463 lines
11 KiB
Vue
463 lines
11 KiB
Vue
<script setup>
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import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
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import audioManager from "@/audioManager";
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import { MESSAGETYPESV2 } from "@/constants";
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import { getDirectionText } from "@/util";
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import Avatar from "@/components/Avatar.vue";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const props = defineProps({
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show: {
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type: Boolean,
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default: true,
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},
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start: {
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type: Boolean,
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default: false,
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},
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tips: {
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type: String,
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default: "",
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},
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total: {
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type: Number,
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default: 120,
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},
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countdownEnabled: {
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type: Boolean,
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default: true,
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},
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trainingType: {
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type: String,
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default: "precision",
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},
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isVip: {
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type: Boolean,
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default: false,
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},
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isSvip: {
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type: Boolean,
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default: false,
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},
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externalShootResultAudio: {
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type: Boolean,
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default: false,
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},
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currentRound: {
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type: Number,
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default: 0,
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},
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battleId: {
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type: String,
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default: "",
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},
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melee: {
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type: Boolean,
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default: false,
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},
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onStop: {
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type: Function,
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default: () => {},
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},
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});
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const trainingTitleIconMap = Object.freeze({
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base:
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"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jcxl.png",
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precision:
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"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jingzxl.png",
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rhythm:
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"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-jzxl.png",
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endurance:
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"https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/text-icon-nlxl.png",
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});
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const trainingTitleIcon = computed(
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() =>
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trainingTitleIconMap[props.trainingType] || trainingTitleIconMap.precision
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);
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const barColor = ref("#fed847");
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const remain = ref(props.countdownEnabled ? props.total : 0);
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const timer = ref(null);
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const sound = ref(true);
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const currentRound = ref(props.currentRound);
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const currentRoundEnded = ref(false);
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const halfTime = ref(false);
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const wait = ref(0);
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const transitionStyle = ref("all 1s linear");
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const progressPercent = computed(() => {
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if (!props.countdownEnabled || !props.total) return 0;
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return Math.max(0, Math.min(100, (remain.value / props.total) * 100));
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});
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const displayName = computed(() => {
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return (
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user.value?.nickName ||
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user.value?.nickname ||
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user.value?.name ||
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"Archer"
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);
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});
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const avatarSrc = computed(() => {
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return user.value?.avatar || "/static/shooter2.png";
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});
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watch(
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() => props.tips,
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(newVal) => {
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let key = "";
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if (newVal.includes("红队")) key = "请红方射箭";
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if (newVal.includes("蓝队")) key = "请蓝方射箭";
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if (key) {
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if (currentRoundEnded.value) {
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currentRound.value += 1;
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currentRoundEnded.value = false;
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if (currentRound.value === 1) audioManager.play("第一轮");
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if (currentRound.value === 2) audioManager.play("第二轮");
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if (currentRound.value === 3) audioManager.play("第三轮");
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if (currentRound.value === 4) audioManager.play("第四轮");
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if (currentRound.value === 5) audioManager.play("第五轮");
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setTimeout(() => {
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audioManager.play(key);
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}, 1000);
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} else {
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audioManager.play(key);
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}
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}
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}
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);
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const clearTimer = () => {
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if (!timer.value) return;
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clearInterval(timer.value);
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timer.value = null;
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};
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const resetTimer = (count) => {
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clearTimer();
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if (!props.countdownEnabled) {
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remain.value = 0;
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return;
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}
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const countValue = Number(count);
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const newVal = Number.isFinite(countValue)
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? Math.max(0, Math.round(countValue))
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: 0;
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if (newVal >= remain.value) {
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transitionStyle.value = "none";
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remain.value = newVal;
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setTimeout(() => {
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transitionStyle.value = "all 1s linear";
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}, 50);
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} else {
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remain.value = newVal;
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}
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if (remain.value > 0) {
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timer.value = setInterval(() => {
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if (remain.value === 0) {
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clearTimer();
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props.onStop();
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}
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if (remain.value > 0) remain.value--;
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}, 1000);
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}
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};
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watch(
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() => [props.start, props.countdownEnabled],
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([started, countdownEnabled]) => {
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if (started && countdownEnabled) {
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resetTimer(props.total);
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} else {
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clearTimer();
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remain.value = 0;
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}
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},
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{
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immediate: true,
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}
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);
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const tipContent = computed(() => {
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if (halfTime.value) {
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return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
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}
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return props.start && remain.value === 0 ? "时间到!" : props.tips;
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});
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const updateSound = () => {
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sound.value = !sound.value;
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audioManager.setMuted(!sound.value);
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};
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.BattleStart) {
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halfTime.value = false;
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audioManager.play("比赛开始");
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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audioManager.play("练习结束", false);
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} else if (msg.type === MESSAGETYPESV2.ShootResult) {
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// 精准训练由页面统一等待语音和飞箭结束,其他训练保持原播放链路。
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if (props.externalShootResultAudio) return;
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const latestDetail =
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Array.isArray(msg.details) && msg.details.length > 0
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? msg.details[msg.details.length - 1]
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: null;
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// 语音和 ACK 优先使用同一份当前箭数据,details 仅作为兼容兜底。
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const arrow = msg.shootData || latestDetail;
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if (!arrow) return;
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if (
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arrow.playerId !== undefined &&
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arrow.playerId !== null &&
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String(arrow.playerId) !== String(user.value?.id)
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) {
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return;
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}
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const key = [];
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key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶");
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if (arrow.angle !== null && arrow.angle !== undefined) {
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key.push(`向${getDirectionText(arrow.angle)}调整`);
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}
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if (arrow.threeConsecutive10Rings === true) {
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key.push("tententen");
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}
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audioManager.play(key, false);
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} else if (msg.type === MESSAGETYPESV2.HalfRest) {
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halfTime.value = true;
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audioManager.play("中场休息");
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} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
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uni.showToast({
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title: "距离不足,无效",
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icon: "none",
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});
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audioManager.play("射击无效");
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}
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}
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const playSound = (key) => {
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audioManager.play(key);
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};
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onMounted(() => {
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uni.$on("update-remain", resetTimer);
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uni.$on("socket-inbox", onReceiveMessage);
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uni.$on("play-sound", playSound);
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});
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onBeforeUnmount(() => {
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uni.$off("update-remain", resetTimer);
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uni.$off("socket-inbox", onReceiveMessage);
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uni.$off("play-sound", playSound);
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clearTimer();
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});
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</script>
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<template>
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<view v-if="show" class="progress-card">
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<view class="progress-card__header">
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<view class="progress-card__profile">
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<view class="progress-card__avatar-shell">
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<Avatar
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:src="avatarSrc"
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:size="80"
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size-unit="rpx"
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image-mode="aspectFill"
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/>
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</view>
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<view
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:class="[
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'progress-card__name',
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'member-nickname',
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isVip && !isSvip ? 'member-nickname--vip' : '',
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isSvip ? 'member-nickname--svip' : '',
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]"
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>
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<text class="member-nickname__text">{{ displayName }}</text>
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<text v-if="isSvip" class="member-nickname__shine">
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{{ displayName }}
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</text>
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</view>
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</view>
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<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
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<image
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class="progress-card__sound-icon"
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:src="`/static/sound${sound ? '' : '-off'}-yellow.png`"
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mode="aspectFit"
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/>
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</button> -->
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</view>
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<view class="progress-card__track-wrap">
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<image
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class="progress-card__titile"
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:src="trainingTitleIcon"
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mode="aspectFit"
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/>
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<view v-if="countdownEnabled" class="progress-card__track">
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<view
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class="progress-card__fill"
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:style="{
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width: `${progressPercent}%`,
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backgroundColor: barColor,
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right: tips.includes('红队') ? 0 : 'unset',
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transition: transitionStyle,
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}"
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/>
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<view class="progress-card__badge">
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<text class="progress-card__badge-text">剩余{{ remain }}秒</text>
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</view>
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</view>
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<!-- <text v-if="tipContent" class="progress-card__tip">{{ tipContent }}123</text> -->
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</view>
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</view>
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</template>
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<style scoped>
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.progress-card {
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box-sizing: border-box;
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/* padding: 50rpx 30rpx 0 30rpx; */
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margin: 70rpx 30rpx 0 30rpx;
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}
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.progress-card__header {
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display: flex;
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align-items: flex-start;
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justify-content: space-between;
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}
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.progress-card__profile {
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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}
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.progress-card__avatar-shell {
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width: 86rpx;
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height: 86rpx;
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padding: 3rpx;
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box-sizing: border-box;
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border-radius: 50%;
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background: linear-gradient(180deg, rgba(255, 209, 153, 1), rgba(162, 119, 55, 1));
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.progress-card__avatar {
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width: 100%;
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height: 100%;
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display: block;
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border-radius: 50%;
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}
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.progress-card__name {
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width: 86rpx;
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color: #fff;
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font-size: 18rpx;
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line-height: 1;
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justify-content: center;
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white-space: nowrap;
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overflow: hidden;
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text-overflow: ellipsis;
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text-align: center;
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margin-top: 10rpx;
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}
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.progress-card__sound {
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width: 68rpx;
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height: 68rpx;
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margin: 0;
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padding: 0;
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border: none;
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border-radius: 50%;
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display: flex;
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align-items: center;
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justify-content: center;
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background: rgba(28, 24, 21, 0.72);
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box-shadow: 0 8rpx 18rpx rgba(0, 0, 0, 0.18);
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}
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.progress-card__sound::after {
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border: none;
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}
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.progress-card__sound-icon {
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width: 34rpx;
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height: 34rpx;
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}
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.progress-card__track-wrap {
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margin-top: -156rpx;
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padding-left: 102rpx;
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}
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.progress-card__titile{
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width: 260rpx;
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height: 72rpx;
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margin-left: 110rpx;
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}
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.progress-card__track {
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position: relative;
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width: 100%;
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height: 24rpx;
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border-radius: 18rpx;
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overflow: hidden;
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background: #444444;
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}
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.progress-card__fill {
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position: absolute;
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top: 0;
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left: 0;
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bottom: 0;
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border-radius: 18rpx;
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background: linear-gradient( 133deg, #FFD19A 0%, #A17636 100%);
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}
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.progress-card__badge {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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min-width: 156rpx;
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height: 40rpx;
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padding: 0 24rpx;
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box-sizing: border-box;
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border-radius: 999rpx;
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display: flex;
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align-items: center;
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justify-content: center;
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/* background: rgba(164, 117, 47, 0.94); */
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/* box-shadow: 0 4rpx 10rpx rgba(76, 45, 7, 0.22); */
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}
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.progress-card__badge-text {
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color: #fff7de;
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font-size: 18rpx;
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line-height: 1;
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white-space: nowrap;
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}
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.progress-card__tip {
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display: block;
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margin-top: 16rpx;
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color: rgba(255, 243, 216, 0.88);
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font-size: 24rpx;
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line-height: 1.4;
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text-align: center;
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}
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</style>
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