pref: 进度条倒计时

This commit is contained in:
2026-05-07 16:49:09 +08:00
parent 9a5d64cc9e
commit 895be17f7c
3 changed files with 122 additions and 91 deletions

View File

@@ -362,6 +362,7 @@ class AudioManager {
} }
this.allowPlayMap.set(key, false); this.allowPlayMap.set(key, false);
this.onAudioEnded(key); this.onAudioEnded(key);
uni.$emit('audioEnded', key);
}); });
audio.onStop(() => { audio.onStop(() => {

View File

@@ -1,6 +1,7 @@
<script setup> <script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue"; import {ref, watch, onMounted, onBeforeUnmount} from "vue";
import { RoundGoldImages } from "@/constants"; import {RoundGoldImages} from "@/constants";
const props = defineProps({ const props = defineProps({
tips: { tips: {
type: String, type: String,
@@ -19,13 +20,26 @@ const props = defineProps({
const barColor = ref(""); const barColor = ref("");
const remain = ref(15); const remain = ref(15);
const timer = ref(null); const timer = ref(null);
const laoding = ref(false); const loading = ref(false);
const transitionStyle = ref("all 1s linear"); const transitionStyle = ref("all 1s linear");
const currentTeam = ref(null);
const updateRemain = (value) => { const updateRemain = (value) => {
if (value.stop) {
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
const newVal = Math.round(value); return
}
loading.value = false;
currentTeam.value = value.team
if (value.team === 'red')
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) {
remain.value = value.value;
return;
}
const newVal = Math.round(value.value);
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画 // 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
if (newVal >= remain.value) { if (newVal >= remain.value) {
transitionStyle.value = "none"; transitionStyle.value = "none";
@@ -38,7 +52,7 @@ const updateRemain = (value) => {
} }
timer.value = setInterval(() => { timer.value = setInterval(() => {
laoding.value = remain.value === 0; loading.value = remain.value === 0;
if (remain.value > 0) remain.value--; if (remain.value > 0) remain.value--;
}, 1000); }, 1000);
}; };
@@ -46,14 +60,7 @@ const updateRemain = (value) => {
watch( watch(
() => props.tips, () => props.tips,
(newVal) => { (newVal) => {
if (newVal.includes("红队"))
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (newVal.includes("蓝队"))
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (newVal.includes("重回")) return;
if (newVal.includes("红队") || newVal.includes("蓝队")) {
updateRemain(props.total);
}
}, },
{ {
immediate: true, immediate: true,
@@ -72,21 +79,21 @@ onBeforeUnmount(() => {
<template> <template>
<view class="container"> <view class="container">
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix" /> <image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
<view <view
:style="{ :style="{
justifyContent: tips.includes('红队') ? 'flex-end' : 'flex-start', justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
}" }"
> >
<view <view
:style="{ :style="{
width: `${(remain / total) * 100}%`, width: `${(remain / total) * 100}%`,
background: barColor, background: barColor,
right: tips.includes('红队') ? 0 : 'unset', right: currentTeam==='red' ? 0 : 'unset',
transition: transitionStyle, transition: transitionStyle,
}" }"
/> />
<text v-if="!laoding">剩余{{ remain }}</text> <text v-if="!loading">剩余{{ remain }}</text>
<text v-else>···</text> <text v-else>···</text>
</view> </view>
</view> </view>
@@ -99,11 +106,13 @@ onBeforeUnmount(() => {
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
} }
.container > image { .container > image {
width: 380rpx; width: 380rpx;
height: 80rpx; height: 80rpx;
transform: translateY(18rpx); transform: translateY(18rpx);
} }
.container > view:last-child { .container > view:last-child {
width: 100%; width: 100%;
text-align: center; text-align: center;
@@ -115,10 +124,12 @@ onBeforeUnmount(() => {
display: flex; display: flex;
align-items: center; align-items: center;
} }
.container > view:last-child > view { .container > view:last-child > view {
height: 24rpx; height: 24rpx;
border-radius: 15px; border-radius: 15px;
} }
.container > view:last-child > text { .container > view:last-child > text {
font-size: 18rpx; font-size: 18rpx;
color: #fff; color: #fff;

View File

@@ -1,6 +1,6 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue"; import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue"; import BattleHeader from "@/components/BattleHeader.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
@@ -11,13 +11,14 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import TeamAvatars from "@/components/TeamAvatars.vue"; import TeamAvatars from "@/components/TeamAvatars.vue";
import ShootProgress2 from "@/components/ShootProgress2.vue"; import ShootProgress2 from "@/components/ShootProgress2.vue";
import { laserCloseAPI, getBattleAPI } from "@/apis"; import {laserCloseAPI, getBattleAPI} from "@/apis";
import { MESSAGETYPESV2 } from "@/constants"; import {MESSAGETYPESV2} from "@/constants";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import {storeToRefs} from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const {user} = storeToRefs(store);
const start = ref(null); const start = ref(null);
const tips = ref(""); const tips = ref("");
const battleId = ref(""); const battleId = ref("");
@@ -36,8 +37,9 @@ const bluePoints = ref(0);
const showRoundTip = ref(false); const showRoundTip = ref(false);
const isFinalShoot = ref(false); const isFinalShoot = ref(false);
const matchStatus = ref(undefined); const matchStatus = ref(undefined);
const updateRemainSecond = ref(0);
const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => { const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
try { try {
battleId.value = battleInfo.matchId; battleId.value = battleInfo.matchId;
@@ -83,16 +85,15 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
} }
tips.value = nextTips; tips.value = nextTips;
uni.$emit("update-tips", nextTips); uni.$emit("update-tips", nextTips);
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
if (force) { if (force) {
const remain = (Date.now() - battleInfo.current.startTime) / 1000; const remain = (Date.now() - battleInfo.current.startTime) / 1000;
console.log(`当前轮已进行${remain}`); console.log(`当前轮已进行${remain}`);
if (remain > 0 && remain < 15) { if (remain > 0 && remain < 15) {
setTimeout(() => { updateRemainSecond.value = 15 - remain - 0.2
uni.$emit("update-remain", 15 - remain - 0.2);
}, 200);
} }
} else { } else {
uni.$emit("update-remain", battleInfo.readyTime); updateRemainSecond.value = battleInfo.readyTime
} }
} else { } else {
currentRound.value = battleInfo.current.round || 1; currentRound.value = battleInfo.current.round || 1;
@@ -111,25 +112,25 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
} }
}; };
function onBattleEnd(){ function onAudioEnded(s) {
showRoundTip.value = false if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
console.log("onBattleEnd ended...") let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
}
if (s.indexOf("比赛结束") >= 0) {
onBattleEnd()
}
}
function onBattleEnd() {
if (matchStatus.value === 2) { if (matchStatus.value === 2) {
uni.redirectTo({ uni.redirectTo({
url: `/pages/battle-result?battleId=${battleId.value}`, url: `/pages/battle-result?battleId=${battleId.value}`,
}); });
} }
} }
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; function onNewRound(msg) {
if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false;
recoverData(msg, { arrowOnly: true });
} else if (msg.type === MESSAGETYPESV2.NewRound) {
showRoundTip.value = true; showRoundTip.value = true;
isFinalShoot.value = msg.current.goldRound; isFinalShoot.value = msg.current.goldRound;
const latestRound = msg.rounds[currentRound.value - 1]; const latestRound = msg.rounds[currentRound.value - 1];
@@ -142,6 +143,22 @@ async function onReceiveMessage(msg) {
currentRedPoint.value = latestRound.scores[2].score; currentRedPoint.value = latestRound.scores[2].score;
} }
} }
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
uni.$emit("update-remain", {stop: true})
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
} else if (msg.type === MESSAGETYPESV2.NewRound) {
setTimeout(() => {
onNewRound(msg)
}, 800)
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
matchStatus.value = msg.status; matchStatus.value = msg.status;
if (msg.status === 4) { if (msg.status === 4) {
@@ -169,13 +186,14 @@ onMounted(async () => {
keepScreenOn: true, keepScreenOn: true,
}); });
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("audioEnded", onAudioEnded);
await laserCloseAPI(); await laserCloseAPI();
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
uni.$off("socket-inbox", onReceiveMessage); uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll(); audioManager.stopAll();
}); });
const refreshTimer = ref(null); const refreshTimer = ref(null);
@@ -192,7 +210,7 @@ onShow(async () => {
delta: 2, delta: 2,
}); });
} else { } else {
recoverData(result, { force: true }); recoverData(result, {force: true});
} }
} }
}); });
@@ -206,7 +224,7 @@ onShow(async () => {
:redTeam="redTeam" :redTeam="redTeam"
:blueTeam="blueTeam" :blueTeam="blueTeam"
/> />
<TestDistance v-if="start === false" :guide="false" :isBattle="true" /> <TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
<view v-if="start" class="players-row"> <view v-if="start" class="players-row">
<TeamAvatars <TeamAvatars
:team="blueTeam" :team="blueTeam"
@@ -219,7 +237,7 @@ onShow(async () => {
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
" "
/> />
<TeamAvatars :team="redTeam" :currentShooterId="currentShooterId" /> <TeamAvatars :team="redTeam" :currentShooterId="currentShooterId"/>
</view> </view>
<BowTarget <BowTarget
v-if="start" v-if="start"
@@ -248,7 +266,7 @@ onShow(async () => {
:roundData=" :roundData="
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : [] roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
" "
:onAutoClose="onBattleEnd" :onAutoClose="()=>{ showRoundTip = false}"
/> />
</ScreenHint> </ScreenHint>
</view> </view>
@@ -260,6 +278,7 @@ onShow(async () => {
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
.players-row { .players-row {
display: flex; display: flex;
align-items: center; align-items: center;