Compare commits
19 Commits
ota-mode
...
045827cb33
| Author | SHA1 | Date | |
|---|---|---|---|
| 045827cb33 | |||
| 69ed5bda1b | |||
| 5bab30d2e4 | |||
| 8b8366f30f | |||
| 8b2ea24f38 | |||
| c30aa45e5b | |||
| 5cf243d187 | |||
| bfdd40ec93 | |||
| 996754be7f | |||
| 50a2829519 | |||
| 0d5866b82a | |||
| 2a5394155a | |||
| ef5b97530a | |||
| d932ce3dea | |||
| b8d1654476 | |||
| c5a8100c38 | |||
| 1e568db861 | |||
| fe8b38bc6f | |||
| ef2a71f793 |
10
src/App.vue
10
src/App.vue
@@ -22,7 +22,8 @@
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const {
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const {
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updateUser,
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updateUser,
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updateOnline,
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updateOnline,
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clearSessionState
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clearSessionState,
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clearDevice
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} = store;
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} = store;
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|
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watch(
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watch(
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@@ -63,6 +64,11 @@
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updateOnline(data.online);
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updateOnline(data.online);
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}
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}
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function onDeviceBindInvalid() {
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clearDevice();
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uni.setStorageSync("calibration", false);
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}
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function onDeviceShoot() {
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function onDeviceShoot() {
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// audioManager.play("射箭声音")
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// audioManager.play("射箭声音")
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}
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}
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@@ -78,6 +84,7 @@
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uni.$on("update-user", emitUpdateUser);
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uni.$on("update-user", emitUpdateUser);
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uni.$on("update-online", emitUpdateOnline);
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uni.$on("update-online", emitUpdateOnline);
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uni.$on("session-kicked-out", onSessionKickedOut);
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uni.$on("session-kicked-out", onSessionKickedOut);
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uni.$on("device-bind-invalid", onDeviceBindInvalid);
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const token = uni.getStorageSync(
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const token = uni.getStorageSync(
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`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
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`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
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);
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);
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@@ -91,6 +98,7 @@
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uni.$off("update-user", emitUpdateUser);
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uni.$off("update-user", emitUpdateUser);
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uni.$off("update-online", emitUpdateOnline);
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uni.$off("update-online", emitUpdateOnline);
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uni.$off("session-kicked-out", onSessionKickedOut);
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uni.$off("session-kicked-out", onSessionKickedOut);
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uni.$off("device-bind-invalid", onDeviceBindInvalid);
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websocket.closeWebSocket();
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websocket.closeWebSocket();
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});
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});
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</script>
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</script>
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@@ -70,6 +70,15 @@ function request(method, url, data = {}) {
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resolve({binded: true});
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resolve({binded: true});
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return;
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return;
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}
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}
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if (message === "BIND_FAILD") {
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uni.$emit("device-bind-invalid");
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uni.showToast({
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title: "设备绑定状态已失效,请重新绑定",
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icon: "none",
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});
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reject({type: "DEVICE_BIND_INVALID", message});
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return;
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}
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if (message === "ERROR_ORDER_UNPAY") {
|
if (message === "ERROR_ORDER_UNPAY") {
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uni.showToast({
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uni.showToast({
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title: "当前有未支付订单",
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title: "当前有未支付订单",
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@@ -131,6 +131,10 @@ class AudioManager {
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this.lastPlayKey = null;
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this.lastPlayKey = null;
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this.lastPlayAt = 0;
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this.lastPlayAt = 0;
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this.isInterrupted = false;
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this.isInterrupted = false;
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this.interruptedAt = 0;
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this.interruptionFallbackMs = 5000;
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this.playWatchdogMs = 8000;
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this.playWatchdogTimers = new Map();
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|
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// 静音开关
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// 静音开关
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this.isMuted = false;
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this.isMuted = false;
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@@ -157,6 +161,7 @@ class AudioManager {
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const begin = () => {
|
const begin = () => {
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if (this.isInterrupted) return;
|
if (this.isInterrupted) return;
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this.isInterrupted = true;
|
this.isInterrupted = true;
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|
this.interruptedAt = Date.now();
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this.stopAll();
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this.stopAll();
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this.isSequenceRunning = false;
|
this.isSequenceRunning = false;
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this.sequenceQueue = [];
|
this.sequenceQueue = [];
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@@ -168,6 +173,7 @@ class AudioManager {
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const end = () => {
|
const end = () => {
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if (!this.isInterrupted) return;
|
if (!this.isInterrupted) return;
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this.isInterrupted = false;
|
this.isInterrupted = false;
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|
this.interruptedAt = 0;
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uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
|
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
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void this.reloadAll();
|
void this.reloadAll();
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};
|
};
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@@ -350,9 +356,14 @@ class AudioManager {
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const loadTimeout = setTimeout(() => {
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const loadTimeout = setTimeout(() => {
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debugLog(`音频 ${key} 加载超时`);
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debugLog(`音频 ${key} 加载超时`);
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this.recordLoadFailure(key);
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this.recordLoadFailure(key);
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this.audioMap.delete(key);
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try {
|
try {
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audio.destroy();
|
audio.destroy();
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} catch (_) {}
|
} catch (_) {}
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|
this.finishPlayback(key, {
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|
advanceSequence: true,
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|
emitEnded: true,
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|
});
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if (callback) callback();
|
if (callback) callback();
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}, 10000);
|
}, 10000);
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|
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@@ -386,7 +397,13 @@ class AudioManager {
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}
|
}
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this.recordLoadFailure(key);
|
this.recordLoadFailure(key);
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this.audioMap.delete(key);
|
this.audioMap.delete(key);
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|
try {
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audio.destroy();
|
audio.destroy();
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|
} catch (_) {}
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|
this.finishPlayback(key, {
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|
advanceSequence: true,
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|
emitEnded: true,
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||||||
|
});
|
||||||
if (this.readyMap.get(key)) {
|
if (this.readyMap.get(key)) {
|
||||||
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
|
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
|
||||||
// this.readyMap.set(key, false);
|
// this.readyMap.set(key, false);
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||||||
@@ -396,19 +413,14 @@ class AudioManager {
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|||||||
});
|
});
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||||||
|
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||||||
audio.onEnded(() => {
|
audio.onEnded(() => {
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||||||
if (this.currentPlayingKey === key) {
|
this.finishPlayback(key, {
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this.currentPlayingKey = null;
|
advanceSequence: true,
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||||||
}
|
emitEnded: true,
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this.allowPlayMap.set(key, false);
|
});
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this.onAudioEnded(key);
|
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uni.$emit('audioEnded', key);
|
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||||||
});
|
});
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||||||
|
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||||||
audio.onStop(() => {
|
audio.onStop(() => {
|
||||||
if (this.currentPlayingKey === key) {
|
this.finishPlayback(key);
|
||||||
this.currentPlayingKey = null;
|
|
||||||
}
|
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||||||
this.allowPlayMap.set(key, false);
|
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||||||
});
|
});
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||||||
|
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||||||
this.audioMap.set(key, audio);
|
this.audioMap.set(key, audio);
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||||||
@@ -446,11 +458,19 @@ class AudioManager {
|
|||||||
});
|
});
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||||||
} else {
|
} else {
|
||||||
this.recordLoadFailure(key);
|
this.recordLoadFailure(key);
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||||||
|
this.finishPlayback(key, {
|
||||||
|
advanceSequence: true,
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||||||
|
emitEnded: true,
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||||||
|
});
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||||||
if (callback) callback();
|
if (callback) callback();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
fail: () => {
|
fail: () => {
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||||||
this.recordLoadFailure(key);
|
this.recordLoadFailure(key);
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||||||
|
this.finishPlayback(key, {
|
||||||
|
advanceSequence: true,
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||||||
|
emitEnded: true,
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||||||
|
});
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||||||
if (callback) callback();
|
if (callback) callback();
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||||||
},
|
},
|
||||||
});
|
});
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||||||
@@ -487,15 +507,137 @@ class AudioManager {
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|||||||
this.failedLoadKeys.add(key);
|
this.failedLoadKeys.add(key);
|
||||||
}
|
}
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||||||
|
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||||||
|
clearPlayWatchdog(key) {
|
||||||
|
const timer = this.playWatchdogTimers.get(key);
|
||||||
|
if (timer) {
|
||||||
|
clearTimeout(timer);
|
||||||
|
this.playWatchdogTimers.delete(key);
|
||||||
|
}
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||||||
|
}
|
||||||
|
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||||||
|
clearAllPlayWatchdogs() {
|
||||||
|
for (const timer of this.playWatchdogTimers.values()) {
|
||||||
|
clearTimeout(timer);
|
||||||
|
}
|
||||||
|
this.playWatchdogTimers.clear();
|
||||||
|
}
|
||||||
|
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||||||
|
startPlayWatchdog(key) {
|
||||||
|
this.clearPlayWatchdog(key);
|
||||||
|
const timer = setTimeout(() => {
|
||||||
|
if (this.currentPlayingKey !== key) return;
|
||||||
|
debugLog(`音频 ${key} 播放超时,跳过当前音频并继续队列`);
|
||||||
|
this.finishPlayback(key, {
|
||||||
|
advanceSequence: true,
|
||||||
|
emitEnded: true,
|
||||||
|
force: true,
|
||||||
|
});
|
||||||
|
this.reloadAudioKey(key);
|
||||||
|
}, this.playWatchdogMs);
|
||||||
|
this.playWatchdogTimers.set(key, timer);
|
||||||
|
}
|
||||||
|
|
||||||
|
finishPlayback(key, { advanceSequence = false, emitEnded = false, force = false } = {}) {
|
||||||
|
const wasCurrent = this.currentPlayingKey === key;
|
||||||
|
const isSequenceCurrent =
|
||||||
|
this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key;
|
||||||
|
|
||||||
|
this.clearPlayWatchdog(key);
|
||||||
|
this.allowPlayMap.set(key, false);
|
||||||
|
|
||||||
|
if (!force && !wasCurrent && !isSequenceCurrent) return false;
|
||||||
|
|
||||||
|
if (wasCurrent) {
|
||||||
|
this.currentPlayingKey = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (advanceSequence && isSequenceCurrent) {
|
||||||
|
this.onAudioEnded(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (emitEnded) {
|
||||||
|
uni.$emit("audioEnded", key);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
recoverFromInterruptionIfStale(force = false) {
|
||||||
|
if (!this.isInterrupted) return false;
|
||||||
|
const interruptedFor = Date.now() - (this.interruptedAt || Date.now());
|
||||||
|
if (!force && interruptedFor < this.interruptionFallbackMs) return false;
|
||||||
|
|
||||||
|
debugLog("音频中断状态超时,执行兜底恢复");
|
||||||
|
this.isInterrupted = false;
|
||||||
|
this.interruptedAt = 0;
|
||||||
|
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
|
||||||
|
void this.reloadAll();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
recoverIfStale(expectedKey) {
|
||||||
|
if (this.recoverFromInterruptionIfStale(true)) return;
|
||||||
|
|
||||||
|
const key =
|
||||||
|
expectedKey || this.currentPlayingKey || this.sequenceQueue[this.sequenceIndex];
|
||||||
|
if (!key) {
|
||||||
|
if (this.isSequenceRunning) {
|
||||||
|
this.sequenceQueue = [];
|
||||||
|
this.sequenceIndex = 0;
|
||||||
|
this.isSequenceRunning = false;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const isStaleCurrent =
|
||||||
|
this.currentPlayingKey === key ||
|
||||||
|
(this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key);
|
||||||
|
if (!isStaleCurrent) return;
|
||||||
|
|
||||||
|
debugLog(`音频 ${key} 等待超时,执行轻量恢复`);
|
||||||
|
const audio = this.audioMap.get(key);
|
||||||
|
if (audio) {
|
||||||
|
try {
|
||||||
|
audio.stop();
|
||||||
|
} catch (_) {}
|
||||||
|
}
|
||||||
|
this.finishPlayback(key, {
|
||||||
|
advanceSequence: true,
|
||||||
|
emitEnded: true,
|
||||||
|
force: true,
|
||||||
|
});
|
||||||
|
this.reloadAudioKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
reloadAudioKey(key) {
|
||||||
|
const audio = this.audioMap.get(key);
|
||||||
|
if (audio) {
|
||||||
|
try {
|
||||||
|
audio.destroy();
|
||||||
|
} catch (_) {}
|
||||||
|
this.audioMap.delete(key);
|
||||||
|
}
|
||||||
|
this.readyMap.set(key, false);
|
||||||
|
this.retryLoadAudio(key);
|
||||||
|
}
|
||||||
|
|
||||||
// 重新加载音频
|
// 重新加载音频
|
||||||
retryLoadAudio(key) {
|
retryLoadAudio(key) {
|
||||||
|
this.clearPlayWatchdog(key);
|
||||||
const oldAudio = this.audioMap.get(key);
|
const oldAudio = this.audioMap.get(key);
|
||||||
if (oldAudio) oldAudio.destroy();
|
if (oldAudio) {
|
||||||
|
try {
|
||||||
|
oldAudio.destroy();
|
||||||
|
} catch (_) {}
|
||||||
|
}
|
||||||
this.createAudio(key);
|
this.createAudio(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
// 播放指定音频或音频数组(数组则按顺序连续播放)
|
||||||
play(input, interrupt = true) {
|
play(input, interrupt = true) {
|
||||||
|
if (this.isInterrupted) {
|
||||||
|
this.recoverFromInterruptionIfStale();
|
||||||
|
}
|
||||||
if (this.isInterrupted) {
|
if (this.isInterrupted) {
|
||||||
debugLog("音频处理中断状态,忽略播放请求");
|
debugLog("音频处理中断状态,忽略播放请求");
|
||||||
return;
|
return;
|
||||||
@@ -553,6 +695,9 @@ class AudioManager {
|
|||||||
|
|
||||||
// 内部方法:播放单个 key
|
// 内部方法:播放单个 key
|
||||||
_playSingle(key, forceStopAll = false) {
|
_playSingle(key, forceStopAll = false) {
|
||||||
|
if (this.isInterrupted) {
|
||||||
|
this.recoverFromInterruptionIfStale();
|
||||||
|
}
|
||||||
if (this.isInterrupted) {
|
if (this.isInterrupted) {
|
||||||
debugLog(`音频处理中断状态,跳过播放: ${key}`);
|
debugLog(`音频处理中断状态,跳过播放: ${key}`);
|
||||||
return;
|
return;
|
||||||
@@ -561,6 +706,11 @@ class AudioManager {
|
|||||||
const now = Date.now();
|
const now = Date.now();
|
||||||
if (this.lastPlayKey === key && now - this.lastPlayAt < 250) {
|
if (this.lastPlayKey === key && now - this.lastPlayAt < 250) {
|
||||||
debugLog(`忽略快速重复播放: ${key}`);
|
debugLog(`忽略快速重复播放: ${key}`);
|
||||||
|
this.finishPlayback(key, {
|
||||||
|
advanceSequence: true,
|
||||||
|
emitEnded: true,
|
||||||
|
force: true,
|
||||||
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -603,21 +753,34 @@ class AudioManager {
|
|||||||
try {
|
try {
|
||||||
audio.play();
|
audio.play();
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
this.allowPlayMap.set(key, false);
|
this.finishPlayback(key, {
|
||||||
|
advanceSequence: true,
|
||||||
|
emitEnded: true,
|
||||||
|
force: true,
|
||||||
|
});
|
||||||
debugLog(`音频 ${key} 播放调用失败`, err?.errMsg || err);
|
debugLog(`音频 ${key} 播放调用失败`, err?.errMsg || err);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.currentPlayingKey = key;
|
this.currentPlayingKey = key;
|
||||||
this.lastPlayKey = key;
|
this.lastPlayKey = key;
|
||||||
this.lastPlayAt = Date.now();
|
this.lastPlayAt = Date.now();
|
||||||
|
this.startPlayWatchdog(key);
|
||||||
} else {
|
} else {
|
||||||
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
|
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
|
||||||
this.retryLoadAudio(key);
|
this.retryLoadAudio(key);
|
||||||
const handler = (loadedKey) => {
|
let loadWaitTimer = null;
|
||||||
if (loadedKey === key) {
|
const cleanup = () => {
|
||||||
try {
|
try {
|
||||||
uni.$off("audioLoaded", handler);
|
uni.$off("audioLoaded", handler);
|
||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
|
if (loadWaitTimer) {
|
||||||
|
clearTimeout(loadWaitTimer);
|
||||||
|
loadWaitTimer = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const handler = (loadedKey) => {
|
||||||
|
if (loadedKey === key) {
|
||||||
|
cleanup();
|
||||||
// 再次校验是否存在且就绪
|
// 再次校验是否存在且就绪
|
||||||
const a = this.audioMap.get(key);
|
const a = this.audioMap.get(key);
|
||||||
if (a && this.readyMap.get(key)) {
|
if (a && this.readyMap.get(key)) {
|
||||||
@@ -628,6 +791,7 @@ class AudioManager {
|
|||||||
try {
|
try {
|
||||||
uni.$on("audioLoaded", handler);
|
uni.$on("audioLoaded", handler);
|
||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
|
loadWaitTimer = setTimeout(cleanup, 12000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -653,6 +817,7 @@ class AudioManager {
|
|||||||
// 停止指定音频
|
// 停止指定音频
|
||||||
stop(key) {
|
stop(key) {
|
||||||
const audio = this.audioMap.get(key);
|
const audio = this.audioMap.get(key);
|
||||||
|
this.clearPlayWatchdog(key);
|
||||||
if (audio) {
|
if (audio) {
|
||||||
audio.stop();
|
audio.stop();
|
||||||
this.allowPlayMap.set(key, false);
|
this.allowPlayMap.set(key, false);
|
||||||
@@ -664,6 +829,7 @@ class AudioManager {
|
|||||||
|
|
||||||
// 停止所有音频
|
// 停止所有音频
|
||||||
stopAll() {
|
stopAll() {
|
||||||
|
this.clearAllPlayWatchdogs();
|
||||||
for (const [k, audio] of this.audioMap.entries()) {
|
for (const [k, audio] of this.audioMap.entries()) {
|
||||||
try {
|
try {
|
||||||
audio.stop();
|
audio.stop();
|
||||||
@@ -737,6 +903,7 @@ class AudioManager {
|
|||||||
this.readyMap.clear();
|
this.readyMap.clear();
|
||||||
this.failedLoadKeys.clear();
|
this.failedLoadKeys.clear();
|
||||||
this.allowPlayMap.clear();
|
this.allowPlayMap.clear();
|
||||||
|
this.clearAllPlayWatchdogs();
|
||||||
this.currentPlayingKey = null;
|
this.currentPlayingKey = null;
|
||||||
this.sequenceQueue = [];
|
this.sequenceQueue = [];
|
||||||
this.sequenceIndex = 0;
|
this.sequenceIndex = 0;
|
||||||
|
|||||||
@@ -34,6 +34,18 @@ const props = defineProps({
|
|||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: false,
|
default: false,
|
||||||
},
|
},
|
||||||
|
targetRadius: {
|
||||||
|
type: Number,
|
||||||
|
default: 20,
|
||||||
|
},
|
||||||
|
hitRadiusPx: {
|
||||||
|
type: Number,
|
||||||
|
default: 2,
|
||||||
|
},
|
||||||
|
zoomHitRadiusPx: {
|
||||||
|
type: Number,
|
||||||
|
default: 5,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
const pMode = ref(true);
|
const pMode = ref(true);
|
||||||
@@ -45,6 +57,8 @@ const timer = ref(null);
|
|||||||
const dirTimer = ref(null);
|
const dirTimer = ref(null);
|
||||||
const angle = ref(null);
|
const angle = ref(null);
|
||||||
const circleColor = ref("");
|
const circleColor = ref("");
|
||||||
|
const ROUND_TIP_OFFSET_Y = -32;
|
||||||
|
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => props.scores,
|
() => props.scores,
|
||||||
@@ -80,13 +94,92 @@ watch(
|
|||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
function calcRealX(num, offset = 3.4) {
|
const safeTargetRadius = computed(() => {
|
||||||
const len = 20.4 + num;
|
const radius = Number(props.targetRadius);
|
||||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||||
|
});
|
||||||
|
|
||||||
|
const currentHitRadiusPx = computed(() => {
|
||||||
|
const radius = Number(
|
||||||
|
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||||
|
);
|
||||||
|
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
function getShotPoint(shot, fallbackCenter = false) {
|
||||||
|
const x = Number(shot?.x);
|
||||||
|
const y = Number(shot?.y);
|
||||||
|
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||||
|
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||||
}
|
}
|
||||||
function calcRealY(num, offset = 3.4) {
|
|
||||||
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
|
function getPointDirection(point) {
|
||||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
if (!point) return null;
|
||||||
|
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||||
|
if (distance === 0) return null;
|
||||||
|
|
||||||
|
return {
|
||||||
|
x: point.x / distance,
|
||||||
|
y: point.y / distance,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatPxOffset(value) {
|
||||||
|
if (!value) return "";
|
||||||
|
const operator = value > 0 ? "+" : "-";
|
||||||
|
return ` ${operator} ${Math.abs(value)}px`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatTargetPosition(percent, offset) {
|
||||||
|
const pxOffset = formatPxOffset(offset);
|
||||||
|
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||||
|
if (!point) return { display: "none" };
|
||||||
|
|
||||||
|
const radius = safeTargetRadius.value;
|
||||||
|
const diameter = radius * 2;
|
||||||
|
const direction = getPointDirection(point);
|
||||||
|
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||||
|
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||||
|
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||||
|
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||||
|
|
||||||
|
return {
|
||||||
|
left: formatTargetPosition(leftPercent, xOffset),
|
||||||
|
top: formatTargetPosition(topPercent, yOffset),
|
||||||
|
transform: "translate(-50%, -50%)",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getHitStyle(shot) {
|
||||||
|
const radius = currentHitRadiusPx.value;
|
||||||
|
const point = getShotPoint(shot);
|
||||||
|
|
||||||
|
return {
|
||||||
|
...getTargetPositionStyle(point, radius),
|
||||||
|
width: `${radius * 2}px`,
|
||||||
|
height: `${radius * 2}px`,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getRoundTipStyle(shot) {
|
||||||
|
const point = getShotPoint(shot, true);
|
||||||
|
return getTargetPositionStyle(
|
||||||
|
point,
|
||||||
|
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||||
|
{ y: ROUND_TIP_OFFSET_Y }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getExperienceTipStyle(shot) {
|
||||||
|
const point = getShotPoint(shot, true);
|
||||||
|
return getTargetPositionStyle(
|
||||||
|
point,
|
||||||
|
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||||
|
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||||
|
);
|
||||||
}
|
}
|
||||||
const simulShoot = async () => {
|
const simulShoot = async () => {
|
||||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||||
@@ -169,20 +262,14 @@ onBeforeUnmount(() => {
|
|||||||
<view
|
<view
|
||||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||||
class="e-value fade-in-out"
|
class="e-value fade-in-out"
|
||||||
:style="{
|
:style="getExperienceTipStyle(latestOne)"
|
||||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
|
|
||||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
|
|
||||||
}"
|
|
||||||
>
|
>
|
||||||
经验 +1
|
经验 +1
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
v-if="latestOne"
|
v-if="latestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="{
|
:style="getRoundTipStyle(latestOne)"
|
||||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
|
|
||||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
|
|
||||||
}"
|
|
||||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||||
}}<text v-if="latestOne.ring">环</text>
|
}}<text v-if="latestOne.ring">环</text>
|
||||||
</view>
|
</view>
|
||||||
@@ -193,20 +280,14 @@ onBeforeUnmount(() => {
|
|||||||
user.id === bluelatestOne.playerId
|
user.id === bluelatestOne.playerId
|
||||||
"
|
"
|
||||||
class="e-value fade-in-out"
|
class="e-value fade-in-out"
|
||||||
:style="{
|
:style="getExperienceTipStyle(bluelatestOne)"
|
||||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
|
|
||||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
|
|
||||||
}"
|
|
||||||
>
|
>
|
||||||
经验 +1
|
经验 +1
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
v-if="bluelatestOne"
|
v-if="bluelatestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="{
|
:style="getRoundTipStyle(bluelatestOne)"
|
||||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
|
|
||||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
|
|
||||||
}"
|
|
||||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||||
>
|
>
|
||||||
@@ -217,8 +298,7 @@ onBeforeUnmount(() => {
|
|||||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
...getHitStyle(bow),
|
||||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
|
||||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||||
}"
|
}"
|
||||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||||
@@ -231,8 +311,7 @@ onBeforeUnmount(() => {
|
|||||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
...getHitStyle(bow),
|
||||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
|
||||||
backgroundColor: '#1840FF',
|
backgroundColor: '#1840FF',
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
@@ -292,6 +371,31 @@ onBeforeUnmount(() => {
|
|||||||
font-size: 24px;
|
font-size: 24px;
|
||||||
margin-left: 5px;
|
margin-left: 5px;
|
||||||
}
|
}
|
||||||
|
@keyframes target-tip-fade-in-out {
|
||||||
|
0% {
|
||||||
|
transform: translate(-50%, -50%) translateY(20px);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
30% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
80% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
100% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.round-tip.fade-in-out,
|
||||||
|
.e-value.fade-in-out {
|
||||||
|
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||||
|
}
|
||||||
.target > image:last-child {
|
.target > image:last-child {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
@@ -302,21 +406,11 @@ onBeforeUnmount(() => {
|
|||||||
z-index: 1;
|
z-index: 1;
|
||||||
color: #fff;
|
color: #fff;
|
||||||
transition: all 0.3s ease;
|
transition: all 0.3s ease;
|
||||||
}
|
box-sizing: border-box;
|
||||||
.s-point {
|
|
||||||
width: 4px;
|
|
||||||
height: 4px;
|
|
||||||
min-width: 4px;
|
|
||||||
min-height: 4px;
|
|
||||||
}
|
}
|
||||||
.b-point {
|
.b-point {
|
||||||
width: 10px;
|
|
||||||
height: 10px;
|
|
||||||
min-width: 10px;
|
|
||||||
min-height: 10px;
|
|
||||||
border: 1px solid #fff;
|
border: 1px solid #fff;
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
box-sizing: border-box;
|
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
@@ -332,6 +426,19 @@ onBeforeUnmount(() => {
|
|||||||
transform: translate(-50%, -50%);*/
|
transform: translate(-50%, -50%);*/
|
||||||
margin-top: 2rpx;
|
margin-top: 2rpx;
|
||||||
}
|
}
|
||||||
|
@keyframes target-pump-in {
|
||||||
|
from {
|
||||||
|
transform: translate(-50%, -50%) scale(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
to {
|
||||||
|
transform: translate(-50%, -50%) scale(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.hit.pump-in {
|
||||||
|
animation: target-pump-in 0.3s ease-out forwards;
|
||||||
|
transform-origin: center center;
|
||||||
|
}
|
||||||
.header {
|
.header {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
display: flex;
|
display: flex;
|
||||||
|
|||||||
@@ -142,8 +142,8 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
<block
|
<block
|
||||||
v-if="
|
v-if="
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
|
||||||
"
|
"
|
||||||
>
|
>
|
||||||
<text>{{ title }}</text>
|
<text>{{ title }}</text>
|
||||||
@@ -151,12 +151,12 @@ onBeforeUnmount(() => {
|
|||||||
<block
|
<block
|
||||||
v-if="
|
v-if="
|
||||||
title &&
|
title &&
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
|
||||||
"
|
"
|
||||||
>
|
>
|
||||||
<view class="first-try-steps">
|
<view class="first-try-steps">
|
||||||
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text>
|
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
|
||||||
<text>-</text>
|
<text>-</text>
|
||||||
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
||||||
>感知距离</text
|
>感知距离</text
|
||||||
|
|||||||
@@ -15,6 +15,12 @@ const props = defineProps({
|
|||||||
});
|
});
|
||||||
|
|
||||||
const rowCount = new Array(6).fill(0);
|
const rowCount = new Array(6).fill(0);
|
||||||
|
|
||||||
|
const getRingText = (arrow) => {
|
||||||
|
if (!arrow) return "-";
|
||||||
|
if (arrow.ringX && arrow.ring) return "X环";
|
||||||
|
return arrow.ring ? `${arrow.ring}环` : "-";
|
||||||
|
};
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
@@ -35,23 +41,19 @@ const rowCount = new Array(6).fill(0);
|
|||||||
<view>
|
<view>
|
||||||
<view>
|
<view>
|
||||||
<view v-for="(_, index) in rowCount" :key="index">
|
<view v-for="(_, index) in rowCount" :key="index">
|
||||||
<text>{{
|
<text>{{ getRingText(scores[0]?.[index]) }}</text>
|
||||||
scores[0] && scores[0][index] ? `${scores[0][index].ring}环` : "-"
|
|
||||||
}}</text>
|
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view>
|
<view>
|
||||||
<view v-for="(_, index) in rowCount" :key="index">
|
<view v-for="(_, index) in rowCount" :key="index">
|
||||||
<text>{{
|
<text>{{ getRingText(scores[1]?.[index]) }}</text>
|
||||||
scores[1] && scores[1][index] ? `${scores[1][index].ring}环` : "-"
|
|
||||||
}}</text>
|
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<text
|
<text
|
||||||
>{{
|
>{{
|
||||||
scores
|
scores
|
||||||
.map((s) => s.reduce((last, next) => last + next.ring, 0))
|
.map((s) => (s || []).reduce((last, next) => last + next.ring, 0))
|
||||||
.reduce((last, next) => last + next, 0)
|
.reduce((last, next) => last + next, 0)
|
||||||
}}环</text
|
}}环</text
|
||||||
>
|
>
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ import {
|
|||||||
|
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { updateUser, updateDevice, updateOnline } = store;
|
const { updateUser, updateDevice, updateOnline, clearDevice } = store;
|
||||||
|
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
show: {
|
show: {
|
||||||
@@ -107,6 +107,8 @@ async function doLogin() {
|
|||||||
);
|
);
|
||||||
const data = await getDeviceBatteryAPI();
|
const data = await getDeviceBatteryAPI();
|
||||||
updateOnline(data.online);
|
updateOnline(data.online);
|
||||||
|
} else {
|
||||||
|
clearDevice();
|
||||||
}
|
}
|
||||||
props.onClose();
|
props.onClose();
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref } from "vue";
|
import { ref, watch } from "vue";
|
||||||
|
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
interval: {
|
interval: {
|
||||||
@@ -14,13 +14,24 @@ const props = defineProps({
|
|||||||
type: Array,
|
type: Array,
|
||||||
default: () => [],
|
default: () => [],
|
||||||
},
|
},
|
||||||
|
current: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
onChange: {
|
onChange: {
|
||||||
type: Function,
|
type: Function,
|
||||||
default: (index) => {},
|
default: (index) => {},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
const currentIndex = ref(0);
|
const currentIndex = ref(props.current);
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => props.current,
|
||||||
|
(index) => {
|
||||||
|
currentIndex.value = index;
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
const handleChange = (e) => {
|
const handleChange = (e) => {
|
||||||
currentIndex.value = e.detail.current;
|
currentIndex.value = e.detail.current;
|
||||||
@@ -75,7 +86,7 @@ const handleChange = (e) => {
|
|||||||
|
|
||||||
.dots {
|
.dots {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
bottom: 5%;
|
bottom: 2%;
|
||||||
left: 50%;
|
left: 50%;
|
||||||
transform: translateX(-50%);
|
transform: translateX(-50%);
|
||||||
display: flex;
|
display: flex;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
|
||||||
import Guide from "@/components/Guide.vue";
|
import Guide from "@/components/Guide.vue";
|
||||||
import SButton from "@/components/SButton.vue";
|
import SButton from "@/components/SButton.vue";
|
||||||
import Swiper from "@/components/Swiper.vue";
|
import Swiper from "@/components/Swiper.vue";
|
||||||
@@ -18,6 +18,8 @@ import {
|
|||||||
startPractiseAPI,
|
startPractiseAPI,
|
||||||
endPractiseAPI,
|
endPractiseAPI,
|
||||||
getPractiseAPI,
|
getPractiseAPI,
|
||||||
|
laserAimAPI,
|
||||||
|
laserCloseAPI,
|
||||||
} from "@/apis";
|
} from "@/apis";
|
||||||
import { sharePractiseData } from "@/canvas";
|
import { sharePractiseData } from "@/canvas";
|
||||||
import { wxShare, debounce } from "@/util";
|
import { wxShare, debounce } from "@/util";
|
||||||
@@ -32,6 +34,7 @@ const total = 12;
|
|||||||
const stepButtonTexts = [
|
const stepButtonTexts = [
|
||||||
"开始",
|
"开始",
|
||||||
"进入下一个任务",
|
"进入下一个任务",
|
||||||
|
"我已校准",
|
||||||
"进入下一个任务",
|
"进入下一个任务",
|
||||||
"我准备好了,开始",
|
"我准备好了,开始",
|
||||||
"",
|
"",
|
||||||
@@ -43,8 +46,11 @@ const practiseResult = ref({});
|
|||||||
const btnDisabled = ref(false);
|
const btnDisabled = ref(false);
|
||||||
const practiseId = ref("");
|
const practiseId = ref("");
|
||||||
const showGuide = ref(false);
|
const showGuide = ref(false);
|
||||||
|
const laserActive = ref(false);
|
||||||
|
const guideSwiperIndex = ref(0);
|
||||||
|
|
||||||
const guideImages = [
|
const guideImages = [
|
||||||
|
"https://static.shelingxingqiu.com/shootmini/static/target.png",
|
||||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
|
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
|
||||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
|
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
|
||||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
|
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
|
||||||
@@ -54,10 +60,45 @@ const guideImages = [
|
|||||||
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
|
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
|
||||||
];
|
];
|
||||||
|
|
||||||
|
const calibrationGuides = [
|
||||||
|
{
|
||||||
|
title: "箭头面向靶子",
|
||||||
|
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
title: "摆出拉弓姿势",
|
||||||
|
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5b7ljrhx3o.png",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
title: "调整瞄准器",
|
||||||
|
src: "https://static.shelingxingqiu.com/attachment/2025-10-29/dduexjgrcxf9wjaiv4.png",
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
const onSwiperIndexChange = (index) => {
|
const onSwiperIndexChange = (index) => {
|
||||||
if (index + 1 === guideImages.length) {
|
guideSwiperIndex.value = index;
|
||||||
showGuide.value = true;
|
showGuide.value = index + 1 === guideImages.length;
|
||||||
}
|
};
|
||||||
|
|
||||||
|
const isGuideLastImage = computed(
|
||||||
|
() => guideSwiperIndex.value + 1 === guideImages.length
|
||||||
|
);
|
||||||
|
|
||||||
|
const currentStepButtonText = computed(() => {
|
||||||
|
if (step.value === 1 && isGuideLastImage.value) return "去校准智能弓";
|
||||||
|
return stepButtonTexts[step.value];
|
||||||
|
});
|
||||||
|
|
||||||
|
const openCalibrationLaser = async () => {
|
||||||
|
if (laserActive.value) return;
|
||||||
|
await laserAimAPI();
|
||||||
|
laserActive.value = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
const closeCalibrationLaser = async () => {
|
||||||
|
if (!laserActive.value) return;
|
||||||
|
await laserCloseAPI();
|
||||||
|
laserActive.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
const createPractise = async (arrows) => {
|
const createPractise = async (arrows) => {
|
||||||
@@ -75,7 +116,7 @@ async function onReceiveMessage(msg) {
|
|||||||
scores.value = msg.details;
|
scores.value = msg.details;
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
setTimeout(onOver, 1500);
|
setTimeout(onOver, 1500);
|
||||||
} else if (msg.type === MESSAGETYPESV2.TestDistance) {
|
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||||
if (msg.shootData.distance / 100 >= 5) {
|
if (msg.shootData.distance / 100 >= 5) {
|
||||||
audioManager.play("距离合格");
|
audioManager.play("距离合格");
|
||||||
btnDisabled.value = false;
|
btnDisabled.value = false;
|
||||||
@@ -110,12 +151,13 @@ onMounted(() => {
|
|||||||
uni.$on("share-image", onClickShare);
|
uni.$on("share-image", onClickShare);
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(async () => {
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
uni.$off("share-image", onClickShare);
|
uni.$off("share-image", onClickShare);
|
||||||
|
await closeCalibrationLaser();
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
endPractiseAPI();
|
endPractiseAPI();
|
||||||
});
|
});
|
||||||
@@ -123,28 +165,39 @@ onBeforeUnmount(() => {
|
|||||||
const nextStep = async () => {
|
const nextStep = async () => {
|
||||||
if (step.value === 0) {
|
if (step.value === 0) {
|
||||||
step.value = 1;
|
step.value = 1;
|
||||||
title.value = "-凹造型";
|
title.value = "-箭前准备";
|
||||||
} else if (step.value === 1) {
|
} else if (step.value === 1) {
|
||||||
|
if (!isGuideLastImage.value) {
|
||||||
|
guideSwiperIndex.value += 1;
|
||||||
|
showGuide.value = guideSwiperIndex.value + 1 === guideImages.length;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
showGuide.value = false;
|
||||||
|
step.value = 2;
|
||||||
|
// title.value = "-校准智能弓";
|
||||||
|
await openCalibrationLaser();
|
||||||
|
} else if (step.value === 2) {
|
||||||
|
await closeCalibrationLaser();
|
||||||
showGuide.value = false;
|
showGuide.value = false;
|
||||||
btnDisabled.value = true;
|
btnDisabled.value = true;
|
||||||
step.value = 2;
|
step.value = 3;
|
||||||
title.value = "-感知距离";
|
title.value = "-感知距离";
|
||||||
const result = await createPractiseAPI(total, 120);
|
const result = await createPractiseAPI(total, 120);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
} else if (step.value === 2) {
|
|
||||||
showGuide.value = false;
|
|
||||||
step.value = 3;
|
|
||||||
title.value = "-小试牛刀";
|
|
||||||
} else if (step.value === 3) {
|
} else if (step.value === 3) {
|
||||||
|
showGuide.value = false;
|
||||||
|
step.value = 4;
|
||||||
|
title.value = "-小试牛刀";
|
||||||
|
} else if (step.value === 4) {
|
||||||
title.value = "小试牛刀";
|
title.value = "小试牛刀";
|
||||||
await startPractiseAPI();
|
await startPractiseAPI();
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
step.value = 4;
|
step.value = 5;
|
||||||
start.value = true;
|
start.value = true;
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
uni.$emit("play-sound", "请开始射击");
|
uni.$emit("play-sound", "请开始射击");
|
||||||
}, 300);
|
}, 300);
|
||||||
} else if (step.value === 5) {
|
} else if (step.value === 6) {
|
||||||
uni.navigateBack({
|
uni.navigateBack({
|
||||||
delta: 1,
|
delta: 1,
|
||||||
});
|
});
|
||||||
@@ -159,13 +212,13 @@ const onClose = async () => {
|
|||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
practiseResult.value = {};
|
practiseResult.value = {};
|
||||||
showGuide.value = false;
|
showGuide.value = false;
|
||||||
step.value = 5;
|
step.value = 6;
|
||||||
}, 500);
|
}, 500);
|
||||||
} else {
|
} else {
|
||||||
practiseResult.value = {};
|
practiseResult.value = {};
|
||||||
start.value = false;
|
start.value = false;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
step.value = 3;
|
step.value = 4;
|
||||||
const result = await createPractiseAPI(total, 120);
|
const result = await createPractiseAPI(total, 120);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
}
|
}
|
||||||
@@ -173,14 +226,14 @@ const onClose = async () => {
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<Container :bgType="1" :title="title" :showBottom="step !== 4">
|
<Container :bgType="1" :title="title" :showBottom="step !== 5">
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<Guide
|
<Guide
|
||||||
v-if="step !== 4"
|
v-if="step !== 5"
|
||||||
:type="
|
:type="
|
||||||
step === 2
|
step === 3
|
||||||
? 2
|
? 2
|
||||||
: step === 5 || (step === 0 && user.nickName.length > 6)
|
: step === 6 || (step === 0 && user.nickName.length > 6)
|
||||||
? 1
|
? 1
|
||||||
: 0
|
: 0
|
||||||
"
|
"
|
||||||
@@ -196,25 +249,28 @@ const onClose = async () => {
|
|||||||
,这是新人必刷小任务,0基础小白也能快速掌握弓箭技巧和游戏规则哦~:)
|
,这是新人必刷小任务,0基础小白也能快速掌握弓箭技巧和游戏规则哦~:)
|
||||||
</text>
|
</text>
|
||||||
<text v-if="step === 1" :style="{ fontSize: '28rpx' }"
|
<text v-if="step === 1" :style="{ fontSize: '28rpx' }"
|
||||||
>这是我们人帅技高的高教练。首先,请按教练示范,尝试自己去做这些动作和手势吧。</text
|
>这位就是人帅技高的高教练!接下来请跟随教练指引,做好射箭前期准备。</text
|
||||||
|
>
|
||||||
|
<text v-if="step === 2" :style="{ fontSize: '28rpx' }"
|
||||||
|
>请按下方步骤完成智能弓校准,让瞄准器和靶子保持对齐。</text
|
||||||
>
|
>
|
||||||
<view
|
<view
|
||||||
class="guide-tips"
|
class="guide-tips"
|
||||||
:style="{ marginTop: '8rpx' }"
|
:style="{ marginTop: '8rpx' }"
|
||||||
v-if="step === 2"
|
v-if="step === 3"
|
||||||
>
|
>
|
||||||
<text>你知道5米射程有多远吗?</text>
|
<text>你知道5米射程有多远吗?</text>
|
||||||
<text>
|
<text>
|
||||||
在我们的排位赛中,射程小于5米的成绩无效、哦!建议平时练习距离至少5米。现在,来边射箭边调整你的站位点吧!
|
在我们的排位赛中,射程小于5米的成绩无效、哦!建议平时练习距离至少5米。现在,来边射箭边调整你的站位点吧!
|
||||||
</text>
|
</text>
|
||||||
</view>
|
</view>
|
||||||
<view class="guide-tips" v-if="step === 3">
|
<view class="guide-tips" v-if="step === 4">
|
||||||
<text>一切准备就绪</text>
|
<text>一切准备就绪</text>
|
||||||
<text :style="{ fontSize: '28rpx' }"
|
<text :style="{ fontSize: '28rpx' }"
|
||||||
>试着完成一个真正的弓箭手任务吧!</text
|
>试着完成一个真正的弓箭手任务吧!</text
|
||||||
>
|
>
|
||||||
</view>
|
</view>
|
||||||
<view class="guide-tips" v-if="step === 5">
|
<view class="guide-tips" v-if="step === 6">
|
||||||
<text>新手试炼场通关啦,优秀!</text>
|
<text>新手试炼场通关啦,优秀!</text>
|
||||||
<text :style="{ fontSize: '28rpx' }"
|
<text :style="{ fontSize: '28rpx' }"
|
||||||
>反曲弓运动基本知识和射灵世界系统规则你已Get,是不是挺容易呀:)</text
|
>反曲弓运动基本知识和射灵世界系统规则你已Get,是不是挺容易呀:)</text
|
||||||
@@ -231,35 +287,53 @@ const onClose = async () => {
|
|||||||
src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png"
|
src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png"
|
||||||
class="try-tip"
|
class="try-tip"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
v-if="step === 3"
|
v-if="step === 4"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png"
|
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png"
|
||||||
class="try-tip"
|
class="try-tip"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
v-if="step === 5"
|
v-if="step === 6"
|
||||||
/>
|
/>
|
||||||
<view style="height: 570px" v-if="step === 1">
|
<view style="height: 570px" v-if="step === 1">
|
||||||
<Swiper :onChange="onSwiperIndexChange" :data="guideImages" />
|
<Swiper
|
||||||
|
:current="guideSwiperIndex"
|
||||||
|
:onChange="onSwiperIndexChange"
|
||||||
|
:data="guideImages"
|
||||||
|
/>
|
||||||
</view>
|
</view>
|
||||||
<ShootProgress v-if="step === 4" tips="请开始连续射箭" :start="start" />
|
<view class="calibration-container" v-if="step === 2">
|
||||||
<TestDistance v-if="step === 2" :guide="false" />
|
<view
|
||||||
|
v-for="(guide, index) in calibrationGuides"
|
||||||
|
:key="guide.title"
|
||||||
|
class="calibration-guide"
|
||||||
|
>
|
||||||
|
<view>
|
||||||
|
<text>{{ index + 1 }}</text>
|
||||||
|
<text>{{ guide.title }}</text>
|
||||||
|
</view>
|
||||||
|
<image :src="guide.src" mode="widthFix" />
|
||||||
|
</view>
|
||||||
|
<text>请完成以上步骤校准智能弓</text>
|
||||||
|
</view>
|
||||||
|
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
|
||||||
|
<TestDistance v-if="step === 3" :guide="false" />
|
||||||
<view
|
<view
|
||||||
class="user-row"
|
class="user-row"
|
||||||
v-if="step === 4"
|
v-if="step === 5"
|
||||||
:style="{ marginBottom: step === 2 ? '40px' : '0' }"
|
:style="{ marginBottom: '0' }"
|
||||||
>
|
>
|
||||||
<Avatar :src="user.avatar" :size="35" />
|
<Avatar :src="user.avatar" :size="35" />
|
||||||
<BowPower />
|
<BowPower />
|
||||||
</view>
|
</view>
|
||||||
<BowTarget
|
<BowTarget
|
||||||
v-if="step === 4"
|
v-if="step === 5"
|
||||||
:currentRound="step === 4 ? scores.length : 0"
|
:currentRound="step === 5 ? scores.length : 0"
|
||||||
:totalRound="step === 4 ? total : 0"
|
:totalRound="step === 5 ? total : 0"
|
||||||
:scores="scores"
|
:scores="scores"
|
||||||
/>
|
/>
|
||||||
<ScorePanel
|
<ScorePanel
|
||||||
v-if="step === 4"
|
v-if="step === 5"
|
||||||
:total="total"
|
:total="total"
|
||||||
:rowCount="6"
|
:rowCount="6"
|
||||||
:arrows="scores"
|
:arrows="scores"
|
||||||
@@ -287,7 +361,7 @@ const onClose = async () => {
|
|||||||
step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了"
|
step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了"
|
||||||
}}</text>
|
}}</text>
|
||||||
</BubbleTip>
|
</BubbleTip>
|
||||||
{{ stepButtonTexts[step] }}
|
{{ currentStepButtonText }}
|
||||||
</SButton>
|
</SButton>
|
||||||
</template>
|
</template>
|
||||||
</Container>
|
</Container>
|
||||||
@@ -301,4 +375,43 @@ const onClose = async () => {
|
|||||||
width: calc(100% - 20px);
|
width: calc(100% - 20px);
|
||||||
margin: 0 10px;
|
margin: 0 10px;
|
||||||
}
|
}
|
||||||
|
.calibration-container {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.calibration-guide {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
font-size: 26rpx;
|
||||||
|
color: #ffffff;
|
||||||
|
margin-bottom: 15rpx;
|
||||||
|
}
|
||||||
|
.calibration-guide > view {
|
||||||
|
width: 100%;
|
||||||
|
margin: 25rpx 0;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
.calibration-guide > view > text:first-child {
|
||||||
|
font-size: 24rpx;
|
||||||
|
background: #e89024;
|
||||||
|
border-radius: 50%;
|
||||||
|
width: 32rpx;
|
||||||
|
height: 32rpx;
|
||||||
|
line-height: 32rpx;
|
||||||
|
display: block;
|
||||||
|
text-align: center;
|
||||||
|
margin-right: 15rpx;
|
||||||
|
}
|
||||||
|
.calibration-guide > image {
|
||||||
|
width: 630rpx;
|
||||||
|
height: 250rpx;
|
||||||
|
}
|
||||||
|
.calibration-container > text {
|
||||||
|
font-size: 24rpx;
|
||||||
|
color: #fff9;
|
||||||
|
margin: 30rpx;
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -305,7 +305,7 @@ function goBack() {
|
|||||||
<Container
|
<Container
|
||||||
:bgType="data.mode > 3 ? -1 : 0"
|
:bgType="data.mode > 3 ? -1 : 0"
|
||||||
bgColor="#000000"
|
bgColor="#000000"
|
||||||
:onBack="goBack"
|
:onBack="exit"
|
||||||
>
|
>
|
||||||
|
|
||||||
<!-- ----- Banner 区:game 胜负展示图(仅 NvN 对抗模式)----- -->
|
<!-- ----- Banner 区:game 胜负展示图(仅 NvN 对抗模式)----- -->
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ const {
|
|||||||
updateConfig,
|
updateConfig,
|
||||||
updateUser,
|
updateUser,
|
||||||
updateDevice,
|
updateDevice,
|
||||||
|
clearDevice,
|
||||||
getLvlName,
|
getLvlName,
|
||||||
getLvlNameByScore,
|
getLvlNameByScore,
|
||||||
updateOnline,
|
updateOnline,
|
||||||
@@ -127,6 +128,8 @@ onShow(async () => {
|
|||||||
);
|
);
|
||||||
const data = await getDeviceBatteryAPI();
|
const data = await getDeviceBatteryAPI();
|
||||||
updateOnline(data.online);
|
updateOnline(data.online);
|
||||||
|
} else {
|
||||||
|
clearDevice();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,11 +30,65 @@ const playersSorted = ref([]);
|
|||||||
const playersScores = ref([]);
|
const playersScores = ref([]);
|
||||||
const halfTimeTip = ref(false);
|
const halfTimeTip = ref(false);
|
||||||
const halfRest = ref(false);
|
const halfRest = ref(false);
|
||||||
|
const HALF_REST_SECONDS = 20;
|
||||||
|
const halfRestRemain = ref(HALF_REST_SECONDS);
|
||||||
|
let halfRestTimer = null;
|
||||||
/** 控制设备离线提示弹窗的显示状态 */
|
/** 控制设备离线提示弹窗的显示状态 */
|
||||||
const showOfflineModal = ref(false);
|
const showOfflineModal = ref(false);
|
||||||
/** 记录每位玩家当前半场连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||||
const xRingStreaks = ref({});
|
const xRingStreaks = ref({});
|
||||||
|
|
||||||
|
function clearHalfRestCountdown() {
|
||||||
|
if (halfRestTimer) {
|
||||||
|
clearInterval(halfRestTimer);
|
||||||
|
halfRestTimer = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getHalfRestSeconds(battleInfo) {
|
||||||
|
const remainCandidates = [
|
||||||
|
battleInfo?.halfRestRemain,
|
||||||
|
battleInfo?.halfRestRemainSeconds,
|
||||||
|
battleInfo?.restRemain,
|
||||||
|
battleInfo?.restRemainSeconds,
|
||||||
|
];
|
||||||
|
|
||||||
|
for (const item of remainCandidates) {
|
||||||
|
const remain = Number(item);
|
||||||
|
if (Number.isFinite(remain) && remain > 0 && remain <= HALF_REST_SECONDS) {
|
||||||
|
return Math.ceil(remain);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
|
||||||
|
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
|
||||||
|
|
||||||
|
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
|
||||||
|
const diffSeconds = (timestamp - Date.now()) / 1000;
|
||||||
|
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
|
||||||
|
return Math.ceil(diffSeconds);
|
||||||
|
}
|
||||||
|
|
||||||
|
return HALF_REST_SECONDS;
|
||||||
|
}
|
||||||
|
|
||||||
|
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
|
||||||
|
clearHalfRestCountdown();
|
||||||
|
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
|
||||||
|
|
||||||
|
if (halfRestRemain.value <= 0) return;
|
||||||
|
|
||||||
|
halfRestTimer = setInterval(() => {
|
||||||
|
if (halfRestRemain.value <= 1) {
|
||||||
|
halfRestRemain.value = 0;
|
||||||
|
clearHalfRestCountdown();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
halfRestRemain.value -= 1;
|
||||||
|
}, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||||
*/
|
*/
|
||||||
@@ -91,8 +145,7 @@ function recoverData(battleInfo, { force = false } = {}) {
|
|||||||
halfTimeTip.value = true;
|
halfTimeTip.value = true;
|
||||||
halfRest.value = true;
|
halfRest.value = true;
|
||||||
tips.value = "准备下半场";
|
tips.value = "准备下半场";
|
||||||
// 剩余休息时间
|
startHalfRestCountdown(getHalfRestSeconds(battleInfo));
|
||||||
// const remain = (Date.now() - battleInfo.timeoutTime) / 1000;
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
uni.$emit("update-remain", 0);
|
uni.$emit("update-remain", 0);
|
||||||
}, 200);
|
}, 200);
|
||||||
@@ -123,23 +176,27 @@ onLoad(async (options) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||||
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||||
*/
|
*/
|
||||||
function checkAndPlayTententen(playerId, isXRing) {
|
function isTenPlusRing(shot) {
|
||||||
|
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
|
||||||
if (!playerId) return;
|
if (!playerId) return;
|
||||||
const id = parseInt(playerId);
|
const id = parseInt(playerId);
|
||||||
if (isXRing) {
|
if (isTenPlusRingShot) {
|
||||||
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||||
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||||
if (xRingStreaks.value[id] >= 3) {
|
if (xRingStreaks.value[id] >= 3) {
|
||||||
xRingStreaks.value[id] = 0;
|
xRingStreaks.value[id] = 0;
|
||||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// 非 X 环则重置该玩家的连续计数
|
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||||
xRingStreaks.value[id] = 0;
|
xRingStreaks.value[id] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -147,6 +204,7 @@ function checkAndPlayTententen(playerId, isXRing) {
|
|||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (Array.isArray(msg)) return;
|
if (Array.isArray(msg)) return;
|
||||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||||
|
clearHalfRestCountdown();
|
||||||
halfTimeTip.value = false;
|
halfTimeTip.value = false;
|
||||||
halfRest.value = false;
|
halfRest.value = false;
|
||||||
recoverData(msg);
|
recoverData(msg);
|
||||||
@@ -161,22 +219,23 @@ async function onReceiveMessage(msg) {
|
|||||||
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||||
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||||
let shooterId = null;
|
let shooterId = null;
|
||||||
let isXRing = false;
|
let isTenPlusRingShot = false;
|
||||||
for (const pid of Object.keys(newRound)) {
|
for (const pid of Object.keys(newRound)) {
|
||||||
const newLen = (newRound[pid] || []).length;
|
const newLen = (newRound[pid] || []).length;
|
||||||
if (newLen > (prevCounts[pid] || 0)) {
|
if (newLen > (prevCounts[pid] || 0)) {
|
||||||
shooterId = parseInt(pid);
|
shooterId = parseInt(pid);
|
||||||
const shot = newRound[pid][newLen - 1];
|
const shot = newRound[pid][newLen - 1];
|
||||||
isXRing = !!(shot?.ringX && shot?.ring);
|
isTenPlusRingShot = isTenPlusRing(shot);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||||
checkAndPlayTententen(shooterId, isXRing);
|
checkAndPlayTententen(shooterId, isTenPlusRingShot);
|
||||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||||
halfTimeTip.value = true;
|
halfTimeTip.value = true;
|
||||||
halfRest.value = true;
|
halfRest.value = true;
|
||||||
tips.value = "准备下半场";
|
tips.value = "准备下半场";
|
||||||
|
startHalfRestCountdown();
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
// 全部跳转到新结算页
|
// 全部跳转到新结算页
|
||||||
@@ -197,6 +256,7 @@ onBeforeUnmount(() => {
|
|||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: false,
|
keepScreenOn: false,
|
||||||
});
|
});
|
||||||
|
clearHalfRestCountdown();
|
||||||
uni.$off("socket-inbox", onReceiveMessage);
|
uni.$off("socket-inbox", onReceiveMessage);
|
||||||
audioManager.stopAll();
|
audioManager.stopAll();
|
||||||
});
|
});
|
||||||
@@ -261,7 +321,7 @@ onShow(async () => {
|
|||||||
>
|
>
|
||||||
<view class="half-time-tip">
|
<view class="half-time-tip">
|
||||||
<text>上半场结束,休息一下吧:)</text>
|
<text>上半场结束,休息一下吧:)</text>
|
||||||
<text>20秒后开始下半场</text>
|
<text>{{ halfRestRemain }}秒后开始下半场</text>
|
||||||
</view>
|
</view>
|
||||||
</ScreenHint>
|
</ScreenHint>
|
||||||
<!-- 设备离线提示弹窗 -->
|
<!-- 设备离线提示弹窗 -->
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ const showTip = ref(false);
|
|||||||
const confirmBindTip = ref(false);
|
const confirmBindTip = ref(false);
|
||||||
const addDevice = ref();
|
const addDevice = ref();
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { updateDevice } = store;
|
const { updateDevice, clearDevice } = store;
|
||||||
const { user, device } = storeToRefs(store);
|
const { user, device } = storeToRefs(store);
|
||||||
const justBind = ref(false);
|
const justBind = ref(false);
|
||||||
const calibration = ref(false);
|
const calibration = ref(false);
|
||||||
@@ -84,13 +84,21 @@ const toFristTryPage = () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const unbindDevice = async () => {
|
const unbindDevice = async () => {
|
||||||
|
try {
|
||||||
await unbindDeviceAPI(device.value.deviceId);
|
await unbindDeviceAPI(device.value.deviceId);
|
||||||
|
} catch (error) {
|
||||||
|
if (error?.type === "DEVICE_BIND_INVALID") {
|
||||||
|
uni.setStorageSync("calibration", false);
|
||||||
|
clearDevice();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
uni.setStorageSync("calibration", false);
|
uni.setStorageSync("calibration", false);
|
||||||
uni.showToast({
|
uni.showToast({
|
||||||
title: "解绑成功",
|
title: "解绑成功",
|
||||||
icon: "success",
|
icon: "success",
|
||||||
});
|
});
|
||||||
device.value = {};
|
clearDevice();
|
||||||
};
|
};
|
||||||
|
|
||||||
const toDeviceIntroPage = () => {
|
const toDeviceIntroPage = () => {
|
||||||
@@ -122,8 +130,23 @@ const goCalibration = async () => {
|
|||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
onShow(() => {
|
const syncDeviceBinding = async () => {
|
||||||
|
if (!user.value.id) return;
|
||||||
|
try {
|
||||||
|
const devices = await getMyDevicesAPI();
|
||||||
|
if (devices.bindings && devices.bindings.length) {
|
||||||
|
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
|
||||||
|
} else {
|
||||||
|
clearDevice();
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
console.log("sync device binding error", error);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
onShow(async () => {
|
||||||
calibration.value = uni.getStorageSync("calibration");
|
calibration.value = uni.getStorageSync("calibration");
|
||||||
|
await syncDeviceBinding();
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
@@ -212,11 +235,19 @@ onShow(() => {
|
|||||||
<text>{{ user.nickName }}</text>
|
<text>{{ user.nickName }}</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<block v-if="calibration">
|
<!-- <block v-if="calibration"> -->
|
||||||
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40"
|
<view>
|
||||||
>进入新手试炼</SButton
|
<text>恭喜,你的弓箭和账号已成功绑定!</text>
|
||||||
>
|
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
|
||||||
<view :style="{ marginTop: '15px' }">
|
</view>
|
||||||
|
<!-- <SButton :onClick="goCalibration" width="60vw" :rounded="40">
|
||||||
|
开启智能弓进行校准
|
||||||
|
</SButton>
|
||||||
|
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
|
||||||
|
>校准时弓箭激光将开启,请勿直视激光</text
|
||||||
|
> -->
|
||||||
|
|
||||||
|
<view>
|
||||||
<SButton
|
<SButton
|
||||||
:onClick="backToHome"
|
:onClick="backToHome"
|
||||||
backgroundColor="#fff3"
|
backgroundColor="#fff3"
|
||||||
@@ -226,19 +257,13 @@ onShow(() => {
|
|||||||
>返回首页</SButton
|
>返回首页</SButton
|
||||||
>
|
>
|
||||||
</view>
|
</view>
|
||||||
</block>
|
<view :style="{ marginTop: '15px' }">
|
||||||
<block v-else>
|
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40">进入新手试炼</SButton>
|
||||||
<view>
|
|
||||||
<text>恭喜,你的弓箭和账号已成功绑定!</text>
|
|
||||||
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
|
|
||||||
</view>
|
</view>
|
||||||
<SButton :onClick="goCalibration" width="60vw" :rounded="40">
|
<!-- </block> -->
|
||||||
开启智能弓进行校准
|
<!-- <block v-else>
|
||||||
</SButton>
|
|
||||||
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
|
</block> -->
|
||||||
>校准时弓箭激光将开启,请勿直视激光</text
|
|
||||||
>
|
|
||||||
</block>
|
|
||||||
</view>
|
</view>
|
||||||
<view v-if="device.deviceId && !justBind" class="has-device">
|
<view v-if="device.deviceId && !justBind" class="has-device">
|
||||||
<view class="device-binded">
|
<view class="device-binded">
|
||||||
@@ -394,7 +419,7 @@ onShow(() => {
|
|||||||
width: 140rpx;
|
width: 140rpx;
|
||||||
height: 140rpx;
|
height: 140rpx;
|
||||||
margin-bottom: 5px;
|
margin-bottom: 5px;
|
||||||
border-radius: 10px;
|
border-radius: 12px;
|
||||||
}
|
}
|
||||||
.device-binded > view > text {
|
.device-binded > view > text {
|
||||||
width: 120px;
|
width: 120px;
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ const { user } = storeToRefs(store);
|
|||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const total = 12;
|
const total = 12;
|
||||||
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||||
const xRingStreak = ref(0);
|
const xRingStreak = ref(0);
|
||||||
const practiseResult = ref({});
|
const practiseResult = ref({});
|
||||||
const practiseId = ref("");
|
const practiseId = ref("");
|
||||||
@@ -48,7 +48,7 @@ onLoad((options) => {
|
|||||||
const onReady = async () => {
|
const onReady = async () => {
|
||||||
await startPractiseAPI();
|
await startPractiseAPI();
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
xRingStreak.value = 0; // 新一局开始,重置 10 环及以上连续计数
|
||||||
start.value = true;
|
start.value = true;
|
||||||
audioManager.play("练习开始");
|
audioManager.play("练习开始");
|
||||||
};
|
};
|
||||||
@@ -59,19 +59,23 @@ const onOver = async () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||||
*/
|
*/
|
||||||
function checkAndPlayTententen(isXRing) {
|
function isTenPlusRing(shot) {
|
||||||
if (isXRing) {
|
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||||
|
if (isTenPlusRingShot) {
|
||||||
xRingStreak.value += 1;
|
xRingStreak.value += 1;
|
||||||
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||||
if (xRingStreak.value >= 3) {
|
if (xRingStreak.value >= 3) {
|
||||||
xRingStreak.value = 0;
|
xRingStreak.value = 0;
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// 非 X 环则重置连续计数
|
// 低于 10 环或未上靶则重置连续计数
|
||||||
xRingStreak.value = 0;
|
xRingStreak.value = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -80,10 +84,10 @@ async function onReceiveMessage(msg) {
|
|||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
const prevLen = scores.value.length;
|
const prevLen = scores.value.length;
|
||||||
scores.value = msg.details;
|
scores.value = msg.details;
|
||||||
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||||
if (scores.value.length > prevLen) {
|
if (scores.value.length > prevLen) {
|
||||||
const latestArrow = scores.value[scores.value.length - 1];
|
const latestArrow = scores.value[scores.value.length - 1];
|
||||||
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||||
}
|
}
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
// setTimeout(onOver, 1500);
|
// setTimeout(onOver, 1500);
|
||||||
@@ -101,7 +105,7 @@ async function onComplete() {
|
|||||||
practiseResult.value = {};
|
practiseResult.value = {};
|
||||||
start.value = false;
|
start.value = false;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
xRingStreak.value = 0; // 重新开始练习,重置 10 环及以上连续计数
|
||||||
const result = await createPractiseAPI(total, 120);
|
const result = await createPractiseAPI(total, 120);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ const { user } = storeToRefs(store);
|
|||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const total = 36;
|
const total = 36;
|
||||||
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
|
||||||
const xRingStreak = ref(0);
|
const xRingStreak = ref(0);
|
||||||
const practiseResult = ref({});
|
const practiseResult = ref({});
|
||||||
const practiseId = ref("");
|
const practiseId = ref("");
|
||||||
@@ -47,7 +47,7 @@ onLoad((options) => {
|
|||||||
const onReady = async () => {
|
const onReady = async () => {
|
||||||
await startPractiseAPI();
|
await startPractiseAPI();
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
xRingStreak.value = 0; // 新一局开始,重置 10 环及以上连续计数
|
||||||
start.value = true;
|
start.value = true;
|
||||||
audioManager.play("练习开始");
|
audioManager.play("练习开始");
|
||||||
};
|
};
|
||||||
@@ -58,19 +58,23 @@ const onOver = async () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
* 检测连续 10 环及以上是否达到 3 箭,达到则播放 tententen 音效
|
||||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||||
*/
|
*/
|
||||||
function checkAndPlayTententen(isXRing) {
|
function isTenPlusRing(shot) {
|
||||||
if (isXRing) {
|
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
function checkAndPlayTententen(isTenPlusRingShot) {
|
||||||
|
if (isTenPlusRingShot) {
|
||||||
xRingStreak.value += 1;
|
xRingStreak.value += 1;
|
||||||
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
// 连续 3 箭均为 10 环及以上,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||||
if (xRingStreak.value >= 3) {
|
if (xRingStreak.value >= 3) {
|
||||||
xRingStreak.value = 0;
|
xRingStreak.value = 0;
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// 非 X 环则重置连续计数
|
// 低于 10 环或未上靶则重置连续计数
|
||||||
xRingStreak.value = 0;
|
xRingStreak.value = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -79,10 +83,10 @@ async function onReceiveMessage(msg) {
|
|||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
const prevLen = scores.value.length;
|
const prevLen = scores.value.length;
|
||||||
scores.value = msg.details;
|
scores.value = msg.details;
|
||||||
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
// 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
|
||||||
if (scores.value.length > prevLen) {
|
if (scores.value.length > prevLen) {
|
||||||
const latestArrow = scores.value[scores.value.length - 1];
|
const latestArrow = scores.value[scores.value.length - 1];
|
||||||
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
checkAndPlayTententen(isTenPlusRing(latestArrow));
|
||||||
}
|
}
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
setTimeout(onOver, 1500);
|
setTimeout(onOver, 1500);
|
||||||
@@ -116,7 +120,7 @@ async function onComplete() {
|
|||||||
practiseResult.value = {};
|
practiseResult.value = {};
|
||||||
start.value = false;
|
start.value = false;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
xRingStreak.value = 0; // 重新开始练习,重置 10 环及以上连续计数
|
||||||
const result = await createPractiseAPI(total, 3600);
|
const result = await createPractiseAPI(total, 3600);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ const battleWay = ref(0);
|
|||||||
const lastToSomeoneShootKey = ref("");
|
const lastToSomeoneShootKey = ref("");
|
||||||
/** 控制设备离线提示弹窗的显示状态 */
|
/** 控制设备离线提示弹窗的显示状态 */
|
||||||
const showOfflineModal = ref(false);
|
const showOfflineModal = ref(false);
|
||||||
/** 记录每位玩家当前轮连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
|
||||||
const xRingStreaks = ref({});
|
const xRingStreaks = ref({});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -234,22 +234,26 @@ function onNewRound(msg, prevRound) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
* 检测指定射手连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||||
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||||
* @param {boolean} isXRing - 本次射击是否为 X 环
|
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
|
||||||
*/
|
*/
|
||||||
function checkAndPlayTententen(shooterId, isXRing) {
|
function isTenPlusRing(shot) {
|
||||||
|
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
|
||||||
if (!shooterId) return;
|
if (!shooterId) return;
|
||||||
if (isXRing) {
|
if (isTenPlusRingShot) {
|
||||||
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||||
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
|
||||||
if (xRingStreaks.value[shooterId] >= 3) {
|
if (xRingStreaks.value[shooterId] >= 3) {
|
||||||
xRingStreaks.value[shooterId] = 0;
|
xRingStreaks.value[shooterId] = 0;
|
||||||
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||||
nextTick(() => audioManager.play("tententen", false));
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// 非 X 环则重置该玩家的连续计数
|
// 低于 10 环或未上靶则重置该玩家的连续计数
|
||||||
xRingStreaks.value[shooterId] = 0;
|
xRingStreaks.value[shooterId] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -268,9 +272,9 @@ async function onReceiveMessage(msg) {
|
|||||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
showRoundTip.value = false;
|
showRoundTip.value = false;
|
||||||
recoverData(msg, {arrowOnly: true});
|
recoverData(msg, {arrowOnly: true});
|
||||||
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
|
||||||
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||||
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
|
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
|
||||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||||
const prevRound = currentRound.value;
|
const prevRound = currentRound.value;
|
||||||
|
|||||||
@@ -38,6 +38,18 @@ const props = defineProps({
|
|||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: false,
|
default: false,
|
||||||
},
|
},
|
||||||
|
targetRadius: {
|
||||||
|
type: Number,
|
||||||
|
default: 20,
|
||||||
|
},
|
||||||
|
hitRadiusPx: {
|
||||||
|
type: Number,
|
||||||
|
default: 2,
|
||||||
|
},
|
||||||
|
zoomHitRadiusPx: {
|
||||||
|
type: Number,
|
||||||
|
default: 5,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
const pMode = ref(true);
|
const pMode = ref(true);
|
||||||
@@ -47,6 +59,8 @@ const timer = ref(null);
|
|||||||
const dirTimer = ref(null);
|
const dirTimer = ref(null);
|
||||||
const angle = ref(null);
|
const angle = ref(null);
|
||||||
const circleColor = ref("");
|
const circleColor = ref("");
|
||||||
|
const ROUND_TIP_OFFSET_Y = -32;
|
||||||
|
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||||
|
|
||||||
function showShotFlash(flash) {
|
function showShotFlash(flash) {
|
||||||
const shootData = flash?.shootData;
|
const shootData = flash?.shootData;
|
||||||
@@ -75,13 +89,92 @@ watch(
|
|||||||
{ immediate: true }
|
{ immediate: true }
|
||||||
);
|
);
|
||||||
|
|
||||||
function calcRealX(num, offset = 3.4) {
|
const safeTargetRadius = computed(() => {
|
||||||
const len = 20.4 + num;
|
const radius = Number(props.targetRadius);
|
||||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||||
|
});
|
||||||
|
|
||||||
|
const currentHitRadiusPx = computed(() => {
|
||||||
|
const radius = Number(
|
||||||
|
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
|
||||||
|
);
|
||||||
|
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
function getShotPoint(shot, fallbackCenter = false) {
|
||||||
|
const x = Number(shot?.x);
|
||||||
|
const y = Number(shot?.y);
|
||||||
|
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
|
||||||
|
return fallbackCenter ? { x: 0, y: 0 } : null;
|
||||||
}
|
}
|
||||||
function calcRealY(num, offset = 3.4) {
|
|
||||||
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
|
function getPointDirection(point) {
|
||||||
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
|
if (!point) return null;
|
||||||
|
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
|
||||||
|
if (distance === 0) return null;
|
||||||
|
|
||||||
|
return {
|
||||||
|
x: point.x / distance,
|
||||||
|
y: point.y / distance,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatPxOffset(value) {
|
||||||
|
if (!value) return "";
|
||||||
|
const operator = value > 0 ? "+" : "-";
|
||||||
|
return ` ${operator} ${Math.abs(value)}px`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatTargetPosition(percent, offset) {
|
||||||
|
const pxOffset = formatPxOffset(offset);
|
||||||
|
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
|
||||||
|
if (!point) return { display: "none" };
|
||||||
|
|
||||||
|
const radius = safeTargetRadius.value;
|
||||||
|
const diameter = radius * 2;
|
||||||
|
const direction = getPointDirection(point);
|
||||||
|
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
|
||||||
|
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
|
||||||
|
const leftPercent = ((point.x + radius) / diameter) * 100;
|
||||||
|
const topPercent = ((radius - point.y) / diameter) * 100;
|
||||||
|
|
||||||
|
return {
|
||||||
|
left: formatTargetPosition(leftPercent, xOffset),
|
||||||
|
top: formatTargetPosition(topPercent, yOffset),
|
||||||
|
transform: "translate(-50%, -50%)",
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getHitStyle(shot) {
|
||||||
|
const radius = currentHitRadiusPx.value;
|
||||||
|
const point = getShotPoint(shot);
|
||||||
|
|
||||||
|
return {
|
||||||
|
...getTargetPositionStyle(point, radius),
|
||||||
|
width: `${radius * 2}px`,
|
||||||
|
height: `${radius * 2}px`,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function getRoundTipStyle(shot) {
|
||||||
|
const point = getShotPoint(shot, true);
|
||||||
|
return getTargetPositionStyle(
|
||||||
|
point,
|
||||||
|
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||||
|
{ y: ROUND_TIP_OFFSET_Y }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getExperienceTipStyle(shot) {
|
||||||
|
const point = getShotPoint(shot, true);
|
||||||
|
return getTargetPositionStyle(
|
||||||
|
point,
|
||||||
|
shot?.ring ? currentHitRadiusPx.value : 0,
|
||||||
|
{ y: EXPERIENCE_TIP_OFFSET_Y }
|
||||||
|
);
|
||||||
}
|
}
|
||||||
const simulShoot = async () => {
|
const simulShoot = async () => {
|
||||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
||||||
@@ -164,20 +257,14 @@ onBeforeUnmount(() => {
|
|||||||
<view
|
<view
|
||||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||||
class="e-value fade-in-out"
|
class="e-value fade-in-out"
|
||||||
:style="{
|
:style="getExperienceTipStyle(latestOne)"
|
||||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
|
|
||||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
|
|
||||||
}"
|
|
||||||
>
|
>
|
||||||
经验 +1
|
经验 +1
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
v-if="latestOne"
|
v-if="latestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="{
|
:style="getRoundTipStyle(latestOne)"
|
||||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
|
|
||||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
|
|
||||||
}"
|
|
||||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||||
}}<text v-if="latestOne.ring">环</text>
|
}}<text v-if="latestOne.ring">环</text>
|
||||||
</view>
|
</view>
|
||||||
@@ -188,20 +275,14 @@ onBeforeUnmount(() => {
|
|||||||
user.id === bluelatestOne.playerId
|
user.id === bluelatestOne.playerId
|
||||||
"
|
"
|
||||||
class="e-value fade-in-out"
|
class="e-value fade-in-out"
|
||||||
:style="{
|
:style="getExperienceTipStyle(bluelatestOne)"
|
||||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
|
|
||||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
|
|
||||||
}"
|
|
||||||
>
|
>
|
||||||
经验 +1
|
经验 +1
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
v-if="bluelatestOne"
|
v-if="bluelatestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="{
|
:style="getRoundTipStyle(bluelatestOne)"
|
||||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
|
|
||||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
|
|
||||||
}"
|
|
||||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||||
>
|
>
|
||||||
@@ -212,8 +293,7 @@ onBeforeUnmount(() => {
|
|||||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
...getHitStyle(bow),
|
||||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
|
||||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||||
}"
|
}"
|
||||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||||
@@ -226,8 +306,7 @@ onBeforeUnmount(() => {
|
|||||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
...getHitStyle(bow),
|
||||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
|
||||||
backgroundColor: '#1840FF',
|
backgroundColor: '#1840FF',
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
@@ -287,6 +366,31 @@ onBeforeUnmount(() => {
|
|||||||
font-size: 24px;
|
font-size: 24px;
|
||||||
margin-left: 5px;
|
margin-left: 5px;
|
||||||
}
|
}
|
||||||
|
@keyframes target-tip-fade-in-out {
|
||||||
|
0% {
|
||||||
|
transform: translate(-50%, -50%) translateY(20px);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
30% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
80% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
100% {
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.round-tip.fade-in-out,
|
||||||
|
.e-value.fade-in-out {
|
||||||
|
animation: target-tip-fade-in-out 1.2s ease forwards;
|
||||||
|
}
|
||||||
.target > image:last-child {
|
.target > image:last-child {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
height: 100%;
|
height: 100%;
|
||||||
@@ -297,21 +401,11 @@ onBeforeUnmount(() => {
|
|||||||
z-index: 1;
|
z-index: 1;
|
||||||
color: #fff;
|
color: #fff;
|
||||||
transition: all 0.3s ease;
|
transition: all 0.3s ease;
|
||||||
}
|
box-sizing: border-box;
|
||||||
.s-point {
|
|
||||||
width: 4px;
|
|
||||||
height: 4px;
|
|
||||||
min-width: 4px;
|
|
||||||
min-height: 4px;
|
|
||||||
}
|
}
|
||||||
.b-point {
|
.b-point {
|
||||||
width: 10px;
|
|
||||||
height: 10px;
|
|
||||||
min-width: 10px;
|
|
||||||
min-height: 10px;
|
|
||||||
border: 1px solid #fff;
|
border: 1px solid #fff;
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
box-sizing: border-box;
|
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
@@ -327,6 +421,19 @@ onBeforeUnmount(() => {
|
|||||||
transform: translate(-50%, -50%);*/
|
transform: translate(-50%, -50%);*/
|
||||||
margin-top: 2rpx;
|
margin-top: 2rpx;
|
||||||
}
|
}
|
||||||
|
@keyframes target-pump-in {
|
||||||
|
from {
|
||||||
|
transform: translate(-50%, -50%) scale(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
to {
|
||||||
|
transform: translate(-50%, -50%) scale(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.hit.pump-in {
|
||||||
|
animation: target-pump-in 0.3s ease-out forwards;
|
||||||
|
transform-origin: center center;
|
||||||
|
}
|
||||||
.header {
|
.header {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
display: flex;
|
display: flex;
|
||||||
|
|||||||
@@ -142,8 +142,8 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
<block
|
<block
|
||||||
v-if="
|
v-if="
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
|
||||||
"
|
"
|
||||||
>
|
>
|
||||||
<text>{{ title }}</text>
|
<text>{{ title }}</text>
|
||||||
@@ -151,12 +151,12 @@ onBeforeUnmount(() => {
|
|||||||
<block
|
<block
|
||||||
v-if="
|
v-if="
|
||||||
title &&
|
title &&
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
|
||||||
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10
|
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
|
||||||
"
|
"
|
||||||
>
|
>
|
||||||
<view class="first-try-steps">
|
<view class="first-try-steps">
|
||||||
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text>
|
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
|
||||||
<text>-</text>
|
<text>-</text>
|
||||||
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
<text :class="title === '-感知距离' ? 'current-step' : ''"
|
||||||
>感知距离</text
|
>感知距离</text
|
||||||
|
|||||||
@@ -318,6 +318,22 @@ function enqueueBattleMessage(message) {
|
|||||||
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
|
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
|
||||||
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
|
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
|
||||||
|
|
||||||
|
if (message.type === MESSAGETYPESV2.InvalidShot) {
|
||||||
|
const receivedAt = Date.now();
|
||||||
|
const order = ++queueOrder;
|
||||||
|
battleQueue.value.push({
|
||||||
|
message,
|
||||||
|
type: message.type,
|
||||||
|
key: `${message.type}:invalid:${receivedAt}:${order}`,
|
||||||
|
serverTime: 0,
|
||||||
|
receivedAt,
|
||||||
|
order,
|
||||||
|
});
|
||||||
|
sortBattleQueue();
|
||||||
|
runBattleQueue();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// 入队阶段只做排序、去重和时间边界判断,不直接改 UI。
|
// 入队阶段只做排序、去重和时间边界判断,不直接改 UI。
|
||||||
const serverTime = getServerTime(message);
|
const serverTime = getServerTime(message);
|
||||||
const key = getMessageKey(message);
|
const key = getMessageKey(message);
|
||||||
@@ -416,7 +432,10 @@ function playAudioKeys(keys, { interrupt = false, timeout } = {}) {
|
|||||||
resolve();
|
resolve();
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
const timer = setTimeout(waiter.done, waitTime);
|
const timer = setTimeout(() => {
|
||||||
|
audioManager.recoverIfStale(expectedKey);
|
||||||
|
waiter.done();
|
||||||
|
}, waitTime);
|
||||||
audioWaiters.add(waiter);
|
audioWaiters.add(waiter);
|
||||||
audioManager.play(audioKeys, interrupt);
|
audioManager.play(audioKeys, interrupt);
|
||||||
});
|
});
|
||||||
@@ -463,7 +482,8 @@ function updateGoldenRound(battleInfo) {
|
|||||||
}
|
}
|
||||||
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
|
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
|
||||||
const finishedGoldCount = rounds.filter((round) => !!round?.ifGold).length;
|
const finishedGoldCount = rounds.filter((round) => !!round?.ifGold).length;
|
||||||
goldenRound.value = Math.max(1, finishedGoldCount + (battleInfo.current?.playerId ? 1 : 0));
|
// goldenRound.value = Math.max(1, finishedGoldCount + (battleInfo.current?.playerId ? 1 : 0));
|
||||||
|
goldenRound.value = Math.max(1, finishedGoldCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Restore an info snapshot whose eventType points at the NewRound phase.
|
// Restore an info snapshot whose eventType points at the NewRound phase.
|
||||||
@@ -841,10 +861,14 @@ async function runToSomeoneShootTask(task, runId) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateXRingStreak(shooterId, isXRing) {
|
function isTenPlusRing(shot) {
|
||||||
|
return !!(shot?.ringX || Number(shot?.ring) >= 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateXRingStreak(shooterId, isTenPlusRingShot) {
|
||||||
if (!shooterId) return false;
|
if (!shooterId) return false;
|
||||||
const id = String(shooterId);
|
const id = String(shooterId);
|
||||||
if (!isXRing) {
|
if (!isTenPlusRingShot) {
|
||||||
xRingStreaks.value[id] = 0;
|
xRingStreaks.value[id] = 0;
|
||||||
saveXRingStreaks();
|
saveXRingStreaks();
|
||||||
return false;
|
return false;
|
||||||
@@ -889,7 +913,7 @@ async function runShootResultTask(task) {
|
|||||||
|
|
||||||
const isTententen = updateXRingStreak(
|
const isTententen = updateXRingStreak(
|
||||||
currentShooterId.value,
|
currentShooterId.value,
|
||||||
!!(battleInfo.shootData?.ringX && battleInfo.shootData?.ring)
|
isTenPlusRing(battleInfo.shootData)
|
||||||
);
|
);
|
||||||
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
|
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
|
||||||
if (isTententen) audioKeys.push("tententen");
|
if (isTententen) audioKeys.push("tententen");
|
||||||
@@ -1233,7 +1257,7 @@ onShow(() => {
|
|||||||
<view class="offline-modal">
|
<view class="offline-modal">
|
||||||
<text class="offline-title">设备已离线</text>
|
<text class="offline-title">设备已离线</text>
|
||||||
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
<text class="offline-desc">检测到设备已断开连接,请检查设备后继续比赛</text>
|
||||||
<SButton @click="showOfflineModal = false">我知道了</SButton>
|
<SButton :onClick="() => (showOfflineModal = false)">我知道了</SButton>
|
||||||
</view>
|
</view>
|
||||||
</SModal>
|
</SModal>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 12 KiB |
@@ -137,6 +137,10 @@ export default defineStore("store", {
|
|||||||
this.device.deviceId = deviceId;
|
this.device.deviceId = deviceId;
|
||||||
this.device.deviceName = deviceName;
|
this.device.deviceName = deviceName;
|
||||||
},
|
},
|
||||||
|
clearDevice() {
|
||||||
|
this.device = getDefaultDevice();
|
||||||
|
this.online = false;
|
||||||
|
},
|
||||||
async updateConfig(config) {
|
async updateConfig(config) {
|
||||||
this.config = config;
|
this.config = config;
|
||||||
if (this.user.scores !== undefined) {
|
if (this.user.scores !== undefined) {
|
||||||
|
|||||||
Reference in New Issue
Block a user