlusRingShot = isTenPlusRing(shot);
|
||||
break;
|
||||
}
|
||||
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
checkAndPlayTententen(shooterId, isTenPlusRingShot);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
startHalfRestCountdown();
|
||||
startHalfRestCountdown(getHalfRestSeconds(msg));
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
battleEnded = true;
|
||||
notifyMatchAudioAck(msg);
|
||||
setTimeout(() => {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
@@ -254,33 +431,31 @@ onMounted(async () => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
restoreGeneration += 1;
|
||||
clearHalfRestCountdown();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
closeBattleServer("melee-battle-unmount");
|
||||
audioManager.stopAll();
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
});
|
||||
} else {
|
||||
recoverData(result, { force: true });
|
||||
}
|
||||
onHide(() => {
|
||||
closeBattleServer("melee-battle-hide");
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
if (skipNextRestoreOnShow) {
|
||||
skipNextRestoreOnShow = false;
|
||||
return;
|
||||
}
|
||||
restoreLatestBattle();
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -288,7 +463,12 @@ onShow(async () => {
|
||||
<Container :title="title" :bgType="1">
|
||||
<view class="container">
|
||||
<BattleHeader v-if="!start" :players="players" />
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
||||
<TestDistance
|
||||
v-if="start === false"
|
||||
:guide="false"
|
||||
:isBattle="true"
|
||||
:count="readyTime"
|
||||
/>
|
||||
<ShootProgress
|
||||
:show="start"
|
||||
:start="start && !halfRest"
|
||||
@@ -311,6 +491,7 @@ onShow(async () => {
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:isSvip="isCurrentUserSvip"
|
||||
:stop="halfRest"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
|
||||
@@ -65,7 +65,7 @@ onLoad(async (options) => {
|
||||
<Container title="靶纸">
|
||||
<view class="container">
|
||||
<image
|
||||
src="../static/battle-header-melee.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png"
|
||||
mode="widthFix"
|
||||
:style="{ top: '-50rpx' }"
|
||||
/>
|
||||
|
||||
@@ -35,7 +35,7 @@ const memberTypes = [
|
||||
heroBadge: "../../static/vip/normal-hero-badge.png",
|
||||
buttonClass: "activate-btn--normal",
|
||||
benefits: [
|
||||
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
||||
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
||||
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
||||
@@ -59,7 +59,7 @@ const memberTypes = [
|
||||
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
||||
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
||||
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
||||
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
||||
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
||||
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
||||
|
||||
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">昵称美化</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">黄金</text>
|
||||
<text class="table-cell">炫彩</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属客服</text>
|
||||
|
||||
+82
-16
@@ -1,25 +1,70 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import ScorePanel from "@/components/ScorePanel.vue";
|
||||
import { getPractiseAPI } from "@/apis";
|
||||
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
|
||||
import { getPractiseDetailAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const arrows = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = ref(0);
|
||||
const practiseDetail = ref({});
|
||||
const trainingTypeNameMap = Object.freeze({
|
||||
base: "基础训练",
|
||||
endurance: "耐力训练",
|
||||
precision: "精准训练",
|
||||
rhythm: "节奏训练",
|
||||
});
|
||||
|
||||
const trainingType = computed(() =>
|
||||
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
|
||||
);
|
||||
const trainingTypeName = computed(
|
||||
() => trainingTypeNameMap[trainingType.value] || "自由训练"
|
||||
);
|
||||
const targetTypeText = computed(() => {
|
||||
const targetType = Number(practiseDetail.value.targetType);
|
||||
return targetType > 0 ? `${targetType}CM靶` : "";
|
||||
});
|
||||
const difficultyText = computed(() => {
|
||||
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
|
||||
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
|
||||
? `LV${difficultyLevel}`
|
||||
: "";
|
||||
});
|
||||
const totalRings = computed(() => {
|
||||
const interpretationTotal = Number(
|
||||
practiseDetail.value.interpretation?.totalRings
|
||||
);
|
||||
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
|
||||
return arrows.value.reduce(
|
||||
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||
0
|
||||
);
|
||||
});
|
||||
|
||||
const normalizeArrow = (arrow = {}) => ({
|
||||
...arrow,
|
||||
ring: Number(arrow.ring) || 0,
|
||||
ringX:
|
||||
arrow.ringX === true ||
|
||||
Number(arrow.ringX) === 1 ||
|
||||
Number(arrow.ifX) === 1,
|
||||
ok: arrow.ok === true || Number(arrow.ok) === 1,
|
||||
});
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.id) return;
|
||||
const result = await getPractiseAPI(options.id || 176);
|
||||
arrows.value = result.details;
|
||||
isSvip.value = result.sVip === true;
|
||||
total.value = result.details.length;
|
||||
const result = (await getPractiseDetailAPI(options.id)) || {};
|
||||
practiseDetail.value = result;
|
||||
arrows.value = Array.isArray(result.details)
|
||||
? result.details.map(normalizeArrow)
|
||||
: [];
|
||||
isSvip.value = result.sVip === true || user.value?.sVip === true;
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -35,22 +80,29 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view>
|
||||
</view> -->
|
||||
<view v-if="practiseDetail.id" class="practice-meta">
|
||||
<text v-if="targetTypeText">{{ targetTypeText }}</text>
|
||||
<text>{{ trainingTypeName }}</text>
|
||||
<text v-if="difficultyText">{{ difficultyText }}</text>
|
||||
</view>
|
||||
<view :style="{ marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
||||
<BowTarget
|
||||
:scores="arrows"
|
||||
:isSvip="isSvip"
|
||||
:enableShotEffect="false"
|
||||
/>
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
<text>支箭,共</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
|
||||
<text>{{ totalRings }}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<ScorePanel
|
||||
:completeEffect="false"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
<ScorePanel2
|
||||
:arrows="arrows"
|
||||
:margin="arrows.length === 12 ? 4 : 1"
|
||||
:fontSize="arrows.length === 12 ? 25 : 22"
|
||||
:total="arrows.length"
|
||||
:trainingType="trainingType"
|
||||
recordMode
|
||||
/>
|
||||
</view>
|
||||
</Container>
|
||||
@@ -63,6 +115,20 @@ onLoad(async (options) => {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.practice-meta {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
color: #fff;
|
||||
font-size: 26rpx;
|
||||
font-weight: 600;
|
||||
line-height: 40rpx;
|
||||
padding: 16rpx 0;
|
||||
}
|
||||
.practice-meta > text + text {
|
||||
margin-left: 24rpx;
|
||||
}
|
||||
.header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
@@ -161,7 +161,7 @@ onShow(async () => {
|
||||
<Container title="弓箭绑定">
|
||||
<view v-if="!device.deviceId" class="scan-code">
|
||||
<button hover-class="none" @click="$clickSound(handleScan)">
|
||||
<image src="../static/scan.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/scan.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="showTip = true">
|
||||
<text>扫</text>
|
||||
@@ -172,7 +172,7 @@ onShow(async () => {
|
||||
<text>射灵智能弓箭,三模传感系统与独创靶环算法,</text>
|
||||
<text>毫秒级在线实时对战,让你拥有全球约战的乐趣!</text>
|
||||
<button hover-class="none" @click="toDeviceIntroPage">
|
||||
<image src="../static/have-no-device.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/have-no-device.png" mode="widthFix" />
|
||||
</button>
|
||||
<ScreenHint
|
||||
mode="square"
|
||||
@@ -219,7 +219,7 @@ onShow(async () => {
|
||||
:style="{ marginBottom: calibration ? '250rpx' : '100rpx' }"
|
||||
>
|
||||
<view>
|
||||
<image src="../static/device-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
|
||||
<text>{{ device.deviceName }}</text>
|
||||
<view class="calibration" v-if="calibration">
|
||||
<button hover-class="none" @click="goCalibration">
|
||||
@@ -286,7 +286,7 @@ onShow(async () => {
|
||||
<view v-if="device.deviceId && !justBind" class="has-device">
|
||||
<view class="device-binded">
|
||||
<view>
|
||||
<image src="../static/device-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
|
||||
<text>{{ device.deviceName }}</text>
|
||||
<view class="calibration">
|
||||
<button hover-class="none" @click="goCalibration">
|
||||
|
||||
+22
-3
@@ -15,6 +15,25 @@ const selectedIndex = ref(0);
|
||||
const matchList = ref([]);
|
||||
const battleList = ref([]);
|
||||
const practiseList = ref([]);
|
||||
const trainingTypeNameMap = Object.freeze({
|
||||
base: "基础训练",
|
||||
endurance: "耐力训练",
|
||||
precision: "精准训练",
|
||||
rhythm: "节奏训练",
|
||||
});
|
||||
|
||||
const getTrainingTypeName = (trainingType) => {
|
||||
const normalizedType = String(trainingType || "").trim().toLowerCase();
|
||||
return trainingTypeNameMap[normalizedType] || "自由训练";
|
||||
};
|
||||
|
||||
const formatPractiseTime = (value) => {
|
||||
const normalizedTime = String(value || "").trim();
|
||||
const matchedTime = normalizedTime.match(
|
||||
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
|
||||
);
|
||||
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
|
||||
};
|
||||
|
||||
const toMatchDetail = (id) => {
|
||||
uni.navigateTo({
|
||||
@@ -81,7 +100,7 @@ onLoad((options) => {
|
||||
<Container title="我的成长脚印" :scroll="false">
|
||||
<view class="tabs">
|
||||
<view
|
||||
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
|
||||
v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
|
||||
:key="index"
|
||||
:style="{
|
||||
color: index === selectedIndex ? '#000' : '#fff',
|
||||
@@ -153,8 +172,8 @@ onLoad((options) => {
|
||||
@click="() => getPractiseDetail(item.id)"
|
||||
>
|
||||
<text
|
||||
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
|
||||
{{ item.createTime }}</text
|
||||
>{{ getTrainingTypeName(item.trainingType) }}
|
||||
{{ formatPractiseTime(item.createTime) }}</text
|
||||
>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import { tempBindOrgAPI } from "@/apis";
|
||||
|
||||
const scene = ref("");
|
||||
const status = ref("idle");
|
||||
const errorMessage = ref("");
|
||||
const showSignin = ref(false);
|
||||
const binding = ref(false);
|
||||
|
||||
const getToken = () => {
|
||||
try {
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
return uni.getStorageSync(`${env}_token`);
|
||||
} catch (error) {
|
||||
return "";
|
||||
}
|
||||
};
|
||||
|
||||
const openSignin = () => {
|
||||
showSignin.value = true;
|
||||
};
|
||||
|
||||
const closeSignin = () => {
|
||||
showSignin.value = false;
|
||||
};
|
||||
|
||||
const bindOrg = async () => {
|
||||
if (binding.value || !scene.value) return;
|
||||
|
||||
if (!getToken()) {
|
||||
status.value = "login";
|
||||
return;
|
||||
}
|
||||
|
||||
binding.value = true;
|
||||
status.value = "binding";
|
||||
errorMessage.value = "";
|
||||
|
||||
try {
|
||||
await tempBindOrgAPI(scene.value);
|
||||
status.value = "success";
|
||||
} catch (error) {
|
||||
if (error?.type === "AUTH_INVALID") {
|
||||
status.value = "login";
|
||||
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
|
||||
} else {
|
||||
status.value = "failed";
|
||||
errorMessage.value = error?.message || "网络异常,请稍后重试。";
|
||||
}
|
||||
} finally {
|
||||
binding.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const handleLoginSuccess = async () => {
|
||||
await bindOrg();
|
||||
};
|
||||
|
||||
onLoad((options) => {
|
||||
try {
|
||||
const value = decodeURIComponent(String(options?.scene || ""));
|
||||
if (!/^org_\d+$/.test(value)) {
|
||||
status.value = "invalid";
|
||||
return;
|
||||
}
|
||||
|
||||
scene.value = value;
|
||||
if (getToken()) {
|
||||
void bindOrg();
|
||||
} else {
|
||||
status.value = "login";
|
||||
}
|
||||
} catch (error) {
|
||||
status.value = "invalid";
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="page">
|
||||
<view class="content">
|
||||
<text class="title">机构设备绑定</text>
|
||||
|
||||
<view v-if="status === 'idle' || status === 'binding'" class="state">
|
||||
<text class="state-title">正在绑定</text>
|
||||
<text class="description">正在绑定机构设备,请稍候……</text>
|
||||
</view>
|
||||
|
||||
<view v-else-if="status === 'login'" class="state">
|
||||
<text class="state-title">请先登录</text>
|
||||
<text class="description">
|
||||
{{
|
||||
errorMessage ||
|
||||
"登录后即可绑定当前机构设备。关闭登录窗口后,也可以再次点击下方按钮继续。"
|
||||
}}
|
||||
</text>
|
||||
<SButton width="560rpx" :rounded="20" :onClick="openSignin">
|
||||
<text>立即登录</text>
|
||||
</SButton>
|
||||
</view>
|
||||
|
||||
<view v-else-if="status === 'success'" class="state">
|
||||
<text class="state-title">绑定成功</text>
|
||||
<text class="description">
|
||||
您的账号已成功绑定机构设备,请返回 iPad 继续操作。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view v-else-if="status === 'failed'" class="state">
|
||||
<text class="state-title">绑定失败</text>
|
||||
<text class="description">{{ errorMessage }}</text>
|
||||
<SButton width="560rpx" :rounded="20" :onClick="bindOrg">
|
||||
<text>重新绑定</text>
|
||||
</SButton>
|
||||
</view>
|
||||
|
||||
<view v-else class="state">
|
||||
<text class="state-title">二维码无效</text>
|
||||
<text class="description">请重新扫描机构设备上的小程序码。</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<Signin
|
||||
:show="showSignin"
|
||||
:onClose="closeSignin"
|
||||
:onSuccess="handleLoginSuccess"
|
||||
/>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.page {
|
||||
box-sizing: border-box;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
padding: calc(var(--status-bar-height) + 120rpx) 48rpx 80rpx;
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.title {
|
||||
font-size: 44rpx;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.state {
|
||||
width: 100%;
|
||||
margin-top: 120rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.state-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.description {
|
||||
max-width: 600rpx;
|
||||
margin: 32rpx 0 64rpx;
|
||||
color: #b8b8b8;
|
||||
font-size: 28rpx;
|
||||
line-height: 1.8;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
|
||||
import BowTargetEdit from "@/components/BowTargetEdit.vue";
|
||||
import ScreenHint2 from "@/components/ScreenHint2.vue";
|
||||
import RingBarChart from "@/components/RingBarChart.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
|
||||
</block>
|
||||
</view>
|
||||
</ScreenHint2>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ onMounted(async () => {
|
||||
<Container :bgType="5" bgColor="#F5F5F5" :whiteBackArrow="false">
|
||||
<view class="top-part">
|
||||
<view>
|
||||
<image src="../static/point-champion.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/point-champion.png" mode="widthFix" />
|
||||
<image
|
||||
:src="list[0] && list[0].avatar ? list[0].avatar : ''"
|
||||
mode="widthFix"
|
||||
|
||||
@@ -348,7 +348,7 @@ onShareTimeline(() => {
|
||||
/>
|
||||
<view class="heat-map">
|
||||
<image
|
||||
:src="bowTargetSrc || '../static/bow-target.png'"
|
||||
:src="bowTargetSrc || 'https://static.shelingxingqiu.com/shootmini/static/bow-target.png'"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
@@ -374,7 +374,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<view class="reward" v-if="data.totalArrow">
|
||||
<button hover-class="none" @click="showTip = true">
|
||||
<image src="../static/reward-us.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/reward-us.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
<RingBarChart :data="data.ringRate" v-if="user.id" />
|
||||
|
||||
+325
-59
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -15,10 +15,18 @@ import audioManager from "@/audioManager";
|
||||
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getCurrentPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import {
|
||||
connectMatchWebSocket,
|
||||
closeMatchWebSocket,
|
||||
setMatchAppHideResumable,
|
||||
MATCH_WS_PRACTICE_SYNC_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
@@ -26,20 +34,30 @@ import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 12;
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const serverAddr = ref("");
|
||||
const showGuide = ref(false);
|
||||
const tips = ref("");
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const hiddenWhileActive = ref(false);
|
||||
const resumeInFlight = ref(false);
|
||||
const foregroundResumeSyncPending = ref(false);
|
||||
const pageVisible = ref(true);
|
||||
const appHideResumable = ref(false);
|
||||
const restoringSnapshot = ref(false);
|
||||
let practiceSyncTimer = null;
|
||||
let waitingPracticeSync = false;
|
||||
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
if (options.target) {
|
||||
@@ -47,58 +65,131 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const setPracticeAppHideResumable = (enabled) => {
|
||||
appHideResumable.value = enabled === true;
|
||||
setMatchAppHideResumable(appHideResumable.value);
|
||||
};
|
||||
|
||||
const clearPracticeSyncTimer = () => {
|
||||
if (!practiceSyncTimer) return;
|
||||
clearTimeout(practiceSyncTimer);
|
||||
practiceSyncTimer = null;
|
||||
};
|
||||
|
||||
const cancelPracticeSyncWait = () => {
|
||||
waitingPracticeSync = false;
|
||||
clearPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const startPracticeSyncTimer = () => {
|
||||
clearPracticeSyncTimer();
|
||||
waitingPracticeSync = true;
|
||||
practiceSyncTimer = setTimeout(() => {
|
||||
practiceSyncTimer = null;
|
||||
if (!waitingPracticeSync) return;
|
||||
|
||||
waitingPracticeSync = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-resume-timeout",
|
||||
sendLeave: false,
|
||||
});
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}, PRACTICE_SYNC_TIMEOUT_MS);
|
||||
};
|
||||
|
||||
const connectPracticeServer = () => {
|
||||
const latestServerAddr = String(serverAddr.value || "").trim();
|
||||
if (!practiseId.value || !latestServerAddr) return false;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-switch",
|
||||
sendLeave: false,
|
||||
});
|
||||
connectMatchWebSocket({
|
||||
serverAddr: latestServerAddr,
|
||||
matchId: practiseId.value,
|
||||
userId: user.value.id,
|
||||
requestPracticeInfoOnOpen: true,
|
||||
appHideResumable: true,
|
||||
});
|
||||
setPracticeAppHideResumable(true);
|
||||
return true;
|
||||
};
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
total,
|
||||
120,
|
||||
targetType.value,
|
||||
device.value.deviceId
|
||||
);
|
||||
if (result?.id) practiseId.value = result.id;
|
||||
if (!result?.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
serverAddr.value = result.serverAddr;
|
||||
connectPracticeServer();
|
||||
return result;
|
||||
};
|
||||
|
||||
const beginPractise = async () => {
|
||||
if (!practiseId.value) {
|
||||
uni.showToast({
|
||||
title: "练习未创建,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
await startPractiseAPI(practiseId.value);
|
||||
return true;
|
||||
};
|
||||
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
const result = await beginPractise();
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
const onOver = async (message) => {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
// setTimeout(onOver, 1500);
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
setPracticeAppHideResumable(false);
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
@@ -106,16 +197,176 @@ async function onComplete() {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
}
|
||||
}
|
||||
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
await endPractiseAPI(practiseId.value);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop practice", error);
|
||||
} finally {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
|
||||
const stopMissingCurrentPracticeAndExit = async () => {
|
||||
if (exiting.value) return;
|
||||
|
||||
const localPractiseId = practiseId.value;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (localPractiseId) {
|
||||
await endPractiseAPI(localPractiseId);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop missing current practice", error);
|
||||
} finally {
|
||||
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
const resumeCurrentPractice = async () => {
|
||||
if (
|
||||
resumeInFlight.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
!appHideResumable.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
resumeInFlight.value = true;
|
||||
try {
|
||||
let currentPractice;
|
||||
try {
|
||||
currentPractice = await getCurrentPractiseAPI();
|
||||
} catch (error) {
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("Failed to get current practice", error);
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
|
||||
|
||||
const latestPractiseId = currentPractice?.id;
|
||||
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
|
||||
if (
|
||||
currentPractice === null ||
|
||||
!latestPractiseId ||
|
||||
!latestServerAddr
|
||||
) {
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
practiseId.value = latestPractiseId;
|
||||
serverAddr.value = latestServerAddr;
|
||||
foregroundResumeSyncPending.value = true;
|
||||
if (!connectPracticeServer()) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
}
|
||||
} finally {
|
||||
resumeInFlight.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMatchSocketState = (event = {}) => {
|
||||
if (event.state !== "open") return;
|
||||
if (
|
||||
event.matchId &&
|
||||
String(event.matchId) !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
startPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const onPracticeInfoSync = async (payload = {}) => {
|
||||
const responsePractiseId = String(
|
||||
payload.matchId || payload.practiceInfo?.id || ""
|
||||
);
|
||||
if (
|
||||
!responsePractiseId ||
|
||||
responsePractiseId !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = payload.practiceInfo;
|
||||
if (!snapshot || typeof snapshot !== "object") return;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
|
||||
restoringSnapshot.value = true;
|
||||
await nextTick();
|
||||
try {
|
||||
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
|
||||
isSvip.value = snapshot.sVip === true;
|
||||
|
||||
const status = Number(snapshot.status);
|
||||
if (status === 1) {
|
||||
start.value = false;
|
||||
} else if (status === 2) {
|
||||
start.value = true;
|
||||
}
|
||||
} finally {
|
||||
restoringSnapshot.value = false;
|
||||
await nextTick();
|
||||
}
|
||||
|
||||
const timeLimit = Number(snapshot.timeLimit);
|
||||
const duration = Number(snapshot.duration);
|
||||
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
|
||||
uni.$emit(
|
||||
"update-remain",
|
||||
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
|
||||
};
|
||||
|
||||
const onClickShare = debounce(async () => {
|
||||
if (sharing.value) return;
|
||||
sharing.value = true;
|
||||
@@ -132,33 +383,50 @@ const onClickShare = debounce(async () => {
|
||||
}
|
||||
});
|
||||
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
onOver()
|
||||
onHide(() => {
|
||||
pageVisible.value = false;
|
||||
if (
|
||||
!appHideResumable.value ||
|
||||
exiting.value ||
|
||||
!practiseId.value ||
|
||||
practiseResult.value?.details
|
||||
) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
hiddenWhileActive.value = true;
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
pageVisible.value = true;
|
||||
await resumeCurrentPractice();
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmCommon();
|
||||
// audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$on("share-image", onClickShare);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
const result = await createPractiseAPI(total, 120, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
cancelPracticeSyncWait();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$off("share-image", onClickShare);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -167,6 +435,7 @@ onBeforeUnmount(() => {
|
||||
:bgType="1"
|
||||
title="个人单组练习"
|
||||
:showBottom="!start && !scores.length"
|
||||
:onBack="exitPractise"
|
||||
>
|
||||
<view>
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
@@ -181,6 +450,7 @@ onBeforeUnmount(() => {
|
||||
}`"
|
||||
:start="start"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -191,10 +461,12 @@ onBeforeUnmount(() => {
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="!restoringSnapshot"
|
||||
:totalRound="start ? total / 4 : 0"
|
||||
:currentRound="scores.length % 3"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<ScorePanel2 :arrows="scores" />
|
||||
<ScoreResult
|
||||
@@ -203,13 +475,7 @@ onBeforeUnmount(() => {
|
||||
:total="total"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
: ''
|
||||
}finish-tip.png`"
|
||||
:tipSrc="getResultTipSrc(practiseResult)"
|
||||
/>
|
||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||
</block>
|
||||
|
||||
+326
-53
@@ -1,5 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -14,31 +15,48 @@ import audioManager from "@/audioManager";
|
||||
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getCurrentPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import {
|
||||
connectMatchWebSocket,
|
||||
closeMatchWebSocket,
|
||||
setMatchAppHideResumable,
|
||||
MATCH_WS_PRACTICE_SYNC_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {onLoad} from "@dcloudio/uni-app";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 36;
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const serverAddr = ref("");
|
||||
const showGuide = ref(false);
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const hiddenWhileActive = ref(false);
|
||||
const resumeInFlight = ref(false);
|
||||
const foregroundResumeSyncPending = ref(false);
|
||||
const pageVisible = ref(true);
|
||||
const appHideResumable = ref(false);
|
||||
const restoringSnapshot = ref(false);
|
||||
let practiceSyncTimer = null;
|
||||
let waitingPracticeSync = false;
|
||||
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
if (options.target) {
|
||||
@@ -46,54 +64,126 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const setPracticeAppHideResumable = (enabled) => {
|
||||
appHideResumable.value = enabled === true;
|
||||
setMatchAppHideResumable(appHideResumable.value);
|
||||
};
|
||||
|
||||
const clearPracticeSyncTimer = () => {
|
||||
if (!practiceSyncTimer) return;
|
||||
clearTimeout(practiceSyncTimer);
|
||||
practiceSyncTimer = null;
|
||||
};
|
||||
|
||||
const cancelPracticeSyncWait = () => {
|
||||
waitingPracticeSync = false;
|
||||
clearPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const startPracticeSyncTimer = () => {
|
||||
clearPracticeSyncTimer();
|
||||
waitingPracticeSync = true;
|
||||
practiceSyncTimer = setTimeout(() => {
|
||||
practiceSyncTimer = null;
|
||||
if (!waitingPracticeSync) return;
|
||||
|
||||
waitingPracticeSync = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-resume-timeout",
|
||||
sendLeave: false,
|
||||
});
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}, PRACTICE_SYNC_TIMEOUT_MS);
|
||||
};
|
||||
|
||||
const connectPracticeServer = () => {
|
||||
const latestServerAddr = String(serverAddr.value || "").trim();
|
||||
if (!practiseId.value || !latestServerAddr) return false;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-switch",
|
||||
sendLeave: false,
|
||||
});
|
||||
connectMatchWebSocket({
|
||||
serverAddr: latestServerAddr,
|
||||
matchId: practiseId.value,
|
||||
userId: user.value.id,
|
||||
requestPracticeInfoOnOpen: true,
|
||||
appHideResumable: true,
|
||||
});
|
||||
setPracticeAppHideResumable(true);
|
||||
return true;
|
||||
};
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
total,
|
||||
3600,
|
||||
targetType.value,
|
||||
device.value.deviceId
|
||||
);
|
||||
if (result?.id) practiseId.value = result.id;
|
||||
if (!result?.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
serverAddr.value = result.serverAddr;
|
||||
connectPracticeServer();
|
||||
return result;
|
||||
};
|
||||
|
||||
const beginPractise = async () => {
|
||||
if (!practiseId.value) {
|
||||
uni.showToast({
|
||||
title: "练习未创建,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
await startPractiseAPI(practiseId.value);
|
||||
return true;
|
||||
};
|
||||
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
const result = await beginPractise();
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
const onOver = async (message) => {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
@@ -114,6 +204,7 @@ async function onReceiveMessage(msg) {
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
setPracticeAppHideResumable(false);
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
@@ -121,16 +212,176 @@ async function onComplete() {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 3600);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
}
|
||||
}
|
||||
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
await endPractiseAPI(practiseId.value);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop practice", error);
|
||||
} finally {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
|
||||
const stopMissingCurrentPracticeAndExit = async () => {
|
||||
if (exiting.value) return;
|
||||
|
||||
const localPractiseId = practiseId.value;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (localPractiseId) {
|
||||
await endPractiseAPI(localPractiseId);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop missing current practice", error);
|
||||
} finally {
|
||||
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
const resumeCurrentPractice = async () => {
|
||||
if (
|
||||
resumeInFlight.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
!appHideResumable.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
resumeInFlight.value = true;
|
||||
try {
|
||||
let currentPractice;
|
||||
try {
|
||||
currentPractice = await getCurrentPractiseAPI();
|
||||
} catch (error) {
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("Failed to get current practice", error);
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
|
||||
|
||||
const latestPractiseId = currentPractice?.id;
|
||||
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
|
||||
if (
|
||||
currentPractice === null ||
|
||||
!latestPractiseId ||
|
||||
!latestServerAddr
|
||||
) {
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
practiseId.value = latestPractiseId;
|
||||
serverAddr.value = latestServerAddr;
|
||||
foregroundResumeSyncPending.value = true;
|
||||
if (!connectPracticeServer()) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
}
|
||||
} finally {
|
||||
resumeInFlight.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMatchSocketState = (event = {}) => {
|
||||
if (event.state !== "open") return;
|
||||
if (
|
||||
event.matchId &&
|
||||
String(event.matchId) !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
startPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const onPracticeInfoSync = async (payload = {}) => {
|
||||
const responsePractiseId = String(
|
||||
payload.matchId || payload.practiceInfo?.id || ""
|
||||
);
|
||||
if (
|
||||
!responsePractiseId ||
|
||||
responsePractiseId !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = payload.practiceInfo;
|
||||
if (!snapshot || typeof snapshot !== "object") return;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
|
||||
restoringSnapshot.value = true;
|
||||
await nextTick();
|
||||
try {
|
||||
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
|
||||
isSvip.value = snapshot.sVip === true;
|
||||
|
||||
const status = Number(snapshot.status);
|
||||
if (status === 1) {
|
||||
start.value = false;
|
||||
} else if (status === 2) {
|
||||
start.value = true;
|
||||
}
|
||||
} finally {
|
||||
restoringSnapshot.value = false;
|
||||
await nextTick();
|
||||
}
|
||||
|
||||
const timeLimit = Number(snapshot.timeLimit);
|
||||
const duration = Number(snapshot.duration);
|
||||
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
|
||||
uni.$emit(
|
||||
"update-remain",
|
||||
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
return `${RESULT_TIP_CDN}/${validCount < total ? "2un" : ""}finish-tip.png`;
|
||||
};
|
||||
|
||||
const onClickShare = debounce(async () => {
|
||||
if (sharing.value) return;
|
||||
sharing.value = true;
|
||||
@@ -147,24 +398,49 @@ const onClickShare = debounce(async () => {
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible.value = false;
|
||||
if (
|
||||
!appHideResumable.value ||
|
||||
exiting.value ||
|
||||
!practiseId.value ||
|
||||
practiseResult.value?.details
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
hiddenWhileActive.value = true;
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
pageVisible.value = true;
|
||||
await resumeCurrentPractice();
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$on("share-image", onClickShare);
|
||||
const result = await createPractiseAPI(total, 3600, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
cancelPracticeSyncWait();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -173,6 +449,7 @@ onBeforeUnmount(() => {
|
||||
:bgType="1"
|
||||
title="日常耐力挑战"
|
||||
:showBottom="!start && !scores.length"
|
||||
:onBack="exitPractise"
|
||||
>
|
||||
<view>
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
@@ -182,6 +459,7 @@ onBeforeUnmount(() => {
|
||||
:start="start"
|
||||
:total="3600"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -192,6 +470,7 @@ onBeforeUnmount(() => {
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="!restoringSnapshot"
|
||||
:currentRound="scores.length"
|
||||
:totalRound="start ? total : 0"
|
||||
:scores="scores"
|
||||
@@ -211,13 +490,7 @@ onBeforeUnmount(() => {
|
||||
:rowCount="9"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? '2un'
|
||||
: ''
|
||||
}finish-tip.png`"
|
||||
:tipSrc="getResultTipSrc(practiseResult)"
|
||||
/>
|
||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||
</block>
|
||||
|
||||
+344
-105
@@ -1,5 +1,61 @@
|
||||
<script setup>
|
||||
import Container from "@/components/Container.vue";
|
||||
|
||||
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
|
||||
|
||||
const rankRows = [
|
||||
{
|
||||
name: "倔强青铜",
|
||||
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
|
||||
picNames: ["青铜1", "青铜2", "青铜3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "秩序白银",
|
||||
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
|
||||
picNames: ["白银1", "白银2", "白银3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "荣耀黄金",
|
||||
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
|
||||
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
|
||||
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
|
||||
},
|
||||
{
|
||||
name: "永恒钻石",
|
||||
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
|
||||
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
|
||||
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
|
||||
},
|
||||
];
|
||||
|
||||
const kingRankRows = [
|
||||
{ name: "最强王者", score: "0-9" },
|
||||
{ name: "非凡王者", score: "10-19" },
|
||||
{ name: "无双王者", score: "20-29" },
|
||||
{ name: "绝世王者", score: "30-39" },
|
||||
{ name: "至圣王者", score: "40-49" },
|
||||
{ name: "荣耀王者", score: "50-99" },
|
||||
{ name: "传奇王者", score: "100+" },
|
||||
];
|
||||
|
||||
const meleeScoreTables = [
|
||||
{
|
||||
title: "5人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5],
|
||||
scores: [150, 75, 0, -100, -100],
|
||||
},
|
||||
{
|
||||
title: "10人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
|
||||
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
|
||||
},
|
||||
];
|
||||
|
||||
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
|
||||
const getLevelIcon = (levelName) =>
|
||||
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
<view class="sub-section">
|
||||
<view class="sub-title">(一)基本规则</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">重一局:</text>
|
||||
<text class="rule-value">+100积分</text>
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
|
||||
>
|
||||
</view>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">输一局:</text>
|
||||
<text class="rule-value">-100积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(2v2):</text>
|
||||
<text class="rule-value">额外+40积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(3v3):</text>
|
||||
<text class="rule-value">额外+60积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">五连胜:</text>
|
||||
<text class="rule-value">每局额外+15积分</text>
|
||||
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
|
||||
<view class="rule-paragraph">
|
||||
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
|
||||
</view>
|
||||
|
||||
<view class="melee-score-table">
|
||||
<view
|
||||
v-for="table in meleeScoreTables"
|
||||
:key="table.title"
|
||||
class="melee-table-section"
|
||||
>
|
||||
<view class="melee-table-title">{{ table.title }}</view>
|
||||
<scroll-view
|
||||
class="melee-table-scroll"
|
||||
scroll-x
|
||||
:enhanced="true"
|
||||
:show-scrollbar="false"
|
||||
>
|
||||
<view
|
||||
:class="[
|
||||
'melee-table-body',
|
||||
table.rankings.length > 5
|
||||
? 'melee-table-body--wide'
|
||||
: '',
|
||||
]"
|
||||
>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>排名</text
|
||||
>
|
||||
<text
|
||||
v-for="ranking in table.rankings"
|
||||
:key="ranking"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ ranking }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>积分</text
|
||||
>
|
||||
<text
|
||||
v-for="(score, index) in table.scores"
|
||||
:key="index"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ score }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
|
||||
<view class="section">
|
||||
<view class="title">三、(表格)</view>
|
||||
<view class="rank-table">
|
||||
<view class="table-row">
|
||||
<text>大段位</text>
|
||||
<text>小段位</text>
|
||||
<text>积分(100积分=1星)</text>
|
||||
<view class="table-row table-header">
|
||||
<text class="table-cell major-column">大段位</text>
|
||||
<text class="table-cell minor-column">小段位</text>
|
||||
<text class="table-cell score-column">积分(100积分=1星)</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>倔强青铜</text>
|
||||
<view>
|
||||
<text>青铜1*</text>
|
||||
<text>青铜2*</text>
|
||||
<text>青铜3*</text>
|
||||
|
||||
<view
|
||||
v-for="rank in rankRows"
|
||||
:key="rank.name"
|
||||
class="table-row rank-group-row"
|
||||
>
|
||||
<view class="table-cell major-column major-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.picNames[0])"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>秩序白银</text>
|
||||
<view>
|
||||
<text>白铜1*</text>
|
||||
<text>白铜2*</text>
|
||||
<text>白铜3*</text>
|
||||
|
||||
<view class="minor-column minor-rank-cell">
|
||||
<text
|
||||
v-for="level in rank.levels"
|
||||
:key="level"
|
||||
class="table-cell minor-rank-item"
|
||||
>
|
||||
{{ level }}
|
||||
</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
||||
|
||||
<text class="table-cell score-column score-text">
|
||||
{{ rank.score }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>荣耀黄金</text>
|
||||
<view>
|
||||
<text>黄金1*</text>
|
||||
<text>黄金2*</text>
|
||||
<text>黄金3*</text>
|
||||
<text>黄金4*</text>
|
||||
|
||||
<view
|
||||
v-for="rank in kingRankRows"
|
||||
:key="rank.name"
|
||||
class="table-row king-rank-row"
|
||||
>
|
||||
<view class="table-cell king-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.name)"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>永恒钻石</text>
|
||||
<view>
|
||||
<text>钻石1*</text>
|
||||
<text>钻石2*</text>
|
||||
<text>钻石3*</text>
|
||||
<text>钻石4*</text>
|
||||
<text>钻石5*</text>
|
||||
</view>
|
||||
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>最强王者</text>
|
||||
<text>0-9</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>非凡王者</text>
|
||||
<text>10-19</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>无双王者</text>
|
||||
<text>20-29</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>绝世王者</text>
|
||||
<text>30-39</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>至圣王者</text>
|
||||
<text>40-49</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>荣耀王者</text>
|
||||
<text>50-99</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>传奇王者</text>
|
||||
<text>100+</text>
|
||||
<text class="table-cell king-score-cell">{{ rank.score }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
.rule-item {
|
||||
display: flex;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.rule-label {
|
||||
font-size: 14px;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 16rpx;
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.rule-value {
|
||||
font-size: 14px;
|
||||
.rule-mode {
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
|
||||
.rule-mode:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.rule-mode-title {
|
||||
margin-bottom: 12rpx;
|
||||
font-size: 28rpx;
|
||||
color: #333333;
|
||||
font-weight: 600;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.rule-bullet {
|
||||
flex-shrink: 0;
|
||||
margin-right: 10rpx;
|
||||
font-size: 20rpx;
|
||||
line-height: 2.38;
|
||||
}
|
||||
|
||||
.rule-content {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.rule-paragraph {
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.melee-score-table {
|
||||
margin-top: 20rpx;
|
||||
border: $uni-border;
|
||||
color: #333333;
|
||||
font-size: 26rpx;
|
||||
}
|
||||
|
||||
.melee-table-section + .melee-table-section {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-title {
|
||||
padding: 14rpx 16rpx;
|
||||
background-color: #f5f6f7;
|
||||
color: #e53935;
|
||||
font-weight: 600;
|
||||
border-bottom: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-scroll {
|
||||
width: 100%;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.melee-table-body {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.melee-table-body--wide {
|
||||
width: 900rpx;
|
||||
}
|
||||
|
||||
.melee-table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.melee-table-row + .melee-table-row {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
align-items: center;
|
||||
min-width: 0;
|
||||
min-height: 72rpx;
|
||||
padding: 10rpx 12rpx;
|
||||
box-sizing: border-box;
|
||||
border-left: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell:first-child {
|
||||
border-left: 0;
|
||||
}
|
||||
|
||||
.melee-table-label {
|
||||
flex: 0 0 86rpx;
|
||||
}
|
||||
|
||||
.rank-table {
|
||||
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
|
||||
width: calc(100vw - 20px);
|
||||
}
|
||||
|
||||
.rank-table > view {
|
||||
.table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.rank-table > view > text:last-child {
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.rank-table text {
|
||||
.table-cell {
|
||||
padding: 10rpx 20rpx;
|
||||
border: $uni-border;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
margin-top: -1rpx;
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.table-row text {
|
||||
.major-column,
|
||||
.minor-column {
|
||||
width: 25%;
|
||||
}
|
||||
|
||||
.table-row > view {
|
||||
.score-column {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-header .table-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.major-rank-cell,
|
||||
.minor-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: 25%;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.table-row > view > text {
|
||||
.minor-rank-item {
|
||||
min-height: 70rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.major-rank-cell {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 12rpx 8rpx;
|
||||
}
|
||||
|
||||
.rank-icon {
|
||||
width: 120rpx;
|
||||
height: 120rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.major-rank-name {
|
||||
margin-top: 8rpx;
|
||||
font-size: 24rpx;
|
||||
line-height: 1.4;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.minor-rank-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
margin-left: 0;
|
||||
padding: 10rpx;
|
||||
border-right: 0;
|
||||
}
|
||||
|
||||
.table-row > text:nth-child(3) {
|
||||
.score-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.king-rank-cell,
|
||||
.king-score-cell {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-row2 > text {
|
||||
width: 50%;
|
||||
.king-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 210rpx;
|
||||
}
|
||||
|
||||
.king-score-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
import { computed, nextTick, onMounted, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import {
|
||||
getMvpRankList,
|
||||
getMyMvpRank,
|
||||
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -126,7 +126,6 @@ const toMatchPage = async (gameType, teamSize) => {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
await uni.$checkAudio();
|
||||
uni.navigateTo({
|
||||
url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
|
||||
});
|
||||
@@ -328,8 +327,8 @@ onShow(async () => {
|
||||
<view class="battle-types-box">
|
||||
<view class="battle-types">
|
||||
<view class="first">
|
||||
<image src="../static/rank/battle-choose.png" mode="widthFix" />
|
||||
<image class="star" src="../static/rank/star.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/rank/battle-choose.png" mode="widthFix" />
|
||||
<image class="star" src="https://static.shelingxingqiu.com/shootmini/static/rank/star.png" mode="widthFix" />
|
||||
</view>
|
||||
<image
|
||||
src="../static/rank/battle1v1.svg"
|
||||
|
||||
@@ -49,8 +49,6 @@ const battleWay = ref(0);
|
||||
const lastToSomeoneShootKey = ref("");
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||
@@ -86,7 +84,7 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
const readyRemain = (Date.now() - (battleInfo.serverTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
@@ -233,31 +231,6 @@ function onNewRound(msg, prevRound) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
|
||||
if (!shooterId) return;
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[shooterId] >= 3) {
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
@@ -272,9 +245,9 @@ async function onReceiveMessage(msg) {
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, {arrowOnly: true});
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
|
||||
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||
const prevRound = currentRound.value;
|
||||
|
||||
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
await returnToBattle(result, navigateOnce);
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
|
||||
class="back-to-game"
|
||||
@click="onClick"
|
||||
>
|
||||
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
|
||||
<block v-if="game.inBattle">
|
||||
<image src="../../../static/pk-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
|
||||
<text>返回进行中的对局</text>
|
||||
</block>
|
||||
<block v-else-if="game.roomID">
|
||||
|
||||
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="guide-row">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view
|
||||
:style="{
|
||||
marginBottom: '10px',
|
||||
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
|
||||
<text>蓝队({{ bluePoints }})</text>
|
||||
<text>红队({{ redPoints }})</text>
|
||||
</view>
|
||||
|
||||
@@ -41,7 +41,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
@@ -151,6 +151,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
|
||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
let disposed = false;
|
||||
let requestInFlight = false;
|
||||
|
||||
const refreshPower = async () => {
|
||||
if (disposed || requestInFlight) return;
|
||||
requestInFlight = true;
|
||||
try {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
if (!disposed) power.value = data.battery;
|
||||
} catch (_) {
|
||||
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||
} finally {
|
||||
requestInFlight = false;
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
await refreshPower();
|
||||
if (disposed) return;
|
||||
timer.value = setInterval(() => {
|
||||
void refreshPower();
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
disposed = true;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ import PointSwitcher from "./PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -67,6 +67,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, fallbackKey = "") {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, fallbackKey, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -180,40 +208,74 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
@@ -222,10 +284,12 @@ function showShotFlash(flash) {
|
||||
|
||||
const team = flash.team === "red" ? "red" : "blue";
|
||||
if (shouldPlayShotEffect(shootData, team)) {
|
||||
triggerShotEffect(team, shootData, flash.key);
|
||||
void prepareShotEffect(team, shootData, flash.key);
|
||||
return;
|
||||
}
|
||||
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip(team, shootData);
|
||||
}
|
||||
|
||||
@@ -241,6 +305,8 @@ watch(
|
||||
() => props.scores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -251,6 +317,8 @@ watch(
|
||||
() => props.blueScores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -363,6 +431,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -400,11 +476,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -522,17 +600,34 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../../../static/bow-target.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -542,6 +637,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import AppBackground from "./AppBackground.vue";
|
||||
import Header from "./Header.vue";
|
||||
import ScreenHint from "./ScreenHint.vue";
|
||||
import BackToGame from "./BackToGame.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
@@ -58,9 +59,6 @@ const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
const hintType = ref(0);
|
||||
const isLoading = ref(false);
|
||||
const audioInitProgress = ref(1);
|
||||
const audioProgress = ref(0);
|
||||
const audioTimer = ref(null);
|
||||
|
||||
const showGlobalHint = (type) => {
|
||||
hintType.value = type;
|
||||
@@ -71,55 +69,21 @@ const hideGlobalHint = () => {
|
||||
showHint.value = false;
|
||||
};
|
||||
|
||||
const restart = () => {
|
||||
uni.restartMiniProgram({
|
||||
path: "/pages/index",
|
||||
});
|
||||
};
|
||||
|
||||
const checkAudioProgress = async () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioInitProgress.value === 1) return resolve();
|
||||
audioTimer.value = setInterval(() => {
|
||||
audioProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioProgress.value === 1) {
|
||||
setTimeout(() => {
|
||||
audioInitProgress.value = 1;
|
||||
}, 200);
|
||||
clearInterval(audioTimer.value);
|
||||
resolve();
|
||||
}
|
||||
}, 200);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const audioFinalProgress = computed(() => {
|
||||
const left = 1 - audioInitProgress.value;
|
||||
if (left <= 0) return 0;
|
||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
||||
});
|
||||
|
||||
const loadingProgress = computed(() => {
|
||||
if (props.loading && audioInitProgress.value >= 1) return 1;
|
||||
return audioFinalProgress.value;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
uni.$showHint = showGlobalHint;
|
||||
uni.$hideHint = hideGlobalHint;
|
||||
uni.$checkAudio = checkAudioProgress;
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const navigateTo = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: reject,
|
||||
});
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
@@ -127,16 +91,7 @@ const backToGame = debounce(async () => {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
await returnToBattle(result, navigateTo);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
@@ -233,13 +188,13 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
|
||||
<view v-if="loading" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: `${loadingProgress * 100}%` }">
|
||||
<view :style="{ width: '100%' }">
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||
mode="widthFix"
|
||||
@@ -247,10 +202,10 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
|
||||
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@ defineProps({
|
||||
const bubbleTypes = [
|
||||
"../../../static/long-bubble.png",
|
||||
"../../../static/long-bubble-middle.png",
|
||||
"../../../static/long-bubble-tall.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
|
||||
@@ -27,22 +27,22 @@ const getContentHeight = () => {
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="../../../static/screen-hint-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="../../../static/coach-comment.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="../../../static/prompt-bg-square.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="../../../static/finish-frame.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -111,9 +116,9 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
+294
-98
@@ -13,8 +13,15 @@ import TeamAvatars from "./components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "./components/ShootProgress2.vue";
|
||||
import SModal from "./components/SModal.vue";
|
||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
||||
import {
|
||||
closeMatchWebSocket,
|
||||
connectMatchWebSocket,
|
||||
MATCH_WS_AUDIO_ACK_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||
import audioManager, {
|
||||
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
||||
AUDIO_INTERRUPTION_END_EVENT,
|
||||
@@ -26,7 +33,7 @@ const store = useStore();
|
||||
const { user, online } = storeToRefs(store);
|
||||
|
||||
const DEFAULT_SHOOT_TIME = 15;
|
||||
const READY_SECONDS = 15;
|
||||
const DEFAULT_READY_TIME = 15;
|
||||
const READY_TIMER_EMIT_DELAY = 200;
|
||||
const RESTORE_DELAY = 300;
|
||||
const RESTORE_EMPTY_ID_RETRY_DELAY = 50;
|
||||
@@ -41,7 +48,14 @@ const AUDIO_TIMEOUT_PER_KEY = 2600;
|
||||
const AUDIO_TIMEOUT_MAX = 12000;
|
||||
const BATTLE_CANCEL_RETURN_DELAY = 2000;
|
||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
const MATCH_STATUS_BY_TEXT = {
|
||||
MATCH_STATUS_READY: 0,
|
||||
MATCH_STATUS_STARTED: 1,
|
||||
MATCH_STATUS_END: 2,
|
||||
MATCH_STATUS_TIMEOUT: 3,
|
||||
MATCH_STATUS_UNEXPECTEDLY: 4,
|
||||
};
|
||||
const PROGRESS_ZERO_EVENT = "team-battle-progress-zero";
|
||||
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
|
||||
|
||||
@@ -67,9 +81,9 @@ const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const matchStatus = ref(undefined);
|
||||
const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
|
||||
const readyTime = ref(DEFAULT_READY_TIME);
|
||||
const showOfflineModal = ref(false);
|
||||
const restoreLoading = ref(false);
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
// 消息队列:只保存“待执行”的战况消息,页面展示统一由队列串行驱动。
|
||||
const battleQueue = ref([]);
|
||||
@@ -89,6 +103,10 @@ let restoreLoadingTimer = null;
|
||||
let pendingRoundAudio = false;
|
||||
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
|
||||
let battleEnded = false;
|
||||
let battleEndTaskRunning = false;
|
||||
let resultNavigationPending = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
let pendingReturnSnapshot = null;
|
||||
const handledMessageKeys = new Set();
|
||||
const handledMessageKeyOrder = [];
|
||||
const queuedMessageKeys = new Set();
|
||||
@@ -108,27 +126,88 @@ watch(online, (newVal, oldVal) => {
|
||||
});
|
||||
|
||||
// 统一把秒级或毫秒级时间戳转成毫秒,方便和本机时间比较。
|
||||
function loadXRingStreaks() {
|
||||
const cached = uni.getStorageSync(X_RING_STREAKS_KEY);
|
||||
xRingStreaks.value =
|
||||
cached && typeof cached === "object" && !Array.isArray(cached) ? cached : {};
|
||||
}
|
||||
|
||||
function saveXRingStreaks() {
|
||||
uni.setStorageSync(X_RING_STREAKS_KEY, xRingStreaks.value);
|
||||
}
|
||||
|
||||
function clearXRingStreaks() {
|
||||
xRingStreaks.value = {};
|
||||
uni.removeStorageSync(X_RING_STREAKS_KEY);
|
||||
}
|
||||
|
||||
function normalizeTimestamp(value) {
|
||||
const numberValue = Number(value || 0);
|
||||
if (!numberValue) return 0;
|
||||
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||
}
|
||||
|
||||
function getReadyTime(battleInfo) {
|
||||
const value = Number(battleInfo?.readyTime);
|
||||
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
|
||||
}
|
||||
|
||||
function getReadyRemainingSeconds(battleInfo) {
|
||||
const total = getReadyTime(battleInfo);
|
||||
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
|
||||
if (!countdownStartTime) return total;
|
||||
|
||||
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
|
||||
return Math.max(0, total - elapsed);
|
||||
}
|
||||
|
||||
function getReadySnapshotKey(matchId) {
|
||||
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
|
||||
}
|
||||
|
||||
function normalizeBattleInfo(battleInfo) {
|
||||
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
|
||||
|
||||
const statusText = battleInfo.statusText || battleInfo.status_text;
|
||||
if (
|
||||
(battleInfo.status === undefined ||
|
||||
battleInfo.status === null ||
|
||||
battleInfo.status === "") &&
|
||||
MATCH_STATUS_BY_TEXT[statusText] !== undefined
|
||||
) {
|
||||
return {
|
||||
...battleInfo,
|
||||
status: MATCH_STATUS_BY_TEXT[statusText],
|
||||
};
|
||||
}
|
||||
|
||||
return battleInfo;
|
||||
}
|
||||
|
||||
function hasKnownStatus(battleInfo) {
|
||||
return !(
|
||||
battleInfo?.status === undefined ||
|
||||
battleInfo?.status === null ||
|
||||
battleInfo?.status === ""
|
||||
);
|
||||
}
|
||||
|
||||
function hasStartedSnapshot(battleInfo) {
|
||||
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
|
||||
|
||||
const current = battleInfo?.current || {};
|
||||
return !!(
|
||||
current.playerId ||
|
||||
current.startTime ||
|
||||
current.round ||
|
||||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
|
||||
);
|
||||
}
|
||||
|
||||
function takeReadySnapshot(matchId) {
|
||||
const key = getReadySnapshotKey(matchId);
|
||||
const snapshot = uni.getStorageSync(key);
|
||||
if (snapshot) uni.removeStorageSync(key);
|
||||
return normalizeBattleInfo(snapshot);
|
||||
}
|
||||
|
||||
function reconnectMatchServer(battleInfo) {
|
||||
const status = Number(battleInfo?.status);
|
||||
if ([2, 3, 4].includes(status)) return;
|
||||
if (!battleInfo?.serverAddr) return;
|
||||
|
||||
connectMatchWebSocket({
|
||||
serverAddr: battleInfo.serverAddr,
|
||||
matchId: battleInfo.matchId || battleId.value,
|
||||
userId: user.value.id,
|
||||
});
|
||||
}
|
||||
|
||||
// 从不同消息结构中提取服务端时间,作为恢复和去重的时间基准。
|
||||
function getServerTime(message) {
|
||||
return normalizeTimestamp(
|
||||
@@ -289,6 +368,10 @@ function hideRestoreLoading() {
|
||||
}
|
||||
|
||||
function showRestoreLoading() {
|
||||
if (start.value === false) {
|
||||
hideRestoreLoading();
|
||||
return;
|
||||
}
|
||||
clearRestoreLoadingTimer();
|
||||
restoreLoading.value = true;
|
||||
restoreLoadingTimer = setTimeout(() => {
|
||||
@@ -297,6 +380,16 @@ function showRestoreLoading() {
|
||||
}, RESTORE_LOADING_TIMEOUT);
|
||||
}
|
||||
|
||||
// 终局开始后作废恢复请求,避免恢复遮罩与结算跳转抢占画面。
|
||||
function cancelPendingBattleRestore() {
|
||||
restoreGeneration += 1;
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
}
|
||||
hideRestoreLoading();
|
||||
}
|
||||
|
||||
// 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。
|
||||
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
|
||||
// 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。
|
||||
@@ -316,7 +409,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {})
|
||||
function enqueueBattleMessage(message) {
|
||||
if (Array.isArray(message) || !message?.type) return;
|
||||
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
|
||||
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
|
||||
if (message.type === MESSAGETYPESV2.BattleEnd) {
|
||||
battleEnded = true;
|
||||
cancelPendingBattleRestore();
|
||||
}
|
||||
|
||||
if (message.type === MESSAGETYPESV2.InvalidShot) {
|
||||
const receivedAt = Date.now();
|
||||
@@ -391,7 +487,9 @@ async function executeBattleTask(task, runId) {
|
||||
if (!task || !isQueueAlive(runId)) return;
|
||||
const type = task.type;
|
||||
|
||||
if (type === MESSAGETYPESV2.BattleStart) {
|
||||
if (type === MESSAGETYPESV2.AboutToStart) {
|
||||
applyBattleSnapshot(task.message, { restore: true });
|
||||
} else if (type === MESSAGETYPESV2.BattleStart) {
|
||||
await runBattleStartTask(task, runId);
|
||||
} else if (type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
await runToSomeoneShootTask(task, runId);
|
||||
@@ -402,7 +500,7 @@ async function executeBattleTask(task, runId) {
|
||||
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
||||
await runBattleEndTask(task, runId);
|
||||
} else if (type === MESSAGETYPESV2.InvalidShot) {
|
||||
await runInvalidShotTask(runId);
|
||||
await runInvalidShotTask(task, runId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -448,6 +546,24 @@ function onAudioEnded(key) {
|
||||
});
|
||||
}
|
||||
|
||||
function notifyMatchAudioAck(task) {
|
||||
const message = task?.message;
|
||||
if (
|
||||
message?.sequence === undefined ||
|
||||
message?.sequence === null ||
|
||||
message?.sequence === ""
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
|
||||
matchId: message.matchId || battleId.value,
|
||||
sequence: message.sequence,
|
||||
matchWsType: message.matchWsType,
|
||||
matchWsTypeName: message.matchWsTypeName,
|
||||
});
|
||||
}
|
||||
|
||||
function handleBattleCovered() {
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
@@ -462,6 +578,11 @@ function handleBattleRecovered() {
|
||||
scheduleRestoreLatestBattle();
|
||||
}
|
||||
|
||||
function closeBattleServer(reason) {
|
||||
if (battleEnded) return;
|
||||
closeMatchWebSocket({ reason });
|
||||
}
|
||||
|
||||
// 队伍信息优先用接口返回值;接口缺失时使用本地缓存,避免重进页面时头像为空。
|
||||
function loadTeamPlayers(teamInfo, storageKey) {
|
||||
if (Array.isArray(teamInfo?.players)) return [...teamInfo.players];
|
||||
@@ -526,6 +647,7 @@ function applyRestoreNewRoundSnapshot(battleInfo) {
|
||||
|
||||
// 回填比赛基础信息:队伍、比分、轮次、金箭状态等公共字段都在这里统一处理。
|
||||
function applyBattleBase(battleInfo) {
|
||||
battleInfo = normalizeBattleInfo(battleInfo);
|
||||
if (!battleInfo) return;
|
||||
if (battleInfo.matchId) battleId.value = battleInfo.matchId;
|
||||
if (battleInfo.status !== undefined) {
|
||||
@@ -656,7 +778,7 @@ function getBackendRemainingSeconds(battleInfo, total) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// 计算当前倒计时剩余秒数:后端字段优先,其次按开始时间和当前时间补算。
|
||||
// 计算当前倒计时剩余秒数:后端字段优先,其次按 ACK 时间和当前时间补算。
|
||||
function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
const total = getShootTimeSeconds(battleInfo);
|
||||
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
|
||||
@@ -664,8 +786,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
// 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。
|
||||
if (options.fullDurationIfNoBackendRemain) return total;
|
||||
|
||||
const startTime = normalizeTimestamp(battleInfo?.current?.startTime);
|
||||
if (!startTime) return total;
|
||||
const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime);
|
||||
console.log(11111111111111111111111111,ackTime)
|
||||
if (!ackTime) return total;
|
||||
|
||||
// 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。
|
||||
// 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。
|
||||
@@ -674,7 +797,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
: task?.serverTime || getServerTime(battleInfo) || Date.now();
|
||||
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
|
||||
const effectiveNow = anchorTime + waitAfterReceive;
|
||||
const elapsed = Math.max(0, (effectiveNow - startTime) / 1000);
|
||||
const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000);
|
||||
console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed)))
|
||||
return Math.max(0, Math.min(total, total - elapsed));
|
||||
}
|
||||
|
||||
@@ -723,6 +847,7 @@ function stopProgressAfterMount() {
|
||||
// 待开局状态:清理比赛态展示,并恢复准备倒计时。
|
||||
function applyReadyState(battleInfo) {
|
||||
hideRestoreLoading();
|
||||
readyTime.value = getReadyTime(battleInfo);
|
||||
start.value = false;
|
||||
showRoundTip.value = false;
|
||||
currentShooterId.value = 0;
|
||||
@@ -734,17 +859,15 @@ function applyReadyState(battleInfo) {
|
||||
clearProgressZeroWaiters();
|
||||
cancelRoundTipDisplay();
|
||||
|
||||
const createTime = normalizeTimestamp(battleInfo?.createTime || Date.now());
|
||||
const readyElapsed = (Date.now() - createTime) / 1000;
|
||||
if (readyElapsed > 0 && readyElapsed < READY_SECONDS) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", READY_SECONDS - readyElapsed - 0.2);
|
||||
}, READY_TIMER_EMIT_DELAY);
|
||||
}
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
|
||||
}, READY_TIMER_EMIT_DELAY);
|
||||
}
|
||||
|
||||
// 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。
|
||||
function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0 } = {}) {
|
||||
battleInfo = normalizeBattleInfo(battleInfo);
|
||||
if (!battleInfo) return;
|
||||
// 快照恢复只负责“把页面拉回最新状态”,不重放历史语音。
|
||||
applyBattleBase(battleInfo);
|
||||
if (battleInfo.status === 0) {
|
||||
@@ -752,6 +875,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hasStartedSnapshot(battleInfo)) {
|
||||
hideRestoreLoading();
|
||||
if (start.value === false) applyReadyState(battleInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
start.value = true;
|
||||
showRoundTip.value = false;
|
||||
|
||||
@@ -787,12 +916,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
|
||||
// 开局任务:切换到正式比赛态,并播报“比赛开始”。
|
||||
async function runBattleStartTask(task, runId) {
|
||||
// 开赛任务只负责切换正式态并播“比赛开始”,后续进入队列顺序。
|
||||
clearXRingStreaks();
|
||||
applyBattleBase(task.message);
|
||||
start.value = true;
|
||||
pendingRoundAudio = true;
|
||||
updateShotInfo(task.message);
|
||||
await playAudioKeys("比赛开始", { interrupt: false });
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
}
|
||||
|
||||
@@ -846,11 +975,12 @@ async function runToSomeoneShootTask(task, runId) {
|
||||
});
|
||||
|
||||
await audioPromise;
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
|
||||
const remainingSeconds = getRemainingSeconds(battleInfo, task, {
|
||||
fullDurationIfNoBackendRemain: isRoundFirstShoot,
|
||||
});
|
||||
// 实时换人消息的倒计时由本条语音 ACK 驱动:后端收到 ACK 后才开始计时,
|
||||
// 因此前端也应从完整 shootTime 启动,不能扣除消息排队及 tententen/提示语音耗时。
|
||||
const remainingSeconds = getShootTimeSeconds(battleInfo);
|
||||
const countdown = getCountdownPayload(remainingSeconds, shootTimeTotal.value);
|
||||
markProgressDeadline(countdown);
|
||||
uni.$emit("update-remain", {
|
||||
@@ -861,29 +991,6 @@ async function runToSomeoneShootTask(task, runId) {
|
||||
});
|
||||
}
|
||||
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function updateXRingStreak(shooterId, isTenPlusRingShot) {
|
||||
if (!shooterId) return false;
|
||||
const id = String(shooterId);
|
||||
if (!isTenPlusRingShot) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
saveXRingStreaks();
|
||||
return false;
|
||||
}
|
||||
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
if (xRingStreaks.value[id] < 3) {
|
||||
saveXRingStreaks();
|
||||
return false;
|
||||
}
|
||||
xRingStreaks.value[id] = 0;
|
||||
saveXRingStreaks();
|
||||
return true;
|
||||
}
|
||||
|
||||
function buildShootResultAudioKeys(shootData) {
|
||||
if (!shootData) return [];
|
||||
const audioKeys = [
|
||||
@@ -892,6 +999,9 @@ function buildShootResultAudioKeys(shootData) {
|
||||
if (shootData.angle !== null && shootData.angle !== undefined) {
|
||||
audioKeys.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||
}
|
||||
if (shootData.threeConsecutive10Rings === true) {
|
||||
audioKeys.push("tententen");
|
||||
}
|
||||
return audioKeys;
|
||||
}
|
||||
|
||||
@@ -911,13 +1021,9 @@ async function runShootResultTask(task) {
|
||||
};
|
||||
}
|
||||
|
||||
const isTententen = updateXRingStreak(
|
||||
currentShooterId.value,
|
||||
isTenPlusRing(battleInfo.shootData)
|
||||
);
|
||||
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
|
||||
if (isTententen) audioKeys.push("tententen");
|
||||
await playAudioKeys(audioKeys, { interrupt: false });
|
||||
notifyMatchAudioAck(task);
|
||||
}
|
||||
|
||||
// 新回合任务:展示上一回合结算弹窗,弹窗关闭后再允许下一轮继续。
|
||||
@@ -962,47 +1068,90 @@ async function runNewRoundTask(task, runId) {
|
||||
pendingRoundAudio = true;
|
||||
}
|
||||
|
||||
function navigateToBattleResultOnce(matchId) {
|
||||
const targetMatchId = matchId || battleId.value;
|
||||
if (!targetMatchId || resultNavigationPending) return false;
|
||||
|
||||
resultNavigationPending = true;
|
||||
battleEnded = true;
|
||||
cancelPendingBattleRestore();
|
||||
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${targetMatchId}`,
|
||||
fail: (err) => {
|
||||
resultNavigationPending = false;
|
||||
console.log("navigate to battle result failed:", err);
|
||||
},
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
// 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。
|
||||
async function runBattleEndTask(task, runId) {
|
||||
const battleInfo = task.message;
|
||||
applyBattleBase(battleInfo);
|
||||
battleEnded = true;
|
||||
clearXRingStreaks();
|
||||
matchStatus.value = battleInfo.status;
|
||||
if (battleInfo.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
if (resultNavigationPending) {
|
||||
notifyMatchAudioAck(task);
|
||||
return;
|
||||
}
|
||||
|
||||
// 终局语音必须完整播完,再决定跳转或返回。
|
||||
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
|
||||
if (!isQueueAlive(runId)) return;
|
||||
battleEndTaskRunning = true;
|
||||
try {
|
||||
const battleInfo = task.message;
|
||||
applyBattleBase(battleInfo);
|
||||
battleEnded = true;
|
||||
matchStatus.value = battleInfo.status;
|
||||
if (battleInfo.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
}
|
||||
|
||||
if (matchStatus.value === 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
} else if (matchStatus.value === 4) {
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, BATTLE_CANCEL_RETURN_DELAY);
|
||||
// 终局语音必须完整播完,再决定跳转或返回。
|
||||
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
|
||||
if (matchStatus.value === 2) {
|
||||
navigateToBattleResultOnce(battleId.value);
|
||||
} else if (matchStatus.value === 4) {
|
||||
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
|
||||
setTimeout(() => {
|
||||
if (roomNumber) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}, BATTLE_CANCEL_RETURN_DELAY);
|
||||
}
|
||||
} finally {
|
||||
battleEndTaskRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
// 无效射击任务:弹 toast 并播报无效射击,不修改比赛主状态。
|
||||
async function runInvalidShotTask(runId) {
|
||||
async function runInvalidShotTask(task, runId) {
|
||||
if (!isQueueAlive(runId)) return;
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
await playAudioKeys("射击无效", { interrupt: false });
|
||||
await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
|
||||
interrupt: false,
|
||||
});
|
||||
notifyMatchAudioAck(task);
|
||||
}
|
||||
|
||||
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
|
||||
async function restoreLatestBattle() {
|
||||
if (!battleId.value) return;
|
||||
if (
|
||||
!battleId.value ||
|
||||
battleEnded ||
|
||||
battleEndTaskRunning ||
|
||||
resultNavigationPending
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const currentRestoreId = ++restoreGeneration;
|
||||
showRestoreLoading();
|
||||
|
||||
@@ -1016,6 +1165,7 @@ async function restoreLatestBattle() {
|
||||
console.log("restore latest battle failed:", err);
|
||||
}
|
||||
if (currentRestoreId !== restoreGeneration) return;
|
||||
result = normalizeBattleInfo(result);
|
||||
if (!result) {
|
||||
hideRestoreLoading();
|
||||
runBattleQueue();
|
||||
@@ -1031,16 +1181,12 @@ async function restoreLatestBattle() {
|
||||
const restoreEventType = Number(result?.eventType || 0);
|
||||
|
||||
if (result.status === 2) {
|
||||
clearXRingStreaks();
|
||||
hideRestoreLoading();
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
|
||||
});
|
||||
battleEnded = true;
|
||||
if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId);
|
||||
return;
|
||||
}
|
||||
if (result.status === 4) {
|
||||
clearXRingStreaks();
|
||||
}
|
||||
reconnectMatchServer(result);
|
||||
|
||||
if (restoreEventType === MESSAGETYPESV2.NewRound) {
|
||||
const prevRound = getRestorePrevRound(result);
|
||||
@@ -1070,6 +1216,8 @@ async function restoreLatestBattle() {
|
||||
}
|
||||
|
||||
function scheduleRestoreLatestBattle() {
|
||||
if (battleEnded || battleEndTaskRunning || resultNavigationPending) return;
|
||||
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
@@ -1086,6 +1234,18 @@ function scheduleRestoreLatestBattle() {
|
||||
}, RESTORE_EMPTY_ID_RETRY_DELAY);
|
||||
}
|
||||
|
||||
function onMatchSocketState(event) {
|
||||
if (event?.state !== "open" || event?.reconnected !== true) return;
|
||||
if (
|
||||
event.matchId &&
|
||||
battleId.value &&
|
||||
String(event.matchId) !== String(battleId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
scheduleRestoreLatestBattle();
|
||||
}
|
||||
|
||||
// 页面统一的 socket 回调,只负责把消息送进战况队列。
|
||||
function onReceiveMessage(message) {
|
||||
enqueueBattleMessage(message);
|
||||
@@ -1094,10 +1254,13 @@ function onReceiveMessage(message) {
|
||||
// 新对局入口:彻底清空上一局残留的状态、队列和缓存。
|
||||
onLoad((options) => {
|
||||
console.log('重新进入了')
|
||||
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||
pendingReturnSnapshot = returnSnapshot;
|
||||
skipNextRestoreOnShow = false;
|
||||
// 新对局入口:把所有会串场的状态、队列、时间戳和缓存一次性清空。
|
||||
start.value = null;
|
||||
tips.value = "";
|
||||
battleId.value = options.battleId || "";
|
||||
battleId.value = returnSnapshot?.matchId || options.battleId || "";
|
||||
currentRound.value = 0;
|
||||
roundTipRound.value = 0;
|
||||
goldenRound.value = 0;
|
||||
@@ -1117,7 +1280,6 @@ onLoad((options) => {
|
||||
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
|
||||
showOfflineModal.value = false;
|
||||
hideRestoreLoading();
|
||||
loadXRingStreaks();
|
||||
queueGeneration += 1;
|
||||
battleQueue.value = [];
|
||||
queueRunning.value = false;
|
||||
@@ -1126,6 +1288,8 @@ onLoad((options) => {
|
||||
restoreGeneration += 1;
|
||||
pendingRoundAudio = false;
|
||||
battleEnded = false;
|
||||
battleEndTaskRunning = false;
|
||||
resultNavigationPending = false;
|
||||
handledMessageKeys.clear();
|
||||
handledMessageKeyOrder.length = 0;
|
||||
queuedMessageKeys.clear();
|
||||
@@ -1135,6 +1299,15 @@ onLoad((options) => {
|
||||
store.updateShotInfo(0, 0);
|
||||
store.updateTips("");
|
||||
latestShotFlash.value = null;
|
||||
if (returnSnapshot) {
|
||||
skipNextRestoreOnShow = true;
|
||||
showRestoreLoading();
|
||||
return;
|
||||
}
|
||||
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||
if (readySnapshot?.status === 0) {
|
||||
applyBattleSnapshot(readySnapshot, { restore: true });
|
||||
}
|
||||
scheduleRestoreLatestBattle();
|
||||
});
|
||||
|
||||
@@ -1149,11 +1322,20 @@ onMounted(async () => {
|
||||
uni.$on(AUDIO_INTERRUPTION_END_EVENT, handleBattleRecovered);
|
||||
uni.$on(PROGRESS_ZERO_EVENT, onProgressZero);
|
||||
uni.$on(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
if (pendingReturnSnapshot) {
|
||||
const returnSnapshot = pendingReturnSnapshot;
|
||||
pendingReturnSnapshot = null;
|
||||
reconnectMatchServer(returnSnapshot);
|
||||
scheduleRestoreLatestBattle();
|
||||
}
|
||||
await laserCloseAPI();
|
||||
});
|
||||
|
||||
// 离开页面时清理监听、停止音频,并让当前队列整体失效。
|
||||
onBeforeUnmount(() => {
|
||||
restoreGeneration += 1;
|
||||
battleEndTaskRunning = false;
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
@@ -1161,12 +1343,15 @@ onBeforeUnmount(() => {
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
uni.$off(PROGRESS_ZERO_EVENT, onProgressZero);
|
||||
uni.$off(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
}
|
||||
pendingReturnSnapshot = null;
|
||||
hideRestoreLoading();
|
||||
invalidateBattleQueue({ stopAudio: true, stopProgress: true });
|
||||
closeBattleServer("team-battle-unmount");
|
||||
console.log('onBeforeUnmount', '页面卸载前')
|
||||
audioManager.stopAll();
|
||||
uni.$off(AUDIO_INTERRUPTION_BEGIN_EVENT, handleBattleCovered);
|
||||
@@ -1176,11 +1361,16 @@ onBeforeUnmount(() => {
|
||||
onHide(()=>{
|
||||
console.log('onHide', '页面大退')
|
||||
handleBattleCovered();
|
||||
closeBattleServer("team-battle-hide");
|
||||
})
|
||||
|
||||
// 每次回到前台都重新拉最新比赛快照,确保画面与后端一致。
|
||||
onShow(() => {
|
||||
console.log('onshow')
|
||||
if (skipNextRestoreOnShow) {
|
||||
skipNextRestoreOnShow = false;
|
||||
return;
|
||||
}
|
||||
scheduleRestoreLatestBattle();
|
||||
});
|
||||
</script>
|
||||
@@ -1199,7 +1389,12 @@ onShow(() => {
|
||||
:blueTeam="blueTeam"
|
||||
:winner="0"
|
||||
/>
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
||||
<TestDistance
|
||||
v-if="start === false"
|
||||
:guide="false"
|
||||
:isBattle="true"
|
||||
:count="readyTime"
|
||||
/>
|
||||
<!-- 比赛进行中显示:左右队伍、进度条、靶面和底部比分。 -->
|
||||
<view v-if="start" class="players-row">
|
||||
<TeamAvatars
|
||||
@@ -1224,6 +1419,7 @@ onShow(() => {
|
||||
:latestShotFlash="latestShotFlash"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<BattleFooter
|
||||
v-if="start"
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowTarget from "./BowTarget.vue";
|
||||
import ScorePanel from "./ScorePanel.vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const isSvip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSvip.value);
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<AppBackground :type="10" />
|
||||
<view class="header">
|
||||
<view>
|
||||
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
|
||||
<view>
|
||||
<view
|
||||
:class="[
|
||||
'header-nickname',
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSvip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSvip" class="member-nickname__shine">
|
||||
{{ user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text>{{ user.lvlName }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view @click="onClose">
|
||||
<image src="/static/close-white.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ width: '100%', marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
<text>支箭,共</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<ScorePanel
|
||||
:completeEffect="false"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
:arrows="arrows"
|
||||
:margin="total === 12 ? 4 : 1"
|
||||
:fontSize="total === 12 ? 25 : 22"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #232323;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
width: calc(100% - 20px);
|
||||
padding: 10px;
|
||||
}
|
||||
.header > view:first-child {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-left: 10px;
|
||||
}
|
||||
.header > view:first-child > view:last-child {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
margin-left: 10px;
|
||||
color: #fff;
|
||||
}
|
||||
.header-nickname {
|
||||
max-width: 240rpx;
|
||||
}
|
||||
.header > view:first-child > view:last-child > text:last-child {
|
||||
font-size: 10px;
|
||||
background-color: #5f51ff;
|
||||
padding: 2px 5px;
|
||||
border-radius: 10px;
|
||||
margin-top: 5px;
|
||||
}
|
||||
.header > view:last-child > image {
|
||||
width: 40px;
|
||||
}
|
||||
.desc {
|
||||
color: #fff;
|
||||
margin-bottom: 40px;
|
||||
}
|
||||
.desc > text:nth-child(2),
|
||||
.desc > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,970 @@
|
||||
<script setup>
|
||||
import {
|
||||
computed,
|
||||
getCurrentInstance,
|
||||
nextTick,
|
||||
onBeforeUnmount,
|
||||
onMounted,
|
||||
ref,
|
||||
watch,
|
||||
} from "vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import TargetCanvas from "@/components/TargetCanvas.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
totalRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueScores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
isSvip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
shotEffectToken: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
highlightRefreshToken: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
},
|
||||
stop: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
coordinateRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
hitRadiusPx: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
zoomHitRadiusPx: {
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
showCrosshair: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
sectorCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
activeSector: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
activeRing: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
showSectorLabels: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["shot-effect-complete"]);
|
||||
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const MAX_VISIBLE_TARGET_SHOTS = 12;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
|
||||
const getVisibleScoreEntries = (scores = []) => {
|
||||
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
|
||||
return scores.slice(startIndex).map((shot, offset) => ({
|
||||
shot,
|
||||
index: startIndex + offset,
|
||||
}));
|
||||
};
|
||||
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
|
||||
const visibleBlueScoreEntries = computed(() =>
|
||||
getVisibleScoreEntries(props.blueScores)
|
||||
);
|
||||
|
||||
const getNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
};
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
return Math.max(getNumber(props.coordinateRadius, 20), 1);
|
||||
});
|
||||
|
||||
const currentHitRadiusPx = computed(() => {
|
||||
const radius = Number(
|
||||
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||
);
|
||||
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||
});
|
||||
|
||||
function getShotPoint(shot, fallbackCenter = false) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||
}
|
||||
|
||||
function getPointDirection(point) {
|
||||
if (!point) return null;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
}
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||
if (!point) return { display: "none" };
|
||||
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
const direction = getPointDirection(point);
|
||||
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(leftPercent, xOffset),
|
||||
top: formatTargetPosition(topPercent, yOffset),
|
||||
transform: "translate(-50%, -50%)",
|
||||
};
|
||||
}
|
||||
|
||||
function getHitStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
width: `${radius * 2}px`,
|
||||
height: `${radius * 2}px`,
|
||||
};
|
||||
}
|
||||
|
||||
function getSvipHitBgStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return getTargetPositionStyle(point, radius);
|
||||
}
|
||||
|
||||
function getRoundTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: ROUND_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function getExperienceTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
if (!timer.value) return;
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
|
||||
function showShotTip(shot) {
|
||||
clearTipTimer();
|
||||
latestOne.value = shot;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function hasShotPoint(shot) {
|
||||
return !!getShotPoint(shot);
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot) {
|
||||
return (
|
||||
props.isSvip &&
|
||||
!!shot &&
|
||||
Number(shot.ring) > 0 &&
|
||||
hasShotPoint(shot)
|
||||
);
|
||||
}
|
||||
|
||||
function buildShotEffectKey(shot, index) {
|
||||
return [
|
||||
props.shotEffectToken,
|
||||
index,
|
||||
shot?.playerId ?? "",
|
||||
shot?.x ?? "",
|
||||
shot?.y ?? "",
|
||||
shot?.ring ?? "",
|
||||
shot?.ringX ? 1 : 0,
|
||||
].join("-");
|
||||
}
|
||||
|
||||
function triggerShotEffect(shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
hiddenLatestKey.value = key;
|
||||
shotEffect.value = {
|
||||
key,
|
||||
shot,
|
||||
token: props.shotEffectToken,
|
||||
viewportMode,
|
||||
};
|
||||
}
|
||||
|
||||
async function prepareShotEffect(shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, key };
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const completedEffect = shotEffect.value;
|
||||
const shot = completedEffect.shot;
|
||||
hiddenLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(shot);
|
||||
emit("shot-effect-complete", {
|
||||
key,
|
||||
token: completedEffect.token,
|
||||
});
|
||||
}
|
||||
|
||||
function shouldHideLatestHit(index) {
|
||||
return (
|
||||
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
targetShaking.value = false;
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
targetShaking.value = true;
|
||||
shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
||||
}, 260);
|
||||
});
|
||||
}
|
||||
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.scores.length,
|
||||
(newLength, oldLength = 0) => {
|
||||
if (newLength - oldLength === 1) {
|
||||
showShotTip(props.scores[newLength - 1]);
|
||||
} else if (newLength < oldLength) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
hiddenLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.shotEffectToken,
|
||||
(token) => {
|
||||
// token 只由实时 ShootResult 推进,同步快照不会重播飞箭。
|
||||
if (!token || props.scores.length === 0) return;
|
||||
const latestIndex = props.scores.length - 1;
|
||||
const latestShot = props.scores[latestIndex];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
void prepareShotEffect(latestShot, latestIndex);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.blueScores.length,
|
||||
(newLength, oldLength = 0) => {
|
||||
if (newLength - oldLength === 1) {
|
||||
bluelatestOne.value = props.blueScores[newLength - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
const simulShoot2 = async () => {
|
||||
if (device.value.deviceId) {
|
||||
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
});
|
||||
|
||||
const arrowStyle = computed(() => {
|
||||
return {
|
||||
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
|
||||
360 - angle.value
|
||||
}deg) translateY(105%)`,
|
||||
};
|
||||
});
|
||||
|
||||
const showSectorCanvas = computed(() => {
|
||||
const count = Number(props.sectorCount);
|
||||
return props.totalRound > 0 && Number.isInteger(count) && count > 0;
|
||||
});
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) return;
|
||||
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||
if (
|
||||
message.shootData.playerId === user.value.id &&
|
||||
!message.shootData.ring &&
|
||||
message.shootData.angle >= 0
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
message.shootData.playerId === props.scores[0].playerId
|
||||
? "#ff4444"
|
||||
: "#1840FF";
|
||||
}
|
||||
angle.value = message.shootData.angle;
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
if (dirTimer.value) {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<!-- <view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
"/" +
|
||||
totalRound
|
||||
}}</text>
|
||||
</view> -->
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<image
|
||||
class="target-image"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<TargetCanvas
|
||||
v-if="showSectorCanvas"
|
||||
class="target-highlight-layer"
|
||||
:coordinateRadius="coordinateRadius"
|
||||
:showCrosshair="false"
|
||||
:showRingLabels="false"
|
||||
:highlightOnly="true"
|
||||
:sectorCount="sectorCount"
|
||||
:activeSector="activeSector"
|
||||
:activeRing="activeRing"
|
||||
:highlightRefreshToken="highlightRefreshToken"
|
||||
:showSectorLabels="showSectorLabels"
|
||||
/>
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/dot-circle.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="stop" class="stop-sign">中场休息</view>
|
||||
<view
|
||||
v-if="
|
||||
!shotEffect &&
|
||||
latestOne &&
|
||||
latestOne.ring &&
|
||||
user.id === latestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(latestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="!shotEffect && latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
bluelatestOne &&
|
||||
bluelatestOne.ring &&
|
||||
user.id === bluelatestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(bluelatestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="entry in visibleScoreEntries" :key="entry.index">
|
||||
<image
|
||||
v-if="
|
||||
pMode &&
|
||||
isSvip &&
|
||||
entry.shot.ring > 0 &&
|
||||
!shouldHideLatestHit(entry.index)
|
||||
"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(entry.shot)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(entry.shot),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ entry.index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
|
||||
<view
|
||||
v-if="entry.shot.ring > 0"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
entry.index === blueScores.length - 1 && bluelatestOne
|
||||
? 'pump-in'
|
||||
: ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(entry.shot),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ entry.index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
:style="{ zIndex: 999 }"
|
||||
/>
|
||||
</view>
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: calc(100vw - 30px);
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.target-image {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
.target-highlight-layer {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
background-color: #0006;
|
||||
color: #fff;
|
||||
font-size: 12px;
|
||||
padding: 4px 7px;
|
||||
border-radius: 5px;
|
||||
z-index: 4;
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
z-index: 4;
|
||||
width: 100px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip > text {
|
||||
font-size: 24px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
@keyframes target-tip-fade-in-out {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
30% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
80% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.round-tip.fade-in-out,
|
||||
.e-value.fade-in-out {
|
||||
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||
}
|
||||
.svip-hit-bg {
|
||||
position: absolute;
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
z-index: 2;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
animation: svip-hit-xuan 1.2s linear infinite;
|
||||
}
|
||||
.hit {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
z-index: 3;
|
||||
color: #fff;
|
||||
transition: all 0.3s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.s-point {
|
||||
}
|
||||
.b-point {
|
||||
border: 1px solid #fff;
|
||||
z-index: 3;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.b-point > text {
|
||||
font-size: 16rpx;
|
||||
color: #fff;
|
||||
font-family: "DINCondensed";
|
||||
/* text-align: center;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);*/
|
||||
margin-top: 2rpx;
|
||||
}
|
||||
@keyframes svip-hit-xuan {
|
||||
0% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
|
||||
}
|
||||
100% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
|
||||
}
|
||||
}
|
||||
@keyframes target-pump-in {
|
||||
from {
|
||||
transform: translate(-50%, -50%) scale(2);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: -40px;
|
||||
}
|
||||
.header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
.round-count {
|
||||
font-size: 20px;
|
||||
color: #fed847;
|
||||
top: 75px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.footer {
|
||||
width: calc(100% - 20px);
|
||||
padding: 0 10px;
|
||||
display: flex;
|
||||
margin-top: -40px;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
.footer > image {
|
||||
width: 40px;
|
||||
min-height: 40px;
|
||||
max-height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 20px;
|
||||
margin-left: 20px;
|
||||
z-index: 999;
|
||||
}
|
||||
.simul > button {
|
||||
color: #fff;
|
||||
}
|
||||
.stop-sign {
|
||||
position: absolute;
|
||||
font-size: 44px;
|
||||
color: #fff9;
|
||||
text-align: center;
|
||||
width: 200px;
|
||||
height: 60px;
|
||||
left: calc(50% - 100px);
|
||||
top: calc(50% - 30px);
|
||||
z-index: 5;
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-dir {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 52%;
|
||||
left: 50%;
|
||||
bottom: 50%;
|
||||
z-index: 4;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.arrow-dir > view {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
width: 100rpx;
|
||||
height: 100rpx;
|
||||
transform: translate(-30%, -30%);
|
||||
}
|
||||
@keyframes spring-in {
|
||||
0% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
15% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
30% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
45% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
60% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
75% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes disappear {
|
||||
0% {
|
||||
opacity: 1;
|
||||
}
|
||||
75% {
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.arrow-dir > view {
|
||||
animation: disappear 3s ease forwards;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
animation: spring-in 3s ease forwards;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,62 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
type: {
|
||||
type: String,
|
||||
default: "normal",
|
||||
},
|
||||
location: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="`container ${type}`" :style="{ ...location }">
|
||||
<slot />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
font-size: 24rpx;
|
||||
}
|
||||
.normal {
|
||||
background-image: url("../static/bubble-tip.png");
|
||||
width: 157rpx;
|
||||
height: 105rpx;
|
||||
padding-top: 10px;
|
||||
padding-left: 30rpx;
|
||||
}
|
||||
.normal2 {
|
||||
background-image: url("../static/bubble-tip4.png");
|
||||
width: 190rpx;
|
||||
height: 105rpx;
|
||||
padding-top: 10px;
|
||||
padding-left: 20rpx;
|
||||
top: 0;
|
||||
left: 15%;
|
||||
z-index: 1;
|
||||
}
|
||||
.long {
|
||||
background-image: url("../static/bubble-tip2.png");
|
||||
width: 370rpx;
|
||||
height: 70rpx;
|
||||
top: -50%;
|
||||
left: 49%;
|
||||
}
|
||||
.short {
|
||||
background-image: url("../static/bubble-tip3.png");
|
||||
width: 300rpx;
|
||||
height: 70rpx;
|
||||
top: -50%;
|
||||
right: -1%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,176 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
rowCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
fontSize: {
|
||||
type: Number,
|
||||
default: 25,
|
||||
},
|
||||
completeEffect: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
const items = ref(new Array(props.total).fill(9));
|
||||
const bgImages = [
|
||||
"../static/complete-light1.png",
|
||||
"../static/complete-light2.png",
|
||||
];
|
||||
const getDisplayText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ?? "-";
|
||||
};
|
||||
|
||||
const isLowScore = (arrow) => {
|
||||
if (!arrow || arrow.ringX) return false;
|
||||
const ring = Number(arrow.ring);
|
||||
return Number.isFinite(ring) && ring < 6;
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.total,
|
||||
(newValue) => {
|
||||
items.value = new Array(newValue).fill(9);
|
||||
}
|
||||
);
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||
<image
|
||||
v-for="(image, index) in bgImages"
|
||||
:key="image"
|
||||
:src="image"
|
||||
:class="[
|
||||
'complete-light',
|
||||
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||
]"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
</template>
|
||||
<view
|
||||
v-for="(_, index) in items"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
>
|
||||
<image
|
||||
class="score-item-bg"
|
||||
:src="
|
||||
isLowScore(arrows[index])
|
||||
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
|
||||
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
|
||||
"
|
||||
/>
|
||||
<text
|
||||
class="score-value"
|
||||
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
|
||||
>
|
||||
{{ getDisplayText(arrows[index]) }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
box-sizing: border-box;
|
||||
position: relative;
|
||||
padding: 30rpx 40rpx 0 40rpx;
|
||||
}
|
||||
.score-item {
|
||||
position: relative;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
margin-right: 14rpx;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
|
||||
.score-item:nth-child(6n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.score-item-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
}
|
||||
|
||||
.score-value {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
min-width: 28rpx;
|
||||
text-align: center;
|
||||
font-size: 34rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
color: #f6e3b2;
|
||||
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||
margin-left: -10rpx;
|
||||
}
|
||||
|
||||
.score-value--low {
|
||||
color: #cfcfcf;
|
||||
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.complete-light {
|
||||
position: absolute;
|
||||
}
|
||||
.complete-light--first {
|
||||
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||
}
|
||||
.complete-light--second {
|
||||
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||
}
|
||||
@keyframes complete-light-first {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 1;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes complete-light-second {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 0;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,797 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, computed } from "vue";
|
||||
import ScreenHint from "./ScreenHint.vue";
|
||||
import BowData from "./BowData.vue";
|
||||
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||
import { directionAdjusts } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => { },
|
||||
},
|
||||
onRetry: {
|
||||
type: Function,
|
||||
default: () => { },
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
rowCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
trainingType: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
difficultyLevel: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hasNextDifficulty: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
result: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
tipSrc: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
|
||||
const showPanel = ref(true);
|
||||
const showComment = ref(false);
|
||||
const showBowData = ref(false);
|
||||
const showUpgrade = ref(false);
|
||||
|
||||
const closePanel = () => {
|
||||
showPanel.value = false;
|
||||
setTimeout(() => {
|
||||
props.onClose();
|
||||
}, 300);
|
||||
};
|
||||
|
||||
const retryPractice = () => {
|
||||
showPanel.value = false;
|
||||
setTimeout(() => {
|
||||
props.onRetry();
|
||||
}, 300);
|
||||
};
|
||||
|
||||
function onClickShare() {
|
||||
uni.$emit("share-image");
|
||||
}
|
||||
|
||||
const details = computed(() => props.result.details || []);
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill(null);
|
||||
details.value.forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
|
||||
const totalRing = computed(() =>
|
||||
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
|
||||
);
|
||||
|
||||
const hasResultValue = (...keys) =>
|
||||
keys.some((key) => {
|
||||
const value = props.result[key];
|
||||
return value !== undefined && value !== null && value !== "";
|
||||
});
|
||||
|
||||
const readResultNumber = (keys, fallback = 0) => {
|
||||
for (const key of keys) {
|
||||
const value = props.result[key];
|
||||
if (value === undefined || value === null || value === "") continue;
|
||||
const numberValue = Number(value);
|
||||
if (Number.isFinite(numberValue)) return numberValue;
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
|
||||
const beforeExp = computed(() =>
|
||||
readResultNumber(["beforeExp", "before_exp"])
|
||||
);
|
||||
|
||||
const currentExp = computed(() => {
|
||||
const userScores = Number(user.value.scores);
|
||||
return readResultNumber(
|
||||
["currentExp", "current_exp", "score"],
|
||||
Number.isFinite(userScores) ? userScores : 0
|
||||
);
|
||||
});
|
||||
|
||||
// 新版练习结算返回练习前后累计经验,本局经验由两者相减得到。
|
||||
const gainedExp = computed(() => {
|
||||
if (
|
||||
hasResultValue("beforeExp", "before_exp") &&
|
||||
hasResultValue("currentExp", "current_exp")
|
||||
) {
|
||||
return Math.max(0, currentExp.value - beforeExp.value);
|
||||
}
|
||||
return Math.max(0, readResultNumber(["exp", "experience"]));
|
||||
});
|
||||
|
||||
const beforeLevel = computed(() => {
|
||||
const currentUserLevel = Number(user.value.lvl);
|
||||
return readResultNumber(
|
||||
["beforeLevel", "before_level"],
|
||||
Number.isFinite(currentUserLevel) ? currentUserLevel : 0
|
||||
);
|
||||
});
|
||||
|
||||
const userLevel = computed(() => {
|
||||
const fallbackLevel = Number(user.value.lvl ?? user.value.rankLvl ?? 1);
|
||||
const level = readResultNumber(
|
||||
["level", "lvl"],
|
||||
Number.isFinite(fallbackLevel) ? fallbackLevel : 1
|
||||
);
|
||||
return Math.max(1, Math.trunc(level));
|
||||
});
|
||||
|
||||
const resultDifficultyLevel = computed(() => {
|
||||
const level = Number(props.difficultyLevel);
|
||||
return Number.isInteger(level) && level > 0 ? level : "--";
|
||||
});
|
||||
|
||||
const upgradeExp = computed(() =>
|
||||
Math.max(
|
||||
0,
|
||||
readResultNumber(
|
||||
["upgradeExp", "upgrade_exp", "nextExp", "upgradeScore"],
|
||||
100
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
const expPercent = computed(() => {
|
||||
if (!upgradeExp.value) return 0;
|
||||
return Math.min(
|
||||
100,
|
||||
Math.max(0, (currentExp.value / upgradeExp.value) * 100)
|
||||
);
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
if (userLevel.value > beforeLevel.value) {
|
||||
showUpgrade.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
const findValue = (...keys) => {
|
||||
const item = keys.find((key) => props.result[key] !== undefined);
|
||||
return item ? props.result[item] : undefined;
|
||||
};
|
||||
|
||||
const formatDuration = (value) => {
|
||||
const valueNumber = Number(value);
|
||||
const seconds = Number.isFinite(valueNumber)
|
||||
? Math.max(0, Math.round(valueNumber))
|
||||
: 0;
|
||||
const minutes = Math.floor(seconds / 60);
|
||||
const rest = seconds % 60;
|
||||
return minutes ? `${minutes}分${rest}秒` : `${rest}秒`;
|
||||
};
|
||||
|
||||
const formatMetricNumber = (value) => {
|
||||
const valueNumber = Number(value);
|
||||
if (!Number.isFinite(valueNumber)) return "0";
|
||||
return String(Number(valueNumber.toFixed(2)));
|
||||
};
|
||||
|
||||
const readMetricNumber = (keys, fallback = 0) => {
|
||||
const value = findValue(...keys);
|
||||
const valueNumber = Number(value);
|
||||
return Number.isFinite(valueNumber) ? valueNumber : fallback;
|
||||
};
|
||||
|
||||
const resultTrainingType = computed(
|
||||
() => props.result.trainingType || props.trainingType || "precision"
|
||||
);
|
||||
|
||||
const metricConfigs = {
|
||||
base: [
|
||||
{
|
||||
label: "平均环数",
|
||||
valueKeys: ["averageRing", "average_ring"],
|
||||
unit: "环",
|
||||
deltaKeys: ["deltaAverageRing", "delta_average_ring"],
|
||||
deltaUnit: "环",
|
||||
},
|
||||
{
|
||||
label: "稳定性",
|
||||
valueKeys: ["stability"],
|
||||
unit: "",
|
||||
deltaKeys: ["deltaStability", "delta_stability"],
|
||||
deltaUnit: "",
|
||||
},
|
||||
],
|
||||
rhythm: [
|
||||
{
|
||||
label: "最高连击次数",
|
||||
valueKeys: ["maxCombo", "max_combo"],
|
||||
unit: "连",
|
||||
deltaKeys: ["deltaMaxCombo", "delta_max_combo"],
|
||||
deltaUnit: "连",
|
||||
},
|
||||
{
|
||||
label: "共命中环数",
|
||||
valueKeys: ["currentRings", "current_rings"],
|
||||
unit: "环",
|
||||
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
|
||||
deltaUnit: "环",
|
||||
},
|
||||
],
|
||||
endurance: [
|
||||
{
|
||||
label: "完成箭数",
|
||||
valueKeys: ["totalArrows", "total_arrows"],
|
||||
unit: "支",
|
||||
deltaKeys: ["deltaTotalArrows", "delta_total_arrows"],
|
||||
deltaUnit: "支",
|
||||
},
|
||||
{
|
||||
label: "命中环数",
|
||||
valueKeys: ["currentRings", "current_rings"],
|
||||
unit: "环",
|
||||
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
|
||||
deltaUnit: "环",
|
||||
},
|
||||
],
|
||||
precision: [
|
||||
{
|
||||
label: "共命中目标",
|
||||
valueKeys: ["totalHits", "total_hits"],
|
||||
fallback: () => 0,
|
||||
unit: "次",
|
||||
deltaKeys: [
|
||||
"deltaTotalHits",
|
||||
"delta_total_hits",
|
||||
"hitCompare",
|
||||
"hitDiff",
|
||||
"hitDelta",
|
||||
],
|
||||
deltaUnit: "次",
|
||||
},
|
||||
{
|
||||
label: "用时",
|
||||
valueKeys: ["duration", "usedTime", "shootTime", "time"],
|
||||
unit: "",
|
||||
deltaKeys: [
|
||||
"deltaDuration",
|
||||
"delta_duration",
|
||||
"timeCompare",
|
||||
"timeDiff",
|
||||
"durationDiff",
|
||||
],
|
||||
deltaUnit: "",
|
||||
duration: true,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
const resultRows = computed(() => {
|
||||
const configs = metricConfigs[resultTrainingType.value] || metricConfigs.precision;
|
||||
return configs.map((config) => {
|
||||
const fallback = config.fallback ? config.fallback() : 0;
|
||||
const value = readMetricNumber(config.valueKeys, fallback);
|
||||
const delta = readMetricNumber(config.deltaKeys);
|
||||
const formatter = config.duration ? formatDuration : formatMetricNumber;
|
||||
|
||||
return {
|
||||
...config,
|
||||
valueText: formatter(value),
|
||||
delta,
|
||||
deltaText: formatter(Math.abs(delta)),
|
||||
};
|
||||
});
|
||||
});
|
||||
|
||||
const advancesDifficulty = computed(() => props.hasNextDifficulty);
|
||||
const primaryText = computed(() =>
|
||||
advancesDifficulty.value ? "下一难度" : "再来一次"
|
||||
);
|
||||
|
||||
const handlePrimary = () => {
|
||||
if (advancesDifficulty.value) {
|
||||
closePanel();
|
||||
return;
|
||||
}
|
||||
retryPractice();
|
||||
};
|
||||
|
||||
const calories = computed(
|
||||
() => formatMetricNumber(readMetricNumber(["calories", "calorie", "kcal"]))
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
|
||||
<image class="hero-glow" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg.png" mode="widthFix" />
|
||||
<view class="result-title">
|
||||
<image class="result-title-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
|
||||
<view class="result-title-text">Lv{{ resultDifficultyLevel }}</view>
|
||||
</view>
|
||||
|
||||
<view class="result-panel">
|
||||
<view class="line-top"></view>
|
||||
<view class="line-bottom"></view>
|
||||
<view class="stats">
|
||||
<view v-for="row in resultRows" :key="row.label" class="stat-row">
|
||||
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
|
||||
<view class="stat-cell">
|
||||
<text class="stat-label">{{ row.label }}</text>
|
||||
<view class="stat-value">
|
||||
<text>{{ row.valueText }}</text>
|
||||
<text v-if="row.unit" class="stat-unit">{{ row.unit }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view class="stat-divider"></view>
|
||||
<view class="stat-cell stat-cell--compare">
|
||||
<text class="stat-label">对比上次</text>
|
||||
<view v-if="row.delta !== 0" class="stat-value">
|
||||
<text>{{ row.delta > 0 ? "+" : "-" }}{{ row.deltaText }}</text>
|
||||
<text v-if="row.deltaUnit" class="stat-unit">{{ row.deltaUnit }}</text>
|
||||
<image class="trend-icon" :class="{ 'trend-icon--down': row.delta < 0 }"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-up.png" mode="widthFix" />
|
||||
</view>
|
||||
<view v-else class="stat-value">--</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="stat-row">
|
||||
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
|
||||
<view class="stat-cell">
|
||||
<text class="stat-label">消耗卡路里</text>
|
||||
<view class="stat-value">
|
||||
<text>{{ calories }}卡</text>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stat-equal">≈</text>
|
||||
<!-- <view class="stat-divider"></view> -->
|
||||
<view class="stat-cell stat-cell--compare">
|
||||
<view class="stat-value">
|
||||
<image v-for="index in 3" :key="index" class="rice-icon"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-rice.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
|
||||
<view class="actions">
|
||||
<view class="action-item" @click="() => (showBowData = true)">
|
||||
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
|
||||
<text>查看靶纸</text>
|
||||
</view>
|
||||
<view class="action-item" @click="() => (showComment = true)">
|
||||
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
|
||||
<text>教练点评</text>
|
||||
</view>
|
||||
<view class="action-item" @click="onClickShare">
|
||||
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
|
||||
<text>分享成绩</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="oper-box">
|
||||
<view class="exp-area">
|
||||
<text class="exp-gain">+{{ gainedExp }}经验</text>
|
||||
<view class="level-progress">
|
||||
<text class="level-text">LV.{{ userLevel }}</text>
|
||||
<view class="progress-track">
|
||||
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
|
||||
</view>
|
||||
<text class="progress-text">{{ currentExp }} / {{ upgradeExp }}</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="footer-actions">
|
||||
<view class="result-btn result-btn--muted" @click="closePanel">
|
||||
<text>完成</text>
|
||||
</view>
|
||||
<view class="result-btn result-btn--primary" @click="handlePrimary">
|
||||
<text>{{ primaryText }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
|
||||
<view class="coach-comment">
|
||||
<text>
|
||||
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩,所有箭支上靶后的平均点间距离为<text class="gold-text">{{
|
||||
Number((result.average_distance || 0).toFixed(2))
|
||||
}}</text>,{{
|
||||
result.spreadEvaluation === "Dispersed"
|
||||
? "还需要持续改进哦~"
|
||||
: "成绩优秀。"
|
||||
}}
|
||||
</text>
|
||||
<view>
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
|
||||
<text class="coach-suggestion">
|
||||
针对您本次的练习,{{
|
||||
result.spreadEvaluation === "Dispersed"
|
||||
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
|
||||
: totalRing >= 100
|
||||
? "我们建议您继续保持即可。"
|
||||
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
|
||||
}调整。`
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
|
||||
:onClose="() => (showBowData = false)" />
|
||||
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="userLevel" />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.result-mask {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
overflow: hidden;
|
||||
background:
|
||||
linear-gradient(180deg,
|
||||
rgba(24, 22, 17, 0.38) 0%,
|
||||
rgba(24, 22, 17, 0.56) 28%,
|
||||
rgba(17, 17, 25, 0.92) 58%),
|
||||
rgba(0, 0, 0, 0.72);
|
||||
z-index: 999;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.result-mask--show {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.result-mask--hide {
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
|
||||
.hero-glow {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.result-title {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 264rpx;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.result-title-bg {
|
||||
width: 100%;
|
||||
height: 264rpx;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.result-title-text {
|
||||
width: 100%;
|
||||
font-size: 28rpx;
|
||||
color: #FBFCE6;
|
||||
font-weight: 600;
|
||||
line-height: 40rpx;
|
||||
text-align: center;
|
||||
position: absolute;
|
||||
top: 116rpx;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.result-panel {
|
||||
width: 100vw;
|
||||
height: 634rpx;
|
||||
padding: 144rpx 80rpx 0 80rpx;
|
||||
box-sizing: border-box;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
z-index: 1;
|
||||
margin-top: -100rpx;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.stats {
|
||||
width: 100%;
|
||||
margin-top: 34rpx;
|
||||
}
|
||||
|
||||
.line-top {
|
||||
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
|
||||
width: 100%;
|
||||
height: 4rpx;
|
||||
opacity: 0.9;
|
||||
position: absolute;
|
||||
top: 2rpx;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.line-bottom {
|
||||
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
|
||||
width: 100%;
|
||||
height: 4rpx;
|
||||
opacity: 0.9;
|
||||
position: absolute;
|
||||
bottom: 2rpx;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.stat-row {
|
||||
width: 100%;
|
||||
height: 62rpx;
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 52rpx;
|
||||
// border: 2rpx solid rgba(209, 184, 125, 0.72);
|
||||
// border-radius: 14rpx;
|
||||
transform: skewX(-12deg);
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.stat-cell {
|
||||
flex: 1;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transform: skewX(12deg);
|
||||
}
|
||||
|
||||
.stat-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 582rpx;
|
||||
height: 62rpx;
|
||||
}
|
||||
|
||||
.stat-cell--compare {
|
||||
padding-left: 8rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
position: absolute;
|
||||
top: -30rpx;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
font-size: 20rpx;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 120rpx;
|
||||
color: #F3E0B9;
|
||||
font-size: 32rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.stat-unit {
|
||||
margin-left: 4rpx;
|
||||
font-size: 24rpx;
|
||||
}
|
||||
|
||||
.stat-divider {
|
||||
width: 2rpx;
|
||||
height: 34rpx;
|
||||
background: rgba(197, 160, 92, 0.64);
|
||||
transform: skewX(12deg);
|
||||
}
|
||||
|
||||
.stat-equal{
|
||||
width: 30rpx;
|
||||
height: 40rpx;
|
||||
color: #F3E0B9;
|
||||
font-size: 30rpx;
|
||||
margin-left: 10rpx;
|
||||
}
|
||||
|
||||
.trend-icon {
|
||||
width: 28rpx;
|
||||
height: 42rpx;
|
||||
margin-left: 16rpx;
|
||||
}
|
||||
|
||||
.trend-icon--down {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
.stat-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 582rpx;
|
||||
height: 62rpx;
|
||||
}
|
||||
|
||||
.rice-list {
|
||||
width: 160rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.rice-icon {
|
||||
width: 36rpx;
|
||||
height: 34rpx;
|
||||
margin-right: 14rpx;
|
||||
}
|
||||
|
||||
.oper-box {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 598rpx;
|
||||
}
|
||||
|
||||
.actions {
|
||||
width: 350rpx;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin: 0 auto;
|
||||
margin-top: 38rpx;
|
||||
}
|
||||
|
||||
.action-item {
|
||||
width: 80rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.action-icon {
|
||||
width: 70rpx;
|
||||
height: 68rpx;
|
||||
}
|
||||
|
||||
.action-item>text {
|
||||
margin-top: 4rpx;
|
||||
color: #FAE6BC;
|
||||
font-size: 20rpx;
|
||||
line-height: 1;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.exp-area {
|
||||
width: 100%;
|
||||
margin-top: auto;
|
||||
padding-top: 122rpx;
|
||||
}
|
||||
|
||||
.exp-gain {
|
||||
display: block;
|
||||
margin-bottom: 14rpx;
|
||||
color: #f6e3b2;
|
||||
font-size: 22rpx;
|
||||
line-height: 1;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.level-progress {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.level-text,
|
||||
.progress-text {
|
||||
color: rgba(255, 255, 255, 0.86);
|
||||
font-size: 24rpx;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.level-text {
|
||||
min-width: 60rpx;
|
||||
}
|
||||
|
||||
.progress-text {
|
||||
min-width: 72rpx;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.progress-track {
|
||||
flex: 1;
|
||||
height: 10rpx;
|
||||
margin: 0 14rpx;
|
||||
border-radius: 999rpx;
|
||||
overflow: hidden;
|
||||
background: rgba(255, 255, 255, 0.26);
|
||||
}
|
||||
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
border-radius: 999rpx;
|
||||
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
|
||||
}
|
||||
|
||||
.footer-actions {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-top: 70rpx;
|
||||
}
|
||||
|
||||
.result-btn {
|
||||
width: 234rpx;
|
||||
height: 72rpx;
|
||||
border-radius: 999rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin: 0 18rpx;
|
||||
}
|
||||
|
||||
.result-btn>text {
|
||||
font-size: 28rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.result-btn--muted {
|
||||
color: #ffffff;
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.result-btn--primary {
|
||||
background: #FED847;
|
||||
color: #151515;
|
||||
}
|
||||
|
||||
.gold-text {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.coach-comment {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.coach-comment>view {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.coach-comment>view>image {
|
||||
width: 420rpx;
|
||||
height: 420rpx;
|
||||
margin-right: 20rpx;
|
||||
}
|
||||
|
||||
.coach-suggestion {
|
||||
margin-top: 12px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,89 @@
|
||||
<script setup>
|
||||
import IconButton from "@/components/IconButton.vue";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "normal",
|
||||
},
|
||||
});
|
||||
const getContentHeight = () => {
|
||||
if (props.mode === "tall") return "50vw";
|
||||
if (props.mode === "square") return "74vw";
|
||||
return "36vw";
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
<IconButton
|
||||
v-if="!!onClose"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/close-gold-outline.png"
|
||||
:width="30"
|
||||
:onClick="onClose"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 999;
|
||||
}
|
||||
.container > view:first-child {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
width: 70vw;
|
||||
color: #fff;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.container > view:first-child > image {
|
||||
position: absolute;
|
||||
width: 80vw;
|
||||
left: -7%;
|
||||
bottom: -18vw;
|
||||
z-index: -1;
|
||||
transform: translateY(-75px);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,462 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
start: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
tips: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 120,
|
||||
},
|
||||
countdownEnabled: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
trainingType: {
|
||||
type: String,
|
||||
default: "precision",
|
||||
},
|
||||
isVip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isSvip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
externalShootResultAudio: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
battleId: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
melee: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onStop: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
|
||||
const trainingTitleIconMap = Object.freeze({
|
||||
base:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jcxl.png",
|
||||
precision:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jingzxl.png",
|
||||
rhythm:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jzxl.png",
|
||||
endurance:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-nlxl.png",
|
||||
});
|
||||
const trainingTitleIcon = computed(
|
||||
() =>
|
||||
trainingTitleIconMap[props.trainingType] || trainingTitleIconMap.precision
|
||||
);
|
||||
|
||||
const barColor = ref("#fed847");
|
||||
const remain = ref(props.countdownEnabled ? props.total : 0);
|
||||
const timer = ref(null);
|
||||
const sound = ref(true);
|
||||
const currentRound = ref(props.currentRound);
|
||||
const currentRoundEnded = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const wait = ref(0);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
|
||||
const progressPercent = computed(() => {
|
||||
if (!props.countdownEnabled || !props.total) return 0;
|
||||
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
|
||||
});
|
||||
|
||||
const displayName = computed(() => {
|
||||
return (
|
||||
user.value?.nickName ||
|
||||
user.value?.nickname ||
|
||||
user.value?.name ||
|
||||
"Archer"
|
||||
);
|
||||
});
|
||||
|
||||
const avatarSrc = computed(() => {
|
||||
return user.value?.avatar || "/static/shooter2.png";
|
||||
});
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
let key = "";
|
||||
if (newVal.includes("红队")) key = "请红方射箭";
|
||||
if (newVal.includes("蓝队")) key = "请蓝方射箭";
|
||||
if (key) {
|
||||
if (currentRoundEnded.value) {
|
||||
currentRound.value += 1;
|
||||
currentRoundEnded.value = false;
|
||||
if (currentRound.value === 1) audioManager.play("第一轮");
|
||||
if (currentRound.value === 2) audioManager.play("第二轮");
|
||||
if (currentRound.value === 3) audioManager.play("第三轮");
|
||||
if (currentRound.value === 4) audioManager.play("第四轮");
|
||||
if (currentRound.value === 5) audioManager.play("第五轮");
|
||||
setTimeout(() => {
|
||||
audioManager.play(key);
|
||||
}, 1000);
|
||||
} else {
|
||||
audioManager.play(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const clearTimer = () => {
|
||||
if (!timer.value) return;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
};
|
||||
|
||||
const resetTimer = (count) => {
|
||||
clearTimer();
|
||||
if (!props.countdownEnabled) {
|
||||
remain.value = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
const countValue = Number(count);
|
||||
const newVal = Number.isFinite(countValue)
|
||||
? Math.max(0, Math.round(countValue))
|
||||
: 0;
|
||||
|
||||
if (newVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
if (remain.value > 0) {
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value === 0) {
|
||||
clearTimer();
|
||||
props.onStop();
|
||||
}
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
|
||||
watch(
|
||||
() => [props.start, props.countdownEnabled],
|
||||
([started, countdownEnabled]) => {
|
||||
if (started && countdownEnabled) {
|
||||
resetTimer(props.total);
|
||||
} else {
|
||||
clearTimer();
|
||||
remain.value = 0;
|
||||
}
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
const tipContent = computed(() => {
|
||||
if (halfTime.value) {
|
||||
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
|
||||
}
|
||||
return props.start && remain.value === 0 ? "时间到!" : props.tips;
|
||||
});
|
||||
|
||||
const updateSound = () => {
|
||||
sound.value = !sound.value;
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("练习结束", false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 精准训练由页面统一等待语音和飞箭结束,其他训练保持原播放链路。
|
||||
if (props.externalShootResultAudio) return;
|
||||
const latestDetail =
|
||||
Array.isArray(msg.details) && msg.details.length > 0
|
||||
? msg.details[msg.details.length - 1]
|
||||
: null;
|
||||
// 语音和 ACK 优先使用同一份当前箭数据,details 仅作为兼容兜底。
|
||||
const arrow = msg.shootData || latestDetail;
|
||||
if (!arrow) return;
|
||||
if (
|
||||
arrow.playerId !== undefined &&
|
||||
arrow.playerId !== null &&
|
||||
String(arrow.playerId) !== String(user.value?.id)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const key = [];
|
||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||
if (arrow.angle !== null && arrow.angle !== undefined) {
|
||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
}
|
||||
if (arrow.threeConsecutive10Rings === true) {
|
||||
key.push("tententen");
|
||||
}
|
||||
audioManager.play(key, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play(getInvalidShotAudioKey(msg.shootData));
|
||||
}
|
||||
}
|
||||
|
||||
const playSound = (key) => {
|
||||
audioManager.play(key);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-remain", resetTimer);
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("play-sound", playSound);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-remain", resetTimer);
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("play-sound", playSound);
|
||||
clearTimer();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view v-if="show" class="progress-card">
|
||||
<view class="progress-card__header">
|
||||
<view class="progress-card__profile">
|
||||
<view class="progress-card__avatar-shell">
|
||||
<Avatar
|
||||
:src="avatarSrc"
|
||||
:size="80"
|
||||
size-unit="rpx"
|
||||
image-mode="aspectFill"
|
||||
/>
|
||||
</view>
|
||||
<view
|
||||
:class="[
|
||||
'progress-card__name',
|
||||
'member-nickname',
|
||||
isVip && !isSvip ? 'member-nickname--vip' : '',
|
||||
isSvip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ displayName }}</text>
|
||||
<text v-if="isSvip" class="member-nickname__shine">
|
||||
{{ displayName }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
|
||||
<image
|
||||
class="progress-card__sound-icon"
|
||||
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</button> -->
|
||||
</view>
|
||||
|
||||
<view class="progress-card__track-wrap">
|
||||
<image
|
||||
class="progress-card__titile"
|
||||
:src="trainingTitleIcon"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view v-if="countdownEnabled" class="progress-card__track">
|
||||
<view
|
||||
class="progress-card__fill"
|
||||
:style="{
|
||||
width: `${progressPercent}%`,
|
||||
backgroundColor: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<view class="progress-card__badge">
|
||||
<text class="progress-card__badge-text">剩余{{ remain }}秒</text>
|
||||
</view>
|
||||
</view>
|
||||
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.progress-card {
|
||||
box-sizing: border-box;
|
||||
/* padding: 50rpx 30rpx 0 30rpx; */
|
||||
margin: 70rpx 30rpx 0 30rpx;
|
||||
}
|
||||
|
||||
.progress-card__header {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.progress-card__profile {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.progress-card__avatar-shell {
|
||||
width: 86rpx;
|
||||
height: 86rpx;
|
||||
padding: 3rpx;
|
||||
box-sizing: border-box;
|
||||
border-radius: 50%;
|
||||
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.progress-card__avatar {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: block;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.progress-card__name {
|
||||
width: 86rpx;
|
||||
color: #fff;
|
||||
font-size: 18rpx;
|
||||
line-height: 1;
|
||||
justify-content: center;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
margin-top: 10rpx;
|
||||
}
|
||||
|
||||
.progress-card__sound {
|
||||
width: 68rpx;
|
||||
height: 68rpx;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: none;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(28, 24, 21, 0.72);
|
||||
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
|
||||
}
|
||||
|
||||
.progress-card__sound::after {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.progress-card__sound-icon {
|
||||
width: 34rpx;
|
||||
height: 34rpx;
|
||||
}
|
||||
|
||||
.progress-card__track-wrap {
|
||||
margin-top: -156rpx;
|
||||
padding-left: 102rpx;
|
||||
}
|
||||
|
||||
.progress-card__titile{
|
||||
width: 260rpx;
|
||||
height: 72rpx;
|
||||
margin-left: 110rpx;
|
||||
}
|
||||
|
||||
.progress-card__track {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 24rpx;
|
||||
border-radius: 18rpx;
|
||||
overflow: hidden;
|
||||
background: #444444;
|
||||
}
|
||||
|
||||
.progress-card__fill {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
border-radius: 18rpx;
|
||||
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
|
||||
}
|
||||
|
||||
.progress-card__badge {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
min-width: 156rpx;
|
||||
height: 40rpx;
|
||||
padding: 0 24rpx;
|
||||
box-sizing: border-box;
|
||||
border-radius: 999rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
/* background: rgba(164, 117, 47, 0.94); */
|
||||
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
|
||||
}
|
||||
|
||||
.progress-card__badge-text {
|
||||
color: #fff7de;
|
||||
font-size: 18rpx;
|
||||
line-height: 1;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.progress-card__tip {
|
||||
display: block;
|
||||
margin-top: 16rpx;
|
||||
color: rgba(255, 243, 216, 0.88);
|
||||
font-size: 24rpx;
|
||||
line-height: 1.4;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,205 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import BowPower from "@/components/BowPower.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
guide: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isBattle: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
count: {
|
||||
type: Number,
|
||||
default: 15,
|
||||
},
|
||||
targetType: {
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const arrow = ref({});
|
||||
const distance = ref(0);
|
||||
const showsimul = ref(false);
|
||||
const count = ref(props.count);
|
||||
const timer = ref(null);
|
||||
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
audioManager.play("请射箭测试距离");
|
||||
if (props.isBattle) {
|
||||
timer.value = setInterval(() => {
|
||||
count.value -= 1;
|
||||
if (count.value < 0) clearInterval(timer.value);
|
||||
}, 1000);
|
||||
}
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
if (envVersion !== "release") showsimul.value = true;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="test-area">
|
||||
<image
|
||||
class="text-bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/par-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<button
|
||||
class="simul"
|
||||
@click="simulShoot"
|
||||
hover-class="none"
|
||||
v-if="showsimul"
|
||||
>
|
||||
模拟射箭
|
||||
</button>
|
||||
<view class="warnning-text">
|
||||
<view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
|
||||
<block v-if="distance > 0">
|
||||
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
|
||||
<text v-if="distance >= 5">已达到距离要求</text>
|
||||
<text v-else>请调整站位</text>
|
||||
</block>
|
||||
<block v-else>
|
||||
<text>请射箭,测试站距</text>
|
||||
</block>
|
||||
</view>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
<view v-else> 进入中... </view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
max-height: 70vh;
|
||||
}
|
||||
.ready-timer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
transform: translateY(-10vw);
|
||||
}
|
||||
.ready-timer > image:first-child {
|
||||
width: 40%;
|
||||
}
|
||||
.ready-timer > view {
|
||||
width: 80%;
|
||||
height: 45px;
|
||||
background-color: #545454;
|
||||
border-radius: 30px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
transform: translateY(-8vw);
|
||||
color: #bebebe;
|
||||
font-size: 15px;
|
||||
}
|
||||
.ready-timer > view > text:nth-child(2) {
|
||||
color: #fed847;
|
||||
font-size: 20px;
|
||||
width: 22px;
|
||||
text-align: center;
|
||||
}
|
||||
.test-area {
|
||||
width: 100%;
|
||||
height: auto;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.text-bg {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
}
|
||||
.warnning-text {
|
||||
color: #fff;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 200rpx;
|
||||
position: absolute;
|
||||
top: 142rpx;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
font-size: 36rpx;
|
||||
text-align: center;
|
||||
}
|
||||
.target-tip{
|
||||
margin-bottom: 28rpx;
|
||||
}
|
||||
.text-yellow{
|
||||
color: #FED847;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
right: 10px;
|
||||
top: 30rpx;
|
||||
}
|
||||
.user-row{
|
||||
position: absolute;
|
||||
bottom: 34rpx;
|
||||
left: 0rpx;
|
||||
width: 100%;
|
||||
padding: 0 34rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
|
||||
</style>
|
||||
@@ -0,0 +1,327 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const lockedBadgeBackground =
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/unlock.svg";
|
||||
const unlockedBadgeBackground =
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/lock.svg";
|
||||
|
||||
const props = defineProps({
|
||||
node: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
active: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
completedProgress: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
locked: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["click"]);
|
||||
|
||||
const badgeStyle = computed(() => {
|
||||
const { left, top } = props.node.style || {};
|
||||
|
||||
return {
|
||||
left,
|
||||
top,
|
||||
};
|
||||
});
|
||||
|
||||
const progressValue = computed(() => {
|
||||
const value = Number(props.completedProgress);
|
||||
|
||||
if (!Number.isFinite(value)) return 0;
|
||||
|
||||
return Math.max(0, Math.min(100, value));
|
||||
});
|
||||
|
||||
const badgeStateStyle = computed(() => {
|
||||
const label = String(props.node?.label || "");
|
||||
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
|
||||
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
|
||||
const badgeSizeRpx = Math.max(
|
||||
124,
|
||||
Math.round(labelCircleSizeRpx / 0.4727)
|
||||
);
|
||||
|
||||
return {
|
||||
"--badge-progress": progressValue.value,
|
||||
"--badge-size": `${badgeSizeRpx}rpx`,
|
||||
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
|
||||
"--badge-orbit-offset": "12rpx",
|
||||
"--badge-locked-ring-offset": "12rpx",
|
||||
};
|
||||
});
|
||||
|
||||
const showProgress = computed(() => {
|
||||
return !props.locked;
|
||||
});
|
||||
|
||||
const badgeFillSrc = computed(() => {
|
||||
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
|
||||
});
|
||||
|
||||
const handleClick = () => {
|
||||
emit("click", props.node);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="difficulty-badge"
|
||||
:class="{
|
||||
'difficulty-badge--active': active,
|
||||
'difficulty-badge--progress': showProgress,
|
||||
'difficulty-badge--locked': locked,
|
||||
}"
|
||||
:style="[badgeStyle, badgeStateStyle]"
|
||||
@click="handleClick"
|
||||
>
|
||||
<view class="difficulty-badge__fill">
|
||||
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
|
||||
<view v-if="active" class="difficulty-badge__active-orbit">
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
|
||||
></view>
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
|
||||
></view>
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
|
||||
></view>
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
|
||||
></view>
|
||||
</view>
|
||||
<view class="difficulty-badge__label-wrap">
|
||||
<view class="difficulty-badge__label">{{ node.label }}</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.difficulty-badge,
|
||||
.difficulty-badge__fill,
|
||||
.difficulty-badge__label-wrap {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge {
|
||||
position: absolute;
|
||||
transform: translate(-50%, -50%);
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
}
|
||||
|
||||
.difficulty-badge--active {
|
||||
transform: translate(-50%, -50%) scale(1.04);
|
||||
}
|
||||
|
||||
.difficulty-badge--active::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: calc(var(--badge-orbit-offset) * -1);
|
||||
border: 4rpx solid transparent;
|
||||
border-radius: 50%;
|
||||
pointer-events: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge--active::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: -24rpx;
|
||||
border: 4rpx solid rgba(254, 208, 152, 0.96);
|
||||
border-radius: 50%;
|
||||
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
|
||||
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
|
||||
0 0 14rpx rgba(254, 208, 152, 0.92),
|
||||
0 0 32rpx rgba(254, 208, 152, 0.52),
|
||||
0 0 52rpx rgba(254, 208, 152, 0.22);
|
||||
pointer-events: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-orbit {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: calc(100% + var(--badge-orbit-offset) * 2);
|
||||
height: calc(100% + var(--badge-orbit-offset) * 2);
|
||||
border-radius: 50%;
|
||||
z-index: 3;
|
||||
pointer-events: none;
|
||||
transform: translate(-50%, -50%);
|
||||
animation: badge-orbit-spin 5.4s linear infinite;
|
||||
transform-origin: center;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle {
|
||||
position: absolute;
|
||||
width: 0;
|
||||
height: 0;
|
||||
border-style: solid;
|
||||
z-index: 2;
|
||||
pointer-events: none;
|
||||
opacity: 0.92;
|
||||
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--top {
|
||||
top: -3rpx;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border-width: 11rpx 8rpx 0 8rpx;
|
||||
border-color: #ffffff transparent transparent transparent;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--right {
|
||||
right: -3rpx;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
border-width: 8rpx 11rpx 8rpx 0;
|
||||
border-color: transparent #ffffff transparent transparent;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--bottom {
|
||||
bottom: -3rpx;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border-width: 0 8rpx 11rpx 8rpx;
|
||||
border-color: transparent transparent #ffffff transparent;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--left {
|
||||
left: -3rpx;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
border-width: 8rpx 0 8rpx 11rpx;
|
||||
border-color: transparent transparent transparent #ffffff;
|
||||
}
|
||||
|
||||
.difficulty-badge__fill {
|
||||
width: var(--badge-size);
|
||||
height: var(--badge-size);
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.difficulty-badge__bg {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: block;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.difficulty-badge--active .difficulty-badge__fill::before,
|
||||
.difficulty-badge--active .difficulty-badge__fill::after {
|
||||
content: none;
|
||||
}
|
||||
|
||||
.difficulty-badge--progress .difficulty-badge__fill::before,
|
||||
.difficulty-badge--progress .difficulty-badge__fill::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: -12rpx;
|
||||
padding: 6rpx;
|
||||
border-radius: inherit;
|
||||
-webkit-mask: linear-gradient(#fff 0 0) content-box,
|
||||
linear-gradient(#fff 0 0);
|
||||
-webkit-mask-composite: xor;
|
||||
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
|
||||
mask-composite: exclude;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.difficulty-badge--progress .difficulty-badge__fill::before {
|
||||
background: rgba(255, 255, 255, 0.35);
|
||||
}
|
||||
|
||||
.difficulty-badge--progress .difficulty-badge__fill::after {
|
||||
background: conic-gradient(
|
||||
from -90deg,
|
||||
rgba(254, 208, 152, 1) 0,
|
||||
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
|
||||
transparent calc(var(--badge-progress) * 1%) 100%
|
||||
);
|
||||
}
|
||||
|
||||
.difficulty-badge--active .difficulty-badge__label,
|
||||
.difficulty-badge--progress .difficulty-badge__label {
|
||||
color: #333333;
|
||||
}
|
||||
|
||||
.difficulty-badge--locked {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.difficulty-badge--locked::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: calc(var(--badge-locked-ring-offset) * -1);
|
||||
border: 2rpx solid rgba(160, 160, 160, 0.5);
|
||||
border-radius: 50%;
|
||||
pointer-events: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge--locked .difficulty-badge__label {
|
||||
color: rgba(51, 51, 51, 0.54);
|
||||
}
|
||||
|
||||
.difficulty-badge__label-wrap {
|
||||
width: var(--badge-label-size);
|
||||
height: var(--badge-label-size);
|
||||
border-radius: 50%;
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: -5rpx;
|
||||
}
|
||||
|
||||
.difficulty-badge__label {
|
||||
color: rgba(51, 51, 51, 0.7);
|
||||
font-size: 24rpx;
|
||||
max-width: 100%;
|
||||
height: 34rpx;
|
||||
line-height: 34rpx;
|
||||
font-family: "PingFang SC", sans-serif;
|
||||
font-weight: 600;
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
@keyframes badge-orbit-spin {
|
||||
from {
|
||||
transform: translate(-50%, -50%) rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) rotate(360deg);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,91 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
lines: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
});
|
||||
|
||||
const previewLines = computed(() => {
|
||||
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="difficulty-preview">
|
||||
<image
|
||||
class="difficulty-preview__bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="difficulty-preview__content">
|
||||
<text class="difficulty-preview__title">{{ title }}</text>
|
||||
<view class="difficulty-preview__copy">
|
||||
<text
|
||||
v-for="(line, index) in previewLines"
|
||||
:key="`${line}-${index}`"
|
||||
class="difficulty-preview__line"
|
||||
>
|
||||
{{ line }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.difficulty-preview {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.difficulty-preview__bg {
|
||||
display: block;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.difficulty-preview__content {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 40rpx;
|
||||
box-sizing: border-box;
|
||||
width: 486rpx;
|
||||
height: 93%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-content: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.difficulty-preview__title {
|
||||
display: block;
|
||||
color: #ffd543;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
font-family: "PingFang SC", sans-serif;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.difficulty-preview__copy {
|
||||
width: 80%;
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
color: #ffffff;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
font-family: "PingFang SC", sans-serif;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.difficulty-preview__line {
|
||||
display: block;
|
||||
}
|
||||
|
||||
|
||||
</style>
|
||||
@@ -0,0 +1,81 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
text: {
|
||||
type: String,
|
||||
default: "开始",
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["click"]);
|
||||
|
||||
const handleClick = () => {
|
||||
emit("click");
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<button
|
||||
class="difficulty-start"
|
||||
hover-class="difficulty-start--hover"
|
||||
@click="handleClick"
|
||||
>
|
||||
<image
|
||||
class="difficulty-start__button"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/btn.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</button>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.difficulty-start {
|
||||
position: relative;
|
||||
width: 302rpx;
|
||||
height: 170rpx;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
background: transparent;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.difficulty-start::after {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
.difficulty-start--hover {
|
||||
transform: translateY(2rpx) scale(0.99);
|
||||
}
|
||||
|
||||
.difficulty-start__mascot {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 0;
|
||||
z-index: 1;
|
||||
width: 112rpx;
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
.difficulty-start__button {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
z-index: 2;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.difficulty-start__text {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 58rpx;
|
||||
z-index: 3;
|
||||
color: #9f4d00;
|
||||
font-size: 64rpx;
|
||||
line-height: 76rpx;
|
||||
text-align: center;
|
||||
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
|
||||
font-weight: 800;
|
||||
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
|
||||
}
|
||||
</style>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user