563 lines
17 KiB
JavaScript
563 lines
17 KiB
JavaScript
import {
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ClientMessageType,
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ServerMessageType,
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createAckMessage,
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createHeartbeatAckMessage,
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createLeaveMessage,
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decodeServerMessage,
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getServerMessageTypeName,
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} from "@/utils/matchProtocol";
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import { MESSAGETYPESV2 } from "@/constants";
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import { getDirectionText } from "@/util";
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import {
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normalizeId,
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normalizeMatchInfo,
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normalizePlainObject,
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pickField,
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} from "@/utils/matchAdapter";
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// 比赛服 websocket 独立管理器:
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// 负责连接、解码、ACK/LEAVE,并把比赛服消息适配成项目现有 socket-inbox 业务事件。
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let socket = null;
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let currentContext = null;
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let isConnecting = false;
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let manualClose = false;
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let audioAckListenerReady = false;
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let lastReadyRouteKey = "";
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// 后端要求非心跳消息必须等前端语音播报完成后再 ACK。
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const pendingAcks = [];
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const ACK_AUDIO_TIMEOUT_MS = 9000;
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const READY_ROUTE_FALLBACK_DELAY_MS = 300;
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const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
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// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
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const BUSINESS_TYPE_BY_SERVER_TYPE = {
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[ServerMessageType.SERVER_MSG_MATCH_READY]: MESSAGETYPESV2.AboutToStart,
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[ServerMessageType.SERVER_MSG_MATCH_START]: MESSAGETYPESV2.BattleStart,
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[ServerMessageType.SERVER_MSG_NOW_YOU]: MESSAGETYPESV2.ToSomeoneShoot,
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[ServerMessageType.SERVER_MSG_SHOT]: MESSAGETYPESV2.ShootResult,
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[ServerMessageType.SERVER_MSG_NEW_ROUND]: MESSAGETYPESV2.NewRound,
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[ServerMessageType.SERVER_MSG_MATCH_END]: MESSAGETYPESV2.BattleEnd,
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[ServerMessageType.SERVER_MSG_TIMEOUT]: MESSAGETYPESV2.BattleEnd,
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[ServerMessageType.SERVER_MSG_CHECK]: MESSAGETYPESV2.InvalidShot,
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[ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE]: MESSAGETYPESV2.InvalidShot,
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};
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const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
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export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
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// 兼容普通接口通知的 camelCase 和 protobuf 解码后的 snake_case。
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function buildBusinessMessage(message) {
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const businessType = BUSINESS_TYPE_BY_SERVER_TYPE[message.type];
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if (!businessType) return null;
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const matchInfo = normalizeMatchInfo(message.match_info);
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const matchId = normalizeId(
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pickField(message, "matchId", "match_id") ||
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matchInfo.matchId ||
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currentContext?.matchId
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);
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const shootData =
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matchInfo.shootData ||
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(message.shoot_data ? normalizePlainObject(message.shoot_data) : undefined);
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return {
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...matchInfo,
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type: businessType,
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id: matchId,
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matchId,
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shootData,
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sequence: message.sequence,
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timestamp: message.timestamp,
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matchWsType: message.type,
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matchWsTypeName: getServerMessageTypeName(message.type),
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};
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}
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function getReadySnapshotKey(matchId) {
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return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
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}
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function persistReadyTeams(message) {
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const teams = message?.teams || {};
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if (Number(message?.mode) > 3) return;
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const bluePlayers = teams[1]?.players || teams["1"]?.players;
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const redPlayers = teams[2]?.players || teams["2"]?.players;
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if (Array.isArray(bluePlayers)) uni.setStorageSync("blue-team", bluePlayers);
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if (Array.isArray(redPlayers)) uni.setStorageSync("red-team", redPlayers);
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}
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function persistReadySnapshot(message) {
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const matchId = normalizeId(message?.matchId || message?.id);
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if (!matchId) return;
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uni.setStorageSync(getReadySnapshotKey(matchId), {
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...message,
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savedAt: Date.now(),
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});
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}
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function getBattlePageUrl(message) {
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const matchId = normalizeId(message?.matchId || message?.id);
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const mode = Number(message?.mode);
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if (!matchId) return "";
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if (!Number.isFinite(mode)) return "";
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return mode <= 3
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? `/pages/team-battle/index?battleId=${matchId}`
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: `/pages/melee-battle?battleId=${matchId}`;
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}
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function getCurrentPageInfo() {
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if (typeof getCurrentPages !== "function") return null;
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const pages = getCurrentPages();
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return pages[pages.length - 1] || null;
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}
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function normalizeRoute(route) {
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return String(route || "").replace(/^\//, "");
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}
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function isCurrentBattlePage(matchId) {
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const page = getCurrentPageInfo();
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const route = normalizeRoute(page?.route);
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if (route !== "pages/team-battle/index" && route !== "pages/melee-battle") {
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return false;
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}
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const options = page?.options || page?.$page?.options || {};
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return !matchId || normalizeId(options.battleId) === normalizeId(matchId);
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}
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function scheduleReadyRouteFallback(message) {
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const url = getBattlePageUrl(message);
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const matchId = normalizeId(message?.matchId || message?.id);
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const routeKey = `${matchId}:${url}`;
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if (!url || lastReadyRouteKey === routeKey) return;
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lastReadyRouteKey = routeKey;
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setTimeout(() => {
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if (isCurrentBattlePage(matchId)) return;
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const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
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// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
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if (currentRoute === "pages/battle-room" || currentRoute === "pages/match-page") return;
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uni.redirectTo({
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url,
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fail: (err) => {
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console.log("[match-ws] ready route fallback failed", err, { url });
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},
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});
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}, READY_ROUTE_FALLBACK_DELAY_MS);
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}
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function emitBusinessMessage(message) {
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if (!message) return;
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if (message.type === MESSAGETYPESV2.AboutToStart) {
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persistReadyTeams(message);
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persistReadySnapshot(message);
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scheduleReadyRouteFallback(message);
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}
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console.log("[match-ws] emit socket-inbox", message.matchWsTypeName, message);
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uni.$emit("socket-inbox", message);
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}
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function resolvePlayerTeam(message, playerId) {
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const teams = message?.teams || {};
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const redPlayers = teams[2]?.players || teams["2"]?.players || [];
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return redPlayers.some((item) => String(item.id) === String(playerId))
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? "red"
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: "blue";
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}
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function getNowYouAudioKeys(message) {
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const current = message?.current || {};
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const keys = [];
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if (current.goldRound) {
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keys.push("决金箭轮");
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} else if (current.round) {
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const roundIndex = Math.max(0, Number(current.round) - 1);
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const roundName = ROUND_AUDIO_NAMES[roundIndex] || current.round;
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keys.push(`第${roundName}轮`);
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}
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if (String(current.playerId) === String(currentContext?.userId)) {
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keys.push("轮到你了");
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return keys;
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}
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const team = resolvePlayerTeam(message, current.playerId);
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keys.push(team === "red" ? "请红方射箭" : "请蓝方射箭");
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return keys;
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}
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function getShootResultAudioKeys(shootData) {
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if (!shootData) return [];
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const keys = [
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shootData.ring ? `${shootData.ringX ? "X" : shootData.ring}环` : "未上靶",
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];
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if (shootData.angle !== null && shootData.angle !== undefined) {
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keys.push(`向${getDirectionText(shootData.angle)}调整`);
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}
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return keys;
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}
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function getAckAudioKeys(message, businessMessage) {
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switch (message.type) {
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case ServerMessageType.SERVER_MSG_MATCH_START:
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return ["比赛开始"];
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case ServerMessageType.SERVER_MSG_NOW_YOU:
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return getNowYouAudioKeys(businessMessage);
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case ServerMessageType.SERVER_MSG_SHOT:
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return getShootResultAudioKeys(businessMessage?.shootData);
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case ServerMessageType.SERVER_MSG_MATCH_END:
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case ServerMessageType.SERVER_MSG_TIMEOUT:
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return ["比赛结束"];
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case ServerMessageType.SERVER_MSG_CHECK:
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case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
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return ["射击无效"];
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default:
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return [];
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}
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}
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// 追加 token 查询参数;如果后端地址已经带 token,则保持原样。
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function appendQuery(url, key, value) {
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if (!value || new RegExp(`[?&]${key}=`).test(url)) return url;
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return `${url}${url.includes("?") ? "&" : "?"}${key}=${encodeURIComponent(
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value
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)}`;
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}
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// 后端可能下发完整 ws 地址,也可能只给 host:port,这里统一转成可连接地址。
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function normalizeServerUrl(serverAddr, token) {
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if (!serverAddr || typeof serverAddr !== "string") return "";
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let url = serverAddr.trim();
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if (!url) return "";
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if (!/^wss?:\/\//i.test(url)) {
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const [address, query = ""] = url.split("?");
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const hasPath = address.includes("/");
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const host = hasPath
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? address
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: `${address}${address.includes(":") ? "" : ":8011"}/ws`;
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url = `ws://${host}${query ? `?${query}` : ""}`;
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}
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return appendQuery(url, "token", token);
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}
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// 统一发送二进制 protobuf 消息,并在日志里保留发送类型。
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function sendBuffer(buffer, label) {
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if (!socket || !buffer) return;
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const currentSocket = socket;
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currentSocket.send({
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data: buffer,
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success: () => {
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if (label === "heartbeat ack") return;
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console.log(`[match-ws] ${label} sent`, new Date());
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},
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fail: (err) => {
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if (socket !== currentSocket) return;
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console.log(`[match-ws] ${label} send failed`, err);
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},
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});
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}
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function sendHeartbeatAck() {
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// 心跳 ACK 不进入 pendingAcks,收到后立即回复。
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sendBuffer(createHeartbeatAckMessage(), "heartbeat ack");
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}
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function sendAck({ matchId, sequence }) {
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// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
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if (sequence === undefined || sequence === null || sequence === "") return;
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sendBuffer(createAckMessage({ matchId, sequence }), `ack ${sequence}`);
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}
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function completeAckTask(task) {
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if (task?.timer) clearTimeout(task.timer);
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sendAck(task);
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if (task.leaveAfterAck) {
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setTimeout(() => {
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closeMatchWebSocket({ reason: "match-end" });
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}, 0);
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}
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}
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function isSameAckTask(task, payload = {}) {
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if (String(task?.sequence) !== String(payload.sequence)) return false;
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if (!payload.matchId) return true;
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return String(task?.matchId) === String(payload.matchId);
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}
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function completePendingAckByMessage(payload = {}) {
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if (payload.sequence === undefined || payload.sequence === null || payload.sequence === "") {
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return;
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}
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const index = pendingAcks.findIndex((task) => isSameAckTask(task, payload));
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if (index === -1) return;
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const [task] = pendingAcks.splice(index, 1);
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console.log("[match-ws] ack after page audio", task.sequence, payload);
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completeAckTask(task);
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}
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function flushPendingAcks() {
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// 每次语音播报完成,只确认队首那条等待相同语音 key 的服务端消息。
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if (!pendingAcks.length) return;
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const endedKey = arguments[0];
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const task = pendingAcks[0];
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if (task.expectedAudioKey && endedKey && task.expectedAudioKey !== endedKey) {
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return;
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}
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completeAckTask(pendingAcks.shift());
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}
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function ensureAudioAckListener() {
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// 复用现有全局 audioEnded 事件,确保 ACK 时机落在播报结束之后。
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if (audioAckListenerReady) return;
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uni.$on("audioEnded", flushPendingAcks);
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uni.$on(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
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audioAckListenerReady = true;
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}
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function removeAudioAckListener() {
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if (!audioAckListenerReady) return;
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uni.$off("audioEnded", flushPendingAcks);
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uni.$off(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
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audioAckListenerReady = false;
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}
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function queueAckAfterAudio(message, businessMessage) {
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// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK。
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if (
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message.sequence === undefined ||
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message.sequence === null ||
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message.sequence === ""
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) {
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return;
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}
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const task = {
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matchId: normalizeId(
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pickField(message, "matchId", "match_id") || currentContext?.matchId
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),
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sequence: message.sequence,
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leaveAfterAck: message.type === ServerMessageType.SERVER_MSG_MATCH_END,
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};
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const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
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if (!audioKeys.length) {
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console.log(
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"[match-ws] ack immediately without audio",
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getServerMessageTypeName(message.type),
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message.sequence
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);
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completeAckTask(task);
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return;
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}
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task.expectedAudioKey = audioKeys[audioKeys.length - 1];
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task.timer = setTimeout(() => {
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const index = pendingAcks.indexOf(task);
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if (index === -1) return;
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pendingAcks.splice(index, 1);
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console.log(
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"[match-ws] ack audio wait timeout",
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getServerMessageTypeName(message.type),
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message.sequence,
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task.expectedAudioKey
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);
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completeAckTask(task);
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}, ACK_AUDIO_TIMEOUT_MS);
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pendingAcks.push(task);
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console.log(
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"[match-ws] ack queued until audioEnded",
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getServerMessageTypeName(message.type),
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message.sequence,
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task.expectedAudioKey
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);
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}
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function handleMessage(data) {
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// 比赛服下发 raw protobuf frame,先解码,再根据消息类型决定是否 ACK。
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let message;
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try {
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message = decodeServerMessage(data);
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} catch (err) {
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console.log("[match-ws] decode failed", err, data);
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return;
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}
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const typeName = getServerMessageTypeName(message.type);
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console.log("[match-ws] message decoded", typeName, message);
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const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
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if (decodedMatchId && currentContext) {
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currentContext.matchId = decodedMatchId;
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}
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if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
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sendHeartbeatAck();
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return;
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}
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const businessMessage = buildBusinessMessage(message);
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if (businessMessage?.matchId && currentContext) {
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currentContext.matchId = businessMessage.matchId;
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}
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queueAckAfterAudio(message, businessMessage);
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emitBusinessMessage(businessMessage);
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}
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function sendLeave() {
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// 主动关闭、比赛结束、页面离开时发 CLIENT_MSG_LEAVE。
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if (!socket || !currentContext?.matchId) return;
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sendBuffer(
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createLeaveMessage({
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matchId: currentContext.matchId,
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userId: currentContext.userId,
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}),
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"leave"
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);
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}
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export function connectMatchWebSocket(options = {}) {
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// 入口参数来自原 websocket 的比赛服地址通知,不影响原有 websocket 连接。
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const { serverAddr, matchId, userId, token } = options;
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const url = normalizeServerUrl(serverAddr, token);
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const normalizedMatchId = normalizeId(matchId);
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const normalizedUserId = normalizeId(userId);
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if (!url || !normalizedMatchId) {
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console.log("[match-ws] missing serverAddr or matchId", options);
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return;
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}
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if (
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socket &&
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currentContext?.url === url &&
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currentContext?.matchId === normalizedMatchId
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) {
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// 同一场比赛同一地址重复通知时不重复建连。
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console.log("[match-ws] already connected or connecting", {
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matchId: normalizedMatchId,
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url,
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});
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return;
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}
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// 切换比赛服地址时先关闭旧连接,不发送 LEAVE,避免误通知旧比赛离场。
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closeMatchWebSocket({ sendLeave: false, reason: "switch" });
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manualClose = false;
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isConnecting = true;
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currentContext = {
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serverAddr,
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matchId: normalizedMatchId,
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userId: normalizedUserId,
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url,
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};
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ensureAudioAckListener();
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const socketTask = uni.connectSocket({
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url,
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success: () => {
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console.log("[match-ws] connect requested", {
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matchId: normalizedMatchId,
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url,
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});
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},
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fail: (err) => {
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if (socket !== socketTask) return;
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socket = null;
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isConnecting = false;
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console.log("[match-ws] connect failed", err);
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},
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});
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socket = socketTask;
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socketTask.onOpen(() => {
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if (socket !== socketTask) return;
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isConnecting = false;
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console.log("[match-ws] connected", {
|
|
matchId: normalizedMatchId,
|
|
url,
|
|
});
|
|
});
|
|
|
|
socketTask.onMessage((res) => {
|
|
if (socket !== socketTask) return;
|
|
handleMessage(res.data);
|
|
});
|
|
|
|
socketTask.onError((err) => {
|
|
if (socket !== socketTask) return;
|
|
console.log("[match-ws] socket error", err);
|
|
});
|
|
|
|
socketTask.onClose((result) => {
|
|
if (socket !== socketTask) return;
|
|
socket = null;
|
|
isConnecting = false;
|
|
console.log("[match-ws] closed", {
|
|
manualClose,
|
|
result,
|
|
context: currentContext,
|
|
});
|
|
if (!manualClose) removeAudioAckListener();
|
|
});
|
|
}
|
|
|
|
export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
|
|
// 原 websocket 下发的比赛服通知统一从这里转成连接参数。
|
|
if (!notice) return;
|
|
connectMatchWebSocket({
|
|
serverAddr: pickField(notice, "serverAddr", "server_addr"),
|
|
matchId: pickField(notice, "matchId", "match_id"),
|
|
userId: pickField(notice, "userId", "user_id") || fallbackUserId,
|
|
token: notice.token || notice.wsToken || notice.ws_token,
|
|
});
|
|
}
|
|
|
|
export function closeMatchWebSocket(options = {}) {
|
|
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
|
|
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
|
|
|
|
manualClose = true;
|
|
pendingAcks.forEach((task) => {
|
|
if (task?.timer) clearTimeout(task.timer);
|
|
});
|
|
pendingAcks.length = 0;
|
|
|
|
if (socket) {
|
|
const currentSocket = socket;
|
|
if (shouldSendLeave) sendLeave();
|
|
socket = null;
|
|
try {
|
|
currentSocket.close();
|
|
} catch (err) {
|
|
console.log("[match-ws] close failed", err);
|
|
}
|
|
}
|
|
|
|
isConnecting = false;
|
|
removeAudioAckListener();
|
|
console.log("[match-ws] close requested", { reason, currentContext });
|
|
currentContext = null;
|
|
}
|
|
|
|
export default {
|
|
ClientMessageType,
|
|
ServerMessageType,
|
|
connectMatchWebSocket,
|
|
connectMatchWebSocketFromNotice,
|
|
closeMatchWebSocket,
|
|
};
|