14 Commits

113 changed files with 5236 additions and 2004 deletions

2
.gitignore vendored
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@@ -12,7 +12,7 @@ node_modules
.github .github
openspec openspec
CLAUDE.md CLAUDE.md
docs dosc
.DS_Store .DS_Store
dist dist
*.local *.local

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@@ -264,6 +264,7 @@ AI 应主动:
* 少解释 * 少解释
* 优先 patch * 优先 patch
* 优先 diff * 优先 diff
* 写好中文注释
除非用户明确要求: 除非用户明确要求:
否则不要输出完整项目。 否则不要输出完整项目。

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@@ -25,7 +25,6 @@
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001", "@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
"@dcloudio/uni-ui": "^1.5.11", "@dcloudio/uni-ui": "^1.5.11",
"pinia": "2.0.36", "pinia": "2.0.36",
"pinia-plugin-persistedstate": "3.2.1",
"vue": "^3.4.21", "vue": "^3.4.21",
"vue-i18n": "^9.1.9" "vue-i18n": "^9.1.9"
}, },

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@@ -6,7 +6,7 @@ try {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
// BASE_URL = "http://192.168.1.30:8000/api/shoot"; // BASE_URL = "http://localhost:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot"; BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break; break;
case "trial": // 体验版 case "trial": // 体验版
@@ -407,6 +407,15 @@ export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics"); return request("GET", "/user/practice/statistics");
}; };
export const getPersonalTrainingAPI = async () => {
return request("GET", "/personal/training");
};
export const getTrainingDifficultyListAPI = async (type) => {
const query = type ? `?type=${encodeURIComponent(type)}` : "";
return request("GET", `/training/difficulty/list${query}`);
};
export const getBattleDataAPI = async () => { export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics"); return request("GET", "/user/fight/statistics");
}; };

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@@ -1,8 +1,4 @@
export const audioFils = { export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准: // 激光已校准:
// "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3", // "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3",
胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3", 胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3",
@@ -40,7 +36,7 @@ export const audioFils = {
请开始射击: 请开始射击:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3", "https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效: 射击无效:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3", "https://static.shelingxingqiu.com/attachment/2025-09-17/dcutya55ufiiw8oo55.mp3",
未上靶: 未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3", "https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环": "1环":

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@@ -57,6 +57,30 @@ const props = defineProps({
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png" src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix" mode="widthFix"
/> />
<image
class="bg-image"
v-if="type === 7"
src="@/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="@/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="@/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
src="@/static/app-bg9.png"
mode="widthFix"
/>
<view class="bg-overlay" v-if="type === 0"></view> <view class="bg-overlay" v-if="type === 0"></view>
</view> </view>
</template> </template>

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@@ -31,7 +31,7 @@ function handleTabClick(index) {
v-for="(tab, index) in tabs" v-for="(tab, index) in tabs"
:key="index" :key="index"
class="tab-item" class="tab-item"
@click="$clickSound(() => handleTabClick(index))" @click="handleTabClick(index)"
:style="{ :style="{
width: index === 1 ? '36%' : '20%', width: index === 1 ? '36%' : '20%',
}" }"

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@@ -19,12 +19,8 @@ const props = defineProps({
}); });
const loading = ref(false); const loading = ref(false);
/** 统一获取当前环境 token用于守卫无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => { onShow(async () => {
if (user.value.id && getToken()) { if (user.value.id) {
setTimeout(async () => { setTimeout(async () => {
const state = await getUserGameState(); const state = await getUserGameState();
updateGame(state.gaming, state.roomId); updateGame(state.gaming, state.roomId);
@@ -37,8 +33,7 @@ watch(
async (value) => { async (value) => {
if (!value.id) { if (!value.id) {
updateGame(false, ""); updateGame(false, "");
} else if (getToken()) { } else {
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
const state = await getUserGameState(); const state = await getUserGameState();
updateGame(state.gaming, state.roomId); updateGame(state.gaming, state.roomId);
} }

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@@ -80,35 +80,28 @@ defineProps({
/> />
</view> </view>
</view> </view>
<!-- 大乱斗玩家列表scroll-view 作为横向滚动容器 --> <view
<!-- 小程序中 scroll-view 不支持直接 display:flex需内部 wrapper view 承载 flex 布局 -->
<!-- 仅当玩家 >5 内容溢出宽度时才阻止冒泡防止与外层 swiper 切换 tab 的手势冲突 -->
<scroll-view
v-if="players.length" v-if="players.length"
class="players-melee" class="players-melee"
scroll-x
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }" :style="{ paddingTop: showHeader ? '15px' : '0' }"
> >
<view class="players-melee-inner"> <view
<view v-for="(player, index) in players"
v-for="(player, index) in players" :key="index"
:key="index" :style="{
:style="{ backgroundColor: meleeAvatarColors[index],
backgroundColor: meleeAvatarColors[index], width: `${Math.max(100 / players.length, 18)}vw`,
width: `${Math.max(100 / players.length, 18)}vw`, }"
}" >
> <Avatar
<Avatar :src="player.avatar"
:src="player.avatar" :rankLvl="showRank ? undefined : player.rankLvl"
:rankLvl="showRank ? undefined : player.rankLvl" :size="40"
:size="40" :rank="showRank ? index + 1 : 0"
:rank="showRank ? index + 1 : 0" />
/> <text class="player-name">{{ player.name }}</text>
<text class="player-name">{{ player.name }}</text>
</view>
</view> </view>
</scroll-view> </view>
</view> </view>
</template> </template>
@@ -151,21 +144,17 @@ defineProps({
justify-content: center; justify-content: center;
} }
.players-melee { .players-melee {
display: flex;
height: 80px; height: 80px;
width: 100%; width: 100%;
overflow-x: auto;
} }
.players-melee::-webkit-scrollbar { .players-melee::-webkit-scrollbar {
width: 0; width: 0;
height: 0; height: 0;
color: transparent; color: transparent;
} }
/* 小程序 scroll-view 不支持直接 flex通过内层 wrapper 承载横向排列 */ .players-melee > view {
.players-melee-inner {
display: flex;
height: 100%;
flex-wrap: nowrap;
}
.players-melee-inner > view {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;

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@@ -206,7 +206,7 @@ const goCalibration = async () => {
<button hover-class="none" @click="() => (showHint = false)"> <button hover-class="none" @click="() => (showHint = false)">
取消 取消
</button> </button>
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button> <button hover-class="none" @click="cancelMatching">确认</button>
</view> </view>
</view> </view>
<view v-if="hintType === 4" class="tip-content"> <view v-if="hintType === 4" class="tip-content">

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@@ -17,19 +17,12 @@ const props = defineProps({
}, },
}); });
/** 对战模式0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */ const battleMode = ref(1);
const battleMode = ref(0); const targetMode = ref(1);
/** 靶纸尺寸0=未选 1=20cm 2=40cm */
const targetMode = ref(0);
const loading = ref(false); const loading = ref(false);
const roomNumber = ref(""); const roomNumber = ref("");
const createRoom = debounce(async () => { const createRoom = debounce(async () => {
// 校验必填项:对战模式与靶纸均必须选择
if (!battleMode.value || !targetMode.value) {
uni.showToast({ title: '请完善创建信息', icon: 'none' });
return;
}
if (game.value.inBattle) { if (game.value.inBattle) {
uni.$showHint(1); uni.$showHint(1);
return; return;
@@ -112,7 +105,7 @@ const createRoom = debounce(async () => {
<text>40厘米全环靶</text> <text>40厘米全环靶</text>
</view> </view>
</view> </view>
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton> <SButton :onClick="createRoom">创建房间</SButton>
</view> </view>
</template> </template>

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@@ -9,12 +9,12 @@ defineProps({
<template> <template>
<view class="container"> <view class="container">
<image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" /> <image class="shooter2" src="../static/shooter2.png" mode="widthFix" />
<view class="bg-box"> <view class="bg-box">
<image <image
class="bg" class="bg"
v-if="!noBg" v-if="!noBg"
src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png" src="../static/long-bubble-border.png"
mode="widthFix" mode="widthFix"
/> />
<slot /> <slot />
@@ -26,21 +26,20 @@ defineProps({
.container { .container {
display: flex; display: flex;
align-items: center; align-items: center;
padding: 0 26rpx 0 28rpx; padding: 0 15px;
margin-bottom: 14rpx; margin-bottom: 14rpx;
width: clac(100% - 54rpx); width: clac(100% - 30px);
} }
.container .shooter2 { .container .shooter2 {
display: block; width: 150rpx;
width: 133rpx; height: 162rpx;
height: 144rpx;
} }
.container .bg-box { .container .bg-box {
color: #fff; color: #fff;
font-size: 28rpx; font-size: 28rpx;
position: relative; position: relative;
flex: 1; flex: 1;
height: 128rpx; min-height: 55px;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;

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@@ -57,9 +57,8 @@ const signin = () => {
const loading = ref(false); const loading = ref(false);
const pointBook = ref(null); const pointBook = ref(null);
const showProgress = ref(false);
const heat = ref(0); const heat = ref(0);
/** 房间号按钮动态定位样式position: fixed根据胶囊真实位置计算脱离 flex 流避免挤压标题) */
const battleRoomBtnStyle = ref({});
const updateLoading = (value) => { const updateLoading = (value) => {
loading.value = value; loading.value = value;
@@ -81,22 +80,8 @@ onMounted(() => {
pointBook.value = uni.getStorageSync("last-point-book"); pointBook.value = uni.getStorageSync("last-point-book");
} }
} }
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题) if (currentPage.route === "pages/team-battle") {
if (currentPage.route === "pages/battle-room") { showProgress.value = true;
try {
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
const { windowWidth } = uni.getSystemInfoSync();
battleRoomBtnStyle.value = {
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
right: (windowWidth - menuButtonRect.left + 4) + "px",
// 垂直位置与胶囊顶部对齐
top: menuButtonRect.top + "px",
// 高度与胶囊一致,视觉融合
height: menuButtonRect.height + "px",
};
} catch (e) {
// 获取失败时使用 CSS 兜底定位28vw + 4px 作为 right8px 作为 top
}
} }
uni.$on("update-hot", updateHot); uni.$on("update-hot", updateHot);
}); });
@@ -185,16 +170,15 @@ onBeforeUnmount(() => {
}}</text }}</text
> >
</view> </view>
<view v-if="currentPage === 'pages/team-battle'" class="battle-progress"> <view v-if="showProgress" class="battle-progress">
<HeaderProgress /> <HeaderProgress />
</view> </view>
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取fixed 定位紧靠系统胶囊左侧 --> <!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取 -->
<button <button
v-if="currentPage === 'pages/battle-room' && game.roomNumber" v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share" open-type="share"
hover-class="none" hover-class="none"
class="battle-room-number" class="battle-room-number"
:style="battleRoomBtnStyle"
> >
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text> <text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" /> <image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
@@ -286,12 +270,10 @@ onBeforeUnmount(() => {
margin: 0 20rpx; margin: 0 20rpx;
max-width: 300rpx; max-width: 300rpx;
} }
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */ /* 对战房间:整个胶囊作为分享按钮,靠右对齐 */
.battle-room-number { .battle-room-number {
position: fixed; margin-left: auto;
/* 兜底定位JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */ margin-right: 10rpx;
right: calc(28vw + 4px);
top: 8px;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
@@ -300,7 +282,9 @@ onBeforeUnmount(() => {
background: rgba(0, 0, 0, 0.15); background: rgba(0, 0, 0, 0.15);
border-radius: 96rpx; border-radius: 96rpx;
border: 1rpx solid #5b5758; border: 1rpx solid #5b5758;
flex-shrink: 0;
padding: 0; padding: 0;
line-height: normal;
} }
/* 重置 button 默认边框 */ /* 重置 button 默认边框 */
.battle-room-number::after { .battle-room-number::after {

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@@ -19,17 +19,12 @@ const ended = ref(false);
const halfTime = ref(false); const halfTime = ref(false);
const currentShot = ref(0); const currentShot = ref(0);
const totalShot = ref(0); const totalShot = ref(0);
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
const isMounted = ref(false);
watch( watch(
() => tips.value, () => tips.value,
(newVal) => { (newVal) => {
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
if (!isMounted.value) return;
// 空字符串或含"重回"的 tips 均不播音
if (!newVal || newVal.includes("重回")) return;
let key = []; let key = [];
if (newVal.includes("重回")) return;
if (currentRoundEnded.value) { if (currentRoundEnded.value) {
// 播放当前轮次语音 // 播放当前轮次语音
key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`); key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`);
@@ -38,8 +33,8 @@ watch(
newVal.includes("你") newVal.includes("你")
? "轮到你了" ? "轮到你了"
: newVal.includes("红队") : newVal.includes("红队")
? "请红方射箭" ? "请红方射箭"
: "请蓝方射箭" : "请蓝方射箭"
); );
audioManager.play(key, false); audioManager.play(key, false);
currentRoundEnded.value = false; currentRoundEnded.value = false;
@@ -57,20 +52,14 @@ async function onReceiveMessage(message) {
const { type, mode, current, shootData } = message; const { type, mode, current, shootData } = message;
if (type === MESSAGETYPESV2.BattleStart) { if (type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(mode > 3); melee.value = Boolean(mode > 3);
// 优先使用后端返回的 shootNumber降级则根据 mode 推算 totalShot.value = mode === 1 ? 3 : 2;
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
currentRoundEnded.value = true; currentRoundEnded.value = true;
audioManager.play("比赛开始"); audioManager.play("比赛开始");
} else if (type === MESSAGETYPESV2.BattleEnd) { } else if (type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false); audioManager.play("比赛结束", false);
} else if (type === MESSAGETYPESV2.ShootResult) { } else if (type === MESSAGETYPESV2.ShootResult) {
if (melee.value && current.playerId !== user.value.id) return; if (melee.value && current.playerId !== user.value.id) return;
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。 if (current.playerId === user.value.id) currentShot.value++;
// 注意:后端在 ShootResult 中会将 playerId 重置为 0无当前射手
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
const myShot = current.indexMap?.[user.value.id];
if (myShot !== undefined) currentShot.value = myShot;
if (message.shootData) { if (message.shootData) {
let key = []; let key = [];
key.push( key.push(
@@ -103,36 +92,22 @@ const onUpdateTips = (newVal) => {
tips.value = newVal; tips.value = newVal;
}; };
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题) const onUpdateTotalShot = (newVal) => {
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题) currentShot.value = newVal.currentShot;
watch(() => store.game.totalShot, (newVal) => { totalShot.value = newVal.totalShot;
if (newVal > 0) { };
totalShot.value = newVal;
currentShot.value = store.game.currentShot;
}
}, { immediate: true });
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
watch(() => store.game.tips, (newVal) => {
if (newVal != null) {
tips.value = newVal;
}
}, { immediate: true });
onMounted(() => { onMounted(() => {
isMounted.value = true; uni.$on("update-shot", onUpdateTotalShot);
uni.$on("update-tips", onUpdateTips); uni.$on("update-tips", onUpdateTips);
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound); uni.$on("play-sound", playSound);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
uni.$off("update-shot", onUpdateTotalShot);
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound); uni.$off("play-sound", playSound);
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
uni.$off("update-tips", onUpdateTips);
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
}); });
</script> </script>
@@ -142,7 +117,10 @@ onBeforeUnmount(() => {
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text> <text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text> <text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
<button v-if="!!tips" hover-class="none" @click="updateSound"> <button v-if="!!tips" hover-class="none" @click="updateSound">
<image :src="`../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" /> <image
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"
/>
</button> </button>
</view> </view>
</template> </template>
@@ -156,13 +134,11 @@ onBeforeUnmount(() => {
justify-content: center; justify-content: center;
font-weight: 500; font-weight: 500;
} }
.container > button:last-child {
.container>button:last-child {
width: 36px; width: 36px;
height: 36px; height: 36px;
} }
.container > button:last-child > image {
.container>button:last-child>image {
width: 36px; width: 36px;
min-height: 36px; min-height: 36px;
} }

View File

@@ -123,7 +123,7 @@ onBeforeUnmount(() => {
</text> </text>
</view> </view>
</view> </view>
<button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button> <button hover-class="none" @click="stopMatch">取消匹配</button>
</view> </view>
</template> </template>

View File

@@ -43,7 +43,7 @@ const rowCount = new Array(6).fill(0);
<view> <view>
<view v-for="(_, index) in rowCount" :key="index"> <view v-for="(_, index) in rowCount" :key="index">
<text>{{ <text>{{
scores[1] && scores[1][index] ? `${scores[1][index].ring}` : "-" scores[1] && scores[1][index] ? `${scores[0][index].ring}` : "-"
}}</text> }}</text>
</view> </view>
</view> </view>

View File

@@ -14,11 +14,6 @@ const props = defineProps({
type: Function, type: Function,
default: () => {}, default: () => {},
}, },
/** 当前用户是否为房主;仅房主可见踢人按钮 */
isOwner: {
type: Boolean,
default: false,
},
}); });
const seats = new Array(props.total).fill(1); const seats = new Array(props.total).fill(1);
</script> </script>
@@ -50,9 +45,8 @@ const seats = new Array(props.total).fill(1);
mode="widthFix" mode="widthFix"
class="player-bg" class="player-bg"
/> --> /> -->
<!-- 仅房主isOwner=true且非空座位时展示踢人按钮 -->
<button <button
v-if="index > 0 && players[index] && isOwner" v-if="index > 0 && players[index]"
hover-class="none" hover-class="none"
class="remove-player" class="remove-player"
@click="() => removePlayer(players[index])" @click="() => removePlayer(players[index])"

View File

@@ -29,33 +29,6 @@ const updateRemain = (value) => {
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
return return
} }
// zeroThenResetToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
// 若进度条已到 0loading 状态),直接切换满值
if (value.zeroThenReset) {
if (timer.value) clearInterval(timer.value);
const wasNonZero = remain.value > 0;
// 更新下一玩家颜色和方向(在清零和满值时均生效)
currentTeam.value = value.team;
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
transitionStyle.value = "none";
if (wasNonZero) {
// 瞬间清零,停留约 150ms 后切换为满值
remain.value = 0;
loading.value = true;
setTimeout(() => {
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}, 150);
} else {
// 已在底部,直接切换满值
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}
return;
}
loading.value = false; loading.value = false;
currentTeam.value = value.team currentTeam.value = value.team
if (value.team === 'red') if (value.team === 'red')
@@ -63,14 +36,7 @@ const updateRemain = (value) => {
if (value.team === 'blue') if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)"; barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) { if (value.reset) {
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
if (timer.value) clearInterval(timer.value);
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
transitionStyle.value = "none";
remain.value = value.value; remain.value = value.value;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
return; return;
} }
const newVal = Math.round(value.value); const newVal = Math.round(value.value);
@@ -85,8 +51,6 @@ const updateRemain = (value) => {
remain.value = newVal; remain.value = newVal;
} }
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
if (timer.value) clearInterval(timer.value);
timer.value = setInterval(() => { timer.value = setInterval(() => {
loading.value = remain.value === 0; loading.value = remain.value === 0;
if (remain.value > 0) remain.value--; if (remain.value > 0) remain.value--;

View File

@@ -0,0 +1,327 @@
<script setup>
import { computed } from "vue";
const lockedBadgeBackground =
"/static/training-difficulty-design/unlock.svg";
const unlockedBadgeBackground =
"/static/training-difficulty-design/lock.svg";
const props = defineProps({
node: {
type: Object,
required: true,
},
active: {
type: Boolean,
default: false,
},
completedProgress: {
type: Number,
default: 0,
},
locked: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["click"]);
const badgeStyle = computed(() => {
const { left, top } = props.node.style || {};
return {
left,
top,
};
});
const progressValue = computed(() => {
const value = Number(props.completedProgress);
if (!Number.isFinite(value)) return 0;
return Math.max(0, Math.min(100, value));
});
const badgeStateStyle = computed(() => {
const label = String(props.node?.label || "");
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
const badgeSizeRpx = Math.max(
124,
Math.round(labelCircleSizeRpx / 0.4727)
);
return {
"--badge-progress": progressValue.value,
"--badge-size": `${badgeSizeRpx}rpx`,
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
"--badge-orbit-offset": "12rpx",
"--badge-locked-ring-offset": "12rpx",
};
});
const showProgress = computed(() => {
return !props.locked;
});
const badgeFillSrc = computed(() => {
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
});
const handleClick = () => {
emit("click", props.node);
};
</script>
<template>
<view
class="difficulty-badge"
:class="{
'difficulty-badge--active': active,
'difficulty-badge--progress': showProgress,
'difficulty-badge--locked': locked,
}"
:style="[badgeStyle, badgeStateStyle]"
@click="handleClick"
>
<view class="difficulty-badge__fill">
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
<view v-if="active" class="difficulty-badge__active-orbit">
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
></view>
</view>
<view class="difficulty-badge__label-wrap">
<view class="difficulty-badge__label">{{ node.label }}</view>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-badge,
.difficulty-badge__fill,
.difficulty-badge__label-wrap {
box-sizing: border-box;
}
.difficulty-badge {
position: absolute;
transform: translate(-50%, -50%);
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.2s ease, opacity 0.2s ease;
}
.difficulty-badge--active {
transform: translate(-50%, -50%) scale(1.04);
}
.difficulty-badge--active::before {
content: "";
position: absolute;
inset: calc(var(--badge-orbit-offset) * -1);
border: 4rpx solid transparent;
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--active::after {
content: "";
position: absolute;
inset: -24rpx;
border: 4rpx solid rgba(254, 208, 152, 0.96);
border-radius: 50%;
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
0 0 14rpx rgba(254, 208, 152, 0.92),
0 0 32rpx rgba(254, 208, 152, 0.52),
0 0 52rpx rgba(254, 208, 152, 0.22);
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge__active-orbit {
position: absolute;
top: 50%;
left: 50%;
width: calc(100% + var(--badge-orbit-offset) * 2);
height: calc(100% + var(--badge-orbit-offset) * 2);
border-radius: 50%;
z-index: 3;
pointer-events: none;
transform: translate(-50%, -50%);
animation: badge-orbit-spin 5.4s linear infinite;
transform-origin: center;
}
.difficulty-badge__active-triangle {
position: absolute;
width: 0;
height: 0;
border-style: solid;
z-index: 2;
pointer-events: none;
opacity: 0.92;
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
}
.difficulty-badge__active-triangle--top {
top: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 11rpx 8rpx 0 8rpx;
border-color: #ffffff transparent transparent transparent;
}
.difficulty-badge__active-triangle--right {
right: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 11rpx 8rpx 0;
border-color: transparent #ffffff transparent transparent;
}
.difficulty-badge__active-triangle--bottom {
bottom: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 0 8rpx 11rpx 8rpx;
border-color: transparent transparent #ffffff transparent;
}
.difficulty-badge__active-triangle--left {
left: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 0 8rpx 11rpx;
border-color: transparent transparent transparent #ffffff;
}
.difficulty-badge__fill {
width: var(--badge-size);
height: var(--badge-size);
position: relative;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.difficulty-badge__bg {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
z-index: 1;
}
.difficulty-badge--active .difficulty-badge__fill::before,
.difficulty-badge--active .difficulty-badge__fill::after {
content: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before,
.difficulty-badge--progress .difficulty-badge__fill::after {
content: "";
position: absolute;
inset: -12rpx;
padding: 6rpx;
border-radius: inherit;
-webkit-mask: linear-gradient(#fff 0 0) content-box,
linear-gradient(#fff 0 0);
-webkit-mask-composite: xor;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
mask-composite: exclude;
pointer-events: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before {
background: rgba(255, 255, 255, 0.35);
}
.difficulty-badge--progress .difficulty-badge__fill::after {
background: conic-gradient(
from -90deg,
rgba(254, 208, 152, 1) 0,
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
transparent calc(var(--badge-progress) * 1%) 100%
);
}
.difficulty-badge--active .difficulty-badge__label,
.difficulty-badge--progress .difficulty-badge__label {
color: #333333;
}
.difficulty-badge--locked {
opacity: 1;
}
.difficulty-badge--locked::before {
content: "";
position: absolute;
inset: calc(var(--badge-locked-ring-offset) * -1);
border: 2rpx solid rgba(160, 160, 160, 0.5);
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--locked .difficulty-badge__label {
color: rgba(51, 51, 51, 0.54);
}
.difficulty-badge__label-wrap {
width: var(--badge-label-size);
height: var(--badge-label-size);
border-radius: 50%;
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
margin-top: -5rpx;
}
.difficulty-badge__label {
color: rgba(51, 51, 51, 0.7);
font-size: 24rpx;
max-width: 100%;
height: 34rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
font-weight: 600;
text-align: center;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
@keyframes badge-orbit-spin {
from {
transform: translate(-50%, -50%) rotate(0deg);
}
to {
transform: translate(-50%, -50%) rotate(360deg);
}
}
</style>

View File

@@ -0,0 +1,86 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
title: {
type: String,
default: "",
},
lines: {
type: Array,
default: () => [],
},
});
const previewLines = computed(() => {
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
});
</script>
<template>
<view class="difficulty-preview">
<image
class="difficulty-preview__bg"
src="/static/training-difficulty-design/text.png"
mode="widthFix"
/>
<view class="difficulty-preview__content">
<text class="difficulty-preview__title">{{ title }}</text>
<view class="difficulty-preview__copy">
<text
v-for="(line, index) in previewLines"
:key="`${line}-${index}`"
class="difficulty-preview__line"
>
{{ line }}
</text>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-preview {
position: relative;
width: 100%;
}
.difficulty-preview__bg {
display: block;
width: 100%;
}
.difficulty-preview__content {
position: absolute;
top: 28rpx;
left: 30rpx;
box-sizing: border-box;
width: 486rpx;
}
.difficulty-preview__title {
display: block;
color: #ffd543;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__copy {
width: 80%;
margin: 0 auto;
display: block;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__line {
display: block;
}
</style>

View File

@@ -0,0 +1,81 @@
<script setup>
const props = defineProps({
text: {
type: String,
default: "开始",
},
});
const emit = defineEmits(["click"]);
const handleClick = () => {
emit("click");
};
</script>
<template>
<button
class="difficulty-start"
hover-class="difficulty-start--hover"
@click="handleClick"
>
<image
class="difficulty-start__button"
src="/static/training-difficulty-design/btn.png"
mode="widthFix"
/>
</button>
</template>
<style scoped>
.difficulty-start {
position: relative;
width: 302rpx;
height: 170rpx;
padding: 0;
border: 0;
background: transparent;
margin: 0 auto;
}
.difficulty-start::after {
border: 0;
}
.difficulty-start--hover {
transform: translateY(2rpx) scale(0.99);
}
.difficulty-start__mascot {
position: absolute;
left: 50%;
top: 0;
z-index: 1;
width: 112rpx;
transform: translateX(-50%);
}
.difficulty-start__button {
position: absolute;
left: 0;
right: 0;
bottom: 0;
z-index: 2;
width: 100%;
}
.difficulty-start__text {
position: absolute;
left: 0;
right: 0;
bottom: 58rpx;
z-index: 3;
color: #9f4d00;
font-size: 64rpx;
line-height: 76rpx;
text-align: center;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 800;
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
}
</style>

View File

@@ -1,26 +1,11 @@
import { createSSRApp } from 'vue' import { createSSRApp } from 'vue'
import { createPinia } from 'pinia' import { createPinia } from 'pinia'
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
import App from './App.vue' import App from './App.vue'
import audioManager from './audioManager'
export function createApp() { export function createApp() {
const app = createSSRApp(App) const app = createSSRApp(App)
const pinia = createPinia() const pinia = createPinia()
pinia.use(piniaPluginPersistedstate)
app.use(pinia) app.use(pinia)
/**
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
*/
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
audioManager.play(soundKey);
if (typeof handler === 'function') handler();
};
return { return {
app app
} }

104
src/mock/index.js Normal file
View File

@@ -0,0 +1,104 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "../../static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "../../static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "../../static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "../../static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "../../static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "../../static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "../../static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "../../static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];

View File

@@ -0,0 +1,113 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};

View File

@@ -39,9 +39,6 @@
{ {
"path": "pages/battle-result" "path": "pages/battle-result"
}, },
{
"path": "pages/friend-battle-result"
},
{ {
"path": "pages/point-book-edit" "path": "pages/point-book-edit"
}, },
@@ -119,6 +116,15 @@
}, },
{ {
"path": "pages/mine-bow-data" "path": "pages/mine-bow-data"
},
{
"path": "pages/training/difficulty"
},
{
"path": "pages/training/index"
},
{
"path": "pages/training/practise-one"
} }
], ],
"globalStyle": { "globalStyle": {

View File

@@ -117,7 +117,7 @@ const checkBowData = () => {
}deg)`, }deg)`,
}" }"
> >
<view v-if="data.mvp && data.mvp.totalRings"> <view v-if="data.mvp && data.mvp[0].totalRings">
<image src="../static/title-mvp.png" mode="widthFix" /> <image src="../static/title-mvp.png" mode="widthFix" />
<text <text
>斩获<text >斩获<text
@@ -127,7 +127,7 @@ const checkBowData = () => {
margin: '0 3px', margin: '0 3px',
fontWeight: '600', fontWeight: '600',
}" }"
>{{ data.mvp.totalRings }}</text >{{ data.mvp[0].totalRings }}</text
></text ></text
> >
</view> </view>

View File

@@ -9,7 +9,9 @@ import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import { import {
getRoomAPI, getRoomAPI,
destroyRoomAPI,
exitRoomAPI, exitRoomAPI,
startRoomAPI,
chooseTeamAPI, chooseTeamAPI,
getReadyAPI, getReadyAPI,
kickPlayerAPI, kickPlayerAPI,
@@ -17,7 +19,6 @@ import {
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
import audioManager from "@/audioManager";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user } = storeToRefs(store);
@@ -41,23 +42,10 @@ const battleTitle = computed(() => {
return `${half}v${half}对抗赛`; return `${half}v${half}对抗赛`;
}); });
/** 靶纸尺寸cm由 URL 参数或 API 返回的 targetType 字段填充 */
const targetSize = ref(0);
/**
* 根据 targetSize 动态生成靶纸尺寸文本,如"40cm"
* 数据未就绪时显示 "--";数据来源:创建者取 URL 参数 target加入者取 API 返回的 targetType
*/
const targetSizeLabel = computed(() =>
targetSize.value ? `${targetSize.value}cm` : '--'
);
const ready = ref(false); const ready = ref(false);
const allReady = ref(false); const allReady = ref(false);
const timer = ref(null); const timer = ref(null);
const goBattle = ref(false); const goBattle = ref(false);
/** 从结算页返回时为 true跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
/** /**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息 * 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
@@ -68,15 +56,6 @@ async function refreshRoomData() {
const result = await getRoomAPI(roomNumber.value); const result = await getRoomAPI(roomNumber.value);
if (result.started) return; if (result.started) return;
room.value = result; room.value = result;
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
if (result.targetType) {
targetSize.value = result.targetType;
uni.setStorageSync(`targetSize_${roomNumber.value}`, result.targetType);
} else if (targetSize.value === 0) {
// API 无该字段时,从本地缓存兜底(如"返回房间"场景)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
owner.value = {}; owner.value = {};
opponent.value = {}; opponent.value = {};
const members = result.members || []; const members = result.members || [];
@@ -136,6 +115,10 @@ async function refreshRoomData() {
// timer.value = setTimeout(refreshRoomData, 2000); // timer.value = setTimeout(refreshRoomData, 2000);
} }
const startGame = async () => {
const result = await startRoomAPI(room.value.number);
};
const getReady = async () => { const getReady = async () => {
await getReadyAPI(roomNumber.value); await getReadyAPI(roomNumber.value);
}; };
@@ -210,6 +193,14 @@ const chooseTeam = async (team) => {
refreshMembers(result.members); refreshMembers(result.members);
}; };
const destroyRoom = async () => {
if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
};
const exitRoom = async () => {
uni.navigateBack();
};
/** 待确认踢出的玩家信息 */ /** 待确认踢出的玩家信息 */
const playerToKick = ref(null); const playerToKick = ref(null);
/** 控制踢出确认弹窗的显示状态 */ /** 控制踢出确认弹窗的显示状态 */
@@ -250,41 +241,11 @@ const canClick = computed(() => {
return true; return true;
}); });
/**
* 根据对战类型和人数动态生成分享文案
* 1v1 / 默认 → "星球论箭,来一决高下敢否?"
* 2v2 → "2v2对抗赛是兄弟来助我一把!"
* 3v3 → "3v3对抗赛来了马上发车!"
* 乱斗 → "热血乱斗赛,敢来争锋?"
*/
const shareTitle = computed(() => {
const { battleType, count } = room.value;
if (battleType === 2) return '热血乱斗赛,敢来争锋?';
if (battleType === 1 && count === 4) return '2v2对抗赛是兄弟来助我一把!';
if (battleType === 1 && count === 6) return '3v3对抗赛来了马上发车!';
return '星球论箭,来一决高下敢否?';
});
/**
* 根据对战类型和靶纸尺寸动态返回分享封面图路径,共 4 张图:
* contest_share_20.png — 约战/对抗赛 + 20cm 靶
* contest_share_40.png — 约战/对抗赛 + 40cm 靶
* melee_share_20.png — 多人乱斗 + 20cm 靶
* melee_share_40.png — 多人乱斗 + 40cm 靶
*
* 当 targetSize 未知时默认取 20cm 图。
*/
const shareImage = computed(() => {
const type = room.value.battleType === 2 ? 'melee' : 'contest';
const size = targetSize.value === 40 ? '40' : '20';
return `https://static.shelingxingqiu.com/shootmini/static/share/${type}_share_${size}.png`;
});
onShareAppMessage(() => { onShareAppMessage(() => {
return { return {
title: shareTitle.value, title: "邀请您进入房间对战",
path: "/pages/friend-battle?roomID=" + roomNumber.value, path: "/pages/friend-battle?roomID=" + roomNumber.value,
imageUrl: shareImage.value, imageUrl: "",
}; };
}); });
@@ -304,21 +265,10 @@ onShow(() => {
* - 同步到 Pinia Store供 Header 组件展示房号胶囊) * - 同步到 Pinia Store供 Header 组件展示房号胶囊)
*/ */
onLoad(async (options) => { onLoad(async (options) => {
// 从结算页跳回时携带 fromResult=1标记跳过进场语音
if (options.fromResult) skipTargetAudio.value = true;
if (options.roomNumber) { if (options.roomNumber) {
roomNumber.value = options.roomNumber; roomNumber.value = options.roomNumber;
store.updateRoomNumber(options.roomNumber); store.updateRoomNumber(options.roomNumber);
} }
// 创建者通过 URL 参数 target1→20cm2→40cm初始化靶纸尺寸并持久化到本地缓存
if (options.target) {
targetSize.value = parseInt(options.target) * 20;
uni.setStorageSync(`targetSize_${roomNumber.value}`, targetSize.value);
} else if (roomNumber.value) {
// "返回房间"等无 target 参数的场景:从本地缓存恢复(待 refreshRoomData 进一步覆盖)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
}); });
/** /**
@@ -330,13 +280,6 @@ onMounted(() => {
keepScreenOn: true, keepScreenOn: true,
}); });
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
setTimeout(() => {
if (!skipTargetAudio.value) {
const key = targetSize.value === 40 ? '40CM全环靶' : '20CM全环靶';
audioManager.play(key);
}
}, 1000);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
@@ -356,8 +299,11 @@ onBeforeUnmount(() => {
<GuideTwo> <GuideTwo>
<view class="battle-guide"> <view class="battle-guide">
<view class="guide-tips"> <view class="guide-tips">
<text class="guide-tips__target">请使用{{ targetSizeLabel }}全环靶</text> <text>弓箭手们人都到齐了吗?</text>
<text class="guide-tips__warn">如果实际靶纸与选择靶纸不同将导致射箭无效</text> <text v-if="room.battleType === 1">{{
`${room.count / 2}v${room.count / 2}比赛即将开始!`
}}</text>
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
</view> </view>
</view> </view>
</GuideTwo> </GuideTwo>
@@ -398,8 +344,7 @@ onBeforeUnmount(() => {
<view v-for="(item, index) in players" :key="index"> <view v-for="(item, index) in players" :key="index">
<Avatar v-if="item.id" :src="item.avatar" :size="36" /> <Avatar v-if="item.id" :src="item.avatar" :size="36" />
<text v-if="owner.id === item.id">管理员</text> <text v-if="owner.id === item.id">管理员</text>
<!-- 仅房主可见踢人按钮且不能踢自己 --> <button v-if="owner.id !== item.id && item.id" hover-class="none" class="remove-player"
<button v-if="owner.id !== item.id && item.id && owner.id === user.id" hover-class="none" class="remove-player"
@click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }"> @click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }">
<image src="../static/close-white.png" mode="widthFix" /> <image src="../static/close-white.png" mode="widthFix" />
</button> </button>
@@ -439,11 +384,10 @@ onBeforeUnmount(() => {
</view> </view>
</view> </view>
</block> </block>
<!-- isOwner当前用户是房主时才展示踢人按钮 -->
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players" <PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
:removePlayer="removePlayer" :isOwner="owner.id === user.id" /> :removePlayer="removePlayer" />
<view> <view>
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)"> <SButton :disabled="!canClick" :onClick="getReady">
{{ {{
allReady.value allReady.value
? "即将进入对局..." ? "即将进入对局..."
@@ -874,23 +818,4 @@ onBeforeUnmount(() => {
border: 1rpx solid #a3793f66; border: 1rpx solid #a3793f66;
color: #fed847; color: #fed847;
} }
.guide-tips__target {
font-weight: 400;
font-size: 26rpx;
color: rgba(255, 217, 71, 0.8);
}
.guide-tips__warn {
font-weight: 400;
font-size: 22rpx;
color: rgba(255, 255, 255, 0.8);
margin-top: 6rpx;
}
.guide-tips {
display: flex;
flex-direction: column;
padding-left: 20rpx;
}
</style> </style>

File diff suppressed because it is too large Load Diff

View File

@@ -98,10 +98,8 @@ onLoad(async (options) => {
<Container title="好友约战" :showBackToGame="true"> <Container title="好友约战" :showBackToGame="true">
<view :style="{ width: '100%', height: '100%' }"> <view :style="{ width: '100%', height: '100%' }">
<GuideTwo> <GuideTwo>
<view class="guide-tips"> <text :style="{color: 'rgba(255,217,71,0.8)'}">约上朋友开几局欢乐多不寂寞</text>
<text class="guide-tips__main">约上朋友开几局欢乐多不寂寞</text> <text>一起练升级更快早日加入全国排位赛</text>
<text class="guide-tips__sub">一起练升级更快早日加入全国排位赛</text>
</view>
</GuideTwo> </GuideTwo>
<view class="my-data"> <view class="my-data">
<view> <view>
@@ -141,7 +139,7 @@ onLoad(async (options) => {
<image src="../static/founded-room.png" mode="widthFix" /> <image src="../static/founded-room.png" mode="widthFix" />
<view> <view>
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" /> <input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
<view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view> <view @click="enterRoom(roomNumber)">进入房间</view>
</view> </view>
</view> </view>
<view class="create-room"> <view class="create-room">
@@ -155,7 +153,7 @@ onLoad(async (options) => {
</view> </view>
</view> </view>
<view> <view>
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)"> <SButton width="80%" :rounded="30" :onClick="onCreateRoom">
创建约战房 创建约战房
</SButton> </SButton>
</view> </view>
@@ -164,8 +162,7 @@ onLoad(async (options) => {
<view v-if="warnning" class="warnning"> <view v-if="warnning" class="warnning">
{{ warnning }} {{ warnning }}
</view> </view>
<!-- showModal 关闭时立即销毁组件重开时重建确保选项重置为 0 --> <CreateRoom v-if="!warnning" :onConfirm="() => (showModal = false)" />
<CreateRoom v-if="!warnning && showModal" :onConfirm="() => (showModal = false)" />
</SModal> </SModal>
<Signin :show="showSignin" :onClose="onSignin" /> <Signin :show="showSignin" :onClose="onSignin" />
</view> </view>
@@ -173,24 +170,6 @@ onLoad(async (options) => {
</template> </template>
<style scoped> <style scoped>
.guide-tips {
display: flex;
flex-direction: column;
padding-left: 112rpx;
width: 100%;
}
.guide-tips__main {
font-weight: 400;
font-size: 26rpx;
color: rgba(255, 217, 71, 0.8);
}
.guide-tips__sub {
font-weight: 400;
font-size: 22rpx;
color: rgba(255, 255, 255, 0.8);
margin-top: 6rpx;
}
.founded-room { .founded-room {
display: flex; display: flex;
flex-direction: column; flex-direction: column;

View File

@@ -159,10 +159,10 @@ onShareTimeline(() => {
<Container :isHome="true" :showBackToGame="true"> <Container :isHome="true" :showBackToGame="true">
<view class="container"> <view class="container">
<view class="top-theme"> <view class="top-theme">
<!-- <image <image
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png" src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
mode="widthFix" mode="widthFix"
/> --> />
</view> </view>
<UserHeader showRank :onSignin="() => (showModal = true)"/> <UserHeader showRank :onSignin="() => (showModal = true)"/>
<view :style="{ padding: '12px 10px' }"> <view :style="{ padding: '12px 10px' }">
@@ -178,7 +178,7 @@ onShareTimeline(() => {
v-else v-else
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png" src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
mode="widthFix" mode="widthFix"
@click="$clickSound(() => toPage('/pages/my-device'))" @click="() => toPage('/pages/my-device')"
/> />
<block v-if="user.id"> <block v-if="user.id">
<text v-if="!device.deviceId">绑定我的智能弓</text> <text v-if="!device.deviceId">绑定我的智能弓</text>
@@ -196,10 +196,11 @@ onShareTimeline(() => {
</BubbleTip> </BubbleTip>
</view> </view>
<view class="play-card"> <view class="play-card">
<view @click="$clickSound(() => toPage('/pages/practise'))"> <!-- toPage('/pages/practise') -->
<view @click="() => toPage('/pages/training/index')">
<image src="../static/my-practise.png" mode="widthFix"/> <image src="../static/my-practise.png" mode="widthFix"/>
</view> </view>
<view @click="$clickSound(() => toPage('/pages/friend-battle'))"> <view @click="() => toPage('/pages/friend-battle')">
<image src="../static/friend-battle.png" mode="widthFix"/> <image src="../static/friend-battle.png" mode="widthFix"/>
</view> </view>
</view> </view>
@@ -211,7 +212,7 @@ onShareTimeline(() => {
/> />
<button <button
class="into-btn" class="into-btn"
@click="$clickSound(() => toPage('/pages/ranking'))" @click="() => toPage('/pages/ranking')"
hover-class="none" hover-class="none"
></button> ></button>
<view class="ranking-players" @click="toRankListPage"> <view class="ranking-players" @click="toRankListPage">

View File

@@ -20,47 +20,25 @@ onLoad(async (options) => {
const result = await getBattleAPI(battleId.value); const result = await getBattleAPI(battleId.value);
data.value = result; data.value = result;
if (result.mode > 3) { if (result.mode > 3) {
const plist = result.teams[0] ? result.teams[0].players : []; players.value = result.resultList.map((item, index) => {
// 以 id 为 key 建立 teams 玩家快速查找表 const plist = result.teams[0] ? result.teams[0].players : [];
const teamPlayerMap = {}; const p = plist.find((p) => p.id === item.userId);
plist.forEach((p) => { teamPlayerMap[p.id] = p; });
// 处理有成绩的玩家resultList 顺序即排名顺序)
const rankedPlayers = (result.resultList || []).map((item, index) => {
const playerId = item.userId || item.id;
const p = teamPlayerMap[playerId] || item;
const arrows = new Array(12); const arrows = new Array(12);
result.rounds.forEach((r, rIndex) => { result.rounds.forEach((r, index) => {
if (r.shoots[playerId]) { if (r.shoots[item.userId]) {
r.shoots[playerId].forEach((s, sIndex) => { r.shoots[item.userId].forEach((s, index2) => {
arrows[sIndex + rIndex * 6] = s; arrows[index2 + index * 6] = s;
}); });
} }
}); });
return { return {
...item, ...item,
id: playerId,
rank: index + 1, rank: index + 1,
name: (p && p.name) || item.name, name: p.name,
avatar: (p && p.avatar) || item.avatar || "", avatar: p.avatar || "",
arrows, arrows,
}; };
}); });
// 追加未出现在 resultList 中的玩家未射箭rank=0 隐藏角标
const rankedIds = new Set(rankedPlayers.map((p) => p.id));
const unrankedPlayers = plist
.filter((p) => !rankedIds.has(p.id))
.map((p) => ({
id: p.id,
name: p.name,
avatar: p.avatar || "",
arrows: [],
totalScore: 0,
rank: 0,
}));
players.value = [...rankedPlayers, ...unrankedPlayers];
} }
}); });
@@ -81,14 +59,13 @@ const checkBowData = (selected) => {
<Container title="详情"> <Container title="详情">
<view class="container"> <view class="container">
<BattleHeader <BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam" :winner="data.winTeam"
:blueTeam="data.teams[1] ? data.teams[1].players : []" :blueTeam="data.teams[1] ? data.teams[1].players : []"
:redTeam="data.teams[2] ? data.teams[2].players : []" :redTeam="data.teams[2] ? data.teams[2].players : []"
:players="players" :players="players"
/> />
<view <view
v-if="data.mode > 3" v-if="data.mode >= 3"
class="score-header" class="score-header"
:style="{ border: 'none', padding: '5px 15px' }" :style="{ border: 'none', padding: '5px 15px' }"
> >
@@ -99,14 +76,14 @@ const checkBowData = (selected) => {
</view> </view>
</view> </view>
<PlayerScore2 <PlayerScore2
v-if="data.mode > 3" v-if="data.mode >= 3"
v-for="(player, index) in players" v-for="(player, index) in players"
:key="index" :key="index"
:name="player.name" :name="player.name"
:avatar="player.avatar" :avatar="player.avatar"
:arrows="player.arrows" :arrows="player.arrows"
:totalScore="player.totalScore" :totalScore="player.totalScore"
:rank="player.rank" :rank="index + 1"
/> />
<view <view
v-if="data.mode <= 3" v-if="data.mode <= 3"

View File

@@ -3,90 +3,22 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue"; import Matching from "@/components/Matching.vue";
import { matchGameAPI, getBattleAPI } from "@/apis"; import { matchGameAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
const gameType = ref(0); const gameType = ref(0);
const teamSize = ref(0); const teamSize = ref(0);
const onComplete = ref(null); const onComplete = ref(null);
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值ms后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
if (matchTimeoutTimer.value) {
clearTimeout(matchTimeoutTimer.value);
matchTimeoutTimer.value = null;
}
};
/**
* 超时处理:查询后端是否已分配对局
* - 有对局 → WS 消息丢失场景,自动跳入
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
} catch (_) { /* 取消失败忽略 */ }
uni.navigateBack();
}
} catch (e) {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
uni.navigateBack();
}
};
async function stopMatch() { async function stopMatch() {
uni.$showHint(3); uni.$showHint(3);
} }
/**
* 取消匹配,带容错处理:
* - 取消成功 → 返回大厅
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() { async function cancelMatch() {
clearMatchTimeout(); if (gameType.value && teamSize.value) {
try { await matchGameAPI(false, gameType.value, teamSize.value);
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
uni.navigateBack();
} catch (e) {
// 取消匹配接口失败,尝试查询是否已被分配对局
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
} else {
uni.navigateBack();
}
} catch (_) {
uni.navigateBack();
}
} }
uni.navigateBack()
} }
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
@@ -94,17 +26,13 @@ async function onReceiveMessage(msg) {
onComplete.value = () => {} onComplete.value = () => {}
} }
if (msg.type === MESSAGETYPESV2.AboutToStart) { if (msg.type === MESSAGETYPESV2.AboutToStart) {
// 收到开始消息,清除超时计时器 if (gameType.value == 1) {
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标与好友约战battle-room.vue保持一致
// mode <= 3 为团队对抗mode > 3 为大乱斗,覆盖全部 gameType1~5不再遗漏
if (msg.mode <= 3) {
uni.redirectTo({ uni.redirectTo({
url: `/pages/team-battle?battleId=${msg.id}`, url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
}); });
} else { } else if (gameType.value == 2) {
uni.redirectTo({ uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}`, url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`,
}); });
} }
} }
@@ -126,7 +54,6 @@ onMounted(() => {
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
clearMatchTimeout();
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
@@ -137,9 +64,6 @@ onBeforeUnmount(() => {
onShow(async () => { onShow(async () => {
if (gameType.value && teamSize.value) { if (gameType.value && teamSize.value) {
matchGameAPI(true, gameType.value, teamSize.value); matchGameAPI(true, gameType.value, teamSize.value);
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} }
}); });

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount, watch, nextTick } from "vue"; import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
@@ -10,19 +10,16 @@ import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis"; import { getBattleAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user, online } = storeToRefs(store); const { user } = storeToRefs(store);
const title = ref(""); const title = ref("");
const start = ref(null); const start = ref(null);
const battleId = ref(""); const battleId = ref("");
/** 对战模式1=好友约战 2=排位赛,用于结算页跳转判断 */
const way = ref(0);
const currentRound = ref(1); const currentRound = ref(1);
const tips = ref("即将开始..."); const tips = ref("即将开始...");
const players = ref([]); const players = ref([]);
@@ -30,27 +27,16 @@ const playersSorted = ref([]);
const playersScores = ref([]); const playersScores = ref([]);
const halfTimeTip = ref(false); const halfTimeTip = ref(false);
const halfRest = ref(false); const halfRest = ref(false);
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 X 环数key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({});
/** const navigateToResult = () => {
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户 uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId.value}` });
*/ };
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
function recoverData(battleInfo, { force = false } = {}) { function recoverData(battleInfo, { force = false } = {}) {
if (!battleInfo) return; if (!battleInfo) return;
try { try {
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗"; if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗"; if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
// 保存 way 供结算跳转时使用
way.value = battleInfo.way ?? 0;
// 优先使用接口数据,否则使用缓存 // 优先使用接口数据,否则使用缓存
if (battleInfo.teams?.[0]?.players) { if (battleInfo.teams?.[0]?.players) {
@@ -122,28 +108,6 @@ onLoad(async (options) => {
// }); // });
}); });
/**
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID大乱斗中 ShootResult 保留 playerId
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(playerId, isXRing) {
if (!playerId) return;
const id = parseInt(playerId);
if (isXRing) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置该玩家的连续计数
xRingStreaks.value[id] = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) { if (msg.type === MESSAGETYPESV2.BattleStart) {
@@ -151,37 +115,15 @@ async function onReceiveMessage(msg) {
halfRest.value = false; halfRest.value = false;
recoverData(msg); recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) { } else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
const curRound = playersScores.value[playersScores.value.length - 1] || {};
const prevCounts = {};
for (const pid of Object.keys(curRound)) {
prevCounts[pid] = (curRound[pid] || []).length;
}
recoverData(msg); recoverData(msg);
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isXRing = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isXRing = !!(shot?.ringX && shot?.ring);
break;
}
}
// 检测同一玩家三箭全 X 环,触发 tententen 音效
checkAndPlayTententen(shooterId, isXRing);
} else if (msg.type === MESSAGETYPESV2.HalfRest) { } else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true; halfTimeTip.value = true;
halfRest.value = true; halfRest.value = true;
tips.value = "准备下半场"; tips.value = "准备下半场";
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => { setTimeout(() => {
// 全部跳转到新结算页
uni.redirectTo({ uni.redirectTo({
url: "/pages/friend-battle-result?battleId=" + msg.matchId, url: "/pages/battle-result?battleId=" + msg.matchId,
}); });
}, 1000); }, 1000);
} }
@@ -258,25 +200,13 @@ onShow(async () => {
<ScreenHint <ScreenHint
:show="halfTimeTip" :show="halfTimeTip"
mode="small" mode="small"
:onClose="() => (halfTimeTip = false)"
> >
<view class="half-time-tip"> <view class="half-time-tip">
<text>上半场结束休息一下吧:</text> <text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text> <text>20秒后开始下半场</text>
</view> </view>
</ScreenHint> </ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view> </view>
</Container> </Container>
</template> </template>
@@ -286,25 +216,4 @@ onShow(async () => {
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style> </style>

View File

@@ -130,7 +130,7 @@ onShow(() => {
<template> <template>
<Container title="弓箭绑定"> <Container title="弓箭绑定">
<view v-if="!device.deviceId" class="scan-code"> <view v-if="!device.deviceId" class="scan-code">
<button hover-class="none" @click="$clickSound(handleScan)"> <button hover-class="none" @click="handleScan">
<image src="../static/scan.png" mode="widthFix" /> <image src="../static/scan.png" mode="widthFix" />
</button> </button>
<button hover-class="none" @click="showTip = true"> <button hover-class="none" @click="showTip = true">
@@ -269,7 +269,7 @@ onShow(() => {
</view> </view>
</view> </view>
<view :style="{ marginTop: '240rpx' }"> <view :style="{ marginTop: '240rpx' }">
<SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40" <SButton :onClick="unbindDevice" width="80vw" :rounded="40"
>解绑</SButton >解绑</SButton
> >
</view> </view>

View File

@@ -55,14 +55,7 @@ const onPractiseLoading = async (page) => {
}; };
const getName = (battle) => { const getName = (battle) => {
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`; if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
// 排位赛大乱斗mode 数字与实际人数不一致,使用固定映射 return battle.mode + "人大乱斗";
if (battle.way === 2) {
if (battle.mode === 4) return "5人大乱斗";
if (battle.mode === 5) return "10人大乱斗";
}
// 好友约战大乱斗:从 teams[0].players 取实际参与人数动态展示
const count = battle.teams?.[0]?.players?.length;
return count ? `${count}人大乱斗` : "大乱斗";
}; };
/** /**
@@ -115,7 +108,7 @@ onLoad((options) => {
:blueTeam="item.teams[1] ? item.teams[1].players : []" :blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []" :redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam" :winner="item.winTeam"
:showRank="!!item.teams[0]" :showRank="item.teams[0]"
:showHeader="false" :showHeader="false"
/> />
</view> </view>
@@ -138,7 +131,7 @@ onLoad((options) => {
:blueTeam="item.teams[1] ? item.teams[1].players : []" :blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []" :redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam" :winner="item.winTeam"
:showRank="!!item.teams[0]" :showRank="item.teams[0]"
:showHeader="false" :showHeader="false"
/> />
</view> </view>

View File

@@ -114,7 +114,7 @@ onMounted(async () => {
/> />
</view> </view>
<template #bottom> <template #bottom>
<SButton :rounded="50" :onClick="() => $clickSound(toEditPage)">下一步</SButton> <SButton :rounded="50" :onClick="toEditPage">下一步</SButton>
</template> </template>
</Container> </Container>
</template> </template>

View File

@@ -198,7 +198,7 @@ onLoad((options) => {
</ScreenHint2> </ScreenHint2>
</view> </view>
<template #bottom> <template #bottom>
<SButton :rounded="50" :onClick="() => $clickSound(onSubmit)"> <SButton :rounded="50" :onClick="onSubmit">
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }} {{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
</SButton> </SButton>
</template> </template>

View File

@@ -329,10 +329,10 @@ onShareTimeline(() => {
</view> </view>
</view> </view>
<view> <view>
<button hover-class="none" @click="$clickSound(toRecordPage)" class="image-btn"> <button hover-class="none" @click="toRecordPage" class="image-btn">
<image src="../static/record-btn.png" mode="widthFix" /> <image src="../static/record-btn.png" mode="widthFix" />
</button> </button>
<button hover-class="none" @click="$clickSound(startScoring)" class="image-btn"> <button hover-class="none" @click="startScoring" class="image-btn">
<image src="../static/start-scoring.png" mode="widthFix" /> <image src="../static/start-scoring.png" mode="widthFix" />
</button> </button>
</view> </view>

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue"; import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app"; import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue"; import ShootProgress from "@/components/ShootProgress.vue";
@@ -31,8 +31,6 @@ const { user } = storeToRefs(store);
const start = ref(false); const start = ref(false);
const scores = ref([]); const scores = ref([]);
const total = 12; const total = 12;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({}); const practiseResult = ref({});
const practiseId = ref(""); const practiseId = ref("");
const showGuide = ref(false); const showGuide = ref(false);
@@ -48,7 +46,6 @@ onLoad((options) => {
const onReady = async () => { const onReady = async () => {
await startPractiseAPI(); await startPractiseAPI();
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true; start.value = true;
audioManager.play("练习开始"); audioManager.play("练习开始");
}; };
@@ -58,33 +55,9 @@ const onOver = async () => {
start.value = false; start.value = false;
}; };
/**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) { if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
scores.value = msg.details; scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500); // setTimeout(onOver, 1500);
} }
@@ -101,7 +74,6 @@ async function onComplete() {
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 120); const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} }

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue"; import { ref, onMounted, onBeforeUnmount } from "vue";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue"; import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
@@ -31,8 +31,6 @@ const { user } = storeToRefs(store);
const start = ref(false); const start = ref(false);
const scores = ref([]); const scores = ref([]);
const total = 36; const total = 36;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({}); const practiseResult = ref({});
const practiseId = ref(""); const practiseId = ref("");
const showGuide = ref(false); const showGuide = ref(false);
@@ -47,7 +45,6 @@ onLoad((options) => {
const onReady = async () => { const onReady = async () => {
await startPractiseAPI(); await startPractiseAPI();
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true; start.value = true;
audioManager.play("练习开始"); audioManager.play("练习开始");
}; };
@@ -57,33 +54,9 @@ const onOver = async () => {
start.value = false; start.value = false;
}; };
/**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) { if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
scores.value = msg.details; scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500); setTimeout(onOver, 1500);
} }
@@ -116,8 +89,7 @@ async function onComplete() {
practiseResult.value = {}; practiseResult.value = {};
start.value = false; start.value = false;
scores.value = []; scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数 const result = await createPractiseAPI(total, 3600);
const result = await createPractiseAPI(total, 360);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
} }
} }
@@ -133,7 +105,7 @@ onMounted(async () => {
}); });
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare); uni.$on("share-image", onClickShare);
const result = await createPractiseAPI(total, 360, targetType.value); const result = await createPractiseAPI(total, 3600, targetType.value);
if (result) practiseId.value = result.id; if (result) practiseId.value = result.id;
}); });
@@ -160,7 +132,7 @@ onBeforeUnmount(() => {
<ShootProgress <ShootProgress
:tips="`请连续射${total}支箭`" :tips="`请连续射${total}支箭`"
:start="start" :start="start"
:total="360" :total="3600"
:onStop="onOver" :onStop="onOver"
/> />
<view class="user-row"> <view class="user-row">

View File

@@ -281,27 +281,27 @@ onShow(async () => {
<image <image
src="../static/rank/battle1v1.svg" src="../static/rank/battle1v1.svg"
mode="widthFix" mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(1, 2))" @click.stop="() => toMatchPage(1, 2)"
/> />
<image <image
src="../static/rank/battle2v2.svg" src="../static/rank/battle2v2.svg"
mode="widthFix" mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(2, 4))" @click.stop="() => toMatchPage(2, 4)"
/> />
<image <image
src="../static/rank/battle3v3.svg" src="../static/rank/battle3v3.svg"
mode="widthFix" mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(3, 6))" @click.stop="() => toMatchPage(3, 6)"
/> />
<image <image
src="../static/rank/battle5.svg" src="../static/rank/battle5.svg"
mode="widthFix" mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(4, 5))" @click.stop="() => toMatchPage(4, 5)"
/> />
<image <image
src="../static/rank/battle10.svg" src="../static/rank/battle10.svg"
mode="widthFix" mode="widthFix"
@click.stop="$clickSound(() => toMatchPage(5, 10))" @click.stop="() => toMatchPage(5, 10)"
/> />
</view> </view>
</view> </view>

View File

@@ -1,5 +1,5 @@
<script setup> <script setup>
import {ref, onMounted, onBeforeUnmount, nextTick, watch} from "vue"; import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
import {onLoad, onShow, onHide} from "@dcloudio/uni-app"; import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue"; import BattleHeader from "@/components/BattleHeader.vue";
@@ -11,7 +11,6 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import TeamAvatars from "@/components/TeamAvatars.vue"; import TeamAvatars from "@/components/TeamAvatars.vue";
import ShootProgress2 from "@/components/ShootProgress2.vue"; import ShootProgress2 from "@/components/ShootProgress2.vue";
import SModal from "@/components/SModal.vue";
import {laserCloseAPI, getBattleAPI} from "@/apis"; import {laserCloseAPI, getBattleAPI} from "@/apis";
import {MESSAGETYPESV2} from "@/constants"; import {MESSAGETYPESV2} from "@/constants";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
@@ -19,13 +18,11 @@ import useStore from "@/store";
import {storeToRefs} from "pinia"; import {storeToRefs} from "pinia";
const store = useStore(); const store = useStore();
const {user, online} = storeToRefs(store); const {user} = storeToRefs(store);
const start = ref(null); const start = ref(null);
const tips = ref(""); const tips = ref("");
const battleId = ref(""); const battleId = ref("");
const currentRound = ref(0); const currentRound = ref(0);
/** 专用于 RoundEndTip 展示的轮次,与进度条的 currentRound 解耦,避免 ToSomeoneShoot 提前更新 currentRound 导致 Tip 显示错误轮次 */
const roundTipRound = ref(0);
const goldenRound = ref(0); const goldenRound = ref(0);
const currentRedPoint = ref(0); const currentRedPoint = ref(0);
const currentBluePoint = ref(0); const currentBluePoint = ref(0);
@@ -41,31 +38,10 @@ const showRoundTip = ref(false);
const isFinalShoot = ref(false); const isFinalShoot = ref(false);
const matchStatus = ref(undefined); const matchStatus = ref(undefined);
const updateRemainSecond = ref(0); const updateRemainSecond = ref(0);
/** 当前对局每人射击时间(秒),从后端 shootTime 字段动态读取,默认 15 */
const shootTimeTotal = ref(15);
/** 对战来源类型1=好友约战2=匹配对战),用于结算页分流 */
const battleWay = ref(0);
/** 上一次处理的 ToSomeoneShoot 关键字段,用于去重过滤重复消息 */
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 X 环数key 为 playerId用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
*/
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => { const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
try { try {
battleId.value = battleInfo.matchId; battleId.value = battleInfo.matchId;
// 存储对战来源,供结算跳转分流使用
if (battleInfo.way !== undefined) battleWay.value = battleInfo.way;
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况) // 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
const t1 = battleInfo.teams?.[1] || {}; const t1 = battleInfo.teams?.[1] || {};
@@ -95,8 +71,6 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
return; return;
} }
if (!arrowOnly) { if (!arrowOnly) {
// 在 ToSomeoneShoot 时同步更新当前轮次,使进度条轮次图片及时切换
currentRound.value = battleInfo.current.round || 1;
currentShooterId.value = battleInfo.current.playerId; currentShooterId.value = battleInfo.current.playerId;
const redPlayer = battleInfo.teams[2].players.find( const redPlayer = battleInfo.teams[2].players.find(
(item) => item.id === battleInfo.current.playerId (item) => item.id === battleInfo.current.playerId
@@ -104,64 +78,22 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭"; let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
if (force) nextTips += "重回"; if (force) nextTips += "重回";
if ( if (
battleInfo.current.playerId === user.value.id battleInfo.current.playerId === user.value.id &&
redTeam.value.length > 1
) { ) {
nextTips += "你"; nextTips += "你";
} }
// 同队连续出手时 tips 值不变HeaderProgress watch 不触发音频
// 需在赋值前比较旧值,手动播放音频确保始终触发 onAudioEnded 启动计时器
// 注意:使用 interrupt=false 避免打断上一支箭的环数播报音频
if (tips.value === nextTips && !nextTips.includes("重回")) {
const audioKey = redPlayer ? "请红方射箭" : "请蓝方射箭";
audioManager.play(audioKey, false);
}
tips.value = nextTips; tips.value = nextTips;
// 同步写入 Pinia store供 HeaderProgress 通过 immediate watch 在 onMounted 时立即读取 uni.$emit("update-tips", nextTips);
// 规避 WeChat 小程序 onShow 在组件 onMounted 之前触发导致 uni.$emit 事件丢失的时序问题 uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
store.updateTips(nextTips);
// force 模式下改为在 nextTick 内发送 update-tips规避 WeChat 小程序
// onShow 与 onMounted 时序问题导致 HeaderProgress 监听器尚未注册的边界情况
if (!force) {
uni.$emit("update-tips", nextTips);
}
// redPlayer 已在上方 find() 确认:不为 null 则当前射手在红队
const targetTeam = redPlayer ? 'red' : 'blue';
// 从后端消息读取本局射击时间,动态设置进度条满值与倒计时秒数(降级兜底 15s
shootTimeTotal.value = battleInfo.shootTime ?? 15;
if (force) { if (force) {
// force 模式下 start.value 刚由 null 变 trueVue 异步调度渲染, const remain = (Date.now() - battleInfo.current.startTime) / 1000;
// ShootProgress2v-if="start"尚未挂载update-remain 事件会被丢弃。 console.log(`当前轮已进行${remain}`);
// 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖 if (remain > 0 && remain < 15) {
// onAudioEnded 驱动,需在 nextTick 后直接启动。 updateRemainSecond.value = 15 - remain - 0.2
// playerId=0 表示后端处于过渡状态(上一位射手已完成、下一位尚未分配)
// 此时 startTime/targetTeam 均不可靠,停止进度条并等待 WS ToSomeoneShoot 驱动
if (!battleInfo.current.playerId) {
nextTick(() => {
uni.$emit("update-tips", nextTips);
uni.$emit("update-remain", {stop: true});
});
return;
} }
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
}
const actualRemain = updateRemainSecond.value;
nextTick(() => {
// 在 nextTick 内统一发送,确保 ShootProgress2 和 HeaderProgress 均已挂载
uni.$emit("update-tips", nextTips);
uni.$emit("update-remain", {reset: true, value: shootTimeTotal.value, team: targetTeam});
// 重置动画完成后,直接启动倒计时(无需依赖音频结束回调)
setTimeout(() => {
uni.$emit("update-remain", {stop: false, value: actualRemain, team: targetTeam});
}, 100);
});
} else { } else {
// ToSomeoneShoot 到达时:若进度条仍在倒计时则瞬间清零再切换满值,确保视觉连贯 updateRemainSecond.value = battleInfo.readyTime
uni.$emit("update-remain", {zeroThenReset: true, value: shootTimeTotal.value, team: targetTeam});
updateRemainSecond.value = shootTimeTotal.value;
} }
} else { } else {
currentRound.value = battleInfo.current.round || 1; currentRound.value = battleInfo.current.round || 1;
@@ -181,47 +113,27 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
}; };
function onAudioEnded(s) { function onAudioEnded(s) {
// "请红方射箭"/"请蓝方射箭":队友或对手轮次;"轮到你了"用户本人轮次HeaderProgress特殊分支 if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
// 三者音频结束后均需启动倒计时进度条 let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0 || s.indexOf('轮到你了') >= 0) {
let team;
if (s.indexOf('请红方射箭') >= 0) team = 'red';
else if (s.indexOf('请蓝方射箭') >= 0) team = 'blue';
else team = tips.value.includes('红队') ? 'red' : 'blue'; // 轮到你了从当前tips判断用户所在队伍
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team}); uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
} }
if (s.indexOf("比赛结束") >= 0) { if (s.indexOf("比赛结束") >= 0) {
console.log("比赛结束");
onBattleEnd() onBattleEnd()
} }
} }
function onBattleEnd() { function onBattleEnd() {
if (matchStatus.value === 2) { if (matchStatus.value === 2) {
// 全部跳转到新结算页
uni.redirectTo({ uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${battleId.value}`, url: `/pages/battle-result?battleId=${battleId.value}`,
}); });
} }
} }
/** function onNewRound(msg) {
* @param {object} msg - NewRound 消息
* @param {number} prevRound - 在 NewRound 消息到达时即时捕获的旧轮次,用于 Tip 展示,避免异步延迟内 currentRound 已被更新
*/
function onNewRound(msg, prevRound) {
showRoundTip.value = true; showRoundTip.value = true;
isFinalShoot.value = msg.current.goldRound; isFinalShoot.value = msg.current.goldRound;
// 新轮次开始时立即清空靶纸箭迹,避免残留上一轮落点至新轮次第一箭到来 const latestRound = msg.rounds[currentRound.value - 1];
scores.value = [];
blueScores.value = [];
// 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
if (msg.current.goldRound) {
store.updateShotInfo(0, 0);
}
// 用传入的 prevRound捕获时刻的旧轮次展示结算 Tip与进度条 currentRound 解耦
roundTipRound.value = prevRound;
const latestRound = msg.rounds[prevRound - 1];
if (latestRound) { if (latestRound) {
if (isFinalShoot.value) { if (isFinalShoot.value) {
currentBluePoint.value = msg.teams[1].score; currentBluePoint.value = msg.teams[1].score;
@@ -233,49 +145,19 @@ function onNewRound(msg, prevRound) {
} }
} }
/**
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID取自 currentShooterId.value
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(shooterId, isXRing) {
if (!shooterId) return;
if (isXRing) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置该玩家的连续计数
xRingStreaks.value[shooterId] = 0;
}
}
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) { if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true; start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) { } else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
// 去重防护:如果 playerId + round 与上一次处理完全相同,则忽略重复推送的消息
// (防止 onBeforeUnmount 未及时 off 和页面重创建导致同一事件被处理多次)
const key = `${msg?.current?.playerId}-${msg?.current?.round}`;
if (key === lastToSomeoneShootKey.value) return;
lastToSomeoneShootKey.value = key;
recoverData(msg); recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) { } else if (msg.type === MESSAGETYPESV2.ShootResult) {
uni.$emit("update-remain", {stop: true})
showRoundTip.value = false; showRoundTip.value = false;
recoverData(msg, {arrowOnly: true}); recoverData(msg, {arrowOnly: true});
// 检测同一玩家三箭全 X 环,触发 tententen 音效
// currentShooterId 在 ToSomeoneShoot 时写入ShootResult 不会覆盖,可靠识别本次射手
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
} else if (msg.type === MESSAGETYPESV2.NewRound) { } else if (msg.type === MESSAGETYPESV2.NewRound) {
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
const prevRound = currentRound.value;
setTimeout(() => { setTimeout(() => {
onNewRound(msg, prevRound) onNewRound(msg)
}, 800) }, 800)
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
matchStatus.value = msg.status; matchStatus.value = msg.status;
@@ -292,9 +174,6 @@ async function onReceiveMessage(msg) {
onLoad(async (options) => { onLoad(async (options) => {
if (options.battleId) battleId.value = options.battleId; if (options.battleId) battleId.value = options.battleId;
// 重置箭数和提示文案,防止因 Pinia 保留上一场比赛的旧值而错误展示
store.updateShotInfo(0, 0);
store.updateTips("");
// uni.enableAlertBeforeUnload({ // uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?", // message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => { // success: (res) => {
@@ -314,37 +193,23 @@ onBeforeUnmount(() => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
// 注销所有第三方事件盓听,防止页面重创建时监听叠加导致消息重复处理
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("audioEnded", onAudioEnded); uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll(); audioManager.stopAll();
}); });
const refreshTimer = ref(null); const refreshTimer = ref(null);
onShow(async () => { onShow(async () => {
if (battleId.value) { if (battleId.value) {
// 延迟 300ms 等待网络恢复,避免小程序从后台切回时网络尚未就绪导致请求失败报错
await new Promise(resolve => setTimeout(resolve, 300));
const result = await getBattleAPI(battleId.value); const result = await getBattleAPI(battleId.value);
if (!result) return; if (!result) return;
if (result.status === 2) { if (result.status === 2) {
// 比赛已结束(如切后台再回来):跳新结算页 uni.showToast({
uni.redirectTo({ title: "比赛已结束",
url: `/pages/friend-battle-result?battleId=${result.matchId}`, icon: "none",
});
uni.navigateBack({
delta: 2,
}); });
} else { } else {
if (result.status !== 0) {
// 比赛进行中,从后端恢复箭数(测距阶段不展示)
// 决金轮不展示箭数;其余轮次从 indexMap 按用户 id 取已射箭数
if (result.shootNumber && !result.current?.goldRound) {
store.updateShotInfo(result.current?.indexMap?.[user.value.id] ?? 0, result.shootNumber);
}
} else {
// 测距阶段重置箭数和提示文案,防止 ImmediateWatcher 读取 Pinia 保留的旧值
store.updateShotInfo(0, 0);
// 同步清空 Pinia tips 与本地 tips避免重新开赛时 HeaderProgress 展示上一场旧文案
store.updateTips("");
tips.value = "";
}
recoverData(result, {force: true}); recoverData(result, {force: true});
} }
} }
@@ -354,12 +219,10 @@ onShow(async () => {
<template> <template>
<Container :bgType="start ? 3 : 1"> <Container :bgType="start ? 3 : 1">
<view class="container"> <view class="container">
<!-- winner=0 表示对局尚未开始不显示胜者徽章 -->
<BattleHeader <BattleHeader
v-if="start === false" v-if="start === false"
:redTeam="redTeam" :redTeam="redTeam"
:blueTeam="blueTeam" :blueTeam="blueTeam"
:winner="0"
/> />
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/> <TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
<view v-if="start" class="players-row"> <view v-if="start" class="players-row">
@@ -370,7 +233,6 @@ onShow(async () => {
/> />
<ShootProgress2 <ShootProgress2
:tips="tips" :tips="tips"
:total="shootTimeTotal"
:currentRound=" :currentRound="
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
" "
@@ -392,33 +254,21 @@ onShow(async () => {
/> />
<ScreenHint <ScreenHint
:show="showRoundTip" :show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'" :mode="isFinalShoot ? 'tall' : 'normal'"
> >
<RoundEndTip <RoundEndTip
v-if="showRoundTip" v-if="showRoundTip"
:isFinal="isFinalShoot" :isFinal="isFinalShoot"
:round="roundTipRound" :round="currentRound"
:bluePoint="currentBluePoint" :bluePoint="currentBluePoint"
:redPoint="currentRedPoint" :redPoint="currentRedPoint"
:roundData=" :roundData="
roundResults[roundTipRound - 1] ? roundResults[roundTipRound - 1] : [] roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
" "
:onAutoClose="()=>{ showRoundTip = false}" :onAutoClose="()=>{ showRoundTip = false}"
/> />
</ScreenHint> </ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view> </view>
</Container> </Container>
</template> </template>
@@ -436,25 +286,4 @@ onShow(async () => {
margin-top: -2%; margin-top: -2%;
margin-bottom: 6%; margin-bottom: 6%;
} }
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style> </style>

View File

@@ -0,0 +1,456 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
mode: {
type: String,
default: "solo", // solo 单排team 双排
},
stop: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
latestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
latestOne.value = null;
}, 1000);
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
function calcRealX(num, offset = 3.4) {
const len = 20.4 + num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
}
function calcRealY(num, offset = 3.4) {
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
});
onBeforeUnmount(() => {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<!-- <view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view> -->
<view class="target">
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
}"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
}"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
}"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
}"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<image src="../../../static/bow-target.png" mode="widthFix" />
</view>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: -1;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 2;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 2;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
.target > image:last-child {
width: 100%;
height: 100%;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 1;
color: #fff;
transition: all 0.3s ease;
}
.s-point {
width: 4px;
height: 4px;
min-width: 4px;
min-height: 4px;
}
.b-point {
width: 10px;
height: 10px;
min-width: 10px;
min-height: 10px;
border: 1px solid #fff;
z-index: 1;
box-sizing: border-box;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 99;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>

View File

@@ -0,0 +1,62 @@
<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("../static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("../static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("../static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("../static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>

View File

@@ -0,0 +1,109 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "-";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
if (props.total > 0 && list.length < props.total) {
list.push(null);
}
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'/static/training-difficulty-design/block-gray.png':'/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>

View File

@@ -0,0 +1,628 @@
<script setup>
import { ref, onMounted, computed } from "vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BowData from "@/components/BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
onClose: {
type: Function,
default: () => { },
},
onRetry: {
type: Function,
default: () => { },
},
total: {
type: Number,
default: 0,
},
rowCount: {
type: Number,
default: 0,
},
result: {
type: Object,
default: () => ({}),
},
tipSrc: {
type: String,
default: "",
},
});
const showPanel = ref(true);
const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
props.onClose();
}, 300);
};
const retryPractice = () => {
showPanel.value = false;
setTimeout(() => {
props.onRetry();
}, 300);
};
function onClickShare() {
uni.$emit("share-image");
}
onMounted(() => {
if (props.result.lvl > user.value.lvl) {
showUpgrade.value = true;
}
});
const details = computed(() => props.result.details || []);
const arrows = computed(() => {
const data = new Array(props.total).fill(null);
details.value.forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
const totalRing = computed(() =>
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
);
const gainedExp = computed(
() => props.result.exp || props.result.experience || validArrows.value
);
const currentLevel = computed(
() => props.result.lvl || user.value.lvl || user.value.rankLvl || 1
);
const currentExp = computed(
() => props.result.currentExp || props.result.score || user.value.scores || 0
);
const nextExp = computed(
() => props.result.nextExp || props.result.upgradeScore || 100
);
const expPercent = computed(() => {
if (!nextExp.value) return 0;
return Math.min(100, Math.max(0, (currentExp.value / nextExp.value) * 100));
});
const findValue = (...keys) => {
const item = keys.find((key) => props.result[key] !== undefined);
return item ? props.result[item] : undefined;
};
const formatDuration = (value) => {
const seconds = Number(value || 0);
if (!seconds) return "--";
const minutes = Math.floor(seconds / 60);
const rest = seconds % 60;
return minutes ? `${minutes}${rest}` : `${rest}`;
};
const usedTime = computed(() =>
findValue("duration", "usedTime", "shootTime", "time")
);
const hitCompare = computed(
() => Number(findValue("hitCompare", "hitDiff", "hitDelta") || 0)
);
const timeCompare = computed(
() => Number(findValue("timeCompare", "timeDiff", "durationDiff") || 0)
);
const calories = computed(
() => Number(findValue("calories", "calorie", "kcal") || 0)
);
</script>
<template>
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
<image class="hero-glow" src="/static/training-difficulty-design/result-bg.png" mode="widthFix" />
<view class="result-title">
<image class="result-title-bg" src="/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
<view class="result-title-text">Lv{{ currentLevel }}</view>
</view>
<view class="result-panel">
<view class="line-top"></view>
<view class="line-bottom"></view>
<view class="stats">
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">共命中目标</text>
<view class="stat-value">
<text>{{ validArrows }}</text>
<text class="stat-unit"></text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ Math.abs(hitCompare) }}</text>
<text class="stat-unit"></text>
<image class="trend-icon" :class="{ 'trend-icon--down': hitCompare < 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">用时</text>
<view class="stat-value">
<text>{{ formatDuration(usedTime) }}</text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ formatDuration(Math.abs(timeCompare)) }}</text>
<image class="trend-icon" :class="{ 'trend-icon--down': timeCompare <= 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">消耗卡路里</text>
<view class="stat-value">
<text>{{ calories }}</text>
</view>
</view>
<text class="stat-equal"></text>
<!-- <view class="stat-divider"></view> -->
<view class="stat-cell stat-cell--compare">
<view class="stat-value">
<image v-for="index in 3" :key="index" class="rice-icon"
src="/static/training-difficulty-design/result-rice.png" mode="widthFix" />
</view>
</view>
</view>
<view class="actions">
<view class="action-item" @click="() => (showBowData = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
<text>查看靶纸</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="() => (showComment = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
<text>教练点评</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="onClickShare">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
<text>分享成绩</text>
</view>
</view>
</view>
</view>
<view class="oper-box">
<view class="exp-area">
<text class="exp-gain">+{{ gainedExp }}经验</text>
<view class="level-progress">
<text class="level-text">LV.{{ currentLevel }}</text>
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
</view>
<text class="progress-text">{{ currentExp }} / {{ nextExp }}</text>
</view>
</view>
<view class="footer-actions">
<view class="result-btn result-btn--muted" @click="closePanel">
<text>{{ validArrows === total ? "完成" : "返回" }}</text>
</view>
<view class="result-btn result-btn--primary" @click="retryPractice">
<text>再来一次</text>
</view>
</view>
</view>
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
<view class="coach-comment">
<text>
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩所有箭支上靶后的平均点间距离为<text class="gold-text">{{
Number((result.average_distance || 0).toFixed(2))
}}</text>{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
: "成绩优秀。"
}}
</text>
<view>
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
<text class="coach-suggestion">
针对您本次的练习{{
result.spreadEvaluation === "Dispersed"
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
: totalRing >= 100
? "我们建议您继续保持即可。"
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
}调整。`
}}
</text>
</view>
</view>
</ScreenHint>
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
:onClose="() => (showBowData = false)" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="result.lvl" />
</view>
</template>
<style scoped lang="scss">
.result-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
overflow: hidden;
background:
linear-gradient(180deg,
rgba(24, 22, 17, 0.38) 0%,
rgba(24, 22, 17, 0.56) 28%,
rgba(17, 17, 25, 0.92) 58%),
rgba(0, 0, 0, 0.72);
z-index: 999;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.result-mask--show {
opacity: 1;
}
.result-mask--hide {
opacity: 0;
transition: opacity 0.3s ease;
}
.hero-glow {
position: absolute;
top: 0;
left: 0;
width: 100%;
}
.result-title {
position: relative;
width: 100%;
height: 264rpx;
z-index: 2;
}
.result-title-bg {
width: 100%;
height: 264rpx;
display: block;
}
.result-title-text {
width: 100%;
font-size: 28rpx;
color: #FBFCE6;
font-weight: 600;
line-height: 40rpx;
text-align: center;
position: absolute;
top: 116rpx;
left: 0;
}
.result-panel {
width: 100vw;
height: 634rpx;
padding: 144rpx 80rpx 0 80rpx;
box-sizing: border-box;
display: flex;
flex-direction: column;
align-items: center;
background: rgba(0, 0, 0, 0.8);
z-index: 1;
margin-top: -100rpx;
position: relative;
}
.stats {
width: 100%;
margin-top: 34rpx;
}
.line-top {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
top: 2rpx;
left: 0;
}
.line-bottom {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
bottom: 2rpx;
left: 0;
}
.stat-row {
width: 100%;
height: 62rpx;
position: relative;
display: flex;
align-items: center;
margin-bottom: 52rpx;
// border: 2rpx solid rgba(209, 184, 125, 0.72);
// border-radius: 14rpx;
transform: skewX(-12deg);
box-sizing: border-box;
}
.stat-cell {
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: skewX(12deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.stat-cell--compare {
padding-left: 8rpx;
box-sizing: border-box;
}
.stat-label {
position: absolute;
top: -30rpx;
color: rgba(255, 255, 255, 0.7);
font-size: 20rpx;
line-height: 1;
}
.stat-value {
display: flex;
align-items: center;
justify-content: center;
min-width: 120rpx;
color: #F3E0B9;
font-size: 32rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
}
.stat-unit {
margin-left: 4rpx;
font-size: 24rpx;
}
.stat-divider {
width: 2rpx;
height: 34rpx;
background: rgba(197, 160, 92, 0.64);
transform: skewX(12deg);
}
.stat-equal{
width: 30rpx;
height: 40rpx;
color: #F3E0B9;
font-size: 30rpx;
margin-left: 10rpx;
}
.trend-icon {
width: 28rpx;
height: 42rpx;
margin-left: 16rpx;
}
.trend-icon--down {
transform: rotate(180deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.rice-list {
width: 160rpx;
display: flex;
align-items: center;
}
.rice-icon {
width: 36rpx;
height: 34rpx;
margin-right: 14rpx;
}
.oper-box {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 598rpx;
}
.actions {
width: 350rpx;
display: flex;
justify-content: space-between;
margin: 0 auto;
margin-top: 38rpx;
}
.action-item {
width: 80rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.action-icon {
width: 70rpx;
height: 68rpx;
}
.action-item>text {
margin-top: 4rpx;
color: #FAE6BC;
font-size: 20rpx;
line-height: 1;
white-space: nowrap;
}
.exp-area {
width: 100%;
margin-top: auto;
padding-top: 122rpx;
}
.exp-gain {
display: block;
margin-bottom: 14rpx;
color: #f6e3b2;
font-size: 22rpx;
line-height: 1;
text-align: center;
}
.level-progress {
display: flex;
align-items: center;
width: 100%;
}
.level-text,
.progress-text {
color: rgba(255, 255, 255, 0.86);
font-size: 24rpx;
line-height: 1;
}
.level-text {
min-width: 60rpx;
}
.progress-text {
min-width: 72rpx;
text-align: right;
}
.progress-track {
flex: 1;
height: 10rpx;
margin: 0 14rpx;
border-radius: 999rpx;
overflow: hidden;
background: rgba(255, 255, 255, 0.26);
}
.progress-fill {
height: 100%;
border-radius: 999rpx;
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
}
.footer-actions {
width: 100%;
display: flex;
justify-content: center;
margin-top: 70rpx;
}
.result-btn {
width: 234rpx;
height: 72rpx;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
margin: 0 18rpx;
}
.result-btn>text {
font-size: 28rpx;
line-height: 1;
font-weight: 700;
}
.result-btn--muted {
color: #ffffff;
background: rgba(255, 255, 255, 0.2);
}
.result-btn--primary {
background: #FED847;
color: #151515;
}
.gold-text {
color: #fed847;
}
.coach-comment {
display: flex;
flex-direction: column;
font-size: 14px;
}
.coach-comment>view {
display: flex;
}
.coach-comment>view>image {
width: 420rpx;
height: 420rpx;
margin-right: 20rpx;
}
.coach-suggestion {
margin-top: 12px;
}
</style>

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@@ -0,0 +1,379 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
});
const barColor = ref("#fed847");
const remain = ref(props.total);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const progressPercent = computed(() => {
if (!props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
const displayName = computed(() => {
return (
user.value?.nickName ||
user.value?.nickname ||
user.value?.name ||
"Archer"
);
});
const avatarSrc = computed(() => {
return user.value?.avatar || "/static/shooter2.png";
});
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null) {
key.push(`${getDirectionText(arrow.angle)}调整`);
}
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view v-if="show" class="progress-card">
<view class="progress-card__header">
<view class="progress-card__profile">
<view class="progress-card__avatar-shell">
<Avatar :src="user.avatar" :size="40" />
</view>
<text class="progress-card__name">{{ displayName }}</text>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
<image
class="progress-card__sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button> -->
</view>
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
src="../../../static/training-difficulty-design/text-icon-cgxl.png"
mode="aspectFit"
/>
<view class="progress-card__track">
<view
class="progress-card__fill"
:style="{
width: `${progressPercent}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}</text>
</view>
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
</view>
</template>
<style scoped>
.progress-card {
box-sizing: border-box;
/* padding: 50rpx 30rpx 0 30rpx; */
margin: 70rpx 30rpx 0 30rpx;
}
.progress-card__header {
display: flex;
align-items: flex-start;
justify-content: space-between;
}
.progress-card__profile {
display: flex;
flex-direction: column;
align-items: flex-start;
}
.progress-card__avatar-shell {
width: 86rpx;
height: 86rpx;
padding: 3rpx;
box-sizing: border-box;
border-radius: 50%;
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
}
.progress-card__avatar {
width: 100%;
height: 100%;
display: block;
border-radius: 50%;
}
.progress-card__name {
width: 86rpx;
color: #E7BA80;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
margin-top: 10rpx;
}
.progress-card__sound {
width: 68rpx;
height: 68rpx;
margin: 0;
padding: 0;
border: none;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(28, 24, 21, 0.72);
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
}
.progress-card__sound::after {
border: none;
}
.progress-card__sound-icon {
width: 34rpx;
height: 34rpx;
}
.progress-card__track-wrap {
margin-top: -156rpx;
padding-left: 102rpx;
}
.progress-card__titile{
width: 260rpx;
height: 72rpx;
margin-left: 110rpx;
}
.progress-card__track {
position: relative;
width: 100%;
height: 24rpx;
border-radius: 18rpx;
overflow: hidden;
background: #444444;
}
.progress-card__fill {
position: absolute;
top: 0;
left: 0;
bottom: 0;
border-radius: 18rpx;
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
}
.progress-card__badge {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
min-width: 156rpx;
height: 40rpx;
padding: 0 24rpx;
box-sizing: border-box;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
/* background: rgba(164, 117, 47, 0.94); */
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
}
.progress-card__badge-text {
color: #fff7de;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
}
.progress-card__tip {
display: block;
margin-top: 16rpx;
color: rgba(255, 243, 216, 0.88);
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
</style>

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<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
});
const arrow = ref({});
const distance = ref(0);
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<view class="test-area">
<image
class="text-bg"
src="../../../static/training-difficulty-design/par-bg.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">20cm</text>全环靶,请更换靶子</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text></text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
</block>
<block v-else>
<text>请射箭测试站距</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
width: 100%;
height: auto;
position: relative;
}
.text-bg {
width: 100%;
position: relative;
}
.warnning-text {
color: #fff;
display: flex;
flex-direction: column;
height: 200rpx;
position: absolute;
top: 142rpx;
left: 0;
width: 100%;
font-size: 36rpx;
text-align: center;
}
.target-tip{
margin-bottom: 28rpx;
}
.text-yellow{
color: #FED847;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
top: 30rpx;
}
.user-row{
position: absolute;
bottom: 34rpx;
left: 0rpx;
width: 100%;
padding: 0 34rpx;
box-sizing: border-box;
}
</style>

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<script setup>
import { computed } from "vue";
const lockedBadgeBackground =
"/static/training-difficulty-design/unlock.svg";
const unlockedBadgeBackground =
"/static/training-difficulty-design/lock.svg";
const props = defineProps({
node: {
type: Object,
required: true,
},
active: {
type: Boolean,
default: false,
},
completedProgress: {
type: Number,
default: 0,
},
locked: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["click"]);
const badgeStyle = computed(() => {
const { left, top } = props.node.style || {};
return {
left,
top,
};
});
const progressValue = computed(() => {
const value = Number(props.completedProgress);
if (!Number.isFinite(value)) return 0;
return Math.max(0, Math.min(100, value));
});
const badgeStateStyle = computed(() => {
const label = String(props.node?.label || "");
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
const badgeSizeRpx = Math.max(
124,
Math.round(labelCircleSizeRpx / 0.4727)
);
return {
"--badge-progress": progressValue.value,
"--badge-size": `${badgeSizeRpx}rpx`,
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
"--badge-orbit-offset": "12rpx",
"--badge-locked-ring-offset": "12rpx",
};
});
const showProgress = computed(() => {
return !props.locked;
});
const badgeFillSrc = computed(() => {
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
});
const handleClick = () => {
emit("click", props.node);
};
</script>
<template>
<view
class="difficulty-badge"
:class="{
'difficulty-badge--active': active,
'difficulty-badge--progress': showProgress,
'difficulty-badge--locked': locked,
}"
:style="[badgeStyle, badgeStateStyle]"
@click="handleClick"
>
<view class="difficulty-badge__fill">
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
<view v-if="active" class="difficulty-badge__active-orbit">
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
></view>
</view>
<view class="difficulty-badge__label-wrap">
<view class="difficulty-badge__label">{{ node.label }}</view>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-badge,
.difficulty-badge__fill,
.difficulty-badge__label-wrap {
box-sizing: border-box;
}
.difficulty-badge {
position: absolute;
transform: translate(-50%, -50%);
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.2s ease, opacity 0.2s ease;
}
.difficulty-badge--active {
transform: translate(-50%, -50%) scale(1.04);
}
.difficulty-badge--active::before {
content: "";
position: absolute;
inset: calc(var(--badge-orbit-offset) * -1);
border: 4rpx solid transparent;
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--active::after {
content: "";
position: absolute;
inset: -24rpx;
border: 4rpx solid rgba(254, 208, 152, 0.96);
border-radius: 50%;
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
0 0 14rpx rgba(254, 208, 152, 0.92),
0 0 32rpx rgba(254, 208, 152, 0.52),
0 0 52rpx rgba(254, 208, 152, 0.22);
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge__active-orbit {
position: absolute;
top: 50%;
left: 50%;
width: calc(100% + var(--badge-orbit-offset) * 2);
height: calc(100% + var(--badge-orbit-offset) * 2);
border-radius: 50%;
z-index: 3;
pointer-events: none;
transform: translate(-50%, -50%);
animation: badge-orbit-spin 5.4s linear infinite;
transform-origin: center;
}
.difficulty-badge__active-triangle {
position: absolute;
width: 0;
height: 0;
border-style: solid;
z-index: 2;
pointer-events: none;
opacity: 0.92;
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
}
.difficulty-badge__active-triangle--top {
top: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 11rpx 8rpx 0 8rpx;
border-color: #ffffff transparent transparent transparent;
}
.difficulty-badge__active-triangle--right {
right: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 11rpx 8rpx 0;
border-color: transparent #ffffff transparent transparent;
}
.difficulty-badge__active-triangle--bottom {
bottom: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 0 8rpx 11rpx 8rpx;
border-color: transparent transparent #ffffff transparent;
}
.difficulty-badge__active-triangle--left {
left: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 0 8rpx 11rpx;
border-color: transparent transparent transparent #ffffff;
}
.difficulty-badge__fill {
width: var(--badge-size);
height: var(--badge-size);
position: relative;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.difficulty-badge__bg {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
z-index: 1;
}
.difficulty-badge--active .difficulty-badge__fill::before,
.difficulty-badge--active .difficulty-badge__fill::after {
content: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before,
.difficulty-badge--progress .difficulty-badge__fill::after {
content: "";
position: absolute;
inset: -12rpx;
padding: 6rpx;
border-radius: inherit;
-webkit-mask: linear-gradient(#fff 0 0) content-box,
linear-gradient(#fff 0 0);
-webkit-mask-composite: xor;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
mask-composite: exclude;
pointer-events: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before {
background: rgba(255, 255, 255, 0.35);
}
.difficulty-badge--progress .difficulty-badge__fill::after {
background: conic-gradient(
from -90deg,
rgba(254, 208, 152, 1) 0,
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
transparent calc(var(--badge-progress) * 1%) 100%
);
}
.difficulty-badge--active .difficulty-badge__label,
.difficulty-badge--progress .difficulty-badge__label {
color: #333333;
}
.difficulty-badge--locked {
opacity: 1;
}
.difficulty-badge--locked::before {
content: "";
position: absolute;
inset: calc(var(--badge-locked-ring-offset) * -1);
border: 2rpx solid rgba(160, 160, 160, 0.5);
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--locked .difficulty-badge__label {
color: rgba(51, 51, 51, 0.54);
}
.difficulty-badge__label-wrap {
width: var(--badge-label-size);
height: var(--badge-label-size);
border-radius: 50%;
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
margin-top: -5rpx;
}
.difficulty-badge__label {
color: rgba(51, 51, 51, 0.7);
font-size: 24rpx;
max-width: 100%;
height: 34rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
font-weight: 600;
text-align: center;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
@keyframes badge-orbit-spin {
from {
transform: translate(-50%, -50%) rotate(0deg);
}
to {
transform: translate(-50%, -50%) rotate(360deg);
}
}
</style>

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<script setup>
import { computed } from "vue";
const props = defineProps({
title: {
type: String,
default: "",
},
lines: {
type: Array,
default: () => [],
},
});
const previewLines = computed(() => {
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
});
</script>
<template>
<view class="difficulty-preview">
<image
class="difficulty-preview__bg"
src="/static/training-difficulty-design/text.png"
mode="widthFix"
/>
<view class="difficulty-preview__content">
<text class="difficulty-preview__title">{{ title }}</text>
<view class="difficulty-preview__copy">
<text
v-for="(line, index) in previewLines"
:key="`${line}-${index}`"
class="difficulty-preview__line"
>
{{ line }}
</text>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-preview {
position: relative;
width: 100%;
}
.difficulty-preview__bg {
display: block;
width: 100%;
}
.difficulty-preview__content {
position: absolute;
top: 28rpx;
left: 30rpx;
box-sizing: border-box;
width: 486rpx;
}
.difficulty-preview__title {
display: block;
color: #ffd543;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__copy {
width: 80%;
margin: 0 auto;
display: block;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__line {
display: block;
}
</style>

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<script setup>
const props = defineProps({
text: {
type: String,
default: "开始",
},
});
const emit = defineEmits(["click"]);
const handleClick = () => {
emit("click");
};
</script>
<template>
<button
class="difficulty-start"
hover-class="difficulty-start--hover"
@click="handleClick"
>
<image
class="difficulty-start__button"
src="/static/training-difficulty-design/btn.png"
mode="widthFix"
/>
</button>
</template>
<style scoped>
.difficulty-start {
position: relative;
width: 302rpx;
height: 170rpx;
padding: 0;
border: 0;
background: transparent;
margin: 0 auto;
}
.difficulty-start::after {
border: 0;
}
.difficulty-start--hover {
transform: translateY(2rpx) scale(0.99);
}
.difficulty-start__mascot {
position: absolute;
left: 50%;
top: 0;
z-index: 1;
width: 112rpx;
transform: translateX(-50%);
}
.difficulty-start__button {
position: absolute;
left: 0;
right: 0;
bottom: 0;
z-index: 2;
width: 100%;
}
.difficulty-start__text {
position: absolute;
left: 0;
right: 0;
bottom: 58rpx;
z-index: 3;
color: #9f4d00;
font-size: 64rpx;
line-height: 76rpx;
text-align: center;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 800;
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
}
</style>

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<script setup>
import { computed, nextTick, ref } from "vue";
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import { getTrainingDifficultyListAPI } from "@/apis";
// 难度页接口数据源:
// 1. 接口GET /training/difficulty/list?type=base/endurance/precision/rhythm
// 2. 当前进度:接口 user_levels / list.completed路由参数可覆盖选中难度
const trainingDifficultyStorageKey = "training-selection";
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const defaultTrainingType = "precision";
const defaultUnlockedDifficultyId = "lv1";
const trainingTypeMetaMap = {
base: {
key: "base",
title: "基础训练",
},
endurance: {
key: "endurance",
title: "耐力训练",
},
precision: {
key: "precision",
title: "精准训练",
},
rhythm: {
key: "rhythm",
title: "节奏训练",
},
};
const routeModeTypeMap = {
basic: "base",
base: "base",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
};
const resolveTrainingType = (mode) => {
const normalizedMode = String(mode || "").toLowerCase();
return routeModeTypeMap[normalizedMode] || defaultTrainingType;
};
const createDifficultyId = (level) => `lv${level}`;
const toNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const clampProgress = (value) => {
return Math.min(Math.max(value, 0), 100);
};
const getDifficultyProgress = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
if (item.completed) {
return 100;
}
if (promoteCnt <= 0) {
return 0;
}
return clampProgress(Math.round((completedCnt / promoteCnt) * 100));
};
const checkDifficultyCompleted = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
};
const getDifficultyModeText = (mode) => {
return Number(mode) === 1 ? "随机区域+指定环数" : "随机区域命中";
};
const createEmptyModeConfig = (type = defaultTrainingType) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
return {
key: meta.key,
title: meta.title,
nodes: [],
details: {},
activeDifficultyId: defaultUnlockedDifficultyId,
progressMap: {},
};
};
const createDifficultySummary = (item = {}) => {
const desc = String(item.desc || "").trim();
const type = item.type;
const arrows = toNumber(item.arrows);
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const summaryMap = {
base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
[`${arrows}`, promoteText].filter(Boolean).join(" · "),
],
endurance: [
desc || `${timeText}${arrows}`,
[`累计${totalReq}`, promoteText].filter(Boolean).join(" · "),
],
precision: [
desc || `命中${blocks}个指定区域`,
[
`${arrows}`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
rhythm: [
desc || `间隔${timeLimit}秒射击`,
[
`${arrows}`,
hitReq > 0 ? `每箭${hitReq}环以上` : "上靶即可",
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
],
};
return (summaryMap[type] || [desc]).filter(Boolean);
};
const normalizeTrainingDifficultyConfig = (result, type) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
const list = Array.isArray(result?.list) ? result.list : [];
const rawItems = list.filter((item) => !item?.type || item.type === meta.key);
const difficultyItems = rawItems
.map((item) => {
const level = toNumber(item?.difficulty);
if (level <= 0) {
return null;
}
const id = createDifficultyId(level);
const label = `Lv${level}`;
return {
...item,
recordId: item.id,
completedCnt: toNumber(item.completed_cnt),
promoteCnt: toNumber(item.promote_cnt),
id,
level,
label,
title: `${label}难度`,
summary: createDifficultySummary(item),
startText: "开始",
targetPaperType: "20CM全环靶",
};
})
.filter(Boolean)
.sort((first, second) => first.level - second.level);
const maxLevel = difficultyItems.reduce(
(currentMax, item) => Math.max(currentMax, item.level),
0
);
const completedLevelFromList = difficultyItems.reduce((currentMax, item) => {
return checkDifficultyCompleted(item)
? Math.max(currentMax, item.level)
: currentMax;
}, 0);
const userCompletedLevel = toNumber(result?.user_levels?.[meta.key]);
const highestCompletedLevel = userCompletedLevel || completedLevelFromList;
const unlockedLevel = maxLevel
? Math.min(Math.max(highestCompletedLevel + 1, 1), maxLevel)
: 1;
return {
key: meta.key,
title: meta.title,
nodes: difficultyItems.map((item) => ({
id: item.id,
label: item.label,
})),
details: Object.fromEntries(
difficultyItems.map((item) => [item.id, item])
),
activeDifficultyId: createDifficultyId(unlockedLevel),
progressMap: Object.fromEntries(
difficultyItems.map((item) => [item.id, getDifficultyProgress(item)])
),
};
};
// 难度轴布局参数,节点按“等级越低越靠下”的方式排列。
const nodesLayout = {
viewportHeightRpx: 1020,
topPaddingRpx: 136,
bottomPaddingRpx: 144,
verticalGapRpx: 188,
anchorOffsetRpx: 796,
horizontalPatternRpx: [388, 232, 516, 258, 458, 304],
nearHorizontalDistanceRpx: 170,
extraGapScale: 0.5,
};
const emptyDifficulty = {
id: "",
label: "",
title: "",
summary: [],
startText: "开始",
targetPaperType: "",
};
// 页面基础状态
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const showTargetPicker = ref(false);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({});
const needRefreshProgress = ref(false);
const difficultyProgressMap = computed(() => {
return pageConfig.value?.progressMap || {};
});
const clamp = (value, min, max) => {
return Math.min(Math.max(value, min), max);
};
// 从 lv1 / lv20 这类 id 中提取等级数值,统一用于排序、解锁判断和进度比较。
const getDifficultyLevel = (difficultyId = "") => {
const matched = String(difficultyId).match(/\d+/);
return matched ? Number(matched[0]) : 0;
};
// 合并节点基础信息和难度详情,并统一按等级升序整理。
const createDifficultyNodes = (config) => {
const details = config?.details || {};
const rawNodes = Array.isArray(config?.nodes) ? config.nodes : [];
const nodeMap = new Map(rawNodes.map((node) => [node.id, node]));
const difficultyIds = new Set([
...rawNodes.map((node) => node.id),
...Object.keys(details),
]);
return Array.from(difficultyIds)
.map((difficultyId) => {
const level = getDifficultyLevel(difficultyId);
const node = nodeMap.get(difficultyId) || {};
const detail = details[difficultyId] || {};
const label = node.label || detail.label || `Lv${level || ""}`;
return {
...node,
...detail,
id: difficultyId,
level,
label,
title: detail.title || `${label}难度`,
summary: Array.isArray(detail.summary) ? detail.summary : [],
startText: detail.startText || "开始",
targetPaperType: detail.targetPaperType || "",
};
})
.filter((node) => node.id && node.level > 0)
.sort((first, second) => first.level - second.level);
};
const findValidDifficultyId = (difficultyId, nodes) => {
return nodes.some((node) => node.id === difficultyId) ? difficultyId : "";
};
const getNextDifficultyId = (difficultyId, nodes) => {
const currentLevel = getDifficultyLevel(difficultyId);
return (
nodes.find((node) => node.level === currentLevel + 1)?.id || difficultyId
);
};
// 统一解析当前最新已解锁难度:
// completedDifficultyId 优先级最高,可在完成当前难度后自动推进到下一关。
const resolveUnlockedDifficultyId = (options, config, nodes) => {
const completedDifficultyId = findValidDifficultyId(
options.completedDifficultyId,
nodes
);
if (completedDifficultyId) {
return getNextDifficultyId(completedDifficultyId, nodes);
}
return (
[
options.currentDifficultyId,
options.latestDifficultyId,
options.activeDifficultyId,
config.activeDifficultyId,
defaultUnlockedDifficultyId,
].find((difficultyId) => findValidDifficultyId(difficultyId, nodes)) ||
nodes[0]?.id ||
defaultUnlockedDifficultyId
);
};
// 如果传入的默认选中项尚未解锁,则自动回退到当前最新已解锁难度。
const resolveSelectedDifficultyId = (difficultyId, nodes, currentUnlockedId) => {
const safeDifficultyId = findValidDifficultyId(difficultyId, nodes);
if (!safeDifficultyId) {
return currentUnlockedId;
}
return getDifficultyLevel(safeDifficultyId) <=
getDifficultyLevel(currentUnlockedId)
? safeDifficultyId
: currentUnlockedId;
};
// 页面渲染使用的难度节点列表,包含纵向轨道坐标。
const difficultyNodes = computed(() => {
const nodes = createDifficultyNodes(pageConfig.value);
const leftPositions = nodes.map((_, index) => {
return nodesLayout.horizontalPatternRpx[
index % nodesLayout.horizontalPatternRpx.length
];
});
const offsetsFromBottom = [];
let accumulatedOffsetRpx = 0;
nodes.forEach((node, index) => {
if (index > 0) {
const previousLeftRpx = leftPositions[index - 1];
const currentLeftRpx = leftPositions[index];
const horizontalDistanceRpx = Math.abs(currentLeftRpx - previousLeftRpx);
const extraGapRpx =
Math.max(
0,
nodesLayout.nearHorizontalDistanceRpx - horizontalDistanceRpx
) * nodesLayout.extraGapScale;
accumulatedOffsetRpx +=
nodesLayout.verticalGapRpx + Math.round(extraGapRpx);
}
offsetsFromBottom.push(accumulatedOffsetRpx);
});
const contentHeightRpx = Math.max(
nodesLayout.viewportHeightRpx,
nodesLayout.topPaddingRpx +
nodesLayout.bottomPaddingRpx +
(offsetsFromBottom[offsetsFromBottom.length - 1] || 0)
);
return nodes.map((node, index) => {
const leftRpx = leftPositions[index];
const topRpx =
contentHeightRpx -
nodesLayout.bottomPaddingRpx -
offsetsFromBottom[index];
return {
...node,
leftRpx,
topRpx,
style: {
left: `${leftRpx}rpx`,
top: `${topRpx}rpx`,
},
};
});
});
const difficultyConnectors = computed(() => {
const nodes = difficultyNodes.value;
return nodes.slice(1).map((currentNode, index) => {
const previousNode = nodes[index];
const startX = Number(previousNode?.leftRpx || 0);
const startY = Number(previousNode?.topRpx || 0);
const endX = Number(currentNode?.leftRpx || 0);
const endY = Number(currentNode?.topRpx || 0);
const midX = (startX + endX) / 2;
const midY = (startY + endY) / 2;
const angle =
(Math.atan2(endY - startY, endX - startX) * 180) / Math.PI + 90;
return {
id: `${previousNode.id}-${currentNode.id}`,
left: `${midX}rpx`,
top: `${midY}rpx`,
transform: `translate(-50%, -50%) rotate(${angle}deg)`,
};
});
});
const nodesTrackHeightRpx = computed(() => {
const bottomNode = difficultyNodes.value[0];
if (!bottomNode) {
return nodesLayout.viewportHeightRpx;
}
return Math.max(
nodesLayout.viewportHeightRpx,
bottomNode.topRpx + nodesLayout.bottomPaddingRpx
);
});
const nodesTrackStyle = computed(() => {
return {
height: `${nodesTrackHeightRpx.value}rpx`,
};
});
const selectedDifficulty = computed(() => {
return (
difficultyNodes.value.find((node) => node.id === selectedDifficultyId.value) ||
difficultyNodes.value[0] ||
emptyDifficulty
);
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
if (Number.isFinite(configuredProgress) && configuredProgress > 0) {
return configuredProgress;
}
return getDifficultyLevel(node?.id) < getDifficultyLevel(unlockedDifficultyId.value)
? 100
: 0;
};
const checkDifficultyLocked = (node) => {
return getDifficultyLevel(node?.id) > getDifficultyLevel(unlockedDifficultyId.value);
};
// 根据目标难度计算 scroll-view 应滚动到的位置,顶部/底部会自动吸附边界。
const scrollToDifficulty = (difficultyId, animated = false) => {
const node = difficultyNodes.value.find((item) => item.id === difficultyId);
if (!node) {
return;
}
const maxScrollRpx = Math.max(
nodesTrackHeightRpx.value - nodesLayout.viewportHeightRpx,
0
);
const targetScrollRpx = clamp(
node.topRpx - nodesLayout.anchorOffsetRpx,
0,
maxScrollRpx
);
nodesScrollWithAnimation.value = animated;
nodesScrollTop.value = uni.upx2px(targetScrollRpx);
};
// 首次进入页面需要静默定位到默认难度;
// 定位完成后再开启滚动动画,避免第一次手动切换时丢失过渡效果。
const initScrollPosition = () => {
scrollToDifficulty(selectedDifficultyId.value, false);
nextTick(() => {
nodesScrollWithAnimation.value = true;
});
};
const normalizeRouteOptions = (options = {}) => {
const difficultyLevel = toNumber(options.difficulty);
const completedDifficultyLevel = toNumber(options.completedDifficulty);
return {
...options,
difficultyId:
options.difficultyId ||
(difficultyLevel > 0 ? createDifficultyId(difficultyLevel) : ""),
completedDifficultyId:
options.completedDifficultyId ||
(completedDifficultyLevel > 0
? createDifficultyId(completedDifficultyLevel)
: ""),
};
};
const applyPageState = (options = {}, config) => {
const safeOptions = normalizeRouteOptions(options);
const nodes = createDifficultyNodes(config);
const currentUnlockedId = resolveUnlockedDifficultyId(
safeOptions,
config,
nodes
);
pageConfig.value = config;
unlockedDifficultyId.value = currentUnlockedId;
selectedDifficultyId.value = resolveSelectedDifficultyId(
safeOptions.difficultyId,
nodes,
currentUnlockedId
);
nextTick(() => {
initScrollPosition();
});
};
const initPageState = async (options = {}, refreshOptions = {}) => {
const { keepCurrent = false } = refreshOptions;
const trainingType = resolveTrainingType(options.mode);
const fallbackConfig = createEmptyModeConfig(trainingType);
if (!keepCurrent) {
pageConfig.value = fallbackConfig;
}
try {
const result = await getTrainingDifficultyListAPI(trainingType);
applyPageState(
options,
normalizeTrainingDifficultyConfig(result, trainingType)
);
} catch (error) {
console.log("training difficulty load failed", error);
if (!keepCurrent) {
applyPageState(options, fallbackConfig);
}
uni.showToast({
title: "训练难度加载失败",
icon: "none",
});
}
};
const resolveTargetPaperType = (target) => {
return Number(target) === 1 ? "20厘米全环靶" : "40厘米全环靶";
};
const saveTrainingContext = (target) => {
const difficulty = selectedDifficulty.value;
if (!difficulty.id) {
return;
}
uni.setStorageSync(trainingDifficultyStorageKey, {
trainingType: pageConfig.value.key,
trainingTitle: pageConfig.value.title,
difficultyId: difficulty.id,
difficultyLabel: difficulty.label,
targetPaperType: target
? resolveTargetPaperType(target)
: difficulty.targetPaperType,
});
};
const handleSelectDifficulty = (node) => {
if (!node?.id) {
return;
}
if (checkDifficultyLocked(node)) {
uni.showToast({
title: "难度尚未解锁",
icon: "none",
});
return;
}
if (node.id === selectedDifficultyId.value) {
return;
}
selectedDifficultyId.value = node.id;
nextTick(() => {
scrollToDifficulty(node.id, true);
});
};
const handleStart = () => {
if (!selectedDifficulty.value.id) {
return;
}
saveTrainingContext();
uni.showToast({
title: `${selectedDifficulty.value.title} 即将开始`,
icon: "none",
});
};
const openTargetPicker = () => {
if (!selectedDifficulty.value.id) {
return;
}
showTargetPicker.value = true;
};
const handleTargetConfirm = (target) => {
showTargetPicker.value = false;
saveTrainingContext(target);
// uni.showToast({
// title: `${selectedDifficulty.value.title} 即将开始`,
// icon: "none",
// });
uni.navigateTo({
url: `/pages/training/practise-one?target=${target}`,
});
};
const markProgressRefresh = () => {
needRefreshProgress.value = true;
};
onLoad((options = {}) => {
routeOptions.value = { ...options };
uni.$on(trainingDifficultyRefreshEvent, markProgressRefresh);
initPageState(options);
});
onShow(() => {
if (!needRefreshProgress.value) {
return;
}
needRefreshProgress.value = false;
initPageState(routeOptions.value, {
keepCurrent: true,
});
});
onUnload(() => {
uni.$off(trainingDifficultyRefreshEvent, markProgressRefresh);
});
</script>
<template>
<Container
:title="pageConfig.title"
:bgType="8"
bgColor="#1c1c23"
:scroll="false"
>
<view class="difficulty-page">
<view class="difficulty-page__nodes">
<scroll-view
class="difficulty-page__nodes-scroll"
scroll-y
enhanced
:scroll-top="nodesScrollTop"
:scroll-with-animation="nodesScrollWithAnimation"
:show-scrollbar="false"
>
<view class="difficulty-page__nodes-track" :style="nodesTrackStyle">
<image
v-for="connector in difficultyConnectors"
:key="connector.id"
class="difficulty-page__connector"
src="../../static/training-difficulty-design/jiantou.png"
mode="aspectFit"
:style="connector"
/>
<TrainingDifficultyBadge
v-for="node in difficultyNodes"
:key="node.id"
:node="node"
:active="node.id === selectedDifficultyId"
:locked="checkDifficultyLocked(node)"
:completedProgress="getCompletedDifficultyProgress(node)"
@click="handleSelectDifficulty"
/>
</view>
</scroll-view>
</view>
<view class="difficulty-page__preview">
<TrainingDifficultyPreviewCard
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="openTargetPicker"
/>
</view>
</view>
<TargetPicker
:show="showTargetPicker"
:onClose="() => (showTargetPicker = false)"
:onConfirm="handleTargetConfirm"
/>
</Container>
</template>
<style scoped>
.difficulty-page {
height: 100%;
display: flex;
flex-direction: column;
box-sizing: border-box;
padding: 18rpx 0 40rpx;
overflow: hidden;
}
.difficulty-page__nodes {
position: relative;
flex: 1;
min-height: 0;
z-index: 2;
margin-bottom: 8rpx;
}
.difficulty-page__nodes-scroll {
width: 100%;
height: 100%;
}
.difficulty-page__nodes-track {
position: relative;
width: 100%;
min-height: 100%;
}
.difficulty-page__connector {
position: absolute;
width: 18rpx;
height: 28rpx;
z-index: 1;
pointer-events: none;
}
.difficulty-page__preview {
position: relative;
flex: none;
z-index: 3;
width: 540rpx;
height: 172rpx;
margin: 0 auto;
}
.difficulty-page__start {
position: relative;
flex: none;
z-index: 4;
width: 302rpx;
height: 190rpx;
margin: 0 auto;
top: -16rpx;
}
</style>

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@@ -0,0 +1,862 @@
<script setup>
import { nextTick, onMounted, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import { getPersonalTrainingAPI } from "@/apis";
const checkedIcon = "../../static/training-home/done.png";
const missedIcon = "../../static/training-home/missed.png";
// 后端训练项目 id 与难度页 mode 参数的映射关系。
const trainingModeRouteMap = {
base: "basic",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
strength: "power",
};
// 训练项目卡片右侧主图标。
const trainingModeIconMap = {
base_bow: "../../static/training-home/img_22.png",
bow: "../../static/training-home/img_3.png",
target: "../../static/training-home/img_4.png",
wave: "../../static/training-home/img_5.png",
muscle: "../../static/training-home/img_6.png",
};
// 训练项目卡片标题图,按接口 id 映射本地资源。
const trainingModeTitleImageMap = {
endurance: "../../static/training-home/nailixunlian.png",
precision: "../../static/training-home/jingzhunxunlian.png",
rhythm: "../../static/training-home/jiezouxunlian.png",
strength: "../../static/training-home/liliangxulian.png",
};
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
const defaultRadarDimensions = [
{ name: "基础", score: 0 },
{ name: "精准", score: 0 },
{ name: "力量", score: 0 },
{ name: "节奏", score: 0 },
{ name: "耐力", score: 0 },
];
// 页面始终直接消费接口字段,这里只保留一份兜底结构,避免模板访问空值。
const createDefaultTrainingData = () => ({
week_days: defaultWeekDays.map((day) => ({ day, status: "cross" })),
stats: {
total_training_days: 0,
total_arrows: 0,
hit_rate: 0,
endurance_shoot_speed: 0,
total_calories: 0,
overtake_rate: 0,
},
radar: {
dimensions: defaultRadarDimensions,
},
training_items: [],
});
const trainingData = ref(createDefaultTrainingData());
const pageMounted = ref(false);
const trainingRadarCanvasId = "training-home-radar";
const radarImageWidth = 225;
const radarImageHeight = 224;
const radarFigureWidthRpx = 448;
const radarFigureHeightRpx = Math.round(
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
);
const radarCanvasWidth = Math.round(uni.upx2px(radarFigureWidthRpx));
const radarCanvasHeight = Math.round(uni.upx2px(radarFigureHeightRpx));
const radarScaleX = radarCanvasWidth / radarImageWidth;
const radarScaleY = radarCanvasHeight / radarImageHeight;
const radarScale = Math.min(radarScaleX, radarScaleY);
const radarCenterX = 112.0624 * radarScaleX;
const radarCenterY = 111.4645 * radarScaleY;
const radarStrokeWidth = Math.max(1, 2 * radarScale);
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
const radarOuterRadiusX = 110.7089 * radarScaleX;
const radarOuterRadiusY = 110.7089 * radarScaleY;
const radarMaxValue = 100;
const radarFigureStyle = {
width: `${radarFigureWidthRpx}rpx`,
height: `${radarFigureHeightRpx}rpx`,
};
const formatValue = (value, digits = 1) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
return String(Number(numberValue.toFixed(digits)));
};
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return item.is_locked ? `Coming! LV${level}` : `当前进度 LV${level} >`;
};
// 卡路里字段按需求做 K / W 缩写展示。
const getCaloriesValue = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
if (numberValue >= 10000) return `${formatValue(numberValue / 10000)}W`;
if (numberValue >= 1000) return `${formatValue(numberValue / 1000)}K`;
return formatValue(numberValue, 0);
};
const getTrainingIcon = (item = {}) =>
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
const getTrainingTitleImage = (item = {}) =>
trainingModeTitleImageMap[item.id] || "";
const getTrainingMode = (item = {}) =>
trainingModeRouteMap[item.id] || item.id || "";
const getFeaturedItem = () =>
trainingData.value.training_items.find((item) => item.id === "base") ||
trainingData.value.training_items[0];
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
x: centerX + radiusX * Math.cos(angle),
y: centerY + radiusY * Math.sin(angle),
});
// 雷达图直接使用接口的 5 维 score按 0-100 等比映射到顶点位置。
const drawRadar = () => {
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
? trainingData.value.radar.dimensions.slice(0, 5)
: [];
if (dimensions.length !== 5) return;
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
const angles = dimensions.map(
(_, index) => (-90 + index * 72) * (Math.PI / 180)
);
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
const points = dimensions.map((item, index) => {
const normalized = Math.max(
0,
Math.min(Number(item.score) || 0, radarMaxValue)
);
const progress = normalized / radarMaxValue;
return getRadarPoint(
radarCenterX,
radarCenterY,
radarOuterRadiusX * progress,
radarOuterRadiusY * progress,
angles[index]
);
});
ctx.beginPath();
points.forEach((point, index) => {
if (index === 0) ctx.moveTo(point.x, point.y);
else ctx.lineTo(point.x, point.y);
});
ctx.closePath();
ctx.setFillStyle("rgba(255, 209, 154, 0.26)");
ctx.fill();
ctx.setStrokeStyle("rgba(220, 162, 92, 0.92)");
ctx.setLineWidth(radarStrokeWidth);
ctx.stroke();
points.forEach((point) => {
ctx.beginPath();
ctx.arc(point.x, point.y, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(221, 162, 90, 1)");
ctx.fill();
});
ctx.beginPath();
ctx.arc(radarCenterX, radarCenterY, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(125, 107, 83, 0.65)");
ctx.fill();
ctx.draw();
};
// 小程序 canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
const refreshRadar = async () => {
await nextTick();
setTimeout(() => {
drawRadar();
}, 30);
};
const loadPersonalTrainingData = async () => {
try {
const result = await getPersonalTrainingAPI();
trainingData.value = {
week_days:
Array.isArray(result?.week_days) && result.week_days.length
? result.week_days
: createDefaultTrainingData().week_days,
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
overtake_rate: result?.stats?.overtake_rate ?? 0,
},
radar: {
dimensions:
Array.isArray(result?.radar?.dimensions) &&
result.radar.dimensions.length === 5
? result.radar.dimensions
: createDefaultTrainingData().radar.dimensions,
},
training_items: Array.isArray(result?.training_items)
? result.training_items
: [],
};
} catch (error) {
console.log("personal training load failed", error);
trainingData.value = createDefaultTrainingData();
} finally {
await refreshRadar();
}
};
const openTrainingRecord = () => {
uni.navigateTo({
url: "/pages/my-growth?tab=2",
});
};
const openTrainingItem = (item = {}) => {
const mode = getTrainingMode(item);
if (!mode) return;
if (item.is_locked) {
uni.showToast({
title: `${item.name || "训练"} 暂未开放`,
icon: "none",
});
return;
}
uni.navigateTo({
url: `/pages/training/difficulty?mode=${mode}`,
});
};
const openFeaturedTraining = () => {
const item = getFeaturedItem();
if (item) openTrainingItem(item);
};
// 首次进入页面时拉取数据并完成雷达图初始化。
onMounted(async () => {
await loadPersonalTrainingData();
pageMounted.value = true;
});
// 从其他页面返回时刷新训练数据,保持进度与推荐状态最新。
onShow(async () => {
if (!pageMounted.value) return;
await loadPersonalTrainingData();
});
</script>
<template>
<Container :showBackToGame="true" :bgType="7" bgColor="#050b19">
<view class="training-home">
<view class="week-grid">
<view
v-for="item in trainingData.week_days"
:key="item.day"
class="week-item"
>
<view class="week-item-bg"></view>
<image
class="week-item-icon"
:src="item.status === 'checked' ? checkedIcon : missedIcon"
mode="widthFix"
/>
<text
class="week-item-label"
:class="{ 'week-item-label-active': item.status === 'checked' }"
>
{{ item.day }}
</text>
</view>
</view>
<view class="stats-card">
<view class="stats-card-bg"></view>
<image
class="stats-quote stats-quote-left"
src="../../static/training-home/img_17.png"
mode="widthFix"
/>
<image
class="stats-quote stats-quote-right"
src="../../static/training-home/img_16.png"
mode="widthFix"
/>
<view class="stats-grid">
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_training_days, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共训练</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_arrows, 0) }}
</text>
<text class="stats-unit"></text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">累计射箭</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">命中率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
</text>
<text class="stats-unit">/分钟</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">耐力射击</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ getCaloriesValue(trainingData.stats.total_calories) }}
</text>
<text class="stats-unit">卡路里</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共消耗</text>
</view>
</view>
</view>
<view class="radar-section">
<view class="record-bubble" @click="openTrainingRecord">
<image
class="record-bubble-bg"
src="../../static/training-home/img_28.png"
mode="widthFix"
/>
<view class="record-bubble-copy">
<view class="record-main">
已超越<text class="record-main-highlight">{{ formatValue(trainingData.stats.overtake_rate) }}%</text>对手
</view>
<view class="record-sub-row">
<text class="record-sub-text">我的训练记录</text>
<image
class="record-arrow"
src="../../static/training-home/img_7.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="radar-board">
<text class="radar-label radar-label-top">
{{ trainingData.radar.dimensions[0].name }}
</text>
<text class="radar-label radar-label-right">
{{ trainingData.radar.dimensions[1].name }}
</text>
<text class="radar-label radar-label-bottom-right">
{{ trainingData.radar.dimensions[2].name }}
</text>
<text class="radar-label radar-label-bottom-left">
{{ trainingData.radar.dimensions[3].name }}
</text>
<text class="radar-label radar-label-left">
{{ trainingData.radar.dimensions[4].name }}
</text>
<view class="radar-figure" :style="radarFigureStyle">
<image
class="radar-grid-image"
:style="radarFigureStyle"
src="../../static/training-home/img_19.png"
/>
<canvas
:canvas-id="trainingRadarCanvasId"
:id="trainingRadarCanvasId"
class="radar-canvas"
:style="radarFigureStyle"
:width="radarCanvasWidth"
:height="radarCanvasHeight"
/>
<image
class="radar-mascot"
src="../../static/training-home/img_21.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="featured-card" @click="openFeaturedTraining">
<image
class="featured-card-bg"
src="../../static/training-home/img_22.png"
mode="widthFix"
/>
<view class="featured-card-copy">
<text class="featured-card-progress">
{{ getLevelText(getFeaturedItem()) }}
</text>
</view>
</view>
<view class="mode-grid">
<view
v-for="item in trainingData.training_items.filter((item) => item.id !== 'base')"
:key="item.id"
class="mode-card"
@click="openTrainingItem(item)"
>
<view v-if="item.is_recommended" class="mode-tag">推荐</view>
<view class="mode-card-copy">
<image
v-if="getTrainingTitleImage(item)"
class="mode-card-title-image"
:src="getTrainingTitleImage(item)"
mode="widthFix"
/>
<text v-else class="mode-card-title">{{ item.name }}</text>
<text class="mode-card-progress">{{ getLevelText(item) }}</text>
</view>
<image
class="mode-card-icon"
:src="getTrainingIcon(item)"
mode="aspectFit"
/>
</view>
</view>
</view>
</Container>
</template>
<style scoped>
.training-home {
position: relative;
overflow: hidden;
padding: 18rpx 20rpx 60rpx 20rpx;
}
.week-grid {
display: flex;
justify-content: space-between;
margin-top: 18rpx;
}
.week-item {
position: relative;
width: 92rpx;
height: 96rpx;
border-radius: 16rpx;
overflow: hidden;
}
.week-item-bg {
width: 100%;
height: 100%;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.week-item-icon {
position: absolute;
left: 28rpx;
top: 14rpx;
width: 36rpx;
}
.week-item-label {
position: absolute;
left: 0;
right: 0;
bottom: 10rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 20rpx;
text-align: center;
line-height: 28rpx;
}
.week-item-label-active {
color: #e7ba80;
}
.stats-card {
position: relative;
margin-top: 32rpx;
width: 100%;
height: 124rpx;
overflow: hidden;
border-radius: 24rpx;
}
.stats-card-bg {
position: absolute;
inset: 0;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.stats-quote {
position: absolute;
z-index: 1;
width: 53rpx;
height: 50rpx;
}
.stats-quote-left {
left: 4rpx;
top: 4rpx;
}
.stats-quote-right {
right: 4rpx;
bottom: 4rpx;
}
.stats-grid {
position: absolute;
z-index: 1;
left: 36rpx;
right: 36rpx;
top: 22rpx;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.stats-item {
min-width: 0;
display: flex;
flex-direction: column;
align-items: center;
text-align: center;
}
.stats-value-row {
display: flex;
align-items: flex-end;
justify-content: center;
width: 100%;
height: 48rpx;
line-height: 48rpx;
}
.stats-value-group {
position: relative;
display: inline-flex;
align-items: flex-end;
justify-content: center;
min-width: 72rpx;
white-space: nowrap;
}
.stats-value-decoration {
position: absolute;
left: 0;
right: 0;
bottom: 6rpx;
min-width: 72rpx;
height: 12rpx;
border-radius: 6rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
opacity: 0.5;
}
.stats-value {
position: relative;
z-index: 1;
color: #fff;
font-size: 34rpx;
font-family: Helvetica, Arial, sans-serif;
font-weight: 500;
line-height: 46rpx;
}
.stats-unit {
position: relative;
z-index: 1;
margin-left: 4rpx;
padding-bottom: 8rpx;
color: #fff;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.stats-label {
display: inline-block;
margin-top: 6rpx;
color: #fcce96;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.radar-section {
position: relative;
padding-top: 34rpx;
}
.record-bubble {
position: absolute;
right: 0;
top: 10rpx;
width: 202rpx;
height: 122rpx;
z-index: 3;
}
.record-bubble-bg {
width: 202rpx;
}
.record-bubble-copy {
position: absolute;
left: 0;
right: 0;
top: 24rpx;
text-align: center;
}
.record-main {
color: #fff;
font-size: 24rpx;
line-height: 30rpx;
}
.record-main-highlight {
color: #e7ba80;
}
.record-sub-row {
margin-top: 4rpx;
display: flex;
align-items: center;
justify-content: center;
}
.record-sub-text {
color: #ffd947;
font-size: 24rpx;
height: 30rpx;
line-height: 30rpx;
}
.record-arrow {
width: 24rpx;
}
.radar-board {
position: relative;
width: 100%;
height: 514rpx;
}
.radar-label {
position: absolute;
color: rgba(255, 255, 255, 0.78);
font-size: 28rpx;
line-height: 40rpx;
}
.radar-label-top {
left: 350rpx;
top: 14rpx;
transform: translateX(-50%);
opacity: 0.5;
}
.radar-label-right {
right: 77rpx;
top: 190rpx;
opacity: 0.5;
}
.radar-label-bottom-right {
right: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-bottom-left {
left: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-left {
left: 75rpx;
top: 180rpx;
opacity: 0.5;
}
.radar-figure {
position: absolute;
left: 50%;
top: 54rpx;
transform: translateX(-50%);
overflow: visible;
}
.radar-grid-image,
.radar-canvas {
position: absolute;
left: 0;
top: 0;
}
.radar-mascot {
position: absolute;
right: 38rpx;
top: 0;
width: 92rpx;
}
.featured-card {
position: relative;
width: 100%;
height: 150rpx;
margin-top: 70rpx;
}
.featured-card-bg {
width: 100%;
}
.featured-card-copy {
position: absolute;
left: 160rpx;
top: 68rpx;
display: flex;
align-items: center;
}
.featured-card-title {
color: #895409;
font-size: 28rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 32rpx;
}
.featured-card-progress {
margin-left: 18rpx;
color: #895409;
font-size: 22rpx;
line-height: 32rpx;
}
.mode-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 16rpx 18rpx;
margin-top: 16rpx;
}
.mode-card {
position: relative;
height: 150rpx;
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
border-radius: 16rpx;
border: 2rpx solid rgba(235, 184, 123, 0.5);
background: rgba(0, 0, 0, 0.5);
overflow: hidden;
}
.mode-tag {
position: absolute;
left: 0;
top: 0;
width: 72rpx;
height: 34rpx;
line-height: 34rpx;
text-align: center;
font-size: 20rpx;
color: #000;
border-bottom-right-radius: 16rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
}
.mode-card-copy {
position: absolute;
left: 30rpx;
top: 40rpx;
}
.mode-card-title {
display: block;
background-image: linear-gradient(
133deg,
rgba(235, 184, 123, 0.8) 0%,
rgba(181, 140, 78, 0.8) 100%
);
color: #e7ba80;
font-size: 32rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 38rpx;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.mode-card-title-image {
display: block;
width: 128rpx;
}
.mode-card-progress {
display: block;
margin-top: 14rpx;
color: #fcce96;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.5;
}
.mode-card-icon {
position: absolute;
right: 12rpx;
top: 14rpx;
width: 124rpx;
height: 124rpx;
}
</style>

View File

@@ -0,0 +1,293 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue";
import BowTarget from "./components/BowTarget.vue";
import ScorePanel2 from "./components/ScorePanel2.vue";
import ScoreResult from "./components/ScoreResult.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "./components/TestDistance.vue";
import BubbleTip from "./components/BubbleTip.vue";
import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const sound = ref(true);
const start = ref(false);
const scores = ref([]);
const total = 12;
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
onLoad((options) => {
if (options.target) {
targetType.value = Number(options.target);
}
});
const onReady = async () => {
await startPractiseAPI();
scores.value = [];
start.value = true;
audioManager.play("练习开始");
};
const onOver = async () => {
practiseResult.value = await getPractiseAPI(practiseId.value);
start.value = false;
};
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
}
}
function onComplete() {
uni.$emit(trainingDifficultyRefreshEvent);
uni.navigateBack();
}
async function onRetry() {
practiseId.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id;
}
const onClickShare = debounce(async () => {
await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
await wxShare("shareCanvas");
});
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
onMounted(async () => {
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id;
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
endPractiseAPI();
});
</script>
<template>
<Container
:bgType="!start && !practiseResult.id?9:10"
:showBottom="!start && !scores.length"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
<block v-else>
<ShootProgress
:start="start"
:onStop="onOver"
/>
<view class="user-row">
<!-- <Avatar :src="user.avatar" :size="35" /> -->
<BubbleTip v-if="showGuide" type="normal2">
<text>还有两场坚持</text>
<text>就是胜利💪</text>
</BubbleTip>
<!-- <BowPower /> -->
</view>
<BowTarget
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
/>
<view class="sound-text-box">
<button class="sound-btn" hover-class="none" @click="updateSound">
<image
class="sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button>
<view class="bat-text-big-box">
<image
class="dao-icon"
src="../../static/training-difficulty-design/dao-icon.png"
mode="widthFix"
/>
<view class="bat-text-box">
<view class="bat-text-small-box">
<view class="text-round-box">
<view class="text1">每箭命中9环之上</view>
<view class="text2">剩余<text class="text2-yellow">3</text></view>
</view>
</view>
</view>
</view>
</view>
<ScorePanel2 :arrows="scores" :total="total" />
<ScoreResult
v-if="practiseResult.details"
:rowCount="6"
:total="total"
:onClose="onComplete"
:onRetry="onRetry"
:result="practiseResult"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</block>
</view>
<template #bottom>
<view class="btn-box">
<image
class="btn-box-bg"
src="../../static/training-difficulty-design/par-star.png"
mode="widthFix"
/>
<button class="btn" @click="onReady">准备好了开始练习</button>
</view>
</template>
</Container>
</template>
<style scoped>
.btn-box{
width: 488rpx;
height: 234rpx;
position: fixed;
bottom: 130rpx;
left: 50%;
transform: translateX(-50%);
}
.btn-box-bg{
width: 100%;
}
.btn{
width: 330rpx;
height: 70rpx;
line-height: 70rpx;
background: #FED847;
border-radius: 44rpx;
text-align: center;
color: #000000;
font-size: 28rpx;
font-weight: 500;
position: absolute;
left: 50%;
transform: translateX(-50%);
bottom: -36rpx;
}
.sound-text-box{
height: 125rpx;
padding: 0 56rpx;
display: flex;
align-items: flex-end;
}
.sound-btn {
width: 76rpx;
height: 70rpx;
border: none;
}
.sound-btn::after {
border: none;
}
.sound-icon {
width: 76rpx;
height: 70rpx;
}
.bat-text-big-box{
flex: 1;
position: relative;
}
.dao-icon{
width: 160rpx;
height: 125rpx;
position: absolute;
left: 0;
bottom: 0;
}
.text-round-box{
width: 100%;
}
.bat-text-box{
display: flex;
}
.bat-text-small-box{
background: rgba(0, 0, 0, 0.5);
width: auto;
min-width: 100rpx;
border-radius: 16rpx 60rpx 60rpx 16rpx;
display: flex;
flex-direction: column;
justify-content: center;
padding-left: 176rpx;
height: 112rpx;
padding-right: 30rpx;
font-size: 30rpx;
color: #E7BA80;
}
.text1{
font-size: 30rpx;
font-weight: 400;
color: #E7BA80;
line-height: 42rpx;
}
.text2{
color: #FFFFFF;
font-size: 26rpx;
font-weight: 400;
line-height: 36rpx;
}
.text2-yellow{
font-size: 30rpx;
color: #FFD947;
font-weight: 500;
margin: 0 4rpx;
}
</style>

View File

@@ -69,10 +69,6 @@ onMounted(() => {
const envVersion = accountInfo.miniProgram.envVersion; const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showLogout.value = true; if (envVersion !== "release") showLogout.value = true;
}); });
/* global __BUILD_TIME__ */
/** 构建时刻,由 vite.config.js define 在打包时自动注入;仅开发/体验版展示 */
const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : '';
</script> </script>
<template> <template>
@@ -144,10 +140,6 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
:onClick="toAudioTestPage" :onClick="toAudioTestPage"
v-if="showLogout" v-if="showLogout"
/> />
<UserItem
title="版本信息(仅用于测试)"
v-if="showLogout"
>{{ buildVersion }}</UserItem>
<UserItem <UserItem
title="退出登录(仅用于测试)" title="退出登录(仅用于测试)"
:onClick="logout" :onClick="logout"

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<g id="&#231;&#188;&#150;&#231;&#187;&#132; 5">
<rect id="&#231;&#159;&#169;&#229;&#189;&#162;&#229;&#164;&#135;&#228;&#187;&#189;" width="156" height="58" fill="url(#paint0_linear_1394_738459)"/>
</g>
<defs>
<linearGradient id="paint0_linear_1394_738459" x1="0" y1="87" x2="156" y2="87" gradientUnits="userSpaceOnUse">
<stop stop-color="#7E3627"/>
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</g>
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<linearGradient id="paint0_linear_1394_738473" x1="0.251953" y1="86.9532" x2="156" y2="86.9532" gradientUnits="userSpaceOnUse">
<stop stop-color="#25476F"/>
<stop offset="1" stop-color="#292826" stop-opacity="0.01"/>
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<?xml version="1.0" encoding="UTF-8"?>
<svg width="55px" height="55px" viewBox="0 0 55 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<title>编组 11</title>
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
<g id="训练难度展示" transform="translate(-160.000000, -478.000000)">
<g id="编组-2备份" transform="translate(154.000000, 472.000000)">
<g id="编组-11" transform="translate(6.000000, 6.000000)">
<circle id="椭圆形" fill="#CACACA" cx="27.5" cy="27.5" r="27.5"></circle>
<circle id="椭圆形" fill="#FFFFFF" cx="27.5" cy="26" r="25"></circle>
<circle id="椭圆形" fill="#5E5E5E" cx="27.5" cy="26" r="22"></circle>
<circle id="椭圆形" fill="#17B6F2" cx="27.5" cy="26" r="19.5"></circle>
<circle id="椭圆形" fill="#FFC2C2" cx="27.5" cy="26" r="17"></circle>
<circle id="椭圆形" fill="#FF1F33" opacity="0.800000012" cx="27.5" cy="26" r="14.5"></circle>
<circle id="椭圆形" fill="#FED847" cx="27.5" cy="26" r="13"></circle>
</g>
</g>
</g>
</g>
</svg>

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<title>编组 9</title>
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
<g id="训练难度展示" transform="translate(-60.000000, -313.000000)">
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<circle id="椭圆形" fill="#FFFFFF" cx="28" cy="26" r="25"></circle>
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<circle id="椭圆形" fill="#8C8C8C" cx="28" cy="26" r="14.5"></circle>
<circle id="椭圆形" fill="#DBDBDB" cx="28" cy="26" r="13"></circle>
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