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52c5b9504a |
@@ -400,7 +400,8 @@ function main() {
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throw new Error(`未知参数:${unknownArgs.join(", ")}`);
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}
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const source = readFileSync(sourcePath, "utf8");
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// 统一换行符,避免 Windows 的 CRLF 让未变更的协议产生不同哈希。
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const source = readFileSync(sourcePath, "utf8").replace(/\r\n?/g, "\n");
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const { generatedBlock, messageCount, fieldCount } = createGeneratedSource(source);
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const runtimeSource = readFileSync(runtimePath, "utf8");
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const startIndex = runtimeSource.indexOf(generatedStartMarker);
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@@ -21,7 +21,9 @@
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import audioManager from "./audioManager";
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const store = useStore();
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const {
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user
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user,
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device,
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online
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} = storeToRefs(store);
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const {
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updateUser,
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@@ -68,7 +70,11 @@
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async function emitUpdateOnline() {
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const data = await getDeviceBatteryAPI();
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updateOnline(data.online);
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const wasOnline = Boolean(online.value);
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const nextOnline = Boolean(data.online);
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updateOnline(nextOnline);
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if (!device.value.deviceId || wasOnline === nextOnline) return;
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audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
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}
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function onDeviceBindInvalid() {
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@@ -8,7 +8,7 @@ try {
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switch (envVersion) {
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case "develop": // 开发版
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// BASE_URL = "http://192.168.1.5:8000/api/shoot";
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// BASE_URL = "http://192.168.1.30:8000/api/shoot";
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BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
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break;
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case "trial": // 体验版
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@@ -186,8 +186,19 @@ export const getDailyCountAPI = () => {
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return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
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};
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export const getHomeData = (seasonId) => {
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return request("GET", `/user/myHome?seasonId=${seasonId}`);
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export const getHomeData = async (seasonId) => {
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const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
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if (!data?.user) return data;
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// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
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return {
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...data,
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user: {
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...data.user,
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rankIcon: data.rankIcon,
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rankName: data.rankName,
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},
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};
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};
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export const getProvinceData = () => {
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@@ -269,6 +280,10 @@ export const createPractiseV2API = (trainingType, difficultyLevel) => {
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});
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};
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export const getCurrentPractiseAPI = () => {
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return request("GET", "/user/practice/current");
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};
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export const startPractiseAPI = (id) => {
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return request("POST", "/user/practice/begin", { id });
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};
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@@ -498,6 +513,25 @@ export const laserAimAPI = async () => {
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return request("POST", "/user/device/laserAim");
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};
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// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
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export const aimRenewAPI = () => {
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const token = uni.getStorageSync(
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`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
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);
|
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const header = {};
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if (token) header.Authorization = `Bearer ${token}`;
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uni.request({
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url: `${BASE_URL}/user/device/aimRenew`,
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method: "POST",
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header,
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data: {},
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timeout: 10000,
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success: () => {},
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||||
fail: () => {},
|
||||
});
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};
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||||
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export const laserCloseAPI = async () => {
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return request("POST", "/user/device/closeAim");
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};
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@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
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export const audioFils = {
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tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
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点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
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设备连接已断开:
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
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设备已连接:
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
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"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
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"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
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||||
// 激光已校准:
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||||
@@ -16,6 +20,8 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
|
||||
距离不足:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
|
||||
"未发现靶纸,请瞄准靶纸射箭":
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
|
||||
轮到你了:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
|
||||
第一轮:
|
||||
@@ -89,6 +95,8 @@ export const audioFils = {
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-13/de7kzzllq0futwynso.mp3",
|
||||
练习开始:
|
||||
"https://static.shelingxingqiu.com/attachment/2025-11-14/de88w0lmmt43nnfmoi.mp3",
|
||||
练习结束:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/audio/%E7%BB%83%E4%B9%A0%E7%BB%93%E6%9D%9F.mp3",
|
||||
射箭声音:
|
||||
"https://static.shelingxingqiu.com/shootaudio/v4/v4/%E7%AE%AD%E9%A3%9E%E8%A1%8C.mp3",
|
||||
命中:
|
||||
@@ -100,8 +108,11 @@ const AUDIO_WARM_CONCURRENCY = 3;
|
||||
const AUDIO_WARM_RETRIES = 1;
|
||||
const AUDIO_WARM_PRIORITY_KEYS = [
|
||||
"点击按钮",
|
||||
"设备连接已断开",
|
||||
"设备已连接",
|
||||
"比赛开始",
|
||||
"练习开始",
|
||||
"练习结束",
|
||||
"请开始射击",
|
||||
"轮到你了",
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||||
"比赛结束",
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||||
@@ -113,6 +124,7 @@ const AUDIO_WARM_PRIORITY_KEYS = [
|
||||
"请红方射箭",
|
||||
"距离合格",
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||||
"距离不足",
|
||||
"未发现靶纸,请瞄准靶纸射箭",
|
||||
"未上靶",
|
||||
"X环",
|
||||
];
|
||||
|
||||
@@ -635,7 +635,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
);
|
||||
} else {
|
||||
ctx.drawImage(
|
||||
"../static/score-bg.png",
|
||||
"/static/score-bg.png",
|
||||
16 + (i % 9) * 30,
|
||||
290 + Math.ceil((i + 1) / 9) * 30,
|
||||
27,
|
||||
@@ -657,7 +657,7 @@ export function renderScores(ctx, arrows = [], bgImg) {
|
||||
ctx.drawImage(bgImg, 24 + rowIndex * 42, i > 5 ? 362 : 320, 38, 38);
|
||||
} else {
|
||||
ctx.drawImage(
|
||||
"../static/score-bg.png",
|
||||
"/static/score-bg.png",
|
||||
24 + rowIndex * 42,
|
||||
i > 5 ? 362 : 320,
|
||||
38,
|
||||
@@ -706,22 +706,39 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
);
|
||||
const bgImg = await loadCanvasImage(canvas, bgImgSrc);
|
||||
|
||||
const avatarImgPromise = loadImage(user.avatar).then((path) =>
|
||||
loadCanvasImage(canvas, path)
|
||||
);
|
||||
const lvlImgPromise = loadImage(user.lvlImage).then((path) =>
|
||||
loadCanvasImage(canvas, path)
|
||||
);
|
||||
// 头像与段位框属于装饰图片,缺失时使用兜底或跳过,避免阻断分享。
|
||||
const loadProfileImage = async (src, fallbackSrc = "", label = "") => {
|
||||
const normalizedSrc =
|
||||
typeof src === "string" && src.startsWith("../static/")
|
||||
? src.slice(2)
|
||||
: src;
|
||||
if (normalizedSrc) {
|
||||
try {
|
||||
const path = await loadImage(normalizedSrc);
|
||||
return await loadCanvasImage(canvas, path);
|
||||
} catch (error) {
|
||||
console.warn(`share ${label} image load failed`, error);
|
||||
}
|
||||
}
|
||||
return fallbackSrc ? loadCanvasImage(canvas, fallbackSrc) : null;
|
||||
};
|
||||
|
||||
let titleImageSrc = "../static/first-try-title.png";
|
||||
const avatarImgPromise = loadProfileImage(
|
||||
user?.avatar,
|
||||
"/static/user-icon.png",
|
||||
"avatar"
|
||||
);
|
||||
const lvlImgPromise = loadProfileImage(user?.lvlImage, "", "level");
|
||||
|
||||
let titleImageSrc = "/static/first-try-title.png";
|
||||
if (type == 2) {
|
||||
titleImageSrc = "../static/practise-one-title.png";
|
||||
titleImageSrc = "/static/practise-one-title.png";
|
||||
} else if (type == 3) {
|
||||
titleImageSrc = "../static/practise-two-title.png";
|
||||
titleImageSrc = "/static/practise-two-title.png";
|
||||
}
|
||||
const titleImgPromise = loadCanvasImage(canvas, titleImageSrc);
|
||||
const scoreBgImgPromise = loadCanvasImage(canvas, "../static/score-bg.png");
|
||||
const qrCodeImgPromise = loadCanvasImage(canvas, "../static/qr-code.png");
|
||||
const scoreBgImgPromise = loadCanvasImage(canvas, "/static/score-bg.png");
|
||||
const qrCodeImgPromise = loadCanvasImage(canvas, "/static/qr-code.png");
|
||||
|
||||
const [avatarImg, lvlImg, titleImg, scoreBgImg, qrCodeImg] =
|
||||
await Promise.all([
|
||||
@@ -738,8 +755,8 @@ export async function sharePractiseData(canvasId, type, user, data) {
|
||||
|
||||
ctx.drawImage(bgImg, 0, 0, width, height);
|
||||
|
||||
drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
|
||||
ctx.drawImage(lvlImg, 12, 15, 42, 42);
|
||||
if (avatarImg) drawRoundImage(ctx, avatarImg, 17, 20, 32, 32, 20);
|
||||
if (lvlImg) ctx.drawImage(lvlImg, 12, 15, 42, 42);
|
||||
|
||||
renderText(ctx, user.nickName, 13, "#fff", 58, 34);
|
||||
renderRankTitle(ctx, user.lvlName);
|
||||
|
||||
@@ -60,25 +60,25 @@ const props = defineProps({
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 7"
|
||||
src="@/static/app-bg6.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 8"
|
||||
src="@/static/app-bg7.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 9"
|
||||
src="@/static/app-bg8.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 11"
|
||||
src="@/static/app-bg9.png"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
|
||||
@@ -43,9 +43,13 @@ function handleTabClick(index) {
|
||||
|
||||
<style scoped>
|
||||
.footer {
|
||||
height: 120px;
|
||||
/* height: 120px; */
|
||||
height: 190rpx;
|
||||
width: 100vw;
|
||||
position: relative;
|
||||
/* position: relative; */
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
|
||||
@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
<view
|
||||
v-if="!players.length && blueTeam.length && redTeam.length"
|
||||
class="players"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
|
||||
>
|
||||
<view>
|
||||
<view
|
||||
@@ -158,7 +158,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.container > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -5px;
|
||||
/* top: -5px; */
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
@@ -22,10 +22,22 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetLeft: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetTop: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hitOffsetPx: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
viewportMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
const activeShot = ref(null);
|
||||
const activeLayout = ref(null);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
const ARROW_IMPACT_MS = 340;
|
||||
const COMPLETE_FALLBACK_MS = 980;
|
||||
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
|
||||
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
@@ -49,12 +64,33 @@ const safeTargetRadius = computed(() => {
|
||||
const safeTargetSize = computed(() => {
|
||||
const width = Number(props.targetWidth);
|
||||
const height = Number(props.targetHeight);
|
||||
const left = Number(props.targetLeft);
|
||||
const top = Number(props.targetTop);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
left: Number.isFinite(left) ? left : 0,
|
||||
top: Number.isFinite(top) ? top : 0,
|
||||
};
|
||||
});
|
||||
|
||||
function getWindowSize() {
|
||||
try {
|
||||
const info =
|
||||
typeof uni.getWindowInfo === "function"
|
||||
? uni.getWindowInfo()
|
||||
: uni.getSystemInfoSync();
|
||||
const width = Number(info?.windowWidth);
|
||||
const height = Number(info?.windowHeight);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
};
|
||||
} catch {
|
||||
return { width: 0, height: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
function hasShotPoint(shot) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
const effectiveShot = computed(() => activeShot.value || props.shot);
|
||||
const effectiveTargetSize = computed(
|
||||
() => activeLayout.value?.target || safeTargetSize.value
|
||||
);
|
||||
const effectiveWindowSize = computed(
|
||||
() => activeLayout.value?.window || getWindowSize()
|
||||
);
|
||||
const isViewportMode = computed(() =>
|
||||
activeLayout.value
|
||||
? activeLayout.value.viewportMode
|
||||
: props.viewportMode === true
|
||||
);
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(effectiveShot.value?.x);
|
||||
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
|
||||
};
|
||||
});
|
||||
|
||||
const arrowAngle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
if (!size.width || !size.height) {
|
||||
const dx = hitPercent.value.left - 50;
|
||||
const dy = 114 - hitPercent.value.top;
|
||||
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, fallbackAngle));
|
||||
const flightPath = computed(() => {
|
||||
const size = effectiveTargetSize.value;
|
||||
const windowSize = effectiveWindowSize.value;
|
||||
|
||||
if (
|
||||
isViewportMode.value &&
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0
|
||||
) {
|
||||
const startX = windowSize.width * 0.5;
|
||||
const endX =
|
||||
size.left +
|
||||
size.width * (hitPercent.value.left / 100) +
|
||||
hitOffset.value.x;
|
||||
const endY =
|
||||
size.top +
|
||||
size.height * (hitPercent.value.top / 100) +
|
||||
hitOffset.value.y;
|
||||
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
|
||||
const startY = Math.max(windowSize.height + 16, endY + 80);
|
||||
const dx = endX - startX;
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
}
|
||||
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const hasScreenCoordinates =
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0;
|
||||
const startX = hasScreenCoordinates
|
||||
? windowSize.width * 0.5 - size.left
|
||||
: size.width * 0.5;
|
||||
const startY = hasScreenCoordinates
|
||||
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
|
||||
: size.height * 1.14;
|
||||
const endX =
|
||||
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY =
|
||||
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const dx = endX - startX;
|
||||
const dy = startY - endY;
|
||||
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, angle));
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
});
|
||||
|
||||
function formatPxOffset(value) {
|
||||
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
const crackStyle = computed(() => {
|
||||
if (isViewportMode.value) {
|
||||
return {
|
||||
left: `${flightPath.value.endX}px`,
|
||||
top: `${flightPath.value.endY}px`,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
};
|
||||
});
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const size = effectiveTargetSize.value;
|
||||
const path = flightPath.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
x = `${endX - startX}px`;
|
||||
y = `${endY - startY}px`;
|
||||
if (isViewportMode.value || (size.width && size.height)) {
|
||||
x = `${path.translateX}px`;
|
||||
y = `${path.translateY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-start-x":
|
||||
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y":
|
||||
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${arrowAngle.value}deg`,
|
||||
"--shot-angle": `${path.angle}deg`,
|
||||
};
|
||||
});
|
||||
|
||||
@@ -189,6 +292,7 @@ function finish(playKey) {
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
activeShot.value = null;
|
||||
activeLayout.value = null;
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
@@ -202,6 +306,11 @@ function play() {
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
activeShot.value = { ...props.shot };
|
||||
activeLayout.value = {
|
||||
target: { ...safeTargetSize.value },
|
||||
window: getWindowSize(),
|
||||
viewportMode: props.viewportMode === true,
|
||||
};
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:class="[
|
||||
'shot-effect',
|
||||
`shot-effect--${phase}`,
|
||||
{ 'shot-effect--viewport': isViewportMode },
|
||||
]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-effect--viewport {
|
||||
position: fixed;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 114%;
|
||||
left: var(--shot-start-x);
|
||||
top: var(--shot-start-y);
|
||||
width: 0;
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
|
||||
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -63,6 +63,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -73,12 +77,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, index) {
|
||||
function triggerShotEffect(team, shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -178,35 +206,67 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
watch(
|
||||
@@ -215,14 +275,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.scores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("red", latestShot, newLen - 1);
|
||||
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("red", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -236,14 +300,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.blueScores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newLen - 1);
|
||||
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -357,6 +425,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -394,11 +470,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -504,17 +582,34 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -524,6 +619,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -25,6 +25,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
usePageScroll: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isHome: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
@@ -53,6 +57,14 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
loading: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
loadingText: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
@@ -125,9 +137,22 @@ const goCalibration = async () => {
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
:titleStyle="titleStyle"
|
||||
:style="
|
||||
usePageScroll
|
||||
? {
|
||||
position: 'sticky',
|
||||
top: capsuleHeight + 'px',
|
||||
zIndex: 10,
|
||||
}
|
||||
: undefined
|
||||
"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<view v-if="usePageScroll">
|
||||
<slot></slot>
|
||||
</view>
|
||||
<scroll-view
|
||||
v-else
|
||||
:scroll-y="scroll"
|
||||
:enhanced="true"
|
||||
:bounces="false"
|
||||
@@ -189,6 +214,18 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: '100%' }"></view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -230,4 +267,55 @@ const goCalibration = async () => {
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgb(0 0 0 / 0.8);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
background: #595959;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
width: 100%;
|
||||
min-height: 6rpx;
|
||||
background: #ffe431;
|
||||
border-radius: 4rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -5,13 +5,19 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
});
|
||||
const getSum = (a, b, c) => {
|
||||
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
|
||||
return sum > 0 ? sum + "环" : "-";
|
||||
const getSum = (...arrows) => {
|
||||
const recordedArrows = arrows.filter(Boolean);
|
||||
if (!recordedArrows.length) return "-";
|
||||
const sum = recordedArrows.reduce(
|
||||
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||
0
|
||||
);
|
||||
return `${sum}环`;
|
||||
};
|
||||
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
|
||||
const getShowText = (arrow = {}) => {
|
||||
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
|
||||
const getShowText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
|
||||
@@ -57,19 +57,22 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
const getRing = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ? arrow.ring : "-";
|
||||
return Number(arrow.ring) || 0;
|
||||
};
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill({ ring: 0 });
|
||||
const data = new Array(props.total).fill(null);
|
||||
(props.result.details || []).forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
const validArrows = computed(
|
||||
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
|
||||
);
|
||||
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
|
||||
const openCoachComment = () => {
|
||||
if (!isMember.value) return;
|
||||
|
||||
@@ -46,6 +46,10 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
endAudioKey: {
|
||||
type: String,
|
||||
default: "比赛结束",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("#fed847");
|
||||
@@ -144,7 +148,7 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play(audioKey);
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
audioManager.play(props.endAudioKey, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
clickSound: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -39,7 +44,19 @@ watch(
|
||||
{}
|
||||
);
|
||||
|
||||
const playClickSound = () => {
|
||||
if (props.clickSound) {
|
||||
audioManager.play("点击按钮");
|
||||
}
|
||||
};
|
||||
|
||||
const handleSelectTarget = (target) => {
|
||||
playClickSound();
|
||||
selectedTarget.value = target;
|
||||
};
|
||||
|
||||
const handleConfirm = () => {
|
||||
playClickSound();
|
||||
props.onConfirm(selectedTarget.value);
|
||||
props.onClose();
|
||||
};
|
||||
@@ -70,14 +87,14 @@ const handleConfirm = () => {
|
||||
<view class="target-options">
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
|
||||
@click="() => (selectedTarget = 1)"
|
||||
@click="handleSelectTarget(1)"
|
||||
>
|
||||
<text>20厘米全环靶</text>
|
||||
</view>
|
||||
<view style="width: 30rpx"></view>
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
|
||||
@click="() => (selectedTarget = 2)"
|
||||
@click="handleSelectTarget(2)"
|
||||
>
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -10,6 +10,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
fullNickname: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onSignin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -61,7 +65,13 @@ watch(
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ width: containerWidth }">
|
||||
<view
|
||||
:class="[
|
||||
'container',
|
||||
fullNickname ? 'container--full-nickname' : '',
|
||||
]"
|
||||
:style="{ width: containerWidth }"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:rankLvl="user.rankLvl"
|
||||
@@ -83,11 +93,11 @@ watch(
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<image
|
||||
<!-- <image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
/> -->
|
||||
</view>
|
||||
<view class="user-stats">
|
||||
<text class="level-tag level-tag-first">段位积分</text>
|
||||
@@ -165,6 +175,19 @@ watch(
|
||||
max-width: 180rpx;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-details {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name .member-nickname {
|
||||
max-width: 80%;
|
||||
}
|
||||
|
||||
.user-name .member-nickname__text,
|
||||
.user-name .member-nickname__shine {
|
||||
font-size: 13px;
|
||||
|
||||
@@ -349,6 +349,7 @@ function getShootResultAudioKeys(shootData) {
|
||||
function getTestDistanceAudioKeys(shootData) {
|
||||
const distance = Number(shootData?.distance ?? shootData?.dst);
|
||||
if (Number.isNaN(distance)) return [];
|
||||
if (distance === 0) return ["未发现靶纸,请瞄准靶纸射箭"];
|
||||
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
|
||||
}
|
||||
|
||||
@@ -373,7 +374,7 @@ function getAckAudioKeys(message, businessMessage) {
|
||||
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
|
||||
return ["比赛结束"];
|
||||
case ServerMessageType.SERVER_MSG_PRACTICE_END:
|
||||
return ["比赛结束"];
|
||||
return [currentContext?.practiceEndAudioKey || "比赛结束"];
|
||||
case ServerMessageType.SERVER_MSG_CHECK:
|
||||
return getTestDistanceAudioKeys(businessMessage?.shootData);
|
||||
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
|
||||
@@ -849,6 +850,8 @@ export function connectMatchWebSocket(options = {}) {
|
||||
token,
|
||||
mode,
|
||||
requestPracticeInfoOnOpen = false,
|
||||
appHideResumable = false,
|
||||
practiceEndAudioKey = "",
|
||||
force = false,
|
||||
reconnecting = false,
|
||||
reconnectReason = "",
|
||||
@@ -920,6 +923,8 @@ export function connectMatchWebSocket(options = {}) {
|
||||
isMelee:
|
||||
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
|
||||
requestPracticeInfoOnOpen: requestPracticeInfoOnOpen === true,
|
||||
appHideResumable: appHideResumable === true,
|
||||
practiceEndAudioKey: String(practiceEndAudioKey || "").trim(),
|
||||
meleeHalfRest: isSameContext
|
||||
? currentContext?.meleeHalfRest === true
|
||||
: false,
|
||||
@@ -1016,9 +1021,22 @@ export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
|
||||
});
|
||||
}
|
||||
|
||||
export function setMatchAppHideResumable(enabled) {
|
||||
if (!currentContext) return;
|
||||
currentContext.appHideResumable = enabled === true;
|
||||
}
|
||||
|
||||
export function closeMatchWebSocket(options = {}) {
|
||||
// 默认关闭时会发送 LEAVE;内部切换连接可通过 sendLeave:false 跳过。
|
||||
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
|
||||
const { reason = "manual" } = options;
|
||||
// 可恢复训练切后台只断开传输层,不能把它上报成主动离场。
|
||||
const shouldSendLeave =
|
||||
options.sendLeave === undefined
|
||||
? !(
|
||||
reason === "app-hide" &&
|
||||
currentContext?.appHideResumable === true
|
||||
)
|
||||
: options.sendLeave === true;
|
||||
|
||||
manualClose = true;
|
||||
clearReconnectTimer();
|
||||
@@ -1051,6 +1069,7 @@ export default {
|
||||
ServerMessageType,
|
||||
connectMatchWebSocket,
|
||||
connectMatchWebSocketFromNotice,
|
||||
setMatchAppHideResumable,
|
||||
closeMatchWebSocket,
|
||||
forceReconnectMatchWebSocket,
|
||||
handleMatchNetworkStatusChange,
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
|
||||
import { laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
// import audioManager from "@/audioManager";
|
||||
|
||||
@@ -23,8 +24,56 @@ const guides = [
|
||||
];
|
||||
|
||||
const done = ref(true);
|
||||
let aimRenewTimer = null;
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let aimSessionVersion = 0;
|
||||
|
||||
const stopAimRenew = () => {
|
||||
if (!aimRenewTimer) return;
|
||||
clearInterval(aimRenewTimer);
|
||||
aimRenewTimer = null;
|
||||
};
|
||||
|
||||
const startAimRenew = () => {
|
||||
stopAimRenew();
|
||||
aimRenewTimer = setInterval(() => {
|
||||
aimRenewAPI();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
const openAimSession = async (sessionVersion) => {
|
||||
try {
|
||||
await laserAimAPI();
|
||||
} catch (error) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
!pageMounted ||
|
||||
!pageVisible ||
|
||||
sessionVersion !== aimSessionVersion
|
||||
) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
return;
|
||||
}
|
||||
|
||||
startAimRenew();
|
||||
};
|
||||
|
||||
const stopAimSession = (closeLaser = true) => {
|
||||
const wasVisible = pageVisible;
|
||||
pageVisible = false;
|
||||
aimSessionVersion += 1;
|
||||
stopAimRenew();
|
||||
|
||||
if (closeLaser && wasVisible) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
}
|
||||
};
|
||||
|
||||
const onComplete = async () => {
|
||||
stopAimSession(false);
|
||||
await laserCloseAPI();
|
||||
uni.navigateBack();
|
||||
};
|
||||
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
|
||||
});
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserAimAPI();
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
const sessionVersion = ++aimSessionVersion;
|
||||
if (pageMounted) void openAimSession(sessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(async () => {
|
||||
onHide(() => {
|
||||
stopAimSession();
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void openAimSession(aimSessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
stopAimSession();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -154,7 +154,10 @@ async function onReceiveMessage(msg) {
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
|
||||
if (msg.shootData.distance / 100 >= 5) {
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (rawDistance / 100 >= 5) {
|
||||
audioManager.play("距离合格");
|
||||
btnDisabled.value = false;
|
||||
showGuide.value = true;
|
||||
|
||||
@@ -511,6 +511,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
|
||||
</view>
|
||||
<view class="foot-space"></view>
|
||||
<AppFooter/>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -518,9 +519,12 @@ onShareTimeline(() => {
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: calc(100% - 120px);
|
||||
/* height: calc(100% + 240rpx); */
|
||||
}
|
||||
.foot-space{
|
||||
width: 100%;
|
||||
height: 200rpx;
|
||||
}
|
||||
|
||||
.feature-grid {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
@@ -680,7 +684,7 @@ onShareTimeline(() => {
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
font-size: 24rpx;
|
||||
color: #fff6;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
@@ -13,10 +13,10 @@ const data = ref({
|
||||
rounds: [],
|
||||
});
|
||||
const players = ref([]);
|
||||
const isLoading = ref(true);
|
||||
const loadError = ref("");
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.battleId) return;
|
||||
battleId.value = options.battleId || "60510101693403136";
|
||||
const loadBattle = async () => {
|
||||
const result = await getBattleAPI(battleId.value);
|
||||
data.value = result;
|
||||
if (result.mode > 3) {
|
||||
@@ -62,6 +62,32 @@ onLoad(async (options) => {
|
||||
|
||||
players.value = [...rankedPlayers, ...unrankedPlayers];
|
||||
}
|
||||
|
||||
// 数据和派生列表均已就绪后再关闭占位,避免空壳闪烁。
|
||||
isLoading.value = false;
|
||||
};
|
||||
|
||||
const requestBattle = () => {
|
||||
if (!battleId.value) return;
|
||||
|
||||
isLoading.value = true;
|
||||
loadError.value = "";
|
||||
loadBattle().catch((error) => {
|
||||
console.error("加载比赛详情失败:", error);
|
||||
loadError.value = "赛况加载失败";
|
||||
isLoading.value = false;
|
||||
});
|
||||
};
|
||||
|
||||
onLoad((options) => {
|
||||
if (!options.battleId) {
|
||||
loadError.value = "缺少比赛信息";
|
||||
isLoading.value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
battleId.value = options.battleId;
|
||||
requestBattle();
|
||||
});
|
||||
|
||||
const checkBowData = (selected) => {
|
||||
@@ -80,6 +106,17 @@ const checkBowData = (selected) => {
|
||||
<template>
|
||||
<Container title="详情">
|
||||
<view class="container">
|
||||
<view v-if="isLoading" class="page-state">
|
||||
<text>赛况加载中...</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="loadError"
|
||||
class="page-state page-state--error"
|
||||
@click="requestBattle"
|
||||
>
|
||||
<text>{{ loadError }}</text>
|
||||
<text v-if="battleId" class="retry-text">点击重新加载</text>
|
||||
</view>
|
||||
<BattleHeader
|
||||
v-if="data.mode <= 3"
|
||||
:winner="data.winTeam"
|
||||
@@ -165,6 +202,22 @@ const checkBowData = (selected) => {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
.page-state {
|
||||
min-height: 60vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 26rpx;
|
||||
}
|
||||
.page-state--error {
|
||||
color: rgba(255, 255, 255, 0.72);
|
||||
}
|
||||
.retry-text {
|
||||
margin-top: 16rpx;
|
||||
color: #fed847;
|
||||
}
|
||||
.score-header,
|
||||
.score-row {
|
||||
display: flex;
|
||||
|
||||
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowPower from "@/components/BowPower.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
@@ -489,8 +490,8 @@ onShow(() => {
|
||||
:totalRound="12"
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:isSvip="isCurrentUserSvip"
|
||||
:missAsZero="true"
|
||||
:stop="halfRest"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
|
||||
@@ -35,7 +35,7 @@ const memberTypes = [
|
||||
heroBadge: "../../static/vip/normal-hero-badge.png",
|
||||
buttonClass: "activate-btn--normal",
|
||||
benefits: [
|
||||
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
||||
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
||||
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
||||
@@ -59,7 +59,7 @@ const memberTypes = [
|
||||
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
||||
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
||||
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
||||
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
||||
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
||||
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
||||
|
||||
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">昵称美化</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">黄金</text>
|
||||
<text class="table-cell">炫彩</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属客服</text>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -16,10 +16,17 @@ import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getCurrentPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import {
|
||||
connectMatchWebSocket,
|
||||
closeMatchWebSocket,
|
||||
setMatchAppHideResumable,
|
||||
MATCH_WS_PRACTICE_SYNC_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
@@ -35,11 +42,21 @@ const isSvip = ref(false);
|
||||
const total = 12;
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const serverAddr = ref("");
|
||||
const showGuide = ref(false);
|
||||
const tips = ref("");
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const hiddenWhileActive = ref(false);
|
||||
const resumeInFlight = ref(false);
|
||||
const foregroundResumeSyncPending = ref(false);
|
||||
const pageVisible = ref(true);
|
||||
const appHideResumable = ref(false);
|
||||
const restoringSnapshot = ref(false);
|
||||
let practiceSyncTimer = null;
|
||||
let waitingPracticeSync = false;
|
||||
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
@@ -48,6 +65,63 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const setPracticeAppHideResumable = (enabled) => {
|
||||
appHideResumable.value = enabled === true;
|
||||
setMatchAppHideResumable(appHideResumable.value);
|
||||
};
|
||||
|
||||
const clearPracticeSyncTimer = () => {
|
||||
if (!practiceSyncTimer) return;
|
||||
clearTimeout(practiceSyncTimer);
|
||||
practiceSyncTimer = null;
|
||||
};
|
||||
|
||||
const cancelPracticeSyncWait = () => {
|
||||
waitingPracticeSync = false;
|
||||
clearPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const startPracticeSyncTimer = () => {
|
||||
clearPracticeSyncTimer();
|
||||
waitingPracticeSync = true;
|
||||
practiceSyncTimer = setTimeout(() => {
|
||||
practiceSyncTimer = null;
|
||||
if (!waitingPracticeSync) return;
|
||||
|
||||
waitingPracticeSync = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-resume-timeout",
|
||||
sendLeave: false,
|
||||
});
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}, PRACTICE_SYNC_TIMEOUT_MS);
|
||||
};
|
||||
|
||||
const connectPracticeServer = () => {
|
||||
const latestServerAddr = String(serverAddr.value || "").trim();
|
||||
if (!practiseId.value || !latestServerAddr) return false;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-switch",
|
||||
sendLeave: false,
|
||||
});
|
||||
connectMatchWebSocket({
|
||||
serverAddr: latestServerAddr,
|
||||
matchId: practiseId.value,
|
||||
userId: user.value.id,
|
||||
requestPracticeInfoOnOpen: true,
|
||||
appHideResumable: true,
|
||||
});
|
||||
setPracticeAppHideResumable(true);
|
||||
return true;
|
||||
};
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
@@ -64,11 +138,8 @@ const createPractise = async () => {
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
serverAddr.value = result.serverAddr;
|
||||
connectPracticeServer();
|
||||
return result;
|
||||
};
|
||||
|
||||
@@ -94,6 +165,10 @@ const onReady = async () => {
|
||||
};
|
||||
|
||||
const onOver = async (message) => {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
@@ -105,11 +180,16 @@ async function onReceiveMessage(msg) {
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
setPracticeAppHideResumable(false);
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
@@ -117,6 +197,7 @@ async function onComplete() {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
@@ -128,6 +209,10 @@ async function onComplete() {
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
@@ -140,6 +225,141 @@ async function exitPractise() {
|
||||
}
|
||||
}
|
||||
|
||||
const stopMissingCurrentPracticeAndExit = async () => {
|
||||
if (exiting.value) return;
|
||||
|
||||
const localPractiseId = practiseId.value;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (localPractiseId) {
|
||||
await endPractiseAPI(localPractiseId);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop missing current practice", error);
|
||||
} finally {
|
||||
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
const resumeCurrentPractice = async () => {
|
||||
if (
|
||||
resumeInFlight.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
!appHideResumable.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
resumeInFlight.value = true;
|
||||
try {
|
||||
let currentPractice;
|
||||
try {
|
||||
currentPractice = await getCurrentPractiseAPI();
|
||||
} catch (error) {
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("Failed to get current practice", error);
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
|
||||
|
||||
const latestPractiseId = currentPractice?.id;
|
||||
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
|
||||
if (
|
||||
currentPractice === null ||
|
||||
!latestPractiseId ||
|
||||
!latestServerAddr
|
||||
) {
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
practiseId.value = latestPractiseId;
|
||||
serverAddr.value = latestServerAddr;
|
||||
foregroundResumeSyncPending.value = true;
|
||||
if (!connectPracticeServer()) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
}
|
||||
} finally {
|
||||
resumeInFlight.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMatchSocketState = (event = {}) => {
|
||||
if (event.state !== "open") return;
|
||||
if (
|
||||
event.matchId &&
|
||||
String(event.matchId) !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
startPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const onPracticeInfoSync = async (payload = {}) => {
|
||||
const responsePractiseId = String(
|
||||
payload.matchId || payload.practiceInfo?.id || ""
|
||||
);
|
||||
if (
|
||||
!responsePractiseId ||
|
||||
responsePractiseId !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = payload.practiceInfo;
|
||||
if (!snapshot || typeof snapshot !== "object") return;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
|
||||
restoringSnapshot.value = true;
|
||||
await nextTick();
|
||||
try {
|
||||
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
|
||||
isSvip.value = snapshot.sVip === true;
|
||||
|
||||
const status = Number(snapshot.status);
|
||||
if (status === 1) {
|
||||
start.value = false;
|
||||
} else if (status === 2) {
|
||||
start.value = true;
|
||||
}
|
||||
} finally {
|
||||
restoringSnapshot.value = false;
|
||||
await nextTick();
|
||||
}
|
||||
|
||||
const timeLimit = Number(snapshot.timeLimit);
|
||||
const duration = Number(snapshot.duration);
|
||||
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
|
||||
uni.$emit(
|
||||
"update-remain",
|
||||
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
@@ -163,6 +383,25 @@ const onClickShare = debounce(async () => {
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible.value = false;
|
||||
if (
|
||||
!appHideResumable.value ||
|
||||
exiting.value ||
|
||||
!practiseId.value ||
|
||||
practiseResult.value?.details
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
hiddenWhileActive.value = true;
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
pageVisible.value = true;
|
||||
await resumeCurrentPractice();
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
// audioManager.play("第一轮");
|
||||
@@ -170,15 +409,21 @@ onMounted(async () => {
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$on("share-image", onClickShare);
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
cancelPracticeSyncWait();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
@@ -205,6 +450,7 @@ onBeforeUnmount(() => {
|
||||
}`"
|
||||
:start="start"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -215,10 +461,12 @@ onBeforeUnmount(() => {
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="!restoringSnapshot"
|
||||
:totalRound="start ? total / 4 : 0"
|
||||
:currentRound="scores.length % 3"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<ScorePanel2 :arrows="scores" />
|
||||
<ScoreResult
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, nextTick, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "@/components/ShootProgress.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
@@ -15,17 +16,23 @@ import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getCurrentPractiseAPI,
|
||||
getPractiseAPI,
|
||||
startPractiseAPI,
|
||||
} from "@/apis";
|
||||
import { connectMatchWebSocket, closeMatchWebSocket } from "@/matchWebsocket";
|
||||
import {
|
||||
connectMatchWebSocket,
|
||||
closeMatchWebSocket,
|
||||
setMatchAppHideResumable,
|
||||
MATCH_WS_PRACTICE_SYNC_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
import {onLoad} from "@dcloudio/uni-app";
|
||||
const store = useStore();
|
||||
const { user, device } = storeToRefs(store);
|
||||
|
||||
@@ -35,10 +42,20 @@ const isSvip = ref(false);
|
||||
const total = 36;
|
||||
const practiseResult = ref({});
|
||||
const practiseId = ref("");
|
||||
const serverAddr = ref("");
|
||||
const showGuide = ref(false);
|
||||
const targetType = ref(1);
|
||||
const sharing = ref(false);
|
||||
const exiting = ref(false);
|
||||
const hiddenWhileActive = ref(false);
|
||||
const resumeInFlight = ref(false);
|
||||
const foregroundResumeSyncPending = ref(false);
|
||||
const pageVisible = ref(true);
|
||||
const appHideResumable = ref(false);
|
||||
const restoringSnapshot = ref(false);
|
||||
let practiceSyncTimer = null;
|
||||
let waitingPracticeSync = false;
|
||||
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
|
||||
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
|
||||
|
||||
onLoad((options) => {
|
||||
@@ -47,6 +64,63 @@ onLoad((options) => {
|
||||
}
|
||||
});
|
||||
|
||||
const setPracticeAppHideResumable = (enabled) => {
|
||||
appHideResumable.value = enabled === true;
|
||||
setMatchAppHideResumable(appHideResumable.value);
|
||||
};
|
||||
|
||||
const clearPracticeSyncTimer = () => {
|
||||
if (!practiceSyncTimer) return;
|
||||
clearTimeout(practiceSyncTimer);
|
||||
practiceSyncTimer = null;
|
||||
};
|
||||
|
||||
const cancelPracticeSyncWait = () => {
|
||||
waitingPracticeSync = false;
|
||||
clearPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const startPracticeSyncTimer = () => {
|
||||
clearPracticeSyncTimer();
|
||||
waitingPracticeSync = true;
|
||||
practiceSyncTimer = setTimeout(() => {
|
||||
practiceSyncTimer = null;
|
||||
if (!waitingPracticeSync) return;
|
||||
|
||||
waitingPracticeSync = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-resume-timeout",
|
||||
sendLeave: false,
|
||||
});
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
}, PRACTICE_SYNC_TIMEOUT_MS);
|
||||
};
|
||||
|
||||
const connectPracticeServer = () => {
|
||||
const latestServerAddr = String(serverAddr.value || "").trim();
|
||||
if (!practiseId.value || !latestServerAddr) return false;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
closeMatchWebSocket({
|
||||
reason: "legacy-practice-switch",
|
||||
sendLeave: false,
|
||||
});
|
||||
connectMatchWebSocket({
|
||||
serverAddr: latestServerAddr,
|
||||
matchId: practiseId.value,
|
||||
userId: user.value.id,
|
||||
requestPracticeInfoOnOpen: true,
|
||||
appHideResumable: true,
|
||||
});
|
||||
setPracticeAppHideResumable(true);
|
||||
return true;
|
||||
};
|
||||
|
||||
const createPractise = async () => {
|
||||
closeMatchWebSocket({ reason: "practice-recreate" });
|
||||
const result = await createPractiseAPI(
|
||||
@@ -63,11 +137,8 @@ const createPractise = async () => {
|
||||
});
|
||||
return null;
|
||||
}
|
||||
connectMatchWebSocket({
|
||||
serverAddr: result.serverAddr,
|
||||
matchId: result.id,
|
||||
userId: user.value.id,
|
||||
});
|
||||
serverAddr.value = result.serverAddr;
|
||||
connectPracticeServer();
|
||||
return result;
|
||||
};
|
||||
|
||||
@@ -93,6 +164,10 @@ const onReady = async () => {
|
||||
};
|
||||
|
||||
const onOver = async (message) => {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
practiseResult.value = Array.isArray(message?.details)
|
||||
? message
|
||||
: await getPractiseAPI(practiseId.value);
|
||||
@@ -104,6 +179,10 @@ async function onReceiveMessage(msg) {
|
||||
isSvip.value = msg.sVip === true;
|
||||
scores.value = Array.isArray(msg.details) ? msg.details : scores.value;
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
setTimeout(() => onOver(msg), 1500);
|
||||
}
|
||||
// messages.forEach((msg) => {
|
||||
@@ -125,6 +204,7 @@ async function onReceiveMessage(msg) {
|
||||
}
|
||||
|
||||
async function onComplete() {
|
||||
setPracticeAppHideResumable(false);
|
||||
const validArrows = (practiseResult.value.details || []).filter(
|
||||
(a) => a.x !== -30 && a.y !== -30
|
||||
);
|
||||
@@ -132,6 +212,7 @@ async function onComplete() {
|
||||
uni.navigateBack();
|
||||
} else {
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
@@ -143,6 +224,10 @@ async function onComplete() {
|
||||
async function exitPractise() {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (practiseId.value && !practiseResult.value?.details) {
|
||||
@@ -155,6 +240,141 @@ async function exitPractise() {
|
||||
}
|
||||
}
|
||||
|
||||
const stopMissingCurrentPracticeAndExit = async () => {
|
||||
if (exiting.value) return;
|
||||
|
||||
const localPractiseId = practiseId.value;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
cancelPracticeSyncWait();
|
||||
|
||||
try {
|
||||
if (localPractiseId) {
|
||||
await endPractiseAPI(localPractiseId);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to stop missing current practice", error);
|
||||
} finally {
|
||||
closeMatchWebSocket({ reason: "legacy-practice-current-missing" });
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
isSvip.value = false;
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
const resumeCurrentPractice = async () => {
|
||||
if (
|
||||
resumeInFlight.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
!appHideResumable.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
resumeInFlight.value = true;
|
||||
try {
|
||||
let currentPractice;
|
||||
try {
|
||||
currentPractice = await getCurrentPractiseAPI();
|
||||
} catch (error) {
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("Failed to get current practice", error);
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pageVisible.value || !hiddenWhileActive.value || exiting.value) return;
|
||||
|
||||
const latestPractiseId = currentPractice?.id;
|
||||
const latestServerAddr = String(currentPractice?.serverAddr || "").trim();
|
||||
if (
|
||||
currentPractice === null ||
|
||||
!latestPractiseId ||
|
||||
!latestServerAddr
|
||||
) {
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
practiseId.value = latestPractiseId;
|
||||
serverAddr.value = latestServerAddr;
|
||||
foregroundResumeSyncPending.value = true;
|
||||
if (!connectPracticeServer()) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
await stopMissingCurrentPracticeAndExit();
|
||||
}
|
||||
} finally {
|
||||
resumeInFlight.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMatchSocketState = (event = {}) => {
|
||||
if (event.state !== "open") return;
|
||||
if (
|
||||
event.matchId &&
|
||||
String(event.matchId) !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
startPracticeSyncTimer();
|
||||
};
|
||||
|
||||
const onPracticeInfoSync = async (payload = {}) => {
|
||||
const responsePractiseId = String(
|
||||
payload.matchId || payload.practiceInfo?.id || ""
|
||||
);
|
||||
if (
|
||||
!responsePractiseId ||
|
||||
responsePractiseId !== String(practiseId.value)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const snapshot = payload.practiceInfo;
|
||||
if (!snapshot || typeof snapshot !== "object") return;
|
||||
|
||||
cancelPracticeSyncWait();
|
||||
foregroundResumeSyncPending.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
|
||||
restoringSnapshot.value = true;
|
||||
await nextTick();
|
||||
try {
|
||||
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
|
||||
isSvip.value = snapshot.sVip === true;
|
||||
|
||||
const status = Number(snapshot.status);
|
||||
if (status === 1) {
|
||||
start.value = false;
|
||||
} else if (status === 2) {
|
||||
start.value = true;
|
||||
}
|
||||
} finally {
|
||||
restoringSnapshot.value = false;
|
||||
await nextTick();
|
||||
}
|
||||
|
||||
const timeLimit = Number(snapshot.timeLimit);
|
||||
const duration = Number(snapshot.duration);
|
||||
if (Number(snapshot.status) === 2 && Number.isFinite(timeLimit) && timeLimit > 0) {
|
||||
uni.$emit(
|
||||
"update-remain",
|
||||
Math.max(0, timeLimit - (Number.isFinite(duration) ? duration : 0))
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const getResultTipSrc = (result = {}) => {
|
||||
const validCount = (result.details || []).filter(
|
||||
(arrow) => arrow.x !== -30 && arrow.y !== -30
|
||||
@@ -178,21 +398,46 @@ const onClickShare = debounce(async () => {
|
||||
}
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
pageVisible.value = false;
|
||||
if (
|
||||
!appHideResumable.value ||
|
||||
exiting.value ||
|
||||
!practiseId.value ||
|
||||
practiseResult.value?.details
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
hiddenWhileActive.value = true;
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
pageVisible.value = true;
|
||||
await resumeCurrentPractice();
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
uni.$on(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$on("share-image", onClickShare);
|
||||
await createPractise();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
cancelPracticeSyncWait();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: false,
|
||||
});
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
uni.$off(MATCH_WS_PRACTICE_SYNC_EVENT, onPracticeInfoSync);
|
||||
uni.$off(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$off("share-image", onClickShare);
|
||||
audioManager.stopAll();
|
||||
closeMatchWebSocket({ reason: "practice-leave" });
|
||||
@@ -214,6 +459,7 @@ onBeforeUnmount(() => {
|
||||
:start="start"
|
||||
:total="3600"
|
||||
:onStop="onOver"
|
||||
end-audio-key="练习结束"
|
||||
/>
|
||||
<view class="user-row">
|
||||
<Avatar :src="user.avatar" :size="35" />
|
||||
@@ -224,6 +470,7 @@ onBeforeUnmount(() => {
|
||||
<BowPower />
|
||||
</view>
|
||||
<BowTarget
|
||||
v-if="!restoringSnapshot"
|
||||
:currentRound="scores.length"
|
||||
:totalRound="start ? total : 0"
|
||||
:scores="scores"
|
||||
|
||||
@@ -1,5 +1,61 @@
|
||||
<script setup>
|
||||
import Container from "@/components/Container.vue";
|
||||
|
||||
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
|
||||
|
||||
const rankRows = [
|
||||
{
|
||||
name: "倔强青铜",
|
||||
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
|
||||
picNames: ["青铜1", "青铜2", "青铜3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "秩序白银",
|
||||
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
|
||||
picNames: ["白银1", "白银2", "白银3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "荣耀黄金",
|
||||
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
|
||||
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
|
||||
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
|
||||
},
|
||||
{
|
||||
name: "永恒钻石",
|
||||
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
|
||||
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
|
||||
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
|
||||
},
|
||||
];
|
||||
|
||||
const kingRankRows = [
|
||||
{ name: "最强王者", score: "0-9" },
|
||||
{ name: "非凡王者", score: "10-19" },
|
||||
{ name: "无双王者", score: "20-29" },
|
||||
{ name: "绝世王者", score: "30-39" },
|
||||
{ name: "至圣王者", score: "40-49" },
|
||||
{ name: "荣耀王者", score: "50-99" },
|
||||
{ name: "传奇王者", score: "100+" },
|
||||
];
|
||||
|
||||
const meleeScoreTables = [
|
||||
{
|
||||
title: "5人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5],
|
||||
scores: [150, 75, 0, -100, -100],
|
||||
},
|
||||
{
|
||||
title: "10人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
|
||||
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
|
||||
},
|
||||
];
|
||||
|
||||
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
|
||||
const getLevelIcon = (levelName) =>
|
||||
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
<view class="sub-section">
|
||||
<view class="sub-title">(一)基本规则</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">重一局:</text>
|
||||
<text class="rule-value">+100积分</text>
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
|
||||
>
|
||||
</view>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">输一局:</text>
|
||||
<text class="rule-value">-100积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(2v2):</text>
|
||||
<text class="rule-value">额外+40积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(3v3):</text>
|
||||
<text class="rule-value">额外+60积分</text>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">五连胜:</text>
|
||||
<text class="rule-value">每局额外+15积分</text>
|
||||
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
|
||||
<view class="rule-paragraph">
|
||||
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
|
||||
</view>
|
||||
|
||||
<view class="melee-score-table">
|
||||
<view
|
||||
v-for="table in meleeScoreTables"
|
||||
:key="table.title"
|
||||
class="melee-table-section"
|
||||
>
|
||||
<view class="melee-table-title">{{ table.title }}</view>
|
||||
<scroll-view
|
||||
class="melee-table-scroll"
|
||||
scroll-x
|
||||
:enhanced="true"
|
||||
:show-scrollbar="false"
|
||||
>
|
||||
<view
|
||||
:class="[
|
||||
'melee-table-body',
|
||||
table.rankings.length > 5
|
||||
? 'melee-table-body--wide'
|
||||
: '',
|
||||
]"
|
||||
>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>排名</text
|
||||
>
|
||||
<text
|
||||
v-for="ranking in table.rankings"
|
||||
:key="ranking"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ ranking }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>积分</text
|
||||
>
|
||||
<text
|
||||
v-for="(score, index) in table.scores"
|
||||
:key="index"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ score }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
|
||||
<view class="section">
|
||||
<view class="title">三、(表格)</view>
|
||||
<view class="rank-table">
|
||||
<view class="table-row">
|
||||
<text>大段位</text>
|
||||
<text>小段位</text>
|
||||
<text>积分(100积分=1星)</text>
|
||||
<view class="table-row table-header">
|
||||
<text class="table-cell major-column">大段位</text>
|
||||
<text class="table-cell minor-column">小段位</text>
|
||||
<text class="table-cell score-column">积分(100积分=1星)</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>倔强青铜</text>
|
||||
<view>
|
||||
<text>青铜1</text>
|
||||
<text>青铜2</text>
|
||||
<text>青铜3</text>
|
||||
|
||||
<view
|
||||
v-for="rank in rankRows"
|
||||
:key="rank.name"
|
||||
class="table-row rank-group-row"
|
||||
>
|
||||
<view class="table-cell major-column major-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.picNames[0])"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>秩序白银</text>
|
||||
<view>
|
||||
<text>白铜1</text>
|
||||
<text>白铜2</text>
|
||||
<text>白铜3</text>
|
||||
|
||||
<view class="minor-column minor-rank-cell">
|
||||
<text
|
||||
v-for="level in rank.levels"
|
||||
:key="level"
|
||||
class="table-cell minor-rank-item"
|
||||
>
|
||||
{{ level }}
|
||||
</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
||||
|
||||
<text class="table-cell score-column score-text">
|
||||
{{ rank.score }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>荣耀黄金</text>
|
||||
<view>
|
||||
<text>黄金1</text>
|
||||
<text>黄金2</text>
|
||||
<text>黄金3</text>
|
||||
<text>黄金4</text>
|
||||
|
||||
<view
|
||||
v-for="rank in kingRankRows"
|
||||
:key="rank.name"
|
||||
class="table-row king-rank-row"
|
||||
>
|
||||
<view class="table-cell king-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.name)"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>永恒钻石</text>
|
||||
<view>
|
||||
<text>钻石1</text>
|
||||
<text>钻石2</text>
|
||||
<text>钻石3</text>
|
||||
<text>钻石4</text>
|
||||
<text>钻石5</text>
|
||||
</view>
|
||||
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>最强王者</text>
|
||||
<text>0-9</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>非凡王者</text>
|
||||
<text>10-19</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>无双王者</text>
|
||||
<text>20-29</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>绝世王者</text>
|
||||
<text>30-39</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>至圣王者</text>
|
||||
<text>40-49</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>荣耀王者</text>
|
||||
<text>50-99</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>传奇王者</text>
|
||||
<text>100+</text>
|
||||
<text class="table-cell king-score-cell">{{ rank.score }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
.rule-item {
|
||||
display: flex;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.rule-label {
|
||||
font-size: 14px;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 16rpx;
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.rule-value {
|
||||
font-size: 14px;
|
||||
.rule-mode {
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
|
||||
.rule-mode:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.rule-mode-title {
|
||||
margin-bottom: 12rpx;
|
||||
font-size: 28rpx;
|
||||
color: #333333;
|
||||
font-weight: 600;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.rule-bullet {
|
||||
flex-shrink: 0;
|
||||
margin-right: 10rpx;
|
||||
font-size: 20rpx;
|
||||
line-height: 2.38;
|
||||
}
|
||||
|
||||
.rule-content {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.rule-paragraph {
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.melee-score-table {
|
||||
margin-top: 20rpx;
|
||||
border: $uni-border;
|
||||
color: #333333;
|
||||
font-size: 26rpx;
|
||||
}
|
||||
|
||||
.melee-table-section + .melee-table-section {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-title {
|
||||
padding: 14rpx 16rpx;
|
||||
background-color: #f5f6f7;
|
||||
color: #e53935;
|
||||
font-weight: 600;
|
||||
border-bottom: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-scroll {
|
||||
width: 100%;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.melee-table-body {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.melee-table-body--wide {
|
||||
width: 900rpx;
|
||||
}
|
||||
|
||||
.melee-table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.melee-table-row + .melee-table-row {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
align-items: center;
|
||||
min-width: 0;
|
||||
min-height: 72rpx;
|
||||
padding: 10rpx 12rpx;
|
||||
box-sizing: border-box;
|
||||
border-left: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell:first-child {
|
||||
border-left: 0;
|
||||
}
|
||||
|
||||
.melee-table-label {
|
||||
flex: 0 0 86rpx;
|
||||
}
|
||||
|
||||
.rank-table {
|
||||
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
|
||||
width: calc(100vw - 20px);
|
||||
}
|
||||
|
||||
.rank-table > view {
|
||||
.table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.rank-table > view > text:last-child {
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.rank-table text {
|
||||
.table-cell {
|
||||
padding: 10rpx 20rpx;
|
||||
border: $uni-border;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
margin-top: -1rpx;
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.table-row text {
|
||||
.major-column,
|
||||
.minor-column {
|
||||
width: 25%;
|
||||
}
|
||||
|
||||
.table-row > view {
|
||||
.score-column {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-header .table-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.major-rank-cell,
|
||||
.minor-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: 25%;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.table-row > view > text {
|
||||
.minor-rank-item {
|
||||
min-height: 70rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.major-rank-cell {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 12rpx 8rpx;
|
||||
}
|
||||
|
||||
.rank-icon {
|
||||
width: 120rpx;
|
||||
height: 120rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.major-rank-name {
|
||||
margin-top: 8rpx;
|
||||
font-size: 24rpx;
|
||||
line-height: 1.4;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.minor-rank-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
margin-left: 0;
|
||||
padding: 10rpx;
|
||||
border-right: 0;
|
||||
}
|
||||
|
||||
.table-row > text:nth-child(3) {
|
||||
.score-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.king-rank-cell,
|
||||
.king-score-cell {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-row2 > text {
|
||||
width: 50%;
|
||||
.king-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 210rpx;
|
||||
}
|
||||
|
||||
.king-score-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -12,7 +12,7 @@ import PointSwitcher from "./PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -67,6 +67,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, fallbackKey = "") {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, fallbackKey, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -180,40 +208,74 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
@@ -222,10 +284,12 @@ function showShotFlash(flash) {
|
||||
|
||||
const team = flash.team === "red" ? "red" : "blue";
|
||||
if (shouldPlayShotEffect(shootData, team)) {
|
||||
triggerShotEffect(team, shootData, flash.key);
|
||||
void prepareShotEffect(team, shootData, flash.key);
|
||||
return;
|
||||
}
|
||||
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip(team, shootData);
|
||||
}
|
||||
|
||||
@@ -241,6 +305,8 @@ watch(
|
||||
() => props.scores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -251,6 +317,8 @@ watch(
|
||||
() => props.blueScores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -363,6 +431,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -400,11 +476,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -522,17 +600,34 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -542,6 +637,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -1417,6 +1417,7 @@ onShow(() => {
|
||||
:latestShotFlash="latestShotFlash"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<BattleFooter
|
||||
v-if="start"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
import AppBackground from "@/components/AppBackground.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowTarget from "./BowTarget.vue";
|
||||
@@ -7,6 +8,8 @@ import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const isSvip = computed(() => user.value.sVip === true);
|
||||
const isVip = computed(() => user.value.vip === true && !isSvip.value);
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
@@ -35,8 +38,20 @@ const props = defineProps({
|
||||
<view>
|
||||
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
|
||||
<view>
|
||||
<text>{{ user.nickName }}</text>
|
||||
<!-- <text>{{ user.lvlName }}</text> -->
|
||||
<view
|
||||
:class="[
|
||||
'header-nickname',
|
||||
'member-nickname',
|
||||
isVip ? 'member-nickname--vip' : '',
|
||||
isSvip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ user.nickName }}</text>
|
||||
<text v-if="isSvip" class="member-nickname__shine">
|
||||
{{ user.nickName }}
|
||||
</text>
|
||||
</view>
|
||||
<text>{{ user.lvlName }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<view @click="onClose">
|
||||
@@ -44,7 +59,7 @@ const props = defineProps({
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ width: '100%', marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" />
|
||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
@@ -95,6 +110,9 @@ const props = defineProps({
|
||||
margin-left: 10px;
|
||||
color: #fff;
|
||||
}
|
||||
.header-nickname {
|
||||
max-width: 240rpx;
|
||||
}
|
||||
.header > view:first-child > view:last-child > text:last-child {
|
||||
font-size: 10px;
|
||||
background-color: #5f51ff;
|
||||
|
||||
@@ -13,7 +13,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import TargetCanvas from "@/components/TargetCanvas.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -84,8 +84,14 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["shot-effect-complete"]);
|
||||
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
@@ -96,11 +102,13 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -243,25 +251,59 @@ function buildShotEffectKey(shot, index) {
|
||||
].join("-");
|
||||
}
|
||||
|
||||
function triggerShotEffect(shot, index) {
|
||||
function triggerShotEffect(shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
hiddenLatestKey.value = key;
|
||||
shotEffect.value = { key, shot };
|
||||
shotEffect.value = {
|
||||
key,
|
||||
shot,
|
||||
token: props.shotEffectToken,
|
||||
viewportMode,
|
||||
};
|
||||
}
|
||||
|
||||
async function prepareShotEffect(shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, key };
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const shot = shotEffect.value.shot;
|
||||
const completedEffect = shotEffect.value;
|
||||
const shot = completedEffect.shot;
|
||||
hiddenLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(shot);
|
||||
emit("shot-effect-complete", {
|
||||
key,
|
||||
token: completedEffect.token,
|
||||
});
|
||||
}
|
||||
|
||||
function shouldHideLatestHit(index) {
|
||||
return !!hiddenLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
@@ -280,27 +322,53 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
watch(
|
||||
@@ -309,6 +377,8 @@ watch(
|
||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
showShotTip(newVal[newVal.length - 1]);
|
||||
} else if (newVal.length < prevScores.value.length) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
hiddenLatestKey.value = "";
|
||||
@@ -329,7 +399,10 @@ watch(
|
||||
const latestIndex = props.scores.length - 1;
|
||||
const latestShot = props.scores[latestIndex];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect(latestShot, latestIndex);
|
||||
void prepareShotEffect(latestShot, latestIndex);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
}
|
||||
);
|
||||
@@ -361,6 +434,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -403,11 +484,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
if (dirTimer.value) {
|
||||
clearTimeout(dirTimer.value);
|
||||
@@ -527,16 +610,33 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -546,6 +646,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -14,7 +14,7 @@ const props = defineProps({
|
||||
|
||||
const getDisplayText = (arrow = {}) => {
|
||||
if (!arrow) return "";
|
||||
if (!arrow.ring) return "-";
|
||||
if (!arrow.ring) return "0";
|
||||
return arrow.ringX ? "X" : String(arrow.ring);
|
||||
};
|
||||
|
||||
|
||||
@@ -35,6 +35,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hasNextDifficulty: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
result: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
@@ -297,9 +301,7 @@ const resultRows = computed(() => {
|
||||
});
|
||||
});
|
||||
|
||||
const advancesDifficulty = computed(() =>
|
||||
["base", "endurance"].includes(resultTrainingType.value)
|
||||
);
|
||||
const advancesDifficulty = computed(() => props.hasNextDifficulty);
|
||||
const primaryText = computed(() =>
|
||||
advancesDifficulty.value ? "下一难度" : "再来一次"
|
||||
);
|
||||
|
||||
@@ -35,6 +35,18 @@ const props = defineProps({
|
||||
type: String,
|
||||
default: "precision",
|
||||
},
|
||||
isVip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isSvip: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
externalShootResultAudio: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
currentRound: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
@@ -193,8 +205,10 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play("比赛开始");
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
audioManager.play("练习结束", false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
// 精准训练由页面统一等待语音和飞箭结束,其他训练保持原播放链路。
|
||||
if (props.externalShootResultAudio) return;
|
||||
const latestDetail =
|
||||
Array.isArray(msg.details) && msg.details.length > 0
|
||||
? msg.details[msg.details.length - 1]
|
||||
@@ -261,7 +275,19 @@ onBeforeUnmount(() => {
|
||||
image-mode="aspectFill"
|
||||
/>
|
||||
</view>
|
||||
<text class="progress-card__name">{{ displayName }}</text>
|
||||
<view
|
||||
:class="[
|
||||
'progress-card__name',
|
||||
'member-nickname',
|
||||
isVip && !isSvip ? 'member-nickname--vip' : '',
|
||||
isSvip ? 'member-nickname--svip' : '',
|
||||
]"
|
||||
>
|
||||
<text class="member-nickname__text">{{ displayName }}</text>
|
||||
<text v-if="isSvip" class="member-nickname__shine">
|
||||
{{ displayName }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<!-- <button class="progress-card__sound" hover-class="none" @click="updateSound">
|
||||
@@ -338,9 +364,10 @@ onBeforeUnmount(() => {
|
||||
|
||||
.progress-card__name {
|
||||
width: 86rpx;
|
||||
color: #E7BA80;
|
||||
color: #fff;
|
||||
font-size: 18rpx;
|
||||
line-height: 1;
|
||||
justify-content: center;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
|
||||
@@ -112,7 +112,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -53,7 +53,7 @@ const previewLines = computed(() => {
|
||||
.difficulty-preview__content {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 30rpx;
|
||||
left: 40rpx;
|
||||
box-sizing: border-box;
|
||||
width: 486rpx;
|
||||
height: 93%;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
<script setup>
|
||||
import { computed, nextTick, ref } from "vue";
|
||||
import { onLoad, onShow, onUnload } from "@dcloudio/uni-app";
|
||||
import { onHide, onLoad, onShow } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import TrainingDifficultyBadge from "./components/TrainingDifficultyBadge.vue";
|
||||
import TrainingDifficultyPreviewCard from "./components/TrainingDifficultyPreviewCard.vue";
|
||||
import TrainingDifficultyStartButton from "./components/TrainingDifficultyStartButton.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import {
|
||||
createPractiseV2API,
|
||||
endPractiseAPI,
|
||||
@@ -15,7 +16,6 @@ import {
|
||||
// 1. 接口:GET /training/difficulty/list?type=base/endurance/precision/rhythm
|
||||
// 2. 当前进度:接口 user_levels / list.completed,路由参数可覆盖选中难度
|
||||
const trainingDifficultyStorageKey = "training-selection";
|
||||
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
|
||||
const defaultTrainingType = "precision";
|
||||
const defaultUnlockedDifficultyId = "lv1";
|
||||
const trainingTypeMetaMap = {
|
||||
@@ -239,8 +239,9 @@ const selectedDifficultyId = ref(defaultUnlockedDifficultyId);
|
||||
const nodesScrollTop = ref(0);
|
||||
const nodesScrollWithAnimation = ref(false);
|
||||
const routeOptions = ref({});
|
||||
const needRefreshProgress = ref(false);
|
||||
const shouldRefreshOnShow = ref(false);
|
||||
const creatingPractice = ref(false);
|
||||
let pageStateRequestGeneration = 0;
|
||||
|
||||
const difficultyProgressMap = computed(() => {
|
||||
return pageConfig.value?.progressMap || {};
|
||||
@@ -444,6 +445,16 @@ const selectedDifficulty = computed(() => {
|
||||
);
|
||||
});
|
||||
|
||||
const targetTypeImageMap = {
|
||||
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
|
||||
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
|
||||
};
|
||||
|
||||
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
|
||||
const selectedTargetTypeImage = computed(() => {
|
||||
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
|
||||
});
|
||||
|
||||
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
|
||||
const getCompletedDifficultyProgress = (node) => {
|
||||
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
|
||||
@@ -533,6 +544,7 @@ const applyPageState = (options = {}, config) => {
|
||||
};
|
||||
|
||||
const initPageState = async (options = {}, refreshOptions = {}) => {
|
||||
const requestGeneration = ++pageStateRequestGeneration;
|
||||
const { keepCurrent = false } = refreshOptions;
|
||||
const trainingType = resolveTrainingType(options.mode);
|
||||
const fallbackConfig = createEmptyModeConfig(trainingType);
|
||||
@@ -543,11 +555,19 @@ const initPageState = async (options = {}, refreshOptions = {}) => {
|
||||
|
||||
try {
|
||||
const result = await getTrainingDifficultyListAPI(trainingType);
|
||||
if (requestGeneration !== pageStateRequestGeneration) {
|
||||
return;
|
||||
}
|
||||
|
||||
applyPageState(
|
||||
options,
|
||||
normalizeTrainingDifficultyConfig(result, trainingType)
|
||||
);
|
||||
} catch (error) {
|
||||
if (requestGeneration !== pageStateRequestGeneration) {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("training difficulty load failed", error);
|
||||
if (!keepCurrent) {
|
||||
applyPageState(options, fallbackConfig);
|
||||
@@ -667,6 +687,8 @@ const handleSelectDifficulty = (node) => {
|
||||
return;
|
||||
}
|
||||
|
||||
audioManager.play("点击按钮");
|
||||
|
||||
if (node.id === selectedDifficultyId.value) {
|
||||
return;
|
||||
}
|
||||
@@ -687,10 +709,6 @@ const handleStart = async () => {
|
||||
let createdPracticeId = "";
|
||||
|
||||
creatingPractice.value = true;
|
||||
uni.showLoading({
|
||||
title: "训练创建中",
|
||||
mask: true,
|
||||
});
|
||||
|
||||
try {
|
||||
// 先由业务接口创建训练和比赛服,再把连接上下文交给目标页。
|
||||
@@ -731,35 +749,27 @@ const handleStart = async () => {
|
||||
});
|
||||
}
|
||||
} finally {
|
||||
uni.hideLoading();
|
||||
creatingPractice.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const markProgressRefresh = () => {
|
||||
needRefreshProgress.value = true;
|
||||
};
|
||||
|
||||
onLoad((options = {}) => {
|
||||
routeOptions.value = { ...options };
|
||||
uni.$on(trainingDifficultyRefreshEvent, markProgressRefresh);
|
||||
initPageState(options);
|
||||
void initPageState(options);
|
||||
});
|
||||
|
||||
onHide(() => {
|
||||
shouldRefreshOnShow.value = true;
|
||||
});
|
||||
|
||||
onShow(() => {
|
||||
if (!needRefreshProgress.value) {
|
||||
return;
|
||||
}
|
||||
if (!shouldRefreshOnShow.value) return;
|
||||
|
||||
needRefreshProgress.value = false;
|
||||
initPageState(routeOptions.value, {
|
||||
shouldRefreshOnShow.value = false;
|
||||
void initPageState(routeOptions.value, {
|
||||
keepCurrent: true,
|
||||
});
|
||||
});
|
||||
|
||||
onUnload(() => {
|
||||
uni.$off(trainingDifficultyRefreshEvent, markProgressRefresh);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -768,6 +778,8 @@ onUnload(() => {
|
||||
:bgType="8"
|
||||
bgColor="#1c1c23"
|
||||
:scroll="false"
|
||||
:loading="creatingPractice"
|
||||
loadingText="训练创建中..."
|
||||
>
|
||||
<view class="difficulty-page">
|
||||
<view class="difficulty-page__nodes">
|
||||
@@ -806,12 +818,18 @@ onUnload(() => {
|
||||
:title="selectedDifficulty.title"
|
||||
:lines="selectedDifficulty.summary"
|
||||
/>
|
||||
<image
|
||||
v-if="selectedTargetTypeImage"
|
||||
class="difficulty-page__target-type"
|
||||
:src="selectedTargetTypeImage"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</view>
|
||||
|
||||
<view class="difficulty-page__start">
|
||||
<TrainingDifficultyStartButton
|
||||
:text="selectedDifficulty.startText"
|
||||
@click="handleStart"
|
||||
@click="$clickSound(handleStart)"
|
||||
/>
|
||||
</view>
|
||||
</view>
|
||||
@@ -864,6 +882,16 @@ onUnload(() => {
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.difficulty-page__target-type {
|
||||
position: absolute;
|
||||
top: 10rpx;
|
||||
left: 2rpx;
|
||||
z-index: 2;
|
||||
width: 100rpx;
|
||||
height: 74rpx;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.difficulty-page__start {
|
||||
position: relative;
|
||||
flex: none;
|
||||
|
||||
@@ -17,19 +17,22 @@ const trainingModeRouteMap = {
|
||||
rhythm: "rhythm",
|
||||
strength: "power",
|
||||
};
|
||||
const unavailableTrainingIds = new Set(["rhythm", "strength"]);
|
||||
// 训练项目卡片右侧主图标。
|
||||
const trainingModeIconMap = {
|
||||
base_bow:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png",
|
||||
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
|
||||
bow: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
|
||||
target:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
|
||||
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
|
||||
wave: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
|
||||
muscle:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
|
||||
};
|
||||
// 训练项目卡片标题图,按接口 id 映射 CDN 资源。
|
||||
const trainingModeTitleImageMap = {
|
||||
base:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/jichuxunlian.png",
|
||||
endurance:
|
||||
"https://static.shelingxingqiu.com/shootmini/static/training-home/nailixunlian.png",
|
||||
precision:
|
||||
@@ -64,8 +67,8 @@ const createDefaultTrainingData = () => ({
|
||||
hit_rate: 0,
|
||||
endurance_shoot_speed: 0,
|
||||
total_calories: 0,
|
||||
overtake_rate: 0,
|
||||
},
|
||||
beat_percent: 0,
|
||||
radar_max: 0,
|
||||
radar: {
|
||||
dimensions: defaultRadarDimensions,
|
||||
@@ -77,7 +80,7 @@ const trainingData = ref(createDefaultTrainingData());
|
||||
const recommendedTrainingId = ref("");
|
||||
const visibleTrainingItems = computed(() =>
|
||||
Array.isArray(trainingData.value.training_items)
|
||||
? trainingData.value.training_items.filter((item) => item.id !== "strength")
|
||||
? trainingData.value.training_items
|
||||
: []
|
||||
);
|
||||
const pageMounted = ref(false);
|
||||
@@ -89,8 +92,17 @@ const radarFigureWidthRpx = 448;
|
||||
const radarFigureHeightRpx = Math.round(
|
||||
(radarFigureWidthRpx * radarImageHeight) / radarImageWidth
|
||||
);
|
||||
const radarCanvasWidth = Math.round(uni.upx2px(radarFigureWidthRpx));
|
||||
const radarCanvasHeight = Math.round(uni.upx2px(radarFigureHeightRpx));
|
||||
const radarCanvasPixelRatio = Math.max(
|
||||
1,
|
||||
Number(uni.getDeviceInfo().pixelRatio) || 1
|
||||
);
|
||||
const radarTargetWidth = uni.upx2px(radarFigureWidthRpx);
|
||||
const radarTargetHeight = uni.upx2px(radarFigureHeightRpx);
|
||||
// 画布按设备像素比直接绘制,并让显示尺寸与物理像素严格对应,避免图片二次缩放。
|
||||
const radarCanvasWidth = Math.round(radarTargetWidth * radarCanvasPixelRatio);
|
||||
const radarCanvasHeight = Math.round(radarTargetHeight * radarCanvasPixelRatio);
|
||||
const radarDisplayWidth = radarCanvasWidth / radarCanvasPixelRatio;
|
||||
const radarDisplayHeight = radarCanvasHeight / radarCanvasPixelRatio;
|
||||
const radarScaleX = radarCanvasWidth / radarImageWidth;
|
||||
const radarScaleY = radarCanvasHeight / radarImageHeight;
|
||||
const radarScale = Math.min(radarScaleX, radarScaleY);
|
||||
@@ -101,9 +113,10 @@ const radarPointRadius = Math.max(2.5, 3.5 * radarScale);
|
||||
const radarOuterRadiusX = 110.7089 * radarScaleX;
|
||||
const radarOuterRadiusY = 110.7089 * radarScaleY;
|
||||
const radarFigureStyle = {
|
||||
width: `${radarFigureWidthRpx}rpx`,
|
||||
height: `${radarFigureHeightRpx}rpx`,
|
||||
width: `${radarDisplayWidth}px`,
|
||||
height: `${radarDisplayHeight}px`,
|
||||
};
|
||||
let radarRenderGeneration = 0;
|
||||
|
||||
const formatValue = (value, digits = 1) => {
|
||||
const numberValue = Number(value);
|
||||
@@ -114,7 +127,7 @@ const formatValue = (value, digits = 1) => {
|
||||
const getLevelText = (item) => {
|
||||
if (!item) return "";
|
||||
const level = Number(item.current_level) || 0;
|
||||
return item.is_locked ? `Coming! LV${level}` : `当前进度 LV${level} >`;
|
||||
return `当前进度 LV${level} >`;
|
||||
};
|
||||
|
||||
// 卡路里字段按需求做 K / W 缩写展示。
|
||||
@@ -154,6 +167,7 @@ const updateRecommendedTraining = () => {
|
||||
const trainingId = radarDimensionTrainingIdMap[item?.name];
|
||||
const rawScore = item?.score;
|
||||
if (
|
||||
unavailableTrainingIds.has(trainingId) ||
|
||||
!visibleTrainingIds.includes(trainingId) ||
|
||||
rawScore === undefined ||
|
||||
rawScore === null ||
|
||||
@@ -174,9 +188,10 @@ const updateRecommendedTraining = () => {
|
||||
const lowestCandidates = candidates.filter(
|
||||
(item) => item.score === lowestScore
|
||||
);
|
||||
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length);
|
||||
const selectedIndex = Math.floor(Math.random() * lowestCandidates.length); //暂时先不随机,默认使用第一个
|
||||
console.log(candidates, selectedIndex, lowestCandidates)
|
||||
recommendedTrainingId.value =
|
||||
lowestCandidates[selectedIndex]?.trainingId || "";
|
||||
lowestCandidates[0]?.trainingId || "";
|
||||
};
|
||||
|
||||
const getRadarPoint = (centerX, centerY, radiusX, radiusY, angle) => ({
|
||||
@@ -249,11 +264,14 @@ const drawRadar = () => {
|
||||
ctx.draw();
|
||||
};
|
||||
|
||||
// 小程序 canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
|
||||
// 小程序 Canvas 首次渲染时机不稳定,延后一帧再绘制更稳。
|
||||
const refreshRadar = async () => {
|
||||
const generation = ++radarRenderGeneration;
|
||||
await nextTick();
|
||||
setTimeout(() => {
|
||||
drawRadar();
|
||||
if (generation === radarRenderGeneration) {
|
||||
drawRadar();
|
||||
}
|
||||
}, 30);
|
||||
};
|
||||
|
||||
@@ -271,8 +289,8 @@ const loadPersonalTrainingData = async () => {
|
||||
hit_rate: result?.stats?.hit_rate ?? 0,
|
||||
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
|
||||
total_calories: result?.stats?.total_calories ?? 0,
|
||||
overtake_rate: result?.stats?.overtake_rate ?? 0,
|
||||
},
|
||||
beat_percent: result?.beat_percent ?? 0,
|
||||
radar_max: result?.radar_max ?? 0,
|
||||
radar: {
|
||||
dimensions:
|
||||
@@ -301,17 +319,17 @@ const openTrainingRecord = () => {
|
||||
};
|
||||
|
||||
const openTrainingItem = (item = {}) => {
|
||||
const mode = getTrainingMode(item);
|
||||
if (!mode) return;
|
||||
|
||||
if (item.is_locked) {
|
||||
if (unavailableTrainingIds.has(item.id)) {
|
||||
uni.showToast({
|
||||
title: `${item.name || "训练"} 暂未开放`,
|
||||
title: "功能开发中...",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const mode = getTrainingMode(item);
|
||||
if (!mode) return;
|
||||
|
||||
uni.navigateTo({
|
||||
url: `/pages/training/difficulty?mode=${mode}`,
|
||||
});
|
||||
@@ -342,7 +360,12 @@ onShow(async () => {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container :showBackToGame="true" :bgType="7" bgColor="#050b19">
|
||||
<Container
|
||||
:showBackToGame="true"
|
||||
:bgType="7"
|
||||
bgColor="#050b19"
|
||||
:usePageScroll="true"
|
||||
>
|
||||
<view class="training-home">
|
||||
<view class="week-grid">
|
||||
<view
|
||||
@@ -446,7 +469,7 @@ onShow(async () => {
|
||||
</view>
|
||||
|
||||
<view class="radar-section">
|
||||
<view class="record-bubble" @click="openTrainingRecord">
|
||||
<view class="record-bubble" @click="$clickSound(openTrainingRecord)">
|
||||
<image
|
||||
class="record-bubble-bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_28.png"
|
||||
@@ -454,7 +477,7 @@ onShow(async () => {
|
||||
/>
|
||||
<view class="record-bubble-copy">
|
||||
<view class="record-main">
|
||||
已超越<text class="record-main-highlight">{{ formatValue(trainingData.stats.overtake_rate) }}%</text>对手
|
||||
已超越<text class="record-main-highlight">{{ formatValue(trainingData.beat_percent) }}%</text>对手
|
||||
</view>
|
||||
<view class="record-sub-row">
|
||||
<text class="record-sub-text">我的训练记录</text>
|
||||
@@ -507,7 +530,7 @@ onShow(async () => {
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="featured-card" @click="openRoutineTraining">
|
||||
<view class="featured-card" @click="$clickSound(openRoutineTraining)">
|
||||
<image
|
||||
class="featured-card-bg"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/training-home/img_22.png"
|
||||
@@ -515,7 +538,6 @@ onShow(async () => {
|
||||
/>
|
||||
<view class="featured-card-mask"></view>
|
||||
<view class="featured-card-copy">
|
||||
<text class="featured-card-title">常规训练</text>
|
||||
<text class="featured-card-subtitle">12箭练习</text>
|
||||
</view>
|
||||
</view>
|
||||
@@ -525,7 +547,7 @@ onShow(async () => {
|
||||
v-for="item in visibleTrainingItems"
|
||||
:key="item.id"
|
||||
class="mode-card"
|
||||
@click="openTrainingItem(item)"
|
||||
@click="$clickSound(() => openTrainingItem(item))"
|
||||
>
|
||||
<view v-if="item.id === recommendedTrainingId" class="mode-tag">
|
||||
推荐
|
||||
@@ -550,6 +572,7 @@ onShow(async () => {
|
||||
</view>
|
||||
<TargetPicker
|
||||
:show="showRoutineTargetPicker"
|
||||
:clickSound="true"
|
||||
:onClose="() => (showRoutineTargetPicker = false)"
|
||||
:onConfirm="handleRoutineTargetConfirm"
|
||||
/>
|
||||
@@ -817,10 +840,9 @@ onShow(async () => {
|
||||
}
|
||||
|
||||
.radar-figure {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
position: relative;
|
||||
top: 54rpx;
|
||||
transform: translateX(-50%);
|
||||
margin: 0 auto;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
@@ -857,13 +879,12 @@ onShow(async () => {
|
||||
top: 0;
|
||||
width: 278rpx;
|
||||
height: 150rpx;
|
||||
background: linear-gradient(90deg, #ffdaa0 0%, #f5c580 74%, rgba(245, 197, 128, 0) 100%);
|
||||
}
|
||||
|
||||
.featured-card-copy {
|
||||
position: absolute;
|
||||
left: 30rpx;
|
||||
top: 34rpx;
|
||||
left: 174rpx;
|
||||
top: 58rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
@@ -883,7 +904,6 @@ onShow(async () => {
|
||||
color: #895409;
|
||||
font-size: 22rpx;
|
||||
line-height: 32rpx;
|
||||
opacity: 0.72;
|
||||
}
|
||||
|
||||
.mode-grid {
|
||||
|
||||
@@ -14,18 +14,21 @@ import audioManager from "@/audioManager";
|
||||
|
||||
import {
|
||||
createPractiseV2API,
|
||||
getCurrentPractiseAPI,
|
||||
startPractiseAPI,
|
||||
endPractiseAPI,
|
||||
getPractiseAPI,
|
||||
getTrainingDifficultyListAPI,
|
||||
} from "@/apis";
|
||||
import {
|
||||
connectMatchWebSocket,
|
||||
closeMatchWebSocket,
|
||||
setMatchAppHideResumable,
|
||||
MATCH_WS_PRACTICE_SYNC_EVENT,
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { sharePractiseData } from "@/canvas";
|
||||
import { wxShare, debounce } from "@/util";
|
||||
import { wxShare, debounce, getDirectionText } from "@/util";
|
||||
import { MESSAGETYPESV2, roundsName } from "@/constants";
|
||||
|
||||
import useStore from "@/store";
|
||||
@@ -50,14 +53,19 @@ const defaultTargetType = 1;
|
||||
const total = ref(defaultTotal);
|
||||
const practiseResult = ref({});
|
||||
const practiceEndSnapshot = ref({});
|
||||
const hasNextDifficulty = ref(false);
|
||||
const practiseId = ref("");
|
||||
const showGuide = ref(false);
|
||||
const tips = ref("");
|
||||
const targetType = ref(defaultTargetType);
|
||||
const trainingParams = ref({});
|
||||
const practiceInfo = ref({});
|
||||
// 服务端状态立即落到 practiceInfo,精准训练的目标区域单独延迟展示。
|
||||
const visiblePrecisionTarget = ref({
|
||||
randomBlock: 0,
|
||||
randomRingArea: 0,
|
||||
});
|
||||
const trainingDifficultyStorageKey = "training-selection";
|
||||
const trainingDifficultyRefreshEvent = "training-difficulty-refresh";
|
||||
const useHighlightTest = ref(false);
|
||||
const highlightTestState = ref({
|
||||
blocks: 8,
|
||||
@@ -71,11 +79,24 @@ const stopCompleted = ref(false);
|
||||
const stopInFlight = ref(false);
|
||||
const exiting = ref(false);
|
||||
const hiddenWhileActive = ref(false);
|
||||
const resumeInFlight = ref(false);
|
||||
const foregroundResumeSyncPending = ref(false);
|
||||
const pageVisible = ref(true);
|
||||
const appHideResumable = ref(false);
|
||||
const connectionClosed = ref(true);
|
||||
let stopPracticeTask = null;
|
||||
let practiceSyncTimer = null;
|
||||
let waitingPracticeSync = false;
|
||||
let shotPresentationGeneration = 0;
|
||||
let nextDifficultyRequest = null;
|
||||
let nextDifficultyRequestGeneration = 0;
|
||||
const audioWaiters = new Set();
|
||||
const shotEffectWaiters = new Map();
|
||||
const PRACTICE_SYNC_TIMEOUT_MS = 5000;
|
||||
const SHOT_EFFECT_WAIT_TIMEOUT_MS = 1200;
|
||||
const AUDIO_TIMEOUT_BASE = 3500;
|
||||
const AUDIO_TIMEOUT_PER_KEY = 2600;
|
||||
const AUDIO_TIMEOUT_MAX = 12000;
|
||||
|
||||
const env = computed(() => {
|
||||
try {
|
||||
@@ -92,6 +113,15 @@ const showResult = computed(
|
||||
() => pageStage.value === pageStages.RESULT && hasPractiseResult.value
|
||||
);
|
||||
const isSvip = computed(() => practiceInfo.value.sVip === true);
|
||||
const isVip = computed(
|
||||
() => practiceInfo.value.vip === true && !isSvip.value
|
||||
);
|
||||
|
||||
const setPracticeAppHideResumable = (enabled) => {
|
||||
const nextValue = enabled === true;
|
||||
appHideResumable.value = nextValue;
|
||||
setMatchAppHideResumable(nextValue);
|
||||
};
|
||||
|
||||
const trainingType = computed(
|
||||
() => practiceInfo.value.trainingType || trainingParams.value.type || ""
|
||||
@@ -108,6 +138,15 @@ const getPositiveInteger = (value) => {
|
||||
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
|
||||
};
|
||||
|
||||
const getPrecisionTargetSnapshot = (source = {}) => ({
|
||||
randomBlock: getPositiveInteger(source.randomBlock),
|
||||
randomRingArea: getPositiveInteger(source.randomRingArea),
|
||||
});
|
||||
|
||||
const applyVisiblePrecisionTarget = (source = {}) => {
|
||||
visiblePrecisionTarget.value = getPrecisionTargetSnapshot(source);
|
||||
};
|
||||
|
||||
const currentDifficultyLevel = computed(
|
||||
() =>
|
||||
getPositiveInteger(practiseResult.value.difficultyLevel) ||
|
||||
@@ -116,6 +155,63 @@ const currentDifficultyLevel = computed(
|
||||
getPositiveInteger(trainingParams.value.difficulty)
|
||||
);
|
||||
|
||||
const resetNextDifficultyState = () => {
|
||||
nextDifficultyRequestGeneration += 1;
|
||||
nextDifficultyRequest = null;
|
||||
hasNextDifficulty.value = false;
|
||||
};
|
||||
|
||||
const loadNextDifficultyState = (result = {}) => {
|
||||
const requestGeneration = ++nextDifficultyRequestGeneration;
|
||||
const currentLevel =
|
||||
getPositiveInteger(result.difficultyLevel) ||
|
||||
getPositiveInteger(result.difficulty_level) ||
|
||||
currentDifficultyLevel.value;
|
||||
const currentTrainingType = result.trainingType || trainingType.value;
|
||||
|
||||
hasNextDifficulty.value = false;
|
||||
if (!currentTrainingType || !currentLevel) {
|
||||
nextDifficultyRequest = Promise.resolve(false);
|
||||
return nextDifficultyRequest;
|
||||
}
|
||||
|
||||
nextDifficultyRequest = getTrainingDifficultyListAPI(currentTrainingType)
|
||||
.then((difficultyResult) => {
|
||||
const levels = Array.isArray(difficultyResult?.list)
|
||||
? difficultyResult.list
|
||||
.filter(
|
||||
(item) => !item?.type || item.type === currentTrainingType
|
||||
)
|
||||
.map((item) => getPositiveInteger(item?.difficulty))
|
||||
.filter(Boolean)
|
||||
: [];
|
||||
const maxLevel = Math.max(0, ...levels);
|
||||
const highestCompletedLevel = getPositiveInteger(
|
||||
difficultyResult?.user_levels?.[currentTrainingType]
|
||||
);
|
||||
const latestUnlockedLevel = Math.min(
|
||||
highestCompletedLevel + 1,
|
||||
maxLevel
|
||||
);
|
||||
const canAdvance =
|
||||
currentLevel < maxLevel && latestUnlockedLevel > currentLevel;
|
||||
|
||||
if (requestGeneration === nextDifficultyRequestGeneration) {
|
||||
hasNextDifficulty.value = canAdvance;
|
||||
}
|
||||
return canAdvance;
|
||||
})
|
||||
.catch((error) => {
|
||||
console.log("training next difficulty load failed", error);
|
||||
if (requestGeneration === nextDifficultyRequestGeneration) {
|
||||
hasNextDifficulty.value = false;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
return nextDifficultyRequest;
|
||||
};
|
||||
|
||||
// time_limit 缺失或非正数都表示整局不限时。
|
||||
const timeLimit = computed(() => getPositiveInteger(practiceInfo.value.timeLimit));
|
||||
const hasTimeLimit = computed(() => timeLimit.value > 0);
|
||||
@@ -136,7 +232,7 @@ const precisionRandomBlock = computed(() => {
|
||||
const block = getPositiveInteger(
|
||||
useHighlightTest.value
|
||||
? highlightTestState.value.randomBlock
|
||||
: practiceInfo.value.randomBlock
|
||||
: visiblePrecisionTarget.value.randomBlock
|
||||
);
|
||||
return block <= precisionBlocks.value ? block : 0;
|
||||
});
|
||||
@@ -145,7 +241,7 @@ const precisionRandomRingArea = computed(() => {
|
||||
const ring = getPositiveInteger(
|
||||
useHighlightTest.value
|
||||
? highlightTestState.value.randomRingArea
|
||||
: practiceInfo.value.randomRingArea
|
||||
: visiblePrecisionTarget.value.randomRingArea
|
||||
);
|
||||
return ring >= 1 && ring <= 10 ? ring : 0;
|
||||
});
|
||||
@@ -239,6 +335,7 @@ const practiceInfoFields = [
|
||||
"statusText",
|
||||
"startTime",
|
||||
"targetType",
|
||||
"vip",
|
||||
"sVip",
|
||||
"trainingType",
|
||||
"difficultyLevel",
|
||||
@@ -332,6 +429,143 @@ const syncPracticeInfo = (message = {}) => {
|
||||
};
|
||||
};
|
||||
|
||||
const buildShootResultAudioKeys = (message = {}) => {
|
||||
const latestDetail =
|
||||
Array.isArray(message.details) && message.details.length > 0
|
||||
? message.details[message.details.length - 1]
|
||||
: null;
|
||||
// 与原 ShootProgress 保持一致:优先使用当前箭,details 仅作兼容兜底。
|
||||
const arrow = message.shootData || latestDetail;
|
||||
if (!arrow) return [];
|
||||
if (
|
||||
arrow.playerId !== undefined &&
|
||||
arrow.playerId !== null &&
|
||||
String(arrow.playerId) !== String(user.value?.id)
|
||||
) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const keys = [
|
||||
arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶",
|
||||
];
|
||||
if (arrow.angle !== null && arrow.angle !== undefined) {
|
||||
keys.push(`向${getDirectionText(arrow.angle)}调整`);
|
||||
}
|
||||
if (arrow.threeConsecutive10Rings === true) {
|
||||
keys.push("tententen");
|
||||
}
|
||||
return keys;
|
||||
};
|
||||
|
||||
const playAudioKeysAndWait = (keys) => {
|
||||
const audioKeys = (Array.isArray(keys) ? keys : [keys]).filter(Boolean);
|
||||
if (audioKeys.length === 0) return Promise.resolve();
|
||||
|
||||
const expectedKey = audioKeys[audioKeys.length - 1];
|
||||
const waitTime = Math.min(
|
||||
AUDIO_TIMEOUT_MAX,
|
||||
Math.max(AUDIO_TIMEOUT_BASE, audioKeys.length * AUDIO_TIMEOUT_PER_KEY)
|
||||
);
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
let timer = null;
|
||||
const waiter = {
|
||||
expectedKey,
|
||||
done: () => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
if (timer) clearTimeout(timer);
|
||||
audioWaiters.delete(waiter);
|
||||
resolve();
|
||||
},
|
||||
};
|
||||
|
||||
timer = setTimeout(() => {
|
||||
if (typeof audioManager.recoverIfStale === "function") {
|
||||
audioManager.recoverIfStale(expectedKey);
|
||||
}
|
||||
waiter.done();
|
||||
}, waitTime);
|
||||
audioWaiters.add(waiter);
|
||||
|
||||
try {
|
||||
audioManager.play(audioKeys, false);
|
||||
} catch (error) {
|
||||
console.error("training shoot result audio failed", error);
|
||||
waiter.done();
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
const shouldWaitForShotEffect = (shot) => {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
return (
|
||||
isSvip.value &&
|
||||
Number(shot?.ring) > 0 &&
|
||||
Number.isFinite(x) &&
|
||||
Number.isFinite(y)
|
||||
);
|
||||
};
|
||||
|
||||
const waitForShotEffect = (token, shouldWait) => {
|
||||
if (!shouldWait) return Promise.resolve();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
let timer = null;
|
||||
const waiter = {
|
||||
done: () => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
if (timer) clearTimeout(timer);
|
||||
if (shotEffectWaiters.get(token) === waiter) {
|
||||
shotEffectWaiters.delete(token);
|
||||
}
|
||||
resolve();
|
||||
},
|
||||
};
|
||||
|
||||
timer = setTimeout(waiter.done, SHOT_EFFECT_WAIT_TIMEOUT_MS);
|
||||
shotEffectWaiters.set(token, waiter);
|
||||
});
|
||||
};
|
||||
|
||||
const invalidateShotPresentations = ({ resetVisible = false } = {}) => {
|
||||
shotPresentationGeneration += 1;
|
||||
Array.from(audioWaiters).forEach((waiter) => waiter.done());
|
||||
Array.from(shotEffectWaiters.values()).forEach((waiter) => waiter.done());
|
||||
if (resetVisible) {
|
||||
applyVisiblePrecisionTarget();
|
||||
}
|
||||
return shotPresentationGeneration;
|
||||
};
|
||||
|
||||
const onShotEffectComplete = (payload = {}) => {
|
||||
const token = Number(payload?.token ?? payload);
|
||||
if (!Number.isFinite(token)) return;
|
||||
shotEffectWaiters.get(token)?.done();
|
||||
};
|
||||
|
||||
const commitPrecisionTargetAfterPresentation = async ({
|
||||
generation,
|
||||
target,
|
||||
audioPromise,
|
||||
effectPromise,
|
||||
}) => {
|
||||
await Promise.all([audioPromise, effectPromise]);
|
||||
if (
|
||||
generation !== shotPresentationGeneration ||
|
||||
practiceEnded.value ||
|
||||
!isShootingStage.value ||
|
||||
trainingType.value !== "precision"
|
||||
) {
|
||||
return;
|
||||
}
|
||||
visiblePrecisionTarget.value = target;
|
||||
};
|
||||
|
||||
const createPracticeEndSnapshot = (message = {}) => {
|
||||
const source = {
|
||||
...practiceInfo.value,
|
||||
@@ -399,6 +633,19 @@ const startPracticeSyncTimer = () => {
|
||||
practiceSyncTimer = null;
|
||||
if (!waitingPracticeSync) return;
|
||||
waitingPracticeSync = false;
|
||||
|
||||
if (foregroundResumeSyncPending.value) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
closePracticeConnection("training-practice-resume-timeout", {
|
||||
sendLeave: false,
|
||||
});
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (pageStage.value !== pageStages.LOADING) return;
|
||||
|
||||
uni.showToast({
|
||||
@@ -435,14 +682,22 @@ const onPracticeInfoSync = (payload = {}) => {
|
||||
|
||||
const shouldShowDistance =
|
||||
waitingPracticeSync && pageStage.value === pageStages.LOADING;
|
||||
const resumedFromForeground = foregroundResumeSyncPending.value;
|
||||
cancelPracticeSyncWait();
|
||||
foregroundResumeSyncPending.value = false;
|
||||
invalidateShotPresentations();
|
||||
|
||||
// 14 是完整快照,先清空旧值,避免 proto3 省略的 0 沿用上一份状态。
|
||||
practiceInfo.value = {};
|
||||
practiceEndSnapshot.value = {};
|
||||
syncPracticeInfo(snapshot);
|
||||
applyVisiblePrecisionTarget(practiceInfo.value);
|
||||
scores.value = Array.isArray(snapshot.details) ? snapshot.details : [];
|
||||
|
||||
if (resumedFromForeground) {
|
||||
hiddenWhileActive.value = false;
|
||||
}
|
||||
|
||||
if (shouldShowDistance) {
|
||||
start.value = false;
|
||||
pageStage.value = pageStages.DISTANCE;
|
||||
@@ -486,18 +741,21 @@ const clearPracticeRuntimeContext = () => {
|
||||
uni.setStorageSync(trainingDifficultyStorageKey, selectionContext);
|
||||
};
|
||||
|
||||
const closePracticeConnection = (reason) => {
|
||||
const closePracticeConnection = (reason, { sendLeave = true } = {}) => {
|
||||
cancelPracticeSyncWait();
|
||||
if (connectionClosed.value) return;
|
||||
connectionClosed.value = true;
|
||||
closeMatchWebSocket({ reason });
|
||||
closeMatchWebSocket({ reason, sendLeave });
|
||||
};
|
||||
|
||||
const connectPracticeServer = () => {
|
||||
const connectPracticeServer = ({
|
||||
resumableOnAppHide = appHideResumable.value,
|
||||
} = {}) => {
|
||||
if (!practiseId.value || !String(serverAddr.value || "").trim()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
appHideResumable.value = resumableOnAppHide === true;
|
||||
cancelPracticeSyncWait();
|
||||
closeMatchWebSocket({ reason: "training-practice-switch" });
|
||||
preparePracticeSyncWait();
|
||||
@@ -506,6 +764,8 @@ const connectPracticeServer = () => {
|
||||
matchId: practiseId.value,
|
||||
userId: user.value.id,
|
||||
requestPracticeInfoOnOpen: true,
|
||||
appHideResumable: appHideResumable.value,
|
||||
practiceEndAudioKey: "练习结束",
|
||||
});
|
||||
connectionClosed.value = false;
|
||||
return true;
|
||||
@@ -539,6 +799,97 @@ const stopCurrentPractice = () => {
|
||||
return stopPracticeTask;
|
||||
};
|
||||
|
||||
// 当前训练不可恢复时,始终使用页面本地的练习 ID 停止。
|
||||
const stopEndedCurrentPracticeAndExit = async () => {
|
||||
hiddenWhileActive.value = false;
|
||||
foregroundResumeSyncPending.value = false;
|
||||
setPracticeAppHideResumable(false);
|
||||
exiting.value = true;
|
||||
|
||||
try {
|
||||
await stopCurrentPractice();
|
||||
} finally {
|
||||
closePracticeConnection("training-practice-current-missing");
|
||||
clearPracticeRuntimeContext();
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
}
|
||||
};
|
||||
|
||||
// 回到前台后先获取最新比赛服地址,再通过 type 5/type 14 恢复完整快照。
|
||||
const resumeCurrentPractice = async () => {
|
||||
if (
|
||||
resumeInFlight.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
!appHideResumable.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
resumeInFlight.value = true;
|
||||
try {
|
||||
let currentPractice;
|
||||
try {
|
||||
currentPractice = await getCurrentPractiseAPI();
|
||||
} catch (error) {
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("get current practice failed", error);
|
||||
await stopEndedCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(1111111111111111111111, currentPractice)
|
||||
if (
|
||||
!pageVisible.value ||
|
||||
!hiddenWhileActive.value ||
|
||||
exiting.value
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const latestPracticeId = currentPractice?.id;
|
||||
const latestServerAddr = String(
|
||||
currentPractice?.serverAddr || ""
|
||||
).trim();
|
||||
if (
|
||||
currentPractice === null ||
|
||||
!latestPracticeId ||
|
||||
!latestServerAddr
|
||||
) {
|
||||
await stopEndedCurrentPracticeAndExit();
|
||||
return;
|
||||
}
|
||||
|
||||
practiseId.value = latestPracticeId;
|
||||
serverAddr.value = latestServerAddr;
|
||||
updateTrainingContext({
|
||||
id: latestPracticeId,
|
||||
serverAddr: latestServerAddr,
|
||||
});
|
||||
|
||||
foregroundResumeSyncPending.value = true;
|
||||
setPracticeAppHideResumable(true);
|
||||
if (!connectPracticeServer({ resumableOnAppHide: true })) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
await stopEndedCurrentPracticeAndExit();
|
||||
}
|
||||
} catch (error) {
|
||||
foregroundResumeSyncPending.value = false;
|
||||
if (!pageVisible.value || exiting.value) return;
|
||||
console.error("training practice resume failed", error);
|
||||
uni.showToast({
|
||||
title: "训练重连失败,请重试",
|
||||
icon: "none",
|
||||
});
|
||||
} finally {
|
||||
resumeInFlight.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const createPractice = async () => {
|
||||
const trainingType = trainingParams.value.type;
|
||||
const difficultyLevel = trainingParams.value.difficulty;
|
||||
@@ -576,7 +927,7 @@ const createPractice = async () => {
|
||||
stopInFlight.value = false;
|
||||
stopPracticeTask = null;
|
||||
updateTrainingContext(result);
|
||||
connectPracticeServer();
|
||||
connectPracticeServer({ resumableOnAppHide: true });
|
||||
return result;
|
||||
};
|
||||
|
||||
@@ -667,6 +1018,7 @@ const onReady = async () => {
|
||||
clearHighlightTestTimer();
|
||||
useHighlightTest.value = false;
|
||||
practiceEndSnapshot.value = {};
|
||||
invalidateShotPresentations();
|
||||
try {
|
||||
await startPractiseAPI(practiseId.value);
|
||||
practiseResult.value = {};
|
||||
@@ -674,10 +1026,12 @@ const onReady = async () => {
|
||||
shotEffectToken.value = 0;
|
||||
start.value = true;
|
||||
pageStage.value = pageStages.SHOOTING;
|
||||
setPracticeAppHideResumable(true);
|
||||
audioManager.play("练习开始");
|
||||
} catch (error) {
|
||||
start.value = false;
|
||||
pageStage.value = pageStages.DISTANCE;
|
||||
setPracticeAppHideResumable(true);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
@@ -686,6 +1040,8 @@ const onTimeLimitReached = () => {
|
||||
if (!hasTimeLimit.value || !isShootingStage.value) return;
|
||||
// 本地倒计时只负责停止射击展示,最终结算以 PRACTICE_END 为准。
|
||||
start.value = false;
|
||||
hiddenWhileActive.value = false;
|
||||
setPracticeAppHideResumable(false);
|
||||
};
|
||||
|
||||
const enterPracticeResult = (result = {}) => {
|
||||
@@ -694,6 +1050,8 @@ const enterPracticeResult = (result = {}) => {
|
||||
|
||||
// 正常结算不调用 stop,只清理上下文并断开比赛服连接。
|
||||
practiceEnded.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
invalidateShotPresentations();
|
||||
clearPracticeRuntimeContext();
|
||||
closePracticeConnection("training-practice-result");
|
||||
pageStage.value = pageStages.RESULT;
|
||||
@@ -706,36 +1064,73 @@ const onOver = async () => {
|
||||
clearHighlightTestTimer();
|
||||
pageStage.value = pageStages.LOADING;
|
||||
start.value = false;
|
||||
setPracticeAppHideResumable(false);
|
||||
|
||||
try {
|
||||
const apiResult = (await getPractiseAPI(practiseId.value)) || {};
|
||||
await (nextDifficultyRequest || loadNextDifficultyState(apiResult));
|
||||
if (!enterPracticeResult(mergePracticeResult(apiResult))) {
|
||||
pageStage.value = pageStages.DISTANCE;
|
||||
}
|
||||
} catch (error) {
|
||||
if (Object.keys(practiceEndSnapshot.value).length > 0) {
|
||||
await (nextDifficultyRequest || loadNextDifficultyState(practiceEndSnapshot.value));
|
||||
enterPracticeResult(mergePracticeResult());
|
||||
return;
|
||||
}
|
||||
start.value = true;
|
||||
pageStage.value = pageStages.SHOOTING;
|
||||
setPracticeAppHideResumable(true);
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
|
||||
async function onReceiveMessage(msg) {
|
||||
const previousScoreLength = scores.value.length;
|
||||
syncPracticeInfo(msg);
|
||||
|
||||
if (msg.type === MESSAGETYPESV2.ShootResult && isShootingStage.value) {
|
||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||
invalidateShotPresentations();
|
||||
applyVisiblePrecisionTarget(practiceInfo.value);
|
||||
} else if (
|
||||
msg.type === MESSAGETYPESV2.ShootResult &&
|
||||
isShootingStage.value
|
||||
) {
|
||||
let hasNewShot = false;
|
||||
let latestShot = null;
|
||||
if (Array.isArray(msg.details)) {
|
||||
const previousScoreLength = scores.value.length;
|
||||
scores.value = msg.details;
|
||||
if (msg.details.length === previousScoreLength + 1) {
|
||||
shotEffectToken.value += 1;
|
||||
hasNewShot = msg.details.length === previousScoreLength + 1;
|
||||
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
|
||||
}
|
||||
|
||||
if (trainingType.value === "precision") {
|
||||
const generation = invalidateShotPresentations();
|
||||
const target = getPrecisionTargetSnapshot(practiceInfo.value);
|
||||
const nextEffectToken = hasNewShot ? shotEffectToken.value + 1 : 0;
|
||||
const effectPromise = waitForShotEffect(
|
||||
nextEffectToken,
|
||||
hasNewShot && shouldWaitForShotEffect(latestShot)
|
||||
);
|
||||
const audioPromise = playAudioKeysAndWait(
|
||||
buildShootResultAudioKeys(msg)
|
||||
);
|
||||
|
||||
if (hasNewShot) {
|
||||
shotEffectToken.value = nextEffectToken;
|
||||
}
|
||||
void commitPrecisionTargetAfterPresentation({
|
||||
generation,
|
||||
target,
|
||||
audioPromise,
|
||||
effectPromise,
|
||||
});
|
||||
} else if (hasNewShot) {
|
||||
shotEffectToken.value += 1;
|
||||
}
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
practiceEndSnapshot.value = createPracticeEndSnapshot(msg);
|
||||
void loadNextDifficultyState(practiceEndSnapshot.value);
|
||||
if (
|
||||
trainingType.value === "base" &&
|
||||
Number(msg.status) === 3 &&
|
||||
@@ -747,6 +1142,8 @@ async function onReceiveMessage(msg) {
|
||||
};
|
||||
}
|
||||
practiceEnded.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
invalidateShotPresentations();
|
||||
clearPracticeRuntimeContext();
|
||||
// setTimeout(onOver, 1500);
|
||||
}
|
||||
@@ -756,21 +1153,25 @@ function onComplete() {
|
||||
pageStage.value = pageStages.LOADING;
|
||||
start.value = false;
|
||||
practiceEnded.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
invalidateShotPresentations();
|
||||
clearPracticeRuntimeContext();
|
||||
closePracticeConnection("training-practice-complete");
|
||||
uni.$emit(trainingDifficultyRefreshEvent);
|
||||
uni.navigateBack();
|
||||
}
|
||||
|
||||
async function onRetry() {
|
||||
pageStage.value = pageStages.LOADING;
|
||||
setPracticeAppHideResumable(false);
|
||||
clearHighlightTestTimer();
|
||||
useHighlightTest.value = false;
|
||||
resetNextDifficultyState();
|
||||
practiseId.value = "";
|
||||
serverAddr.value = "";
|
||||
practiseResult.value = {};
|
||||
practiceEndSnapshot.value = {};
|
||||
practiceInfo.value = {};
|
||||
invalidateShotPresentations({ resetVisible: true });
|
||||
start.value = false;
|
||||
scores.value = [];
|
||||
shotEffectToken.value = 0;
|
||||
@@ -788,9 +1189,12 @@ const onClickShare = debounce(async () => {
|
||||
await wxShare("shareCanvas");
|
||||
});
|
||||
|
||||
function onAudioEnded(s) {
|
||||
if (s.indexOf("比赛结束") >= 0) {
|
||||
onOver()
|
||||
function onAudioEnded(key) {
|
||||
Array.from(audioWaiters).forEach((waiter) => {
|
||||
if (waiter.expectedKey === key) waiter.done();
|
||||
});
|
||||
if (["比赛结束", "练习结束"].includes(String(key || ""))) {
|
||||
void onOver();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -802,6 +1206,8 @@ const updateSound = () => {
|
||||
const exitPractice = async () => {
|
||||
if (exiting.value) return;
|
||||
exiting.value = true;
|
||||
setPracticeAppHideResumable(false);
|
||||
invalidateShotPresentations();
|
||||
|
||||
try {
|
||||
await stopCurrentPractice();
|
||||
@@ -813,35 +1219,29 @@ const exitPractice = async () => {
|
||||
};
|
||||
|
||||
onHide(() => {
|
||||
// 小程序被切到后台时尽早通知后端,作为杀进程前的尽力兜底。
|
||||
pageVisible.value = false;
|
||||
if (
|
||||
!exiting.value &&
|
||||
practiseId.value &&
|
||||
!practiceEnded.value &&
|
||||
!stopCompleted.value
|
||||
!appHideResumable.value ||
|
||||
exiting.value ||
|
||||
!practiseId.value ||
|
||||
practiceEnded.value ||
|
||||
stopCompleted.value
|
||||
) {
|
||||
hiddenWhileActive.value = true;
|
||||
clearPracticeRuntimeContext();
|
||||
void stopCurrentPractice();
|
||||
return;
|
||||
}
|
||||
closePracticeConnection("training-practice-hide");
|
||||
|
||||
hiddenWhileActive.value = true;
|
||||
invalidateShotPresentations();
|
||||
});
|
||||
|
||||
onShow(async () => {
|
||||
if (!hiddenWhileActive.value || exiting.value) return;
|
||||
|
||||
hiddenWhileActive.value = false;
|
||||
await stopCurrentPractice();
|
||||
clearPracticeRuntimeContext();
|
||||
exiting.value = true;
|
||||
uni.showToast({
|
||||
title: "训练已结束,请重新进入",
|
||||
icon: "none",
|
||||
});
|
||||
uni.navigateBack();
|
||||
pageVisible.value = true;
|
||||
await resumeCurrentPractice();
|
||||
});
|
||||
|
||||
onUnload(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
invalidateShotPresentations();
|
||||
clearPracticeRuntimeContext();
|
||||
void stopCurrentPractice();
|
||||
closePracticeConnection("training-practice-unload");
|
||||
@@ -857,7 +1257,7 @@ onMounted(() => {
|
||||
uni.$on(MATCH_WS_STATE_EVENT, onMatchSocketState);
|
||||
uni.$on("share-image", onClickShare);
|
||||
uni.$on("audioEnded", onAudioEnded);
|
||||
if (!connectPracticeServer()) {
|
||||
if (!connectPracticeServer({ resumableOnAppHide: true })) {
|
||||
uni.showToast({
|
||||
title: "练习连接信息异常,请重试",
|
||||
icon: "none",
|
||||
@@ -869,6 +1269,8 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
setPracticeAppHideResumable(false);
|
||||
invalidateShotPresentations();
|
||||
clearPracticeRuntimeContext();
|
||||
void stopCurrentPractice();
|
||||
uni.setKeepScreenOn({
|
||||
@@ -904,6 +1306,9 @@ onBeforeUnmount(() => {
|
||||
:total="timeLimit"
|
||||
:countdownEnabled="hasTimeLimit"
|
||||
:trainingType="trainingType"
|
||||
:isVip="isVip"
|
||||
:isSvip="isSvip"
|
||||
:externalShootResultAudio="trainingType === 'precision'"
|
||||
:onStop="onTimeLimitReached"
|
||||
/>
|
||||
<view class="user-row">
|
||||
@@ -925,8 +1330,10 @@ onBeforeUnmount(() => {
|
||||
:activeSector="precisionRandomBlock"
|
||||
:activeRing="precisionRandomRingArea"
|
||||
:showSectorLabels="precisionBlocks > 0"
|
||||
stable-shot-effect
|
||||
@shot-effect-complete="onShotEffectComplete"
|
||||
/>
|
||||
<view v-if="env !== 'release'" class="highlight-test-actions">
|
||||
<!-- <view v-if="env !== 'release'" class="highlight-test-actions">
|
||||
<button
|
||||
class="highlight-test-btn"
|
||||
hover-class="none"
|
||||
@@ -941,7 +1348,7 @@ onBeforeUnmount(() => {
|
||||
>
|
||||
重置高亮
|
||||
</button>
|
||||
</view>
|
||||
</view> -->
|
||||
<view class="sound-text-box">
|
||||
<button class="sound-btn" hover-class="none" @click="updateSound">
|
||||
<image
|
||||
@@ -990,6 +1397,7 @@ onBeforeUnmount(() => {
|
||||
:onRetry="onRetry"
|
||||
:trainingType="trainingType"
|
||||
:difficultyLevel="currentDifficultyLevel"
|
||||
:hasNextDifficulty="hasNextDifficulty"
|
||||
:result="practiseResult"
|
||||
/>
|
||||
<canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
|
||||
|
||||
@@ -77,7 +77,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
<template>
|
||||
<Container title="用户信息">
|
||||
<view :style="{ width: '100%', height: '100%' }">
|
||||
<UserHeader />
|
||||
<UserHeader fullNickname />
|
||||
<scroll-view
|
||||
scroll-y
|
||||
:show-scrollbar="false"
|
||||
@@ -104,7 +104,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
<text v-else :style="{ color: '#CC311F' }">未完成</text>
|
||||
</UserItem>
|
||||
<UserItem title="会员" :onClick="toBeVipPage">
|
||||
已赠送6个月会员
|
||||
<view
|
||||
v-if="user.sVip === true"
|
||||
class="member-nickname member-nickname--svip"
|
||||
>
|
||||
<text class="member-nickname__text">已开通SVIP</text>
|
||||
<text class="member-nickname__shine">已开通SVIP</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="user.vip === true"
|
||||
class="member-nickname member-nickname--vip"
|
||||
>
|
||||
<text class="member-nickname__text">已开通VIP</text>
|
||||
</view>
|
||||
<text v-else>未开通</text>
|
||||
</UserItem>
|
||||
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
|
||||
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
|
||||
@@ -115,7 +128,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
}"
|
||||
>{{ user.lvlPoints }}</text
|
||||
>
|
||||
<text>点</text>
|
||||
<text>经验</text>
|
||||
</UserItem>
|
||||
<UserItem
|
||||
title="段位介绍"
|
||||
@@ -124,15 +137,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
}"
|
||||
:onClick="toRankIntroPage"
|
||||
>
|
||||
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
|
||||
<text
|
||||
:style="{
|
||||
color: '#FF7900',
|
||||
marginLeft: '5px',
|
||||
}"
|
||||
>{{ user.scores }}</text
|
||||
>
|
||||
<text>点</text>
|
||||
<view v-if="user.rankIcon || user.rankName" class="rank-info">
|
||||
<image
|
||||
v-if="user.rankIcon"
|
||||
class="rank-info__frame"
|
||||
:src="user.rankIcon"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<text>{{ user.rankName || "暂无段位" }}</text>
|
||||
</view>
|
||||
<text v-else>暂无段位</text>
|
||||
</UserItem>
|
||||
<view class="my-grow" @click="toMyGrowthPage">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
|
||||
@@ -170,4 +184,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
.my-grow > image {
|
||||
width: 100%;
|
||||
}
|
||||
.rank-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.rank-info__frame {
|
||||
width: 64rpx;
|
||||
height: 64rpx;
|
||||
margin-right: 8rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
|
Before Width: | Height: | Size: 321 KiB |
|
Before Width: | Height: | Size: 252 KiB |
|
Before Width: | Height: | Size: 376 KiB |
|
Before Width: | Height: | Size: 188 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
|
After Width: | Height: | Size: 838 B |
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg width="55px" height="55px" viewBox="0 0 55 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<title>编组 11</title>
|
||||
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
|
||||
<g id="训练难度展示" transform="translate(-160.000000, -478.000000)">
|
||||
<g id="编组-2备份" transform="translate(154.000000, 472.000000)">
|
||||
<g id="编组-11" transform="translate(6.000000, 6.000000)">
|
||||
<circle id="椭圆形" fill="#CACACA" cx="27.5" cy="27.5" r="27.5"></circle>
|
||||
<circle id="椭圆形" fill="#FFFFFF" cx="27.5" cy="26" r="25"></circle>
|
||||
<circle id="椭圆形" fill="#5E5E5E" cx="27.5" cy="26" r="22"></circle>
|
||||
<circle id="椭圆形" fill="#17B6F2" cx="27.5" cy="26" r="19.5"></circle>
|
||||
<circle id="椭圆形" fill="#FFC2C2" cx="27.5" cy="26" r="17"></circle>
|
||||
<circle id="椭圆形" fill="#FF1F33" opacity="0.800000012" cx="27.5" cy="26" r="14.5"></circle>
|
||||
<circle id="椭圆形" fill="#FED847" cx="27.5" cy="26" r="13"></circle>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 139 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 295 KiB |
|
After Width: | Height: | Size: 849 B |
|
After Width: | Height: | Size: 2.8 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 49 KiB |
|
After Width: | Height: | Size: 719 B |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg width="56px" height="55px" viewBox="0 0 56 55" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
|
||||
<title>编组 9</title>
|
||||
<g id="页面-1" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
|
||||
<g id="训练难度展示" transform="translate(-60.000000, -313.000000)">
|
||||
<g id="编组-2备份" transform="translate(54.500000, 307.000000)">
|
||||
<g id="编组-9" transform="translate(5.500000, 6.000000)">
|
||||
<circle id="椭圆形" fill="#CACACA" cx="28" cy="27.5" r="27.5"></circle>
|
||||
<circle id="椭圆形" fill="#FFFFFF" cx="28" cy="26" r="25"></circle>
|
||||
<circle id="椭圆形" fill="#5E5E5E" cx="28" cy="26" r="22"></circle>
|
||||
<circle id="椭圆形" fill="#808080" cx="28" cy="26" r="19.5"></circle>
|
||||
<circle id="椭圆形" fill="#FFFFFF" cx="28" cy="26" r="17"></circle>
|
||||
<circle id="椭圆形" fill="#8C8C8C" cx="28" cy="26" r="14.5"></circle>
|
||||
<circle id="椭圆形" fill="#DBDBDB" cx="28" cy="26" r="13"></circle>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1011 B |
|
After Width: | Height: | Size: 184 B |
|
After Width: | Height: | Size: 192 B |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 468 B |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 5.7 KiB |
|
After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 173 B |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 351 B |
|
After Width: | Height: | Size: 1.9 KiB |
@@ -38,17 +38,15 @@ const getDefaultDailyCount = () => ({
|
||||
});
|
||||
|
||||
const getLvlName = (rankLvl, rankList = []) => {
|
||||
if (!rankList) return;
|
||||
let lvlName = "";
|
||||
rankList.some((r, index) => {
|
||||
lvlName = rankList[index].name;
|
||||
if (r.rank_id === rankLvl) {
|
||||
lvlName = rankList[index].name;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
return lvlName;
|
||||
if (!Array.isArray(rankList) || rankLvl === undefined || rankLvl === null) {
|
||||
return "";
|
||||
}
|
||||
|
||||
// 仅返回真正匹配的段位,避免未加载时误取列表最后一项。
|
||||
const rankInfo = rankList.find(
|
||||
(item) => String(item.rank_id) === String(rankLvl)
|
||||
);
|
||||
return rankInfo?.name || "";
|
||||
};
|
||||
|
||||
const getLvlNameByScore = (score, rankList = []) => {
|
||||
|
||||
@@ -24,7 +24,7 @@ function createWebSocket(token, onMessage) {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// url = "ws://192.168.1.5:8000/socket";
|
||||
// url = "ws://192.168.1.30:8000/socket";
|
||||
url = "wss://apitest.shelingxingqiu.com/socket";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
|
||||