Files
shoot-miniprograms/src/components/ShootProgress.vue
2026-05-07 18:31:55 +08:00

267 lines
6.4 KiB
Vue

<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const props = defineProps({
show: {
type: Boolean,
default: true,
},
start: {
type: Boolean,
default: false,
},
tips: {
type: String,
default: "",
},
total: {
type: Number,
default: 120,
},
currentRound: {
type: Number,
default: 0,
},
battleId: {
type: String,
default: "",
},
melee: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
},
});
const barColor = ref("#fed847");
const remain = ref(props.total);
const timer = ref(null);
const sound = ref(true);
const currentRound = ref(props.currentRound);
const currentRoundEnded = ref(false);
const ended = ref(false);
const halfTime = ref(false);
const wait = ref(0);
const transitionStyle = ref("all 1s linear");
watch(
() => props.tips,
(newVal) => {
let key = "";
if (newVal.includes("红队")) key = "请红方射箭";
if (newVal.includes("蓝队")) key = "请蓝方射箭";
if (key) {
if (currentRoundEnded.value) {
currentRound.value += 1;
currentRoundEnded.value = false;
if (currentRound.value === 1) audioManager.play("第一轮");
if (currentRound.value === 2) audioManager.play("第二轮");
if (currentRound.value === 3) audioManager.play("第三轮");
if (currentRound.value === 4) audioManager.play("第四轮");
if (currentRound.value === 5) audioManager.play("第五轮");
setTimeout(() => {
audioManager.play(key);
}, 1000);
} else {
audioManager.play(key);
}
}
}
);
const resetTimer = (count) => {
if (timer.value) clearInterval(timer.value);
const newVal = Math.round(count);
// 如果剩余时间增加(如重置),瞬间变化无动画
if (newVal >= remain.value) {
transitionStyle.value = "none";
remain.value = newVal;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
} else {
remain.value = newVal;
}
if (remain.value > 0) {
timer.value = setInterval(() => {
if (remain.value === 0) {
clearInterval(timer.value);
props.onStop();
}
if (remain.value > 0) remain.value--;
}, 1000);
}
};
watch(
() => props.start,
(newVal) => {
if (newVal) {
resetTimer(props.total);
} else {
remain.value = 0;
clearInterval(timer.value);
}
},
{
immediate: true,
}
);
const tipContent = computed(() => {
if (halfTime.value) {
return props.battleId ? "中场休息" : `中场休息(${wait.value}秒)`;
}
return props.start && remain.value === 0 ? "时间到!" : props.tips;
});
const updateSound = () => {
sound.value = !sound.value;
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
let arrow = {};
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}` : "未上靶");
if (arrow.angle !== null)
key.push(`${getDirectionText(arrow.angle)}调整`);
audioManager.play(key, false);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.type === MESSAGETYPESV2.InvalidShot) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
}
const playSound = (key) => {
audioManager.play(key);
};
onMounted(() => {
uni.$on("update-remain", resetTimer);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);
});
onBeforeUnmount(() => {
uni.$off("update-remain", resetTimer);
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound);
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<view class="container" :style="{ display: show ? 'block' : 'none' }">
<view>
<image src="../static/shooter.png" mode="widthFix" />
<text>{{ tipContent }}</text>
<button hover-class="none" @click="updateSound">
<image
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"
/>
</button>
</view>
<view>
<view
:style="{
width: `${(remain / total) * 100}%`,
backgroundColor: barColor,
right: tips.includes('红队') ? 0 : 'unset',
transition: transitionStyle,
}"
/>
<text>剩余{{ remain }}</text>
</view>
</view>
</template>
<style scoped>
.container {
width: 100vw;
}
.container > view:first-child {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 15px;
z-index: 1;
transform: translateX(-10px);
}
.container > view:first-child > image:first-child {
width: 20vw;
transform: translateX(10px);
}
.container > view:first-child > text {
color: #fed847;
font-size: 18px;
transform: translateY(-10px) translateX(-10px);
}
.container > view:first-child > button:last-child {
overflow: visible;
}
.container > view:first-child > button:last-child > image {
width: 40px;
transform: translateX(10px) translateY(-10px);
}
.container > view:last-child {
z-index: -1;
width: calc(100% - 30px);
margin: 0 15px;
text-align: center;
background-color: #ffffff80;
border-radius: 20px;
margin-top: -16px;
font-size: 12px;
height: 15px;
line-height: 15px;
position: relative;
overflow: hidden;
}
.container > view:last-child > view {
position: absolute;
height: 15px;
border-radius: 15px;
z-index: -1;
}
.container > view:last-child > text {
font-size: 10px;
line-height: 15px;
z-index: 1;
color: #000;
}
</style>