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1bca5977c1 |
@@ -264,6 +264,7 @@ AI 应主动:
|
||||
* 少解释
|
||||
* 优先 patch
|
||||
* 优先 diff
|
||||
* 写好中文注释
|
||||
|
||||
除非用户明确要求:
|
||||
否则不要输出完整项目。
|
||||
|
||||
@@ -114,3 +114,133 @@ git push origin test
|
||||
3. **体验版发布前确认代码已提交**,避免遗漏
|
||||
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
|
||||
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
|
||||
|
||||
---
|
||||
|
||||
## 六、比赛服 Proto 更新流程
|
||||
|
||||
### 1. 新开发人员快速接手
|
||||
|
||||
首次拉取项目后,先安装依赖并确认当前协议与运行时解码器一致:
|
||||
|
||||
```bash
|
||||
npm install
|
||||
npm run proto:check
|
||||
npm run build
|
||||
```
|
||||
|
||||
如果 `proto:check` 提示协议不同步,先执行 `npm run proto:generate`,不要直接修改生成区块。
|
||||
|
||||
### 2. 相关文件职责
|
||||
|
||||
| 文件 | 职责 | 修改规则 |
|
||||
|------|------|----------|
|
||||
| `src/utils/match.min.js` | 后端比赛服协议描述,是生成字段表的输入文件 | 后端协议更新时整体替换;禁止在小程序运行时代码中导入 |
|
||||
| `scripts/generate-match-schema.mjs` | 解析协议、校验字段并生成运行时字段表 | 只有新增通用协议能力时才修改 |
|
||||
| `src/utils/matchProtocol.js` | 小程序实际使用的 protobuf 编解码器 | `<match-schema-generated>` 标记区间内禁止手动修改 |
|
||||
| `src/matchWebsocket.js` | 服务端消息路由、ACK 和业务事件分发 | 新增消息业务行为时人工接入 |
|
||||
| `src/utils/matchAdapter.js` | 将解码结果从 snake_case 统一转换为 camelCase | 页面继续使用适配后的字段名 |
|
||||
|
||||
`match.min.js` 不是小程序运行时解码器。运行时仍使用 `protobufjs/minimal.js` 的 `Reader/Writer`,`int64` 字段统一保留为字符串,避免大整数精度丢失。
|
||||
|
||||
### 3. 日常协议更新步骤
|
||||
|
||||
```text
|
||||
替换 src/utils/match.min.js
|
||||
↓
|
||||
执行 npm run proto:update
|
||||
↓
|
||||
检查生成差异和业务接入范围
|
||||
↓
|
||||
执行 git diff --check
|
||||
↓
|
||||
微信开发者工具检查包体并上传
|
||||
```
|
||||
|
||||
具体操作:
|
||||
|
||||
1. 从后端获取最新的 `match.min.js`,整体覆盖 `src/utils/match.min.js`。
|
||||
2. 执行推荐命令:
|
||||
|
||||
```bash
|
||||
npm run proto:update
|
||||
```
|
||||
|
||||
3. 该命令会依次完成:
|
||||
- 解析 `match.min.js`
|
||||
- 更新 `matchProtocol.js` 内的生成区块
|
||||
- 校验生成区块与协议源文件一致
|
||||
- 执行微信小程序正式构建
|
||||
4. 检查 Git 差异。普通字段更新通常只应涉及:
|
||||
- `src/utils/match.min.js`
|
||||
- `src/utils/matchProtocol.js` 的生成区块
|
||||
5. 如果新增了消息业务行为,再单独检查 `src/matchWebsocket.js`、页面或组件的接入改动。
|
||||
6. 执行空白和换行检查:
|
||||
|
||||
```bash
|
||||
git diff --check
|
||||
```
|
||||
|
||||
7. 打开微信开发者工具,导入 `dist/build/mp-weixin`,检查代码依赖分析和主包体积后再上传。
|
||||
|
||||
### 4. Proto 命令说明
|
||||
|
||||
| 命令 | 用途 | 是否修改文件 |
|
||||
|------|------|--------------|
|
||||
| `npm run proto:generate` | 根据 `match.min.js` 更新生成区块 | 是 |
|
||||
| `npm run proto:check` | 检查生成区块是否与协议同步 | 否 |
|
||||
| `npm run proto:update` | 执行生成,然后运行正式构建 | 是,日常更新推荐使用 |
|
||||
| `npm run dev` | 启动开发构建,启动前自动执行 `proto:check` | 协议不同步时直接中止 |
|
||||
| `npm run build` | 执行正式构建,构建前自动执行 `proto:check` | 协议不同步时直接中止 |
|
||||
|
||||
`npm run dev` 和 `npm run build` 只负责检查,不会自动改写协议;发现不同步时应执行 `npm run proto:generate` 或 `npm run proto:update`。
|
||||
|
||||
### 5. 自动生成与人工接入边界
|
||||
|
||||
以下内容由生成器自动处理:
|
||||
|
||||
- 服务端和客户端消息枚举
|
||||
- 普通 scalar 字段
|
||||
- 嵌套 message
|
||||
- repeated message
|
||||
- 当前解码器支持的 map
|
||||
- snake_case 字段名和 oneof 兼容信息
|
||||
|
||||
以下情况仍需人工处理:
|
||||
|
||||
- **新增服务端消息类型**:枚举会自动生成,但 `matchWebsocket.js` 的路由、ACK、音频或页面事件仍需接入。
|
||||
- **新增客户端指令**:枚举会自动生成,但发送函数、字段编码和业务调用入口仍需接入。
|
||||
- **修改既有字段编号或类型**:属于协议兼容性变更,必须先与后端确认,不能只看构建是否通过。
|
||||
- **新增解码器不支持的类型**:生成器会直接报错,需要同时扩展生成器和 `matchProtocol.js` 的通用解码能力。
|
||||
|
||||
当前生成器会拒绝不支持的 scalar、map key、字段规则以及 packed scalar repeated,避免继续构建后静默丢字段。
|
||||
|
||||
### 6. 常见报错处理
|
||||
|
||||
| 报错或现象 | 原因 | 处理方式 |
|
||||
|------------|------|----------|
|
||||
| 生成区块与 `match.min.js` 不同步 | 替换协议后没有重新生成 | 执行 `npm run proto:update` |
|
||||
| 找不到 `Root.create(...)` | 后端提供的文件格式发生变化或文件不完整 | 停止更新,确认协议文件来源和生成格式 |
|
||||
| 使用了不支持的类型、规则或 map key | 新协议超出当前通用解码器能力 | 不要手补生成区块,先扩展生成器和解码器并补充验证 |
|
||||
| packed scalar repeated 不支持 | protobuf 默认可能使用 packed 编码,当前通用解码器未覆盖 | 增加 packed 解码能力后再重新生成 |
|
||||
| `matchProtocol.js` 缺少生成区块标记 | 标记被误删或生成区块被手改 | 恢复 `<match-schema-generated>` 标记,重新执行生成 |
|
||||
| 协议生成成功但构建失败 | 问题位于项目构建或业务代码,不是字段表同步 | 保留生成结果,按构建错误继续定位 |
|
||||
|
||||
### 7. 禁止事项与验收清单
|
||||
|
||||
禁止:
|
||||
|
||||
- 禁止在运行时代码中导入 `match.min.js`。
|
||||
- 禁止手动修改 `<match-schema-generated>` 与 `</match-schema-generated>` 之间的内容。
|
||||
- 禁止绕过 `proto:check` 后直接上传。
|
||||
- 禁止把 `int64` 字段直接转换为普通 `Number`。
|
||||
- 禁止把“枚举已经生成”等同于“业务消息已经完成接入”。
|
||||
|
||||
每次协议更新至少确认:
|
||||
|
||||
1. `npm run proto:check` 通过。
|
||||
2. `npm run build` 通过,或直接确认 `npm run proto:update` 已完整通过。
|
||||
3. `git diff --check` 通过。
|
||||
4. 生成区块之外没有意外改动。
|
||||
5. 新消息已完成必要的 WebSocket 路由和页面验证。
|
||||
6. 微信开发者工具中的主包、分包体积符合上传限制。
|
||||
|
||||
@@ -3,7 +3,12 @@
|
||||
"version": "0.1.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"proto:generate": "node scripts/generate-match-schema.mjs",
|
||||
"proto:check": "node scripts/generate-match-schema.mjs --check",
|
||||
"proto:update": "npm run proto:generate && npm run build",
|
||||
"predev": "npm run proto:check",
|
||||
"dev": "uni -p mp-weixin",
|
||||
"prebuild": "npm run proto:check",
|
||||
"build": "uni build -p mp-weixin"
|
||||
},
|
||||
"dependencies": {
|
||||
|
||||
@@ -235,6 +235,14 @@
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/tab-mall.png"
|
||||
},
|
||||
{
|
||||
"type": "folder",
|
||||
"value": "static/training-home"
|
||||
},
|
||||
{
|
||||
"type": "folder",
|
||||
"value": "static/training-difficulty-design"
|
||||
}
|
||||
],
|
||||
"include": []
|
||||
|
||||
@@ -0,0 +1,441 @@
|
||||
import { createHash } from "node:crypto";
|
||||
import { readFileSync, writeFileSync } from "node:fs";
|
||||
import { dirname, resolve } from "node:path";
|
||||
import { fileURLToPath } from "node:url";
|
||||
import vm from "node:vm";
|
||||
|
||||
const scriptDirectory = dirname(fileURLToPath(import.meta.url));
|
||||
const projectRoot = resolve(scriptDirectory, "..");
|
||||
const sourcePath = resolve(projectRoot, "src/utils/match.min.js");
|
||||
const runtimePath = resolve(projectRoot, "src/utils/matchProtocol.js");
|
||||
const generatedStartMarker = "// <match-schema-generated>";
|
||||
const generatedEndMarker = "// </match-schema-generated>";
|
||||
|
||||
const supportedScalarKinds = new Set([
|
||||
"int32",
|
||||
"int64",
|
||||
"float",
|
||||
"double",
|
||||
"bool",
|
||||
"string",
|
||||
"bytes",
|
||||
]);
|
||||
const supportedMapKeyKinds = new Set(["int32", "int64", "bool", "string"]);
|
||||
// 新版描述文件未携带旧协议的 oneof 元数据,保留现有解码结果中的 payload 标识。
|
||||
const compatibilityOneofs = {
|
||||
ServerMessage: {
|
||||
match_info: "payload",
|
||||
shoot_data: "payload",
|
||||
practice_info: "payload",
|
||||
},
|
||||
};
|
||||
|
||||
function isRecord(value) {
|
||||
return value !== null && typeof value === "object" && !Array.isArray(value);
|
||||
}
|
||||
|
||||
function extractRootCreateArgument(source) {
|
||||
const match = /(?:\$protobuf\.)?Root\.create\s*\(/.exec(source);
|
||||
if (!match) {
|
||||
throw new Error("match.min.js 中未找到 Root.create(...) 协议描述");
|
||||
}
|
||||
|
||||
const openIndex = source.indexOf("(", match.index);
|
||||
let depth = 0;
|
||||
let quote = "";
|
||||
let escaped = false;
|
||||
let lineComment = false;
|
||||
let blockComment = false;
|
||||
|
||||
for (let index = openIndex; index < source.length; index += 1) {
|
||||
const char = source[index];
|
||||
const next = source[index + 1];
|
||||
|
||||
if (lineComment) {
|
||||
if (char === "\n") lineComment = false;
|
||||
continue;
|
||||
}
|
||||
if (blockComment) {
|
||||
if (char === "*" && next === "/") {
|
||||
blockComment = false;
|
||||
index += 1;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (quote) {
|
||||
if (escaped) {
|
||||
escaped = false;
|
||||
} else if (char === "\\") {
|
||||
escaped = true;
|
||||
} else if (char === quote) {
|
||||
quote = "";
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (char === '"' || char === "'" || char === "`") {
|
||||
quote = char;
|
||||
continue;
|
||||
}
|
||||
if (char === "/" && next === "/") {
|
||||
lineComment = true;
|
||||
index += 1;
|
||||
continue;
|
||||
}
|
||||
if (char === "/" && next === "*") {
|
||||
blockComment = true;
|
||||
index += 1;
|
||||
continue;
|
||||
}
|
||||
if (char === "(") {
|
||||
depth += 1;
|
||||
continue;
|
||||
}
|
||||
if (char === ")") {
|
||||
depth -= 1;
|
||||
if (depth === 0) {
|
||||
return source.slice(openIndex + 1, index).trim();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
throw new Error("match.min.js 中的 Root.create(...) 括号不完整");
|
||||
}
|
||||
|
||||
function stripQuotedText(source) {
|
||||
let output = "";
|
||||
let quote = "";
|
||||
let escaped = false;
|
||||
|
||||
for (const char of source) {
|
||||
if (quote) {
|
||||
output += " ";
|
||||
if (escaped) {
|
||||
escaped = false;
|
||||
} else if (char === "\\") {
|
||||
escaped = true;
|
||||
} else if (char === quote) {
|
||||
quote = "";
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (char === '"' || char === "'") {
|
||||
quote = char;
|
||||
output += " ";
|
||||
} else {
|
||||
output += char;
|
||||
}
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
function parseDescriptor(argumentSource) {
|
||||
if (!argumentSource.startsWith("{") || !argumentSource.endsWith("}")) {
|
||||
throw new Error("Root.create(...) 参数不是静态对象字面量");
|
||||
}
|
||||
|
||||
try {
|
||||
return JSON.parse(argumentSource);
|
||||
} catch {
|
||||
// 兼容旧版 pbjs 生成的未加引号对象键;只允许静态对象语法。
|
||||
const syntaxOnly = stripQuotedText(argumentSource);
|
||||
if (/[();`=]/.test(syntaxOnly)) {
|
||||
throw new Error("旧版协议描述包含非静态表达式,已拒绝执行");
|
||||
}
|
||||
const descriptor = vm.runInNewContext(
|
||||
`(${argumentSource})`,
|
||||
Object.create(null),
|
||||
{ timeout: 1000 }
|
||||
);
|
||||
return JSON.parse(JSON.stringify(descriptor));
|
||||
}
|
||||
}
|
||||
|
||||
function findProtocolNamespace(node, path = []) {
|
||||
if (!isRecord(node)) return null;
|
||||
const entries = isRecord(node.nested) ? node.nested : node;
|
||||
|
||||
if (isRecord(entries.ServerMessage?.fields) && isRecord(entries.ClientMessage?.fields)) {
|
||||
return { entries, path };
|
||||
}
|
||||
|
||||
for (const [name, child] of Object.entries(entries)) {
|
||||
if (!isRecord(child) || isRecord(child.fields)) continue;
|
||||
const found = findProtocolNamespace(child, [...path, name]);
|
||||
if (found) return found;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function getEnumValues(definition) {
|
||||
if (!isRecord(definition)) return null;
|
||||
const candidate = isRecord(definition.values) ? definition.values : definition;
|
||||
const entries = Object.entries(candidate);
|
||||
if (entries.length === 0 || entries.some(([, value]) => !Number.isInteger(value))) {
|
||||
return null;
|
||||
}
|
||||
return Object.fromEntries(entries.sort((left, right) => left[1] - right[1]));
|
||||
}
|
||||
|
||||
function normalizeTypeName(type) {
|
||||
return String(type || "")
|
||||
.replace(/^\./, "")
|
||||
.split(".")
|
||||
.pop();
|
||||
}
|
||||
|
||||
function getOneofByField(definition) {
|
||||
const result = new Map();
|
||||
if (!isRecord(definition.oneofs)) return result;
|
||||
|
||||
for (const [groupName, groupDefinition] of Object.entries(definition.oneofs)) {
|
||||
const fieldNames = Array.isArray(groupDefinition)
|
||||
? groupDefinition
|
||||
: groupDefinition?.oneof;
|
||||
if (!Array.isArray(fieldNames)) continue;
|
||||
for (const fieldName of fieldNames) result.set(fieldName, groupName);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
function buildSchema({ messageName, definition, messages, enumNames }) {
|
||||
const schema = {};
|
||||
const usedIds = new Set();
|
||||
const oneofByField = getOneofByField(definition);
|
||||
|
||||
for (const [fieldKey, fieldDefinition] of Object.entries(definition.fields)) {
|
||||
const id = Number(fieldDefinition.id);
|
||||
if (!Number.isInteger(id) || id <= 0) {
|
||||
throw new Error(`${messageName}.${fieldKey} 的字段编号无效`);
|
||||
}
|
||||
if (usedIds.has(id)) {
|
||||
throw new Error(`${messageName} 存在重复字段编号 ${id}`);
|
||||
}
|
||||
usedIds.add(id);
|
||||
|
||||
const rule = fieldDefinition.rule;
|
||||
if (rule && !["optional", "required", "repeated", "map"].includes(rule)) {
|
||||
throw new Error(`${messageName}.${fieldKey} 使用了不支持的规则 ${rule}`);
|
||||
}
|
||||
|
||||
const fieldName = fieldDefinition.protoName || fieldKey;
|
||||
const typeName = normalizeTypeName(fieldDefinition.type);
|
||||
const keyTypeName = normalizeTypeName(
|
||||
fieldDefinition.keyType ?? fieldDefinition.keytype
|
||||
);
|
||||
const isMap = rule === "map" || Boolean(keyTypeName);
|
||||
|
||||
if (isMap) {
|
||||
if (!supportedMapKeyKinds.has(keyTypeName)) {
|
||||
throw new Error(
|
||||
`${messageName}.${fieldKey} 使用了不支持的 map key 类型 ${keyTypeName}`
|
||||
);
|
||||
}
|
||||
const valueIsMessage = messages.has(typeName);
|
||||
const valueKind = enumNames.has(typeName) ? "int32" : typeName;
|
||||
if (!valueIsMessage && !supportedScalarKinds.has(valueKind)) {
|
||||
throw new Error(
|
||||
`${messageName}.${fieldKey} 使用了不支持的 map value 类型 ${typeName}`
|
||||
);
|
||||
}
|
||||
schema[id] = valueIsMessage
|
||||
? {
|
||||
name: fieldName,
|
||||
kind: "map",
|
||||
keyKind: keyTypeName,
|
||||
valueKind: "message",
|
||||
valueType: typeName,
|
||||
}
|
||||
: {
|
||||
name: fieldName,
|
||||
kind: "map",
|
||||
keyKind: keyTypeName,
|
||||
valueKind,
|
||||
};
|
||||
continue;
|
||||
}
|
||||
|
||||
const isMessage = messages.has(typeName);
|
||||
const kind = enumNames.has(typeName) ? "int32" : typeName;
|
||||
if (!isMessage && !supportedScalarKinds.has(kind)) {
|
||||
throw new Error(`${messageName}.${fieldKey} 使用了不支持的类型 ${typeName}`);
|
||||
}
|
||||
|
||||
const repeated = rule === "repeated";
|
||||
if (repeated && !isMessage && !["string", "bytes"].includes(kind)) {
|
||||
throw new Error(
|
||||
`${messageName}.${fieldKey} 是 packed scalar repeated,当前通用解码器尚不支持`
|
||||
);
|
||||
}
|
||||
|
||||
const field = isMessage
|
||||
? { name: fieldName, kind: "message", type: typeName }
|
||||
: { name: fieldName, kind };
|
||||
if (repeated) field.repeated = true;
|
||||
|
||||
const oneof =
|
||||
fieldDefinition.oneof ||
|
||||
oneofByField.get(fieldKey) ||
|
||||
compatibilityOneofs[messageName]?.[fieldName];
|
||||
if (oneof) field.oneof = oneof;
|
||||
schema[id] = field;
|
||||
}
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
||||
function formatPropertyKey(key) {
|
||||
return /^(?:[A-Za-z_$][\w$]*|\d+)$/.test(key) ? key : JSON.stringify(key);
|
||||
}
|
||||
|
||||
function formatJsValue(value, depth = 0) {
|
||||
if (!isRecord(value)) return JSON.stringify(value);
|
||||
|
||||
const entries = Object.entries(value);
|
||||
if (entries.length === 0) return "{}";
|
||||
|
||||
const indent = " ".repeat(depth);
|
||||
const primitiveEntries = entries.every(([, child]) => !isRecord(child));
|
||||
if (primitiveEntries && value.kind !== "map") {
|
||||
const singleLine = `{ ${entries
|
||||
.map(([key, child]) => `${formatPropertyKey(key)}: ${JSON.stringify(child)}`)
|
||||
.join(", ")} }`;
|
||||
if (indent.length + singleLine.length <= 100) return singleLine;
|
||||
}
|
||||
|
||||
const childIndent = " ".repeat(depth + 1);
|
||||
const lines = entries.map(
|
||||
([key, child]) =>
|
||||
`${childIndent}${formatPropertyKey(key)}: ${formatJsValue(child, depth + 1)},`
|
||||
);
|
||||
return `{\n${lines.join("\n")}\n${indent}}`;
|
||||
}
|
||||
|
||||
function createGeneratedSource(source) {
|
||||
const descriptor = parseDescriptor(extractRootCreateArgument(source));
|
||||
const namespace = findProtocolNamespace(descriptor);
|
||||
if (!namespace) {
|
||||
throw new Error("协议描述中未找到 ServerMessage 和 ClientMessage");
|
||||
}
|
||||
|
||||
const messages = new Map();
|
||||
const enums = new Map();
|
||||
for (const [name, definition] of Object.entries(namespace.entries)) {
|
||||
if (isRecord(definition?.fields)) {
|
||||
messages.set(name, definition);
|
||||
continue;
|
||||
}
|
||||
const values = getEnumValues(definition);
|
||||
if (values) enums.set(name, values);
|
||||
}
|
||||
|
||||
const serverMessageType = enums.get("ServerMessageType");
|
||||
const clientMessageType = enums.get("ClientMessageType");
|
||||
if (!serverMessageType || !clientMessageType) {
|
||||
throw new Error("协议描述缺少 ServerMessageType 或 ClientMessageType");
|
||||
}
|
||||
|
||||
const enumNames = new Set(enums.keys());
|
||||
const schemaByName = new Map();
|
||||
for (const [messageName, definition] of messages) {
|
||||
schemaByName.set(
|
||||
messageName,
|
||||
buildSchema({ messageName, definition, messages, enumNames })
|
||||
);
|
||||
}
|
||||
|
||||
const reachable = new Set();
|
||||
function collectReachable(messageName) {
|
||||
if (reachable.has(messageName)) return;
|
||||
const schema = schemaByName.get(messageName);
|
||||
if (!schema) throw new Error(`找不到消息定义 ${messageName}`);
|
||||
reachable.add(messageName);
|
||||
for (const field of Object.values(schema)) {
|
||||
if (field.kind === "message") collectReachable(field.type);
|
||||
if (field.kind === "map" && field.valueKind === "message") {
|
||||
collectReachable(field.valueType);
|
||||
}
|
||||
}
|
||||
}
|
||||
collectReachable("ServerMessage");
|
||||
|
||||
const schemas = {};
|
||||
for (const messageName of messages.keys()) {
|
||||
if (reachable.has(messageName)) schemas[messageName] = schemaByName.get(messageName);
|
||||
}
|
||||
|
||||
const sourceHash = createHash("sha256").update(source).digest("hex").slice(0, 16);
|
||||
const namespaceName = namespace.path.join(".") || "root";
|
||||
const fieldCount = Object.values(schemas).reduce(
|
||||
(total, schema) => total + Object.keys(schema).length,
|
||||
0
|
||||
);
|
||||
const generatedBlock = [
|
||||
generatedStartMarker,
|
||||
"// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。",
|
||||
`// 来源:src/utils/match.min.js(sha256: ${sourceHash})`,
|
||||
`// 协议命名空间:${namespaceName};消息数:${Object.keys(schemas).length};字段数:${fieldCount}`,
|
||||
"",
|
||||
`export const ServerMessageType = ${formatJsValue(serverMessageType)};`,
|
||||
"",
|
||||
`export const ClientMessageType = ${formatJsValue(clientMessageType)};`,
|
||||
"",
|
||||
`const SCHEMAS = ${formatJsValue(schemas)};`,
|
||||
generatedEndMarker,
|
||||
].join("\n");
|
||||
|
||||
return {
|
||||
generatedBlock,
|
||||
messageCount: Object.keys(schemas).length,
|
||||
fieldCount,
|
||||
};
|
||||
}
|
||||
|
||||
function main() {
|
||||
const args = process.argv.slice(2);
|
||||
const unknownArgs = args.filter((arg) => arg !== "--check");
|
||||
if (unknownArgs.length > 0) {
|
||||
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
|
||||
}
|
||||
|
||||
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
|
||||
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
|
||||
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
|
||||
const runtimeSource = readFileSync(runtimePath, "utf8");
|
||||
const startIndex = runtimeSource.indexOf(generatedStartMarker);
|
||||
const endMarkerIndex = runtimeSource.indexOf(generatedEndMarker);
|
||||
if (startIndex < 0 || endMarkerIndex < startIndex) {
|
||||
throw new Error("matchProtocol.js 缺少协议生成区块标记");
|
||||
}
|
||||
const endIndex = endMarkerIndex + generatedEndMarker.length;
|
||||
const currentBlock = runtimeSource.slice(startIndex, endIndex);
|
||||
|
||||
if (args.includes("--check")) {
|
||||
if (currentBlock !== generatedBlock) {
|
||||
throw new Error(
|
||||
"matchProtocol.js 的生成区块与 match.min.js 不同步,请运行 npm run proto:generate"
|
||||
);
|
||||
}
|
||||
console.log(`[match-schema] 同步校验通过:${messageCount} 个消息,${fieldCount} 个字段`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentBlock === generatedBlock) {
|
||||
console.log(`[match-schema] 无需更新:${messageCount} 个消息,${fieldCount} 个字段`);
|
||||
return;
|
||||
}
|
||||
|
||||
const nextRuntimeSource =
|
||||
runtimeSource.slice(0, startIndex) + generatedBlock + runtimeSource.slice(endIndex);
|
||||
writeFileSync(runtimePath, nextRuntimeSource, "utf8");
|
||||
console.log(`[match-schema] 已生成:${messageCount} 个消息,${fieldCount} 个字段`);
|
||||
}
|
||||
|
||||
try {
|
||||
main();
|
||||
} catch (error) {
|
||||
console.error(`[match-schema] ${error.message}`);
|
||||
process.exitCode = 1;
|
||||
}
|
||||
@@ -21,7 +21,9 @@
|
||||
import audioManager from "./audioManager";
|
||||
const store = useStore();
|
||||
const {
|
||||
user
|
||||
user,
|
||||
device,
|
||||
online
|
||||
} = storeToRefs(store);
|
||||
const {
|
||||
updateUser,
|
||||
@@ -68,7 +70,11 @@
|
||||
|
||||
async function emitUpdateOnline() {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
const wasOnline = Boolean(online.value);
|
||||
const nextOnline = Boolean(data.online);
|
||||
updateOnline(nextOnline);
|
||||
if (!device.value.deviceId || wasOnline === nextOnline) return;
|
||||
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
|
||||
}
|
||||
|
||||
function onDeviceBindInvalid() {
|
||||
|
||||
@@ -8,7 +8,7 @@ try {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
|
||||
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
@@ -26,8 +26,6 @@ try {
|
||||
}
|
||||
|
||||
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
|
||||
const PRACTICE_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api");
|
||||
|
||||
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
|
||||
function request(method, url, data = {}, baseUrl = BASE_URL) {
|
||||
const token = uni.getStorageSync(
|
||||
@@ -188,8 +186,19 @@ export const getDailyCountAPI = () => {
|
||||
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
|
||||
};
|
||||
|
||||
export const getHomeData = (seasonId) => {
|
||||
return request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
export const getHomeData = async (seasonId) => {
|
||||
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
if (!data?.user) return data;
|
||||
|
||||
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
|
||||
return {
|
||||
...data,
|
||||
user: {
|
||||
...data.user,
|
||||
rankIcon: data.rankIcon,
|
||||
rankName: data.rankName,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export const getProvinceData = () => {
|
||||
@@ -264,13 +273,15 @@ export const createPractiseAPI = (arrows, time, target) => {
|
||||
});
|
||||
};
|
||||
|
||||
export const createPractiseV2API = (arrows, time, target, deviceId) => {
|
||||
return request("POST", "/practice/create-v2", {
|
||||
shootNumber: arrows,
|
||||
shootTime: time,
|
||||
targetType: Number(target || 1) * 20,
|
||||
deviceId,
|
||||
}, PRACTICE_BASE_URL);
|
||||
export const createPractiseV2API = (trainingType, difficultyLevel) => {
|
||||
return request("POST", "/user/practice/create/v2", {
|
||||
trainingType,
|
||||
difficultyLevel,
|
||||
});
|
||||
};
|
||||
|
||||
export const getCurrentPractiseAPI = () => {
|
||||
return request("GET", "/user/practice/current");
|
||||
};
|
||||
|
||||
export const startPractiseAPI = (id) => {
|
||||
@@ -463,6 +474,15 @@ export const getPractiseDataAPI = async () => {
|
||||
return request("GET", "/user/practice/statistics");
|
||||
};
|
||||
|
||||
export const getPersonalTrainingAPI = async () => {
|
||||
return request("GET", "/personal/training");
|
||||
};
|
||||
|
||||
export const getTrainingDifficultyListAPI = async (type) => {
|
||||
const query = type ? `?type=${encodeURIComponent(type)}` : "";
|
||||
return request("GET", `/training/difficulty/list${query}`);
|
||||
};
|
||||
|
||||
export const getBattleDataAPI = async () => {
|
||||
return request("GET", "/user/fight/statistics");
|
||||
};
|
||||
@@ -493,6 +513,25 @@ export const laserAimAPI = async () => {
|
||||
return request("POST", "/user/device/laserAim");
|
||||
};
|
||||
|
||||
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
|
||||
export const aimRenewAPI = () => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const header = {};
|
||||
if (token) header.Authorization = `Bearer ${token}`;
|
||||
|
||||
uni.request({
|
||||
url: `${BASE_URL}/user/device/aimRenew`,
|
||||
method: "POST",
|
||||
header,
|
||||
data: {},
|
||||
timeout: 10000,
|
||||
success: () => {},
|
||||
fail: () => {},
|
||||
});
|
||||
};
|
||||
|
||||
export const laserCloseAPI = async () => {
|
||||
return request("POST", "/user/device/closeAim");
|
||||
};
|
||||
|
||||
@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
|
||||
export const audioFils = {
|
||||
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
|
||||
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
|
||||
设备连接已断开:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
|
||||
设备已连接:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
|
||||
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
// 激光已校准:
|
||||
@@ -16,6 +20,8 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
|
||||
距离不足:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
|
||||
"未发现靶纸,请瞄准靶纸射箭":
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
|
||||
轮到你了:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
|
||||
第一轮:
|
||||
@@ -89,6 +95,8 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
|
||||
练习开始:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
|
||||
练习结束:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
|
||||
射箭声音:
|
||||
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
|
||||
命中:
|
||||
@@ -100,8 +108,11 @@ const AUDIO_WARM_CONCURRENCY = 3;
|
||||
const AUDIO_WARM_RETRIES = 1;
|
||||
const AUDIO_WARM_PRIORITY_KEYS = [
|
||||
"点击按钮",
|
||||
"设备连接已断开",
|
||||
"设备已连接",
|
||||
"比赛开始",
|
||||
"练习开始",
|
||||
"练习结束",
|
||||
"请开始射击",
|
||||
"轮到你了",
|
||||
"比赛结束",
|
||||
@@ -113,6 +124,7 @@ const AUDIO_WARM_PRIORITY_KEYS = [
|
||||
"请红方射箭",
|
||||
"距离合格",
|
||||
"距离不足",
|
||||
"未发现靶纸,请瞄准靶纸射箭",
|
||||
"未上靶",
|
||||
"X环",
|
||||
];
|
||||
|
||||
@@ -635,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(
|
||||
"../static/score-bg.png",
|
||||
"/static/score-bg.png",
|
||||
16 + (i % 9) * 30,
|
||||
290 + Math.ceil((i + 1) / 9) * 30,
|
||||
27,
|
||||
@@ -657,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
ctx.drawImage(bgImg, 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38);
|
||||
} else {
|
||||
ctx.drawImage(
|
||||
"../static/score-bg.png",
|
||||
"/static/score-bg.png",
|
||||
24 + rowIndex * 42,
|
||||
i > 5 ? 362 : 320,
|
||||
38,
|
||||
@@ -706,22 +706,39 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
);
|
||||
const bgImg = await loadCanvasImage(canvas, bgImgSrc);
|
||||
|
||||
const avatarImgPromise = loadImage(user.avatar).then((path) =>
|
||||
loadCanvasImage(canvas, path)
|
||||
);
|
||||
const lvlImgPromise = loadImage(user.lvlImage).then((path) =>
|
||||
loadCanvasImage(canvas, path)
|
||||
);
|
||||
// 头像与段位框属于装饰图片,缺失时使用兜底或跳过,避免阻断分享。
|
||||
const loadProfileImage = async (src, fallbackSrc = "", label = "") => {
|
||||
const normalizedSrc =
|
||||
typeof src === "string" && src.startsWith("../static/")
|
||||
? src.slice(2)
|
||||
: src;
|
||||
if (normalizedSrc) {
|
||||
try {
|
||||
const path = await loadImage(normalizedSrc);
|
||||
return await loadCanvasImage(canvas, path);
|
||||
} catch (error) {
|
||||
console.warn(`share ${label} image load failed`, error);
|
||||
}
|
||||
}
|
||||
return fallbackSrc ? loadCanvasImage(canvas, fallbackSrc) : null;
|
||||
};
|
||||
|
||||
let titleImageSrc = "../static/first-try-title.png";
|
||||
const avatarImgPromise = loadProfileImage(
|
||||
user?.avatar,
|
||||
"/static/user-icon.png",
|
||||
"avatar"
|
||||
);
|
||||
const lvlImgPromise = loadProfileImage(user?.lvlImage, "", "level");
|
||||
|
||||
let titleImageSrc = "/static/first-try-title.png";
|
||||
if (type == 2) {
|
||||
titleImageSrc = "../static/practise-one-title.png";
|
||||
titleImageSrc = "/static/practise-one-title.png";
|
||||
} else if (type == 3) {
|
||||
titleImageSrc = "../static/practise-two-title.png";
|
||||
titleImageSrc = "/static/practise-two-title.png";
|
||||
}
|
||||
const titleImgPromise = loadCanvasImage(canvas, titleImageSrc);
|
||||
const scoreBgImgPromise = loadCanvasImage(canvas, "../static/score-bg.png");
|
||||
const qrCodeImgPromise = loadCanvasImage(canvas, "../static/qr-code.png");
|
||||
const scoreBgImgPromise = loadCanvasImage(canvas, "/static/score-bg.png");
|
||||
const qrCodeImgPromise = loadCanvasImage(canvas, "/static/qr-code.png");
|
||||
|
||||
const [avatarImg, lvlImg, titleImg, scoreBgImg, qrCodeImg] =
|
||||
await Promise.all([
|
||||
@@ -738,8 +755,8 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
|
||||
ctx.drawImage(bgImg, 0, 0, width, height);
|
||||
|
||||
drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
|
||||
ctx.drawImage(lvlImg, 12, 15, 42, 42);
|
||||
if (avatarImg) drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
|
||||
if (lvlImg) ctx.drawImage(lvlImg, 12, 15, 42, 42);
|
||||
|
||||
renderText(ctx, user.nickName, 13, "#fff", 58, 34);
|
||||
renderRankTitle(ctx, user.lvlName);
|
||||
|
||||
@@ -57,6 +57,30 @@ const props = defineProps({
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 7"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 8"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 9"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 11"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 10"
|
||||
|
||||
@@ -43,9 +43,13 @@ function handleTabClick(index) {
|
||||
|
||||
<style scoped>
|
||||
.footer {
|
||||
height: 120px;
|
||||
/* height: 120px; */
|
||||
height: 190rpx;
|
||||
width: 100vw;
|
||||
position: relative;
|
||||
/* position: relative; */
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from "vue";
|
||||
import { computed, ref, watch } from "vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -26,12 +26,33 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 45,
|
||||
},
|
||||
sizeUnit: {
|
||||
type: String,
|
||||
default: "px",
|
||||
},
|
||||
imageMode: {
|
||||
type: String,
|
||||
default: "widthFix",
|
||||
},
|
||||
borderColor: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const avatarFrame = ref("");
|
||||
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
|
||||
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
|
||||
const avatarImageStyle = computed(() => ({
|
||||
width: sizeValue.value,
|
||||
height: sizeValue.value,
|
||||
minHeight: sizeValue.value,
|
||||
borderColor: props.borderColor || "#fff",
|
||||
}));
|
||||
const avatarFrameStyle = computed(() => ({
|
||||
width: frameSizeValue.value,
|
||||
height: frameSizeValue.value,
|
||||
}));
|
||||
|
||||
watch(
|
||||
() => [config.value, props.rankLvl],
|
||||
() => {
|
||||
@@ -51,10 +72,7 @@ watch(
|
||||
v-if="avatarFrame"
|
||||
:src="avatarFrame"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: Number(size) + 10 + 'px',
|
||||
height: Number(size) + 10 + 'px',
|
||||
}"
|
||||
:style="avatarFrameStyle"
|
||||
class="avatar-frame"
|
||||
/>
|
||||
<image
|
||||
@@ -78,13 +96,8 @@ watch(
|
||||
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
||||
<image
|
||||
:src="src || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: size + 'px',
|
||||
height: size + 'px',
|
||||
minHeight: size + 'px',
|
||||
borderColor: borderColor || '#fff',
|
||||
}"
|
||||
:mode="imageMode"
|
||||
:style="avatarImageStyle"
|
||||
class="avatar-image"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
<view
|
||||
v-if="!players.length && blueTeam.length && redTeam.length"
|
||||
class="players"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
|
||||
>
|
||||
<view>
|
||||
<view
|
||||
@@ -113,6 +113,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
:show-scrollbar="false"
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
@@ -151,13 +152,15 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -5px;
|
||||
/* top: -5px; */
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
@@ -188,15 +191,12 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.players-melee {
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
white-space: nowrap;
|
||||
}
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
display: inline-flex;
|
||||
min-width: 100%;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
|
||||
@@ -22,10 +22,22 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetLeft: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetTop: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hitOffsetPx: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
viewportMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
const activeShot = ref(null);
|
||||
const activeLayout = ref(null);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
const ARROW_IMPACT_MS = 340;
|
||||
const COMPLETE_FALLBACK_MS = 980;
|
||||
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
|
||||
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
@@ -49,12 +64,33 @@ const safeTargetRadius = computed(() => {
|
||||
const safeTargetSize = computed(() => {
|
||||
const width = Number(props.targetWidth);
|
||||
const height = Number(props.targetHeight);
|
||||
const left = Number(props.targetLeft);
|
||||
const top = Number(props.targetTop);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
left: Number.isFinite(left) ? left : 0,
|
||||
top: Number.isFinite(top) ? top : 0,
|
||||
};
|
||||
});
|
||||
|
||||
function getWindowSize() {
|
||||
try {
|
||||
const info =
|
||||
typeof uni.getWindowInfo === "function"
|
||||
? uni.getWindowInfo()
|
||||
: uni.getSystemInfoSync();
|
||||
const width = Number(info?.windowWidth);
|
||||
const height = Number(info?.windowHeight);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
};
|
||||
} catch {
|
||||
return { width: 0, height: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
function hasShotPoint(shot) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
const effectiveShot = computed(() => activeShot.value || props.shot);
|
||||
const effectiveTargetSize = computed(
|
||||
() => activeLayout.value?.target || safeTargetSize.value
|
||||
);
|
||||
const effectiveWindowSize = computed(
|
||||
() => activeLayout.value?.window || getWindowSize()
|
||||
);
|
||||
const isViewportMode = computed(() =>
|
||||
activeLayout.value
|
||||
? activeLayout.value.viewportMode
|
||||
: props.viewportMode === true
|
||||
);
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(effectiveShot.value?.x);
|
||||
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
|
||||
};
|
||||
});
|
||||
|
||||
const arrowAngle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
if (!size.width || !size.height) {
|
||||
const dx = hitPercent.value.left - 50;
|
||||
const dy = 114 - hitPercent.value.top;
|
||||
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, fallbackAngle));
|
||||
const flightPath = computed(() => {
|
||||
const size = effectiveTargetSize.value;
|
||||
const windowSize = effectiveWindowSize.value;
|
||||
|
||||
if (
|
||||
isViewportMode.value &&
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0
|
||||
) {
|
||||
const startX = windowSize.width * 0.5;
|
||||
const endX =
|
||||
size.left +
|
||||
size.width * (hitPercent.value.left / 100) +
|
||||
hitOffset.value.x;
|
||||
const endY =
|
||||
size.top +
|
||||
size.height * (hitPercent.value.top / 100) +
|
||||
hitOffset.value.y;
|
||||
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
|
||||
const startY = Math.max(windowSize.height + 16, endY + 80);
|
||||
const dx = endX - startX;
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
}
|
||||
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const hasScreenCoordinates =
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0;
|
||||
const startX = hasScreenCoordinates
|
||||
? windowSize.width * 0.5 - size.left
|
||||
: size.width * 0.5;
|
||||
const startY = hasScreenCoordinates
|
||||
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
|
||||
: size.height * 1.14;
|
||||
const endX =
|
||||
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY =
|
||||
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const dx = endX - startX;
|
||||
const dy = startY - endY;
|
||||
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, angle));
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
});
|
||||
|
||||
function formatPxOffset(value) {
|
||||
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
const crackStyle = computed(() => {
|
||||
if (isViewportMode.value) {
|
||||
return {
|
||||
left: `${flightPath.value.endX}px`,
|
||||
top: `${flightPath.value.endY}px`,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
};
|
||||
});
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const size = effectiveTargetSize.value;
|
||||
const path = flightPath.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
x = `${endX - startX}px`;
|
||||
y = `${endY - startY}px`;
|
||||
if (isViewportMode.value || (size.width && size.height)) {
|
||||
x = `${path.translateX}px`;
|
||||
y = `${path.translateY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-start-x":
|
||||
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y":
|
||||
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${arrowAngle.value}deg`,
|
||||
"--shot-angle": `${path.angle}deg`,
|
||||
};
|
||||
});
|
||||
|
||||
@@ -189,6 +292,7 @@ function finish(playKey) {
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
activeShot.value = null;
|
||||
activeLayout.value = null;
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
@@ -202,6 +306,11 @@ function play() {
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
activeShot.value = { ...props.shot };
|
||||
activeLayout.value = {
|
||||
target: { ...safeTargetSize.value },
|
||||
window: getWindowSize(),
|
||||
viewportMode: props.viewportMode === true,
|
||||
};
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:class="[
|
||||
'shot-effect',
|
||||
`shot-effect--${phase}`,
|
||||
{ 'shot-effect--viewport': isViewportMode },
|
||||
]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-effect--viewport {
|
||||
position: fixed;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 114%;
|
||||
left: var(--shot-start-x);
|
||||
top: var(--shot-start-y);
|
||||
width: 0;
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
|
||||
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -63,6 +63,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -73,12 +77,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, index) {
|
||||
function triggerShotEffect(team, shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -178,35 +206,67 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
watch(
|
||||
@@ -215,14 +275,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.scores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("red", latestShot, newLen - 1);
|
||||
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("red", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -236,14 +300,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.blueScores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newLen - 1);
|
||||
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -357,6 +425,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -394,11 +470,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -504,17 +582,34 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -524,6 +619,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -25,6 +25,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
usePageScroll: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isHome: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
@@ -41,6 +45,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
headerClass: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
titleStyle: {
|
||||
type: [String, Object, Array],
|
||||
default: () => ({}),
|
||||
@@ -49,6 +57,14 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
loading: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
loadingText: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
@@ -116,13 +132,27 @@ const goCalibration = async () => {
|
||||
<AppBackground :type="bgType" :bgColor="bgColor" />
|
||||
<Header
|
||||
v-if="!isHome"
|
||||
:class="headerClass"
|
||||
:title="title"
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
:titleStyle="titleStyle"
|
||||
:style="
|
||||
usePageScroll
|
||||
? {
|
||||
position: 'sticky',
|
||||
top: capsuleHeight + 'px',
|
||||
zIndex: 10,
|
||||
}
|
||||
: undefined
|
||||
"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<view v-if="usePageScroll">
|
||||
<slot></slot>
|
||||
</view>
|
||||
<scroll-view
|
||||
v-else
|
||||
:scroll-y="scroll"
|
||||
:enhanced="true"
|
||||
:bounces="false"
|
||||
@@ -184,6 +214,18 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: '100%' }"></view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -225,4 +267,55 @@ const goCalibration = async () => {
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgb(0 0 0 / 0.8);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
background: #595959;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
width: 100%;
|
||||
min-height: 6rpx;
|
||||
background: #ffe431;
|
||||
border-radius: 4rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -5,13 +5,19 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
});
|
||||
const getSum = (a, b, c) => {
|
||||
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
|
||||
return sum > 0 ? sum + "环" : "-";
|
||||
const getSum = (...arrows) => {
|
||||
const recordedArrows = arrows.filter(Boolean);
|
||||
if (!recordedArrows.length) return "-";
|
||||
const sum = recordedArrows.reduce(
|
||||
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||
0
|
||||
);
|
||||
return `${sum}环`;
|
||||
};
|
||||
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
|
||||
const getShowText = (arrow = {}) => {
|
||||
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
|
||||
const getShowText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
|
||||
@@ -57,19 +57,22 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
const getRing = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ? arrow.ring : "-";
|
||||
return Number(arrow.ring) || 0;
|
||||
};
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill({ ring: 0 });
|
||||
const data = new Array(props.total).fill(null);
|
||||
(props.result.details || []).forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
const validArrows = computed(
|
||||
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
|
||||
);
|
||||
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
|
||||
const openCoachComment = () => {
|
||||
if (!isMember.value) return;
|
||||
|
||||
@@ -46,6 +46,10 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
endAudioKey: {
|
||||
type: String,
|
||||
default: "比赛结束",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("#fed847");
|
||||
@@ -144,7 +148,7 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play(audioKey);
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
audioManager.play(props.endAudioKey, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
@@ -157,6 +161,10 @@ async function onReceiveMessage(msg) {
|
||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||
if (arrow.angle)
|
||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
const shouldPlayTententen =
|
||||
arrow.threeConsecutive10Rings === true ||
|
||||
msg.shootData?.threeConsecutive10Rings === true;
|
||||
if (!props.melee && shouldPlayTententen) key.push("tententen");
|
||||
audioManager.play(key, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTime.value = true;
|
||||
|
||||
@@ -0,0 +1,531 @@
|
||||
<script setup>
|
||||
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
|
||||
|
||||
const defaultCanvasSize = 300;
|
||||
const defaultRingCount = 10;
|
||||
|
||||
const props = defineProps({
|
||||
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
|
||||
canvasId: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
|
||||
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
|
||||
coordinateRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
// 是否显示靶心十字辅助线。
|
||||
showCrosshair: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 是否显示环数文字。
|
||||
showRingLabels: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
// 从正上方开始顺时针等分的区域数量。
|
||||
sectorCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 当前高亮区域,范围为 1 到 sectorCount。
|
||||
activeSector: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 指定环数,1 到 10;无效值表示高亮整个区域。
|
||||
activeRing: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
showSectorLabels: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
|
||||
highlightOnly: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
|
||||
canvasWidth: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
canvasHeight: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
|
||||
targetStyleConfig: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 十字辅助线样式覆盖配置。
|
||||
crosshairStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 区域分割线样式覆盖配置。
|
||||
sectorStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 区域数字样式覆盖配置。
|
||||
sectorLabelStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 高亮样式覆盖配置。
|
||||
highlightStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
});
|
||||
|
||||
const instance = getCurrentInstance();
|
||||
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
|
||||
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
|
||||
const lastDrawKey = ref("");
|
||||
const canvasSize = ref({
|
||||
width: defaultCanvasSize,
|
||||
height: defaultCanvasSize,
|
||||
});
|
||||
|
||||
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
|
||||
const defaultTargetStyleConfig = {
|
||||
ringCount: defaultRingCount,
|
||||
ringColors: {
|
||||
1: "#f8f8f3",
|
||||
2: "#f8f8f3",
|
||||
3: "#595959",
|
||||
4: "#595959",
|
||||
5: "#24aee0",
|
||||
6: "#24aee0",
|
||||
7: "#ff1f35",
|
||||
8: "#ff1f35",
|
||||
9: "#f7d34a",
|
||||
10: "#f7d34a",
|
||||
},
|
||||
ringLineColor: "rgba(150, 150, 150, 0.55)",
|
||||
ringLineWidthRatio: 0.0022,
|
||||
centerDotColor: "#ffffff",
|
||||
centerDotRadiusRatio: 0.0048,
|
||||
ringLabelFontRatio: 0.032,
|
||||
ringLabelDarkColor: "#111111",
|
||||
ringLabelLightColor: "#ffffff",
|
||||
};
|
||||
|
||||
// 十字辅助线默认样式。
|
||||
const defaultCrosshairStyle = {
|
||||
color: "rgba(20, 20, 20, 0.38)",
|
||||
lineWidthRatio: 0.0025,
|
||||
};
|
||||
|
||||
// 顺时针等分线默认样式。
|
||||
const defaultSectorStyle = {
|
||||
color: "rgba(255, 255, 255, 0.82)",
|
||||
lineWidthRatio: 0.004,
|
||||
};
|
||||
|
||||
// 区域数字默认样式。
|
||||
const defaultSectorLabelStyle = {
|
||||
color: "#ffffff",
|
||||
backgroundColor: "rgba(0, 0, 0, 0.62)",
|
||||
fontSizeRatio: 0.075,
|
||||
radiusRatio: 0.76,
|
||||
badgeRadiusRatio: 0.07,
|
||||
};
|
||||
|
||||
// 高亮区域默认样式。
|
||||
const defaultHighlightStyle = {
|
||||
color: "rgba(255, 228, 0, 0.6)",
|
||||
strokeColor: "rgba(254, 216, 71, 0.82)",
|
||||
lineWidthRatio: 0.003,
|
||||
};
|
||||
|
||||
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
|
||||
const mergeTargetStyleConfig = () => ({
|
||||
...defaultTargetStyleConfig,
|
||||
...props.targetStyleConfig,
|
||||
ringColors: {
|
||||
...defaultTargetStyleConfig.ringColors,
|
||||
...(props.targetStyleConfig?.ringColors || {}),
|
||||
},
|
||||
});
|
||||
|
||||
// 统一把外部传入值转成有效数字,非法值使用 fallback。
|
||||
const getNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
};
|
||||
|
||||
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
|
||||
const getRingColor = (ring, config) => {
|
||||
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
|
||||
};
|
||||
|
||||
const getPositiveInteger = (value) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
|
||||
};
|
||||
|
||||
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
|
||||
const getSectorAngles = (sector, sectorCount) => {
|
||||
const count = getPositiveInteger(sectorCount);
|
||||
const index = getPositiveInteger(sector);
|
||||
if (!count || !index || index > count) return null;
|
||||
|
||||
const step = (Math.PI * 2) / count;
|
||||
const startAngle = -Math.PI / 2 + (index - 1) * step;
|
||||
return {
|
||||
startAngle,
|
||||
endAngle: startAngle + step,
|
||||
middleAngle: startAngle + step / 2,
|
||||
};
|
||||
};
|
||||
|
||||
// 绘制实心圆,靶纸环区和中心点都会用到。
|
||||
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||
ctx.setFillStyle(fillColor);
|
||||
ctx.fill();
|
||||
};
|
||||
|
||||
// 绘制环形扇区,用于按象限高亮指定环数。
|
||||
const drawAnnularSector = (
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
innerRadius,
|
||||
outerRadius,
|
||||
startAngle,
|
||||
endAngle,
|
||||
fillColor,
|
||||
strokeColor = "",
|
||||
lineWidth = 0
|
||||
) => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
|
||||
|
||||
if (innerRadius > 0) {
|
||||
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
|
||||
} else {
|
||||
ctx.lineTo(centerX, centerY);
|
||||
}
|
||||
|
||||
ctx.closePath();
|
||||
ctx.setFillStyle(fillColor);
|
||||
ctx.fill();
|
||||
|
||||
if (strokeColor && lineWidth > 0) {
|
||||
ctx.setStrokeStyle(strokeColor);
|
||||
ctx.setLineWidth(lineWidth);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
// 从外到内绘制完整靶纸色环。
|
||||
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
for (let ring = 1; ring <= config.ringCount; ring += 1) {
|
||||
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
|
||||
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
|
||||
}
|
||||
};
|
||||
|
||||
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
|
||||
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
const angles = getSectorAngles(props.activeSector, props.sectorCount);
|
||||
if (!angles) return;
|
||||
|
||||
const ring = getPositiveInteger(props.activeRing);
|
||||
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
|
||||
const innerRadius = hasActiveRing
|
||||
? targetRadius * ((config.ringCount - ring) / config.ringCount)
|
||||
: 0;
|
||||
const outerRadius = hasActiveRing
|
||||
? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
|
||||
: targetRadius;
|
||||
const style = {
|
||||
...defaultHighlightStyle,
|
||||
...props.highlightStyle,
|
||||
};
|
||||
|
||||
drawAnnularSector(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
innerRadius,
|
||||
outerRadius,
|
||||
angles.startAngle,
|
||||
angles.endAngle,
|
||||
style.color,
|
||||
style.strokeColor,
|
||||
Math.max(1, targetRadius * style.lineWidthRatio)
|
||||
);
|
||||
};
|
||||
|
||||
// 从正上方开始顺时针绘制所有区域边界。
|
||||
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
|
||||
const count = getPositiveInteger(props.sectorCount);
|
||||
if (!count) return;
|
||||
|
||||
const style = {
|
||||
...defaultSectorStyle,
|
||||
...props.sectorStyle,
|
||||
};
|
||||
const step = (Math.PI * 2) / count;
|
||||
|
||||
ctx.beginPath();
|
||||
for (let index = 0; index < count; index += 1) {
|
||||
const angle = -Math.PI / 2 + index * step;
|
||||
ctx.moveTo(centerX, centerY);
|
||||
ctx.lineTo(
|
||||
centerX + Math.cos(angle) * targetRadius,
|
||||
centerY + Math.sin(angle) * targetRadius
|
||||
);
|
||||
}
|
||||
ctx.setStrokeStyle(style.color);
|
||||
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
// 绘制各环之间的分割线。
|
||||
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
|
||||
|
||||
ctx.setStrokeStyle(config.ringLineColor);
|
||||
ctx.setLineWidth(lineWidth);
|
||||
|
||||
for (let index = 1; index <= config.ringCount; index += 1) {
|
||||
const radius = targetRadius * (index / config.ringCount);
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
// 绘制靶心十字辅助线。
|
||||
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
|
||||
if (!props.showCrosshair) {
|
||||
return;
|
||||
}
|
||||
|
||||
const style = {
|
||||
...defaultCrosshairStyle,
|
||||
...props.crosshairStyle,
|
||||
};
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX - targetRadius, centerY);
|
||||
ctx.lineTo(centerX + targetRadius, centerY);
|
||||
ctx.moveTo(centerX, centerY - targetRadius);
|
||||
ctx.lineTo(centerX, centerY + targetRadius);
|
||||
ctx.setStrokeStyle(style.color);
|
||||
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
// 绘制环数文字。
|
||||
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
if (!props.showRingLabels) {
|
||||
return;
|
||||
}
|
||||
|
||||
const ringWidth = targetRadius / config.ringCount;
|
||||
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
|
||||
|
||||
ctx.setFontSize(fontSize);
|
||||
ctx.setTextAlign("center");
|
||||
ctx.setTextBaseline("middle");
|
||||
|
||||
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
|
||||
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
|
||||
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
|
||||
ctx.setFillStyle(color);
|
||||
ctx.fillText(String(ring), centerX, y);
|
||||
}
|
||||
};
|
||||
|
||||
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上。
|
||||
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
|
||||
const count = getPositiveInteger(props.sectorCount);
|
||||
if (!props.showSectorLabels || !count) return;
|
||||
|
||||
const style = {
|
||||
...defaultSectorLabelStyle,
|
||||
...props.sectorLabelStyle,
|
||||
};
|
||||
const labelRadius = targetRadius * style.radiusRatio;
|
||||
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
|
||||
|
||||
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
|
||||
ctx.setTextAlign("center");
|
||||
ctx.setTextBaseline("middle");
|
||||
|
||||
for (let sector = 1; sector <= count; sector += 1) {
|
||||
const angles = getSectorAngles(sector, count);
|
||||
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
|
||||
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
|
||||
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
|
||||
ctx.setFillStyle(style.color);
|
||||
ctx.fillText(String(sector), x, y);
|
||||
}
|
||||
};
|
||||
|
||||
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
|
||||
const getDrawKey = (width, height) => {
|
||||
return JSON.stringify({
|
||||
width,
|
||||
height,
|
||||
coordinateRadius: props.coordinateRadius,
|
||||
showCrosshair: props.showCrosshair,
|
||||
showRingLabels: props.showRingLabels,
|
||||
sectorCount: props.sectorCount,
|
||||
activeSector: props.activeSector,
|
||||
activeRing: props.activeRing,
|
||||
showSectorLabels: props.showSectorLabels,
|
||||
targetStyleConfig: props.targetStyleConfig,
|
||||
crosshairStyle: props.crosshairStyle,
|
||||
sectorStyle: props.sectorStyle,
|
||||
sectorLabelStyle: props.sectorLabelStyle,
|
||||
highlightStyle: props.highlightStyle,
|
||||
highlightOnly: props.highlightOnly,
|
||||
});
|
||||
};
|
||||
|
||||
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
|
||||
const drawTarget = () => {
|
||||
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
|
||||
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
|
||||
const drawKey = getDrawKey(width, height);
|
||||
|
||||
if (drawKey === lastDrawKey.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
const size = Math.min(width, height);
|
||||
const centerX = width / 2;
|
||||
const centerY = height / 2;
|
||||
const targetRadius = size / 2;
|
||||
const config = mergeTargetStyleConfig();
|
||||
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
|
||||
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
|
||||
if (!props.highlightOnly) {
|
||||
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
|
||||
}
|
||||
|
||||
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
|
||||
|
||||
if (!props.highlightOnly) {
|
||||
drawRingLines(ctx, centerX, centerY, targetRadius, config);
|
||||
drawCircle(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
Math.max(1, targetRadius * config.centerDotRadiusRatio),
|
||||
config.centerDotColor
|
||||
);
|
||||
drawCrosshair(ctx, centerX, centerY, targetRadius);
|
||||
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
|
||||
}
|
||||
|
||||
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
|
||||
drawSectorLines(ctx, centerX, centerY, targetRadius);
|
||||
drawSectorLabels(ctx, centerX, centerY, targetRadius);
|
||||
|
||||
ctx.draw();
|
||||
lastDrawKey.value = drawKey;
|
||||
};
|
||||
|
||||
const setCanvasSizeAndDraw = async (width, height) => {
|
||||
canvasSize.value = {
|
||||
width: width > 0 ? width : defaultCanvasSize,
|
||||
height: height > 0 ? height : width || defaultCanvasSize,
|
||||
};
|
||||
|
||||
await nextTick();
|
||||
drawTarget();
|
||||
};
|
||||
|
||||
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
|
||||
const measureAndDraw = () => {
|
||||
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
|
||||
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
|
||||
|
||||
if (propWidth > 0 && propHeight > 0) {
|
||||
setCanvasSizeAndDraw(propWidth, propHeight);
|
||||
return;
|
||||
}
|
||||
|
||||
const query = uni.createSelectorQuery().in(instance?.proxy);
|
||||
|
||||
query
|
||||
.select(`#${currentCanvasId.value}`)
|
||||
.boundingClientRect(async (rect) => {
|
||||
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
|
||||
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
|
||||
|
||||
await setCanvasSizeAndDraw(width, height);
|
||||
})
|
||||
.exec();
|
||||
};
|
||||
|
||||
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
|
||||
const scheduleDraw = async () => {
|
||||
await nextTick();
|
||||
measureAndDraw();
|
||||
};
|
||||
|
||||
watch(
|
||||
() => [
|
||||
props.coordinateRadius,
|
||||
props.showCrosshair,
|
||||
props.showRingLabels,
|
||||
props.sectorCount,
|
||||
props.activeSector,
|
||||
props.activeRing,
|
||||
props.showSectorLabels,
|
||||
props.highlightOnly,
|
||||
props.canvasWidth,
|
||||
props.canvasHeight,
|
||||
props.targetStyleConfig,
|
||||
props.crosshairStyle,
|
||||
props.sectorStyle,
|
||||
props.sectorLabelStyle,
|
||||
props.highlightStyle,
|
||||
],
|
||||
scheduleDraw,
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
setTimeout(measureAndDraw, 30);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<canvas
|
||||
:id="currentCanvasId"
|
||||
class="target-canvas"
|
||||
:canvas-id="currentCanvasId"
|
||||
:width="canvasSize.width"
|
||||
:height="canvasSize.height"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.target-canvas {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -1,12 +1,17 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
clickSound: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -39,7 +44,19 @@ watch(
|
||||
{}
|
||||
);
|
||||
|
||||
const playClickSound = () => {
|
||||
if (props.clickSound) {
|
||||
audioManager.play("点击按钮");
|
||||
}
|
||||
};
|
||||
|
||||
const handleSelectTarget = (target) => {
|
||||
playClickSound();
|
||||
selectedTarget.value = target;
|
||||
};
|
||||
|
||||
const handleConfirm = () => {
|
||||
playClickSound();
|
||||
props.onConfirm(selectedTarget.value);
|
||||
props.onClose();
|
||||
};
|
||||
@@ -70,14 +87,14 @@ const handleConfirm = () => {
|
||||
<view class="target-options">
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
|
||||
@click="() => (selectedTarget = 1)"
|
||||
@click="handleSelectTarget(1)"
|
||||
>
|
||||
<text>20厘米全环靶</text>
|
||||
</view>
|
||||
<view style="width: 30rpx"></view>
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
|
||||
@click="() => (selectedTarget = 2)"
|
||||
@click="handleSelectTarget(2)"
|
||||
>
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -10,6 +10,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
fullNickname: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onSignin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -61,7 +65,13 @@ watch(
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ width: containerWidth }">
|
||||
<view
|
||||
:class="[
|
||||
'container',
|
||||
fullNickname ? 'container--full-nickname' : '',
|
||||
]"
|
||||
:style="{ width: containerWidth }"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:rankLvl="user.rankLvl"
|
||||
@@ -83,11 +93,11 @@ watch(
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<image
|
||||
<!-- <image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
/> -->
|
||||
</view>
|
||||
<view class="user-stats">
|
||||
<text class="level-tag level-tag-first">段位积分</text>
|
||||
@@ -165,6 +175,19 @@ watch(
|
||||
max-width: 180rpx;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-details {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name .member-nickname {
|
||||
max-width: 80%;
|
||||
}
|
||||
|
||||
.user-name .member-nickname__text,
|
||||
.user-name .member-nickname__shine {
|
||||
font-size: 13px;
|
||||
|
||||
@@ -286,9 +286,20 @@
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/tab-mall.png"
|
||||
},
|
||||
{
|
||||
"type" : "folder",
|
||||
"value" : "static/training-home"
|
||||
},
|
||||
{
|
||||
"type" : "folder",
|
||||
"value" : "static/training-difficulty-design"
|
||||
}
|
||||
]
|
||||
},
|
||||
"optimization" : {
|
||||
"subPackages" : true
|
||||
},
|
||||
"setting" : {
|
||||
"urlCheck" : false,
|
||||
"minified" : true,
|
||||
|
||||
@@ -4,6 +4,7 @@ import {
|
||||
createAckMessage,
|
||||
createHeartbeatAckMessage,
|
||||
createLeaveMessage,
|
||||
createSyncPracticeInfoMessage,
|
||||
decodeServerMessage,
|
||||
getServerMessageTypeName,
|
||||
} from "@/utils/matchProtocol";
|
||||
@@ -57,6 +58,7 @@ const BUSINESS_TYPE_BY_SERVER_TYPE = {
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
|
||||
export const MATCH_WS_STATE_EVENT = "match-ws-state";
|
||||
export const MATCH_WS_PRACTICE_SYNC_EVENT = "match-ws-practice-sync";
|
||||
|
||||
function normalizeShootData(shootData) {
|
||||
if (!shootData || typeof shootData !== "object") return shootData;
|
||||
@@ -184,6 +186,22 @@ function buildBusinessMessage(message) {
|
||||
};
|
||||
}
|
||||
|
||||
function buildPracticeSyncMessage(message) {
|
||||
const practiceInfo = normalizePracticeInfo(message.practice_info);
|
||||
const matchId = normalizeId(
|
||||
pickField(message, "matchId", "match_id") ||
|
||||
practiceInfo.id ||
|
||||
currentContext?.matchId
|
||||
);
|
||||
|
||||
return {
|
||||
matchId,
|
||||
timestamp: message.timestamp,
|
||||
sequence: message.sequence,
|
||||
practiceInfo,
|
||||
};
|
||||
}
|
||||
|
||||
function getReadySnapshotKey(matchId) {
|
||||
return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
|
||||
}
|
||||
@@ -227,15 +245,27 @@ function normalizeRoute(route) {
|
||||
return String(route || "").replace(/^\//, "");
|
||||
}
|
||||
|
||||
function isCurrentBattlePage(matchId) {
|
||||
function getRouteFromUrl(url) {
|
||||
return normalizeRoute(String(url || "").split("?")[0]);
|
||||
}
|
||||
|
||||
function isCurrentBattlePage(url, matchId) {
|
||||
const page = getCurrentPageInfo();
|
||||
const route = normalizeRoute(page?.route);
|
||||
if (route !== "pages/team-battle/index" && route !== "pages/melee-battle") {
|
||||
return false;
|
||||
}
|
||||
const targetRoute = getRouteFromUrl(url);
|
||||
if (!targetRoute || route !== targetRoute) return false;
|
||||
|
||||
const options = page?.options || page?.$page?.options || {};
|
||||
return !matchId || normalizeId(options.battleId) === normalizeId(matchId);
|
||||
const expectedMatchId = normalizeId(matchId);
|
||||
if (!expectedMatchId) return true;
|
||||
|
||||
const routeMatchId = normalizeId(options.battleId);
|
||||
if (routeMatchId) return routeMatchId === expectedMatchId;
|
||||
|
||||
return Boolean(
|
||||
options.fromReturn &&
|
||||
normalizeId(currentContext?.matchId) === expectedMatchId
|
||||
);
|
||||
}
|
||||
|
||||
function scheduleReadyRouteFallback(message) {
|
||||
@@ -246,7 +276,7 @@ function scheduleReadyRouteFallback(message) {
|
||||
|
||||
lastReadyRouteKey = routeKey;
|
||||
setTimeout(() => {
|
||||
if (isCurrentBattlePage(matchId)) return;
|
||||
if (isCurrentBattlePage(url, matchId)) return;
|
||||
|
||||
const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
|
||||
// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
|
||||
@@ -310,12 +340,16 @@ function getShootResultAudioKeys(shootData) {
|
||||
if (shootData.angle !== null && shootData.angle !== undefined) {
|
||||
keys.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||
}
|
||||
if (shootData.threeConsecutive10Rings === true) {
|
||||
keys.push("tententen");
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
function getTestDistanceAudioKeys(shootData) {
|
||||
const distance = Number(shootData?.distance ?? shootData?.dst);
|
||||
if (Number.isNaN(distance)) return [];
|
||||
if (distance === 0) return ["未发现靶纸,请瞄准靶纸射箭"];
|
||||
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
|
||||
}
|
||||
|
||||
@@ -340,7 +374,7 @@ function getAckAudioKeys(message, businessMessage) {
|
||||
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
|
||||
return ["比赛结束"];
|
||||
case ServerMessageType.SERVER_MSG_PRACTICE_END:
|
||||
return ["比赛结束"];
|
||||
return [currentContext?.practiceEndAudioKey || "比赛结束"];
|
||||
case ServerMessageType.SERVER_MSG_CHECK:
|
||||
return getTestDistanceAudioKeys(businessMessage?.shootData);
|
||||
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
|
||||
@@ -596,6 +630,24 @@ function sendHeartbeatAck() {
|
||||
);
|
||||
}
|
||||
|
||||
function sendPracticeInfoSync() {
|
||||
if (!socket || !currentContext?.matchId || !currentContext?.userId) return;
|
||||
|
||||
const clientMessage = {
|
||||
type: ClientMessageType.CLIENT_MSG_SYNC_PRACTICE_INFO,
|
||||
match_id: currentContext.matchId,
|
||||
user_id: currentContext.userId,
|
||||
};
|
||||
sendBuffer(
|
||||
createSyncPracticeInfoMessage({
|
||||
matchId: clientMessage.match_id,
|
||||
userId: clientMessage.user_id,
|
||||
}),
|
||||
"CLIENT_MSG_SYNC_PRACTICE_INFO",
|
||||
clientMessage
|
||||
);
|
||||
}
|
||||
|
||||
function sendAck({ matchId, sequence }) {
|
||||
// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
|
||||
if (sequence === undefined || sequence === null || sequence === "") return;
|
||||
@@ -667,26 +719,27 @@ function removeAudioAckListener() {
|
||||
}
|
||||
|
||||
function queueAckAfterAudio(message, businessMessage) {
|
||||
// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK。
|
||||
if (
|
||||
message.sequence === undefined ||
|
||||
message.sequence === null ||
|
||||
message.sequence === ""
|
||||
) {
|
||||
return;
|
||||
}
|
||||
// 终止消息即使没有 sequence,也要等结束语音完成后主动关闭连接。
|
||||
const leaveAfterAck = shouldCloseAfterAck(message, businessMessage);
|
||||
const hasSequence =
|
||||
message.sequence !== undefined &&
|
||||
message.sequence !== null &&
|
||||
message.sequence !== "";
|
||||
if (!hasSequence && !leaveAfterAck) return;
|
||||
|
||||
const task = {
|
||||
matchId: normalizeId(
|
||||
pickField(message, "matchId", "match_id") || currentContext?.matchId
|
||||
),
|
||||
sequence: message.sequence,
|
||||
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
|
||||
leaveAfterAck,
|
||||
};
|
||||
const actionLabel = hasSequence ? "ack" : "terminal close";
|
||||
|
||||
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
|
||||
if (!audioKeys.length) {
|
||||
console.log(
|
||||
"[match-ws] ack immediately without audio",
|
||||
`[match-ws] ${actionLabel} immediately without audio`,
|
||||
getServerMessageTypeName(message.type),
|
||||
message.sequence
|
||||
);
|
||||
@@ -700,7 +753,7 @@ function queueAckAfterAudio(message, businessMessage) {
|
||||
if (index === -1) return;
|
||||
pendingAcks.splice(index, 1);
|
||||
console.log(
|
||||
"[match-ws] ack audio wait timeout",
|
||||
`[match-ws] ${actionLabel} audio wait timeout`,
|
||||
getServerMessageTypeName(message.type),
|
||||
message.sequence,
|
||||
task.expectedAudioKey
|
||||
@@ -709,7 +762,7 @@ function queueAckAfterAudio(message, businessMessage) {
|
||||
}, ACK_AUDIO_TIMEOUT_MS);
|
||||
pendingAcks.push(task);
|
||||
console.log(
|
||||
"[match-ws] ack queued until audioEnded",
|
||||
`[match-ws] ${actionLabel} queued until audioEnded`,
|
||||
getServerMessageTypeName(message.type),
|
||||
message.sequence,
|
||||
task.expectedAudioKey
|
||||
@@ -726,11 +779,6 @@ function handleMessage(data) {
|
||||
return;
|
||||
}
|
||||
|
||||
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
||||
if (decodedMatchId && currentContext) {
|
||||
currentContext.matchId = decodedMatchId;
|
||||
}
|
||||
|
||||
if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
|
||||
sendHeartbeatAck();
|
||||
return;
|
||||
@@ -739,6 +787,34 @@ function handleMessage(data) {
|
||||
const typeName = getServerMessageTypeName(message.type);
|
||||
console.log("收到比赛服 WebSocket 消息", typeName, message);
|
||||
|
||||
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
||||
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
|
||||
// 同步响应是完整快照,不映射成开始/报靶等实时事件,避免重放页面副作用。
|
||||
queueAckAfterAudio(message, null);
|
||||
if (
|
||||
decodedMatchId &&
|
||||
currentContext?.matchId &&
|
||||
decodedMatchId !== currentContext.matchId
|
||||
) {
|
||||
console.log("[match-ws] ignore mismatched practice sync", {
|
||||
expectedMatchId: currentContext.matchId,
|
||||
receivedMatchId: decodedMatchId,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const syncMessage = buildPracticeSyncMessage(message);
|
||||
if (syncMessage.matchId && currentContext) {
|
||||
currentContext.matchId = syncMessage.matchId;
|
||||
}
|
||||
uni.$emit(MATCH_WS_PRACTICE_SYNC_EVENT, syncMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
if (decodedMatchId && currentContext) {
|
||||
currentContext.matchId = decodedMatchId;
|
||||
}
|
||||
|
||||
const businessMessage = buildBusinessMessage(message);
|
||||
if (businessMessage?.matchId && currentContext) {
|
||||
currentContext.matchId = businessMessage.matchId;
|
||||
@@ -773,6 +849,9 @@ export function connectMatchWebSocket(options = {}) {
|
||||
userId,
|
||||
token,
|
||||
mode,
|
||||
requestPracticeInfoOnOpen = false,
|
||||
appHideResumable = false,
|
||||
practiceEndAudioKey = "",
|
||||
force = false,
|
||||
reconnecting = false,
|
||||
reconnectReason = "",
|
||||
@@ -843,6 +922,9 @@ export function connectMatchWebSocket(options = {}) {
|
||||
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
|
||||
isMelee:
|
||||
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
|
||||
requestPracticeInfoOnOpen: requestPracticeInfoOnOpen === true,
|
||||
appHideResumable: appHideResumable === true,
|
||||
practiceEndAudioKey: String(practiceEndAudioKey || "").trim(),
|
||||
meleeHalfRest: isSameContext
|
||||
? currentContext?.meleeHalfRest === true
|
||||
: false,
|
||||
@@ -896,6 +978,9 @@ export function connectMatchWebSocket(options = {}) {
|
||||
reason: reconnectReason,
|
||||
reconnected: wasReconnected,
|
||||
});
|
||||
if (currentContext?.requestPracticeInfoOnOpen) {
|
||||
sendPracticeInfoSync();
|
||||
}
|
||||
});
|
||||
|
||||
socketTask.onMessage((res) => {
|
||||
@@ -936,9 +1021,22 @@ export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
|
||||
});
|
||||
}
|
||||
|
||||
export function setMatchAppHideResumable(enabled) {
|
||||
if (!currentContext) return;
|
||||
currentContext.appHideResumable = enabled === true;
|
||||
}
|
||||
|
||||
export function closeMatchWebSocket(options = {}) {
|
||||
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
|
||||
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
|
||||
const { reason = "manual" } = options;
|
||||
// 可恢复训练切后台只断开传输层,不能把它上报成主动离场。
|
||||
const shouldSendLeave =
|
||||
options.sendLeave === undefined
|
||||
? !(
|
||||
reason === "app-hide" &&
|
||||
currentContext?.appHideResumable === true
|
||||
)
|
||||
: options.sendLeave === true;
|
||||
|
||||
manualClose = true;
|
||||
clearReconnectTimer();
|
||||
@@ -971,6 +1069,7 @@ export default {
|
||||
ServerMessageType,
|
||||
connectMatchWebSocket,
|
||||
connectMatchWebSocketFromNotice,
|
||||
setMatchAppHideResumable,
|
||||
closeMatchWebSocket,
|
||||
forceReconnectMatchWebSocket,
|
||||
handleMatchNetworkStatusChange,
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
|
||||
export const trainingHomeWeekSchedule = [
|
||||
{
|
||||
key: "mon",
|
||||
label: "周一",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "tue",
|
||||
label: "周二",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "wed",
|
||||
label: "周三",
|
||||
status: "missed",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
||||
},
|
||||
{
|
||||
key: "thu",
|
||||
label: "周四",
|
||||
status: "missed",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
||||
},
|
||||
{
|
||||
key: "fri",
|
||||
label: "周五",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "sat",
|
||||
label: "周六",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "sun",
|
||||
label: "周日",
|
||||
status: "missed",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
||||
},
|
||||
];
|
||||
|
||||
// 首页统计卡数据,按设计稿从左到右展示。
|
||||
export const trainingHomeStats = [
|
||||
{ key: "days", value: "12", unit: "天", label: "共训练" },
|
||||
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
|
||||
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
|
||||
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
|
||||
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
|
||||
];
|
||||
|
||||
// 雷达图区文案与数值配置。
|
||||
export const trainingHomeRadar = {
|
||||
labels: ["基础", "精准", "力量", "节奏", "耐力"],
|
||||
values: [5.5, 6.3, 10, 4.5, 6],
|
||||
maxValue: 10,
|
||||
surpassValue: '80%'
|
||||
};
|
||||
|
||||
// 首页主推荐训练卡数据。
|
||||
export const trainingHomeFeatured = {
|
||||
title: "基础训练",
|
||||
progressText: "当前进度 LV7 >",
|
||||
};
|
||||
|
||||
// 首页四个训练入口卡片数据。
|
||||
export const trainingHomeModes = [
|
||||
{
|
||||
key: "endurance",
|
||||
title: "耐力训练",
|
||||
progressText: "当前进度 LV5 >",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
|
||||
recommended: true,
|
||||
disabled: false,
|
||||
},
|
||||
{
|
||||
key: "precision",
|
||||
title: "精准训练",
|
||||
progressText: "当前进度 LV3 >",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
|
||||
recommended: false,
|
||||
disabled: false,
|
||||
},
|
||||
{
|
||||
key: "rhythm",
|
||||
title: "节奏训练",
|
||||
progressText: "当前进度 LV6 >",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
|
||||
recommended: false,
|
||||
disabled: false,
|
||||
},
|
||||
{
|
||||
key: "power",
|
||||
title: "力量训练",
|
||||
progressText: "Coming! LV10",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
|
||||
recommended: false,
|
||||
disabled: true,
|
||||
},
|
||||
];
|
||||
@@ -0,0 +1,113 @@
|
||||
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
|
||||
export const trainingDifficultyStorageKey = "training-selection";
|
||||
|
||||
// 当前是页面联调用的模拟数据:
|
||||
// 1. 总难度 20 级
|
||||
// 2. 已解锁到 Lv3
|
||||
// 3. 前三关展示不同完成进度
|
||||
const totalDifficultyLevel = 20;
|
||||
const mockedUnlockedDifficultyId = "lv3";
|
||||
const mockedDifficultyProgressMap = {
|
||||
lv1: 100,
|
||||
lv2: 90,
|
||||
lv3: 70,
|
||||
};
|
||||
|
||||
const modeList = [
|
||||
{
|
||||
key: "endurance",
|
||||
title: "耐力训练",
|
||||
},
|
||||
{
|
||||
key: "precision",
|
||||
title: "精准训练",
|
||||
},
|
||||
{
|
||||
key: "rhythm",
|
||||
title: "节奏训练",
|
||||
},
|
||||
{
|
||||
key: "basic",
|
||||
title: "基础训练",
|
||||
},
|
||||
{
|
||||
key: "power",
|
||||
title: "力量训练",
|
||||
},
|
||||
{
|
||||
key: "focus",
|
||||
title: "专注训练",
|
||||
},
|
||||
];
|
||||
|
||||
const createDifficultyId = (level) => `lv${level}`;
|
||||
|
||||
const createDifficultyLabel = (level) => `Lv${level}`;
|
||||
|
||||
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
|
||||
const createDifficultySummary = (level) => {
|
||||
return [
|
||||
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
|
||||
`需${4 + level}次命中目标`,
|
||||
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
|
||||
"需使用20CM全环靶",
|
||||
];
|
||||
};
|
||||
|
||||
// 难度页的节点位置已经在页面内统一计算,
|
||||
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
|
||||
const createDifficultyNode = (level) => {
|
||||
return {
|
||||
id: createDifficultyId(level),
|
||||
label: createDifficultyLabel(level),
|
||||
};
|
||||
};
|
||||
|
||||
const createDifficultyDetail = (level) => {
|
||||
const id = createDifficultyId(level);
|
||||
const label = createDifficultyLabel(level);
|
||||
|
||||
return {
|
||||
id,
|
||||
label,
|
||||
title: `${label}难度`,
|
||||
summary: createDifficultySummary(level),
|
||||
startText: "开始",
|
||||
targetPaperType: "20CM全环靶",
|
||||
};
|
||||
};
|
||||
|
||||
// 所有训练模式当前共用同一套难度定义。
|
||||
const sharedDifficultyNodes = Array.from(
|
||||
{ length: totalDifficultyLevel },
|
||||
(_, index) => createDifficultyNode(index + 1)
|
||||
);
|
||||
|
||||
const sharedDifficultyDetails = Object.fromEntries(
|
||||
Array.from({ length: totalDifficultyLevel }, (_, index) => {
|
||||
const detail = createDifficultyDetail(index + 1);
|
||||
return [detail.id, detail];
|
||||
})
|
||||
);
|
||||
|
||||
const createModeConfig = ({ key, title, reward = null }) => {
|
||||
return {
|
||||
key,
|
||||
title,
|
||||
nodes: sharedDifficultyNodes,
|
||||
details: sharedDifficultyDetails,
|
||||
activeDifficultyId: mockedUnlockedDifficultyId,
|
||||
progressMap: mockedDifficultyProgressMap,
|
||||
reward,
|
||||
};
|
||||
};
|
||||
|
||||
// 难度页数据源入口:
|
||||
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
|
||||
export const trainingDifficultyModeMap = Object.fromEntries(
|
||||
modeList.map((mode) => [mode.key, createModeConfig(mode)])
|
||||
);
|
||||
|
||||
export const getTrainingDifficultyModeConfig = (modeKey) => {
|
||||
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
|
||||
};
|
||||
@@ -160,6 +160,20 @@
|
||||
"path": "team-bow-data"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"root": "pages/training",
|
||||
"pages": [
|
||||
{
|
||||
"path": "index"
|
||||
},
|
||||
{
|
||||
"path": "difficulty"
|
||||
},
|
||||
{
|
||||
"path": "practise-one"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
|
||||
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import PlayerSeats from "@/components/PlayerSeats.vue";
|
||||
import GuideTwo from "@/components/GuideTwo.vue";
|
||||
@@ -14,12 +14,14 @@ import {
|
||||
chooseTeamAPI,
|
||||
getReadyAPI,
|
||||
kickPlayerAPI,
|
||||
getBattleAPI,
|
||||
} from "@/apis";
|
||||
import { debounce, isLimitError } from "@/util";
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import audioManager from "@/audioManager";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
@@ -74,17 +76,151 @@ const timer = ref(null);
|
||||
const goBattle = ref(false);
|
||||
const showLimitModal = ref(false);
|
||||
const readySubmitting = ref(false);
|
||||
const navigationPending = ref(false);
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let foregroundGeneration = 0;
|
||||
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||
/** 从结算页返回时为 true,跳过进场靶纸语音 */
|
||||
const skipTargetAudio = ref(false);
|
||||
|
||||
const wait = (delay) =>
|
||||
new Promise((resolve) => {
|
||||
setTimeout(resolve, delay);
|
||||
});
|
||||
|
||||
const isCurrentForeground = (generation) =>
|
||||
pageMounted &&
|
||||
pageVisible &&
|
||||
generation === foregroundGeneration &&
|
||||
!navigationPending.value;
|
||||
|
||||
const redirectOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
if (navigationPending.value) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
navigationPending.value = true;
|
||||
uni.redirectTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigationPending.value = false;
|
||||
goBattle.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function queryCurrentBattle(generation) {
|
||||
try {
|
||||
return await getBattleAPI();
|
||||
} catch (error) {
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) throw error;
|
||||
return getBattleAPI();
|
||||
}
|
||||
}
|
||||
|
||||
async function returnToCurrentBattle(battle) {
|
||||
if (!battle?.matchId || navigationPending.value) return false;
|
||||
|
||||
goBattle.value = true;
|
||||
try {
|
||||
const returned = await returnToBattle(battle, redirectOnce);
|
||||
if (!returned) goBattle.value = false;
|
||||
return returned;
|
||||
} catch (error) {
|
||||
goBattle.value = false;
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
async function reconcileBattleRoom(generation) {
|
||||
let battle = null;
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("resume room match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to room battle error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let roomStarted = false;
|
||||
try {
|
||||
roomStarted = await refreshRoomData();
|
||||
} catch (error) {
|
||||
if (isCurrentForeground(generation)) {
|
||||
console.log("refresh room data error", error);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation) || !roomStarted) return;
|
||||
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("retry room match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to room battle error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
uni.showToast({
|
||||
title: "比赛正在创建,请稍候",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
||||
* 仅在 roomNumber 有效且房间未开始时执行
|
||||
*/
|
||||
async function refreshRoomData() {
|
||||
if (!roomNumber.value) return;
|
||||
if (!roomNumber.value) return false;
|
||||
const result = await getRoomAPI(roomNumber.value);
|
||||
if (result.started) return;
|
||||
if (result.started) return true;
|
||||
room.value = result;
|
||||
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
|
||||
if (result.targetType) {
|
||||
@@ -158,6 +294,7 @@ async function refreshRoomData() {
|
||||
}
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// timer.value = setTimeout(refreshRoomData, 2000);
|
||||
return false;
|
||||
}
|
||||
|
||||
const getReady = debounce(async () => {
|
||||
@@ -239,17 +376,22 @@ async function onReceiveMessage(message) {
|
||||
}
|
||||
});
|
||||
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (navigationPending.value) return;
|
||||
const matchId = message.matchId || message.id;
|
||||
if (!matchId) return;
|
||||
goBattle.value = true;
|
||||
let url = "";
|
||||
if (message.mode <= 3) {
|
||||
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
||||
uni.setStorageSync("red-team", message.teams[2].players || []);
|
||||
uni.redirectTo({
|
||||
url: "/pages/team-battle/index?battleId=" + message.matchId,
|
||||
});
|
||||
url = "/pages/team-battle/index?battleId=" + matchId;
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: "/pages/melee-battle?battleId=" + message.matchId,
|
||||
});
|
||||
url = "/pages/melee-battle?battleId=" + matchId;
|
||||
}
|
||||
try {
|
||||
await redirectOnce(url);
|
||||
} catch (error) {
|
||||
console.log("redirect to room battle error", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -344,7 +486,15 @@ onShareAppMessage(() => {
|
||||
*/
|
||||
onShow(() => {
|
||||
goBattle.value = false;
|
||||
refreshRoomData();
|
||||
navigationPending.value = false;
|
||||
pageVisible = true;
|
||||
const generation = ++foregroundGeneration;
|
||||
if (pageMounted) void reconcileBattleRoom(generation);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -368,6 +518,10 @@ onLoad(async (options) => {
|
||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||
if (stored) targetSize.value = stored;
|
||||
}
|
||||
if (pageMounted && pageVisible) {
|
||||
const generation = ++foregroundGeneration;
|
||||
void reconcileBattleRoom(generation);
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -379,6 +533,8 @@ onMounted(() => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
|
||||
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
|
||||
setTimeout(() => {
|
||||
if (!skipTargetAudio.value) {
|
||||
@@ -389,6 +545,9 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
|
||||
import { laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
// import audioManager from "@/audioManager";
|
||||
|
||||
@@ -23,8 +24,56 @@ const guides = [
|
||||
];
|
||||
|
||||
const done = ref(true);
|
||||
let aimRenewTimer = null;
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let aimSessionVersion = 0;
|
||||
|
||||
const stopAimRenew = () => {
|
||||
if (!aimRenewTimer) return;
|
||||
clearInterval(aimRenewTimer);
|
||||
aimRenewTimer = null;
|
||||
};
|
||||
|
||||
const startAimRenew = () => {
|
||||
stopAimRenew();
|
||||
aimRenewTimer = setInterval(() => {
|
||||
aimRenewAPI();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
const openAimSession = async (sessionVersion) => {
|
||||
try {
|
||||
await laserAimAPI();
|
||||
} catch (error) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
!pageMounted ||
|
||||
!pageVisible ||
|
||||
sessionVersion !== aimSessionVersion
|
||||
) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
return;
|
||||
}
|
||||
|
||||
startAimRenew();
|
||||
};
|
||||
|
||||
const stopAimSession = (closeLaser = true) => {
|
||||
const wasVisible = pageVisible;
|
||||
pageVisible = false;
|
||||
aimSessionVersion += 1;
|
||||
stopAimRenew();
|
||||
|
||||
if (closeLaser && wasVisible) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
}
|
||||
};
|
||||
|
||||
const onComplete = async () => {
|
||||
stopAimSession(false);
|
||||
await laserCloseAPI();
|
||||
uni.navigateBack();
|
||||
};
|
||||
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
|
||||
});
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserAimAPI();
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
const sessionVersion = ++aimSessionVersion;
|
||||
if (pageMounted) void openAimSession(sessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(async () => {
|
||||
onHide(() => {
|
||||
stopAimSession();
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void openAimSession(aimSessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
stopAimSession();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -154,7 +154,10 @@ async function onReceiveMessage(msg) {
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||
if (msg.shootData.distance / 100 >= 5) {
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (rawDistance / 100 >= 5) {
|
||||
audioManager.play("距离合格");
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
|
||||
@@ -27,6 +27,8 @@ const data = ref({});
|
||||
const showOverlay = ref(false);
|
||||
/** 自动关闭覆盖层的计时器 */
|
||||
const overlayTimer = ref(null);
|
||||
const overlayDelayTimer = ref(null);
|
||||
let loadGeneration = 0;
|
||||
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
|
||||
const showExpAnim = ref(false);
|
||||
|
||||
@@ -83,6 +85,13 @@ const mvpPlayer = computed(() => {
|
||||
return null;
|
||||
});
|
||||
|
||||
const mvpTotalRing = computed(
|
||||
() =>
|
||||
mvpPlayer.value?.playerMatchResult?.totalRing ??
|
||||
mvpPlayer.value?.totalRing ??
|
||||
0
|
||||
);
|
||||
|
||||
/**
|
||||
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
|
||||
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red)
|
||||
@@ -175,9 +184,11 @@ function getMeleeAvatarBorderColor(rank) {
|
||||
// ---- 生命周期 ----
|
||||
|
||||
onLoad(async (options) => {
|
||||
const currentLoadId = ++loadGeneration;
|
||||
if (!options.battleId) return;
|
||||
|
||||
const result = await getBattleAPI(options.battleId);
|
||||
if (currentLoadId !== loadGeneration) return;
|
||||
data.value = result;
|
||||
|
||||
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
|
||||
@@ -219,7 +230,8 @@ onLoad(async (options) => {
|
||||
}
|
||||
|
||||
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
|
||||
setTimeout(() => {
|
||||
overlayDelayTimer.value = setTimeout(() => {
|
||||
overlayDelayTimer.value = null;
|
||||
showOverlay.value = true;
|
||||
// 弹窗显示后 2.5 秒自动关闭
|
||||
overlayTimer.value = setTimeout(() => {
|
||||
@@ -229,7 +241,15 @@ onLoad(async (options) => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (overlayTimer.value) clearTimeout(overlayTimer.value);
|
||||
loadGeneration += 1;
|
||||
if (overlayDelayTimer.value) {
|
||||
clearTimeout(overlayDelayTimer.value);
|
||||
overlayDelayTimer.value = null;
|
||||
}
|
||||
if (overlayTimer.value) {
|
||||
clearTimeout(overlayTimer.value);
|
||||
overlayTimer.value = null;
|
||||
}
|
||||
});
|
||||
|
||||
// ---- 方法 ----
|
||||
@@ -411,7 +431,7 @@ function goBack() {
|
||||
<view class="mvp-info">
|
||||
<image class="mvp-badge" src="https://static.shelingxingqiu.com/shootmini/static/mvp-tip.png" mode="widthFix" />
|
||||
<view class="mvp-rings">
|
||||
斩获<text class="mvp-rings-num">{{ mvpPlayer.totalRing }}</text>环
|
||||
斩获<text class="mvp-rings-num">{{ mvpTotalRing }}</text>环
|
||||
</view>
|
||||
</view>
|
||||
<!-- 右:MVP 头像 + 名字,边框颜色跟随 MVP 所在队伍 -->
|
||||
|
||||
@@ -428,7 +428,8 @@ onShareTimeline(() => {
|
||||
</BubbleTip>
|
||||
</view>
|
||||
<view class="play-card">
|
||||
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
||||
<!-- toPage('/pages/practise') -->
|
||||
<view @click="$clickSound(() => toPage('/pages/training/index'))">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||
@@ -510,6 +511,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
|
||||
</view>
|
||||
<view class="foot-space"></view>
|
||||
<AppFooter/>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -517,9 +519,12 @@ onShareTimeline(() => {
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: calc(100% - 120px);
|
||||
/* height: calc(100% + 240rpx); */
|
||||
}
|
||||
.foot-space{
|
||||
width: 100%;
|
||||
height: 200rpx;
|
||||
}
|
||||
|
||||
.feature-grid {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
@@ -679,7 +684,7 @@ onShareTimeline(() => {
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
font-size: 24rpx;
|
||||
color: #fff6;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
@@ -13,10 +13,10 @@ const data = ref({
|
||||
rounds: [],
|
||||
});
|
||||
const players = ref([]);
|
||||
const isLoading = ref(true);
|
||||
const loadError = ref("");
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
battleId.value = options.battleId || "60510101693403136";
|
||||
const loadBattle = async () => {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode > 3) {
|
||||
@@ -62,6 +62,32 @@ onLoad(async (options) => {
|
||||
|
||||
players.value = [...rankedPlayers, ...unrankedPlayers];
|
||||
}
|
||||
|
||||
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
|
||||
isLoading.value = false;
|
||||
};
|
||||
|
||||
const requestBattle = () => {
|
||||
if (!battleId.value) return;
|
||||
|
||||
isLoading.value = true;
|
||||
loadError.value = "";
|
||||
loadBattle().catch((error) => {
|
||||
console.error("加载比赛详情失败:", error);
|
||||
loadError.value = "赛况加载失败";
|
||||
isLoading.value = false;
|
||||
});
|
||||
};
|
||||
|
||||
onLoad((options) => {
|
||||
if (!options.battleId) {
|
||||
loadError.value = "缺少比赛信息";
|
||||
isLoading.value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
battleId.value = options.battleId;
|
||||
requestBattle();
|
||||
});
|
||||
|
||||
const checkBowData = (selected) => {
|
||||
@@ -80,6 +106,17 @@ const checkBowData = (selected) => {
|
||||
<template>
|
||||
<Container title="详情">
|
||||
<view class="container">
|
||||
<view v-if="isLoading" class="page-state">
|
||||
<text>赛况加载中...</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="loadError"
|
||||
class="page-state page-state--error"
|
||||
@click="requestBattle"
|
||||
>
|
||||
<text>{{ loadError }}</text>
|
||||
<text v-if="battleId" class="retry-text">点击重新加载</text>
|
||||
</view>
|
||||
<BattleHeader
|
||||
v-if="data.mode <= 3"
|
||||
:winner="data.winTeam"
|
||||
@@ -165,6 +202,22 @@ const checkBowData = (selected) => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.page-state {
|
||||
min-height: 60vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 26rpx;
|
||||
}
|
||||
.page-state--error {
|
||||
color: rgba(255, 255, 255, 0.72);
|
||||
}
|
||||
.retry-text {
|
||||
margin-top: 16rpx;
|
||||
color: #fed847;
|
||||
}
|
||||
.score-header,
|
||||
.score-row {
|
||||
display: flex;
|
||||
|
||||
@@ -8,18 +8,23 @@ import audioManager from "@/audioManager";
|
||||
import { matchGameAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { isLimitError } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
const showLimitModal = ref(false);
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
const navigationPending = ref(false);
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let foregroundGeneration = 0;
|
||||
|
||||
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
||||
const matchTimeoutTimer = ref(null);
|
||||
|
||||
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
||||
const MATCH_TIMEOUT_MS = 20 * 1000;
|
||||
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||
|
||||
/** 清除超时计时器 */
|
||||
const clearMatchTimeout = () => {
|
||||
@@ -29,16 +34,97 @@ const clearMatchTimeout = () => {
|
||||
}
|
||||
};
|
||||
|
||||
const cacheReadyBattle = (battle) => {
|
||||
const matchId = String(battle?.matchId || "");
|
||||
if (!matchId) return;
|
||||
|
||||
uni.setStorageSync(`${MATCH_READY_SNAPSHOT_PREFIX}${matchId}`, {
|
||||
...battle,
|
||||
status: battle.status == null ? 0 : Number(battle.status),
|
||||
savedAt: Date.now(),
|
||||
const wait = (delay) =>
|
||||
new Promise((resolve) => {
|
||||
setTimeout(resolve, delay);
|
||||
});
|
||||
};
|
||||
|
||||
const isCurrentForeground = (generation) =>
|
||||
pageMounted &&
|
||||
pageVisible &&
|
||||
generation === foregroundGeneration &&
|
||||
!navigationPending.value;
|
||||
|
||||
const redirectOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
if (navigationPending.value) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
navigationPending.value = true;
|
||||
clearMatchTimeout();
|
||||
uni.redirectTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigationPending.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function queryCurrentBattle(generation) {
|
||||
try {
|
||||
return await getBattleAPI();
|
||||
} catch (error) {
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) throw error;
|
||||
return getBattleAPI();
|
||||
}
|
||||
}
|
||||
|
||||
async function returnToCurrentBattle(battle) {
|
||||
if (!battle?.matchId || navigationPending.value) return false;
|
||||
return returnToBattle(battle, redirectOnce);
|
||||
}
|
||||
|
||||
async function reconcileMatchingPage(generation) {
|
||||
clearMatchTimeout();
|
||||
|
||||
let battle = null;
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("resume match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to current match error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gameType.value || !teamSize.value) return;
|
||||
|
||||
try {
|
||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
clearMatchTimeout();
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 超时处理:查询后端是否已分配对局
|
||||
@@ -46,16 +132,12 @@ const cacheReadyBattle = (battle) => {
|
||||
* - 无对局 → 真正超时,提示用户并返回大厅
|
||||
*/
|
||||
const handleMatchTimeout = async () => {
|
||||
if (!pageVisible || navigationPending.value) return;
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
cacheReadyBattle(battle);
|
||||
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
await returnToCurrentBattle(battle);
|
||||
} else {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
try {
|
||||
@@ -93,6 +175,8 @@ const goVipPage = () => {
|
||||
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
||||
*/
|
||||
async function cancelMatch() {
|
||||
if (navigationPending.value) return;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
@@ -104,11 +188,7 @@ async function cancelMatch() {
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
await returnToCurrentBattle(battle);
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
@@ -123,18 +203,21 @@ async function onReceiveMessage(msg) {
|
||||
onComplete.value = () => {}
|
||||
}
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (navigationPending.value) return;
|
||||
// 收到开始消息,清除超时计时器
|
||||
clearMatchTimeout();
|
||||
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
||||
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
||||
if (msg.mode <= 3) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle/index?battleId=${msg.id}`,
|
||||
});
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-battle?battleId=${msg.id}`,
|
||||
});
|
||||
const matchId = msg.matchId || msg.id;
|
||||
if (!matchId) return;
|
||||
const url =
|
||||
msg.mode <= 3
|
||||
? `/pages/team-battle/index?battleId=${matchId}`
|
||||
: `/pages/melee-battle?battleId=${matchId}`;
|
||||
try {
|
||||
await redirectOnce(url);
|
||||
} catch (error) {
|
||||
console.log("redirect to matched battle error", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -144,6 +227,10 @@ onLoad(async (options) => {
|
||||
gameType.value = options.gameType;
|
||||
teamSize.value = options.teamSize;
|
||||
}
|
||||
if (pageMounted && pageVisible) {
|
||||
const generation = ++foregroundGeneration;
|
||||
void reconcileMatchingPage(generation);
|
||||
}
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
@@ -153,9 +240,14 @@ onMounted(() => {
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("cancelMatching", cancelMatch);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
@@ -164,26 +256,18 @@ onBeforeUnmount(() => {
|
||||
uni.$off("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (gameType.value && teamSize.value) {
|
||||
try {
|
||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
||||
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
|
||||
clearMatchTimeout();
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
} catch (error) {
|
||||
clearMatchTimeout();
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
navigationPending.value = false;
|
||||
const generation = ++foregroundGeneration;
|
||||
clearMatchTimeout();
|
||||
if (pageMounted) void reconcileMatchingPage(generation);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowPower from "@/components/BowPower.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
@@ -52,8 +53,6 @@ const readyTime = ref(DEFAULT_READY_TIME);
|
||||
let halfRestTimer = null;
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
let battleEnded = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
let restoreGeneration = 0;
|
||||
@@ -319,7 +318,8 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}
|
||||
leaveHalfRest();
|
||||
if (force) {
|
||||
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
|
||||
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
|
||||
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 90) {
|
||||
setTimeout(() => {
|
||||
@@ -398,32 +398,6 @@ onLoad(async (options) => {
|
||||
// });
|
||||
});
|
||||
|
||||
/**
|
||||
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
|
||||
if (!playerId) return;
|
||||
const id = parseInt(playerId);
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[id] >= 3) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[id] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
@@ -432,28 +406,10 @@ async function onReceiveMessage(msg) {
|
||||
leaveHalfRest();
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
||||
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
const prevCounts = {};
|
||||
for (const pid of Object.keys(curRound)) {
|
||||
prevCounts[pid] = (curRound[pid] || []).length;
|
||||
}
|
||||
recoverData(msg);
|
||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
let shooterId = null;
|
||||
let isTenPlusRingShot = false;
|
||||
for (const pid of Object.keys(newRound)) {
|
||||
const newLen = (newRound[pid] || []).length;
|
||||
if (newLen > (prevCounts[pid] || 0)) {
|
||||
shooterId = parseInt(pid);
|
||||
const shot = newRound[pid][newLen - 1];
|
||||
isTenPlusRingShot = isTenPlusRing(shot);
|
||||
break;
|
||||
}
|
||||
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
checkAndPlayTententen(shooterId, isTenPlusRingShot);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
@@ -534,8 +490,8 @@ onShow(() => {
|
||||
:totalRound="12"
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:isSvip="isCurrentUserSvip"
|
||||
:missAsZero="true"
|
||||
:stop="halfRest"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
|
||||
@@ -35,7 +35,7 @@ const memberTypes = [
|
||||
heroBadge: "../../static/vip/normal-hero-badge.png",
|
||||
buttonClass: "activate-btn--normal",
|
||||
benefits: [
|
||||
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
||||
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
||||
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
||||
@@ -59,7 +59,7 @@ const memberTypes = [
|
||||
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
||||
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
||||
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
||||
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
||||
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
||||
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
||||
|
||||
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">昵称美化</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">黄金</text>
|
||||
<text class="table-cell">炫彩</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属客服</text>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -16,10 +16,17 @@ import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getCurrentPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import {
|
||||
connectMatchWebSocket,
|
||||
closeMatchWebSocket,
|
||||
setMatchAppHideResumable,
|
||||
MATCH_WS_PRACTICE_SYNC_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
@@ -33,15 +40,23 @@ const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 12;
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const serverAddr = ref("");
|
||||
const showGuide = ref(false);
|
||||
const tips = ref("");
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const hiddenWhileActive = ref(false);
|
||||
const resumeInFlight = ref(false);
|
||||
const foregroundResumeSyncPending = ref(false);
|
||||
const pageVisible = ref(true);
|
||||
const appHideResumable = ref(false);
|
||||
const restoringSnapshot = ref(false);
|
||||
let practiceSyncTimer = null;
|
||||
let waitingPracticeSync = false;
|
||||
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
@@ -50,6 +65,63 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const setPracticeAppHideResumable = (enabled) => {
|
||||
appHideResumable.value = enabled === true;
|
||||
setMatchAppHideResumable(appHideResumable.value);
|
||||
};
|
||||
|
||||
const clearPracticeSyncTimer = () => {
|
||||
if (!practiceSyncTimer) return;
|
||||
clearTimeout(practiceSyncTimer);
|
||||
practiceSyncTimer = null;
|
||||
};
|
||||
|
||||
const cancelPracticeSyncWait = () => {
|
||||
waitingPracticeSync = false;
|
||||
clearPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const startPracticeSyncTimer = () => {
|
||||
clearPracticeSyncTimer();
|
||||
waitingPracticeSync = true;
|
||||
practiceSyncTimer = setTimeout(() => {
|
||||
practiceSyncTimer = null;
|
||||
if (!waitingPracticeSync) return;
|
||||
|
||||
waitingPracticeSync = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-resume-timeout",
|
||||
sendLeave: false,
|
||||
});
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}, PRACTICE_SYNC_TIMEOUT_MS);
|
||||
};
|
||||
|
||||
const connectPracticeServer = () => {
|
||||
const latestServerAddr = String(serverAddr.value || "").trim();
|
||||
if (!practiseId.value || !latestServerAddr) return false;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-switch",
|
||||
sendLeave: false,
|
||||
});
|
||||
connectMatchWebSocket({
|
||||
serverAddr: latestServerAddr,
|
||||
matchId: practiseId.value,
|
||||
userId: user.value.id,
|
||||
requestPracticeInfoOnOpen: true,
|
||||
appHideResumable: true,
|
||||
});
|
||||
setPracticeAppHideResumable(true);
|
||||
return true;
|
||||
};
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
@@ -66,11 +138,8 @@ const createPractise = async () => {
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
serverAddr.value = result.serverAddr;
|
||||
connectPracticeServer();
|
||||
return result;
|
||||
};
|
||||
|
||||
@@ -91,56 +160,36 @@ const onReady = async () => {
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async (message) => {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
setPracticeAppHideResumable(false);
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
@@ -148,11 +197,11 @@ async function onComplete() {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
await createPractise();
|
||||
}
|
||||
}
|
||||
@@ -160,6 +209,10 @@ async function onComplete() {
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
@@ -172,6 +225,141 @@ async function exitPractise() {
|
||||
}
|
||||
}
|
||||
|
||||
const stopMissingCurrentPracticeAndExit = async () => {
|
||||
if (exiting.value) return;
|
||||
|
||||
const localPractiseId = practiseId.value;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (localPractiseId) {
|
||||
await endPractiseAPI(localPractiseId);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop missing current practice", error);
|
||||
} finally {
|
||||
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
const resumeCurrentPractice = async () => {
|
||||
if (
|
||||
resumeInFlight.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
!appHideResumable.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
resumeInFlight.value = true;
|
||||
try {
|
||||
let currentPractice;
|
||||
try {
|
||||
currentPractice = await getCurrentPractiseAPI();
|
||||
} catch (error) {
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("Failed to get current practice", error);
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
|
||||
|
||||
const latestPractiseId = currentPractice?.id;
|
||||
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
|
||||
if (
|
||||
currentPractice === null ||
|
||||
!latestPractiseId ||
|
||||
!latestServerAddr
|
||||
) {
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
practiseId.value = latestPractiseId;
|
||||
serverAddr.value = latestServerAddr;
|
||||
foregroundResumeSyncPending.value = true;
|
||||
if (!connectPracticeServer()) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
}
|
||||
} finally {
|
||||
resumeInFlight.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMatchSocketState = (event = {}) => {
|
||||
if (event.state !== "open") return;
|
||||
if (
|
||||
event.matchId &&
|
||||
String(event.matchId) !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
startPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const onPracticeInfoSync = async (payload = {}) => {
|
||||
const responsePractiseId = String(
|
||||
payload.matchId || payload.practiceInfo?.id || ""
|
||||
);
|
||||
if (
|
||||
!responsePractiseId ||
|
||||
responsePractiseId !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = payload.practiceInfo;
|
||||
if (!snapshot || typeof snapshot !== "object") return;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
|
||||
restoringSnapshot.value = true;
|
||||
await nextTick();
|
||||
try {
|
||||
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
|
||||
isSvip.value = snapshot.sVip === true;
|
||||
|
||||
const status = Number(snapshot.status);
|
||||
if (status === 1) {
|
||||
start.value = false;
|
||||
} else if (status === 2) {
|
||||
start.value = true;
|
||||
}
|
||||
} finally {
|
||||
restoringSnapshot.value = false;
|
||||
await nextTick();
|
||||
}
|
||||
|
||||
const timeLimit = Number(snapshot.timeLimit);
|
||||
const duration = Number(snapshot.duration);
|
||||
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
|
||||
uni.$emit(
|
||||
"update-remain",
|
||||
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
@@ -195,6 +383,25 @@ const onClickShare = debounce(async () => {
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible.value = false;
|
||||
if (
|
||||
!appHideResumable.value ||
|
||||
exiting.value ||
|
||||
!practiseId.value ||
|
||||
practiseResult.value?.details
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
hiddenWhileActive.value = true;
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
pageVisible.value = true;
|
||||
await resumeCurrentPractice();
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
// audioManager.play("第一轮");
|
||||
@@ -202,15 +409,21 @@ onMounted(async () => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$on("share-image", onClickShare);
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
cancelPracticeSyncWait();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
@@ -237,6 +450,7 @@ onBeforeUnmount(() => {
|
||||
}`"
|
||||
:start="start"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -247,10 +461,12 @@ onBeforeUnmount(() => {
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="!restoringSnapshot"
|
||||
:totalRound="start ? total / 4 : 0"
|
||||
:currentRound="scores.length % 3"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<ScorePanel2 :arrows="scores" />
|
||||
<ScoreResult
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -15,17 +16,23 @@ import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getCurrentPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import {
|
||||
connectMatchWebSocket,
|
||||
closeMatchWebSocket,
|
||||
setMatchAppHideResumable,
|
||||
MATCH_WS_PRACTICE_SYNC_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {onLoad} from "@dcloudio/uni-app";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
@@ -33,14 +40,22 @@ const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 36;
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const serverAddr = ref("");
|
||||
const showGuide = ref(false);
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const hiddenWhileActive = ref(false);
|
||||
const resumeInFlight = ref(false);
|
||||
const foregroundResumeSyncPending = ref(false);
|
||||
const pageVisible = ref(true);
|
||||
const appHideResumable = ref(false);
|
||||
const restoringSnapshot = ref(false);
|
||||
let practiceSyncTimer = null;
|
||||
let waitingPracticeSync = false;
|
||||
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
@@ -49,6 +64,63 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const setPracticeAppHideResumable = (enabled) => {
|
||||
appHideResumable.value = enabled === true;
|
||||
setMatchAppHideResumable(appHideResumable.value);
|
||||
};
|
||||
|
||||
const clearPracticeSyncTimer = () => {
|
||||
if (!practiceSyncTimer) return;
|
||||
clearTimeout(practiceSyncTimer);
|
||||
practiceSyncTimer = null;
|
||||
};
|
||||
|
||||
const cancelPracticeSyncWait = () => {
|
||||
waitingPracticeSync = false;
|
||||
clearPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const startPracticeSyncTimer = () => {
|
||||
clearPracticeSyncTimer();
|
||||
waitingPracticeSync = true;
|
||||
practiceSyncTimer = setTimeout(() => {
|
||||
practiceSyncTimer = null;
|
||||
if (!waitingPracticeSync) return;
|
||||
|
||||
waitingPracticeSync = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-resume-timeout",
|
||||
sendLeave: false,
|
||||
});
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}, PRACTICE_SYNC_TIMEOUT_MS);
|
||||
};
|
||||
|
||||
const connectPracticeServer = () => {
|
||||
const latestServerAddr = String(serverAddr.value || "").trim();
|
||||
if (!practiseId.value || !latestServerAddr) return false;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-switch",
|
||||
sendLeave: false,
|
||||
});
|
||||
connectMatchWebSocket({
|
||||
serverAddr: latestServerAddr,
|
||||
matchId: practiseId.value,
|
||||
userId: user.value.id,
|
||||
requestPracticeInfoOnOpen: true,
|
||||
appHideResumable: true,
|
||||
});
|
||||
setPracticeAppHideResumable(true);
|
||||
return true;
|
||||
};
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
@@ -65,11 +137,8 @@ const createPractise = async () => {
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
serverAddr.value = result.serverAddr;
|
||||
connectPracticeServer();
|
||||
return result;
|
||||
};
|
||||
|
||||
@@ -90,51 +159,30 @@ const onReady = async () => {
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async (message) => {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
@@ -156,6 +204,7 @@ async function onReceiveMessage(msg) {
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
setPracticeAppHideResumable(false);
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
@@ -163,11 +212,11 @@ async function onComplete() {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
await createPractise();
|
||||
}
|
||||
}
|
||||
@@ -175,6 +224,10 @@ async function onComplete() {
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
@@ -187,6 +240,141 @@ async function exitPractise() {
|
||||
}
|
||||
}
|
||||
|
||||
const stopMissingCurrentPracticeAndExit = async () => {
|
||||
if (exiting.value) return;
|
||||
|
||||
const localPractiseId = practiseId.value;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (localPractiseId) {
|
||||
await endPractiseAPI(localPractiseId);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop missing current practice", error);
|
||||
} finally {
|
||||
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
const resumeCurrentPractice = async () => {
|
||||
if (
|
||||
resumeInFlight.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
!appHideResumable.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
resumeInFlight.value = true;
|
||||
try {
|
||||
let currentPractice;
|
||||
try {
|
||||
currentPractice = await getCurrentPractiseAPI();
|
||||
} catch (error) {
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("Failed to get current practice", error);
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
|
||||
|
||||
const latestPractiseId = currentPractice?.id;
|
||||
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
|
||||
if (
|
||||
currentPractice === null ||
|
||||
!latestPractiseId ||
|
||||
!latestServerAddr
|
||||
) {
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
practiseId.value = latestPractiseId;
|
||||
serverAddr.value = latestServerAddr;
|
||||
foregroundResumeSyncPending.value = true;
|
||||
if (!connectPracticeServer()) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
}
|
||||
} finally {
|
||||
resumeInFlight.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMatchSocketState = (event = {}) => {
|
||||
if (event.state !== "open") return;
|
||||
if (
|
||||
event.matchId &&
|
||||
String(event.matchId) !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
startPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const onPracticeInfoSync = async (payload = {}) => {
|
||||
const responsePractiseId = String(
|
||||
payload.matchId || payload.practiceInfo?.id || ""
|
||||
);
|
||||
if (
|
||||
!responsePractiseId ||
|
||||
responsePractiseId !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = payload.practiceInfo;
|
||||
if (!snapshot || typeof snapshot !== "object") return;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
|
||||
restoringSnapshot.value = true;
|
||||
await nextTick();
|
||||
try {
|
||||
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
|
||||
isSvip.value = snapshot.sVip === true;
|
||||
|
||||
const status = Number(snapshot.status);
|
||||
if (status === 1) {
|
||||
start.value = false;
|
||||
} else if (status === 2) {
|
||||
start.value = true;
|
||||
}
|
||||
} finally {
|
||||
restoringSnapshot.value = false;
|
||||
await nextTick();
|
||||
}
|
||||
|
||||
const timeLimit = Number(snapshot.timeLimit);
|
||||
const duration = Number(snapshot.duration);
|
||||
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
|
||||
uni.$emit(
|
||||
"update-remain",
|
||||
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
@@ -210,21 +398,46 @@ const onClickShare = debounce(async () => {
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible.value = false;
|
||||
if (
|
||||
!appHideResumable.value ||
|
||||
exiting.value ||
|
||||
!practiseId.value ||
|
||||
practiseResult.value?.details
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
hiddenWhileActive.value = true;
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
pageVisible.value = true;
|
||||
await resumeCurrentPractice();
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$on("share-image", onClickShare);
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
cancelPracticeSyncWait();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
@@ -246,6 +459,7 @@ onBeforeUnmount(() => {
|
||||
:start="start"
|
||||
:total="3600"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -256,6 +470,7 @@ onBeforeUnmount(() => {
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="!restoringSnapshot"
|
||||
:currentRound="scores.length"
|
||||
:totalRound="start ? total : 0"
|
||||
:scores="scores"
|
||||
|
||||
@@ -1,5 +1,61 @@
|
||||
<script setup>
|
||||
import Container from "@/components/Container.vue";
|
||||
|
||||
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
|
||||
|
||||
const rankRows = [
|
||||
{
|
||||
name: "倔强青铜",
|
||||
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
|
||||
picNames: ["青铜1", "青铜2", "青铜3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "秩序白银",
|
||||
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
|
||||
picNames: ["白银1", "白银2", "白银3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "荣耀黄金",
|
||||
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
|
||||
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
|
||||
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
|
||||
},
|
||||
{
|
||||
name: "永恒钻石",
|
||||
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
|
||||
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
|
||||
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
|
||||
},
|
||||
];
|
||||
|
||||
const kingRankRows = [
|
||||
{ name: "最强王者", score: "0-9" },
|
||||
{ name: "非凡王者", score: "10-19" },
|
||||
{ name: "无双王者", score: "20-29" },
|
||||
{ name: "绝世王者", score: "30-39" },
|
||||
{ name: "至圣王者", score: "40-49" },
|
||||
{ name: "荣耀王者", score: "50-99" },
|
||||
{ name: "传奇王者", score: "100+" },
|
||||
];
|
||||
|
||||
const meleeScoreTables = [
|
||||
{
|
||||
title: "5人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5],
|
||||
scores: [150, 75, 0, -100, -100],
|
||||
},
|
||||
{
|
||||
title: "10人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
|
||||
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
|
||||
},
|
||||
];
|
||||
|
||||
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
|
||||
const getLevelIcon = (levelName) =>
|
||||
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
<view class="sub-section">
|
||||
<view class="sub-title">(一)基本规则</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">重一局:</text>
|
||||
<text class="rule-value">+100积分</text>
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
|
||||
>
|
||||
</view>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">输一局:</text>
|
||||
<text class="rule-value">-100积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(2v2):</text>
|
||||
<text class="rule-value">额外+40积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(3v3):</text>
|
||||
<text class="rule-value">额外+60积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">五连胜:</text>
|
||||
<text class="rule-value">每局额外+15积分</text>
|
||||
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
|
||||
<view class="rule-paragraph">
|
||||
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
|
||||
</view>
|
||||
|
||||
<view class="melee-score-table">
|
||||
<view
|
||||
v-for="table in meleeScoreTables"
|
||||
:key="table.title"
|
||||
class="melee-table-section"
|
||||
>
|
||||
<view class="melee-table-title">{{ table.title }}</view>
|
||||
<scroll-view
|
||||
class="melee-table-scroll"
|
||||
scroll-x
|
||||
:enhanced="true"
|
||||
:show-scrollbar="false"
|
||||
>
|
||||
<view
|
||||
:class="[
|
||||
'melee-table-body',
|
||||
table.rankings.length > 5
|
||||
? 'melee-table-body--wide'
|
||||
: '',
|
||||
]"
|
||||
>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>排名</text
|
||||
>
|
||||
<text
|
||||
v-for="ranking in table.rankings"
|
||||
:key="ranking"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ ranking }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>积分</text
|
||||
>
|
||||
<text
|
||||
v-for="(score, index) in table.scores"
|
||||
:key="index"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ score }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
|
||||
<view class="section">
|
||||
<view class="title">三、(表格)</view>
|
||||
<view class="rank-table">
|
||||
<view class="table-row">
|
||||
<text>大段位</text>
|
||||
<text>小段位</text>
|
||||
<text>积分(100积分=1星)</text>
|
||||
<view class="table-row table-header">
|
||||
<text class="table-cell major-column">大段位</text>
|
||||
<text class="table-cell minor-column">小段位</text>
|
||||
<text class="table-cell score-column">积分(100积分=1星)</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>倔强青铜</text>
|
||||
<view>
|
||||
<text>青铜1</text>
|
||||
<text>青铜2</text>
|
||||
<text>青铜3</text>
|
||||
|
||||
<view
|
||||
v-for="rank in rankRows"
|
||||
:key="rank.name"
|
||||
class="table-row rank-group-row"
|
||||
>
|
||||
<view class="table-cell major-column major-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.picNames[0])"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>秩序白银</text>
|
||||
<view>
|
||||
<text>白铜1</text>
|
||||
<text>白铜2</text>
|
||||
<text>白铜3</text>
|
||||
|
||||
<view class="minor-column minor-rank-cell">
|
||||
<text
|
||||
v-for="level in rank.levels"
|
||||
:key="level"
|
||||
class="table-cell minor-rank-item"
|
||||
>
|
||||
{{ level }}
|
||||
</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
||||
|
||||
<text class="table-cell score-column score-text">
|
||||
{{ rank.score }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>荣耀黄金</text>
|
||||
<view>
|
||||
<text>黄金1</text>
|
||||
<text>黄金2</text>
|
||||
<text>黄金3</text>
|
||||
<text>黄金4</text>
|
||||
|
||||
<view
|
||||
v-for="rank in kingRankRows"
|
||||
:key="rank.name"
|
||||
class="table-row king-rank-row"
|
||||
>
|
||||
<view class="table-cell king-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.name)"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>永恒钻石</text>
|
||||
<view>
|
||||
<text>钻石1</text>
|
||||
<text>钻石2</text>
|
||||
<text>钻石3</text>
|
||||
<text>钻石4</text>
|
||||
<text>钻石5</text>
|
||||
</view>
|
||||
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>最强王者</text>
|
||||
<text>0-9</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>非凡王者</text>
|
||||
<text>10-19</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>无双王者</text>
|
||||
<text>20-29</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>绝世王者</text>
|
||||
<text>30-39</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>至圣王者</text>
|
||||
<text>40-49</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>荣耀王者</text>
|
||||
<text>50-99</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>传奇王者</text>
|
||||
<text>100+</text>
|
||||
<text class="table-cell king-score-cell">{{ rank.score }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
.rule-item {
|
||||
display: flex;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.rule-label {
|
||||
font-size: 14px;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 16rpx;
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.rule-value {
|
||||
font-size: 14px;
|
||||
.rule-mode {
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
|
||||
.rule-mode:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.rule-mode-title {
|
||||
margin-bottom: 12rpx;
|
||||
font-size: 28rpx;
|
||||
color: #333333;
|
||||
font-weight: 600;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.rule-bullet {
|
||||
flex-shrink: 0;
|
||||
margin-right: 10rpx;
|
||||
font-size: 20rpx;
|
||||
line-height: 2.38;
|
||||
}
|
||||
|
||||
.rule-content {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.rule-paragraph {
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.melee-score-table {
|
||||
margin-top: 20rpx;
|
||||
border: $uni-border;
|
||||
color: #333333;
|
||||
font-size: 26rpx;
|
||||
}
|
||||
|
||||
.melee-table-section + .melee-table-section {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-title {
|
||||
padding: 14rpx 16rpx;
|
||||
background-color: #f5f6f7;
|
||||
color: #e53935;
|
||||
font-weight: 600;
|
||||
border-bottom: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-scroll {
|
||||
width: 100%;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.melee-table-body {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.melee-table-body--wide {
|
||||
width: 900rpx;
|
||||
}
|
||||
|
||||
.melee-table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.melee-table-row + .melee-table-row {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
align-items: center;
|
||||
min-width: 0;
|
||||
min-height: 72rpx;
|
||||
padding: 10rpx 12rpx;
|
||||
box-sizing: border-box;
|
||||
border-left: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell:first-child {
|
||||
border-left: 0;
|
||||
}
|
||||
|
||||
.melee-table-label {
|
||||
flex: 0 0 86rpx;
|
||||
}
|
||||
|
||||
.rank-table {
|
||||
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
|
||||
width: calc(100vw - 20px);
|
||||
}
|
||||
|
||||
.rank-table > view {
|
||||
.table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.rank-table > view > text:last-child {
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.rank-table text {
|
||||
.table-cell {
|
||||
padding: 10rpx 20rpx;
|
||||
border: $uni-border;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
margin-top: -1rpx;
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.table-row text {
|
||||
.major-column,
|
||||
.minor-column {
|
||||
width: 25%;
|
||||
}
|
||||
|
||||
.table-row > view {
|
||||
.score-column {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-header .table-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.major-rank-cell,
|
||||
.minor-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: 25%;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.table-row > view > text {
|
||||
.minor-rank-item {
|
||||
min-height: 70rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.major-rank-cell {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 12rpx 8rpx;
|
||||
}
|
||||
|
||||
.rank-icon {
|
||||
width: 120rpx;
|
||||
height: 120rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.major-rank-name {
|
||||
margin-top: 8rpx;
|
||||
font-size: 24rpx;
|
||||
line-height: 1.4;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.minor-rank-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
margin-left: 0;
|
||||
padding: 10rpx;
|
||||
border-right: 0;
|
||||
}
|
||||
|
||||
.table-row > text:nth-child(3) {
|
||||
.score-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.king-rank-cell,
|
||||
.king-score-cell {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-row2 > text {
|
||||
width: 50%;
|
||||
.king-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 210rpx;
|
||||
}
|
||||
|
||||
.king-score-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -49,8 +49,6 @@ const battleWay = ref(0);
|
||||
const lastToSomeoneShootKey = ref("");
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||
@@ -233,31 +231,6 @@ function onNewRound(msg, prevRound) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
|
||||
if (!shooterId) return;
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[shooterId] >= 3) {
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
@@ -272,9 +245,9 @@ async function onReceiveMessage(msg) {
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, {arrowOnly: true});
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
|
||||
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||
const prevRound = currentRound.value;
|
||||
|
||||
@@ -151,6 +151,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
|
||||
@@ -12,7 +12,7 @@ import PointSwitcher from "./PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -67,6 +67,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, fallbackKey = "") {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, fallbackKey, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -180,40 +208,74 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
@@ -222,10 +284,12 @@ function showShotFlash(flash) {
|
||||
|
||||
const team = flash.team === "red" ? "red" : "blue";
|
||||
if (shouldPlayShotEffect(shootData, team)) {
|
||||
triggerShotEffect(team, shootData, flash.key);
|
||||
void prepareShotEffect(team, shootData, flash.key);
|
||||
return;
|
||||
}
|
||||
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip(team, shootData);
|
||||
}
|
||||
|
||||
@@ -241,6 +305,8 @@ watch(
|
||||
() => props.scores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -251,6 +317,8 @@ watch(
|
||||
() => props.blueScores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -363,6 +431,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -400,11 +476,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -522,17 +600,34 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -542,6 +637,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -48,7 +48,6 @@ const AUDIO_TIMEOUT_PER_KEY = 2600;
|
||||
const AUDIO_TIMEOUT_MAX = 12000;
|
||||
const BATTLE_CANCEL_RETURN_DELAY = 2000;
|
||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
const MATCH_STATUS_BY_TEXT = {
|
||||
MATCH_STATUS_READY: 0,
|
||||
@@ -85,7 +84,6 @@ const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
|
||||
const readyTime = ref(DEFAULT_READY_TIME);
|
||||
const showOfflineModal = ref(false);
|
||||
const restoreLoading = ref(false);
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
// 消息队列:只保存“待执行”的战况消息,页面展示统一由队列串行驱动。
|
||||
const battleQueue = ref([]);
|
||||
@@ -105,6 +103,8 @@ let restoreLoadingTimer = null;
|
||||
let pendingRoundAudio = false;
|
||||
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
|
||||
let battleEnded = false;
|
||||
let battleEndTaskRunning = false;
|
||||
let resultNavigationPending = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
let pendingReturnSnapshot = null;
|
||||
const handledMessageKeys = new Set();
|
||||
@@ -126,21 +126,6 @@ watch(online, (newVal, oldVal) => {
|
||||
});
|
||||
|
||||
// 统一把秒级或毫秒级时间戳转成毫秒,方便和本机时间比较。
|
||||
function loadXRingStreaks() {
|
||||
const cached = uni.getStorageSync(X_RING_STREAKS_KEY);
|
||||
xRingStreaks.value =
|
||||
cached && typeof cached === "object" && !Array.isArray(cached) ? cached : {};
|
||||
}
|
||||
|
||||
function saveXRingStreaks() {
|
||||
uni.setStorageSync(X_RING_STREAKS_KEY, xRingStreaks.value);
|
||||
}
|
||||
|
||||
function clearXRingStreaks() {
|
||||
xRingStreaks.value = {};
|
||||
uni.removeStorageSync(X_RING_STREAKS_KEY);
|
||||
}
|
||||
|
||||
function normalizeTimestamp(value) {
|
||||
const numberValue = Number(value || 0);
|
||||
if (!numberValue) return 0;
|
||||
@@ -395,6 +380,16 @@ function showRestoreLoading() {
|
||||
}, RESTORE_LOADING_TIMEOUT);
|
||||
}
|
||||
|
||||
// 终局开始后作废恢复请求,避免恢复遮罩与结算跳转抢占画面。
|
||||
function cancelPendingBattleRestore() {
|
||||
restoreGeneration += 1;
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
}
|
||||
hideRestoreLoading();
|
||||
}
|
||||
|
||||
// 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。
|
||||
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
|
||||
// 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。
|
||||
@@ -414,7 +409,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {})
|
||||
function enqueueBattleMessage(message) {
|
||||
if (Array.isArray(message) || !message?.type) return;
|
||||
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
|
||||
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
|
||||
if (message.type === MESSAGETYPESV2.BattleEnd) {
|
||||
battleEnded = true;
|
||||
cancelPendingBattleRestore();
|
||||
}
|
||||
|
||||
if (message.type === MESSAGETYPESV2.InvalidShot) {
|
||||
const receivedAt = Date.now();
|
||||
@@ -780,7 +778,7 @@ function getBackendRemainingSeconds(battleInfo, total) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// 计算当前倒计时剩余秒数:后端字段优先,其次按开始时间和当前时间补算。
|
||||
// 计算当前倒计时剩余秒数:后端字段优先,其次按 ACK 时间和当前时间补算。
|
||||
function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
const total = getShootTimeSeconds(battleInfo);
|
||||
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
|
||||
@@ -788,8 +786,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
// 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。
|
||||
if (options.fullDurationIfNoBackendRemain) return total;
|
||||
|
||||
const startTime = normalizeTimestamp(battleInfo?.current?.startTime);
|
||||
if (!startTime) return total;
|
||||
const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime);
|
||||
console.log(11111111111111111111111111,ackTime)
|
||||
if (!ackTime) return total;
|
||||
|
||||
// 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。
|
||||
// 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。
|
||||
@@ -798,7 +797,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
: task?.serverTime || getServerTime(battleInfo) || Date.now();
|
||||
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
|
||||
const effectiveNow = anchorTime + waitAfterReceive;
|
||||
const elapsed = Math.max(0, (effectiveNow - startTime) / 1000);
|
||||
const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000);
|
||||
console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed)))
|
||||
return Math.max(0, Math.min(total, total - elapsed));
|
||||
}
|
||||
|
||||
@@ -916,7 +916,6 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
|
||||
// 开局任务:切换到正式比赛态,并播报“比赛开始”。
|
||||
async function runBattleStartTask(task, runId) {
|
||||
// 开赛任务只负责切换正式态并播“比赛开始”,后续进入队列顺序。
|
||||
clearXRingStreaks();
|
||||
applyBattleBase(task.message);
|
||||
start.value = true;
|
||||
pendingRoundAudio = true;
|
||||
@@ -992,29 +991,6 @@ async function runToSomeoneShootTask(task, runId) {
|
||||
});
|
||||
}
|
||||
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function updateXRingStreak(shooterId, isTenPlusRingShot) {
|
||||
if (!shooterId) return false;
|
||||
const id = String(shooterId);
|
||||
if (!isTenPlusRingShot) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
saveXRingStreaks();
|
||||
return false;
|
||||
}
|
||||
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
if (xRingStreaks.value[id] < 3) {
|
||||
saveXRingStreaks();
|
||||
return false;
|
||||
}
|
||||
xRingStreaks.value[id] = 0;
|
||||
saveXRingStreaks();
|
||||
return true;
|
||||
}
|
||||
|
||||
function buildShootResultAudioKeys(shootData) {
|
||||
if (!shootData) return [];
|
||||
const audioKeys = [
|
||||
@@ -1023,6 +999,9 @@ function buildShootResultAudioKeys(shootData) {
|
||||
if (shootData.angle !== null && shootData.angle !== undefined) {
|
||||
audioKeys.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||
}
|
||||
if (shootData.threeConsecutive10Rings === true) {
|
||||
audioKeys.push("tententen");
|
||||
}
|
||||
return audioKeys;
|
||||
}
|
||||
|
||||
@@ -1042,12 +1021,7 @@ async function runShootResultTask(task) {
|
||||
};
|
||||
}
|
||||
|
||||
const isTententen = updateXRingStreak(
|
||||
currentShooterId.value,
|
||||
isTenPlusRing(battleInfo.shootData)
|
||||
);
|
||||
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
|
||||
if (isTententen) audioKeys.push("tententen");
|
||||
await playAudioKeys(audioKeys, { interrupt: false });
|
||||
notifyMatchAudioAck(task);
|
||||
}
|
||||
@@ -1094,39 +1068,64 @@ async function runNewRoundTask(task, runId) {
|
||||
pendingRoundAudio = true;
|
||||
}
|
||||
|
||||
function navigateToBattleResultOnce(matchId) {
|
||||
const targetMatchId = matchId || battleId.value;
|
||||
if (!targetMatchId || resultNavigationPending) return false;
|
||||
|
||||
resultNavigationPending = true;
|
||||
battleEnded = true;
|
||||
cancelPendingBattleRestore();
|
||||
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${targetMatchId}`,
|
||||
fail: (err) => {
|
||||
resultNavigationPending = false;
|
||||
console.log("navigate to battle result failed:", err);
|
||||
},
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
// 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。
|
||||
async function runBattleEndTask(task, runId) {
|
||||
const battleInfo = task.message;
|
||||
applyBattleBase(battleInfo);
|
||||
battleEnded = true;
|
||||
clearXRingStreaks();
|
||||
matchStatus.value = battleInfo.status;
|
||||
if (battleInfo.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
if (resultNavigationPending) {
|
||||
notifyMatchAudioAck(task);
|
||||
return;
|
||||
}
|
||||
|
||||
// 终局语音必须完整播完,再决定跳转或返回。
|
||||
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
battleEndTaskRunning = true;
|
||||
try {
|
||||
const battleInfo = task.message;
|
||||
applyBattleBase(battleInfo);
|
||||
battleEnded = true;
|
||||
matchStatus.value = battleInfo.status;
|
||||
if (battleInfo.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
currentRedPoint.value = 0;
|
||||
}
|
||||
|
||||
if (matchStatus.value === 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
} else if (matchStatus.value === 4) {
|
||||
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
|
||||
setTimeout(() => {
|
||||
if (roomNumber) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}, BATTLE_CANCEL_RETURN_DELAY);
|
||||
// 终局语音必须完整播完,再决定跳转或返回。
|
||||
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
|
||||
if (matchStatus.value === 2) {
|
||||
navigateToBattleResultOnce(battleId.value);
|
||||
} else if (matchStatus.value === 4) {
|
||||
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
|
||||
setTimeout(() => {
|
||||
if (roomNumber) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}, BATTLE_CANCEL_RETURN_DELAY);
|
||||
}
|
||||
} finally {
|
||||
battleEndTaskRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1143,7 +1142,14 @@ async function runInvalidShotTask(task, runId) {
|
||||
|
||||
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
|
||||
async function restoreLatestBattle() {
|
||||
if (!battleId.value) return;
|
||||
if (
|
||||
!battleId.value ||
|
||||
battleEnded ||
|
||||
battleEndTaskRunning ||
|
||||
resultNavigationPending
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const currentRestoreId = ++restoreGeneration;
|
||||
showRestoreLoading();
|
||||
|
||||
@@ -1173,16 +1179,11 @@ async function restoreLatestBattle() {
|
||||
const restoreEventType = Number(result?.eventType || 0);
|
||||
|
||||
if (result.status === 2) {
|
||||
clearXRingStreaks();
|
||||
hideRestoreLoading();
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
|
||||
});
|
||||
battleEnded = true;
|
||||
if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId);
|
||||
return;
|
||||
}
|
||||
if (result.status === 4) {
|
||||
clearXRingStreaks();
|
||||
}
|
||||
reconnectMatchServer(result);
|
||||
|
||||
if (restoreEventType === MESSAGETYPESV2.NewRound) {
|
||||
@@ -1213,6 +1214,8 @@ async function restoreLatestBattle() {
|
||||
}
|
||||
|
||||
function scheduleRestoreLatestBattle() {
|
||||
if (battleEnded || battleEndTaskRunning || resultNavigationPending) return;
|
||||
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
@@ -1275,7 +1278,6 @@ onLoad((options) => {
|
||||
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
|
||||
showOfflineModal.value = false;
|
||||
hideRestoreLoading();
|
||||
loadXRingStreaks();
|
||||
queueGeneration += 1;
|
||||
battleQueue.value = [];
|
||||
queueRunning.value = false;
|
||||
@@ -1284,6 +1286,8 @@ onLoad((options) => {
|
||||
restoreGeneration += 1;
|
||||
pendingRoundAudio = false;
|
||||
battleEnded = false;
|
||||
battleEndTaskRunning = false;
|
||||
resultNavigationPending = false;
|
||||
handledMessageKeys.clear();
|
||||
handledMessageKeyOrder.length = 0;
|
||||
queuedMessageKeys.clear();
|
||||
@@ -1328,6 +1332,8 @@ onMounted(async () => {
|
||||
|
||||
// 离开页面时清理监听、停止音频,并让当前队列整体失效。
|
||||
onBeforeUnmount(() => {
|
||||
restoreGeneration += 1;
|
||||
battleEndTaskRunning = false;
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
@@ -1411,6 +1417,7 @@ onShow(() => {
|
||||
:latestShotFlash="latestShotFlash"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<BattleFooter
|
||||
v-if="start"
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowTarget from "./BowTarget.vue";
|
||||
import ScorePanel from "./ScorePanel.vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const isSvip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSvip.value);
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<AppBackground :type="10" />
|
||||
<view class="header">
|
||||
<view>
|
||||
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
|
||||
<view>
|
||||
<view
|
||||
:class="[
|
||||
'header-nickname',
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSvip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSvip" class="member-nickname__shine">
|
||||
{{ user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text>{{ user.lvlName }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view @click="onClose">
|
||||
<image src="/static/close-white.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ width: '100%', marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
<text>支箭,共</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<ScorePanel
|
||||
:completeEffect="false"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
:arrows="arrows"
|
||||
:margin="total === 12 ? 4 : 1"
|
||||
:fontSize="total === 12 ? 25 : 22"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #232323;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
width: calc(100% - 20px);
|
||||
padding: 10px;
|
||||
}
|
||||
.header > view:first-child {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-left: 10px;
|
||||
}
|
||||
.header > view:first-child > view:last-child {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
margin-left: 10px;
|
||||
color: #fff;
|
||||
}
|
||||
.header-nickname {
|
||||
max-width: 240rpx;
|
||||
}
|
||||
.header > view:first-child > view:last-child > text:last-child {
|
||||
font-size: 10px;
|
||||
background-color: #5f51ff;
|
||||
padding: 2px 5px;
|
||||
border-radius: 10px;
|
||||
margin-top: 5px;
|
||||
}
|
||||
.header > view:last-child > image {
|
||||
width: 40px;
|
||||
}
|
||||
.desc {
|
||||
color: #fff;
|
||||
margin-bottom: 40px;
|
||||
}
|
||||
.desc > text:nth-child(2),
|
||||
.desc > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,954 @@
|
||||
<script setup>
|
||||
import {
|
||||
computed,
|
||||
getCurrentInstance,
|
||||
nextTick,
|
||||
onBeforeUnmount,
|
||||
onMounted,
|
||||
ref,
|
||||
watch,
|
||||
} from "vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import TargetCanvas from "@/components/TargetCanvas.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
totalRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueScores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
isSvip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
shotEffectToken: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
},
|
||||
stop: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
coordinateRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
hitRadiusPx: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
zoomHitRadiusPx: {
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
showCrosshair: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
sectorCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
activeSector: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
activeRing: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
showSectorLabels: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["shot-effect-complete"]);
|
||||
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
const prevScores = ref([]);
|
||||
const prevBlueScores = ref([]);
|
||||
const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
const getNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
};
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
return Math.max(getNumber(props.coordinateRadius, 20), 1);
|
||||
});
|
||||
|
||||
const currentHitRadiusPx = computed(() => {
|
||||
const radius = Number(
|
||||
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||
);
|
||||
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||
});
|
||||
|
||||
function getShotPoint(shot, fallbackCenter = false) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||
}
|
||||
|
||||
function getPointDirection(point) {
|
||||
if (!point) return null;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
}
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||
if (!point) return { display: "none" };
|
||||
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
const direction = getPointDirection(point);
|
||||
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(leftPercent, xOffset),
|
||||
top: formatTargetPosition(topPercent, yOffset),
|
||||
transform: "translate(-50%, -50%)",
|
||||
};
|
||||
}
|
||||
|
||||
function getHitStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
width: `${radius * 2}px`,
|
||||
height: `${radius * 2}px`,
|
||||
};
|
||||
}
|
||||
|
||||
function getSvipHitBgStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return getTargetPositionStyle(point, radius);
|
||||
}
|
||||
|
||||
function getRoundTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: ROUND_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function getExperienceTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
if (!timer.value) return;
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
|
||||
function showShotTip(shot) {
|
||||
clearTipTimer();
|
||||
latestOne.value = shot;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function hasShotPoint(shot) {
|
||||
return !!getShotPoint(shot);
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot) {
|
||||
return (
|
||||
props.isSvip &&
|
||||
!!shot &&
|
||||
Number(shot.ring) > 0 &&
|
||||
hasShotPoint(shot)
|
||||
);
|
||||
}
|
||||
|
||||
function buildShotEffectKey(shot, index) {
|
||||
return [
|
||||
props.shotEffectToken,
|
||||
index,
|
||||
shot?.playerId ?? "",
|
||||
shot?.x ?? "",
|
||||
shot?.y ?? "",
|
||||
shot?.ring ?? "",
|
||||
shot?.ringX ? 1 : 0,
|
||||
].join("-");
|
||||
}
|
||||
|
||||
function triggerShotEffect(shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
hiddenLatestKey.value = key;
|
||||
shotEffect.value = {
|
||||
key,
|
||||
shot,
|
||||
token: props.shotEffectToken,
|
||||
viewportMode,
|
||||
};
|
||||
}
|
||||
|
||||
async function prepareShotEffect(shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, key };
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const completedEffect = shotEffect.value;
|
||||
const shot = completedEffect.shot;
|
||||
hiddenLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(shot);
|
||||
emit("shot-effect-complete", {
|
||||
key,
|
||||
token: completedEffect.token,
|
||||
});
|
||||
}
|
||||
|
||||
function shouldHideLatestHit(index) {
|
||||
return (
|
||||
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
targetShaking.value = false;
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
targetShaking.value = true;
|
||||
shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
||||
}, 260);
|
||||
});
|
||||
}
|
||||
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.scores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
showShotTip(newVal[newVal.length - 1]);
|
||||
} else if (newVal.length < prevScores.value.length) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
hiddenLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
}
|
||||
prevScores.value = [...newVal];
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.shotEffectToken,
|
||||
(token) => {
|
||||
// token 只由实时 ShootResult 推进,同步快照不会重播飞箭。
|
||||
if (!token || props.scores.length === 0) return;
|
||||
const latestIndex = props.scores.length - 1;
|
||||
const latestShot = props.scores[latestIndex];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
void prepareShotEffect(latestShot, latestIndex);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.blueScores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||
bluelatestOne.value = newVal[newVal.length - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
prevBlueScores.value = [...newVal];
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
const simulShoot2 = async () => {
|
||||
if (device.value.deviceId) {
|
||||
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
});
|
||||
|
||||
const arrowStyle = computed(() => {
|
||||
return {
|
||||
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
|
||||
360 - angle.value
|
||||
}deg) translateY(105%)`,
|
||||
};
|
||||
});
|
||||
|
||||
const showSectorCanvas = computed(() => {
|
||||
const count = Number(props.sectorCount);
|
||||
return props.totalRound > 0 && Number.isInteger(count) && count > 0;
|
||||
});
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) return;
|
||||
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||
if (
|
||||
message.shootData.playerId === user.value.id &&
|
||||
!message.shootData.ring &&
|
||||
message.shootData.angle >= 0
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
message.shootData.playerId === props.scores[0].playerId
|
||||
? "#ff4444"
|
||||
: "#1840FF";
|
||||
}
|
||||
angle.value = message.shootData.angle;
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
if (dirTimer.value) {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<!-- <view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
"/" +
|
||||
totalRound
|
||||
}}</text>
|
||||
</view> -->
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<image
|
||||
class="target-image"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<TargetCanvas
|
||||
v-if="showSectorCanvas"
|
||||
class="target-highlight-layer"
|
||||
:coordinateRadius="coordinateRadius"
|
||||
:showCrosshair="false"
|
||||
:showRingLabels="false"
|
||||
:highlightOnly="true"
|
||||
:sectorCount="sectorCount"
|
||||
:activeSector="activeSector"
|
||||
:activeRing="activeRing"
|
||||
:showSectorLabels="showSectorLabels"
|
||||
/>
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/dot-circle.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="stop" class="stop-sign">中场休息</view>
|
||||
<view
|
||||
v-if="
|
||||
!shotEffect &&
|
||||
latestOne &&
|
||||
latestOne.ring &&
|
||||
user.id === latestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(latestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="!shotEffect && latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
bluelatestOne &&
|
||||
bluelatestOne.ring &&
|
||||
user.id === bluelatestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(bluelatestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<image
|
||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
:style="{ zIndex: 999 }"
|
||||
/>
|
||||
</view>
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: calc(100vw - 30px);
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.target-image {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
.target-highlight-layer {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
background-color: #0006;
|
||||
color: #fff;
|
||||
font-size: 12px;
|
||||
padding: 4px 7px;
|
||||
border-radius: 5px;
|
||||
z-index: 4;
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
z-index: 4;
|
||||
width: 100px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip > text {
|
||||
font-size: 24px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
@keyframes target-tip-fade-in-out {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
30% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
80% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.round-tip.fade-in-out,
|
||||
.e-value.fade-in-out {
|
||||
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||
}
|
||||
.svip-hit-bg {
|
||||
position: absolute;
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
z-index: 2;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
animation: svip-hit-xuan 1.2s linear infinite;
|
||||
}
|
||||
.hit {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
z-index: 3;
|
||||
color: #fff;
|
||||
transition: all 0.3s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.s-point {
|
||||
}
|
||||
.b-point {
|
||||
border: 1px solid #fff;
|
||||
z-index: 3;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.b-point > text {
|
||||
font-size: 16rpx;
|
||||
color: #fff;
|
||||
font-family: "DINCondensed";
|
||||
/* text-align: center;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);*/
|
||||
margin-top: 2rpx;
|
||||
}
|
||||
@keyframes svip-hit-xuan {
|
||||
0% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
|
||||
}
|
||||
100% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
|
||||
}
|
||||
}
|
||||
@keyframes target-pump-in {
|
||||
from {
|
||||
transform: translate(-50%, -50%) scale(2);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: -40px;
|
||||
}
|
||||
.header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
.round-count {
|
||||
font-size: 20px;
|
||||
color: #fed847;
|
||||
top: 75px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.footer {
|
||||
width: calc(100% - 20px);
|
||||
padding: 0 10px;
|
||||
display: flex;
|
||||
margin-top: -40px;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
.footer > image {
|
||||
width: 40px;
|
||||
min-height: 40px;
|
||||
max-height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 20px;
|
||||
margin-left: 20px;
|
||||
z-index: 999;
|
||||
}
|
||||
.simul > button {
|
||||
color: #fff;
|
||||
}
|
||||
.stop-sign {
|
||||
position: absolute;
|
||||
font-size: 44px;
|
||||
color: #fff9;
|
||||
text-align: center;
|
||||
width: 200px;
|
||||
height: 60px;
|
||||
left: calc(50% - 100px);
|
||||
top: calc(50% - 30px);
|
||||
z-index: 5;
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-dir {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 52%;
|
||||
left: 50%;
|
||||
bottom: 50%;
|
||||
z-index: 4;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.arrow-dir > view {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
width: 100rpx;
|
||||
height: 100rpx;
|
||||
transform: translate(-30%, -30%);
|
||||
}
|
||||
@keyframes spring-in {
|
||||
0% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
15% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
30% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
45% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
60% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
75% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes disappear {
|
||||
0% {
|
||||
opacity: 1;
|
||||
}
|
||||
75% {
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.arrow-dir > view {
|
||||
animation: disappear 3s ease forwards;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
animation: spring-in 3s ease forwards;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,62 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
type: {
|
||||
type: String,
|
||||
default: "normal",
|
||||
},
|
||||
location: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="`container ${type}`" :style="{ ...location }">
|
||||
<slot />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
font-size: 24rpx;
|
||||
}
|
||||
.normal {
|
||||
background-image: url("../static/bubble-tip.png");
|
||||
width: 157rpx;
|
||||
height: 105rpx;
|
||||
padding-top: 10px;
|
||||
padding-left: 30rpx;
|
||||
}
|
||||
.normal2 {
|
||||
background-image: url("../static/bubble-tip4.png");
|
||||
width: 190rpx;
|
||||
height: 105rpx;
|
||||
padding-top: 10px;
|
||||
padding-left: 20rpx;
|
||||
top: 0;
|
||||
left: 15%;
|
||||
z-index: 1;
|
||||
}
|
||||
.long {
|
||||
background-image: url("../static/bubble-tip2.png");
|
||||
width: 370rpx;
|
||||
height: 70rpx;
|
||||
top: -50%;
|
||||
left: 49%;
|
||||
}
|
||||
.short {
|
||||
background-image: url("../static/bubble-tip3.png");
|
||||
width: 300rpx;
|
||||
height: 70rpx;
|
||||
top: -50%;
|
||||
right: -1%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,157 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
const props = defineProps({
|
||||
rowCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
fontSize: {
|
||||
type: Number,
|
||||
default: 25,
|
||||
},
|
||||
completeEffect: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
const items = ref(new Array(props.total).fill(9));
|
||||
const bgImages = [
|
||||
"../static/complete-light1.png",
|
||||
"../static/complete-light2.png",
|
||||
];
|
||||
const bgIndex = ref(0);
|
||||
|
||||
const getDisplayText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ?? "-";
|
||||
};
|
||||
|
||||
const isLowScore = (arrow) => {
|
||||
if (!arrow || arrow.ringX) return false;
|
||||
const ring = Number(arrow.ring);
|
||||
return Number.isFinite(ring) && ring < 6;
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.total,
|
||||
(newValue) => {
|
||||
items.value = new Array(newValue).fill(9);
|
||||
}
|
||||
);
|
||||
const timer = ref(null);
|
||||
onMounted(() => {
|
||||
timer.value = setInterval(() => {
|
||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
||||
}, 200);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
<view
|
||||
v-for="(_, index) in items"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
>
|
||||
<image
|
||||
class="score-item-bg"
|
||||
:src="
|
||||
isLowScore(arrows[index])
|
||||
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
|
||||
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
|
||||
"
|
||||
/>
|
||||
<text
|
||||
class="score-value"
|
||||
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
|
||||
>
|
||||
{{ getDisplayText(arrows[index]) }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.container {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
box-sizing: border-box;
|
||||
position: relative;
|
||||
padding: 30rpx 40rpx 0 40rpx;
|
||||
}
|
||||
.score-item {
|
||||
position: relative;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
margin-right: 14rpx;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
|
||||
.score-item:nth-child(6n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.score-item-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
}
|
||||
|
||||
.score-value {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
min-width: 28rpx;
|
||||
text-align: center;
|
||||
font-size: 34rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
color: #f6e3b2;
|
||||
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||
margin-left: -10rpx;
|
||||
}
|
||||
|
||||
.score-value--low {
|
||||
color: #cfcfcf;
|
||||
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.complete-light {
|
||||
position: absolute;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,108 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
|
||||
const getDisplayText = (arrow = {}) => {
|
||||
if (!arrow) return "";
|
||||
if (!arrow.ring) return "0";
|
||||
return arrow.ringX ? "X" : String(arrow.ring);
|
||||
};
|
||||
|
||||
const isLowScore = (arrow = {}) => {
|
||||
if (!arrow || arrow.ringX) return false;
|
||||
return Number(arrow.ring) < 6;
|
||||
};
|
||||
|
||||
const displayArrows = computed(() => {
|
||||
const list = [...props.arrows];
|
||||
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
|
||||
list.push(null);
|
||||
return list;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view v-if="displayArrows.length" class="score-panel">
|
||||
<view class="score-grid">
|
||||
<view
|
||||
v-for="(arrow, index) in displayArrows"
|
||||
:key="index"
|
||||
class="score-card"
|
||||
>
|
||||
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
|
||||
<text
|
||||
class="score-value"
|
||||
:class="{ 'score-value--low': isLowScore(arrow) }"
|
||||
>
|
||||
{{ getDisplayText(arrow) }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.score-panel {
|
||||
width: 100%;
|
||||
padding: 30rpx 40rpx 0 40rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.score-grid {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.score-card {
|
||||
position: relative;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
margin-right: 14rpx;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
|
||||
.score-card:nth-child(6n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.score-card-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
}
|
||||
|
||||
.score-value {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
min-width: 28rpx;
|
||||
text-align: center;
|
||||
font-size: 34rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
color: #f6e3b2;
|
||||
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||
margin-left: -10rpx;
|
||||
}
|
||||
|
||||
.score-value--low {
|
||||
color: #cfcfcf;
|
||||
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,797 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, computed } from "vue";
|
||||
import ScreenHint from "./ScreenHint.vue";
|
||||
import BowData from "./BowData.vue";
|
||||
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||
import { directionAdjusts } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => { },
|
||||
},
|
||||
onRetry: {
|
||||
type: Function,
|
||||
default: () => { },
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
rowCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
trainingType: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
difficultyLevel: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hasNextDifficulty: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
result: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
tipSrc: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
|
||||
const showPanel = ref(true);
|
||||
const showComment = ref(false);
|
||||
const showBowData = ref(false);
|
||||
const showUpgrade = ref(false);
|
||||
|
||||
const closePanel = () => {
|
||||
showPanel.value = false;
|
||||
setTimeout(() => {
|
||||
props.onClose();
|
||||
}, 300);
|
||||
};
|
||||
|
||||
const retryPractice = () => {
|
||||
showPanel.value = false;
|
||||
setTimeout(() => {
|
||||
props.onRetry();
|
||||
}, 300);
|
||||
};
|
||||
|
||||
function onClickShare() {
|
||||
uni.$emit("share-image");
|
||||
}
|
||||
|
||||
const details = computed(() => props.result.details || []);
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill(null);
|
||||
details.value.forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
|
||||
const totalRing = computed(() =>
|
||||
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
|
||||
);
|
||||
|
||||
const hasResultValue = (...keys) =>
|
||||
keys.some((key) => {
|
||||
const value = props.result[key];
|
||||
return value !== undefined && value !== null && value !== "";
|
||||
});
|
||||
|
||||
const readResultNumber = (keys, fallback = 0) => {
|
||||
for (const key of keys) {
|
||||
const value = props.result[key];
|
||||
if (value === undefined || value === null || value === "") continue;
|
||||
const numberValue = Number(value);
|
||||
if (Number.isFinite(numberValue)) return numberValue;
|
||||
}
|
||||
return fallback;
|
||||
};
|
||||
|
||||
const beforeExp = computed(() =>
|
||||
readResultNumber(["beforeExp", "before_exp"])
|
||||
);
|
||||
|
||||
const currentExp = computed(() => {
|
||||
const userScores = Number(user.value.scores);
|
||||
return readResultNumber(
|
||||
["currentExp", "current_exp", "score"],
|
||||
Number.isFinite(userScores) ? userScores : 0
|
||||
);
|
||||
});
|
||||
|
||||
// 新版练习结算返回练习前后累计经验,本局经验由两者相减得到。
|
||||
const gainedExp = computed(() => {
|
||||
if (
|
||||
hasResultValue("beforeExp", "before_exp") &&
|
||||
hasResultValue("currentExp", "current_exp")
|
||||
) {
|
||||
return Math.max(0, currentExp.value - beforeExp.value);
|
||||
}
|
||||
return Math.max(0, readResultNumber(["exp", "experience"]));
|
||||
});
|
||||
|
||||
const beforeLevel = computed(() => {
|
||||
const currentUserLevel = Number(user.value.lvl);
|
||||
return readResultNumber(
|
||||
["beforeLevel", "before_level"],
|
||||
Number.isFinite(currentUserLevel) ? currentUserLevel : 0
|
||||
);
|
||||
});
|
||||
|
||||
const userLevel = computed(() => {
|
||||
const fallbackLevel = Number(user.value.lvl ?? user.value.rankLvl ?? 1);
|
||||
const level = readResultNumber(
|
||||
["level", "lvl"],
|
||||
Number.isFinite(fallbackLevel) ? fallbackLevel : 1
|
||||
);
|
||||
return Math.max(1, Math.trunc(level));
|
||||
});
|
||||
|
||||
const resultDifficultyLevel = computed(() => {
|
||||
const level = Number(props.difficultyLevel);
|
||||
return Number.isInteger(level) && level > 0 ? level : "--";
|
||||
});
|
||||
|
||||
const upgradeExp = computed(() =>
|
||||
Math.max(
|
||||
0,
|
||||
readResultNumber(
|
||||
["upgradeExp", "upgrade_exp", "nextExp", "upgradeScore"],
|
||||
100
|
||||
)
|
||||
)
|
||||
);
|
||||
|
||||
const expPercent = computed(() => {
|
||||
if (!upgradeExp.value) return 0;
|
||||
return Math.min(
|
||||
100,
|
||||
Math.max(0, (currentExp.value / upgradeExp.value) * 100)
|
||||
);
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
if (userLevel.value > beforeLevel.value) {
|
||||
showUpgrade.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
const findValue = (...keys) => {
|
||||
const item = keys.find((key) => props.result[key] !== undefined);
|
||||
return item ? props.result[item] : undefined;
|
||||
};
|
||||
|
||||
const formatDuration = (value) => {
|
||||
const valueNumber = Number(value);
|
||||
const seconds = Number.isFinite(valueNumber)
|
||||
? Math.max(0, Math.round(valueNumber))
|
||||
: 0;
|
||||
const minutes = Math.floor(seconds / 60);
|
||||
const rest = seconds % 60;
|
||||
return minutes ? `${minutes}分${rest}秒` : `${rest}秒`;
|
||||
};
|
||||
|
||||
const formatMetricNumber = (value) => {
|
||||
const valueNumber = Number(value);
|
||||
if (!Number.isFinite(valueNumber)) return "0";
|
||||
return String(Number(valueNumber.toFixed(2)));
|
||||
};
|
||||
|
||||
const readMetricNumber = (keys, fallback = 0) => {
|
||||
const value = findValue(...keys);
|
||||
const valueNumber = Number(value);
|
||||
return Number.isFinite(valueNumber) ? valueNumber : fallback;
|
||||
};
|
||||
|
||||
const resultTrainingType = computed(
|
||||
() => props.result.trainingType || props.trainingType || "precision"
|
||||
);
|
||||
|
||||
const metricConfigs = {
|
||||
base: [
|
||||
{
|
||||
label: "平均环数",
|
||||
valueKeys: ["averageRing", "average_ring"],
|
||||
unit: "环",
|
||||
deltaKeys: ["deltaAverageRing", "delta_average_ring"],
|
||||
deltaUnit: "环",
|
||||
},
|
||||
{
|
||||
label: "稳定性",
|
||||
valueKeys: ["stability"],
|
||||
unit: "",
|
||||
deltaKeys: ["deltaStability", "delta_stability"],
|
||||
deltaUnit: "",
|
||||
},
|
||||
],
|
||||
rhythm: [
|
||||
{
|
||||
label: "最高连击次数",
|
||||
valueKeys: ["maxCombo", "max_combo"],
|
||||
unit: "连",
|
||||
deltaKeys: ["deltaMaxCombo", "delta_max_combo"],
|
||||
deltaUnit: "连",
|
||||
},
|
||||
{
|
||||
label: "共命中环数",
|
||||
valueKeys: ["currentRings", "current_rings"],
|
||||
unit: "环",
|
||||
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
|
||||
deltaUnit: "环",
|
||||
},
|
||||
],
|
||||
endurance: [
|
||||
{
|
||||
label: "完成箭数",
|
||||
valueKeys: ["totalArrows", "total_arrows"],
|
||||
unit: "支",
|
||||
deltaKeys: ["deltaTotalArrows", "delta_total_arrows"],
|
||||
deltaUnit: "支",
|
||||
},
|
||||
{
|
||||
label: "命中环数",
|
||||
valueKeys: ["currentRings", "current_rings"],
|
||||
unit: "环",
|
||||
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
|
||||
deltaUnit: "环",
|
||||
},
|
||||
],
|
||||
precision: [
|
||||
{
|
||||
label: "共命中目标",
|
||||
valueKeys: ["totalHits", "total_hits"],
|
||||
fallback: () => 0,
|
||||
unit: "次",
|
||||
deltaKeys: [
|
||||
"deltaTotalHits",
|
||||
"delta_total_hits",
|
||||
"hitCompare",
|
||||
"hitDiff",
|
||||
"hitDelta",
|
||||
],
|
||||
deltaUnit: "次",
|
||||
},
|
||||
{
|
||||
label: "用时",
|
||||
valueKeys: ["duration", "usedTime", "shootTime", "time"],
|
||||
unit: "",
|
||||
deltaKeys: [
|
||||
"deltaDuration",
|
||||
"delta_duration",
|
||||
"timeCompare",
|
||||
"timeDiff",
|
||||
"durationDiff",
|
||||
],
|
||||
deltaUnit: "",
|
||||
duration: true,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
const resultRows = computed(() => {
|
||||
const configs = metricConfigs[resultTrainingType.value] || metricConfigs.precision;
|
||||
return configs.map((config) => {
|
||||
const fallback = config.fallback ? config.fallback() : 0;
|
||||
const value = readMetricNumber(config.valueKeys, fallback);
|
||||
const delta = readMetricNumber(config.deltaKeys);
|
||||
const formatter = config.duration ? formatDuration : formatMetricNumber;
|
||||
|
||||
return {
|
||||
...config,
|
||||
valueText: formatter(value),
|
||||
delta,
|
||||
deltaText: formatter(Math.abs(delta)),
|
||||
};
|
||||
});
|
||||
});
|
||||
|
||||
const advancesDifficulty = computed(() => props.hasNextDifficulty);
|
||||
const primaryText = computed(() =>
|
||||
advancesDifficulty.value ? "下一难度" : "再来一次"
|
||||
);
|
||||
|
||||
const handlePrimary = () => {
|
||||
if (advancesDifficulty.value) {
|
||||
closePanel();
|
||||
return;
|
||||
}
|
||||
retryPractice();
|
||||
};
|
||||
|
||||
const calories = computed(
|
||||
() => formatMetricNumber(readMetricNumber(["calories", "calorie", "kcal"]))
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
|
||||
<image class="hero-glow" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg.png" mode="widthFix" />
|
||||
<view class="result-title">
|
||||
<image class="result-title-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
|
||||
<view class="result-title-text">Lv{{ resultDifficultyLevel }}</view>
|
||||
</view>
|
||||
|
||||
<view class="result-panel">
|
||||
<view class="line-top"></view>
|
||||
<view class="line-bottom"></view>
|
||||
<view class="stats">
|
||||
<view v-for="row in resultRows" :key="row.label" class="stat-row">
|
||||
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
|
||||
<view class="stat-cell">
|
||||
<text class="stat-label">{{ row.label }}</text>
|
||||
<view class="stat-value">
|
||||
<text>{{ row.valueText }}</text>
|
||||
<text v-if="row.unit" class="stat-unit">{{ row.unit }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view class="stat-divider"></view>
|
||||
<view class="stat-cell stat-cell--compare">
|
||||
<text class="stat-label">对比上次</text>
|
||||
<view v-if="row.delta !== 0" class="stat-value">
|
||||
<text>{{ row.delta > 0 ? "+" : "-" }}{{ row.deltaText }}</text>
|
||||
<text v-if="row.deltaUnit" class="stat-unit">{{ row.deltaUnit }}</text>
|
||||
<image class="trend-icon" :class="{ 'trend-icon--down': row.delta < 0 }"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-up.png" mode="widthFix" />
|
||||
</view>
|
||||
<view v-else class="stat-value">--</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="stat-row">
|
||||
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
|
||||
<view class="stat-cell">
|
||||
<text class="stat-label">消耗卡路里</text>
|
||||
<view class="stat-value">
|
||||
<text>{{ calories }}卡</text>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stat-equal">≈</text>
|
||||
<!-- <view class="stat-divider"></view> -->
|
||||
<view class="stat-cell stat-cell--compare">
|
||||
<view class="stat-value">
|
||||
<image v-for="index in 3" :key="index" class="rice-icon"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-rice.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
|
||||
<view class="actions">
|
||||
<view class="action-item" @click="() => (showBowData = true)">
|
||||
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
|
||||
<text>查看靶纸</text>
|
||||
</view>
|
||||
<view class="action-item" @click="() => (showComment = true)">
|
||||
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
|
||||
<text>教练点评</text>
|
||||
</view>
|
||||
<view class="action-item" @click="onClickShare">
|
||||
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
|
||||
<text>分享成绩</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="oper-box">
|
||||
<view class="exp-area">
|
||||
<text class="exp-gain">+{{ gainedExp }}经验</text>
|
||||
<view class="level-progress">
|
||||
<text class="level-text">LV.{{ userLevel }}</text>
|
||||
<view class="progress-track">
|
||||
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
|
||||
</view>
|
||||
<text class="progress-text">{{ currentExp }} / {{ upgradeExp }}</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="footer-actions">
|
||||
<view class="result-btn result-btn--muted" @click="closePanel">
|
||||
<text>完成</text>
|
||||
</view>
|
||||
<view class="result-btn result-btn--primary" @click="handlePrimary">
|
||||
<text>{{ primaryText }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
|
||||
<view class="coach-comment">
|
||||
<text>
|
||||
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩,所有箭支上靶后的平均点间距离为<text class="gold-text">{{
|
||||
Number((result.average_distance || 0).toFixed(2))
|
||||
}}</text>,{{
|
||||
result.spreadEvaluation === "Dispersed"
|
||||
? "还需要持续改进哦~"
|
||||
: "成绩优秀。"
|
||||
}}
|
||||
</text>
|
||||
<view>
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
|
||||
<text class="coach-suggestion">
|
||||
针对您本次的练习,{{
|
||||
result.spreadEvaluation === "Dispersed"
|
||||
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
|
||||
: totalRing >= 100
|
||||
? "我们建议您继续保持即可。"
|
||||
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
|
||||
}调整。`
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
|
||||
:onClose="() => (showBowData = false)" />
|
||||
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="userLevel" />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.result-mask {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
overflow: hidden;
|
||||
background:
|
||||
linear-gradient(180deg,
|
||||
rgba(24, 22, 17, 0.38) 0%,
|
||||
rgba(24, 22, 17, 0.56) 28%,
|
||||
rgba(17, 17, 25, 0.92) 58%),
|
||||
rgba(0, 0, 0, 0.72);
|
||||
z-index: 999;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.result-mask--show {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.result-mask--hide {
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s ease;
|
||||
}
|
||||
|
||||
.hero-glow {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.result-title {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 264rpx;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.result-title-bg {
|
||||
width: 100%;
|
||||
height: 264rpx;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.result-title-text {
|
||||
width: 100%;
|
||||
font-size: 28rpx;
|
||||
color: #FBFCE6;
|
||||
font-weight: 600;
|
||||
line-height: 40rpx;
|
||||
text-align: center;
|
||||
position: absolute;
|
||||
top: 116rpx;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.result-panel {
|
||||
width: 100vw;
|
||||
height: 634rpx;
|
||||
padding: 144rpx 80rpx 0 80rpx;
|
||||
box-sizing: border-box;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
z-index: 1;
|
||||
margin-top: -100rpx;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.stats {
|
||||
width: 100%;
|
||||
margin-top: 34rpx;
|
||||
}
|
||||
|
||||
.line-top {
|
||||
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
|
||||
width: 100%;
|
||||
height: 4rpx;
|
||||
opacity: 0.9;
|
||||
position: absolute;
|
||||
top: 2rpx;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.line-bottom {
|
||||
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
|
||||
width: 100%;
|
||||
height: 4rpx;
|
||||
opacity: 0.9;
|
||||
position: absolute;
|
||||
bottom: 2rpx;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.stat-row {
|
||||
width: 100%;
|
||||
height: 62rpx;
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 52rpx;
|
||||
// border: 2rpx solid rgba(209, 184, 125, 0.72);
|
||||
// border-radius: 14rpx;
|
||||
transform: skewX(-12deg);
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.stat-cell {
|
||||
flex: 1;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transform: skewX(12deg);
|
||||
}
|
||||
|
||||
.stat-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 582rpx;
|
||||
height: 62rpx;
|
||||
}
|
||||
|
||||
.stat-cell--compare {
|
||||
padding-left: 8rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
position: absolute;
|
||||
top: -30rpx;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
font-size: 20rpx;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-width: 120rpx;
|
||||
color: #F3E0B9;
|
||||
font-size: 32rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.stat-unit {
|
||||
margin-left: 4rpx;
|
||||
font-size: 24rpx;
|
||||
}
|
||||
|
||||
.stat-divider {
|
||||
width: 2rpx;
|
||||
height: 34rpx;
|
||||
background: rgba(197, 160, 92, 0.64);
|
||||
transform: skewX(12deg);
|
||||
}
|
||||
|
||||
.stat-equal{
|
||||
width: 30rpx;
|
||||
height: 40rpx;
|
||||
color: #F3E0B9;
|
||||
font-size: 30rpx;
|
||||
margin-left: 10rpx;
|
||||
}
|
||||
|
||||
.trend-icon {
|
||||
width: 28rpx;
|
||||
height: 42rpx;
|
||||
margin-left: 16rpx;
|
||||
}
|
||||
|
||||
.trend-icon--down {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
.stat-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 582rpx;
|
||||
height: 62rpx;
|
||||
}
|
||||
|
||||
.rice-list {
|
||||
width: 160rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.rice-icon {
|
||||
width: 36rpx;
|
||||
height: 34rpx;
|
||||
margin-right: 14rpx;
|
||||
}
|
||||
|
||||
.oper-box {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
width: 598rpx;
|
||||
}
|
||||
|
||||
.actions {
|
||||
width: 350rpx;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin: 0 auto;
|
||||
margin-top: 38rpx;
|
||||
}
|
||||
|
||||
.action-item {
|
||||
width: 80rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.action-icon {
|
||||
width: 70rpx;
|
||||
height: 68rpx;
|
||||
}
|
||||
|
||||
.action-item>text {
|
||||
margin-top: 4rpx;
|
||||
color: #FAE6BC;
|
||||
font-size: 20rpx;
|
||||
line-height: 1;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.exp-area {
|
||||
width: 100%;
|
||||
margin-top: auto;
|
||||
padding-top: 122rpx;
|
||||
}
|
||||
|
||||
.exp-gain {
|
||||
display: block;
|
||||
margin-bottom: 14rpx;
|
||||
color: #f6e3b2;
|
||||
font-size: 22rpx;
|
||||
line-height: 1;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.level-progress {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.level-text,
|
||||
.progress-text {
|
||||
color: rgba(255, 255, 255, 0.86);
|
||||
font-size: 24rpx;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.level-text {
|
||||
min-width: 60rpx;
|
||||
}
|
||||
|
||||
.progress-text {
|
||||
min-width: 72rpx;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.progress-track {
|
||||
flex: 1;
|
||||
height: 10rpx;
|
||||
margin: 0 14rpx;
|
||||
border-radius: 999rpx;
|
||||
overflow: hidden;
|
||||
background: rgba(255, 255, 255, 0.26);
|
||||
}
|
||||
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
border-radius: 999rpx;
|
||||
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
|
||||
}
|
||||
|
||||
.footer-actions {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-top: 70rpx;
|
||||
}
|
||||
|
||||
.result-btn {
|
||||
width: 234rpx;
|
||||
height: 72rpx;
|
||||
border-radius: 999rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin: 0 18rpx;
|
||||
}
|
||||
|
||||
.result-btn>text {
|
||||
font-size: 28rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.result-btn--muted {
|
||||
color: #ffffff;
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.result-btn--primary {
|
||||
background: #FED847;
|
||||
color: #151515;
|
||||
}
|
||||
|
||||
.gold-text {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.coach-comment {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.coach-comment>view {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.coach-comment>view>image {
|
||||
width: 420rpx;
|
||||
height: 420rpx;
|
||||
margin-right: 20rpx;
|
||||
}
|
||||
|
||||
.coach-suggestion {
|
||||
margin-top: 12px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,89 @@
|
||||
<script setup>
|
||||
import IconButton from "@/components/IconButton.vue";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "normal",
|
||||
},
|
||||
});
|
||||
const getContentHeight = () => {
|
||||
if (props.mode === "tall") return "50vw";
|
||||
if (props.mode === "square") return "74vw";
|
||||
return "36vw";
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
<IconButton
|
||||
v-if="!!onClose"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/close-gold-outline.png"
|
||||
:width="30"
|
||||
:onClick="onClose"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 999;
|
||||
}
|
||||
.container > view:first-child {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
width: 70vw;
|
||||
color: #fff;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.container > view:first-child > image {
|
||||
position: absolute;
|
||||
width: 80vw;
|
||||
left: -7%;
|
||||
bottom: -18vw;
|
||||
z-index: -1;
|
||||
transform: translateY(-75px);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,462 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
start: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
tips: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 120,
|
||||
},
|
||||
countdownEnabled: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
trainingType: {
|
||||
type: String,
|
||||
default: "precision",
|
||||
},
|
||||
isVip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isSvip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
externalShootResultAudio: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
battleId: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
melee: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onStop: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
|
||||
const trainingTitleIconMap = Object.freeze({
|
||||
base:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jcxl.png",
|
||||
precision:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jingzxl.png",
|
||||
rhythm:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jzxl.png",
|
||||
endurance:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-nlxl.png",
|
||||
});
|
||||
const trainingTitleIcon = computed(
|
||||
() =>
|
||||
trainingTitleIconMap[props.trainingType] || trainingTitleIconMap.precision
|
||||
);
|
||||
|
||||
const barColor = ref("#fed847");
|
||||
const remain = ref(props.countdownEnabled ? props.total : 0);
|
||||
const timer = ref(null);
|
||||
const sound = ref(true);
|
||||
const currentRound = ref(props.currentRound);
|
||||
const currentRoundEnded = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const wait = ref(0);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
|
||||
const progressPercent = computed(() => {
|
||||
if (!props.countdownEnabled || !props.total) return 0;
|
||||
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
|
||||
});
|
||||
|
||||
const displayName = computed(() => {
|
||||
return (
|
||||
user.value?.nickName ||
|
||||
user.value?.nickname ||
|
||||
user.value?.name ||
|
||||
"Archer"
|
||||
);
|
||||
});
|
||||
|
||||
const avatarSrc = computed(() => {
|
||||
return user.value?.avatar || "/static/shooter2.png";
|
||||
});
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
let key = "";
|
||||
if (newVal.includes("红队")) key = "请红方射箭";
|
||||
if (newVal.includes("蓝队")) key = "请蓝方射箭";
|
||||
if (key) {
|
||||
if (currentRoundEnded.value) {
|
||||
currentRound.value += 1;
|
||||
currentRoundEnded.value = false;
|
||||
if (currentRound.value === 1) audioManager.play("第一轮");
|
||||
if (currentRound.value === 2) audioManager.play("第二轮");
|
||||
if (currentRound.value === 3) audioManager.play("第三轮");
|
||||
if (currentRound.value === 4) audioManager.play("第四轮");
|
||||
if (currentRound.value === 5) audioManager.play("第五轮");
|
||||
setTimeout(() => {
|
||||
audioManager.play(key);
|
||||
}, 1000);
|
||||
} else {
|
||||
audioManager.play(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const clearTimer = () => {
|
||||
if (!timer.value) return;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
};
|
||||
|
||||
const resetTimer = (count) => {
|
||||
clearTimer();
|
||||
if (!props.countdownEnabled) {
|
||||
remain.value = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
const countValue = Number(count);
|
||||
const newVal = Number.isFinite(countValue)
|
||||
? Math.max(0, Math.round(countValue))
|
||||
: 0;
|
||||
|
||||
if (newVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
if (remain.value > 0) {
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value === 0) {
|
||||
clearTimer();
|
||||
props.onStop();
|
||||
}
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
}
|
||||
};
|
||||
|
||||
watch(
|
||||
() => [props.start, props.countdownEnabled],
|
||||
([started, countdownEnabled]) => {
|
||||
if (started && countdownEnabled) {
|
||||
resetTimer(props.total);
|
||||
} else {
|
||||
clearTimer();
|
||||
remain.value = 0;
|
||||
}
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
const tipContent = computed(() => {
|
||||
if (halfTime.value) {
|
||||
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
|
||||
}
|
||||
return props.start && remain.value === 0 ? "时间到!" : props.tips;
|
||||
});
|
||||
|
||||
const updateSound = () => {
|
||||
sound.value = !sound.value;
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("练习结束", false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 精准训练由页面统一等待语音和飞箭结束,其他训练保持原播放链路。
|
||||
if (props.externalShootResultAudio) return;
|
||||
const latestDetail =
|
||||
Array.isArray(msg.details) && msg.details.length > 0
|
||||
? msg.details[msg.details.length - 1]
|
||||
: null;
|
||||
// 语音和 ACK 优先使用同一份当前箭数据,details 仅作为兼容兜底。
|
||||
const arrow = msg.shootData || latestDetail;
|
||||
if (!arrow) return;
|
||||
if (
|
||||
arrow.playerId !== undefined &&
|
||||
arrow.playerId !== null &&
|
||||
String(arrow.playerId) !== String(user.value?.id)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const key = [];
|
||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||
if (arrow.angle !== null && arrow.angle !== undefined) {
|
||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
}
|
||||
if (arrow.threeConsecutive10Rings === true) {
|
||||
key.push("tententen");
|
||||
}
|
||||
audioManager.play(key, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTime.value = true;
|
||||
audioManager.play("中场休息");
|
||||
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
}
|
||||
}
|
||||
|
||||
const playSound = (key) => {
|
||||
audioManager.play(key);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-remain", resetTimer);
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("play-sound", playSound);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-remain", resetTimer);
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("play-sound", playSound);
|
||||
clearTimer();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view v-if="show" class="progress-card">
|
||||
<view class="progress-card__header">
|
||||
<view class="progress-card__profile">
|
||||
<view class="progress-card__avatar-shell">
|
||||
<Avatar
|
||||
:src="avatarSrc"
|
||||
:size="80"
|
||||
size-unit="rpx"
|
||||
image-mode="aspectFill"
|
||||
/>
|
||||
</view>
|
||||
<view
|
||||
:class="[
|
||||
'progress-card__name',
|
||||
'member-nickname',
|
||||
isVip && !isSvip ? 'member-nickname--vip' : '',
|
||||
isSvip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ displayName }}</text>
|
||||
<text v-if="isSvip" class="member-nickname__shine">
|
||||
{{ displayName }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
|
||||
<image
|
||||
class="progress-card__sound-icon"
|
||||
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</button> -->
|
||||
</view>
|
||||
|
||||
<view class="progress-card__track-wrap">
|
||||
<image
|
||||
class="progress-card__titile"
|
||||
:src="trainingTitleIcon"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view v-if="countdownEnabled" class="progress-card__track">
|
||||
<view
|
||||
class="progress-card__fill"
|
||||
:style="{
|
||||
width: `${progressPercent}%`,
|
||||
backgroundColor: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<view class="progress-card__badge">
|
||||
<text class="progress-card__badge-text">剩余{{ remain }}秒</text>
|
||||
</view>
|
||||
</view>
|
||||
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.progress-card {
|
||||
box-sizing: border-box;
|
||||
/* padding: 50rpx 30rpx 0 30rpx; */
|
||||
margin: 70rpx 30rpx 0 30rpx;
|
||||
}
|
||||
|
||||
.progress-card__header {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.progress-card__profile {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.progress-card__avatar-shell {
|
||||
width: 86rpx;
|
||||
height: 86rpx;
|
||||
padding: 3rpx;
|
||||
box-sizing: border-box;
|
||||
border-radius: 50%;
|
||||
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.progress-card__avatar {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: block;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.progress-card__name {
|
||||
width: 86rpx;
|
||||
color: #fff;
|
||||
font-size: 18rpx;
|
||||
line-height: 1;
|
||||
justify-content: center;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
margin-top: 10rpx;
|
||||
}
|
||||
|
||||
.progress-card__sound {
|
||||
width: 68rpx;
|
||||
height: 68rpx;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: none;
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
background: rgba(28, 24, 21, 0.72);
|
||||
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
|
||||
}
|
||||
|
||||
.progress-card__sound::after {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.progress-card__sound-icon {
|
||||
width: 34rpx;
|
||||
height: 34rpx;
|
||||
}
|
||||
|
||||
.progress-card__track-wrap {
|
||||
margin-top: -156rpx;
|
||||
padding-left: 102rpx;
|
||||
}
|
||||
|
||||
.progress-card__titile{
|
||||
width: 260rpx;
|
||||
height: 72rpx;
|
||||
margin-left: 110rpx;
|
||||
}
|
||||
|
||||
.progress-card__track {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 24rpx;
|
||||
border-radius: 18rpx;
|
||||
overflow: hidden;
|
||||
background: #444444;
|
||||
}
|
||||
|
||||
.progress-card__fill {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
border-radius: 18rpx;
|
||||
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
|
||||
}
|
||||
|
||||
.progress-card__badge {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
min-width: 156rpx;
|
||||
height: 40rpx;
|
||||
padding: 0 24rpx;
|
||||
box-sizing: border-box;
|
||||
border-radius: 999rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
/* background: rgba(164, 117, 47, 0.94); */
|
||||
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
|
||||
}
|
||||
|
||||
.progress-card__badge-text {
|
||||
color: #fff7de;
|
||||
font-size: 18rpx;
|
||||
line-height: 1;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.progress-card__tip {
|
||||
display: block;
|
||||
margin-top: 16rpx;
|
||||
color: rgba(255, 243, 216, 0.88);
|
||||
font-size: 24rpx;
|
||||
line-height: 1.4;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,200 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import BowPower from "@/components/BowPower.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
guide: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isBattle: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
count: {
|
||||
type: Number,
|
||||
default: 15,
|
||||
},
|
||||
targetType: {
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const arrow = ref({});
|
||||
const distance = ref(0);
|
||||
const showsimul = ref(false);
|
||||
const count = ref(props.count);
|
||||
const timer = ref(null);
|
||||
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
audioManager.play("请射箭测试距离");
|
||||
if (props.isBattle) {
|
||||
timer.value = setInterval(() => {
|
||||
count.value -= 1;
|
||||
if (count.value < 0) clearInterval(timer.value);
|
||||
}, 1000);
|
||||
}
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
if (envVersion !== "release") showsimul.value = true;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="test-area">
|
||||
<image
|
||||
class="text-bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/par-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<button
|
||||
class="simul"
|
||||
@click="simulShoot"
|
||||
hover-class="none"
|
||||
v-if="showsimul"
|
||||
>
|
||||
模拟射箭
|
||||
</button>
|
||||
<view class="warnning-text">
|
||||
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
|
||||
<block v-if="distance > 0">
|
||||
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
|
||||
<text v-if="distance >= 5">已达到距离要求</text>
|
||||
<text v-else>请调整站位</text>
|
||||
</block>
|
||||
<block v-else>
|
||||
<text>请射箭,测试站距</text>
|
||||
</block>
|
||||
</view>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
<view v-else> 进入中... </view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
max-height: 70vh;
|
||||
}
|
||||
.ready-timer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
transform: translateY(-10vw);
|
||||
}
|
||||
.ready-timer > image:first-child {
|
||||
width: 40%;
|
||||
}
|
||||
.ready-timer > view {
|
||||
width: 80%;
|
||||
height: 45px;
|
||||
background-color: #545454;
|
||||
border-radius: 30px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
transform: translateY(-8vw);
|
||||
color: #bebebe;
|
||||
font-size: 15px;
|
||||
}
|
||||
.ready-timer > view > text:nth-child(2) {
|
||||
color: #fed847;
|
||||
font-size: 20px;
|
||||
width: 22px;
|
||||
text-align: center;
|
||||
}
|
||||
.test-area {
|
||||
width: 100%;
|
||||
height: auto;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.text-bg {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
}
|
||||
.warnning-text {
|
||||
color: #fff;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 200rpx;
|
||||
position: absolute;
|
||||
top: 142rpx;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
font-size: 36rpx;
|
||||
text-align: center;
|
||||
}
|
||||
.target-tip{
|
||||
margin-bottom: 28rpx;
|
||||
}
|
||||
.text-yellow{
|
||||
color: #FED847;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
right: 10px;
|
||||
top: 30rpx;
|
||||
}
|
||||
.user-row{
|
||||
position: absolute;
|
||||
bottom: 34rpx;
|
||||
left: 0rpx;
|
||||
width: 100%;
|
||||
padding: 0 34rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
|
||||
</style>
|
||||
@@ -0,0 +1,327 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const lockedBadgeBackground =
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/unlock.svg";
|
||||
const unlockedBadgeBackground =
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/lock.svg";
|
||||
|
||||
const props = defineProps({
|
||||
node: {
|
||||
type: Object,
|
||||
required: true,
|
||||
},
|
||||
active: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
completedProgress: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
locked: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["click"]);
|
||||
|
||||
const badgeStyle = computed(() => {
|
||||
const { left, top } = props.node.style || {};
|
||||
|
||||
return {
|
||||
left,
|
||||
top,
|
||||
};
|
||||
});
|
||||
|
||||
const progressValue = computed(() => {
|
||||
const value = Number(props.completedProgress);
|
||||
|
||||
if (!Number.isFinite(value)) return 0;
|
||||
|
||||
return Math.max(0, Math.min(100, value));
|
||||
});
|
||||
|
||||
const badgeStateStyle = computed(() => {
|
||||
const label = String(props.node?.label || "");
|
||||
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
|
||||
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
|
||||
const badgeSizeRpx = Math.max(
|
||||
124,
|
||||
Math.round(labelCircleSizeRpx / 0.4727)
|
||||
);
|
||||
|
||||
return {
|
||||
"--badge-progress": progressValue.value,
|
||||
"--badge-size": `${badgeSizeRpx}rpx`,
|
||||
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
|
||||
"--badge-orbit-offset": "12rpx",
|
||||
"--badge-locked-ring-offset": "12rpx",
|
||||
};
|
||||
});
|
||||
|
||||
const showProgress = computed(() => {
|
||||
return !props.locked;
|
||||
});
|
||||
|
||||
const badgeFillSrc = computed(() => {
|
||||
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
|
||||
});
|
||||
|
||||
const handleClick = () => {
|
||||
emit("click", props.node);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="difficulty-badge"
|
||||
:class="{
|
||||
'difficulty-badge--active': active,
|
||||
'difficulty-badge--progress': showProgress,
|
||||
'difficulty-badge--locked': locked,
|
||||
}"
|
||||
:style="[badgeStyle, badgeStateStyle]"
|
||||
@click="handleClick"
|
||||
>
|
||||
<view class="difficulty-badge__fill">
|
||||
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
|
||||
<view v-if="active" class="difficulty-badge__active-orbit">
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
|
||||
></view>
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
|
||||
></view>
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
|
||||
></view>
|
||||
<view
|
||||
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
|
||||
></view>
|
||||
</view>
|
||||
<view class="difficulty-badge__label-wrap">
|
||||
<view class="difficulty-badge__label">{{ node.label }}</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.difficulty-badge,
|
||||
.difficulty-badge__fill,
|
||||
.difficulty-badge__label-wrap {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge {
|
||||
position: absolute;
|
||||
transform: translate(-50%, -50%);
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
}
|
||||
|
||||
.difficulty-badge--active {
|
||||
transform: translate(-50%, -50%) scale(1.04);
|
||||
}
|
||||
|
||||
.difficulty-badge--active::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: calc(var(--badge-orbit-offset) * -1);
|
||||
border: 4rpx solid transparent;
|
||||
border-radius: 50%;
|
||||
pointer-events: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge--active::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: -24rpx;
|
||||
border: 4rpx solid rgba(254, 208, 152, 0.96);
|
||||
border-radius: 50%;
|
||||
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
|
||||
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
|
||||
0 0 14rpx rgba(254, 208, 152, 0.92),
|
||||
0 0 32rpx rgba(254, 208, 152, 0.52),
|
||||
0 0 52rpx rgba(254, 208, 152, 0.22);
|
||||
pointer-events: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-orbit {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: calc(100% + var(--badge-orbit-offset) * 2);
|
||||
height: calc(100% + var(--badge-orbit-offset) * 2);
|
||||
border-radius: 50%;
|
||||
z-index: 3;
|
||||
pointer-events: none;
|
||||
transform: translate(-50%, -50%);
|
||||
animation: badge-orbit-spin 5.4s linear infinite;
|
||||
transform-origin: center;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle {
|
||||
position: absolute;
|
||||
width: 0;
|
||||
height: 0;
|
||||
border-style: solid;
|
||||
z-index: 2;
|
||||
pointer-events: none;
|
||||
opacity: 0.92;
|
||||
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--top {
|
||||
top: -3rpx;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border-width: 11rpx 8rpx 0 8rpx;
|
||||
border-color: #ffffff transparent transparent transparent;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--right {
|
||||
right: -3rpx;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
border-width: 8rpx 11rpx 8rpx 0;
|
||||
border-color: transparent #ffffff transparent transparent;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--bottom {
|
||||
bottom: -3rpx;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border-width: 0 8rpx 11rpx 8rpx;
|
||||
border-color: transparent transparent #ffffff transparent;
|
||||
}
|
||||
|
||||
.difficulty-badge__active-triangle--left {
|
||||
left: -3rpx;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
border-width: 8rpx 0 8rpx 11rpx;
|
||||
border-color: transparent transparent transparent #ffffff;
|
||||
}
|
||||
|
||||
.difficulty-badge__fill {
|
||||
width: var(--badge-size);
|
||||
height: var(--badge-size);
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 50%;
|
||||
}
|
||||
|
||||
.difficulty-badge__bg {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: block;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
.difficulty-badge--active .difficulty-badge__fill::before,
|
||||
.difficulty-badge--active .difficulty-badge__fill::after {
|
||||
content: none;
|
||||
}
|
||||
|
||||
.difficulty-badge--progress .difficulty-badge__fill::before,
|
||||
.difficulty-badge--progress .difficulty-badge__fill::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: -12rpx;
|
||||
padding: 6rpx;
|
||||
border-radius: inherit;
|
||||
-webkit-mask: linear-gradient(#fff 0 0) content-box,
|
||||
linear-gradient(#fff 0 0);
|
||||
-webkit-mask-composite: xor;
|
||||
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
|
||||
mask-composite: exclude;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.difficulty-badge--progress .difficulty-badge__fill::before {
|
||||
background: rgba(255, 255, 255, 0.35);
|
||||
}
|
||||
|
||||
.difficulty-badge--progress .difficulty-badge__fill::after {
|
||||
background: conic-gradient(
|
||||
from -90deg,
|
||||
rgba(254, 208, 152, 1) 0,
|
||||
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
|
||||
transparent calc(var(--badge-progress) * 1%) 100%
|
||||
);
|
||||
}
|
||||
|
||||
.difficulty-badge--active .difficulty-badge__label,
|
||||
.difficulty-badge--progress .difficulty-badge__label {
|
||||
color: #333333;
|
||||
}
|
||||
|
||||
.difficulty-badge--locked {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.difficulty-badge--locked::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: calc(var(--badge-locked-ring-offset) * -1);
|
||||
border: 2rpx solid rgba(160, 160, 160, 0.5);
|
||||
border-radius: 50%;
|
||||
pointer-events: none;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.difficulty-badge--locked .difficulty-badge__label {
|
||||
color: rgba(51, 51, 51, 0.54);
|
||||
}
|
||||
|
||||
.difficulty-badge__label-wrap {
|
||||
width: var(--badge-label-size);
|
||||
height: var(--badge-label-size);
|
||||
border-radius: 50%;
|
||||
position: relative;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: -5rpx;
|
||||
}
|
||||
|
||||
.difficulty-badge__label {
|
||||
color: rgba(51, 51, 51, 0.7);
|
||||
font-size: 24rpx;
|
||||
max-width: 100%;
|
||||
height: 34rpx;
|
||||
line-height: 34rpx;
|
||||
font-family: "PingFang SC", sans-serif;
|
||||
font-weight: 600;
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
@keyframes badge-orbit-spin {
|
||||
from {
|
||||
transform: translate(-50%, -50%) rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) rotate(360deg);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,91 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
lines: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
});
|
||||
|
||||
const previewLines = computed(() => {
|
||||
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="difficulty-preview">
|
||||
<image
|
||||
class="difficulty-preview__bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="difficulty-preview__content">
|
||||
<text class="difficulty-preview__title">{{ title }}</text>
|
||||
<view class="difficulty-preview__copy">
|
||||
<text
|
||||
v-for="(line, index) in previewLines"
|
||||
:key="`${line}-${index}`"
|
||||
class="difficulty-preview__line"
|
||||
>
|
||||
{{ line }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.difficulty-preview {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.difficulty-preview__bg {
|
||||
display: block;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.difficulty-preview__content {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 40rpx;
|
||||
box-sizing: border-box;
|
||||
width: 486rpx;
|
||||
height: 93%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-content: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.difficulty-preview__title {
|
||||
display: block;
|
||||
color: #ffd543;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
font-family: "PingFang SC", sans-serif;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.difficulty-preview__copy {
|
||||
width: 80%;
|
||||
margin: 0 auto;
|
||||
display: block;
|
||||
color: #ffffff;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
font-family: "PingFang SC", sans-serif;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.difficulty-preview__line {
|
||||
display: block;
|
||||
}
|
||||
|
||||
|
||||
</style>
|
||||
@@ -0,0 +1,81 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
text: {
|
||||
type: String,
|
||||
default: "开始",
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["click"]);
|
||||
|
||||
const handleClick = () => {
|
||||
emit("click");
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<button
|
||||
class="difficulty-start"
|
||||
hover-class="difficulty-start--hover"
|
||||
@click="handleClick"
|
||||
>
|
||||
<image
|
||||
class="difficulty-start__button"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/btn.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</button>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.difficulty-start {
|
||||
position: relative;
|
||||
width: 302rpx;
|
||||
height: 170rpx;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
background: transparent;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.difficulty-start::after {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
.difficulty-start--hover {
|
||||
transform: translateY(2rpx) scale(0.99);
|
||||
}
|
||||
|
||||
.difficulty-start__mascot {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 0;
|
||||
z-index: 1;
|
||||
width: 112rpx;
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
.difficulty-start__button {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
z-index: 2;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.difficulty-start__text {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 58rpx;
|
||||
z-index: 3;
|
||||
color: #9f4d00;
|
||||
font-size: 64rpx;
|
||||
line-height: 76rpx;
|
||||
text-align: center;
|
||||
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
|
||||
font-weight: 800;
|
||||
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,904 @@
|
||||
<script setup>
|
||||
import { computed, nextTick, ref } from "vue";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
|
||||
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
|
||||
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseV2API,
|
||||
endPractiseAPI,
|
||||
getTrainingDifficultyListAPI,
|
||||
} from "@/apis";
|
||||
|
||||
// 难度页接口数据源:
|
||||
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm
|
||||
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
|
||||
const trainingDifficultyStorageKey = "training-selection";
|
||||
const defaultTrainingType = "precision";
|
||||
const defaultUnlockedDifficultyId = "lv1";
|
||||
const trainingTypeMetaMap = {
|
||||
base: {
|
||||
key: "base",
|
||||
title: "基础训练",
|
||||
},
|
||||
endurance: {
|
||||
key: "endurance",
|
||||
title: "耐力训练",
|
||||
},
|
||||
precision: {
|
||||
key: "precision",
|
||||
title: "精准训练",
|
||||
},
|
||||
rhythm: {
|
||||
key: "rhythm",
|
||||
title: "节奏训练",
|
||||
},
|
||||
};
|
||||
const routeModeTypeMap = {
|
||||
basic: "base",
|
||||
base: "base",
|
||||
endurance: "endurance",
|
||||
precision: "precision",
|
||||
rhythm: "rhythm",
|
||||
};
|
||||
const defaultTargetType = 1;
|
||||
|
||||
const resolveTrainingType = (mode) => {
|
||||
const normalizedMode = String(mode || "").toLowerCase();
|
||||
return routeModeTypeMap[normalizedMode] || defaultTrainingType;
|
||||
};
|
||||
|
||||
const createDifficultyId = (level) => `lv${level}`;
|
||||
|
||||
const toNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
};
|
||||
|
||||
const clampProgress = (value) => {
|
||||
return Math.min(Math.max(value, 0), 100);
|
||||
};
|
||||
|
||||
const getDifficultyProgress = (item = {}) => {
|
||||
const completedCnt = toNumber(item.completed_cnt);
|
||||
const promoteCnt = toNumber(item.promote_cnt);
|
||||
|
||||
if (item.completed) {
|
||||
return 100;
|
||||
}
|
||||
|
||||
if (promoteCnt <= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return clampProgress(Math.round((completedCnt / promoteCnt) * 100));
|
||||
};
|
||||
|
||||
const checkDifficultyCompleted = (item = {}) => {
|
||||
const completedCnt = toNumber(item.completed_cnt);
|
||||
const promoteCnt = toNumber(item.promote_cnt);
|
||||
|
||||
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
|
||||
};
|
||||
|
||||
const getDifficultyModeText = (mode) => {
|
||||
return Number(mode) === 1 ? "随机区域+指定环数" : "随机区域命中";
|
||||
};
|
||||
|
||||
const createEmptyModeConfig = (type = defaultTrainingType) => {
|
||||
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
|
||||
|
||||
return {
|
||||
key: meta.key,
|
||||
title: meta.title,
|
||||
nodes: [],
|
||||
details: {},
|
||||
activeDifficultyId: defaultUnlockedDifficultyId,
|
||||
progressMap: {},
|
||||
};
|
||||
};
|
||||
|
||||
const createDifficultySummary = (item = {}) => {
|
||||
const desc = String(item.desc || "").trim();
|
||||
const type = item.type;
|
||||
const arrows = toNumber(item.arrows);
|
||||
const timeLimit = toNumber(item.time_limit);
|
||||
const hitReq = toNumber(item.hit_req);
|
||||
const totalReq = toNumber(item.total_req);
|
||||
const blocks = toNumber(item.blocks);
|
||||
const promoteCnt = toNumber(item.promote_cnt);
|
||||
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
|
||||
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
|
||||
|
||||
const summaryMap = {
|
||||
base: [
|
||||
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
|
||||
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "),
|
||||
],
|
||||
endurance: [
|
||||
desc || `${timeText}${arrows}箭`,
|
||||
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "),
|
||||
],
|
||||
precision: [
|
||||
desc || `命中${blocks}个指定区域`,
|
||||
[
|
||||
`${arrows}箭`,
|
||||
timeText,
|
||||
getDifficultyModeText(item.mode),
|
||||
promoteText,
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(" · "),
|
||||
],
|
||||
rhythm: [
|
||||
desc || `间隔${timeLimit}秒射击`,
|
||||
[
|
||||
`${arrows}箭`,
|
||||
hitReq > 0 ? `每箭${hitReq}环以上` : "上靶即可",
|
||||
getDifficultyModeText(item.mode),
|
||||
promoteText,
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(" · "),
|
||||
],
|
||||
};
|
||||
|
||||
return (summaryMap[type] || [desc]).filter(Boolean);
|
||||
};
|
||||
|
||||
const normalizeTrainingDifficultyConfig = (result, type) => {
|
||||
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
|
||||
const list = Array.isArray(result?.list) ? result.list : [];
|
||||
const rawItems = list.filter((item) => !item?.type || item.type === meta.key);
|
||||
const difficultyItems = rawItems
|
||||
.map((item) => {
|
||||
const level = toNumber(item?.difficulty);
|
||||
|
||||
if (level <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const id = createDifficultyId(level);
|
||||
const label = `Lv${level}`;
|
||||
|
||||
return {
|
||||
...item,
|
||||
recordId: item.id,
|
||||
completedCnt: toNumber(item.completed_cnt),
|
||||
promoteCnt: toNumber(item.promote_cnt),
|
||||
id,
|
||||
level,
|
||||
label,
|
||||
title: `${label}难度`,
|
||||
summary: createDifficultySummary(item),
|
||||
startText: "开始",
|
||||
targetPaperType: "20CM全环靶",
|
||||
};
|
||||
})
|
||||
.filter(Boolean)
|
||||
.sort((first, second) => first.level - second.level);
|
||||
const maxLevel = difficultyItems.reduce(
|
||||
(currentMax, item) => Math.max(currentMax, item.level),
|
||||
0
|
||||
);
|
||||
const completedLevelFromList = difficultyItems.reduce((currentMax, item) => {
|
||||
return checkDifficultyCompleted(item)
|
||||
? Math.max(currentMax, item.level)
|
||||
: currentMax;
|
||||
}, 0);
|
||||
const userCompletedLevel = toNumber(result?.user_levels?.[meta.key]);
|
||||
const highestCompletedLevel = userCompletedLevel || completedLevelFromList;
|
||||
const unlockedLevel = maxLevel
|
||||
? Math.min(Math.max(highestCompletedLevel + 1, 1), maxLevel)
|
||||
: 1;
|
||||
|
||||
return {
|
||||
key: meta.key,
|
||||
title: meta.title,
|
||||
nodes: difficultyItems.map((item) => ({
|
||||
id: item.id,
|
||||
label: item.label,
|
||||
})),
|
||||
details: Object.fromEntries(
|
||||
difficultyItems.map((item) => [item.id, item])
|
||||
),
|
||||
activeDifficultyId: createDifficultyId(unlockedLevel),
|
||||
progressMap: Object.fromEntries(
|
||||
difficultyItems.map((item) => [item.id, getDifficultyProgress(item)])
|
||||
),
|
||||
};
|
||||
};
|
||||
|
||||
// 难度轴布局参数,节点按“等级越低越靠下”的方式排列。
|
||||
const nodesLayout = {
|
||||
viewportHeightRpx: 1020,
|
||||
topPaddingRpx: 136,
|
||||
bottomPaddingRpx: 144,
|
||||
verticalGapRpx: 188,
|
||||
anchorOffsetRpx: 796,
|
||||
horizontalPatternRpx: [388, 232, 516, 258, 458, 304],
|
||||
nearHorizontalDistanceRpx: 170,
|
||||
extraGapScale: 0.5,
|
||||
};
|
||||
|
||||
const emptyDifficulty = {
|
||||
id: "",
|
||||
label: "",
|
||||
title: "",
|
||||
summary: [],
|
||||
startText: "开始",
|
||||
targetPaperType: "",
|
||||
};
|
||||
|
||||
// 页面基础状态
|
||||
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
|
||||
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
|
||||
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
|
||||
const nodesScrollTop = ref(0);
|
||||
const nodesScrollWithAnimation = ref(false);
|
||||
const routeOptions = ref({});
|
||||
const shouldRefreshOnShow = ref(false);
|
||||
const creatingPractice = ref(false);
|
||||
let pageStateRequestGeneration = 0;
|
||||
|
||||
const difficultyProgressMap = computed(() => {
|
||||
return pageConfig.value?.progressMap || {};
|
||||
});
|
||||
|
||||
const clamp = (value, min, max) => {
|
||||
return Math.min(Math.max(value, min), max);
|
||||
};
|
||||
|
||||
// 从 lv1 / lv20 这类 id 中提取等级数值,统一用于排序、解锁判断和进度比较。
|
||||
const getDifficultyLevel = (difficultyId = "") => {
|
||||
const matched = String(difficultyId).match(/\d+/);
|
||||
return matched ? Number(matched[0]) : 0;
|
||||
};
|
||||
|
||||
// 合并节点基础信息和难度详情,并统一按等级升序整理。
|
||||
const createDifficultyNodes = (config) => {
|
||||
const details = config?.details || {};
|
||||
const rawNodes = Array.isArray(config?.nodes) ? config.nodes : [];
|
||||
const nodeMap = new Map(rawNodes.map((node) => [node.id, node]));
|
||||
const difficultyIds = new Set([
|
||||
...rawNodes.map((node) => node.id),
|
||||
...Object.keys(details),
|
||||
]);
|
||||
|
||||
return Array.from(difficultyIds)
|
||||
.map((difficultyId) => {
|
||||
const level = getDifficultyLevel(difficultyId);
|
||||
const node = nodeMap.get(difficultyId) || {};
|
||||
const detail = details[difficultyId] || {};
|
||||
const label = node.label || detail.label || `Lv${level || ""}`;
|
||||
|
||||
return {
|
||||
...node,
|
||||
...detail,
|
||||
id: difficultyId,
|
||||
level,
|
||||
label,
|
||||
title: detail.title || `${label}难度`,
|
||||
summary: Array.isArray(detail.summary) ? detail.summary : [],
|
||||
startText: detail.startText || "开始",
|
||||
targetPaperType: detail.targetPaperType || "",
|
||||
};
|
||||
})
|
||||
.filter((node) => node.id && node.level > 0)
|
||||
.sort((first, second) => first.level - second.level);
|
||||
};
|
||||
|
||||
const findValidDifficultyId = (difficultyId, nodes) => {
|
||||
return nodes.some((node) => node.id === difficultyId) ? difficultyId : "";
|
||||
};
|
||||
|
||||
const getNextDifficultyId = (difficultyId, nodes) => {
|
||||
const currentLevel = getDifficultyLevel(difficultyId);
|
||||
return (
|
||||
nodes.find((node) => node.level === currentLevel + 1)?.id || difficultyId
|
||||
);
|
||||
};
|
||||
|
||||
// 统一解析当前最新已解锁难度:
|
||||
// completedDifficultyId 优先级最高,可在完成当前难度后自动推进到下一关。
|
||||
const resolveUnlockedDifficultyId = (options, config, nodes) => {
|
||||
const completedDifficultyId = findValidDifficultyId(
|
||||
options.completedDifficultyId,
|
||||
nodes
|
||||
);
|
||||
|
||||
if (completedDifficultyId) {
|
||||
return getNextDifficultyId(completedDifficultyId, nodes);
|
||||
}
|
||||
|
||||
return (
|
||||
[
|
||||
options.currentDifficultyId,
|
||||
options.latestDifficultyId,
|
||||
options.activeDifficultyId,
|
||||
config.activeDifficultyId,
|
||||
defaultUnlockedDifficultyId,
|
||||
].find((difficultyId) => findValidDifficultyId(difficultyId, nodes)) ||
|
||||
nodes[0]?.id ||
|
||||
defaultUnlockedDifficultyId
|
||||
);
|
||||
};
|
||||
|
||||
// 如果传入的默认选中项尚未解锁,则自动回退到当前最新已解锁难度。
|
||||
const resolveSelectedDifficultyId = (difficultyId, nodes, currentUnlockedId) => {
|
||||
const safeDifficultyId = findValidDifficultyId(difficultyId, nodes);
|
||||
|
||||
if (!safeDifficultyId) {
|
||||
return currentUnlockedId;
|
||||
}
|
||||
|
||||
return getDifficultyLevel(safeDifficultyId) <=
|
||||
getDifficultyLevel(currentUnlockedId)
|
||||
? safeDifficultyId
|
||||
: currentUnlockedId;
|
||||
};
|
||||
|
||||
// 页面渲染使用的难度节点列表,包含纵向轨道坐标。
|
||||
const difficultyNodes = computed(() => {
|
||||
const nodes = createDifficultyNodes(pageConfig.value);
|
||||
const leftPositions = nodes.map((_, index) => {
|
||||
return nodesLayout.horizontalPatternRpx[
|
||||
index % nodesLayout.horizontalPatternRpx.length
|
||||
];
|
||||
});
|
||||
const offsetsFromBottom = [];
|
||||
let accumulatedOffsetRpx = 0;
|
||||
|
||||
nodes.forEach((node, index) => {
|
||||
if (index > 0) {
|
||||
const previousLeftRpx = leftPositions[index - 1];
|
||||
const currentLeftRpx = leftPositions[index];
|
||||
const horizontalDistanceRpx = Math.abs(currentLeftRpx - previousLeftRpx);
|
||||
const extraGapRpx =
|
||||
Math.max(
|
||||
0,
|
||||
nodesLayout.nearHorizontalDistanceRpx - horizontalDistanceRpx
|
||||
) * nodesLayout.extraGapScale;
|
||||
|
||||
accumulatedOffsetRpx +=
|
||||
nodesLayout.verticalGapRpx + Math.round(extraGapRpx);
|
||||
}
|
||||
|
||||
offsetsFromBottom.push(accumulatedOffsetRpx);
|
||||
});
|
||||
|
||||
const contentHeightRpx = Math.max(
|
||||
nodesLayout.viewportHeightRpx,
|
||||
nodesLayout.topPaddingRpx +
|
||||
nodesLayout.bottomPaddingRpx +
|
||||
(offsetsFromBottom[offsetsFromBottom.length - 1] || 0)
|
||||
);
|
||||
|
||||
return nodes.map((node, index) => {
|
||||
const leftRpx = leftPositions[index];
|
||||
const topRpx =
|
||||
contentHeightRpx -
|
||||
nodesLayout.bottomPaddingRpx -
|
||||
offsetsFromBottom[index];
|
||||
|
||||
return {
|
||||
...node,
|
||||
leftRpx,
|
||||
topRpx,
|
||||
style: {
|
||||
left: `${leftRpx}rpx`,
|
||||
top: `${topRpx}rpx`,
|
||||
},
|
||||
};
|
||||
});
|
||||
});
|
||||
|
||||
const difficultyConnectors = computed(() => {
|
||||
const nodes = difficultyNodes.value;
|
||||
|
||||
return nodes.slice(1).map((currentNode, index) => {
|
||||
const previousNode = nodes[index];
|
||||
const startX = Number(previousNode?.leftRpx || 0);
|
||||
const startY = Number(previousNode?.topRpx || 0);
|
||||
const endX = Number(currentNode?.leftRpx || 0);
|
||||
const endY = Number(currentNode?.topRpx || 0);
|
||||
const midX = (startX + endX) / 2;
|
||||
const midY = (startY + endY) / 2;
|
||||
const angle =
|
||||
(Math.atan2(endY - startY, endX - startX) * 180) / Math.PI + 90;
|
||||
|
||||
return {
|
||||
id: `${previousNode.id}-${currentNode.id}`,
|
||||
left: `${midX}rpx`,
|
||||
top: `${midY}rpx`,
|
||||
transform: `translate(-50%, -50%) rotate(${angle}deg)`,
|
||||
};
|
||||
});
|
||||
});
|
||||
|
||||
const nodesTrackHeightRpx = computed(() => {
|
||||
const bottomNode = difficultyNodes.value[0];
|
||||
|
||||
if (!bottomNode) {
|
||||
return nodesLayout.viewportHeightRpx;
|
||||
}
|
||||
|
||||
return Math.max(
|
||||
nodesLayout.viewportHeightRpx,
|
||||
bottomNode.topRpx + nodesLayout.bottomPaddingRpx
|
||||
);
|
||||
});
|
||||
|
||||
const nodesTrackStyle = computed(() => {
|
||||
return {
|
||||
height: `${nodesTrackHeightRpx.value}rpx`,
|
||||
};
|
||||
});
|
||||
|
||||
const selectedDifficulty = computed(() => {
|
||||
return (
|
||||
difficultyNodes.value.find((node) => node.id === selectedDifficultyId.value) ||
|
||||
difficultyNodes.value[0] ||
|
||||
emptyDifficulty
|
||||
);
|
||||
});
|
||||
|
||||
const targetTypeImageMap = {
|
||||
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
|
||||
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
|
||||
};
|
||||
|
||||
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
|
||||
const selectedTargetTypeImage = computed(() => {
|
||||
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
|
||||
});
|
||||
|
||||
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
|
||||
const getCompletedDifficultyProgress = (node) => {
|
||||
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
|
||||
|
||||
if (Number.isFinite(configuredProgress) && configuredProgress > 0) {
|
||||
return configuredProgress;
|
||||
}
|
||||
|
||||
return getDifficultyLevel(node?.id) < getDifficultyLevel(unlockedDifficultyId.value)
|
||||
? 100
|
||||
: 0;
|
||||
};
|
||||
|
||||
const checkDifficultyLocked = (node) => {
|
||||
return getDifficultyLevel(node?.id) > getDifficultyLevel(unlockedDifficultyId.value);
|
||||
};
|
||||
|
||||
// 根据目标难度计算 scroll-view 应滚动到的位置,顶部/底部会自动吸附边界。
|
||||
const scrollToDifficulty = (difficultyId, animated = false) => {
|
||||
const node = difficultyNodes.value.find((item) => item.id === difficultyId);
|
||||
|
||||
if (!node) {
|
||||
return;
|
||||
}
|
||||
|
||||
const maxScrollRpx = Math.max(
|
||||
nodesTrackHeightRpx.value - nodesLayout.viewportHeightRpx,
|
||||
0
|
||||
);
|
||||
const targetScrollRpx = clamp(
|
||||
node.topRpx - nodesLayout.anchorOffsetRpx,
|
||||
0,
|
||||
maxScrollRpx
|
||||
);
|
||||
|
||||
nodesScrollWithAnimation.value = animated;
|
||||
nodesScrollTop.value = uni.upx2px(targetScrollRpx);
|
||||
};
|
||||
|
||||
// 首次进入页面需要静默定位到默认难度;
|
||||
// 定位完成后再开启滚动动画,避免第一次手动切换时丢失过渡效果。
|
||||
const initScrollPosition = () => {
|
||||
scrollToDifficulty(selectedDifficultyId.value, false);
|
||||
|
||||
nextTick(() => {
|
||||
nodesScrollWithAnimation.value = true;
|
||||
});
|
||||
};
|
||||
|
||||
const normalizeRouteOptions = (options = {}) => {
|
||||
const difficultyLevel = toNumber(options.difficulty);
|
||||
const completedDifficultyLevel = toNumber(options.completedDifficulty);
|
||||
|
||||
return {
|
||||
...options,
|
||||
difficultyId:
|
||||
options.difficultyId ||
|
||||
(difficultyLevel > 0 ? createDifficultyId(difficultyLevel) : ""),
|
||||
completedDifficultyId:
|
||||
options.completedDifficultyId ||
|
||||
(completedDifficultyLevel > 0
|
||||
? createDifficultyId(completedDifficultyLevel)
|
||||
: ""),
|
||||
};
|
||||
};
|
||||
|
||||
const applyPageState = (options = {}, config) => {
|
||||
const safeOptions = normalizeRouteOptions(options);
|
||||
const nodes = createDifficultyNodes(config);
|
||||
const currentUnlockedId = resolveUnlockedDifficultyId(
|
||||
safeOptions,
|
||||
config,
|
||||
nodes
|
||||
);
|
||||
|
||||
pageConfig.value = config;
|
||||
unlockedDifficultyId.value = currentUnlockedId;
|
||||
selectedDifficultyId.value = resolveSelectedDifficultyId(
|
||||
safeOptions.difficultyId,
|
||||
nodes,
|
||||
currentUnlockedId
|
||||
);
|
||||
|
||||
nextTick(() => {
|
||||
initScrollPosition();
|
||||
});
|
||||
};
|
||||
|
||||
const initPageState = async (options = {}, refreshOptions = {}) => {
|
||||
const requestGeneration = ++pageStateRequestGeneration;
|
||||
const { keepCurrent = false } = refreshOptions;
|
||||
const trainingType = resolveTrainingType(options.mode);
|
||||
const fallbackConfig = createEmptyModeConfig(trainingType);
|
||||
|
||||
if (!keepCurrent) {
|
||||
pageConfig.value = fallbackConfig;
|
||||
}
|
||||
|
||||
try {
|
||||
const result = await getTrainingDifficultyListAPI(trainingType);
|
||||
if (requestGeneration !== pageStateRequestGeneration) {
|
||||
return;
|
||||
}
|
||||
|
||||
applyPageState(
|
||||
options,
|
||||
normalizeTrainingDifficultyConfig(result, trainingType)
|
||||
);
|
||||
} catch (error) {
|
||||
if (requestGeneration !== pageStateRequestGeneration) {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("training difficulty load failed", error);
|
||||
if (!keepCurrent) {
|
||||
applyPageState(options, fallbackConfig);
|
||||
}
|
||||
uni.showToast({
|
||||
title: "训练难度加载失败",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const cleanQueryValue = (value) => {
|
||||
if (value === undefined || value === null || value === "") {
|
||||
return "";
|
||||
}
|
||||
|
||||
if (typeof value === "number" && !Number.isFinite(value)) {
|
||||
return "";
|
||||
}
|
||||
|
||||
return value;
|
||||
};
|
||||
|
||||
const createPracticeQuery = (difficulty) => {
|
||||
const trainingType = pageConfig.value.key || defaultTrainingType;
|
||||
const commonQuery = {
|
||||
type: trainingType,
|
||||
difficultyId: difficulty.id,
|
||||
difficulty: difficulty.level,
|
||||
recordId: difficulty.recordId,
|
||||
arrows: toNumber(difficulty.arrows, 12),
|
||||
target: defaultTargetType,
|
||||
};
|
||||
const typedQueryMap = {
|
||||
base: {
|
||||
hitReq: toNumber(difficulty.hit_req),
|
||||
},
|
||||
endurance: {
|
||||
totalReq: toNumber(difficulty.total_req),
|
||||
},
|
||||
precision: {
|
||||
blocks: toNumber(difficulty.blocks),
|
||||
mode: toNumber(difficulty.mode),
|
||||
},
|
||||
rhythm: {
|
||||
hitReq: toNumber(difficulty.hit_req),
|
||||
mode: toNumber(difficulty.mode),
|
||||
},
|
||||
};
|
||||
|
||||
return {
|
||||
...commonQuery,
|
||||
...(typedQueryMap[trainingType] || {}),
|
||||
};
|
||||
};
|
||||
|
||||
const createPracticeUrl = (difficulty) => {
|
||||
const query = Object.entries(createPracticeQuery(difficulty))
|
||||
.map(([key, value]) => [key, cleanQueryValue(value)])
|
||||
.filter(([, value]) => value !== "")
|
||||
.map(([key, value]) => `${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
|
||||
.join("&");
|
||||
|
||||
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
|
||||
};
|
||||
|
||||
const saveTrainingContext = (practice = {}) => {
|
||||
const difficulty = selectedDifficulty.value;
|
||||
|
||||
if (!difficulty.id) {
|
||||
return;
|
||||
}
|
||||
|
||||
uni.setStorageSync(trainingDifficultyStorageKey, {
|
||||
trainingType: pageConfig.value.key,
|
||||
trainingTitle: pageConfig.value.title,
|
||||
difficultyId: difficulty.id,
|
||||
difficultyLabel: difficulty.label,
|
||||
targetType: defaultTargetType,
|
||||
targetPaperType: difficulty.targetPaperType,
|
||||
practiceId: practice.id || "",
|
||||
serverAddr: practice.serverAddr || "",
|
||||
createdAt: practice.id ? Date.now() : 0,
|
||||
});
|
||||
};
|
||||
|
||||
const navigateToPractice = (url) => {
|
||||
return new Promise((resolve, reject) => {
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: reject,
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
const stopCreatedPractice = async (id) => {
|
||||
if (!id) return;
|
||||
|
||||
try {
|
||||
await endPractiseAPI(id);
|
||||
} catch (error) {
|
||||
console.error("training practice cleanup failed", error);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSelectDifficulty = (node) => {
|
||||
if (!node?.id) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (checkDifficultyLocked(node)) {
|
||||
uni.showToast({
|
||||
title: "难度尚未解锁",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
audioManager.play("点击按钮");
|
||||
|
||||
if (node.id === selectedDifficultyId.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
selectedDifficultyId.value = node.id;
|
||||
nextTick(() => {
|
||||
scrollToDifficulty(node.id, true);
|
||||
});
|
||||
};
|
||||
|
||||
const handleStart = async () => {
|
||||
if (!selectedDifficulty.value.id || creatingPractice.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
const trainingType = pageConfig.value.key || defaultTrainingType;
|
||||
const difficultyLevel = selectedDifficulty.value.level;
|
||||
let createdPracticeId = "";
|
||||
|
||||
creatingPractice.value = true;
|
||||
|
||||
try {
|
||||
// 先由业务接口创建训练和比赛服,再把连接上下文交给目标页。
|
||||
const result = await createPractiseV2API(trainingType, difficultyLevel);
|
||||
createdPracticeId = result?.id || "";
|
||||
|
||||
if (!createdPracticeId) {
|
||||
saveTrainingContext();
|
||||
uni.showToast({
|
||||
title: "训练创建失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!String(result?.serverAddr || "").trim()) {
|
||||
await stopCreatedPractice(createdPracticeId);
|
||||
saveTrainingContext();
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
saveTrainingContext(result);
|
||||
await navigateToPractice(createPracticeUrl(selectedDifficulty.value));
|
||||
createdPracticeId = "";
|
||||
} catch (error) {
|
||||
await stopCreatedPractice(createdPracticeId);
|
||||
saveTrainingContext();
|
||||
console.error("training practice create failed", error);
|
||||
|
||||
if (String(error?.errMsg || "").includes("navigateTo")) {
|
||||
uni.showToast({
|
||||
title: "进入训练失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
} finally {
|
||||
creatingPractice.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
onLoad((options = {}) => {
|
||||
routeOptions.value = { ...options };
|
||||
void initPageState(options);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
shouldRefreshOnShow.value = true;
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
if (!shouldRefreshOnShow.value) return;
|
||||
|
||||
shouldRefreshOnShow.value = false;
|
||||
void initPageState(routeOptions.value, {
|
||||
keepCurrent: true,
|
||||
});
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container
|
||||
:title="pageConfig.title"
|
||||
:bgType="8"
|
||||
bgColor="#1c1c23"
|
||||
:scroll="false"
|
||||
:loading="creatingPractice"
|
||||
loadingText="训练创建中..."
|
||||
>
|
||||
<view class="difficulty-page">
|
||||
<view class="difficulty-page__nodes">
|
||||
<scroll-view
|
||||
class="difficulty-page__nodes-scroll"
|
||||
scroll-y
|
||||
enhanced
|
||||
:scroll-top="nodesScrollTop"
|
||||
:scroll-with-animation="nodesScrollWithAnimation"
|
||||
:show-scrollbar="false"
|
||||
>
|
||||
<view class="difficulty-page__nodes-track" :style="nodesTrackStyle">
|
||||
<image
|
||||
v-for="connector in difficultyConnectors"
|
||||
:key="connector.id"
|
||||
class="difficulty-page__connector"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/jiantou.png"
|
||||
mode="aspectFit"
|
||||
:style="connector"
|
||||
/>
|
||||
<TrainingDifficultyBadge
|
||||
v-for="node in difficultyNodes"
|
||||
:key="node.id"
|
||||
:node="node"
|
||||
:active="node.id === selectedDifficultyId"
|
||||
:locked="checkDifficultyLocked(node)"
|
||||
:completedProgress="getCompletedDifficultyProgress(node)"
|
||||
@click="handleSelectDifficulty"
|
||||
/>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
|
||||
<view class="difficulty-page__preview">
|
||||
<TrainingDifficultyPreviewCard
|
||||
:title="selectedDifficulty.title"
|
||||
:lines="selectedDifficulty.summary"
|
||||
/>
|
||||
<image
|
||||
v-if="selectedTargetTypeImage"
|
||||
class="difficulty-page__target-type"
|
||||
:src="selectedTargetTypeImage"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</view>
|
||||
|
||||
<view class="difficulty-page__start">
|
||||
<TrainingDifficultyStartButton
|
||||
:text="selectedDifficulty.startText"
|
||||
@click="$clickSound(handleStart)"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.difficulty-page {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
box-sizing: border-box;
|
||||
padding: 18rpx 0 40rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.difficulty-page__nodes {
|
||||
position: relative;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
z-index: 2;
|
||||
margin-bottom: 8rpx;
|
||||
}
|
||||
|
||||
.difficulty-page__nodes-scroll {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.difficulty-page__nodes-track {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
min-height: 100%;
|
||||
}
|
||||
|
||||
.difficulty-page__connector {
|
||||
position: absolute;
|
||||
width: 18rpx;
|
||||
height: 28rpx;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.difficulty-page__preview {
|
||||
position: relative;
|
||||
flex: none;
|
||||
z-index: 3;
|
||||
width: 540rpx;
|
||||
height: 172rpx;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.difficulty-page__target-type {
|
||||
position: absolute;
|
||||
top: 10rpx;
|
||||
left: 2rpx;
|
||||
z-index: 2;
|
||||
width: 100rpx;
|
||||
height: 74rpx;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.difficulty-page__start {
|
||||
position: relative;
|
||||
flex: none;
|
||||
z-index: 4;
|
||||
width: 302rpx;
|
||||
height: 190rpx;
|
||||
margin: 0 auto;
|
||||
top: -16rpx;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,983 @@
|
||||
<script setup>
|
||||
import { computed, nextTick, onMounted, ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import TargetPicker from "@/components/TargetPicker.vue";
|
||||
import { getPersonalTrainingAPI } from "@/apis";
|
||||
|
||||
const checkedIcon =
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/done.png";
|
||||
const missedIcon =
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png";
|
||||
// 后端训练项目 id 与难度页 mode 参数的映射关系。
|
||||
const trainingModeRouteMap = {
|
||||
base: "basic",
|
||||
endurance: "endurance",
|
||||
precision: "precision",
|
||||
rhythm: "rhythm",
|
||||
strength: "power",
|
||||
};
|
||||
const unavailableTrainingIds = new Set(["rhythm", "strength"]);
|
||||
// 训练项目卡片右侧主图标。
|
||||
const trainingModeIconMap = {
|
||||
base_bow:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
|
||||
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
|
||||
target:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
|
||||
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
|
||||
muscle:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
|
||||
};
|
||||
// 训练项目卡片标题图,按接口 id 映射 CDN 资源。
|
||||
const trainingModeTitleImageMap = {
|
||||
base:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/jichuxunlian.png",
|
||||
endurance:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/nailixunlian.png",
|
||||
precision:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/jingzhunxunlian.png",
|
||||
rhythm:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/jiezouxunlian.png",
|
||||
strength:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/liliangxulian.png",
|
||||
};
|
||||
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
|
||||
const defaultRadarDimensions = [
|
||||
{ name: "基础", score: 0 },
|
||||
{ name: "精准", score: 0 },
|
||||
{ name: "力量", score: 0 },
|
||||
{ name: "节奏", score: 0 },
|
||||
{ name: "耐力", score: 0 },
|
||||
];
|
||||
const radarDimensionTrainingIdMap = Object.freeze({
|
||||
基础: "base",
|
||||
精准: "precision",
|
||||
力量: "strength",
|
||||
节奏: "rhythm",
|
||||
耐力: "endurance",
|
||||
});
|
||||
|
||||
// 页面始终直接消费接口字段,这里只保留一份兜底结构,避免模板访问空值。
|
||||
const createDefaultTrainingData = () => ({
|
||||
week_days: defaultWeekDays.map((day) => ({ day, status: "cross" })),
|
||||
stats: {
|
||||
total_training_days: 0,
|
||||
total_arrows: 0,
|
||||
hit_rate: 0,
|
||||
endurance_shoot_speed: 0,
|
||||
total_calories: 0,
|
||||
},
|
||||
beat_percent: 0,
|
||||
radar_max: 0,
|
||||
radar: {
|
||||
dimensions: defaultRadarDimensions,
|
||||
},
|
||||
training_items: [],
|
||||
});
|
||||
|
||||
const trainingData = ref(createDefaultTrainingData());
|
||||
const recommendedTrainingId = ref("");
|
||||
const visibleTrainingItems = computed(() =>
|
||||
Array.isArray(trainingData.value.training_items)
|
||||
? trainingData.value.training_items
|
||||
: []
|
||||
);
|
||||
const pageMounted = ref(false);
|
||||
const showRoutineTargetPicker = ref(false);
|
||||
const trainingRadarCanvasId = "training-home-radar";
|
||||
const radarImageWidth = 225;
|
||||
const radarImageHeight = 224;
|
||||
const radarFigureWidthRpx = 448;
|
||||
const radarFigureHeightRpx = Math.round(
|
||||
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
|
||||
);
|
||||
const radarCanvasPixelRatio = Math.max(
|
||||
1,
|
||||
Number(uni.getDeviceInfo().pixelRatio) || 1
|
||||
);
|
||||
const radarTargetWidth = uni.upx2px(radarFigureWidthRpx);
|
||||
const radarTargetHeight = uni.upx2px(radarFigureHeightRpx);
|
||||
// 画布按设备像素比直接绘制,并让显示尺寸与物理像素严格对应,避免图片二次缩放。
|
||||
const radarCanvasWidth = Math.round(radarTargetWidth * radarCanvasPixelRatio);
|
||||
const radarCanvasHeight = Math.round(radarTargetHeight * radarCanvasPixelRatio);
|
||||
const radarDisplayWidth = radarCanvasWidth / radarCanvasPixelRatio;
|
||||
const radarDisplayHeight = radarCanvasHeight / radarCanvasPixelRatio;
|
||||
const radarScaleX = radarCanvasWidth / radarImageWidth;
|
||||
const radarScaleY = radarCanvasHeight / radarImageHeight;
|
||||
const radarScale = Math.min(radarScaleX, radarScaleY);
|
||||
const radarCenterX = 112.0624 * radarScaleX;
|
||||
const radarCenterY = 111.4645 * radarScaleY;
|
||||
const radarStrokeWidth = Math.max(1, 2 * radarScale);
|
||||
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
|
||||
const radarOuterRadiusX = 110.7089 * radarScaleX;
|
||||
const radarOuterRadiusY = 110.7089 * radarScaleY;
|
||||
const radarFigureStyle = {
|
||||
width: `${radarDisplayWidth}px`,
|
||||
height: `${radarDisplayHeight}px`,
|
||||
};
|
||||
let radarRenderGeneration = 0;
|
||||
|
||||
const formatValue = (value, digits = 1) => {
|
||||
const numberValue = Number(value);
|
||||
if (!Number.isFinite(numberValue)) return "--";
|
||||
return String(Number(numberValue.toFixed(digits)));
|
||||
};
|
||||
|
||||
const getLevelText = (item) => {
|
||||
if (!item) return "";
|
||||
const level = Number(item.current_level) || 0;
|
||||
return `当前进度 LV${level} >`;
|
||||
};
|
||||
|
||||
// 卡路里字段按需求做 K / W 缩写展示。
|
||||
const getCaloriesValue = (value) => {
|
||||
const numberValue = Number(value);
|
||||
if (!Number.isFinite(numberValue)) return "--";
|
||||
if (numberValue >= 10000) return `${formatValue(numberValue / 10000)}W`;
|
||||
if (numberValue >= 1000) return `${formatValue(numberValue / 1000)}K`;
|
||||
return formatValue(numberValue, 0);
|
||||
};
|
||||
|
||||
const getTrainingIcon = (item = {}) =>
|
||||
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
|
||||
|
||||
const getTrainingTitleImage = (item = {}) =>
|
||||
trainingModeTitleImageMap[item.id] || "";
|
||||
|
||||
const getTrainingMode = (item = {}) =>
|
||||
trainingModeRouteMap[item.id] || item.id || "";
|
||||
|
||||
const updateRecommendedTraining = () => {
|
||||
recommendedTrainingId.value = "";
|
||||
|
||||
const radarMaxValue = Number(trainingData.value.radar_max);
|
||||
const dimensions = trainingData.value.radar?.dimensions;
|
||||
if (
|
||||
!Number.isFinite(radarMaxValue) ||
|
||||
radarMaxValue <= 0 ||
|
||||
!Array.isArray(dimensions) ||
|
||||
dimensions.length !== 5
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const visibleTrainingIds = visibleTrainingItems.value.map((item) => item.id);
|
||||
const candidates = dimensions.reduce((result, item) => {
|
||||
const trainingId = radarDimensionTrainingIdMap[item?.name];
|
||||
const rawScore = item?.score;
|
||||
if (
|
||||
unavailableTrainingIds.has(trainingId) ||
|
||||
!visibleTrainingIds.includes(trainingId) ||
|
||||
rawScore === undefined ||
|
||||
rawScore === null ||
|
||||
rawScore === ""
|
||||
) {
|
||||
return result;
|
||||
}
|
||||
|
||||
const score = Number(rawScore);
|
||||
if (!Number.isFinite(score) || score < 0) return result;
|
||||
|
||||
result.push({ trainingId, score });
|
||||
return result;
|
||||
}, []);
|
||||
if (!candidates.length) return;
|
||||
|
||||
const lowestScore = Math.min(...candidates.map((item) => item.score));
|
||||
const lowestCandidates = candidates.filter(
|
||||
(item) => item.score === lowestScore
|
||||
);
|
||||
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length); //暂时先不随机,默认使用第一个
|
||||
console.log(candidates, selectedIndex, lowestCandidates)
|
||||
recommendedTrainingId.value =
|
||||
lowestCandidates[0]?.trainingId || "";
|
||||
};
|
||||
|
||||
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
|
||||
x: centerX + radiusX * Math.cos(angle),
|
||||
y: centerY + radiusY * Math.sin(angle),
|
||||
});
|
||||
|
||||
// 雷达图直接使用接口的 5 维 score,按后端 radar_max 等比映射到顶点位置。
|
||||
const drawRadar = () => {
|
||||
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
|
||||
? trainingData.value.radar.dimensions.slice(0, 5)
|
||||
: [];
|
||||
const radarMaxValue = Number(trainingData.value.radar_max);
|
||||
|
||||
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
|
||||
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
|
||||
|
||||
if (
|
||||
dimensions.length !== 5 ||
|
||||
!Number.isFinite(radarMaxValue) ||
|
||||
radarMaxValue <= 0
|
||||
) {
|
||||
ctx.draw();
|
||||
return;
|
||||
}
|
||||
|
||||
const angles = dimensions.map(
|
||||
(_, index) => (-90 + index * 72) * (Math.PI / 180)
|
||||
);
|
||||
|
||||
const points = dimensions.map((item, index) => {
|
||||
const normalized = Math.max(
|
||||
0,
|
||||
Math.min(Number(item.score) || 0, radarMaxValue)
|
||||
);
|
||||
const progress = normalized / radarMaxValue;
|
||||
|
||||
return getRadarPoint(
|
||||
radarCenterX,
|
||||
radarCenterY,
|
||||
radarOuterRadiusX * progress,
|
||||
radarOuterRadiusY * progress,
|
||||
angles[index]
|
||||
);
|
||||
});
|
||||
|
||||
ctx.beginPath();
|
||||
points.forEach((point, index) => {
|
||||
if (index === 0) ctx.moveTo(point.x, point.y);
|
||||
else ctx.lineTo(point.x, point.y);
|
||||
});
|
||||
ctx.closePath();
|
||||
ctx.setFillStyle("rgba(255, 209, 154, 0.26)");
|
||||
ctx.fill();
|
||||
ctx.setStrokeStyle("rgba(220, 162, 92, 0.92)");
|
||||
ctx.setLineWidth(radarStrokeWidth);
|
||||
ctx.stroke();
|
||||
|
||||
points.forEach((point) => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(point.x, point.y, radarPointRadius, 0, 2 * Math.PI);
|
||||
ctx.setFillStyle("rgba(221, 162, 90, 1)");
|
||||
ctx.fill();
|
||||
});
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.arc(radarCenterX, radarCenterY, radarPointRadius, 0, 2 * Math.PI);
|
||||
ctx.setFillStyle("rgba(125, 107, 83, 0.65)");
|
||||
ctx.fill();
|
||||
ctx.draw();
|
||||
};
|
||||
|
||||
// 小程序 Canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
|
||||
const refreshRadar = async () => {
|
||||
const generation = ++radarRenderGeneration;
|
||||
await nextTick();
|
||||
setTimeout(() => {
|
||||
if (generation === radarRenderGeneration) {
|
||||
drawRadar();
|
||||
}
|
||||
}, 30);
|
||||
};
|
||||
|
||||
const loadPersonalTrainingData = async () => {
|
||||
try {
|
||||
const result = await getPersonalTrainingAPI();
|
||||
trainingData.value = {
|
||||
week_days:
|
||||
Array.isArray(result?.week_days) && result.week_days.length
|
||||
? result.week_days
|
||||
: createDefaultTrainingData().week_days,
|
||||
stats: {
|
||||
total_training_days: result?.stats?.total_training_days ?? 0,
|
||||
total_arrows: result?.stats?.total_arrows ?? 0,
|
||||
hit_rate: result?.stats?.hit_rate ?? 0,
|
||||
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
|
||||
total_calories: result?.stats?.total_calories ?? 0,
|
||||
},
|
||||
beat_percent: result?.beat_percent ?? 0,
|
||||
radar_max: result?.radar_max ?? 0,
|
||||
radar: {
|
||||
dimensions:
|
||||
Array.isArray(result?.radar?.dimensions) &&
|
||||
result.radar.dimensions.length === 5
|
||||
? result.radar.dimensions
|
||||
: createDefaultTrainingData().radar.dimensions,
|
||||
},
|
||||
training_items: Array.isArray(result?.training_items)
|
||||
? result.training_items
|
||||
: [],
|
||||
};
|
||||
} catch (error) {
|
||||
console.log("personal training load failed", error);
|
||||
trainingData.value = createDefaultTrainingData();
|
||||
} finally {
|
||||
updateRecommendedTraining();
|
||||
await refreshRadar();
|
||||
}
|
||||
};
|
||||
|
||||
const openTrainingRecord = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/my-growth?tab=2",
|
||||
});
|
||||
};
|
||||
|
||||
const openTrainingItem = (item = {}) => {
|
||||
if (unavailableTrainingIds.has(item.id)) {
|
||||
uni.showToast({
|
||||
title: "功能开发中...",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const mode = getTrainingMode(item);
|
||||
if (!mode) return;
|
||||
|
||||
uni.navigateTo({
|
||||
url: `/pages/training/difficulty?mode=${mode}`,
|
||||
});
|
||||
};
|
||||
|
||||
const openRoutineTraining = () => {
|
||||
showRoutineTargetPicker.value = true;
|
||||
};
|
||||
|
||||
const handleRoutineTargetConfirm = (target) => {
|
||||
showRoutineTargetPicker.value = false;
|
||||
uni.navigateTo({
|
||||
url: `/pages/practise-one?target=${target}`,
|
||||
});
|
||||
};
|
||||
|
||||
// 首次进入页面时拉取数据并完成雷达图初始化。
|
||||
onMounted(async () => {
|
||||
await loadPersonalTrainingData();
|
||||
pageMounted.value = true;
|
||||
});
|
||||
|
||||
// 从其他页面返回时刷新训练数据,保持进度与推荐状态最新。
|
||||
onShow(async () => {
|
||||
if (!pageMounted.value) return;
|
||||
await loadPersonalTrainingData();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container
|
||||
:showBackToGame="true"
|
||||
:bgType="7"
|
||||
bgColor="#050b19"
|
||||
:usePageScroll="true"
|
||||
>
|
||||
<view class="training-home">
|
||||
<view class="week-grid">
|
||||
<view
|
||||
v-for="item in trainingData.week_days"
|
||||
:key="item.day"
|
||||
class="week-item"
|
||||
>
|
||||
<view class="week-item-bg"></view>
|
||||
<image
|
||||
class="week-item-icon"
|
||||
:src="item.status === 'checked' ? checkedIcon : missedIcon"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<text
|
||||
class="week-item-label"
|
||||
:class="{ 'week-item-label-active': item.status === 'checked' }"
|
||||
>
|
||||
{{ item.day }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="stats-card">
|
||||
<view class="stats-card-bg"></view>
|
||||
<image
|
||||
class="stats-quote stats-quote-left"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_17.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="stats-quote stats-quote-right"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_16.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="stats-grid">
|
||||
<view class="stats-item">
|
||||
<view class="stats-value-row">
|
||||
<view class="stats-value-group">
|
||||
<text class="stats-value">
|
||||
{{ formatValue(trainingData.stats.total_training_days, 0) }}
|
||||
</text>
|
||||
<text class="stats-unit">天</text>
|
||||
<view class="stats-value-decoration"></view>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stats-label">共训练</text>
|
||||
</view>
|
||||
|
||||
<view class="stats-item">
|
||||
<view class="stats-value-row">
|
||||
<view class="stats-value-group">
|
||||
<text class="stats-value">
|
||||
{{ formatValue(trainingData.stats.total_arrows, 0) }}
|
||||
</text>
|
||||
<text class="stats-unit">支</text>
|
||||
<view class="stats-value-decoration"></view>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stats-label">累计射箭</text>
|
||||
</view>
|
||||
|
||||
<view class="stats-item">
|
||||
<view class="stats-value-row">
|
||||
<view class="stats-value-group">
|
||||
<text class="stats-value">
|
||||
{{ formatValue(trainingData.stats.hit_rate) }}
|
||||
</text>
|
||||
<text class="stats-unit">%</text>
|
||||
<view class="stats-value-decoration"></view>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stats-label">命中率</text>
|
||||
</view>
|
||||
|
||||
<view class="stats-item">
|
||||
<view class="stats-value-row">
|
||||
<view class="stats-value-group">
|
||||
<text class="stats-value">
|
||||
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
|
||||
</text>
|
||||
<text class="stats-unit">支/分钟</text>
|
||||
<view class="stats-value-decoration"></view>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stats-label">耐力射击</text>
|
||||
</view>
|
||||
|
||||
<view class="stats-item">
|
||||
<view class="stats-value-row">
|
||||
<view class="stats-value-group">
|
||||
<text class="stats-value">
|
||||
{{ getCaloriesValue(trainingData.stats.total_calories) }}
|
||||
</text>
|
||||
<text class="stats-unit">卡路里</text>
|
||||
<view class="stats-value-decoration"></view>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stats-label">共消耗</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="radar-section">
|
||||
<view class="record-bubble" @click="$clickSound(openTrainingRecord)">
|
||||
<image
|
||||
class="record-bubble-bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_28.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="record-bubble-copy">
|
||||
<view class="record-main">
|
||||
已超越<text class="record-main-highlight">{{ formatValue(trainingData.beat_percent) }}%</text>对手
|
||||
</view>
|
||||
<view class="record-sub-row">
|
||||
<text class="record-sub-text">我的训练记录</text>
|
||||
<image
|
||||
class="record-arrow"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_7.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="radar-board">
|
||||
<text class="radar-label radar-label-top">
|
||||
{{ trainingData.radar.dimensions[0].name }}
|
||||
</text>
|
||||
<text class="radar-label radar-label-right">
|
||||
{{ trainingData.radar.dimensions[1].name }}
|
||||
</text>
|
||||
<text class="radar-label radar-label-bottom-right">
|
||||
{{ trainingData.radar.dimensions[2].name }}
|
||||
</text>
|
||||
<text class="radar-label radar-label-bottom-left">
|
||||
{{ trainingData.radar.dimensions[3].name }}
|
||||
</text>
|
||||
<text class="radar-label radar-label-left">
|
||||
{{ trainingData.radar.dimensions[4].name }}
|
||||
</text>
|
||||
|
||||
<view class="radar-figure" :style="radarFigureStyle">
|
||||
<image
|
||||
class="radar-grid-image"
|
||||
:style="radarFigureStyle"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_19.png"
|
||||
/>
|
||||
<canvas
|
||||
:canvas-id="trainingRadarCanvasId"
|
||||
:id="trainingRadarCanvasId"
|
||||
class="radar-canvas"
|
||||
:style="radarFigureStyle"
|
||||
:width="radarCanvasWidth"
|
||||
:height="radarCanvasHeight"
|
||||
/>
|
||||
<image
|
||||
class="radar-mascot"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_21.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="featured-card" @click="$clickSound(openRoutineTraining)">
|
||||
<image
|
||||
class="featured-card-bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="featured-card-mask"></view>
|
||||
<view class="featured-card-copy">
|
||||
<text class="featured-card-subtitle">12箭练习</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="mode-grid">
|
||||
<view
|
||||
v-for="item in visibleTrainingItems"
|
||||
:key="item.id"
|
||||
class="mode-card"
|
||||
@click="$clickSound(() => openTrainingItem(item))"
|
||||
>
|
||||
<view v-if="item.id === recommendedTrainingId" class="mode-tag">
|
||||
推荐
|
||||
</view>
|
||||
<view class="mode-card-copy">
|
||||
<image
|
||||
v-if="getTrainingTitleImage(item)"
|
||||
class="mode-card-title-image"
|
||||
:src="getTrainingTitleImage(item)"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<text v-else class="mode-card-title">{{ item.name }}</text>
|
||||
<text class="mode-card-progress">{{ getLevelText(item) }}</text>
|
||||
</view>
|
||||
<image
|
||||
class="mode-card-icon"
|
||||
:src="getTrainingIcon(item)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<TargetPicker
|
||||
:show="showRoutineTargetPicker"
|
||||
:clickSound="true"
|
||||
:onClose="() => (showRoutineTargetPicker = false)"
|
||||
:onConfirm="handleRoutineTargetConfirm"
|
||||
/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.training-home {
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
padding: 18rpx 20rpx 60rpx 20rpx;
|
||||
}
|
||||
|
||||
.week-grid {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin-top: 18rpx;
|
||||
}
|
||||
|
||||
.week-item {
|
||||
position: relative;
|
||||
width: 92rpx;
|
||||
height: 96rpx;
|
||||
border-radius: 16rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.week-item-bg {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.week-item-icon {
|
||||
position: absolute;
|
||||
left: 28rpx;
|
||||
top: 14rpx;
|
||||
width: 36rpx;
|
||||
}
|
||||
|
||||
.week-item-label {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 10rpx;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 20rpx;
|
||||
text-align: center;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
|
||||
.week-item-label-active {
|
||||
color: #e7ba80;
|
||||
}
|
||||
|
||||
.stats-card {
|
||||
position: relative;
|
||||
margin-top: 32rpx;
|
||||
width: 100%;
|
||||
height: 124rpx;
|
||||
overflow: hidden;
|
||||
border-radius: 24rpx;
|
||||
}
|
||||
|
||||
.stats-card-bg {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.stats-quote {
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
width: 53rpx;
|
||||
height: 50rpx;
|
||||
}
|
||||
|
||||
.stats-quote-left {
|
||||
left: 4rpx;
|
||||
top: 4rpx;
|
||||
}
|
||||
|
||||
.stats-quote-right {
|
||||
right: 4rpx;
|
||||
bottom: 4rpx;
|
||||
}
|
||||
|
||||
.stats-grid {
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
left: 36rpx;
|
||||
right: 36rpx;
|
||||
top: 22rpx;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.stats-item {
|
||||
min-width: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.stats-value-row {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
height: 48rpx;
|
||||
line-height: 48rpx;
|
||||
}
|
||||
|
||||
.stats-value-group {
|
||||
position: relative;
|
||||
display: inline-flex;
|
||||
align-items: flex-end;
|
||||
justify-content: center;
|
||||
min-width: 72rpx;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.stats-value-decoration {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 6rpx;
|
||||
min-width: 72rpx;
|
||||
height: 12rpx;
|
||||
border-radius: 6rpx;
|
||||
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.stats-value {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
color: #fff;
|
||||
font-size: 34rpx;
|
||||
font-family: Helvetica, Arial, sans-serif;
|
||||
font-weight: 500;
|
||||
line-height: 46rpx;
|
||||
}
|
||||
|
||||
.stats-unit {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
margin-left: 4rpx;
|
||||
padding-bottom: 8rpx;
|
||||
color: #fff;
|
||||
font-size: 20rpx;
|
||||
line-height: 28rpx;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.stats-label {
|
||||
display: inline-block;
|
||||
margin-top: 6rpx;
|
||||
color: #fcce96;
|
||||
font-size: 20rpx;
|
||||
line-height: 28rpx;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.radar-section {
|
||||
position: relative;
|
||||
padding-top: 34rpx;
|
||||
}
|
||||
|
||||
.record-bubble {
|
||||
position: absolute;
|
||||
right: 0;
|
||||
top: 10rpx;
|
||||
width: 202rpx;
|
||||
height: 122rpx;
|
||||
z-index: 3;
|
||||
}
|
||||
|
||||
.record-bubble-bg {
|
||||
width: 202rpx;
|
||||
}
|
||||
|
||||
.record-bubble-copy {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
top: 24rpx;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.record-main {
|
||||
color: #fff;
|
||||
font-size: 24rpx;
|
||||
line-height: 30rpx;
|
||||
}
|
||||
|
||||
.record-main-highlight {
|
||||
color: #e7ba80;
|
||||
}
|
||||
|
||||
.record-sub-row {
|
||||
margin-top: 4rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.record-sub-text {
|
||||
color: #ffd947;
|
||||
font-size: 24rpx;
|
||||
height: 30rpx;
|
||||
line-height: 30rpx;
|
||||
}
|
||||
|
||||
.record-arrow {
|
||||
width: 24rpx;
|
||||
}
|
||||
|
||||
.radar-board {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 514rpx;
|
||||
}
|
||||
|
||||
.radar-label {
|
||||
position: absolute;
|
||||
color: rgba(255, 255, 255, 0.78);
|
||||
font-size: 28rpx;
|
||||
line-height: 40rpx;
|
||||
}
|
||||
|
||||
.radar-label-top {
|
||||
left: 350rpx;
|
||||
top: 14rpx;
|
||||
transform: translateX(-50%);
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.radar-label-right {
|
||||
right: 77rpx;
|
||||
top: 190rpx;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.radar-label-bottom-right {
|
||||
right: 170rpx;
|
||||
bottom: 18rpx;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.radar-label-bottom-left {
|
||||
left: 170rpx;
|
||||
bottom: 18rpx;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.radar-label-left {
|
||||
left: 75rpx;
|
||||
top: 180rpx;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.radar-figure {
|
||||
position: relative;
|
||||
top: 54rpx;
|
||||
margin: 0 auto;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.radar-grid-image,
|
||||
.radar-canvas {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.radar-mascot {
|
||||
position: absolute;
|
||||
right: 38rpx;
|
||||
top: 0;
|
||||
width: 92rpx;
|
||||
}
|
||||
|
||||
.featured-card {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 150rpx;
|
||||
margin-top: 70rpx;
|
||||
border-radius: 16rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.featured-card-bg {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.featured-card-mask {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 278rpx;
|
||||
height: 150rpx;
|
||||
}
|
||||
|
||||
.featured-card-copy {
|
||||
position: absolute;
|
||||
left: 174rpx;
|
||||
top: 58rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.featured-card-title {
|
||||
display: block;
|
||||
color: #895409;
|
||||
font-size: 34rpx;
|
||||
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
|
||||
font-weight: 700;
|
||||
line-height: 42rpx;
|
||||
}
|
||||
|
||||
.featured-card-subtitle {
|
||||
display: block;
|
||||
margin-top: 10rpx;
|
||||
color: #895409;
|
||||
font-size: 22rpx;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
|
||||
.mode-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, minmax(0, 1fr));
|
||||
gap: 16rpx 18rpx;
|
||||
margin-top: 16rpx;
|
||||
}
|
||||
|
||||
.mode-card {
|
||||
position: relative;
|
||||
height: 150rpx;
|
||||
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
|
||||
border-radius: 16rpx;
|
||||
border: 2rpx solid rgba(235, 184, 123, 0.5);
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.mode-tag {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 72rpx;
|
||||
height: 34rpx;
|
||||
line-height: 34rpx;
|
||||
text-align: center;
|
||||
font-size: 20rpx;
|
||||
color: #000;
|
||||
border-bottom-right-radius: 16rpx;
|
||||
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
|
||||
}
|
||||
|
||||
.mode-card-copy {
|
||||
position: absolute;
|
||||
left: 30rpx;
|
||||
top: 40rpx;
|
||||
}
|
||||
|
||||
.mode-card-title {
|
||||
display: block;
|
||||
background-image: linear-gradient(
|
||||
133deg,
|
||||
rgba(235, 184, 123, 0.8) 0%,
|
||||
rgba(181, 140, 78, 0.8) 100%
|
||||
);
|
||||
color: #e7ba80;
|
||||
font-size: 32rpx;
|
||||
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
|
||||
font-weight: 700;
|
||||
line-height: 38rpx;
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
}
|
||||
|
||||
.mode-card-title-image {
|
||||
display: block;
|
||||
width: 128rpx;
|
||||
}
|
||||
|
||||
.mode-card-progress {
|
||||
display: block;
|
||||
margin-top: 14rpx;
|
||||
color: #fcce96;
|
||||
font-size: 22rpx;
|
||||
line-height: 32rpx;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.mode-card-icon {
|
||||
position: absolute;
|
||||
right: 12rpx;
|
||||
top: 14rpx;
|
||||
width: 124rpx;
|
||||
height: 124rpx;
|
||||
}
|
||||
</style>
|
||||
@@ -77,7 +77,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
<template>
|
||||
<Container title="用户信息">
|
||||
<view :style="{ width: '100%', height: '100%' }">
|
||||
<UserHeader />
|
||||
<UserHeader fullNickname />
|
||||
<scroll-view
|
||||
scroll-y
|
||||
:show-scrollbar="false"
|
||||
@@ -104,7 +104,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
<text v-else :style="{ color: '#CC311F' }">未完成</text>
|
||||
</UserItem>
|
||||
<UserItem title="会员" :onClick="toBeVipPage">
|
||||
已赠送6个月会员
|
||||
<view
|
||||
v-if="user.sVip === true"
|
||||
class="member-nickname member-nickname--svip"
|
||||
>
|
||||
<text class="member-nickname__text">已开通SVIP</text>
|
||||
<text class="member-nickname__shine">已开通SVIP</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="user.vip === true"
|
||||
class="member-nickname member-nickname--vip"
|
||||
>
|
||||
<text class="member-nickname__text">已开通VIP</text>
|
||||
</view>
|
||||
<text v-else>未开通</text>
|
||||
</UserItem>
|
||||
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
|
||||
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
|
||||
@@ -115,7 +128,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
}"
|
||||
>{{ user.lvlPoints }}</text
|
||||
>
|
||||
<text>点</text>
|
||||
<text>经验</text>
|
||||
</UserItem>
|
||||
<UserItem
|
||||
title="段位介绍"
|
||||
@@ -124,15 +137,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
}"
|
||||
:onClick="toRankIntroPage"
|
||||
>
|
||||
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
|
||||
<text
|
||||
:style="{
|
||||
color: '#FF7900',
|
||||
marginLeft: '5px',
|
||||
}"
|
||||
>{{ user.scores }}</text
|
||||
>
|
||||
<text>点</text>
|
||||
<view v-if="user.rankIcon || user.rankName" class="rank-info">
|
||||
<image
|
||||
v-if="user.rankIcon"
|
||||
class="rank-info__frame"
|
||||
:src="user.rankIcon"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<text>{{ user.rankName || "暂无段位" }}</text>
|
||||
</view>
|
||||
<text v-else>暂无段位</text>
|
||||
</UserItem>
|
||||
<view class="my-grow" @click="toMyGrowthPage">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
|
||||
@@ -170,4 +184,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
.my-grow > image {
|
||||
width: 100%;
|
||||
}
|
||||
.rank-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.rank-info__frame {
|
||||
width: 64rpx;
|
||||
height: 64rpx;
|
||||
margin-right: 8rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg width="55px" height="55px" viewBox="0 0 55 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<title>编组 11</title>
|
||||
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
|
||||
<g id="训练难度展示" transform="translate(-160.000000, -478.000000)">
|
||||
<g id="编组-2备份" transform="translate(154.000000, 472.000000)">
|
||||
<g id="编组-11" transform="translate(6.000000, 6.000000)">
|
||||
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