Compare commits
6 Commits
e28424456f
...
prod
| Author | SHA1 | Date | |
|---|---|---|---|
| 29a6f46a0d | |||
| 895be17f7c | |||
| 7c8fd9395b | |||
| 972d817629 | |||
| 31140c7ae2 | |||
| 542ee5f031 |
@@ -362,6 +362,7 @@ class AudioManager {
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}
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this.allowPlayMap.set(key, false);
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this.onAudioEnded(key);
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uni.$emit('audioEnded', key);
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});
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audio.onStop(() => {
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@@ -27,7 +27,7 @@ defineProps({
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display: flex;
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align-items: center;
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padding: 0 15px;
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margin-bottom: 14px;
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margin-bottom: 14rpx;
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width: clac(100% - 30px);
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}
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.container .shooter2 {
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@@ -59,6 +59,9 @@ const loading = ref(false);
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const pointBook = ref(null);
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const showProgress = ref(false);
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const heat = ref(0);
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/** 当前对战房间的房号,由 battle-room 页面通过 uni.$emit 传入 */
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const battleRoomNumber = ref("");
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const updateLoading = (value) => {
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loading.value = value;
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};
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@@ -67,6 +70,14 @@ const updateHot = (value) => {
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heat.value = value;
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};
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/**
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* 接收 battle-room 页面发出的房间信息,更新房号展示
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* @param {{ roomNumber: string }} info
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*/
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const updateBattleRoomInfo = (info) => {
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battleRoomNumber.value = info.roomNumber || "";
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};
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onMounted(() => {
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const pages = getCurrentPages();
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const currentPage = pages[pages.length - 1];
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@@ -83,9 +94,11 @@ onMounted(() => {
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showProgress.value = true;
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}
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uni.$on("update-hot", updateHot);
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uni.$on("battle-room-info", updateBattleRoomInfo);
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});
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onBeforeUnmount(() => {
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uni.$off("update-hot", updateHot);
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uni.$off("battle-room-info", updateBattleRoomInfo);
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});
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</script>
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@@ -172,6 +185,16 @@ onBeforeUnmount(() => {
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<view v-if="showProgress" class="battle-progress">
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<HeaderProgress />
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</view>
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<!-- 对战房间:整个胶囊为分享按钮,点击任意区域均可触发分享 -->
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<button
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v-if="currentPage === 'pages/battle-room' && battleRoomNumber"
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open-type="share"
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hover-class="none"
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class="battle-room-number"
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>
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<text class="battle-room-number__text">房号: {{ battleRoomNumber }}</text>
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<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
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</button>
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</view>
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</template>
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@@ -259,4 +282,37 @@ onBeforeUnmount(() => {
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margin: 0 20rpx;
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max-width: 300rpx;
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}
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/* 对战房间:整个胶囊作为分享按钮,靠右对齐 */
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.battle-room-number {
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margin-left: auto;
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margin-right: 10rpx;
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display: flex;
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align-items: center;
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justify-content: center;
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width: 240rpx;
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height: 64rpx;
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background: rgba(0, 0, 0, 0.15);
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border-radius: 96rpx;
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border: 1rpx solid #5b5758;
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flex-shrink: 0;
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padding: 0;
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line-height: normal;
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}
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/* 重置 button 默认边框 */
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.battle-room-number::after {
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border: none;
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}
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.battle-room-number__text {
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width: 156rpx;
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height: 28rpx;
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font-weight: 400;
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font-size: 20rpx;
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color: #ffffff;
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text-align: center;
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line-height: 28rpx;
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}
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.battle-room-number__icon {
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width: 25rpx;
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height: 26rpx;
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}
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</style>
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@@ -1,6 +1,7 @@
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<script setup>
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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import { RoundGoldImages } from "@/constants";
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import {ref, watch, onMounted, onBeforeUnmount} from "vue";
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import {RoundGoldImages} from "@/constants";
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const props = defineProps({
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tips: {
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type: String,
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@@ -19,13 +20,26 @@ const props = defineProps({
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const barColor = ref("");
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const remain = ref(15);
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const timer = ref(null);
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const laoding = ref(false);
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const loading = ref(false);
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const transitionStyle = ref("all 1s linear");
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const currentTeam = ref(null);
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const updateRemain = (value) => {
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if (timer.value) clearInterval(timer.value);
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const newVal = Math.round(value);
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if (value.stop) {
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if (timer.value) clearInterval(timer.value);
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return
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}
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loading.value = false;
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currentTeam.value = value.team
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if (value.team === 'red')
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barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
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if (value.team === 'blue')
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barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
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if (value.reset) {
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remain.value = value.value;
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return;
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}
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const newVal = Math.round(value.value);
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// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
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if (newVal >= remain.value) {
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transitionStyle.value = "none";
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@@ -38,26 +52,19 @@ const updateRemain = (value) => {
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}
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timer.value = setInterval(() => {
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laoding.value = remain.value === 0;
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loading.value = remain.value === 0;
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if (remain.value > 0) remain.value--;
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}, 1000);
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};
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watch(
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() => props.tips,
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(newVal) => {
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if (newVal.includes("红队"))
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barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
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if (newVal.includes("蓝队"))
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barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
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if (newVal.includes("重回")) return;
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if (newVal.includes("红队") || newVal.includes("蓝队")) {
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updateRemain(props.total);
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() => props.tips,
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(newVal) => {
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},
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{
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immediate: true,
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}
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},
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{
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immediate: true,
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}
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);
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onMounted(() => {
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@@ -72,21 +79,21 @@ onBeforeUnmount(() => {
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<template>
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<view class="container">
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<image :src="RoundGoldImages[props.currentRound]" mode="widthFix" />
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<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
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<view
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:style="{
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justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
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:style="{
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justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
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}"
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>
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<view
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:style="{
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:style="{
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width: `${(remain / total) * 100}%`,
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background: barColor,
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right: tips.includes('红队') ? 0 : 'unset',
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right: currentTeam==='red' ? 0 : 'unset',
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transition: transitionStyle,
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}"
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/>
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<text v-if="!laoding">剩余{{ remain }}秒</text>
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<text v-if="!loading">剩余{{ remain }}秒</text>
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<text v-else>···</text>
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</view>
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</view>
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@@ -99,11 +106,13 @@ onBeforeUnmount(() => {
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flex-direction: column;
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align-items: center;
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}
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.container > image {
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width: 380rpx;
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height: 80rpx;
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transform: translateY(18rpx);
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}
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.container > view:last-child {
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width: 100%;
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text-align: center;
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@@ -115,10 +124,12 @@ onBeforeUnmount(() => {
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display: flex;
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align-items: center;
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}
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.container > view:last-child > view {
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height: 24rpx;
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border-radius: 15px;
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}
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.container > view:last-child > text {
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font-size: 18rpx;
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color: #fff;
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@@ -6,6 +6,7 @@ import PlayerSeats from "@/components/PlayerSeats.vue";
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import GuideTwo from "@/components/GuideTwo.vue";
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import SButton from "@/components/SButton.vue";
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import Avatar from "@/components/Avatar.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import {
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getRoomAPI,
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destroyRoomAPI,
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@@ -29,6 +30,18 @@ const players = ref([]);
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const blueTeam = ref([]);
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const redTeam = ref([]);
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/**
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* 根据对战类型和房间人数动态生成页面标题
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* battleType=1: 组队对战;count 2/4/6 分别对应 1v1/2v2/3v3
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* battleType=2: 多人乱斗
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*/
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const battleTitle = computed(() => {
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if (!room.value.battleType) return "好友约战";
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if (room.value.battleType === 2) return "多人乱斗";
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const half = room.value.count / 2;
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return `${half}v${half}对抗赛`;
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});
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const ready = ref(false);
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const allReady = ref(false);
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const timer = ref(null);
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@@ -96,6 +109,9 @@ async function refreshRoomData() {
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}
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if (timer.value) clearInterval(timer.value);
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// timer.value = setTimeout(refreshRoomData, 2000);
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// 通知 Header 组件更新房号展示
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uni.$emit("battle-room-info", { roomNumber: roomNumber.value });
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}
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const startGame = async () => {
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@@ -184,8 +200,32 @@ const exitRoom = async () => {
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uni.navigateBack();
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};
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const removePlayer = async (player) => {
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await kickPlayerAPI(roomNumber.value, player.id);
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/** 待确认踢出的玩家信息 */
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const playerToKick = ref(null);
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/** 控制踢出确认弹窗的显示状态 */
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const showKickConfirm = ref(false);
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/**
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* 点击踢出按钮,弹出二次确认弹窗
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* @param {object} player - 被踢的玩家信息
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*/
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const removePlayer = (player) => {
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playerToKick.value = player;
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showKickConfirm.value = true;
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};
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/** 确认踢出:调用 API 并关闭弹窗 */
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const confirmKick = async () => {
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if (!playerToKick.value) return;
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await kickPlayerAPI(roomNumber.value, playerToKick.value.id);
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showKickConfirm.value = false;
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playerToKick.value = null;
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};
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/** 取消踢出:关闭弹窗 */
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const cancelKick = () => {
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showKickConfirm.value = false;
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playerToKick.value = null;
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};
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const canClick = computed(() => {
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@@ -214,7 +254,11 @@ onShow(() => {
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});
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onLoad(async (options) => {
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if (options.roomNumber) roomNumber.value = options.roomNumber;
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if (options.roomNumber) {
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roomNumber.value = options.roomNumber;
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// 立即通知 Header 显示房号,无需等待异步 API 返回
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uni.$emit("battle-room-info", { roomNumber: options.roomNumber });
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}
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});
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onMounted(() => {
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@@ -236,7 +280,7 @@ onBeforeUnmount(() => {
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</script>
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<template>
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<Container :title="`好友约战 - ${roomNumber}`">
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<Container :title="battleTitle">
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<view class="standby-phase">
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<GuideTwo>
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<view class="battle-guide">
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@@ -247,7 +291,6 @@ onBeforeUnmount(() => {
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}}</text>
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<text v-if="room.battleType === 2">大乱斗即将开始! </text>
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</view>
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<!-- <button hover-class="none" open-type="share">邀请</button> -->
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</view>
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</GuideTwo>
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<view v-if="room.battleType === 1 && room.count === 2" class="team-mode">
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@@ -343,6 +386,20 @@ onBeforeUnmount(() => {
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</view>
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</view>
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</Container>
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<!-- 踢出玩家二次确认弹窗(不传 onClose,屏蔽 X 关闭按钮) -->
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<ScreenHint :show="showKickConfirm">
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<view class="kick-confirm">
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<!-- 弹窗标题,玩家名字高亮显示 -->
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<text class="kick-confirm__title">
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是否把「<text style="color: #F7D550">{{ playerToKick && playerToKick.name }}</text>」移出房间?
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</text>
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<!-- 按钮区:确认在左,取消在右 -->
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<view class="kick-confirm__btns">
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<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--confirm" @click="confirmKick">确定</button>
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<button hover-class="none" class="kick-confirm__btn kick-confirm__btn--cancel" @click="cancelKick">取消</button>
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</view>
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</view>
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</ScreenHint>
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</template>
|
||||
|
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<style scoped>
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@@ -380,7 +437,7 @@ onBeforeUnmount(() => {
|
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.team-mode {
|
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width: calc(100vw - 30px);
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height: 125vw;
|
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margin: 15px;
|
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margin: 0 15px 15px 15px;
|
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}
|
||||
|
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.team-mode>image:first-child {
|
||||
@@ -445,6 +502,66 @@ onBeforeUnmount(() => {
|
||||
color: #fed847 !important;
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}
|
||||
|
||||
/* 踢出确认弹窗内容 */
|
||||
.kick-confirm {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 20rpx 30rpx;
|
||||
color: #fff;
|
||||
}
|
||||
.kick-confirm__title {
|
||||
font-size: 30rpx;
|
||||
font-weight: 500;
|
||||
text-align: center;
|
||||
line-height: 1.5;
|
||||
/* 标题与按钮区间距 */
|
||||
margin-bottom: 58rpx;
|
||||
}
|
||||
.kick-confirm__btns {
|
||||
display: flex;
|
||||
/* 两个按钮间距 */
|
||||
gap: 16rpx;
|
||||
}
|
||||
/* 按钮公共基础样式:固定宽高与圆角 */
|
||||
.kick-confirm__btn {
|
||||
font-size: 28rpx;
|
||||
width: 232rpx;
|
||||
height: 70rpx;
|
||||
border-radius: 44rpx;
|
||||
line-height: 70rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
/* 取消按钮:白色半透明背景(用 rgba 避免 opacity 平铺到文字) */
|
||||
.kick-confirm__btn--cancel {
|
||||
background: rgba(255, 255, 255, 0.2);
|
||||
border: none;
|
||||
color: #FFFFFF;
|
||||
font-weight: 500;
|
||||
font-size: 28rpx;
|
||||
text-align: center;
|
||||
border-radius: 44rpx;
|
||||
}
|
||||
.kick-confirm__btn--cancel::after {
|
||||
border: none;
|
||||
}
|
||||
/* 确认按钮:黄色实心背景 */
|
||||
.kick-confirm__btn--confirm {
|
||||
background: #FED847;
|
||||
border: none;
|
||||
color: #000000;
|
||||
font-weight: 500;
|
||||
font-size: 28rpx;
|
||||
text-align: center;
|
||||
border-radius: 44rpx;
|
||||
}
|
||||
.kick-confirm__btn--confirm::after {
|
||||
border: none;
|
||||
}
|
||||
|
||||
.remove-player {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
|
||||
@@ -73,10 +73,10 @@ const onSignin = () => {
|
||||
showSignin.value = false;
|
||||
};
|
||||
|
||||
/** 跳转到我的战绩页面 */
|
||||
/** 跳转到我的战绩页面,默认展示「好友约战」tab */
|
||||
const goMyRecord = () => {
|
||||
uni.navigateTo({
|
||||
url: '/pages/my-growth',
|
||||
url: '/pages/my-growth?tab=1',
|
||||
});
|
||||
};
|
||||
onShow(async () => {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<script setup>
|
||||
import { onMounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowData from "@/components/BowData.vue";
|
||||
@@ -56,6 +57,17 @@ const getName = (battle) => {
|
||||
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
|
||||
return battle.mode + "人大乱斗";
|
||||
};
|
||||
|
||||
/**
|
||||
* 支持通过 URL 参数指定初始 tab
|
||||
* @example /pages/my-growth?tab=1 跳转到「好友约战」tab
|
||||
*/
|
||||
onLoad((options) => {
|
||||
if (options && options.tab !== undefined) {
|
||||
const tabIndex = parseInt(options.tab, 10);
|
||||
if (!isNaN(tabIndex)) selectedIndex.value = tabIndex;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
|
||||
import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -11,13 +11,14 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import TeamAvatars from "@/components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "@/components/ShootProgress2.vue";
|
||||
import { laserCloseAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import {laserCloseAPI, getBattleAPI} from "@/apis";
|
||||
import {MESSAGETYPESV2} from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {storeToRefs} from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const {user} = storeToRefs(store);
|
||||
const start = ref(null);
|
||||
const tips = ref("");
|
||||
const battleId = ref("");
|
||||
@@ -36,8 +37,9 @@ const bluePoints = ref(0);
|
||||
const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const matchStatus = ref(undefined);
|
||||
const updateRemainSecond = ref(0);
|
||||
|
||||
const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
try {
|
||||
battleId.value = battleInfo.matchId;
|
||||
|
||||
@@ -71,28 +73,27 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
if (!arrowOnly) {
|
||||
currentShooterId.value = battleInfo.current.playerId;
|
||||
const redPlayer = battleInfo.teams[2].players.find(
|
||||
(item) => item.id === battleInfo.current.playerId
|
||||
(item) => item.id === battleInfo.current.playerId
|
||||
);
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
if (force) nextTips += "重回";
|
||||
if (
|
||||
battleInfo.current.playerId === user.value.id &&
|
||||
redTeam.value.length > 1
|
||||
battleInfo.current.playerId === user.value.id &&
|
||||
redTeam.value.length > 1
|
||||
) {
|
||||
nextTips += "你";
|
||||
}
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
|
||||
if (force) {
|
||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", 15 - remain - 0.2);
|
||||
}, 200);
|
||||
updateRemainSecond.value = 15 - remain - 0.2
|
||||
}
|
||||
} else {
|
||||
uni.$emit("update-remain", battleInfo.readyTime);
|
||||
updateRemainSecond.value = battleInfo.readyTime
|
||||
}
|
||||
} else {
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
@@ -111,15 +112,39 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
}
|
||||
};
|
||||
|
||||
function onBattleEnd(){
|
||||
showRoundTip.value = false
|
||||
console.log("onBattleEnd ended...")
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
|
||||
let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
|
||||
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
|
||||
}
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
onBattleEnd()
|
||||
}
|
||||
}
|
||||
|
||||
function onBattleEnd() {
|
||||
if (matchStatus.value === 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function onNewRound(msg) {
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = msg.current.goldRound;
|
||||
const latestRound = msg.rounds[currentRound.value - 1];
|
||||
if (latestRound) {
|
||||
if (isFinalShoot.value) {
|
||||
currentBluePoint.value = msg.teams[1].score;
|
||||
currentRedPoint.value = msg.teams[2].score;
|
||||
} else {
|
||||
currentBluePoint.value = latestRound.scores[1].score;
|
||||
currentRedPoint.value = latestRound.scores[2].score;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
@@ -127,21 +152,13 @@ async function onReceiveMessage(msg) {
|
||||
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
uni.$emit("update-remain", {stop: true})
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, { arrowOnly: true });
|
||||
recoverData(msg, {arrowOnly: true});
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = msg.current.goldRound;
|
||||
const latestRound = msg.rounds[currentRound.value - 1];
|
||||
if (latestRound) {
|
||||
if (isFinalShoot.value) {
|
||||
currentBluePoint.value = msg.teams[1].score;
|
||||
currentRedPoint.value = msg.teams[2].score;
|
||||
} else {
|
||||
currentBluePoint.value = latestRound.scores[1].score;
|
||||
currentRedPoint.value = latestRound.scores[2].score;
|
||||
}
|
||||
}
|
||||
setTimeout(() => {
|
||||
onNewRound(msg)
|
||||
}, 800)
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
matchStatus.value = msg.status;
|
||||
if (msg.status === 4) {
|
||||
@@ -169,13 +186,14 @@ onMounted(async () => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
const refreshTimer = ref(null);
|
||||
@@ -192,7 +210,7 @@ onShow(async () => {
|
||||
delta: 2,
|
||||
});
|
||||
} else {
|
||||
recoverData(result, { force: true });
|
||||
recoverData(result, {force: true});
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -202,53 +220,53 @@ onShow(async () => {
|
||||
<Container :bgType="start ? 3 : 1">
|
||||
<view class="container">
|
||||
<BattleHeader
|
||||
v-if="start === false"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
v-if="start === false"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
/>
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
||||
<view v-if="start" class="players-row">
|
||||
<TeamAvatars
|
||||
:team="blueTeam"
|
||||
:isRed="false"
|
||||
:currentShooterId="currentShooterId"
|
||||
:team="blueTeam"
|
||||
:isRed="false"
|
||||
:currentShooterId="currentShooterId"
|
||||
/>
|
||||
<ShootProgress2
|
||||
:tips="tips"
|
||||
:currentRound="
|
||||
:tips="tips"
|
||||
:currentRound="
|
||||
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
|
||||
"
|
||||
/>
|
||||
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" />
|
||||
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId"/>
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="start"
|
||||
mode="team"
|
||||
:scores="scores"
|
||||
:blueScores="blueScores"
|
||||
v-if="start"
|
||||
mode="team"
|
||||
:scores="scores"
|
||||
:blueScores="blueScores"
|
||||
/>
|
||||
<BattleFooter
|
||||
v-if="start"
|
||||
:roundResults="roundResults"
|
||||
:redPoints="redPoints"
|
||||
:bluePoints="bluePoints"
|
||||
:goldenRound="goldenRound"
|
||||
v-if="start"
|
||||
:roundResults="roundResults"
|
||||
:redPoints="redPoints"
|
||||
:bluePoints="bluePoints"
|
||||
:goldenRound="goldenRound"
|
||||
/>
|
||||
<ScreenHint
|
||||
:show="showRoundTip"
|
||||
:onClose="() => (showRoundTip = false)"
|
||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||
:show="showRoundTip"
|
||||
:onClose="() => (showRoundTip = false)"
|
||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||
>
|
||||
<RoundEndTip
|
||||
v-if="showRoundTip"
|
||||
:isFinal="isFinalShoot"
|
||||
:round="currentRound"
|
||||
:bluePoint="currentBluePoint"
|
||||
:redPoint="currentRedPoint"
|
||||
:roundData="
|
||||
v-if="showRoundTip"
|
||||
:isFinal="isFinalShoot"
|
||||
:round="currentRound"
|
||||
:bluePoint="currentBluePoint"
|
||||
:redPoint="currentRedPoint"
|
||||
:roundData="
|
||||
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
|
||||
"
|
||||
:onAutoClose="onBattleEnd"
|
||||
:onAutoClose="()=>{ showRoundTip = false}"
|
||||
/>
|
||||
</ScreenHint>
|
||||
</view>
|
||||
@@ -260,6 +278,7 @@ onShow(async () => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.players-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
Reference in New Issue
Block a user