update:代码备份

This commit is contained in:
2026-05-18 09:20:07 +08:00
parent fc7149121b
commit 21d8d0fbdb
14 changed files with 1350 additions and 10 deletions

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@@ -69,6 +69,18 @@ const props = defineProps({
src="@/static/app-bg7.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 9"
src="@/static/app-bg8.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
src="@/static/app-bg9.png"
mode="widthFix"
/>
<view class="bg-overlay" v-if="type === 0"></view>
</view>
</template>

View File

@@ -122,6 +122,9 @@
},
{
"path": "pages/training/index"
},
{
"path": "pages/training/practise-one"
}
],
"globalStyle": {

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@@ -0,0 +1,456 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
currentRound: {
type: Number,
default: 0,
},
totalRound: {
type: Number,
default: 0,
},
scores: {
type: Array,
default: () => [],
},
blueScores: {
type: Array,
default: () => [],
},
mode: {
type: String,
default: "solo", // solo 单排team 双排
},
stop: {
type: Boolean,
default: false,
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
latestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
latestOne.value = null;
}, 1000);
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
function calcRealX(num, offset = 3.4) {
const len = 20.4 + num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
}
function calcRealY(num, offset = 3.4) {
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
const simulShoot2 = async () => {
if (device.value.deviceId) {
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
await simulShootAPI(device.value.deviceId, r1, r1);
}
};
const env = computed(() => {
const accountInfo = uni.getAccountInfoSync();
return accountInfo.miniProgram.envVersion;
});
const arrowStyle = computed(() => {
return {
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
360 - angle.value
}deg) translateY(105%)`,
};
});
async function onReceiveMessage(message) {
if (Array.isArray(message)) return;
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
if (
message.shootData.playerId === user.value.id &&
!message.shootData.ring &&
message.shootData.angle >= 0
) {
angle.value = null;
setTimeout(() => {
if (props.scores[0]) {
circleColor.value =
message.shootData.playerId === props.scores[0].playerId
? "#ff4444"
: "#1840FF";
}
angle.value = message.shootData.angle;
}, 200);
}
}
}
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
});
onBeforeUnmount(() => {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
if (dirTimer.value) {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<!-- <view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
"/" +
totalRound
}}</text>
</view> -->
<view class="target">
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" />
</view>
</view>
<view v-if="stop" class="stop-sign">中场休息</view>
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
}"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
}"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
<view
v-if="
bluelatestOne &&
bluelatestOne.ring &&
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
}"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
}"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<view
v-if="bow.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<image src="../../../static/bow-target.png" mode="widthFix" />
</view>
<view class="footer">
<PointSwitcher
:onChange="(val) => (pMode = val)"
:style="{ zIndex: 999 }"
/>
</view>
<view class="simul" v-if="env !== 'release'">
<button @click="simulShoot">模拟</button>
<button @click="simulShoot2">射箭</button>
</view>
</view>
</template>
<style scoped>
.container {
width: calc(100vw - 30px);
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: -1;
}
.e-value {
position: absolute;
background-color: #0006;
color: #fff;
font-size: 12px;
padding: 4px 7px;
border-radius: 5px;
z-index: 2;
width: 50px;
text-align: center;
}
.round-tip {
position: absolute;
color: #fff;
font-size: 30px;
font-weight: bold;
z-index: 2;
width: 100px;
text-align: center;
}
.round-tip > text {
font-size: 24px;
margin-left: 5px;
}
.target > image:last-child {
width: 100%;
height: 100%;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 1;
color: #fff;
transition: all 0.3s ease;
}
.s-point {
width: 4px;
height: 4px;
min-width: 4px;
min-height: 4px;
}
.b-point {
width: 10px;
height: 10px;
min-width: 10px;
min-height: 10px;
border: 1px solid #fff;
z-index: 1;
box-sizing: border-box;
display: flex;
justify-content: center;
align-items: center;
}
.b-point > text {
font-size: 16rpx;
color: #fff;
font-family: "DINCondensed";
/* text-align: center;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
.header {
width: 100%;
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: -40px;
}
.header > image:first-child {
width: 40px;
height: 40px;
}
.round-count {
font-size: 20px;
color: #fed847;
top: 75px;
font-weight: bold;
}
.footer {
width: calc(100% - 20px);
padding: 0 10px;
display: flex;
margin-top: -40px;
justify-content: flex-end;
}
.footer > image {
width: 40px;
min-height: 40px;
max-height: 40px;
border-radius: 50%;
border: 1px solid #fff;
}
.simul {
position: absolute;
top: 0;
right: 20px;
margin-left: 20px;
z-index: 999;
}
.simul > button {
color: #fff;
}
.stop-sign {
position: absolute;
font-size: 44px;
color: #fff9;
text-align: center;
width: 200px;
height: 60px;
left: calc(50% - 100px);
top: calc(50% - 30px);
z-index: 99;
font-weight: bold;
}
.arrow-dir {
position: absolute;
width: 100%;
height: 52%;
left: 50%;
bottom: 50%;
display: flex;
align-items: center;
justify-content: center;
}
.arrow-dir > view {
width: 40rpx;
height: 40rpx;
border-radius: 50%;
}
.arrow-dir > view > image {
width: 100rpx;
height: 100rpx;
transform: translate(-30%, -30%);
}
@keyframes spring-in {
0% {
transform: scale(2);
opacity: 0.4;
}
15% {
transform: scale(3);
opacity: 1;
}
30% {
transform: scale(2);
opacity: 0.4;
}
45% {
transform: scale(3);
opacity: 1;
}
60% {
transform: scale(2);
opacity: 0.4;
}
75% {
transform: scale(3);
opacity: 1;
}
100% {
transform: scale(1);
opacity: 0;
}
}
@keyframes disappear {
0% {
opacity: 1;
}
75% {
opacity: 1;
}
100% {
opacity: 0;
}
}
.arrow-dir > view {
animation: disappear 3s ease forwards;
}
.arrow-dir > view > image {
animation: spring-in 3s ease forwards;
width: 100%;
}
</style>

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@@ -0,0 +1,62 @@
<script setup>
const props = defineProps({
type: {
type: String,
default: "normal",
},
location: {
type: Object,
default: () => ({}),
},
});
</script>
<template>
<view :class="`container ${type}`" :style="{ ...location }">
<slot />
</view>
</template>
<style scoped>
.container {
position: absolute;
color: #fff;
display: flex;
flex-direction: column;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
font-size: 24rpx;
}
.normal {
background-image: url("../static/bubble-tip.png");
width: 157rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 30rpx;
}
.normal2 {
background-image: url("../static/bubble-tip4.png");
width: 190rpx;
height: 105rpx;
padding-top: 10px;
padding-left: 20rpx;
top: 0;
left: 15%;
z-index: 1;
}
.long {
background-image: url("../static/bubble-tip2.png");
width: 370rpx;
height: 70rpx;
top: -50%;
left: 49%;
}
.short {
background-image: url("../static/bubble-tip3.png");
width: 300rpx;
height: 70rpx;
top: -50%;
right: -1%;
}
</style>

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@@ -0,0 +1,379 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
});
const barColor = ref("#fed847");
const remain = ref(props.total);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
const progressPercent = computed(() => {
if (!props.total) return 0;
return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
});
const displayName = computed(() => {
return (
user.value?.nickName ||
user.value?.nickname ||
user.value?.name ||
"Archer"
);
});
const avatarSrc = computed(() => {
return user.value?.avatar || "/static/shooter2.png";
});
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null) {
key.push(`${getDirectionText(arrow.angle)}调整`);
}
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view v-if="show" class="progress-card">
<view class="progress-card__header">
<view class="progress-card__profile">
<view class="progress-card__avatar-shell">
<Avatar :src="user.avatar" :size="40" />
</view>
<text class="progress-card__name">{{ displayName }}</text>
</view>
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
<image
class="progress-card__sound-icon"
:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
mode="aspectFit"
/>
</button> -->
</view>
<view class="progress-card__track-wrap">
<image
class="progress-card__titile"
src="../../../static/training-difficulty-design/text-icon-cgxl.png"
mode="aspectFit"
/>
<view class="progress-card__track">
<view
class="progress-card__fill"
:style="{
width: `${progressPercent}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<view class="progress-card__badge">
<text class="progress-card__badge-text">剩余{{ remain }}</text>
</view>
</view>
<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
</view>
</view>
</template>
<style scoped>
.progress-card {
box-sizing: border-box;
/* padding: 50rpx 30rpx 0 30rpx; */
margin: 70rpx 30rpx 0 30rpx;
}
.progress-card__header {
display: flex;
align-items: flex-start;
justify-content: space-between;
}
.progress-card__profile {
display: flex;
flex-direction: column;
align-items: flex-start;
}
.progress-card__avatar-shell {
width: 86rpx;
height: 86rpx;
padding: 3rpx;
box-sizing: border-box;
border-radius: 50%;
background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
}
.progress-card__avatar {
width: 100%;
height: 100%;
display: block;
border-radius: 50%;
}
.progress-card__name {
width: 86rpx;
color: #E7BA80;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-align: center;
margin-top: 10rpx;
}
.progress-card__sound {
width: 68rpx;
height: 68rpx;
margin: 0;
padding: 0;
border: none;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
background: rgba(28, 24, 21, 0.72);
box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
}
.progress-card__sound::after {
border: none;
}
.progress-card__sound-icon {
width: 34rpx;
height: 34rpx;
}
.progress-card__track-wrap {
margin-top: -156rpx;
padding-left: 102rpx;
}
.progress-card__titile{
width: 260rpx;
height: 72rpx;
margin-left: 110rpx;
}
.progress-card__track {
position: relative;
width: 100%;
height: 24rpx;
border-radius: 18rpx;
overflow: hidden;
background: #444444;
}
.progress-card__fill {
position: absolute;
top: 0;
left: 0;
bottom: 0;
border-radius: 18rpx;
background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
}
.progress-card__badge {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
min-width: 156rpx;
height: 40rpx;
padding: 0 24rpx;
box-sizing: border-box;
border-radius: 999rpx;
display: flex;
align-items: center;
justify-content: center;
/* background: rgba(164, 117, 47, 0.94); */
/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
}
.progress-card__badge-text {
color: #fff7de;
font-size: 18rpx;
line-height: 1;
white-space: nowrap;
}
.progress-card__tip {
display: block;
margin-top: 16rpx;
color: rgba(255, 243, 216, 0.88);
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
</style>

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@@ -0,0 +1,196 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import BowPower from "@/components/BowPower.vue";
import Avatar from "@/components/Avatar.vue";
import audioManager from "@/audioManager";
import { simulShootAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device } = storeToRefs(store);
const props = defineProps({
guide: {
type: Boolean,
default: true,
},
isBattle: {
type: Boolean,
default: false,
},
count: {
type: Number,
default: 15,
},
});
const arrow = ref({});
const distance = ref(0);
const showsimul = ref(false);
const count = ref(props.count);
const timer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
audioManager.play("请射箭测试距离");
if (props.isBattle) {
timer.value = setInterval(() => {
count.value -= 1;
if (count.value < 0) clearInterval(timer.value);
}, 1000);
}
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
uni.$off("update-timer", updateTimer);
});
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
};
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
const accountInfo = uni.getAccountInfoSync();
const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showsimul.value = true;
});
onBeforeUnmount(() => {
uni.$off("socket-inbox", onReceiveMessage);
});
</script>
<template>
<view class="container">
<view class="test-area">
<image
class="text-bg"
src="../../../static/training-difficulty-design/par-bg.png"
mode="widthFix"
/>
<button
class="simul"
@click="simulShoot"
hover-class="none"
v-if="showsimul"
>
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">20cm</text>全环靶,请更换靶子</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text></text>
<text v-if="distance >= 5">已达到距离要求</text>
<text v-else>请调整站位</text>
</block>
<block v-else>
<text>请射箭测试站距</text>
</block>
</view>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
</view>
<view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0">
<text>具体正式比赛还有</text>
<text>{{ count }}</text>
<text></text>
</view>
<view v-else> 进入中... </view>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
max-height: 70vh;
}
.ready-timer {
display: flex;
flex-direction: column;
align-items: center;
transform: translateY(-10vw);
}
.ready-timer > image:first-child {
width: 40%;
}
.ready-timer > view {
width: 80%;
height: 45px;
background-color: #545454;
border-radius: 30px;
display: flex;
justify-content: center;
align-items: center;
transform: translateY(-8vw);
color: #bebebe;
font-size: 15px;
}
.ready-timer > view > text:nth-child(2) {
color: #fed847;
font-size: 20px;
width: 22px;
text-align: center;
}
.test-area {
width: 100%;
height: auto;
position: relative;
}
.text-bg {
width: 100%;
position: relative;
}
.warnning-text {
color: #fff;
display: flex;
flex-direction: column;
height: 200rpx;
position: absolute;
top: 142rpx;
left: 0;
width: 100%;
font-size: 36rpx;
text-align: center;
}
.target-tip{
margin-bottom: 28rpx;
}
.text-yellow{
color: #FED847;
}
.simul {
position: absolute;
color: #fff;
right: 10px;
top: 30rpx;
}
.user-row{
position: absolute;
bottom: 34rpx;
left: 0rpx;
width: 100%;
padding: 0 34rpx;
box-sizing: border-box;
}
</style>

View File

@@ -2,6 +2,7 @@
import { computed, nextTick, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import TargetPicker from "@/components/TargetPicker.vue";
import TrainingDifficultyBadge from "@/components/training/TrainingDifficultyBadge.vue";
import TrainingDifficultyPreviewCard from "@/components/training/TrainingDifficultyPreviewCard.vue";
import TrainingDifficultyStartButton from "@/components/training/TrainingDifficultyStartButton.vue";
@@ -41,6 +42,7 @@ const emptyDifficulty = {
const modeKey = ref(defaultModeKey);
const unlockedDifficultyId = ref(defaultUnlockedDifficultyId);
const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
const showTargetPicker = ref(false);
const nodesScrollTop = ref(0);
const nodesScrollWithAnimation = ref(false);
@@ -318,7 +320,11 @@ const initPageState = (options = {}) => {
});
};
const saveTrainingContext = () => {
const resolveTargetPaperType = (target) => {
return Number(target) === 1 ? "20厘米全环靶" : "40厘米全环靶";
};
const saveTrainingContext = (target) => {
const difficulty = selectedDifficulty.value;
if (!difficulty.id) {
@@ -330,7 +336,9 @@ const saveTrainingContext = () => {
trainingTitle: pageConfig.value.title,
difficultyId: difficulty.id,
difficultyLabel: difficulty.label,
targetPaperType: difficulty.targetPaperType,
targetPaperType: target
? resolveTargetPaperType(target)
: difficulty.targetPaperType,
});
};
@@ -369,6 +377,26 @@ const handleStart = () => {
});
};
const openTargetPicker = () => {
if (!selectedDifficulty.value.id) {
return;
}
showTargetPicker.value = true;
};
const handleTargetConfirm = (target) => {
showTargetPicker.value = false;
saveTrainingContext(target);
// uni.showToast({
// title: `${selectedDifficulty.value.title} 即将开始`,
// icon: "none",
// });
uni.navigateTo({
url: `/pages/training/practise-one?target=${target}`,
});
};
onLoad((options = {}) => {
initPageState(options);
@@ -424,10 +452,15 @@ onLoad((options = {}) => {
<view class="difficulty-page__start">
<TrainingDifficultyStartButton
:text="selectedDifficulty.startText"
@click="handleStart"
@click="openTargetPicker"
/>
</view>
</view>
<TargetPicker
:show="showTargetPicker"
:onClose="() => (showTargetPicker = false)"
:onConfirm="handleTargetConfirm"
/>
</Container>
</template>

View File

@@ -0,0 +1,199 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue";
import BowTarget from "./components/BowTarget.vue";
import ScorePanel2 from "@/components/ScorePanel2.vue";
import ScoreResult from "@/components/ScoreResult.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "./components/TestDistance.vue";
import BubbleTip from "./components/BubbleTip.vue";
import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const total = 12;
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
onLoad((options) => {
if (options.target) {
targetType.value = Number(options.target);
}
});
const onReady = async () => {
await startPractiseAPI();
scores.value = [];
start.value = true;
audioManager.play("练习开始");
};
const onOver = async () => {
practiseResult.value = await getPractiseAPI(practiseId.value);
start.value = false;
};
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
}
}
async function onComplete() {
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
if (validArrows.length === total) {
uni.navigateBack();
} else {
practiseId.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
}
}
const onClickShare = debounce(async () => {
await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
await wxShare("shareCanvas");
});
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
onMounted(async () => {
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id;
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
endPractiseAPI();
});
</script>
<template>
<Container
:bgType="!start && !practiseResult.id?9:10"
:showBottom="!start && !scores.length"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
<block v-else>
<ShootProgress
:start="start"
:onStop="onOver"
/>
<view class="user-row">
<!-- <Avatar :src="user.avatar" :size="35" /> -->
<BubbleTip v-if="showGuide" type="normal2">
<text>还有两场坚持</text>
<text>就是胜利💪</text>
</BubbleTip>
<!-- <BowPower /> -->
</view>
<BowTarget
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
v-if="practiseResult.details"
:rowCount="6"
:total="total"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? 'un'
: ''
}finish-tip.png`"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</block>
</view>
<template #bottom>
<view class="btn-box">
<image
class="btn-box-bg"
src="../../static/training-difficulty-design/par-star.png"
mode="widthFix"
/>
<button class="btn" @click="onReady">准备好了开始练习</button>
</view>
</template>
</Container>
</template>
<style scoped>
.btn-box{
width: 488rpx;
height: 234rpx;
position: fixed;
bottom: 130rpx;
left: 50%;
transform: translateX(-50%);
}
.btn-box-bg{
width: 100%;
}
.btn{
width: 330rpx;
height: 70rpx;
line-height: 70rpx;
background: #FED847;
border-radius: 44rpx;
text-align: center;
color: #000000;
font-size: 28rpx;
font-weight: 500;
position: absolute;
left: 50%;
transform: translateX(-50%);
bottom: -36rpx;
}
</style>

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