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shoot-miniprograms/src/pages/practise-one.vue

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<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel2 from "@/components/ScorePanel2.vue";
import ScoreResult from "@/components/ScoreResult.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "@/components/TestDistance.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";
import {
createPractiseAPI,
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const total = 12;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
onLoad((options) => {
if (options.target) {
targetType.value = Number(options.target);
}
});
const onReady = async () => {
await startPractiseAPI();
scores.value = [];
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
start.value = true;
audioManager.play("练习开始");
};
const onOver = async () => {
practiseResult.value = await getPractiseAPI(practiseId.value);
start.value = false;
};
/**
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X 环
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
xRingStreak.value += 1;
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen避免播放顺序颠倒
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 非 X 环则重置连续计数
xRingStreak.value = 0;
}
}
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
scores.value = msg.details;
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
}
}
async function onComplete() {
const validArrows = (practiseResult.value.details || []).filter(
(a) => a.x !== -30 && a.y !== -30
);
if (validArrows.length === total) {
uni.navigateBack();
} else {
practiseId.value = "";
practiseResult.value = {};
start.value = false;
scores.value = [];
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
}
}
const onClickShare = debounce(async () => {
await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
await wxShare("shareCanvas");
});
function onAudioEnded(s) {
if (s.indexOf("比赛结束") >= 0) {
onOver()
}
}
onMounted(async () => {
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("share-image", onClickShare);
uni.$on("audioEnded", onAudioEnded);
const result = await createPractiseAPI(total, 120, targetType.value);
if (result) practiseId.value = result.id;
});
onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll();
endPractiseAPI();
});
</script>
<template>
<Container
:bgType="1"
title="个人单组练习"
:showBottom="!start && !scores.length"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
<block v-else>
<ShootProgress
:tips="`${
!start || scores.length === 12
? ''
: `请开始射箭第${
roundsName[Math.ceil((scores.length + 1) / 3)]
}轮`
}`"
:start="start"
:onStop="onOver"
/>
<view class="user-row">
<Avatar :src="user.avatar" :size="35" />
<BubbleTip v-if="showGuide" type="normal2">
<text>还有两场坚持</text>
<text>就是胜利💪</text>
</BubbleTip>
<BowPower />
</view>
<BowTarget
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
v-if="practiseResult.details"
:rowCount="6"
:total="total"
:onClose="onComplete"
:result="practiseResult"
:tipSrc="`../static/${
practiseResult.details.filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
).length < total
? 'un'
: ''
}finish-tip.png`"
/>
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
</block>
</view>
<template #bottom>
<SButton :onClick="onReady">准备好了直接开始</SButton>
</template>
</Container>
</template>
<style scoped></style>