Compare commits
8
Commits
b386990475
...
test
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
8c96a4cb73 | ||
|
|
6a78093d31 | ||
|
|
4835993639 | ||
|
|
3c45ef78ac | ||
|
|
ab70c8c78e | ||
|
|
fac2576b65 | ||
|
|
e96537b21b | ||
|
|
8c834d299b |
+33
-3
@@ -8,7 +8,7 @@ try {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
|
||||
// BASE_URL = "http://192.168.1.30:8000/api/shoot";
|
||||
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
@@ -186,8 +186,19 @@ export const getDailyCountAPI = () => {
|
||||
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
|
||||
};
|
||||
|
||||
export const getHomeData = (seasonId) => {
|
||||
return request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
export const getHomeData = async (seasonId) => {
|
||||
const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
|
||||
if (!data?.user) return data;
|
||||
|
||||
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
|
||||
return {
|
||||
...data,
|
||||
user: {
|
||||
...data.user,
|
||||
rankIcon: data.rankIcon,
|
||||
rankName: data.rankName,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
export const getProvinceData = () => {
|
||||
@@ -502,6 +513,25 @@ export const laserAimAPI = async () => {
|
||||
return request("POST", "/user/device/laserAim");
|
||||
};
|
||||
|
||||
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
|
||||
export const aimRenewAPI = () => {
|
||||
const token = uni.getStorageSync(
|
||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||
);
|
||||
const header = {};
|
||||
if (token) header.Authorization = `Bearer ${token}`;
|
||||
|
||||
uni.request({
|
||||
url: `${BASE_URL}/user/device/aimRenew`,
|
||||
method: "POST",
|
||||
header,
|
||||
data: {},
|
||||
timeout: 10000,
|
||||
success: () => {},
|
||||
fail: () => {},
|
||||
});
|
||||
};
|
||||
|
||||
export const laserCloseAPI = async () => {
|
||||
return request("POST", "/user/device/closeAim");
|
||||
};
|
||||
|
||||
@@ -43,9 +43,13 @@ function handleTabClick(index) {
|
||||
|
||||
<style scoped>
|
||||
.footer {
|
||||
height: 120px;
|
||||
/* height: 120px; */
|
||||
height: 190rpx;
|
||||
width: 100vw;
|
||||
position: relative;
|
||||
/* position: relative; */
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
|
||||
@@ -34,6 +34,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
viewportMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
@@ -43,6 +47,7 @@ const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
const activeShot = ref(null);
|
||||
const activeLayout = ref(null);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
@@ -93,6 +98,17 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
const effectiveShot = computed(() => activeShot.value || props.shot);
|
||||
const effectiveTargetSize = computed(
|
||||
() => activeLayout.value?.target || safeTargetSize.value
|
||||
);
|
||||
const effectiveWindowSize = computed(
|
||||
() => activeLayout.value?.window || getWindowSize()
|
||||
);
|
||||
const isViewportMode = computed(() =>
|
||||
activeLayout.value
|
||||
? activeLayout.value.viewportMode
|
||||
: props.viewportMode === true
|
||||
);
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(effectiveShot.value?.x);
|
||||
@@ -137,8 +153,40 @@ const hitPercent = computed(() => {
|
||||
});
|
||||
|
||||
const flightPath = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const windowSize = getWindowSize();
|
||||
const size = effectiveTargetSize.value;
|
||||
const windowSize = effectiveWindowSize.value;
|
||||
|
||||
if (
|
||||
isViewportMode.value &&
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0
|
||||
) {
|
||||
const startX = windowSize.width * 0.5;
|
||||
const endX =
|
||||
size.left +
|
||||
size.width * (hitPercent.value.left / 100) +
|
||||
hitOffset.value.x;
|
||||
const endY =
|
||||
size.top +
|
||||
size.height * (hitPercent.value.top / 100) +
|
||||
hitOffset.value.y;
|
||||
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
|
||||
const startY = Math.max(windowSize.height + 16, endY + 80);
|
||||
const dx = endX - startX;
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
}
|
||||
|
||||
const hasScreenCoordinates =
|
||||
size.width > 0 &&
|
||||
@@ -161,6 +209,8 @@ const flightPath = computed(() => {
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
@@ -178,10 +228,19 @@ function formatTargetPosition(percent, offset) {
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
const crackStyle = computed(() => {
|
||||
if (isViewportMode.value) {
|
||||
return {
|
||||
left: `${flightPath.value.endX}px`,
|
||||
top: `${flightPath.value.endY}px`,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
};
|
||||
});
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
@@ -190,19 +249,21 @@ function getTargetTranslate(percent) {
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const size = effectiveTargetSize.value;
|
||||
const path = flightPath.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
if (isViewportMode.value || (size.width && size.height)) {
|
||||
x = `${path.translateX}px`;
|
||||
y = `${path.translateY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-start-x": size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y": size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-start-x":
|
||||
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y":
|
||||
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${path.angle}deg`,
|
||||
@@ -231,6 +292,7 @@ function finish(playKey) {
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
activeShot.value = null;
|
||||
activeLayout.value = null;
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
@@ -244,6 +306,11 @@ function play() {
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
activeShot.value = { ...props.shot };
|
||||
activeLayout.value = {
|
||||
target: { ...safeTargetSize.value },
|
||||
window: getWindowSize(),
|
||||
viewportMode: props.viewportMode === true,
|
||||
};
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
@@ -278,7 +345,11 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:class="[
|
||||
'shot-effect',
|
||||
`shot-effect--${phase}`,
|
||||
{ 'shot-effect--viewport': isViewportMode },
|
||||
]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
@@ -326,6 +397,12 @@ onBeforeUnmount(() => {
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-effect--viewport {
|
||||
position: fixed;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: var(--shot-start-x);
|
||||
|
||||
+102
-26
@@ -63,6 +63,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -73,12 +77,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, index) {
|
||||
function triggerShotEffect(team, shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -178,44 +206,67 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetRect() {
|
||||
nextTick(() => {
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const left = Number(rect?.left);
|
||||
const top = Number(rect?.top);
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (
|
||||
!Number.isFinite(left) ||
|
||||
!Number.isFinite(top) ||
|
||||
!Number.isFinite(width) ||
|
||||
!Number.isFinite(height)
|
||||
) {
|
||||
return;
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetRect.value = { left, top, width, height };
|
||||
})
|
||||
.exec();
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetRect();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
watch(
|
||||
@@ -224,14 +275,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.scores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("red", latestShot, newLen - 1);
|
||||
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("red", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -245,14 +300,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.blueScores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newLen - 1);
|
||||
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -411,11 +470,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetRect();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -521,6 +582,7 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
@@ -534,6 +596,20 @@ onBeforeUnmount(() => {
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
|
||||
@@ -118,7 +118,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -10,6 +10,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
fullNickname: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onSignin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -61,7 +65,13 @@ watch(
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ width: containerWidth }">
|
||||
<view
|
||||
:class="[
|
||||
'container',
|
||||
fullNickname ? 'container--full-nickname' : '',
|
||||
]"
|
||||
:style="{ width: containerWidth }"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:rankLvl="user.rankLvl"
|
||||
@@ -83,11 +93,11 @@ watch(
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<image
|
||||
<!-- <image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
/> -->
|
||||
</view>
|
||||
<view class="user-stats">
|
||||
<text class="level-tag level-tag-first">段位积分</text>
|
||||
@@ -165,6 +175,19 @@ watch(
|
||||
max-width: 180rpx;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-details {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name .member-nickname {
|
||||
max-width: 80%;
|
||||
}
|
||||
|
||||
.user-name .member-nickname__text,
|
||||
.user-name .member-nickname__shine {
|
||||
font-size: 13px;
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
||||
import { onShow, onHide } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
|
||||
import { laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import { MESSAGETYPES } from "@/constants";
|
||||
// import audioManager from "@/audioManager";
|
||||
|
||||
@@ -23,8 +24,56 @@ const guides = [
|
||||
];
|
||||
|
||||
const done = ref(true);
|
||||
let aimRenewTimer = null;
|
||||
let pageMounted = false;
|
||||
let pageVisible = false;
|
||||
let aimSessionVersion = 0;
|
||||
|
||||
const stopAimRenew = () => {
|
||||
if (!aimRenewTimer) return;
|
||||
clearInterval(aimRenewTimer);
|
||||
aimRenewTimer = null;
|
||||
};
|
||||
|
||||
const startAimRenew = () => {
|
||||
stopAimRenew();
|
||||
aimRenewTimer = setInterval(() => {
|
||||
aimRenewAPI();
|
||||
}, 1000);
|
||||
};
|
||||
|
||||
const openAimSession = async (sessionVersion) => {
|
||||
try {
|
||||
await laserAimAPI();
|
||||
} catch (error) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
!pageMounted ||
|
||||
!pageVisible ||
|
||||
sessionVersion !== aimSessionVersion
|
||||
) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
return;
|
||||
}
|
||||
|
||||
startAimRenew();
|
||||
};
|
||||
|
||||
const stopAimSession = (closeLaser = true) => {
|
||||
const wasVisible = pageVisible;
|
||||
pageVisible = false;
|
||||
aimSessionVersion += 1;
|
||||
stopAimRenew();
|
||||
|
||||
if (closeLaser && wasVisible) {
|
||||
void laserCloseAPI().catch(() => {});
|
||||
}
|
||||
};
|
||||
|
||||
const onComplete = async () => {
|
||||
stopAimSession(false);
|
||||
await laserCloseAPI();
|
||||
uni.navigateBack();
|
||||
};
|
||||
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
|
||||
});
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
await laserAimAPI();
|
||||
onShow(() => {
|
||||
pageVisible = true;
|
||||
const sessionVersion = ++aimSessionVersion;
|
||||
if (pageMounted) void openAimSession(sessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(async () => {
|
||||
onHide(() => {
|
||||
stopAimSession();
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
pageMounted = true;
|
||||
if (pageVisible) void openAimSession(aimSessionVersion);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
pageMounted = false;
|
||||
stopAimSession();
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
await laserCloseAPI();
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
+7
-3
@@ -511,6 +511,7 @@ onShareTimeline(() => {
|
||||
</view>
|
||||
<Signin :show="showModal" :onClose="() => (showModal = false)"/>
|
||||
</view>
|
||||
<view class="foot-space"></view>
|
||||
<AppFooter/>
|
||||
</Container>
|
||||
</template>
|
||||
@@ -518,9 +519,12 @@ onShareTimeline(() => {
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
height: calc(100% - 120px);
|
||||
/* height: calc(100% + 240rpx); */
|
||||
}
|
||||
.foot-space{
|
||||
width: 100%;
|
||||
height: 200rpx;
|
||||
}
|
||||
|
||||
.feature-grid {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
@@ -680,7 +684,7 @@ onShareTimeline(() => {
|
||||
|
||||
.my-data > view:nth-child(2) {
|
||||
width: 68%;
|
||||
font-size: 12px;
|
||||
font-size: 24rpx;
|
||||
color: #fff6;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
|
||||
import PlayerScore from "@/components/PlayerScore.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowPower from "@/components/BowPower.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import TestDistance from "@/components/TestDistance.vue";
|
||||
import SModal from "@/components/SModal.vue";
|
||||
@@ -489,8 +490,8 @@ onShow(() => {
|
||||
:totalRound="12"
|
||||
:scores="playersScores.map((r) => r[user.id]).flat()"
|
||||
:isSvip="isCurrentUserSvip"
|
||||
:missAsZero="true"
|
||||
:stop="halfRest"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<view :style="{ paddingBottom: '20px' }">
|
||||
<PlayerScore
|
||||
|
||||
@@ -35,7 +35,7 @@ const memberTypes = [
|
||||
heroBadge: "../../static/vip/normal-hero-badge.png",
|
||||
buttonClass: "activate-btn--normal",
|
||||
benefits: [
|
||||
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
|
||||
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
|
||||
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
|
||||
@@ -59,7 +59,7 @@ const memberTypes = [
|
||||
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
|
||||
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
|
||||
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
|
||||
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
|
||||
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
|
||||
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
|
||||
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
|
||||
|
||||
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">昵称美化</text>
|
||||
<text class="table-cell">无</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">专享</text>
|
||||
<text class="table-cell">黄金</text>
|
||||
<text class="table-cell">炫彩</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text class="table-cell table-cell--feature">专属客服</text>
|
||||
|
||||
@@ -466,6 +466,7 @@ onBeforeUnmount(() => {
|
||||
:currentRound="scores.length % 3"
|
||||
:scores="scores"
|
||||
:isSvip="isSvip"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<ScorePanel2 :arrows="scores" />
|
||||
<ScoreResult
|
||||
|
||||
+337
-98
@@ -1,5 +1,61 @@
|
||||
<script setup>
|
||||
import Container from "@/components/Container.vue";
|
||||
|
||||
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
|
||||
|
||||
const rankRows = [
|
||||
{
|
||||
name: "倔强青铜",
|
||||
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
|
||||
picNames: ["青铜1", "青铜2", "青铜3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "秩序白银",
|
||||
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
|
||||
picNames: ["白银1", "白银2", "白银3"],
|
||||
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
|
||||
},
|
||||
{
|
||||
name: "荣耀黄金",
|
||||
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
|
||||
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
|
||||
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
|
||||
},
|
||||
{
|
||||
name: "永恒钻石",
|
||||
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
|
||||
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
|
||||
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
|
||||
},
|
||||
];
|
||||
|
||||
const kingRankRows = [
|
||||
{ name: "最强王者", score: "0-9" },
|
||||
{ name: "非凡王者", score: "10-19" },
|
||||
{ name: "无双王者", score: "20-29" },
|
||||
{ name: "绝世王者", score: "30-39" },
|
||||
{ name: "至圣王者", score: "40-49" },
|
||||
{ name: "荣耀王者", score: "50-99" },
|
||||
{ name: "传奇王者", score: "100+" },
|
||||
];
|
||||
|
||||
const meleeScoreTables = [
|
||||
{
|
||||
title: "5人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5],
|
||||
scores: [150, 75, 0, -100, -100],
|
||||
},
|
||||
{
|
||||
title: "10人大乱斗",
|
||||
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
|
||||
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
|
||||
},
|
||||
];
|
||||
|
||||
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
|
||||
const getLevelIcon = (levelName) =>
|
||||
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
<view class="sub-section">
|
||||
<view class="sub-title">(一)基本规则</view>
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">重一局:</text>
|
||||
<text class="rule-value">+100积分</text>
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">输一局:</text>
|
||||
<text class="rule-value">-100积分</text>
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(2v2):</text>
|
||||
<text class="rule-value">额外+40积分</text>
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
|
||||
>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">全场MVP(3v3):</text>
|
||||
<text class="rule-value">额外+60积分</text>
|
||||
<text class="rule-bullet">●</text>
|
||||
<text class="rule-content"
|
||||
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
|
||||
>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<view class="rule-mode">
|
||||
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
|
||||
<view class="rule-paragraph">
|
||||
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
|
||||
</view>
|
||||
|
||||
<view class="melee-score-table">
|
||||
<view
|
||||
v-for="table in meleeScoreTables"
|
||||
:key="table.title"
|
||||
class="melee-table-section"
|
||||
>
|
||||
<view class="melee-table-title">{{ table.title }}</view>
|
||||
<scroll-view
|
||||
class="melee-table-scroll"
|
||||
scroll-x
|
||||
:enhanced="true"
|
||||
:show-scrollbar="false"
|
||||
>
|
||||
<view
|
||||
:class="[
|
||||
'melee-table-body',
|
||||
table.rankings.length > 5
|
||||
? 'melee-table-body--wide'
|
||||
: '',
|
||||
]"
|
||||
>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>排名</text
|
||||
>
|
||||
<text
|
||||
v-for="ranking in table.rankings"
|
||||
:key="ranking"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ ranking }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="melee-table-row">
|
||||
<text class="melee-table-cell melee-table-label"
|
||||
>积分</text
|
||||
>
|
||||
<text
|
||||
v-for="(score, index) in table.scores"
|
||||
:key="index"
|
||||
class="melee-table-cell"
|
||||
>
|
||||
{{ score }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</scroll-view>
|
||||
</view>
|
||||
</view>
|
||||
<view class="rule-item">
|
||||
<text class="rule-label">五连胜:</text>
|
||||
<text class="rule-value">每局额外+15积分</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
|
||||
<view class="section">
|
||||
<view class="title">三、(表格)</view>
|
||||
<view class="rank-table">
|
||||
<view class="table-row">
|
||||
<text>大段位</text>
|
||||
<text>小段位</text>
|
||||
<text>积分(100积分=1星)</text>
|
||||
<view class="table-row table-header">
|
||||
<text class="table-cell major-column">大段位</text>
|
||||
<text class="table-cell minor-column">小段位</text>
|
||||
<text class="table-cell score-column">积分(100积分=1星)</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>倔强青铜</text>
|
||||
<view>
|
||||
<text>青铜1</text>
|
||||
<text>青铜2</text>
|
||||
<text>青铜3</text>
|
||||
|
||||
<view
|
||||
v-for="rank in rankRows"
|
||||
:key="rank.name"
|
||||
class="table-row rank-group-row"
|
||||
>
|
||||
<view class="table-cell major-column major-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.picNames[0])"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
|
||||
|
||||
<view class="minor-column minor-rank-cell">
|
||||
<text
|
||||
v-for="level in rank.levels"
|
||||
:key="level"
|
||||
class="table-cell minor-rank-item"
|
||||
>
|
||||
{{ level }}
|
||||
</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>秩序白银</text>
|
||||
<view>
|
||||
<text>白铜1</text>
|
||||
<text>白铜2</text>
|
||||
<text>白铜3</text>
|
||||
|
||||
<text class="table-cell score-column score-text">
|
||||
{{ rank.score }}
|
||||
</text>
|
||||
</view>
|
||||
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
|
||||
|
||||
<view
|
||||
v-for="rank in kingRankRows"
|
||||
:key="rank.name"
|
||||
class="table-row king-rank-row"
|
||||
>
|
||||
<view class="table-cell king-rank-cell">
|
||||
<image
|
||||
class="rank-icon"
|
||||
:src="getLevelIcon(rank.name)"
|
||||
mode="aspectFit"
|
||||
lazy-load
|
||||
/>
|
||||
<text class="major-rank-name">{{ rank.name }}</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>荣耀黄金</text>
|
||||
<view>
|
||||
<text>黄金1</text>
|
||||
<text>黄金2</text>
|
||||
<text>黄金3</text>
|
||||
<text>黄金4</text>
|
||||
</view>
|
||||
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
|
||||
</view>
|
||||
<view class="table-row">
|
||||
<text>永恒钻石</text>
|
||||
<view>
|
||||
<text>钻石1</text>
|
||||
<text>钻石2</text>
|
||||
<text>钻石3</text>
|
||||
<text>钻石4</text>
|
||||
<text>钻石5</text>
|
||||
</view>
|
||||
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>最强王者</text>
|
||||
<text>0-9</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>非凡王者</text>
|
||||
<text>10-19</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>无双王者</text>
|
||||
<text>20-29</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>绝世王者</text>
|
||||
<text>30-39</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>至圣王者</text>
|
||||
<text>40-49</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>荣耀王者</text>
|
||||
<text>50-99</text>
|
||||
</view>
|
||||
<view class="table-row2">
|
||||
<text>传奇王者</text>
|
||||
<text>100+</text>
|
||||
<text class="table-cell king-score-cell">{{ rank.score }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
|
||||
|
||||
.rule-item {
|
||||
display: flex;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.rule-label {
|
||||
font-size: 14px;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 16rpx;
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.rule-value {
|
||||
font-size: 14px;
|
||||
.rule-mode {
|
||||
margin-bottom: 24rpx;
|
||||
}
|
||||
|
||||
.rule-mode:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.rule-mode-title {
|
||||
margin-bottom: 12rpx;
|
||||
font-size: 28rpx;
|
||||
color: #333333;
|
||||
font-weight: 600;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.rule-bullet {
|
||||
flex-shrink: 0;
|
||||
margin-right: 10rpx;
|
||||
font-size: 20rpx;
|
||||
line-height: 2.38;
|
||||
}
|
||||
|
||||
.rule-content {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.rule-paragraph {
|
||||
font-size: 28rpx;
|
||||
color: #666666;
|
||||
line-height: 1.7;
|
||||
}
|
||||
|
||||
.melee-score-table {
|
||||
margin-top: 20rpx;
|
||||
border: $uni-border;
|
||||
color: #333333;
|
||||
font-size: 26rpx;
|
||||
}
|
||||
|
||||
.melee-table-section + .melee-table-section {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-title {
|
||||
padding: 14rpx 16rpx;
|
||||
background-color: #f5f6f7;
|
||||
color: #e53935;
|
||||
font-weight: 600;
|
||||
border-bottom: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-scroll {
|
||||
width: 100%;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.melee-table-body {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.melee-table-body--wide {
|
||||
width: 900rpx;
|
||||
}
|
||||
|
||||
.melee-table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.melee-table-row + .melee-table-row {
|
||||
border-top: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
align-items: center;
|
||||
min-width: 0;
|
||||
min-height: 72rpx;
|
||||
padding: 10rpx 12rpx;
|
||||
box-sizing: border-box;
|
||||
border-left: $uni-border;
|
||||
}
|
||||
|
||||
.melee-table-cell:first-child {
|
||||
border-left: 0;
|
||||
}
|
||||
|
||||
.melee-table-label {
|
||||
flex: 0 0 86rpx;
|
||||
}
|
||||
|
||||
.rank-table {
|
||||
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
|
||||
width: calc(100vw - 20px);
|
||||
}
|
||||
|
||||
.rank-table > view {
|
||||
.table-row {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.rank-table > view > text:last-child {
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.rank-table text {
|
||||
.table-cell {
|
||||
padding: 10rpx 20rpx;
|
||||
border: $uni-border;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
margin-top: -1rpx;
|
||||
margin-left: -1rpx;
|
||||
}
|
||||
|
||||
.table-row text {
|
||||
.major-column,
|
||||
.minor-column {
|
||||
width: 25%;
|
||||
}
|
||||
|
||||
.table-row > view {
|
||||
.score-column {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-header .table-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.major-rank-cell,
|
||||
.minor-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
width: 25%;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.table-row > view > text {
|
||||
.minor-rank-item {
|
||||
min-height: 70rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.major-rank-cell {
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 12rpx 8rpx;
|
||||
}
|
||||
|
||||
.rank-icon {
|
||||
width: 120rpx;
|
||||
height: 120rpx;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.major-rank-name {
|
||||
margin-top: 8rpx;
|
||||
font-size: 24rpx;
|
||||
line-height: 1.4;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.minor-rank-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 100%;
|
||||
margin-left: 0;
|
||||
padding: 10rpx;
|
||||
border-right: 0;
|
||||
}
|
||||
|
||||
.table-row > text:nth-child(3) {
|
||||
.score-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.king-rank-cell,
|
||||
.king-score-cell {
|
||||
width: 50%;
|
||||
}
|
||||
|
||||
.table-row2 > text {
|
||||
width: 50%;
|
||||
.king-rank-cell {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
min-height: 210rpx;
|
||||
}
|
||||
|
||||
.king-score-cell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -67,6 +67,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, fallbackKey = "") {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, fallbackKey, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -180,49 +208,74 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetRect() {
|
||||
nextTick(() => {
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const left = Number(rect?.left);
|
||||
const top = Number(rect?.top);
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (
|
||||
!Number.isFinite(left) ||
|
||||
!Number.isFinite(top) ||
|
||||
!Number.isFinite(width) ||
|
||||
!Number.isFinite(height)
|
||||
) {
|
||||
return;
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetRect.value = { left, top, width, height };
|
||||
})
|
||||
.exec();
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetRect();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
@@ -231,10 +284,12 @@ function showShotFlash(flash) {
|
||||
|
||||
const team = flash.team === "red" ? "red" : "blue";
|
||||
if (shouldPlayShotEffect(shootData, team)) {
|
||||
triggerShotEffect(team, shootData, flash.key);
|
||||
void prepareShotEffect(team, shootData, flash.key);
|
||||
return;
|
||||
}
|
||||
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip(team, shootData);
|
||||
}
|
||||
|
||||
@@ -250,6 +305,8 @@ watch(
|
||||
() => props.scores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -260,6 +317,8 @@ watch(
|
||||
() => props.blueScores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -417,11 +476,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetRect();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -539,6 +600,7 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
@@ -552,6 +614,20 @@ onBeforeUnmount(() => {
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
|
||||
@@ -118,7 +118,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -1417,6 +1417,7 @@ onShow(() => {
|
||||
:latestShotFlash="latestShotFlash"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
stable-shot-effect
|
||||
/>
|
||||
<BattleFooter
|
||||
v-if="start"
|
||||
|
||||
@@ -84,6 +84,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["shot-effect-complete"]);
|
||||
@@ -98,11 +102,13 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -245,7 +251,7 @@ function buildShotEffectKey(shot, index) {
|
||||
].join("-");
|
||||
}
|
||||
|
||||
function triggerShotEffect(shot, index) {
|
||||
function triggerShotEffect(shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
@@ -254,9 +260,31 @@ function triggerShotEffect(shot, index) {
|
||||
key,
|
||||
shot,
|
||||
token: props.shotEffectToken,
|
||||
viewportMode,
|
||||
};
|
||||
}
|
||||
|
||||
async function prepareShotEffect(shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, key };
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
@@ -272,7 +300,10 @@ function completeShotEffect(key) {
|
||||
}
|
||||
|
||||
function shouldHideLatestHit(index) {
|
||||
return !!hiddenLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
@@ -291,36 +322,53 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetRect() {
|
||||
nextTick(() => {
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const left = Number(rect?.left);
|
||||
const top = Number(rect?.top);
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (
|
||||
!Number.isFinite(left) ||
|
||||
!Number.isFinite(top) ||
|
||||
!Number.isFinite(width) ||
|
||||
!Number.isFinite(height)
|
||||
) {
|
||||
return;
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetRect.value = { left, top, width, height };
|
||||
})
|
||||
.exec();
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetRect();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
watch(
|
||||
@@ -329,6 +377,8 @@ watch(
|
||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
showShotTip(newVal[newVal.length - 1]);
|
||||
} else if (newVal.length < prevScores.value.length) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
latestOne.value = null;
|
||||
hiddenLatestKey.value = "";
|
||||
@@ -349,7 +399,10 @@ watch(
|
||||
const latestIndex = props.scores.length - 1;
|
||||
const latestShot = props.scores[latestIndex];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect(latestShot, latestIndex);
|
||||
void prepareShotEffect(latestShot, latestIndex);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
}
|
||||
);
|
||||
@@ -431,11 +484,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetRect();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
if (dirTimer.value) {
|
||||
clearTimeout(dirTimer.value);
|
||||
@@ -555,6 +610,7 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
@@ -567,6 +623,20 @@ onBeforeUnmount(() => {
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
|
||||
@@ -14,7 +14,7 @@ const props = defineProps({
|
||||
|
||||
const getDisplayText = (arrow = {}) => {
|
||||
if (!arrow) return "";
|
||||
if (!arrow.ring) return "-";
|
||||
if (!arrow.ring) return "0";
|
||||
return arrow.ringX ? "X" : String(arrow.ring);
|
||||
};
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="../../../static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -53,7 +53,7 @@ const previewLines = computed(() => {
|
||||
.difficulty-preview__content {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 30rpx;
|
||||
left: 40rpx;
|
||||
box-sizing: border-box;
|
||||
width: 486rpx;
|
||||
height: 93%;
|
||||
|
||||
@@ -445,6 +445,16 @@ const selectedDifficulty = computed(() => {
|
||||
);
|
||||
});
|
||||
|
||||
const targetTypeImageMap = {
|
||||
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
|
||||
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
|
||||
};
|
||||
|
||||
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
|
||||
const selectedTargetTypeImage = computed(() => {
|
||||
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
|
||||
});
|
||||
|
||||
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
|
||||
const getCompletedDifficultyProgress = (node) => {
|
||||
const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
|
||||
@@ -808,6 +818,12 @@ onShow(() => {
|
||||
:title="selectedDifficulty.title"
|
||||
:lines="selectedDifficulty.summary"
|
||||
/>
|
||||
<image
|
||||
v-if="selectedTargetTypeImage"
|
||||
class="difficulty-page__target-type"
|
||||
:src="selectedTargetTypeImage"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</view>
|
||||
|
||||
<view class="difficulty-page__start">
|
||||
@@ -866,6 +882,16 @@ onShow(() => {
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.difficulty-page__target-type {
|
||||
position: absolute;
|
||||
top: 10rpx;
|
||||
left: 2rpx;
|
||||
z-index: 2;
|
||||
width: 100rpx;
|
||||
height: 74rpx;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.difficulty-page__start {
|
||||
position: relative;
|
||||
flex: none;
|
||||
|
||||
@@ -1330,6 +1330,7 @@ onBeforeUnmount(() => {
|
||||
:activeSector="precisionRandomBlock"
|
||||
:activeRing="precisionRandomRingArea"
|
||||
:showSectorLabels="precisionBlocks > 0"
|
||||
stable-shot-effect
|
||||
@shot-effect-complete="onShotEffectComplete"
|
||||
/>
|
||||
<!-- <view v-if="env !== 'release'" class="highlight-test-actions">
|
||||
|
||||
+35
-12
@@ -77,7 +77,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
<template>
|
||||
<Container title="用户信息">
|
||||
<view :style="{ width: '100%', height: '100%' }">
|
||||
<UserHeader />
|
||||
<UserHeader fullNickname />
|
||||
<scroll-view
|
||||
scroll-y
|
||||
:show-scrollbar="false"
|
||||
@@ -104,7 +104,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
<text v-else :style="{ color: '#CC311F' }">未完成</text>
|
||||
</UserItem>
|
||||
<UserItem title="会员" :onClick="toBeVipPage">
|
||||
已赠送6个月会员
|
||||
<view
|
||||
v-if="user.sVip === true"
|
||||
class="member-nickname member-nickname--svip"
|
||||
>
|
||||
<text class="member-nickname__text">已开通SVIP</text>
|
||||
<text class="member-nickname__shine">已开通SVIP</text>
|
||||
</view>
|
||||
<view
|
||||
v-else-if="user.vip === true"
|
||||
class="member-nickname member-nickname--vip"
|
||||
>
|
||||
<text class="member-nickname__text">已开通VIP</text>
|
||||
</view>
|
||||
<text v-else>未开通</text>
|
||||
</UserItem>
|
||||
<UserItem title="等级介绍" :onClick="toGradeIntroPage">
|
||||
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
|
||||
@@ -115,7 +128,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
}"
|
||||
>{{ user.lvlPoints }}</text
|
||||
>
|
||||
<text>点</text>
|
||||
<text>经验</text>
|
||||
</UserItem>
|
||||
<UserItem
|
||||
title="段位介绍"
|
||||
@@ -124,15 +137,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
}"
|
||||
:onClick="toRankIntroPage"
|
||||
>
|
||||
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text>
|
||||
<text
|
||||
:style="{
|
||||
color: '#FF7900',
|
||||
marginLeft: '5px',
|
||||
}"
|
||||
>{{ user.scores }}</text
|
||||
>
|
||||
<text>点</text>
|
||||
<view v-if="user.rankIcon || user.rankName" class="rank-info">
|
||||
<image
|
||||
v-if="user.rankIcon"
|
||||
class="rank-info__frame"
|
||||
:src="user.rankIcon"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<text>{{ user.rankName || "暂无段位" }}</text>
|
||||
</view>
|
||||
<text v-else>暂无段位</text>
|
||||
</UserItem>
|
||||
<view class="my-grow" @click="toMyGrowthPage">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
|
||||
@@ -170,4 +184,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
.my-grow > image {
|
||||
width: 100%;
|
||||
}
|
||||
.rank-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.rank-info__frame {
|
||||
width: 64rpx;
|
||||
height: 64rpx;
|
||||
margin-right: 8rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
+8
-10
@@ -38,17 +38,15 @@ const getDefaultDailyCount = () => ({
|
||||
});
|
||||
|
||||
const getLvlName = (rankLvl, rankList = []) => {
|
||||
if (!rankList) return;
|
||||
let lvlName = "";
|
||||
rankList.some((r, index) => {
|
||||
lvlName = rankList[index].name;
|
||||
if (r.rank_id === rankLvl) {
|
||||
lvlName = rankList[index].name;
|
||||
return true;
|
||||
if (!Array.isArray(rankList) || rankLvl === undefined || rankLvl === null) {
|
||||
return "";
|
||||
}
|
||||
return false;
|
||||
});
|
||||
return lvlName;
|
||||
|
||||
// 仅返回真正匹配的段位,避免未加载时误取列表最后一项。
|
||||
const rankInfo = rankList.find(
|
||||
(item) => String(item.rank_id) === String(rankLvl)
|
||||
);
|
||||
return rankInfo?.name || "";
|
||||
};
|
||||
|
||||
const getLvlNameByScore = (score, rankList = []) => {
|
||||
|
||||
+1
-1
@@ -24,7 +24,7 @@ function createWebSocket(token, onMessage) {
|
||||
|
||||
switch (envVersion) {
|
||||
case "develop": // 开发版
|
||||
// url = "ws://192.168.1.2:8000/socket";
|
||||
// url = "ws://192.168.1.30:8000/socket";
|
||||
url = "wss://apitest.shelingxingqiu.com/socket";
|
||||
break;
|
||||
case "trial": // 体验版
|
||||
|
||||
Reference in New Issue
Block a user