pref: 进度条倒计时
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@@ -362,6 +362,7 @@ class AudioManager {
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}
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this.allowPlayMap.set(key, false);
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this.onAudioEnded(key);
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uni.$emit('audioEnded', key);
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});
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audio.onStop(() => {
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@@ -1,6 +1,7 @@
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<script setup>
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import {ref, watch, onMounted, onBeforeUnmount} from "vue";
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import {RoundGoldImages} from "@/constants";
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const props = defineProps({
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tips: {
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type: String,
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@@ -19,13 +20,26 @@ const props = defineProps({
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const barColor = ref("");
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const remain = ref(15);
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const timer = ref(null);
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const laoding = ref(false);
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const loading = ref(false);
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const transitionStyle = ref("all 1s linear");
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const currentTeam = ref(null);
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const updateRemain = (value) => {
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if (value.stop) {
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if (timer.value) clearInterval(timer.value);
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const newVal = Math.round(value);
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return
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}
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loading.value = false;
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currentTeam.value = value.team
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if (value.team === 'red')
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barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
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if (value.team === 'blue')
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barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
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if (value.reset) {
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remain.value = value.value;
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return;
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}
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const newVal = Math.round(value.value);
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// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
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if (newVal >= remain.value) {
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transitionStyle.value = "none";
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@@ -38,7 +52,7 @@ const updateRemain = (value) => {
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}
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timer.value = setInterval(() => {
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laoding.value = remain.value === 0;
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loading.value = remain.value === 0;
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if (remain.value > 0) remain.value--;
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}, 1000);
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};
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@@ -46,14 +60,7 @@ const updateRemain = (value) => {
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watch(
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() => props.tips,
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(newVal) => {
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if (newVal.includes("红队"))
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barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
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if (newVal.includes("蓝队"))
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barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
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if (newVal.includes("重回")) return;
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if (newVal.includes("红队") || newVal.includes("蓝队")) {
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updateRemain(props.total);
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}
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},
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{
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immediate: true,
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@@ -75,18 +82,18 @@ onBeforeUnmount(() => {
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<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
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<view
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:style="{
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justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start',
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justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
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}"
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>
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<view
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:style="{
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width: `${(remain / total) * 100}%`,
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background: barColor,
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right: tips.includes('红队') ? 0 : 'unset',
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right: currentTeam==='red' ? 0 : 'unset',
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transition: transitionStyle,
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}"
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/>
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<text v-if="!laoding">剩余{{ remain }}秒</text>
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<text v-if="!loading">剩余{{ remain }}秒</text>
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<text v-else>···</text>
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</view>
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</view>
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@@ -99,11 +106,13 @@ onBeforeUnmount(() => {
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flex-direction: column;
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align-items: center;
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}
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.container > image {
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width: 380rpx;
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height: 80rpx;
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transform: translateY(18rpx);
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}
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.container > view:last-child {
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width: 100%;
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text-align: center;
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@@ -115,10 +124,12 @@ onBeforeUnmount(() => {
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display: flex;
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align-items: center;
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}
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.container > view:last-child > view {
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height: 24rpx;
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border-radius: 15px;
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}
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.container > view:last-child > text {
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font-size: 18rpx;
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color: #fff;
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@@ -16,6 +16,7 @@ import { MESSAGETYPESV2 } from "@/constants";
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import audioManager from "@/audioManager";
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import useStore from "@/store";
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import {storeToRefs} from "pinia";
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const store = useStore();
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const {user} = storeToRefs(store);
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const start = ref(null);
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@@ -36,6 +37,7 @@ const bluePoints = ref(0);
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const showRoundTip = ref(false);
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const isFinalShoot = ref(false);
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const matchStatus = ref(undefined);
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const updateRemainSecond = ref(0);
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const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
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try {
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@@ -83,16 +85,15 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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}
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tips.value = nextTips;
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uni.$emit("update-tips", nextTips);
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uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
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if (force) {
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const remain = (Date.now() - battleInfo.current.startTime) / 1000;
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console.log(`当前轮已进行${remain}秒`);
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if (remain > 0 && remain < 15) {
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setTimeout(() => {
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uni.$emit("update-remain", 15 - remain - 0.2);
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}, 200);
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updateRemainSecond.value = 15 - remain - 0.2
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}
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} else {
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uni.$emit("update-remain", battleInfo.readyTime);
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updateRemainSecond.value = battleInfo.readyTime
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}
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} else {
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currentRound.value = battleInfo.current.round || 1;
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@@ -111,25 +112,25 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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}
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};
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function onAudioEnded(s) {
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if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
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let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
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uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
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}
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if (s.indexOf("比赛结束") >= 0) {
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onBattleEnd()
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}
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}
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function onBattleEnd() {
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showRoundTip.value = false
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console.log("onBattleEnd ended...")
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if (matchStatus.value === 2) {
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uni.redirectTo({
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url: `/pages/battle-result?battleId=${battleId.value}`,
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});
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}
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}
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.BattleStart) {
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start.value = true;
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} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
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recoverData(msg);
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} else if (msg.type === MESSAGETYPESV2.ShootResult) {
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showRoundTip.value = false;
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recoverData(msg, { arrowOnly: true });
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} else if (msg.type === MESSAGETYPESV2.NewRound) {
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function onNewRound(msg) {
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showRoundTip.value = true;
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isFinalShoot.value = msg.current.goldRound;
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const latestRound = msg.rounds[currentRound.value - 1];
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@@ -142,6 +143,22 @@ async function onReceiveMessage(msg) {
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currentRedPoint.value = latestRound.scores[2].score;
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}
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}
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}
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.BattleStart) {
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start.value = true;
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} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
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recoverData(msg);
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} else if (msg.type === MESSAGETYPESV2.ShootResult) {
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uni.$emit("update-remain", {stop: true})
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showRoundTip.value = false;
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recoverData(msg, {arrowOnly: true});
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} else if (msg.type === MESSAGETYPESV2.NewRound) {
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setTimeout(() => {
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onNewRound(msg)
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}, 800)
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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matchStatus.value = msg.status;
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if (msg.status === 4) {
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@@ -169,13 +186,14 @@ onMounted(async () => {
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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uni.$on("audioEnded", onAudioEnded);
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await laserCloseAPI();
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});
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onBeforeUnmount(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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uni.$off("audioEnded", onAudioEnded);
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audioManager.stopAll();
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});
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const refreshTimer = ref(null);
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@@ -248,7 +266,7 @@ onShow(async () => {
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:roundData="
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roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
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"
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:onAutoClose="onBattleEnd"
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:onAutoClose="()=>{ showRoundTip = false}"
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/>
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</ScreenHint>
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</view>
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@@ -260,6 +278,7 @@ onShow(async () => {
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width: 100%;
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height: 100%;
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}
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.players-row {
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display: flex;
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align-items: center;
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