17 Commits

26 changed files with 1776 additions and 233 deletions

View File

@@ -22,7 +22,8 @@
const { const {
updateUser, updateUser,
updateOnline, updateOnline,
clearSessionState clearSessionState,
clearDevice
} = store; } = store;
watch( watch(
@@ -63,6 +64,11 @@
updateOnline(data.online); updateOnline(data.online);
} }
function onDeviceBindInvalid() {
clearDevice();
uni.setStorageSync("calibration", false);
}
function onDeviceShoot() { function onDeviceShoot() {
// audioManager.play("射箭声音") // audioManager.play("射箭声音")
} }
@@ -78,6 +84,7 @@
uni.$on("update-user", emitUpdateUser); uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline); uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut); uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
const token = uni.getStorageSync( const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token` `${uni.getAccountInfoSync().miniProgram.envVersion}_token`
); );
@@ -91,6 +98,7 @@
uni.$off("update-user", emitUpdateUser); uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline); uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut); uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
websocket.closeWebSocket(); websocket.closeWebSocket();
}); });
</script> </script>

View File

@@ -70,6 +70,15 @@ function request(method, url, data = {}) {
resolve({binded: true}); resolve({binded: true});
return; return;
} }
if (message === "BIND_FAILD") {
uni.$emit("device-bind-invalid");
uni.showToast({
title: "设备绑定状态已失效,请重新绑定",
icon: "none",
});
reject({type: "DEVICE_BIND_INVALID", message});
return;
}
if (message === "ERROR_ORDER_UNPAY") { if (message === "ERROR_ORDER_UNPAY") {
uni.showToast({ uni.showToast({
title: "当前有未支付订单", title: "当前有未支付订单",

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, watch } from "vue"; import { computed, ref, watch } from "vue";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
@@ -26,12 +26,33 @@ const props = defineProps({
type: Number, type: Number,
default: 45, default: 45,
}, },
sizeUnit: {
type: String,
default: "px",
},
imageMode: {
type: String,
default: "widthFix",
},
borderColor: { borderColor: {
type: String, type: String,
default: "", default: "",
}, },
}); });
const avatarFrame = ref(""); const avatarFrame = ref("");
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
const avatarImageStyle = computed(() => ({
width: sizeValue.value,
height: sizeValue.value,
minHeight: sizeValue.value,
borderColor: props.borderColor || "#fff",
}));
const avatarFrameStyle = computed(() => ({
width: frameSizeValue.value,
height: frameSizeValue.value,
}));
watch( watch(
() => [config.value, props.rankLvl], () => [config.value, props.rankLvl],
() => { () => {
@@ -51,10 +72,7 @@ watch(
v-if="avatarFrame" v-if="avatarFrame"
:src="avatarFrame" :src="avatarFrame"
mode="widthFix" mode="widthFix"
:style="{ :style="avatarFrameStyle"
width: Number(size) + 10 + 'px',
height: Number(size) + 10 + 'px',
}"
class="avatar-frame" class="avatar-frame"
/> />
<image <image
@@ -78,13 +96,8 @@ watch(
<view v-if="rank > 3" class="rank-view">{{ rank }}</view> <view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image <image
:src="src || '../static/user-icon.png'" :src="src || '../static/user-icon.png'"
mode="widthFix" :mode="imageMode"
:style="{ :style="avatarImageStyle"
width: size + 'px',
height: size + 'px',
minHeight: size + 'px',
borderColor: borderColor || '#fff',
}"
class="avatar-image" class="avatar-image"
/> />
</view> </view>

View File

@@ -41,6 +41,10 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: true, default: true,
}, },
headerClass: {
type: String,
default: "",
},
showBottom: { showBottom: {
type: Boolean, type: Boolean,
default: true, default: true,
@@ -152,6 +156,7 @@ const goCalibration = async () => {
<AppBackground :type="bgType" :bgColor="bgColor" /> <AppBackground :type="bgType" :bgColor="bgColor" />
<Header <Header
v-if="!isHome" v-if="!isHome"
:class="headerClass"
:title="title" :title="title"
:onBack="onBack" :onBack="onBack"
:whiteBackArrow="whiteBackArrow" :whiteBackArrow="whiteBackArrow"

View File

@@ -15,6 +15,12 @@ const props = defineProps({
}); });
const rowCount = new Array(6).fill(0); const rowCount = new Array(6).fill(0);
const getRingText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX && arrow.ring) return "X环";
return arrow.ring ? `${arrow.ring}` : "-";
};
</script> </script>
<template> <template>
@@ -35,23 +41,19 @@ const rowCount = new Array(6).fill(0);
<view> <view>
<view> <view>
<view v-for="(_, index) in rowCount" :key="index"> <view v-for="(_, index) in rowCount" :key="index">
<text>{{ <text>{{ getRingText(scores[0]?.[index]) }}</text>
scores[0] && scores[0][index] ? `${scores[0][index].ring}` : "-"
}}</text>
</view> </view>
</view> </view>
<view> <view>
<view v-for="(_, index) in rowCount" :key="index"> <view v-for="(_, index) in rowCount" :key="index">
<text>{{ <text>{{ getRingText(scores[1]?.[index]) }}</text>
scores[1] && scores[1][index] ? `${scores[1][index].ring}` : "-"
}}</text>
</view> </view>
</view> </view>
</view> </view>
<text <text
>{{ >{{
scores scores
.map((s) => s.reduce((last, next) => last + next.ring, 0)) .map((s) => (s || []).reduce((last, next) => last + next.ring, 0))
.reduce((last, next) => last + next, 0) .reduce((last, next) => last + next, 0)
}}</text }}</text
> >

View File

@@ -16,7 +16,7 @@ import {
import useStore from "@/store"; import useStore from "@/store";
const store = useStore(); const store = useStore();
const { updateUser, updateDevice, updateOnline } = store; const { updateUser, updateDevice, updateOnline, clearDevice } = store;
const props = defineProps({ const props = defineProps({
show: { show: {
@@ -107,6 +107,8 @@ async function doLogin() {
); );
const data = await getDeviceBatteryAPI(); const data = await getDeviceBatteryAPI();
updateOnline(data.online); updateOnline(data.online);
} else {
clearDevice();
} }
props.onClose(); props.onClose();
} catch (error) { } catch (error) {

View File

@@ -0,0 +1,535 @@
<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
canvasId: {
type: String,
default: "",
},
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
coordinateRadius: {
type: Number,
default: 20,
},
// 是否显示靶心十字辅助线。
showCrosshair: {
type: Boolean,
default: false,
},
// 是否显示象限文字。
showQuadrantLabels: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 象限文字配置key 为 1/2/3/4。
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
},
// 高亮区域数组。
// quadrant: 1/2/3/4表示第几个象限。
// rings: "all" 或环数数组,例如 [7, 8, 9, 10]。
// scope: "box" 表示整象限矩形,"sector" 表示环形扇区。
// style: 可覆盖高亮填充色、描边色、线宽比例。
highlightAreas: {
type: Array,
default: () => [],
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
type: Boolean,
default: false,
},
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
canvasWidth: {
type: Number,
default: 0,
},
canvasHeight: {
type: Number,
default: 0,
},
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
targetStyleConfig: {
type: Object,
default: () => ({}),
},
// 十字辅助线样式覆盖配置。
crosshairStyle: {
type: Object,
default: () => ({}),
},
// 象限文字样式覆盖配置。
quadrantLabelStyle: {
type: Object,
default: () => ({}),
},
});
const instance = getCurrentInstance();
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
const lastDrawKey = ref("");
const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
ringCount: defaultRingCount,
ringColors: {
1: "#f8f8f3",
2: "#f8f8f3",
3: "#595959",
4: "#595959",
5: "#24aee0",
6: "#24aee0",
7: "#ff1f35",
8: "#ff1f35",
9: "#f7d34a",
10: "#f7d34a",
},
ringLineColor: "rgba(150, 150, 150, 0.55)",
ringLineWidthRatio: 0.0022,
centerDotColor: "#ffffff",
centerDotRadiusRatio: 0.0048,
ringLabelFontRatio: 0.032,
ringLabelDarkColor: "#111111",
ringLabelLightColor: "#ffffff",
};
// 十字辅助线默认样式。
const defaultCrosshairStyle = {
color: "rgba(20, 20, 20, 0.38)",
lineWidthRatio: 0.0025,
};
// 象限文字默认样式。
const defaultQuadrantLabelStyle = {
color: "#ffffff",
fontSizeRatio: 0.045,
offsetRatio: 0.78,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(254, 216, 71, 0.34)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
};
// 合并默认靶纸样式和外部传入样式ringColors 单独深合并。
const mergeTargetStyleConfig = () => ({
...defaultTargetStyleConfig,
...props.targetStyleConfig,
ringColors: {
...defaultTargetStyleConfig.ringColors,
...(props.targetStyleConfig?.ringColors || {}),
},
});
// 统一把外部传入值转成有效数字,非法值使用 fallback。
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
// 规范化高亮环数配置;"all" 表示全部环,数组或单值会过滤非法环数。
const normalizeRings = (rings, ringCount) => {
if (rings === "all") {
return "all";
}
const rawRings = Array.isArray(rings) ? rings : [rings];
return rawRings
.map((ring) => Number(ring))
.filter((ring) => Number.isInteger(ring) && ring >= 1 && ring <= ringCount);
};
// 获取象限对应的扇形弧度范围。
const getQuadrantAngles = (quadrant) => {
const angleMap = {
1: [Math.PI, Math.PI * 1.5],
2: [Math.PI * 1.5, Math.PI * 2],
3: [Math.PI * 0.5, Math.PI],
4: [0, Math.PI * 0.5],
};
return angleMap[Number(quadrant)] || null;
};
// 获取象限对应的矩形区域,用于整象限高亮。
const getQuadrantBox = (quadrant, centerX, centerY, radius) => {
const boxMap = {
1: [centerX - radius, centerY - radius, radius, radius],
2: [centerX, centerY - radius, radius, radius],
3: [centerX - radius, centerY, radius, radius],
4: [centerX, centerY, radius, radius],
};
return boxMap[Number(quadrant)] || null;
};
// 绘制实心圆,靶纸环区和中心点都会用到。
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.setFillStyle(fillColor);
ctx.fill();
};
// 绘制环形扇区,用于按象限高亮指定环数。
const drawAnnularSector = (
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
startAngle,
endAngle,
fillColor,
strokeColor = "",
lineWidth = 0
) => {
ctx.beginPath();
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
if (innerRadius > 0) {
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
} else {
ctx.lineTo(centerX, centerY);
}
ctx.closePath();
ctx.setFillStyle(fillColor);
ctx.fill();
if (strokeColor && lineWidth > 0) {
ctx.setStrokeStyle(strokeColor);
ctx.setLineWidth(lineWidth);
ctx.stroke();
}
};
// 从外到内绘制完整靶纸色环。
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
for (let ring = 1; ring <= config.ringCount; ring += 1) {
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
}
};
// 绘制所有高亮区域,支持整象限矩形高亮和指定环数扇区高亮。
const drawHighlights = (ctx, centerX, centerY, targetRadius, config) => {
props.highlightAreas.forEach((area = {}) => {
const angles = getQuadrantAngles(area.quadrant);
if (!angles) {
return;
}
const highlightStyle = {
...defaultHighlightStyle,
...(area.style || {}),
};
const highlightLineWidth = Math.max(1, targetRadius * highlightStyle.lineWidthRatio);
const rings = normalizeRings(area.rings || "all", config.ringCount);
const scope = area.scope || (rings === "all" ? "box" : "sector");
// 整象限默认画成矩形高亮,便于对应 1/2/3/4 号框训练提示。
if (rings === "all" && scope === "box") {
const box = getQuadrantBox(area.quadrant, centerX, centerY, targetRadius);
if (!box) return;
ctx.beginPath();
ctx.rect(...box);
ctx.setFillStyle(highlightStyle.color);
ctx.fill();
ctx.setStrokeStyle(highlightStyle.strokeColor);
ctx.setLineWidth(highlightLineWidth);
ctx.stroke();
return;
}
const targetRings = rings === "all"
? Array.from({ length: config.ringCount }, (_, index) => index + 1)
: rings;
targetRings.forEach((ring) => {
const innerRadius = targetRadius * ((config.ringCount - ring) / config.ringCount);
const outerRadius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles[0],
angles[1],
highlightStyle.color,
highlightStyle.strokeColor,
highlightLineWidth
);
});
});
};
// 绘制各环之间的分割线。
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
ctx.setStrokeStyle(config.ringLineColor);
ctx.setLineWidth(lineWidth);
for (let index = 1; index <= config.ringCount; index += 1) {
const radius = targetRadius * (index / config.ringCount);
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.stroke();
}
};
// 绘制靶心十字辅助线。
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
if (!props.showCrosshair) {
return;
}
const style = {
...defaultCrosshairStyle,
...props.crosshairStyle,
};
ctx.beginPath();
ctx.moveTo(centerX - targetRadius, centerY);
ctx.lineTo(centerX + targetRadius, centerY);
ctx.moveTo(centerX, centerY - targetRadius);
ctx.lineTo(centerX, centerY + targetRadius);
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制环数文字。
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
if (!props.showRingLabels) {
return;
}
const ringWidth = targetRadius / config.ringCount;
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
ctx.setFontSize(fontSize);
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
ctx.setFillStyle(color);
ctx.fillText(String(ring), centerX, y);
}
};
// 绘制象限文字。
const drawQuadrantLabels = (ctx, centerX, centerY, targetRadius) => {
if (!props.showQuadrantLabels) {
return;
}
const style = {
...defaultQuadrantLabelStyle,
...props.quadrantLabelStyle,
};
const offset = targetRadius * style.offsetRatio;
const positions = {
1: [centerX - offset, centerY - offset],
2: [centerX + offset, centerY - offset],
3: [centerX - offset, centerY + offset],
4: [centerX + offset, centerY + offset],
};
ctx.setFontSize(Math.max(12, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
ctx.setFillStyle(style.color);
Object.entries(positions).forEach(([key, position]) => {
const label = props.quadrantLabels?.[key] || props.quadrantLabels?.[Number(key)];
if (label === undefined || label === null || label === "") return;
ctx.fillText(String(label), position[0], position[1]);
});
};
// 生成高亮区域的绘制 key只保留真正影响画面的字段。
const getHighlightDrawKeyAreas = () => {
return props.highlightAreas.map((area = {}) => ({
quadrant: area.quadrant,
rings: area.rings,
scope: area.scope,
style: area.style,
}));
};
// 生成本次绘制状态的唯一 key用于避免相同内容重复 draw。
const getDrawKey = (width, height) => {
return JSON.stringify({
width,
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showQuadrantLabels: props.showQuadrantLabels,
showRingLabels: props.showRingLabels,
highlightAreas: getHighlightDrawKeyAreas(),
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
quadrantLabelStyle: props.quadrantLabelStyle,
highlightOnly: props.highlightOnly,
});
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
return;
}
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const targetRadius = size / 2;
const config = mergeTargetStyleConfig();
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
ctx.clearRect(0, 0, width, height);
if (!props.highlightOnly) {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawHighlights(ctx, centerX, centerY, targetRadius, config);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
drawCircle(
ctx,
centerX,
centerY,
Math.max(1, targetRadius * config.centerDotRadiusRatio),
config.centerDotColor
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
drawQuadrantLabels(ctx, centerX, centerY, targetRadius);
}
ctx.draw();
lastDrawKey.value = drawKey;
};
const setCanvasSizeAndDraw = async (width, height) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
drawTarget();
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
return;
}
const query = uni.createSelectorQuery().in(instance?.proxy);
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
await nextTick();
measureAndDraw();
};
watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showQuadrantLabels,
props.showRingLabels,
props.highlightAreas,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.quadrantLabels,
props.targetStyleConfig,
props.crosshairStyle,
props.quadrantLabelStyle,
],
scheduleDraw,
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
});
</script>
<template>
<canvas
:id="currentCanvasId"
class="target-canvas"
:canvas-id="currentCanvasId"
:width="canvasSize.width"
:height="canvasSize.height"
/>
</template>
<style scoped>
.target-canvas {
display: block;
width: 100%;
height: 100%;
}
</style>

View File

@@ -305,7 +305,7 @@ function goBack() {
<Container <Container
:bgType="data.mode > 3 ? -1 : 0" :bgType="data.mode > 3 ? -1 : 0"
bgColor="#000000" bgColor="#000000"
:onBack="goBack" :onBack="exit"
> >
<!-- ----- Banner game 胜负展示图 NvN 对抗模式----- --> <!-- ----- Banner game 胜负展示图 NvN 对抗模式----- -->

View File

@@ -26,6 +26,7 @@ const {
updateConfig, updateConfig,
updateUser, updateUser,
updateDevice, updateDevice,
clearDevice,
getLvlName, getLvlName,
getLvlNameByScore, getLvlNameByScore,
updateOnline, updateOnline,
@@ -127,6 +128,8 @@ onShow(async () => {
); );
const data = await getDeviceBatteryAPI(); const data = await getDeviceBatteryAPI();
updateOnline(data.online); updateOnline(data.online);
} else {
clearDevice();
} }
} }
} }

View File

@@ -30,11 +30,65 @@ const playersSorted = ref([]);
const playersScores = ref([]); const playersScores = ref([]);
const halfTimeTip = ref(false); const halfTimeTip = ref(false);
const halfRest = ref(false); const halfRest = ref(false);
const HALF_REST_SECONDS = 20;
const halfRestRemain = ref(HALF_REST_SECONDS);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */ /** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false); const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 X 环key 为 playerId用于触发 tententen 音效 */ /** 记录每位玩家当前半场连续 10 环及以上次key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({}); const xRingStreaks = ref({});
function clearHalfRestCountdown() {
if (halfRestTimer) {
clearInterval(halfRestTimer);
halfRestTimer = null;
}
}
function getHalfRestSeconds(battleInfo) {
const remainCandidates = [
battleInfo?.halfRestRemain,
battleInfo?.halfRestRemainSeconds,
battleInfo?.restRemain,
battleInfo?.restRemainSeconds,
];
for (const item of remainCandidates) {
const remain = Number(item);
if (Number.isFinite(remain) && remain > 0 && remain <= HALF_REST_SECONDS) {
return Math.ceil(remain);
}
}
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
const diffSeconds = (timestamp - Date.now()) / 1000;
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
return Math.ceil(diffSeconds);
}
return HALF_REST_SECONDS;
}
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
clearHalfRestCountdown();
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
if (halfRestRemain.value <= 0) return;
halfRestTimer = setInterval(() => {
if (halfRestRemain.value <= 1) {
halfRestRemain.value = 0;
clearHalfRestCountdown();
return;
}
halfRestRemain.value -= 1;
}, 1000);
}
/** /**
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户 * 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
*/ */
@@ -91,8 +145,7 @@ function recoverData(battleInfo, { force = false } = {}) {
halfTimeTip.value = true; halfTimeTip.value = true;
halfRest.value = true; halfRest.value = true;
tips.value = "准备下半场"; tips.value = "准备下半场";
// 剩余休息时间 startHalfRestCountdown(getHalfRestSeconds(battleInfo));
// const remain = (Date.now() - battleInfo.timeoutTime) / 1000;
setTimeout(() => { setTimeout(() => {
uni.$emit("update-remain", 0); uni.$emit("update-remain", 0);
}, 200); }, 200);
@@ -123,23 +176,27 @@ onLoad(async (options) => {
}); });
/** /**
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效 * 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID大乱斗中 ShootResult 保留 playerId * @param {number|string} playerId - 本次射手的 ID大乱斗中 ShootResult 保留 playerId
* @param {boolean} isXRing - 本次射击是否为 X 环 * @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/ */
function checkAndPlayTententen(playerId, isXRing) { function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
if (!playerId) return; if (!playerId) return;
const id = parseInt(playerId); const id = parseInt(playerId);
if (isXRing) { if (isTenPlusRingShot) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1; xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放 // 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) { if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0; xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒 // nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false)); nextTick(() => audioManager.play("tententen", false));
} }
} else { } else {
// 非 X 环则重置该玩家的连续计数 // 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[id] = 0; xRingStreaks.value[id] = 0;
} }
} }
@@ -147,6 +204,7 @@ function checkAndPlayTententen(playerId, isXRing) {
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) { if (msg.type === MESSAGETYPESV2.BattleStart) {
clearHalfRestCountdown();
halfTimeTip.value = false; halfTimeTip.value = false;
halfRest.value = false; halfRest.value = false;
recoverData(msg); recoverData(msg);
@@ -161,22 +219,23 @@ async function onReceiveMessage(msg) {
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据 // 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {}; const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null; let shooterId = null;
let isXRing = false; let isTenPlusRingShot = false;
for (const pid of Object.keys(newRound)) { for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length; const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) { if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid); shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1]; const shot = newRound[pid][newLen - 1];
isXRing = !!(shot?.ringX && shot?.ring); isTenPlusRingShot = isTenPlusRing(shot);
break; break;
} }
} }
// 检测同一玩家三箭全 X 环,触发 tententen 音效 // 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
checkAndPlayTententen(shooterId, isXRing); checkAndPlayTententen(shooterId, isTenPlusRingShot);
} else if (msg.type === MESSAGETYPESV2.HalfRest) { } else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true; halfTimeTip.value = true;
halfRest.value = true; halfRest.value = true;
tips.value = "准备下半场"; tips.value = "准备下半场";
startHalfRestCountdown();
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => { setTimeout(() => {
// 全部跳转到新结算页 // 全部跳转到新结算页
@@ -197,6 +256,7 @@ onBeforeUnmount(() => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
clearHalfRestCountdown();
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
audioManager.stopAll(); audioManager.stopAll();
}); });
@@ -261,7 +321,7 @@ onShow(async () => {
> >
<view class="half-time-tip"> <view class="half-time-tip">
<text>上半场结束休息一下吧:</text> <text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text> <text>{{ halfRestRemain }}秒后开始下半场</text>
</view> </view>
</ScreenHint> </ScreenHint>
<!-- 设备离线提示弹窗 --> <!-- 设备离线提示弹窗 -->

View File

@@ -16,7 +16,7 @@ const showTip = ref(false);
const confirmBindTip = ref(false); const confirmBindTip = ref(false);
const addDevice = ref(); const addDevice = ref();
const store = useStore(); const store = useStore();
const { updateDevice } = store; const { updateDevice, clearDevice } = store;
const { user, device } = storeToRefs(store); const { user, device } = storeToRefs(store);
const justBind = ref(false); const justBind = ref(false);
const calibration = ref(false); const calibration = ref(false);
@@ -84,13 +84,21 @@ const toFristTryPage = () => {
}; };
const unbindDevice = async () => { const unbindDevice = async () => {
await unbindDeviceAPI(device.value.deviceId); try {
await unbindDeviceAPI(device.value.deviceId);
} catch (error) {
if (error?.type === "DEVICE_BIND_INVALID") {
uni.setStorageSync("calibration", false);
clearDevice();
}
return;
}
uni.setStorageSync("calibration", false); uni.setStorageSync("calibration", false);
uni.showToast({ uni.showToast({
title: "解绑成功", title: "解绑成功",
icon: "success", icon: "success",
}); });
device.value = {}; clearDevice();
}; };
const toDeviceIntroPage = () => { const toDeviceIntroPage = () => {
@@ -122,8 +130,23 @@ const goCalibration = async () => {
}); });
}; };
onShow(() => { const syncDeviceBinding = async () => {
if (!user.value.id) return;
try {
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
} else {
clearDevice();
}
} catch (error) {
console.log("sync device binding error", error);
}
};
onShow(async () => {
calibration.value = uni.getStorageSync("calibration"); calibration.value = uni.getStorageSync("calibration");
await syncDeviceBinding();
}); });
</script> </script>
@@ -396,7 +419,7 @@ onShow(() => {
width: 140rpx; width: 140rpx;
height: 140rpx; height: 140rpx;
margin-bottom: 5px; margin-bottom: 5px;
border-radius: 10px; border-radius: 12px;
} }
.device-binded > view > text { .device-binded > view > text {
width: 120px; width: 120px;

View File

@@ -31,7 +31,7 @@ const { user } = storeToRefs(store);
const start = ref(false); const start = ref(false);
const scores = ref([]); const scores = ref([]);
const total = 12; const total = 12;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */ /** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0); const xRingStreak = ref(0);
const practiseResult = ref({}); const practiseResult = ref({});
const practiseId = ref(""); const practiseId = ref("");
@@ -48,7 +48,7 @@ onLoad((options) => {
const onReady = async () => { const onReady = async () => {
await startPractiseAPI(); await startPractiseAPI();
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数 xRingStreak.value = 0; // 新一局开始,重置 10 环及以上连续计数
start.value = true; start.value = true;
audioManager.play("练习开始"); audioManager.play("练习开始");
}; };
@@ -59,19 +59,23 @@ const onOver = async () => {
}; };
/** /**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效 * 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环 * @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/ */
function checkAndPlayTententen(isXRing) { function isTenPlusRing(shot) {
if (isXRing) { return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1; xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒 // 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) { if (xRingStreak.value >= 3) {
xRingStreak.value = 0; xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false)); nextTick(() => audioManager.play("tententen", false));
} }
} else { } else {
// 非 X 环则重置连续计数 // 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0; xRingStreak.value = 0;
} }
} }
@@ -80,10 +84,10 @@ async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) { if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length; const prevLen = scores.value.length;
scores.value = msg.details; scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数 // 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) { if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1]; const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring)); checkAndPlayTententen(isTenPlusRing(latestArrow));
} }
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500); // setTimeout(onOver, 1500);
@@ -101,7 +105,7 @@ async function onComplete() {
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数 xRingStreak.value = 0; // 重新开始练习,重置 10 环及以上连续计数
const result = await createPractiseAPI(total, 120); const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} }

View File

@@ -31,7 +31,7 @@ const { user } = storeToRefs(store);
const start = ref(false); const start = ref(false);
const scores = ref([]); const scores = ref([]);
const total = 36; const total = 36;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */ /** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0); const xRingStreak = ref(0);
const practiseResult = ref({}); const practiseResult = ref({});
const practiseId = ref(""); const practiseId = ref("");
@@ -47,7 +47,7 @@ onLoad((options) => {
const onReady = async () => { const onReady = async () => {
await startPractiseAPI(); await startPractiseAPI();
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数 xRingStreak.value = 0; // 新一局开始,重置 10 环及以上连续计数
start.value = true; start.value = true;
audioManager.play("练习开始"); audioManager.play("练习开始");
}; };
@@ -58,19 +58,23 @@ const onOver = async () => {
}; };
/** /**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效 * 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环 * @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/ */
function checkAndPlayTententen(isXRing) { function isTenPlusRing(shot) {
if (isXRing) { return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1; xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒 // 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) { if (xRingStreak.value >= 3) {
xRingStreak.value = 0; xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false)); nextTick(() => audioManager.play("tententen", false));
} }
} else { } else {
// 非 X 环则重置连续计数 // 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0; xRingStreak.value = 0;
} }
} }
@@ -79,10 +83,10 @@ async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) { if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length; const prevLen = scores.value.length;
scores.value = msg.details; scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数 // 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) { if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1]; const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring)); checkAndPlayTententen(isTenPlusRing(latestArrow));
} }
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500); setTimeout(onOver, 1500);
@@ -116,7 +120,7 @@ async function onComplete() {
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数 xRingStreak.value = 0; // 重新开始练习,重置 10 环及以上连续计数
const result = await createPractiseAPI(total, 3600); const result = await createPractiseAPI(total, 3600);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} }

View File

@@ -49,7 +49,7 @@ const battleWay = ref(0);
const lastToSomeoneShootKey = ref(""); const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */ /** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false); const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 X 环key 为 playerId用于触发 tententen 音效 */ /** 记录每位玩家当前轮连续 10 环及以上次key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({}); const xRingStreaks = ref({});
/** /**
@@ -234,22 +234,26 @@ function onNewRound(msg, prevRound) {
} }
/** /**
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效 * 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID取自 currentShooterId.value * @param {number} shooterId - 本次射手的 ID取自 currentShooterId.value
* @param {boolean} isXRing - 本次射击是否为 X 环 * @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/ */
function checkAndPlayTententen(shooterId, isXRing) { function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
if (!shooterId) return; if (!shooterId) return;
if (isXRing) { if (isTenPlusRingShot) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1; xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放 // 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[shooterId] >= 3) { if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0; xRingStreaks.value[shooterId] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒 // nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false)); nextTick(() => audioManager.play("tententen", false));
} }
} else { } else {
// 非 X 环则重置该玩家的连续计数 // 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[shooterId] = 0; xRingStreaks.value[shooterId] = 0;
} }
} }
@@ -268,9 +272,9 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.ShootResult) { } else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false; showRoundTip.value = false;
recoverData(msg, {arrowOnly: true}); recoverData(msg, {arrowOnly: true});
// 检测同一玩家三箭全 X 环,触发 tententen 音效 // 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
// currentShooterId 在 ToSomeoneShoot 时写入ShootResult 不会覆盖,可靠识别本次射手 // currentShooterId 在 ToSomeoneShoot 时写入ShootResult 不会覆盖,可靠识别本次射手
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring)); checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
} else if (msg.type === MESSAGETYPESV2.NewRound) { } else if (msg.type === MESSAGETYPESV2.NewRound) {
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮 // 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
const prevRound = currentRound.value; const prevRound = currentRound.value;

View File

@@ -318,6 +318,22 @@ function enqueueBattleMessage(message) {
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return; if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true; if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
if (message.type === MESSAGETYPESV2.InvalidShot) {
const receivedAt = Date.now();
const order = ++queueOrder;
battleQueue.value.push({
message,
type: message.type,
key: `${message.type}:invalid:${receivedAt}:${order}`,
serverTime: 0,
receivedAt,
order,
});
sortBattleQueue();
runBattleQueue();
return;
}
// 入队阶段只做排序、去重和时间边界判断,不直接改 UI。 // 入队阶段只做排序、去重和时间边界判断,不直接改 UI。
const serverTime = getServerTime(message); const serverTime = getServerTime(message);
const key = getMessageKey(message); const key = getMessageKey(message);
@@ -463,7 +479,8 @@ function updateGoldenRound(battleInfo) {
} }
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : []; const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
const finishedGoldCount = rounds.filter((round) => !!round?.ifGold).length; const finishedGoldCount = rounds.filter((round) => !!round?.ifGold).length;
goldenRound.value = Math.max(1, finishedGoldCount + (battleInfo.current?.playerId ? 1 : 0)); // goldenRound.value = Math.max(1, finishedGoldCount + (battleInfo.current?.playerId ? 1 : 0));
goldenRound.value = Math.max(1, finishedGoldCount);
} }
// Restore an info snapshot whose eventType points at the NewRound phase. // Restore an info snapshot whose eventType points at the NewRound phase.
@@ -841,10 +858,14 @@ async function runToSomeoneShootTask(task, runId) {
}); });
} }
function updateXRingStreak(shooterId, isXRing) { function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function updateXRingStreak(shooterId, isTenPlusRingShot) {
if (!shooterId) return false; if (!shooterId) return false;
const id = String(shooterId); const id = String(shooterId);
if (!isXRing) { if (!isTenPlusRingShot) {
xRingStreaks.value[id] = 0; xRingStreaks.value[id] = 0;
saveXRingStreaks(); saveXRingStreaks();
return false; return false;
@@ -889,7 +910,7 @@ async function runShootResultTask(task) {
const isTententen = updateXRingStreak( const isTententen = updateXRingStreak(
currentShooterId.value, currentShooterId.value,
!!(battleInfo.shootData?.ringX && battleInfo.shootData?.ring) isTenPlusRing(battleInfo.shootData)
); );
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData); const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
if (isTententen) audioKeys.push("tententen"); if (isTententen) audioKeys.push("tententen");
@@ -1233,7 +1254,7 @@ onShow(() => {
<view class="offline-modal"> <view class="offline-modal">
<text class="offline-title">设备已离线</text> <text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text> <text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton> <SButton :onClick="() => (showOfflineModal = false)">我知道了</SButton>
</view> </view>
</SModal> </SModal>
</view> </view>

View File

@@ -0,0 +1,116 @@
<script setup>
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "./BowTarget.vue";
import ScorePanel from "./ScorePanel.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<AppBackground :type="10" />
<view class="header">
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<text>{{ user.nickName }}</text>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
<image src="/static/close-white.png" mode="widthFix" />
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text></text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
}
.desc > text:nth-child(2),
.desc > text:nth-child(4) {
color: #fed847;
}
</style>

View File

@@ -1,6 +1,13 @@
<script setup> <script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue"; import {
computed,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue"; import PointSwitcher from "@/components/PointSwitcher.vue";
import TargetCanvas from "@/components/TargetCanvas.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis"; import { simulShootAPI } from "@/apis";
@@ -34,6 +41,39 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: false, default: false,
}, },
coordinateRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
showCrosshair: {
type: Boolean,
default: false,
},
showQuadrantLabels: {
type: Boolean,
default: false,
},
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
},
highlightAreas: {
type: Array,
default: () => [],
},
}); });
const pMode = ref(true); const pMode = ref(true);
@@ -45,6 +85,100 @@ const timer = ref(null);
const dirTimer = ref(null); const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const safeTargetRadius = computed(() => {
return Math.max(getNumber(props.coordinateRadius, 20), 1);
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
watch( watch(
() => props.scores, () => props.scores,
@@ -80,14 +214,6 @@ watch(
} }
); );
function calcRealX(num, offset = 3.4) {
const len = 20.4 + num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
}
function calcRealY(num, offset = 3.4) {
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
}
const simulShoot = async () => { const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId); if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
}; };
@@ -111,6 +237,44 @@ const arrowStyle = computed(() => {
}; };
}); });
const currentArrowIndex = computed(() => {
return props.scores.length + props.blueScores.length + 1;
});
const getHighlightArrowIndex = (area = {}) => {
const arrowIndex = Number(area.arrowIndex ?? area.arrowNo ?? area.arrow);
return Number.isInteger(arrowIndex) && arrowIndex > 0 ? arrowIndex : null;
};
const currentHighlightAreas = computed(() => {
if (!Array.isArray(props.highlightAreas) || props.highlightAreas.length === 0) {
return [];
}
const hasExplicitArrowIndex = props.highlightAreas.some((area = {}) => {
return getHighlightArrowIndex(area) !== null;
});
const matchedAreas = props.highlightAreas.filter((area = {}) => {
return getHighlightArrowIndex(area) === currentArrowIndex.value;
});
if (hasExplicitArrowIndex) {
return matchedAreas;
}
if (props.highlightAreas.length === 1) {
return props.highlightAreas.slice(0, 1);
}
const currentArea = props.highlightAreas[currentArrowIndex.value - 1];
return currentArea ? [currentArea] : [];
});
const showHighlightCanvas = computed(() => {
return props.totalRound > 0 && currentHighlightAreas.value.length > 0;
});
async function onReceiveMessage(message) { async function onReceiveMessage(message) {
if (Array.isArray(message)) return; if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) { if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
@@ -160,6 +324,21 @@ onBeforeUnmount(() => {
}}</text> }}</text>
</view> --> </view> -->
<view class="target"> <view class="target">
<image
class="target-image"
src="../../../static/bow-target.png"
mode="aspectFit"
/>
<TargetCanvas
v-if="showHighlightCanvas"
class="target-highlight-layer"
:coordinateRadius="coordinateRadius"
:showCrosshair="false"
:showQuadrantLabels="false"
:showRingLabels="false"
:highlightOnly="true"
:highlightAreas="currentHighlightAreas"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle"> <view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }"> <view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" /> <image src="../../../static/dot-circle.png" mode="widthFix" />
@@ -169,20 +348,14 @@ onBeforeUnmount(() => {
<view <view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId" v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out" class="e-value fade-in-out"
:style="{ :style="getExperienceTipStyle(latestOne)"
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
}"
> >
经验 +1 经验 +1
</view> </view>
<view <view
v-if="latestOne" v-if="latestOne"
class="round-tip fade-in-out" class="round-tip fade-in-out"
:style="{ :style="getRoundTipStyle(latestOne)"
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
}"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶" >{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text> }}<text v-if="latestOne.ring"></text>
</view> </view>
@@ -193,20 +366,14 @@ onBeforeUnmount(() => {
user.id === bluelatestOne.playerId user.id === bluelatestOne.playerId
" "
class="e-value fade-in-out" class="e-value fade-in-out"
:style="{ :style="getExperienceTipStyle(bluelatestOne)"
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
}"
> >
经验 +1 经验 +1
</view> </view>
<view <view
v-if="bluelatestOne" v-if="bluelatestOne"
class="round-tip fade-in-out" class="round-tip fade-in-out"
:style="{ :style="getRoundTipStyle(bluelatestOne)"
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
}"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶" >{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view }}<text v-if="bluelatestOne.ring">环</text></view
> >
@@ -217,8 +384,7 @@ onBeforeUnmount(() => {
index === scores.length - 1 && latestOne ? 'pump-in' : '' index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`" }`"
:style="{ :style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'), ...getHitStyle(bow),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000', backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}" }"
><text v-if="pMode">{{ index + 1 }}</text></view ><text v-if="pMode">{{ index + 1 }}</text></view
@@ -231,15 +397,13 @@ onBeforeUnmount(() => {
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : '' index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`" }`"
:style="{ :style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'), ...getHitStyle(bow),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: '#1840FF', backgroundColor: '#1840FF',
}" }"
> >
<text v-if="pMode">{{ index + 1 }}</text> <text v-if="pMode">{{ index + 1 }}</text>
</view> </view>
</block> </block>
<image src="../../../static/bow-target.png" mode="widthFix" />
</view> </view>
<view class="footer"> <view class="footer">
<PointSwitcher <PointSwitcher
@@ -266,7 +430,25 @@ onBeforeUnmount(() => {
margin: 10px; margin: 10px;
width: calc(100% - 20px); width: calc(100% - 20px);
height: calc(100% - 20px); height: calc(100% - 20px);
z-index: -1; z-index: 0;
}
.target-image {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 0;
pointer-events: none;
}
.target-highlight-layer {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 1;
pointer-events: none;
} }
.e-value { .e-value {
position: absolute; position: absolute;
@@ -275,7 +457,7 @@ onBeforeUnmount(() => {
font-size: 12px; font-size: 12px;
padding: 4px 7px; padding: 4px 7px;
border-radius: 5px; border-radius: 5px;
z-index: 2; z-index: 4;
width: 50px; width: 50px;
text-align: center; text-align: center;
} }
@@ -284,7 +466,7 @@ onBeforeUnmount(() => {
color: #fff; color: #fff;
font-size: 30px; font-size: 30px;
font-weight: bold; font-weight: bold;
z-index: 2; z-index: 4;
width: 100px; width: 100px;
text-align: center; text-align: center;
} }
@@ -292,31 +474,44 @@ onBeforeUnmount(() => {
font-size: 24px; font-size: 24px;
margin-left: 5px; margin-left: 5px;
} }
.target > image:last-child { @keyframes target-tip-fade-in-out {
width: 100%; 0% {
height: 100%; transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
} }
.hit { .hit {
position: absolute; position: absolute;
border-radius: 50%; border-radius: 50%;
z-index: 1; z-index: 3;
color: #fff; color: #fff;
transition: all 0.3s ease; transition: all 0.3s ease;
box-sizing: border-box;
} }
.s-point { .s-point {
width: 4px;
height: 4px;
min-width: 4px;
min-height: 4px;
} }
.b-point { .b-point {
width: 10px;
height: 10px;
min-width: 10px;
min-height: 10px;
border: 1px solid #fff; border: 1px solid #fff;
z-index: 1; z-index: 3;
box-sizing: border-box;
display: flex; display: flex;
justify-content: center; justify-content: center;
align-items: center; align-items: center;
@@ -332,6 +527,19 @@ onBeforeUnmount(() => {
transform: translate(-50%, -50%);*/ transform: translate(-50%, -50%);*/
margin-top: 2rpx; margin-top: 2rpx;
} }
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header { .header {
width: 100%; width: 100%;
display: flex; display: flex;
@@ -382,7 +590,7 @@ onBeforeUnmount(() => {
height: 60px; height: 60px;
left: calc(50% - 100px); left: calc(50% - 100px);
top: calc(50% - 30px); top: calc(50% - 30px);
z-index: 99; z-index: 5;
font-weight: bold; font-weight: bold;
} }
.arrow-dir { .arrow-dir {
@@ -391,6 +599,7 @@ onBeforeUnmount(() => {
height: 52%; height: 52%;
left: 50%; left: 50%;
bottom: 50%; bottom: 50%;
z-index: 4;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;

View File

@@ -0,0 +1,157 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
const props = defineProps({
rowCount: {
type: Number,
default: 0,
},
total: {
type: Number,
default: 0,
},
arrows: {
type: Array,
default: () => [],
},
fontSize: {
type: Number,
default: 25,
},
completeEffect: {
type: Boolean,
default: true,
},
});
const items = ref(new Array(props.total).fill(9));
const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const bgIndex = ref(0);
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ?? "-";
};
const isLowScore = (arrow) => {
if (!arrow || arrow.ringX) return false;
const ring = Number(arrow.ring);
return Number.isFinite(ring) && ring < 6;
};
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<view
v-for="(_, index) in items"
:key="index"
class="score-item"
>
<image
class="score-item-bg"
:src="
isLowScore(arrows[index])
? '/static/training-difficulty-design/block-gray.png'
: '/static/training-difficulty-design/block-gold.png'
"
/>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
>
{{ getDisplayText(arrows[index]) }}
</text>
</view>
</view>
</template>
<style scoped lang="scss">
.container {
width: 100%;
display: flex;
flex-wrap: wrap;
box-sizing: border-box;
position: relative;
padding: 30rpx 40rpx 0 40rpx;
}
.score-item {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-item:nth-child(6n) {
margin-right: 0;
}
.score-item-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
.complete-light {
position: absolute;
}
</style>

View File

@@ -1,7 +1,7 @@
<script setup> <script setup>
import { ref, onMounted, computed } from "vue"; import { ref, onMounted, computed } from "vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "./ScreenHint.vue";
import BowData from "@/components/BowData.vue"; import BowData from "./BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue"; import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants"; import { directionAdjusts } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";

View File

@@ -0,0 +1,89 @@
<script setup>
import IconButton from "@/components/IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
});
const getContentHeight = () => {
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="/static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -18vw;
z-index: -1;
transform: translateY(-75px);
}
</style>

View File

@@ -206,7 +206,12 @@ onBeforeUnmount(() => {
<view class="progress-card__header"> <view class="progress-card__header">
<view class="progress-card__profile"> <view class="progress-card__profile">
<view class="progress-card__avatar-shell"> <view class="progress-card__avatar-shell">
<Avatar :src="user.avatar" :size="40" /> <Avatar
:src="avatarSrc"
:size="80"
size-unit="rpx"
image-mode="aspectFill"
/>
</view> </view>
<text class="progress-card__name">{{ displayName }}</text> <text class="progress-card__name">{{ displayName }}</text>
</view> </view>
@@ -271,6 +276,9 @@ onBeforeUnmount(() => {
box-sizing: border-box; box-sizing: border-box;
border-radius: 50%; border-radius: 50%;
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1)); background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
display: flex;
align-items: center;
justify-content: center;
} }
.progress-card__avatar { .progress-card__avatar {

View File

@@ -2,7 +2,6 @@
import { computed, nextTick, ref } from "vue"; import { computed, nextTick, ref } from "vue";
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app"; import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue"; import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue"; import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue"; import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
@@ -40,6 +39,7 @@ const routeModeTypeMap = {
precision: "precision", precision: "precision",
rhythm: "rhythm", rhythm: "rhythm",
}; };
const defaultTargetType = 1;
const resolveTrainingType = (mode) => { const resolveTrainingType = (mode) => {
const normalizedMode = String(mode || "").toLowerCase(); const normalizedMode = String(mode || "").toLowerCase();
@@ -232,7 +232,6 @@ const emptyDifficulty = {
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType)); const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId); const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
const selectedDifficultyId = ref(defaultUnlockedDifficultyId); const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const showTargetPicker = ref(false);
const nodesScrollTop = ref(0); const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false); const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({}); const routeOptions = ref({});
@@ -555,11 +554,63 @@ const initPageState = async (options = {}, refreshOptions = {}) => {
} }
}; };
const resolveTargetPaperType = (target) => { const cleanQueryValue = (value) => {
return Number(target) === 1 ? "20厘米全环靶" : "40厘米全环靶"; if (value === undefined || value === null || value === "") {
return "";
}
if (typeof value === "number" && !Number.isFinite(value)) {
return "";
}
return value;
}; };
const saveTrainingContext = (target) => { const createPracticeQuery = (difficulty) => {
const trainingType = pageConfig.value.key || defaultTrainingType;
const commonQuery = {
type: trainingType,
difficultyId: difficulty.id,
difficulty: difficulty.level,
recordId: difficulty.recordId,
arrows: toNumber(difficulty.arrows, 12),
time: toNumber(difficulty.time_limit, 120) || 120,
target: defaultTargetType,
};
const typedQueryMap = {
base: {
hitReq: toNumber(difficulty.hit_req),
},
endurance: {
totalReq: toNumber(difficulty.total_req),
},
precision: {
blocks: toNumber(difficulty.blocks),
mode: toNumber(difficulty.mode),
},
rhythm: {
hitReq: toNumber(difficulty.hit_req),
mode: toNumber(difficulty.mode),
},
};
return {
...commonQuery,
...(typedQueryMap[trainingType] || {}),
};
};
const createPracticeUrl = (difficulty) => {
const query = Object.entries(createPracticeQuery(difficulty))
.map(([key, value]) => [key, cleanQueryValue(value)])
.filter(([, value]) => value !== "")
.map(([key, value]) => `${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
.join("&");
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
};
const saveTrainingContext = () => {
const difficulty = selectedDifficulty.value; const difficulty = selectedDifficulty.value;
if (!difficulty.id) { if (!difficulty.id) {
@@ -571,9 +622,8 @@ const saveTrainingContext = (target) => {
trainingTitle: pageConfig.value.title, trainingTitle: pageConfig.value.title,
difficultyId: difficulty.id, difficultyId: difficulty.id,
difficultyLabel: difficulty.label, difficultyLabel: difficulty.label,
targetPaperType: target targetType: defaultTargetType,
? resolveTargetPaperType(target) targetPaperType: difficulty.targetPaperType,
: difficulty.targetPaperType,
}); });
}; };
@@ -606,30 +656,8 @@ const handleStart = () => {
} }
saveTrainingContext(); saveTrainingContext();
uni.showToast({
title: `${selectedDifficulty.value.title} 即将开始`,
icon: "none",
});
};
const openTargetPicker = () => {
if (!selectedDifficulty.value.id) {
return;
}
showTargetPicker.value = true;
};
const handleTargetConfirm = (target) => {
showTargetPicker.value = false;
saveTrainingContext(target);
// uni.showToast({
// title: `${selectedDifficulty.value.title} 即将开始`,
// icon: "none",
// });
uni.navigateTo({ uni.navigateTo({
url: `/pages/training/practise-one?target=${target}`, url: createPracticeUrl(selectedDifficulty.value),
}); });
}; };
@@ -708,15 +736,10 @@ onUnload(() => {
<view class="difficulty-page__start"> <view class="difficulty-page__start">
<TrainingDifficultyStartButton <TrainingDifficultyStartButton
:text="selectedDifficulty.startText" :text="selectedDifficulty.startText"
@click="openTargetPicker" @click="handleStart"
/> />
</view> </view>
</view> </view>
<TargetPicker
:show="showTargetPicker"
:onClose="() => (showTargetPicker = false)"
:onConfirm="handleTargetConfirm"
/>
</Container> </Container>
</template> </template>

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { computed, ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app"; import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue"; import ShootProgress from "./components/ShootProgress.vue";
@@ -29,35 +29,192 @@ const { user } = storeToRefs(store);
const sound = ref(true); const sound = ref(true);
const start = ref(false); const start = ref(false);
const pageStages = Object.freeze({
DISTANCE: "distance",
SHOOTING: "shooting",
RESULT: "result",
LOADING: "loading",
});
const pageStage = ref(pageStages.DISTANCE);
const scores = ref([]); const scores = ref([]);
const total = 12; const defaultTotal = 12;
const defaultShootTime = 120;
const defaultTargetType = 1;
const total = ref(defaultTotal);
const shootTime = ref(defaultShootTime);
const practiseResult = ref({}); const practiseResult = ref({});
const practiseId = ref(""); const practiseId = ref("");
const showGuide = ref(false); const showGuide = ref(false);
const tips = ref(""); const tips = ref("");
const targetType = ref(1); const targetType = ref(defaultTargetType);
const trainingParams = ref({});
const trainingDifficultyRefreshEvent = "training-difficulty-refresh"; const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const useHighlightTest = ref(false);
const highlightTestTimer = ref(null);
onLoad((options) => { const env = computed(() => {
if (options.target) { try {
targetType.value = Number(options.target); return uni.getAccountInfoSync().miniProgram.envVersion;
} catch (error) {
return "release";
} }
}); });
const onReady = async () => { const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
await startPractiseAPI(); const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
scores.value = []; const hasPractiseResult = computed(() => !!practiseResult.value?.details);
const showResult = computed(
() => pageStage.value === pageStages.RESULT && hasPractiseResult.value
);
const defaultHighlightAreas = [{ quadrant: 1, rings: [7] }];
// 临时高亮测试数据:第 N 项对应第 N 箭,每箭展示一个不同区域。
const highlightTestAreas = [
{ arrowIndex: 1, quadrant: 1, rings: [10] },
{ arrowIndex: 2, quadrant: 2, rings: [9, 10] },
{ arrowIndex: 3, quadrant: 3, rings: [8, 9] },
{ arrowIndex: 4, quadrant: 4, rings: [7, 8] },
{ arrowIndex: 5, quadrant: 1, rings: [6, 7] },
{ arrowIndex: 6, quadrant: 2, rings: [5, 6] },
{ arrowIndex: 7, quadrant: 3, rings: [4, 5] },
{ arrowIndex: 8, quadrant: 4, rings: [3, 4] },
{ arrowIndex: 9, quadrant: 1, rings: "all", scope: "sector" },
{ arrowIndex: 10, quadrant: 2, rings: "all", scope: "sector" },
{ arrowIndex: 11, quadrant: 3, rings: "all", scope: "sector" },
{ arrowIndex: 12, quadrant: 4, rings: "all", scope: "sector" },
];
const targetHighlightAreas = computed(() => {
return useHighlightTest.value ? highlightTestAreas : defaultHighlightAreas;
});
const toRouteNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const toPositiveRouteNumber = (value, fallback) => {
const numberValue = toRouteNumber(value, fallback);
return numberValue > 0 ? numberValue : fallback;
};
const createPractice = async () => {
const result = await createPractiseAPI(
total.value,
shootTime.value,
targetType.value
);
if (result) practiseId.value = result.id;
};
const clearHighlightTestTimer = () => {
if (highlightTestTimer.value) {
clearInterval(highlightTestTimer.value);
highlightTestTimer.value = null;
}
};
const buildHighlightTestScore = (index) => ({
playerId: user.value?.id,
ring: 9,
ringX: false,
x: ((index % 4) - 1.5) * 2,
y: (Math.floor(index / 4) - 1) * 2,
angle: null,
});
const setHighlightTestArrow = (arrowIndex) => {
const completedCount = Math.max(arrowIndex - 1, 0);
scores.value = Array.from({ length: completedCount }, (_, index) =>
buildHighlightTestScore(index)
);
};
// 临时测试入口:自动切换第 1 到第 12 箭,让 BowTarget 按当前箭展示不同高亮。
const runHighlightTest = () => {
clearHighlightTestTimer();
useHighlightTest.value = true;
practiseResult.value = {};
pageStage.value = pageStages.SHOOTING;
start.value = true; start.value = true;
audioManager.play("练习开始");
let arrowIndex = 1;
setHighlightTestArrow(arrowIndex);
highlightTestTimer.value = setInterval(() => {
if (arrowIndex >= highlightTestAreas.length) {
clearHighlightTestTimer();
return;
}
arrowIndex += 1;
setHighlightTestArrow(arrowIndex);
}, 1000);
};
const resetHighlightTest = () => {
clearHighlightTestTimer();
useHighlightTest.value = false;
scores.value = [];
};
onLoad((options = {}) => {
targetType.value = toPositiveRouteNumber(options.target, defaultTargetType);
total.value = toPositiveRouteNumber(options.arrows, defaultTotal);
shootTime.value = toPositiveRouteNumber(options.time, defaultShootTime);
trainingParams.value = {
type: options.type || "",
difficultyId: options.difficultyId || "",
difficulty: toRouteNumber(options.difficulty),
recordId: options.recordId || "",
hitReq: toRouteNumber(options.hitReq),
totalReq: toRouteNumber(options.totalReq),
blocks: toRouteNumber(options.blocks),
mode: toRouteNumber(options.mode),
};
});
const onReady = async () => {
pageStage.value = pageStages.LOADING;
clearHighlightTestTimer();
useHighlightTest.value = false;
try {
await startPractiseAPI();
practiseResult.value = {};
scores.value = [];
start.value = true;
pageStage.value = pageStages.SHOOTING;
audioManager.play("练习开始");
} catch (error) {
start.value = false;
pageStage.value = pageStages.DISTANCE;
throw error;
}
}; };
const onOver = async () => { const onOver = async () => {
practiseResult.value = await getPractiseAPI(practiseId.value); if (!isShootingStage.value) return;
clearHighlightTestTimer();
pageStage.value = pageStages.LOADING;
start.value = false; start.value = false;
try {
practiseResult.value = (await getPractiseAPI(practiseId.value)) || {};
pageStage.value = hasPractiseResult.value
? pageStages.RESULT
: pageStages.DISTANCE;
} catch (error) {
start.value = true;
pageStage.value = pageStages.SHOOTING;
throw error;
}
}; };
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) { if (msg.type === MESSAGETYPESV2.ShootResult && isShootingStage.value) {
scores.value = msg.details; scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500); // setTimeout(onOver, 1500);
@@ -65,17 +222,25 @@ async function onReceiveMessage(msg) {
} }
function onComplete() { function onComplete() {
pageStage.value = pageStages.LOADING;
start.value = false;
uni.$emit(trainingDifficultyRefreshEvent); uni.$emit(trainingDifficultyRefreshEvent);
uni.navigateBack(); uni.navigateBack();
} }
async function onRetry() { async function onRetry() {
pageStage.value = pageStages.LOADING;
clearHighlightTestTimer();
useHighlightTest.value = false;
practiseId.value = ""; practiseId.value = "";
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
const result = await createPractiseAPI(total, 120, targetType.value); try {
if (result) practiseId.value = result.id; await createPractice();
} finally {
pageStage.value = pageStages.DISTANCE;
}
} }
const onClickShare = debounce(async () => { const onClickShare = debounce(async () => {
@@ -103,8 +268,7 @@ onMounted(async () => {
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare); uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded); uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value); await createPractice();
if (result) practiseId.value = result.id;
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
@@ -115,70 +279,99 @@ onBeforeUnmount(() => {
uni.$off("share-image", onClickShare); uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded); uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll(); audioManager.stopAll();
clearHighlightTestTimer();
endPractiseAPI(); endPractiseAPI();
}); });
</script> </script>
<template> <template>
<Container <Container
:bgType="!start && !practiseResult.id?9:10" :bgType="isDistanceStage ? 9 : 10"
:showBottom="!start && !scores.length" :showBottom="isDistanceStage"
:scroll="!isShootingStage"
> >
<view> <view class="practise-content">
<TestDistance v-if="!start && !practiseResult.id" /> <TestDistance v-if="isDistanceStage" />
<block v-else> <view v-else-if="isShootingStage" class="shooting-layout">
<ShootProgress <view class="shooting-fixed">
:start="start" <ShootProgress
:onStop="onOver" :start="start"
/> :onStop="onOver"
<view class="user-row"> />
<!-- <Avatar :src="user.avatar" :size="35" /> --> <view class="user-row">
<BubbleTip v-if="showGuide" type="normal2"> <!-- <Avatar :src="user.avatar" :size="35" /> -->
<text>还有两场坚持</text> <BubbleTip v-if="showGuide" type="normal2">
<text>就是胜利💪</text> <text>还有两场坚持</text>
</BubbleTip> <text>就是胜利💪</text>
<!-- <BowPower /> --> </BubbleTip>
</view> <!-- <BowPower /> -->
<BowTarget </view>
:totalRound="start ? total / 4 : 0" <BowTarget
:currentRound="scores.length % 3" :totalRound="start ? total / 4 : 0"
:scores="scores" :currentRound="scores.length % 3"
/> :scores="scores"
<view class="sound-text-box"> :showCrosshair="false"
<button class="sound-btn" hover-class="none" @click="updateSound"> :highlightAreas="targetHighlightAreas"
<image />
class="sound-icon" <view v-if="env !== 'release'" class="highlight-test-actions">
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`" <button
mode="aspectFit" class="highlight-test-btn"
/> hover-class="none"
</button> @click="runHighlightTest"
<view class="bat-text-big-box"> >
<image 高亮测试
class="dao-icon" </button>
src="../../static/training-difficulty-design/dao-icon.png" <button
mode="widthFix" class="highlight-test-btn"
/> hover-class="none"
<view class="bat-text-box"> @click="resetHighlightTest"
<view class="bat-text-small-box"> >
<view class="text-round-box"> 重置高亮
<view class="text1">每箭命中9环之上</view> </button>
<view class="text2">剩余<text class="text2-yellow">3</text></view> </view>
<view class="sound-text-box">
<button class="sound-btn" hover-class="none" @click="updateSound">
<image
class="sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button>
<view class="bat-text-big-box">
<image
class="dao-icon"
src="../../static/training-difficulty-design/dao-icon.png"
mode="widthFix"
/>
<view class="bat-text-box">
<view class="bat-text-small-box">
<view class="text-round-box">
<view class="text1">每箭命中9环之上</view>
<view class="text2">剩余<text class="text2-yellow">3</text></view>
</view>
</view> </view>
</view> </view>
</view> </view>
</view> </view>
</view> </view>
<ScorePanel2 :arrows="scores" :total="total" /> <scroll-view
<ScoreResult class="score-scroll"
v-if="practiseResult.details" scroll-y
:rowCount="6" :enhanced="true"
:total="total" :show-scrollbar="false"
:onClose="onComplete" >
:onRetry="onRetry" <ScorePanel2 :arrows="scores" :total="total" />
:result="practiseResult" </scroll-view>
/> </view>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas> <ScoreResult
</block> v-else-if="showResult"
:rowCount="6"
:total="total"
:onClose="onComplete"
:onRetry="onRetry"
:result="practiseResult"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</view> </view>
<template #bottom> <template #bottom>
<view class="btn-box"> <view class="btn-box">
@@ -194,6 +387,30 @@ onBeforeUnmount(() => {
</template> </template>
<style scoped> <style scoped>
.practise-content {
height: 100%;
min-height: 0;
}
.shooting-layout {
height: 100%;
min-height: 0;
display: flex;
flex-direction: column;
overflow: hidden;
}
.shooting-fixed {
flex-shrink: 0;
}
.score-scroll {
flex: 1;
height: 0;
min-height: 0;
overflow: hidden;
}
.btn-box{ .btn-box{
width: 488rpx; width: 488rpx;
height: 234rpx; height: 234rpx;
@@ -221,6 +438,33 @@ onBeforeUnmount(() => {
bottom: -36rpx; bottom: -36rpx;
} }
.highlight-test-actions {
display: flex;
justify-content: center;
margin-top: -24rpx;
position: relative;
z-index: 10;
}
.highlight-test-btn {
width: 150rpx;
height: 48rpx;
line-height: 48rpx;
padding: 0;
border-radius: 24rpx;
background: rgba(0, 0, 0, 0.48);
color: #fed847;
font-size: 22rpx;
}
.highlight-test-btn::after {
border: none;
}
.highlight-test-btn + .highlight-test-btn {
margin-left: 16rpx;
}
.sound-text-box{ .sound-text-box{
height: 125rpx; height: 125rpx;
padding: 0 56rpx; padding: 0 56rpx;

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@@ -137,6 +137,10 @@ export default defineStore("store", {
this.device.deviceId = deviceId; this.device.deviceId = deviceId;
this.device.deviceName = deviceName; this.device.deviceName = deviceName;
}, },
clearDevice() {
this.device = getDefaultDevice();
this.online = false;
},
async updateConfig(config) { async updateConfig(config) {
this.config = config; this.config = config;
if (this.user.scores !== undefined) { if (this.user.scores !== undefined) {