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3
.gitignore
vendored
@@ -10,9 +10,10 @@ lerna-debug.log*
|
||||
node_modules
|
||||
.history
|
||||
.github
|
||||
.claude
|
||||
openspec
|
||||
CLAUDE.md
|
||||
dosc
|
||||
docs
|
||||
.DS_Store
|
||||
dist
|
||||
*.local
|
||||
|
||||
269
AGENTS.md
Normal file
@@ -0,0 +1,269 @@
|
||||
# AI Agent 企业级行为策略(Ultimate Edition)
|
||||
|
||||
## 核心目标
|
||||
|
||||
AI 应:
|
||||
|
||||
* 像高级工程师一样思考
|
||||
* 保持智能
|
||||
* 保持上下文理解能力
|
||||
* 保持组件联动能力
|
||||
* 同时避免无意义 token 消耗
|
||||
|
||||
目标不是限制 AI。
|
||||
|
||||
目标是:
|
||||
|
||||
* 智能
|
||||
* 克制
|
||||
* 稳定
|
||||
* 高效
|
||||
|
||||
---
|
||||
|
||||
# AI 工作模式
|
||||
|
||||
默认采用:
|
||||
|
||||
Think First
|
||||
Explore Second
|
||||
Modify Last
|
||||
|
||||
即:
|
||||
|
||||
1. 先理解需求
|
||||
2. 再推理可能相关文件
|
||||
3. 再最小化读取
|
||||
4. 最后修改代码
|
||||
|
||||
禁止:
|
||||
|
||||
* 无脑全项目扫描
|
||||
* 不经思考直接 grep
|
||||
* 无限递归读取
|
||||
|
||||
---
|
||||
|
||||
# 智能按需扫描(核心规则)
|
||||
|
||||
允许 AI 自动:
|
||||
|
||||
* 分析当前任务
|
||||
* 分析 import
|
||||
* 分析组件依赖
|
||||
* 分析 store 依赖
|
||||
* 分析 api 依赖
|
||||
* 分析 types 依赖
|
||||
* 分析 utils 依赖
|
||||
|
||||
允许:
|
||||
|
||||
* 自动读取直接依赖文件
|
||||
* 自动修复 import
|
||||
* 自动修复类型引用
|
||||
* 自动分析运行链路
|
||||
|
||||
但必须:
|
||||
|
||||
* 最小化扫描范围
|
||||
* 最小化 token 消耗
|
||||
* 禁止无限递归探索
|
||||
|
||||
---
|
||||
|
||||
# 扫描深度限制
|
||||
|
||||
默认最大依赖深度:
|
||||
|
||||
2 层
|
||||
|
||||
例如:
|
||||
|
||||
index.vue
|
||||
-> ProductCard.vue
|
||||
-> product.ts
|
||||
|
||||
允许读取:
|
||||
|
||||
* ProductCard.vue
|
||||
* product.ts
|
||||
|
||||
禁止继续无限扫描。
|
||||
|
||||
如果任务复杂:
|
||||
|
||||
必须先输出分析计划,
|
||||
等待确认后再扩大扫描范围。
|
||||
|
||||
---
|
||||
|
||||
# AI 自由发挥边界
|
||||
|
||||
允许:
|
||||
|
||||
* 合理重构
|
||||
* 合理组件化
|
||||
* 合理优化结构
|
||||
* 合理优化样式
|
||||
* 合理优化复用
|
||||
* 合理修复低级问题
|
||||
* 合理修复 import
|
||||
* 合理修复类型错误
|
||||
|
||||
禁止:
|
||||
|
||||
* 为了炫技重构项目
|
||||
* 无意义抽象
|
||||
* 过度设计
|
||||
* 无意义拆分
|
||||
* 无意义新增依赖
|
||||
* 自动升级依赖
|
||||
|
||||
---
|
||||
|
||||
# Token 经济策略
|
||||
|
||||
Token 应优先用于:
|
||||
|
||||
* 推理
|
||||
* 架构理解
|
||||
* 业务逻辑
|
||||
* UI 结构优化
|
||||
* 类型安全
|
||||
* 组件联动
|
||||
|
||||
禁止浪费在:
|
||||
|
||||
* 全项目 grep
|
||||
* 重复读取
|
||||
* 重复输出
|
||||
* 重复解释
|
||||
* 输出完整项目
|
||||
* 输出未修改代码
|
||||
|
||||
---
|
||||
|
||||
# 页面生成规则(Figma / uni-app)
|
||||
|
||||
允许:
|
||||
|
||||
* 自动组件化
|
||||
* 自动布局优化
|
||||
* 自动结构优化
|
||||
* 自动提取公共组件
|
||||
|
||||
优先:
|
||||
|
||||
* flex 布局
|
||||
* 可维护性
|
||||
* uni-app 最佳实践
|
||||
* 低嵌套结构
|
||||
* 高复用结构
|
||||
|
||||
禁止:
|
||||
|
||||
* div 套 div
|
||||
* 全 absolute 页面
|
||||
* 垃圾 HTML
|
||||
* 无意义嵌套
|
||||
* 内联 style 泛滥
|
||||
|
||||
---
|
||||
|
||||
# uni-app 规则
|
||||
|
||||
必须:
|
||||
|
||||
* 使用 view/text/image
|
||||
* px 转 rpx
|
||||
* 使用 script setup
|
||||
* scoped scss
|
||||
* 兼容:
|
||||
|
||||
* H5
|
||||
* 微信小程序
|
||||
* App
|
||||
|
||||
---
|
||||
|
||||
# 大任务策略
|
||||
|
||||
复杂任务:
|
||||
|
||||
必须:
|
||||
|
||||
1. 先分析
|
||||
2. 先规划
|
||||
3. 先输出方案
|
||||
4. 等待确认
|
||||
|
||||
再:
|
||||
|
||||
5. 编码
|
||||
|
||||
禁止直接进入大规模代码生成。
|
||||
|
||||
---
|
||||
|
||||
# 修改策略
|
||||
|
||||
优先:
|
||||
|
||||
* diff 修改
|
||||
* 小范围 patch
|
||||
* 保持现有架构
|
||||
* 保持现有组件体系
|
||||
* 保持现有 API 结构
|
||||
|
||||
允许:
|
||||
|
||||
* 小范围智能优化
|
||||
|
||||
禁止:
|
||||
|
||||
* 全项目重构
|
||||
* 无关文件修改
|
||||
|
||||
---
|
||||
|
||||
# 高级工程师行为模式
|
||||
|
||||
AI 应像高级工程师:
|
||||
|
||||
* 先思考
|
||||
* 再探索
|
||||
* 再修改
|
||||
|
||||
而不是:
|
||||
|
||||
* 无脑扫描器
|
||||
* Token 消耗机器
|
||||
* 低级代码生成器
|
||||
|
||||
AI 应主动:
|
||||
|
||||
* 控制扫描范围
|
||||
* 控制输出长度
|
||||
* 控制修改范围
|
||||
* 控制复杂度
|
||||
|
||||
同时保持:
|
||||
|
||||
* 智能
|
||||
* 联动能力
|
||||
* 架构理解能力
|
||||
|
||||
---
|
||||
|
||||
# 默认输出规则
|
||||
|
||||
默认:
|
||||
|
||||
* 仅输出修改部分
|
||||
* 不重复未修改代码
|
||||
* 少解释
|
||||
* 优先 patch
|
||||
* 优先 diff
|
||||
|
||||
除非用户明确要求:
|
||||
否则不要输出完整项目。
|
||||
116
doc.md
Normal file
@@ -0,0 +1,116 @@
|
||||
# 微信小程序多人协作分支管理规范
|
||||
|
||||
## 一、分支结构
|
||||
|
||||
```
|
||||
main (主分支/生产环境)
|
||||
└── test (测试分支)
|
||||
└── feature/xxx (个人开发分支)
|
||||
```
|
||||
|
||||
| 分支 | 用途 | 稳定性 |
|
||||
|------|------|--------|
|
||||
| main | 生产环境代码 | 最高,仅接受测试通过的代码合并 |
|
||||
| test | 测试环境,用于体验版发布 | 中,需验证后合并到 main |
|
||||
| feature/xxx | 个人开发分支 | 低,按需命名,如 `feature/user-center` |
|
||||
|
||||
---
|
||||
|
||||
## 二、开发流程
|
||||
|
||||
### 1. 开始开发
|
||||
|
||||
```bash
|
||||
# 确保本地 main 最新
|
||||
git checkout main
|
||||
git pull origin main
|
||||
|
||||
# 从 main 创建自己的开发分支
|
||||
git checkout -b feature/your-name-work
|
||||
```
|
||||
|
||||
### 2. 开发阶段
|
||||
|
||||
- 在个人分支上开发功能
|
||||
- 频繁提交,保持原子性提交
|
||||
- 定期 `git pull origin main` 同步主线变更,避免合并冲突累积
|
||||
|
||||
```bash
|
||||
git add .
|
||||
git commit -m "feat: 完成xxx功能"
|
||||
```
|
||||
|
||||
### 3. 合并到 test 分支
|
||||
|
||||
```bash
|
||||
# 切换到 test
|
||||
git checkout test
|
||||
git pull origin test
|
||||
|
||||
# 合并个人分支
|
||||
git merge feature/your-name-work
|
||||
|
||||
# 推送 test 分支
|
||||
git push origin test
|
||||
```
|
||||
|
||||
### 4. 打包上传体验版
|
||||
|
||||
```bash
|
||||
# 执行打包
|
||||
npm run build
|
||||
```
|
||||
|
||||
打包完成后:
|
||||
|
||||
1. 打开 **微信开发者工具**
|
||||
2. 导入项目,选择 `dist/build/mp-weixin` 目录
|
||||
3. 在开发者工具中点击 **上传**
|
||||
4. 登录 [微信公众平台](https://mp.weixin.qq.com)
|
||||
5. 进入 **管理->版本管理**
|
||||
6. 找到刚上传的版本,点击 **选为体验版**
|
||||
|
||||
---
|
||||
|
||||
## 三、合并到 main 分支
|
||||
|
||||
当 test 分支验证通过后,将其合并到 main:
|
||||
|
||||
```bash
|
||||
git checkout main
|
||||
git pull origin main
|
||||
|
||||
git merge origin/test
|
||||
|
||||
git push origin main
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 四、冲突处理
|
||||
|
||||
合并时如有冲突,在个人分支解决后再合并:
|
||||
|
||||
```bash
|
||||
git checkout feature/your-name-work
|
||||
git merge main
|
||||
# 解决冲突后
|
||||
git add .
|
||||
git commit -m "merge: 解决与main的冲突"
|
||||
git push origin feature/your-name-work
|
||||
|
||||
# 重新合并到 test
|
||||
git checkout test
|
||||
git merge feature/your-name-work
|
||||
git push origin test
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 五、注意事项
|
||||
|
||||
1. **禁止直接向 main 和 test 分支提交代码**,必须通过合并
|
||||
2. **每次合并前先拉取最新代码**,避免覆盖他人改动
|
||||
3. **体验版发布前确认代码已提交**,避免遗漏
|
||||
4. **开发分支命名建议**:`feature/姓名-功能名`,如 `feature/zhangsan-login`
|
||||
5. **删除已合并的开发分支**:`git branch -d feature/your-name-work`
|
||||
@@ -25,6 +25,7 @@
|
||||
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
|
||||
"@dcloudio/uni-ui": "^1.5.11",
|
||||
"pinia": "2.0.36",
|
||||
"pinia-plugin-persistedstate": "3.2.1",
|
||||
"vue": "^3.4.21",
|
||||
"vue-i18n": "^9.1.9"
|
||||
},
|
||||
|
||||
16
src/App.vue
@@ -21,7 +21,8 @@
|
||||
} = storeToRefs(store);
|
||||
const {
|
||||
updateUser,
|
||||
updateOnline
|
||||
updateOnline,
|
||||
clearSessionState
|
||||
} = store;
|
||||
|
||||
watch(
|
||||
@@ -46,6 +47,17 @@
|
||||
updateUser(value);
|
||||
}
|
||||
|
||||
function onSessionKickedOut() {
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
uni.removeStorageSync(`${env}_token`);
|
||||
clearSessionState();
|
||||
uni.showModal({
|
||||
title: "提示",
|
||||
content: "账号已在其他设备登录",
|
||||
showCancel: false,
|
||||
});
|
||||
}
|
||||
|
||||
async function emitUpdateOnline() {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
@@ -65,6 +77,7 @@
|
||||
onShow(() => {
|
||||
uni.$on("update-user", emitUpdateUser);
|
||||
uni.$on("update-online", emitUpdateOnline);
|
||||
uni.$on("session-kicked-out", onSessionKickedOut);
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
@@ -77,6 +90,7 @@
|
||||
onHide(() => {
|
||||
uni.$off("update-user", emitUpdateUser);
|
||||
uni.$off("update-online", emitUpdateOnline);
|
||||
uni.$off("session-kicked-out", onSessionKickedOut);
|
||||
websocket.closeWebSocket();
|
||||
});
|
||||
</script>
|
||||
|
||||
67
src/apis.js
@@ -6,8 +6,8 @@ try {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
BASE_URL = "http://localhost:8000/api/shoot";
|
||||
// BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
@@ -42,10 +42,13 @@ function request(method, url, data = {}) {
|
||||
if (code === 0) resolve(data);
|
||||
else if (message) {
|
||||
if (message.indexOf("登录身份已失效") !== -1) {
|
||||
console.log('1111111111111111111,token失效')
|
||||
uni.removeStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
uni.$emit("update-user");
|
||||
reject({ type: "AUTH_INVALID", message });
|
||||
return;
|
||||
}
|
||||
if (message === "ROOM_FULL") {
|
||||
resolve({full: true});
|
||||
@@ -496,3 +499,63 @@ export const kickPlayerAPI = (number, userId) => {
|
||||
userId,
|
||||
});
|
||||
};
|
||||
|
||||
// 获取赛季列表
|
||||
export const getSeasonList = () => {
|
||||
return request("GET", "/index/season/list");
|
||||
};
|
||||
|
||||
// 获取赛季统计
|
||||
export const getSeasonStats = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/season/stats", data);
|
||||
};
|
||||
|
||||
//获取积分榜
|
||||
export const getScoreRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/score/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取10环排行榜
|
||||
export const getTenRingRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/tenRing/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取MVP排行榜
|
||||
export const getMvpRankList = (seasonId, page, perPage) => {
|
||||
return request("GET", "/index/mvp/rank/list", {
|
||||
seasonId,
|
||||
page,
|
||||
perPage
|
||||
});
|
||||
};
|
||||
|
||||
// 获取我的积分排名
|
||||
export const getMyScoreRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myScoreRank", data);
|
||||
};
|
||||
|
||||
// 获取我的MVP排名
|
||||
export const getMyMvpRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myMvpRank", data);
|
||||
};
|
||||
|
||||
// 获取我的10环排名
|
||||
export const getMyTenRingRank = (seasonId) => {
|
||||
const data = {};
|
||||
if (seasonId !== undefined && seasonId !== null) data.seasonId = seasonId;
|
||||
return request("GET", "/index/myTenRingRank", data);
|
||||
};
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
export const AUDIO_INTERRUPTION_BEGIN_EVENT = "audio-interruption-begin";
|
||||
export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
|
||||
|
||||
export const audioFils = {
|
||||
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
|
||||
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
|
||||
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||
// 激光已校准:
|
||||
// "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3",
|
||||
胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3",
|
||||
@@ -36,7 +43,7 @@ export const audioFils = {
|
||||
请开始射击:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
|
||||
射击无效:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutya55ufiiw8oo55.mp3",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
|
||||
未上靶:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
|
||||
"1环":
|
||||
@@ -93,7 +100,7 @@ function debugLog(...args) {
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
|
||||
// 只在体验版打印日志,正式版(release)和开发版(develop)不打印
|
||||
if (envVersion === "trial") {
|
||||
if (envVersion === "trial" || envVersion === "develop") {
|
||||
console.log(...args);
|
||||
}
|
||||
}
|
||||
@@ -123,6 +130,7 @@ class AudioManager {
|
||||
// 防重复播放保护
|
||||
this.lastPlayKey = null;
|
||||
this.lastPlayAt = 0;
|
||||
this.isInterrupted = false;
|
||||
|
||||
// 静音开关
|
||||
this.isMuted = false;
|
||||
@@ -137,10 +145,41 @@ class AudioManager {
|
||||
this.localFileCache = uni.getStorageSync("audio_local_files") || {};
|
||||
// 启动时自动清理过期的缓存文件(URL 已不在 audioFils 中的文件)
|
||||
this.cleanObsoleteCache();
|
||||
this.bindAudioInterruptionEvents();
|
||||
|
||||
this.initAudios();
|
||||
}
|
||||
|
||||
bindAudioInterruptionEvents() {
|
||||
if (this._audioInterruptionBound) return;
|
||||
this._audioInterruptionBound = true;
|
||||
|
||||
const begin = () => {
|
||||
if (this.isInterrupted) return;
|
||||
this.isInterrupted = true;
|
||||
this.stopAll();
|
||||
this.isSequenceRunning = false;
|
||||
this.sequenceQueue = [];
|
||||
this.sequenceIndex = 0;
|
||||
this.pendingPlayKey = null;
|
||||
uni.$emit(AUDIO_INTERRUPTION_BEGIN_EVENT);
|
||||
};
|
||||
|
||||
const end = () => {
|
||||
if (!this.isInterrupted) return;
|
||||
this.isInterrupted = false;
|
||||
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
|
||||
void this.reloadAll();
|
||||
};
|
||||
|
||||
if (typeof uni?.onAudioInterruptionBegin === "function") {
|
||||
uni.onAudioInterruptionBegin(begin);
|
||||
}
|
||||
if (typeof uni?.onAudioInterruptionEnd === "function") {
|
||||
uni.onAudioInterruptionEnd(end);
|
||||
}
|
||||
}
|
||||
|
||||
// 清理不再使用的缓存文件
|
||||
cleanObsoleteCache() {
|
||||
const activeUrls = new Set(Object.values(audioFils));
|
||||
@@ -457,6 +496,10 @@ class AudioManager {
|
||||
|
||||
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
||||
play(input, interrupt = true) {
|
||||
if (this.isInterrupted) {
|
||||
debugLog("音频处理中断状态,忽略播放请求");
|
||||
return;
|
||||
}
|
||||
// 统一规范化为队列
|
||||
let queue = [];
|
||||
if (Array.isArray(input)) {
|
||||
@@ -510,6 +553,10 @@ class AudioManager {
|
||||
|
||||
// 内部方法:播放单个 key
|
||||
_playSingle(key, forceStopAll = false) {
|
||||
if (this.isInterrupted) {
|
||||
debugLog(`音频处理中断状态,跳过播放: ${key}`);
|
||||
return;
|
||||
}
|
||||
// 200ms 内的同 key 重复播放直接忽略,避免“比比赛开始”这类重复首音
|
||||
const now = Date.now();
|
||||
if (this.lastPlayKey === key && now - this.lastPlayAt < 250) {
|
||||
@@ -553,7 +600,13 @@ class AudioManager {
|
||||
// 显式授权播放并立即播放
|
||||
this.allowPlayMap.set(key, true);
|
||||
|
||||
try {
|
||||
audio.play();
|
||||
} catch (err) {
|
||||
this.allowPlayMap.set(key, false);
|
||||
debugLog(`音频 ${key} 播放调用失败`, err?.errMsg || err);
|
||||
return;
|
||||
}
|
||||
this.currentPlayingKey = key;
|
||||
this.lastPlayKey = key;
|
||||
this.lastPlayAt = Date.now();
|
||||
|
||||
@@ -18,31 +18,31 @@ const props = defineProps({
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 0"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 1"
|
||||
src="../static/app-bg2.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 2"
|
||||
src="../static/app-bg3.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
|
||||
:style="{ height: capsuleHeight + 50 + 'px' }"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 3"
|
||||
src="../static/app-bg4.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 4"
|
||||
src="../static/app-bg5.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
@@ -51,6 +51,12 @@ const props = defineProps({
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 6"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="bg-overlay" v-if="type === 0"></view>
|
||||
</view>
|
||||
</template>
|
||||
@@ -67,7 +73,7 @@ const props = defineProps({
|
||||
|
||||
.bg-image {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
/* height: 100%; */
|
||||
}
|
||||
|
||||
.bg-overlay {
|
||||
|
||||
@@ -31,7 +31,7 @@ function handleTabClick(index) {
|
||||
v-for="(tab, index) in tabs"
|
||||
:key="index"
|
||||
class="tab-item"
|
||||
@click="handleTabClick(index)"
|
||||
@click="$clickSound(() => handleTabClick(index))"
|
||||
:style="{
|
||||
width: index === 1 ? '36%' : '20%',
|
||||
}"
|
||||
|
||||
@@ -19,8 +19,12 @@ const props = defineProps({
|
||||
});
|
||||
const loading = ref(false);
|
||||
|
||||
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
|
||||
const getToken = () =>
|
||||
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
|
||||
|
||||
onShow(async () => {
|
||||
if (user.value.id) {
|
||||
if (user.value.id && getToken()) {
|
||||
setTimeout(async () => {
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
@@ -33,7 +37,8 @@ watch(
|
||||
async (value) => {
|
||||
if (!value.id) {
|
||||
updateGame(false, "");
|
||||
} else {
|
||||
} else if (getToken()) {
|
||||
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}
|
||||
@@ -49,7 +54,7 @@ const onClick = debounce(async () => {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle?battleId=${result.matchId}`,
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
|
||||
@@ -80,11 +80,17 @@ defineProps({
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<view
|
||||
<!-- 大乱斗玩家列表:scroll-view 作为横向滚动容器 -->
|
||||
<!-- 小程序中 scroll-view 不支持直接 display:flex,需内部 wrapper view 承载 flex 布局 -->
|
||||
<!-- 仅当玩家 >5 人(内容溢出宽度)时才阻止冒泡,防止与外层 swiper 切换 tab 的手势冲突 -->
|
||||
<scroll-view
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view class="players-melee-inner">
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
@@ -102,6 +108,7 @@ defineProps({
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -144,17 +151,21 @@ defineProps({
|
||||
justify-content: center;
|
||||
}
|
||||
.players-melee {
|
||||
display: flex;
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
overflow-x: auto;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
.players-melee > view {
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
.players-melee-inner > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
|
||||
@@ -116,7 +116,7 @@ const backToGame = debounce(async () => {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle?battleId=${result.matchId}`,
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
@@ -206,7 +206,7 @@ const goCalibration = async () => {
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="cancelMatching">确认</button>
|
||||
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 4" class="tip-content">
|
||||
|
||||
@@ -17,12 +17,19 @@ const props = defineProps({
|
||||
},
|
||||
});
|
||||
|
||||
const battleMode = ref(1);
|
||||
const targetMode = ref(1);
|
||||
/** 对战模式:0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */
|
||||
const battleMode = ref(0);
|
||||
/** 靶纸尺寸:0=未选 1=20cm 2=40cm */
|
||||
const targetMode = ref(0);
|
||||
const loading = ref(false);
|
||||
const roomNumber = ref("");
|
||||
|
||||
const createRoom = debounce(async () => {
|
||||
// 校验必填项:对战模式与靶纸均必须选择
|
||||
if (!battleMode.value || !targetMode.value) {
|
||||
uni.showToast({ title: '请完善创建信息', icon: 'none' });
|
||||
return;
|
||||
}
|
||||
if (game.value.inBattle) {
|
||||
uni.$showHint(1);
|
||||
return;
|
||||
@@ -105,7 +112,7 @@ const createRoom = debounce(async () => {
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
</view>
|
||||
<SButton :onClick="createRoom">创建房间</SButton>
|
||||
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -9,12 +9,12 @@ defineProps({
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image class="shooter2" src="../static/shooter2.png" mode="widthFix" />
|
||||
<image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" />
|
||||
<view class="bg-box">
|
||||
<image
|
||||
class="bg"
|
||||
v-if="!noBg"
|
||||
src="../static/long-bubble-border.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
@@ -26,20 +26,21 @@ defineProps({
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 15px;
|
||||
padding: 0 26rpx 0 28rpx;
|
||||
margin-bottom: 14rpx;
|
||||
width: clac(100% - 30px);
|
||||
width: clac(100% - 54rpx);
|
||||
}
|
||||
.container .shooter2 {
|
||||
width: 150rpx;
|
||||
height: 162rpx;
|
||||
display: block;
|
||||
width: 133rpx;
|
||||
height: 144rpx;
|
||||
}
|
||||
.container .bg-box {
|
||||
color: #fff;
|
||||
font-size: 28rpx;
|
||||
position: relative;
|
||||
flex: 1;
|
||||
min-height: 55px;
|
||||
height: 128rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
@@ -6,7 +6,7 @@ import Avatar from "@/components/Avatar.vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, game } = storeToRefs(store);
|
||||
|
||||
const currentPage = computed(() => {
|
||||
const pages = getCurrentPages();
|
||||
@@ -57,10 +57,9 @@ const signin = () => {
|
||||
|
||||
const loading = ref(false);
|
||||
const pointBook = ref(null);
|
||||
const showProgress = ref(false);
|
||||
const heat = ref(0);
|
||||
/** 当前对战房间的房号,由 battle-room 页面通过 uni.$emit 传入 */
|
||||
const battleRoomNumber = ref("");
|
||||
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
|
||||
const battleRoomBtnStyle = ref({});
|
||||
|
||||
const updateLoading = (value) => {
|
||||
loading.value = value;
|
||||
@@ -70,14 +69,6 @@ const updateHot = (value) => {
|
||||
heat.value = value;
|
||||
};
|
||||
|
||||
/**
|
||||
* 接收 battle-room 页面发出的房间信息,更新房号展示
|
||||
* @param {{ roomNumber: string }} info
|
||||
*/
|
||||
const updateBattleRoomInfo = (info) => {
|
||||
battleRoomNumber.value = info.roomNumber || "";
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
const pages = getCurrentPages();
|
||||
const currentPage = pages[pages.length - 1];
|
||||
@@ -90,15 +81,27 @@ onMounted(() => {
|
||||
pointBook.value = uni.getStorageSync("last-point-book");
|
||||
}
|
||||
}
|
||||
if (currentPage.route === "pages/team-battle") {
|
||||
showProgress.value = true;
|
||||
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
|
||||
if (currentPage.route === "pages/battle-room") {
|
||||
try {
|
||||
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
|
||||
const { windowWidth } = uni.getSystemInfoSync();
|
||||
battleRoomBtnStyle.value = {
|
||||
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
|
||||
right: (windowWidth - menuButtonRect.left + 4) + "px",
|
||||
// 垂直位置与胶囊顶部对齐
|
||||
top: menuButtonRect.top + "px",
|
||||
// 高度与胶囊一致,视觉融合
|
||||
height: menuButtonRect.height + "px",
|
||||
};
|
||||
} catch (e) {
|
||||
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right,8px 作为 top)
|
||||
}
|
||||
}
|
||||
uni.$on("update-hot", updateHot);
|
||||
uni.$on("battle-room-info", updateBattleRoomInfo);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-hot", updateHot);
|
||||
uni.$off("battle-room-info", updateBattleRoomInfo);
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -182,17 +185,24 @@ onBeforeUnmount(() => {
|
||||
}}</text
|
||||
>
|
||||
</view>
|
||||
<view v-if="showProgress" class="battle-progress">
|
||||
<view
|
||||
v-if="
|
||||
currentPage === 'pages/team-battle' ||
|
||||
currentPage === 'pages/team-battle/index'
|
||||
"
|
||||
class="battle-progress"
|
||||
>
|
||||
<HeaderProgress />
|
||||
</view>
|
||||
<!-- 对战房间:整个胶囊为分享按钮,点击任意区域均可触发分享 -->
|
||||
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
|
||||
<button
|
||||
v-if="currentPage === 'pages/battle-room' && battleRoomNumber"
|
||||
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
|
||||
open-type="share"
|
||||
hover-class="none"
|
||||
class="battle-room-number"
|
||||
:style="battleRoomBtnStyle"
|
||||
>
|
||||
<text class="battle-room-number__text">房号: {{ battleRoomNumber }}</text>
|
||||
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
|
||||
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
|
||||
</button>
|
||||
</view>
|
||||
@@ -282,10 +292,12 @@ onBeforeUnmount(() => {
|
||||
margin: 0 20rpx;
|
||||
max-width: 300rpx;
|
||||
}
|
||||
/* 对战房间:整个胶囊作为分享按钮,靠右对齐 */
|
||||
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
|
||||
.battle-room-number {
|
||||
margin-left: auto;
|
||||
margin-right: 10rpx;
|
||||
position: fixed;
|
||||
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
|
||||
right: calc(28vw + 4px);
|
||||
top: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
@@ -294,9 +306,7 @@ onBeforeUnmount(() => {
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 96rpx;
|
||||
border: 1rpx solid #5b5758;
|
||||
flex-shrink: 0;
|
||||
padding: 0;
|
||||
line-height: normal;
|
||||
}
|
||||
/* 重置 button 默认边框 */
|
||||
.battle-room-number::after {
|
||||
|
||||
@@ -19,12 +19,17 @@ const ended = ref(false);
|
||||
const halfTime = ref(false);
|
||||
const currentShot = ref(0);
|
||||
const totalShot = ref(0);
|
||||
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
|
||||
const isMounted = ref(false);
|
||||
|
||||
watch(
|
||||
() => tips.value,
|
||||
(newVal) => {
|
||||
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
|
||||
if (!isMounted.value) return;
|
||||
// 空字符串或含"重回"的 tips 均不播音
|
||||
if (!newVal || newVal.includes("重回")) return;
|
||||
let key = [];
|
||||
if (newVal.includes("重回")) return;
|
||||
if (currentRoundEnded.value) {
|
||||
// 播放当前轮次语音
|
||||
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
|
||||
@@ -52,14 +57,20 @@ async function onReceiveMessage(message) {
|
||||
const { type, mode, current, shootData } = message;
|
||||
if (type === MESSAGETYPESV2.BattleStart) {
|
||||
melee.value = Boolean(mode > 3);
|
||||
totalShot.value = mode === 1 ? 3 : 2;
|
||||
// 优先使用后端返回的 shootNumber,降级则根据 mode 推算
|
||||
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
|
||||
currentRoundEnded.value = true;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
} else if (type === MESSAGETYPESV2.ShootResult) {
|
||||
if (melee.value && current.playerId !== user.value.id) return;
|
||||
if (current.playerId === user.value.id) currentShot.value++;
|
||||
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。
|
||||
// 注意:后端在 ShootResult 中会将 playerId 重置为 0(无当前射手),
|
||||
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
|
||||
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
|
||||
const myShot = current.indexMap?.[user.value.id];
|
||||
if (myShot !== undefined) currentShot.value = myShot;
|
||||
if (message.shootData) {
|
||||
let key = [];
|
||||
key.push(
|
||||
@@ -92,22 +103,36 @@ const onUpdateTips = (newVal) => {
|
||||
tips.value = newVal;
|
||||
};
|
||||
|
||||
const onUpdateTotalShot = (newVal) => {
|
||||
currentShot.value = newVal.currentShot;
|
||||
totalShot.value = newVal.totalShot;
|
||||
};
|
||||
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
|
||||
watch(() => store.game.totalShot, (newVal) => {
|
||||
if (newVal > 0) {
|
||||
totalShot.value = newVal;
|
||||
currentShot.value = store.game.currentShot;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
|
||||
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
|
||||
watch(() => store.game.tips, (newVal) => {
|
||||
if (newVal != null) {
|
||||
tips.value = newVal;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-shot", onUpdateTotalShot);
|
||||
isMounted.value = true;
|
||||
uni.$on("update-tips", onUpdateTips);
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("play-sound", playSound);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-shot", onUpdateTotalShot);
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("play-sound", playSound);
|
||||
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
|
||||
uni.$off("update-tips", onUpdateTips);
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
@@ -117,10 +142,7 @@ onBeforeUnmount(() => {
|
||||
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
|
||||
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
|
||||
<button v-if="!!tips" hover-class="none" @click="updateSound">
|
||||
<image
|
||||
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image :src="`../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
@@ -134,11 +156,13 @@ onBeforeUnmount(() => {
|
||||
justify-content: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
.container > button:last-child {
|
||||
|
||||
.container>button:last-child {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
.container > button:last-child > image {
|
||||
|
||||
.container>button:last-child>image {
|
||||
width: 36px;
|
||||
min-height: 36px;
|
||||
}
|
||||
|
||||
@@ -123,7 +123,7 @@ onBeforeUnmount(() => {
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
<button hover-class="none" @click="stopMatch">取消匹配</button>
|
||||
<button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
396
src/components/OtaModal.vue
Normal file
@@ -0,0 +1,396 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
visible: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
state: {
|
||||
type: String,
|
||||
default: "new_version", // new_version | update_progress | update_success | update_failure
|
||||
},
|
||||
version: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
progress: {
|
||||
type: Number,
|
||||
default: 40,
|
||||
},
|
||||
// 副标题:如“新版本将优化智能弓体验”
|
||||
description: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
// 详细说明:如“升级前请确保:...”
|
||||
changelog: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
forceUpdate: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["update", "skip", "close", "done", "retry"]);
|
||||
|
||||
const isNewVersion = computed(() => props.state === "new_version");
|
||||
const isProgress = computed(() => props.state === "update_progress");
|
||||
const isSuccess = computed(() => props.state === "update_success");
|
||||
const isFailure = computed(() => props.state === "update_failure");
|
||||
// Clamp progress to keep the progress bar width within its container.
|
||||
const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.progress) || 0)));
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view v-if="visible" class="ota-mask">
|
||||
<!-- 图标 + 弹窗卡片 容器 -->
|
||||
<view
|
||||
class="ota-outer"
|
||||
:class="isNewVersion ? 'outer-new' : 'outer-result'"
|
||||
>
|
||||
<!-- 悬浮图标(溢出卡片顶部) -->
|
||||
<image
|
||||
v-if="isNewVersion"
|
||||
src="../static/ota/ota-mascot.png"
|
||||
mode="aspectFit"
|
||||
class="float-icon float-mascot"
|
||||
/>
|
||||
<image
|
||||
v-else-if="isSuccess"
|
||||
src="../static/ota/check-char.png"
|
||||
mode="aspectFit"
|
||||
class="float-icon float-check"
|
||||
/>
|
||||
<image
|
||||
v-else-if="isFailure"
|
||||
src="../static/ota/close-char.png"
|
||||
mode="aspectFit"
|
||||
class="float-icon float-close"
|
||||
/>
|
||||
<image
|
||||
v-else-if="isProgress"
|
||||
src="../static/ota/target-char.png"
|
||||
mode="aspectFit"
|
||||
class="float-icon float-target"
|
||||
/>
|
||||
|
||||
<!-- 弹窗卡片:overflow:visible 允许按钮溢出底部,背景图通过 ota-bg-clip 独立裁剪保持圆角 -->
|
||||
<view class="ota-dialog">
|
||||
<view class="ota-bg-clip">
|
||||
<image src="../static/ota/ota-bg.png" mode="aspectFill" class="ota-bg" />
|
||||
</view>
|
||||
<view
|
||||
class="ota-content"
|
||||
:class="{ 'content-new': isNewVersion, 'content-result': isProgress || isSuccess || isFailure }"
|
||||
>
|
||||
|
||||
<!-- 发现新版本:new-ver.png 已包含标题图,不再重复文字;版本号使用 ota-ver.png 胶囊背景 -->
|
||||
<block v-if="isNewVersion">
|
||||
<image src="../static/ota/new-ver.png" mode="aspectFit" class="new-ver-img" />
|
||||
<view v-if="version" class="version-tag-wrap">
|
||||
<image src="../static/ota/ota-ver.png" mode="aspectFill" class="version-tag-bg-img" />
|
||||
<text class="version-tag">{{ version }}</text>
|
||||
</view>
|
||||
<!-- 副标题:如“新版本将优化智能弓体验”,离下方详情 12rpx -->
|
||||
<text v-if="description" class="desc-text">{{ description }}</text>
|
||||
<!-- 详细说明:如“升级前请确保:...” -->
|
||||
<text v-if="changelog" class="changelog-text">{{ changelog }}</text>
|
||||
<view class="btn-group">
|
||||
<view class="primary-btn" @click="emit('update')">
|
||||
<text class="primary-btn-text">立即更新</text>
|
||||
</view>
|
||||
<text v-if="!forceUpdate" class="skip-text" @click="emit('skip')">暂不更新</text>
|
||||
</view>
|
||||
</block>
|
||||
|
||||
<!-- 更新成功:图片左边距 34rpx,文案左边距 44rpx,按钮浮动底部居中 -->
|
||||
<block v-else-if="isSuccess">
|
||||
<image src="../static/ota/update-ok.png" mode="aspectFit" class="result-title-img" style="width: 220rpx; height: 62rpx;" />
|
||||
<text class="dialog-desc">请关机并重启智能弓</text>
|
||||
<view class="btn-group-result">
|
||||
<view class="primary-btn" @click="emit('done')">
|
||||
<text class="primary-btn-text">完成</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
|
||||
<!-- 更新中:复用成功标题图,正文区域展示进度条,无底部按钮 -->
|
||||
<block v-else-if="isProgress">
|
||||
<image src="../static/ota/update_progress.png" mode="aspectFit" class="result-title-img" style="width: 220rpx; height: 62rpx;" />
|
||||
<view class="progress-wrap">
|
||||
<view class="progress-track">
|
||||
<view class="progress-fill" :style="{ width: `${progressValue}%` }"></view>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
|
||||
<!-- 更新失败:图片左边距 34rpx,文案左对齐 44rpx,按钮浮动底部居中 -->
|
||||
<block v-else-if="isFailure">
|
||||
<image src="../static/ota/update-fail.png" mode="aspectFit" class="result-title-img" style="width: 222rpx; height: 62rpx;" />
|
||||
<text class="dialog-desc">请确保:</text>
|
||||
<text class="dialog-desc">1、智能弓已开启</text>
|
||||
<text class="dialog-desc">2、网路连接稳定</text>
|
||||
<view class="btn-group-result">
|
||||
<view class="primary-btn" @click="emit('retry')">
|
||||
<text class="primary-btn-text">重试</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- 关闭按钮(仅新版本状态,非强制更新时,位于弹窗下方) -->
|
||||
<view
|
||||
v-if="isNewVersion && !forceUpdate"
|
||||
class="ota-close-below"
|
||||
@click="emit('close')"
|
||||
>
|
||||
<image src="../static/sicon/close.png" mode="aspectFit" style="width: 56rpx; height: 56rpx;" />
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.ota-mask {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-color: rgba(0, 0, 0, 0.7);
|
||||
z-index: 1000;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
/* 外层容器:相对定位,为浮动图标创造溢出空间 */
|
||||
.ota-outer {
|
||||
position: relative;
|
||||
overflow: visible;
|
||||
}
|
||||
/* 设计图:吉祥物向上突出弹窗顶部 40px(375px基准)× 2 = 80rpx */
|
||||
.outer-new {
|
||||
padding-top: 80rpx;
|
||||
}
|
||||
.outer-result {
|
||||
padding-top: 80rpx;
|
||||
padding-bottom: 66rpx;
|
||||
}
|
||||
|
||||
/* 浮动图标(绝对定位,位于卡片顶部上方) */
|
||||
.float-icon {
|
||||
position: absolute;
|
||||
z-index: 2;
|
||||
}
|
||||
/* 吉祥物尺寸:设计图 149×109px(375px基准)× 2 = 298×218rpx */
|
||||
.float-mascot {
|
||||
width: 298rpx;
|
||||
height: 218rpx;
|
||||
top: -5px;
|
||||
right: -74rpx;
|
||||
}
|
||||
.float-check {
|
||||
width: 194rpx;
|
||||
height: 166rpx;
|
||||
top: 20px;
|
||||
right: 30rpx;
|
||||
}
|
||||
.float-close {
|
||||
width: 194rpx;
|
||||
height: 164rpx;
|
||||
top: 20px;
|
||||
right: 30rpx;
|
||||
}
|
||||
.float-target {
|
||||
width: 194rpx;
|
||||
height: 166rpx;
|
||||
top: 20px;
|
||||
right: 30rpx;
|
||||
}
|
||||
|
||||
/* 弹窗卡片:overflow:visible 允许按钮溢出底部,背景通过 ota-bg-clip 独立裁剪 */
|
||||
.ota-dialog {
|
||||
position: relative;
|
||||
width: 482rpx;
|
||||
border-radius: 24rpx;
|
||||
border: 2rpx solid #F9D5A1;
|
||||
overflow: visible;
|
||||
background-color: #392F1D;
|
||||
}
|
||||
/* 背景图裁剪层:独立 overflow:hidden + border-radius 保持圆角效果 */
|
||||
.ota-bg-clip {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
border-radius: 24rpx;
|
||||
overflow: hidden;
|
||||
z-index: 0;
|
||||
}
|
||||
.ota-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.ota-content {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
/* 按钮以外内容均左对齐 */
|
||||
align-items: flex-start;
|
||||
}
|
||||
.content-new {
|
||||
padding: 30rpx 0 40rpx 0;
|
||||
}
|
||||
.content-result {
|
||||
padding: 30rpx 0 66rpx 0;
|
||||
}
|
||||
|
||||
/* 发现新版本内容 */
|
||||
.new-ver-img {
|
||||
width: 274rpx;
|
||||
height: 62rpx;
|
||||
/* 左边距 34rpx,去掉 margin-bottom */
|
||||
margin-left: 34rpx;
|
||||
}
|
||||
/* 版本号胶囊容器:相对定位,使 ota-ver.png 作为背景衬底 */
|
||||
.version-tag-wrap {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
/* 离标题图 -10rpx,左边距 50rpx,离下方副标题 22rpx */
|
||||
margin-top: -10rpx;
|
||||
margin-left: 50rpx;
|
||||
margin-bottom: 22rpx;
|
||||
}
|
||||
/* ota-ver.png 胶囊背景图 */
|
||||
.version-tag-bg-img {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
/* 版本号文字:浮于背景图之上 */
|
||||
.version-tag {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
color: rgba(254, 222, 100, 1);
|
||||
font-size: 24rpx;
|
||||
padding: 8rpx 22rpx 4rpx 24rpx;
|
||||
}
|
||||
/* 副标题(如"新版本将优化智能弓体验"):左边距 44rpx,离下方文案 12rpx */
|
||||
.desc-text {
|
||||
font-weight: 500;
|
||||
font-size: 26rpx;
|
||||
color: #FFFFFF;
|
||||
line-height: 36rpx;
|
||||
text-align: left;
|
||||
margin-left: 44rpx;
|
||||
margin-bottom: 12rpx;
|
||||
}
|
||||
/* 详细说明文案(如“升级前请确保:...”):左边距 44rpx */
|
||||
.changelog-text {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: #FFFFFF;
|
||||
line-height: 40rpx;
|
||||
text-align: left;
|
||||
margin-left: 44rpx;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
/* 按钮组(新版本状态):离上方文案 30rpx,内部按钮间距 24rpx */
|
||||
.btn-group {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
margin-top: 30rpx;
|
||||
gap: 24rpx;
|
||||
}
|
||||
/* 按钮组(结果状态):绝对定位,溢出卡片底边 -35rpx 悬浮在底边中间 */
|
||||
.btn-group-result {
|
||||
position: absolute;
|
||||
bottom: -35rpx;
|
||||
left: 0;
|
||||
right: 0;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
/* 主按钮:按照设计规范 width: 232rpx, height: 70rpx */
|
||||
.primary-btn {
|
||||
width: 232rpx;
|
||||
height: 70rpx;
|
||||
background-color: #FED847;
|
||||
border-radius: 44rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.primary-btn-text {
|
||||
font-weight: 500;
|
||||
font-size: 26rpx;
|
||||
color: #000000;
|
||||
line-height: 36rpx;
|
||||
}
|
||||
/* 暂不更新:设计规范颜色 #5FADFF 蓝色 */
|
||||
.skip-text {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: #5FADFF;
|
||||
line-height: 36rpx;
|
||||
}
|
||||
|
||||
/* 更新结果内容:图片左边距 34rpx,下边距 16rpx */
|
||||
.result-title-img {
|
||||
margin-left: 34rpx;
|
||||
margin-bottom: 16rpx;
|
||||
}
|
||||
/* 结果页文案:左对齐,左边距 44rpx,与 new_version 保持一致 */
|
||||
.dialog-desc {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: #FFFFFF;
|
||||
line-height: 40rpx;
|
||||
text-align: left;
|
||||
margin-left: 44rpx;
|
||||
}
|
||||
.progress-wrap {
|
||||
width: 394rpx;
|
||||
margin-top: 40rpx;
|
||||
margin-left: 44rpx;
|
||||
}
|
||||
.progress-track {
|
||||
width: 100%;
|
||||
height: 18rpx;
|
||||
background-color: rgba(255, 255, 255, 0.28);
|
||||
border-radius: 999rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
background-color: #FED847;
|
||||
border-radius: 999rpx;
|
||||
}
|
||||
|
||||
/* 关闭按钮(位于弹窗下方) */
|
||||
.ota-close-below {
|
||||
margin-top: 40rpx;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
</style>
|
||||
@@ -43,7 +43,7 @@ const rowCount = new Array(6).fill(0);
|
||||
<view>
|
||||
<view v-for="(_, index) in rowCount" :key="index">
|
||||
<text>{{
|
||||
scores[1] && scores[1][index] ? `${scores[0][index].ring}环` : "-"
|
||||
scores[1] && scores[1][index] ? `${scores[1][index].ring}环` : "-"
|
||||
}}</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -14,6 +14,11 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
/** 当前用户是否为房主;仅房主可见踢人按钮 */
|
||||
isOwner: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
const seats = new Array(props.total).fill(1);
|
||||
</script>
|
||||
@@ -45,8 +50,9 @@ const seats = new Array(props.total).fill(1);
|
||||
mode="widthFix"
|
||||
class="player-bg"
|
||||
/> -->
|
||||
<!-- 仅房主(isOwner=true)且非空座位时展示踢人按钮 -->
|
||||
<button
|
||||
v-if="index > 0 && players[index]"
|
||||
v-if="index > 0 && players[index] && isOwner"
|
||||
hover-class="none"
|
||||
class="remove-player"
|
||||
@click="() => removePlayer(players[index])"
|
||||
|
||||
@@ -139,7 +139,7 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束");
|
||||
audioManager.play("比赛结束", false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
|
||||
@@ -29,6 +29,33 @@ const updateRemain = (value) => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
return
|
||||
}
|
||||
// zeroThenReset:ToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
|
||||
// 若进度条已到 0(loading 状态),直接切换满值
|
||||
if (value.zeroThenReset) {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
const wasNonZero = remain.value > 0;
|
||||
// 更新下一玩家颜色和方向(在清零和满值时均生效)
|
||||
currentTeam.value = value.team;
|
||||
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
transitionStyle.value = "none";
|
||||
if (wasNonZero) {
|
||||
// 瞬间清零,停留约 150ms 后切换为满值
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
setTimeout(() => {
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}, 150);
|
||||
} else {
|
||||
// 已在底部,直接切换满值
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
currentTeam.value = value.team
|
||||
if (value.team === 'red')
|
||||
@@ -36,7 +63,14 @@ const updateRemain = (value) => {
|
||||
if (value.team === 'blue')
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
if (value.reset) {
|
||||
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
|
||||
transitionStyle.value = "none";
|
||||
remain.value = value.value;
|
||||
setTimeout(() => {
|
||||
transitionStyle.value = "all 1s linear";
|
||||
}, 50);
|
||||
return;
|
||||
}
|
||||
const newVal = Math.round(value.value);
|
||||
@@ -51,6 +85,8 @@ const updateRemain = (value) => {
|
||||
remain.value = newVal;
|
||||
}
|
||||
|
||||
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
timer.value = setInterval(() => {
|
||||
loading.value = remain.value === 0;
|
||||
if (remain.value > 0) remain.value--;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, computed } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
isRed: {
|
||||
type: Boolean,
|
||||
@@ -10,7 +10,7 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: Number,
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
@@ -30,31 +30,35 @@ const getPos = (id) => {
|
||||
return sort * 40;
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
props.team.forEach((p, index) => {
|
||||
players.value[p.id] = { sort: index, ...p };
|
||||
const syncPlayers = () => {
|
||||
const nextPlayers = {};
|
||||
const shooterId = props.currentShooterId;
|
||||
const shooterIndex = props.team.findIndex(
|
||||
(p) => String(p?.id) === String(shooterId)
|
||||
);
|
||||
const nextTeam = [...props.team];
|
||||
|
||||
currentTeam.value = !!shooterId && shooterIndex >= 0;
|
||||
firstName.value = "";
|
||||
|
||||
if (currentTeam.value) {
|
||||
const target = nextTeam.splice(shooterIndex, 1)[0];
|
||||
if (target) {
|
||||
nextTeam.unshift(target);
|
||||
firstName.value = target.name || "";
|
||||
}
|
||||
}
|
||||
|
||||
nextTeam.forEach((p, index) => {
|
||||
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
|
||||
});
|
||||
});
|
||||
players.value = nextPlayers;
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.currentShooterId,
|
||||
(newVal) => {
|
||||
if (!newVal) return;
|
||||
const index = props.team.findIndex((p) => p.id === newVal);
|
||||
currentTeam.value = index >= 0;
|
||||
if (index >= 0) {
|
||||
const newPlayers = [...props.team];
|
||||
const target = newPlayers.splice(index, 1)[0];
|
||||
if (target) {
|
||||
newPlayers.unshift(target);
|
||||
firstName.value = target.name;
|
||||
newPlayers.forEach((p, index) => {
|
||||
players.value[p.id] = { sort: index, ...p };
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
[() => props.team, () => props.currentShooterId],
|
||||
syncPlayers,
|
||||
{ immediate: true, deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
@@ -70,7 +74,7 @@ watch(
|
||||
/>
|
||||
<view
|
||||
v-for="(item, index) in team"
|
||||
:key="index"
|
||||
:key="item.id || index"
|
||||
class="player"
|
||||
:style="{
|
||||
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
|
||||
15
src/main.js
@@ -1,11 +1,26 @@
|
||||
import { createSSRApp } from 'vue'
|
||||
import { createPinia } from 'pinia'
|
||||
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
|
||||
import App from './App.vue'
|
||||
import audioManager from './audioManager'
|
||||
|
||||
export function createApp() {
|
||||
const app = createSSRApp(App)
|
||||
const pinia = createPinia()
|
||||
pinia.use(piniaPluginPersistedstate)
|
||||
app.use(pinia)
|
||||
|
||||
/**
|
||||
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
|
||||
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
|
||||
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
|
||||
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
|
||||
*/
|
||||
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
|
||||
audioManager.play(soundKey);
|
||||
if (typeof handler === 'function') handler();
|
||||
};
|
||||
|
||||
return {
|
||||
app
|
||||
}
|
||||
|
||||
@@ -64,7 +64,11 @@
|
||||
"usingComponents" : true,
|
||||
"darkmode" : true,
|
||||
"themeLocation" : "theme.json",
|
||||
"permission" : {},
|
||||
"permission" : {
|
||||
"scope.userLocation": {
|
||||
"desc": "用于扫描附近 WiFi,完成设备 OTA 升级网络连接"
|
||||
}
|
||||
},
|
||||
"requiredPrivateInfos" : [ "getLocation", "chooseLocation" ]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
}
|
||||
},
|
||||
{
|
||||
"path": "pages/team-battle"
|
||||
"path": "pages/team-battle/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/melee-battle"
|
||||
@@ -39,6 +39,9 @@
|
||||
{
|
||||
"path": "pages/battle-result"
|
||||
},
|
||||
{
|
||||
"path": "pages/friend-battle-result"
|
||||
},
|
||||
{
|
||||
"path": "pages/point-book-edit"
|
||||
},
|
||||
@@ -116,6 +119,12 @@
|
||||
},
|
||||
{
|
||||
"path": "pages/mine-bow-data"
|
||||
},
|
||||
{
|
||||
"path": "pages/ota-wifi",
|
||||
"style": {
|
||||
"navigationStyle": "custom"
|
||||
}
|
||||
}
|
||||
],
|
||||
"globalStyle": {
|
||||
|
||||
@@ -117,7 +117,7 @@ const checkBowData = () => {
|
||||
}deg)`,
|
||||
}"
|
||||
>
|
||||
<view v-if="data.mvp && data.mvp[0].totalRings">
|
||||
<view v-if="data.mvp && data.mvp.totalRings">
|
||||
<image src="../static/title-mvp.png" mode="widthFix" />
|
||||
<text
|
||||
>斩获<text
|
||||
@@ -127,7 +127,7 @@ const checkBowData = () => {
|
||||
margin: '0 3px',
|
||||
fontWeight: '600',
|
||||
}"
|
||||
>{{ data.mvp[0].totalRings }}</text
|
||||
>{{ data.mvp.totalRings }}</text
|
||||
>环</text
|
||||
>
|
||||
</view>
|
||||
|
||||
@@ -9,9 +9,7 @@ import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import {
|
||||
getRoomAPI,
|
||||
destroyRoomAPI,
|
||||
exitRoomAPI,
|
||||
startRoomAPI,
|
||||
chooseTeamAPI,
|
||||
getReadyAPI,
|
||||
kickPlayerAPI,
|
||||
@@ -19,6 +17,7 @@ import {
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import audioManager from "@/audioManager";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
|
||||
@@ -42,16 +41,42 @@ const battleTitle = computed(() => {
|
||||
return `${half}v${half}对抗赛`;
|
||||
});
|
||||
|
||||
/** 靶纸尺寸(cm),由 URL 参数或 API 返回的 targetType 字段填充 */
|
||||
const targetSize = ref(0);
|
||||
|
||||
/**
|
||||
* 根据 targetSize 动态生成靶纸尺寸文本,如"40cm"
|
||||
* 数据未就绪时显示 "--";数据来源:创建者取 URL 参数 target,加入者取 API 返回的 targetType
|
||||
*/
|
||||
const targetSizeLabel = computed(() =>
|
||||
targetSize.value ? `${targetSize.value}cm` : '--'
|
||||
);
|
||||
|
||||
const ready = ref(false);
|
||||
const allReady = ref(false);
|
||||
const timer = ref(null);
|
||||
const goBattle = ref(false);
|
||||
/** 从结算页返回时为 true,跳过进场靶纸语音 */
|
||||
const skipTargetAudio = ref(false);
|
||||
|
||||
/**
|
||||
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
|
||||
* 仅在 roomNumber 有效且房间未开始时执行
|
||||
*/
|
||||
async function refreshRoomData() {
|
||||
if (!roomNumber.value) return;
|
||||
const result = await getRoomAPI(roomNumber.value);
|
||||
if (result.started) return;
|
||||
room.value = result;
|
||||
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
|
||||
if (result.targetType) {
|
||||
targetSize.value = result.targetType;
|
||||
uni.setStorageSync(`targetSize_${roomNumber.value}`, result.targetType);
|
||||
} else if (targetSize.value === 0) {
|
||||
// API 无该字段时,从本地缓存兜底(如"返回房间"场景)
|
||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||
if (stored) targetSize.value = stored;
|
||||
}
|
||||
owner.value = {};
|
||||
opponent.value = {};
|
||||
const members = result.members || [];
|
||||
@@ -109,15 +134,8 @@ async function refreshRoomData() {
|
||||
}
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
// timer.value = setTimeout(refreshRoomData, 2000);
|
||||
|
||||
// 通知 Header 组件更新房号展示
|
||||
uni.$emit("battle-room-info", { roomNumber: roomNumber.value });
|
||||
}
|
||||
|
||||
const startGame = async () => {
|
||||
const result = await startRoomAPI(room.value.number);
|
||||
};
|
||||
|
||||
const getReady = async () => {
|
||||
await getReadyAPI(roomNumber.value);
|
||||
};
|
||||
@@ -177,7 +195,7 @@ async function onReceiveMessage(message) {
|
||||
uni.setStorageSync("blue-team", message.teams[1].players || []);
|
||||
uni.setStorageSync("red-team", message.teams[2].players || []);
|
||||
uni.redirectTo({
|
||||
url: "/pages/team-battle?battleId=" + message.matchId,
|
||||
url: "/pages/team-battle/index?battleId=" + message.matchId,
|
||||
});
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
@@ -192,14 +210,6 @@ const chooseTeam = async (team) => {
|
||||
refreshMembers(result.members);
|
||||
};
|
||||
|
||||
const destroyRoom = async () => {
|
||||
if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
|
||||
};
|
||||
|
||||
const exitRoom = async () => {
|
||||
uni.navigateBack();
|
||||
};
|
||||
|
||||
/** 待确认踢出的玩家信息 */
|
||||
const playerToKick = ref(null);
|
||||
/** 控制踢出确认弹窗的显示状态 */
|
||||
@@ -240,32 +250,93 @@ const canClick = computed(() => {
|
||||
return true;
|
||||
});
|
||||
|
||||
/**
|
||||
* 根据对战类型和人数动态生成分享文案
|
||||
* 1v1 / 默认 → "星球论箭,来一决高下敢否?"
|
||||
* 2v2 → "2v2对抗赛,是兄弟来助我一把!"
|
||||
* 3v3 → "3v3对抗赛,来了马上发车!"
|
||||
* 乱斗 → "热血乱斗赛,敢来争锋?"
|
||||
*/
|
||||
const shareTitle = computed(() => {
|
||||
const { battleType, count } = room.value;
|
||||
if (battleType === 2) return '热血乱斗赛,敢来争锋?';
|
||||
if (battleType === 1 && count === 4) return '2v2对抗赛,是兄弟来助我一把!';
|
||||
if (battleType === 1 && count === 6) return '3v3对抗赛,来了马上发车!';
|
||||
return '星球论箭,来一决高下敢否?';
|
||||
});
|
||||
|
||||
/**
|
||||
* 根据对战类型和靶纸尺寸动态返回分享封面图路径,共 4 张图:
|
||||
* contest_share_20.png — 约战/对抗赛 + 20cm 靶
|
||||
* contest_share_40.png — 约战/对抗赛 + 40cm 靶
|
||||
* melee_share_20.png — 多人乱斗 + 20cm 靶
|
||||
* melee_share_40.png — 多人乱斗 + 40cm 靶
|
||||
*
|
||||
* 当 targetSize 未知时默认取 20cm 图。
|
||||
*/
|
||||
const shareImage = computed(() => {
|
||||
const type = room.value.battleType === 2 ? 'melee' : 'contest';
|
||||
const size = targetSize.value === 40 ? '40' : '20';
|
||||
return `https://static.shelingxingqiu.com/shootmini/static/share/${type}_share_${size}.png`;
|
||||
});
|
||||
|
||||
onShareAppMessage(() => {
|
||||
return {
|
||||
title: "邀请您进入房间对战",
|
||||
title: shareTitle.value,
|
||||
path: "/pages/friend-battle?roomID=" + roomNumber.value,
|
||||
imageUrl: "",
|
||||
imageUrl: shareImage.value,
|
||||
};
|
||||
});
|
||||
|
||||
/**
|
||||
* onShow 生命周期:页面显示时刷新房间数据
|
||||
* 注:uni-app 中 onShow 可能早于 onLoad 执行,此时 roomNumber 尚未赋值,
|
||||
* refreshRoomData 会提前 return。
|
||||
*/
|
||||
onShow(() => {
|
||||
goBattle.value = false;
|
||||
refreshRoomData();
|
||||
});
|
||||
|
||||
/**
|
||||
* 页面加载时解析路由参数,初始化房间号
|
||||
* - 存入本地 ref(供页面内部逻辑使用)
|
||||
* - 同步到 Pinia Store(供 Header 组件展示房号胶囊)
|
||||
*/
|
||||
onLoad(async (options) => {
|
||||
// 从结算页跳回时携带 fromResult=1,标记跳过进场语音
|
||||
if (options.fromResult) skipTargetAudio.value = true;
|
||||
if (options.roomNumber) {
|
||||
roomNumber.value = options.roomNumber;
|
||||
// 立即通知 Header 显示房号,无需等待异步 API 返回
|
||||
uni.$emit("battle-room-info", { roomNumber: options.roomNumber });
|
||||
store.updateRoomNumber(options.roomNumber);
|
||||
}
|
||||
// 创建者通过 URL 参数 target(1→20cm,2→40cm)初始化靶纸尺寸,并持久化到本地缓存
|
||||
if (options.target) {
|
||||
targetSize.value = parseInt(options.target) * 20;
|
||||
uni.setStorageSync(`targetSize_${roomNumber.value}`, targetSize.value);
|
||||
} else if (roomNumber.value) {
|
||||
// "返回房间"等无 target 参数的场景:从本地缓存恢复(待 refreshRoomData 进一步覆盖)
|
||||
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
|
||||
if (stored) targetSize.value = stored;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* 组件挂载后:保持屏幕常亮、注册 WebSocket 消息监听
|
||||
* 房间号已通过 onLoad 同步到 Store,Header 从 Store 直接读取,无需额外通知
|
||||
*/
|
||||
onMounted(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
|
||||
setTimeout(() => {
|
||||
if (!skipTargetAudio.value) {
|
||||
const key = targetSize.value === 40 ? '40CM全环靶' : '20CM全环靶';
|
||||
audioManager.play(key);
|
||||
}
|
||||
}, 1000);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -285,11 +356,8 @@ onBeforeUnmount(() => {
|
||||
<GuideTwo>
|
||||
<view class="battle-guide">
|
||||
<view class="guide-tips">
|
||||
<text>弓箭手们,人都到齐了吗?</text>
|
||||
<text v-if="room.battleType === 1">{{
|
||||
`${room.count / 2}v${room.count / 2}比赛即将开始!`
|
||||
}}</text>
|
||||
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
|
||||
<text class="guide-tips__target">请使用{{ targetSizeLabel }}全环靶</text>
|
||||
<text class="guide-tips__warn">如果实际靶纸与选择靶纸不同,将导致射箭无效</text>
|
||||
</view>
|
||||
</view>
|
||||
</GuideTwo>
|
||||
@@ -330,7 +398,8 @@ onBeforeUnmount(() => {
|
||||
<view v-for="(item, index) in players" :key="index">
|
||||
<Avatar v-if="item.id" :src="item.avatar" :size="36" />
|
||||
<text v-if="owner.id === item.id">管理员</text>
|
||||
<button v-if="owner.id !== item.id && item.id" hover-class="none" class="remove-player"
|
||||
<!-- 仅房主可见踢人按钮,且不能踢自己 -->
|
||||
<button v-if="owner.id !== item.id && item.id && owner.id === user.id" hover-class="none" class="remove-player"
|
||||
@click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }">
|
||||
<image src="../static/close-white.png" mode="widthFix" />
|
||||
</button>
|
||||
@@ -370,10 +439,11 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
<!-- isOwner:当前用户是房主时才展示踢人按钮 -->
|
||||
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
||||
:removePlayer="removePlayer" />
|
||||
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
||||
<view>
|
||||
<SButton :disabled="!canClick" :onClick="getReady">
|
||||
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
|
||||
{{
|
||||
allReady.value
|
||||
? "即将进入对局..."
|
||||
@@ -804,4 +874,23 @@ onBeforeUnmount(() => {
|
||||
border: 1rpx solid #a3793f66;
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.guide-tips__target {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: rgba(255, 217, 71, 0.8);
|
||||
}
|
||||
|
||||
.guide-tips__warn {
|
||||
font-weight: 400;
|
||||
font-size: 22rpx;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
|
||||
.guide-tips {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding-left: 20rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -33,7 +33,7 @@ const onScrollView = (e) => {
|
||||
>
|
||||
<image
|
||||
:style="{ opacity: addBg ? 1 : 0 }"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<navigator open-type="navigateBack">
|
||||
|
||||
1101
src/pages/friend-battle-result.vue
Normal file
@@ -98,8 +98,10 @@ onLoad(async (options) => {
|
||||
<Container title="好友约战" :showBackToGame="true">
|
||||
<view :style="{ width: '100%', height: '100%' }">
|
||||
<GuideTwo>
|
||||
<text :style="{color: 'rgba(255,217,71,0.8)'}">约上朋友开几局,欢乐多,不寂寞</text>
|
||||
<text>一起练升级更快,早日加入全国排位赛!</text>
|
||||
<view class="guide-tips">
|
||||
<text class="guide-tips__main">约上朋友开几局,欢乐多,不寂寞</text>
|
||||
<text class="guide-tips__sub">一起练升级更快,早日加入全国排位赛!</text>
|
||||
</view>
|
||||
</GuideTwo>
|
||||
<view class="my-data">
|
||||
<view>
|
||||
@@ -139,7 +141,7 @@ onLoad(async (options) => {
|
||||
<image src="../static/founded-room.png" mode="widthFix" />
|
||||
<view>
|
||||
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
|
||||
<view @click="enterRoom(roomNumber)">进入房间</view>
|
||||
<view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="create-room">
|
||||
@@ -153,7 +155,7 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<SButton width="80%" :rounded="30" :onClick="onCreateRoom">
|
||||
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
|
||||
创建约战房
|
||||
</SButton>
|
||||
</view>
|
||||
@@ -162,7 +164,8 @@ onLoad(async (options) => {
|
||||
<view v-if="warnning" class="warnning">
|
||||
{{ warnning }}
|
||||
</view>
|
||||
<CreateRoom v-if="!warnning" :onConfirm="() => (showModal = false)" />
|
||||
<!-- showModal 关闭时立即销毁组件,重开时重建,确保选项重置为 0 -->
|
||||
<CreateRoom v-if="!warnning && showModal" :onConfirm="() => (showModal = false)" />
|
||||
</SModal>
|
||||
<Signin :show="showSignin" :onClose="onSignin" />
|
||||
</view>
|
||||
@@ -170,6 +173,24 @@ onLoad(async (options) => {
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.guide-tips {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding-left: 112rpx;
|
||||
width: 100%;
|
||||
}
|
||||
.guide-tips__main {
|
||||
font-weight: 400;
|
||||
font-size: 26rpx;
|
||||
color: rgba(255, 217, 71, 0.8);
|
||||
}
|
||||
.guide-tips__sub {
|
||||
font-weight: 400;
|
||||
font-size: 22rpx;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
margin-top: 6rpx;
|
||||
}
|
||||
|
||||
.founded-room {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
@@ -6,6 +6,7 @@ import AppFooter from "@/components/AppFooter.vue";
|
||||
import UserHeader from "@/components/UserHeader.vue";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import BubbleTip from "@/components/BubbleTip.vue";
|
||||
import OtaModal from "@/components/OtaModal.vue";
|
||||
|
||||
import {
|
||||
checkUserBindAPI,
|
||||
@@ -13,7 +14,7 @@ import {
|
||||
getDeviceBatteryAPI,
|
||||
getHomeData,
|
||||
getMyDevicesAPI,
|
||||
getRankListAPI,
|
||||
getScoreRankList,
|
||||
silentLoginAPI,
|
||||
} from "@/apis";
|
||||
import {topThreeColors} from "@/constants";
|
||||
@@ -26,15 +27,61 @@ const {
|
||||
updateConfig,
|
||||
updateUser,
|
||||
updateDevice,
|
||||
updateRank,
|
||||
getLvlName,
|
||||
getLvlNameByScore,
|
||||
updateOnline,
|
||||
} = store;
|
||||
const {user, device, rankData, online, game} = storeToRefs(store);
|
||||
const {user, device, online, game} = storeToRefs(store);
|
||||
|
||||
const showModal = ref(false);
|
||||
const showGuide = ref(false);
|
||||
const scoreRankList = ref([]);
|
||||
|
||||
// OTA 相关
|
||||
const otaVisible = ref(false);
|
||||
const otaState = ref("new_version");
|
||||
const OTA_MOCK = {
|
||||
hasUpdate: true,
|
||||
version: "V8.7.0",
|
||||
description: "新版本将优化智能弓体验",
|
||||
details: "升级前请确保:\n1、智能弓已开启,且电量充足\n2、所处稳定的 Wi-Fi 环境中。",
|
||||
forceUpdate: false,
|
||||
};
|
||||
|
||||
const checkOtaUpdate = () => {
|
||||
if (!OTA_MOCK.hasUpdate) return;
|
||||
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
|
||||
const now = Date.now();
|
||||
if (dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
|
||||
otaState.value = "new_version";
|
||||
otaVisible.value = true;
|
||||
};
|
||||
|
||||
const handleOtaDismiss = () => {
|
||||
uni.setStorageSync("ota_dismissed_at", Date.now());
|
||||
otaVisible.value = false;
|
||||
};
|
||||
|
||||
const handleOtaUpdate = () => {
|
||||
otaVisible.value = false;
|
||||
uni.navigateTo({ url: "/pages/ota-wifi" });
|
||||
};
|
||||
|
||||
const handleOtaDone = () => {
|
||||
otaVisible.value = false;
|
||||
};
|
||||
|
||||
const handleOtaRetry = () => {
|
||||
otaVisible.value = false;
|
||||
};
|
||||
|
||||
// 提取积分榜接口返回的榜单数组,兼容数组和对象两种返回格式。
|
||||
const getScoreRankData = (result) => {
|
||||
if (Array.isArray(result)) return result;
|
||||
if (Array.isArray(result?.list)) return result.list;
|
||||
if (Array.isArray(result?.items)) return result.items;
|
||||
return [];
|
||||
};
|
||||
|
||||
const toPage = async (path) => {
|
||||
if (!user.value.id) {
|
||||
@@ -55,44 +102,53 @@ const toRankListPage = () => {
|
||||
});
|
||||
};
|
||||
|
||||
onShow(async () => {
|
||||
onShow(async (options) => {
|
||||
// 检查是否从 OTA 更新页面返回
|
||||
if (options && options.updateResult) {
|
||||
otaState.value = options.updateResult;
|
||||
otaVisible.value = true;
|
||||
} else {
|
||||
checkOtaUpdate();
|
||||
}
|
||||
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
const token = uni.getStorageSync(`${env}_token`);
|
||||
|
||||
if (!user.value.id && !token) {
|
||||
try {
|
||||
const wxResult = await uni.login({provider: "weixin"});
|
||||
const bindResult = await checkUserBindAPI(wxResult.code);
|
||||
if (bindResult.binded) {
|
||||
const newResult = await uni.login({provider: "weixin"});
|
||||
const silentResult = await silentLoginAPI(newResult.code);
|
||||
if (silentResult.user) updateUser(silentResult.user);
|
||||
const devices = await getMyDevicesAPI();
|
||||
if (devices.bindings && devices.bindings.length) {
|
||||
updateDevice(
|
||||
devices.bindings[0].deviceId,
|
||||
devices.bindings[0].deviceName
|
||||
);
|
||||
const data = await getDeviceBatteryAPI();
|
||||
updateOnline(data.online);
|
||||
}
|
||||
} else {
|
||||
showModal.value = true;
|
||||
}
|
||||
} catch (e) {
|
||||
console.log("检查绑定状态失败", e);
|
||||
}
|
||||
// showModal.value = true;
|
||||
// try {
|
||||
// const wxResult = await uni.login({provider: "weixin"});
|
||||
// const bindResult = await checkUserBindAPI(wxResult.code);
|
||||
// if (bindResult.binded) {
|
||||
// const newResult = await uni.login({provider: "weixin"});
|
||||
// const silentResult = await silentLoginAPI(newResult.code);
|
||||
// if (silentResult.user) updateUser(silentResult.user);
|
||||
// const devices = await getMyDevicesAPI();
|
||||
// if (devices.bindings && devices.bindings.length) {
|
||||
// updateDevice(
|
||||
// devices.bindings[0].deviceId,
|
||||
// devices.bindings[0].deviceName
|
||||
// );
|
||||
// const data = await getDeviceBatteryAPI();
|
||||
// updateOnline(data.online);
|
||||
// }
|
||||
// } else {
|
||||
// showModal.value = true;
|
||||
// }
|
||||
// } catch (e) {
|
||||
// console.log("检查绑定状态失败", e);
|
||||
// }
|
||||
}
|
||||
|
||||
const promises = [getRankListAPI()];
|
||||
const promises = [getScoreRankList(undefined, 1, 10)];
|
||||
if (token || user.value.id) {
|
||||
promises.push(getHomeData());
|
||||
}
|
||||
|
||||
const [rankList, homeData] = await Promise.all(promises);
|
||||
|
||||
console.log("排行数据", rankList);
|
||||
updateRank(rankList);
|
||||
console.log("积分榜数据", rankList);
|
||||
scoreRankList.value = getScoreRankData(rankList).slice(0, 10);
|
||||
|
||||
if (homeData) {
|
||||
console.log("首页数据:", homeData);
|
||||
@@ -149,12 +205,26 @@ onShareTimeline(() => {
|
||||
|
||||
<template>
|
||||
<Container :isHome="true" :showBackToGame="true">
|
||||
<!-- OTA 升级弹窗:使用 visible 控制显隐,description 为副标题,changelog 为详细说明 -->
|
||||
<OtaModal
|
||||
:visible="otaVisible"
|
||||
:state="otaState"
|
||||
:version="OTA_MOCK.version"
|
||||
:description="OTA_MOCK.description"
|
||||
:changelog="OTA_MOCK.details"
|
||||
:forceUpdate="OTA_MOCK.forceUpdate"
|
||||
@update="handleOtaUpdate"
|
||||
@skip="handleOtaDismiss"
|
||||
@close="handleOtaDismiss"
|
||||
@done="handleOtaDone"
|
||||
@retry="handleOtaRetry"
|
||||
/>
|
||||
<view class="container">
|
||||
<view class="top-theme">
|
||||
<image
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
/> -->
|
||||
</view>
|
||||
<UserHeader showRank :onSignin="() => (showModal = true)"/>
|
||||
<view :style="{ padding: '12px 10px' }">
|
||||
@@ -170,7 +240,7 @@ onShareTimeline(() => {
|
||||
v-else
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
|
||||
mode="widthFix"
|
||||
@click="() => toPage('/pages/my-device')"
|
||||
@click="$clickSound(() => toPage('/pages/my-device'))"
|
||||
/>
|
||||
<block v-if="user.id">
|
||||
<text v-if="!device.deviceId">绑定我的智能弓</text>
|
||||
@@ -188,10 +258,10 @@ onShareTimeline(() => {
|
||||
</BubbleTip>
|
||||
</view>
|
||||
<view class="play-card">
|
||||
<view @click="() => toPage('/pages/practise')">
|
||||
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
||||
<image src="../static/my-practise.png" mode="widthFix"/>
|
||||
</view>
|
||||
<view @click="() => toPage('/pages/friend-battle')">
|
||||
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||
<image src="../static/friend-battle.png" mode="widthFix"/>
|
||||
</view>
|
||||
</view>
|
||||
@@ -203,7 +273,7 @@ onShareTimeline(() => {
|
||||
/>
|
||||
<button
|
||||
class="into-btn"
|
||||
@click="() => toPage('/pages/ranking')"
|
||||
@click="$clickSound(() => toPage('/pages/ranking'))"
|
||||
hover-class="none"
|
||||
></button>
|
||||
<view class="ranking-players" @click="toRankListPage">
|
||||
@@ -216,7 +286,7 @@ onShareTimeline(() => {
|
||||
class="player-avatar"
|
||||
:style="{
|
||||
zIndex: 8 - i,
|
||||
borderColor: rankData.rank[i - 1]
|
||||
borderColor: scoreRankList[i - 1]
|
||||
? topThreeColors[i - 1] || '#000'
|
||||
: '#000',
|
||||
}"
|
||||
@@ -227,15 +297,15 @@ onShareTimeline(() => {
|
||||
<view v-if="i > 3">{{ i }}</view>
|
||||
<image
|
||||
:src="
|
||||
rankData.rank[i - 1]
|
||||
? rankData.rank[i - 1].avatar
|
||||
scoreRankList[i - 1]
|
||||
? (scoreRankList[i - 1].avatar || '../static/user-icon.png')
|
||||
: '../static/user-icon-dark.png'
|
||||
"
|
||||
mode="aspectFill"
|
||||
/>
|
||||
</view>
|
||||
<view class="more-players">
|
||||
<text>{{ rankData.rank.length }}</text>
|
||||
<text>{{ scoreRankList.length }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -467,7 +537,7 @@ onShareTimeline(() => {
|
||||
|
||||
.top-theme {
|
||||
position: absolute;
|
||||
display: flex;
|
||||
display: none;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
|
||||
@@ -20,25 +20,47 @@ onLoad(async (options) => {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode > 3) {
|
||||
players.value = result.resultList.map((item, index) => {
|
||||
const plist = result.teams[0] ? result.teams[0].players : [];
|
||||
const p = plist.find((p) => p.id === item.userId);
|
||||
// 以 id 为 key 建立 teams 玩家快速查找表
|
||||
const teamPlayerMap = {};
|
||||
plist.forEach((p) => { teamPlayerMap[p.id] = p; });
|
||||
|
||||
// 处理有成绩的玩家(resultList 顺序即排名顺序)
|
||||
const rankedPlayers = (result.resultList || []).map((item, index) => {
|
||||
const playerId = item.userId || item.id;
|
||||
const p = teamPlayerMap[playerId] || item;
|
||||
const arrows = new Array(12);
|
||||
result.rounds.forEach((r, index) => {
|
||||
if (r.shoots[item.userId]) {
|
||||
r.shoots[item.userId].forEach((s, index2) => {
|
||||
arrows[index2 + index * 6] = s;
|
||||
result.rounds.forEach((r, rIndex) => {
|
||||
if (r.shoots[playerId]) {
|
||||
r.shoots[playerId].forEach((s, sIndex) => {
|
||||
arrows[sIndex + rIndex * 6] = s;
|
||||
});
|
||||
}
|
||||
});
|
||||
return {
|
||||
...item,
|
||||
id: playerId,
|
||||
rank: index + 1,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
name: (p && p.name) || item.name,
|
||||
avatar: (p && p.avatar) || item.avatar || "",
|
||||
arrows,
|
||||
};
|
||||
});
|
||||
|
||||
// 追加未出现在 resultList 中的玩家(未射箭),rank=0 隐藏角标
|
||||
const rankedIds = new Set(rankedPlayers.map((p) => p.id));
|
||||
const unrankedPlayers = plist
|
||||
.filter((p) => !rankedIds.has(p.id))
|
||||
.map((p) => ({
|
||||
id: p.id,
|
||||
name: p.name,
|
||||
avatar: p.avatar || "",
|
||||
arrows: [],
|
||||
totalScore: 0,
|
||||
rank: 0,
|
||||
}));
|
||||
|
||||
players.value = [...rankedPlayers, ...unrankedPlayers];
|
||||
}
|
||||
});
|
||||
|
||||
@@ -59,13 +81,14 @@ const checkBowData = (selected) => {
|
||||
<Container title="详情">
|
||||
<view class="container">
|
||||
<BattleHeader
|
||||
v-if="data.mode <= 3"
|
||||
:winner="data.winTeam"
|
||||
:blueTeam="data.teams[1] ? data.teams[1].players : []"
|
||||
:redTeam="data.teams[2] ? data.teams[2].players : []"
|
||||
:players="players"
|
||||
/>
|
||||
<view
|
||||
v-if="data.mode >= 3"
|
||||
v-if="data.mode > 3"
|
||||
class="score-header"
|
||||
:style="{ border: 'none', padding: '5px 15px' }"
|
||||
>
|
||||
@@ -76,14 +99,14 @@ const checkBowData = (selected) => {
|
||||
</view>
|
||||
</view>
|
||||
<PlayerScore2
|
||||
v-if="data.mode >= 3"
|
||||
v-if="data.mode > 3"
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:name="player.name"
|
||||
:avatar="player.avatar"
|
||||
:arrows="player.arrows"
|
||||
:totalScore="player.totalScore"
|
||||
:rank="index + 1"
|
||||
:rank="player.rank"
|
||||
/>
|
||||
<view
|
||||
v-if="data.mode <= 3"
|
||||
|
||||
@@ -3,22 +3,90 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Matching from "@/components/Matching.vue";
|
||||
import { matchGameAPI } from "@/apis";
|
||||
import { matchGameAPI, getBattleAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
const gameType = ref(0);
|
||||
const teamSize = ref(0);
|
||||
const onComplete = ref(null);
|
||||
|
||||
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
|
||||
const matchTimeoutTimer = ref(null);
|
||||
|
||||
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
|
||||
const MATCH_TIMEOUT_MS = 20 * 1000;
|
||||
|
||||
/** 清除超时计时器 */
|
||||
const clearMatchTimeout = () => {
|
||||
if (matchTimeoutTimer.value) {
|
||||
clearTimeout(matchTimeoutTimer.value);
|
||||
matchTimeoutTimer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 超时处理:查询后端是否已分配对局
|
||||
* - 有对局 → WS 消息丢失场景,自动跳入
|
||||
* - 无对局 → 真正超时,提示用户并返回大厅
|
||||
*/
|
||||
const handleMatchTimeout = async () => {
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
} else {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
await matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
} catch (_) { /* 取消失败忽略 */ }
|
||||
uni.navigateBack();
|
||||
}
|
||||
} catch (e) {
|
||||
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
async function stopMatch() {
|
||||
uni.$showHint(3);
|
||||
}
|
||||
|
||||
/**
|
||||
* 取消匹配,带容错处理:
|
||||
* - 取消成功 → 返回大厅
|
||||
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
|
||||
*/
|
||||
async function cancelMatch() {
|
||||
clearMatchTimeout();
|
||||
try {
|
||||
if (gameType.value && teamSize.value) {
|
||||
await matchGameAPI(false, gameType.value, teamSize.value);
|
||||
}
|
||||
uni.navigateBack()
|
||||
uni.navigateBack();
|
||||
} catch (e) {
|
||||
// 取消匹配接口失败,尝试查询是否已被分配对局
|
||||
try {
|
||||
const battle = await getBattleAPI();
|
||||
if (battle && battle.matchId) {
|
||||
if (battle.mode <= 3) {
|
||||
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
|
||||
} else {
|
||||
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
|
||||
}
|
||||
} else {
|
||||
uni.navigateBack();
|
||||
}
|
||||
} catch (_) {
|
||||
uni.navigateBack();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
@@ -26,13 +94,17 @@ async function onReceiveMessage(msg) {
|
||||
onComplete.value = () => {}
|
||||
}
|
||||
if (msg.type === MESSAGETYPESV2.AboutToStart) {
|
||||
if (gameType.value == 1) {
|
||||
// 收到开始消息,清除超时计时器
|
||||
clearMatchTimeout();
|
||||
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
|
||||
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
|
||||
if (msg.mode <= 3) {
|
||||
uni.redirectTo({
|
||||
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`,
|
||||
url: `/pages/team-battle/index?battleId=${msg.id}`,
|
||||
});
|
||||
} else if (gameType.value == 2) {
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`,
|
||||
url: `/pages/melee-battle?battleId=${msg.id}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -54,6 +126,7 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearMatchTimeout();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
@@ -64,6 +137,9 @@ onBeforeUnmount(() => {
|
||||
onShow(async () => {
|
||||
if (gameType.value && teamSize.value) {
|
||||
matchGameAPI(true, gameType.value, teamSize.value);
|
||||
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
|
||||
clearMatchTimeout();
|
||||
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, watch, nextTick } from "vue";
|
||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -10,16 +10,19 @@ import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { getBattleAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const { user, online } = storeToRefs(store);
|
||||
const title = ref("");
|
||||
const start = ref(null);
|
||||
const battleId = ref("");
|
||||
/** 对战模式:1=好友约战 2=排位赛,用于结算页跳转判断 */
|
||||
const way = ref(0);
|
||||
const currentRound = ref(1);
|
||||
const tips = ref("即将开始...");
|
||||
const players = ref([]);
|
||||
@@ -27,16 +30,27 @@ const playersSorted = ref([]);
|
||||
const playersScores = ref([]);
|
||||
const halfTimeTip = ref(false);
|
||||
const halfRest = ref(false);
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前半场连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
const navigateToResult = () => {
|
||||
uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId.value}` });
|
||||
};
|
||||
/**
|
||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
watch(online, (newVal, oldVal) => {
|
||||
if (!newVal && oldVal && start.value === true) {
|
||||
showOfflineModal.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
function recoverData(battleInfo, { force = false } = {}) {
|
||||
if (!battleInfo) return;
|
||||
try {
|
||||
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
|
||||
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
|
||||
// 保存 way 供结算跳转时使用
|
||||
way.value = battleInfo.way ?? 0;
|
||||
|
||||
// 优先使用接口数据,否则使用缓存
|
||||
if (battleInfo.teams?.[0]?.players) {
|
||||
@@ -108,6 +122,28 @@ onLoad(async (options) => {
|
||||
// });
|
||||
});
|
||||
|
||||
/**
|
||||
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(playerId, isXRing) {
|
||||
if (!playerId) return;
|
||||
const id = parseInt(playerId);
|
||||
if (isXRing) {
|
||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[id] >= 3) {
|
||||
xRingStreaks.value[id] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置该玩家的连续计数
|
||||
xRingStreaks.value[id] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
@@ -115,15 +151,37 @@ async function onReceiveMessage(msg) {
|
||||
halfRest.value = false;
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
||||
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
const prevCounts = {};
|
||||
for (const pid of Object.keys(curRound)) {
|
||||
prevCounts[pid] = (curRound[pid] || []).length;
|
||||
}
|
||||
recoverData(msg);
|
||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||
let shooterId = null;
|
||||
let isXRing = false;
|
||||
for (const pid of Object.keys(newRound)) {
|
||||
const newLen = (newRound[pid] || []).length;
|
||||
if (newLen > (prevCounts[pid] || 0)) {
|
||||
shooterId = parseInt(pid);
|
||||
const shot = newRound[pid][newLen - 1];
|
||||
isXRing = !!(shot?.ringX && shot?.ring);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
||||
checkAndPlayTententen(shooterId, isXRing);
|
||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||
halfTimeTip.value = true;
|
||||
halfRest.value = true;
|
||||
tips.value = "准备下半场";
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(() => {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
url: "/pages/battle-result?battleId=" + msg.matchId,
|
||||
url: "/pages/friend-battle-result?battleId=" + msg.matchId,
|
||||
});
|
||||
}, 1000);
|
||||
}
|
||||
@@ -200,13 +258,25 @@ onShow(async () => {
|
||||
<ScreenHint
|
||||
:show="halfTimeTip"
|
||||
mode="small"
|
||||
:onClose="() => (halfTimeTip = false)"
|
||||
>
|
||||
<view class="half-time-tip">
|
||||
<text>上半场结束,休息一下吧:)</text>
|
||||
<text>20秒后开始下半场</text>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<!-- 设备离线提示弹窗 -->
|
||||
<SModal
|
||||
:show="showOfflineModal"
|
||||
:noBg="true"
|
||||
height="360rpx"
|
||||
:onClose="() => (showOfflineModal = false)"
|
||||
>
|
||||
<view class="offline-modal">
|
||||
<text class="offline-title">设备已离线</text>
|
||||
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
||||
<SButton @click="showOfflineModal = false">我知道了</SButton>
|
||||
</view>
|
||||
</SModal>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -216,4 +286,25 @@ onShow(async () => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.offline-modal {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 60rpx 40rpx 40rpx;
|
||||
gap: 24rpx;
|
||||
}
|
||||
|
||||
.offline-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
color: #FED847;
|
||||
}
|
||||
|
||||
.offline-desc {
|
||||
font-size: 28rpx;
|
||||
color: #CCCCCC;
|
||||
text-align: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -93,6 +93,11 @@ const unbindDevice = async () => {
|
||||
device.value = {};
|
||||
};
|
||||
|
||||
/** 连接wifi跳转到wifi列表页面 */
|
||||
const joinWifi = () => {
|
||||
uni.navigateTo({ url: "/pages/ota-wifi" });
|
||||
};
|
||||
|
||||
const toDeviceIntroPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/device-intro",
|
||||
@@ -130,7 +135,7 @@ onShow(() => {
|
||||
<template>
|
||||
<Container title="弓箭绑定">
|
||||
<view v-if="!device.deviceId" class="scan-code">
|
||||
<button hover-class="none" @click="handleScan">
|
||||
<button hover-class="none" @click="$clickSound(handleScan)">
|
||||
<image src="../static/scan.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="showTip = true">
|
||||
@@ -269,10 +274,15 @@ onShow(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ marginTop: '240rpx' }">
|
||||
<SButton :onClick="unbindDevice" width="80vw" :rounded="40"
|
||||
<SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40"
|
||||
>解绑</SButton
|
||||
>
|
||||
</view>
|
||||
<view :style="{ marginTop: '20rpx' }">
|
||||
<SButton :onClick="() => $clickSound(joinWifi)" width="80vw" :rounded="40"
|
||||
>设备连接WIFI</SButton
|
||||
>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -55,7 +55,14 @@ const onPractiseLoading = async (page) => {
|
||||
};
|
||||
const getName = (battle) => {
|
||||
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
|
||||
return battle.mode + "人大乱斗";
|
||||
// 排位赛大乱斗:mode 数字与实际人数不一致,使用固定映射
|
||||
if (battle.way === 2) {
|
||||
if (battle.mode === 4) return "5人大乱斗";
|
||||
if (battle.mode === 5) return "10人大乱斗";
|
||||
}
|
||||
// 好友约战大乱斗:从 teams[0].players 取实际参与人数动态展示
|
||||
const count = battle.teams?.[0]?.players?.length;
|
||||
return count ? `${count}人大乱斗` : "大乱斗";
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -108,7 +115,7 @@ onLoad((options) => {
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="item.teams[0]"
|
||||
:showRank="!!item.teams[0]"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
@@ -131,7 +138,7 @@ onLoad((options) => {
|
||||
:blueTeam="item.teams[1] ? item.teams[1].players : []"
|
||||
:redTeam="item.teams[2] ? item.teams[2].players : []"
|
||||
:winner="item.winTeam"
|
||||
:showRank="item.teams[0]"
|
||||
:showRank="!!item.teams[0]"
|
||||
:showHeader="false"
|
||||
/>
|
||||
</view>
|
||||
|
||||
979
src/pages/ota-wifi.vue
Normal file
@@ -0,0 +1,979 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onUnmounted } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
|
||||
const STATES = {
|
||||
SCANNING: "SCANNING",
|
||||
LIST: "LIST",
|
||||
CONNECTING: "CONNECTING",
|
||||
CONNECTED: "CONNECTED",
|
||||
UPDATING: "UPDATING",
|
||||
DONE: "DONE",
|
||||
FAILED: "FAILED",
|
||||
};
|
||||
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const currentState = ref(STATES.SCANNING);
|
||||
const connectedWifi = ref(null);
|
||||
const wifiList = ref([]);
|
||||
const showWifiBanner = ref(false);
|
||||
|
||||
const connectingWifi = ref(null);
|
||||
const connectInput = ref({ ssid: "", password: "" });
|
||||
const connectMode = ref("secure"); // secure | open | manual
|
||||
const connectError = ref("");
|
||||
const keyboardHeight = ref(0);
|
||||
// 控制密码输入框是否显示明文
|
||||
const showPassword = ref(false);
|
||||
// 刷新防抖标志:扫描进行中为 true,禁止重复点击;扫描结束(成功/失败)后重置为 false。
|
||||
const isRefreshing = ref(false);
|
||||
|
||||
const progress = ref(0);
|
||||
let progressTimer = null;
|
||||
let timeoutTimer = null;
|
||||
// 控制授权拒绝弹窗显示/隐藏
|
||||
const wifiAuthDeniedVisible = ref(false);
|
||||
|
||||
// 判断 WiFi 列表失败是否由用户拒绝授权引起(兼容 errno:103 及各平台 errMsg 变体)。
|
||||
const isWifiPermissionDenied = (err) => {
|
||||
if (err?.errno === 103) return true;
|
||||
const errMsg = err?.errMsg || "";
|
||||
return /auth den|authorize|permission denied|user denied|scope\.userLocation/i.test(errMsg);
|
||||
};
|
||||
|
||||
// 显示授权拒绝弹窗,通过 ScreenHint 组件呈现。
|
||||
const showWifiPermissionDeniedModal = () => {
|
||||
wifiAuthDeniedVisible.value = true;
|
||||
};
|
||||
|
||||
// 用户点击「重新授权」时,打开小程序权限设置页,引导用户开启位置权限后重新扫描。
|
||||
const handleReauthorize = () => {
|
||||
wifiAuthDeniedVisible.value = false;
|
||||
uni.openSetting({
|
||||
success(res) {
|
||||
// 若用户在设置页开启了位置权限,则重新启动 WiFi 扫描
|
||||
if (res.authSetting["scope.userLocation"]) {
|
||||
startScanning();
|
||||
}
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
// 将 iOS 当前手机连接的 WiFi 写入候选列表,供用户继续填写设备连接密码;扫描结束后重置刷新防抖标志。
|
||||
const applyIOSConnectedWifi = (wifi) => {
|
||||
const ssid = wifi?.SSID;
|
||||
if (!ssid) {
|
||||
wifiList.value = [];
|
||||
currentState.value = STATES.LIST;
|
||||
isRefreshing.value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
wifiList.value = [
|
||||
{
|
||||
...wifi,
|
||||
SSID: ssid,
|
||||
secure: wifi.secure !== false,
|
||||
fromCurrentWifi: true,
|
||||
},
|
||||
];
|
||||
currentState.value = STATES.LIST;
|
||||
isRefreshing.value = false;
|
||||
};
|
||||
|
||||
// 获取 iOS 当前手机连接的 WiFi,并把它作为可选网络展示。
|
||||
const syncIOSConnectedWifi = () => {
|
||||
wx.getConnectedWifi({
|
||||
success(res) {
|
||||
console.log("[OTA WiFi] wx.getConnectedWifi success:", res);
|
||||
applyIOSConnectedWifi(res.wifi || res);
|
||||
},
|
||||
fail(err) {
|
||||
console.warn("[OTA WiFi] wx.getConnectedWifi fail:", {
|
||||
errCode: err?.errCode,
|
||||
errMsg: err?.errMsg,
|
||||
err,
|
||||
});
|
||||
wifiList.value = [];
|
||||
currentState.value = STATES.LIST;
|
||||
isRefreshing.value = false;
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
// 启动 iOS WiFi 能力;iOS 只用当前手机连接的 WiFi 作为候选网络。
|
||||
const startIOSScanning = () => {
|
||||
wx.startWifi({
|
||||
success(res) {
|
||||
console.log("[OTA WiFi] wx.startWifi success:", res);
|
||||
syncIOSConnectedWifi();
|
||||
},
|
||||
fail(err) {
|
||||
console.error("[OTA WiFi] wx.startWifi fail:", {
|
||||
errCode: err?.errCode,
|
||||
errMsg: err?.errMsg,
|
||||
err,
|
||||
});
|
||||
if (err.errCode === 12005) showWifiBanner.value = true;
|
||||
currentState.value = STATES.LIST;
|
||||
isRefreshing.value = false;
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
// 启动小程序 WiFi 能力并按平台获取可用网络;也作为刷新按钮的点击处理器,重新获取最新 WiFi 列表。
|
||||
// 扫描进行中时防抖:若上次扫描尚未完成则直接 return,避免重复触发导致弹窗异常。
|
||||
const startScanning = () => {
|
||||
if (isRefreshing.value) return;
|
||||
isRefreshing.value = true;
|
||||
currentState.value = STATES.SCANNING;
|
||||
wifiList.value = [];
|
||||
showWifiBanner.value = false;
|
||||
connectError.value = "";
|
||||
|
||||
if (isIOS) {
|
||||
startIOSScanning();
|
||||
return;
|
||||
}
|
||||
|
||||
wx.startWifi({
|
||||
success(res) {
|
||||
console.log("[OTA WiFi] wx.startWifi success:", res);
|
||||
wx.getWifiList({
|
||||
success(res) {
|
||||
console.log("[OTA WiFi] wx.getWifiList request success:", res);
|
||||
},
|
||||
fail(err) {
|
||||
console.error("[OTA WiFi] wx.getWifiList fail:", {
|
||||
errCode: err?.errCode,
|
||||
errMsg: err?.errMsg,
|
||||
err,
|
||||
});
|
||||
if (isWifiPermissionDenied(err)) showWifiPermissionDeniedModal();
|
||||
if (err.errCode === 12005) showWifiBanner.value = true;
|
||||
isRefreshing.value = false;
|
||||
},
|
||||
});
|
||||
},
|
||||
fail(err) {
|
||||
console.error("[OTA WiFi] wx.startWifi fail:", {
|
||||
errCode: err?.errCode,
|
||||
errMsg: err?.errMsg,
|
||||
err,
|
||||
});
|
||||
if (isWifiPermissionDenied(err)) showWifiPermissionDeniedModal();
|
||||
if (err.errCode === 12005) showWifiBanner.value = true;
|
||||
isRefreshing.value = false;
|
||||
},
|
||||
});
|
||||
|
||||
wx.onGetWifiList((res) => {
|
||||
const realWifiList = res.wifiList || [];
|
||||
if (realWifiList.length) {
|
||||
console.log("[OTA WiFi] wx.onGetWifiList received wifiList:", realWifiList);
|
||||
} else {
|
||||
console.warn("[OTA WiFi] wx.onGetWifiList received empty wifiList:", res);
|
||||
}
|
||||
wifiList.value = realWifiList;
|
||||
currentState.value = STATES.LIST;
|
||||
isRefreshing.value = false;
|
||||
});
|
||||
};
|
||||
|
||||
const selectWifi = (wifi) => {
|
||||
connectingWifi.value = wifi;
|
||||
connectInput.value = { ssid: wifi.SSID, password: "" };
|
||||
connectMode.value = wifi.secure ? "secure" : "open";
|
||||
connectError.value = "";
|
||||
currentState.value = STATES.CONNECTING;
|
||||
};
|
||||
|
||||
const selectOther = () => {
|
||||
connectingWifi.value = null;
|
||||
connectInput.value = { ssid: "", password: "" };
|
||||
connectMode.value = "manual";
|
||||
connectError.value = "";
|
||||
currentState.value = STATES.CONNECTING;
|
||||
};
|
||||
|
||||
const closeConnectSheet = () => {
|
||||
connectError.value = "";
|
||||
currentState.value = connectedWifi.value ? STATES.CONNECTED : STATES.LIST;
|
||||
};
|
||||
|
||||
const hasChinese = (str) => /[\u4e00-\u9fa5]/.test(str);
|
||||
|
||||
const ssidWarning = computed(() => {
|
||||
if (connectMode.value === "manual" && hasChinese(connectInput.value.ssid)) {
|
||||
return "网络名称仅支持英文字符及数字,请连接英文名网络或把网络改为英文";
|
||||
}
|
||||
return "";
|
||||
});
|
||||
|
||||
const joinDisabled = computed(() => {
|
||||
if (connectMode.value === "secure") return !connectInput.value.password;
|
||||
if (connectMode.value === "manual") return !connectInput.value.ssid;
|
||||
return false;
|
||||
});
|
||||
|
||||
// 按当前页面状态限制 WiFi 列表高度,避免列表撑开整页。
|
||||
const wifiListScrollHeight = computed(() => {
|
||||
if (currentState.value === STATES.SCANNING) return "auto";
|
||||
const itemCount = wifiList.value.length + 1;
|
||||
const maxHeight = currentState.value === STATES.CONNECTED ? 276 : 420;
|
||||
return `${Math.min(itemCount * 92, maxHeight)}rpx`;
|
||||
});
|
||||
|
||||
// 提交 WiFi 配置给游戏设备;后端接口未接入前只提示占位信息并停留在弹窗。
|
||||
const submitDeviceWifiConfig = ({ ssid, password }) => {
|
||||
console.log("[OTA WiFi] submit device wifi config pending:", {
|
||||
ssid,
|
||||
hasPassword: !!password,
|
||||
});
|
||||
connectError.value = "设备连接接口待接入";
|
||||
uni.showToast({
|
||||
title: "设备连接接口待接入",
|
||||
icon: "none",
|
||||
});
|
||||
};
|
||||
|
||||
// 校验用户输入并提交 WiFi 配置,不再把手机连接结果当作设备连接成功。
|
||||
const joinNetwork = () => {
|
||||
if (joinDisabled.value) return;
|
||||
connectError.value = "";
|
||||
const ssid = connectInput.value.ssid;
|
||||
const password = connectInput.value.password;
|
||||
|
||||
submitDeviceWifiConfig({ ssid, password });
|
||||
};
|
||||
|
||||
const startUpdate = () => {
|
||||
currentState.value = STATES.UPDATING;
|
||||
progress.value = 0;
|
||||
clearInterval(progressTimer);
|
||||
progressTimer = setInterval(() => {
|
||||
if (progress.value >= 90) {
|
||||
clearInterval(progressTimer);
|
||||
return;
|
||||
}
|
||||
const increment = Math.max(0.5, 2 - progress.value / 60);
|
||||
progress.value = Math.min(90, progress.value + increment);
|
||||
}, 500);
|
||||
clearTimeout(timeoutTimer);
|
||||
timeoutTimer = setTimeout(() => {
|
||||
if (currentState.value === STATES.UPDATING) {
|
||||
clearInterval(progressTimer);
|
||||
currentState.value = STATES.FAILED;
|
||||
}
|
||||
}, 5 * 60 * 1000);
|
||||
};
|
||||
|
||||
const handleWsDone = () => {
|
||||
clearInterval(progressTimer);
|
||||
clearTimeout(timeoutTimer);
|
||||
progress.value = 100;
|
||||
setTimeout(() => {
|
||||
currentState.value = STATES.DONE;
|
||||
}, 300);
|
||||
};
|
||||
|
||||
const handleWsFail = () => {
|
||||
clearInterval(progressTimer);
|
||||
clearTimeout(timeoutTimer);
|
||||
currentState.value = STATES.FAILED;
|
||||
};
|
||||
|
||||
const handleDone = () => {
|
||||
uni.navigateBack({
|
||||
delta: 1,
|
||||
success() {
|
||||
const pages = getCurrentPages();
|
||||
const prevPage = pages[pages.length - 2];
|
||||
if (prevPage) {
|
||||
prevPage.$vm.otaState = "update_success";
|
||||
prevPage.$vm.otaVisible = true;
|
||||
}
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
const handleRetry = () => {
|
||||
if (connectedWifi.value) {
|
||||
currentState.value = STATES.CONNECTED;
|
||||
} else {
|
||||
startScanning();
|
||||
}
|
||||
};
|
||||
|
||||
// 监听系统输入法高度,用于让底部弹窗避开键盘遮挡。
|
||||
const handleKeyboardHeightChange = (res) => {
|
||||
keyboardHeight.value = res?.height || 0;
|
||||
};
|
||||
|
||||
// 切换密码显示状态前先收起键盘,避免安全键盘和普通输入法切换时复用旧高度产生黑条。
|
||||
const togglePasswordVisibility = () => {
|
||||
uni.hideKeyboard({
|
||||
complete() {
|
||||
keyboardHeight.value = 0;
|
||||
showPassword.value = !showPassword.value;
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
// 页面挂载后启动 WiFi 扫描流程。
|
||||
onMounted(() => {
|
||||
if (typeof uni.onKeyboardHeightChange === "function") {
|
||||
uni.onKeyboardHeightChange(handleKeyboardHeightChange);
|
||||
}
|
||||
startScanning();
|
||||
});
|
||||
|
||||
// iOS 从系统 WiFi 设置返回小程序后,同步当前手机连接的 WiFi。
|
||||
onShow(() => {
|
||||
if (isIOS && currentState.value === STATES.LIST) {
|
||||
syncIOSConnectedWifi();
|
||||
}
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
if (typeof uni.offKeyboardHeightChange === "function") {
|
||||
uni.offKeyboardHeightChange(handleKeyboardHeightChange);
|
||||
}
|
||||
clearInterval(progressTimer);
|
||||
clearTimeout(timeoutTimer);
|
||||
wx.offGetWifiList && wx.offGetWifiList();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="连接无线网络">
|
||||
<!-- WiFi 不可用 Banner -->
|
||||
<view v-if="showWifiBanner" class="wifi-banner">
|
||||
<text class="wifi-banner-text">请先开启 WiFi 后刷新重试</text>
|
||||
</view>
|
||||
|
||||
<!-- SCANNING / LIST / CONNECTED -->
|
||||
<view
|
||||
v-if="currentState === 'SCANNING' || currentState === 'LIST' || currentState === 'CONNECTED'"
|
||||
class="wifi-page"
|
||||
>
|
||||
<!-- Hero: wifi1.png 单图(已内含吉祥物) -->
|
||||
<view class="hero-area">
|
||||
<image src="../static/ota/wifi1.png" mode="aspectFit" style="width: 194rpx; height: 164rpx;" />
|
||||
</view>
|
||||
|
||||
<text class="page-title" :class="{ 'connected-page-title': currentState === 'CONNECTED' }">
|
||||
{{ currentState === 'CONNECTED' ? '连接成功' : '连接无线网络' }}
|
||||
</text>
|
||||
<text v-if="currentState !== 'CONNECTED'" class="page-subtitle">网络名称仅支持英文字符及数字</text>
|
||||
|
||||
<view v-if="isIOS && currentState !== 'CONNECTED'" class="ios-guide">
|
||||
<text class="ios-guide-text">请先在系统 WiFi 设置中连接目标网络,返回后选择当前 WiFi 并填写密码</text>
|
||||
</view>
|
||||
|
||||
<!-- 已连接网络卡片 -->
|
||||
<view v-if="currentState === 'CONNECTED'" class="section-label-row connected-section-label-row">
|
||||
<text class="section-label">连接网络</text>
|
||||
</view>
|
||||
<view v-if="currentState === 'CONNECTED'" class="wifi-list-card connected-wifi-card">
|
||||
<view class="wifi-item connected-wifi-item">
|
||||
<image class="check-icon" src="../static/sicon/check.png" mode="aspectFit" />
|
||||
<text class="wifi-ssid connected-wifi-ssid">{{ connectedWifi?.SSID }}</text>
|
||||
<view class="wifi-icons connected-wifi-icons">
|
||||
<image
|
||||
v-if="connectedWifi?.secure"
|
||||
class="security-icon"
|
||||
src="../static/sicon/pwd.png"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<image class="signal-icon" src="../static/sicon/wifi.png" mode="aspectFit" />
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- 网络列表标题 -->
|
||||
<view class="section-label-row">
|
||||
<text class="section-label">网络</text>
|
||||
<image
|
||||
src="../static/sicon/refresh.png"
|
||||
mode="aspectFit"
|
||||
:style="{ width: '34rpx', height: '34rpx', marginLeft: '8rpx', opacity: isRefreshing ? 0.3 : 0.7 }"
|
||||
@click="startScanning"
|
||||
/>
|
||||
</view>
|
||||
|
||||
<!-- 网络列表卡片 -->
|
||||
<scroll-view
|
||||
scroll-y
|
||||
class="wifi-list-card"
|
||||
:class="{ 'wifi-list-scroll': currentState !== 'SCANNING' }"
|
||||
:style="{ height: wifiListScrollHeight }"
|
||||
>
|
||||
<block v-if="currentState === 'SCANNING'">
|
||||
<view class="wifi-item" @click="selectOther">
|
||||
<text class="wifi-ssid other-text">其他...</text>
|
||||
</view>
|
||||
</block>
|
||||
<block v-else>
|
||||
<view
|
||||
v-for="(wifi, idx) in wifiList"
|
||||
:key="wifi.SSID"
|
||||
class="wifi-item"
|
||||
@click="selectWifi(wifi)"
|
||||
>
|
||||
<text class="wifi-ssid">{{ wifi.SSID }}</text>
|
||||
<view class="wifi-icons">
|
||||
<image
|
||||
v-if="wifi.secure"
|
||||
class="security-icon"
|
||||
src="../static/sicon/pwd.png"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<image class="signal-icon" src="../static/sicon/wifi.png" mode="aspectFit" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="wifi-item" @click="selectOther">
|
||||
<text class="wifi-ssid other-text">其他...</text>
|
||||
</view>
|
||||
</block>
|
||||
</scroll-view>
|
||||
|
||||
<!-- CONNECTED:开始更新按钮 -->
|
||||
<view v-if="currentState === 'CONNECTED'" class="bottom-btn-area connected-bottom-btn-area">
|
||||
<view class="primary-btn update-btn" @click="startUpdate">
|
||||
<text class="primary-btn-text">开始更新</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- UPDATING -->
|
||||
<view v-else-if="currentState === 'UPDATING'" class="center-page">
|
||||
<image src="../static/ota/target-char.png" mode="aspectFit" style="width: 194rpx; height: 164rpx;" />
|
||||
<text class="page-title" style="margin-top: 24rpx;">更新中,请稍等片刻...</text>
|
||||
<view class="progress-wrap">
|
||||
<view class="progress-track">
|
||||
<view class="progress-fill" :style="{ width: progress + '%' }"></view>
|
||||
</view>
|
||||
<text class="progress-pct">{{ Math.floor(progress) }}%</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- DONE -->
|
||||
<view v-else-if="currentState === 'DONE'" class="center-page">
|
||||
<image src="../static/ota/check-char.png" mode="aspectFit" style="width: 194rpx; height: 166rpx;" />
|
||||
<text class="page-title" style="margin-top: 24rpx;">更新完成</text>
|
||||
<text class="page-desc-white">请关机并重启智能弓</text>
|
||||
<view class="primary-btn done-btn" style="margin-top:20px" @click="handleDone">
|
||||
<text class="primary-btn-text">完成</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- FAILED -->
|
||||
<view v-else-if="currentState === 'FAILED'" class="center-page">
|
||||
<image src="../static/ota/close-char.png" mode="aspectFit" style="width: 194rpx; height: 164rpx;" />
|
||||
<text class="page-title fail-title" style="margin-top: 24rpx;">更新失败</text>
|
||||
<text class="page-desc-white">请确保:</text>
|
||||
<text class="page-desc-white">1、智能弓已开启</text>
|
||||
<text class="page-desc-white">2、网路连接稳定</text>
|
||||
<view class="primary-btn done-btn" style="margin-top: 40rpx;" @click="handleRetry">
|
||||
<text class="primary-btn-text">重试</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- CONNECTING 底部弹窗 -->
|
||||
<view v-if="currentState === 'CONNECTING'" class="sheet-mask">
|
||||
<view class="sheet" :style="{ marginBottom: keyboardHeight + 'px' }" @click.stop="">
|
||||
<image src="../static/ota/ota-bg.png" mode="aspectFill" class="sheet-bg" />
|
||||
<view class="sheet-inner">
|
||||
|
||||
<!-- 有密码网络 -->
|
||||
<block v-if="connectMode === 'secure'">
|
||||
<view class="sheet-header">
|
||||
<view class="sheet-nav-btn" @click="closeConnectSheet">
|
||||
<image src="../static/sicon/arrow-left.png" mode="aspectFit" style="width: 40rpx; height: 40rpx;" />
|
||||
</view>
|
||||
<text class="sheet-title">加入"{{ connectInput.ssid }}"</text>
|
||||
<view
|
||||
class="sheet-nav-btn"
|
||||
:class="{ 'nav-disabled': joinDisabled }"
|
||||
@click="joinNetwork"
|
||||
>
|
||||
<image src="../static/sicon/check.png" mode="aspectFit" style="width: 28rpx; height: 24rpx;" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="input-row-card">
|
||||
<text class="input-label">密码</text>
|
||||
<input
|
||||
class="input-field"
|
||||
:password="!showPassword"
|
||||
:adjust-position="false"
|
||||
v-model="connectInput.password"
|
||||
placeholder="输入网络密码"
|
||||
placeholder-class="input-placeholder"
|
||||
confirm-type="done"
|
||||
@confirm="joinNetwork"
|
||||
/>
|
||||
<!-- 密码显示/隐藏切换按钮 -->
|
||||
<view class="pwd-eye-btn" @click="togglePasswordVisibility">
|
||||
<image
|
||||
:src="showPassword ? '../static/sicon/eye-on.png' : '../static/sicon/eye-off.png'"
|
||||
mode="aspectFit"
|
||||
style="width: 40rpx; height: 40rpx;"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<text v-if="connectError" class="connect-error">{{ connectError }}</text>
|
||||
</block>
|
||||
|
||||
<!-- 无密码网络 -->
|
||||
<block v-else-if="connectMode === 'open'">
|
||||
<view class="sheet-header">
|
||||
<view class="sheet-nav-btn" @click="closeConnectSheet">
|
||||
<image src="../static/sicon/arrow-left.png" mode="aspectFit" style="width: 40rpx; height: 40rpx;" />
|
||||
</view>
|
||||
<text class="sheet-title">加入"{{ connectInput.ssid }}"</text>
|
||||
<view class="sheet-nav-btn" @click="joinNetwork">
|
||||
<image src="../static/sicon/check.png" mode="aspectFit" style="width: 28rpx; height: 24rpx;" />
|
||||
</view>
|
||||
</view>
|
||||
<text class="sheet-hint">该网络为开放网络,点击 ✓ 加入</text>
|
||||
<text v-if="connectError" class="connect-error">{{ connectError }}</text>
|
||||
</block>
|
||||
|
||||
<!-- 手动输入 -->
|
||||
<block v-else-if="connectMode === 'manual'">
|
||||
<view class="sheet-header">
|
||||
<view class="sheet-nav-btn" @click="closeConnectSheet">
|
||||
<image src="../static/sicon/arrow-left.png" mode="aspectFit" style="width: 40rpx; height: 40rpx;" />
|
||||
</view>
|
||||
<text class="sheet-title">加入无线网络</text>
|
||||
<view
|
||||
class="sheet-nav-btn"
|
||||
:class="{ 'nav-disabled': joinDisabled }"
|
||||
@click="joinNetwork"
|
||||
>
|
||||
<image src="../static/sicon/check.png" mode="aspectFit" style="width: 28rpx; height: 24rpx;" />
|
||||
</view>
|
||||
</view>
|
||||
<view class="input-row-card">
|
||||
<text class="input-label">名称</text>
|
||||
<input
|
||||
class="input-field"
|
||||
v-model="connectInput.ssid"
|
||||
placeholder="输入网络名称"
|
||||
placeholder-class="input-placeholder"
|
||||
/>
|
||||
</view>
|
||||
<view class="input-row-card">
|
||||
<text class="input-label">密码</text>
|
||||
<input
|
||||
class="input-field"
|
||||
:password="!showPassword"
|
||||
:adjust-position="false"
|
||||
v-model="connectInput.password"
|
||||
placeholder="输入网络密码"
|
||||
placeholder-class="input-placeholder"
|
||||
confirm-type="done"
|
||||
@confirm="joinNetwork"
|
||||
/>
|
||||
<!-- 密码显示/隐藏切换按钮 -->
|
||||
<view class="pwd-eye-btn" @click="togglePasswordVisibility">
|
||||
<image
|
||||
:src="showPassword ? '../static/sicon/eye-on.png' : '../static/sicon/eye-off.png'"
|
||||
mode="aspectFit"
|
||||
style="width: 40rpx; height: 40rpx;"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<text v-if="ssidWarning" class="connect-error">{{ ssidWarning }}</text>
|
||||
<text v-else-if="connectError" class="connect-error">{{ connectError }}</text>
|
||||
</block>
|
||||
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- 授权拒绝弹窗 -->
|
||||
<ScreenHint :show="wifiAuthDeniedVisible" :onClose="() => (wifiAuthDeniedVisible = false)">
|
||||
<view class="wifi-auth-denied">
|
||||
<text class="wifi-auth-denied-text">拒绝授权获取wifi列表失败,请重新授权或手动输入</text>
|
||||
<view class="wifi-auth-denied-btns">
|
||||
<view class="wifi-auth-denied-btn cancel-btn" @click="wifiAuthDeniedVisible = false">
|
||||
<text>取消授权</text>
|
||||
</view>
|
||||
<view class="wifi-auth-denied-btn confirm-btn" @click="handleReauthorize">
|
||||
<text>重新授权</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.wifi-auth-denied {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 32rpx 40rpx 24rpx;
|
||||
gap: 32rpx;
|
||||
}
|
||||
.wifi-auth-denied-text {
|
||||
color: #fff;
|
||||
font-size: 28rpx;
|
||||
text-align: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
.wifi-auth-denied-btns {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 24rpx;
|
||||
width: 100%;
|
||||
justify-content: center;
|
||||
}
|
||||
.wifi-auth-denied-btn {
|
||||
flex: 1;
|
||||
height: 72rpx;
|
||||
border-radius: 36rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
.wifi-auth-denied-btn.cancel-btn {
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
color: #fff;
|
||||
}
|
||||
.wifi-auth-denied-btn.confirm-btn {
|
||||
background: rgba(254, 216, 71, 1);
|
||||
color: #1a1a2e;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.wifi-banner {
|
||||
background-color: rgba(255, 200, 0, 0.12);
|
||||
border: 1rpx solid rgba(254, 216, 71, 0.5);
|
||||
border-radius: 8rpx;
|
||||
padding: 16rpx 24rpx;
|
||||
margin: 16rpx 24rpx 0;
|
||||
}
|
||||
.wifi-banner-text {
|
||||
color: rgba(254, 216, 71, 1);
|
||||
font-size: 26rpx;
|
||||
}
|
||||
|
||||
.wifi-page {
|
||||
padding: 0 67rpx 40rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.hero-area {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 40rpx 0 24rpx;
|
||||
}
|
||||
|
||||
.page-title {
|
||||
color: rgba(91, 196, 255, 1);
|
||||
font-size: 36rpx;
|
||||
font-weight: 600;
|
||||
text-align: center;
|
||||
margin-bottom: 8rpx;
|
||||
}
|
||||
.connected-page-title {
|
||||
color: #4DD9C8;
|
||||
}
|
||||
.page-subtitle {
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
font-size: 24rpx;
|
||||
text-align: center;
|
||||
margin-bottom: 32rpx;
|
||||
}
|
||||
.fail-title {
|
||||
color: rgba(255, 100, 100, 1);
|
||||
}
|
||||
|
||||
.ios-guide {
|
||||
background-color: rgba(95, 173, 255, 0.12);
|
||||
border-radius: 8rpx;
|
||||
padding: 16rpx 24rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
.ios-guide-text {
|
||||
color: rgba(95, 173, 255, 1);
|
||||
font-size: 26rpx;
|
||||
}
|
||||
|
||||
.section-label-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-bottom: 24rpx;
|
||||
padding: 0 22rpx;
|
||||
}
|
||||
.connected-section-label-row {
|
||||
margin-top: 32rpx;
|
||||
}
|
||||
.section-label {
|
||||
color: rgba(255, 255, 255, 0.56);
|
||||
font-size: 28rpx;
|
||||
}
|
||||
|
||||
.wifi-list-card {
|
||||
background-color: rgba(30, 35, 50, 0.96);
|
||||
border-radius: 24rpx;
|
||||
overflow: hidden;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
.wifi-list-scroll {
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.connected-wifi-card {
|
||||
background-color: rgba(35, 40, 56, 0.96);
|
||||
margin-bottom: 44rpx;
|
||||
}
|
||||
.wifi-item {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
min-height: 92rpx;
|
||||
padding: 0 26rpx 0 66rpx;
|
||||
}
|
||||
.wifi-item:not(:last-child)::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
left: 66rpx;
|
||||
right: 26rpx;
|
||||
bottom: 0;
|
||||
height: 1rpx;
|
||||
background-color: rgba(255, 255, 255, 0.08);
|
||||
}
|
||||
.connected-wifi-item {
|
||||
min-height: 88rpx;
|
||||
padding-left: 28rpx;
|
||||
}
|
||||
.wifi-ssid {
|
||||
color: rgba(255, 255, 255, 1);
|
||||
font-size: 28rpx;
|
||||
line-height: 36rpx;
|
||||
flex: 1;
|
||||
}
|
||||
.connected-wifi-ssid {
|
||||
font-weight: 500;
|
||||
}
|
||||
.other-text {
|
||||
color: rgba(255, 255, 255, 0.86);
|
||||
}
|
||||
.wifi-icons {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.connected-wifi-icons {
|
||||
gap: 14rpx;
|
||||
}
|
||||
.check-icon {
|
||||
width: 28rpx;
|
||||
height: 24rpx;
|
||||
margin-right: 16rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.security-icon {
|
||||
width: 24rpx;
|
||||
height: 30rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.signal-icon {
|
||||
width: 36rpx;
|
||||
height: 32rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.bottom-btn-area {
|
||||
margin-top: 24rpx;
|
||||
}
|
||||
.connected-bottom-btn-area {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-top: 20rpx;
|
||||
}
|
||||
|
||||
.primary-btn {
|
||||
background-color: rgba(254, 216, 71, 1);
|
||||
border-radius: 50rpx;
|
||||
height: 88rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.update-btn {
|
||||
width: 412rpx;
|
||||
}
|
||||
.primary-btn-text {
|
||||
color: rgba(0, 0, 0, 1);
|
||||
font-size: 30rpx;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.center-page {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 80rpx 32rpx 40rpx;
|
||||
}
|
||||
.page-desc-white {
|
||||
color: rgba(255, 255, 255, 1);
|
||||
font-size: 28rpx;
|
||||
line-height: 52rpx;
|
||||
text-align: center;
|
||||
}
|
||||
.done-btn {
|
||||
width: 80%;
|
||||
}
|
||||
|
||||
.progress-wrap {
|
||||
width: 80%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 16rpx;
|
||||
margin-top: 40rpx;
|
||||
}
|
||||
.progress-track {
|
||||
width: 100%;
|
||||
height: 10rpx;
|
||||
background-color: rgba(255, 255, 255, 0.15);
|
||||
border-radius: 5rpx;
|
||||
overflow: hidden;
|
||||
}
|
||||
.progress-fill {
|
||||
height: 100%;
|
||||
background-color: rgba(91, 196, 255, 1);
|
||||
border-radius: 5rpx;
|
||||
transition: width 0.4s ease;
|
||||
}
|
||||
.progress-pct {
|
||||
color: rgba(91, 196, 255, 1);
|
||||
font-size: 28rpx;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.sheet-mask {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
z-index: 999;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
.sheet {
|
||||
position: relative;
|
||||
background-color: rgba(57, 47, 29, 1);
|
||||
border-top-left-radius: 28rpx;
|
||||
border-top-right-radius: 28rpx;
|
||||
overflow: hidden;
|
||||
min-height: 320rpx;
|
||||
border: 1rpx solid rgba(249, 213, 161, 0.4);
|
||||
border-bottom: none;
|
||||
}
|
||||
.sheet-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 0;
|
||||
}
|
||||
.sheet-inner {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
padding: 32rpx 32rpx 112rpx;
|
||||
}
|
||||
|
||||
.sheet-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 32rpx;
|
||||
}
|
||||
.sheet-nav-btn {
|
||||
width: 64rpx;
|
||||
height: 64rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.nav-disabled {
|
||||
opacity: 0.3;
|
||||
}
|
||||
.sheet-title {
|
||||
color: rgba(255, 255, 255, 1);
|
||||
font-size: 30rpx;
|
||||
font-weight: 600;
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-hint {
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
font-size: 26rpx;
|
||||
text-align: center;
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
.connect-error {
|
||||
color: rgba(254, 216, 71, 1);
|
||||
font-size: 26rpx;
|
||||
line-height: 40rpx;
|
||||
margin-top: 16rpx;
|
||||
display: block;
|
||||
/* 错误提示文案居中展示 */
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.input-row-card {
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 16rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 24rpx 24rpx;
|
||||
margin-left: 48rpx;
|
||||
margin-right: 48rpx;
|
||||
}
|
||||
.input-row-card + .input-row-card {
|
||||
margin-top: 16rpx;
|
||||
}
|
||||
.input-label {
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
font-size: 28rpx;
|
||||
width: 80rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.input-field {
|
||||
flex: 1;
|
||||
color: rgba(255, 255, 255, 1);
|
||||
font-size: 28rpx;
|
||||
background: transparent;
|
||||
border: none;
|
||||
padding: 0 8rpx;
|
||||
}
|
||||
.input-placeholder {
|
||||
color: rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
/* 密码查看切换按钮 */
|
||||
.pwd-eye-btn {
|
||||
width: 56rpx;
|
||||
height: 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
</style>
|
||||
@@ -114,7 +114,7 @@ onMounted(async () => {
|
||||
/>
|
||||
</view>
|
||||
<template #bottom>
|
||||
<SButton :rounded="50" :onClick="toEditPage">下一步</SButton>
|
||||
<SButton :rounded="50" :onClick="() => $clickSound(toEditPage)">下一步</SButton>
|
||||
</template>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
@@ -107,7 +107,7 @@ const targetTypeName = computed(() => {
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: paddingTop + 'px' }">
|
||||
<image
|
||||
src="../static/app-bg5.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
class="bg-image"
|
||||
mode="aspectFill"
|
||||
:style="{ height: paddingTop + 60 + 'px' }"
|
||||
|
||||
@@ -198,7 +198,7 @@ onLoad((options) => {
|
||||
</ScreenHint2>
|
||||
</view>
|
||||
<template #bottom>
|
||||
<SButton :rounded="50" :onClick="onSubmit">
|
||||
<SButton :rounded="50" :onClick="() => $clickSound(onSubmit)">
|
||||
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
|
||||
</SButton>
|
||||
</template>
|
||||
|
||||
@@ -329,10 +329,10 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<button hover-class="none" @click="toRecordPage" class="image-btn">
|
||||
<button hover-class="none" @click="$clickSound(toRecordPage)" class="image-btn">
|
||||
<image src="../static/record-btn.png" mode="widthFix" />
|
||||
</button>
|
||||
<button hover-class="none" @click="startScoring" class="image-btn">
|
||||
<button hover-class="none" @click="$clickSound(startScoring)" class="image-btn">
|
||||
<image src="../static/start-scoring.png" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const total = 12;
|
||||
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
@@ -46,6 +48,7 @@ onLoad((options) => {
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
@@ -55,11 +58,35 @@ const onOver = async () => {
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(isXRing) {
|
||||
if (isXRing) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
// setTimeout(onOver, 1500);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,6 +101,7 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 120);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
@@ -84,6 +112,12 @@ const onClickShare = debounce(async () => {
|
||||
await wxShare("shareCanvas");
|
||||
});
|
||||
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
onOver()
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
// audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
@@ -91,6 +125,7 @@ onMounted(async () => {
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
const result = await createPractiseAPI(total, 120, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
@@ -101,6 +136,7 @@ onBeforeUnmount(() => {
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("share-image", onClickShare);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
endPractiseAPI();
|
||||
});
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
|
||||
const start = ref(false);
|
||||
const scores = ref([]);
|
||||
const total = 36;
|
||||
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
||||
const xRingStreak = ref(0);
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
@@ -45,6 +47,7 @@ onLoad((options) => {
|
||||
const onReady = async () => {
|
||||
await startPractiseAPI();
|
||||
scores.value = [];
|
||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||
start.value = true;
|
||||
audioManager.play("练习开始");
|
||||
};
|
||||
@@ -54,9 +57,33 @@ const onOver = async () => {
|
||||
start.value = false;
|
||||
};
|
||||
|
||||
/**
|
||||
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(isXRing) {
|
||||
if (isXRing) {
|
||||
xRingStreak.value += 1;
|
||||
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||
if (xRingStreak.value >= 3) {
|
||||
xRingStreak.value = 0;
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置连续计数
|
||||
xRingStreak.value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
const prevLen = scores.value.length;
|
||||
scores.value = msg.details;
|
||||
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
||||
if (scores.value.length > prevLen) {
|
||||
const latestArrow = scores.value[scores.value.length - 1];
|
||||
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(onOver, 1500);
|
||||
}
|
||||
@@ -89,7 +116,8 @@ async function onComplete() {
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
const result = await createPractiseAPI(total, 360);
|
||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||
const result = await createPractiseAPI(total, 3600);
|
||||
if (result) practiseId.value = result.id;
|
||||
}
|
||||
}
|
||||
@@ -105,7 +133,7 @@ onMounted(async () => {
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on("share-image", onClickShare);
|
||||
const result = await createPractiseAPI(total, 360, targetType.value);
|
||||
const result = await createPractiseAPI(total, 3600, targetType.value);
|
||||
if (result) practiseId.value = result.id;
|
||||
});
|
||||
|
||||
@@ -132,7 +160,7 @@ onBeforeUnmount(() => {
|
||||
<ShootProgress
|
||||
:tips="`请连续射${total}支箭`"
|
||||
:start="start"
|
||||
:total="360"
|
||||
:total="3600"
|
||||
:onStop="onOver"
|
||||
/>
|
||||
<view class="user-row">
|
||||
|
||||
@@ -1,58 +1,333 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import { computed, nextTick, onMounted, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import {
|
||||
getMvpRankList,
|
||||
getMyMvpRank,
|
||||
getMyScoreRank,
|
||||
getMyTenRingRank,
|
||||
getScoreRankList,
|
||||
getTenRingRankList,
|
||||
} from "@/apis";
|
||||
import { capsuleHeight } from "@/util";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
|
||||
const PAGE_SIZE = 10;
|
||||
|
||||
const store = useStore();
|
||||
const { user, rankData } = storeToRefs(store);
|
||||
const { user } = storeToRefs(store);
|
||||
const { getLvlName } = store;
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
const currentList = ref([]);
|
||||
const myData = ref({});
|
||||
const addBg = ref(false);
|
||||
|
||||
onMounted(async () => {
|
||||
handleSelect(0);
|
||||
const createRankState = () => ({
|
||||
list: [],
|
||||
page: 0,
|
||||
pageSize: PAGE_SIZE,
|
||||
loading: false,
|
||||
noMore: false,
|
||||
loaded: false,
|
||||
scrollTop: 0,
|
||||
myData: null,
|
||||
myDataLoaded: false,
|
||||
});
|
||||
|
||||
const handleSelect = (index) => {
|
||||
selectedIndex.value = index;
|
||||
myData.value = {};
|
||||
currentList.value = [];
|
||||
if (index === 0) {
|
||||
currentList.value = rankData.value.rank;
|
||||
} else if (index === 1) {
|
||||
currentList.value = rankData.value.mvpRank;
|
||||
} else if (index === 2) {
|
||||
currentList.value = rankData.value.ringRank;
|
||||
}
|
||||
if (user.value.id) {
|
||||
currentList.value.some((item) => {
|
||||
if (item.userId === user.value.id) {
|
||||
myData.value = item;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
if (!myData.value.userId) {
|
||||
myData.value = {
|
||||
const rankTabs = [
|
||||
{
|
||||
key: "score",
|
||||
title: "积分榜",
|
||||
subTitle: "排位赛积分",
|
||||
listApi: getScoreRankList,
|
||||
myApi: getMyScoreRank,
|
||||
},
|
||||
{
|
||||
key: "mvp",
|
||||
title: "MVP榜",
|
||||
subTitle: "MVP次数",
|
||||
listApi: getMvpRankList,
|
||||
myApi: getMyMvpRank,
|
||||
},
|
||||
{
|
||||
key: "tenRing",
|
||||
title: "十环榜",
|
||||
subTitle: "十环次数",
|
||||
listApi: getTenRingRankList,
|
||||
myApi: getMyTenRingRank,
|
||||
},
|
||||
];
|
||||
|
||||
// 解析 ranking 页面传入的榜单参数,进入页面时默认选中对应 tab。
|
||||
const getTabIndexByRouteParam = (tab) => {
|
||||
if (tab === "mvp") return 1;
|
||||
if (tab === "tenRing") return 2;
|
||||
return 0;
|
||||
};
|
||||
|
||||
const rankStates = ref({
|
||||
score: createRankState(),
|
||||
mvp: createRankState(),
|
||||
tenRing: createRankState(),
|
||||
});
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
const initialTabIndex = ref(0);
|
||||
const pageMounted = ref(false);
|
||||
const initializedFromRoute = ref(false);
|
||||
const addBg = ref(false);
|
||||
const currentScrollTop = ref(0);
|
||||
const restoreScrollTop = ref(0);
|
||||
const tabSwitchAnimating = ref(false);
|
||||
const suppressScrollSync = ref(false);
|
||||
const suppressLoadMore = ref(false);
|
||||
const stickyTabsTop = capsuleHeight + 50;
|
||||
const stickyTabsActive = ref(false);
|
||||
const tabsStickyThreshold = ref(0);
|
||||
const tabsStickyReady = ref(false);
|
||||
const tabsHeight = ref(0);
|
||||
|
||||
const getTabConfig = (index = selectedIndex.value) => rankTabs[index];
|
||||
const getTabKey = (index = selectedIndex.value) => getTabConfig(index).key;
|
||||
|
||||
// 统一提取榜单接口返回的列表数据,兼容数组和对象两种返回格式。
|
||||
const getRankListFromResponse = (result) => {
|
||||
if (Array.isArray(result)) return result;
|
||||
if (Array.isArray(result?.list)) return result.list;
|
||||
if (Array.isArray(result?.items)) return result.items;
|
||||
return [];
|
||||
};
|
||||
|
||||
// 为当前登录用户构造默认的个人榜单信息,避免接口未返回时底部区域缺数据。
|
||||
const buildDefaultMyData = () => ({
|
||||
rank: null,
|
||||
userId: user.value.id,
|
||||
TotalGames: 0,
|
||||
name: user.value.nickName,
|
||||
avatar: user.value.avatar,
|
||||
totalScore: 0,
|
||||
mvpCount: 0,
|
||||
TenRings: 0,
|
||||
tenRings: 0,
|
||||
totalGames: 0,
|
||||
totalCount: 0,
|
||||
rankName: user.value.lvlName,
|
||||
rankLvl: user.value.rankLvl,
|
||||
});
|
||||
|
||||
const currentTabKey = computed(() => getTabKey(selectedIndex.value));
|
||||
const currentState = computed(() => rankStates.value[currentTabKey.value]);
|
||||
const currentList = computed(() => currentState.value.list);
|
||||
const currentSubTitle = computed(() => getTabConfig(selectedIndex.value).subTitle);
|
||||
const currentMyData = computed(() => {
|
||||
if (!user.value.id) return null;
|
||||
return currentState.value.myData || buildDefaultMyData();
|
||||
});
|
||||
|
||||
// 统一格式化段位和场次文案,兼容不同接口的字段命名。
|
||||
const formatLevelText = (item = {}) => {
|
||||
const levelName = item.rankName || getLvlName(item.rankLvl) || "暂无段位";
|
||||
const totalGames = item.totalGames ?? item.TotalGames ?? 0;
|
||||
return `${levelName},${totalGames}场`;
|
||||
};
|
||||
|
||||
// 统一读取榜单项的排名字段,没有后端 rank 时回退到前端序号。
|
||||
const getDisplayRank = (item = {}, index = 0) => {
|
||||
return item.rank ?? index + 1;
|
||||
};
|
||||
|
||||
// 底部个人排名在未上榜时展示占位符,而不是空白。
|
||||
const getDisplayMyRank = (item = {}) => {
|
||||
return item.rank ?? "-";
|
||||
};
|
||||
|
||||
const getScoreValue = (item = {}) => item.totalScore ?? 0;
|
||||
const getMvpValue = (item = {}) => item.mvpCount ?? item.totalScore ?? 0;
|
||||
const getTenRingValue = (item = {}) =>
|
||||
item.tenRings ?? item.TenRings ?? item.totalScore ?? 0;
|
||||
|
||||
// 根据当前选中的榜单类型,读取对应的展示值。
|
||||
const getRankValue = (item = {}, index = selectedIndex.value) => {
|
||||
if (index === 0) return getScoreValue(item);
|
||||
if (index === 1) return getMvpValue(item);
|
||||
return getTenRingValue(item);
|
||||
};
|
||||
|
||||
const getRankUnit = (index = selectedIndex.value) => {
|
||||
if (index === 0) return "分";
|
||||
return "次";
|
||||
};
|
||||
|
||||
// 统一设置页面当前的视觉滚动状态,避免吸顶和顶部背景不同步。
|
||||
const syncScrollVisualState = (scrollTop = 0) => {
|
||||
currentScrollTop.value = scrollTop;
|
||||
addBg.value = scrollTop > 100;
|
||||
if (!tabsStickyReady.value) {
|
||||
stickyTabsActive.value = false;
|
||||
return;
|
||||
}
|
||||
stickyTabsActive.value = scrollTop >= tabsStickyThreshold.value;
|
||||
};
|
||||
|
||||
// 只保留一条滚动恢复链路:从当前滚动位置平滑滚到目标位置,避免多套控制同时生效造成闪烁。
|
||||
const applyScrollPosition = async (
|
||||
fromScrollTop = currentScrollTop.value,
|
||||
toScrollTop = 0,
|
||||
withAnimation = false
|
||||
) => {
|
||||
tabSwitchAnimating.value = withAnimation;
|
||||
restoreScrollTop.value = fromScrollTop;
|
||||
await nextTick();
|
||||
restoreScrollTop.value = toScrollTop;
|
||||
syncScrollVisualState(toScrollTop);
|
||||
};
|
||||
|
||||
// 请求指定榜单的某一页数据,只有当前榜单会追加分页,不影响其他榜单的浏览状态。
|
||||
const loadRankPage = async (tabKey, { reset = false } = {}) => {
|
||||
const state = rankStates.value[tabKey];
|
||||
const config = rankTabs.find((item) => item.key === tabKey);
|
||||
if (!config || state.loading) return;
|
||||
if (!reset && state.noMore) return;
|
||||
|
||||
const nextPage = reset ? 1 : state.page + 1;
|
||||
state.loading = true;
|
||||
if (reset) state.noMore = false;
|
||||
|
||||
try {
|
||||
const result = await config.listApi(undefined, nextPage, PAGE_SIZE);
|
||||
const list = getRankListFromResponse(result);
|
||||
state.list = reset ? list : state.list.concat(list);
|
||||
state.page = nextPage;
|
||||
state.loaded = true;
|
||||
state.noMore = list.length < PAGE_SIZE;
|
||||
} catch (error) {
|
||||
if (reset) {
|
||||
state.list = [];
|
||||
state.page = 0;
|
||||
state.loaded = false;
|
||||
state.noMore = false;
|
||||
}
|
||||
uni.showToast({
|
||||
title: "排行榜加载失败",
|
||||
icon: "none",
|
||||
});
|
||||
console.error("load rank page error", error);
|
||||
} finally {
|
||||
state.loading = false;
|
||||
}
|
||||
};
|
||||
|
||||
// 每个榜单独立请求一次个人排名信息,切回该榜单时直接复用,避免打断浏览上下文。
|
||||
const loadMyRankData = async (tabKey) => {
|
||||
if (!user.value.id) return;
|
||||
|
||||
const state = rankStates.value[tabKey];
|
||||
const config = rankTabs.find((item) => item.key === tabKey);
|
||||
if (!config || state.myDataLoaded) return;
|
||||
|
||||
try {
|
||||
const result = await config.myApi();
|
||||
state.myData = {
|
||||
...buildDefaultMyData(),
|
||||
...(result || {}),
|
||||
};
|
||||
}
|
||||
} catch (error) {
|
||||
state.myData = buildDefaultMyData();
|
||||
console.error("load my rank data error", error);
|
||||
} finally {
|
||||
state.myDataLoaded = true;
|
||||
}
|
||||
};
|
||||
|
||||
// 首次进入或切换到未加载过的榜单时,初始化它的分页数据和个人横条数据。
|
||||
const ensureTabReady = async (index = selectedIndex.value) => {
|
||||
const tabKey = getTabKey(index);
|
||||
const state = rankStates.value[tabKey];
|
||||
|
||||
if (!state.loaded) {
|
||||
await loadRankPage(tabKey, { reset: true });
|
||||
}
|
||||
|
||||
if (user.value.id && !state.myDataLoaded) {
|
||||
await loadMyRankData(tabKey);
|
||||
}
|
||||
|
||||
await nextTick();
|
||||
return state.scrollTop || 0;
|
||||
};
|
||||
|
||||
onLoad((options = {}) => {
|
||||
initialTabIndex.value = getTabIndexByRouteParam(options.tab);
|
||||
selectedIndex.value = initialTabIndex.value;
|
||||
if (pageMounted.value && !initializedFromRoute.value) {
|
||||
initializePage();
|
||||
}
|
||||
});
|
||||
|
||||
// 页面初始化同时兼容 onLoad 和 onMounted 的先后顺序,确保首屏一定落到路由指定的榜单。
|
||||
const initializePage = async () => {
|
||||
if (initializedFromRoute.value) return;
|
||||
initializedFromRoute.value = true;
|
||||
const nextScrollTop = await ensureTabReady(selectedIndex.value);
|
||||
await applyScrollPosition(0, nextScrollTop, false);
|
||||
setTimeout(() => {
|
||||
measureTabsMetrics();
|
||||
}, 0);
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
pageMounted.value = true;
|
||||
await initializePage();
|
||||
});
|
||||
|
||||
// 切换榜单时保留原榜单的列表和滚动位置,切回来后继续从之前的位置浏览。
|
||||
const handleSelect = async (index) => {
|
||||
if (index === selectedIndex.value) return;
|
||||
|
||||
const previousTabKey = currentTabKey.value;
|
||||
rankStates.value[previousTabKey].scrollTop = currentScrollTop.value;
|
||||
const previousScrollTop = currentScrollTop.value;
|
||||
|
||||
suppressScrollSync.value = true;
|
||||
suppressLoadMore.value = true;
|
||||
selectedIndex.value = index;
|
||||
const nextScrollTop = await ensureTabReady(index);
|
||||
await applyScrollPosition(previousScrollTop, nextScrollTop, false);
|
||||
setTimeout(() => {
|
||||
tabSwitchAnimating.value = false;
|
||||
suppressScrollSync.value = false;
|
||||
suppressLoadMore.value = false;
|
||||
}, 220);
|
||||
};
|
||||
|
||||
// 触底后只加载当前榜单的下一页数据,其他榜单的数据和页码保持不变。
|
||||
const loadMore = async () => {
|
||||
if (suppressLoadMore.value) return;
|
||||
await loadRankPage(currentTabKey.value);
|
||||
};
|
||||
|
||||
// 实时记录当前榜单的滚动位置,切换回来时恢复到上一次浏览位置。
|
||||
const onScrollView = (e) => {
|
||||
addBg.value = e.detail.scrollTop > 100;
|
||||
const scrollTop = e.detail.scrollTop || 0;
|
||||
if (suppressScrollSync.value) return;
|
||||
syncScrollVisualState(scrollTop);
|
||||
rankStates.value[currentTabKey.value].scrollTop = scrollTop;
|
||||
};
|
||||
|
||||
const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
// 计算 tab 在滚动内容中的真实位置和高度,作为吸顶切换的唯一依据。
|
||||
const measureTabsMetrics = () => {
|
||||
const query = uni.createSelectorQuery();
|
||||
query
|
||||
.select("#rank-list-content-start")
|
||||
.boundingClientRect()
|
||||
.select(".rank-tabs-anchor")
|
||||
.boundingClientRect()
|
||||
.exec((res = []) => {
|
||||
const [startRect, rect] = res;
|
||||
if (!startRect || !rect) return;
|
||||
const tabOffset = rect.top - startRect.top;
|
||||
tabsStickyThreshold.value = Math.max(0, tabOffset - 92);
|
||||
tabsHeight.value = rect.height || 0;
|
||||
tabsStickyReady.value = true;
|
||||
syncScrollVisualState(currentScrollTop.value);
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -65,7 +340,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
>
|
||||
<image
|
||||
:style="{ opacity: addBg ? 1 : 0 }"
|
||||
src="../static/app-bg.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<navigator open-type="navigateBack">
|
||||
@@ -75,18 +350,32 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
</view>
|
||||
<scroll-view
|
||||
scroll-y
|
||||
:scroll-with-animation="tabSwitchAnimating"
|
||||
:scroll-top="restoreScrollTop"
|
||||
@scroll="onScrollView"
|
||||
:style="{ height: myData.userId ? '90vh' : '100vh' }"
|
||||
@scrolltolower="loadMore"
|
||||
:style="{ height: user.id ? '90vh' : '100vh' }"
|
||||
>
|
||||
<view id="rank-list-content-start" class="content-start-anchor"></view>
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-09-25/dd1p9b3wcrwnlnghiq.png"
|
||||
mode="widthFix"
|
||||
class="header-bg"
|
||||
@load="measureTabsMetrics"
|
||||
/>
|
||||
<view class="rank-tabs">
|
||||
<view
|
||||
v-for="(rankType, index) in ['积分榜', 'MVP榜', '十环榜']"
|
||||
:key="index"
|
||||
v-if="stickyTabsActive"
|
||||
class="rank-tabs-placeholder"
|
||||
:style="{ height: `${tabsHeight}px` }"
|
||||
/>
|
||||
<view
|
||||
class="rank-tabs rank-tabs-anchor"
|
||||
:class="{ 'rank-tabs-anchor-fixed': stickyTabsActive }"
|
||||
:style="stickyTabsActive ? { top: `${stickyTabsTop}px` } : {}"
|
||||
>
|
||||
<view
|
||||
v-for="(rankType, index) in rankTabs"
|
||||
:key="rankType.key"
|
||||
:style="{
|
||||
fontSize: index === selectedIndex ? '16px' : '14px',
|
||||
color: index === selectedIndex ? '#000' : '#fff',
|
||||
@@ -94,18 +383,18 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
}"
|
||||
@tap="handleSelect(index)"
|
||||
>
|
||||
{{ rankType }}
|
||||
{{ rankType.title }}
|
||||
</view>
|
||||
</view>
|
||||
<view class="rank-list">
|
||||
<view class="rank-list-header">
|
||||
<text>排名</text>
|
||||
<text>用户ID</text>
|
||||
<text>{{ subTitles[selectedIndex] }}</text>
|
||||
<text>{{ currentSubTitle }}</text>
|
||||
</view>
|
||||
<view
|
||||
v-for="(item, index) in currentList"
|
||||
:key="index"
|
||||
:key="`${currentTabKey}-${index}-${item.userId || item.name}`"
|
||||
class="rank-list-item"
|
||||
:style="{
|
||||
backgroundColor: index % 2 === 0 ? '#9898981f' : 'transparent',
|
||||
@@ -147,65 +436,60 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
src="../static/champ3.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view v-if="index > 2" class="view-crown">{{ index + 1 }}</view>
|
||||
<view v-if="index > 2" class="view-crown">
|
||||
{{ getDisplayRank(item, index) }}
|
||||
</view>
|
||||
<Avatar :src="item.avatar" />
|
||||
<view class="rank-item-content">
|
||||
<text class="truncate">{{ item.name }}</text>
|
||||
<text>{{ getLvlName(item.rankLvl) }},{{ item.TotalGames }}场</text>
|
||||
<text>{{ formatLevelText(item) }}</text>
|
||||
</view>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 0">
|
||||
<text class="rank-item-integral">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.totalScore }} </text
|
||||
>分
|
||||
>
|
||||
{{ getRankValue(item) }}
|
||||
</text>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 1">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.mvpCount }} </text
|
||||
>次
|
||||
</text>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 2">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ item.TenRings }} </text
|
||||
>次
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
<view v-if="!currentList.length" class="no-data">
|
||||
<text>筹备中...</text>
|
||||
<view
|
||||
v-if="currentState.loading && !currentList.length"
|
||||
class="no-data"
|
||||
>
|
||||
<text>加载中...</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="!currentState.loading && !currentList.length"
|
||||
class="no-data"
|
||||
>
|
||||
<text>暂无数据</text>
|
||||
</view>
|
||||
<view v-else class="list-tip">
|
||||
<text v-if="currentState.loading">加载中...</text>
|
||||
<text v-else-if="currentState.noMore">没有更多了</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
<view class="my-rank-data" v-if="myData.userId">
|
||||
<view class="my-rank-data" v-if="currentMyData">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-08-05/dbuaf19pf7qd8ps0uh.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<text>{{ myData.rank }}</text>
|
||||
<Avatar :src="user.avatar" />
|
||||
<text>{{ getDisplayMyRank(currentMyData) }}</text>
|
||||
<Avatar :src="currentMyData.avatar || user.avatar" />
|
||||
<view class="rank-item-content">
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<text>{{ user.lvlName }},{{ myData.TotalGames }}场</text>
|
||||
<text class="truncate">{{ currentMyData.name || user.nickName }}</text>
|
||||
<text>{{ formatLevelText(currentMyData) }}</text>
|
||||
</view>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 0">
|
||||
<text class="rank-item-integral">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.totalScore || 0 }}</text
|
||||
>分</text
|
||||
>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 1">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.mvpCount || 0 }}</text
|
||||
>次</text
|
||||
>
|
||||
<text class="rank-item-integral" v-if="selectedIndex === 2">
|
||||
<text
|
||||
:style="{ fontSize: '14px', color: '#fff', marginRight: '5px' }"
|
||||
>{{ myData.TenRings || 0 }}</text
|
||||
>次</text
|
||||
>
|
||||
{{ getRankValue(currentMyData) }}
|
||||
</text>
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
@@ -214,9 +498,16 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
.container {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.content-start-anchor {
|
||||
width: 100%;
|
||||
height: 0;
|
||||
}
|
||||
|
||||
.header-bg {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.header {
|
||||
width: 100%;
|
||||
height: 50px;
|
||||
@@ -227,6 +518,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
z-index: 10;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.header-back {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
@@ -234,6 +526,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
margin-top: 5px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.header > image:first-child {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
@@ -242,25 +535,40 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
left: 0;
|
||||
transition: all 0.5s ease;
|
||||
}
|
||||
|
||||
.header > text {
|
||||
color: #fff;
|
||||
font-weight: bold;
|
||||
transition: all 0.5s ease;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-tabs {
|
||||
width: calc(100% - 20px);
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
padding: 0 10px;
|
||||
margin-top: -15px;
|
||||
padding: 20rpx 10px;
|
||||
}
|
||||
|
||||
.rank-tabs > view {
|
||||
width: 25%;
|
||||
padding: 10px;
|
||||
text-align: center;
|
||||
border-radius: 20px;
|
||||
}
|
||||
|
||||
.rank-tabs-placeholder {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.rank-tabs-anchor-fixed {
|
||||
position: fixed;
|
||||
left: 0;
|
||||
z-index: 11;
|
||||
background: #000000;
|
||||
backdrop-filter: blur(8px);
|
||||
}
|
||||
|
||||
.rank-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -268,11 +576,12 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
width: calc(100% - 20px);
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
margin: 10px;
|
||||
margin: 0 10px 10px 10px;
|
||||
border: 1px solid rgb(255 217 71 / 0.2);
|
||||
border-radius: 10px;
|
||||
background-color: #313131;
|
||||
}
|
||||
|
||||
.rank-list > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -281,20 +590,25 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-list-header {
|
||||
width: calc(100% - 20px) !important;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.rank-list-header > text:nth-child(2) {
|
||||
width: 14%;
|
||||
}
|
||||
|
||||
.rank-list-header > text:last-child {
|
||||
width: 30%;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.rank-list-item {
|
||||
padding: 10px 0;
|
||||
}
|
||||
|
||||
.player-bg {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
@@ -302,12 +616,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
top: 0;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.player-crown {
|
||||
position: relative;
|
||||
width: 27px;
|
||||
height: 27px;
|
||||
margin: 0 15px;
|
||||
}
|
||||
|
||||
.view-crown {
|
||||
width: 27px;
|
||||
height: 27px;
|
||||
@@ -319,6 +635,7 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
background-color: #676767;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.rank-item-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -328,17 +645,20 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
position: relative;
|
||||
padding-left: 10px;
|
||||
}
|
||||
|
||||
.rank-item-content > text:first-child {
|
||||
color: #fff;
|
||||
font-size: 14px;
|
||||
margin-bottom: 3px;
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
.rank-list-item > text:last-child {
|
||||
margin-right: 10px;
|
||||
width: 56px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.my-rank-data {
|
||||
width: calc(100% - 30px);
|
||||
padding: 15px;
|
||||
@@ -352,12 +672,14 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
overflow: hidden;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.my-rank-data > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
left: 0;
|
||||
top: -5px;
|
||||
}
|
||||
|
||||
.my-rank-data > text:nth-child(2) {
|
||||
background-color: #c1a434;
|
||||
position: relative;
|
||||
@@ -369,20 +691,24 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
min-width: 15px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.my-rank-data > text:last-child {
|
||||
position: relative;
|
||||
margin-right: 10px;
|
||||
width: 65px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.my-rank-data > .rank-item-content > text:first-child {
|
||||
color: #fed847;
|
||||
}
|
||||
|
||||
.my-rank-data > .rank-item-integral {
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
margin-right: 0 !important;
|
||||
}
|
||||
|
||||
.no-data {
|
||||
width: 100%;
|
||||
height: 400px;
|
||||
@@ -392,4 +718,11 @@ const subTitles = ["排位赛积分", "MVP次数", "十环次数"];
|
||||
color: #fff9;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
.list-tip {
|
||||
justify-content: center !important;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
min-height: 60rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import {ref, onMounted, onBeforeUnmount, nextTick} from "vue";
|
||||
import {ref, onMounted, onBeforeUnmount, nextTick, watch} from "vue";
|
||||
import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import BattleHeader from "@/components/BattleHeader.vue";
|
||||
@@ -11,6 +11,7 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import TeamAvatars from "@/components/TeamAvatars.vue";
|
||||
import ShootProgress2 from "@/components/ShootProgress2.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
import {laserCloseAPI, getBattleAPI} from "@/apis";
|
||||
import {MESSAGETYPESV2} from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
@@ -18,11 +19,13 @@ import useStore from "@/store";
|
||||
import {storeToRefs} from "pinia";
|
||||
|
||||
const store = useStore();
|
||||
const {user} = storeToRefs(store);
|
||||
const {user, online} = storeToRefs(store);
|
||||
const start = ref(null);
|
||||
const tips = ref("");
|
||||
const battleId = ref("");
|
||||
const currentRound = ref(0);
|
||||
/** 专用于 RoundEndTip 展示的轮次,与进度条的 currentRound 解耦,避免 ToSomeoneShoot 提前更新 currentRound 导致 Tip 显示错误轮次 */
|
||||
const roundTipRound = ref(0);
|
||||
const goldenRound = ref(0);
|
||||
const currentRedPoint = ref(0);
|
||||
const currentBluePoint = ref(0);
|
||||
@@ -38,10 +41,31 @@ const showRoundTip = ref(false);
|
||||
const isFinalShoot = ref(false);
|
||||
const matchStatus = ref(undefined);
|
||||
const updateRemainSecond = ref(0);
|
||||
/** 当前对局每人射击时间(秒),从后端 shootTime 字段动态读取,默认 15 */
|
||||
const shootTimeTotal = ref(15);
|
||||
/** 对战来源类型(1=好友约战,2=匹配对战),用于结算页分流 */
|
||||
const battleWay = ref(0);
|
||||
/** 上一次处理的 ToSomeoneShoot 关键字段,用于去重过滤重复消息 */
|
||||
const lastToSomeoneShootKey = ref("");
|
||||
/** 控制设备离线提示弹窗的显示状态 */
|
||||
const showOfflineModal = ref(false);
|
||||
/** 记录每位玩家当前轮连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
||||
const xRingStreaks = ref({});
|
||||
|
||||
/**
|
||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||
*/
|
||||
watch(online, (newVal, oldVal) => {
|
||||
if (!newVal && oldVal && start.value === true) {
|
||||
showOfflineModal.value = true;
|
||||
}
|
||||
});
|
||||
|
||||
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
try {
|
||||
battleId.value = battleInfo.matchId;
|
||||
// 存储对战来源,供结算跳转分流使用
|
||||
if (battleInfo.way !== undefined) battleWay.value = battleInfo.way;
|
||||
|
||||
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
|
||||
const t1 = battleInfo.teams?.[1] || {};
|
||||
@@ -71,6 +95,8 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
return;
|
||||
}
|
||||
if (!arrowOnly) {
|
||||
// 在 ToSomeoneShoot 时同步更新当前轮次,使进度条轮次图片及时切换
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
currentShooterId.value = battleInfo.current.playerId;
|
||||
const redPlayer = battleInfo.teams[2].players.find(
|
||||
(item) => item.id === battleInfo.current.playerId
|
||||
@@ -78,22 +104,64 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||
if (force) nextTips += "重回";
|
||||
if (
|
||||
battleInfo.current.playerId === user.value.id &&
|
||||
redTeam.value.length > 1
|
||||
battleInfo.current.playerId === user.value.id
|
||||
) {
|
||||
nextTips += "你";
|
||||
}
|
||||
tips.value = nextTips;
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'});
|
||||
if (force) {
|
||||
const remain = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
console.log(`当前轮已进行${remain}秒`);
|
||||
if (remain > 0 && remain < 15) {
|
||||
updateRemainSecond.value = 15 - remain - 0.2
|
||||
// 同队连续出手时 tips 值不变,HeaderProgress watch 不触发音频
|
||||
// 需在赋值前比较旧值,手动播放音频确保始终触发 onAudioEnded 启动计时器
|
||||
// 注意:使用 interrupt=false 避免打断上一支箭的环数播报音频
|
||||
if (tips.value === nextTips && !nextTips.includes("重回")) {
|
||||
const audioKey = redPlayer ? "请红方射箭" : "请蓝方射箭";
|
||||
audioManager.play(audioKey, false);
|
||||
}
|
||||
tips.value = nextTips;
|
||||
// 同步写入 Pinia store,供 HeaderProgress 通过 immediate watch 在 onMounted 时立即读取
|
||||
// 规避 WeChat 小程序 onShow 在组件 onMounted 之前触发导致 uni.$emit 事件丢失的时序问题
|
||||
store.updateTips(nextTips);
|
||||
// force 模式下改为在 nextTick 内发送 update-tips,规避 WeChat 小程序
|
||||
// onShow 与 onMounted 时序问题导致 HeaderProgress 监听器尚未注册的边界情况
|
||||
if (!force) {
|
||||
uni.$emit("update-tips", nextTips);
|
||||
}
|
||||
// redPlayer 已在上方 find() 确认:不为 null 则当前射手在红队
|
||||
const targetTeam = redPlayer ? 'red' : 'blue';
|
||||
// 从后端消息读取本局射击时间,动态设置进度条满值与倒计时秒数(降级兜底 15s)
|
||||
shootTimeTotal.value = battleInfo.shootTime ?? 15;
|
||||
if (force) {
|
||||
// force 模式下 start.value 刚由 null 变 true,Vue 异步调度渲染,
|
||||
// ShootProgress2(v-if="start")尚未挂载,update-remain 事件会被丢弃。
|
||||
// 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖
|
||||
// onAudioEnded 驱动,需在 nextTick 后直接启动。
|
||||
|
||||
// playerId=0 表示后端处于过渡状态(上一位射手已完成、下一位尚未分配)
|
||||
// 此时 startTime/targetTeam 均不可靠,停止进度条并等待 WS ToSomeoneShoot 驱动
|
||||
if (!battleInfo.current.playerId) {
|
||||
nextTick(() => {
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {stop: true});
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
|
||||
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
|
||||
}
|
||||
const actualRemain = updateRemainSecond.value;
|
||||
nextTick(() => {
|
||||
// 在 nextTick 内统一发送,确保 ShootProgress2 和 HeaderProgress 均已挂载
|
||||
uni.$emit("update-tips", nextTips);
|
||||
uni.$emit("update-remain", {reset: true, value: shootTimeTotal.value, team: targetTeam});
|
||||
// 重置动画完成后,直接启动倒计时(无需依赖音频结束回调)
|
||||
setTimeout(() => {
|
||||
uni.$emit("update-remain", {stop: false, value: actualRemain, team: targetTeam});
|
||||
}, 100);
|
||||
});
|
||||
} else {
|
||||
updateRemainSecond.value = battleInfo.readyTime
|
||||
// ToSomeoneShoot 到达时:若进度条仍在倒计时则瞬间清零再切换满值,确保视觉连贯
|
||||
uni.$emit("update-remain", {zeroThenReset: true, value: shootTimeTotal.value, team: targetTeam});
|
||||
updateRemainSecond.value = shootTimeTotal.value;
|
||||
}
|
||||
} else {
|
||||
currentRound.value = battleInfo.current.round || 1;
|
||||
@@ -113,27 +181,47 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
||||
};
|
||||
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) {
|
||||
let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue';
|
||||
// "请红方射箭"/"请蓝方射箭":队友或对手轮次;"轮到你了":用户本人轮次(HeaderProgress特殊分支)
|
||||
// 三者音频结束后均需启动倒计时进度条
|
||||
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0 || s.indexOf('轮到你了') >= 0) {
|
||||
let team;
|
||||
if (s.indexOf('请红方射箭') >= 0) team = 'red';
|
||||
else if (s.indexOf('请蓝方射箭') >= 0) team = 'blue';
|
||||
else team = tips.value.includes('红队') ? 'red' : 'blue'; // 轮到你了:从当前tips判断用户所在队伍
|
||||
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
|
||||
}
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
console.log("比赛结束");
|
||||
onBattleEnd()
|
||||
}
|
||||
}
|
||||
|
||||
function onBattleEnd() {
|
||||
if (matchStatus.value === 2) {
|
||||
// 全部跳转到新结算页
|
||||
uni.redirectTo({
|
||||
url: `/pages/battle-result?battleId=${battleId.value}`,
|
||||
url: `/pages/friend-battle-result?battleId=${battleId.value}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function onNewRound(msg) {
|
||||
/**
|
||||
* @param {object} msg - NewRound 消息
|
||||
* @param {number} prevRound - 在 NewRound 消息到达时即时捕获的旧轮次,用于 Tip 展示,避免异步延迟内 currentRound 已被更新
|
||||
*/
|
||||
function onNewRound(msg, prevRound) {
|
||||
showRoundTip.value = true;
|
||||
isFinalShoot.value = msg.current.goldRound;
|
||||
const latestRound = msg.rounds[currentRound.value - 1];
|
||||
// 新轮次开始时立即清空靶纸箭迹,避免残留上一轮落点至新轮次第一箭到来
|
||||
scores.value = [];
|
||||
blueScores.value = [];
|
||||
// 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
|
||||
if (msg.current.goldRound) {
|
||||
store.updateShotInfo(0, 0);
|
||||
}
|
||||
// 用传入的 prevRound(捕获时刻的旧轮次)展示结算 Tip,与进度条 currentRound 解耦
|
||||
roundTipRound.value = prevRound;
|
||||
const latestRound = msg.rounds[prevRound - 1];
|
||||
if (latestRound) {
|
||||
if (isFinalShoot.value) {
|
||||
currentBluePoint.value = msg.teams[1].score;
|
||||
@@ -145,19 +233,49 @@ function onNewRound(msg) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||
*/
|
||||
function checkAndPlayTententen(shooterId, isXRing) {
|
||||
if (!shooterId) return;
|
||||
if (isXRing) {
|
||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
||||
if (xRingStreaks.value[shooterId] >= 3) {
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||
nextTick(() => audioManager.play("tententen", false));
|
||||
}
|
||||
} else {
|
||||
// 非 X 环则重置该玩家的连续计数
|
||||
xRingStreaks.value[shooterId] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
start.value = true;
|
||||
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
|
||||
// 去重防护:如果 playerId + round 与上一次处理完全相同,则忽略重复推送的消息
|
||||
// (防止 onBeforeUnmount 未及时 off 和页面重创建导致同一事件被处理多次)
|
||||
const key = `${msg?.current?.playerId}-${msg?.current?.round}`;
|
||||
if (key === lastToSomeoneShootKey.value) return;
|
||||
lastToSomeoneShootKey.value = key;
|
||||
recoverData(msg);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
uni.$emit("update-remain", {stop: true})
|
||||
showRoundTip.value = false;
|
||||
recoverData(msg, {arrowOnly: true});
|
||||
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
|
||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||
const prevRound = currentRound.value;
|
||||
setTimeout(() => {
|
||||
onNewRound(msg)
|
||||
onNewRound(msg, prevRound)
|
||||
}, 800)
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
matchStatus.value = msg.status;
|
||||
@@ -174,6 +292,9 @@ async function onReceiveMessage(msg) {
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (options.battleId) battleId.value = options.battleId;
|
||||
// 重置箭数和提示文案,防止因 Pinia 保留上一场比赛的旧值而错误展示
|
||||
store.updateShotInfo(0, 0);
|
||||
store.updateTips("");
|
||||
// uni.enableAlertBeforeUnload({
|
||||
// message: "离开比赛可能导致比赛失败,是否继续?",
|
||||
// success: (res) => {
|
||||
@@ -193,23 +314,37 @@ onBeforeUnmount(() => {
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
// 注销所有第三方事件盓听,防止页面重创建时监听叠加导致消息重复处理
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off("audioEnded", onAudioEnded);
|
||||
audioManager.stopAll();
|
||||
});
|
||||
const refreshTimer = ref(null);
|
||||
onShow(async () => {
|
||||
if (battleId.value) {
|
||||
// 延迟 300ms 等待网络恢复,避免小程序从后台切回时网络尚未就绪导致请求失败报错
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
if (!result) return;
|
||||
if (result.status === 2) {
|
||||
uni.showToast({
|
||||
title: "比赛已结束",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack({
|
||||
delta: 2,
|
||||
// 比赛已结束(如切后台再回来):跳新结算页
|
||||
uni.redirectTo({
|
||||
url: `/pages/friend-battle-result?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
if (result.status !== 0) {
|
||||
// 比赛进行中,从后端恢复箭数(测距阶段不展示)
|
||||
// 决金轮不展示箭数;其余轮次从 indexMap 按用户 id 取已射箭数
|
||||
if (result.shootNumber && !result.current?.goldRound) {
|
||||
store.updateShotInfo(result.current?.indexMap?.[user.value.id] ?? 0, result.shootNumber);
|
||||
}
|
||||
} else {
|
||||
// 测距阶段重置箭数和提示文案,防止 ImmediateWatcher 读取 Pinia 保留的旧值
|
||||
store.updateShotInfo(0, 0);
|
||||
// 同步清空 Pinia tips 与本地 tips,避免重新开赛时 HeaderProgress 展示上一场旧文案
|
||||
store.updateTips("");
|
||||
tips.value = "";
|
||||
}
|
||||
recoverData(result, {force: true});
|
||||
}
|
||||
}
|
||||
@@ -219,10 +354,12 @@ onShow(async () => {
|
||||
<template>
|
||||
<Container :bgType="start ? 3 : 1">
|
||||
<view class="container">
|
||||
<!-- winner=0 表示对局尚未开始,不显示胜者徽章 -->
|
||||
<BattleHeader
|
||||
v-if="start === false"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
:winner="0"
|
||||
/>
|
||||
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
|
||||
<view v-if="start" class="players-row">
|
||||
@@ -233,6 +370,7 @@ onShow(async () => {
|
||||
/>
|
||||
<ShootProgress2
|
||||
:tips="tips"
|
||||
:total="shootTimeTotal"
|
||||
:currentRound="
|
||||
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
|
||||
"
|
||||
@@ -254,21 +392,33 @@ onShow(async () => {
|
||||
/>
|
||||
<ScreenHint
|
||||
:show="showRoundTip"
|
||||
:onClose="() => (showRoundTip = false)"
|
||||
:mode="isFinalShoot ? 'tall' : 'normal'"
|
||||
>
|
||||
<RoundEndTip
|
||||
v-if="showRoundTip"
|
||||
:isFinal="isFinalShoot"
|
||||
:round="currentRound"
|
||||
:round="roundTipRound"
|
||||
:bluePoint="currentBluePoint"
|
||||
:redPoint="currentRedPoint"
|
||||
:roundData="
|
||||
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : []
|
||||
roundResults[roundTipRound - 1] ? roundResults[roundTipRound - 1] : []
|
||||
"
|
||||
:onAutoClose="()=>{ showRoundTip = false}"
|
||||
/>
|
||||
</ScreenHint>
|
||||
<!-- 设备离线提示弹窗 -->
|
||||
<SModal
|
||||
:show="showOfflineModal"
|
||||
:noBg="true"
|
||||
height="360rpx"
|
||||
:onClose="() => (showOfflineModal = false)"
|
||||
>
|
||||
<view class="offline-modal">
|
||||
<text class="offline-title">设备已离线</text>
|
||||
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
||||
<SButton @click="showOfflineModal = false">我知道了</SButton>
|
||||
</view>
|
||||
</SModal>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -286,4 +436,25 @@ onShow(async () => {
|
||||
margin-top: -2%;
|
||||
margin-bottom: 6%;
|
||||
}
|
||||
|
||||
.offline-modal {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
padding: 60rpx 40rpx 40rpx;
|
||||
gap: 24rpx;
|
||||
}
|
||||
|
||||
.offline-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: bold;
|
||||
color: #FED847;
|
||||
}
|
||||
|
||||
.offline-desc {
|
||||
font-size: 28rpx;
|
||||
color: #CCCCCC;
|
||||
text-align: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
</style>
|
||||
|
||||
91
src/pages/team-battle/components/AppBackground.vue
Normal file
@@ -0,0 +1,91 @@
|
||||
<script setup>
|
||||
import { capsuleHeight } from "@/util";
|
||||
|
||||
const props = defineProps({
|
||||
type: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
bgColor: {
|
||||
type: String,
|
||||
default: "#050b19",
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="background" :style="{ backgroundColor: bgColor }">
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 0"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 1"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg2.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 2"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg3.png"
|
||||
:style="{ height: capsuleHeight + 50 + 'px' }"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 3"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 4"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg5.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 5"
|
||||
src="https://static.shelingxingqiu.com/attachment/2026-01-05/dfgf3b5kp459tfyn0f.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 6"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="bg-overlay" v-if="type === 0"></view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.background {
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.bg-image {
|
||||
width: 100%;
|
||||
/* height: 100%; */
|
||||
}
|
||||
|
||||
.bg-overlay {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
left: 0;
|
||||
top: 0;
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(26, 26, 26, 0.2),
|
||||
rgba(0, 0, 0, 0.2)
|
||||
);
|
||||
}
|
||||
</style>
|
||||
123
src/pages/team-battle/components/Avatar.vue
Normal file
@@ -0,0 +1,123 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from "vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { getLvlImage } = store;
|
||||
const { config } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
src: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
rankLvl: {
|
||||
type: Number,
|
||||
default: undefined,
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
rank: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
size: {
|
||||
type: Number,
|
||||
default: 45,
|
||||
},
|
||||
borderColor: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const avatarFrame = ref("");
|
||||
watch(
|
||||
() => [config.value, props.rankLvl],
|
||||
() => {
|
||||
if (props.rankLvl !== undefined) {
|
||||
avatarFrame.value = getLvlImage(props.rankLvl);
|
||||
}
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="avatar" @click="onClick">
|
||||
<image
|
||||
v-if="avatarFrame"
|
||||
:src="avatarFrame"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: Number(size) + 10 + 'px',
|
||||
height: Number(size) + 10 + 'px',
|
||||
}"
|
||||
class="avatar-frame"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 1"
|
||||
src="../../../static/champ1.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 2"
|
||||
src="../../../static/champ2.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<image
|
||||
v-if="rank === 3"
|
||||
src="../../../static/champ3.png"
|
||||
mode="widthFix"
|
||||
class="avatar-rank"
|
||||
/>
|
||||
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
||||
<image
|
||||
:src="src || '../../../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: size + 'px',
|
||||
height: size + 'px',
|
||||
minHeight: size + 'px',
|
||||
borderColor: borderColor || '#fff',
|
||||
}"
|
||||
class="avatar-image"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.avatar {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.avatar-frame {
|
||||
position: absolute;
|
||||
}
|
||||
.avatar-rank,
|
||||
.rank-view {
|
||||
position: absolute;
|
||||
width: 20px;
|
||||
height: 15px;
|
||||
top: -6px;
|
||||
right: -4px;
|
||||
}
|
||||
.rank-view {
|
||||
background-color: #6d6d6d;
|
||||
text-align: center;
|
||||
line-height: 15px;
|
||||
font-size: 12px;
|
||||
border-top-left-radius: 50%;
|
||||
border-bottom-right-radius: 50%;
|
||||
}
|
||||
.avatar-image {
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
</style>
|
||||
138
src/pages/team-battle/components/BackToGame.vue
Normal file
@@ -0,0 +1,138 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
|
||||
import { getBattleAPI, getUserGameState } from "@/apis";
|
||||
import { debounce } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, game } = storeToRefs(store);
|
||||
const { updateGame } = store;
|
||||
|
||||
const props = defineProps({
|
||||
signin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const loading = ref(false);
|
||||
|
||||
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
|
||||
const getToken = () =>
|
||||
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
|
||||
|
||||
onShow(async () => {
|
||||
if (user.value.id && getToken()) {
|
||||
setTimeout(async () => {
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}, 1000);
|
||||
}
|
||||
});
|
||||
|
||||
watch(
|
||||
() => user.value,
|
||||
async (value) => {
|
||||
if (!value.id) {
|
||||
updateGame(false, "");
|
||||
} else if (getToken()) {
|
||||
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
|
||||
const state = await getUserGameState();
|
||||
updateGame(state.gaming, state.roomId);
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const onClick = debounce(async () => {
|
||||
if (loading.value) return;
|
||||
try {
|
||||
loading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await uni.$checkAudio();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (game.value.roomID) {
|
||||
uni.navigateTo({
|
||||
url: "/pages/battle-room?roomNumber=" + game.value.roomID,
|
||||
});
|
||||
} else {
|
||||
updateGame(false, "");
|
||||
}
|
||||
} finally {
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
const gameOver = () => {
|
||||
updateGame(false, "");
|
||||
};
|
||||
onMounted(() => {
|
||||
uni.$on("game-over", gameOver);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("game-over", gameOver);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
v-if="game.inBattle || game.roomID"
|
||||
class="back-to-game"
|
||||
@click="onClick"
|
||||
>
|
||||
<image src="../../../static/back-to-game-bg.png" mode="widthFix" />
|
||||
<block v-if="game.inBattle">
|
||||
<image src="../../../static/pk-icon.png" mode="widthFix" />
|
||||
<text>返回进行中的对局</text>
|
||||
</block>
|
||||
<block v-else-if="game.roomID">
|
||||
<text>返回房间</text>
|
||||
</block>
|
||||
<image src="../../../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.back-to-game {
|
||||
position: fixed;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
width: 56vw;
|
||||
left: calc(50% - 28vw);
|
||||
top: 12%;
|
||||
z-index: 999;
|
||||
}
|
||||
.back-to-game > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100rpx;
|
||||
}
|
||||
.back-to-game > image:nth-child(2) {
|
||||
position: relative;
|
||||
width: 60px;
|
||||
height: 60px;
|
||||
}
|
||||
.back-to-game > text {
|
||||
position: relative;
|
||||
font-size: 14px;
|
||||
}
|
||||
.back-to-game > image:last-child {
|
||||
position: relative;
|
||||
width: 15px;
|
||||
margin-left: 5px;
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
</style>
|
||||
203
src/pages/team-battle/components/BattleFooter.vue
Normal file
@@ -0,0 +1,203 @@
|
||||
=
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import BowPower from "./BowPower.vue";
|
||||
import { RoundImages } from "@/constants";
|
||||
const props = defineProps({
|
||||
roundResults: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
bluePoints: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
redPoints: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
goldenRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
|
||||
const normalRounds = computed(() => {
|
||||
const count = props.roundResults.findIndex((item) => !!item.ifGold);
|
||||
return count > 0 ? count : props.roundResults.length;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="guide-row">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<view
|
||||
:style="{
|
||||
marginBottom: '10px',
|
||||
transform: 'scale(0.8) translateX(10px)',
|
||||
}"
|
||||
>
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<image src="../../../static/battle-header-melee.png" mode="widthFix" />
|
||||
<text>蓝队({{ bluePoints }})</text>
|
||||
<text>红队({{ redPoints }})</text>
|
||||
</view>
|
||||
<view class="players">
|
||||
<view>
|
||||
<view v-for="(result, index) in roundResults" :key="index">
|
||||
<block v-if="index + 1 > normalRounds">
|
||||
<image
|
||||
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[1] && result.shoots[1].length
|
||||
? result.shoots[1]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="roundResults.length < 3">
|
||||
<view v-for="i in 3 - roundResults.length" :key="i">
|
||||
<image
|
||||
:src="RoundImages[`round${i + roundResults.length}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<text></text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view>
|
||||
<view v-for="(result, index) in roundResults" :key="index">
|
||||
<block v-if="index + 1 > normalRounds">
|
||||
<image
|
||||
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image :src="RoundImages[`round${index + 1}`]" mode="widthFix" />
|
||||
</block>
|
||||
<view>
|
||||
<text>{{
|
||||
result.shoots[2] && result.shoots[2].length
|
||||
? result.shoots[2]
|
||||
.map((item) => item.ring)
|
||||
.reduce((last, next) => last + next, 0)
|
||||
: ""
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
<block v-if="roundResults.length < 3">
|
||||
<view v-for="i in 3 - roundResults.length" :key="i">
|
||||
<image
|
||||
:src="RoundImages[`round${i + roundResults.length}`]"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<text></text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
margin-top: -100rpx;
|
||||
}
|
||||
.container > view:nth-child(2) {
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
font-size: 13px;
|
||||
}
|
||||
.container > view:nth-child(2) > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -6px;
|
||||
}
|
||||
.container > view:nth-child(2) > text {
|
||||
z-index: 1;
|
||||
margin-top: 2px;
|
||||
color: #8a323e;
|
||||
font-weight: 500;
|
||||
}
|
||||
.container > view:nth-child(2) > text:nth-child(2) {
|
||||
color: #004ac1;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
}
|
||||
.players > view {
|
||||
width: 50%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
padding-top: 5px;
|
||||
}
|
||||
.players > view:first-child > view {
|
||||
background: linear-gradient(270deg, #172a86 0%, #0000 100%);
|
||||
}
|
||||
.players > view:last-child > view {
|
||||
background: linear-gradient(270deg, #0000 0%, #6a1212 100%);
|
||||
}
|
||||
.players > view > view {
|
||||
min-height: 52rpx;
|
||||
width: calc(100% - 40px);
|
||||
padding: 2px 20px;
|
||||
margin-bottom: 5px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
}
|
||||
.players > view > view > image:first-child {
|
||||
width: 135rpx;
|
||||
height: 20px;
|
||||
}
|
||||
.players > view > view > view:last-child {
|
||||
font-size: 10px;
|
||||
}
|
||||
.players > view > view > view:last-child > text:first-child {
|
||||
font-size: 16px;
|
||||
color: #fed847;
|
||||
margin-right: 5px;
|
||||
font-weight: 500;
|
||||
}
|
||||
.guide-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-end;
|
||||
padding: 0 5vw;
|
||||
margin-bottom: -4px;
|
||||
z-index: 2;
|
||||
position: relative;
|
||||
}
|
||||
.guide-row > image {
|
||||
width: 140rpx;
|
||||
}
|
||||
</style>
|
||||
200
src/pages/team-battle/components/BattleHeader.vue
Normal file
@@ -0,0 +1,200 @@
|
||||
<script setup>
|
||||
import Avatar from "./Avatar.vue";
|
||||
import { meleeAvatarColors } from "@/constants";
|
||||
defineProps({
|
||||
players: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
redTeam: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
showRank: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
winner: {
|
||||
type: Number,
|
||||
default: 2,
|
||||
},
|
||||
showHeader: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`../../../static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view
|
||||
v-if="!players.length && blueTeam.length && redTeam.length"
|
||||
class="players"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view>
|
||||
<view
|
||||
v-for="(player, index) in blueTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
margin: blueTeam.length === 2 ? '0 -5px' : '0 6px',
|
||||
width: `${100 / blueTeam.length - blueTeam.length * 3}%`,
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 1"
|
||||
src="../../../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="left-winner-badge"
|
||||
/>
|
||||
</view>
|
||||
<view>
|
||||
<view
|
||||
v-for="(player, index) in redTeam"
|
||||
:key="index"
|
||||
:style="{
|
||||
margin: redTeam.length === 2 ? '0 -5px' : '0 6px',
|
||||
width: `${100 / redTeam.length - redTeam.length * 3}%`,
|
||||
}"
|
||||
>
|
||||
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
<image
|
||||
v-if="winner === 2"
|
||||
src="../../../static/winner-badge.png"
|
||||
mode="widthFix"
|
||||
class="right-winner-badge"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
<!-- 大乱斗玩家列表:scroll-view 作为横向滚动容器 -->
|
||||
<!-- 小程序中 scroll-view 不支持直接 display:flex,需内部 wrapper view 承载 flex 布局 -->
|
||||
<!-- 仅当玩家 >5 人(内容溢出宽度)时才阻止冒泡,防止与外层 swiper 切换 tab 的手势冲突 -->
|
||||
<scroll-view
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
<view class="players-melee-inner">
|
||||
<view
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
backgroundColor: meleeAvatarColors[index],
|
||||
width: `${Math.max(100 / players.length, 18)}vw`,
|
||||
}"
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:rankLvl="showRank ? undefined : player.rankLvl"
|
||||
:size="40"
|
||||
:rank="showRank ? index + 1 : 0"
|
||||
/>
|
||||
<text class="player-name">{{ player.name }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -5px;
|
||||
z-index: 1;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
}
|
||||
.players > view {
|
||||
width: 50%;
|
||||
height: 75px;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
padding-top: 5px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.players > view:first-child {
|
||||
background-color: #364469;
|
||||
}
|
||||
.players > view:last-child {
|
||||
background-color: #692735;
|
||||
}
|
||||
.players > view > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.players-melee {
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
.players-melee-inner > view {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff9;
|
||||
font-size: 12px;
|
||||
padding-top: 7px;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
.player-name {
|
||||
margin-top: 3px;
|
||||
width: 100%;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
.left-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
top: -12%;
|
||||
left: -5%;
|
||||
transform: rotate(-12deg);
|
||||
}
|
||||
.right-winner-badge {
|
||||
position: absolute;
|
||||
width: 50px;
|
||||
top: -12%;
|
||||
right: -5%;
|
||||
transform: rotate(36deg);
|
||||
}
|
||||
</style>
|
||||
40
src/pages/team-battle/components/BowPower.vue
Normal file
@@ -0,0 +1,40 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
clearInterval(timer.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/b-power.png" mode="widthFix" />
|
||||
<view>电量{{ power || 1 }}%</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #ffffffa8;
|
||||
font-size: 13px;
|
||||
}
|
||||
.container > image {
|
||||
width: 20px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
</style>
|
||||
451
src/pages/team-battle/components/BowTarget.vue
Normal file
@@ -0,0 +1,451 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import PointSwitcher from "./PointSwitcher.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
const props = defineProps({
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
totalRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
scores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
blueScores: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
latestShotFlash: {
|
||||
type: Object,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
},
|
||||
stop: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) return;
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
|
||||
if (flash.team === "red") {
|
||||
latestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
}, 1000);
|
||||
return;
|
||||
}
|
||||
|
||||
bluelatestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.latestShotFlash,
|
||||
(newVal) => {
|
||||
showShotFlash(newVal);
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
function calcRealX(num, offset = 3.4) {
|
||||
const len = 20.4 + num;
|
||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
||||
}
|
||||
function calcRealY(num, offset = 3.4) {
|
||||
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
|
||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
||||
}
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
const simulShoot2 = async () => {
|
||||
if (device.value.deviceId) {
|
||||
const r1 = Math.random() > 0.5 ? 0.01 : 0.02;
|
||||
await simulShootAPI(device.value.deviceId, r1, r1);
|
||||
}
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
});
|
||||
|
||||
const arrowStyle = computed(() => {
|
||||
return {
|
||||
transform: `rotateX(180deg) translate(-50%, -50%) rotate(${
|
||||
360 - angle.value
|
||||
}deg) translateY(105%)`,
|
||||
};
|
||||
});
|
||||
|
||||
async function onReceiveMessage(message) {
|
||||
if (Array.isArray(message)) return;
|
||||
if (message.type === MESSAGETYPESV2.ShootResult && message.shootData) {
|
||||
if (
|
||||
message.shootData.playerId === user.value.id &&
|
||||
!message.shootData.ring &&
|
||||
message.shootData.angle >= 0
|
||||
) {
|
||||
angle.value = null;
|
||||
setTimeout(() => {
|
||||
if (props.scores[0]) {
|
||||
circleColor.value =
|
||||
message.shootData.playerId === props.scores[0].playerId
|
||||
? "#ff4444"
|
||||
: "#1840FF";
|
||||
}
|
||||
angle.value = message.shootData.angle;
|
||||
}, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
if (dirTimer.value) {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
"/" +
|
||||
totalRound
|
||||
}}</text>
|
||||
</view>
|
||||
<view class="target">
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="../../../static/dot-circle.png" mode="widthFix" />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="stop" class="stop-sign">中场休息</view>
|
||||
<view
|
||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||
class="e-value fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
|
||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
|
||||
}"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="latestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
|
||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
|
||||
}"
|
||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||
}}<text v-if="latestOne.ring">环</text>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
bluelatestOne &&
|
||||
bluelatestOne.ring &&
|
||||
user.id === bluelatestOne.playerId
|
||||
"
|
||||
class="e-value fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
|
||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
|
||||
}"
|
||||
>
|
||||
经验 +1
|
||||
</view>
|
||||
<view
|
||||
v-if="bluelatestOne"
|
||||
class="round-tip fade-in-out"
|
||||
:style="{
|
||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
|
||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
|
||||
}"
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<image src="../../../static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
:style="{ zIndex: 999 }"
|
||||
/>
|
||||
</view>
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: calc(100vw - 30px);
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: -1;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
background-color: #0006;
|
||||
color: #fff;
|
||||
font-size: 12px;
|
||||
padding: 4px 7px;
|
||||
border-radius: 5px;
|
||||
z-index: 2;
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
font-size: 30px;
|
||||
font-weight: bold;
|
||||
z-index: 2;
|
||||
width: 100px;
|
||||
text-align: center;
|
||||
}
|
||||
.round-tip > text {
|
||||
font-size: 24px;
|
||||
margin-left: 5px;
|
||||
}
|
||||
.target > image:last-child {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.hit {
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
z-index: 1;
|
||||
color: #fff;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.s-point {
|
||||
width: 4px;
|
||||
height: 4px;
|
||||
min-width: 4px;
|
||||
min-height: 4px;
|
||||
}
|
||||
.b-point {
|
||||
width: 10px;
|
||||
height: 10px;
|
||||
min-width: 10px;
|
||||
min-height: 10px;
|
||||
border: 1px solid #fff;
|
||||
z-index: 1;
|
||||
box-sizing: border-box;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.b-point > text {
|
||||
font-size: 16rpx;
|
||||
color: #fff;
|
||||
font-family: "DINCondensed";
|
||||
/* text-align: center;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);*/
|
||||
margin-top: 2rpx;
|
||||
}
|
||||
.header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: -40px;
|
||||
}
|
||||
.header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
.round-count {
|
||||
font-size: 20px;
|
||||
color: #fed847;
|
||||
top: 75px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.footer {
|
||||
width: calc(100% - 20px);
|
||||
padding: 0 10px;
|
||||
display: flex;
|
||||
margin-top: -40px;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
.footer > image {
|
||||
width: 40px;
|
||||
min-height: 40px;
|
||||
max-height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 1px solid #fff;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 20px;
|
||||
margin-left: 20px;
|
||||
z-index: 999;
|
||||
}
|
||||
.simul > button {
|
||||
color: #fff;
|
||||
}
|
||||
.stop-sign {
|
||||
position: absolute;
|
||||
font-size: 44px;
|
||||
color: #fff9;
|
||||
text-align: center;
|
||||
width: 200px;
|
||||
height: 60px;
|
||||
left: calc(50% - 100px);
|
||||
top: calc(50% - 30px);
|
||||
z-index: 99;
|
||||
font-weight: bold;
|
||||
}
|
||||
.arrow-dir {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 52%;
|
||||
left: 50%;
|
||||
bottom: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.arrow-dir > view {
|
||||
width: 40rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 50%;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
width: 100rpx;
|
||||
height: 100rpx;
|
||||
transform: translate(-30%, -30%);
|
||||
}
|
||||
@keyframes spring-in {
|
||||
0% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
15% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
30% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
45% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
60% {
|
||||
transform: scale(2);
|
||||
opacity: 0.4;
|
||||
}
|
||||
75% {
|
||||
transform: scale(3);
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes disappear {
|
||||
0% {
|
||||
opacity: 1;
|
||||
}
|
||||
75% {
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
.arrow-dir > view {
|
||||
animation: disappear 3s ease forwards;
|
||||
}
|
||||
.arrow-dir > view > image {
|
||||
animation: spring-in 3s ease forwards;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
353
src/pages/team-battle/components/Container.vue
Normal file
@@ -0,0 +1,353 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow } from "@dcloudio/uni-app";
|
||||
import AppBackground from "./AppBackground.vue";
|
||||
import Header from "./Header.vue";
|
||||
import ScreenHint from "./ScreenHint.vue";
|
||||
import BackToGame from "./BackToGame.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import AudioManager from "@/audioManager";
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
bgType: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
onBack: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
scroll: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isHome: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
showBackToGame: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
bgColor: {
|
||||
type: String,
|
||||
default: "#050b19",
|
||||
},
|
||||
whiteBackArrow: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
showBottom: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
loading: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
loadingText: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
const hintType = ref(0);
|
||||
const isLoading = ref(false);
|
||||
const audioInitProgress = ref(1);
|
||||
const audioProgress = ref(0);
|
||||
const audioTimer = ref(null);
|
||||
|
||||
const showGlobalHint = (type) => {
|
||||
hintType.value = type;
|
||||
showHint.value = true;
|
||||
};
|
||||
|
||||
const hideGlobalHint = () => {
|
||||
showHint.value = false;
|
||||
};
|
||||
|
||||
const restart = () => {
|
||||
uni.restartMiniProgram({
|
||||
path: "/pages/index",
|
||||
});
|
||||
};
|
||||
|
||||
const checkAudioProgress = async () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
try {
|
||||
audioInitProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioInitProgress.value === 1) return resolve();
|
||||
audioTimer.value = setInterval(() => {
|
||||
audioProgress.value = AudioManager.getLoadProgress();
|
||||
if (audioProgress.value === 1) {
|
||||
setTimeout(() => {
|
||||
audioInitProgress.value = 1;
|
||||
}, 200);
|
||||
clearInterval(audioTimer.value);
|
||||
resolve();
|
||||
}
|
||||
}, 200);
|
||||
} catch (err) {
|
||||
reject(err);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const audioFinalProgress = computed(() => {
|
||||
const left = 1 - audioInitProgress.value;
|
||||
if (left <= 0) return 0;
|
||||
return Math.max(0, (audioProgress.value - audioInitProgress.value) / left);
|
||||
});
|
||||
|
||||
const loadingProgress = computed(() => {
|
||||
if (props.loading && audioInitProgress.value >= 1) return 1;
|
||||
return audioFinalProgress.value;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (audioTimer.value) clearInterval(audioTimer.value);
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
uni.$showHint = showGlobalHint;
|
||||
uni.$hideHint = hideGlobalHint;
|
||||
uni.$checkAudio = checkAudioProgress;
|
||||
showHint.value = false;
|
||||
});
|
||||
|
||||
const backToGame = debounce(async () => {
|
||||
if (isLoading.value) return; // 防止重复点击
|
||||
|
||||
try {
|
||||
isLoading.value = true;
|
||||
const result = await getBattleAPI();
|
||||
if (result && result.matchId) {
|
||||
await checkAudioProgress();
|
||||
if (result.mode <= 3) {
|
||||
uni.navigateTo({
|
||||
url: `/pages/team-battle/index?battleId=${result.matchId}`,
|
||||
});
|
||||
} else {
|
||||
uni.navigateTo({
|
||||
url: `/pages/melee-battle?battleId=${result.matchId}`,
|
||||
});
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("获取当前游戏失败:", error);
|
||||
} finally {
|
||||
isLoading.value = false;
|
||||
}
|
||||
});
|
||||
|
||||
const goBack = () => {
|
||||
uni.navigateBack();
|
||||
};
|
||||
|
||||
const cancelMatching = async () => {
|
||||
uni.$emit("cancelMatching");
|
||||
}
|
||||
|
||||
const goCalibration = async () => {
|
||||
await laserAimAPI();
|
||||
uni.navigateTo({
|
||||
url: "/pages/calibration",
|
||||
});
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view :style="{ paddingTop: capsuleHeight + 'px' }">
|
||||
<AppBackground :type="bgType" :bgColor="bgColor" />
|
||||
<Header
|
||||
v-if="!isHome"
|
||||
:title="title"
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<scroll-view
|
||||
:scroll-y="scroll"
|
||||
:enhanced="true"
|
||||
:bounces="false"
|
||||
:show-scrollbar="false"
|
||||
:style="{
|
||||
height: `calc(100vh - ${capsuleHeight + (isHome ? 0 : 50)}px - ${
|
||||
$slots.bottom && showBottom ? (isIOS ? '75px' : '65px') : '0px'
|
||||
})`,
|
||||
}"
|
||||
>
|
||||
<slot></slot>
|
||||
</scroll-view>
|
||||
<view
|
||||
class="bottom-part"
|
||||
v-if="$slots.bottom && showBottom"
|
||||
:style="{ height: isIOS ? '65px' : '55px', paddingTop: '10px' }"
|
||||
>
|
||||
<slot name="bottom"></slot>
|
||||
</view>
|
||||
<ScreenHint :show="showHint">
|
||||
<view v-if="hintType === 1" class="tip-content">
|
||||
<text>完成进行中的对局才能开启新的。</text>
|
||||
<text>您有正在进行中的对局,是否进入?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
不进入
|
||||
</button>
|
||||
<button hover-class="none" @click="backToGame" :disabled="isLoading">
|
||||
{{ isLoading ? "加载中..." : "进入" }}
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 2" class="tip-content">
|
||||
<text>离开比赛可能会导致比赛失败,</text>
|
||||
<text>确认离开吗?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="goBack">离开比赛</button>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
继续比赛
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 3" class="tip-content">
|
||||
<text>今天不玩了吗?</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="hintType === 4" class="tip-content">
|
||||
<text>完成智能弓校准,即可解锁全部功能</text>
|
||||
<view>
|
||||
<button hover-class="none" @click="() => (showHint = false)">
|
||||
取消
|
||||
</button>
|
||||
<button hover-class="none" @click="goCalibration">去校准</button>
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading || audioInitProgress < 1" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: `${loadingProgress * 100}%` }">
|
||||
<!-- <image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-24/degu91a7si77sg9jqv.png"
|
||||
mode="widthFix"
|
||||
/> -->
|
||||
</view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loading ? loadingText || "加载中..." : "若加载时间过长,请" }}</text>
|
||||
<button v-if="!loading" hover-class="none" @click="restart">点击这里重启</button>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.tip-content {
|
||||
flex-direction: column;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
width: 100%;
|
||||
font-size: 14px;
|
||||
}
|
||||
.tip-content > text {
|
||||
text-align: center;
|
||||
}
|
||||
.tip-content > view {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
margin-top: 50rpx;
|
||||
width: 100%;
|
||||
}
|
||||
.tip-content > view > button {
|
||||
padding: 12px;
|
||||
border-radius: 20px;
|
||||
background-color: #fff6;
|
||||
color: #fff;
|
||||
width: 45%;
|
||||
font-size: 16px;
|
||||
}
|
||||
.tip-content > view > button:last-child {
|
||||
background-color: #fed847;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.tip-content > view > button:disabled {
|
||||
background-color: #ccc;
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgb(0 0 0 / 0.8);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
background: #595959;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
background: #ffe431;
|
||||
min-height: 6rpx;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-end;
|
||||
transition: width 0.5s ease;
|
||||
}
|
||||
.audio-progress > view:nth-child(2) > view > image {
|
||||
width: 46rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
.audio-progress > view:nth-child(3) > button {
|
||||
font-size: 22rpx;
|
||||
color: #ffe431;
|
||||
line-height: 32rpx;
|
||||
padding: 20rpx 0;
|
||||
}
|
||||
</style>
|
||||
60
src/pages/team-battle/components/Guide.vue
Normal file
@@ -0,0 +1,60 @@
|
||||
<script setup>
|
||||
defineProps({
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
type: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
const bubbleTypes = [
|
||||
"../../../static/long-bubble.png",
|
||||
"../../../static/long-bubble-middle.png",
|
||||
"../../../static/long-bubble-tall.png",
|
||||
];
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image src="../../../static/shooter.png" mode="widthFix" />
|
||||
<view>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
:src="bubbleTypes[type]"
|
||||
:style="{ top: type === 2 ? '-6%' : '-13%' }"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0 15px;
|
||||
width: clac(100% - 30px);
|
||||
}
|
||||
.container > image {
|
||||
width: 20%;
|
||||
}
|
||||
.container > view {
|
||||
position: relative;
|
||||
width: 80%;
|
||||
min-height: 55px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.container > view > image {
|
||||
position: absolute;
|
||||
left: -7%;
|
||||
width: 108%;
|
||||
}
|
||||
.container > view {
|
||||
color: #fff;
|
||||
font-size: 28rpx;
|
||||
}
|
||||
</style>
|
||||
328
src/pages/team-battle/components/Header.vue
Normal file
@@ -0,0 +1,328 @@
|
||||
<script setup>
|
||||
import { ref, computed, onMounted, onBeforeUnmount } from "vue";
|
||||
import HeaderProgress from "./HeaderProgress.vue";
|
||||
import Avatar from "./Avatar.vue";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, game } = storeToRefs(store);
|
||||
|
||||
const currentPage = computed(() => {
|
||||
const pages = getCurrentPages();
|
||||
return pages[pages.length - 1].route;
|
||||
});
|
||||
|
||||
const props = defineProps({
|
||||
title: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
onBack: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
whiteBackArrow: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const onClick = () => {
|
||||
if (props.onBack) {
|
||||
props.onBack();
|
||||
} else {
|
||||
const pages = getCurrentPages();
|
||||
if (pages.length > 1) {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
uni.redirectTo({
|
||||
url: "/pages/index",
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const toUserPage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/user",
|
||||
});
|
||||
};
|
||||
|
||||
const signin = () => {
|
||||
if (!user.value.id) {
|
||||
uni.$emit("point-book-signin");
|
||||
}
|
||||
};
|
||||
|
||||
const loading = ref(false);
|
||||
const pointBook = ref(null);
|
||||
const heat = ref(0);
|
||||
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
|
||||
const battleRoomBtnStyle = ref({});
|
||||
|
||||
const updateLoading = (value) => {
|
||||
loading.value = value;
|
||||
};
|
||||
|
||||
const updateHot = (value) => {
|
||||
heat.value = value;
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
const pages = getCurrentPages();
|
||||
const currentPage = pages[pages.length - 1];
|
||||
if (
|
||||
currentPage.route === "pages/point-book-edit" ||
|
||||
currentPage.route === "pages/point-book-detail"
|
||||
) {
|
||||
pointBook.value = uni.getStorageSync("point-book");
|
||||
if (!pointBook.value) {
|
||||
pointBook.value = uni.getStorageSync("last-point-book");
|
||||
}
|
||||
}
|
||||
// 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
|
||||
if (currentPage.route === "pages/battle-room") {
|
||||
try {
|
||||
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
|
||||
const { windowWidth } = uni.getSystemInfoSync();
|
||||
battleRoomBtnStyle.value = {
|
||||
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
|
||||
right: (windowWidth - menuButtonRect.left + 4) + "px",
|
||||
// 垂直位置与胶囊顶部对齐
|
||||
top: menuButtonRect.top + "px",
|
||||
// 高度与胶囊一致,视觉融合
|
||||
height: menuButtonRect.height + "px",
|
||||
};
|
||||
} catch (e) {
|
||||
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right,8px 作为 top)
|
||||
}
|
||||
}
|
||||
uni.$on("update-hot", updateHot);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-hot", updateHot);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view class="back-btn" @click="onClick">
|
||||
<image v-if="whiteBackArrow" src="../../../static/back.png" mode="widthFix" />
|
||||
<image
|
||||
v-if="!whiteBackArrow"
|
||||
src="../../../static/back-black.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</view>
|
||||
<view :style="{ color: whiteBackArrow ? '#fff' : '#000' }">
|
||||
<view
|
||||
v-if="currentPage === 'pages/point-book'"
|
||||
class="user-header"
|
||||
@click="signin"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:src="user.avatar"
|
||||
:onClick="toUserPage"
|
||||
:size="40"
|
||||
borderColor="#333"
|
||||
/>
|
||||
<text class="truncate">{{ user.nickName }}</text>
|
||||
<image
|
||||
v-if="heat"
|
||||
:src="`../../../static/hot${heat}.png`"
|
||||
mode="widthFix"
|
||||
/>
|
||||
</block>
|
||||
<block v-else>
|
||||
<image src="../../../static/user-icon.png" mode="widthFix" />
|
||||
<text>新来的弓箭手你好呀~</text>
|
||||
</block>
|
||||
</view>
|
||||
<block
|
||||
v-if="
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10
|
||||
"
|
||||
>
|
||||
<text>{{ title }}</text>
|
||||
</block>
|
||||
<block
|
||||
v-if="
|
||||
title &&
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10
|
||||
"
|
||||
>
|
||||
<view class="first-try-steps">
|
||||
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text>
|
||||
<text>-</text>
|
||||
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
||||
>感知距离</text
|
||||
>
|
||||
<text>-</text>
|
||||
<text :class="title === '-小试牛刀' ? 'current-step' : ''"
|
||||
>小试牛刀</text
|
||||
>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
<view v-if="pointBook" class="point-book-info">
|
||||
<text>{{ pointBook.bowType.name }}</text>
|
||||
<text>{{ pointBook.distance }} 米</text>
|
||||
<text
|
||||
>{{
|
||||
pointBook.bowtargetType.name.substring(
|
||||
0,
|
||||
pointBook.bowtargetType.name.length - 3
|
||||
)
|
||||
}}
|
||||
{{
|
||||
pointBook.bowtargetType.name.substring(
|
||||
pointBook.bowtargetType.name.length - 3
|
||||
)
|
||||
}}</text
|
||||
>
|
||||
</view>
|
||||
<view
|
||||
v-if="
|
||||
currentPage === 'pages/team-battle' ||
|
||||
currentPage === 'pages/team-battle/index'
|
||||
"
|
||||
class="battle-progress"
|
||||
>
|
||||
<HeaderProgress />
|
||||
</view>
|
||||
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取;fixed 定位紧靠系统胶囊左侧 -->
|
||||
<button
|
||||
v-if="currentPage === 'pages/battle-room' && game.roomNumber"
|
||||
open-type="share"
|
||||
hover-class="none"
|
||||
class="battle-room-number"
|
||||
:style="battleRoomBtnStyle"
|
||||
>
|
||||
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
|
||||
<image src="../../../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
width: 72vw;
|
||||
height: 50px;
|
||||
/* margin-top: var(--status-bar-height); */
|
||||
padding-left: 15px;
|
||||
}
|
||||
.container > view:nth-child(2) {
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
}
|
||||
.back-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.back-btn > image {
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.first-try-steps {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #fff6;
|
||||
font-size: 14px;
|
||||
}
|
||||
.first-try-steps > text {
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.first-try-steps > text:nth-child(2),
|
||||
.first-try-steps > text:nth-child(4) {
|
||||
margin: 0 5px;
|
||||
}
|
||||
.current-step {
|
||||
font-size: 16px;
|
||||
color: #fff;
|
||||
}
|
||||
.point-book-info {
|
||||
color: #333;
|
||||
position: fixed;
|
||||
width: 60%;
|
||||
left: 20%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.point-book-info > text {
|
||||
border-radius: 6px;
|
||||
background-color: #fff;
|
||||
font-size: 10px;
|
||||
padding: 5px 10px;
|
||||
margin: 3px;
|
||||
}
|
||||
.battle-progress {
|
||||
position: fixed;
|
||||
width: 60%;
|
||||
left: 20%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
.user-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
.user-header > image:first-child {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
border: 2rpx solid #333;
|
||||
}
|
||||
.user-header > image:last-child {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
}
|
||||
.user-header > text:nth-child(2) {
|
||||
font-weight: 500;
|
||||
font-size: 30rpx;
|
||||
color: #333333;
|
||||
margin: 0 20rpx;
|
||||
max-width: 300rpx;
|
||||
}
|
||||
/* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
|
||||
.battle-room-number {
|
||||
position: fixed;
|
||||
/* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
|
||||
right: calc(28vw + 4px);
|
||||
top: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 240rpx;
|
||||
height: 64rpx;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 96rpx;
|
||||
border: 1rpx solid #5b5758;
|
||||
padding: 0;
|
||||
}
|
||||
/* 重置 button 默认边框 */
|
||||
.battle-room-number::after {
|
||||
border: none;
|
||||
}
|
||||
.battle-room-number__text {
|
||||
width: 156rpx;
|
||||
height: 28rpx;
|
||||
font-weight: 400;
|
||||
font-size: 20rpx;
|
||||
color: #ffffff;
|
||||
text-align: center;
|
||||
line-height: 28rpx;
|
||||
}
|
||||
.battle-room-number__icon {
|
||||
width: 25rpx;
|
||||
height: 26rpx;
|
||||
}
|
||||
</style>
|
||||
83
src/pages/team-battle/components/HeaderProgress.vue
Normal file
@@ -0,0 +1,83 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import useStore from "@/store";
|
||||
|
||||
const store = useStore();
|
||||
|
||||
// 私有 HeaderProgress 只负责展示提示/箭数和静音开关。
|
||||
// 报靶、轮到谁射箭、比赛结束等语音统一由 team-battle 页面队列播放,避免重复播报。
|
||||
const tips = ref("");
|
||||
const sound = ref(true);
|
||||
const currentShot = ref(0);
|
||||
const totalShot = ref(0);
|
||||
|
||||
const updateSound = () => {
|
||||
sound.value = !sound.value;
|
||||
audioManager.setMuted(!sound.value);
|
||||
};
|
||||
|
||||
const onUpdateTips = (newVal) => {
|
||||
// 兼容页面通过 uni.$emit("update-tips") 触发的即时刷新。
|
||||
tips.value = newVal;
|
||||
};
|
||||
|
||||
// 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
|
||||
watch(
|
||||
() => [store.game.currentShot, store.game.totalShot],
|
||||
([newCurrentShot, newTotalShot]) => {
|
||||
currentShot.value = newCurrentShot || 0;
|
||||
totalShot.value = newTotalShot || 0;
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
|
||||
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
|
||||
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
|
||||
watch(() => store.game.tips, (newVal) => {
|
||||
if (newVal != null) {
|
||||
tips.value = newVal;
|
||||
}
|
||||
}, { immediate: true });
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-tips", onUpdateTips);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-tips", onUpdateTips);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
|
||||
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
|
||||
<button v-if="!!tips" hover-class="none" @click="updateSound">
|
||||
<image :src="`../../../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
|
||||
</button>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 50vw;
|
||||
color: #fed847;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.container>button:last-child {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
}
|
||||
|
||||
.container>button:last-child>image {
|
||||
width: 36px;
|
||||
min-height: 36px;
|
||||
}
|
||||
</style>
|
||||
39
src/pages/team-battle/components/IconButton.vue
Normal file
@@ -0,0 +1,39 @@
|
||||
<script setup>
|
||||
const props = defineProps({
|
||||
name: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
src: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
width: {
|
||||
type: Number,
|
||||
default: 22,
|
||||
},
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container" @click="onClick">
|
||||
<image :src="src" mode="widthFix" :style="{ width: width + 'px' }" />
|
||||
<text>{{ name }}</text>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.container > text {
|
||||
color: #666666;
|
||||
font-size: 12px;
|
||||
margin-top: 5px;
|
||||
}
|
||||
</style>
|
||||
71
src/pages/team-battle/components/PointSwitcher.vue
Normal file
@@ -0,0 +1,71 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
onChange: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
|
||||
const mode = ref(true);
|
||||
|
||||
const onClick = () => {
|
||||
mode.value = !mode.value;
|
||||
props.onChange(mode.value);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="point-switcher"
|
||||
:style="{ borderColor: mode ? '#D8D8D8' : '#53EF56' }"
|
||||
>
|
||||
<view
|
||||
@click="onClick"
|
||||
:style="{ transform: 'translateX(' + (mode ? '-58' : '4') + 'rpx)' }"
|
||||
>
|
||||
<text>放大</text>
|
||||
<view :style="{ background: mode ? '#D8D8D8' : '#53EF56' }"></view>
|
||||
<text>真实</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.point-switcher {
|
||||
width: 100rpx;
|
||||
height: 40rpx;
|
||||
border-radius: 22rpx;
|
||||
border: 2rpx solid;
|
||||
display: flex;
|
||||
overflow: hidden;
|
||||
}
|
||||
.point-switcher > view {
|
||||
position: relative;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
line-height: 40rpx;
|
||||
color: #ffffff;
|
||||
font-weight: 500;
|
||||
font-size: 20rpx;
|
||||
word-break: keep-all;
|
||||
padding: 0 12rpx;
|
||||
transition: all 0.3s ease;
|
||||
transform: translateX(-58rpx);
|
||||
}
|
||||
.point-switcher > view > text:first-child {
|
||||
color: #53ef56;
|
||||
}
|
||||
.point-switcher > view > view {
|
||||
width: 36rpx;
|
||||
height: 36rpx;
|
||||
flex: 0 0 auto;
|
||||
border-radius: 50%;
|
||||
margin: 0 10rpx;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
.point-switcher > view > text:last-child {
|
||||
color: #d8d8d8;
|
||||
}
|
||||
</style>
|
||||
172
src/pages/team-battle/components/RoundEndTip.vue
Normal file
@@ -0,0 +1,172 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
const props = defineProps({
|
||||
isFinal: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
round: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
bluePoint: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
redPoint: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
roundData: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
onAutoClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const count = ref(props.isFinal ? 10 : 3);
|
||||
const tiemr = ref(null);
|
||||
function startCount() {
|
||||
if (tiemr.value) clearInterval(tiemr.value);
|
||||
tiemr.value = setInterval(() => {
|
||||
if (count.value === 0) {
|
||||
clearInterval(tiemr.value);
|
||||
props.onAutoClose();
|
||||
} else count.value -= 1;
|
||||
}, 1000);
|
||||
}
|
||||
onMounted(() => {
|
||||
startCount();
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (tiemr.value) clearInterval(tiemr.value);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="round-end-tip">
|
||||
<text>第{{ round }}轮射箭结束</text>
|
||||
<block v-if="!isFinal">
|
||||
<view class="point-view1" v-if="bluePoint !== 0 || redPoint !== 0">
|
||||
<text>本轮蓝队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[1] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环,红队</text>
|
||||
<text>{{
|
||||
(roundData.shoots[2] || []).reduce(
|
||||
(last, next) => last + next.ring,
|
||||
0
|
||||
)
|
||||
}}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<text
|
||||
v-if="bluePoint === 0 && redPoint === 0"
|
||||
:style="{ marginTop: '20px' }"
|
||||
>
|
||||
连续3个来回双方均无人射箭,比赛取消。
|
||||
</text>
|
||||
<text v-if="bluePoint !== 0 && bluePoint === redPoint">
|
||||
红队、蓝队各得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
redPoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
<text v-if="bluePoint > redPoint">
|
||||
蓝队获胜,得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
bluePoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
<text v-if="bluePoint < redPoint">
|
||||
红队获胜,得<text :style="{ color: '#fed847', margin: '0 5px' }">{{
|
||||
redPoint
|
||||
}}</text
|
||||
>分
|
||||
</text>
|
||||
</block>
|
||||
<block v-if="isFinal">
|
||||
<view class="point-view2">
|
||||
<text>蓝队</text>
|
||||
<text>{{ bluePoint }}</text>
|
||||
<text>分,红队</text>
|
||||
<text>{{ redPoint }}</text>
|
||||
<text>分</text>
|
||||
</view>
|
||||
<text>同分僵局!最后一箭定江山</text>
|
||||
<view class="final-shoot">
|
||||
<text>{{ count }}</text>
|
||||
<text>秒后蓝红双方</text>
|
||||
<text>决金箭</text>
|
||||
<text>一箭决胜负</text>
|
||||
</view>
|
||||
</block>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.round-end-tip {
|
||||
width: 100%;
|
||||
color: #fff9;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
font-size: 32rpx;
|
||||
}
|
||||
.round-end-tip > text:first-child {
|
||||
font-size: 36rpx;
|
||||
color: #fff;
|
||||
}
|
||||
.point-view1 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 20px;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
.point-view1 > text:nth-child(2),
|
||||
.point-view1 > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
margin: 0 5px;
|
||||
}
|
||||
.point-view2 {
|
||||
margin: 12px 0;
|
||||
font-size: 48rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: #fff;
|
||||
}
|
||||
.point-view2 > text:nth-child(2),
|
||||
.point-view2 > text:nth-child(4) {
|
||||
color: #fed847;
|
||||
width: 30px;
|
||||
text-align: center;
|
||||
font-size: 30px;
|
||||
}
|
||||
.final-shoot {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
margin-top: 10px;
|
||||
font-size: 28rpx;
|
||||
word-break: keep-all;
|
||||
}
|
||||
.final-shoot > text:nth-child(1) {
|
||||
width: 20px;
|
||||
text-align: right;
|
||||
}
|
||||
.final-shoot > text:nth-child(1),
|
||||
.final-shoot > text:nth-child(3) {
|
||||
font-size: 32rpx;
|
||||
color: #fed847;
|
||||
margin-left: 10px;
|
||||
margin-right: 5px;
|
||||
}
|
||||
</style>
|
||||
96
src/pages/team-battle/components/SButton.vue
Normal file
@@ -0,0 +1,96 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { debounce } from "@/util";
|
||||
const props = defineProps({
|
||||
width: {
|
||||
type: String,
|
||||
default: "calc(100vw - 20px)",
|
||||
},
|
||||
rounded: {
|
||||
type: Number,
|
||||
default: 10,
|
||||
},
|
||||
onClick: {
|
||||
type: Function,
|
||||
default: async () => {},
|
||||
},
|
||||
disabled: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
backgroundColor: {
|
||||
type: String,
|
||||
default: "#fed847",
|
||||
},
|
||||
color: {
|
||||
type: String,
|
||||
default: "#000",
|
||||
},
|
||||
disabledColor:{
|
||||
type: String,
|
||||
default: "#757575",
|
||||
}
|
||||
});
|
||||
|
||||
const loading = ref(false);
|
||||
const timer = ref(null);
|
||||
|
||||
const onBtnClick = debounce(async () => {
|
||||
if (props.disabled || loading.value) return;
|
||||
|
||||
let loadingTimer = null;
|
||||
loadingTimer = setTimeout(() => {
|
||||
loading.value = true;
|
||||
}, 300);
|
||||
|
||||
try {
|
||||
await props.onClick();
|
||||
} finally {
|
||||
clearTimeout(loadingTimer);
|
||||
loading.value = false;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<button
|
||||
class="sbtn"
|
||||
hover-class="none"
|
||||
:style="{
|
||||
width: width,
|
||||
borderRadius: rounded + 'px',
|
||||
backgroundColor: disabled ? disabledColor : backgroundColor,
|
||||
color,
|
||||
}"
|
||||
open-type="getUserInfo"
|
||||
@click="onBtnClick"
|
||||
>
|
||||
<block v-if="!loading">
|
||||
<slot />
|
||||
</block>
|
||||
<block v-else>
|
||||
<image src="../../../static/btn-loading.png" mode="widthFix" class="loading" />
|
||||
</block>
|
||||
</button>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.sbtn {
|
||||
margin: 0 auto;
|
||||
height: 44px;
|
||||
line-height: 44px;
|
||||
font-weight: bold;
|
||||
font-size: 15px;
|
||||
display: flex;
|
||||
text-align: center;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
overflow: initial;
|
||||
}
|
||||
.loading {
|
||||
width: 25px;
|
||||
height: 25px;
|
||||
background-blend-mode: darken;
|
||||
animation: rotate 1s linear infinite;
|
||||
}
|
||||
</style>
|
||||
108
src/pages/team-battle/components/SModal.vue
Normal file
@@ -0,0 +1,108 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
height: {
|
||||
type: String,
|
||||
default: "650rpx",
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
noBg: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
const showContainer = ref(false);
|
||||
const showContent = ref(false);
|
||||
watch(
|
||||
() => props.show,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
showContainer.value = true;
|
||||
setTimeout(() => {
|
||||
showContent.value = true;
|
||||
}, 100);
|
||||
} else {
|
||||
showContent.value = false;
|
||||
setTimeout(() => {
|
||||
showContainer.value = false;
|
||||
}, 100);
|
||||
}
|
||||
},
|
||||
{}
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view
|
||||
class="container"
|
||||
v-if="showContainer"
|
||||
:style="{ opacity: show ? 1 : 0 }"
|
||||
@click="onClose"
|
||||
>
|
||||
<view
|
||||
class="modal-content"
|
||||
:style="{
|
||||
transform: `translateY(${showContent ? '0%' : '100%'})`,
|
||||
height,
|
||||
}"
|
||||
@click.stop=""
|
||||
>
|
||||
<image
|
||||
v-if="!noBg"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-12-04/dep11770wzxg6o2alo.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view class="close-btn" @click="onClose" v-if="!noBg">
|
||||
<image src="../../../static/close-yellow.png" mode="widthFix" />
|
||||
</view>
|
||||
<slot></slot>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #00000099;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: flex-end;
|
||||
align-items: center;
|
||||
opacity: 0;
|
||||
transition: all 0.3s ease;
|
||||
z-index: 999;
|
||||
}
|
||||
.modal-content {
|
||||
width: 100%;
|
||||
transform: translateY(100%);
|
||||
transition: all 0.3s ease;
|
||||
position: relative;
|
||||
background-color: #372E1D;
|
||||
}
|
||||
.modal-content > image:first-child {
|
||||
width: 100%;
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
}
|
||||
.close-btn {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
}
|
||||
.close-btn > image {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
}
|
||||
</style>
|
||||
89
src/pages/team-battle/components/ScreenHint.vue
Normal file
@@ -0,0 +1,89 @@
|
||||
<script setup>
|
||||
import IconButton from "./IconButton.vue";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: null,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "normal",
|
||||
},
|
||||
});
|
||||
const getContentHeight = () => {
|
||||
if (props.mode === "tall") return "50vw";
|
||||
if (props.mode === "square") return "74vw";
|
||||
return "36vw";
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ display: show ? 'flex' : 'none' }">
|
||||
<view class="scale-in" :style="{ height: getContentHeight() }">
|
||||
<image
|
||||
v-if="mode === 'normal'"
|
||||
src="../../../static/screen-hint-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'tall'"
|
||||
src="../../../static/coach-comment.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'square'"
|
||||
src="../../../static/prompt-bg-square.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
v-if="mode === 'small'"
|
||||
src="../../../static/finish-frame.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<slot />
|
||||
</view>
|
||||
<IconButton
|
||||
v-if="!!onClose"
|
||||
src="../../../static/close-gold-outline.png"
|
||||
:width="30"
|
||||
:onClick="onClose"
|
||||
/>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.8);
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 999;
|
||||
}
|
||||
.container > view:first-child {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
width: 70vw;
|
||||
color: #fff;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.container > view:first-child > image {
|
||||
position: absolute;
|
||||
width: 80vw;
|
||||
left: -7%;
|
||||
bottom: -18vw;
|
||||
z-index: -1;
|
||||
transform: translateY(-75px);
|
||||
}
|
||||
</style>
|
||||
215
src/pages/team-battle/components/ShootProgress2.vue
Normal file
@@ -0,0 +1,215 @@
|
||||
<script setup>
|
||||
import {ref, watch, onMounted, onBeforeUnmount} from "vue";
|
||||
import {RoundGoldImages} from "@/constants";
|
||||
|
||||
const props = defineProps({
|
||||
tips: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 12,
|
||||
},
|
||||
currentRound: {
|
||||
type: String,
|
||||
default: "round1",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("");
|
||||
const remain = ref(12);
|
||||
const timer = ref(null);
|
||||
const loading = ref(true);
|
||||
const transitionStyle = ref("all 1s linear");
|
||||
const currentTeam = ref(null);
|
||||
const MIN_TICK_MS = 1;
|
||||
const ZERO_EVENT = "team-battle-progress-zero";
|
||||
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
|
||||
|
||||
const clearCountdownTimer = () => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
};
|
||||
|
||||
const setTransitionByTick = (tickMs) => {
|
||||
transitionStyle.value = `all ${Math.max(MIN_TICK_MS, Math.round(tickMs || 1000))}ms linear`;
|
||||
};
|
||||
|
||||
const emitProgressZero = () => {
|
||||
uni.$emit(ZERO_EVENT);
|
||||
};
|
||||
|
||||
const emitCountdownReady = () => {
|
||||
uni.$emit(COUNTDOWN_READY_EVENT);
|
||||
};
|
||||
|
||||
const updateRemain = (value) => {
|
||||
if (value.stop) {
|
||||
clearCountdownTimer();
|
||||
return;
|
||||
}
|
||||
// zeroThenReset:ToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
|
||||
// 若进度条已到 0(loading 状态),直接切换满值
|
||||
if (value.zeroThenReset) {
|
||||
clearCountdownTimer();
|
||||
const wasNonZero = remain.value > 0;
|
||||
// 更新下一玩家颜色和方向(在清零和满值时均生效)
|
||||
currentTeam.value = value.team;
|
||||
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
transitionStyle.value = "none";
|
||||
if (wasNonZero) {
|
||||
// 瞬间清零,停留约 150ms 后切换为满值
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
setTimeout(() => {
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}, 150);
|
||||
} else {
|
||||
// 已在底部,直接切换满值
|
||||
remain.value = value.value;
|
||||
loading.value = false;
|
||||
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
|
||||
}
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
currentTeam.value = value.team
|
||||
if (value.team === 'red')
|
||||
barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
|
||||
if (value.team === 'blue')
|
||||
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
|
||||
const nextVal = Math.max(0, Math.round(Number(value.value) || 0));
|
||||
const nextTickMs = Math.max(MIN_TICK_MS, Math.round(Number(value.tickMs) || 1000));
|
||||
if (value.reset) {
|
||||
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
|
||||
clearCountdownTimer();
|
||||
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
|
||||
transitionStyle.value = "none";
|
||||
remain.value = nextVal;
|
||||
loading.value = nextVal <= 0;
|
||||
setTimeout(() => {
|
||||
setTransitionByTick(nextTickMs);
|
||||
}, 50);
|
||||
return;
|
||||
}
|
||||
// 如果剩余时间增加(如轮次切换重置),瞬间变化无动画;否则保持动画
|
||||
if (nextVal >= remain.value) {
|
||||
transitionStyle.value = "none";
|
||||
remain.value = nextVal;
|
||||
setTimeout(() => {
|
||||
setTransitionByTick(nextTickMs);
|
||||
}, 50);
|
||||
} else {
|
||||
remain.value = nextVal;
|
||||
setTransitionByTick(nextTickMs);
|
||||
}
|
||||
|
||||
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
|
||||
clearCountdownTimer();
|
||||
if (nextVal <= 0) {
|
||||
loading.value = true;
|
||||
emitProgressZero();
|
||||
return;
|
||||
}
|
||||
timer.value = setInterval(() => {
|
||||
if (remain.value > 0) remain.value--;
|
||||
if (remain.value <= 0) {
|
||||
remain.value = 0;
|
||||
loading.value = true;
|
||||
clearCountdownTimer();
|
||||
emitProgressZero();
|
||||
return;
|
||||
}
|
||||
loading.value = false;
|
||||
}, nextTickMs);
|
||||
emitCountdownReady();
|
||||
};
|
||||
|
||||
watch(
|
||||
() => props.tips,
|
||||
(newVal) => {
|
||||
|
||||
},
|
||||
{
|
||||
immediate: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("update-remain", updateRemain);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("update-remain", updateRemain);
|
||||
clearCountdownTimer();
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image :src="RoundGoldImages[props.currentRound]" mode="widthFix"/>
|
||||
<view
|
||||
:style="{
|
||||
justifyContent: currentTeam==='red' ? 'flex-end' : 'flex-start',
|
||||
}"
|
||||
>
|
||||
<view
|
||||
:style="{
|
||||
width: `${(remain / total) * 100}%`,
|
||||
background: barColor,
|
||||
right: currentTeam==='red' ? 0 : 'unset',
|
||||
transition: transitionStyle,
|
||||
}"
|
||||
/>
|
||||
<text v-if="!loading">剩余{{ remain }}秒</text>
|
||||
<text v-else>···</text>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 50vw;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > image {
|
||||
width: 380rpx;
|
||||
height: 80rpx;
|
||||
transform: translateY(18rpx);
|
||||
}
|
||||
|
||||
.container > view:last-child {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
background-color: #444444;
|
||||
border-radius: 20px;
|
||||
height: 24rpx;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.container > view:last-child > view {
|
||||
height: 24rpx;
|
||||
border-radius: 15px;
|
||||
}
|
||||
|
||||
.container > view:last-child > text {
|
||||
font-size: 18rpx;
|
||||
color: #fff;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
</style>
|
||||
150
src/pages/team-battle/components/TeamAvatars.vue
Normal file
@@ -0,0 +1,150 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
isRed: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
team: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
currentShooterId: {
|
||||
type: [Number, String],
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const players = ref({});
|
||||
const currentTeam = ref(false);
|
||||
const firstName = ref("");
|
||||
|
||||
// 抽出判断:当前队伍且该玩家排序为 0(队伍首位)
|
||||
const isFirst = (id) =>
|
||||
currentTeam.value && ((players.value[id] || {}).sort || 0) === 0;
|
||||
|
||||
const getPos = (id) => {
|
||||
const sort = (players.value[id] || {}).sort || 0;
|
||||
if (currentTeam.value) {
|
||||
return 30 * (sort + Math.ceil(sort / 2));
|
||||
}
|
||||
return sort * 40;
|
||||
};
|
||||
|
||||
const syncPlayers = () => {
|
||||
const nextPlayers = {};
|
||||
const shooterId = props.currentShooterId;
|
||||
const shooterIndex = props.team.findIndex(
|
||||
(p) => String(p?.id) === String(shooterId)
|
||||
);
|
||||
const nextTeam = [...props.team];
|
||||
|
||||
currentTeam.value = !!shooterId && shooterIndex >= 0;
|
||||
firstName.value = "";
|
||||
|
||||
if (currentTeam.value) {
|
||||
const target = nextTeam.splice(shooterIndex, 1)[0];
|
||||
if (target) {
|
||||
nextTeam.unshift(target);
|
||||
firstName.value = target.name || "";
|
||||
}
|
||||
}
|
||||
|
||||
nextTeam.forEach((p, index) => {
|
||||
if (p?.id) nextPlayers[p.id] = { sort: index, ...p };
|
||||
});
|
||||
players.value = nextPlayers;
|
||||
};
|
||||
|
||||
watch(
|
||||
[() => props.team, () => props.currentShooterId],
|
||||
syncPlayers,
|
||||
{ immediate: true, deep: true }
|
||||
);
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
:src="isRed ? '../../../static/flag-red.png' : '../../../static/flag-blue.png'"
|
||||
class="flag"
|
||||
:style="{
|
||||
[isRed ? 'left' : 'right']: '10rpx',
|
||||
top: currentTeam ? '-36rpx' : '-24rpx',
|
||||
}"
|
||||
/>
|
||||
<view
|
||||
v-for="(item, index) in team"
|
||||
:key="item.id || index"
|
||||
class="player"
|
||||
:style="{
|
||||
width: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
height: (isFirst(item.id) ? 80 : 60) + 'rpx',
|
||||
zIndex: team.length - ((players[item.id] || {}).sort || 0),
|
||||
border: isFirst(item.id) ? '3.5rpx solid' : '2rpx solid',
|
||||
borderColor: isRed ? '#ff6060' : '#5fadff',
|
||||
top: isFirst(item.id) ? '0rpx' : '12rpx',
|
||||
[isRed ? 'left' : 'right']: getPos(item.id) + 'rpx',
|
||||
}"
|
||||
>
|
||||
<image :src="item.avatar || '../../../static/user-icon.png'" mode="widthFix" />
|
||||
<text
|
||||
v-if="isFirst(item.id)"
|
||||
:style="{ backgroundColor: isRed ? '#ff6060' : '#5fadff' }"
|
||||
>{{ isRed ? "红队" : "蓝队" }}</text
|
||||
>
|
||||
</view>
|
||||
<text
|
||||
v-if="currentTeam"
|
||||
class="truncate"
|
||||
:style="{
|
||||
color: isRed ? '#ff6060' : '#5fadff',
|
||||
[isRed ? 'left' : 'right']: '-4rpx',
|
||||
}"
|
||||
>{{ firstName }}</text
|
||||
>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
width: 20vw;
|
||||
height: 10rpx;
|
||||
margin: 0 20rpx;
|
||||
}
|
||||
.container > text {
|
||||
position: absolute;
|
||||
font-size: 20rpx;
|
||||
text-align: center;
|
||||
width: 80rpx;
|
||||
bottom: -100rpx;
|
||||
}
|
||||
.player {
|
||||
transition: all 0.3s ease;
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
overflow: hidden;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.player > image {
|
||||
width: 100%;
|
||||
min-height: 100%;
|
||||
}
|
||||
.player > text {
|
||||
position: absolute;
|
||||
font-size: 15rpx;
|
||||
text-align: center;
|
||||
width: 76rpx;
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
color: #fff;
|
||||
}
|
||||
.flag {
|
||||
position: absolute;
|
||||
width: 45rpx;
|
||||
height: 45rpx;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
</style>
|
||||
193
src/pages/team-battle/components/TestDistance.vue
Normal file
@@ -0,0 +1,193 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import Guide from "./Guide.vue";
|
||||
import BowPower from "./BowPower.vue";
|
||||
import Avatar from "./Avatar.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
const props = defineProps({
|
||||
guide: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
isBattle: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
count: {
|
||||
type: Number,
|
||||
default: 15,
|
||||
},
|
||||
});
|
||||
const arrow = ref({});
|
||||
const distance = ref(0);
|
||||
const showsimul = ref(false);
|
||||
const count = ref(props.count);
|
||||
const timer = ref(null);
|
||||
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
audioManager.play("请射箭测试距离");
|
||||
if (props.isBattle) {
|
||||
timer.value = setInterval(() => {
|
||||
count.value -= 1;
|
||||
if (count.value < 0) clearInterval(timer.value);
|
||||
}, 1000);
|
||||
}
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
|
||||
const simulShoot = async () => {
|
||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
if (envVersion !== "release") showsimul.value = true;
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<Guide v-show="guide">
|
||||
<view class="guide-tips">
|
||||
<text>请确保站距达到5米</text>
|
||||
<text>低于5米的射箭无效</text>
|
||||
</view>
|
||||
</Guide>
|
||||
<view class="test-area">
|
||||
<image
|
||||
class="text-bg"
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-07-05/db3skuq1n9rj4fmld4.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<button
|
||||
class="simul"
|
||||
@click="simulShoot"
|
||||
hover-class="none"
|
||||
v-if="showsimul"
|
||||
>
|
||||
模拟射箭
|
||||
</button>
|
||||
<view class="warnning-text">
|
||||
<block v-if="distance > 0">
|
||||
<text>当前距离{{ distance }}米</text>
|
||||
<text v-if="distance >= 5">已达到距离要求</text>
|
||||
<text v-else>请调整站位</text>
|
||||
</block>
|
||||
<block v-else>
|
||||
<text>请射箭,测试站距</text>
|
||||
</block>
|
||||
</view>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
<BowPower />
|
||||
</view>
|
||||
</view>
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
<view v-else> 进入中... </view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100vw;
|
||||
max-height: 70vh;
|
||||
}
|
||||
.ready-timer {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
transform: translateY(-10vw);
|
||||
}
|
||||
.ready-timer > image:first-child {
|
||||
width: 40%;
|
||||
}
|
||||
.ready-timer > view {
|
||||
width: 80%;
|
||||
height: 45px;
|
||||
background-color: #545454;
|
||||
border-radius: 30px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
transform: translateY(-8vw);
|
||||
color: #bebebe;
|
||||
font-size: 15px;
|
||||
}
|
||||
.ready-timer > view > text:nth-child(2) {
|
||||
color: #fed847;
|
||||
font-size: 20px;
|
||||
width: 22px;
|
||||
text-align: center;
|
||||
}
|
||||
.test-area {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
width: 100%;
|
||||
height: 112vw;
|
||||
position: relative;
|
||||
}
|
||||
.test-area > view:last-child {
|
||||
padding: 15px;
|
||||
width: calc(100% - 30px);
|
||||
}
|
||||
.text-bg {
|
||||
width: 100%;
|
||||
position: absolute;
|
||||
top: -14.4%;
|
||||
left: 0;
|
||||
}
|
||||
.warnning-text {
|
||||
color: #fed847;
|
||||
font-size: 27px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
height: 40%;
|
||||
}
|
||||
.warnning-text > text {
|
||||
width: 70vw;
|
||||
text-align: center;
|
||||
}
|
||||
.simul {
|
||||
position: absolute;
|
||||
color: #fff;
|
||||
right: 10px;
|
||||
}
|
||||
</style>
|
||||
1277
src/pages/team-battle/index.vue
Normal file
@@ -69,6 +69,10 @@ onMounted(() => {
|
||||
const envVersion = accountInfo.miniProgram.envVersion;
|
||||
if (envVersion !== "release") showLogout.value = true;
|
||||
});
|
||||
|
||||
/* global __BUILD_TIME__ */
|
||||
/** 构建时刻,由 vite.config.js define 在打包时自动注入;仅开发/体验版展示 */
|
||||
const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : '';
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -140,6 +144,10 @@ onMounted(() => {
|
||||
:onClick="toAudioTestPage"
|
||||
v-if="showLogout"
|
||||
/>
|
||||
<UserItem
|
||||
title="版本信息(仅用于测试)"
|
||||
v-if="showLogout"
|
||||
>{{ buildVersion }}</UserItem>
|
||||
<UserItem
|
||||
title="退出登录(仅用于测试)"
|
||||
:onClick="logout"
|
||||
|
||||
|
Before Width: | Height: | Size: 69 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 176 KiB |
|
Before Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 6.3 KiB |
11
src/static/friend-battle-result/rank-one.svg
Normal file
@@ -0,0 +1,11 @@
|
||||
<svg width="156" height="58" viewBox="0 0 156 58" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<g id="编组 5">
|
||||
<rect id="矩形备份" width="156" height="58" fill="url(#paint0_linear_1394_738459)"/>
|
||||
</g>
|
||||
<defs>
|
||||
<linearGradient id="paint0_linear_1394_738459" x1="0" y1="87" x2="156" y2="87" gradientUnits="userSpaceOnUse">
|
||||
<stop stop-color="#7E3627"/>
|
||||
<stop offset="1" stop-color="#292826" stop-opacity="0.01"/>
|
||||
</linearGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 540 B |
11
src/static/friend-battle-result/rank-three.svg
Normal file
@@ -0,0 +1,11 @@
|
||||
<svg width="156" height="58" viewBox="0 0 156 58" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<g id="编组 12">
|
||||
<rect id="矩形备份" width="156" height="58" fill="url(#paint0_linear_1394_738487)"/>
|
||||
</g>
|
||||
<defs>
|
||||
<linearGradient id="paint0_linear_1394_738487" x1="0" y1="87" x2="156" y2="87" gradientUnits="userSpaceOnUse">
|
||||
<stop stop-color="#573E25"/>
|
||||
<stop offset="1" stop-color="#292826" stop-opacity="0.01"/>
|
||||
</linearGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 541 B |
11
src/static/friend-battle-result/rank-two.svg
Normal file
@@ -0,0 +1,11 @@
|
||||
<svg width="156" height="58" viewBox="0 0 156 58" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<g id="编组 9">
|
||||
<rect id="矩形备份" width="156" height="58" fill="url(#paint0_linear_1394_738473)"/>
|
||||
</g>
|
||||
<defs>
|
||||
<linearGradient id="paint0_linear_1394_738473" x1="0.251953" y1="86.9532" x2="156" y2="86.9532" gradientUnits="userSpaceOnUse">
|
||||
<stop stop-color="#25476F"/>
|
||||
<stop offset="1" stop-color="#292826" stop-opacity="0.01"/>
|
||||
</linearGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 557 B |
|
Before Width: | Height: | Size: 6.2 KiB |
BIN
src/static/mvp-blue.png
Normal file
|
After Width: | Height: | Size: 13 KiB |
BIN
src/static/mvp-red.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/static/mvp-tip.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
src/static/ota/check-char.png
Normal file
|
After Width: | Height: | Size: 8.3 KiB |
BIN
src/static/ota/close-char.png
Normal file
|
After Width: | Height: | Size: 8.5 KiB |
BIN
src/static/ota/new-ver.png
Normal file
|
After Width: | Height: | Size: 6.8 KiB |
BIN
src/static/ota/ota-bg.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
src/static/ota/ota-mascot.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
BIN
src/static/ota/ota-ver.png
Normal file
|
After Width: | Height: | Size: 237 B |
BIN
src/static/ota/target-char.png
Normal file
|
After Width: | Height: | Size: 9.4 KiB |
BIN
src/static/ota/update-fail.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
src/static/ota/update-ok.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
src/static/ota/update_progress.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
src/static/ota/wifi1.png
Normal file
|
After Width: | Height: | Size: 7.5 KiB |
BIN
src/static/ota/wifi2.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
src/static/rank/battle-choose.png
Normal file
|
After Width: | Height: | Size: 8.8 KiB |