46 Commits
Author SHA1 Message Date
chenlimao 75cfcd66ee fix: OTA轮询次数改为15次 2026-08-18 13:57:49 +08:00
chenlimao 7955b37ec5 fix: 修复首页更新卡在更新中弹窗问题 2026-08-18 11:48:20 +08:00
chenlimao 9e6ad4cf50 feat: OTA 首页弹窗优化 2026-08-18 10:30:16 +08:00
chenlimao 6c55d32f90 chore: 依赖锁提交 2026-08-17 18:02:12 +08:00
zhangyi 63fb4ae85a update:优化性能问题 2026-08-17 10:11:28 +08:00
zhangyi 2628a17b3f update: 新增设备充电通知 2026-08-14 17:59:11 +08:00
zhangyi e7f073ed7c update:个人训练优化 2026-08-14 17:13:23 +08:00
zhangyi d662db9465 Merge branch 'test' into feat-scene 2026-08-10 11:56:37 +08:00
zhangyi 23655102d3 update:设备解绑功能 2026-08-10 10:34:54 +08:00
zhangyi fbb2076a77 Merge branch 'main' into feat-scene 2026-08-06 14:24:17 +08:00
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi 360da2a1d7 update:本地域名优化 2026-08-03 14:26:00 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi 4245a3f947 update:按钮特效优化 2026-07-31 11:16:34 +08:00
zhangyi d6f914ca7e update:新版优化练习结束语音 2026-07-31 10:56:41 +08:00
zhangyi 959244c03a update:更新新版个人训练结束播报 2026-07-31 10:32:45 +08:00
zhangyi 3a51142bd3 Merge branch 'feat-audio2' into test 2026-07-31 10:28:40 +08:00
zhangyi 07dc8a250c update:个人训练结束修改语音 2026-07-31 10:21:30 +08:00
zhangyi f34800798d update:新增机构扫码登录页 2026-07-31 09:42:59 +08:00
zhangyi 72fd8b134e update:补充新版个人训练查看靶纸vip特效 2026-07-28 15:37:13 +08:00
zhangyi 30ab1c6775 update:优化个人训练字段 2026-07-27 17:45:07 +08:00
zhangyi 02f30e88ba update:优化vip飞行特效 2026-07-27 16:55:56 +08:00
zhangyi e6f11d3684 update:优化个人训练 2026-07-27 16:38:53 +08:00
zhangyi c5618fb60b update:新增个人训练重连机制,修复海报 2026-07-24 16:00:46 +08:00
zhangyi f316d52cec update:优化图片 2026-07-23 16:47:15 +08:00
zhangyi d8d2f9e7e7 update;优化 2026-07-23 14:44:46 +08:00
zhangyi ef499e1448 update:优化新版个人训练 2026-07-23 14:38:45 +08:00
zhangyi c0d061d7d5 update:优化图片 2026-07-23 13:45:49 +08:00
zhangyi 970a9874b4 Merge branch 'test' 2026-07-16 16:41:16 +08:00
zhangyi b8c5f3dd91 Merge branch 'test' 2026-07-15 15:23:57 +08:00
zhangyi 6d1a910051 Merge branch 'test' 2026-07-15 09:55:37 +08:00
zhangyi 095884d7fc Merge branch 'fix-vip' 2026-07-06 11:16:52 +08:00
zhangyi a7897af861 Merge branch 'fix-vip' 2026-07-06 09:38:15 +08:00
zhangyi fd7c4b4bbf update:优化图片 2026-07-03 17:50:55 +08:00
zhangyi efb186d242 Merge branch 'test' 2026-07-03 17:49:40 +08:00
zhangyi 4ce2e6a7c4 Merge branch 'fix-bug' 2026-06-15 09:31:27 +08:00
zhangyi 52c5b9504a update:更新靶纸 2026-06-11 18:13:46 +08:00
123 changed files with 4363 additions and 3125 deletions
+2 -1
View File
@@ -400,7 +400,8 @@ function main() {
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
}
const source = readFileSync(sourcePath, "utf8");
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
const runtimeSource = readFileSync(runtimePath, "utf8");
const startIndex = runtimeSource.indexOf(generatedStartMarker);
+15 -2
View File
@@ -21,11 +21,14 @@
import audioManager from "./audioManager";
const store = useStore();
const {
user
user,
device,
online
} = storeToRefs(store);
const {
updateUser,
updateOnline,
showDeviceChargingDialog,
clearSessionState,
clearDevice
} = store;
@@ -68,7 +71,11 @@
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
const wasOnline = Boolean(online.value);
const nextOnline = Boolean(data.online);
updateOnline(nextOnline);
if (!device.value.deviceId || wasOnline === nextOnline) return;
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
}
function onDeviceBindInvalid() {
@@ -76,6 +83,10 @@
uni.setStorageSync("calibration", false);
}
function onDeviceCharging() {
showDeviceChargingDialog();
}
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
@@ -113,6 +124,7 @@
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
uni.$on("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
@@ -138,6 +150,7 @@
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
uni.$off("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
+65 -9
View File
@@ -8,7 +8,7 @@ try {
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.5:8000/api/shoot";
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
@@ -26,7 +26,7 @@ try {
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
// 统一处理业务接口请求,包含登录态、业务错误和特定接口空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
@@ -41,7 +41,11 @@ function request(method, url, data = {}, baseUrl = BASE_URL) {
data,
timeout: 10000,
success: (res) => {
if (url === "/user/hardwareBox/connectWifi" && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
const acceptsEmptyResponse = [
"/user/hardwareBox/connectWifi",
"/user/device/unbindByQrcodeId",
].includes(url);
if (acceptsEmptyResponse && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
resolve({});
return;
}
@@ -186,8 +190,19 @@ export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
export const getHomeData = async (seasonId) => {
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
};
export const getProvinceData = () => {
@@ -231,6 +246,12 @@ export const checkUserBindAPI = async (code) => {
});
};
export const tempBindOrgAPI = (scene) => {
return request("POST", "/user/org/device/tempBind", {
scene,
});
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
@@ -249,6 +270,11 @@ export const unbindDeviceAPI = (deviceId) => {
});
};
// 测试环境根据设备二维码编号解绑设备,不校验设备归属。
export const unbindDeviceByQrcodeIdAPI = (id) => {
return request("POST", "/user/device/unbindByQrcodeId", {id});
};
export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
@@ -269,6 +295,10 @@ export const createPractiseV2API = (trainingType, difficultyLevel) => {
});
};
export const getCurrentPractiseAPI = () => {
return request("GET", "/user/practice/current");
};
export const startPractiseAPI = (id) => {
return request("POST", "/user/practice/begin", { id });
};
@@ -281,6 +311,13 @@ export const getPractiseAPI = async (id) => {
return request("GET", `/user/practice/get?id=${id}`);
};
export const getPractiseDetailAPI = async (id) => {
return request(
"GET",
`/user/practice/detail?id=${encodeURIComponent(id)}`
);
};
export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", {
gameType,
@@ -314,12 +351,12 @@ export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", {number});
};
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
const reuslt = await request(
export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
const result = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
);
return reuslt.list;
return Array.isArray(result?.list) ? result.list : [];
};
export const matchGameAPI = (match, gameType, teamSize) => {
@@ -498,6 +535,25 @@ export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
};
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
};
+142 -22
View File
@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
设备连接已断开:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
设备已连接:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准:
@@ -16,6 +20,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
距离不足:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
"未发现靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
轮到你了:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
第一轮:
@@ -46,6 +52,12 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
"射箭无效,距离不足":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
"射箭无效,未识别到靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
"射箭无效,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环":
@@ -89,6 +101,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
练习开始:
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
练习结束:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
射箭声音:
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
命中:
@@ -98,14 +112,22 @@ export const audioFils = {
const AUDIO_LOAD_TIMEOUT_MS = 5000;
const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1;
const AUDIO_INSTANCE_LIMIT = 24;
const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮",
"设备连接已断开",
"设备已连接",
"比赛开始",
"练习开始",
"练习结束",
"请开始射击",
"轮到你了",
"比赛结束",
"射击无效",
"射箭无效,距离不足",
"射箭无效,未识别到靶纸",
"射箭无效,靶纸错误",
"中场休息",
"下半场开始",
"决金箭轮",
@@ -113,6 +135,7 @@ const AUDIO_WARM_PRIORITY_KEYS = [
"请红方射箭",
"距离合格",
"距离不足",
"未发现靶纸,请瞄准靶纸射箭",
"未上靶",
"X环",
];
@@ -141,6 +164,8 @@ class AudioManager {
this.loadingKeyPromises = new Map();
this.pendingPlayKeys = new Set();
this.cacheWritePromises = new Map();
this.audioLastUsedAt = new Map();
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 连续播放队列相关属性
@@ -232,14 +257,74 @@ class AudioManager {
}
getWarmupKeys() {
return Array.from(
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
);
return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
}
getAllAudioKeys() {
return Object.keys(audioFils);
}
touchAudioKey(key) {
this.audioLastUsedAt.set(key, Date.now());
}
destroyAudioInstance(key) {
const audio = this.audioMap.get(key);
if (!audio) return false;
this.clearPlayWatchdog(key);
this.audioMap.delete(key);
this.readyMap.delete(key);
this.allowPlayMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
// destroy 可能同步触发 onStop,最后再清一次对应状态。
this.allowPlayMap.delete(key);
return true;
}
pruneAudioInstances(preserveKey) {
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
const candidate = Array.from(this.audioMap.keys())
.filter(
(key) =>
key !== preserveKey &&
key !== this.currentPlayingKey &&
!this.loadingKeyPromises.has(key)
)
.sort(
(left, right) =>
(this.audioLastUsedAt.get(left) || 0) -
(this.audioLastUsedAt.get(right) || 0)
)[0];
if (!candidate || !this.destroyAudioInstance(candidate)) return;
}
}
compactSequenceQueue(force = false) {
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
this.sequenceIndex = 0;
}
getRuntimeStats() {
return {
audioInstanceCount: this.audioMap.size,
loadingAudioCount: this.loadingKeyPromises.size,
pendingPlayCount: this.pendingPlayKeys.size,
sequenceQueueLength: this.isSequenceRunning
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
: 0,
};
}
ensureAudio(key) {
if (!audioFils[key]) return Promise.resolve(false);
if (this.readyMap.get(key) && this.audioMap.has(key)) {
this.touchAudioKey(key);
return Promise.resolve(true);
}
@@ -291,23 +376,39 @@ class AudioManager {
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
warmCommon() {
if (this.warmPriorityPromise) return this.warmPriorityPromise;
debugLog("开始后台分级预热全部语音");
debugLog("开始后台预热常用语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
.catch((error) => {
debugLog("后台语音预热异常", error);
debugLog("常用语音预热异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("后台语音预热结束", this.getLoadProgress());
debugLog("常用语音预热结束", this.getRuntimeStats());
});
return this.warmPriorityPromise;
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
debugLog("音频测试页开始遍历全部语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
.catch((error) => {
debugLog("全部语音遍历异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("全部语音遍历结束", this.getRuntimeStats());
});
return this.warmAllPromise;
}
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
initAudios() {
return this.warmAll();
}
@@ -345,6 +446,7 @@ class AudioManager {
return;
}
this.pruneAudioInstances(key);
const audio = uni.createInnerAudioContext();
audio.autoplay = false;
try {
@@ -356,6 +458,7 @@ class AudioManager {
} catch (_) {}
this.allowPlayMap.set(key, false);
audio.onPlay(() => {
if (this.audioMap.get(key) !== audio) return;
if (!this.allowPlayMap.get(key)) {
try {
audio.stop();
@@ -393,6 +496,7 @@ class AudioManager {
}
this.readyMap.set(key, false);
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -425,6 +529,7 @@ class AudioManager {
if (!isCurrentGeneration()) {
clearLoadTimeout();
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -459,6 +564,7 @@ class AudioManager {
});
audio.onEnded(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
@@ -466,10 +572,12 @@ class AudioManager {
});
audio.onStop(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key);
});
this.audioMap.set(key, audio);
this.touchAudioKey(key);
audio.src = realSrc;
};
@@ -679,14 +787,7 @@ class AudioManager {
const loadingPromise = this.loadingKeyPromises.get(key);
if (loadingPromise) return loadingPromise;
this.clearPlayWatchdog(key);
const oldAudio = this.audioMap.get(key);
if (oldAudio) {
try {
oldAudio.destroy();
} catch (_) {}
}
this.audioMap.delete(key);
this.destroyAudioInstance(key);
this.readyMap.set(key, false);
return this.ensureAudio(key);
}
@@ -733,7 +834,8 @@ class AudioManager {
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
if (this.currentPlayingKey) {
if (this.isSequenceRunning) {
// 已有序列在跑:直接追加
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
} else {
// 没有序列但当前有正在播放的:以当前为序列的起点
@@ -742,6 +844,17 @@ class AudioManager {
this.sequenceIndex = 0;
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
}
} else if (
this.isSequenceRunning &&
this.sequenceQueue[this.sequenceIndex]
) {
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
const pendingKey = this.sequenceQueue[this.sequenceIndex];
if (!this.pendingPlayKeys.has(pendingKey)) {
this._playSingle(pendingKey, false);
}
} else {
// 当前没有播放:直接启动新的序列
this.sequenceQueue = queue;
@@ -848,6 +961,7 @@ class AudioManager {
this.currentPlayingKey = key;
this.lastPlayKey = key;
this.lastPlayAt = Date.now();
this.touchAudioKey(key);
this.startPlayWatchdog(key);
} else {
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
@@ -864,7 +978,8 @@ class AudioManager {
const nextIndex = this.sequenceIndex + 1;
if (nextIndex < this.sequenceQueue.length) {
this.sequenceIndex = nextIndex;
const nextKey = this.sequenceQueue[nextIndex];
this.compactSequenceQueue();
const nextKey = this.sequenceQueue[this.sequenceIndex];
this._playSingle(nextKey, false);
} else {
// 队列播放完成
@@ -948,6 +1063,7 @@ class AudioManager {
reloadAll() {
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
const shouldWarmAll = this.warmAllPromise !== null;
const shouldWarmPriority = this.warmPriorityPromise !== null;
this.loadGeneration += 1;
// 1. 停止所有播放
@@ -960,6 +1076,7 @@ class AudioManager {
} catch (_) {}
}
this.audioMap.clear();
this.audioLastUsedAt.clear();
// 3. 重置状态
this.readyMap.clear();
@@ -978,10 +1095,13 @@ class AudioManager {
// 4. 重置后台预热状态
this.isLoading = false;
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
return shouldWarmAll ? this.warmAll() : this.warmButton();
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
if (shouldWarmAll) return this.warmAll();
if (shouldWarmPriority) return this.warmCommon();
return this.warmButton();
}
}
+32 -15
View File
@@ -635,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
16 + (i % 9) * 30,
290 + Math.ceil((i + 1) / 9) * 30,
27,
@@ -657,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
ctx.drawImage(bgImg, 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
24 + rowIndex * 42,
i > 5 ? 362 : 320,
38,
@@ -706,22 +706,39 @@ export async function sharePractiseData(canvasId, type, user, data) {
);
const bgImg = await loadCanvasImage(canvas, bgImgSrc);
const avatarImgPromise = loadImage(user.avatar).then((path) =>
loadCanvasImage(canvas, path)
);
const lvlImgPromise = loadImage(user.lvlImage).then((path) =>
loadCanvasImage(canvas, path)
);
// 头像与段位框属于装饰图片,缺失时使用兜底或跳过,避免阻断分享。
const loadProfileImage = async (src, fallbackSrc = "", label = "") => {
const normalizedSrc =
typeof src === "string" && src.startsWith("../static/")
? src.slice(2)
: src;
if (normalizedSrc) {
try {
const path = await loadImage(normalizedSrc);
return await loadCanvasImage(canvas, path);
} catch (error) {
console.warn(`share ${label} image load failed`, error);
}
}
return fallbackSrc ? loadCanvasImage(canvas, fallbackSrc) : null;
};
let titleImageSrc = "../static/first-try-title.png";
const avatarImgPromise = loadProfileImage(
user?.avatar,
"/static/user-icon.png",
"avatar"
);
const lvlImgPromise = loadProfileImage(user?.lvlImage, "", "level");
let titleImageSrc = "/static/first-try-title.png";
if (type == 2) {
titleImageSrc = "../static/practise-one-title.png";
titleImageSrc = "/static/practise-one-title.png";
} else if (type == 3) {
titleImageSrc = "../static/practise-two-title.png";
titleImageSrc = "/static/practise-two-title.png";
}
const titleImgPromise = loadCanvasImage(canvas, titleImageSrc);
const scoreBgImgPromise = loadCanvasImage(canvas, "../static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "../static/qr-code.png");
const scoreBgImgPromise = loadCanvasImage(canvas, "/static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "/static/qr-code.png");
const [avatarImg, lvlImg, titleImg, scoreBgImg, qrCodeImg] =
await Promise.all([
@@ -738,8 +755,8 @@ export async function sharePractiseData(canvasId, type, user, data) {
ctx.drawImage(bgImg, 0, 0, width, height);
drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
ctx.drawImage(lvlImg, 12, 15, 42, 42);
if (avatarImg) drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
if (lvlImg) ctx.drawImage(lvlImg, 12, 15, 42, 42);
renderText(ctx, user.nickName, 13, "#fff", 58, 34);
renderRankTitle(ctx, user.lvlName);
+4 -4
View File
@@ -60,25 +60,25 @@ const props = defineProps({
<image
class="bg-image"
v-if="type === 7"
src="@/static/app-bg6.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="@/static/app-bg7.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="@/static/app-bg8.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 11"
src="@/static/app-bg9.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
mode="widthFix"
/>
<image
+6 -2
View File
@@ -43,9 +43,13 @@ function handleTabClick(index) {
<style scoped>
.footer {
height: 120px;
/* height: 120px; */
height: 190rpx;
width: 100vw;
position: relative;
/* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex;
justify-content: space-around;
align-items: center;
+3 -3
View File
@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
<view class="container">
<image
v-if="showHeader"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
<view
v-if="!players.length && blueTeam.length && redTeam.length"
class="players"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
>
<view>
<view
@@ -158,7 +158,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container > image:first-child {
position: absolute;
width: 100%;
top: -5px;
/* top: -5px; */
z-index: 1;
pointer-events: none;
}
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
+149 -30
View File
@@ -22,10 +22,22 @@ const props = defineProps({
type: Number,
default: 0,
},
targetLeft: {
type: Number,
default: 0,
},
targetTop: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
viewportMode: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["complete", "impact"]);
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
const activeLayout = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
@@ -49,12 +64,33 @@ const safeTargetRadius = computed(() => {
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
const left = Number(props.targetLeft);
const top = Number(props.targetTop);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
left: Number.isFinite(left) ? left : 0,
top: Number.isFinite(top) ? top : 0,
};
});
function getWindowSize() {
try {
const info =
typeof uni.getWindowInfo === "function"
? uni.getWindowInfo()
: uni.getSystemInfoSync();
const width = Number(info?.windowWidth);
const height = Number(info?.windowHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
} catch {
return { width: 0, height: 0 };
}
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
};
});
const arrowAngle = computed(() => {
const size = safeTargetSize.value;
if (!size.width || !size.height) {
const dx = hitPercent.value.left - 50;
const dy = 114 - hitPercent.value.top;
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, fallbackAngle));
const flightPath = computed(() => {
const size = effectiveTargetSize.value;
const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const hasScreenCoordinates =
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0;
const startX = hasScreenCoordinates
? windowSize.width * 0.5 - size.left
: size.width * 0.5;
const startY = hasScreenCoordinates
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
: size.height * 1.14;
const endX =
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY =
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = startY - endY;
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, angle));
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
});
function formatPxOffset(value) {
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => ({
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
}));
const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
};
});
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
}
const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value;
const size = effectiveTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) {
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
x = `${endX - startX}px`;
y = `${endY - startY}px`;
if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x":
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${arrowAngle.value}deg`,
"--shot-angle": `${path.angle}deg`,
};
});
@@ -189,6 +292,7 @@ function finish(playKey) {
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey);
}
@@ -202,6 +306,11 @@ function play() {
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing";
queueTimer(() => {
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
<template>
<view
v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]"
:class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle"
>
<view
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
transform: translateZ(0);
}
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track {
position: absolute;
left: 50%;
top: 114%;
left: var(--shot-start-x);
top: var(--shot-start-y);
width: 0;
height: 0;
opacity: 0;
+137 -30
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -63,6 +63,14 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
enableShotEffect: {
type: Boolean,
default: true,
},
});
const pMode = ref(true);
@@ -73,12 +81,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -107,7 +117,13 @@ function hasShotPoint(shot) {
}
function shouldPlayShotEffect(shot) {
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
return (
props.enableShotEffect &&
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function clearTipTimer() {
@@ -135,7 +151,7 @@ function showShotTip(team, shot) {
}, 1000);
}
function triggerShotEffect(team, shot, index) {
function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -149,7 +165,29 @@ function triggerShotEffect(team, shot, index) {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
}
function completeShotEffect(key) {
@@ -178,35 +216,67 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
watch(
@@ -215,14 +285,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1);
} else {
void prepareShotEffect("red", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -236,14 +310,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1);
} else {
void prepareShotEffect("blue", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -357,6 +435,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -394,11 +480,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -504,17 +592,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -524,6 +629,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
+90
View File
@@ -5,6 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
@@ -25,6 +26,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
usePageScroll: {
type: Boolean,
default: false,
},
isHome: {
type: Boolean,
default: false,
@@ -53,6 +58,14 @@ const props = defineProps({
type: Boolean,
default: true,
},
loading: {
type: Boolean,
default: false,
},
loadingText: {
type: String,
default: "",
},
});
const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
@@ -125,9 +138,22 @@ const goCalibration = async () => {
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
:titleStyle="titleStyle"
:style="
usePageScroll
? {
position: 'sticky',
top: capsuleHeight + 'px',
zIndex: 10,
}
: undefined
"
/>
<BackToGame v-if="showBackToGame" />
<view v-if="usePageScroll">
<slot></slot>
</view>
<scroll-view
v-else
:scroll-y="scroll"
:enhanced="true"
:bounces="false"
@@ -189,6 +215,19 @@ const goCalibration = async () => {
</view>
</view>
</ScreenHint>
<view v-if="loading" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: '100%' }"></view>
</view>
<view>
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
@@ -230,4 +269,55 @@ const goCalibration = async () => {
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
width: 100%;
min-height: 6rpx;
background: #ffe431;
border-radius: 4rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
</style>
+22
View File
@@ -0,0 +1,22 @@
<script setup>
import { storeToRefs } from "pinia";
import ModalDialog from "@/components/ModalDialog.vue";
import useStore from "@/store";
const chargingNotice =
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
const store = useStore();
const { deviceChargingDialogVisible } = storeToRefs(store);
const { hideDeviceChargingDialog } = store;
</script>
<template>
<ModalDialog
:show="deviceChargingDialogVisible"
:content="chargingNotice"
:show-cancel="false"
confirm-text="我知道了"
:on-confirm="hideDeviceChargingDialog"
/>
</template>
+2 -2
View File
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -91,7 +91,7 @@ async function onReceiveMessage(message) {
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(shootData));
}
}
+48 -28
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
@@ -29,42 +29,36 @@ const bgImages = [
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
];
const bgIndex = ref(0);
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
+11 -5
View File
@@ -5,13 +5,19 @@ const props = defineProps({
default: () => [],
},
});
const getSum = (a, b, c) => {
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
return sum > 0 ? sum + "环" : "-";
const getSum = (...arrows) => {
const recordedArrows = arrows.filter(Boolean);
if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return `${sum}环`;
};
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow = {}) => {
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
const getShowText = (arrow) => {
if (!arrow) return "-";
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
};
</script>
<template>
+6 -3
View File
@@ -57,19 +57,22 @@ onMounted(() => {
});
const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ? arrow.ring : "-";
return Number(arrow.ring) || 0;
};
const arrows = computed(() => {
const data = new Array(props.total).fill({ ring: 0 });
const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
+7 -3
View File
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -46,6 +46,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
endAudioKey: {
type: String,
default: "比赛结束",
},
});
const barColor = ref("#fed847");
@@ -144,7 +148,7 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play(props.endAudioKey, false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
@@ -170,7 +174,7 @@ async function onReceiveMessage(msg) {
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
+5
View File
@@ -32,6 +32,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
onSuccess: {
type: Function,
default: () => {},
},
});
const agree = ref(false);
const phone = ref("");
@@ -127,6 +131,7 @@ async function doLogin() {
clearDevice();
}
props.onClose();
await props.onSuccess();
} catch (error) {
console.log("login error", error);
} finally {
+137 -16
View File
@@ -1,8 +1,18 @@
<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
const highlightRevealFrameInterval = 60;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
@@ -41,6 +51,11 @@ const props = defineProps({
type: Number,
default: 0,
},
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
highlightRefreshToken: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
@@ -94,6 +109,10 @@ const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
let drawRequestGeneration = 0;
let highlightAnimationGeneration = 0;
let highlightAnimationTimer = null;
let mountDrawTimer = null;
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
@@ -238,10 +257,23 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
};
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
const drawSectorHighlight = (
ctx,
centerX,
centerY,
targetRadius,
config,
revealProgress = 1
) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
const safeRevealProgress = Math.min(
Math.max(getNumber(revealProgress, 1), 0),
1
);
if (safeRevealProgress <= 0) return;
const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing
@@ -262,7 +294,8 @@ const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
innerRadius,
outerRadius,
angles.startAngle,
angles.endAngle,
angles.startAngle +
(angles.endAngle - angles.startAngle) * safeRevealProgress,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio)
@@ -399,12 +432,12 @@ const getDrawKey = (width, height) => {
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
if (!force && drawKey === lastDrawKey.value) {
return;
}
@@ -421,7 +454,14 @@ const drawTarget = () => {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
drawSectorHighlight(
ctx,
centerX,
centerY,
targetRadius,
config,
highlightProgress
);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
@@ -441,26 +481,82 @@ const drawTarget = () => {
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = drawKey;
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
};
const setCanvasSizeAndDraw = async (width, height) => {
const cancelHighlightAnimation = () => {
highlightAnimationGeneration += 1;
if (highlightAnimationTimer) {
clearTimeout(highlightAnimationTimer);
highlightAnimationTimer = null;
}
};
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
const runHighlightRevealAnimation = () => {
cancelHighlightAnimation();
const generation = highlightAnimationGeneration;
let frameIndex = 0;
const drawNextFrame = () => {
if (generation !== highlightAnimationGeneration) return;
drawTarget({
force: true,
highlightProgress: highlightRevealProgressFrames[frameIndex],
});
frameIndex += 1;
if (frameIndex < highlightRevealProgressFrames.length) {
highlightAnimationTimer = setTimeout(
drawNextFrame,
highlightRevealFrameInterval
);
} else {
highlightAnimationTimer = null;
}
};
drawNextFrame();
};
const setCanvasSizeAndDraw = async (
width,
height,
{ animateHighlight = false, requestGeneration } = {}
) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
drawTarget();
if (requestGeneration !== drawRequestGeneration) return;
const canAnimateHighlight =
animateHighlight &&
props.highlightOnly &&
!!getSectorAngles(props.activeSector, props.sectorCount);
if (canAnimateHighlight) {
runHighlightRevealAnimation();
} else {
cancelHighlightAnimation();
drawTarget();
}
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const measureAndDraw = ({ animateHighlight = false } = {}) => {
const requestGeneration = ++drawRequestGeneration;
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
setCanvasSizeAndDraw(propWidth, propHeight, {
animateHighlight,
requestGeneration,
});
return;
}
@@ -469,18 +565,23 @@ const measureAndDraw = () => {
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
if (requestGeneration !== drawRequestGeneration) return;
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
await setCanvasSizeAndDraw(width, height, {
animateHighlight,
requestGeneration,
});
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
await nextTick();
measureAndDraw();
measureAndDraw({ animateHighlight });
};
watch(
@@ -491,6 +592,7 @@ watch(
props.sectorCount,
props.activeSector,
props.activeRing,
props.highlightRefreshToken,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
@@ -501,14 +603,33 @@ watch(
props.sectorLabelStyle,
props.highlightStyle,
],
scheduleDraw,
(currentValues, previousValues = []) => {
const refreshTokenIndex = 6;
const refreshToken = Number(currentValues[refreshTokenIndex]);
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
const animateHighlight =
Number.isFinite(refreshToken) &&
refreshToken > 0 &&
refreshToken !== previousRefreshToken;
return scheduleDraw({ animateHighlight });
},
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
mountDrawTimer = setTimeout(measureAndDraw, 30);
});
onBeforeUnmount(() => {
drawRequestGeneration += 1;
cancelHighlightAnimation();
if (mountDrawTimer) {
clearTimeout(mountDrawTimer);
mountDrawTimer = null;
}
});
</script>
+20 -3
View File
@@ -1,12 +1,17 @@
<script setup>
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
import audioManager from "@/audioManager";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
clickSound: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
@@ -39,7 +44,19 @@ watch(
{}
);
const playClickSound = () => {
if (props.clickSound) {
audioManager.play("点击按钮");
}
};
const handleSelectTarget = (target) => {
playClickSound();
selectedTarget.value = target;
};
const handleConfirm = () => {
playClickSound();
props.onConfirm(selectedTarget.value);
props.onClose();
};
@@ -70,14 +87,14 @@ const handleConfirm = () => {
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="() => (selectedTarget = 1)"
@click="handleSelectTarget(1)"
>
<text>20厘米全环靶</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="() => (selectedTarget = 2)"
@click="handleSelectTarget(2)"
>
<text>40厘米全环靶</text>
</view>
@@ -194,4 +211,4 @@ const handleConfirm = () => {
color: #fed847;
border: 4rpx solid #fed847;
}
</style>
</style>
+8 -3
View File
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
+6 -1
View File
@@ -9,11 +9,13 @@ const props = defineProps({
const show = ref(false);
const count = ref(props.countdown);
const timer = ref(null);
const showTimer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
setTimeout(() => {
showTimer.value = setTimeout(() => {
showTimer.value = null;
show.value = true;
timer.value = setInterval(() => {
if (count.value === 0) {
@@ -27,7 +29,10 @@ onMounted(() => {
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (showTimer.value) clearTimeout(showTimer.value);
showTimer.value = null;
if (timer.value) clearInterval(timer.value);
timer.value = null;
uni.$off("update-timer", updateTimer);
});
</script>
+164
View File
@@ -0,0 +1,164 @@
<script setup>
import { computed } from "vue";
const MAX_VISIBLE_SCORE_CARDS = 60;
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
recordMode: {
type: Boolean,
default: false,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isFailed = (arrow = {}) => {
if (!arrow) return false;
if (props.recordMode && props.trainingType !== "precision") return false;
return arrow.ok !== true;
};
const hiddenScoreCount = computed(() =>
props.recordMode
? 0
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
);
const displayArrows = computed(() => {
const list = props.recordMode
? [...props.arrows]
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
if (!props.recordMode) list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<text v-if="hiddenScoreCount" class="score-window-tip">
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
{{ MAX_VISIBLE_SCORE_CARDS }} 支
</text>
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image
class="score-card-bg"
:src="
isFailed(arrow)
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<image
v-if="trainingType === 'precision' && arrow"
class="score-result-icon"
:src="
arrow.ok === true
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
"
mode="aspectFit"
/>
<text
v-else
class="score-value"
:class="{ 'score-value--low': isFailed(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-window-tip {
display: block;
margin-bottom: 18rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 22rpx;
line-height: 1.4;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-result-icon {
position: relative;
z-index: 1;
width: 30rpx;
height: 30rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
+26 -3
View File
@@ -10,6 +10,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
fullNickname: {
type: Boolean,
default: false,
},
onSignin: {
type: Function,
default: () => {},
@@ -61,7 +65,13 @@ watch(
</script>
<template>
<view class="container" :style="{ width: containerWidth }">
<view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id">
<Avatar
:rankLvl="user.rankLvl"
@@ -83,11 +93,11 @@ watch(
user.nickName
}}</text>
</view>
<image
<!-- <image
class="user-name-image"
src="../static/vip1.png"
mode="widthFix"
/>
/> -->
</view>
<view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text>
@@ -165,6 +175,19 @@ watch(
max-width: 180rpx;
}
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
+1
View File
@@ -29,6 +29,7 @@ export const MESSAGETYPES = {
DeviceOnline: 4168086626,
DeviceOffline: 4168086627,
SomeoneIsReady: 4168086628,
DeviceCharging: 4168086631, // 设备充电中
};
export const MESSAGETYPESV2 = {
+51 -5
View File
@@ -9,7 +9,7 @@ import {
getServerMessageTypeName,
} from "@/utils/matchProtocol";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import {
normalizeId,
normalizeMatchInfo,
@@ -41,6 +41,27 @@ const LIVENESS_TIMEOUT_MS = 30000;
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const MATCH_STATUS_HALF_REST = 3;
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
} catch (_) {
return false;
}
})();
function getServerMessageLogSummary(message = {}) {
const practiceInfo = message.practice_info || message.practiceInfo || {};
const matchInfo = message.match_info || message.matchInfo || {};
return {
type: message.type,
matchId: normalizeId(pickField(message, "matchId", "match_id")),
sequence: message.sequence,
practiceDetailCount: Array.isArray(practiceInfo.details)
? practiceInfo.details.length
: 0,
roundCount: Array.isArray(matchInfo.rounds) ? matchInfo.rounds.length : 0,
};
}
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
const BUSINESS_TYPE_BY_SERVER_TYPE = {
@@ -349,6 +370,7 @@ function getShootResultAudioKeys(shootData) {
function getTestDistanceAudioKeys(shootData) {
const distance = Number(shootData?.distance ?? shootData?.dst);
if (Number.isNaN(distance)) return [];
if (distance === 0) return ["未发现靶纸,请瞄准靶纸射箭"];
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
}
@@ -373,11 +395,11 @@ function getAckAudioKeys(message, businessMessage) {
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_PRACTICE_END:
return ["比赛结束"];
return [currentContext?.practiceEndAudioKey || "比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
return ["射击无效"];
return [getInvalidShotAudioKey(businessMessage?.shootData)];
default:
return [];
}
@@ -784,7 +806,13 @@ function handleMessage(data) {
}
const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message);
if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log(
"收到比赛服 WebSocket 消息",
typeName,
getServerMessageLogSummary(message)
);
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
@@ -849,6 +877,8 @@ export function connectMatchWebSocket(options = {}) {
token,
mode,
requestPracticeInfoOnOpen = false,
appHideResumable = false,
practiceEndAudioKey = "",
force = false,
reconnecting = false,
reconnectReason = "",
@@ -920,6 +950,8 @@ export function connectMatchWebSocket(options = {}) {
isMelee:
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
requestPracticeInfoOnOpen: requestPracticeInfoOnOpen === true,
appHideResumable: appHideResumable === true,
practiceEndAudioKey: String(practiceEndAudioKey || "").trim(),
meleeHalfRest: isSameContext
? currentContext?.meleeHalfRest === true
: false,
@@ -1016,9 +1048,22 @@ export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
});
}
export function setMatchAppHideResumable(enabled) {
if (!currentContext) return;
currentContext.appHideResumable = enabled === true;
}
export function closeMatchWebSocket(options = {}) {
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
const { reason = "manual" } = options;
// 可恢复训练切后台只断开传输层,不能把它上报成主动离场。
const shouldSendLeave =
options.sendLeave === undefined
? !(
reason === "app-hide" &&
currentContext?.appHideResumable === true
)
: options.sendLeave === true;
manualClose = true;
clearReconnectTimer();
@@ -1051,6 +1096,7 @@ export default {
ServerMessageType,
connectMatchWebSocket,
connectMatchWebSocketFromNotice,
setMatchAppHideResumable,
closeMatchWebSocket,
forceReconnectMatchWebSocket,
handleMatchNetworkStatusChange,
-104
View File
@@ -1,104 +0,0 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];
-113
View File
@@ -1,113 +0,0 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`需${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};
+20 -9
View File
@@ -1,11 +1,14 @@
{
"pages": [
{
"path": "pages/index"
},
{
"path": "pages/friend-battle"
},
{
"path": "pages/index"
},
{
"path": "pages/org-bind"
},
{
"path": "pages/friend-battle"
},
{
"path": "pages/point-book"
},
@@ -129,9 +132,17 @@
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
}
},
"subPackages": [
{
"root": "pages/member",
"subPackages": [
{
"root": "pages/device",
"pages": [
{
"path": "unbind-device"
}
]
},
{
"root": "pages/member",
"pages": [
{
"path": "orders"
+14 -6
View File
@@ -9,17 +9,23 @@ const playAudio = (key) => {
audioManager.play(key);
};
const onAudioLoaded = (key) => {
loaded.value = {
...loaded.value,
[key]: true,
};
};
onMounted(() => {
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loaded.value = loadedAudioKeys;
uni.$on("audioLoaded", (key) => {
loaded.value[key] = true;
});
uni.$on("audioLoaded", onAudioLoaded);
void audioManager.initAudios();
});
onBeforeUnmount(() => {
uni.$off("audioLoaded");
uni.$off("audioLoaded", onAudioLoaded);
});
</script>
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
</view>
<view v-for="key in Object.keys(audioFils)" :key="key">
<text>{{ key }}</text>
<text v-if="!loaded[key]">未加载</text>
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
<text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
<button hover-class="none" @click="playAudio(key)">
{{ loaded[key] ? "播放" : "加载并播放" }}
</button>
</view>
</view>
</Container>
+2
View File
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager";
@@ -287,6 +288,7 @@ const checkBowData = () => {
<view @click="exit">返回</view>
</view>
<UserUpgrade />
<DeviceChargingDialog />
</view>
</template>
+67 -6
View File
@@ -1,9 +1,10 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue";
import { laserAimAPI, laserCloseAPI } from "@/apis";
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager";
@@ -23,8 +24,56 @@ const guides = [
];
const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI();
uni.navigateBack();
};
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
});
}
onMounted(async () => {
uni.$on("socket-inbox", onReceiveMessage);
await laserAimAPI();
onShow(() => {
pageVisible = true;
const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
});
onBeforeUnmount(async () => {
onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
</script>
+2
View File
@@ -1,6 +1,7 @@
<script setup>
import { ref, onMounted } from "vue";
import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { capsuleHeight } from "@/util";
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
/>
</view>
</scroll-view>
<DeviceChargingDialog />
</view>
</template>
+156
View File
@@ -0,0 +1,156 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import SButton from "@/components/SButton.vue";
import { unbindDeviceByQrcodeIdAPI } from "@/apis";
const deviceQrcodeId = ref("");
const showConfirmDialog = ref(false);
const isSubmitting = ref(false);
const isTestEnvironment = ref(false);
// 提交前移除用户输入中的所有空白字符,兼容复制粘贴的设备编号。
const normalizeDeviceQrcodeId = () =>
String(deviceQrcodeId.value ?? "").replace(/\s+/g, "");
const getEnvVersion = () => {
try {
return uni.getAccountInfoSync?.().miniProgram?.envVersion || "develop";
} catch (error) {
console.error("获取小程序环境失败", error);
return "develop";
}
};
const validateDeviceQrcodeId = () => {
const normalizedId = normalizeDeviceQrcodeId();
deviceQrcodeId.value = normalizedId;
const numericId = Number(normalizedId);
if (!/^\d+$/.test(normalizedId) || !Number.isSafeInteger(numericId) || numericId <= 0) {
uni.showToast({
title: "请输入正确的设备编号",
icon: "none",
});
return null;
}
return numericId;
};
const openConfirmDialog = () => {
if (!isTestEnvironment.value || validateDeviceQrcodeId() === null) return;
showConfirmDialog.value = true;
};
const closeConfirmDialog = () => {
if (isSubmitting.value) return;
showConfirmDialog.value = false;
};
const confirmUnbind = async () => {
if (isSubmitting.value) return;
const id = validateDeviceQrcodeId();
if (id === null) {
showConfirmDialog.value = false;
return;
}
isSubmitting.value = true;
try {
await unbindDeviceByQrcodeIdAPI(id);
showConfirmDialog.value = false;
deviceQrcodeId.value = "";
uni.showToast({
title: "解绑成功",
icon: "success",
});
} catch (error) {
console.error("测试解绑设备失败", error);
} finally {
isSubmitting.value = false;
}
};
onLoad(() => {
if (getEnvVersion() !== "release") {
isTestEnvironment.value = true;
return;
}
uni.showToast({
title: "该功能仅用于测试环境",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1200);
});
</script>
<template>
<Container title="解绑设备" :scroll="false">
<view v-if="isTestEnvironment" class="unbind-page">
<view class="unbind-form">
<input
v-model="deviceQrcodeId"
class="device-input"
type="number"
placeholder="请输入设备编号"
placeholder-class="device-input-placeholder"
/>
<SButton
width="100%"
:rounded="40"
:onClick="openConfirmDialog"
>解绑</SButton>
</view>
</view>
</Container>
<ModalDialog
:show="showConfirmDialog"
content="是否解绑该设备(仅用于测试环境)"
cancelText="取消"
confirmText="解绑"
:onCancel="closeConfirmDialog"
:onConfirm="confirmUnbind"
/>
</template>
<style scoped lang="scss">
.unbind-page {
display: flex;
width: 100%;
height: 100%;
padding: 0 72rpx;
box-sizing: border-box;
align-items: center;
justify-content: center;
}
.unbind-form {
display: flex;
width: 100%;
flex-direction: column;
gap: 36rpx;
}
.device-input {
width: 100%;
height: 88rpx;
padding: 0 32rpx;
box-sizing: border-box;
color: #ffffff;
font-size: 28rpx;
background: rgba(255, 255, 255, 0.12);
border: 2rpx solid rgba(255, 255, 255, 0.28);
border-radius: 44rpx;
}
:deep(.device-input-placeholder) {
color: rgba(255, 255, 255, 0.55);
}
</style>
+5 -2
View File
@@ -154,7 +154,10 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) {
const rawDistance = Number(msg.shootData?.distance);
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (rawDistance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
showGuide.value = true;
@@ -192,7 +195,7 @@ const onClickShare = debounce(async () => {
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
+126 -51
View File
@@ -1,5 +1,5 @@
<script setup>
import {onMounted, onUnmounted, ref} from "vue";
import {onMounted, onUnmounted, ref, watch} from "vue";
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import AppFooter from "@/components/AppFooter.vue";
@@ -52,20 +52,41 @@ const otaInfo = ref({
forceUpdate: false,
});
const isStartingOta = ref(false);
let isCheckingOta = false;
let otaCheckQueuedForOnline = false;
let otaProgressTimer = null;
let otaStatusTimer = null;
let otaTimeoutTimer = null;
let otaResultTimer = null;
let otaStatusPollCount = 0;
let otaUpdateRunId = 0;
// 首页 OTA 轮询采用请求次数和总时长双重兜底,避免更新中状态长期卡住。
const OTA_TASK_STATUS_POLL_INTERVAL = 2000;
const OTA_TASK_STATUS_MAX_POLL_COUNT = 15;
const OTA_TASK_STATUS_TIMEOUT = 30000;
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
const clearOtaUpdateTimers = () => {
clearInterval(otaProgressTimer);
clearTimeout(otaStatusTimer);
clearTimeout(otaTimeoutTimer);
clearTimeout(otaResultTimer);
otaProgressTimer = null;
otaStatusTimer = null;
otaTimeoutTimer = null;
otaResultTimer = null;
otaStatusPollCount = 0;
};
// 使当前 OTA 运行失效,确保旧请求返回后不会继续轮询或覆盖新状态。
const invalidateOtaUpdateRun = () => {
otaUpdateRunId += 1;
clearOtaUpdateTimers();
};
const isOtaUpdateRunActive = (runId) =>
runId === otaUpdateRunId && otaState.value === "update_progress";
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
const startOtaProgressAnimation = () => {
clearInterval(otaProgressTimer);
@@ -91,21 +112,51 @@ const applyOtaVersionInfo = (versionInfo) => {
// 检查当前设备盒子是否存在可升级版本。
const checkOtaUpdate = async () => {
let versionInfo;
if (isCheckingOta || otaVisible.value) return;
isCheckingOta = true;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
let deviceStatus;
try {
deviceStatus = await getDeviceBatteryAPI();
} catch (err) {
return;
}
if (deviceStatus?.online !== true || otaVisible.value) return;
let versionInfo;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
return;
}
if (!versionInfo?.needUpdate || otaVisible.value) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
const now = Date.now();
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
} finally {
isCheckingOta = false;
const shouldRecheckForOnline = otaCheckQueuedForOnline;
otaCheckQueuedForOnline = false;
if (shouldRecheckForOnline && !otaVisible.value) {
void checkOtaUpdate();
}
}
};
// 设备由 WS 通知上线时补查 OTA;已显示任何 OTA 弹窗时保留当前流程和结果。
watch(online, (nextOnline, previousOnline) => {
if (previousOnline !== false || nextOnline !== true || otaVisible.value) return;
if (isCheckingOta) {
otaCheckQueuedForOnline = true;
return;
}
if (!versionInfo?.needUpdate) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
const now = Date.now();
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
};
void checkOtaUpdate();
});
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
const getOtaWifiUrl = () => {
@@ -125,61 +176,78 @@ const handleOtaDismiss = () => {
};
// 将首页 OTA 直连更新流程标记为失败。
const failHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const failHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaState.value = "update_failure";
otaVisible.value = true;
};
// 将首页 OTA 直连更新流程标记为成功。
const completeHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const completeHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaProgress.value = 100;
setTimeout(() => {
const completedRunId = otaUpdateRunId;
otaResultTimer = setTimeout(() => {
otaResultTimer = null;
if (completedRunId !== otaUpdateRunId) return;
otaState.value = "update_success";
otaVisible.value = true;
}, 300);
};
// 轮询首页直接发起的 OTA 更新任务状态。
const pollHomeOtaTaskStatus = (taskId) => {
clearTimeout(otaStatusTimer);
otaStatusTimer = setTimeout(async () => {
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate();
return;
}
if (status === 3) {
failHomeOtaUpdate();
return;
}
if (status === 0 || status === 1) {
pollHomeOtaTaskStatus(taskId);
return;
}
failHomeOtaUpdate();
} catch (err) {
failHomeOtaUpdate();
const pollHomeOtaTaskStatus = async (taskId, runId) => {
if (!isOtaUpdateRunActive(runId)) return;
otaStatusPollCount += 1;
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
if (!isOtaUpdateRunActive(runId)) return;
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate(runId);
return;
}
}, 3000);
if (status === 3) {
failHomeOtaUpdate(runId);
return;
}
if (status === 0 || status === 1) {
if (otaStatusPollCount >= OTA_TASK_STATUS_MAX_POLL_COUNT) {
failHomeOtaUpdate(runId);
return;
}
otaStatusTimer = setTimeout(() => {
otaStatusTimer = null;
if (!isOtaUpdateRunActive(runId)) return;
void pollHomeOtaTaskStatus(taskId, runId);
}, OTA_TASK_STATUS_POLL_INTERVAL);
return;
}
failHomeOtaUpdate(runId);
} catch (err) {
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
};
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
const startHomeOtaUpdate = async () => {
invalidateOtaUpdateRun();
const runId = otaUpdateRunId;
otaState.value = "update_progress";
otaVisible.value = true;
otaProgress.value = 0;
startOtaProgressAnimation();
otaTimeoutTimer = setTimeout(() => {
if (otaState.value === "update_progress") {
failHomeOtaUpdate();
}
}, 5 * 60 * 1000);
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}, OTA_TASK_STATUS_TIMEOUT);
try {
const updateResult = await sendHardwareBoxUpdateAPI({
@@ -188,13 +256,15 @@ const startHomeOtaUpdate = async () => {
wifiPassword: "",
resourceUrl: otaInfo.value.resourceUrl,
});
if (!isOtaUpdateRunActive(runId)) return;
if (!updateResult?.taskId) {
failHomeOtaUpdate();
failHomeOtaUpdate(runId);
return;
}
pollHomeOtaTaskStatus(updateResult.taskId);
void pollHomeOtaTaskStatus(updateResult.taskId, runId);
} catch (err) {
failHomeOtaUpdate();
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
};
@@ -240,6 +310,7 @@ const handleOtaDone = () => {
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
const handleOtaRetry = () => {
invalidateOtaUpdateRun();
handleOtaUpdate();
};
@@ -351,7 +422,7 @@ onMounted(async () => {
});
onUnmounted(() => {
clearOtaUpdateTimers();
invalidateOtaUpdateRun();
});
onShareAppMessage(() => {
@@ -511,6 +582,7 @@ onShareTimeline(() => {
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view>
<view class="foot-space"></view>
<AppFooter/>
</Container>
</template>
@@ -518,9 +590,12 @@ onShareTimeline(() => {
<style scoped>
.container {
width: 100%;
height: calc(100% - 120px);
/* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
}
.feature-grid {
width: 100%;
display: flex;
@@ -680,7 +755,7 @@ onShareTimeline(() => {
.my-data > view:nth-child(2) {
width: 68%;
font-size: 12px;
font-size: 24rpx;
color: #fff6;
display: flex;
justify-content: space-between;
+56 -3
View File
@@ -13,10 +13,10 @@ const data = ref({
rounds: [],
});
const players = ref([]);
const isLoading = ref(true);
const loadError = ref("");
onLoad(async (options) => {
if (!options.battleId) return;
battleId.value = options.battleId || "60510101693403136";
const loadBattle = async () => {
const result = await getBattleAPI(battleId.value);
data.value = result;
if (result.mode > 3) {
@@ -62,6 +62,32 @@ onLoad(async (options) => {
players.value = [...rankedPlayers, ...unrankedPlayers];
}
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
isLoading.value = false;
};
const requestBattle = () => {
if (!battleId.value) return;
isLoading.value = true;
loadError.value = "";
loadBattle().catch((error) => {
console.error("加载比赛详情失败:", error);
loadError.value = "赛况加载失败";
isLoading.value = false;
});
};
onLoad((options) => {
if (!options.battleId) {
loadError.value = "缺少比赛信息";
isLoading.value = false;
return;
}
battleId.value = options.battleId;
requestBattle();
});
const checkBowData = (selected) => {
@@ -80,6 +106,17 @@ const checkBowData = (selected) => {
<template>
<Container title="详情">
<view class="container">
<view v-if="isLoading" class="page-state">
<text>赛况加载中...</text>
</view>
<view
v-else-if="loadError"
class="page-state page-state--error"
@click="requestBattle"
>
<text>{{ loadError }}</text>
<text v-if="battleId" class="retry-text">点击重新加载</text>
</view>
<BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam"
@@ -165,6 +202,22 @@ const checkBowData = (selected) => {
width: 100%;
height: 100%;
}
.page-state {
min-height: 60vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: rgba(255, 255, 255, 0.6);
font-size: 26rpx;
}
.page-state--error {
color: rgba(255, 255, 255, 0.72);
}
.retry-text {
margin-top: 16rpx;
color: #fed847;
}
.score-header,
.score-row {
display: flex;
+1 -1
View File
@@ -234,7 +234,7 @@ onLoad(async (options) => {
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
+2 -1
View File
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
@@ -489,8 +490,8 @@ onShow(() => {
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:missAsZero="true"
:stop="halfRest"
stable-shot-effect
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
+2 -2
View File
@@ -35,7 +35,7 @@ const memberTypes = [
heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal",
benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
@@ -59,7 +59,7 @@ const memberTypes = [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
+2 -2
View File
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
<view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell">无</text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
<text class="table-cell">黄金</text>
<text class="table-cell">炫彩</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text>
+82 -16
View File
@@ -1,25 +1,70 @@
<script setup>
import { ref } from "vue";
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import { getPractiseAPI } from "@/apis";
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import { getPractiseDetailAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const arrows = ref([]);
const isSvip = ref(false);
const total = ref(0);
const practiseDetail = ref({});
const trainingTypeNameMap = Object.freeze({
base: "基础训练",
endurance: "耐力训练",
precision: "精准训练",
rhythm: "节奏训练",
});
const trainingType = computed(() =>
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
);
const trainingTypeName = computed(
() => trainingTypeNameMap[trainingType.value] || "自由训练"
);
const targetTypeText = computed(() => {
const targetType = Number(practiseDetail.value.targetType);
return targetType > 0 ? `${targetType}CM靶` : "";
});
const difficultyText = computed(() => {
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
? `LV${difficultyLevel}`
: "";
});
const totalRings = computed(() => {
const interpretationTotal = Number(
practiseDetail.value.interpretation?.totalRings
);
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
return arrows.value.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
});
const normalizeArrow = (arrow = {}) => ({
...arrow,
ring: Number(arrow.ring) || 0,
ringX:
arrow.ringX === true ||
Number(arrow.ringX) === 1 ||
Number(arrow.ifX) === 1,
ok: arrow.ok === true || Number(arrow.ok) === 1,
});
onLoad(async (options) => {
if (!options.id) return;
const result = await getPractiseAPI(options.id || 176);
arrows.value = result.details;
isSvip.value = result.sVip === true;
total.value = result.details.length;
const result = (await getPractiseDetailAPI(options.id)) || {};
practiseDetail.value = result;
arrows.value = Array.isArray(result.details)
? result.details.map(normalizeArrow)
: [];
isSvip.value = result.sVip === true || user.value?.sVip === true;
});
</script>
@@ -35,22 +80,29 @@ onLoad(async (options) => {
</view>
</view>
</view> -->
<view v-if="practiseDetail.id" class="practice-meta">
<text v-if="targetTypeText">{{ targetTypeText }}</text>
<text>{{ trainingTypeName }}</text>
<text v-if="difficultyText">{{ difficultyText }}</text>
</view>
<view :style="{ marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" />
<BowTarget
:scores="arrows"
:isSvip="isSvip"
:enableShotEffect="false"
/>
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭,共</text>
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
<text>{{ totalRings }}</text>
<text>环</text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
<ScorePanel2
:arrows="arrows"
:margin="arrows.length === 12 ? 4 : 1"
:fontSize="arrows.length === 12 ? 25 : 22"
:total="arrows.length"
:trainingType="trainingType"
recordMode
/>
</view>
</Container>
@@ -63,6 +115,20 @@ onLoad(async (options) => {
justify-content: center;
align-items: center;
}
.practice-meta {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
color: #fff;
font-size: 26rpx;
font-weight: 600;
line-height: 40rpx;
padding: 16rpx 0;
}
.practice-meta > text + text {
margin-left: 24rpx;
}
.header {
display: flex;
justify-content: space-between;
+22 -3
View File
@@ -15,6 +15,25 @@ const selectedIndex = ref(0);
const matchList = ref([]);
const battleList = ref([]);
const practiseList = ref([]);
const trainingTypeNameMap = Object.freeze({
base: "基础训练",
endurance: "耐力训练",
precision: "精准训练",
rhythm: "节奏训练",
});
const getTrainingTypeName = (trainingType) => {
const normalizedType = String(trainingType || "").trim().toLowerCase();
return trainingTypeNameMap[normalizedType] || "自由训练";
};
const formatPractiseTime = (value) => {
const normalizedTime = String(value || "").trim();
const matchedTime = normalizedTime.match(
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
);
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
};
const toMatchDetail = (id) => {
uni.navigateTo({
@@ -81,7 +100,7 @@ onLoad((options) => {
<Container title="我的成长脚印" :scroll="false">
<view class="tabs">
<view
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
:key="index"
:style="{
color: index === selectedIndex ? '#000' : '#fff',
@@ -153,8 +172,8 @@ onLoad((options) => {
@click="() => getPractiseDetail(item.id)"
>
<text
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
{{ item.createTime }}</text
>{{ getTrainingTypeName(item.trainingType) }}
{{ formatPractiseTime(item.createTime) }}</text
>
<image src="../static/back.png" mode="widthFix" />
</view>
+179
View File
@@ -0,0 +1,179 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Signin from "@/components/Signin.vue";
import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { tempBindOrgAPI } from "@/apis";
const scene = ref("");
const status = ref("idle");
const errorMessage = ref("");
const showSignin = ref(false);
const binding = ref(false);
const getToken = () => {
try {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
return uni.getStorageSync(`${env}_token`);
} catch (error) {
return "";
}
};
const openSignin = () => {
showSignin.value = true;
};
const closeSignin = () => {
showSignin.value = false;
};
const bindOrg = async () => {
if (binding.value || !scene.value) return;
if (!getToken()) {
status.value = "login";
return;
}
binding.value = true;
status.value = "binding";
errorMessage.value = "";
try {
await tempBindOrgAPI(scene.value);
status.value = "success";
} catch (error) {
if (error?.type === "AUTH_INVALID") {
status.value = "login";
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
} else {
status.value = "failed";
errorMessage.value = error?.message || "网络异常,请稍后重试。";
}
} finally {
binding.value = false;
}
};
const handleLoginSuccess = async () => {
await bindOrg();
};
onLoad((options) => {
try {
const value = decodeURIComponent(String(options?.scene || ""));
if (!/^org_\d+$/.test(value)) {
status.value = "invalid";
return;
}
scene.value = value;
if (getToken()) {
void bindOrg();
} else {
status.value = "login";
}
} catch (error) {
status.value = "invalid";
}
});
</script>
<template>
<view class="page">
<view class="content">
<text class="title">机构设备绑定</text>
<view v-if="status === 'idle' || status === 'binding'" class="state">
<text class="state-title">正在绑定</text>
<text class="description">正在绑定机构设备,请稍候……</text>
</view>
<view v-else-if="status === 'login'" class="state">
<text class="state-title">请先登录</text>
<text class="description">
{{
errorMessage ||
"登录后即可绑定当前机构设备。关闭登录窗口后,也可以再次点击下方按钮继续。"
}}
</text>
<SButton width="560rpx" :rounded="20" :onClick="openSignin">
<text>立即登录</text>
</SButton>
</view>
<view v-else-if="status === 'success'" class="state">
<text class="state-title">绑定成功</text>
<text class="description">
您的账号已成功绑定机构设备,请返回 iPad 继续操作。
</text>
</view>
<view v-else-if="status === 'failed'" class="state">
<text class="state-title">绑定失败</text>
<text class="description">{{ errorMessage }}</text>
<SButton width="560rpx" :rounded="20" :onClick="bindOrg">
<text>重新绑定</text>
</SButton>
</view>
<view v-else class="state">
<text class="state-title">二维码无效</text>
<text class="description">请重新扫描机构设备上的小程序码。</text>
</view>
</view>
<Signin
:show="showSignin"
:onClose="closeSignin"
:onSuccess="handleLoginSuccess"
/>
<DeviceChargingDialog />
</view>
</template>
<style scoped lang="scss">
.page {
box-sizing: border-box;
width: 100%;
min-height: 100vh;
padding: calc(var(--status-bar-height) + 120rpx) 48rpx 80rpx;
background-color: #000;
color: #fff;
}
.content {
display: flex;
flex-direction: column;
align-items: center;
}
.title {
font-size: 44rpx;
font-weight: 600;
}
.state {
width: 100%;
margin-top: 120rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.state-title {
font-size: 36rpx;
font-weight: 600;
}
.description {
max-width: 600rpx;
margin: 32rpx 0 64rpx;
color: #b8b8b8;
font-size: 28rpx;
line-height: 1.8;
text-align: center;
}
</style>
+2
View File
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
import BowTargetEdit from "@/components/BowTargetEdit.vue";
import ScreenHint2 from "@/components/ScreenHint2.vue";
import RingBarChart from "@/components/RingBarChart.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
const selectedIndex = ref(0);
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
</block>
</view>
</ScreenHint2>
<DeviceChargingDialog />
</view>
</template>
+257 -9
View File
@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -16,10 +16,17 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
@@ -35,11 +42,21 @@ const isSvip = ref(false);
const total = 12;
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -48,6 +65,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -64,11 +138,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -94,6 +165,10 @@ const onReady = async () => {
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
@@ -105,11 +180,16 @@ async function onReceiveMessage(msg) {
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -117,6 +197,7 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
@@ -128,6 +209,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -140,6 +225,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -163,22 +383,47 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -205,6 +450,7 @@ onBeforeUnmount(() => {
}`"
:start="start"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -215,10 +461,12 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
:isSvip="isSvip"
stable-shot-effect
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
+256 -9
View File
@@ -1,5 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -15,17 +16,23 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import {onLoad} from "@dcloudio/uni-app";
const store = useStore();
const { user, device } = storeToRefs(store);
@@ -35,10 +42,20 @@ const isSvip = ref(false);
const total = 36;
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -47,6 +64,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -63,11 +137,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -93,6 +164,10 @@ const onReady = async () => {
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
@@ -104,6 +179,10 @@ async function onReceiveMessage(msg) {
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
// messages.forEach((msg) => {
@@ -125,6 +204,7 @@ async function onReceiveMessage(msg) {
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -132,6 +212,7 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
@@ -143,6 +224,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -155,6 +240,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -178,21 +398,46 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -214,6 +459,7 @@ onBeforeUnmount(() => {
:start="start"
:total="3600"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -224,6 +470,7 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:currentRound="scores.length"
:totalRound="start ? total : 0"
:scores="scores"
+344 -105
View File
@@ -1,5 +1,61 @@
<script setup>
import Container from "@/components/Container.vue";
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
const rankRows = [
{
name: "倔强青铜",
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
picNames: ["青铜1", "青铜2", "青铜3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "秩序白银",
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
picNames: ["白银1", "白银2", "白银3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "荣耀黄金",
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
},
{
name: "永恒钻石",
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
},
];
const kingRankRows = [
{ name: "最强王者", score: "0-9" },
{ name: "非凡王者", score: "10-19" },
{ name: "无双王者", score: "20-29" },
{ name: "绝世王者", score: "30-39" },
{ name: "至圣王者", score: "40-49" },
{ name: "荣耀王者", score: "50-99" },
{ name: "传奇王者", score: "100+" },
];
const meleeScoreTables = [
{
title: "5人大乱斗",
rankings: [1, 2, 3, 4, 5],
scores: [150, 75, 0, -100, -100],
},
{
title: "10人大乱斗",
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
},
];
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
const getLevelIcon = (levelName) =>
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
</script>
<template>
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
<view class="sub-section">
<view class="sub-title">(一)基本规则</view>
<view class="rule-item">
<text class="rule-label">重一局:</text>
<text class="rule-value">+100积分</text>
<view class="rule-mode">
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
>
</view>
</view>
<view class="rule-item">
<text class="rule-label">输一局:</text>
<text class="rule-value">-100积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP(2v2):</text>
<text class="rule-value">额外+40积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP(3v3):</text>
<text class="rule-value">额外+60积分</text>
</view>
<view class="rule-item">
<text class="rule-label">五连胜:</text>
<text class="rule-value">每局额外+15积分</text>
<view class="rule-mode">
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
<view class="rule-paragraph">
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
</view>
<view class="melee-score-table">
<view
v-for="table in meleeScoreTables"
:key="table.title"
class="melee-table-section"
>
<view class="melee-table-title">{{ table.title }}</view>
<scroll-view
class="melee-table-scroll"
scroll-x
:enhanced="true"
:show-scrollbar="false"
>
<view
:class="[
'melee-table-body',
table.rankings.length > 5
? 'melee-table-body--wide'
: '',
]"
>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>排名</text
>
<text
v-for="ranking in table.rankings"
:key="ranking"
class="melee-table-cell"
>
{{ ranking }}
</text>
</view>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>积分</text
>
<text
v-for="(score, index) in table.scores"
:key="index"
class="melee-table-cell"
>
{{ score }}
</text>
</view>
</view>
</scroll-view>
</view>
</view>
</view>
</view>
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
<view class="section">
<view class="title">三、(表格)</view>
<view class="rank-table">
<view class="table-row">
<text>大段位</text>
<text>小段位</text>
<text>积分(100积分=1星)</text>
<view class="table-row table-header">
<text class="table-cell major-column">大段位</text>
<text class="table-cell minor-column">小段位</text>
<text class="table-cell score-column">积分(100积分=1星)</text>
</view>
<view class="table-row">
<text>倔强青铜</text>
<view>
<text>青铜1</text>
<text>青铜2</text>
<text>青铜3</text>
<view
v-for="rank in rankRows"
:key="rank.name"
class="table-row rank-group-row"
>
<view class="table-cell major-column major-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.picNames[0])"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
</view>
<view class="table-row">
<text>秩序白银</text>
<view>
<text>白铜1</text>
<text>白铜2</text>
<text>白铜3</text>
<view class="minor-column minor-rank-cell">
<text
v-for="level in rank.levels"
:key="level"
class="table-cell minor-rank-item"
>
{{ level }}
</text>
</view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
<text class="table-cell score-column score-text">
{{ rank.score }}
</text>
</view>
<view class="table-row">
<text>荣耀黄金</text>
<view>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
<view
v-for="rank in kingRankRows"
:key="rank.name"
class="table-row king-rank-row"
>
<view class="table-cell king-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.name)"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
</view>
<view class="table-row2">
<text>最强王者</text>
<text>0-9</text>
</view>
<view class="table-row2">
<text>非凡王者</text>
<text>10-19</text>
</view>
<view class="table-row2">
<text>无双王者</text>
<text>20-29</text>
</view>
<view class="table-row2">
<text>绝世王者</text>
<text>30-39</text>
</view>
<view class="table-row2">
<text>至圣王者</text>
<text>40-49</text>
</view>
<view class="table-row2">
<text>荣耀王者</text>
<text>50-99</text>
</view>
<view class="table-row2">
<text>传奇王者</text>
<text>100+</text>
<text class="table-cell king-score-cell">{{ rank.score }}</text>
</view>
</view>
</view>
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
.rule-item {
display: flex;
margin-bottom: 8px;
}
.rule-label {
font-size: 14px;
align-items: flex-start;
margin-bottom: 16rpx;
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.rule-value {
font-size: 14px;
.rule-mode {
margin-bottom: 24rpx;
}
.rule-mode:last-child {
margin-bottom: 0;
}
.rule-mode-title {
margin-bottom: 12rpx;
font-size: 28rpx;
color: #333333;
font-weight: 600;
line-height: 1.6;
}
.rule-bullet {
flex-shrink: 0;
margin-right: 10rpx;
font-size: 20rpx;
line-height: 2.38;
}
.rule-content {
flex: 1;
}
.rule-paragraph {
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.melee-score-table {
margin-top: 20rpx;
border: $uni-border;
color: #333333;
font-size: 26rpx;
}
.melee-table-section + .melee-table-section {
border-top: $uni-border;
}
.melee-table-title {
padding: 14rpx 16rpx;
background-color: #f5f6f7;
color: #e53935;
font-weight: 600;
border-bottom: $uni-border;
}
.melee-table-scroll {
width: 100%;
white-space: nowrap;
}
.melee-table-body {
width: 100%;
}
.melee-table-body--wide {
width: 900rpx;
}
.melee-table-row {
display: flex;
}
.melee-table-row + .melee-table-row {
border-top: $uni-border;
}
.melee-table-cell {
display: flex;
flex: 1;
align-items: center;
min-width: 0;
min-height: 72rpx;
padding: 10rpx 12rpx;
box-sizing: border-box;
border-left: $uni-border;
}
.melee-table-cell:first-child {
border-left: 0;
}
.melee-table-label {
flex: 0 0 86rpx;
}
.rank-table {
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
width: calc(100vw - 20px);
}
.rank-table > view {
.table-row {
display: flex;
}
.rank-table > view > text:last-child {
margin-left: -1rpx;
}
.rank-table text {
.table-cell {
padding: 10rpx 20rpx;
border: $uni-border;
box-sizing: border-box;
display: inline-block;
margin-top: -1rpx;
margin-left: -1rpx;
}
.table-row text {
.major-column,
.minor-column {
width: 25%;
}
.table-row > view {
.score-column {
width: 50%;
}
.table-header .table-cell {
display: flex;
align-items: center;
}
.major-rank-cell,
.minor-rank-cell {
display: flex;
flex-direction: column;
width: 25%;
padding: 0;
}
.table-row > view > text {
.minor-rank-item {
min-height: 70rpx;
box-sizing: border-box;
}
.major-rank-cell {
align-items: center;
justify-content: center;
padding: 12rpx 8rpx;
}
.rank-icon {
width: 120rpx;
height: 120rpx;
flex-shrink: 0;
}
.major-rank-name {
margin-top: 8rpx;
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.minor-rank-item {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
margin-left: 0;
padding: 10rpx;
border-right: 0;
}
.table-row > text:nth-child(3) {
.score-text {
display: flex;
align-items: center;
line-height: 1.6;
}
.king-rank-cell,
.king-score-cell {
width: 50%;
}
.table-row2 > text {
width: 50%;
.king-rank-cell {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 210rpx;
}
.king-score-cell {
display: flex;
align-items: center;
}
</style>
+2
View File
@@ -2,6 +2,7 @@
import { computed, nextTick, onMounted, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {
getMvpRankList,
getMyMvpRank,
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
{{ getRankUnit() }}
</text>
</view>
<DeviceChargingDialog />
</view>
</template>
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
+123 -26
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "./PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -67,6 +67,10 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
}, 1000);
}
function triggerShotEffect(team, shot, fallbackKey = "") {
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, fallbackKey = "") {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, fallbackKey);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, fallbackKey, viewportMode);
}
function completeShotEffect(key) {
@@ -180,40 +208,74 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = "";
shotEffect.value = null;
@@ -222,10 +284,12 @@ function showShotFlash(flash) {
const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key);
void prepareShotEffect(team, shootData, flash.key);
return;
}
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip(team, shootData);
}
@@ -241,6 +305,8 @@ watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -251,6 +317,8 @@ watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -363,6 +431,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -400,11 +476,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -522,17 +600,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -542,6 +637,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
@@ -5,6 +5,7 @@ import AppBackground from "./AppBackground.vue";
import Header from "./Header.vue";
import ScreenHint from "./ScreenHint.vue";
import BackToGame from "./BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
@@ -204,6 +205,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
+5 -2
View File
@@ -20,7 +20,7 @@ import {
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import audioManager, {
AUDIO_INTERRUPTION_BEGIN_EVENT,
@@ -1136,7 +1136,9 @@ async function runInvalidShotTask(task, runId) {
title: "距离不足,无效",
icon: "none",
});
await playAudioKeys("射击无效", { interrupt: false });
await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
interrupt: false,
});
notifyMatchAudioAck(task);
}
@@ -1417,6 +1419,7 @@ onShow(() => {
:latestShotFlash="latestShotFlash"
:redTeam="redTeam"
:blueTeam="blueTeam"
stable-shot-effect
/>
<BattleFooter
v-if="start"
+21 -3
View File
@@ -1,4 +1,5 @@
<script setup>
import { computed } from "vue";
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "./BowTarget.vue";
@@ -7,6 +8,8 @@ import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const isSvip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSvip.value);
const props = defineProps({
show: {
@@ -35,8 +38,20 @@ const props = defineProps({
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<text>{{ user.nickName }}</text>
<!-- <text>{{ user.lvlName }}</text> -->
<view
:class="[
'header-nickname',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
@@ -44,7 +59,7 @@ const props = defineProps({
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" />
<BowTarget :scores="arrows" :isSvip="isSvip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
@@ -95,6 +110,9 @@ const props = defineProps({
margin-left: 10px;
color: #fff;
}
.header-nickname {
max-width: 240rpx;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
+175 -57
View File
@@ -13,7 +13,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
import TargetCanvas from "@/components/TargetCanvas.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -44,6 +44,10 @@ const props = defineProps({
type: Number,
default: 0,
},
highlightRefreshToken: {
type: Number,
default: 0,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
@@ -84,26 +88,46 @@ const props = defineProps({
type: Boolean,
default: false,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["shot-effect-complete"]);
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const MAX_VISIBLE_TARGET_SHOTS = 12;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
const getVisibleScoreEntries = (scores = []) => {
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
return scores.slice(startIndex).map((shot, offset) => ({
shot,
index: startIndex + offset,
}));
};
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
const visibleBlueScoreEntries = computed(() =>
getVisibleScoreEntries(props.blueScores)
);
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
@@ -243,25 +267,59 @@ function buildShotEffectKey(shot, index) {
].join("-");
}
function triggerShotEffect(shot, index) {
function triggerShotEffect(shot, index, viewportMode = false) {
const key = buildShotEffectKey(shot, index);
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = key;
shotEffect.value = { key, shot };
shotEffect.value = {
key,
shot,
token: props.shotEffectToken,
viewportMode,
};
}
async function prepareShotEffect(shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(shot, index);
pendingShotEffect.value = { generation: requestGeneration, key };
clearTipTimer();
latestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(shot, index, viewportMode);
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const shot = shotEffect.value.shot;
const completedEffect = shotEffect.value;
const shot = completedEffect.shot;
hiddenLatestKey.value = "";
shotEffect.value = null;
showShotTip(shot);
emit("shot-effect-complete", {
key,
token: completedEffect.token,
});
}
function shouldHideLatestHit(index) {
return !!hiddenLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
index === props.scores.length - 1
);
}
function shakeTarget() {
@@ -280,44 +338,68 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
showShotTip(newVal[newVal.length - 1]);
} else if (newVal.length < prevScores.value.length) {
() => props.scores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
showShotTip(props.scores[newLength - 1]);
} else if (newLength < oldLength) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = "";
shotEffect.value = null;
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
@@ -329,25 +411,24 @@ watch(
const latestIndex = props.scores.length - 1;
const latestShot = props.scores[latestIndex];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect(latestShot, latestIndex);
void prepareShotEffect(latestShot, latestIndex);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
}
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
() => props.blueScores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
bluelatestOne.value = props.blueScores[newLength - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
@@ -361,6 +442,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -403,11 +492,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
if (dirTimer.value) {
clearTimeout(dirTimer.value);
@@ -447,6 +538,7 @@ onBeforeUnmount(() => {
:sectorCount="sectorCount"
:activeSector="activeSector"
:activeRing="activeRing"
:highlightRefreshToken="highlightRefreshToken"
:showSectorLabels="showSectorLabels"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
@@ -492,51 +584,75 @@ onBeforeUnmount(() => {
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<block v-for="entry in visibleScoreEntries" :key="entry.index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
v-if="
pMode &&
isSvip &&
entry.shot.ring > 0 &&
!shouldHideLatestHit(entry.index)
"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
:style="getSvipHitBgStyle(entry.shot)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
...getHitStyle(entry.shot),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
><text v-if="pMode">{{ entry.index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
<view
v-if="bow.ring > 0"
v-if="entry.shot.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
entry.index === blueScores.length - 1 && bluelatestOne
? 'pump-in'
: ''
}`"
:style="{
...getHitStyle(bow),
...getHitStyle(entry.shot),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
<text v-if="pMode">{{ entry.index + 1 }}</text>
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -546,6 +662,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
+48 -29
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
@@ -27,8 +27,6 @@ const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const bgIndex = ref(0);
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
@@ -47,35 +45,30 @@ watch(
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
@@ -154,4 +147,30 @@ onBeforeUnmount(() => {
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
@@ -1,108 +0,0 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "-";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
@@ -35,6 +35,10 @@ const props = defineProps({
type: Number,
default: 0,
},
hasNextDifficulty: {
type: Boolean,
default: false,
},
result: {
type: Object,
default: () => ({}),
@@ -297,9 +301,7 @@ const resultRows = computed(() => {
});
});
const advancesDifficulty = computed(() =>
["base", "endurance"].includes(resultTrainingType.value)
);
const advancesDifficulty = computed(() => props.hasNextDifficulty);
const primaryText = computed(() =>
advancesDifficulty.value ? "下一难度" : "再来一次"
);
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
@@ -35,6 +35,18 @@ const props = defineProps({
type: String,
default: "precision",
},
isVip: {
type: Boolean,
default: false,
},
isSvip: {
type: Boolean,
default: false,
},
externalShootResultAudio: {
type: Boolean,
default: false,
},
currentRound: {
type: Number,
default: 0,
@@ -193,8 +205,10 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play("练习结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 精准训练由页面统一等待语音和飞箭结束,其他训练保持原播放链路。
if (props.externalShootResultAudio) return;
const latestDetail =
Array.isArray(msg.details) && msg.details.length > 0
? msg.details[msg.details.length - 1]
@@ -227,7 +241,7 @@ async function onReceiveMessage(msg) {
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
@@ -261,7 +275,19 @@ onBeforeUnmount(() => {
image-mode="aspectFill"
/>
</view>
<text class="progress-card__name">{{ displayName }}</text>
<view
:class="[
'progress-card__name',
'member-nickname',
isVip && !isSvip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ displayName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ displayName }}
</text>
</view>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
@@ -338,9 +364,10 @@ onBeforeUnmount(() => {
.progress-card__name {
width: 86rpx;
color: #E7BA80;
color: #fff;
font-size: 18rpx;
line-height: 1;
justify-content: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
@@ -55,8 +55,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -94,7 +99,7 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
<view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
<text v-if="distance >= 5">已达到距离要求</text>
@@ -112,7 +117,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
@@ -53,7 +53,7 @@ const previewLines = computed(() => {
.difficulty-preview__content {
position: absolute;
top: 0;
left: 30rpx;
left: 40rpx;
box-sizing: border-box;
width: 486rpx;
height: 93%;
+64 -39
View File
@@ -1,10 +1,11 @@
<script setup>
import { computed, nextTick, ref } from "vue";
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import audioManager from "@/audioManager";
import {
createPractiseV2API,
endPractiseAPI,
@@ -15,7 +16,6 @@ import {
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
const trainingDifficultyStorageKey = "training-selection";
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const defaultTrainingType = "precision";
const defaultUnlockedDifficultyId = "lv1";
const trainingTypeMetaMap = {
@@ -107,30 +107,27 @@ const createDifficultySummary = (item = {}) => {
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
const shootingTimeText =
timeLimit > 0 ? `在${timeLimit}秒内进行射箭` : "不限时进行射箭";
const enduranceTimeText =
timeLimit > 0
? `在${timeLimit}秒内完成${arrows}箭`
: `不限时完成${arrows}箭`;
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const summaryMap = {
base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "),
shootingTimeText,
`需要有${arrows}箭命中${hitReq}环内`,
],
endurance: [
desc || `${timeText}${arrows}箭`,
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "),
enduranceTimeText,
`且累计环数大于${totalReq}环`,
],
precision: [
desc || `命中${blocks}个指定区域`,
[
`${arrows}箭`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
shootingTimeText,
`需要有${arrows}箭命中高亮区域`,
],
rhythm: [
desc || `间隔${timeLimit}秒射击`,
@@ -239,8 +236,9 @@ const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({});
const needRefreshProgress = ref(false);
const shouldRefreshOnShow = ref(false);
const creatingPractice = ref(false);
let pageStateRequestGeneration = 0;
const difficultyProgressMap = computed(() => {
return pageConfig.value?.progressMap || {};
@@ -444,6 +442,16 @@ const selectedDifficulty = computed(() => {
);
});
const targetTypeImageMap = {
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
};
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
const selectedTargetTypeImage = computed(() => {
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
@@ -533,6 +541,7 @@ const applyPageState = (options = {}, config) => {
};
const initPageState = async (options = {}, refreshOptions = {}) => {
const requestGeneration = ++pageStateRequestGeneration;
const { keepCurrent = false } = refreshOptions;
const trainingType = resolveTrainingType(options.mode);
const fallbackConfig = createEmptyModeConfig(trainingType);
@@ -543,11 +552,19 @@ const initPageState = async (options = {}, refreshOptions = {}) => {
try {
const result = await getTrainingDifficultyListAPI(trainingType);
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
applyPageState(
options,
normalizeTrainingDifficultyConfig(result, trainingType)
);
} catch (error) {
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
console.log("training difficulty load failed", error);
if (!keepCurrent) {
applyPageState(options, fallbackConfig);
@@ -667,6 +684,8 @@ const handleSelectDifficulty = (node) => {
return;
}
audioManager.play("点击按钮");
if (node.id === selectedDifficultyId.value) {
return;
}
@@ -687,10 +706,6 @@ const handleStart = async () => {
let createdPracticeId = "";
creatingPractice.value = true;
uni.showLoading({
title: "训练创建中",
mask: true,
});
try {
// 先由业务接口创建训练和比赛服,再把连接上下文交给目标页。
@@ -731,35 +746,27 @@ const handleStart = async () => {
});
}
} finally {
uni.hideLoading();
creatingPractice.value = false;
}
};
const markProgressRefresh = () => {
needRefreshProgress.value = true;
};
onLoad((options = {}) => {
routeOptions.value = { ...options };
uni.$on(trainingDifficultyRefreshEvent, markProgressRefresh);
initPageState(options);
void initPageState(options);
});
onHide(() => {
shouldRefreshOnShow.value = true;
});
onShow(() => {
if (!needRefreshProgress.value) {
return;
}
if (!shouldRefreshOnShow.value) return;
needRefreshProgress.value = false;
initPageState(routeOptions.value, {
shouldRefreshOnShow.value = false;
void initPageState(routeOptions.value, {
keepCurrent: true,
});
});
onUnload(() => {
uni.$off(trainingDifficultyRefreshEvent, markProgressRefresh);
});
</script>
<template>
@@ -768,6 +775,8 @@ onUnload(() => {
:bgType="8"
bgColor="#1c1c23"
:scroll="false"
:loading="creatingPractice"
loadingText="训练创建中..."
>
<view class="difficulty-page">
<view class="difficulty-page__nodes">
@@ -806,12 +815,18 @@ onUnload(() => {
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
<image
v-if="selectedTargetTypeImage"
class="difficulty-page__target-type"
:src="selectedTargetTypeImage"
mode="aspectFit"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="handleStart"
@click="$clickSound(handleStart)"
/>
</view>
</view>
@@ -864,6 +879,16 @@ onUnload(() => {
margin: 0 auto;
}
.difficulty-page__target-type {
position: absolute;
top: 10rpx;
left: 2rpx;
z-index: 2;
width: 100rpx;
height: 74rpx;
pointer-events: none;
}
.difficulty-page__start {
position: relative;
flex: none;
+63 -43
View File
@@ -17,19 +17,22 @@ const trainingModeRouteMap = {
rhythm: "rhythm",
strength: "power",
};
const unavailableTrainingIds = new Set(["rhythm", "strength"]);
// 训练项目卡片右侧主图标。
const trainingModeIconMap = {
base_bow:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png",
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
target:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
muscle:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
};
// 训练项目卡片标题图,按接口 id 映射 CDN 资源。
const trainingModeTitleImageMap = {
base:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jichuxunlian.png",
endurance:
"https://static.shelingxingqiu.com/shootmini/static/training-home/nailixunlian.png",
precision:
@@ -61,11 +64,11 @@ const createDefaultTrainingData = () => ({
stats: {
total_training_days: 0,
total_arrows: 0,
hit_rate: 0,
endurance_shoot_speed: 0,
target_rate: 0,
ten_ring_count: 0,
total_calories: 0,
overtake_rate: 0,
},
beat_percent: 0,
radar_max: 0,
radar: {
dimensions: defaultRadarDimensions,
@@ -77,7 +80,7 @@ const trainingData = ref(createDefaultTrainingData());
const recommendedTrainingId = ref("");
const visibleTrainingItems = computed(() =>
Array.isArray(trainingData.value.training_items)
? trainingData.value.training_items.filter((item) => item.id !== "strength")
? trainingData.value.training_items
: []
);
const pageMounted = ref(false);
@@ -89,8 +92,17 @@ const radarFigureWidthRpx = 448;
const radarFigureHeightRpx = Math.round(
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
);
const radarCanvasWidth = Math.round(uni.upx2px(radarFigureWidthRpx));
const radarCanvasHeight = Math.round(uni.upx2px(radarFigureHeightRpx));
const radarCanvasPixelRatio = Math.max(
1,
Number(uni.getDeviceInfo().pixelRatio) || 1
);
const radarTargetWidth = uni.upx2px(radarFigureWidthRpx);
const radarTargetHeight = uni.upx2px(radarFigureHeightRpx);
// 画布按设备像素比直接绘制,并让显示尺寸与物理像素严格对应,避免图片二次缩放。
const radarCanvasWidth = Math.round(radarTargetWidth * radarCanvasPixelRatio);
const radarCanvasHeight = Math.round(radarTargetHeight * radarCanvasPixelRatio);
const radarDisplayWidth = radarCanvasWidth / radarCanvasPixelRatio;
const radarDisplayHeight = radarCanvasHeight / radarCanvasPixelRatio;
const radarScaleX = radarCanvasWidth / radarImageWidth;
const radarScaleY = radarCanvasHeight / radarImageHeight;
const radarScale = Math.min(radarScaleX, radarScaleY);
@@ -101,9 +113,10 @@ const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
const radarOuterRadiusX = 110.7089 * radarScaleX;
const radarOuterRadiusY = 110.7089 * radarScaleY;
const radarFigureStyle = {
width: `${radarFigureWidthRpx}rpx`,
height: `${radarFigureHeightRpx}rpx`,
width: `${radarDisplayWidth}px`,
height: `${radarDisplayHeight}px`,
};
let radarRenderGeneration = 0;
const formatValue = (value, digits = 1) => {
const numberValue = Number(value);
@@ -114,7 +127,7 @@ const formatValue = (value, digits = 1) => {
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return item.is_locked ? `Coming! LV${level}` : `当前进度 LV${level} >`;
return `当前进度 LV${level} >`;
};
// 卡路里字段按需求做 K / W 缩写展示。
@@ -154,6 +167,7 @@ const updateRecommendedTraining = () => {
const trainingId = radarDimensionTrainingIdMap[item?.name];
const rawScore = item?.score;
if (
unavailableTrainingIds.has(trainingId) ||
!visibleTrainingIds.includes(trainingId) ||
rawScore === undefined ||
rawScore === null ||
@@ -174,9 +188,10 @@ const updateRecommendedTraining = () => {
const lowestCandidates = candidates.filter(
(item) => item.score === lowestScore
);
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length);
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length); //暂时先不随机,默认使用第一个
console.log(candidates, selectedIndex, lowestCandidates)
recommendedTrainingId.value =
lowestCandidates[selectedIndex]?.trainingId || "";
lowestCandidates[0]?.trainingId || "";
};
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
@@ -249,11 +264,14 @@ const drawRadar = () => {
ctx.draw();
};
// 小程序 canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
// 小程序 Canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
const refreshRadar = async () => {
const generation = ++radarRenderGeneration;
await nextTick();
setTimeout(() => {
drawRadar();
if (generation === radarRenderGeneration) {
drawRadar();
}
}, 30);
};
@@ -268,11 +286,11 @@ const loadPersonalTrainingData = async () => {
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
target_rate: result?.stats?.target_rate ?? 0,
ten_ring_count: result?.stats?.ten_ring_count ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
overtake_rate: result?.stats?.overtake_rate ?? 0,
},
beat_percent: result?.beat_percent ?? 0,
radar_max: result?.radar_max ?? 0,
radar: {
dimensions:
@@ -301,17 +319,17 @@ const openTrainingRecord = () => {
};
const openTrainingItem = (item = {}) => {
const mode = getTrainingMode(item);
if (!mode) return;
if (item.is_locked) {
if (unavailableTrainingIds.has(item.id)) {
uni.showToast({
title: `${item.name || "训练"} 暂未开放`,
title: "功能开发中...",
icon: "none",
});
return;
}
const mode = getTrainingMode(item);
if (!mode) return;
uni.navigateTo({
url: `/pages/training/difficulty?mode=${mode}`,
});
@@ -342,7 +360,12 @@ onShow(async () => {
</script>
<template>
<Container :showBackToGame="true" :bgType="7" bgColor="#050b19">
<Container
:showBackToGame="true"
:bgType="7"
bgColor="#050b19"
:usePageScroll="true"
>
<view class="training-home">
<view class="week-grid">
<view
@@ -408,26 +431,26 @@ onShow(async () => {
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }}
{{ formatValue(trainingData.stats.target_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">命中率</text>
<text class="stats-label">上靶率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
{{ formatValue(trainingData.stats.ten_ring_count, 0) }}
</text>
<text class="stats-unit">支/分钟</text>
<text class="stats-unit">支</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">耐力射击</text>
<text class="stats-label">10环数</text>
</view>
<view class="stats-item">
@@ -446,7 +469,7 @@ onShow(async () => {
</view>
<view class="radar-section">
<view class="record-bubble" @click="openTrainingRecord">
<view class="record-bubble" @click="$clickSound(openTrainingRecord)">
<image
class="record-bubble-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_28.png"
@@ -454,7 +477,7 @@ onShow(async () => {
/>
<view class="record-bubble-copy">
<view class="record-main">
已超越<text class="record-main-highlight">{{ formatValue(trainingData.stats.overtake_rate) }}%</text>对手
已超越<text class="record-main-highlight">{{ formatValue(trainingData.beat_percent) }}%</text>对手
</view>
<view class="record-sub-row">
<text class="record-sub-text">我的训练记录</text>
@@ -507,7 +530,7 @@ onShow(async () => {
</view>
</view>
<view class="featured-card" @click="openRoutineTraining">
<view class="featured-card" @click="$clickSound(openRoutineTraining)">
<image
class="featured-card-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png"
@@ -515,7 +538,6 @@ onShow(async () => {
/>
<view class="featured-card-mask"></view>
<view class="featured-card-copy">
<text class="featured-card-title">常规训练</text>
<text class="featured-card-subtitle">12箭练习</text>
</view>
</view>
@@ -525,7 +547,7 @@ onShow(async () => {
v-for="item in visibleTrainingItems"
:key="item.id"
class="mode-card"
@click="openTrainingItem(item)"
@click="$clickSound(() => openTrainingItem(item))"
>
<view v-if="item.id === recommendedTrainingId" class="mode-tag">
推荐
@@ -550,6 +572,7 @@ onShow(async () => {
</view>
<TargetPicker
:show="showRoutineTargetPicker"
:clickSound="true"
:onClose="() => (showRoutineTargetPicker = false)"
:onConfirm="handleRoutineTargetConfirm"
/>
@@ -817,10 +840,9 @@ onShow(async () => {
}
.radar-figure {
position: absolute;
left: 50%;
position: relative;
top: 54rpx;
transform: translateX(-50%);
margin: 0 auto;
overflow: visible;
}
@@ -857,13 +879,12 @@ onShow(async () => {
top: 0;
width: 278rpx;
height: 150rpx;
background: linear-gradient(90deg, #ffdaa0 0%, #f5c580 74%, rgba(245, 197, 128, 0) 100%);
}
.featured-card-copy {
position: absolute;
left: 30rpx;
top: 34rpx;
left: 174rpx;
top: 58rpx;
display: flex;
flex-direction: column;
}
@@ -883,7 +904,6 @@ onShow(async () => {
color: #895409;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.72;
}
.mode-grid {
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+45 -12
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@@ -54,6 +54,11 @@ const toAudioTestPage = () => {
url: "/pages/audio-test",
});
};
const toUnbindDevicePage = () => {
uni.navigateTo({
url: "/pages/device/unbind-device",
});
};
const showLogout = ref(false);
const logout = () => {
@@ -77,7 +82,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<template>
<Container title="用户信息">
<view :style="{ width: '100%', height: '100%' }">
<UserHeader />
<UserHeader fullNickname />
<scroll-view
scroll-y
:show-scrollbar="false"
@@ -104,7 +109,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text v-else :style="{ color: '#CC311F' }">未完成</text>
</UserItem>
<UserItem title="会员" :onClick="toBeVipPage">
已赠送6个月会员
<view
v-if="user.sVip === true"
class="member-nickname member-nickname--svip"
>
<text class="member-nickname__text">已开通SVIP</text>
<text class="member-nickname__shine">已开通SVIP</text>
</view>
<view
v-else-if="user.vip === true"
class="member-nickname member-nickname--vip"
>
<text class="member-nickname__text">已开通VIP</text>
</view>
<text v-else>未开通</text>
</UserItem>
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
@@ -115,7 +133,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
>{{ user.lvlPoints }}</text
>
<text>点</text>
<text>经验</text>
</UserItem>
<UserItem
title="段位介绍"
@@ -124,15 +142,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
:onClick="toRankIntroPage"
>
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
<text
:style="{
color: '#FF7900',
marginLeft: '5px',
}"
>{{ user.scores }}</text
>
<text>点</text>
<view v-if="user.rankIcon || user.rankName" class="rank-info">
<image
v-if="user.rankIcon"
class="rank-info__frame"
:src="user.rankIcon"
mode="aspectFit"
/>
<text>{{ user.rankName || "暂无段位" }}</text>
</view>
<text v-else>暂无段位</text>
</UserItem>
<view class="my-grow" @click="toMyGrowthPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
@@ -147,6 +166,11 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
title="版本信息(仅用于测试)"
v-if="showLogout"
>{{ buildVersion }}</UserItem>
<UserItem
title="解绑设备(仅用于测试)"
:onClick="toUnbindDevicePage"
v-if="showLogout"
/>
<UserItem
title="退出登录(仅用于测试)"
:onClick="logout"
@@ -170,4 +194,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
.my-grow > image {
width: 100%;
}
.rank-info {
display: flex;
align-items: center;
}
.rank-info__frame {
width: 64rpx;
height: 64rpx;
margin-right: 8rpx;
}
</style>
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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg width="55px" height="55px" viewBox="0 0 55 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<title>编组 11</title>
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
<g id="训练难度展示" transform="translate(-160.000000, -478.000000)">
<g id="编组-2备份" transform="translate(154.000000, 472.000000)">
<g id="编组-11" transform="translate(6.000000, 6.000000)">
<circle id="椭圆形" fill="#CACACA" cx="27.5" cy="27.5" r="27.5"></circle>
<circle id="椭圆形" fill="#FFFFFF" cx="27.5" cy="26" r="25"></circle>
<circle id="椭圆形" fill="#5E5E5E" cx="27.5" cy="26" r="22"></circle>
<circle id="椭圆形" fill="#17B6F2" cx="27.5" cy="26" r="19.5"></circle>
<circle id="椭圆形" fill="#FFC2C2" cx="27.5" cy="26" r="17"></circle>
<circle id="椭圆形" fill="#FF1F33" opacity="0.800000012" cx="27.5" cy="26" r="14.5"></circle>
<circle id="椭圆形" fill="#FED847" cx="27.5" cy="26" r="13"></circle>
</g>
</g>
</g>
</g>
</svg>

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@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg width="56px" height="55px" viewBox="0 0 56 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<title>编组 9</title>
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
<g id="训练难度展示" transform="translate(-60.000000, -313.000000)">
<g id="编组-2备份" transform="translate(54.500000, 307.000000)">
<g id="编组-9" transform="translate(5.500000, 6.000000)">
<circle id="椭圆形" fill="#CACACA" cx="28" cy="27.5" r="27.5"></circle>
<circle id="椭圆形" fill="#FFFFFF" cx="28" cy="26" r="25"></circle>
<circle id="椭圆形" fill="#5E5E5E" cx="28" cy="26" r="22"></circle>
<circle id="椭圆形" fill="#808080" cx="28" cy="26" r="19.5"></circle>
<circle id="椭圆形" fill="#FFFFFF" cx="28" cy="26" r="17"></circle>
<circle id="椭圆形" fill="#8C8C8C" cx="28" cy="26" r="14.5"></circle>
<circle id="椭圆形" fill="#DBDBDB" cx="28" cy="26" r="13"></circle>
</g>
</g>
</g>
</g>
</svg>

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