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36
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52c5b9504a |
Vendored
+7
-1
@@ -1,3 +1,9 @@
|
||||
{
|
||||
"i18n-ally.localesPaths": []
|
||||
"i18n-ally.localesPaths": [],
|
||||
"files.watcherExclude": {
|
||||
"**/dist/**": true
|
||||
},
|
||||
"search.exclude": {
|
||||
"**/dist/**": true
|
||||
}
|
||||
}
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||||
+2
-1
@@ -12,5 +12,6 @@
|
||||
},
|
||||
"vueCompilerOptions": {
|
||||
"plugins": ["@uni-helper/uni-types/volar-plugin"]
|
||||
}
|
||||
},
|
||||
"exclude": ["node_modules", "dist"]
|
||||
}
|
||||
|
||||
Generated
+628
@@ -26,6 +26,8 @@
|
||||
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
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||||
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||||
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||||
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||||
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||||
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||||
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||||
},
|
||||
@@ -2422,6 +2424,70 @@
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||||
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||||
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|
||||
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||||
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@@ -2438,6 +2504,294 @@
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@@ -7535,6 +8136,12 @@
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@@ -8530,6 +9146,18 @@
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{
|
||||
"type": "file",
|
||||
"value": "static/bow-target.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/matching-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/versus.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/point-champion.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/my-practise.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/shining-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/donate.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/friend-battle.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/user-upgrade.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/finish-frame.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/vip/svip-jian.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/battle-header.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/battle-header-melee.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/player-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/mvp-blue.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/finish-tip.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/2unfinish-tip.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/have-no-device.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/device-icon.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/unfinish-tip.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/test-tip.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/mvp-red.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/vip/svip-lie.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/mvp-tip.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/rank/battle-choose.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/back-to-game-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/complete-light1.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/complete-light2.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/title-2v2.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/tab-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/scan.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/choose-battle-mode.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/shooter.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/my-growth.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/juezhanbang.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/title-3v3.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/point-book-tip-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/reward-us.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/rank/star.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/tab-point-book.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/pk-icon.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/first-try.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/row-yellow-bg.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/room-notfound-title.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/title-mvp.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/long-bubble-tall.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/battle-result.png"
|
||||
},
|
||||
{
|
||||
"type": "file",
|
||||
"value": "static/tab-mall.png"
|
||||
}
|
||||
],
|
||||
"include": []
|
||||
},
|
||||
"setting": {
|
||||
|
||||
+53
-2
@@ -7,9 +7,13 @@
|
||||
onHide
|
||||
} from "@dcloudio/uni-app";
|
||||
import websocket from "@/websocket";
|
||||
import matchWebsocket from "@/matchWebsocket";
|
||||
import {
|
||||
getDeviceBatteryAPI
|
||||
} from "@/apis";
|
||||
import {
|
||||
MESSAGETYPES
|
||||
} from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import {
|
||||
storeToRefs
|
||||
@@ -17,7 +21,9 @@
|
||||
import audioManager from "./audioManager";
|
||||
const store = useStore();
|
||||
const {
|
||||
user
|
||||
user,
|
||||
device,
|
||||
online
|
||||
} = storeToRefs(store);
|
||||
const {
|
||||
updateUser,
|
||||
@@ -36,6 +42,9 @@
|
||||
websocket.createWebSocket(token, onShootWsMsg);
|
||||
}
|
||||
if (!newVal) {
|
||||
matchWebsocket.closeMatchWebSocket({
|
||||
reason: "logout"
|
||||
});
|
||||
websocket.closeWebSocket();
|
||||
}
|
||||
}, {
|
||||
@@ -61,7 +70,11 @@
|
||||
|
||||
async function emitUpdateOnline() {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
const wasOnline = Boolean(online.value);
|
||||
const nextOnline = Boolean(data.online);
|
||||
updateOnline(nextOnline);
|
||||
if (!device.value.deviceId || wasOnline === nextOnline) return;
|
||||
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
|
||||
}
|
||||
|
||||
function onDeviceBindInvalid() {
|
||||
@@ -73,18 +86,50 @@
|
||||
// audioManager.play("射箭声音")
|
||||
}
|
||||
|
||||
function onNetworkStatusChange(status) {
|
||||
matchWebsocket.handleMatchNetworkStatusChange(status);
|
||||
}
|
||||
|
||||
function connectMatchServerFromMessage(content) {
|
||||
const messages = Array.isArray(content) ? content : [content];
|
||||
messages.forEach((message) => {
|
||||
if (
|
||||
message?.constructor ===
|
||||
MESSAGETYPES.ShootSyncBattleCreateMatchLinkID
|
||||
) {
|
||||
matchWebsocket.connectMatchWebSocketFromNotice(
|
||||
message,
|
||||
user.value.id
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function onShootWsMsg(content) {
|
||||
if(content.type === 'shoot-trigger'){
|
||||
onDeviceShoot()
|
||||
}
|
||||
connectMatchServerFromMessage(content);
|
||||
uni.$emit("socket-inbox", content);
|
||||
}
|
||||
|
||||
onShow(() => {
|
||||
void audioManager.warmButton();
|
||||
uni.$on("update-user", emitUpdateUser);
|
||||
uni.$on("update-online", emitUpdateOnline);
|
||||
uni.$on("session-kicked-out", onSessionKickedOut);
|
||||
uni.$on("device-bind-invalid", onDeviceBindInvalid);
|
||||
if (typeof uni.offNetworkStatusChange === "function") {
|
||||
uni.offNetworkStatusChange(onNetworkStatusChange);
|
||||
}
|
||||
if (typeof uni.onNetworkStatusChange === "function") {
|
||||
uni.onNetworkStatusChange(onNetworkStatusChange);
|
||||
}
|
||||
if (typeof uni.getNetworkType === "function") {
|
||||
uni.getNetworkType({
|
||||
success: onNetworkStatusChange
|
||||
});
|
||||
}
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
@@ -99,6 +144,12 @@
|
||||
uni.$off("update-online", emitUpdateOnline);
|
||||
uni.$off("session-kicked-out", onSessionKickedOut);
|
||||
uni.$off("device-bind-invalid", onDeviceBindInvalid);
|
||||
if (typeof uni.offNetworkStatusChange === "function") {
|
||||
uni.offNetworkStatusChange(onNetworkStatusChange);
|
||||
}
|
||||
matchWebsocket.closeMatchWebSocket({
|
||||
reason: "app-hide"
|
||||
});
|
||||
websocket.closeWebSocket();
|
||||
});
|
||||
</script>
|
||||
|
||||
+38
-6
@@ -1,3 +1,5 @@
|
||||
import { normalizeBattleApiResult } from "@/utils/matchAdapter";
|
||||
|
||||
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
|
||||
|
||||
try {
|
||||
@@ -6,7 +8,7 @@ try {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
|
||||
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
@@ -24,6 +26,7 @@ try {
|
||||
}
|
||||
|
||||
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
|
||||
const PRACTICE_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api");
|
||||
|
||||
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
|
||||
function request(method, url, data = {}, baseUrl = BASE_URL) {
|
||||
@@ -261,12 +264,21 @@ export const createPractiseAPI = (arrows, time, target) => {
|
||||
});
|
||||
};
|
||||
|
||||
export const startPractiseAPI = () => {
|
||||
return request("POST", "/user/practice/begin");
|
||||
export const createPractiseV2API = (arrows, time, target, deviceId) => {
|
||||
return request("POST", "/practice/create-v2", {
|
||||
shootNumber: arrows,
|
||||
shootTime: time,
|
||||
targetType: Number(target || 1) * 20,
|
||||
deviceId,
|
||||
}, PRACTICE_BASE_URL);
|
||||
};
|
||||
|
||||
export const endPractiseAPI = () => {
|
||||
return request("POST", "/user/practice/stop");
|
||||
export const startPractiseAPI = (id) => {
|
||||
return request("POST", "/user/practice/begin", { id });
|
||||
};
|
||||
|
||||
export const endPractiseAPI = (id) => {
|
||||
return request("POST", "/user/practice/stop", { id });
|
||||
};
|
||||
|
||||
export const getPractiseAPI = async (id) => {
|
||||
@@ -481,6 +493,25 @@ export const laserAimAPI = async () => {
|
||||
return request("POST", "/user/device/laserAim");
|
||||
};
|
||||
|
||||
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
|
||||
export const aimRenewAPI = () => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const header = {};
|
||||
if (token) header.Authorization = `Bearer ${token}`;
|
||||
|
||||
uni.request({
|
||||
url: `${BASE_URL}/user/device/aimRenew`,
|
||||
method: "POST",
|
||||
header,
|
||||
data: {},
|
||||
timeout: 10000,
|
||||
success: () => {},
|
||||
fail: () => {},
|
||||
});
|
||||
};
|
||||
|
||||
export const laserCloseAPI = async () => {
|
||||
return request("POST", "/user/device/closeAim");
|
||||
};
|
||||
@@ -553,9 +584,10 @@ export const getReadyAPI = (roomId) => {
|
||||
};
|
||||
|
||||
export const getBattleAPI = async (battleId) => {
|
||||
return request("POST", "/user/match/info", {
|
||||
const result = await request("POST", "/user/match/info", {
|
||||
id: battleId,
|
||||
});
|
||||
return normalizeBattleApiResult(result);
|
||||
};
|
||||
|
||||
export const kickPlayerAPI = (number, userId) => {
|
||||
|
||||
+309
-237
@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
|
||||
export const audioFils = {
|
||||
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
|
||||
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
|
||||
设备连接已断开:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
|
||||
设备已连接:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
|
||||
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
// 激光已校准:
|
||||
@@ -16,6 +20,8 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
|
||||
距离不足:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
|
||||
"未发现靶纸,请瞄准靶纸射箭":
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
|
||||
轮到你了:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
|
||||
第一轮:
|
||||
@@ -89,12 +95,40 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
|
||||
练习开始:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
|
||||
练习结束:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
|
||||
射箭声音:
|
||||
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
|
||||
命中:
|
||||
"https://static.shelingxingqiu.com/shootaudio/%E5%91%BD%E4%B8%AD.mp3"
|
||||
};
|
||||
|
||||
const AUDIO_LOAD_TIMEOUT_MS = 5000;
|
||||
const AUDIO_WARM_CONCURRENCY = 3;
|
||||
const AUDIO_WARM_RETRIES = 1;
|
||||
const AUDIO_WARM_PRIORITY_KEYS = [
|
||||
"点击按钮",
|
||||
"设备连接已断开",
|
||||
"设备已连接",
|
||||
"比赛开始",
|
||||
"练习开始",
|
||||
"练习结束",
|
||||
"请开始射击",
|
||||
"轮到你了",
|
||||
"比赛结束",
|
||||
"射击无效",
|
||||
"中场休息",
|
||||
"下半场开始",
|
||||
"决金箭轮",
|
||||
"请蓝方射箭",
|
||||
"请红方射箭",
|
||||
"距离合格",
|
||||
"距离不足",
|
||||
"未发现靶纸,请瞄准靶纸射箭",
|
||||
"未上靶",
|
||||
"X环",
|
||||
];
|
||||
|
||||
// 版本控制日志函数
|
||||
function debugLog(...args) {
|
||||
// 获取当前环境信息
|
||||
@@ -111,18 +145,15 @@ class AudioManager {
|
||||
constructor() {
|
||||
this.audioMap = new Map();
|
||||
this.currentPlayingKey = null;
|
||||
this.maxRetries = 3;
|
||||
// 多轮统一重试:最多重试的轮次与每轮间隔
|
||||
this.maxRetryRounds = 10;
|
||||
this.retryRoundIntervalMs = 1500;
|
||||
// 显式授权播放标记,防止 iOS 在设置 src 后误播
|
||||
this.allowPlayMap = new Map();
|
||||
|
||||
// 串行加载相关属性
|
||||
this.audioKeys = [];
|
||||
this.currentLoadingIndex = 0;
|
||||
// 后台预热与单条加载状态
|
||||
this.isLoading = false;
|
||||
this.loadingPromise = null;
|
||||
this.loadingKeyPromises = new Map();
|
||||
this.pendingPlayKeys = new Set();
|
||||
this.cacheWritePromises = new Map();
|
||||
this.warmAllPromise = null;
|
||||
|
||||
// 连续播放队列相关属性
|
||||
this.sequenceQueue = [];
|
||||
@@ -141,19 +172,14 @@ class AudioManager {
|
||||
// 静音开关
|
||||
this.isMuted = false;
|
||||
this.pendingPlayKey = null;
|
||||
// 新增:就绪状态映射
|
||||
this.readyMap = new Map();
|
||||
// 新增:首轮失败的音频集合与重试阶段标识
|
||||
this.failedLoadKeys = new Set();
|
||||
// 加载代数,用于 reloadAll 时作废旧的加载循环
|
||||
// 加载代数,用于 reloadAll 时作废旧的异步加载
|
||||
this.loadGeneration = 0;
|
||||
// 本地路径缓存 Map: { url: localPath }
|
||||
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
|
||||
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
|
||||
this.cleanObsoleteCache();
|
||||
this.bindAudioInterruptionEvents();
|
||||
|
||||
this.initAudios();
|
||||
}
|
||||
|
||||
bindAudioInterruptionEvents() {
|
||||
@@ -217,128 +243,122 @@ class AudioManager {
|
||||
}
|
||||
}
|
||||
|
||||
// 初始化音频(两阶段:首轮串行加载全部,次轮仅串行加载失败项一次)
|
||||
initAudios() {
|
||||
if (this.isLoading) {
|
||||
debugLog("音频正在加载中,跳过重复初始化");
|
||||
return this.loadingPromise;
|
||||
}
|
||||
debugLog("开始串行加载音频...");
|
||||
this.isLoading = true;
|
||||
this.audioKeys = Object.keys(audioFils);
|
||||
this.currentLoadingIndex = 0;
|
||||
this.failedLoadKeys.clear();
|
||||
|
||||
// 增加代数,使得旧的加载循环失效
|
||||
this.loadGeneration = (this.loadGeneration || 0) + 1;
|
||||
const currentGen = this.loadGeneration;
|
||||
|
||||
this.loadingPromise = new Promise((resolve) => {
|
||||
const finalize = () => {
|
||||
if (currentGen !== this.loadGeneration) return;
|
||||
const runRounds = (round) => {
|
||||
if (currentGen !== this.loadGeneration) return;
|
||||
// 达到最大轮次或没有失败项,收尾
|
||||
if (this.failedLoadKeys.size === 0 || round > this.maxRetryRounds) {
|
||||
this.isLoading = false;
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
|
||||
const retryKeys = Array.from(this.failedLoadKeys);
|
||||
this.failedLoadKeys.clear();
|
||||
debugLog(`开始第 ${round} 轮串行加载,共 ${retryKeys.length} 个`);
|
||||
|
||||
this.loadKeysSequentially(
|
||||
retryKeys,
|
||||
() => {
|
||||
if (currentGen !== this.loadGeneration) return;
|
||||
// 如仍有失败项,继续下一轮;否则结束
|
||||
if (this.failedLoadKeys.size > 0 && round < this.maxRetryRounds) {
|
||||
setTimeout(
|
||||
() => runRounds(round + 1),
|
||||
this.retryRoundIntervalMs
|
||||
getWarmupKeys() {
|
||||
return Array.from(
|
||||
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
|
||||
);
|
||||
} else {
|
||||
this.isLoading = false;
|
||||
resolve();
|
||||
}
|
||||
},
|
||||
currentGen
|
||||
);
|
||||
};
|
||||
|
||||
// 启动第 1 轮重试(如有失败项)
|
||||
runRounds(1);
|
||||
};
|
||||
this.loadNextAudio(finalize, currentGen);
|
||||
});
|
||||
return this.loadingPromise;
|
||||
}
|
||||
|
||||
// 按自定义列表串行加载音频(避免并发过多)
|
||||
loadKeysSequentially(keys, onComplete, gen) {
|
||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
||||
let idx = 0;
|
||||
const list = Array.from(keys);
|
||||
const next = () => {
|
||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
||||
if (idx >= list.length) {
|
||||
if (onComplete) onComplete();
|
||||
return;
|
||||
}
|
||||
const k = list[idx++];
|
||||
|
||||
// 已就绪的音频不再重载,避免把 ready 状态重置为 false
|
||||
if (this.readyMap.get(k)) {
|
||||
setTimeout(next, 50);
|
||||
return;
|
||||
ensureAudio(key) {
|
||||
if (!audioFils[key]) return Promise.resolve(false);
|
||||
if (this.readyMap.get(key) && this.audioMap.has(key)) {
|
||||
return Promise.resolve(true);
|
||||
}
|
||||
|
||||
// 未就绪:已存在则重载;不存在则创建
|
||||
if (this.audioMap.has(k)) {
|
||||
this.retryLoadAudio(k);
|
||||
setTimeout(next, 100);
|
||||
} else {
|
||||
this.createAudio(k, () => {
|
||||
setTimeout(next, 100);
|
||||
});
|
||||
return; // createAudio 内部会触发 next
|
||||
}
|
||||
};
|
||||
next();
|
||||
}
|
||||
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||
if (loadingPromise) return loadingPromise;
|
||||
|
||||
// 串行加载下一个音频(首轮)
|
||||
loadNextAudio(onComplete, gen) {
|
||||
if (gen !== undefined && gen !== this.loadGeneration) return;
|
||||
if (this.currentLoadingIndex >= this.audioKeys.length) {
|
||||
debugLog("首轮加载遍历完成", this.currentLoadingIndex);
|
||||
if (onComplete) onComplete();
|
||||
return;
|
||||
}
|
||||
const key = this.audioKeys[this.currentLoadingIndex];
|
||||
debugLog(
|
||||
`开始加载音频 ${this.currentLoadingIndex + 1}/${
|
||||
this.audioKeys.length
|
||||
}: ${key}`
|
||||
);
|
||||
let promise;
|
||||
promise = new Promise((resolve) => {
|
||||
try {
|
||||
this.createAudio(key, () => {
|
||||
setTimeout(() => {
|
||||
this.loadNextAudio(onComplete, gen);
|
||||
}, 100);
|
||||
resolve(this.readyMap.get(key) === true && this.audioMap.has(key));
|
||||
});
|
||||
} catch (error) {
|
||||
debugLog(`音频 ${key} 创建失败`, error);
|
||||
resolve(false);
|
||||
}
|
||||
}).finally(() => {
|
||||
if (this.loadingKeyPromises.get(key) === promise) {
|
||||
this.loadingKeyPromises.delete(key);
|
||||
}
|
||||
});
|
||||
this.loadingKeyPromises.set(key, promise);
|
||||
return promise;
|
||||
}
|
||||
|
||||
// 创建单个音频实例(支持本地缓存)
|
||||
async warmKeys(
|
||||
keys,
|
||||
{ concurrency = AUDIO_WARM_CONCURRENCY, retries = AUDIO_WARM_RETRIES } = {}
|
||||
) {
|
||||
const queue = Array.from(new Set(keys)).filter((key) => !!audioFils[key]);
|
||||
if (!queue.length) return;
|
||||
|
||||
let index = 0;
|
||||
const worker = async () => {
|
||||
while (index < queue.length) {
|
||||
const key = queue[index++];
|
||||
let ready = await this.ensureAudio(key);
|
||||
for (let attempt = 0; !ready && attempt < retries; attempt += 1) {
|
||||
ready = await this.retryLoadAudio(key);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const workerCount = Math.min(Math.max(1, concurrency), queue.length);
|
||||
await Promise.all(Array.from({ length: workerCount }, () => worker()));
|
||||
}
|
||||
|
||||
warmButton() {
|
||||
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
|
||||
}
|
||||
|
||||
warmAll() {
|
||||
if (this.warmAllPromise) return this.warmAllPromise;
|
||||
|
||||
debugLog("开始后台分级预热全部语音");
|
||||
this.isLoading = true;
|
||||
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
|
||||
.catch((error) => {
|
||||
debugLog("后台语音预热异常", error);
|
||||
})
|
||||
.finally(() => {
|
||||
this.isLoading = false;
|
||||
debugLog("后台语音预热结束", this.getLoadProgress());
|
||||
});
|
||||
return this.warmAllPromise;
|
||||
}
|
||||
|
||||
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
|
||||
initAudios() {
|
||||
return this.warmAll();
|
||||
}
|
||||
|
||||
// 创建单个音频实例:缓存命中优先使用,未命中直接使用 CDN。
|
||||
createAudio(key, callback) {
|
||||
this.currentLoadingIndex++;
|
||||
const src = audioFils[key];
|
||||
const generation = this.loadGeneration;
|
||||
let completed = false;
|
||||
|
||||
const complete = () => {
|
||||
if (completed) return;
|
||||
completed = true;
|
||||
if (callback) callback();
|
||||
};
|
||||
|
||||
if (!src) {
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
|
||||
const existingAudio = this.audioMap.get(key);
|
||||
if (existingAudio && !this.readyMap.get(key)) {
|
||||
try {
|
||||
existingAudio.destroy();
|
||||
} catch (_) {}
|
||||
this.audioMap.delete(key);
|
||||
}
|
||||
|
||||
const isCurrentGeneration = () => generation === this.loadGeneration;
|
||||
|
||||
const setupAudio = (realSrc, resumeAfterReady = false) => {
|
||||
if (!isCurrentGeneration()) {
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
|
||||
const setupAudio = (realSrc) => {
|
||||
const audio = uni.createInnerAudioContext();
|
||||
audio.autoplay = false;
|
||||
audio.src = realSrc;
|
||||
try {
|
||||
if (typeof audio.volume === "number") {
|
||||
audio.volume = this.isMuted ? 0 : 1;
|
||||
@@ -355,63 +375,99 @@ class AudioManager {
|
||||
}
|
||||
});
|
||||
|
||||
const loadTimeout = setTimeout(() => {
|
||||
debugLog(`音频 ${key} 加载超时`);
|
||||
this.recordLoadFailure(key);
|
||||
let loadTimeout = null;
|
||||
let readyHandled = false;
|
||||
const clearLoadTimeout = () => {
|
||||
if (!loadTimeout) return;
|
||||
clearTimeout(loadTimeout);
|
||||
loadTimeout = null;
|
||||
};
|
||||
|
||||
const handleLoadFailure = (message) => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
clearLoadTimeout();
|
||||
debugLog(`音频 ${key} ${message}`);
|
||||
|
||||
const isLocalCache =
|
||||
realSrc !== src && this.localFileCache[src] === realSrc;
|
||||
const shouldResume =
|
||||
this.allowPlayMap.get(key) === true || this.currentPlayingKey === key;
|
||||
const shouldResumeDirectly = shouldResume && completed;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
this.allowPlayMap.set(key, false);
|
||||
if (this.currentPlayingKey === key) {
|
||||
this.currentPlayingKey = null;
|
||||
}
|
||||
if (this.lastPlayKey === key) {
|
||||
this.lastPlayKey = null;
|
||||
this.lastPlayAt = 0;
|
||||
}
|
||||
this.readyMap.set(key, false);
|
||||
this.audioMap.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
|
||||
if (isLocalCache && isCurrentGeneration()) {
|
||||
debugLog(`本地缓存失效,立即切换 CDN: ${key}`);
|
||||
delete this.localFileCache[src];
|
||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||
uni.removeSavedFile({ filePath: realSrc });
|
||||
setupAudio(src, shouldResumeDirectly);
|
||||
void this.cacheRemoteFile(src, key);
|
||||
return;
|
||||
}
|
||||
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
}, 10000);
|
||||
complete();
|
||||
};
|
||||
|
||||
loadTimeout = setTimeout(() => {
|
||||
handleLoadFailure("加载超时");
|
||||
}, AUDIO_LOAD_TIMEOUT_MS);
|
||||
|
||||
audio.onCanplay(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
if (readyHandled) return;
|
||||
readyHandled = true;
|
||||
if (!isCurrentGeneration()) {
|
||||
clearLoadTimeout();
|
||||
this.audioMap.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
if (!this.allowPlayMap.get(key)) {
|
||||
try {
|
||||
audio.pause();
|
||||
} catch (_) {}
|
||||
}
|
||||
clearTimeout(loadTimeout);
|
||||
clearLoadTimeout();
|
||||
this.readyMap.set(key, true);
|
||||
this.failedLoadKeys.delete(key);
|
||||
// debugLog(`音频 ${key} 已加载完成`, this.getLoadProgress());
|
||||
uni.$emit("audioLoaded", key);
|
||||
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
||||
loadedAudioKeys[key] = true;
|
||||
uni.setStorageSync("loadedAudioKeys", loadedAudioKeys);
|
||||
if (callback) callback();
|
||||
complete();
|
||||
|
||||
if (resumeAfterReady) {
|
||||
setTimeout(() => {
|
||||
const isSequenceCurrent =
|
||||
this.isSequenceRunning &&
|
||||
this.sequenceQueue[this.sequenceIndex] === key;
|
||||
if (isSequenceCurrent) this._playSingle(key, false);
|
||||
}, 0);
|
||||
}
|
||||
});
|
||||
|
||||
audio.onError((res) => {
|
||||
clearTimeout(loadTimeout);
|
||||
debugLog(`音频 ${key} 加载失败:`, res.errMsg);
|
||||
// 如果是本地文件加载失败,可能是文件损坏,清除缓存以便下次重新下载
|
||||
if (realSrc !== src && this.localFileCache[src] === realSrc) {
|
||||
debugLog(`本地缓存失效,移除记录: ${key}`);
|
||||
delete this.localFileCache[src];
|
||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||
// 移除文件
|
||||
uni.removeSavedFile({ filePath: realSrc });
|
||||
}
|
||||
this.recordLoadFailure(key);
|
||||
this.audioMap.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (this.readyMap.get(key)) {
|
||||
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
|
||||
// this.readyMap.set(key, false);
|
||||
} else {
|
||||
if (callback) callback();
|
||||
}
|
||||
handleLoadFailure(`加载失败:${res.errMsg || "unknown"}`);
|
||||
});
|
||||
|
||||
audio.onEnded(() => {
|
||||
@@ -426,58 +482,78 @@ class AudioManager {
|
||||
});
|
||||
|
||||
this.audioMap.set(key, audio);
|
||||
audio.src = realSrc;
|
||||
};
|
||||
|
||||
// 检查是否有可用的本地缓存
|
||||
this.checkLocalFile(src).then((localPath) => {
|
||||
if (!isCurrentGeneration()) {
|
||||
complete();
|
||||
return;
|
||||
}
|
||||
if (localPath) {
|
||||
debugLog(`命中本地缓存: ${key}`);
|
||||
setupAudio(localPath);
|
||||
} else {
|
||||
// 下载并尝试保存
|
||||
setupAudio(src);
|
||||
void this.cacheRemoteFile(src, key);
|
||||
}
|
||||
}).catch(() => {
|
||||
setupAudio(src);
|
||||
void this.cacheRemoteFile(src, key);
|
||||
});
|
||||
}
|
||||
|
||||
cacheRemoteFile(url, key) {
|
||||
if (this.localFileCache[url]) return Promise.resolve(true);
|
||||
const currentPromise = this.cacheWritePromises.get(url);
|
||||
if (currentPromise) return currentPromise;
|
||||
|
||||
let promise;
|
||||
promise = new Promise((resolve) => {
|
||||
if (typeof uni.downloadFile !== "function") {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
uni.downloadFile({
|
||||
url: src,
|
||||
url,
|
||||
timeout: 20000,
|
||||
success: (res) => {
|
||||
if (res.tempFilePath) {
|
||||
// 尝试保存文件到本地存储(持久化)
|
||||
uni.getFileSystemManager().saveFile({
|
||||
if (!res.tempFilePath) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
let fileSystemManager;
|
||||
try {
|
||||
fileSystemManager = uni.getFileSystemManager();
|
||||
} catch (_) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
fileSystemManager.saveFile({
|
||||
tempFilePath: res.tempFilePath,
|
||||
success: (saveRes) => {
|
||||
const savedPath = saveRes.savedFilePath;
|
||||
this.localFileCache[src] = savedPath;
|
||||
this.localFileCache[url] = saveRes.savedFilePath;
|
||||
uni.setStorageSync("audio_local_files", this.localFileCache);
|
||||
debugLog(`音频已缓存到本地: ${key}`);
|
||||
setupAudio(savedPath);
|
||||
debugLog(`音频已后台缓存到本地: ${key}`);
|
||||
resolve(true);
|
||||
},
|
||||
fail: (err) => {
|
||||
debugLog(
|
||||
`保存音频失败(可能空间不足),使用临时文件: ${key}`,
|
||||
err
|
||||
);
|
||||
setupAudio(res.tempFilePath);
|
||||
},
|
||||
fail: () => resolve(false),
|
||||
});
|
||||
} else {
|
||||
this.recordLoadFailure(key);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
}
|
||||
},
|
||||
fail: () => {
|
||||
this.recordLoadFailure(key);
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
});
|
||||
if (callback) callback();
|
||||
},
|
||||
fail: () => resolve(false),
|
||||
});
|
||||
}).finally(() => {
|
||||
if (this.cacheWritePromises.get(url) === promise) {
|
||||
this.cacheWritePromises.delete(url);
|
||||
}
|
||||
});
|
||||
|
||||
this.cacheWritePromises.set(url, promise);
|
||||
return promise;
|
||||
}
|
||||
|
||||
// 检查本地文件是否有效
|
||||
@@ -504,11 +580,6 @@ class AudioManager {
|
||||
});
|
||||
}
|
||||
|
||||
// 新增:记录失败(首轮与次轮都会用到)
|
||||
recordLoadFailure(key) {
|
||||
this.failedLoadKeys.add(key);
|
||||
}
|
||||
|
||||
clearPlayWatchdog(key) {
|
||||
const timer = this.playWatchdogTimers.get(key);
|
||||
if (timer) {
|
||||
@@ -612,19 +683,14 @@ class AudioManager {
|
||||
}
|
||||
|
||||
reloadAudioKey(key) {
|
||||
const audio = this.audioMap.get(key);
|
||||
if (audio) {
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
this.audioMap.delete(key);
|
||||
}
|
||||
this.readyMap.set(key, false);
|
||||
this.retryLoadAudio(key);
|
||||
return this.retryLoadAudio(key);
|
||||
}
|
||||
|
||||
// 重新加载音频
|
||||
retryLoadAudio(key) {
|
||||
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||
if (loadingPromise) return loadingPromise;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
const oldAudio = this.audioMap.get(key);
|
||||
if (oldAudio) {
|
||||
@@ -632,7 +698,9 @@ class AudioManager {
|
||||
oldAudio.destroy();
|
||||
} catch (_) {}
|
||||
}
|
||||
this.createAudio(key);
|
||||
this.audioMap.delete(key);
|
||||
this.readyMap.set(key, false);
|
||||
return this.ensureAudio(key);
|
||||
}
|
||||
|
||||
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
||||
@@ -695,6 +763,32 @@ class AudioManager {
|
||||
}
|
||||
}
|
||||
|
||||
waitForAudioAndPlay(key) {
|
||||
if (this.pendingPlayKeys.has(key)) return;
|
||||
this.pendingPlayKeys.add(key);
|
||||
|
||||
this.ensureAudio(key)
|
||||
.then((ready) => {
|
||||
const isSequenceCurrent =
|
||||
this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key;
|
||||
if (!isSequenceCurrent) return;
|
||||
|
||||
if (ready) {
|
||||
this._playSingle(key, false);
|
||||
return;
|
||||
}
|
||||
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
force: true,
|
||||
});
|
||||
})
|
||||
.finally(() => {
|
||||
this.pendingPlayKeys.delete(key);
|
||||
});
|
||||
}
|
||||
|
||||
// 内部方法:播放单个 key
|
||||
_playSingle(key, forceStopAll = false) {
|
||||
if (this.isInterrupted) {
|
||||
@@ -726,7 +820,7 @@ class AudioManager {
|
||||
}
|
||||
|
||||
const audio = this.audioMap.get(key);
|
||||
if (audio) {
|
||||
if (audio && this.readyMap.get(key)) {
|
||||
// 播放前确保遵循当前静音状态
|
||||
try {
|
||||
if (typeof audio.volume === "number") {
|
||||
@@ -768,32 +862,8 @@ class AudioManager {
|
||||
this.lastPlayAt = Date.now();
|
||||
this.startPlayWatchdog(key);
|
||||
} else {
|
||||
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
|
||||
this.retryLoadAudio(key);
|
||||
let loadWaitTimer = null;
|
||||
const cleanup = () => {
|
||||
try {
|
||||
uni.$off("audioLoaded", handler);
|
||||
} catch (_) {}
|
||||
if (loadWaitTimer) {
|
||||
clearTimeout(loadWaitTimer);
|
||||
loadWaitTimer = null;
|
||||
}
|
||||
};
|
||||
const handler = (loadedKey) => {
|
||||
if (loadedKey === key) {
|
||||
cleanup();
|
||||
// 再次校验是否存在且就绪
|
||||
const a = this.audioMap.get(key);
|
||||
if (a && this.readyMap.get(key)) {
|
||||
this._playSingle(key, false);
|
||||
}
|
||||
}
|
||||
};
|
||||
try {
|
||||
uni.$on("audioLoaded", handler);
|
||||
} catch (_) {}
|
||||
loadWaitTimer = setTimeout(cleanup, 12000);
|
||||
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
|
||||
this.waitForAudioAndPlay(key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -886,9 +956,11 @@ class AudioManager {
|
||||
debugLog("本地音频缓存清理完成");
|
||||
}
|
||||
|
||||
// 手动重置并重新加载所有音频(用于卡住时恢复)
|
||||
// 手动重置音频实例,并按之前的预热范围在后台恢复。
|
||||
reloadAll() {
|
||||
debugLog("执行 reloadAll: 重置所有状态并重新加载");
|
||||
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
|
||||
const shouldWarmAll = this.warmAllPromise !== null;
|
||||
this.loadGeneration += 1;
|
||||
|
||||
// 1. 停止所有播放
|
||||
this.stopAll();
|
||||
@@ -903,8 +975,9 @@ class AudioManager {
|
||||
|
||||
// 3. 重置状态
|
||||
this.readyMap.clear();
|
||||
this.failedLoadKeys.clear();
|
||||
this.allowPlayMap.clear();
|
||||
this.loadingKeyPromises.clear();
|
||||
this.pendingPlayKeys.clear();
|
||||
this.clearAllPlayWatchdogs();
|
||||
this.currentPlayingKey = null;
|
||||
this.sequenceQueue = [];
|
||||
@@ -915,13 +988,12 @@ class AudioManager {
|
||||
// 这里选择不自动全清,而是依赖 onError 里的单点清除。如果需要彻底重置,可取消注释:
|
||||
// this.clearCache();
|
||||
|
||||
// 4. 强制重置加载锁
|
||||
// 4. 重置后台预热状态
|
||||
this.isLoading = false;
|
||||
this.loadingPromise = null;
|
||||
this.currentLoadingIndex = 0;
|
||||
this.warmAllPromise = null;
|
||||
|
||||
// 5. 重新初始化 (initAudios 会自增 loadGeneration,从而终止之前的任何异步循环)
|
||||
return this.initAudios();
|
||||
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
|
||||
return shouldWarmAll ? this.warmAll() : this.warmButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<script setup>
|
||||
const tabs = [
|
||||
{ image: "../static/tab-vip.png" },
|
||||
{ image: "../static/tab-point-book.png" },
|
||||
{ image: "../static/tab-mall.png" },
|
||||
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-point-book.png" },
|
||||
{ image: "https://static.shelingxingqiu.com/shootmini/static/tab-mall.png" },
|
||||
];
|
||||
|
||||
function handleTabClick(index) {
|
||||
@@ -26,7 +26,7 @@ function handleTabClick(index) {
|
||||
|
||||
<template>
|
||||
<view class="footer">
|
||||
<image class="footer-bg" src="../static/tab-bg.png" mode="widthFix" />
|
||||
<image class="footer-bg" src="https://static.shelingxingqiu.com/shootmini/static/tab-bg.png" mode="widthFix" />
|
||||
<view
|
||||
v-for="(tab, index) in tabs"
|
||||
:key="index"
|
||||
@@ -43,9 +43,13 @@ function handleTabClick(index) {
|
||||
|
||||
<style scoped>
|
||||
.footer {
|
||||
height: 120px;
|
||||
/* height: 120px; */
|
||||
height: 190rpx;
|
||||
width: 100vw;
|
||||
position: relative;
|
||||
/* position: relative; */
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
|
||||
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
await returnToBattle(result, navigateOnce);
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
|
||||
class="back-to-game"
|
||||
@click="onClick"
|
||||
>
|
||||
<image src="../static/back-to-game-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
|
||||
<block v-if="game.inBattle">
|
||||
<image src="../static/pk-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
|
||||
<text>返回进行中的对局</text>
|
||||
</block>
|
||||
<block v-else-if="game.roomID">
|
||||
|
||||
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="guide-row">
|
||||
<image src="../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view
|
||||
:style="{
|
||||
marginBottom: '10px',
|
||||
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<image src="../static/battle-header-melee.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
|
||||
<text>蓝队({{ bluePoints }})</text>
|
||||
<text>红队({{ redPoints }})</text>
|
||||
</view>
|
||||
|
||||
@@ -41,7 +41,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`../static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
|
||||
@@ -246,7 +246,7 @@ onBeforeUnmount(() => {
|
||||
>
|
||||
<image
|
||||
class="shot-arrow"
|
||||
src="../static/vip/svip-jian.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-jian.png"
|
||||
mode="heightFix"
|
||||
/>
|
||||
</view>
|
||||
@@ -263,7 +263,7 @@ onBeforeUnmount(() => {
|
||||
<image
|
||||
:key="`crack-${animationKey}`"
|
||||
class="shot-crack"
|
||||
src="../static/vip/svip-lie.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-lie.png"
|
||||
mode="aspectFit"
|
||||
@animationend="handleCrackAnimationEnd"
|
||||
/>
|
||||
|
||||
@@ -43,6 +43,10 @@ const props = defineProps({
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
},
|
||||
missAsZero: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
stop: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
@@ -78,6 +82,12 @@ const instance = getCurrentInstance();
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
function getRoundText(shot) {
|
||||
if (shot?.ringX) return "X环";
|
||||
if (shot?.ring) return `${shot.ring}环`;
|
||||
return props.missAsZero ? "0环" : "未上靶";
|
||||
}
|
||||
|
||||
function buildShotEffectKey(team, shot, index) {
|
||||
return [
|
||||
team,
|
||||
@@ -433,8 +443,7 @@ onBeforeUnmount(() => {
|
||||
v-if="latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(latestOne)"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
>{{ getRoundText(latestOne) }}
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
@@ -451,8 +460,7 @@ onBeforeUnmount(() => {
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="getRoundTipStyle(bluelatestOne)"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>{{ getRoundText(bluelatestOne) }}</view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<image
|
||||
@@ -505,7 +513,7 @@ onBeforeUnmount(() => {
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../static/bow-target.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
|
||||
+12
-128
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import Header from "@/components/Header.vue";
|
||||
@@ -7,7 +7,7 @@ import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import BackToGame from "@/components/BackToGame.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
@@ -54,9 +54,6 @@ const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
const hintType = ref(0);
|
||||
const isLoading = ref(false);
|
||||
const audioInitProgress = ref(1);
|
||||
const audioProgress = ref(0);
|
||||
const audioTimer = ref(null);
|
||||
|
||||
const showGlobalHint = (type) => {
|
||||
hintType.value = type;
|
||||
@@ -67,49 +64,21 @@ const hideGlobalHint = () => {
|
||||
showHint.value = false;
|
||||
};
|
||||
|
||||
const restart = () => {
|
||||
uni.restartMiniProgram({
|
||||
path: "/pages/index",
|
||||
});
|
||||
};
|
||||
|
||||
const checkAudioProgress = async () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioInitProgress.value === 1) return resolve();
|
||||
audioTimer.value = setInterval(() => {
|
||||
audioProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioProgress.value === 1) {
|
||||
setTimeout(() => {
|
||||
audioInitProgress.value = 1;
|
||||
}, 200);
|
||||
clearInterval(audioTimer.value);
|
||||
resolve();
|
||||
}
|
||||
}, 200);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const audioFinalProgress = computed(() => {
|
||||
const left = 1 - audioInitProgress.value;
|
||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
uni.$showHint = showGlobalHint;
|
||||
uni.$hideHint = hideGlobalHint;
|
||||
uni.$checkAudio = checkAudioProgress;
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const navigateTo = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: reject,
|
||||
});
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
@@ -117,16 +86,7 @@ const backToGame = debounce(async () => {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
await returnToBattle(result, navigateTo);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
@@ -224,24 +184,6 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="audioInitProgress < 1" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: `${audioFinalProgress * 100}%` }">
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||
mode="widthFix"
|
||||
/> -->
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>若加载时间过长,请</text>
|
||||
<button hover-class="none" @click="restart">点击这里重启</button>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -283,62 +225,4 @@ const goCalibration = async () => {
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgb(0 0 0 / 0.8);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
background: #595959;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
background: #ffe431;
|
||||
min-height: 6rpx;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
transition: width 0.5s ease;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view > image {
|
||||
width: 46rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > button {
|
||||
font-size: 22rpx;
|
||||
color: #ffe431;
|
||||
line-height: 32rpx;
|
||||
padding: 20rpx 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -36,6 +36,7 @@ const createRoom = debounce(async () => {
|
||||
}
|
||||
if (loading.value === true) return;
|
||||
loading.value = true;
|
||||
let keepLoading = false;
|
||||
let size = 2;
|
||||
if (battleMode.value === 2) size = 10;
|
||||
if (battleMode.value === 3) size = 4;
|
||||
@@ -49,14 +50,18 @@ const createRoom = debounce(async () => {
|
||||
if (result.number) {
|
||||
props.onConfirm();
|
||||
await joinRoomAPI(result.number);
|
||||
keepLoading = true;
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + result.number + "&target=" + targetMode.value,
|
||||
fail: () => {
|
||||
loading.value = false;
|
||||
},
|
||||
});
|
||||
}
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
} finally {
|
||||
loading.value = false;
|
||||
if (!keepLoading) loading.value = false;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
@@ -64,7 +69,7 @@ const createRoom = debounce(async () => {
|
||||
<view class="container">
|
||||
<view class="target-options-header">
|
||||
<view class="target-options-header-line-left"></view>
|
||||
<image class="target-options-header-title-img" src="../static/choose-battle-mode.png" mode="widthFix" />
|
||||
<image class="target-options-header-title-img" src="https://static.shelingxingqiu.com/shootmini/static/choose-battle-mode.png" mode="widthFix" />
|
||||
<view class="target-options-header-line-right"></view>
|
||||
</view>
|
||||
<view class="create-options">
|
||||
@@ -112,7 +117,7 @@ const createRoom = debounce(async () => {
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
|
||||
<SButton :disabled="loading" :onClick="() => { $clickSound(); return createRoom(); }">创建房间</SButton>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@ defineProps({
|
||||
const bubbleTypes = [
|
||||
"../static/long-bubble.png",
|
||||
"../static/long-bubble-middle.png",
|
||||
"../static/long-bubble-tall.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
|
||||
@@ -105,7 +105,7 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view class="matching">
|
||||
<image
|
||||
src="../static/matching-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/matching-bg.png"
|
||||
mode="widthFix"
|
||||
class="matching-bg"
|
||||
/>
|
||||
|
||||
@@ -52,19 +52,19 @@ const handleConfirm = () => {
|
||||
<view class="modal-wrap scale-in">
|
||||
<image
|
||||
class="dialog-light"
|
||||
src="../static/common/dialog-light.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-light.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="dialog-icon"
|
||||
src="../static/common/dialog-icon.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-icon.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
|
||||
<view class="dialog-panel">
|
||||
<image
|
||||
class="dialog-bg"
|
||||
src="../static/common/dialog-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/common/dialog-bg.png"
|
||||
mode="scaleToFill"
|
||||
/>
|
||||
<view class="dialog-content">
|
||||
|
||||
@@ -19,7 +19,7 @@ const rowCount = new Array(6).fill(0);
|
||||
const getRingText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX && arrow.ring) return "X环";
|
||||
return arrow.ring ? `${arrow.ring}环` : "-";
|
||||
return `${Number(arrow.ring) || 0}环`;
|
||||
};
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
|
||||
@@ -20,13 +20,22 @@ const props = defineProps({
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const seats = new Array(props.total).fill(1);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="players">
|
||||
<view v-for="(_, index) in seats" :key="index">
|
||||
<image src="../static/player-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/player-bg.png" mode="widthFix" />
|
||||
<view v-if="players[index] && players[index].name" class="avatar">
|
||||
<Avatar
|
||||
:src="players[index].avatar || '../static/user-icon.png'"
|
||||
@@ -40,10 +49,27 @@ const seats = new Array(props.total).fill(1);
|
||||
<view v-else class="player-unknow">
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
<text v-if="players[index] && players[index].name">{{
|
||||
players[index].name
|
||||
}}</text>
|
||||
<text v-else :style="{ color: '#fff9' }">虚位以待</text>
|
||||
<view
|
||||
v-if="players[index] && players[index].name && isMember(players[index])"
|
||||
:class="['player-seat-name', ...getMemberNicknameClass(players[index])]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ players[index].name }}</text>
|
||||
<text
|
||||
v-if="players[index].sVip === true"
|
||||
class="member-nickname__shine"
|
||||
>
|
||||
{{ players[index].name }}
|
||||
</text>
|
||||
</view>
|
||||
<text
|
||||
v-else-if="players[index] && players[index].name"
|
||||
class="player-seat-name"
|
||||
>
|
||||
{{ players[index].name }}
|
||||
</text>
|
||||
<text v-else class="player-seat-name" :style="{ color: '#fff9' }">
|
||||
虚位以待
|
||||
</text>
|
||||
<view v-if="index === 0" class="founder">管理员</view>
|
||||
<!-- <image
|
||||
:src="`../static/player-${index + 1}.png`"
|
||||
@@ -108,7 +134,7 @@ const seats = new Array(props.total).fill(1);
|
||||
height: 28rpx;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.players > view > text:nth-child(3) {
|
||||
.player-seat-name {
|
||||
width: 20vw;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
|
||||
@@ -65,7 +65,7 @@ onMounted(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view class="right-part">
|
||||
<image src="../static/bow-target.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
<view class="arrow-amount">
|
||||
<text>{{ data.actualTotalRing }}</text>
|
||||
<text>/</text>
|
||||
|
||||
@@ -93,7 +93,7 @@ onMounted(async () => {
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../static/donate.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/donate.png" mode="widthFix" />
|
||||
<text>感谢您对我们公益项目的支持!</text>
|
||||
<view class="amounts">
|
||||
<button
|
||||
|
||||
@@ -26,8 +26,8 @@ const items = ref(new Array(props.total).fill(9));
|
||||
const width = ref(92);
|
||||
const itemWidth = ref(0);
|
||||
const bgImages = [
|
||||
"../static/complete-light1.png",
|
||||
"../static/complete-light2.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
|
||||
];
|
||||
const bgIndex = ref(0);
|
||||
watch(
|
||||
|
||||
@@ -5,13 +5,19 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
});
|
||||
const getSum = (a, b, c) => {
|
||||
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
|
||||
return sum > 0 ? sum + "环" : "-";
|
||||
const getSum = (...arrows) => {
|
||||
const recordedArrows = arrows.filter(Boolean);
|
||||
if (!recordedArrows.length) return "-";
|
||||
const sum = recordedArrows.reduce(
|
||||
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||
0
|
||||
);
|
||||
return `${sum}环`;
|
||||
};
|
||||
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
|
||||
const getShowText = (arrow = {}) => {
|
||||
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
|
||||
const getShowText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
|
||||
@@ -57,19 +57,22 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
const getRing = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ? arrow.ring : "-";
|
||||
return Number(arrow.ring) || 0;
|
||||
};
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill({ ring: 0 });
|
||||
const data = new Array(props.total).fill(null);
|
||||
(props.result.details || []).forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
const validArrows = computed(
|
||||
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
|
||||
);
|
||||
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
|
||||
const openCoachComment = () => {
|
||||
if (!isMember.value) return;
|
||||
@@ -81,7 +84,7 @@ const openCoachComment = () => {
|
||||
<view class="container">
|
||||
<view :class="['container-header', showPanel ? 'scale-in' : 'scale-out']">
|
||||
<image :src="tipSrc" mode="widthFix" />
|
||||
<image src="../static/finish-frame.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png" mode="widthFix" />
|
||||
<text
|
||||
>完成<text class="gold-text">{{ validArrows }}</text
|
||||
>箭,获得<text class="gold-text">{{ validArrows }}</text
|
||||
|
||||
@@ -27,22 +27,22 @@ const getContentHeight = () => {
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="../static/screen-hint-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="../static/coach-comment.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="../static/prompt-bg-square.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="../static/finish-frame.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
|
||||
@@ -20,7 +20,7 @@ const props = defineProps({
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="scale-in">
|
||||
<image src="../static/point-book-tip-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/point-book-tip-bg.png" mode="widthFix" />
|
||||
<slot />
|
||||
</view>
|
||||
<IconButton
|
||||
|
||||
@@ -46,6 +46,10 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
endAudioKey: {
|
||||
type: String,
|
||||
default: "比赛结束",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("#fed847");
|
||||
@@ -144,19 +148,23 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play(audioKey);
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
audioManager.play(props.endAudioKey, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
arrow = msg.details[msg.details.length - 1];
|
||||
} else {
|
||||
if (msg.shootData.playerId !== user.value.id) return;
|
||||
if (!msg.shootData || String(msg.shootData.playerId) !== String(user.value.id)) return;
|
||||
if (msg.shootData) arrow = msg.shootData;
|
||||
}
|
||||
let key = [];
|
||||
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
|
||||
if (arrow.angle !== null)
|
||||
if (arrow.angle)
|
||||
key.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
const shouldPlayTententen =
|
||||
arrow.threeConsecutive10Rings === true ||
|
||||
msg.shootData?.threeConsecutive10Rings === true;
|
||||
if (!props.melee && shouldPlayTententen) key.push("tententen");
|
||||
audioManager.play(key, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTime.value = true;
|
||||
@@ -191,7 +199,7 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'block' : 'none' }">
|
||||
<view>
|
||||
<image src="../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<text>{{ tipContent }}</text>
|
||||
<button hover-class="none" @click="updateSound">
|
||||
<image
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -111,7 +116,7 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../static/test-tip.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
|
||||
@@ -54,23 +54,23 @@ onBeforeUnmount(() => {
|
||||
<view v-if="showRank" class="up-rank">
|
||||
<image :src="user.avatar || '../static/user-icon.png'" mode="widthFix" />
|
||||
<image :src="nextRankImage" mode="widthFix" />
|
||||
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
|
||||
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||
<image
|
||||
class="bg-effect"
|
||||
src="../static/gold-shining.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view v-if="showGrade" class="up-grade">
|
||||
<image
|
||||
class="scale-in"
|
||||
src="../static/user-upgrade.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/user-upgrade.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image class="bg-effect" src="../static/shining-bg.png" mode="widthFix" />
|
||||
<image class="bg-effect" src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||
<image
|
||||
class="bg-effect"
|
||||
src="../static/gold-shining.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/gold-shining.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
export const MESSAGETYPES = {
|
||||
ShootSyncMeArrowID: parseInt("0x789b6b0d"), // 2023451405
|
||||
ShootSyncMePracticeID: parseInt("0xD88AE05E"), // 3632980062
|
||||
ShootSyncBattleCreateMatchLinkID: parseInt("0xF86FF466"), // 2538869862
|
||||
WaitForAllReady: parseInt("0x615C13BE"), // 1633424318
|
||||
AllReady: parseInt("0x1CCB49FD"), // 483084797
|
||||
MeleeAllReady: parseInt("0x37132BD5"), // 924003285
|
||||
|
||||
@@ -53,6 +53,242 @@
|
||||
"quickapp" : {},
|
||||
"mp-weixin" : {
|
||||
"appid" : "wxa8f5989dcd45cc23",
|
||||
"packOptions" : {
|
||||
"ignore" : [
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/common/dialog-light.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/common/dialog-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/common/dialog-icon.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/prompt-bg-square.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/coach-comment.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/screen-hint-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/red-team-win.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/blue-team-win.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/my-grow.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/gold-shining.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/bow-target.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/matching-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/versus.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/point-champion.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/my-practise.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/shining-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/donate.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/friend-battle.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/user-upgrade.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/finish-frame.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/vip/svip-jian.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/battle-header.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/battle-header-melee.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/player-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/mvp-blue.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/finish-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/2unfinish-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/have-no-device.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/device-icon.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/unfinish-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/test-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/mvp-red.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/vip/svip-lie.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/mvp-tip.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/rank/battle-choose.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/back-to-game-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/complete-light1.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/complete-light2.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/title-2v2.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/tab-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/scan.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/choose-battle-mode.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/shooter.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/my-growth.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/juezhanbang.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/title-3v3.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/point-book-tip-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/reward-us.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/rank/star.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/tab-point-book.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/pk-icon.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/first-try.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/row-yellow-bg.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/room-notfound-title.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/title-mvp.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/long-bubble-tall.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/battle-result.png"
|
||||
},
|
||||
{
|
||||
"type" : "file",
|
||||
"value" : "static/tab-mall.png"
|
||||
}
|
||||
]
|
||||
},
|
||||
"setting" : {
|
||||
"urlCheck" : false,
|
||||
"minified" : true,
|
||||
|
||||
@@ -0,0 +1,981 @@
|
||||
import {
|
||||
ClientMessageType,
|
||||
ServerMessageType,
|
||||
createAckMessage,
|
||||
createHeartbeatAckMessage,
|
||||
createLeaveMessage,
|
||||
decodeServerMessage,
|
||||
getServerMessageTypeName,
|
||||
} from "@/utils/matchProtocol";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import {
|
||||
normalizeId,
|
||||
normalizeMatchInfo,
|
||||
normalizePlainObject,
|
||||
pickField,
|
||||
} from "@/utils/matchAdapter";
|
||||
|
||||
// 比赛服 websocket 独立管理器:
|
||||
// 负责连接、解码、ACK/LEAVE,并把比赛服消息适配成项目现有 socket-inbox 业务事件。
|
||||
let socket = null;
|
||||
let currentContext = null;
|
||||
let isConnecting = false;
|
||||
let manualClose = false;
|
||||
let audioAckListenerReady = false;
|
||||
let lastReadyRouteKey = "";
|
||||
let reconnectTimer = null;
|
||||
let connectTimeoutTimer = null;
|
||||
let livenessTimer = null;
|
||||
let reconnectAttempt = 0;
|
||||
let networkConnected = true;
|
||||
let lastNetworkType = "";
|
||||
|
||||
// 后端要求非心跳消息必须等前端语音播报完成后再 ACK。
|
||||
const pendingAcks = [];
|
||||
const ACK_AUDIO_TIMEOUT_MS = 9000;
|
||||
const READY_ROUTE_FALLBACK_DELAY_MS = 300;
|
||||
const CONNECT_TIMEOUT_MS = 8000;
|
||||
const LIVENESS_TIMEOUT_MS = 30000;
|
||||
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
|
||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||
const MATCH_STATUS_HALF_REST = 3;
|
||||
|
||||
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
|
||||
const BUSINESS_TYPE_BY_SERVER_TYPE = {
|
||||
[ServerMessageType.SERVER_MSG_MATCH_READY]: MESSAGETYPESV2.AboutToStart,
|
||||
[ServerMessageType.SERVER_MSG_MATCH_START]: MESSAGETYPESV2.BattleStart,
|
||||
[ServerMessageType.SERVER_MSG_NOW_YOU]: MESSAGETYPESV2.ToSomeoneShoot,
|
||||
[ServerMessageType.SERVER_MSG_SHOT]: MESSAGETYPESV2.ShootResult,
|
||||
[ServerMessageType.SERVER_MSG_NEW_ROUND]: MESSAGETYPESV2.NewRound,
|
||||
[ServerMessageType.SERVER_MSG_MATCH_END]: MESSAGETYPESV2.BattleEnd,
|
||||
[ServerMessageType.SERVER_MSG_CHECK]: MESSAGETYPESV2.TestDistance,
|
||||
[ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE]: MESSAGETYPESV2.InvalidShot,
|
||||
[ServerMessageType.SERVER_MSG_PRACTICE_END]: MESSAGETYPESV2.BattleEnd,
|
||||
};
|
||||
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
|
||||
export const MATCH_WS_STATE_EVENT = "match-ws-state";
|
||||
|
||||
function normalizeShootData(shootData) {
|
||||
if (!shootData || typeof shootData !== "object") return shootData;
|
||||
const normalized = { ...shootData };
|
||||
if (normalized.distance === undefined && normalized.dst !== undefined) {
|
||||
normalized.distance = normalized.dst;
|
||||
}
|
||||
return normalized;
|
||||
}
|
||||
|
||||
// 兼容普通接口通知的 camelCase 和 protobuf 解码后的 snake_case。
|
||||
function normalizePracticeInfo(practiceInfo = {}) {
|
||||
if (!practiceInfo || typeof practiceInfo !== "object") return {};
|
||||
|
||||
const normalized = normalizePlainObject(practiceInfo);
|
||||
if (practiceInfo.shoot_data || normalized.shootData) {
|
||||
normalized.shootData = normalizeShootData(
|
||||
normalizePlainObject(practiceInfo.shoot_data || normalized.shootData)
|
||||
);
|
||||
}
|
||||
if (Array.isArray(practiceInfo.details || normalized.details)) {
|
||||
normalized.details = (practiceInfo.details || normalized.details)
|
||||
.map(normalizePlainObject)
|
||||
.map(normalizeShootData);
|
||||
}
|
||||
|
||||
return normalized;
|
||||
}
|
||||
|
||||
function getCurrentMode(message = {}, normalizedInfo = {}) {
|
||||
const mode = Number(
|
||||
pickField(message, "mode") ??
|
||||
normalizedInfo.mode ??
|
||||
currentContext?.mode
|
||||
);
|
||||
return Number.isFinite(mode) ? mode : undefined;
|
||||
}
|
||||
|
||||
function isMeleeMessage(message = {}, normalizedInfo = {}) {
|
||||
const mode = getCurrentMode(message, normalizedInfo);
|
||||
if (mode !== undefined) return mode > 3;
|
||||
if (currentContext?.isMelee !== undefined) return currentContext.isMelee;
|
||||
return normalizeRoute(getCurrentPageInfo()?.route) === "pages/melee-battle";
|
||||
}
|
||||
|
||||
function isHalfRestTimeout(message = {}, matchInfo = {}) {
|
||||
if (message.type !== ServerMessageType.SERVER_MSG_TIMEOUT) return false;
|
||||
if (!isMeleeMessage(message, matchInfo)) return false;
|
||||
|
||||
const status = Number(pickField(message, "status") ?? matchInfo.status);
|
||||
return status === MATCH_STATUS_HALF_REST || !Number.isFinite(status);
|
||||
}
|
||||
|
||||
function getBusinessType(message, matchInfo) {
|
||||
if (isHalfRestTimeout(message, matchInfo)) return MESSAGETYPESV2.HalfRest;
|
||||
if (message.type === ServerMessageType.SERVER_MSG_TIMEOUT) {
|
||||
return MESSAGETYPESV2.BattleEnd;
|
||||
}
|
||||
return BUSINESS_TYPE_BY_SERVER_TYPE[message.type];
|
||||
}
|
||||
|
||||
function buildBusinessMessage(message) {
|
||||
const matchInfo = normalizeMatchInfo(message.match_info);
|
||||
if (
|
||||
message.type === ServerMessageType.SERVER_MSG_MATCH_READY &&
|
||||
(matchInfo.status === undefined ||
|
||||
matchInfo.status === null ||
|
||||
matchInfo.status === "")
|
||||
) {
|
||||
matchInfo.status = 0;
|
||||
}
|
||||
const practiceInfo = normalizePracticeInfo(message.practice_info);
|
||||
const businessType = getBusinessType(message, matchInfo);
|
||||
if (!businessType) return null;
|
||||
|
||||
const mode = getCurrentMode(message, matchInfo);
|
||||
const isMelee = isMeleeMessage(message, matchInfo);
|
||||
const isSecondHalfStart =
|
||||
message.type === ServerMessageType.SERVER_MSG_MATCH_START &&
|
||||
isMelee &&
|
||||
currentContext?.meleeHalfRest === true;
|
||||
|
||||
if (currentContext) {
|
||||
if (mode !== undefined) {
|
||||
currentContext.mode = mode;
|
||||
currentContext.isMelee = isMelee;
|
||||
} else if (isMelee) {
|
||||
currentContext.isMelee = true;
|
||||
}
|
||||
if (businessType === MESSAGETYPESV2.HalfRest) {
|
||||
currentContext.meleeHalfRest = true;
|
||||
} else if (message.type === ServerMessageType.SERVER_MSG_MATCH_START) {
|
||||
currentContext.meleeHalfRest = false;
|
||||
}
|
||||
}
|
||||
|
||||
const matchId = normalizeId(
|
||||
pickField(message, "matchId", "match_id") ||
|
||||
matchInfo.matchId ||
|
||||
practiceInfo.id ||
|
||||
currentContext?.matchId
|
||||
);
|
||||
const shootData = normalizeShootData(
|
||||
matchInfo.shootData ||
|
||||
practiceInfo.shootData ||
|
||||
(message.shoot_data ? normalizePlainObject(message.shoot_data) : undefined)
|
||||
);
|
||||
const details = Array.isArray(practiceInfo.details)
|
||||
? practiceInfo.details
|
||||
: matchInfo.details;
|
||||
|
||||
return {
|
||||
...matchInfo,
|
||||
...practiceInfo,
|
||||
type: businessType,
|
||||
id: matchId,
|
||||
matchId,
|
||||
shootData,
|
||||
details,
|
||||
sequence: message.sequence,
|
||||
timestamp: message.timestamp,
|
||||
matchWsType: message.type,
|
||||
matchWsTypeName: getServerMessageTypeName(message.type),
|
||||
isSecondHalfStart,
|
||||
};
|
||||
}
|
||||
|
||||
function getReadySnapshotKey(matchId) {
|
||||
return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
|
||||
}
|
||||
|
||||
function persistReadyTeams(message) {
|
||||
const teams = message?.teams || {};
|
||||
if (Number(message?.mode) > 3) return;
|
||||
|
||||
const bluePlayers = teams[1]?.players || teams["1"]?.players;
|
||||
const redPlayers = teams[2]?.players || teams["2"]?.players;
|
||||
if (Array.isArray(bluePlayers)) uni.setStorageSync("blue-team", bluePlayers);
|
||||
if (Array.isArray(redPlayers)) uni.setStorageSync("red-team", redPlayers);
|
||||
}
|
||||
|
||||
function persistReadySnapshot(message) {
|
||||
const matchId = normalizeId(message?.matchId || message?.id);
|
||||
if (!matchId) return;
|
||||
uni.setStorageSync(getReadySnapshotKey(matchId), {
|
||||
...message,
|
||||
savedAt: Date.now(),
|
||||
});
|
||||
}
|
||||
|
||||
function getBattlePageUrl(message) {
|
||||
const matchId = normalizeId(message?.matchId || message?.id);
|
||||
const mode = Number(message?.mode);
|
||||
if (!matchId) return "";
|
||||
if (!Number.isFinite(mode)) return "";
|
||||
return mode <= 3
|
||||
? `/pages/team-battle/index?battleId=${matchId}`
|
||||
: `/pages/melee-battle?battleId=${matchId}`;
|
||||
}
|
||||
|
||||
function getCurrentPageInfo() {
|
||||
if (typeof getCurrentPages !== "function") return null;
|
||||
const pages = getCurrentPages();
|
||||
return pages[pages.length - 1] || null;
|
||||
}
|
||||
|
||||
function normalizeRoute(route) {
|
||||
return String(route || "").replace(/^\//, "");
|
||||
}
|
||||
|
||||
function isCurrentBattlePage(matchId) {
|
||||
const page = getCurrentPageInfo();
|
||||
const route = normalizeRoute(page?.route);
|
||||
if (route !== "pages/team-battle/index" && route !== "pages/melee-battle") {
|
||||
return false;
|
||||
}
|
||||
|
||||
const options = page?.options || page?.$page?.options || {};
|
||||
return !matchId || normalizeId(options.battleId) === normalizeId(matchId);
|
||||
}
|
||||
|
||||
function scheduleReadyRouteFallback(message) {
|
||||
const url = getBattlePageUrl(message);
|
||||
const matchId = normalizeId(message?.matchId || message?.id);
|
||||
const routeKey = `${matchId}:${url}`;
|
||||
if (!url || lastReadyRouteKey === routeKey) return;
|
||||
|
||||
lastReadyRouteKey = routeKey;
|
||||
setTimeout(() => {
|
||||
if (isCurrentBattlePage(matchId)) return;
|
||||
|
||||
const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
|
||||
// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
|
||||
if (currentRoute === "pages/battle-room" || currentRoute === "pages/match-page") return;
|
||||
|
||||
uni.redirectTo({
|
||||
url,
|
||||
fail: (err) => {
|
||||
console.log("[match-ws] ready route fallback failed", err, { url });
|
||||
},
|
||||
});
|
||||
}, READY_ROUTE_FALLBACK_DELAY_MS);
|
||||
}
|
||||
|
||||
function emitBusinessMessage(message) {
|
||||
if (!message) return;
|
||||
if (message.type === MESSAGETYPESV2.AboutToStart) {
|
||||
persistReadyTeams(message);
|
||||
persistReadySnapshot(message);
|
||||
scheduleReadyRouteFallback(message);
|
||||
}
|
||||
|
||||
uni.$emit("socket-inbox", message);
|
||||
}
|
||||
|
||||
function resolvePlayerTeam(message, playerId) {
|
||||
const teams = message?.teams || {};
|
||||
const redPlayers = teams[2]?.players || teams["2"]?.players || [];
|
||||
return redPlayers.some((item) => String(item.id) === String(playerId))
|
||||
? "red"
|
||||
: "blue";
|
||||
}
|
||||
|
||||
function getNowYouAudioKeys(message) {
|
||||
const current = message?.current || {};
|
||||
const keys = [];
|
||||
|
||||
if (current.goldRound) {
|
||||
keys.push("决金箭轮");
|
||||
} else if (current.round) {
|
||||
const roundIndex = Math.max(0, Number(current.round) - 1);
|
||||
const roundName = ROUND_AUDIO_NAMES[roundIndex] || current.round;
|
||||
keys.push(`第${roundName}轮`);
|
||||
}
|
||||
|
||||
if (String(current.playerId) === String(currentContext?.userId)) {
|
||||
keys.push("轮到你了");
|
||||
return keys;
|
||||
}
|
||||
|
||||
const team = resolvePlayerTeam(message, current.playerId);
|
||||
keys.push(team === "red" ? "请红方射箭" : "请蓝方射箭");
|
||||
return keys;
|
||||
}
|
||||
|
||||
function getShootResultAudioKeys(shootData) {
|
||||
if (!shootData) return [];
|
||||
const keys = [
|
||||
shootData.ring ? `${shootData.ringX ? "X" : shootData.ring}环` : "未上靶",
|
||||
];
|
||||
if (shootData.angle !== null && shootData.angle !== undefined) {
|
||||
keys.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||
}
|
||||
if (shootData.threeConsecutive10Rings === true) {
|
||||
keys.push("tententen");
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
function getTestDistanceAudioKeys(shootData) {
|
||||
const distance = Number(shootData?.distance ?? shootData?.dst);
|
||||
if (Number.isNaN(distance)) return [];
|
||||
if (distance === 0) return ["未发现靶纸,请瞄准靶纸射箭"];
|
||||
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
|
||||
}
|
||||
|
||||
function getAckAudioKeys(message, businessMessage) {
|
||||
switch (message.type) {
|
||||
case ServerMessageType.SERVER_MSG_MATCH_START:
|
||||
return [businessMessage?.isSecondHalfStart ? "下半场开始" : "比赛开始"];
|
||||
case ServerMessageType.SERVER_MSG_NOW_YOU:
|
||||
if (isMeleeMessage(message, businessMessage)) return [];
|
||||
return getNowYouAudioKeys(businessMessage);
|
||||
case ServerMessageType.SERVER_MSG_SHOT:
|
||||
if (
|
||||
isMeleeMessage(message, businessMessage) &&
|
||||
String(businessMessage?.shootData?.playerId) !== String(currentContext?.userId)
|
||||
) {
|
||||
return [];
|
||||
}
|
||||
return getShootResultAudioKeys(businessMessage?.shootData);
|
||||
case ServerMessageType.SERVER_MSG_MATCH_END:
|
||||
return ["比赛结束"];
|
||||
case ServerMessageType.SERVER_MSG_TIMEOUT:
|
||||
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
|
||||
return ["比赛结束"];
|
||||
case ServerMessageType.SERVER_MSG_PRACTICE_END:
|
||||
return ["比赛结束"];
|
||||
case ServerMessageType.SERVER_MSG_CHECK:
|
||||
return getTestDistanceAudioKeys(businessMessage?.shootData);
|
||||
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
|
||||
return ["射击无效"];
|
||||
default:
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
function shouldCloseAfterAck(message, businessMessage) {
|
||||
if (
|
||||
message.type === ServerMessageType.SERVER_MSG_TIMEOUT &&
|
||||
businessMessage?.type === MESSAGETYPESV2.HalfRest
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return (
|
||||
message.type === ServerMessageType.SERVER_MSG_MATCH_END ||
|
||||
message.type === ServerMessageType.SERVER_MSG_TIMEOUT ||
|
||||
message.type === ServerMessageType.SERVER_MSG_PRACTICE_END
|
||||
);
|
||||
}
|
||||
|
||||
// 追加 token 查询参数;如果后端地址已经带 token,则保持原样。
|
||||
function appendQuery(url, key, value) {
|
||||
if (!value || new RegExp(`[?&]${key}=`).test(url)) return url;
|
||||
return `${url}${url.includes("?") ? "&" : "?"}${key}=${encodeURIComponent(
|
||||
value
|
||||
)}`;
|
||||
}
|
||||
|
||||
// 后端可能下发完整 ws 地址,也可能只给 host:port,这里统一转成可连接地址。
|
||||
function normalizeServerUrl(serverAddr, token) {
|
||||
if (!serverAddr || typeof serverAddr !== "string") return "";
|
||||
|
||||
let url = serverAddr.trim();
|
||||
if (!url) return "";
|
||||
|
||||
if (!/^wss?:\/\//i.test(url)) {
|
||||
const [address, query = ""] = url.split("?");
|
||||
const hasPath = address.includes("/");
|
||||
const host = hasPath
|
||||
? address
|
||||
: `${address}${address.includes(":") ? "" : ":8011"}/ws`;
|
||||
url = `ws://${host}${query ? `?${query}` : ""}`;
|
||||
}
|
||||
|
||||
return appendQuery(url, "token", token);
|
||||
}
|
||||
|
||||
function getServerEndpoint(url) {
|
||||
return String(url || "").split("?")[0];
|
||||
}
|
||||
|
||||
function getUrlToken(url) {
|
||||
const match = String(url || "").match(/[?&]token=([^&#]+)/i);
|
||||
if (!match?.[1]) return "";
|
||||
try {
|
||||
return decodeURIComponent(match[1]);
|
||||
} catch (_) {
|
||||
return match[1];
|
||||
}
|
||||
}
|
||||
|
||||
function emitMatchSocketState(state, extra = {}) {
|
||||
uni.$emit(MATCH_WS_STATE_EVENT, {
|
||||
state,
|
||||
matchId: currentContext?.matchId || "",
|
||||
...extra,
|
||||
});
|
||||
}
|
||||
|
||||
function clearReconnectTimer() {
|
||||
if (!reconnectTimer) return;
|
||||
clearTimeout(reconnectTimer);
|
||||
reconnectTimer = null;
|
||||
}
|
||||
|
||||
function clearConnectTimeout() {
|
||||
if (!connectTimeoutTimer) return;
|
||||
clearTimeout(connectTimeoutTimer);
|
||||
connectTimeoutTimer = null;
|
||||
}
|
||||
|
||||
function clearLivenessTimer() {
|
||||
if (!livenessTimer) return;
|
||||
clearTimeout(livenessTimer);
|
||||
livenessTimer = null;
|
||||
}
|
||||
|
||||
function clearSocketHealthTimers() {
|
||||
clearConnectTimeout();
|
||||
clearLivenessTimer();
|
||||
}
|
||||
|
||||
function closeSocketTask(socketTask, reason) {
|
||||
if (!socketTask) return;
|
||||
try {
|
||||
socketTask.close({ reason });
|
||||
} catch (err) {
|
||||
console.log("[match-ws] close socket task failed", reason, err);
|
||||
}
|
||||
}
|
||||
|
||||
function detachCurrentSocket(reason) {
|
||||
const currentSocket = socket;
|
||||
socket = null;
|
||||
isConnecting = false;
|
||||
clearSocketHealthTimers();
|
||||
closeSocketTask(currentSocket, reason);
|
||||
}
|
||||
|
||||
function scheduleReconnect(reason, { immediate = false } = {}) {
|
||||
if (
|
||||
manualClose ||
|
||||
!currentContext ||
|
||||
!networkConnected ||
|
||||
reconnectTimer ||
|
||||
socket ||
|
||||
isConnecting
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const delay = immediate
|
||||
? 0
|
||||
: RECONNECT_DELAYS_MS[
|
||||
Math.min(reconnectAttempt, RECONNECT_DELAYS_MS.length - 1)
|
||||
];
|
||||
const attempt = reconnectAttempt + 1;
|
||||
reconnectAttempt = attempt;
|
||||
emitMatchSocketState("reconnecting", { reason, delay, attempt });
|
||||
|
||||
reconnectTimer = setTimeout(() => {
|
||||
reconnectTimer = null;
|
||||
if (manualClose || !currentContext || !networkConnected) return;
|
||||
connectMatchWebSocket({
|
||||
...currentContext,
|
||||
force: true,
|
||||
reconnecting: true,
|
||||
reconnectReason: reason,
|
||||
});
|
||||
}, delay);
|
||||
}
|
||||
|
||||
function handleUnexpectedDisconnect(
|
||||
socketTask,
|
||||
reason,
|
||||
detail,
|
||||
{ closeTask = true } = {}
|
||||
) {
|
||||
if (socket !== socketTask) return;
|
||||
|
||||
socket = null;
|
||||
isConnecting = false;
|
||||
clearSocketHealthTimers();
|
||||
if (closeTask) closeSocketTask(socketTask, reason);
|
||||
|
||||
console.log("[match-ws] unexpected disconnect", {
|
||||
reason,
|
||||
detail,
|
||||
context: currentContext,
|
||||
});
|
||||
emitMatchSocketState(networkConnected ? "disconnected" : "offline", {
|
||||
reason,
|
||||
});
|
||||
scheduleReconnect(reason);
|
||||
}
|
||||
|
||||
function startConnectTimeout(socketTask) {
|
||||
clearConnectTimeout();
|
||||
connectTimeoutTimer = setTimeout(() => {
|
||||
handleUnexpectedDisconnect(socketTask, "connect-timeout");
|
||||
}, CONNECT_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
function resetLivenessTimer(socketTask) {
|
||||
clearLivenessTimer();
|
||||
livenessTimer = setTimeout(() => {
|
||||
handleUnexpectedDisconnect(socketTask, "heartbeat-timeout");
|
||||
}, LIVENESS_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
export function forceReconnectMatchWebSocket(reason = "force-reconnect") {
|
||||
if (manualClose || !currentContext) return false;
|
||||
|
||||
clearReconnectTimer();
|
||||
detachCurrentSocket(reason);
|
||||
if (!networkConnected) {
|
||||
emitMatchSocketState("offline", { reason });
|
||||
return false;
|
||||
}
|
||||
|
||||
reconnectAttempt = 0;
|
||||
scheduleReconnect(reason, { immediate: true });
|
||||
return true;
|
||||
}
|
||||
|
||||
export function handleMatchNetworkStatusChange(status = {}) {
|
||||
const previousConnected = networkConnected;
|
||||
const networkType = String(status.networkType || "");
|
||||
const nextConnected =
|
||||
status.isConnected !== false && networkType.toLowerCase() !== "none";
|
||||
const networkTypeChanged =
|
||||
!!lastNetworkType && !!networkType && lastNetworkType !== networkType;
|
||||
|
||||
networkConnected = nextConnected;
|
||||
if (networkType) lastNetworkType = networkType;
|
||||
if (manualClose || !currentContext) return;
|
||||
|
||||
if (!nextConnected) {
|
||||
clearReconnectTimer();
|
||||
detachCurrentSocket("network-offline");
|
||||
emitMatchSocketState("offline", { reason: "network-offline" });
|
||||
return;
|
||||
}
|
||||
|
||||
if (!previousConnected || networkTypeChanged) {
|
||||
forceReconnectMatchWebSocket(
|
||||
networkTypeChanged ? "network-type-changed" : "network-recovered"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// 统一发送二进制 protobuf 消息,并在日志里保留发送类型。
|
||||
function sendBuffer(buffer, label, clientMessage) {
|
||||
if (!socket || !buffer) return;
|
||||
|
||||
const currentSocket = socket;
|
||||
currentSocket.send({
|
||||
data: buffer,
|
||||
success: () => {
|
||||
console.log("发送比赛服 WebSocket 消息", label, clientMessage);
|
||||
},
|
||||
fail: (err) => {
|
||||
if (socket !== currentSocket) return;
|
||||
console.log("比赛服 WebSocket 消息发送失败", label, clientMessage, err);
|
||||
handleUnexpectedDisconnect(currentSocket, "send-failed", err);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
function sendHeartbeatAck() {
|
||||
// 心跳 ACK 不进入 pendingAcks,收到后立即回复。
|
||||
const clientMessage = {
|
||||
type: ClientMessageType.CLIENT_MSG_HEARTBEAT_ACK,
|
||||
};
|
||||
sendBuffer(
|
||||
createHeartbeatAckMessage(),
|
||||
"CLIENT_MSG_HEARTBEAT_ACK",
|
||||
clientMessage
|
||||
);
|
||||
}
|
||||
|
||||
function sendAck({ matchId, sequence }) {
|
||||
// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
|
||||
if (sequence === undefined || sequence === null || sequence === "") return;
|
||||
const clientMessage = {
|
||||
type: ClientMessageType.CLIENT_MSG_ACK,
|
||||
match_id: matchId,
|
||||
sequence,
|
||||
};
|
||||
sendBuffer(
|
||||
createAckMessage({ matchId, sequence }),
|
||||
"CLIENT_MSG_ACK",
|
||||
clientMessage
|
||||
);
|
||||
}
|
||||
|
||||
function completeAckTask(task) {
|
||||
if (task?.timer) clearTimeout(task.timer);
|
||||
sendAck(task);
|
||||
if (task.leaveAfterAck) {
|
||||
setTimeout(() => {
|
||||
closeMatchWebSocket({ reason: "match-end" });
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
|
||||
function isSameAckTask(task, payload = {}) {
|
||||
if (String(task?.sequence) !== String(payload.sequence)) return false;
|
||||
if (!payload.matchId) return true;
|
||||
return String(task?.matchId) === String(payload.matchId);
|
||||
}
|
||||
|
||||
function completePendingAckByMessage(payload = {}) {
|
||||
if (payload.sequence === undefined || payload.sequence === null || payload.sequence === "") {
|
||||
return;
|
||||
}
|
||||
|
||||
const index = pendingAcks.findIndex((task) => isSameAckTask(task, payload));
|
||||
if (index === -1) return;
|
||||
|
||||
const [task] = pendingAcks.splice(index, 1);
|
||||
console.log("[match-ws] ack after page audio", task.sequence, payload);
|
||||
completeAckTask(task);
|
||||
}
|
||||
|
||||
function flushPendingAcks() {
|
||||
// 每次语音播报完成,只确认队首那条等待相同语音 key 的服务端消息。
|
||||
if (!pendingAcks.length) return;
|
||||
const endedKey = arguments[0];
|
||||
const task = pendingAcks[0];
|
||||
if (task.expectedAudioKey && endedKey && task.expectedAudioKey !== endedKey) {
|
||||
return;
|
||||
}
|
||||
completeAckTask(pendingAcks.shift());
|
||||
}
|
||||
|
||||
function ensureAudioAckListener() {
|
||||
// 复用现有全局 audioEnded 事件,确保 ACK 时机落在播报结束之后。
|
||||
if (audioAckListenerReady) return;
|
||||
uni.$on("audioEnded", flushPendingAcks);
|
||||
uni.$on(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
|
||||
audioAckListenerReady = true;
|
||||
}
|
||||
|
||||
function removeAudioAckListener() {
|
||||
if (!audioAckListenerReady) return;
|
||||
uni.$off("audioEnded", flushPendingAcks);
|
||||
uni.$off(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
|
||||
audioAckListenerReady = false;
|
||||
}
|
||||
|
||||
function queueAckAfterAudio(message, businessMessage) {
|
||||
// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK。
|
||||
if (
|
||||
message.sequence === undefined ||
|
||||
message.sequence === null ||
|
||||
message.sequence === ""
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const task = {
|
||||
matchId: normalizeId(
|
||||
pickField(message, "matchId", "match_id") || currentContext?.matchId
|
||||
),
|
||||
sequence: message.sequence,
|
||||
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
|
||||
};
|
||||
|
||||
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
|
||||
if (!audioKeys.length) {
|
||||
console.log(
|
||||
"[match-ws] ack immediately without audio",
|
||||
getServerMessageTypeName(message.type),
|
||||
message.sequence
|
||||
);
|
||||
completeAckTask(task);
|
||||
return;
|
||||
}
|
||||
|
||||
task.expectedAudioKey = audioKeys[audioKeys.length - 1];
|
||||
task.timer = setTimeout(() => {
|
||||
const index = pendingAcks.indexOf(task);
|
||||
if (index === -1) return;
|
||||
pendingAcks.splice(index, 1);
|
||||
console.log(
|
||||
"[match-ws] ack audio wait timeout",
|
||||
getServerMessageTypeName(message.type),
|
||||
message.sequence,
|
||||
task.expectedAudioKey
|
||||
);
|
||||
completeAckTask(task);
|
||||
}, ACK_AUDIO_TIMEOUT_MS);
|
||||
pendingAcks.push(task);
|
||||
console.log(
|
||||
"[match-ws] ack queued until audioEnded",
|
||||
getServerMessageTypeName(message.type),
|
||||
message.sequence,
|
||||
task.expectedAudioKey
|
||||
);
|
||||
}
|
||||
|
||||
function handleMessage(data) {
|
||||
// 比赛服下发 raw protobuf frame,先解码,再根据消息类型决定是否 ACK。
|
||||
let message;
|
||||
try {
|
||||
message = decodeServerMessage(data);
|
||||
} catch (err) {
|
||||
console.log("[match-ws] decode failed", err, data);
|
||||
return;
|
||||
}
|
||||
|
||||
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
||||
if (decodedMatchId && currentContext) {
|
||||
currentContext.matchId = decodedMatchId;
|
||||
}
|
||||
|
||||
if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
|
||||
sendHeartbeatAck();
|
||||
return;
|
||||
}
|
||||
|
||||
const typeName = getServerMessageTypeName(message.type);
|
||||
console.log("收到比赛服 WebSocket 消息", typeName, message);
|
||||
|
||||
const businessMessage = buildBusinessMessage(message);
|
||||
if (businessMessage?.matchId && currentContext) {
|
||||
currentContext.matchId = businessMessage.matchId;
|
||||
}
|
||||
queueAckAfterAudio(message, businessMessage);
|
||||
emitBusinessMessage(businessMessage);
|
||||
}
|
||||
|
||||
function sendLeave() {
|
||||
// 主动关闭、比赛结束、页面离开时发 CLIENT_MSG_LEAVE。
|
||||
if (!socket || !currentContext?.matchId) return;
|
||||
const clientMessage = {
|
||||
type: ClientMessageType.CLIENT_MSG_LEAVE,
|
||||
match_id: currentContext.matchId,
|
||||
user_id: currentContext.userId,
|
||||
};
|
||||
sendBuffer(
|
||||
createLeaveMessage({
|
||||
matchId: clientMessage.match_id,
|
||||
userId: clientMessage.user_id,
|
||||
}),
|
||||
"CLIENT_MSG_LEAVE",
|
||||
clientMessage
|
||||
);
|
||||
}
|
||||
|
||||
export function connectMatchWebSocket(options = {}) {
|
||||
// 入口参数来自原 websocket 的比赛服地址通知,不影响原有 websocket 连接。
|
||||
const {
|
||||
serverAddr,
|
||||
matchId,
|
||||
userId,
|
||||
token,
|
||||
mode,
|
||||
force = false,
|
||||
reconnecting = false,
|
||||
reconnectReason = "",
|
||||
} = options;
|
||||
const normalizedMatchId = normalizeId(matchId);
|
||||
const normalizedUserId = normalizeId(userId);
|
||||
const normalizedMode = Number(mode);
|
||||
const incomingUrl = normalizeServerUrl(serverAddr, token);
|
||||
const currentUrlToken = getUrlToken(currentContext?.url);
|
||||
const shouldKeepAuthenticatedUrl = !!(
|
||||
currentContext &&
|
||||
currentContext.matchId === normalizedMatchId &&
|
||||
getServerEndpoint(currentContext.url) === getServerEndpoint(incomingUrl) &&
|
||||
currentUrlToken &&
|
||||
!getUrlToken(incomingUrl)
|
||||
);
|
||||
const url = shouldKeepAuthenticatedUrl ? currentContext.url : incomingUrl;
|
||||
const resolvedServerAddr = shouldKeepAuthenticatedUrl
|
||||
? currentContext.serverAddr
|
||||
: serverAddr;
|
||||
const resolvedToken = shouldKeepAuthenticatedUrl
|
||||
? currentContext.token || currentUrlToken
|
||||
: token;
|
||||
|
||||
if (shouldKeepAuthenticatedUrl) {
|
||||
console.log("[match-ws] keep authenticated url for same match", {
|
||||
matchId: normalizedMatchId,
|
||||
endpoint: getServerEndpoint(url),
|
||||
});
|
||||
}
|
||||
|
||||
if (!url || !normalizedMatchId) {
|
||||
console.log("[match-ws] missing serverAddr or matchId", options);
|
||||
return;
|
||||
}
|
||||
|
||||
const isSameContext =
|
||||
currentContext?.url === url &&
|
||||
currentContext?.matchId === normalizedMatchId;
|
||||
if (!force && socket && isSameContext) {
|
||||
// 同一场比赛同一地址重复通知时不重复建连。
|
||||
console.log("[match-ws] already connected or connecting", {
|
||||
matchId: normalizedMatchId,
|
||||
url,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (force && isSameContext) {
|
||||
// 网络切换或假死重连时只销毁旧链路,保留比赛上下文且不发送 LEAVE。
|
||||
detachCurrentSocket(reconnectReason || "force-reconnect");
|
||||
} else if (!isSameContext) {
|
||||
// 切换比赛服地址时先关闭旧连接,不发送 LEAVE,避免误通知旧比赛离场。
|
||||
closeMatchWebSocket({ sendLeave: false, reason: "switch" });
|
||||
}
|
||||
|
||||
clearReconnectTimer();
|
||||
manualClose = false;
|
||||
isConnecting = true;
|
||||
if (!isSameContext) reconnectAttempt = 0;
|
||||
const connectedOnce = isSameContext && currentContext?.connectedOnce === true;
|
||||
currentContext = {
|
||||
serverAddr: resolvedServerAddr,
|
||||
matchId: normalizedMatchId,
|
||||
userId: normalizedUserId,
|
||||
token: resolvedToken,
|
||||
url,
|
||||
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
|
||||
isMelee:
|
||||
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
|
||||
meleeHalfRest: isSameContext
|
||||
? currentContext?.meleeHalfRest === true
|
||||
: false,
|
||||
connectedOnce,
|
||||
};
|
||||
ensureAudioAckListener();
|
||||
emitMatchSocketState(reconnecting ? "reconnecting" : "connecting", {
|
||||
reason: reconnectReason,
|
||||
attempt: reconnectAttempt,
|
||||
});
|
||||
|
||||
const socketTask = uni.connectSocket({
|
||||
url,
|
||||
success: () => {
|
||||
console.log("[match-ws] connect requested", {
|
||||
matchId: normalizedMatchId,
|
||||
url,
|
||||
});
|
||||
},
|
||||
fail: (err) => {
|
||||
if (socket !== socketTask) return;
|
||||
socket = null;
|
||||
isConnecting = false;
|
||||
console.log("[match-ws] connect failed", err);
|
||||
clearSocketHealthTimers();
|
||||
emitMatchSocketState(networkConnected ? "disconnected" : "offline", {
|
||||
reason: "connect-failed",
|
||||
});
|
||||
scheduleReconnect("connect-failed");
|
||||
},
|
||||
});
|
||||
|
||||
socket = socketTask;
|
||||
startConnectTimeout(socketTask);
|
||||
|
||||
socketTask.onOpen(() => {
|
||||
if (socket !== socketTask) return;
|
||||
clearConnectTimeout();
|
||||
isConnecting = false;
|
||||
const wasReconnected =
|
||||
currentContext?.connectedOnce === true || reconnecting || reconnectAttempt > 0;
|
||||
if (currentContext) currentContext.connectedOnce = true;
|
||||
reconnectAttempt = 0;
|
||||
resetLivenessTimer(socketTask);
|
||||
console.log("[match-ws] connected", {
|
||||
matchId: normalizedMatchId,
|
||||
url,
|
||||
reconnected: wasReconnected,
|
||||
});
|
||||
emitMatchSocketState("open", {
|
||||
reason: reconnectReason,
|
||||
reconnected: wasReconnected,
|
||||
});
|
||||
});
|
||||
|
||||
socketTask.onMessage((res) => {
|
||||
if (socket !== socketTask) return;
|
||||
resetLivenessTimer(socketTask);
|
||||
handleMessage(res.data);
|
||||
});
|
||||
|
||||
socketTask.onError((err) => {
|
||||
if (socket !== socketTask) return;
|
||||
console.log("[match-ws] socket error", err);
|
||||
handleUnexpectedDisconnect(socketTask, "socket-error", err);
|
||||
});
|
||||
|
||||
socketTask.onClose((result) => {
|
||||
if (socket !== socketTask) return;
|
||||
console.log("[match-ws] closed", {
|
||||
manualClose,
|
||||
result,
|
||||
context: currentContext,
|
||||
});
|
||||
if (manualClose) return;
|
||||
handleUnexpectedDisconnect(socketTask, "socket-close", result, {
|
||||
closeTask: false,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
|
||||
// 原 websocket 下发的比赛服通知统一从这里转成连接参数。
|
||||
if (!notice) return;
|
||||
connectMatchWebSocket({
|
||||
serverAddr: pickField(notice, "serverAddr", "server_addr"),
|
||||
matchId: pickField(notice, "matchId", "match_id"),
|
||||
userId: pickField(notice, "userId", "user_id") || fallbackUserId,
|
||||
mode: pickField(notice, "mode"),
|
||||
token: notice.token || notice.wsToken || notice.ws_token,
|
||||
});
|
||||
}
|
||||
|
||||
export function closeMatchWebSocket(options = {}) {
|
||||
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
|
||||
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
|
||||
|
||||
manualClose = true;
|
||||
clearReconnectTimer();
|
||||
clearSocketHealthTimers();
|
||||
reconnectAttempt = 0;
|
||||
pendingAcks.forEach((task) => {
|
||||
if (task?.timer) clearTimeout(task.timer);
|
||||
});
|
||||
pendingAcks.length = 0;
|
||||
|
||||
if (socket) {
|
||||
const currentSocket = socket;
|
||||
if (shouldSendLeave) sendLeave();
|
||||
socket = null;
|
||||
try {
|
||||
currentSocket.close({ reason });
|
||||
} catch (err) {
|
||||
console.log("[match-ws] close failed", err);
|
||||
}
|
||||
}
|
||||
|
||||
isConnecting = false;
|
||||
removeAudioAckListener();
|
||||
console.log("[match-ws] close requested", { reason, currentContext });
|
||||
currentContext = null;
|
||||
}
|
||||
|
||||
export default {
|
||||
ClientMessageType,
|
||||
ServerMessageType,
|
||||
connectMatchWebSocket,
|
||||
connectMatchWebSocketFromNotice,
|
||||
closeMatchWebSocket,
|
||||
forceReconnectMatchWebSocket,
|
||||
handleMatchNetworkStatusChange,
|
||||
};
|
||||
+33
-22
@@ -30,9 +30,6 @@
|
||||
"navigationBarTitleText": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-battle"
|
||||
},
|
||||
@@ -69,21 +66,6 @@
|
||||
{
|
||||
"path": "pages/user"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/orders"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/order-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/be-vip"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/vip-intro"
|
||||
},
|
||||
{
|
||||
"path": "pages/member/agreement"
|
||||
},
|
||||
{
|
||||
"path": "pages/grade-intro"
|
||||
},
|
||||
@@ -117,9 +99,6 @@
|
||||
{
|
||||
"path": "pages/match-detail"
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle/team-bow-data"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-bow-data"
|
||||
},
|
||||
@@ -150,5 +129,37 @@
|
||||
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
|
||||
}
|
||||
},
|
||||
"subPackages": []
|
||||
"subPackages": [
|
||||
{
|
||||
"root": "pages/member",
|
||||
"pages": [
|
||||
{
|
||||
"path": "orders"
|
||||
},
|
||||
{
|
||||
"path": "order-detail"
|
||||
},
|
||||
{
|
||||
"path": "be-vip"
|
||||
},
|
||||
{
|
||||
"path": "vip-intro"
|
||||
},
|
||||
{
|
||||
"path": "agreement"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"root": "pages/team-battle",
|
||||
"pages": [
|
||||
{
|
||||
"path": "index"
|
||||
},
|
||||
{
|
||||
"path": "team-bow-data"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ const checkBowData = () => {
|
||||
<view class="container">
|
||||
<block v-if="data.mode <= 3">
|
||||
<view class="header-team" :style="{ marginTop: '25%' }">
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
|
||||
<view class="header-solo" v-if="data.mode === 1">
|
||||
<text
|
||||
:style="{
|
||||
@@ -107,7 +107,7 @@ const checkBowData = () => {
|
||||
</view>
|
||||
<view class="header-mvp" v-if="data.mode === 2 || data.mode === 3">
|
||||
<image
|
||||
:src="`../static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/${data.winTeam === 1 ? 'blue' : 'red'}-team-win.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
@@ -117,8 +117,8 @@ const checkBowData = () => {
|
||||
}deg)`,
|
||||
}"
|
||||
>
|
||||
<view v-if="data.mvp && data.mvp.totalRings">
|
||||
<image src="../static/title-mvp.png" mode="widthFix" />
|
||||
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
|
||||
<text
|
||||
>斩获<text
|
||||
:style="{
|
||||
@@ -127,7 +127,7 @@ const checkBowData = () => {
|
||||
margin: '0 3px',
|
||||
fontWeight: '600',
|
||||
}"
|
||||
>{{ data.mvp.totalRings }}</text
|
||||
>{{ data.mvp.player_match_result.total_ring }}</text
|
||||
>环</text
|
||||
>
|
||||
</view>
|
||||
@@ -153,7 +153,7 @@ const checkBowData = () => {
|
||||
</view>
|
||||
</view>
|
||||
<view class="battle-winner">
|
||||
<image src="../static/shining-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shining-bg.png" mode="widthFix" />
|
||||
<image
|
||||
:src="ifWin ? '../static/you-win.png' : '../static/you-lost.png'"
|
||||
mode="widthFix"
|
||||
@@ -173,7 +173,7 @@ const checkBowData = () => {
|
||||
<block v-else>
|
||||
<view class="header-melee">
|
||||
<view />
|
||||
<image src="../static/battle-result.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="widthFix" />
|
||||
<view />
|
||||
</view>
|
||||
<view
|
||||
@@ -248,7 +248,7 @@ const checkBowData = () => {
|
||||
class="battle-e"
|
||||
:style="{ marginTop: data.mode > 3 ? '20px' : '20vw' }"
|
||||
>
|
||||
<image src="../static/row-yellow-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/row-yellow-bg.png" mode="widthFix" />
|
||||
<view class="team-avatar">
|
||||
<Avatar
|
||||
:src="user.avatar"
|
||||
|
||||
+283
-47
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
|
||||
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import PlayerSeats from "@/components/PlayerSeats.vue";
|
||||
import GuideTwo from "@/components/GuideTwo.vue";
|
||||
@@ -14,12 +14,14 @@ import {
|
||||
chooseTeamAPI,
|
||||
getReadyAPI,
|
||||
kickPlayerAPI,
|
||||
getBattleAPI,
|
||||
} from "@/apis";
|
||||
import { isLimitError } from "@/util";
|
||||
import { debounce, isLimitError } from "@/util";
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import audioManager from "@/audioManager";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
@@ -31,6 +33,20 @@ const players = ref([]);
|
||||
const blueTeam = ref([]);
|
||||
const redTeam = ref([]);
|
||||
|
||||
const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
|
||||
const getMemberNicknameClass = (player = {}) => [
|
||||
"member-nickname",
|
||||
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
|
||||
player.sVip === true ? "member-nickname--svip" : "",
|
||||
];
|
||||
|
||||
const normalizeRoomPlayer = (member = {}) => ({
|
||||
...(member.userInfo || {}),
|
||||
vip: member.vip ?? member.userInfo?.vip,
|
||||
sVip: member.sVip ?? member.userInfo?.sVip,
|
||||
});
|
||||
|
||||
/**
|
||||
* 根据对战类型和房间人数动态生成页面标题
|
||||
* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
|
||||
@@ -59,17 +75,152 @@ const allReady = ref(false);
|
||||
const timer = ref(null);
|
||||
const goBattle = ref(false);
|
||||
const showLimitModal = ref(false);
|
||||
const readySubmitting = ref(false);
|
||||
const navigationPending = ref(false);
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let foregroundGeneration = 0;
|
||||
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||
/** 从结算页返回时为 true,跳过进场靶纸语音 */
|
||||
const skipTargetAudio = ref(false);
|
||||
|
||||
const wait = (delay) =>
|
||||
new Promise((resolve) => {
|
||||
setTimeout(resolve, delay);
|
||||
});
|
||||
|
||||
const isCurrentForeground = (generation) =>
|
||||
pageMounted &&
|
||||
pageVisible &&
|
||||
generation === foregroundGeneration &&
|
||||
!navigationPending.value;
|
||||
|
||||
const redirectOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
if (navigationPending.value) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
navigationPending.value = true;
|
||||
uni.redirectTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigationPending.value = false;
|
||||
goBattle.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function queryCurrentBattle(generation) {
|
||||
try {
|
||||
return await getBattleAPI();
|
||||
} catch (error) {
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) throw error;
|
||||
return getBattleAPI();
|
||||
}
|
||||
}
|
||||
|
||||
async function returnToCurrentBattle(battle) {
|
||||
if (!battle?.matchId || navigationPending.value) return false;
|
||||
|
||||
goBattle.value = true;
|
||||
try {
|
||||
const returned = await returnToBattle(battle, redirectOnce);
|
||||
if (!returned) goBattle.value = false;
|
||||
return returned;
|
||||
} catch (error) {
|
||||
goBattle.value = false;
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
async function reconcileBattleRoom(generation) {
|
||||
let battle = null;
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("resume room match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to room battle error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let roomStarted = false;
|
||||
try {
|
||||
roomStarted = await refreshRoomData();
|
||||
} catch (error) {
|
||||
if (isCurrentForeground(generation)) {
|
||||
console.log("refresh room data error", error);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation) || !roomStarted) return;
|
||||
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("retry room match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to room battle error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
uni.showToast({
|
||||
title: "比赛正在创建,请稍候",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
||||
* 仅在 roomNumber 有效且房间未开始时执行
|
||||
*/
|
||||
async function refreshRoomData() {
|
||||
if (!roomNumber.value) return;
|
||||
if (!roomNumber.value) return false;
|
||||
const result = await getRoomAPI(roomNumber.value);
|
||||
if (result.started) return;
|
||||
if (result.started) return true;
|
||||
room.value = result;
|
||||
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
|
||||
if (result.targetType) {
|
||||
@@ -94,13 +245,16 @@ async function refreshRoomData() {
|
||||
return false;
|
||||
});
|
||||
members.some((m) => {
|
||||
if (m.userInfo.id === result.creator) {
|
||||
const player = normalizeRoomPlayer(m);
|
||||
if (player.id === result.creator) {
|
||||
owner.value = {
|
||||
id: m.userInfo.id,
|
||||
name: m.userInfo.name,
|
||||
avatar: m.userInfo.avatar,
|
||||
rankLvl: m.userInfo.rankLvl,
|
||||
ready: !!m.userInfo.state,
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
avatar: player.avatar,
|
||||
rankLvl: player.rankLvl,
|
||||
vip: player.vip,
|
||||
sVip: player.sVip,
|
||||
ready: !!player.state,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
@@ -108,13 +262,16 @@ async function refreshRoomData() {
|
||||
});
|
||||
if (result.battleType === 1 && result.count === 2) {
|
||||
result.members.forEach((m) => {
|
||||
if (m.userInfo.id !== owner.value.id) {
|
||||
const player = normalizeRoomPlayer(m);
|
||||
if (player.id !== owner.value.id) {
|
||||
opponent.value = {
|
||||
id: m.userInfo.id,
|
||||
name: m.userInfo.name,
|
||||
avatar: m.userInfo.avatar,
|
||||
rankLvl: m.userInfo.rankLvl,
|
||||
ready: !!m.userInfo.state,
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
avatar: player.avatar,
|
||||
rankLvl: player.rankLvl,
|
||||
vip: player.vip,
|
||||
sVip: player.sVip,
|
||||
ready: !!player.state,
|
||||
};
|
||||
}
|
||||
});
|
||||
@@ -124,12 +281,12 @@ async function refreshRoomData() {
|
||||
(m) => m.userInfo.id === result.creator
|
||||
);
|
||||
if (ownerIndex !== -1) {
|
||||
players.value.push(result.members[ownerIndex].userInfo);
|
||||
players.value.push(normalizeRoomPlayer(result.members[ownerIndex]));
|
||||
} else {
|
||||
players.value.push({});
|
||||
}
|
||||
result.members.forEach((m, index) => {
|
||||
if (ownerIndex !== index) players.value.push(m.userInfo);
|
||||
if (ownerIndex !== index) players.value.push(normalizeRoomPlayer(m));
|
||||
});
|
||||
} else {
|
||||
players.value = new Array(result.count).fill({});
|
||||
@@ -137,19 +294,25 @@ async function refreshRoomData() {
|
||||
}
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// timer.value = setTimeout(refreshRoomData, 2000);
|
||||
return false;
|
||||
}
|
||||
|
||||
const getReady = async () => {
|
||||
const getReady = debounce(async () => {
|
||||
if (readySubmitting.value) return;
|
||||
readySubmitting.value = true;
|
||||
try {
|
||||
await getReadyAPI(roomNumber.value);
|
||||
ready.value = true;
|
||||
} catch (error) {
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
console.log("room ready error", error);
|
||||
} finally {
|
||||
readySubmitting.value = false;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
const closeLimitModal = () => {
|
||||
showLimitModal.value = false;
|
||||
@@ -166,11 +329,12 @@ const refreshMembers = (members = []) => {
|
||||
blueTeam.value = [];
|
||||
redTeam.value = [];
|
||||
members.forEach((m, index) => {
|
||||
players.value[index] = { ...m.userInfo, groupType: m.groupType };
|
||||
const player = { ...normalizeRoomPlayer(m), groupType: m.groupType };
|
||||
players.value[index] = player;
|
||||
if (m.groupType === 1) {
|
||||
blueTeam.value.push({ ...m.userInfo, groupType: 1 });
|
||||
blueTeam.value.push({ ...player, groupType: 1 });
|
||||
} else if (m.groupType === 2) {
|
||||
redTeam.value.push({ ...m.userInfo, groupType: 2 });
|
||||
redTeam.value.push({ ...player, groupType: 2 });
|
||||
}
|
||||
});
|
||||
for (let i = 0; i < room.value.count / 2; i++) {
|
||||
@@ -212,17 +376,22 @@ async function onReceiveMessage(message) {
|
||||
}
|
||||
});
|
||||
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (navigationPending.value) return;
|
||||
const matchId = message.matchId || message.id;
|
||||
if (!matchId) return;
|
||||
goBattle.value = true;
|
||||
let url = "";
|
||||
if (message.mode <= 3) {
|
||||
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
||||
uni.setStorageSync("red-team", message.teams[2].players || []);
|
||||
uni.redirectTo({
|
||||
url: "/pages/team-battle/index?battleId=" + message.matchId,
|
||||
});
|
||||
url = "/pages/team-battle/index?battleId=" + matchId;
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: "/pages/melee-battle?battleId=" + message.matchId,
|
||||
});
|
||||
url = "/pages/melee-battle?battleId=" + matchId;
|
||||
}
|
||||
try {
|
||||
await redirectOnce(url);
|
||||
} catch (error) {
|
||||
console.log("redirect to room battle error", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -317,7 +486,15 @@ onShareAppMessage(() => {
|
||||
*/
|
||||
onShow(() => {
|
||||
goBattle.value = false;
|
||||
refreshRoomData();
|
||||
navigationPending.value = false;
|
||||
pageVisible = true;
|
||||
const generation = ++foregroundGeneration;
|
||||
if (pageMounted) void reconcileBattleRoom(generation);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -341,6 +518,10 @@ onLoad(async (options) => {
|
||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||
if (stored) targetSize.value = stored;
|
||||
}
|
||||
if (pageMounted && pageVisible) {
|
||||
const generation = ++foregroundGeneration;
|
||||
void reconcileBattleRoom(generation);
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -352,6 +533,8 @@ onMounted(() => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
|
||||
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
|
||||
setTimeout(() => {
|
||||
if (!skipTargetAudio.value) {
|
||||
@@ -362,6 +545,9 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
@@ -389,18 +575,36 @@ onBeforeUnmount(() => {
|
||||
<view v-if="owner.id" class="player" :style="{ transform: 'translateY(-60px)' }">
|
||||
<Avatar :src="owner.avatar" :size="60" />
|
||||
<text>管理员</text>
|
||||
<text>{{ owner.name }}</text>
|
||||
<view
|
||||
v-if="isMember(owner)"
|
||||
:class="['room-player-name', ...getMemberNicknameClass(owner)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ owner.name }}</text>
|
||||
<text v-if="owner.sVip === true" class="member-nickname__shine">
|
||||
{{ owner.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="room-player-name">{{ owner.name }}</text>
|
||||
</view>
|
||||
<view v-else class="no-player" :style="{ transform: 'translateY(-60px)' }">
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
<image src="../static/versus.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
|
||||
<view v-if="opponent.id" class="player" :style="{ transform: 'translateY(60px)' }">
|
||||
<Avatar :src="opponent.avatar" :size="60" />
|
||||
<text class="ready" :style="{ opacity: opponent.ready ? 1 : 0 }">
|
||||
已准备
|
||||
</text>
|
||||
<text>{{ opponent.name }}</text>
|
||||
<view
|
||||
v-if="isMember(opponent)"
|
||||
:class="['room-player-name', ...getMemberNicknameClass(opponent)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ opponent.name }}</text>
|
||||
<text v-if="opponent.sVip === true" class="member-nickname__shine">
|
||||
{{ opponent.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="room-player-name">{{ opponent.name }}</text>
|
||||
<button v-if="owner.id === user.id" hover-class="none" class="remove-player"
|
||||
@click="() => removePlayer(opponent)">
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
@@ -414,8 +618,8 @@ onBeforeUnmount(() => {
|
||||
<block v-if="room.battleType === 1 && room.count >= 4">
|
||||
<view class="all-players">
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-08-13/dc0x1p59iab6cvbhqc.png" mode="widthFix" />
|
||||
<image v-if="room.count === 4" src="../static/title-2v2.png" mode="widthFix" />
|
||||
<image v-if="room.count === 6" src="../static/title-3v3.png" mode="widthFix" />
|
||||
<image v-if="room.count === 4" src="https://static.shelingxingqiu.com/shootmini/static/title-2v2.png" mode="widthFix" />
|
||||
<image v-if="room.count === 6" src="https://static.shelingxingqiu.com/shootmini/static/title-3v3.png" mode="widthFix" />
|
||||
<view>
|
||||
<view v-for="(item, index) in players" :key="index">
|
||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||
@@ -434,8 +638,17 @@ onBeforeUnmount(() => {
|
||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<view v-if="item.id">
|
||||
<view
|
||||
v-if="item.id && isMember(item)"
|
||||
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ item.name }}</text>
|
||||
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||
{{ item.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<view v-if="item.id" class="team-player-avatar">
|
||||
<Avatar :src="item.avatar" :size="36" />
|
||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||
</view>
|
||||
@@ -446,14 +659,23 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(item, index) in blueTeam" :key="index" class="choose-side-right-item">
|
||||
<view v-if="item.id">
|
||||
<view v-if="item.id" class="team-player-avatar">
|
||||
<Avatar :src="item.avatar" :size="36" />
|
||||
<text :style="{ opacity: !!item.state ? 1 : 0 }">已准备</text>
|
||||
</view>
|
||||
<button v-else hover-class="none" @click="chooseTeam(1)">
|
||||
<image src="../static/add-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
<text class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<view
|
||||
v-if="item.id && isMember(item)"
|
||||
:class="['team-player-name', 'truncate', ...getMemberNicknameClass(item)]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ item.name }}</text>
|
||||
<text v-if="item.sVip === true" class="member-nickname__shine">
|
||||
{{ item.name }}
|
||||
</text>
|
||||
</view>
|
||||
<text v-else class="truncate">{{ item.name || "我要加入" }}</text>
|
||||
<button hover-class="none" v-if="item.id === user.id" @click="chooseTeam(0)">
|
||||
<image src="../static/close-grey.png" mode="widthFix" />
|
||||
</button>
|
||||
@@ -465,7 +687,10 @@ onBeforeUnmount(() => {
|
||||
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
||||
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
||||
<view>
|
||||
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
|
||||
<SButton
|
||||
:disabled="!canClick || readySubmitting"
|
||||
:onClick="() => { $clickSound(); return getReady(); }"
|
||||
>
|
||||
{{
|
||||
allReady.value
|
||||
? "即将进入对局..."
|
||||
@@ -584,11 +809,12 @@ onBeforeUnmount(() => {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.player>text:nth-child(3) {
|
||||
.room-player-name {
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
|
||||
.player>text {
|
||||
.player>text,
|
||||
.room-player-name {
|
||||
max-width: 100px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
@@ -596,6 +822,12 @@ onBeforeUnmount(() => {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.room-player-name .member-nickname__text,
|
||||
.room-player-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.player .ready {
|
||||
background-color: #2c261fb3 !important;
|
||||
border: 1rpx solid #a3793f66 !important;
|
||||
@@ -843,12 +1075,18 @@ onBeforeUnmount(() => {
|
||||
}
|
||||
|
||||
.choose-side-left-item>text,
|
||||
.choose-side-right-item>text {
|
||||
.choose-side-right-item>text,
|
||||
.team-player-name {
|
||||
margin: 10px;
|
||||
max-width: 100px;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.team-player-name .member-nickname__text,
|
||||
.team-player-name .member-nickname__shine {
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.choose-side-left-item>button:first-child,
|
||||
.choose-side-right-item>button:last-child {
|
||||
position: absolute;
|
||||
@@ -885,15 +1123,13 @@ onBeforeUnmount(() => {
|
||||
width: 18px;
|
||||
}
|
||||
|
||||
.choose-side-left-item>view,
|
||||
.choose-side-right-item>view {
|
||||
.team-player-avatar {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.choose-side-left-item>view>text,
|
||||
.choose-side-right-item>view>text {
|
||||
.team-player-avatar>text {
|
||||
font-size: 16rpx;
|
||||
border-radius: 20rpx;
|
||||
line-height: 26rpx;
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
|
||||
import { laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
// import audioManager from "@/audioManager";
|
||||
|
||||
@@ -23,8 +24,56 @@ const guides = [
|
||||
];
|
||||
|
||||
const done = ref(true);
|
||||
let aimRenewTimer = null;
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let aimSessionVersion = 0;
|
||||
|
||||
const stopAimRenew = () => {
|
||||
if (!aimRenewTimer) return;
|
||||
clearInterval(aimRenewTimer);
|
||||
aimRenewTimer = null;
|
||||
};
|
||||
|
||||
const startAimRenew = () => {
|
||||
stopAimRenew();
|
||||
aimRenewTimer = setInterval(() => {
|
||||
aimRenewAPI();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
const openAimSession = async (sessionVersion) => {
|
||||
try {
|
||||
await laserAimAPI();
|
||||
} catch (error) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
!pageMounted ||
|
||||
!pageVisible ||
|
||||
sessionVersion !== aimSessionVersion
|
||||
) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
return;
|
||||
}
|
||||
|
||||
startAimRenew();
|
||||
};
|
||||
|
||||
const stopAimSession = (closeLaser = true) => {
|
||||
const wasVisible = pageVisible;
|
||||
pageVisible = false;
|
||||
aimSessionVersion += 1;
|
||||
stopAimRenew();
|
||||
|
||||
if (closeLaser && wasVisible) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
}
|
||||
};
|
||||
|
||||
const onComplete = async () => {
|
||||
stopAimSession(false);
|
||||
await laserCloseAPI();
|
||||
uni.navigateBack();
|
||||
};
|
||||
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
|
||||
});
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserAimAPI();
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
const sessionVersion = ++aimSessionVersion;
|
||||
if (pageMounted) void openAimSession(sessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(async () => {
|
||||
onHide(() => {
|
||||
stopAimSession();
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void openAimSession(aimSessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
stopAimSession();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
+65
-22
@@ -15,19 +15,19 @@ import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
laserAimAPI,
|
||||
laserCloseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, device } = storeToRefs(store);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const step = ref(0);
|
||||
@@ -50,6 +50,7 @@ const showGuide = ref(false);
|
||||
const laserActive = ref(false);
|
||||
const guideSwiperIndex = ref(0);
|
||||
const sharing = ref(false);
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
const guideImages = [
|
||||
"https://static.shelingxingqiu.com/shootmini/static/target.png",
|
||||
@@ -104,23 +105,59 @@ const closeCalibrationLaser = async () => {
|
||||
};
|
||||
|
||||
const createPractise = async (arrows) => {
|
||||
const result = await createPractiseAPI(arrows, 1);
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
arrows,
|
||||
120,
|
||||
1,
|
||||
device.value.deviceId
|
||||
);
|
||||
if (result) practiseId.value = result.id;
|
||||
if (!result?.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
const onOver = async (message) => {
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
const beginPractise = async () => {
|
||||
if (!practiseId.value) {
|
||||
uni.showToast({
|
||||
title: "练习未创建,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
await startPractiseAPI(practiseId.value);
|
||||
return true;
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||
if (msg.shootData.distance / 100 >= 5) {
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (rawDistance / 100 >= 5) {
|
||||
audioManager.play("距离合格");
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
@@ -158,6 +195,7 @@ const onClickShare = debounce(async () => {
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmAll();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
@@ -173,7 +211,7 @@ onBeforeUnmount(async () => {
|
||||
uni.$off("share-image", onClickShare);
|
||||
await closeCalibrationLaser();
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
});
|
||||
|
||||
const nextStep = async () => {
|
||||
@@ -196,15 +234,20 @@ const nextStep = async () => {
|
||||
btnDisabled.value = true;
|
||||
step.value = 3;
|
||||
title.value = "-感知距离";
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
const result = await createPractise(total);
|
||||
if (!result) {
|
||||
btnDisabled.value = false;
|
||||
step.value = 2;
|
||||
return;
|
||||
}
|
||||
} else if (step.value === 3) {
|
||||
showGuide.value = false;
|
||||
step.value = 4;
|
||||
title.value = "-小试牛刀";
|
||||
} else if (step.value === 4) {
|
||||
title.value = "小试牛刀";
|
||||
await startPractiseAPI();
|
||||
const result = await beginPractise();
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
step.value = 5;
|
||||
@@ -235,10 +278,16 @@ const onClose = async () => {
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
step.value = 4;
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise(total);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -361,13 +410,7 @@ const onClose = async () => {
|
||||
:total="total"
|
||||
:onClose="onClose"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
: ''
|
||||
}finish-tip.png`"
|
||||
:tipSrc="getResultTipSrc(practiseResult)"
|
||||
/>
|
||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||
</view>
|
||||
|
||||
@@ -27,6 +27,8 @@ const data = ref({});
|
||||
const showOverlay = ref(false);
|
||||
/** 自动关闭覆盖层的计时器 */
|
||||
const overlayTimer = ref(null);
|
||||
const overlayDelayTimer = ref(null);
|
||||
let loadGeneration = 0;
|
||||
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
|
||||
const showExpAnim = ref(false);
|
||||
|
||||
@@ -83,6 +85,13 @@ const mvpPlayer = computed(() => {
|
||||
return null;
|
||||
});
|
||||
|
||||
const mvpTotalRing = computed(
|
||||
() =>
|
||||
mvpPlayer.value?.playerMatchResult?.totalRing ??
|
||||
mvpPlayer.value?.totalRing ??
|
||||
0
|
||||
);
|
||||
|
||||
/**
|
||||
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
|
||||
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red)
|
||||
@@ -175,9 +184,11 @@ function getMeleeAvatarBorderColor(rank) {
|
||||
// ---- 生命周期 ----
|
||||
|
||||
onLoad(async (options) => {
|
||||
const currentLoadId = ++loadGeneration;
|
||||
if (!options.battleId) return;
|
||||
|
||||
const result = await getBattleAPI(options.battleId);
|
||||
if (currentLoadId !== loadGeneration) return;
|
||||
data.value = result;
|
||||
|
||||
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
|
||||
@@ -219,7 +230,8 @@ onLoad(async (options) => {
|
||||
}
|
||||
|
||||
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
|
||||
setTimeout(() => {
|
||||
overlayDelayTimer.value = setTimeout(() => {
|
||||
overlayDelayTimer.value = null;
|
||||
showOverlay.value = true;
|
||||
// 弹窗显示后 2.5 秒自动关闭
|
||||
overlayTimer.value = setTimeout(() => {
|
||||
@@ -229,7 +241,15 @@ onLoad(async (options) => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (overlayTimer.value) clearTimeout(overlayTimer.value);
|
||||
loadGeneration += 1;
|
||||
if (overlayDelayTimer.value) {
|
||||
clearTimeout(overlayDelayTimer.value);
|
||||
overlayDelayTimer.value = null;
|
||||
}
|
||||
if (overlayTimer.value) {
|
||||
clearTimeout(overlayTimer.value);
|
||||
overlayTimer.value = null;
|
||||
}
|
||||
});
|
||||
|
||||
// ---- 方法 ----
|
||||
@@ -404,14 +424,14 @@ function goBack() {
|
||||
<!-- 背景图:蓝队用 mvp-blue.png,红队用 mvp-red.png(平行四边形渐变切图) -->
|
||||
<image
|
||||
class="mvp-bg"
|
||||
:src="mvpTeam === 1 ? '../static/mvp-blue.png' : '../static/mvp-red.png'"
|
||||
:src="mvpTeam === 1 ? 'https://static.shelingxingqiu.com/shootmini/static/mvp-blue.png' : 'https://static.shelingxingqiu.com/shootmini/static/mvp-red.png'"
|
||||
mode="scaleToFill"
|
||||
/>
|
||||
<!-- 左:MVP 标题图 + 斩获环数 -->
|
||||
<view class="mvp-info">
|
||||
<image class="mvp-badge" src="../static/mvp-tip.png" mode="widthFix" />
|
||||
<image class="mvp-badge" src="https://static.shelingxingqiu.com/shootmini/static/mvp-tip.png" mode="widthFix" />
|
||||
<view class="mvp-rings">
|
||||
斩获<text class="mvp-rings-num">{{ mvpPlayer.totalRing }}</text>环
|
||||
斩获<text class="mvp-rings-num">{{ mvpTotalRing }}</text>环
|
||||
</view>
|
||||
</view>
|
||||
<!-- 右:MVP 头像 + 名字,边框颜色跟随 MVP 所在队伍 -->
|
||||
@@ -439,7 +459,7 @@ function goBack() {
|
||||
<!-- 本场战绩标题:装饰横线 + 标题图 + 装饰横线 -->
|
||||
<view class="melee-title">
|
||||
<view class="melee-title-line" />
|
||||
<image class="melee-title-img" src="../static/battle-result.png" mode="scaleToFill" />
|
||||
<image class="melee-title-img" src="https://static.shelingxingqiu.com/shootmini/static/battle-result.png" mode="scaleToFill" />
|
||||
<view class="melee-title-line" />
|
||||
</view>
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ const data = ref({});
|
||||
const roomID = ref("");
|
||||
const loading = ref(false);
|
||||
const showLimitModal = ref(false);
|
||||
const createRoomLoading = ref(false);
|
||||
const isSVip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSVip.value);
|
||||
const challengeLimitText = computed(() =>
|
||||
@@ -45,6 +46,8 @@ const enterRoom = debounce(async (number) => {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
loading.value = true;
|
||||
let keepLoading = false;
|
||||
try {
|
||||
const room = await getRoomAPI(number);
|
||||
if (!room.number) {
|
||||
@@ -63,16 +66,22 @@ const enterRoom = debounce(async (number) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
loading.value = true;
|
||||
keepLoading = true;
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + number,
|
||||
fail: () => {
|
||||
loading.value = false;
|
||||
},
|
||||
});
|
||||
} finally {
|
||||
loading.value = false;
|
||||
if (!keepLoading) loading.value = false;
|
||||
}
|
||||
});
|
||||
const onCreateRoom = async () => {
|
||||
const onCreateRoom = debounce(async () => {
|
||||
if (createRoomLoading.value) return;
|
||||
if (!canEenter(user.value, device.value, online.value)) return;
|
||||
createRoomLoading.value = true;
|
||||
try {
|
||||
const countData = await loadDailyCount();
|
||||
if (isLimitReached(countData.challenge)) {
|
||||
showLimitModal.value = true;
|
||||
@@ -80,7 +89,10 @@ const onCreateRoom = async () => {
|
||||
}
|
||||
warnning.value = "";
|
||||
showModal.value = true;
|
||||
};
|
||||
} finally {
|
||||
createRoomLoading.value = false;
|
||||
}
|
||||
});
|
||||
|
||||
const closeLimitModal = () => {
|
||||
showLimitModal.value = false;
|
||||
@@ -116,6 +128,7 @@ const goMyRecord = () => {
|
||||
});
|
||||
};
|
||||
onShow(async () => {
|
||||
loading.value = false;
|
||||
if (user.value.id) {
|
||||
const [result] = await Promise.all([
|
||||
getBattleDataAPI(),
|
||||
@@ -196,10 +209,10 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
<view class="create-room">
|
||||
<image src="https://static.shelingxingqiu.com/attachment/2025-07-15/dbcejys872iyun92h6.png" mode="widthFix" />
|
||||
<image src="../static/room-notfound-title.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/room-notfound-title.png" mode="widthFix" />
|
||||
<view>
|
||||
<image :src="user.avatar" mode="widthFix" />
|
||||
<image src="../static/versus.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/versus.png" mode="widthFix" />
|
||||
<view>
|
||||
<image src="../static/question-mark.png" mode="widthFix" />
|
||||
</view>
|
||||
@@ -208,7 +221,12 @@ onLoad(async (options) => {
|
||||
<view v-if="challengeLimitText" class="pp-text">
|
||||
{{ challengeLimitText }}
|
||||
</view>
|
||||
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
|
||||
<SButton
|
||||
width="80%"
|
||||
:rounded="30"
|
||||
:disabled="createRoomLoading"
|
||||
:onClick="() => { $clickSound(); return onCreateRoom(); }"
|
||||
>
|
||||
创建约战房
|
||||
</SButton>
|
||||
</view>
|
||||
|
||||
+12
-13
@@ -256,11 +256,6 @@ const toPage = async (path) => {
|
||||
showModal.value = true;
|
||||
return;
|
||||
}
|
||||
// if (path === "/pages/first-try") {
|
||||
// if (canEenter(user.value, device.value, online.value, path)) {
|
||||
// await uni.$checkAudio();
|
||||
// }
|
||||
// }
|
||||
uni.navigateTo({url: path});
|
||||
};
|
||||
|
||||
@@ -423,7 +418,7 @@ onShareTimeline(() => {
|
||||
<text v-else-if="online">设备在线</text>
|
||||
</block>
|
||||
<image
|
||||
src="../static/first-try.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/first-try.png"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/first-try')"
|
||||
/>
|
||||
@@ -434,10 +429,10 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<view class="play-card">
|
||||
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
||||
<image src="../static/my-practise.png" mode="widthFix"/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||
<image src="../static/friend-battle.png" mode="widthFix"/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/friend-battle.png" mode="widthFix"/>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -452,7 +447,7 @@ onShareTimeline(() => {
|
||||
hover-class="none"
|
||||
></button>
|
||||
<view class="ranking-players" @click="toRankListPage">
|
||||
<img src="../static/juezhanbang.png" mode="widthFix"/>
|
||||
<img src="https://static.shelingxingqiu.com/shootmini/static/juezhanbang.png" mode="widthFix"/>
|
||||
<view class="divide-line"></view>
|
||||
<view class="player-avatars">
|
||||
<view
|
||||
@@ -486,7 +481,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<view class="my-data">
|
||||
<view @click="() => toPage('/pages/my-growth')">
|
||||
<image src="../static/my-growth.png" mode="widthFix"/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-growth.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="() => toPage('/pages/ranking')">
|
||||
<view>
|
||||
@@ -515,6 +510,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
|
||||
</view>
|
||||
<view class="foot-space"></view>
|
||||
<AppFooter/>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -522,9 +518,12 @@ onShareTimeline(() => {
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: calc(100% - 120px);
|
||||
/* height: calc(100% + 240rpx); */
|
||||
}
|
||||
.foot-space{
|
||||
width: 100%;
|
||||
height: 200rpx;
|
||||
}
|
||||
|
||||
.feature-grid {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
@@ -684,7 +683,7 @@ onShareTimeline(() => {
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
font-size: 24rpx;
|
||||
color: #fff6;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
+133
-34
@@ -4,20 +4,27 @@ import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Matching from "@/components/Matching.vue";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { matchGameAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { isLimitError } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
const showLimitModal = ref(false);
|
||||
const navigationPending = ref(false);
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let foregroundGeneration = 0;
|
||||
|
||||
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
||||
const matchTimeoutTimer = ref(null);
|
||||
|
||||
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
||||
const MATCH_TIMEOUT_MS = 20 * 1000;
|
||||
const MATCH_INFO_RETRY_DELAY_MS = 500;
|
||||
|
||||
/** 清除超时计时器 */
|
||||
const clearMatchTimeout = () => {
|
||||
@@ -27,21 +34,110 @@ const clearMatchTimeout = () => {
|
||||
}
|
||||
};
|
||||
|
||||
const wait = (delay) =>
|
||||
new Promise((resolve) => {
|
||||
setTimeout(resolve, delay);
|
||||
});
|
||||
|
||||
const isCurrentForeground = (generation) =>
|
||||
pageMounted &&
|
||||
pageVisible &&
|
||||
generation === foregroundGeneration &&
|
||||
!navigationPending.value;
|
||||
|
||||
const redirectOnce = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
if (navigationPending.value) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
navigationPending.value = true;
|
||||
clearMatchTimeout();
|
||||
uni.redirectTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: (error) => {
|
||||
navigationPending.value = false;
|
||||
reject(error);
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
async function queryCurrentBattle(generation) {
|
||||
try {
|
||||
return await getBattleAPI();
|
||||
} catch (error) {
|
||||
await wait(MATCH_INFO_RETRY_DELAY_MS);
|
||||
if (!isCurrentForeground(generation)) throw error;
|
||||
return getBattleAPI();
|
||||
}
|
||||
}
|
||||
|
||||
async function returnToCurrentBattle(battle) {
|
||||
if (!battle?.matchId || navigationPending.value) return false;
|
||||
return returnToBattle(battle, redirectOnce);
|
||||
}
|
||||
|
||||
async function reconcileMatchingPage(generation) {
|
||||
clearMatchTimeout();
|
||||
|
||||
let battle = null;
|
||||
try {
|
||||
battle = await queryCurrentBattle(generation);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
console.log("resume match info error", error);
|
||||
uni.showToast({
|
||||
title: "比赛状态查询失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
if (battle?.matchId) {
|
||||
try {
|
||||
await returnToCurrentBattle(battle);
|
||||
} catch (error) {
|
||||
console.log("return to current match error", error);
|
||||
uni.showToast({
|
||||
title: "进入比赛失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gameType.value || !teamSize.value) return;
|
||||
|
||||
try {
|
||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
} catch (error) {
|
||||
if (!isCurrentForeground(generation)) return;
|
||||
clearMatchTimeout();
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 超时处理:查询后端是否已分配对局
|
||||
* - 有对局 → WS 消息丢失场景,自动跳入
|
||||
* - 无对局 → 真正超时,提示用户并返回大厅
|
||||
*/
|
||||
const handleMatchTimeout = async () => {
|
||||
if (!pageVisible || navigationPending.value) return;
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
await returnToCurrentBattle(battle);
|
||||
} else {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
try {
|
||||
@@ -79,6 +175,8 @@ const goVipPage = () => {
|
||||
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
||||
*/
|
||||
async function cancelMatch() {
|
||||
if (navigationPending.value) return;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
@@ -90,11 +188,7 @@ async function cancelMatch() {
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
await returnToCurrentBattle(battle);
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
@@ -109,18 +203,21 @@ async function onReceiveMessage(msg) {
|
||||
onComplete.value = () => {}
|
||||
}
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (navigationPending.value) return;
|
||||
// 收到开始消息,清除超时计时器
|
||||
clearMatchTimeout();
|
||||
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
||||
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
||||
if (msg.mode <= 3) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle/index?battleId=${msg.id}`,
|
||||
});
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-battle?battleId=${msg.id}`,
|
||||
});
|
||||
const matchId = msg.matchId || msg.id;
|
||||
if (!matchId) return;
|
||||
const url =
|
||||
msg.mode <= 3
|
||||
? `/pages/team-battle/index?battleId=${matchId}`
|
||||
: `/pages/melee-battle?battleId=${matchId}`;
|
||||
try {
|
||||
await redirectOnce(url);
|
||||
} catch (error) {
|
||||
console.log("redirect to matched battle error", error);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -130,17 +227,27 @@ onLoad(async (options) => {
|
||||
gameType.value = options.gameType;
|
||||
teamSize.value = options.teamSize;
|
||||
}
|
||||
if (pageMounted && pageVisible) {
|
||||
const generation = ++foregroundGeneration;
|
||||
void reconcileMatchingPage(generation);
|
||||
}
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmAll();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("cancelMatching", cancelMatch);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
@@ -149,26 +256,18 @@ onBeforeUnmount(() => {
|
||||
uni.$off("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (gameType.value && teamSize.value) {
|
||||
try {
|
||||
await matchGameAPI(true, gameType.value, teamSize.value);
|
||||
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
navigationPending.value = false;
|
||||
const generation = ++foregroundGeneration;
|
||||
clearMatchTimeout();
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
} catch (error) {
|
||||
clearMatchTimeout();
|
||||
if (isLimitError(error)) {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
if (pageMounted) void reconcileMatchingPage(generation);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
|
||||
pageVisible = false;
|
||||
foregroundGeneration += 1;
|
||||
clearMatchTimeout();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
+264
-84
@@ -13,7 +13,14 @@ import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||
import {
|
||||
closeMatchWebSocket,
|
||||
connectMatchWebSocket,
|
||||
MATCH_WS_AUDIO_ACK_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -30,13 +37,24 @@ const playersSorted = ref([]);
|
||||
const playersScores = ref([]);
|
||||
const halfTimeTip = ref(false);
|
||||
const halfRest = ref(false);
|
||||
const DEFAULT_READY_TIME = 15;
|
||||
const HALF_REST_SECONDS = 20;
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
const MATCH_STATUS_BY_TEXT = {
|
||||
MATCH_STATUS_READY: 0,
|
||||
MATCH_STATUS_STARTED: 1,
|
||||
MATCH_STATUS_END: 2,
|
||||
MATCH_STATUS_TIMEOUT: 3,
|
||||
MATCH_STATUS_UNEXPECTEDLY: 4,
|
||||
};
|
||||
const halfRestRemain = ref(HALF_REST_SECONDS);
|
||||
const readyTime = ref(DEFAULT_READY_TIME);
|
||||
let halfRestTimer = null;
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
let battleEnded = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
let restoreGeneration = 0;
|
||||
|
||||
function clearHalfRestCountdown() {
|
||||
if (halfRestTimer) {
|
||||
@@ -45,6 +63,12 @@ function clearHalfRestCountdown() {
|
||||
}
|
||||
}
|
||||
|
||||
function leaveHalfRest() {
|
||||
clearHalfRestCountdown();
|
||||
halfTimeTip.value = false;
|
||||
halfRest.value = false;
|
||||
}
|
||||
|
||||
function getHalfRestSeconds(battleInfo) {
|
||||
const remainCandidates = [
|
||||
battleInfo?.halfRestRemain,
|
||||
@@ -60,13 +84,24 @@ function getHalfRestSeconds(battleInfo) {
|
||||
}
|
||||
}
|
||||
|
||||
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
|
||||
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
|
||||
const timeoutTime = normalizeTimestamp(battleInfo?.timeoutTime);
|
||||
if (timeoutTime) {
|
||||
const elapsedSeconds = Math.max(0, (Date.now() - timeoutTime) / 1000);
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(HALF_REST_SECONDS, Math.ceil(HALF_REST_SECONDS - elapsedSeconds))
|
||||
);
|
||||
}
|
||||
|
||||
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
|
||||
const diffSeconds = (timestamp - Date.now()) / 1000;
|
||||
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
|
||||
return Math.ceil(diffSeconds);
|
||||
const endTime = normalizeTimestamp(
|
||||
battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime
|
||||
);
|
||||
if (endTime) {
|
||||
const diffSeconds = (endTime - Date.now()) / 1000;
|
||||
return Math.max(
|
||||
0,
|
||||
Math.min(HALF_REST_SECONDS, Math.ceil(diffSeconds))
|
||||
);
|
||||
}
|
||||
|
||||
return HALF_REST_SECONDS;
|
||||
@@ -74,7 +109,14 @@ function getHalfRestSeconds(battleInfo) {
|
||||
|
||||
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
|
||||
clearHalfRestCountdown();
|
||||
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
|
||||
const secondsValue = Number(seconds);
|
||||
const normalizedSeconds = Number.isFinite(secondsValue)
|
||||
? secondsValue
|
||||
: HALF_REST_SECONDS;
|
||||
halfRestRemain.value = Math.max(
|
||||
0,
|
||||
Math.min(HALF_REST_SECONDS, Math.ceil(normalizedSeconds))
|
||||
);
|
||||
|
||||
if (halfRestRemain.value <= 0) return;
|
||||
|
||||
@@ -93,6 +135,112 @@ const currentPlayer = computed(() =>
|
||||
);
|
||||
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
|
||||
|
||||
function getReadySnapshotKey(matchId) {
|
||||
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
|
||||
}
|
||||
|
||||
function normalizeBattleInfo(battleInfo) {
|
||||
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
|
||||
|
||||
const statusText = battleInfo.statusText || battleInfo.status_text;
|
||||
if (
|
||||
(battleInfo.status === undefined ||
|
||||
battleInfo.status === null ||
|
||||
battleInfo.status === "") &&
|
||||
MATCH_STATUS_BY_TEXT[statusText] !== undefined
|
||||
) {
|
||||
return {
|
||||
...battleInfo,
|
||||
status: MATCH_STATUS_BY_TEXT[statusText],
|
||||
};
|
||||
}
|
||||
|
||||
return battleInfo;
|
||||
}
|
||||
|
||||
function normalizeTimestamp(value) {
|
||||
const numberValue = Number(value || 0);
|
||||
if (!numberValue) return 0;
|
||||
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||
}
|
||||
|
||||
function getReadyTime(battleInfo) {
|
||||
const value = Number(battleInfo?.readyTime);
|
||||
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
|
||||
}
|
||||
|
||||
function getReadyRemainingSeconds(battleInfo) {
|
||||
const total = getReadyTime(battleInfo);
|
||||
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
|
||||
if (!countdownStartTime) return total;
|
||||
|
||||
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
|
||||
console.log('11111111111111111111111111111', total, countdownStartTime, Math.max(0, (Date.now() - countdownStartTime) / 1000))
|
||||
return Math.max(0, total - elapsed);
|
||||
}
|
||||
|
||||
function hasKnownStatus(battleInfo) {
|
||||
return !(
|
||||
battleInfo?.status === undefined ||
|
||||
battleInfo?.status === null ||
|
||||
battleInfo?.status === ""
|
||||
);
|
||||
}
|
||||
|
||||
function hasStartedSnapshot(battleInfo) {
|
||||
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
|
||||
|
||||
const current = battleInfo?.current || {};
|
||||
return !!(
|
||||
current.playerId ||
|
||||
current.startTime ||
|
||||
current.round ||
|
||||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
|
||||
);
|
||||
}
|
||||
|
||||
function takeReadySnapshot(matchId) {
|
||||
const key = getReadySnapshotKey(matchId);
|
||||
const snapshot = uni.getStorageSync(key);
|
||||
if (snapshot) uni.removeStorageSync(key);
|
||||
return normalizeBattleInfo(snapshot);
|
||||
}
|
||||
|
||||
function reconnectMatchServer(battleInfo) {
|
||||
const status = Number(battleInfo?.status);
|
||||
if ([2, 4].includes(status)) return;
|
||||
if (!battleInfo?.serverAddr) return;
|
||||
|
||||
connectMatchWebSocket({
|
||||
serverAddr: battleInfo.serverAddr,
|
||||
matchId: battleInfo.matchId || battleId.value,
|
||||
userId: user.value.id,
|
||||
mode: battleInfo.mode,
|
||||
});
|
||||
}
|
||||
|
||||
function closeBattleServer(reason) {
|
||||
if (battleEnded) return;
|
||||
closeMatchWebSocket({ reason });
|
||||
}
|
||||
|
||||
function notifyMatchAudioAck(message) {
|
||||
if (
|
||||
message?.sequence === undefined ||
|
||||
message?.sequence === null ||
|
||||
message?.sequence === ""
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
|
||||
matchId: message.matchId || battleId.value,
|
||||
sequence: message.sequence,
|
||||
matchWsType: message.matchWsType,
|
||||
matchWsTypeName: message.matchWsTypeName,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
@@ -103,7 +251,11 @@ watch(online, (newVal, oldVal) => {
|
||||
});
|
||||
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
battleInfo = normalizeBattleInfo(battleInfo);
|
||||
if (!battleInfo) return;
|
||||
if (battleInfo.status !== undefined) {
|
||||
battleEnded = [2, 4].includes(Number(battleInfo.status));
|
||||
}
|
||||
try {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
@@ -121,19 +273,27 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
players.value = [];
|
||||
}
|
||||
|
||||
if (hasKnownStatus(battleInfo)) {
|
||||
start.value = battleInfo.status !== 0;
|
||||
} else if (!hasStartedSnapshot(battleInfo)) {
|
||||
if (start.value !== true) start.value = false;
|
||||
return;
|
||||
} else {
|
||||
start.value = true;
|
||||
}
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
|
||||
}
|
||||
readyTime.value = getReadyTime(battleInfo);
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
|
||||
}, 200);
|
||||
return;
|
||||
}
|
||||
|
||||
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
|
||||
tips.value =
|
||||
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
|
||||
(rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = rounds.map((r) => ({ ...r.shoots }));
|
||||
const totals = {};
|
||||
players.value.forEach((p) => {
|
||||
const total = playersScores.value.reduce((acc, round) => {
|
||||
@@ -155,8 +315,10 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}, 200);
|
||||
return;
|
||||
}
|
||||
leaveHalfRest();
|
||||
if (force) {
|
||||
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
|
||||
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
|
||||
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 90) {
|
||||
setTimeout(() => {
|
||||
@@ -169,8 +331,64 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}
|
||||
}
|
||||
|
||||
async function restoreLatestBattle() {
|
||||
if (!battleId.value) return;
|
||||
|
||||
const currentRestoreId = ++restoreGeneration;
|
||||
let result = null;
|
||||
try {
|
||||
result = normalizeBattleInfo(await getBattleAPI(battleId.value));
|
||||
} catch (err) {
|
||||
console.log("restore latest melee battle failed:", err);
|
||||
return;
|
||||
}
|
||||
if (currentRestoreId !== restoreGeneration || !result) return;
|
||||
|
||||
if (result.status === 2) {
|
||||
battleEnded = true;
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
reconnectMatchServer(result);
|
||||
recoverData(result, { force: true });
|
||||
}
|
||||
|
||||
function onMatchSocketState(event) {
|
||||
if (event?.state !== "open" || event?.reconnected !== true) return;
|
||||
if (
|
||||
event.matchId &&
|
||||
battleId.value &&
|
||||
String(event.matchId) !== String(battleId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
restoreLatestBattle();
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||
skipNextRestoreOnShow = false;
|
||||
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
|
||||
else if (options.battleId) battleId.value = options.battleId;
|
||||
if (returnSnapshot) {
|
||||
skipNextRestoreOnShow = true;
|
||||
reconnectMatchServer(returnSnapshot);
|
||||
recoverData(returnSnapshot, { force: true });
|
||||
return;
|
||||
}
|
||||
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||
if (readySnapshot?.status === 0) {
|
||||
skipNextRestoreOnShow = true;
|
||||
reconnectMatchServer(readySnapshot);
|
||||
recoverData(readySnapshot);
|
||||
}
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
@@ -179,68 +397,26 @@ onLoad(async (options) => {
|
||||
// });
|
||||
});
|
||||
|
||||
/**
|
||||
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
|
||||
if (!playerId) return;
|
||||
const id = parseInt(playerId);
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[id] >= 3) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[id] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
clearHalfRestCountdown();
|
||||
halfTimeTip.value = false;
|
||||
halfRest.value = false;
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
leaveHalfRest();
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
||||
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
const prevCounts = {};
|
||||
for (const pid of Object.keys(curRound)) {
|
||||
prevCounts[pid] = (curRound[pid] || []).length;
|
||||
}
|
||||
recoverData(msg);
|
||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
let shooterId = null;
|
||||
let isTenPlusRingShot = false;
|
||||
for (const pid of Object.keys(newRound)) {
|
||||
const newLen = (newRound[pid] || []).length;
|
||||
if (newLen > (prevCounts[pid] || 0)) {
|
||||
shooterId = parseInt(pid);
|
||||
const shot = newRound[pid][newLen - 1];
|
||||
isTenPlusRingShot = isTenPlusRing(shot);
|
||||
break;
|
||||
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
}
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
checkAndPlayTententen(shooterId, isTenPlusRingShot);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
startHalfRestCountdown();
|
||||
startHalfRestCountdown(getHalfRestSeconds(msg));
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
battleEnded = true;
|
||||
notifyMatchAudioAck(msg);
|
||||
setTimeout(() => {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
@@ -254,33 +430,31 @@ onMounted(async () => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
restoreGeneration += 1;
|
||||
clearHalfRestCountdown();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
closeBattleServer("melee-battle-unmount");
|
||||
audioManager.stopAll();
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
});
|
||||
} else {
|
||||
recoverData(result, { force: true });
|
||||
}
|
||||
onHide(() => {
|
||||
closeBattleServer("melee-battle-hide");
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
if (skipNextRestoreOnShow) {
|
||||
skipNextRestoreOnShow = false;
|
||||
return;
|
||||
}
|
||||
restoreLatestBattle();
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -288,7 +462,12 @@ onShow(async () => {
|
||||
<Container :title="title" :bgType="1">
|
||||
<view class="container">
|
||||
<BattleHeader v-if="!start" :players="players" />
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
||||
<TestDistance
|
||||
v-if="start === false"
|
||||
:guide="false"
|
||||
:isBattle="true"
|
||||
:count="readyTime"
|
||||
/>
|
||||
<ShootProgress
|
||||
:show="start"
|
||||
:start="start && !halfRest"
|
||||
@@ -310,6 +489,7 @@ onShow(async () => {
|
||||
:totalRound="12"
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:isSvip="isCurrentUserSvip"
|
||||
:missAsZero="true"
|
||||
:stop="halfRest"
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
|
||||
@@ -65,7 +65,7 @@ onLoad(async (options) => {
|
||||
<Container title="靶纸">
|
||||
<view class="container">
|
||||
<image
|
||||
src="../static/battle-header-melee.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png"
|
||||
mode="widthFix"
|
||||
:style="{ top: '-50rpx' }"
|
||||
/>
|
||||
|
||||
@@ -161,7 +161,7 @@ onShow(async () => {
|
||||
<Container title="弓箭绑定">
|
||||
<view v-if="!device.deviceId" class="scan-code">
|
||||
<button hover-class="none" @click="$clickSound(handleScan)">
|
||||
<image src="../static/scan.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/scan.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="showTip = true">
|
||||
<text>扫</text>
|
||||
@@ -172,7 +172,7 @@ onShow(async () => {
|
||||
<text>射灵智能弓箭,三模传感系统与独创靶环算法,</text>
|
||||
<text>毫秒级在线实时对战,让你拥有全球约战的乐趣!</text>
|
||||
<button hover-class="none" @click="toDeviceIntroPage">
|
||||
<image src="../static/have-no-device.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/have-no-device.png" mode="widthFix" />
|
||||
</button>
|
||||
<ScreenHint
|
||||
mode="square"
|
||||
@@ -219,7 +219,7 @@ onShow(async () => {
|
||||
:style="{ marginBottom: calibration ? '250rpx' : '100rpx' }"
|
||||
>
|
||||
<view>
|
||||
<image src="../static/device-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
|
||||
<text>{{ device.deviceName }}</text>
|
||||
<view class="calibration" v-if="calibration">
|
||||
<button hover-class="none" @click="goCalibration">
|
||||
@@ -286,7 +286,7 @@ onShow(async () => {
|
||||
<view v-if="device.deviceId && !justBind" class="has-device">
|
||||
<view class="device-binded">
|
||||
<view>
|
||||
<image src="../static/device-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/device-icon.png" mode="widthFix" />
|
||||
<text>{{ device.deviceName }}</text>
|
||||
<view class="calibration">
|
||||
<button hover-class="none" @click="goCalibration">
|
||||
|
||||
@@ -44,7 +44,7 @@ onMounted(async () => {
|
||||
<Container :bgType="5" bgColor="#F5F5F5" :whiteBackArrow="false">
|
||||
<view class="top-part">
|
||||
<view>
|
||||
<image src="../static/point-champion.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/point-champion.png" mode="widthFix" />
|
||||
<image
|
||||
:src="list[0] && list[0].avatar ? list[0].avatar : ''"
|
||||
mode="widthFix"
|
||||
|
||||
@@ -348,7 +348,7 @@ onShareTimeline(() => {
|
||||
/>
|
||||
<view class="heat-map">
|
||||
<image
|
||||
:src="bowTargetSrc || '../static/bow-target.png'"
|
||||
:src="bowTargetSrc || 'https://static.shelingxingqiu.com/shootmini/static/bow-target.png'"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
@@ -374,7 +374,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<view class="reward" v-if="data.totalArrow">
|
||||
<button hover-class="none" @click="showTip = true">
|
||||
<image src="../static/reward-us.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/reward-us.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
<RingBarChart :data="data.ringRate" v-if="user.id" />
|
||||
|
||||
+79
-60
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
@@ -15,10 +15,11 @@ import audioManager from "@/audioManager";
|
||||
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
@@ -26,20 +27,20 @@ import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 12;
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const tips = ref("");
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
if (options.target) {
|
||||
@@ -47,54 +48,64 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
total,
|
||||
120,
|
||||
targetType.value,
|
||||
device.value.deviceId
|
||||
);
|
||||
if (result?.id) practiseId.value = result.id;
|
||||
if (!result?.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
const beginPractise = async () => {
|
||||
if (!practiseId.value) {
|
||||
uni.showToast({
|
||||
title: "练习未创建,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
await startPractiseAPI(practiseId.value);
|
||||
return true;
|
||||
};
|
||||
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
const result = await beginPractise();
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
const onOver = async (message) => {
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
// setTimeout(onOver, 1500);
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,12 +121,32 @@ async function onComplete() {
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
}
|
||||
}
|
||||
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
await endPractiseAPI(practiseId.value);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop practice", error);
|
||||
} finally {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
return `${RESULT_TIP_CDN}/${validCount < total ? "un" : ""}finish-tip.png`;
|
||||
};
|
||||
|
||||
const onClickShare = debounce(async () => {
|
||||
if (sharing.value) return;
|
||||
sharing.value = true;
|
||||
@@ -132,22 +163,15 @@ const onClickShare = debounce(async () => {
|
||||
}
|
||||
});
|
||||
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
onOver()
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
// audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
const result = await createPractiseAPI(total, 120, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -156,9 +180,8 @@ onBeforeUnmount(() => {
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -167,6 +190,7 @@ onBeforeUnmount(() => {
|
||||
:bgType="1"
|
||||
title="个人单组练习"
|
||||
:showBottom="!start && !scores.length"
|
||||
:onBack="exitPractise"
|
||||
>
|
||||
<view>
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
@@ -181,6 +205,7 @@ onBeforeUnmount(() => {
|
||||
}`"
|
||||
:start="start"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -203,13 +228,7 @@ onBeforeUnmount(() => {
|
||||
:total="total"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? 'un'
|
||||
: ''
|
||||
}finish-tip.png`"
|
||||
:tipSrc="getResultTipSrc(practiseResult)"
|
||||
/>
|
||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||
</block>
|
||||
|
||||
+79
-52
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -14,10 +14,11 @@ import audioManager from "@/audioManager";
|
||||
|
||||
import {
|
||||
createPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
@@ -26,19 +27,19 @@ import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {onLoad} from "@dcloudio/uni-app";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = 36;
|
||||
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
if (options.target) {
|
||||
@@ -46,54 +47,64 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
total,
|
||||
3600,
|
||||
targetType.value,
|
||||
device.value.deviceId
|
||||
);
|
||||
if (result?.id) practiseId.value = result.id;
|
||||
if (!result?.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
return result;
|
||||
};
|
||||
|
||||
const beginPractise = async () => {
|
||||
if (!practiseId.value) {
|
||||
uni.showToast({
|
||||
title: "练习未创建,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
await startPractiseAPI(practiseId.value);
|
||||
return true;
|
||||
};
|
||||
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
const result = await beginPractise();
|
||||
if (!result) return;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
|
||||
const onOver = async () => {
|
||||
practiseResult.value = await getPractiseAPI(practiseId.value);
|
||||
const onOver = async (message) => {
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||
}
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
|
||||
@@ -125,12 +136,32 @@ async function onComplete() {
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 3600);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
}
|
||||
}
|
||||
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
await endPractiseAPI(practiseId.value);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop practice", error);
|
||||
} finally {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length;
|
||||
return `${RESULT_TIP_CDN}/${validCount < total ? "2un" : ""}finish-tip.png`;
|
||||
};
|
||||
|
||||
const onClickShare = debounce(async () => {
|
||||
if (sharing.value) return;
|
||||
sharing.value = true;
|
||||
@@ -148,13 +179,13 @@ const onClickShare = debounce(async () => {
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
const result = await createPractiseAPI(total, 3600, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -164,7 +195,7 @@ onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -173,6 +204,7 @@ onBeforeUnmount(() => {
|
||||
:bgType="1"
|
||||
title="日常耐力挑战"
|
||||
:showBottom="!start && !scores.length"
|
||||
:onBack="exitPractise"
|
||||
>
|
||||
<view>
|
||||
<TestDistance v-if="!start && !practiseResult.id" />
|
||||
@@ -182,6 +214,7 @@ onBeforeUnmount(() => {
|
||||
:start="start"
|
||||
:total="3600"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -211,13 +244,7 @@ onBeforeUnmount(() => {
|
||||
:rowCount="9"
|
||||
:onClose="onComplete"
|
||||
:result="practiseResult"
|
||||
:tipSrc="`../static/${
|
||||
practiseResult.details.filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
).length < total
|
||||
? '2un'
|
||||
: ''
|
||||
}finish-tip.png`"
|
||||
:tipSrc="getResultTipSrc(practiseResult)"
|
||||
/>
|
||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||
</block>
|
||||
|
||||
+15
-15
@@ -63,39 +63,39 @@ import Container from "@/components/Container.vue";
|
||||
<view class="table-row">
|
||||
<text>倔强青铜</text>
|
||||
<view>
|
||||
<text>青铜1*</text>
|
||||
<text>青铜2*</text>
|
||||
<text>青铜3*</text>
|
||||
<text>青铜1</text>
|
||||
<text>青铜2</text>
|
||||
<text>青铜3</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>秩序白银</text>
|
||||
<view>
|
||||
<text>白铜1*</text>
|
||||
<text>白铜2*</text>
|
||||
<text>白铜3*</text>
|
||||
<text>白铜1</text>
|
||||
<text>白铜2</text>
|
||||
<text>白铜3</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>荣耀黄金</text>
|
||||
<view>
|
||||
<text>黄金1*</text>
|
||||
<text>黄金2*</text>
|
||||
<text>黄金3*</text>
|
||||
<text>黄金4*</text>
|
||||
<text>黄金1</text>
|
||||
<text>黄金2</text>
|
||||
<text>黄金3</text>
|
||||
<text>黄金4</text>
|
||||
</view>
|
||||
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>永恒钻石</text>
|
||||
<view>
|
||||
<text>钻石1*</text>
|
||||
<text>钻石2*</text>
|
||||
<text>钻石3*</text>
|
||||
<text>钻石4*</text>
|
||||
<text>钻石5*</text>
|
||||
<text>钻石1</text>
|
||||
<text>钻石2</text>
|
||||
<text>钻石3</text>
|
||||
<text>钻石4</text>
|
||||
<text>钻石5</text>
|
||||
</view>
|
||||
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
||||
</view>
|
||||
|
||||
@@ -126,7 +126,6 @@ const toMatchPage = async (gameType, teamSize) => {
|
||||
showLimitModal.value = true;
|
||||
return;
|
||||
}
|
||||
await uni.$checkAudio();
|
||||
uni.navigateTo({
|
||||
url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
|
||||
});
|
||||
@@ -328,8 +327,8 @@ onShow(async () => {
|
||||
<view class="battle-types-box">
|
||||
<view class="battle-types">
|
||||
<view class="first">
|
||||
<image src="../static/rank/battle-choose.png" mode="widthFix" />
|
||||
<image class="star" src="../static/rank/star.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/rank/battle-choose.png" mode="widthFix" />
|
||||
<image class="star" src="https://static.shelingxingqiu.com/shootmini/static/rank/star.png" mode="widthFix" />
|
||||
</view>
|
||||
<image
|
||||
src="../static/rank/battle1v1.svg"
|
||||
|
||||
@@ -49,8 +49,6 @@ const battleWay = ref(0);
|
||||
const lastToSomeoneShootKey = ref("");
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||
@@ -86,7 +84,7 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
const readyRemain = (Date.now() - (battleInfo.serverTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
@@ -233,31 +231,6 @@ function onNewRound(msg, prevRound) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||
*/
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
|
||||
if (!shooterId) return;
|
||||
if (isTenPlusRingShot) {
|
||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[shooterId] >= 3) {
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
@@ -272,9 +245,9 @@ async function onReceiveMessage(msg) {
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, {arrowOnly: true});
|
||||
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
|
||||
if (msg.shootData?.threeConsecutive10Rings === true) {
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||
const prevRound = currentRound.value;
|
||||
|
||||
@@ -4,6 +4,7 @@ import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -66,12 +67,7 @@ const onClick = debounce(async () => {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
|
||||
} else {
|
||||
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
|
||||
}
|
||||
await returnToBattle(result, navigateOnce);
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
@@ -100,9 +96,9 @@ onBeforeUnmount(() => {
|
||||
class="back-to-game"
|
||||
@click="onClick"
|
||||
>
|
||||
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/back-to-game-bg.png" mode="widthFix" />
|
||||
<block v-if="game.inBattle">
|
||||
<image src="../../../static/pk-icon.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/pk-icon.png" mode="widthFix" />
|
||||
<text>返回进行中的对局</text>
|
||||
</block>
|
||||
<block v-else-if="game.roomID">
|
||||
|
||||
@@ -31,7 +31,7 @@ const normalRounds = computed(() => {
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="guide-row">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view
|
||||
:style="{
|
||||
marginBottom: '10px',
|
||||
@@ -42,7 +42,7 @@ const normalRounds = computed(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/battle-header-melee.png" mode="widthFix" />
|
||||
<text>蓝队({{ bluePoints }})</text>
|
||||
<text>红队({{ redPoints }})</text>
|
||||
</view>
|
||||
|
||||
@@ -41,7 +41,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
|
||||
@@ -531,7 +531,7 @@ onBeforeUnmount(() => {
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../../../static/bow-target.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import AppBackground from "./AppBackground.vue";
|
||||
import Header from "./Header.vue";
|
||||
@@ -7,7 +7,7 @@ import ScreenHint from "./ScreenHint.vue";
|
||||
import BackToGame from "./BackToGame.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
@@ -58,9 +58,6 @@ const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
const hintType = ref(0);
|
||||
const isLoading = ref(false);
|
||||
const audioInitProgress = ref(1);
|
||||
const audioProgress = ref(0);
|
||||
const audioTimer = ref(null);
|
||||
|
||||
const showGlobalHint = (type) => {
|
||||
hintType.value = type;
|
||||
@@ -71,55 +68,21 @@ const hideGlobalHint = () => {
|
||||
showHint.value = false;
|
||||
};
|
||||
|
||||
const restart = () => {
|
||||
uni.restartMiniProgram({
|
||||
path: "/pages/index",
|
||||
});
|
||||
};
|
||||
|
||||
const checkAudioProgress = async () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioInitProgress.value === 1) return resolve();
|
||||
audioTimer.value = setInterval(() => {
|
||||
audioProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioProgress.value === 1) {
|
||||
setTimeout(() => {
|
||||
audioInitProgress.value = 1;
|
||||
}, 200);
|
||||
clearInterval(audioTimer.value);
|
||||
resolve();
|
||||
}
|
||||
}, 200);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const audioFinalProgress = computed(() => {
|
||||
const left = 1 - audioInitProgress.value;
|
||||
if (left <= 0) return 0;
|
||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
||||
});
|
||||
|
||||
const loadingProgress = computed(() => {
|
||||
if (props.loading && audioInitProgress.value >= 1) return 1;
|
||||
return audioFinalProgress.value;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
uni.$showHint = showGlobalHint;
|
||||
uni.$hideHint = hideGlobalHint;
|
||||
uni.$checkAudio = checkAudioProgress;
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const navigateTo = (url) =>
|
||||
new Promise((resolve, reject) => {
|
||||
uni.navigateTo({
|
||||
url,
|
||||
success: resolve,
|
||||
fail: reject,
|
||||
});
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
@@ -127,16 +90,7 @@ const backToGame = debounce(async () => {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
await returnToBattle(result, navigateTo);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
@@ -233,13 +187,13 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
|
||||
<view v-if="loading" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: `${loadingProgress * 100}%` }">
|
||||
<view :style="{ width: '100%' }">
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||
mode="widthFix"
|
||||
@@ -247,8 +201,7 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
|
||||
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -12,13 +12,13 @@ defineProps({
|
||||
const bubbleTypes = [
|
||||
"../../../static/long-bubble.png",
|
||||
"../../../static/long-bubble-middle.png",
|
||||
"../../../static/long-bubble-tall.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/long-bubble-tall.png",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/shooter.png" mode="widthFix" />
|
||||
<view>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
|
||||
@@ -27,22 +27,22 @@ const getContentHeight = () => {
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="../../../static/screen-hint-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="../../../static/coach-comment.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="../../../static/prompt-bg-square.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="../../../static/finish-frame.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -111,7 +116,7 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
|
||||
+271
-78
@@ -13,8 +13,15 @@ import TeamAvatars from "./components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "./components/ShootProgress2.vue";
|
||||
import SModal from "./components/SModal.vue";
|
||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
||||
import {
|
||||
closeMatchWebSocket,
|
||||
connectMatchWebSocket,
|
||||
MATCH_WS_AUDIO_ACK_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||
import audioManager, {
|
||||
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
||||
AUDIO_INTERRUPTION_END_EVENT,
|
||||
@@ -26,7 +33,7 @@ const store = useStore();
|
||||
const { user, online } = storeToRefs(store);
|
||||
|
||||
const DEFAULT_SHOOT_TIME = 15;
|
||||
const READY_SECONDS = 15;
|
||||
const DEFAULT_READY_TIME = 15;
|
||||
const READY_TIMER_EMIT_DELAY = 200;
|
||||
const RESTORE_DELAY = 300;
|
||||
const RESTORE_EMPTY_ID_RETRY_DELAY = 50;
|
||||
@@ -41,7 +48,14 @@ const AUDIO_TIMEOUT_PER_KEY = 2600;
|
||||
const AUDIO_TIMEOUT_MAX = 12000;
|
||||
const BATTLE_CANCEL_RETURN_DELAY = 2000;
|
||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
|
||||
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
|
||||
const MATCH_STATUS_BY_TEXT = {
|
||||
MATCH_STATUS_READY: 0,
|
||||
MATCH_STATUS_STARTED: 1,
|
||||
MATCH_STATUS_END: 2,
|
||||
MATCH_STATUS_TIMEOUT: 3,
|
||||
MATCH_STATUS_UNEXPECTEDLY: 4,
|
||||
};
|
||||
const PROGRESS_ZERO_EVENT = "team-battle-progress-zero";
|
||||
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
|
||||
|
||||
@@ -67,9 +81,9 @@ const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const matchStatus = ref(undefined);
|
||||
const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
|
||||
const readyTime = ref(DEFAULT_READY_TIME);
|
||||
const showOfflineModal = ref(false);
|
||||
const restoreLoading = ref(false);
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
// 消息队列:只保存“待执行”的战况消息,页面展示统一由队列串行驱动。
|
||||
const battleQueue = ref([]);
|
||||
@@ -89,6 +103,10 @@ let restoreLoadingTimer = null;
|
||||
let pendingRoundAudio = false;
|
||||
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
|
||||
let battleEnded = false;
|
||||
let battleEndTaskRunning = false;
|
||||
let resultNavigationPending = false;
|
||||
let skipNextRestoreOnShow = false;
|
||||
let pendingReturnSnapshot = null;
|
||||
const handledMessageKeys = new Set();
|
||||
const handledMessageKeyOrder = [];
|
||||
const queuedMessageKeys = new Set();
|
||||
@@ -108,27 +126,88 @@ watch(online, (newVal, oldVal) => {
|
||||
});
|
||||
|
||||
// 统一把秒级或毫秒级时间戳转成毫秒,方便和本机时间比较。
|
||||
function loadXRingStreaks() {
|
||||
const cached = uni.getStorageSync(X_RING_STREAKS_KEY);
|
||||
xRingStreaks.value =
|
||||
cached && typeof cached === "object" && !Array.isArray(cached) ? cached : {};
|
||||
}
|
||||
|
||||
function saveXRingStreaks() {
|
||||
uni.setStorageSync(X_RING_STREAKS_KEY, xRingStreaks.value);
|
||||
}
|
||||
|
||||
function clearXRingStreaks() {
|
||||
xRingStreaks.value = {};
|
||||
uni.removeStorageSync(X_RING_STREAKS_KEY);
|
||||
}
|
||||
|
||||
function normalizeTimestamp(value) {
|
||||
const numberValue = Number(value || 0);
|
||||
if (!numberValue) return 0;
|
||||
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
|
||||
}
|
||||
|
||||
function getReadyTime(battleInfo) {
|
||||
const value = Number(battleInfo?.readyTime);
|
||||
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
|
||||
}
|
||||
|
||||
function getReadyRemainingSeconds(battleInfo) {
|
||||
const total = getReadyTime(battleInfo);
|
||||
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
|
||||
if (!countdownStartTime) return total;
|
||||
|
||||
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
|
||||
return Math.max(0, total - elapsed);
|
||||
}
|
||||
|
||||
function getReadySnapshotKey(matchId) {
|
||||
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
|
||||
}
|
||||
|
||||
function normalizeBattleInfo(battleInfo) {
|
||||
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
|
||||
|
||||
const statusText = battleInfo.statusText || battleInfo.status_text;
|
||||
if (
|
||||
(battleInfo.status === undefined ||
|
||||
battleInfo.status === null ||
|
||||
battleInfo.status === "") &&
|
||||
MATCH_STATUS_BY_TEXT[statusText] !== undefined
|
||||
) {
|
||||
return {
|
||||
...battleInfo,
|
||||
status: MATCH_STATUS_BY_TEXT[statusText],
|
||||
};
|
||||
}
|
||||
|
||||
return battleInfo;
|
||||
}
|
||||
|
||||
function hasKnownStatus(battleInfo) {
|
||||
return !(
|
||||
battleInfo?.status === undefined ||
|
||||
battleInfo?.status === null ||
|
||||
battleInfo?.status === ""
|
||||
);
|
||||
}
|
||||
|
||||
function hasStartedSnapshot(battleInfo) {
|
||||
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
|
||||
|
||||
const current = battleInfo?.current || {};
|
||||
return !!(
|
||||
current.playerId ||
|
||||
current.startTime ||
|
||||
current.round ||
|
||||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
|
||||
);
|
||||
}
|
||||
|
||||
function takeReadySnapshot(matchId) {
|
||||
const key = getReadySnapshotKey(matchId);
|
||||
const snapshot = uni.getStorageSync(key);
|
||||
if (snapshot) uni.removeStorageSync(key);
|
||||
return normalizeBattleInfo(snapshot);
|
||||
}
|
||||
|
||||
function reconnectMatchServer(battleInfo) {
|
||||
const status = Number(battleInfo?.status);
|
||||
if ([2, 3, 4].includes(status)) return;
|
||||
if (!battleInfo?.serverAddr) return;
|
||||
|
||||
connectMatchWebSocket({
|
||||
serverAddr: battleInfo.serverAddr,
|
||||
matchId: battleInfo.matchId || battleId.value,
|
||||
userId: user.value.id,
|
||||
});
|
||||
}
|
||||
|
||||
// 从不同消息结构中提取服务端时间,作为恢复和去重的时间基准。
|
||||
function getServerTime(message) {
|
||||
return normalizeTimestamp(
|
||||
@@ -289,6 +368,10 @@ function hideRestoreLoading() {
|
||||
}
|
||||
|
||||
function showRestoreLoading() {
|
||||
if (start.value === false) {
|
||||
hideRestoreLoading();
|
||||
return;
|
||||
}
|
||||
clearRestoreLoadingTimer();
|
||||
restoreLoading.value = true;
|
||||
restoreLoadingTimer = setTimeout(() => {
|
||||
@@ -297,6 +380,16 @@ function showRestoreLoading() {
|
||||
}, RESTORE_LOADING_TIMEOUT);
|
||||
}
|
||||
|
||||
// 终局开始后作废恢复请求,避免恢复遮罩与结算跳转抢占画面。
|
||||
function cancelPendingBattleRestore() {
|
||||
restoreGeneration += 1;
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
}
|
||||
hideRestoreLoading();
|
||||
}
|
||||
|
||||
// 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。
|
||||
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
|
||||
// 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。
|
||||
@@ -316,7 +409,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {})
|
||||
function enqueueBattleMessage(message) {
|
||||
if (Array.isArray(message) || !message?.type) return;
|
||||
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
|
||||
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
|
||||
if (message.type === MESSAGETYPESV2.BattleEnd) {
|
||||
battleEnded = true;
|
||||
cancelPendingBattleRestore();
|
||||
}
|
||||
|
||||
if (message.type === MESSAGETYPESV2.InvalidShot) {
|
||||
const receivedAt = Date.now();
|
||||
@@ -391,7 +487,9 @@ async function executeBattleTask(task, runId) {
|
||||
if (!task || !isQueueAlive(runId)) return;
|
||||
const type = task.type;
|
||||
|
||||
if (type === MESSAGETYPESV2.BattleStart) {
|
||||
if (type === MESSAGETYPESV2.AboutToStart) {
|
||||
applyBattleSnapshot(task.message, { restore: true });
|
||||
} else if (type === MESSAGETYPESV2.BattleStart) {
|
||||
await runBattleStartTask(task, runId);
|
||||
} else if (type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
await runToSomeoneShootTask(task, runId);
|
||||
@@ -402,7 +500,7 @@ async function executeBattleTask(task, runId) {
|
||||
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
||||
await runBattleEndTask(task, runId);
|
||||
} else if (type === MESSAGETYPESV2.InvalidShot) {
|
||||
await runInvalidShotTask(runId);
|
||||
await runInvalidShotTask(task, runId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -448,6 +546,24 @@ function onAudioEnded(key) {
|
||||
});
|
||||
}
|
||||
|
||||
function notifyMatchAudioAck(task) {
|
||||
const message = task?.message;
|
||||
if (
|
||||
message?.sequence === undefined ||
|
||||
message?.sequence === null ||
|
||||
message?.sequence === ""
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
|
||||
matchId: message.matchId || battleId.value,
|
||||
sequence: message.sequence,
|
||||
matchWsType: message.matchWsType,
|
||||
matchWsTypeName: message.matchWsTypeName,
|
||||
});
|
||||
}
|
||||
|
||||
function handleBattleCovered() {
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
@@ -462,6 +578,11 @@ function handleBattleRecovered() {
|
||||
scheduleRestoreLatestBattle();
|
||||
}
|
||||
|
||||
function closeBattleServer(reason) {
|
||||
if (battleEnded) return;
|
||||
closeMatchWebSocket({ reason });
|
||||
}
|
||||
|
||||
// 队伍信息优先用接口返回值;接口缺失时使用本地缓存,避免重进页面时头像为空。
|
||||
function loadTeamPlayers(teamInfo, storageKey) {
|
||||
if (Array.isArray(teamInfo?.players)) return [...teamInfo.players];
|
||||
@@ -526,6 +647,7 @@ function applyRestoreNewRoundSnapshot(battleInfo) {
|
||||
|
||||
// 回填比赛基础信息:队伍、比分、轮次、金箭状态等公共字段都在这里统一处理。
|
||||
function applyBattleBase(battleInfo) {
|
||||
battleInfo = normalizeBattleInfo(battleInfo);
|
||||
if (!battleInfo) return;
|
||||
if (battleInfo.matchId) battleId.value = battleInfo.matchId;
|
||||
if (battleInfo.status !== undefined) {
|
||||
@@ -656,7 +778,7 @@ function getBackendRemainingSeconds(battleInfo, total) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// 计算当前倒计时剩余秒数:后端字段优先,其次按开始时间和当前时间补算。
|
||||
// 计算当前倒计时剩余秒数:后端字段优先,其次按 ACK 时间和当前时间补算。
|
||||
function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
const total = getShootTimeSeconds(battleInfo);
|
||||
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
|
||||
@@ -664,8 +786,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
// 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。
|
||||
if (options.fullDurationIfNoBackendRemain) return total;
|
||||
|
||||
const startTime = normalizeTimestamp(battleInfo?.current?.startTime);
|
||||
if (!startTime) return total;
|
||||
const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime);
|
||||
console.log(11111111111111111111111111,ackTime)
|
||||
if (!ackTime) return total;
|
||||
|
||||
// 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。
|
||||
// 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。
|
||||
@@ -674,7 +797,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
|
||||
: task?.serverTime || getServerTime(battleInfo) || Date.now();
|
||||
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
|
||||
const effectiveNow = anchorTime + waitAfterReceive;
|
||||
const elapsed = Math.max(0, (effectiveNow - startTime) / 1000);
|
||||
const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000);
|
||||
console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed)))
|
||||
return Math.max(0, Math.min(total, total - elapsed));
|
||||
}
|
||||
|
||||
@@ -723,6 +847,7 @@ function stopProgressAfterMount() {
|
||||
// 待开局状态:清理比赛态展示,并恢复准备倒计时。
|
||||
function applyReadyState(battleInfo) {
|
||||
hideRestoreLoading();
|
||||
readyTime.value = getReadyTime(battleInfo);
|
||||
start.value = false;
|
||||
showRoundTip.value = false;
|
||||
currentShooterId.value = 0;
|
||||
@@ -734,17 +859,15 @@ function applyReadyState(battleInfo) {
|
||||
clearProgressZeroWaiters();
|
||||
cancelRoundTipDisplay();
|
||||
|
||||
const createTime = normalizeTimestamp(battleInfo?.createTime || Date.now());
|
||||
const readyElapsed = (Date.now() - createTime) / 1000;
|
||||
if (readyElapsed > 0 && readyElapsed < READY_SECONDS) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", READY_SECONDS - readyElapsed - 0.2);
|
||||
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
|
||||
}, READY_TIMER_EMIT_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
// 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。
|
||||
function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0 } = {}) {
|
||||
battleInfo = normalizeBattleInfo(battleInfo);
|
||||
if (!battleInfo) return;
|
||||
// 快照恢复只负责“把页面拉回最新状态”,不重放历史语音。
|
||||
applyBattleBase(battleInfo);
|
||||
if (battleInfo.status === 0) {
|
||||
@@ -752,6 +875,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hasStartedSnapshot(battleInfo)) {
|
||||
hideRestoreLoading();
|
||||
if (start.value === false) applyReadyState(battleInfo);
|
||||
return;
|
||||
}
|
||||
|
||||
start.value = true;
|
||||
showRoundTip.value = false;
|
||||
|
||||
@@ -787,12 +916,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
|
||||
// 开局任务:切换到正式比赛态,并播报“比赛开始”。
|
||||
async function runBattleStartTask(task, runId) {
|
||||
// 开赛任务只负责切换正式态并播“比赛开始”,后续进入队列顺序。
|
||||
clearXRingStreaks();
|
||||
applyBattleBase(task.message);
|
||||
start.value = true;
|
||||
pendingRoundAudio = true;
|
||||
updateShotInfo(task.message);
|
||||
await playAudioKeys("比赛开始", { interrupt: false });
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
}
|
||||
|
||||
@@ -846,11 +975,12 @@ async function runToSomeoneShootTask(task, runId) {
|
||||
});
|
||||
|
||||
await audioPromise;
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
|
||||
const remainingSeconds = getRemainingSeconds(battleInfo, task, {
|
||||
fullDurationIfNoBackendRemain: isRoundFirstShoot,
|
||||
});
|
||||
// 实时换人消息的倒计时由本条语音 ACK 驱动:后端收到 ACK 后才开始计时,
|
||||
// 因此前端也应从完整 shootTime 启动,不能扣除消息排队及 tententen/提示语音耗时。
|
||||
const remainingSeconds = getShootTimeSeconds(battleInfo);
|
||||
const countdown = getCountdownPayload(remainingSeconds, shootTimeTotal.value);
|
||||
markProgressDeadline(countdown);
|
||||
uni.$emit("update-remain", {
|
||||
@@ -861,29 +991,6 @@ async function runToSomeoneShootTask(task, runId) {
|
||||
});
|
||||
}
|
||||
|
||||
function isTenPlusRing(shot) {
|
||||
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||
}
|
||||
|
||||
function updateXRingStreak(shooterId, isTenPlusRingShot) {
|
||||
if (!shooterId) return false;
|
||||
const id = String(shooterId);
|
||||
if (!isTenPlusRingShot) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
saveXRingStreaks();
|
||||
return false;
|
||||
}
|
||||
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
if (xRingStreaks.value[id] < 3) {
|
||||
saveXRingStreaks();
|
||||
return false;
|
||||
}
|
||||
xRingStreaks.value[id] = 0;
|
||||
saveXRingStreaks();
|
||||
return true;
|
||||
}
|
||||
|
||||
function buildShootResultAudioKeys(shootData) {
|
||||
if (!shootData) return [];
|
||||
const audioKeys = [
|
||||
@@ -892,6 +999,9 @@ function buildShootResultAudioKeys(shootData) {
|
||||
if (shootData.angle !== null && shootData.angle !== undefined) {
|
||||
audioKeys.push(`向${getDirectionText(shootData.angle)}调整`);
|
||||
}
|
||||
if (shootData.threeConsecutive10Rings === true) {
|
||||
audioKeys.push("tententen");
|
||||
}
|
||||
return audioKeys;
|
||||
}
|
||||
|
||||
@@ -911,13 +1021,9 @@ async function runShootResultTask(task) {
|
||||
};
|
||||
}
|
||||
|
||||
const isTententen = updateXRingStreak(
|
||||
currentShooterId.value,
|
||||
isTenPlusRing(battleInfo.shootData)
|
||||
);
|
||||
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
|
||||
if (isTententen) audioKeys.push("tententen");
|
||||
await playAudioKeys(audioKeys, { interrupt: false });
|
||||
notifyMatchAudioAck(task);
|
||||
}
|
||||
|
||||
// 新回合任务:展示上一回合结算弹窗,弹窗关闭后再允许下一轮继续。
|
||||
@@ -962,12 +1068,36 @@ async function runNewRoundTask(task, runId) {
|
||||
pendingRoundAudio = true;
|
||||
}
|
||||
|
||||
function navigateToBattleResultOnce(matchId) {
|
||||
const targetMatchId = matchId || battleId.value;
|
||||
if (!targetMatchId || resultNavigationPending) return false;
|
||||
|
||||
resultNavigationPending = true;
|
||||
battleEnded = true;
|
||||
cancelPendingBattleRestore();
|
||||
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${targetMatchId}`,
|
||||
fail: (err) => {
|
||||
resultNavigationPending = false;
|
||||
console.log("navigate to battle result failed:", err);
|
||||
},
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
// 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。
|
||||
async function runBattleEndTask(task, runId) {
|
||||
if (resultNavigationPending) {
|
||||
notifyMatchAudioAck(task);
|
||||
return;
|
||||
}
|
||||
|
||||
battleEndTaskRunning = true;
|
||||
try {
|
||||
const battleInfo = task.message;
|
||||
applyBattleBase(battleInfo);
|
||||
battleEnded = true;
|
||||
clearXRingStreaks();
|
||||
matchStatus.value = battleInfo.status;
|
||||
if (battleInfo.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
@@ -977,32 +1107,49 @@ async function runBattleEndTask(task, runId) {
|
||||
|
||||
// 终局语音必须完整播完,再决定跳转或返回。
|
||||
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
|
||||
notifyMatchAudioAck(task);
|
||||
if (!isQueueAlive(runId)) return;
|
||||
|
||||
if (matchStatus.value === 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
navigateToBattleResultOnce(battleId.value);
|
||||
} else if (matchStatus.value === 4) {
|
||||
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
|
||||
setTimeout(() => {
|
||||
if (roomNumber) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}, BATTLE_CANCEL_RETURN_DELAY);
|
||||
}
|
||||
} finally {
|
||||
battleEndTaskRunning = false;
|
||||
}
|
||||
}
|
||||
|
||||
// 无效射击任务:弹 toast 并播报无效射击,不修改比赛主状态。
|
||||
async function runInvalidShotTask(runId) {
|
||||
async function runInvalidShotTask(task, runId) {
|
||||
if (!isQueueAlive(runId)) return;
|
||||
uni.showToast({
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
await playAudioKeys("射击无效", { interrupt: false });
|
||||
notifyMatchAudioAck(task);
|
||||
}
|
||||
|
||||
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
|
||||
async function restoreLatestBattle() {
|
||||
if (!battleId.value) return;
|
||||
if (
|
||||
!battleId.value ||
|
||||
battleEnded ||
|
||||
battleEndTaskRunning ||
|
||||
resultNavigationPending
|
||||
) {
|
||||
return;
|
||||
}
|
||||
const currentRestoreId = ++restoreGeneration;
|
||||
showRestoreLoading();
|
||||
|
||||
@@ -1016,6 +1163,7 @@ async function restoreLatestBattle() {
|
||||
console.log("restore latest battle failed:", err);
|
||||
}
|
||||
if (currentRestoreId !== restoreGeneration) return;
|
||||
result = normalizeBattleInfo(result);
|
||||
if (!result) {
|
||||
hideRestoreLoading();
|
||||
runBattleQueue();
|
||||
@@ -1031,16 +1179,12 @@ async function restoreLatestBattle() {
|
||||
const restoreEventType = Number(result?.eventType || 0);
|
||||
|
||||
if (result.status === 2) {
|
||||
clearXRingStreaks();
|
||||
hideRestoreLoading();
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
|
||||
});
|
||||
battleEnded = true;
|
||||
if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId);
|
||||
return;
|
||||
}
|
||||
if (result.status === 4) {
|
||||
clearXRingStreaks();
|
||||
}
|
||||
reconnectMatchServer(result);
|
||||
|
||||
if (restoreEventType === MESSAGETYPESV2.NewRound) {
|
||||
const prevRound = getRestorePrevRound(result);
|
||||
@@ -1070,6 +1214,8 @@ async function restoreLatestBattle() {
|
||||
}
|
||||
|
||||
function scheduleRestoreLatestBattle() {
|
||||
if (battleEnded || battleEndTaskRunning || resultNavigationPending) return;
|
||||
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
@@ -1086,6 +1232,18 @@ function scheduleRestoreLatestBattle() {
|
||||
}, RESTORE_EMPTY_ID_RETRY_DELAY);
|
||||
}
|
||||
|
||||
function onMatchSocketState(event) {
|
||||
if (event?.state !== "open" || event?.reconnected !== true) return;
|
||||
if (
|
||||
event.matchId &&
|
||||
battleId.value &&
|
||||
String(event.matchId) !== String(battleId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
scheduleRestoreLatestBattle();
|
||||
}
|
||||
|
||||
// 页面统一的 socket 回调,只负责把消息送进战况队列。
|
||||
function onReceiveMessage(message) {
|
||||
enqueueBattleMessage(message);
|
||||
@@ -1094,10 +1252,13 @@ function onReceiveMessage(message) {
|
||||
// 新对局入口:彻底清空上一局残留的状态、队列和缓存。
|
||||
onLoad((options) => {
|
||||
console.log('重新进入了')
|
||||
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
|
||||
pendingReturnSnapshot = returnSnapshot;
|
||||
skipNextRestoreOnShow = false;
|
||||
// 新对局入口:把所有会串场的状态、队列、时间戳和缓存一次性清空。
|
||||
start.value = null;
|
||||
tips.value = "";
|
||||
battleId.value = options.battleId || "";
|
||||
battleId.value = returnSnapshot?.matchId || options.battleId || "";
|
||||
currentRound.value = 0;
|
||||
roundTipRound.value = 0;
|
||||
goldenRound.value = 0;
|
||||
@@ -1117,7 +1278,6 @@ onLoad((options) => {
|
||||
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
|
||||
showOfflineModal.value = false;
|
||||
hideRestoreLoading();
|
||||
loadXRingStreaks();
|
||||
queueGeneration += 1;
|
||||
battleQueue.value = [];
|
||||
queueRunning.value = false;
|
||||
@@ -1126,6 +1286,8 @@ onLoad((options) => {
|
||||
restoreGeneration += 1;
|
||||
pendingRoundAudio = false;
|
||||
battleEnded = false;
|
||||
battleEndTaskRunning = false;
|
||||
resultNavigationPending = false;
|
||||
handledMessageKeys.clear();
|
||||
handledMessageKeyOrder.length = 0;
|
||||
queuedMessageKeys.clear();
|
||||
@@ -1135,6 +1297,15 @@ onLoad((options) => {
|
||||
store.updateShotInfo(0, 0);
|
||||
store.updateTips("");
|
||||
latestShotFlash.value = null;
|
||||
if (returnSnapshot) {
|
||||
skipNextRestoreOnShow = true;
|
||||
showRestoreLoading();
|
||||
return;
|
||||
}
|
||||
const readySnapshot = takeReadySnapshot(battleId.value);
|
||||
if (readySnapshot?.status === 0) {
|
||||
applyBattleSnapshot(readySnapshot, { restore: true });
|
||||
}
|
||||
scheduleRestoreLatestBattle();
|
||||
});
|
||||
|
||||
@@ -1149,11 +1320,20 @@ onMounted(async () => {
|
||||
uni.$on(AUDIO_INTERRUPTION_END_EVENT, handleBattleRecovered);
|
||||
uni.$on(PROGRESS_ZERO_EVENT, onProgressZero);
|
||||
uni.$on(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
if (pendingReturnSnapshot) {
|
||||
const returnSnapshot = pendingReturnSnapshot;
|
||||
pendingReturnSnapshot = null;
|
||||
reconnectMatchServer(returnSnapshot);
|
||||
scheduleRestoreLatestBattle();
|
||||
}
|
||||
await laserCloseAPI();
|
||||
});
|
||||
|
||||
// 离开页面时清理监听、停止音频,并让当前队列整体失效。
|
||||
onBeforeUnmount(() => {
|
||||
restoreGeneration += 1;
|
||||
battleEndTaskRunning = false;
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
@@ -1161,12 +1341,15 @@ onBeforeUnmount(() => {
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
uni.$off(PROGRESS_ZERO_EVENT, onProgressZero);
|
||||
uni.$off(COUNTDOWN_READY_EVENT, hideRestoreLoading);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
if (pendingRestoreTimer) {
|
||||
clearTimeout(pendingRestoreTimer);
|
||||
pendingRestoreTimer = null;
|
||||
}
|
||||
pendingReturnSnapshot = null;
|
||||
hideRestoreLoading();
|
||||
invalidateBattleQueue({ stopAudio: true, stopProgress: true });
|
||||
closeBattleServer("team-battle-unmount");
|
||||
console.log('onBeforeUnmount', '页面卸载前')
|
||||
audioManager.stopAll();
|
||||
uni.$off(AUDIO_INTERRUPTION_BEGIN_EVENT, handleBattleCovered);
|
||||
@@ -1176,11 +1359,16 @@ onBeforeUnmount(() => {
|
||||
onHide(()=>{
|
||||
console.log('onHide', '页面大退')
|
||||
handleBattleCovered();
|
||||
closeBattleServer("team-battle-hide");
|
||||
})
|
||||
|
||||
// 每次回到前台都重新拉最新比赛快照,确保画面与后端一致。
|
||||
onShow(() => {
|
||||
console.log('onshow')
|
||||
if (skipNextRestoreOnShow) {
|
||||
skipNextRestoreOnShow = false;
|
||||
return;
|
||||
}
|
||||
scheduleRestoreLatestBattle();
|
||||
});
|
||||
</script>
|
||||
@@ -1199,7 +1387,12 @@ onShow(() => {
|
||||
:blueTeam="blueTeam"
|
||||
:winner="0"
|
||||
/>
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
||||
<TestDistance
|
||||
v-if="start === false"
|
||||
:guide="false"
|
||||
:isBattle="true"
|
||||
:count="readyTime"
|
||||
/>
|
||||
<!-- 比赛进行中显示:左右队伍、进度条、靶面和底部比分。 -->
|
||||
<view v-if="start" class="players-row">
|
||||
<TeamAvatars
|
||||
|
||||
+1
-2
@@ -19,7 +19,6 @@ const toOrderPage = () => {
|
||||
|
||||
const toFristTryPage = async () => {
|
||||
if (canEenter(user.value, device.value, online.value, "/pages/first-try")) {
|
||||
await uni.$checkAudio();
|
||||
uni.navigateTo({
|
||||
url: "/pages/first-try",
|
||||
});
|
||||
@@ -136,7 +135,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
<text>点</text>
|
||||
</UserItem>
|
||||
<view class="my-grow" @click="toMyGrowthPage">
|
||||
<image src="../static/my-grow.png" mode="widthFix" />
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
|
||||
</view>
|
||||
<UserItem title="关于我们" :onClick="toAboutUsPage" />
|
||||
<UserItem
|
||||
|
||||
Vendored
+4
@@ -0,0 +1,4 @@
|
||||
/* eslint-disable */
|
||||
import * as $protobuf from "protobufjs";
|
||||
const $root=$protobuf.Root.create({nested:{rpc:{ServerMessageType:{SERVER_MSG_UNKNOWN:0,SERVER_MSG_MATCH_READY:1,SERVER_MSG_MATCH_START:2,SERVER_MSG_NOW_YOU:3,SERVER_MSG_SHOT:4,SERVER_MSG_NEW_ROUND:5,SERVER_MSG_MATCH_END:6,SERVER_MSG_TIMEOUT:7,SERVER_MSG_CHECK:8,SERVER_MSG_RAND:9,SERVER_MSG_NOT_ENOUGH_DISTANCE:10,SERVER_MSG_PLAYER_LEFT:11,SERVER_MSG_HEARTBEAT:12,SERVER_MSG_PRACTICE_END:13},ClientMessageType:{CLIENT_MSG_UNKNOWN:0,CLIENT_MSG_HEARTBEAT_ACK:1,CLIENT_MSG_SHOOT_DATA:2,CLIENT_MSG_ACK:3,CLIENT_MSG_LEAVE:4},MatchStatus:{MATCH_STATUS_READY:0,MATCH_STATUS_STARTED:1,MATCH_STATUS_END:2,MATCH_STATUS_TIMEOUT:3,MATCH_STATUS_UNEXPECTEDLY:4},MatchPlayerStatus:{MATCH_PLAYER_STATUS_READY:0,MATCH_PLAYER_STATUS_STARTED:1,MATCH_PLAYER_STATUS_END:2},MatchShoot:{fields:{player_id:{type:"int64",id:1},status:{type:"int32",id:2},x:{type:"float",id:3},y:{type:"float",id:4},ring:{type:"int32",id:5},ring_x:{type:"bool",id:6},angle:{type:"float",id:7},distance:{type:"float",id:8},three_consecutive_10_rings:{type:"bool",id:9}}},MatchShootList:{fields:{items:{rule:"repeated",type:"MatchShoot",id:1}}},RoundScore:{fields:{total_ring:{type:"int32",id:1},score:{type:"int32",id:2},if_win:{type:"bool",id:3}}},MatchRound:{fields:{shoots:{rule:"map",type:"MatchShootList",id:1,keytype:"int64"},scores:{rule:"map",type:"RoundScore",id:2,keytype:"int32"},round:{type:"int32",id:3},if_gold:{type:"bool",id:4},status:{type:"int32",id:5},gold_round:{type:"int32",id:6}}},PlayerMatchResult:{fields:{total_ring:{type:"int32",id:1},user_id:{type:"int64",id:2},ten_ring_count:{type:"int32",id:3},average_ring:{type:"float",id:4}}},PlayerFull:{fields:{id:{type:"int64",id:1},name:{type:"string",id:2},avatar:{type:"string",id:3},exp:{type:"int32",id:4},score:{type:"int32",id:5},level:{type:"int32",id:6},before_level:{type:"int32",id:7},before_exp:{type:"int32",id:8},current_exp:{type:"int32",id:9},upgrade_exp:{type:"int32",id:10},active:{type:"int32",id:11},device_id:{type:"string",id:12},s_vip:{type:"bool",id:13},vip:{type:"bool",id:14},player_match_result:{type:"PlayerMatchResult",id:15}}},TeamInfo:{fields:{players:{rule:"repeated",type:"PlayerFull",id:1},id:{type:"int32",id:2},name:{type:"string",id:3},score:{type:"int32",id:4}}},CurrentShoot:{fields:{round:{type:"int32",id:1},round_id:{type:"int64",id:2},index:{type:"int32",id:3},start_time:{type:"int64",id:4},player_id:{type:"int64",id:5},gold_round:{type:"bool",id:6},start_time_text:{type:"string",id:7},my_index:{type:"int32",id:8},index_map:{rule:"map",type:"int32",id:9,keytype:"int64"},ack_time:{type:"int64",id:10}}},ShootData:{fields:{x:{type:"float",id:1},y:{type:"float",id:2},r:{type:"float",id:3},dst:{type:"float",id:4},m:{type:"string",id:5},adc:{type:"float",id:6},device_id:{type:"string",id:7},shoot_id:{type:"string",id:8},three_consecutive_10_rings:{type:"bool",id:9}}},PracticeInfo:{fields:{id:{type:"int64",id:1},user_id:{type:"int64",id:2},status:{type:"int32",id:3},status_text:{type:"string",id:4},start_time:{type:"int64",id:5},target_type:{type:"int32",id:6},vip:{type:"bool",id:7},s_vip:{type:"bool",id:8},device_id:{type:"string",id:9},shoot_data:{type:"MatchShoot",id:10},details:{rule:"repeated",type:"MatchShoot",id:11}}},MatchInfo:{fields:{match_id:{type:"string",id:1},create_time:{type:"int64",id:2},start_time:{type:"int64",id:3},server_time:{type:"int64",id:4},shoot_time:{type:"int32",id:5},shoot_number:{type:"int32",id:6},ready_time:{type:"int32",id:7},way:{type:"int32",id:8},mode:{type:"int32",id:9},status:{type:"MatchStatus",id:10},status_text:{type:"string",id:11},rounds:{rule:"repeated",type:"MatchRound",id:12},teams:{rule:"map",type:"TeamInfo",id:13,keytype:"int32"},current:{type:"CurrentShoot",id:14},next:{type:"CurrentShoot",id:15},shoot_data:{type:"MatchShoot",id:16},win_team:{type:"int32",id:17},mvp:{type:"PlayerFull",id:18},room_id:{type:"string",id:19},result_list:{rule:"repeated",type:"PlayerMatchResult",id:20},timeout_time:{type:"int64",id:21},target_type:{type:"int32",id:22},event_type:{type:"int32",id:23},timeout:{type:"int32",id:24},server_addr:{type:"string",id:25},countdown_start_time:{type:"int64",id:26}}},ServerMessage:{fields:{type:{type:"ServerMessageType",id:1},match_id:{type:"string",id:2},timestamp:{type:"int64",id:3},match_info:{type:"MatchInfo",id:4,oneof:"payload"},shoot_data:{type:"ShootData",id:5,oneof:"payload"},practice_info:{type:"PracticeInfo",id:6,oneof:"payload"},sequence:{type:"int64",id:7}}},ClientMessage:{fields:{type:{type:"ClientMessageType",id:1},match_id:{type:"string",id:2},user_id:{type:"int64",id:3},sequence:{type:"int64",id:4},data:{type:"bytes",id:5}}}}}});
|
||||
export default $root;
|
||||
@@ -0,0 +1,121 @@
|
||||
// 比赛数据适配器:统一接口返回和比赛服 websocket 的字段结构。
|
||||
// 页面继续使用原来的 camelCase 数据,后端可以返回 snake_case 或新的 matchInfo 包装结构。
|
||||
export const MATCH_STATUS_BY_TEXT = {
|
||||
MATCH_STATUS_READY: 0,
|
||||
MATCH_STATUS_STARTED: 1,
|
||||
MATCH_STATUS_END: 2,
|
||||
MATCH_STATUS_TIMEOUT: 3,
|
||||
MATCH_STATUS_UNEXPECTEDLY: 4,
|
||||
};
|
||||
|
||||
export function pickField(source, camelKey, snakeKey) {
|
||||
return source?.[camelKey] ?? source?.[snakeKey];
|
||||
}
|
||||
|
||||
export function normalizeId(value) {
|
||||
if (value === undefined || value === null || value === "") return "";
|
||||
return String(value);
|
||||
}
|
||||
|
||||
function toCamelKey(key) {
|
||||
return key.replace(/_([a-z0-9])/g, (_, character) => character.toUpperCase());
|
||||
}
|
||||
|
||||
export function normalizePlainObject(value) {
|
||||
if (Array.isArray(value)) return value.map(normalizePlainObject);
|
||||
if (!value || typeof value !== "object") return value;
|
||||
|
||||
return Object.keys(value).reduce((result, key) => {
|
||||
result[toCamelKey(key)] = normalizePlainObject(value[key]);
|
||||
return result;
|
||||
}, {});
|
||||
}
|
||||
|
||||
function normalizeMapValues(map = {}) {
|
||||
return Object.keys(map || {}).reduce((result, key) => {
|
||||
result[key] = normalizePlainObject(map[key]);
|
||||
return result;
|
||||
}, {});
|
||||
}
|
||||
|
||||
function normalizeShootListMap(map = {}) {
|
||||
return Object.keys(map || {}).reduce((result, key) => {
|
||||
const value = map[key];
|
||||
const items = Array.isArray(value)
|
||||
? value
|
||||
: Array.isArray(value?.items)
|
||||
? value.items
|
||||
: [];
|
||||
result[key] = items.map(normalizePlainObject);
|
||||
return result;
|
||||
}, {});
|
||||
}
|
||||
|
||||
function normalizeRound(round = {}) {
|
||||
const normalized = normalizePlainObject(round);
|
||||
normalized.shoots = normalizeShootListMap(round.shoots || normalized.shoots);
|
||||
normalized.scores = normalizeMapValues(round.scores || normalized.scores);
|
||||
return normalized;
|
||||
}
|
||||
|
||||
export function normalizeMatchInfo(matchInfo = {}) {
|
||||
if (!matchInfo || typeof matchInfo !== "object") return matchInfo;
|
||||
|
||||
const normalized = normalizePlainObject(matchInfo);
|
||||
const statusText = normalized.statusText || matchInfo.status_text;
|
||||
|
||||
if (
|
||||
(normalized.status === undefined ||
|
||||
normalized.status === null ||
|
||||
normalized.status === "") &&
|
||||
MATCH_STATUS_BY_TEXT[statusText] !== undefined
|
||||
) {
|
||||
normalized.status = MATCH_STATUS_BY_TEXT[statusText];
|
||||
}
|
||||
|
||||
if (matchInfo.teams || normalized.teams) {
|
||||
normalized.teams = normalizeMapValues(matchInfo.teams || normalized.teams);
|
||||
}
|
||||
if (Array.isArray(matchInfo.rounds || normalized.rounds)) {
|
||||
normalized.rounds = (matchInfo.rounds || normalized.rounds).map(normalizeRound);
|
||||
}
|
||||
if (matchInfo.current || normalized.current) {
|
||||
normalized.current = normalizePlainObject(matchInfo.current || normalized.current);
|
||||
}
|
||||
if (matchInfo.next || normalized.next) {
|
||||
normalized.next = normalizePlainObject(matchInfo.next || normalized.next);
|
||||
}
|
||||
if (matchInfo.shoot_data || normalized.shootData) {
|
||||
normalized.shootData = normalizePlainObject(matchInfo.shoot_data || normalized.shootData);
|
||||
}
|
||||
if (Array.isArray(matchInfo.result_list || normalized.resultList)) {
|
||||
normalized.resultList = (matchInfo.result_list || normalized.resultList).map(
|
||||
normalizePlainObject
|
||||
);
|
||||
}
|
||||
|
||||
return normalized;
|
||||
}
|
||||
|
||||
export function normalizeBattleApiResult(result) {
|
||||
if (!result || typeof result !== "object") return result;
|
||||
|
||||
// request 通常已经解出顶层 data;这里额外兼容未解包和旧版扁平结构。
|
||||
const resultData = result.data && typeof result.data === "object" ? result.data : null;
|
||||
const payload =
|
||||
resultData && (resultData.matchInfo || resultData.match_info)
|
||||
? resultData
|
||||
: result;
|
||||
const matchInfo = payload.matchInfo || payload.match_info || payload;
|
||||
const normalized = normalizeMatchInfo(matchInfo);
|
||||
const serverAddr =
|
||||
payload.serverAddr ||
|
||||
payload.server_addr ||
|
||||
matchInfo.serverAddr ||
|
||||
matchInfo.server_addr ||
|
||||
normalized.serverAddr;
|
||||
|
||||
if (serverAddr) normalized.serverAddr = serverAddr;
|
||||
|
||||
return normalized;
|
||||
}
|
||||
@@ -0,0 +1,374 @@
|
||||
import protobuf from "protobufjs/minimal.js";
|
||||
|
||||
const { Reader, Writer } = protobuf;
|
||||
|
||||
// 比赛服 protobuf 协议适配层:
|
||||
// 小程序环境不支持 protobufjs 反射模式里的动态 Function codegen,
|
||||
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
|
||||
export const ServerMessageType = {
|
||||
SERVER_MSG_UNKNOWN: 0,
|
||||
SERVER_MSG_MATCH_READY: 1,
|
||||
SERVER_MSG_MATCH_START: 2,
|
||||
SERVER_MSG_NOW_YOU: 3,
|
||||
SERVER_MSG_SHOT: 4,
|
||||
SERVER_MSG_NEW_ROUND: 5,
|
||||
SERVER_MSG_MATCH_END: 6,
|
||||
SERVER_MSG_TIMEOUT: 7,
|
||||
SERVER_MSG_CHECK: 8,
|
||||
SERVER_MSG_RAND: 9,
|
||||
SERVER_MSG_NOT_ENOUGH_DISTANCE: 10,
|
||||
SERVER_MSG_PLAYER_LEFT: 11,
|
||||
SERVER_MSG_HEARTBEAT: 12,
|
||||
SERVER_MSG_PRACTICE_END: 13,
|
||||
};
|
||||
|
||||
export const ClientMessageType = {
|
||||
CLIENT_MSG_UNKNOWN: 0,
|
||||
CLIENT_MSG_HEARTBEAT_ACK: 1,
|
||||
CLIENT_MSG_SHOOT_DATA: 2,
|
||||
CLIENT_MSG_ACK: 3,
|
||||
CLIENT_MSG_LEAVE: 4,
|
||||
};
|
||||
|
||||
// protobufjs 的 enum 默认是 name -> value,这里反转成 value -> name 用于日志打印。
|
||||
const ServerMessageTypeNameByValue = Object.keys(ServerMessageType).reduce(
|
||||
(result, name) => {
|
||||
result[ServerMessageType[name]] = name;
|
||||
return result;
|
||||
},
|
||||
{}
|
||||
);
|
||||
|
||||
// 当前只需要解码比赛服下发的字段并打印,字段表按后端 proto 定义维护。
|
||||
const SCHEMAS = {
|
||||
MatchShoot: {
|
||||
1: { name: "player_id", kind: "int64" },
|
||||
2: { name: "status", kind: "int32" },
|
||||
3: { name: "x", kind: "float" },
|
||||
4: { name: "y", kind: "float" },
|
||||
5: { name: "ring", kind: "int32" },
|
||||
6: { name: "ring_x", kind: "bool" },
|
||||
7: { name: "angle", kind: "float" },
|
||||
8: { name: "distance", kind: "float" },
|
||||
9: { name: "three_consecutive_10_rings", kind: "bool" },
|
||||
},
|
||||
MatchShootList: {
|
||||
1: { name: "items", kind: "message", type: "MatchShoot", repeated: true },
|
||||
},
|
||||
RoundScore: {
|
||||
1: { name: "total_ring", kind: "int32" },
|
||||
2: { name: "score", kind: "int32" },
|
||||
3: { name: "if_win", kind: "bool" },
|
||||
},
|
||||
MatchRound: {
|
||||
1: {
|
||||
name: "shoots",
|
||||
kind: "map",
|
||||
keyKind: "int64",
|
||||
valueKind: "message",
|
||||
valueType: "MatchShootList",
|
||||
},
|
||||
2: {
|
||||
name: "scores",
|
||||
kind: "map",
|
||||
keyKind: "int32",
|
||||
valueKind: "message",
|
||||
valueType: "RoundScore",
|
||||
},
|
||||
3: { name: "round", kind: "int32" },
|
||||
4: { name: "if_gold", kind: "bool" },
|
||||
5: { name: "status", kind: "int32" },
|
||||
6: { name: "gold_round", kind: "int32" },
|
||||
},
|
||||
PlayerMatchResult: {
|
||||
1: { name: "total_ring", kind: "int32" },
|
||||
2: { name: "user_id", kind: "int64" },
|
||||
3: { name: "ten_ring_count", kind: "int32" },
|
||||
4: { name: "average_ring", kind: "float" },
|
||||
},
|
||||
PlayerFull: {
|
||||
1: { name: "id", kind: "int64" },
|
||||
2: { name: "name", kind: "string" },
|
||||
3: { name: "avatar", kind: "string" },
|
||||
4: { name: "exp", kind: "int32" },
|
||||
5: { name: "score", kind: "int32" },
|
||||
6: { name: "level", kind: "int32" },
|
||||
7: { name: "before_level", kind: "int32" },
|
||||
8: { name: "before_exp", kind: "int32" },
|
||||
9: { name: "current_exp", kind: "int32" },
|
||||
10: { name: "upgrade_exp", kind: "int32" },
|
||||
11: { name: "active", kind: "int32" },
|
||||
12: { name: "device_id", kind: "string" },
|
||||
13: { name: "s_vip", kind: "bool" },
|
||||
14: { name: "vip", kind: "bool" },
|
||||
15: { name: "player_match_result", kind: "message", type: "PlayerMatchResult" },
|
||||
},
|
||||
TeamInfo: {
|
||||
1: { name: "players", kind: "message", type: "PlayerFull", repeated: true },
|
||||
2: { name: "id", kind: "int32" },
|
||||
3: { name: "name", kind: "string" },
|
||||
4: { name: "score", kind: "int32" },
|
||||
},
|
||||
CurrentShoot: {
|
||||
1: { name: "round", kind: "int32" },
|
||||
2: { name: "round_id", kind: "int64" },
|
||||
3: { name: "index", kind: "int32" },
|
||||
4: { name: "start_time", kind: "int64" },
|
||||
5: { name: "player_id", kind: "int64" },
|
||||
6: { name: "gold_round", kind: "bool" },
|
||||
7: { name: "start_time_text", kind: "string" },
|
||||
8: { name: "my_index", kind: "int32" },
|
||||
9: {
|
||||
name: "index_map",
|
||||
kind: "map",
|
||||
keyKind: "int64",
|
||||
valueKind: "int32",
|
||||
},
|
||||
10: { name: "ack_time", kind: "int64" },
|
||||
},
|
||||
ShootData: {
|
||||
1: { name: "x", kind: "float" },
|
||||
2: { name: "y", kind: "float" },
|
||||
3: { name: "r", kind: "float" },
|
||||
4: { name: "dst", kind: "float" },
|
||||
5: { name: "m", kind: "string" },
|
||||
6: { name: "adc", kind: "float" },
|
||||
7: { name: "device_id", kind: "string" },
|
||||
8: { name: "shoot_id", kind: "string" },
|
||||
9: { name: "three_consecutive_10_rings", kind: "bool" },
|
||||
},
|
||||
PracticeInfo: {
|
||||
1: { name: "id", kind: "int64" },
|
||||
2: { name: "user_id", kind: "int64" },
|
||||
3: { name: "status", kind: "int32" },
|
||||
4: { name: "status_text", kind: "string" },
|
||||
5: { name: "start_time", kind: "int64" },
|
||||
6: { name: "target_type", kind: "int32" },
|
||||
7: { name: "vip", kind: "bool" },
|
||||
8: { name: "s_vip", kind: "bool" },
|
||||
9: { name: "device_id", kind: "string" },
|
||||
10: { name: "shoot_data", kind: "message", type: "MatchShoot" },
|
||||
11: { name: "details", kind: "message", type: "MatchShoot", repeated: true },
|
||||
},
|
||||
MatchInfo: {
|
||||
1: { name: "match_id", kind: "string" },
|
||||
2: { name: "create_time", kind: "int64" },
|
||||
3: { name: "start_time", kind: "int64" },
|
||||
4: { name: "server_time", kind: "int64" },
|
||||
5: { name: "shoot_time", kind: "int32" },
|
||||
6: { name: "shoot_number", kind: "int32" },
|
||||
7: { name: "ready_time", kind: "int32" },
|
||||
8: { name: "way", kind: "int32" },
|
||||
9: { name: "mode", kind: "int32" },
|
||||
10: { name: "status", kind: "int32" },
|
||||
11: { name: "status_text", kind: "string" },
|
||||
12: { name: "rounds", kind: "message", type: "MatchRound", repeated: true },
|
||||
13: {
|
||||
name: "teams",
|
||||
kind: "map",
|
||||
keyKind: "int32",
|
||||
valueKind: "message",
|
||||
valueType: "TeamInfo",
|
||||
},
|
||||
14: { name: "current", kind: "message", type: "CurrentShoot" },
|
||||
15: { name: "next", kind: "message", type: "CurrentShoot" },
|
||||
16: { name: "shoot_data", kind: "message", type: "MatchShoot" },
|
||||
17: { name: "win_team", kind: "int32" },
|
||||
18: { name: "mvp", kind: "message", type: "PlayerFull" },
|
||||
19: { name: "room_id", kind: "string" },
|
||||
20: {
|
||||
name: "result_list",
|
||||
kind: "message",
|
||||
type: "PlayerMatchResult",
|
||||
repeated: true,
|
||||
},
|
||||
21: { name: "timeout_time", kind: "int64" },
|
||||
22: { name: "target_type", kind: "int32" },
|
||||
23: { name: "event_type", kind: "int32" },
|
||||
24: { name: "timeout", kind: "int32" },
|
||||
25: { name: "server_addr", kind: "string" },
|
||||
26: { name: "countdown_start_time", kind: "int64" },
|
||||
},
|
||||
ServerMessage: {
|
||||
1: { name: "type", kind: "int32" },
|
||||
2: { name: "match_id", kind: "string" },
|
||||
3: { name: "timestamp", kind: "int64" },
|
||||
4: { name: "match_info", kind: "message", type: "MatchInfo", oneof: "payload" },
|
||||
5: { name: "shoot_data", kind: "message", type: "ShootData", oneof: "payload" },
|
||||
6: { name: "practice_info", kind: "message", type: "PracticeInfo", oneof: "payload" },
|
||||
7: { name: "sequence", kind: "int64" },
|
||||
},
|
||||
};
|
||||
|
||||
// 小程序 websocket 收到的 data 可能是 ArrayBuffer、TypedArray 或字符串,这里统一成 Uint8Array。
|
||||
function toUint8Array(data) {
|
||||
if (data instanceof Uint8Array) return data;
|
||||
if (data instanceof ArrayBuffer) return new Uint8Array(data);
|
||||
if (ArrayBuffer.isView(data)) {
|
||||
return new Uint8Array(data.buffer, data.byteOffset, data.byteLength);
|
||||
}
|
||||
if (typeof data === "string") {
|
||||
const bytes = new Uint8Array(data.length);
|
||||
for (let i = 0; i < data.length; i += 1) {
|
||||
bytes[i] = data.charCodeAt(i) & 0xff;
|
||||
}
|
||||
return bytes;
|
||||
}
|
||||
throw new TypeError("Unsupported match websocket message payload");
|
||||
}
|
||||
|
||||
// uni.sendSocketMessage 发送二进制时使用 ArrayBuffer。
|
||||
function toArrayBuffer(bytes) {
|
||||
const output = new Uint8Array(bytes.length);
|
||||
output.set(bytes);
|
||||
return output.buffer;
|
||||
}
|
||||
|
||||
function readScalar(reader, kind) {
|
||||
switch (kind) {
|
||||
case "int32":
|
||||
return reader.int32();
|
||||
case "int64":
|
||||
// 统一把 int64 转成字符串,避免小程序环境下大整数精度丢失。
|
||||
return reader.int64().toString();
|
||||
case "float":
|
||||
return reader.float();
|
||||
case "bool":
|
||||
return reader.bool();
|
||||
case "string":
|
||||
return reader.string();
|
||||
case "bytes":
|
||||
return Array.from(reader.bytes());
|
||||
default:
|
||||
throw new Error(`Unsupported protobuf scalar kind: ${kind}`);
|
||||
}
|
||||
}
|
||||
|
||||
function readMapEntry(reader, field) {
|
||||
const end = reader.uint32() + reader.pos;
|
||||
let key = "";
|
||||
let value;
|
||||
|
||||
while (reader.pos < end) {
|
||||
const tag = reader.uint32();
|
||||
switch (tag >>> 3) {
|
||||
case 1:
|
||||
key = readScalar(reader, field.keyKind);
|
||||
break;
|
||||
case 2:
|
||||
value =
|
||||
field.valueKind === "message"
|
||||
? decodeMessage(field.valueType, reader, reader.uint32())
|
||||
: readScalar(reader, field.valueKind);
|
||||
break;
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return { key: String(key), value };
|
||||
}
|
||||
|
||||
function readValue(reader, field) {
|
||||
if (field.kind === "message") {
|
||||
return decodeMessage(field.type, reader, reader.uint32());
|
||||
}
|
||||
return readScalar(reader, field.kind);
|
||||
}
|
||||
|
||||
function decodeMessage(schemaName, readerOrData, length) {
|
||||
const schema = SCHEMAS[schemaName];
|
||||
const reader =
|
||||
readerOrData instanceof Reader ? readerOrData : Reader.create(readerOrData);
|
||||
const end = length === undefined ? reader.len : reader.pos + length;
|
||||
const message = {};
|
||||
|
||||
while (reader.pos < end) {
|
||||
const tag = reader.uint32();
|
||||
const field = schema[tag >>> 3];
|
||||
|
||||
if (!field) {
|
||||
reader.skipType(tag & 7);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (field.kind === "map") {
|
||||
const entry = readMapEntry(reader, field);
|
||||
const map = message[field.name] || {};
|
||||
map[entry.key] = entry.value;
|
||||
message[field.name] = map;
|
||||
continue;
|
||||
}
|
||||
|
||||
const value = readValue(reader, field);
|
||||
|
||||
if (field.repeated) {
|
||||
if (!message[field.name]) message[field.name] = [];
|
||||
message[field.name].push(value);
|
||||
} else {
|
||||
message[field.name] = value;
|
||||
}
|
||||
|
||||
if (field.oneof) {
|
||||
message[field.oneof] = field.name;
|
||||
}
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
export function decodeServerMessage(data) {
|
||||
// 后端已确认比赛服 websocket 下发的是原始 protobuf frame,直接解 ServerMessage。
|
||||
return decodeMessage("ServerMessage", toUint8Array(data));
|
||||
}
|
||||
|
||||
export function encodeClientMessage(payload) {
|
||||
// ClientMessage 字段名按 proto 定义写入,例如 match_id、user_id。
|
||||
const writer = Writer.create();
|
||||
const matchId = payload.match_id ?? payload.matchId;
|
||||
const userId = payload.user_id ?? payload.userId;
|
||||
|
||||
if (payload.type !== undefined) writer.uint32(8).int32(payload.type);
|
||||
if (matchId !== undefined && matchId !== null) {
|
||||
writer.uint32(18).string(String(matchId));
|
||||
}
|
||||
if (userId !== undefined && userId !== null) writer.uint32(24).int64(userId);
|
||||
if (payload.sequence !== undefined && payload.sequence !== null) {
|
||||
writer.uint32(32).int64(payload.sequence);
|
||||
}
|
||||
if (payload.data !== undefined && payload.data !== null) {
|
||||
writer.uint32(42).bytes(toUint8Array(payload.data));
|
||||
}
|
||||
|
||||
return toArrayBuffer(writer.finish());
|
||||
}
|
||||
|
||||
export function getServerMessageTypeName(type) {
|
||||
return ServerMessageTypeNameByValue[type] || String(type);
|
||||
}
|
||||
|
||||
export function createHeartbeatAckMessage() {
|
||||
// 心跳 ACK 按文档立即回,不等待语音播报。
|
||||
return encodeClientMessage({
|
||||
type: ClientMessageType.CLIENT_MSG_HEARTBEAT_ACK,
|
||||
});
|
||||
}
|
||||
|
||||
export function createAckMessage({ matchId, sequence }) {
|
||||
// 普通消息 ACK 仍携带 sequence,但前端不做 sequence 补发或排序。
|
||||
return encodeClientMessage({
|
||||
type: ClientMessageType.CLIENT_MSG_ACK,
|
||||
match_id: matchId,
|
||||
sequence,
|
||||
});
|
||||
}
|
||||
|
||||
export function createLeaveMessage({ matchId, userId }) {
|
||||
// 比赛结束或页面离开时通知比赛服释放当前玩家连接。
|
||||
return encodeClientMessage({
|
||||
type: ClientMessageType.CLIENT_MSG_LEAVE,
|
||||
match_id: matchId,
|
||||
user_id: userId,
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
export const MATCH_RETURN_SNAPSHOT_KEY = "match-return-snapshot";
|
||||
|
||||
function getMatchId(battleInfo) {
|
||||
return battleInfo?.matchId || battleInfo?.id || "";
|
||||
}
|
||||
|
||||
function getBattlePageUrl(battleInfo) {
|
||||
return Number(battleInfo?.mode) <= 3
|
||||
? "/pages/team-battle/index?fromReturn=1"
|
||||
: "/pages/melee-battle?fromReturn=1";
|
||||
}
|
||||
|
||||
export function takeMatchReturnSnapshot() {
|
||||
const snapshot = uni.getStorageSync(MATCH_RETURN_SNAPSHOT_KEY);
|
||||
if (snapshot) uni.removeStorageSync(MATCH_RETURN_SNAPSHOT_KEY);
|
||||
return snapshot && typeof snapshot === "object" ? snapshot : null;
|
||||
}
|
||||
|
||||
export async function returnToBattle(battleInfo, navigate) {
|
||||
const matchId = getMatchId(battleInfo);
|
||||
if (!battleInfo || !matchId || !battleInfo.serverAddr) {
|
||||
uni.showToast({
|
||||
title: "比赛连接信息异常",
|
||||
icon: "none",
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
uni.setStorageSync(MATCH_RETURN_SNAPSHOT_KEY, battleInfo);
|
||||
await navigate(getBattlePageUrl(battleInfo));
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
"use strict";
|
||||
|
||||
var utf8 = exports;
|
||||
var replacementChar = "\ufffd";
|
||||
|
||||
function utf8Read(buffer, start, end, fatal) {
|
||||
var str = "";
|
||||
for (var i = start; i < end;) {
|
||||
var first = buffer[i++];
|
||||
if (first <= 0x7F) {
|
||||
str += String.fromCharCode(first);
|
||||
continue;
|
||||
}
|
||||
|
||||
var needed = 0;
|
||||
var codePoint = 0;
|
||||
var minCodePoint = 0;
|
||||
|
||||
if (first >= 0xC2 && first <= 0xDF) {
|
||||
needed = 1;
|
||||
codePoint = first & 0x1F;
|
||||
minCodePoint = 0x80;
|
||||
} else if (first >= 0xE0 && first <= 0xEF) {
|
||||
needed = 2;
|
||||
codePoint = first & 0x0F;
|
||||
minCodePoint = 0x800;
|
||||
} else if (first >= 0xF0 && first <= 0xF4) {
|
||||
needed = 3;
|
||||
codePoint = first & 0x07;
|
||||
minCodePoint = 0x10000;
|
||||
} else {
|
||||
if (fatal) throw Error("invalid UTF-8 encoding");
|
||||
str += replacementChar;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (i + needed > end) {
|
||||
if (fatal) throw Error("invalid UTF-8 encoding");
|
||||
str += replacementChar;
|
||||
break;
|
||||
}
|
||||
|
||||
var valid = true;
|
||||
for (var j = 0; j < needed; ++j) {
|
||||
var next = buffer[i + j];
|
||||
if ((next & 0xC0) !== 0x80) {
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
codePoint = codePoint << 6 | next & 0x3F;
|
||||
}
|
||||
|
||||
if (
|
||||
!valid ||
|
||||
codePoint < minCodePoint ||
|
||||
codePoint > 0x10FFFF ||
|
||||
codePoint >= 0xD800 && codePoint <= 0xDFFF
|
||||
) {
|
||||
if (fatal) throw Error("invalid UTF-8 encoding");
|
||||
str += replacementChar;
|
||||
continue;
|
||||
}
|
||||
|
||||
i += needed;
|
||||
if (codePoint <= 0xFFFF) {
|
||||
str += String.fromCharCode(codePoint);
|
||||
} else {
|
||||
codePoint -= 0x10000;
|
||||
str += String.fromCharCode(0xD800 + (codePoint >> 10));
|
||||
str += String.fromCharCode(0xDC00 + (codePoint & 0x3FF));
|
||||
}
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
utf8.length = function utf8_length(string) {
|
||||
var len = 0,
|
||||
c = 0;
|
||||
for (var i = 0; i < string.length; ++i) {
|
||||
c = string.charCodeAt(i);
|
||||
if (c < 128)
|
||||
len += 1;
|
||||
else if (c < 2048)
|
||||
len += 2;
|
||||
else if ((c & 0xFC00) === 0xD800 && (string.charCodeAt(i + 1) & 0xFC00) === 0xDC00) {
|
||||
++i;
|
||||
len += 4;
|
||||
} else
|
||||
len += 3;
|
||||
}
|
||||
return len;
|
||||
};
|
||||
|
||||
utf8.read = function utf8_read(buffer, start, end) {
|
||||
if (end - start < 1)
|
||||
return "";
|
||||
return utf8Read(buffer, start, end, false);
|
||||
};
|
||||
|
||||
utf8.readStrict = function utf8_read_strict(buffer, start, end) {
|
||||
if (end - start < 1)
|
||||
return "";
|
||||
return utf8Read(buffer, start, end, true);
|
||||
};
|
||||
|
||||
utf8.write = function utf8_write(string, buffer, offset) {
|
||||
var start = offset,
|
||||
c1,
|
||||
c2;
|
||||
for (var i = 0; i < string.length; ++i) {
|
||||
c1 = string.charCodeAt(i);
|
||||
if (c1 < 128) {
|
||||
buffer[offset++] = c1;
|
||||
} else if (c1 < 2048) {
|
||||
buffer[offset++] = c1 >> 6 | 192;
|
||||
buffer[offset++] = c1 & 63 | 128;
|
||||
} else if ((c1 & 0xFC00) === 0xD800 && ((c2 = string.charCodeAt(i + 1)) & 0xFC00) === 0xDC00) {
|
||||
c1 = 0x10000 + ((c1 & 0x03FF) << 10) + (c2 & 0x03FF);
|
||||
++i;
|
||||
buffer[offset++] = c1 >> 18 | 240;
|
||||
buffer[offset++] = c1 >> 12 & 63 | 128;
|
||||
buffer[offset++] = c1 >> 6 & 63 | 128;
|
||||
buffer[offset++] = c1 & 63 | 128;
|
||||
} else {
|
||||
buffer[offset++] = c1 >> 12 | 224;
|
||||
buffer[offset++] = c1 >> 6 & 63 | 128;
|
||||
buffer[offset++] = c1 & 63 | 128;
|
||||
}
|
||||
}
|
||||
return offset - start;
|
||||
};
|
||||
+1
-1
@@ -24,7 +24,7 @@ function createWebSocket(token, onMessage) {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// url = "ws://192.168.1.30:8000/socket";
|
||||
// url = "ws://192.168.1.2:8000/socket";
|
||||
url = "wss://apitest.shelingxingqiu.com/socket";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
|
||||
@@ -1,8 +1,23 @@
|
||||
import { fileURLToPath, URL } from 'node:url'
|
||||
import { readFileSync } from 'node:fs'
|
||||
|
||||
import { defineConfig } from 'vite'
|
||||
import uni from '@dcloudio/vite-plugin-uni'
|
||||
|
||||
const protobufUtf8CompatPath = fileURLToPath(new URL('./src/utils/protobufUtf8Compat.js', import.meta.url))
|
||||
|
||||
function protobufUtf8CompatPlugin() {
|
||||
return {
|
||||
name: 'protobufjs-utf8-miniprogram-compat',
|
||||
load(id) {
|
||||
const normalizedId = id.replace(/\\/g, '/')
|
||||
if (normalizedId.endsWith('/node_modules/protobufjs/src/util/utf8.js')) {
|
||||
return readFileSync(protobufUtf8CompatPath, 'utf8')
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default defineConfig({
|
||||
resolve: {
|
||||
alias: {
|
||||
@@ -10,6 +25,7 @@ export default defineConfig({
|
||||
}
|
||||
},
|
||||
plugins: [
|
||||
protobufUtf8CompatPlugin(),
|
||||
uni(),
|
||||
],
|
||||
/** 构建时常量注入:__BUILD_TIME__ 在源码中展开为精确的打包时刻字符串 */
|
||||
|
||||
Reference in New Issue
Block a user