97 Commits
Author SHA1 Message Date
zhangyi 88febb92e5 update:更换语音 2026-09-15 15:44:14 +08:00
zhangyi c8533de5cf update:优化测距展示 2026-09-03 10:35:16 +08:00
zhangyi 74bfd7a327 update:优化赏金赛记录 2026-08-31 16:14:57 +08:00
zhangyi bbfa35e871 update:优化个人训练 2026-08-28 11:12:28 +08:00
zhangyi 469487ba73 update:优化新手教程 2026-08-27 17:24:25 +08:00
zhangyi b9bbaba77f update:优化新版个人训练 2026-08-26 17:23:36 +08:00
zhangyi 11eeb98b74 update:图片更新 2026-08-26 15:36:45 +08:00
zhangyi 96b64e4187 update:新增稳定训练 2026-08-26 15:23:02 +08:00
zhangyi 45bc324f70 update:优化节奏训练结算 2026-08-25 18:00:14 +08:00
zhangyi 2eba5f87d7 update:优化记录 2026-08-25 17:49:44 +08:00
zhangyi 9a06dcf942 update:对接节奏训练 2026-08-25 17:36:54 +08:00
zhangyi 35e0ee3ca0 update:优化节奏训练 2026-08-24 16:35:56 +08:00
zhangyi 59fa317c5a update: 优化个人训练 2026-08-21 15:38:01 +08:00
zhangyi 09756ae165 Merge branch 'feat-scene' into test 2026-08-20 18:09:06 +08:00
zhangyi b89c003313 update: 新增回到首页按钮 2026-08-20 18:08:49 +08:00
zhangyi 9dda58b19c Merge branch 'feat-yuyin' into test 2026-08-20 17:57:33 +08:00
zhangyi 962596e510 update:优化精准射箭语音 2026-08-20 17:57:22 +08:00
zhangyi 8a2fbb0780 Merge branch 'feat-scene' into test 2026-08-20 17:14:11 +08:00
zhangyi 0c0a00f742 update: 优化机构金币相关 2026-08-20 17:13:36 +08:00
zhangyi 66fc7fa8eb Merge branch 'feat-yuyin' into test 2026-08-20 16:56:47 +08:00
zhangyi 6363dda204 update: 语音优化 2026-08-20 16:56:34 +08:00
zhangyi 9f4fbbe4c9 Merge branch 'feat-scene' into test 2026-08-20 16:10:48 +08:00
zhangyi 45957d04b1 update:优化金币 2026-08-20 16:10:17 +08:00
zhangyi 42cfb5c3d8 update: 优化图片 2026-08-20 14:43:28 +08:00
zhangyi 844f72489e Merge branch 'feat-scene' into test 2026-08-20 14:37:47 +08:00
zhangyi d2571854bc update: 对接金币相关 2026-08-20 14:37:08 +08:00
zhangyi bb224c9f29 update:语音优化 2026-08-19 14:04:12 +08:00
zhangyi 82c360f1b1 Merge branch 'test' into feat-scene 2026-08-19 10:17:38 +08:00
zhangyi 63f3cada0f update:暂存金币相关 2026-08-19 10:14:17 +08:00
chenlimao 75cfcd66ee fix: OTA轮询次数改为15次 2026-08-18 13:57:49 +08:00
chenlimao 7955b37ec5 fix: 修复首页更新卡在更新中弹窗问题 2026-08-18 11:48:20 +08:00
chenlimao 9e6ad4cf50 feat: OTA 首页弹窗优化 2026-08-18 10:30:16 +08:00
chenlimao 6c55d32f90 chore: 依赖锁提交 2026-08-17 18:02:12 +08:00
zhangyi d60c32506f update:优化机构扫码页 2026-08-17 14:05:52 +08:00
zhangyi 63fb4ae85a update:优化性能问题 2026-08-17 10:11:28 +08:00
zhangyi 2628a17b3f update: 新增设备充电通知 2026-08-14 17:59:11 +08:00
zhangyi e7f073ed7c update:个人训练优化 2026-08-14 17:13:23 +08:00
zhangyi d662db9465 Merge branch 'test' into feat-scene 2026-08-10 11:56:37 +08:00
zhangyi 23655102d3 update:设备解绑功能 2026-08-10 10:34:54 +08:00
zhangyi fbb2076a77 Merge branch 'main' into feat-scene 2026-08-06 14:24:17 +08:00
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi 360da2a1d7 update:本地域名优化 2026-08-03 14:26:00 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi 4245a3f947 update:按钮特效优化 2026-07-31 11:16:34 +08:00
zhangyi d6f914ca7e update:新版优化练习结束语音 2026-07-31 10:56:41 +08:00
zhangyi 959244c03a update:更新新版个人训练结束播报 2026-07-31 10:32:45 +08:00
zhangyi 3a51142bd3 Merge branch 'feat-audio2' into test 2026-07-31 10:28:40 +08:00
zhangyi 07dc8a250c update:个人训练结束修改语音 2026-07-31 10:21:30 +08:00
zhangyi f34800798d update:新增机构扫码登录页 2026-07-31 09:42:59 +08:00
zhangyi 72fd8b134e update:补充新版个人训练查看靶纸vip特效 2026-07-28 15:37:13 +08:00
zhangyi 30ab1c6775 update:优化个人训练字段 2026-07-27 17:45:07 +08:00
zhangyi 02f30e88ba update:优化vip飞行特效 2026-07-27 16:55:56 +08:00
zhangyi e6f11d3684 update:优化个人训练 2026-07-27 16:38:53 +08:00
zhangyi c5618fb60b update:新增个人训练重连机制,修复海报 2026-07-24 16:00:46 +08:00
zhangyi f316d52cec update:优化图片 2026-07-23 16:47:15 +08:00
zhangyi d8d2f9e7e7 update;优化 2026-07-23 14:44:46 +08:00
zhangyi ef499e1448 update:优化新版个人训练 2026-07-23 14:38:45 +08:00
zhangyi c0d061d7d5 update:优化图片 2026-07-23 13:45:49 +08:00
zhangyi dff210462f update:优化个人训练图片 2026-07-23 11:01:55 +08:00
zhangyi 3c5754b3fd update:对接个人训练改版 2026-07-23 09:44:58 +08:00
zhangyi a78ab1daeb Merge branch 'test' into feat-prac 2026-07-20 17:58:40 +08:00
zhangyi 886faa0007 update:新增匹配跳转幂等 2026-07-20 16:46:04 +08:00
zhangyi b15c37cb4a update:优化10人乱斗测距页 2026-07-17 18:26:14 +08:00
zhangyi 970a9874b4 Merge branch 'test' 2026-07-16 16:41:16 +08:00
zhangyi f64a6b5c95 update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环 2026-07-16 16:40:32 +08:00
zhangyi 621397e25d update:优化比赛流程 2026-07-16 11:38:17 +08:00
zhangyi fa7ad8f538 update:优化比赛结束 2026-07-15 16:57:48 +08:00
zhangyi b8c5f3dd91 Merge branch 'test' 2026-07-15 15:23:57 +08:00
zhangyi af7f70ba80 update:修改mvp字段 2026-07-15 15:22:31 +08:00
zhangyi 0bf4773400 Merge branch 'test' into feat-prac 2026-06-15 09:32:27 +08:00
zhangyi 022683aff1 Merge branch 'test' into feat-prac 2026-06-02 15:54:15 +08:00
zhangyi 72518fa17e update:优化样式 2026-06-01 15:39:40 +08:00
zhangyi f5497c534d update:代码备份 2026-06-01 10:59:26 +08:00
zhangyi b3fc11f1b1 update:代码备份 2026-05-29 17:46:52 +08:00
zhangyi 8b25a10d4c Merge branch 'test' into feat-prac 2026-05-29 14:01:03 +08:00
zhangyi 0e82416800 Merge branch 'test' into feat-prac 2026-05-28 11:16:54 +08:00
zhangyi e6d00e7ea9 Merge branch 'test' into feat-prac 2026-05-28 09:46:54 +08:00
zhangyi 18afba01ec update:新增基础训练入口 2026-05-26 11:38:49 +08:00
zhangyi 2780d1a6df update:代码备份 2026-05-26 10:23:31 +08:00
zhangyi 2a53f6739e update:对接个人训练难度页 2026-05-26 09:33:28 +08:00
zhangyi bae31add22 update:对接个人训练首页 2026-05-20 16:36:07 +08:00
zhangyi 465b9c8dc7 update:代码备份 2026-05-18 16:39:36 +08:00
zhangyi 3ff11df1d7 update:代码备份 2026-05-18 11:05:13 +08:00
zhangyi 21d8d0fbdb update:代码备份 2026-05-18 09:20:07 +08:00
zhangyi fc7149121b update:优化 2026-05-15 10:23:59 +08:00
zhangyi 8061ddbed5 update:训练难度展示ui完成 2026-05-15 09:46:33 +08:00
zhangyi bb50c7ca10 update:删除个人训练首页的无用组件 2026-05-13 10:54:15 +08:00
zhangyi 1bca5977c1 个人训练改版首页存档 2026-05-13 10:49:31 +08:00
171 changed files with 15809 additions and 2973 deletions
+1
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@@ -264,6 +264,7 @@ AI 应主动:
* 少解释
* 优先 patch
* 优先 diff
* 写好中文注释
除非用户明确要求:
否则不要输出完整项目。
+131 -1
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@@ -113,4 +113,134 @@ git push origin test
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
3. **体验版发布前确认代码已提交**,避免遗漏
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
---
## 六、比赛服 Proto 更新流程
### 1. 新开发人员快速接手
首次拉取项目后,先安装依赖并确认当前协议与运行时解码器一致:
```bash
npm install
npm run proto:check
npm run build
```
如果 `proto:check` 提示协议不同步,先执行 `npm run proto:generate`,不要直接修改生成区块。
### 2. 相关文件职责
| 文件 | 职责 | 修改规则 |
|------|------|----------|
| `src/utils/match.min.js` | 后端比赛服协议描述,是生成字段表的输入文件 | 后端协议更新时整体替换;禁止在小程序运行时代码中导入 |
| `scripts/generate-match-schema.mjs` | 解析协议、校验字段并生成运行时字段表 | 只有新增通用协议能力时才修改 |
| `src/utils/matchProtocol.js` | 小程序实际使用的 protobuf 编解码器 | `<match-schema-generated>` 标记区间内禁止手动修改 |
| `src/matchWebsocket.js` | 服务端消息路由、ACK 和业务事件分发 | 新增消息业务行为时人工接入 |
| `src/utils/matchAdapter.js` | 将解码结果从 snake_case 统一转换为 camelCase | 页面继续使用适配后的字段名 |
`match.min.js` 不是小程序运行时解码器。运行时仍使用 `protobufjs/minimal.js` 的 `Reader/Writer`,`int64` 字段统一保留为字符串,避免大整数精度丢失。
### 3. 日常协议更新步骤
```text
替换 src/utils/match.min.js
↓
执行 npm run proto:update
↓
检查生成差异和业务接入范围
↓
执行 git diff --check
↓
微信开发者工具检查包体并上传
```
具体操作:
1. 从后端获取最新的 `match.min.js`,整体覆盖 `src/utils/match.min.js`。
2. 执行推荐命令:
```bash
npm run proto:update
```
3. 该命令会依次完成:
- 解析 `match.min.js`
- 更新 `matchProtocol.js` 内的生成区块
- 校验生成区块与协议源文件一致
- 执行微信小程序正式构建
4. 检查 Git 差异。普通字段更新通常只应涉及:
- `src/utils/match.min.js`
- `src/utils/matchProtocol.js` 的生成区块
5. 如果新增了消息业务行为,再单独检查 `src/matchWebsocket.js`、页面或组件的接入改动。
6. 执行空白和换行检查:
```bash
git diff --check
```
7. 打开微信开发者工具,导入 `dist/build/mp-weixin`,检查代码依赖分析和主包体积后再上传。
### 4. Proto 命令说明
| 命令 | 用途 | 是否修改文件 |
|------|------|--------------|
| `npm run proto:generate` | 根据 `match.min.js` 更新生成区块 | 是 |
| `npm run proto:check` | 检查生成区块是否与协议同步 | 否 |
| `npm run proto:update` | 执行生成,然后运行正式构建 | 是,日常更新推荐使用 |
| `npm run dev` | 启动开发构建,启动前自动执行 `proto:check` | 协议不同步时直接中止 |
| `npm run build` | 执行正式构建,构建前自动执行 `proto:check` | 协议不同步时直接中止 |
`npm run dev` 和 `npm run build` 只负责检查,不会自动改写协议;发现不同步时应执行 `npm run proto:generate` 或 `npm run proto:update`。
### 5. 自动生成与人工接入边界
以下内容由生成器自动处理:
- 服务端和客户端消息枚举
- 普通 scalar 字段
- 嵌套 message
- repeated message
- 当前解码器支持的 map
- snake_case 字段名和 oneof 兼容信息
以下情况仍需人工处理:
- **新增服务端消息类型**:枚举会自动生成,但 `matchWebsocket.js` 的路由、ACK、音频或页面事件仍需接入。
- **新增客户端指令**:枚举会自动生成,但发送函数、字段编码和业务调用入口仍需接入。
- **修改既有字段编号或类型**:属于协议兼容性变更,必须先与后端确认,不能只看构建是否通过。
- **新增解码器不支持的类型**:生成器会直接报错,需要同时扩展生成器和 `matchProtocol.js` 的通用解码能力。
当前生成器会拒绝不支持的 scalar、map key、字段规则以及 packed scalar repeated,避免继续构建后静默丢字段。
### 6. 常见报错处理
| 报错或现象 | 原因 | 处理方式 |
|------------|------|----------|
| 生成区块与 `match.min.js` 不同步 | 替换协议后没有重新生成 | 执行 `npm run proto:update` |
| 找不到 `Root.create(...)` | 后端提供的文件格式发生变化或文件不完整 | 停止更新,确认协议文件来源和生成格式 |
| 使用了不支持的类型、规则或 map key | 新协议超出当前通用解码器能力 | 不要手补生成区块,先扩展生成器和解码器并补充验证 |
| packed scalar repeated 不支持 | protobuf 默认可能使用 packed 编码,当前通用解码器未覆盖 | 增加 packed 解码能力后再重新生成 |
| `matchProtocol.js` 缺少生成区块标记 | 标记被误删或生成区块被手改 | 恢复 `<match-schema-generated>` 标记,重新执行生成 |
| 协议生成成功但构建失败 | 问题位于项目构建或业务代码,不是字段表同步 | 保留生成结果,按构建错误继续定位 |
### 7. 禁止事项与验收清单
禁止:
- 禁止在运行时代码中导入 `match.min.js`。
- 禁止手动修改 `<match-schema-generated>` 与 `</match-schema-generated>` 之间的内容。
- 禁止绕过 `proto:check` 后直接上传。
- 禁止把 `int64` 字段直接转换为普通 `Number`。
- 禁止把“枚举已经生成”等同于“业务消息已经完成接入”。
每次协议更新至少确认:
1. `npm run proto:check` 通过。
2. `npm run build` 通过,或直接确认 `npm run proto:update` 已完整通过。
3. `git diff --check` 通过。
4. 生成区块之外没有意外改动。
5. 新消息已完成必要的 WebSocket 路由和页面验证。
6. 微信开发者工具中的主包、分包体积符合上传限制。
+5
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@@ -3,7 +3,12 @@
"version": "0.1.0",
"private": true,
"scripts": {
"proto:generate": "node scripts/generate-match-schema.mjs",
"proto:check": "node scripts/generate-match-schema.mjs --check",
"proto:update": "npm run proto:generate && npm run build",
"predev": "npm run proto:check",
"dev": "uni -p mp-weixin",
"prebuild": "npm run proto:check",
"build": "uni build -p mp-weixin"
},
"dependencies": {
+8
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@@ -235,6 +235,14 @@
{
"type": "file",
"value": "static/tab-mall.png"
},
{
"type": "folder",
"value": "static/training-home"
},
{
"type": "folder",
"value": "static/training-difficulty-design"
}
],
"include": []
+441
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@@ -0,0 +1,441 @@
import { createHash } from "node:crypto";
import { readFileSync, writeFileSync } from "node:fs";
import { dirname, resolve } from "node:path";
import { fileURLToPath } from "node:url";
import vm from "node:vm";
const scriptDirectory = dirname(fileURLToPath(import.meta.url));
const projectRoot = resolve(scriptDirectory, "..");
const sourcePath = resolve(projectRoot, "src/utils/match.min.js");
const runtimePath = resolve(projectRoot, "src/utils/matchProtocol.js");
const generatedStartMarker = "// <match-schema-generated>";
const generatedEndMarker = "// </match-schema-generated>";
const supportedScalarKinds = new Set([
"int32",
"int64",
"float",
"double",
"bool",
"string",
"bytes",
]);
const supportedMapKeyKinds = new Set(["int32", "int64", "bool", "string"]);
// 新版描述文件未携带旧协议的 oneof 元数据,保留现有解码结果中的 payload 标识。
const compatibilityOneofs = {
ServerMessage: {
match_info: "payload",
shoot_data: "payload",
practice_info: "payload",
},
};
function isRecord(value) {
return value !== null && typeof value === "object" && !Array.isArray(value);
}
function extractRootCreateArgument(source) {
const match = /(?:\$protobuf\.)?Root\.create\s*\(/.exec(source);
if (!match) {
throw new Error("match.min.js 中未找到 Root.create(...) 协议描述");
}
const openIndex = source.indexOf("(", match.index);
let depth = 0;
let quote = "";
let escaped = false;
let lineComment = false;
let blockComment = false;
for (let index = openIndex; index < source.length; index += 1) {
const char = source[index];
const next = source[index + 1];
if (lineComment) {
if (char === "\n") lineComment = false;
continue;
}
if (blockComment) {
if (char === "*" && next === "/") {
blockComment = false;
index += 1;
}
continue;
}
if (quote) {
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'" || char === "`") {
quote = char;
continue;
}
if (char === "/" && next === "/") {
lineComment = true;
index += 1;
continue;
}
if (char === "/" && next === "*") {
blockComment = true;
index += 1;
continue;
}
if (char === "(") {
depth += 1;
continue;
}
if (char === ")") {
depth -= 1;
if (depth === 0) {
return source.slice(openIndex + 1, index).trim();
}
}
}
throw new Error("match.min.js 中的 Root.create(...) 括号不完整");
}
function stripQuotedText(source) {
let output = "";
let quote = "";
let escaped = false;
for (const char of source) {
if (quote) {
output += " ";
if (escaped) {
escaped = false;
} else if (char === "\\") {
escaped = true;
} else if (char === quote) {
quote = "";
}
continue;
}
if (char === '"' || char === "'") {
quote = char;
output += " ";
} else {
output += char;
}
}
return output;
}
function parseDescriptor(argumentSource) {
if (!argumentSource.startsWith("{") || !argumentSource.endsWith("}")) {
throw new Error("Root.create(...) 参数不是静态对象字面量");
}
try {
return JSON.parse(argumentSource);
} catch {
// 兼容旧版 pbjs 生成的未加引号对象键;只允许静态对象语法。
const syntaxOnly = stripQuotedText(argumentSource);
if (/[();`=]/.test(syntaxOnly)) {
throw new Error("旧版协议描述包含非静态表达式,已拒绝执行");
}
const descriptor = vm.runInNewContext(
`(${argumentSource})`,
Object.create(null),
{ timeout: 1000 }
);
return JSON.parse(JSON.stringify(descriptor));
}
}
function findProtocolNamespace(node, path = []) {
if (!isRecord(node)) return null;
const entries = isRecord(node.nested) ? node.nested : node;
if (isRecord(entries.ServerMessage?.fields) && isRecord(entries.ClientMessage?.fields)) {
return { entries, path };
}
for (const [name, child] of Object.entries(entries)) {
if (!isRecord(child) || isRecord(child.fields)) continue;
const found = findProtocolNamespace(child, [...path, name]);
if (found) return found;
}
return null;
}
function getEnumValues(definition) {
if (!isRecord(definition)) return null;
const candidate = isRecord(definition.values) ? definition.values : definition;
const entries = Object.entries(candidate);
if (entries.length === 0 || entries.some(([, value]) => !Number.isInteger(value))) {
return null;
}
return Object.fromEntries(entries.sort((left, right) => left[1] - right[1]));
}
function normalizeTypeName(type) {
return String(type || "")
.replace(/^\./, "")
.split(".")
.pop();
}
function getOneofByField(definition) {
const result = new Map();
if (!isRecord(definition.oneofs)) return result;
for (const [groupName, groupDefinition] of Object.entries(definition.oneofs)) {
const fieldNames = Array.isArray(groupDefinition)
? groupDefinition
: groupDefinition?.oneof;
if (!Array.isArray(fieldNames)) continue;
for (const fieldName of fieldNames) result.set(fieldName, groupName);
}
return result;
}
function buildSchema({ messageName, definition, messages, enumNames }) {
const schema = {};
const usedIds = new Set();
const oneofByField = getOneofByField(definition);
for (const [fieldKey, fieldDefinition] of Object.entries(definition.fields)) {
const id = Number(fieldDefinition.id);
if (!Number.isInteger(id) || id <= 0) {
throw new Error(`${messageName}.${fieldKey} 的字段编号无效`);
}
if (usedIds.has(id)) {
throw new Error(`${messageName} 存在重复字段编号 ${id}`);
}
usedIds.add(id);
const rule = fieldDefinition.rule;
if (rule && !["optional", "required", "repeated", "map"].includes(rule)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的规则 ${rule}`);
}
const fieldName = fieldDefinition.protoName || fieldKey;
const typeName = normalizeTypeName(fieldDefinition.type);
const keyTypeName = normalizeTypeName(
fieldDefinition.keyType ?? fieldDefinition.keytype
);
const isMap = rule === "map" || Boolean(keyTypeName);
if (isMap) {
if (!supportedMapKeyKinds.has(keyTypeName)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map key 类型 ${keyTypeName}`
);
}
const valueIsMessage = messages.has(typeName);
const valueKind = enumNames.has(typeName) ? "int32" : typeName;
if (!valueIsMessage && !supportedScalarKinds.has(valueKind)) {
throw new Error(
`${messageName}.${fieldKey} 使用了不支持的 map value 类型 ${typeName}`
);
}
schema[id] = valueIsMessage
? {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind: "message",
valueType: typeName,
}
: {
name: fieldName,
kind: "map",
keyKind: keyTypeName,
valueKind,
};
continue;
}
const isMessage = messages.has(typeName);
const kind = enumNames.has(typeName) ? "int32" : typeName;
if (!isMessage && !supportedScalarKinds.has(kind)) {
throw new Error(`${messageName}.${fieldKey} 使用了不支持的类型 ${typeName}`);
}
const repeated = rule === "repeated";
if (repeated && !isMessage && !["string", "bytes"].includes(kind)) {
throw new Error(
`${messageName}.${fieldKey} 是 packed scalar repeated,当前通用解码器尚不支持`
);
}
const field = isMessage
? { name: fieldName, kind: "message", type: typeName }
: { name: fieldName, kind };
if (repeated) field.repeated = true;
const oneof =
fieldDefinition.oneof ||
oneofByField.get(fieldKey) ||
compatibilityOneofs[messageName]?.[fieldName];
if (oneof) field.oneof = oneof;
schema[id] = field;
}
return schema;
}
function formatPropertyKey(key) {
return /^(?:[A-Za-z_$][\w$]*|\d+)$/.test(key) ? key : JSON.stringify(key);
}
function formatJsValue(value, depth = 0) {
if (!isRecord(value)) return JSON.stringify(value);
const entries = Object.entries(value);
if (entries.length === 0) return "{}";
const indent = " ".repeat(depth);
const primitiveEntries = entries.every(([, child]) => !isRecord(child));
if (primitiveEntries && value.kind !== "map") {
const singleLine = `{ ${entries
.map(([key, child]) => `${formatPropertyKey(key)}: ${JSON.stringify(child)}`)
.join(", ")} }`;
if (indent.length + singleLine.length <= 100) return singleLine;
}
const childIndent = " ".repeat(depth + 1);
const lines = entries.map(
([key, child]) =>
`${childIndent}${formatPropertyKey(key)}: ${formatJsValue(child, depth + 1)},`
);
return `{\n${lines.join("\n")}\n${indent}}`;
}
function createGeneratedSource(source) {
const descriptor = parseDescriptor(extractRootCreateArgument(source));
const namespace = findProtocolNamespace(descriptor);
if (!namespace) {
throw new Error("协议描述中未找到 ServerMessage 和 ClientMessage");
}
const messages = new Map();
const enums = new Map();
for (const [name, definition] of Object.entries(namespace.entries)) {
if (isRecord(definition?.fields)) {
messages.set(name, definition);
continue;
}
const values = getEnumValues(definition);
if (values) enums.set(name, values);
}
const serverMessageType = enums.get("ServerMessageType");
const clientMessageType = enums.get("ClientMessageType");
if (!serverMessageType || !clientMessageType) {
throw new Error("协议描述缺少 ServerMessageType 或 ClientMessageType");
}
const enumNames = new Set(enums.keys());
const schemaByName = new Map();
for (const [messageName, definition] of messages) {
schemaByName.set(
messageName,
buildSchema({ messageName, definition, messages, enumNames })
);
}
const reachable = new Set();
function collectReachable(messageName) {
if (reachable.has(messageName)) return;
const schema = schemaByName.get(messageName);
if (!schema) throw new Error(`找不到消息定义 ${messageName}`);
reachable.add(messageName);
for (const field of Object.values(schema)) {
if (field.kind === "message") collectReachable(field.type);
if (field.kind === "map" && field.valueKind === "message") {
collectReachable(field.valueType);
}
}
}
collectReachable("ServerMessage");
const schemas = {};
for (const messageName of messages.keys()) {
if (reachable.has(messageName)) schemas[messageName] = schemaByName.get(messageName);
}
const sourceHash = createHash("sha256").update(source).digest("hex").slice(0, 16);
const namespaceName = namespace.path.join(".") || "root";
const fieldCount = Object.values(schemas).reduce(
(total, schema) => total + Object.keys(schema).length,
0
);
const generatedBlock = [
generatedStartMarker,
"// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。",
`// 来源:src/utils/match.min.js(sha256: ${sourceHash})`,
`// 协议命名空间:${namespaceName};消息数:${Object.keys(schemas).length};字段数:${fieldCount}`,
"",
`export const ServerMessageType = ${formatJsValue(serverMessageType)};`,
"",
`export const ClientMessageType = ${formatJsValue(clientMessageType)};`,
"",
`const SCHEMAS = ${formatJsValue(schemas)};`,
generatedEndMarker,
].join("\n");
return {
generatedBlock,
messageCount: Object.keys(schemas).length,
fieldCount,
};
}
function main() {
const args = process.argv.slice(2);
const unknownArgs = args.filter((arg) => arg !== "--check");
if (unknownArgs.length > 0) {
throw new Error(`未知参数:${unknownArgs.join(", ")}`);
}
// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
const runtimeSource = readFileSync(runtimePath, "utf8");
const startIndex = runtimeSource.indexOf(generatedStartMarker);
const endMarkerIndex = runtimeSource.indexOf(generatedEndMarker);
if (startIndex < 0 || endMarkerIndex < startIndex) {
throw new Error("matchProtocol.js 缺少协议生成区块标记");
}
const endIndex = endMarkerIndex + generatedEndMarker.length;
const currentBlock = runtimeSource.slice(startIndex, endIndex);
if (args.includes("--check")) {
if (currentBlock !== generatedBlock) {
throw new Error(
"matchProtocol.js 的生成区块与 match.min.js 不同步,请运行 npm run proto:generate"
);
}
console.log(`[match-schema] 同步校验通过:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
if (currentBlock === generatedBlock) {
console.log(`[match-schema] 无需更新:${messageCount} 个消息,${fieldCount} 个字段`);
return;
}
const nextRuntimeSource =
runtimeSource.slice(0, startIndex) + generatedBlock + runtimeSource.slice(endIndex);
writeFileSync(runtimePath, nextRuntimeSource, "utf8");
console.log(`[match-schema] 已生成:${messageCount} 个消息,${fieldCount} 个字段`);
}
try {
main();
} catch (error) {
console.error(`[match-schema] ${error.message}`);
process.exitCode = 1;
}
+15 -2
View File
@@ -21,11 +21,14 @@
import audioManager from "./audioManager";
const store = useStore();
const {
user
user,
device,
online
} = storeToRefs(store);
const {
updateUser,
updateOnline,
showDeviceChargingDialog,
clearSessionState,
clearDevice
} = store;
@@ -68,7 +71,11 @@
async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
const wasOnline = Boolean(online.value);
const nextOnline = Boolean(data.online);
updateOnline(nextOnline);
if (!device.value.deviceId || wasOnline === nextOnline) return;
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
}
function onDeviceBindInvalid() {
@@ -76,6 +83,10 @@
uni.setStorageSync("calibration", false);
}
function onDeviceCharging() {
showDeviceChargingDialog();
}
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
@@ -113,6 +124,7 @@
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
uni.$on("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
@@ -138,6 +150,7 @@
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
uni.$off("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
+158 -21
View File
@@ -8,7 +8,7 @@ try {
switch (envVersion) {
case "develop": // 开发版
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
@@ -26,10 +26,9 @@ try {
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
const PRACTICE_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) {
const API_ROOT_URL = BASE_URL.replace(/\/api\/shoot$/, "");
// 统一处理业务接口请求,包含登录态、业务错误和特定接口空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL, successCodes = [0]) {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
@@ -43,13 +42,17 @@ function request(method, url, data = {}, baseUrl = BASE_URL) {
data,
timeout: 10000,
success: (res) => {
if (url === "/user/hardwareBox/connectWifi" && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
const acceptsEmptyResponse = [
"/user/hardwareBox/connectWifi",
"/user/device/unbindByQrcodeId",
].includes(url);
if (acceptsEmptyResponse && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
resolve({});
return;
}
if (res.data) {
const {code, data, message} = res.data;
if (code === 0) resolve(data);
if (successCodes.includes(code)) resolve(data);
else if (message) {
const error = {code, data, message};
if (message.indexOf("登录身份已失效") !== -1) {
@@ -188,8 +191,19 @@ export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
export const getHomeData = async (seasonId) => {
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
};
export const getProvinceData = () => {
@@ -233,6 +247,12 @@ export const checkUserBindAPI = async (code) => {
});
};
export const tempBindOrgAPI = (scene) => {
return request("POST", "/user/org/device/tempBind", {
scene,
});
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
@@ -251,6 +271,11 @@ export const unbindDeviceAPI = (deviceId) => {
});
};
// 测试环境根据设备二维码编号解绑设备,不校验设备归属。
export const unbindDeviceByQrcodeIdAPI = (id) => {
return request("POST", "/user/device/unbindByQrcodeId", {id});
};
export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings");
@@ -264,13 +289,15 @@ export const createPractiseAPI = (arrows, time, target) => {
});
};
export const createPractiseV2API = (arrows, time, target, deviceId) => {
return request("POST", "/practice/create-v2", {
shootNumber: arrows,
shootTime: time,
targetType: Number(target || 1) * 20,
deviceId,
}, PRACTICE_BASE_URL);
export const createPractiseV2API = (trainingType, difficultyLevel) => {
return request("POST", "/user/practice/create/v2", {
trainingType,
difficultyLevel,
});
};
export const getCurrentPractiseAPI = () => {
return request("GET", "/user/practice/current");
};
export const startPractiseAPI = (id) => {
@@ -285,6 +312,13 @@ export const getPractiseAPI = async (id) => {
return request("GET", `/user/practice/get?id=${id}`);
};
export const getPractiseDetailAPI = async (id) => {
return request(
"GET",
`/user/practice/detail?id=${encodeURIComponent(id)}`
);
};
export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", {
gameType,
@@ -318,12 +352,12 @@ export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", {number});
};
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
const reuslt = await request(
export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
const result = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
);
return reuslt.list;
return Array.isArray(result?.list) ? result.list : [];
};
export const matchGameAPI = (match, gameType, teamSize) => {
@@ -342,9 +376,11 @@ export const readyGameAPI = (battleId) => {
});
};
export const simulShootAPI = (device_id, x, y) => {
export const simulShootAPI = (device_id, x, y, targetType = 40) => {
const data = {
device_id,
// 模拟射箭仅支持 20cm、40cm 靶纸,未传或传入无效值时默认使用 40cm。
targetType: Number(targetType) === 20 ? 20 : 40,
};
if (x !== undefined && y !== undefined) {
data.x = x;
@@ -463,6 +499,15 @@ export const getPractiseDataAPI = async () => {
return request("GET", "/user/practice/statistics");
};
export const getPersonalTrainingAPI = async () => {
return request("GET", "/personal/training");
};
export const getTrainingDifficultyListAPI = async (type) => {
const query = type ? `?type=${encodeURIComponent(type)}` : "";
return request("GET", `/training/difficulty/list${query}`);
};
export const getBattleDataAPI = async () => {
return request("GET", "/user/fight/statistics");
};
@@ -493,6 +538,25 @@ export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim");
};
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim");
};
@@ -637,3 +701,76 @@ export const getMyTenRingRank = (seasonId) => {
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
return request("GET", "/index/myTenRingRank", data);
};
// 获取当前用户的金币统计,可按门店查询。
export const getMyGoldAPI = (storeId) => {
const data = {};
if (storeId !== undefined && storeId !== null) data.storeId = storeId;
return request("GET", "/index/gold/my", data);
};
// 分页获取当前用户的金币流水,type:1=获得,2=兑换。
export const getGoldLogAPI = ({page = 1, pageSize = 20, type, storeId} = {}) => {
const data = {page, pageSize};
if (type !== undefined && type !== null) data.type = type;
if (storeId !== undefined && storeId !== null) data.storeId = storeId;
return request("GET", "/index/gold/log", data);
};
// 前台礼品接口位于站点根路径,并使用 code=200 表示成功。
export const getGiftListAPI = ({
page = 1,
pageSize = 20,
sort = "coin_desc",
storeId,
} = {}) => {
const data = {page, page_size: pageSize, sort};
if (storeId !== undefined && storeId !== null && storeId !== "") {
data.store_id = storeId;
}
return request(
"GET",
"/gin/api/v1/gift/list",
data,
API_ROOT_URL,
[0, 200]
);
};
export const getGiftDetailAPI = (id) => {
return request(
"GET",
`/gin/api/v1/gift/${id}`,
{},
API_ROOT_URL,
[0, 200]
);
};
// 根据用户定位分页获取附近门店。
export const getNearbyStoresAPI = ({
longitude,
latitude,
radius = 65535,
page = 1,
pageSize = 20,
} = {}) => {
return request("GET", "/store/nearby", {
longitude,
latitude,
radius,
page,
pageSize,
});
};
// 分页获取指定门店的公开金币规则。
export const getStoreGoldRuleListAPI = ({storeId, page = 1, pageSize = 20} = {}) => {
return request(
"GET",
`/gin/api/v1/super-admin/gold-rule/store/${storeId}/list`,
{page, page_size: pageSize},
API_ROOT_URL,
[0, 200]
);
};
+246 -23
View File
@@ -1,9 +1,69 @@
export const AUDIO_INTERRUPTION_BEGIN_EVENT = "audio-interruption-begin";
export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
export const RHYTHM_SHOOT_WINDOW_AUDIO_KEY = "请射箭";
export const STABILITY_START_AUDIO_KEY =
"请在计时结束前能量条达到百分百";
export const STABILITY_ENERGY_50_AUDIO_KEY = "加油!到达50%啦";
export const STABILITY_ENERGY_70_AUDIO_KEY =
"70%啦!还差一点,胜利就在眼前";
const TRAINING_START_AUDIO_KEY_MAP = Object.freeze({
base: "请于计时前完成指定环数对应箭量",
endurance: "请于计时前完成累计环数和箭量",
precision: "请射箭命中高亮区域",
rhythm: "请在读条推进到标记区间内射箭",
stability: "请在计时结束前能量条达到百分百",
});
export const getTrainingStartAudioKey = (trainingType, fallback = "") =>
TRAINING_START_AUDIO_KEY_MAP[trainingType] || fallback;
export const getPrecisionShotAudioKeys = (shootData, directionText = "") => {
if (!shootData || typeof shootData !== "object") return [];
const ring = Number(shootData.ring);
const directionAudioKey =
shootData.angle !== null &&
shootData.angle !== undefined &&
directionText
? `向${directionText}调整`
: "";
if (!Number.isFinite(ring) || ring <= 0) {
return ["未上靶", directionAudioKey].filter(Boolean);
}
// protobuf 的 false 可能不编码;只要不是明确命中,本箭就反馈未命中。
const hitAudioKey = shootData.ok === true ? "Bingo命中目标" : "未命中";
return [directionAudioKey, hitAudioKey].filter(Boolean);
};
export const getRhythmShotAudioKeys = (shootData) => {
if (!shootData || typeof shootData !== "object") return [];
const ring = Number(shootData.ring);
const ringAudioKey =
Number.isFinite(ring) && ring > 0
? `${shootData.ringX ? "X" : ring}环`
: "未上靶";
// 节奏训练是否达标完全由服务端 ok 字段决定,前端不根据环数复算。
return [ringAudioKey, shootData.ok === true ? "Perfect" : "miss"];
};
export const getStabilityShotAudioKeys = (shootData) => {
if (!shootData || typeof shootData !== "object") return [];
const ring = Number(shootData.ring);
const ringAudioKey =
Number.isFinite(ring) && ring > 0
? `${shootData.ringX ? "X" : ring}环`
: "未上靶";
return [ringAudioKey];
};
export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
设备连接已断开:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
设备已连接:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准:
@@ -16,6 +76,24 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
距离不足:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
"靶纸不符!请更换靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E9%9D%B6%E7%BA%B8%E4%B8%8D%E7%AC%A6%EF%BC%81%E8%AF%B7%E6%9B%B4%E6%8D%A2%E9%9D%B6%E7%BA%B8.MP3",
"站距与靶纸合格":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%AB%99%E8%B7%9D%E4%B8%8E%E9%9D%B6%E7%BA%B8%E5%90%88%E6%A0%BC.MP3",
"请射箭!测试站距与靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AF%B7%E5%B0%84%E7%AE%AD%EF%BC%81%E6%B5%8B%E8%AF%95%E7%AB%99%E8%B7%9D%E4%B8%8E%E9%9D%B6%E7%BA%B8.MP3",
"站距过近,靶纸正确":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E8%BF%87%E8%BF%91%EF%BC%8C%E9%9D%B6%E7%BA%B8%E6%AD%A3%E7%A1%AE.MP3",
"站距过近,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E8%BF%87%E8%BF%91%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.MP3",
"站距合格,靶纸正确":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E5%90%88%E6%A0%BC%EF%BC%8C%E9%9D%B6%E7%BA%B8%E6%AD%A3%E7%A1%AE.MP3",
"站距合格,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E7%AB%99%E8%B7%9D%E5%90%88%E6%A0%BC%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.MP3",
"未识别到靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
"未发现靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
轮到你了:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
第一轮:
@@ -46,6 +124,14 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
"射箭无效,距离不足":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
"射箭无效,距离不足且靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3%E4%B8%94%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.MP3",
"射箭无效,未识别到靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
"射箭无效,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环":
@@ -89,6 +175,32 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
练习开始:
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
[STABILITY_START_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootaudio/%E8%AF%B7%E5%9C%A8%E8%AE%A1%E6%97%B6%E7%BB%93%E6%9D%9F%E5%89%8D%E8%83%BD%E9%87%8F%E6%9D%A1%E8%BE%BE%E5%88%B0%E7%99%BE%E5%88%86%E7%99%BE.MP3",
[STABILITY_ENERGY_50_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E5%8A%A0%E6%B2%B9%EF%BC%81%E5%88%B0%E8%BE%BE50%25%E5%95%A6.MP3",
[STABILITY_ENERGY_70_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/70%25%E5%95%A6%EF%BC%81%E8%BF%98%E5%B7%AE%E4%B8%80%E7%82%B9%EF%BC%8C%E8%83%9C%E5%88%A9%E5%B0%B1%E5%9C%A8%E7%9C%BC%E5%89%8D.MP3",
请于计时前完成指定环数对应箭量:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E4%BA%8E%E8%AE%A1%E6%97%B6%E5%89%8D%E5%AE%8C%E6%88%90%E6%8C%87%E5%AE%9A%E7%8E%AF%E6%95%B0%E5%AF%B9%E5%BA%94%E7%AE%AD%E9%87%8F.MP3",
请于计时前完成累计环数和箭量:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E4%BA%8E%E8%AE%A1%E6%97%B6%E5%89%8D%E5%AE%8C%E6%88%90%E7%B4%AF%E8%AE%A1%E7%8E%AF%E6%95%B0%E5%92%8C%E7%AE%AD%E9%87%8F.MP3",
请射箭命中高亮区域:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E5%B0%84%E7%AE%AD%E5%91%BD%E4%B8%AD%E9%AB%98%E4%BA%AE%E5%8C%BA%E5%9F%9F.MP3",
请在读条推进到标记区间内射箭:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E5%9C%A8%E8%AF%BB%E6%9D%A1%E6%8E%A8%E8%BF%9B%E5%88%B0%E6%A0%87%E8%AE%B0%E5%8C%BA%E9%97%B4%E5%86%85%E5%B0%84%E7%AE%AD.MP3",
[RHYTHM_SHOOT_WINDOW_AUDIO_KEY]:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E8%AF%B7%E5%B0%84%E7%AE%AD.MP3",
Perfect:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/Perfect.MP3",
miss:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/miss.MP3",
Bingo命中目标:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/Bingo%E5%91%BD%E4%B8%AD%E7%9B%AE%E6%A0%87.MP3",
未命中:
"https://static.shelingxingqiu.com/shootmini/static/audio0820/%E6%9C%AA%E5%91%BD%E4%B8%AD.MP3",
练习结束:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
射箭声音:
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
命中:
@@ -98,21 +210,35 @@ export const audioFils = {
const AUDIO_LOAD_TIMEOUT_MS = 5000;
const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1;
const AUDIO_INSTANCE_LIMIT = 24;
const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮",
"设备连接已断开",
"设备已连接",
"比赛开始",
"练习开始",
"练习结束",
"请开始射击",
"轮到你了",
"比赛结束",
"射击无效",
"射箭无效,距离不足",
"射箭无效,距离不足且靶纸错误",
"射箭无效,未识别到靶纸",
"射箭无效,靶纸错误",
"请射箭!测试站距与靶纸",
"站距过近,靶纸正确",
"站距过近,靶纸错误",
"站距合格,靶纸正确",
"站距合格,靶纸错误",
"未识别到靶纸,请瞄准靶纸射箭",
"中场休息",
"下半场开始",
"决金箭轮",
"请蓝方射箭",
"请红方射箭",
"距离合格",
"距离不足",
"未上靶",
"X环",
];
@@ -141,6 +267,8 @@ class AudioManager {
this.loadingKeyPromises = new Map();
this.pendingPlayKeys = new Set();
this.cacheWritePromises = new Map();
this.audioLastUsedAt = new Map();
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 连续播放队列相关属性
@@ -232,14 +360,74 @@ class AudioManager {
}
getWarmupKeys() {
return Array.from(
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
);
return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
}
getAllAudioKeys() {
return Object.keys(audioFils);
}
touchAudioKey(key) {
this.audioLastUsedAt.set(key, Date.now());
}
destroyAudioInstance(key) {
const audio = this.audioMap.get(key);
if (!audio) return false;
this.clearPlayWatchdog(key);
this.audioMap.delete(key);
this.readyMap.delete(key);
this.allowPlayMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
// destroy 可能同步触发 onStop,最后再清一次对应状态。
this.allowPlayMap.delete(key);
return true;
}
pruneAudioInstances(preserveKey) {
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
const candidate = Array.from(this.audioMap.keys())
.filter(
(key) =>
key !== preserveKey &&
key !== this.currentPlayingKey &&
!this.loadingKeyPromises.has(key)
)
.sort(
(left, right) =>
(this.audioLastUsedAt.get(left) || 0) -
(this.audioLastUsedAt.get(right) || 0)
)[0];
if (!candidate || !this.destroyAudioInstance(candidate)) return;
}
}
compactSequenceQueue(force = false) {
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
this.sequenceIndex = 0;
}
getRuntimeStats() {
return {
audioInstanceCount: this.audioMap.size,
loadingAudioCount: this.loadingKeyPromises.size,
pendingPlayCount: this.pendingPlayKeys.size,
sequenceQueueLength: this.isSequenceRunning
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
: 0,
};
}
ensureAudio(key) {
if (!audioFils[key]) return Promise.resolve(false);
if (this.readyMap.get(key) && this.audioMap.has(key)) {
this.touchAudioKey(key);
return Promise.resolve(true);
}
@@ -291,23 +479,39 @@ class AudioManager {
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
warmCommon() {
if (this.warmPriorityPromise) return this.warmPriorityPromise;
debugLog("开始后台分级预热全部语音");
debugLog("开始后台预热常用语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
.catch((error) => {
debugLog("后台语音预热异常", error);
debugLog("常用语音预热异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("后台语音预热结束", this.getLoadProgress());
debugLog("常用语音预热结束", this.getRuntimeStats());
});
return this.warmPriorityPromise;
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
debugLog("音频测试页开始遍历全部语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
.catch((error) => {
debugLog("全部语音遍历异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("全部语音遍历结束", this.getRuntimeStats());
});
return this.warmAllPromise;
}
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
initAudios() {
return this.warmAll();
}
@@ -345,6 +549,7 @@ class AudioManager {
return;
}
this.pruneAudioInstances(key);
const audio = uni.createInnerAudioContext();
audio.autoplay = false;
try {
@@ -356,6 +561,7 @@ class AudioManager {
} catch (_) {}
this.allowPlayMap.set(key, false);
audio.onPlay(() => {
if (this.audioMap.get(key) !== audio) return;
if (!this.allowPlayMap.get(key)) {
try {
audio.stop();
@@ -393,6 +599,7 @@ class AudioManager {
}
this.readyMap.set(key, false);
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -425,6 +632,7 @@ class AudioManager {
if (!isCurrentGeneration()) {
clearLoadTimeout();
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -459,6 +667,7 @@ class AudioManager {
});
audio.onEnded(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
@@ -466,10 +675,12 @@ class AudioManager {
});
audio.onStop(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key);
});
this.audioMap.set(key, audio);
this.touchAudioKey(key);
audio.src = realSrc;
};
@@ -679,14 +890,7 @@ class AudioManager {
const loadingPromise = this.loadingKeyPromises.get(key);
if (loadingPromise) return loadingPromise;
this.clearPlayWatchdog(key);
const oldAudio = this.audioMap.get(key);
if (oldAudio) {
try {
oldAudio.destroy();
} catch (_) {}
}
this.audioMap.delete(key);
this.destroyAudioInstance(key);
this.readyMap.set(key, false);
return this.ensureAudio(key);
}
@@ -733,7 +937,8 @@ class AudioManager {
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
if (this.currentPlayingKey) {
if (this.isSequenceRunning) {
// 已有序列在跑:直接追加
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
} else {
// 没有序列但当前有正在播放的:以当前为序列的起点
@@ -742,6 +947,17 @@ class AudioManager {
this.sequenceIndex = 0;
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
}
} else if (
this.isSequenceRunning &&
this.sequenceQueue[this.sequenceIndex]
) {
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
const pendingKey = this.sequenceQueue[this.sequenceIndex];
if (!this.pendingPlayKeys.has(pendingKey)) {
this._playSingle(pendingKey, false);
}
} else {
// 当前没有播放:直接启动新的序列
this.sequenceQueue = queue;
@@ -848,6 +1064,7 @@ class AudioManager {
this.currentPlayingKey = key;
this.lastPlayKey = key;
this.lastPlayAt = Date.now();
this.touchAudioKey(key);
this.startPlayWatchdog(key);
} else {
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
@@ -864,7 +1081,8 @@ class AudioManager {
const nextIndex = this.sequenceIndex + 1;
if (nextIndex < this.sequenceQueue.length) {
this.sequenceIndex = nextIndex;
const nextKey = this.sequenceQueue[nextIndex];
this.compactSequenceQueue();
const nextKey = this.sequenceQueue[this.sequenceIndex];
this._playSingle(nextKey, false);
} else {
// 队列播放完成
@@ -948,6 +1166,7 @@ class AudioManager {
reloadAll() {
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
const shouldWarmAll = this.warmAllPromise !== null;
const shouldWarmPriority = this.warmPriorityPromise !== null;
this.loadGeneration += 1;
// 1. 停止所有播放
@@ -960,6 +1179,7 @@ class AudioManager {
} catch (_) {}
}
this.audioMap.clear();
this.audioLastUsedAt.clear();
// 3. 重置状态
this.readyMap.clear();
@@ -978,10 +1198,13 @@ class AudioManager {
// 4. 重置后台预热状态
this.isLoading = false;
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
return shouldWarmAll ? this.warmAll() : this.warmButton();
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
if (shouldWarmAll) return this.warmAll();
if (shouldWarmPriority) return this.warmCommon();
return this.warmButton();
}
}
+32 -15
View File
@@ -635,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
16 + (i % 9) * 30,
290 + Math.ceil((i + 1) / 9) * 30,
27,
@@ -657,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
ctx.drawImage(bgImg, 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38);
} else {
ctx.drawImage(
"../static/score-bg.png",
"/static/score-bg.png",
24 + rowIndex * 42,
i > 5 ? 362 : 320,
38,
@@ -706,22 +706,39 @@ export async function sharePractiseData(canvasId, type, user, data) {
);
const bgImg = await loadCanvasImage(canvas, bgImgSrc);
const avatarImgPromise = loadImage(user.avatar).then((path) =>
loadCanvasImage(canvas, path)
);
const lvlImgPromise = loadImage(user.lvlImage).then((path) =>
loadCanvasImage(canvas, path)
);
// 头像与段位框属于装饰图片,缺失时使用兜底或跳过,避免阻断分享。
const loadProfileImage = async (src, fallbackSrc = "", label = "") => {
const normalizedSrc =
typeof src === "string" && src.startsWith("../static/")
? src.slice(2)
: src;
if (normalizedSrc) {
try {
const path = await loadImage(normalizedSrc);
return await loadCanvasImage(canvas, path);
} catch (error) {
console.warn(`share ${label} image load failed`, error);
}
}
return fallbackSrc ? loadCanvasImage(canvas, fallbackSrc) : null;
};
let titleImageSrc = "../static/first-try-title.png";
const avatarImgPromise = loadProfileImage(
user?.avatar,
"/static/user-icon.png",
"avatar"
);
const lvlImgPromise = loadProfileImage(user?.lvlImage, "", "level");
let titleImageSrc = "/static/first-try-title.png";
if (type == 2) {
titleImageSrc = "../static/practise-one-title.png";
titleImageSrc = "/static/practise-one-title.png";
} else if (type == 3) {
titleImageSrc = "../static/practise-two-title.png";
titleImageSrc = "/static/practise-two-title.png";
}
const titleImgPromise = loadCanvasImage(canvas, titleImageSrc);
const scoreBgImgPromise = loadCanvasImage(canvas, "../static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "../static/qr-code.png");
const scoreBgImgPromise = loadCanvasImage(canvas, "/static/score-bg.png");
const qrCodeImgPromise = loadCanvasImage(canvas, "/static/qr-code.png");
const [avatarImg, lvlImg, titleImg, scoreBgImg, qrCodeImg] =
await Promise.all([
@@ -738,8 +755,8 @@ export async function sharePractiseData(canvasId, type, user, data) {
ctx.drawImage(bgImg, 0, 0, width, height);
drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
ctx.drawImage(lvlImg, 12, 15, 42, 42);
if (avatarImg) drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
if (lvlImg) ctx.drawImage(lvlImg, 12, 15, 42, 42);
renderText(ctx, user.nickName, 13, "#fff", 58, 34);
renderRankTitle(ctx, user.lvlName);
+24
View File
@@ -57,6 +57,30 @@ const props = defineProps({
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 7"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 8"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 11"
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
+6 -2
View File
@@ -43,9 +43,13 @@ function handleTabClick(index) {
<style scoped>
.footer {
height: 120px;
/* height: 120px; */
height: 190rpx;
width: 100vw;
position: relative;
/* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex;
justify-content: space-around;
align-items: center;
+25 -12
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, watch } from "vue";
import { computed, ref, watch } from "vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -26,12 +26,33 @@ const props = defineProps({
type: Number,
default: 45,
},
sizeUnit: {
type: String,
default: "px",
},
imageMode: {
type: String,
default: "widthFix",
},
borderColor: {
type: String,
default: "",
},
});
const avatarFrame = ref("");
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
const avatarImageStyle = computed(() => ({
width: sizeValue.value,
height: sizeValue.value,
minHeight: sizeValue.value,
borderColor: props.borderColor || "#fff",
}));
const avatarFrameStyle = computed(() => ({
width: frameSizeValue.value,
height: frameSizeValue.value,
}));
watch(
() => [config.value, props.rankLvl],
() => {
@@ -51,10 +72,7 @@ watch(
v-if="avatarFrame"
:src="avatarFrame"
mode="widthFix"
:style="{
width: Number(size) + 10 + 'px',
height: Number(size) + 10 + 'px',
}"
:style="avatarFrameStyle"
class="avatar-frame"
/>
<image
@@ -78,13 +96,8 @@ watch(
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
<image
:src="src || '../static/user-icon.png'"
mode="widthFix"
:style="{
width: size + 'px',
height: size + 'px',
minHeight: size + 'px',
borderColor: borderColor || '#fff',
}"
:mode="imageMode"
:style="avatarImageStyle"
class="avatar-image"
/>
</view>
+9 -9
View File
@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
<view class="container">
<image
v-if="showHeader"
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
<view
v-if="!players.length && blueTeam.length && redTeam.length"
class="players"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
>
<view>
<view
@@ -113,6 +113,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
v-if="players.length"
class="players-melee"
scroll-x
:show-scrollbar="false"
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }"
>
@@ -151,13 +152,15 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
position: absolute;
width: 100%;
top: -5px;
/* top: -5px; */
z-index: 1;
pointer-events: none;
}
.players {
display: flex;
@@ -188,15 +191,12 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.players-melee {
height: 80px;
width: 100%;
}
.players-melee::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
white-space: nowrap;
}
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: flex;
display: inline-flex;
min-width: 100%;
height: 100%;
flex-wrap: nowrap;
}
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
+149 -30
View File
@@ -22,10 +22,22 @@ const props = defineProps({
type: Number,
default: 0,
},
targetLeft: {
type: Number,
default: 0,
},
targetTop: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
viewportMode: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["complete", "impact"]);
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
const activeLayout = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
@@ -49,12 +64,33 @@ const safeTargetRadius = computed(() => {
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
const left = Number(props.targetLeft);
const top = Number(props.targetTop);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
left: Number.isFinite(left) ? left : 0,
top: Number.isFinite(top) ? top : 0,
};
});
function getWindowSize() {
try {
const info =
typeof uni.getWindowInfo === "function"
? uni.getWindowInfo()
: uni.getSystemInfoSync();
const width = Number(info?.windowWidth);
const height = Number(info?.windowHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
} catch {
return { width: 0, height: 0 };
}
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
};
});
const arrowAngle = computed(() => {
const size = safeTargetSize.value;
if (!size.width || !size.height) {
const dx = hitPercent.value.left - 50;
const dy = 114 - hitPercent.value.top;
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, fallbackAngle));
const flightPath = computed(() => {
const size = effectiveTargetSize.value;
const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const hasScreenCoordinates =
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0;
const startX = hasScreenCoordinates
? windowSize.width * 0.5 - size.left
: size.width * 0.5;
const startY = hasScreenCoordinates
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
: size.height * 1.14;
const endX =
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY =
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = startY - endY;
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, angle));
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
});
function formatPxOffset(value) {
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => ({
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
}));
const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
};
});
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
}
const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value;
const size = effectiveTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) {
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
x = `${endX - startX}px`;
y = `${endY - startY}px`;
if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x":
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${arrowAngle.value}deg`,
"--shot-angle": `${path.angle}deg`,
};
});
@@ -189,6 +292,7 @@ function finish(playKey) {
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey);
}
@@ -202,6 +306,11 @@ function play() {
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing";
queueTimer(() => {
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
<template>
<view
v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]"
:class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle"
>
<view
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
transform: translateZ(0);
}
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track {
position: absolute;
left: 50%;
top: 114%;
left: var(--shot-start-x);
top: var(--shot-start-y);
width: 0;
height: 0;
opacity: 0;
+150 -32
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -51,6 +51,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
targetType: {
type: [Number, String],
default: 40,
},
targetRadius: {
type: Number,
default: 20,
@@ -63,6 +67,14 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
enableShotEffect: {
type: Boolean,
default: true,
},
});
const pMode = ref(true);
@@ -73,12 +85,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -107,7 +121,13 @@ function hasShotPoint(shot) {
}
function shouldPlayShotEffect(shot) {
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
return (
props.enableShotEffect &&
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function clearTipTimer() {
@@ -135,7 +155,7 @@ function showShotTip(team, shot) {
}, 1000);
}
function triggerShotEffect(team, shot, index) {
function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -149,7 +169,29 @@ function triggerShotEffect(team, shot, index) {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
}
function completeShotEffect(key) {
@@ -178,35 +220,67 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
watch(
@@ -215,14 +289,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1);
} else {
void prepareShotEffect("red", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -236,14 +314,18 @@ watch(
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1);
} else {
void prepareShotEffect("blue", latestShot, newLen - 1);
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -348,15 +430,30 @@ function getExperienceTipStyle(shot) {
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
await simulShootAPI(device.value.deviceId, r1, r1, props.targetType);
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -394,11 +491,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -504,17 +603,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -524,6 +640,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
+101 -2
View File
@@ -5,9 +5,11 @@ import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const emit = defineEmits(["scrolltolower"]);
const props = defineProps({
title: {
type: String,
@@ -25,6 +27,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
usePageScroll: {
type: Boolean,
default: false,
},
isHome: {
type: Boolean,
default: false,
@@ -41,6 +47,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
headerClass: {
type: String,
default: "",
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
@@ -49,6 +59,14 @@ const props = defineProps({
type: Boolean,
default: true,
},
loading: {
type: Boolean,
default: false,
},
loadingText: {
type: String,
default: "",
},
});
const isIOS = uni.getDeviceInfo().osName === "ios";
const showHint = ref(false);
@@ -114,21 +132,38 @@ const goCalibration = async () => {
<template>
<view :style="{ paddingTop: capsuleHeight + 'px' }">
<AppBackground :type="bgType" :bgColor="bgColor" />
<slot v-if="$slots.header" name="header"></slot>
<Header
v-if="!isHome"
v-else-if="!isHome"
:class="headerClass"
:title="title"
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
:titleStyle="titleStyle"
:style="
usePageScroll
? {
position: 'sticky',
top: capsuleHeight + 'px',
zIndex: 10,
}
: undefined
"
/>
<BackToGame v-if="showBackToGame" />
<view v-if="usePageScroll">
<slot></slot>
</view>
<scroll-view
v-else
:scroll-y="scroll"
:enhanced="true"
:bounces="false"
:show-scrollbar="false"
:lower-threshold="120"
@scrolltolower="emit('scrolltolower')"
:style="{
height: `calc(100vh - ${capsuleHeight + (isHome ? 0 : 50)}px - ${
height: `calc(100vh - ${capsuleHeight + (($slots.header || !isHome) ? 50 : 0)}px - ${
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
})`,
}"
@@ -184,6 +219,19 @@ const goCalibration = async () => {
</view>
</view>
</ScreenHint>
<view v-if="loading" class="audio-progress">
<image
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
mode="widthFix"
/>
<view>
<view :style="{ width: '100%' }"></view>
</view>
<view>
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
@@ -225,4 +273,55 @@ const goCalibration = async () => {
color: #666;
opacity: 0.6;
}
.audio-progress {
z-index: 999;
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background: rgb(0 0 0 / 0.8);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.audio-progress > image:nth-child(1) {
width: 140rpx;
height: 150rpx;
margin-bottom: 20rpx;
}
.audio-progress > view:nth-child(2) {
width: 380rpx;
height: 6rpx;
background: #595959;
border-radius: 4rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
justify-content: flex-start;
}
.audio-progress > view:nth-child(2) > view {
width: 100%;
min-height: 6rpx;
background: #ffe431;
border-radius: 4rpx;
}
.audio-progress > view:nth-child(3) {
display: flex;
align-items: center;
justify-content: center;
}
.audio-progress > view:nth-child(3) > text {
font-size: 22rpx;
color: #a2a2a2;
text-align: center;
line-height: 32rpx;
}
</style>
+22
View File
@@ -0,0 +1,22 @@
<script setup>
import { storeToRefs } from "pinia";
import ModalDialog from "@/components/ModalDialog.vue";
import useStore from "@/store";
const chargingNotice =
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
const store = useStore();
const { deviceChargingDialogVisible } = storeToRefs(store);
const { hideDeviceChargingDialog } = store;
</script>
<template>
<ModalDialog
:show="deviceChargingDialogVisible"
:content="chargingNotice"
:show-cancel="false"
confirm-text="我知道了"
:on-confirm="hideDeviceChargingDialog"
/>
</template>
+3
View File
@@ -125,6 +125,8 @@ onBeforeUnmount(() => {
<view
:style="[{ color: whiteBackArrow ? '#fff' : '#000' }, titleStyle]"
>
<slot v-if="$slots.title" name="title"></slot>
<template v-else>
<view
v-if="currentPage === 'pages/point-book'"
class="user-header"
@@ -190,6 +192,7 @@ onBeforeUnmount(() => {
>
</view>
</block>
</template>
</view>
<view v-if="pointBook" class="point-book-info">
<text>{{ pointBook.bowType.name }}</text>
+7 -3
View File
@@ -2,7 +2,11 @@
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -88,10 +92,10 @@ async function onReceiveMessage(message) {
currentRoundEnded.value = true;
} else if (type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
title: getInvalidShotText(shootData),
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(shootData));
}
}
+48 -28
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
@@ -29,42 +29,36 @@ const bgImages = [
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
];
const bgIndex = ref(0);
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
+11 -5
View File
@@ -5,13 +5,19 @@ const props = defineProps({
default: () => [],
},
});
const getSum = (a, b, c) => {
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
return sum > 0 ? sum + "环" : "-";
const getSum = (...arrows) => {
const recordedArrows = arrows.filter(Boolean);
if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return `${sum}环`;
};
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow = {}) => {
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
const getShowText = (arrow) => {
if (!arrow) return "-";
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
};
</script>
<template>
+6 -3
View File
@@ -57,19 +57,22 @@ onMounted(() => {
});
const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ? arrow.ring : "-";
return Number(arrow.ring) || 0;
};
const arrows = computed(() => {
const data = new Array(props.total).fill({ ring: 0 });
const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
+16 -4
View File
@@ -2,7 +2,11 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -46,6 +50,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
endAudioKey: {
type: String,
default: "比赛结束",
},
});
const barColor = ref("#fed847");
@@ -144,7 +152,7 @@ async function onReceiveMessage(msg) {
halfTime.value = false;
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
audioManager.play(props.endAudioKey, false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
@@ -157,16 +165,20 @@ async function onReceiveMessage(msg) {
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
if (arrow.angle)
key.push(`向${getDirectionText(arrow.angle)}调整`);
const shouldPlayTententen =
arrow.threeConsecutive10Rings === true ||
msg.shootData?.threeConsecutive10Rings === true;
if (!props.melee && shouldPlayTententen) key.push("tententen");
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
title: getInvalidShotText(msg.shootData),
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
+5
View File
@@ -32,6 +32,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
onSuccess: {
type: Function,
default: () => {},
},
});
const agree = ref(false);
const phone = ref("");
@@ -127,6 +131,7 @@ async function doLogin() {
clearDevice();
}
props.onClose();
await props.onSuccess();
} catch (error) {
console.log("login error", error);
} finally {
+652
View File
@@ -0,0 +1,652 @@
<script setup>
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
const highlightRevealFrameInterval = 60;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
canvasId: {
type: String,
default: "",
},
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
coordinateRadius: {
type: Number,
default: 20,
},
// 是否显示靶心十字辅助线。
showCrosshair: {
type: Boolean,
default: false,
},
// 是否显示环数文字。
showRingLabels: {
type: Boolean,
default: true,
},
// 从正上方开始顺时针等分的区域数量。
sectorCount: {
type: Number,
default: 0,
},
// 当前高亮区域,范围为 1 到 sectorCount。
activeSector: {
type: Number,
default: 0,
},
// 指定环数,1 到 10;无效值表示高亮整个区域。
activeRing: {
type: Number,
default: 0,
},
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
highlightRefreshToken: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
highlightOnly: {
type: Boolean,
default: false,
},
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
canvasWidth: {
type: Number,
default: 0,
},
canvasHeight: {
type: Number,
default: 0,
},
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
targetStyleConfig: {
type: Object,
default: () => ({}),
},
// 十字辅助线样式覆盖配置。
crosshairStyle: {
type: Object,
default: () => ({}),
},
// 区域分割线样式覆盖配置。
sectorStyle: {
type: Object,
default: () => ({}),
},
// 区域数字样式覆盖配置。
sectorLabelStyle: {
type: Object,
default: () => ({}),
},
// 高亮样式覆盖配置。
highlightStyle: {
type: Object,
default: () => ({}),
},
});
const instance = getCurrentInstance();
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
const lastDrawKey = ref("");
const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
let drawRequestGeneration = 0;
let highlightAnimationGeneration = 0;
let highlightAnimationTimer = null;
let mountDrawTimer = null;
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
ringCount: defaultRingCount,
ringColors: {
1: "#f8f8f3",
2: "#f8f8f3",
3: "#595959",
4: "#595959",
5: "#24aee0",
6: "#24aee0",
7: "#ff1f35",
8: "#ff1f35",
9: "#f7d34a",
10: "#f7d34a",
},
ringLineColor: "rgba(150, 150, 150, 0.55)",
ringLineWidthRatio: 0.0022,
centerDotColor: "#ffffff",
centerDotRadiusRatio: 0.0048,
ringLabelFontRatio: 0.032,
ringLabelDarkColor: "#111111",
ringLabelLightColor: "#ffffff",
};
// 十字辅助线默认样式。
const defaultCrosshairStyle = {
color: "rgba(20, 20, 20, 0.38)",
lineWidthRatio: 0.0025,
};
// 顺时针等分线默认样式。
const defaultSectorStyle = {
color: "rgba(255, 255, 255, 0.82)",
lineWidthRatio: 0.004,
};
// 区域数字默认样式。
const defaultSectorLabelStyle = {
color: "#ffffff",
backgroundColor: "rgba(0, 0, 0, 0.62)",
fontSizeRatio: 0.075,
radiusRatio: 0.76,
badgeRadiusRatio: 0.07,
};
// 高亮区域默认样式。
const defaultHighlightStyle = {
color: "rgba(255, 228, 0, 0.6)",
strokeColor: "rgba(254, 216, 71, 0.82)",
lineWidthRatio: 0.003,
};
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
const mergeTargetStyleConfig = () => ({
...defaultTargetStyleConfig,
...props.targetStyleConfig,
ringColors: {
...defaultTargetStyleConfig.ringColors,
...(props.targetStyleConfig?.ringColors || {}),
},
});
// 统一把外部传入值转成有效数字,非法值使用 fallback。
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
const getRingColor = (ring, config) => {
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
};
const getPositiveInteger = (value) => {
const numberValue = Number(value);
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
};
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
const getSectorAngles = (sector, sectorCount) => {
const count = getPositiveInteger(sectorCount);
const index = getPositiveInteger(sector);
if (!count || !index || index > count) return null;
const step = (Math.PI * 2) / count;
const startAngle = -Math.PI / 2 + (index - 1) * step;
return {
startAngle,
endAngle: startAngle + step,
middleAngle: startAngle + step / 2,
};
};
// 绘制实心圆,靶纸环区和中心点都会用到。
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.setFillStyle(fillColor);
ctx.fill();
};
// 绘制环形扇区,用于按象限高亮指定环数。
const drawAnnularSector = (
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
startAngle,
endAngle,
fillColor,
strokeColor = "",
lineWidth = 0
) => {
ctx.beginPath();
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
if (innerRadius > 0) {
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
} else {
ctx.lineTo(centerX, centerY);
}
ctx.closePath();
ctx.setFillStyle(fillColor);
ctx.fill();
if (strokeColor && lineWidth > 0) {
ctx.setStrokeStyle(strokeColor);
ctx.setLineWidth(lineWidth);
ctx.stroke();
}
};
// 从外到内绘制完整靶纸色环。
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
for (let ring = 1; ring <= config.ringCount; ring += 1) {
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
}
};
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
const drawSectorHighlight = (
ctx,
centerX,
centerY,
targetRadius,
config,
revealProgress = 1
) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
const safeRevealProgress = Math.min(
Math.max(getNumber(revealProgress, 1), 0),
1
);
if (safeRevealProgress <= 0) return;
const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing
? targetRadius * ((config.ringCount - ring) / config.ringCount)
: 0;
const outerRadius = hasActiveRing
? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
: targetRadius;
const style = {
...defaultHighlightStyle,
...props.highlightStyle,
};
drawAnnularSector(
ctx,
centerX,
centerY,
innerRadius,
outerRadius,
angles.startAngle,
angles.startAngle +
(angles.endAngle - angles.startAngle) * safeRevealProgress,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio)
);
};
// 从正上方开始顺时针绘制所有区域边界。
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!count) return;
const style = {
...defaultSectorStyle,
...props.sectorStyle,
};
const step = (Math.PI * 2) / count;
ctx.beginPath();
for (let index = 0; index < count; index += 1) {
const angle = -Math.PI / 2 + index * step;
ctx.moveTo(centerX, centerY);
ctx.lineTo(
centerX + Math.cos(angle) * targetRadius,
centerY + Math.sin(angle) * targetRadius
);
}
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制各环之间的分割线。
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
ctx.setStrokeStyle(config.ringLineColor);
ctx.setLineWidth(lineWidth);
for (let index = 1; index <= config.ringCount; index += 1) {
const radius = targetRadius * (index / config.ringCount);
ctx.beginPath();
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
ctx.stroke();
}
};
// 绘制靶心十字辅助线。
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
if (!props.showCrosshair) {
return;
}
const style = {
...defaultCrosshairStyle,
...props.crosshairStyle,
};
ctx.beginPath();
ctx.moveTo(centerX - targetRadius, centerY);
ctx.lineTo(centerX + targetRadius, centerY);
ctx.moveTo(centerX, centerY - targetRadius);
ctx.lineTo(centerX, centerY + targetRadius);
ctx.setStrokeStyle(style.color);
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
ctx.stroke();
};
// 绘制环数文字。
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
if (!props.showRingLabels) {
return;
}
const ringWidth = targetRadius / config.ringCount;
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
ctx.setFontSize(fontSize);
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
ctx.setFillStyle(color);
ctx.fillText(String(ring), centerX, y);
}
};
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上。
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
const count = getPositiveInteger(props.sectorCount);
if (!props.showSectorLabels || !count) return;
const style = {
...defaultSectorLabelStyle,
...props.sectorLabelStyle,
};
const labelRadius = targetRadius * style.radiusRatio;
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
ctx.setTextAlign("center");
ctx.setTextBaseline("middle");
for (let sector = 1; sector <= count; sector += 1) {
const angles = getSectorAngles(sector, count);
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
ctx.setFillStyle(style.color);
ctx.fillText(String(sector), x, y);
}
};
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
const getDrawKey = (width, height) => {
return JSON.stringify({
width,
height,
coordinateRadius: props.coordinateRadius,
showCrosshair: props.showCrosshair,
showRingLabels: props.showRingLabels,
sectorCount: props.sectorCount,
activeSector: props.activeSector,
activeRing: props.activeRing,
showSectorLabels: props.showSectorLabels,
targetStyleConfig: props.targetStyleConfig,
crosshairStyle: props.crosshairStyle,
sectorStyle: props.sectorStyle,
sectorLabelStyle: props.sectorLabelStyle,
highlightStyle: props.highlightStyle,
highlightOnly: props.highlightOnly,
});
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (!force && drawKey === lastDrawKey.value) {
return;
}
const size = Math.min(width, height);
const centerX = width / 2;
const centerY = height / 2;
const targetRadius = size / 2;
const config = mergeTargetStyleConfig();
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
ctx.clearRect(0, 0, width, height);
if (!props.highlightOnly) {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawSectorHighlight(
ctx,
centerX,
centerY,
targetRadius,
config,
highlightProgress
);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
drawCircle(
ctx,
centerX,
centerY,
Math.max(1, targetRadius * config.centerDotRadiusRatio),
config.centerDotColor
);
drawCrosshair(ctx, centerX, centerY, targetRadius);
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
}
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
drawSectorLines(ctx, centerX, centerY, targetRadius);
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
};
const cancelHighlightAnimation = () => {
highlightAnimationGeneration += 1;
if (highlightAnimationTimer) {
clearTimeout(highlightAnimationTimer);
highlightAnimationTimer = null;
}
};
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
const runHighlightRevealAnimation = () => {
cancelHighlightAnimation();
const generation = highlightAnimationGeneration;
let frameIndex = 0;
const drawNextFrame = () => {
if (generation !== highlightAnimationGeneration) return;
drawTarget({
force: true,
highlightProgress: highlightRevealProgressFrames[frameIndex],
});
frameIndex += 1;
if (frameIndex < highlightRevealProgressFrames.length) {
highlightAnimationTimer = setTimeout(
drawNextFrame,
highlightRevealFrameInterval
);
} else {
highlightAnimationTimer = null;
}
};
drawNextFrame();
};
const setCanvasSizeAndDraw = async (
width,
height,
{ animateHighlight = false, requestGeneration } = {}
) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
if (requestGeneration !== drawRequestGeneration) return;
const canAnimateHighlight =
animateHighlight &&
props.highlightOnly &&
!!getSectorAngles(props.activeSector, props.sectorCount);
if (canAnimateHighlight) {
runHighlightRevealAnimation();
} else {
cancelHighlightAnimation();
drawTarget();
}
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = ({ animateHighlight = false } = {}) => {
const requestGeneration = ++drawRequestGeneration;
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight, {
animateHighlight,
requestGeneration,
});
return;
}
const query = uni.createSelectorQuery().in(instance?.proxy);
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
if (requestGeneration !== drawRequestGeneration) return;
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height, {
animateHighlight,
requestGeneration,
});
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
await nextTick();
measureAndDraw({ animateHighlight });
};
watch(
() => [
props.coordinateRadius,
props.showCrosshair,
props.showRingLabels,
props.sectorCount,
props.activeSector,
props.activeRing,
props.highlightRefreshToken,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
props.canvasHeight,
props.targetStyleConfig,
props.crosshairStyle,
props.sectorStyle,
props.sectorLabelStyle,
props.highlightStyle,
],
(currentValues, previousValues = []) => {
const refreshTokenIndex = 6;
const refreshToken = Number(currentValues[refreshTokenIndex]);
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
const animateHighlight =
Number.isFinite(refreshToken) &&
refreshToken > 0 &&
refreshToken !== previousRefreshToken;
return scheduleDraw({ animateHighlight });
},
{
deep: true,
}
);
onMounted(() => {
mountDrawTimer = setTimeout(measureAndDraw, 30);
});
onBeforeUnmount(() => {
drawRequestGeneration += 1;
cancelHighlightAnimation();
if (mountDrawTimer) {
clearTimeout(mountDrawTimer);
mountDrawTimer = null;
}
});
</script>
<template>
<canvas
:id="currentCanvasId"
class="target-canvas"
:canvas-id="currentCanvasId"
:width="canvasSize.width"
:height="canvasSize.height"
/>
</template>
<style scoped>
.target-canvas {
display: block;
width: 100%;
height: 100%;
}
</style>
+20 -3
View File
@@ -1,12 +1,17 @@
<script setup>
import { ref, watch } from "vue";
import SButton from "@/components/SButton.vue";
import audioManager from "@/audioManager";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
clickSound: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
@@ -39,7 +44,19 @@ watch(
{}
);
const playClickSound = () => {
if (props.clickSound) {
audioManager.play("点击按钮");
}
};
const handleSelectTarget = (target) => {
playClickSound();
selectedTarget.value = target;
};
const handleConfirm = () => {
playClickSound();
props.onConfirm(selectedTarget.value);
props.onClose();
};
@@ -70,14 +87,14 @@ const handleConfirm = () => {
<view class="target-options">
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
@click="() => (selectedTarget = 1)"
@click="handleSelectTarget(1)"
>
<text>20厘米全环靶</text>
</view>
<view style="width: 30rpx"></view>
<view
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
@click="() => (selectedTarget = 2)"
@click="handleSelectTarget(2)"
>
<text>40厘米全环靶</text>
</view>
@@ -194,4 +211,4 @@ const handleConfirm = () => {
color: #fed847;
border: 4rpx solid #fed847;
}
</style>
</style>
+67 -11
View File
@@ -6,10 +6,16 @@ import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDistanceCheckAudioKey,
getDistanceCheckText,
getShootValidation,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const emit = defineEmits(["passed"]);
const props = defineProps({
guide: {
type: Boolean,
@@ -23,18 +29,50 @@ const props = defineProps({
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: 40,
},
autoStart: {
type: Boolean,
default: false,
},
});
const arrow = ref({});
const distance = ref(0);
const statusText = ref("");
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const autoStartPending = ref(false);
const autoStartTriggered = ref(false);
let autoStartTimer = null;
const DISTANCE_PASSED_AUDIO_KEY = "站距合格,靶纸正确";
const AUTO_START_TIMEOUT_MS = 6000;
const clearAutoStartTimer = () => {
if (!autoStartTimer) return;
clearTimeout(autoStartTimer);
autoStartTimer = null;
};
const triggerAutoStart = () => {
if (!autoStartPending.value || autoStartTriggered.value) return;
clearAutoStartTimer();
autoStartPending.value = false;
autoStartTriggered.value = true;
emit("passed");
};
const onAudioEnded = (key) => {
if (key === DISTANCE_PASSED_AUDIO_KEY) triggerAutoStart();
};
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
audioManager.play("请射箭!测试站距与靶纸");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
@@ -42,23 +80,43 @@ onMounted(() => {
}, 1000);
}
uni.$on("update-timer", updateTimer);
uni.$on("audioEnded", onAudioEnded);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
clearAutoStartTimer();
uni.$off("update-timer", updateTimer);
uni.$off("audioEnded", onAudioEnded);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
if (autoStartPending.value || autoStartTriggered.value) return;
const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
statusText.value = getDistanceCheckText(msg.shootData);
const audioKey = getDistanceCheckAudioKey(msg.shootData);
const validation = getShootValidation(msg.shootData);
if (props.autoStart && validation.distanceOk && validation.targetOk) {
autoStartPending.value = true;
autoStartTimer = setTimeout(triggerAutoStart, AUTO_START_TIMEOUT_MS);
}
audioManager.play(audioKey);
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
onMounted(() => {
@@ -96,13 +154,11 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<block v-if="distance > 0">
<text>当前距离{{ distance }}米</text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
<block v-if="statusText">
<text>{{ statusText }}</text>
</block>
<block v-else>
<text>请射箭,测试站距</text>
<text>请射箭,测试站距与靶纸</text>
</block>
</view>
<view class="user-row">
@@ -113,7 +169,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
+6 -1
View File
@@ -9,11 +9,13 @@ const props = defineProps({
const show = ref(false);
const count = ref(props.countdown);
const timer = ref(null);
const showTimer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
setTimeout(() => {
showTimer.value = setTimeout(() => {
showTimer.value = null;
show.value = true;
timer.value = setInterval(() => {
if (count.value === 0) {
@@ -27,7 +29,10 @@ onMounted(() => {
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (showTimer.value) clearTimeout(showTimer.value);
showTimer.value = null;
if (timer.value) clearInterval(timer.value);
timer.value = null;
uni.$off("update-timer", updateTimer);
});
</script>
+171
View File
@@ -0,0 +1,171 @@
<script setup>
import { computed } from "vue";
const MAX_VISIBLE_SCORE_CARDS = 60;
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
recordMode: {
type: Boolean,
default: false,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return props.trainingType === "stability" ? "-" : "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isFailed = (arrow = {}) => {
if (!arrow) return false;
if (
props.recordMode &&
props.trainingType !== "precision" &&
props.trainingType !== "rhythm" &&
props.trainingType !== "stability"
) {
return false;
}
return arrow.ok !== true;
};
const hiddenScoreCount = computed(() =>
props.recordMode
? 0
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
);
const displayArrows = computed(() => {
const list = props.recordMode
? [...props.arrows]
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
if (!props.recordMode) list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<text v-if="hiddenScoreCount" class="score-window-tip">
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
{{ MAX_VISIBLE_SCORE_CARDS }} 支
</text>
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image
class="score-card-bg"
:src="
isFailed(arrow)
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<image
v-if="trainingType === 'precision' && arrow"
class="score-result-icon"
:src="
arrow.ok === true
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
"
mode="aspectFit"
/>
<text
v-else
class="score-value"
:class="{ 'score-value--low': isFailed(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-window-tip {
display: block;
margin-bottom: 18rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 22rpx;
line-height: 1.4;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-result-icon {
position: relative;
z-index: 1;
width: 30rpx;
height: 30rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
+26 -3
View File
@@ -10,6 +10,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
fullNickname: {
type: Boolean,
default: false,
},
onSignin: {
type: Function,
default: () => {},
@@ -61,7 +65,13 @@ watch(
</script>
<template>
<view class="container" :style="{ width: containerWidth }">
<view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id">
<Avatar
:rankLvl="user.rankLvl"
@@ -83,11 +93,11 @@ watch(
user.nickName
}}</text>
</view>
<image
<!-- <image
class="user-name-image"
src="../static/vip1.png"
mode="widthFix"
/>
/> -->
</view>
<view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text>
@@ -165,6 +175,19 @@ watch(
max-width: 180rpx;
}
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
+1
View File
@@ -29,6 +29,7 @@ export const MESSAGETYPES = {
DeviceOnline: 4168086626,
DeviceOffline: 4168086627,
SomeoneIsReady: 4168086628,
DeviceCharging: 4168086631, // 设备充电中
};
export const MESSAGETYPESV2 = {
+11
View File
@@ -286,9 +286,20 @@
{
"type" : "file",
"value" : "static/tab-mall.png"
},
{
"type" : "folder",
"value" : "static/training-home"
},
{
"type" : "folder",
"value" : "static/training-difficulty-design"
}
]
},
"optimization" : {
"subPackages" : true
},
"setting" : {
"urlCheck" : false,
"minified" : true,
+392 -33
View File
@@ -4,11 +4,24 @@ import {
createAckMessage,
createHeartbeatAckMessage,
createLeaveMessage,
createSyncPracticeInfoMessage,
decodeServerMessage,
getServerMessageTypeName,
} from "@/utils/matchProtocol";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getDistanceCheckAudioKey,
getInvalidShotAudioKey,
} from "@/util";
import {
getPrecisionShotAudioKeys,
getRhythmShotAudioKeys,
getStabilityShotAudioKeys,
getTrainingStartAudioKey,
STABILITY_ENERGY_50_AUDIO_KEY,
STABILITY_ENERGY_70_AUDIO_KEY,
} from "@/audioManager";
import {
normalizeId,
normalizeMatchInfo,
@@ -40,6 +53,13 @@ const LIVENESS_TIMEOUT_MS = 30000;
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const MATCH_STATUS_HALF_REST = 3;
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
} catch (_) {
return false;
}
})();
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
const BUSINESS_TYPE_BY_SERVER_TYPE = {
@@ -57,6 +77,7 @@ const BUSINESS_TYPE_BY_SERVER_TYPE = {
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
export const MATCH_WS_STATE_EVENT = "match-ws-state";
export const MATCH_WS_PRACTICE_SYNC_EVENT = "match-ws-practice-sync";
function normalizeShootData(shootData) {
if (!shootData || typeof shootData !== "object") return shootData;
@@ -64,6 +85,9 @@ function normalizeShootData(shootData) {
if (normalized.distance === undefined && normalized.dst !== undefined) {
normalized.distance = normalized.dst;
}
if (normalized.targetOk === undefined && normalized.target_ok !== undefined) {
normalized.targetOk = normalized.target_ok;
}
return normalized;
}
@@ -129,6 +153,15 @@ function buildBusinessMessage(message) {
matchInfo.status = 0;
}
const practiceInfo = normalizePracticeInfo(message.practice_info);
const trainingType = String(
practiceInfo.trainingType ||
matchInfo.trainingType ||
currentContext?.trainingType ||
""
).trim();
if (currentContext && trainingType) {
currentContext.trainingType = trainingType;
}
const businessType = getBusinessType(message, matchInfo);
if (!businessType) return null;
@@ -181,6 +214,33 @@ function buildBusinessMessage(message) {
matchWsType: message.type,
matchWsTypeName: getServerMessageTypeName(message.type),
isSecondHalfStart,
...(trainingType ? { trainingType } : {}),
};
}
function buildPracticeSyncMessage(message) {
const practiceInfo = normalizePracticeInfo(message.practice_info);
if (currentContext && practiceInfo.trainingType) {
currentContext.trainingType = String(practiceInfo.trainingType).trim();
}
updateStabilityEnergyContext(practiceInfo, {
fullSnapshot: true,
detectCrossing: false,
});
updateStabilityShotContext(practiceInfo, {
detectShot: false,
});
const matchId = normalizeId(
pickField(message, "matchId", "match_id") ||
practiceInfo.id ||
currentContext?.matchId
);
return {
matchId,
timestamp: message.timestamp,
sequence: message.sequence,
practiceInfo,
};
}
@@ -227,15 +287,27 @@ function normalizeRoute(route) {
return String(route || "").replace(/^\//, "");
}
function isCurrentBattlePage(matchId) {
function getRouteFromUrl(url) {
return normalizeRoute(String(url || "").split("?")[0]);
}
function isCurrentBattlePage(url, matchId) {
const page = getCurrentPageInfo();
const route = normalizeRoute(page?.route);
if (route !== "pages/team-battle/index" && route !== "pages/melee-battle") {
return false;
}
const targetRoute = getRouteFromUrl(url);
if (!targetRoute || route !== targetRoute) return false;
const options = page?.options || page?.$page?.options || {};
return !matchId || normalizeId(options.battleId) === normalizeId(matchId);
const expectedMatchId = normalizeId(matchId);
if (!expectedMatchId) return true;
const routeMatchId = normalizeId(options.battleId);
if (routeMatchId) return routeMatchId === expectedMatchId;
return Boolean(
options.fromReturn &&
normalizeId(currentContext?.matchId) === expectedMatchId
);
}
function scheduleReadyRouteFallback(message) {
@@ -246,7 +318,7 @@ function scheduleReadyRouteFallback(message) {
lastReadyRouteKey = routeKey;
setTimeout(() => {
if (isCurrentBattlePage(matchId)) return;
if (isCurrentBattlePage(url, matchId)) return;
const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
@@ -310,19 +382,189 @@ function getShootResultAudioKeys(shootData) {
if (shootData.angle !== null && shootData.angle !== undefined) {
keys.push(`向${getDirectionText(shootData.angle)}调整`);
}
if (shootData.threeConsecutive10Rings === true) {
keys.push("tententen");
}
return keys;
}
function normalizeScoreSlot(value) {
const scoreSlot = Number(value);
return Number.isFinite(scoreSlot) && scoreSlot > 0 ? scoreSlot : 0;
}
function clampEnergy(value, scoreSlot = 0) {
const energy = Number(value);
if (!Number.isFinite(energy)) return 0;
const maxEnergy = normalizeScoreSlot(scoreSlot);
return maxEnergy > 0
? Math.min(maxEnergy, Math.max(0, energy))
: Math.max(0, energy);
}
function getEnergyPercent(energy, scoreSlot) {
const maxEnergy = normalizeScoreSlot(scoreSlot);
if (!maxEnergy) return 0;
return Math.min(100, (clampEnergy(energy, maxEnergy) / maxEnergy) * 100);
}
function getStabilityArrowCount(source = {}) {
const candidates = [
Array.isArray(source.details) ? source.details.length : NaN,
Number(source.currentArrows),
Number(source.totalArrows),
].filter((value) => Number.isFinite(value) && value >= 0);
return candidates.length > 0 ? Math.max(...candidates) : null;
}
function updateStabilityShotContext(
source = {},
{ detectShot = false } = {}
) {
const trainingType = String(
source.trainingType || currentContext?.trainingType || ""
).trim();
if (trainingType !== "stability" || !currentContext) return false;
const nextArrowCount = getStabilityArrowCount(source);
if (nextArrowCount === null) return false;
const storedArrowCount = Number(currentContext.stabilityArrowCount);
const previousArrowCount = Number.isFinite(storedArrowCount)
? storedArrowCount
: 0;
const hasNewShot =
detectShot && nextArrowCount > previousArrowCount;
if (nextArrowCount >= previousArrowCount) {
currentContext.stabilityArrowCount = nextArrowCount;
}
return hasNewShot;
}
// 稳定训练的阈值语音必须和 ACK 使用同一份判定结果,避免页面播放了
// 里程碑语音但比赛服提前收到 ACK。能量跌破阈值后再次向上跨越可重复触发。
function updateStabilityEnergyContext(
source = {},
{ fullSnapshot = false, detectCrossing = false } = {}
) {
const trainingType = String(
source.trainingType || currentContext?.trainingType || ""
).trim();
if (trainingType !== "stability" || !currentContext) return "";
const hasCurrentEnergy = Object.prototype.hasOwnProperty.call(
source,
"currentEnergy"
);
if (!hasCurrentEnergy && !fullSnapshot) return "";
const previousScoreSlot = normalizeScoreSlot(
currentContext.stabilityScoreSlot
);
const nextScoreSlot =
normalizeScoreSlot(source.scoreSlot) || previousScoreSlot;
const previousEnergy = clampEnergy(
currentContext.stabilityEnergy,
previousScoreSlot
);
const nextEnergy = clampEnergy(
hasCurrentEnergy ? source.currentEnergy : 0,
nextScoreSlot
);
const previousPercent = getEnergyPercent(
previousEnergy,
previousScoreSlot || nextScoreSlot
);
const nextPercent = getEnergyPercent(nextEnergy, nextScoreSlot);
currentContext.stabilityEnergy = nextEnergy;
currentContext.stabilityScoreSlot = nextScoreSlot;
if (!detectCrossing) {
currentContext.stabilityEnergy50Armed = nextPercent < 50;
currentContext.stabilityEnergy70Armed = nextPercent < 70;
return "";
}
let energy50Armed =
typeof currentContext.stabilityEnergy50Armed === "boolean"
? currentContext.stabilityEnergy50Armed
: previousPercent < 50;
let energy70Armed =
typeof currentContext.stabilityEnergy70Armed === "boolean"
? currentContext.stabilityEnergy70Armed
: previousPercent < 70;
if (nextPercent < 50) energy50Armed = true;
if (nextPercent < 70) energy70Armed = true;
let milestoneAudioKey = "";
if (energy70Armed && nextPercent >= 70) {
milestoneAudioKey = STABILITY_ENERGY_70_AUDIO_KEY;
energy70Armed = false;
// 同一次直接跨过两个阈值时只播70%,不能在后续补播50%。
energy50Armed = false;
} else if (energy50Armed && nextPercent >= 50) {
milestoneAudioKey = STABILITY_ENERGY_50_AUDIO_KEY;
energy50Armed = false;
}
currentContext.stabilityEnergy50Armed = energy50Armed;
currentContext.stabilityEnergy70Armed = energy70Armed;
return milestoneAudioKey;
}
function getTestDistanceAudioKeys(shootData) {
const distance = Number(shootData?.distance ?? shootData?.dst);
if (Number.isNaN(distance)) return [];
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
if (!shootData) return [];
return [getDistanceCheckAudioKey(shootData)];
}
function attachStabilityAudioContext(message, businessMessage) {
const fullStabilitySnapshot = [
ServerMessageType.SERVER_MSG_MATCH_START,
ServerMessageType.SERVER_MSG_SHOT,
ServerMessageType.SERVER_MSG_MATCH_END,
ServerMessageType.SERVER_MSG_TIMEOUT,
ServerMessageType.SERVER_MSG_PRACTICE_END,
].includes(message.type);
const stabilityMilestoneAudioKey = updateStabilityEnergyContext(
businessMessage,
{
fullSnapshot: fullStabilitySnapshot,
detectCrossing: message.type === ServerMessageType.SERVER_MSG_SHOT,
}
);
const stabilityHasNewShot = updateStabilityShotContext(businessMessage, {
detectShot: message.type === ServerMessageType.SERVER_MSG_SHOT,
});
if (businessMessage && stabilityMilestoneAudioKey) {
businessMessage.stabilityMilestoneAudioKey = stabilityMilestoneAudioKey;
}
if (businessMessage) {
businessMessage.stabilityHasNewShot = stabilityHasNewShot;
}
}
function getAckAudioKeys(message, businessMessage) {
const stabilityMilestoneAudioKey = String(
businessMessage?.stabilityMilestoneAudioKey || ""
).trim();
const stabilityHasNewShot =
businessMessage?.stabilityHasNewShot === true;
switch (message.type) {
case ServerMessageType.SERVER_MSG_MATCH_START:
return [businessMessage?.isSecondHalfStart ? "下半场开始" : "比赛开始"];
if (businessMessage?.isSecondHalfStart) return ["下半场开始"];
// 个人训练在开始接口成功后主动播报,不再等待 MATCH_START 触发语音。
if (
getTrainingStartAudioKey(
businessMessage?.trainingType || currentContext?.trainingType
)
) {
return [];
}
return ["比赛开始"];
case ServerMessageType.SERVER_MSG_NOW_YOU:
if (isMeleeMessage(message, businessMessage)) return [];
return getNowYouAudioKeys(businessMessage);
@@ -333,6 +575,27 @@ function getAckAudioKeys(message, businessMessage) {
) {
return [];
}
const trainingType =
businessMessage?.trainingType || currentContext?.trainingType;
if (trainingType === "precision") {
const shootData = businessMessage?.shootData;
const directionText =
shootData?.angle !== null && shootData?.angle !== undefined
? getDirectionText(shootData.angle)
: "";
return getPrecisionShotAudioKeys(shootData, directionText);
}
if (trainingType === "rhythm") {
return getRhythmShotAudioKeys(businessMessage?.shootData);
}
if (trainingType === "stability") {
return [
...(stabilityHasNewShot
? getStabilityShotAudioKeys(businessMessage?.shootData)
: []),
stabilityMilestoneAudioKey,
].filter(Boolean);
}
return getShootResultAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_MATCH_END:
return ["比赛结束"];
@@ -340,11 +603,11 @@ function getAckAudioKeys(message, businessMessage) {
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_PRACTICE_END:
return ["比赛结束"];
return [currentContext?.practiceEndAudioKey || "比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
return ["射击无效"];
return [getInvalidShotAudioKey(businessMessage?.shootData)];
default:
return [];
}
@@ -596,6 +859,32 @@ function sendHeartbeatAck() {
);
}
function sendPracticeInfoSync() {
if (!socket || !currentContext?.matchId || !currentContext?.userId) {
return false;
}
const clientMessage = {
type: ClientMessageType.CLIENT_MSG_SYNC_PRACTICE_INFO,
match_id: currentContext.matchId,
user_id: currentContext.userId,
};
sendBuffer(
createSyncPracticeInfoMessage({
matchId: clientMessage.match_id,
userId: clientMessage.user_id,
}),
"CLIENT_MSG_SYNC_PRACTICE_INFO",
clientMessage
);
return true;
}
// 训练开始后可在不重连 WebSocket 的情况下主动刷新完整练习快照。
export function requestPracticeInfoSync() {
return sendPracticeInfoSync();
}
function sendAck({ matchId, sequence }) {
// sequence 由后端处理,前端只原样带回,不做重排和断线补发。
if (sequence === undefined || sequence === null || sequence === "") return;
@@ -667,26 +956,27 @@ function removeAudioAckListener() {
}
function queueAckAfterAudio(message, businessMessage) {
// 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK。
if (
message.sequence === undefined ||
message.sequence === null ||
message.sequence === ""
) {
return;
}
// 终止消息即使没有 sequence,也要等结束语音完成后主动关闭连接。
const leaveAfterAck = shouldCloseAfterAck(message, businessMessage);
const hasSequence =
message.sequence !== undefined &&
message.sequence !== null &&
message.sequence !== "";
if (!hasSequence && !leaveAfterAck) return;
const task = {
matchId: normalizeId(
pickField(message, "matchId", "match_id") || currentContext?.matchId
),
sequence: message.sequence,
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
leaveAfterAck,
};
const actionLabel = hasSequence ? "ack" : "terminal close";
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
if (!audioKeys.length) {
console.log(
"[match-ws] ack immediately without audio",
`[match-ws] ${actionLabel} immediately without audio`,
getServerMessageTypeName(message.type),
message.sequence
);
@@ -700,7 +990,7 @@ function queueAckAfterAudio(message, businessMessage) {
if (index === -1) return;
pendingAcks.splice(index, 1);
console.log(
"[match-ws] ack audio wait timeout",
`[match-ws] ${actionLabel} audio wait timeout`,
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
@@ -709,7 +999,7 @@ function queueAckAfterAudio(message, businessMessage) {
}, ACK_AUDIO_TIMEOUT_MS);
pendingAcks.push(task);
console.log(
"[match-ws] ack queued until audioEnded",
`[match-ws] ${actionLabel} queued until audioEnded`,
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
@@ -726,23 +1016,49 @@ function handleMessage(data) {
return;
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (decodedMatchId && currentContext) {
currentContext.matchId = decodedMatchId;
}
if (message.type === ServerMessageType.SERVER_MSG_HEARTBEAT) {
sendHeartbeatAck();
return;
}
const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message);
if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log("收到比赛服 WebSocket 消息", message);
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
// 同步响应是完整快照,不映射成开始/报靶等实时事件,避免重放页面副作用。
queueAckAfterAudio(message, null);
if (
decodedMatchId &&
currentContext?.matchId &&
decodedMatchId !== currentContext.matchId
) {
console.log("[match-ws] ignore mismatched practice sync", {
expectedMatchId: currentContext.matchId,
receivedMatchId: decodedMatchId,
});
return;
}
const syncMessage = buildPracticeSyncMessage(message);
if (syncMessage.matchId && currentContext) {
currentContext.matchId = syncMessage.matchId;
}
uni.$emit(MATCH_WS_PRACTICE_SYNC_EVENT, syncMessage);
return;
}
if (decodedMatchId && currentContext) {
currentContext.matchId = decodedMatchId;
}
const businessMessage = buildBusinessMessage(message);
if (businessMessage?.matchId && currentContext) {
currentContext.matchId = businessMessage.matchId;
}
// 阈值事件必须先于 ACK 判断生成,确保无 sequence 的状态推送也能播放。
attachStabilityAudioContext(message, businessMessage);
queueAckAfterAudio(message, businessMessage);
emitBusinessMessage(businessMessage);
}
@@ -773,6 +1089,10 @@ export function connectMatchWebSocket(options = {}) {
userId,
token,
mode,
requestPracticeInfoOnOpen = false,
appHideResumable = false,
practiceEndAudioKey = "",
trainingType = "",
force = false,
reconnecting = false,
reconnectReason = "",
@@ -780,6 +1100,7 @@ export function connectMatchWebSocket(options = {}) {
const normalizedMatchId = normalizeId(matchId);
const normalizedUserId = normalizeId(userId);
const normalizedMode = Number(mode);
const normalizedTrainingType = String(trainingType || "").trim();
const incomingUrl = normalizeServerUrl(serverAddr, token);
const currentUrlToken = getUrlToken(currentContext?.url);
const shouldKeepAuthenticatedUrl = !!(
@@ -843,6 +1164,27 @@ export function connectMatchWebSocket(options = {}) {
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
isMelee:
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
requestPracticeInfoOnOpen: requestPracticeInfoOnOpen === true,
appHideResumable: appHideResumable === true,
practiceEndAudioKey: String(practiceEndAudioKey || "").trim(),
trainingType:
normalizedTrainingType ||
(isSameContext ? currentContext?.trainingType || "" : ""),
stabilityEnergy: isSameContext
? currentContext?.stabilityEnergy
: undefined,
stabilityScoreSlot: isSameContext
? currentContext?.stabilityScoreSlot
: undefined,
stabilityEnergy50Armed: isSameContext
? currentContext?.stabilityEnergy50Armed
: undefined,
stabilityEnergy70Armed: isSameContext
? currentContext?.stabilityEnergy70Armed
: undefined,
stabilityArrowCount: isSameContext
? currentContext?.stabilityArrowCount
: undefined,
meleeHalfRest: isSameContext
? currentContext?.meleeHalfRest === true
: false,
@@ -896,6 +1238,9 @@ export function connectMatchWebSocket(options = {}) {
reason: reconnectReason,
reconnected: wasReconnected,
});
if (currentContext?.requestPracticeInfoOnOpen) {
sendPracticeInfoSync();
}
});
socketTask.onMessage((res) => {
@@ -936,9 +1281,22 @@ export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
});
}
export function setMatchAppHideResumable(enabled) {
if (!currentContext) return;
currentContext.appHideResumable = enabled === true;
}
export function closeMatchWebSocket(options = {}) {
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
const { reason = "manual" } = options;
// 可恢复训练切后台只断开传输层,不能把它上报成主动离场。
const shouldSendLeave =
options.sendLeave === undefined
? !(
reason === "app-hide" &&
currentContext?.appHideResumable === true
)
: options.sendLeave === true;
manualClose = true;
clearReconnectTimer();
@@ -971,6 +1329,7 @@ export default {
ServerMessageType,
connectMatchWebSocket,
connectMatchWebSocketFromNotice,
setMatchAppHideResumable,
closeMatchWebSocket,
forceReconnectMatchWebSocket,
handleMatchNetworkStatusChange,
+88 -40
View File
@@ -1,11 +1,14 @@
{
"pages": [
{
"path": "pages/index"
},
{
"path": "pages/friend-battle"
},
{
"path": "pages/index"
},
{
"path": "pages/org-bind"
},
{
"path": "pages/friend-battle"
},
{
"path": "pages/point-book"
},
@@ -30,9 +33,9 @@
"navigationBarTitleText": ""
}
},
{
"path": "pages/melee-battle"
},
{
"path": "pages/melee-battle"
},
{
"path": "pages/battle-result"
},
@@ -66,9 +69,9 @@
{
"path": "pages/user"
},
{
"path": "pages/grade-intro"
},
{
"path": "pages/grade-intro"
},
{
"path": "pages/rank-intro"
},
@@ -99,9 +102,9 @@
{
"path": "pages/match-detail"
},
{
"path": "pages/melee-bow-data"
},
{
"path": "pages/melee-bow-data"
},
{
"path": "pages/mine-bow-data"
},
@@ -131,35 +134,80 @@
},
"subPackages": [
{
"root": "pages/member",
"pages": [
{
"path": "orders"
},
{
"path": "order-detail"
},
{
"path": "be-vip"
},
{
"path": "vip-intro"
},
{
"path": "agreement"
}
]
},
{
"root": "pages/team-battle",
"root": "pages/coin",
"pages": [
{
"path": "index"
},
{
"path": "team-bow-data"
"path": "rules"
},
{
"path": "earning-records"
},
{
"path": "exchange-records"
},
{
"path": "nearby-stores"
},
{
"path": "product-detail"
}
]
}
]
}
},
{
"root": "pages/device",
"pages": [
{
"path": "unbind-device"
}
]
},
{
"root": "pages/member",
"pages": [
{
"path": "orders"
},
{
"path": "order-detail"
},
{
"path": "be-vip"
},
{
"path": "vip-intro"
},
{
"path": "agreement"
}
]
},
{
"root": "pages/team-battle",
"pages": [
{
"path": "index"
},
{
"path": "team-bow-data"
}
]
},
{
"root": "pages/training",
"pages": [
{
"path": "index"
},
{
"path": "difficulty"
},
{
"path": "practise-one"
}
]
}
]
}
+14 -6
View File
@@ -9,17 +9,23 @@ const playAudio = (key) => {
audioManager.play(key);
};
const onAudioLoaded = (key) => {
loaded.value = {
...loaded.value,
[key]: true,
};
};
onMounted(() => {
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loaded.value = loadedAudioKeys;
uni.$on("audioLoaded", (key) => {
loaded.value[key] = true;
});
uni.$on("audioLoaded", onAudioLoaded);
void audioManager.initAudios();
});
onBeforeUnmount(() => {
uni.$off("audioLoaded");
uni.$off("audioLoaded", onAudioLoaded);
});
</script>
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
</view>
<view v-for="key in Object.keys(audioFils)" :key="key">
<text>{{ key }}</text>
<text v-if="!loaded[key]">未加载</text>
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
<text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
<button hover-class="none" @click="playAudio(key)">
{{ loaded[key] ? "播放" : "加载并播放" }}
</button>
</view>
</view>
</Container>
+4 -2
View File
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager";
@@ -117,7 +118,7 @@ const checkBowData = () => {
}deg)`,
}"
>
<view v-if="data.mvp && data.mvp.totalRings">
<view v-if="data.mvp && data.mvp.player_match_result.total_ring">
<image src="https://static.shelingxingqiu.com/shootmini/static/title-mvp.png" mode="widthFix" />
<text
>斩获<text
@@ -127,7 +128,7 @@ const checkBowData = () => {
margin: '0 3px',
fontWeight: '600',
}"
>{{ data.mvp.totalRings }}</text
>{{ data.mvp.player_match_result.total_ring }}</text
>环</text
>
</view>
@@ -287,6 +288,7 @@ const checkBowData = () => {
<view @click="exit">返回</view>
</view>
<UserUpgrade />
<DeviceChargingDialog />
</view>
</template>
+169 -10
View File
@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, computed, onBeforeUnmount } from "vue";
import { onShow, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
import { onShow, onHide, onLoad, onShareAppMessage } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import PlayerSeats from "@/components/PlayerSeats.vue";
import GuideTwo from "@/components/GuideTwo.vue";
@@ -14,12 +14,14 @@ import {
chooseTeamAPI,
getReadyAPI,
kickPlayerAPI,
getBattleAPI,
} from "@/apis";
import { debounce, isLimitError } from "@/util";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import audioManager from "@/audioManager";
import { returnToBattle } from "@/utils/matchReturn";
const store = useStore();
const { user } = storeToRefs(store);
@@ -74,17 +76,151 @@ const timer = ref(null);
const goBattle = ref(false);
const showLimitModal = ref(false);
const readySubmitting = ref(false);
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 从结算页返回时为 true,跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
goBattle.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
goBattle.value = true;
try {
const returned = await returnToBattle(battle, redirectOnce);
if (!returned) goBattle.value = false;
return returned;
} catch (error) {
goBattle.value = false;
throw error;
}
}
async function reconcileBattleRoom(generation) {
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
let roomStarted = false;
try {
roomStarted = await refreshRoomData();
} catch (error) {
if (isCurrentForeground(generation)) {
console.log("refresh room data error", error);
}
return;
}
if (!isCurrentForeground(generation) || !roomStarted) return;
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) return;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("retry room match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to room battle error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
uni.showToast({
title: "比赛正在创建,请稍候",
icon: "none",
});
}
/**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
* 仅在 roomNumber 有效且房间未开始时执行
*/
async function refreshRoomData() {
if (!roomNumber.value) return;
if (!roomNumber.value) return false;
const result = await getRoomAPI(roomNumber.value);
if (result.started) return;
if (result.started) return true;
room.value = result;
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
if (result.targetType) {
@@ -158,6 +294,7 @@ async function refreshRoomData() {
}
if (timer.value) clearInterval(timer.value);
// timer.value = setTimeout(refreshRoomData, 2000);
return false;
}
const getReady = debounce(async () => {
@@ -239,17 +376,22 @@ async function onReceiveMessage(message) {
}
});
} else if (message.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
const matchId = message.matchId || message.id;
if (!matchId) return;
goBattle.value = true;
let url = "";
if (message.mode <= 3) {
uni.setStorageSync("blue-team", message.teams[1].players || []);
uni.setStorageSync("red-team", message.teams[2].players || []);
uni.redirectTo({
url: "/pages/team-battle/index?battleId=" + message.matchId,
});
url = "/pages/team-battle/index?battleId=" + matchId;
} else {
uni.redirectTo({
url: "/pages/melee-battle?battleId=" + message.matchId,
});
url = "/pages/melee-battle?battleId=" + matchId;
}
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to room battle error", error);
}
}
}
@@ -344,7 +486,15 @@ onShareAppMessage(() => {
*/
onShow(() => {
goBattle.value = false;
refreshRoomData();
navigationPending.value = false;
pageVisible = true;
const generation = ++foregroundGeneration;
if (pageMounted) void reconcileBattleRoom(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
});
/**
@@ -368,6 +518,10 @@ onLoad(async (options) => {
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileBattleRoom(generation);
}
});
/**
@@ -379,6 +533,8 @@ onMounted(() => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void reconcileBattleRoom(foregroundGeneration);
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
setTimeout(() => {
if (!skipTargetAudio.value) {
@@ -389,6 +545,9 @@ onMounted(() => {
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
uni.setKeepScreenOn({
keepScreenOn: false,
});
+67 -6
View File
@@ -1,9 +1,10 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue";
import { laserAimAPI, laserCloseAPI } from "@/apis";
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager";
@@ -23,8 +24,56 @@ const guides = [
];
const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI();
uni.navigateBack();
};
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
});
}
onMounted(async () => {
uni.$on("socket-inbox", onReceiveMessage);
await laserAimAPI();
onShow(() => {
pageVisible = true;
const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
});
onBeforeUnmount(async () => {
onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage);
await laserCloseAPI();
});
</script>
@@ -0,0 +1,76 @@
<script setup>
defineProps({
cumulative: {
type: [Number, String],
default: 0,
},
available: {
type: [Number, String],
default: 0,
},
});
</script>
<template>
<view class="balance-panel">
<view class="balance-list">
<view class="balance-item">
<text class="balance-item__label">累计金币:</text>
<text class="balance-item__value">{{ cumulative }}</text>
</view>
<view class="balance-list__line" />
<view class="balance-item">
<text class="balance-item__label">可兑换金币:</text>
<text class="balance-item__value">{{ available }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.balance-panel {
width: 100%;
padding: 8rpx 28rpx 0;
box-sizing: border-box;
}
.balance-list {
display: flex;
align-items: center;
justify-content: center;
width: 706rpx;
height: 60rpx;
margin-top: 0;
border: 2rpx solid rgba(255, 217, 71, 0.25);
border-radius: 12rpx;
box-sizing: border-box;
background-color: rgba(255, 217, 71, 0.06);
}
.balance-item {
width: auto;
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
}
.balance-item__label {
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.balance-item__value {
color: #ffd947;
font-size: 30rpx;
line-height: 42rpx;
}
.balance-list__line {
width: 2rpx;
height: 28rpx;
background-color: rgba(255, 255, 255, 0.5);
margin: 0 22rpx;
}
</style>
@@ -0,0 +1,37 @@
<script setup>
defineProps({
text: {
type: String,
default: "暂无金币获取记录。",
},
});
</script>
<template>
<view class="empty-state">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/empty-coin-record.png"
mode="aspectFit"
/>
<text>{{ text }}</text>
</view>
</template>
<style scoped>
.empty-state {
width: 100%;
padding-top: 280rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #ffffff;
font-size: 26rpx;
line-height: 36rpx;
}
.empty-state > image {
width: 162rpx;
height: 190rpx;
margin-bottom: 26rpx;
}
</style>
+86
View File
@@ -0,0 +1,86 @@
<script setup>
import Header from "@/components/Header.vue";
const props = defineProps({
title: {
type: String,
default: "",
},
subtitle: {
type: String,
default: "",
},
onBack: {
type: Function,
default: null,
},
});
</script>
<template>
<view class="coin-header">
<Header title="" :onBack="onBack">
<template #title>
<view class="coin-header__title-group">
<text
:class="[
'coin-header__title',
subtitle ? 'coin-header__title--with-subtitle' : '',
]"
>
{{ title }}
</text>
<text v-if="subtitle" class="coin-header__subtitle">
{{ subtitle }}
</text>
</view>
</template>
</Header>
</view>
</template>
<style scoped>
.coin-header {
position: sticky;
top: 0;
z-index: 20;
width: 100%;
height: 50px;
display: flex;
align-items: center;
flex-shrink: 0;
}
.coin-header__title-group {
position: absolute;
top: 50%;
left: 50%;
width: 430rpx;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: translate(-50%, -50%);
text-align: center;
}
.coin-header__title {
color: #e7ba80;
font-size: 30rpx;
line-height: 42rpx;
font-weight: 500;
white-space: nowrap;
}
.coin-header__title--with-subtitle {
font-size: 28rpx;
}
.coin-header__subtitle {
color: #ffffff;
font-size: 20rpx;
line-height: 28rpx;
font-weight: 400;
white-space: nowrap;
}
</style>
@@ -0,0 +1,50 @@
<script setup>
defineProps({
menus: {
type: Array,
default: () => [],
},
});
const emit = defineEmits(["select"]);
</script>
<template>
<view class="quick-menu">
<view
v-for="item in menus"
:key="item.key"
class="quick-menu__item"
@click="emit('select', item)"
>
<image class="quick-menu__icon" :src="item.icon" mode="aspectFit" />
<text>{{ item.label }}</text>
</view>
</view>
</template>
<style scoped>
.quick-menu {
display: flex;
align-items: flex-start;
justify-content: space-between;
width: 100%;
padding: 26rpx 46rpx 30rpx;
box-sizing: border-box;
}
.quick-menu__item {
width: 142rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #fae6bc;
font-size: 24rpx;
line-height: 34rpx;
}
.quick-menu__icon {
width: 116rpx;
height: 116rpx;
}
</style>
@@ -0,0 +1,188 @@
<script setup>
defineProps({
records: {
type: Array,
default: () => [],
},
mode: {
type: String,
default: "earning",
},
});
</script>
<template>
<view
class="record-table"
:class="{ 'record-table--exchange': mode === 'exchange' }"
>
<view class="record-table__header">
<template v-if="mode === 'exchange'">
<text>兑换内容</text>
<text>兑换类型</text>
<text>时间</text>
<text>金币使用</text>
</template>
<template v-else>
<text>时间</text>
<text>类型</text>
<text>金币获取</text>
</template>
</view>
<view
v-for="item in records"
:key="item.id"
class="record-table__row"
>
<template v-if="mode === 'exchange'">
<text class="record-table__exchange-content">{{ item.content }}</text>
<text class="record-table__exchange-type">{{ item.type }}</text>
<view class="record-table__time record-table__exchange-time">
<text>{{ item.date }}</text>
<text>{{ item.time }}</text>
</view>
<text class="record-table__amount record-table__exchange-amount">
{{ item.amount }}
</text>
</template>
<template v-else>
<view class="record-table__time">
<text>{{ item.date }}</text>
<text>{{ item.time }}</text>
</view>
<text class="record-table__type">{{ item.type }}</text>
<text class="record-table__amount">{{ item.amount }}</text>
</template>
</view>
</view>
</template>
<style scoped>
.record-table {
width: 670rpx;
margin: 20rpx auto 0;
box-sizing: border-box;
border: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__header,
.record-table__row {
display: flex;
align-items: center;
}
.record-table__header {
height: 66rpx;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__header > text {
height: 100%;
display: flex;
align-items: center;
justify-content: center;
box-sizing: border-box;
border-right: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__header > text:nth-child(1),
.record-table__time {
width: 182rpx;
flex: 0 0 182rpx;
}
.record-table__header > text:nth-child(2),
.record-table__type {
width: 304rpx;
flex: 0 0 304rpx;
}
.record-table__header > text:nth-child(3),
.record-table__amount {
width: 180rpx;
flex: 0 0 180rpx;
border-right: none;
}
.record-table__row {
height: 86rpx;
border-top: 2rpx solid rgba(255, 255, 255, 0.35);
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__row > view,
.record-table__row > text {
height: 100%;
box-sizing: border-box;
border-right: 2rpx solid rgba(255, 255, 255, 0.35);
}
.record-table__time {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.record-table__time > text:last-child {
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.record-table__type {
display: flex;
align-items: center;
justify-content: center;
color: #ffffff;
}
.record-table__row > .record-table__amount {
display: flex;
align-items: center;
justify-content: center;
color: #ffffff;
text-align: center;
font-size: 24rpx;
border-right: none;
}
.record-table__exchange-content,
.record-table__exchange-type {
display: flex;
align-items: center;
justify-content: center;
padding: 0 8rpx;
color: #ffffff;
text-align: center;
}
.record-table--exchange .record-table__header > text:nth-child(1),
.record-table__exchange-content {
width: 286rpx;
flex: 0 0 286rpx;
}
.record-table--exchange .record-table__header > text:nth-child(2),
.record-table__exchange-type {
width: 110rpx;
flex: 0 0 110rpx;
}
.record-table--exchange .record-table__header > text:nth-child(3),
.record-table__exchange-time {
width: 160rpx;
flex: 0 0 160rpx;
}
.record-table--exchange .record-table__header > text:nth-child(4),
.record-table__exchange-amount {
width: 110rpx;
flex: 0 0 110rpx;
border-right: none;
}
</style>
@@ -0,0 +1,54 @@
<script setup>
const emit = defineEmits(["authorize"]);
</script>
<template>
<view class="location-state">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/location-permission.png"
mode="aspectFit"
/>
<text>授权获取你的定位,以便推荐附近门店。</text>
<button hover-class="none" @click="emit('authorize')">立即授权</button>
</view>
</template>
<style scoped>
.location-state {
width: 100%;
padding-top: 190rpx;
display: flex;
flex-direction: column;
align-items: center;
color: #ffffff;
font-size: 32rpx;
line-height: 44rpx;
font-weight: 600;
}
.location-state > image {
width: 168rpx;
height: 190rpx;
margin-bottom: 52rpx;
}
.location-state > button {
width: 360rpx;
height: 72rpx;
margin-top: 44rpx;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
border-radius: 36rpx;
background-color: #ffd947;
color: #22222e;
font-size: 26rpx;
line-height: 72rpx;
font-weight: 500;
}
.location-state > button::after {
border: none;
}
</style>
@@ -0,0 +1,56 @@
<script setup>
defineProps({
variant: {
type: String,
default: "gold",
},
});
</script>
<template>
<view class="exchange-notice" :class="`exchange-notice--${variant}`">
<image
src="https://static.shelingxingqiu.com/shootmini/static/coin/icon-notice.png"
mode="aspectFit"
/>
<text>暂不支持线上兑换,请前往线下门店进行兑换。</text>
</view>
</template>
<style scoped>
.exchange-notice {
display: flex;
align-items: center;
justify-content: center;
width: 504rpx;
height: 40rpx;
margin: 0 auto;
padding: 0 16rpx;
box-sizing: border-box;
color: rgba(255, 255, 255, 0.65);
font-size: 20rpx;
line-height: 28rpx;
border-radius: 24rpx;
}
.exchange-notice--gold {
border: 2rpx solid rgba(255, 217, 71, 0.28);
background-color: rgba(255, 217, 71, 0.05);
}
.exchange-notice--red {
width: 492rpx;
height: 44rpx;
margin: 0 0 0 40rpx;
border: none;
background-color: rgba(255, 96, 96, 0.3);
color: #ffffff;
}
.exchange-notice > image {
width: 24rpx;
height: 24rpx;
margin-right: 8rpx;
flex-shrink: 0;
}
</style>
@@ -0,0 +1,90 @@
<script setup>
import { computed, ref } from "vue";
const DEFAULT_PRODUCT_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-item.png";
const props = defineProps({
images: {
type: Array,
default: () => [],
},
});
const current = ref(0);
const slideImages = computed(() => {
const images = props.images.filter(
(image) => typeof image === "string" && image.trim()
);
return images.length ? images : [DEFAULT_PRODUCT_IMAGE];
});
const onChange = (event) => {
current.value = event.detail.current;
};
</script>
<template>
<view class="hero-swiper">
<swiper class="hero-swiper__body" :duration="260" @change="onChange">
<swiper-item v-for="(image, index) in slideImages" :key="index">
<view class="hero-swiper__item">
<image
class="hero-swiper__background"
src="https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-bg.png"
mode="scaleToFill"
/>
<image class="hero-swiper__product" :src="image" mode="aspectFit" />
</view>
</swiper-item>
</swiper>
<view class="hero-swiper__dots">
<view
v-for="(_, index) in slideImages"
:key="index"
class="hero-swiper__dot"
:class="{ 'hero-swiper__dot--active': current === index }"
/>
</view>
</view>
</template>
<style scoped>
.hero-swiper,
.hero-swiper__body,
.hero-swiper__item {
position: relative;
width: 750rpx;
height: 750rpx;
}
.hero-swiper__background,
.hero-swiper__product {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
}
.hero-swiper__dots {
position: absolute;
left: 0;
bottom: 20rpx;
width: 100%;
display: flex;
align-items: center;
justify-content: center;
}
.hero-swiper__dot {
width: 12rpx;
height: 12rpx;
margin: 0 6rpx;
border-radius: 50%;
background-color: rgba(34, 34, 46, 0.55);
}
.hero-swiper__dot--active {
background-color: #ffd947;
}
</style>
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<script setup>
import { computed } from "vue";
const DEFAULT_PRODUCT_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/product-hero-bg.png";
const props = defineProps({
product: {
type: Object,
required: true,
},
});
const productImage = computed(() => {
const image = props.product?.image;
return typeof image === "string" && image.trim()
? image
: DEFAULT_PRODUCT_IMAGE;
});
</script>
<template>
<view class="product-card">
<view class="product-card__image-wrap">
<image class="product-card__image" :src="productImage" mode="aspectFit" />
</view>
<text class="product-card__name">{{ product.name }}</text>
<view class="product-card__footer">
<text>{{ product.cost }}金币</text>
<text class="product-card__divider">|</text>
<text>剩余{{ product.stock }}个</text>
</view>
</view>
</template>
<style scoped>
.product-card {
width: 336rpx;
height: 418rpx;
padding: 10rpx 10rpx 14rpx;
box-sizing: border-box;
border: 2rpx solid rgba(255, 217, 71, 0.1);
border-radius: 12rpx;
background-color: rgba(84, 67, 29, 0.2);
overflow: hidden;
}
.product-card__image-wrap {
position: relative;
width: 312rpx;
height: 312rpx;
overflow: hidden;
border-radius: 12rpx;
}
.product-card__image {
display: block;
width: 100%;
height: 100%;
}
.product-card__name {
display: block;
margin-top: 12rpx;
color: #fff0c9;
font-size: 26rpx;
line-height: 36rpx;
font-weight: 600;
text-align: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.product-card__footer {
display: flex;
align-items: center;
justify-content: center;
margin-top: 4rpx;
color: rgba(255, 255, 255, 0.85);
font-size: 22rpx;
line-height: 32rpx;
}
.product-card__footer > text:first-child {
color: #ffffff;
}
.product-card__footer > text:last-child {
color: rgba(255, 255, 255, 0.78);
}
.product-card__divider {
margin: 0 10rpx;
color: rgba(255, 255, 255, 0.45);
}
</style>
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<script setup>
const props = defineProps({
store: {
type: Object,
required: true,
},
});
const emit = defineEmits(["select"]);
const selectStore = () => {
emit("select", props.store);
};
</script>
<template>
<view class="store-card" hover-class="none" @click="selectStore">
<image class="store-card__photo" :src="store.image" mode="aspectFill" />
<text class="store-card__name">{{ store.name }}</text>
<view class="store-card__info">
<view class="store-card__row">
<text>地址:{{ store.address }}</text>
</view>
<view class="store-card__row">
<text>电话:{{ store.phone }}</text>
</view>
<view class="store-card__row">
<text>营业时间:{{ store.hours }}</text>
</view>
</view>
</view>
</template>
<style scoped>
.store-card {
width: 650rpx;
margin: 22rpx auto 0;
box-sizing: border-box;
}
.store-card__photo {
width: 650rpx;
height: 324rpx;
border-radius: 20rpx;
}
.store-card__name {
display: block;
margin-top: 24rpx;
margin-left: 10rpx;
color: #ffffff;
font-size: 32rpx;
line-height: 44rpx;
font-weight: 500;
}
.store-card__info {
width: 584rpx;
margin-top: 12rpx;
margin-left: 10rpx;
}
.store-card__row {
margin-top: 0;
color: #ffffff;
font-size: 24rpx;
line-height: 40rpx;
}
</style>
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export const quickMenus = [
{
key: "rules",
label: "金币规则",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-rules.png",
},
{
key: "earningRecords",
label: "获取明细",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-earning-records.png",
},
{
key: "exchangeRecords",
label: "兑换记录",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-exchange-records.png",
},
{
key: "nearbyStores",
label: "附近门店",
icon: "https://static.shelingxingqiu.com/shootmini/static/coin/icon-nearby-store.png",
},
];
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<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinRecordList from "./components/CoinRecordList.vue";
import CoinEmptyState from "./components/CoinEmptyState.vue";
import { getGoldLogAPI } from "@/apis";
const PAGE_SIZE = 20;
const storeId = ref("");
const earningRecords = ref([]);
const page = ref(0);
const total = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const showEmpty = computed(() => loaded.value && !earningRecords.value.length);
const formatRecord = (item = {}) => {
const [date = "", time = ""] = String(item.createdAt || "").split(" ");
const amount = Number(item.amount) || 0;
return {
id: item.id,
date,
time,
type: item.remark || item.typeDesc || "-",
amount: amount > 0 ? `+${amount}` : String(amount),
};
};
// 实际接口返回 totalCount/pageCount/pageSize,同时兼容接口文档中的旧字段。
const updatePaginationState = (result, list, nextPage) => {
const currentPage = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize = Number(result?.pageSize ?? result?.perPage) || PAGE_SIZE;
page.value = currentPage;
total.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = currentPage >= pageCount;
return;
}
if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = earningRecords.value.length >= totalCount;
return;
}
noMore.value = list.length < responsePageSize;
};
const loadRecords = async ({ reset = false } = {}) => {
if (loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getGoldLogAPI({
page: nextPage,
pageSize: PAGE_SIZE,
type: 1,
storeId: storeId.value,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map(formatRecord);
earningRecords.value = reset
? mappedList
: earningRecords.value.concat(mappedList);
updatePaginationState(result, list, nextPage);
} catch (error) {
if (reset) {
earningRecords.value = [];
page.value = 0;
}
console.error("加载金币获取明细失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
onLoad((options = {}) => {
const currentStoreId = String(options.storeId || "");
if (!/^\d+$/.test(currentStoreId) || Number(currentStoreId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
storeId.value = currentStoreId;
loadRecords({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadRecords">
<template #header>
<CoinHeader title="金币获取明细" />
</template>
<view class="records-page">
<CoinEmptyState v-if="showEmpty" />
<CoinRecordList v-else :records="earningRecords" />
<view
v-if="loading || (noMore && earningRecords.length)"
class="records-page__status"
>
<text>{{ loading ? "加载中..." : "没有更多了" }}</text>
</view>
</view>
</Container>
</template>
<style scoped>
.records-page {
width: 100%;
min-height: 100%;
}
.records-page__status {
padding: 24rpx 0 32rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
</style>
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<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinRecordList from "./components/CoinRecordList.vue";
import CoinEmptyState from "./components/CoinEmptyState.vue";
import { getGoldLogAPI } from "@/apis";
const PAGE_SIZE = 20;
const storeId = ref("");
const exchangeRecords = ref([]);
const page = ref(0);
const total = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const showEmpty = computed(() => loaded.value && !exchangeRecords.value.length);
const formatRecord = (item = {}) => {
const [date = "", time = ""] = String(item.createdAt || "").split(" ");
return {
id: item.id,
content: item.remark || "-",
type: item.typeDesc || "-",
date,
time,
amount: String(Number(item.amount) || 0),
};
};
// 实际接口返回 totalCount/pageCount/pageSize,同时兼容接口文档中的旧字段。
const updatePaginationState = (result, list, nextPage) => {
const currentPage = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize = Number(result?.pageSize ?? result?.perPage) || PAGE_SIZE;
page.value = currentPage;
total.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = currentPage >= pageCount;
return;
}
if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = exchangeRecords.value.length >= totalCount;
return;
}
noMore.value = list.length < responsePageSize;
};
const loadRecords = async ({ reset = false } = {}) => {
if (loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getGoldLogAPI({
page: nextPage,
pageSize: PAGE_SIZE,
type: 2,
storeId: storeId.value,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map(formatRecord);
exchangeRecords.value = reset
? mappedList
: exchangeRecords.value.concat(mappedList);
updatePaginationState(result, list, nextPage);
} catch (error) {
if (reset) {
exchangeRecords.value = [];
page.value = 0;
}
console.error("加载金币兑换记录失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
onLoad((options = {}) => {
const currentStoreId = String(options.storeId || "");
if (!/^\d+$/.test(currentStoreId) || Number(currentStoreId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
storeId.value = currentStoreId;
loadRecords({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadRecords">
<template #header>
<CoinHeader title="金币兑换记录" />
</template>
<view class="records-page">
<CoinEmptyState v-if="showEmpty" text="暂无金币兑换记录。" />
<CoinRecordList v-else mode="exchange" :records="exchangeRecords" />
<view
v-if="loading || (noMore && exchangeRecords.length)"
class="records-page__status"
>
<text>{{ loading ? "加载中..." : "没有更多了" }}</text>
</view>
</view>
</Container>
</template>
<style scoped>
.records-page {
width: 100%;
min-height: 100%;
}
.records-page__status {
padding: 24rpx 0 32rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
</style>
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<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinBalancePanel from "./components/CoinBalancePanel.vue";
import CoinQuickMenu from "./components/CoinQuickMenu.vue";
import OfflineExchangeNotice from "./components/OfflineExchangeNotice.vue";
import RewardProductCard from "./components/RewardProductCard.vue";
import { getGiftListAPI, getMyGoldAPI } from "@/apis";
import { quickMenus } from "./data";
const PAGE_SIZE = 20;
const coinSummary = ref({
cumulative: 0,
available: 0,
});
const selectedStoreId = ref("");
const selectedStoreName = ref("");
const rewardProducts = ref([]);
const productPage = ref(0);
const productTotal = ref(0);
const productLoading = ref(false);
const productNoMore = ref(false);
const loadCoinSummary = async () => {
try {
const result = await getMyGoldAPI(selectedStoreId.value);
coinSummary.value = {
cumulative: Number(result?.totalGold) || 0,
available: Number(result?.usableGold) || 0,
};
} catch (error) {
console.error("加载金币统计失败", error);
}
};
const loadProducts = async ({ reset = false } = {}) => {
if (productLoading.value || (!reset && productNoMore.value)) return;
const nextPage = reset ? 1 : productPage.value + 1;
productLoading.value = true;
if (reset) productNoMore.value = false;
try {
const result = await getGiftListAPI({
page: nextPage,
pageSize: PAGE_SIZE,
storeId: selectedStoreId.value,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map((item) => ({
id: item.id,
name: item.name || "",
cost: Number(item.coin_price) || 0,
stock: Number(item.stock) || 0,
image: item.cover_image || "",
}));
rewardProducts.value = reset
? mappedList
: rewardProducts.value.concat(mappedList);
productPage.value = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount ?? result?.page_count);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize =
Number(result?.pageSize ?? result?.page_size) || PAGE_SIZE;
productTotal.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
productNoMore.value = productPage.value >= pageCount;
} else if (Number.isFinite(totalCount) && totalCount >= 0) {
productNoMore.value = rewardProducts.value.length >= totalCount;
} else {
productNoMore.value = list.length < responsePageSize;
}
} catch (error) {
if (reset) {
rewardProducts.value = [];
productPage.value = 0;
}
console.error("加载礼品列表失败", error);
} finally {
productLoading.value = false;
}
};
const menuRoutes = {
rules: "/pages/coin/rules",
earningRecords: "/pages/coin/earning-records",
exchangeRecords: "/pages/coin/exchange-records",
};
const buildStorePageUrl = (path, extraQuery = "") => {
const query = [
`storeId=${encodeURIComponent(selectedStoreId.value)}`,
`storeName=${encodeURIComponent(selectedStoreName.value)}`,
extraQuery,
]
.filter(Boolean)
.join("&");
return `${path}?${query}`;
};
const decodeRouteText = (value = "") => {
const text = String(value);
try {
return decodeURIComponent(text.replace(/\+/g, " "));
} catch (error) {
console.error("门店名称解码失败", error);
return text;
}
};
const onMenuSelect = (menu) => {
if (menu.key === "nearbyStores") {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
const url = menuRoutes[menu.key];
if (!url) {
uni.showToast({
title: "功能开发中",
icon: "none",
});
return;
}
uni.navigateTo({
url: buildStorePageUrl(url),
});
};
const toProductDetail = (product) => {
uni.navigateTo({
url: buildStorePageUrl(
"/pages/coin/product-detail",
`id=${encodeURIComponent(product.id)}`
),
});
};
onLoad((options = {}) => {
const storeId = String(options.storeId || "");
if (!/^\d+$/.test(storeId) || Number(storeId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
selectedStoreId.value = storeId;
selectedStoreName.value = decodeRouteText(options.storeName);
loadCoinSummary();
loadProducts({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadProducts">
<template #header>
<CoinHeader title="我的金币" :subtitle="selectedStoreName" />
</template>
<view class="coin-page">
<CoinBalancePanel
:cumulative="coinSummary.cumulative"
:available="coinSummary.available"
/>
<CoinQuickMenu :menus="quickMenus" @select="onMenuSelect" />
<OfflineExchangeNotice />
<view class="reward-section">
<view class="reward-grid">
<view
v-for="product in rewardProducts"
:key="product.id"
class="reward-grid__item"
@click="toProductDetail(product)"
>
<RewardProductCard :product="product" />
</view>
</view>
</view>
</view>
</Container>
</template>
<style scoped>
.coin-page {
width: 100%;
min-height: 100%;
padding-bottom: 40rpx;
box-sizing: border-box;
}
.reward-section {
padding: 20rpx 28rpx 40rpx;
box-sizing: border-box;
}
.reward-grid {
display: flex;
flex-wrap: wrap;
}
.reward-grid__item {
width: 336rpx;
margin-right: 22rpx;
margin-bottom: 20rpx;
}
.reward-grid__item:nth-child(2n) {
margin-right: 0;
}
</style>
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<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import LocationPermissionState from "./components/LocationPermissionState.vue";
import StoreCard from "./components/StoreCard.vue";
import { getNearbyStoresAPI } from "@/apis";
const PAGE_SIZE = 20;
const DEFAULT_STORE_IMAGE =
"https://static.shelingxingqiu.com/shootmini/static/coin/store-photo.png";
const showPermissionState = ref(false);
const stores = ref([]);
const location = ref(null);
const page = ref(0);
const total = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const getCurrentLocation = () =>
new Promise((resolve, reject) => {
uni.getLocation({
type: "gcj02",
success: resolve,
fail: reject,
});
});
const mapStore = (item = {}) => ({
id: item.id,
name: item.name || "",
address: item.address || "",
phone: item.phone || "",
hours: item.businessHours || "",
image: item.coverImage || DEFAULT_STORE_IMAGE,
});
const loadStores = async ({ reset = false } = {}) => {
if (!location.value || loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getNearbyStoresAPI({
...location.value,
page: nextPage,
pageSize: PAGE_SIZE,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map(mapStore);
stores.value = reset ? mappedList : stores.value.concat(mappedList);
page.value = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize = Number(result?.pageSize) || PAGE_SIZE;
total.value = Number.isFinite(totalCount) ? totalCount : 0;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = page.value >= pageCount;
} else if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = stores.value.length >= totalCount;
} else {
noMore.value = list.length < responsePageSize;
}
} catch (error) {
if (reset) {
stores.value = [];
page.value = 0;
}
console.error("加载附近门店失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
const locateAndLoadStores = async () => {
try {
const position = await getCurrentLocation();
location.value = {
longitude: position.longitude,
latitude: position.latitude,
};
showPermissionState.value = false;
await loadStores({ reset: true });
} catch (error) {
showPermissionState.value = true;
loaded.value = true;
console.error("获取定位失败", error);
}
};
const authorizeLocation = () => {
uni.openSetting({
success: locateAndLoadStores,
fail: locateAndLoadStores,
});
};
// 选择门店后替换当前页面,返回时直接回到进入金币模块前的页面。
const selectStore = (store) => {
const storeId = String(store?.id || "");
if (!/^\d+$/.test(storeId) || Number(storeId) <= 0) {
uni.showToast({
title: "门店信息无效",
icon: "none",
});
return;
}
const storeName = encodeURIComponent(store?.name || "");
uni.redirectTo({
url: `/pages/coin/index?storeId=${encodeURIComponent(storeId)}&storeName=${storeName}`,
});
};
onLoad(locateAndLoadStores);
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadStores">
<template #header>
<CoinHeader title="附近门店" />
</template>
<view class="stores-page">
<LocationPermissionState
v-if="showPermissionState"
@authorize="authorizeLocation"
/>
<template v-else>
<StoreCard
v-for="store in stores"
:key="store.id"
:store="store"
@select="selectStore"
/>
<text v-if="loaded && !stores.length" class="stores-page__more">
附近暂无门店~
</text>
<text v-else-if="noMore" class="stores-page__more">没有更多门店了~</text>
</template>
</view>
</Container>
</template>
<style scoped>
.stores-page {
width: 100%;
min-height: 100%;
padding-bottom: 54rpx;
box-sizing: border-box;
}
.stores-page__more {
display: block;
width: 650rpx;
margin: 26rpx auto 0;
color: rgba(255, 255, 255, 0.72);
font-size: 26rpx;
line-height: 36rpx;
text-align: left;
}
</style>
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<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import ProductHeroSwiper from "./components/ProductHeroSwiper.vue";
import OfflineExchangeNotice from "./components/OfflineExchangeNotice.vue";
import { getGiftDetailAPI } from "@/apis";
const productDetail = ref({
name: "",
coinPrice: 0,
stock: 0,
images: [],
descriptions: [],
});
const loadProductDetail = async (id) => {
try {
const result = await getGiftDetailAPI(id);
const images = Array.isArray(result?.images)
? result.images
.slice()
.sort((first, second) =>
(Number(first?.sort_order) || 0) - (Number(second?.sort_order) || 0)
)
.map((item) => item?.image_url)
.filter(Boolean)
: [];
productDetail.value = {
...productDetail.value,
name: result?.name || "",
coinPrice: Number(result?.coin_price) || 0,
stock: Number(result?.stock) || 0,
images,
descriptions: result?.description
? String(result.description).split(/\r?\n/).filter(Boolean)
: [],
};
} catch (error) {
console.error("加载礼品详情失败", error);
}
};
onLoad((options = {}) => {
const id = Number(options.id);
if (!Number.isInteger(id) || id <= 0) {
uni.showToast({
title: "商品参数无效",
icon: "none",
});
return;
}
loadProductDetail(id);
});
</script>
<template>
<Container :bgType="6" :isHome="true">
<template #header>
<CoinHeader title="商品详情" />
</template>
<view class="product-detail">
<ProductHeroSwiper
:images="productDetail.images"
/>
<view class="product-detail__summary">
<text class="product-detail__name">{{ productDetail.name }}</text>
<view class="product-detail__balance">
<text>金币:</text>
<text class="product-detail__amount">{{ productDetail.coinPrice }}</text>
<text>(剩余{{ productDetail.stock }}个)</text>
</view>
</view>
<OfflineExchangeNotice variant="red" />
<view class="product-detail__content">
<text
v-for="(description, index) in productDetail.descriptions"
:key="index"
class="product-detail__paragraph"
>
{{ description }}
</text>
</view>
</view>
</Container>
</template>
<style scoped>
.product-detail {
width: 100%;
min-height: 100%;
padding-bottom: 60rpx;
box-sizing: border-box;
background-color: #22222e;
}
.product-detail__summary {
padding: 30rpx 40rpx 20rpx;
display: flex;
flex-direction: column;
}
.product-detail__name {
color: #ffd947;
font-size: 52rpx;
line-height: 74rpx;
font-weight: 500;
}
.product-detail__balance {
display: flex;
align-items: baseline;
margin-top: 10rpx;
color: rgba(255, 255, 255, 0.75);
font-size: 24rpx;
line-height: 34rpx;
}
.product-detail__amount {
margin-right: 6rpx;
color: #ffffff;
font-size: 36rpx;
line-height: 50rpx;
font-weight: 500;
}
.product-detail__content {
padding: 38rpx 40rpx 60rpx;
box-sizing: border-box;
border-bottom: 2rpx solid rgba(255, 217, 71, 0.05);
}
.product-detail__paragraph {
display: block;
margin-bottom: 20rpx;
color: rgba(255, 255, 255, 0.75);
font-size: 26rpx;
line-height: 40rpx;
text-align: justify;
}
</style>
+133
View File
@@ -0,0 +1,133 @@
<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import CoinHeader from "./components/CoinHeader.vue";
import CoinEmptyState from "./components/CoinEmptyState.vue";
import { getStoreGoldRuleListAPI } from "@/apis";
const PAGE_SIZE = 20;
const storeId = ref("");
const coinRules = ref([]);
const page = ref(0);
const loading = ref(false);
const noMore = ref(false);
const loaded = ref(false);
const showEmpty = computed(() => loaded.value && !coinRules.value.length);
const updatePaginationState = (result, list, nextPage) => {
const currentPage = Number(result?.page) || nextPage;
const pageCount = Number(result?.pageCount ?? result?.page_count);
const totalCount = Number(result?.totalCount ?? result?.total);
const responsePageSize =
Number(result?.pageSize ?? result?.page_size) || PAGE_SIZE;
page.value = currentPage;
if (Number.isFinite(pageCount) && pageCount >= 0) {
noMore.value = currentPage >= pageCount;
return;
}
if (Number.isFinite(totalCount) && totalCount >= 0) {
noMore.value = coinRules.value.length >= totalCount;
return;
}
noMore.value = list.length < responsePageSize;
};
const loadRules = async ({ reset = false } = {}) => {
if (loading.value || (!reset && noMore.value)) return;
const nextPage = reset ? 1 : page.value + 1;
loading.value = true;
if (reset) noMore.value = false;
try {
const result = await getStoreGoldRuleListAPI({
storeId: storeId.value,
page: nextPage,
pageSize: PAGE_SIZE,
});
const list = Array.isArray(result?.list) ? result.list : [];
const mappedList = list.map((item) => ({
id: item.id,
content: item.content || "",
}));
coinRules.value = reset ? mappedList : coinRules.value.concat(mappedList);
updatePaginationState(result, list, nextPage);
} catch (error) {
if (reset) {
coinRules.value = [];
page.value = 0;
}
console.error("加载金币规则失败", error);
} finally {
loading.value = false;
loaded.value = true;
}
};
onLoad((options = {}) => {
const currentStoreId = String(options.storeId || "");
if (!/^\d+$/.test(currentStoreId) || Number(currentStoreId) <= 0) {
uni.redirectTo({
url: "/pages/coin/nearby-stores",
});
return;
}
storeId.value = currentStoreId;
loadRules({ reset: true });
});
</script>
<template>
<Container :bgType="6" :isHome="true" @scrolltolower="loadRules">
<template #header>
<CoinHeader title="金币规则" />
</template>
<view class="rules-page">
<CoinEmptyState v-if="showEmpty" text="暂无金币规则。" />
<template v-else>
<view
v-for="rule in coinRules"
:key="rule.id"
class="rules-page__item"
>
<rich-text class="rules-page__content" :nodes="rule.content" />
</view>
</template>
<view v-if="loading" class="rules-page__status">
<text>加载中...</text>
</view>
</view>
</Container>
</template>
<style scoped>
.rules-page {
width: 100%;
padding: 28rpx 38rpx 60rpx;
box-sizing: border-box;
}
.rules-page__item {
margin-bottom: 26rpx;
color: rgba(255, 255, 255, 0.88);
font-size: 28rpx;
line-height: 52rpx;
text-align: justify;
}
.rules-page__content {
display: block;
}
.rules-page__status {
padding: 12rpx 0 20rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
</style>
+2
View File
@@ -1,6 +1,7 @@
<script setup>
import { ref, onMounted } from "vue";
import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { capsuleHeight } from "@/util";
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
/>
</view>
</scroll-view>
<DeviceChargingDialog />
</view>
</template>
+156
View File
@@ -0,0 +1,156 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import SButton from "@/components/SButton.vue";
import { unbindDeviceByQrcodeIdAPI } from "@/apis";
const deviceQrcodeId = ref("");
const showConfirmDialog = ref(false);
const isSubmitting = ref(false);
const isTestEnvironment = ref(false);
// 提交前移除用户输入中的所有空白字符,兼容复制粘贴的设备编号。
const normalizeDeviceQrcodeId = () =>
String(deviceQrcodeId.value ?? "").replace(/\s+/g, "");
const getEnvVersion = () => {
try {
return uni.getAccountInfoSync?.().miniProgram?.envVersion || "develop";
} catch (error) {
console.error("获取小程序环境失败", error);
return "develop";
}
};
const validateDeviceQrcodeId = () => {
const normalizedId = normalizeDeviceQrcodeId();
deviceQrcodeId.value = normalizedId;
const numericId = Number(normalizedId);
if (!/^\d+$/.test(normalizedId) || !Number.isSafeInteger(numericId) || numericId <= 0) {
uni.showToast({
title: "请输入正确的设备编号",
icon: "none",
});
return null;
}
return numericId;
};
const openConfirmDialog = () => {
if (!isTestEnvironment.value || validateDeviceQrcodeId() === null) return;
showConfirmDialog.value = true;
};
const closeConfirmDialog = () => {
if (isSubmitting.value) return;
showConfirmDialog.value = false;
};
const confirmUnbind = async () => {
if (isSubmitting.value) return;
const id = validateDeviceQrcodeId();
if (id === null) {
showConfirmDialog.value = false;
return;
}
isSubmitting.value = true;
try {
await unbindDeviceByQrcodeIdAPI(id);
showConfirmDialog.value = false;
deviceQrcodeId.value = "";
uni.showToast({
title: "解绑成功",
icon: "success",
});
} catch (error) {
console.error("测试解绑设备失败", error);
} finally {
isSubmitting.value = false;
}
};
onLoad(() => {
if (getEnvVersion() !== "release") {
isTestEnvironment.value = true;
return;
}
uni.showToast({
title: "该功能仅用于测试环境",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1200);
});
</script>
<template>
<Container title="解绑设备" :scroll="false">
<view v-if="isTestEnvironment" class="unbind-page">
<view class="unbind-form">
<input
v-model="deviceQrcodeId"
class="device-input"
type="number"
placeholder="请输入设备编号"
placeholder-class="device-input-placeholder"
/>
<SButton
width="100%"
:rounded="40"
:onClick="openConfirmDialog"
>解绑</SButton>
</view>
</view>
</Container>
<ModalDialog
:show="showConfirmDialog"
content="是否解绑该设备(仅用于测试环境)"
cancelText="取消"
confirmText="解绑"
:onCancel="closeConfirmDialog"
:onConfirm="confirmUnbind"
/>
</template>
<style scoped lang="scss">
.unbind-page {
display: flex;
width: 100%;
height: 100%;
padding: 0 72rpx;
box-sizing: border-box;
align-items: center;
justify-content: center;
}
.unbind-form {
display: flex;
width: 100%;
flex-direction: column;
gap: 36rpx;
}
.device-input {
width: 100%;
height: 88rpx;
padding: 0 32rpx;
box-sizing: border-box;
color: #ffffff;
font-size: 28rpx;
background: rgba(255, 255, 255, 0.12);
border: 2rpx solid rgba(255, 255, 255, 0.28);
border-radius: 44rpx;
}
:deep(.device-input-placeholder) {
color: rgba(255, 255, 255, 0.55);
}
</style>
+16 -9
View File
@@ -22,7 +22,12 @@ import {
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import {
wxShare,
debounce,
getDistanceCheckAudioKey,
getShootValidation,
} from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -109,7 +114,7 @@ const createPractise = async (arrows) => {
const result = await createPractiseAPI(
arrows,
120,
1,
2,
device.value.deviceId
);
if (result) practiseId.value = result.id;
@@ -154,11 +159,11 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
showGuide.value = true;
} else audioManager.play("距离不足");
const result = getShootValidation(msg.shootData);
const isQualified = result.distanceOk && result.targetOk;
audioManager.play(getDistanceCheckAudioKey(msg.shootData));
btnDisabled.value = !isQualified;
showGuide.value = isQualified;
}
// messages.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootSyncMeArrowID) {
@@ -192,7 +197,7 @@ const onClickShare = debounce(async () => {
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
@@ -379,7 +384,7 @@ const getResultTipSrc = (result = {}) => {
<text>请完成以上步骤校准智能弓</text>
</view>
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
<TestDistance v-if="step === 3" :guide="false" />
<TestDistance v-if="step === 3" :guide="false" :targetType="40" />
<view
class="user-row"
v-if="step === 5"
@@ -394,6 +399,8 @@ const getResultTipSrc = (result = {}) => {
:totalRound="step === 5 ? total : 0"
:scores="scores"
:isSvip="isSvip"
:targetType="40"
stable-shot-effect
/>
<ScorePanel
v-if="step === 5"
+23 -3
View File
@@ -27,6 +27,8 @@ const data = ref({});
const showOverlay = ref(false);
/** 自动关闭覆盖层的计时器 */
const overlayTimer = ref(null);
const overlayDelayTimer = ref(null);
let loadGeneration = 0;
/** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */
const showExpAnim = ref(false);
@@ -83,6 +85,13 @@ const mvpPlayer = computed(() => {
return null;
});
const mvpTotalRing = computed(
() =>
mvpPlayer.value?.playerMatchResult?.totalRing ??
mvpPlayer.value?.totalRing ??
0
);
/**
* MVP 玩家所在队伍编号(1=蓝队,2=红队)
* 通过比对 mvpPlayer.id 与 blueTeamPlayers 确定,用于选择背景图(mvp-blue / mvp-red)
@@ -175,9 +184,11 @@ function getMeleeAvatarBorderColor(rank) {
// ---- 生命周期 ----
onLoad(async (options) => {
const currentLoadId = ++loadGeneration;
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId);
if (currentLoadId !== loadGeneration) return;
data.value = result;
// 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段
@@ -219,7 +230,8 @@ onLoad(async (options) => {
}
// 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂
setTimeout(() => {
overlayDelayTimer.value = setTimeout(() => {
overlayDelayTimer.value = null;
showOverlay.value = true;
// 弹窗显示后 2.5 秒自动关闭
overlayTimer.value = setTimeout(() => {
@@ -229,7 +241,15 @@ onLoad(async (options) => {
});
onBeforeUnmount(() => {
if (overlayTimer.value) clearTimeout(overlayTimer.value);
loadGeneration += 1;
if (overlayDelayTimer.value) {
clearTimeout(overlayDelayTimer.value);
overlayDelayTimer.value = null;
}
if (overlayTimer.value) {
clearTimeout(overlayTimer.value);
overlayTimer.value = null;
}
});
// ---- 方法 ----
@@ -411,7 +431,7 @@ function goBack() {
<view class="mvp-info">
<image class="mvp-badge" src="https://static.shelingxingqiu.com/shootmini/static/mvp-tip.png" mode="widthFix" />
<view class="mvp-rings">
斩获<text class="mvp-rings-num">{{ mvpPlayer.totalRing }}</text>环
斩获<text class="mvp-rings-num">{{ mvpTotalRing }}</text>环
</view>
</view>
<!-- 右:MVP 头像 + 名字,边框颜色跟随 MVP 所在队伍 -->
+128 -52
View File
@@ -1,5 +1,5 @@
<script setup>
import {onMounted, onUnmounted, ref} from "vue";
import {onMounted, onUnmounted, ref, watch} from "vue";
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import AppFooter from "@/components/AppFooter.vue";
@@ -52,20 +52,41 @@ const otaInfo = ref({
forceUpdate: false,
});
const isStartingOta = ref(false);
let isCheckingOta = false;
let otaCheckQueuedForOnline = false;
let otaProgressTimer = null;
let otaStatusTimer = null;
let otaTimeoutTimer = null;
let otaResultTimer = null;
let otaStatusPollCount = 0;
let otaUpdateRunId = 0;
// 首页 OTA 轮询采用请求次数和总时长双重兜底,避免更新中状态长期卡住。
const OTA_TASK_STATUS_POLL_INTERVAL = 2000;
const OTA_TASK_STATUS_MAX_POLL_COUNT = 15;
const OTA_TASK_STATUS_TIMEOUT = 30000;
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
const clearOtaUpdateTimers = () => {
clearInterval(otaProgressTimer);
clearTimeout(otaStatusTimer);
clearTimeout(otaTimeoutTimer);
clearTimeout(otaResultTimer);
otaProgressTimer = null;
otaStatusTimer = null;
otaTimeoutTimer = null;
otaResultTimer = null;
otaStatusPollCount = 0;
};
// 使当前 OTA 运行失效,确保旧请求返回后不会继续轮询或覆盖新状态。
const invalidateOtaUpdateRun = () => {
otaUpdateRunId += 1;
clearOtaUpdateTimers();
};
const isOtaUpdateRunActive = (runId) =>
runId === otaUpdateRunId && otaState.value === "update_progress";
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
const startOtaProgressAnimation = () => {
clearInterval(otaProgressTimer);
@@ -91,21 +112,51 @@ const applyOtaVersionInfo = (versionInfo) => {
// 检查当前设备盒子是否存在可升级版本。
const checkOtaUpdate = async () => {
let versionInfo;
if (isCheckingOta || otaVisible.value) return;
isCheckingOta = true;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
let deviceStatus;
try {
deviceStatus = await getDeviceBatteryAPI();
} catch (err) {
return;
}
if (deviceStatus?.online !== true || otaVisible.value) return;
let versionInfo;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
return;
}
if (!versionInfo?.needUpdate || otaVisible.value) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
const now = Date.now();
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
} finally {
isCheckingOta = false;
const shouldRecheckForOnline = otaCheckQueuedForOnline;
otaCheckQueuedForOnline = false;
if (shouldRecheckForOnline && !otaVisible.value) {
void checkOtaUpdate();
}
}
};
// 设备由 WS 通知上线时补查 OTA;已显示任何 OTA 弹窗时保留当前流程和结果。
watch(online, (nextOnline, previousOnline) => {
if (previousOnline !== false || nextOnline !== true || otaVisible.value) return;
if (isCheckingOta) {
otaCheckQueuedForOnline = true;
return;
}
if (!versionInfo?.needUpdate) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
const now = Date.now();
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
};
void checkOtaUpdate();
});
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
const getOtaWifiUrl = () => {
@@ -125,61 +176,78 @@ const handleOtaDismiss = () => {
};
// 将首页 OTA 直连更新流程标记为失败。
const failHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const failHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaState.value = "update_failure";
otaVisible.value = true;
};
// 将首页 OTA 直连更新流程标记为成功。
const completeHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const completeHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaProgress.value = 100;
setTimeout(() => {
const completedRunId = otaUpdateRunId;
otaResultTimer = setTimeout(() => {
otaResultTimer = null;
if (completedRunId !== otaUpdateRunId) return;
otaState.value = "update_success";
otaVisible.value = true;
}, 300);
};
// 轮询首页直接发起的 OTA 更新任务状态。
const pollHomeOtaTaskStatus = (taskId) => {
clearTimeout(otaStatusTimer);
otaStatusTimer = setTimeout(async () => {
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate();
return;
}
if (status === 3) {
failHomeOtaUpdate();
return;
}
if (status === 0 || status === 1) {
pollHomeOtaTaskStatus(taskId);
return;
}
failHomeOtaUpdate();
} catch (err) {
failHomeOtaUpdate();
const pollHomeOtaTaskStatus = async (taskId, runId) => {
if (!isOtaUpdateRunActive(runId)) return;
otaStatusPollCount += 1;
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
if (!isOtaUpdateRunActive(runId)) return;
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate(runId);
return;
}
}, 3000);
if (status === 3) {
failHomeOtaUpdate(runId);
return;
}
if (status === 0 || status === 1) {
if (otaStatusPollCount >= OTA_TASK_STATUS_MAX_POLL_COUNT) {
failHomeOtaUpdate(runId);
return;
}
otaStatusTimer = setTimeout(() => {
otaStatusTimer = null;
if (!isOtaUpdateRunActive(runId)) return;
void pollHomeOtaTaskStatus(taskId, runId);
}, OTA_TASK_STATUS_POLL_INTERVAL);
return;
}
failHomeOtaUpdate(runId);
} catch (err) {
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
};
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
const startHomeOtaUpdate = async () => {
invalidateOtaUpdateRun();
const runId = otaUpdateRunId;
otaState.value = "update_progress";
otaVisible.value = true;
otaProgress.value = 0;
startOtaProgressAnimation();
otaTimeoutTimer = setTimeout(() => {
if (otaState.value === "update_progress") {
failHomeOtaUpdate();
}
}, 5 * 60 * 1000);
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}, OTA_TASK_STATUS_TIMEOUT);
try {
const updateResult = await sendHardwareBoxUpdateAPI({
@@ -188,13 +256,15 @@ const startHomeOtaUpdate = async () => {
wifiPassword: "",
resourceUrl: otaInfo.value.resourceUrl,
});
if (!isOtaUpdateRunActive(runId)) return;
if (!updateResult?.taskId) {
failHomeOtaUpdate();
failHomeOtaUpdate(runId);
return;
}
pollHomeOtaTaskStatus(updateResult.taskId);
void pollHomeOtaTaskStatus(updateResult.taskId, runId);
} catch (err) {
failHomeOtaUpdate();
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
};
@@ -240,6 +310,7 @@ const handleOtaDone = () => {
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
const handleOtaRetry = () => {
invalidateOtaUpdateRun();
handleOtaUpdate();
};
@@ -351,7 +422,7 @@ onMounted(async () => {
});
onUnmounted(() => {
clearOtaUpdateTimers();
invalidateOtaUpdateRun();
});
onShareAppMessage(() => {
@@ -428,7 +499,8 @@ onShareTimeline(() => {
</BubbleTip>
</view>
<view class="play-card">
<view @click="$clickSound(() => toPage('/pages/practise'))">
<!-- toPage('/pages/practise') -->
<view @click="$clickSound(() => toPage('/pages/training/index'))">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-practise.png" mode="widthFix"/>
</view>
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
@@ -510,6 +582,7 @@ onShareTimeline(() => {
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view>
<view class="foot-space"></view>
<AppFooter/>
</Container>
</template>
@@ -517,9 +590,12 @@ onShareTimeline(() => {
<style scoped>
.container {
width: 100%;
height: calc(100% - 120px);
/* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
}
.feature-grid {
width: 100%;
display: flex;
@@ -679,7 +755,7 @@ onShareTimeline(() => {
.my-data > view:nth-child(2) {
width: 68%;
font-size: 12px;
font-size: 24rpx;
color: #fff6;
display: flex;
justify-content: space-between;
+56 -3
View File
@@ -13,10 +13,10 @@ const data = ref({
rounds: [],
});
const players = ref([]);
const isLoading = ref(true);
const loadError = ref("");
onLoad(async (options) => {
if (!options.battleId) return;
battleId.value = options.battleId || "60510101693403136";
const loadBattle = async () => {
const result = await getBattleAPI(battleId.value);
data.value = result;
if (result.mode > 3) {
@@ -62,6 +62,32 @@ onLoad(async (options) => {
players.value = [...rankedPlayers, ...unrankedPlayers];
}
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
isLoading.value = false;
};
const requestBattle = () => {
if (!battleId.value) return;
isLoading.value = true;
loadError.value = "";
loadBattle().catch((error) => {
console.error("加载比赛详情失败:", error);
loadError.value = "赛况加载失败";
isLoading.value = false;
});
};
onLoad((options) => {
if (!options.battleId) {
loadError.value = "缺少比赛信息";
isLoading.value = false;
return;
}
battleId.value = options.battleId;
requestBattle();
});
const checkBowData = (selected) => {
@@ -80,6 +106,17 @@ const checkBowData = (selected) => {
<template>
<Container title="详情">
<view class="container">
<view v-if="isLoading" class="page-state">
<text>赛况加载中...</text>
</view>
<view
v-else-if="loadError"
class="page-state page-state--error"
@click="requestBattle"
>
<text>{{ loadError }}</text>
<text v-if="battleId" class="retry-text">点击重新加载</text>
</view>
<BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam"
@@ -165,6 +202,22 @@ const checkBowData = (selected) => {
width: 100%;
height: 100%;
}
.page-state {
min-height: 60vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: rgba(255, 255, 255, 0.6);
font-size: 26rpx;
}
.page-state--error {
color: rgba(255, 255, 255, 0.72);
}
.retry-text {
margin-top: 16rpx;
color: #fed847;
}
.score-header,
.score-row {
display: flex;
+131 -47
View File
@@ -8,18 +8,23 @@ import audioManager from "@/audioManager";
import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { isLimitError } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
const showLimitModal = ref(false);
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
@@ -29,16 +34,97 @@ const clearMatchTimeout = () => {
}
};
const cacheReadyBattle = (battle) => {
const matchId = String(battle?.matchId || "");
if (!matchId) return;
uni.setStorageSync(`${MATCH_READY_SNAPSHOT_PREFIX}${matchId}`, {
...battle,
status: battle.status == null ? 0 : Number(battle.status),
savedAt: Date.now(),
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
};
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
clearMatchTimeout();
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
return returnToBattle(battle, redirectOnce);
}
async function reconcileMatchingPage(generation) {
clearMatchTimeout();
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to current match error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
if (!gameType.value || !teamSize.value) return;
try {
await matchGameAPI(true, gameType.value, teamSize.value);
if (!isCurrentForeground(generation)) return;
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
if (!isCurrentForeground(generation)) return;
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
/**
* 超时处理:查询后端是否已分配对局
@@ -46,16 +132,12 @@ const cacheReadyBattle = (battle) => {
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
if (!pageVisible || navigationPending.value) return;
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
cacheReadyBattle(battle);
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
@@ -93,6 +175,8 @@ const goVipPage = () => {
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() {
if (navigationPending.value) return;
foregroundGeneration += 1;
clearMatchTimeout();
try {
if (gameType.value && teamSize.value) {
@@ -104,11 +188,7 @@ async function cancelMatch() {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.navigateBack();
}
@@ -123,18 +203,21 @@ async function onReceiveMessage(msg) {
onComplete.value = () => {}
}
if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
// 收到开始消息,清除超时计时器
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
if (msg.mode <= 3) {
uni.redirectTo({
url: `/pages/team-battle/index?battleId=${msg.id}`,
});
} else {
uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}`,
});
const matchId = msg.matchId || msg.id;
if (!matchId) return;
const url =
msg.mode <= 3
? `/pages/team-battle/index?battleId=${matchId}`
: `/pages/melee-battle?battleId=${matchId}`;
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to matched battle error", error);
}
}
}
@@ -144,18 +227,27 @@ onLoad(async (options) => {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileMatchingPage(generation);
}
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("cancelMatching", cancelMatch);
pageMounted = true;
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
uni.setKeepScreenOn({
keepScreenOn: false,
@@ -164,26 +256,18 @@ onBeforeUnmount(() => {
uni.$off("cancelMatching", cancelMatch);
});
onShow(async () => {
if (gameType.value && teamSize.value) {
try {
await matchGameAPI(true, gameType.value, teamSize.value);
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
onShow(() => {
pageVisible = true;
navigationPending.value = false;
const generation = ++foregroundGeneration;
clearMatchTimeout();
if (pageMounted) void reconcileMatchingPage(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
});
</script>
+12 -50
View File
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
@@ -28,6 +29,7 @@ const { user, online } = storeToRefs(store);
const title = ref("");
const start = ref(null);
const battleId = ref("");
const targetType = ref(20);
/** 对战模式:1=好友约战 2=排位赛,用于结算页跳转判断 */
const way = ref(0);
const currentRound = ref(1);
@@ -52,8 +54,6 @@ const readyTime = ref(DEFAULT_READY_TIME);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
let battleEnded = false;
let skipNextRestoreOnShow = false;
let restoreGeneration = 0;
@@ -255,6 +255,8 @@ watch(online, (newVal, oldVal) => {
function recoverData(battleInfo, { force = false } = {}) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
const nextTargetType = Number(battleInfo.targetType ?? battleInfo.target_type);
if ([20, 40].includes(nextTargetType)) targetType.value = nextTargetType;
if (battleInfo.status !== undefined) {
battleEnded = [2, 4].includes(Number(battleInfo.status));
}
@@ -319,7 +321,8 @@ function recoverData(battleInfo, { force = false } = {}) {
}
leaveHalfRest();
if (force) {
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
const ackTime = normalizeTimestamp(battleInfo.current?.ackTime);
const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0;
console.log(`当前轮已进行${remain}秒`);
if (remain > 0 && remain < 90) {
setTimeout(() => {
@@ -374,6 +377,7 @@ function onMatchSocketState(event) {
}
onLoad(async (options) => {
targetType.value = 20;
const returnSnapshot = options.fromReturn ? takeMatchReturnSnapshot() : null;
skipNextRestoreOnShow = false;
if (returnSnapshot?.matchId) battleId.value = returnSnapshot.matchId;
@@ -398,32 +402,6 @@ onLoad(async (options) => {
// });
});
/**
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
if (!playerId) return;
const id = parseInt(playerId);
if (isTenPlusRingShot) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[id] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.AboutToStart) {
@@ -432,28 +410,10 @@ async function onReceiveMessage(msg) {
leaveHalfRest();
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
const curRound = playersScores.value[playersScores.value.length - 1] || {};
const prevCounts = {};
for (const pid of Object.keys(curRound)) {
prevCounts[pid] = (curRound[pid] || []).length;
}
recoverData(msg);
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isTenPlusRingShot = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isTenPlusRingShot = isTenPlusRing(shot);
break;
}
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
checkAndPlayTententen(shooterId, isTenPlusRingShot);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;
@@ -512,6 +472,7 @@ onShow(() => {
:guide="false"
:isBattle="true"
:count="readyTime"
:targetType="targetType"
/>
<ShootProgress
:show="start"
@@ -534,8 +495,9 @@ onShow(() => {
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:missAsZero="true"
:targetType="targetType"
:stop="halfRest"
stable-shot-effect
/>
<view :style="{ paddingBottom: '20px' }">
<PlayerScore
+2 -2
View File
@@ -35,7 +35,7 @@ const memberTypes = [
heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal",
benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
@@ -59,7 +59,7 @@ const memberTypes = [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
+2 -2
View File
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
<view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell">无</text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
<text class="table-cell">黄金</text>
<text class="table-cell">炫彩</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text>
+73 -16
View File
@@ -1,25 +1,61 @@
<script setup>
import { ref } from "vue";
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import { getPractiseAPI } from "@/apis";
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import { getPractiseDetailAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const arrows = ref([]);
const isSvip = ref(false);
const total = ref(0);
const practiseDetail = ref({});
const trainingType = computed(() =>
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
);
const targetTypeText = computed(() => {
const targetType = Number(practiseDetail.value.targetType);
return targetType > 0 ? `${targetType}CM靶` : "";
});
const difficultyText = computed(() => {
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
? `LV${difficultyLevel}`
: "";
});
const totalRings = computed(() => {
const interpretationTotal = Number(
practiseDetail.value.interpretation?.totalRings
);
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
return arrows.value.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
});
const normalizeArrow = (arrow = {}) => ({
...arrow,
ring: Number(arrow.ring) || 0,
ringX:
arrow.ringX === true ||
Number(arrow.ringX) === 1 ||
Number(arrow.ifX) === 1,
ok: arrow.ok === true || Number(arrow.ok) === 1,
});
onLoad(async (options) => {
if (!options.id) return;
const result = await getPractiseAPI(options.id || 176);
arrows.value = result.details;
isSvip.value = result.sVip === true;
total.value = result.details.length;
const result = (await getPractiseDetailAPI(options.id)) || {};
practiseDetail.value = result;
arrows.value = Array.isArray(result.details)
? result.details.map(normalizeArrow)
: [];
isSvip.value = result.sVip === true || user.value?.sVip === true;
});
</script>
@@ -35,22 +71,29 @@ onLoad(async (options) => {
</view>
</view>
</view> -->
<view v-if="practiseDetail.id" class="practice-meta">
<text v-if="targetTypeText">{{ targetTypeText }}</text>
<text>{{ practiseDetail.trainingTypeText }}</text>
<text v-if="difficultyText">{{ difficultyText }}</text>
</view>
<view :style="{ marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" />
<BowTarget
:scores="arrows"
:isSvip="isSvip"
:enableShotEffect="false"
/>
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭,共</text>
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
<text>{{ totalRings }}</text>
<text>环</text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
<ScorePanel2
:arrows="arrows"
:margin="arrows.length === 12 ? 4 : 1"
:fontSize="arrows.length === 12 ? 25 : 22"
:total="arrows.length"
:trainingType="trainingType"
recordMode
/>
</view>
</Container>
@@ -63,6 +106,20 @@ onLoad(async (options) => {
justify-content: center;
align-items: center;
}
.practice-meta {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
color: #fff;
font-size: 26rpx;
font-weight: 600;
line-height: 40rpx;
padding: 16rpx 0;
}
.practice-meta > text + text {
margin-left: 24rpx;
}
.header {
display: flex;
justify-content: space-between;
+11 -3
View File
@@ -16,6 +16,14 @@ const matchList = ref([]);
const battleList = ref([]);
const practiseList = ref([]);
const formatPractiseTime = (value) => {
const normalizedTime = String(value || "").trim();
const matchedTime = normalizedTime.match(
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
);
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
};
const toMatchDetail = (id) => {
uni.navigateTo({
url: `/pages/match-detail?battleId=${id}`,
@@ -81,7 +89,7 @@ onLoad((options) => {
<Container title="我的成长脚印" :scroll="false">
<view class="tabs">
<view
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
:key="index"
:style="{
color: index === selectedIndex ? '#000' : '#fff',
@@ -153,8 +161,8 @@ onLoad((options) => {
@click="() => getPractiseDetail(item.id)"
>
<text
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
{{ item.createTime }}</text
>{{ item.trainingTypeText }}
{{ formatPractiseTime(item.createTime) }}</text
>
<image src="../static/back.png" mode="widthFix" />
</view>
+306
View File
@@ -0,0 +1,306 @@
<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Signin from "@/components/Signin.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import AppBackground from "@/components/AppBackground.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { tempBindOrgAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const scene = ref("");
const status = ref("idle");
const errorMessage = ref("");
const showSignin = ref(false);
const binding = ref(false);
const bindInfo = ref({});
const successInfo = computed(() => {
const result = bindInfo.value || {};
return {
avatar: user.value.avatar,
nickName: user.value.nickName || "--",
mobile: result.mobile || "--",
storeName: result.storeName || "--",
};
});
const getToken = () => {
try {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
return uni.getStorageSync(`${env}_token`);
} catch (error) {
return "";
}
};
const openSignin = () => {
showSignin.value = true;
};
const closeSignin = () => {
showSignin.value = false;
};
const bindOrg = async () => {
if (binding.value || !scene.value) return;
if (!getToken()) {
status.value = "login";
return;
}
binding.value = true;
status.value = "binding";
errorMessage.value = "";
bindInfo.value = {};
try {
const result = (await tempBindOrgAPI(scene.value)) || {};
if (result.success !== true) {
status.value = "failed";
errorMessage.value = result.msg || "授权登录失败,请稍后重试。";
return;
}
bindInfo.value = result;
status.value = "success";
} catch (error) {
if (error?.type === "AUTH_INVALID") {
status.value = "login";
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
} else {
status.value = "failed";
errorMessage.value = error?.message || "网络异常,请稍后重试。";
}
} finally {
binding.value = false;
}
};
const handleLoginSuccess = async () => {
await bindOrg();
};
const goHome = () => {
uni.reLaunch({ url: "/pages/index" });
};
onLoad((options) => {
try {
const value = decodeURIComponent(String(options?.scene || ""));
if (!/^org_\d+$/.test(value)) {
status.value = "invalid";
return;
}
scene.value = value;
if (getToken()) {
void bindOrg();
} else {
status.value = "login";
}
} catch (error) {
status.value = "invalid";
}
});
</script>
<template>
<view class="page">
<AppBackground :type="6" bgColor="#20202c" />
<view class="content">
<text class="title">登录门店Pad端</text>
<view
v-if="status === 'idle' || status === 'binding'"
class="state message-state"
>
<text class="state-title">正在授权登录</text>
<text class="description">正在登录门店Pad端,请稍候……</text>
</view>
<view v-else-if="status === 'login'" class="state login-state">
<image
class="login-icon"
src="../static/org-bind/login-icon.png"
mode="aspectFit"
/>
<text class="login-title">{{
errorMessage || "请先登录小程序"
}}</text>
<SButton width="600rpx" :rounded="22" :onClick="openSignin">
<text>微信授权登录</text>
</SButton>
</view>
<view v-else-if="status === 'success'" class="state success-state">
<view class="avatar-wrap">
<Avatar
:src="successInfo.avatar"
:size="176"
sizeUnit="rpx"
imageMode="aspectFill"
/>
<image
class="success-badge"
src="../static/org-bind/green-gou.png"
mode="aspectFit"
/>
</view>
<text class="success-title">已成功授权登录射灵星球门店Pad端。</text>
<view class="account-info">
<text>登录账号:{{ successInfo.nickName }}</text>
<text>手机号:{{ successInfo.mobile }}</text>
<text>登录门店:{{ successInfo.storeName }}</text>
<text class="warm-tip">
温馨提示:离开门店时候记得在Pad退出登录哦!
</text>
</view>
<view class="success-action">
<SButton width="600rpx" :rounded="22" :onClick="goHome">
<text>回到首页</text>
</SButton>
</view>
</view>
<view v-else-if="status === 'failed'" class="state message-state">
<text class="state-title">授权登录失败</text>
<text class="description">{{ errorMessage }}</text>
<SButton width="600rpx" :rounded="22" :onClick="bindOrg">
<text>重新登录</text>
</SButton>
</view>
<view v-else class="state message-state">
<text class="state-title">二维码无效</text>
<text class="description">请重新扫描门店Pad端上的小程序码。</text>
</view>
</view>
<Signin
:show="showSignin"
:onClose="closeSignin"
:onSuccess="handleLoginSuccess"
/>
<DeviceChargingDialog />
</view>
</template>
<style scoped lang="scss">
.page {
box-sizing: border-box;
width: 100%;
min-height: 100vh;
padding: calc(var(--status-bar-height) + 64rpx) 48rpx 80rpx;
color: #fff;
}
.content {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
align-items: center;
}
.title {
color: #d8ad69;
font-size: 30rpx;
font-weight: 500;
}
.state {
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
}
.login-state,
.success-state {
margin-top: 320rpx;
}
.message-state {
margin-top: 240rpx;
}
.login-icon {
width: 176rpx;
height: 176rpx;
border-radius: 50%;
}
.login-title {
width: 600rpx;
margin: 28rpx 0 60rpx;
font-size: 40rpx;
font-weight: 500;
text-align: center;
}
.avatar-wrap {
position: relative;
}
.success-badge {
position: absolute;
right: -2rpx;
bottom: 4rpx;
width: 40rpx;
height: 40rpx;
}
.success-title {
width: 572rpx;
margin-top: 28rpx;
color: #fed847;
font-size: 34rpx;
font-weight: 500;
line-height: 48rpx;
}
.account-info {
box-sizing: border-box;
width: 572rpx;
margin-top: 20rpx;
display: flex;
flex-direction: column;
color: #FFFFFF;
font-size: 28rpx;
line-height: 52rpx;
}
.warm-tip {
margin-top: 40rpx;
color: #b8b8bd;
font-size: 24rpx;
line-height: 40rpx;
}
.success-action {
margin-top: 64rpx;
}
.state-title {
font-size: 38rpx;
font-weight: 600;
}
.description {
max-width: 600rpx;
margin: 32rpx 0 64rpx;
color: #b8b8b8;
font-size: 28rpx;
line-height: 1.8;
text-align: center;
}
</style>
+2
View File
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
import BowTargetEdit from "@/components/BowTargetEdit.vue";
import ScreenHint2 from "@/components/ScreenHint2.vue";
import RingBarChart from "@/components/RingBarChart.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
const selectedIndex = ref(0);
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
</block>
</view>
</ScreenHint2>
<DeviceChargingDialog />
</view>
</template>
+280 -48
View File
@@ -1,6 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import { computed, ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -16,10 +16,17 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
@@ -30,18 +37,30 @@ const store = useStore();
const { user, device } = storeToRefs(store);
const start = ref(false);
const practiceStarting = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 12;
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const simulatorTargetType = computed(() =>
[2, 40].includes(Number(targetType.value)) ? 40 : 20
);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -50,6 +69,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -66,11 +142,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -87,60 +160,46 @@ const beginPractise = async () => {
};
const onReady = async () => {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
if (practiceStarting.value || start.value) return;
practiceStarting.value = true;
try {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
start.value = true;
audioManager.play("练习开始");
} finally {
practiceStarting.value = false;
}
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
/**
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -148,11 +207,11 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
await createPractise();
}
}
@@ -160,6 +219,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -172,6 +235,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -195,22 +393,47 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -225,7 +448,12 @@ onBeforeUnmount(() => {
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
<TestDistance
v-if="!start && !practiseResult.id"
:targetType="simulatorTargetType"
:autoStart="true"
@passed="onReady"
/>
<block v-else>
<ShootProgress
:tips="`${
@@ -237,6 +465,7 @@ onBeforeUnmount(() => {
}`"
:start="start"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -247,10 +476,13 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
:isSvip="isSvip"
:targetType="simulatorTargetType"
stable-shot-effect
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
+279 -48
View File
@@ -1,5 +1,6 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { computed, ref, nextTick, onMounted, onBeforeUnmount } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -15,32 +16,50 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getCurrentPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
import {
connectMatchWebSocket,
closeMatchWebSocket,
setMatchAppHideResumable,
MATCH_WS_PRACTICE_SYNC_EVENT,
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
import {onLoad} from "@dcloudio/uni-app";
const store = useStore();
const { user, device } = storeToRefs(store);
const start = ref(false);
const practiceStarting = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 36;
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const serverAddr = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const simulatorTargetType = computed(() =>
[2, 40].includes(Number(targetType.value)) ? 40 : 20
);
const sharing = ref(false);
const exiting = ref(false);
const hiddenWhileActive = ref(false);
const resumeInFlight = ref(false);
const foregroundResumeSyncPending = ref(false);
const pageVisible = ref(true);
const appHideResumable = ref(false);
const restoringSnapshot = ref(false);
let practiceSyncTimer = null;
let waitingPracticeSync = false;
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -49,6 +68,63 @@ onLoad((options) => {
}
});
const setPracticeAppHideResumable = (enabled) => {
appHideResumable.value = enabled === true;
setMatchAppHideResumable(appHideResumable.value);
};
const clearPracticeSyncTimer = () => {
if (!practiceSyncTimer) return;
clearTimeout(practiceSyncTimer);
practiceSyncTimer = null;
};
const cancelPracticeSyncWait = () => {
waitingPracticeSync = false;
clearPracticeSyncTimer();
};
const startPracticeSyncTimer = () => {
clearPracticeSyncTimer();
waitingPracticeSync = true;
practiceSyncTimer = setTimeout(() => {
practiceSyncTimer = null;
if (!waitingPracticeSync) return;
waitingPracticeSync = false;
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
closeMatchWebSocket({
reason: "legacy-practice-resume-timeout",
sendLeave: false,
});
uni.showToast({
title: "训练重连失败,请重试",
icon: "none",
});
}, PRACTICE_SYNC_TIMEOUT_MS);
};
const connectPracticeServer = () => {
const latestServerAddr = String(serverAddr.value || "").trim();
if (!practiseId.value || !latestServerAddr) return false;
cancelPracticeSyncWait();
closeMatchWebSocket({
reason: "legacy-practice-switch",
sendLeave: false,
});
connectMatchWebSocket({
serverAddr: latestServerAddr,
matchId: practiseId.value,
userId: user.value.id,
requestPracticeInfoOnOpen: true,
appHideResumable: true,
});
setPracticeAppHideResumable(true);
return true;
};
const createPractise = async () => {
closeMatchWebSocket({ reason: "practice-recreate" });
const result = await createPractiseAPI(
@@ -65,11 +141,8 @@ const createPractise = async () => {
});
return null;
}
connectMatchWebSocket({
serverAddr: result.serverAddr,
matchId: result.id,
userId: user.value.id,
});
serverAddr.value = result.serverAddr;
connectPracticeServer();
return result;
};
@@ -86,55 +159,40 @@ const beginPractise = async () => {
};
const onReady = async () => {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
if (practiceStarting.value || start.value) return;
practiceStarting.value = true;
try {
const result = await beginPractise();
if (!result) return;
scores.value = [];
isSvip.value = false;
start.value = true;
audioManager.play("练习开始");
} finally {
practiceStarting.value = false;
}
};
const onOver = async (message) => {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
practiseResult.value = Array.isArray(message?.details)
? message
: await getPractiseAPI(practiseId.value);
start.value = false;
};
/**
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
setTimeout(() => onOver(msg), 1500);
}
// messages.forEach((msg) => {
@@ -156,6 +214,7 @@ async function onReceiveMessage(msg) {
}
async function onComplete() {
setPracticeAppHideResumable(false);
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
@@ -163,11 +222,11 @@ async function onComplete() {
uni.navigateBack();
} else {
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
await createPractise();
}
}
@@ -175,6 +234,10 @@ async function onComplete() {
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (practiseId.value && !practiseResult.value?.details) {
@@ -187,6 +250,141 @@ async function exitPractise() {
}
}
const stopMissingCurrentPracticeAndExit = async () => {
if (exiting.value) return;
const localPractiseId = practiseId.value;
exiting.value = true;
setPracticeAppHideResumable(false);
hiddenWhileActive.value = false;
foregroundResumeSyncPending.value = false;
cancelPracticeSyncWait();
try {
if (localPractiseId) {
await endPractiseAPI(localPractiseId);
}
} catch (error) {
console.error("Failed to stop missing current practice", error);
} finally {
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
practiseId.value = "";
serverAddr.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
uni.showToast({
title: "训练已结束,请重新进入",
icon: "none",
});
uni.navigateBack();
}
};
const resumeCurrentPractice = async () => {
if (
resumeInFlight.value ||
!hiddenWhileActive.value ||
!appHideResumable.value ||
exiting.value
) {
return;
}
resumeInFlight.value = true;
try {
let currentPractice;
try {
currentPractice = await getCurrentPractiseAPI();
} catch (error) {
if (!pageVisible.value || exiting.value) return;
console.error("Failed to get current practice", error);
await stopMissingCurrentPracticeAndExit();
return;
}
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
const latestPractiseId = currentPractice?.id;
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
if (
currentPractice === null ||
!latestPractiseId ||
!latestServerAddr
) {
await stopMissingCurrentPracticeAndExit();
return;
}
practiseId.value = latestPractiseId;
serverAddr.value = latestServerAddr;
foregroundResumeSyncPending.value = true;
if (!connectPracticeServer()) {
foregroundResumeSyncPending.value = false;
await stopMissingCurrentPracticeAndExit();
}
} finally {
resumeInFlight.value = false;
}
};
const onMatchSocketState = (event = {}) => {
if (event.state !== "open") return;
if (
event.matchId &&
String(event.matchId) !== String(practiseId.value)
) {
return;
}
startPracticeSyncTimer();
};
const onPracticeInfoSync = async (payload = {}) => {
const responsePractiseId = String(
payload.matchId || payload.practiceInfo?.id || ""
);
if (
!responsePractiseId ||
responsePractiseId !== String(practiseId.value)
) {
return;
}
const snapshot = payload.practiceInfo;
if (!snapshot || typeof snapshot !== "object") return;
cancelPracticeSyncWait();
foregroundResumeSyncPending.value = false;
hiddenWhileActive.value = false;
restoringSnapshot.value = true;
await nextTick();
try {
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
isSvip.value = snapshot.sVip === true;
const status = Number(snapshot.status);
if (status === 1) {
start.value = false;
} else if (status === 2) {
start.value = true;
}
} finally {
restoringSnapshot.value = false;
await nextTick();
}
const timeLimit = Number(snapshot.timeLimit);
const duration = Number(snapshot.duration);
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
uni.$emit(
"update-remain",
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
);
}
};
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -210,21 +408,46 @@ const onClickShare = debounce(async () => {
}
});
onHide(() => {
pageVisible.value = false;
if (
!appHideResumable.value ||
exiting.value ||
!practiseId.value ||
practiseResult.value?.details
) {
return;
}
hiddenWhileActive.value = true;
});
onShow(async () => {
pageVisible.value = true;
await resumeCurrentPractice();
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$on("share-image", onClickShare);
await createPractise();
});
onBeforeUnmount(() => {
setPracticeAppHideResumable(false);
cancelPracticeSyncWait();
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
uni.$off("share-image", onClickShare);
audioManager.stopAll();
closeMatchWebSocket({ reason: "practice-leave" });
@@ -239,13 +462,19 @@ onBeforeUnmount(() => {
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
<TestDistance
v-if="!start && !practiseResult.id"
:targetType="simulatorTargetType"
:autoStart="true"
@passed="onReady"
/>
<block v-else>
<ShootProgress
:tips="`请连续射${total}支箭`"
:start="start"
:total="3600"
:onStop="onOver"
end-audio-key="练习结束"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
@@ -256,10 +485,12 @@ onBeforeUnmount(() => {
<BowPower />
</view>
<BowTarget
v-if="!restoringSnapshot"
:currentRound="scores.length"
:totalRound="start ? total : 0"
:scores="scores"
:isSvip="isSvip"
:targetType="simulatorTargetType"
/>
<ScorePanel
v-if="start"
+344 -105
View File
@@ -1,5 +1,61 @@
<script setup>
import Container from "@/components/Container.vue";
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
const rankRows = [
{
name: "倔强青铜",
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
picNames: ["青铜1", "青铜2", "青铜3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "秩序白银",
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
picNames: ["白银1", "白银2", "白银3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "荣耀黄金",
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
},
{
name: "永恒钻石",
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
},
];
const kingRankRows = [
{ name: "最强王者", score: "0-9" },
{ name: "非凡王者", score: "10-19" },
{ name: "无双王者", score: "20-29" },
{ name: "绝世王者", score: "30-39" },
{ name: "至圣王者", score: "40-49" },
{ name: "荣耀王者", score: "50-99" },
{ name: "传奇王者", score: "100+" },
];
const meleeScoreTables = [
{
title: "5人大乱斗",
rankings: [1, 2, 3, 4, 5],
scores: [150, 75, 0, -100, -100],
},
{
title: "10人大乱斗",
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
},
];
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
const getLevelIcon = (levelName) =>
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
</script>
<template>
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
<view class="sub-section">
<view class="sub-title">(一)基本规则</view>
<view class="rule-item">
<text class="rule-label">重一局:</text>
<text class="rule-value">+100积分</text>
<view class="rule-mode">
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
>
</view>
<view class="rule-item">
<text class="rule-bullet">●</text>
<text class="rule-content"
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
>
</view>
</view>
<view class="rule-item">
<text class="rule-label">输一局:</text>
<text class="rule-value">-100积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP(2v2):</text>
<text class="rule-value">额外+40积分</text>
</view>
<view class="rule-item">
<text class="rule-label">全场MVP(3v3):</text>
<text class="rule-value">额外+60积分</text>
</view>
<view class="rule-item">
<text class="rule-label">五连胜:</text>
<text class="rule-value">每局额外+15积分</text>
<view class="rule-mode">
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
<view class="rule-paragraph">
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
</view>
<view class="melee-score-table">
<view
v-for="table in meleeScoreTables"
:key="table.title"
class="melee-table-section"
>
<view class="melee-table-title">{{ table.title }}</view>
<scroll-view
class="melee-table-scroll"
scroll-x
:enhanced="true"
:show-scrollbar="false"
>
<view
:class="[
'melee-table-body',
table.rankings.length > 5
? 'melee-table-body--wide'
: '',
]"
>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>排名</text
>
<text
v-for="ranking in table.rankings"
:key="ranking"
class="melee-table-cell"
>
{{ ranking }}
</text>
</view>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>积分</text
>
<text
v-for="(score, index) in table.scores"
:key="index"
class="melee-table-cell"
>
{{ score }}
</text>
</view>
</view>
</scroll-view>
</view>
</view>
</view>
</view>
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
<view class="section">
<view class="title">三、(表格)</view>
<view class="rank-table">
<view class="table-row">
<text>大段位</text>
<text>小段位</text>
<text>积分(100积分=1星)</text>
<view class="table-row table-header">
<text class="table-cell major-column">大段位</text>
<text class="table-cell minor-column">小段位</text>
<text class="table-cell score-column">积分(100积分=1星)</text>
</view>
<view class="table-row">
<text>倔强青铜</text>
<view>
<text>青铜1</text>
<text>青铜2</text>
<text>青铜3</text>
<view
v-for="rank in rankRows"
:key="rank.name"
class="table-row rank-group-row"
>
<view class="table-cell major-column major-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.picNames[0])"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
</view>
<view class="table-row">
<text>秩序白银</text>
<view>
<text>白铜1</text>
<text>白铜2</text>
<text>白铜3</text>
<view class="minor-column minor-rank-cell">
<text
v-for="level in rank.levels"
:key="level"
class="table-cell minor-rank-item"
>
{{ level }}
</text>
</view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
<text class="table-cell score-column score-text">
{{ rank.score }}
</text>
</view>
<view class="table-row">
<text>荣耀黄金</text>
<view>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
<view
v-for="rank in kingRankRows"
:key="rank.name"
class="table-row king-rank-row"
>
<view class="table-cell king-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.name)"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
</view>
<view class="table-row2">
<text>最强王者</text>
<text>0-9</text>
</view>
<view class="table-row2">
<text>非凡王者</text>
<text>10-19</text>
</view>
<view class="table-row2">
<text>无双王者</text>
<text>20-29</text>
</view>
<view class="table-row2">
<text>绝世王者</text>
<text>30-39</text>
</view>
<view class="table-row2">
<text>至圣王者</text>
<text>40-49</text>
</view>
<view class="table-row2">
<text>荣耀王者</text>
<text>50-99</text>
</view>
<view class="table-row2">
<text>传奇王者</text>
<text>100+</text>
<text class="table-cell king-score-cell">{{ rank.score }}</text>
</view>
</view>
</view>
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
.rule-item {
display: flex;
margin-bottom: 8px;
}
.rule-label {
font-size: 14px;
align-items: flex-start;
margin-bottom: 16rpx;
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.rule-value {
font-size: 14px;
.rule-mode {
margin-bottom: 24rpx;
}
.rule-mode:last-child {
margin-bottom: 0;
}
.rule-mode-title {
margin-bottom: 12rpx;
font-size: 28rpx;
color: #333333;
font-weight: 600;
line-height: 1.6;
}
.rule-bullet {
flex-shrink: 0;
margin-right: 10rpx;
font-size: 20rpx;
line-height: 2.38;
}
.rule-content {
flex: 1;
}
.rule-paragraph {
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.melee-score-table {
margin-top: 20rpx;
border: $uni-border;
color: #333333;
font-size: 26rpx;
}
.melee-table-section + .melee-table-section {
border-top: $uni-border;
}
.melee-table-title {
padding: 14rpx 16rpx;
background-color: #f5f6f7;
color: #e53935;
font-weight: 600;
border-bottom: $uni-border;
}
.melee-table-scroll {
width: 100%;
white-space: nowrap;
}
.melee-table-body {
width: 100%;
}
.melee-table-body--wide {
width: 900rpx;
}
.melee-table-row {
display: flex;
}
.melee-table-row + .melee-table-row {
border-top: $uni-border;
}
.melee-table-cell {
display: flex;
flex: 1;
align-items: center;
min-width: 0;
min-height: 72rpx;
padding: 10rpx 12rpx;
box-sizing: border-box;
border-left: $uni-border;
}
.melee-table-cell:first-child {
border-left: 0;
}
.melee-table-label {
flex: 0 0 86rpx;
}
.rank-table {
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
width: calc(100vw - 20px);
}
.rank-table > view {
.table-row {
display: flex;
}
.rank-table > view > text:last-child {
margin-left: -1rpx;
}
.rank-table text {
.table-cell {
padding: 10rpx 20rpx;
border: $uni-border;
box-sizing: border-box;
display: inline-block;
margin-top: -1rpx;
margin-left: -1rpx;
}
.table-row text {
.major-column,
.minor-column {
width: 25%;
}
.table-row > view {
.score-column {
width: 50%;
}
.table-header .table-cell {
display: flex;
align-items: center;
}
.major-rank-cell,
.minor-rank-cell {
display: flex;
flex-direction: column;
width: 25%;
padding: 0;
}
.table-row > view > text {
.minor-rank-item {
min-height: 70rpx;
box-sizing: border-box;
}
.major-rank-cell {
align-items: center;
justify-content: center;
padding: 12rpx 8rpx;
}
.rank-icon {
width: 120rpx;
height: 120rpx;
flex-shrink: 0;
}
.major-rank-name {
margin-top: 8rpx;
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.minor-rank-item {
display: flex;
align-items: center;
justify-content: center;
width: 100%;
margin-left: 0;
padding: 10rpx;
border-right: 0;
}
.table-row > text:nth-child(3) {
.score-text {
display: flex;
align-items: center;
line-height: 1.6;
}
.king-rank-cell,
.king-score-cell {
width: 50%;
}
.table-row2 > text {
width: 50%;
.king-rank-cell {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 210rpx;
}
.king-score-cell {
display: flex;
align-items: center;
}
</style>
+2
View File
@@ -2,6 +2,7 @@
import { computed, nextTick, onMounted, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {
getMvpRankList,
getMyMvpRank,
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
{{ getRankUnit() }}
</text>
</view>
<DeviceChargingDialog />
</view>
</template>
+3 -30
View File
@@ -49,8 +49,6 @@ const battleWay = ref(0);
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
@@ -233,31 +231,6 @@ function onNewRound(msg, prevRound) {
}
}
/**
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
if (!shooterId) return;
if (isTenPlusRingShot) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[shooterId] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
@@ -272,9 +245,9 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
} else if (msg.type === MESSAGETYPESV2.NewRound) {
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
const prevRound = currentRound.value;
@@ -151,6 +151,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
.container {
width: 100%;
position: relative;
z-index: 999;
margin-bottom: 10px;
}
.container > image:first-child {
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
+136 -28
View File
@@ -12,7 +12,7 @@ import PointSwitcher from "./PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -55,6 +55,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
targetType: {
type: [Number, String],
default: 20,
},
targetRadius: {
type: Number,
default: 20,
@@ -67,6 +71,10 @@ const props = defineProps({
type: Number,
default: 5,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
@@ -77,12 +85,14 @@ const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -137,7 +147,7 @@ function showShotTip(team, shootData) {
}, 1000);
}
function triggerShotEffect(team, shot, fallbackKey = "") {
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -151,7 +161,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, fallbackKey = "") {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, fallbackKey);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, fallbackKey, viewportMode);
}
function completeShotEffect(key) {
@@ -180,40 +212,74 @@ function shakeTarget() {
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
updateTargetSize();
void updateTargetRect();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
}
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = "";
shotEffect.value = null;
@@ -222,10 +288,12 @@ function showShotFlash(flash) {
const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key);
void prepareShotEffect(team, shootData, flash.key);
return;
}
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip(team, shootData);
}
@@ -241,6 +309,8 @@ watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -251,6 +321,8 @@ watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -354,15 +426,30 @@ function getExperienceTipStyle(shot) {
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
await simulShootAPI(device.value.deviceId, r1, r1, props.targetType);
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
@@ -400,11 +487,13 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
@@ -522,17 +611,34 @@ onBeforeUnmount(() => {
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
@@ -542,6 +648,8 @@ onBeforeUnmount(() => {
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
@@ -5,6 +5,7 @@ import AppBackground from "./AppBackground.vue";
import Header from "./Header.vue";
import ScreenHint from "./ScreenHint.vue";
import BackToGame from "./BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
@@ -204,6 +205,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
@@ -6,6 +6,7 @@ import Avatar from "./Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { getDistanceCheckAudioKey, getDistanceCheckText } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
@@ -23,9 +24,14 @@ const props = defineProps({
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: 20,
},
});
const arrow = ref({});
const distance = ref(0);
const statusText = ref("");
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
@@ -34,7 +40,7 @@ const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
audioManager.play("请射箭!测试站距与靶纸");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
@@ -51,14 +57,24 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
statusText.value = getDistanceCheckText(msg.shootData);
audioManager.play(getDistanceCheckAudioKey(msg.shootData));
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
onMounted(() => {
@@ -96,13 +112,11 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<block v-if="distance > 0">
<text>当前距离{{ distance }}米</text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
<block v-if="statusText">
<text>{{ statusText }}</text>
</block>
<block v-else>
<text>请射箭,测试站距</text>
<text>请射箭,测试站距与靶纸</text>
</block>
</view>
<view class="user-row">
@@ -113,7 +127,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
+110 -91
View File
@@ -20,7 +20,11 @@ import {
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import audioManager, {
AUDIO_INTERRUPTION_BEGIN_EVENT,
@@ -48,7 +52,6 @@ const AUDIO_TIMEOUT_PER_KEY = 2600;
const AUDIO_TIMEOUT_MAX = 12000;
const BATTLE_CANCEL_RETURN_DELAY = 2000;
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
@@ -64,6 +67,7 @@ const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
const start = ref(null);
const tips = ref("");
const battleId = ref("");
const targetType = ref(20);
const currentRound = ref(0);
const roundTipRound = ref(0);
const goldenRound = ref(0);
@@ -85,7 +89,6 @@ const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
const readyTime = ref(DEFAULT_READY_TIME);
const showOfflineModal = ref(false);
const restoreLoading = ref(false);
const xRingStreaks = ref({});
// 消息队列:只保存“待执行”的战况消息,页面展示统一由队列串行驱动。
const battleQueue = ref([]);
@@ -105,6 +108,8 @@ let restoreLoadingTimer = null;
let pendingRoundAudio = false;
// 一旦收到 BattleEnd,后续普通消息就不再进入队列。
let battleEnded = false;
let battleEndTaskRunning = false;
let resultNavigationPending = false;
let skipNextRestoreOnShow = false;
let pendingReturnSnapshot = null;
const handledMessageKeys = new Set();
@@ -126,21 +131,6 @@ watch(online, (newVal, oldVal) => {
});
// 统一把秒级或毫秒级时间戳转成毫秒,方便和本机时间比较。
function loadXRingStreaks() {
const cached = uni.getStorageSync(X_RING_STREAKS_KEY);
xRingStreaks.value =
cached && typeof cached === "object" && !Array.isArray(cached) ? cached : {};
}
function saveXRingStreaks() {
uni.setStorageSync(X_RING_STREAKS_KEY, xRingStreaks.value);
}
function clearXRingStreaks() {
xRingStreaks.value = {};
uni.removeStorageSync(X_RING_STREAKS_KEY);
}
function normalizeTimestamp(value) {
const numberValue = Number(value || 0);
if (!numberValue) return 0;
@@ -395,6 +385,16 @@ function showRestoreLoading() {
}, RESTORE_LOADING_TIMEOUT);
}
// 终局开始后作废恢复请求,避免恢复遮罩与结算跳转抢占画面。
function cancelPendingBattleRestore() {
restoreGeneration += 1;
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
pendingRestoreTimer = null;
}
hideRestoreLoading();
}
// 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。
function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) {
// 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。
@@ -414,7 +414,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {})
function enqueueBattleMessage(message) {
if (Array.isArray(message) || !message?.type) return;
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
if (message.type === MESSAGETYPESV2.BattleEnd) {
battleEnded = true;
cancelPendingBattleRestore();
}
if (message.type === MESSAGETYPESV2.InvalidShot) {
const receivedAt = Date.now();
@@ -652,6 +655,8 @@ function applyBattleBase(battleInfo) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
if (battleInfo.matchId) battleId.value = battleInfo.matchId;
const nextTargetType = Number(battleInfo.targetType ?? battleInfo.target_type);
if ([20, 40].includes(nextTargetType)) targetType.value = nextTargetType;
if (battleInfo.status !== undefined) {
start.value = battleInfo.status !== 0;
matchStatus.value = battleInfo.status;
@@ -780,7 +785,7 @@ function getBackendRemainingSeconds(battleInfo, total) {
return null;
}
// 计算当前倒计时剩余秒数:后端字段优先,其次按开始时间和当前时间补算。
// 计算当前倒计时剩余秒数:后端字段优先,其次按 ACK 时间和当前时间补算。
function getRemainingSeconds(battleInfo, task, options = {}) {
const total = getShootTimeSeconds(battleInfo);
const backendRemain = getBackendRemainingSeconds(battleInfo, total);
@@ -788,8 +793,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
// 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。
if (options.fullDurationIfNoBackendRemain) return total;
const startTime = normalizeTimestamp(battleInfo?.current?.startTime);
if (!startTime) return total;
const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime);
console.log(11111111111111111111111111,ackTime)
if (!ackTime) return total;
// 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。
// 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。
@@ -798,7 +804,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) {
: task?.serverTime || getServerTime(battleInfo) || Date.now();
const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0;
const effectiveNow = anchorTime + waitAfterReceive;
const elapsed = Math.max(0, (effectiveNow - startTime) / 1000);
const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000);
console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed)))
return Math.max(0, Math.min(total, total - elapsed));
}
@@ -916,7 +923,6 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
// 开局任务:切换到正式比赛态,并播报“比赛开始”。
async function runBattleStartTask(task, runId) {
// 开赛任务只负责切换正式态并播“比赛开始”,后续进入队列顺序。
clearXRingStreaks();
applyBattleBase(task.message);
start.value = true;
pendingRoundAudio = true;
@@ -992,29 +998,6 @@ async function runToSomeoneShootTask(task, runId) {
});
}
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function updateXRingStreak(shooterId, isTenPlusRingShot) {
if (!shooterId) return false;
const id = String(shooterId);
if (!isTenPlusRingShot) {
xRingStreaks.value[id] = 0;
saveXRingStreaks();
return false;
}
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
if (xRingStreaks.value[id] < 3) {
saveXRingStreaks();
return false;
}
xRingStreaks.value[id] = 0;
saveXRingStreaks();
return true;
}
function buildShootResultAudioKeys(shootData) {
if (!shootData) return [];
const audioKeys = [
@@ -1023,6 +1006,9 @@ function buildShootResultAudioKeys(shootData) {
if (shootData.angle !== null && shootData.angle !== undefined) {
audioKeys.push(`向${getDirectionText(shootData.angle)}调整`);
}
if (shootData.threeConsecutive10Rings === true) {
audioKeys.push("tententen");
}
return audioKeys;
}
@@ -1042,12 +1028,7 @@ async function runShootResultTask(task) {
};
}
const isTententen = updateXRingStreak(
currentShooterId.value,
isTenPlusRing(battleInfo.shootData)
);
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
if (isTententen) audioKeys.push("tententen");
await playAudioKeys(audioKeys, { interrupt: false });
notifyMatchAudioAck(task);
}
@@ -1094,39 +1075,64 @@ async function runNewRoundTask(task, runId) {
pendingRoundAudio = true;
}
function navigateToBattleResultOnce(matchId) {
const targetMatchId = matchId || battleId.value;
if (!targetMatchId || resultNavigationPending) return false;
resultNavigationPending = true;
battleEnded = true;
cancelPendingBattleRestore();
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${targetMatchId}`,
fail: (err) => {
resultNavigationPending = false;
console.log("navigate to battle result failed:", err);
},
});
return true;
}
// 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。
async function runBattleEndTask(task, runId) {
const battleInfo = task.message;
applyBattleBase(battleInfo);
battleEnded = true;
clearXRingStreaks();
matchStatus.value = battleInfo.status;
if (battleInfo.status === 4) {
showRoundTip.value = true;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
if (resultNavigationPending) {
notifyMatchAudioAck(task);
return;
}
// 终局语音必须完整播完,再决定跳转或返回。
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return;
battleEndTaskRunning = true;
try {
const battleInfo = task.message;
applyBattleBase(battleInfo);
battleEnded = true;
matchStatus.value = battleInfo.status;
if (battleInfo.status === 4) {
showRoundTip.value = true;
currentBluePoint.value = 0;
currentRedPoint.value = 0;
}
if (matchStatus.value === 2) {
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
});
} else if (matchStatus.value === 4) {
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
setTimeout(() => {
if (roomNumber) {
uni.redirectTo({
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
});
} else {
uni.navigateBack();
}
}, BATTLE_CANCEL_RETURN_DELAY);
// 终局语音必须完整播完,再决定跳转或返回。
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return;
if (matchStatus.value === 2) {
navigateToBattleResultOnce(battleId.value);
} else if (matchStatus.value === 4) {
const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID;
setTimeout(() => {
if (roomNumber) {
uni.redirectTo({
url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`,
});
} else {
uni.navigateBack();
}
}, BATTLE_CANCEL_RETURN_DELAY);
}
} finally {
battleEndTaskRunning = false;
}
}
@@ -1134,16 +1140,25 @@ async function runBattleEndTask(task, runId) {
async function runInvalidShotTask(task, runId) {
if (!isQueueAlive(runId)) return;
uni.showToast({
title: "距离不足,无效",
title: getInvalidShotText(task.message?.shootData),
icon: "none",
});
await playAudioKeys("射击无效", { interrupt: false });
await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
interrupt: false,
});
notifyMatchAudioAck(task);
}
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
async function restoreLatestBattle() {
if (!battleId.value) return;
if (
!battleId.value ||
battleEnded ||
battleEndTaskRunning ||
resultNavigationPending
) {
return;
}
const currentRestoreId = ++restoreGeneration;
showRestoreLoading();
@@ -1173,16 +1188,11 @@ async function restoreLatestBattle() {
const restoreEventType = Number(result?.eventType || 0);
if (result.status === 2) {
clearXRingStreaks();
hideRestoreLoading();
uni.redirectTo({
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
});
battleEnded = true;
if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId);
return;
}
if (result.status === 4) {
clearXRingStreaks();
}
reconnectMatchServer(result);
if (restoreEventType === MESSAGETYPESV2.NewRound) {
@@ -1213,6 +1223,8 @@ async function restoreLatestBattle() {
}
function scheduleRestoreLatestBattle() {
if (battleEnded || battleEndTaskRunning || resultNavigationPending) return;
if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer);
pendingRestoreTimer = null;
@@ -1256,6 +1268,7 @@ onLoad((options) => {
start.value = null;
tips.value = "";
battleId.value = returnSnapshot?.matchId || options.battleId || "";
targetType.value = 20;
currentRound.value = 0;
roundTipRound.value = 0;
goldenRound.value = 0;
@@ -1275,7 +1288,6 @@ onLoad((options) => {
shootTimeTotal.value = DEFAULT_SHOOT_TIME;
showOfflineModal.value = false;
hideRestoreLoading();
loadXRingStreaks();
queueGeneration += 1;
battleQueue.value = [];
queueRunning.value = false;
@@ -1284,6 +1296,8 @@ onLoad((options) => {
restoreGeneration += 1;
pendingRoundAudio = false;
battleEnded = false;
battleEndTaskRunning = false;
resultNavigationPending = false;
handledMessageKeys.clear();
handledMessageKeyOrder.length = 0;
queuedMessageKeys.clear();
@@ -1328,6 +1342,8 @@ onMounted(async () => {
// 离开页面时清理监听、停止音频,并让当前队列整体失效。
onBeforeUnmount(() => {
restoreGeneration += 1;
battleEndTaskRunning = false;
uni.setKeepScreenOn({
keepScreenOn: false,
});
@@ -1386,6 +1402,7 @@ onShow(() => {
:guide="false"
:isBattle="true"
:count="readyTime"
:targetType="targetType"
/>
<!-- 比赛进行中显示:左右队伍、进度条、靶面和底部比分。 -->
<view v-if="start" class="players-row">
@@ -1411,6 +1428,8 @@ onShow(() => {
:latestShotFlash="latestShotFlash"
:redTeam="redTeam"
:blueTeam="blueTeam"
:targetType="targetType"
stable-shot-effect
/>
<BattleFooter
v-if="start"
+139
View File
@@ -0,0 +1,139 @@
<script setup>
import { computed } from "vue";
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "./BowTarget.vue";
import ScorePanel from "./ScorePanel.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const isSvip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSvip.value);
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: () => {},
},
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
});
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<AppBackground :type="10" />
<view class="header">
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<view
:class="[
'header-nickname',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text>{{ user.lvlName }}</text>
</view>
</view>
<view @click="onClose">
<image src="/static/close-white.png" mode="widthFix" />
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭,共</text>
<text>{{ arrows.reduce((a, b) => a + (b.ring || 0), 0) }}</text>
<text>环</text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows"
:trainingType="trainingType"
:margin="total === 12 ? 4 : 1"
:fontSize="total === 12 ? 25 : 22"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: #232323;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 10;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
width: calc(100% - 20px);
padding: 10px;
}
.header > view:first-child {
display: flex;
align-items: center;
margin-left: 10px;
}
.header > view:first-child > view:last-child {
display: flex;
flex-direction: column;
align-items: flex-start;
margin-left: 10px;
color: #fff;
}
.header-nickname {
max-width: 240rpx;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
padding: 2px 5px;
border-radius: 10px;
margin-top: 5px;
}
.header > view:last-child > image {
width: 40px;
}
.desc {
color: #fff;
margin-bottom: 40px;
}
.desc > text:nth-child(2),
.desc > text:nth-child(4) {
color: #fed847;
}
</style>
+981
View File
@@ -0,0 +1,981 @@
<script setup>
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import TargetCanvas from "@/components/TargetCanvas.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
isSvip: {
type: Boolean,
default: false,
},
shotEffectToken: {
type: Number,
default: 0,
},
highlightRefreshToken: {
type: Number,
default: 0,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
},
stop: {
type: Boolean,
default: false,
},
targetType: {
type: [Number, String],
default: 40,
},
coordinateRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
showCrosshair: {
type: Boolean,
default: false,
},
sectorCount: {
type: Number,
default: 0,
},
activeSector: {
type: Number,
default: 0,
},
activeRing: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
},
stableShotEffect: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["shot-effect-complete"]);
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenLatestKey = ref("");
const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const MAX_VISIBLE_TARGET_SHOTS = 12;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
const getVisibleScoreEntries = (scores = []) => {
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
return scores.slice(startIndex).map((shot, offset) => ({
shot,
index: startIndex + offset,
}));
};
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
const visibleBlueScoreEntries = computed(() =>
getVisibleScoreEntries(props.blueScores)
);
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const safeTargetRadius = computed(() => {
return Math.max(getNumber(props.coordinateRadius, 20), 1);
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getSvipHitBgStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return getTargetPositionStyle(point, radius);
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
function clearTipTimer() {
if (!timer.value) return;
clearTimeout(timer.value);
timer.value = null;
}
function showShotTip(shot) {
clearTipTimer();
latestOne.value = shot;
timer.value = setTimeout(() => {
latestOne.value = null;
timer.value = null;
}, 1000);
}
function hasShotPoint(shot) {
return !!getShotPoint(shot);
}
function shouldPlayShotEffect(shot) {
return (
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function buildShotEffectKey(shot, index) {
return [
props.shotEffectToken,
index,
shot?.playerId ?? "",
shot?.x ?? "",
shot?.y ?? "",
shot?.ring ?? "",
shot?.ringX ? 1 : 0,
].join("-");
}
function triggerShotEffect(shot, index, viewportMode = false) {
const key = buildShotEffectKey(shot, index);
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = key;
shotEffect.value = {
key,
shot,
token: props.shotEffectToken,
viewportMode,
};
}
async function prepareShotEffect(shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(shot, index);
pendingShotEffect.value = { generation: requestGeneration, key };
clearTipTimer();
latestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(shot, index, viewportMode);
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const completedEffect = shotEffect.value;
const shot = completedEffect.shot;
hiddenLatestKey.value = "";
shotEffect.value = null;
showShotTip(shot);
emit("shot-effect-complete", {
key,
token: completedEffect.token,
});
}
function shouldHideLatestHit(index) {
return (
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
index === props.scores.length - 1
);
}
function shakeTarget() {
targetShaking.value = false;
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
nextTick(() => {
targetShaking.value = true;
shakeTimer.value = setTimeout(() => {
targetShaking.value = false;
shakeTimer.value = null;
}, 260);
});
}
function hasValidTargetRect(rect = targetRect.value) {
return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect()
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
} catch {
finish(null);
}
});
}
function handleWindowResize() {
void updateTargetRect();
}
watch(
() => props.scores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
showShotTip(props.scores[newLength - 1]);
} else if (newLength < oldLength) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
latestOne.value = null;
hiddenLatestKey.value = "";
shotEffect.value = null;
}
}
);
watch(
() => props.shotEffectToken,
(token) => {
// token 只由实时 ShootResult 推进,同步快照不会重播飞箭。
if (!token || props.scores.length === 0) return;
const latestIndex = props.scores.length - 1;
const latestShot = props.scores[latestIndex];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect(latestShot, latestIndex);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
}
}
);
watch(
() => props.blueScores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
bluelatestOne.value = props.blueScores[newLength - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
}
);
const simulShoot = async () => {
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1, props.targetType);
}
};
const openAim = async () => {
await laserAimAPI();
};
const closeAim = async () => {
await laserCloseAPI();
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
const showSectorCanvas = computed(() => {
const count = Number(props.sectorCount);
return props.totalRound > 0 && Number.isInteger(count) && count > 0;
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
});
</script>
<template>
<view :class="['container', { 'container--effecting': shotEffect }]">
<!-- <view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view> -->
<view :class="['target', { 'target--shake': targetShaking }]">
<image
class="target-image"
src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png"
mode="aspectFit"
/>
<TargetCanvas
v-if="showSectorCanvas"
class="target-highlight-layer"
:coordinateRadius="coordinateRadius"
:showCrosshair="false"
:showRingLabels="false"
:highlightOnly="true"
:sectorCount="sectorCount"
:activeSector="activeSector"
:activeRing="activeRing"
:highlightRefreshToken="highlightRefreshToken"
:showSectorLabels="showSectorLabels"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="https://static.shelingxingqiu.com/shootmini/static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="
!shotEffect &&
latestOne &&
latestOne.ring &&
user.id === latestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="!shotEffect && latestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring">环</text>
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="entry in visibleScoreEntries" :key="entry.index">
<image
v-if="
pMode &&
isSvip &&
entry.shot.ring > 0 &&
!shouldHideLatestHit(entry.index)
"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(entry.shot)"
mode="aspectFit"
/>
<view
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(entry.shot),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ entry.index + 1 }}</text></view
>
</block>
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
<view
v-if="entry.shot.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
entry.index === blueScores.length - 1 && bluelatestOne
? 'pump-in'
: ''
}`"
:style="{
...getHitStyle(entry.shot),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ entry.index + 1 }}</text>
</view>
</block>
<BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
</view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
<button @click="openAim">开瞄</button>
<button @click="closeAim">关瞄</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
z-index: 3;
}
.container--effecting {
z-index: 10000;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: 1;
pointer-events: none;
transform-origin: center center;
}
.target--shake {
animation: target-shake 0.26s ease-out;
}
.target-image {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 0;
pointer-events: none;
}
.target-highlight-layer {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
z-index: 1;
pointer-events: none;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 4;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 4;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.svip-hit-bg {
position: absolute;
width: 48rpx;
height: 48rpx;
z-index: 2;
pointer-events: none;
transform-origin: center center;
animation: svip-hit-xuan 1.2s linear infinite;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 3;
color: #fff;
transition: all 0.3s ease;
box-sizing: border-box;
}
.s-point {
}
.b-point {
border: 1px solid #fff;
z-index: 3;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes svip-hit-xuan {
0% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
}
50% {
opacity: 1;
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
}
100% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
}
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
@keyframes target-shake {
0% {
transform: translate(0, 0);
}
14% {
transform: translate(-20rpx, 8rpx);
}
28% {
transform: translate(16rpx, -8rpx);
}
44% {
transform: translate(-12rpx, 6rpx);
}
64% {
transform: translate(8rpx, -4rpx);
}
82% {
transform: translate(-4rpx, 2rpx);
}
100% {
transform: translate(0, 0);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 5;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
z-index: 4;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>
@@ -0,0 +1,62 @@
<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("../static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("../static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("../static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("../static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>
@@ -0,0 +1,184 @@
<script setup>
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
default: 0,
},
total: {
type: Number,
default: 0,
},
arrows: {
type: Array,
default: () => [],
},
fontSize: {
type: Number,
default: 25,
},
completeEffect: {
type: Boolean,
default: true,
},
trainingType: {
type: String,
default: "",
},
});
const items = ref(new Array(props.total).fill(9));
const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
return arrow.ring ?? "-";
};
const isLowScore = (arrow) => {
if (!arrow) return false;
if (["rhythm", "stability"].includes(props.trainingType)) {
return arrow.ok !== true;
}
if (arrow.ringX) return false;
const ring = Number(arrow.ring);
return Number.isFinite(ring) && ring < 6;
};
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
</script>
<template>
<view class="container">
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
}px)`,
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
(100 / (total * 2)) *
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
}px)`,
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
class="score-item"
>
<image
class="score-item-bg"
:src="
isLowScore(arrows[index])
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrows[index]) }"
>
{{ getDisplayText(arrows[index]) }}
</text>
</view>
</view>
</template>
<style scoped lang="scss">
.container {
width: 100%;
display: flex;
flex-wrap: wrap;
box-sizing: border-box;
position: relative;
padding: 30rpx 40rpx 0 40rpx;
}
.score-item {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-item:nth-child(6n) {
margin-right: 0;
}
.score-item-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
@@ -0,0 +1,813 @@
<script setup>
import { ref, onMounted, computed } from "vue";
import ScreenHint from "./ScreenHint.vue";
import BowData from "./BowData.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import { directionAdjusts } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
onClose: {
type: Function,
default: () => { },
},
onRetry: {
type: Function,
default: () => { },
},
total: {
type: Number,
default: 0,
},
rowCount: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
difficultyLevel: {
type: Number,
default: 0,
},
hasNextDifficulty: {
type: Boolean,
default: false,
},
result: {
type: Object,
default: () => ({}),
},
tipSrc: {
type: String,
default: "",
},
});
const showPanel = ref(true);
const showComment = ref(false);
const showBowData = ref(false);
const showUpgrade = ref(false);
const isCompleted = computed(() => props.result.completed === true);
const heroBackground = computed(() =>
isCompleted.value
? "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg.png"
: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-bg-fail.png"
);
const titleBackground = computed(() =>
isCompleted.value
? "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg.png"
: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-t-bg-fail.png"
);
const closePanel = () => {
showPanel.value = false;
setTimeout(() => {
props.onClose();
}, 300);
};
const retryPractice = () => {
showPanel.value = false;
setTimeout(() => {
props.onRetry();
}, 300);
};
function onClickShare() {
uni.$emit("share-image");
}
const details = computed(() => props.result.details || []);
const arrows = computed(() => {
const data = new Array(props.total).fill(null);
details.value.forEach((arrow, index) => {
data[index] = arrow;
});
return data;
});
const validArrows = computed(() => arrows.value.filter((a) => !!a?.ring).length);
const totalRing = computed(() =>
details.value.reduce((last, next) => last + (Number(next.ring) || 0), 0)
);
const hasResultValue = (...keys) =>
keys.some((key) => {
const value = props.result[key];
return value !== undefined && value !== null && value !== "";
});
const readResultNumber = (keys, fallback = 0) => {
for (const key of keys) {
const value = props.result[key];
if (value === undefined || value === null || value === "") continue;
const numberValue = Number(value);
if (Number.isFinite(numberValue)) return numberValue;
}
return fallback;
};
const beforeExp = computed(() =>
readResultNumber(["beforeExp", "before_exp"])
);
const currentExp = computed(() => {
const userScores = Number(user.value.scores);
return readResultNumber(
["currentExp", "current_exp", "score"],
Number.isFinite(userScores) ? userScores : 0
);
});
// 新版练习结算返回练习前后累计经验,本局经验由两者相减得到。
const gainedExp = computed(() => {
if (
hasResultValue("beforeExp", "before_exp") &&
hasResultValue("currentExp", "current_exp")
) {
return Math.max(0, currentExp.value - beforeExp.value);
}
return Math.max(0, readResultNumber(["exp", "experience"]));
});
const beforeLevel = computed(() => {
const currentUserLevel = Number(user.value.lvl);
return readResultNumber(
["beforeLevel", "before_level"],
Number.isFinite(currentUserLevel) ? currentUserLevel : 0
);
});
const userLevel = computed(() => {
const fallbackLevel = Number(user.value.lvl ?? user.value.rankLvl ?? 1);
const level = readResultNumber(
["level", "lvl"],
Number.isFinite(fallbackLevel) ? fallbackLevel : 1
);
return Math.max(1, Math.trunc(level));
});
const resultDifficultyLevel = computed(() => {
const level = Number(props.difficultyLevel);
return Number.isInteger(level) && level > 0 ? level : "--";
});
const upgradeExp = computed(() =>
Math.max(
0,
readResultNumber(
["upgradeExp", "upgrade_exp", "nextExp", "upgradeScore"],
100
)
)
);
const expPercent = computed(() => {
if (!upgradeExp.value) return 0;
return Math.min(
100,
Math.max(0, (currentExp.value / upgradeExp.value) * 100)
);
});
onMounted(() => {
if (userLevel.value > beforeLevel.value) {
showUpgrade.value = true;
}
});
const findValue = (...keys) => {
const item = keys.find((key) => props.result[key] !== undefined);
return item ? props.result[item] : undefined;
};
const formatDuration = (value) => {
const valueNumber = Number(value);
const seconds = Number.isFinite(valueNumber)
? Math.max(0, Math.round(valueNumber))
: 0;
const minutes = Math.floor(seconds / 60);
const rest = seconds % 60;
return minutes ? `${minutes}分${rest}秒` : `${rest}秒`;
};
const formatMetricNumber = (value) => {
const valueNumber = Number(value);
if (!Number.isFinite(valueNumber)) return "0";
return String(Number(valueNumber.toFixed(2)));
};
const readMetricNumber = (keys, fallback = 0) => {
const value = findValue(...keys);
const valueNumber = Number(value);
return Number.isFinite(valueNumber) ? valueNumber : fallback;
};
const resultTrainingType = computed(
() => props.result.trainingType || props.trainingType || "precision"
);
const metricConfigs = {
base: [
{
label: "平均环数",
valueKeys: ["averageRing", "average_ring"],
unit: "环",
deltaKeys: ["deltaAverageRing", "delta_average_ring"],
deltaUnit: "环",
},
{
label: "稳定性",
valueKeys: ["stability"],
unit: "",
deltaKeys: ["deltaStability", "delta_stability"],
deltaUnit: "",
},
{
label: "十环次数",
valueKeys: ["tenRingCount", "ten_ring_count"],
unit: "次",
deltaKeys: ["deltaTenRingCount", "delta_ten_ring_count"],
deltaUnit: "次",
},
],
rhythm: [
{
label: "最高连击次数",
valueKeys: ["maxCombo", "max_combo"],
unit: "连",
deltaKeys: ["deltaMaxCombo", "delta_max_combo"],
deltaUnit: "连",
},
{
label: "共命中环数",
valueKeys: ["currentRings", "current_rings"],
unit: "环",
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
{
label: "十环次数",
valueKeys: ["tenRingCount", "ten_ring_count"],
unit: "次",
deltaKeys: ["deltaTenRingCount", "delta_ten_ring_count"],
deltaUnit: "次",
},
],
stability: [
{
label: "能量最高值",
valueKeys: ["maxEnergyPercent", "max_energy_percent"],
unit: "%",
deltaKeys: [
"deltaMaxEnergyPercent",
"delta_max_energy_percent",
],
deltaUnit: "%",
},
{
label: "达标箭数",
valueKeys: ["qualifiedArrows", "qualified_arrows"],
unit: "箭",
deltaKeys: ["deltaQualifiedArrows", "delta_qualified_arrows"],
deltaUnit: "箭",
},
{
label: "达标率",
valueKeys: ["qualifiedRate", "qualified_rate"],
unit: "%",
deltaKeys: ["deltaQualifiedRate", "delta_qualified_rate"],
deltaUnit: "%",
},
],
endurance: [
{
label: "完成箭数",
valueKeys: ["totalArrows", "total_arrows"],
unit: "支",
deltaKeys: ["deltaTotalArrows", "delta_total_arrows"],
deltaUnit: "支",
},
{
label: "命中环数",
valueKeys: ["currentRings", "current_rings"],
unit: "环",
deltaKeys: ["deltaTotalRings", "delta_total_rings"],
deltaUnit: "环",
},
{
label: "平均环数",
valueKeys: ["averageRing", "average_ring"],
unit: "环",
deltaKeys: ["deltaAverageRing", "delta_average_ring"],
deltaUnit: "环",
},
],
precision: [
{
label: "命中目标数",
valueKeys: ["totalHits", "total_hits"],
fallback: () => 0,
unit: "次",
deltaKeys: ["deltaTotalHits", "delta_total_hits"],
deltaUnit: "次",
},
{
label: "射箭数",
valueKeys: ["totalArrows", "total_arrows"],
unit: "箭",
deltaKeys: ["deltaTotalArrows", "delta_total_arrows"],
deltaUnit: "箭",
},
{
label: "命中率",
valueKeys: ["hitRate", "hit_rate"],
unit: "%",
deltaKeys: ["deltaHitRate", "delta_hit_rate"],
deltaUnit: "%",
},
],
};
const resultRows = computed(() => {
const configs =
metricConfigs[resultTrainingType.value] || metricConfigs.precision;
return configs.map((config) => {
const fallback = config.fallback ? config.fallback() : 0;
const value = readMetricNumber(config.valueKeys, fallback);
const delta = readMetricNumber(config.deltaKeys);
const formatter = config.duration ? formatDuration : formatMetricNumber;
return {
...config,
valueText: formatter(value),
delta,
deltaText: formatter(Math.abs(delta)),
};
});
});
const advancesDifficulty = computed(() => props.hasNextDifficulty);
const primaryText = computed(() =>
advancesDifficulty.value ? "下一难度" : "再来一次"
);
const handlePrimary = () => {
if (advancesDifficulty.value) {
closePanel();
return;
}
retryPractice();
};
</script>
<template>
<view :class="['result-mask', showPanel ? 'result-mask--show' : 'result-mask--hide']">
<image class="hero-glow" :src="heroBackground" mode="widthFix" />
<view class="result-title">
<image class="result-title-bg" :src="titleBackground" mode="widthFix" />
<view class="result-title-text">Lv{{ resultDifficultyLevel }}</view>
</view>
<view :class="['result-panel', { 'result-panel--fail': !isCompleted }]">
<view class="line-top"></view>
<view class="line-bottom"></view>
<view class="stats">
<view v-for="row in resultRows" :key="row.label" class="stat-row">
<image class="stat-bg" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-c-bg.png" mode="scaleToFill" />
<view class="stat-cell">
<text class="stat-label">{{ row.label }}</text>
<view class="stat-value">
<text>{{ row.valueText }}</text>
<text v-if="row.unit" class="stat-unit">{{ row.unit }}</text>
</view>
</view>
<view class="stat-divider"></view>
<view class="stat-cell stat-cell--compare">
<text class="stat-label">对比上次</text>
<view v-if="row.delta !== 0" class="stat-value">
<text>{{ row.delta > 0 ? "+" : "-" }}{{ row.deltaText }}</text>
<text v-if="row.deltaUnit" class="stat-unit">{{ row.deltaUnit }}</text>
<image class="trend-icon" :class="{ 'trend-icon--down': row.delta < 0 }"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-up.png" mode="widthFix" />
</view>
<view v-else class="stat-value">--</view>
</view>
</view>
<view class="actions">
<view class="action-item" @click="() => (showBowData = true)">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-1.png" mode="widthFix" />
<text>查看靶纸</text>
</view>
<view class="action-item" @click="() => (showComment = true)">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-2.png" mode="widthFix" />
<text>教练点评</text>
</view>
<view class="action-item" @click="onClickShare">
<image class="action-icon" src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/result-icon-3.png" mode="widthFix" />
<text>分享成绩</text>
</view>
</view>
</view>
</view>
<view class="oper-box">
<view class="exp-area">
<text class="exp-gain">+{{ gainedExp }}经验</text>
<view class="level-progress">
<text class="level-text">LV.{{ userLevel }}</text>
<view class="progress-track">
<view class="progress-fill" :style="{ width: `${expPercent}%` }"></view>
</view>
<text class="progress-text">{{ currentExp }} / {{ upgradeExp }}</text>
</view>
</view>
<view class="footer-actions">
<view class="result-btn result-btn--muted" @click="closePanel">
<text>完成</text>
</view>
<view class="result-btn result-btn--primary" @click="handlePrimary">
<text>{{ primaryText }}</text>
</view>
</view>
</view>
<ScreenHint :show="showComment" :onClose="() => (showComment = false)" mode="tall">
<view class="coach-comment">
<text>
您本次练习取得了<text class="gold-text">{{ totalRing }}</text>环的成绩,所有箭支上靶后的平均点间距离为<text class="gold-text">{{
Number((result.average_distance || 0).toFixed(2))
}}</text>,{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
: "成绩优秀。"
}}
</text>
<view>
<image src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png" mode="widthFix" />
<text class="coach-suggestion">
针对您本次的练习,{{
result.spreadEvaluation === "Dispersed"
? "我们建议您充分练习推弓、靠位以及撒放动作一致性。"
: totalRing >= 100
? "我们建议您继续保持即可。"
: `我们建议您将设备的瞄准器${directionAdjusts[result.adjustmentHint]
}调整。`
}}
</text>
</view>
</view>
</ScreenHint>
<BowData :total="details.length" :arrows="details" :show="showBowData" :trainingType="resultTrainingType"
:onClose="() => (showBowData = false)" />
<UserUpgrade :show="showUpgrade" :onClose="() => (showUpgrade = false)" :lvl="userLevel" />
</view>
</template>
<style scoped lang="scss">
.result-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
overflow: hidden;
background:
linear-gradient(180deg,
rgba(24, 22, 17, 0.38) 0%,
rgba(24, 22, 17, 0.56) 28%,
rgba(17, 17, 25, 0.92) 58%),
rgba(0, 0, 0, 0.72);
z-index: 999;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
}
.result-mask--show {
opacity: 1;
}
.result-mask--hide {
opacity: 0;
transition: opacity 0.3s ease;
}
.hero-glow {
position: absolute;
top: 0;
left: 0;
width: 100%;
}
.result-title {
position: relative;
width: 100%;
height: 264rpx;
z-index: 2;
}
.result-title-bg {
width: 100%;
height: 264rpx;
display: block;
}
.result-title-text {
width: 100%;
font-size: 28rpx;
color: #FBFCE6;
font-weight: 600;
line-height: 40rpx;
text-align: center;
position: absolute;
top: 116rpx;
left: 0;
}
.result-panel {
width: 100vw;
height: 634rpx;
padding: 144rpx 80rpx 0 80rpx;
box-sizing: border-box;
display: flex;
flex-direction: column;
align-items: center;
background: rgba(0, 0, 0, 0.8);
z-index: 1;
margin-top: -100rpx;
position: relative;
}
.result-panel--fail {
background: rgba(34, 34, 46, 0.8);
}
.stats {
width: 100%;
margin-top: 34rpx;
}
.line-top {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
top: 2rpx;
left: 0;
}
.line-bottom {
background: linear-gradient(45deg, rgba(205, 183, 122, 0) 0%, #CDB77A 49.92%, rgba(205, 183, 122, 0) 100%);
width: 100%;
height: 4rpx;
opacity: 0.9;
position: absolute;
bottom: 2rpx;
left: 0;
}
.stat-row {
width: 100%;
height: 62rpx;
position: relative;
display: flex;
align-items: center;
margin-bottom: 52rpx;
// border: 2rpx solid rgba(209, 184, 125, 0.72);
// border-radius: 14rpx;
transform: skewX(-12deg);
box-sizing: border-box;
}
.stat-cell {
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
transform: skewX(12deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.stat-cell--compare {
padding-left: 8rpx;
box-sizing: border-box;
}
.stat-label {
position: absolute;
top: -30rpx;
color: rgba(255, 255, 255, 0.7);
font-size: 20rpx;
line-height: 1;
}
.stat-value {
display: flex;
align-items: center;
justify-content: center;
min-width: 120rpx;
color: #F3E0B9;
font-size: 32rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
}
.stat-unit {
margin-left: 4rpx;
font-size: 24rpx;
}
.stat-divider {
width: 2rpx;
height: 34rpx;
background: rgba(197, 160, 92, 0.64);
transform: skewX(12deg);
}
.trend-icon {
width: 28rpx;
height: 42rpx;
margin-left: 16rpx;
}
.trend-icon--down {
transform: rotate(180deg);
}
.stat-bg {
position: absolute;
top: 0;
left: 0;
width: 582rpx;
height: 62rpx;
}
.oper-box {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 598rpx;
}
.actions {
width: 350rpx;
display: flex;
justify-content: space-between;
margin: 0 auto;
margin-top: 38rpx;
}
.action-item {
width: 80rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.action-icon {
width: 70rpx;
height: 68rpx;
}
.action-item>text {
margin-top: 4rpx;
color: #FAE6BC;
font-size: 20rpx;
line-height: 1;
white-space: nowrap;
}
.exp-area {
width: 100%;
margin-top: auto;
padding-top: 122rpx;
}
.exp-gain {
display: block;
margin-bottom: 14rpx;
color: #f6e3b2;
font-size: 22rpx;
line-height: 1;
text-align: center;
}
.level-progress {
display: flex;
align-items: center;
width: 100%;
}
.level-text,
.progress-text {
color: rgba(255, 255, 255, 0.86);
font-size: 24rpx;
line-height: 1;
}
.level-text {
min-width: 60rpx;
}
.progress-text {
min-width: 72rpx;
text-align: right;
}
.progress-track {
flex: 1;
height: 10rpx;
margin: 0 14rpx;
border-radius: 999rpx;
overflow: hidden;
background: rgba(255, 255, 255, 0.26);
}
.progress-fill {
height: 100%;
border-radius: 999rpx;
background: linear-gradient(90deg, #ff940f 0%, #ffbb33 58%, #fff0a7 100%);
}
.footer-actions {
width: 100%;
display: flex;
justify-content: center;
margin-top: 70rpx;
}
.result-btn {
width: 234rpx;
height: 72rpx;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
margin: 0 18rpx;
}
.result-btn>text {
font-size: 28rpx;
line-height: 1;
font-weight: 700;
}
.result-btn--muted {
color: #ffffff;
background: rgba(255, 255, 255, 0.2);
}
.result-btn--primary {
background: #FED847;
color: #151515;
}
.gold-text {
color: #fed847;
}
.coach-comment {
display: flex;
flex-direction: column;
font-size: 14px;
}
.coach-comment>view {
display: flex;
}
.coach-comment>view>image {
width: 420rpx;
height: 420rpx;
margin-right: 20rpx;
}
.coach-suggestion {
margin-top: 12px;
}
</style>
@@ -0,0 +1,89 @@
<script setup>
import IconButton from "@/components/IconButton.vue";
const props = defineProps({
show: {
type: Boolean,
default: false,
},
onClose: {
type: Function,
default: null,
},
mode: {
type: String,
default: "normal",
},
});
const getContentHeight = () => {
if (props.mode === "tall") return "50vw";
if (props.mode === "square") return "74vw";
return "36vw";
};
</script>
<template>
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
<view class="scale-in" :style="{ height: getContentHeight() }">
<image
v-if="mode === 'normal'"
src="https://static.shelingxingqiu.com/shootmini/static/screen-hint-bg.png"
mode="widthFix"
/>
<image
v-if="mode === 'tall'"
src="https://static.shelingxingqiu.com/shootmini/static/coach-comment.png"
mode="widthFix"
/>
<image
v-if="mode === 'square'"
src="https://static.shelingxingqiu.com/shootmini/static/prompt-bg-square.png"
mode="widthFix"
/>
<image
v-if="mode === 'small'"
src="https://static.shelingxingqiu.com/shootmini/static/finish-frame.png"
mode="widthFix"
/>
<slot />
</view>
<IconButton
v-if="!!onClose"
src="https://static.shelingxingqiu.com/shootmini/static/close-gold-outline.png"
:width="30"
:onClick="onClose"
/>
</view>
</template>
<style scoped>
.container {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.8);
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 999;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: center;
position: relative;
width: 70vw;
color: #fff;
margin-bottom: 15px;
}
.container > view:first-child > image {
position: absolute;
width: 80vw;
left: -7%;
bottom: -18vw;
z-index: -1;
transform: translateY(-75px);
}
</style>
@@ -0,0 +1,935 @@
<script setup>
import {
ref,
watch,
onMounted,
onBeforeUnmount,
computed,
nextTick,
} from "vue";
import audioManager, {
getTrainingStartAudioKey,
RHYTHM_SHOOT_WINDOW_AUDIO_KEY,
} from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDirectionText,
getInvalidShotAudioKey,
getInvalidShotText,
} from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
countdownEnabled: {
type: Boolean,
default: true,
},
trainingType: {
type: String,
default: "precision",
},
roundTime: {
type: Number,
default: 0,
},
shootTime: {
type: Number,
default: 0,
},
shootWindowStart: {
type: [Number, String],
default: 0,
},
inShootWindow: {
type: Boolean,
default: false,
},
serverTimestamp: {
type: [Number, String],
default: 0,
},
hitReq: {
type: Number,
default: 0,
},
energyPercent: {
type: Number,
default: 0,
},
energyReqPercent: {
type: Number,
default: 0,
},
isVip: {
type: Boolean,
default: false,
},
isSvip: {
type: Boolean,
default: false,
},
externalShootResultAudio: {
type: Boolean,
default: false,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
});
const trainingTitleIconMap = Object.freeze({
base:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jcxl.png",
precision:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jingzxl.png",
rhythm:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jzxl.png",
endurance:
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-nlxl.png",
});
const trainingTitleIcon = computed(
() =>
trainingTitleIconMap[props.trainingType] || trainingTitleIconMap.precision
);
const barColor = ref("#fed847");
const remain = ref(props.countdownEnabled ? props.total : 0);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const rhythmRemainingMs = ref(0);
const rhythmRemainingSeconds = ref(0);
const rhythmIsShootWindow = ref(false);
const rhythmTransitionStyle = ref("none");
let rhythmCountdownTimer = null;
let rhythmTransitionTimer = null;
let rhythmServerClockOffsetMs = 0;
let rhythmSyncGeneration = 0;
const isRhythmTraining = computed(() => props.trainingType === "rhythm");
const isStabilityTraining = computed(
() => props.trainingType === "stability"
);
const normalizePositiveInteger = (value) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) && numberValue > 0
? Math.round(numberValue)
: 0;
};
// 服务端时间戳可能由 protobuf int64 以字符串形式下发。
const normalizeTimestamp = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue) || numberValue <= 0) return 0;
return numberValue < 1e12 ? numberValue * 1000 : numberValue;
};
const validRhythmRoundTime = computed(() =>
normalizePositiveInteger(props.roundTime)
);
const validRhythmShootTime = computed(() =>
Math.min(
normalizePositiveInteger(props.shootTime),
validRhythmRoundTime.value
)
);
const validRhythmHitReq = computed(() =>
normalizePositiveInteger(props.hitReq)
);
const rhythmRoundDurationMs = computed(
() => validRhythmRoundTime.value * 1000
);
const rhythmShootDurationMs = computed(
() => validRhythmShootTime.value * 1000
);
const progressPercent = computed(() => {
if (!props.countdownEnabled || !props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
const stabilityEnergyPercent = computed(() =>
Math.max(0, Math.min(100, Number(props.energyPercent) || 0))
);
const stabilityEnergyReqPercent = computed(() =>
Math.max(0, Math.min(100, Number(props.energyReqPercent) || 0))
);
const stabilityEnergyReached = computed(
() =>
stabilityEnergyReqPercent.value > 0 &&
stabilityEnergyPercent.value >= stabilityEnergyReqPercent.value
);
const rhythmMarkerPercent = computed(() => {
if (!validRhythmRoundTime.value) return 0;
return Math.max(
0,
Math.min(
100,
(validRhythmShootTime.value / validRhythmRoundTime.value) * 100
)
);
});
const rhythmProgressPercent = computed(() => {
if (!rhythmRoundDurationMs.value) return 0;
return Math.max(
0,
Math.min(
100,
(rhythmRemainingMs.value / rhythmRoundDurationMs.value) * 100
)
);
});
const rhythmTitle = computed(() => {
if (!validRhythmShootTime.value) return "节奏训练";
if (!validRhythmHitReq.value) {
return `在最后的${validRhythmShootTime.value}秒内射箭`;
}
return `在最后的${validRhythmShootTime.value}秒并命中${validRhythmHitReq.value}环内`;
});
const displayName = computed(() => {
return (
user.value?.nickName ||
user.value?.nickname ||
user.value?.name ||
"Archer"
);
});
const avatarSrc = computed(() => {
return user.value?.avatar || "/static/shooter2.png";
});
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const clearTimer = () => {
if (!timer.value) return;
clearInterval(timer.value);
timer.value = null;
};
const clearRhythmTimers = () => {
if (rhythmCountdownTimer) {
clearTimeout(rhythmCountdownTimer);
rhythmCountdownTimer = null;
}
if (rhythmTransitionTimer) {
clearTimeout(rhythmTransitionTimer);
rhythmTransitionTimer = null;
}
};
const getRhythmServerNow = () => Date.now() + rhythmServerClockOffsetMs;
const getRhythmRoundRemainingMs = () => {
const shootWindowStart = normalizeTimestamp(props.shootWindowStart);
if (!shootWindowStart || !rhythmRoundDurationMs.value) return 0;
const firstRoundEnd = shootWindowStart + rhythmShootDurationMs.value;
const serverNow = getRhythmServerNow();
let roundEnd = firstRoundEnd;
// 服务端锚点过期后继续按 round_time 推演下一轮,避免进度停在 0。
if (serverNow >= firstRoundEnd) {
const elapsedRounds =
Math.floor(
(serverNow - firstRoundEnd) / rhythmRoundDurationMs.value
) + 1;
roundEnd = firstRoundEnd + elapsedRounds * rhythmRoundDurationMs.value;
}
return Math.max(
0,
Math.min(rhythmRoundDurationMs.value, roundEnd - serverNow)
);
};
const updateRhythmShootWindow = (isInWindow) => {
const nextIsInWindow = Boolean(isInWindow);
const enteredShootWindow =
nextIsInWindow && !rhythmIsShootWindow.value;
rhythmIsShootWindow.value = nextIsInWindow;
// 只在进入窗口的边沿立即提示;预热和播放均为异步,不阻塞倒计时。
if (enteredShootWindow && props.start && isRhythmTraining.value) {
audioManager.play(RHYTHM_SHOOT_WINDOW_AUDIO_KEY);
}
};
// 每秒只更新一次目标宽度,实际推进交给 CSS transition,减少响应式刷新。
const scheduleRhythmCountdownStep = () => {
rhythmCountdownTimer = null;
const currentRemaining = getRhythmRoundRemainingMs();
if (currentRemaining <= 0) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = 0;
rhythmRemainingSeconds.value = 0;
updateRhythmShootWindow(false);
return;
}
// 数字展示使用服务端校准后的真实剩余时间,不读取提前写入的动画目标值。
rhythmRemainingSeconds.value = Math.ceil(currentRemaining / 1000);
updateRhythmShootWindow(
currentRemaining <= rhythmShootDurationMs.value
);
// 一轮结束后先无动画恢复至 100%,再开始下一轮向左递减。
if (currentRemaining - rhythmRemainingMs.value > 1000) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = currentRemaining;
rhythmTransitionTimer = setTimeout(() => {
rhythmTransitionTimer = null;
scheduleRhythmCountdownStep();
}, 50);
return;
}
const targetRemaining = Math.max(
0,
(Math.ceil(currentRemaining / 1000) - 1) * 1000
);
const stepDuration = Math.max(50, currentRemaining - targetRemaining);
rhythmTransitionStyle.value = `width ${stepDuration}ms linear`;
rhythmRemainingMs.value = targetRemaining;
rhythmCountdownTimer = setTimeout(
scheduleRhythmCountdownStep,
stepDuration
);
};
const syncRhythmCountdown = async () => {
const generation = ++rhythmSyncGeneration;
clearRhythmTimers();
if (!isRhythmTraining.value) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = 0;
rhythmRemainingSeconds.value = 0;
updateRhythmShootWindow(false);
return;
}
const serverTimestamp = normalizeTimestamp(props.serverTimestamp);
rhythmServerClockOffsetMs = serverTimestamp
? serverTimestamp - Date.now()
: 0;
if (
!validRhythmRoundTime.value ||
!validRhythmShootTime.value ||
!normalizeTimestamp(props.shootWindowStart)
) {
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = 0;
rhythmRemainingSeconds.value = 0;
updateRhythmShootWindow(false);
return;
}
rhythmTransitionStyle.value = "none";
rhythmRemainingMs.value = getRhythmRoundRemainingMs();
rhythmRemainingSeconds.value = Math.ceil(rhythmRemainingMs.value / 1000);
updateRhythmShootWindow(
rhythmRemainingMs.value > 0 &&
rhythmRemainingMs.value <= rhythmShootDurationMs.value
);
await nextTick();
if (generation !== rhythmSyncGeneration) return;
rhythmTransitionTimer = setTimeout(() => {
rhythmTransitionTimer = null;
scheduleRhythmCountdownStep();
}, 50);
};
const resetTimer = (count) => {
clearTimer();
if (isRhythmTraining.value) {
remain.value = 0;
return;
}
if (!props.countdownEnabled) {
remain.value = 0;
return;
}
const countValue = Number(count);
const newVal = Number.isFinite(countValue)
? Math.max(0, Math.round(countValue))
: 0;
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearTimer();
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => [props.start, props.countdownEnabled, props.trainingType],
([started, countdownEnabled, trainingType]) => {
if (trainingType === "rhythm") {
clearTimer();
remain.value = 0;
} else if (started && countdownEnabled) {
resetTimer(props.total);
} else {
clearTimer();
remain.value = 0;
}
},
{
immediate: true,
}
);
watch(
() => [
props.trainingType,
props.roundTime,
props.shootTime,
props.shootWindowStart,
props.serverTimestamp,
],
syncRhythmCountdown,
{ immediate: true }
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
// 已实现的个人训练由页面播放专属提示,避免重复播报。
if (!getTrainingStartAudioKey(props.trainingType)) {
audioManager.play("比赛开始");
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("练习结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 精准和节奏训练由页面统一处理专属结果语音,其他训练保持原播放链路。
if (props.externalShootResultAudio) return;
const latestDetail =
Array.isArray(msg.details) && msg.details.length > 0
? msg.details[msg.details.length - 1]
: null;
// 语音和 ACK 优先使用同一份当前箭数据,details 仅作为兼容兜底。
const arrow = msg.shootData || latestDetail;
if (!arrow) return;
if (
arrow.playerId !== undefined &&
arrow.playerId !== null &&
String(arrow.playerId) !== String(user.value?.id)
) {
return;
}
const key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
if (arrow.angle !== null && arrow.angle !== undefined) {
key.push(`向${getDirectionText(arrow.angle)}调整`);
}
if (arrow.threeConsecutive10Rings === true) {
key.push("tententen");
}
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: getInvalidShotText(msg.shootData),
icon: "none",
});
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
clearTimer();
rhythmSyncGeneration += 1;
clearRhythmTimers();
});
</script>
<template>
<view
v-if="show"
:class="
isRhythmTraining
? 'rhythm-progress'
: isStabilityTraining
? 'stability-progress'
: 'progress-card'
"
>
<template v-if="isStabilityTraining">
<text class="stability-progress__time">{{ remain }}秒</text>
<view class="stability-progress__track">
<view
class="stability-progress__fill"
:class="{
'stability-progress__fill--reached': stabilityEnergyReached,
}"
:style="{ width: `${stabilityEnergyPercent}%` }"
/>
<view
class="stability-progress__marker"
:style="{ left: `${stabilityEnergyReqPercent}%` }"
/>
<text class="stability-progress__value">
{{ Math.round(stabilityEnergyPercent) }}%
</text>
</view>
</template>
<template v-else-if="isRhythmTraining">
<text class="rhythm-progress__title">{{ rhythmTitle }}</text>
<view class="rhythm-progress__track">
<view
class="rhythm-progress__fill"
:class="{
'rhythm-progress__fill--shooting': rhythmIsShootWindow,
}"
:style="{
width: `${rhythmProgressPercent}%`,
transition: rhythmTransitionStyle,
}"
/>
<view
class="rhythm-progress__marker"
:style="{ left: `${rhythmMarkerPercent}%` }"
/>
<text
v-if="rhythmRemainingSeconds > 0"
class="rhythm-progress__window-label"
>{{ rhythmRemainingSeconds }}秒</text>
</view>
</template>
<template v-else>
<view class="progress-card__header">
<view class="progress-card__profile">
<view class="progress-card__avatar-shell">
<Avatar
:src="avatarSrc"
:size="80"
size-unit="rpx"
image-mode="aspectFill"
/>
</view>
<view
:class="[
'progress-card__name',
'member-nickname',
isVip && !isSvip ? 'member-nickname--vip' : '',
isSvip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ displayName }}</text>
<text v-if="isSvip" class="member-nickname__shine">
{{ displayName }}
</text>
</view>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
<image
class="progress-card__sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button> -->
</view>
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
:src="trainingTitleIcon"
mode="aspectFit"
/>
<view v-if="countdownEnabled" class="progress-card__track">
<view
class="progress-card__fill"
:style="{
width: `${progressPercent}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}秒</text>
</view>
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
</template>
</view>
</template>
<style scoped>
.progress-card {
box-sizing: border-box;
/* padding: 50rpx 30rpx 0 30rpx; */
margin: 70rpx 30rpx 0 30rpx;
}
.progress-card__header {
display: flex;
align-items: flex-start;
justify-content: space-between;
}
.progress-card__profile {
display: flex;
flex-direction: column;
align-items: flex-start;
}
.progress-card__avatar-shell {
width: 86rpx;
height: 86rpx;
padding: 3rpx;
box-sizing: border-box;
border-radius: 50%;
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
display: flex;
align-items: center;
justify-content: center;
}
.progress-card__avatar {
width: 100%;
height: 100%;
display: block;
border-radius: 50%;
}
.progress-card__name {
width: 86rpx;
color: #fff;
font-size: 18rpx;
line-height: 1;
justify-content: center;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
margin-top: 10rpx;
}
.progress-card__sound {
width: 68rpx;
height: 68rpx;
margin: 0;
padding: 0;
border: none;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(28, 24, 21, 0.72);
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
}
.progress-card__sound::after {
border: none;
}
.progress-card__sound-icon {
width: 34rpx;
height: 34rpx;
}
.progress-card__track-wrap {
margin-top: -156rpx;
padding-left: 102rpx;
}
.progress-card__titile{
width: 260rpx;
height: 72rpx;
margin-left: 110rpx;
}
.progress-card__track {
position: relative;
width: 100%;
height: 24rpx;
border-radius: 18rpx;
overflow: hidden;
background: #444444;
}
.progress-card__fill {
position: absolute;
top: 0;
left: 0;
bottom: 0;
border-radius: 18rpx;
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
}
.progress-card__badge {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
min-width: 156rpx;
height: 40rpx;
padding: 0 24rpx;
box-sizing: border-box;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
/* background: rgba(164, 117, 47, 0.94); */
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
}
.progress-card__badge-text {
color: #fff7de;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
}
.progress-card__tip {
display: block;
margin-top: 16rpx;
color: rgba(255, 243, 216, 0.88);
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.stability-progress {
box-sizing: border-box;
margin: 32rpx 84rpx 0;
}
.stability-progress__time {
display: block;
margin-bottom: 20rpx;
color: #ffffff;
font-size: 34rpx;
font-weight: 500;
line-height: 48rpx;
text-align: center;
}
.stability-progress__track {
position: relative;
width: 100%;
height: 24rpx;
overflow: hidden;
border-radius: 18rpx;
background: #444444;
}
.stability-progress__fill {
position: absolute;
top: 0;
bottom: 0;
left: 0;
border-radius: 18rpx;
background: linear-gradient(90deg, #87f1df 0%, #5ba8e8 100%);
transition: width 240ms linear, background 240ms ease;
}
.stability-progress__fill--reached {
background: linear-gradient(90deg, #a5df62 0%, #61c787 100%);
}
.stability-progress__marker {
position: absolute;
top: 0;
bottom: 0;
z-index: 2;
width: 4rpx;
transform: translateX(-2rpx);
background: rgba(26, 24, 22, 0.92);
}
.stability-progress__value {
position: absolute;
inset: 0;
z-index: 3;
display: flex;
align-items: center;
justify-content: center;
color: #eefaff;
font-size: 18rpx;
line-height: 24rpx;
text-align: center;
pointer-events: none;
}
.rhythm-progress {
box-sizing: border-box;
margin: 32rpx 84rpx 0;
}
.rhythm-progress__title {
display: block;
margin-bottom: 20rpx;
color: #ffffff;
font-size: 30rpx;
font-weight: 500;
line-height: 42rpx;
text-align: center;
}
.rhythm-progress__track {
position: relative;
width: 100%;
height: 24rpx;
overflow: hidden;
border-radius: 18rpx;
background: #444444;
}
.rhythm-progress__fill {
position: absolute;
top: 0;
bottom: 0;
left: 0;
border-radius: 18rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
}
.rhythm-progress__fill--shooting {
background: linear-gradient(90deg, #e2bd2e 0%, #fff047 100%);
}
.rhythm-progress__marker {
position: absolute;
top: 0;
bottom: 0;
z-index: 2;
width: 4rpx;
transform: translateX(-2rpx);
background: rgba(26, 24, 22, 0.9);
}
.rhythm-progress__window-label {
position: absolute;
top: 0;
bottom: 0;
left: 50%;
z-index: 3;
display: flex;
align-items: center;
justify-content: center;
transform: translateX(-50%);
color: #fff7de;
font-size: 18rpx;
line-height: 24rpx;
text-align: center;
white-space: nowrap;
pointer-events: none;
}
</style>
@@ -0,0 +1,252 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import {
getDistanceCheckAudioKey,
getDistanceCheckText,
getShootValidation,
} from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const emit = defineEmits(["passed"]);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
targetType: {
type: [Number, String],
default: "",
},
autoStart: {
type: Boolean,
default: false,
},
});
const arrow = ref({});
const distance = ref(0);
const statusText = ref("");
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const autoStartPending = ref(false);
const autoStartTriggered = ref(false);
let autoStartTimer = null;
const DISTANCE_PASSED_AUDIO_KEY = "站距合格,靶纸正确";
const AUTO_START_TIMEOUT_MS = 6000;
const clearAutoStartTimer = () => {
if (!autoStartTimer) return;
clearTimeout(autoStartTimer);
autoStartTimer = null;
};
const triggerAutoStart = () => {
if (!autoStartPending.value || autoStartTriggered.value) return;
clearAutoStartTimer();
autoStartPending.value = false;
autoStartTriggered.value = true;
emit("passed");
};
const onAudioEnded = (key) => {
if (key === DISTANCE_PASSED_AUDIO_KEY) triggerAutoStart();
};
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭!测试站距与靶纸");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
uni.$on("audioEnded", onAudioEnded);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
clearAutoStartTimer();
uni.$off("update-timer", updateTimer);
uni.$off("audioEnded", onAudioEnded);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
if (autoStartPending.value || autoStartTriggered.value) return;
const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
statusText.value = getDistanceCheckText(msg.shootData);
const audioKey = getDistanceCheckAudioKey(msg.shootData);
const validation = getShootValidation(msg.shootData);
if (props.autoStart && validation.distanceOk && validation.targetOk) {
autoStartPending.value = true;
autoStartTimer = setTimeout(triggerAutoStart, AUTO_START_TIMEOUT_MS);
}
audioManager.play(audioKey);
}
}
const simulShoot = async () => {
if (device.value.deviceId) {
await simulShootAPI(
device.value.deviceId,
undefined,
undefined,
props.targetType
);
}
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<view class="test-area">
<image
class="text-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/par-bg.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
<block v-if="statusText">
<text>{{ statusText }}</text>
</block>
<block v-else>
<text>请射箭,测试站距与靶纸</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>距离正式比赛还有</text>
<text>{{ count }}</text>
<text>秒</text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
width: 100%;
height: auto;
position: relative;
}
.text-bg {
width: 100%;
position: relative;
}
.warnning-text {
color: #fff;
display: flex;
flex-direction: column;
height: 200rpx;
position: absolute;
top: 142rpx;
left: 0;
width: 100%;
font-size: 36rpx;
text-align: center;
}
.target-tip{
margin-bottom: 28rpx;
}
.text-yellow{
color: #FED847;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
top: 30rpx;
}
.user-row{
position: absolute;
bottom: 34rpx;
left: 0rpx;
width: 100%;
padding: 0 34rpx;
box-sizing: border-box;
}
</style>
@@ -0,0 +1,359 @@
<script setup>
import { computed } from "vue";
const lockedBadgeBackground =
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/unlock.svg";
const unlockedBadgeBackground =
"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/lock.svg";
const props = defineProps({
node: {
type: Object,
required: true,
},
active: {
type: Boolean,
default: false,
},
showUnlockProgress: {
type: Boolean,
default: false,
},
completedProgress: {
type: Number,
default: 0,
},
locked: {
type: Boolean,
default: false,
},
});
const emit = defineEmits(["click"]);
const badgeStyle = computed(() => {
const { left, top } = props.node.style || {};
return {
left,
top,
};
});
const progressValue = computed(() => {
const value = Number(props.completedProgress);
if (!Number.isFinite(value)) return 0;
return Math.max(0, Math.min(100, value));
});
const badgeStateStyle = computed(() => {
const label = String(props.node?.label || "");
const estimatedLabelWidthRpx = Math.max(36, label.length * 14);
const labelCircleSizeRpx = Math.max(58, estimatedLabelWidthRpx + 18);
const badgeSizeRpx = Math.max(
124,
Math.round(labelCircleSizeRpx / 0.4727)
);
return {
"--badge-progress": progressValue.value,
"--badge-size": `${badgeSizeRpx}rpx`,
"--badge-label-size": `${labelCircleSizeRpx}rpx`,
"--badge-orbit-offset": "12rpx",
"--badge-locked-ring-offset": "12rpx",
};
});
const showProgress = computed(() => {
return !props.locked;
});
const badgeFillSrc = computed(() => {
return props.locked ? lockedBadgeBackground : unlockedBadgeBackground;
});
const handleClick = () => {
emit("click", props.node);
};
</script>
<template>
<view
class="difficulty-badge"
:class="{
'difficulty-badge--active': active,
'difficulty-badge--progress': showProgress,
'difficulty-badge--locked': locked,
}"
:style="[badgeStyle, badgeStateStyle]"
@click="handleClick"
>
<view class="difficulty-badge__fill">
<image class="difficulty-badge__bg" :src="badgeFillSrc" mode="aspectFit" />
<view v-if="active" class="difficulty-badge__active-orbit">
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--top"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--right"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--bottom"
></view>
<view
class="difficulty-badge__active-triangle difficulty-badge__active-triangle--left"
></view>
</view>
<view class="difficulty-badge__label-wrap">
<view class="difficulty-badge__label">{{ node.label }}</view>
</view>
</view>
<view
v-if="showUnlockProgress"
class="difficulty-badge__unlock-progress"
>
<view
class="difficulty-badge__unlock-progress-completed"
:style="{ width: `${progressValue}%` }"
></view>
</view>
</view>
</template>
<style scoped>
.difficulty-badge,
.difficulty-badge__fill,
.difficulty-badge__label-wrap {
box-sizing: border-box;
}
.difficulty-badge {
position: absolute;
transform: translate(-50%, -50%);
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
transition: transform 0.2s ease, opacity 0.2s ease;
}
.difficulty-badge--active {
transform: translate(-50%, -50%) scale(1.04);
}
.difficulty-badge--active::before {
content: "";
position: absolute;
inset: calc(var(--badge-orbit-offset) * -1);
border: 4rpx solid transparent;
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--active::after {
content: "";
position: absolute;
inset: -24rpx;
border: 4rpx solid rgba(254, 208, 152, 0.96);
border-radius: 50%;
box-shadow: inset 0 0 10rpx rgba(254, 208, 152, 0.88),
inset 0 0 22rpx rgba(254, 208, 152, 0.32),
0 0 14rpx rgba(254, 208, 152, 0.92),
0 0 32rpx rgba(254, 208, 152, 0.52),
0 0 52rpx rgba(254, 208, 152, 0.22);
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge__active-orbit {
position: absolute;
top: 50%;
left: 50%;
width: calc(100% + var(--badge-orbit-offset) * 2);
height: calc(100% + var(--badge-orbit-offset) * 2);
border-radius: 50%;
z-index: 3;
pointer-events: none;
transform: translate(-50%, -50%);
animation: badge-orbit-spin 5.4s linear infinite;
transform-origin: center;
}
.difficulty-badge__active-triangle {
position: absolute;
width: 0;
height: 0;
border-style: solid;
z-index: 2;
pointer-events: none;
opacity: 0.92;
filter: drop-shadow(0 0 8rpx rgba(255, 255, 255, 0.45));
}
.difficulty-badge__active-triangle--top {
top: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 11rpx 8rpx 0 8rpx;
border-color: #ffffff transparent transparent transparent;
}
.difficulty-badge__active-triangle--right {
right: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 11rpx 8rpx 0;
border-color: transparent #ffffff transparent transparent;
}
.difficulty-badge__active-triangle--bottom {
bottom: -3rpx;
left: 50%;
transform: translateX(-50%);
border-width: 0 8rpx 11rpx 8rpx;
border-color: transparent transparent #ffffff transparent;
}
.difficulty-badge__active-triangle--left {
left: -3rpx;
top: 50%;
transform: translateY(-50%);
border-width: 8rpx 0 8rpx 11rpx;
border-color: transparent transparent transparent #ffffff;
}
.difficulty-badge__fill {
width: var(--badge-size);
height: var(--badge-size);
position: relative;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
}
.difficulty-badge__bg {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
z-index: 1;
}
.difficulty-badge--active .difficulty-badge__fill::before,
.difficulty-badge--active .difficulty-badge__fill::after {
content: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before,
.difficulty-badge--progress .difficulty-badge__fill::after {
content: "";
position: absolute;
inset: -12rpx;
padding: 6rpx;
border-radius: inherit;
-webkit-mask: linear-gradient(#fff 0 0) content-box,
linear-gradient(#fff 0 0);
-webkit-mask-composite: xor;
mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
mask-composite: exclude;
pointer-events: none;
}
.difficulty-badge--progress .difficulty-badge__fill::before {
background: rgba(255, 255, 255, 0.35);
}
.difficulty-badge--progress .difficulty-badge__fill::after {
background: conic-gradient(
from -90deg,
rgba(254, 208, 152, 1) 0,
rgba(255, 229, 198, 1) calc(var(--badge-progress) * 1%),
transparent calc(var(--badge-progress) * 1%) 100%
);
}
.difficulty-badge--active .difficulty-badge__label,
.difficulty-badge--progress .difficulty-badge__label {
color: #333333;
}
.difficulty-badge--locked {
opacity: 1;
}
.difficulty-badge--locked::before {
content: "";
position: absolute;
inset: calc(var(--badge-locked-ring-offset) * -1);
border: 2rpx solid rgba(160, 160, 160, 0.5);
border-radius: 50%;
pointer-events: none;
box-sizing: border-box;
}
.difficulty-badge--locked .difficulty-badge__label {
color: rgba(51, 51, 51, 0.54);
}
.difficulty-badge__label-wrap {
width: var(--badge-label-size);
height: var(--badge-label-size);
border-radius: 50%;
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: center;
margin-top: -5rpx;
}
.difficulty-badge__label {
color: rgba(51, 51, 51, 0.7);
font-size: 24rpx;
max-width: 100%;
height: 34rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
font-weight: 600;
text-align: center;
white-space: nowrap;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
.difficulty-badge__unlock-progress {
position: absolute;
top: calc(100% + 30rpx);
left: 50%;
width: 120rpx;
height: 10rpx;
overflow: hidden;
border-radius: 6rpx;
background: rgba(0, 0, 0, 0.6);
transform: translateX(-50%);
pointer-events: none;
}
.difficulty-badge__unlock-progress-completed {
height: 100%;
border-radius: 6rpx;
background: rgba(255, 217, 71, 1);
}
@keyframes badge-orbit-spin {
from {
transform: translate(-50%, -50%) rotate(0deg);
}
to {
transform: translate(-50%, -50%) rotate(360deg);
}
}
</style>
@@ -0,0 +1,105 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
title: {
type: String,
default: "",
},
lines: {
type: Array,
default: () => [],
},
});
const previewLines = computed(() => {
return props.lines
.map((line) => {
const rawParts = Array.isArray(line?.parts)
? line.parts
: [{ text: line }];
const parts = rawParts
.map((part) => ({
text: String(part?.text ?? part ?? "").trim(),
}))
.filter((part) => part.text);
return { parts };
})
.filter((line) => line.parts.length > 0);
});
</script>
<template>
<view class="difficulty-preview">
<image
class="difficulty-preview__bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text.png"
mode="widthFix"
/>
<view class="difficulty-preview__content">
<text class="difficulty-preview__title">{{ title }}</text>
<view class="difficulty-preview__copy">
<view
v-for="(line, index) in previewLines"
:key="index"
class="difficulty-preview__line"
>
<text
v-for="(part, partIndex) in line.parts"
:key="partIndex"
>{{ part.text }}</text>
</view>
</view>
</view>
</view>
</template>
<style scoped>
.difficulty-preview {
position: relative;
width: 100%;
}
.difficulty-preview__bg {
display: block;
width: 100%;
}
.difficulty-preview__content {
position: absolute;
top: 0;
left: 40rpx;
box-sizing: border-box;
width: 486rpx;
height: 93%;
display: flex;
flex-direction: column;
align-content: center;
justify-content: center;
}
.difficulty-preview__title {
display: block;
color: #ffd543;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__copy {
width: 80%;
margin: 0 auto;
display: block;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
font-family: "PingFang SC", sans-serif;
text-align: center;
}
.difficulty-preview__line {
display: block;
}
</style>
@@ -0,0 +1,81 @@
<script setup>
const props = defineProps({
text: {
type: String,
default: "开始",
},
});
const emit = defineEmits(["click"]);
const handleClick = () => {
emit("click");
};
</script>
<template>
<button
class="difficulty-start"
hover-class="difficulty-start--hover"
@click="handleClick"
>
<image
class="difficulty-start__button"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/btn.png"
mode="widthFix"
/>
</button>
</template>
<style scoped>
.difficulty-start {
position: relative;
width: 302rpx;
height: 170rpx;
padding: 0;
border: 0;
background: transparent;
margin: 0 auto;
}
.difficulty-start::after {
border: 0;
}
.difficulty-start--hover {
transform: translateY(2rpx) scale(0.99);
}
.difficulty-start__mascot {
position: absolute;
left: 50%;
top: 0;
z-index: 1;
width: 112rpx;
transform: translateX(-50%);
}
.difficulty-start__button {
position: absolute;
left: 0;
right: 0;
bottom: 0;
z-index: 2;
width: 100%;
}
.difficulty-start__text {
position: absolute;
left: 0;
right: 0;
bottom: 58rpx;
z-index: 3;
color: #9f4d00;
font-size: 64rpx;
line-height: 76rpx;
text-align: center;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 800;
text-shadow: 0 3rpx 0 rgba(255, 245, 205, 0.78);
}
</style>
+951
View File
@@ -0,0 +1,951 @@
<script setup>
import { computed, nextTick, ref } from "vue";
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
import audioManager from "@/audioManager";
import {
createPractiseV2API,
endPractiseAPI,
getTrainingDifficultyListAPI,
} from "@/apis";
// 难度页接口数据源:
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm/stability
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
const trainingDifficultyStorageKey = "training-selection";
const defaultTrainingType = "precision";
const defaultUnlockedDifficultyId = "lv1";
const trainingTypeMetaMap = {
base: {
key: "base",
title: "基础训练",
},
endurance: {
key: "endurance",
title: "耐力训练",
},
precision: {
key: "precision",
title: "精准训练",
},
rhythm: {
key: "rhythm",
title: "节奏训练",
},
stability: {
key: "stability",
title: "稳定训练",
},
};
const routeModeTypeMap = {
basic: "base",
base: "base",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
stability: "stability",
// 兼容历史上已经分享出去的 power 深链,实际创建仍统一传 stability。
power: "stability",
};
const defaultTargetType = 1;
const resolveTrainingType = (mode) => {
const normalizedMode = String(mode || "").toLowerCase();
return routeModeTypeMap[normalizedMode] || defaultTrainingType;
};
const createDifficultyId = (level) => `lv${level}`;
const toNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
};
const clampProgress = (value) => {
return Math.min(Math.max(value, 0), 100);
};
const getDifficultyProgress = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
if (item.completed) {
return 100;
}
if (promoteCnt <= 0) {
return 0;
}
return clampProgress(Math.round((completedCnt / promoteCnt) * 100));
};
const checkDifficultyCompleted = (item = {}) => {
const completedCnt = toNumber(item.completed_cnt);
const promoteCnt = toNumber(item.promote_cnt);
return Boolean(item.completed) || (promoteCnt > 0 && completedCnt >= promoteCnt);
};
const createEmptyModeConfig = (type = defaultTrainingType) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
return {
key: meta.key,
title: meta.title,
nodes: [],
details: {},
activeDifficultyId: defaultUnlockedDifficultyId,
progressMap: {},
};
};
const createDifficultySummary = (item = {}) => {
const desc = String(item.desc || "").trim();
const type = item.type;
const arrows = toNumber(item.arrows);
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const energyReqPercent = toNumber(item.energy_req_percent);
const shootingTimeText =
timeLimit > 0 ? `在${timeLimit}秒内进行射箭` : "不限时进行射箭";
const enduranceTimeText =
timeLimit > 0
? `在${timeLimit}秒内完成${arrows}箭`
: `不限时完成${arrows}箭`;
const summaryMap = {
base: [
shootingTimeText,
`需要有${arrows}箭命中${hitReq}环内`,
],
endurance: [
enduranceTimeText,
`且累计环数大于${totalReq}环`,
],
precision: [
shootingTimeText,
`需要有${arrows}箭命中高亮区域`,
],
rhythm: [
arrows > 0
? `需要在指定时间节点射出${arrows}射箭`
: "需要在指定时间节点射箭",
hitReq > 0 ? `且每箭命中${hitReq}环内` : "且每箭命中指定区域",
],
stability: [
{
parts: [
{ text: timeLimit > 0 ? "在" : "" },
{
text: timeLimit > 0 ? `${timeLimit}秒` : "不限时",
highlight: true,
},
{ text: timeLimit > 0 ? "内射箭,命中" : "射箭,命中" },
{ text: `${hitReq}环`, highlight: true },
{ text: "可获得能量" },
],
},
{
parts: [
{ text: "计时结束能量需要大于" },
{ text: `${energyReqPercent}%`, highlight: true },
],
},
],
};
return (summaryMap[type] || [desc]).filter(Boolean);
};
const normalizeTrainingDifficultyConfig = (result, type) => {
const meta = trainingTypeMetaMap[type] || trainingTypeMetaMap[defaultTrainingType];
const list = Array.isArray(result?.list) ? result.list : [];
const rawItems = list.filter((item) => !item?.type || item.type === meta.key);
const difficultyItems = rawItems
.map((item) => {
const level = toNumber(item?.difficulty);
if (level <= 0) {
return null;
}
const id = createDifficultyId(level);
const label = `Lv${level}`;
return {
...item,
recordId: item.id,
completedCnt: toNumber(item.completed_cnt),
promoteCnt: toNumber(item.promote_cnt),
id,
level,
label,
title: `${label}难度`,
summary: createDifficultySummary(item),
startText: "开始",
targetPaperType: "20CM全环靶",
};
})
.filter(Boolean)
.sort((first, second) => first.level - second.level);
const maxLevel = difficultyItems.reduce(
(currentMax, item) => Math.max(currentMax, item.level),
0
);
const completedLevelFromList = difficultyItems.reduce((currentMax, item) => {
return checkDifficultyCompleted(item)
? Math.max(currentMax, item.level)
: currentMax;
}, 0);
const userCompletedLevel = toNumber(result?.user_levels?.[meta.key]);
const highestCompletedLevel = userCompletedLevel || completedLevelFromList;
const unlockedLevel = maxLevel
? Math.min(Math.max(highestCompletedLevel + 1, 1), maxLevel)
: 1;
return {
key: meta.key,
title: meta.title,
nodes: difficultyItems.map((item) => ({
id: item.id,
label: item.label,
})),
details: Object.fromEntries(
difficultyItems.map((item) => [item.id, item])
),
activeDifficultyId: createDifficultyId(unlockedLevel),
progressMap: Object.fromEntries(
difficultyItems.map((item) => [item.id, getDifficultyProgress(item)])
),
};
};
// 难度轴布局参数,节点按“等级越低越靠下”的方式排列。
const nodesLayout = {
viewportHeightRpx: 1020,
topPaddingRpx: 136,
bottomPaddingRpx: 144,
verticalGapRpx: 188,
anchorOffsetRpx: 796,
horizontalPatternRpx: [388, 232, 516, 258, 458, 304],
nearHorizontalDistanceRpx: 170,
extraGapScale: 0.5,
};
const emptyDifficulty = {
id: "",
label: "",
title: "",
summary: [],
startText: "开始",
targetPaperType: "",
};
// 页面基础状态
const pageConfig = ref(createEmptyModeConfig(defaultTrainingType));
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
const routeOptions = ref({});
const shouldRefreshOnShow = ref(false);
const creatingPractice = ref(false);
let pageStateRequestGeneration = 0;
const difficultyProgressMap = computed(() => {
return pageConfig.value?.progressMap || {};
});
const clamp = (value, min, max) => {
return Math.min(Math.max(value, min), max);
};
// 从 lv1 / lv20 这类 id 中提取等级数值,统一用于排序、解锁判断和进度比较。
const getDifficultyLevel = (difficultyId = "") => {
const matched = String(difficultyId).match(/\d+/);
return matched ? Number(matched[0]) : 0;
};
// 合并节点基础信息和难度详情,并统一按等级升序整理。
const createDifficultyNodes = (config) => {
const details = config?.details || {};
const rawNodes = Array.isArray(config?.nodes) ? config.nodes : [];
const nodeMap = new Map(rawNodes.map((node) => [node.id, node]));
const difficultyIds = new Set([
...rawNodes.map((node) => node.id),
...Object.keys(details),
]);
return Array.from(difficultyIds)
.map((difficultyId) => {
const level = getDifficultyLevel(difficultyId);
const node = nodeMap.get(difficultyId) || {};
const detail = details[difficultyId] || {};
const label = node.label || detail.label || `Lv${level || ""}`;
return {
...node,
...detail,
id: difficultyId,
level,
label,
title: detail.title || `${label}难度`,
summary: Array.isArray(detail.summary) ? detail.summary : [],
startText: detail.startText || "开始",
targetPaperType: detail.targetPaperType || "",
};
})
.filter((node) => node.id && node.level > 0)
.sort((first, second) => first.level - second.level);
};
const findValidDifficultyId = (difficultyId, nodes) => {
return nodes.some((node) => node.id === difficultyId) ? difficultyId : "";
};
const getNextDifficultyId = (difficultyId, nodes) => {
const currentLevel = getDifficultyLevel(difficultyId);
return (
nodes.find((node) => node.level === currentLevel + 1)?.id || difficultyId
);
};
// 统一解析当前最新已解锁难度:
// completedDifficultyId 优先级最高,可在完成当前难度后自动推进到下一关。
const resolveUnlockedDifficultyId = (options, config, nodes) => {
const completedDifficultyId = findValidDifficultyId(
options.completedDifficultyId,
nodes
);
if (completedDifficultyId) {
return getNextDifficultyId(completedDifficultyId, nodes);
}
return (
[
options.currentDifficultyId,
options.latestDifficultyId,
options.activeDifficultyId,
config.activeDifficultyId,
defaultUnlockedDifficultyId,
].find((difficultyId) => findValidDifficultyId(difficultyId, nodes)) ||
nodes[0]?.id ||
defaultUnlockedDifficultyId
);
};
// 如果传入的默认选中项尚未解锁,则自动回退到当前最新已解锁难度。
const resolveSelectedDifficultyId = (difficultyId, nodes, currentUnlockedId) => {
const safeDifficultyId = findValidDifficultyId(difficultyId, nodes);
if (!safeDifficultyId) {
return currentUnlockedId;
}
return getDifficultyLevel(safeDifficultyId) <=
getDifficultyLevel(currentUnlockedId)
? safeDifficultyId
: currentUnlockedId;
};
// 页面渲染使用的难度节点列表,包含纵向轨道坐标。
const difficultyNodes = computed(() => {
const nodes = createDifficultyNodes(pageConfig.value);
const leftPositions = nodes.map((_, index) => {
return nodesLayout.horizontalPatternRpx[
index % nodesLayout.horizontalPatternRpx.length
];
});
const offsetsFromBottom = [];
let accumulatedOffsetRpx = 0;
nodes.forEach((node, index) => {
if (index > 0) {
const previousLeftRpx = leftPositions[index - 1];
const currentLeftRpx = leftPositions[index];
const horizontalDistanceRpx = Math.abs(currentLeftRpx - previousLeftRpx);
const extraGapRpx =
Math.max(
0,
nodesLayout.nearHorizontalDistanceRpx - horizontalDistanceRpx
) * nodesLayout.extraGapScale;
accumulatedOffsetRpx +=
nodesLayout.verticalGapRpx + Math.round(extraGapRpx);
}
offsetsFromBottom.push(accumulatedOffsetRpx);
});
const contentHeightRpx = Math.max(
nodesLayout.viewportHeightRpx,
nodesLayout.topPaddingRpx +
nodesLayout.bottomPaddingRpx +
(offsetsFromBottom[offsetsFromBottom.length - 1] || 0)
);
return nodes.map((node, index) => {
const leftRpx = leftPositions[index];
const topRpx =
contentHeightRpx -
nodesLayout.bottomPaddingRpx -
offsetsFromBottom[index];
return {
...node,
leftRpx,
topRpx,
style: {
left: `${leftRpx}rpx`,
top: `${topRpx}rpx`,
},
};
});
});
const difficultyConnectors = computed(() => {
const nodes = difficultyNodes.value;
return nodes.slice(1).map((currentNode, index) => {
const previousNode = nodes[index];
const startX = Number(previousNode?.leftRpx || 0);
const startY = Number(previousNode?.topRpx || 0);
const endX = Number(currentNode?.leftRpx || 0);
const endY = Number(currentNode?.topRpx || 0);
const midX = (startX + endX) / 2;
const midY = (startY + endY) / 2;
const angle =
(Math.atan2(endY - startY, endX - startX) * 180) / Math.PI + 90;
return {
id: `${previousNode.id}-${currentNode.id}`,
left: `${midX}rpx`,
top: `${midY}rpx`,
transform: `translate(-50%, -50%) rotate(${angle}deg)`,
};
});
});
const nodesTrackHeightRpx = computed(() => {
const bottomNode = difficultyNodes.value[0];
if (!bottomNode) {
return nodesLayout.viewportHeightRpx;
}
return Math.max(
nodesLayout.viewportHeightRpx,
bottomNode.topRpx + nodesLayout.bottomPaddingRpx
);
});
const nodesTrackStyle = computed(() => {
return {
height: `${nodesTrackHeightRpx.value}rpx`,
};
});
const selectedDifficulty = computed(() => {
return (
difficultyNodes.value.find((node) => node.id === selectedDifficultyId.value) ||
difficultyNodes.value[0] ||
emptyDifficulty
);
});
const targetTypeImageMap = {
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
};
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
const selectedTargetTypeImage = computed(() => {
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
if (Number.isFinite(configuredProgress) && configuredProgress > 0) {
return configuredProgress;
}
return getDifficultyLevel(node?.id) < getDifficultyLevel(unlockedDifficultyId.value)
? 100
: 0;
};
const checkDifficultyLocked = (node) => {
return getDifficultyLevel(node?.id) > getDifficultyLevel(unlockedDifficultyId.value);
};
// 根据目标难度计算 scroll-view 应滚动到的位置,顶部/底部会自动吸附边界。
const scrollToDifficulty = (difficultyId, animated = false) => {
const node = difficultyNodes.value.find((item) => item.id === difficultyId);
if (!node) {
return;
}
const maxScrollRpx = Math.max(
nodesTrackHeightRpx.value - nodesLayout.viewportHeightRpx,
0
);
const targetScrollRpx = clamp(
node.topRpx - nodesLayout.anchorOffsetRpx,
0,
maxScrollRpx
);
nodesScrollWithAnimation.value = animated;
nodesScrollTop.value = uni.upx2px(targetScrollRpx);
};
// 首次进入页面需要静默定位到默认难度;
// 定位完成后再开启滚动动画,避免第一次手动切换时丢失过渡效果。
const initScrollPosition = () => {
scrollToDifficulty(selectedDifficultyId.value, false);
nextTick(() => {
nodesScrollWithAnimation.value = true;
});
};
const normalizeRouteOptions = (options = {}) => {
const difficultyLevel = toNumber(options.difficulty);
const completedDifficultyLevel = toNumber(options.completedDifficulty);
return {
...options,
difficultyId:
options.difficultyId ||
(difficultyLevel > 0 ? createDifficultyId(difficultyLevel) : ""),
completedDifficultyId:
options.completedDifficultyId ||
(completedDifficultyLevel > 0
? createDifficultyId(completedDifficultyLevel)
: ""),
};
};
const applyPageState = (options = {}, config) => {
const safeOptions = normalizeRouteOptions(options);
const nodes = createDifficultyNodes(config);
const currentUnlockedId = resolveUnlockedDifficultyId(
safeOptions,
config,
nodes
);
pageConfig.value = config;
unlockedDifficultyId.value = currentUnlockedId;
selectedDifficultyId.value = resolveSelectedDifficultyId(
safeOptions.difficultyId,
nodes,
currentUnlockedId
);
nextTick(() => {
initScrollPosition();
});
};
const initPageState = async (options = {}, refreshOptions = {}) => {
const requestGeneration = ++pageStateRequestGeneration;
const { keepCurrent = false } = refreshOptions;
const trainingType = resolveTrainingType(options.mode);
const fallbackConfig = createEmptyModeConfig(trainingType);
if (!keepCurrent) {
pageConfig.value = fallbackConfig;
}
try {
const result = await getTrainingDifficultyListAPI(trainingType);
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
applyPageState(
options,
normalizeTrainingDifficultyConfig(result, trainingType)
);
} catch (error) {
if (requestGeneration !== pageStateRequestGeneration) {
return;
}
console.log("training difficulty load failed", error);
if (!keepCurrent) {
applyPageState(options, fallbackConfig);
}
uni.showToast({
title: "训练难度加载失败",
icon: "none",
});
}
};
const cleanQueryValue = (value) => {
if (value === undefined || value === null || value === "") {
return "";
}
if (typeof value === "number" && !Number.isFinite(value)) {
return "";
}
return value;
};
const createPracticeQuery = (difficulty) => {
const trainingType = pageConfig.value.key || defaultTrainingType;
const commonQuery = {
type: trainingType,
difficultyId: difficulty.id,
difficulty: difficulty.level,
recordId: difficulty.recordId,
arrows: toNumber(difficulty.arrows, 12),
target: defaultTargetType,
};
const typedQueryMap = {
base: {
hitReq: toNumber(difficulty.hit_req),
},
endurance: {
totalReq: toNumber(difficulty.total_req),
},
precision: {
blocks: toNumber(difficulty.blocks),
mode: toNumber(difficulty.mode),
},
rhythm: {
hitReq: toNumber(difficulty.hit_req),
mode: toNumber(difficulty.mode),
roundTime: toNumber(difficulty.round_time ?? difficulty.roundTime),
shootTime: toNumber(difficulty.shoot_time ?? difficulty.shootTime),
},
stability: {
hitReq: toNumber(difficulty.hit_req),
scoreSlot: toNumber(
difficulty.score_slot ?? difficulty.scoreSlot
),
energyPerHit: toNumber(
difficulty.energy_per_hit ?? difficulty.energyPerHit
),
energyCostPerSec: toNumber(
difficulty.energy_cost_per_sec ?? difficulty.energyCostPerSec
),
energyReqPercent: toNumber(
difficulty.energy_req_percent ?? difficulty.energyReqPercent
),
},
};
return {
...commonQuery,
...(typedQueryMap[trainingType] || {}),
};
};
const createPracticeUrl = (difficulty) => {
const query = Object.entries(createPracticeQuery(difficulty))
.map(([key, value]) => [key, cleanQueryValue(value)])
.filter(([, value]) => value !== "")
.map(([key, value]) => `${encodeURIComponent(key)}=${encodeURIComponent(value)}`)
.join("&");
return `/pages/training/practise-one${query ? `?${query}` : ""}`;
};
const saveTrainingContext = (practice = {}) => {
const difficulty = selectedDifficulty.value;
if (!difficulty.id) {
return;
}
uni.setStorageSync(trainingDifficultyStorageKey, {
trainingType: pageConfig.value.key,
trainingTitle: pageConfig.value.title,
difficultyId: difficulty.id,
difficultyLabel: difficulty.label,
targetType: defaultTargetType,
targetPaperType: difficulty.targetPaperType,
roundTime: toNumber(difficulty.round_time ?? difficulty.roundTime),
shootTime: toNumber(difficulty.shoot_time ?? difficulty.shootTime),
hitReq: toNumber(difficulty.hit_req ?? difficulty.hitReq),
scoreSlot: toNumber(
difficulty.score_slot ?? difficulty.scoreSlot
),
energyPerHit: toNumber(
difficulty.energy_per_hit ?? difficulty.energyPerHit
),
energyCostPerSec: toNumber(
difficulty.energy_cost_per_sec ?? difficulty.energyCostPerSec
),
energyReqPercent: toNumber(
difficulty.energy_req_percent ?? difficulty.energyReqPercent
),
practiceId: practice.id || "",
serverAddr: practice.serverAddr || "",
createdAt: practice.id ? Date.now() : 0,
});
};
const navigateToPractice = (url) => {
return new Promise((resolve, reject) => {
uni.navigateTo({
url,
success: resolve,
fail: reject,
});
});
};
const stopCreatedPractice = async (id) => {
if (!id) return;
try {
await endPractiseAPI(id);
} catch (error) {
console.error("training practice cleanup failed", error);
}
};
const handleSelectDifficulty = (node) => {
if (!node?.id) {
return;
}
if (checkDifficultyLocked(node)) {
uni.showToast({
title: "难度尚未解锁",
icon: "none",
});
return;
}
audioManager.play("点击按钮");
if (node.id === selectedDifficultyId.value) {
return;
}
selectedDifficultyId.value = node.id;
nextTick(() => {
scrollToDifficulty(node.id, true);
});
};
const handleStart = async () => {
if (!selectedDifficulty.value.id || creatingPractice.value) {
return;
}
const trainingType = pageConfig.value.key || defaultTrainingType;
const difficultyLevel = selectedDifficulty.value.level;
let createdPracticeId = "";
creatingPractice.value = true;
try {
// 先由业务接口创建训练和比赛服,再把连接上下文交给目标页。
const result = await createPractiseV2API(trainingType, difficultyLevel);
createdPracticeId = result?.id || "";
if (!createdPracticeId) {
saveTrainingContext();
uni.showToast({
title: "训练创建失败,请重试",
icon: "none",
});
return;
}
if (!String(result?.serverAddr || "").trim()) {
await stopCreatedPractice(createdPracticeId);
saveTrainingContext();
uni.showToast({
title: "练习连接信息异常,请重试",
icon: "none",
});
return;
}
saveTrainingContext(result);
await navigateToPractice(createPracticeUrl(selectedDifficulty.value));
createdPracticeId = "";
} catch (error) {
await stopCreatedPractice(createdPracticeId);
saveTrainingContext();
console.error("training practice create failed", error);
if (String(error?.errMsg || "").includes("navigateTo")) {
uni.showToast({
title: "进入训练失败,请重试",
icon: "none",
});
}
} finally {
creatingPractice.value = false;
}
};
onLoad((options = {}) => {
routeOptions.value = { ...options };
void initPageState(options);
});
onHide(() => {
shouldRefreshOnShow.value = true;
});
onShow(() => {
if (!shouldRefreshOnShow.value) return;
shouldRefreshOnShow.value = false;
void initPageState(routeOptions.value, {
keepCurrent: true,
});
});
</script>
<template>
<Container
:title="pageConfig.title"
:bgType="8"
bgColor="#1c1c23"
:scroll="false"
:loading="creatingPractice"
loadingText="训练创建中..."
>
<view class="difficulty-page">
<view class="difficulty-page__nodes">
<scroll-view
class="difficulty-page__nodes-scroll"
scroll-y
enhanced
:scroll-top="nodesScrollTop"
:scroll-with-animation="nodesScrollWithAnimation"
:show-scrollbar="false"
>
<view class="difficulty-page__nodes-track" :style="nodesTrackStyle">
<image
v-for="connector in difficultyConnectors"
:key="connector.id"
class="difficulty-page__connector"
src="https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/jiantou.png"
mode="aspectFit"
:style="connector"
/>
<TrainingDifficultyBadge
v-for="node in difficultyNodes"
:key="node.id"
:node="node"
:active="node.id === selectedDifficultyId"
:locked="checkDifficultyLocked(node)"
:showUnlockProgress="node.id === unlockedDifficultyId"
:completedProgress="getCompletedDifficultyProgress(node)"
@click="handleSelectDifficulty"
/>
</view>
</scroll-view>
</view>
<view class="difficulty-page__preview">
<TrainingDifficultyPreviewCard
:title="selectedDifficulty.title"
:lines="selectedDifficulty.summary"
/>
<image
v-if="selectedTargetTypeImage"
class="difficulty-page__target-type"
:src="selectedTargetTypeImage"
mode="aspectFit"
/>
</view>
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="$clickSound(handleStart)"
/>
</view>
</view>
</Container>
</template>
<style scoped>
.difficulty-page {
height: 100%;
display: flex;
flex-direction: column;
box-sizing: border-box;
padding: 18rpx 0 40rpx;
overflow: hidden;
}
.difficulty-page__nodes {
position: relative;
flex: 1;
min-height: 0;
z-index: 2;
margin-bottom: 8rpx;
}
.difficulty-page__nodes-scroll {
width: 100%;
height: 100%;
}
.difficulty-page__nodes-track {
position: relative;
width: 100%;
min-height: 100%;
}
.difficulty-page__connector {
position: absolute;
width: 18rpx;
height: 28rpx;
z-index: 1;
pointer-events: none;
}
.difficulty-page__preview {
position: relative;
flex: none;
z-index: 3;
width: 540rpx;
height: 172rpx;
margin: 0 auto;
}
.difficulty-page__target-type {
position: absolute;
top: 10rpx;
left: 2rpx;
z-index: 2;
width: 100rpx;
height: 74rpx;
pointer-events: none;
}
.difficulty-page__start {
position: relative;
flex: none;
z-index: 4;
width: 302rpx;
height: 190rpx;
margin: 0 auto;
top: -16rpx;
}
</style>
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<script setup>
import { computed, nextTick, onMounted, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import { getPersonalTrainingAPI } from "@/apis";
const checkedIcon =
"https://static.shelingxingqiu.com/shootmini/static/training-home/done.png";
const missedIcon =
"https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png";
// 后端训练项目 id 与难度页 mode 参数的映射关系。
const trainingModeRouteMap = {
base: "basic",
endurance: "endurance",
precision: "precision",
rhythm: "rhythm",
stability: "stability",
};
const unavailableTrainingIds = new Set();
// 训练项目卡片右侧主图标。
const trainingModeIconMap = {
base_bow:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
target:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
muscle:
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_7.png",
};
// 训练项目卡片标题图,按接口 id 映射 CDN 资源。
const trainingModeTitleImageMap = {
base:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jichuxunlian.png",
endurance:
"https://static.shelingxingqiu.com/shootmini/static/training-home/nailixunlian.png",
precision:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jingzhunxunlian.png",
rhythm:
"https://static.shelingxingqiu.com/shootmini/static/training-home/jiezouxunlian.png",
stability:
"https://static.shelingxingqiu.com/shootmini/static/training-home/wendingxunlian.png",
};
const defaultWeekDays = ["周一", "周二", "周三", "周四", "周五", "周六", "周日"];
const defaultRadarDimensions = [
{ name: "基础", score: 0 },
{ name: "精准", score: 0 },
{ name: "稳定", score: 0 },
{ name: "节奏", score: 0 },
{ name: "耐力", score: 0 },
];
const radarDimensionTrainingIdMap = Object.freeze({
基础: "base",
精准: "precision",
稳定: "stability",
力量: "stability",
节奏: "rhythm",
耐力: "endurance",
});
// 页面始终直接消费接口字段,这里只保留一份兜底结构,避免模板访问空值。
const createDefaultTrainingData = () => ({
week_days: defaultWeekDays.map((day) => ({ day, status: "cross" })),
stats: {
total_training_days: 0,
total_arrows: 0,
target_rate: 0,
ten_ring_count: 0,
average_ring: 0,
},
beat_percent: 0,
radar_max: 0,
radar: {
dimensions: defaultRadarDimensions,
},
training_items: [],
});
const trainingData = ref(createDefaultTrainingData());
const recommendedTrainingId = ref("");
const visibleTrainingItems = computed(() =>
Array.isArray(trainingData.value.training_items)
? trainingData.value.training_items
: []
);
const pageMounted = ref(false);
const showRoutineTargetPicker = ref(false);
const trainingRadarCanvasId = "training-home-radar";
const radarImageWidth = 225;
const radarImageHeight = 224;
const radarFigureWidthRpx = 448;
const radarFigureHeightRpx = Math.round(
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
);
const radarCanvasPixelRatio = Math.max(
1,
Number(uni.getDeviceInfo().pixelRatio) || 1
);
const radarTargetWidth = uni.upx2px(radarFigureWidthRpx);
const radarTargetHeight = uni.upx2px(radarFigureHeightRpx);
// 画布按设备像素比直接绘制,并让显示尺寸与物理像素严格对应,避免图片二次缩放。
const radarCanvasWidth = Math.round(radarTargetWidth * radarCanvasPixelRatio);
const radarCanvasHeight = Math.round(radarTargetHeight * radarCanvasPixelRatio);
const radarDisplayWidth = radarCanvasWidth / radarCanvasPixelRatio;
const radarDisplayHeight = radarCanvasHeight / radarCanvasPixelRatio;
const radarScaleX = radarCanvasWidth / radarImageWidth;
const radarScaleY = radarCanvasHeight / radarImageHeight;
const radarScale = Math.min(radarScaleX, radarScaleY);
const radarCenterX = 112.0624 * radarScaleX;
const radarCenterY = 111.4645 * radarScaleY;
const radarStrokeWidth = Math.max(1, 2 * radarScale);
const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
const radarOuterRadiusX = 110.7089 * radarScaleX;
const radarOuterRadiusY = 110.7089 * radarScaleY;
const radarFigureStyle = {
width: `${radarDisplayWidth}px`,
height: `${radarDisplayHeight}px`,
};
let radarRenderGeneration = 0;
const formatValue = (value, digits = 1) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
return String(Number(numberValue.toFixed(digits)));
};
const formatCompactCount = (value) => {
const numberValue = Number(value);
if (!Number.isFinite(numberValue)) return "--";
if (numberValue >= 10000) return `${formatValue(numberValue / 1000)}K`;
return formatValue(numberValue, 0);
};
const getLevelText = (item) => {
if (!item) return "";
const level = Number(item.current_level) || 0;
return `当前进度 LV${level} >`;
};
const getAverageRingValue = (value) => formatValue(value);
const getTrainingIcon = (item = {}) =>
trainingModeIconMap[item.icon] || trainingModeIconMap.bow;
const getTrainingTitleImage = (item = {}) =>
trainingModeTitleImageMap[item.id] || "";
const getTrainingMode = (item = {}) =>
trainingModeRouteMap[item.id] || item.id || "";
const updateRecommendedTraining = () => {
recommendedTrainingId.value = "";
const radarMaxValue = Number(trainingData.value.radar_max);
const dimensions = trainingData.value.radar?.dimensions;
if (
!Number.isFinite(radarMaxValue) ||
radarMaxValue <= 0 ||
!Array.isArray(dimensions) ||
dimensions.length !== 5
) {
return;
}
const visibleTrainingIds = visibleTrainingItems.value.map((item) => item.id);
const candidates = dimensions.reduce((result, item) => {
const trainingId = radarDimensionTrainingIdMap[item?.name];
const rawScore = item?.score;
if (
unavailableTrainingIds.has(trainingId) ||
!visibleTrainingIds.includes(trainingId) ||
rawScore === undefined ||
rawScore === null ||
rawScore === ""
) {
return result;
}
const score = Number(rawScore);
if (!Number.isFinite(score) || score < 0) return result;
result.push({ trainingId, score });
return result;
}, []);
if (!candidates.length) return;
const lowestScore = Math.min(...candidates.map((item) => item.score));
const lowestCandidates = candidates.filter(
(item) => item.score === lowestScore
);
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length); //暂时先不随机,默认使用第一个
console.log(candidates, selectedIndex, lowestCandidates)
recommendedTrainingId.value =
lowestCandidates[0]?.trainingId || "";
};
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
x: centerX + radiusX * Math.cos(angle),
y: centerY + radiusY * Math.sin(angle),
});
// 雷达图直接使用接口的 5 维 score,按后端 radar_max 等比映射到顶点位置。
const drawRadar = () => {
const dimensions = Array.isArray(trainingData.value.radar?.dimensions)
? trainingData.value.radar.dimensions.slice(0, 5)
: [];
const radarMaxValue = Number(trainingData.value.radar_max);
const ctx = uni.createCanvasContext(trainingRadarCanvasId);
ctx.clearRect(0, 0, radarCanvasWidth, radarCanvasHeight);
if (
dimensions.length !== 5 ||
!Number.isFinite(radarMaxValue) ||
radarMaxValue <= 0
) {
ctx.draw();
return;
}
const angles = dimensions.map(
(_, index) => (-90 + index * 72) * (Math.PI / 180)
);
const points = dimensions.map((item, index) => {
const normalized = Math.max(
0,
Math.min(Number(item.score) || 0, radarMaxValue)
);
const progress = normalized / radarMaxValue;
return getRadarPoint(
radarCenterX,
radarCenterY,
radarOuterRadiusX * progress,
radarOuterRadiusY * progress,
angles[index]
);
});
ctx.beginPath();
points.forEach((point, index) => {
if (index === 0) ctx.moveTo(point.x, point.y);
else ctx.lineTo(point.x, point.y);
});
ctx.closePath();
ctx.setFillStyle("rgba(255, 209, 154, 0.26)");
ctx.fill();
ctx.setStrokeStyle("rgba(220, 162, 92, 0.92)");
ctx.setLineWidth(radarStrokeWidth);
ctx.stroke();
points.forEach((point) => {
ctx.beginPath();
ctx.arc(point.x, point.y, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(221, 162, 90, 1)");
ctx.fill();
});
ctx.beginPath();
ctx.arc(radarCenterX, radarCenterY, radarPointRadius, 0, 2 * Math.PI);
ctx.setFillStyle("rgba(125, 107, 83, 0.65)");
ctx.fill();
ctx.draw();
};
// 小程序 Canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
const refreshRadar = async () => {
const generation = ++radarRenderGeneration;
await nextTick();
setTimeout(() => {
if (generation === radarRenderGeneration) {
drawRadar();
}
}, 30);
};
const loadPersonalTrainingData = async () => {
try {
const result = await getPersonalTrainingAPI();
trainingData.value = {
week_days:
Array.isArray(result?.week_days) && result.week_days.length
? result.week_days
: createDefaultTrainingData().week_days,
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
target_rate: result?.stats?.target_rate ?? 0,
ten_ring_count: result?.stats?.ten_ring_count ?? 0,
average_ring: result?.stats?.average_ring ?? 0,
},
beat_percent: result?.beat_percent ?? 0,
radar_max: result?.radar_max ?? 0,
radar: {
dimensions:
Array.isArray(result?.radar?.dimensions) &&
result.radar.dimensions.length === 5
? result.radar.dimensions
: createDefaultTrainingData().radar.dimensions,
},
training_items: Array.isArray(result?.training_items)
? result.training_items
: [],
};
} catch (error) {
console.log("personal training load failed", error);
trainingData.value = createDefaultTrainingData();
} finally {
updateRecommendedTraining();
await refreshRadar();
}
};
const openTrainingRecord = () => {
uni.navigateTo({
url: "/pages/my-growth?tab=2",
});
};
const openTrainingItem = (item = {}) => {
if (unavailableTrainingIds.has(item.id)) {
uni.showToast({
title: "功能开发中...",
icon: "none",
});
return;
}
const mode = getTrainingMode(item);
if (!mode) return;
uni.navigateTo({
url: `/pages/training/difficulty?mode=${mode}`,
});
};
const openRoutineTraining = () => {
showRoutineTargetPicker.value = true;
};
const handleRoutineTargetConfirm = (target) => {
showRoutineTargetPicker.value = false;
uni.navigateTo({
url: `/pages/practise-one?target=${target}`,
});
};
// 首次进入页面时拉取数据并完成雷达图初始化。
onMounted(async () => {
await loadPersonalTrainingData();
pageMounted.value = true;
});
// 从其他页面返回时刷新训练数据,保持进度与推荐状态最新。
onShow(async () => {
if (!pageMounted.value) return;
await loadPersonalTrainingData();
});
</script>
<template>
<Container
:showBackToGame="true"
:bgType="7"
bgColor="#050b19"
:usePageScroll="true"
>
<view class="training-home">
<view class="week-grid">
<view
v-for="item in trainingData.week_days"
:key="item.day"
class="week-item"
>
<view class="week-item-bg"></view>
<image
class="week-item-icon"
:src="item.status === 'checked' ? checkedIcon : missedIcon"
mode="widthFix"
/>
<text
class="week-item-label"
:class="{ 'week-item-label-active': item.status === 'checked' }"
>
{{ item.day }}
</text>
</view>
</view>
<view class="stats-card">
<view class="stats-card-bg"></view>
<image
class="stats-quote stats-quote-left"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_17.png"
mode="widthFix"
/>
<image
class="stats-quote stats-quote-right"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_16.png"
mode="widthFix"
/>
<view class="stats-grid">
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.total_training_days, 0) }}
</text>
<text class="stats-unit">天</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">共训练</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatCompactCount(trainingData.stats.total_arrows) }}
</text>
<text class="stats-unit">支</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">累计射箭</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.target_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">上靶率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatCompactCount(trainingData.stats.ten_ring_count) }}
</text>
<text class="stats-unit">支</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">10环数</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ getAverageRingValue(trainingData.stats.average_ring) }}
</text>
<text class="stats-unit">环</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">平均环数</text>
</view>
</view>
</view>
<view class="radar-section">
<view class="record-bubble" @click="$clickSound(openTrainingRecord)">
<image
class="record-bubble-bg"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_28.png"
mode="widthFix"
/>
<view class="record-bubble-copy">
<view class="record-main">
已超越<text class="record-main-highlight">{{ formatValue(trainingData.beat_percent) }}%</text>对手
</view>
<view class="record-sub-row">
<text class="record-sub-text">我的训练记录</text>
<image
class="record-arrow"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_right.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="radar-board">
<text class="radar-label radar-label-top">
{{ trainingData.radar.dimensions[0].name }}
</text>
<text class="radar-label radar-label-right">
{{ trainingData.radar.dimensions[1].name }}
</text>
<text class="radar-label radar-label-bottom-right">
{{ trainingData.radar.dimensions[2].name }}
</text>
<text class="radar-label radar-label-bottom-left">
{{ trainingData.radar.dimensions[3].name }}
</text>
<text class="radar-label radar-label-left">
{{ trainingData.radar.dimensions[4].name }}
</text>
<view class="radar-figure" :style="radarFigureStyle">
<image
class="radar-grid-image"
:style="radarFigureStyle"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_19.png"
/>
<canvas
:canvas-id="trainingRadarCanvasId"
:id="trainingRadarCanvasId"
class="radar-canvas"
:style="radarFigureStyle"
:width="radarCanvasWidth"
:height="radarCanvasHeight"
/>
<image
class="radar-mascot"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_21.png"
mode="widthFix"
/>
</view>
</view>
</view>
<view class="mode-grid">
<view
class="mode-card"
@click="$clickSound(openRoutineTraining)"
>
<view class="mode-card-copy">
<image
class="mode-card-title-image"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/ziyouxunlian.png"
mode="widthFix"
/>
<text class="mode-card-progress">无级别限制</text>
</view>
<image
class="mode-card-icon"
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_2.png"
mode="aspectFit"
/>
</view>
<view
v-for="item in visibleTrainingItems"
:key="item.id"
class="mode-card"
@click="$clickSound(() => openTrainingItem(item))"
>
<view v-if="item.id === recommendedTrainingId" class="mode-tag">
推荐
</view>
<view class="mode-card-copy">
<image
v-if="getTrainingTitleImage(item)"
class="mode-card-title-image"
:src="getTrainingTitleImage(item)"
mode="widthFix"
/>
<text v-else class="mode-card-title">{{ item.name }}</text>
<text class="mode-card-progress">{{ getLevelText(item) }}</text>
</view>
<image
class="mode-card-icon"
:src="getTrainingIcon(item)"
mode="aspectFit"
/>
</view>
</view>
</view>
<TargetPicker
:show="showRoutineTargetPicker"
:clickSound="true"
:onClose="() => (showRoutineTargetPicker = false)"
:onConfirm="handleRoutineTargetConfirm"
/>
</Container>
</template>
<style scoped>
.training-home {
position: relative;
overflow: hidden;
padding: 18rpx 20rpx 60rpx 20rpx;
}
.week-grid {
display: flex;
justify-content: space-between;
margin-top: 18rpx;
}
.week-item {
position: relative;
width: 92rpx;
height: 96rpx;
border-radius: 16rpx;
overflow: hidden;
}
.week-item-bg {
width: 100%;
height: 100%;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.week-item-icon {
position: absolute;
left: 28rpx;
top: 14rpx;
width: 36rpx;
}
.week-item-label {
position: absolute;
left: 0;
right: 0;
bottom: 10rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 20rpx;
text-align: center;
line-height: 28rpx;
}
.week-item-label-active {
color: #e7ba80;
}
.stats-card {
position: relative;
margin-top: 32rpx;
width: 100%;
height: 124rpx;
overflow: hidden;
border-radius: 24rpx;
}
.stats-card-bg {
position: absolute;
inset: 0;
background: linear-gradient(180deg, #2f2d2b 0%, #252831 100%);
opacity: 0.5;
}
.stats-quote {
position: absolute;
z-index: 1;
width: 53rpx;
height: 50rpx;
}
.stats-quote-left {
left: 4rpx;
top: 4rpx;
}
.stats-quote-right {
right: 4rpx;
bottom: 4rpx;
}
.stats-grid {
position: absolute;
z-index: 1;
left: 36rpx;
right: 36rpx;
top: 22rpx;
display: flex;
justify-content: space-between;
align-items: flex-start;
}
.stats-item {
min-width: 0;
display: flex;
flex-direction: column;
align-items: center;
text-align: center;
}
.stats-value-row {
display: flex;
align-items: flex-end;
justify-content: center;
width: 100%;
height: 48rpx;
line-height: 48rpx;
}
.stats-value-group {
position: relative;
display: inline-flex;
align-items: flex-end;
justify-content: center;
min-width: 72rpx;
white-space: nowrap;
}
.stats-value-decoration {
position: absolute;
left: 0;
right: 0;
bottom: 6rpx;
min-width: 72rpx;
height: 12rpx;
border-radius: 6rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
opacity: 0.5;
}
.stats-value {
position: relative;
z-index: 1;
color: #fff;
font-size: 34rpx;
font-family: Helvetica, Arial, sans-serif;
font-weight: 500;
line-height: 46rpx;
}
.stats-unit {
position: relative;
z-index: 1;
margin-left: 4rpx;
padding-bottom: 8rpx;
color: #fff;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.stats-label {
display: inline-block;
margin-top: 6rpx;
color: #fcce96;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.6;
}
.radar-section {
position: relative;
padding-top: 30rpx;
}
.record-bubble {
position: absolute;
right: 0;
top: 10rpx;
width: 202rpx;
height: 122rpx;
z-index: 3;
}
.record-bubble-bg {
width: 202rpx;
}
.record-bubble-copy {
position: absolute;
left: 0;
right: 0;
top: 24rpx;
text-align: center;
}
.record-main {
color: #fff;
font-size: 24rpx;
line-height: 30rpx;
}
.record-main-highlight {
color: #e7ba80;
}
.record-sub-row {
margin-top: 4rpx;
display: flex;
align-items: center;
justify-content: center;
}
.record-sub-text {
color: #ffd947;
font-size: 24rpx;
height: 30rpx;
line-height: 30rpx;
}
.record-arrow {
width: 24rpx;
}
.radar-board {
position: relative;
width: 100%;
height: 514rpx;
}
.radar-label {
position: absolute;
color: rgba(255, 255, 255, 0.78);
font-size: 28rpx;
line-height: 40rpx;
}
.radar-label-top {
left: 350rpx;
top: 14rpx;
transform: translateX(-50%);
opacity: 0.5;
}
.radar-label-right {
right: 77rpx;
top: 190rpx;
opacity: 0.5;
}
.radar-label-bottom-right {
right: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-bottom-left {
left: 170rpx;
bottom: 18rpx;
opacity: 0.5;
}
.radar-label-left {
left: 75rpx;
top: 180rpx;
opacity: 0.5;
}
.radar-figure {
position: relative;
top: 54rpx;
margin: 0 auto;
overflow: visible;
}
.radar-grid-image,
.radar-canvas {
position: absolute;
left: 0;
top: 0;
}
.radar-mascot {
position: absolute;
right: 38rpx;
top: 0;
width: 92rpx;
}
.mode-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 16rpx 18rpx;
margin-top: 16rpx;
}
.mode-card {
position: relative;
height: 130rpx;
box-shadow: inset 2rpx 2rpx 6rpx 0rpx rgba(255, 255, 255, 0.27);
border-radius: 16rpx;
border: 2rpx solid rgba(235, 184, 123, 0.5);
/* background: rgba(0, 0, 0, 0.5); */
overflow: hidden;
}
.mode-tag {
position: absolute;
left: 0;
top: 0;
width: 72rpx;
height: 28rpx;
line-height: 28rpx;
text-align: center;
font-size: 20rpx;
color: #000;
border-bottom-right-radius: 16rpx;
background: linear-gradient(133deg, #ffd19a 0%, #a17636 100%);
}
.mode-card-copy {
position: absolute;
left: 30rpx;
top: 32rpx;
}
.mode-card-title {
display: block;
background-image: linear-gradient(
133deg,
rgba(235, 184, 123, 0.8) 0%,
rgba(181, 140, 78, 0.8) 100%
);
color: #e7ba80;
font-size: 32rpx;
font-family: "AlimamaShuHeiTi-Bold", "PingFang SC", sans-serif;
font-weight: 700;
line-height: 38rpx;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.mode-card-title-image {
display: block;
width: 128rpx;
}
.mode-card-progress {
display: block;
margin-top: 14rpx;
color: #fcce96;
font-size: 20rpx;
line-height: 28rpx;
opacity: 0.5;
}
.mode-card-icon {
position: absolute;
right: 18rpx;
top: 8rpx;
width: 116rpx;
height: 116rpx;
}
</style>
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+67 -12
View File
@@ -4,6 +4,7 @@ import Container from "@/components/Container.vue";
import UserHeader from "@/components/UserHeader.vue";
import UserItem from "@/components/UserItem.vue";
import Avatar from "@/components/Avatar.vue";
import { getMyGoldAPI } from "@/apis";
import { canEenter } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -24,6 +25,21 @@ const toFristTryPage = async () => {
});
}
};
const toCoinPage = () => {
uni.navigateTo({
url: "/pages/coin/nearby-stores",
});
};
const showCoinEntry = ref(false);
const loadCoinEntryVisibility = async () => {
showCoinEntry.value = false;
try {
const result = await getMyGoldAPI();
showCoinEntry.value = result?.hasTempBind === true;
} catch (error) {
console.error("加载金币入口状态失败", error);
}
};
const toBeVipPage = () => {
uni.navigateTo({
url: "/pages/member/be-vip",
@@ -54,6 +70,11 @@ const toAudioTestPage = () => {
url: "/pages/audio-test",
});
};
const toUnbindDevicePage = () => {
uni.navigateTo({
url: "/pages/device/unbind-device",
});
};
const showLogout = ref(false);
const logout = () => {
@@ -64,6 +85,7 @@ const logout = () => {
updateUser();
};
onMounted(() => {
loadCoinEntryVisibility();
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showLogout.value = true;
@@ -77,7 +99,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<template>
<Container title="用户信息">
<view :style="{ width: '100%', height: '100%' }">
<UserHeader />
<UserHeader fullNickname />
<scroll-view
scroll-y
:show-scrollbar="false"
@@ -103,8 +125,26 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text v-if="user.trio > 0" :style="{ color: '#259249' }">已完成</text>
<text v-else :style="{ color: '#CC311F' }">未完成</text>
</UserItem>
<UserItem
v-if="showCoinEntry"
title="我的金币"
:onClick="toCoinPage"
/>
<UserItem title="会员" :onClick="toBeVipPage">
已赠送6个月会员
<view
v-if="user.sVip === true"
class="member-nickname member-nickname--svip"
>
<text class="member-nickname__text">已开通SVIP</text>
<text class="member-nickname__shine">已开通SVIP</text>
</view>
<view
v-else-if="user.vip === true"
class="member-nickname member-nickname--vip"
>
<text class="member-nickname__text">已开通VIP</text>
</view>
<text v-else>未开通</text>
</UserItem>
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
@@ -115,7 +155,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
>{{ user.lvlPoints }}</text
>
<text>点</text>
<text>经验</text>
</UserItem>
<UserItem
title="段位介绍"
@@ -124,15 +164,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}"
:onClick="toRankIntroPage"
>
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
<text
:style="{
color: '#FF7900',
marginLeft: '5px',
}"
>{{ user.scores }}</text
>
<text>点</text>
<view v-if="user.rankIcon || user.rankName" class="rank-info">
<image
v-if="user.rankIcon"
class="rank-info__frame"
:src="user.rankIcon"
mode="aspectFit"
/>
<text>{{ user.rankName || "暂无段位" }}</text>
</view>
<text v-else>暂无段位</text>
</UserItem>
<view class="my-grow" @click="toMyGrowthPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
@@ -147,6 +188,11 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
title="版本信息(仅用于测试)"
v-if="showLogout"
>{{ buildVersion }}</UserItem>
<UserItem
title="解绑设备(仅用于测试)"
:onClick="toUnbindDevicePage"
v-if="showLogout"
/>
<UserItem
title="退出登录(仅用于测试)"
:onClick="logout"
@@ -170,4 +216,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
.my-grow > image {
width: 100%;
}
.rank-info {
display: flex;
align-items: center;
}
.rank-info__frame {
width: 64rpx;
height: 64rpx;
margin-right: 8rpx;
}
</style>
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