pref: 进度条倒计时

This commit is contained in:
2026-05-07 16:49:09 +08:00
parent 9a5d64cc9e
commit 895be17f7c
3 changed files with 122 additions and 91 deletions

View File

@@ -362,6 +362,7 @@ class AudioManager {
}
this.allowPlayMap.set(key, false);
this.onAudioEnded(key);
uni.$emit('audioEnded', key);
});
audio.onStop(() => {

View File

@@ -1,6 +1,7 @@
<script setup>
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
import {RoundGoldImages} from "@/constants";
const props = defineProps({
tips: {
type: String,
@@ -19,13 +20,26 @@ const props = defineProps({
const barColor = ref("");
const remain = ref(15);
const timer = ref(null);
const laoding = ref(false);
const loading = ref(false);
const transitionStyle = ref("all 1s linear");
const currentTeam = ref(null);
const updateRemain = (value) => {
if (value.stop) {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(value);
return
}
loading.value = false;
currentTeam.value = value.team
if (value.team === 'red')
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) {
remain.value = value.value;
return;
}
const newVal = Math.round(value.value);
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
@@ -38,7 +52,7 @@ const updateRemain = (value) => {
}
timer.value = setInterval(() => {
laoding.value = remain.value === 0;
loading.value = remain.value === 0;
if (remain.value > 0) remain.value--;
}, 1000);
};
@@ -46,14 +60,7 @@ const updateRemain = (value) => {
watch(
() => props.tips,
(newVal) => {
if (newVal.includes("红队"))
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (newVal.includes("蓝队"))
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (newVal.includes("重回")) return;
if (newVal.includes("红队") || newVal.includes("蓝队")) {
updateRemain(props.total);
}
},
{
immediate: true,
@@ -75,18 +82,18 @@ onBeforeUnmount(() => {
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
<view
:style="{
justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
}"
>
<view
:style="{
width: `${(remain / total) * 100}%`,
background: barColor,
right: tips.includes('红队') ? 0 : 'unset',
right: currentTeam==='red' ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text v-if="!laoding">剩余{{ remain }}</text>
<text v-if="!loading">剩余{{ remain }}</text>
<text v-else>···</text>
</view>
</view>
@@ -99,11 +106,13 @@ onBeforeUnmount(() => {
flex-direction: column;
align-items: center;
}
.container > image {
width: 380rpx;
height: 80rpx;
transform: translateY(18rpx);
}
.container > view:last-child {
width: 100%;
text-align: center;
@@ -115,10 +124,12 @@ onBeforeUnmount(() => {
display: flex;
align-items: center;
}
.container > view:last-child > view {
height: 24rpx;
border-radius: 15px;
}
.container > view:last-child > text {
font-size: 18rpx;
color: #fff;

View File

@@ -16,6 +16,7 @@ import { MESSAGETYPESV2 } from "@/constants";
import audioManager from "@/audioManager";
import useStore from "@/store";
import {storeToRefs} from "pinia";
const store = useStore();
const {user} = storeToRefs(store);
const start = ref(null);
@@ -36,6 +37,7 @@ const bluePoints = ref(0);
const showRoundTip = ref(false);
const isFinalShoot = ref(false);
const matchStatus = ref(undefined);
const updateRemainSecond = ref(0);
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
try {
@@ -83,16 +85,15 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
}
tips.value = nextTips;
uni.$emit("update-tips", nextTips);
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
if (force) {
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
console.log(`当前轮已进行${remain}`);
if (remain > 0 && remain < 15) {
setTimeout(() => {
uni.$emit("update-remain", 15 - remain - 0.2);
}, 200);
updateRemainSecond.value = 15 - remain - 0.2
}
} else {
uni.$emit("update-remain", battleInfo.readyTime);
updateRemainSecond.value = battleInfo.readyTime
}
} else {
currentRound.value = battleInfo.current.round || 1;
@@ -111,25 +112,25 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
}
};
function onAudioEnded(s) {
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
}
if (s.indexOf("比赛结束") >= 0) {
onBattleEnd()
}
}
function onBattleEnd() {
showRoundTip.value = false
console.log("onBattleEnd ended...")
if (matchStatus.value === 2) {
uni.redirectTo({
url: `/pages/battle-result?battleId=${battleId.value}`,
});
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false;
recoverData(msg, { arrowOnly: true });
} else if (msg.type === MESSAGETYPESV2.NewRound) {
function onNewRound(msg) {
showRoundTip.value = true;
isFinalShoot.value = msg.current.goldRound;
const latestRound = msg.rounds[currentRound.value - 1];
@@ -142,6 +143,22 @@ async function onReceiveMessage(msg) {
currentRedPoint.value = latestRound.scores[2].score;
}
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
uni.$emit("update-remain", {stop: true})
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
} else if (msg.type === MESSAGETYPESV2.NewRound) {
setTimeout(() => {
onNewRound(msg)
}, 800)
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
matchStatus.value = msg.status;
if (msg.status === 4) {
@@ -169,13 +186,14 @@ onMounted(async () => {
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("audioEnded", onAudioEnded);
await laserCloseAPI();
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
});
const refreshTimer = ref(null);
@@ -248,7 +266,7 @@ onShow(async () => {
:roundData="
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
"
:onAutoClose="onBattleEnd"
:onAutoClose="()=>{ showRoundTip = false}"
/>
</ScreenHint>
</view>
@@ -260,6 +278,7 @@ onShow(async () => {
width: 100%;
height: 100%;
}
.players-row {
display: flex;
align-items: center;