13 Commits

6 changed files with 231 additions and 61 deletions

View File

@@ -21,7 +21,10 @@
} = storeToRefs(store);
const {
updateUser,
updateOnline
updateOnline,
updateDevice,
updateGame,
updateRoomNumber
} = store;
watch(
@@ -46,6 +49,22 @@
updateUser(value);
}
function onSessionKickedOut() {
uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
updateUser();
updateDevice("", "");
updateOnline(false);
updateGame(false, "");
updateRoomNumber("");
uni.showModal({
title: "提示",
content: "账号已在其他设备登录",
showCancel: false,
});
}
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
@@ -65,6 +84,7 @@
onShow(() => {
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
@@ -77,6 +97,7 @@
onHide(() => {
uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
websocket.closeWebSocket();
});
</script>
@@ -289,4 +310,4 @@
font-style: normal;
font-display: swap;
}
</style>
</style>

View File

@@ -46,6 +46,8 @@ function request(method, url, data = {}) {
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
uni.$emit("update-user");
reject({ type: "AUTH_INVALID", message });
return;
}
if (message === "ROOM_FULL") {
resolve({full: true});

View File

@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { ref, onMounted, onBeforeUnmount, watch } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -10,19 +10,31 @@ import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const { user, online } = storeToRefs(store);
const title = ref("");
const start = ref(null);
const battleId = ref("");
/** 对战模式1=好友约战 2=排位赛,用于结算页跳转判断 */
const way = ref(0);
const currentRound = ref(1);
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/**
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
*/
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
const tips = ref("即将开始...");
const players = ref([]);
const playersSorted = ref([]);
@@ -208,6 +220,19 @@ onShow(async () => {
<text>20秒后开始下半场</text>
</view>
</ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view>
</Container>
</template>
@@ -217,4 +242,25 @@ onShow(async () => {
width: 100%;
height: 100%;
}
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style>

View File

@@ -89,7 +89,7 @@ async function onComplete() {
practiseResult.value = {};
start.value = false;
scores.value = [];
const result = await createPractiseAPI(total, 360);
const result = await createPractiseAPI(total, 3600);
if (result) practiseId.value = result.id;
}
}
@@ -105,7 +105,7 @@ onMounted(async () => {
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
const result = await createPractiseAPI(total, 360, targetType.value);
const result = await createPractiseAPI(total, 3600, targetType.value);
if (result) practiseId.value = result.id;
});
@@ -132,7 +132,7 @@ onBeforeUnmount(() => {
<ShootProgress
:tips="`请连续射${total}支箭`"
:start="start"
:total="360"
:total="3600"
:onStop="onOver"
/>
<view class="user-row">

View File

@@ -1,5 +1,5 @@
<script setup>
import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
import {ref, onMounted, onBeforeUnmount, nextTick, watch} from "vue";
import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue";
@@ -11,6 +11,7 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue";
import TeamAvatars from "@/components/TeamAvatars.vue";
import ShootProgress2 from "@/components/ShootProgress2.vue";
import SModal from "@/components/SModal.vue";
import {laserCloseAPI, getBattleAPI} from "@/apis";
import {MESSAGETYPESV2} from "@/constants";
import audioManager from "@/audioManager";
@@ -18,7 +19,7 @@ import useStore from "@/store";
import {storeToRefs} from "pinia";
const store = useStore();
const {user} = storeToRefs(store);
const {user, online} = storeToRefs(store);
const start = ref(null);
const tips = ref("");
const battleId = ref("");
@@ -44,6 +45,17 @@ const updateRemainSecond = ref(0);
const battleWay = ref(0);
/** 上一次处理的 ToSomeoneShoot 关键字段,用于去重过滤重复消息 */
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/**
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
*/
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
try {
@@ -314,6 +326,19 @@ onShow(async () => {
:onAutoClose="()=>{ showRoundTip = false}"
/>
</ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view>
</Container>
</template>
@@ -331,4 +356,25 @@ onShow(async () => {
margin-top: -2%;
margin-bottom: 6%;
}
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style>

View File

@@ -1,61 +1,91 @@
import { MESSAGETYPES, getMessageTypeName } from "@/constants";
import { getUserGameState } from "@/apis";
let socket = null;
let heartbeatInterval = null;
let reconnectTimer = null;
let manualClose = false;
let checkingSession = false;
let kickedOut = false;
let isConnecting = false;
/**
* 建立 WebSocket 连接
*/
function createWebSocket(token, onMessage) {
if (!token) return;
if (kickedOut) kickedOut = false;
if (socket || isConnecting) return;
manualClose = false;
isConnecting = true;
let url = "wss://api.shelingxingqiu.com/socket";
try {
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
switch (envVersion) {
case "develop": // 开发版
case "develop":
// url = "ws://localhost:8000/socket";
url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "trial": // 体验版
case "trial":
url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "release": // 正式版
case "release":
url = "wss://api.shelingxingqiu.com/socket";
break;
default:
// 保持默认值
break;
}
} catch (e) {
console.error("获取环境信息失败,使用默认正式环境", e);
console.error("获取 WebSocket 环境信息失败,使用默认正式环境", e);
}
url += `?authorization=${token}`;
socket = uni.connectSocket({
const socketTask = uni.connectSocket({
url,
success: () => {
console.log("websocket 连接成功");
// 启动心跳
startHeartbeat(onMessage);
console.log("WebSocket 已发起连接");
},
fail: () => {
fail: (err) => {
if (socket !== socketTask) return;
console.error("WebSocket 连接失败", err);
socket = null;
isConnecting = false;
reconnect(onMessage);
},
});
// 接收消息
uni.onSocketMessage((res) => {
socket = socketTask;
socketTask.onOpen(() => {
if (socket !== socketTask) return;
console.log("WebSocket 连接成功");
isConnecting = false;
startHeartbeat(onMessage);
});
socketTask.onMessage((res) => {
if (socket !== socketTask) return;
const { data, event } = JSON.parse(res.data);
if (event === "pong") return;
if (data.type) {
console.log("收到消息:", getMessageTypeName(data.type), data.data);
console.log(
"收到 WebSocket 消息",
getMessageTypeName(data.type),
data.data
);
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
return;
}
if (onMessage && data.updates) onMessage(data.updates);
const msg = data.updates[0];
if (msg) {
console.log("收到消息:", getMessageTypeName(msg.constructor), msg);
console.log(
"收到 WebSocket 更新",
getMessageTypeName(msg.constructor),
msg
);
if (msg.constructor === MESSAGETYPES.RankUpdate) {
uni.setStorageSync("latestRank", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
@@ -68,84 +98,109 @@ function createWebSocket(token, onMessage) {
}
});
// 错误处理
uni.onSocketError((err) => {
socketTask.onError((err) => {
if (socket !== socketTask) return;
console.error("WebSocket 错误", err);
reconnect(onMessage);
});
uni.onSocketClose((result) => {
socketTask.onClose(async (result) => {
if (socket !== socketTask) return;
console.log("WebSocket 已关闭", result);
stopHeartbeat();
reconnect(onMessage);
socket = null;
isConnecting = false;
if (manualClose || kickedOut) return;
await handleUnexpectedClose(onMessage);
});
}
/**
* 重连机制
*/
function reconnect(onMessage) {
reconnectTimer && clearTimeout(reconnectTimer);
closeWebSocket(); // 确保关闭旧连接
async function handleUnexpectedClose(onMessage) {
if (checkingSession || manualClose || kickedOut) return;
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (!token) return;
checkingSession = true;
try {
await getUserGameState();
if (!manualClose && !kickedOut) reconnect(onMessage);
} catch (err) {
if (err?.type === "AUTH_INVALID") {
kickedOut = true;
manualClose = true;
reconnectTimer && clearTimeout(reconnectTimer);
uni.$emit("session-kicked-out");
return;
}
if (!manualClose && !kickedOut) reconnect(onMessage);
} finally {
checkingSession = false;
}
}
function reconnect(onMessage) {
reconnectTimer && clearTimeout(reconnectTimer);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (!token || manualClose || kickedOut || socket || isConnecting) return;
reconnectTimer = setTimeout(() => {
console.log("reconnecting...");
if (manualClose || kickedOut || socket || isConnecting) return;
console.log("WebSocket 正在重连...");
createWebSocket(token, onMessage);
}, 1000);
}
function closeWebSocket() {
function closeWebSocket(isManual = true) {
manualClose = isManual;
reconnectTimer && clearTimeout(reconnectTimer);
stopHeartbeat();
isConnecting = false;
if (socket) {
reconnectTimer && clearTimeout(reconnectTimer);
stopHeartbeat();
const currentSocket = socket;
socket = null;
try {
socket.close();
currentSocket.close();
} catch (err) {
console.error("关闭WebSocket连接失败", err);
console.error("关闭 WebSocket 失败", err);
}
socket = null; // 清除socket引用
}
}
function sendHeartbeat(onMessage) {
uni.sendSocketMessage({
if (!socket) return;
const currentSocket = socket;
currentSocket.send({
data: JSON.stringify({ event: "ping", data: {} }),
success: () => {
// console.log("发送心跳成功");
},
success: () => {},
fail: (err) => {
console.error("发送心跳失败", err);
if (socket !== currentSocket) return;
console.error("心跳发送失败", err);
stopHeartbeat();
closeWebSocket(); // 关闭失效的连接
reconnect(onMessage); // 触发重连
closeWebSocket(false);
reconnect(onMessage);
},
});
}
/**
* 启动心跳
*/
function startHeartbeat(onMessage) {
stopHeartbeat(); // 防止重复启动
stopHeartbeat();
heartbeatInterval = setInterval(() => {
if (socket && socket.readyState === 1) {
// 检查连接状态
if (socket) {
sendHeartbeat(onMessage);
}
}, 10000);
}
/**
* 停止心跳
*/
function stopHeartbeat() {
if (heartbeatInterval) {
clearInterval(heartbeatInterval);