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9a5d64cc9e
| Author | SHA1 | Date | |
|---|---|---|---|
| 9a5d64cc9e | |||
| 1beb1009b3 | |||
| 9cd32a7aa6 | |||
| 473e6df77b | |||
| 088cd33b0a | |||
| 51fd4acd8b | |||
| 691e33a84e | |||
| e60d24d56c | |||
| e1a9d97596 | |||
| f07facd98b |
5
.gitignore
vendored
5
.gitignore
vendored
@@ -8,6 +8,11 @@ pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
.history
|
||||
.github
|
||||
openspec
|
||||
CLAUDE.md
|
||||
dosc
|
||||
.DS_Store
|
||||
dist
|
||||
*.local
|
||||
|
||||
@@ -52,7 +52,7 @@
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||||
}
|
||||
|
||||
function onDeviceShoot() {
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||||
audioManager.play("射箭声音")
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||||
// audioManager.play("射箭声音")
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}
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||||
|
||||
function onShootWsMsg(content) {
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||||
|
||||
30
src/apis.js
30
src/apis.js
@@ -179,12 +179,39 @@ export const loginAPI = async (phone, nickName, avatarData, code) => {
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return result;
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};
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||||
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export const silentLoginAPI = async (code) => {
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const result = await request("POST", "/index/code", {
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appName: "shoot",
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appId: "wxa8f5989dcd45cc23",
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code,
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});
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||||
uni.setStorageSync(
|
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`${uni.getAccountInfoSync().miniProgram.envVersion}_token`,
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result.token
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||||
);
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return result;
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};
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||||
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export const checkUserBindAPI = async (code) => {
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return request("POST", "/index/checkBind", {
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appName: "shoot",
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appId: "wxa8f5989dcd45cc23",
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code,
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});
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||||
};
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||||
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export const bindDeviceAPI = (device) => {
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return request("POST", "/user/device/bindDevice", {
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device,
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});
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};
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||||
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export const bindDeviceAPIV2 = (token) => {
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return request("POST", "/user/device/bindDevice/v2", {
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token: token,
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});
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||||
};
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||||
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export const unbindDeviceAPI = (deviceId) => {
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return request("POST", "/user/device/unbindDevice", {
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deviceId,
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@@ -262,7 +289,8 @@ export const matchGameAPI = (match, gameType, teamSize) => {
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match,
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gameType,
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teamSize,
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readyTime: 1.5,
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readyTime: 15,
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targetType: 20,
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});
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};
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||||
|
||||
|
||||
@@ -5,7 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
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import Header from "@/components/Header.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import BackToGame from "@/components/BackToGame.vue";
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import { laserAimAPI, getBattleAPI } from "@/apis";
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import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
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import { capsuleHeight, debounce } from "@/util";
|
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import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
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@@ -135,6 +135,10 @@ const goBack = () => {
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uni.navigateBack();
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};
|
||||
|
||||
const cancelMatching = async () => {
|
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uni.$emit("cancelMatching");
|
||||
}
|
||||
|
||||
const goCalibration = async () => {
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await laserAimAPI();
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uni.navigateTo({
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@@ -202,7 +206,7 @@ const goCalibration = async () => {
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<button hover-class="none" @click="() => (showHint = false)">
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取消
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</button>
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<button hover-class="none" @click="goBack">确认</button>
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<button hover-class="none" @click="cancelMatching">确认</button>
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</view>
|
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</view>
|
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<view v-if="hintType === 4" class="tip-content">
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|
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@@ -56,7 +56,7 @@ async function onReceiveMessage(message) {
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currentRoundEnded.value = true;
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audioManager.play("比赛开始");
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} else if (type === MESSAGETYPESV2.BattleEnd) {
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audioManager.play("比赛结束");
|
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audioManager.play("比赛结束", false);
|
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} else if (type === MESSAGETYPESV2.ShootResult) {
|
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if (melee.value && current.playerId !== user.value.id) return;
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if (current.playerId === user.value.id) currentShot.value++;
|
||||
|
||||
@@ -53,6 +53,7 @@ const currentRoundEnded = ref(false);
|
||||
const ended = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const wait = ref(0);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
|
||||
watch(
|
||||
() => props.tips,
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||||
@@ -81,7 +82,19 @@ watch(
|
||||
|
||||
const resetTimer = (count) => {
|
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if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(count);
|
||||
const newVal = Math.round(count);
|
||||
|
||||
// 如果剩余时间增加(如重置),瞬间变化无动画
|
||||
if (newVal >= remain.value) {
|
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transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
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remain.value = newVal;
|
||||
}
|
||||
|
||||
if (remain.value > 0) {
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value === 0) {
|
||||
@@ -188,6 +201,7 @@ onBeforeUnmount(() => {
|
||||
width: `${(remain / total) * 100}%`,
|
||||
backgroundColor: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text>剩余{{ remain }}秒</text>
|
||||
@@ -242,7 +256,6 @@ onBeforeUnmount(() => {
|
||||
height: 15px;
|
||||
border-radius: 15px;
|
||||
z-index: -1;
|
||||
transition: all 1s linear;
|
||||
}
|
||||
.container > view:last-child > text {
|
||||
font-size: 10px;
|
||||
|
||||
@@ -20,12 +20,23 @@ const barColor = ref("");
|
||||
const remain = ref(15);
|
||||
const timer = ref(null);
|
||||
const laoding = ref(false);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
|
||||
const updateRemain = (value) => {
|
||||
// if (Math.ceil(value) === remain.value || Math.floor(value) === remain.value)
|
||||
// return;
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
remain.value = Math.round(value);
|
||||
const newVal = Math.round(value);
|
||||
|
||||
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
||||
if (newVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = newVal;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
timer.value = setInterval(() => {
|
||||
laoding.value = remain.value === 0;
|
||||
if (remain.value > 0) remain.value--;
|
||||
@@ -72,6 +83,7 @@ onBeforeUnmount(() => {
|
||||
width: `${(remain / total) * 100}%`,
|
||||
background: barColor,
|
||||
right: tips.includes('红队') ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text v-if="!laoding">剩余{{ remain }}秒</text>
|
||||
@@ -106,7 +118,6 @@ onBeforeUnmount(() => {
|
||||
.container > view:last-child > view {
|
||||
height: 24rpx;
|
||||
border-radius: 15px;
|
||||
transition: all 1s linear;
|
||||
}
|
||||
.container > view:last-child > text {
|
||||
font-size: 18rpx;
|
||||
|
||||
@@ -86,18 +86,17 @@ const handleLogin = async () => {
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
await doLogin();
|
||||
};
|
||||
|
||||
async function doLogin() {
|
||||
loading.value = true;
|
||||
try {
|
||||
const wxResult = await wxLogin();
|
||||
const fileManager = uni.getFileSystemManager();
|
||||
const avatarBase64 = fileManager.readFileSync(avatarUrl.value, "base64");
|
||||
const base64Url = `data:image/png;base64,${avatarBase64}`;
|
||||
const result = await loginAPI(
|
||||
phone.value,
|
||||
nickName.value,
|
||||
base64Url,
|
||||
wxResult.code
|
||||
);
|
||||
await loginAPI(phone.value, nickName.value, base64Url, wxResult.code);
|
||||
const data = await getHomeData();
|
||||
if (data.user) updateUser(data.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
@@ -139,6 +138,10 @@ const openPrivacyLink = () => {
|
||||
|
||||
onShow(() => {
|
||||
loading.value = false;
|
||||
agree.value = false;
|
||||
phone.value = "";
|
||||
avatarUrl.value = "";
|
||||
nickName.value = "";
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name" : "shoot-miniprograms",
|
||||
"appid": "",
|
||||
"appid" : "__UNI__B03E251",
|
||||
"description" : "",
|
||||
"versionName" : "1.0.0",
|
||||
"versionCode" : "100",
|
||||
@@ -40,7 +40,9 @@
|
||||
"<uses-permission android:name=\"android.permission.WRITE_SETTINGS\"/>"
|
||||
]
|
||||
},
|
||||
"ios": {},
|
||||
"ios" : {
|
||||
"dSYMs" : false
|
||||
},
|
||||
"sdkConfigs" : {}
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1,25 +1,26 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import { onShow, onShareAppMessage, onShareTimeline } from "@dcloudio/uni-app";
|
||||
import {onMounted, ref} from "vue";
|
||||
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import AppFooter from "@/components/AppFooter.vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import UserHeader from "@/components/UserHeader.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
|
||||
import {
|
||||
checkUserBindAPI,
|
||||
getAppConfig,
|
||||
getRankListAPI,
|
||||
getDeviceBatteryAPI,
|
||||
getHomeData,
|
||||
getMyDevicesAPI,
|
||||
getDeviceBatteryAPI,
|
||||
getRankListAPI,
|
||||
silentLoginAPI,
|
||||
} from "@/apis";
|
||||
import {topThreeColors} from "@/constants";
|
||||
import { canEenter } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import {storeToRefs} from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const {
|
||||
updateConfig,
|
||||
@@ -27,6 +28,7 @@ const {
|
||||
updateDevice,
|
||||
updateRank,
|
||||
getLvlName,
|
||||
getLvlNameByScore,
|
||||
updateOnline,
|
||||
} = store;
|
||||
const {user, device, rankData, online, game} = storeToRefs(store);
|
||||
@@ -54,12 +56,36 @@ const toRankListPage = () => {
|
||||
};
|
||||
|
||||
onShow(async () => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
const token = uni.getStorageSync(`${env}_token`);
|
||||
|
||||
if (!user.value.id && !token) {
|
||||
try {
|
||||
const wxResult = await uni.login({provider: "weixin"});
|
||||
const bindResult = await checkUserBindAPI(wxResult.code);
|
||||
if (bindResult.binded) {
|
||||
const newResult = await uni.login({provider: "weixin"});
|
||||
const silentResult = await silentLoginAPI(newResult.code);
|
||||
if (silentResult.user) updateUser(silentResult.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(
|
||||
devices.bindings[0].deviceId,
|
||||
devices.bindings[0].deviceName
|
||||
);
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
}
|
||||
} else {
|
||||
showModal.value = true;
|
||||
}
|
||||
} catch (e) {
|
||||
console.log("检查绑定状态失败", e);
|
||||
}
|
||||
}
|
||||
|
||||
const promises = [getRankListAPI()];
|
||||
if (token) {
|
||||
if (token || user.value.id) {
|
||||
promises.push(getHomeData());
|
||||
}
|
||||
|
||||
@@ -221,8 +247,9 @@ onShareTimeline(() => {
|
||||
<view>
|
||||
<text>段位</text>
|
||||
<text>{{
|
||||
user.rankLvl ? getLvlName(user.rankLvl) : "暂无"
|
||||
}}</text>
|
||||
user.lvlName || "暂无"
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
<view>
|
||||
<text>赛季平均环数</text>
|
||||
@@ -234,7 +261,8 @@ onShareTimeline(() => {
|
||||
user.avg_win
|
||||
? Number((user.avg_win * 100).toFixed(2)) + "%"
|
||||
: "暂无"
|
||||
}}</text>
|
||||
}}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -363,6 +391,7 @@ onShareTimeline(() => {
|
||||
width: 32rpx;
|
||||
height: 32rpx;
|
||||
}
|
||||
|
||||
.player-avatar > view:first-child {
|
||||
border-radius: 50%;
|
||||
background: #777777;
|
||||
@@ -373,6 +402,7 @@ onShareTimeline(() => {
|
||||
height: 18px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.player-avatar > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
@@ -391,18 +421,22 @@ onShareTimeline(() => {
|
||||
margin-left: 2px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.my-data {
|
||||
display: flex;
|
||||
margin-top: 20px;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.my-data > view:first-child {
|
||||
width: 28%;
|
||||
}
|
||||
|
||||
.my-data > view:first-child > image {
|
||||
width: 100%;
|
||||
transform: translateX(-8px);
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
@@ -410,9 +444,11 @@ onShareTimeline(() => {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view:nth-child(2) {
|
||||
width: 38%;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view {
|
||||
width: 28%;
|
||||
border-radius: 10px;
|
||||
@@ -422,11 +458,13 @@ onShareTimeline(() => {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.my-data > view:nth-child(2) > view > text:last-child {
|
||||
color: #fff;
|
||||
line-height: 25px;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.top-theme {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
@@ -436,6 +474,7 @@ onShareTimeline(() => {
|
||||
height: 60px;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.top-theme > image {
|
||||
width: 300rpx;
|
||||
transform: translate(-4%, -14%);
|
||||
|
||||
@@ -3,24 +3,29 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Matching from "@/components/Matching.vue";
|
||||
import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import { matchGameAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
const matchSuccess = ref(false);
|
||||
|
||||
async function stopMatch() {
|
||||
uni.$showHint(3);
|
||||
}
|
||||
|
||||
async function cancelMatch() {
|
||||
if (gameType.value && teamSize.value) {
|
||||
await matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
uni.navigateBack()
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.MatchSuccess) {
|
||||
matchSuccess.value = true;
|
||||
onComplete.value = () => {
|
||||
onComplete.value = () => {}
|
||||
}
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (gameType.value == 1) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
|
||||
@@ -30,7 +35,6 @@ async function onReceiveMessage(msg) {
|
||||
url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`,
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,6 +50,7 @@ onMounted(() => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -53,9 +58,7 @@ onBeforeUnmount(() => {
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (gameType.value && teamSize.value && !matchSuccess.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
uni.$off("cancelMatching", cancelMatch);
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
@@ -65,9 +68,7 @@ onShow(async () => {
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
if (gameType.value && teamSize.value && !matchSuccess.value) {
|
||||
matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -28,21 +28,37 @@ const playersScores = ref([]);
|
||||
const halfTimeTip = ref(false);
|
||||
const halfRest = ref(false);
|
||||
|
||||
const navigateToResult = () => {
|
||||
uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId.value}` });
|
||||
};
|
||||
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
if (!battleInfo) return;
|
||||
try {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
players.value = battleInfo.teams[0].players;
|
||||
|
||||
// 优先使用接口数据,否则使用缓存
|
||||
if (battleInfo.teams?.[0]?.players) {
|
||||
players.value = [...battleInfo.teams[0].players];
|
||||
} else {
|
||||
// 大乱斗可能存的是 players 列表
|
||||
// 这里的缓存逻辑根据 AboutToStart 消息结构可能不同,假设也是 teams[0]
|
||||
// 如果是从 match-page 过来的,match-page 只存了 teams[1] 和 [2] 给对抗模式
|
||||
// 大乱斗的匹配逻辑可能不同,暂时保持原样,只做安全保护
|
||||
players.value = [];
|
||||
}
|
||||
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
|
||||
console.log(`对局已进行${readyRemain}秒`);
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
}, 200);
|
||||
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
tips.value =
|
||||
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
|
||||
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
|
||||
@@ -69,7 +85,7 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
return;
|
||||
}
|
||||
if (force) {
|
||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 90) {
|
||||
setTimeout(() => {
|
||||
@@ -77,6 +93,9 @@ function recoverData(battleInfo, { force = false } = {}) {
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
} catch (err) {
|
||||
console.error("recoverData error:", err);
|
||||
}
|
||||
}
|
||||
|
||||
onLoad(async (options) => {
|
||||
@@ -127,6 +146,7 @@ onBeforeUnmount(() => {
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
|
||||
@@ -8,7 +8,7 @@ import {
|
||||
bindDeviceAPI,
|
||||
getMyDevicesAPI,
|
||||
unbindDeviceAPI,
|
||||
laserAimAPI,
|
||||
laserAimAPI, bindDeviceAPIV2,
|
||||
} from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -20,6 +20,7 @@ const { updateDevice } = store;
|
||||
const { user, device } = storeToRefs(store);
|
||||
const justBind = ref(false);
|
||||
const calibration = ref(false);
|
||||
const token = ref(null);
|
||||
|
||||
// 扫描二维码方法
|
||||
const handleScan = () => {
|
||||
@@ -30,13 +31,14 @@ const handleScan = () => {
|
||||
scanType: ["qrCode"],
|
||||
success: async (res) => {
|
||||
try {
|
||||
const base64Decode = (str) => {
|
||||
// 将 base64 转换为 utf8 字符串
|
||||
const bytes = wx.base64ToArrayBuffer(str);
|
||||
return String.fromCharCode.apply(null, new Uint8Array(bytes));
|
||||
};
|
||||
|
||||
addDevice.value = JSON.parse(base64Decode(res.result));
|
||||
// const base64Decode = (str) => {
|
||||
// // 将 base64 转换为 utf8 字符串
|
||||
// const bytes = wx.base64ToArrayBuffer(str);
|
||||
// return String.fromCharCode.apply(null, new Uint8Array(bytes));
|
||||
// };
|
||||
//
|
||||
// addDevice.value = JSON.parse(base64Decode(res.result));
|
||||
token.value = res.result;
|
||||
confirmBindTip.value = true;
|
||||
} catch (err) {
|
||||
uni.showToast({
|
||||
@@ -57,8 +59,8 @@ const handleScan = () => {
|
||||
};
|
||||
|
||||
const confirmBind = async () => {
|
||||
if (!justBind.value && addDevice.value.id) {
|
||||
const result = await bindDeviceAPI(addDevice.value);
|
||||
if (!justBind.value && token.value) {
|
||||
const result = await bindDeviceAPIV2(token.value);
|
||||
confirmBindTip.value = false;
|
||||
if (result.binded) {
|
||||
return uni.showToast({
|
||||
@@ -66,7 +68,7 @@ const confirmBind = async () => {
|
||||
icon: "none",
|
||||
});
|
||||
}
|
||||
updateDevice(addDevice.value.id, addDevice.value.name);
|
||||
updateDevice(result.deviceId, result.name);
|
||||
justBind.value = true;
|
||||
uni.showToast({
|
||||
title: "绑定成功",
|
||||
|
||||
@@ -110,7 +110,7 @@ onShow(async () => {
|
||||
const result = await getHomeData();
|
||||
rankData.value = result;
|
||||
handleSelect(selectedIndex.value);
|
||||
seasonData.value = result.seasonList;
|
||||
seasonData.value = result.seasonList || [];
|
||||
if (seasonData.value[0]) {
|
||||
seasonName.value = seasonData.value[0].seasonName;
|
||||
}
|
||||
|
||||
@@ -35,16 +35,32 @@ const redPoints = ref(0);
|
||||
const bluePoints = ref(0);
|
||||
const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const matchStatus = ref(undefined);
|
||||
|
||||
const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
try {
|
||||
battleId.value = battleInfo.matchId;
|
||||
blueTeam.value = battleInfo.teams[1].players || [];
|
||||
redTeam.value = battleInfo.teams[2].players || [];
|
||||
|
||||
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
|
||||
const t1 = battleInfo.teams?.[1] || {};
|
||||
const t2 = battleInfo.teams?.[2] || {};
|
||||
|
||||
if (t1.players) blueTeam.value = [...t1.players];
|
||||
else {
|
||||
const cached = uni.getStorageSync("blue-team");
|
||||
if (cached && cached.length) blueTeam.value = cached;
|
||||
}
|
||||
|
||||
if (t2.players) redTeam.value = [...t2.players];
|
||||
else {
|
||||
const cached = uni.getStorageSync("red-team");
|
||||
if (cached && cached.length) redTeam.value = cached;
|
||||
}
|
||||
|
||||
start.value = battleInfo.status !== 0;
|
||||
|
||||
if (battleInfo.status === 0) {
|
||||
const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
|
||||
console.log(`对局已进行${readyRemain}秒`);
|
||||
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
|
||||
if (readyRemain > 0 && readyRemain < 15) {
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-timer", 15 - readyRemain - 0.2);
|
||||
@@ -95,6 +111,15 @@ const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
|
||||
}
|
||||
};
|
||||
|
||||
function onBattleEnd(){
|
||||
showRoundTip.value = false
|
||||
console.log("onBattleEnd ended...")
|
||||
if (matchStatus.value === 2) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
@@ -118,6 +143,7 @@ async function onReceiveMessage(msg) {
|
||||
}
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
matchStatus.value = msg.status;
|
||||
if (msg.status === 4) {
|
||||
showRoundTip.value = true;
|
||||
currentBluePoint.value = 0;
|
||||
@@ -125,13 +151,7 @@ async function onReceiveMessage(msg) {
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 2000);
|
||||
return;
|
||||
}
|
||||
setTimeout(() => {
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result?battleId=" + msg.matchId,
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,6 +182,7 @@ const refreshTimer = ref(null);
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
@@ -227,7 +248,7 @@ onShow(async () => {
|
||||
:roundData="
|
||||
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
|
||||
"
|
||||
:onAutoClose="() => (showRoundTip = false)"
|
||||
:onAutoClose="onBattleEnd"
|
||||
/>
|
||||
</ScreenHint>
|
||||
</view>
|
||||
|
||||
40
src/store.js
40
src/store.js
@@ -22,6 +22,19 @@ const getLvlName = (rankLvl, rankList = []) => {
|
||||
return lvlName;
|
||||
};
|
||||
|
||||
const getLvlNameByScore = (score, rankList = []) => {
|
||||
if (!rankList) return;
|
||||
let lvlName = "";
|
||||
rankList.some((r, index) => {
|
||||
if (r.upgrade_scores && r.upgrade_scores < score) {
|
||||
lvlName = rankList[index].name;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
return lvlName;
|
||||
};
|
||||
|
||||
const getLvlImage = (rankLvl, rankList = []) => {
|
||||
if (!rankList) return;
|
||||
let lvlImage = "";
|
||||
@@ -35,6 +48,19 @@ const getLvlImage = (rankLvl, rankList = []) => {
|
||||
return lvlImage;
|
||||
};
|
||||
|
||||
const getLvlImageByScore = (score, rankList = []) => {
|
||||
if (!rankList) return;
|
||||
let lvlImage = "";
|
||||
rankList.some((r, index) => {
|
||||
if (r.upgrade_scores && r.upgrade_scores < score) {
|
||||
lvlImage = rankList[index].icoin;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
return lvlImage;
|
||||
};
|
||||
|
||||
// 定义游戏相关的 store
|
||||
export default defineStore("store", {
|
||||
// 状态
|
||||
@@ -65,6 +91,9 @@ export default defineStore("store", {
|
||||
|
||||
// 方法
|
||||
actions: {
|
||||
getLvlNameByScore(score) {
|
||||
return getLvlNameByScore(score, this.config.randInfos);
|
||||
},
|
||||
getLvlName(rankLvl) {
|
||||
return getLvlName(rankLvl, this.config.randInfos);
|
||||
},
|
||||
@@ -79,14 +108,9 @@ export default defineStore("store", {
|
||||
},
|
||||
async updateUser(user = {}) {
|
||||
this.user = { ...defaultUser, ...user };
|
||||
if (this.user.rankLvl !== undefined) {
|
||||
this.user.lvlName = getLvlName(
|
||||
this.user.rankLvl,
|
||||
this.config.randInfos
|
||||
);
|
||||
}
|
||||
this.user.lvlImage = getLvlImage(
|
||||
this.user.rankLvl,
|
||||
this.user.lvlName = getLvlNameByScore(this.user.scores, this.config.randInfos)
|
||||
this.user.lvlImage = getLvlImageByScore(
|
||||
this.user.scores,
|
||||
this.config.randInfos
|
||||
);
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user