Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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63fb4ae85a | ||
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2628a17b3f | ||
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e7f073ed7c | ||
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d662db9465 | ||
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23655102d3 | ||
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fbb2076a77 | ||
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360da2a1d7 | ||
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f34800798d |
@@ -28,6 +28,7 @@
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const {
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updateUser,
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updateOnline,
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showDeviceChargingDialog,
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clearSessionState,
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clearDevice
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} = store;
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@@ -82,6 +83,10 @@
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uni.setStorageSync("calibration", false);
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}
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function onDeviceCharging() {
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showDeviceChargingDialog();
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}
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function onDeviceShoot() {
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// audioManager.play("射箭声音")
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}
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@@ -119,6 +124,7 @@
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uni.$on("update-online", emitUpdateOnline);
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uni.$on("session-kicked-out", onSessionKickedOut);
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uni.$on("device-bind-invalid", onDeviceBindInvalid);
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uni.$on("device-charging", onDeviceCharging);
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if (typeof uni.offNetworkStatusChange === "function") {
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uni.offNetworkStatusChange(onNetworkStatusChange);
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}
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@@ -144,6 +150,7 @@
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uni.$off("update-online", emitUpdateOnline);
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uni.$off("session-kicked-out", onSessionKickedOut);
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uni.$off("device-bind-invalid", onDeviceBindInvalid);
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uni.$off("device-charging", onDeviceCharging);
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if (typeof uni.offNetworkStatusChange === "function") {
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uni.offNetworkStatusChange(onNetworkStatusChange);
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}
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+28
-6
@@ -26,7 +26,7 @@ try {
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}
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const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
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// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
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// 统一处理业务接口请求,包含登录态、业务错误和特定接口空响应兼容。
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function request(method, url, data = {}, baseUrl = BASE_URL) {
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const token = uni.getStorageSync(
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`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
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@@ -41,7 +41,11 @@ function request(method, url, data = {}, baseUrl = BASE_URL) {
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data,
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timeout: 10000,
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success: (res) => {
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if (url === "/user/hardwareBox/connectWifi" && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
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const acceptsEmptyResponse = [
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"/user/hardwareBox/connectWifi",
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"/user/device/unbindByQrcodeId",
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].includes(url);
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if (acceptsEmptyResponse && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
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resolve({});
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return;
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}
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@@ -242,6 +246,12 @@ export const checkUserBindAPI = async (code) => {
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});
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};
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export const tempBindOrgAPI = (scene) => {
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return request("POST", "/user/org/device/tempBind", {
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scene,
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});
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};
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export const bindDeviceAPI = (device) => {
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return request("POST", "/user/device/bindDevice", {
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device,
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@@ -260,6 +270,11 @@ export const unbindDeviceAPI = (deviceId) => {
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});
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};
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// 测试环境根据设备二维码编号解绑设备,不校验设备归属。
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export const unbindDeviceByQrcodeIdAPI = (id) => {
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return request("POST", "/user/device/unbindByQrcodeId", {id});
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};
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export const getMyDevicesAPI = () => {
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// "/user/device/getBinding?deviceId=9ZF9oVXs"
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return request("GET", "/user/device/getBindings");
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@@ -296,6 +311,13 @@ export const getPractiseAPI = async (id) => {
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return request("GET", `/user/practice/get?id=${id}`);
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};
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export const getPractiseDetailAPI = async (id) => {
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return request(
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"GET",
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`/user/practice/detail?id=${encodeURIComponent(id)}`
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);
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};
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export const createRoomAPI = (gameType, teamSize, targetType) => {
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return request("POST", "/user/createroom", {
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gameType,
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@@ -329,12 +351,12 @@ export const startRoomAPI = (number) => {
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return request("POST", "/user/room/start", {number});
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};
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export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
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const reuslt = await request(
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export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
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const result = await request(
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"GET",
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`/user/practice/list?page=${page}&page_size=${page_size}`
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`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
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);
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return reuslt.list;
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return Array.isArray(result?.list) ? result.list : [];
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};
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export const matchGameAPI = (match, gameType, teamSize) => {
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+130
-22
@@ -52,6 +52,12 @@ export const audioFils = {
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"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
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射击无效:
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
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"射箭无效,距离不足":
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
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"射箭无效,未识别到靶纸":
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
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"射箭无效,靶纸错误":
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
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未上靶:
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"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
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"1环":
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@@ -106,6 +112,8 @@ export const audioFils = {
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const AUDIO_LOAD_TIMEOUT_MS = 5000;
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const AUDIO_WARM_CONCURRENCY = 3;
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const AUDIO_WARM_RETRIES = 1;
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const AUDIO_INSTANCE_LIMIT = 24;
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const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
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const AUDIO_WARM_PRIORITY_KEYS = [
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"点击按钮",
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"设备连接已断开",
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@@ -117,6 +125,9 @@ const AUDIO_WARM_PRIORITY_KEYS = [
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"轮到你了",
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"比赛结束",
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"射击无效",
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"射箭无效,距离不足",
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"射箭无效,未识别到靶纸",
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"射箭无效,靶纸错误",
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"中场休息",
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"下半场开始",
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"决金箭轮",
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@@ -153,6 +164,8 @@ class AudioManager {
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this.loadingKeyPromises = new Map();
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this.pendingPlayKeys = new Set();
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this.cacheWritePromises = new Map();
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this.audioLastUsedAt = new Map();
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this.warmPriorityPromise = null;
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this.warmAllPromise = null;
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// 连续播放队列相关属性
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@@ -244,14 +257,74 @@ class AudioManager {
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}
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getWarmupKeys() {
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return Array.from(
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new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
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);
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return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
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}
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getAllAudioKeys() {
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return Object.keys(audioFils);
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}
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touchAudioKey(key) {
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this.audioLastUsedAt.set(key, Date.now());
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}
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destroyAudioInstance(key) {
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const audio = this.audioMap.get(key);
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if (!audio) return false;
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this.clearPlayWatchdog(key);
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this.audioMap.delete(key);
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this.readyMap.delete(key);
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this.allowPlayMap.delete(key);
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this.audioLastUsedAt.delete(key);
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try {
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audio.destroy();
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} catch (_) {}
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// destroy 可能同步触发 onStop,最后再清一次对应状态。
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this.allowPlayMap.delete(key);
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return true;
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}
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pruneAudioInstances(preserveKey) {
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while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
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const candidate = Array.from(this.audioMap.keys())
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.filter(
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(key) =>
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key !== preserveKey &&
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key !== this.currentPlayingKey &&
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!this.loadingKeyPromises.has(key)
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)
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.sort(
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(left, right) =>
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(this.audioLastUsedAt.get(left) || 0) -
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(this.audioLastUsedAt.get(right) || 0)
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)[0];
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if (!candidate || !this.destroyAudioInstance(candidate)) return;
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}
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}
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compactSequenceQueue(force = false) {
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if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
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if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
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this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
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this.sequenceIndex = 0;
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}
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getRuntimeStats() {
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return {
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audioInstanceCount: this.audioMap.size,
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loadingAudioCount: this.loadingKeyPromises.size,
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pendingPlayCount: this.pendingPlayKeys.size,
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sequenceQueueLength: this.isSequenceRunning
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? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
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: 0,
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||||
};
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}
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ensureAudio(key) {
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if (!audioFils[key]) return Promise.resolve(false);
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if (this.readyMap.get(key) && this.audioMap.has(key)) {
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this.touchAudioKey(key);
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return Promise.resolve(true);
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}
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@@ -303,23 +376,39 @@ class AudioManager {
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return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
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}
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warmAll() {
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if (this.warmAllPromise) return this.warmAllPromise;
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warmCommon() {
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if (this.warmPriorityPromise) return this.warmPriorityPromise;
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debugLog("开始后台分级预热全部语音");
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debugLog("开始后台预热常用语音");
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this.isLoading = true;
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this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
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this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
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.catch((error) => {
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debugLog("后台语音预热异常", error);
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||||
debugLog("常用语音预热异常", error);
|
||||
})
|
||||
.finally(() => {
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||||
this.isLoading = false;
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||||
debugLog("后台语音预热结束", this.getLoadProgress());
|
||||
debugLog("常用语音预热结束", this.getRuntimeStats());
|
||||
});
|
||||
return this.warmPriorityPromise;
|
||||
}
|
||||
|
||||
warmAll() {
|
||||
if (this.warmAllPromise) return this.warmAllPromise;
|
||||
|
||||
debugLog("音频测试页开始遍历全部语音");
|
||||
this.isLoading = true;
|
||||
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
|
||||
.catch((error) => {
|
||||
debugLog("全部语音遍历异常", error);
|
||||
})
|
||||
.finally(() => {
|
||||
this.isLoading = false;
|
||||
debugLog("全部语音遍历结束", this.getRuntimeStats());
|
||||
});
|
||||
return this.warmAllPromise;
|
||||
}
|
||||
|
||||
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
|
||||
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
|
||||
initAudios() {
|
||||
return this.warmAll();
|
||||
}
|
||||
@@ -357,6 +446,7 @@ class AudioManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.pruneAudioInstances(key);
|
||||
const audio = uni.createInnerAudioContext();
|
||||
audio.autoplay = false;
|
||||
try {
|
||||
@@ -368,6 +458,7 @@ class AudioManager {
|
||||
} catch (_) {}
|
||||
this.allowPlayMap.set(key, false);
|
||||
audio.onPlay(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
if (!this.allowPlayMap.get(key)) {
|
||||
try {
|
||||
audio.stop();
|
||||
@@ -405,6 +496,7 @@ class AudioManager {
|
||||
}
|
||||
this.readyMap.set(key, false);
|
||||
this.audioMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
@@ -437,6 +529,7 @@ class AudioManager {
|
||||
if (!isCurrentGeneration()) {
|
||||
clearLoadTimeout();
|
||||
this.audioMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
@@ -471,6 +564,7 @@ class AudioManager {
|
||||
});
|
||||
|
||||
audio.onEnded(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
@@ -478,10 +572,12 @@ class AudioManager {
|
||||
});
|
||||
|
||||
audio.onStop(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
this.finishPlayback(key);
|
||||
});
|
||||
|
||||
this.audioMap.set(key, audio);
|
||||
this.touchAudioKey(key);
|
||||
audio.src = realSrc;
|
||||
};
|
||||
|
||||
@@ -691,14 +787,7 @@ class AudioManager {
|
||||
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||
if (loadingPromise) return loadingPromise;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
const oldAudio = this.audioMap.get(key);
|
||||
if (oldAudio) {
|
||||
try {
|
||||
oldAudio.destroy();
|
||||
} catch (_) {}
|
||||
}
|
||||
this.audioMap.delete(key);
|
||||
this.destroyAudioInstance(key);
|
||||
this.readyMap.set(key, false);
|
||||
return this.ensureAudio(key);
|
||||
}
|
||||
@@ -745,7 +834,8 @@ class AudioManager {
|
||||
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
|
||||
if (this.currentPlayingKey) {
|
||||
if (this.isSequenceRunning) {
|
||||
// 已有序列在跑:直接追加
|
||||
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
|
||||
this.compactSequenceQueue(true);
|
||||
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||
} else {
|
||||
// 没有序列但当前有正在播放的:以当前为序列的起点
|
||||
@@ -754,6 +844,17 @@ class AudioManager {
|
||||
this.sequenceIndex = 0;
|
||||
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
|
||||
}
|
||||
} else if (
|
||||
this.isSequenceRunning &&
|
||||
this.sequenceQueue[this.sequenceIndex]
|
||||
) {
|
||||
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
|
||||
this.compactSequenceQueue(true);
|
||||
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||
const pendingKey = this.sequenceQueue[this.sequenceIndex];
|
||||
if (!this.pendingPlayKeys.has(pendingKey)) {
|
||||
this._playSingle(pendingKey, false);
|
||||
}
|
||||
} else {
|
||||
// 当前没有播放:直接启动新的序列
|
||||
this.sequenceQueue = queue;
|
||||
@@ -860,6 +961,7 @@ class AudioManager {
|
||||
this.currentPlayingKey = key;
|
||||
this.lastPlayKey = key;
|
||||
this.lastPlayAt = Date.now();
|
||||
this.touchAudioKey(key);
|
||||
this.startPlayWatchdog(key);
|
||||
} else {
|
||||
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
|
||||
@@ -876,7 +978,8 @@ class AudioManager {
|
||||
const nextIndex = this.sequenceIndex + 1;
|
||||
if (nextIndex < this.sequenceQueue.length) {
|
||||
this.sequenceIndex = nextIndex;
|
||||
const nextKey = this.sequenceQueue[nextIndex];
|
||||
this.compactSequenceQueue();
|
||||
const nextKey = this.sequenceQueue[this.sequenceIndex];
|
||||
this._playSingle(nextKey, false);
|
||||
} else {
|
||||
// 队列播放完成
|
||||
@@ -960,6 +1063,7 @@ class AudioManager {
|
||||
reloadAll() {
|
||||
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
|
||||
const shouldWarmAll = this.warmAllPromise !== null;
|
||||
const shouldWarmPriority = this.warmPriorityPromise !== null;
|
||||
this.loadGeneration += 1;
|
||||
|
||||
// 1. 停止所有播放
|
||||
@@ -972,6 +1076,7 @@ class AudioManager {
|
||||
} catch (_) {}
|
||||
}
|
||||
this.audioMap.clear();
|
||||
this.audioLastUsedAt.clear();
|
||||
|
||||
// 3. 重置状态
|
||||
this.readyMap.clear();
|
||||
@@ -990,10 +1095,13 @@ class AudioManager {
|
||||
|
||||
// 4. 重置后台预热状态
|
||||
this.isLoading = false;
|
||||
this.warmPriorityPromise = null;
|
||||
this.warmAllPromise = null;
|
||||
|
||||
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
|
||||
return shouldWarmAll ? this.warmAll() : this.warmButton();
|
||||
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
|
||||
if (shouldWarmAll) return this.warmAll();
|
||||
if (shouldWarmPriority) return this.warmCommon();
|
||||
return this.warmButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
let disposed = false;
|
||||
let requestInFlight = false;
|
||||
|
||||
const refreshPower = async () => {
|
||||
if (disposed || requestInFlight) return;
|
||||
requestInFlight = true;
|
||||
try {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
if (!disposed) power.value = data.battery;
|
||||
} catch (_) {
|
||||
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||
} finally {
|
||||
requestInFlight = false;
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
await refreshPower();
|
||||
if (disposed) return;
|
||||
timer.value = setInterval(() => {
|
||||
void refreshPower();
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
disposed = true;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -67,6 +67,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
enableShotEffect: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -113,7 +117,13 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
function shouldPlayShotEffect(shot) {
|
||||
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
|
||||
return (
|
||||
props.enableShotEffect &&
|
||||
props.isSvip &&
|
||||
!!shot &&
|
||||
Number(shot.ring) > 0 &&
|
||||
hasShotPoint(shot)
|
||||
);
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
@@ -276,7 +286,7 @@ watch(
|
||||
const latestShot = props.scores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||
} else {
|
||||
} else if (props.enableShotEffect) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("red", latestShot);
|
||||
@@ -301,7 +311,7 @@ watch(
|
||||
const latestShot = props.blueScores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||
} else {
|
||||
} else if (props.enableShotEffect) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("blue", latestShot);
|
||||
|
||||
@@ -5,6 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
|
||||
import Header from "@/components/Header.vue";
|
||||
import ScreenHint from "@/components/ScreenHint.vue";
|
||||
import BackToGame from "@/components/BackToGame.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
@@ -226,6 +227,7 @@ const goCalibration = async () => {
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<script setup>
|
||||
import { storeToRefs } from "pinia";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import useStore from "@/store";
|
||||
|
||||
const chargingNotice =
|
||||
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
|
||||
|
||||
const store = useStore();
|
||||
const { deviceChargingDialogVisible } = storeToRefs(store);
|
||||
const { hideDeviceChargingDialog } = store;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<ModalDialog
|
||||
:show="deviceChargingDialogVisible"
|
||||
:content="chargingNotice"
|
||||
:show-cancel="false"
|
||||
confirm-text="我知道了"
|
||||
:on-confirm="hideDeviceChargingDialog"
|
||||
/>
|
||||
</template>
|
||||
@@ -2,7 +2,7 @@
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -91,7 +91,7 @@ async function onReceiveMessage(message) {
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
audioManager.play(getInvalidShotAudioKey(shootData));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
rowCount: {
|
||||
type: Number,
|
||||
@@ -29,42 +29,36 @@ const bgImages = [
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
|
||||
];
|
||||
const bgIndex = ref(0);
|
||||
watch(
|
||||
() => props.total,
|
||||
(newValue) => {
|
||||
items.value = new Array(newValue).fill(9);
|
||||
}
|
||||
);
|
||||
const timer = ref(null);
|
||||
onMounted(() => {
|
||||
timer.value = setInterval(() => {
|
||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
||||
}, 200);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||
<image
|
||||
v-for="(image, index) in bgImages"
|
||||
:key="image"
|
||||
:src="image"
|
||||
:class="[
|
||||
'complete-light',
|
||||
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||
]"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
</template>
|
||||
<view
|
||||
v-for="(_, index) in items"
|
||||
:key="index"
|
||||
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
|
||||
.complete-light {
|
||||
position: absolute;
|
||||
}
|
||||
.complete-light--first {
|
||||
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||
}
|
||||
.complete-light--second {
|
||||
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||
}
|
||||
@keyframes complete-light-first {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 1;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes complete-light-second {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 0;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
@@ -174,7 +174,7 @@ async function onReceiveMessage(msg) {
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
audioManager.play(getInvalidShotAudioKey(msg.shootData));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -32,6 +32,10 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
onSuccess: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
});
|
||||
const agree = ref(false);
|
||||
const phone = ref("");
|
||||
@@ -127,6 +131,7 @@ async function doLogin() {
|
||||
clearDevice();
|
||||
}
|
||||
props.onClose();
|
||||
await props.onSuccess();
|
||||
} catch (error) {
|
||||
console.log("login error", error);
|
||||
} finally {
|
||||
|
||||
+137
-16
@@ -1,8 +1,18 @@
|
||||
<script setup>
|
||||
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
|
||||
import {
|
||||
computed,
|
||||
getCurrentInstance,
|
||||
nextTick,
|
||||
onBeforeUnmount,
|
||||
onMounted,
|
||||
ref,
|
||||
watch,
|
||||
} from "vue";
|
||||
|
||||
const defaultCanvasSize = 300;
|
||||
const defaultRingCount = 10;
|
||||
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
|
||||
const highlightRevealFrameInterval = 60;
|
||||
|
||||
const props = defineProps({
|
||||
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
|
||||
@@ -41,6 +51,11 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
|
||||
highlightRefreshToken: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
showSectorLabels: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
@@ -94,6 +109,10 @@ const canvasSize = ref({
|
||||
width: defaultCanvasSize,
|
||||
height: defaultCanvasSize,
|
||||
});
|
||||
let drawRequestGeneration = 0;
|
||||
let highlightAnimationGeneration = 0;
|
||||
let highlightAnimationTimer = null;
|
||||
let mountDrawTimer = null;
|
||||
|
||||
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
|
||||
const defaultTargetStyleConfig = {
|
||||
@@ -238,10 +257,23 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
};
|
||||
|
||||
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
|
||||
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
const drawSectorHighlight = (
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
targetRadius,
|
||||
config,
|
||||
revealProgress = 1
|
||||
) => {
|
||||
const angles = getSectorAngles(props.activeSector, props.sectorCount);
|
||||
if (!angles) return;
|
||||
|
||||
const safeRevealProgress = Math.min(
|
||||
Math.max(getNumber(revealProgress, 1), 0),
|
||||
1
|
||||
);
|
||||
if (safeRevealProgress <= 0) return;
|
||||
|
||||
const ring = getPositiveInteger(props.activeRing);
|
||||
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
|
||||
const innerRadius = hasActiveRing
|
||||
@@ -262,7 +294,8 @@ const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
innerRadius,
|
||||
outerRadius,
|
||||
angles.startAngle,
|
||||
angles.endAngle,
|
||||
angles.startAngle +
|
||||
(angles.endAngle - angles.startAngle) * safeRevealProgress,
|
||||
style.color,
|
||||
style.strokeColor,
|
||||
Math.max(1, targetRadius * style.lineWidthRatio)
|
||||
@@ -399,12 +432,12 @@ const getDrawKey = (width, height) => {
|
||||
};
|
||||
|
||||
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
|
||||
const drawTarget = () => {
|
||||
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
|
||||
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
|
||||
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
|
||||
const drawKey = getDrawKey(width, height);
|
||||
|
||||
if (drawKey === lastDrawKey.value) {
|
||||
if (!force && drawKey === lastDrawKey.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -421,7 +454,14 @@ const drawTarget = () => {
|
||||
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
|
||||
}
|
||||
|
||||
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
|
||||
drawSectorHighlight(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
targetRadius,
|
||||
config,
|
||||
highlightProgress
|
||||
);
|
||||
|
||||
if (!props.highlightOnly) {
|
||||
drawRingLines(ctx, centerX, centerY, targetRadius, config);
|
||||
@@ -441,26 +481,82 @@ const drawTarget = () => {
|
||||
drawSectorLabels(ctx, centerX, centerY, targetRadius);
|
||||
|
||||
ctx.draw();
|
||||
lastDrawKey.value = drawKey;
|
||||
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
|
||||
};
|
||||
|
||||
const setCanvasSizeAndDraw = async (width, height) => {
|
||||
const cancelHighlightAnimation = () => {
|
||||
highlightAnimationGeneration += 1;
|
||||
if (highlightAnimationTimer) {
|
||||
clearTimeout(highlightAnimationTimer);
|
||||
highlightAnimationTimer = null;
|
||||
}
|
||||
};
|
||||
|
||||
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
|
||||
const runHighlightRevealAnimation = () => {
|
||||
cancelHighlightAnimation();
|
||||
const generation = highlightAnimationGeneration;
|
||||
let frameIndex = 0;
|
||||
|
||||
const drawNextFrame = () => {
|
||||
if (generation !== highlightAnimationGeneration) return;
|
||||
|
||||
drawTarget({
|
||||
force: true,
|
||||
highlightProgress: highlightRevealProgressFrames[frameIndex],
|
||||
});
|
||||
frameIndex += 1;
|
||||
|
||||
if (frameIndex < highlightRevealProgressFrames.length) {
|
||||
highlightAnimationTimer = setTimeout(
|
||||
drawNextFrame,
|
||||
highlightRevealFrameInterval
|
||||
);
|
||||
} else {
|
||||
highlightAnimationTimer = null;
|
||||
}
|
||||
};
|
||||
|
||||
drawNextFrame();
|
||||
};
|
||||
|
||||
const setCanvasSizeAndDraw = async (
|
||||
width,
|
||||
height,
|
||||
{ animateHighlight = false, requestGeneration } = {}
|
||||
) => {
|
||||
canvasSize.value = {
|
||||
width: width > 0 ? width : defaultCanvasSize,
|
||||
height: height > 0 ? height : width || defaultCanvasSize,
|
||||
};
|
||||
|
||||
await nextTick();
|
||||
drawTarget();
|
||||
if (requestGeneration !== drawRequestGeneration) return;
|
||||
|
||||
const canAnimateHighlight =
|
||||
animateHighlight &&
|
||||
props.highlightOnly &&
|
||||
!!getSectorAngles(props.activeSector, props.sectorCount);
|
||||
|
||||
if (canAnimateHighlight) {
|
||||
runHighlightRevealAnimation();
|
||||
} else {
|
||||
cancelHighlightAnimation();
|
||||
drawTarget();
|
||||
}
|
||||
};
|
||||
|
||||
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
|
||||
const measureAndDraw = () => {
|
||||
const measureAndDraw = ({ animateHighlight = false } = {}) => {
|
||||
const requestGeneration = ++drawRequestGeneration;
|
||||
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
|
||||
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
|
||||
|
||||
if (propWidth > 0 && propHeight > 0) {
|
||||
setCanvasSizeAndDraw(propWidth, propHeight);
|
||||
setCanvasSizeAndDraw(propWidth, propHeight, {
|
||||
animateHighlight,
|
||||
requestGeneration,
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -469,18 +565,23 @@ const measureAndDraw = () => {
|
||||
query
|
||||
.select(`#${currentCanvasId.value}`)
|
||||
.boundingClientRect(async (rect) => {
|
||||
if (requestGeneration !== drawRequestGeneration) return;
|
||||
|
||||
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
|
||||
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
|
||||
|
||||
await setCanvasSizeAndDraw(width, height);
|
||||
await setCanvasSizeAndDraw(width, height, {
|
||||
animateHighlight,
|
||||
requestGeneration,
|
||||
});
|
||||
})
|
||||
.exec();
|
||||
};
|
||||
|
||||
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
|
||||
const scheduleDraw = async () => {
|
||||
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
|
||||
await nextTick();
|
||||
measureAndDraw();
|
||||
measureAndDraw({ animateHighlight });
|
||||
};
|
||||
|
||||
watch(
|
||||
@@ -491,6 +592,7 @@ watch(
|
||||
props.sectorCount,
|
||||
props.activeSector,
|
||||
props.activeRing,
|
||||
props.highlightRefreshToken,
|
||||
props.showSectorLabels,
|
||||
props.highlightOnly,
|
||||
props.canvasWidth,
|
||||
@@ -501,14 +603,33 @@ watch(
|
||||
props.sectorLabelStyle,
|
||||
props.highlightStyle,
|
||||
],
|
||||
scheduleDraw,
|
||||
(currentValues, previousValues = []) => {
|
||||
const refreshTokenIndex = 6;
|
||||
const refreshToken = Number(currentValues[refreshTokenIndex]);
|
||||
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
|
||||
const animateHighlight =
|
||||
Number.isFinite(refreshToken) &&
|
||||
refreshToken > 0 &&
|
||||
refreshToken !== previousRefreshToken;
|
||||
|
||||
return scheduleDraw({ animateHighlight });
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
setTimeout(measureAndDraw, 30);
|
||||
mountDrawTimer = setTimeout(measureAndDraw, 30);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
drawRequestGeneration += 1;
|
||||
cancelHighlightAnimation();
|
||||
if (mountDrawTimer) {
|
||||
clearTimeout(mountDrawTimer);
|
||||
mountDrawTimer = null;
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -9,11 +9,13 @@ const props = defineProps({
|
||||
const show = ref(false);
|
||||
const count = ref(props.countdown);
|
||||
const timer = ref(null);
|
||||
const showTimer = ref(null);
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
setTimeout(() => {
|
||||
showTimer.value = setTimeout(() => {
|
||||
showTimer.value = null;
|
||||
show.value = true;
|
||||
timer.value = setInterval(() => {
|
||||
if (count.value === 0) {
|
||||
@@ -27,7 +29,10 @@ onMounted(() => {
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (showTimer.value) clearTimeout(showTimer.value);
|
||||
showTimer.value = null;
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const MAX_VISIBLE_SCORE_CARDS = 60;
|
||||
|
||||
const props = defineProps({
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
trainingType: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
recordMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const getDisplayText = (arrow = {}) => {
|
||||
if (!arrow) return "";
|
||||
if (!arrow.ring) return "0";
|
||||
return arrow.ringX ? "X" : String(arrow.ring);
|
||||
};
|
||||
|
||||
const isFailed = (arrow = {}) => {
|
||||
if (!arrow) return false;
|
||||
if (props.recordMode && props.trainingType !== "precision") return false;
|
||||
return arrow.ok !== true;
|
||||
};
|
||||
|
||||
const hiddenScoreCount = computed(() =>
|
||||
props.recordMode
|
||||
? 0
|
||||
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
|
||||
);
|
||||
|
||||
const displayArrows = computed(() => {
|
||||
const list = props.recordMode
|
||||
? [...props.arrows]
|
||||
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
|
||||
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
|
||||
if (!props.recordMode) list.push(null);
|
||||
return list;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view v-if="displayArrows.length" class="score-panel">
|
||||
<text v-if="hiddenScoreCount" class="score-window-tip">
|
||||
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
|
||||
{{ MAX_VISIBLE_SCORE_CARDS }} 支
|
||||
</text>
|
||||
<view class="score-grid">
|
||||
<view
|
||||
v-for="(arrow, index) in displayArrows"
|
||||
:key="index"
|
||||
class="score-card"
|
||||
>
|
||||
<image
|
||||
class="score-card-bg"
|
||||
:src="
|
||||
isFailed(arrow)
|
||||
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
|
||||
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
|
||||
"
|
||||
/>
|
||||
<image
|
||||
v-if="trainingType === 'precision' && arrow"
|
||||
class="score-result-icon"
|
||||
:src="
|
||||
arrow.ok === true
|
||||
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
|
||||
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
|
||||
"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<text
|
||||
v-else
|
||||
class="score-value"
|
||||
:class="{ 'score-value--low': isFailed(arrow) }"
|
||||
>
|
||||
{{ getDisplayText(arrow) }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.score-panel {
|
||||
width: 100%;
|
||||
padding: 30rpx 40rpx 0 40rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.score-grid {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.score-window-tip {
|
||||
display: block;
|
||||
margin-bottom: 18rpx;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 22rpx;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.score-card {
|
||||
position: relative;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
margin-right: 14rpx;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
|
||||
.score-card:nth-child(6n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.score-card-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
}
|
||||
|
||||
.score-result-icon {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
width: 30rpx;
|
||||
height: 30rpx;
|
||||
}
|
||||
|
||||
.score-value {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
min-width: 28rpx;
|
||||
text-align: center;
|
||||
font-size: 34rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
color: #f6e3b2;
|
||||
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||
margin-left: -10rpx;
|
||||
}
|
||||
|
||||
.score-value--low {
|
||||
color: #cfcfcf;
|
||||
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
</style>
|
||||
@@ -29,6 +29,7 @@ export const MESSAGETYPES = {
|
||||
DeviceOnline: 4168086626,
|
||||
DeviceOffline: 4168086627,
|
||||
SomeoneIsReady: 4168086628,
|
||||
DeviceCharging: 4168086631, // 设备充电中
|
||||
};
|
||||
|
||||
export const MESSAGETYPESV2 = {
|
||||
|
||||
+30
-3
@@ -9,7 +9,7 @@ import {
|
||||
getServerMessageTypeName,
|
||||
} from "@/utils/matchProtocol";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
import {
|
||||
normalizeId,
|
||||
normalizeMatchInfo,
|
||||
@@ -41,6 +41,27 @@ const LIVENESS_TIMEOUT_MS = 30000;
|
||||
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
|
||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||
const MATCH_STATUS_HALF_REST = 3;
|
||||
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
|
||||
try {
|
||||
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
|
||||
} catch (_) {
|
||||
return false;
|
||||
}
|
||||
})();
|
||||
|
||||
function getServerMessageLogSummary(message = {}) {
|
||||
const practiceInfo = message.practice_info || message.practiceInfo || {};
|
||||
const matchInfo = message.match_info || message.matchInfo || {};
|
||||
return {
|
||||
type: message.type,
|
||||
matchId: normalizeId(pickField(message, "matchId", "match_id")),
|
||||
sequence: message.sequence,
|
||||
practiceDetailCount: Array.isArray(practiceInfo.details)
|
||||
? practiceInfo.details.length
|
||||
: 0,
|
||||
roundCount: Array.isArray(matchInfo.rounds) ? matchInfo.rounds.length : 0,
|
||||
};
|
||||
}
|
||||
|
||||
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
|
||||
const BUSINESS_TYPE_BY_SERVER_TYPE = {
|
||||
@@ -378,7 +399,7 @@ function getAckAudioKeys(message, businessMessage) {
|
||||
case ServerMessageType.SERVER_MSG_CHECK:
|
||||
return getTestDistanceAudioKeys(businessMessage?.shootData);
|
||||
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
|
||||
return ["射击无效"];
|
||||
return [getInvalidShotAudioKey(businessMessage?.shootData)];
|
||||
default:
|
||||
return [];
|
||||
}
|
||||
@@ -785,7 +806,13 @@ function handleMessage(data) {
|
||||
}
|
||||
|
||||
const typeName = getServerMessageTypeName(message.type);
|
||||
console.log("收到比赛服 WebSocket 消息", typeName, message);
|
||||
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||
console.log(
|
||||
"收到比赛服 WebSocket 消息",
|
||||
typeName,
|
||||
getServerMessageLogSummary(message)
|
||||
);
|
||||
}
|
||||
|
||||
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
||||
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
|
||||
export const trainingHomeWeekSchedule = [
|
||||
{
|
||||
key: "mon",
|
||||
label: "周一",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "tue",
|
||||
label: "周二",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "wed",
|
||||
label: "周三",
|
||||
status: "missed",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
||||
},
|
||||
{
|
||||
key: "thu",
|
||||
label: "周四",
|
||||
status: "missed",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
||||
},
|
||||
{
|
||||
key: "fri",
|
||||
label: "周五",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "sat",
|
||||
label: "周六",
|
||||
status: "done",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
||||
},
|
||||
{
|
||||
key: "sun",
|
||||
label: "周日",
|
||||
status: "missed",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
||||
},
|
||||
];
|
||||
|
||||
// 首页统计卡数据,按设计稿从左到右展示。
|
||||
export const trainingHomeStats = [
|
||||
{ key: "days", value: "12", unit: "天", label: "共训练" },
|
||||
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
|
||||
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
|
||||
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
|
||||
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
|
||||
];
|
||||
|
||||
// 雷达图区文案与数值配置。
|
||||
export const trainingHomeRadar = {
|
||||
labels: ["基础", "精准", "力量", "节奏", "耐力"],
|
||||
values: [5.5, 6.3, 10, 4.5, 6],
|
||||
maxValue: 10,
|
||||
surpassValue: '80%'
|
||||
};
|
||||
|
||||
// 首页主推荐训练卡数据。
|
||||
export const trainingHomeFeatured = {
|
||||
title: "基础训练",
|
||||
progressText: "当前进度 LV7 >",
|
||||
};
|
||||
|
||||
// 首页四个训练入口卡片数据。
|
||||
export const trainingHomeModes = [
|
||||
{
|
||||
key: "endurance",
|
||||
title: "耐力训练",
|
||||
progressText: "当前进度 LV5 >",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
|
||||
recommended: true,
|
||||
disabled: false,
|
||||
},
|
||||
{
|
||||
key: "precision",
|
||||
title: "精准训练",
|
||||
progressText: "当前进度 LV3 >",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
|
||||
recommended: false,
|
||||
disabled: false,
|
||||
},
|
||||
{
|
||||
key: "rhythm",
|
||||
title: "节奏训练",
|
||||
progressText: "当前进度 LV6 >",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
|
||||
recommended: false,
|
||||
disabled: false,
|
||||
},
|
||||
{
|
||||
key: "power",
|
||||
title: "力量训练",
|
||||
progressText: "Coming! LV10",
|
||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
|
||||
recommended: false,
|
||||
disabled: true,
|
||||
},
|
||||
];
|
||||
@@ -1,113 +0,0 @@
|
||||
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
|
||||
export const trainingDifficultyStorageKey = "training-selection";
|
||||
|
||||
// 当前是页面联调用的模拟数据:
|
||||
// 1. 总难度 20 级
|
||||
// 2. 已解锁到 Lv3
|
||||
// 3. 前三关展示不同完成进度
|
||||
const totalDifficultyLevel = 20;
|
||||
const mockedUnlockedDifficultyId = "lv3";
|
||||
const mockedDifficultyProgressMap = {
|
||||
lv1: 100,
|
||||
lv2: 90,
|
||||
lv3: 70,
|
||||
};
|
||||
|
||||
const modeList = [
|
||||
{
|
||||
key: "endurance",
|
||||
title: "耐力训练",
|
||||
},
|
||||
{
|
||||
key: "precision",
|
||||
title: "精准训练",
|
||||
},
|
||||
{
|
||||
key: "rhythm",
|
||||
title: "节奏训练",
|
||||
},
|
||||
{
|
||||
key: "basic",
|
||||
title: "基础训练",
|
||||
},
|
||||
{
|
||||
key: "power",
|
||||
title: "力量训练",
|
||||
},
|
||||
{
|
||||
key: "focus",
|
||||
title: "专注训练",
|
||||
},
|
||||
];
|
||||
|
||||
const createDifficultyId = (level) => `lv${level}`;
|
||||
|
||||
const createDifficultyLabel = (level) => `Lv${level}`;
|
||||
|
||||
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
|
||||
const createDifficultySummary = (level) => {
|
||||
return [
|
||||
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
|
||||
`需${4 + level}次命中目标`,
|
||||
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
|
||||
"需使用20CM全环靶",
|
||||
];
|
||||
};
|
||||
|
||||
// 难度页的节点位置已经在页面内统一计算,
|
||||
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
|
||||
const createDifficultyNode = (level) => {
|
||||
return {
|
||||
id: createDifficultyId(level),
|
||||
label: createDifficultyLabel(level),
|
||||
};
|
||||
};
|
||||
|
||||
const createDifficultyDetail = (level) => {
|
||||
const id = createDifficultyId(level);
|
||||
const label = createDifficultyLabel(level);
|
||||
|
||||
return {
|
||||
id,
|
||||
label,
|
||||
title: `${label}难度`,
|
||||
summary: createDifficultySummary(level),
|
||||
startText: "开始",
|
||||
targetPaperType: "20CM全环靶",
|
||||
};
|
||||
};
|
||||
|
||||
// 所有训练模式当前共用同一套难度定义。
|
||||
const sharedDifficultyNodes = Array.from(
|
||||
{ length: totalDifficultyLevel },
|
||||
(_, index) => createDifficultyNode(index + 1)
|
||||
);
|
||||
|
||||
const sharedDifficultyDetails = Object.fromEntries(
|
||||
Array.from({ length: totalDifficultyLevel }, (_, index) => {
|
||||
const detail = createDifficultyDetail(index + 1);
|
||||
return [detail.id, detail];
|
||||
})
|
||||
);
|
||||
|
||||
const createModeConfig = ({ key, title, reward = null }) => {
|
||||
return {
|
||||
key,
|
||||
title,
|
||||
nodes: sharedDifficultyNodes,
|
||||
details: sharedDifficultyDetails,
|
||||
activeDifficultyId: mockedUnlockedDifficultyId,
|
||||
progressMap: mockedDifficultyProgressMap,
|
||||
reward,
|
||||
};
|
||||
};
|
||||
|
||||
// 难度页数据源入口:
|
||||
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
|
||||
export const trainingDifficultyModeMap = Object.fromEntries(
|
||||
modeList.map((mode) => [mode.key, createModeConfig(mode)])
|
||||
);
|
||||
|
||||
export const getTrainingDifficultyModeConfig = (modeKey) => {
|
||||
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
|
||||
};
|
||||
+20
-9
@@ -1,11 +1,14 @@
|
||||
{
|
||||
"pages": [
|
||||
{
|
||||
"path": "pages/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/friend-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/index"
|
||||
},
|
||||
{
|
||||
"path": "pages/org-bind"
|
||||
},
|
||||
{
|
||||
"path": "pages/friend-battle"
|
||||
},
|
||||
{
|
||||
"path": "pages/point-book"
|
||||
},
|
||||
@@ -129,9 +132,17 @@
|
||||
"^uni-(.*)": "@dcloudio/uni-ui/lib/uni-$1/uni-$1.vue"
|
||||
}
|
||||
},
|
||||
"subPackages": [
|
||||
{
|
||||
"root": "pages/member",
|
||||
"subPackages": [
|
||||
{
|
||||
"root": "pages/device",
|
||||
"pages": [
|
||||
{
|
||||
"path": "unbind-device"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"root": "pages/member",
|
||||
"pages": [
|
||||
{
|
||||
"path": "orders"
|
||||
|
||||
@@ -9,17 +9,23 @@ const playAudio = (key) => {
|
||||
audioManager.play(key);
|
||||
};
|
||||
|
||||
const onAudioLoaded = (key) => {
|
||||
loaded.value = {
|
||||
...loaded.value,
|
||||
[key]: true,
|
||||
};
|
||||
};
|
||||
|
||||
onMounted(() => {
|
||||
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
||||
loaded.value = loadedAudioKeys;
|
||||
|
||||
uni.$on("audioLoaded", (key) => {
|
||||
loaded.value[key] = true;
|
||||
});
|
||||
uni.$on("audioLoaded", onAudioLoaded);
|
||||
void audioManager.initAudios();
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
uni.$off("audioLoaded");
|
||||
uni.$off("audioLoaded", onAudioLoaded);
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
<view v-for="key in Object.keys(audioFils)" :key="key">
|
||||
<text>{{ key }}</text>
|
||||
<text v-if="!loaded[key]">未加载</text>
|
||||
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
|
||||
<text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
|
||||
<button hover-class="none" @click="playAudio(key)">
|
||||
{{ loaded[key] ? "播放" : "加载并播放" }}
|
||||
</button>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
|
||||
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import { getBattleAPI } from "@/apis";
|
||||
import { topThreeColors, getBattleResultTips } from "@/constants";
|
||||
import audioManager from "@/audioManager";
|
||||
@@ -287,6 +288,7 @@ const checkBowData = () => {
|
||||
<view @click="exit">返回</view>
|
||||
</view>
|
||||
<UserUpgrade />
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<script setup>
|
||||
import { ref, onMounted } from "vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
|
||||
import { capsuleHeight } from "@/util";
|
||||
|
||||
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
|
||||
/>
|
||||
</view>
|
||||
</scroll-view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ModalDialog from "@/components/ModalDialog.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import { unbindDeviceByQrcodeIdAPI } from "@/apis";
|
||||
|
||||
const deviceQrcodeId = ref("");
|
||||
const showConfirmDialog = ref(false);
|
||||
const isSubmitting = ref(false);
|
||||
const isTestEnvironment = ref(false);
|
||||
|
||||
// 提交前移除用户输入中的所有空白字符,兼容复制粘贴的设备编号。
|
||||
const normalizeDeviceQrcodeId = () =>
|
||||
String(deviceQrcodeId.value ?? "").replace(/\s+/g, "");
|
||||
|
||||
const getEnvVersion = () => {
|
||||
try {
|
||||
return uni.getAccountInfoSync?.().miniProgram?.envVersion || "develop";
|
||||
} catch (error) {
|
||||
console.error("获取小程序环境失败", error);
|
||||
return "develop";
|
||||
}
|
||||
};
|
||||
|
||||
const validateDeviceQrcodeId = () => {
|
||||
const normalizedId = normalizeDeviceQrcodeId();
|
||||
deviceQrcodeId.value = normalizedId;
|
||||
const numericId = Number(normalizedId);
|
||||
|
||||
if (!/^\d+$/.test(normalizedId) || !Number.isSafeInteger(numericId) || numericId <= 0) {
|
||||
uni.showToast({
|
||||
title: "请输入正确的设备编号",
|
||||
icon: "none",
|
||||
});
|
||||
return null;
|
||||
}
|
||||
|
||||
return numericId;
|
||||
};
|
||||
|
||||
const openConfirmDialog = () => {
|
||||
if (!isTestEnvironment.value || validateDeviceQrcodeId() === null) return;
|
||||
showConfirmDialog.value = true;
|
||||
};
|
||||
|
||||
const closeConfirmDialog = () => {
|
||||
if (isSubmitting.value) return;
|
||||
showConfirmDialog.value = false;
|
||||
};
|
||||
|
||||
const confirmUnbind = async () => {
|
||||
if (isSubmitting.value) return;
|
||||
const id = validateDeviceQrcodeId();
|
||||
if (id === null) {
|
||||
showConfirmDialog.value = false;
|
||||
return;
|
||||
}
|
||||
|
||||
isSubmitting.value = true;
|
||||
try {
|
||||
await unbindDeviceByQrcodeIdAPI(id);
|
||||
showConfirmDialog.value = false;
|
||||
deviceQrcodeId.value = "";
|
||||
uni.showToast({
|
||||
title: "解绑成功",
|
||||
icon: "success",
|
||||
});
|
||||
} catch (error) {
|
||||
console.error("测试解绑设备失败", error);
|
||||
} finally {
|
||||
isSubmitting.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
onLoad(() => {
|
||||
if (getEnvVersion() !== "release") {
|
||||
isTestEnvironment.value = true;
|
||||
return;
|
||||
}
|
||||
|
||||
uni.showToast({
|
||||
title: "该功能仅用于测试环境",
|
||||
icon: "none",
|
||||
});
|
||||
setTimeout(() => {
|
||||
uni.navigateBack();
|
||||
}, 1200);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="解绑设备" :scroll="false">
|
||||
<view v-if="isTestEnvironment" class="unbind-page">
|
||||
<view class="unbind-form">
|
||||
<input
|
||||
v-model="deviceQrcodeId"
|
||||
class="device-input"
|
||||
type="number"
|
||||
placeholder="请输入设备编号"
|
||||
placeholder-class="device-input-placeholder"
|
||||
/>
|
||||
<SButton
|
||||
width="100%"
|
||||
:rounded="40"
|
||||
:onClick="openConfirmDialog"
|
||||
>解绑</SButton>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
|
||||
<ModalDialog
|
||||
:show="showConfirmDialog"
|
||||
content="是否解绑该设备(仅用于测试环境)"
|
||||
cancelText="取消"
|
||||
confirmText="解绑"
|
||||
:onCancel="closeConfirmDialog"
|
||||
:onConfirm="confirmUnbind"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.unbind-page {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
padding: 0 72rpx;
|
||||
box-sizing: border-box;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.unbind-form {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
flex-direction: column;
|
||||
gap: 36rpx;
|
||||
}
|
||||
|
||||
.device-input {
|
||||
width: 100%;
|
||||
height: 88rpx;
|
||||
padding: 0 32rpx;
|
||||
box-sizing: border-box;
|
||||
color: #ffffff;
|
||||
font-size: 28rpx;
|
||||
background: rgba(255, 255, 255, 0.12);
|
||||
border: 2rpx solid rgba(255, 255, 255, 0.28);
|
||||
border-radius: 44rpx;
|
||||
}
|
||||
|
||||
:deep(.device-input-placeholder) {
|
||||
color: rgba(255, 255, 255, 0.55);
|
||||
}
|
||||
</style>
|
||||
@@ -195,7 +195,7 @@ const onClickShare = debounce(async () => {
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
|
||||
@@ -234,7 +234,7 @@ onLoad(async (options) => {
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
|
||||
+82
-16
@@ -1,25 +1,70 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { computed, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowTarget from "@/components/BowTarget.vue";
|
||||
import ScorePanel from "@/components/ScorePanel.vue";
|
||||
import { getPractiseAPI } from "@/apis";
|
||||
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
|
||||
import { getPractiseDetailAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
const { user } = storeToRefs(store);
|
||||
const arrows = ref([]);
|
||||
const isSvip = ref(false);
|
||||
const total = ref(0);
|
||||
const practiseDetail = ref({});
|
||||
const trainingTypeNameMap = Object.freeze({
|
||||
base: "基础训练",
|
||||
endurance: "耐力训练",
|
||||
precision: "精准训练",
|
||||
rhythm: "节奏训练",
|
||||
});
|
||||
|
||||
const trainingType = computed(() =>
|
||||
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
|
||||
);
|
||||
const trainingTypeName = computed(
|
||||
() => trainingTypeNameMap[trainingType.value] || "自由训练"
|
||||
);
|
||||
const targetTypeText = computed(() => {
|
||||
const targetType = Number(practiseDetail.value.targetType);
|
||||
return targetType > 0 ? `${targetType}CM靶` : "";
|
||||
});
|
||||
const difficultyText = computed(() => {
|
||||
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
|
||||
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
|
||||
? `LV${difficultyLevel}`
|
||||
: "";
|
||||
});
|
||||
const totalRings = computed(() => {
|
||||
const interpretationTotal = Number(
|
||||
practiseDetail.value.interpretation?.totalRings
|
||||
);
|
||||
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
|
||||
return arrows.value.reduce(
|
||||
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||
0
|
||||
);
|
||||
});
|
||||
|
||||
const normalizeArrow = (arrow = {}) => ({
|
||||
...arrow,
|
||||
ring: Number(arrow.ring) || 0,
|
||||
ringX:
|
||||
arrow.ringX === true ||
|
||||
Number(arrow.ringX) === 1 ||
|
||||
Number(arrow.ifX) === 1,
|
||||
ok: arrow.ok === true || Number(arrow.ok) === 1,
|
||||
});
|
||||
|
||||
onLoad(async (options) => {
|
||||
if (!options.id) return;
|
||||
const result = await getPractiseAPI(options.id || 176);
|
||||
arrows.value = result.details;
|
||||
isSvip.value = result.sVip === true;
|
||||
total.value = result.details.length;
|
||||
const result = (await getPractiseDetailAPI(options.id)) || {};
|
||||
practiseDetail.value = result;
|
||||
arrows.value = Array.isArray(result.details)
|
||||
? result.details.map(normalizeArrow)
|
||||
: [];
|
||||
isSvip.value = result.sVip === true || user.value?.sVip === true;
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -35,22 +80,29 @@ onLoad(async (options) => {
|
||||
</view>
|
||||
</view>
|
||||
</view> -->
|
||||
<view v-if="practiseDetail.id" class="practice-meta">
|
||||
<text v-if="targetTypeText">{{ targetTypeText }}</text>
|
||||
<text>{{ trainingTypeName }}</text>
|
||||
<text v-if="difficultyText">{{ difficultyText }}</text>
|
||||
</view>
|
||||
<view :style="{ marginBottom: '20px' }">
|
||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
||||
<BowTarget
|
||||
:scores="arrows"
|
||||
:isSvip="isSvip"
|
||||
:enableShotEffect="false"
|
||||
/>
|
||||
</view>
|
||||
<view class="desc">
|
||||
<text>{{ arrows.length }}</text>
|
||||
<text>支箭,共</text>
|
||||
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
|
||||
<text>{{ totalRings }}</text>
|
||||
<text>环</text>
|
||||
</view>
|
||||
<ScorePanel
|
||||
:completeEffect="false"
|
||||
:rowCount="total === 12 ? 6 : 9"
|
||||
:total="total"
|
||||
<ScorePanel2
|
||||
:arrows="arrows"
|
||||
:margin="arrows.length === 12 ? 4 : 1"
|
||||
:fontSize="arrows.length === 12 ? 25 : 22"
|
||||
:total="arrows.length"
|
||||
:trainingType="trainingType"
|
||||
recordMode
|
||||
/>
|
||||
</view>
|
||||
</Container>
|
||||
@@ -63,6 +115,20 @@ onLoad(async (options) => {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.practice-meta {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
color: #fff;
|
||||
font-size: 26rpx;
|
||||
font-weight: 600;
|
||||
line-height: 40rpx;
|
||||
padding: 16rpx 0;
|
||||
}
|
||||
.practice-meta > text + text {
|
||||
margin-left: 24rpx;
|
||||
}
|
||||
.header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
+22
-3
@@ -15,6 +15,25 @@ const selectedIndex = ref(0);
|
||||
const matchList = ref([]);
|
||||
const battleList = ref([]);
|
||||
const practiseList = ref([]);
|
||||
const trainingTypeNameMap = Object.freeze({
|
||||
base: "基础训练",
|
||||
endurance: "耐力训练",
|
||||
precision: "精准训练",
|
||||
rhythm: "节奏训练",
|
||||
});
|
||||
|
||||
const getTrainingTypeName = (trainingType) => {
|
||||
const normalizedType = String(trainingType || "").trim().toLowerCase();
|
||||
return trainingTypeNameMap[normalizedType] || "自由训练";
|
||||
};
|
||||
|
||||
const formatPractiseTime = (value) => {
|
||||
const normalizedTime = String(value || "").trim();
|
||||
const matchedTime = normalizedTime.match(
|
||||
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
|
||||
);
|
||||
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
|
||||
};
|
||||
|
||||
const toMatchDetail = (id) => {
|
||||
uni.navigateTo({
|
||||
@@ -81,7 +100,7 @@ onLoad((options) => {
|
||||
<Container title="我的成长脚印" :scroll="false">
|
||||
<view class="tabs">
|
||||
<view
|
||||
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
|
||||
v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
|
||||
:key="index"
|
||||
:style="{
|
||||
color: index === selectedIndex ? '#000' : '#fff',
|
||||
@@ -153,8 +172,8 @@ onLoad((options) => {
|
||||
@click="() => getPractiseDetail(item.id)"
|
||||
>
|
||||
<text
|
||||
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
|
||||
{{ item.createTime }}</text
|
||||
>{{ getTrainingTypeName(item.trainingType) }}
|
||||
{{ formatPractiseTime(item.createTime) }}</text
|
||||
>
|
||||
<image src="../static/back.png" mode="widthFix" />
|
||||
</view>
|
||||
|
||||
@@ -0,0 +1,179 @@
|
||||
<script setup>
|
||||
import { ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Signin from "@/components/Signin.vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import { tempBindOrgAPI } from "@/apis";
|
||||
|
||||
const scene = ref("");
|
||||
const status = ref("idle");
|
||||
const errorMessage = ref("");
|
||||
const showSignin = ref(false);
|
||||
const binding = ref(false);
|
||||
|
||||
const getToken = () => {
|
||||
try {
|
||||
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||
return uni.getStorageSync(`${env}_token`);
|
||||
} catch (error) {
|
||||
return "";
|
||||
}
|
||||
};
|
||||
|
||||
const openSignin = () => {
|
||||
showSignin.value = true;
|
||||
};
|
||||
|
||||
const closeSignin = () => {
|
||||
showSignin.value = false;
|
||||
};
|
||||
|
||||
const bindOrg = async () => {
|
||||
if (binding.value || !scene.value) return;
|
||||
|
||||
if (!getToken()) {
|
||||
status.value = "login";
|
||||
return;
|
||||
}
|
||||
|
||||
binding.value = true;
|
||||
status.value = "binding";
|
||||
errorMessage.value = "";
|
||||
|
||||
try {
|
||||
await tempBindOrgAPI(scene.value);
|
||||
status.value = "success";
|
||||
} catch (error) {
|
||||
if (error?.type === "AUTH_INVALID") {
|
||||
status.value = "login";
|
||||
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
|
||||
} else {
|
||||
status.value = "failed";
|
||||
errorMessage.value = error?.message || "网络异常,请稍后重试。";
|
||||
}
|
||||
} finally {
|
||||
binding.value = false;
|
||||
}
|
||||
};
|
||||
|
||||
const handleLoginSuccess = async () => {
|
||||
await bindOrg();
|
||||
};
|
||||
|
||||
onLoad((options) => {
|
||||
try {
|
||||
const value = decodeURIComponent(String(options?.scene || ""));
|
||||
if (!/^org_\d+$/.test(value)) {
|
||||
status.value = "invalid";
|
||||
return;
|
||||
}
|
||||
|
||||
scene.value = value;
|
||||
if (getToken()) {
|
||||
void bindOrg();
|
||||
} else {
|
||||
status.value = "login";
|
||||
}
|
||||
} catch (error) {
|
||||
status.value = "invalid";
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="page">
|
||||
<view class="content">
|
||||
<text class="title">机构设备绑定</text>
|
||||
|
||||
<view v-if="status === 'idle' || status === 'binding'" class="state">
|
||||
<text class="state-title">正在绑定</text>
|
||||
<text class="description">正在绑定机构设备,请稍候……</text>
|
||||
</view>
|
||||
|
||||
<view v-else-if="status === 'login'" class="state">
|
||||
<text class="state-title">请先登录</text>
|
||||
<text class="description">
|
||||
{{
|
||||
errorMessage ||
|
||||
"登录后即可绑定当前机构设备。关闭登录窗口后,也可以再次点击下方按钮继续。"
|
||||
}}
|
||||
</text>
|
||||
<SButton width="560rpx" :rounded="20" :onClick="openSignin">
|
||||
<text>立即登录</text>
|
||||
</SButton>
|
||||
</view>
|
||||
|
||||
<view v-else-if="status === 'success'" class="state">
|
||||
<text class="state-title">绑定成功</text>
|
||||
<text class="description">
|
||||
您的账号已成功绑定机构设备,请返回 iPad 继续操作。
|
||||
</text>
|
||||
</view>
|
||||
|
||||
<view v-else-if="status === 'failed'" class="state">
|
||||
<text class="state-title">绑定失败</text>
|
||||
<text class="description">{{ errorMessage }}</text>
|
||||
<SButton width="560rpx" :rounded="20" :onClick="bindOrg">
|
||||
<text>重新绑定</text>
|
||||
</SButton>
|
||||
</view>
|
||||
|
||||
<view v-else class="state">
|
||||
<text class="state-title">二维码无效</text>
|
||||
<text class="description">请重新扫描机构设备上的小程序码。</text>
|
||||
</view>
|
||||
</view>
|
||||
|
||||
<Signin
|
||||
:show="showSignin"
|
||||
:onClose="closeSignin"
|
||||
:onSuccess="handleLoginSuccess"
|
||||
/>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.page {
|
||||
box-sizing: border-box;
|
||||
width: 100%;
|
||||
min-height: 100vh;
|
||||
padding: calc(var(--status-bar-height) + 120rpx) 48rpx 80rpx;
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.title {
|
||||
font-size: 44rpx;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.state {
|
||||
width: 100%;
|
||||
margin-top: 120rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.state-title {
|
||||
font-size: 36rpx;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.description {
|
||||
max-width: 600rpx;
|
||||
margin: 32rpx 0 64rpx;
|
||||
color: #b8b8b8;
|
||||
font-size: 28rpx;
|
||||
line-height: 1.8;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
|
||||
import BowTargetEdit from "@/components/BowTargetEdit.vue";
|
||||
import ScreenHint2 from "@/components/ScreenHint2.vue";
|
||||
import RingBarChart from "@/components/RingBarChart.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
|
||||
|
||||
const selectedIndex = ref(0);
|
||||
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
|
||||
</block>
|
||||
</view>
|
||||
</ScreenHint2>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -403,7 +403,7 @@ onShow(async () => {
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
// audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
|
||||
@@ -418,7 +418,7 @@ onShow(async () => {
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
import { computed, nextTick, onMounted, ref } from "vue";
|
||||
import { onLoad } from "@dcloudio/uni-app";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import {
|
||||
getMvpRankList,
|
||||
getMyMvpRank,
|
||||
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
|
||||
{{ getRankUnit() }}
|
||||
</text>
|
||||
</view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
let disposed = false;
|
||||
let requestInFlight = false;
|
||||
|
||||
const refreshPower = async () => {
|
||||
if (disposed || requestInFlight) return;
|
||||
requestInFlight = true;
|
||||
try {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
if (!disposed) power.value = data.battery;
|
||||
} catch (_) {
|
||||
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||
} finally {
|
||||
requestInFlight = false;
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
await refreshPower();
|
||||
if (disposed) return;
|
||||
timer.value = setInterval(() => {
|
||||
void refreshPower();
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
disposed = true;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import AppBackground from "./AppBackground.vue";
|
||||
import Header from "./Header.vue";
|
||||
import ScreenHint from "./ScreenHint.vue";
|
||||
import BackToGame from "./BackToGame.vue";
|
||||
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||
import { capsuleHeight, debounce } from "@/util";
|
||||
import { returnToBattle } from "@/utils/matchReturn";
|
||||
@@ -204,6 +205,7 @@ const goCalibration = async () => {
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
<DeviceChargingDialog />
|
||||
</view>
|
||||
</template>
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ import {
|
||||
MATCH_WS_STATE_EVENT,
|
||||
} from "@/matchWebsocket";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||
import audioManager, {
|
||||
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
||||
@@ -1136,7 +1136,9 @@ async function runInvalidShotTask(task, runId) {
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
await playAudioKeys("射击无效", { interrupt: false });
|
||||
await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
|
||||
interrupt: false,
|
||||
});
|
||||
notifyMatchAudioAck(task);
|
||||
}
|
||||
|
||||
|
||||
@@ -44,6 +44,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
highlightRefreshToken: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
mode: {
|
||||
type: String,
|
||||
default: "solo", // solo 单排,team 双排
|
||||
@@ -95,8 +99,6 @@ const emit = defineEmits(["shot-effect-complete"]);
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
const prevScores = ref([]);
|
||||
const prevBlueScores = ref([]);
|
||||
const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
@@ -109,9 +111,23 @@ const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const MAX_VISIBLE_TARGET_SHOTS = 12;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
|
||||
const getVisibleScoreEntries = (scores = []) => {
|
||||
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
|
||||
return scores.slice(startIndex).map((shot, offset) => ({
|
||||
shot,
|
||||
index: startIndex + offset,
|
||||
}));
|
||||
};
|
||||
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
|
||||
const visibleBlueScoreEntries = computed(() =>
|
||||
getVisibleScoreEntries(props.blueScores)
|
||||
);
|
||||
|
||||
const getNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
@@ -372,11 +388,11 @@ function handleWindowResize() {
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.scores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
showShotTip(newVal[newVal.length - 1]);
|
||||
} else if (newVal.length < prevScores.value.length) {
|
||||
() => props.scores.length,
|
||||
(newLength, oldLength = 0) => {
|
||||
if (newLength - oldLength === 1) {
|
||||
showShotTip(props.scores[newLength - 1]);
|
||||
} else if (newLength < oldLength) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
@@ -384,10 +400,6 @@ watch(
|
||||
hiddenLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
}
|
||||
prevScores.value = [...newVal];
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
@@ -408,19 +420,15 @@ watch(
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.blueScores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||
bluelatestOne.value = newVal[newVal.length - 1];
|
||||
() => props.blueScores.length,
|
||||
(newLength, oldLength = 0) => {
|
||||
if (newLength - oldLength === 1) {
|
||||
bluelatestOne.value = props.blueScores[newLength - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
prevBlueScores.value = [...newVal];
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
@@ -530,6 +538,7 @@ onBeforeUnmount(() => {
|
||||
:sectorCount="sectorCount"
|
||||
:activeSector="activeSector"
|
||||
:activeRing="activeRing"
|
||||
:highlightRefreshToken="highlightRefreshToken"
|
||||
:showSectorLabels="showSectorLabels"
|
||||
/>
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
@@ -575,38 +584,45 @@ onBeforeUnmount(() => {
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<block v-for="entry in visibleScoreEntries" :key="entry.index">
|
||||
<image
|
||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
|
||||
v-if="
|
||||
pMode &&
|
||||
isSvip &&
|
||||
entry.shot.ring > 0 &&
|
||||
!shouldHideLatestHit(entry.index)
|
||||
"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
:style="getSvipHitBgStyle(entry.shot)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
|
||||
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
...getHitStyle(entry.shot),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
><text v-if="pMode">{{ entry.index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="entry.shot.ring > 0"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
entry.index === blueScores.length - 1 && bluelatestOne
|
||||
? 'pump-in'
|
||||
: ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
...getHitStyle(entry.shot),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
<text v-if="pMode">{{ entry.index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
rowCount: {
|
||||
type: Number,
|
||||
@@ -27,8 +27,6 @@ const bgImages = [
|
||||
"../static/complete-light1.png",
|
||||
"../static/complete-light2.png",
|
||||
];
|
||||
const bgIndex = ref(0);
|
||||
|
||||
const getDisplayText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
@@ -47,35 +45,30 @@ watch(
|
||||
items.value = new Array(newValue).fill(9);
|
||||
}
|
||||
);
|
||||
const timer = ref(null);
|
||||
onMounted(() => {
|
||||
timer.value = setInterval(() => {
|
||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
||||
}, 200);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||
<image
|
||||
v-for="(image, index) in bgImages"
|
||||
:key="image"
|
||||
:src="image"
|
||||
:class="[
|
||||
'complete-light',
|
||||
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||
]"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
</template>
|
||||
<view
|
||||
v-for="(_, index) in items"
|
||||
:key="index"
|
||||
@@ -154,4 +147,30 @@ onBeforeUnmount(() => {
|
||||
.complete-light {
|
||||
position: absolute;
|
||||
}
|
||||
.complete-light--first {
|
||||
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||
}
|
||||
.complete-light--second {
|
||||
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||
}
|
||||
@keyframes complete-light-first {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 1;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes complete-light-second {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 0;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const props = defineProps({
|
||||
arrows: {
|
||||
type: Array,
|
||||
default: () => [],
|
||||
},
|
||||
total: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
});
|
||||
|
||||
const getDisplayText = (arrow = {}) => {
|
||||
if (!arrow) return "";
|
||||
if (!arrow.ring) return "0";
|
||||
return arrow.ringX ? "X" : String(arrow.ring);
|
||||
};
|
||||
|
||||
const isLowScore = (arrow = {}) => {
|
||||
if (!arrow || arrow.ringX) return false;
|
||||
return Number(arrow.ring) < 6;
|
||||
};
|
||||
|
||||
const displayArrows = computed(() => {
|
||||
const list = [...props.arrows];
|
||||
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
|
||||
list.push(null);
|
||||
return list;
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view v-if="displayArrows.length" class="score-panel">
|
||||
<view class="score-grid">
|
||||
<view
|
||||
v-for="(arrow, index) in displayArrows"
|
||||
:key="index"
|
||||
class="score-card"
|
||||
>
|
||||
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
|
||||
<text
|
||||
class="score-value"
|
||||
:class="{ 'score-value--low': isLowScore(arrow) }"
|
||||
>
|
||||
{{ getDisplayText(arrow) }}
|
||||
</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
.score-panel {
|
||||
width: 100%;
|
||||
padding: 30rpx 40rpx 0 40rpx;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.score-grid {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.score-card {
|
||||
position: relative;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
margin-right: 14rpx;
|
||||
margin-bottom: 14rpx;
|
||||
}
|
||||
|
||||
.score-card:nth-child(6n) {
|
||||
margin-right: 0;
|
||||
}
|
||||
|
||||
.score-card-bg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100rpx;
|
||||
height: 56rpx;
|
||||
}
|
||||
|
||||
.score-value {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
min-width: 28rpx;
|
||||
text-align: center;
|
||||
font-size: 34rpx;
|
||||
line-height: 1;
|
||||
font-weight: 700;
|
||||
font-style: italic;
|
||||
color: #f6e3b2;
|
||||
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||
margin-left: -10rpx;
|
||||
}
|
||||
|
||||
.score-value--low {
|
||||
color: #cfcfcf;
|
||||
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
</style>
|
||||
@@ -2,7 +2,7 @@
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import audioManager from "@/audioManager";
|
||||
import { MESSAGETYPESV2 } from "@/constants";
|
||||
import { getDirectionText } from "@/util";
|
||||
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
|
||||
import useStore from "@/store";
|
||||
@@ -241,7 +241,7 @@ async function onReceiveMessage(msg) {
|
||||
title: "距离不足,无效",
|
||||
icon: "none",
|
||||
});
|
||||
audioManager.play("射击无效");
|
||||
audioManager.play(getInvalidShotAudioKey(msg.shootData));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -55,8 +55,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -94,7 +99,7 @@ onBeforeUnmount(() => {
|
||||
模拟射箭
|
||||
</button>
|
||||
<view class="warnning-text">
|
||||
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
|
||||
<view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
|
||||
<block v-if="distance > 0">
|
||||
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
|
||||
<text v-if="distance >= 5">已达到距离要求</text>
|
||||
|
||||
@@ -107,30 +107,27 @@ const createDifficultySummary = (item = {}) => {
|
||||
const timeLimit = toNumber(item.time_limit);
|
||||
const hitReq = toNumber(item.hit_req);
|
||||
const totalReq = toNumber(item.total_req);
|
||||
const blocks = toNumber(item.blocks);
|
||||
const promoteCnt = toNumber(item.promote_cnt);
|
||||
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
|
||||
const shootingTimeText =
|
||||
timeLimit > 0 ? `在${timeLimit}秒内进行射箭` : "不限时进行射箭";
|
||||
const enduranceTimeText =
|
||||
timeLimit > 0
|
||||
? `在${timeLimit}秒内完成${arrows}箭`
|
||||
: `不限时完成${arrows}箭`;
|
||||
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
|
||||
|
||||
const summaryMap = {
|
||||
base: [
|
||||
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
|
||||
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "),
|
||||
shootingTimeText,
|
||||
`需要有${arrows}箭命中${hitReq}环内`,
|
||||
],
|
||||
endurance: [
|
||||
desc || `${timeText}${arrows}箭`,
|
||||
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "),
|
||||
enduranceTimeText,
|
||||
`且累计环数大于${totalReq}环`,
|
||||
],
|
||||
precision: [
|
||||
desc || `命中${blocks}个指定区域`,
|
||||
[
|
||||
`${arrows}箭`,
|
||||
timeText,
|
||||
getDifficultyModeText(item.mode),
|
||||
promoteText,
|
||||
]
|
||||
.filter(Boolean)
|
||||
.join(" · "),
|
||||
shootingTimeText,
|
||||
`需要有${arrows}箭命中高亮区域`,
|
||||
],
|
||||
rhythm: [
|
||||
desc || `间隔${timeLimit}秒射击`,
|
||||
|
||||
@@ -64,8 +64,8 @@ const createDefaultTrainingData = () => ({
|
||||
stats: {
|
||||
total_training_days: 0,
|
||||
total_arrows: 0,
|
||||
hit_rate: 0,
|
||||
endurance_shoot_speed: 0,
|
||||
target_rate: 0,
|
||||
ten_ring_count: 0,
|
||||
total_calories: 0,
|
||||
},
|
||||
beat_percent: 0,
|
||||
@@ -286,8 +286,8 @@ const loadPersonalTrainingData = async () => {
|
||||
stats: {
|
||||
total_training_days: result?.stats?.total_training_days ?? 0,
|
||||
total_arrows: result?.stats?.total_arrows ?? 0,
|
||||
hit_rate: result?.stats?.hit_rate ?? 0,
|
||||
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
|
||||
target_rate: result?.stats?.target_rate ?? 0,
|
||||
ten_ring_count: result?.stats?.ten_ring_count ?? 0,
|
||||
total_calories: result?.stats?.total_calories ?? 0,
|
||||
},
|
||||
beat_percent: result?.beat_percent ?? 0,
|
||||
@@ -431,26 +431,26 @@ onShow(async () => {
|
||||
<view class="stats-value-row">
|
||||
<view class="stats-value-group">
|
||||
<text class="stats-value">
|
||||
{{ formatValue(trainingData.stats.hit_rate) }}
|
||||
{{ formatValue(trainingData.stats.target_rate) }}
|
||||
</text>
|
||||
<text class="stats-unit">%</text>
|
||||
<view class="stats-value-decoration"></view>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stats-label">命中率</text>
|
||||
<text class="stats-label">上靶率</text>
|
||||
</view>
|
||||
|
||||
<view class="stats-item">
|
||||
<view class="stats-value-row">
|
||||
<view class="stats-value-group">
|
||||
<text class="stats-value">
|
||||
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
|
||||
{{ formatValue(trainingData.stats.ten_ring_count, 0) }}
|
||||
</text>
|
||||
<text class="stats-unit">支/分钟</text>
|
||||
<text class="stats-unit">支</text>
|
||||
<view class="stats-value-decoration"></view>
|
||||
</view>
|
||||
</view>
|
||||
<text class="stats-label">耐力射击</text>
|
||||
<text class="stats-label">10环数</text>
|
||||
</view>
|
||||
|
||||
<view class="stats-item">
|
||||
|
||||
@@ -4,7 +4,7 @@ import { onHide, onLoad, onShow, onUnload } from "@dcloudio/uni-app";
|
||||
import Container from "@/components/Container.vue";
|
||||
import ShootProgress from "./components/ShootProgress.vue";
|
||||
import BowTarget from "./components/BowTarget.vue";
|
||||
import ScorePanel2 from "./components/ScorePanel2.vue";
|
||||
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
|
||||
import ScoreResult from "./components/ScoreResult.vue";
|
||||
import Avatar from "@/components/Avatar.vue";
|
||||
import BowPower from "@/components/BowPower.vue";
|
||||
@@ -48,6 +48,8 @@ const pageStage = ref(pageStages.LOADING);
|
||||
const scores = ref([]);
|
||||
// 只在实时 ShootResult 新增一箭时递增,避免同步快照重播飞箭特效。
|
||||
const shotEffectToken = ref(0);
|
||||
// 可见区域每次正式提交都递增,同一区域连续刷新也能触发动效。
|
||||
const precisionTargetRefreshToken = ref(0);
|
||||
const defaultTotal = 12;
|
||||
const defaultTargetType = 1;
|
||||
const total = ref(defaultTotal);
|
||||
@@ -97,6 +99,8 @@ const SHOT_EFFECT_WAIT_TIMEOUT_MS = 1200;
|
||||
const AUDIO_TIMEOUT_BASE = 3500;
|
||||
const AUDIO_TIMEOUT_PER_KEY = 2600;
|
||||
const AUDIO_TIMEOUT_MAX = 12000;
|
||||
const RUNTIME_DIAGNOSTIC_INTERVAL_MS = 60000;
|
||||
let lastRuntimeDiagnosticAt = 0;
|
||||
|
||||
const env = computed(() => {
|
||||
try {
|
||||
@@ -106,6 +110,19 @@ const env = computed(() => {
|
||||
}
|
||||
});
|
||||
|
||||
const maybeLogRuntimeStats = () => {
|
||||
if (env.value !== "develop" && env.value !== "trial") return;
|
||||
const now = Date.now();
|
||||
if (now - lastRuntimeDiagnosticAt < RUNTIME_DIAGNOSTIC_INTERVAL_MS) return;
|
||||
lastRuntimeDiagnosticAt = now;
|
||||
console.log("[training-runtime]", {
|
||||
scoreCount: scores.value.length,
|
||||
renderedTargetShotCount: Math.min(scores.value.length, 12),
|
||||
renderedScoreCardCount: Math.min(scores.value.length, 60) + 1,
|
||||
...audioManager.getRuntimeStats(),
|
||||
});
|
||||
};
|
||||
|
||||
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
|
||||
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
|
||||
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
|
||||
@@ -253,17 +270,23 @@ const trainingCopy = computed(() => {
|
||||
practiceInfo.value.hitReq,
|
||||
trainingParams.value.hitReq
|
||||
);
|
||||
const arrowsLeft = getPracticeNumber(
|
||||
practiceInfo.value.arrowsLeft,
|
||||
total.value
|
||||
const targetArrows = getPositiveInteger(total.value);
|
||||
const arrowsLeft = Math.min(
|
||||
targetArrows,
|
||||
Math.max(
|
||||
0,
|
||||
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
|
||||
)
|
||||
);
|
||||
const completedArrows = targetArrows - arrowsLeft;
|
||||
|
||||
return {
|
||||
title: `每箭命中${hitReq}环之上`,
|
||||
inline: true,
|
||||
details: [
|
||||
{ text: "剩余" },
|
||||
{ text: arrowsLeft, highlight: true },
|
||||
{ text: "箭达到条件" },
|
||||
{ text: "计时结束前需要有" },
|
||||
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
|
||||
{ text: "箭命中" },
|
||||
{ text: `${hitReq}环`, highlight: true },
|
||||
],
|
||||
};
|
||||
}
|
||||
@@ -281,35 +304,33 @@ const trainingCopy = computed(() => {
|
||||
const currentRings = getPracticeNumber(practiceInfo.value.currentRings);
|
||||
|
||||
return {
|
||||
title: `完成${targetArrows}箭并累计${targetRings}环`,
|
||||
inline: true,
|
||||
details: [
|
||||
{ text: "已完成" },
|
||||
{ text: currentArrows, highlight: true },
|
||||
{ text: "箭,累计" },
|
||||
{ text: currentRings, highlight: true },
|
||||
{ text: "计时结束前完成" },
|
||||
{ text: `(${currentArrows}/${targetArrows})`, highlight: true },
|
||||
{ text: "箭且累计命中" },
|
||||
{ text: `(${currentRings}/${targetRings})`, highlight: true },
|
||||
{ text: "环" },
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
if (trainingType.value === "precision") {
|
||||
const block = precisionRandomBlock.value;
|
||||
const ring = precisionRandomRingArea.value;
|
||||
const arrowsLeft = getPracticeNumber(
|
||||
practiceInfo.value.arrowsLeft,
|
||||
total.value
|
||||
const targetArrows = getPositiveInteger(total.value);
|
||||
const arrowsLeft = Math.min(
|
||||
targetArrows,
|
||||
Math.max(
|
||||
0,
|
||||
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
|
||||
)
|
||||
);
|
||||
const title = block
|
||||
? ring
|
||||
? `请命中区域${block}的${ring}环`
|
||||
: `请命中区域${block}`
|
||||
: "等待目标区域";
|
||||
const completedArrows = targetArrows - arrowsLeft;
|
||||
|
||||
return {
|
||||
title,
|
||||
inline: true,
|
||||
details: [
|
||||
{ text: "剩余" },
|
||||
{ text: arrowsLeft, highlight: true },
|
||||
{ text: "射箭命中高亮区域需完成" },
|
||||
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
|
||||
{ text: "箭" },
|
||||
],
|
||||
};
|
||||
@@ -563,7 +584,10 @@ const commitPrecisionTargetAfterPresentation = async ({
|
||||
) {
|
||||
return;
|
||||
}
|
||||
visiblePrecisionTarget.value = target;
|
||||
applyVisiblePrecisionTarget(target);
|
||||
if (precisionRandomBlock.value > 0) {
|
||||
precisionTargetRefreshToken.value += 1;
|
||||
}
|
||||
};
|
||||
|
||||
const createPracticeEndSnapshot = (message = {}) => {
|
||||
@@ -1102,6 +1126,7 @@ async function onReceiveMessage(msg) {
|
||||
scores.value = msg.details;
|
||||
hasNewShot = msg.details.length === previousScoreLength + 1;
|
||||
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
|
||||
maybeLogRuntimeStats();
|
||||
}
|
||||
|
||||
if (trainingType.value === "precision") {
|
||||
@@ -1329,7 +1354,7 @@ onBeforeUnmount(() => {
|
||||
:sectorCount="precisionBlocks"
|
||||
:activeSector="precisionRandomBlock"
|
||||
:activeRing="precisionRandomRingArea"
|
||||
:showSectorLabels="precisionBlocks > 0"
|
||||
:highlightRefreshToken="precisionTargetRefreshToken"
|
||||
stable-shot-effect
|
||||
@shot-effect-complete="onShotEffectComplete"
|
||||
/>
|
||||
@@ -1349,7 +1374,7 @@ onBeforeUnmount(() => {
|
||||
重置高亮
|
||||
</button>
|
||||
</view> -->
|
||||
<view class="sound-text-box">
|
||||
<view class="sound-row">
|
||||
<button class="sound-btn" hover-class="none" @click="updateSound">
|
||||
<image
|
||||
class="sound-icon"
|
||||
@@ -1357,6 +1382,8 @@ onBeforeUnmount(() => {
|
||||
mode="aspectFit"
|
||||
/>
|
||||
</button>
|
||||
</view>
|
||||
<view class="sound-text-box">
|
||||
<view class="bat-text-big-box">
|
||||
<image
|
||||
class="dao-icon"
|
||||
@@ -1366,14 +1393,23 @@ onBeforeUnmount(() => {
|
||||
<view v-if="trainingCopy" class="bat-text-box">
|
||||
<view class="bat-text-small-box">
|
||||
<view class="text-round-box">
|
||||
<view class="text1">{{ trainingCopy.title }}</view>
|
||||
<view class="text2">
|
||||
<view v-if="trainingCopy.inline" class="training-copy-inline">
|
||||
<text
|
||||
v-for="(part, index) in trainingCopy.details"
|
||||
:key="index"
|
||||
:class="{ 'text2-yellow': part.highlight }"
|
||||
>{{ part.text }}</text>
|
||||
</view>
|
||||
<view v-else>
|
||||
<view class="text1">{{ trainingCopy.title }}</view>
|
||||
<view class="text2">
|
||||
<text
|
||||
v-for="(part, index) in trainingCopy.details"
|
||||
:key="index"
|
||||
:class="{ 'text2-yellow': part.highlight }"
|
||||
>{{ part.text }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
@@ -1386,7 +1422,11 @@ onBeforeUnmount(() => {
|
||||
:enhanced="true"
|
||||
:show-scrollbar="false"
|
||||
>
|
||||
<ScorePanel2 :arrows="scores" :total="total" />
|
||||
<ScorePanel2
|
||||
:arrows="scores"
|
||||
:total="total"
|
||||
:trainingType="trainingType"
|
||||
/>
|
||||
</scroll-view>
|
||||
</view>
|
||||
<ScoreResult
|
||||
@@ -1494,6 +1534,12 @@ onBeforeUnmount(() => {
|
||||
margin-left: 16rpx;
|
||||
}
|
||||
|
||||
.sound-row {
|
||||
height: 70rpx;
|
||||
padding: 0 56rpx;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
.sound-text-box{
|
||||
height: 125rpx;
|
||||
padding: 0 56rpx;
|
||||
@@ -1503,6 +1549,9 @@ onBeforeUnmount(() => {
|
||||
.sound-btn {
|
||||
width: 76rpx;
|
||||
height: 70rpx;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
background: transparent;
|
||||
border: none;
|
||||
}
|
||||
|
||||
@@ -1515,7 +1564,7 @@ onBeforeUnmount(() => {
|
||||
height: 70rpx;
|
||||
}
|
||||
.bat-text-big-box{
|
||||
flex: 1;
|
||||
width: 100%;
|
||||
position: relative;
|
||||
}
|
||||
.dao-icon{
|
||||
@@ -1530,11 +1579,13 @@ onBeforeUnmount(() => {
|
||||
}
|
||||
.bat-text-box{
|
||||
display: flex;
|
||||
width: 100%;
|
||||
}
|
||||
.bat-text-small-box{
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
width: auto;
|
||||
width: 100%;
|
||||
min-width: 100rpx;
|
||||
box-sizing: border-box;
|
||||
border-radius: 16rpx 60rpx 60rpx 16rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -1545,6 +1596,15 @@ onBeforeUnmount(() => {
|
||||
font-size: 30rpx;
|
||||
color: #E7BA80;
|
||||
}
|
||||
.training-copy-inline {
|
||||
width: 100%;
|
||||
color: #FFFFFF;
|
||||
font-size: 26rpx;
|
||||
font-weight: 400;
|
||||
line-height: 40rpx;
|
||||
white-space: normal;
|
||||
word-break: break-all;
|
||||
}
|
||||
.text1{
|
||||
font-size: 30rpx;
|
||||
font-weight: 400;
|
||||
|
||||
@@ -54,6 +54,11 @@ const toAudioTestPage = () => {
|
||||
url: "/pages/audio-test",
|
||||
});
|
||||
};
|
||||
const toUnbindDevicePage = () => {
|
||||
uni.navigateTo({
|
||||
url: "/pages/device/unbind-device",
|
||||
});
|
||||
};
|
||||
|
||||
const showLogout = ref(false);
|
||||
const logout = () => {
|
||||
@@ -161,6 +166,11 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
|
||||
title="版本信息(仅用于测试)"
|
||||
v-if="showLogout"
|
||||
>{{ buildVersion }}</UserItem>
|
||||
<UserItem
|
||||
title="解绑设备(仅用于测试)"
|
||||
:onClick="toUnbindDevicePage"
|
||||
v-if="showLogout"
|
||||
/>
|
||||
<UserItem
|
||||
title="退出登录(仅用于测试)"
|
||||
:onClick="logout"
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 22 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 27 KiB |
@@ -109,6 +109,7 @@ export default defineStore("store", {
|
||||
tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题)
|
||||
},
|
||||
dailyCount: getDefaultDailyCount(),
|
||||
deviceChargingDialogVisible: false,
|
||||
}),
|
||||
|
||||
// 计算属性
|
||||
@@ -187,6 +188,12 @@ export default defineStore("store", {
|
||||
...(data || {}),
|
||||
};
|
||||
},
|
||||
showDeviceChargingDialog() {
|
||||
this.deviceChargingDialogVisible = true;
|
||||
},
|
||||
hideDeviceChargingDialog() {
|
||||
this.deviceChargingDialogVisible = false;
|
||||
},
|
||||
clearSessionState() {
|
||||
this.$patch({
|
||||
user: getDefaultUser(),
|
||||
@@ -194,6 +201,7 @@ export default defineStore("store", {
|
||||
online: false,
|
||||
game: getDefaultGame(),
|
||||
dailyCount: getDefaultDailyCount(),
|
||||
deviceChargingDialogVisible: false,
|
||||
});
|
||||
uni.removeStorageSync(PERSISTED_STORE_KEY);
|
||||
setTimeout(() => {
|
||||
|
||||
+12
@@ -329,6 +329,18 @@ export const getDirectionText = (angle = 0) => {
|
||||
}
|
||||
};
|
||||
|
||||
// 正式射箭阶段的距离单位为厘米,按距离异常类型选择对应语音。
|
||||
export const getInvalidShotAudioKey = (shootData) => {
|
||||
if (!shootData || typeof shootData !== "object") return "射击无效";
|
||||
// protobuf 会省略值为 0 的标量字段;消息体存在且距离缺失时按 0 处理。
|
||||
const rawDistance = Number(shootData.distance ?? shootData.dst ?? 0);
|
||||
if (!Number.isFinite(rawDistance)) return "射击无效";
|
||||
if (rawDistance < 0) return "射箭无效,靶纸错误";
|
||||
if (rawDistance === 0) return "射箭无效,未识别到靶纸";
|
||||
if (rawDistance / 100 < 5) return "射箭无效,距离不足";
|
||||
return "射击无效";
|
||||
};
|
||||
|
||||
export const wxLogin = () => {
|
||||
return new Promise((resolve, reject) => {
|
||||
uni.login({
|
||||
|
||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -7,8 +7,8 @@ const { Reader, Writer } = protobuf;
|
||||
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
|
||||
// <match-schema-generated>
|
||||
// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
|
||||
// 来源:src/utils/match.min.js(sha256: b4f272aad40fb951)
|
||||
// 协议命名空间:rpc;消息数:12;字段数:137
|
||||
// 来源:src/utils/match.min.js(sha256: 150812589c2e6f7a)
|
||||
// 协议命名空间:rpc;消息数:12;字段数:151
|
||||
|
||||
export const ServerMessageType = {
|
||||
SERVER_MSG_UNKNOWN: 0,
|
||||
@@ -50,6 +50,7 @@ const SCHEMAS = {
|
||||
7: { name: "angle", kind: "float" },
|
||||
8: { name: "distance", kind: "float" },
|
||||
9: { name: "three_consecutive_10_rings", kind: "bool" },
|
||||
10: { name: "ok", kind: "bool" },
|
||||
},
|
||||
MatchShootList: {
|
||||
1: { name: "items", kind: "message", type: "MatchShoot", repeated: true },
|
||||
@@ -101,6 +102,9 @@ const SCHEMAS = {
|
||||
13: { name: "s_vip", kind: "bool" },
|
||||
14: { name: "vip", kind: "bool" },
|
||||
15: { name: "player_match_result", kind: "message", type: "PlayerMatchResult" },
|
||||
16: { name: "rank_lvl", kind: "int32" },
|
||||
17: { name: "rank_name", kind: "string" },
|
||||
18: { name: "rank_icon", kind: "string" },
|
||||
},
|
||||
TeamInfo: {
|
||||
1: { name: "players", kind: "message", type: "PlayerFull", repeated: true },
|
||||
@@ -180,6 +184,16 @@ const SCHEMAS = {
|
||||
41: { name: "level", kind: "int32" },
|
||||
42: { name: "upgrade_exp", kind: "int32" },
|
||||
43: { name: "calories", kind: "double" },
|
||||
44: { name: "score_slot", kind: "int32" },
|
||||
45: { name: "current_energy", kind: "int32" },
|
||||
46: { name: "energy_cost_per_sec", kind: "int32" },
|
||||
47: { name: "energy_per_hit", kind: "int32" },
|
||||
48: { name: "energy_req_percent", kind: "int32" },
|
||||
49: { name: "delta_current_energy", kind: "int32" },
|
||||
50: { name: "round_time", kind: "int32" },
|
||||
51: { name: "shoot_window_start", kind: "int64" },
|
||||
52: { name: "in_shoot_window", kind: "bool" },
|
||||
53: { name: "shoot_time", kind: "int32" },
|
||||
},
|
||||
MatchInfo: {
|
||||
1: { name: "match_id", kind: "string" },
|
||||
|
||||
+19
-10
@@ -8,6 +8,13 @@ let manualClose = false;
|
||||
let checkingSession = false;
|
||||
let kickedOut = false;
|
||||
let isConnecting = false;
|
||||
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
|
||||
try {
|
||||
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
|
||||
} catch (_) {
|
||||
return false;
|
||||
}
|
||||
})();
|
||||
|
||||
function createWebSocket(token, onMessage) {
|
||||
if (!token) return;
|
||||
@@ -73,22 +80,22 @@ function createWebSocket(token, onMessage) {
|
||||
const { data, event } = JSON.parse(res.data);
|
||||
if (event === "pong") return;
|
||||
if (data.type) {
|
||||
console.log(
|
||||
"收到 WebSocket 消息",
|
||||
getMessageTypeName(data.type),
|
||||
data.data
|
||||
);
|
||||
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||
console.log("收到 WebSocket 消息", getMessageTypeName(data.type));
|
||||
}
|
||||
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
|
||||
return;
|
||||
}
|
||||
if (onMessage && data.updates) onMessage(data.updates);
|
||||
const msg = data.updates[0];
|
||||
if (msg) {
|
||||
console.log(
|
||||
"收到 WebSocket 更新",
|
||||
getMessageTypeName(msg.constructor),
|
||||
msg
|
||||
);
|
||||
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||
console.log(
|
||||
"收到 WebSocket 更新",
|
||||
getMessageTypeName(msg.constructor),
|
||||
{ updateCount: data.updates.length }
|
||||
);
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.RankUpdate) {
|
||||
uni.setStorageSync("latestRank", msg.lvl);
|
||||
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
|
||||
@@ -97,6 +104,8 @@ function createWebSocket(token, onMessage) {
|
||||
uni.$emit("update-online");
|
||||
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
|
||||
uni.$emit("update-online");
|
||||
} else if (msg.constructor === MESSAGETYPES.DeviceCharging) {
|
||||
uni.$emit("device-charging");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user