55 Commits
Author SHA1 Message Date
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi 4245a3f947 update:按钮特效优化 2026-07-31 11:16:34 +08:00
zhangyi d6f914ca7e update:新版优化练习结束语音 2026-07-31 10:56:41 +08:00
zhangyi 959244c03a update:更新新版个人训练结束播报 2026-07-31 10:32:45 +08:00
zhangyi 3a51142bd3 Merge branch 'feat-audio2' into test 2026-07-31 10:28:40 +08:00
zhangyi 07dc8a250c update:个人训练结束修改语音 2026-07-31 10:21:30 +08:00
zhangyi 72fd8b134e update:补充新版个人训练查看靶纸vip特效 2026-07-28 15:37:13 +08:00
zhangyi 30ab1c6775 update:优化个人训练字段 2026-07-27 17:45:07 +08:00
zhangyi 02f30e88ba update:优化vip飞行特效 2026-07-27 16:55:56 +08:00
zhangyi e6f11d3684 update:优化个人训练 2026-07-27 16:38:53 +08:00
zhangyi c5618fb60b update:新增个人训练重连机制,修复海报 2026-07-24 16:00:46 +08:00
zhangyi f316d52cec update:优化图片 2026-07-23 16:47:15 +08:00
zhangyi d8d2f9e7e7 update;优化 2026-07-23 14:44:46 +08:00
zhangyi ef499e1448 update:优化新版个人训练 2026-07-23 14:38:45 +08:00
zhangyi c0d061d7d5 update:优化图片 2026-07-23 13:45:49 +08:00
zhangyi dff210462f update:优化个人训练图片 2026-07-23 11:01:55 +08:00
zhangyi 3c5754b3fd update:对接个人训练改版 2026-07-23 09:44:58 +08:00
zhangyi a78ab1daeb Merge branch 'test' into feat-prac 2026-07-20 17:58:40 +08:00
zhangyi 886faa0007 update:新增匹配跳转幂等 2026-07-20 16:46:04 +08:00
zhangyi b15c37cb4a update:优化10人乱斗测距页 2026-07-17 18:26:14 +08:00
zhangyi 970a9874b4 Merge branch 'test' 2026-07-16 16:41:16 +08:00
zhangyi f64a6b5c95 update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环 2026-07-16 16:40:32 +08:00
zhangyi 621397e25d update:优化比赛流程 2026-07-16 11:38:17 +08:00
zhangyi fa7ad8f538 update:优化比赛结束 2026-07-15 16:57:48 +08:00
zhangyi b8c5f3dd91 Merge branch 'test' 2026-07-15 15:23:57 +08:00
zhangyi af7f70ba80 update:修改mvp字段 2026-07-15 15:22:31 +08:00
zhangyi 0bf4773400 Merge branch 'test' into feat-prac 2026-06-15 09:32:27 +08:00
zhangyi 022683aff1 Merge branch 'test' into feat-prac 2026-06-02 15:54:15 +08:00
zhangyi 72518fa17e update:优化样式 2026-06-01 15:39:40 +08:00
zhangyi f5497c534d update:代码备份 2026-06-01 10:59:26 +08:00
zhangyi b3fc11f1b1 update:代码备份 2026-05-29 17:46:52 +08:00
zhangyi 8b25a10d4c Merge branch 'test' into feat-prac 2026-05-29 14:01:03 +08:00
zhangyi 0e82416800 Merge branch 'test' into feat-prac 2026-05-28 11:16:54 +08:00
zhangyi e6d00e7ea9 Merge branch 'test' into feat-prac 2026-05-28 09:46:54 +08:00
zhangyi 18afba01ec update:新增基础训练入口 2026-05-26 11:38:49 +08:00
zhangyi 2780d1a6df update:代码备份 2026-05-26 10:23:31 +08:00
zhangyi 2a53f6739e update:对接个人训练难度页 2026-05-26 09:33:28 +08:00
zhangyi bae31add22 update:对接个人训练首页 2026-05-20 16:36:07 +08:00
zhangyi 465b9c8dc7 update:代码备份 2026-05-18 16:39:36 +08:00
zhangyi 3ff11df1d7 update:代码备份 2026-05-18 11:05:13 +08:00
zhangyi 21d8d0fbdb update:代码备份 2026-05-18 09:20:07 +08:00
zhangyi fc7149121b update:优化 2026-05-15 10:23:59 +08:00
zhangyi 8061ddbed5 update:训练难度展示ui完成 2026-05-15 09:46:33 +08:00
zhangyi bb50c7ca10 update:删除个人训练首页的无用组件 2026-05-13 10:54:15 +08:00
zhangyi 1bca5977c1 个人训练改版首页存档 2026-05-13 10:49:31 +08:00
114 changed files with 10767 additions and 704 deletions
+1
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@@ -264,6 +264,7 @@ AI 应主动:
* 少解释
* 优先 patch
* 优先 diff
* 写好中文注释
除非用户明确要求:
否则不要输出完整项目。
+130
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@@ -114,3 +114,133 @@ git push origin test
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**`git branch -d feature/your-name-work`
---
## 六、比赛服 Proto 更新流程
### 1. 新开发人员快速接手
首次拉取项目后,先安装依赖并确认当前协议与运行时解码器一致:
```bash
npm install
npm run proto:check
npm run build
```
如果 `proto:check` 提示协议不同步,先执行 `npm run proto:generate`,不要直接修改生成区块。
### 2. 相关文件职责
| 文件 | 职责 | 修改规则 |
|------|------|----------|
| `src/utils/match.min.js` | 后端比赛服协议描述,是生成字段表的输入文件 | 后端协议更新时整体替换;禁止在小程序运行时代码中导入 |
| `scripts/generate-match-schema.mjs` | 解析协议、校验字段并生成运行时字段表 | 只有新增通用协议能力时才修改 |
| `src/utils/matchProtocol.js` | 小程序实际使用的 protobuf 编解码器 | `<match-schema-generated>` 标记区间内禁止手动修改 |
| `src/matchWebsocket.js` | 服务端消息路由、ACK 和业务事件分发 | 新增消息业务行为时人工接入 |
| `src/utils/matchAdapter.js` | 将解码结果从 snake_case 统一转换为 camelCase | 页面继续使用适配后的字段名 |
`match.min.js` 不是小程序运行时解码器。运行时仍使用 `protobufjs/minimal.js``Reader/Writer``int64` 字段统一保留为字符串,避免大整数精度丢失。
### 3. 日常协议更新步骤
```text
替换 src/utils/match.min.js
执行 npm run proto:update
检查生成差异和业务接入范围
执行 git diff --check
微信开发者工具检查包体并上传
```
具体操作:
1. 从后端获取最新的 `match.min.js`,整体覆盖 `src/utils/match.min.js`
2. 执行推荐命令:
```bash
npm run proto:update
```
3. 该命令会依次完成:
- 解析 `match.min.js`
- 更新 `matchProtocol.js` 内的生成区块
- 校验生成区块与协议源文件一致
- 执行微信小程序正式构建
4. 检查 Git 差异。普通字段更新通常只应涉及:
- `src/utils/match.min.js`
- `src/utils/matchProtocol.js` 的生成区块
5. 如果新增了消息业务行为,再单独检查 `src/matchWebsocket.js`、页面或组件的接入改动。
6. 执行空白和换行检查:
```bash
git diff --check
```
7. 打开微信开发者工具,导入 `dist/build/mp-weixin`,检查代码依赖分析和主包体积后再上传。
### 4. Proto 命令说明
| 命令 | 用途 | 是否修改文件 |
|------|------|--------------|
| `npm run proto:generate` | 根据 `match.min.js` 更新生成区块 | 是 |
| `npm run proto:check` | 检查生成区块是否与协议同步 | 否 |
| `npm run proto:update` | 执行生成,然后运行正式构建 | 是,日常更新推荐使用 |
| `npm run dev` | 启动开发构建,启动前自动执行 `proto:check` | 协议不同步时直接中止 |
| `npm run build` | 执行正式构建,构建前自动执行 `proto:check` | 协议不同步时直接中止 |
`npm run dev``npm run build` 只负责检查,不会自动改写协议;发现不同步时应执行 `npm run proto:generate``npm run proto:update`
### 5. 自动生成与人工接入边界
以下内容由生成器自动处理:
- 服务端和客户端消息枚举
- 普通 scalar 字段
- 嵌套 message
- repeated message
- 当前解码器支持的 map
- snake_case 字段名和 oneof 兼容信息
以下情况仍需人工处理:
- **新增服务端消息类型**:枚举会自动生成,但 `matchWebsocket.js` 的路由、ACK、音频或页面事件仍需接入。
- **新增客户端指令**:枚举会自动生成,但发送函数、字段编码和业务调用入口仍需接入。
- **修改既有字段编号或类型**:属于协议兼容性变更,必须先与后端确认,不能只看构建是否通过。
- **新增解码器不支持的类型**:生成器会直接报错,需要同时扩展生成器和 `matchProtocol.js` 的通用解码能力。
当前生成器会拒绝不支持的 scalar、map key、字段规则以及 packed scalar repeated,避免继续构建后静默丢字段。
### 6. 常见报错处理
| 报错或现象 | 原因 | 处理方式 |
|------------|------|----------|
| 生成区块与 `match.min.js` 不同步 | 替换协议后没有重新生成 | 执行 `npm run proto:update` |
| 找不到 `Root.create(...)` | 后端提供的文件格式发生变化或文件不完整 | 停止更新,确认协议文件来源和生成格式 |
| 使用了不支持的类型、规则或 map key | 新协议超出当前通用解码器能力 | 不要手补生成区块,先扩展生成器和解码器并补充验证 |
| packed scalar repeated 不支持 | protobuf 默认可能使用 packed 编码,当前通用解码器未覆盖 | 增加 packed 解码能力后再重新生成 |
| `matchProtocol.js` 缺少生成区块标记 | 标记被误删或生成区块被手改 | 恢复 `<match-schema-generated>` 标记,重新执行生成 |
| 协议生成成功但构建失败 | 问题位于项目构建或业务代码,不是字段表同步 | 保留生成结果,按构建错误继续定位 |
### 7. 禁止事项与验收清单
禁止:
- 禁止在运行时代码中导入 `match.min.js`
- 禁止手动修改 `<match-schema-generated>``</match-schema-generated>` 之间的内容。
- 禁止绕过 `proto:check` 后直接上传。
- 禁止把 `int64` 字段直接转换为普通 `Number`
- 禁止把“枚举已经生成”等同于“业务消息已经完成接入”。
每次协议更新至少确认:
1. `npm run proto:check` 通过。
2. `npm run build` 通过,或直接确认 `npm run proto:update` 已完整通过。
3. `git diff --check` 通过。
4. 生成区块之外没有意外改动。
5. 新消息已完成必要的 WebSocket 路由和页面验证。
6. 微信开发者工具中的主包、分包体积符合上传限制。
+5
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@@ -3,7 +3,12 @@
"version": "0.1.0",
"private": true,
"scripts": {
"proto:generate": "node scripts/generate-match-schema.mjs",
"proto:check": "node scripts/generate-match-schema.mjs --check",
"proto:update": "npm run proto:generate && npm run build",
"predev": "npm run proto:check",
"dev": "uni -p mp-weixin",
"prebuild": "npm run proto:check",
"build": "uni build -p mp-weixin"
},
"dependencies": {
+8
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@@ -235,6 +235,14 @@
{
"type": "file",
"value": "static/tab-mall.png"
},
{
"type": "folder",
"value": "static/training-home"
},
{
"type": "folder",
"value": "static/training-difficulty-design"
}
],
"include": []
+441
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@@ -0,0 +1,441 @@
import { createHash } from "node:crypto";
import { readFileSync, writeFileSync } from "node:fs";
import { dirname, resolve } from "node:path";
import { fileURLToPath } from "node:url";
import vm from "node:vm";
const scriptDirectory = dirname(fileURLToPath(import.meta.url));
const projectRoot = resolve(scriptDirectory, "..");
const sourcePath = resolve(projectRoot, "src/utils/match.min.js");
const runtimePath = resolve(projectRoot, "src/utils/matchProtocol.js");
const generatedStartMarker = "// <match-schema-generated>";
const generatedEndMarker = "// </match-schema-generated>";
const supportedScalarKinds = new Set([
"int32",
"int64",
"float",
"double",
"bool",
"string",
"bytes",
]);
const supportedMapKeyKinds = new Set(["int32", "int64", "bool", "string"]);
// 新版描述文件未携带旧协议的 oneof 元数据,保留现有解码结果中的 payload 标识。
const compatibilityOneofs = {
ServerMessage: {
match_info: "payload",
shoot_data: "payload",
practice_info: "payload",
},
};
function isRecord(value) {
return value !== null && typeof value === "object" && !Array.isArray(value);
}
function extractRootCreateArgument(source) {
const match = /(?:\$protobuf\.)?Root\.create\s*\(/.exec(source);
if (!match) {
throw new Error("match.min.js 中未找到 Root.create(...) 协议描述");
}
const openIndex = source.indexOf("(", match.index);
let depth = 0;
let quote = "";
let escaped = false;
let lineComment = false;
let blockComment = false;
for (let index = openIndex; index < source.length; index += 1) {
const char = source[index];
const next = source[index + 1];
if (lineComment) {
if (char === "\n") lineComment = false;
continue;
}
if (blockComment) {
if (char === "*" && next === "/") {
blockComment = false;
index += 1;
}
continue;
}
if (quote) {
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'" || char === "`") {
quote = char;
continue;
}
if (char === "/" && next === "/") {
lineComment = true;
index += 1;
continue;
}
if (char === "/" && next === "*") {
blockComment = true;
index += 1;
continue;
}
if (char === "(") {
depth += 1;
continue;
}
if (char === ")") {
depth -= 1;
if (depth === 0) {
return source.slice(openIndex + 1, index).trim();
}
}
}
throw new Error("match.min.js 中的 Root.create(...) 括号不完整");
}
function stripQuotedText(source) {
let output = "";
let quote = "";
let escaped = false;
for (const char of source) {
if (quote) {
output += " ";
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'") {
quote = char;
output += " ";
} else {
output += char;
}
}
return output;
}
function parseDescriptor(argumentSource) {
if (!argumentSource.startsWith("{") || !argumentSource.endsWith("}")) {
throw new Error("Root.create(...) 参数不是静态对象字面量");
}
try {
return JSON.parse(argumentSource);
} catch {
// 兼容旧版 pbjs 生成的未加引号对象键;只允许静态对象语法。
const syntaxOnly = stripQuotedText(argumentSource);
if (/[();`=]/.test(syntaxOnly)) {
throw new Error("旧版协议描述包含非静态表达式,已拒绝执行");
}
const descriptor = vm.runInNewContext(
`(${argumentSource})`,
Object.create(null),
{ timeout: 1000 }
);
return JSON.parse(JSON.stringify(descriptor));
}
}
function findProtocolNamespace(node, path = []) {
if (!isRecord(node)) return null;
const entries = isRecord(node.nested) ? node.nested : node;
if (isRecord(entries.ServerMessage?.fields) && isRecord(entries.ClientMessage?.fields)) {
return { entries, path };
}
for (const [name, child] of Object.entries(entries)) {
if (!isRecord(child) || isRecord(child.fields)) continue;
const found = findProtocolNamespace(child, [...path, name]);
if (found) return found;
}
return null;
}
function getEnumValues(definition) {
if (!isRecord(definition)) return null;
const candidate = isRecord(definition.values) ? definition.values : definition;
const entries = Object.entries(candidate);
if (entries.length === 0 || entries.some(([, value]) => !Number.isInteger(value))) {
return null;
}
return Object.fromEntries(entries.sort((left, right) => left[1] - right[1]));
}
function normalizeTypeName(type) {
return String(type || "")
.replace(/^\./, "")
.split(".")
.pop();
}
function getOneofByField(definition) {
const result = new Map();
if (!isRecord(definition.oneofs)) return result;
for (const [groupName, groupDefinition] of Object.entries(definition.oneofs)) {
const fieldNames = Array.isArray(groupDefinition)
? groupDefinition
: groupDefinition?.oneof;
if (!Array.isArray(fieldNames)) continue;
for (const fieldName of fieldNames) result.set(fieldName, groupName);
}
return result;
}
function buildSchema({ messageName, definition, messages, enumNames }) {
const schema = {};
const usedIds = new Set();
const oneofByField = getOneofByField(definition);
for (const [fieldKey, fieldDefinition] of Object.entries(definition.fields)) {
const id = Number(fieldDefinition.id);
if (!Number.isInteger(id) || id <= 0) {
throw new Error(`${messageName}.${fieldKey} 的字段编号无效`);
}
if (usedIds.has(id)) {
throw new Error(`${messageName} 存在重复字段编号 ${id}`);
}
usedIds.add(id);
const rule = fieldDefinition.rule;
if (rule && !["optional", "required", "repeated", "map"].includes(rule)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的规则 ${rule}`);
}
const fieldName = fieldDefinition.protoName || fieldKey;
const typeName = normalizeTypeName(fieldDefinition.type);
const keyTypeName = normalizeTypeName(
fieldDefinition.keyType ?? fieldDefinition.keytype
);
const isMap = rule === "map" || Boolean(keyTypeName);
if (isMap) {
if (!supportedMapKeyKinds.has(keyTypeName)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map key 类型 ${keyTypeName}`
);
}
const valueIsMessage = messages.has(typeName);
const valueKind = enumNames.has(typeName) ? "int32" : typeName;
if (!valueIsMessage && !supportedScalarKinds.has(valueKind)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map value 类型 ${typeName}`
);
}
schema[id] = valueIsMessage
? {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind: "message",
valueType: typeName,
}
: {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind,
};
continue;
}
const isMessage = messages.has(typeName);
const kind = enumNames.has(typeName) ? "int32" : typeName;
if (!isMessage && !supportedScalarKinds.has(kind)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的类型 ${typeName}`);
}
const repeated = rule === "repeated";
if (repeated && !isMessage && !["string", "bytes"].includes(kind)) {
throw new Error(
`${messageName}.${fieldKey} 是 packed scalar repeated,当前通用解码器尚不支持`
);
}
const field = isMessage
? { name: fieldName, kind: "message", type: typeName }
: { name: fieldName, kind };
if (repeated) field.repeated = true;
const oneof =
fieldDefinition.oneof ||
oneofByField.get(fieldKey) ||
compatibilityOneofs[messageName]?.[fieldName];
if (oneof) field.oneof = oneof;
schema[id] = field;
}
return schema;
}
function formatPropertyKey(key) {
return /^(?:[A-Za-z_$][\w$]*|\d+)$/.test(key) ? key : JSON.stringify(key);
}
function formatJsValue(value, depth = 0) {
if (!isRecord(value)) return JSON.stringify(value);
const entries = Object.entries(value);
if (entries.length === 0) return "{}";
const indent = " ".repeat(depth);
const primitiveEntries = entries.every(([, child]) => !isRecord(child));
if (primitiveEntries && value.kind !== "map") {
const singleLine = `{ ${entries
.map(([key, child]) => `${formatPropertyKey(key)}: ${JSON.stringify(child)}`)
.join(", ")} }`;
if (indent.length + singleLine.length <= 100) return singleLine;
}
const childIndent = " ".repeat(depth + 1);
const lines = entries.map(
([key, child]) =>
`${childIndent}${formatPropertyKey(key)}: ${formatJsValue(child, depth + 1)},`
);
return `{\n${lines.join("\n")}\n${indent}}`;
}
function createGeneratedSource(source) {
const descriptor = parseDescriptor(extractRootCreateArgument(source));
const namespace = findProtocolNamespace(descriptor);
if (!namespace) {
throw new Error("协议描述中未找到 ServerMessage 和 ClientMessage");
}
const messages = new Map();
const enums = new Map();
for (const [name, definition] of Object.entries(namespace.entries)) {
if (isRecord(definition?.fields)) {
messages.set(name, definition);
continue;
}
const values = getEnumValues(definition);
if (values) enums.set(name, values);
}
const serverMessageType = enums.get("ServerMessageType");
const clientMessageType = enums.get("ClientMessageType");
if (!serverMessageType || !clientMessageType) {
throw new Error("协议描述缺少 ServerMessageType 或 ClientMessageType");
}
const enumNames = new Set(enums.keys());
const schemaByName = new Map();
for (const [messageName, definition] of messages) {
schemaByName.set(
messageName,
buildSchema({ messageName, definition, messages, enumNames })
);
}
const reachable = new Set();
function collectReachable(messageName) {
if (reachable.has(messageName)) return;
const schema = schemaByName.get(messageName);
if (!schema) throw new Error(`找不到消息定义 ${messageName}`);
reachable.add(messageName);
for (const field of Object.values(schema)) {
if (field.kind === "message") collectReachable(field.type);
if (field.kind === "map" && field.valueKind === "message") {
collectReachable(field.valueType);
}
}
}
collectReachable("ServerMessage");
const schemas = {};
for (const messageName of messages.keys()) {
if (reachable.has(messageName)) schemas[messageName] = schemaByName.get(messageName);
}
const sourceHash = createHash("sha256").update(source).digest("hex").slice(0, 16);
const namespaceName = namespace.path.join(".") || "root";
const fieldCount = Object.values(schemas).reduce(
(total, schema) => total + Object.keys(schema).length,
0
);
const generatedBlock = [
generatedStartMarker,
"// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。",
`// 来源:src/utils/match.min.jssha256: ${sourceHash}`,
`// 协议命名空间:${namespaceName};消息数:${Object.keys(schemas).length};字段数:${fieldCount}`,
"",
`export const ServerMessageType = ${formatJsValue(serverMessageType)};`,
"",
`export const ClientMessageType = ${formatJsValue(clientMessageType)};`,
"",
`const SCHEMAS = ${formatJsValue(schemas)};`,
generatedEndMarker,
].join("\n");
return {
generatedBlock,
messageCount: Object.keys(schemas).length,
fieldCount,
};
}
function main() {
const args = process.argv.slice(2);
const unknownArgs = args.filter((arg) => arg !== "--check");
if (unknownArgs.length > 0) {
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
}
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
const runtimeSource = readFileSync(runtimePath, "utf8");
const startIndex = runtimeSource.indexOf(generatedStartMarker);
const endMarkerIndex = runtimeSource.indexOf(generatedEndMarker);
if (startIndex < 0 || endMarkerIndex < startIndex) {
throw new Error("matchProtocol.js 缺少协议生成区块标记");
}
const endIndex = endMarkerIndex + generatedEndMarker.length;
const currentBlock = runtimeSource.slice(startIndex, endIndex);
if (args.includes("--check")) {
if (currentBlock !== generatedBlock) {
throw new Error(
"matchProtocol.js 的生成区块与 match.min.js 不同步,请运行 npm run proto:generate"
);
}
console.log(`[match-schema] 同步校验通过:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
if (currentBlock === generatedBlock) {
console.log(`[match-schema] 无需更新:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
const nextRuntimeSource =
runtimeSource.slice(0, startIndex) + generatedBlock + runtimeSource.slice(endIndex);
writeFileSync(runtimePath, nextRuntimeSource, "utf8");
console.log(`[match-schema] 已生成:${messageCount} 个消息,${fieldCount} 个字段`);
}
try {
main();
} catch (error) {
console.error(`[match-schema] ${error.message}`);
process.exitCode = 1;
}
+8 -2
View File
@@ -21,7 +21,9 @@
import audioManager from "./audioManager";
const store = useStore();
const {
user
user,
device,
online
} = storeToRefs(store);
const {
updateUser,
@@ -68,7 +70,11 @@
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
const wasOnline = Boolean(online.value);
const nextOnline = Boolean(data.online);
updateOnline(nextOnline);
if (!device.value.deviceId || wasOnline === nextOnline) return;
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
}
function onDeviceBindInvalid() {
+51 -12
View File
@@ -8,7 +8,7 @@ try {
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
@@ -26,8 +26,6 @@ try {
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
const PRACTICE_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) {
const token = uni.getStorageSync(
@@ -188,8 +186,19 @@ export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
export const getHomeData = async (seasonId) => {
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
};
export const getProvinceData = () => {
@@ -264,13 +273,15 @@ export const createPractiseAPI = (arrows, time, target) => {
});
};
export const createPractiseV2API = (arrows, time, target, deviceId) => {
return request("POST", "/practice/create-v2", {
shootNumber: arrows,
shootTime: time,
targetType: Number(target || 1) * 20,
deviceId,
}, PRACTICE_BASE_URL);
export const createPractiseV2API = (trainingType, difficultyLevel) => {
return request("POST", "/user/practice/create/v2", {
trainingType,
difficultyLevel,
});
};
export const getCurrentPractiseAPI = () => {
return request("GET", "/user/practice/current");
};
export const startPractiseAPI = (id) => {
@@ -463,6 +474,15 @@ export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics");
};
export const getPersonalTrainingAPI = async () => {
return request("GET", "/personal/training");
};
export const getTrainingDifficultyListAPI = async (type) => {
const query = type ? `?type=${encodeURIComponent(type)}` : "";
return request("GET", `/training/difficulty/list${query}`);
};
export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics");
};
@@ -493,6 +513,25 @@ export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
};
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
};
+12
View File
@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
设备连接已断开:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
设备已连接:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准:
@@ -16,6 +20,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
距离不足:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
"未发现靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
轮到你了:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
第一轮:
@@ -89,6 +95,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
练习开始:
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
练习结束:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
射箭声音:
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
命中:
@@ -100,8 +108,11 @@ const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1;
const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮",
"设备连接已断开",
"设备已连接",
"比赛开始",
"练习开始",
"练习结束",
"请开始射击",
"轮到你了",
"比赛结束",
@@ -113,6 +124,7 @@ const AUDIO_WARM_PRIORITY_KEYS = [
"请红方射箭",
"距离合格",
"距离不足",
"未发现靶纸,请瞄准靶纸射箭",
"未上靶",
"X环",
];
+32 -15
View File
@@ -635,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
16 + (i % 9) * 30,
290 + Math.ceil((i + 1) / 9) * 30,
27,
@@ -657,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
ctx.drawImage(bgImg, 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
24 + rowIndex * 42,
i > 5 ? 362 : 320,
38,
@@ -706,22 +706,39 @@ export async function sharePractiseData(canvasId, type, user, data) {
);
const bgImg = await loadCanvasImage(canvas, bgImgSrc);
const avatarImgPromise = loadImage(user.avatar).then((path) =>
loadCanvasImage(canvas, path)
);
const lvlImgPromise = loadImage(user.lvlImage).then((path) =>
loadCanvasImage(canvas, path)
);
// 头像与段位框属于装饰图片,缺失时使用兜底或跳过,避免阻断分享。
const loadProfileImage = async (src, fallbackSrc = "", label = "") => {
const normalizedSrc =
typeof src === "string" && src.startsWith("../static/")
? src.slice(2)
: src;
if (normalizedSrc) {
try {
const path = await loadImage(normalizedSrc);
return await loadCanvasImage(canvas, path);
} catch (error) {
console.warn(`share ${label} image load failed`, error);
}
}
return fallbackSrc ? loadCanvasImage(canvas, fallbackSrc) : null;
};
let titleImageSrc = "../static/first-try-title.png";
const avatarImgPromise = loadProfileImage(
user?.avatar,
"/static/user-icon.png",
"avatar"
);
const lvlImgPromise = loadProfileImage(user?.lvlImage, "", "level");
let titleImageSrc = "/static/first-try-title.png";
if (type == 2) {
titleImageSrc = "../static/practise-one-title.png";
titleImageSrc = "/static/practise-one-title.png";
} else if (type == 3) {
titleImageSrc = "../static/practise-two-title.png";
titleImageSrc = "/static/practise-two-title.png";
}
const titleImgPromise = loadCanvasImage(canvas, titleImageSrc);
const scoreBgImgPromise = loadCanvasImage(canvas, "../static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "../static/qr-code.png");
const scoreBgImgPromise = loadCanvasImage(canvas, "/static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "/static/qr-code.png");
const [avatarImg, lvlImg, titleImg, scoreBgImg, qrCodeImg] =
await Promise.all([
@@ -738,8 +755,8 @@ export async function sharePractiseData(canvasId, type, user, data) {
ctx.drawImage(bgImg, 0, 0, width, height);
drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
ctx.drawImage(lvlImg, 12, 15, 42, 42);
if (avatarImg) drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
if (lvlImg) ctx.drawImage(lvlImg, 12, 15, 42, 42);
renderText(ctx, user.nickName, 13, "#fff", 58, 34);
renderRankTitle(ctx, user.lvlName);
+24
View File
@@ -57,6 +57,30 @@ const props = defineProps({
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 7"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 11"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
+6 -2
View File
@@ -43,9 +43,13 @@ function handleTabClick(index) {
<style scoped>
.footer {
height: 120px;
/* height: 120px; */
height: 190rpx;
width: 100vw;
position: relative;
/* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex;
justify-content: space-around;
align-items: center;
+25 -12
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, watch } from "vue";
import { computed, ref, watch } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -26,12 +26,33 @@ const props = defineProps({
type: Number,
default: 45,
},
sizeUnit: {
type: String,
default: "px",
},
imageMode: {
type: String,
default: "widthFix",
},
borderColor: {
type: String,
default: "",
},
});
const avatarFrame = ref("");
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
const avatarImageStyle = computed(() => ({
width: sizeValue.value,
height: sizeValue.value,
minHeight: sizeValue.value,
borderColor: props.borderColor || "#fff",
}));
const avatarFrameStyle = computed(() => ({
width: frameSizeValue.value,
height: frameSizeValue.value,
}));
watch(
() => [config.value, props.rankLvl],
() => {
@@ -51,10 +72,7 @@ watch(
v-if="avatarFrame"
:src="avatarFrame"
mode="widthFix"
:style="{
width: Number(size) + 10 + 'px',
height: Number(size) + 10 + 'px',
}"
:style="avatarFrameStyle"
class="avatar-frame"
/>
<image
@@ -78,13 +96,8 @@ watch(
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="src || '../static/user-icon.png'"
mode="widthFix"
:style="{
width: size + 'px',
height: size + 'px',
minHeight: size + 'px',
borderColor: borderColor || '#fff',
}"
:mode="imageMode"
:style="avatarImageStyle"
class="avatar-image"
/>
</view>
+9 -9
View File
@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
<view class="container">
<image
v-if="showHeader"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
<view
v-if="!players.length && blueTeam.length && redTeam.length"
class="players"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
>
<view>
<view
@@ -113,6 +113,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
v-if="players.length"
class="players-melee"
scroll-x
:show-scrollbar="false"
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
>
@@ -151,13 +152,15 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
position: absolute;
width: 100%;
top: -5px;
/* top: -5px; */
z-index: 1;
pointer-events: none;
}
.players {
display: flex;
@@ -188,15 +191,12 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.players-melee {
height: 80px;
width: 100%;
}
.players-melee::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
white-space: nowrap;
}
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: flex;
display: inline-flex;
min-width: 100%;
height: 100%;
flex-wrap: nowrap;
}
+148 -29
View File
@@ -22,10 +22,22 @@ const props = defineProps({
type: Number,
default: 0,
},
targetLeft: {
type: Number,
default: 0,
},
targetTop: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
viewportMode: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["complete", "impact"]);
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
const activeLayout = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
@@ -49,11 +64,32 @@ const safeTargetRadius = computed(() => {
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
const left = Number(props.targetLeft);
const top = Number(props.targetTop);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
left: Number.isFinite(left) ? left : 0,
top: Number.isFinite(top) ? top : 0,
};
});
function getWindowSize() {
try {
const info =
typeof uni.getWindowInfo === "function"
? uni.getWindowInfo()
: uni.getSystemInfoSync();
const width = Number(info?.windowWidth);
const height = Number(info?.windowHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
});
} catch {
return { width: 0, height: 0 };
}
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
};
});
const arrowAngle = computed(() => {
const size = safeTargetSize.value;
if (!size.width || !size.height) {
const dx = hitPercent.value.left - 50;
const dy = 114 - hitPercent.value.top;
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, fallbackAngle));
const flightPath = computed(() => {
const size = effectiveTargetSize.value;
const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const hasScreenCoordinates =
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0;
const startX = hasScreenCoordinates
? windowSize.width * 0.5 - size.left
: size.width * 0.5;
const startY = hasScreenCoordinates
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
: size.height * 1.14;
const endX =
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY =
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = startY - endY;
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, angle));
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
});
function formatPxOffset(value) {
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => ({
const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
}));
};
});
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
}
const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value;
const size = effectiveTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) {
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
x = `${endX - startX}px`;
y = `${endY - startY}px`;
if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x":
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${arrowAngle.value}deg`,
"--shot-angle": `${path.angle}deg`,
};
});
@@ -189,6 +292,7 @@ function finish(playKey) {
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey);
}
@@ -202,6 +306,11 @@ function play() {
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing";
queueTimer(() => {
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
<template>
<view
v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]"
:class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle"
>
<view
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
transform: translateZ(0);
}
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track {
position: absolute;
left: 50%;
top: 114%;
left: var(--shot-start-x);
top: var(--shot-start-y);
width: 0;
height: 0;
opacity: 0;
+119 -22
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -63,6 +63,10 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
@@ -73,12 +77,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
}, 1000);
}
function triggerShotEffect(team, shot, index) {
function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
}
function completeShotEffect(key) {
@@ -178,35 +206,67 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
watch(
@@ -215,14 +275,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1);
void prepareShotEffect("red", latestShot, newLen - 1);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -236,14 +300,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1);
void prepareShotEffect("blue", latestShot, newLen - 1);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -357,6 +425,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -394,11 +470,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -504,17 +582,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -524,6 +619,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
+93
View File
@@ -25,6 +25,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
usePageScroll: {
type: Boolean,
default: false,
},
isHome: {
type: Boolean,
default: false,
@@ -41,6 +45,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
headerClass: {
type: String,
default: "",
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
@@ -49,6 +57,14 @@ const props = defineProps({
type: Boolean,
default: true,
},
loading: {
type: Boolean,
default: false,
},
loadingText: {
type: String,
default: "",
},
});
const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
@@ -116,13 +132,27 @@ const goCalibration = async () => {
<AppBackground :type="bgType" :bgColor="bgColor" />
<Header
v-if="!isHome"
:class="headerClass"
:title="title"
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
:titleStyle="titleStyle"
:style="
usePageScroll
? {
position: 'sticky',
top: capsuleHeight + 'px',
zIndex: 10,
}
: undefined
"
/>
<BackToGame v-if="showBackToGame" />
<view v-if="usePageScroll">
<slot></slot>
</view>
<scroll-view
v-else
:scroll-y="scroll"
:enhanced="true"
:bounces="false"
@@ -184,6 +214,18 @@ const goCalibration = async () => {
</view>
</view>
</ScreenHint>
<view v-if="loading" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: '100%' }"></view>
</view>
<view>
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
</view>
</template>
@@ -225,4 +267,55 @@ const goCalibration = async () => {
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
width: 100%;
min-height: 6rpx;
background: #ffe431;
border-radius: 4rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
</style>
+11 -5
View File
@@ -5,13 +5,19 @@ const props = defineProps({
default: () => [],
},
});
const getSum = (a, b, c) => {
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
return sum > 0 ? sum + "环" : "-";
const getSum = (...arrows) => {
const recordedArrows = arrows.filter(Boolean);
if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return `${sum}`;
};
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow = {}) => {
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
const getShowText = (arrow) => {
if (!arrow) return "-";
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}`;
};
</script>
<template>
+6 -3
View File
@@ -57,19 +57,22 @@ onMounted(() => {
});
const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ? arrow.ring : "-";
return Number(arrow.ring) || 0;
};
const arrows = computed(() => {
const data = new Array(props.total).fill({ ring: 0 });
const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
+9 -1
View File
@@ -46,6 +46,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
endAudioKey: {
type: String,
default: "比赛结束",
},
});
const barColor = ref("#fed847");
@@ -144,7 +148,7 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play(props.endAudioKey, false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
@@ -157,6 +161,10 @@ async function onReceiveMessage(msg) {
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle)
key.push(`${getDirectionText(arrow.angle)}调整`);
const shouldPlayTententen =
arrow.threeConsecutive10Rings === true ||
msg.shootData?.threeConsecutive10Rings === true;
if (!props.melee && shouldPlayTententen) key.push("tententen");
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
+531
View File
@@ -0,0 +1,531 @@
<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
canvasId: {
type: String,
default: "",
},
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
coordinateRadius: {
type: Number,
default: 20,
},
// 是否显示靶心十字辅助线。
showCrosshair: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 从正上方开始顺时针等分的区域数量。
sectorCount: {
type: Number,
default: 0,
},
// 当前高亮区域,范围为 1 到 sectorCount。
activeSector: {
type: Number,
default: 0,
},
// 指定环数,1 到 10;无效值表示高亮整个区域。
activeRing: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
type: Boolean,
default: false,
},
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
canvasWidth: {
type: Number,
default: 0,
},
canvasHeight: {
type: Number,
default: 0,
},
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
targetStyleConfig: {
type: Object,
default: () => ({}),
},
// 十字辅助线样式覆盖配置。
crosshairStyle: {
type: Object,
default: () => ({}),
},
// 区域分割线样式覆盖配置。
sectorStyle: {
type: Object,
default: () => ({}),
},
// 区域数字样式覆盖配置。
sectorLabelStyle: {
type: Object,
default: () => ({}),
},
// 高亮样式覆盖配置。
highlightStyle: {
type: Object,
default: () => ({}),
},
});
const instance = getCurrentInstance();
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
const lastDrawKey = ref("");
const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
ringCount: defaultRingCount,
ringColors: {
1: "#f8f8f3",
2: "#f8f8f3",
3: "#595959",
4: "#595959",
5: "#24aee0",
6: "#24aee0",
7: "#ff1f35",
8: "#ff1f35",
9: "#f7d34a",
10: "#f7d34a",
},
ringLineColor: "rgba(150, 150, 150, 0.55)",
ringLineWidthRatio: 0.0022,
centerDotColor: "#ffffff",
centerDotRadiusRatio: 0.0048,
ringLabelFontRatio: 0.032,
ringLabelDarkColor: "#111111",
ringLabelLightColor: "#ffffff",
};
// 十字辅助线默认样式。
const defaultCrosshairStyle = {
color: "rgba(20, 20, 20, 0.38)",
lineWidthRatio: 0.0025,
};
// 顺时针等分线默认样式。
const defaultSectorStyle = {
color: "rgba(255, 255, 255, 0.82)",
lineWidthRatio: 0.004,
};
// 区域数字默认样式。
const defaultSectorLabelStyle = {
color: "#ffffff",
backgroundColor: "rgba(0, 0, 0, 0.62)",
fontSizeRatio: 0.075,
radiusRatio: 0.76,
badgeRadiusRatio: 0.07,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(255, 228, 0, 0.6)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
};
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
const mergeTargetStyleConfig = () => ({
...defaultTargetStyleConfig,
...props.targetStyleConfig,
ringColors: {
...defaultTargetStyleConfig.ringColors,
...(props.targetStyleConfig?.ringColors || {}),
},
});
// 统一把外部传入值转成有效数字,非法值使用 fallback。
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
const getPositiveInteger = (value) => {
const numberValue = Number(value);
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
};
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
const getSectorAngles = (sector, sectorCount) => {
const count = getPositiveInteger(sectorCount);
const index = getPositiveInteger(sector);
if (!count || !index || index > count) return null;
const step = (Math.PI * 2) / count;
const startAngle = -Math.PI / 2 + (index - 1) * step;
return {
startAngle,
endAngle: startAngle + step,
middleAngle: startAngle + step / 2,
};
};
// 绘制实心圆,靶纸环区和中心点都会用到。
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.setFillStyle(fillColor);
ctx.fill();
};
// 绘制环形扇区,用于按象限高亮指定环数。
const drawAnnularSector = (
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
startAngle,
endAngle,
fillColor,
strokeColor = "",
lineWidth = 0
) => {
ctx.beginPath();
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
if (innerRadius > 0) {
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
} else {
ctx.lineTo(centerX, centerY);
}
ctx.closePath();
ctx.setFillStyle(fillColor);
ctx.fill();
if (strokeColor && lineWidth > 0) {
ctx.setStrokeStyle(strokeColor);
ctx.setLineWidth(lineWidth);
ctx.stroke();
}
};
// 从外到内绘制完整靶纸色环。
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
for (let ring = 1; ring <= config.ringCount; ring += 1) {
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
}
};
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing
? targetRadius * ((config.ringCount - ring) / config.ringCount)
: 0;
const outerRadius = hasActiveRing
? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
: targetRadius;
const style = {
...defaultHighlightStyle,
...props.highlightStyle,
};
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles.startAngle,
angles.endAngle,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio)
);
};
// 从正上方开始顺时针绘制所有区域边界。
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!count) return;
const style = {
...defaultSectorStyle,
...props.sectorStyle,
};
const step = (Math.PI * 2) / count;
ctx.beginPath();
for (let index = 0; index < count; index += 1) {
const angle = -Math.PI / 2 + index * step;
ctx.moveTo(centerX, centerY);
ctx.lineTo(
centerX + Math.cos(angle) * targetRadius,
centerY + Math.sin(angle) * targetRadius
);
}
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制各环之间的分割线。
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
ctx.setStrokeStyle(config.ringLineColor);
ctx.setLineWidth(lineWidth);
for (let index = 1; index <= config.ringCount; index += 1) {
const radius = targetRadius * (index / config.ringCount);
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.stroke();
}
};
// 绘制靶心十字辅助线。
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
if (!props.showCrosshair) {
return;
}
const style = {
...defaultCrosshairStyle,
...props.crosshairStyle,
};
ctx.beginPath();
ctx.moveTo(centerX - targetRadius, centerY);
ctx.lineTo(centerX + targetRadius, centerY);
ctx.moveTo(centerX, centerY - targetRadius);
ctx.lineTo(centerX, centerY + targetRadius);
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制环数文字。
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
if (!props.showRingLabels) {
return;
}
const ringWidth = targetRadius / config.ringCount;
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
ctx.setFontSize(fontSize);
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
ctx.setFillStyle(color);
ctx.fillText(String(ring), centerX, y);
}
};
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上。
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!props.showSectorLabels || !count) return;
const style = {
...defaultSectorLabelStyle,
...props.sectorLabelStyle,
};
const labelRadius = targetRadius * style.radiusRatio;
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let sector = 1; sector <= count; sector += 1) {
const angles = getSectorAngles(sector, count);
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
ctx.setFillStyle(style.color);
ctx.fillText(String(sector), x, y);
}
};
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
const getDrawKey = (width, height) => {
return JSON.stringify({
width,
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showRingLabels: props.showRingLabels,
sectorCount: props.sectorCount,
activeSector: props.activeSector,
activeRing: props.activeRing,
showSectorLabels: props.showSectorLabels,
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
sectorStyle: props.sectorStyle,
sectorLabelStyle: props.sectorLabelStyle,
highlightStyle: props.highlightStyle,
highlightOnly: props.highlightOnly,
});
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
return;
}
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const targetRadius = size / 2;
const config = mergeTargetStyleConfig();
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
ctx.clearRect(0, 0, width, height);
if (!props.highlightOnly) {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
drawCircle(
ctx,
centerX,
centerY,
Math.max(1, targetRadius * config.centerDotRadiusRatio),
config.centerDotColor
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
}
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
drawSectorLines(ctx, centerX, centerY, targetRadius);
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = drawKey;
};
const setCanvasSizeAndDraw = async (width, height) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
drawTarget();
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
return;
}
const query = uni.createSelectorQuery().in(instance?.proxy);
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
await nextTick();
measureAndDraw();
};
watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showRingLabels,
props.sectorCount,
props.activeSector,
props.activeRing,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.targetStyleConfig,
props.crosshairStyle,
props.sectorStyle,
props.sectorLabelStyle,
props.highlightStyle,
],
scheduleDraw,
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
});
</script>
<template>
<canvas
:id="currentCanvasId"
class="target-canvas"
:canvas-id="currentCanvasId"
:width="canvasSize.width"
:height="canvasSize.height"
/>
</template>
<style scoped>
.target-canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
+19 -2
View File
@@ -1,12 +1,17 @@
<script setup>
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
import audioManager from "@/audioManager";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
clickSound: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
@@ -39,7 +44,19 @@ watch(
{}
);
const playClickSound = () => {
if (props.clickSound) {
audioManager.play("点击按钮");
}
};
const handleSelectTarget = (target) => {
playClickSound();
selectedTarget.value = target;
};
const handleConfirm = () => {
playClickSound();
props.onConfirm(selectedTarget.value);
props.onClose();
};
@@ -70,14 +87,14 @@ const handleConfirm = () => {
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="() => (selectedTarget = 1)"
@click="handleSelectTarget(1)"
>
<text>20厘米全环靶</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="() => (selectedTarget = 2)"
@click="handleSelectTarget(2)"
>
<text>40厘米全环靶</text>
</view>
+8 -3
View File
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
+26 -3
View File
@@ -10,6 +10,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
fullNickname: {
type: Boolean,
default: false,
},
onSignin: {
type: Function,
default: () => {},
@@ -61,7 +65,13 @@ watch(
</script>
<template>
<view class="container" :style="{ width: containerWidth }">
<view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id">
<Avatar
:rankLvl="user.rankLvl"
@@ -83,11 +93,11 @@ watch(
user.nickName
}}</text>
</view>
<image
<!-- <image
class="user-name-image"
src="../static/vip1.png"
mode="widthFix"
/>
/> -->
</view>
<view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text>
@@ -165,6 +175,19 @@ watch(
max-width: 180rpx;
}
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
+11
View File
@@ -286,9 +286,20 @@
{
"type" : "file",
"value" : "static/tab-mall.png"
},
{
"type" : "folder",
"value" : "static/training-home"
},
{
"type" : "folder",
"value" : "static/training-difficulty-design"
}
]
},
"optimization" : {
"subPackages" : true
},
"setting" : {
"urlCheck" : false,
"minified" : true,
+124 -25
View File
@@ -4,6 +4,7 @@ import {
createAckMessage,
createHeartbeatAckMessage,
createLeaveMessage,
createSyncPracticeInfoMessage,
decodeServerMessage,
getServerMessageTypeName,
} from "@/utils/matchProtocol";
@@ -57,6 +58,7 @@ const BUSINESS_TYPE_BY_SERVER_TYPE = {
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
export const MATCH_WS_STATE_EVENT = "match-ws-state";
export const MATCH_WS_PRACTICE_SYNC_EVENT = "match-ws-practice-sync";
function normalizeShootData(shootData) {
if (!shootData || typeof shootData !== "object") return shootData;
@@ -184,6 +186,22 @@ function buildBusinessMessage(message) {
};
}
function buildPracticeSyncMessage(message) {
const practiceInfo = normalizePracticeInfo(message.practice_info);
const matchId = normalizeId(
pickField(message, "matchId", "match_id") ||
practiceInfo.id ||
currentContext?.matchId
);
return {
matchId,
timestamp: message.timestamp,
sequence: message.sequence,
practiceInfo,
};
}
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
}
@@ -227,15 +245,27 @@ function normalizeRoute(route) {
return String(route || "").replace(/^\//, "");
}
function isCurrentBattlePage(matchId) {
function getRouteFromUrl(url) {
return normalizeRoute(String(url || "").split("?")[0]);
}
function isCurrentBattlePage(url, matchId) {
const page = getCurrentPageInfo();
const route = normalizeRoute(page?.route);
if (route !== "pages/team-battle/index" && route !== "pages/melee-battle") {
return false;
}
const targetRoute = getRouteFromUrl(url);
if (!targetRoute || route !== targetRoute) return false;
const options = page?.options || page?.$page?.options || {};
return !matchId || normalizeId(options.battleId) === normalizeId(matchId);
const expectedMatchId = normalizeId(matchId);
if (!expectedMatchId) return true;
const routeMatchId = normalizeId(options.battleId);
if (routeMatchId) return routeMatchId === expectedMatchId;
return Boolean(
options.fromReturn &&
normalizeId(currentContext?.matchId) === expectedMatchId
);
}
function scheduleReadyRouteFallback(message) {
@@ -246,7 +276,7 @@ function scheduleReadyRouteFallback(message) {
lastReadyRouteKey = routeKey;
setTimeout(() => {
if (isCurrentBattlePage(matchId)) return;
if (isCurrentBattlePage(url, matchId)) return;
const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
@@ -310,12 +340,16 @@ function getShootResultAudioKeys(shootData) {
if (shootData.angle !== null && shootData.angle !== undefined) {
keys.push(`${getDirectionText(shootData.angle)}调整`);
}
if (shootData.threeConsecutive10Rings === true) {
keys.push("tententen");
}
return keys;
}
function getTestDistanceAudioKeys(shootData) {
const distance = Number(shootData?.distance ?? shootData?.dst);
if (Number.isNaN(distance)) return [];
if (distance === 0) return ["未发现靶纸,请瞄准靶纸射箭"];
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
}
@@ -340,7 +374,7 @@ function getAckAudioKeys(message, businessMessage) {
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_PRACTICE_END:
return ["比赛结束"];
return [currentContext?.practiceEndAudioKey || "比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
@@ -596,6 +630,24 @@ function sendHeartbeatAck() {
);
}
function sendPracticeInfoSync() {
if (!socket || !currentContext?.matchId || !currentContext?.userId) return;
const clientMessage = {
type: ClientMessageType.CLIENT_MSG_SYNC_PRACTICE_INFO,
match_id: currentContext.matchId,
user_id: currentContext.userId,
};
sendBuffer(
createSyncPracticeInfoMessage({
matchId: clientMessage.match_id,
userId: clientMessage.user_id,
}),
"CLIENT_MSG_SYNC_PRACTICE_INFO",
clientMessage
);
}
function sendAck({ matchId, sequence }) {
// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
if (sequence === undefined || sequence === null || sequence === "") return;
@@ -667,26 +719,27 @@ function removeAudioAckListener() {
}
function queueAckAfterAudio(message, businessMessage) {
// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK
if (
message.sequence === undefined ||
message.sequence === null ||
message.sequence === ""
) {
return;
}
// 终止消息即使没有 sequence,也要等结束语音完成后主动关闭连接
const leaveAfterAck = shouldCloseAfterAck(message, businessMessage);
const hasSequence =
message.sequence !== undefined &&
message.sequence !== null &&
message.sequence !== "";
if (!hasSequence && !leaveAfterAck) return;
const task = {
matchId: normalizeId(
pickField(message, "matchId", "match_id") || currentContext?.matchId
),
sequence: message.sequence,
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
leaveAfterAck,
};
const actionLabel = hasSequence ? "ack" : "terminal close";
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
if (!audioKeys.length) {
console.log(
"[match-ws] ack immediately without audio",
`[match-ws] ${actionLabel} immediately without audio`,
getServerMessageTypeName(message.type),
message.sequence
);
@@ -700,7 +753,7 @@ function queueAckAfterAudio(message, businessMessage) {
if (index === -1) return;
pendingAcks.splice(index, 1);
console.log(
"[match-ws] ack audio wait timeout",
`[match-ws] ${actionLabel} audio wait timeout`,
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
@@ -709,7 +762,7 @@ function queueAckAfterAudio(message, businessMessage) {
}, ACK_AUDIO_TIMEOUT_MS);
pendingAcks.push(task);
console.log(
"[match-ws] ack queued until audioEnded",
`[match-ws] ${actionLabel} queued until audioEnded`,
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
@@ -726,11 +779,6 @@ function handleMessage(data) {
return;
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (decodedMatchId && currentContext) {
currentContext.matchId = decodedMatchId;
}
if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
sendHeartbeatAck();
return;
@@ -739,6 +787,34 @@ function handleMessage(data) {
const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message);
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
// 同步响应是完整快照,不映射成开始/报靶等实时事件,避免重放页面副作用。
queueAckAfterAudio(message, null);
if (
decodedMatchId &&
currentContext?.matchId &&
decodedMatchId !== currentContext.matchId
) {
console.log("[match-ws] ignore mismatched practice sync", {
expectedMatchId: currentContext.matchId,
receivedMatchId: decodedMatchId,
});
return;
}
const syncMessage = buildPracticeSyncMessage(message);
if (syncMessage.matchId && currentContext) {
currentContext.matchId = syncMessage.matchId;
}
uni.$emit(MATCH_WS_PRACTICE_SYNC_EVENT, syncMessage);
return;
}
if (decodedMatchId && currentContext) {
currentContext.matchId = decodedMatchId;
}
const businessMessage = buildBusinessMessage(message);
if (businessMessage?.matchId && currentContext) {
currentContext.matchId = businessMessage.matchId;
@@ -773,6 +849,9 @@ export function connectMatchWebSocket(options = {}) {
userId,
token,
mode,
requestPracticeInfoOnOpen = false,
appHideResumable = false,
practiceEndAudioKey = "",
force = false,
reconnecting = false,
reconnectReason = "",
@@ -843,6 +922,9 @@ export function connectMatchWebSocket(options = {}) {
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
isMelee:
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
requestPracticeInfoOnOpen: requestPracticeInfoOnOpen === true,
appHideResumable: appHideResumable === true,
practiceEndAudioKey: String(practiceEndAudioKey || "").trim(),
meleeHalfRest: isSameContext
? currentContext?.meleeHalfRest === true
: false,
@@ -896,6 +978,9 @@ export function connectMatchWebSocket(options = {}) {
reason: reconnectReason,
reconnected: wasReconnected,
});
if (currentContext?.requestPracticeInfoOnOpen) {
sendPracticeInfoSync();
}
});
socketTask.onMessage((res) => {
@@ -936,9 +1021,22 @@ export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
});
}
export function setMatchAppHideResumable(enabled) {
if (!currentContext) return;
currentContext.appHideResumable = enabled === true;
}
export function closeMatchWebSocket(options = {}) {
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
const { reason = "manual" } = options;
// 可恢复训练切后台只断开传输层,不能把它上报成主动离场。
const shouldSendLeave =
options.sendLeave === undefined
? !(
reason === "app-hide" &&
currentContext?.appHideResumable === true
)
: options.sendLeave === true;
manualClose = true;
clearReconnectTimer();
@@ -971,6 +1069,7 @@ export default {
ServerMessageType,
connectMatchWebSocket,
connectMatchWebSocketFromNotice,
setMatchAppHideResumable,
closeMatchWebSocket,
forceReconnectMatchWebSocket,
handleMatchNetworkStatusChange,
+104
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@@ -0,0 +1,104 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];
+113
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@@ -0,0 +1,113 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};
+14
View File
@@ -160,6 +160,20 @@
"path": "team-bow-data"
}
]
},
{
"root": "pages/training",
"pages": [
{
"path": "index"
},
{
"path": "difficulty"
},
{
"path": "practise-one"
}
]
}
]
}
+2 -2
View File
@@ -117,7 +117,7 @@ const checkBowData = () => {
}deg)`,
}"
>
<view v-if="data.mvp && data.mvp.totalRings">
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
<text
>斩获<text
@@ -127,7 +127,7 @@ const checkBowData = () => {
margin: '0 3px',
fontWeight: '600',
}"
>{{ data.mvp.totalRings }}</text
>{{ data.mvp.player_match_result.total_ring }}</text
></text
>
</view>
+169 -10
View File
@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import PlayerSeats from "@/components/PlayerSeats.vue";
import GuideTwo from "@/components/GuideTwo.vue";
@@ -14,12 +14,14 @@ import {
chooseTeamAPI,
getReadyAPI,
kickPlayerAPI,
getBattleAPI,
} from "@/apis";
import { debounce, isLimitError } from "@/util";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import audioManager from "@/audioManager";
import { returnToBattle } from "@/utils/matchReturn";
const store = useStore();
const { user } = storeToRefs(store);
@@ -74,17 +76,151 @@ const timer = ref(null);
const goBattle = ref(false);
const showLimitModal = ref(false);
const readySubmitting = ref(false);
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 从结算页返回时为 true,跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
goBattle.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
goBattle.value = true;
try {
const returned = await returnToBattle(battle, redirectOnce);
if (!returned) goBattle.value = false;
return returned;
} catch (error) {
goBattle.value = false;
throw error;
}
}
async function reconcileBattleRoom(generation) {
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
let roomStarted = false;
try {
roomStarted = await refreshRoomData();
} catch (error) {
if (isCurrentForeground(generation)) {
console.log("refresh room data error", error);
}
return;
}
if (!isCurrentForeground(generation) || !roomStarted) return;
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) return;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("retry room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
uni.showToast({
title: "比赛正在创建,请稍候",
icon: "none",
});
}
/**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
* 仅在 roomNumber 有效且房间未开始时执行
*/
async function refreshRoomData() {
if (!roomNumber.value) return;
if (!roomNumber.value) return false;
const result = await getRoomAPI(roomNumber.value);
if (result.started) return;
if (result.started) return true;
room.value = result;
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
if (result.targetType) {
@@ -158,6 +294,7 @@ async function refreshRoomData() {
}
if (timer.value) clearInterval(timer.value);
// timer.value = setTimeout(refreshRoomData, 2000);
return false;
}
const getReady = debounce(async () => {
@@ -239,17 +376,22 @@ async function onReceiveMessage(message) {
}
});
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
const matchId = message.matchId || message.id;
if (!matchId) return;
goBattle.value = true;
let url = "";
if (message.mode <= 3) {
uni.setStorageSync("blue-team", message.teams[1].players || []);
uni.setStorageSync("red-team", message.teams[2].players || []);
uni.redirectTo({
url: "/pages/team-battle/index?battleId=" + message.matchId,
});
url = "/pages/team-battle/index?battleId=" + matchId;
} else {
uni.redirectTo({
url: "/pages/melee-battle?battleId=" + message.matchId,
});
url = "/pages/melee-battle?battleId=" + matchId;
}
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to room battle error", error);
}
}
}
@@ -344,7 +486,15 @@ onShareAppMessage(() => {
*/
onShow(() => {
goBattle.value = false;
refreshRoomData();
navigationPending.value = false;
pageVisible = true;
const generation = ++foregroundGeneration;
if (pageMounted) void reconcileBattleRoom(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
});
/**
@@ -368,6 +518,10 @@ onLoad(async (options) => {
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileBattleRoom(generation);
}
});
/**
@@ -379,6 +533,8 @@ onMounted(() => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
setTimeout(() => {
if (!skipTargetAudio.value) {
@@ -389,6 +545,9 @@ onMounted(() => {
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
uni.setKeepScreenOn({
keepScreenOn: false,
});
+67 -6
View File
@@ -1,9 +1,10 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue";
import { laserAimAPI, laserCloseAPI } from "@/apis";
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager";
@@ -23,8 +24,56 @@ const guides = [
];
const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI();
uni.navigateBack();
};
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
});
}
onMounted(async () => {
uni.$on("socket-inbox", onReceiveMessage);
await laserAimAPI();
onShow(() => {
pageVisible = true;
const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
});
onBeforeUnmount(async () => {
onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
</script>
+4 -1
View File
@@ -154,7 +154,10 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) {
const rawDistance = Number(msg.shootData?.distance);
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (rawDistance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
showGuide.value = true;
+23 -3
View File
@@ -27,6 +27,8 @@ const data = ref({});
const showOverlay = ref(false);
/** 自动关闭覆盖层的计时器 */
const overlayTimer = ref(null);
const overlayDelayTimer = ref(null);
let loadGeneration = 0;
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
const showExpAnim = ref(false);
@@ -83,6 +85,13 @@ const mvpPlayer = computed(() => {
return null;
});
const mvpTotalRing = computed(
() =>
mvpPlayer.value?.playerMatchResult?.totalRing ??
mvpPlayer.value?.totalRing ??
0
);
/**
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red
@@ -175,9 +184,11 @@ function getMeleeAvatarBorderColor(rank) {
// ---- 生命周期 ----
onLoad(async (options) => {
const currentLoadId = ++loadGeneration;
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId);
if (currentLoadId !== loadGeneration) return;
data.value = result;
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
@@ -219,7 +230,8 @@ onLoad(async (options) => {
}
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
setTimeout(() => {
overlayDelayTimer.value = setTimeout(() => {
overlayDelayTimer.value = null;
showOverlay.value = true;
// 弹窗显示后 2.5 秒自动关闭
overlayTimer.value = setTimeout(() => {
@@ -229,7 +241,15 @@ onLoad(async (options) => {
});
onBeforeUnmount(() => {
if (overlayTimer.value) clearTimeout(overlayTimer.value);
loadGeneration += 1;
if (overlayDelayTimer.value) {
clearTimeout(overlayDelayTimer.value);
overlayDelayTimer.value = null;
}
if (overlayTimer.value) {
clearTimeout(overlayTimer.value);
overlayTimer.value = null;
}
});
// ---- 方法 ----
@@ -411,7 +431,7 @@ function goBack() {
<view class="mvp-info">
<image class="mvp-badge" src="https://static.shelingxingqiu.com/shootmini/static/mvp-tip.png" mode="widthFix" />
<view class="mvp-rings">
斩获<text class="mvp-rings-num">{{ mvpPlayer.totalRing }}</text>
斩获<text class="mvp-rings-num">{{ mvpTotalRing }}</text>
</view>
</view>
<!-- MVP 头像 + 名字边框颜色跟随 MVP 所在队伍 -->
+9 -4
View File
@@ -428,7 +428,8 @@ onShareTimeline(() => {
</BubbleTip>
</view>
<view class="play-card">
<view @click="$clickSound(() => toPage('/pages/practise'))">
<!-- toPage('/pages/practise') -->
<view @click="$clickSound(() => toPage('/pages/training/index'))">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
</view>
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
@@ -510,6 +511,7 @@ onShareTimeline(() => {
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view>
<view class="foot-space"></view>
<AppFooter/>
</Container>
</template>
@@ -517,9 +519,12 @@ onShareTimeline(() => {
<style scoped>
.container {
width: 100%;
height: calc(100% - 120px);
/* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
}
.feature-grid {
width: 100%;
display: flex;
@@ -679,7 +684,7 @@ onShareTimeline(() => {
.my-data > view:nth-child(2) {
width: 68%;
font-size: 12px;
font-size: 24rpx;
color: #fff6;
display: flex;
justify-content: space-between;
+56 -3
View File
@@ -13,10 +13,10 @@ const data = ref({
rounds: [],
});
const players = ref([]);
const isLoading = ref(true);
const loadError = ref("");
onLoad(async (options) => {
if (!options.battleId) return;
battleId.value = options.battleId || "60510101693403136";
const loadBattle = async () => {
const result = await getBattleAPI(battleId.value);
data.value = result;
if (result.mode > 3) {
@@ -62,6 +62,32 @@ onLoad(async (options) => {
players.value = [...rankedPlayers, ...unrankedPlayers];
}
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
isLoading.value = false;
};
const requestBattle = () => {
if (!battleId.value) return;
isLoading.value = true;
loadError.value = "";
loadBattle().catch((error) => {
console.error("加载比赛详情失败:", error);
loadError.value = "赛况加载失败";
isLoading.value = false;
});
};
onLoad((options) => {
if (!options.battleId) {
loadError.value = "缺少比赛信息";
isLoading.value = false;
return;
}
battleId.value = options.battleId;
requestBattle();
});
const checkBowData = (selected) => {
@@ -80,6 +106,17 @@ const checkBowData = (selected) => {
<template>
<Container title="详情">
<view class="container">
<view v-if="isLoading" class="page-state">
<text>赛况加载中...</text>
</view>
<view
v-else-if="loadError"
class="page-state page-state--error"
@click="requestBattle"
>
<text>{{ loadError }}</text>
<text v-if="battleId" class="retry-text">点击重新加载</text>
</view>
<BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam"
@@ -165,6 +202,22 @@ const checkBowData = (selected) => {
width: 100%;
height: 100%;
}
.page-state {
min-height: 60vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: rgba(255, 255, 255, 0.6);
font-size: 26rpx;
}
.page-state--error {
color: rgba(255, 255, 255, 0.72);
}
.retry-text {
margin-top: 16rpx;
color: #fed847;
}
.score-header,
.score-row {
display: flex;
+129 -45
View File
@@ -8,18 +8,23 @@ import audioManager from "@/audioManager";
import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { isLimitError } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
const showLimitModal = ref(false);
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
@@ -29,16 +34,97 @@ const clearMatchTimeout = () => {
}
};
const cacheReadyBattle = (battle) => {
const matchId = String(battle?.matchId || "");
if (!matchId) return;
uni.setStorageSync(`${MATCH_READY_SNAPSHOT_PREFIX}${matchId}`, {
...battle,
status: battle.status == null ? 0 : Number(battle.status),
savedAt: Date.now(),
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
};
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
clearMatchTimeout();
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
return returnToBattle(battle, redirectOnce);
}
async function reconcileMatchingPage(generation) {
clearMatchTimeout();
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to current match error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
if (!gameType.value || !teamSize.value) return;
try {
await matchGameAPI(true, gameType.value, teamSize.value);
if (!isCurrentForeground(generation)) return;
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
if (!isCurrentForeground(generation)) return;
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
/**
* 超时处理:查询后端是否已分配对局
@@ -46,16 +132,12 @@ const cacheReadyBattle = (battle) => {
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
if (!pageVisible || navigationPending.value) return;
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
cacheReadyBattle(battle);
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
@@ -93,6 +175,8 @@ const goVipPage = () => {
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() {
if (navigationPending.value) return;
foregroundGeneration += 1;
clearMatchTimeout();
try {
if (gameType.value && teamSize.value) {
@@ -104,11 +188,7 @@ async function cancelMatch() {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.navigateBack();
}
@@ -123,18 +203,21 @@ async function onReceiveMessage(msg) {
onComplete.value = () => {}
}
if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
// 收到开始消息,清除超时计时器
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
if (msg.mode <= 3) {
uni.redirectTo({
url: `/pages/team-battle/index?battleId=${msg.id}`,
});
} else {
uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}`,
});
const matchId = msg.matchId || msg.id;
if (!matchId) return;
const url =
msg.mode <= 3
? `/pages/team-battle/index?battleId=${matchId}`
: `/pages/melee-battle?battleId=${matchId}`;
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to matched battle error", error);
}
}
}
@@ -144,6 +227,10 @@ onLoad(async (options) => {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileMatchingPage(generation);
}
});
onMounted(() => {
@@ -153,9 +240,14 @@ onMounted(() => {
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("cancelMatching", cancelMatch);
pageMounted = true;
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
uni.setKeepScreenOn({
keepScreenOn: false,
@@ -164,26 +256,18 @@ onBeforeUnmount(() => {
uni.$off("cancelMatching", cancelMatch);
});
onShow(async () => {
if (gameType.value && teamSize.value) {
try {
await matchGameAPI(true, gameType.value, teamSize.value);
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
onShow(() => {
pageVisible = true;
navigationPending.value = false;
const generation = ++foregroundGeneration;
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
if (pageMounted) void reconcileMatchingPage(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
});
</script>
+6 -50
View File
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
@@ -52,8 +53,6 @@ const readyTime = ref(DEFAULT_READY_TIME);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
let battleEnded = false;
let skipNextRestoreOnShow = false;
let restoreGeneration = 0;
@@ -319,7 +318,8 @@ function recoverData(battleInfo, { force = false } = {}) {
}
leaveHalfRest();
if (force) {
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
console.log(`当前轮已进行${remain}`);
if (remain > 0 && remain < 90) {
setTimeout(() => {
@@ -398,32 +398,6 @@ onLoad(async (options) => {
// });
});
/**
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
if (!playerId) return;
const id = parseInt(playerId);
if (isTenPlusRingShot) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[id] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.AboutToStart) {
@@ -432,28 +406,10 @@ async function onReceiveMessage(msg) {
leaveHalfRest();
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
const curRound = playersScores.value[playersScores.value.length - 1] || {};
const prevCounts = {};
for (const pid of Object.keys(curRound)) {
prevCounts[pid] = (curRound[pid] || []).length;
}
recoverData(msg);
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isTenPlusRingShot = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isTenPlusRingShot = isTenPlusRing(shot);
break;
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
}
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
checkAndPlayTententen(shooterId, isTenPlusRingShot);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;
@@ -534,8 +490,8 @@ onShow(() => {
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:missAsZero="true"
:stop="halfRest"
stable-shot-effect
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
+2 -2
View File
@@ -35,7 +35,7 @@ const memberTypes = [
heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal",
benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
@@ -59,7 +59,7 @@ const memberTypes = [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
+2 -2
View File
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
<view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell"></text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
<text class="table-cell">黄金</text>
<text class="table-cell">炫彩</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text>
+256 -40
View File
@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -16,10 +16,17 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
@@ -33,15 +40,23 @@ const start = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 12;
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -50,6 +65,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -66,11 +138,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -91,56 +160,36 @@ const onReady = async () => {
if (!result) return;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
/**
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -148,11 +197,11 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
await createPractise();
}
}
@@ -160,6 +209,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -172,6 +225,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -195,6 +383,25 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
// audioManager.play("第一轮");
@@ -202,15 +409,21 @@ onMounted(async () => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -237,6 +450,7 @@ onBeforeUnmount(() => {
}`"
:start="start"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -247,10 +461,12 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
:isSvip="isSvip"
stable-shot-effect
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
+255 -40
View File
@@ -1,5 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -15,17 +16,23 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import {onLoad} from "@dcloudio/uni-app";
const store = useStore();
const { user, device } = storeToRefs(store);
@@ -33,14 +40,22 @@ const start = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 36;
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -49,6 +64,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -65,11 +137,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -90,51 +159,30 @@ const onReady = async () => {
if (!result) return;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
/**
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
// messages.forEach((msg) => {
@@ -156,6 +204,7 @@ async function onReceiveMessage(msg) {
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -163,11 +212,11 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
await createPractise();
}
}
@@ -175,6 +224,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -187,6 +240,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -210,21 +398,46 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -246,6 +459,7 @@ onBeforeUnmount(() => {
:start="start"
:total="3600"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -256,6 +470,7 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:currentRound="scores.length"
:totalRound="start ? total : 0"
:scores="scores"
+337 -98
View File
@@ -1,5 +1,61 @@
<script setup>
import Container from "@/components/Container.vue";
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
const rankRows = [
{
name: "倔强青铜",
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
picNames: ["青铜1", "青铜2", "青铜3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "秩序白银",
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
picNames: ["白银1", "白银2", "白银3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "荣耀黄金",
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
},
{
name: "永恒钻石",
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
},
];
const kingRankRows = [
{ name: "最强王者", score: "0-9" },
{ name: "非凡王者", score: "10-19" },
{ name: "无双王者", score: "20-29" },
{ name: "绝世王者", score: "30-39" },
{ name: "至圣王者", score: "40-49" },
{ name: "荣耀王者", score: "50-99" },
{ name: "传奇王者", score: "100+" },
];
const meleeScoreTables = [
{
title: "5人大乱斗",
rankings: [1, 2, 3, 4, 5],
scores: [150, 75, 0, -100, -100],
},
{
title: "10人大乱斗",
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
},
];
//
const getLevelIcon = (levelName) =>
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
</script>
<template>
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
<view class="sub-section">
<view class="sub-title">基本规则</view>
<view class="rule-mode">
<view class="rule-mode-title">1V12V23V3对抗模式</view>
<view class="rule-item">
<text class="rule-label">重一局</text>
<text class="rule-value">+100积分</text>
<text class="rule-bullet"></text>
<text class="rule-content"
>每胜一局胜方每人+100积分每负一局负方每人-100积分</text
>
</view>
<view class="rule-item">
<text class="rule-label">输一局</text>
<text class="rule-value">-100积分</text>
<text class="rule-bullet"></text>
<text class="rule-content"
>2V2模式胜方队伍中总成绩最高且箭均成绩7环者为本局MVP额外获得40积分</text
>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP2v2</text>
<text class="rule-value">额外+40积分</text>
<text class="rule-bullet"></text>
<text class="rule-content"
>3V3模式胜方队伍中总成绩最高且箭均成绩7环者为本局MVP额外获得60积分</text
>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP3v3</text>
<text class="rule-value">额外+60积分</text>
<text class="rule-bullet"></text>
<text class="rule-content"
>在1V1/2V2/3V3三种模式中连续获得五连胜三类模式一起算则从第五场开始每场胜利可额外再加15分直至结束连胜仅限对抗模式不含大乱斗模式</text
>
</view>
</view>
<view class="rule-mode">
<view class="rule-mode-title">510人大乱斗模式</view>
<view class="rule-paragraph">
5人大乱斗和10人大乱斗按个人总环数成绩排序排名从高到低依次设置系统默认奖励/扣除积分默认初始排名和积分规则具体如下
</view>
<view class="melee-score-table">
<view
v-for="table in meleeScoreTables"
:key="table.title"
class="melee-table-section"
>
<view class="melee-table-title">{{ table.title }}</view>
<scroll-view
class="melee-table-scroll"
scroll-x
:enhanced="true"
:show-scrollbar="false"
>
<view
:class="[
'melee-table-body',
table.rankings.length > 5
? 'melee-table-body--wide'
: '',
]"
>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>排名</text
>
<text
v-for="ranking in table.rankings"
:key="ranking"
class="melee-table-cell"
>
{{ ranking }}
</text>
</view>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>积分</text
>
<text
v-for="(score, index) in table.scores"
:key="index"
class="melee-table-cell"
>
{{ score }}
</text>
</view>
</view>
</scroll-view>
</view>
</view>
<view class="rule-item">
<text class="rule-label">五连胜</text>
<text class="rule-value">每局额外+15积分</text>
</view>
</view>
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
<view class="section">
<view class="title">表格</view>
<view class="rank-table">
<view class="table-row">
<text>大段位</text>
<text>小段位</text>
<text>积分100积分=1</text>
<view class="table-row table-header">
<text class="table-cell major-column">大段位</text>
<text class="table-cell minor-column">小段位</text>
<text class="table-cell score-column">积分100积分=1</text>
</view>
<view class="table-row">
<text>倔强青铜</text>
<view>
<text>青铜1</text>
<text>青铜2</text>
<text>青铜3</text>
<view
v-for="rank in rankRows"
:key="rank.name"
class="table-row rank-group-row"
>
<view class="table-cell major-column major-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.picNames[0])"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满 3星才能晋升到下一个段位共9颗星</text>
<view class="minor-column minor-rank-cell">
<text
v-for="level in rank.levels"
:key="level"
class="table-cell minor-rank-item"
>
{{ level }}
</text>
</view>
<view class="table-row">
<text>秩序白银</text>
<view>
<text>白铜1</text>
<text>白铜2</text>
<text>白铜3</text>
<text class="table-cell score-column score-text">
{{ rank.score }}
</text>
</view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位共9颗星</text>
<view
v-for="rank in kingRankRows"
:key="rank.name"
class="table-row king-rank-row"
>
<view class="table-cell king-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.name)"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<view class="table-row">
<text>荣耀黄金</text>
<view>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位共16颗星</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位共25颗星</text>
</view>
<view class="table-row2">
<text>最强王者</text>
<text>0-9</text>
</view>
<view class="table-row2">
<text>非凡王者</text>
<text>10-19</text>
</view>
<view class="table-row2">
<text>无双王者</text>
<text>20-29</text>
</view>
<view class="table-row2">
<text>绝世王者</text>
<text>30-39</text>
</view>
<view class="table-row2">
<text>至圣王者</text>
<text>40-49</text>
</view>
<view class="table-row2">
<text>荣耀王者</text>
<text>50-99</text>
</view>
<view class="table-row2">
<text>传奇王者</text>
<text>100+</text>
<text class="table-cell king-score-cell">{{ rank.score }}</text>
</view>
</view>
</view>
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
.rule-item {
display: flex;
margin-bottom: 8px;
}
.rule-label {
font-size: 14px;
align-items: flex-start;
margin-bottom: 16rpx;
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.rule-value {
font-size: 14px;
.rule-mode {
margin-bottom: 24rpx;
}
.rule-mode:last-child {
margin-bottom: 0;
}
.rule-mode-title {
margin-bottom: 12rpx;
font-size: 28rpx;
color: #333333;
font-weight: 600;
line-height: 1.6;
}
.rule-bullet {
flex-shrink: 0;
margin-right: 10rpx;
font-size: 20rpx;
line-height: 2.38;
}
.rule-content {
flex: 1;
}
.rule-paragraph {
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.melee-score-table {
margin-top: 20rpx;
border: $uni-border;
color: #333333;
font-size: 26rpx;
}
.melee-table-section + .melee-table-section {
border-top: $uni-border;
}
.melee-table-title {
padding: 14rpx 16rpx;
background-color: #f5f6f7;
color: #e53935;
font-weight: 600;
border-bottom: $uni-border;
}
.melee-table-scroll {
width: 100%;
white-space: nowrap;
}
.melee-table-body {
width: 100%;
}
.melee-table-body--wide {
width: 900rpx;
}
.melee-table-row {
display: flex;
}
.melee-table-row + .melee-table-row {
border-top: $uni-border;
}
.melee-table-cell {
display: flex;
flex: 1;
align-items: center;
min-width: 0;
min-height: 72rpx;
padding: 10rpx 12rpx;
box-sizing: border-box;
border-left: $uni-border;
}
.melee-table-cell:first-child {
border-left: 0;
}
.melee-table-label {
flex: 0 0 86rpx;
}
.rank-table {
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
width: calc(100vw - 20px);
}
.rank-table > view {
.table-row {
display: flex;
}
.rank-table > view > text:last-child {
margin-left: -1rpx;
}
.rank-table text {
.table-cell {
padding: 10rpx 20rpx;
border: $uni-border;
box-sizing: border-box;
display: inline-block;
margin-top: -1rpx;
margin-left: -1rpx;
}
.table-row text {
.major-column,
.minor-column {
width: 25%;
}
.table-row > view {
.score-column {
width: 50%;
}
.table-header .table-cell {
display: flex;
align-items: center;
}
.major-rank-cell,
.minor-rank-cell {
display: flex;
flex-direction: column;
width: 25%;
padding: 0;
}
.table-row > view > text {
.minor-rank-item {
min-height: 70rpx;
box-sizing: border-box;
}
.major-rank-cell {
align-items: center;
justify-content: center;
padding: 12rpx 8rpx;
}
.rank-icon {
width: 120rpx;
height: 120rpx;
flex-shrink: 0;
}
.major-rank-name {
margin-top: 8rpx;
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.minor-rank-item {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
margin-left: 0;
padding: 10rpx;
border-right: 0;
}
.table-row > text:nth-child(3) {
.score-text {
display: flex;
align-items: center;
line-height: 1.6;
}
.king-rank-cell,
.king-score-cell {
width: 50%;
}
.table-row2 > text {
width: 50%;
.king-rank-cell {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 210rpx;
}
.king-score-cell {
display: flex;
align-items: center;
}
</style>
+3 -30
View File
@@ -49,8 +49,6 @@ const battleWay = ref(0);
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
* 监听设备在线状态比赛进行中设备离线时弹窗提示用户
@@ -233,31 +231,6 @@ function onNewRound(msg, prevRound) {
}
}
/**
* 检测指定射手连续 10 环及以上是否达到 3 达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID取自 currentShooterId.value
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
if (!shooterId) return;
if (isTenPlusRingShot) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 3 10
if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0;
// nextTick HeaderProgress tententen
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 10
xRingStreaks.value[shooterId] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
@@ -272,9 +245,9 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
// 10 tententen
// currentShooterId ToSomeoneShoot ShootResult
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
} else if (msg.type === MESSAGETYPESV2.NewRound) {
// onNewRound 使 800ms ToSomeoneShoot currentRound Tip
const prevRound = currentRound.value;
@@ -151,6 +151,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
+118 -21
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "./PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -67,6 +67,10 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
}, 1000);
}
function triggerShotEffect(team, shot, fallbackKey = "") {
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, fallbackKey = "") {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, fallbackKey);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, fallbackKey, viewportMode);
}
function completeShotEffect(key) {
@@ -180,40 +208,74 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = "";
shotEffect.value = null;
@@ -222,10 +284,12 @@ function showShotFlash(flash) {
const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key);
void prepareShotEffect(team, shootData, flash.key);
return;
}
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip(team, shootData);
}
@@ -241,6 +305,8 @@ watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -251,6 +317,8 @@ watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -363,6 +431,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -400,11 +476,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -522,17 +600,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -542,6 +637,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
+71 -64
View File
@@ -48,7 +48,6 @@ const AUDIO_TIMEOUT_PER_KEY = 2600;
const AUDIO_TIMEOUT_MAX = 12000;
const BATTLE_CANCEL_RETURN_DELAY = 2000;
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
@@ -85,7 +84,6 @@ const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
const readyTime = ref(DEFAULT_READY_TIME);
const showOfflineModal = ref(false);
const restoreLoading = ref(false);
const xRingStreaks = ref({});
//
const battleQueue = ref([]);
@@ -105,6 +103,8 @@ let restoreLoadingTimer = null;
let pendingRoundAudio = false;
// BattleEnd
let battleEnded = false;
let battleEndTaskRunning = false;
let resultNavigationPending = false;
let skipNextRestoreOnShow = false;
let pendingReturnSnapshot = null;
const handledMessageKeys = new Set();
@@ -126,21 +126,6 @@ watch(online, (newVal, oldVal) => {
});
// 便
function loadXRingStreaks() {
const cached = uni.getStorageSync(X_RING_STREAKS_KEY);
xRingStreaks.value =
cached && typeof cached === "object" && !Array.isArray(cached) ? cached : {};
}
function saveXRingStreaks() {
uni.setStorageSync(X_RING_STREAKS_KEY, xRingStreaks.value);
}
function clearXRingStreaks() {
xRingStreaks.value = {};
uni.removeStorageSync(X_RING_STREAKS_KEY);
}
function normalizeTimestamp(value) {
const numberValue = Number(value || 0);
if (!numberValue) return 0;
@@ -395,6 +380,16 @@ function showRestoreLoading() {
}, RESTORE_LOADING_TIMEOUT);
}
//
function cancelPendingBattleRestore() {
restoreGeneration += 1;
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
pendingRestoreTimer = null;
}
hideRestoreLoading();
}
//
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
//
@@ -414,7 +409,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {})
function enqueueBattleMessage(message) {
if (Array.isArray(message) || !message?.type) return;
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
if (message.type === MESSAGETYPESV2.BattleEnd) {
battleEnded = true;
cancelPendingBattleRestore();
}
if (message.type === MESSAGETYPESV2.InvalidShot) {
const receivedAt = Date.now();
@@ -780,7 +778,7 @@ function getBackendRemainingSeconds(battleInfo, total) {
return null;
}
//
// ACK
function getRemainingSeconds(battleInfo, task, options = {}) {
const total = getShootTimeSeconds(battleInfo);
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
@@ -788,8 +786,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
// shootTime /
if (options.fullDurationIfNoBackendRemain) return total;
const startTime = normalizeTimestamp(battleInfo?.current?.startTime);
if (!startTime) return total;
const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime);
console.log(11111111111111111111111111,ackTime)
if (!ackTime) return total;
//
// API
@@ -798,7 +797,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
: task?.serverTime || getServerTime(battleInfo) || Date.now();
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
const effectiveNow = anchorTime + waitAfterReceive;
const elapsed = Math.max(0, (effectiveNow - startTime) / 1000);
const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000);
console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed)))
return Math.max(0, Math.min(total, total - elapsed));
}
@@ -916,7 +916,6 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
//
async function runBattleStartTask(task, runId) {
//
clearXRingStreaks();
applyBattleBase(task.message);
start.value = true;
pendingRoundAudio = true;
@@ -992,29 +991,6 @@ async function runToSomeoneShootTask(task, runId) {
});
}
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function updateXRingStreak(shooterId, isTenPlusRingShot) {
if (!shooterId) return false;
const id = String(shooterId);
if (!isTenPlusRingShot) {
xRingStreaks.value[id] = 0;
saveXRingStreaks();
return false;
}
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
if (xRingStreaks.value[id] < 3) {
saveXRingStreaks();
return false;
}
xRingStreaks.value[id] = 0;
saveXRingStreaks();
return true;
}
function buildShootResultAudioKeys(shootData) {
if (!shootData) return [];
const audioKeys = [
@@ -1023,6 +999,9 @@ function buildShootResultAudioKeys(shootData) {
if (shootData.angle !== null && shootData.angle !== undefined) {
audioKeys.push(`${getDirectionText(shootData.angle)}调整`);
}
if (shootData.threeConsecutive10Rings === true) {
audioKeys.push("tententen");
}
return audioKeys;
}
@@ -1042,12 +1021,7 @@ async function runShootResultTask(task) {
};
}
const isTententen = updateXRingStreak(
currentShooterId.value,
isTenPlusRing(battleInfo.shootData)
);
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
if (isTententen) audioKeys.push("tententen");
await playAudioKeys(audioKeys, { interrupt: false });
notifyMatchAudioAck(task);
}
@@ -1094,12 +1068,36 @@ async function runNewRoundTask(task, runId) {
pendingRoundAudio = true;
}
function navigateToBattleResultOnce(matchId) {
const targetMatchId = matchId || battleId.value;
if (!targetMatchId || resultNavigationPending) return false;
resultNavigationPending = true;
battleEnded = true;
cancelPendingBattleRestore();
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${targetMatchId}`,
fail: (err) => {
resultNavigationPending = false;
console.log("navigate to battle result failed:", err);
},
});
return true;
}
//
async function runBattleEndTask(task, runId) {
if (resultNavigationPending) {
notifyMatchAudioAck(task);
return;
}
battleEndTaskRunning = true;
try {
const battleInfo = task.message;
applyBattleBase(battleInfo);
battleEnded = true;
clearXRingStreaks();
matchStatus.value = battleInfo.status;
if (battleInfo.status === 4) {
showRoundTip.value = true;
@@ -1113,9 +1111,7 @@ async function runBattleEndTask(task, runId) {
if (!isQueueAlive(runId)) return;
if (matchStatus.value === 2) {
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
});
navigateToBattleResultOnce(battleId.value);
} else if (matchStatus.value === 4) {
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
setTimeout(() => {
@@ -1128,6 +1124,9 @@ async function runBattleEndTask(task, runId) {
}
}, BATTLE_CANCEL_RETURN_DELAY);
}
} finally {
battleEndTaskRunning = false;
}
}
// toast
@@ -1143,7 +1142,14 @@ async function runInvalidShotTask(task, runId) {
//
async function restoreLatestBattle() {
if (!battleId.value) return;
if (
!battleId.value ||
battleEnded ||
battleEndTaskRunning ||
resultNavigationPending
) {
return;
}
const currentRestoreId = ++restoreGeneration;
showRestoreLoading();
@@ -1173,16 +1179,11 @@ async function restoreLatestBattle() {
const restoreEventType = Number(result?.eventType || 0);
if (result.status === 2) {
clearXRingStreaks();
hideRestoreLoading();
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
});
battleEnded = true;
if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId);
return;
}
if (result.status === 4) {
clearXRingStreaks();
}
reconnectMatchServer(result);
if (restoreEventType === MESSAGETYPESV2.NewRound) {
@@ -1213,6 +1214,8 @@ async function restoreLatestBattle() {
}
function scheduleRestoreLatestBattle() {
if (battleEnded || battleEndTaskRunning || resultNavigationPending) return;
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
pendingRestoreTimer = null;
@@ -1275,7 +1278,6 @@ onLoad((options) => {
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
showOfflineModal.value = false;
hideRestoreLoading();
loadXRingStreaks();
queueGeneration += 1;
battleQueue.value = [];
queueRunning.value = false;
@@ -1284,6 +1286,8 @@ onLoad((options) => {
restoreGeneration += 1;
pendingRoundAudio = false;
battleEnded = false;
battleEndTaskRunning = false;
resultNavigationPending = false;
handledMessageKeys.clear();
handledMessageKeyOrder.length = 0;
queuedMessageKeys.clear();
@@ -1328,6 +1332,8 @@ onMounted(async () => {
//
onBeforeUnmount(() => {
restoreGeneration += 1;
battleEndTaskRunning = false;
uni.setKeepScreenOn({
keepScreenOn: false,
});
@@ -1411,6 +1417,7 @@ onShow(() => {
:latestShotFlash="latestShotFlash"
:redTeam="redTeam"
:blueTeam="blueTeam"
stable-shot-effect
/>
<BattleFooter
v-if="start"
+134
View File
@@ -0,0 +1,134 @@
<script setup>
import { computed } from "vue";
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "./BowTarget.vue";
import ScorePanel from "./ScorePanel.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const isSvip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSvip.value);
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<AppBackground :type="10" />
<view class="header">
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<view
:class="[
'header-nickname',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
<image src="/static/close-white.png" mode="widthFix" />
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text></text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.header-nickname {
max-width: 240rpx;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
}
.desc > text:nth-child(2),
.desc > text:nth-child(4) {
color: #fed847;
}
</style>
+954
View File
@@ -0,0 +1,954 @@
<script setup>
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import TargetCanvas from "@/components/TargetCanvas.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
isSvip: {
type: Boolean,
default: false,
},
shotEffectToken: {
type: Number,
default: 0,
},
mode: {
type: String,
default: "solo", // solo team
},
stop: {
type: Boolean,
default: false,
},
coordinateRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
showCrosshair: {
type: Boolean,
default: false,
},
sectorCount: {
type: Number,
default: 0,
},
activeSector: {
type: Number,
default: 0,
},
activeRing: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["shot-effect-complete"]);
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const safeTargetRadius = computed(() => {
return Math.max(getNumber(props.coordinateRadius, 20), 1);
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getSvipHitBgStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return getTargetPositionStyle(point, radius);
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
function clearTipTimer() {
if (!timer.value) return;
clearTimeout(timer.value);
timer.value = null;
}
function showShotTip(shot) {
clearTipTimer();
latestOne.value = shot;
timer.value = setTimeout(() => {
latestOne.value = null;
timer.value = null;
}, 1000);
}
function hasShotPoint(shot) {
return !!getShotPoint(shot);
}
function shouldPlayShotEffect(shot) {
return (
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function buildShotEffectKey(shot, index) {
return [
props.shotEffectToken,
index,
shot?.playerId ?? "",
shot?.x ?? "",
shot?.y ?? "",
shot?.ring ?? "",
shot?.ringX ? 1 : 0,
].join("-");
}
function triggerShotEffect(shot, index, viewportMode = false) {
const key = buildShotEffectKey(shot, index);
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = key;
shotEffect.value = {
key,
shot,
token: props.shotEffectToken,
viewportMode,
};
}
async function prepareShotEffect(shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(shot, index);
pendingShotEffect.value = { generation: requestGeneration, key };
clearTipTimer();
latestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(shot, index, viewportMode);
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const completedEffect = shotEffect.value;
const shot = completedEffect.shot;
hiddenLatestKey.value = "";
shotEffect.value = null;
showShotTip(shot);
emit("shot-effect-complete", {
key,
token: completedEffect.token,
});
}
function shouldHideLatestHit(index) {
return (
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
index === props.scores.length - 1
);
}
function shakeTarget() {
targetShaking.value = false;
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
nextTick(() => {
targetShaking.value = true;
shakeTimer.value = setTimeout(() => {
targetShaking.value = false;
shakeTimer.value = null;
}, 260);
});
}
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
void updateTargetRect();
}
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
showShotTip(newVal[newVal.length - 1]);
} else if (newVal.length < prevScores.value.length) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = "";
shotEffect.value = null;
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
watch(
() => props.shotEffectToken,
(token) => {
// token ShootResult
if (!token || props.scores.length === 0) return;
const latestIndex = props.scores.length - 1;
const latestShot = props.scores[latestIndex];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect(latestShot, latestIndex);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
}
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
const showSectorCanvas = computed(() => {
const count = Number(props.sectorCount);
return props.totalRound > 0 && Number.isInteger(count) && count > 0;
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
});
</script>
<template>
<view :class="['container', { 'container--effecting': shotEffect }]">
<!-- <view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view> -->
<view :class="['target', { 'target--shake': targetShaking }]">
<image
class="target-image"
src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png"
mode="aspectFit"
/>
<TargetCanvas
v-if="showSectorCanvas"
class="target-highlight-layer"
:coordinateRadius="coordinateRadius"
:showCrosshair="false"
:showRingLabels="false"
:highlightOnly="true"
:sectorCount="sectorCount"
:activeSector="activeSector"
:activeRing="activeRing"
:showSectorLabels="showSectorLabels"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="https://static.shelingxingqiu.com/shootmini/static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="
!shotEffect &&
latestOne &&
latestOne.ring &&
user.id === latestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="!shotEffect && latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring"></text></view
>
<block v-for="(bow, index) in scores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
z-index: 3;
}
.container--effecting {
z-index: 10000;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: 1;
pointer-events: none;
transform-origin: center center;
}
.target--shake {
animation: target-shake 0.26s ease-out;
}
.target-image {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 0;
pointer-events: none;
}
.target-highlight-layer {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 1;
pointer-events: none;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 4;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 4;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.svip-hit-bg {
position: absolute;
width: 48rpx;
height: 48rpx;
z-index: 2;
pointer-events: none;
transform-origin: center center;
animation: svip-hit-xuan 1.2s linear infinite;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 3;
color: #fff;
transition: all 0.3s ease;
box-sizing: border-box;
}
.s-point {
}
.b-point {
border: 1px solid #fff;
z-index: 3;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes svip-hit-xuan {
0% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
}
50% {
opacity: 1;
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
}
100% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
}
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
@keyframes target-shake {
0% {
transform: translate(0, 0);
}
14% {
transform: translate(-20rpx, 8rpx);
}
28% {
transform: translate(16rpx, -8rpx);
}
44% {
transform: translate(-12rpx, 6rpx);
}
64% {
transform: translate(8rpx, -4rpx);
}
82% {
transform: translate(-4rpx, 2rpx);
}
100% {
transform: translate(0, 0);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 5;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
z-index: 4;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>
@@ -0,0 +1,62 @@
<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("../static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("../static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("../static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("../static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>
@@ -0,0 +1,157 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
rowCount: {
type: Number,
default: 0,
},
total: {
type: Number,
default: 0,
},
arrows: {
type: Array,
default: () => [],
},
fontSize: {
type: Number,
default: 25,
},
completeEffect: {
type: Boolean,
default: true,
},
});
const items = ref(new Array(props.total).fill(9));
const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const bgIndex = ref(0);
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ?? "-";
};
const isLowScore = (arrow) => {
if (!arrow || arrow.ringX) return false;
const ring = Number(arrow.ring);
return Number.isFinite(ring) && ring < 6;
};
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<view
v-for="(_, index) in items"
:key="index"
class="score-item"
>
<image
class="score-item-bg"
:src="
isLowScore(arrows[index])
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
>
{{ getDisplayText(arrows[index]) }}
</text>
</view>
</view>
</template>
<style scoped lang="scss">
.container {
width: 100%;
display: flex;
flex-wrap: wrap;
box-sizing: border-box;
position: relative;
padding: 30rpx 40rpx 0 40rpx;
}
.score-item {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-item:nth-child(6n) {
margin-right: 0;
}
.score-item-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
.complete-light {
position: absolute;
}
</style>
@@ -0,0 +1,108 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
// total
list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
@@ -0,0 +1,797 @@
<script setup>
import { ref, onMounted, computed } from "vue";
import ScreenHint from "./ScreenHint.vue";
import BowData from "./BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
onClose: {
type: Function,
default: () => { },
},
onRetry: {
type: Function,
default: () => { },
},
total: {
type: Number,
default: 0,
},
rowCount: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
difficultyLevel: {
type: Number,
default: 0,
},
hasNextDifficulty: {
type: Boolean,
default: false,
},
result: {
type: Object,
default: () => ({}),
},
tipSrc: {
type: String,
default: "",
},
});
const showPanel = ref(true);
const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
props.onClose();
}, 300);
};
const retryPractice = () => {
showPanel.value = false;
setTimeout(() => {
props.onRetry();
}, 300);
};
function onClickShare() {
uni.$emit("share-image");
}
const details = computed(() => props.result.details || []);
const arrows = computed(() => {
const data = new Array(props.total).fill(null);
details.value.forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
const totalRing = computed(() =>
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
);
const hasResultValue = (...keys) =>
keys.some((key) => {
const value = props.result[key];
return value !== undefined && value !== null && value !== "";
});
const readResultNumber = (keys, fallback = 0) => {
for (const key of keys) {
const value = props.result[key];
if (value === undefined || value === null || value === "") continue;
const numberValue = Number(value);
if (Number.isFinite(numberValue)) return numberValue;
}
return fallback;
};
const beforeExp = computed(() =>
readResultNumber(["beforeExp", "before_exp"])
);
const currentExp = computed(() => {
const userScores = Number(user.value.scores);
return readResultNumber(
["currentExp", "current_exp", "score"],
Number.isFinite(userScores) ? userScores : 0
);
});
//
const gainedExp = computed(() => {
if (
hasResultValue("beforeExp", "before_exp") &&
hasResultValue("currentExp", "current_exp")
) {
return Math.max(0, currentExp.value - beforeExp.value);
}
return Math.max(0, readResultNumber(["exp", "experience"]));
});
const beforeLevel = computed(() => {
const currentUserLevel = Number(user.value.lvl);
return readResultNumber(
["beforeLevel", "before_level"],
Number.isFinite(currentUserLevel) ? currentUserLevel : 0
);
});
const userLevel = computed(() => {
const fallbackLevel = Number(user.value.lvl ?? user.value.rankLvl ?? 1);
const level = readResultNumber(
["level", "lvl"],
Number.isFinite(fallbackLevel) ? fallbackLevel : 1
);
return Math.max(1, Math.trunc(level));
});
const resultDifficultyLevel = computed(() => {
const level = Number(props.difficultyLevel);
return Number.isInteger(level) && level > 0 ? level : "--";
});
const upgradeExp = computed(() =>
Math.max(
0,
readResultNumber(
["upgradeExp", "upgrade_exp", "nextExp", "upgradeScore"],
100
)
)
);
const expPercent = computed(() => {
if (!upgradeExp.value) return 0;
return Math.min(
100,
Math.max(0, (currentExp.value / upgradeExp.value) * 100)
);
});
onMounted(() => {
if (userLevel.value > beforeLevel.value) {
showUpgrade.value = true;
}
});
const findValue = (...keys) => {
const item = keys.find((key) => props.result[key] !== undefined);
return item ? props.result[item] : undefined;
};
const formatDuration = (value) => {
const valueNumber = Number(value);
const seconds = Number.isFinite(valueNumber)
? Math.max(0, Math.round(valueNumber))
: 0;
const minutes = Math.floor(seconds / 60);
const rest = seconds % 60;
return minutes ? `${minutes}${rest}` : `${rest}`;
};
const formatMetricNumber = (value) => {
const valueNumber = Number(value);
if (!Number.isFinite(valueNumber)) return "0";
return String(Number(valueNumber.toFixed(2)));
};
const readMetricNumber = (keys, fallback = 0) => {
const value = findValue(...keys);
const valueNumber = Number(value);
return Number.isFinite(valueNumber) ? valueNumber : fallback;
};
const resultTrainingType = computed(
() => props.result.trainingType || props.trainingType || "precision"
);
const metricConfigs = {
base: [
{
label: "平均环数",
valueKeys: ["averageRing", "average_ring"],
unit: "环",
deltaKeys: ["deltaAverageRing", "delta_average_ring"],
deltaUnit: "环",
},
{
label: "稳定性",
valueKeys: ["stability"],
unit: "",
deltaKeys: ["deltaStability", "delta_stability"],
deltaUnit: "",
},
],
rhythm: [
{
label: "最高连击次数",
valueKeys: ["maxCombo", "max_combo"],
unit: "连",
deltaKeys: ["deltaMaxCombo", "delta_max_combo"],
deltaUnit: "连",
},
{
label: "共命中环数",
valueKeys: ["currentRings", "current_rings"],
unit: "环",
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
],
endurance: [
{
label: "完成箭数",
valueKeys: ["totalArrows", "total_arrows"],
unit: "支",
deltaKeys: ["deltaTotalArrows", "delta_total_arrows"],
deltaUnit: "支",
},
{
label: "命中环数",
valueKeys: ["currentRings", "current_rings"],
unit: "环",
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
],
precision: [
{
label: "共命中目标",
valueKeys: ["totalHits", "total_hits"],
fallback: () => 0,
unit: "次",
deltaKeys: [
"deltaTotalHits",
"delta_total_hits",
"hitCompare",
"hitDiff",
"hitDelta",
],
deltaUnit: "次",
},
{
label: "用时",
valueKeys: ["duration", "usedTime", "shootTime", "time"],
unit: "",
deltaKeys: [
"deltaDuration",
"delta_duration",
"timeCompare",
"timeDiff",
"durationDiff",
],
deltaUnit: "",
duration: true,
},
],
};
const resultRows = computed(() => {
const configs = metricConfigs[resultTrainingType.value] || metricConfigs.precision;
return configs.map((config) => {
const fallback = config.fallback ? config.fallback() : 0;
const value = readMetricNumber(config.valueKeys, fallback);
const delta = readMetricNumber(config.deltaKeys);
const formatter = config.duration ? formatDuration : formatMetricNumber;
return {
...config,
valueText: formatter(value),
delta,
deltaText: formatter(Math.abs(delta)),
};
});
});
const advancesDifficulty = computed(() => props.hasNextDifficulty);
const primaryText = computed(() =>
advancesDifficulty.value ? "下一难度" : "再来一次"
);
const handlePrimary = () => {
if (advancesDifficulty.value) {
closePanel();
return;
}
retryPractice();
};
const calories = computed(
() => formatMetricNumber(readMetricNumber(["calories", "calorie", "kcal"]))
);
</script>
<template>
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
<image class="hero-glow" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg.png" mode="widthFix" />
<view class="result-title">
<image class="result-title-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
<view class="result-title-text">Lv{{ resultDifficultyLevel }}</view>
</view>
<view class="result-panel">
<view class="line-top"></view>
<view class="line-bottom"></view>
<view class="stats">
<view v-for="row in resultRows" :key="row.label" class="stat-row">
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">{{ row.label }}</text>
<view class="stat-value">
<text>{{ row.valueText }}</text>
<text v-if="row.unit" class="stat-unit">{{ row.unit }}</text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view v-if="row.delta !== 0" class="stat-value">
<text>{{ row.delta > 0 ? "+" : "-" }}{{ row.deltaText }}</text>
<text v-if="row.deltaUnit" class="stat-unit">{{ row.deltaUnit }}</text>
<image class="trend-icon" :class="{ 'trend-icon--down': row.delta < 0 }"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
<view v-else class="stat-value">--</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">消耗卡路里</text>
<view class="stat-value">
<text>{{ calories }}</text>
</view>
</view>
<text class="stat-equal"></text>
<!-- <view class="stat-divider"></view> -->
<view class="stat-cell stat-cell--compare">
<view class="stat-value">
<image v-for="index in 3" :key="index" class="rice-icon"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-rice.png" mode="widthFix" />
</view>
</view>
</view>
<view class="actions">
<view class="action-item" @click="() => (showBowData = true)">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
<text>查看靶纸</text>
</view>
<view class="action-item" @click="() => (showComment = true)">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
<text>教练点评</text>
</view>
<view class="action-item" @click="onClickShare">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
<text>分享成绩</text>
</view>
</view>
</view>
</view>
<view class="oper-box">
<view class="exp-area">
<text class="exp-gain">+{{ gainedExp }}经验</text>
<view class="level-progress">
<text class="level-text">LV.{{ userLevel }}</text>
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
</view>
<text class="progress-text">{{ currentExp }} / {{ upgradeExp }}</text>
</view>
</view>
<view class="footer-actions">
<view class="result-btn result-btn--muted" @click="closePanel">
<text>完成</text>
</view>
<view class="result-btn result-btn--primary" @click="handlePrimary">
<text>{{ primaryText }}</text>
</view>
</view>
</view>
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
<view class="coach-comment">
<text>
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩所有箭支上靶后的平均点间距离为<text class="gold-text">{{
Number((result.average_distance || 0).toFixed(2))
}}</text>{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
: "成绩优秀。"
}}
</text>
<view>
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
<text class="coach-suggestion">
针对您本次的练习{{
result.spreadEvaluation === "Dispersed"
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
: totalRing >= 100
? "我们建议您继续保持即可。"
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
}调整`
}}
</text>
</view>
</view>
</ScreenHint>
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
:onClose="() => (showBowData = false)" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="userLevel" />
</view>
</template>
<style scoped lang="scss">
.result-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
overflow: hidden;
background:
linear-gradient(180deg,
rgba(24, 22, 17, 0.38) 0%,
rgba(24, 22, 17, 0.56) 28%,
rgba(17, 17, 25, 0.92) 58%),
rgba(0, 0, 0, 0.72);
z-index: 999;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.result-mask--show {
opacity: 1;
}
.result-mask--hide {
opacity: 0;
transition: opacity 0.3s ease;
}
.hero-glow {
position: absolute;
top: 0;
left: 0;
width: 100%;
}
.result-title {
position: relative;
width: 100%;
height: 264rpx;
z-index: 2;
}
.result-title-bg {
width: 100%;
height: 264rpx;
display: block;
}
.result-title-text {
width: 100%;
font-size: 28rpx;
color: #FBFCE6;
font-weight: 600;
line-height: 40rpx;
text-align: center;
position: absolute;
top: 116rpx;
left: 0;
}
.result-panel {
width: 100vw;
height: 634rpx;
padding: 144rpx 80rpx 0 80rpx;
box-sizing: border-box;
display: flex;
flex-direction: column;
align-items: center;
background: rgba(0, 0, 0, 0.8);
z-index: 1;
margin-top: -100rpx;
position: relative;
}
.stats {
width: 100%;
margin-top: 34rpx;
}
.line-top {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
top: 2rpx;
left: 0;
}
.line-bottom {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
bottom: 2rpx;
left: 0;
}
.stat-row {
width: 100%;
height: 62rpx;
position: relative;
display: flex;
align-items: center;
margin-bottom: 52rpx;
// border: 2rpx solid rgba(209, 184, 125, 0.72);
// border-radius: 14rpx;
transform: skewX(-12deg);
box-sizing: border-box;
}
.stat-cell {
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: skewX(12deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.stat-cell--compare {
padding-left: 8rpx;
box-sizing: border-box;
}
.stat-label {
position: absolute;
top: -30rpx;
color: rgba(255, 255, 255, 0.7);
font-size: 20rpx;
line-height: 1;
}
.stat-value {
display: flex;
align-items: center;
justify-content: center;
min-width: 120rpx;
color: #F3E0B9;
font-size: 32rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
}
.stat-unit {
margin-left: 4rpx;
font-size: 24rpx;
}
.stat-divider {
width: 2rpx;
height: 34rpx;
background: rgba(197, 160, 92, 0.64);
transform: skewX(12deg);
}
.stat-equal{
width: 30rpx;
height: 40rpx;
color: #F3E0B9;
font-size: 30rpx;
margin-left: 10rpx;
}
.trend-icon {
width: 28rpx;
height: 42rpx;
margin-left: 16rpx;
}
.trend-icon--down {
transform: rotate(180deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.rice-list {
width: 160rpx;
display: flex;
align-items: center;
}
.rice-icon {
width: 36rpx;
height: 34rpx;
margin-right: 14rpx;
}
.oper-box {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 598rpx;
}
.actions {
width: 350rpx;
display: flex;
justify-content: space-between;
margin: 0 auto;
margin-top: 38rpx;
}
.action-item {
width: 80rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.action-icon {
width: 70rpx;
height: 68rpx;
}
.action-item>text {
margin-top: 4rpx;
color: #FAE6BC;
font-size: 20rpx;
line-height: 1;
white-space: nowrap;
}
.exp-area {
width: 100%;
margin-top: auto;
padding-top: 122rpx;
}
.exp-gain {
display: block;
margin-bottom: 14rpx;
color: #f6e3b2;
font-size: 22rpx;
line-height: 1;
text-align: center;
}
.level-progress {
display: flex;
align-items: center;
width: 100%;
}
.level-text,
.progress-text {
color: rgba(255, 255, 255, 0.86);
font-size: 24rpx;
line-height: 1;
}
.level-text {
min-width: 60rpx;
}
.progress-text {
min-width: 72rpx;
text-align: right;
}
.progress-track {
flex: 1;
height: 10rpx;
margin: 0 14rpx;
border-radius: 999rpx;
overflow: hidden;
background: rgba(255, 255, 255, 0.26);
}
.progress-fill {
height: 100%;
border-radius: 999rpx;
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
}
.footer-actions {
width: 100%;
display: flex;
justify-content: center;
margin-top: 70rpx;
}
.result-btn {
width: 234rpx;
height: 72rpx;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
margin: 0 18rpx;
}
.result-btn>text {
font-size: 28rpx;
line-height: 1;
font-weight: 700;
}
.result-btn--muted {
color: #ffffff;
background: rgba(255, 255, 255, 0.2);
}
.result-btn--primary {
background: #FED847;
color: #151515;
}
.gold-text {
color: #fed847;
}
.coach-comment {
display: flex;
flex-direction: column;
font-size: 14px;
}
.coach-comment>view {
display: flex;
}
.coach-comment>view>image {
width: 420rpx;
height: 420rpx;
margin-right: 20rpx;
}
.coach-suggestion {
margin-top: 12px;
}
</style>
@@ -0,0 +1,89 @@
<script setup>
import IconButton from "@/components/IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
});
const getContentHeight = () => {
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="https://static.shelingxingqiu.com/shootmini/static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -18vw;
z-index: -1;
transform: translateY(-75px);
}
</style>
@@ -0,0 +1,462 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
countdownEnabled: {
type: Boolean,
default: true,
},
trainingType: {
type: String,
default: "precision",
},
isVip: {
type: Boolean,
default: false,
},
isSvip: {
type: Boolean,
default: false,
},
externalShootResultAudio: {
type: Boolean,
default: false,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
});
const trainingTitleIconMap = Object.freeze({
base:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jcxl.png",
precision:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jingzxl.png",
rhythm:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jzxl.png",
endurance:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-nlxl.png",
});
const trainingTitleIcon = computed(
() =>
trainingTitleIconMap[props.trainingType] || trainingTitleIconMap.precision
);
const barColor = ref("#fed847");
const remain = ref(props.countdownEnabled ? props.total : 0);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const progressPercent = computed(() => {
if (!props.countdownEnabled || !props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
const displayName = computed(() => {
return (
user.value?.nickName ||
user.value?.nickname ||
user.value?.name ||
"Archer"
);
});
const avatarSrc = computed(() => {
return user.value?.avatar || "/static/shooter2.png";
});
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const clearTimer = () => {
if (!timer.value) return;
clearInterval(timer.value);
timer.value = null;
};
const resetTimer = (count) => {
clearTimer();
if (!props.countdownEnabled) {
remain.value = 0;
return;
}
const countValue = Number(count);
const newVal = Number.isFinite(countValue)
? Math.max(0, Math.round(countValue))
: 0;
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearTimer();
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => [props.start, props.countdownEnabled],
([started, countdownEnabled]) => {
if (started && countdownEnabled) {
resetTimer(props.total);
} else {
clearTimer();
remain.value = 0;
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("练习结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
//
if (props.externalShootResultAudio) return;
const latestDetail =
Array.isArray(msg.details) && msg.details.length > 0
? msg.details[msg.details.length - 1]
: null;
// ACK 使details
const arrow = msg.shootData || latestDetail;
if (!arrow) return;
if (
arrow.playerId !== undefined &&
arrow.playerId !== null &&
String(arrow.playerId) !== String(user.value?.id)
) {
return;
}
const key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null && arrow.angle !== undefined) {
key.push(`${getDirectionText(arrow.angle)}调整`);
}
if (arrow.threeConsecutive10Rings === true) {
key.push("tententen");
}
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
clearTimer();
});
</script>
<template>
<view v-if="show" class="progress-card">
<view class="progress-card__header">
<view class="progress-card__profile">
<view class="progress-card__avatar-shell">
<Avatar
:src="avatarSrc"
:size="80"
size-unit="rpx"
image-mode="aspectFill"
/>
</view>
<view
:class="[
'progress-card__name',
'member-nickname',
isVip && !isSvip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ displayName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ displayName }}
</text>
</view>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
<image
class="progress-card__sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button> -->
</view>
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
:src="trainingTitleIcon"
mode="aspectFit"
/>
<view v-if="countdownEnabled" class="progress-card__track">
<view
class="progress-card__fill"
:style="{
width: `${progressPercent}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}</text>
</view>
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
</view>
</template>
<style scoped>
.progress-card {
box-sizing: border-box;
/* padding: 50rpx 30rpx 0 30rpx; */
margin: 70rpx 30rpx 0 30rpx;
}
.progress-card__header {
display: flex;
align-items: flex-start;
justify-content: space-between;
}
.progress-card__profile {
display: flex;
flex-direction: column;
align-items: flex-start;
}
.progress-card__avatar-shell {
width: 86rpx;
height: 86rpx;
padding: 3rpx;
box-sizing: border-box;
border-radius: 50%;
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
display: flex;
align-items: center;
justify-content: center;
}
.progress-card__avatar {
width: 100%;
height: 100%;
display: block;
border-radius: 50%;
}
.progress-card__name {
width: 86rpx;
color: #fff;
font-size: 18rpx;
line-height: 1;
justify-content: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
margin-top: 10rpx;
}
.progress-card__sound {
width: 68rpx;
height: 68rpx;
margin: 0;
padding: 0;
border: none;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(28, 24, 21, 0.72);
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
}
.progress-card__sound::after {
border: none;
}
.progress-card__sound-icon {
width: 34rpx;
height: 34rpx;
}
.progress-card__track-wrap {
margin-top: -156rpx;
padding-left: 102rpx;
}
.progress-card__titile{
width: 260rpx;
height: 72rpx;
margin-left: 110rpx;
}
.progress-card__track {
position: relative;
width: 100%;
height: 24rpx;
border-radius: 18rpx;
overflow: hidden;
background: #444444;
}
.progress-card__fill {
position: absolute;
top: 0;
left: 0;
bottom: 0;
border-radius: 18rpx;
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
}
.progress-card__badge {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
min-width: 156rpx;
height: 40rpx;
padding: 0 24rpx;
box-sizing: border-box;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
/* background: rgba(164, 117, 47, 0.94); */
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
}
.progress-card__badge-text {
color: #fff7de;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
}
.progress-card__tip {
display: block;
margin-top: 16rpx;
color: rgba(255, 243, 216, 0.88);
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
</style>
@@ -0,0 +1,200 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: "",
},
});
const arrow = ref({});
const distance = ref(0);
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<view class="test-area">
<image
class="text-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/par-bg.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text></text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
</block>
<block v-else>
<text>请射箭测试站距</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
width: 100%;
height: auto;
position: relative;
}
.text-bg {
width: 100%;
position: relative;
}
.warnning-text {
color: #fff;
display: flex;
flex-direction: column;
height: 200rpx;
position: absolute;
top: 142rpx;
left: 0;
width: 100%;
font-size: 36rpx;
text-align: center;
}
.target-tip{
margin-bottom: 28rpx;
}
.text-yellow{
color: #FED847;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
top: 30rpx;
}
.user-row{
position: absolute;
bottom: 34rpx;
left: 0rpx;
width: 100%;
padding: 0 34rpx;
box-sizing: border-box;
}
</style>
@@ -0,0 +1,327 @@
<script setup>
import { computed } from "vue";
const lockedBadgeBackground =
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/unlock.svg";
const unlockedBadgeBackground =
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/lock.svg";
const props = defineProps({
node: {
type: Object,
required: true,
},
active: {
type: Boolean,
default: false,
},
completedProgress: {
type: Number,
default: 0,
},
locked: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["click"]);
const badgeStyle = computed(() => {
const { left, top } = props.node.style || {};
return {
left,
top,
};
});
const progressValue = computed(() => {
const value = Number(props.completedProgress);
if (!Number.isFinite(value)) return 0;
return Math.max(0, Math.min(100, value));
});
const badgeStateStyle = computed(() => {
const label = String(props.node?.label || "");
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
const badgeSizeRpx = Math.max(
124,
Math.round(labelCircleSizeRpx / 0.4727)
);
return {
"--badge-progress": progressValue.value,
"--badge-size": `${badgeSizeRpx}rpx`,
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
"--badge-orbit-offset": "12rpx",
"--badge-locked-ring-offset": "12rpx",
};
});
const showProgress = computed(() => {
return !props.locked;
});
const badgeFillSrc = computed(() => {
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
});
const handleClick = () => {
emit("click", props.node);
};
</script>
<template>
<view
class="difficulty-badge"
:class="{
'difficulty-badge--active': active,
'difficulty-badge--progress': showProgress,
'difficulty-badge--locked': locked,
}"
:style="[badgeStyle, badgeStateStyle]"
@click="handleClick"
>
<view class="difficulty-badge__fill">
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
<view v-if="active" class="difficulty-badge__active-orbit">
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
></view>
</view>
<view class="difficulty-badge__label-wrap">
<view class="difficulty-badge__label">{{ node.label }}</view>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-badge,
.difficulty-badge__fill,
.difficulty-badge__label-wrap {
box-sizing: border-box;
}
.difficulty-badge {
position: absolute;
transform: translate(-50%, -50%);
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.2s ease, opacity 0.2s ease;
}
.difficulty-badge--active {
transform: translate(-50%, -50%) scale(1.04);
}
.difficulty-badge--active::before {
content: "";
position: absolute;
inset: calc(var(--badge-orbit-offset) * -1);
border: 4rpx solid transparent;
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--active::after {
content: "";
position: absolute;
inset: -24rpx;
border: 4rpx solid rgba(254, 208, 152, 0.96);
border-radius: 50%;
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
0 0 14rpx rgba(254, 208, 152, 0.92),
0 0 32rpx rgba(254, 208, 152, 0.52),
0 0 52rpx rgba(254, 208, 152, 0.22);
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge__active-orbit {
position: absolute;
top: 50%;
left: 50%;
width: calc(100% + var(--badge-orbit-offset) * 2);
height: calc(100% + var(--badge-orbit-offset) * 2);
border-radius: 50%;
z-index: 3;
pointer-events: none;
transform: translate(-50%, -50%);
animation: badge-orbit-spin 5.4s linear infinite;
transform-origin: center;
}
.difficulty-badge__active-triangle {
position: absolute;
width: 0;
height: 0;
border-style: solid;
z-index: 2;
pointer-events: none;
opacity: 0.92;
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
}
.difficulty-badge__active-triangle--top {
top: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 11rpx 8rpx 0 8rpx;
border-color: #ffffff transparent transparent transparent;
}
.difficulty-badge__active-triangle--right {
right: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 11rpx 8rpx 0;
border-color: transparent #ffffff transparent transparent;
}
.difficulty-badge__active-triangle--bottom {
bottom: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 0 8rpx 11rpx 8rpx;
border-color: transparent transparent #ffffff transparent;
}
.difficulty-badge__active-triangle--left {
left: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 0 8rpx 11rpx;
border-color: transparent transparent transparent #ffffff;
}
.difficulty-badge__fill {
width: var(--badge-size);
height: var(--badge-size);
position: relative;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.difficulty-badge__bg {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
z-index: 1;
}
.difficulty-badge--active .difficulty-badge__fill::before,
.difficulty-badge--active .difficulty-badge__fill::after {
content: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before,
.difficulty-badge--progress .difficulty-badge__fill::after {
content: "";
position: absolute;
inset: -12rpx;
padding: 6rpx;
border-radius: inherit;
-webkit-mask: linear-gradient(#fff 0 0) content-box,
linear-gradient(#fff 0 0);
-webkit-mask-composite: xor;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
mask-composite: exclude;
pointer-events: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before {
background: rgba(255, 255, 255, 0.35);
}
.difficulty-badge--progress .difficulty-badge__fill::after {
background: conic-gradient(
from -90deg,
rgba(254, 208, 152, 1) 0,
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
transparent calc(var(--badge-progress) * 1%) 100%
);
}
.difficulty-badge--active .difficulty-badge__label,
.difficulty-badge--progress .difficulty-badge__label {
color: #333333;
}
.difficulty-badge--locked {
opacity: 1;
}
.difficulty-badge--locked::before {
content: "";
position: absolute;
inset: calc(var(--badge-locked-ring-offset) * -1);
border: 2rpx solid rgba(160, 160, 160, 0.5);
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--locked .difficulty-badge__label {
color: rgba(51, 51, 51, 0.54);
}
.difficulty-badge__label-wrap {
width: var(--badge-label-size);
height: var(--badge-label-size);
border-radius: 50%;
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
margin-top: -5rpx;
}
.difficulty-badge__label {
color: rgba(51, 51, 51, 0.7);
font-size: 24rpx;
max-width: 100%;
height: 34rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
font-weight: 600;
text-align: center;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
@keyframes badge-orbit-spin {
from {
transform: translate(-50%, -50%) rotate(0deg);
}
to {
transform: translate(-50%, -50%) rotate(360deg);
}
}
</style>
@@ -0,0 +1,91 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
title: {
type: String,
default: "",
},
lines: {
type: Array,
default: () => [],
},
});
const previewLines = computed(() => {
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
});
</script>
<template>
<view class="difficulty-preview">
<image
class="difficulty-preview__bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text.png"
mode="widthFix"
/>
<view class="difficulty-preview__content">
<text class="difficulty-preview__title">{{ title }}</text>
<view class="difficulty-preview__copy">
<text
v-for="(line, index) in previewLines"
:key="`${line}-${index}`"
class="difficulty-preview__line"
>
{{ line }}
</text>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-preview {
position: relative;
width: 100%;
}
.difficulty-preview__bg {
display: block;
width: 100%;
}
.difficulty-preview__content {
position: absolute;
top: 0;
left: 40rpx;
box-sizing: border-box;
width: 486rpx;
height: 93%;
display: flex;
flex-direction: column;
align-content: center;
justify-content: center;
}
.difficulty-preview__title {
display: block;
color: #ffd543;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__copy {
width: 80%;
margin: 0 auto;
display: block;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__line {
display: block;
}
</style>
@@ -0,0 +1,81 @@
<script setup>
const props = defineProps({
text: {
type: String,
default: "开始",
},
});
const emit = defineEmits(["click"]);
const handleClick = () => {
emit("click");
};
</script>
<template>
<button
class="difficulty-start"
hover-class="difficulty-start--hover"
@click="handleClick"
>
<image
class="difficulty-start__button"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/btn.png"
mode="widthFix"
/>
</button>
</template>
<style scoped>
.difficulty-start {
position: relative;
width: 302rpx;
height: 170rpx;
padding: 0;
border: 0;
background: transparent;
margin: 0 auto;
}
.difficulty-start::after {
border: 0;
}
.difficulty-start--hover {
transform: translateY(2rpx) scale(0.99);
}
.difficulty-start__mascot {
position: absolute;
left: 50%;
top: 0;
z-index: 1;
width: 112rpx;
transform: translateX(-50%);
}
.difficulty-start__button {
position: absolute;
left: 0;
right: 0;
bottom: 0;
z-index: 2;
width: 100%;
}
.difficulty-start__text {
position: absolute;
left: 0;
right: 0;
bottom: 58rpx;
z-index: 3;
color: #9f4d00;
font-size: 64rpx;
line-height: 76rpx;
text-align: center;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 800;
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
}
</style>
+904
View File
@@ -0,0 +1,904 @@
<script setup>
import { computed, nextTick, ref } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import audioManager from "@/audioManager";
import {
createPractiseV2API,
endPractiseAPI,
getTrainingDifficultyListAPI,
} from "@/apis";
//
// 1. GET /training/difficulty/list?type=base/endurance/precision/rhythm
// 2. user_levels / list.completed
const trainingDifficultyStorageKey = "training-selection";
const defaultTrainingType = "precision";
const defaultUnlockedDifficultyId = "lv1";
const trainingTypeMetaMap = {
base: {
key: "base",
title: "基础训练",
},
endurance: {
key: "endurance",
title: "耐力训练",
},
precision: {
key: "precision",
title: "精准训练",
},
rhythm: {
key: "rhythm",
title: "节奏训练",
},
};
const routeModeTypeMap = {
basic: "base",
base: "base",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
};
const defaultTargetType = 1;
const resolveTrainingType = (mode) => {
const normalizedMode = String(mode || "").toLowerCase();
return routeModeTypeMap[normalizedMode] || defaultTrainingType;
};
const createDifficultyId = (level) => `lv${level}`;
const toNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const clampProgress = (value) => {
return Math.min(Math.max(value, 0), 100);
};
const getDifficultyProgress = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
if (item.completed) {
return 100;
}
if (promoteCnt <= 0) {
return 0;
}
return clampProgress(Math.round((completedCnt / promoteCnt) * 100));
};
const checkDifficultyCompleted = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
};
const getDifficultyModeText = (mode) => {
return Number(mode) === 1 ? "随机区域+指定环数" : "随机区域命中";
};
const createEmptyModeConfig = (type = defaultTrainingType) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
return {
key: meta.key,
title: meta.title,
nodes: [],
details: {},
activeDifficultyId: defaultUnlockedDifficultyId,
progressMap: {},
};
};
const createDifficultySummary = (item = {}) => {
const desc = String(item.desc || "").trim();
const type = item.type;
const arrows = toNumber(item.arrows);
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const summaryMap = {
base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
[`${arrows}`, promoteText].filter(Boolean).join(" · "),
],
endurance: [
desc || `${timeText}${arrows}`,
[`累计${totalReq}`, promoteText].filter(Boolean).join(" · "),
],
precision: [
desc || `命中${blocks}个指定区域`,
[
`${arrows}`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
rhythm: [
desc || `间隔${timeLimit}秒射击`,
[
`${arrows}`,
hitReq > 0 ? `每箭${hitReq}环以上` : "上靶即可",
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
};
return (summaryMap[type] || [desc]).filter(Boolean);
};
const normalizeTrainingDifficultyConfig = (result, type) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
const list = Array.isArray(result?.list) ? result.list : [];
const rawItems = list.filter((item) => !item?.type || item.type === meta.key);
const difficultyItems = rawItems
.map((item) => {
const level = toNumber(item?.difficulty);
if (level <= 0) {
return null;
}
const id = createDifficultyId(level);
const label = `Lv${level}`;
return {
...item,
recordId: item.id,
completedCnt: toNumber(item.completed_cnt),
promoteCnt: toNumber(item.promote_cnt),
id,
level,
label,
title: `${label}难度`,
summary: createDifficultySummary(item),
startText: "开始",
targetPaperType: "20CM全环靶",
};
})
.filter(Boolean)
.sort((first, second) => first.level - second.level);
const maxLevel = difficultyItems.reduce(
(currentMax, item) => Math.max(currentMax, item.level),
0
);
const completedLevelFromList = difficultyItems.reduce((currentMax, item) => {
return checkDifficultyCompleted(item)
? Math.max(currentMax, item.level)
: currentMax;
}, 0);
const userCompletedLevel = toNumber(result?.user_levels?.[meta.key]);
const highestCompletedLevel = userCompletedLevel || completedLevelFromList;
const unlockedLevel = maxLevel
? Math.min(Math.max(highestCompletedLevel + 1, 1), maxLevel)
: 1;
return {
key: meta.key,
title: meta.title,
nodes: difficultyItems.map((item) => ({
id: item.id,
label: item.label,
})),
details: Object.fromEntries(
difficultyItems.map((item) => [item.id, item])
),
activeDifficultyId: createDifficultyId(unlockedLevel),
progressMap: Object.fromEntries(
difficultyItems.map((item) => [item.id, getDifficultyProgress(item)])
),
};
};
//
const nodesLayout = {
viewportHeightRpx: 1020,
topPaddingRpx: 136,
bottomPaddingRpx: 144,
verticalGapRpx: 188,
anchorOffsetRpx: 796,
horizontalPatternRpx: [388, 232, 516, 258, 458, 304],
nearHorizontalDistanceRpx: 170,
extraGapScale: 0.5,
};
const emptyDifficulty = {
id: "",
label: "",
title: "",
summary: [],
startText: "开始",
targetPaperType: "",
};
//
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({});
const shouldRefreshOnShow = ref(false);
const creatingPractice = ref(false);
let pageStateRequestGeneration = 0;
const difficultyProgressMap = computed(() => {
return pageConfig.value?.progressMap || {};
});
const clamp = (value, min, max) => {
return Math.min(Math.max(value, min), max);
};
// lv1 / lv20 id
const getDifficultyLevel = (difficultyId = "") => {
const matched = String(difficultyId).match(/\d+/);
return matched ? Number(matched[0]) : 0;
};
//
const createDifficultyNodes = (config) => {
const details = config?.details || {};
const rawNodes = Array.isArray(config?.nodes) ? config.nodes : [];
const nodeMap = new Map(rawNodes.map((node) => [node.id, node]));
const difficultyIds = new Set([
...rawNodes.map((node) => node.id),
...Object.keys(details),
]);
return Array.from(difficultyIds)
.map((difficultyId) => {
const level = getDifficultyLevel(difficultyId);
const node = nodeMap.get(difficultyId) || {};
const detail = details[difficultyId] || {};
const label = node.label || detail.label || `Lv${level || ""}`;
return {
...node,
...detail,
id: difficultyId,
level,
label,
title: detail.title || `${label}难度`,
summary: Array.isArray(detail.summary) ? detail.summary : [],
startText: detail.startText || "开始",
targetPaperType: detail.targetPaperType || "",
};
})
.filter((node) => node.id && node.level > 0)
.sort((first, second) => first.level - second.level);
};
const findValidDifficultyId = (difficultyId, nodes) => {
return nodes.some((node) => node.id === difficultyId) ? difficultyId : "";
};
const getNextDifficultyId = (difficultyId, nodes) => {
const currentLevel = getDifficultyLevel(difficultyId);
return (
nodes.find((node) => node.level === currentLevel + 1)?.id || difficultyId
);
};
//
// completedDifficultyId
const resolveUnlockedDifficultyId = (options, config, nodes) => {
const completedDifficultyId = findValidDifficultyId(
options.completedDifficultyId,
nodes
);
if (completedDifficultyId) {
return getNextDifficultyId(completedDifficultyId, nodes);
}
return (
[
options.currentDifficultyId,
options.latestDifficultyId,
options.activeDifficultyId,
config.activeDifficultyId,
defaultUnlockedDifficultyId,
].find((difficultyId) => findValidDifficultyId(difficultyId, nodes)) ||
nodes[0]?.id ||
defaultUnlockedDifficultyId
);
};
// 退
const resolveSelectedDifficultyId = (difficultyId, nodes, currentUnlockedId) => {
const safeDifficultyId = findValidDifficultyId(difficultyId, nodes);
if (!safeDifficultyId) {
return currentUnlockedId;
}
return getDifficultyLevel(safeDifficultyId) <=
getDifficultyLevel(currentUnlockedId)
? safeDifficultyId
: currentUnlockedId;
};
// 使
const difficultyNodes = computed(() => {
const nodes = createDifficultyNodes(pageConfig.value);
const leftPositions = nodes.map((_, index) => {
return nodesLayout.horizontalPatternRpx[
index % nodesLayout.horizontalPatternRpx.length
];
});
const offsetsFromBottom = [];
let accumulatedOffsetRpx = 0;
nodes.forEach((node, index) => {
if (index > 0) {
const previousLeftRpx = leftPositions[index - 1];
const currentLeftRpx = leftPositions[index];
const horizontalDistanceRpx = Math.abs(currentLeftRpx - previousLeftRpx);
const extraGapRpx =
Math.max(
0,
nodesLayout.nearHorizontalDistanceRpx - horizontalDistanceRpx
) * nodesLayout.extraGapScale;
accumulatedOffsetRpx +=
nodesLayout.verticalGapRpx + Math.round(extraGapRpx);
}
offsetsFromBottom.push(accumulatedOffsetRpx);
});
const contentHeightRpx = Math.max(
nodesLayout.viewportHeightRpx,
nodesLayout.topPaddingRpx +
nodesLayout.bottomPaddingRpx +
(offsetsFromBottom[offsetsFromBottom.length - 1] || 0)
);
return nodes.map((node, index) => {
const leftRpx = leftPositions[index];
const topRpx =
contentHeightRpx -
nodesLayout.bottomPaddingRpx -
offsetsFromBottom[index];
return {
...node,
leftRpx,
topRpx,
style: {
left: `${leftRpx}rpx`,
top: `${topRpx}rpx`,
},
};
});
});
const difficultyConnectors = computed(() => {
const nodes = difficultyNodes.value;
return nodes.slice(1).map((currentNode, index) => {
const previousNode = nodes[index];
const startX = Number(previousNode?.leftRpx || 0);
const startY = Number(previousNode?.topRpx || 0);
const endX = Number(currentNode?.leftRpx || 0);
const endY = Number(currentNode?.topRpx || 0);
const midX = (startX + endX) / 2;
const midY = (startY + endY) / 2;
const angle =
(Math.atan2(endY - startY, endX - startX) * 180) / Math.PI + 90;
return {
id: `${previousNode.id}-${currentNode.id}`,
left: `${midX}rpx`,
top: `${midY}rpx`,
transform: `translate(-50%, -50%) rotate(${angle}deg)`,
};
});
});
const nodesTrackHeightRpx = computed(() => {
const bottomNode = difficultyNodes.value[0];
if (!bottomNode) {
return nodesLayout.viewportHeightRpx;
}
return Math.max(
nodesLayout.viewportHeightRpx,
bottomNode.topRpx + nodesLayout.bottomPaddingRpx
);
});
const nodesTrackStyle = computed(() => {
return {
height: `${nodesTrackHeightRpx.value}rpx`,
};
});
const selectedDifficulty = computed(() => {
return (
difficultyNodes.value.find((node) => node.id === selectedDifficultyId.value) ||
difficultyNodes.value[0] ||
emptyDifficulty
);
});
const targetTypeImageMap = {
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
};
// target_type 使
const selectedTargetTypeImage = computed(() => {
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
});
//
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
if (Number.isFinite(configuredProgress) && configuredProgress > 0) {
return configuredProgress;
}
return getDifficultyLevel(node?.id) < getDifficultyLevel(unlockedDifficultyId.value)
? 100
: 0;
};
const checkDifficultyLocked = (node) => {
return getDifficultyLevel(node?.id) > getDifficultyLevel(unlockedDifficultyId.value);
};
// scroll-view /
const scrollToDifficulty = (difficultyId, animated = false) => {
const node = difficultyNodes.value.find((item) => item.id === difficultyId);
if (!node) {
return;
}
const maxScrollRpx = Math.max(
nodesTrackHeightRpx.value - nodesLayout.viewportHeightRpx,
0
);
const targetScrollRpx = clamp(
node.topRpx - nodesLayout.anchorOffsetRpx,
0,
maxScrollRpx
);
nodesScrollWithAnimation.value = animated;
nodesScrollTop.value = uni.upx2px(targetScrollRpx);
};
//
//
const initScrollPosition = () => {
scrollToDifficulty(selectedDifficultyId.value, false);
nextTick(() => {
nodesScrollWithAnimation.value = true;
});
};
const normalizeRouteOptions = (options = {}) => {
const difficultyLevel = toNumber(options.difficulty);
const completedDifficultyLevel = toNumber(options.completedDifficulty);
return {
...options,
difficultyId:
options.difficultyId ||
(difficultyLevel > 0 ? createDifficultyId(difficultyLevel) : ""),
completedDifficultyId:
options.completedDifficultyId ||
(completedDifficultyLevel > 0
? createDifficultyId(completedDifficultyLevel)
: ""),
};
};
const applyPageState = (options = {}, config) => {
const safeOptions = normalizeRouteOptions(options);
const nodes = createDifficultyNodes(config);
const currentUnlockedId = resolveUnlockedDifficultyId(
safeOptions,
config,
nodes
);
pageConfig.value = config;
unlockedDifficultyId.value = currentUnlockedId;
selectedDifficultyId.value = resolveSelectedDifficultyId(
safeOptions.difficultyId,
nodes,
currentUnlockedId
);
nextTick(() => {
initScrollPosition();
});
};
const initPageState = async (options = {}, refreshOptions = {}) => {
const requestGeneration = ++pageStateRequestGeneration;
const { keepCurrent = false } = refreshOptions;
const trainingType = resolveTrainingType(options.mode);
const fallbackConfig = createEmptyModeConfig(trainingType);
if (!keepCurrent) {
pageConfig.value = fallbackConfig;
}
try {
const result = await getTrainingDifficultyListAPI(trainingType);
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
applyPageState(
options,
normalizeTrainingDifficultyConfig(result, trainingType)
);
} catch (error) {
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
console.log("training difficulty load failed", error);
if (!keepCurrent) {
applyPageState(options, fallbackConfig);
}
uni.showToast({
title: "训练难度加载失败",
icon: "none",
});
}
};
const cleanQueryValue = (value) => {
if (value === undefined || value === null || value === "") {
return "";
}
if (typeof value === "number" && !Number.isFinite(value)) {
return "";
}
return value;
};
const createPracticeQuery = (difficulty) => {
const trainingType = pageConfig.value.key || defaultTrainingType;
const commonQuery = {
type: trainingType,
difficultyId: difficulty.id,
difficulty: difficulty.level,
recordId: difficulty.recordId,
arrows: toNumber(difficulty.arrows, 12),
target: defaultTargetType,
};
const typedQueryMap = {
base: {
hitReq: toNumber(difficulty.hit_req),
},
endurance: {
totalReq: toNumber(difficulty.total_req),
},
precision: {
blocks: toNumber(difficulty.blocks),
mode: toNumber(difficulty.mode),
},
rhythm: {
hitReq: toNumber(difficulty.hit_req),
mode: toNumber(difficulty.mode),
},
};
return {
...commonQuery,
...(typedQueryMap[trainingType] || {}),
};
};
const createPracticeUrl = (difficulty) => {
const query = Object.entries(createPracticeQuery(difficulty))
.map(([key, value]) => [key, cleanQueryValue(value)])
.filter(([, value]) => value !== "")
.map(([key, value]) => `${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
.join("&");
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
};
const saveTrainingContext = (practice = {}) => {
const difficulty = selectedDifficulty.value;
if (!difficulty.id) {
return;
}
uni.setStorageSync(trainingDifficultyStorageKey, {
trainingType: pageConfig.value.key,
trainingTitle: pageConfig.value.title,
difficultyId: difficulty.id,
difficultyLabel: difficulty.label,
targetType: defaultTargetType,
targetPaperType: difficulty.targetPaperType,
practiceId: practice.id || "",
serverAddr: practice.serverAddr || "",
createdAt: practice.id ? Date.now() : 0,
});
};
const navigateToPractice = (url) => {
return new Promise((resolve, reject) => {
uni.navigateTo({
url,
success: resolve,
fail: reject,
});
});
};
const stopCreatedPractice = async (id) => {
if (!id) return;
try {
await endPractiseAPI(id);
} catch (error) {
console.error("training practice cleanup failed", error);
}
};
const handleSelectDifficulty = (node) => {
if (!node?.id) {
return;
}
if (checkDifficultyLocked(node)) {
uni.showToast({
title: "难度尚未解锁",
icon: "none",
});
return;
}
audioManager.play("点击按钮");
if (node.id === selectedDifficultyId.value) {
return;
}
selectedDifficultyId.value = node.id;
nextTick(() => {
scrollToDifficulty(node.id, true);
});
};
const handleStart = async () => {
if (!selectedDifficulty.value.id || creatingPractice.value) {
return;
}
const trainingType = pageConfig.value.key || defaultTrainingType;
const difficultyLevel = selectedDifficulty.value.level;
let createdPracticeId = "";
creatingPractice.value = true;
try {
//
const result = await createPractiseV2API(trainingType, difficultyLevel);
createdPracticeId = result?.id || "";
if (!createdPracticeId) {
saveTrainingContext();
uni.showToast({
title: "训练创建失败,请重试",
icon: "none",
});
return;
}
if (!String(result?.serverAddr || "").trim()) {
await stopCreatedPractice(createdPracticeId);
saveTrainingContext();
uni.showToast({
title: "练习连接信息异常,请重试",
icon: "none",
});
return;
}
saveTrainingContext(result);
await navigateToPractice(createPracticeUrl(selectedDifficulty.value));
createdPracticeId = "";
} catch (error) {
await stopCreatedPractice(createdPracticeId);
saveTrainingContext();
console.error("training practice create failed", error);
if (String(error?.errMsg || "").includes("navigateTo")) {
uni.showToast({
title: "进入训练失败,请重试",
icon: "none",
});
}
} finally {
creatingPractice.value = false;
}
};
onLoad((options = {}) => {
routeOptions.value = { ...options };
void initPageState(options);
});
onHide(() => {
shouldRefreshOnShow.value = true;
});
onShow(() => {
if (!shouldRefreshOnShow.value) return;
shouldRefreshOnShow.value = false;
void initPageState(routeOptions.value, {
keepCurrent: true,
});
});
</script>
<template>
<Container
:title="pageConfig.title"
:bgType="8"
bgColor="#1c1c23"
:scroll="false"
:loading="creatingPractice"
loadingText="训练创建中..."
>
<view class="difficulty-page">
<view class="difficulty-page__nodes">
<scroll-view
class="difficulty-page__nodes-scroll"
scroll-y
enhanced
:scroll-top="nodesScrollTop"
:scroll-with-animation="nodesScrollWithAnimation"
:show-scrollbar="false"
>
<view class="difficulty-page__nodes-track" :style="nodesTrackStyle">
<image
v-for="connector in difficultyConnectors"
:key="connector.id"
class="difficulty-page__connector"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/jiantou.png"
mode="aspectFit"
:style="connector"
/>
<TrainingDifficultyBadge
v-for="node in difficultyNodes"
:key="node.id"
:node="node"
:active="node.id === selectedDifficultyId"
:locked="checkDifficultyLocked(node)"
:completedProgress="getCompletedDifficultyProgress(node)"
@click="handleSelectDifficulty"
/>
</view>
</scroll-view>
</view>
<view class="difficulty-page__preview">
<TrainingDifficultyPreviewCard
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
<image
v-if="selectedTargetTypeImage"
class="difficulty-page__target-type"
:src="selectedTargetTypeImage"
mode="aspectFit"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="$clickSound(handleStart)"
/>
</view>
</view>
</Container>
</template>
<style scoped>
.difficulty-page {
height: 100%;
display: flex;
flex-direction: column;
box-sizing: border-box;
padding: 18rpx 0 40rpx;
overflow: hidden;
}
.difficulty-page__nodes {
position: relative;
flex: 1;
min-height: 0;
z-index: 2;
margin-bottom: 8rpx;
}
.difficulty-page__nodes-scroll {
width: 100%;
height: 100%;
}
.difficulty-page__nodes-track {
position: relative;
width: 100%;
min-height: 100%;
}
.difficulty-page__connector {
position: absolute;
width: 18rpx;
height: 28rpx;
z-index: 1;
pointer-events: none;
}
.difficulty-page__preview {
position: relative;
flex: none;
z-index: 3;
width: 540rpx;
height: 172rpx;
margin: 0 auto;
}
.difficulty-page__target-type {
position: absolute;
top: 10rpx;
left: 2rpx;
z-index: 2;
width: 100rpx;
height: 74rpx;
pointer-events: none;
}
.difficulty-page__start {
position: relative;
flex: none;
z-index: 4;
width: 302rpx;
height: 190rpx;
margin: 0 auto;
top: -16rpx;
}
</style>
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<script setup>
import { computed, nextTick, onMounted, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import { getPersonalTrainingAPI } from "@/apis";
const checkedIcon =
"https://static.shelingxingqiu.com/shootmini/static/training-home/done.png";
const missedIcon =
"https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png";
// id mode
const trainingModeRouteMap = {
base: "basic",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
strength: "power",
};
const unavailableTrainingIds = new Set(["rhythm", "strength"]);
//
const trainingModeIconMap = {
base_bow:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
target:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
muscle:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
};
// id CDN
const trainingModeTitleImageMap = {
base:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jichuxunlian.png",
endurance:
"https://static.shelingxingqiu.com/shootmini/static/training-home/nailixunlian.png",
precision:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jingzhunxunlian.png",
rhythm:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jiezouxunlian.png",
strength:
"https://static.shelingxingqiu.com/shootmini/static/training-home/liliangxulian.png",
};
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
const defaultRadarDimensions = [
{ name: "基础", score: 0 },
{ name: "精准", score: 0 },
{ name: "力量", score: 0 },
{ name: "节奏", score: 0 },
{ name: "耐力", score: 0 },
];
const radarDimensionTrainingIdMap = Object.freeze({
基础: "base",
精准: "precision",
力量: "strength",
节奏: "rhythm",
耐力: "endurance",
});
// 访
const createDefaultTrainingData = () => ({
week_days: defaultWeekDays.map((day) => ({ day, status: "cross" })),
stats: {
total_training_days: 0,
total_arrows: 0,
hit_rate: 0,
endurance_shoot_speed: 0,
total_calories: 0,
},
beat_percent: 0,
radar_max: 0,
radar: {
dimensions: defaultRadarDimensions,
},
training_items: [],
});
const trainingData = ref(createDefaultTrainingData());
const recommendedTrainingId = ref("");
const visibleTrainingItems = computed(() =>
Array.isArray(trainingData.value.training_items)
? trainingData.value.training_items
: []
);
const pageMounted = ref(false);
const showRoutineTargetPicker = ref(false);
const trainingRadarCanvasId = "training-home-radar";
const radarImageWidth = 225;
const radarImageHeight = 224;
const radarFigureWidthRpx = 448;
const radarFigureHeightRpx = Math.round(
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
);
const radarCanvasPixelRatio = Math.max(
1,
Number(uni.getDeviceInfo().pixelRatio) || 1
);
const radarTargetWidth = uni.upx2px(radarFigureWidthRpx);
const radarTargetHeight = uni.upx2px(radarFigureHeightRpx);
//
const radarCanvasWidth = Math.round(radarTargetWidth * radarCanvasPixelRatio);
const radarCanvasHeight = Math.round(radarTargetHeight * radarCanvasPixelRatio);
const radarDisplayWidth = radarCanvasWidth / radarCanvasPixelRatio;
const radarDisplayHeight = radarCanvasHeight / radarCanvasPixelRatio;
const radarScaleX = radarCanvasWidth / radarImageWidth;
const radarScaleY = radarCanvasHeight / radarImageHeight;
const radarScale = Math.min(radarScaleX, radarScaleY);
const radarCenterX = 112.0624 * radarScaleX;
const radarCenterY = 111.4645 * radarScaleY;
const radarStrokeWidth = Math.max(1, 2 * radarScale);
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
const radarOuterRadiusX = 110.7089 * radarScaleX;
const radarOuterRadiusY = 110.7089 * radarScaleY;
const radarFigureStyle = {
width: `${radarDisplayWidth}px`,
height: `${radarDisplayHeight}px`,
};
let radarRenderGeneration = 0;
const formatValue = (value, digits = 1) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
return String(Number(numberValue.toFixed(digits)));
};
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return `当前进度 LV${level} >`;
};
// K / W
const getCaloriesValue = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
if (numberValue >= 10000) return `${formatValue(numberValue / 10000)}W`;
if (numberValue >= 1000) return `${formatValue(numberValue / 1000)}K`;
return formatValue(numberValue, 0);
};
const getTrainingIcon = (item = {}) =>
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
const getTrainingTitleImage = (item = {}) =>
trainingModeTitleImageMap[item.id] || "";
const getTrainingMode = (item = {}) =>
trainingModeRouteMap[item.id] || item.id || "";
const updateRecommendedTraining = () => {
recommendedTrainingId.value = "";
const radarMaxValue = Number(trainingData.value.radar_max);
const dimensions = trainingData.value.radar?.dimensions;
if (
!Number.isFinite(radarMaxValue) ||
radarMaxValue <= 0 ||
!Array.isArray(dimensions) ||
dimensions.length !== 5
) {
return;
}
const visibleTrainingIds = visibleTrainingItems.value.map((item) => item.id);
const candidates = dimensions.reduce((result, item) => {
const trainingId = radarDimensionTrainingIdMap[item?.name];
const rawScore = item?.score;
if (
unavailableTrainingIds.has(trainingId) ||
!visibleTrainingIds.includes(trainingId) ||
rawScore === undefined ||
rawScore === null ||
rawScore === ""
) {
return result;
}
const score = Number(rawScore);
if (!Number.isFinite(score) || score < 0) return result;
result.push({ trainingId, score });
return result;
}, []);
if (!candidates.length) return;
const lowestScore = Math.min(...candidates.map((item) => item.score));
const lowestCandidates = candidates.filter(
(item) => item.score === lowestScore
);
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length); //使
console.log(candidates, selectedIndex, lowestCandidates)
recommendedTrainingId.value =
lowestCandidates[0]?.trainingId || "";
};
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
x: centerX + radiusX * Math.cos(angle),
y: centerY + radiusY * Math.sin(angle),
});
// 使 5 score radar_max
const drawRadar = () => {
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
? trainingData.value.radar.dimensions.slice(0, 5)
: [];
const radarMaxValue = Number(trainingData.value.radar_max);
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
if (
dimensions.length !== 5 ||
!Number.isFinite(radarMaxValue) ||
radarMaxValue <= 0
) {
ctx.draw();
return;
}
const angles = dimensions.map(
(_, index) => (-90 + index * 72) * (Math.PI / 180)
);
const points = dimensions.map((item, index) => {
const normalized = Math.max(
0,
Math.min(Number(item.score) || 0, radarMaxValue)
);
const progress = normalized / radarMaxValue;
return getRadarPoint(
radarCenterX,
radarCenterY,
radarOuterRadiusX * progress,
radarOuterRadiusY * progress,
angles[index]
);
});
ctx.beginPath();
points.forEach((point, index) => {
if (index === 0) ctx.moveTo(point.x, point.y);
else ctx.lineTo(point.x, point.y);
});
ctx.closePath();
ctx.setFillStyle("rgba(255, 209, 154, 0.26)");
ctx.fill();
ctx.setStrokeStyle("rgba(220, 162, 92, 0.92)");
ctx.setLineWidth(radarStrokeWidth);
ctx.stroke();
points.forEach((point) => {
ctx.beginPath();
ctx.arc(point.x, point.y, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(221, 162, 90, 1)");
ctx.fill();
});
ctx.beginPath();
ctx.arc(radarCenterX, radarCenterY, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(125, 107, 83, 0.65)");
ctx.fill();
ctx.draw();
};
// Canvas
const refreshRadar = async () => {
const generation = ++radarRenderGeneration;
await nextTick();
setTimeout(() => {
if (generation === radarRenderGeneration) {
drawRadar();
}
}, 30);
};
const loadPersonalTrainingData = async () => {
try {
const result = await getPersonalTrainingAPI();
trainingData.value = {
week_days:
Array.isArray(result?.week_days) && result.week_days.length
? result.week_days
: createDefaultTrainingData().week_days,
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
},
beat_percent: result?.beat_percent ?? 0,
radar_max: result?.radar_max ?? 0,
radar: {
dimensions:
Array.isArray(result?.radar?.dimensions) &&
result.radar.dimensions.length === 5
? result.radar.dimensions
: createDefaultTrainingData().radar.dimensions,
},
training_items: Array.isArray(result?.training_items)
? result.training_items
: [],
};
} catch (error) {
console.log("personal training load failed", error);
trainingData.value = createDefaultTrainingData();
} finally {
updateRecommendedTraining();
await refreshRadar();
}
};
const openTrainingRecord = () => {
uni.navigateTo({
url: "/pages/my-growth?tab=2",
});
};
const openTrainingItem = (item = {}) => {
if (unavailableTrainingIds.has(item.id)) {
uni.showToast({
title: "功能开发中...",
icon: "none",
});
return;
}
const mode = getTrainingMode(item);
if (!mode) return;
uni.navigateTo({
url: `/pages/training/difficulty?mode=${mode}`,
});
};
const openRoutineTraining = () => {
showRoutineTargetPicker.value = true;
};
const handleRoutineTargetConfirm = (target) => {
showRoutineTargetPicker.value = false;
uni.navigateTo({
url: `/pages/practise-one?target=${target}`,
});
};
//
onMounted(async () => {
await loadPersonalTrainingData();
pageMounted.value = true;
});
//
onShow(async () => {
if (!pageMounted.value) return;
await loadPersonalTrainingData();
});
</script>
<template>
<Container
:showBackToGame="true"
:bgType="7"
bgColor="#050b19"
:usePageScroll="true"
>
<view class="training-home">
<view class="week-grid">
<view
v-for="item in trainingData.week_days"
:key="item.day"
class="week-item"
>
<view class="week-item-bg"></view>
<image
class="week-item-icon"
:src="item.status === 'checked' ? checkedIcon : missedIcon"
mode="widthFix"
/>
<text
class="week-item-label"
:class="{ 'week-item-label-active': item.status === 'checked' }"
>
{{ item.day }}
</text>
</view>
</view>
<view class="stats-card">
<view class="stats-card-bg"></view>
<image
class="stats-quote stats-quote-left"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_17.png"
mode="widthFix"
/>
<image
class="stats-quote stats-quote-right"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_16.png"
mode="widthFix"
/>
<view class="stats-grid">
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_training_days, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共训练</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_arrows, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">累计射箭</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">命中率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
</text>
<text class="stats-unit">/分钟</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">耐力射击</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ getCaloriesValue(trainingData.stats.total_calories) }}
</text>
<text class="stats-unit">卡路里</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共消耗</text>
</view>
</view>
</view>
<view class="radar-section">
<view class="record-bubble" @click="$clickSound(openTrainingRecord)">
<image
class="record-bubble-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_28.png"
mode="widthFix"
/>
<view class="record-bubble-copy">
<view class="record-main">
已超越<text class="record-main-highlight">{{ formatValue(trainingData.beat_percent) }}%</text>对手
</view>
<view class="record-sub-row">
<text class="record-sub-text">我的训练记录</text>
<image
class="record-arrow"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_7.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="radar-board">
<text class="radar-label radar-label-top">
{{ trainingData.radar.dimensions[0].name }}
</text>
<text class="radar-label radar-label-right">
{{ trainingData.radar.dimensions[1].name }}
</text>
<text class="radar-label radar-label-bottom-right">
{{ trainingData.radar.dimensions[2].name }}
</text>
<text class="radar-label radar-label-bottom-left">
{{ trainingData.radar.dimensions[3].name }}
</text>
<text class="radar-label radar-label-left">
{{ trainingData.radar.dimensions[4].name }}
</text>
<view class="radar-figure" :style="radarFigureStyle">
<image
class="radar-grid-image"
:style="radarFigureStyle"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_19.png"
/>
<canvas
:canvas-id="trainingRadarCanvasId"
:id="trainingRadarCanvasId"
class="radar-canvas"
:style="radarFigureStyle"
:width="radarCanvasWidth"
:height="radarCanvasHeight"
/>
<image
class="radar-mascot"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_21.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="featured-card" @click="$clickSound(openRoutineTraining)">
<image
class="featured-card-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png"
mode="widthFix"
/>
<view class="featured-card-mask"></view>
<view class="featured-card-copy">
<text class="featured-card-subtitle">12箭练习</text>
</view>
</view>
<view class="mode-grid">
<view
v-for="item in visibleTrainingItems"
:key="item.id"
class="mode-card"
@click="$clickSound(() => openTrainingItem(item))"
>
<view v-if="item.id === recommendedTrainingId" class="mode-tag">
推荐
</view>
<view class="mode-card-copy">
<image
v-if="getTrainingTitleImage(item)"
class="mode-card-title-image"
:src="getTrainingTitleImage(item)"
mode="widthFix"
/>
<text v-else class="mode-card-title">{{ item.name }}</text>
<text class="mode-card-progress">{{ getLevelText(item) }}</text>
</view>
<image
class="mode-card-icon"
:src="getTrainingIcon(item)"
mode="aspectFit"
/>
</view>
</view>
</view>
<TargetPicker
:show="showRoutineTargetPicker"
:clickSound="true"
:onClose="() => (showRoutineTargetPicker = false)"
:onConfirm="handleRoutineTargetConfirm"
/>
</Container>
</template>
<style scoped>
.training-home {
position: relative;
overflow: hidden;
padding: 18rpx 20rpx 60rpx 20rpx;
}
.week-grid {
display: flex;
justify-content: space-between;
margin-top: 18rpx;
}
.week-item {
position: relative;
width: 92rpx;
height: 96rpx;
border-radius: 16rpx;
overflow: hidden;
}
.week-item-bg {
width: 100%;
height: 100%;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.week-item-icon {
position: absolute;
left: 28rpx;
top: 14rpx;
width: 36rpx;
}
.week-item-label {
position: absolute;
left: 0;
right: 0;
bottom: 10rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 20rpx;
text-align: center;
line-height: 28rpx;
}
.week-item-label-active {
color: #e7ba80;
}
.stats-card {
position: relative;
margin-top: 32rpx;
width: 100%;
height: 124rpx;
overflow: hidden;
border-radius: 24rpx;
}
.stats-card-bg {
position: absolute;
inset: 0;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.stats-quote {
position: absolute;
z-index: 1;
width: 53rpx;
height: 50rpx;
}
.stats-quote-left {
left: 4rpx;
top: 4rpx;
}
.stats-quote-right {
right: 4rpx;
bottom: 4rpx;
}
.stats-grid {
position: absolute;
z-index: 1;
left: 36rpx;
right: 36rpx;
top: 22rpx;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.stats-item {
min-width: 0;
display: flex;
flex-direction: column;
align-items: center;
text-align: center;
}
.stats-value-row {
display: flex;
align-items: flex-end;
justify-content: center;
width: 100%;
height: 48rpx;
line-height: 48rpx;
}
.stats-value-group {
position: relative;
display: inline-flex;
align-items: flex-end;
justify-content: center;
min-width: 72rpx;
white-space: nowrap;
}
.stats-value-decoration {
position: absolute;
left: 0;
right: 0;
bottom: 6rpx;
min-width: 72rpx;
height: 12rpx;
border-radius: 6rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
opacity: 0.5;
}
.stats-value {
position: relative;
z-index: 1;
color: #fff;
font-size: 34rpx;
font-family: Helvetica, Arial, sans-serif;
font-weight: 500;
line-height: 46rpx;
}
.stats-unit {
position: relative;
z-index: 1;
margin-left: 4rpx;
padding-bottom: 8rpx;
color: #fff;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.stats-label {
display: inline-block;
margin-top: 6rpx;
color: #fcce96;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.radar-section {
position: relative;
padding-top: 34rpx;
}
.record-bubble {
position: absolute;
right: 0;
top: 10rpx;
width: 202rpx;
height: 122rpx;
z-index: 3;
}
.record-bubble-bg {
width: 202rpx;
}
.record-bubble-copy {
position: absolute;
left: 0;
right: 0;
top: 24rpx;
text-align: center;
}
.record-main {
color: #fff;
font-size: 24rpx;
line-height: 30rpx;
}
.record-main-highlight {
color: #e7ba80;
}
.record-sub-row {
margin-top: 4rpx;
display: flex;
align-items: center;
justify-content: center;
}
.record-sub-text {
color: #ffd947;
font-size: 24rpx;
height: 30rpx;
line-height: 30rpx;
}
.record-arrow {
width: 24rpx;
}
.radar-board {
position: relative;
width: 100%;
height: 514rpx;
}
.radar-label {
position: absolute;
color: rgba(255, 255, 255, 0.78);
font-size: 28rpx;
line-height: 40rpx;
}
.radar-label-top {
left: 350rpx;
top: 14rpx;
transform: translateX(-50%);
opacity: 0.5;
}
.radar-label-right {
right: 77rpx;
top: 190rpx;
opacity: 0.5;
}
.radar-label-bottom-right {
right: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-bottom-left {
left: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-left {
left: 75rpx;
top: 180rpx;
opacity: 0.5;
}
.radar-figure {
position: relative;
top: 54rpx;
margin: 0 auto;
overflow: visible;
}
.radar-grid-image,
.radar-canvas {
position: absolute;
left: 0;
top: 0;
}
.radar-mascot {
position: absolute;
right: 38rpx;
top: 0;
width: 92rpx;
}
.featured-card {
position: relative;
width: 100%;
height: 150rpx;
margin-top: 70rpx;
border-radius: 16rpx;
overflow: hidden;
}
.featured-card-bg {
width: 100%;
}
.featured-card-mask {
position: absolute;
left: 0;
top: 0;
width: 278rpx;
height: 150rpx;
}
.featured-card-copy {
position: absolute;
left: 174rpx;
top: 58rpx;
display: flex;
flex-direction: column;
}
.featured-card-title {
display: block;
color: #895409;
font-size: 34rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 42rpx;
}
.featured-card-subtitle {
display: block;
margin-top: 10rpx;
color: #895409;
font-size: 22rpx;
line-height: 32rpx;
}
.mode-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 16rpx 18rpx;
margin-top: 16rpx;
}
.mode-card {
position: relative;
height: 150rpx;
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
border-radius: 16rpx;
border: 2rpx solid rgba(235, 184, 123, 0.5);
background: rgba(0, 0, 0, 0.5);
overflow: hidden;
}
.mode-tag {
position: absolute;
left: 0;
top: 0;
width: 72rpx;
height: 34rpx;
line-height: 34rpx;
text-align: center;
font-size: 20rpx;
color: #000;
border-bottom-right-radius: 16rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
}
.mode-card-copy {
position: absolute;
left: 30rpx;
top: 40rpx;
}
.mode-card-title {
display: block;
background-image: linear-gradient(
133deg,
rgba(235, 184, 123, 0.8) 0%,
rgba(181, 140, 78, 0.8) 100%
);
color: #e7ba80;
font-size: 32rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 38rpx;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.mode-card-title-image {
display: block;
width: 128rpx;
}
.mode-card-progress {
display: block;
margin-top: 14rpx;
color: #fcce96;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.5;
}
.mode-card-icon {
position: absolute;
right: 12rpx;
top: 14rpx;
width: 124rpx;
height: 124rpx;
}
</style>
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@@ -77,7 +77,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<template>
<Container title="用户信息">
<view :style="{ width: '100%', height: '100%' }">
<UserHeader />
<UserHeader fullNickname />
<scroll-view
scroll-y
:show-scrollbar="false"
@@ -104,7 +104,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text v-else :style="{ color: '#CC311F' }">未完成</text>
</UserItem>
<UserItem title="会员" :onClick="toBeVipPage">
已赠送6个月会员
<view
v-if="user.sVip === true"
class="member-nickname member-nickname--svip"
>
<text class="member-nickname__text">已开通SVIP</text>
<text class="member-nickname__shine">已开通SVIP</text>
</view>
<view
v-else-if="user.vip === true"
class="member-nickname member-nickname--vip"
>
<text class="member-nickname__text">已开通VIP</text>
</view>
<text v-else>未开通</text>
</UserItem>
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
@@ -115,7 +128,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
>{{ user.lvlPoints }}</text
>
<text></text>
<text>经验</text>
</UserItem>
<UserItem
title="段位介绍"
@@ -124,15 +137,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
:onClick="toRankIntroPage"
>
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
<text
:style="{
color: '#FF7900',
marginLeft: '5px',
}"
>{{ user.scores }}</text
>
<text></text>
<view v-if="user.rankIcon || user.rankName" class="rank-info">
<image
v-if="user.rankIcon"
class="rank-info__frame"
:src="user.rankIcon"
mode="aspectFit"
/>
<text>{{ user.rankName || "暂无段位" }}</text>
</view>
<text v-else>暂无段位</text>
</UserItem>
<view class="my-grow" @click="toMyGrowthPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
@@ -170,4 +184,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
.my-grow > image {
width: 100%;
}
.rank-info {
display: flex;
align-items: center;
}
.rank-info__frame {
width: 64rpx;
height: 64rpx;
margin-right: 8rpx;
}
</style>
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg width="55px" height="55px" viewBox="0 0 55 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<title>编组 11</title>
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
<g id="训练难度展示" transform="translate(-160.000000, -478.000000)">
<g id="编组-2备份" transform="translate(154.000000, 472.000000)">
<g id="编组-11" transform="translate(6.000000, 6.000000)">
<circle id="椭圆形" fill="#CACACA" cx="27.5" cy="27.5" r="27.5"></circle>
<circle id="椭圆形" fill="#FFFFFF" cx="27.5" cy="26" r="25"></circle>
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