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4
Commits
ab70c8c78e
..
main
| Author | SHA1 | Date | |
|---|---|---|---|
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8c96a4cb73 | ||
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6a78093d31 | ||
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4835993639 | ||
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3c45ef78ac |
+14
-3
@@ -8,7 +8,7 @@ try {
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switch (envVersion) {
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switch (envVersion) {
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case "develop": // 开发版
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case "develop": // 开发版
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// BASE_URL = "http://192.168.1.2:8000/api/shoot";
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// BASE_URL = "http://192.168.1.30:8000/api/shoot";
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BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
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BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
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break;
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break;
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case "trial": // 体验版
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case "trial": // 体验版
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@@ -186,8 +186,19 @@ export const getDailyCountAPI = () => {
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return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
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return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
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};
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};
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export const getHomeData = (seasonId) => {
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export const getHomeData = async (seasonId) => {
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return request("GET", `/user/myHome?seasonId=${seasonId}`);
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const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
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if (!data?.user) return data;
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// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
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return {
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...data,
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user: {
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...data.user,
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rankIcon: data.rankIcon,
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rankName: data.rankName,
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},
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};
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};
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};
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export const getProvinceData = () => {
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export const getProvinceData = () => {
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@@ -34,6 +34,10 @@ const props = defineProps({
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type: Number,
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type: Number,
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default: 0,
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default: 0,
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},
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},
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viewportMode: {
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type: Boolean,
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default: false,
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},
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});
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});
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const emit = defineEmits(["complete", "impact"]);
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const emit = defineEmits(["complete", "impact"]);
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@@ -43,6 +47,7 @@ const activePlayKey = ref("");
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const animationKey = ref("");
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const animationKey = ref("");
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const impactEmitted = ref(false);
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const impactEmitted = ref(false);
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const activeShot = ref(null);
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const activeShot = ref(null);
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const activeLayout = ref(null);
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let timers = [];
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let timers = [];
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const isActive = computed(() => phase.value !== "idle");
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const isActive = computed(() => phase.value !== "idle");
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@@ -93,6 +98,17 @@ function hasShotPoint(shot) {
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}
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}
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const effectiveShot = computed(() => activeShot.value || props.shot);
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const effectiveShot = computed(() => activeShot.value || props.shot);
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const effectiveTargetSize = computed(
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() => activeLayout.value?.target || safeTargetSize.value
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);
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const effectiveWindowSize = computed(
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() => activeLayout.value?.window || getWindowSize()
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);
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const isViewportMode = computed(() =>
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activeLayout.value
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? activeLayout.value.viewportMode
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: props.viewportMode === true
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);
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const shotPoint = computed(() => {
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const shotPoint = computed(() => {
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const x = Number(effectiveShot.value?.x);
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const x = Number(effectiveShot.value?.x);
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@@ -137,8 +153,40 @@ const hitPercent = computed(() => {
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});
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});
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const flightPath = computed(() => {
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const flightPath = computed(() => {
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const size = safeTargetSize.value;
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const size = effectiveTargetSize.value;
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const windowSize = getWindowSize();
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const windowSize = effectiveWindowSize.value;
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if (
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isViewportMode.value &&
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size.width > 0 &&
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size.height > 0 &&
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windowSize.width > 0 &&
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windowSize.height > 0
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) {
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const startX = windowSize.width * 0.5;
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const endX =
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size.left +
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size.width * (hitPercent.value.left / 100) +
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hitOffset.value.x;
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const endY =
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size.top +
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size.height * (hitPercent.value.top / 100) +
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hitOffset.value.y;
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// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
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const startY = Math.max(windowSize.height + 16, endY + 80);
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const dx = endX - startX;
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const dy = endY - startY;
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return {
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startX,
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startY,
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endX,
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endY,
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translateX: dx,
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translateY: dy,
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angle: Math.atan2(dx, -dy) * (180 / Math.PI),
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};
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}
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const hasScreenCoordinates =
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const hasScreenCoordinates =
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size.width > 0 &&
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size.width > 0 &&
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@@ -161,6 +209,8 @@ const flightPath = computed(() => {
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return {
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return {
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startX,
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startX,
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startY,
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startY,
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endX,
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endY,
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translateX: dx,
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translateX: dx,
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translateY: dy,
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translateY: dy,
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angle: Math.atan2(dx, -dy) * (180 / Math.PI),
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angle: Math.atan2(dx, -dy) * (180 / Math.PI),
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@@ -178,10 +228,19 @@ function formatTargetPosition(percent, offset) {
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return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
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return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
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}
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}
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const crackStyle = computed(() => ({
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const crackStyle = computed(() => {
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if (isViewportMode.value) {
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return {
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left: `${flightPath.value.endX}px`,
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top: `${flightPath.value.endY}px`,
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};
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}
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return {
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left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
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left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
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top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
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top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
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}));
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};
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});
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function getTargetTranslate(percent) {
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function getTargetTranslate(percent) {
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const absPercent = Math.abs(percent);
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const absPercent = Math.abs(percent);
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@@ -190,19 +249,21 @@ function getTargetTranslate(percent) {
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}
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}
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const arrowMoveStyle = computed(() => {
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const arrowMoveStyle = computed(() => {
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const size = safeTargetSize.value;
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const size = effectiveTargetSize.value;
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const path = flightPath.value;
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const path = flightPath.value;
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let x = getTargetTranslate(hitPercent.value.left - 50);
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let x = getTargetTranslate(hitPercent.value.left - 50);
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let y = getTargetTranslate(hitPercent.value.top - 114);
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let y = getTargetTranslate(hitPercent.value.top - 114);
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if (size.width && size.height) {
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if (isViewportMode.value || (size.width && size.height)) {
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x = `${path.translateX}px`;
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x = `${path.translateX}px`;
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y = `${path.translateY}px`;
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y = `${path.translateY}px`;
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}
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}
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return {
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return {
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"--shot-start-x": size.width ? `${path.startX}px` : "50%",
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"--shot-start-x":
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"--shot-start-y": size.height ? `${path.startY}px` : "114%",
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isViewportMode.value || size.width ? `${path.startX}px` : "50%",
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"--shot-start-y":
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isViewportMode.value || size.height ? `${path.startY}px` : "114%",
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"--shot-tx": x,
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"--shot-tx": x,
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"--shot-ty": y,
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"--shot-ty": y,
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"--shot-angle": `${path.angle}deg`,
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"--shot-angle": `${path.angle}deg`,
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@@ -231,6 +292,7 @@ function finish(playKey) {
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phase.value = "idle";
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phase.value = "idle";
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activePlayKey.value = "";
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activePlayKey.value = "";
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activeShot.value = null;
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activeShot.value = null;
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activeLayout.value = null;
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emit("complete", playKey);
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emit("complete", playKey);
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}
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}
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@@ -244,6 +306,11 @@ function play() {
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animationKey.value = `${props.playKey}`;
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animationKey.value = `${props.playKey}`;
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impactEmitted.value = false;
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impactEmitted.value = false;
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activeShot.value = { ...props.shot };
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activeShot.value = { ...props.shot };
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activeLayout.value = {
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target: { ...safeTargetSize.value },
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window: getWindowSize(),
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viewportMode: props.viewportMode === true,
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};
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phase.value = "playing";
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phase.value = "playing";
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queueTimer(() => {
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queueTimer(() => {
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@@ -278,7 +345,11 @@ onBeforeUnmount(() => {
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<template>
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<template>
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<view
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<view
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v-show="isActive"
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v-show="isActive"
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:class="['shot-effect', `shot-effect--${phase}`]"
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:class="[
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'shot-effect',
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`shot-effect--${phase}`,
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{ 'shot-effect--viewport': isViewportMode },
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]"
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:style="arrowMoveStyle"
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:style="arrowMoveStyle"
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>
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>
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<view
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<view
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@@ -326,6 +397,12 @@ onBeforeUnmount(() => {
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transform: translateZ(0);
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transform: translateZ(0);
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}
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}
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.shot-effect--viewport {
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position: fixed;
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width: 100vw;
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height: 100vh;
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}
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.shot-arrow-track {
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.shot-arrow-track {
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position: absolute;
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position: absolute;
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left: var(--shot-start-x);
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left: var(--shot-start-x);
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+102
-26
@@ -63,6 +63,10 @@ const props = defineProps({
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type: Number,
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type: Number,
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default: 5,
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default: 5,
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},
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},
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stableShotEffect: {
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type: Boolean,
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default: false,
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},
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});
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});
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const pMode = ref(true);
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const pMode = ref(true);
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@@ -73,12 +77,14 @@ const dirTimer = ref(null);
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const angle = ref(null);
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const angle = ref(null);
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const circleColor = ref("");
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const circleColor = ref("");
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const shotEffect = ref(null);
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const shotEffect = ref(null);
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const pendingShotEffect = ref(null);
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const hiddenRedLatestKey = ref("");
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const hiddenRedLatestKey = ref("");
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const hiddenBlueLatestKey = ref("");
|
const hiddenBlueLatestKey = ref("");
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const targetShaking = ref(false);
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const targetShaking = ref(false);
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const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
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const shakeTimer = ref(null);
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const shakeTimer = ref(null);
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const instance = getCurrentInstance();
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const instance = getCurrentInstance();
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let shotEffectRequestGeneration = 0;
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const ROUND_TIP_OFFSET_Y = -32;
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const ROUND_TIP_OFFSET_Y = -32;
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const EXPERIENCE_TIP_OFFSET_Y = -68;
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const EXPERIENCE_TIP_OFFSET_Y = -68;
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|
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@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
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}, 1000);
|
}, 1000);
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}
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}
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|
|
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function triggerShotEffect(team, shot, index) {
|
function triggerShotEffect(team, shot, index, viewportMode = false) {
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const key = buildShotEffectKey(team, shot, index);
|
const key = buildShotEffectKey(team, shot, index);
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|
|
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if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||||
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
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hiddenBlueLatestKey.value = key;
|
hiddenBlueLatestKey.value = key;
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}
|
}
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|
|
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shotEffect.value = { key, team, shot };
|
shotEffect.value = { key, team, shot, viewportMode };
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|
}
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|
|
||||||
|
async function prepareShotEffect(team, shot, index) {
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|
const requestGeneration = ++shotEffectRequestGeneration;
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|
const key = buildShotEffectKey(team, shot, index);
|
||||||
|
pendingShotEffect.value = { generation: requestGeneration, team, key };
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||||||
|
clearTipTimer();
|
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|
if (team === "red") latestOne.value = null;
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||||||
|
if (team === "blue") bluelatestOne.value = null;
|
||||||
|
|
||||||
|
const viewportMode = props.stableShotEffect
|
||||||
|
? await updateTargetRect()
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|
: false;
|
||||||
|
|
||||||
|
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||||
|
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||||
|
pendingShotEffect.value = null;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pendingShotEffect.value = null;
|
||||||
|
triggerShotEffect(team, shot, index, viewportMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
function completeShotEffect(key) {
|
function completeShotEffect(key) {
|
||||||
@@ -178,44 +206,67 @@ function shakeTarget() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateTargetRect() {
|
function hasValidTargetRect(rect = targetRect.value) {
|
||||||
nextTick(() => {
|
return (
|
||||||
|
Number.isFinite(Number(rect?.left)) &&
|
||||||
|
Number.isFinite(Number(rect?.top)) &&
|
||||||
|
Number(rect?.width) > 0 &&
|
||||||
|
Number(rect?.height) > 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function updateTargetRect() {
|
||||||
|
await nextTick();
|
||||||
|
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
let settled = false;
|
||||||
|
const finish = (rect) => {
|
||||||
|
if (settled) return;
|
||||||
|
settled = true;
|
||||||
|
|
||||||
|
const isValid = hasValidTargetRect(rect);
|
||||||
|
if (isValid) {
|
||||||
|
targetRect.value = {
|
||||||
|
left: Number(rect.left),
|
||||||
|
top: Number(rect.top),
|
||||||
|
width: Number(rect.width),
|
||||||
|
height: Number(rect.height),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
resolve(isValid);
|
||||||
|
};
|
||||||
|
|
||||||
|
try {
|
||||||
const query = instance?.proxy
|
const query = instance?.proxy
|
||||||
? uni.createSelectorQuery().in(instance.proxy)
|
? uni.createSelectorQuery().in(instance.proxy)
|
||||||
: uni.createSelectorQuery();
|
: uni.createSelectorQuery();
|
||||||
|
|
||||||
query
|
query
|
||||||
.select(".target")
|
.select(".target")
|
||||||
.boundingClientRect((rect) => {
|
.boundingClientRect()
|
||||||
const left = Number(rect?.left);
|
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||||
const top = Number(rect?.top);
|
} catch {
|
||||||
const width = Number(rect?.width);
|
finish(null);
|
||||||
const height = Number(rect?.height);
|
|
||||||
if (
|
|
||||||
!Number.isFinite(left) ||
|
|
||||||
!Number.isFinite(top) ||
|
|
||||||
!Number.isFinite(width) ||
|
|
||||||
!Number.isFinite(height)
|
|
||||||
) {
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
if (width <= 0 || height <= 0) return;
|
|
||||||
targetRect.value = { left, top, width, height };
|
|
||||||
})
|
|
||||||
.exec();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleWindowResize() {
|
function handleWindowResize() {
|
||||||
updateTargetRect();
|
void updateTargetRect();
|
||||||
}
|
}
|
||||||
|
|
||||||
function shouldHideRedHit(index) {
|
function shouldHideRedHit(index) {
|
||||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
return (
|
||||||
|
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||||
|
index === props.scores.length - 1
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function shouldHideBlueHit(index) {
|
function shouldHideBlueHit(index) {
|
||||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
return (
|
||||||
|
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||||
|
index === props.blueScores.length - 1
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
@@ -224,14 +275,18 @@ watch(
|
|||||||
if (newLen === oldLen + 1) {
|
if (newLen === oldLen + 1) {
|
||||||
const latestShot = props.scores[newLen - 1];
|
const latestShot = props.scores[newLen - 1];
|
||||||
if (shouldPlayShotEffect(latestShot)) {
|
if (shouldPlayShotEffect(latestShot)) {
|
||||||
triggerShotEffect("red", latestShot, newLen - 1);
|
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||||
} else {
|
} else {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
showShotTip("red", latestShot);
|
showShotTip("red", latestShot);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newLen < oldLen) {
|
if (newLen < oldLen) {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
latestOne.value = null;
|
latestOne.value = null;
|
||||||
hiddenRedLatestKey.value = "";
|
hiddenRedLatestKey.value = "";
|
||||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||||
@@ -245,14 +300,18 @@ watch(
|
|||||||
if (newLen === oldLen + 1) {
|
if (newLen === oldLen + 1) {
|
||||||
const latestShot = props.blueScores[newLen - 1];
|
const latestShot = props.blueScores[newLen - 1];
|
||||||
if (shouldPlayShotEffect(latestShot)) {
|
if (shouldPlayShotEffect(latestShot)) {
|
||||||
triggerShotEffect("blue", latestShot, newLen - 1);
|
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||||
} else {
|
} else {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
showShotTip("blue", latestShot);
|
showShotTip("blue", latestShot);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newLen < oldLen) {
|
if (newLen < oldLen) {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
bluelatestOne.value = null;
|
bluelatestOne.value = null;
|
||||||
hiddenBlueLatestKey.value = "";
|
hiddenBlueLatestKey.value = "";
|
||||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||||
@@ -411,11 +470,13 @@ async function onReceiveMessage(message) {
|
|||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
updateTargetRect();
|
void updateTargetRect();
|
||||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
if (timer.value) {
|
if (timer.value) {
|
||||||
clearTimeout(timer.value);
|
clearTimeout(timer.value);
|
||||||
timer.value = null;
|
timer.value = null;
|
||||||
@@ -521,6 +582,7 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
</block>
|
</block>
|
||||||
<BowShotEffect
|
<BowShotEffect
|
||||||
|
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||||
:shot="shotEffect && shotEffect.shot"
|
:shot="shotEffect && shotEffect.shot"
|
||||||
:playKey="shotEffect ? shotEffect.key : ''"
|
:playKey="shotEffect ? shotEffect.key : ''"
|
||||||
:targetRadius="safeTargetRadius"
|
:targetRadius="safeTargetRadius"
|
||||||
@@ -534,6 +596,20 @@ onBeforeUnmount(() => {
|
|||||||
/>
|
/>
|
||||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
|
<BowShotEffect
|
||||||
|
v-if="shotEffect && shotEffect.viewportMode"
|
||||||
|
:shot="shotEffect.shot"
|
||||||
|
:playKey="shotEffect.key"
|
||||||
|
:targetRadius="safeTargetRadius"
|
||||||
|
:targetLeft="targetRect.left"
|
||||||
|
:targetTop="targetRect.top"
|
||||||
|
:targetWidth="targetRect.width"
|
||||||
|
:targetHeight="targetRect.height"
|
||||||
|
:hitOffsetPx="currentHitRadiusPx"
|
||||||
|
:viewportMode="true"
|
||||||
|
@impact="shakeTarget"
|
||||||
|
@complete="completeShotEffect"
|
||||||
|
/>
|
||||||
<view class="footer">
|
<view class="footer">
|
||||||
<PointSwitcher
|
<PointSwitcher
|
||||||
:onChange="(val) => (pMode = val)"
|
:onChange="(val) => (pMode = val)"
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ onBeforeUnmount(() => {
|
|||||||
<view v-if="isBattle" class="ready-timer">
|
<view v-if="isBattle" class="ready-timer">
|
||||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||||
<view v-if="count >= 0">
|
<view v-if="count >= 0">
|
||||||
<text>具体正式比赛还有</text>
|
<text>距离正式比赛还有</text>
|
||||||
<text>{{ count }}</text>
|
<text>{{ count }}</text>
|
||||||
<text>秒</text>
|
<text>秒</text>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -10,6 +10,10 @@ const props = defineProps({
|
|||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: false,
|
default: false,
|
||||||
},
|
},
|
||||||
|
fullNickname: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
onSignin: {
|
onSignin: {
|
||||||
type: Function,
|
type: Function,
|
||||||
default: () => {},
|
default: () => {},
|
||||||
@@ -61,7 +65,13 @@ watch(
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<view class="container" :style="{ width: containerWidth }">
|
<view
|
||||||
|
:class="[
|
||||||
|
'container',
|
||||||
|
fullNickname ? 'container--full-nickname' : '',
|
||||||
|
]"
|
||||||
|
:style="{ width: containerWidth }"
|
||||||
|
>
|
||||||
<block v-if="user.id">
|
<block v-if="user.id">
|
||||||
<Avatar
|
<Avatar
|
||||||
:rankLvl="user.rankLvl"
|
:rankLvl="user.rankLvl"
|
||||||
@@ -83,11 +93,11 @@ watch(
|
|||||||
user.nickName
|
user.nickName
|
||||||
}}</text>
|
}}</text>
|
||||||
</view>
|
</view>
|
||||||
<image
|
<!-- <image
|
||||||
class="user-name-image"
|
class="user-name-image"
|
||||||
src="../static/vip1.png"
|
src="../static/vip1.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/> -->
|
||||||
</view>
|
</view>
|
||||||
<view class="user-stats">
|
<view class="user-stats">
|
||||||
<text class="level-tag level-tag-first">段位积分</text>
|
<text class="level-tag level-tag-first">段位积分</text>
|
||||||
@@ -165,6 +175,19 @@ watch(
|
|||||||
max-width: 180rpx;
|
max-width: 180rpx;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.container--full-nickname .user-details {
|
||||||
|
flex: 1;
|
||||||
|
min-width: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container--full-nickname .user-name {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container--full-nickname .user-name .member-nickname {
|
||||||
|
max-width: 80%;
|
||||||
|
}
|
||||||
|
|
||||||
.user-name .member-nickname__text,
|
.user-name .member-nickname__text,
|
||||||
.user-name .member-nickname__shine {
|
.user-name .member-nickname__shine {
|
||||||
font-size: 13px;
|
font-size: 13px;
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
|
|||||||
import PlayerScore from "@/components/PlayerScore.vue";
|
import PlayerScore from "@/components/PlayerScore.vue";
|
||||||
import SButton from "@/components/SButton.vue";
|
import SButton from "@/components/SButton.vue";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
import BowPower from "@/components/BowPower.vue";
|
||||||
import ScreenHint from "@/components/ScreenHint.vue";
|
import ScreenHint from "@/components/ScreenHint.vue";
|
||||||
import TestDistance from "@/components/TestDistance.vue";
|
import TestDistance from "@/components/TestDistance.vue";
|
||||||
import SModal from "@/components/SModal.vue";
|
import SModal from "@/components/SModal.vue";
|
||||||
@@ -489,8 +490,8 @@ onShow(() => {
|
|||||||
:totalRound="12"
|
:totalRound="12"
|
||||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||||
:isSvip="isCurrentUserSvip"
|
:isSvip="isCurrentUserSvip"
|
||||||
:missAsZero="true"
|
|
||||||
:stop="halfRest"
|
:stop="halfRest"
|
||||||
|
stable-shot-effect
|
||||||
/>
|
/>
|
||||||
<view :style="{ paddingBottom: '20px' }">
|
<view :style="{ paddingBottom: '20px' }">
|
||||||
<PlayerScore
|
<PlayerScore
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ const memberTypes = [
|
|||||||
heroBadge: "../../static/vip/normal-hero-badge.png",
|
heroBadge: "../../static/vip/normal-hero-badge.png",
|
||||||
buttonClass: "activate-btn--normal",
|
buttonClass: "activate-btn--normal",
|
||||||
benefits: [
|
benefits: [
|
||||||
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
|
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
|
||||||
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
||||||
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
||||||
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
||||||
@@ -59,7 +59,7 @@ const memberTypes = [
|
|||||||
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
||||||
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
||||||
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
||||||
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
|
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
|
||||||
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
||||||
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
||||||
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
||||||
|
|||||||
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
|
|||||||
<view class="table-row">
|
<view class="table-row">
|
||||||
<text class="table-cell table-cell--feature">昵称美化</text>
|
<text class="table-cell table-cell--feature">昵称美化</text>
|
||||||
<text class="table-cell">无</text>
|
<text class="table-cell">无</text>
|
||||||
<text class="table-cell">专享</text>
|
<text class="table-cell">黄金</text>
|
||||||
<text class="table-cell">专享</text>
|
<text class="table-cell">炫彩</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="table-row">
|
<view class="table-row">
|
||||||
<text class="table-cell table-cell--feature">专属客服</text>
|
<text class="table-cell table-cell--feature">专属客服</text>
|
||||||
|
|||||||
@@ -466,6 +466,7 @@ onBeforeUnmount(() => {
|
|||||||
:currentRound="scores.length % 3"
|
:currentRound="scores.length % 3"
|
||||||
:scores="scores"
|
:scores="scores"
|
||||||
:isSvip="isSvip"
|
:isSvip="isSvip"
|
||||||
|
stable-shot-effect
|
||||||
/>
|
/>
|
||||||
<ScorePanel2 :arrows="scores" />
|
<ScorePanel2 :arrows="scores" />
|
||||||
<ScoreResult
|
<ScoreResult
|
||||||
|
|||||||
+337
-98
@@ -1,5 +1,61 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
|
|
||||||
|
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
|
||||||
|
|
||||||
|
const rankRows = [
|
||||||
|
{
|
||||||
|
name: "倔强青铜",
|
||||||
|
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
|
||||||
|
picNames: ["青铜1", "青铜2", "青铜3"],
|
||||||
|
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "秩序白银",
|
||||||
|
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
|
||||||
|
picNames: ["白银1", "白银2", "白银3"],
|
||||||
|
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "荣耀黄金",
|
||||||
|
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
|
||||||
|
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
|
||||||
|
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "永恒钻石",
|
||||||
|
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
|
||||||
|
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
|
||||||
|
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
const kingRankRows = [
|
||||||
|
{ name: "最强王者", score: "0-9" },
|
||||||
|
{ name: "非凡王者", score: "10-19" },
|
||||||
|
{ name: "无双王者", score: "20-29" },
|
||||||
|
{ name: "绝世王者", score: "30-39" },
|
||||||
|
{ name: "至圣王者", score: "40-49" },
|
||||||
|
{ name: "荣耀王者", score: "50-99" },
|
||||||
|
{ name: "传奇王者", score: "100+" },
|
||||||
|
];
|
||||||
|
|
||||||
|
const meleeScoreTables = [
|
||||||
|
{
|
||||||
|
title: "5人大乱斗",
|
||||||
|
rankings: [1, 2, 3, 4, 5],
|
||||||
|
scores: [150, 75, 0, -100, -100],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
title: "10人大乱斗",
|
||||||
|
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
|
||||||
|
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
|
||||||
|
const getLevelIcon = (levelName) =>
|
||||||
|
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
|
|||||||
|
|
||||||
<view class="sub-section">
|
<view class="sub-section">
|
||||||
<view class="sub-title">(一)基本规则</view>
|
<view class="sub-title">(一)基本规则</view>
|
||||||
|
<view class="rule-mode">
|
||||||
|
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
|
||||||
<view class="rule-item">
|
<view class="rule-item">
|
||||||
<text class="rule-label">重一局:</text>
|
<text class="rule-bullet">●</text>
|
||||||
<text class="rule-value">+100积分</text>
|
<text class="rule-content"
|
||||||
|
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
|
||||||
|
>
|
||||||
</view>
|
</view>
|
||||||
<view class="rule-item">
|
<view class="rule-item">
|
||||||
<text class="rule-label">输一局:</text>
|
<text class="rule-bullet">●</text>
|
||||||
<text class="rule-value">-100积分</text>
|
<text class="rule-content"
|
||||||
|
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
|
||||||
|
>
|
||||||
</view>
|
</view>
|
||||||
<view class="rule-item">
|
<view class="rule-item">
|
||||||
<text class="rule-label">全场MVP(2v2):</text>
|
<text class="rule-bullet">●</text>
|
||||||
<text class="rule-value">额外+40积分</text>
|
<text class="rule-content"
|
||||||
|
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
|
||||||
|
>
|
||||||
</view>
|
</view>
|
||||||
<view class="rule-item">
|
<view class="rule-item">
|
||||||
<text class="rule-label">全场MVP(3v3):</text>
|
<text class="rule-bullet">●</text>
|
||||||
<text class="rule-value">额外+60积分</text>
|
<text class="rule-content"
|
||||||
|
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
|
||||||
|
>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="rule-mode">
|
||||||
|
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
|
||||||
|
<view class="rule-paragraph">
|
||||||
|
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view class="melee-score-table">
|
||||||
|
<view
|
||||||
|
v-for="table in meleeScoreTables"
|
||||||
|
:key="table.title"
|
||||||
|
class="melee-table-section"
|
||||||
|
>
|
||||||
|
<view class="melee-table-title">{{ table.title }}</view>
|
||||||
|
<scroll-view
|
||||||
|
class="melee-table-scroll"
|
||||||
|
scroll-x
|
||||||
|
:enhanced="true"
|
||||||
|
:show-scrollbar="false"
|
||||||
|
>
|
||||||
|
<view
|
||||||
|
:class="[
|
||||||
|
'melee-table-body',
|
||||||
|
table.rankings.length > 5
|
||||||
|
? 'melee-table-body--wide'
|
||||||
|
: '',
|
||||||
|
]"
|
||||||
|
>
|
||||||
|
<view class="melee-table-row">
|
||||||
|
<text class="melee-table-cell melee-table-label"
|
||||||
|
>排名</text
|
||||||
|
>
|
||||||
|
<text
|
||||||
|
v-for="ranking in table.rankings"
|
||||||
|
:key="ranking"
|
||||||
|
class="melee-table-cell"
|
||||||
|
>
|
||||||
|
{{ ranking }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
<view class="melee-table-row">
|
||||||
|
<text class="melee-table-cell melee-table-label"
|
||||||
|
>积分</text
|
||||||
|
>
|
||||||
|
<text
|
||||||
|
v-for="(score, index) in table.scores"
|
||||||
|
:key="index"
|
||||||
|
class="melee-table-cell"
|
||||||
|
>
|
||||||
|
{{ score }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</scroll-view>
|
||||||
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view class="rule-item">
|
|
||||||
<text class="rule-label">五连胜:</text>
|
|
||||||
<text class="rule-value">每局额外+15积分</text>
|
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
|
|
||||||
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
|
|||||||
<view class="section">
|
<view class="section">
|
||||||
<view class="title">三、(表格)</view>
|
<view class="title">三、(表格)</view>
|
||||||
<view class="rank-table">
|
<view class="rank-table">
|
||||||
<view class="table-row">
|
<view class="table-row table-header">
|
||||||
<text>大段位</text>
|
<text class="table-cell major-column">大段位</text>
|
||||||
<text>小段位</text>
|
<text class="table-cell minor-column">小段位</text>
|
||||||
<text>积分(100积分=1星)</text>
|
<text class="table-cell score-column">积分(100积分=1星)</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="table-row">
|
|
||||||
<text>倔强青铜</text>
|
<view
|
||||||
<view>
|
v-for="rank in rankRows"
|
||||||
<text>青铜1</text>
|
:key="rank.name"
|
||||||
<text>青铜2</text>
|
class="table-row rank-group-row"
|
||||||
<text>青铜3</text>
|
>
|
||||||
|
<view class="table-cell major-column major-rank-cell">
|
||||||
|
<image
|
||||||
|
class="rank-icon"
|
||||||
|
:src="getLevelIcon(rank.picNames[0])"
|
||||||
|
mode="aspectFit"
|
||||||
|
lazy-load
|
||||||
|
/>
|
||||||
|
<text class="major-rank-name">{{ rank.name }}</text>
|
||||||
</view>
|
</view>
|
||||||
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
|
||||||
|
<view class="minor-column minor-rank-cell">
|
||||||
|
<text
|
||||||
|
v-for="level in rank.levels"
|
||||||
|
:key="level"
|
||||||
|
class="table-cell minor-rank-item"
|
||||||
|
>
|
||||||
|
{{ level }}
|
||||||
|
</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="table-row">
|
|
||||||
<text>秩序白银</text>
|
<text class="table-cell score-column score-text">
|
||||||
<view>
|
{{ rank.score }}
|
||||||
<text>白铜1</text>
|
</text>
|
||||||
<text>白铜2</text>
|
|
||||||
<text>白铜3</text>
|
|
||||||
</view>
|
</view>
|
||||||
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
|
||||||
|
<view
|
||||||
|
v-for="rank in kingRankRows"
|
||||||
|
:key="rank.name"
|
||||||
|
class="table-row king-rank-row"
|
||||||
|
>
|
||||||
|
<view class="table-cell king-rank-cell">
|
||||||
|
<image
|
||||||
|
class="rank-icon"
|
||||||
|
:src="getLevelIcon(rank.name)"
|
||||||
|
mode="aspectFit"
|
||||||
|
lazy-load
|
||||||
|
/>
|
||||||
|
<text class="major-rank-name">{{ rank.name }}</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="table-row">
|
<text class="table-cell king-score-cell">{{ rank.score }}</text>
|
||||||
<text>荣耀黄金</text>
|
|
||||||
<view>
|
|
||||||
<text>黄金1</text>
|
|
||||||
<text>黄金2</text>
|
|
||||||
<text>黄金3</text>
|
|
||||||
<text>黄金4</text>
|
|
||||||
</view>
|
|
||||||
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row">
|
|
||||||
<text>永恒钻石</text>
|
|
||||||
<view>
|
|
||||||
<text>钻石1</text>
|
|
||||||
<text>钻石2</text>
|
|
||||||
<text>钻石3</text>
|
|
||||||
<text>钻石4</text>
|
|
||||||
<text>钻石5</text>
|
|
||||||
</view>
|
|
||||||
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row2">
|
|
||||||
<text>最强王者</text>
|
|
||||||
<text>0-9</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row2">
|
|
||||||
<text>非凡王者</text>
|
|
||||||
<text>10-19</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row2">
|
|
||||||
<text>无双王者</text>
|
|
||||||
<text>20-29</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row2">
|
|
||||||
<text>绝世王者</text>
|
|
||||||
<text>30-39</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row2">
|
|
||||||
<text>至圣王者</text>
|
|
||||||
<text>40-49</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row2">
|
|
||||||
<text>荣耀王者</text>
|
|
||||||
<text>50-99</text>
|
|
||||||
</view>
|
|
||||||
<view class="table-row2">
|
|
||||||
<text>传奇王者</text>
|
|
||||||
<text>100+</text>
|
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
|
|||||||
|
|
||||||
.rule-item {
|
.rule-item {
|
||||||
display: flex;
|
display: flex;
|
||||||
margin-bottom: 8px;
|
align-items: flex-start;
|
||||||
}
|
margin-bottom: 16rpx;
|
||||||
|
font-size: 28rpx;
|
||||||
.rule-label {
|
|
||||||
font-size: 14px;
|
|
||||||
color: #666666;
|
color: #666666;
|
||||||
|
line-height: 1.7;
|
||||||
}
|
}
|
||||||
|
|
||||||
.rule-value {
|
.rule-mode {
|
||||||
font-size: 14px;
|
margin-bottom: 24rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rule-mode:last-child {
|
||||||
|
margin-bottom: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rule-mode-title {
|
||||||
|
margin-bottom: 12rpx;
|
||||||
|
font-size: 28rpx;
|
||||||
color: #333333;
|
color: #333333;
|
||||||
|
font-weight: 600;
|
||||||
|
line-height: 1.6;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rule-bullet {
|
||||||
|
flex-shrink: 0;
|
||||||
|
margin-right: 10rpx;
|
||||||
|
font-size: 20rpx;
|
||||||
|
line-height: 2.38;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rule-content {
|
||||||
|
flex: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rule-paragraph {
|
||||||
|
font-size: 28rpx;
|
||||||
|
color: #666666;
|
||||||
|
line-height: 1.7;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-score-table {
|
||||||
|
margin-top: 20rpx;
|
||||||
|
border: $uni-border;
|
||||||
|
color: #333333;
|
||||||
|
font-size: 26rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-section + .melee-table-section {
|
||||||
|
border-top: $uni-border;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-title {
|
||||||
|
padding: 14rpx 16rpx;
|
||||||
|
background-color: #f5f6f7;
|
||||||
|
color: #e53935;
|
||||||
|
font-weight: 600;
|
||||||
|
border-bottom: $uni-border;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-scroll {
|
||||||
|
width: 100%;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-body {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-body--wide {
|
||||||
|
width: 900rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-row {
|
||||||
|
display: flex;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-row + .melee-table-row {
|
||||||
|
border-top: $uni-border;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-cell {
|
||||||
|
display: flex;
|
||||||
|
flex: 1;
|
||||||
|
align-items: center;
|
||||||
|
min-width: 0;
|
||||||
|
min-height: 72rpx;
|
||||||
|
padding: 10rpx 12rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
border-left: $uni-border;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-cell:first-child {
|
||||||
|
border-left: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.melee-table-label {
|
||||||
|
flex: 0 0 86rpx;
|
||||||
}
|
}
|
||||||
|
|
||||||
.rank-table {
|
.rank-table {
|
||||||
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
|
|||||||
width: calc(100vw - 20px);
|
width: calc(100vw - 20px);
|
||||||
}
|
}
|
||||||
|
|
||||||
.rank-table > view {
|
.table-row {
|
||||||
display: flex;
|
display: flex;
|
||||||
}
|
}
|
||||||
|
|
||||||
.rank-table > view > text:last-child {
|
.table-cell {
|
||||||
margin-left: -1rpx;
|
|
||||||
}
|
|
||||||
|
|
||||||
.rank-table text {
|
|
||||||
padding: 10rpx 20rpx;
|
padding: 10rpx 20rpx;
|
||||||
border: $uni-border;
|
border: $uni-border;
|
||||||
box-sizing: border-box;
|
box-sizing: border-box;
|
||||||
display: inline-block;
|
|
||||||
margin-top: -1rpx;
|
margin-top: -1rpx;
|
||||||
|
margin-left: -1rpx;
|
||||||
}
|
}
|
||||||
|
|
||||||
.table-row text {
|
.major-column,
|
||||||
|
.minor-column {
|
||||||
width: 25%;
|
width: 25%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.table-row > view {
|
.score-column {
|
||||||
|
width: 50%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.table-header .table-cell {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.major-rank-cell,
|
||||||
|
.minor-rank-cell {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
width: 25%;
|
padding: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.table-row > view > text {
|
.minor-rank-item {
|
||||||
|
min-height: 70rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.major-rank-cell {
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
padding: 12rpx 8rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.rank-icon {
|
||||||
|
width: 120rpx;
|
||||||
|
height: 120rpx;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.major-rank-name {
|
||||||
|
margin-top: 8rpx;
|
||||||
|
font-size: 24rpx;
|
||||||
|
line-height: 1.4;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.minor-rank-item {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
width: 100%;
|
width: 100%;
|
||||||
|
margin-left: 0;
|
||||||
|
padding: 10rpx;
|
||||||
|
border-right: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
.table-row > text:nth-child(3) {
|
.score-text {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
line-height: 1.6;
|
||||||
|
}
|
||||||
|
|
||||||
|
.king-rank-cell,
|
||||||
|
.king-score-cell {
|
||||||
width: 50%;
|
width: 50%;
|
||||||
}
|
}
|
||||||
|
|
||||||
.table-row2 > text {
|
.king-rank-cell {
|
||||||
width: 50%;
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
min-height: 210rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.king-score-cell {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -67,6 +67,10 @@ const props = defineProps({
|
|||||||
type: Number,
|
type: Number,
|
||||||
default: 5,
|
default: 5,
|
||||||
},
|
},
|
||||||
|
stableShotEffect: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
const pMode = ref(true);
|
const pMode = ref(true);
|
||||||
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
|
|||||||
const angle = ref(null);
|
const angle = ref(null);
|
||||||
const circleColor = ref("");
|
const circleColor = ref("");
|
||||||
const shotEffect = ref(null);
|
const shotEffect = ref(null);
|
||||||
|
const pendingShotEffect = ref(null);
|
||||||
const hiddenRedLatestKey = ref("");
|
const hiddenRedLatestKey = ref("");
|
||||||
const hiddenBlueLatestKey = ref("");
|
const hiddenBlueLatestKey = ref("");
|
||||||
const targetShaking = ref(false);
|
const targetShaking = ref(false);
|
||||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||||
const shakeTimer = ref(null);
|
const shakeTimer = ref(null);
|
||||||
const instance = getCurrentInstance();
|
const instance = getCurrentInstance();
|
||||||
|
let shotEffectRequestGeneration = 0;
|
||||||
const ROUND_TIP_OFFSET_Y = -32;
|
const ROUND_TIP_OFFSET_Y = -32;
|
||||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||||
|
|
||||||
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
|
|||||||
}, 1000);
|
}, 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
|
||||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||||
|
|
||||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||||
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
|
|||||||
hiddenBlueLatestKey.value = key;
|
hiddenBlueLatestKey.value = key;
|
||||||
}
|
}
|
||||||
|
|
||||||
shotEffect.value = { key, team, shot };
|
shotEffect.value = { key, team, shot, viewportMode };
|
||||||
|
}
|
||||||
|
|
||||||
|
async function prepareShotEffect(team, shot, fallbackKey = "") {
|
||||||
|
const requestGeneration = ++shotEffectRequestGeneration;
|
||||||
|
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||||
|
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||||
|
clearTipTimer();
|
||||||
|
if (team === "red") latestOne.value = null;
|
||||||
|
if (team === "blue") bluelatestOne.value = null;
|
||||||
|
|
||||||
|
const viewportMode = props.stableShotEffect
|
||||||
|
? await updateTargetRect()
|
||||||
|
: false;
|
||||||
|
|
||||||
|
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||||
|
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||||
|
pendingShotEffect.value = null;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pendingShotEffect.value = null;
|
||||||
|
triggerShotEffect(team, shot, fallbackKey, viewportMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
function completeShotEffect(key) {
|
function completeShotEffect(key) {
|
||||||
@@ -180,49 +208,74 @@ function shakeTarget() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateTargetRect() {
|
function hasValidTargetRect(rect = targetRect.value) {
|
||||||
nextTick(() => {
|
return (
|
||||||
|
Number.isFinite(Number(rect?.left)) &&
|
||||||
|
Number.isFinite(Number(rect?.top)) &&
|
||||||
|
Number(rect?.width) > 0 &&
|
||||||
|
Number(rect?.height) > 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function updateTargetRect() {
|
||||||
|
await nextTick();
|
||||||
|
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
let settled = false;
|
||||||
|
const finish = (rect) => {
|
||||||
|
if (settled) return;
|
||||||
|
settled = true;
|
||||||
|
|
||||||
|
const isValid = hasValidTargetRect(rect);
|
||||||
|
if (isValid) {
|
||||||
|
targetRect.value = {
|
||||||
|
left: Number(rect.left),
|
||||||
|
top: Number(rect.top),
|
||||||
|
width: Number(rect.width),
|
||||||
|
height: Number(rect.height),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
resolve(isValid);
|
||||||
|
};
|
||||||
|
|
||||||
|
try {
|
||||||
const query = instance?.proxy
|
const query = instance?.proxy
|
||||||
? uni.createSelectorQuery().in(instance.proxy)
|
? uni.createSelectorQuery().in(instance.proxy)
|
||||||
: uni.createSelectorQuery();
|
: uni.createSelectorQuery();
|
||||||
|
|
||||||
query
|
query
|
||||||
.select(".target")
|
.select(".target")
|
||||||
.boundingClientRect((rect) => {
|
.boundingClientRect()
|
||||||
const left = Number(rect?.left);
|
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||||
const top = Number(rect?.top);
|
} catch {
|
||||||
const width = Number(rect?.width);
|
finish(null);
|
||||||
const height = Number(rect?.height);
|
|
||||||
if (
|
|
||||||
!Number.isFinite(left) ||
|
|
||||||
!Number.isFinite(top) ||
|
|
||||||
!Number.isFinite(width) ||
|
|
||||||
!Number.isFinite(height)
|
|
||||||
) {
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
if (width <= 0 || height <= 0) return;
|
|
||||||
targetRect.value = { left, top, width, height };
|
|
||||||
})
|
|
||||||
.exec();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleWindowResize() {
|
function handleWindowResize() {
|
||||||
updateTargetRect();
|
void updateTargetRect();
|
||||||
}
|
}
|
||||||
|
|
||||||
function shouldHideRedHit(index) {
|
function shouldHideRedHit(index) {
|
||||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
return (
|
||||||
|
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||||
|
index === props.scores.length - 1
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function shouldHideBlueHit(index) {
|
function shouldHideBlueHit(index) {
|
||||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
return (
|
||||||
|
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||||
|
index === props.blueScores.length - 1
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function showShotFlash(flash) {
|
function showShotFlash(flash) {
|
||||||
const shootData = flash?.shootData;
|
const shootData = flash?.shootData;
|
||||||
if (!shootData) {
|
if (!shootData) {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
hiddenRedLatestKey.value = "";
|
hiddenRedLatestKey.value = "";
|
||||||
hiddenBlueLatestKey.value = "";
|
hiddenBlueLatestKey.value = "";
|
||||||
shotEffect.value = null;
|
shotEffect.value = null;
|
||||||
@@ -231,10 +284,12 @@ function showShotFlash(flash) {
|
|||||||
|
|
||||||
const team = flash.team === "red" ? "red" : "blue";
|
const team = flash.team === "red" ? "red" : "blue";
|
||||||
if (shouldPlayShotEffect(shootData, team)) {
|
if (shouldPlayShotEffect(shootData, team)) {
|
||||||
triggerShotEffect(team, shootData, flash.key);
|
void prepareShotEffect(team, shootData, flash.key);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
showShotTip(team, shootData);
|
showShotTip(team, shootData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -250,6 +305,8 @@ watch(
|
|||||||
() => props.scores.length,
|
() => props.scores.length,
|
||||||
(newLen, oldLen) => {
|
(newLen, oldLen) => {
|
||||||
if (newLen > oldLen) return;
|
if (newLen > oldLen) return;
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
latestOne.value = null;
|
latestOne.value = null;
|
||||||
hiddenRedLatestKey.value = "";
|
hiddenRedLatestKey.value = "";
|
||||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||||
@@ -260,6 +317,8 @@ watch(
|
|||||||
() => props.blueScores.length,
|
() => props.blueScores.length,
|
||||||
(newLen, oldLen) => {
|
(newLen, oldLen) => {
|
||||||
if (newLen > oldLen) return;
|
if (newLen > oldLen) return;
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
bluelatestOne.value = null;
|
bluelatestOne.value = null;
|
||||||
hiddenBlueLatestKey.value = "";
|
hiddenBlueLatestKey.value = "";
|
||||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||||
@@ -417,11 +476,13 @@ async function onReceiveMessage(message) {
|
|||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
updateTargetRect();
|
void updateTargetRect();
|
||||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
if (timer.value) {
|
if (timer.value) {
|
||||||
clearTimeout(timer.value);
|
clearTimeout(timer.value);
|
||||||
timer.value = null;
|
timer.value = null;
|
||||||
@@ -539,6 +600,7 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
</block>
|
</block>
|
||||||
<BowShotEffect
|
<BowShotEffect
|
||||||
|
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||||
:shot="shotEffect && shotEffect.shot"
|
:shot="shotEffect && shotEffect.shot"
|
||||||
:playKey="shotEffect ? shotEffect.key : ''"
|
:playKey="shotEffect ? shotEffect.key : ''"
|
||||||
:targetRadius="safeTargetRadius"
|
:targetRadius="safeTargetRadius"
|
||||||
@@ -552,6 +614,20 @@ onBeforeUnmount(() => {
|
|||||||
/>
|
/>
|
||||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
|
<BowShotEffect
|
||||||
|
v-if="shotEffect && shotEffect.viewportMode"
|
||||||
|
:shot="shotEffect.shot"
|
||||||
|
:playKey="shotEffect.key"
|
||||||
|
:targetRadius="safeTargetRadius"
|
||||||
|
:targetLeft="targetRect.left"
|
||||||
|
:targetTop="targetRect.top"
|
||||||
|
:targetWidth="targetRect.width"
|
||||||
|
:targetHeight="targetRect.height"
|
||||||
|
:hitOffsetPx="currentHitRadiusPx"
|
||||||
|
:viewportMode="true"
|
||||||
|
@impact="shakeTarget"
|
||||||
|
@complete="completeShotEffect"
|
||||||
|
/>
|
||||||
<view class="footer">
|
<view class="footer">
|
||||||
<PointSwitcher
|
<PointSwitcher
|
||||||
:onChange="(val) => (pMode = val)"
|
:onChange="(val) => (pMode = val)"
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ onBeforeUnmount(() => {
|
|||||||
<view v-if="isBattle" class="ready-timer">
|
<view v-if="isBattle" class="ready-timer">
|
||||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||||
<view v-if="count >= 0">
|
<view v-if="count >= 0">
|
||||||
<text>具体正式比赛还有</text>
|
<text>距离正式比赛还有</text>
|
||||||
<text>{{ count }}</text>
|
<text>{{ count }}</text>
|
||||||
<text>秒</text>
|
<text>秒</text>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -1417,6 +1417,7 @@ onShow(() => {
|
|||||||
:latestShotFlash="latestShotFlash"
|
:latestShotFlash="latestShotFlash"
|
||||||
:redTeam="redTeam"
|
:redTeam="redTeam"
|
||||||
:blueTeam="blueTeam"
|
:blueTeam="blueTeam"
|
||||||
|
stable-shot-effect
|
||||||
/>
|
/>
|
||||||
<BattleFooter
|
<BattleFooter
|
||||||
v-if="start"
|
v-if="start"
|
||||||
|
|||||||
@@ -84,6 +84,10 @@ const props = defineProps({
|
|||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: false,
|
default: false,
|
||||||
},
|
},
|
||||||
|
stableShotEffect: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
const emit = defineEmits(["shot-effect-complete"]);
|
const emit = defineEmits(["shot-effect-complete"]);
|
||||||
@@ -98,11 +102,13 @@ const dirTimer = ref(null);
|
|||||||
const angle = ref(null);
|
const angle = ref(null);
|
||||||
const circleColor = ref("");
|
const circleColor = ref("");
|
||||||
const shotEffect = ref(null);
|
const shotEffect = ref(null);
|
||||||
|
const pendingShotEffect = ref(null);
|
||||||
const hiddenLatestKey = ref("");
|
const hiddenLatestKey = ref("");
|
||||||
const targetShaking = ref(false);
|
const targetShaking = ref(false);
|
||||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||||
const shakeTimer = ref(null);
|
const shakeTimer = ref(null);
|
||||||
const instance = getCurrentInstance();
|
const instance = getCurrentInstance();
|
||||||
|
let shotEffectRequestGeneration = 0;
|
||||||
const ROUND_TIP_OFFSET_Y = -32;
|
const ROUND_TIP_OFFSET_Y = -32;
|
||||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||||
|
|
||||||
@@ -245,7 +251,7 @@ function buildShotEffectKey(shot, index) {
|
|||||||
].join("-");
|
].join("-");
|
||||||
}
|
}
|
||||||
|
|
||||||
function triggerShotEffect(shot, index) {
|
function triggerShotEffect(shot, index, viewportMode = false) {
|
||||||
const key = buildShotEffectKey(shot, index);
|
const key = buildShotEffectKey(shot, index);
|
||||||
clearTipTimer();
|
clearTipTimer();
|
||||||
latestOne.value = null;
|
latestOne.value = null;
|
||||||
@@ -254,9 +260,31 @@ function triggerShotEffect(shot, index) {
|
|||||||
key,
|
key,
|
||||||
shot,
|
shot,
|
||||||
token: props.shotEffectToken,
|
token: props.shotEffectToken,
|
||||||
|
viewportMode,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function prepareShotEffect(shot, index) {
|
||||||
|
const requestGeneration = ++shotEffectRequestGeneration;
|
||||||
|
const key = buildShotEffectKey(shot, index);
|
||||||
|
pendingShotEffect.value = { generation: requestGeneration, key };
|
||||||
|
clearTipTimer();
|
||||||
|
latestOne.value = null;
|
||||||
|
|
||||||
|
const viewportMode = props.stableShotEffect
|
||||||
|
? await updateTargetRect()
|
||||||
|
: false;
|
||||||
|
|
||||||
|
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||||
|
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||||
|
pendingShotEffect.value = null;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pendingShotEffect.value = null;
|
||||||
|
triggerShotEffect(shot, index, viewportMode);
|
||||||
|
}
|
||||||
|
|
||||||
function completeShotEffect(key) {
|
function completeShotEffect(key) {
|
||||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||||
|
|
||||||
@@ -272,7 +300,10 @@ function completeShotEffect(key) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function shouldHideLatestHit(index) {
|
function shouldHideLatestHit(index) {
|
||||||
return !!hiddenLatestKey.value && index === props.scores.length - 1;
|
return (
|
||||||
|
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
|
||||||
|
index === props.scores.length - 1
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function shakeTarget() {
|
function shakeTarget() {
|
||||||
@@ -291,36 +322,53 @@ function shakeTarget() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateTargetRect() {
|
function hasValidTargetRect(rect = targetRect.value) {
|
||||||
nextTick(() => {
|
return (
|
||||||
|
Number.isFinite(Number(rect?.left)) &&
|
||||||
|
Number.isFinite(Number(rect?.top)) &&
|
||||||
|
Number(rect?.width) > 0 &&
|
||||||
|
Number(rect?.height) > 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
async function updateTargetRect() {
|
||||||
|
await nextTick();
|
||||||
|
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
let settled = false;
|
||||||
|
const finish = (rect) => {
|
||||||
|
if (settled) return;
|
||||||
|
settled = true;
|
||||||
|
|
||||||
|
const isValid = hasValidTargetRect(rect);
|
||||||
|
if (isValid) {
|
||||||
|
targetRect.value = {
|
||||||
|
left: Number(rect.left),
|
||||||
|
top: Number(rect.top),
|
||||||
|
width: Number(rect.width),
|
||||||
|
height: Number(rect.height),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
resolve(isValid);
|
||||||
|
};
|
||||||
|
|
||||||
|
try {
|
||||||
const query = instance?.proxy
|
const query = instance?.proxy
|
||||||
? uni.createSelectorQuery().in(instance.proxy)
|
? uni.createSelectorQuery().in(instance.proxy)
|
||||||
: uni.createSelectorQuery();
|
: uni.createSelectorQuery();
|
||||||
|
|
||||||
query
|
query
|
||||||
.select(".target")
|
.select(".target")
|
||||||
.boundingClientRect((rect) => {
|
.boundingClientRect()
|
||||||
const left = Number(rect?.left);
|
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||||
const top = Number(rect?.top);
|
} catch {
|
||||||
const width = Number(rect?.width);
|
finish(null);
|
||||||
const height = Number(rect?.height);
|
|
||||||
if (
|
|
||||||
!Number.isFinite(left) ||
|
|
||||||
!Number.isFinite(top) ||
|
|
||||||
!Number.isFinite(width) ||
|
|
||||||
!Number.isFinite(height)
|
|
||||||
) {
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
if (width <= 0 || height <= 0) return;
|
|
||||||
targetRect.value = { left, top, width, height };
|
|
||||||
})
|
|
||||||
.exec();
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleWindowResize() {
|
function handleWindowResize() {
|
||||||
updateTargetRect();
|
void updateTargetRect();
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
@@ -329,6 +377,8 @@ watch(
|
|||||||
if (newVal.length - prevScores.value.length === 1) {
|
if (newVal.length - prevScores.value.length === 1) {
|
||||||
showShotTip(newVal[newVal.length - 1]);
|
showShotTip(newVal[newVal.length - 1]);
|
||||||
} else if (newVal.length < prevScores.value.length) {
|
} else if (newVal.length < prevScores.value.length) {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
clearTipTimer();
|
clearTipTimer();
|
||||||
latestOne.value = null;
|
latestOne.value = null;
|
||||||
hiddenLatestKey.value = "";
|
hiddenLatestKey.value = "";
|
||||||
@@ -349,7 +399,10 @@ watch(
|
|||||||
const latestIndex = props.scores.length - 1;
|
const latestIndex = props.scores.length - 1;
|
||||||
const latestShot = props.scores[latestIndex];
|
const latestShot = props.scores[latestIndex];
|
||||||
if (shouldPlayShotEffect(latestShot)) {
|
if (shouldPlayShotEffect(latestShot)) {
|
||||||
triggerShotEffect(latestShot, latestIndex);
|
void prepareShotEffect(latestShot, latestIndex);
|
||||||
|
} else {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
@@ -431,11 +484,13 @@ async function onReceiveMessage(message) {
|
|||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
updateTargetRect();
|
void updateTargetRect();
|
||||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
shotEffectRequestGeneration += 1;
|
||||||
|
pendingShotEffect.value = null;
|
||||||
clearTipTimer();
|
clearTipTimer();
|
||||||
if (dirTimer.value) {
|
if (dirTimer.value) {
|
||||||
clearTimeout(dirTimer.value);
|
clearTimeout(dirTimer.value);
|
||||||
@@ -555,6 +610,7 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
</block>
|
</block>
|
||||||
<BowShotEffect
|
<BowShotEffect
|
||||||
|
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||||
:shot="shotEffect && shotEffect.shot"
|
:shot="shotEffect && shotEffect.shot"
|
||||||
:playKey="shotEffect ? shotEffect.key : ''"
|
:playKey="shotEffect ? shotEffect.key : ''"
|
||||||
:targetRadius="safeTargetRadius"
|
:targetRadius="safeTargetRadius"
|
||||||
@@ -567,6 +623,20 @@ onBeforeUnmount(() => {
|
|||||||
@complete="completeShotEffect"
|
@complete="completeShotEffect"
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
|
<BowShotEffect
|
||||||
|
v-if="shotEffect && shotEffect.viewportMode"
|
||||||
|
:shot="shotEffect.shot"
|
||||||
|
:playKey="shotEffect.key"
|
||||||
|
:targetRadius="safeTargetRadius"
|
||||||
|
:targetLeft="targetRect.left"
|
||||||
|
:targetTop="targetRect.top"
|
||||||
|
:targetWidth="targetRect.width"
|
||||||
|
:targetHeight="targetRect.height"
|
||||||
|
:hitOffsetPx="currentHitRadiusPx"
|
||||||
|
:viewportMode="true"
|
||||||
|
@impact="shakeTarget"
|
||||||
|
@complete="completeShotEffect"
|
||||||
|
/>
|
||||||
<view class="footer">
|
<view class="footer">
|
||||||
<PointSwitcher
|
<PointSwitcher
|
||||||
:onChange="(val) => (pMode = val)"
|
:onChange="(val) => (pMode = val)"
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ const props = defineProps({
|
|||||||
|
|
||||||
const getDisplayText = (arrow = {}) => {
|
const getDisplayText = (arrow = {}) => {
|
||||||
if (!arrow) return "";
|
if (!arrow) return "";
|
||||||
if (!arrow.ring) return "-";
|
if (!arrow.ring) return "0";
|
||||||
return arrow.ringX ? "X" : String(arrow.ring);
|
return arrow.ringX ? "X" : String(arrow.ring);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -112,7 +112,7 @@ onBeforeUnmount(() => {
|
|||||||
<view v-if="isBattle" class="ready-timer">
|
<view v-if="isBattle" class="ready-timer">
|
||||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||||
<view v-if="count >= 0">
|
<view v-if="count >= 0">
|
||||||
<text>具体正式比赛还有</text>
|
<text>距离正式比赛还有</text>
|
||||||
<text>{{ count }}</text>
|
<text>{{ count }}</text>
|
||||||
<text>秒</text>
|
<text>秒</text>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -1330,6 +1330,7 @@ onBeforeUnmount(() => {
|
|||||||
:activeSector="precisionRandomBlock"
|
:activeSector="precisionRandomBlock"
|
||||||
:activeRing="precisionRandomRingArea"
|
:activeRing="precisionRandomRingArea"
|
||||||
:showSectorLabels="precisionBlocks > 0"
|
:showSectorLabels="precisionBlocks > 0"
|
||||||
|
stable-shot-effect
|
||||||
@shot-effect-complete="onShotEffectComplete"
|
@shot-effect-complete="onShotEffectComplete"
|
||||||
/>
|
/>
|
||||||
<!-- <view v-if="env !== 'release'" class="highlight-test-actions">
|
<!-- <view v-if="env !== 'release'" class="highlight-test-actions">
|
||||||
|
|||||||
+35
-12
@@ -77,7 +77,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
|||||||
<template>
|
<template>
|
||||||
<Container title="用户信息">
|
<Container title="用户信息">
|
||||||
<view :style="{ width: '100%', height: '100%' }">
|
<view :style="{ width: '100%', height: '100%' }">
|
||||||
<UserHeader />
|
<UserHeader fullNickname />
|
||||||
<scroll-view
|
<scroll-view
|
||||||
scroll-y
|
scroll-y
|
||||||
:show-scrollbar="false"
|
:show-scrollbar="false"
|
||||||
@@ -104,7 +104,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
|||||||
<text v-else :style="{ color: '#CC311F' }">未完成</text>
|
<text v-else :style="{ color: '#CC311F' }">未完成</text>
|
||||||
</UserItem>
|
</UserItem>
|
||||||
<UserItem title="会员" :onClick="toBeVipPage">
|
<UserItem title="会员" :onClick="toBeVipPage">
|
||||||
已赠送6个月会员
|
<view
|
||||||
|
v-if="user.sVip === true"
|
||||||
|
class="member-nickname member-nickname--svip"
|
||||||
|
>
|
||||||
|
<text class="member-nickname__text">已开通SVIP</text>
|
||||||
|
<text class="member-nickname__shine">已开通SVIP</text>
|
||||||
|
</view>
|
||||||
|
<view
|
||||||
|
v-else-if="user.vip === true"
|
||||||
|
class="member-nickname member-nickname--vip"
|
||||||
|
>
|
||||||
|
<text class="member-nickname__text">已开通VIP</text>
|
||||||
|
</view>
|
||||||
|
<text v-else>未开通</text>
|
||||||
</UserItem>
|
</UserItem>
|
||||||
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
|
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
|
||||||
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
|
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
|
||||||
@@ -115,7 +128,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
|||||||
}"
|
}"
|
||||||
>{{ user.lvlPoints }}</text
|
>{{ user.lvlPoints }}</text
|
||||||
>
|
>
|
||||||
<text>点</text>
|
<text>经验</text>
|
||||||
</UserItem>
|
</UserItem>
|
||||||
<UserItem
|
<UserItem
|
||||||
title="段位介绍"
|
title="段位介绍"
|
||||||
@@ -124,15 +137,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
|||||||
}"
|
}"
|
||||||
:onClick="toRankIntroPage"
|
:onClick="toRankIntroPage"
|
||||||
>
|
>
|
||||||
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
|
<view v-if="user.rankIcon || user.rankName" class="rank-info">
|
||||||
<text
|
<image
|
||||||
:style="{
|
v-if="user.rankIcon"
|
||||||
color: '#FF7900',
|
class="rank-info__frame"
|
||||||
marginLeft: '5px',
|
:src="user.rankIcon"
|
||||||
}"
|
mode="aspectFit"
|
||||||
>{{ user.scores }}</text
|
/>
|
||||||
>
|
<text>{{ user.rankName || "暂无段位" }}</text>
|
||||||
<text>点</text>
|
</view>
|
||||||
|
<text v-else>暂无段位</text>
|
||||||
</UserItem>
|
</UserItem>
|
||||||
<view class="my-grow" @click="toMyGrowthPage">
|
<view class="my-grow" @click="toMyGrowthPage">
|
||||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
|
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
|
||||||
@@ -170,4 +184,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
|||||||
.my-grow > image {
|
.my-grow > image {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
.rank-info {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.rank-info__frame {
|
||||||
|
width: 64rpx;
|
||||||
|
height: 64rpx;
|
||||||
|
margin-right: 8rpx;
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
+8
-10
@@ -38,17 +38,15 @@ const getDefaultDailyCount = () => ({
|
|||||||
});
|
});
|
||||||
|
|
||||||
const getLvlName = (rankLvl, rankList = []) => {
|
const getLvlName = (rankLvl, rankList = []) => {
|
||||||
if (!rankList) return;
|
if (!Array.isArray(rankList) || rankLvl === undefined || rankLvl === null) {
|
||||||
let lvlName = "";
|
return "";
|
||||||
rankList.some((r, index) => {
|
|
||||||
lvlName = rankList[index].name;
|
|
||||||
if (r.rank_id === rankLvl) {
|
|
||||||
lvlName = rankList[index].name;
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
});
|
// 仅返回真正匹配的段位,避免未加载时误取列表最后一项。
|
||||||
return lvlName;
|
const rankInfo = rankList.find(
|
||||||
|
(item) => String(item.rank_id) === String(rankLvl)
|
||||||
|
);
|
||||||
|
return rankInfo?.name || "";
|
||||||
};
|
};
|
||||||
|
|
||||||
const getLvlNameByScore = (score, rankList = []) => {
|
const getLvlNameByScore = (score, rankList = []) => {
|
||||||
|
|||||||
+1
-1
@@ -24,7 +24,7 @@ function createWebSocket(token, onMessage) {
|
|||||||
|
|
||||||
switch (envVersion) {
|
switch (envVersion) {
|
||||||
case "develop": // 开发版
|
case "develop": // 开发版
|
||||||
// url = "ws://192.168.1.2:8000/socket";
|
// url = "ws://192.168.1.30:8000/socket";
|
||||||
url = "wss://apitest.shelingxingqiu.com/socket";
|
url = "wss://apitest.shelingxingqiu.com/socket";
|
||||||
break;
|
break;
|
||||||
case "trial": // 体验版
|
case "trial": // 体验版
|
||||||
|
|||||||
Reference in New Issue
Block a user