42 Commits

Author SHA1 Message Date
5228519c4f Merge branch 'new-race-mode' into test 2026-05-19 16:02:44 +08:00
e830a63deb Merge branch 'new-race-mode' into test 2026-05-19 15:16:07 +08:00
a885ce0dce Merge branch 'new-race-mode' into test 2026-05-19 14:51:13 +08:00
de7b44aa34 Merge branch 'new-race-mode' into test 2026-05-19 13:36:18 +08:00
7cbdfdceab Merge branch 'new-race-mode' into test 2026-05-19 10:03:18 +08:00
1ade861aae pref: 删除新年主题 2026-05-19 09:45:33 +08:00
3293356668 pref: 删除静默登录 2026-05-18 11:14:54 +08:00
fefdb3527d Merge branch 'new-race-mode' into test 2026-05-18 09:37:00 +08:00
076769c4d8 Merge branch 'feat-zhangyi' into test 2026-05-15 09:58:52 +08:00
7d503c09e0 update:优化赛季切换 2026-05-15 09:58:25 +08:00
15a3e4120d Merge branch 'new-race-mode' into test 2026-05-14 18:22:19 +08:00
192db06ac5 Merge branch 'new-race-mode' into test 2026-05-14 17:58:17 +08:00
162a6820e9 Merge branch 'new-race-mode' into test 2026-05-14 17:15:07 +08:00
852b2ce799 Merge branch 'new-race-mode' into test 2026-05-14 16:26:49 +08:00
2b14274453 Merge branch 'new-race-mode' into test 2026-05-14 15:43:50 +08:00
33d28c6a45 Merge branch 'new-race-mode' into test 2026-05-14 14:34:10 +08:00
301fc4ee42 Merge branch 'new-race-mode' into test 2026-05-14 14:23:25 +08:00
6596ea977d Merge branch 'new-race-mode' into test 2026-05-14 13:34:41 +08:00
f272df912b Merge branch 'new-race-mode' into test 2026-05-14 11:00:36 +08:00
cbb7bce746 Merge branch 'new-race-mode' into test 2026-05-14 10:28:59 +08:00
a5c6afe647 合并代码并解决冲突 2026-05-14 10:07:26 +08:00
0b93d99688 合并解决冲突 2026-05-13 18:32:56 +08:00
3bc2e6c14b Merge branch 'new-race-mode' into test 2026-05-13 17:19:04 +08:00
ff64fab323 Merge branch 'new-race-mode' into test 2026-05-13 16:34:07 +08:00
43123df18f Merge branch 'new-race-mode' into test 2026-05-13 15:15:04 +08:00
860b01d5eb Merge branch 'new-race-mode' into test 2026-05-13 14:58:45 +08:00
9c554a9366 Merge branch 'new-race-mode' into test 2026-05-13 13:42:51 +08:00
8d918b008e fix:解决合并冲突 2026-05-12 17:40:03 +08:00
a66d8a03c6 Merge branch 'new-race-mode' into test 2026-05-12 17:36:57 +08:00
b168fd54a4 fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:00:47 +08:00
da023c60f5 Merge branch 'new-race-mode' into test 2026-05-12 16:11:46 +08:00
cb4027418d Merge branch 'new-race-mode' into test 2026-05-12 09:20:55 +08:00
96cc69f041 Merge branch 'new-race-mode' into test 2026-05-11 15:17:06 +08:00
860cdbe332 update:优化多端登录 2026-05-11 14:11:52 +08:00
8b9c862b96 update:优化多端登录 2026-05-11 14:11:25 +08:00
19391808ef Merge branch 'feat-zhangyi' 2026-05-11 09:23:19 +08:00
9cc6ef4b88 Merge branch 'new-race-mode' into test 2026-05-09 17:41:54 +08:00
fc14489ab3 Merge branch 'new-race-mode' into test 2026-05-09 16:01:21 +08:00
aba2da56d7 Merge branch 'feat-zhangyi' into test 2026-05-09 15:25:52 +08:00
24314e5ec8 update:36箭倒计时优化 2026-05-09 15:25:37 +08:00
4dcfdeda68 feat: 添加分支管理说明 2026-05-07 21:04:10 +08:00
a6becf67ff fix: 个人练习报环完成之后再弹练习结果弹窗 2026-05-07 18:30:46 +08:00
21 changed files with 191 additions and 249 deletions

View File

@@ -21,7 +21,10 @@
} = storeToRefs(store);
const {
updateUser,
updateOnline
updateOnline,
updateDevice,
updateGame,
updateRoomNumber
} = store;
watch(
@@ -46,6 +49,22 @@
updateUser(value);
}
function onSessionKickedOut() {
uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
updateUser();
updateDevice("", "");
updateOnline(false);
updateGame(false, "");
updateRoomNumber("");
uni.showModal({
title: "提示",
content: "账号已在其他设备登录",
showCancel: false,
});
}
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
@@ -65,6 +84,7 @@
onShow(() => {
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
@@ -77,6 +97,7 @@
onHide(() => {
uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
websocket.closeWebSocket();
});
</script>

View File

@@ -46,6 +46,8 @@ function request(method, url, data = {}) {
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
uni.$emit("update-user");
reject({ type: "AUTH_INVALID", message });
return;
}
if (message === "ROOM_FULL") {
resolve({full: true});

View File

@@ -1,6 +1,4 @@
export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准:

View File

@@ -31,7 +31,7 @@ function handleTabClick(index) {
v-for="(tab, index) in tabs"
:key="index"
class="tab-item"
@click="$clickSound(() => handleTabClick(index))"
@click="handleTabClick(index)"
:style="{
width: index === 1 ? '36%' : '20%',
}"

View File

@@ -206,7 +206,7 @@ const goCalibration = async () => {
<button hover-class="none" @click="() => (showHint = false)">
取消
</button>
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
<button hover-class="none" @click="cancelMatching">确认</button>
</view>
</view>
<view v-if="hintType === 4" class="tip-content">

View File

@@ -112,7 +112,7 @@ const createRoom = debounce(async () => {
<text>40厘米全环靶</text>
</view>
</view>
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
<SButton :onClick="createRoom">创建房间</SButton>
</view>
</template>

View File

@@ -123,7 +123,7 @@ onBeforeUnmount(() => {
</text>
</view>
</view>
<button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button>
<button hover-class="none" @click="stopMatch">取消匹配</button>
</view>
</template>

View File

@@ -2,25 +2,12 @@ import { createSSRApp } from 'vue'
import { createPinia } from 'pinia'
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
import App from './App.vue'
import audioManager from './audioManager'
export function createApp() {
const app = createSSRApp(App)
const pinia = createPinia()
pinia.use(piniaPluginPersistedstate)
app.use(pinia)
/**
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
*/
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
audioManager.play(soundKey);
if (typeof handler === 'function') handler();
};
return {
app
}

View File

@@ -443,7 +443,7 @@ onBeforeUnmount(() => {
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
<view>
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
<SButton :disabled="!canClick" :onClick="getReady">
{{
allReady.value
? "即将进入对局..."

View File

@@ -141,7 +141,7 @@ onLoad(async (options) => {
<image src="../static/founded-room.png" mode="widthFix" />
<view>
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
<view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view>
<view @click="enterRoom(roomNumber)">进入房间</view>
</view>
</view>
<view class="create-room">
@@ -155,7 +155,7 @@ onLoad(async (options) => {
</view>
</view>
<view>
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
<SButton width="80%" :rounded="30" :onClick="onCreateRoom">
创建约战房
</SButton>
</view>

View File

@@ -68,28 +68,29 @@ onShow(async () => {
const token = uni.getStorageSync(`${env}_token`);
if (!user.value.id && !token) {
try {
const wxResult = await uni.login({provider: "weixin"});
const bindResult = await checkUserBindAPI(wxResult.code);
if (bindResult.binded) {
const newResult = await uni.login({provider: "weixin"});
const silentResult = await silentLoginAPI(newResult.code);
if (silentResult.user) updateUser(silentResult.user);
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(
devices.bindings[0].deviceId,
devices.bindings[0].deviceName
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
}
} else {
showModal.value = true;
}
} catch (e) {
console.log("检查绑定状态失败", e);
}
// showModal.value = true;
// try {
// const wxResult = await uni.login({provider: "weixin"});
// const bindResult = await checkUserBindAPI(wxResult.code);
// if (bindResult.binded) {
// const newResult = await uni.login({provider: "weixin"});
// const silentResult = await silentLoginAPI(newResult.code);
// if (silentResult.user) updateUser(silentResult.user);
// const devices = await getMyDevicesAPI();
// if (devices.bindings && devices.bindings.length) {
// updateDevice(
// devices.bindings[0].deviceId,
// devices.bindings[0].deviceName
// );
// const data = await getDeviceBatteryAPI();
// updateOnline(data.online);
// }
// } else {
// showModal.value = true;
// }
// } catch (e) {
// console.log("检查绑定状态失败", e);
// }
}
const promises = [getScoreRankList(undefined, 1, 10)];
@@ -178,7 +179,7 @@ onShareTimeline(() => {
v-else
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
mode="widthFix"
@click="$clickSound(() => toPage('/pages/my-device'))"
@click="() => toPage('/pages/my-device')"
/>
<block v-if="user.id">
<text v-if="!device.deviceId">绑定我的智能弓</text>
@@ -196,10 +197,10 @@ onShareTimeline(() => {
</BubbleTip>
</view>
<view class="play-card">
<view @click="$clickSound(() => toPage('/pages/practise'))">
<view @click="() => toPage('/pages/practise')">
<image src="../static/my-practise.png" mode="widthFix"/>
</view>
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
<view @click="() => toPage('/pages/friend-battle')">
<image src="../static/friend-battle.png" mode="widthFix"/>
</view>
</view>
@@ -211,7 +212,7 @@ onShareTimeline(() => {
/>
<button
class="into-btn"
@click="$clickSound(() => toPage('/pages/ranking'))"
@click="() => toPage('/pages/ranking')"
hover-class="none"
></button>
<view class="ranking-players" @click="toRankListPage">
@@ -475,7 +476,7 @@ onShareTimeline(() => {
.top-theme {
position: absolute;
display: flex;
display: none;
align-items: center;
justify-content: center;
width: 100%;

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, watch, nextTick } from "vue";
import { ref, onMounted, onBeforeUnmount, watch } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -32,8 +32,6 @@ const halfTimeTip = ref(false);
const halfRest = ref(false);
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 X 环数key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
@@ -122,28 +120,6 @@ onLoad(async (options) => {
// });
});
/**
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID大乱斗中 ShootResult 保留 playerId
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(playerId, isXRing) {
if (!playerId) return;
const id = parseInt(playerId);
if (isXRing) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置该玩家的连续计数
xRingStreaks.value[id] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
@@ -151,28 +127,7 @@ async function onReceiveMessage(msg) {
halfRest.value = false;
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
const curRound = playersScores.value[playersScores.value.length - 1] || {};
const prevCounts = {};
for (const pid of Object.keys(curRound)) {
prevCounts[pid] = (curRound[pid] || []).length;
}
recoverData(msg);
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isXRing = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isXRing = !!(shot?.ringX && shot?.ring);
break;
}
}
// 检测同一玩家三箭全 X 环,触发 tententen 音效
checkAndPlayTententen(shooterId, isXRing);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;

View File

@@ -130,7 +130,7 @@ onShow(() => {
<template>
<Container title="弓箭绑定">
<view v-if="!device.deviceId" class="scan-code">
<button hover-class="none" @click="$clickSound(handleScan)">
<button hover-class="none" @click="handleScan">
<image src="../static/scan.png" mode="widthFix" />
</button>
<button hover-class="none" @click="showTip = true">
@@ -269,7 +269,7 @@ onShow(() => {
</view>
</view>
<view :style="{ marginTop: '240rpx' }">
<SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40"
<SButton :onClick="unbindDevice" width="80vw" :rounded="40"
>解绑</SButton
>
</view>

View File

@@ -114,7 +114,7 @@ onMounted(async () => {
/>
</view>
<template #bottom>
<SButton :rounded="50" :onClick="() => $clickSound(toEditPage)">下一步</SButton>
<SButton :rounded="50" :onClick="toEditPage">下一步</SButton>
</template>
</Container>
</template>

View File

@@ -198,7 +198,7 @@ onLoad((options) => {
</ScreenHint2>
</view>
<template #bottom>
<SButton :rounded="50" :onClick="() => $clickSound(onSubmit)">
<SButton :rounded="50" :onClick="onSubmit">
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
</SButton>
</template>

View File

@@ -329,10 +329,10 @@ onShareTimeline(() => {
</view>
</view>
<view>
<button hover-class="none" @click="$clickSound(toRecordPage)" class="image-btn">
<button hover-class="none" @click="toRecordPage" class="image-btn">
<image src="../static/record-btn.png" mode="widthFix" />
</button>
<button hover-class="none" @click="$clickSound(startScoring)" class="image-btn">
<button hover-class="none" @click="startScoring" class="image-btn">
<image src="../static/start-scoring.png" mode="widthFix" />
</button>
</view>

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
@@ -31,8 +31,6 @@ const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const total = 12;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
@@ -48,7 +46,6 @@ onLoad((options) => {
const onReady = async () => {
await startPractiseAPI();
scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
};
@@ -58,33 +55,9 @@ const onOver = async () => {
start.value = false;
};
/**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
}
@@ -101,7 +74,6 @@ async function onComplete() {
practiseResult.value = {};
start.value = false;
scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
}

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { ref, onMounted, onBeforeUnmount } from "vue";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -31,8 +31,6 @@ const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const total = 36;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
@@ -47,7 +45,6 @@ onLoad((options) => {
const onReady = async () => {
await startPractiseAPI();
scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
};
@@ -57,33 +54,9 @@ const onOver = async () => {
start.value = false;
};
/**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
}
@@ -116,8 +89,7 @@ async function onComplete() {
practiseResult.value = {};
start.value = false;
scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 360);
const result = await createPractiseAPI(total, 3600);
if (result) practiseId.value = result.id;
}
}
@@ -133,7 +105,7 @@ onMounted(async () => {
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
const result = await createPractiseAPI(total, 360, targetType.value);
const result = await createPractiseAPI(total, 3600, targetType.value);
if (result) practiseId.value = result.id;
});
@@ -160,7 +132,7 @@ onBeforeUnmount(() => {
<ShootProgress
:tips="`请连续射${total}支箭`"
:start="start"
:total="360"
:total="3600"
:onStop="onOver"
/>
<view class="user-row">

View File

@@ -281,27 +281,27 @@ onShow(async () => {
<image
src="../static/rank/battle1v1.svg"
mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(1, 2))"
@click.stop="() => toMatchPage(1, 2)"
/>
<image
src="../static/rank/battle2v2.svg"
mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(2, 4))"
@click.stop="() => toMatchPage(2, 4)"
/>
<image
src="../static/rank/battle3v3.svg"
mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(3, 6))"
@click.stop="() => toMatchPage(3, 6)"
/>
<image
src="../static/rank/battle5.svg"
mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(4, 5))"
@click.stop="() => toMatchPage(4, 5)"
/>
<image
src="../static/rank/battle10.svg"
mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(5, 10))"
@click.stop="() => toMatchPage(5, 10)"
/>
</view>
</view>
@@ -323,6 +323,7 @@ onShow(async () => {
>
<text>{{ seasonName }}</text>
<image
class="triangle-icon"
v-show="seasonData.length > 1"
src="../static/rank/triangle.png"
mode="widthFix"
@@ -592,6 +593,7 @@ onShow(async () => {
.ranking-season > image {
width: 12px;
height: 12px;
transform: rotateX(180deg);
}
.ranking-season > text {
@@ -807,18 +809,18 @@ onShow(async () => {
}
.season-list {
background-color: #000c;
background-color: rgba(0, 0, 0, 0.8);
border-radius: 15px;
color: #fff;
font-size: 12px;
padding: 5px 0;
padding: 12px 0;
position: absolute;
width: 220rpx;
height: auto;
max-height: 400rpx;
overflow: hidden;
overflow-y: auto;
top: -44rpx;
top: -42rpx;
right: -30rpx;
letter-spacing: 2px;
z-index: 10;
@@ -829,7 +831,7 @@ onShow(async () => {
display: flex;
align-items: center;
word-break: keep-all;
padding: 20rpx 0;
padding: 20rpx 10rpx;
}
.season-list > view > text {

View File

@@ -49,8 +49,6 @@ const battleWay = ref(0);
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 X 环数key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
@@ -233,27 +231,6 @@ function onNewRound(msg, prevRound) {
}
}
/**
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID取自 currentShooterId.value
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(shooterId, isXRing) {
if (!shooterId) return;
if (isXRing) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置该玩家的连续计数
xRingStreaks.value[shooterId] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
@@ -268,9 +245,6 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
// 检测同一玩家三箭全 X 环,触发 tententen 音效
// currentShooterId 在 ToSomeoneShoot 时写入ShootResult 不会覆盖,可靠识别本次射手
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
} else if (msg.type === MESSAGETYPESV2.NewRound) {
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
const prevRound = currentRound.value;

View File

@@ -1,12 +1,22 @@
import { MESSAGETYPES, getMessageTypeName } from "@/constants";
import { getUserGameState } from "@/apis";
let socket = null;
let heartbeatInterval = null;
let reconnectTimer = null;
let manualClose = false;
let checkingSession = false;
let kickedOut = false;
let isConnecting = false;
/**
* 建立 WebSocket 连接
*/
function createWebSocket(token, onMessage) {
if (!token) return;
if (kickedOut) kickedOut = false;
if (socket || isConnecting) return;
manualClose = false;
isConnecting = true;
let url = "wss://api.shelingxingqiu.com/socket";
try {
const accountInfo = uni.getAccountInfoSync();
@@ -20,42 +30,65 @@ function createWebSocket(token, onMessage) {
case "trial": // 体验版
url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "release": // 正式版
case "trial":
url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "release":
url = "wss://api.shelingxingqiu.com/socket";
break;
default:
// 保持默认值
break;
}
} catch (e) {
console.error("获取环境信息失败,使用默认正式环境", e);
console.error("获取 WebSocket 环境信息失败,使用默认正式环境", e);
}
url += `?authorization=${token}`;
socket = uni.connectSocket({
const socketTask = uni.connectSocket({
url,
success: () => {
console.log("websocket 连接成功");
// 启动心跳
startHeartbeat(onMessage);
console.log("WebSocket 已发起连接");
},
fail: () => {
fail: (err) => {
if (socket !== socketTask) return;
console.error("WebSocket 连接失败", err);
socket = null;
isConnecting = false;
reconnect(onMessage);
},
});
// 接收消息
uni.onSocketMessage((res) => {
socket = socketTask;
socketTask.onOpen(() => {
if (socket !== socketTask) return;
console.log("WebSocket 连接成功");
isConnecting = false;
startHeartbeat(onMessage);
});
socketTask.onMessage((res) => {
if (socket !== socketTask) return;
const { data, event } = JSON.parse(res.data);
if (event === "pong") return;
if (data.type) {
console.log("收到消息:", getMessageTypeName(data.type), data.data);
console.log(
"收到 WebSocket 消息",
getMessageTypeName(data.type),
data.data
);
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
return;
}
if (onMessage && data.updates) onMessage(data.updates);
const msg = data.updates[0];
if (msg) {
console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
console.log(
"收到 WebSocket 更新",
getMessageTypeName(msg.constructor),
msg
);
if (msg.constructor === MESSAGETYPES.RankUpdate) {
uni.setStorageSync("latestRank", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
@@ -68,84 +101,109 @@ function createWebSocket(token, onMessage) {
}
});
// 错误处理
uni.onSocketError((err) => {
socketTask.onError((err) => {
if (socket !== socketTask) return;
console.error("WebSocket 错误", err);
reconnect(onMessage);
});
uni.onSocketClose((result) => {
socketTask.onClose(async (result) => {
if (socket !== socketTask) return;
console.log("WebSocket 已关闭", result);
stopHeartbeat();
reconnect(onMessage);
socket = null;
isConnecting = false;
if (manualClose || kickedOut) return;
await handleUnexpectedClose(onMessage);
});
}
/**
* 重连机制
*/
function reconnect(onMessage) {
reconnectTimer && clearTimeout(reconnectTimer);
closeWebSocket(); // 确保关闭旧连接
async function handleUnexpectedClose(onMessage) {
if (checkingSession || manualClose || kickedOut) return;
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (!token) return;
checkingSession = true;
try {
await getUserGameState();
if (!manualClose && !kickedOut) reconnect(onMessage);
} catch (err) {
if (err?.type === "AUTH_INVALID") {
kickedOut = true;
manualClose = true;
reconnectTimer && clearTimeout(reconnectTimer);
uni.$emit("session-kicked-out");
return;
}
if (!manualClose && !kickedOut) reconnect(onMessage);
} finally {
checkingSession = false;
}
}
function reconnect(onMessage) {
reconnectTimer && clearTimeout(reconnectTimer);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (!token || manualClose || kickedOut || socket || isConnecting) return;
reconnectTimer = setTimeout(() => {
console.log("reconnecting...");
if (manualClose || kickedOut || socket || isConnecting) return;
console.log("WebSocket 正在重连...");
createWebSocket(token, onMessage);
}, 1000);
}
function closeWebSocket() {
if (socket) {
function closeWebSocket(isManual = true) {
manualClose = isManual;
reconnectTimer && clearTimeout(reconnectTimer);
stopHeartbeat();
isConnecting = false;
if (socket) {
const currentSocket = socket;
socket = null;
try {
socket.close();
currentSocket.close();
} catch (err) {
console.error("关闭WebSocket连接失败", err);
console.error("关闭 WebSocket 失败", err);
}
socket = null; // 清除socket引用
}
}
function sendHeartbeat(onMessage) {
uni.sendSocketMessage({
if (!socket) return;
const currentSocket = socket;
currentSocket.send({
data: JSON.stringify({ event: "ping", data: {} }),
success: () => {
// console.log("发送心跳成功");
},
success: () => {},
fail: (err) => {
console.error("发送心跳失败", err);
if (socket !== currentSocket) return;
console.error("心跳发送失败", err);
stopHeartbeat();
closeWebSocket(); // 关闭失效的连接
reconnect(onMessage); // 触发重连
closeWebSocket(false);
reconnect(onMessage);
},
});
}
/**
* 启动心跳
*/
function startHeartbeat(onMessage) {
stopHeartbeat(); // 防止重复启动
stopHeartbeat();
heartbeatInterval = setInterval(() => {
if (socket && socket.readyState === 1) {
// 检查连接状态
if (socket) {
sendHeartbeat(onMessage);
}
}, 10000);
}
/**
* 停止心跳
*/
function stopHeartbeat() {
if (heartbeatInterval) {
clearInterval(heartbeatInterval);