8 Commits
Author SHA1 Message Date
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
27 changed files with 970 additions and 259 deletions
+33 -3
View File
@@ -8,7 +8,7 @@ try {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
// BASE_URL = "http://192.168.1.2:8000/api/shoot"; // BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot"; BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break; break;
case "trial": // 体验版 case "trial": // 体验版
@@ -186,8 +186,19 @@ export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL); return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
}; };
export const getHomeData = (seasonId) => { export const getHomeData = async (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`); const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
}; };
export const getProvinceData = () => { export const getProvinceData = () => {
@@ -502,6 +513,25 @@ export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim"); return request("POST", "/user/device/laserAim");
}; };
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => { export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim"); return request("POST", "/user/device/closeAim");
}; };
+6 -2
View File
@@ -43,9 +43,13 @@ function handleTabClick(index) {
<style scoped> <style scoped>
.footer { .footer {
height: 120px; /* height: 120px; */
height: 190rpx;
width: 100vw; width: 100vw;
position: relative; /* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex; display: flex;
justify-content: space-around; justify-content: space-around;
align-items: center; align-items: center;
+86 -9
View File
@@ -34,6 +34,10 @@ const props = defineProps({
type: Number, type: Number,
default: 0, default: 0,
}, },
viewportMode: {
type: Boolean,
default: false,
},
}); });
const emit = defineEmits(["complete", "impact"]); const emit = defineEmits(["complete", "impact"]);
@@ -43,6 +47,7 @@ const activePlayKey = ref("");
const animationKey = ref(""); const animationKey = ref("");
const impactEmitted = ref(false); const impactEmitted = ref(false);
const activeShot = ref(null); const activeShot = ref(null);
const activeLayout = ref(null);
let timers = []; let timers = [];
const isActive = computed(() => phase.value !== "idle"); const isActive = computed(() => phase.value !== "idle");
@@ -93,6 +98,17 @@ function hasShotPoint(shot) {
} }
const effectiveShot = computed(() => activeShot.value || props.shot); const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => { const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x); const x = Number(effectiveShot.value?.x);
@@ -137,8 +153,40 @@ const hitPercent = computed(() => {
}); });
const flightPath = computed(() => { const flightPath = computed(() => {
const size = safeTargetSize.value; const size = effectiveTargetSize.value;
const windowSize = getWindowSize(); const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const hasScreenCoordinates = const hasScreenCoordinates =
size.width > 0 && size.width > 0 &&
@@ -161,6 +209,8 @@ const flightPath = computed(() => {
return { return {
startX, startX,
startY, startY,
endX,
endY,
translateX: dx, translateX: dx,
translateY: dy, translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI), angle: Math.atan2(dx, -dy) * (180 / Math.PI),
@@ -178,10 +228,19 @@ function formatTargetPosition(percent, offset) {
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`; return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
} }
const crackStyle = computed(() => ({ const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x), left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y), top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
})); };
});
function getTargetTranslate(percent) { function getTargetTranslate(percent) {
const absPercent = Math.abs(percent); const absPercent = Math.abs(percent);
@@ -190,19 +249,21 @@ function getTargetTranslate(percent) {
} }
const arrowMoveStyle = computed(() => { const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value; const size = effectiveTargetSize.value;
const path = flightPath.value; const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50); let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114); let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) { if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`; x = `${path.translateX}px`;
y = `${path.translateY}px`; y = `${path.translateY}px`;
} }
return { return {
"--shot-start-x": size.width ? `${path.startX}px` : "50%", "--shot-start-x":
"--shot-start-y": size.height ? `${path.startY}px` : "114%", isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x, "--shot-tx": x,
"--shot-ty": y, "--shot-ty": y,
"--shot-angle": `${path.angle}deg`, "--shot-angle": `${path.angle}deg`,
@@ -231,6 +292,7 @@ function finish(playKey) {
phase.value = "idle"; phase.value = "idle";
activePlayKey.value = ""; activePlayKey.value = "";
activeShot.value = null; activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey); emit("complete", playKey);
} }
@@ -244,6 +306,11 @@ function play() {
animationKey.value = `${props.playKey}`; animationKey.value = `${props.playKey}`;
impactEmitted.value = false; impactEmitted.value = false;
activeShot.value = { ...props.shot }; activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing"; phase.value = "playing";
queueTimer(() => { queueTimer(() => {
@@ -278,7 +345,11 @@ onBeforeUnmount(() => {
<template> <template>
<view <view
v-show="isActive" v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]" :class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle" :style="arrowMoveStyle"
> >
<view <view
@@ -326,6 +397,12 @@ onBeforeUnmount(() => {
transform: translateZ(0); transform: translateZ(0);
} }
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track { .shot-arrow-track {
position: absolute; position: absolute;
left: var(--shot-start-x); left: var(--shot-start-x);
+102 -26
View File
@@ -63,6 +63,10 @@ const props = defineProps({
type: Number, type: Number,
default: 5, default: 5,
}, },
stableShotEffect: {
type: Boolean,
default: false,
},
}); });
const pMode = ref(true); const pMode = ref(true);
@@ -73,12 +77,14 @@ const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const shotEffect = ref(null); const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref(""); const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref(""); const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false); const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 }); const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null); const shakeTimer = ref(null);
const instance = getCurrentInstance(); const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32; const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68; const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
}, 1000); }, 1000);
} }
function triggerShotEffect(team, shot, index) { function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index); const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = ""; if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
hiddenBlueLatestKey.value = key; hiddenBlueLatestKey.value = key;
} }
shotEffect.value = { key, team, shot }; shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
} }
function completeShotEffect(key) { function completeShotEffect(key) {
@@ -178,44 +206,67 @@ function shakeTarget() {
}); });
} }
function updateTargetRect() { function hasValidTargetRect(rect = targetRect.value) {
nextTick(() => { return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy) ? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery(); : uni.createSelectorQuery();
query query
.select(".target") .select(".target")
.boundingClientRect((rect) => { .boundingClientRect()
const left = Number(rect?.left); .exec((result) => finish(Array.isArray(result) ? result[0] : null));
const top = Number(rect?.top); } catch {
const width = Number(rect?.width); finish(null);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
} }
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
}); });
} }
function handleWindowResize() { function handleWindowResize() {
updateTargetRect(); void updateTargetRect();
} }
function shouldHideRedHit(index) { function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1; return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
} }
function shouldHideBlueHit(index) { function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1; return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
} }
watch( watch(
@@ -224,14 +275,18 @@ watch(
if (newLen === oldLen + 1) { if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1]; const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) { if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1); void prepareShotEffect("red", latestShot, newLen - 1);
} else { } else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot); showShotTip("red", latestShot);
} }
return; return;
} }
if (newLen < oldLen) { if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null; latestOne.value = null;
hiddenRedLatestKey.value = ""; hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null; if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -245,14 +300,18 @@ watch(
if (newLen === oldLen + 1) { if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1]; const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) { if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1); void prepareShotEffect("blue", latestShot, newLen - 1);
} else { } else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot); showShotTip("blue", latestShot);
} }
return; return;
} }
if (newLen < oldLen) { if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null; bluelatestOne.value = null;
hiddenBlueLatestKey.value = ""; hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null; if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -411,11 +470,13 @@ async function onReceiveMessage(message) {
onMounted(() => { onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect(); void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize); if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) { if (timer.value) {
clearTimeout(timer.value); clearTimeout(timer.value);
timer.value = null; timer.value = null;
@@ -521,6 +582,7 @@ onBeforeUnmount(() => {
</view> </view>
</block> </block>
<BowShotEffect <BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot" :shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''" :playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius" :targetRadius="safeTargetRadius"
@@ -534,6 +596,20 @@ onBeforeUnmount(() => {
/> />
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view> </view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer"> <view class="footer">
<PointSwitcher <PointSwitcher
:onChange="(val) => (pMode = val)" :onChange="(val) => (pMode = val)"
+1 -1
View File
@@ -118,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer"> <view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0"> <view v-if="count >= 0">
<text>具体正式比赛还有</text> <text>距离正式比赛还有</text>
<text>{{ count }}</text> <text>{{ count }}</text>
<text></text> <text></text>
</view> </view>
+26 -3
View File
@@ -10,6 +10,10 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: false, default: false,
}, },
fullNickname: {
type: Boolean,
default: false,
},
onSignin: { onSignin: {
type: Function, type: Function,
default: () => {}, default: () => {},
@@ -61,7 +65,13 @@ watch(
</script> </script>
<template> <template>
<view class="container" :style="{ width: containerWidth }"> <view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id"> <block v-if="user.id">
<Avatar <Avatar
:rankLvl="user.rankLvl" :rankLvl="user.rankLvl"
@@ -83,11 +93,11 @@ watch(
user.nickName user.nickName
}}</text> }}</text>
</view> </view>
<image <!-- <image
class="user-name-image" class="user-name-image"
src="../static/vip1.png" src="../static/vip1.png"
mode="widthFix" mode="widthFix"
/> /> -->
</view> </view>
<view class="user-stats"> <view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text> <text class="level-tag level-tag-first">段位积分</text>
@@ -165,6 +175,19 @@ watch(
max-width: 180rpx; max-width: 180rpx;
} }
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text, .user-name .member-nickname__text,
.user-name .member-nickname__shine { .user-name .member-nickname__shine {
font-size: 13px; font-size: 13px;
+67 -6
View File
@@ -1,9 +1,10 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import { laserAimAPI, laserCloseAPI } from "@/apis"; import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants"; import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager"; // import audioManager from "@/audioManager";
@@ -23,8 +24,56 @@ const guides = [
]; ];
const done = ref(true); const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => { const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI(); await laserCloseAPI();
uni.navigateBack(); uni.navigateBack();
}; };
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
}); });
} }
onMounted(async () => { onShow(() => {
uni.$on("socket-inbox", onReceiveMessage); pageVisible = true;
await laserAimAPI(); const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
}); });
onBeforeUnmount(async () => { onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
await laserCloseAPI();
}); });
</script> </script>
+7 -3
View File
@@ -511,6 +511,7 @@ onShareTimeline(() => {
</view> </view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/> <Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view> </view>
<view class="foot-space"></view>
<AppFooter/> <AppFooter/>
</Container> </Container>
</template> </template>
@@ -518,9 +519,12 @@ onShareTimeline(() => {
<style scoped> <style scoped>
.container { .container {
width: 100%; width: 100%;
height: calc(100% - 120px); /* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
} }
.feature-grid { .feature-grid {
width: 100%; width: 100%;
display: flex; display: flex;
@@ -680,7 +684,7 @@ onShareTimeline(() => {
.my-data > view:nth-child(2) { .my-data > view:nth-child(2) {
width: 68%; width: 68%;
font-size: 12px; font-size: 24rpx;
color: #fff6; color: #fff6;
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
+2 -1
View File
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue"; import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue"; import SModal from "@/components/SModal.vue";
@@ -489,8 +490,8 @@ onShow(() => {
:totalRound="12" :totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()" :scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip" :isSvip="isCurrentUserSvip"
:missAsZero="true"
:stop="halfRest" :stop="halfRest"
stable-shot-effect
/> />
<view :style="{ paddingBottom: '20px' }"> <view :style="{ paddingBottom: '20px' }">
<PlayerScore <PlayerScore
+2 -2
View File
@@ -35,7 +35,7 @@ const memberTypes = [
heroBadge: "../../static/vip/normal-hero-badge.png", heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal", buttonClass: "activate-btn--normal",
benefits: [ benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" }, { label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" }, { label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" }, { label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" }, { label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
@@ -59,7 +59,7 @@ const memberTypes = [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" }, { label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" }, { label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" }, { label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" }, { label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" }, { label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" }, { label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" }, { label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
+2 -2
View File
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
<view class="table-row"> <view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text> <text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell"></text> <text class="table-cell"></text>
<text class="table-cell">专享</text> <text class="table-cell">黄金</text>
<text class="table-cell">专享</text> <text class="table-cell">炫彩</text>
</view> </view>
<view class="table-row"> <view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text> <text class="table-cell table-cell--feature">专属客服</text>
+1
View File
@@ -466,6 +466,7 @@ onBeforeUnmount(() => {
:currentRound="scores.length % 3" :currentRound="scores.length % 3"
:scores="scores" :scores="scores"
:isSvip="isSvip" :isSvip="isSvip"
stable-shot-effect
/> />
<ScorePanel2 :arrows="scores" /> <ScorePanel2 :arrows="scores" />
<ScoreResult <ScoreResult
+337 -98
View File
@@ -1,5 +1,61 @@
<script setup> <script setup>
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
const rankRows = [
{
name: "倔强青铜",
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
picNames: ["青铜1", "青铜2", "青铜3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "秩序白银",
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
picNames: ["白银1", "白银2", "白银3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "荣耀黄金",
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
},
{
name: "永恒钻石",
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
},
];
const kingRankRows = [
{ name: "最强王者", score: "0-9" },
{ name: "非凡王者", score: "10-19" },
{ name: "无双王者", score: "20-29" },
{ name: "绝世王者", score: "30-39" },
{ name: "至圣王者", score: "40-49" },
{ name: "荣耀王者", score: "50-99" },
{ name: "传奇王者", score: "100+" },
];
const meleeScoreTables = [
{
title: "5人大乱斗",
rankings: [1, 2, 3, 4, 5],
scores: [150, 75, 0, -100, -100],
},
{
title: "10人大乱斗",
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
},
];
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
const getLevelIcon = (levelName) =>
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
</script> </script>
<template> <template>
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
<view class="sub-section"> <view class="sub-section">
<view class="sub-title">基本规则</view> <view class="sub-title">基本规则</view>
<view class="rule-mode">
<view class="rule-mode-title">1V12V23V3对抗模式</view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">重一局</text> <text class="rule-bullet"></text>
<text class="rule-value">+100积分</text> <text class="rule-content"
>每胜一局胜方每人+100积分每负一局负方每人-100积分</text
>
</view> </view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">输一局</text> <text class="rule-bullet"></text>
<text class="rule-value">-100积分</text> <text class="rule-content"
>2V2模式胜方队伍中总成绩最高且箭均成绩7环者为本局MVP额外获得40积分</text
>
</view> </view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">全场MVP2v2</text> <text class="rule-bullet"></text>
<text class="rule-value">额外+40积分</text> <text class="rule-content"
>3V3模式胜方队伍中总成绩最高且箭均成绩7环者为本局MVP额外获得60积分</text
>
</view> </view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">全场MVP3v3</text> <text class="rule-bullet"></text>
<text class="rule-value">额外+60积分</text> <text class="rule-content"
>在1V1/2V2/3V3三种模式中连续获得五连胜三类模式一起算则从第五场开始每场胜利可额外再加15分直至结束连胜仅限对抗模式不含大乱斗模式</text
>
</view>
</view>
<view class="rule-mode">
<view class="rule-mode-title">510人大乱斗模式</view>
<view class="rule-paragraph">
5人大乱斗和10人大乱斗按个人总环数成绩排序排名从高到低依次设置系统默认奖励/扣除积分默认初始排名和积分规则具体如下
</view>
<view class="melee-score-table">
<view
v-for="table in meleeScoreTables"
:key="table.title"
class="melee-table-section"
>
<view class="melee-table-title">{{ table.title }}</view>
<scroll-view
class="melee-table-scroll"
scroll-x
:enhanced="true"
:show-scrollbar="false"
>
<view
:class="[
'melee-table-body',
table.rankings.length > 5
? 'melee-table-body--wide'
: '',
]"
>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>排名</text
>
<text
v-for="ranking in table.rankings"
:key="ranking"
class="melee-table-cell"
>
{{ ranking }}
</text>
</view>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>积分</text
>
<text
v-for="(score, index) in table.scores"
:key="index"
class="melee-table-cell"
>
{{ score }}
</text>
</view>
</view>
</scroll-view>
</view>
</view> </view>
<view class="rule-item">
<text class="rule-label">五连胜</text>
<text class="rule-value">每局额外+15积分</text>
</view> </view>
</view> </view>
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
<view class="section"> <view class="section">
<view class="title">表格</view> <view class="title">表格</view>
<view class="rank-table"> <view class="rank-table">
<view class="table-row"> <view class="table-row table-header">
<text>大段位</text> <text class="table-cell major-column">大段位</text>
<text>小段位</text> <text class="table-cell minor-column">小段位</text>
<text>积分100积分=1</text> <text class="table-cell score-column">积分100积分=1</text>
</view> </view>
<view class="table-row">
<text>倔强青铜</text> <view
<view> v-for="rank in rankRows"
<text>青铜1</text> :key="rank.name"
<text>青铜2</text> class="table-row rank-group-row"
<text>青铜3</text> >
<view class="table-cell major-column major-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.picNames[0])"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view> </view>
<text>每个小段位需要满 3星才能晋升到下一个段位共9颗星</text>
<view class="minor-column minor-rank-cell">
<text
v-for="level in rank.levels"
:key="level"
class="table-cell minor-rank-item"
>
{{ level }}
</text>
</view> </view>
<view class="table-row">
<text>秩序白银</text> <text class="table-cell score-column score-text">
<view> {{ rank.score }}
<text>白铜1</text> </text>
<text>白铜2</text>
<text>白铜3</text>
</view> </view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位共9颗星</text>
<view
v-for="rank in kingRankRows"
:key="rank.name"
class="table-row king-rank-row"
>
<view class="table-cell king-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.name)"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view> </view>
<view class="table-row"> <text class="table-cell king-score-cell">{{ rank.score }}</text>
<text>荣耀黄金</text>
<view>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位共16颗星</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位共25颗星</text>
</view>
<view class="table-row2">
<text>最强王者</text>
<text>0-9</text>
</view>
<view class="table-row2">
<text>非凡王者</text>
<text>10-19</text>
</view>
<view class="table-row2">
<text>无双王者</text>
<text>20-29</text>
</view>
<view class="table-row2">
<text>绝世王者</text>
<text>30-39</text>
</view>
<view class="table-row2">
<text>至圣王者</text>
<text>40-49</text>
</view>
<view class="table-row2">
<text>荣耀王者</text>
<text>50-99</text>
</view>
<view class="table-row2">
<text>传奇王者</text>
<text>100+</text>
</view> </view>
</view> </view>
</view> </view>
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
.rule-item { .rule-item {
display: flex; display: flex;
margin-bottom: 8px; align-items: flex-start;
} margin-bottom: 16rpx;
font-size: 28rpx;
.rule-label {
font-size: 14px;
color: #666666; color: #666666;
line-height: 1.7;
} }
.rule-value { .rule-mode {
font-size: 14px; margin-bottom: 24rpx;
}
.rule-mode:last-child {
margin-bottom: 0;
}
.rule-mode-title {
margin-bottom: 12rpx;
font-size: 28rpx;
color: #333333; color: #333333;
font-weight: 600;
line-height: 1.6;
}
.rule-bullet {
flex-shrink: 0;
margin-right: 10rpx;
font-size: 20rpx;
line-height: 2.38;
}
.rule-content {
flex: 1;
}
.rule-paragraph {
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.melee-score-table {
margin-top: 20rpx;
border: $uni-border;
color: #333333;
font-size: 26rpx;
}
.melee-table-section + .melee-table-section {
border-top: $uni-border;
}
.melee-table-title {
padding: 14rpx 16rpx;
background-color: #f5f6f7;
color: #e53935;
font-weight: 600;
border-bottom: $uni-border;
}
.melee-table-scroll {
width: 100%;
white-space: nowrap;
}
.melee-table-body {
width: 100%;
}
.melee-table-body--wide {
width: 900rpx;
}
.melee-table-row {
display: flex;
}
.melee-table-row + .melee-table-row {
border-top: $uni-border;
}
.melee-table-cell {
display: flex;
flex: 1;
align-items: center;
min-width: 0;
min-height: 72rpx;
padding: 10rpx 12rpx;
box-sizing: border-box;
border-left: $uni-border;
}
.melee-table-cell:first-child {
border-left: 0;
}
.melee-table-label {
flex: 0 0 86rpx;
} }
.rank-table { .rank-table {
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
width: calc(100vw - 20px); width: calc(100vw - 20px);
} }
.rank-table > view { .table-row {
display: flex; display: flex;
} }
.rank-table > view > text:last-child { .table-cell {
margin-left: -1rpx;
}
.rank-table text {
padding: 10rpx 20rpx; padding: 10rpx 20rpx;
border: $uni-border; border: $uni-border;
box-sizing: border-box; box-sizing: border-box;
display: inline-block;
margin-top: -1rpx; margin-top: -1rpx;
margin-left: -1rpx;
} }
.table-row text { .major-column,
.minor-column {
width: 25%; width: 25%;
} }
.table-row > view { .score-column {
width: 50%;
}
.table-header .table-cell {
display: flex;
align-items: center;
}
.major-rank-cell,
.minor-rank-cell {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
width: 25%; padding: 0;
} }
.table-row > view > text { .minor-rank-item {
min-height: 70rpx;
box-sizing: border-box;
}
.major-rank-cell {
align-items: center;
justify-content: center;
padding: 12rpx 8rpx;
}
.rank-icon {
width: 120rpx;
height: 120rpx;
flex-shrink: 0;
}
.major-rank-name {
margin-top: 8rpx;
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.minor-rank-item {
display: flex;
align-items: center;
justify-content: center;
width: 100%; width: 100%;
margin-left: 0;
padding: 10rpx;
border-right: 0;
} }
.table-row > text:nth-child(3) { .score-text {
display: flex;
align-items: center;
line-height: 1.6;
}
.king-rank-cell,
.king-score-cell {
width: 50%; width: 50%;
} }
.table-row2 > text { .king-rank-cell {
width: 50%; display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 210rpx;
}
.king-score-cell {
display: flex;
align-items: center;
} }
</style> </style>
+101 -25
View File
@@ -67,6 +67,10 @@ const props = defineProps({
type: Number, type: Number,
default: 5, default: 5,
}, },
stableShotEffect: {
type: Boolean,
default: false,
},
}); });
const pMode = ref(true); const pMode = ref(true);
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const shotEffect = ref(null); const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref(""); const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref(""); const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false); const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 }); const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null); const shakeTimer = ref(null);
const instance = getCurrentInstance(); const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32; const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68; const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
}, 1000); }, 1000);
} }
function triggerShotEffect(team, shot, fallbackKey = "") { function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
const key = buildShotEffectKey(team, shot, fallbackKey); const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = ""; if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
hiddenBlueLatestKey.value = key; hiddenBlueLatestKey.value = key;
} }
shotEffect.value = { key, team, shot }; shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, fallbackKey = "") {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, fallbackKey);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, fallbackKey, viewportMode);
} }
function completeShotEffect(key) { function completeShotEffect(key) {
@@ -180,49 +208,74 @@ function shakeTarget() {
}); });
} }
function updateTargetRect() { function hasValidTargetRect(rect = targetRect.value) {
nextTick(() => { return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy) ? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery(); : uni.createSelectorQuery();
query query
.select(".target") .select(".target")
.boundingClientRect((rect) => { .boundingClientRect()
const left = Number(rect?.left); .exec((result) => finish(Array.isArray(result) ? result[0] : null));
const top = Number(rect?.top); } catch {
const width = Number(rect?.width); finish(null);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
} }
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
}); });
} }
function handleWindowResize() { function handleWindowResize() {
updateTargetRect(); void updateTargetRect();
} }
function shouldHideRedHit(index) { function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1; return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
} }
function shouldHideBlueHit(index) { function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1; return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
} }
function showShotFlash(flash) { function showShotFlash(flash) {
const shootData = flash?.shootData; const shootData = flash?.shootData;
if (!shootData) { if (!shootData) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
hiddenRedLatestKey.value = ""; hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = ""; hiddenBlueLatestKey.value = "";
shotEffect.value = null; shotEffect.value = null;
@@ -231,10 +284,12 @@ function showShotFlash(flash) {
const team = flash.team === "red" ? "red" : "blue"; const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) { if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key); void prepareShotEffect(team, shootData, flash.key);
return; return;
} }
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip(team, shootData); showShotTip(team, shootData);
} }
@@ -250,6 +305,8 @@ watch(
() => props.scores.length, () => props.scores.length,
(newLen, oldLen) => { (newLen, oldLen) => {
if (newLen > oldLen) return; if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null; latestOne.value = null;
hiddenRedLatestKey.value = ""; hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null; if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -260,6 +317,8 @@ watch(
() => props.blueScores.length, () => props.blueScores.length,
(newLen, oldLen) => { (newLen, oldLen) => {
if (newLen > oldLen) return; if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null; bluelatestOne.value = null;
hiddenBlueLatestKey.value = ""; hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null; if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -417,11 +476,13 @@ async function onReceiveMessage(message) {
onMounted(() => { onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect(); void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize); if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) { if (timer.value) {
clearTimeout(timer.value); clearTimeout(timer.value);
timer.value = null; timer.value = null;
@@ -539,6 +600,7 @@ onBeforeUnmount(() => {
</view> </view>
</block> </block>
<BowShotEffect <BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot" :shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''" :playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius" :targetRadius="safeTargetRadius"
@@ -552,6 +614,20 @@ onBeforeUnmount(() => {
/> />
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view> </view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer"> <view class="footer">
<PointSwitcher <PointSwitcher
:onChange="(val) => (pMode = val)" :onChange="(val) => (pMode = val)"
@@ -118,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer"> <view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0"> <view v-if="count >= 0">
<text>具体正式比赛还有</text> <text>距离正式比赛还有</text>
<text>{{ count }}</text> <text>{{ count }}</text>
<text></text> <text></text>
</view> </view>
+1
View File
@@ -1417,6 +1417,7 @@ onShow(() => {
:latestShotFlash="latestShotFlash" :latestShotFlash="latestShotFlash"
:redTeam="redTeam" :redTeam="redTeam"
:blueTeam="blueTeam" :blueTeam="blueTeam"
stable-shot-effect
/> />
<BattleFooter <BattleFooter
v-if="start" v-if="start"
+93 -23
View File
@@ -84,6 +84,10 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: false, default: false,
}, },
stableShotEffect: {
type: Boolean,
default: false,
},
}); });
const emit = defineEmits(["shot-effect-complete"]); const emit = defineEmits(["shot-effect-complete"]);
@@ -98,11 +102,13 @@ const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const shotEffect = ref(null); const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenLatestKey = ref(""); const hiddenLatestKey = ref("");
const targetShaking = ref(false); const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 }); const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null); const shakeTimer = ref(null);
const instance = getCurrentInstance(); const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32; const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68; const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -245,7 +251,7 @@ function buildShotEffectKey(shot, index) {
].join("-"); ].join("-");
} }
function triggerShotEffect(shot, index) { function triggerShotEffect(shot, index, viewportMode = false) {
const key = buildShotEffectKey(shot, index); const key = buildShotEffectKey(shot, index);
clearTipTimer(); clearTipTimer();
latestOne.value = null; latestOne.value = null;
@@ -254,9 +260,31 @@ function triggerShotEffect(shot, index) {
key, key,
shot, shot,
token: props.shotEffectToken, token: props.shotEffectToken,
viewportMode,
}; };
} }
async function prepareShotEffect(shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(shot, index);
pendingShotEffect.value = { generation: requestGeneration, key };
clearTipTimer();
latestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(shot, index, viewportMode);
}
function completeShotEffect(key) { function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return; if (!shotEffect.value || shotEffect.value.key !== key) return;
@@ -272,7 +300,10 @@ function completeShotEffect(key) {
} }
function shouldHideLatestHit(index) { function shouldHideLatestHit(index) {
return !!hiddenLatestKey.value && index === props.scores.length - 1; return (
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
index === props.scores.length - 1
);
} }
function shakeTarget() { function shakeTarget() {
@@ -291,36 +322,53 @@ function shakeTarget() {
}); });
} }
function updateTargetRect() { function hasValidTargetRect(rect = targetRect.value) {
nextTick(() => { return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy) ? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery(); : uni.createSelectorQuery();
query query
.select(".target") .select(".target")
.boundingClientRect((rect) => { .boundingClientRect()
const left = Number(rect?.left); .exec((result) => finish(Array.isArray(result) ? result[0] : null));
const top = Number(rect?.top); } catch {
const width = Number(rect?.width); finish(null);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
} }
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
}); });
} }
function handleWindowResize() { function handleWindowResize() {
updateTargetRect(); void updateTargetRect();
} }
watch( watch(
@@ -329,6 +377,8 @@ watch(
if (newVal.length - prevScores.value.length === 1) { if (newVal.length - prevScores.value.length === 1) {
showShotTip(newVal[newVal.length - 1]); showShotTip(newVal[newVal.length - 1]);
} else if (newVal.length < prevScores.value.length) { } else if (newVal.length < prevScores.value.length) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer(); clearTipTimer();
latestOne.value = null; latestOne.value = null;
hiddenLatestKey.value = ""; hiddenLatestKey.value = "";
@@ -349,7 +399,10 @@ watch(
const latestIndex = props.scores.length - 1; const latestIndex = props.scores.length - 1;
const latestShot = props.scores[latestIndex]; const latestShot = props.scores[latestIndex];
if (shouldPlayShotEffect(latestShot)) { if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect(latestShot, latestIndex); void prepareShotEffect(latestShot, latestIndex);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
} }
} }
); );
@@ -431,11 +484,13 @@ async function onReceiveMessage(message) {
onMounted(() => { onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect(); void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize); if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer(); clearTipTimer();
if (dirTimer.value) { if (dirTimer.value) {
clearTimeout(dirTimer.value); clearTimeout(dirTimer.value);
@@ -555,6 +610,7 @@ onBeforeUnmount(() => {
</view> </view>
</block> </block>
<BowShotEffect <BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot" :shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''" :playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius" :targetRadius="safeTargetRadius"
@@ -567,6 +623,20 @@ onBeforeUnmount(() => {
@complete="completeShotEffect" @complete="completeShotEffect"
/> />
</view> </view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer"> <view class="footer">
<PointSwitcher <PointSwitcher
:onChange="(val) => (pMode = val)" :onChange="(val) => (pMode = val)"
@@ -14,7 +14,7 @@ const props = defineProps({
const getDisplayText = (arrow = {}) => { const getDisplayText = (arrow = {}) => {
if (!arrow) return ""; if (!arrow) return "";
if (!arrow.ring) return "-"; if (!arrow.ring) return "0";
return arrow.ringX ? "X" : String(arrow.ring); return arrow.ringX ? "X" : String(arrow.ring);
}; };
@@ -112,7 +112,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer"> <view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" /> <image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0"> <view v-if="count >= 0">
<text>具体正式比赛还有</text> <text>距离正式比赛还有</text>
<text>{{ count }}</text> <text>{{ count }}</text>
<text></text> <text></text>
</view> </view>
@@ -53,7 +53,7 @@ const previewLines = computed(() => {
.difficulty-preview__content { .difficulty-preview__content {
position: absolute; position: absolute;
top: 0; top: 0;
left: 30rpx; left: 40rpx;
box-sizing: border-box; box-sizing: border-box;
width: 486rpx; width: 486rpx;
height: 93%; height: 93%;
+26
View File
@@ -445,6 +445,16 @@ const selectedDifficulty = computed(() => {
); );
}); });
const targetTypeImageMap = {
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
};
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
const selectedTargetTypeImage = computed(() => {
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。 // 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => { const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]); const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
@@ -808,6 +818,12 @@ onShow(() => {
:title="selectedDifficulty.title" :title="selectedDifficulty.title"
:lines="selectedDifficulty.summary" :lines="selectedDifficulty.summary"
/> />
<image
v-if="selectedTargetTypeImage"
class="difficulty-page__target-type"
:src="selectedTargetTypeImage"
mode="aspectFit"
/>
</view> </view>
<view class="difficulty-page__start"> <view class="difficulty-page__start">
@@ -866,6 +882,16 @@ onShow(() => {
margin: 0 auto; margin: 0 auto;
} }
.difficulty-page__target-type {
position: absolute;
top: 10rpx;
left: 2rpx;
z-index: 2;
width: 100rpx;
height: 74rpx;
pointer-events: none;
}
.difficulty-page__start { .difficulty-page__start {
position: relative; position: relative;
flex: none; flex: none;
+1
View File
@@ -1330,6 +1330,7 @@ onBeforeUnmount(() => {
:activeSector="precisionRandomBlock" :activeSector="precisionRandomBlock"
:activeRing="precisionRandomRingArea" :activeRing="precisionRandomRingArea"
:showSectorLabels="precisionBlocks > 0" :showSectorLabels="precisionBlocks > 0"
stable-shot-effect
@shot-effect-complete="onShotEffectComplete" @shot-effect-complete="onShotEffectComplete"
/> />
<!-- <view v-if="env !== 'release'" class="highlight-test-actions"> <!-- <view v-if="env !== 'release'" class="highlight-test-actions">
+35 -12
View File
@@ -77,7 +77,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<template> <template>
<Container title="用户信息"> <Container title="用户信息">
<view :style="{ width: '100%', height: '100%' }"> <view :style="{ width: '100%', height: '100%' }">
<UserHeader /> <UserHeader fullNickname />
<scroll-view <scroll-view
scroll-y scroll-y
:show-scrollbar="false" :show-scrollbar="false"
@@ -104,7 +104,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text v-else :style="{ color: '#CC311F' }">未完成</text> <text v-else :style="{ color: '#CC311F' }">未完成</text>
</UserItem> </UserItem>
<UserItem title="会员" :onClick="toBeVipPage"> <UserItem title="会员" :onClick="toBeVipPage">
已赠送6个月会员 <view
v-if="user.sVip === true"
class="member-nickname member-nickname--svip"
>
<text class="member-nickname__text">已开通SVIP</text>
<text class="member-nickname__shine">已开通SVIP</text>
</view>
<view
v-else-if="user.vip === true"
class="member-nickname member-nickname--vip"
>
<text class="member-nickname__text">已开通VIP</text>
</view>
<text v-else>未开通</text>
</UserItem> </UserItem>
<UserItem title="等级介绍" :onClick="toGradeIntroPage"> <UserItem title="等级介绍" :onClick="toGradeIntroPage">
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text> <text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
@@ -115,7 +128,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}" }"
>{{ user.lvlPoints }}</text >{{ user.lvlPoints }}</text
> >
<text></text> <text>经验</text>
</UserItem> </UserItem>
<UserItem <UserItem
title="段位介绍" title="段位介绍"
@@ -124,15 +137,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}" }"
:onClick="toRankIntroPage" :onClick="toRankIntroPage"
> >
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text> <view v-if="user.rankIcon || user.rankName" class="rank-info">
<text <image
:style="{ v-if="user.rankIcon"
color: '#FF7900', class="rank-info__frame"
marginLeft: '5px', :src="user.rankIcon"
}" mode="aspectFit"
>{{ user.scores }}</text />
> <text>{{ user.rankName || "暂无段位" }}</text>
<text></text> </view>
<text v-else>暂无段位</text>
</UserItem> </UserItem>
<view class="my-grow" @click="toMyGrowthPage"> <view class="my-grow" @click="toMyGrowthPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
@@ -170,4 +184,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
.my-grow > image { .my-grow > image {
width: 100%; width: 100%;
} }
.rank-info {
display: flex;
align-items: center;
}
.rank-info__frame {
width: 64rpx;
height: 64rpx;
margin-right: 8rpx;
}
</style> </style>
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+8 -10
View File
@@ -38,17 +38,15 @@ const getDefaultDailyCount = () => ({
}); });
const getLvlName = (rankLvl, rankList = []) => { const getLvlName = (rankLvl, rankList = []) => {
if (!rankList) return; if (!Array.isArray(rankList) || rankLvl === undefined || rankLvl === null) {
let lvlName = ""; return "";
rankList.some((r, index) => {
lvlName = rankList[index].name;
if (r.rank_id === rankLvl) {
lvlName = rankList[index].name;
return true;
} }
return false;
}); // 仅返回真正匹配的段位,避免未加载时误取列表最后一项。
return lvlName; const rankInfo = rankList.find(
(item) => String(item.rank_id) === String(rankLvl)
);
return rankInfo?.name || "";
}; };
const getLvlNameByScore = (score, rankList = []) => { const getLvlNameByScore = (score, rankList = []) => {
+1 -1
View File
@@ -24,7 +24,7 @@ function createWebSocket(token, onMessage) {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
// url = "ws://192.168.1.2:8000/socket"; // url = "ws://192.168.1.30:8000/socket";
url = "wss://apitest.shelingxingqiu.com/socket"; url = "wss://apitest.shelingxingqiu.com/socket";
break; break;
case "trial": // 体验版 case "trial": // 体验版