36 Commits
Author SHA1 Message Date
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi 4245a3f947 update:按钮特效优化 2026-07-31 11:16:34 +08:00
zhangyi d6f914ca7e update:新版优化练习结束语音 2026-07-31 10:56:41 +08:00
zhangyi 959244c03a update:更新新版个人训练结束播报 2026-07-31 10:32:45 +08:00
zhangyi 3a51142bd3 Merge branch 'feat-audio2' into test 2026-07-31 10:28:40 +08:00
zhangyi 07dc8a250c update:个人训练结束修改语音 2026-07-31 10:21:30 +08:00
zhangyi 72fd8b134e update:补充新版个人训练查看靶纸vip特效 2026-07-28 15:37:13 +08:00
zhangyi 30ab1c6775 update:优化个人训练字段 2026-07-27 17:45:07 +08:00
zhangyi 02f30e88ba update:优化vip飞行特效 2026-07-27 16:55:56 +08:00
zhangyi e6f11d3684 update:优化个人训练 2026-07-27 16:38:53 +08:00
zhangyi c5618fb60b update:新增个人训练重连机制,修复海报 2026-07-24 16:00:46 +08:00
zhangyi f316d52cec update:优化图片 2026-07-23 16:47:15 +08:00
zhangyi d8d2f9e7e7 update;优化 2026-07-23 14:44:46 +08:00
zhangyi ef499e1448 update:优化新版个人训练 2026-07-23 14:38:45 +08:00
zhangyi c0d061d7d5 update:优化图片 2026-07-23 13:45:49 +08:00
zhangyi dff210462f update:优化个人训练图片 2026-07-23 11:01:55 +08:00
zhangyi 3c5754b3fd update:对接个人训练改版 2026-07-23 09:44:58 +08:00
zhangyi 970a9874b4 Merge branch 'test' 2026-07-16 16:41:16 +08:00
zhangyi b8c5f3dd91 Merge branch 'test' 2026-07-15 15:23:57 +08:00
zhangyi 6d1a910051 Merge branch 'test' 2026-07-15 09:55:37 +08:00
zhangyi 095884d7fc Merge branch 'fix-vip' 2026-07-06 11:16:52 +08:00
zhangyi a7897af861 Merge branch 'fix-vip' 2026-07-06 09:38:15 +08:00
zhangyi fd7c4b4bbf update:优化图片 2026-07-03 17:50:55 +08:00
zhangyi efb186d242 Merge branch 'test' 2026-07-03 17:49:40 +08:00
zhangyi 4ce2e6a7c4 Merge branch 'fix-bug' 2026-06-15 09:31:27 +08:00
zhangyi 52c5b9504a update:更新靶纸 2026-06-11 18:13:46 +08:00
71 changed files with 4791 additions and 864 deletions
+130
View File
@@ -114,3 +114,133 @@ git push origin test
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**`git branch -d feature/your-name-work`
---
## 六、比赛服 Proto 更新流程
### 1. 新开发人员快速接手
首次拉取项目后,先安装依赖并确认当前协议与运行时解码器一致:
```bash
npm install
npm run proto:check
npm run build
```
如果 `proto:check` 提示协议不同步,先执行 `npm run proto:generate`,不要直接修改生成区块。
### 2. 相关文件职责
| 文件 | 职责 | 修改规则 |
|------|------|----------|
| `src/utils/match.min.js` | 后端比赛服协议描述,是生成字段表的输入文件 | 后端协议更新时整体替换;禁止在小程序运行时代码中导入 |
| `scripts/generate-match-schema.mjs` | 解析协议、校验字段并生成运行时字段表 | 只有新增通用协议能力时才修改 |
| `src/utils/matchProtocol.js` | 小程序实际使用的 protobuf 编解码器 | `<match-schema-generated>` 标记区间内禁止手动修改 |
| `src/matchWebsocket.js` | 服务端消息路由、ACK 和业务事件分发 | 新增消息业务行为时人工接入 |
| `src/utils/matchAdapter.js` | 将解码结果从 snake_case 统一转换为 camelCase | 页面继续使用适配后的字段名 |
`match.min.js` 不是小程序运行时解码器。运行时仍使用 `protobufjs/minimal.js``Reader/Writer``int64` 字段统一保留为字符串,避免大整数精度丢失。
### 3. 日常协议更新步骤
```text
替换 src/utils/match.min.js
执行 npm run proto:update
检查生成差异和业务接入范围
执行 git diff --check
微信开发者工具检查包体并上传
```
具体操作:
1. 从后端获取最新的 `match.min.js`,整体覆盖 `src/utils/match.min.js`
2. 执行推荐命令:
```bash
npm run proto:update
```
3. 该命令会依次完成:
- 解析 `match.min.js`
- 更新 `matchProtocol.js` 内的生成区块
- 校验生成区块与协议源文件一致
- 执行微信小程序正式构建
4. 检查 Git 差异。普通字段更新通常只应涉及:
- `src/utils/match.min.js`
- `src/utils/matchProtocol.js` 的生成区块
5. 如果新增了消息业务行为,再单独检查 `src/matchWebsocket.js`、页面或组件的接入改动。
6. 执行空白和换行检查:
```bash
git diff --check
```
7. 打开微信开发者工具,导入 `dist/build/mp-weixin`,检查代码依赖分析和主包体积后再上传。
### 4. Proto 命令说明
| 命令 | 用途 | 是否修改文件 |
|------|------|--------------|
| `npm run proto:generate` | 根据 `match.min.js` 更新生成区块 | 是 |
| `npm run proto:check` | 检查生成区块是否与协议同步 | 否 |
| `npm run proto:update` | 执行生成,然后运行正式构建 | 是,日常更新推荐使用 |
| `npm run dev` | 启动开发构建,启动前自动执行 `proto:check` | 协议不同步时直接中止 |
| `npm run build` | 执行正式构建,构建前自动执行 `proto:check` | 协议不同步时直接中止 |
`npm run dev``npm run build` 只负责检查,不会自动改写协议;发现不同步时应执行 `npm run proto:generate``npm run proto:update`
### 5. 自动生成与人工接入边界
以下内容由生成器自动处理:
- 服务端和客户端消息枚举
- 普通 scalar 字段
- 嵌套 message
- repeated message
- 当前解码器支持的 map
- snake_case 字段名和 oneof 兼容信息
以下情况仍需人工处理:
- **新增服务端消息类型**:枚举会自动生成,但 `matchWebsocket.js` 的路由、ACK、音频或页面事件仍需接入。
- **新增客户端指令**:枚举会自动生成,但发送函数、字段编码和业务调用入口仍需接入。
- **修改既有字段编号或类型**:属于协议兼容性变更,必须先与后端确认,不能只看构建是否通过。
- **新增解码器不支持的类型**:生成器会直接报错,需要同时扩展生成器和 `matchProtocol.js` 的通用解码能力。
当前生成器会拒绝不支持的 scalar、map key、字段规则以及 packed scalar repeated,避免继续构建后静默丢字段。
### 6. 常见报错处理
| 报错或现象 | 原因 | 处理方式 |
|------------|------|----------|
| 生成区块与 `match.min.js` 不同步 | 替换协议后没有重新生成 | 执行 `npm run proto:update` |
| 找不到 `Root.create(...)` | 后端提供的文件格式发生变化或文件不完整 | 停止更新,确认协议文件来源和生成格式 |
| 使用了不支持的类型、规则或 map key | 新协议超出当前通用解码器能力 | 不要手补生成区块,先扩展生成器和解码器并补充验证 |
| packed scalar repeated 不支持 | protobuf 默认可能使用 packed 编码,当前通用解码器未覆盖 | 增加 packed 解码能力后再重新生成 |
| `matchProtocol.js` 缺少生成区块标记 | 标记被误删或生成区块被手改 | 恢复 `<match-schema-generated>` 标记,重新执行生成 |
| 协议生成成功但构建失败 | 问题位于项目构建或业务代码,不是字段表同步 | 保留生成结果,按构建错误继续定位 |
### 7. 禁止事项与验收清单
禁止:
- 禁止在运行时代码中导入 `match.min.js`
- 禁止手动修改 `<match-schema-generated>``</match-schema-generated>` 之间的内容。
- 禁止绕过 `proto:check` 后直接上传。
- 禁止把 `int64` 字段直接转换为普通 `Number`
- 禁止把“枚举已经生成”等同于“业务消息已经完成接入”。
每次协议更新至少确认:
1. `npm run proto:check` 通过。
2. `npm run build` 通过,或直接确认 `npm run proto:update` 已完整通过。
3. `git diff --check` 通过。
4. 生成区块之外没有意外改动。
5. 新消息已完成必要的 WebSocket 路由和页面验证。
6. 微信开发者工具中的主包、分包体积符合上传限制。
+5
View File
@@ -3,7 +3,12 @@
"version": "0.1.0",
"private": true,
"scripts": {
"proto:generate": "node scripts/generate-match-schema.mjs",
"proto:check": "node scripts/generate-match-schema.mjs --check",
"proto:update": "npm run proto:generate && npm run build",
"predev": "npm run proto:check",
"dev": "uni -p mp-weixin",
"prebuild": "npm run proto:check",
"build": "uni build -p mp-weixin"
},
"dependencies": {
+8
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@@ -235,6 +235,14 @@
{
"type": "file",
"value": "static/tab-mall.png"
},
{
"type": "folder",
"value": "static/training-home"
},
{
"type": "folder",
"value": "static/training-difficulty-design"
}
],
"include": []
+441
View File
@@ -0,0 +1,441 @@
import { createHash } from "node:crypto";
import { readFileSync, writeFileSync } from "node:fs";
import { dirname, resolve } from "node:path";
import { fileURLToPath } from "node:url";
import vm from "node:vm";
const scriptDirectory = dirname(fileURLToPath(import.meta.url));
const projectRoot = resolve(scriptDirectory, "..");
const sourcePath = resolve(projectRoot, "src/utils/match.min.js");
const runtimePath = resolve(projectRoot, "src/utils/matchProtocol.js");
const generatedStartMarker = "// <match-schema-generated>";
const generatedEndMarker = "// </match-schema-generated>";
const supportedScalarKinds = new Set([
"int32",
"int64",
"float",
"double",
"bool",
"string",
"bytes",
]);
const supportedMapKeyKinds = new Set(["int32", "int64", "bool", "string"]);
// 新版描述文件未携带旧协议的 oneof 元数据,保留现有解码结果中的 payload 标识。
const compatibilityOneofs = {
ServerMessage: {
match_info: "payload",
shoot_data: "payload",
practice_info: "payload",
},
};
function isRecord(value) {
return value !== null && typeof value === "object" && !Array.isArray(value);
}
function extractRootCreateArgument(source) {
const match = /(?:\$protobuf\.)?Root\.create\s*\(/.exec(source);
if (!match) {
throw new Error("match.min.js 中未找到 Root.create(...) 协议描述");
}
const openIndex = source.indexOf("(", match.index);
let depth = 0;
let quote = "";
let escaped = false;
let lineComment = false;
let blockComment = false;
for (let index = openIndex; index < source.length; index += 1) {
const char = source[index];
const next = source[index + 1];
if (lineComment) {
if (char === "\n") lineComment = false;
continue;
}
if (blockComment) {
if (char === "*" && next === "/") {
blockComment = false;
index += 1;
}
continue;
}
if (quote) {
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'" || char === "`") {
quote = char;
continue;
}
if (char === "/" && next === "/") {
lineComment = true;
index += 1;
continue;
}
if (char === "/" && next === "*") {
blockComment = true;
index += 1;
continue;
}
if (char === "(") {
depth += 1;
continue;
}
if (char === ")") {
depth -= 1;
if (depth === 0) {
return source.slice(openIndex + 1, index).trim();
}
}
}
throw new Error("match.min.js 中的 Root.create(...) 括号不完整");
}
function stripQuotedText(source) {
let output = "";
let quote = "";
let escaped = false;
for (const char of source) {
if (quote) {
output += " ";
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'") {
quote = char;
output += " ";
} else {
output += char;
}
}
return output;
}
function parseDescriptor(argumentSource) {
if (!argumentSource.startsWith("{") || !argumentSource.endsWith("}")) {
throw new Error("Root.create(...) 参数不是静态对象字面量");
}
try {
return JSON.parse(argumentSource);
} catch {
// 兼容旧版 pbjs 生成的未加引号对象键;只允许静态对象语法。
const syntaxOnly = stripQuotedText(argumentSource);
if (/[();`=]/.test(syntaxOnly)) {
throw new Error("旧版协议描述包含非静态表达式,已拒绝执行");
}
const descriptor = vm.runInNewContext(
`(${argumentSource})`,
Object.create(null),
{ timeout: 1000 }
);
return JSON.parse(JSON.stringify(descriptor));
}
}
function findProtocolNamespace(node, path = []) {
if (!isRecord(node)) return null;
const entries = isRecord(node.nested) ? node.nested : node;
if (isRecord(entries.ServerMessage?.fields) && isRecord(entries.ClientMessage?.fields)) {
return { entries, path };
}
for (const [name, child] of Object.entries(entries)) {
if (!isRecord(child) || isRecord(child.fields)) continue;
const found = findProtocolNamespace(child, [...path, name]);
if (found) return found;
}
return null;
}
function getEnumValues(definition) {
if (!isRecord(definition)) return null;
const candidate = isRecord(definition.values) ? definition.values : definition;
const entries = Object.entries(candidate);
if (entries.length === 0 || entries.some(([, value]) => !Number.isInteger(value))) {
return null;
}
return Object.fromEntries(entries.sort((left, right) => left[1] - right[1]));
}
function normalizeTypeName(type) {
return String(type || "")
.replace(/^\./, "")
.split(".")
.pop();
}
function getOneofByField(definition) {
const result = new Map();
if (!isRecord(definition.oneofs)) return result;
for (const [groupName, groupDefinition] of Object.entries(definition.oneofs)) {
const fieldNames = Array.isArray(groupDefinition)
? groupDefinition
: groupDefinition?.oneof;
if (!Array.isArray(fieldNames)) continue;
for (const fieldName of fieldNames) result.set(fieldName, groupName);
}
return result;
}
function buildSchema({ messageName, definition, messages, enumNames }) {
const schema = {};
const usedIds = new Set();
const oneofByField = getOneofByField(definition);
for (const [fieldKey, fieldDefinition] of Object.entries(definition.fields)) {
const id = Number(fieldDefinition.id);
if (!Number.isInteger(id) || id <= 0) {
throw new Error(`${messageName}.${fieldKey} 的字段编号无效`);
}
if (usedIds.has(id)) {
throw new Error(`${messageName} 存在重复字段编号 ${id}`);
}
usedIds.add(id);
const rule = fieldDefinition.rule;
if (rule && !["optional", "required", "repeated", "map"].includes(rule)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的规则 ${rule}`);
}
const fieldName = fieldDefinition.protoName || fieldKey;
const typeName = normalizeTypeName(fieldDefinition.type);
const keyTypeName = normalizeTypeName(
fieldDefinition.keyType ?? fieldDefinition.keytype
);
const isMap = rule === "map" || Boolean(keyTypeName);
if (isMap) {
if (!supportedMapKeyKinds.has(keyTypeName)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map key 类型 ${keyTypeName}`
);
}
const valueIsMessage = messages.has(typeName);
const valueKind = enumNames.has(typeName) ? "int32" : typeName;
if (!valueIsMessage && !supportedScalarKinds.has(valueKind)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map value 类型 ${typeName}`
);
}
schema[id] = valueIsMessage
? {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind: "message",
valueType: typeName,
}
: {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind,
};
continue;
}
const isMessage = messages.has(typeName);
const kind = enumNames.has(typeName) ? "int32" : typeName;
if (!isMessage && !supportedScalarKinds.has(kind)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的类型 ${typeName}`);
}
const repeated = rule === "repeated";
if (repeated && !isMessage && !["string", "bytes"].includes(kind)) {
throw new Error(
`${messageName}.${fieldKey} 是 packed scalar repeated,当前通用解码器尚不支持`
);
}
const field = isMessage
? { name: fieldName, kind: "message", type: typeName }
: { name: fieldName, kind };
if (repeated) field.repeated = true;
const oneof =
fieldDefinition.oneof ||
oneofByField.get(fieldKey) ||
compatibilityOneofs[messageName]?.[fieldName];
if (oneof) field.oneof = oneof;
schema[id] = field;
}
return schema;
}
function formatPropertyKey(key) {
return /^(?:[A-Za-z_$][\w$]*|\d+)$/.test(key) ? key : JSON.stringify(key);
}
function formatJsValue(value, depth = 0) {
if (!isRecord(value)) return JSON.stringify(value);
const entries = Object.entries(value);
if (entries.length === 0) return "{}";
const indent = " ".repeat(depth);
const primitiveEntries = entries.every(([, child]) => !isRecord(child));
if (primitiveEntries && value.kind !== "map") {
const singleLine = `{ ${entries
.map(([key, child]) => `${formatPropertyKey(key)}: ${JSON.stringify(child)}`)
.join(", ")} }`;
if (indent.length + singleLine.length <= 100) return singleLine;
}
const childIndent = " ".repeat(depth + 1);
const lines = entries.map(
([key, child]) =>
`${childIndent}${formatPropertyKey(key)}: ${formatJsValue(child, depth + 1)},`
);
return `{\n${lines.join("\n")}\n${indent}}`;
}
function createGeneratedSource(source) {
const descriptor = parseDescriptor(extractRootCreateArgument(source));
const namespace = findProtocolNamespace(descriptor);
if (!namespace) {
throw new Error("协议描述中未找到 ServerMessage 和 ClientMessage");
}
const messages = new Map();
const enums = new Map();
for (const [name, definition] of Object.entries(namespace.entries)) {
if (isRecord(definition?.fields)) {
messages.set(name, definition);
continue;
}
const values = getEnumValues(definition);
if (values) enums.set(name, values);
}
const serverMessageType = enums.get("ServerMessageType");
const clientMessageType = enums.get("ClientMessageType");
if (!serverMessageType || !clientMessageType) {
throw new Error("协议描述缺少 ServerMessageType 或 ClientMessageType");
}
const enumNames = new Set(enums.keys());
const schemaByName = new Map();
for (const [messageName, definition] of messages) {
schemaByName.set(
messageName,
buildSchema({ messageName, definition, messages, enumNames })
);
}
const reachable = new Set();
function collectReachable(messageName) {
if (reachable.has(messageName)) return;
const schema = schemaByName.get(messageName);
if (!schema) throw new Error(`找不到消息定义 ${messageName}`);
reachable.add(messageName);
for (const field of Object.values(schema)) {
if (field.kind === "message") collectReachable(field.type);
if (field.kind === "map" && field.valueKind === "message") {
collectReachable(field.valueType);
}
}
}
collectReachable("ServerMessage");
const schemas = {};
for (const messageName of messages.keys()) {
if (reachable.has(messageName)) schemas[messageName] = schemaByName.get(messageName);
}
const sourceHash = createHash("sha256").update(source).digest("hex").slice(0, 16);
const namespaceName = namespace.path.join(".") || "root";
const fieldCount = Object.values(schemas).reduce(
(total, schema) => total + Object.keys(schema).length,
0
);
const generatedBlock = [
generatedStartMarker,
"// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。",
`// 来源:src/utils/match.min.jssha256: ${sourceHash}`,
`// 协议命名空间:${namespaceName};消息数:${Object.keys(schemas).length};字段数:${fieldCount}`,
"",
`export const ServerMessageType = ${formatJsValue(serverMessageType)};`,
"",
`export const ClientMessageType = ${formatJsValue(clientMessageType)};`,
"",
`const SCHEMAS = ${formatJsValue(schemas)};`,
generatedEndMarker,
].join("\n");
return {
generatedBlock,
messageCount: Object.keys(schemas).length,
fieldCount,
};
}
function main() {
const args = process.argv.slice(2);
const unknownArgs = args.filter((arg) => arg !== "--check");
if (unknownArgs.length > 0) {
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
}
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
const runtimeSource = readFileSync(runtimePath, "utf8");
const startIndex = runtimeSource.indexOf(generatedStartMarker);
const endMarkerIndex = runtimeSource.indexOf(generatedEndMarker);
if (startIndex < 0 || endMarkerIndex < startIndex) {
throw new Error("matchProtocol.js 缺少协议生成区块标记");
}
const endIndex = endMarkerIndex + generatedEndMarker.length;
const currentBlock = runtimeSource.slice(startIndex, endIndex);
if (args.includes("--check")) {
if (currentBlock !== generatedBlock) {
throw new Error(
"matchProtocol.js 的生成区块与 match.min.js 不同步,请运行 npm run proto:generate"
);
}
console.log(`[match-schema] 同步校验通过:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
if (currentBlock === generatedBlock) {
console.log(`[match-schema] 无需更新:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
const nextRuntimeSource =
runtimeSource.slice(0, startIndex) + generatedBlock + runtimeSource.slice(endIndex);
writeFileSync(runtimePath, nextRuntimeSource, "utf8");
console.log(`[match-schema] 已生成:${messageCount} 个消息,${fieldCount} 个字段`);
}
try {
main();
} catch (error) {
console.error(`[match-schema] ${error.message}`);
process.exitCode = 1;
}
+8 -2
View File
@@ -21,7 +21,9 @@
import audioManager from "./audioManager";
const store = useStore();
const {
user
user,
device,
online
} = storeToRefs(store);
const {
updateUser,
@@ -68,7 +70,11 @@
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
const wasOnline = Boolean(online.value);
const nextOnline = Boolean(data.online);
updateOnline(nextOnline);
if (!device.value.deviceId || wasOnline === nextOnline) return;
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
}
function onDeviceBindInvalid() {
+42 -12
View File
@@ -8,7 +8,7 @@ try {
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
@@ -26,8 +26,6 @@ try {
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
const PRACTICE_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) {
const token = uni.getStorageSync(
@@ -188,8 +186,19 @@ export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
export const getHomeData = async (seasonId) => {
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
};
export const getProvinceData = () => {
@@ -264,13 +273,15 @@ export const createPractiseAPI = (arrows, time, target) => {
});
};
export const createPractiseV2API = (arrows, time, target, deviceId) => {
return request("POST", "/practice/create-v2", {
shootNumber: arrows,
shootTime: time,
targetType: Number(target || 1) * 20,
deviceId,
}, PRACTICE_BASE_URL);
export const createPractiseV2API = (trainingType, difficultyLevel) => {
return request("POST", "/user/practice/create/v2", {
trainingType,
difficultyLevel,
});
};
export const getCurrentPractiseAPI = () => {
return request("GET", "/user/practice/current");
};
export const startPractiseAPI = (id) => {
@@ -502,6 +513,25 @@ export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
};
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
};
+12
View File
@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
设备连接已断开:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
设备已连接:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准:
@@ -16,6 +20,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
距离不足:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
"未发现靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
轮到你了:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
第一轮:
@@ -89,6 +95,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
练习开始:
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
练习结束:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
射箭声音:
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
命中:
@@ -100,8 +108,11 @@ const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1;
const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮",
"设备连接已断开",
"设备已连接",
"比赛开始",
"练习开始",
"练习结束",
"请开始射击",
"轮到你了",
"比赛结束",
@@ -113,6 +124,7 @@ const AUDIO_WARM_PRIORITY_KEYS = [
"请红方射箭",
"距离合格",
"距离不足",
"未发现靶纸,请瞄准靶纸射箭",
"未上靶",
"X环",
];
+32 -15
View File
@@ -635,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
16 + (i % 9) * 30,
290 + Math.ceil((i + 1) / 9) * 30,
27,
@@ -657,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
ctx.drawImage(bgImg, 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
24 + rowIndex * 42,
i > 5 ? 362 : 320,
38,
@@ -706,22 +706,39 @@ export async function sharePractiseData(canvasId, type, user, data) {
);
const bgImg = await loadCanvasImage(canvas, bgImgSrc);
const avatarImgPromise = loadImage(user.avatar).then((path) =>
loadCanvasImage(canvas, path)
);
const lvlImgPromise = loadImage(user.lvlImage).then((path) =>
loadCanvasImage(canvas, path)
);
// 头像与段位框属于装饰图片,缺失时使用兜底或跳过,避免阻断分享。
const loadProfileImage = async (src, fallbackSrc = "", label = "") => {
const normalizedSrc =
typeof src === "string" && src.startsWith("../static/")
? src.slice(2)
: src;
if (normalizedSrc) {
try {
const path = await loadImage(normalizedSrc);
return await loadCanvasImage(canvas, path);
} catch (error) {
console.warn(`share ${label} image load failed`, error);
}
}
return fallbackSrc ? loadCanvasImage(canvas, fallbackSrc) : null;
};
let titleImageSrc = "../static/first-try-title.png";
const avatarImgPromise = loadProfileImage(
user?.avatar,
"/static/user-icon.png",
"avatar"
);
const lvlImgPromise = loadProfileImage(user?.lvlImage, "", "level");
let titleImageSrc = "/static/first-try-title.png";
if (type == 2) {
titleImageSrc = "../static/practise-one-title.png";
titleImageSrc = "/static/practise-one-title.png";
} else if (type == 3) {
titleImageSrc = "../static/practise-two-title.png";
titleImageSrc = "/static/practise-two-title.png";
}
const titleImgPromise = loadCanvasImage(canvas, titleImageSrc);
const scoreBgImgPromise = loadCanvasImage(canvas, "../static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "../static/qr-code.png");
const scoreBgImgPromise = loadCanvasImage(canvas, "/static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "/static/qr-code.png");
const [avatarImg, lvlImg, titleImg, scoreBgImg, qrCodeImg] =
await Promise.all([
@@ -738,8 +755,8 @@ export async function sharePractiseData(canvasId, type, user, data) {
ctx.drawImage(bgImg, 0, 0, width, height);
drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
ctx.drawImage(lvlImg, 12, 15, 42, 42);
if (avatarImg) drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
if (lvlImg) ctx.drawImage(lvlImg, 12, 15, 42, 42);
renderText(ctx, user.nickName, 13, "#fff", 58, 34);
renderRankTitle(ctx, user.lvlName);
+4 -4
View File
@@ -60,25 +60,25 @@ const props = defineProps({
<image
class="bg-image"
v-if="type === 7"
src="@/static/app-bg6.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="@/static/app-bg7.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="@/static/app-bg8.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 11"
src="@/static/app-bg9.png"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
mode="widthFix"
/>
<image
+6 -2
View File
@@ -43,9 +43,13 @@ function handleTabClick(index) {
<style scoped>
.footer {
height: 120px;
/* height: 120px; */
height: 190rpx;
width: 100vw;
position: relative;
/* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex;
justify-content: space-around;
align-items: center;
+3 -3
View File
@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
<view class="container">
<image
v-if="showHeader"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
<view
v-if="!players.length && blueTeam.length && redTeam.length"
class="players"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
>
<view>
<view
@@ -158,7 +158,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container > image:first-child {
position: absolute;
width: 100%;
top: -5px;
/* top: -5px; */
z-index: 1;
pointer-events: none;
}
+149 -30
View File
@@ -22,10 +22,22 @@ const props = defineProps({
type: Number,
default: 0,
},
targetLeft: {
type: Number,
default: 0,
},
targetTop: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
viewportMode: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["complete", "impact"]);
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
const activeLayout = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
@@ -49,12 +64,33 @@ const safeTargetRadius = computed(() => {
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
const left = Number(props.targetLeft);
const top = Number(props.targetTop);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
left: Number.isFinite(left) ? left : 0,
top: Number.isFinite(top) ? top : 0,
};
});
function getWindowSize() {
try {
const info =
typeof uni.getWindowInfo === "function"
? uni.getWindowInfo()
: uni.getSystemInfoSync();
const width = Number(info?.windowWidth);
const height = Number(info?.windowHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
} catch {
return { width: 0, height: 0 };
}
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
};
});
const arrowAngle = computed(() => {
const size = safeTargetSize.value;
if (!size.width || !size.height) {
const dx = hitPercent.value.left - 50;
const dy = 114 - hitPercent.value.top;
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, fallbackAngle));
const flightPath = computed(() => {
const size = effectiveTargetSize.value;
const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const hasScreenCoordinates =
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0;
const startX = hasScreenCoordinates
? windowSize.width * 0.5 - size.left
: size.width * 0.5;
const startY = hasScreenCoordinates
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
: size.height * 1.14;
const endX =
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY =
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = startY - endY;
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, angle));
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
});
function formatPxOffset(value) {
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => ({
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
}));
const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
};
});
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
}
const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value;
const size = effectiveTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) {
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
x = `${endX - startX}px`;
y = `${endY - startY}px`;
if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x":
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${arrowAngle.value}deg`,
"--shot-angle": `${path.angle}deg`,
};
});
@@ -189,6 +292,7 @@ function finish(playKey) {
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey);
}
@@ -202,6 +306,11 @@ function play() {
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing";
queueTimer(() => {
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
<template>
<view
v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]"
:class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle"
>
<view
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
transform: translateZ(0);
}
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track {
position: absolute;
left: 50%;
top: 114%;
left: var(--shot-start-x);
top: var(--shot-start-y);
width: 0;
height: 0;
opacity: 0;
+124 -27
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -63,6 +63,10 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
@@ -73,12 +77,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
}, 1000);
}
function triggerShotEffect(team, shot, index) {
function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
}
function completeShotEffect(key) {
@@ -178,35 +206,67 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
watch(
@@ -215,14 +275,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1);
void prepareShotEffect("red", latestShot, newLen - 1);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -236,14 +300,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1);
void prepareShotEffect("blue", latestShot, newLen - 1);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -357,6 +425,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -394,11 +470,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -504,17 +582,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -524,6 +619,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
+88
View File
@@ -25,6 +25,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
usePageScroll: {
type: Boolean,
default: false,
},
isHome: {
type: Boolean,
default: false,
@@ -53,6 +57,14 @@ const props = defineProps({
type: Boolean,
default: true,
},
loading: {
type: Boolean,
default: false,
},
loadingText: {
type: String,
default: "",
},
});
const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
@@ -125,9 +137,22 @@ const goCalibration = async () => {
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
:titleStyle="titleStyle"
:style="
usePageScroll
? {
position: 'sticky',
top: capsuleHeight + 'px',
zIndex: 10,
}
: undefined
"
/>
<BackToGame v-if="showBackToGame" />
<view v-if="usePageScroll">
<slot></slot>
</view>
<scroll-view
v-else
:scroll-y="scroll"
:enhanced="true"
:bounces="false"
@@ -189,6 +214,18 @@ const goCalibration = async () => {
</view>
</view>
</ScreenHint>
<view v-if="loading" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: '100%' }"></view>
</view>
<view>
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
</view>
</template>
@@ -230,4 +267,55 @@ const goCalibration = async () => {
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
width: 100%;
min-height: 6rpx;
background: #ffe431;
border-radius: 4rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
</style>
+11 -5
View File
@@ -5,13 +5,19 @@ const props = defineProps({
default: () => [],
},
});
const getSum = (a, b, c) => {
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
return sum > 0 ? sum + "环" : "-";
const getSum = (...arrows) => {
const recordedArrows = arrows.filter(Boolean);
if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return `${sum}`;
};
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow = {}) => {
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
const getShowText = (arrow) => {
if (!arrow) return "-";
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}`;
};
</script>
<template>
+6 -3
View File
@@ -57,19 +57,22 @@ onMounted(() => {
});
const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ? arrow.ring : "-";
return Number(arrow.ring) || 0;
};
const arrows = computed(() => {
const data = new Array(props.total).fill({ ring: 0 });
const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
+5 -1
View File
@@ -46,6 +46,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
endAudioKey: {
type: String,
default: "比赛结束",
},
});
const barColor = ref("#fed847");
@@ -144,7 +148,7 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play(props.endAudioKey, false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
+143 -147
View File
@@ -21,34 +21,29 @@ const props = defineProps({
type: Boolean,
default: false,
},
// 是否显示象限文字。
showQuadrantLabels: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 象限文字配置,key 为 1/2/3/4
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
// 从正上方开始顺时针等分的区域数量
sectorCount: {
type: Number,
default: 0,
},
// 高亮区域数组
// quadrant: 1/2/3/4,表示第几个象限。
// rings: "all" 或环数数组,例如 [7, 8, 9, 10]。
// scope: "box" 表示整象限矩形,"sector" 表示环形扇区。
// style: 可覆盖高亮填充色、描边色、线宽比例。
highlightAreas: {
type: Array,
default: () => [],
// 当前高亮区域,范围为 1 到 sectorCount
activeSector: {
type: Number,
default: 0,
},
// 指定环数,1 到 10;无效值表示高亮整个区域。
activeRing: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
@@ -74,8 +69,18 @@ const props = defineProps({
type: Object,
default: () => ({}),
},
// 象限文字样式覆盖配置。
quadrantLabelStyle: {
// 区域分割线样式覆盖配置。
sectorStyle: {
type: Object,
default: () => ({}),
},
// 区域数字样式覆盖配置。
sectorLabelStyle: {
type: Object,
default: () => ({}),
},
// 高亮样式覆盖配置。
highlightStyle: {
type: Object,
default: () => ({}),
},
@@ -120,16 +125,24 @@ const defaultCrosshairStyle = {
lineWidthRatio: 0.0025,
};
// 象限文字默认样式。
const defaultQuadrantLabelStyle = {
// 顺时针等分线默认样式。
const defaultSectorStyle = {
color: "rgba(255, 255, 255, 0.82)",
lineWidthRatio: 0.004,
};
// 区域数字默认样式。
const defaultSectorLabelStyle = {
color: "#ffffff",
fontSizeRatio: 0.045,
offsetRatio: 0.78,
backgroundColor: "rgba(0, 0, 0, 0.62)",
fontSizeRatio: 0.075,
radiusRatio: 0.76,
badgeRadiusRatio: 0.07,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(254, 216, 71, 0.34)",
color: "rgba(255, 228, 0, 0.6)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
};
@@ -155,40 +168,24 @@ const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
// 规范化高亮环数配置;"all" 表示全部环,数组或单值会过滤非法环数。
const normalizeRings = (rings, ringCount) => {
if (rings === "all") {
return "all";
}
const rawRings = Array.isArray(rings) ? rings : [rings];
return rawRings
.map((ring) => Number(ring))
.filter((ring) => Number.isInteger(ring) && ring >= 1 && ring <= ringCount);
const getPositiveInteger = (value) => {
const numberValue = Number(value);
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
};
// 获取象限对应的扇形弧度范围
const getQuadrantAngles = (quadrant) => {
const angleMap = {
1: [Math.PI, Math.PI * 1.5],
2: [Math.PI * 1.5, Math.PI * 2],
3: [Math.PI * 0.5, Math.PI],
4: [0, Math.PI * 0.5],
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针
const getSectorAngles = (sector, sectorCount) => {
const count = getPositiveInteger(sectorCount);
const index = getPositiveInteger(sector);
if (!count || !index || index > count) return null;
const step = (Math.PI * 2) / count;
const startAngle = -Math.PI / 2 + (index - 1) * step;
return {
startAngle,
endAngle: startAngle + step,
middleAngle: startAngle + step / 2,
};
return angleMap[Number(quadrant)] || null;
};
// 获取象限对应的矩形区域,用于整象限高亮。
const getQuadrantBox = (quadrant, centerX, centerY, radius) => {
const boxMap = {
1: [centerX - radius, centerY - radius, radius, radius],
2: [centerX, centerY - radius, radius, radius],
3: [centerX - radius, centerY, radius, radius],
4: [centerX, centerY, radius, radius],
};
return boxMap[Number(quadrant)] || null;
};
// 绘制实心圆,靶纸环区和中心点都会用到。
@@ -240,58 +237,61 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
}
};
// 绘制所有高亮区域,支持整象限矩形高亮和指定环数扇区高亮
const drawHighlights = (ctx, centerX, centerY, targetRadius, config) => {
props.highlightAreas.forEach((area = {}) => {
const angles = getQuadrantAngles(area.quadrant);
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
if (!angles) {
return;
}
const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing
? targetRadius * ((config.ringCount - ring) / config.ringCount)
: 0;
const outerRadius = hasActiveRing
? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
: targetRadius;
const style = {
...defaultHighlightStyle,
...props.highlightStyle,
};
const highlightStyle = {
...defaultHighlightStyle,
...(area.style || {}),
};
const highlightLineWidth = Math.max(1, targetRadius * highlightStyle.lineWidthRatio);
const rings = normalizeRings(area.rings || "all", config.ringCount);
const scope = area.scope || (rings === "all" ? "box" : "sector");
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles.startAngle,
angles.endAngle,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio)
);
};
// 整象限默认画成矩形高亮,便于对应 1/2/3/4 号框训练提示
if (rings === "all" && scope === "box") {
const box = getQuadrantBox(area.quadrant, centerX, centerY, targetRadius);
if (!box) return;
ctx.beginPath();
ctx.rect(...box);
ctx.setFillStyle(highlightStyle.color);
ctx.fill();
ctx.setStrokeStyle(highlightStyle.strokeColor);
ctx.setLineWidth(highlightLineWidth);
ctx.stroke();
return;
}
// 从正上方开始顺时针绘制所有区域边界
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!count) return;
const targetRings = rings === "all"
? Array.from({ length: config.ringCount }, (_, index) => index + 1)
: rings;
const style = {
...defaultSectorStyle,
...props.sectorStyle,
};
const step = (Math.PI * 2) / count;
targetRings.forEach((ring) => {
const innerRadius = targetRadius * ((config.ringCount - ring) / config.ringCount);
const outerRadius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles[0],
angles[1],
highlightStyle.color,
highlightStyle.strokeColor,
highlightLineWidth
);
});
});
ctx.beginPath();
for (let index = 0; index < count; index += 1) {
const angle = -Math.PI / 2 + index * step;
ctx.moveTo(centerX, centerY);
ctx.lineTo(
centerX + Math.cos(angle) * targetRadius,
centerY + Math.sin(angle) * targetRadius
);
}
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制各环之间的分割线。
@@ -351,44 +351,30 @@ const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
}
};
// 绘制象限文字
const drawQuadrantLabels = (ctx, centerX, centerY, targetRadius) => {
if (!props.showQuadrantLabels) {
return;
}
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!props.showSectorLabels || !count) return;
const style = {
...defaultQuadrantLabelStyle,
...props.quadrantLabelStyle,
};
const offset = targetRadius * style.offsetRatio;
const positions = {
1: [centerX - offset, centerY - offset],
2: [centerX + offset, centerY - offset],
3: [centerX - offset, centerY + offset],
4: [centerX + offset, centerY + offset],
...defaultSectorLabelStyle,
...props.sectorLabelStyle,
};
const labelRadius = targetRadius * style.radiusRatio;
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
ctx.setFontSize(Math.max(12, targetRadius * style.fontSizeRatio));
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
ctx.setFillStyle(style.color);
Object.entries(positions).forEach(([key, position]) => {
const label = props.quadrantLabels?.[key] || props.quadrantLabels?.[Number(key)];
if (label === undefined || label === null || label === "") return;
ctx.fillText(String(label), position[0], position[1]);
});
};
// 生成高亮区域的绘制 key,只保留真正影响画面的字段。
const getHighlightDrawKeyAreas = () => {
return props.highlightAreas.map((area = {}) => ({
quadrant: area.quadrant,
rings: area.rings,
scope: area.scope,
style: area.style,
}));
for (let sector = 1; sector <= count; sector += 1) {
const angles = getSectorAngles(sector, count);
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
ctx.setFillStyle(style.color);
ctx.fillText(String(sector), x, y);
}
};
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
@@ -398,12 +384,16 @@ const getDrawKey = (width, height) => {
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showQuadrantLabels: props.showQuadrantLabels,
showRingLabels: props.showRingLabels,
highlightAreas: getHighlightDrawKeyAreas(),
sectorCount: props.sectorCount,
activeSector: props.activeSector,
activeRing: props.activeRing,
showSectorLabels: props.showSectorLabels,
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
quadrantLabelStyle: props.quadrantLabelStyle,
sectorStyle: props.sectorStyle,
sectorLabelStyle: props.sectorLabelStyle,
highlightStyle: props.highlightStyle,
highlightOnly: props.highlightOnly,
});
};
@@ -431,7 +421,7 @@ const drawTarget = () => {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawHighlights(ctx, centerX, centerY, targetRadius, config);
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
@@ -444,9 +434,12 @@ const drawTarget = () => {
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
drawQuadrantLabels(ctx, centerX, centerY, targetRadius);
}
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
drawSectorLines(ctx, centerX, centerY, targetRadius);
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = drawKey;
};
@@ -494,16 +487,19 @@ watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showQuadrantLabels,
props.showRingLabels,
props.highlightAreas,
props.sectorCount,
props.activeSector,
props.activeRing,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.quadrantLabels,
props.targetStyleConfig,
props.crosshairStyle,
props.quadrantLabelStyle,
props.sectorStyle,
props.sectorLabelStyle,
props.highlightStyle,
],
scheduleDraw,
{
+19 -2
View File
@@ -1,12 +1,17 @@
<script setup>
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
import audioManager from "@/audioManager";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
clickSound: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
@@ -39,7 +44,19 @@ watch(
{}
);
const playClickSound = () => {
if (props.clickSound) {
audioManager.play("点击按钮");
}
};
const handleSelectTarget = (target) => {
playClickSound();
selectedTarget.value = target;
};
const handleConfirm = () => {
playClickSound();
props.onConfirm(selectedTarget.value);
props.onClose();
};
@@ -70,14 +87,14 @@ const handleConfirm = () => {
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="() => (selectedTarget = 1)"
@click="handleSelectTarget(1)"
>
<text>20厘米全环靶</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="() => (selectedTarget = 2)"
@click="handleSelectTarget(2)"
>
<text>40厘米全环靶</text>
</view>
+8 -3
View File
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
+26 -3
View File
@@ -10,6 +10,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
fullNickname: {
type: Boolean,
default: false,
},
onSignin: {
type: Function,
default: () => {},
@@ -61,7 +65,13 @@ watch(
</script>
<template>
<view class="container" :style="{ width: containerWidth }">
<view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id">
<Avatar
:rankLvl="user.rankLvl"
@@ -83,11 +93,11 @@ watch(
user.nickName
}}</text>
</view>
<image
<!-- <image
class="user-name-image"
src="../static/vip1.png"
mode="widthFix"
/>
/> -->
</view>
<view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text>
@@ -165,6 +175,19 @@ watch(
max-width: 180rpx;
}
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
+11
View File
@@ -286,9 +286,20 @@
{
"type" : "file",
"value" : "static/tab-mall.png"
},
{
"type" : "folder",
"value" : "static/training-home"
},
{
"type" : "folder",
"value" : "static/training-difficulty-design"
}
]
},
"optimization" : {
"subPackages" : true
},
"setting" : {
"urlCheck" : false,
"minified" : true,
+103 -19
View File
@@ -4,6 +4,7 @@ import {
createAckMessage,
createHeartbeatAckMessage,
createLeaveMessage,
createSyncPracticeInfoMessage,
decodeServerMessage,
getServerMessageTypeName,
} from "@/utils/matchProtocol";
@@ -57,6 +58,7 @@ const BUSINESS_TYPE_BY_SERVER_TYPE = {
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
export const MATCH_WS_STATE_EVENT = "match-ws-state";
export const MATCH_WS_PRACTICE_SYNC_EVENT = "match-ws-practice-sync";
function normalizeShootData(shootData) {
if (!shootData || typeof shootData !== "object") return shootData;
@@ -184,6 +186,22 @@ function buildBusinessMessage(message) {
};
}
function buildPracticeSyncMessage(message) {
const practiceInfo = normalizePracticeInfo(message.practice_info);
const matchId = normalizeId(
pickField(message, "matchId", "match_id") ||
practiceInfo.id ||
currentContext?.matchId
);
return {
matchId,
timestamp: message.timestamp,
sequence: message.sequence,
practiceInfo,
};
}
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
}
@@ -331,6 +349,7 @@ function getShootResultAudioKeys(shootData) {
function getTestDistanceAudioKeys(shootData) {
const distance = Number(shootData?.distance ?? shootData?.dst);
if (Number.isNaN(distance)) return [];
if (distance === 0) return ["未发现靶纸,请瞄准靶纸射箭"];
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
}
@@ -355,7 +374,7 @@ function getAckAudioKeys(message, businessMessage) {
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_PRACTICE_END:
return ["比赛结束"];
return [currentContext?.practiceEndAudioKey || "比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
@@ -611,6 +630,24 @@ function sendHeartbeatAck() {
);
}
function sendPracticeInfoSync() {
if (!socket || !currentContext?.matchId || !currentContext?.userId) return;
const clientMessage = {
type: ClientMessageType.CLIENT_MSG_SYNC_PRACTICE_INFO,
match_id: currentContext.matchId,
user_id: currentContext.userId,
};
sendBuffer(
createSyncPracticeInfoMessage({
matchId: clientMessage.match_id,
userId: clientMessage.user_id,
}),
"CLIENT_MSG_SYNC_PRACTICE_INFO",
clientMessage
);
}
function sendAck({ matchId, sequence }) {
// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
if (sequence === undefined || sequence === null || sequence === "") return;
@@ -682,26 +719,27 @@ function removeAudioAckListener() {
}
function queueAckAfterAudio(message, businessMessage) {
// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK
if (
message.sequence === undefined ||
message.sequence === null ||
message.sequence === ""
) {
return;
}
// 终止消息即使没有 sequence,也要等结束语音完成后主动关闭连接
const leaveAfterAck = shouldCloseAfterAck(message, businessMessage);
const hasSequence =
message.sequence !== undefined &&
message.sequence !== null &&
message.sequence !== "";
if (!hasSequence && !leaveAfterAck) return;
const task = {
matchId: normalizeId(
pickField(message, "matchId", "match_id") || currentContext?.matchId
),
sequence: message.sequence,
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
leaveAfterAck,
};
const actionLabel = hasSequence ? "ack" : "terminal close";
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
if (!audioKeys.length) {
console.log(
"[match-ws] ack immediately without audio",
`[match-ws] ${actionLabel} immediately without audio`,
getServerMessageTypeName(message.type),
message.sequence
);
@@ -715,7 +753,7 @@ function queueAckAfterAudio(message, businessMessage) {
if (index === -1) return;
pendingAcks.splice(index, 1);
console.log(
"[match-ws] ack audio wait timeout",
`[match-ws] ${actionLabel} audio wait timeout`,
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
@@ -724,7 +762,7 @@ function queueAckAfterAudio(message, businessMessage) {
}, ACK_AUDIO_TIMEOUT_MS);
pendingAcks.push(task);
console.log(
"[match-ws] ack queued until audioEnded",
`[match-ws] ${actionLabel} queued until audioEnded`,
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
@@ -741,11 +779,6 @@ function handleMessage(data) {
return;
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (decodedMatchId && currentContext) {
currentContext.matchId = decodedMatchId;
}
if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
sendHeartbeatAck();
return;
@@ -754,6 +787,34 @@ function handleMessage(data) {
const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message);
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
// 同步响应是完整快照,不映射成开始/报靶等实时事件,避免重放页面副作用。
queueAckAfterAudio(message, null);
if (
decodedMatchId &&
currentContext?.matchId &&
decodedMatchId !== currentContext.matchId
) {
console.log("[match-ws] ignore mismatched practice sync", {
expectedMatchId: currentContext.matchId,
receivedMatchId: decodedMatchId,
});
return;
}
const syncMessage = buildPracticeSyncMessage(message);
if (syncMessage.matchId && currentContext) {
currentContext.matchId = syncMessage.matchId;
}
uni.$emit(MATCH_WS_PRACTICE_SYNC_EVENT, syncMessage);
return;
}
if (decodedMatchId && currentContext) {
currentContext.matchId = decodedMatchId;
}
const businessMessage = buildBusinessMessage(message);
if (businessMessage?.matchId && currentContext) {
currentContext.matchId = businessMessage.matchId;
@@ -788,6 +849,9 @@ export function connectMatchWebSocket(options = {}) {
userId,
token,
mode,
requestPracticeInfoOnOpen = false,
appHideResumable = false,
practiceEndAudioKey = "",
force = false,
reconnecting = false,
reconnectReason = "",
@@ -858,6 +922,9 @@ export function connectMatchWebSocket(options = {}) {
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
isMelee:
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
requestPracticeInfoOnOpen: requestPracticeInfoOnOpen === true,
appHideResumable: appHideResumable === true,
practiceEndAudioKey: String(practiceEndAudioKey || "").trim(),
meleeHalfRest: isSameContext
? currentContext?.meleeHalfRest === true
: false,
@@ -911,6 +978,9 @@ export function connectMatchWebSocket(options = {}) {
reason: reconnectReason,
reconnected: wasReconnected,
});
if (currentContext?.requestPracticeInfoOnOpen) {
sendPracticeInfoSync();
}
});
socketTask.onMessage((res) => {
@@ -951,9 +1021,22 @@ export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
});
}
export function setMatchAppHideResumable(enabled) {
if (!currentContext) return;
currentContext.appHideResumable = enabled === true;
}
export function closeMatchWebSocket(options = {}) {
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
const { reason = "manual" } = options;
// 可恢复训练切后台只断开传输层,不能把它上报成主动离场。
const shouldSendLeave =
options.sendLeave === undefined
? !(
reason === "app-hide" &&
currentContext?.appHideResumable === true
)
: options.sendLeave === true;
manualClose = true;
clearReconnectTimer();
@@ -986,6 +1069,7 @@ export default {
ServerMessageType,
connectMatchWebSocket,
connectMatchWebSocketFromNotice,
setMatchAppHideResumable,
closeMatchWebSocket,
forceReconnectMatchWebSocket,
handleMatchNetworkStatusChange,
+11 -11
View File
@@ -4,43 +4,43 @@ export const trainingHomeWeekSchedule = [
key: "mon",
label: "周一",
status: "done",
icon: "../../static/training-home/done.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "../../static/training-home/done.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "../../static/training-home/missed.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "../../static/training-home/missed.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "../../static/training-home/done.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "../../static/training-home/done.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "../../static/training-home/missed.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
];
@@ -73,7 +73,7 @@ export const trainingHomeModes = [
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "../../static/training-home/img_3.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
recommended: true,
disabled: false,
},
@@ -81,7 +81,7 @@ export const trainingHomeModes = [
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "../../static/training-home/img_4.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
recommended: false,
disabled: false,
},
@@ -89,7 +89,7 @@ export const trainingHomeModes = [
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "../../static/training-home/img_5.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
recommended: false,
disabled: false,
},
@@ -97,7 +97,7 @@ export const trainingHomeModes = [
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "../../static/training-home/img_6.png",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
recommended: false,
disabled: true,
},
+14 -9
View File
@@ -105,15 +105,6 @@
{
"path": "pages/mine-bow-data"
},
{
"path": "pages/training/difficulty"
},
{
"path": "pages/training/index"
},
{
"path": "pages/training/practise-one"
},
{
"path": "pages/ota-wifi",
"style": {
@@ -169,6 +160,20 @@
"path": "team-bow-data"
}
]
},
{
"root": "pages/training",
"pages": [
{
"path": "index"
},
{
"path": "difficulty"
},
{
"path": "practise-one"
}
]
}
]
}
+67 -6
View File
@@ -1,9 +1,10 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue";
import { laserAimAPI, laserCloseAPI } from "@/apis";
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager";
@@ -23,8 +24,56 @@ const guides = [
];
const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI();
uni.navigateBack();
};
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
});
}
onMounted(async () => {
uni.$on("socket-inbox", onReceiveMessage);
await laserAimAPI();
onShow(() => {
pageVisible = true;
const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
});
onBeforeUnmount(async () => {
onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
</script>
+4 -1
View File
@@ -154,7 +154,10 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) {
const rawDistance = Number(msg.shootData?.distance);
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (rawDistance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
showGuide.value = true;
+7 -3
View File
@@ -511,6 +511,7 @@ onShareTimeline(() => {
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view>
<view class="foot-space"></view>
<AppFooter/>
</Container>
</template>
@@ -518,9 +519,12 @@ onShareTimeline(() => {
<style scoped>
.container {
width: 100%;
height: calc(100% - 120px);
/* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
}
.feature-grid {
width: 100%;
display: flex;
@@ -680,7 +684,7 @@ onShareTimeline(() => {
.my-data > view:nth-child(2) {
width: 68%;
font-size: 12px;
font-size: 24rpx;
color: #fff6;
display: flex;
justify-content: space-between;
+56 -3
View File
@@ -13,10 +13,10 @@ const data = ref({
rounds: [],
});
const players = ref([]);
const isLoading = ref(true);
const loadError = ref("");
onLoad(async (options) => {
if (!options.battleId) return;
battleId.value = options.battleId || "60510101693403136";
const loadBattle = async () => {
const result = await getBattleAPI(battleId.value);
data.value = result;
if (result.mode > 3) {
@@ -62,6 +62,32 @@ onLoad(async (options) => {
players.value = [...rankedPlayers, ...unrankedPlayers];
}
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
isLoading.value = false;
};
const requestBattle = () => {
if (!battleId.value) return;
isLoading.value = true;
loadError.value = "";
loadBattle().catch((error) => {
console.error("加载比赛详情失败:", error);
loadError.value = "赛况加载失败";
isLoading.value = false;
});
};
onLoad((options) => {
if (!options.battleId) {
loadError.value = "缺少比赛信息";
isLoading.value = false;
return;
}
battleId.value = options.battleId;
requestBattle();
});
const checkBowData = (selected) => {
@@ -80,6 +106,17 @@ const checkBowData = (selected) => {
<template>
<Container title="详情">
<view class="container">
<view v-if="isLoading" class="page-state">
<text>赛况加载中...</text>
</view>
<view
v-else-if="loadError"
class="page-state page-state--error"
@click="requestBattle"
>
<text>{{ loadError }}</text>
<text v-if="battleId" class="retry-text">点击重新加载</text>
</view>
<BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam"
@@ -165,6 +202,22 @@ const checkBowData = (selected) => {
width: 100%;
height: 100%;
}
.page-state {
min-height: 60vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: rgba(255, 255, 255, 0.6);
font-size: 26rpx;
}
.page-state--error {
color: rgba(255, 255, 255, 0.72);
}
.retry-text {
margin-top: 16rpx;
color: #fed847;
}
.score-header,
.score-row {
display: flex;
+2 -1
View File
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
@@ -489,8 +490,8 @@ onShow(() => {
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:missAsZero="true"
:stop="halfRest"
stable-shot-effect
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
+2 -2
View File
@@ -35,7 +35,7 @@ const memberTypes = [
heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal",
benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
@@ -59,7 +59,7 @@ const memberTypes = [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
+2 -2
View File
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
<view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell"></text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
<text class="table-cell">黄金</text>
<text class="table-cell">炫彩</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text>
+256 -8
View File
@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -16,10 +16,17 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
@@ -35,11 +42,21 @@ const isSvip = ref(false);
const total = 12;
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -48,6 +65,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -64,11 +138,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -94,6 +165,10 @@ const onReady = async () => {
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
@@ -105,11 +180,16 @@ async function onReceiveMessage(msg) {
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -117,6 +197,7 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
@@ -128,6 +209,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -140,6 +225,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -163,6 +383,25 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
// audioManager.play("第一轮");
@@ -170,15 +409,21 @@ onMounted(async () => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -205,6 +450,7 @@ onBeforeUnmount(() => {
}`"
:start="start"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -215,10 +461,12 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
:isSvip="isSvip"
stable-shot-effect
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
+255 -8
View File
@@ -1,5 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -15,17 +16,23 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import {onLoad} from "@dcloudio/uni-app";
const store = useStore();
const { user, device } = storeToRefs(store);
@@ -35,10 +42,20 @@ const isSvip = ref(false);
const total = 36;
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -47,6 +64,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -63,11 +137,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -93,6 +164,10 @@ const onReady = async () => {
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
@@ -104,6 +179,10 @@ async function onReceiveMessage(msg) {
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
// messages.forEach((msg) => {
@@ -125,6 +204,7 @@ async function onReceiveMessage(msg) {
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -132,6 +212,7 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
@@ -143,6 +224,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -155,6 +240,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -178,21 +398,46 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -214,6 +459,7 @@ onBeforeUnmount(() => {
:start="start"
:total="3600"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -224,6 +470,7 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:currentRound="scores.length"
:totalRound="start ? total : 0"
:scores="scores"
+344 -105
View File
@@ -1,5 +1,61 @@
<script setup>
import Container from "@/components/Container.vue";
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
const rankRows = [
{
name: "倔强青铜",
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
picNames: ["青铜1", "青铜2", "青铜3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "秩序白银",
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
picNames: ["白银1", "白银2", "白银3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "荣耀黄金",
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
},
{
name: "永恒钻石",
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
},
];
const kingRankRows = [
{ name: "最强王者", score: "0-9" },
{ name: "非凡王者", score: "10-19" },
{ name: "无双王者", score: "20-29" },
{ name: "绝世王者", score: "30-39" },
{ name: "至圣王者", score: "40-49" },
{ name: "荣耀王者", score: "50-99" },
{ name: "传奇王者", score: "100+" },
];
const meleeScoreTables = [
{
title: "5人大乱斗",
rankings: [1, 2, 3, 4, 5],
scores: [150, 75, 0, -100, -100],
},
{
title: "10人大乱斗",
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
},
];
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
const getLevelIcon = (levelName) =>
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
</script>
<template>
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
<view class="sub-section">
<view class="sub-title">基本规则</view>
<view class="rule-item">
<text class="rule-label">重一局</text>
<text class="rule-value">+100积分</text>
<view class="rule-mode">
<view class="rule-mode-title">1V12V23V3对抗模式</view>
<view class="rule-item">
<text class="rule-bullet"></text>
<text class="rule-content"
>每胜一局胜方每人+100积分每负一局负方每人-100积分</text
>
</view>
<view class="rule-item">
<text class="rule-bullet"></text>
<text class="rule-content"
>2V2模式胜方队伍中总成绩最高且箭均成绩7环者为本局MVP额外获得40积分</text
>
</view>
<view class="rule-item">
<text class="rule-bullet"></text>
<text class="rule-content"
>3V3模式胜方队伍中总成绩最高且箭均成绩7环者为本局MVP额外获得60积分</text
>
</view>
<view class="rule-item">
<text class="rule-bullet"></text>
<text class="rule-content"
>在1V1/2V2/3V3三种模式中连续获得五连胜三类模式一起算则从第五场开始每场胜利可额外再加15分直至结束连胜仅限对抗模式不含大乱斗模式</text
>
</view>
</view>
<view class="rule-item">
<text class="rule-label">输一局</text>
<text class="rule-value">-100积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP2v2</text>
<text class="rule-value">额外+40积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP3v3</text>
<text class="rule-value">额外+60积分</text>
</view>
<view class="rule-item">
<text class="rule-label">五连胜</text>
<text class="rule-value">每局额外+15积分</text>
<view class="rule-mode">
<view class="rule-mode-title">510人大乱斗模式</view>
<view class="rule-paragraph">
5人大乱斗和10人大乱斗按个人总环数成绩排序排名从高到低依次设置系统默认奖励/扣除积分默认初始排名和积分规则具体如下
</view>
<view class="melee-score-table">
<view
v-for="table in meleeScoreTables"
:key="table.title"
class="melee-table-section"
>
<view class="melee-table-title">{{ table.title }}</view>
<scroll-view
class="melee-table-scroll"
scroll-x
:enhanced="true"
:show-scrollbar="false"
>
<view
:class="[
'melee-table-body',
table.rankings.length > 5
? 'melee-table-body--wide'
: '',
]"
>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>排名</text
>
<text
v-for="ranking in table.rankings"
:key="ranking"
class="melee-table-cell"
>
{{ ranking }}
</text>
</view>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>积分</text
>
<text
v-for="(score, index) in table.scores"
:key="index"
class="melee-table-cell"
>
{{ score }}
</text>
</view>
</view>
</scroll-view>
</view>
</view>
</view>
</view>
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
<view class="section">
<view class="title">表格</view>
<view class="rank-table">
<view class="table-row">
<text>大段位</text>
<text>小段位</text>
<text>积分100积分=1</text>
<view class="table-row table-header">
<text class="table-cell major-column">大段位</text>
<text class="table-cell minor-column">小段位</text>
<text class="table-cell score-column">积分100积分=1</text>
</view>
<view class="table-row">
<text>倔强青铜</text>
<view>
<text>青铜1</text>
<text>青铜2</text>
<text>青铜3</text>
<view
v-for="rank in rankRows"
:key="rank.name"
class="table-row rank-group-row"
>
<view class="table-cell major-column major-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.picNames[0])"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满 3星才能晋升到下一个段位共9颗星</text>
</view>
<view class="table-row">
<text>秩序白银</text>
<view>
<text>白铜1</text>
<text>白铜2</text>
<text>白铜3</text>
<view class="minor-column minor-rank-cell">
<text
v-for="level in rank.levels"
:key="level"
class="table-cell minor-rank-item"
>
{{ level }}
</text>
</view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位共9颗星</text>
<text class="table-cell score-column score-text">
{{ rank.score }}
</text>
</view>
<view class="table-row">
<text>荣耀黄金</text>
<view>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
<view
v-for="rank in kingRankRows"
:key="rank.name"
class="table-row king-rank-row"
>
<view class="table-cell king-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.name)"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位共16颗星</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位共25颗星</text>
</view>
<view class="table-row2">
<text>最强王者</text>
<text>0-9</text>
</view>
<view class="table-row2">
<text>非凡王者</text>
<text>10-19</text>
</view>
<view class="table-row2">
<text>无双王者</text>
<text>20-29</text>
</view>
<view class="table-row2">
<text>绝世王者</text>
<text>30-39</text>
</view>
<view class="table-row2">
<text>至圣王者</text>
<text>40-49</text>
</view>
<view class="table-row2">
<text>荣耀王者</text>
<text>50-99</text>
</view>
<view class="table-row2">
<text>传奇王者</text>
<text>100+</text>
<text class="table-cell king-score-cell">{{ rank.score }}</text>
</view>
</view>
</view>
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
.rule-item {
display: flex;
margin-bottom: 8px;
}
.rule-label {
font-size: 14px;
align-items: flex-start;
margin-bottom: 16rpx;
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.rule-value {
font-size: 14px;
.rule-mode {
margin-bottom: 24rpx;
}
.rule-mode:last-child {
margin-bottom: 0;
}
.rule-mode-title {
margin-bottom: 12rpx;
font-size: 28rpx;
color: #333333;
font-weight: 600;
line-height: 1.6;
}
.rule-bullet {
flex-shrink: 0;
margin-right: 10rpx;
font-size: 20rpx;
line-height: 2.38;
}
.rule-content {
flex: 1;
}
.rule-paragraph {
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.melee-score-table {
margin-top: 20rpx;
border: $uni-border;
color: #333333;
font-size: 26rpx;
}
.melee-table-section + .melee-table-section {
border-top: $uni-border;
}
.melee-table-title {
padding: 14rpx 16rpx;
background-color: #f5f6f7;
color: #e53935;
font-weight: 600;
border-bottom: $uni-border;
}
.melee-table-scroll {
width: 100%;
white-space: nowrap;
}
.melee-table-body {
width: 100%;
}
.melee-table-body--wide {
width: 900rpx;
}
.melee-table-row {
display: flex;
}
.melee-table-row + .melee-table-row {
border-top: $uni-border;
}
.melee-table-cell {
display: flex;
flex: 1;
align-items: center;
min-width: 0;
min-height: 72rpx;
padding: 10rpx 12rpx;
box-sizing: border-box;
border-left: $uni-border;
}
.melee-table-cell:first-child {
border-left: 0;
}
.melee-table-label {
flex: 0 0 86rpx;
}
.rank-table {
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
width: calc(100vw - 20px);
}
.rank-table > view {
.table-row {
display: flex;
}
.rank-table > view > text:last-child {
margin-left: -1rpx;
}
.rank-table text {
.table-cell {
padding: 10rpx 20rpx;
border: $uni-border;
box-sizing: border-box;
display: inline-block;
margin-top: -1rpx;
margin-left: -1rpx;
}
.table-row text {
.major-column,
.minor-column {
width: 25%;
}
.table-row > view {
.score-column {
width: 50%;
}
.table-header .table-cell {
display: flex;
align-items: center;
}
.major-rank-cell,
.minor-rank-cell {
display: flex;
flex-direction: column;
width: 25%;
padding: 0;
}
.table-row > view > text {
.minor-rank-item {
min-height: 70rpx;
box-sizing: border-box;
}
.major-rank-cell {
align-items: center;
justify-content: center;
padding: 12rpx 8rpx;
}
.rank-icon {
width: 120rpx;
height: 120rpx;
flex-shrink: 0;
}
.major-rank-name {
margin-top: 8rpx;
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.minor-rank-item {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
margin-left: 0;
padding: 10rpx;
border-right: 0;
}
.table-row > text:nth-child(3) {
.score-text {
display: flex;
align-items: center;
line-height: 1.6;
}
.king-rank-cell,
.king-score-cell {
width: 50%;
}
.table-row2 > text {
width: 50%;
.king-rank-cell {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 210rpx;
}
.king-score-cell {
display: flex;
align-items: center;
}
</style>
+123 -26
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "./PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -67,6 +67,10 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
}, 1000);
}
function triggerShotEffect(team, shot, fallbackKey = "") {
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, fallbackKey = "") {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, fallbackKey);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, fallbackKey, viewportMode);
}
function completeShotEffect(key) {
@@ -180,40 +208,74 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = "";
shotEffect.value = null;
@@ -222,10 +284,12 @@ function showShotFlash(flash) {
const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key);
void prepareShotEffect(team, shootData, flash.key);
return;
}
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip(team, shootData);
}
@@ -241,6 +305,8 @@ watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -251,6 +317,8 @@ watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -363,6 +431,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -400,11 +476,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -522,17 +600,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -542,6 +637,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
+1
View File
@@ -1417,6 +1417,7 @@ onShow(() => {
:latestShotFlash="latestShotFlash"
:redTeam="redTeam"
:blueTeam="blueTeam"
stable-shot-effect
/>
<BattleFooter
v-if="start"
+20 -2
View File
@@ -1,4 +1,5 @@
<script setup>
import { computed } from "vue";
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "./BowTarget.vue";
@@ -7,6 +8,8 @@ import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const isSvip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSvip.value);
const props = defineProps({
show: {
@@ -35,7 +38,19 @@ const props = defineProps({
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<text>{{ user.nickName }}</text>
<view
:class="[
'header-nickname',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text>{{ user.lvlName }}</text>
</view>
</view>
@@ -44,7 +59,7 @@ const props = defineProps({
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" />
<BowTarget :scores="arrows" :isSvip="isSvip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
@@ -95,6 +110,9 @@ const props = defineProps({
margin-left: 10px;
color: #fff;
}
.header-nickname {
max-width: 240rpx;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
+359 -70
View File
@@ -1,16 +1,19 @@
<script setup>
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import TargetCanvas from "@/components/TargetCanvas.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -33,6 +36,14 @@ const props = defineProps({
type: Array,
default: () => [],
},
isSvip: {
type: Boolean,
default: false,
},
shotEffectToken: {
type: Number,
default: 0,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
@@ -57,25 +68,30 @@ const props = defineProps({
type: Boolean,
default: false,
},
showQuadrantLabels: {
sectorCount: {
type: Number,
default: 0,
},
activeSector: {
type: Number,
default: 0,
},
activeRing: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
quadrantLabels: {
type: Object,
default: () => ({
1: "1",
2: "2",
3: "3",
4: "4",
}),
},
highlightAreas: {
type: Array,
default: () => [],
stableShotEffect: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["shot-effect-complete"]);
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
@@ -85,6 +101,14 @@ const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -162,6 +186,13 @@ function getHitStyle(shot) {
};
}
function getSvipHitBgStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return getTargetPositionStyle(point, radius);
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
@@ -180,15 +211,178 @@ function getExperienceTipStyle(shot) {
);
}
function clearTipTimer() {
if (!timer.value) return;
clearTimeout(timer.value);
timer.value = null;
}
function showShotTip(shot) {
clearTipTimer();
latestOne.value = shot;
timer.value = setTimeout(() => {
latestOne.value = null;
timer.value = null;
}, 1000);
}
function hasShotPoint(shot) {
return !!getShotPoint(shot);
}
function shouldPlayShotEffect(shot) {
return (
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function buildShotEffectKey(shot, index) {
return [
props.shotEffectToken,
index,
shot?.playerId ?? "",
shot?.x ?? "",
shot?.y ?? "",
shot?.ring ?? "",
shot?.ringX ? 1 : 0,
].join("-");
}
function triggerShotEffect(shot, index, viewportMode = false) {
const key = buildShotEffectKey(shot, index);
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = key;
shotEffect.value = {
key,
shot,
token: props.shotEffectToken,
viewportMode,
};
}
async function prepareShotEffect(shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(shot, index);
pendingShotEffect.value = { generation: requestGeneration, key };
clearTipTimer();
latestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(shot, index, viewportMode);
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const completedEffect = shotEffect.value;
const shot = completedEffect.shot;
hiddenLatestKey.value = "";
shotEffect.value = null;
showShotTip(shot);
emit("shot-effect-complete", {
key,
token: completedEffect.token,
});
}
function shouldHideLatestHit(index) {
return (
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
index === props.scores.length - 1
);
}
function shakeTarget() {
targetShaking.value = false;
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
nextTick(() => {
targetShaking.value = true;
shakeTimer.value = setTimeout(() => {
targetShaking.value = false;
shakeTimer.value = null;
}, 260);
});
}
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
void updateTargetRect();
}
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
latestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
latestOne.value = null;
}, 1000);
showShotTip(newVal[newVal.length - 1]);
} else if (newVal.length < prevScores.value.length) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = "";
shotEffect.value = null;
}
prevScores.value = [...newVal];
},
@@ -197,6 +391,22 @@ watch(
}
);
watch(
() => props.shotEffectToken,
(token) => {
// token 只由实时 ShootResult 推进,同步快照不会重播飞箭。
if (!token || props.scores.length === 0) return;
const latestIndex = props.scores.length - 1;
const latestShot = props.scores[latestIndex];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect(latestShot, latestIndex);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
}
}
);
watch(
() => props.blueScores,
(newVal) => {
@@ -224,6 +434,14 @@ const simulShoot2 = async () => {
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -237,42 +455,9 @@ const arrowStyle = computed(() => {
};
});
const currentArrowIndex = computed(() => {
return props.scores.length + props.blueScores.length + 1;
});
const getHighlightArrowIndex = (area = {}) => {
const arrowIndex = Number(area.arrowIndex ?? area.arrowNo ?? area.arrow);
return Number.isInteger(arrowIndex) && arrowIndex > 0 ? arrowIndex : null;
};
const currentHighlightAreas = computed(() => {
if (!Array.isArray(props.highlightAreas) || props.highlightAreas.length === 0) {
return [];
}
const hasExplicitArrowIndex = props.highlightAreas.some((area = {}) => {
return getHighlightArrowIndex(area) !== null;
});
const matchedAreas = props.highlightAreas.filter((area = {}) => {
return getHighlightArrowIndex(area) === currentArrowIndex.value;
});
if (hasExplicitArrowIndex) {
return matchedAreas;
}
if (props.highlightAreas.length === 1) {
return props.highlightAreas.slice(0, 1);
}
const currentArea = props.highlightAreas[currentArrowIndex.value - 1];
return currentArea ? [currentArea] : [];
});
const showHighlightCanvas = computed(() => {
return props.totalRound > 0 && currentHighlightAreas.value.length > 0;
const showSectorCanvas = computed(() => {
const count = Number(props.sectorCount);
return props.totalRound > 0 && Number.isInteger(count) && count > 0;
});
async function onReceiveMessage(message) {
@@ -299,23 +484,29 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
});
</script>
<template>
<view class="container">
<view :class="['container', { 'container--effecting': shotEffect }]">
<!-- <view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
@@ -323,37 +514,44 @@ onBeforeUnmount(() => {
totalRound
}}</text>
</view> -->
<view class="target">
<view :class="['target', { 'target--shake': targetShaking }]">
<image
class="target-image"
src="../../../static/bow-target.png"
src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png"
mode="aspectFit"
/>
<TargetCanvas
v-if="showHighlightCanvas"
v-if="showSectorCanvas"
class="target-highlight-layer"
:coordinateRadius="coordinateRadius"
:showCrosshair="false"
:showQuadrantLabels="false"
:showRingLabels="false"
:highlightOnly="true"
:highlightAreas="currentHighlightAreas"
:sectorCount="sectorCount"
:activeSector="activeSector"
:activeRing="activeRing"
:showSectorLabels="showSectorLabels"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" />
<image src="https://static.shelingxingqiu.com/shootmini/static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
v-if="
!shotEffect &&
latestOne &&
latestOne.ring &&
user.id === latestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="latestOne"
v-if="!shotEffect && latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
@@ -378,8 +576,15 @@ onBeforeUnmount(() => {
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0"
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
@@ -404,7 +609,34 @@ onBeforeUnmount(() => {
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -414,6 +646,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
@@ -424,13 +658,22 @@ onBeforeUnmount(() => {
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
z-index: 3;
}
.container--effecting {
z-index: 10000;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: 0;
z-index: 1;
pointer-events: none;
transform-origin: center center;
}
.target--shake {
animation: target-shake 0.26s ease-out;
}
.target-image {
position: absolute;
@@ -499,6 +742,15 @@ onBeforeUnmount(() => {
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.svip-hit-bg {
position: absolute;
width: 48rpx;
height: 48rpx;
z-index: 2;
pointer-events: none;
transform-origin: center center;
animation: svip-hit-xuan 1.2s linear infinite;
}
.hit {
position: absolute;
border-radius: 50%;
@@ -527,6 +779,20 @@ onBeforeUnmount(() => {
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes svip-hit-xuan {
0% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
}
50% {
opacity: 1;
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
}
100% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
}
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
@@ -536,6 +802,29 @@ onBeforeUnmount(() => {
transform: translate(-50%, -50%) scale(1);
}
}
@keyframes target-shake {
0% {
transform: translate(0, 0);
}
14% {
transform: translate(-20rpx, 8rpx);
}
28% {
transform: translate(16rpx, -8rpx);
}
44% {
transform: translate(-12rpx, 6rpx);
}
64% {
transform: translate(8rpx, -4rpx);
}
82% {
transform: translate(-4rpx, 2rpx);
}
100% {
transform: translate(0, 0);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
+2 -2
View File
@@ -85,8 +85,8 @@ onBeforeUnmount(() => {
class="score-item-bg"
:src="
isLowScore(arrows[index])
? '/static/training-difficulty-design/block-gray.png'
: '/static/training-difficulty-design/block-gold.png'
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<text
@@ -14,7 +14,7 @@ const props = defineProps({
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "-";
if (!arrow.ring) return "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
@@ -25,9 +25,8 @@ const isLowScore = (arrow = {}) => {
const displayArrows = computed(() => {
const list = [...props.arrows];
if (props.total > 0 && list.length < props.total) {
list.push(null);
}
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
list.push(null);
return list;
});
</script>
@@ -40,7 +39,7 @@ const displayArrows = computed(() => {
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'/static/training-difficulty-design/block-gray.png':'/static/training-difficulty-design/block-gold.png'"></image>
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
+242 -73
View File
@@ -27,6 +27,18 @@ const props = defineProps({
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
difficultyLevel: {
type: Number,
default: 0,
},
hasNextDifficulty: {
type: Boolean,
default: false,
},
result: {
type: Object,
default: () => ({}),
@@ -60,12 +72,6 @@ function onClickShare() {
uni.$emit("share-image");
}
onMounted(() => {
if (props.result.lvl > user.value.lvl) {
showUpgrade.value = true;
}
});
const details = computed(() => props.result.details || []);
const arrows = computed(() => {
@@ -81,25 +87,89 @@ const totalRing = computed(() =>
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
);
const gainedExp = computed(
() => props.result.exp || props.result.experience || validArrows.value
const hasResultValue = (...keys) =>
keys.some((key) => {
const value = props.result[key];
return value !== undefined && value !== null && value !== "";
});
const readResultNumber = (keys, fallback = 0) => {
for (const key of keys) {
const value = props.result[key];
if (value === undefined || value === null || value === "") continue;
const numberValue = Number(value);
if (Number.isFinite(numberValue)) return numberValue;
}
return fallback;
};
const beforeExp = computed(() =>
readResultNumber(["beforeExp", "before_exp"])
);
const currentLevel = computed(
() => props.result.lvl || user.value.lvl || user.value.rankLvl || 1
);
const currentExp = computed(() => {
const userScores = Number(user.value.scores);
return readResultNumber(
["currentExp", "current_exp", "score"],
Number.isFinite(userScores) ? userScores : 0
);
});
const currentExp = computed(
() => props.result.currentExp || props.result.score || user.value.scores || 0
);
// 新版练习结算返回练习前后累计经验,本局经验由两者相减得到。
const gainedExp = computed(() => {
if (
hasResultValue("beforeExp", "before_exp") &&
hasResultValue("currentExp", "current_exp")
) {
return Math.max(0, currentExp.value - beforeExp.value);
}
return Math.max(0, readResultNumber(["exp", "experience"]));
});
const nextExp = computed(
() => props.result.nextExp || props.result.upgradeScore || 100
const beforeLevel = computed(() => {
const currentUserLevel = Number(user.value.lvl);
return readResultNumber(
["beforeLevel", "before_level"],
Number.isFinite(currentUserLevel) ? currentUserLevel : 0
);
});
const userLevel = computed(() => {
const fallbackLevel = Number(user.value.lvl ?? user.value.rankLvl ?? 1);
const level = readResultNumber(
["level", "lvl"],
Number.isFinite(fallbackLevel) ? fallbackLevel : 1
);
return Math.max(1, Math.trunc(level));
});
const resultDifficultyLevel = computed(() => {
const level = Number(props.difficultyLevel);
return Number.isInteger(level) && level > 0 ? level : "--";
});
const upgradeExp = computed(() =>
Math.max(
0,
readResultNumber(
["upgradeExp", "upgrade_exp", "nextExp", "upgradeScore"],
100
)
)
);
const expPercent = computed(() => {
if (!nextExp.value) return 0;
return Math.min(100, Math.max(0, (currentExp.value / nextExp.value) * 100));
if (!upgradeExp.value) return 0;
return Math.min(
100,
Math.max(0, (currentExp.value / upgradeExp.value) * 100)
);
});
onMounted(() => {
if (userLevel.value > beforeLevel.value) {
showUpgrade.value = true;
}
});
const findValue = (...keys) => {
@@ -108,83 +178,182 @@ const findValue = (...keys) => {
};
const formatDuration = (value) => {
const seconds = Number(value || 0);
if (!seconds) return "--";
const valueNumber = Number(value);
const seconds = Number.isFinite(valueNumber)
? Math.max(0, Math.round(valueNumber))
: 0;
const minutes = Math.floor(seconds / 60);
const rest = seconds % 60;
return minutes ? `${minutes}${rest}` : `${rest}`;
};
const usedTime = computed(() =>
findValue("duration", "usedTime", "shootTime", "time")
const formatMetricNumber = (value) => {
const valueNumber = Number(value);
if (!Number.isFinite(valueNumber)) return "0";
return String(Number(valueNumber.toFixed(2)));
};
const readMetricNumber = (keys, fallback = 0) => {
const value = findValue(...keys);
const valueNumber = Number(value);
return Number.isFinite(valueNumber) ? valueNumber : fallback;
};
const resultTrainingType = computed(
() => props.result.trainingType || props.trainingType || "precision"
);
const hitCompare = computed(
() => Number(findValue("hitCompare", "hitDiff", "hitDelta") || 0)
const metricConfigs = {
base: [
{
label: "平均环数",
valueKeys: ["averageRing", "average_ring"],
unit: "环",
deltaKeys: ["deltaAverageRing", "delta_average_ring"],
deltaUnit: "环",
},
{
label: "稳定性",
valueKeys: ["stability"],
unit: "",
deltaKeys: ["deltaStability", "delta_stability"],
deltaUnit: "",
},
],
rhythm: [
{
label: "最高连击次数",
valueKeys: ["maxCombo", "max_combo"],
unit: "连",
deltaKeys: ["deltaMaxCombo", "delta_max_combo"],
deltaUnit: "连",
},
{
label: "共命中环数",
valueKeys: ["currentRings", "current_rings"],
unit: "环",
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
],
endurance: [
{
label: "完成箭数",
valueKeys: ["totalArrows", "total_arrows"],
unit: "支",
deltaKeys: ["deltaTotalArrows", "delta_total_arrows"],
deltaUnit: "支",
},
{
label: "命中环数",
valueKeys: ["currentRings", "current_rings"],
unit: "环",
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
],
precision: [
{
label: "共命中目标",
valueKeys: ["totalHits", "total_hits"],
fallback: () => 0,
unit: "次",
deltaKeys: [
"deltaTotalHits",
"delta_total_hits",
"hitCompare",
"hitDiff",
"hitDelta",
],
deltaUnit: "次",
},
{
label: "用时",
valueKeys: ["duration", "usedTime", "shootTime", "time"],
unit: "",
deltaKeys: [
"deltaDuration",
"delta_duration",
"timeCompare",
"timeDiff",
"durationDiff",
],
deltaUnit: "",
duration: true,
},
],
};
const resultRows = computed(() => {
const configs = metricConfigs[resultTrainingType.value] || metricConfigs.precision;
return configs.map((config) => {
const fallback = config.fallback ? config.fallback() : 0;
const value = readMetricNumber(config.valueKeys, fallback);
const delta = readMetricNumber(config.deltaKeys);
const formatter = config.duration ? formatDuration : formatMetricNumber;
return {
...config,
valueText: formatter(value),
delta,
deltaText: formatter(Math.abs(delta)),
};
});
});
const advancesDifficulty = computed(() => props.hasNextDifficulty);
const primaryText = computed(() =>
advancesDifficulty.value ? "下一难度" : "再来一次"
);
const timeCompare = computed(
() => Number(findValue("timeCompare", "timeDiff", "durationDiff") || 0)
);
const handlePrimary = () => {
if (advancesDifficulty.value) {
closePanel();
return;
}
retryPractice();
};
const calories = computed(
() => Number(findValue("calories", "calorie", "kcal") || 0)
() => formatMetricNumber(readMetricNumber(["calories", "calorie", "kcal"]))
);
</script>
<template>
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
<image class="hero-glow" src="/static/training-difficulty-design/result-bg.png" mode="widthFix" />
<image class="hero-glow" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg.png" mode="widthFix" />
<view class="result-title">
<image class="result-title-bg" src="/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
<view class="result-title-text">Lv{{ currentLevel }}</view>
<image class="result-title-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
<view class="result-title-text">Lv{{ resultDifficultyLevel }}</view>
</view>
<view class="result-panel">
<view class="line-top"></view>
<view class="line-bottom"></view>
<view class="stats">
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view v-for="row in resultRows" :key="row.label" class="stat-row">
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">共命中目标</text>
<text class="stat-label">{{ row.label }}</text>
<view class="stat-value">
<text>{{ validArrows }}</text>
<text class="stat-unit"></text>
<text>{{ row.valueText }}</text>
<text v-if="row.unit" class="stat-unit">{{ row.unit }}</text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ Math.abs(hitCompare) }}</text>
<text class="stat-unit"></text>
<image class="trend-icon" :class="{ 'trend-icon--down': hitCompare < 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">用时</text>
<view class="stat-value">
<text>{{ formatDuration(usedTime) }}</text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view class="stat-value">
<text>{{ formatDuration(Math.abs(timeCompare)) }}</text>
<image class="trend-icon" :class="{ 'trend-icon--down': timeCompare <= 0 }"
src="/static/training-difficulty-design/result-up.png" mode="widthFix" />
<view v-if="row.delta !== 0" class="stat-value">
<text>{{ row.delta > 0 ? "+" : "-" }}{{ row.deltaText }}</text>
<text v-if="row.deltaUnit" class="stat-unit">{{ row.deltaUnit }}</text>
<image class="trend-icon" :class="{ 'trend-icon--down': row.delta < 0 }"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
<view v-else class="stat-value">--</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">消耗卡路里</text>
<view class="stat-value">
@@ -196,7 +365,7 @@ const calories = computed(
<view class="stat-cell stat-cell--compare">
<view class="stat-value">
<image v-for="index in 3" :key="index" class="rice-icon"
src="/static/training-difficulty-design/result-rice.png" mode="widthFix" />
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-rice.png" mode="widthFix" />
</view>
</view>
</view>
@@ -204,15 +373,15 @@ const calories = computed(
<view class="actions">
<view class="action-item" @click="() => (showBowData = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
<text>查看靶纸</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="() => (showComment = true)">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
<view class="action-item" @click="() => (showComment = true)">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
<text>教练点评</text>
</view>
<view v-if="validArrows === total" class="action-item" @click="onClickShare">
<image class="action-icon" src="/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
<view class="action-item" @click="onClickShare">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
<text>分享成绩</text>
</view>
</view>
@@ -222,20 +391,20 @@ const calories = computed(
<view class="exp-area">
<text class="exp-gain">+{{ gainedExp }}经验</text>
<view class="level-progress">
<text class="level-text">LV.{{ currentLevel }}</text>
<text class="level-text">LV.{{ userLevel }}</text>
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
</view>
<text class="progress-text">{{ currentExp }} / {{ nextExp }}</text>
<text class="progress-text">{{ currentExp }} / {{ upgradeExp }}</text>
</view>
</view>
<view class="footer-actions">
<view class="result-btn result-btn--muted" @click="closePanel">
<text>{{ validArrows === total ? "完成" : "返回" }}</text>
<text>完成</text>
</view>
<view class="result-btn result-btn--primary" @click="retryPractice">
<text>再来一次</text>
<view class="result-btn result-btn--primary" @click="handlePrimary">
<text>{{ primaryText }}</text>
</view>
</view>
</view>
@@ -268,7 +437,7 @@ const calories = computed(
</ScreenHint>
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
:onClose="() => (showBowData = false)" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="result.lvl" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="userLevel" />
</view>
</template>
+5 -5
View File
@@ -27,29 +27,29 @@ const getContentHeight = () => {
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="/static/screen-hint-bg.png"
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="/static/coach-comment.png"
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="/static/prompt-bg-square.png"
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="/static/finish-frame.png"
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="/static/close-gold-outline.png"
src="https://static.shelingxingqiu.com/shootmini/static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
+98 -23
View File
@@ -27,6 +27,26 @@ const props = defineProps({
type: Number,
default: 120,
},
countdownEnabled: {
type: Boolean,
default: true,
},
trainingType: {
type: String,
default: "precision",
},
isVip: {
type: Boolean,
default: false,
},
isSvip: {
type: Boolean,
default: false,
},
externalShootResultAudio: {
type: Boolean,
default: false,
},
currentRound: {
type: Number,
default: 0,
@@ -45,8 +65,23 @@ const props = defineProps({
},
});
const trainingTitleIconMap = Object.freeze({
base:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jcxl.png",
precision:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jingzxl.png",
rhythm:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jzxl.png",
endurance:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-nlxl.png",
});
const trainingTitleIcon = computed(
() =>
trainingTitleIconMap[props.trainingType] || trainingTitleIconMap.precision
);
const barColor = ref("#fed847");
const remain = ref(props.total);
const remain = ref(props.countdownEnabled ? props.total : 0);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
@@ -56,7 +91,7 @@ const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const progressPercent = computed(() => {
if (!props.total) return 0;
if (!props.countdownEnabled || !props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
@@ -98,9 +133,23 @@ watch(
}
);
const clearTimer = () => {
if (!timer.value) return;
clearInterval(timer.value);
timer.value = null;
};
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
clearTimer();
if (!props.countdownEnabled) {
remain.value = 0;
return;
}
const countValue = Number(count);
const newVal = Number.isFinite(countValue)
? Math.max(0, Math.round(countValue))
: 0;
if (newVal >= remain.value) {
transitionStyle.value = "none";
@@ -115,7 +164,7 @@ const resetTimer = (count) => {
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
clearTimer();
props.onStop();
}
if (remain.value > 0) remain.value--;
@@ -124,13 +173,13 @@ const resetTimer = (count) => {
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
() => [props.start, props.countdownEnabled],
([started, countdownEnabled]) => {
if (started && countdownEnabled) {
resetTimer(props.total);
} else {
clearTimer();
remain.value = 0;
clearInterval(timer.value);
}
},
{
@@ -156,20 +205,33 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play("练习结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) arrow = msg.shootData;
// 精准训练由页面统一等待语音和飞箭结束,其他训练保持原播放链路。
if (props.externalShootResultAudio) return;
const latestDetail =
Array.isArray(msg.details) && msg.details.length > 0
? msg.details[msg.details.length - 1]
: null;
// 语音和 ACK 优先使用同一份当前箭数据,details 仅作为兼容兜底。
const arrow = msg.shootData || latestDetail;
if (!arrow) return;
if (
arrow.playerId !== undefined &&
arrow.playerId !== null &&
String(arrow.playerId) !== String(user.value?.id)
) {
return;
}
let key = [];
const key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null) {
if (arrow.angle !== null && arrow.angle !== undefined) {
key.push(`${getDirectionText(arrow.angle)}调整`);
}
if (arrow.threeConsecutive10Rings === true) {
key.push("tententen");
}
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
@@ -197,7 +259,7 @@ onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
clearTimer();
});
</script>
@@ -213,7 +275,19 @@ onBeforeUnmount(() => {
image-mode="aspectFill"
/>
</view>
<text class="progress-card__name">{{ displayName }}</text>
<view
:class="[
'progress-card__name',
'member-nickname',
isVip && !isSvip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ displayName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ displayName }}
</text>
</view>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
@@ -228,10 +302,10 @@ onBeforeUnmount(() => {
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
src="../../../static/training-difficulty-design/text-icon-cgxl.png"
:src="trainingTitleIcon"
mode="aspectFit"
/>
<view class="progress-card__track">
<view v-if="countdownEnabled" class="progress-card__track">
<view
class="progress-card__fill"
:style="{
@@ -290,9 +364,10 @@ onBeforeUnmount(() => {
.progress-card__name {
width: 86rpx;
color: #E7BA80;
color: #fff;
font-size: 18rpx;
line-height: 1;
justify-content: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
@@ -23,6 +23,10 @@ const props = defineProps({
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: "",
},
});
const arrow = ref({});
const distance = ref(0);
@@ -78,7 +82,7 @@ onBeforeUnmount(() => {
<view class="test-area">
<image
class="text-bg"
src="../../../static/training-difficulty-design/par-bg.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/par-bg.png"
mode="widthFix"
/>
<button
@@ -90,7 +94,7 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">20cm</text>全环靶,请更换靶子</view>
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text></text>
<text v-if="distance >= 5">已达到距离要求</text>
@@ -108,7 +112,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
@@ -2,9 +2,9 @@
import { computed } from "vue";
const lockedBadgeBackground =
"/static/training-difficulty-design/unlock.svg";
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/unlock.svg";
const unlockedBadgeBackground =
"/static/training-difficulty-design/lock.svg";
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/lock.svg";
const props = defineProps({
node: {
@@ -21,7 +21,7 @@ const previewLines = computed(() => {
<view class="difficulty-preview">
<image
class="difficulty-preview__bg"
src="/static/training-difficulty-design/text.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text.png"
mode="widthFix"
/>
<view class="difficulty-preview__content">
@@ -52,10 +52,15 @@ const previewLines = computed(() => {
.difficulty-preview__content {
position: absolute;
top: 28rpx;
left: 30rpx;
top: 0;
left: 40rpx;
box-sizing: border-box;
width: 486rpx;
height: 93%;
display: flex;
flex-direction: column;
align-content: center;
justify-content: center;
}
.difficulty-preview__title {
@@ -21,7 +21,7 @@ const handleClick = () => {
>
<image
class="difficulty-start__button"
src="/static/training-difficulty-design/btn.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/btn.png"
mode="widthFix"
/>
</button>
+131 -28
View File
@@ -1,17 +1,21 @@
<script setup>
import { computed, nextTick, ref } from "vue";
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import { getTrainingDifficultyListAPI } from "@/apis";
import audioManager from "@/audioManager";
import {
createPractiseV2API,
endPractiseAPI,
getTrainingDifficultyListAPI,
} from "@/apis";
// 难度页接口数据源:
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
const trainingDifficultyStorageKey = "training-selection";
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
const defaultTrainingType = "precision";
const defaultUnlockedDifficultyId = "lv1";
const trainingTypeMetaMap = {
@@ -235,7 +239,9 @@ const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({});
const needRefreshProgress = ref(false);
const shouldRefreshOnShow = ref(false);
const creatingPractice = ref(false);
let pageStateRequestGeneration = 0;
const difficultyProgressMap = computed(() => {
return pageConfig.value?.progressMap || {};
@@ -439,6 +445,16 @@ const selectedDifficulty = computed(() => {
);
});
const targetTypeImageMap = {
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
};
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
const selectedTargetTypeImage = computed(() => {
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
@@ -528,6 +544,7 @@ const applyPageState = (options = {}, config) => {
};
const initPageState = async (options = {}, refreshOptions = {}) => {
const requestGeneration = ++pageStateRequestGeneration;
const { keepCurrent = false } = refreshOptions;
const trainingType = resolveTrainingType(options.mode);
const fallbackConfig = createEmptyModeConfig(trainingType);
@@ -538,11 +555,19 @@ const initPageState = async (options = {}, refreshOptions = {}) => {
try {
const result = await getTrainingDifficultyListAPI(trainingType);
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
applyPageState(
options,
normalizeTrainingDifficultyConfig(result, trainingType)
);
} catch (error) {
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
console.log("training difficulty load failed", error);
if (!keepCurrent) {
applyPageState(options, fallbackConfig);
@@ -574,7 +599,6 @@ const createPracticeQuery = (difficulty) => {
difficulty: difficulty.level,
recordId: difficulty.recordId,
arrows: toNumber(difficulty.arrows, 12),
time: toNumber(difficulty.time_limit, 120) || 120,
target: defaultTargetType,
};
const typedQueryMap = {
@@ -610,7 +634,7 @@ const createPracticeUrl = (difficulty) => {
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
};
const saveTrainingContext = () => {
const saveTrainingContext = (practice = {}) => {
const difficulty = selectedDifficulty.value;
if (!difficulty.id) {
@@ -624,9 +648,32 @@ const saveTrainingContext = () => {
difficultyLabel: difficulty.label,
targetType: defaultTargetType,
targetPaperType: difficulty.targetPaperType,
practiceId: practice.id || "",
serverAddr: practice.serverAddr || "",
createdAt: practice.id ? Date.now() : 0,
});
};
const navigateToPractice = (url) => {
return new Promise((resolve, reject) => {
uni.navigateTo({
url,
success: resolve,
fail: reject,
});
});
};
const stopCreatedPractice = async (id) => {
if (!id) return;
try {
await endPractiseAPI(id);
} catch (error) {
console.error("training practice cleanup failed", error);
}
};
const handleSelectDifficulty = (node) => {
if (!node?.id) {
return;
@@ -640,6 +687,8 @@ const handleSelectDifficulty = (node) => {
return;
}
audioManager.play("点击按钮");
if (node.id === selectedDifficultyId.value) {
return;
}
@@ -650,41 +699,77 @@ const handleSelectDifficulty = (node) => {
});
};
const handleStart = () => {
if (!selectedDifficulty.value.id) {
const handleStart = async () => {
if (!selectedDifficulty.value.id || creatingPractice.value) {
return;
}
saveTrainingContext();
uni.navigateTo({
url: createPracticeUrl(selectedDifficulty.value),
});
};
const trainingType = pageConfig.value.key || defaultTrainingType;
const difficultyLevel = selectedDifficulty.value.level;
let createdPracticeId = "";
const markProgressRefresh = () => {
needRefreshProgress.value = true;
creatingPractice.value = true;
try {
// 先由业务接口创建训练和比赛服,再把连接上下文交给目标页。
const result = await createPractiseV2API(trainingType, difficultyLevel);
createdPracticeId = result?.id || "";
if (!createdPracticeId) {
saveTrainingContext();
uni.showToast({
title: "训练创建失败,请重试",
icon: "none",
});
return;
}
if (!String(result?.serverAddr || "").trim()) {
await stopCreatedPractice(createdPracticeId);
saveTrainingContext();
uni.showToast({
title: "练习连接信息异常,请重试",
icon: "none",
});
return;
}
saveTrainingContext(result);
await navigateToPractice(createPracticeUrl(selectedDifficulty.value));
createdPracticeId = "";
} catch (error) {
await stopCreatedPractice(createdPracticeId);
saveTrainingContext();
console.error("training practice create failed", error);
if (String(error?.errMsg || "").includes("navigateTo")) {
uni.showToast({
title: "进入训练失败,请重试",
icon: "none",
});
}
} finally {
creatingPractice.value = false;
}
};
onLoad((options = {}) => {
routeOptions.value = { ...options };
uni.$on(trainingDifficultyRefreshEvent, markProgressRefresh);
initPageState(options);
void initPageState(options);
});
onHide(() => {
shouldRefreshOnShow.value = true;
});
onShow(() => {
if (!needRefreshProgress.value) {
return;
}
if (!shouldRefreshOnShow.value) return;
needRefreshProgress.value = false;
initPageState(routeOptions.value, {
shouldRefreshOnShow.value = false;
void initPageState(routeOptions.value, {
keepCurrent: true,
});
});
onUnload(() => {
uni.$off(trainingDifficultyRefreshEvent, markProgressRefresh);
});
</script>
<template>
@@ -693,6 +778,8 @@ onUnload(() => {
:bgType="8"
bgColor="#1c1c23"
:scroll="false"
:loading="creatingPractice"
loadingText="训练创建中..."
>
<view class="difficulty-page">
<view class="difficulty-page__nodes">
@@ -709,7 +796,7 @@ onUnload(() => {
v-for="connector in difficultyConnectors"
:key="connector.id"
class="difficulty-page__connector"
src="../../static/training-difficulty-design/jiantou.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/jiantou.png"
mode="aspectFit"
:style="connector"
/>
@@ -731,12 +818,18 @@ onUnload(() => {
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
<image
v-if="selectedTargetTypeImage"
class="difficulty-page__target-type"
:src="selectedTargetTypeImage"
mode="aspectFit"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="handleStart"
@click="$clickSound(handleStart)"
/>
</view>
</view>
@@ -789,6 +882,16 @@ onUnload(() => {
margin: 0 auto;
}
.difficulty-page__target-type {
position: absolute;
top: 10rpx;
left: 2rpx;
z-index: 2;
width: 100rpx;
height: 74rpx;
pointer-events: none;
}
.difficulty-page__start {
position: relative;
flex: none;
+153 -55
View File
@@ -1,12 +1,14 @@
<script setup>
import { nextTick, onMounted, ref } from "vue";
import { computed, nextTick, onMounted, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import { getPersonalTrainingAPI } from "@/apis";
const checkedIcon = "../../static/training-home/done.png";
const missedIcon = "../../static/training-home/missed.png";
const checkedIcon =
"https://static.shelingxingqiu.com/shootmini/static/training-home/done.png";
const missedIcon =
"https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png";
// 后端训练项目 id 与难度页 mode 参数的映射关系。
const trainingModeRouteMap = {
base: "basic",
@@ -15,20 +17,30 @@ const trainingModeRouteMap = {
rhythm: "rhythm",
strength: "power",
};
const unavailableTrainingIds = new Set(["rhythm", "strength"]);
// 训练项目卡片右侧主图标。
const trainingModeIconMap = {
base_bow: "../../static/training-home/img_22.png",
bow: "../../static/training-home/img_3.png",
target: "../../static/training-home/img_4.png",
wave: "../../static/training-home/img_5.png",
muscle: "../../static/training-home/img_6.png",
base_bow:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
target:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
muscle:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
};
// 训练项目卡片标题图,按接口 id 映射本地资源。
// 训练项目卡片标题图,按接口 id 映射 CDN 资源。
const trainingModeTitleImageMap = {
endurance: "../../static/training-home/nailixunlian.png",
precision: "../../static/training-home/jingzhunxunlian.png",
rhythm: "../../static/training-home/jiezouxunlian.png",
strength: "../../static/training-home/liliangxulian.png",
base:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jichuxunlian.png",
endurance:
"https://static.shelingxingqiu.com/shootmini/static/training-home/nailixunlian.png",
precision:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jingzhunxunlian.png",
rhythm:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jiezouxunlian.png",
strength:
"https://static.shelingxingqiu.com/shootmini/static/training-home/liliangxulian.png",
};
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
const defaultRadarDimensions = [
@@ -38,6 +50,13 @@ const defaultRadarDimensions = [
{ name: "节奏", score: 0 },
{ name: "耐力", score: 0 },
];
const radarDimensionTrainingIdMap = Object.freeze({
基础: "base",
精准: "precision",
力量: "strength",
节奏: "rhythm",
耐力: "endurance",
});
// 页面始终直接消费接口字段,这里只保留一份兜底结构,避免模板访问空值。
const createDefaultTrainingData = () => ({
@@ -48,8 +67,9 @@ const createDefaultTrainingData = () => ({
hit_rate: 0,
endurance_shoot_speed: 0,
total_calories: 0,
overtake_rate: 0,
},
beat_percent: 0,
radar_max: 0,
radar: {
dimensions: defaultRadarDimensions,
},
@@ -57,6 +77,12 @@ const createDefaultTrainingData = () => ({
});
const trainingData = ref(createDefaultTrainingData());
const recommendedTrainingId = ref("");
const visibleTrainingItems = computed(() =>
Array.isArray(trainingData.value.training_items)
? trainingData.value.training_items
: []
);
const pageMounted = ref(false);
const showRoutineTargetPicker = ref(false);
const trainingRadarCanvasId = "training-home-radar";
@@ -66,8 +92,17 @@ const radarFigureWidthRpx = 448;
const radarFigureHeightRpx = Math.round(
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
);
const radarCanvasWidth = Math.round(uni.upx2px(radarFigureWidthRpx));
const radarCanvasHeight = Math.round(uni.upx2px(radarFigureHeightRpx));
const radarCanvasPixelRatio = Math.max(
1,
Number(uni.getDeviceInfo().pixelRatio) || 1
);
const radarTargetWidth = uni.upx2px(radarFigureWidthRpx);
const radarTargetHeight = uni.upx2px(radarFigureHeightRpx);
// 画布按设备像素比直接绘制,并让显示尺寸与物理像素严格对应,避免图片二次缩放。
const radarCanvasWidth = Math.round(radarTargetWidth * radarCanvasPixelRatio);
const radarCanvasHeight = Math.round(radarTargetHeight * radarCanvasPixelRatio);
const radarDisplayWidth = radarCanvasWidth / radarCanvasPixelRatio;
const radarDisplayHeight = radarCanvasHeight / radarCanvasPixelRatio;
const radarScaleX = radarCanvasWidth / radarImageWidth;
const radarScaleY = radarCanvasHeight / radarImageHeight;
const radarScale = Math.min(radarScaleX, radarScaleY);
@@ -77,11 +112,11 @@ const radarStrokeWidth = Math.max(1, 2 * radarScale);
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
const radarOuterRadiusX = 110.7089 * radarScaleX;
const radarOuterRadiusY = 110.7089 * radarScaleY;
const radarMaxValue = 100;
const radarFigureStyle = {
width: `${radarFigureWidthRpx}rpx`,
height: `${radarFigureHeightRpx}rpx`,
width: `${radarDisplayWidth}px`,
height: `${radarDisplayHeight}px`,
};
let radarRenderGeneration = 0;
const formatValue = (value, digits = 1) => {
const numberValue = Number(value);
@@ -92,7 +127,7 @@ const formatValue = (value, digits = 1) => {
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return item.is_locked ? `Coming! LV${level}` : `当前进度 LV${level} >`;
return `当前进度 LV${level} >`;
};
// 卡路里字段按需求做 K / W 缩写展示。
@@ -113,26 +148,80 @@ const getTrainingTitleImage = (item = {}) =>
const getTrainingMode = (item = {}) =>
trainingModeRouteMap[item.id] || item.id || "";
const updateRecommendedTraining = () => {
recommendedTrainingId.value = "";
const radarMaxValue = Number(trainingData.value.radar_max);
const dimensions = trainingData.value.radar?.dimensions;
if (
!Number.isFinite(radarMaxValue) ||
radarMaxValue <= 0 ||
!Array.isArray(dimensions) ||
dimensions.length !== 5
) {
return;
}
const visibleTrainingIds = visibleTrainingItems.value.map((item) => item.id);
const candidates = dimensions.reduce((result, item) => {
const trainingId = radarDimensionTrainingIdMap[item?.name];
const rawScore = item?.score;
if (
unavailableTrainingIds.has(trainingId) ||
!visibleTrainingIds.includes(trainingId) ||
rawScore === undefined ||
rawScore === null ||
rawScore === ""
) {
return result;
}
const score = Number(rawScore);
if (!Number.isFinite(score) || score < 0) return result;
result.push({ trainingId, score });
return result;
}, []);
if (!candidates.length) return;
const lowestScore = Math.min(...candidates.map((item) => item.score));
const lowestCandidates = candidates.filter(
(item) => item.score === lowestScore
);
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length); //暂时先不随机,默认使用第一个
console.log(candidates, selectedIndex, lowestCandidates)
recommendedTrainingId.value =
lowestCandidates[0]?.trainingId || "";
};
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
x: centerX + radiusX * Math.cos(angle),
y: centerY + radiusY * Math.sin(angle),
});
// 雷达图直接使用接口的 5 维 score,按 0-100 等比映射到顶点位置。
// 雷达图直接使用接口的 5 维 score,按后端 radar_max 等比映射到顶点位置。
const drawRadar = () => {
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
? trainingData.value.radar.dimensions.slice(0, 5)
: [];
if (dimensions.length !== 5) return;
const radarMaxValue = Number(trainingData.value.radar_max);
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
if (
dimensions.length !== 5 ||
!Number.isFinite(radarMaxValue) ||
radarMaxValue <= 0
) {
ctx.draw();
return;
}
const angles = dimensions.map(
(_, index) => (-90 + index * 72) * (Math.PI / 180)
);
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
const points = dimensions.map((item, index) => {
const normalized = Math.max(
0,
@@ -175,11 +264,14 @@ const drawRadar = () => {
ctx.draw();
};
// 小程序 canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
// 小程序 Canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
const refreshRadar = async () => {
const generation = ++radarRenderGeneration;
await nextTick();
setTimeout(() => {
drawRadar();
if (generation === radarRenderGeneration) {
drawRadar();
}
}, 30);
};
@@ -197,8 +289,9 @@ const loadPersonalTrainingData = async () => {
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
overtake_rate: result?.stats?.overtake_rate ?? 0,
},
beat_percent: result?.beat_percent ?? 0,
radar_max: result?.radar_max ?? 0,
radar: {
dimensions:
Array.isArray(result?.radar?.dimensions) &&
@@ -214,6 +307,7 @@ const loadPersonalTrainingData = async () => {
console.log("personal training load failed", error);
trainingData.value = createDefaultTrainingData();
} finally {
updateRecommendedTraining();
await refreshRadar();
}
};
@@ -225,17 +319,17 @@ const openTrainingRecord = () => {
};
const openTrainingItem = (item = {}) => {
const mode = getTrainingMode(item);
if (!mode) return;
if (item.is_locked) {
if (unavailableTrainingIds.has(item.id)) {
uni.showToast({
title: `${item.name || "训练"} 暂未开放`,
title: "功能开发中...",
icon: "none",
});
return;
}
const mode = getTrainingMode(item);
if (!mode) return;
uni.navigateTo({
url: `/pages/training/difficulty?mode=${mode}`,
});
@@ -266,7 +360,12 @@ onShow(async () => {
</script>
<template>
<Container :showBackToGame="true" :bgType="7" bgColor="#050b19">
<Container
:showBackToGame="true"
:bgType="7"
bgColor="#050b19"
:usePageScroll="true"
>
<view class="training-home">
<view class="week-grid">
<view
@@ -293,12 +392,12 @@ onShow(async () => {
<view class="stats-card-bg"></view>
<image
class="stats-quote stats-quote-left"
src="../../static/training-home/img_17.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_17.png"
mode="widthFix"
/>
<image
class="stats-quote stats-quote-right"
src="../../static/training-home/img_16.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_16.png"
mode="widthFix"
/>
<view class="stats-grid">
@@ -370,21 +469,21 @@ onShow(async () => {
</view>
<view class="radar-section">
<view class="record-bubble" @click="openTrainingRecord">
<view class="record-bubble" @click="$clickSound(openTrainingRecord)">
<image
class="record-bubble-bg"
src="../../static/training-home/img_28.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_28.png"
mode="widthFix"
/>
<view class="record-bubble-copy">
<view class="record-main">
已超越<text class="record-main-highlight">{{ formatValue(trainingData.stats.overtake_rate) }}%</text>对手
已超越<text class="record-main-highlight">{{ formatValue(trainingData.beat_percent) }}%</text>对手
</view>
<view class="record-sub-row">
<text class="record-sub-text">我的训练记录</text>
<image
class="record-arrow"
src="../../static/training-home/img_7.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_7.png"
mode="widthFix"
/>
</view>
@@ -412,7 +511,7 @@ onShow(async () => {
<image
class="radar-grid-image"
:style="radarFigureStyle"
src="../../static/training-home/img_19.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_19.png"
/>
<canvas
:canvas-id="trainingRadarCanvasId"
@@ -424,34 +523,35 @@ onShow(async () => {
/>
<image
class="radar-mascot"
src="../../static/training-home/img_21.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_21.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="featured-card" @click="openRoutineTraining">
<view class="featured-card" @click="$clickSound(openRoutineTraining)">
<image
class="featured-card-bg"
src="../../static/training-home/img_22.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png"
mode="widthFix"
/>
<view class="featured-card-mask"></view>
<view class="featured-card-copy">
<text class="featured-card-title">常规训练</text>
<text class="featured-card-subtitle">12箭练习</text>
</view>
</view>
<view class="mode-grid">
<view
v-for="item in trainingData.training_items.filter((item) => item.id !== 'strength')"
v-for="item in visibleTrainingItems"
:key="item.id"
class="mode-card"
@click="openTrainingItem(item)"
@click="$clickSound(() => openTrainingItem(item))"
>
<view v-if="item.is_recommended" class="mode-tag">推荐</view>
<view v-if="item.id === recommendedTrainingId" class="mode-tag">
推荐
</view>
<view class="mode-card-copy">
<image
v-if="getTrainingTitleImage(item)"
@@ -472,6 +572,7 @@ onShow(async () => {
</view>
<TargetPicker
:show="showRoutineTargetPicker"
:clickSound="true"
:onClose="() => (showRoutineTargetPicker = false)"
:onConfirm="handleRoutineTargetConfirm"
/>
@@ -739,10 +840,9 @@ onShow(async () => {
}
.radar-figure {
position: absolute;
left: 50%;
position: relative;
top: 54rpx;
transform: translateX(-50%);
margin: 0 auto;
overflow: visible;
}
@@ -779,13 +879,12 @@ onShow(async () => {
top: 0;
width: 278rpx;
height: 150rpx;
background: linear-gradient(90deg, #ffdaa0 0%, #f5c580 74%, rgba(245, 197, 128, 0) 100%);
}
.featured-card-copy {
position: absolute;
left: 30rpx;
top: 34rpx;
left: 174rpx;
top: 58rpx;
display: flex;
flex-direction: column;
}
@@ -805,7 +904,6 @@ onShow(async () => {
color: #895409;
font-size: 22rpx;
line-height: 32rpx;
opacity: 0.72;
}
.mode-grid {
File diff suppressed because it is too large Load Diff
+35 -12
View File
@@ -77,7 +77,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<template>
<Container title="用户信息">
<view :style="{ width: '100%', height: '100%' }">
<UserHeader />
<UserHeader fullNickname />
<scroll-view
scroll-y
:show-scrollbar="false"
@@ -104,7 +104,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text v-else :style="{ color: '#CC311F' }">未完成</text>
</UserItem>
<UserItem title="会员" :onClick="toBeVipPage">
已赠送6个月会员
<view
v-if="user.sVip === true"
class="member-nickname member-nickname--svip"
>
<text class="member-nickname__text">已开通SVIP</text>
<text class="member-nickname__shine">已开通SVIP</text>
</view>
<view
v-else-if="user.vip === true"
class="member-nickname member-nickname--vip"
>
<text class="member-nickname__text">已开通VIP</text>
</view>
<text v-else>未开通</text>
</UserItem>
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
@@ -115,7 +128,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
>{{ user.lvlPoints }}</text
>
<text></text>
<text>经验</text>
</UserItem>
<UserItem
title="段位介绍"
@@ -124,15 +137,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
:onClick="toRankIntroPage"
>
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
<text
:style="{
color: '#FF7900',
marginLeft: '5px',
}"
>{{ user.scores }}</text
>
<text></text>
<view v-if="user.rankIcon || user.rankName" class="rank-info">
<image
v-if="user.rankIcon"
class="rank-info__frame"
:src="user.rankIcon"
mode="aspectFit"
/>
<text>{{ user.rankName || "暂无段位" }}</text>
</view>
<text v-else>暂无段位</text>
</UserItem>
<view class="my-grow" @click="toMyGrowthPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
@@ -170,4 +184,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
.my-grow > image {
width: 100%;
}
.rank-info {
display: flex;
align-items: center;
}
.rank-info__frame {
width: 64rpx;
height: 64rpx;
margin-right: 8rpx;
}
</style>
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+9 -11
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@@ -38,17 +38,15 @@ const getDefaultDailyCount = () => ({
});
const getLvlName = (rankLvl, rankList = []) => {
if (!rankList) return;
let lvlName = "";
rankList.some((r, index) => {
lvlName = rankList[index].name;
if (r.rank_id === rankLvl) {
lvlName = rankList[index].name;
return true;
}
return false;
});
return lvlName;
if (!Array.isArray(rankList) || rankLvl === undefined || rankLvl === null) {
return "";
}
// 仅返回真正匹配的段位,避免未加载时误取列表最后一项。
const rankInfo = rankList.find(
(item) => String(item.rank_id) === String(rankLvl)
);
return rankInfo?.name || "";
};
const getLvlNameByScore = (score, rankList = []) => {
+1 -1
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+63 -16
View File
@@ -5,6 +5,11 @@ const { Reader, Writer } = protobuf;
// 比赛服 protobuf 协议适配层:
// 小程序环境不支持 protobufjs 反射模式里的动态 Function codegen
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
// <match-schema-generated>
// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
// 来源:src/utils/match.min.jssha256: b4f272aad40fb951
// 协议命名空间:rpc;消息数:12;字段数:137
export const ServerMessageType = {
SERVER_MSG_UNKNOWN: 0,
SERVER_MSG_MATCH_READY: 1,
@@ -20,6 +25,8 @@ export const ServerMessageType = {
SERVER_MSG_PLAYER_LEFT: 11,
SERVER_MSG_HEARTBEAT: 12,
SERVER_MSG_PRACTICE_END: 13,
SERVER_MSG_SYNC_PRACTICE_INFO: 14,
SERVER_MSG_SYNC_MATCH_INFO: 15,
};
export const ClientMessageType = {
@@ -28,18 +35,10 @@ export const ClientMessageType = {
CLIENT_MSG_SHOOT_DATA: 2,
CLIENT_MSG_ACK: 3,
CLIENT_MSG_LEAVE: 4,
CLIENT_MSG_SYNC_PRACTICE_INFO: 5,
CLIENT_MSG_SYNC_MATCH_INFO: 6,
};
// protobufjs 的 enum 默认是 name -> value,这里反转成 value -> name 用于日志打印。
const ServerMessageTypeNameByValue = Object.keys(ServerMessageType).reduce(
(result, name) => {
result[ServerMessageType[name]] = name;
return result;
},
{}
);
// 当前只需要解码比赛服下发的字段并打印,字段表按后端 proto 定义维护。
const SCHEMAS = {
MatchShoot: {
1: { name: "player_id", kind: "int64" },
@@ -149,6 +148,38 @@ const SCHEMAS = {
9: { name: "device_id", kind: "string" },
10: { name: "shoot_data", kind: "message", type: "MatchShoot" },
11: { name: "details", kind: "message", type: "MatchShoot", repeated: true },
12: { name: "training_type", kind: "string" },
13: { name: "difficulty_level", kind: "int32" },
14: { name: "hit_req", kind: "int32" },
15: { name: "arrows_left", kind: "int32" },
16: { name: "target_arrows", kind: "int32" },
17: { name: "target_rings", kind: "int32" },
18: { name: "current_arrows", kind: "int32" },
19: { name: "current_rings", kind: "int32" },
20: { name: "blocks", kind: "int32" },
21: { name: "random_block", kind: "int32" },
22: { name: "random_ring_area", kind: "int32" },
23: { name: "time_limit", kind: "int32" },
24: { name: "completed", kind: "bool" },
25: { name: "total_arrows", kind: "int32" },
26: { name: "duration", kind: "int32" },
27: { name: "average_ring", kind: "float" },
28: { name: "stability", kind: "float" },
29: { name: "max_combo", kind: "int32" },
30: { name: "total_hits", kind: "int32" },
31: { name: "delta_total_hits", kind: "int32" },
32: { name: "delta_duration", kind: "int32" },
33: { name: "delta_max_combo", kind: "int32" },
34: { name: "delta_total_rings", kind: "int32" },
35: { name: "delta_total_arrows", kind: "int32" },
36: { name: "delta_average_ring", kind: "float" },
37: { name: "delta_stability", kind: "float" },
38: { name: "before_exp", kind: "int32" },
39: { name: "before_level", kind: "int32" },
40: { name: "current_exp", kind: "int32" },
41: { name: "level", kind: "int32" },
42: { name: "upgrade_exp", kind: "int32" },
43: { name: "calories", kind: "double" },
},
MatchInfo: {
1: { name: "match_id", kind: "string" },
@@ -176,12 +207,7 @@ const SCHEMAS = {
17: { name: "win_team", kind: "int32" },
18: { name: "mvp", kind: "message", type: "PlayerFull" },
19: { name: "room_id", kind: "string" },
20: {
name: "result_list",
kind: "message",
type: "PlayerMatchResult",
repeated: true,
},
20: { name: "result_list", kind: "message", type: "PlayerMatchResult", repeated: true },
21: { name: "timeout_time", kind: "int64" },
22: { name: "target_type", kind: "int32" },
23: { name: "event_type", kind: "int32" },
@@ -199,6 +225,16 @@ const SCHEMAS = {
7: { name: "sequence", kind: "int64" },
},
};
// </match-schema-generated>
// protobufjs 的 enum 默认是 name -> value,这里反转成 value -> name 用于日志打印。
const ServerMessageTypeNameByValue = Object.keys(ServerMessageType).reduce(
(result, name) => {
result[ServerMessageType[name]] = name;
return result;
},
{}
);
// 小程序 websocket 收到的 data 可能是 ArrayBuffer、TypedArray 或字符串,这里统一成 Uint8Array。
function toUint8Array(data) {
@@ -233,6 +269,8 @@ function readScalar(reader, kind) {
return reader.int64().toString();
case "float":
return reader.float();
case "double":
return reader.double();
case "bool":
return reader.bool();
case "string":
@@ -355,6 +393,15 @@ export function createHeartbeatAckMessage() {
});
}
export function createSyncPracticeInfoMessage({ matchId, userId }) {
// 新版个人训练页连接成功后主动请求完整练习信息。
return encodeClientMessage({
type: ClientMessageType.CLIENT_MSG_SYNC_PRACTICE_INFO,
match_id: matchId,
user_id: userId,
});
}
export function createAckMessage({ matchId, sequence }) {
// 普通消息 ACK 仍携带 sequence,但前端不做 sequence 补发或排序。
return encodeClientMessage({
+1 -1
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@@ -24,7 +24,7 @@ function createWebSocket(token, onMessage) {
switch (envVersion) {
case "develop": // 开发版
// url = "ws://192.168.1.2:8000/socket";
// url = "ws://192.168.1.30:8000/socket";
url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "trial": // 体验版