Files
shoot-miniprograms/src/components/BowShotEffect.vue
T
2026-07-27 16:55:56 +08:00

443 lines
9.8 KiB
Vue

<script setup>
import { computed, onBeforeUnmount, ref, watch } from "vue";
const props = defineProps({
shot: {
type: Object,
default: null,
},
playKey: {
type: [String, Number],
default: "",
},
targetRadius: {
type: Number,
default: 20,
},
targetWidth: {
type: Number,
default: 0,
},
targetHeight: {
type: Number,
default: 0,
},
targetLeft: {
type: Number,
default: 0,
},
targetTop: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
});
const emit = defineEmits(["complete", "impact"]);
const phase = ref("idle");
const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
const left = Number(props.targetLeft);
const top = Number(props.targetTop);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
left: Number.isFinite(left) ? left : 0,
top: Number.isFinite(top) ? top : 0,
};
});
function getWindowSize() {
try {
const info =
typeof uni.getWindowInfo === "function"
? uni.getWindowInfo()
: uni.getSystemInfoSync();
const width = Number(info?.windowWidth);
const height = Number(info?.windowHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
} catch {
return { width: 0, height: 0 };
}
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
return Number.isFinite(x) && Number.isFinite(y);
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
const y = Number(effectiveShot.value?.y);
return {
x: Number.isFinite(x) ? x : 0,
y: Number.isFinite(y) ? y : 0,
};
});
const pointDirection = computed(() => {
const point = shotPoint.value;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
});
const hitOffset = computed(() => {
const offset = Number(props.hitOffsetPx);
const safeOffset = Number.isFinite(offset) && offset > 0 ? offset : 0;
const direction = pointDirection.value;
return {
x: direction ? direction.x * safeOffset : 0,
y: direction ? -direction.y * safeOffset : 0,
};
});
const hitPercent = computed(() => {
const point = shotPoint.value;
const radius = safeTargetRadius.value;
const diameter = radius * 2;
return {
left: ((point.x + radius) / diameter) * 100,
top: ((radius - point.y) / diameter) * 100,
};
});
const flightPath = computed(() => {
const size = safeTargetSize.value;
const windowSize = getWindowSize();
const hasScreenCoordinates =
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0;
const startX = hasScreenCoordinates
? windowSize.width * 0.5 - size.left
: size.width * 0.5;
const startY = hasScreenCoordinates
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
: size.height * 1.14;
const endX =
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY =
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
});
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => ({
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
}));
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
const operator = percent >= 0 ? "-" : "+";
return `calc(${percent}vw ${operator} ${absPercent * 0.5}px)`;
}
const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value;
const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) {
x = `${path.translateX}px`;
y = `${path.translateY}px`;
}
return {
"--shot-start-x": size.width ? `${path.startX}px` : "50%",
"--shot-start-y": size.height ? `${path.startY}px` : "114%",
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${path.angle}deg`,
};
});
function clearTimers() {
timers.forEach((timer) => clearTimeout(timer));
timers = [];
}
function queueTimer(callback, delay) {
const timer = setTimeout(callback, delay);
timers.push(timer);
}
function emitImpactOnce(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey || impactEmitted.value) return;
impactEmitted.value = true;
emit("impact");
}
function finish(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey) return;
clearTimers();
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
emit("complete", playKey);
}
function play() {
if (!props.playKey || !props.shot || !props.shot.ring || !hasShotPoint(props.shot)) {
return;
}
clearTimers();
activePlayKey.value = props.playKey;
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
phase.value = "playing";
queueTimer(() => {
emitImpactOnce(activePlayKey.value);
}, ARROW_IMPACT_MS);
queueTimer(() => {
finish(activePlayKey.value);
}, COMPLETE_FALLBACK_MS);
}
function handleArrowAnimationEnd() {
emitImpactOnce(activePlayKey.value);
}
function handleCrackAnimationEnd() {
finish(activePlayKey.value);
}
watch(
() => props.playKey,
() => {
play();
},
{ immediate: true }
);
onBeforeUnmount(() => {
clearTimers();
});
</script>
<template>
<view
v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]"
:style="arrowMoveStyle"
>
<view
:key="`arrow-${animationKey}`"
class="shot-arrow-track"
@animationend="handleArrowAnimationEnd"
>
<image
class="shot-arrow"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-jian.png"
mode="heightFix"
/>
</view>
<view
:key="`flash-${animationKey}`"
class="shot-flash"
:style="crackStyle"
></view>
<view
:key="`crack-anchor-${animationKey}`"
class="shot-crack-anchor"
:style="crackStyle"
>
<image
:key="`crack-${animationKey}`"
class="shot-crack"
src="https://static.shelingxingqiu.com/shootmini/static/vip/svip-lie.png"
mode="aspectFit"
@animationend="handleCrackAnimationEnd"
/>
</view>
</view>
</template>
<style scoped lang="scss">
.shot-effect {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 9999;
pointer-events: none;
overflow: visible;
transform: translateZ(0);
}
.shot-arrow-track {
position: absolute;
left: var(--shot-start-x);
top: var(--shot-start-y);
width: 0;
height: 0;
opacity: 0;
transform: translate3d(0, 0, 0);
animation: none;
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-arrow {
position: absolute;
width: 248rpx;
height: 1186rpx;
left: 0;
top: 0;
opacity: 1;
transform-origin: 44.35% 3.04%;
transform: translate(-44.35%, -3.04%) rotate(var(--shot-angle));
backface-visibility: hidden;
will-change: transform;
}
.shot-effect--playing .shot-arrow-track {
animation: shot-arrow-fly 0.38s cubic-bezier(0.68, 0, 0.9, 0.62) forwards;
}
.shot-flash,
.shot-crack-anchor {
position: absolute;
transform: translate(-50%, -50%);
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-flash {
width: 86rpx;
height: 86rpx;
border-radius: 50%;
border: 3rpx solid rgba(255, 236, 166, 0.9);
opacity: 0;
animation: none;
}
.shot-crack-anchor {
width: 750rpx;
height: 750rpx;
}
.shot-crack {
width: 100%;
height: 100%;
opacity: 0;
transform-origin: center center;
animation: none;
will-change: transform, opacity;
}
.shot-effect--playing .shot-flash {
animation: shot-flash 0.42s ease-out 0.32s forwards;
}
.shot-effect--playing .shot-crack {
animation: shot-crack-hit 0.52s ease-out 0.34s forwards;
}
@keyframes shot-arrow-fly {
0% {
opacity: 1;
transform: translate3d(0, 0, 0);
}
86% {
opacity: 1;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
100% {
opacity: 0;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
}
@keyframes shot-flash {
0% {
opacity: 0.95;
transform: translate(-50%, -50%) scale(0.2);
}
100% {
opacity: 0;
transform: translate(-50%, -50%) scale(1.9);
}
}
@keyframes shot-crack-hit {
0% {
opacity: 0;
transform: scale(0.55);
}
28% {
opacity: 1;
transform: scale(1.08);
}
56% {
opacity: 1;
transform: scale(1);
}
100% {
opacity: 0;
transform: scale(1.18);
}
}
</style>