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5
.gitignore
vendored
@@ -8,6 +8,11 @@ pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
.history
|
||||
.github
|
||||
openspec
|
||||
CLAUDE.md
|
||||
docs
|
||||
.DS_Store
|
||||
dist
|
||||
*.local
|
||||
|
||||
269
AGENTS.md
Normal file
@@ -0,0 +1,269 @@
|
||||
# AI Agent 企业级行为策略(Ultimate Edition)
|
||||
|
||||
## 核心目标
|
||||
|
||||
AI 应:
|
||||
|
||||
* 像高级工程师一样思考
|
||||
* 保持智能
|
||||
* 保持上下文理解能力
|
||||
* 保持组件联动能力
|
||||
* 同时避免无意义 token 消耗
|
||||
|
||||
目标不是限制 AI。
|
||||
|
||||
目标是:
|
||||
|
||||
* 智能
|
||||
* 克制
|
||||
* 稳定
|
||||
* 高效
|
||||
|
||||
---
|
||||
|
||||
# AI 工作模式
|
||||
|
||||
默认采用:
|
||||
|
||||
Think First
|
||||
Explore Second
|
||||
Modify Last
|
||||
|
||||
即:
|
||||
|
||||
1. 先理解需求
|
||||
2. 再推理可能相关文件
|
||||
3. 再最小化读取
|
||||
4. 最后修改代码
|
||||
|
||||
禁止:
|
||||
|
||||
* 无脑全项目扫描
|
||||
* 不经思考直接 grep
|
||||
* 无限递归读取
|
||||
|
||||
---
|
||||
|
||||
# 智能按需扫描(核心规则)
|
||||
|
||||
允许 AI 自动:
|
||||
|
||||
* 分析当前任务
|
||||
* 分析 import
|
||||
* 分析组件依赖
|
||||
* 分析 store 依赖
|
||||
* 分析 api 依赖
|
||||
* 分析 types 依赖
|
||||
* 分析 utils 依赖
|
||||
|
||||
允许:
|
||||
|
||||
* 自动读取直接依赖文件
|
||||
* 自动修复 import
|
||||
* 自动修复类型引用
|
||||
* 自动分析运行链路
|
||||
|
||||
但必须:
|
||||
|
||||
* 最小化扫描范围
|
||||
* 最小化 token 消耗
|
||||
* 禁止无限递归探索
|
||||
|
||||
---
|
||||
|
||||
# 扫描深度限制
|
||||
|
||||
默认最大依赖深度:
|
||||
|
||||
2 层
|
||||
|
||||
例如:
|
||||
|
||||
index.vue
|
||||
-> ProductCard.vue
|
||||
-> product.ts
|
||||
|
||||
允许读取:
|
||||
|
||||
* ProductCard.vue
|
||||
* product.ts
|
||||
|
||||
禁止继续无限扫描。
|
||||
|
||||
如果任务复杂:
|
||||
|
||||
必须先输出分析计划,
|
||||
等待确认后再扩大扫描范围。
|
||||
|
||||
---
|
||||
|
||||
# AI 自由发挥边界
|
||||
|
||||
允许:
|
||||
|
||||
* 合理重构
|
||||
* 合理组件化
|
||||
* 合理优化结构
|
||||
* 合理优化样式
|
||||
* 合理优化复用
|
||||
* 合理修复低级问题
|
||||
* 合理修复 import
|
||||
* 合理修复类型错误
|
||||
|
||||
禁止:
|
||||
|
||||
* 为了炫技重构项目
|
||||
* 无意义抽象
|
||||
* 过度设计
|
||||
* 无意义拆分
|
||||
* 无意义新增依赖
|
||||
* 自动升级依赖
|
||||
|
||||
---
|
||||
|
||||
# Token 经济策略
|
||||
|
||||
Token 应优先用于:
|
||||
|
||||
* 推理
|
||||
* 架构理解
|
||||
* 业务逻辑
|
||||
* UI 结构优化
|
||||
* 类型安全
|
||||
* 组件联动
|
||||
|
||||
禁止浪费在:
|
||||
|
||||
* 全项目 grep
|
||||
* 重复读取
|
||||
* 重复输出
|
||||
* 重复解释
|
||||
* 输出完整项目
|
||||
* 输出未修改代码
|
||||
|
||||
---
|
||||
|
||||
# 页面生成规则(Figma / uni-app)
|
||||
|
||||
允许:
|
||||
|
||||
* 自动组件化
|
||||
* 自动布局优化
|
||||
* 自动结构优化
|
||||
* 自动提取公共组件
|
||||
|
||||
优先:
|
||||
|
||||
* flex 布局
|
||||
* 可维护性
|
||||
* uni-app 最佳实践
|
||||
* 低嵌套结构
|
||||
* 高复用结构
|
||||
|
||||
禁止:
|
||||
|
||||
* div 套 div
|
||||
* 全 absolute 页面
|
||||
* 垃圾 HTML
|
||||
* 无意义嵌套
|
||||
* 内联 style 泛滥
|
||||
|
||||
---
|
||||
|
||||
# uni-app 规则
|
||||
|
||||
必须:
|
||||
|
||||
* 使用 view/text/image
|
||||
* px 转 rpx
|
||||
* 使用 script setup
|
||||
* scoped scss
|
||||
* 兼容:
|
||||
|
||||
* H5
|
||||
* 微信小程序
|
||||
* App
|
||||
|
||||
---
|
||||
|
||||
# 大任务策略
|
||||
|
||||
复杂任务:
|
||||
|
||||
必须:
|
||||
|
||||
1. 先分析
|
||||
2. 先规划
|
||||
3. 先输出方案
|
||||
4. 等待确认
|
||||
|
||||
再:
|
||||
|
||||
5. 编码
|
||||
|
||||
禁止直接进入大规模代码生成。
|
||||
|
||||
---
|
||||
|
||||
# 修改策略
|
||||
|
||||
优先:
|
||||
|
||||
* diff 修改
|
||||
* 小范围 patch
|
||||
* 保持现有架构
|
||||
* 保持现有组件体系
|
||||
* 保持现有 API 结构
|
||||
|
||||
允许:
|
||||
|
||||
* 小范围智能优化
|
||||
|
||||
禁止:
|
||||
|
||||
* 全项目重构
|
||||
* 无关文件修改
|
||||
|
||||
---
|
||||
|
||||
# 高级工程师行为模式
|
||||
|
||||
AI 应像高级工程师:
|
||||
|
||||
* 先思考
|
||||
* 再探索
|
||||
* 再修改
|
||||
|
||||
而不是:
|
||||
|
||||
* 无脑扫描器
|
||||
* Token 消耗机器
|
||||
* 低级代码生成器
|
||||
|
||||
AI 应主动:
|
||||
|
||||
* 控制扫描范围
|
||||
* 控制输出长度
|
||||
* 控制修改范围
|
||||
* 控制复杂度
|
||||
|
||||
同时保持:
|
||||
|
||||
* 智能
|
||||
* 联动能力
|
||||
* 架构理解能力
|
||||
|
||||
---
|
||||
|
||||
# 默认输出规则
|
||||
|
||||
默认:
|
||||
|
||||
* 仅输出修改部分
|
||||
* 不重复未修改代码
|
||||
* 少解释
|
||||
* 优先 patch
|
||||
* 优先 diff
|
||||
|
||||
除非用户明确要求:
|
||||
否则不要输出完整项目。
|
||||
116
doc.md
Normal file
@@ -0,0 +1,116 @@
|
||||
# 微信小程序多人协作分支管理规范
|
||||
|
||||
## 一、分支结构
|
||||
|
||||
```
|
||||
main (主分支/生产环境)
|
||||
└── test (测试分支)
|
||||
└── feature/xxx (个人开发分支)
|
||||
```
|
||||
|
||||
| 分支 | 用途 | 稳定性 |
|
||||
|------|------|--------|
|
||||
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
|
||||
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
|
||||
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
|
||||
|
||||
---
|
||||
|
||||
## 二、开发流程
|
||||
|
||||
### 1. 开始开发
|
||||
|
||||
```bash
|
||||
# 确保本地 main 最新
|
||||
git checkout main
|
||||
git pull origin main
|
||||
|
||||
# 从 main 创建自己的开发分支
|
||||
git checkout -b feature/your-name-work
|
||||
```
|
||||
|
||||
### 2. 开发阶段
|
||||
|
||||
- 在个人分支上开发功能
|
||||
- 频繁提交,保持原子性提交
|
||||
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
|
||||
|
||||
```bash
|
||||
git add .
|
||||
git commit -m "feat: 完成xxx功能"
|
||||
```
|
||||
|
||||
### 3. 合并到 test 分支
|
||||
|
||||
```bash
|
||||
# 切换到 test
|
||||
git checkout test
|
||||
git pull origin test
|
||||
|
||||
# 合并个人分支
|
||||
git merge feature/your-name-work
|
||||
|
||||
# 推送 test 分支
|
||||
git push origin test
|
||||
```
|
||||
|
||||
### 4. 打包上传体验版
|
||||
|
||||
```bash
|
||||
# 执行打包
|
||||
npm run build
|
||||
```
|
||||
|
||||
打包完成后:
|
||||
|
||||
1. 打开 **微信开发者工具**
|
||||
2. 导入项目,选择 `dist/build/mp-weixin` 目录
|
||||
3. 在开发者工具中点击 **上传**
|
||||
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
|
||||
5. 进入 **管理->版本管理**
|
||||
6. 找到刚上传的版本,点击 **选为体验版**
|
||||
|
||||
---
|
||||
|
||||
## 三、合并到 main 分支
|
||||
|
||||
当 test 分支验证通过后,将其合并到 main:
|
||||
|
||||
```bash
|
||||
git checkout main
|
||||
git pull origin main
|
||||
|
||||
git merge origin/test
|
||||
|
||||
git push origin main
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 四、冲突处理
|
||||
|
||||
合并时如有冲突,在个人分支解决后再合并:
|
||||
|
||||
```bash
|
||||
git checkout feature/your-name-work
|
||||
git merge main
|
||||
# 解决冲突后
|
||||
git add .
|
||||
git commit -m "merge: 解决与main的冲突"
|
||||
git push origin feature/your-name-work
|
||||
|
||||
# 重新合并到 test
|
||||
git checkout test
|
||||
git merge feature/your-name-work
|
||||
git push origin test
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 五、注意事项
|
||||
|
||||
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
|
||||
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
|
||||
3. **体验版发布前确认代码已提交**,避免遗漏
|
||||
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
|
||||
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
|
||||
@@ -25,6 +25,7 @@
|
||||
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
|
||||
"@dcloudio/uni-ui": "^1.5.11",
|
||||
"pinia": "2.0.36",
|
||||
"pinia-plugin-persistedstate": "3.2.1",
|
||||
"vue": "^3.4.21",
|
||||
"vue-i18n": "^9.1.9"
|
||||
},
|
||||
|
||||
81
src/App.vue
@@ -21,7 +21,8 @@
|
||||
} = storeToRefs(store);
|
||||
const {
|
||||
updateUser,
|
||||
updateOnline
|
||||
updateOnline,
|
||||
clearSessionState
|
||||
} = store;
|
||||
|
||||
watch(
|
||||
@@ -46,13 +47,24 @@
|
||||
updateUser(value);
|
||||
}
|
||||
|
||||
function onSessionKickedOut() {
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
uni.removeStorageSync(`${env}_token`);
|
||||
clearSessionState();
|
||||
uni.showModal({
|
||||
title: "提示",
|
||||
content: "账号已在其他设备登录",
|
||||
showCancel: false,
|
||||
});
|
||||
}
|
||||
|
||||
async function emitUpdateOnline() {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
}
|
||||
|
||||
function onDeviceShoot() {
|
||||
audioManager.play("射箭声音")
|
||||
// audioManager.play("射箭声音")
|
||||
}
|
||||
|
||||
function onShootWsMsg(content) {
|
||||
@@ -65,6 +77,7 @@
|
||||
onShow(() => {
|
||||
uni.$on("update-user", emitUpdateUser);
|
||||
uni.$on("update-online", emitUpdateOnline);
|
||||
uni.$on("session-kicked-out", onSessionKickedOut);
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
@@ -77,6 +90,7 @@
|
||||
onHide(() => {
|
||||
uni.$off("update-user", emitUpdateUser);
|
||||
uni.$off("update-online", emitUpdateOnline);
|
||||
uni.$off("session-kicked-out", onSessionKickedOut);
|
||||
websocket.closeWebSocket();
|
||||
});
|
||||
</script>
|
||||
@@ -236,6 +250,69 @@
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.member-nickname {
|
||||
position: relative;
|
||||
display: inline-flex;
|
||||
max-width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.member-nickname__text,
|
||||
.member-nickname__shine {
|
||||
display: block;
|
||||
max-width: 100%;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.member-nickname--vip .member-nickname__text {
|
||||
color: #E7BA80;
|
||||
}
|
||||
|
||||
.member-nickname--svip .member-nickname__text {
|
||||
background: linear-gradient(90deg, #ffb86c, #ff4fd8, #7c5cff, #35d6ff);
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
color: transparent;
|
||||
}
|
||||
|
||||
.member-nickname__shine {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(
|
||||
110deg,
|
||||
transparent 0%,
|
||||
transparent 38%,
|
||||
rgba(255, 255, 255, 0.15) 45%,
|
||||
rgba(255, 255, 255, 1) 50%,
|
||||
rgba(255, 255, 255, 0.15) 55%,
|
||||
transparent 62%,
|
||||
transparent 100%
|
||||
);
|
||||
background-size: 220% 100%;
|
||||
background-position: 120% 0;
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
color: transparent;
|
||||
pointer-events: none;
|
||||
animation: memberNicknameShine 3.5s infinite ease-in-out;
|
||||
}
|
||||
|
||||
@keyframes memberNicknameShine {
|
||||
0%,
|
||||
50% {
|
||||
background-position: 120% 0;
|
||||
}
|
||||
|
||||
100% {
|
||||
background-position: -200% 0;
|
||||
}
|
||||
}
|
||||
|
||||
.modal {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
|
||||
122
src/apis.js
@@ -6,8 +6,8 @@ try {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
BASE_URL = "http://localhost:8000/api/shoot";
|
||||
// BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
@@ -38,21 +38,24 @@ function request(method, url, data = {}) {
|
||||
timeout: 10000,
|
||||
success: (res) => {
|
||||
if (res.data) {
|
||||
const { code, data, message } = res.data;
|
||||
const {code, data, message} = res.data;
|
||||
if (code === 0) resolve(data);
|
||||
else if (message) {
|
||||
if (message.indexOf("登录身份已失效") !== -1) {
|
||||
console.log('1111111111111111111,token失效')
|
||||
uni.removeStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
uni.$emit("update-user");
|
||||
reject({ type: "AUTH_INVALID", message });
|
||||
return;
|
||||
}
|
||||
if (message === "ROOM_FULL") {
|
||||
resolve({ full: true });
|
||||
resolve({full: true});
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_ROOM_GAME_START") {
|
||||
resolve({ started: true });
|
||||
resolve({started: true});
|
||||
return;
|
||||
}
|
||||
if (url.indexOf("/user/room") !== -1 && method === "GET") {
|
||||
@@ -64,7 +67,7 @@ function request(method, url, data = {}) {
|
||||
return;
|
||||
}
|
||||
if (message === "BIND_DEVICE") {
|
||||
resolve({ binded: true });
|
||||
resolve({binded: true});
|
||||
return;
|
||||
}
|
||||
if (message === "ERROR_ORDER_UNPAY") {
|
||||
@@ -99,7 +102,7 @@ function request(method, url, data = {}) {
|
||||
|
||||
// 统一的错误处理函数
|
||||
function handleRequestError(err, url) {
|
||||
console.log("请求失败:", { err, url });
|
||||
console.log("请求失败:", {err, url});
|
||||
|
||||
// 根据错误类型显示不同提示
|
||||
if (err.errMsg) {
|
||||
@@ -179,12 +182,39 @@ export const loginAPI = async (phone, nickName, avatarData, code) => {
|
||||
return result;
|
||||
};
|
||||
|
||||
export const silentLoginAPI = async (code) => {
|
||||
const result = await request("POST", "/index/code", {
|
||||
appName: "shoot",
|
||||
appId: "wxa8f5989dcd45cc23",
|
||||
code,
|
||||
});
|
||||
uni.setStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
|
||||
result.token
|
||||
);
|
||||
return result;
|
||||
};
|
||||
|
||||
export const checkUserBindAPI = async (code) => {
|
||||
return request("POST", "/index/checkBind", {
|
||||
appName: "shoot",
|
||||
appId: "wxa8f5989dcd45cc23",
|
||||
code,
|
||||
});
|
||||
};
|
||||
|
||||
export const bindDeviceAPI = (device) => {
|
||||
return request("POST", "/user/device/bindDevice", {
|
||||
device,
|
||||
});
|
||||
};
|
||||
|
||||
export const bindDeviceAPIV2 = (token) => {
|
||||
return request("POST", "/user/device/bindDevice/v2", {
|
||||
token: token,
|
||||
});
|
||||
};
|
||||
|
||||
export const unbindDeviceAPI = (deviceId) => {
|
||||
return request("POST", "/user/device/unbindDevice", {
|
||||
deviceId,
|
||||
@@ -200,7 +230,7 @@ export const createPractiseAPI = (arrows, time, target) => {
|
||||
return request("POST", "/user/practice/create", {
|
||||
shootNumber: arrows,
|
||||
shootTime: time,
|
||||
targetType: target*20,
|
||||
targetType: target * 20,
|
||||
});
|
||||
};
|
||||
|
||||
@@ -229,7 +259,7 @@ export const getRoomAPI = (number) => {
|
||||
};
|
||||
|
||||
export const joinRoomAPI = (number) => {
|
||||
return request("POST", `/user/room/join`, { number });
|
||||
return request("POST", `/user/room/join`, {number});
|
||||
};
|
||||
|
||||
export const destroyRoomAPI = (roomNumber) => {
|
||||
@@ -246,7 +276,7 @@ export const exitRoomAPI = (number, userId) => {
|
||||
};
|
||||
|
||||
export const startRoomAPI = (number) => {
|
||||
return request("POST", "/user/room/start", { number });
|
||||
return request("POST", "/user/room/start", {number});
|
||||
};
|
||||
|
||||
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
|
||||
@@ -262,7 +292,8 @@ export const matchGameAPI = (match, gameType, teamSize) => {
|
||||
match,
|
||||
gameType,
|
||||
teamSize,
|
||||
readyTime: 1.5,
|
||||
readyTime: 15,
|
||||
targetType: 20,
|
||||
});
|
||||
};
|
||||
|
||||
@@ -302,6 +333,9 @@ export const createOrderAPI = (vipId) => {
|
||||
quanity: 1,
|
||||
tradeType: "mini",
|
||||
payType: "wxpay",
|
||||
returnUrl: "",
|
||||
remark: "",
|
||||
mockTest: false,
|
||||
});
|
||||
};
|
||||
|
||||
@@ -319,7 +353,7 @@ export const getOrderListAPI = async (page) => {
|
||||
};
|
||||
|
||||
export const cancelOrderListAPI = async (id) => {
|
||||
return request("POST", "/user/order/cancelOrder", { id });
|
||||
return request("POST", "/user/order/cancelOrder", {id});
|
||||
};
|
||||
|
||||
export const getUserGameState = () => {
|
||||
@@ -384,7 +418,7 @@ export const getBattleDataAPI = async () => {
|
||||
};
|
||||
|
||||
export const chooseTeamAPI = async (number, group) => {
|
||||
return request("POST", "/user/room/group", { number, group });
|
||||
return request("POST", "/user/room/group", {number, group});
|
||||
};
|
||||
|
||||
export const getVIPDescAPI = async () => {
|
||||
@@ -418,7 +452,7 @@ export const getDeviceBatteryAPI = async () => {
|
||||
};
|
||||
|
||||
export const addNoteAPI = async (id, remark) => {
|
||||
return request("POST", "/user/score/sheet/remark", { id, remark });
|
||||
return request("POST", "/user/score/sheet/remark", {id, remark});
|
||||
};
|
||||
|
||||
export const removePointRecord = async (id) => {
|
||||
@@ -468,3 +502,63 @@ export const kickPlayerAPI = (number, userId) => {
|
||||
userId,
|
||||
});
|
||||
};
|
||||
|
||||
// 获取赛季列表
|
||||
export const getSeasonList = () => {
|
||||
return request("GET", "/index/season/list");
|
||||
};
|
||||
|
||||
// 获取赛季统计
|
||||
export const getSeasonStats = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/season/stats", data);
|
||||
};
|
||||
|
||||
//获取积分榜
|
||||
export const getScoreRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/score/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取10环排行榜
|
||||
export const getTenRingRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/tenRing/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取MVP排行榜
|
||||
export const getMvpRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/mvp/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取我的积分排名
|
||||
export const getMyScoreRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myScoreRank", data);
|
||||
};
|
||||
|
||||
// 获取我的MVP排名
|
||||
export const getMyMvpRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myMvpRank", data);
|
||||
};
|
||||
|
||||
// 获取我的10环排名
|
||||
export const getMyTenRingRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myTenRingRank", data);
|
||||
};
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
export const AUDIO_INTERRUPTION_BEGIN_EVENT = "audio-interruption-begin";
|
||||
export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
|
||||
|
||||
export const audioFils = {
|
||||
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
|
||||
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
|
||||
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
// 激光已校准:
|
||||
// "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3",
|
||||
胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3",
|
||||
@@ -36,7 +43,7 @@ export const audioFils = {
|
||||
请开始射击:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
|
||||
射击无效:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutya55ufiiw8oo55.mp3",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
|
||||
未上靶:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
|
||||
"1环":
|
||||
@@ -93,7 +100,7 @@ function debugLog(...args) {
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
|
||||
// 只在体验版打印日志,正式版(release)和开发版(develop)不打印
|
||||
if (envVersion === "trial") {
|
||||
if (envVersion === "trial" || envVersion === "develop") {
|
||||
console.log(...args);
|
||||
}
|
||||
}
|
||||
@@ -123,6 +130,7 @@ class AudioManager {
|
||||
// 防重复播放保护
|
||||
this.lastPlayKey = null;
|
||||
this.lastPlayAt = 0;
|
||||
this.isInterrupted = false;
|
||||
|
||||
// 静音开关
|
||||
this.isMuted = false;
|
||||
@@ -137,10 +145,41 @@ class AudioManager {
|
||||
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
|
||||
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
|
||||
this.cleanObsoleteCache();
|
||||
this.bindAudioInterruptionEvents();
|
||||
|
||||
this.initAudios();
|
||||
}
|
||||
|
||||
bindAudioInterruptionEvents() {
|
||||
if (this._audioInterruptionBound) return;
|
||||
this._audioInterruptionBound = true;
|
||||
|
||||
const begin = () => {
|
||||
if (this.isInterrupted) return;
|
||||
this.isInterrupted = true;
|
||||
this.stopAll();
|
||||
this.isSequenceRunning = false;
|
||||
this.sequenceQueue = [];
|
||||
this.sequenceIndex = 0;
|
||||
this.pendingPlayKey = null;
|
||||
uni.$emit(AUDIO_INTERRUPTION_BEGIN_EVENT);
|
||||
};
|
||||
|
||||
const end = () => {
|
||||
if (!this.isInterrupted) return;
|
||||
this.isInterrupted = false;
|
||||
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
|
||||
void this.reloadAll();
|
||||
};
|
||||
|
||||
if (typeof uni?.onAudioInterruptionBegin === "function") {
|
||||
uni.onAudioInterruptionBegin(begin);
|
||||
}
|
||||
if (typeof uni?.onAudioInterruptionEnd === "function") {
|
||||
uni.onAudioInterruptionEnd(end);
|
||||
}
|
||||
}
|
||||
|
||||
// 清理不再使用的缓存文件
|
||||
cleanObsoleteCache() {
|
||||
const activeUrls = new Set(Object.values(audioFils));
|
||||
@@ -362,6 +401,7 @@ class AudioManager {
|
||||
}
|
||||
this.allowPlayMap.set(key, false);
|
||||
this.onAudioEnded(key);
|
||||
uni.$emit('audioEnded', key);
|
||||
});
|
||||
|
||||
audio.onStop(() => {
|
||||
@@ -456,6 +496,10 @@ class AudioManager {
|
||||
|
||||
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
||||
play(input, interrupt = true) {
|
||||
if (this.isInterrupted) {
|
||||
debugLog("音频处理中断状态,忽略播放请求");
|
||||
return;
|
||||
}
|
||||
// 统一规范化为队列
|
||||
let queue = [];
|
||||
if (Array.isArray(input)) {
|
||||
@@ -509,6 +553,10 @@ class AudioManager {
|
||||
|
||||
// 内部方法:播放单个 key
|
||||
_playSingle(key, forceStopAll = false) {
|
||||
if (this.isInterrupted) {
|
||||
debugLog(`音频处理中断状态,跳过播放: ${key}`);
|
||||
return;
|
||||
}
|
||||
// 200ms 内的同 key 重复播放直接忽略,避免“比比赛开始”这类重复首音
|
||||
const now = Date.now();
|
||||
if (this.lastPlayKey === key && now - this.lastPlayAt < 250) {
|
||||
@@ -552,7 +600,13 @@ class AudioManager {
|
||||
// 显式授权播放并立即播放
|
||||
this.allowPlayMap.set(key, true);
|
||||
|
||||
try {
|
||||
audio.play();
|
||||
} catch (err) {
|
||||
this.allowPlayMap.set(key, false);
|
||||
debugLog(`音频 ${key} 播放调用失败`, err?.errMsg || err);
|
||||
return;
|
||||
}
|
||||
this.currentPlayingKey = key;
|
||||
this.lastPlayKey = key;
|
||||
this.lastPlayAt = Date.now();
|
||||
|
||||
@@ -18,31 +18,31 @@ const props = defineProps({
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 0"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 1"
|
||||
src="../static/app-bg2.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 2"
|
||||
src="../static/app-bg3.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
|
||||
:style="{ height: capsuleHeight + 50 + 'px' }"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 3"
|
||||
src="../static/app-bg4.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 4"
|
||||
src="../static/app-bg5.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
@@ -51,6 +51,18 @@ const props = defineProps({
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 6"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 10"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/vip/vip-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="bg-overlay" v-if="type === 0"></view>
|
||||
</view>
|
||||
</template>
|
||||
@@ -67,7 +79,7 @@ const props = defineProps({
|
||||
|
||||
.bg-image {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
/* height: 100%; */
|
||||
}
|
||||
|
||||
.bg-overlay {
|
||||
|
||||
@@ -8,7 +8,7 @@ const tabs = [
|
||||
function handleTabClick(index) {
|
||||
if (index === 0) {
|
||||
uni.navigateTo({
|
||||
url: "/pages/be-vip",
|
||||
url: "/pages/member/be-vip",
|
||||
});
|
||||
}
|
||||
if (index === 1) {
|
||||
@@ -31,7 +31,7 @@ function handleTabClick(index) {
|
||||
v-for="(tab, index) in tabs"
|
||||
:key="index"
|
||||
class="tab-item"
|
||||
@click="handleTabClick(index)"
|
||||
@click="$clickSound(() => handleTabClick(index))"
|
||||
:style="{
|
||||
width: index === 1 ? '36%' : '20%',
|
||||
}"
|
||||
|
||||
@@ -18,9 +18,15 @@ const props = defineProps({
|
||||
},
|
||||
});
|
||||
const loading = ref(false);
|
||||
const navigating = ref(false);
|
||||
|
||||
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
|
||||
const getToken = () =>
|
||||
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
|
||||
|
||||
onShow(async () => {
|
||||
if (user.value.id) {
|
||||
navigating.value = false;
|
||||
if (user.value.id && getToken()) {
|
||||
setTimeout(async () => {
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
@@ -33,35 +39,43 @@ watch(
|
||||
async (value) => {
|
||||
if (!value.id) {
|
||||
updateGame(false, "");
|
||||
} else {
|
||||
} else if (getToken()) {
|
||||
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const navigateOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
navigating.value = true;
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigating.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
const onClick = debounce(async () => {
|
||||
if (loading.value) return;
|
||||
if (loading.value || navigating.value) return;
|
||||
try {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + game.value.roomID,
|
||||
});
|
||||
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
|
||||
} else {
|
||||
updateGame(false, "");
|
||||
}
|
||||
|
||||
@@ -27,6 +27,14 @@ defineProps({
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -51,7 +59,16 @@ defineProps({
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 1"
|
||||
@@ -70,7 +87,16 @@ defineProps({
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 2"
|
||||
@@ -80,11 +106,17 @@ defineProps({
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<view
|
||||
<!-- 大乱斗玩家列表:scroll-view 作为横向滚动容器 -->
|
||||
<!-- 小程序中 scroll-view 不支持直接 display:flex,需内部 wrapper view 承载 flex 布局 -->
|
||||
<!-- 仅当玩家 >5 人(内容溢出宽度)时才阻止冒泡,防止与外层 swiper 切换 tab 的手势冲突 -->
|
||||
<scroll-view
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view class="players-melee-inner">
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
@@ -99,9 +131,19 @@ defineProps({
|
||||
:size="40"
|
||||
:rank="showRank ? index + 1 : 0"
|
||||
/>
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -144,17 +186,21 @@ defineProps({
|
||||
justify-content: center;
|
||||
}
|
||||
.players-melee {
|
||||
display: flex;
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
.players-melee > view {
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
.players-melee-inner > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
@@ -172,6 +218,13 @@ defineProps({
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
view.player-name {
|
||||
justify-content: center;
|
||||
}
|
||||
.player-name .member-nickname__text,
|
||||
.player-name .member-nickname__shine {
|
||||
font-size: 12px;
|
||||
}
|
||||
.left-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -8,6 +9,9 @@ import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
@@ -35,7 +39,21 @@ const props = defineProps({
|
||||
<view>
|
||||
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
|
||||
<view>
|
||||
<text>{{ user.nickName }}</text>
|
||||
<view
|
||||
v-if="isVip || isSVip"
|
||||
:class="[
|
||||
'bow-data-user-name',
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">
|
||||
{{ user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else>{{ user.nickName }}</text>
|
||||
<text>{{ user.lvlName }}</text>
|
||||
</view>
|
||||
</view>
|
||||
@@ -44,7 +62,7 @@ const props = defineProps({
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ width: '100%', marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" />
|
||||
<BowTarget :scores="arrows" :isSvip="isSVip" />
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
@@ -95,6 +113,13 @@ const props = defineProps({
|
||||
margin-left: 10px;
|
||||
color: #fff;
|
||||
}
|
||||
.bow-data-user-name {
|
||||
max-width: 300rpx;
|
||||
}
|
||||
.bow-data-user-name .member-nickname__text,
|
||||
.bow-data-user-name .member-nickname__shine {
|
||||
max-width: 300rpx;
|
||||
}
|
||||
.header > view:first-child > view:last-child > text:last-child {
|
||||
font-size: 10px;
|
||||
background-color: #5f51ff;
|
||||
|
||||
387
src/components/BowShotEffect.vue
Normal file
@@ -0,0 +1,387 @@
|
||||
<script setup>
|
||||
import { computed, onBeforeUnmount, ref, watch } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
shot: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
playKey: {
|
||||
type: [String, Number],
|
||||
default: "",
|
||||
},
|
||||
targetRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
targetWidth: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetHeight: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hitOffsetPx: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
|
||||
const phase = ref("idle");
|
||||
const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
const ARROW_IMPACT_MS = 340;
|
||||
const COMPLETE_FALLBACK_MS = 980;
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||
});
|
||||
|
||||
const safeTargetSize = computed(() => {
|
||||
const width = Number(props.targetWidth);
|
||||
const height = Number(props.targetHeight);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
};
|
||||
});
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(props.shot?.x);
|
||||
const y = Number(props.shot?.y);
|
||||
return {
|
||||
x: Number.isFinite(x) ? x : 0,
|
||||
y: Number.isFinite(y) ? y : 0,
|
||||
};
|
||||
});
|
||||
|
||||
const pointDirection = computed(() => {
|
||||
const point = shotPoint.value;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
});
|
||||
|
||||
const hitOffset = computed(() => {
|
||||
const offset = Number(props.hitOffsetPx);
|
||||
const safeOffset = Number.isFinite(offset) && offset > 0 ? offset : 0;
|
||||
const direction = pointDirection.value;
|
||||
|
||||
return {
|
||||
x: direction ? direction.x * safeOffset : 0,
|
||||
y: direction ? -direction.y * safeOffset : 0,
|
||||
};
|
||||
});
|
||||
|
||||
const hitPercent = computed(() => {
|
||||
const point = shotPoint.value;
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
|
||||
return {
|
||||
left: ((point.x + radius) / diameter) * 100,
|
||||
top: ((radius - point.y) / diameter) * 100,
|
||||
};
|
||||
});
|
||||
|
||||
const arrowAngle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
if (!size.width || !size.height) {
|
||||
const dx = hitPercent.value.left - 50;
|
||||
const dy = 114 - hitPercent.value.top;
|
||||
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, fallbackAngle));
|
||||
}
|
||||
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const dx = endX - startX;
|
||||
const dy = startY - endY;
|
||||
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, angle));
|
||||
});
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
const operator = percent >= 0 ? "-" : "+";
|
||||
return `calc(${percent}vw ${operator} ${absPercent * 0.5}px)`;
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
x = `${endX - startX}px`;
|
||||
y = `${endY - startY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${arrowAngle.value}deg`,
|
||||
};
|
||||
});
|
||||
|
||||
function clearTimers() {
|
||||
timers.forEach((timer) => clearTimeout(timer));
|
||||
timers = [];
|
||||
}
|
||||
|
||||
function queueTimer(callback, delay) {
|
||||
const timer = setTimeout(callback, delay);
|
||||
timers.push(timer);
|
||||
}
|
||||
|
||||
function emitImpactOnce(playKey) {
|
||||
if (phase.value === "idle" || activePlayKey.value !== playKey || impactEmitted.value) return;
|
||||
impactEmitted.value = true;
|
||||
emit("impact");
|
||||
}
|
||||
|
||||
function finish(playKey) {
|
||||
if (phase.value === "idle" || activePlayKey.value !== playKey) return;
|
||||
clearTimers();
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
function play() {
|
||||
if (!props.playKey || !props.shot || !props.shot.ring) return;
|
||||
|
||||
clearTimers();
|
||||
activePlayKey.value = props.playKey;
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
emitImpactOnce(activePlayKey.value);
|
||||
}, ARROW_IMPACT_MS);
|
||||
queueTimer(() => {
|
||||
finish(activePlayKey.value);
|
||||
}, COMPLETE_FALLBACK_MS);
|
||||
}
|
||||
|
||||
function handleArrowAnimationEnd() {
|
||||
emitImpactOnce(activePlayKey.value);
|
||||
}
|
||||
|
||||
function handleCrackAnimationEnd() {
|
||||
finish(activePlayKey.value);
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.playKey,
|
||||
() => {
|
||||
play();
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearTimers();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
:key="`arrow-${animationKey}`"
|
||||
class="shot-arrow-track"
|
||||
@animationend="handleArrowAnimationEnd"
|
||||
>
|
||||
<image
|
||||
class="shot-arrow"
|
||||
src="../static/vip/svip-jian.png"
|
||||
mode="heightFix"
|
||||
/>
|
||||
</view>
|
||||
<view
|
||||
:key="`flash-${animationKey}`"
|
||||
class="shot-flash"
|
||||
:style="crackStyle"
|
||||
></view>
|
||||
<view
|
||||
:key="`crack-anchor-${animationKey}`"
|
||||
class="shot-crack-anchor"
|
||||
:style="crackStyle"
|
||||
>
|
||||
<image
|
||||
:key="`crack-${animationKey}`"
|
||||
class="shot-crack"
|
||||
src="../static/vip/svip-lie.png"
|
||||
mode="aspectFit"
|
||||
@animationend="handleCrackAnimationEnd"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.shot-effect {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
z-index: 9999;
|
||||
pointer-events: none;
|
||||
overflow: visible;
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 114%;
|
||||
width: 0;
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
transform: translate3d(0, 0, 0);
|
||||
animation: none;
|
||||
backface-visibility: hidden;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
.shot-arrow {
|
||||
position: absolute;
|
||||
width: 248rpx;
|
||||
height: 1186rpx;
|
||||
left: 0;
|
||||
top: 0;
|
||||
opacity: 1;
|
||||
transform-origin: 44.35% 3.04%;
|
||||
transform: translate(-44.35%, -3.04%) rotate(var(--shot-angle));
|
||||
backface-visibility: hidden;
|
||||
will-change: transform;
|
||||
}
|
||||
|
||||
.shot-effect--playing .shot-arrow-track {
|
||||
animation: shot-arrow-fly 0.38s cubic-bezier(0.68, 0, 0.9, 0.62) forwards;
|
||||
}
|
||||
|
||||
.shot-flash,
|
||||
.shot-crack-anchor {
|
||||
position: absolute;
|
||||
transform: translate(-50%, -50%);
|
||||
backface-visibility: hidden;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
.shot-flash {
|
||||
width: 86rpx;
|
||||
height: 86rpx;
|
||||
border-radius: 50%;
|
||||
border: 3rpx solid rgba(255, 236, 166, 0.9);
|
||||
opacity: 0;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.shot-crack-anchor {
|
||||
width: 750rpx;
|
||||
height: 750rpx;
|
||||
}
|
||||
|
||||
.shot-crack {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
opacity: 0;
|
||||
transform-origin: center center;
|
||||
animation: none;
|
||||
will-change: transform, opacity;
|
||||
}
|
||||
|
||||
.shot-effect--playing .shot-flash {
|
||||
animation: shot-flash 0.42s ease-out 0.32s forwards;
|
||||
}
|
||||
|
||||
.shot-effect--playing .shot-crack {
|
||||
animation: shot-crack-hit 0.52s ease-out 0.34s forwards;
|
||||
}
|
||||
|
||||
@keyframes shot-arrow-fly {
|
||||
0% {
|
||||
opacity: 1;
|
||||
transform: translate3d(0, 0, 0);
|
||||
}
|
||||
86% {
|
||||
opacity: 1;
|
||||
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes shot-flash {
|
||||
0% {
|
||||
opacity: 0.95;
|
||||
transform: translate(-50%, -50%) scale(0.2);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: translate(-50%, -50%) scale(1.9);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes shot-crack-hit {
|
||||
0% {
|
||||
opacity: 0;
|
||||
transform: scale(0.55);
|
||||
}
|
||||
28% {
|
||||
opacity: 1;
|
||||
transform: scale(1.08);
|
||||
}
|
||||
56% {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
transform: scale(1.18);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -1,6 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed, nextTick } from "vue";
|
||||
import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
@@ -26,6 +27,10 @@ const props = defineProps({
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
isSvip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
@@ -34,6 +39,18 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
targetRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
hitRadiusPx: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
zoomHitRadiusPx: {
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -45,16 +62,120 @@ const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const shakeTimer = ref(null);
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
function buildShotEffectKey(team, shot, index) {
|
||||
return [
|
||||
team,
|
||||
index,
|
||||
shot?.playerId ?? "",
|
||||
shot?.x ?? "",
|
||||
shot?.y ?? "",
|
||||
shot?.ring ?? "",
|
||||
shot?.ringX ? 1 : 0,
|
||||
].join("-");
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot) {
|
||||
return props.isSvip && !!shot && Number(shot.ring) > 0;
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
}
|
||||
|
||||
function showShotTip(team, shot) {
|
||||
clearTipTimer();
|
||||
if (team === "red") {
|
||||
latestOne.value = shot;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
return;
|
||||
}
|
||||
|
||||
bluelatestOne.value = shot;
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, index) {
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = key;
|
||||
} else {
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const { team, shot } = shotEffect.value;
|
||||
if (team === "red") hiddenRedLatestKey.value = "";
|
||||
if (team === "blue") hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(team, shot);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
targetShaking.value = false;
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
targetShaking.value = true;
|
||||
shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
||||
}, 260);
|
||||
});
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.scores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
latestOne.value = newVal[newVal.length - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
const latestShot = newVal[newVal.length - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("red", latestShot, newVal.length - 1);
|
||||
} else {
|
||||
showShotTip("red", latestShot);
|
||||
}
|
||||
} else if (newVal.length <= prevScores.value.length) {
|
||||
latestOne.value = null;
|
||||
}, 1000);
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
}
|
||||
prevScores.value = [...newVal];
|
||||
},
|
||||
@@ -67,11 +188,16 @@ watch(
|
||||
() => props.blueScores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||
bluelatestOne.value = newVal[newVal.length - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
const latestShot = newVal[newVal.length - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newVal.length - 1);
|
||||
} else {
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
} else if (newVal.length <= prevBlueScores.value.length) {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
}
|
||||
prevBlueScores.value = [...newVal];
|
||||
},
|
||||
@@ -80,13 +206,101 @@ watch(
|
||||
}
|
||||
);
|
||||
|
||||
function calcRealX(num, offset = 3.4) {
|
||||
const len = 20.4 + num;
|
||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||
});
|
||||
|
||||
const currentHitRadiusPx = computed(() => {
|
||||
const radius = Number(
|
||||
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||
);
|
||||
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||
});
|
||||
|
||||
function getShotPoint(shot, fallbackCenter = false) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||
}
|
||||
function calcRealY(num, offset = 3.4) {
|
||||
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
|
||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
||||
|
||||
function getPointDirection(point) {
|
||||
if (!point) return null;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
}
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||
if (!point) return { display: "none" };
|
||||
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
const direction = getPointDirection(point);
|
||||
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(leftPercent, xOffset),
|
||||
top: formatTargetPosition(topPercent, yOffset),
|
||||
transform: "translate(-50%, -50%)",
|
||||
};
|
||||
}
|
||||
|
||||
function getHitStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
width: `${radius * 2}px`,
|
||||
height: `${radius * 2}px`,
|
||||
};
|
||||
}
|
||||
|
||||
function getSvipHitBgStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
};
|
||||
}
|
||||
|
||||
function getRoundTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: ROUND_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function getExperienceTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
@@ -146,12 +360,16 @@ onBeforeUnmount(() => {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
@@ -159,7 +377,7 @@ onBeforeUnmount(() => {
|
||||
totalRound
|
||||
}}</text>
|
||||
</view>
|
||||
<view class="target">
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="../static/dot-circle.png" mode="widthFix" />
|
||||
@@ -169,20 +387,14 @@ onBeforeUnmount(() => {
|
||||
<view
|
||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||
class="e-value fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
|
||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
|
||||
}"
|
||||
:style="getExperienceTipStyle(latestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
|
||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
|
||||
}"
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
@@ -193,52 +405,65 @@ onBeforeUnmount(() => {
|
||||
user.id === bluelatestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
|
||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
|
||||
}"
|
||||
:style="getExperienceTipStyle(bluelatestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
|
||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
|
||||
}"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<image
|
||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
class="svip-hit-bg"
|
||||
src="../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<image
|
||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
class="svip-hit-bg"
|
||||
src="../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
@@ -260,13 +485,22 @@ onBeforeUnmount(() => {
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: -1;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
@@ -292,31 +526,55 @@ onBeforeUnmount(() => {
|
||||
font-size: 24px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
@keyframes target-tip-fade-in-out {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
30% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
80% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.round-tip.fade-in-out,
|
||||
.e-value.fade-in-out {
|
||||
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||
}
|
||||
.target > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.svip-hit-bg {
|
||||
position: absolute;
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
animation: svip-hit-xuan 1.2s linear infinite;
|
||||
}
|
||||
.hit {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
z-index: 1;
|
||||
z-index: 2;
|
||||
color: #fff;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.s-point {
|
||||
width: 4px;
|
||||
height: 4px;
|
||||
min-width: 4px;
|
||||
min-height: 4px;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.b-point {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
min-width: 10px;
|
||||
min-height: 10px;
|
||||
border: 1px solid #fff;
|
||||
z-index: 1;
|
||||
box-sizing: border-box;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
@@ -332,6 +590,56 @@ onBeforeUnmount(() => {
|
||||
transform: translate(-50%, -50%);*/
|
||||
margin-top: 2rpx;
|
||||
}
|
||||
@keyframes svip-hit-xuan {
|
||||
0% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
|
||||
}
|
||||
100% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
|
||||
}
|
||||
}
|
||||
@keyframes target-pump-in {
|
||||
from {
|
||||
transform: translate(-50%, -50%) scale(2);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
|
||||
@@ -5,7 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
|
||||
import Header from "@/components/Header.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import BackToGame from "@/components/BackToGame.vue";
|
||||
import { laserAimAPI, getBattleAPI } from "@/apis";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
@@ -116,7 +116,7 @@ const backToGame = debounce(async () => {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle?battleId=${result.matchId}`,
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
@@ -135,6 +135,10 @@ const goBack = () => {
|
||||
uni.navigateBack();
|
||||
};
|
||||
|
||||
const cancelMatching = async () => {
|
||||
uni.$emit("cancelMatching");
|
||||
}
|
||||
|
||||
const goCalibration = async () => {
|
||||
await laserAimAPI();
|
||||
uni.navigateTo({
|
||||
@@ -202,7 +206,7 @@ const goCalibration = async () => {
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="goBack">确认</button>
|
||||
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 4" class="tip-content">
|
||||
|
||||
@@ -17,12 +17,19 @@ const props = defineProps({
|
||||
},
|
||||
});
|
||||
|
||||
const battleMode = ref(1);
|
||||
const targetMode = ref(1);
|
||||
/** 对战模式:0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */
|
||||
const battleMode = ref(0);
|
||||
/** 靶纸尺寸:0=未选 1=20cm 2=40cm */
|
||||
const targetMode = ref(0);
|
||||
const loading = ref(false);
|
||||
const roomNumber = ref("");
|
||||
|
||||
const createRoom = debounce(async () => {
|
||||
// 校验必填项:对战模式与靶纸均必须选择
|
||||
if (!battleMode.value || !targetMode.value) {
|
||||
uni.showToast({ title: '请完善创建信息', icon: 'none' });
|
||||
return;
|
||||
}
|
||||
if (game.value.inBattle) {
|
||||
uni.$showHint(1);
|
||||
return;
|
||||
@@ -105,7 +112,7 @@ const createRoom = debounce(async () => {
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="createRoom">创建房间</SButton>
|
||||
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
55
src/components/GuideTwo.vue
Normal file
@@ -0,0 +1,55 @@
|
||||
<script setup>
|
||||
defineProps({
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" />
|
||||
<view class="bg-box">
|
||||
<image
|
||||
class="bg"
|
||||
v-if="!noBg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 26rpx 0 28rpx;
|
||||
margin-bottom: 14rpx;
|
||||
width: clac(100% - 54rpx);
|
||||
}
|
||||
.container .shooter2 {
|
||||
display: block;
|
||||
width: 133rpx;
|
||||
height: 144rpx;
|
||||
}
|
||||
.container .bg-box {
|
||||
color: #fff;
|
||||
font-size: 28rpx;
|
||||
position: relative;
|
||||
flex: 1;
|
||||
height: 128rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
}
|
||||
.container .bg-box .bg {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -6,7 +6,7 @@ import Avatar from "@/components/Avatar.vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, game } = storeToRefs(store);
|
||||
|
||||
const currentPage = computed(() => {
|
||||
const pages = getCurrentPages();
|
||||
@@ -55,10 +55,15 @@ const signin = () => {
|
||||
}
|
||||
};
|
||||
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
|
||||
|
||||
const loading = ref(false);
|
||||
const pointBook = ref(null);
|
||||
const showProgress = ref(false);
|
||||
const heat = ref(0);
|
||||
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
|
||||
const battleRoomBtnStyle = ref({});
|
||||
|
||||
const updateLoading = (value) => {
|
||||
loading.value = value;
|
||||
};
|
||||
@@ -79,8 +84,22 @@ onMounted(() => {
|
||||
pointBook.value = uni.getStorageSync("last-point-book");
|
||||
}
|
||||
}
|
||||
if (currentPage.route === "pages/team-battle") {
|
||||
showProgress.value = true;
|
||||
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
|
||||
if (currentPage.route === "pages/battle-room") {
|
||||
try {
|
||||
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
|
||||
const { windowWidth } = uni.getSystemInfoSync();
|
||||
battleRoomBtnStyle.value = {
|
||||
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
|
||||
right: (windowWidth - menuButtonRect.left + 4) + "px",
|
||||
// 垂直位置与胶囊顶部对齐
|
||||
top: menuButtonRect.top + "px",
|
||||
// 高度与胶囊一致,视觉融合
|
||||
height: menuButtonRect.height + "px",
|
||||
};
|
||||
} catch (e) {
|
||||
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right,8px 作为 top)
|
||||
}
|
||||
}
|
||||
uni.$on("update-hot", updateHot);
|
||||
});
|
||||
@@ -112,7 +131,21 @@ onBeforeUnmount(() => {
|
||||
:size="40"
|
||||
borderColor="#333"
|
||||
/>
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<view
|
||||
v-if="isVip || isSVip"
|
||||
:class="[
|
||||
'point-book-user-name',
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">
|
||||
{{ user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ user.nickName }}</text>
|
||||
<image
|
||||
v-if="heat"
|
||||
:src="`../static/hot${heat}.png`"
|
||||
@@ -126,8 +159,8 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<block
|
||||
v-if="
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
|
||||
"
|
||||
>
|
||||
<text>{{ title }}</text>
|
||||
@@ -135,12 +168,12 @@ onBeforeUnmount(() => {
|
||||
<block
|
||||
v-if="
|
||||
title &&
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
|
||||
"
|
||||
>
|
||||
<view class="first-try-steps">
|
||||
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text>
|
||||
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
|
||||
<text>-</text>
|
||||
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
||||
>感知距离</text
|
||||
@@ -169,9 +202,26 @@ onBeforeUnmount(() => {
|
||||
}}</text
|
||||
>
|
||||
</view>
|
||||
<view v-if="showProgress" class="battle-progress">
|
||||
<view
|
||||
v-if="
|
||||
currentPage === 'pages/team-battle' ||
|
||||
currentPage === 'pages/team-battle/index'
|
||||
"
|
||||
class="battle-progress"
|
||||
>
|
||||
<HeaderProgress />
|
||||
</view>
|
||||
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
|
||||
<button
|
||||
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
|
||||
open-type="share"
|
||||
hover-class="none"
|
||||
class="battle-room-number"
|
||||
:style="battleRoomBtnStyle"
|
||||
>
|
||||
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
|
||||
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -252,11 +302,45 @@ onBeforeUnmount(() => {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
}
|
||||
.user-header > text:nth-child(2) {
|
||||
.user-header > text:nth-child(2),
|
||||
.user-header > .point-book-user-name {
|
||||
font-weight: 500;
|
||||
font-size: 30rpx;
|
||||
color: #333333;
|
||||
margin: 0 20rpx;
|
||||
max-width: 300rpx;
|
||||
}
|
||||
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
|
||||
.battle-room-number {
|
||||
position: fixed;
|
||||
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
|
||||
right: calc(28vw + 4px);
|
||||
top: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 240rpx;
|
||||
height: 64rpx;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 96rpx;
|
||||
border: 1rpx solid #5b5758;
|
||||
padding: 0;
|
||||
}
|
||||
/* 重置 button 默认边框 */
|
||||
.battle-room-number::after {
|
||||
border: none;
|
||||
}
|
||||
.battle-room-number__text {
|
||||
width: 156rpx;
|
||||
height: 28rpx;
|
||||
font-weight: 400;
|
||||
font-size: 24rpx;
|
||||
color: #ffffff;
|
||||
text-align: center;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.battle-room-number__icon {
|
||||
width: 25rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -19,12 +19,17 @@ const ended = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const currentShot = ref(0);
|
||||
const totalShot = ref(0);
|
||||
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
|
||||
const isMounted = ref(false);
|
||||
|
||||
watch(
|
||||
() => tips.value,
|
||||
(newVal) => {
|
||||
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
|
||||
if (!isMounted.value) return;
|
||||
// 空字符串或含"重回"的 tips 均不播音
|
||||
if (!newVal || newVal.includes("重回")) return;
|
||||
let key = [];
|
||||
if (newVal.includes("重回")) return;
|
||||
if (currentRoundEnded.value) {
|
||||
// 播放当前轮次语音
|
||||
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
|
||||
@@ -52,14 +57,20 @@ async function onReceiveMessage(message) {
|
||||
const { type, mode, current, shootData } = message;
|
||||
if (type === MESSAGETYPESV2.BattleStart) {
|
||||
melee.value = Boolean(mode > 3);
|
||||
totalShot.value = mode === 1 ? 3 : 2;
|
||||
// 优先使用后端返回的 shootNumber,降级则根据 mode 推算
|
||||
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
|
||||
currentRoundEnded.value = true;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束");
|
||||
audioManager.play("比赛结束", false);
|
||||
} else if (type === MESSAGETYPESV2.ShootResult) {
|
||||
if (melee.value && current.playerId !== user.value.id) return;
|
||||
if (current.playerId === user.value.id) currentShot.value++;
|
||||
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。
|
||||
// 注意:后端在 ShootResult 中会将 playerId 重置为 0(无当前射手),
|
||||
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
|
||||
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
|
||||
const myShot = current.indexMap?.[user.value.id];
|
||||
if (myShot !== undefined) currentShot.value = myShot;
|
||||
if (message.shootData) {
|
||||
let key = [];
|
||||
key.push(
|
||||
@@ -92,22 +103,36 @@ const onUpdateTips = (newVal) => {
|
||||
tips.value = newVal;
|
||||
};
|
||||
|
||||
const onUpdateTotalShot = (newVal) => {
|
||||
currentShot.value = newVal.currentShot;
|
||||
totalShot.value = newVal.totalShot;
|
||||
};
|
||||
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
|
||||
watch(() => store.game.totalShot, (newVal) => {
|
||||
if (newVal > 0) {
|
||||
totalShot.value = newVal;
|
||||
currentShot.value = store.game.currentShot;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
|
||||
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
|
||||
watch(() => store.game.tips, (newVal) => {
|
||||
if (newVal != null) {
|
||||
tips.value = newVal;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-shot", onUpdateTotalShot);
|
||||
isMounted.value = true;
|
||||
uni.$on("update-tips", onUpdateTips);
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("play-sound", playSound);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-shot", onUpdateTotalShot);
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("play-sound", playSound);
|
||||
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
|
||||
uni.$off("update-tips", onUpdateTips);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
@@ -117,10 +142,7 @@ onBeforeUnmount(() => {
|
||||
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
|
||||
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
|
||||
<button v-if="!!tips" hover-class="none" @click="updateSound">
|
||||
<image
|
||||
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image :src="`../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
@@ -134,11 +156,13 @@ onBeforeUnmount(() => {
|
||||
justify-content: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
.container > button:last-child {
|
||||
|
||||
.container>button:last-child {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
.container > button:last-child > image {
|
||||
|
||||
.container>button:last-child>image {
|
||||
width: 36px;
|
||||
min-height: 36px;
|
||||
}
|
||||
|
||||
@@ -123,7 +123,7 @@ onBeforeUnmount(() => {
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
<button hover-class="none" @click="stopMatch">取消匹配</button>
|
||||
<button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
234
src/components/ModalDialog.vue
Normal file
@@ -0,0 +1,234 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
content: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
cancelText: {
|
||||
type: String,
|
||||
default: "取消",
|
||||
},
|
||||
confirmText: {
|
||||
type: String,
|
||||
default: "确定",
|
||||
},
|
||||
showCancel: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
showConfirm: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
onCancel: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
onConfirm: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
});
|
||||
|
||||
const handleCancel = () => {
|
||||
props.onCancel?.();
|
||||
};
|
||||
|
||||
const handleConfirm = () => {
|
||||
props.onConfirm?.();
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="modal-mask" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="modal-wrap scale-in">
|
||||
<image
|
||||
class="dialog-light"
|
||||
src="../static/common/dialog-light.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="dialog-icon"
|
||||
src="../static/common/dialog-icon.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
|
||||
<view class="dialog-panel">
|
||||
<image
|
||||
class="dialog-bg"
|
||||
src="../static/common/dialog-bg.png"
|
||||
mode="scaleToFill"
|
||||
/>
|
||||
<view class="dialog-content">
|
||||
<slot>
|
||||
<text v-if="title" class="dialog-title">{{ title }}</text>
|
||||
<text v-if="content" class="dialog-text">{{ content }}</text>
|
||||
</slot>
|
||||
</view>
|
||||
|
||||
<view
|
||||
v-if="showCancel || showConfirm"
|
||||
class="dialog-actions"
|
||||
:class="{ single: !(showCancel && showConfirm) }"
|
||||
>
|
||||
<view
|
||||
v-if="showCancel"
|
||||
class="dialog-button cancel"
|
||||
@click="handleCancel"
|
||||
>
|
||||
<text>{{ cancelText }}</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="showConfirm"
|
||||
class="dialog-button confirm"
|
||||
@click="handleConfirm"
|
||||
>
|
||||
<text>{{ confirmText }}</text>
|
||||
</view>
|
||||
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.modal-mask {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.62);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 999;
|
||||
}
|
||||
|
||||
.modal-wrap {
|
||||
position: relative;
|
||||
display: flex;
|
||||
width: 549rpx;
|
||||
min-height: 318rpx;;
|
||||
padding-top: 168rpx;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.dialog-light {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 50%;
|
||||
width: 520rpx;
|
||||
z-index: 1;
|
||||
transform-origin: center center;
|
||||
animation: rotateLight 8s linear infinite;
|
||||
}
|
||||
|
||||
.dialog-icon {
|
||||
position: absolute;
|
||||
top: 70rpx;
|
||||
left: 50%;
|
||||
width: 250rpx;
|
||||
z-index: 5;
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
.dialog-panel {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
min-height: 318rpx;
|
||||
padding: 98rpx 36rpx 40rpx 36rpx;
|
||||
box-sizing: border-box;
|
||||
z-index: 3;
|
||||
border-radius: 24rpx;
|
||||
border: 2rpx solid rgba(249, 213, 161, 0.5);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.dialog-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
border-radius: 24rpx;
|
||||
}
|
||||
|
||||
.dialog-content {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.dialog-title {
|
||||
font-size: 28rpx;
|
||||
font-weight: 700;
|
||||
line-height: 40rpx;
|
||||
}
|
||||
|
||||
.dialog-text {
|
||||
margin-top: 10rpx;
|
||||
font-size: 26rpx;
|
||||
line-height: 36rpx;
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
.dialog-actions {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: flex;
|
||||
margin-top: 50rpx;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 20rpx;
|
||||
}
|
||||
|
||||
.dialog-actions.single {
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.dialog-button {
|
||||
display: flex;
|
||||
width: 232rpx;
|
||||
height: 70rpx;
|
||||
line-height: 70rpx;
|
||||
border-radius: 44rpx;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 26rpx;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.dialog-button.cancel {
|
||||
color: #fff;
|
||||
background-color: rgba(255,255,255,0.2);
|
||||
}
|
||||
|
||||
.dialog-button.confirm {
|
||||
color: #000000;
|
||||
background-color: #ffda3f;
|
||||
}
|
||||
|
||||
@keyframes rotateLight {
|
||||
from {
|
||||
transform: translateX(-50%) rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translateX(-50%) rotate(360deg);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -15,6 +15,14 @@ const props = defineProps({
|
||||
});
|
||||
|
||||
const rowCount = new Array(6).fill(0);
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -31,7 +39,16 @@ const rowCount = new Array(6).fill(0);
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image :src="player.avatar || '../static/user-icon.png'" mode="widthFix" />
|
||||
<text>{{ player.name }}</text>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-score-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else>{{ player.name }}</text>
|
||||
<view>
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
@@ -43,7 +60,7 @@ const rowCount = new Array(6).fill(0);
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{
|
||||
scores[1] && scores[1][index] ? `${scores[0][index].ring}环` : "-"
|
||||
scores[1] && scores[1][index] ? `${scores[1][index].ring}环` : "-"
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
@@ -96,6 +113,13 @@ const rowCount = new Array(6).fill(0);
|
||||
text-overflow: ellipsis;
|
||||
width: 20%;
|
||||
}
|
||||
.player-score-name {
|
||||
width: 20%;
|
||||
}
|
||||
.player-score-name .member-nickname__text,
|
||||
.player-score-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
}
|
||||
.container > view:nth-child(4) {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
@@ -14,6 +14,11 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
/** 当前用户是否为房主;仅房主可见踢人按钮 */
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
const seats = new Array(props.total).fill(1);
|
||||
</script>
|
||||
@@ -45,8 +50,9 @@ const seats = new Array(props.total).fill(1);
|
||||
mode="widthFix"
|
||||
class="player-bg"
|
||||
/> -->
|
||||
<!-- 仅房主(isOwner=true)且非空座位时展示踢人按钮 -->
|
||||
<button
|
||||
v-if="index > 0 && players[index]"
|
||||
v-if="index > 0 && players[index] && isOwner"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(players[index])"
|
||||
|
||||
@@ -22,6 +22,15 @@ const props = defineProps({
|
||||
const like = ref(props.data.ifLike);
|
||||
const likeCount = ref(props.data.likeTotal || 0);
|
||||
|
||||
const isMember = (data = {}) => data.vip === true || data.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (data = {}) => [
|
||||
"point-rank-name",
|
||||
"member-nickname",
|
||||
data.vip === true && data.sVip !== true ? "member-nickname--vip" : "",
|
||||
data.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
watch(
|
||||
() => props.data,
|
||||
(newVal) => {
|
||||
@@ -53,7 +62,13 @@ const onClick = async () => {
|
||||
<view>
|
||||
<Avatar :src="data.avatar || '../static/user-icon.png'" :size="36" />
|
||||
<view>
|
||||
<text class="truncate">{{ data.name }}</text>
|
||||
<view v-if="isMember(data)" :class="getMemberNicknameClass(data)">
|
||||
<text class="member-nickname__text">{{ data.name }}</text>
|
||||
<text v-if="data.sVip === true" class="member-nickname__shine">
|
||||
{{ data.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ data.name }}</text>
|
||||
<view>
|
||||
<text>{{ data.totalDay }}天</text>
|
||||
<view />
|
||||
@@ -118,6 +133,14 @@ const onClick = async () => {
|
||||
color: #333333;
|
||||
margin-bottom: 5rpx;
|
||||
}
|
||||
.rank-item > view:nth-child(2) > view:last-child > .point-rank-name {
|
||||
width: 200rpx;
|
||||
margin-bottom: 5rpx;
|
||||
}
|
||||
.point-rank-name .member-nickname__text,
|
||||
.point-rank-name .member-nickname__shine {
|
||||
font-size: 28rpx;
|
||||
}
|
||||
.rank-item > view:nth-child(2) > view:last-child > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
@@ -53,6 +53,7 @@ const currentRoundEnded = ref(false);
|
||||
const ended = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const wait = ref(0);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
@@ -81,7 +82,19 @@ watch(
|
||||
|
||||
const resetTimer = (count) => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(count);
|
||||
const newVal = Math.round(count);
|
||||
|
||||
// 如果剩余时间增加(如重置),瞬间变化无动画
|
||||
if (newVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
if (remain.value > 0) {
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value === 0) {
|
||||
@@ -126,7 +139,7 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束");
|
||||
audioManager.play("比赛结束", false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
@@ -188,6 +201,7 @@ onBeforeUnmount(() => {
|
||||
width: `${(remain / total) * 100}%`,
|
||||
backgroundColor: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text>剩余{{ remain }}秒</text>
|
||||
@@ -242,7 +256,6 @@ onBeforeUnmount(() => {
|
||||
height: 15px;
|
||||
border-radius: 15px;
|
||||
z-index: -1;
|
||||
transition: all 1s linear;
|
||||
}
|
||||
.container > view:last-child > text {
|
||||
font-size: 10px;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { RoundGoldImages } from "@/constants";
|
||||
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
|
||||
import {RoundGoldImages} from "@/constants";
|
||||
|
||||
const props = defineProps({
|
||||
tips: {
|
||||
type: String,
|
||||
@@ -19,15 +20,75 @@ const props = defineProps({
|
||||
const barColor = ref("");
|
||||
const remain = ref(15);
|
||||
const timer = ref(null);
|
||||
const laoding = ref(false);
|
||||
const loading = ref(false);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
const currentTeam = ref(null);
|
||||
|
||||
const updateRemain = (value) => {
|
||||
// if (Math.ceil(value) === remain.value || Math.floor(value) === remain.value)
|
||||
// return;
|
||||
if (value.stop) {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
return
|
||||
}
|
||||
// zeroThenReset:ToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
|
||||
// 若进度条已到 0(loading 状态),直接切换满值
|
||||
if (value.zeroThenReset) {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
const wasNonZero = remain.value > 0;
|
||||
// 更新下一玩家颜色和方向(在清零和满值时均生效)
|
||||
currentTeam.value = value.team;
|
||||
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
transitionStyle.value = "none";
|
||||
if (wasNonZero) {
|
||||
// 瞬间清零,停留约 150ms 后切换为满值
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
setTimeout(() => {
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}, 150);
|
||||
} else {
|
||||
// 已在底部,直接切换满值
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
currentTeam.value = value.team
|
||||
if (value.team === 'red')
|
||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue')
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
if (value.reset) {
|
||||
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
|
||||
transitionStyle.value = "none";
|
||||
remain.value = value.value;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
return;
|
||||
}
|
||||
const newVal = Math.round(value.value);
|
||||
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
||||
if (newVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(value);
|
||||
timer.value = setInterval(() => {
|
||||
laoding.value = remain.value === 0;
|
||||
loading.value = remain.value === 0;
|
||||
if (remain.value > 0) remain.value--;
|
||||
}, 1000);
|
||||
};
|
||||
@@ -35,14 +96,7 @@ const updateRemain = (value) => {
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
if (newVal.includes("红队"))
|
||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (newVal.includes("蓝队"))
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
if (newVal.includes("重回")) return;
|
||||
if (newVal.includes("红队") || newVal.includes("蓝队")) {
|
||||
updateRemain(props.total);
|
||||
}
|
||||
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
@@ -61,20 +115,21 @@ onBeforeUnmount(() => {
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix" />
|
||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
|
||||
<view
|
||||
:style="{
|
||||
justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
|
||||
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
|
||||
}"
|
||||
>
|
||||
<view
|
||||
:style="{
|
||||
width: `${(remain / total) * 100}%`,
|
||||
background: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
right: currentTeam==='red' ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text v-if="!laoding">剩余{{ remain }}秒</text>
|
||||
<text v-if="!loading">剩余{{ remain }}秒</text>
|
||||
<text v-else>···</text>
|
||||
</view>
|
||||
</view>
|
||||
@@ -87,11 +142,13 @@ onBeforeUnmount(() => {
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > image {
|
||||
width: 380rpx;
|
||||
height: 80rpx;
|
||||
transform: translateY(18rpx);
|
||||
}
|
||||
|
||||
.container > view:last-child {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
@@ -103,11 +160,12 @@ onBeforeUnmount(() => {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > view:last-child > view {
|
||||
height: 24rpx;
|
||||
border-radius: 15px;
|
||||
transition: all 1s linear;
|
||||
}
|
||||
|
||||
.container > view:last-child > text {
|
||||
font-size: 18rpx;
|
||||
color: #fff;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
@@ -60,6 +60,21 @@ function onNicknameChange(e) {
|
||||
nickName.value = e.detail.value;
|
||||
}
|
||||
|
||||
const resetForm = () => {
|
||||
loading.value = false;
|
||||
agree.value = false;
|
||||
phone.value = "";
|
||||
avatarUrl.value = "";
|
||||
nickName.value = "";
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.show,
|
||||
(show) => {
|
||||
if (show) resetForm();
|
||||
}
|
||||
);
|
||||
|
||||
const handleLogin = async () => {
|
||||
if (loading.value) return;
|
||||
if (!phone.value) {
|
||||
@@ -86,18 +101,17 @@ const handleLogin = async () => {
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
await doLogin();
|
||||
};
|
||||
|
||||
async function doLogin() {
|
||||
loading.value = true;
|
||||
try {
|
||||
const wxResult = await wxLogin();
|
||||
const fileManager = uni.getFileSystemManager();
|
||||
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
|
||||
const base64Url = `data:image/png;base64,${avatarBase64}`;
|
||||
const result = await loginAPI(
|
||||
phone.value,
|
||||
nickName.value,
|
||||
base64Url,
|
||||
wxResult.code
|
||||
);
|
||||
await loginAPI(phone.value, nickName.value, base64Url, wxResult.code);
|
||||
const data = await getHomeData();
|
||||
if (data.user) updateUser(data.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
@@ -138,7 +152,7 @@ const openPrivacyLink = () => {
|
||||
};
|
||||
|
||||
onShow(() => {
|
||||
loading.value = false;
|
||||
resetForm();
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -184,10 +198,11 @@ onShow(() => {
|
||||
<text :style="{ color: noBg ? '#666' : '#fff' }">昵称:</text>
|
||||
<input
|
||||
type="nickname"
|
||||
:value="nickName"
|
||||
placeholder="请输入昵称"
|
||||
:placeholder-style="`color: ${noBg ? '#666' : '#fff9'} `"
|
||||
@input="onNicknameChange"
|
||||
@change="onNicknameChange"
|
||||
@blur="onNicknameBlur"
|
||||
:style="{ color: noBg ? '#333' : '#fff' }"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
interval: {
|
||||
@@ -14,13 +14,24 @@ const props = defineProps({
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
current: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
onChange: {
|
||||
type: Function,
|
||||
default: (index) => {},
|
||||
},
|
||||
});
|
||||
|
||||
const currentIndex = ref(0);
|
||||
const currentIndex = ref(props.current);
|
||||
|
||||
watch(
|
||||
() => props.current,
|
||||
(index) => {
|
||||
currentIndex.value = index;
|
||||
}
|
||||
);
|
||||
|
||||
const handleChange = (e) => {
|
||||
currentIndex.value = e.detail.current;
|
||||
@@ -75,7 +86,7 @@ const handleChange = (e) => {
|
||||
|
||||
.dots {
|
||||
position: absolute;
|
||||
bottom: 5%;
|
||||
bottom: 2%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
display: flex;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, computed } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
isRed: {
|
||||
type: Boolean,
|
||||
@@ -10,7 +10,7 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: Number,
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
@@ -30,31 +30,35 @@ const getPos = (id) => {
|
||||
return sort * 40;
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
props.team.forEach((p, index) => {
|
||||
players.value[p.id] = { sort: index, ...p };
|
||||
const syncPlayers = () => {
|
||||
const nextPlayers = {};
|
||||
const shooterId = props.currentShooterId;
|
||||
const shooterIndex = props.team.findIndex(
|
||||
(p) => String(p?.id) === String(shooterId)
|
||||
);
|
||||
const nextTeam = [...props.team];
|
||||
|
||||
currentTeam.value = !!shooterId && shooterIndex >= 0;
|
||||
firstName.value = "";
|
||||
|
||||
if (currentTeam.value) {
|
||||
const target = nextTeam.splice(shooterIndex, 1)[0];
|
||||
if (target) {
|
||||
nextTeam.unshift(target);
|
||||
firstName.value = target.name || "";
|
||||
}
|
||||
}
|
||||
|
||||
nextTeam.forEach((p, index) => {
|
||||
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
|
||||
});
|
||||
});
|
||||
players.value = nextPlayers;
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.currentShooterId,
|
||||
(newVal) => {
|
||||
if (!newVal) return;
|
||||
const index = props.team.findIndex((p) => p.id === newVal);
|
||||
currentTeam.value = index >= 0;
|
||||
if (index >= 0) {
|
||||
const newPlayers = [...props.team];
|
||||
const target = newPlayers.splice(index, 1)[0];
|
||||
if (target) {
|
||||
newPlayers.unshift(target);
|
||||
firstName.value = target.name;
|
||||
newPlayers.forEach((p, index) => {
|
||||
players.value[p.id] = { sort: index, ...p };
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
[() => props.team, () => props.currentShooterId],
|
||||
syncPlayers,
|
||||
{ immediate: true, deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
@@ -70,7 +74,7 @@ watch(
|
||||
/>
|
||||
<view
|
||||
v-for="(item, index) in team"
|
||||
:key="index"
|
||||
:key="item.id || index"
|
||||
class="player"
|
||||
:style="{
|
||||
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
|
||||
@@ -19,6 +19,8 @@ const nextLvlPoints = ref(0);
|
||||
const containerWidth = computed(() =>
|
||||
props.showRank ? "72%" : "calc(100% - 15px)"
|
||||
);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
const toUserPage = () => {
|
||||
// 获取当前页面路径
|
||||
const pages = getCurrentPages();
|
||||
@@ -69,7 +71,18 @@ watch(
|
||||
/>
|
||||
<view class="user-details" @click="toUserPage">
|
||||
<view class="user-name">
|
||||
<text>{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
@@ -148,12 +161,13 @@ watch(
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.user-name > text:first-child {
|
||||
font-size: 13px;
|
||||
.user-name .member-nickname {
|
||||
max-width: 180rpx;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
|
||||
.user-name .member-nickname__text,
|
||||
.user-name .member-nickname__shine {
|
||||
font-size: 13px;
|
||||
}
|
||||
|
||||
.user-name-image {
|
||||
|
||||
15
src/main.js
@@ -1,11 +1,26 @@
|
||||
import { createSSRApp } from 'vue'
|
||||
import { createPinia } from 'pinia'
|
||||
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
|
||||
import App from './App.vue'
|
||||
import audioManager from './audioManager'
|
||||
|
||||
export function createApp() {
|
||||
const app = createSSRApp(App)
|
||||
const pinia = createPinia()
|
||||
pinia.use(piniaPluginPersistedstate)
|
||||
app.use(pinia)
|
||||
|
||||
/**
|
||||
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
|
||||
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
|
||||
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
|
||||
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
|
||||
*/
|
||||
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
|
||||
audioManager.play(soundKey);
|
||||
if (typeof handler === 'function') handler();
|
||||
};
|
||||
|
||||
return {
|
||||
app
|
||||
}
|
||||
|
||||
@@ -1,28 +1,28 @@
|
||||
{
|
||||
"name": "shoot-miniprograms",
|
||||
"appid": "",
|
||||
"description": "",
|
||||
"versionName": "1.0.0",
|
||||
"versionCode": "100",
|
||||
"transformPx": false,
|
||||
"uniStatistics": {
|
||||
"enable": false
|
||||
"name" : "shoot-miniprograms",
|
||||
"appid" : "__UNI__B03E251",
|
||||
"description" : "",
|
||||
"versionName" : "1.0.0",
|
||||
"versionCode" : "100",
|
||||
"transformPx" : false,
|
||||
"uniStatistics" : {
|
||||
"enable" : false
|
||||
},
|
||||
"app-plus": {
|
||||
"bounce": "none",
|
||||
"usingComponents": true,
|
||||
"nvueStyleCompiler": "uni-app",
|
||||
"compilerVersion": 3,
|
||||
"splashscreen": {
|
||||
"alwaysShowBeforeRender": true,
|
||||
"waiting": true,
|
||||
"autoclose": true,
|
||||
"delay": 0
|
||||
"app-plus" : {
|
||||
"bounce" : "none",
|
||||
"usingComponents" : true,
|
||||
"nvueStyleCompiler" : "uni-app",
|
||||
"compilerVersion" : 3,
|
||||
"splashscreen" : {
|
||||
"alwaysShowBeforeRender" : true,
|
||||
"waiting" : true,
|
||||
"autoclose" : true,
|
||||
"delay" : 0
|
||||
},
|
||||
"modules": {},
|
||||
"distribute": {
|
||||
"android": {
|
||||
"permissions": [
|
||||
"modules" : {},
|
||||
"distribute" : {
|
||||
"android" : {
|
||||
"permissions" : [
|
||||
"<uses-permission android:name=\"android.permission.CHANGE_NETWORK_STATE\"/>",
|
||||
"<uses-permission android:name=\"android.permission.MOUNT_UNMOUNT_FILESYSTEMS\"/>",
|
||||
"<uses-permission android:name=\"android.permission.VIBRATE\"/>",
|
||||
@@ -40,29 +40,31 @@
|
||||
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
|
||||
]
|
||||
},
|
||||
"ios": {},
|
||||
"sdkConfigs": {}
|
||||
"ios" : {
|
||||
"dSYMs" : false
|
||||
},
|
||||
"sdkConfigs" : {}
|
||||
}
|
||||
},
|
||||
"h5": {
|
||||
"darkmode": true,
|
||||
"themeLocation": "theme.json"
|
||||
"h5" : {
|
||||
"darkmode" : true,
|
||||
"themeLocation" : "theme.json"
|
||||
},
|
||||
"quickapp": {},
|
||||
"mp-weixin": {
|
||||
"appid": "wxa8f5989dcd45cc23",
|
||||
"setting": {
|
||||
"urlCheck": false,
|
||||
"minified": true,
|
||||
"uglifyFileName": true,
|
||||
"useCompilerModule": true,
|
||||
"useIsolateContext": true
|
||||
"quickapp" : {},
|
||||
"mp-weixin" : {
|
||||
"appid" : "wxa8f5989dcd45cc23",
|
||||
"setting" : {
|
||||
"urlCheck" : false,
|
||||
"minified" : true,
|
||||
"uglifyFileName" : true,
|
||||
"useCompilerModule" : true,
|
||||
"useIsolateContext" : true
|
||||
},
|
||||
"lazyCodeLoading": "requiredComponents",
|
||||
"usingComponents": true,
|
||||
"darkmode": true,
|
||||
"themeLocation": "theme.json",
|
||||
"permission": {},
|
||||
"requiredPrivateInfos": ["getLocation", "chooseLocation"]
|
||||
"lazyCodeLoading" : "requiredComponents",
|
||||
"usingComponents" : true,
|
||||
"darkmode" : true,
|
||||
"themeLocation" : "theme.json",
|
||||
"permission" : {},
|
||||
"requiredPrivateInfos" : [ "getLocation", "chooseLocation" ]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle"
|
||||
"path": "pages/team-battle/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-battle"
|
||||
@@ -39,6 +39,9 @@
|
||||
{
|
||||
"path": "pages/battle-result"
|
||||
},
|
||||
{
|
||||
"path": "pages/friend-battle-result"
|
||||
},
|
||||
{
|
||||
"path": "pages/point-book-edit"
|
||||
},
|
||||
@@ -67,13 +70,16 @@
|
||||
"path": "pages/user"
|
||||
},
|
||||
{
|
||||
"path": "pages/orders"
|
||||
"path": "pages/member/orders"
|
||||
},
|
||||
{
|
||||
"path": "pages/order-detail"
|
||||
"path": "pages/member/order-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/be-vip"
|
||||
"path": "pages/member/be-vip"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/vip-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/grade-intro"
|
||||
@@ -109,7 +115,7 @@
|
||||
"path": "pages/match-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/team-bow-data"
|
||||
"path": "pages/team-battle/team-bow-data"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-bow-data"
|
||||
|
||||
@@ -117,7 +117,7 @@ const checkBowData = () => {
|
||||
}deg)`,
|
||||
}"
|
||||
>
|
||||
<view v-if="data.mvp && data.mvp[0].totalRings">
|
||||
<view v-if="data.mvp && data.mvp.totalRings">
|
||||
<image src="../static/title-mvp.png" mode="widthFix" />
|
||||
<text
|
||||
>斩获<text
|
||||
@@ -127,7 +127,7 @@ const checkBowData = () => {
|
||||
margin: '0 3px',
|
||||
fontWeight: '600',
|
||||
}"
|
||||
>{{ data.mvp[0].totalRings }}</text
|
||||
>{{ data.mvp.totalRings }}</text
|
||||
>环</text
|
||||
>
|
||||
</view>
|
||||
|
||||
@@ -3,14 +3,13 @@ import { ref, onMounted, computed, onBeforeUnmount } from "vue";
|
||||
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import PlayerSeats from "@/components/PlayerSeats.vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import GuideTwo from "@/components/GuideTwo.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import {
|
||||
getRoomAPI,
|
||||
destroyRoomAPI,
|
||||
exitRoomAPI,
|
||||
startRoomAPI,
|
||||
chooseTeamAPI,
|
||||
getReadyAPI,
|
||||
kickPlayerAPI,
|
||||
@@ -18,6 +17,7 @@ import {
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import audioManager from "@/audioManager";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
@@ -29,16 +29,54 @@ const players = ref([]);
|
||||
const blueTeam = ref([]);
|
||||
const redTeam = ref([]);
|
||||
|
||||
/**
|
||||
* 根据对战类型和房间人数动态生成页面标题
|
||||
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
|
||||
* battleType=2: 多人乱斗
|
||||
*/
|
||||
const battleTitle = computed(() => {
|
||||
if (!room.value.battleType) return "好友约战";
|
||||
if (room.value.battleType === 2) return "多人乱斗";
|
||||
const half = room.value.count / 2;
|
||||
return `${half}v${half}对抗赛`;
|
||||
});
|
||||
|
||||
/** 靶纸尺寸(cm),由 URL 参数或 API 返回的 targetType 字段填充 */
|
||||
const targetSize = ref(0);
|
||||
|
||||
/**
|
||||
* 根据 targetSize 动态生成靶纸尺寸文本,如"40cm"
|
||||
* 数据未就绪时显示 "--";数据来源:创建者取 URL 参数 target,加入者取 API 返回的 targetType
|
||||
*/
|
||||
const targetSizeLabel = computed(() =>
|
||||
targetSize.value ? `${targetSize.value}cm` : '--'
|
||||
);
|
||||
|
||||
const ready = ref(false);
|
||||
const allReady = ref(false);
|
||||
const timer = ref(null);
|
||||
const goBattle = ref(false);
|
||||
/** 从结算页返回时为 true,跳过进场靶纸语音 */
|
||||
const skipTargetAudio = ref(false);
|
||||
|
||||
/**
|
||||
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
||||
* 仅在 roomNumber 有效且房间未开始时执行
|
||||
*/
|
||||
async function refreshRoomData() {
|
||||
if (!roomNumber.value) return;
|
||||
const result = await getRoomAPI(roomNumber.value);
|
||||
if (result.started) return;
|
||||
room.value = result;
|
||||
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
|
||||
if (result.targetType) {
|
||||
targetSize.value = result.targetType;
|
||||
uni.setStorageSync(`targetSize_${roomNumber.value}`, result.targetType);
|
||||
} else if (targetSize.value === 0) {
|
||||
// API 无该字段时,从本地缓存兜底(如"返回房间"场景)
|
||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||
if (stored) targetSize.value = stored;
|
||||
}
|
||||
owner.value = {};
|
||||
opponent.value = {};
|
||||
const members = result.members || [];
|
||||
@@ -98,10 +136,6 @@ async function refreshRoomData() {
|
||||
// timer.value = setTimeout(refreshRoomData, 2000);
|
||||
}
|
||||
|
||||
const startGame = async () => {
|
||||
const result = await startRoomAPI(room.value.number);
|
||||
};
|
||||
|
||||
const getReady = async () => {
|
||||
await getReadyAPI(roomNumber.value);
|
||||
};
|
||||
@@ -161,7 +195,7 @@ async function onReceiveMessage(message) {
|
||||
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
||||
uni.setStorageSync("red-team", message.teams[2].players || []);
|
||||
uni.redirectTo({
|
||||
url: "/pages/team-battle?battleId=" + message.matchId,
|
||||
url: "/pages/team-battle/index?battleId=" + message.matchId,
|
||||
});
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
@@ -176,16 +210,32 @@ const chooseTeam = async (team) => {
|
||||
refreshMembers(result.members);
|
||||
};
|
||||
|
||||
const destroyRoom = async () => {
|
||||
if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
|
||||
/** 待确认踢出的玩家信息 */
|
||||
const playerToKick = ref(null);
|
||||
/** 控制踢出确认弹窗的显示状态 */
|
||||
const showKickConfirm = ref(false);
|
||||
|
||||
/**
|
||||
* 点击踢出按钮,弹出二次确认弹窗
|
||||
* @param {object} player - 被踢的玩家信息
|
||||
*/
|
||||
const removePlayer = (player) => {
|
||||
playerToKick.value = player;
|
||||
showKickConfirm.value = true;
|
||||
};
|
||||
|
||||
const exitRoom = async () => {
|
||||
uni.navigateBack();
|
||||
/** 确认踢出:调用 API 并关闭弹窗 */
|
||||
const confirmKick = async () => {
|
||||
if (!playerToKick.value) return;
|
||||
await kickPlayerAPI(roomNumber.value, playerToKick.value.id);
|
||||
showKickConfirm.value = false;
|
||||
playerToKick.value = null;
|
||||
};
|
||||
|
||||
const removePlayer = async (player) => {
|
||||
await kickPlayerAPI(roomNumber.value, player.id);
|
||||
/** 取消踢出:关闭弹窗 */
|
||||
const cancelKick = () => {
|
||||
showKickConfirm.value = false;
|
||||
playerToKick.value = null;
|
||||
};
|
||||
|
||||
const canClick = computed(() => {
|
||||
@@ -200,28 +250,93 @@ const canClick = computed(() => {
|
||||
return true;
|
||||
});
|
||||
|
||||
/**
|
||||
* 根据对战类型和人数动态生成分享文案
|
||||
* 1v1 / 默认 → "星球论箭,来一决高下敢否?"
|
||||
* 2v2 → "2v2对抗赛,是兄弟来助我一把!"
|
||||
* 3v3 → "3v3对抗赛,来了马上发车!"
|
||||
* 乱斗 → "热血乱斗赛,敢来争锋?"
|
||||
*/
|
||||
const shareTitle = computed(() => {
|
||||
const { battleType, count } = room.value;
|
||||
if (battleType === 2) return '热血乱斗赛,敢来争锋?';
|
||||
if (battleType === 1 && count === 4) return '2v2对抗赛,是兄弟来助我一把!';
|
||||
if (battleType === 1 && count === 6) return '3v3对抗赛,来了马上发车!';
|
||||
return '星球论箭,来一决高下敢否?';
|
||||
});
|
||||
|
||||
/**
|
||||
* 根据对战类型和靶纸尺寸动态返回分享封面图路径,共 4 张图:
|
||||
* contest_share_20.png — 约战/对抗赛 + 20cm 靶
|
||||
* contest_share_40.png — 约战/对抗赛 + 40cm 靶
|
||||
* melee_share_20.png — 多人乱斗 + 20cm 靶
|
||||
* melee_share_40.png — 多人乱斗 + 40cm 靶
|
||||
*
|
||||
* 当 targetSize 未知时默认取 20cm 图。
|
||||
*/
|
||||
const shareImage = computed(() => {
|
||||
const type = room.value.battleType === 2 ? 'melee' : 'contest';
|
||||
const size = targetSize.value === 40 ? '40' : '20';
|
||||
return `https://static.shelingxingqiu.com/shootmini/static/share/${type}_share_${size}.png`;
|
||||
});
|
||||
|
||||
onShareAppMessage(() => {
|
||||
return {
|
||||
title: "邀请您进入房间对战",
|
||||
title: shareTitle.value,
|
||||
path: "/pages/friend-battle?roomID=" + roomNumber.value,
|
||||
imageUrl: "",
|
||||
imageUrl: shareImage.value,
|
||||
};
|
||||
});
|
||||
|
||||
/**
|
||||
* onShow 生命周期:页面显示时刷新房间数据
|
||||
* 注:uni-app 中 onShow 可能早于 onLoad 执行,此时 roomNumber 尚未赋值,
|
||||
* refreshRoomData 会提前 return。
|
||||
*/
|
||||
onShow(() => {
|
||||
goBattle.value = false;
|
||||
refreshRoomData();
|
||||
});
|
||||
|
||||
/**
|
||||
* 页面加载时解析路由参数,初始化房间号
|
||||
* - 存入本地 ref(供页面内部逻辑使用)
|
||||
* - 同步到 Pinia Store(供 Header 组件展示房号胶囊)
|
||||
*/
|
||||
onLoad(async (options) => {
|
||||
if (options.roomNumber) roomNumber.value = options.roomNumber;
|
||||
// 从结算页跳回时携带 fromResult=1,标记跳过进场语音
|
||||
if (options.fromResult) skipTargetAudio.value = true;
|
||||
if (options.roomNumber) {
|
||||
roomNumber.value = options.roomNumber;
|
||||
store.updateRoomNumber(options.roomNumber);
|
||||
}
|
||||
// 创建者通过 URL 参数 target(1→20cm,2→40cm)初始化靶纸尺寸,并持久化到本地缓存
|
||||
if (options.target) {
|
||||
targetSize.value = parseInt(options.target) * 20;
|
||||
uni.setStorageSync(`targetSize_${roomNumber.value}`, targetSize.value);
|
||||
} else if (roomNumber.value) {
|
||||
// "返回房间"等无 target 参数的场景:从本地缓存恢复(待 refreshRoomData 进一步覆盖)
|
||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||
if (stored) targetSize.value = stored;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* 组件挂载后:保持屏幕常亮、注册 WebSocket 消息监听
|
||||
* 房间号已通过 onLoad 同步到 Store,Header 从 Store 直接读取,无需额外通知
|
||||
*/
|
||||
onMounted(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
|
||||
setTimeout(() => {
|
||||
if (!skipTargetAudio.value) {
|
||||
const key = targetSize.value === 40 ? '40CM全环靶' : '20CM全环靶';
|
||||
audioManager.play(key);
|
||||
}
|
||||
}, 1000);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -236,59 +351,36 @@ onBeforeUnmount(() => {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :title="`好友约战 - ${roomNumber}`">
|
||||
<Container :title="battleTitle">
|
||||
<view class="standby-phase">
|
||||
<Guide>
|
||||
<GuideTwo>
|
||||
<view class="battle-guide">
|
||||
<view class="guide-tips">
|
||||
<text>弓箭手们,人都到齐了吗?</text>
|
||||
<text v-if="room.battleType === 1">{{
|
||||
`${room.count / 2}v${room.count / 2}比赛即将开始!`
|
||||
}}</text>
|
||||
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
|
||||
<text class="guide-tips__target">请使用{{ targetSizeLabel }}全环靶</text>
|
||||
<text class="guide-tips__warn">如果实际靶纸与选择靶纸不同,将导致射箭无效</text>
|
||||
</view>
|
||||
<button hover-class="none" open-type="share">邀请</button>
|
||||
</view>
|
||||
</Guide>
|
||||
</GuideTwo>
|
||||
<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbua9nuf5fyeph7cxi.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbua9nuf5fyeph7cxi.png" mode="widthFix" />
|
||||
<view>
|
||||
<view
|
||||
v-if="owner.id"
|
||||
class="player"
|
||||
:style="{ transform: 'translateY(-60px)' }"
|
||||
>
|
||||
<view v-if="owner.id" class="player" :style="{ transform: 'translateY(-60px)' }">
|
||||
<Avatar :src="owner.avatar" :size="60" />
|
||||
<text>管理员</text>
|
||||
<text>{{ owner.name }}</text>
|
||||
</view>
|
||||
<view
|
||||
v-else
|
||||
class="no-player"
|
||||
:style="{ transform: 'translateY(-60px)' }"
|
||||
>
|
||||
<view v-else class="no-player" :style="{ transform: 'translateY(-60px)' }">
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
<image src="../static/versus.png" mode="widthFix" />
|
||||
<view
|
||||
v-if="opponent.id"
|
||||
class="player"
|
||||
:style="{ transform: 'translateY(60px)' }"
|
||||
>
|
||||
<view v-if="opponent.id" class="player" :style="{ transform: 'translateY(60px)' }">
|
||||
<Avatar :src="opponent.avatar" :size="60" />
|
||||
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
|
||||
已准备
|
||||
</text>
|
||||
<text>{{ opponent.name }}</text>
|
||||
<button
|
||||
v-if="owner.id === user.id"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(opponent)"
|
||||
>
|
||||
<button v-if="owner.id === user.id" hover-class="none" class="remove-player"
|
||||
@click="() => removePlayer(opponent)">
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
@@ -299,31 +391,16 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<block v-if="room.battleType === 1 && room.count >= 4">
|
||||
<view class="all-players">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="room.count === 4"
|
||||
src="../static/title-2v2.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="room.count === 6"
|
||||
src="../static/title-3v3.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png" mode="widthFix" />
|
||||
<image v-if="room.count === 4" src="../static/title-2v2.png" mode="widthFix" />
|
||||
<image v-if="room.count === 6" src="../static/title-3v3.png" mode="widthFix" />
|
||||
<view>
|
||||
<view v-for="(item, index) in players" :key="index">
|
||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||
<text v-if="owner.id === item.id">管理员</text>
|
||||
<button
|
||||
v-if="owner.id !== item.id && item.id"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(item)"
|
||||
:style="{ top: '-10rpx', right: '-10rpx' }"
|
||||
>
|
||||
<!-- 仅房主可见踢人按钮,且不能踢自己 -->
|
||||
<button v-if="owner.id !== item.id && item.id && owner.id === user.id" hover-class="none" class="remove-player"
|
||||
@click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }">
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
@@ -331,16 +408,8 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<view class="choose-side">
|
||||
<view>
|
||||
<view
|
||||
v-for="(item, index) in redTeam"
|
||||
:key="index"
|
||||
class="choose-side-left-item"
|
||||
>
|
||||
<button
|
||||
hover-class="none"
|
||||
v-if="item.id === user.id"
|
||||
@click="chooseTeam(0)"
|
||||
>
|
||||
<view v-for="(item, index) in redTeam" :key="index" class="choose-side-left-item">
|
||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
@@ -354,11 +423,7 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<view
|
||||
v-for="(item, index) in blueTeam"
|
||||
:key="index"
|
||||
class="choose-side-right-item"
|
||||
>
|
||||
<view v-for="(item, index) in blueTeam" :key="index" class="choose-side-right-item">
|
||||
<view v-if="item.id">
|
||||
<Avatar :src="item.avatar" :size="36" />
|
||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||
@@ -367,25 +432,18 @@ onBeforeUnmount(() => {
|
||||
<image src="../static/add-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<button
|
||||
hover-class="none"
|
||||
v-if="item.id === user.id"
|
||||
@click="chooseTeam(0)"
|
||||
>
|
||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
<PlayerSeats
|
||||
v-if="room.battleType === 2"
|
||||
:total="room.count || 10"
|
||||
:players="players"
|
||||
:removePlayer="removePlayer"
|
||||
/>
|
||||
<!-- isOwner:当前用户是房主时才展示踢人按钮 -->
|
||||
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
||||
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
||||
<view>
|
||||
<SButton :disabled="!canClick" :onClick="getReady">
|
||||
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
|
||||
{{
|
||||
allReady.value
|
||||
? "即将进入对局..."
|
||||
@@ -398,6 +456,20 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
<!-- 踢出玩家二次确认弹窗(不传 onClose,屏蔽 X 关闭按钮) -->
|
||||
<ScreenHint :show="showKickConfirm">
|
||||
<view class="kick-confirm">
|
||||
<!-- 弹窗标题,玩家名字高亮显示 -->
|
||||
<text class="kick-confirm__title">
|
||||
是否把「<text style="color: #F7D550">{{ playerToKick && playerToKick.name }}</text>」移出房间?
|
||||
</text>
|
||||
<!-- 按钮区:确认在左,取消在右 -->
|
||||
<view class="kick-confirm__btns">
|
||||
<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--confirm" @click="confirmKick">确定</button>
|
||||
<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--cancel" @click="cancelKick">取消</button>
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
@@ -406,6 +478,7 @@ onBeforeUnmount(() => {
|
||||
height: calc(100% - 40px);
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.tips {
|
||||
color: #fff9;
|
||||
width: 100%;
|
||||
@@ -414,6 +487,7 @@ onBeforeUnmount(() => {
|
||||
margin-top: 10px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.player-unknow {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
@@ -425,25 +499,30 @@ onBeforeUnmount(() => {
|
||||
justify-content: center;
|
||||
background-color: #69686866;
|
||||
}
|
||||
.player-unknow > image {
|
||||
|
||||
.player-unknow>image {
|
||||
width: 40%;
|
||||
}
|
||||
|
||||
.team-mode {
|
||||
width: calc(100vw - 30px);
|
||||
height: 125vw;
|
||||
margin: 15px;
|
||||
margin: 0 15px 15px 15px;
|
||||
}
|
||||
.team-mode > image:first-child {
|
||||
|
||||
.team-mode>image:first-child {
|
||||
position: absolute;
|
||||
width: calc(100vw - 30px);
|
||||
z-index: -1;
|
||||
}
|
||||
.team-mode > view {
|
||||
|
||||
.team-mode>view {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
height: 95%;
|
||||
}
|
||||
|
||||
.player {
|
||||
width: 70px;
|
||||
display: flex;
|
||||
@@ -455,14 +534,16 @@ onBeforeUnmount(() => {
|
||||
font-size: 14px;
|
||||
position: relative;
|
||||
}
|
||||
.player > image {
|
||||
|
||||
.player>image {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
border-radius: 50%;
|
||||
background-color: #ccc;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.player > text:nth-child(2) {
|
||||
|
||||
.player>text:nth-child(2) {
|
||||
color: #000;
|
||||
background-color: #fed847;
|
||||
font-size: 16rpx;
|
||||
@@ -472,21 +553,85 @@ onBeforeUnmount(() => {
|
||||
margin-top: -16rpx;
|
||||
position: relative;
|
||||
}
|
||||
.player > text:nth-child(3) {
|
||||
|
||||
.player>text:nth-child(3) {
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
.player > text {
|
||||
|
||||
.player>text {
|
||||
max-width: 100px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.player .ready {
|
||||
background-color: #2c261fb3 !important;
|
||||
border: 1rpx solid #a3793f66 !important;
|
||||
color: #fed847 !important;
|
||||
}
|
||||
|
||||
/* 踢出确认弹窗内容 */
|
||||
.kick-confirm {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 20rpx 30rpx;
|
||||
color: #fff;
|
||||
}
|
||||
.kick-confirm__title {
|
||||
font-size: 30rpx;
|
||||
font-weight: 500;
|
||||
text-align: center;
|
||||
line-height: 1.5;
|
||||
/* 标题与按钮区间距 */
|
||||
margin-bottom: 58rpx;
|
||||
}
|
||||
.kick-confirm__btns {
|
||||
display: flex;
|
||||
/* 两个按钮间距 */
|
||||
gap: 16rpx;
|
||||
}
|
||||
/* 按钮公共基础样式:固定宽高与圆角 */
|
||||
.kick-confirm__btn {
|
||||
font-size: 28rpx;
|
||||
width: 232rpx;
|
||||
height: 70rpx;
|
||||
border-radius: 44rpx;
|
||||
line-height: 70rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
/* 取消按钮:白色半透明背景(用 rgba 避免 opacity 平铺到文字) */
|
||||
.kick-confirm__btn--cancel {
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
border: none;
|
||||
color: #FFFFFF;
|
||||
font-weight: 500;
|
||||
font-size: 28rpx;
|
||||
text-align: center;
|
||||
border-radius: 44rpx;
|
||||
}
|
||||
.kick-confirm__btn--cancel::after {
|
||||
border: none;
|
||||
}
|
||||
/* 确认按钮:黄色实心背景 */
|
||||
.kick-confirm__btn--confirm {
|
||||
background: #FED847;
|
||||
border: none;
|
||||
color: #000000;
|
||||
font-weight: 500;
|
||||
font-size: 28rpx;
|
||||
text-align: center;
|
||||
border-radius: 44rpx;
|
||||
}
|
||||
.kick-confirm__btn--confirm::after {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.remove-player {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
@@ -499,13 +644,16 @@ onBeforeUnmount(() => {
|
||||
top: 0;
|
||||
right: 0;
|
||||
}
|
||||
.remove-player > image {
|
||||
|
||||
.remove-player>image {
|
||||
width: 90%;
|
||||
height: 90%;
|
||||
}
|
||||
.team-mode > view > image:nth-child(2) {
|
||||
|
||||
.team-mode>view>image:nth-child(2) {
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.no-player {
|
||||
width: 70px;
|
||||
height: 70px;
|
||||
@@ -516,10 +664,12 @@ onBeforeUnmount(() => {
|
||||
align-items: center;
|
||||
transform: translateY(60px);
|
||||
}
|
||||
.no-player > image {
|
||||
|
||||
.no-player>image {
|
||||
width: 20px;
|
||||
margin-right: 2px;
|
||||
}
|
||||
|
||||
.btns {
|
||||
height: 100%;
|
||||
display: flex;
|
||||
@@ -527,12 +677,14 @@ onBeforeUnmount(() => {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.battle-guide {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
}
|
||||
.battle-guide > button:last-child {
|
||||
|
||||
.battle-guide>button:last-child {
|
||||
color: #fed847;
|
||||
border: 1px solid #fed847;
|
||||
margin-right: 10px;
|
||||
@@ -541,6 +693,7 @@ onBeforeUnmount(() => {
|
||||
position: relative;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
|
||||
.all-players {
|
||||
position: relative;
|
||||
display: flex;
|
||||
@@ -548,68 +701,73 @@ onBeforeUnmount(() => {
|
||||
align-items: center;
|
||||
height: 83vw;
|
||||
}
|
||||
.all-players > image:first-child {
|
||||
|
||||
.all-players>image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
}
|
||||
.all-players > image:nth-child(2) {
|
||||
|
||||
.all-players>image:nth-child(2) {
|
||||
width: 25vw;
|
||||
position: relative;
|
||||
}
|
||||
.all-players > view {
|
||||
|
||||
.all-players>view {
|
||||
position: relative;
|
||||
width: 42vw;
|
||||
height: 42vw;
|
||||
margin-top: 7vw;
|
||||
}
|
||||
.all-players > view > view {
|
||||
|
||||
.all-players>view>view {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
}
|
||||
|
||||
/* 4个头像 - 正方形排列 */
|
||||
.all-players > view > view:nth-child(1):nth-last-child(4) {
|
||||
transform: translate(-50%, -50%) rotate(-30deg) translateY(-21.5vw)
|
||||
rotate(30deg);
|
||||
.all-players>view>view:nth-child(1):nth-last-child(4) {
|
||||
transform: translate(-50%, -50%) rotate(-30deg) translateY(-21.5vw) rotate(30deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(2):nth-last-child(3) {
|
||||
transform: translate(-50%, -50%) rotate(-120deg) translateY(-21.5vw)
|
||||
rotate(120deg);
|
||||
|
||||
.all-players>view>view:nth-child(2):nth-last-child(3) {
|
||||
transform: translate(-50%, -50%) rotate(-120deg) translateY(-21.5vw) rotate(120deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(3):nth-last-child(2) {
|
||||
transform: translate(-50%, -50%) rotate(-210deg) translateY(-21.5vw)
|
||||
rotate(210deg);
|
||||
|
||||
.all-players>view>view:nth-child(3):nth-last-child(2) {
|
||||
transform: translate(-50%, -50%) rotate(-210deg) translateY(-21.5vw) rotate(210deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(4):nth-last-child(1) {
|
||||
transform: translate(-50%, -50%) rotate(-300deg) translateY(-21.5vw)
|
||||
rotate(300deg);
|
||||
|
||||
.all-players>view>view:nth-child(4):nth-last-child(1) {
|
||||
transform: translate(-50%, -50%) rotate(-300deg) translateY(-21.5vw) rotate(300deg);
|
||||
}
|
||||
|
||||
/* 6个头像 - 六边形排列 */
|
||||
.all-players > view > view:nth-child(1):nth-last-child(6) {
|
||||
transform: translate(-50%, -50%) rotate(-30deg) translateY(-21vw)
|
||||
rotate(30deg);
|
||||
.all-players>view>view:nth-child(1):nth-last-child(6) {
|
||||
transform: translate(-50%, -50%) rotate(-30deg) translateY(-21vw) rotate(30deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(2):nth-last-child(5) {
|
||||
transform: translate(-50%, -50%) rotate(-90deg) translateY(-21vw)
|
||||
rotate(90deg);
|
||||
|
||||
.all-players>view>view:nth-child(2):nth-last-child(5) {
|
||||
transform: translate(-50%, -50%) rotate(-90deg) translateY(-21vw) rotate(90deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(3):nth-last-child(4) {
|
||||
transform: translate(-50%, -50%) rotate(-150deg) translateY(-21vw)
|
||||
rotate(150deg);
|
||||
|
||||
.all-players>view>view:nth-child(3):nth-last-child(4) {
|
||||
transform: translate(-50%, -50%) rotate(-150deg) translateY(-21vw) rotate(150deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(4):nth-last-child(3) {
|
||||
transform: translate(-50%, -50%) rotate(-210deg) translateY(-21vw)
|
||||
rotate(210deg);
|
||||
|
||||
.all-players>view>view:nth-child(4):nth-last-child(3) {
|
||||
transform: translate(-50%, -50%) rotate(-210deg) translateY(-21vw) rotate(210deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(5):nth-last-child(2) {
|
||||
transform: translate(-50%, -50%) rotate(-270deg) translateY(-21vw)
|
||||
rotate(270deg);
|
||||
|
||||
.all-players>view>view:nth-child(5):nth-last-child(2) {
|
||||
transform: translate(-50%, -50%) rotate(-270deg) translateY(-21vw) rotate(270deg);
|
||||
}
|
||||
.all-players > view > view:nth-child(6):nth-last-child(1) {
|
||||
transform: translate(-50%, -50%) rotate(-330deg) translateY(-21vw)
|
||||
rotate(330deg);
|
||||
|
||||
.all-players>view>view:nth-child(6):nth-last-child(1) {
|
||||
transform: translate(-50%, -50%) rotate(-330deg) translateY(-21vw) rotate(330deg);
|
||||
}
|
||||
.all-players > view > view > text {
|
||||
|
||||
.all-players>view>view>text {
|
||||
position: absolute;
|
||||
background-color: #fed847;
|
||||
font-size: 8px;
|
||||
@@ -621,18 +779,23 @@ onBeforeUnmount(() => {
|
||||
text-align: center;
|
||||
color: #333;
|
||||
}
|
||||
|
||||
.choose-side {
|
||||
display: flex;
|
||||
}
|
||||
.choose-side > view {
|
||||
|
||||
.choose-side>view {
|
||||
width: 50%;
|
||||
}
|
||||
.choose-side > view:first-child > view {
|
||||
|
||||
.choose-side>view:first-child>view {
|
||||
background: linear-gradient(270deg, #6a1212 0%, rgba(74, 0, 0, 0) 100%);
|
||||
}
|
||||
.choose-side > view:last-child > view {
|
||||
|
||||
.choose-side>view:last-child>view {
|
||||
background: linear-gradient(270deg, rgba(13, 0, 74, 0) 0%, #172a86 100%);
|
||||
}
|
||||
|
||||
.choose-side-left-item,
|
||||
.choose-side-right-item {
|
||||
display: flex;
|
||||
@@ -644,33 +807,39 @@ onBeforeUnmount(() => {
|
||||
margin: 10px 5px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.choose-side-left-item {
|
||||
justify-content: flex-end;
|
||||
}
|
||||
.choose-side-left-item > text,
|
||||
.choose-side-right-item > text {
|
||||
|
||||
.choose-side-left-item>text,
|
||||
.choose-side-right-item>text {
|
||||
margin: 10px;
|
||||
max-width: 100px;
|
||||
font-size: 14px;
|
||||
}
|
||||
.choose-side-left-item > button:first-child,
|
||||
.choose-side-right-item > button:last-child {
|
||||
|
||||
.choose-side-left-item>button:first-child,
|
||||
.choose-side-right-item>button:last-child {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
}
|
||||
.choose-side-left-item > button:first-child > image,
|
||||
.choose-side-right-item > button:last-child > image {
|
||||
|
||||
.choose-side-left-item>button:first-child>image,
|
||||
.choose-side-right-item>button:last-child>image {
|
||||
width: 28px;
|
||||
}
|
||||
.choose-side-left-item > button:first-child {
|
||||
|
||||
.choose-side-left-item>button:first-child {
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.choose-side-right-item > button:last-child {
|
||||
.choose-side-right-item>button:last-child {
|
||||
right: 0;
|
||||
}
|
||||
.choose-side-left-item > button:last-child,
|
||||
.choose-side-right-item > button:first-child {
|
||||
|
||||
.choose-side-left-item>button:last-child,
|
||||
.choose-side-right-item>button:first-child {
|
||||
background-color: #fff;
|
||||
border-radius: 50%;
|
||||
width: 38px;
|
||||
@@ -680,18 +849,21 @@ onBeforeUnmount(() => {
|
||||
align-items: center;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
.choose-side-left-item > button:last-child > image,
|
||||
.choose-side-right-item > button:first-child > image {
|
||||
|
||||
.choose-side-left-item>button:last-child>image,
|
||||
.choose-side-right-item>button:first-child>image {
|
||||
width: 18px;
|
||||
}
|
||||
.choose-side-left-item > view,
|
||||
.choose-side-right-item > view {
|
||||
|
||||
.choose-side-left-item>view,
|
||||
.choose-side-right-item>view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.choose-side-left-item > view > text,
|
||||
.choose-side-right-item > view > text {
|
||||
|
||||
.choose-side-left-item>view>text,
|
||||
.choose-side-right-item>view>text {
|
||||
font-size: 16rpx;
|
||||
border-radius: 20rpx;
|
||||
line-height: 26rpx;
|
||||
@@ -702,4 +874,23 @@ onBeforeUnmount(() => {
|
||||
border: 1rpx solid #a3793f66;
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.guide-tips__target {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: rgba(255, 217, 71, 0.8);
|
||||
}
|
||||
|
||||
.guide-tips__warn {
|
||||
font-weight: 400;
|
||||
font-size: 22rpx;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
|
||||
.guide-tips {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding-left: 20rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import UserHeader from "@/components/UserHeader.vue";
|
||||
import { createOrderAPI, getHomeData, getVIPDescAPI } from "@/apis";
|
||||
import { formatTimestamp } from "@/util";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, config } = storeToRefs(store);
|
||||
const { updateUser } = store;
|
||||
|
||||
const selectedVIP = ref(0);
|
||||
const showModal = ref(false);
|
||||
const lastDate = ref(user.value.expiredAt);
|
||||
const refreshing = ref(false);
|
||||
const timer = ref(null);
|
||||
const richContent = ref("");
|
||||
|
||||
const onPay = async () => {
|
||||
if (!user.value.id) {
|
||||
showModal.value = true;
|
||||
} else if (config.value.vipMenus[selectedVIP.value]) {
|
||||
if (config.value.vipMenus[selectedVIP.value].id) {
|
||||
const result = await createOrderAPI(
|
||||
config.value.vipMenus[selectedVIP.value].id
|
||||
);
|
||||
if (!result.pay) return;
|
||||
const params = result.pay.order.jsApi.params;
|
||||
if (params) {
|
||||
wx.requestPayment({
|
||||
timeStamp: params.timeStamp, // 时间戳
|
||||
nonceStr: params.nonceStr, // 随机字符串
|
||||
package: params.package, // 统一下单接口返回的 prepay_id 参数值,格式:prepay_id=***
|
||||
paySign: params.paySign, // 签名
|
||||
signType: "RSA", // 签名类型,默认为RSA
|
||||
async success(res) {
|
||||
uni.showToast({
|
||||
title: "支付成功",
|
||||
icon: "none",
|
||||
});
|
||||
timer.value = setInterval(async () => {
|
||||
refreshing.value = true;
|
||||
const result = await getHomeData();
|
||||
if (result.user.expiredAt > lastDate.value) {
|
||||
refreshing.value = false;
|
||||
if (result.user) updateUser(result.user);
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
}, 1000);
|
||||
},
|
||||
fail(res) {
|
||||
console.log("pay error", res);
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const result = await getVIPDescAPI();
|
||||
richContent.value = result.describe;
|
||||
});
|
||||
|
||||
const toOrderPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/orders",
|
||||
});
|
||||
};
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="会员说明">
|
||||
<view v-if="user.id" class="header">
|
||||
<view>
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<block v-if="refreshing">
|
||||
<image
|
||||
src="../static/btn-loading.png"
|
||||
mode="widthFix"
|
||||
class="loading"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<text v-if="user.expiredAt">
|
||||
{{ formatTimestamp(user.expiredAt) }} 到期
|
||||
</text>
|
||||
</block>
|
||||
</view>
|
||||
<view
|
||||
class="container"
|
||||
:style="{ height: !user.id ? 'calc(100% - 10px)' : 'calc(100% - 62px)' }"
|
||||
>
|
||||
<view class="content vip-content">
|
||||
<view class="title-bar">
|
||||
<view />
|
||||
<text>VIP 介绍</text>
|
||||
</view>
|
||||
<view :style="{ marginTop: '10rpx' }">
|
||||
<rich-text :nodes="richContent" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="content">
|
||||
<view class="title-bar">
|
||||
<view />
|
||||
<text>会员续费</text>
|
||||
</view>
|
||||
<view class="vip-items">
|
||||
<view
|
||||
v-for="(item, index) in config.vipMenus || []"
|
||||
:key="index"
|
||||
:style="{
|
||||
color: selectedVIP === index ? '#fff' : '#333333',
|
||||
borderColor: selectedVIP === index ? '#FF7D57' : '#eee',
|
||||
background:
|
||||
selectedVIP === index
|
||||
? '#FF7D57'
|
||||
: 'linear-gradient(180deg, #fbfbfb 0%, #f5f5f5 100%)',
|
||||
}"
|
||||
@click="() => (selectedVIP = index)"
|
||||
>
|
||||
{{ item.name }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="onPay">支付</SButton>
|
||||
<view class="my-orders" v-if="user.id">
|
||||
<view @click="toOrderPage">
|
||||
<text>我的订单</text>
|
||||
<image src="../static/enter-arrow-blue.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)" />
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.header {
|
||||
width: calc(100% - 30px);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
color: #fff;
|
||||
padding: 15px;
|
||||
padding-top: 0;
|
||||
font-size: 14px;
|
||||
}
|
||||
.header > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.header > view > text {
|
||||
margin-left: 10px;
|
||||
max-width: 120px;
|
||||
text-align: left;
|
||||
}
|
||||
.header > view > image {
|
||||
margin-left: 5px;
|
||||
width: 20px;
|
||||
}
|
||||
.header > text:nth-child(2) {
|
||||
color: #fed847;
|
||||
}
|
||||
.container {
|
||||
width: 100%;
|
||||
background-color: #f5f5f5;
|
||||
padding-top: 10px;
|
||||
}
|
||||
.content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
background-color: #fff;
|
||||
padding: 15px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.title-bar {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #000;
|
||||
}
|
||||
.title-bar > view:first-child {
|
||||
width: 5px;
|
||||
height: 15px;
|
||||
border-radius: 10px;
|
||||
background-color: #fed847;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.content > view:nth-child(2) {
|
||||
font-size: 14px;
|
||||
color: #333;
|
||||
}
|
||||
.vip-items {
|
||||
width: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 23.5%);
|
||||
padding: 10px;
|
||||
row-gap: 5%;
|
||||
column-gap: 2%;
|
||||
}
|
||||
.vip-items > view {
|
||||
border: 1px solid #eee;
|
||||
padding: 12px 0;
|
||||
border-radius: 10px;
|
||||
text-align: center;
|
||||
font-size: 27rpx;
|
||||
}
|
||||
.vip-content {
|
||||
max-height: 62%;
|
||||
}
|
||||
.vip-content > view:nth-child(2) {
|
||||
overflow: auto;
|
||||
}
|
||||
.vip-content > view:nth-child(2)::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
.my-orders {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
color: #39a8ff;
|
||||
margin-top: 10px;
|
||||
font-size: 13px;
|
||||
}
|
||||
.my-orders > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.my-orders > view > image {
|
||||
width: 15px;
|
||||
}
|
||||
.loading {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
margin-left: 10px;
|
||||
transition: all 0.3s ease;
|
||||
background-blend-mode: darken;
|
||||
animation: rotate 2s linear infinite;
|
||||
}
|
||||
</style>
|
||||
@@ -33,7 +33,7 @@ const onScrollView = (e) => {
|
||||
>
|
||||
<image
|
||||
:style="{ opacity: addBg ? 1 : 0 }"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<navigator open-type="navigateBack">
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Swiper from "@/components/Swiper.vue";
|
||||
@@ -18,6 +18,8 @@ import {
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
laserAimAPI,
|
||||
laserCloseAPI,
|
||||
} from "@/apis";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
@@ -32,6 +34,7 @@ const total = 12;
|
||||
const stepButtonTexts = [
|
||||
"开始",
|
||||
"进入下一个任务",
|
||||
"我已校准",
|
||||
"进入下一个任务",
|
||||
"我准备好了,开始",
|
||||
"",
|
||||
@@ -43,8 +46,11 @@ const practiseResult = ref({});
|
||||
const btnDisabled = ref(false);
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const laserActive = ref(false);
|
||||
const guideSwiperIndex = ref(0);
|
||||
|
||||
const guideImages = [
|
||||
"https://static.shelingxingqiu.com/shootmini/static/target.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
|
||||
@@ -54,10 +60,45 @@ const guideImages = [
|
||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
|
||||
];
|
||||
|
||||
const calibrationGuides = [
|
||||
{
|
||||
title: "箭头面向靶子",
|
||||
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
|
||||
},
|
||||
{
|
||||
title: "摆出拉弓姿势",
|
||||
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5b7ljrhx3o.png",
|
||||
},
|
||||
{
|
||||
title: "调整瞄准器",
|
||||
src: "https://static.shelingxingqiu.com/attachment/2025-10-29/dduexjgrcxf9wjaiv4.png",
|
||||
},
|
||||
];
|
||||
|
||||
const onSwiperIndexChange = (index) => {
|
||||
if (index + 1 === guideImages.length) {
|
||||
showGuide.value = true;
|
||||
}
|
||||
guideSwiperIndex.value = index;
|
||||
showGuide.value = index + 1 === guideImages.length;
|
||||
};
|
||||
|
||||
const isGuideLastImage = computed(
|
||||
() => guideSwiperIndex.value + 1 === guideImages.length
|
||||
);
|
||||
|
||||
const currentStepButtonText = computed(() => {
|
||||
if (step.value === 1 && isGuideLastImage.value) return "去校准智能弓";
|
||||
return stepButtonTexts[step.value];
|
||||
});
|
||||
|
||||
const openCalibrationLaser = async () => {
|
||||
if (laserActive.value) return;
|
||||
await laserAimAPI();
|
||||
laserActive.value = true;
|
||||
};
|
||||
|
||||
const closeCalibrationLaser = async () => {
|
||||
if (!laserActive.value) return;
|
||||
await laserCloseAPI();
|
||||
laserActive.value = false;
|
||||
};
|
||||
|
||||
const createPractise = async (arrows) => {
|
||||
@@ -75,7 +116,7 @@ async function onReceiveMessage(msg) {
|
||||
scores.value = msg.details;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||
if (msg.shootData.distance / 100 >= 5) {
|
||||
audioManager.play("距离合格");
|
||||
btnDisabled.value = false;
|
||||
@@ -110,12 +151,13 @@ onMounted(() => {
|
||||
uni.$on("share-image", onClickShare);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
onBeforeUnmount(async () => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
await closeCalibrationLaser();
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
@@ -123,28 +165,39 @@ onBeforeUnmount(() => {
|
||||
const nextStep = async () => {
|
||||
if (step.value === 0) {
|
||||
step.value = 1;
|
||||
title.value = "-凹造型";
|
||||
title.value = "-箭前准备";
|
||||
} else if (step.value === 1) {
|
||||
if (!isGuideLastImage.value) {
|
||||
guideSwiperIndex.value += 1;
|
||||
showGuide.value = guideSwiperIndex.value + 1 === guideImages.length;
|
||||
return;
|
||||
}
|
||||
showGuide.value = false;
|
||||
step.value = 2;
|
||||
// title.value = "-校准智能弓";
|
||||
await openCalibrationLaser();
|
||||
} else if (step.value === 2) {
|
||||
await closeCalibrationLaser();
|
||||
showGuide.value = false;
|
||||
btnDisabled.value = true;
|
||||
step.value = 2;
|
||||
step.value = 3;
|
||||
title.value = "-感知距离";
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
} else if (step.value === 2) {
|
||||
showGuide.value = false;
|
||||
step.value = 3;
|
||||
title.value = "-小试牛刀";
|
||||
} else if (step.value === 3) {
|
||||
showGuide.value = false;
|
||||
step.value = 4;
|
||||
title.value = "-小试牛刀";
|
||||
} else if (step.value === 4) {
|
||||
title.value = "小试牛刀";
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
step.value = 4;
|
||||
step.value = 5;
|
||||
start.value = true;
|
||||
setTimeout(() => {
|
||||
uni.$emit("play-sound", "请开始射击");
|
||||
}, 300);
|
||||
} else if (step.value === 5) {
|
||||
} else if (step.value === 6) {
|
||||
uni.navigateBack({
|
||||
delta: 1,
|
||||
});
|
||||
@@ -159,13 +212,13 @@ const onClose = async () => {
|
||||
setTimeout(() => {
|
||||
practiseResult.value = {};
|
||||
showGuide.value = false;
|
||||
step.value = 5;
|
||||
step.value = 6;
|
||||
}, 500);
|
||||
} else {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
step.value = 3;
|
||||
step.value = 4;
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
@@ -173,14 +226,14 @@ const onClose = async () => {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :bgType="1" :title="title" :showBottom="step !== 4">
|
||||
<Container :bgType="1" :title="title" :showBottom="step !== 5">
|
||||
<view class="container">
|
||||
<Guide
|
||||
v-if="step !== 4"
|
||||
v-if="step !== 5"
|
||||
:type="
|
||||
step === 2
|
||||
step === 3
|
||||
? 2
|
||||
: step === 5 || (step === 0 && user.nickName.length > 6)
|
||||
: step === 6 || (step === 0 && user.nickName.length > 6)
|
||||
? 1
|
||||
: 0
|
||||
"
|
||||
@@ -196,25 +249,28 @@ const onClose = async () => {
|
||||
,这是新人必刷小任务,0基础小白也能快速掌握弓箭技巧和游戏规则哦~:)
|
||||
</text>
|
||||
<text v-if="step === 1" :style="{ fontSize: '28rpx' }"
|
||||
>这是我们人帅技高的高教练。首先,请按教练示范,尝试自己去做这些动作和手势吧。</text
|
||||
>这位就是人帅技高的高教练!接下来请跟随教练指引,做好射箭前期准备。</text
|
||||
>
|
||||
<text v-if="step === 2" :style="{ fontSize: '28rpx' }"
|
||||
>请按下方步骤完成智能弓校准,让瞄准器和靶子保持对齐。</text
|
||||
>
|
||||
<view
|
||||
class="guide-tips"
|
||||
:style="{ marginTop: '8rpx' }"
|
||||
v-if="step === 2"
|
||||
v-if="step === 3"
|
||||
>
|
||||
<text>你知道5米射程有多远吗?</text>
|
||||
<text>
|
||||
在我们的排位赛中,射程小于5米的成绩无效、哦!建议平时练习距离至少5米。现在,来边射箭边调整你的站位点吧!
|
||||
</text>
|
||||
</view>
|
||||
<view class="guide-tips" v-if="step === 3">
|
||||
<view class="guide-tips" v-if="step === 4">
|
||||
<text>一切准备就绪</text>
|
||||
<text :style="{ fontSize: '28rpx' }"
|
||||
>试着完成一个真正的弓箭手任务吧!</text
|
||||
>
|
||||
</view>
|
||||
<view class="guide-tips" v-if="step === 5">
|
||||
<view class="guide-tips" v-if="step === 6">
|
||||
<text>新手试炼场通关啦,优秀!</text>
|
||||
<text :style="{ fontSize: '28rpx' }"
|
||||
>反曲弓运动基本知识和射灵世界系统规则你已Get,是不是挺容易呀:)</text
|
||||
@@ -231,35 +287,53 @@ const onClose = async () => {
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png"
|
||||
class="try-tip"
|
||||
mode="widthFix"
|
||||
v-if="step === 3"
|
||||
v-if="step === 4"
|
||||
/>
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png"
|
||||
class="try-tip"
|
||||
mode="widthFix"
|
||||
v-if="step === 5"
|
||||
v-if="step === 6"
|
||||
/>
|
||||
<view style="height: 570px" v-if="step === 1">
|
||||
<Swiper :onChange="onSwiperIndexChange" :data="guideImages" />
|
||||
<Swiper
|
||||
:current="guideSwiperIndex"
|
||||
:onChange="onSwiperIndexChange"
|
||||
:data="guideImages"
|
||||
/>
|
||||
</view>
|
||||
<ShootProgress v-if="step === 4" tips="请开始连续射箭" :start="start" />
|
||||
<TestDistance v-if="step === 2" :guide="false" />
|
||||
<view class="calibration-container" v-if="step === 2">
|
||||
<view
|
||||
v-for="(guide, index) in calibrationGuides"
|
||||
:key="guide.title"
|
||||
class="calibration-guide"
|
||||
>
|
||||
<view>
|
||||
<text>{{ index + 1 }}</text>
|
||||
<text>{{ guide.title }}</text>
|
||||
</view>
|
||||
<image :src="guide.src" mode="widthFix" />
|
||||
</view>
|
||||
<text>请完成以上步骤校准智能弓</text>
|
||||
</view>
|
||||
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
|
||||
<TestDistance v-if="step === 3" :guide="false" />
|
||||
<view
|
||||
class="user-row"
|
||||
v-if="step === 4"
|
||||
:style="{ marginBottom: step === 2 ? '40px' : '0' }"
|
||||
v-if="step === 5"
|
||||
:style="{ marginBottom: '0' }"
|
||||
>
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="step === 4"
|
||||
:currentRound="step === 4 ? scores.length : 0"
|
||||
:totalRound="step === 4 ? total : 0"
|
||||
v-if="step === 5"
|
||||
:currentRound="step === 5 ? scores.length : 0"
|
||||
:totalRound="step === 5 ? total : 0"
|
||||
:scores="scores"
|
||||
/>
|
||||
<ScorePanel
|
||||
v-if="step === 4"
|
||||
v-if="step === 5"
|
||||
:total="total"
|
||||
:rowCount="6"
|
||||
:arrows="scores"
|
||||
@@ -287,7 +361,7 @@ const onClose = async () => {
|
||||
step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了"
|
||||
}}</text>
|
||||
</BubbleTip>
|
||||
{{ stepButtonTexts[step] }}
|
||||
{{ currentStepButtonText }}
|
||||
</SButton>
|
||||
</template>
|
||||
</Container>
|
||||
@@ -301,4 +375,43 @@ const onClose = async () => {
|
||||
width: calc(100% - 20px);
|
||||
margin: 0 10px;
|
||||
}
|
||||
.calibration-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.calibration-guide {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
font-size: 26rpx;
|
||||
color: #ffffff;
|
||||
margin-bottom: 15rpx;
|
||||
}
|
||||
.calibration-guide > view {
|
||||
width: 100%;
|
||||
margin: 25rpx 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.calibration-guide > view > text:first-child {
|
||||
font-size: 24rpx;
|
||||
background: #e89024;
|
||||
border-radius: 50%;
|
||||
width: 32rpx;
|
||||
height: 32rpx;
|
||||
line-height: 32rpx;
|
||||
display: block;
|
||||
text-align: center;
|
||||
margin-right: 15rpx;
|
||||
}
|
||||
.calibration-guide > image {
|
||||
width: 630rpx;
|
||||
height: 250rpx;
|
||||
}
|
||||
.calibration-container > text {
|
||||
font-size: 24rpx;
|
||||
color: #fff9;
|
||||
margin: 30rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
1172
src/pages/friend-battle-result.vue
Normal file
@@ -1,8 +1,8 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
import GuideTwo from "@/components/GuideTwo.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
@@ -24,6 +24,8 @@ const roomNumber = ref("");
|
||||
const data = ref({});
|
||||
const roomID = ref("");
|
||||
const loading = ref(false);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
|
||||
const enterRoom = debounce(async (number) => {
|
||||
if (loading.value) return;
|
||||
@@ -72,6 +74,13 @@ const onSignin = () => {
|
||||
if (roomID.value && user.value.id) enterRoom(roomID.value);
|
||||
showSignin.value = false;
|
||||
};
|
||||
|
||||
/** 跳转到我的战绩页面,默认展示「好友约战」tab */
|
||||
const goMyRecord = () => {
|
||||
uni.navigateTo({
|
||||
url: '/pages/my-growth?tab=1',
|
||||
});
|
||||
};
|
||||
onShow(async () => {
|
||||
if (user.value.id) {
|
||||
const result = await getBattleDataAPI();
|
||||
@@ -90,16 +99,28 @@ onLoad(async (options) => {
|
||||
<template>
|
||||
<Container title="好友约战" :showBackToGame="true">
|
||||
<view :style="{ width: '100%', height: '100%' }">
|
||||
<Guide>
|
||||
<GuideTwo>
|
||||
<view class="guide-tips">
|
||||
<text>约上朋友开几局,欢乐多,不寂寞</text>
|
||||
<text>一起练升级更快,早日加入全国排位赛!</text>
|
||||
<text class="guide-tips__main">约上朋友开几局,欢乐多,不寂寞</text>
|
||||
<text class="guide-tips__sub">一起练升级更快,早日加入全国排位赛!</text>
|
||||
</view>
|
||||
</Guide>
|
||||
</GuideTwo>
|
||||
<view class="my-data">
|
||||
<view>
|
||||
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<text class="my-record-btn" @click="goMyRecord">我的战绩</text>
|
||||
</view>
|
||||
<view>
|
||||
<view>
|
||||
@@ -119,16 +140,9 @@ onLoad(async (options) => {
|
||||
<view>
|
||||
<view class="stars">
|
||||
<block v-for="i in 5" :key="i">
|
||||
<image
|
||||
v-if="data.totalWinningRate >= i * 0.2"
|
||||
src="../static/star-full.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-else-if="data.totalWinningRate >= (i - 1) * 0.2 + 0.1"
|
||||
src="../static/star-half.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image v-if="data.totalWinningRate >= i * 0.2" src="../static/star-full.png" mode="widthFix" />
|
||||
<image v-else-if="data.totalWinningRate >= (i - 1) * 0.2 + 0.1" src="../static/star-half.png"
|
||||
mode="widthFix" />
|
||||
<image v-else src="../static/star-empty.png" mode="widthFix" />
|
||||
</block>
|
||||
</view>
|
||||
@@ -139,19 +153,12 @@ onLoad(async (options) => {
|
||||
<view class="founded-room">
|
||||
<image src="../static/founded-room.png" mode="widthFix" />
|
||||
<view>
|
||||
<input
|
||||
placeholder="输入房间号"
|
||||
v-model="roomNumber"
|
||||
placeholder-style="color: #ccc"
|
||||
/>
|
||||
<view @click="enterRoom(roomNumber)">进入房间</view>
|
||||
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
|
||||
<view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="create-room">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
|
||||
<image src="../static/room-notfound-title.png" mode="widthFix" />
|
||||
<view>
|
||||
<image :src="user.avatar" mode="widthFix" />
|
||||
@@ -161,20 +168,17 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<SButton width="80%" :rounded="30" :onClick="onCreateRoom">
|
||||
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
|
||||
创建约战房
|
||||
</SButton>
|
||||
</view>
|
||||
</view>
|
||||
<SModal
|
||||
:show="showModal"
|
||||
:onClose="() => (showModal = false)"
|
||||
height="716rpx"
|
||||
>
|
||||
<SModal :show="showModal" :onClose="() => (showModal = false)" height="716rpx">
|
||||
<view v-if="warnning" class="warnning">
|
||||
{{ warnning }}
|
||||
</view>
|
||||
<CreateRoom v-if="!warnning" :onConfirm="() => (showModal = false)" />
|
||||
<!-- showModal 关闭时立即销毁组件,重开时重建,确保选项重置为 0 -->
|
||||
<CreateRoom v-if="!warnning && showModal" :onConfirm="() => (showModal = false)" />
|
||||
</SModal>
|
||||
<Signin :show="showSignin" :onClose="onSignin" />
|
||||
</view>
|
||||
@@ -182,6 +186,24 @@ onLoad(async (options) => {
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.guide-tips {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding-left: 112rpx;
|
||||
width: 100%;
|
||||
}
|
||||
.guide-tips__main {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: rgba(255, 217, 71, 0.8);
|
||||
}
|
||||
.guide-tips__sub {
|
||||
font-weight: 400;
|
||||
font-size: 22rpx;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
|
||||
.founded-room {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -192,10 +214,12 @@ onLoad(async (options) => {
|
||||
border-radius: 10px;
|
||||
padding: 15px;
|
||||
}
|
||||
.founded-room > image {
|
||||
|
||||
.founded-room>image {
|
||||
width: 16vw;
|
||||
}
|
||||
.founded-room > view {
|
||||
|
||||
.founded-room>view {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
@@ -205,14 +229,16 @@ onLoad(async (options) => {
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
.founded-room > view > input {
|
||||
|
||||
.founded-room>view>input {
|
||||
width: 70%;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
height: 40px;
|
||||
color: #000;
|
||||
}
|
||||
.founded-room > view > view {
|
||||
|
||||
.founded-room>view>view {
|
||||
background-color: #fed847;
|
||||
width: 30%;
|
||||
line-height: 40px;
|
||||
@@ -223,38 +249,45 @@ onLoad(async (options) => {
|
||||
color: #000;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.create-room {
|
||||
position: relative;
|
||||
margin: 15px;
|
||||
height: 50vw;
|
||||
}
|
||||
.create-room > image:first-of-type {
|
||||
|
||||
.create-room>image:first-of-type {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
}
|
||||
.create-room > image:nth-of-type(2) {
|
||||
|
||||
.create-room>image:nth-of-type(2) {
|
||||
padding: 15px;
|
||||
width: 25vw;
|
||||
position: relative;
|
||||
}
|
||||
.create-room > view:nth-child(3) {
|
||||
|
||||
.create-room>view:nth-child(3) {
|
||||
margin: 12vw auto;
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.create-room > view > image:first-child {
|
||||
|
||||
.create-room>view>image:first-child {
|
||||
width: 19vw;
|
||||
transform: translateY(-60%);
|
||||
border-radius: 50%;
|
||||
position: relative;
|
||||
}
|
||||
.create-room > view > image:nth-child(2) {
|
||||
|
||||
.create-room>view>image:nth-child(2) {
|
||||
width: 37vw;
|
||||
position: relative;
|
||||
}
|
||||
.create-room > view > view:nth-child(3) {
|
||||
|
||||
.create-room>view>view:nth-child(3) {
|
||||
position: relative;
|
||||
width: 19vw;
|
||||
height: 19vw;
|
||||
@@ -265,10 +298,12 @@ onLoad(async (options) => {
|
||||
align-items: center;
|
||||
transform: translateY(60%);
|
||||
}
|
||||
.create-room > view > view:nth-child(3) > image {
|
||||
|
||||
.create-room>view>view:nth-child(3)>image {
|
||||
width: 20px;
|
||||
margin-right: 2px;
|
||||
}
|
||||
|
||||
.warnning {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
@@ -277,6 +312,7 @@ onLoad(async (options) => {
|
||||
align-items: center;
|
||||
color: #fff9;
|
||||
}
|
||||
|
||||
.my-data {
|
||||
width: calc(100% - 30px);
|
||||
margin: 15px;
|
||||
@@ -286,12 +322,14 @@ onLoad(async (options) => {
|
||||
overflow: hidden;
|
||||
background-color: #54431d33;
|
||||
}
|
||||
.my-data > view {
|
||||
|
||||
.my-data>view {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
color: #fff9;
|
||||
}
|
||||
.my-data > view:first-child {
|
||||
|
||||
.my-data>view:first-child {
|
||||
width: calc(100% - 30px);
|
||||
align-items: flex-end;
|
||||
padding-bottom: 15px;
|
||||
@@ -299,16 +337,33 @@ onLoad(async (options) => {
|
||||
margin: 15px;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
.my-data > view:first-child > text {
|
||||
|
||||
.my-data>view:first-child>.my-record-btn {
|
||||
font-weight: 400;
|
||||
font-size: 24rpx;
|
||||
color: #76D4FF;
|
||||
text-align: center;
|
||||
font-style: normal;
|
||||
width: auto;
|
||||
margin-left: auto;
|
||||
}
|
||||
|
||||
.my-data>view:first-child>.member-nickname {
|
||||
color: #fff;
|
||||
font-size: 17px;
|
||||
margin-left: 10px;
|
||||
width: 120px;
|
||||
}
|
||||
.my-data > view:last-child {
|
||||
|
||||
.my-data>view:first-child>.member-nickname__text,
|
||||
.my-data>view:first-child>.member-nickname__shine {
|
||||
font-size: 17px;
|
||||
}
|
||||
|
||||
.my-data>view:last-child {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.my-data > view:last-child > view {
|
||||
|
||||
.my-data>view:last-child>view {
|
||||
width: 33%;
|
||||
margin-top: 15px;
|
||||
display: flex;
|
||||
@@ -316,25 +371,30 @@ onLoad(async (options) => {
|
||||
align-items: center;
|
||||
font-size: 12px;
|
||||
}
|
||||
.my-data > view:last-child > view > view {
|
||||
|
||||
.my-data>view:last-child>view>view {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.my-data > view:last-child > view > view > text:first-child {
|
||||
|
||||
.my-data>view:last-child>view>view>text:first-child {
|
||||
color: #fff;
|
||||
font-size: 20px;
|
||||
margin-right: 5px;
|
||||
transform: translateY(4px);
|
||||
}
|
||||
.my-data > view:last-child > view:nth-child(2) {
|
||||
|
||||
.my-data>view:last-child>view:nth-child(2) {
|
||||
border-left: 1px solid #48494e;
|
||||
border-right: 1px solid #48494e;
|
||||
}
|
||||
.my-data > view:last-child > view > view {
|
||||
|
||||
.my-data>view:last-child>view>view {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
height: 20px;
|
||||
}
|
||||
.stars > image {
|
||||
|
||||
.stars>image {
|
||||
width: 4vw;
|
||||
height: 4vw;
|
||||
margin: 0 1px;
|
||||
|
||||
@@ -1,38 +1,48 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import { onShow, onShareAppMessage, onShareTimeline } from "@dcloudio/uni-app";
|
||||
import {onMounted, ref} from "vue";
|
||||
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import AppFooter from "@/components/AppFooter.vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import UserHeader from "@/components/UserHeader.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
|
||||
import {
|
||||
checkUserBindAPI,
|
||||
getAppConfig,
|
||||
getRankListAPI,
|
||||
getDeviceBatteryAPI,
|
||||
getHomeData,
|
||||
getMyDevicesAPI,
|
||||
getDeviceBatteryAPI,
|
||||
getScoreRankList,
|
||||
silentLoginAPI,
|
||||
} from "@/apis";
|
||||
import { topThreeColors } from "@/constants";
|
||||
import { canEenter } from "@/util";
|
||||
import {topThreeColors} from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {storeToRefs} from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const {
|
||||
updateConfig,
|
||||
updateUser,
|
||||
updateDevice,
|
||||
updateRank,
|
||||
getLvlName,
|
||||
getLvlNameByScore,
|
||||
updateOnline,
|
||||
} = store;
|
||||
const { user, device, rankData, online, game } = storeToRefs(store);
|
||||
const {user, device, online, game} = storeToRefs(store);
|
||||
|
||||
const showModal = ref(false);
|
||||
const showGuide = ref(false);
|
||||
const scoreRankList = ref([]);
|
||||
|
||||
// 提取积分榜接口返回的榜单数组,兼容数组和对象两种返回格式。
|
||||
const getScoreRankData = (result) => {
|
||||
if (Array.isArray(result)) return result;
|
||||
if (Array.isArray(result?.list)) return result.list;
|
||||
if (Array.isArray(result?.items)) return result.items;
|
||||
return [];
|
||||
};
|
||||
|
||||
const toPage = async (path) => {
|
||||
if (!user.value.id) {
|
||||
@@ -44,7 +54,7 @@ const toPage = async (path) => {
|
||||
// await uni.$checkAudio();
|
||||
// }
|
||||
// }
|
||||
uni.navigateTo({ url: path });
|
||||
uni.navigateTo({url: path});
|
||||
};
|
||||
|
||||
const toRankListPage = () => {
|
||||
@@ -54,19 +64,44 @@ const toRankListPage = () => {
|
||||
};
|
||||
|
||||
onShow(async () => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
const token = uni.getStorageSync(`${env}_token`);
|
||||
|
||||
const promises = [getRankListAPI()];
|
||||
if (token) {
|
||||
if (!user.value.id && !token) {
|
||||
// showModal.value = true;
|
||||
// try {
|
||||
// const wxResult = await uni.login({provider: "weixin"});
|
||||
// const bindResult = await checkUserBindAPI(wxResult.code);
|
||||
// if (bindResult.binded) {
|
||||
// const newResult = await uni.login({provider: "weixin"});
|
||||
// const silentResult = await silentLoginAPI(newResult.code);
|
||||
// if (silentResult.user) updateUser(silentResult.user);
|
||||
// const devices = await getMyDevicesAPI();
|
||||
// if (devices.bindings && devices.bindings.length) {
|
||||
// updateDevice(
|
||||
// devices.bindings[0].deviceId,
|
||||
// devices.bindings[0].deviceName
|
||||
// );
|
||||
// const data = await getDeviceBatteryAPI();
|
||||
// updateOnline(data.online);
|
||||
// }
|
||||
// } else {
|
||||
// showModal.value = true;
|
||||
// }
|
||||
// } catch (e) {
|
||||
// console.log("检查绑定状态失败", e);
|
||||
// }
|
||||
}
|
||||
|
||||
const promises = [getScoreRankList(undefined, 1, 10)];
|
||||
if (token || user.value.id) {
|
||||
promises.push(getHomeData());
|
||||
}
|
||||
|
||||
const [rankList, homeData] = await Promise.all(promises);
|
||||
|
||||
console.log("排行数据", rankList);
|
||||
updateRank(rankList);
|
||||
console.log("积分榜数据", rankList);
|
||||
scoreRankList.value = getScoreRankData(rankList).slice(0, 10);
|
||||
|
||||
if (homeData) {
|
||||
console.log("首页数据:", homeData);
|
||||
@@ -125,12 +160,12 @@ onShareTimeline(() => {
|
||||
<Container :isHome="true" :showBackToGame="true">
|
||||
<view class="container">
|
||||
<view class="top-theme">
|
||||
<image
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
/> -->
|
||||
</view>
|
||||
<UserHeader showRank :onSignin="() => (showModal = true)" />
|
||||
<UserHeader showRank :onSignin="() => (showModal = true)"/>
|
||||
<view :style="{ padding: '12px 10px' }">
|
||||
<view class="feature-grid">
|
||||
<view class="bow-card">
|
||||
@@ -144,7 +179,7 @@ onShareTimeline(() => {
|
||||
v-else
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/my-device')"
|
||||
@click="$clickSound(() => toPage('/pages/my-device'))"
|
||||
/>
|
||||
<block v-if="user.id">
|
||||
<text v-if="!device.deviceId">绑定我的智能弓</text>
|
||||
@@ -162,11 +197,11 @@ onShareTimeline(() => {
|
||||
</BubbleTip>
|
||||
</view>
|
||||
<view class="play-card">
|
||||
<view @click="() => toPage('/pages/practise')">
|
||||
<image src="../static/my-practise.png" mode="widthFix" />
|
||||
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
||||
<image src="../static/my-practise.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="() => toPage('/pages/friend-battle')">
|
||||
<image src="../static/friend-battle.png" mode="widthFix" />
|
||||
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||
<image src="../static/friend-battle.png" mode="widthFix"/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -177,11 +212,11 @@ onShareTimeline(() => {
|
||||
/>
|
||||
<button
|
||||
class="into-btn"
|
||||
@click="() => toPage('/pages/ranking')"
|
||||
@click="$clickSound(() => toPage('/pages/ranking'))"
|
||||
hover-class="none"
|
||||
></button>
|
||||
<view class="ranking-players" @click="toRankListPage">
|
||||
<img src="../static/juezhanbang.png" mode="widthFix" />
|
||||
<img src="../static/juezhanbang.png" mode="widthFix"/>
|
||||
<view class="divide-line"></view>
|
||||
<view class="player-avatars">
|
||||
<view
|
||||
@@ -190,39 +225,40 @@ onShareTimeline(() => {
|
||||
class="player-avatar"
|
||||
:style="{
|
||||
zIndex: 8 - i,
|
||||
borderColor: rankData.rank[i - 1]
|
||||
borderColor: scoreRankList[i - 1]
|
||||
? topThreeColors[i - 1] || '#000'
|
||||
: '#000',
|
||||
}"
|
||||
>
|
||||
<image v-if="i === 1" src="../static/champ1.png" />
|
||||
<image v-if="i === 2" src="../static/champ2.png" />
|
||||
<image v-if="i === 3" src="../static/champ3.png" />
|
||||
<image v-if="i === 1" src="../static/champ1.png"/>
|
||||
<image v-if="i === 2" src="../static/champ2.png"/>
|
||||
<image v-if="i === 3" src="../static/champ3.png"/>
|
||||
<view v-if="i > 3">{{ i }}</view>
|
||||
<image
|
||||
:src="
|
||||
rankData.rank[i - 1]
|
||||
? rankData.rank[i - 1].avatar
|
||||
scoreRankList[i - 1]
|
||||
? (scoreRankList[i - 1].avatar || '../static/user-icon.png')
|
||||
: '../static/user-icon-dark.png'
|
||||
"
|
||||
mode="aspectFill"
|
||||
/>
|
||||
</view>
|
||||
<view class="more-players">
|
||||
<text>{{ rankData.rank.length }}</text>
|
||||
<text>{{ scoreRankList.length }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="my-data">
|
||||
<view @click="() => toPage('/pages/my-growth')">
|
||||
<image src="../static/my-growth.png" mode="widthFix" />
|
||||
<image src="../static/my-growth.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="() => toPage('/pages/ranking')">
|
||||
<view>
|
||||
<text>段位</text>
|
||||
<text>{{
|
||||
user.rankLvl ? getLvlName(user.rankLvl) : "暂无"
|
||||
}}</text>
|
||||
user.lvlName || "暂无"
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text>赛季平均环数</text>
|
||||
@@ -234,15 +270,16 @@ onShareTimeline(() => {
|
||||
user.avg_win
|
||||
? Number((user.avg_win * 100).toFixed(2)) + "%"
|
||||
: "暂无"
|
||||
}}</text>
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)" />
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
|
||||
</view>
|
||||
<AppFooter />
|
||||
<AppFooter/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -363,6 +400,7 @@ onShareTimeline(() => {
|
||||
width: 32rpx;
|
||||
height: 32rpx;
|
||||
}
|
||||
|
||||
.player-avatar > view:first-child {
|
||||
border-radius: 50%;
|
||||
background: #777777;
|
||||
@@ -373,6 +411,7 @@ onShareTimeline(() => {
|
||||
height: 18px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.player-avatar > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
@@ -391,18 +430,22 @@ onShareTimeline(() => {
|
||||
margin-left: 2px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.my-data {
|
||||
display: flex;
|
||||
margin-top: 20px;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.my-data > view:first-child {
|
||||
width: 28%;
|
||||
}
|
||||
|
||||
.my-data > view:first-child > image {
|
||||
width: 100%;
|
||||
transform: translateX(-8px);
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
@@ -410,9 +453,11 @@ onShareTimeline(() => {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view:nth-child(2) {
|
||||
width: 38%;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view {
|
||||
width: 28%;
|
||||
border-radius: 10px;
|
||||
@@ -422,20 +467,23 @@ onShareTimeline(() => {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view > text:last-child {
|
||||
color: #fff;
|
||||
line-height: 25px;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.top-theme {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
display: none;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
height: 60px;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.top-theme > image {
|
||||
width: 300rpx;
|
||||
transform: translate(-4%, -14%);
|
||||
|
||||
@@ -20,32 +20,54 @@ onLoad(async (options) => {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode > 3) {
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
const p = plist.find((p) => p.id === item.userId);
|
||||
// 以 id 为 key 建立 teams 玩家快速查找表
|
||||
const teamPlayerMap = {};
|
||||
plist.forEach((p) => { teamPlayerMap[p.id] = p; });
|
||||
|
||||
// 处理有成绩的玩家(resultList 顺序即排名顺序)
|
||||
const rankedPlayers = (result.resultList || []).map((item, index) => {
|
||||
const playerId = item.userId || item.id;
|
||||
const p = teamPlayerMap[playerId] || item;
|
||||
const arrows = new Array(12);
|
||||
result.rounds.forEach((r, index) => {
|
||||
if (r.shoots[item.userId]) {
|
||||
r.shoots[item.userId].forEach((s, index2) => {
|
||||
arrows[index2 + index * 6] = s;
|
||||
result.rounds.forEach((r, rIndex) => {
|
||||
if (r.shoots[playerId]) {
|
||||
r.shoots[playerId].forEach((s, sIndex) => {
|
||||
arrows[sIndex + rIndex * 6] = s;
|
||||
});
|
||||
}
|
||||
});
|
||||
return {
|
||||
...item,
|
||||
id: playerId,
|
||||
rank: index + 1,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
name: (p && p.name) || item.name,
|
||||
avatar: (p && p.avatar) || item.avatar || "",
|
||||
arrows,
|
||||
};
|
||||
});
|
||||
|
||||
// 追加未出现在 resultList 中的玩家(未射箭),rank=0 隐藏角标
|
||||
const rankedIds = new Set(rankedPlayers.map((p) => p.id));
|
||||
const unrankedPlayers = plist
|
||||
.filter((p) => !rankedIds.has(p.id))
|
||||
.map((p) => ({
|
||||
id: p.id,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
arrows: [],
|
||||
totalScore: 0,
|
||||
rank: 0,
|
||||
}));
|
||||
|
||||
players.value = [...rankedPlayers, ...unrankedPlayers];
|
||||
}
|
||||
});
|
||||
|
||||
const checkBowData = (selected) => {
|
||||
if (data.value.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
|
||||
url: `/pages/team-battle/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
@@ -59,13 +81,14 @@ const checkBowData = (selected) => {
|
||||
<Container title="详情">
|
||||
<view class="container">
|
||||
<BattleHeader
|
||||
v-if="data.mode <= 3"
|
||||
:winner="data.winTeam"
|
||||
:blueTeam="data.teams[1] ? data.teams[1].players : []"
|
||||
:redTeam="data.teams[2] ? data.teams[2].players : []"
|
||||
:players="players"
|
||||
/>
|
||||
<view
|
||||
v-if="data.mode >= 3"
|
||||
v-if="data.mode > 3"
|
||||
class="score-header"
|
||||
:style="{ border: 'none', padding: '5px 15px' }"
|
||||
>
|
||||
@@ -76,14 +99,14 @@ const checkBowData = (selected) => {
|
||||
</view>
|
||||
</view>
|
||||
<PlayerScore2
|
||||
v-if="data.mode >= 3"
|
||||
v-if="data.mode > 3"
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:name="player.name"
|
||||
:avatar="player.avatar"
|
||||
:arrows="player.arrows"
|
||||
:totalScore="player.totalScore"
|
||||
:rank="index + 1"
|
||||
:rank="player.rank"
|
||||
/>
|
||||
<view
|
||||
v-if="data.mode <= 3"
|
||||
|
||||
@@ -3,34 +3,110 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Matching from "@/components/Matching.vue";
|
||||
import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import { matchGameAPI } from "@/apis";
|
||||
import { matchGameAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
const matchSuccess = ref(false);
|
||||
|
||||
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
||||
const matchTimeoutTimer = ref(null);
|
||||
|
||||
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
||||
const MATCH_TIMEOUT_MS = 20 * 1000;
|
||||
|
||||
/** 清除超时计时器 */
|
||||
const clearMatchTimeout = () => {
|
||||
if (matchTimeoutTimer.value) {
|
||||
clearTimeout(matchTimeoutTimer.value);
|
||||
matchTimeoutTimer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 超时处理:查询后端是否已分配对局
|
||||
* - 有对局 → WS 消息丢失场景,自动跳入
|
||||
* - 无对局 → 真正超时,提示用户并返回大厅
|
||||
*/
|
||||
const handleMatchTimeout = async () => {
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
} else {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
await matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
} catch (_) { /* 取消失败忽略 */ }
|
||||
uni.navigateBack();
|
||||
}
|
||||
} catch (e) {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
async function stopMatch() {
|
||||
uni.$showHint(3);
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消匹配,带容错处理:
|
||||
* - 取消成功 → 返回大厅
|
||||
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
||||
*/
|
||||
async function cancelMatch() {
|
||||
clearMatchTimeout();
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
await matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
uni.navigateBack();
|
||||
} catch (e) {
|
||||
// 取消匹配接口失败,尝试查询是否已被分配对局
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
} catch (_) {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.MatchSuccess) {
|
||||
matchSuccess.value = true;
|
||||
onComplete.value = () => {
|
||||
if (gameType.value == 1) {
|
||||
onComplete.value = () => {}
|
||||
}
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
// 收到开始消息,清除超时计时器
|
||||
clearMatchTimeout();
|
||||
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
||||
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
||||
if (msg.mode <= 3) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
|
||||
url: `/pages/team-battle/index?battleId=${msg.id}`,
|
||||
});
|
||||
} else if (gameType.value == 2) {
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`,
|
||||
url: `/pages/melee-battle?battleId=${msg.id}`,
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,28 +122,29 @@ onMounted(() => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearMatchTimeout();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (gameType.value && teamSize.value && !matchSuccess.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
uni.$off("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (gameType.value && teamSize.value) {
|
||||
matchGameAPI(true, gameType.value, teamSize.value);
|
||||
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
|
||||
clearMatchTimeout();
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
if (gameType.value && teamSize.value && !matchSuccess.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, watch, nextTick, computed } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -10,16 +10,19 @@ import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, online } = storeToRefs(store);
|
||||
const title = ref("");
|
||||
const start = ref(null);
|
||||
const battleId = ref("");
|
||||
/** 对战模式:1=好友约战 2=排位赛,用于结算页跳转判断 */
|
||||
const way = ref(0);
|
||||
const currentRound = ref(1);
|
||||
const tips = ref("即将开始...");
|
||||
const players = ref([]);
|
||||
@@ -27,22 +30,54 @@ const playersSorted = ref([]);
|
||||
const playersScores = ref([]);
|
||||
const halfTimeTip = ref(false);
|
||||
const halfRest = ref(false);
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前半场连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
const currentPlayer = computed(() =>
|
||||
players.value.find((player) => String(player?.id) === String(user.value.id))
|
||||
);
|
||||
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
watch(online, (newVal, oldVal) => {
|
||||
if (!newVal && oldVal && start.value === true) {
|
||||
showOfflineModal.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
if (!battleInfo) return;
|
||||
try {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
players.value = battleInfo.teams[0].players;
|
||||
// 保存 way 供结算跳转时使用
|
||||
way.value = battleInfo.way ?? 0;
|
||||
|
||||
// 优先使用接口数据,否则使用缓存
|
||||
if (battleInfo.teams?.[0]?.players) {
|
||||
players.value = [...battleInfo.teams[0].players];
|
||||
} else {
|
||||
// 大乱斗可能存的是 players 列表
|
||||
// 这里的缓存逻辑根据 AboutToStart 消息结构可能不同,假设也是 teams[0]
|
||||
// 如果是从 match-page 过来的,match-page 只存了 teams[1] 和 [2] 给对抗模式
|
||||
// 大乱斗的匹配逻辑可能不同,暂时保持原样,只做安全保护
|
||||
players.value = [];
|
||||
}
|
||||
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
|
||||
console.log(`对局已进行${readyRemain}秒`);
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
}, 200);
|
||||
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
tips.value =
|
||||
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
|
||||
@@ -69,7 +104,7 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
return;
|
||||
}
|
||||
if (force) {
|
||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 90) {
|
||||
setTimeout(() => {
|
||||
@@ -77,6 +112,9 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("recoverData error:", err);
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
@@ -89,6 +127,28 @@ onLoad(async (options) => {
|
||||
// });
|
||||
});
|
||||
|
||||
/**
|
||||
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(playerId, isXRing) {
|
||||
if (!playerId) return;
|
||||
const id = parseInt(playerId);
|
||||
if (isXRing) {
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[id] >= 3) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置该玩家的连续计数
|
||||
xRingStreaks.value[id] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
@@ -96,15 +156,37 @@ async function onReceiveMessage(msg) {
|
||||
halfRest.value = false;
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
||||
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
const prevCounts = {};
|
||||
for (const pid of Object.keys(curRound)) {
|
||||
prevCounts[pid] = (curRound[pid] || []).length;
|
||||
}
|
||||
recoverData(msg);
|
||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
let shooterId = null;
|
||||
let isXRing = false;
|
||||
for (const pid of Object.keys(newRound)) {
|
||||
const newLen = (newRound[pid] || []).length;
|
||||
if (newLen > (prevCounts[pid] || 0)) {
|
||||
shooterId = parseInt(pid);
|
||||
const shot = newRound[pid][newLen - 1];
|
||||
isXRing = !!(shot?.ringX && shot?.ring);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
||||
checkAndPlayTententen(shooterId, isXRing);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(() => {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result?battleId=" + msg.matchId,
|
||||
url: "/pages/friend-battle-result?battleId=" + msg.matchId,
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
@@ -127,6 +209,7 @@ onBeforeUnmount(() => {
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
@@ -166,6 +249,7 @@ onShow(async () => {
|
||||
"
|
||||
:totalRound="12"
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:isSvip="isCurrentUserSvip"
|
||||
:stop="halfRest"
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
@@ -180,13 +264,25 @@ onShow(async () => {
|
||||
<ScreenHint
|
||||
:show="halfTimeTip"
|
||||
mode="small"
|
||||
:onClose="() => (halfTimeTip = false)"
|
||||
>
|
||||
<view class="half-time-tip">
|
||||
<text>上半场结束,休息一下吧:)</text>
|
||||
<text>20秒后开始下半场</text>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<!-- 设备离线提示弹窗 -->
|
||||
<SModal
|
||||
:show="showOfflineModal"
|
||||
:noBg="true"
|
||||
height="360rpx"
|
||||
:onClose="() => (showOfflineModal = false)"
|
||||
>
|
||||
<view class="offline-modal">
|
||||
<text class="offline-title">设备已离线</text>
|
||||
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
||||
<SButton @click="showOfflineModal = false">我知道了</SButton>
|
||||
</view>
|
||||
</SModal>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -196,4 +292,25 @@ onShow(async () => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.offline-modal {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 60rpx 40rpx 40rpx;
|
||||
gap: 24rpx;
|
||||
}
|
||||
|
||||
.offline-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
color: #FED847;
|
||||
}
|
||||
|
||||
.offline-desc {
|
||||
font-size: 28rpx;
|
||||
color: #CCCCCC;
|
||||
text-align: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -13,13 +13,31 @@ const currentUser = ref({
|
||||
});
|
||||
const players = ref([]);
|
||||
|
||||
function getRingTotal(arrows = []) {
|
||||
return arrows.reduce((last, next) => last + (Number(next?.ring) || 0), 0);
|
||||
}
|
||||
|
||||
function getScoreLabel(score) {
|
||||
if (!score) return "";
|
||||
return score.ringX ? "X" : score.ring || "";
|
||||
}
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"player-name",
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
const result = await getBattleAPI(options.battleId || "59348111700660224");
|
||||
const plist = result.teams?.[0]?.players || [];
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
const p = plist.find((p) => p.id === item.userId);
|
||||
const arrows = new Array(12);
|
||||
const p = plist.find((p) => String(p.id) === String(item.userId));
|
||||
const arrows = Array.from({ length: 12 }, () => ({}));
|
||||
result.rounds.forEach((r, index) => {
|
||||
if (r.shoots[item.userId]) {
|
||||
r.shoots[item.userId].forEach((s, index2) => {
|
||||
@@ -29,9 +47,11 @@ onLoad(async (options) => {
|
||||
});
|
||||
return {
|
||||
...item,
|
||||
...p,
|
||||
userId: item.userId,
|
||||
rank: index + 1,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
name: p?.name || item.name,
|
||||
avatar: p?.avatar || item.avatar || "",
|
||||
arrows,
|
||||
};
|
||||
});
|
||||
@@ -68,18 +88,27 @@ onLoad(async (options) => {
|
||||
class="player-bg"
|
||||
/>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text>{{ player.name }}</text>
|
||||
<view v-if="isMember(player)" :class="getMemberNicknameClass(player)">
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else>{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ marginTop: '10px' }">
|
||||
<BowTarget :scores="currentUser.arrows" />
|
||||
<BowTarget
|
||||
:scores="currentUser.arrows"
|
||||
:isSvip="currentUser.sVip === true"
|
||||
/>
|
||||
</view>
|
||||
<view class="score-text"
|
||||
><text :style="{ color: '#fed847' }">{{
|
||||
currentUser.arrows.length
|
||||
}}</text
|
||||
>支箭,共<text :style="{ color: '#fed847' }">{{
|
||||
currentUser.arrows.reduce((last, next) => last + next.ring, 0)
|
||||
getRingTotal(currentUser.arrows)
|
||||
}}</text
|
||||
>环</view
|
||||
>
|
||||
@@ -90,7 +119,7 @@ onLoad(async (options) => {
|
||||
class="score-item"
|
||||
:style="{ width: '13vw', height: '13vw' }"
|
||||
>
|
||||
{{ score.ringX ? "X" : score.ring }}
|
||||
{{ getScoreLabel(score) }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -149,6 +178,16 @@ onLoad(async (options) => {
|
||||
text-align: center;
|
||||
position: relative;
|
||||
}
|
||||
.players > view > .player-name {
|
||||
margin: 5px 0;
|
||||
width: 80%;
|
||||
position: relative;
|
||||
justify-content: center;
|
||||
}
|
||||
.player-name .member-nickname__text,
|
||||
.player-name .member-nickname__shine {
|
||||
font-size: 12px;
|
||||
}
|
||||
.score-text {
|
||||
width: 100%;
|
||||
color: #fff;
|
||||
|
||||
879
src/pages/member/be-vip.vue
Normal file
@@ -0,0 +1,879 @@
|
||||
<script setup>
|
||||
import { computed, ref, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import { createOrderAPI, getAppConfig, getHomeData } from "@/apis";
|
||||
import { capsuleHeight } from "@/util";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const { user, config } = storeToRefs(store);
|
||||
const { updateConfig, updateUser } = store;
|
||||
|
||||
const currentTypeIndex = ref(1);
|
||||
const selectedPackageIndex = ref(0);
|
||||
const showModal = ref(false);
|
||||
const loadingConfig = ref(false);
|
||||
const paying = ref(false);
|
||||
const refreshing = ref(false);
|
||||
const timer = ref(null);
|
||||
const lastDate = ref(user.value.expiredAt || 0);
|
||||
const maxRefreshTimes = 12;
|
||||
|
||||
// 会员页核心展示数据:视觉、权益、套餐均按蓝湖当前两张设计稿拆分。
|
||||
const memberTypes = [
|
||||
{
|
||||
key: "normal",
|
||||
tab: "VIP",
|
||||
title: "普通会员",
|
||||
prefix: "成为射灵星球",
|
||||
desc: "特享约战竞技次数包、专属会员标识",
|
||||
benefitTitle: "普通会员专属权益",
|
||||
themeClass: "vip-page--normal",
|
||||
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title.png",
|
||||
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title2.png",
|
||||
orderIcon: "../../static/vip/vip-order.png",
|
||||
heroBadge: "../../static/vip/normal-hero-badge.png",
|
||||
buttonClass: "activate-btn--normal",
|
||||
benefits: [
|
||||
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
||||
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
||||
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
||||
{ label: "约战\n每日+20次", icon: "../../static/vip/vip-battle.png" },
|
||||
],
|
||||
packages: [
|
||||
{ name: "连续包月", price: "20", original: "35" },
|
||||
{ name: "12个月", price: "300", original: "420" },
|
||||
{ name: "3个月", price: "84", original: "105" },
|
||||
],
|
||||
},
|
||||
{
|
||||
key: "super",
|
||||
tab: "SVIP",
|
||||
title: "超级会员",
|
||||
prefix: "成为射灵星球",
|
||||
desc: "尊享专属特效、无限制约战竞技、专属会员标识",
|
||||
benefitTitle: "超级会员专属权益",
|
||||
themeClass: "vip-page--super",
|
||||
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title.png",
|
||||
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title2.png",
|
||||
orderIcon: "../../static/vip/svip-order.png",
|
||||
heroBadge: "../../static/vip/super-hero-badge.png",
|
||||
buttonClass: "activate-btn--super",
|
||||
benefits: [
|
||||
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
||||
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
||||
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
||||
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
||||
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
||||
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
||||
{ label: "专享SVIP客服", icon: "../../static/vip/svip-service.png" },
|
||||
],
|
||||
packages: [
|
||||
{ name: "连续包月", price: "20", original: "35" },
|
||||
{ name: "12个月", price: "300", original: "420" },
|
||||
{ name: "3个月", price: "84", original: "105" },
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
const currentType = computed(() => memberTypes[currentTypeIndex.value]);
|
||||
|
||||
// 后端到期时间可能是秒级时间戳、毫秒级时间戳或日期字符串,这里统一转成毫秒。
|
||||
const toTimestamp = (value) => {
|
||||
if (!value) return 0;
|
||||
const numberValue = Number(value);
|
||||
if (!Number.isNaN(numberValue)) {
|
||||
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||
}
|
||||
const time = new Date(value).getTime();
|
||||
return Number.isNaN(time) ? 0 : time;
|
||||
};
|
||||
|
||||
// 当前卡片只关心本 tab 对应的会员到期时间,普通会员和超级会员互不兜底。
|
||||
const getVipExpiredValue = (type, source = user.value) => {
|
||||
if (!source) return 0;
|
||||
return type.key === "super" ? source.superVipExpiredAt : source.normalVipExpiredAt;
|
||||
};
|
||||
|
||||
// 支付后轮询需要比较最新会员到期时间,兼容旧字段 expiredAt。
|
||||
const getLatestVipExpiredTime = (source = user.value) => {
|
||||
if (!source) return 0;
|
||||
return Math.max(
|
||||
toTimestamp(source.normalVipExpiredAt),
|
||||
toTimestamp(source.superVipExpiredAt),
|
||||
toTimestamp(source.expiredAt)
|
||||
);
|
||||
};
|
||||
|
||||
// 未过期才展示“会员生效中”样式,已过期或无值继续展示未开通样式。
|
||||
const isVipActive = (type) => {
|
||||
return toTimestamp(getVipExpiredValue(type)) > Date.now();
|
||||
};
|
||||
|
||||
// 会员卡片展示完整到期时间。
|
||||
const formatVipDate = (value) => {
|
||||
const timestamp = toTimestamp(value);
|
||||
if (!timestamp) return "";
|
||||
const date = new Date(timestamp);
|
||||
const year = date.getFullYear();
|
||||
const month = String(date.getMonth() + 1).padStart(2, "0");
|
||||
const day = String(date.getDate()).padStart(2, "0");
|
||||
const hour = String(date.getHours()).padStart(2, "0");
|
||||
const minute = String(date.getMinutes()).padStart(2, "0");
|
||||
const second = String(date.getSeconds()).padStart(2, "0");
|
||||
return `${year}-${month}-${day} ${hour}:${minute}:${second}`;
|
||||
};
|
||||
|
||||
// 会员生效时使用 title2 切图,未生效时沿用原来的开通引导图。
|
||||
const getHeroCard = (type) => {
|
||||
return isVipActive(type) ? type.activeHeroCard : type.heroCard;
|
||||
};
|
||||
|
||||
const getActiveVipExpiredDate = (type) => {
|
||||
return formatVipDate(getVipExpiredValue(type));
|
||||
};
|
||||
|
||||
// 设计稿里的“下期自动续费”按到期日前一天展示。
|
||||
const getActiveVipRenewDate = (type) => {
|
||||
const timestamp = toTimestamp(getVipExpiredValue(type));
|
||||
if (!timestamp) return "";
|
||||
return formatVipDate(timestamp - 24 * 60 * 60 * 1000);
|
||||
};
|
||||
|
||||
const configMenus = computed(() => {
|
||||
return config.value.vipMenus || [];
|
||||
});
|
||||
|
||||
const getMenuName = (item) => {
|
||||
return item.name || item.vipName || item.title || "";
|
||||
};
|
||||
|
||||
const getMenuPrice = (item) => {
|
||||
const value = item.price || item.total || item.amount || item.money;
|
||||
return value ? String(value).replace("¥", "").replace("¥", "") : "";
|
||||
};
|
||||
|
||||
const getMenuType = (item) => {
|
||||
const vipType = Number(item.vipType);
|
||||
if (vipType === 1) return "normal";
|
||||
if (vipType === 2) return "super";
|
||||
|
||||
const type = String(item.type || "").toLowerCase();
|
||||
if (["super", "svip"].includes(type)) return "super";
|
||||
if (["normal", "vip"].includes(type)) return "normal";
|
||||
|
||||
const name = getMenuName(item);
|
||||
if (/超级|SVIP/i.test(name)) return "super";
|
||||
if (/普通|VIP|会员/i.test(name)) return "normal";
|
||||
return "";
|
||||
};
|
||||
|
||||
const getPackageMonths = (name) => {
|
||||
if (/连续包月/.test(name)) return 1;
|
||||
const match = String(name || "").match(/(\d+)\s*个?月/);
|
||||
return match ? Number(match[1]) : 0;
|
||||
};
|
||||
|
||||
const matchPackageSource = (type, pack, index) => {
|
||||
const menus = configMenus.value;
|
||||
const typedMenus = menus.filter((item) => {
|
||||
const menuType = getMenuType(item);
|
||||
if (type.key === "super") return menuType === "super";
|
||||
return menuType === "normal";
|
||||
});
|
||||
const pool = typedMenus.length ? typedMenus : menus;
|
||||
const packMonths = getPackageMonths(pack.name);
|
||||
return (
|
||||
pool.find((item) => getMenuName(item).indexOf(pack.name) !== -1) ||
|
||||
pool.find((item) => packMonths && getPackageMonths(getMenuName(item)) === packMonths) ||
|
||||
pool.find((item) => getMenuPrice(item) === pack.price) ||
|
||||
pool[index]
|
||||
);
|
||||
};
|
||||
|
||||
const getPackages = (type) => {
|
||||
return type.packages.map((item, index) => {
|
||||
const source = matchPackageSource(type, item, index);
|
||||
return {
|
||||
...item,
|
||||
source,
|
||||
name: source ? getMenuName(source) || item.name : item.name,
|
||||
price: source ? getMenuPrice(source) || item.price : item.price,
|
||||
icon: source && source.icon,
|
||||
id: source && source.id,
|
||||
};
|
||||
});
|
||||
};
|
||||
|
||||
const currentPackages = computed(() => {
|
||||
return getPackages(currentType.value);
|
||||
});
|
||||
|
||||
const selectedPackage = computed(() => {
|
||||
return currentPackages.value[selectedPackageIndex.value] || currentPackages.value[0];
|
||||
});
|
||||
|
||||
const switchType = (index) => {
|
||||
currentTypeIndex.value = index;
|
||||
selectedPackageIndex.value = 0;
|
||||
};
|
||||
|
||||
const onSwiperChange = (event) => {
|
||||
currentTypeIndex.value = event.detail.current;
|
||||
selectedPackageIndex.value = 0;
|
||||
};
|
||||
|
||||
const selectPackage = (index) => {
|
||||
selectedPackageIndex.value = index;
|
||||
};
|
||||
|
||||
const toPackageDesc = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/member/vip-intro",
|
||||
});
|
||||
};
|
||||
|
||||
const toOrderPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/member/orders",
|
||||
});
|
||||
};
|
||||
|
||||
const loadVipConfig = async () => {
|
||||
if (loadingConfig.value || configMenus.value.length) return;
|
||||
loadingConfig.value = true;
|
||||
try {
|
||||
const result = await getAppConfig();
|
||||
if (result) updateConfig(result);
|
||||
} catch (error) {
|
||||
console.log("load vip config error", error);
|
||||
} finally {
|
||||
loadingConfig.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const clearRefreshTimer = () => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
const refreshUserAfterPay = () => {
|
||||
clearRefreshTimer();
|
||||
let refreshTimes = 0;
|
||||
// 先记录支付前的最大到期时间,轮询到更大的值就认为会员状态已刷新。
|
||||
lastDate.value = getLatestVipExpiredTime();
|
||||
refreshing.value = true;
|
||||
timer.value = setInterval(async () => {
|
||||
refreshTimes += 1;
|
||||
try {
|
||||
const result = await getHomeData();
|
||||
const latestExpiredAt = getLatestVipExpiredTime(result.user);
|
||||
if (result.user && latestExpiredAt > lastDate.value) {
|
||||
lastDate.value = latestExpiredAt;
|
||||
updateUser(result.user);
|
||||
clearRefreshTimer();
|
||||
refreshing.value = false;
|
||||
} else if (refreshTimes >= maxRefreshTimes) {
|
||||
clearRefreshTimer();
|
||||
refreshing.value = false;
|
||||
}
|
||||
} catch (error) {
|
||||
console.log("refresh user after pay error", error);
|
||||
if (refreshTimes >= maxRefreshTimes) {
|
||||
clearRefreshTimer();
|
||||
refreshing.value = false;
|
||||
}
|
||||
}
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
const onPay = async () => {
|
||||
if (paying.value || refreshing.value) return;
|
||||
if (!user.value.id) {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
if (!configMenus.value.length) {
|
||||
await loadVipConfig();
|
||||
}
|
||||
const vipId = selectedPackage.value && selectedPackage.value.id;
|
||||
if (!vipId) {
|
||||
uni.showToast({
|
||||
title: loadingConfig.value ? "套餐配置加载中" : "套餐暂不可购买",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
paying.value = true;
|
||||
let waitingPayment = false;
|
||||
try {
|
||||
const result = await createOrderAPI(vipId);
|
||||
const params = result?.pay?.order?.jsApi?.params;
|
||||
if (!params?.timeStamp || !params?.nonceStr || !params?.package || !params?.paySign) {
|
||||
uni.showToast({
|
||||
title: "支付参数生成失败",
|
||||
icon: "none",
|
||||
});
|
||||
refreshing.value = false;
|
||||
return;
|
||||
}
|
||||
waitingPayment = true;
|
||||
wx.requestPayment({
|
||||
timeStamp: params.timeStamp, // 微信支付时间戳
|
||||
nonceStr: params.nonceStr, // 微信支付随机串
|
||||
package: params.package, // 预支付交易会话标识
|
||||
paySign: params.paySign, // 微信支付签名
|
||||
signType: params.signType || "RSA",
|
||||
success() {
|
||||
uni.showToast({
|
||||
title: "支付成功",
|
||||
icon: "none",
|
||||
});
|
||||
refreshUserAfterPay();
|
||||
},
|
||||
fail(res) {
|
||||
console.log("pay error", res);
|
||||
if (res.errMsg && res.errMsg.indexOf("cancel") !== -1) return;
|
||||
uni.showToast({
|
||||
title: "支付失败,请稍后重试",
|
||||
icon: "none",
|
||||
});
|
||||
},
|
||||
complete() {
|
||||
paying.value = false;
|
||||
},
|
||||
});
|
||||
} catch (error) {
|
||||
console.log("create vip order error", error);
|
||||
} finally {
|
||||
if (!waitingPayment) paying.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
onShow(loadVipConfig);
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearRefreshTimer();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="" :bgType="10" :scroll="false" :showBottom="false">
|
||||
<view class="vip-page" :class="currentType.themeClass">
|
||||
<view class="type-tabs" :style="{ top: capsuleHeight + 'px' }">
|
||||
<view
|
||||
v-for="(item, index) in memberTypes"
|
||||
:key="item.key"
|
||||
class="type-tab"
|
||||
:class="{ 'type-tab--active': currentTypeIndex === index }"
|
||||
@click="switchType(index)"
|
||||
>
|
||||
<text>{{ item.tab }}</text>
|
||||
<view class="type-tab__indicator" />
|
||||
</view>
|
||||
</view>
|
||||
<swiper
|
||||
class="type-swiper"
|
||||
:current="currentTypeIndex"
|
||||
:duration="260"
|
||||
@change="onSwiperChange"
|
||||
>
|
||||
<swiper-item v-for="type in memberTypes" :key="type.key">
|
||||
<scroll-view scroll-y class="type-scroll" :show-scrollbar="false">
|
||||
<view class="vip-content">
|
||||
<view
|
||||
class="hero-card"
|
||||
:class="{ 'hero-card--active': isVipActive(type) }"
|
||||
>
|
||||
<image class="hero-card__bg" :src="getHeroCard(type)" mode="scaleToFill" />
|
||||
<!-- 生效态卡片使用 title2 底图,补充有效期和订单入口叠层。 -->
|
||||
<view v-if="isVipActive(type)" class="hero-card__content">
|
||||
<text class="hero-card__date">
|
||||
有效期至:{{ getActiveVipExpiredDate(type) }}
|
||||
</text>
|
||||
<!-- <text v-if="type.key === 'super'" class="hero-card__renew">
|
||||
下期会员将于:{{ getActiveVipRenewDate(type) }}自动续费
|
||||
</text> -->
|
||||
<view class="hero-card__order" @click.stop="toOrderPage">
|
||||
<image class="hero-card__order-icon" :src="type.orderIcon" mode="aspectFit" />
|
||||
<text>订单管理</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="benefit-title">
|
||||
<view class="benefit-title__line" />
|
||||
<text>{{ type.benefitTitle }}</text>
|
||||
<view class="benefit-title__line" />
|
||||
</view>
|
||||
|
||||
<view class="benefit-grid" :class="{ 'benefit-grid--normal': type.key === 'normal' }">
|
||||
<view
|
||||
v-for="benefit in type.benefits"
|
||||
:key="benefit.label"
|
||||
class="benefit-item"
|
||||
>
|
||||
<view class="benefit-icon">
|
||||
<image class="benefit-icon__img" :src="benefit.icon" mode="aspectFit" />
|
||||
</view>
|
||||
<text class="benefit-item__label">{{ benefit.label }}</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="package-header">
|
||||
<text class="package-header__title">选择套餐</text>
|
||||
<view class="package-header__link" @click="toPackageDesc">
|
||||
<text>套餐说明</text>
|
||||
<image
|
||||
class="package-header__icon"
|
||||
src="../../static/enter.png"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<scroll-view scroll-x class="package-scroll" :show-scrollbar="false">
|
||||
<view class="package-list">
|
||||
<view
|
||||
v-for="(pack, index) in getPackages(type)"
|
||||
:key="`${type.key}-${pack.name}`"
|
||||
class="package-card"
|
||||
:class="{ 'package-card--active': selectedPackageIndex === index }"
|
||||
@click="selectPackage(index)"
|
||||
>
|
||||
<view class="package-card__inner">
|
||||
<text class="package-name">{{ pack.name }}</text>
|
||||
<view class="package-price">
|
||||
<text class="package-price__symbol">¥</text>
|
||||
<text class="package-price__value">{{ pack.price }}</text>
|
||||
</view>
|
||||
<view class="package-origin">
|
||||
<text>¥{{ pack.original }}</text>
|
||||
<view class="package-origin__line" />
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
|
||||
<button
|
||||
hover-class="none"
|
||||
class="activate-btn"
|
||||
:class="type.buttonClass"
|
||||
:disabled="loadingConfig || paying || refreshing"
|
||||
@click="onPay"
|
||||
>
|
||||
<text v-if="loadingConfig">加载套餐中</text>
|
||||
<text v-else-if="paying">创建订单中</text>
|
||||
<text v-else-if="!refreshing">¥ {{ selectedPackage.price }} 一键激活</text>
|
||||
<text v-else>刷新会员状态中</text>
|
||||
</button>
|
||||
|
||||
<view class="agreement">
|
||||
<text>支付即同意</text>
|
||||
《 <text class="agreement__link">会员自动续费服务协议</text>》
|
||||
《 <text class="agreement__link">扣款授权服务协议</text>》
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</swiper-item>
|
||||
</swiper>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)" />
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.vip-page {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.type-tabs {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
z-index: 998;
|
||||
width: 50%;
|
||||
height: 50px;
|
||||
margin-left: 50%;
|
||||
transform:translateX(-60%);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.type-tab {
|
||||
width: 132rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: rgba(255, 255, 255, 0.45);
|
||||
font-size: 34rpx;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.type-tab__indicator {
|
||||
width: 40rpx;
|
||||
height: 4rpx;
|
||||
border-radius: 4rpx;
|
||||
margin-top: 8rpx;
|
||||
background-color: transparent;
|
||||
}
|
||||
|
||||
.type-tab--active {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.vip-page--normal .type-tab--active .type-tab__indicator {
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.vip-page--super .type-tab--active {
|
||||
color: #fedab5;
|
||||
}
|
||||
|
||||
.vip-page--super .type-tab--active .type-tab__indicator {
|
||||
background-color: #fedab5;
|
||||
}
|
||||
|
||||
.type-swiper {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.type-scroll {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.vip-content {
|
||||
min-height: 100%;
|
||||
padding: 32rpx 24rpx 52rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.hero-card {
|
||||
position: relative;
|
||||
width: 702rpx;
|
||||
height: 260rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.hero-card__bg {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 702rpx;
|
||||
height: 260rpx;
|
||||
}
|
||||
|
||||
.hero-card__content {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
/* 对齐 title2 切图左侧预留文案区域。 */
|
||||
padding: 132rpx 0 0 44rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.hero-card__date,
|
||||
.hero-card__renew {
|
||||
color: #8d6d55;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.vip-page--normal .hero-card__date,
|
||||
.vip-page--normal .hero-card__renew {
|
||||
color: #555555;
|
||||
}
|
||||
|
||||
.hero-card__order {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-top: 10rpx;
|
||||
color: #6d5644;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.vip-page--normal .hero-card__order {
|
||||
color: #555555;
|
||||
}
|
||||
|
||||
.hero-card__order-icon {
|
||||
width: 28rpx;
|
||||
height: 32rpx;
|
||||
margin-right: 8rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.benefit-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 38rpx;
|
||||
color: #ffffff;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.benefit-title__line {
|
||||
width: 14rpx;
|
||||
height: 2rpx;
|
||||
background-color: #ffffff;
|
||||
margin: 0 10rpx;
|
||||
}
|
||||
|
||||
.benefit-grid {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
width: 622rpx;
|
||||
margin: 38rpx auto 0;
|
||||
}
|
||||
|
||||
.benefit-grid--normal {
|
||||
width: 672rpx;
|
||||
}
|
||||
|
||||
.benefit-item {
|
||||
width: 144rpx;
|
||||
height: 122rpx;
|
||||
margin-right: 94rpx;
|
||||
margin-bottom: 30rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.benefit-item:nth-child(3n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.benefit-grid--normal .benefit-item {
|
||||
margin-right: 120rpx;
|
||||
}
|
||||
|
||||
.benefit-grid--normal .benefit-item:nth-child(3n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.benefit-icon {
|
||||
width: 80rpx;
|
||||
height: 80rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.benefit-icon__img {
|
||||
width: 80rpx;
|
||||
height: 80rpx;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.benefit-item__label {
|
||||
margin-top: 8rpx;
|
||||
color: #ffffff;
|
||||
opacity: 0.7;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
text-align: center;
|
||||
white-space: pre-line;
|
||||
}
|
||||
|
||||
.package-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-top: 56rpx;
|
||||
padding-right: 8rpx;
|
||||
}
|
||||
|
||||
.benefit-grid--normal + .package-header {
|
||||
margin-top: 146rpx;
|
||||
}
|
||||
|
||||
.package-header__title {
|
||||
color: #ffffff;
|
||||
font-size: 28rpx;
|
||||
line-height: 40rpx;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.vip-page--super .package-header__title {
|
||||
color: #e7ba80;
|
||||
}
|
||||
|
||||
.package-header__link {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #999999;
|
||||
font-size: 22rpx;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
|
||||
.package-header__icon {
|
||||
width: 24rpx;
|
||||
height: 28rpx;
|
||||
}
|
||||
|
||||
.package-scroll {
|
||||
width: 100%;
|
||||
margin-top: 40rpx;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.package-list {
|
||||
display: flex;
|
||||
width: 984rpx;
|
||||
padding: 6rpx 84rpx 6rpx 6rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.package-card {
|
||||
position: relative;
|
||||
width: 264rpx;
|
||||
height: 224rpx;
|
||||
border-radius: 16rpx;
|
||||
border: 2rpx solid #999999;
|
||||
margin-right: 32rpx;
|
||||
padding: 0;
|
||||
overflow: hidden;
|
||||
box-sizing: border-box;
|
||||
color: #999999;
|
||||
}
|
||||
|
||||
.package-card__inner {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-sizing: border-box;
|
||||
border-radius: inherit;
|
||||
}
|
||||
|
||||
.package-card--active {
|
||||
border-width: 6rpx;
|
||||
border-color: #fed847;
|
||||
}
|
||||
|
||||
.vip-page--super .package-card--active {
|
||||
border: none;
|
||||
padding: 6rpx;
|
||||
background: linear-gradient(180deg, #fef3e6 0%, #f0c191 100%);
|
||||
}
|
||||
|
||||
.vip-page--super .package-card--active .package-card__inner {
|
||||
border-radius: 10rpx;
|
||||
background-color: #050b19;
|
||||
}
|
||||
|
||||
.package-name {
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.package-price {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
margin-top: 12rpx;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.package-card--active .package-price {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.vip-page--super .package-card--active .package-price {
|
||||
color: #ffe8cd;
|
||||
}
|
||||
|
||||
.package-price__symbol {
|
||||
font-size: 30rpx;
|
||||
line-height: 36rpx;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.package-price__value {
|
||||
font-size: 56rpx;
|
||||
line-height: 66rpx;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.package-origin {
|
||||
position: relative;
|
||||
margin-top: 2rpx;
|
||||
color: #999999;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
|
||||
.package-origin__line {
|
||||
position: absolute;
|
||||
left: -4rpx;
|
||||
right: -4rpx;
|
||||
top: 16rpx;
|
||||
height: 2rpx;
|
||||
background-color: #999999;
|
||||
}
|
||||
|
||||
.activate-btn {
|
||||
width: 686rpx;
|
||||
height: 88rpx;
|
||||
border-radius: 44rpx;
|
||||
margin: 34rpx auto 0;
|
||||
padding: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #000000;
|
||||
font-size: 30rpx;
|
||||
line-height: 42rpx;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.activate-btn::after {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.activate-btn--normal {
|
||||
background-color: #fed847;
|
||||
}
|
||||
|
||||
.activate-btn--super {
|
||||
background: linear-gradient( 181deg, #FDFDFC 0%, #FDF8F2 0%, #FFC992 100%, #FFB96C 100%);
|
||||
}
|
||||
|
||||
.agreement {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin-top: 24rpx;
|
||||
color: #999999;
|
||||
font-size: 20rpx;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
|
||||
.agreement__link {
|
||||
margin-left: -6rpx;
|
||||
text-decoration: underline;
|
||||
}
|
||||
</style>
|
||||
@@ -61,6 +61,18 @@ const goPay = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const copyOrderId = (orderId) => {
|
||||
uni.setClipboardData({
|
||||
data: String(orderId),
|
||||
success: () => {
|
||||
uni.showToast({
|
||||
title: "复制成功",
|
||||
icon: "success",
|
||||
});
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
const cancelOrder = async () => {
|
||||
const result = await cancelOrderListAPI(data.value.orderId);
|
||||
data.value = result;
|
||||
@@ -78,8 +90,13 @@ const cancelOrder = async () => {
|
||||
>
|
||||
<view class="order">
|
||||
<view>
|
||||
<text>商品名:{{ data.vipName }}</text>
|
||||
<text>{{ data.vipName }}</text>
|
||||
<view class="order-number">
|
||||
<text>订单号:{{ data.orderId }}</text>
|
||||
<text class="copy-action" @click.stop="copyOrderId(data.orderId)"
|
||||
>复制</text
|
||||
>
|
||||
</view>
|
||||
<text>下单时间:{{ data.vipCreateAt }}</text>
|
||||
<text
|
||||
>支付时间:{{
|
||||
@@ -141,4 +158,25 @@ const cancelOrder = async () => {
|
||||
text-align: center;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.order-number {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #666666;
|
||||
font-size: 26rpx;
|
||||
margin-top: 10rpx;
|
||||
}
|
||||
.order-number > text:first-child {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
word-break: break-all;
|
||||
}
|
||||
.copy-action {
|
||||
flex-shrink: 0;
|
||||
margin-left: 16rpx;
|
||||
padding: 2rpx 14rpx;
|
||||
color: #1f6ed4;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
}
|
||||
</style>
|
||||
@@ -3,6 +3,7 @@ import { ref, onMounted } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ScrollList from "@/components/ScrollList.vue";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import { getOrderListAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { orderStatusNames, getStatusColor } from "@/constants";
|
||||
@@ -10,13 +11,34 @@ import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, config } = storeToRefs(store);
|
||||
|
||||
const autoRenewDialogVisible = ref(false);
|
||||
const selectedRenewOrder = ref(null);
|
||||
|
||||
const toDetailPage = (detail) => {
|
||||
uni.setStorageSync("order", detail);
|
||||
uni.navigateTo({
|
||||
url: `/pages/order-detail`,
|
||||
url: "/pages/member/order-detail",
|
||||
});
|
||||
};
|
||||
|
||||
const openAutoRenewDialog = (detail) => {
|
||||
selectedRenewOrder.value = detail;
|
||||
autoRenewDialogVisible.value = true;
|
||||
};
|
||||
|
||||
const closeAutoRenewDialog = () => {
|
||||
autoRenewDialogVisible.value = false;
|
||||
selectedRenewOrder.value = null;
|
||||
};
|
||||
|
||||
const confirmAutoRenewDialog = () => {
|
||||
autoRenewDialogVisible.value = false;
|
||||
uni.showToast({
|
||||
title: "功能实现中",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
|
||||
const list = ref([]);
|
||||
|
||||
const onLoading = async (page) => {
|
||||
@@ -44,7 +66,7 @@ onShow(() => {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="订单">
|
||||
<Container title="订单管理">
|
||||
<view class="container">
|
||||
<ScrollList :onLoading="onLoading">
|
||||
<view
|
||||
@@ -58,18 +80,31 @@ onShow(() => {
|
||||
>{{ orderStatusNames[item.orderStatus] }}</view
|
||||
>
|
||||
<text>{{ item.vipName }}</text>
|
||||
<!-- <text>订单号:{{ item.orderId }}</text> -->
|
||||
<!-- <text>创建时间:{{ item.vipCreateAt }}</text> -->
|
||||
<text
|
||||
<text>订单号:{{ item.orderId }}</text>
|
||||
<text>创建时间:{{ item.orderCreateAt }}</text>
|
||||
<!-- <text
|
||||
>支付时间:{{
|
||||
item.orderStatus === 4 ? item.paymentTime : ""
|
||||
}}</text
|
||||
>
|
||||
> -->
|
||||
<text>金额:{{ item.total }} 元</text>
|
||||
<text>支付方式:微信</text>
|
||||
<!-- <text>支付方式:微信</text> -->
|
||||
<!-- <text class="renew-action" @click.stop="openAutoRenewDialog(item)">
|
||||
自动续费
|
||||
</text> -->
|
||||
</view>
|
||||
</ScrollList>
|
||||
</view>
|
||||
|
||||
<ModalDialog
|
||||
:show="autoRenewDialogVisible"
|
||||
title=""
|
||||
:content="'确定关闭自动续费吗?\n会员到期后你将失去7项特权哦!'"
|
||||
cancel-text="一意孤行"
|
||||
confirm-text="继续享受"
|
||||
:on-cancel="closeAutoRenewDialog"
|
||||
:on-confirm="confirmAutoRenewDialog"
|
||||
/>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -78,15 +113,15 @@ onShow(() => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #f5f5f5;
|
||||
padding-top: 10px;
|
||||
padding-top: 16rpx;
|
||||
}
|
||||
.order-item {
|
||||
position: relative;
|
||||
background-color: #fff;
|
||||
margin-bottom: 10px;
|
||||
margin-bottom: 16rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 15px;
|
||||
padding: 28rpx 30rpx 18rpx 30rpx;
|
||||
}
|
||||
.order-item > view:first-child {
|
||||
position: absolute;
|
||||
@@ -98,12 +133,20 @@ onShow(() => {
|
||||
font-size: 11px;
|
||||
}
|
||||
.order-item > text:nth-child(2) {
|
||||
color: #000;
|
||||
font-size: 16px;
|
||||
color: #333333;
|
||||
font-size: 30rpx;
|
||||
font-weight: bold;
|
||||
}
|
||||
.order-item > text {
|
||||
color: #666666;
|
||||
font-size: 13px;
|
||||
margin-top: 5px;
|
||||
font-size: 26rpx;
|
||||
margin-bottom: 10rpx;
|
||||
}
|
||||
.order-item > .renew-action {
|
||||
position: absolute;
|
||||
right: 30rpx;
|
||||
bottom: 18rpx;
|
||||
color: #1f6ed4;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
</style>
|
||||
244
src/pages/member/vip-intro.vue
Normal file
@@ -0,0 +1,244 @@
|
||||
<script setup>
|
||||
import Container from "@/components/Container.vue";
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="会员权益说明">
|
||||
<scroll-view scroll-y class="vip-intro" :show-scrollbar="false">
|
||||
<view class="content">
|
||||
<view class="page-title">射灵星球会员权益</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">核心特权:</text>
|
||||
<text>解锁约战、段位评级、实时排位赛、AI智能教练点评四大核心功能。</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">专属服务:</text>
|
||||
<text>享全年不同阶段VIP专属客服,快速解决技术故障、规则疑问等所有问题。</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">新用户福利:</text>
|
||||
<text>所有初次绑定设备的用户,免费赠送6个月普通会员。</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text>
|
||||
加入射灵星球,在真实射箭运动中体验在线竞技的乐趣,结识全球志同道合的弓友,持续享受新功能与系统升级,不断挑战自我,创造属于你的辉煌战绩!
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="table-wrap">
|
||||
<view class="intro-toast">
|
||||
<image class="intro-toast__bg" src="../../static/vip/intro-toast.png" mode="scaleToFill" />
|
||||
<text class="intro-toast__text">初次绑定设备赠送6个月</text>
|
||||
</view>
|
||||
<view class="benefit-table">
|
||||
<view class="table-row table-head">
|
||||
<text class="table-cell table-cell--feature">特权</text>
|
||||
<text class="table-cell">基础用户</text>
|
||||
<text class="table-cell">普通会员</text>
|
||||
<text class="table-cell">超级会员</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属落点标识</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">螺旋</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属命中效果</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">玻璃裂纹</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">箭矢飞行特效</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">光箭</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">每日约战次数</text>
|
||||
<text class="table-cell">2次</text>
|
||||
<text class="table-cell">22次</text>
|
||||
<text class="table-cell">无限</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">每日排位赛次数</text>
|
||||
<text class="table-cell">2次</text>
|
||||
<text class="table-cell">22次</text>
|
||||
<text class="table-cell">无限</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">教练点评</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">会员标识</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属客服</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="section-title">会员时长叠加与生效规则</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">等级优先级:</text>
|
||||
<text>
|
||||
同时拥有 超级会员 和 普通会员 时,优先使用超级会员权益,普通会员时长自动顺延,待 超级会员 到期后自动生效。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">连续套餐叠加:</text>
|
||||
<text>
|
||||
已有月 / 半年 / 年卡时再购买连续包月 / 包年,总有效期直接累加;连续套餐从下单日起算,下个周期正常自动扣费。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph example">
|
||||
<text>
|
||||
示例:1 月 1 日买半年卡(7 月 1 日到期),1 月 10 日买连续包月,总有效期延至 8 月 1 日,8 月 1 日会发起首次自动扣款。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view class="paragraph">
|
||||
<text class="strong">升级超级会员规则:</text>
|
||||
<text>
|
||||
购买升级 超级会员 后立即生效,可升级时长以购买页面提示为准;未升级的剩余 普通会员 时长,将在 超级会员 到期后继续使用。
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.vip-intro {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: #ffffff;
|
||||
}
|
||||
|
||||
.content {
|
||||
padding: 30rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.page-title,
|
||||
.section-title {
|
||||
color: #333333;
|
||||
font-size: 28rpx;
|
||||
line-height: 40rpx;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.page-title {
|
||||
margin-bottom: 26rpx;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
margin: 42rpx 0 22rpx;
|
||||
}
|
||||
|
||||
.paragraph {
|
||||
margin-bottom: 22rpx;
|
||||
color: #333333;
|
||||
font-size: 26rpx;
|
||||
line-height: 38rpx;
|
||||
}
|
||||
|
||||
.strong {
|
||||
color: #333333;
|
||||
font-weight: 700;
|
||||
}
|
||||
|
||||
.example {
|
||||
color: #666666;
|
||||
}
|
||||
|
||||
.table-wrap {
|
||||
position: relative;
|
||||
margin-top: 34rpx;
|
||||
}
|
||||
|
||||
.intro-toast {
|
||||
position: absolute;
|
||||
top: -38rpx;
|
||||
right: 118rpx;
|
||||
z-index: 2;
|
||||
width: 222rpx;
|
||||
height: 54rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.intro-toast__bg {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 222rpx;
|
||||
height: 54rpx;
|
||||
}
|
||||
|
||||
.intro-toast__text {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
color: #333333;
|
||||
font-size: 18rpx;
|
||||
line-height: 30rpx;
|
||||
font-weight: 500;
|
||||
white-space: nowrap;
|
||||
margin-top: -6rpx;
|
||||
}
|
||||
|
||||
.benefit-table {
|
||||
width: 100%;
|
||||
border-top: 1rpx solid #e5e5e5;
|
||||
border-left: 1rpx solid #e5e5e5;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.table-row {
|
||||
display: flex;
|
||||
min-height: 60rpx;
|
||||
}
|
||||
|
||||
.table-cell {
|
||||
width: 22.5%;
|
||||
min-height: 60rpx;
|
||||
padding: 12rpx 4rpx;
|
||||
border-right: 1rpx solid #e5e5e5;
|
||||
border-bottom: 1rpx solid #e5e5e5;
|
||||
box-sizing: border-box;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #333333;
|
||||
font-size: 24rpx;
|
||||
line-height: 34rpx;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.table-cell--feature {
|
||||
width: 32.5%;
|
||||
}
|
||||
|
||||
.table-head .table-cell {
|
||||
color: #666666;
|
||||
font-weight: 700;
|
||||
}
|
||||
</style>
|
||||
@@ -11,12 +11,14 @@ import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const arrows = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = ref(0);
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.id) return;
|
||||
const result = await getPractiseAPI(options.id || 176);
|
||||
arrows.value = result.details;
|
||||
isSvip.value = result.sVip === true;
|
||||
total.value = result.details.length;
|
||||
});
|
||||
</script>
|
||||
@@ -34,7 +36,7 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view> -->
|
||||
<view :style="{ marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" />
|
||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
bindDeviceAPI,
|
||||
getMyDevicesAPI,
|
||||
unbindDeviceAPI,
|
||||
laserAimAPI,
|
||||
laserAimAPI, bindDeviceAPIV2,
|
||||
} from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -20,6 +20,9 @@ const { updateDevice } = store;
|
||||
const { user, device } = storeToRefs(store);
|
||||
const justBind = ref(false);
|
||||
const calibration = ref(false);
|
||||
const token = ref(null);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
|
||||
// 扫描二维码方法
|
||||
const handleScan = () => {
|
||||
@@ -30,13 +33,14 @@ const handleScan = () => {
|
||||
scanType: ["qrCode"],
|
||||
success: async (res) => {
|
||||
try {
|
||||
const base64Decode = (str) => {
|
||||
// 将 base64 转换为 utf8 字符串
|
||||
const bytes = wx.base64ToArrayBuffer(str);
|
||||
return String.fromCharCode.apply(null, new Uint8Array(bytes));
|
||||
};
|
||||
|
||||
addDevice.value = JSON.parse(base64Decode(res.result));
|
||||
// const base64Decode = (str) => {
|
||||
// // 将 base64 转换为 utf8 字符串
|
||||
// const bytes = wx.base64ToArrayBuffer(str);
|
||||
// return String.fromCharCode.apply(null, new Uint8Array(bytes));
|
||||
// };
|
||||
//
|
||||
// addDevice.value = JSON.parse(base64Decode(res.result));
|
||||
token.value = res.result;
|
||||
confirmBindTip.value = true;
|
||||
} catch (err) {
|
||||
uni.showToast({
|
||||
@@ -57,8 +61,8 @@ const handleScan = () => {
|
||||
};
|
||||
|
||||
const confirmBind = async () => {
|
||||
if (!justBind.value && addDevice.value.id) {
|
||||
const result = await bindDeviceAPI(addDevice.value);
|
||||
if (!justBind.value && token.value) {
|
||||
const result = await bindDeviceAPIV2(token.value);
|
||||
confirmBindTip.value = false;
|
||||
if (result.binded) {
|
||||
return uni.showToast({
|
||||
@@ -66,7 +70,7 @@ const confirmBind = async () => {
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
updateDevice(addDevice.value.id, addDevice.value.name);
|
||||
updateDevice(result.deviceId, result.name);
|
||||
justBind.value = true;
|
||||
uni.showToast({
|
||||
title: "绑定成功",
|
||||
@@ -128,7 +132,7 @@ onShow(() => {
|
||||
<template>
|
||||
<Container title="弓箭绑定">
|
||||
<view v-if="!device.deviceId" class="scan-code">
|
||||
<button hover-class="none" @click="handleScan">
|
||||
<button hover-class="none" @click="$clickSound(handleScan)">
|
||||
<image src="../static/scan.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="showTip = true">
|
||||
@@ -207,14 +211,33 @@ onShow(() => {
|
||||
mode="widthFix"
|
||||
:style="{ borderRadius: '50%' }"
|
||||
/>
|
||||
<text>{{ user.nickName }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="calibration">
|
||||
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40"
|
||||
>进入新手试炼</SButton
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<view :style="{ marginTop: '15px' }">
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<!-- <block v-if="calibration"> -->
|
||||
<view>
|
||||
<text>恭喜,你的弓箭和账号已成功绑定!</text>
|
||||
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
|
||||
</view>
|
||||
<!-- <SButton :onClick="goCalibration" width="60vw" :rounded="40">
|
||||
开启智能弓进行校准
|
||||
</SButton>
|
||||
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
|
||||
>校准时弓箭激光将开启,请勿直视激光</text
|
||||
> -->
|
||||
|
||||
<view>
|
||||
<SButton
|
||||
:onClick="backToHome"
|
||||
backgroundColor="#fff3"
|
||||
@@ -224,19 +247,13 @@ onShow(() => {
|
||||
>返回首页</SButton
|
||||
>
|
||||
</view>
|
||||
</block>
|
||||
<block v-else>
|
||||
<view>
|
||||
<text>恭喜,你的弓箭和账号已成功绑定!</text>
|
||||
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
|
||||
<view :style="{ marginTop: '15px' }">
|
||||
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40">进入新手试炼</SButton>
|
||||
</view>
|
||||
<SButton :onClick="goCalibration" width="60vw" :rounded="40">
|
||||
开启智能弓进行校准
|
||||
</SButton>
|
||||
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
|
||||
>校准时弓箭激光将开启,请勿直视激光</text
|
||||
>
|
||||
</block>
|
||||
<!-- </block> -->
|
||||
<!-- <block v-else>
|
||||
|
||||
</block> -->
|
||||
</view>
|
||||
<view v-if="device.deviceId && !justBind" class="has-device">
|
||||
<view class="device-binded">
|
||||
@@ -263,11 +280,22 @@ onShow(() => {
|
||||
mode="widthFix"
|
||||
:style="{ borderRadius: '50%' }"
|
||||
/>
|
||||
<text>{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ marginTop: '240rpx' }">
|
||||
<SButton :onClick="unbindDevice" width="80vw" :rounded="40"
|
||||
<SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40"
|
||||
>解绑</SButton
|
||||
>
|
||||
</view>
|
||||
@@ -392,7 +420,7 @@ onShow(() => {
|
||||
width: 140rpx;
|
||||
height: 140rpx;
|
||||
margin-bottom: 5px;
|
||||
border-radius: 10px;
|
||||
border-radius: 12px;
|
||||
}
|
||||
.device-binded > view > text {
|
||||
width: 120px;
|
||||
@@ -401,6 +429,15 @@ onShow(() => {
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
.device-binded .member-nickname {
|
||||
justify-content: center;
|
||||
width: 120px;
|
||||
}
|
||||
.device-binded .member-nickname__text,
|
||||
.device-binded .member-nickname__shine {
|
||||
font-size: 26rpx;
|
||||
text-align: center;
|
||||
}
|
||||
.device-binded > image {
|
||||
width: 100rpx;
|
||||
margin: 0 20px;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<script setup>
|
||||
import { onMounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowData from "@/components/BowData.vue";
|
||||
@@ -54,8 +55,26 @@ const onPractiseLoading = async (page) => {
|
||||
};
|
||||
const getName = (battle) => {
|
||||
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
|
||||
return battle.mode + "人大乱斗";
|
||||
// 排位赛大乱斗:mode 数字与实际人数不一致,使用固定映射
|
||||
if (battle.way === 2) {
|
||||
if (battle.mode === 4) return "5人大乱斗";
|
||||
if (battle.mode === 5) return "10人大乱斗";
|
||||
}
|
||||
// 好友约战大乱斗:从 teams[0].players 取实际参与人数动态展示
|
||||
const count = battle.teams?.[0]?.players?.length;
|
||||
return count ? `${count}人大乱斗` : "大乱斗";
|
||||
};
|
||||
|
||||
/**
|
||||
* 支持通过 URL 参数指定初始 tab
|
||||
* @example /pages/my-growth?tab=1 跳转到「好友约战」tab
|
||||
*/
|
||||
onLoad((options) => {
|
||||
if (options && options.tab !== undefined) {
|
||||
const tabIndex = parseInt(options.tab, 10);
|
||||
if (!isNaN(tabIndex)) selectedIndex.value = tabIndex;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -96,7 +115,7 @@ const getName = (battle) => {
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="item.teams[0]"
|
||||
:showRank="!!item.teams[0]"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
@@ -119,7 +138,7 @@ const getName = (battle) => {
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="item.teams[0]"
|
||||
:showRank="!!item.teams[0]"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -114,7 +114,7 @@ onMounted(async () => {
|
||||
/>
|
||||
</view>
|
||||
<template #bottom>
|
||||
<SButton :rounded="50" :onClick="toEditPage">下一步</SButton>
|
||||
<SButton :rounded="50" :onClick="() => $clickSound(toEditPage)">下一步</SButton>
|
||||
</template>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -107,7 +107,7 @@ const targetTypeName = computed(() => {
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: paddingTop + 'px' }">
|
||||
<image
|
||||
src="../static/app-bg5.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
class="bg-image"
|
||||
mode="aspectFill"
|
||||
:style="{ height: paddingTop + 60 + 'px' }"
|
||||
|
||||
@@ -198,7 +198,7 @@ onLoad((options) => {
|
||||
</ScreenHint2>
|
||||
</view>
|
||||
<template #bottom>
|
||||
<SButton :rounded="50" :onClick="onSubmit">
|
||||
<SButton :rounded="50" :onClick="() => $clickSound(onSubmit)">
|
||||
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
|
||||
</SButton>
|
||||
</template>
|
||||
|
||||
@@ -329,10 +329,10 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<button hover-class="none" @click="toRecordPage" class="image-btn">
|
||||
<button hover-class="none" @click="$clickSound(toRecordPage)" class="image-btn">
|
||||
<image src="../static/record-btn.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="startScoring" class="image-btn">
|
||||
<button hover-class="none" @click="$clickSound(startScoring)" class="image-btn">
|
||||
<image src="../static/start-scoring.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
@@ -30,7 +30,10 @@ const { user } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 12;
|
||||
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
@@ -46,6 +49,8 @@ onLoad((options) => {
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
@@ -55,11 +60,36 @@ const onOver = async () => {
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(isXRing) {
|
||||
if (isXRing) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
// setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,6 +104,8 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
@@ -84,6 +116,12 @@ const onClickShare = debounce(async () => {
|
||||
await wxShare("shareCanvas");
|
||||
});
|
||||
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
onOver()
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
// audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
@@ -91,6 +129,7 @@ onMounted(async () => {
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
const result = await createPractiseAPI(total, 120, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
@@ -101,6 +140,7 @@ onBeforeUnmount(() => {
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
@@ -138,6 +178,7 @@ onBeforeUnmount(() => {
|
||||
:totalRound="start ? total / 4 : 0"
|
||||
:currentRound="scores.length % 3"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
/>
|
||||
<ScorePanel2 :arrows="scores" />
|
||||
<ScoreResult
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -30,7 +30,10 @@ const { user } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 36;
|
||||
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
@@ -45,6 +48,8 @@ onLoad((options) => {
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
@@ -54,9 +59,34 @@ const onOver = async () => {
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(isXRing) {
|
||||
if (isXRing) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
@@ -89,7 +119,9 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
const result = await createPractiseAPI(total, 360);
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 3600);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
}
|
||||
@@ -105,7 +137,7 @@ onMounted(async () => {
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
const result = await createPractiseAPI(total, 360, targetType.value);
|
||||
const result = await createPractiseAPI(total, 3600, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
|
||||
@@ -132,7 +164,7 @@ onBeforeUnmount(() => {
|
||||
<ShootProgress
|
||||
:tips="`请连续射${total}支箭`"
|
||||
:start="start"
|
||||
:total="360"
|
||||
:total="3600"
|
||||
:onStop="onOver"
|
||||
/>
|
||||
<view class="user-row">
|
||||
@@ -147,6 +179,7 @@ onBeforeUnmount(() => {
|
||||
:currentRound="scores.length"
|
||||
:totalRound="start ? total : 0"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
/>
|
||||
<ScorePanel
|
||||
v-if="start"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Guide from "@/components/Guide.vue";
|
||||
@@ -15,6 +15,8 @@ const { user, device, online } = storeToRefs(store);
|
||||
const data = ref({});
|
||||
const showTargetPicker = ref(false);
|
||||
const pendingPractiseType = ref("");
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
|
||||
const goPractise = async (type) => {
|
||||
if (!canEenter(user.value, device.value, online.value)) return;
|
||||
@@ -49,7 +51,18 @@ onShow(async () => {
|
||||
<view>
|
||||
<view>
|
||||
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSVip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSVip" class="member-nickname__shine">{{
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>已练习打卡</text>
|
||||
@@ -132,12 +145,15 @@ onShow(async () => {
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
}
|
||||
.practise-data > view:first-child > view:first-child > text {
|
||||
.practise-data > view:first-child > view:first-child .member-nickname {
|
||||
color: #fff;
|
||||
margin-left: 10px;
|
||||
font-size: 16px;
|
||||
width: 120px;
|
||||
}
|
||||
.practise-data > view:first-child > view:first-child .member-nickname__text,
|
||||
.practise-data > view:first-child > view:first-child .member-nickname__shine {
|
||||
font-size: 16px;
|
||||
}
|
||||
.practise-data > view:first-child > view:last-child > text:nth-child(2) {
|
||||
color: #f7d247;
|
||||
margin: 0 3px;
|
||||
|
||||
@@ -1,58 +1,344 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import { computed, nextTick, onMounted, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import {
|
||||
getMvpRankList,
|
||||
getMyMvpRank,
|
||||
getMyScoreRank,
|
||||
getMyTenRingRank,
|
||||
getScoreRankList,
|
||||
getTenRingRankList,
|
||||
} from "@/apis";
|
||||
import { capsuleHeight } from "@/util";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
|
||||
const PAGE_SIZE = 10;
|
||||
|
||||
const store = useStore();
|
||||
const { user, rankData } = storeToRefs(store);
|
||||
const { user } = storeToRefs(store);
|
||||
const { getLvlName } = store;
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
const currentList = ref([]);
|
||||
const myData = ref({});
|
||||
const addBg = ref(false);
|
||||
|
||||
onMounted(async () => {
|
||||
handleSelect(0);
|
||||
const createRankState = () => ({
|
||||
list: [],
|
||||
page: 0,
|
||||
pageSize: PAGE_SIZE,
|
||||
loading: false,
|
||||
noMore: false,
|
||||
loaded: false,
|
||||
scrollTop: 0,
|
||||
myData: null,
|
||||
myDataLoaded: false,
|
||||
});
|
||||
|
||||
const handleSelect = (index) => {
|
||||
selectedIndex.value = index;
|
||||
myData.value = {};
|
||||
currentList.value = [];
|
||||
if (index === 0) {
|
||||
currentList.value = rankData.value.rank;
|
||||
} else if (index === 1) {
|
||||
currentList.value = rankData.value.mvpRank;
|
||||
} else if (index === 2) {
|
||||
currentList.value = rankData.value.ringRank;
|
||||
}
|
||||
if (user.value.id) {
|
||||
currentList.value.some((item) => {
|
||||
if (item.userId === user.value.id) {
|
||||
myData.value = item;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
if (!myData.value.userId) {
|
||||
myData.value = {
|
||||
const rankTabs = [
|
||||
{
|
||||
key: "score",
|
||||
title: "积分榜",
|
||||
subTitle: "排位赛积分",
|
||||
listApi: getScoreRankList,
|
||||
myApi: getMyScoreRank,
|
||||
},
|
||||
{
|
||||
key: "mvp",
|
||||
title: "MVP榜",
|
||||
subTitle: "MVP次数",
|
||||
listApi: getMvpRankList,
|
||||
myApi: getMyMvpRank,
|
||||
},
|
||||
{
|
||||
key: "tenRing",
|
||||
title: "十环榜",
|
||||
subTitle: "十环次数",
|
||||
listApi: getTenRingRankList,
|
||||
myApi: getMyTenRingRank,
|
||||
},
|
||||
];
|
||||
|
||||
// 解析 ranking 页面传入的榜单参数,进入页面时默认选中对应 tab。
|
||||
const getTabIndexByRouteParam = (tab) => {
|
||||
if (tab === "mvp") return 1;
|
||||
if (tab === "tenRing") return 2;
|
||||
return 0;
|
||||
};
|
||||
|
||||
const rankStates = ref({
|
||||
score: createRankState(),
|
||||
mvp: createRankState(),
|
||||
tenRing: createRankState(),
|
||||
});
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
const initialTabIndex = ref(0);
|
||||
const pageMounted = ref(false);
|
||||
const initializedFromRoute = ref(false);
|
||||
const addBg = ref(false);
|
||||
const currentScrollTop = ref(0);
|
||||
const restoreScrollTop = ref(0);
|
||||
const tabSwitchAnimating = ref(false);
|
||||
const suppressScrollSync = ref(false);
|
||||
const suppressLoadMore = ref(false);
|
||||
const stickyTabsTop = capsuleHeight + 50;
|
||||
const stickyTabsActive = ref(false);
|
||||
const tabsStickyThreshold = ref(0);
|
||||
const tabsStickyReady = ref(false);
|
||||
const tabsHeight = ref(0);
|
||||
|
||||
const getTabConfig = (index = selectedIndex.value) => rankTabs[index];
|
||||
const getTabKey = (index = selectedIndex.value) => getTabConfig(index).key;
|
||||
|
||||
// 统一提取榜单接口返回的列表数据,兼容数组和对象两种返回格式。
|
||||
const getRankListFromResponse = (result) => {
|
||||
if (Array.isArray(result)) return result;
|
||||
if (Array.isArray(result?.list)) return result.list;
|
||||
if (Array.isArray(result?.items)) return result.items;
|
||||
return [];
|
||||
};
|
||||
|
||||
// 为当前登录用户构造默认的个人榜单信息,避免接口未返回时底部区域缺数据。
|
||||
const buildDefaultMyData = () => ({
|
||||
rank: null,
|
||||
userId: user.value.id,
|
||||
TotalGames: 0,
|
||||
name: user.value.nickName,
|
||||
avatar: user.value.avatar,
|
||||
vip: user.value.vip,
|
||||
sVip: user.value.sVip,
|
||||
totalScore: 0,
|
||||
mvpCount: 0,
|
||||
TenRings: 0,
|
||||
tenRings: 0,
|
||||
totalGames: 0,
|
||||
totalCount: 0,
|
||||
rankName: user.value.lvlName,
|
||||
rankLvl: user.value.rankLvl,
|
||||
});
|
||||
|
||||
const currentTabKey = computed(() => getTabKey(selectedIndex.value));
|
||||
const currentState = computed(() => rankStates.value[currentTabKey.value]);
|
||||
const currentList = computed(() => currentState.value.list);
|
||||
const currentSubTitle = computed(() => getTabConfig(selectedIndex.value).subTitle);
|
||||
const currentMyData = computed(() => {
|
||||
if (!user.value.id) return null;
|
||||
return currentState.value.myData || buildDefaultMyData();
|
||||
});
|
||||
|
||||
// 统一格式化段位和场次文案,兼容不同接口的字段命名。
|
||||
const formatLevelText = (item = {}) => {
|
||||
const levelName = item.rankName || getLvlName(item.rankLvl) || "暂无段位";
|
||||
const totalGames = item.totalGames ?? item.TotalGames ?? 0;
|
||||
return `${levelName},${totalGames}场`;
|
||||
};
|
||||
|
||||
// 统一读取榜单项的排名字段,没有后端 rank 时回退到前端序号。
|
||||
const getDisplayRank = (item = {}, index = 0) => {
|
||||
return item.rank ?? index + 1;
|
||||
};
|
||||
|
||||
// 底部个人排名在未上榜时展示占位符,而不是空白。
|
||||
const getDisplayMyRank = (item = {}) => {
|
||||
return item.rank ?? "-";
|
||||
};
|
||||
|
||||
const getScoreValue = (item = {}) => item.totalScore ?? 0;
|
||||
const getMvpValue = (item = {}) => item.mvpCount ?? item.totalScore ?? 0;
|
||||
const getTenRingValue = (item = {}) =>
|
||||
item.tenRings ?? item.TenRings ?? item.totalScore ?? 0;
|
||||
|
||||
// 根据当前选中的榜单类型,读取对应的展示值。
|
||||
const getRankValue = (item = {}, index = selectedIndex.value) => {
|
||||
if (index === 0) return getScoreValue(item);
|
||||
if (index === 1) return getMvpValue(item);
|
||||
return getTenRingValue(item);
|
||||
};
|
||||
|
||||
const getRankUnit = (index = selectedIndex.value) => {
|
||||
if (index === 0) return "分";
|
||||
return "次";
|
||||
};
|
||||
|
||||
const isMember = (item = {}) => item.vip === true || item.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (item = {}) => [
|
||||
"rank-list-player-name",
|
||||
"member-nickname",
|
||||
item.vip === true && item.sVip !== true ? "member-nickname--vip" : "",
|
||||
item.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
// 统一设置页面当前的视觉滚动状态,避免吸顶和顶部背景不同步。
|
||||
const syncScrollVisualState = (scrollTop = 0) => {
|
||||
currentScrollTop.value = scrollTop;
|
||||
addBg.value = scrollTop > 100;
|
||||
if (!tabsStickyReady.value) {
|
||||
stickyTabsActive.value = false;
|
||||
return;
|
||||
}
|
||||
stickyTabsActive.value = scrollTop >= tabsStickyThreshold.value;
|
||||
};
|
||||
|
||||
// 只保留一条滚动恢复链路:从当前滚动位置平滑滚到目标位置,避免多套控制同时生效造成闪烁。
|
||||
const applyScrollPosition = async (
|
||||
fromScrollTop = currentScrollTop.value,
|
||||
toScrollTop = 0,
|
||||
withAnimation = false
|
||||
) => {
|
||||
tabSwitchAnimating.value = withAnimation;
|
||||
restoreScrollTop.value = fromScrollTop;
|
||||
await nextTick();
|
||||
restoreScrollTop.value = toScrollTop;
|
||||
syncScrollVisualState(toScrollTop);
|
||||
};
|
||||
|
||||
// 请求指定榜单的某一页数据,只有当前榜单会追加分页,不影响其他榜单的浏览状态。
|
||||
const loadRankPage = async (tabKey, { reset = false } = {}) => {
|
||||
const state = rankStates.value[tabKey];
|
||||
const config = rankTabs.find((item) => item.key === tabKey);
|
||||
if (!config || state.loading) return;
|
||||
if (!reset && state.noMore) return;
|
||||
|
||||
const nextPage = reset ? 1 : state.page + 1;
|
||||
state.loading = true;
|
||||
if (reset) state.noMore = false;
|
||||
|
||||
try {
|
||||
const result = await config.listApi(undefined, nextPage, PAGE_SIZE);
|
||||
const list = getRankListFromResponse(result);
|
||||
state.list = reset ? list : state.list.concat(list);
|
||||
state.page = nextPage;
|
||||
state.loaded = true;
|
||||
state.noMore = list.length < PAGE_SIZE;
|
||||
} catch (error) {
|
||||
if (reset) {
|
||||
state.list = [];
|
||||
state.page = 0;
|
||||
state.loaded = false;
|
||||
state.noMore = false;
|
||||
}
|
||||
uni.showToast({
|
||||
title: "排行榜加载失败",
|
||||
icon: "none",
|
||||
});
|
||||
console.error("load rank page error", error);
|
||||
} finally {
|
||||
state.loading = false;
|
||||
}
|
||||
};
|
||||
|
||||
// 每个榜单独立请求一次个人排名信息,切回该榜单时直接复用,避免打断浏览上下文。
|
||||
const loadMyRankData = async (tabKey) => {
|
||||
if (!user.value.id) return;
|
||||
|
||||
const state = rankStates.value[tabKey];
|
||||
const config = rankTabs.find((item) => item.key === tabKey);
|
||||
if (!config || state.myDataLoaded) return;
|
||||
|
||||
try {
|
||||
const result = await config.myApi();
|
||||
state.myData = {
|
||||
...buildDefaultMyData(),
|
||||
...(result || {}),
|
||||
};
|
||||
}
|
||||
} catch (error) {
|
||||
state.myData = buildDefaultMyData();
|
||||
console.error("load my rank data error", error);
|
||||
} finally {
|
||||
state.myDataLoaded = true;
|
||||
}
|
||||
};
|
||||
|
||||
// 首次进入或切换到未加载过的榜单时,初始化它的分页数据和个人横条数据。
|
||||
const ensureTabReady = async (index = selectedIndex.value) => {
|
||||
const tabKey = getTabKey(index);
|
||||
const state = rankStates.value[tabKey];
|
||||
|
||||
if (!state.loaded) {
|
||||
await loadRankPage(tabKey, { reset: true });
|
||||
}
|
||||
|
||||
if (user.value.id && !state.myDataLoaded) {
|
||||
await loadMyRankData(tabKey);
|
||||
}
|
||||
|
||||
await nextTick();
|
||||
return state.scrollTop || 0;
|
||||
};
|
||||
|
||||
onLoad((options = {}) => {
|
||||
initialTabIndex.value = getTabIndexByRouteParam(options.tab);
|
||||
selectedIndex.value = initialTabIndex.value;
|
||||
if (pageMounted.value && !initializedFromRoute.value) {
|
||||
initializePage();
|
||||
}
|
||||
});
|
||||
|
||||
// 页面初始化同时兼容 onLoad 和 onMounted 的先后顺序,确保首屏一定落到路由指定的榜单。
|
||||
const initializePage = async () => {
|
||||
if (initializedFromRoute.value) return;
|
||||
initializedFromRoute.value = true;
|
||||
const nextScrollTop = await ensureTabReady(selectedIndex.value);
|
||||
await applyScrollPosition(0, nextScrollTop, false);
|
||||
setTimeout(() => {
|
||||
measureTabsMetrics();
|
||||
}, 0);
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
pageMounted.value = true;
|
||||
await initializePage();
|
||||
});
|
||||
|
||||
// 切换榜单时保留原榜单的列表和滚动位置,切回来后继续从之前的位置浏览。
|
||||
const handleSelect = async (index) => {
|
||||
if (index === selectedIndex.value) return;
|
||||
|
||||
const previousTabKey = currentTabKey.value;
|
||||
rankStates.value[previousTabKey].scrollTop = currentScrollTop.value;
|
||||
const previousScrollTop = currentScrollTop.value;
|
||||
|
||||
suppressScrollSync.value = true;
|
||||
suppressLoadMore.value = true;
|
||||
selectedIndex.value = index;
|
||||
const nextScrollTop = await ensureTabReady(index);
|
||||
await applyScrollPosition(previousScrollTop, nextScrollTop, false);
|
||||
setTimeout(() => {
|
||||
tabSwitchAnimating.value = false;
|
||||
suppressScrollSync.value = false;
|
||||
suppressLoadMore.value = false;
|
||||
}, 220);
|
||||
};
|
||||
|
||||
// 触底后只加载当前榜单的下一页数据,其他榜单的数据和页码保持不变。
|
||||
const loadMore = async () => {
|
||||
if (suppressLoadMore.value) return;
|
||||
await loadRankPage(currentTabKey.value);
|
||||
};
|
||||
|
||||
// 实时记录当前榜单的滚动位置,切换回来时恢复到上一次浏览位置。
|
||||
const onScrollView = (e) => {
|
||||
addBg.value = e.detail.scrollTop > 100;
|
||||
const scrollTop = e.detail.scrollTop || 0;
|
||||
if (suppressScrollSync.value) return;
|
||||
syncScrollVisualState(scrollTop);
|
||||
rankStates.value[currentTabKey.value].scrollTop = scrollTop;
|
||||
};
|
||||
|
||||
const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
// 计算 tab 在滚动内容中的真实位置和高度,作为吸顶切换的唯一依据。
|
||||
const measureTabsMetrics = () => {
|
||||
const query = uni.createSelectorQuery();
|
||||
query
|
||||
.select("#rank-list-content-start")
|
||||
.boundingClientRect()
|
||||
.select(".rank-tabs-anchor")
|
||||
.boundingClientRect()
|
||||
.exec((res = []) => {
|
||||
const [startRect, rect] = res;
|
||||
if (!startRect || !rect) return;
|
||||
const tabOffset = rect.top - startRect.top;
|
||||
tabsStickyThreshold.value = Math.max(0, tabOffset - 92);
|
||||
tabsHeight.value = rect.height || 0;
|
||||
tabsStickyReady.value = true;
|
||||
syncScrollVisualState(currentScrollTop.value);
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -65,7 +351,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
>
|
||||
<image
|
||||
:style="{ opacity: addBg ? 1 : 0 }"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<navigator open-type="navigateBack">
|
||||
@@ -75,18 +361,32 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
</view>
|
||||
<scroll-view
|
||||
scroll-y
|
||||
:scroll-with-animation="tabSwitchAnimating"
|
||||
:scroll-top="restoreScrollTop"
|
||||
@scroll="onScrollView"
|
||||
:style="{ height: myData.userId ? '90vh' : '100vh' }"
|
||||
@scrolltolower="loadMore"
|
||||
:style="{ height: user.id ? '90vh' : '100vh' }"
|
||||
>
|
||||
<view id="rank-list-content-start" class="content-start-anchor"></view>
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9b3wcrwnlnghiq.png"
|
||||
mode="widthFix"
|
||||
class="header-bg"
|
||||
@load="measureTabsMetrics"
|
||||
/>
|
||||
<view class="rank-tabs">
|
||||
<view
|
||||
v-for="(rankType, index) in ['积分榜', 'MVP榜', '十环榜']"
|
||||
:key="index"
|
||||
v-if="stickyTabsActive"
|
||||
class="rank-tabs-placeholder"
|
||||
:style="{ height: `${tabsHeight}px` }"
|
||||
/>
|
||||
<view
|
||||
class="rank-tabs rank-tabs-anchor"
|
||||
:class="{ 'rank-tabs-anchor-fixed': stickyTabsActive }"
|
||||
:style="stickyTabsActive ? { top: `${stickyTabsTop}px` } : {}"
|
||||
>
|
||||
<view
|
||||
v-for="(rankType, index) in rankTabs"
|
||||
:key="rankType.key"
|
||||
:style="{
|
||||
fontSize: index === selectedIndex ? '16px' : '14px',
|
||||
color: index === selectedIndex ? '#000' : '#fff',
|
||||
@@ -94,18 +394,18 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
}"
|
||||
@tap="handleSelect(index)"
|
||||
>
|
||||
{{ rankType }}
|
||||
{{ rankType.title }}
|
||||
</view>
|
||||
</view>
|
||||
<view class="rank-list">
|
||||
<view class="rank-list-header">
|
||||
<text>排名</text>
|
||||
<text>用户ID</text>
|
||||
<text>{{ subTitles[selectedIndex] }}</text>
|
||||
<text>{{ currentSubTitle }}</text>
|
||||
</view>
|
||||
<view
|
||||
v-for="(item, index) in currentList"
|
||||
:key="index"
|
||||
:key="`${currentTabKey}-${index}-${item.userId || item.name}`"
|
||||
class="rank-list-item"
|
||||
:style="{
|
||||
backgroundColor: index % 2 === 0 ? '#9898981f' : 'transparent',
|
||||
@@ -147,65 +447,82 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
src="../static/champ3.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view v-if="index > 2" class="view-crown">{{ index + 1 }}</view>
|
||||
<view v-if="index > 2" class="view-crown">
|
||||
{{ getDisplayRank(item, index) }}
|
||||
</view>
|
||||
<Avatar :src="item.avatar" />
|
||||
<view class="rank-item-content">
|
||||
<text class="truncate">{{ item.name }}</text>
|
||||
<text>{{ getLvlName(item.rankLvl) }},{{ item.TotalGames }}场</text>
|
||||
</view>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 0">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.totalScore }} </text
|
||||
>分
|
||||
</text>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 1">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.mvpCount }} </text
|
||||
>次
|
||||
</text>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 2">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.TenRings }} </text
|
||||
>次
|
||||
<view v-if="isMember(item)" :class="getMemberNicknameClass(item)">
|
||||
<text class="member-nickname__text">{{ item.name }}</text>
|
||||
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||
{{ item.name }}
|
||||
</text>
|
||||
</view>
|
||||
<view v-if="!currentList.length" class="no-data">
|
||||
<text>筹备中...</text>
|
||||
<text v-else class="rank-list-player-name truncate">{{ item.name }}</text>
|
||||
<text>{{ formatLevelText(item) }}</text>
|
||||
</view>
|
||||
<text class="rank-item-integral">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>
|
||||
{{ getRankValue(item) }}
|
||||
</text>
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="currentState.loading && !currentList.length"
|
||||
class="no-data"
|
||||
>
|
||||
<text>加载中...</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="!currentState.loading && !currentList.length"
|
||||
class="no-data"
|
||||
>
|
||||
<text>暂无数据</text>
|
||||
</view>
|
||||
<view v-else class="list-tip">
|
||||
<text v-if="currentState.loading">加载中...</text>
|
||||
<text v-else-if="currentState.noMore">没有更多了</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
<view class="my-rank-data" v-if="myData.userId">
|
||||
<view class="my-rank-data" v-if="currentMyData">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbuaf19pf7qd8ps0uh.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<text>{{ myData.rank }}</text>
|
||||
<Avatar :src="user.avatar" />
|
||||
<text>{{ getDisplayMyRank(currentMyData) }}</text>
|
||||
<Avatar :src="currentMyData.avatar || user.avatar" />
|
||||
<view class="rank-item-content">
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<text>{{ user.lvlName }},{{ myData.TotalGames }}场</text>
|
||||
<view
|
||||
v-if="isMember(currentMyData)"
|
||||
:class="getMemberNicknameClass(currentMyData)"
|
||||
>
|
||||
<text class="member-nickname__text">
|
||||
{{ currentMyData.name || user.nickName }}
|
||||
</text>
|
||||
<text
|
||||
v-if="currentMyData.sVip === true"
|
||||
class="member-nickname__shine"
|
||||
>
|
||||
{{ currentMyData.name || user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 0">
|
||||
<text v-else class="rank-list-player-name truncate">
|
||||
{{ currentMyData.name || user.nickName }}
|
||||
</text>
|
||||
<text>{{ formatLevelText(currentMyData) }}</text>
|
||||
</view>
|
||||
<text class="rank-item-integral">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.totalScore || 0 }}</text
|
||||
>分</text
|
||||
>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 1">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.mvpCount || 0 }}</text
|
||||
>次</text
|
||||
>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 2">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.TenRings || 0 }}</text
|
||||
>次</text
|
||||
>
|
||||
{{ getRankValue(currentMyData) }}
|
||||
</text>
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
@@ -214,9 +531,16 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
.container {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.content-start-anchor {
|
||||
width: 100%;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
.header-bg {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.header {
|
||||
width: 100%;
|
||||
height: 50px;
|
||||
@@ -227,6 +551,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
z-index: 10;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.header-back {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
@@ -234,6 +559,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
margin-top: 5px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.header > image:first-child {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
@@ -242,25 +568,40 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
left: 0;
|
||||
transition: all 0.5s ease;
|
||||
}
|
||||
|
||||
.header > text {
|
||||
color: #fff;
|
||||
font-weight: bold;
|
||||
transition: all 0.5s ease;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-tabs {
|
||||
width: calc(100% - 20px);
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
padding: 0 10px;
|
||||
margin-top: -15px;
|
||||
padding: 20rpx 10px;
|
||||
}
|
||||
|
||||
.rank-tabs > view {
|
||||
width: 25%;
|
||||
padding: 10px;
|
||||
text-align: center;
|
||||
border-radius: 20px;
|
||||
}
|
||||
|
||||
.rank-tabs-placeholder {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.rank-tabs-anchor-fixed {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
z-index: 11;
|
||||
background: #000000;
|
||||
backdrop-filter: blur(8px);
|
||||
}
|
||||
|
||||
.rank-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -268,11 +609,12 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
width: calc(100% - 20px);
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
margin: 10px;
|
||||
margin: 0 10px 10px 10px;
|
||||
border: 1px solid rgb(255 217 71 / 0.2);
|
||||
border-radius: 10px;
|
||||
background-color: #313131;
|
||||
}
|
||||
|
||||
.rank-list > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -281,20 +623,25 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-list-header {
|
||||
width: calc(100% - 20px) !important;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.rank-list-header > text:nth-child(2) {
|
||||
width: 14%;
|
||||
}
|
||||
|
||||
.rank-list-header > text:last-child {
|
||||
width: 30%;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.rank-list-item {
|
||||
padding: 10px 0;
|
||||
}
|
||||
|
||||
.player-bg {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
@@ -302,12 +649,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
top: 0;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.player-crown {
|
||||
position: relative;
|
||||
width: 27px;
|
||||
height: 27px;
|
||||
margin: 0 15px;
|
||||
}
|
||||
|
||||
.view-crown {
|
||||
width: 27px;
|
||||
height: 27px;
|
||||
@@ -319,6 +668,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
background-color: #676767;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-item-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -328,17 +678,32 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
position: relative;
|
||||
padding-left: 10px;
|
||||
}
|
||||
|
||||
.rank-item-content > text:first-child {
|
||||
color: #fff;
|
||||
font-size: 14px;
|
||||
margin-bottom: 3px;
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.rank-list-player-name {
|
||||
color: #fff;
|
||||
font-size: 14px;
|
||||
margin-bottom: 3px;
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.rank-list-player-name .member-nickname__text,
|
||||
.rank-list-player-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.rank-list-item > text:last-child {
|
||||
margin-right: 10px;
|
||||
width: 56px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.my-rank-data {
|
||||
width: calc(100% - 30px);
|
||||
padding: 15px;
|
||||
@@ -352,12 +717,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
overflow: hidden;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.my-rank-data > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
left: 0;
|
||||
top: -5px;
|
||||
}
|
||||
|
||||
.my-rank-data > text:nth-child(2) {
|
||||
background-color: #c1a434;
|
||||
position: relative;
|
||||
@@ -369,20 +736,24 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
min-width: 15px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.my-rank-data > text:last-child {
|
||||
position: relative;
|
||||
margin-right: 10px;
|
||||
width: 65px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.my-rank-data > .rank-item-content > text:first-child {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.my-rank-data > .rank-item-integral {
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
margin-right: 0 !important;
|
||||
}
|
||||
|
||||
.no-data {
|
||||
width: 100%;
|
||||
height: 400px;
|
||||
@@ -392,4 +763,11 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
color: #fff9;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.list-tip {
|
||||
justify-content: center !important;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
min-height: 60rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import {ref, onMounted, onBeforeUnmount, nextTick, watch} from "vue";
|
||||
import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -11,17 +11,21 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import TeamAvatars from "@/components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "@/components/ShootProgress2.vue";
|
||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import {laserCloseAPI, getBattleAPI} from "@/apis";
|
||||
import {MESSAGETYPESV2} from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {storeToRefs} from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const {user, online} = storeToRefs(store);
|
||||
const start = ref(null);
|
||||
const tips = ref("");
|
||||
const battleId = ref("");
|
||||
const currentRound = ref(0);
|
||||
/** 专用于 RoundEndTip 展示的轮次,与进度条的 currentRound 解耦,避免 ToSomeoneShoot 提前更新 currentRound 导致 Tip 显示错误轮次 */
|
||||
const roundTipRound = ref(0);
|
||||
const goldenRound = ref(0);
|
||||
const currentRedPoint = ref(0);
|
||||
const currentBluePoint = ref(0);
|
||||
@@ -35,16 +39,54 @@ const redPoints = ref(0);
|
||||
const bluePoints = ref(0);
|
||||
const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const matchStatus = ref(undefined);
|
||||
const updateRemainSecond = ref(0);
|
||||
/** 当前对局每人射击时间(秒),从后端 shootTime 字段动态读取,默认 15 */
|
||||
const shootTimeTotal = ref(15);
|
||||
/** 对战来源类型(1=好友约战,2=匹配对战),用于结算页分流 */
|
||||
const battleWay = ref(0);
|
||||
/** 上一次处理的 ToSomeoneShoot 关键字段,用于去重过滤重复消息 */
|
||||
const lastToSomeoneShootKey = ref("");
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前轮连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
/**
|
||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
watch(online, (newVal, oldVal) => {
|
||||
if (!newVal && oldVal && start.value === true) {
|
||||
showOfflineModal.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
try {
|
||||
battleId.value = battleInfo.matchId;
|
||||
blueTeam.value = battleInfo.teams[1].players || [];
|
||||
redTeam.value = battleInfo.teams[2].players || [];
|
||||
// 存储对战来源,供结算跳转分流使用
|
||||
if (battleInfo.way !== undefined) battleWay.value = battleInfo.way;
|
||||
|
||||
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
|
||||
const t1 = battleInfo.teams?.[1] || {};
|
||||
const t2 = battleInfo.teams?.[2] || {};
|
||||
|
||||
if (t1.players) blueTeam.value = [...t1.players];
|
||||
else {
|
||||
const cached = uni.getStorageSync("blue-team");
|
||||
if (cached && cached.length) blueTeam.value = cached;
|
||||
}
|
||||
|
||||
if (t2.players) redTeam.value = [...t2.players];
|
||||
else {
|
||||
const cached = uni.getStorageSync("red-team");
|
||||
if (cached && cached.length) redTeam.value = cached;
|
||||
}
|
||||
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
|
||||
console.log(`对局已进行${readyRemain}秒`);
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
@@ -53,6 +95,8 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
return;
|
||||
}
|
||||
if (!arrowOnly) {
|
||||
// 在 ToSomeoneShoot 时同步更新当前轮次,使进度条轮次图片及时切换
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
currentShooterId.value = battleInfo.current.playerId;
|
||||
const redPlayer = battleInfo.teams[2].players.find(
|
||||
(item) => item.id === battleInfo.current.playerId
|
||||
@@ -60,23 +104,64 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
if (force) nextTips += "重回";
|
||||
if (
|
||||
battleInfo.current.playerId === user.value.id &&
|
||||
redTeam.value.length > 1
|
||||
battleInfo.current.playerId === user.value.id
|
||||
) {
|
||||
nextTips += "你";
|
||||
}
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", nextTips);
|
||||
if (force) {
|
||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", 15 - remain - 0.2);
|
||||
}, 200);
|
||||
// 同队连续出手时 tips 值不变,HeaderProgress watch 不触发音频
|
||||
// 需在赋值前比较旧值,手动播放音频确保始终触发 onAudioEnded 启动计时器
|
||||
// 注意:使用 interrupt=false 避免打断上一支箭的环数播报音频
|
||||
if (tips.value === nextTips && !nextTips.includes("重回")) {
|
||||
const audioKey = redPlayer ? "请红方射箭" : "请蓝方射箭";
|
||||
audioManager.play(audioKey, false);
|
||||
}
|
||||
tips.value = nextTips;
|
||||
// 同步写入 Pinia store,供 HeaderProgress 通过 immediate watch 在 onMounted 时立即读取
|
||||
// 规避 WeChat 小程序 onShow 在组件 onMounted 之前触发导致 uni.$emit 事件丢失的时序问题
|
||||
store.updateTips(nextTips);
|
||||
// force 模式下改为在 nextTick 内发送 update-tips,规避 WeChat 小程序
|
||||
// onShow 与 onMounted 时序问题导致 HeaderProgress 监听器尚未注册的边界情况
|
||||
if (!force) {
|
||||
uni.$emit("update-tips", nextTips);
|
||||
}
|
||||
// redPlayer 已在上方 find() 确认:不为 null 则当前射手在红队
|
||||
const targetTeam = redPlayer ? 'red' : 'blue';
|
||||
// 从后端消息读取本局射击时间,动态设置进度条满值与倒计时秒数(降级兜底 15s)
|
||||
shootTimeTotal.value = battleInfo.shootTime ?? 15;
|
||||
if (force) {
|
||||
// force 模式下 start.value 刚由 null 变 true,Vue 异步调度渲染,
|
||||
// ShootProgress2(v-if="start")尚未挂载,update-remain 事件会被丢弃。
|
||||
// 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖
|
||||
// onAudioEnded 驱动,需在 nextTick 后直接启动。
|
||||
|
||||
// playerId=0 表示后端处于过渡状态(上一位射手已完成、下一位尚未分配)
|
||||
// 此时 startTime/targetTeam 均不可靠,停止进度条并等待 WS ToSomeoneShoot 驱动
|
||||
if (!battleInfo.current.playerId) {
|
||||
nextTick(() => {
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {stop: true});
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
|
||||
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
|
||||
}
|
||||
const actualRemain = updateRemainSecond.value;
|
||||
nextTick(() => {
|
||||
// 在 nextTick 内统一发送,确保 ShootProgress2 和 HeaderProgress 均已挂载
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {reset: true, value: shootTimeTotal.value, team: targetTeam});
|
||||
// 重置动画完成后,直接启动倒计时(无需依赖音频结束回调)
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", {stop: false, value: actualRemain, team: targetTeam});
|
||||
}, 100);
|
||||
});
|
||||
} else {
|
||||
uni.$emit("update-remain", battleInfo.readyTime);
|
||||
// ToSomeoneShoot 到达时:若进度条仍在倒计时则瞬间清零再切换满值,确保视觉连贯
|
||||
uni.$emit("update-remain", {zeroThenReset: true, value: shootTimeTotal.value, team: targetTeam});
|
||||
updateRemainSecond.value = shootTimeTotal.value;
|
||||
}
|
||||
} else {
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
@@ -95,19 +180,48 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
}
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
start.value = true;
|
||||
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, { arrowOnly: true });
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
function onAudioEnded(s) {
|
||||
// "请红方射箭"/"请蓝方射箭":队友或对手轮次;"轮到你了":用户本人轮次(HeaderProgress特殊分支)
|
||||
// 三者音频结束后均需启动倒计时进度条
|
||||
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0 || s.indexOf('轮到你了') >= 0) {
|
||||
let team;
|
||||
if (s.indexOf('请红方射箭') >= 0) team = 'red';
|
||||
else if (s.indexOf('请蓝方射箭') >= 0) team = 'blue';
|
||||
else team = tips.value.includes('红队') ? 'red' : 'blue'; // 轮到你了:从当前tips判断用户所在队伍
|
||||
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
|
||||
}
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
console.log("比赛结束");
|
||||
onBattleEnd()
|
||||
}
|
||||
}
|
||||
|
||||
function onBattleEnd() {
|
||||
if (matchStatus.value === 2) {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {object} msg - NewRound 消息
|
||||
* @param {number} prevRound - 在 NewRound 消息到达时即时捕获的旧轮次,用于 Tip 展示,避免异步延迟内 currentRound 已被更新
|
||||
*/
|
||||
function onNewRound(msg, prevRound) {
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = msg.current.goldRound;
|
||||
const latestRound = msg.rounds[currentRound.value - 1];
|
||||
// 新轮次开始时立即清空靶纸箭迹,避免残留上一轮落点至新轮次第一箭到来
|
||||
scores.value = [];
|
||||
blueScores.value = [];
|
||||
// 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
|
||||
if (msg.current.goldRound) {
|
||||
store.updateShotInfo(0, 0);
|
||||
}
|
||||
// 用传入的 prevRound(捕获时刻的旧轮次)展示结算 Tip,与进度条 currentRound 解耦
|
||||
roundTipRound.value = prevRound;
|
||||
const latestRound = msg.rounds[prevRound - 1];
|
||||
if (latestRound) {
|
||||
if (isFinalShoot.value) {
|
||||
currentBluePoint.value = msg.teams[1].score;
|
||||
@@ -117,7 +231,54 @@ async function onReceiveMessage(msg) {
|
||||
currentRedPoint.value = latestRound.scores[2].score;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(shooterId, isXRing) {
|
||||
if (!shooterId) return;
|
||||
if (isXRing) {
|
||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[shooterId] >= 3) {
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置该玩家的连续计数
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
start.value = true;
|
||||
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
// 去重防护:如果 playerId + round 与上一次处理完全相同,则忽略重复推送的消息
|
||||
// (防止 onBeforeUnmount 未及时 off 和页面重创建导致同一事件被处理多次)
|
||||
const key = `${msg?.current?.playerId}-${msg?.current?.round}`;
|
||||
if (key === lastToSomeoneShootKey.value) return;
|
||||
lastToSomeoneShootKey.value = key;
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, {arrowOnly: true});
|
||||
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||
const prevRound = currentRound.value;
|
||||
setTimeout(() => {
|
||||
onNewRound(msg, prevRound)
|
||||
}, 800)
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
matchStatus.value = msg.status;
|
||||
if (msg.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
@@ -125,18 +286,15 @@ async function onReceiveMessage(msg) {
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 2000);
|
||||
return;
|
||||
}
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result?battleId=" + msg.matchId,
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
// 重置箭数和提示文案,防止因 Pinia 保留上一场比赛的旧值而错误展示
|
||||
store.updateShotInfo(0, 0);
|
||||
store.updateTips("");
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
@@ -149,29 +307,45 @@ onMounted(async () => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
// 注销所有第三方事件盓听,防止页面重创建时监听叠加导致消息重复处理
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
const refreshTimer = ref(null);
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
// 延迟 300ms 等待网络恢复,避免小程序从后台切回时网络尚未就绪导致请求失败报错
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
// 比赛已结束(如切后台再回来):跳新结算页
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
recoverData(result, { force: true });
|
||||
if (result.status !== 0) {
|
||||
// 比赛进行中,从后端恢复箭数(测距阶段不展示)
|
||||
// 决金轮不展示箭数;其余轮次从 indexMap 按用户 id 取已射箭数
|
||||
if (result.shootNumber && !result.current?.goldRound) {
|
||||
store.updateShotInfo(result.current?.indexMap?.[user.value.id] ?? 0, result.shootNumber);
|
||||
}
|
||||
} else {
|
||||
// 测距阶段重置箭数和提示文案,防止 ImmediateWatcher 读取 Pinia 保留的旧值
|
||||
store.updateShotInfo(0, 0);
|
||||
// 同步清空 Pinia tips 与本地 tips,避免重新开赛时 HeaderProgress 展示上一场旧文案
|
||||
store.updateTips("");
|
||||
tips.value = "";
|
||||
}
|
||||
recoverData(result, {force: true});
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -180,12 +354,14 @@ onShow(async () => {
|
||||
<template>
|
||||
<Container :bgType="start ? 3 : 1">
|
||||
<view class="container">
|
||||
<!-- winner=0 表示对局尚未开始,不显示胜者徽章 -->
|
||||
<BattleHeader
|
||||
v-if="start === false"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
:winner="0"
|
||||
/>
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
||||
<view v-if="start" class="players-row">
|
||||
<TeamAvatars
|
||||
:team="blueTeam"
|
||||
@@ -194,11 +370,12 @@ onShow(async () => {
|
||||
/>
|
||||
<ShootProgress2
|
||||
:tips="tips"
|
||||
:total="shootTimeTotal"
|
||||
:currentRound="
|
||||
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
|
||||
"
|
||||
/>
|
||||
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
|
||||
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId"/>
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="start"
|
||||
@@ -215,21 +392,33 @@ onShow(async () => {
|
||||
/>
|
||||
<ScreenHint
|
||||
:show="showRoundTip"
|
||||
:onClose="() => (showRoundTip = false)"
|
||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||
>
|
||||
<RoundEndTip
|
||||
v-if="showRoundTip"
|
||||
:isFinal="isFinalShoot"
|
||||
:round="currentRound"
|
||||
:round="roundTipRound"
|
||||
:bluePoint="currentBluePoint"
|
||||
:redPoint="currentRedPoint"
|
||||
:roundData="
|
||||
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
|
||||
roundResults[roundTipRound - 1] ? roundResults[roundTipRound - 1] : []
|
||||
"
|
||||
:onAutoClose="() => (showRoundTip = false)"
|
||||
:onAutoClose="()=>{ showRoundTip = false}"
|
||||
/>
|
||||
</ScreenHint>
|
||||
<!-- 设备离线提示弹窗 -->
|
||||
<SModal
|
||||
:show="showOfflineModal"
|
||||
:noBg="true"
|
||||
height="360rpx"
|
||||
:onClose="() => (showOfflineModal = false)"
|
||||
>
|
||||
<view class="offline-modal">
|
||||
<text class="offline-title">设备已离线</text>
|
||||
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
||||
<SButton @click="showOfflineModal = false">我知道了</SButton>
|
||||
</view>
|
||||
</SModal>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -239,6 +428,7 @@ onShow(async () => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.players-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -246,4 +436,25 @@ onShow(async () => {
|
||||
margin-top: -2%;
|
||||
margin-bottom: 6%;
|
||||
}
|
||||
|
||||
.offline-modal {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 60rpx 40rpx 40rpx;
|
||||
gap: 24rpx;
|
||||
}
|
||||
|
||||
.offline-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
color: #FED847;
|
||||
}
|
||||
|
||||
.offline-desc {
|
||||
font-size: 28rpx;
|
||||
color: #CCCCCC;
|
||||
text-align: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
</style>
|
||||
|
||||
91
src/pages/team-battle/components/AppBackground.vue
Normal file
@@ -0,0 +1,91 @@
|
||||
<script setup>
|
||||
import { capsuleHeight } from "@/util";
|
||||
|
||||
const props = defineProps({
|
||||
type: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
bgColor: {
|
||||
type: String,
|
||||
default: "#050b19",
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="background" :style="{ backgroundColor: bgColor }">
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 0"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 1"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 2"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
|
||||
:style="{ height: capsuleHeight + 50 + 'px' }"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 3"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 4"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 5"
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 6"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="bg-overlay" v-if="type === 0"></view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.background {
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.bg-image {
|
||||
width: 100%;
|
||||
/* height: 100%; */
|
||||
}
|
||||
|
||||
.bg-overlay {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(26, 26, 26, 0.2),
|
||||
rgba(0, 0, 0, 0.2)
|
||||
);
|
||||
}
|
||||
</style>
|
||||
123
src/pages/team-battle/components/Avatar.vue
Normal file
@@ -0,0 +1,123 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from "vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { getLvlImage } = store;
|
||||
const { config } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
src: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
rankLvl: {
|
||||
type: Number,
|
||||
default: undefined,
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
rank: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
size: {
|
||||
type: Number,
|
||||
default: 45,
|
||||
},
|
||||
borderColor: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const avatarFrame = ref("");
|
||||
watch(
|
||||
() => [config.value, props.rankLvl],
|
||||
() => {
|
||||
if (props.rankLvl !== undefined) {
|
||||
avatarFrame.value = getLvlImage(props.rankLvl);
|
||||
}
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="avatar" @click="onClick">
|
||||
<image
|
||||
v-if="avatarFrame"
|
||||
:src="avatarFrame"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: Number(size) + 10 + 'px',
|
||||
height: Number(size) + 10 + 'px',
|
||||
}"
|
||||
class="avatar-frame"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 1"
|
||||
src="../../../static/champ1.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 2"
|
||||
src="../../../static/champ2.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 3"
|
||||
src="../../../static/champ3.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
||||
<image
|
||||
:src="src || '../../../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: size + 'px',
|
||||
height: size + 'px',
|
||||
minHeight: size + 'px',
|
||||
borderColor: borderColor || '#fff',
|
||||
}"
|
||||
class="avatar-image"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.avatar {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.avatar-frame {
|
||||
position: absolute;
|
||||
}
|
||||
.avatar-rank,
|
||||
.rank-view {
|
||||
position: absolute;
|
||||
width: 20px;
|
||||
height: 15px;
|
||||
top: -6px;
|
||||
right: -4px;
|
||||
}
|
||||
.rank-view {
|
||||
background-color: #6d6d6d;
|
||||
text-align: center;
|
||||
line-height: 15px;
|
||||
font-size: 12px;
|
||||
border-top-left-radius: 50%;
|
||||
border-bottom-right-radius: 50%;
|
||||
}
|
||||
.avatar-image {
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
</style>
|
||||
147
src/pages/team-battle/components/BackToGame.vue
Normal file
@@ -0,0 +1,147 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, game } = storeToRefs(store);
|
||||
const { updateGame } = store;
|
||||
|
||||
const props = defineProps({
|
||||
signin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const loading = ref(false);
|
||||
const navigating = ref(false);
|
||||
|
||||
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
|
||||
const getToken = () =>
|
||||
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
|
||||
|
||||
onShow(async () => {
|
||||
navigating.value = false;
|
||||
if (user.value.id && getToken()) {
|
||||
setTimeout(async () => {
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}, 1000);
|
||||
}
|
||||
});
|
||||
|
||||
watch(
|
||||
() => user.value,
|
||||
async (value) => {
|
||||
if (!value.id) {
|
||||
updateGame(false, "");
|
||||
} else if (getToken()) {
|
||||
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const navigateOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
navigating.value = true;
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigating.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
const onClick = debounce(async () => {
|
||||
if (loading.value || navigating.value) return;
|
||||
try {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
|
||||
} else {
|
||||
updateGame(false, "");
|
||||
}
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
const gameOver = () => {
|
||||
updateGame(false, "");
|
||||
};
|
||||
onMounted(() => {
|
||||
uni.$on("game-over", gameOver);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("game-over", gameOver);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
v-if="game.inBattle || game.roomID"
|
||||
class="back-to-game"
|
||||
@click="onClick"
|
||||
>
|
||||
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
|
||||
<block v-if="game.inBattle">
|
||||
<image src="../../../static/pk-icon.png" mode="widthFix" />
|
||||
<text>返回进行中的对局</text>
|
||||
</block>
|
||||
<block v-else-if="game.roomID">
|
||||
<text>返回房间</text>
|
||||
</block>
|
||||
<image src="../../../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.back-to-game {
|
||||
position: fixed;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
width: 56vw;
|
||||
left: calc(50% - 28vw);
|
||||
top: 12%;
|
||||
z-index: 999;
|
||||
}
|
||||
.back-to-game > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100rpx;
|
||||
}
|
||||
.back-to-game > image:nth-child(2) {
|
||||
position: relative;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
}
|
||||
.back-to-game > text {
|
||||
position: relative;
|
||||
font-size: 14px;
|
||||
}
|
||||
.back-to-game > image:last-child {
|
||||
position: relative;
|
||||
width: 15px;
|
||||
margin-left: 5px;
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
</style>
|
||||
203
src/pages/team-battle/components/BattleFooter.vue
Normal file
@@ -0,0 +1,203 @@
|
||||
=
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import BowPower from "./BowPower.vue";
|
||||
import { RoundImages } from "@/constants";
|
||||
const props = defineProps({
|
||||
roundResults: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
bluePoints: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
redPoints: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
goldenRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
|
||||
const normalRounds = computed(() => {
|
||||
const count = props.roundResults.findIndex((item) => !!item.ifGold);
|
||||
return count > 0 ? count : props.roundResults.length;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="guide-row">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<view
|
||||
:style="{
|
||||
marginBottom: '10px',
|
||||
transform: 'scale(0.8) translateX(10px)',
|
||||
}"
|
||||
>
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
|
||||
<text>蓝队({{ bluePoints }})</text>
|
||||
<text>红队({{ redPoints }})</text>
|
||||
</view>
|
||||
<view class="players">
|
||||
<view>
|
||||
<view v-for="(result, index) in roundResults" :key="index">
|
||||
<block v-if="index + 1 > normalRounds">
|
||||
<image
|
||||
:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[1] && result.shoots[1].length
|
||||
? result.shoots[1]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="roundResults.length < 3">
|
||||
<view v-for="i in 3 - roundResults.length" :key="i">
|
||||
<image
|
||||
:src="RoundImages[`round${i + roundResults.length}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<text></text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(result, index) in roundResults" :key="index">
|
||||
<block v-if="index + 1 > normalRounds">
|
||||
<image
|
||||
:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[2] && result.shoots[2].length
|
||||
? result.shoots[2]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="roundResults.length < 3">
|
||||
<view v-for="i in 3 - roundResults.length" :key="i">
|
||||
<image
|
||||
:src="RoundImages[`round${i + roundResults.length}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<text></text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
margin-top: -100rpx;
|
||||
}
|
||||
.container > view:nth-child(2) {
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
font-size: 13px;
|
||||
}
|
||||
.container > view:nth-child(2) > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -6px;
|
||||
}
|
||||
.container > view:nth-child(2) > text {
|
||||
z-index: 1;
|
||||
margin-top: 2px;
|
||||
color: #8a323e;
|
||||
font-weight: 500;
|
||||
}
|
||||
.container > view:nth-child(2) > text:nth-child(2) {
|
||||
color: #004ac1;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
}
|
||||
.players > view {
|
||||
width: 50%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
padding-top: 5px;
|
||||
}
|
||||
.players > view:first-child > view {
|
||||
background: linear-gradient(270deg, #172a86 0%, #0000 100%);
|
||||
}
|
||||
.players > view:last-child > view {
|
||||
background: linear-gradient(270deg, #0000 0%, #6a1212 100%);
|
||||
}
|
||||
.players > view > view {
|
||||
min-height: 52rpx;
|
||||
width: calc(100% - 40px);
|
||||
padding: 2px 20px;
|
||||
margin-bottom: 5px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
.players > view > view > image:first-child {
|
||||
width: 135rpx;
|
||||
height: 20px;
|
||||
}
|
||||
.players > view > view > view:last-child {
|
||||
font-size: 10px;
|
||||
}
|
||||
.players > view > view > view:last-child > text:first-child {
|
||||
font-size: 16px;
|
||||
color: #fed847;
|
||||
margin-right: 5px;
|
||||
font-weight: 500;
|
||||
}
|
||||
.guide-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-end;
|
||||
padding: 0 5vw;
|
||||
margin-bottom: -4px;
|
||||
z-index: 2;
|
||||
position: relative;
|
||||
}
|
||||
.guide-row > image {
|
||||
width: 140rpx;
|
||||
}
|
||||
</style>
|
||||
242
src/pages/team-battle/components/BattleHeader.vue
Normal file
@@ -0,0 +1,242 @@
|
||||
<script setup>
|
||||
import Avatar from "./Avatar.vue";
|
||||
import { meleeAvatarColors } from "@/constants";
|
||||
defineProps({
|
||||
players: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
redTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
showRank: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
winner: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
showHeader: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
v-if="!players.length && blueTeam.length && redTeam.length"
|
||||
class="players"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view>
|
||||
<view
|
||||
v-for="(player, index) in blueTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
margin: blueTeam.length === 2 ? '0 -5px' : '0 6px',
|
||||
width: `${100 / blueTeam.length - blueTeam.length * 3}%`,
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 1"
|
||||
src="../../../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="left-winner-badge"
|
||||
/>
|
||||
</view>
|
||||
<view>
|
||||
<view
|
||||
v-for="(player, index) in redTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
margin: redTeam.length === 2 ? '0 -5px' : '0 6px',
|
||||
width: `${100 / redTeam.length - redTeam.length * 3}%`,
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 2"
|
||||
src="../../../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="right-winner-badge"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<!-- 大乱斗玩家列表:scroll-view 作为横向滚动容器 -->
|
||||
<!-- 小程序中 scroll-view 不支持直接 display:flex,需内部 wrapper view 承载 flex 布局 -->
|
||||
<!-- 仅当玩家 >5 人(内容溢出宽度)时才阻止冒泡,防止与外层 swiper 切换 tab 的手势冲突 -->
|
||||
<scroll-view
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view class="players-melee-inner">
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
backgroundColor: meleeAvatarColors[index],
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
}"
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:rankLvl="showRank ? undefined : player.rankLvl"
|
||||
:size="40"
|
||||
:rank="showRank ? index + 1 : 0"
|
||||
/>
|
||||
<view
|
||||
v-if="isMember(player)"
|
||||
:class="['player-name', ...getMemberNicknameClass(player)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ player.name }}</text>
|
||||
<text v-if="player.sVip === true" class="member-nickname__shine">
|
||||
{{ player.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -5px;
|
||||
z-index: 1;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
}
|
||||
.players > view {
|
||||
width: 50%;
|
||||
height: 75px;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
padding-top: 5px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.players > view:first-child {
|
||||
background-color: #364469;
|
||||
}
|
||||
.players > view:last-child {
|
||||
background-color: #692735;
|
||||
}
|
||||
.players > view > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.players-melee {
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
.players-melee-inner > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
padding-top: 7px;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
.player-name {
|
||||
margin-top: 3px;
|
||||
width: 100%;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
view.player-name {
|
||||
justify-content: center;
|
||||
}
|
||||
.player-name .member-nickname__text,
|
||||
.player-name .member-nickname__shine {
|
||||
font-size: 12px;
|
||||
}
|
||||
.left-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
top: -12%;
|
||||
left: -5%;
|
||||
transform: rotate(-12deg);
|
||||
}
|
||||
.right-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
top: -12%;
|
||||
right: -5%;
|
||||
transform: rotate(36deg);
|
||||
}
|
||||
</style>
|
||||
40
src/pages/team-battle/components/BowPower.vue
Normal file
@@ -0,0 +1,40 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/b-power.png" mode="widthFix" />
|
||||
<view>电量{{ power || 1 }}%</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #ffffffa8;
|
||||
font-size: 13px;
|
||||
}
|
||||
.container > image {
|
||||
width: 20px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
</style>
|
||||
833
src/pages/team-battle/components/BowTarget.vue
Normal file
@@ -0,0 +1,833 @@
|
||||
<script setup>
|
||||
import {
|
||||
ref,
|
||||
watch,
|
||||
onMounted,
|
||||
onBeforeUnmount,
|
||||
computed,
|
||||
nextTick,
|
||||
getCurrentInstance,
|
||||
} from "vue";
|
||||
import PointSwitcher from "./PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
totalRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueScores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
redTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
latestShotFlash: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
},
|
||||
stop: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
targetRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
hitRadiusPx: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
zoomHitRadiusPx: {
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
function buildShotEffectKey(team, shot, fallbackKey = "") {
|
||||
return (
|
||||
fallbackKey ||
|
||||
[
|
||||
team,
|
||||
shot?.playerId ?? "",
|
||||
shot?.x ?? "",
|
||||
shot?.y ?? "",
|
||||
shot?.ring ?? "",
|
||||
shot?.ringX ? 1 : 0,
|
||||
].join("-")
|
||||
);
|
||||
}
|
||||
|
||||
function findShotPlayer(shot, team) {
|
||||
const players = team === "red" ? props.redTeam : props.blueTeam;
|
||||
return players.find((player) => String(player?.id) === String(shot?.playerId));
|
||||
}
|
||||
|
||||
function isSvipShot(shot, team) {
|
||||
return findShotPlayer(shot, team)?.sVip === true;
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot, team) {
|
||||
return !!shot && Number(shot.ring) > 0 && isSvipShot(shot, team);
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
|
||||
function showShotTip(team, shootData) {
|
||||
clearTipTimer();
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
return;
|
||||
}
|
||||
|
||||
bluelatestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = key;
|
||||
} else {
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const { team, shot } = shotEffect.value;
|
||||
if (team === "red") hiddenRedLatestKey.value = "";
|
||||
if (team === "blue") hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(team, shot);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
targetShaking.value = false;
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
targetShaking.value = true;
|
||||
shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
||||
}, 260);
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
}
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) {
|
||||
hiddenRedLatestKey.value = "";
|
||||
hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
return;
|
||||
}
|
||||
|
||||
const team = flash.team === "red" ? "red" : "blue";
|
||||
if (shouldPlayShotEffect(shootData, team)) {
|
||||
triggerShotEffect(team, shootData, flash.key);
|
||||
return;
|
||||
}
|
||||
|
||||
showShotTip(team, shootData);
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.latestShotFlash,
|
||||
(newVal) => {
|
||||
showShotFlash(newVal);
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.scores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.blueScores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
}
|
||||
);
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||
});
|
||||
|
||||
const currentHitRadiusPx = computed(() => {
|
||||
const radius = Number(
|
||||
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||
);
|
||||
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||
});
|
||||
|
||||
function getShotPoint(shot, fallbackCenter = false) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||
}
|
||||
|
||||
function getPointDirection(point) {
|
||||
if (!point) return null;
|
||||
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||
if (distance === 0) return null;
|
||||
|
||||
return {
|
||||
x: point.x / distance,
|
||||
y: point.y / distance,
|
||||
};
|
||||
}
|
||||
|
||||
function formatPxOffset(value) {
|
||||
if (!value) return "";
|
||||
const operator = value > 0 ? "+" : "-";
|
||||
return ` ${operator} ${Math.abs(value)}px`;
|
||||
}
|
||||
|
||||
function formatTargetPosition(percent, offset) {
|
||||
const pxOffset = formatPxOffset(offset);
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||
if (!point) return { display: "none" };
|
||||
|
||||
const radius = safeTargetRadius.value;
|
||||
const diameter = radius * 2;
|
||||
const direction = getPointDirection(point);
|
||||
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(leftPercent, xOffset),
|
||||
top: formatTargetPosition(topPercent, yOffset),
|
||||
transform: "translate(-50%, -50%)",
|
||||
};
|
||||
}
|
||||
|
||||
function getHitStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
width: `${radius * 2}px`,
|
||||
height: `${radius * 2}px`,
|
||||
};
|
||||
}
|
||||
|
||||
function getSvipHitBgStyle(shot) {
|
||||
const radius = currentHitRadiusPx.value;
|
||||
const point = getShotPoint(shot);
|
||||
|
||||
return {
|
||||
...getTargetPositionStyle(point, radius),
|
||||
};
|
||||
}
|
||||
|
||||
function getRoundTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: ROUND_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
|
||||
function getExperienceTipStyle(shot) {
|
||||
const point = getShotPoint(shot, true);
|
||||
return getTargetPositionStyle(
|
||||
point,
|
||||
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||
);
|
||||
}
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
const simulShoot2 = async () => {
|
||||
if (device.value.deviceId) {
|
||||
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||
}
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
});
|
||||
|
||||
const arrowStyle = computed(() => {
|
||||
return {
|
||||
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
|
||||
360 - angle.value
|
||||
}deg) translateY(105%)`,
|
||||
};
|
||||
});
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) return;
|
||||
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||
if (
|
||||
message.shootData.playerId === user.value.id &&
|
||||
!message.shootData.ring &&
|
||||
message.shootData.angle >= 0
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
message.shootData.playerId === props.scores[0].playerId
|
||||
? "#ff4444"
|
||||
: "#1840FF";
|
||||
}
|
||||
angle.value = message.shootData.angle;
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
if (dirTimer.value) {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
"/" +
|
||||
totalRound
|
||||
}}</text>
|
||||
</view>
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="../../../static/dot-circle.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="stop" class="stop-sign">中场休息</view>
|
||||
<view
|
||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(latestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
bluelatestOne &&
|
||||
bluelatestOne.ring &&
|
||||
user.id === bluelatestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="getExperienceTipStyle(bluelatestOne)"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<image
|
||||
v-if="
|
||||
pMode &&
|
||||
bow.ring > 0 &&
|
||||
isSvipShot(bow, 'red') &&
|
||||
!shouldHideRedHit(index)
|
||||
"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<image
|
||||
v-if="
|
||||
pMode &&
|
||||
bow.ring > 0 &&
|
||||
isSvipShot(bow, 'blue') &&
|
||||
!shouldHideBlueHit(index)
|
||||
"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../../../static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
:style="{ zIndex: 999 }"
|
||||
/>
|
||||
</view>
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: calc(100vw - 30px);
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
background-color: #0006;
|
||||
color: #fff;
|
||||
font-size: 12px;
|
||||
padding: 4px 7px;
|
||||
border-radius: 5px;
|
||||
z-index: 2;
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
z-index: 2;
|
||||
width: 100px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip > text {
|
||||
font-size: 24px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
@keyframes target-tip-fade-in-out {
|
||||
0% {
|
||||
transform: translate(-50%, -50%) translateY(20px);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
30% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
80% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: translate(-50%, -50%);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.round-tip.fade-in-out,
|
||||
.e-value.fade-in-out {
|
||||
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||
}
|
||||
.target > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.svip-hit-bg {
|
||||
position: absolute;
|
||||
width: 48rpx;
|
||||
height: 48rpx;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
animation: svip-hit-xuan 1.2s linear infinite;
|
||||
}
|
||||
.hit {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
z-index: 2;
|
||||
color: #fff;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.b-point {
|
||||
border: 1px solid #fff;
|
||||
z-index: 2;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.b-point > text {
|
||||
font-size: 16rpx;
|
||||
color: #fff;
|
||||
font-family: "DINCondensed";
|
||||
/* text-align: center;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);*/
|
||||
margin-top: 2rpx;
|
||||
}
|
||||
@keyframes svip-hit-xuan {
|
||||
0% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
|
||||
}
|
||||
100% {
|
||||
opacity: 0.9;
|
||||
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
|
||||
}
|
||||
}
|
||||
@keyframes target-pump-in {
|
||||
from {
|
||||
transform: translate(-50%, -50%) scale(2);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: -40px;
|
||||
}
|
||||
.header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
.round-count {
|
||||
font-size: 20px;
|
||||
color: #fed847;
|
||||
top: 75px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.footer {
|
||||
width: calc(100% - 20px);
|
||||
padding: 0 10px;
|
||||
display: flex;
|
||||
margin-top: -40px;
|
||||
justify-content: flex-end;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
}
|
||||
.footer > image {
|
||||
width: 40px;
|
||||
min-height: 40px;
|
||||
max-height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 20px;
|
||||
margin-left: 20px;
|
||||
z-index: 999;
|
||||
}
|
||||
.simul > button {
|
||||
color: #fff;
|
||||
}
|
||||
.stop-sign {
|
||||
position: absolute;
|
||||
font-size: 44px;
|
||||
color: #fff9;
|
||||
text-align: center;
|
||||
width: 200px;
|
||||
height: 60px;
|
||||
left: calc(50% - 100px);
|
||||
top: calc(50% - 30px);
|
||||
z-index: 99;
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-dir {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 52%;
|
||||
left: 50%;
|
||||
bottom: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.arrow-dir > view {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
width: 100rpx;
|
||||
height: 100rpx;
|
||||
transform: translate(-30%, -30%);
|
||||
}
|
||||
@keyframes spring-in {
|
||||
0% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
15% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
30% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
45% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
60% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
75% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes disappear {
|
||||
0% {
|
||||
opacity: 1;
|
||||
}
|
||||
75% {
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.arrow-dir > view {
|
||||
animation: disappear 3s ease forwards;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
animation: spring-in 3s ease forwards;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
353
src/pages/team-battle/components/Container.vue
Normal file
@@ -0,0 +1,353 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import AppBackground from "./AppBackground.vue";
|
||||
import Header from "./Header.vue";
|
||||
import ScreenHint from "./ScreenHint.vue";
|
||||
import BackToGame from "./BackToGame.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
bgType: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
onBack: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
scroll: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isHome: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
showBackToGame: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
bgColor: {
|
||||
type: String,
|
||||
default: "#050b19",
|
||||
},
|
||||
whiteBackArrow: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
showBottom: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
loading: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
loadingText: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
const hintType = ref(0);
|
||||
const isLoading = ref(false);
|
||||
const audioInitProgress = ref(1);
|
||||
const audioProgress = ref(0);
|
||||
const audioTimer = ref(null);
|
||||
|
||||
const showGlobalHint = (type) => {
|
||||
hintType.value = type;
|
||||
showHint.value = true;
|
||||
};
|
||||
|
||||
const hideGlobalHint = () => {
|
||||
showHint.value = false;
|
||||
};
|
||||
|
||||
const restart = () => {
|
||||
uni.restartMiniProgram({
|
||||
path: "/pages/index",
|
||||
});
|
||||
};
|
||||
|
||||
const checkAudioProgress = async () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioInitProgress.value === 1) return resolve();
|
||||
audioTimer.value = setInterval(() => {
|
||||
audioProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioProgress.value === 1) {
|
||||
setTimeout(() => {
|
||||
audioInitProgress.value = 1;
|
||||
}, 200);
|
||||
clearInterval(audioTimer.value);
|
||||
resolve();
|
||||
}
|
||||
}, 200);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const audioFinalProgress = computed(() => {
|
||||
const left = 1 - audioInitProgress.value;
|
||||
if (left <= 0) return 0;
|
||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
||||
});
|
||||
|
||||
const loadingProgress = computed(() => {
|
||||
if (props.loading && audioInitProgress.value >= 1) return 1;
|
||||
return audioFinalProgress.value;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
uni.$showHint = showGlobalHint;
|
||||
uni.$hideHint = hideGlobalHint;
|
||||
uni.$checkAudio = checkAudioProgress;
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
try {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
} finally {
|
||||
isLoading.value = false;
|
||||
}
|
||||
});
|
||||
|
||||
const goBack = () => {
|
||||
uni.navigateBack();
|
||||
};
|
||||
|
||||
const cancelMatching = async () => {
|
||||
uni.$emit("cancelMatching");
|
||||
}
|
||||
|
||||
const goCalibration = async () => {
|
||||
await laserAimAPI();
|
||||
uni.navigateTo({
|
||||
url: "/pages/calibration",
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :style="{ paddingTop: capsuleHeight + 'px' }">
|
||||
<AppBackground :type="bgType" :bgColor="bgColor" />
|
||||
<Header
|
||||
v-if="!isHome"
|
||||
:title="title"
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<scroll-view
|
||||
:scroll-y="scroll"
|
||||
:enhanced="true"
|
||||
:bounces="false"
|
||||
:show-scrollbar="false"
|
||||
:style="{
|
||||
height: `calc(100vh - ${capsuleHeight + (isHome ? 0 : 50)}px - ${
|
||||
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
|
||||
})`,
|
||||
}"
|
||||
>
|
||||
<slot></slot>
|
||||
</scroll-view>
|
||||
<view
|
||||
class="bottom-part"
|
||||
v-if="$slots.bottom && showBottom"
|
||||
:style="{ height: isIOS ? '65px' : '55px', paddingTop: '10px' }"
|
||||
>
|
||||
<slot name="bottom"></slot>
|
||||
</view>
|
||||
<ScreenHint :show="showHint">
|
||||
<view v-if="hintType === 1" class="tip-content">
|
||||
<text>完成进行中的对局才能开启新的。</text>
|
||||
<text>您有正在进行中的对局,是否进入?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
不进入
|
||||
</button>
|
||||
<button hover-class="none" @click="backToGame" :disabled="isLoading">
|
||||
{{ isLoading ? "加载中..." : "进入" }}
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 2" class="tip-content">
|
||||
<text>离开比赛可能会导致比赛失败,</text>
|
||||
<text>确认离开吗?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="goBack">离开比赛</button>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
继续比赛
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 3" class="tip-content">
|
||||
<text>今天不玩了吗?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 4" class="tip-content">
|
||||
<text>完成智能弓校准,即可解锁全部功能</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="goCalibration">去校准</button>
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: `${loadingProgress * 100}%` }">
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||
mode="widthFix"
|
||||
/> -->
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
|
||||
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.tip-content {
|
||||
flex-direction: column;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
width: 100%;
|
||||
font-size: 14px;
|
||||
}
|
||||
.tip-content > text {
|
||||
text-align: center;
|
||||
}
|
||||
.tip-content > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
margin-top: 50rpx;
|
||||
width: 100%;
|
||||
}
|
||||
.tip-content > view > button {
|
||||
padding: 12px;
|
||||
border-radius: 20px;
|
||||
background-color: #fff6;
|
||||
color: #fff;
|
||||
width: 45%;
|
||||
font-size: 16px;
|
||||
}
|
||||
.tip-content > view > button:last-child {
|
||||
background-color: #fed847;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.tip-content > view > button:disabled {
|
||||
background-color: #ccc;
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgb(0 0 0 / 0.8);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
background: #595959;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
background: #ffe431;
|
||||
min-height: 6rpx;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
transition: width 0.5s ease;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view > image {
|
||||
width: 46rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > button {
|
||||
font-size: 22rpx;
|
||||
color: #ffe431;
|
||||
line-height: 32rpx;
|
||||
padding: 20rpx 0;
|
||||
}
|
||||
</style>
|
||||
60
src/pages/team-battle/components/Guide.vue
Normal file
@@ -0,0 +1,60 @@
|
||||
<script setup>
|
||||
defineProps({
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
type: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
const bubbleTypes = [
|
||||
"../../../static/long-bubble.png",
|
||||
"../../../static/long-bubble-middle.png",
|
||||
"../../../static/long-bubble-tall.png",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<view>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
:src="bubbleTypes[type]"
|
||||
:style="{ top: type === 2 ? '-6%' : '-13%' }"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 15px;
|
||||
width: clac(100% - 30px);
|
||||
}
|
||||
.container > image {
|
||||
width: 20%;
|
||||
}
|
||||
.container > view {
|
||||
position: relative;
|
||||
width: 80%;
|
||||
min-height: 55px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.container > view > image {
|
||||
position: absolute;
|
||||
left: -7%;
|
||||
width: 108%;
|
||||
}
|
||||
.container > view {
|
||||
color: #fff;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
</style>
|
||||
328
src/pages/team-battle/components/Header.vue
Normal file
@@ -0,0 +1,328 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import HeaderProgress from "./HeaderProgress.vue";
|
||||
import Avatar from "./Avatar.vue";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, game } = storeToRefs(store);
|
||||
|
||||
const currentPage = computed(() => {
|
||||
const pages = getCurrentPages();
|
||||
return pages[pages.length - 1].route;
|
||||
});
|
||||
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
onBack: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
whiteBackArrow: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const onClick = () => {
|
||||
if (props.onBack) {
|
||||
props.onBack();
|
||||
} else {
|
||||
const pages = getCurrentPages();
|
||||
if (pages.length > 1) {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: "/pages/index",
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const toUserPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/user",
|
||||
});
|
||||
};
|
||||
|
||||
const signin = () => {
|
||||
if (!user.value.id) {
|
||||
uni.$emit("point-book-signin");
|
||||
}
|
||||
};
|
||||
|
||||
const loading = ref(false);
|
||||
const pointBook = ref(null);
|
||||
const heat = ref(0);
|
||||
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
|
||||
const battleRoomBtnStyle = ref({});
|
||||
|
||||
const updateLoading = (value) => {
|
||||
loading.value = value;
|
||||
};
|
||||
|
||||
const updateHot = (value) => {
|
||||
heat.value = value;
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
const pages = getCurrentPages();
|
||||
const currentPage = pages[pages.length - 1];
|
||||
if (
|
||||
currentPage.route === "pages/point-book-edit" ||
|
||||
currentPage.route === "pages/point-book-detail"
|
||||
) {
|
||||
pointBook.value = uni.getStorageSync("point-book");
|
||||
if (!pointBook.value) {
|
||||
pointBook.value = uni.getStorageSync("last-point-book");
|
||||
}
|
||||
}
|
||||
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
|
||||
if (currentPage.route === "pages/battle-room") {
|
||||
try {
|
||||
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
|
||||
const { windowWidth } = uni.getSystemInfoSync();
|
||||
battleRoomBtnStyle.value = {
|
||||
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
|
||||
right: (windowWidth - menuButtonRect.left + 4) + "px",
|
||||
// 垂直位置与胶囊顶部对齐
|
||||
top: menuButtonRect.top + "px",
|
||||
// 高度与胶囊一致,视觉融合
|
||||
height: menuButtonRect.height + "px",
|
||||
};
|
||||
} catch (e) {
|
||||
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right,8px 作为 top)
|
||||
}
|
||||
}
|
||||
uni.$on("update-hot", updateHot);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-hot", updateHot);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="back-btn" @click="onClick">
|
||||
<image v-if="whiteBackArrow" src="../../../static/back.png" mode="widthFix" />
|
||||
<image
|
||||
v-if="!whiteBackArrow"
|
||||
src="../../../static/back-black.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view :style="{ color: whiteBackArrow ? '#fff' : '#000' }">
|
||||
<view
|
||||
v-if="currentPage === 'pages/point-book'"
|
||||
class="user-header"
|
||||
@click="signin"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:src="user.avatar"
|
||||
:onClick="toUserPage"
|
||||
:size="40"
|
||||
borderColor="#333"
|
||||
/>
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<image
|
||||
v-if="heat"
|
||||
:src="`../../../static/hot${heat}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image src="../../../static/user-icon.png" mode="widthFix" />
|
||||
<text>新来的弓箭手你好呀~</text>
|
||||
</block>
|
||||
</view>
|
||||
<block
|
||||
v-if="
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
|
||||
"
|
||||
>
|
||||
<text>{{ title }}</text>
|
||||
</block>
|
||||
<block
|
||||
v-if="
|
||||
title &&
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
|
||||
"
|
||||
>
|
||||
<view class="first-try-steps">
|
||||
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
|
||||
<text>-</text>
|
||||
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
||||
>感知距离</text
|
||||
>
|
||||
<text>-</text>
|
||||
<text :class="title === '-小试牛刀' ? 'current-step' : ''"
|
||||
>小试牛刀</text
|
||||
>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view v-if="pointBook" class="point-book-info">
|
||||
<text>{{ pointBook.bowType.name }}</text>
|
||||
<text>{{ pointBook.distance }} 米</text>
|
||||
<text
|
||||
>{{
|
||||
pointBook.bowtargetType.name.substring(
|
||||
0,
|
||||
pointBook.bowtargetType.name.length - 3
|
||||
)
|
||||
}}
|
||||
{{
|
||||
pointBook.bowtargetType.name.substring(
|
||||
pointBook.bowtargetType.name.length - 3
|
||||
)
|
||||
}}</text
|
||||
>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
currentPage === 'pages/team-battle' ||
|
||||
currentPage === 'pages/team-battle/index'
|
||||
"
|
||||
class="battle-progress"
|
||||
>
|
||||
<HeaderProgress />
|
||||
</view>
|
||||
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
|
||||
<button
|
||||
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
|
||||
open-type="share"
|
||||
hover-class="none"
|
||||
class="battle-room-number"
|
||||
:style="battleRoomBtnStyle"
|
||||
>
|
||||
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
|
||||
<image src="../../../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
width: 72vw;
|
||||
height: 50px;
|
||||
/* margin-top: var(--status-bar-height); */
|
||||
padding-left: 15px;
|
||||
}
|
||||
.container > view:nth-child(2) {
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.back-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.back-btn > image {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.first-try-steps {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #fff6;
|
||||
font-size: 14px;
|
||||
}
|
||||
.first-try-steps > text {
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.first-try-steps > text:nth-child(2),
|
||||
.first-try-steps > text:nth-child(4) {
|
||||
margin: 0 5px;
|
||||
}
|
||||
.current-step {
|
||||
font-size: 16px;
|
||||
color: #fff;
|
||||
}
|
||||
.point-book-info {
|
||||
color: #333;
|
||||
position: fixed;
|
||||
width: 60%;
|
||||
left: 20%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.point-book-info > text {
|
||||
border-radius: 6px;
|
||||
background-color: #fff;
|
||||
font-size: 10px;
|
||||
padding: 5px 10px;
|
||||
margin: 3px;
|
||||
}
|
||||
.battle-progress {
|
||||
position: fixed;
|
||||
width: 60%;
|
||||
left: 20%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.user-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.user-header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 2rpx solid #333;
|
||||
}
|
||||
.user-header > image:last-child {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
}
|
||||
.user-header > text:nth-child(2) {
|
||||
font-weight: 500;
|
||||
font-size: 30rpx;
|
||||
color: #333333;
|
||||
margin: 0 20rpx;
|
||||
max-width: 300rpx;
|
||||
}
|
||||
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
|
||||
.battle-room-number {
|
||||
position: fixed;
|
||||
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
|
||||
right: calc(28vw + 4px);
|
||||
top: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 240rpx;
|
||||
height: 64rpx;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 96rpx;
|
||||
border: 1rpx solid #5b5758;
|
||||
padding: 0;
|
||||
}
|
||||
/* 重置 button 默认边框 */
|
||||
.battle-room-number::after {
|
||||
border: none;
|
||||
}
|
||||
.battle-room-number__text {
|
||||
width: 156rpx;
|
||||
height: 28rpx;
|
||||
font-weight: 400;
|
||||
font-size: 24rpx;
|
||||
color: #ffffff;
|
||||
text-align: center;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.battle-room-number__icon {
|
||||
width: 25rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
</style>
|
||||
83
src/pages/team-battle/components/HeaderProgress.vue
Normal file
@@ -0,0 +1,83 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
|
||||
const store = useStore();
|
||||
|
||||
// 私有 HeaderProgress 只负责展示提示/箭数和静音开关。
|
||||
// 报靶、轮到谁射箭、比赛结束等语音统一由 team-battle 页面队列播放,避免重复播报。
|
||||
const tips = ref("");
|
||||
const sound = ref(true);
|
||||
const currentShot = ref(0);
|
||||
const totalShot = ref(0);
|
||||
|
||||
const updateSound = () => {
|
||||
sound.value = !sound.value;
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
const onUpdateTips = (newVal) => {
|
||||
// 兼容页面通过 uni.$emit("update-tips") 触发的即时刷新。
|
||||
tips.value = newVal;
|
||||
};
|
||||
|
||||
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
|
||||
watch(
|
||||
() => [store.game.currentShot, store.game.totalShot],
|
||||
([newCurrentShot, newTotalShot]) => {
|
||||
currentShot.value = newCurrentShot || 0;
|
||||
totalShot.value = newTotalShot || 0;
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
|
||||
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
|
||||
watch(() => store.game.tips, (newVal) => {
|
||||
if (newVal != null) {
|
||||
tips.value = newVal;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-tips", onUpdateTips);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-tips", onUpdateTips);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
|
||||
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
|
||||
<button v-if="!!tips" hover-class="none" @click="updateSound">
|
||||
<image :src="`../../../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 50vw;
|
||||
color: #fed847;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.container>button:last-child {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
|
||||
.container>button:last-child>image {
|
||||
width: 36px;
|
||||
min-height: 36px;
|
||||
}
|
||||
</style>
|
||||
39
src/pages/team-battle/components/IconButton.vue
Normal file
@@ -0,0 +1,39 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
name: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
src: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
width: {
|
||||
type: Number,
|
||||
default: 22,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container" @click="onClick">
|
||||
<image :src="src" mode="widthFix" :style="{ width: width + 'px' }" />
|
||||
<text>{{ name }}</text>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.container > text {
|
||||
color: #666666;
|
||||
font-size: 12px;
|
||||
margin-top: 5px;
|
||||
}
|
||||
</style>
|
||||
71
src/pages/team-battle/components/PointSwitcher.vue
Normal file
@@ -0,0 +1,71 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
onChange: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
|
||||
const mode = ref(true);
|
||||
|
||||
const onClick = () => {
|
||||
mode.value = !mode.value;
|
||||
props.onChange(mode.value);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="point-switcher"
|
||||
:style="{ borderColor: mode ? '#D8D8D8' : '#53EF56' }"
|
||||
>
|
||||
<view
|
||||
@click="onClick"
|
||||
:style="{ transform: 'translateX(' + (mode ? '-58' : '4') + 'rpx)' }"
|
||||
>
|
||||
<text>放大</text>
|
||||
<view :style="{ background: mode ? '#D8D8D8' : '#53EF56' }"></view>
|
||||
<text>真实</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.point-switcher {
|
||||
width: 100rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 22rpx;
|
||||
border: 2rpx solid;
|
||||
display: flex;
|
||||
overflow: hidden;
|
||||
}
|
||||
.point-switcher > view {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
line-height: 40rpx;
|
||||
color: #ffffff;
|
||||
font-weight: 500;
|
||||
font-size: 20rpx;
|
||||
word-break: keep-all;
|
||||
padding: 0 12rpx;
|
||||
transition: all 0.3s ease;
|
||||
transform: translateX(-58rpx);
|
||||
}
|
||||
.point-switcher > view > text:first-child {
|
||||
color: #53ef56;
|
||||
}
|
||||
.point-switcher > view > view {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
flex: 0 0 auto;
|
||||
border-radius: 50%;
|
||||
margin: 0 10rpx;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.point-switcher > view > text:last-child {
|
||||
color: #d8d8d8;
|
||||
}
|
||||
</style>
|
||||
172
src/pages/team-battle/components/RoundEndTip.vue
Normal file
@@ -0,0 +1,172 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
const props = defineProps({
|
||||
isFinal: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
round: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
bluePoint: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
redPoint: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
roundData: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
onAutoClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const count = ref(props.isFinal ? 10 : 3);
|
||||
const tiemr = ref(null);
|
||||
function startCount() {
|
||||
if (tiemr.value) clearInterval(tiemr.value);
|
||||
tiemr.value = setInterval(() => {
|
||||
if (count.value === 0) {
|
||||
clearInterval(tiemr.value);
|
||||
props.onAutoClose();
|
||||
} else count.value -= 1;
|
||||
}, 1000);
|
||||
}
|
||||
onMounted(() => {
|
||||
startCount();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (tiemr.value) clearInterval(tiemr.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="round-end-tip">
|
||||
<text>第{{ round }}轮射箭结束</text>
|
||||
<block v-if="!isFinal">
|
||||
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
|
||||
<text>本轮蓝队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[1] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环,红队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[2] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<text
|
||||
v-if="bluePoint === 0 && redPoint === 0"
|
||||
:style="{ marginTop: '20px' }"
|
||||
>
|
||||
连续3个来回双方均无人射箭,比赛取消。
|
||||
</text>
|
||||
<text v-if="bluePoint !== 0 && bluePoint === redPoint">
|
||||
红队、蓝队各得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
redPoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
<text v-if="bluePoint > redPoint">
|
||||
蓝队获胜,得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
bluePoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
<text v-if="bluePoint < redPoint">
|
||||
红队获胜,得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
redPoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
</block>
|
||||
<block v-if="isFinal">
|
||||
<view class="point-view2">
|
||||
<text>蓝队</text>
|
||||
<text>{{ bluePoint }}</text>
|
||||
<text>分,红队</text>
|
||||
<text>{{ redPoint }}</text>
|
||||
<text>分</text>
|
||||
</view>
|
||||
<text>同分僵局!最后一箭定江山</text>
|
||||
<view class="final-shoot">
|
||||
<text>{{ count }}</text>
|
||||
<text>秒后蓝红双方</text>
|
||||
<text>决金箭</text>
|
||||
<text>一箭决胜负</text>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.round-end-tip {
|
||||
width: 100%;
|
||||
color: #fff9;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
font-size: 32rpx;
|
||||
}
|
||||
.round-end-tip > text:first-child {
|
||||
font-size: 36rpx;
|
||||
color: #fff;
|
||||
}
|
||||
.point-view1 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 20px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
.point-view1 > text:nth-child(2),
|
||||
.point-view1 > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
margin: 0 5px;
|
||||
}
|
||||
.point-view2 {
|
||||
margin: 12px 0;
|
||||
font-size: 48rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
}
|
||||
.point-view2 > text:nth-child(2),
|
||||
.point-view2 > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
width: 30px;
|
||||
text-align: center;
|
||||
font-size: 30px;
|
||||
}
|
||||
.final-shoot {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 10px;
|
||||
font-size: 28rpx;
|
||||
word-break: keep-all;
|
||||
}
|
||||
.final-shoot > text:nth-child(1) {
|
||||
width: 20px;
|
||||
text-align: right;
|
||||
}
|
||||
.final-shoot > text:nth-child(1),
|
||||
.final-shoot > text:nth-child(3) {
|
||||
font-size: 32rpx;
|
||||
color: #fed847;
|
||||
margin-left: 10px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
</style>
|
||||
96
src/pages/team-battle/components/SButton.vue
Normal file
@@ -0,0 +1,96 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { debounce } from "@/util";
|
||||
const props = defineProps({
|
||||
width: {
|
||||
type: String,
|
||||
default: "calc(100vw - 20px)",
|
||||
},
|
||||
rounded: {
|
||||
type: Number,
|
||||
default: 10,
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: async () => {},
|
||||
},
|
||||
disabled: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
backgroundColor: {
|
||||
type: String,
|
||||
default: "#fed847",
|
||||
},
|
||||
color: {
|
||||
type: String,
|
||||
default: "#000",
|
||||
},
|
||||
disabledColor:{
|
||||
type: String,
|
||||
default: "#757575",
|
||||
}
|
||||
});
|
||||
|
||||
const loading = ref(false);
|
||||
const timer = ref(null);
|
||||
|
||||
const onBtnClick = debounce(async () => {
|
||||
if (props.disabled || loading.value) return;
|
||||
|
||||
let loadingTimer = null;
|
||||
loadingTimer = setTimeout(() => {
|
||||
loading.value = true;
|
||||
}, 300);
|
||||
|
||||
try {
|
||||
await props.onClick();
|
||||
} finally {
|
||||
clearTimeout(loadingTimer);
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<button
|
||||
class="sbtn"
|
||||
hover-class="none"
|
||||
:style="{
|
||||
width: width,
|
||||
borderRadius: rounded + 'px',
|
||||
backgroundColor: disabled ? disabledColor : backgroundColor,
|
||||
color,
|
||||
}"
|
||||
open-type="getUserInfo"
|
||||
@click="onBtnClick"
|
||||
>
|
||||
<block v-if="!loading">
|
||||
<slot />
|
||||
</block>
|
||||
<block v-else>
|
||||
<image src="../../../static/btn-loading.png" mode="widthFix" class="loading" />
|
||||
</block>
|
||||
</button>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.sbtn {
|
||||
margin: 0 auto;
|
||||
height: 44px;
|
||||
line-height: 44px;
|
||||
font-weight: bold;
|
||||
font-size: 15px;
|
||||
display: flex;
|
||||
text-align: center;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
overflow: initial;
|
||||
}
|
||||
.loading {
|
||||
width: 25px;
|
||||
height: 25px;
|
||||
background-blend-mode: darken;
|
||||
animation: rotate 1s linear infinite;
|
||||
}
|
||||
</style>
|
||||
108
src/pages/team-battle/components/SModal.vue
Normal file
@@ -0,0 +1,108 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: "650rpx",
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
const showContainer = ref(false);
|
||||
const showContent = ref(false);
|
||||
watch(
|
||||
() => props.show,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
showContainer.value = true;
|
||||
setTimeout(() => {
|
||||
showContent.value = true;
|
||||
}, 100);
|
||||
} else {
|
||||
showContent.value = false;
|
||||
setTimeout(() => {
|
||||
showContainer.value = false;
|
||||
}, 100);
|
||||
}
|
||||
},
|
||||
{}
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="container"
|
||||
v-if="showContainer"
|
||||
:style="{ opacity: show ? 1 : 0 }"
|
||||
@click="onClose"
|
||||
>
|
||||
<view
|
||||
class="modal-content"
|
||||
:style="{
|
||||
transform: `translateY(${showContent ? '0%' : '100%'})`,
|
||||
height,
|
||||
}"
|
||||
@click.stop=""
|
||||
>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="close-btn" @click="onClose" v-if="!noBg">
|
||||
<image src="../../../static/close-yellow.png" mode="widthFix" />
|
||||
</view>
|
||||
<slot></slot>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #00000099;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
align-items: center;
|
||||
opacity: 0;
|
||||
transition: all 0.3s ease;
|
||||
z-index: 999;
|
||||
}
|
||||
.modal-content {
|
||||
width: 100%;
|
||||
transform: translateY(100%);
|
||||
transition: all 0.3s ease;
|
||||
position: relative;
|
||||
background-color: #372E1D;
|
||||
}
|
||||
.modal-content > image:first-child {
|
||||
width: 100%;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
}
|
||||
.close-btn {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
}
|
||||
.close-btn > image {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
</style>
|
||||
89
src/pages/team-battle/components/ScreenHint.vue
Normal file
@@ -0,0 +1,89 @@
|
||||
<script setup>
|
||||
import IconButton from "./IconButton.vue";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "normal",
|
||||
},
|
||||
});
|
||||
const getContentHeight = () => {
|
||||
if (props.mode === "tall") return "50vw";
|
||||
if (props.mode === "square") return "74vw";
|
||||
return "36vw";
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="../../../static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="../../../static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="../../../static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="../../../static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
<IconButton
|
||||
v-if="!!onClose"
|
||||
src="../../../static/close-gold-outline.png"
|
||||
:width="30"
|
||||
:onClick="onClose"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 999;
|
||||
}
|
||||
.container > view:first-child {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
width: 70vw;
|
||||
color: #fff;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.container > view:first-child > image {
|
||||
position: absolute;
|
||||
width: 80vw;
|
||||
left: -7%;
|
||||
bottom: -18vw;
|
||||
z-index: -1;
|
||||
transform: translateY(-75px);
|
||||
}
|
||||
</style>
|
||||
215
src/pages/team-battle/components/ShootProgress2.vue
Normal file
@@ -0,0 +1,215 @@
|
||||
<script setup>
|
||||
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
|
||||
import {RoundGoldImages} from "@/constants";
|
||||
|
||||
const props = defineProps({
|
||||
tips: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 12,
|
||||
},
|
||||
currentRound: {
|
||||
type: String,
|
||||
default: "round1",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("");
|
||||
const remain = ref(12);
|
||||
const timer = ref(null);
|
||||
const loading = ref(true);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
const currentTeam = ref(null);
|
||||
const MIN_TICK_MS = 1;
|
||||
const ZERO_EVENT = "team-battle-progress-zero";
|
||||
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
|
||||
|
||||
const clearCountdownTimer = () => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
const setTransitionByTick = (tickMs) => {
|
||||
transitionStyle.value = `all ${Math.max(MIN_TICK_MS, Math.round(tickMs || 1000))}ms linear`;
|
||||
};
|
||||
|
||||
const emitProgressZero = () => {
|
||||
uni.$emit(ZERO_EVENT);
|
||||
};
|
||||
|
||||
const emitCountdownReady = () => {
|
||||
uni.$emit(COUNTDOWN_READY_EVENT);
|
||||
};
|
||||
|
||||
const updateRemain = (value) => {
|
||||
if (value.stop) {
|
||||
clearCountdownTimer();
|
||||
return;
|
||||
}
|
||||
// zeroThenReset:ToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
|
||||
// 若进度条已到 0(loading 状态),直接切换满值
|
||||
if (value.zeroThenReset) {
|
||||
clearCountdownTimer();
|
||||
const wasNonZero = remain.value > 0;
|
||||
// 更新下一玩家颜色和方向(在清零和满值时均生效)
|
||||
currentTeam.value = value.team;
|
||||
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
transitionStyle.value = "none";
|
||||
if (wasNonZero) {
|
||||
// 瞬间清零,停留约 150ms 后切换为满值
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
setTimeout(() => {
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}, 150);
|
||||
} else {
|
||||
// 已在底部,直接切换满值
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
currentTeam.value = value.team
|
||||
if (value.team === 'red')
|
||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue')
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
const nextVal = Math.max(0, Math.round(Number(value.value) || 0));
|
||||
const nextTickMs = Math.max(MIN_TICK_MS, Math.round(Number(value.tickMs) || 1000));
|
||||
if (value.reset) {
|
||||
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
|
||||
clearCountdownTimer();
|
||||
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
|
||||
transitionStyle.value = "none";
|
||||
remain.value = nextVal;
|
||||
loading.value = nextVal <= 0;
|
||||
setTimeout(() => {
|
||||
setTransitionByTick(nextTickMs);
|
||||
}, 50);
|
||||
return;
|
||||
}
|
||||
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
||||
if (nextVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = nextVal;
|
||||
setTimeout(() => {
|
||||
setTransitionByTick(nextTickMs);
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = nextVal;
|
||||
setTransitionByTick(nextTickMs);
|
||||
}
|
||||
|
||||
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
|
||||
clearCountdownTimer();
|
||||
if (nextVal <= 0) {
|
||||
loading.value = true;
|
||||
emitProgressZero();
|
||||
return;
|
||||
}
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value > 0) remain.value--;
|
||||
if (remain.value <= 0) {
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
clearCountdownTimer();
|
||||
emitProgressZero();
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
}, nextTickMs);
|
||||
emitCountdownReady();
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-remain", updateRemain);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-remain", updateRemain);
|
||||
clearCountdownTimer();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
|
||||
<view
|
||||
:style="{
|
||||
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
|
||||
}"
|
||||
>
|
||||
<view
|
||||
:style="{
|
||||
width: `${(remain / total) * 100}%`,
|
||||
background: barColor,
|
||||
right: currentTeam==='red' ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text v-if="!loading">剩余{{ remain }}秒</text>
|
||||
<text v-else>···</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 50vw;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > image {
|
||||
width: 380rpx;
|
||||
height: 80rpx;
|
||||
transform: translateY(18rpx);
|
||||
}
|
||||
|
||||
.container > view:last-child {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
background-color: #444444;
|
||||
border-radius: 20px;
|
||||
height: 24rpx;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > view:last-child > view {
|
||||
height: 24rpx;
|
||||
border-radius: 15px;
|
||||
}
|
||||
|
||||
.container > view:last-child > text {
|
||||
font-size: 18rpx;
|
||||
color: #fff;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
</style>
|
||||
188
src/pages/team-battle/components/TeamAvatars.vue
Normal file
@@ -0,0 +1,188 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
isRed: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
team: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const players = ref({});
|
||||
const currentTeam = ref(false);
|
||||
const firstName = ref("");
|
||||
const currentPlayer = ref(null);
|
||||
|
||||
// 抽出判断:当前队伍且该玩家排序为 0(队伍首位)
|
||||
const isFirst = (id) =>
|
||||
currentTeam.value && ((players.value[id] || {}).sort || 0) === 0;
|
||||
|
||||
const getPos = (id) => {
|
||||
const sort = (players.value[id] || {}).sort || 0;
|
||||
if (currentTeam.value) {
|
||||
return 30 * (sort + Math.ceil(sort / 2));
|
||||
}
|
||||
return sort * 40;
|
||||
};
|
||||
|
||||
const getMemberNicknameClass = () => [
|
||||
"current-shooter-name",
|
||||
"member-nickname",
|
||||
currentPlayer.value?.vip === true && currentPlayer.value?.sVip !== true
|
||||
? "member-nickname--vip"
|
||||
: "",
|
||||
currentPlayer.value?.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const isCurrentPlayerMember = () =>
|
||||
currentPlayer.value?.vip === true || currentPlayer.value?.sVip === true;
|
||||
|
||||
const syncPlayers = () => {
|
||||
const nextPlayers = {};
|
||||
const shooterId = props.currentShooterId;
|
||||
const shooterIndex = props.team.findIndex(
|
||||
(p) => String(p?.id) === String(shooterId)
|
||||
);
|
||||
const nextTeam = [...props.team];
|
||||
|
||||
currentTeam.value = !!shooterId && shooterIndex >= 0;
|
||||
firstName.value = "";
|
||||
currentPlayer.value = null;
|
||||
|
||||
if (currentTeam.value) {
|
||||
const target = nextTeam.splice(shooterIndex, 1)[0];
|
||||
if (target) {
|
||||
nextTeam.unshift(target);
|
||||
firstName.value = target.name || "";
|
||||
currentPlayer.value = target;
|
||||
}
|
||||
}
|
||||
|
||||
nextTeam.forEach((p, index) => {
|
||||
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
|
||||
});
|
||||
players.value = nextPlayers;
|
||||
};
|
||||
|
||||
watch(
|
||||
[() => props.team, () => props.currentShooterId],
|
||||
syncPlayers,
|
||||
{ immediate: true, deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
:src="isRed ? '../../../static/flag-red.png' : '../../../static/flag-blue.png'"
|
||||
class="flag"
|
||||
:style="{
|
||||
[isRed ? 'left' : 'right']: '10rpx',
|
||||
top: currentTeam ? '-36rpx' : '-24rpx',
|
||||
}"
|
||||
/>
|
||||
<view
|
||||
v-for="(item, index) in team"
|
||||
:key="item.id || index"
|
||||
class="player"
|
||||
:style="{
|
||||
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
height: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
zIndex: team.length - ((players[item.id] || {}).sort || 0),
|
||||
border: isFirst(item.id) ? '3.5rpx solid' : '2rpx solid',
|
||||
borderColor: isRed ? '#ff6060' : '#5fadff',
|
||||
top: isFirst(item.id) ? '0rpx' : '12rpx',
|
||||
[isRed ? 'left' : 'right']: getPos(item.id) + 'rpx',
|
||||
}"
|
||||
>
|
||||
<image :src="item.avatar || '../../../static/user-icon.png'" mode="widthFix" />
|
||||
<text
|
||||
v-if="isFirst(item.id)"
|
||||
:style="{ backgroundColor: isRed ? '#ff6060' : '#5fadff' }"
|
||||
>{{ isRed ? "红队" : "蓝队" }}</text
|
||||
>
|
||||
</view>
|
||||
<view
|
||||
v-if="currentTeam && isCurrentPlayerMember()"
|
||||
:class="getMemberNicknameClass()"
|
||||
:style="{
|
||||
[isRed ? 'left' : 'right']: '-4rpx',
|
||||
}"
|
||||
>
|
||||
<text class="member-nickname__text">{{ firstName }}</text>
|
||||
<text v-if="currentPlayer?.sVip === true" class="member-nickname__shine">
|
||||
{{ firstName }}
|
||||
</text>
|
||||
</view>
|
||||
<text
|
||||
v-else-if="currentTeam"
|
||||
class="truncate"
|
||||
:style="{
|
||||
color: isRed ? '#ff6060' : '#5fadff',
|
||||
[isRed ? 'left' : 'right']: '-4rpx',
|
||||
}"
|
||||
>{{ firstName }}</text
|
||||
>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
width: 20vw;
|
||||
height: 10rpx;
|
||||
margin: 0 20rpx;
|
||||
}
|
||||
.current-shooter-name {
|
||||
position: absolute;
|
||||
width: 80rpx;
|
||||
bottom: -100rpx;
|
||||
justify-content: center;
|
||||
}
|
||||
.current-shooter-name .member-nickname__text,
|
||||
.current-shooter-name .member-nickname__shine {
|
||||
font-size: 20rpx;
|
||||
text-align: center;
|
||||
}
|
||||
.container > text {
|
||||
position: absolute;
|
||||
font-size: 20rpx;
|
||||
text-align: center;
|
||||
width: 80rpx;
|
||||
bottom: -100rpx;
|
||||
}
|
||||
.player {
|
||||
transition: all 0.3s ease;
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
overflow: hidden;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.player > image {
|
||||
width: 100%;
|
||||
min-height: 100%;
|
||||
}
|
||||
.player > text {
|
||||
position: absolute;
|
||||
font-size: 15rpx;
|
||||
text-align: center;
|
||||
width: 76rpx;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
color: #fff;
|
||||
}
|
||||
.flag {
|
||||
position: absolute;
|
||||
width: 45rpx;
|
||||
height: 45rpx;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
</style>
|
||||
193
src/pages/team-battle/components/TestDistance.vue
Normal file
@@ -0,0 +1,193 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Guide from "./Guide.vue";
|
||||
import BowPower from "./BowPower.vue";
|
||||
import Avatar from "./Avatar.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
guide: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isBattle: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
count: {
|
||||
type: Number,
|
||||
default: 15,
|
||||
},
|
||||
});
|
||||
const arrow = ref({});
|
||||
const distance = ref(0);
|
||||
const showsimul = ref(false);
|
||||
const count = ref(props.count);
|
||||
const timer = ref(null);
|
||||
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
audioManager.play("请射箭测试距离");
|
||||
if (props.isBattle) {
|
||||
timer.value = setInterval(() => {
|
||||
count.value -= 1;
|
||||
if (count.value < 0) clearInterval(timer.value);
|
||||
}, 1000);
|
||||
}
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
if (envVersion !== "release") showsimul.value = true;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<Guide v-show="guide">
|
||||
<view class="guide-tips">
|
||||
<text>请确保站距达到5米</text>
|
||||
<text>低于5米的射箭无效</text>
|
||||
</view>
|
||||
</Guide>
|
||||
<view class="test-area">
|
||||
<image
|
||||
class="text-bg"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-07-05/db3skuq1n9rj4fmld4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<button
|
||||
class="simul"
|
||||
@click="simulShoot"
|
||||
hover-class="none"
|
||||
v-if="showsimul"
|
||||
>
|
||||
模拟射箭
|
||||
</button>
|
||||
<view class="warnning-text">
|
||||
<block v-if="distance > 0">
|
||||
<text>当前距离{{ distance }}米</text>
|
||||
<text v-if="distance >= 5">已达到距离要求</text>
|
||||
<text v-else>请调整站位</text>
|
||||
</block>
|
||||
<block v-else>
|
||||
<text>请射箭,测试站距</text>
|
||||
</block>
|
||||
</view>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
<view v-else> 进入中... </view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
max-height: 70vh;
|
||||
}
|
||||
.ready-timer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
transform: translateY(-10vw);
|
||||
}
|
||||
.ready-timer > image:first-child {
|
||||
width: 40%;
|
||||
}
|
||||
.ready-timer > view {
|
||||
width: 80%;
|
||||
height: 45px;
|
||||
background-color: #545454;
|
||||
border-radius: 30px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
transform: translateY(-8vw);
|
||||
color: #bebebe;
|
||||
font-size: 15px;
|
||||
}
|
||||
.ready-timer > view > text:nth-child(2) {
|
||||
color: #fed847;
|
||||
font-size: 20px;
|
||||
width: 22px;
|
||||
text-align: center;
|
||||
}
|
||||
.test-area {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
width: 100%;
|
||||
height: 112vw;
|
||||
position: relative;
|
||||
}
|
||||
.test-area > view:last-child {
|
||||
padding: 15px;
|
||||
width: calc(100% - 30px);
|
||||
}
|
||||
.text-bg {
|
||||
width: 100%;
|
||||
position: absolute;
|
||||
top: -14.4%;
|
||||
left: 0;
|
||||
}
|
||||
.warnning-text {
|
||||
color: #fed847;
|
||||
font-size: 27px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
height: 40%;
|
||||
}
|
||||
.warnning-text > text {
|
||||
width: 70vw;
|
||||
text-align: center;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
right: 10px;
|
||||
}
|
||||
</style>
|
||||
1299
src/pages/team-battle/index.vue
Normal file
171
src/pages/team-battle/team-bow-data.vue
Normal file
@@ -0,0 +1,171 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "./components/Container.vue";
|
||||
import BowTarget from "./components/BowTarget.vue";
|
||||
import Avatar from "./components/Avatar.vue";
|
||||
import { roundsName } from "@/constants";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
const selected = ref(0);
|
||||
const redScores = ref([]);
|
||||
const blueScores = ref([]);
|
||||
const redTeam = ref([]);
|
||||
const blueTeam = ref([]);
|
||||
const tabs = ref([]);
|
||||
const players = ref([]);
|
||||
const data = ref({});
|
||||
|
||||
const loadArrows = (round) => {
|
||||
round.shoots[1].forEach((arrow) => {
|
||||
blueScores.value.push(arrow);
|
||||
});
|
||||
round.shoots[2].forEach((arrow) => {
|
||||
redScores.value.push(arrow);
|
||||
});
|
||||
};
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
const result = await getBattleAPI(options.battleId || "57943107462893568");
|
||||
data.value = result;
|
||||
blueTeam.value = data.value.teams?.[1]?.players || [];
|
||||
redTeam.value = data.value.teams?.[2]?.players || [];
|
||||
blueTeam.value.forEach((p, index) => {
|
||||
players.value.push(p);
|
||||
players.value.push(redTeam.value[index]);
|
||||
});
|
||||
Object.values(data.value.rounds).forEach((round, index) => {
|
||||
if (round.ifGold) tabs.value.push(`决金箭`);
|
||||
else tabs.value.push(`第${roundsName[index + 1]}轮`);
|
||||
});
|
||||
selected.value = Number(options.selected || 0);
|
||||
onClickTab(selected.value);
|
||||
});
|
||||
const onClickTab = (index) => {
|
||||
selected.value = index;
|
||||
redScores.value = [];
|
||||
blueScores.value = [];
|
||||
loadArrows(data.value.rounds[index]);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="靶纸">
|
||||
<view class="container">
|
||||
<view>
|
||||
<view
|
||||
v-for="(tab, index) in tabs"
|
||||
:key="index"
|
||||
@click="() => onClickTab(index)"
|
||||
:class="selected === index ? 'selected-tab' : ''"
|
||||
>
|
||||
{{ tab }}
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ margin: '20px 0' }">
|
||||
<BowTarget
|
||||
:scores="redScores"
|
||||
:blueScores="blueScores"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
mode="team"
|
||||
/>
|
||||
</view>
|
||||
<view class="score-container">
|
||||
<view
|
||||
class="score-row"
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
justifyContent: index % 2 === 0 ? 'flex-end' : 'flex-start',
|
||||
}"
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:borderColor="index % 2 === 0 ? '#64BAFF' : '#FF6767'"
|
||||
:size="36"
|
||||
/>
|
||||
<view>
|
||||
<view
|
||||
v-for="(score, index) in data.rounds[selected].shoots[
|
||||
index % 2 === 0 ? 1 : 2
|
||||
]"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
>
|
||||
{{ score.ringX ? "X" : score.ring }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.container > view:nth-child(1) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
width: calc(100% - 20px);
|
||||
color: #fff9;
|
||||
padding: 10px;
|
||||
overflow-x: auto;
|
||||
}
|
||||
.container > view:nth-child(1)::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
.container > view:nth-child(1) > view {
|
||||
border: 1px solid #fff9;
|
||||
border-radius: 20px;
|
||||
padding: 7px 10px;
|
||||
margin: 0 5px;
|
||||
font-size: 14px;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
.selected-tab {
|
||||
background-color: #fed847;
|
||||
border-color: #fed847 !important;
|
||||
color: #000;
|
||||
}
|
||||
.score-row {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 5px;
|
||||
width: calc(50% - 5px);
|
||||
padding-left: 5px;
|
||||
}
|
||||
.score-row > view:last-child {
|
||||
margin-left: 10px;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, auto);
|
||||
gap: 5px;
|
||||
margin-right: 5px;
|
||||
min-width: 26%;
|
||||
}
|
||||
.score-item {
|
||||
background-image: url("../../static/score-bg.png");
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
color: #fed847;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 20px;
|
||||
width: 10vw;
|
||||
height: 10vw;
|
||||
}
|
||||
.score-container {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -13,7 +13,7 @@ const { updateUser } = store;
|
||||
|
||||
const toOrderPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/orders",
|
||||
url: "/pages/member/orders",
|
||||
});
|
||||
};
|
||||
|
||||
@@ -27,7 +27,7 @@ const toFristTryPage = async () => {
|
||||
};
|
||||
const toBeVipPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/be-vip",
|
||||
url: "/pages/member/be-vip",
|
||||
});
|
||||
};
|
||||
const toMyGrowthPage = () => {
|
||||
@@ -69,6 +69,10 @@ onMounted(() => {
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
if (envVersion !== "release") showLogout.value = true;
|
||||
});
|
||||
|
||||
/* global __BUILD_TIME__ */
|
||||
/** 构建时刻,由 vite.config.js define 在打包时自动注入;仅开发/体验版展示 */
|
||||
const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : '';
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -140,6 +144,10 @@ onMounted(() => {
|
||||
:onClick="toAudioTestPage"
|
||||
v-if="showLogout"
|
||||
/>
|
||||
<UserItem
|
||||
title="版本信息(仅用于测试)"
|
||||
v-if="showLogout"
|
||||
>{{ buildVersion }}</UserItem>
|
||||
<UserItem
|
||||
title="退出登录(仅用于测试)"
|
||||
:onClick="logout"
|
||||
|
||||
|
Before Width: | Height: | Size: 69 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 176 KiB |
|
Before Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 6.3 KiB |
BIN
src/static/common/dialog-bg.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
src/static/common/dialog-icon.png
Normal file
|
After Width: | Height: | Size: 7.1 KiB |
BIN
src/static/common/dialog-light.png
Normal file
|
After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 12 KiB |