67 Commits
Author SHA1 Message Date
zhangyi 88febb92e5 update:更换语音 2026-09-15 15:44:14 +08:00
zhangyi c8533de5cf update:优化测距展示 2026-09-03 10:35:16 +08:00
zhangyi 74bfd7a327 update:优化赏金赛记录 2026-08-31 16:14:57 +08:00
zhangyi bbfa35e871 update:优化个人训练 2026-08-28 11:12:28 +08:00
zhangyi 469487ba73 update:优化新手教程 2026-08-27 17:24:25 +08:00
zhangyi b9bbaba77f update:优化新版个人训练 2026-08-26 17:23:36 +08:00
zhangyi 11eeb98b74 update:图片更新 2026-08-26 15:36:45 +08:00
zhangyi 96b64e4187 update:新增稳定训练 2026-08-26 15:23:02 +08:00
zhangyi 45bc324f70 update:优化节奏训练结算 2026-08-25 18:00:14 +08:00
zhangyi 2eba5f87d7 update:优化记录 2026-08-25 17:49:44 +08:00
zhangyi 9a06dcf942 update:对接节奏训练 2026-08-25 17:36:54 +08:00
zhangyi 35e0ee3ca0 update:优化节奏训练 2026-08-24 16:35:56 +08:00
zhangyi 59fa317c5a update: 优化个人训练 2026-08-21 15:38:01 +08:00
zhangyi 09756ae165 Merge branch 'feat-scene' into test 2026-08-20 18:09:06 +08:00
zhangyi b89c003313 update: 新增回到首页按钮 2026-08-20 18:08:49 +08:00
zhangyi 9dda58b19c Merge branch 'feat-yuyin' into test 2026-08-20 17:57:33 +08:00
zhangyi 962596e510 update:优化精准射箭语音 2026-08-20 17:57:22 +08:00
zhangyi 8a2fbb0780 Merge branch 'feat-scene' into test 2026-08-20 17:14:11 +08:00
zhangyi 0c0a00f742 update: 优化机构金币相关 2026-08-20 17:13:36 +08:00
zhangyi 66fc7fa8eb Merge branch 'feat-yuyin' into test 2026-08-20 16:56:47 +08:00
zhangyi 6363dda204 update: 语音优化 2026-08-20 16:56:34 +08:00
zhangyi 9f4fbbe4c9 Merge branch 'feat-scene' into test 2026-08-20 16:10:48 +08:00
zhangyi 45957d04b1 update:优化金币 2026-08-20 16:10:17 +08:00
zhangyi 42cfb5c3d8 update: 优化图片 2026-08-20 14:43:28 +08:00
zhangyi 844f72489e Merge branch 'feat-scene' into test 2026-08-20 14:37:47 +08:00
zhangyi d2571854bc update: 对接金币相关 2026-08-20 14:37:08 +08:00
zhangyi bb224c9f29 update:语音优化 2026-08-19 14:04:12 +08:00
zhangyi 82c360f1b1 Merge branch 'test' into feat-scene 2026-08-19 10:17:38 +08:00
zhangyi 63f3cada0f update:暂存金币相关 2026-08-19 10:14:17 +08:00
chenlimao 75cfcd66ee fix: OTA轮询次数改为15次 2026-08-18 13:57:49 +08:00
chenlimao 7955b37ec5 fix: 修复首页更新卡在更新中弹窗问题 2026-08-18 11:48:20 +08:00
chenlimao 9e6ad4cf50 feat: OTA 首页弹窗优化 2026-08-18 10:30:16 +08:00
chenlimao 6c55d32f90 chore: 依赖锁提交 2026-08-17 18:02:12 +08:00
zhangyi d60c32506f update:优化机构扫码页 2026-08-17 14:05:52 +08:00
zhangyi 63fb4ae85a update:优化性能问题 2026-08-17 10:11:28 +08:00
zhangyi 2628a17b3f update: 新增设备充电通知 2026-08-14 17:59:11 +08:00
zhangyi e7f073ed7c update:个人训练优化 2026-08-14 17:13:23 +08:00
zhangyi d662db9465 Merge branch 'test' into feat-scene 2026-08-10 11:56:37 +08:00
zhangyi 23655102d3 update:设备解绑功能 2026-08-10 10:34:54 +08:00
zhangyi fbb2076a77 Merge branch 'main' into feat-scene 2026-08-06 14:24:17 +08:00
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi 360da2a1d7 update:本地域名优化 2026-08-03 14:26:00 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi 4245a3f947 update:按钮特效优化 2026-07-31 11:16:34 +08:00
zhangyi d6f914ca7e update:新版优化练习结束语音 2026-07-31 10:56:41 +08:00
zhangyi 959244c03a update:更新新版个人训练结束播报 2026-07-31 10:32:45 +08:00
zhangyi 3a51142bd3 Merge branch 'feat-audio2' into test 2026-07-31 10:28:40 +08:00
zhangyi 07dc8a250c update:个人训练结束修改语音 2026-07-31 10:21:30 +08:00
zhangyi f34800798d update:新增机构扫码登录页 2026-07-31 09:42:59 +08:00
zhangyi 970a9874b4 Merge branch 'test' 2026-07-16 16:41:16 +08:00
zhangyi b8c5f3dd91 Merge branch 'test' 2026-07-15 15:23:57 +08:00
zhangyi 6d1a910051 Merge branch 'test' 2026-07-15 09:55:37 +08:00
zhangyi 095884d7fc Merge branch 'fix-vip' 2026-07-06 11:16:52 +08:00
zhangyi a7897af861 Merge branch 'fix-vip' 2026-07-06 09:38:15 +08:00
zhangyi fd7c4b4bbf update:优化图片 2026-07-03 17:50:55 +08:00
zhangyi efb186d242 Merge branch 'test' 2026-07-03 17:49:40 +08:00
zhangyi 4ce2e6a7c4 Merge branch 'fix-bug' 2026-06-15 09:31:27 +08:00
zhangyi 52c5b9504a update:更新靶纸 2026-06-11 18:13:46 +08:00
117 changed files with 6819 additions and 3264 deletions
+15 -2
View File
@@ -21,11 +21,14 @@
import audioManager from "./audioManager";
const store = useStore();
const {
user
user,
device,
online
} = storeToRefs(store);
const {
updateUser,
updateOnline,
showDeviceChargingDialog,
clearSessionState,
clearDevice
} = store;
@@ -68,7 +71,11 @@
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
const wasOnline = Boolean(online.value);
const nextOnline = Boolean(data.online);
updateOnline(nextOnline);
if (!device.value.deviceId || wasOnline === nextOnline) return;
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
}
function onDeviceBindInvalid() {
@@ -76,6 +83,10 @@
uni.setStorageSync("calibration", false);
}
function onDeviceCharging() {
showDeviceChargingDialog();
}
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
@@ -113,6 +124,7 @@
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
uni.$on("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
@@ -138,6 +150,7 @@
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
uni.$off("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
+140 -12
View File
@@ -8,7 +8,7 @@ try {
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
@@ -26,8 +26,9 @@ try {
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) {
const API_ROOT_URL = BASE_URL.replace(/\/api\/shoot$/, "");
// 统一处理业务接口请求,包含登录态、业务错误和特定接口空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL, successCodes = [0]) {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
@@ -41,13 +42,17 @@ function request(method, url, data = {}, baseUrl = BASE_URL) {
data,
timeout: 10000,
success: (res) => {
if (url === "/user/hardwareBox/connectWifi" && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
const acceptsEmptyResponse = [
"/user/hardwareBox/connectWifi",
"/user/device/unbindByQrcodeId",
].includes(url);
if (acceptsEmptyResponse && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
resolve({});
return;
}
if (res.data) {
const {code, data, message} = res.data;
if (code === 0) resolve(data);
if (successCodes.includes(code)) resolve(data);
else if (message) {
const error = {code, data, message};
if (message.indexOf("登录身份已失效") !== -1) {
@@ -186,8 +191,19 @@ export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
export const getHomeData = async (seasonId) => {
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
};
export const getProvinceData = () => {
@@ -231,6 +247,12 @@ export const checkUserBindAPI = async (code) => {
});
};
export const tempBindOrgAPI = (scene) => {
return request("POST", "/user/org/device/tempBind", {
scene,
});
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
@@ -249,6 +271,11 @@ export const unbindDeviceAPI = (deviceId) => {
});
};
// 测试环境根据设备二维码编号解绑设备,不校验设备归属。
export const unbindDeviceByQrcodeIdAPI = (id) => {
return request("POST", "/user/device/unbindByQrcodeId", {id});
};
export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
@@ -285,6 +312,13 @@ export const getPractiseAPI = async (id) => {
return request("GET", `/user/practice/get?id=${id}`);
};
export const getPractiseDetailAPI = async (id) => {
return request(
"GET",
`/user/practice/detail?id=${encodeURIComponent(id)}`
);
};
export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", {
gameType,
@@ -318,12 +352,12 @@ export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", {number});
};
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
const reuslt = await request(
export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
const result = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
);
return reuslt.list;
return Array.isArray(result?.list) ? result.list : [];
};
export const matchGameAPI = (match, gameType, teamSize) => {
@@ -342,9 +376,11 @@ export const readyGameAPI = (battleId) => {
});
};
export const simulShootAPI = (device_id, x, y) => {
export const simulShootAPI = (device_id, x, y, targetType = 40) => {
const data = {
device_id,
// 模拟射箭仅支持 20cm、40cm 靶纸,未传或传入无效值时默认使用 40cm。
targetType: Number(targetType) === 20 ? 20 : 40,
};
if (x !== undefined && y !== undefined) {
data.x = x;
@@ -502,6 +538,25 @@ export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
};
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
};
@@ -646,3 +701,76 @@ export const getMyTenRingRank = (seasonId) => {
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myTenRingRank", data);
};
// 获取当前用户的金币统计,可按门店查询。
export const getMyGoldAPI = (storeId) => {
const data = {};
if (storeId !== undefined && storeId !== null) data.storeId = storeId;
return request("GET", "/index/gold/my", data);
};
// 分页获取当前用户的金币流水,type:1=获得,2=兑换。
export const getGoldLogAPI = ({page = 1, pageSize = 20, type, storeId} = {}) => {
const data = {page, pageSize};
if (type !== undefined && type !== null) data.type = type;
if (storeId !== undefined && storeId !== null) data.storeId = storeId;
return request("GET", "/index/gold/log", data);
};
// 前台礼品接口位于站点根路径,并使用 code=200 表示成功。
export const getGiftListAPI = ({
page = 1,
pageSize = 20,
sort = "coin_desc",
storeId,
} = {}) => {
const data = {page, page_size: pageSize, sort};
if (storeId !== undefined && storeId !== null && storeId !== "") {
data.store_id = storeId;
}
return request(
"GET",
"/gin/api/v1/gift/list",
data,
API_ROOT_URL,
[0, 200]
);
};
export const getGiftDetailAPI = (id) => {
return request(
"GET",
`/gin/api/v1/gift/${id}`,
{},
API_ROOT_URL,
[0, 200]
);
};
// 根据用户定位分页获取附近门店。
export const getNearbyStoresAPI = ({
longitude,
latitude,
radius = 65535,
page = 1,
pageSize = 20,
} = {}) => {
return request("GET", "/store/nearby", {
longitude,
latitude,
radius,
page,
pageSize,
});
};
// 分页获取指定门店的公开金币规则。
export const getStoreGoldRuleListAPI = ({storeId, page = 1, pageSize = 20} = {}) => {
return request(
"GET",
`/gin/api/v1/super-admin/gold-rule/store/${storeId}/list`,
{page, page_size: pageSize},
API_ROOT_URL,
[0, 200]
);
};
+246 -23
View File
@@ -1,9 +1,69 @@
export const AUDIO_INTERRUPTION_BEGIN_EVENT = "audio-interruption-begin";
export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
export const RHYTHM_SHOOT_WINDOW_AUDIO_KEY = "请射箭";
export const STABILITY_START_AUDIO_KEY =
"请在计时结束前能量条达到百分百";
export const STABILITY_ENERGY_50_AUDIO_KEY = "加油!到达50%啦";
export const STABILITY_ENERGY_70_AUDIO_KEY =
"70%啦!还差一点,胜利就在眼前";
const TRAINING_START_AUDIO_KEY_MAP = Object.freeze({
base: "请于计时前完成指定环数对应箭量",
endurance: "请于计时前完成累计环数和箭量",
precision: "请射箭命中高亮区域",
rhythm: "请在读条推进到标记区间内射箭",
stability: "请在计时结束前能量条达到百分百",
});
export const getTrainingStartAudioKey = (trainingType, fallback = "") =>
TRAINING_START_AUDIO_KEY_MAP[trainingType] || fallback;
export const getPrecisionShotAudioKeys = (shootData, directionText = "") => {
if (!shootData || typeof shootData !== "object") return [];
const ring = Number(shootData.ring);
const directionAudioKey =
shootData.angle !== null &&
shootData.angle !== undefined &&
directionText
? `向${directionText}调整`
: "";
if (!Number.isFinite(ring) || ring <= 0) {
return ["未上靶", directionAudioKey].filter(Boolean);
}
// protobuf 的 false 可能不编码;只要不是明确命中,本箭就反馈未命中。
const hitAudioKey = shootData.ok === true ? "Bingo命中目标" : "未命中";
return [directionAudioKey, hitAudioKey].filter(Boolean);
};
export const getRhythmShotAudioKeys = (shootData) => {
if (!shootData || typeof shootData !== "object") return [];
const ring = Number(shootData.ring);
const ringAudioKey =
Number.isFinite(ring) && ring > 0
? `${shootData.ringX ? "X" : ring}环`
: "未上靶";
// 节奏训练是否达标完全由服务端 ok 字段决定,前端不根据环数复算。
return [ringAudioKey, shootData.ok === true ? "Perfect" : "miss"];
};
export const getStabilityShotAudioKeys = (shootData) => {
if (!shootData || typeof shootData !== "object") return [];
const ring = Number(shootData.ring);
const ringAudioKey =
Number.isFinite(ring) && ring > 0
? `${shootData.ringX ? "X" : ring}环`
: "未上靶";
return [ringAudioKey];
};
export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
设备连接已断开:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
设备已连接:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准:
@@ -16,6 +76,24 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
距离不足:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
"靶纸不符!请更换靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E9%9D%B6%E7%BA%B8%E4%B8%8D%E7%AC%A6%EF%BC%81%E8%AF%B7%E6%9B%B4%E6%8D%A2%E9%9D%B6%E7%BA%B8.MP3",
"站距与靶纸合格":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%AB%99%E8%B7%9D%E4%B8%8E%E9%9D%B6%E7%BA%B8%E5%90%88%E6%A0%BC.MP3",
"请射箭!测试站距与靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AF%B7%E5%B0%84%E7%AE%AD%EF%BC%81%E6%B5%8B%E8%AF%95%E7%AB%99%E8%B7%9D%E4%B8%8E%E9%9D%B6%E7%BA%B8.MP3",
"站距过近,靶纸正确":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E8%BF%87%E8%BF%91%EF%BC%8C%E9%9D%B6%E7%BA%B8%E6%AD%A3%E7%A1%AE.MP3",
"站距过近,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E8%BF%87%E8%BF%91%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.MP3",
"站距合格,靶纸正确":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E5%90%88%E6%A0%BC%EF%BC%8C%E9%9D%B6%E7%BA%B8%E6%AD%A3%E7%A1%AE.MP3",
"站距合格,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E5%90%88%E6%A0%BC%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.MP3",
"未识别到靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
"未发现靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
轮到你了:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
第一轮:
@@ -46,6 +124,14 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
"射箭无效,距离不足":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
"射箭无效,距离不足且靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3%E4%B8%94%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.MP3",
"射箭无效,未识别到靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
"射箭无效,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环":
@@ -89,6 +175,32 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
练习开始:
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
[STABILITY_START_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootaudio/%E8%AF%B7%E5%9C%A8%E8%AE%A1%E6%97%B6%E7%BB%93%E6%9D%9F%E5%89%8D%E8%83%BD%E9%87%8F%E6%9D%A1%E8%BE%BE%E5%88%B0%E7%99%BE%E5%88%86%E7%99%BE.MP3",
[STABILITY_ENERGY_50_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E5%8A%A0%E6%B2%B9%EF%BC%81%E5%88%B0%E8%BE%BE50%25%E5%95%A6.MP3",
[STABILITY_ENERGY_70_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/70%25%E5%95%A6%EF%BC%81%E8%BF%98%E5%B7%AE%E4%B8%80%E7%82%B9%EF%BC%8C%E8%83%9C%E5%88%A9%E5%B0%B1%E5%9C%A8%E7%9C%BC%E5%89%8D.MP3",
请于计时前完成指定环数对应箭量:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E4%BA%8E%E8%AE%A1%E6%97%B6%E5%89%8D%E5%AE%8C%E6%88%90%E6%8C%87%E5%AE%9A%E7%8E%AF%E6%95%B0%E5%AF%B9%E5%BA%94%E7%AE%AD%E9%87%8F.MP3",
请于计时前完成累计环数和箭量:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E4%BA%8E%E8%AE%A1%E6%97%B6%E5%89%8D%E5%AE%8C%E6%88%90%E7%B4%AF%E8%AE%A1%E7%8E%AF%E6%95%B0%E5%92%8C%E7%AE%AD%E9%87%8F.MP3",
请射箭命中高亮区域:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E5%B0%84%E7%AE%AD%E5%91%BD%E4%B8%AD%E9%AB%98%E4%BA%AE%E5%8C%BA%E5%9F%9F.MP3",
请在读条推进到标记区间内射箭:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E5%9C%A8%E8%AF%BB%E6%9D%A1%E6%8E%A8%E8%BF%9B%E5%88%B0%E6%A0%87%E8%AE%B0%E5%8C%BA%E9%97%B4%E5%86%85%E5%B0%84%E7%AE%AD.MP3",
[RHYTHM_SHOOT_WINDOW_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E5%B0%84%E7%AE%AD.MP3",
Perfect:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/Perfect.MP3",
miss:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/miss.MP3",
Bingo命中目标:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/Bingo%E5%91%BD%E4%B8%AD%E7%9B%AE%E6%A0%87.MP3",
未命中:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E6%9C%AA%E5%91%BD%E4%B8%AD.MP3",
练习结束:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
射箭声音:
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
命中:
@@ -98,21 +210,35 @@ export const audioFils = {
const AUDIO_LOAD_TIMEOUT_MS = 5000;
const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1;
const AUDIO_INSTANCE_LIMIT = 24;
const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮",
"设备连接已断开",
"设备已连接",
"比赛开始",
"练习开始",
"练习结束",
"请开始射击",
"轮到你了",
"比赛结束",
"射击无效",
"射箭无效,距离不足",
"射箭无效,距离不足且靶纸错误",
"射箭无效,未识别到靶纸",
"射箭无效,靶纸错误",
"请射箭!测试站距与靶纸",
"站距过近,靶纸正确",
"站距过近,靶纸错误",
"站距合格,靶纸正确",
"站距合格,靶纸错误",
"未识别到靶纸,请瞄准靶纸射箭",
"中场休息",
"下半场开始",
"决金箭轮",
"请蓝方射箭",
"请红方射箭",
"距离合格",
"距离不足",
"未上靶",
"X环",
];
@@ -141,6 +267,8 @@ class AudioManager {
this.loadingKeyPromises = new Map();
this.pendingPlayKeys = new Set();
this.cacheWritePromises = new Map();
this.audioLastUsedAt = new Map();
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 连续播放队列相关属性
@@ -232,14 +360,74 @@ class AudioManager {
}
getWarmupKeys() {
return Array.from(
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
);
return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
}
getAllAudioKeys() {
return Object.keys(audioFils);
}
touchAudioKey(key) {
this.audioLastUsedAt.set(key, Date.now());
}
destroyAudioInstance(key) {
const audio = this.audioMap.get(key);
if (!audio) return false;
this.clearPlayWatchdog(key);
this.audioMap.delete(key);
this.readyMap.delete(key);
this.allowPlayMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
// destroy 可能同步触发 onStop,最后再清一次对应状态。
this.allowPlayMap.delete(key);
return true;
}
pruneAudioInstances(preserveKey) {
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
const candidate = Array.from(this.audioMap.keys())
.filter(
(key) =>
key !== preserveKey &&
key !== this.currentPlayingKey &&
!this.loadingKeyPromises.has(key)
)
.sort(
(left, right) =>
(this.audioLastUsedAt.get(left) || 0) -
(this.audioLastUsedAt.get(right) || 0)
)[0];
if (!candidate || !this.destroyAudioInstance(candidate)) return;
}
}
compactSequenceQueue(force = false) {
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
this.sequenceIndex = 0;
}
getRuntimeStats() {
return {
audioInstanceCount: this.audioMap.size,
loadingAudioCount: this.loadingKeyPromises.size,
pendingPlayCount: this.pendingPlayKeys.size,
sequenceQueueLength: this.isSequenceRunning
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
: 0,
};
}
ensureAudio(key) {
if (!audioFils[key]) return Promise.resolve(false);
if (this.readyMap.get(key) && this.audioMap.has(key)) {
this.touchAudioKey(key);
return Promise.resolve(true);
}
@@ -291,23 +479,39 @@ class AudioManager {
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
warmCommon() {
if (this.warmPriorityPromise) return this.warmPriorityPromise;
debugLog("开始后台分级预热全部语音");
debugLog("开始后台预热常用语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
.catch((error) => {
debugLog("后台语音预热异常", error);
debugLog("常用语音预热异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("后台语音预热结束", this.getLoadProgress());
debugLog("常用语音预热结束", this.getRuntimeStats());
});
return this.warmPriorityPromise;
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
debugLog("音频测试页开始遍历全部语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
.catch((error) => {
debugLog("全部语音遍历异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("全部语音遍历结束", this.getRuntimeStats());
});
return this.warmAllPromise;
}
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
initAudios() {
return this.warmAll();
}
@@ -345,6 +549,7 @@ class AudioManager {
return;
}
this.pruneAudioInstances(key);
const audio = uni.createInnerAudioContext();
audio.autoplay = false;
try {
@@ -356,6 +561,7 @@ class AudioManager {
} catch (_) {}
this.allowPlayMap.set(key, false);
audio.onPlay(() => {
if (this.audioMap.get(key) !== audio) return;
if (!this.allowPlayMap.get(key)) {
try {
audio.stop();
@@ -393,6 +599,7 @@ class AudioManager {
}
this.readyMap.set(key, false);
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -425,6 +632,7 @@ class AudioManager {
if (!isCurrentGeneration()) {
clearLoadTimeout();
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -459,6 +667,7 @@ class AudioManager {
});
audio.onEnded(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
@@ -466,10 +675,12 @@ class AudioManager {
});
audio.onStop(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key);
});
this.audioMap.set(key, audio);
this.touchAudioKey(key);
audio.src = realSrc;
};
@@ -679,14 +890,7 @@ class AudioManager {
const loadingPromise = this.loadingKeyPromises.get(key);
if (loadingPromise) return loadingPromise;
this.clearPlayWatchdog(key);
const oldAudio = this.audioMap.get(key);
if (oldAudio) {
try {
oldAudio.destroy();
} catch (_) {}
}
this.audioMap.delete(key);
this.destroyAudioInstance(key);
this.readyMap.set(key, false);
return this.ensureAudio(key);
}
@@ -733,7 +937,8 @@ class AudioManager {
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
if (this.currentPlayingKey) {
if (this.isSequenceRunning) {
// 已有序列在跑:直接追加
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
} else {
// 没有序列但当前有正在播放的:以当前为序列的起点
@@ -742,6 +947,17 @@ class AudioManager {
this.sequenceIndex = 0;
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
}
} else if (
this.isSequenceRunning &&
this.sequenceQueue[this.sequenceIndex]
) {
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
const pendingKey = this.sequenceQueue[this.sequenceIndex];
if (!this.pendingPlayKeys.has(pendingKey)) {
this._playSingle(pendingKey, false);
}
} else {
// 当前没有播放:直接启动新的序列
this.sequenceQueue = queue;
@@ -848,6 +1064,7 @@ class AudioManager {
this.currentPlayingKey = key;
this.lastPlayKey = key;
this.lastPlayAt = Date.now();
this.touchAudioKey(key);
this.startPlayWatchdog(key);
} else {
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
@@ -864,7 +1081,8 @@ class AudioManager {
const nextIndex = this.sequenceIndex + 1;
if (nextIndex < this.sequenceQueue.length) {
this.sequenceIndex = nextIndex;
const nextKey = this.sequenceQueue[nextIndex];
this.compactSequenceQueue();
const nextKey = this.sequenceQueue[this.sequenceIndex];
this._playSingle(nextKey, false);
} else {
// 队列播放完成
@@ -948,6 +1166,7 @@ class AudioManager {
reloadAll() {
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
const shouldWarmAll = this.warmAllPromise !== null;
const shouldWarmPriority = this.warmPriorityPromise !== null;
this.loadGeneration += 1;
// 1. 停止所有播放
@@ -960,6 +1179,7 @@ class AudioManager {
} catch (_) {}
}
this.audioMap.clear();
this.audioLastUsedAt.clear();
// 3. 重置状态
this.readyMap.clear();
@@ -978,10 +1198,13 @@ class AudioManager {
// 4. 重置后台预热状态
this.isLoading = false;
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
return shouldWarmAll ? this.warmAll() : this.warmButton();
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
if (shouldWarmAll) return this.warmAll();
if (shouldWarmPriority) return this.warmCommon();
return this.warmButton();
}
}
+6 -2
View File
@@ -43,9 +43,13 @@ function handleTabClick(index) {
<style scoped>
.footer {
height: 120px;
/* height: 120px; */
height: 190rpx;
width: 100vw;
position: relative;
/* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex;
justify-content: space-around;
align-items: center;
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
+88 -11
View File
@@ -34,6 +34,10 @@ const props = defineProps({
type: Number,
default: 0,
},
viewportMode: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["complete", "impact"]);
@@ -43,6 +47,7 @@ const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
const activeLayout = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
@@ -93,6 +98,17 @@ function hasShotPoint(shot) {
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
@@ -137,8 +153,40 @@ const hitPercent = computed(() => {
});
const flightPath = computed(() => {
const size = safeTargetSize.value;
const windowSize = getWindowSize();
const size = effectiveTargetSize.value;
const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const hasScreenCoordinates =
size.width > 0 &&
@@ -161,6 +209,8 @@ const flightPath = computed(() => {
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
@@ -178,10 +228,19 @@ function formatTargetPosition(percent, offset) {
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => ({
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
}));
const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
};
});
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
@@ -190,19 +249,21 @@ function getTargetTranslate(percent) {
}
const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value;
const size = effectiveTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) {
if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x": size.width ? `${path.startX}px` : "50%",
"--shot-start-y": size.height ? `${path.startY}px` : "114%",
"--shot-start-x":
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${path.angle}deg`,
@@ -231,6 +292,7 @@ function finish(playKey) {
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey);
}
@@ -244,6 +306,11 @@ function play() {
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing";
queueTimer(() => {
@@ -278,7 +345,11 @@ onBeforeUnmount(() => {
<template>
<view
v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]"
:class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle"
>
<view
@@ -326,6 +397,12 @@ onBeforeUnmount(() => {
transform: translateZ(0);
}
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track {
position: absolute;
left: var(--shot-start-x);
+134 -37
View File
@@ -51,6 +51,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
targetType: {
type: [Number, String],
default: 40,
},
targetRadius: {
type: Number,
default: 20,
@@ -63,6 +67,14 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
enableShotEffect: {
type: Boolean,
default: true,
},
});
const pMode = ref(true);
@@ -73,12 +85,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -107,7 +121,13 @@ function hasShotPoint(shot) {
}
function shouldPlayShotEffect(shot) {
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
return (
props.enableShotEffect &&
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function clearTipTimer() {
@@ -135,7 +155,7 @@ function showShotTip(team, shot) {
}, 1000);
}
function triggerShotEffect(team, shot, index) {
function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -149,7 +169,29 @@ function triggerShotEffect(team, shot, index) {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
}
function completeShotEffect(key) {
@@ -178,44 +220,67 @@ function shakeTarget() {
});
}
function updateTargetRect() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const left = Number(rect?.left);
const top = Number(rect?.top);
const width = Number(rect?.width);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
}
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetRect();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
watch(
@@ -224,14 +289,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1);
} else {
void prepareShotEffect("red", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -245,14 +314,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1);
} else {
void prepareShotEffect("blue", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -357,12 +430,19 @@ function getExperienceTipStyle(shot) {
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
await simulShootAPI(device.value.deviceId, r1, r1, props.targetType);
}
};
@@ -411,11 +491,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -521,6 +603,7 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
@@ -534,6 +617,20 @@ onBeforeUnmount(() => {
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
+8 -2
View File
@@ -5,9 +5,11 @@ import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const emit = defineEmits(["scrolltolower"]);
const props = defineProps({
title: {
type: String,
@@ -130,8 +132,9 @@ const goCalibration = async () => {
<template>
<view :style="{ paddingTop: capsuleHeight + 'px' }">
<AppBackground :type="bgType" :bgColor="bgColor" />
<slot v-if="$slots.header" name="header"></slot>
<Header
v-if="!isHome"
v-else-if="!isHome"
:class="headerClass"
:title="title"
:onBack="onBack"
@@ -157,8 +160,10 @@ const goCalibration = async () => {
:enhanced="true"
:bounces="false"
:show-scrollbar="false"
:lower-threshold="120"
@scrolltolower="emit('scrolltolower')"
:style="{
height: `calc(100vh - ${capsuleHeight + (isHome ? 0 : 50)}px - ${
height: `calc(100vh - ${capsuleHeight + (($slots.header || !isHome) ? 50 : 0)}px - ${
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
})`,
}"
@@ -226,6 +231,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
+22
View File
@@ -0,0 +1,22 @@
<script setup>
import { storeToRefs } from "pinia";
import ModalDialog from "@/components/ModalDialog.vue";
import useStore from "@/store";
const chargingNotice =
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
const store = useStore();
const { deviceChargingDialogVisible } = storeToRefs(store);
const { hideDeviceChargingDialog } = store;
</script>
<template>
<ModalDialog
:show="deviceChargingDialogVisible"
:content="chargingNotice"
:show-cancel="false"
confirm-text="我知道了"
:on-confirm="hideDeviceChargingDialog"
/>
</template>
+3
View File
@@ -125,6 +125,8 @@ onBeforeUnmount(() => {
<view
:style="[{ color: whiteBackArrow ? '#fff' : '#000' }, titleStyle]"
>
<slot v-if="$slots.title" name="title"></slot>
<template v-else>
<view
v-if="currentPage === 'pages/point-book'"
class="user-header"
@@ -190,6 +192,7 @@ onBeforeUnmount(() => {
>
</view>
</block>
</template>
</view>
<view v-if="pointBook" class="point-book-info">
<text>{{ pointBook.bowType.name }}</text>
+7 -3
View File
@@ -2,7 +2,11 @@
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -88,10 +92,10 @@ async function onReceiveMessage(message) {
currentRoundEnded.value = true;
} else if (type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
title: getInvalidShotText(shootData),
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(shootData));
}
}
+48 -28
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
@@ -29,42 +29,36 @@ const bgImages = [
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
];
const bgIndex = ref(0);
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
+11 -5
View File
@@ -5,13 +5,19 @@ const props = defineProps({
default: () => [],
},
});
const getSum = (a, b, c) => {
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
return sum > 0 ? sum + "环" : "-";
const getSum = (...arrows) => {
const recordedArrows = arrows.filter(Boolean);
if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return `${sum}环`;
};
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow = {}) => {
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
const getShowText = (arrow) => {
if (!arrow) return "-";
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
};
</script>
<template>
+6 -3
View File
@@ -57,19 +57,22 @@ onMounted(() => {
});
const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ? arrow.ring : "-";
return Number(arrow.ring) || 0;
};
const arrows = computed(() => {
const data = new Array(props.total).fill({ ring: 0 });
const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
+12 -4
View File
@@ -2,7 +2,11 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -46,6 +50,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
endAudioKey: {
type: String,
default: "比赛结束",
},
});
const barColor = ref("#fed847");
@@ -144,7 +152,7 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play(props.endAudioKey, false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
@@ -167,10 +175,10 @@ async function onReceiveMessage(msg) {
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
title: getInvalidShotText(msg.shootData),
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
+5
View File
@@ -32,6 +32,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
onSuccess: {
type: Function,
default: () => {},
},
});
const agree = ref(false);
const phone = ref("");
@@ -127,6 +131,7 @@ async function doLogin() {
clearDevice();
}
props.onClose();
await props.onSuccess();
} catch (error) {
console.log("login error", error);
} finally {
+137 -16
View File
@@ -1,8 +1,18 @@
<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
const highlightRevealFrameInterval = 60;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
@@ -41,6 +51,11 @@ const props = defineProps({
type: Number,
default: 0,
},
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
highlightRefreshToken: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
@@ -94,6 +109,10 @@ const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
let drawRequestGeneration = 0;
let highlightAnimationGeneration = 0;
let highlightAnimationTimer = null;
let mountDrawTimer = null;
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
@@ -238,10 +257,23 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
};
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
const drawSectorHighlight = (
ctx,
centerX,
centerY,
targetRadius,
config,
revealProgress = 1
) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
const safeRevealProgress = Math.min(
Math.max(getNumber(revealProgress, 1), 0),
1
);
if (safeRevealProgress <= 0) return;
const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing
@@ -262,7 +294,8 @@ const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
innerRadius,
outerRadius,
angles.startAngle,
angles.endAngle,
angles.startAngle +
(angles.endAngle - angles.startAngle) * safeRevealProgress,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio)
@@ -399,12 +432,12 @@ const getDrawKey = (width, height) => {
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
if (!force && drawKey === lastDrawKey.value) {
return;
}
@@ -421,7 +454,14 @@ const drawTarget = () => {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
drawSectorHighlight(
ctx,
centerX,
centerY,
targetRadius,
config,
highlightProgress
);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
@@ -441,26 +481,82 @@ const drawTarget = () => {
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = drawKey;
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
};
const setCanvasSizeAndDraw = async (width, height) => {
const cancelHighlightAnimation = () => {
highlightAnimationGeneration += 1;
if (highlightAnimationTimer) {
clearTimeout(highlightAnimationTimer);
highlightAnimationTimer = null;
}
};
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
const runHighlightRevealAnimation = () => {
cancelHighlightAnimation();
const generation = highlightAnimationGeneration;
let frameIndex = 0;
const drawNextFrame = () => {
if (generation !== highlightAnimationGeneration) return;
drawTarget({
force: true,
highlightProgress: highlightRevealProgressFrames[frameIndex],
});
frameIndex += 1;
if (frameIndex < highlightRevealProgressFrames.length) {
highlightAnimationTimer = setTimeout(
drawNextFrame,
highlightRevealFrameInterval
);
} else {
highlightAnimationTimer = null;
}
};
drawNextFrame();
};
const setCanvasSizeAndDraw = async (
width,
height,
{ animateHighlight = false, requestGeneration } = {}
) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
drawTarget();
if (requestGeneration !== drawRequestGeneration) return;
const canAnimateHighlight =
animateHighlight &&
props.highlightOnly &&
!!getSectorAngles(props.activeSector, props.sectorCount);
if (canAnimateHighlight) {
runHighlightRevealAnimation();
} else {
cancelHighlightAnimation();
drawTarget();
}
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const measureAndDraw = ({ animateHighlight = false } = {}) => {
const requestGeneration = ++drawRequestGeneration;
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
setCanvasSizeAndDraw(propWidth, propHeight, {
animateHighlight,
requestGeneration,
});
return;
}
@@ -469,18 +565,23 @@ const measureAndDraw = () => {
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
if (requestGeneration !== drawRequestGeneration) return;
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
await setCanvasSizeAndDraw(width, height, {
animateHighlight,
requestGeneration,
});
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
await nextTick();
measureAndDraw();
measureAndDraw({ animateHighlight });
};
watch(
@@ -491,6 +592,7 @@ watch(
props.sectorCount,
props.activeSector,
props.activeRing,
props.highlightRefreshToken,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
@@ -501,14 +603,33 @@ watch(
props.sectorLabelStyle,
props.highlightStyle,
],
scheduleDraw,
(currentValues, previousValues = []) => {
const refreshTokenIndex = 6;
const refreshToken = Number(currentValues[refreshTokenIndex]);
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
const animateHighlight =
Number.isFinite(refreshToken) &&
refreshToken > 0 &&
refreshToken !== previousRefreshToken;
return scheduleDraw({ animateHighlight });
},
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
mountDrawTimer = setTimeout(measureAndDraw, 30);
});
onBeforeUnmount(() => {
drawRequestGeneration += 1;
cancelHighlightAnimation();
if (mountDrawTimer) {
clearTimeout(mountDrawTimer);
mountDrawTimer = null;
}
});
</script>
+20 -3
View File
@@ -1,12 +1,17 @@
<script setup>
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
import audioManager from "@/audioManager";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
clickSound: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
@@ -39,7 +44,19 @@ watch(
{}
);
const playClickSound = () => {
if (props.clickSound) {
audioManager.play("点击按钮");
}
};
const handleSelectTarget = (target) => {
playClickSound();
selectedTarget.value = target;
};
const handleConfirm = () => {
playClickSound();
props.onConfirm(selectedTarget.value);
props.onClose();
};
@@ -70,14 +87,14 @@ const handleConfirm = () => {
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="() => (selectedTarget = 1)"
@click="handleSelectTarget(1)"
>
<text>20厘米全环靶</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="() => (selectedTarget = 2)"
@click="handleSelectTarget(2)"
>
<text>40厘米全环靶</text>
</view>
@@ -194,4 +211,4 @@ const handleConfirm = () => {
color: #fed847;
border: 4rpx solid #fed847;
}
</style>
</style>
+67 -11
View File
@@ -6,10 +6,16 @@ import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDistanceCheckAudioKey,
getDistanceCheckText,
getShootValidation,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const emit = defineEmits(["passed"]);
const props = defineProps({
guide: {
type: Boolean,
@@ -23,18 +29,50 @@ const props = defineProps({
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: 40,
},
autoStart: {
type: Boolean,
default: false,
},
});
const arrow = ref({});
const distance = ref(0);
const statusText = ref("");
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const autoStartPending = ref(false);
const autoStartTriggered = ref(false);
let autoStartTimer = null;
const DISTANCE_PASSED_AUDIO_KEY = "站距合格,靶纸正确";
const AUTO_START_TIMEOUT_MS = 6000;
const clearAutoStartTimer = () => {
if (!autoStartTimer) return;
clearTimeout(autoStartTimer);
autoStartTimer = null;
};
const triggerAutoStart = () => {
if (!autoStartPending.value || autoStartTriggered.value) return;
clearAutoStartTimer();
autoStartPending.value = false;
autoStartTriggered.value = true;
emit("passed");
};
const onAudioEnded = (key) => {
if (key === DISTANCE_PASSED_AUDIO_KEY) triggerAutoStart();
};
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
audioManager.play("请射箭!测试站距与靶纸");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
@@ -42,23 +80,43 @@ onMounted(() => {
}, 1000);
}
uni.$on("update-timer", updateTimer);
uni.$on("audioEnded", onAudioEnded);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
clearAutoStartTimer();
uni.$off("update-timer", updateTimer);
uni.$off("audioEnded", onAudioEnded);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
if (autoStartPending.value || autoStartTriggered.value) return;
const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
statusText.value = getDistanceCheckText(msg.shootData);
const audioKey = getDistanceCheckAudioKey(msg.shootData);
const validation = getShootValidation(msg.shootData);
if (props.autoStart && validation.distanceOk && validation.targetOk) {
autoStartPending.value = true;
autoStartTimer = setTimeout(triggerAutoStart, AUTO_START_TIMEOUT_MS);
}
audioManager.play(audioKey);
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
onMounted(() => {
@@ -96,13 +154,11 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<block v-if="distance > 0">
<text>当前距离{{ distance }}米</text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
<block v-if="statusText">
<text>{{ statusText }}</text>
</block>
<block v-else>
<text>请射箭,测试站距</text>
<text>请射箭,测试站距与靶纸</text>
</block>
</view>
<view class="user-row">
@@ -113,7 +169,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
+6 -1
View File
@@ -9,11 +9,13 @@ const props = defineProps({
const show = ref(false);
const count = ref(props.countdown);
const timer = ref(null);
const showTimer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
setTimeout(() => {
showTimer.value = setTimeout(() => {
showTimer.value = null;
show.value = true;
timer.value = setInterval(() => {
if (count.value === 0) {
@@ -27,7 +29,10 @@ onMounted(() => {
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (showTimer.value) clearTimeout(showTimer.value);
showTimer.value = null;
if (timer.value) clearInterval(timer.value);
timer.value = null;
uni.$off("update-timer", updateTimer);
});
</script>
+171
View File
@@ -0,0 +1,171 @@
<script setup>
import { computed } from "vue";
const MAX_VISIBLE_SCORE_CARDS = 60;
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
recordMode: {
type: Boolean,
default: false,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return props.trainingType === "stability" ? "-" : "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isFailed = (arrow = {}) => {
if (!arrow) return false;
if (
props.recordMode &&
props.trainingType !== "precision" &&
props.trainingType !== "rhythm" &&
props.trainingType !== "stability"
) {
return false;
}
return arrow.ok !== true;
};
const hiddenScoreCount = computed(() =>
props.recordMode
? 0
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
);
const displayArrows = computed(() => {
const list = props.recordMode
? [...props.arrows]
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
if (!props.recordMode) list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<text v-if="hiddenScoreCount" class="score-window-tip">
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
{{ MAX_VISIBLE_SCORE_CARDS }} 支
</text>
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image
class="score-card-bg"
:src="
isFailed(arrow)
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<image
v-if="trainingType === 'precision' && arrow"
class="score-result-icon"
:src="
arrow.ok === true
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
"
mode="aspectFit"
/>
<text
v-else
class="score-value"
:class="{ 'score-value--low': isFailed(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-window-tip {
display: block;
margin-bottom: 18rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 22rpx;
line-height: 1.4;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-result-icon {
position: relative;
z-index: 1;
width: 30rpx;
height: 30rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
+26 -3
View File
@@ -10,6 +10,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
fullNickname: {
type: Boolean,
default: false,
},
onSignin: {
type: Function,
default: () => {},
@@ -61,7 +65,13 @@ watch(
</script>
<template>
<view class="container" :style="{ width: containerWidth }">
<view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id">
<Avatar
:rankLvl="user.rankLvl"
@@ -83,11 +93,11 @@ watch(
user.nickName
}}</text>
</view>
<image
<!-- <image
class="user-name-image"
src="../static/vip1.png"
mode="widthFix"
/>
/> -->
</view>
<view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text>
@@ -165,6 +175,19 @@ watch(
max-width: 180rpx;
}
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
+1
View File
@@ -29,6 +29,7 @@ export const MESSAGETYPES = {
DeviceOnline: 4168086626,
DeviceOffline: 4168086627,
SomeoneIsReady: 4168086628,
DeviceCharging: 4168086631, // 设备充电中
};
export const MESSAGETYPESV2 = {
+273 -10
View File
@@ -9,7 +9,19 @@ import {
getServerMessageTypeName,
} from "@/utils/matchProtocol";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getDistanceCheckAudioKey,
getInvalidShotAudioKey,
} from "@/util";
import {
getPrecisionShotAudioKeys,
getRhythmShotAudioKeys,
getStabilityShotAudioKeys,
getTrainingStartAudioKey,
STABILITY_ENERGY_50_AUDIO_KEY,
STABILITY_ENERGY_70_AUDIO_KEY,
} from "@/audioManager";
import {
normalizeId,
normalizeMatchInfo,
@@ -41,6 +53,13 @@ const LIVENESS_TIMEOUT_MS = 30000;
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const MATCH_STATUS_HALF_REST = 3;
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
} catch (_) {
return false;
}
})();
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
const BUSINESS_TYPE_BY_SERVER_TYPE = {
@@ -66,6 +85,9 @@ function normalizeShootData(shootData) {
if (normalized.distance === undefined && normalized.dst !== undefined) {
normalized.distance = normalized.dst;
}
if (normalized.targetOk === undefined && normalized.target_ok !== undefined) {
normalized.targetOk = normalized.target_ok;
}
return normalized;
}
@@ -131,6 +153,15 @@ function buildBusinessMessage(message) {
matchInfo.status = 0;
}
const practiceInfo = normalizePracticeInfo(message.practice_info);
const trainingType = String(
practiceInfo.trainingType ||
matchInfo.trainingType ||
currentContext?.trainingType ||
""
).trim();
if (currentContext && trainingType) {
currentContext.trainingType = trainingType;
}
const businessType = getBusinessType(message, matchInfo);
if (!businessType) return null;
@@ -183,11 +214,22 @@ function buildBusinessMessage(message) {
matchWsType: message.type,
matchWsTypeName: getServerMessageTypeName(message.type),
isSecondHalfStart,
...(trainingType ? { trainingType } : {}),
};
}
function buildPracticeSyncMessage(message) {
const practiceInfo = normalizePracticeInfo(message.practice_info);
if (currentContext && practiceInfo.trainingType) {
currentContext.trainingType = String(practiceInfo.trainingType).trim();
}
updateStabilityEnergyContext(practiceInfo, {
fullSnapshot: true,
detectCrossing: false,
});
updateStabilityShotContext(practiceInfo, {
detectShot: false,
});
const matchId = normalizeId(
pickField(message, "matchId", "match_id") ||
practiceInfo.id ||
@@ -346,16 +388,183 @@ function getShootResultAudioKeys(shootData) {
return keys;
}
function normalizeScoreSlot(value) {
const scoreSlot = Number(value);
return Number.isFinite(scoreSlot) && scoreSlot > 0 ? scoreSlot : 0;
}
function clampEnergy(value, scoreSlot = 0) {
const energy = Number(value);
if (!Number.isFinite(energy)) return 0;
const maxEnergy = normalizeScoreSlot(scoreSlot);
return maxEnergy > 0
? Math.min(maxEnergy, Math.max(0, energy))
: Math.max(0, energy);
}
function getEnergyPercent(energy, scoreSlot) {
const maxEnergy = normalizeScoreSlot(scoreSlot);
if (!maxEnergy) return 0;
return Math.min(100, (clampEnergy(energy, maxEnergy) / maxEnergy) * 100);
}
function getStabilityArrowCount(source = {}) {
const candidates = [
Array.isArray(source.details) ? source.details.length : NaN,
Number(source.currentArrows),
Number(source.totalArrows),
].filter((value) => Number.isFinite(value) && value >= 0);
return candidates.length > 0 ? Math.max(...candidates) : null;
}
function updateStabilityShotContext(
source = {},
{ detectShot = false } = {}
) {
const trainingType = String(
source.trainingType || currentContext?.trainingType || ""
).trim();
if (trainingType !== "stability" || !currentContext) return false;
const nextArrowCount = getStabilityArrowCount(source);
if (nextArrowCount === null) return false;
const storedArrowCount = Number(currentContext.stabilityArrowCount);
const previousArrowCount = Number.isFinite(storedArrowCount)
? storedArrowCount
: 0;
const hasNewShot =
detectShot && nextArrowCount > previousArrowCount;
if (nextArrowCount >= previousArrowCount) {
currentContext.stabilityArrowCount = nextArrowCount;
}
return hasNewShot;
}
// 稳定训练的阈值语音必须和 ACK 使用同一份判定结果,避免页面播放了
// 里程碑语音但比赛服提前收到 ACK。能量跌破阈值后再次向上跨越可重复触发。
function updateStabilityEnergyContext(
source = {},
{ fullSnapshot = false, detectCrossing = false } = {}
) {
const trainingType = String(
source.trainingType || currentContext?.trainingType || ""
).trim();
if (trainingType !== "stability" || !currentContext) return "";
const hasCurrentEnergy = Object.prototype.hasOwnProperty.call(
source,
"currentEnergy"
);
if (!hasCurrentEnergy && !fullSnapshot) return "";
const previousScoreSlot = normalizeScoreSlot(
currentContext.stabilityScoreSlot
);
const nextScoreSlot =
normalizeScoreSlot(source.scoreSlot) || previousScoreSlot;
const previousEnergy = clampEnergy(
currentContext.stabilityEnergy,
previousScoreSlot
);
const nextEnergy = clampEnergy(
hasCurrentEnergy ? source.currentEnergy : 0,
nextScoreSlot
);
const previousPercent = getEnergyPercent(
previousEnergy,
previousScoreSlot || nextScoreSlot
);
const nextPercent = getEnergyPercent(nextEnergy, nextScoreSlot);
currentContext.stabilityEnergy = nextEnergy;
currentContext.stabilityScoreSlot = nextScoreSlot;
if (!detectCrossing) {
currentContext.stabilityEnergy50Armed = nextPercent < 50;
currentContext.stabilityEnergy70Armed = nextPercent < 70;
return "";
}
let energy50Armed =
typeof currentContext.stabilityEnergy50Armed === "boolean"
? currentContext.stabilityEnergy50Armed
: previousPercent < 50;
let energy70Armed =
typeof currentContext.stabilityEnergy70Armed === "boolean"
? currentContext.stabilityEnergy70Armed
: previousPercent < 70;
if (nextPercent < 50) energy50Armed = true;
if (nextPercent < 70) energy70Armed = true;
let milestoneAudioKey = "";
if (energy70Armed && nextPercent >= 70) {
milestoneAudioKey = STABILITY_ENERGY_70_AUDIO_KEY;
energy70Armed = false;
// 同一次直接跨过两个阈值时只播70%,不能在后续补播50%。
energy50Armed = false;
} else if (energy50Armed && nextPercent >= 50) {
milestoneAudioKey = STABILITY_ENERGY_50_AUDIO_KEY;
energy50Armed = false;
}
currentContext.stabilityEnergy50Armed = energy50Armed;
currentContext.stabilityEnergy70Armed = energy70Armed;
return milestoneAudioKey;
}
function getTestDistanceAudioKeys(shootData) {
const distance = Number(shootData?.distance ?? shootData?.dst);
if (Number.isNaN(distance)) return [];
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
if (!shootData) return [];
return [getDistanceCheckAudioKey(shootData)];
}
function attachStabilityAudioContext(message, businessMessage) {
const fullStabilitySnapshot = [
ServerMessageType.SERVER_MSG_MATCH_START,
ServerMessageType.SERVER_MSG_SHOT,
ServerMessageType.SERVER_MSG_MATCH_END,
ServerMessageType.SERVER_MSG_TIMEOUT,
ServerMessageType.SERVER_MSG_PRACTICE_END,
].includes(message.type);
const stabilityMilestoneAudioKey = updateStabilityEnergyContext(
businessMessage,
{
fullSnapshot: fullStabilitySnapshot,
detectCrossing: message.type === ServerMessageType.SERVER_MSG_SHOT,
}
);
const stabilityHasNewShot = updateStabilityShotContext(businessMessage, {
detectShot: message.type === ServerMessageType.SERVER_MSG_SHOT,
});
if (businessMessage && stabilityMilestoneAudioKey) {
businessMessage.stabilityMilestoneAudioKey = stabilityMilestoneAudioKey;
}
if (businessMessage) {
businessMessage.stabilityHasNewShot = stabilityHasNewShot;
}
}
function getAckAudioKeys(message, businessMessage) {
const stabilityMilestoneAudioKey = String(
businessMessage?.stabilityMilestoneAudioKey || ""
).trim();
const stabilityHasNewShot =
businessMessage?.stabilityHasNewShot === true;
switch (message.type) {
case ServerMessageType.SERVER_MSG_MATCH_START:
return [businessMessage?.isSecondHalfStart ? "下半场开始" : "比赛开始"];
if (businessMessage?.isSecondHalfStart) return ["下半场开始"];
// 个人训练在开始接口成功后主动播报,不再等待 MATCH_START 触发语音。
if (
getTrainingStartAudioKey(
businessMessage?.trainingType || currentContext?.trainingType
)
) {
return [];
}
return ["比赛开始"];
case ServerMessageType.SERVER_MSG_NOW_YOU:
if (isMeleeMessage(message, businessMessage)) return [];
return getNowYouAudioKeys(businessMessage);
@@ -366,6 +575,27 @@ function getAckAudioKeys(message, businessMessage) {
) {
return [];
}
const trainingType =
businessMessage?.trainingType || currentContext?.trainingType;
if (trainingType === "precision") {
const shootData = businessMessage?.shootData;
const directionText =
shootData?.angle !== null && shootData?.angle !== undefined
? getDirectionText(shootData.angle)
: "";
return getPrecisionShotAudioKeys(shootData, directionText);
}
if (trainingType === "rhythm") {
return getRhythmShotAudioKeys(businessMessage?.shootData);
}
if (trainingType === "stability") {
return [
...(stabilityHasNewShot
? getStabilityShotAudioKeys(businessMessage?.shootData)
: []),
stabilityMilestoneAudioKey,
].filter(Boolean);
}
return getShootResultAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_MATCH_END:
return ["比赛结束"];
@@ -373,11 +603,11 @@ function getAckAudioKeys(message, businessMessage) {
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_PRACTICE_END:
return ["比赛结束"];
return [currentContext?.practiceEndAudioKey || "比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
return ["射击无效"];
return [getInvalidShotAudioKey(businessMessage?.shootData)];
default:
return [];
}
@@ -630,7 +860,9 @@ function sendHeartbeatAck() {
}
function sendPracticeInfoSync() {
if (!socket || !currentContext?.matchId || !currentContext?.userId) return;
if (!socket || !currentContext?.matchId || !currentContext?.userId) {
return false;
}
const clientMessage = {
type: ClientMessageType.CLIENT_MSG_SYNC_PRACTICE_INFO,
@@ -645,6 +877,12 @@ function sendPracticeInfoSync() {
"CLIENT_MSG_SYNC_PRACTICE_INFO",
clientMessage
);
return true;
}
// 训练开始后可在不重连 WebSocket 的情况下主动刷新完整练习快照。
export function requestPracticeInfoSync() {
return sendPracticeInfoSync();
}
function sendAck({ matchId, sequence }) {
@@ -783,8 +1021,9 @@ function handleMessage(data) {
return;
}
const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message);
if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log("收到比赛服 WebSocket 消息", message);
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
@@ -818,6 +1057,8 @@ function handleMessage(data) {
if (businessMessage?.matchId && currentContext) {
currentContext.matchId = businessMessage.matchId;
}
// 阈值事件必须先于 ACK 判断生成,确保无 sequence 的状态推送也能播放。
attachStabilityAudioContext(message, businessMessage);
queueAckAfterAudio(message, businessMessage);
emitBusinessMessage(businessMessage);
}
@@ -850,6 +1091,8 @@ export function connectMatchWebSocket(options = {}) {
mode,
requestPracticeInfoOnOpen = false,
appHideResumable = false,
practiceEndAudioKey = "",
trainingType = "",
force = false,
reconnecting = false,
reconnectReason = "",
@@ -857,6 +1100,7 @@ export function connectMatchWebSocket(options = {}) {
const normalizedMatchId = normalizeId(matchId);
const normalizedUserId = normalizeId(userId);
const normalizedMode = Number(mode);
const normalizedTrainingType = String(trainingType || "").trim();
const incomingUrl = normalizeServerUrl(serverAddr, token);
const currentUrlToken = getUrlToken(currentContext?.url);
const shouldKeepAuthenticatedUrl = !!(
@@ -922,6 +1166,25 @@ export function connectMatchWebSocket(options = {}) {
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
requestPracticeInfoOnOpen: requestPracticeInfoOnOpen === true,
appHideResumable: appHideResumable === true,
practiceEndAudioKey: String(practiceEndAudioKey || "").trim(),
trainingType:
normalizedTrainingType ||
(isSameContext ? currentContext?.trainingType || "" : ""),
stabilityEnergy: isSameContext
? currentContext?.stabilityEnergy
: undefined,
stabilityScoreSlot: isSameContext
? currentContext?.stabilityScoreSlot
: undefined,
stabilityEnergy50Armed: isSameContext
? currentContext?.stabilityEnergy50Armed
: undefined,
stabilityEnergy70Armed: isSameContext
? currentContext?.stabilityEnergy70Armed
: undefined,
stabilityArrowCount: isSameContext
? currentContext?.stabilityArrowCount
: undefined,
meleeHalfRest: isSameContext
? currentContext?.meleeHalfRest === true
: false,
-104
View File
@@ -1,104 +0,0 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];
-113
View File
@@ -1,113 +0,0 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`需${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};
+43 -9
View File
@@ -1,11 +1,14 @@
{
"pages": [
{
"path": "pages/index"
},
{
"path": "pages/friend-battle"
},
{
"path": "pages/index"
},
{
"path": "pages/org-bind"
},
{
"path": "pages/friend-battle"
},
{
"path": "pages/point-book"
},
@@ -129,9 +132,40 @@
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
}
},
"subPackages": [
{
"root": "pages/member",
"subPackages": [
{
"root": "pages/coin",
"pages": [
{
"path": "index"
},
{
"path": "rules"
},
{
"path": "earning-records"
},
{
"path": "exchange-records"
},
{
"path": "nearby-stores"
},
{
"path": "product-detail"
}
]
},
{
"root": "pages/device",
"pages": [
{
"path": "unbind-device"
}
]
},
{
"root": "pages/member",
"pages": [
{
"path": "orders"
+14 -6
View File
@@ -9,17 +9,23 @@ const playAudio = (key) => {
audioManager.play(key);
};
const onAudioLoaded = (key) => {
loaded.value = {
...loaded.value,
[key]: true,
};
};
onMounted(() => {
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loaded.value = loadedAudioKeys;
uni.$on("audioLoaded", (key) => {
loaded.value[key] = true;
});
uni.$on("audioLoaded", onAudioLoaded);
void audioManager.initAudios();
});
onBeforeUnmount(() => {
uni.$off("audioLoaded");
uni.$off("audioLoaded", onAudioLoaded);
});
</script>
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
</view>
<view v-for="key in Object.keys(audioFils)" :key="key">
<text>{{ key }}</text>
<text v-if="!loaded[key]">未加载</text>
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
<text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
<button hover-class="none" @click="playAudio(key)">
{{ loaded[key] ? "播放" : "加载并播放" }}
</button>
</view>
</view>
</Container>
+2
View File
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager";
@@ -287,6 +288,7 @@ const checkBowData = () => {
<view @click="exit">返回</view>
</view>
<UserUpgrade />
<DeviceChargingDialog />
</view>
</template>
+67 -6
View File
@@ -1,9 +1,10 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue";
import { laserAimAPI, laserCloseAPI } from "@/apis";
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager";
@@ -23,8 +24,56 @@ const guides = [
];
const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI();
uni.navigateBack();
};
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
});
}
onMounted(async () => {
uni.$on("socket-inbox", onReceiveMessage);
await laserAimAPI();
onShow(() => {
pageVisible = true;
const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
});
onBeforeUnmount(async () => {
onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
</script>
@@ -0,0 +1,76 @@
<script setup>
defineProps({
cumulative: {
type: [Number, String],
default: 0,
},
available: {
type: [Number, String],
default: 0,
},
});
</script>
<template>
<view class="balance-panel">
<view class="balance-list">
<view class="balance-item">
<text class="balance-item__label">累计金币:</text>
<text class="balance-item__value">{{ cumulative }}</text>
</view>
<view class="balance-list__line" />
<view class="balance-item">
<text class="balance-item__label">可兑换金币:</text>
<text class="balance-item__value">{{ available }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.balance-panel {
width: 100%;
padding: 8rpx 28rpx 0;
box-sizing: border-box;
}
.balance-list {
display: flex;
align-items: center;
justify-content: center;
width: 706rpx;
height: 60rpx;
margin-top: 0;
border: 2rpx solid rgba(255, 217, 71, 0.25);
border-radius: 12rpx;
box-sizing: border-box;
background-color: rgba(255, 217, 71, 0.06);
}
.balance-item {
width: auto;
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
}
.balance-item__label {
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.balance-item__value {
color: #ffd947;
font-size: 30rpx;
line-height: 42rpx;
}
.balance-list__line {
width: 2rpx;
height: 28rpx;
background-color: rgba(255, 255, 255, 0.5);
margin: 0 22rpx;
}
</style>
@@ -0,0 +1,37 @@
<script setup>
defineProps({
text: {
type: String,
default: "暂无金币获取记录。",
},
});
</script>
<template>
<view class="empty-state">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/empty-coin-record.png"
mode="aspectFit"
/>
<text>{{ text }}</text>
</view>
</template>
<style scoped>
.empty-state {
width: 100%;
padding-top: 280rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #ffffff;
font-size: 26rpx;
line-height: 36rpx;
}
.empty-state > image {
width: 162rpx;
height: 190rpx;
margin-bottom: 26rpx;
}
</style>
+86
View File
@@ -0,0 +1,86 @@
<script setup>
import Header from "@/components/Header.vue";
const props = defineProps({
title: {
type: String,
default: "",
},
subtitle: {
type: String,
default: "",
},
onBack: {
type: Function,
default: null,
},
});
</script>
<template>
<view class="coin-header">
<Header title="" :onBack="onBack">
<template #title>
<view class="coin-header__title-group">
<text
:class="[
'coin-header__title',
subtitle ? 'coin-header__title--with-subtitle' : '',
]"
>
{{ title }}
</text>
<text v-if="subtitle" class="coin-header__subtitle">
{{ subtitle }}
</text>
</view>
</template>
</Header>
</view>
</template>
<style scoped>
.coin-header {
position: sticky;
top: 0;
z-index: 20;
width: 100%;
height: 50px;
display: flex;
align-items: center;
flex-shrink: 0;
}
.coin-header__title-group {
position: absolute;
top: 50%;
left: 50%;
width: 430rpx;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: translate(-50%, -50%);
text-align: center;
}
.coin-header__title {
color: #e7ba80;
font-size: 30rpx;
line-height: 42rpx;
font-weight: 500;
white-space: nowrap;
}
.coin-header__title--with-subtitle {
font-size: 28rpx;
}
.coin-header__subtitle {
color: #ffffff;
font-size: 20rpx;
line-height: 28rpx;
font-weight: 400;
white-space: nowrap;
}
</style>
@@ -0,0 +1,50 @@
<script setup>
defineProps({
menus: {
type: Array,
default: () => [],
},
});
const emit = defineEmits(["select"]);
</script>
<template>
<view class="quick-menu">
<view
v-for="item in menus"
:key="item.key"
class="quick-menu__item"
@click="emit('select', item)"
>
<image class="quick-menu__icon" :src="item.icon" mode="aspectFit" />
<text>{{ item.label }}</text>
</view>
</view>
</template>
<style scoped>
.quick-menu {
display: flex;
align-items: flex-start;
justify-content: space-between;
width: 100%;
padding: 26rpx 46rpx 30rpx;
box-sizing: border-box;
}
.quick-menu__item {
width: 142rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #fae6bc;
font-size: 24rpx;
line-height: 34rpx;
}
.quick-menu__icon {
width: 116rpx;
height: 116rpx;
}
</style>
@@ -0,0 +1,188 @@
<script setup>
defineProps({
records: {
type: Array,
default: () => [],
},
mode: {
type: String,
default: "earning",
},
});
</script>
<template>
<view
class="record-table"
:class="{ 'record-table--exchange': mode === 'exchange' }"
>
<view class="record-table__header">
<template v-if="mode === 'exchange'">
<text>兑换内容</text>
<text>兑换类型</text>
<text>时间</text>
<text>金币使用</text>
</template>
<template v-else>
<text>时间</text>
<text>类型</text>
<text>金币获取</text>
</template>
</view>
<view
v-for="item in records"
:key="item.id"
class="record-table__row"
>
<template v-if="mode === 'exchange'">
<text class="record-table__exchange-content">{{ item.content }}</text>
<text class="record-table__exchange-type">{{ item.type }}</text>
<view class="record-table__time record-table__exchange-time">
<text>{{ item.date }}</text>
<text>{{ item.time }}</text>
</view>
<text class="record-table__amount record-table__exchange-amount">
{{ item.amount }}
</text>
</template>
<template v-else>
<view class="record-table__time">
<text>{{ item.date }}</text>
<text>{{ item.time }}</text>
</view>
<text class="record-table__type">{{ item.type }}</text>
<text class="record-table__amount">{{ item.amount }}</text>
</template>
</view>
</view>
</template>
<style scoped>
.record-table {
width: 670rpx;
margin: 20rpx auto 0;
box-sizing: border-box;
border: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__header,
.record-table__row {
display: flex;
align-items: center;
}
.record-table__header {
height: 66rpx;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__header > text {
height: 100%;
display: flex;
align-items: center;
justify-content: center;
box-sizing: border-box;
border-right: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__header > text:nth-child(1),
.record-table__time {
width: 182rpx;
flex: 0 0 182rpx;
}
.record-table__header > text:nth-child(2),
.record-table__type {
width: 304rpx;
flex: 0 0 304rpx;
}
.record-table__header > text:nth-child(3),
.record-table__amount {
width: 180rpx;
flex: 0 0 180rpx;
border-right: none;
}
.record-table__row {
height: 86rpx;
border-top: 2rpx solid rgba(255, 255, 255, 0.35);
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__row > view,
.record-table__row > text {
height: 100%;
box-sizing: border-box;
border-right: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__time {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.record-table__time > text:last-child {
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__type {
display: flex;
align-items: center;
justify-content: center;
color: #ffffff;
}
.record-table__row > .record-table__amount {
display: flex;
align-items: center;
justify-content: center;
color: #ffffff;
text-align: center;
font-size: 24rpx;
border-right: none;
}
.record-table__exchange-content,
.record-table__exchange-type {
display: flex;
align-items: center;
justify-content: center;
padding: 0 8rpx;
color: #ffffff;
text-align: center;
}
.record-table--exchange .record-table__header > text:nth-child(1),
.record-table__exchange-content {
width: 286rpx;
flex: 0 0 286rpx;
}
.record-table--exchange .record-table__header > text:nth-child(2),
.record-table__exchange-type {
width: 110rpx;
flex: 0 0 110rpx;
}
.record-table--exchange .record-table__header > text:nth-child(3),
.record-table__exchange-time {
width: 160rpx;
flex: 0 0 160rpx;
}
.record-table--exchange .record-table__header > text:nth-child(4),
.record-table__exchange-amount {
width: 110rpx;
flex: 0 0 110rpx;
border-right: none;
}
</style>
@@ -0,0 +1,54 @@
<script setup>
const emit = defineEmits(["authorize"]);
</script>
<template>
<view class="location-state">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/location-permission.png"
mode="aspectFit"
/>
<text>授权获取你的定位,以便推荐附近门店。</text>
<button hover-class="none" @click="emit('authorize')">立即授权</button>
</view>
</template>
<style scoped>
.location-state {
width: 100%;
padding-top: 190rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #ffffff;
font-size: 32rpx;
line-height: 44rpx;
font-weight: 600;
}
.location-state > image {
width: 168rpx;
height: 190rpx;
margin-bottom: 52rpx;
}
.location-state > button {
width: 360rpx;
height: 72rpx;
margin-top: 44rpx;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
border-radius: 36rpx;
background-color: #ffd947;
color: #22222e;
font-size: 26rpx;
line-height: 72rpx;
font-weight: 500;
}
.location-state > button::after {
border: none;
}
</style>
@@ -0,0 +1,56 @@
<script setup>
defineProps({
variant: {
type: String,
default: "gold",
},
});
</script>
<template>
<view class="exchange-notice" :class="`exchange-notice--${variant}`">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/icon-notice.png"
mode="aspectFit"
/>
<text>暂不支持线上兑换,请前往线下门店进行兑换。</text>
</view>
</template>
<style scoped>
.exchange-notice {
display: flex;
align-items: center;
justify-content: center;
width: 504rpx;
height: 40rpx;
margin: 0 auto;
padding: 0 16rpx;
box-sizing: border-box;
color: rgba(255, 255, 255, 0.65);
font-size: 20rpx;
line-height: 28rpx;
border-radius: 24rpx;
}
.exchange-notice--gold {
border: 2rpx solid rgba(255, 217, 71, 0.28);
background-color: rgba(255, 217, 71, 0.05);
}
.exchange-notice--red {
width: 492rpx;
height: 44rpx;
margin: 0 0 0 40rpx;
border: none;
background-color: rgba(255, 96, 96, 0.3);
color: #ffffff;
}
.exchange-notice > image {
width: 24rpx;
height: 24rpx;
margin-right: 8rpx;
flex-shrink: 0;
}
</style>
@@ -0,0 +1,90 @@
<script setup>
import { computed, ref } from "vue";
const DEFAULT_PRODUCT_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-item.png";
const props = defineProps({
images: {
type: Array,
default: () => [],
},
});
const current = ref(0);
const slideImages = computed(() => {
const images = props.images.filter(
(image) => typeof image === "string" && image.trim()
);
return images.length ? images : [DEFAULT_PRODUCT_IMAGE];
});
const onChange = (event) => {
current.value = event.detail.current;
};
</script>
<template>
<view class="hero-swiper">
<swiper class="hero-swiper__body" :duration="260" @change="onChange">
<swiper-item v-for="(image, index) in slideImages" :key="index">
<view class="hero-swiper__item">
<image
class="hero-swiper__background"
src="https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-bg.png"
mode="scaleToFill"
/>
<image class="hero-swiper__product" :src="image" mode="aspectFit" />
</view>
</swiper-item>
</swiper>
<view class="hero-swiper__dots">
<view
v-for="(_, index) in slideImages"
:key="index"
class="hero-swiper__dot"
:class="{ 'hero-swiper__dot--active': current === index }"
/>
</view>
</view>
</template>
<style scoped>
.hero-swiper,
.hero-swiper__body,
.hero-swiper__item {
position: relative;
width: 750rpx;
height: 750rpx;
}
.hero-swiper__background,
.hero-swiper__product {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
}
.hero-swiper__dots {
position: absolute;
left: 0;
bottom: 20rpx;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
}
.hero-swiper__dot {
width: 12rpx;
height: 12rpx;
margin: 0 6rpx;
border-radius: 50%;
background-color: rgba(34, 34, 46, 0.55);
}
.hero-swiper__dot--active {
background-color: #ffd947;
}
</style>
@@ -0,0 +1,97 @@
<script setup>
import { computed } from "vue";
const DEFAULT_PRODUCT_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-bg.png";
const props = defineProps({
product: {
type: Object,
required: true,
},
});
const productImage = computed(() => {
const image = props.product?.image;
return typeof image === "string" && image.trim()
? image
: DEFAULT_PRODUCT_IMAGE;
});
</script>
<template>
<view class="product-card">
<view class="product-card__image-wrap">
<image class="product-card__image" :src="productImage" mode="aspectFit" />
</view>
<text class="product-card__name">{{ product.name }}</text>
<view class="product-card__footer">
<text>{{ product.cost }}金币</text>
<text class="product-card__divider">|</text>
<text>剩余{{ product.stock }}个</text>
</view>
</view>
</template>
<style scoped>
.product-card {
width: 336rpx;
height: 418rpx;
padding: 10rpx 10rpx 14rpx;
box-sizing: border-box;
border: 2rpx solid rgba(255, 217, 71, 0.1);
border-radius: 12rpx;
background-color: rgba(84, 67, 29, 0.2);
overflow: hidden;
}
.product-card__image-wrap {
position: relative;
width: 312rpx;
height: 312rpx;
overflow: hidden;
border-radius: 12rpx;
}
.product-card__image {
display: block;
width: 100%;
height: 100%;
}
.product-card__name {
display: block;
margin-top: 12rpx;
color: #fff0c9;
font-size: 26rpx;
line-height: 36rpx;
font-weight: 600;
text-align: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.product-card__footer {
display: flex;
align-items: center;
justify-content: center;
margin-top: 4rpx;
color: rgba(255, 255, 255, 0.85);
font-size: 22rpx;
line-height: 32rpx;
}
.product-card__footer > text:first-child {
color: #ffffff;
}
.product-card__footer > text:last-child {
color: rgba(255, 255, 255, 0.78);
}
.product-card__divider {
margin: 0 10rpx;
color: rgba(255, 255, 255, 0.45);
}
</style>
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<script setup>
const props = defineProps({
store: {
type: Object,
required: true,
},
});
const emit = defineEmits(["select"]);
const selectStore = () => {
emit("select", props.store);
};
</script>
<template>
<view class="store-card" hover-class="none" @click="selectStore">
<image class="store-card__photo" :src="store.image" mode="aspectFill" />
<text class="store-card__name">{{ store.name }}</text>
<view class="store-card__info">
<view class="store-card__row">
<text>地址:{{ store.address }}</text>
</view>
<view class="store-card__row">
<text>电话:{{ store.phone }}</text>
</view>
<view class="store-card__row">
<text>营业时间:{{ store.hours }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.store-card {
width: 650rpx;
margin: 22rpx auto 0;
box-sizing: border-box;
}
.store-card__photo {
width: 650rpx;
height: 324rpx;
border-radius: 20rpx;
}
.store-card__name {
display: block;
margin-top: 24rpx;
margin-left: 10rpx;
color: #ffffff;
font-size: 32rpx;
line-height: 44rpx;
font-weight: 500;
}
.store-card__info {
width: 584rpx;
margin-top: 12rpx;
margin-left: 10rpx;
}
.store-card__row {
margin-top: 0;
color: #ffffff;
font-size: 24rpx;
line-height: 40rpx;
}
</style>
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@@ -0,0 +1,22 @@
export const quickMenus = [
{
key: "rules",
label: "金币规则",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-rules.png",
},
{
key: "earningRecords",
label: "获取明细",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-earning-records.png",
},
{
key: "exchangeRecords",
label: "兑换记录",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-exchange-records.png",
},
{
key: "nearbyStores",
label: "附近门店",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-nearby-store.png",
},
];
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<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinRecordList from "./components/CoinRecordList.vue";
import CoinEmptyState from "./components/CoinEmptyState.vue";
import { getGoldLogAPI } from "@/apis";
const PAGE_SIZE = 20;
const storeId = ref("");
const earningRecords = ref([]);
const page = ref(0);
const total = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const showEmpty = computed(() => loaded.value && !earningRecords.value.length);
const formatRecord = (item = {}) => {
const [date = "", time = ""] = String(item.createdAt || "").split(" ");
const amount = Number(item.amount) || 0;
return {
id: item.id,
date,
time,
type: item.remark || item.typeDesc || "-",
amount: amount > 0 ? `+${amount}` : String(amount),
};
};
// 实际接口返回 totalCount/pageCount/pageSize,同时兼容接口文档中的旧字段。
const updatePaginationState = (result, list, nextPage) => {
const currentPage = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize = Number(result?.pageSize ?? result?.perPage) || PAGE_SIZE;
page.value = currentPage;
total.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = currentPage >= pageCount;
return;
}
if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = earningRecords.value.length >= totalCount;
return;
}
noMore.value = list.length < responsePageSize;
};
const loadRecords = async ({ reset = false } = {}) => {
if (loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getGoldLogAPI({
page: nextPage,
pageSize: PAGE_SIZE,
type: 1,
storeId: storeId.value,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map(formatRecord);
earningRecords.value = reset
? mappedList
: earningRecords.value.concat(mappedList);
updatePaginationState(result, list, nextPage);
} catch (error) {
if (reset) {
earningRecords.value = [];
page.value = 0;
}
console.error("加载金币获取明细失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
onLoad((options = {}) => {
const currentStoreId = String(options.storeId || "");
if (!/^\d+$/.test(currentStoreId) || Number(currentStoreId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
storeId.value = currentStoreId;
loadRecords({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadRecords">
<template #header>
<CoinHeader title="金币获取明细" />
</template>
<view class="records-page">
<CoinEmptyState v-if="showEmpty" />
<CoinRecordList v-else :records="earningRecords" />
<view
v-if="loading || (noMore && earningRecords.length)"
class="records-page__status"
>
<text>{{ loading ? "加载中..." : "没有更多了" }}</text>
</view>
</view>
</Container>
</template>
<style scoped>
.records-page {
width: 100%;
min-height: 100%;
}
.records-page__status {
padding: 24rpx 0 32rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
</style>
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<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinRecordList from "./components/CoinRecordList.vue";
import CoinEmptyState from "./components/CoinEmptyState.vue";
import { getGoldLogAPI } from "@/apis";
const PAGE_SIZE = 20;
const storeId = ref("");
const exchangeRecords = ref([]);
const page = ref(0);
const total = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const showEmpty = computed(() => loaded.value && !exchangeRecords.value.length);
const formatRecord = (item = {}) => {
const [date = "", time = ""] = String(item.createdAt || "").split(" ");
return {
id: item.id,
content: item.remark || "-",
type: item.typeDesc || "-",
date,
time,
amount: String(Number(item.amount) || 0),
};
};
// 实际接口返回 totalCount/pageCount/pageSize,同时兼容接口文档中的旧字段。
const updatePaginationState = (result, list, nextPage) => {
const currentPage = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize = Number(result?.pageSize ?? result?.perPage) || PAGE_SIZE;
page.value = currentPage;
total.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = currentPage >= pageCount;
return;
}
if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = exchangeRecords.value.length >= totalCount;
return;
}
noMore.value = list.length < responsePageSize;
};
const loadRecords = async ({ reset = false } = {}) => {
if (loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getGoldLogAPI({
page: nextPage,
pageSize: PAGE_SIZE,
type: 2,
storeId: storeId.value,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map(formatRecord);
exchangeRecords.value = reset
? mappedList
: exchangeRecords.value.concat(mappedList);
updatePaginationState(result, list, nextPage);
} catch (error) {
if (reset) {
exchangeRecords.value = [];
page.value = 0;
}
console.error("加载金币兑换记录失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
onLoad((options = {}) => {
const currentStoreId = String(options.storeId || "");
if (!/^\d+$/.test(currentStoreId) || Number(currentStoreId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
storeId.value = currentStoreId;
loadRecords({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadRecords">
<template #header>
<CoinHeader title="金币兑换记录" />
</template>
<view class="records-page">
<CoinEmptyState v-if="showEmpty" text="暂无金币兑换记录。" />
<CoinRecordList v-else mode="exchange" :records="exchangeRecords" />
<view
v-if="loading || (noMore && exchangeRecords.length)"
class="records-page__status"
>
<text>{{ loading ? "加载中..." : "没有更多了" }}</text>
</view>
</view>
</Container>
</template>
<style scoped>
.records-page {
width: 100%;
min-height: 100%;
}
.records-page__status {
padding: 24rpx 0 32rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
</style>
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<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinBalancePanel from "./components/CoinBalancePanel.vue";
import CoinQuickMenu from "./components/CoinQuickMenu.vue";
import OfflineExchangeNotice from "./components/OfflineExchangeNotice.vue";
import RewardProductCard from "./components/RewardProductCard.vue";
import { getGiftListAPI, getMyGoldAPI } from "@/apis";
import { quickMenus } from "./data";
const PAGE_SIZE = 20;
const coinSummary = ref({
cumulative: 0,
available: 0,
});
const selectedStoreId = ref("");
const selectedStoreName = ref("");
const rewardProducts = ref([]);
const productPage = ref(0);
const productTotal = ref(0);
const productLoading = ref(false);
const productNoMore = ref(false);
const loadCoinSummary = async () => {
try {
const result = await getMyGoldAPI(selectedStoreId.value);
coinSummary.value = {
cumulative: Number(result?.totalGold) || 0,
available: Number(result?.usableGold) || 0,
};
} catch (error) {
console.error("加载金币统计失败", error);
}
};
const loadProducts = async ({ reset = false } = {}) => {
if (productLoading.value || (!reset && productNoMore.value)) return;
const nextPage = reset ? 1 : productPage.value + 1;
productLoading.value = true;
if (reset) productNoMore.value = false;
try {
const result = await getGiftListAPI({
page: nextPage,
pageSize: PAGE_SIZE,
storeId: selectedStoreId.value,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map((item) => ({
id: item.id,
name: item.name || "",
cost: Number(item.coin_price) || 0,
stock: Number(item.stock) || 0,
image: item.cover_image || "",
}));
rewardProducts.value = reset
? mappedList
: rewardProducts.value.concat(mappedList);
productPage.value = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount ?? result?.page_count);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize =
Number(result?.pageSize ?? result?.page_size) || PAGE_SIZE;
productTotal.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
productNoMore.value = productPage.value >= pageCount;
} else if (Number.isFinite(totalCount) && totalCount >= 0) {
productNoMore.value = rewardProducts.value.length >= totalCount;
} else {
productNoMore.value = list.length < responsePageSize;
}
} catch (error) {
if (reset) {
rewardProducts.value = [];
productPage.value = 0;
}
console.error("加载礼品列表失败", error);
} finally {
productLoading.value = false;
}
};
const menuRoutes = {
rules: "/pages/coin/rules",
earningRecords: "/pages/coin/earning-records",
exchangeRecords: "/pages/coin/exchange-records",
};
const buildStorePageUrl = (path, extraQuery = "") => {
const query = [
`storeId=${encodeURIComponent(selectedStoreId.value)}`,
`storeName=${encodeURIComponent(selectedStoreName.value)}`,
extraQuery,
]
.filter(Boolean)
.join("&");
return `${path}?${query}`;
};
const decodeRouteText = (value = "") => {
const text = String(value);
try {
return decodeURIComponent(text.replace(/\+/g, " "));
} catch (error) {
console.error("门店名称解码失败", error);
return text;
}
};
const onMenuSelect = (menu) => {
if (menu.key === "nearbyStores") {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
const url = menuRoutes[menu.key];
if (!url) {
uni.showToast({
title: "功能开发中",
icon: "none",
});
return;
}
uni.navigateTo({
url: buildStorePageUrl(url),
});
};
const toProductDetail = (product) => {
uni.navigateTo({
url: buildStorePageUrl(
"/pages/coin/product-detail",
`id=${encodeURIComponent(product.id)}`
),
});
};
onLoad((options = {}) => {
const storeId = String(options.storeId || "");
if (!/^\d+$/.test(storeId) || Number(storeId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
selectedStoreId.value = storeId;
selectedStoreName.value = decodeRouteText(options.storeName);
loadCoinSummary();
loadProducts({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadProducts">
<template #header>
<CoinHeader title="我的金币" :subtitle="selectedStoreName" />
</template>
<view class="coin-page">
<CoinBalancePanel
:cumulative="coinSummary.cumulative"
:available="coinSummary.available"
/>
<CoinQuickMenu :menus="quickMenus" @select="onMenuSelect" />
<OfflineExchangeNotice />
<view class="reward-section">
<view class="reward-grid">
<view
v-for="product in rewardProducts"
:key="product.id"
class="reward-grid__item"
@click="toProductDetail(product)"
>
<RewardProductCard :product="product" />
</view>
</view>
</view>
</view>
</Container>
</template>
<style scoped>
.coin-page {
width: 100%;
min-height: 100%;
padding-bottom: 40rpx;
box-sizing: border-box;
}
.reward-section {
padding: 20rpx 28rpx 40rpx;
box-sizing: border-box;
}
.reward-grid {
display: flex;
flex-wrap: wrap;
}
.reward-grid__item {
width: 336rpx;
margin-right: 22rpx;
margin-bottom: 20rpx;
}
.reward-grid__item:nth-child(2n) {
margin-right: 0;
}
</style>
+167
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@@ -0,0 +1,167 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import LocationPermissionState from "./components/LocationPermissionState.vue";
import StoreCard from "./components/StoreCard.vue";
import { getNearbyStoresAPI } from "@/apis";
const PAGE_SIZE = 20;
const DEFAULT_STORE_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/store-photo.png";
const showPermissionState = ref(false);
const stores = ref([]);
const location = ref(null);
const page = ref(0);
const total = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const getCurrentLocation = () =>
new Promise((resolve, reject) => {
uni.getLocation({
type: "gcj02",
success: resolve,
fail: reject,
});
});
const mapStore = (item = {}) => ({
id: item.id,
name: item.name || "",
address: item.address || "",
phone: item.phone || "",
hours: item.businessHours || "",
image: item.coverImage || DEFAULT_STORE_IMAGE,
});
const loadStores = async ({ reset = false } = {}) => {
if (!location.value || loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getNearbyStoresAPI({
...location.value,
page: nextPage,
pageSize: PAGE_SIZE,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map(mapStore);
stores.value = reset ? mappedList : stores.value.concat(mappedList);
page.value = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize = Number(result?.pageSize) || PAGE_SIZE;
total.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = page.value >= pageCount;
} else if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = stores.value.length >= totalCount;
} else {
noMore.value = list.length < responsePageSize;
}
} catch (error) {
if (reset) {
stores.value = [];
page.value = 0;
}
console.error("加载附近门店失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
const locateAndLoadStores = async () => {
try {
const position = await getCurrentLocation();
location.value = {
longitude: position.longitude,
latitude: position.latitude,
};
showPermissionState.value = false;
await loadStores({ reset: true });
} catch (error) {
showPermissionState.value = true;
loaded.value = true;
console.error("获取定位失败", error);
}
};
const authorizeLocation = () => {
uni.openSetting({
success: locateAndLoadStores,
fail: locateAndLoadStores,
});
};
// 选择门店后替换当前页面,返回时直接回到进入金币模块前的页面。
const selectStore = (store) => {
const storeId = String(store?.id || "");
if (!/^\d+$/.test(storeId) || Number(storeId) <= 0) {
uni.showToast({
title: "门店信息无效",
icon: "none",
});
return;
}
const storeName = encodeURIComponent(store?.name || "");
uni.redirectTo({
url: `/pages/coin/index?storeId=${encodeURIComponent(storeId)}&storeName=${storeName}`,
});
};
onLoad(locateAndLoadStores);
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadStores">
<template #header>
<CoinHeader title="附近门店" />
</template>
<view class="stores-page">
<LocationPermissionState
v-if="showPermissionState"
@authorize="authorizeLocation"
/>
<template v-else>
<StoreCard
v-for="store in stores"
:key="store.id"
:store="store"
@select="selectStore"
/>
<text v-if="loaded && !stores.length" class="stores-page__more">
附近暂无门店~
</text>
<text v-else-if="noMore" class="stores-page__more">没有更多门店了~</text>
</template>
</view>
</Container>
</template>
<style scoped>
.stores-page {
width: 100%;
min-height: 100%;
padding-bottom: 54rpx;
box-sizing: border-box;
}
.stores-page__more {
display: block;
width: 650rpx;
margin: 26rpx auto 0;
color: rgba(255, 255, 255, 0.72);
font-size: 26rpx;
line-height: 36rpx;
text-align: left;
}
</style>
+144
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@@ -0,0 +1,144 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import ProductHeroSwiper from "./components/ProductHeroSwiper.vue";
import OfflineExchangeNotice from "./components/OfflineExchangeNotice.vue";
import { getGiftDetailAPI } from "@/apis";
const productDetail = ref({
name: "",
coinPrice: 0,
stock: 0,
images: [],
descriptions: [],
});
const loadProductDetail = async (id) => {
try {
const result = await getGiftDetailAPI(id);
const images = Array.isArray(result?.images)
? result.images
.slice()
.sort((first, second) =>
(Number(first?.sort_order) || 0) - (Number(second?.sort_order) || 0)
)
.map((item) => item?.image_url)
.filter(Boolean)
: [];
productDetail.value = {
...productDetail.value,
name: result?.name || "",
coinPrice: Number(result?.coin_price) || 0,
stock: Number(result?.stock) || 0,
images,
descriptions: result?.description
? String(result.description).split(/\r?\n/).filter(Boolean)
: [],
};
} catch (error) {
console.error("加载礼品详情失败", error);
}
};
onLoad((options = {}) => {
const id = Number(options.id);
if (!Number.isInteger(id) || id <= 0) {
uni.showToast({
title: "商品参数无效",
icon: "none",
});
return;
}
loadProductDetail(id);
});
</script>
<template>
<Container :bgType="6" :isHome="true">
<template #header>
<CoinHeader title="商品详情" />
</template>
<view class="product-detail">
<ProductHeroSwiper
:images="productDetail.images"
/>
<view class="product-detail__summary">
<text class="product-detail__name">{{ productDetail.name }}</text>
<view class="product-detail__balance">
<text>金币:</text>
<text class="product-detail__amount">{{ productDetail.coinPrice }}</text>
<text>(剩余{{ productDetail.stock }}个)</text>
</view>
</view>
<OfflineExchangeNotice variant="red" />
<view class="product-detail__content">
<text
v-for="(description, index) in productDetail.descriptions"
:key="index"
class="product-detail__paragraph"
>
{{ description }}
</text>
</view>
</view>
</Container>
</template>
<style scoped>
.product-detail {
width: 100%;
min-height: 100%;
padding-bottom: 60rpx;
box-sizing: border-box;
background-color: #22222e;
}
.product-detail__summary {
padding: 30rpx 40rpx 20rpx;
display: flex;
flex-direction: column;
}
.product-detail__name {
color: #ffd947;
font-size: 52rpx;
line-height: 74rpx;
font-weight: 500;
}
.product-detail__balance {
display: flex;
align-items: baseline;
margin-top: 10rpx;
color: rgba(255, 255, 255, 0.75);
font-size: 24rpx;
line-height: 34rpx;
}
.product-detail__amount {
margin-right: 6rpx;
color: #ffffff;
font-size: 36rpx;
line-height: 50rpx;
font-weight: 500;
}
.product-detail__content {
padding: 38rpx 40rpx 60rpx;
box-sizing: border-box;
border-bottom: 2rpx solid rgba(255, 217, 71, 0.05);
}
.product-detail__paragraph {
display: block;
margin-bottom: 20rpx;
color: rgba(255, 255, 255, 0.75);
font-size: 26rpx;
line-height: 40rpx;
text-align: justify;
}
</style>
+133
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@@ -0,0 +1,133 @@
<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinEmptyState from "./components/CoinEmptyState.vue";
import { getStoreGoldRuleListAPI } from "@/apis";
const PAGE_SIZE = 20;
const storeId = ref("");
const coinRules = ref([]);
const page = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const showEmpty = computed(() => loaded.value && !coinRules.value.length);
const updatePaginationState = (result, list, nextPage) => {
const currentPage = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount ?? result?.page_count);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize =
Number(result?.pageSize ?? result?.page_size) || PAGE_SIZE;
page.value = currentPage;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = currentPage >= pageCount;
return;
}
if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = coinRules.value.length >= totalCount;
return;
}
noMore.value = list.length < responsePageSize;
};
const loadRules = async ({ reset = false } = {}) => {
if (loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getStoreGoldRuleListAPI({
storeId: storeId.value,
page: nextPage,
pageSize: PAGE_SIZE,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map((item) => ({
id: item.id,
content: item.content || "",
}));
coinRules.value = reset ? mappedList : coinRules.value.concat(mappedList);
updatePaginationState(result, list, nextPage);
} catch (error) {
if (reset) {
coinRules.value = [];
page.value = 0;
}
console.error("加载金币规则失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
onLoad((options = {}) => {
const currentStoreId = String(options.storeId || "");
if (!/^\d+$/.test(currentStoreId) || Number(currentStoreId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
storeId.value = currentStoreId;
loadRules({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadRules">
<template #header>
<CoinHeader title="金币规则" />
</template>
<view class="rules-page">
<CoinEmptyState v-if="showEmpty" text="暂无金币规则。" />
<template v-else>
<view
v-for="rule in coinRules"
:key="rule.id"
class="rules-page__item"
>
<rich-text class="rules-page__content" :nodes="rule.content" />
</view>
</template>
<view v-if="loading" class="rules-page__status">
<text>加载中...</text>
</view>
</view>
</Container>
</template>
<style scoped>
.rules-page {
width: 100%;
padding: 28rpx 38rpx 60rpx;
box-sizing: border-box;
}
.rules-page__item {
margin-bottom: 26rpx;
color: rgba(255, 255, 255, 0.88);
font-size: 28rpx;
line-height: 52rpx;
text-align: justify;
}
.rules-page__content {
display: block;
}
.rules-page__status {
padding: 12rpx 0 20rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
</style>
+2
View File
@@ -1,6 +1,7 @@
<script setup>
import { ref, onMounted } from "vue";
import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { capsuleHeight } from "@/util";
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
/>
</view>
</scroll-view>
<DeviceChargingDialog />
</view>
</template>
+156
View File
@@ -0,0 +1,156 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import SButton from "@/components/SButton.vue";
import { unbindDeviceByQrcodeIdAPI } from "@/apis";
const deviceQrcodeId = ref("");
const showConfirmDialog = ref(false);
const isSubmitting = ref(false);
const isTestEnvironment = ref(false);
// 提交前移除用户输入中的所有空白字符,兼容复制粘贴的设备编号。
const normalizeDeviceQrcodeId = () =>
String(deviceQrcodeId.value ?? "").replace(/\s+/g, "");
const getEnvVersion = () => {
try {
return uni.getAccountInfoSync?.().miniProgram?.envVersion || "develop";
} catch (error) {
console.error("获取小程序环境失败", error);
return "develop";
}
};
const validateDeviceQrcodeId = () => {
const normalizedId = normalizeDeviceQrcodeId();
deviceQrcodeId.value = normalizedId;
const numericId = Number(normalizedId);
if (!/^\d+$/.test(normalizedId) || !Number.isSafeInteger(numericId) || numericId <= 0) {
uni.showToast({
title: "请输入正确的设备编号",
icon: "none",
});
return null;
}
return numericId;
};
const openConfirmDialog = () => {
if (!isTestEnvironment.value || validateDeviceQrcodeId() === null) return;
showConfirmDialog.value = true;
};
const closeConfirmDialog = () => {
if (isSubmitting.value) return;
showConfirmDialog.value = false;
};
const confirmUnbind = async () => {
if (isSubmitting.value) return;
const id = validateDeviceQrcodeId();
if (id === null) {
showConfirmDialog.value = false;
return;
}
isSubmitting.value = true;
try {
await unbindDeviceByQrcodeIdAPI(id);
showConfirmDialog.value = false;
deviceQrcodeId.value = "";
uni.showToast({
title: "解绑成功",
icon: "success",
});
} catch (error) {
console.error("测试解绑设备失败", error);
} finally {
isSubmitting.value = false;
}
};
onLoad(() => {
if (getEnvVersion() !== "release") {
isTestEnvironment.value = true;
return;
}
uni.showToast({
title: "该功能仅用于测试环境",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1200);
});
</script>
<template>
<Container title="解绑设备" :scroll="false">
<view v-if="isTestEnvironment" class="unbind-page">
<view class="unbind-form">
<input
v-model="deviceQrcodeId"
class="device-input"
type="number"
placeholder="请输入设备编号"
placeholder-class="device-input-placeholder"
/>
<SButton
width="100%"
:rounded="40"
:onClick="openConfirmDialog"
>解绑</SButton>
</view>
</view>
</Container>
<ModalDialog
:show="showConfirmDialog"
content="是否解绑该设备(仅用于测试环境)"
cancelText="取消"
confirmText="解绑"
:onCancel="closeConfirmDialog"
:onConfirm="confirmUnbind"
/>
</template>
<style scoped lang="scss">
.unbind-page {
display: flex;
width: 100%;
height: 100%;
padding: 0 72rpx;
box-sizing: border-box;
align-items: center;
justify-content: center;
}
.unbind-form {
display: flex;
width: 100%;
flex-direction: column;
gap: 36rpx;
}
.device-input {
width: 100%;
height: 88rpx;
padding: 0 32rpx;
box-sizing: border-box;
color: #ffffff;
font-size: 28rpx;
background: rgba(255, 255, 255, 0.12);
border: 2rpx solid rgba(255, 255, 255, 0.28);
border-radius: 44rpx;
}
:deep(.device-input-placeholder) {
color: rgba(255, 255, 255, 0.55);
}
</style>
+16 -9
View File
@@ -22,7 +22,12 @@ import {
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import {
wxShare,
debounce,
getDistanceCheckAudioKey,
getShootValidation,
} from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -109,7 +114,7 @@ const createPractise = async (arrows) => {
const result = await createPractiseAPI(
arrows,
120,
1,
2,
device.value.deviceId
);
if (result) practiseId.value = result.id;
@@ -154,11 +159,11 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
showGuide.value = true;
} else audioManager.play("距离不足");
const result = getShootValidation(msg.shootData);
const isQualified = result.distanceOk && result.targetOk;
audioManager.play(getDistanceCheckAudioKey(msg.shootData));
btnDisabled.value = !isQualified;
showGuide.value = isQualified;
}
// messages.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
@@ -192,7 +197,7 @@ const onClickShare = debounce(async () => {
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
@@ -379,7 +384,7 @@ const getResultTipSrc = (result = {}) => {
<text>请完成以上步骤校准智能弓</text>
</view>
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
<TestDistance v-if="step === 3" :guide="false" />
<TestDistance v-if="step === 3" :guide="false" :targetType="40" />
<view
class="user-row"
v-if="step === 5"
@@ -394,6 +399,8 @@ const getResultTipSrc = (result = {}) => {
:totalRound="step === 5 ? total : 0"
:scores="scores"
:isSvip="isSvip"
:targetType="40"
stable-shot-effect
/>
<ScorePanel
v-if="step === 5"
+126 -51
View File
@@ -1,5 +1,5 @@
<script setup>
import {onMounted, onUnmounted, ref} from "vue";
import {onMounted, onUnmounted, ref, watch} from "vue";
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import AppFooter from "@/components/AppFooter.vue";
@@ -52,20 +52,41 @@ const otaInfo = ref({
forceUpdate: false,
});
const isStartingOta = ref(false);
let isCheckingOta = false;
let otaCheckQueuedForOnline = false;
let otaProgressTimer = null;
let otaStatusTimer = null;
let otaTimeoutTimer = null;
let otaResultTimer = null;
let otaStatusPollCount = 0;
let otaUpdateRunId = 0;
// 首页 OTA 轮询采用请求次数和总时长双重兜底,避免更新中状态长期卡住。
const OTA_TASK_STATUS_POLL_INTERVAL = 2000;
const OTA_TASK_STATUS_MAX_POLL_COUNT = 15;
const OTA_TASK_STATUS_TIMEOUT = 30000;
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
const clearOtaUpdateTimers = () => {
clearInterval(otaProgressTimer);
clearTimeout(otaStatusTimer);
clearTimeout(otaTimeoutTimer);
clearTimeout(otaResultTimer);
otaProgressTimer = null;
otaStatusTimer = null;
otaTimeoutTimer = null;
otaResultTimer = null;
otaStatusPollCount = 0;
};
// 使当前 OTA 运行失效,确保旧请求返回后不会继续轮询或覆盖新状态。
const invalidateOtaUpdateRun = () => {
otaUpdateRunId += 1;
clearOtaUpdateTimers();
};
const isOtaUpdateRunActive = (runId) =>
runId === otaUpdateRunId && otaState.value === "update_progress";
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
const startOtaProgressAnimation = () => {
clearInterval(otaProgressTimer);
@@ -91,21 +112,51 @@ const applyOtaVersionInfo = (versionInfo) => {
// 检查当前设备盒子是否存在可升级版本。
const checkOtaUpdate = async () => {
let versionInfo;
if (isCheckingOta || otaVisible.value) return;
isCheckingOta = true;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
let deviceStatus;
try {
deviceStatus = await getDeviceBatteryAPI();
} catch (err) {
return;
}
if (deviceStatus?.online !== true || otaVisible.value) return;
let versionInfo;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
return;
}
if (!versionInfo?.needUpdate || otaVisible.value) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
const now = Date.now();
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
} finally {
isCheckingOta = false;
const shouldRecheckForOnline = otaCheckQueuedForOnline;
otaCheckQueuedForOnline = false;
if (shouldRecheckForOnline && !otaVisible.value) {
void checkOtaUpdate();
}
}
};
// 设备由 WS 通知上线时补查 OTA;已显示任何 OTA 弹窗时保留当前流程和结果。
watch(online, (nextOnline, previousOnline) => {
if (previousOnline !== false || nextOnline !== true || otaVisible.value) return;
if (isCheckingOta) {
otaCheckQueuedForOnline = true;
return;
}
if (!versionInfo?.needUpdate) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
const now = Date.now();
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
};
void checkOtaUpdate();
});
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
const getOtaWifiUrl = () => {
@@ -125,61 +176,78 @@ const handleOtaDismiss = () => {
};
// 将首页 OTA 直连更新流程标记为失败。
const failHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const failHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaState.value = "update_failure";
otaVisible.value = true;
};
// 将首页 OTA 直连更新流程标记为成功。
const completeHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const completeHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaProgress.value = 100;
setTimeout(() => {
const completedRunId = otaUpdateRunId;
otaResultTimer = setTimeout(() => {
otaResultTimer = null;
if (completedRunId !== otaUpdateRunId) return;
otaState.value = "update_success";
otaVisible.value = true;
}, 300);
};
// 轮询首页直接发起的 OTA 更新任务状态。
const pollHomeOtaTaskStatus = (taskId) => {
clearTimeout(otaStatusTimer);
otaStatusTimer = setTimeout(async () => {
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate();
return;
}
if (status === 3) {
failHomeOtaUpdate();
return;
}
if (status === 0 || status === 1) {
pollHomeOtaTaskStatus(taskId);
return;
}
failHomeOtaUpdate();
} catch (err) {
failHomeOtaUpdate();
const pollHomeOtaTaskStatus = async (taskId, runId) => {
if (!isOtaUpdateRunActive(runId)) return;
otaStatusPollCount += 1;
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
if (!isOtaUpdateRunActive(runId)) return;
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate(runId);
return;
}
}, 3000);
if (status === 3) {
failHomeOtaUpdate(runId);
return;
}
if (status === 0 || status === 1) {
if (otaStatusPollCount >= OTA_TASK_STATUS_MAX_POLL_COUNT) {
failHomeOtaUpdate(runId);
return;
}
otaStatusTimer = setTimeout(() => {
otaStatusTimer = null;
if (!isOtaUpdateRunActive(runId)) return;
void pollHomeOtaTaskStatus(taskId, runId);
}, OTA_TASK_STATUS_POLL_INTERVAL);
return;
}
failHomeOtaUpdate(runId);
} catch (err) {
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
};
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
const startHomeOtaUpdate = async () => {
invalidateOtaUpdateRun();
const runId = otaUpdateRunId;
otaState.value = "update_progress";
otaVisible.value = true;
otaProgress.value = 0;
startOtaProgressAnimation();
otaTimeoutTimer = setTimeout(() => {
if (otaState.value === "update_progress") {
failHomeOtaUpdate();
}
}, 5 * 60 * 1000);
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}, OTA_TASK_STATUS_TIMEOUT);
try {
const updateResult = await sendHardwareBoxUpdateAPI({
@@ -188,13 +256,15 @@ const startHomeOtaUpdate = async () => {
wifiPassword: "",
resourceUrl: otaInfo.value.resourceUrl,
});
if (!isOtaUpdateRunActive(runId)) return;
if (!updateResult?.taskId) {
failHomeOtaUpdate();
failHomeOtaUpdate(runId);
return;
}
pollHomeOtaTaskStatus(updateResult.taskId);
void pollHomeOtaTaskStatus(updateResult.taskId, runId);
} catch (err) {
failHomeOtaUpdate();
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
};
@@ -240,6 +310,7 @@ const handleOtaDone = () => {
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
const handleOtaRetry = () => {
invalidateOtaUpdateRun();
handleOtaUpdate();
};
@@ -351,7 +422,7 @@ onMounted(async () => {
});
onUnmounted(() => {
clearOtaUpdateTimers();
invalidateOtaUpdateRun();
});
onShareAppMessage(() => {
@@ -511,6 +582,7 @@ onShareTimeline(() => {
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view>
<view class="foot-space"></view>
<AppFooter/>
</Container>
</template>
@@ -518,9 +590,12 @@ onShareTimeline(() => {
<style scoped>
.container {
width: 100%;
height: calc(100% - 120px);
/* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
}
.feature-grid {
width: 100%;
display: flex;
@@ -680,7 +755,7 @@ onShareTimeline(() => {
.my-data > view:nth-child(2) {
width: 68%;
font-size: 12px;
font-size: 24rpx;
color: #fff6;
display: flex;
justify-content: space-between;
+1 -1
View File
@@ -234,7 +234,7 @@ onLoad(async (options) => {
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
+8 -1
View File
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
@@ -28,6 +29,7 @@ const { user, online } = storeToRefs(store);
const title = ref("");
const start = ref(null);
const battleId = ref("");
const targetType = ref(20);
/** 对战模式:1=好友约战 2=排位赛,用于结算页跳转判断 */
const way = ref(0);
const currentRound = ref(1);
@@ -253,6 +255,8 @@ watch(online, (newVal, oldVal) => {
function recoverData(battleInfo, { force = false } = {}) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
const nextTargetType = Number(battleInfo.targetType ?? battleInfo.target_type);
if ([20, 40].includes(nextTargetType)) targetType.value = nextTargetType;
if (battleInfo.status !== undefined) {
battleEnded = [2, 4].includes(Number(battleInfo.status));
}
@@ -373,6 +377,7 @@ function onMatchSocketState(event) {
}
onLoad(async (options) => {
targetType.value = 20;
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
skipNextRestoreOnShow = false;
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
@@ -467,6 +472,7 @@ onShow(() => {
:guide="false"
:isBattle="true"
:count="readyTime"
:targetType="targetType"
/>
<ShootProgress
:show="start"
@@ -489,8 +495,9 @@ onShow(() => {
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:missAsZero="true"
:targetType="targetType"
:stop="halfRest"
stable-shot-effect
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
+2 -2
View File
@@ -35,7 +35,7 @@ const memberTypes = [
heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal",
benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
@@ -59,7 +59,7 @@ const memberTypes = [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
+2 -2
View File
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
<view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell">无</text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
<text class="table-cell">黄金</text>
<text class="table-cell">炫彩</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text>
+73 -16
View File
@@ -1,25 +1,61 @@
<script setup>
import { ref } from "vue";
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import { getPractiseAPI } from "@/apis";
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import { getPractiseDetailAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const arrows = ref([]);
const isSvip = ref(false);
const total = ref(0);
const practiseDetail = ref({});
const trainingType = computed(() =>
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
);
const targetTypeText = computed(() => {
const targetType = Number(practiseDetail.value.targetType);
return targetType > 0 ? `${targetType}CM靶` : "";
});
const difficultyText = computed(() => {
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
? `LV${difficultyLevel}`
: "";
});
const totalRings = computed(() => {
const interpretationTotal = Number(
practiseDetail.value.interpretation?.totalRings
);
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
return arrows.value.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
});
const normalizeArrow = (arrow = {}) => ({
...arrow,
ring: Number(arrow.ring) || 0,
ringX:
arrow.ringX === true ||
Number(arrow.ringX) === 1 ||
Number(arrow.ifX) === 1,
ok: arrow.ok === true || Number(arrow.ok) === 1,
});
onLoad(async (options) => {
if (!options.id) return;
const result = await getPractiseAPI(options.id || 176);
arrows.value = result.details;
isSvip.value = result.sVip === true;
total.value = result.details.length;
const result = (await getPractiseDetailAPI(options.id)) || {};
practiseDetail.value = result;
arrows.value = Array.isArray(result.details)
? result.details.map(normalizeArrow)
: [];
isSvip.value = result.sVip === true || user.value?.sVip === true;
});
</script>
@@ -35,22 +71,29 @@ onLoad(async (options) => {
</view>
</view>
</view> -->
<view v-if="practiseDetail.id" class="practice-meta">
<text v-if="targetTypeText">{{ targetTypeText }}</text>
<text>{{ practiseDetail.trainingTypeText }}</text>
<text v-if="difficultyText">{{ difficultyText }}</text>
</view>
<view :style="{ marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" />
<BowTarget
:scores="arrows"
:isSvip="isSvip"
:enableShotEffect="false"
/>
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭,共</text>
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
<text>{{ totalRings }}</text>
<text>环</text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
<ScorePanel2
:arrows="arrows"
:margin="arrows.length === 12 ? 4 : 1"
:fontSize="arrows.length === 12 ? 25 : 22"
:total="arrows.length"
:trainingType="trainingType"
recordMode
/>
</view>
</Container>
@@ -63,6 +106,20 @@ onLoad(async (options) => {
justify-content: center;
align-items: center;
}
.practice-meta {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
color: #fff;
font-size: 26rpx;
font-weight: 600;
line-height: 40rpx;
padding: 16rpx 0;
}
.practice-meta > text + text {
margin-left: 24rpx;
}
.header {
display: flex;
justify-content: space-between;
+11 -3
View File
@@ -16,6 +16,14 @@ const matchList = ref([]);
const battleList = ref([]);
const practiseList = ref([]);
const formatPractiseTime = (value) => {
const normalizedTime = String(value || "").trim();
const matchedTime = normalizedTime.match(
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
);
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
};
const toMatchDetail = (id) => {
uni.navigateTo({
url: `/pages/match-detail?battleId=${id}`,
@@ -81,7 +89,7 @@ onLoad((options) => {
<Container title="我的成长脚印" :scroll="false">
<view class="tabs">
<view
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
:key="index"
:style="{
color: index === selectedIndex ? '#000' : '#fff',
@@ -153,8 +161,8 @@ onLoad((options) => {
@click="() => getPractiseDetail(item.id)"
>
<text
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
{{ item.createTime }}</text
>{{ item.trainingTypeText }}
{{ formatPractiseTime(item.createTime) }}</text
>
<image src="../static/back.png" mode="widthFix" />
</view>
+306
View File
@@ -0,0 +1,306 @@
<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Signin from "@/components/Signin.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import AppBackground from "@/components/AppBackground.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { tempBindOrgAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const scene = ref("");
const status = ref("idle");
const errorMessage = ref("");
const showSignin = ref(false);
const binding = ref(false);
const bindInfo = ref({});
const successInfo = computed(() => {
const result = bindInfo.value || {};
return {
avatar: user.value.avatar,
nickName: user.value.nickName || "--",
mobile: result.mobile || "--",
storeName: result.storeName || "--",
};
});
const getToken = () => {
try {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
return uni.getStorageSync(`${env}_token`);
} catch (error) {
return "";
}
};
const openSignin = () => {
showSignin.value = true;
};
const closeSignin = () => {
showSignin.value = false;
};
const bindOrg = async () => {
if (binding.value || !scene.value) return;
if (!getToken()) {
status.value = "login";
return;
}
binding.value = true;
status.value = "binding";
errorMessage.value = "";
bindInfo.value = {};
try {
const result = (await tempBindOrgAPI(scene.value)) || {};
if (result.success !== true) {
status.value = "failed";
errorMessage.value = result.msg || "授权登录失败,请稍后重试。";
return;
}
bindInfo.value = result;
status.value = "success";
} catch (error) {
if (error?.type === "AUTH_INVALID") {
status.value = "login";
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
} else {
status.value = "failed";
errorMessage.value = error?.message || "网络异常,请稍后重试。";
}
} finally {
binding.value = false;
}
};
const handleLoginSuccess = async () => {
await bindOrg();
};
const goHome = () => {
uni.reLaunch({ url: "/pages/index" });
};
onLoad((options) => {
try {
const value = decodeURIComponent(String(options?.scene || ""));
if (!/^org_\d+$/.test(value)) {
status.value = "invalid";
return;
}
scene.value = value;
if (getToken()) {
void bindOrg();
} else {
status.value = "login";
}
} catch (error) {
status.value = "invalid";
}
});
</script>
<template>
<view class="page">
<AppBackground :type="6" bgColor="#20202c" />
<view class="content">
<text class="title">登录门店Pad端</text>
<view
v-if="status === 'idle' || status === 'binding'"
class="state message-state"
>
<text class="state-title">正在授权登录</text>
<text class="description">正在登录门店Pad端,请稍候……</text>
</view>
<view v-else-if="status === 'login'" class="state login-state">
<image
class="login-icon"
src="../static/org-bind/login-icon.png"
mode="aspectFit"
/>
<text class="login-title">{{
errorMessage || "请先登录小程序"
}}</text>
<SButton width="600rpx" :rounded="22" :onClick="openSignin">
<text>微信授权登录</text>
</SButton>
</view>
<view v-else-if="status === 'success'" class="state success-state">
<view class="avatar-wrap">
<Avatar
:src="successInfo.avatar"
:size="176"
sizeUnit="rpx"
imageMode="aspectFill"
/>
<image
class="success-badge"
src="../static/org-bind/green-gou.png"
mode="aspectFit"
/>
</view>
<text class="success-title">已成功授权登录射灵星球门店Pad端。</text>
<view class="account-info">
<text>登录账号:{{ successInfo.nickName }}</text>
<text>手机号:{{ successInfo.mobile }}</text>
<text>登录门店:{{ successInfo.storeName }}</text>
<text class="warm-tip">
温馨提示:离开门店时候记得在Pad退出登录哦!
</text>
</view>
<view class="success-action">
<SButton width="600rpx" :rounded="22" :onClick="goHome">
<text>回到首页</text>
</SButton>
</view>
</view>
<view v-else-if="status === 'failed'" class="state message-state">
<text class="state-title">授权登录失败</text>
<text class="description">{{ errorMessage }}</text>
<SButton width="600rpx" :rounded="22" :onClick="bindOrg">
<text>重新登录</text>
</SButton>
</view>
<view v-else class="state message-state">
<text class="state-title">二维码无效</text>
<text class="description">请重新扫描门店Pad端上的小程序码。</text>
</view>
</view>
<Signin
:show="showSignin"
:onClose="closeSignin"
:onSuccess="handleLoginSuccess"
/>
<DeviceChargingDialog />
</view>
</template>
<style scoped lang="scss">
.page {
box-sizing: border-box;
width: 100%;
min-height: 100vh;
padding: calc(var(--status-bar-height) + 64rpx) 48rpx 80rpx;
color: #fff;
}
.content {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
align-items: center;
}
.title {
color: #d8ad69;
font-size: 30rpx;
font-weight: 500;
}
.state {
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
}
.login-state,
.success-state {
margin-top: 320rpx;
}
.message-state {
margin-top: 240rpx;
}
.login-icon {
width: 176rpx;
height: 176rpx;
border-radius: 50%;
}
.login-title {
width: 600rpx;
margin: 28rpx 0 60rpx;
font-size: 40rpx;
font-weight: 500;
text-align: center;
}
.avatar-wrap {
position: relative;
}
.success-badge {
position: absolute;
right: -2rpx;
bottom: 4rpx;
width: 40rpx;
height: 40rpx;
}
.success-title {
width: 572rpx;
margin-top: 28rpx;
color: #fed847;
font-size: 34rpx;
font-weight: 500;
line-height: 48rpx;
}
.account-info {
box-sizing: border-box;
width: 572rpx;
margin-top: 20rpx;
display: flex;
flex-direction: column;
color: #FFFFFF;
font-size: 28rpx;
line-height: 52rpx;
}
.warm-tip {
margin-top: 40rpx;
color: #b8b8bd;
font-size: 24rpx;
line-height: 40rpx;
}
.success-action {
margin-top: 64rpx;
}
.state-title {
font-size: 38rpx;
font-weight: 600;
}
.description {
max-width: 600rpx;
margin: 32rpx 0 64rpx;
color: #b8b8b8;
font-size: 28rpx;
line-height: 1.8;
text-align: center;
}
</style>
+2
View File
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
import BowTargetEdit from "@/components/BowTargetEdit.vue";
import ScreenHint2 from "@/components/ScreenHint2.vue";
import RingBarChart from "@/components/RingBarChart.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
const selectedIndex = ref(0);
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
</block>
</view>
</ScreenHint2>
<DeviceChargingDialog />
</view>
</template>
+27 -9
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { computed, ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
@@ -37,6 +37,7 @@ const store = useStore();
const { user, device } = storeToRefs(store);
const start = ref(false);
const practiceStarting = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 12;
@@ -46,6 +47,9 @@ const serverAddr = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const simulatorTargetType = computed(() =>
[2, 40].includes(Number(targetType.value)) ? 40 : 20
);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
@@ -156,12 +160,18 @@ const beginPractise = async () => {
};
const onReady = async () => {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
start.value = true;
audioManager.play("练习开始");
if (practiceStarting.value || start.value) return;
practiceStarting.value = true;
try {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
start.value = true;
audioManager.play("练习开始");
} finally {
practiceStarting.value = false;
}
};
const onOver = async (message) => {
@@ -403,7 +413,7 @@ onShow(async () => {
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
@@ -438,7 +448,12 @@ onBeforeUnmount(() => {
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
<TestDistance
v-if="!start && !practiseResult.id"
:targetType="simulatorTargetType"
:autoStart="true"
@passed="onReady"
/>
<block v-else>
<ShootProgress
:tips="`${
@@ -450,6 +465,7 @@ onBeforeUnmount(() => {
}`"
:start="start"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -465,6 +481,8 @@ onBeforeUnmount(() => {
:currentRound="scores.length % 3"
:scores="scores"
:isSvip="isSvip"
:targetType="simulatorTargetType"
stable-shot-effect
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
+26 -9
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { computed, ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
@@ -37,6 +37,7 @@ const store = useStore();
const { user, device } = storeToRefs(store);
const start = ref(false);
const practiceStarting = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 36;
@@ -45,6 +46,9 @@ const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const simulatorTargetType = computed(() =>
[2, 40].includes(Number(targetType.value)) ? 40 : 20
);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
@@ -155,12 +159,18 @@ const beginPractise = async () => {
};
const onReady = async () => {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
start.value = true;
audioManager.play("练习开始");
if (practiceStarting.value || start.value) return;
practiceStarting.value = true;
try {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
start.value = true;
audioManager.play("练习开始");
} finally {
practiceStarting.value = false;
}
};
const onOver = async (message) => {
@@ -418,7 +428,7 @@ onShow(async () => {
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
@@ -452,13 +462,19 @@ onBeforeUnmount(() => {
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
<TestDistance
v-if="!start && !practiseResult.id"
:targetType="simulatorTargetType"
:autoStart="true"
@passed="onReady"
/>
<block v-else>
<ShootProgress
:tips="`请连续射${total}支箭`"
:start="start"
:total="3600"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -474,6 +490,7 @@ onBeforeUnmount(() => {
:totalRound="start ? total : 0"
:scores="scores"
:isSvip="isSvip"
:targetType="simulatorTargetType"
/>
<ScorePanel
v-if="start"
+344 -105
View File
@@ -1,5 +1,61 @@
<script setup>
import Container from "@/components/Container.vue";
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
const rankRows = [
{
name: "倔强青铜",
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
picNames: ["青铜1", "青铜2", "青铜3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "秩序白银",
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
picNames: ["白银1", "白银2", "白银3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "荣耀黄金",
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
},
{
name: "永恒钻石",
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
},
];
const kingRankRows = [
{ name: "最强王者", score: "0-9" },
{ name: "非凡王者", score: "10-19" },
{ name: "无双王者", score: "20-29" },
{ name: "绝世王者", score: "30-39" },
{ name: "至圣王者", score: "40-49" },
{ name: "荣耀王者", score: "50-99" },
{ name: "传奇王者", score: "100+" },
];
const meleeScoreTables = [
{
title: "5人大乱斗",
rankings: [1, 2, 3, 4, 5],
scores: [150, 75, 0, -100, -100],
},
{
title: "10人大乱斗",
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
},
];
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
const getLevelIcon = (levelName) =>
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
</script>
<template>
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
<view class="sub-section">
<view class="sub-title">(一)基本规则</view>
<view class="rule-item">
<text class="rule-label">重一局:</text>
<text class="rule-value">+100积分</text>
<view class="rule-mode">
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
>
</view>
</view>
<view class="rule-item">
<text class="rule-label">输一局:</text>
<text class="rule-value">-100积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP(2v2):</text>
<text class="rule-value">额外+40积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP(3v3):</text>
<text class="rule-value">额外+60积分</text>
</view>
<view class="rule-item">
<text class="rule-label">五连胜:</text>
<text class="rule-value">每局额外+15积分</text>
<view class="rule-mode">
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
<view class="rule-paragraph">
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
</view>
<view class="melee-score-table">
<view
v-for="table in meleeScoreTables"
:key="table.title"
class="melee-table-section"
>
<view class="melee-table-title">{{ table.title }}</view>
<scroll-view
class="melee-table-scroll"
scroll-x
:enhanced="true"
:show-scrollbar="false"
>
<view
:class="[
'melee-table-body',
table.rankings.length > 5
? 'melee-table-body--wide'
: '',
]"
>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>排名</text
>
<text
v-for="ranking in table.rankings"
:key="ranking"
class="melee-table-cell"
>
{{ ranking }}
</text>
</view>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>积分</text
>
<text
v-for="(score, index) in table.scores"
:key="index"
class="melee-table-cell"
>
{{ score }}
</text>
</view>
</view>
</scroll-view>
</view>
</view>
</view>
</view>
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
<view class="section">
<view class="title">三、(表格)</view>
<view class="rank-table">
<view class="table-row">
<text>大段位</text>
<text>小段位</text>
<text>积分(100积分=1星)</text>
<view class="table-row table-header">
<text class="table-cell major-column">大段位</text>
<text class="table-cell minor-column">小段位</text>
<text class="table-cell score-column">积分(100积分=1星)</text>
</view>
<view class="table-row">
<text>倔强青铜</text>
<view>
<text>青铜1</text>
<text>青铜2</text>
<text>青铜3</text>
<view
v-for="rank in rankRows"
:key="rank.name"
class="table-row rank-group-row"
>
<view class="table-cell major-column major-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.picNames[0])"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
</view>
<view class="table-row">
<text>秩序白银</text>
<view>
<text>白铜1</text>
<text>白铜2</text>
<text>白铜3</text>
<view class="minor-column minor-rank-cell">
<text
v-for="level in rank.levels"
:key="level"
class="table-cell minor-rank-item"
>
{{ level }}
</text>
</view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
<text class="table-cell score-column score-text">
{{ rank.score }}
</text>
</view>
<view class="table-row">
<text>荣耀黄金</text>
<view>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
<view
v-for="rank in kingRankRows"
:key="rank.name"
class="table-row king-rank-row"
>
<view class="table-cell king-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.name)"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
</view>
<view class="table-row2">
<text>最强王者</text>
<text>0-9</text>
</view>
<view class="table-row2">
<text>非凡王者</text>
<text>10-19</text>
</view>
<view class="table-row2">
<text>无双王者</text>
<text>20-29</text>
</view>
<view class="table-row2">
<text>绝世王者</text>
<text>30-39</text>
</view>
<view class="table-row2">
<text>至圣王者</text>
<text>40-49</text>
</view>
<view class="table-row2">
<text>荣耀王者</text>
<text>50-99</text>
</view>
<view class="table-row2">
<text>传奇王者</text>
<text>100+</text>
<text class="table-cell king-score-cell">{{ rank.score }}</text>
</view>
</view>
</view>
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
.rule-item {
display: flex;
margin-bottom: 8px;
}
.rule-label {
font-size: 14px;
align-items: flex-start;
margin-bottom: 16rpx;
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.rule-value {
font-size: 14px;
.rule-mode {
margin-bottom: 24rpx;
}
.rule-mode:last-child {
margin-bottom: 0;
}
.rule-mode-title {
margin-bottom: 12rpx;
font-size: 28rpx;
color: #333333;
font-weight: 600;
line-height: 1.6;
}
.rule-bullet {
flex-shrink: 0;
margin-right: 10rpx;
font-size: 20rpx;
line-height: 2.38;
}
.rule-content {
flex: 1;
}
.rule-paragraph {
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.melee-score-table {
margin-top: 20rpx;
border: $uni-border;
color: #333333;
font-size: 26rpx;
}
.melee-table-section + .melee-table-section {
border-top: $uni-border;
}
.melee-table-title {
padding: 14rpx 16rpx;
background-color: #f5f6f7;
color: #e53935;
font-weight: 600;
border-bottom: $uni-border;
}
.melee-table-scroll {
width: 100%;
white-space: nowrap;
}
.melee-table-body {
width: 100%;
}
.melee-table-body--wide {
width: 900rpx;
}
.melee-table-row {
display: flex;
}
.melee-table-row + .melee-table-row {
border-top: $uni-border;
}
.melee-table-cell {
display: flex;
flex: 1;
align-items: center;
min-width: 0;
min-height: 72rpx;
padding: 10rpx 12rpx;
box-sizing: border-box;
border-left: $uni-border;
}
.melee-table-cell:first-child {
border-left: 0;
}
.melee-table-label {
flex: 0 0 86rpx;
}
.rank-table {
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
width: calc(100vw - 20px);
}
.rank-table > view {
.table-row {
display: flex;
}
.rank-table > view > text:last-child {
margin-left: -1rpx;
}
.rank-table text {
.table-cell {
padding: 10rpx 20rpx;
border: $uni-border;
box-sizing: border-box;
display: inline-block;
margin-top: -1rpx;
margin-left: -1rpx;
}
.table-row text {
.major-column,
.minor-column {
width: 25%;
}
.table-row > view {
.score-column {
width: 50%;
}
.table-header .table-cell {
display: flex;
align-items: center;
}
.major-rank-cell,
.minor-rank-cell {
display: flex;
flex-direction: column;
width: 25%;
padding: 0;
}
.table-row > view > text {
.minor-rank-item {
min-height: 70rpx;
box-sizing: border-box;
}
.major-rank-cell {
align-items: center;
justify-content: center;
padding: 12rpx 8rpx;
}
.rank-icon {
width: 120rpx;
height: 120rpx;
flex-shrink: 0;
}
.major-rank-name {
margin-top: 8rpx;
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.minor-rank-item {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
margin-left: 0;
padding: 10rpx;
border-right: 0;
}
.table-row > text:nth-child(3) {
.score-text {
display: flex;
align-items: center;
line-height: 1.6;
}
.king-rank-cell,
.king-score-cell {
width: 50%;
}
.table-row2 > text {
width: 50%;
.king-rank-cell {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 210rpx;
}
.king-score-cell {
display: flex;
align-items: center;
}
</style>
+2
View File
@@ -2,6 +2,7 @@
import { computed, nextTick, onMounted, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {
getMvpRankList,
getMyMvpRank,
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
{{ getRankUnit() }}
</text>
</view>
<DeviceChargingDialog />
</view>
</template>
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
+120 -33
View File
@@ -55,6 +55,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
targetType: {
type: [Number, String],
default: 20,
},
targetRadius: {
type: Number,
default: 20,
@@ -67,6 +71,10 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
@@ -77,12 +85,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -137,7 +147,7 @@ function showShotTip(team, shootData) {
}, 1000);
}
function triggerShotEffect(team, shot, fallbackKey = "") {
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -151,7 +161,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, fallbackKey = "") {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, fallbackKey);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, fallbackKey, viewportMode);
}
function completeShotEffect(key) {
@@ -180,49 +212,74 @@ function shakeTarget() {
});
}
function updateTargetRect() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const left = Number(rect?.left);
const top = Number(rect?.top);
const width = Number(rect?.width);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
}
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetRect();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = "";
shotEffect.value = null;
@@ -231,10 +288,12 @@ function showShotFlash(flash) {
const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key);
void prepareShotEffect(team, shootData, flash.key);
return;
}
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip(team, shootData);
}
@@ -250,6 +309,8 @@ watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -260,6 +321,8 @@ watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -363,12 +426,19 @@ function getExperienceTipStyle(shot) {
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
await simulShootAPI(device.value.deviceId, r1, r1, props.targetType);
}
};
@@ -417,11 +487,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -539,6 +611,7 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
@@ -552,6 +625,20 @@ onBeforeUnmount(() => {
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -5,6 +5,7 @@ import AppBackground from "./AppBackground.vue";
import Header from "./Header.vue";
import ScreenHint from "./ScreenHint.vue";
import BackToGame from "./BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
@@ -204,6 +205,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
@@ -6,6 +6,7 @@ import Avatar from "./Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { getDistanceCheckAudioKey, getDistanceCheckText } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -23,9 +24,14 @@ const props = defineProps({
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: 20,
},
});
const arrow = ref({});
const distance = ref(0);
const statusText = ref("");
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
@@ -34,7 +40,7 @@ const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
audioManager.play("请射箭!测试站距与靶纸");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
@@ -51,14 +57,24 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
statusText.value = getDistanceCheckText(msg.shootData);
audioManager.play(getDistanceCheckAudioKey(msg.shootData));
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
onMounted(() => {
@@ -96,13 +112,11 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<block v-if="distance > 0">
<text>当前距离{{ distance }}米</text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
<block v-if="statusText">
<text>{{ statusText }}</text>
</block>
<block v-else>
<text>请射箭,测试站距</text>
<text>请射箭,测试站距与靶纸</text>
</block>
</view>
<view class="user-row">
@@ -113,7 +127,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
+16 -3
View File
@@ -20,7 +20,11 @@ import {
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import audioManager, {
AUDIO_INTERRUPTION_BEGIN_EVENT,
@@ -63,6 +67,7 @@ const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
const start = ref(null);
const tips = ref("");
const battleId = ref("");
const targetType = ref(20);
const currentRound = ref(0);
const roundTipRound = ref(0);
const goldenRound = ref(0);
@@ -650,6 +655,8 @@ function applyBattleBase(battleInfo) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
if (battleInfo.matchId) battleId.value = battleInfo.matchId;
const nextTargetType = Number(battleInfo.targetType ?? battleInfo.target_type);
if ([20, 40].includes(nextTargetType)) targetType.value = nextTargetType;
if (battleInfo.status !== undefined) {
start.value = battleInfo.status !== 0;
matchStatus.value = battleInfo.status;
@@ -1133,10 +1140,12 @@ async function runBattleEndTask(task, runId) {
async function runInvalidShotTask(task, runId) {
if (!isQueueAlive(runId)) return;
uni.showToast({
title: "距离不足,无效",
title: getInvalidShotText(task.message?.shootData),
icon: "none",
});
await playAudioKeys("射击无效", { interrupt: false });
await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
interrupt: false,
});
notifyMatchAudioAck(task);
}
@@ -1259,6 +1268,7 @@ onLoad((options) => {
start.value = null;
tips.value = "";
battleId.value = returnSnapshot?.matchId || options.battleId || "";
targetType.value = 20;
currentRound.value = 0;
roundTipRound.value = 0;
goldenRound.value = 0;
@@ -1392,6 +1402,7 @@ onShow(() => {
:guide="false"
:isBattle="true"
:count="readyTime"
:targetType="targetType"
/>
<!-- 比赛进行中显示:左右队伍、进度条、靶面和底部比分。 -->
<view v-if="start" class="players-row">
@@ -1417,6 +1428,8 @@ onShow(() => {
:latestShotFlash="latestShotFlash"
:redTeam="redTeam"
:blueTeam="blueTeam"
:targetType="targetType"
stable-shot-effect
/>
<BattleFooter
v-if="start"
@@ -28,6 +28,10 @@ const props = defineProps({
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
});
</script>
@@ -72,6 +76,7 @@ const props = defineProps({
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:trainingType="trainingType"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
+159 -62
View File
@@ -44,6 +44,10 @@ const props = defineProps({
type: Number,
default: 0,
},
highlightRefreshToken: {
type: Number,
default: 0,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
@@ -52,6 +56,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
targetType: {
type: [Number, String],
default: 40,
},
coordinateRadius: {
type: Number,
default: 20,
@@ -84,6 +92,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["shot-effect-complete"]);
@@ -91,21 +103,35 @@ const emit = defineEmits(["shot-effect-complete"]);
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const MAX_VISIBLE_TARGET_SHOTS = 12;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
const getVisibleScoreEntries = (scores = []) => {
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
return scores.slice(startIndex).map((shot, offset) => ({
shot,
index: startIndex + offset,
}));
};
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
const visibleBlueScoreEntries = computed(() =>
getVisibleScoreEntries(props.blueScores)
);
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
@@ -245,7 +271,7 @@ function buildShotEffectKey(shot, index) {
].join("-");
}
function triggerShotEffect(shot, index) {
function triggerShotEffect(shot, index, viewportMode = false) {
const key = buildShotEffectKey(shot, index);
clearTipTimer();
latestOne.value = null;
@@ -254,9 +280,31 @@ function triggerShotEffect(shot, index) {
key,
shot,
token: props.shotEffectToken,
viewportMode,
};
}
async function prepareShotEffect(shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(shot, index);
pendingShotEffect.value = { generation: requestGeneration, key };
clearTipTimer();
latestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(shot, index, viewportMode);
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
@@ -272,7 +320,10 @@ function completeShotEffect(key) {
}
function shouldHideLatestHit(index) {
return !!hiddenLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
index === props.scores.length - 1
);
}
function shakeTarget() {
@@ -291,53 +342,68 @@ function shakeTarget() {
});
}
function updateTargetRect() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const left = Number(rect?.left);
const top = Number(rect?.top);
const width = Number(rect?.width);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
}
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetRect();
void updateTargetRect();
}
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
showShotTip(newVal[newVal.length - 1]);
} else if (newVal.length < prevScores.value.length) {
() => props.scores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
showShotTip(props.scores[newLength - 1]);
} else if (newLength < oldLength) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = "";
shotEffect.value = null;
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
@@ -349,35 +415,41 @@ watch(
const latestIndex = props.scores.length - 1;
const latestShot = props.scores[latestIndex];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect(latestShot, latestIndex);
void prepareShotEffect(latestShot, latestIndex);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
}
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
() => props.blueScores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
bluelatestOne.value = props.blueScores[newLength - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
await simulShootAPI(device.value.deviceId, r1, r1, props.targetType);
}
};
@@ -431,11 +503,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
if (dirTimer.value) {
clearTimeout(dirTimer.value);
@@ -475,6 +549,7 @@ onBeforeUnmount(() => {
:sectorCount="sectorCount"
:activeSector="activeSector"
:activeRing="activeRing"
:highlightRefreshToken="highlightRefreshToken"
:showSectorLabels="showSectorLabels"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
@@ -520,41 +595,49 @@ onBeforeUnmount(() => {
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<block v-for="entry in visibleScoreEntries" :key="entry.index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
v-if="
pMode &&
isSvip &&
entry.shot.ring > 0 &&
!shouldHideLatestHit(entry.index)
"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
:style="getSvipHitBgStyle(entry.shot)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
...getHitStyle(entry.shot),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
><text v-if="pMode">{{ entry.index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
<view
v-if="bow.ring > 0"
v-if="entry.shot.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
entry.index === blueScores.length - 1 && bluelatestOne
? 'pump-in'
: ''
}`"
:style="{
...getHitStyle(bow),
...getHitStyle(entry.shot),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
<text v-if="pMode">{{ entry.index + 1 }}</text>
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
@@ -567,6 +650,20 @@ onBeforeUnmount(() => {
@complete="completeShotEffect"
/>
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
+57 -30
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
@@ -21,14 +21,16 @@ const props = defineProps({
type: Boolean,
default: true,
},
trainingType: {
type: String,
default: "",
},
});
const items = ref(new Array(props.total).fill(9));
const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const bgIndex = ref(0);
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
@@ -36,7 +38,11 @@ const getDisplayText = (arrow) => {
};
const isLowScore = (arrow) => {
if (!arrow || arrow.ringX) return false;
if (!arrow) return false;
if (["rhythm", "stability"].includes(props.trainingType)) {
return arrow.ok !== true;
}
if (arrow.ringX) return false;
const ring = Number(arrow.ring);
return Number.isFinite(ring) && ring < 6;
};
@@ -47,35 +53,30 @@ watch(
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
@@ -154,4 +155,30 @@ onBeforeUnmount(() => {
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
@@ -1,108 +0,0 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "-";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
+83 -67
View File
@@ -54,6 +54,18 @@ const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const isCompleted = computed(() => props.result.completed === true);
const heroBackground = computed(() =>
isCompleted.value
? "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg.png"
: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg-fail.png"
);
const titleBackground = computed(() =>
isCompleted.value
? "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg.png"
: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg-fail.png"
);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
@@ -219,6 +231,13 @@ const metricConfigs = {
deltaKeys: ["deltaStability", "delta_stability"],
deltaUnit: "",
},
{
label: "十环次数",
valueKeys: ["tenRingCount", "ten_ring_count"],
unit: "次",
deltaKeys: ["deltaTenRingCount", "delta_ten_ring_count"],
deltaUnit: "次",
},
],
rhythm: [
{
@@ -235,6 +254,39 @@ const metricConfigs = {
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
{
label: "十环次数",
valueKeys: ["tenRingCount", "ten_ring_count"],
unit: "次",
deltaKeys: ["deltaTenRingCount", "delta_ten_ring_count"],
deltaUnit: "次",
},
],
stability: [
{
label: "能量最高值",
valueKeys: ["maxEnergyPercent", "max_energy_percent"],
unit: "%",
deltaKeys: [
"deltaMaxEnergyPercent",
"delta_max_energy_percent",
],
deltaUnit: "%",
},
{
label: "达标箭数",
valueKeys: ["qualifiedArrows", "qualified_arrows"],
unit: "箭",
deltaKeys: ["deltaQualifiedArrows", "delta_qualified_arrows"],
deltaUnit: "箭",
},
{
label: "达标率",
valueKeys: ["qualifiedRate", "qualified_rate"],
unit: "%",
deltaKeys: ["deltaQualifiedRate", "delta_qualified_rate"],
deltaUnit: "%",
},
],
endurance: [
{
@@ -251,41 +303,43 @@ const metricConfigs = {
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
{
label: "平均环数",
valueKeys: ["averageRing", "average_ring"],
unit: "环",
deltaKeys: ["deltaAverageRing", "delta_average_ring"],
deltaUnit: "环",
},
],
precision: [
{
label: "共命中目标",
label: "命中目标数",
valueKeys: ["totalHits", "total_hits"],
fallback: () => 0,
unit: "次",
deltaKeys: [
"deltaTotalHits",
"delta_total_hits",
"hitCompare",
"hitDiff",
"hitDelta",
],
deltaKeys: ["deltaTotalHits", "delta_total_hits"],
deltaUnit: "次",
},
{
label: "用时",
valueKeys: ["duration", "usedTime", "shootTime", "time"],
unit: "",
deltaKeys: [
"deltaDuration",
"delta_duration",
"timeCompare",
"timeDiff",
"durationDiff",
],
deltaUnit: "",
duration: true,
label: "射箭数",
valueKeys: ["totalArrows", "total_arrows"],
unit: "箭",
deltaKeys: ["deltaTotalArrows", "delta_total_arrows"],
deltaUnit: "箭",
},
{
label: "命中率",
valueKeys: ["hitRate", "hit_rate"],
unit: "%",
deltaKeys: ["deltaHitRate", "delta_hit_rate"],
deltaUnit: "%",
},
],
};
const resultRows = computed(() => {
const configs = metricConfigs[resultTrainingType.value] || metricConfigs.precision;
const configs =
metricConfigs[resultTrainingType.value] || metricConfigs.precision;
return configs.map((config) => {
const fallback = config.fallback ? config.fallback() : 0;
const value = readMetricNumber(config.valueKeys, fallback);
@@ -314,20 +368,17 @@ const handlePrimary = () => {
retryPractice();
};
const calories = computed(
() => formatMetricNumber(readMetricNumber(["calories", "calorie", "kcal"]))
);
</script>
<template>
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
<image class="hero-glow" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg.png" mode="widthFix" />
<image class="hero-glow" :src="heroBackground" mode="widthFix" />
<view class="result-title">
<image class="result-title-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg.png" mode="widthFix" />
<image class="result-title-bg" :src="titleBackground" mode="widthFix" />
<view class="result-title-text">Lv{{ resultDifficultyLevel }}</view>
</view>
<view class="result-panel">
<view :class="['result-panel', { 'result-panel--fail': !isCompleted }]">
<view class="line-top"></view>
<view class="line-bottom"></view>
<view class="stats">
@@ -352,25 +403,6 @@ const calories = computed(
<view v-else class="stat-value">--</view>
</view>
</view>
<view class="stat-row">
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">消耗卡路里</text>
<view class="stat-value">
<text>{{ calories }}卡</text>
</view>
</view>
<text class="stat-equal">≈</text>
<!-- <view class="stat-divider"></view> -->
<view class="stat-cell stat-cell--compare">
<view class="stat-value">
<image v-for="index in 3" :key="index" class="rice-icon"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-rice.png" mode="widthFix" />
</view>
</view>
</view>
<view class="actions">
<view class="action-item" @click="() => (showBowData = true)">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
@@ -435,7 +467,7 @@ const calories = computed(
</view>
</view>
</ScreenHint>
<BowData :total="arrows.length" :arrows="result.details" :show="showBowData"
<BowData :total="details.length" :arrows="details" :show="showBowData" :trainingType="resultTrainingType"
:onClose="() => (showBowData = false)" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="userLevel" />
</view>
@@ -517,6 +549,10 @@ const calories = computed(
position: relative;
}
.result-panel--fail {
background: rgba(34, 34, 46, 0.8);
}
.stats {
width: 100%;
margin-top: 34rpx;
@@ -610,14 +646,6 @@ const calories = computed(
transform: skewX(12deg);
}
.stat-equal{
width: 30rpx;
height: 40rpx;
color: #F3E0B9;
font-size: 30rpx;
margin-left: 10rpx;
}
.trend-icon {
width: 28rpx;
height: 42rpx;
@@ -636,18 +664,6 @@ const calories = computed(
height: 62rpx;
}
.rice-list {
width: 160rpx;
display: flex;
align-items: center;
}
.rice-icon {
width: 36rpx;
height: 34rpx;
margin-right: 14rpx;
}
.oper-box {
position: relative;
z-index: 1;
+496 -23
View File
@@ -1,8 +1,22 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import {
ref,
watch,
onMounted,
onBeforeUnmount,
computed,
nextTick,
} from "vue";
import audioManager, {
getTrainingStartAudioKey,
RHYTHM_SHOOT_WINDOW_AUDIO_KEY,
} from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
@@ -35,6 +49,38 @@ const props = defineProps({
type: String,
default: "precision",
},
roundTime: {
type: Number,
default: 0,
},
shootTime: {
type: Number,
default: 0,
},
shootWindowStart: {
type: [Number, String],
default: 0,
},
inShootWindow: {
type: Boolean,
default: false,
},
serverTimestamp: {
type: [Number, String],
default: 0,
},
hitReq: {
type: Number,
default: 0,
},
energyPercent: {
type: Number,
default: 0,
},
energyReqPercent: {
type: Number,
default: 0,
},
isVip: {
type: Boolean,
default: false,
@@ -89,12 +135,100 @@ const currentRoundEnded = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const rhythmRemainingMs = ref(0);
const rhythmRemainingSeconds = ref(0);
const rhythmIsShootWindow = ref(false);
const rhythmTransitionStyle = ref("none");
let rhythmCountdownTimer = null;
let rhythmTransitionTimer = null;
let rhythmServerClockOffsetMs = 0;
let rhythmSyncGeneration = 0;
const isRhythmTraining = computed(() => props.trainingType === "rhythm");
const isStabilityTraining = computed(
() => props.trainingType === "stability"
);
const normalizePositiveInteger = (value) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) && numberValue > 0
? Math.round(numberValue)
: 0;
};
// 服务端时间戳可能由 protobuf int64 以字符串形式下发。
const normalizeTimestamp = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue) || numberValue <= 0) return 0;
return numberValue < 1e12 ? numberValue * 1000 : numberValue;
};
const validRhythmRoundTime = computed(() =>
normalizePositiveInteger(props.roundTime)
);
const validRhythmShootTime = computed(() =>
Math.min(
normalizePositiveInteger(props.shootTime),
validRhythmRoundTime.value
)
);
const validRhythmHitReq = computed(() =>
normalizePositiveInteger(props.hitReq)
);
const rhythmRoundDurationMs = computed(
() => validRhythmRoundTime.value * 1000
);
const rhythmShootDurationMs = computed(
() => validRhythmShootTime.value * 1000
);
const progressPercent = computed(() => {
if (!props.countdownEnabled || !props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
const stabilityEnergyPercent = computed(() =>
Math.max(0, Math.min(100, Number(props.energyPercent) || 0))
);
const stabilityEnergyReqPercent = computed(() =>
Math.max(0, Math.min(100, Number(props.energyReqPercent) || 0))
);
const stabilityEnergyReached = computed(
() =>
stabilityEnergyReqPercent.value > 0 &&
stabilityEnergyPercent.value >= stabilityEnergyReqPercent.value
);
const rhythmMarkerPercent = computed(() => {
if (!validRhythmRoundTime.value) return 0;
return Math.max(
0,
Math.min(
100,
(validRhythmShootTime.value / validRhythmRoundTime.value) * 100
)
);
});
const rhythmProgressPercent = computed(() => {
if (!rhythmRoundDurationMs.value) return 0;
return Math.max(
0,
Math.min(
100,
(rhythmRemainingMs.value / rhythmRoundDurationMs.value) * 100
)
);
});
const rhythmTitle = computed(() => {
if (!validRhythmShootTime.value) return "节奏训练";
if (!validRhythmHitReq.value) {
return `在最后的${validRhythmShootTime.value}秒内射箭`;
}
return `在最后的${validRhythmShootTime.value}秒并命中${validRhythmHitReq.value}环内`;
});
const displayName = computed(() => {
return (
user.value?.nickName ||
@@ -139,8 +273,147 @@ const clearTimer = () => {
timer.value = null;
};
const clearRhythmTimers = () => {
if (rhythmCountdownTimer) {
clearTimeout(rhythmCountdownTimer);
rhythmCountdownTimer = null;
}
if (rhythmTransitionTimer) {
clearTimeout(rhythmTransitionTimer);
rhythmTransitionTimer = null;
}
};
const getRhythmServerNow = () => Date.now() + rhythmServerClockOffsetMs;
const getRhythmRoundRemainingMs = () => {
const shootWindowStart = normalizeTimestamp(props.shootWindowStart);
if (!shootWindowStart || !rhythmRoundDurationMs.value) return 0;
const firstRoundEnd = shootWindowStart + rhythmShootDurationMs.value;
const serverNow = getRhythmServerNow();
let roundEnd = firstRoundEnd;
// 服务端锚点过期后继续按 round_time 推演下一轮,避免进度停在 0。
if (serverNow >= firstRoundEnd) {
const elapsedRounds =
Math.floor(
(serverNow - firstRoundEnd) / rhythmRoundDurationMs.value
) + 1;
roundEnd = firstRoundEnd + elapsedRounds * rhythmRoundDurationMs.value;
}
return Math.max(
0,
Math.min(rhythmRoundDurationMs.value, roundEnd - serverNow)
);
};
const updateRhythmShootWindow = (isInWindow) => {
const nextIsInWindow = Boolean(isInWindow);
const enteredShootWindow =
nextIsInWindow && !rhythmIsShootWindow.value;
rhythmIsShootWindow.value = nextIsInWindow;
// 只在进入窗口的边沿立即提示;预热和播放均为异步,不阻塞倒计时。
if (enteredShootWindow && props.start && isRhythmTraining.value) {
audioManager.play(RHYTHM_SHOOT_WINDOW_AUDIO_KEY);
}
};
// 每秒只更新一次目标宽度,实际推进交给 CSS transition,减少响应式刷新。
const scheduleRhythmCountdownStep = () => {
rhythmCountdownTimer = null;
const currentRemaining = getRhythmRoundRemainingMs();
if (currentRemaining <= 0) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = 0;
rhythmRemainingSeconds.value = 0;
updateRhythmShootWindow(false);
return;
}
// 数字展示使用服务端校准后的真实剩余时间,不读取提前写入的动画目标值。
rhythmRemainingSeconds.value = Math.ceil(currentRemaining / 1000);
updateRhythmShootWindow(
currentRemaining <= rhythmShootDurationMs.value
);
// 一轮结束后先无动画恢复至 100%,再开始下一轮向左递减。
if (currentRemaining - rhythmRemainingMs.value > 1000) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = currentRemaining;
rhythmTransitionTimer = setTimeout(() => {
rhythmTransitionTimer = null;
scheduleRhythmCountdownStep();
}, 50);
return;
}
const targetRemaining = Math.max(
0,
(Math.ceil(currentRemaining / 1000) - 1) * 1000
);
const stepDuration = Math.max(50, currentRemaining - targetRemaining);
rhythmTransitionStyle.value = `width ${stepDuration}ms linear`;
rhythmRemainingMs.value = targetRemaining;
rhythmCountdownTimer = setTimeout(
scheduleRhythmCountdownStep,
stepDuration
);
};
const syncRhythmCountdown = async () => {
const generation = ++rhythmSyncGeneration;
clearRhythmTimers();
if (!isRhythmTraining.value) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = 0;
rhythmRemainingSeconds.value = 0;
updateRhythmShootWindow(false);
return;
}
const serverTimestamp = normalizeTimestamp(props.serverTimestamp);
rhythmServerClockOffsetMs = serverTimestamp
? serverTimestamp - Date.now()
: 0;
if (
!validRhythmRoundTime.value ||
!validRhythmShootTime.value ||
!normalizeTimestamp(props.shootWindowStart)
) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = 0;
rhythmRemainingSeconds.value = 0;
updateRhythmShootWindow(false);
return;
}
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = getRhythmRoundRemainingMs();
rhythmRemainingSeconds.value = Math.ceil(rhythmRemainingMs.value / 1000);
updateRhythmShootWindow(
rhythmRemainingMs.value > 0 &&
rhythmRemainingMs.value <= rhythmShootDurationMs.value
);
await nextTick();
if (generation !== rhythmSyncGeneration) return;
rhythmTransitionTimer = setTimeout(() => {
rhythmTransitionTimer = null;
scheduleRhythmCountdownStep();
}, 50);
};
const resetTimer = (count) => {
clearTimer();
if (isRhythmTraining.value) {
remain.value = 0;
return;
}
if (!props.countdownEnabled) {
remain.value = 0;
return;
@@ -173,9 +446,12 @@ const resetTimer = (count) => {
};
watch(
() => [props.start, props.countdownEnabled],
([started, countdownEnabled]) => {
if (started && countdownEnabled) {
() => [props.start, props.countdownEnabled, props.trainingType],
([started, countdownEnabled, trainingType]) => {
if (trainingType === "rhythm") {
clearTimer();
remain.value = 0;
} else if (started && countdownEnabled) {
resetTimer(props.total);
} else {
clearTimer();
@@ -187,6 +463,18 @@ watch(
}
);
watch(
() => [
props.trainingType,
props.roundTime,
props.shootTime,
props.shootWindowStart,
props.serverTimestamp,
],
syncRhythmCountdown,
{ immediate: true }
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
@@ -203,11 +491,14 @@ async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
// 已实现的个人训练由页面播放专属提示,避免重复播报。
if (!getTrainingStartAudioKey(props.trainingType)) {
audioManager.play("比赛开始");
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play("练习结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 精准训练由页面统一等待语音和飞箭结束,其他训练保持原播放链路。
// 精准和节奏训练由页面统一处理专属结果语音,其他训练保持原播放链路。
if (props.externalShootResultAudio) return;
const latestDetail =
Array.isArray(msg.details) && msg.details.length > 0
@@ -238,10 +529,10 @@ async function onReceiveMessage(msg) {
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
title: getInvalidShotText(msg.shootData),
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
@@ -260,12 +551,66 @@ onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
clearTimer();
rhythmSyncGeneration += 1;
clearRhythmTimers();
});
</script>
<template>
<view v-if="show" class="progress-card">
<view class="progress-card__header">
<view
v-if="show"
:class="
isRhythmTraining
? 'rhythm-progress'
: isStabilityTraining
? 'stability-progress'
: 'progress-card'
"
>
<template v-if="isStabilityTraining">
<text class="stability-progress__time">{{ remain }}秒</text>
<view class="stability-progress__track">
<view
class="stability-progress__fill"
:class="{
'stability-progress__fill--reached': stabilityEnergyReached,
}"
:style="{ width: `${stabilityEnergyPercent}%` }"
/>
<view
class="stability-progress__marker"
:style="{ left: `${stabilityEnergyReqPercent}%` }"
/>
<text class="stability-progress__value">
{{ Math.round(stabilityEnergyPercent) }}%
</text>
</view>
</template>
<template v-else-if="isRhythmTraining">
<text class="rhythm-progress__title">{{ rhythmTitle }}</text>
<view class="rhythm-progress__track">
<view
class="rhythm-progress__fill"
:class="{
'rhythm-progress__fill--shooting': rhythmIsShootWindow,
}"
:style="{
width: `${rhythmProgressPercent}%`,
transition: rhythmTransitionStyle,
}"
/>
<view
class="rhythm-progress__marker"
:style="{ left: `${rhythmMarkerPercent}%` }"
/>
<text
v-if="rhythmRemainingSeconds > 0"
class="rhythm-progress__window-label"
>{{ rhythmRemainingSeconds }}秒</text>
</view>
</template>
<template v-else>
<view class="progress-card__header">
<view class="progress-card__profile">
<view class="progress-card__avatar-shell">
<Avatar
@@ -297,16 +642,16 @@ onBeforeUnmount(() => {
mode="aspectFit"
/>
</button> -->
</view>
</view>
<view class="progress-card__track-wrap">
<image
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
:src="trainingTitleIcon"
mode="aspectFit"
/>
<view v-if="countdownEnabled" class="progress-card__track">
<view
<view v-if="countdownEnabled" class="progress-card__track">
<view
class="progress-card__fill"
:style="{
width: `${progressPercent}%`,
@@ -314,13 +659,14 @@ onBeforeUnmount(() => {
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}秒</text>
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}秒</text>
</view>
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
</template>
</view>
</template>
@@ -459,4 +805,131 @@ onBeforeUnmount(() => {
line-height: 1.4;
text-align: center;
}
.stability-progress {
box-sizing: border-box;
margin: 32rpx 84rpx 0;
}
.stability-progress__time {
display: block;
margin-bottom: 20rpx;
color: #ffffff;
font-size: 34rpx;
font-weight: 500;
line-height: 48rpx;
text-align: center;
}
.stability-progress__track {
position: relative;
width: 100%;
height: 24rpx;
overflow: hidden;
border-radius: 18rpx;
background: #444444;
}
.stability-progress__fill {
position: absolute;
top: 0;
bottom: 0;
left: 0;
border-radius: 18rpx;
background: linear-gradient(90deg, #87f1df 0%, #5ba8e8 100%);
transition: width 240ms linear, background 240ms ease;
}
.stability-progress__fill--reached {
background: linear-gradient(90deg, #a5df62 0%, #61c787 100%);
}
.stability-progress__marker {
position: absolute;
top: 0;
bottom: 0;
z-index: 2;
width: 4rpx;
transform: translateX(-2rpx);
background: rgba(26, 24, 22, 0.92);
}
.stability-progress__value {
position: absolute;
inset: 0;
z-index: 3;
display: flex;
align-items: center;
justify-content: center;
color: #eefaff;
font-size: 18rpx;
line-height: 24rpx;
text-align: center;
pointer-events: none;
}
.rhythm-progress {
box-sizing: border-box;
margin: 32rpx 84rpx 0;
}
.rhythm-progress__title {
display: block;
margin-bottom: 20rpx;
color: #ffffff;
font-size: 30rpx;
font-weight: 500;
line-height: 42rpx;
text-align: center;
}
.rhythm-progress__track {
position: relative;
width: 100%;
height: 24rpx;
overflow: hidden;
border-radius: 18rpx;
background: #444444;
}
.rhythm-progress__fill {
position: absolute;
top: 0;
bottom: 0;
left: 0;
border-radius: 18rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
}
.rhythm-progress__fill--shooting {
background: linear-gradient(90deg, #e2bd2e 0%, #fff047 100%);
}
.rhythm-progress__marker {
position: absolute;
top: 0;
bottom: 0;
z-index: 2;
width: 4rpx;
transform: translateX(-2rpx);
background: rgba(26, 24, 22, 0.9);
}
.rhythm-progress__window-label {
position: absolute;
top: 0;
bottom: 0;
left: 50%;
z-index: 3;
display: flex;
align-items: center;
justify-content: center;
transform: translateX(-50%);
color: #fff7de;
font-size: 18rpx;
line-height: 24rpx;
text-align: center;
white-space: nowrap;
pointer-events: none;
}
</style>
+64 -12
View File
@@ -6,10 +6,16 @@ import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDistanceCheckAudioKey,
getDistanceCheckText,
getShootValidation,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const emit = defineEmits(["passed"]);
const props = defineProps({
guide: {
type: Boolean,
@@ -27,18 +33,46 @@ const props = defineProps({
type: [Number, String],
default: "",
},
autoStart: {
type: Boolean,
default: false,
},
});
const arrow = ref({});
const distance = ref(0);
const statusText = ref("");
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const autoStartPending = ref(false);
const autoStartTriggered = ref(false);
let autoStartTimer = null;
const DISTANCE_PASSED_AUDIO_KEY = "站距合格,靶纸正确";
const AUTO_START_TIMEOUT_MS = 6000;
const clearAutoStartTimer = () => {
if (!autoStartTimer) return;
clearTimeout(autoStartTimer);
autoStartTimer = null;
};
const triggerAutoStart = () => {
if (!autoStartPending.value || autoStartTriggered.value) return;
clearAutoStartTimer();
autoStartPending.value = false;
autoStartTriggered.value = true;
emit("passed");
};
const onAudioEnded = (key) => {
if (key === DISTANCE_PASSED_AUDIO_KEY) triggerAutoStart();
};
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
audioManager.play("请射箭!测试站距与靶纸");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
@@ -46,23 +80,43 @@ onMounted(() => {
}, 1000);
}
uni.$on("update-timer", updateTimer);
uni.$on("audioEnded", onAudioEnded);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
clearAutoStartTimer();
uni.$off("update-timer", updateTimer);
uni.$off("audioEnded", onAudioEnded);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
if (autoStartPending.value || autoStartTriggered.value) return;
const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
statusText.value = getDistanceCheckText(msg.shootData);
const audioKey = getDistanceCheckAudioKey(msg.shootData);
const validation = getShootValidation(msg.shootData);
if (props.autoStart && validation.distanceOk && validation.targetOk) {
autoStartPending.value = true;
autoStartTimer = setTimeout(triggerAutoStart, AUTO_START_TIMEOUT_MS);
}
audioManager.play(audioKey);
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
onMounted(() => {
@@ -94,14 +148,12 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
<view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
<block v-if="statusText">
<text>{{ statusText }}</text>
</block>
<block v-else>
<text>请射箭,测试站距</text>
<text>请射箭,测试站距与靶纸</text>
</block>
</view>
<view class="user-row">
@@ -112,7 +164,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
@@ -15,6 +15,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
showUnlockProgress: {
type: Boolean,
default: false,
},
completedProgress: {
type: Number,
default: 0,
@@ -106,6 +110,15 @@ const handleClick = () => {
<view class="difficulty-badge__label">{{ node.label }}</view>
</view>
</view>
<view
v-if="showUnlockProgress"
class="difficulty-badge__unlock-progress"
>
<view
class="difficulty-badge__unlock-progress-completed"
:style="{ width: `${progressValue}%` }"
></view>
</view>
</view>
</template>
@@ -315,6 +328,25 @@ const handleClick = () => {
overflow: hidden;
}
.difficulty-badge__unlock-progress {
position: absolute;
top: calc(100% + 30rpx);
left: 50%;
width: 120rpx;
height: 10rpx;
overflow: hidden;
border-radius: 6rpx;
background: rgba(0, 0, 0, 0.6);
transform: translateX(-50%);
pointer-events: none;
}
.difficulty-badge__unlock-progress-completed {
height: 100%;
border-radius: 6rpx;
background: rgba(255, 217, 71, 1);
}
@keyframes badge-orbit-spin {
from {
transform: translate(-50%, -50%) rotate(0deg);
@@ -13,7 +13,20 @@ const props = defineProps({
});
const previewLines = computed(() => {
return props.lines.map((line) => String(line || "").trim()).filter(Boolean);
return props.lines
.map((line) => {
const rawParts = Array.isArray(line?.parts)
? line.parts
: [{ text: line }];
const parts = rawParts
.map((part) => ({
text: String(part?.text ?? part ?? "").trim(),
}))
.filter((part) => part.text);
return { parts };
})
.filter((line) => line.parts.length > 0);
});
</script>
@@ -27,13 +40,16 @@ const previewLines = computed(() => {
<view class="difficulty-preview__content">
<text class="difficulty-preview__title">{{ title }}</text>
<view class="difficulty-preview__copy">
<text
<view
v-for="(line, index) in previewLines"
:key="`${line}-${index}`"
:key="index"
class="difficulty-preview__line"
>
{{ line }}
</text>
<text
v-for="(part, partIndex) in line.parts"
:key="partIndex"
>{{ part.text }}</text>
</view>
</view>
</view>
</view>
@@ -53,7 +69,7 @@ const previewLines = computed(() => {
.difficulty-preview__content {
position: absolute;
top: 0;
left: 30rpx;
left: 40rpx;
box-sizing: border-box;
width: 486rpx;
height: 93%;
@@ -86,6 +102,4 @@ const previewLines = computed(() => {
.difficulty-preview__line {
display: block;
}
</style>
+108 -32
View File
@@ -5,6 +5,7 @@ import Container from "@/components/Container.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import audioManager from "@/audioManager";
import {
createPractiseV2API,
endPractiseAPI,
@@ -12,7 +13,7 @@ import {
} from "@/apis";
// 难度页接口数据源:
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm/stability
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
const trainingDifficultyStorageKey = "training-selection";
const defaultTrainingType = "precision";
@@ -34,6 +35,10 @@ const trainingTypeMetaMap = {
key: "rhythm",
title: "节奏训练",
},
stability: {
key: "stability",
title: "稳定训练",
},
};
const routeModeTypeMap = {
basic: "base",
@@ -41,6 +46,9 @@ const routeModeTypeMap = {
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
stability: "stability",
// 兼容历史上已经分享出去的 power 深链,实际创建仍统一传 stability。
power: "stability",
};
const defaultTargetType = 1;
@@ -82,10 +90,6 @@ const checkDifficultyCompleted = (item = {}) => {
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
};
const getDifficultyModeText = (mode) => {
return Number(mode) === 1 ? "随机区域+指定环数" : "随机区域命中";
};
const createEmptyModeConfig = (type = defaultTrainingType) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
@@ -106,41 +110,52 @@ const createDifficultySummary = (item = {}) => {
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const energyReqPercent = toNumber(item.energy_req_percent);
const shootingTimeText =
timeLimit > 0 ? `在${timeLimit}秒内进行射箭` : "不限时进行射箭";
const enduranceTimeText =
timeLimit > 0
? `在${timeLimit}秒内完成${arrows}箭`
: `不限时完成${arrows}箭`;
const summaryMap = {
base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "),
shootingTimeText,
`需要有${arrows}箭命中${hitReq}环内`,
],
endurance: [
desc || `${timeText}${arrows}箭`,
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "),
enduranceTimeText,
`且累计环数大于${totalReq}环`,
],
precision: [
desc || `命中${blocks}个指定区域`,
[
`${arrows}箭`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
shootingTimeText,
`需要有${arrows}箭命中高亮区域`,
],
rhythm: [
desc || `间隔${timeLimit}秒射击`,
[
`${arrows}箭`,
hitReq > 0 ? `每箭${hitReq}环以上` : "上靶即可",
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
arrows > 0
? `需要在指定时间节点射出${arrows}射箭`
: "需要在指定时间节点射箭",
hitReq > 0 ? `且每箭命中${hitReq}环内` : "且每箭命中指定区域",
],
stability: [
{
parts: [
{ text: timeLimit > 0 ? "在" : "" },
{
text: timeLimit > 0 ? `${timeLimit}秒` : "不限时",
highlight: true,
},
{ text: timeLimit > 0 ? "内射箭,命中" : "射箭,命中" },
{ text: `${hitReq}环`, highlight: true },
{ text: "可获得能量" },
],
},
{
parts: [
{ text: "计时结束能量需要大于" },
{ text: `${energyReqPercent}%`, highlight: true },
],
},
],
};
@@ -444,6 +459,16 @@ const selectedDifficulty = computed(() => {
);
});
const targetTypeImageMap = {
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
};
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
const selectedTargetTypeImage = computed(() => {
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
@@ -604,6 +629,23 @@ const createPracticeQuery = (difficulty) => {
rhythm: {
hitReq: toNumber(difficulty.hit_req),
mode: toNumber(difficulty.mode),
roundTime: toNumber(difficulty.round_time ?? difficulty.roundTime),
shootTime: toNumber(difficulty.shoot_time ?? difficulty.shootTime),
},
stability: {
hitReq: toNumber(difficulty.hit_req),
scoreSlot: toNumber(
difficulty.score_slot ?? difficulty.scoreSlot
),
energyPerHit: toNumber(
difficulty.energy_per_hit ?? difficulty.energyPerHit
),
energyCostPerSec: toNumber(
difficulty.energy_cost_per_sec ?? difficulty.energyCostPerSec
),
energyReqPercent: toNumber(
difficulty.energy_req_percent ?? difficulty.energyReqPercent
),
},
};
@@ -637,6 +679,21 @@ const saveTrainingContext = (practice = {}) => {
difficultyLabel: difficulty.label,
targetType: defaultTargetType,
targetPaperType: difficulty.targetPaperType,
roundTime: toNumber(difficulty.round_time ?? difficulty.roundTime),
shootTime: toNumber(difficulty.shoot_time ?? difficulty.shootTime),
hitReq: toNumber(difficulty.hit_req ?? difficulty.hitReq),
scoreSlot: toNumber(
difficulty.score_slot ?? difficulty.scoreSlot
),
energyPerHit: toNumber(
difficulty.energy_per_hit ?? difficulty.energyPerHit
),
energyCostPerSec: toNumber(
difficulty.energy_cost_per_sec ?? difficulty.energyCostPerSec
),
energyReqPercent: toNumber(
difficulty.energy_req_percent ?? difficulty.energyReqPercent
),
practiceId: practice.id || "",
serverAddr: practice.serverAddr || "",
createdAt: practice.id ? Date.now() : 0,
@@ -676,6 +733,8 @@ const handleSelectDifficulty = (node) => {
return;
}
audioManager.play("点击按钮");
if (node.id === selectedDifficultyId.value) {
return;
}
@@ -793,6 +852,7 @@ onShow(() => {
:node="node"
:active="node.id === selectedDifficultyId"
:locked="checkDifficultyLocked(node)"
:showUnlockProgress="node.id === unlockedDifficultyId"
:completedProgress="getCompletedDifficultyProgress(node)"
@click="handleSelectDifficulty"
/>
@@ -805,12 +865,18 @@ onShow(() => {
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
<image
v-if="selectedTargetTypeImage"
class="difficulty-page__target-type"
:src="selectedTargetTypeImage"
mode="aspectFit"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="handleStart"
@click="$clickSound(handleStart)"
/>
</view>
</view>
@@ -863,6 +929,16 @@ onShow(() => {
margin: 0 auto;
}
.difficulty-page__target-type {
position: absolute;
top: 10rpx;
left: 2rpx;
z-index: 2;
width: 100rpx;
height: 74rpx;
pointer-events: none;
}
.difficulty-page__start {
position: relative;
flex: none;
+68 -105
View File
@@ -15,19 +15,19 @@ const trainingModeRouteMap = {
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
strength: "power",
stability: "stability",
};
const unavailableTrainingIds = new Set(["rhythm", "strength"]);
const unavailableTrainingIds = new Set();
// 训练项目卡片右侧主图标。
const trainingModeIconMap = {
base_bow:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
target:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
muscle:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_7.png",
};
// 训练项目卡片标题图,按接口 id 映射 CDN 资源。
const trainingModeTitleImageMap = {
@@ -39,21 +39,22 @@ const trainingModeTitleImageMap = {
"https://static.shelingxingqiu.com/shootmini/static/training-home/jingzhunxunlian.png",
rhythm:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jiezouxunlian.png",
strength:
"https://static.shelingxingqiu.com/shootmini/static/training-home/liliangxulian.png",
stability:
"https://static.shelingxingqiu.com/shootmini/static/training-home/wendingxunlian.png",
};
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
const defaultRadarDimensions = [
{ name: "基础", score: 0 },
{ name: "精准", score: 0 },
{ name: "力量", score: 0 },
{ name: "稳定", score: 0 },
{ name: "节奏", score: 0 },
{ name: "耐力", score: 0 },
];
const radarDimensionTrainingIdMap = Object.freeze({
基础: "base",
精准: "precision",
力量: "strength",
稳定: "stability",
力量: "stability",
节奏: "rhythm",
耐力: "endurance",
});
@@ -64,9 +65,9 @@ const createDefaultTrainingData = () => ({
stats: {
total_training_days: 0,
total_arrows: 0,
hit_rate: 0,
endurance_shoot_speed: 0,
total_calories: 0,
target_rate: 0,
ten_ring_count: 0,
average_ring: 0,
},
beat_percent: 0,
radar_max: 0,
@@ -124,20 +125,20 @@ const formatValue = (value, digits = 1) => {
return String(Number(numberValue.toFixed(digits)));
};
const formatCompactCount = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
if (numberValue >= 10000) return `${formatValue(numberValue / 1000)}K`;
return formatValue(numberValue, 0);
};
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return `当前进度 LV${level} >`;
};
// 卡路里字段按需求做 K / W 缩写展示。
const getCaloriesValue = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
if (numberValue >= 10000) return `${formatValue(numberValue / 10000)}W`;
if (numberValue >= 1000) return `${formatValue(numberValue / 1000)}K`;
return formatValue(numberValue, 0);
};
const getAverageRingValue = (value) => formatValue(value);
const getTrainingIcon = (item = {}) =>
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
@@ -286,9 +287,9 @@ const loadPersonalTrainingData = async () => {
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
target_rate: result?.stats?.target_rate ?? 0,
ten_ring_count: result?.stats?.ten_ring_count ?? 0,
average_ring: result?.stats?.average_ring ?? 0,
},
beat_percent: result?.beat_percent ?? 0,
radar_max: result?.radar_max ?? 0,
@@ -418,7 +419,7 @@ onShow(async () => {
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_arrows, 0) }}
{{ formatCompactCount(trainingData.stats.total_arrows) }}
</text>
<text class="stats-unit">支</text>
<view class="stats-value-decoration"></view>
@@ -431,45 +432,45 @@ onShow(async () => {
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }}
{{ formatValue(trainingData.stats.target_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">命中率</text>
<text class="stats-label">上靶率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
{{ formatCompactCount(trainingData.stats.ten_ring_count) }}
</text>
<text class="stats-unit">支/分钟</text>
<text class="stats-unit">支</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">耐力射击</text>
<text class="stats-label">10环数</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ getCaloriesValue(trainingData.stats.total_calories) }}
{{ getAverageRingValue(trainingData.stats.average_ring) }}
</text>
<text class="stats-unit">卡路里</text>
<text class="stats-unit">环</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共消耗</text>
<text class="stats-label">平均环数</text>
</view>
</view>
</view>
<view class="radar-section">
<view class="record-bubble" @click="openTrainingRecord">
<view class="record-bubble" @click="$clickSound(openTrainingRecord)">
<image
class="record-bubble-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_28.png"
@@ -483,7 +484,7 @@ onShow(async () => {
<text class="record-sub-text">我的训练记录</text>
<image
class="record-arrow"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_7.png"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_right.png"
mode="widthFix"
/>
</view>
@@ -530,24 +531,31 @@ onShow(async () => {
</view>
</view>
<view class="featured-card" @click="openRoutineTraining">
<image
class="featured-card-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png"
mode="widthFix"
/>
<view class="featured-card-mask"></view>
<view class="featured-card-copy">
<text class="featured-card-subtitle">12箭练习</text>
</view>
</view>
<view class="mode-grid">
<view
class="mode-card"
@click="$clickSound(openRoutineTraining)"
>
<view class="mode-card-copy">
<image
class="mode-card-title-image"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/ziyouxunlian.png"
mode="widthFix"
/>
<text class="mode-card-progress">无级别限制</text>
</view>
<image
class="mode-card-icon"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_2.png"
mode="aspectFit"
/>
</view>
<view
v-for="item in visibleTrainingItems"
:key="item.id"
class="mode-card"
@click="openTrainingItem(item)"
@click="$clickSound(() => openTrainingItem(item))"
>
<view v-if="item.id === recommendedTrainingId" class="mode-tag">
推荐
@@ -572,6 +580,7 @@ onShow(async () => {
</view>
<TargetPicker
:show="showRoutineTargetPicker"
:clickSound="true"
:onClose="() => (showRoutineTargetPicker = false)"
:onConfirm="handleRoutineTargetConfirm"
/>
@@ -742,7 +751,7 @@ onShow(async () => {
.radar-section {
position: relative;
padding-top: 34rpx;
padding-top: 30rpx;
}
.record-bubble {
@@ -859,52 +868,6 @@ onShow(async () => {
width: 92rpx;
}
.featured-card {
position: relative;
width: 100%;
height: 150rpx;
margin-top: 70rpx;
border-radius: 16rpx;
overflow: hidden;
}
.featured-card-bg {
width: 100%;
}
.featured-card-mask {
position: absolute;
left: 0;
top: 0;
width: 278rpx;
height: 150rpx;
}
.featured-card-copy {
position: absolute;
left: 174rpx;
top: 58rpx;
display: flex;
flex-direction: column;
}
.featured-card-title {
display: block;
color: #895409;
font-size: 34rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 42rpx;
}
.featured-card-subtitle {
display: block;
margin-top: 10rpx;
color: #895409;
font-size: 22rpx;
line-height: 32rpx;
}
.mode-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
@@ -914,11 +877,11 @@ onShow(async () => {
.mode-card {
position: relative;
height: 150rpx;
height: 130rpx;
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
border-radius: 16rpx;
border: 2rpx solid rgba(235, 184, 123, 0.5);
background: rgba(0, 0, 0, 0.5);
/* background: rgba(0, 0, 0, 0.5); */
overflow: hidden;
}
@@ -927,8 +890,8 @@ onShow(async () => {
left: 0;
top: 0;
width: 72rpx;
height: 34rpx;
line-height: 34rpx;
height: 28rpx;
line-height: 28rpx;
text-align: center;
font-size: 20rpx;
color: #000;
@@ -939,7 +902,7 @@ onShow(async () => {
.mode-card-copy {
position: absolute;
left: 30rpx;
top: 40rpx;
top: 32rpx;
}
.mode-card-title {
@@ -967,16 +930,16 @@ onShow(async () => {
display: block;
margin-top: 14rpx;
color: #fcce96;
font-size: 22rpx;
line-height: 32rpx;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.5;
}
.mode-card-icon {
position: absolute;
right: 12rpx;
top: 14rpx;
width: 124rpx;
height: 124rpx;
right: 18rpx;
top: 8rpx;
width: 116rpx;
height: 116rpx;
}
</style>
+578 -50
View File
@@ -4,13 +4,21 @@ import { onHide, onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue";
import BowTarget from "./components/BowTarget.vue";
import ScorePanel2 from "./components/ScorePanel2.vue";
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import ScoreResult from "./components/ScoreResult.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "./components/TestDistance.vue";
import BubbleTip from "./components/BubbleTip.vue";
import audioManager from "@/audioManager";
import audioManager, {
getPrecisionShotAudioKeys,
getRhythmShotAudioKeys,
getStabilityShotAudioKeys,
getTrainingStartAudioKey,
RHYTHM_SHOOT_WINDOW_AUDIO_KEY,
STABILITY_ENERGY_50_AUDIO_KEY,
STABILITY_ENERGY_70_AUDIO_KEY,
} from "@/audioManager";
import {
createPractiseV2API,
@@ -23,12 +31,13 @@ import {
import {
connectMatchWebSocket,
closeMatchWebSocket,
requestPracticeInfoSync,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce, getDirectionText } from "@/util";
import { wxShare, debounce, getDirectionText, capsuleHeight } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
@@ -38,6 +47,7 @@ const { user } = storeToRefs(store);
const sound = ref(true);
const start = ref(false);
const practiceStarting = ref(false);
const pageStages = Object.freeze({
DISTANCE: "distance",
SHOOTING: "shooting",
@@ -46,8 +56,29 @@ const pageStages = Object.freeze({
});
const pageStage = ref(pageStages.LOADING);
const scores = ref([]);
// 复用金币模块的标题视觉,但保留练习页默认 Header,避免影响返回按钮。
const rhythmHeaderTitleStyle = Object.freeze({
position: "fixed",
top: `${capsuleHeight}px`,
left: "50%",
width: "430rpx",
height: "50px",
display: "flex",
alignItems: "center",
justifyContent: "center",
transform: "translateX(-50%)",
color: "#e7ba80",
fontSize: "30rpx",
lineHeight: "42rpx",
fontWeight: 500,
textAlign: "center",
whiteSpace: "nowrap",
zIndex: 20,
});
// 只在实时 ShootResult 新增一箭时递增,避免同步快照重播飞箭特效。
const shotEffectToken = ref(0);
// 可见区域每次正式提交都递增,同一区域连续刷新也能触发动效。
const precisionTargetRefreshToken = ref(0);
const defaultTotal = 12;
const defaultTargetType = 1;
const total = ref(defaultTotal);
@@ -60,6 +91,17 @@ const tips = ref("");
const targetType = ref(defaultTargetType);
const trainingParams = ref({});
const practiceInfo = ref({});
const simulatorTargetType = computed(() => {
const currentTargetType = Number(practiceInfo.value.targetType);
if ([20, 40].includes(currentTargetType)) return currentTargetType;
return [2, 40].includes(Number(targetType.value)) ? 40 : 20;
});
const rhythmServerTimestamp = ref(0);
const rhythmFallbackWindowStart = ref(0);
const rhythmFallbackTimestamp = ref(0);
const rhythmHasActiveServerAnchor = ref(false);
// 节奏训练目标箭数以服务端 total_arrows 为准;首帧缺失时用 arrows_left 初始化并保持稳定。
const rhythmTargetArrows = ref(0);
// 服务端状态立即落到 practiceInfo,精准训练的目标区域单独延迟展示。
const visiblePrecisionTarget = ref({
randomBlock: 0,
@@ -97,6 +139,8 @@ const SHOT_EFFECT_WAIT_TIMEOUT_MS = 1200;
const AUDIO_TIMEOUT_BASE = 3500;
const AUDIO_TIMEOUT_PER_KEY = 2600;
const AUDIO_TIMEOUT_MAX = 12000;
const RUNTIME_DIAGNOSTIC_INTERVAL_MS = 60000;
let lastRuntimeDiagnosticAt = 0;
const env = computed(() => {
try {
@@ -106,6 +150,19 @@ const env = computed(() => {
}
});
const maybeLogRuntimeStats = () => {
if (env.value !== "develop" && env.value !== "trial") return;
const now = Date.now();
if (now - lastRuntimeDiagnosticAt < RUNTIME_DIAGNOSTIC_INTERVAL_MS) return;
lastRuntimeDiagnosticAt = now;
console.log("[training-runtime]", {
scoreCount: scores.value.length,
renderedTargetShotCount: Math.min(scores.value.length, 12),
renderedScoreCardCount: Math.min(scores.value.length, 60) + 1,
...audioManager.getRuntimeStats(),
});
};
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
@@ -215,6 +272,96 @@ const loadNextDifficultyState = (result = {}) => {
// time_limit 缺失或非正数都表示整局不限时。
const timeLimit = computed(() => getPositiveInteger(practiceInfo.value.timeLimit));
const hasTimeLimit = computed(() => timeLimit.value > 0);
const isRhythmTraining = computed(() => trainingType.value === "rhythm");
const isStabilityTraining = computed(
() => trainingType.value === "stability"
);
const rhythmRoundTime = computed(() =>
getPositiveInteger(practiceInfo.value.roundTime) ||
getPositiveInteger(trainingParams.value.roundTime)
);
const rhythmShootTime = computed(() =>
getPositiveInteger(practiceInfo.value.shootTime) ||
getPositiveInteger(trainingParams.value.shootTime)
);
const rhythmShootWindowStart = computed(() => {
if (rhythmHasActiveServerAnchor.value) {
return practiceInfo.value.shootWindowStart || 0;
}
return (
rhythmFallbackWindowStart.value ||
practiceInfo.value.shootWindowStart ||
0
);
});
const rhythmCountdownTimestamp = computed(() =>
rhythmHasActiveServerAnchor.value
? rhythmServerTimestamp.value
: rhythmFallbackTimestamp.value || rhythmServerTimestamp.value
);
const rhythmInShootWindow = computed(
() => practiceInfo.value.inShootWindow === true
);
const rhythmHitReq = computed(
() =>
getPositiveInteger(practiceInfo.value.hitReq) ||
getPositiveInteger(trainingParams.value.hitReq)
);
const stabilityEnergyReqPercent = computed(() =>
Math.max(
0,
Math.min(
100,
getPracticeNumber(
practiceInfo.value.energyReqPercent,
trainingParams.value.energyReqPercent
)
)
)
);
const stabilityScoreSlot = computed(() =>
Math.max(
0,
getPracticeNumber(
practiceInfo.value.scoreSlot,
trainingParams.value.scoreSlot
)
)
);
const stabilityCurrentEnergy = computed(() => {
const currentEnergy = Math.max(
0,
getPracticeNumber(practiceInfo.value.currentEnergy)
);
return stabilityScoreSlot.value > 0
? Math.min(stabilityScoreSlot.value, currentEnergy)
: currentEnergy;
});
const stabilityEnergyPercent = computed(() => {
if (stabilityScoreSlot.value <= 0) return 0;
return Math.min(
100,
(stabilityCurrentEnergy.value / stabilityScoreSlot.value) * 100
);
});
const initializeRhythmFirstRoundCountdown = () => {
rhythmHasActiveServerAnchor.value = false;
rhythmFallbackWindowStart.value = 0;
rhythmFallbackTimestamp.value = 0;
if (!isRhythmTraining.value) return;
const roundTime = rhythmRoundTime.value;
const shootTime = rhythmShootTime.value;
if (!roundTime || !shootTime || shootTime > roundTime) return;
const localNow = Date.now();
rhythmFallbackTimestamp.value = localNow;
// shootWindowStart 位于整轮最后 shootTime 秒的起点。
rhythmFallbackWindowStart.value =
localNow + (roundTime - shootTime) * 1000;
};
const precisionBlocks = computed(() => {
if (useHighlightTest.value) {
@@ -253,17 +400,23 @@ const trainingCopy = computed(() => {
practiceInfo.value.hitReq,
trainingParams.value.hitReq
);
const arrowsLeft = getPracticeNumber(
practiceInfo.value.arrowsLeft,
total.value
const targetArrows = getPositiveInteger(total.value);
const arrowsLeft = Math.min(
targetArrows,
Math.max(
0,
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
)
);
const completedArrows = targetArrows - arrowsLeft;
return {
title: `每箭命中${hitReq}环之上`,
inline: true,
details: [
{ text: "剩余" },
{ text: arrowsLeft, highlight: true },
{ text: "箭达到条件" },
{ text: "计时结束前需要有" },
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
{ text: "箭命中" },
{ text: `${hitReq}环`, highlight: true },
],
};
}
@@ -281,40 +434,94 @@ const trainingCopy = computed(() => {
const currentRings = getPracticeNumber(practiceInfo.value.currentRings);
return {
title: `完成${targetArrows}箭并累计${targetRings}环`,
inline: true,
details: [
{ text: "已完成" },
{ text: currentArrows, highlight: true },
{ text: "箭,累计" },
{ text: currentRings, highlight: true },
{ text: "计时结束前完成" },
{ text: `(${currentArrows}/${targetArrows})`, highlight: true },
{ text: "箭且累计命中" },
{ text: `(${currentRings}/${targetRings})`, highlight: true },
{ text: "环" },
],
};
}
if (trainingType.value === "precision") {
const block = precisionRandomBlock.value;
const ring = precisionRandomRingArea.value;
const arrowsLeft = getPracticeNumber(
practiceInfo.value.arrowsLeft,
total.value
const targetArrows = getPositiveInteger(total.value);
const arrowsLeft = Math.min(
targetArrows,
Math.max(
0,
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
)
);
const title = block
? ring
? `请命中区域${block}的${ring}环`
: `请命中区域${block}`
: "等待目标区域";
const completedArrows = targetArrows - arrowsLeft;
return {
title,
inline: true,
details: [
{ text: "剩余" },
{ text: arrowsLeft, highlight: true },
{ text: "射箭命中高亮区域需完成" },
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
{ text: "箭" },
],
};
}
if (trainingType.value === "rhythm") {
const targetArrows = getPositiveInteger(rhythmTargetArrows.value);
const arrowsLeft = Math.min(
targetArrows,
Math.max(
0,
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
)
);
const completedArrows = targetArrows - arrowsLeft;
const hitReq = rhythmHitReq.value;
return {
inline: true,
details: [
{ text: "在进度条读取到高亮区间时射箭命中" },
{
text: hitReq > 0 ? `${hitReq}环内` : "指定区域",
highlight: true,
},
{ text: ",需完成" },
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
{ text: "箭" },
],
};
}
if (trainingType.value === "stability") {
const hitReq = getPracticeNumber(
practiceInfo.value.hitReq,
trainingParams.value.hitReq
);
const stabilityTimeLimit = getPracticeNumber(
practiceInfo.value.timeLimit,
trainingParams.value.timeLimit
);
return {
inline: true,
details: [
{ text: stabilityTimeLimit > 0 ? "在" : "" },
{
text: stabilityTimeLimit > 0 ? `${stabilityTimeLimit}秒` : "不限时",
highlight: true,
},
{ text: stabilityTimeLimit > 0 ? "内射箭,命中" : "射箭,命中" },
{ text: `${hitReq}环`, highlight: true },
{ text: "可获得能量,计时结束能量需要大于" },
{
text: `${stabilityEnergyReqPercent.value}%`,
highlight: true,
},
],
};
}
return null;
});
@@ -348,6 +555,22 @@ const practiceInfoFields = [
"blocks",
"randomBlock",
"randomRingArea",
"roundTime",
"shootTime",
"shootWindowStart",
"inShootWindow",
"scoreSlot",
"currentEnergy",
"energyCostPerSec",
"energyPerHit",
"energyReqPercent",
"deltaCurrentEnergy",
"maxEnergyPercent",
"qualifiedArrows",
"qualifiedRate",
"deltaMaxEnergyPercent",
"deltaQualifiedArrows",
"deltaQualifiedRate",
"timeLimit",
"completed",
"totalArrows",
@@ -356,13 +579,17 @@ const practiceInfoFields = [
"stability",
"maxCombo",
"totalHits",
"hitRate",
"deltaTotalHits",
"deltaDuration",
"deltaHitRate",
"deltaMaxCombo",
"deltaTotalRings",
"deltaTotalArrows",
"deltaAverageRing",
"deltaStability",
"tenRingCount",
"deltaTenRingCount",
"beforeExp",
"beforeLevel",
"currentExp",
@@ -383,14 +610,30 @@ const practiceResultFields = [
"stability",
"maxCombo",
"totalHits",
"hitRate",
"currentRings",
"scoreSlot",
"currentEnergy",
"energyCostPerSec",
"energyPerHit",
"energyReqPercent",
"deltaCurrentEnergy",
"maxEnergyPercent",
"qualifiedArrows",
"qualifiedRate",
"deltaMaxEnergyPercent",
"deltaQualifiedArrows",
"deltaQualifiedRate",
"deltaTotalHits",
"deltaDuration",
"deltaHitRate",
"deltaMaxCombo",
"deltaTotalRings",
"deltaTotalArrows",
"deltaAverageRing",
"deltaStability",
"tenRingCount",
"deltaTenRingCount",
"beforeExp",
"beforeLevel",
"currentExp",
@@ -400,7 +643,72 @@ const practiceResultFields = [
"details",
];
const cacheRhythmTrainingConfig = (message = {}) => {
const messageTrainingType = String(
message.trainingType ?? message.training_type ?? trainingType.value
).trim();
if (messageTrainingType !== "rhythm") return;
const roundTime = getPositiveInteger(
message.roundTime ?? message.round_time
);
const shootTime = getPositiveInteger(
message.shootTime ?? message.shoot_time
);
const hitReq = getPositiveInteger(message.hitReq ?? message.hit_req);
const nextConfig = {};
// 固定训练配置单独缓存,避免后续部分快照清空 practiceInfo 时丢失。
if (roundTime > 0) nextConfig.roundTime = roundTime;
if (shootTime > 0) nextConfig.shootTime = shootTime;
if (hitReq > 0) nextConfig.hitReq = hitReq;
if (Object.keys(nextConfig).length === 0) return;
trainingParams.value = {
...trainingParams.value,
...nextConfig,
};
// 开始后配置才到达时补建首轮本地锚点;已有服务端锚点时不重置。
if (
start.value &&
!rhythmHasActiveServerAnchor.value &&
!rhythmFallbackWindowStart.value &&
rhythmRoundTime.value > 0 &&
rhythmShootTime.value > 0
) {
initializeRhythmFirstRoundCountdown();
}
};
const cacheRhythmTargetArrows = (message = {}) => {
const messageTrainingType = String(
message.trainingType ?? message.training_type ?? trainingType.value
).trim();
if (messageTrainingType !== "rhythm") return;
const totalArrows = getPositiveInteger(
message.totalArrows ?? message.total_arrows
);
if (totalArrows > 0) {
rhythmTargetArrows.value = totalArrows;
return;
}
// 兼容服务端首帧 total_arrows 暂为 0:只初始化一次,避免剩余数递减时分母跟着变化。
if (rhythmTargetArrows.value === 0) {
rhythmTargetArrows.value = getPositiveInteger(
message.arrowsLeft ?? message.arrows_left
);
}
};
const syncPracticeInfo = (message = {}) => {
cacheRhythmTrainingConfig(message);
cacheRhythmTargetArrows(message);
const messageTrainingType = String(
message.trainingType ?? message.training_type ?? trainingType.value
).trim();
const nextInfo = practiceInfoFields.reduce((result, field) => {
if (Object.prototype.hasOwnProperty.call(message, field)) {
result[field] = message[field];
@@ -408,6 +716,24 @@ const syncPracticeInfo = (message = {}) => {
return result;
}, {});
const isStabilityEnergySnapshot =
messageTrainingType === "stability" &&
(Object.prototype.hasOwnProperty.call(message, "currentEnergy") ||
message.type === undefined ||
[
MESSAGETYPESV2.BattleStart,
MESSAGETYPESV2.ShootResult,
MESSAGETYPESV2.BattleEnd,
].includes(message.type));
if (isStabilityEnergySnapshot) {
// BattleStart/ShootResult/PracticeEnd/同步消息都是稳定训练完整快照。
// current_energy 为 0 时 protobuf 不编码,不能沿用上一份非零能量。
if (!Object.prototype.hasOwnProperty.call(nextInfo, "currentEnergy")) {
nextInfo.currentEnergy = 0;
}
}
const isPrecisionSnapshot =
(message.type === MESSAGETYPESV2.BattleStart ||
message.type === MESSAGETYPESV2.ShootResult) &&
@@ -445,16 +771,28 @@ const buildShootResultAudioKeys = (message = {}) => {
return [];
}
const keys = [
arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶",
];
if (arrow.angle !== null && arrow.angle !== undefined) {
keys.push(`向${getDirectionText(arrow.angle)}调整`);
const directionText =
arrow.angle !== null && arrow.angle !== undefined
? getDirectionText(arrow.angle)
: "";
return getPrecisionShotAudioKeys(arrow, directionText);
};
const buildRhythmShootResultAudioKeys = (message = {}) => {
const latestDetail =
Array.isArray(message.details) && message.details.length > 0
? message.details[message.details.length - 1]
: null;
const arrow = message.shootData || latestDetail;
if (!arrow) return [];
if (
arrow.playerId !== undefined &&
arrow.playerId !== null &&
String(arrow.playerId) !== String(user.value?.id)
) {
return [];
}
if (arrow.threeConsecutive10Rings === true) {
keys.push("tententen");
}
return keys;
return getRhythmShotAudioKeys(arrow);
};
const playAudioKeysAndWait = (keys) => {
@@ -563,7 +901,10 @@ const commitPrecisionTargetAfterPresentation = async ({
) {
return;
}
visiblePrecisionTarget.value = target;
applyVisiblePrecisionTarget(target);
if (precisionRandomBlock.value > 0) {
precisionTargetRefreshToken.value += 1;
}
};
const createPracticeEndSnapshot = (message = {}) => {
@@ -679,6 +1020,16 @@ const onPracticeInfoSync = (payload = {}) => {
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
if (
start.value &&
(snapshot.trainingType === "rhythm" || isRhythmTraining.value) &&
Number(snapshot.shootWindowStart) > 0
) {
rhythmHasActiveServerAnchor.value = true;
}
if (payload.timestamp !== undefined && payload.timestamp !== null) {
rhythmServerTimestamp.value = payload.timestamp;
}
const shouldShowDistance =
waitingPracticeSync && pageStage.value === pageStages.LOADING;
@@ -765,6 +1116,8 @@ const connectPracticeServer = ({
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: appHideResumable.value,
practiceEndAudioKey: "练习结束",
trainingType: trainingType.value,
});
connectionClosed.value = false;
return true;
@@ -990,16 +1343,58 @@ onLoad((options = {}) => {
toRouteNumber(trainingContext.difficultyLevel)
),
recordId: options.recordId || "",
hitReq: toRouteNumber(options.hitReq),
hitReq: toRouteNumber(
options.hitReq,
toRouteNumber(trainingContext.hitReq)
),
totalReq: toRouteNumber(options.totalReq),
blocks: toRouteNumber(options.blocks),
mode: toRouteNumber(options.mode),
roundTime: toRouteNumber(
options.roundTime,
toRouteNumber(trainingContext.roundTime)
),
shootTime: toRouteNumber(
options.shootTime,
toRouteNumber(trainingContext.shootTime)
),
energyPerHit: toRouteNumber(
options.energyPerHit,
toRouteNumber(trainingContext.energyPerHit)
),
energyCostPerSec: toRouteNumber(
options.energyCostPerSec,
toRouteNumber(trainingContext.energyCostPerSec)
),
energyReqPercent: toRouteNumber(
options.energyReqPercent,
toRouteNumber(trainingContext.energyReqPercent)
),
scoreSlot: toRouteNumber(
options.scoreSlot,
toRouteNumber(trainingContext.scoreSlot)
),
};
practiseId.value = trainingContext.practiceId || "";
serverAddr.value = trainingContext.serverAddr || "";
const startAudioKey = getTrainingStartAudioKey(trainingParams.value.type);
const warmupKeys = [startAudioKey, "胜利", "失败"];
if (trainingParams.value.type === "precision") {
warmupKeys.push("Bingo命中目标", "未命中");
} else if (trainingParams.value.type === "rhythm") {
warmupKeys.push(RHYTHM_SHOOT_WINDOW_AUDIO_KEY, "Perfect", "miss");
} else if (trainingParams.value.type === "stability") {
warmupKeys.push(
STABILITY_ENERGY_50_AUDIO_KEY,
STABILITY_ENERGY_70_AUDIO_KEY
);
}
void audioManager.warmKeys(warmupKeys.filter(Boolean));
});
const onReady = async () => {
if (practiceStarting.value) return;
if (
!practiseId.value ||
practiceEnded.value ||
@@ -1013,6 +1408,7 @@ const onReady = async () => {
return;
}
practiceStarting.value = true;
pageStage.value = pageStages.LOADING;
clearHighlightTestTimer();
useHighlightTest.value = false;
@@ -1023,15 +1419,23 @@ const onReady = async () => {
practiseResult.value = {};
scores.value = [];
shotEffectToken.value = 0;
initializeRhythmFirstRoundCountdown();
start.value = true;
pageStage.value = pageStages.SHOOTING;
setPracticeAppHideResumable(true);
audioManager.play("练习开始");
// 先由本地锚点保证首轮立即显示,再用最新服务端快照无感校准。
requestPracticeInfoSync();
// 开始接口成功即进入正式训练,直接播放对应提示,避免依赖 BattleStart 消息。
audioManager.play(
getTrainingStartAudioKey(trainingType.value, "练习开始")
);
} catch (error) {
start.value = false;
pageStage.value = pageStages.DISTANCE;
setPracticeAppHideResumable(true);
throw error;
} finally {
practiceStarting.value = false;
}
};
@@ -1054,6 +1458,7 @@ const enterPracticeResult = (result = {}) => {
clearPracticeRuntimeContext();
closePracticeConnection("training-practice-result");
pageStage.value = pageStages.RESULT;
audioManager.play(result.completed === true ? "胜利" : "失败");
return true;
};
@@ -1086,7 +1491,27 @@ const onOver = async () => {
async function onReceiveMessage(msg) {
const previousScoreLength = scores.value.length;
const incomingRhythmWindowStart = Number(msg.shootWindowStart);
const currentRhythmWindowStart = Number(rhythmShootWindowStart.value);
const shouldSyncRhythmAnchor =
start.value &&
isRhythmTraining.value &&
incomingRhythmWindowStart > 0 &&
(!rhythmHasActiveServerAnchor.value ||
incomingRhythmWindowStart !== currentRhythmWindowStart);
// 报靶消息的时间戳包含传输延迟,同一轮内不重复校时,避免秒数回跳。
if (
shouldSyncRhythmAnchor &&
msg.timestamp !== undefined &&
msg.timestamp !== null
) {
rhythmServerTimestamp.value = msg.timestamp;
}
syncPracticeInfo(msg);
if (shouldSyncRhythmAnchor) {
rhythmHasActiveServerAnchor.value = true;
}
if (msg.type === MESSAGETYPESV2.BattleStart) {
invalidateShotPresentations();
@@ -1101,6 +1526,7 @@ async function onReceiveMessage(msg) {
scores.value = msg.details;
hasNewShot = msg.details.length === previousScoreLength + 1;
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
maybeLogRuntimeStats();
}
if (trainingType.value === "precision") {
@@ -1124,6 +1550,38 @@ async function onReceiveMessage(msg) {
audioPromise,
effectPromise,
});
} else if (trainingType.value === "rhythm") {
const audioKeys = buildRhythmShootResultAudioKeys(msg);
if (audioKeys.length > 0) {
audioManager.play(audioKeys, false);
}
if (hasNewShot) {
shotEffectToken.value += 1;
}
} else if (trainingType.value === "stability") {
const hasStabilityShot =
msg.stabilityHasNewShot === true || hasNewShot;
const latestDetail =
Array.isArray(msg.details) && msg.details.length > 0
? msg.details[msg.details.length - 1]
: null;
const arrow = msg.shootData || latestDetail;
const audioKeys = hasStabilityShot
? getStabilityShotAudioKeys(arrow)
: [];
const milestoneAudioKey = String(
msg.stabilityMilestoneAudioKey || ""
).trim();
// WebSocket 管理器负责阈值判定并把同一语音 key 用于 ACK;这里按
// 环数/最高跨越阈值的顺序一次入队。
if (milestoneAudioKey) audioKeys.push(milestoneAudioKey);
if (audioKeys.length > 0) {
audioManager.play(audioKeys, false);
}
if (hasStabilityShot) {
shotEffectToken.value += 1;
}
} else if (hasNewShot) {
shotEffectToken.value += 1;
}
@@ -1170,6 +1628,11 @@ async function onRetry() {
practiseResult.value = {};
practiceEndSnapshot.value = {};
practiceInfo.value = {};
rhythmServerTimestamp.value = 0;
rhythmFallbackWindowStart.value = 0;
rhythmFallbackTimestamp.value = 0;
rhythmHasActiveServerAnchor.value = false;
rhythmTargetArrows.value = 0;
invalidateShotPresentations({ resetVisible: true });
start.value = false;
scores.value = [];
@@ -1192,7 +1655,7 @@ function onAudioEnded(key) {
Array.from(audioWaiters).forEach((waiter) => {
if (waiter.expectedKey === key) waiter.done();
});
if (String(key || "").includes("比赛结束")) {
if (["比赛结束", "练习结束"].includes(String(key || ""))) {
void onOver();
}
}
@@ -1292,11 +1755,27 @@ onBeforeUnmount(() => {
:showBottom="isDistanceStage"
:scroll="!isShootingStage"
:onBack="exitPractice"
:title="
isShootingStage
? isRhythmTraining
? '节奏训练'
: isStabilityTraining
? '稳定训练'
: ''
: ''
"
:titleStyle="
isShootingStage && (isRhythmTraining || isStabilityTraining)
? rhythmHeaderTitleStyle
: {}
"
>
<view class="practise-content">
<TestDistance
v-if="isDistanceStage"
:targetType="practiceInfo.targetType"
:targetType="simulatorTargetType"
:autoStart="true"
@passed="onReady"
/>
<view v-else-if="isShootingStage" class="shooting-layout">
<view class="shooting-fixed">
@@ -1305,9 +1784,21 @@ onBeforeUnmount(() => {
:total="timeLimit"
:countdownEnabled="hasTimeLimit"
:trainingType="trainingType"
:roundTime="rhythmRoundTime"
:shootTime="rhythmShootTime"
:shootWindowStart="rhythmShootWindowStart"
:inShootWindow="rhythmInShootWindow"
:serverTimestamp="rhythmCountdownTimestamp"
:hitReq="rhythmHitReq"
:energyPercent="stabilityEnergyPercent"
:energyReqPercent="stabilityEnergyReqPercent"
:isVip="isVip"
:isSvip="isSvip"
:externalShootResultAudio="trainingType === 'precision'"
:externalShootResultAudio="
trainingType === 'precision' ||
trainingType === 'rhythm' ||
trainingType === 'stability'
"
:onStop="onTimeLimitReached"
/>
<view class="user-row">
@@ -1323,12 +1814,14 @@ onBeforeUnmount(() => {
:currentRound="scores.length % 3"
:scores="scores"
:isSvip="isSvip"
:targetType="simulatorTargetType"
:shotEffectToken="shotEffectToken"
:showCrosshair="false"
:sectorCount="precisionBlocks"
:activeSector="precisionRandomBlock"
:activeRing="precisionRandomRingArea"
:showSectorLabels="precisionBlocks > 0"
:highlightRefreshToken="precisionTargetRefreshToken"
stable-shot-effect
@shot-effect-complete="onShotEffectComplete"
/>
<!-- <view v-if="env !== 'release'" class="highlight-test-actions">
@@ -1347,7 +1840,7 @@ onBeforeUnmount(() => {
重置高亮
</button>
</view> -->
<view class="sound-text-box">
<view class="sound-row">
<button class="sound-btn" hover-class="none" @click="updateSound">
<image
class="sound-icon"
@@ -1355,6 +1848,8 @@ onBeforeUnmount(() => {
mode="aspectFit"
/>
</button>
</view>
<view class="sound-text-box">
<view class="bat-text-big-box">
<image
class="dao-icon"
@@ -1364,14 +1859,23 @@ onBeforeUnmount(() => {
<view v-if="trainingCopy" class="bat-text-box">
<view class="bat-text-small-box">
<view class="text-round-box">
<view class="text1">{{ trainingCopy.title }}</view>
<view class="text2">
<view v-if="trainingCopy.inline" class="training-copy-inline">
<text
v-for="(part, index) in trainingCopy.details"
:key="index"
:class="{ 'text2-yellow': part.highlight }"
>{{ part.text }}</text>
</view>
<view v-else>
<view class="text1">{{ trainingCopy.title }}</view>
<view class="text2">
<text
v-for="(part, index) in trainingCopy.details"
:key="index"
:class="{ 'text2-yellow': part.highlight }"
>{{ part.text }}</text>
</view>
</view>
</view>
</view>
</view>
@@ -1384,7 +1888,11 @@ onBeforeUnmount(() => {
:enhanced="true"
:show-scrollbar="false"
>
<ScorePanel2 :arrows="scores" :total="total" />
<ScorePanel2
:arrows="scores"
:total="total"
:trainingType="trainingType"
/>
</scroll-view>
</view>
<ScoreResult
@@ -1492,6 +2000,12 @@ onBeforeUnmount(() => {
margin-left: 16rpx;
}
.sound-row {
height: 70rpx;
padding: 0 56rpx;
display: flex;
align-items: center;
}
.sound-text-box{
height: 125rpx;
padding: 0 56rpx;
@@ -1501,6 +2015,9 @@ onBeforeUnmount(() => {
.sound-btn {
width: 76rpx;
height: 70rpx;
padding: 0;
margin: 0;
background: transparent;
border: none;
}
@@ -1513,7 +2030,7 @@ onBeforeUnmount(() => {
height: 70rpx;
}
.bat-text-big-box{
flex: 1;
width: 100%;
position: relative;
}
.dao-icon{
@@ -1528,11 +2045,13 @@ onBeforeUnmount(() => {
}
.bat-text-box{
display: flex;
width: 100%;
}
.bat-text-small-box{
background: rgba(0, 0, 0, 0.5);
width: auto;
width: 100%;
min-width: 100rpx;
box-sizing: border-box;
border-radius: 16rpx 60rpx 60rpx 16rpx;
display: flex;
flex-direction: column;
@@ -1543,6 +2062,15 @@ onBeforeUnmount(() => {
font-size: 30rpx;
color: #E7BA80;
}
.training-copy-inline {
width: 100%;
color: #FFFFFF;
font-size: 26rpx;
font-weight: 400;
line-height: 40rpx;
white-space: normal;
word-break: break-all;
}
.text1{
font-size: 30rpx;
font-weight: 400;
+67 -12
View File
@@ -4,6 +4,7 @@ import Container from "@/components/Container.vue";
import UserHeader from "@/components/UserHeader.vue";
import UserItem from "@/components/UserItem.vue";
import Avatar from "@/components/Avatar.vue";
import { getMyGoldAPI } from "@/apis";
import { canEenter } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -24,6 +25,21 @@ const toFristTryPage = async () => {
});
}
};
const toCoinPage = () => {
uni.navigateTo({
url: "/pages/coin/nearby-stores",
});
};
const showCoinEntry = ref(false);
const loadCoinEntryVisibility = async () => {
showCoinEntry.value = false;
try {
const result = await getMyGoldAPI();
showCoinEntry.value = result?.hasTempBind === true;
} catch (error) {
console.error("加载金币入口状态失败", error);
}
};
const toBeVipPage = () => {
uni.navigateTo({
url: "/pages/member/be-vip",
@@ -54,6 +70,11 @@ const toAudioTestPage = () => {
url: "/pages/audio-test",
});
};
const toUnbindDevicePage = () => {
uni.navigateTo({
url: "/pages/device/unbind-device",
});
};
const showLogout = ref(false);
const logout = () => {
@@ -64,6 +85,7 @@ const logout = () => {
updateUser();
};
onMounted(() => {
loadCoinEntryVisibility();
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showLogout.value = true;
@@ -77,7 +99,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<template>
<Container title="用户信息">
<view :style="{ width: '100%', height: '100%' }">
<UserHeader />
<UserHeader fullNickname />
<scroll-view
scroll-y
:show-scrollbar="false"
@@ -103,8 +125,26 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text v-if="user.trio > 0" :style="{ color: '#259249' }">已完成</text>
<text v-else :style="{ color: '#CC311F' }">未完成</text>
</UserItem>
<UserItem
v-if="showCoinEntry"
title="我的金币"
:onClick="toCoinPage"
/>
<UserItem title="会员" :onClick="toBeVipPage">
已赠送6个月会员
<view
v-if="user.sVip === true"
class="member-nickname member-nickname--svip"
>
<text class="member-nickname__text">已开通SVIP</text>
<text class="member-nickname__shine">已开通SVIP</text>
</view>
<view
v-else-if="user.vip === true"
class="member-nickname member-nickname--vip"
>
<text class="member-nickname__text">已开通VIP</text>
</view>
<text v-else>未开通</text>
</UserItem>
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
@@ -115,7 +155,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
>{{ user.lvlPoints }}</text
>
<text>点</text>
<text>经验</text>
</UserItem>
<UserItem
title="段位介绍"
@@ -124,15 +164,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
:onClick="toRankIntroPage"
>
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
<text
:style="{
color: '#FF7900',
marginLeft: '5px',
}"
>{{ user.scores }}</text
>
<text>点</text>
<view v-if="user.rankIcon || user.rankName" class="rank-info">
<image
v-if="user.rankIcon"
class="rank-info__frame"
:src="user.rankIcon"
mode="aspectFit"
/>
<text>{{ user.rankName || "暂无段位" }}</text>
</view>
<text v-else>暂无段位</text>
</UserItem>
<view class="my-grow" @click="toMyGrowthPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
@@ -147,6 +188,11 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
title="版本信息(仅用于测试)"
v-if="showLogout"
>{{ buildVersion }}</UserItem>
<UserItem
title="解绑设备(仅用于测试)"
:onClick="toUnbindDevicePage"
v-if="showLogout"
/>
<UserItem
title="退出登录(仅用于测试)"
:onClick="logout"
@@ -170,4 +216,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
.my-grow > image {
width: 100%;
}
.rank-info {
display: flex;
align-items: center;
}
.rank-info__frame {
width: 64rpx;
height: 64rpx;
margin-right: 8rpx;
}
</style>
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