23 Commits
Author SHA1 Message Date
chenlimao 75cfcd66ee fix: OTA轮询次数改为15次 2026-08-18 13:57:49 +08:00
chenlimao 7955b37ec5 fix: 修复首页更新卡在更新中弹窗问题 2026-08-18 11:48:20 +08:00
chenlimao 9e6ad4cf50 feat: OTA 首页弹窗优化 2026-08-18 10:30:16 +08:00
chenlimao 6c55d32f90 chore: 依赖锁提交 2026-08-17 18:02:12 +08:00
zhangyi 63fb4ae85a update:优化性能问题 2026-08-17 10:11:28 +08:00
zhangyi 2628a17b3f update: 新增设备充电通知 2026-08-14 17:59:11 +08:00
zhangyi e7f073ed7c update:个人训练优化 2026-08-14 17:13:23 +08:00
zhangyi d662db9465 Merge branch 'test' into feat-scene 2026-08-10 11:56:37 +08:00
zhangyi 23655102d3 update:设备解绑功能 2026-08-10 10:34:54 +08:00
zhangyi fbb2076a77 Merge branch 'main' into feat-scene 2026-08-06 14:24:17 +08:00
zhangyi 8c96a4cb73 update:优化文字 2026-08-05 17:52:26 +08:00
zhangyi 6a78093d31 update: 优化 2026-08-05 17:38:34 +08:00
zhangyi 4835993639 update:大乱斗新增电量展示 2026-08-04 17:31:05 +08:00
zhangyi 3c45ef78ac update: 修复飞行特效 2026-08-04 16:18:30 +08:00
zhangyi ab70c8c78e Merge branch 'feat-miao' into test 2026-08-03 16:59:30 +08:00
zhangyi fac2576b65 update:新增调瞄通信,优化首页 2026-08-03 16:39:52 +08:00
zhangyi 360da2a1d7 update:本地域名优化 2026-08-03 14:26:00 +08:00
zhangyi e96537b21b update:优化边距 2026-07-31 16:26:08 +08:00
zhangyi 8c834d299b update:个人训练新版新增靶型标志 2026-07-31 16:07:38 +08:00
zhangyi b386990475 Merge branch 'main' into test 2026-07-31 14:55:45 +08:00
zhangyi 3ab1ad59bd update:新增语音优化 2026-07-31 14:45:17 +08:00
zhangyi cfdb169329 update:优化训练0环显示 2026-07-31 13:52:39 +08:00
zhangyi f34800798d update:新增机构扫码登录页 2026-07-31 09:42:59 +08:00
69 changed files with 2875 additions and 2966 deletions
+15 -2
View File
@@ -21,11 +21,14 @@
import audioManager from "./audioManager"; import audioManager from "./audioManager";
const store = useStore(); const store = useStore();
const { const {
user user,
device,
online
} = storeToRefs(store); } = storeToRefs(store);
const { const {
updateUser, updateUser,
updateOnline, updateOnline,
showDeviceChargingDialog,
clearSessionState, clearSessionState,
clearDevice clearDevice
} = store; } = store;
@@ -68,7 +71,11 @@
async function emitUpdateOnline() { async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI(); const data = await getDeviceBatteryAPI();
updateOnline(data.online); const wasOnline = Boolean(online.value);
const nextOnline = Boolean(data.online);
updateOnline(nextOnline);
if (!device.value.deviceId || wasOnline === nextOnline) return;
audioManager.play(nextOnline ? "设备已连接" : "设备连接已断开");
} }
function onDeviceBindInvalid() { function onDeviceBindInvalid() {
@@ -76,6 +83,10 @@
uni.setStorageSync("calibration", false); uni.setStorageSync("calibration", false);
} }
function onDeviceCharging() {
showDeviceChargingDialog();
}
function onDeviceShoot() { function onDeviceShoot() {
// audioManager.play("射箭声音") // audioManager.play("射箭声音")
} }
@@ -113,6 +124,7 @@
uni.$on("update-online", emitUpdateOnline); uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut); uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid); uni.$on("device-bind-invalid", onDeviceBindInvalid);
uni.$on("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") { if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange); uni.offNetworkStatusChange(onNetworkStatusChange);
} }
@@ -138,6 +150,7 @@
uni.$off("update-online", emitUpdateOnline); uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut); uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid); uni.$off("device-bind-invalid", onDeviceBindInvalid);
uni.$off("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") { if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange); uni.offNetworkStatusChange(onNetworkStatusChange);
} }
+61 -9
View File
@@ -8,7 +8,7 @@ try {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
// BASE_URL = "http://192.168.1.2:8000/api/shoot"; // BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot"; BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break; break;
case "trial": // 体验版 case "trial": // 体验版
@@ -26,7 +26,7 @@ try {
} }
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot"); const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。 // 统一处理业务接口请求,包含登录态、业务错误和特定接口空响应兼容。
function request(method, url, data = {}, baseUrl = BASE_URL) { function request(method, url, data = {}, baseUrl = BASE_URL) {
const token = uni.getStorageSync( const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token` `${uni.getAccountInfoSync().miniProgram.envVersion}_token`
@@ -41,7 +41,11 @@ function request(method, url, data = {}, baseUrl = BASE_URL) {
data, data,
timeout: 10000, timeout: 10000,
success: (res) => { success: (res) => {
if (url === "/user/hardwareBox/connectWifi" && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) { const acceptsEmptyResponse = [
"/user/hardwareBox/connectWifi",
"/user/device/unbindByQrcodeId",
].includes(url);
if (acceptsEmptyResponse && res.statusCode === 200 && res.data && Object.keys(res.data).length === 0) {
resolve({}); resolve({});
return; return;
} }
@@ -186,8 +190,19 @@ export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL); return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
}; };
export const getHomeData = (seasonId) => { export const getHomeData = async (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`); const data = await request("GET", `/user/myHome?seasonId=${seasonId}`);
if (!data?.user) return data;
// 段位信息由 myHome 接口直接返回,统一并入用户数据供各页面展示。
return {
...data,
user: {
...data.user,
rankIcon: data.rankIcon,
rankName: data.rankName,
},
};
}; };
export const getProvinceData = () => { export const getProvinceData = () => {
@@ -231,6 +246,12 @@ export const checkUserBindAPI = async (code) => {
}); });
}; };
export const tempBindOrgAPI = (scene) => {
return request("POST", "/user/org/device/tempBind", {
scene,
});
};
export const bindDeviceAPI = (device) => { export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", { return request("POST", "/user/device/bindDevice", {
device, device,
@@ -249,6 +270,11 @@ export const unbindDeviceAPI = (deviceId) => {
}); });
}; };
// 测试环境根据设备二维码编号解绑设备,不校验设备归属。
export const unbindDeviceByQrcodeIdAPI = (id) => {
return request("POST", "/user/device/unbindByQrcodeId", {id});
};
export const getMyDevicesAPI = () => { export const getMyDevicesAPI = () => {
// "/user/device/getBinding?deviceId=9ZF9oVXs" // "/user/device/getBinding?deviceId=9ZF9oVXs"
return request("GET", "/user/device/getBindings"); return request("GET", "/user/device/getBindings");
@@ -285,6 +311,13 @@ export const getPractiseAPI = async (id) => {
return request("GET", `/user/practice/get?id=${id}`); return request("GET", `/user/practice/get?id=${id}`);
}; };
export const getPractiseDetailAPI = async (id) => {
return request(
"GET",
`/user/practice/detail?id=${encodeURIComponent(id)}`
);
};
export const createRoomAPI = (gameType, teamSize, targetType) => { export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", { return request("POST", "/user/createroom", {
gameType, gameType,
@@ -318,12 +351,12 @@ export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", {number}); return request("POST", "/user/room/start", {number});
}; };
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => { export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
const reuslt = await request( const result = await request(
"GET", "GET",
`/user/practice/list?page=${page}&page_size=${page_size}` `/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
); );
return reuslt.list; return Array.isArray(result?.list) ? result.list : [];
}; };
export const matchGameAPI = (match, gameType, teamSize) => { export const matchGameAPI = (match, gameType, teamSize) => {
@@ -502,6 +535,25 @@ export const laserAimAPI = async () => {
return request("POST", "/user/device/laserAim"); return request("POST", "/user/device/laserAim");
}; };
// 调瞄续期只负责发送请求,不等待或处理响应,避免阻塞下一次续期。
export const aimRenewAPI = () => {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
const header = {};
if (token) header.Authorization = `Bearer ${token}`;
uni.request({
url: `${BASE_URL}/user/device/aimRenew`,
method: "POST",
header,
data: {},
timeout: 10000,
success: () => {},
fail: () => {},
});
};
export const laserCloseAPI = async () => { export const laserCloseAPI = async () => {
return request("POST", "/user/device/closeAim"); return request("POST", "/user/device/closeAim");
}; };
+139 -22
View File
@@ -4,6 +4,10 @@ export const AUDIO_INTERRUPTION_END_EVENT = "audio-interruption-end";
export const audioFils = { export const audioFils = {
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3", tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3", 点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
设备连接已断开:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E8%BF%9E%E6%8E%A5%E5%B7%B2%E6%96%AD%E5%BC%80.MP3",
设备已连接:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E8%AE%BE%E5%A4%87%E5%B7%B2%E8%BF%9E%E6%8E%A5.MP3",
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3", "20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3", "40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准: // 激光已校准:
@@ -16,6 +20,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3", "https://static.shelingxingqiu.com/attachment/2025-09-17/dcutwrda0amn5kqr4j.mp3",
距离不足: 距离不足:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3", "https://static.shelingxingqiu.com/attachment/2025-11-12/de6hr2faw28t0ianh0.mp3",
"未发现靶纸,请瞄准靶纸射箭":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E6%9C%AA%E5%8F%91%E7%8E%B0%E9%9D%B6%E7%BA%B8%EF%BC%8C%E8%AF%B7%E7%9E%84%E5%87%86%E9%9D%B6%E7%BA%B8%E5%B0%84%E7%AE%AD.MP3",
轮到你了: 轮到你了:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3", "https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrn4lxcpv8aqr.mp3",
第一轮: 第一轮:
@@ -46,6 +52,12 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3", "https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效: 射击无效:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3", "https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
"射箭无效,距离不足":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
"射箭无效,未识别到靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
"射箭无效,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
未上靶: 未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3", "https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环": "1环":
@@ -100,8 +112,12 @@ export const audioFils = {
const AUDIO_LOAD_TIMEOUT_MS = 5000; const AUDIO_LOAD_TIMEOUT_MS = 5000;
const AUDIO_WARM_CONCURRENCY = 3; const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1; const AUDIO_WARM_RETRIES = 1;
const AUDIO_INSTANCE_LIMIT = 24;
const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
const AUDIO_WARM_PRIORITY_KEYS = [ const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮", "点击按钮",
"设备连接已断开",
"设备已连接",
"比赛开始", "比赛开始",
"练习开始", "练习开始",
"练习结束", "练习结束",
@@ -109,6 +125,9 @@ const AUDIO_WARM_PRIORITY_KEYS = [
"轮到你了", "轮到你了",
"比赛结束", "比赛结束",
"射击无效", "射击无效",
"射箭无效,距离不足",
"射箭无效,未识别到靶纸",
"射箭无效,靶纸错误",
"中场休息", "中场休息",
"下半场开始", "下半场开始",
"决金箭轮", "决金箭轮",
@@ -116,6 +135,7 @@ const AUDIO_WARM_PRIORITY_KEYS = [
"请红方射箭", "请红方射箭",
"距离合格", "距离合格",
"距离不足", "距离不足",
"未发现靶纸,请瞄准靶纸射箭",
"未上靶", "未上靶",
"X环", "X环",
]; ];
@@ -144,6 +164,8 @@ class AudioManager {
this.loadingKeyPromises = new Map(); this.loadingKeyPromises = new Map();
this.pendingPlayKeys = new Set(); this.pendingPlayKeys = new Set();
this.cacheWritePromises = new Map(); this.cacheWritePromises = new Map();
this.audioLastUsedAt = new Map();
this.warmPriorityPromise = null;
this.warmAllPromise = null; this.warmAllPromise = null;
// 连续播放队列相关属性 // 连续播放队列相关属性
@@ -235,14 +257,74 @@ class AudioManager {
} }
getWarmupKeys() { getWarmupKeys() {
return Array.from( return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)]) }
);
getAllAudioKeys() {
return Object.keys(audioFils);
}
touchAudioKey(key) {
this.audioLastUsedAt.set(key, Date.now());
}
destroyAudioInstance(key) {
const audio = this.audioMap.get(key);
if (!audio) return false;
this.clearPlayWatchdog(key);
this.audioMap.delete(key);
this.readyMap.delete(key);
this.allowPlayMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
// destroy 可能同步触发 onStop,最后再清一次对应状态。
this.allowPlayMap.delete(key);
return true;
}
pruneAudioInstances(preserveKey) {
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
const candidate = Array.from(this.audioMap.keys())
.filter(
(key) =>
key !== preserveKey &&
key !== this.currentPlayingKey &&
!this.loadingKeyPromises.has(key)
)
.sort(
(left, right) =>
(this.audioLastUsedAt.get(left) || 0) -
(this.audioLastUsedAt.get(right) || 0)
)[0];
if (!candidate || !this.destroyAudioInstance(candidate)) return;
}
}
compactSequenceQueue(force = false) {
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
this.sequenceIndex = 0;
}
getRuntimeStats() {
return {
audioInstanceCount: this.audioMap.size,
loadingAudioCount: this.loadingKeyPromises.size,
pendingPlayCount: this.pendingPlayKeys.size,
sequenceQueueLength: this.isSequenceRunning
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
: 0,
};
} }
ensureAudio(key) { ensureAudio(key) {
if (!audioFils[key]) return Promise.resolve(false); if (!audioFils[key]) return Promise.resolve(false);
if (this.readyMap.get(key) && this.audioMap.has(key)) { if (this.readyMap.get(key) && this.audioMap.has(key)) {
this.touchAudioKey(key);
return Promise.resolve(true); return Promise.resolve(true);
} }
@@ -294,23 +376,39 @@ class AudioManager {
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 }); return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
} }
warmAll() { warmCommon() {
if (this.warmAllPromise) return this.warmAllPromise; if (this.warmPriorityPromise) return this.warmPriorityPromise;
debugLog("开始后台分级预热全部语音"); debugLog("开始后台预热常用语音");
this.isLoading = true; this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getWarmupKeys()) this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
.catch((error) => { .catch((error) => {
debugLog("后台语音预热异常", error); debugLog("常用语音预热异常", error);
}) })
.finally(() => { .finally(() => {
this.isLoading = false; this.isLoading = false;
debugLog("后台语音预热结束", this.getLoadProgress()); debugLog("常用语音预热结束", this.getRuntimeStats());
});
return this.warmPriorityPromise;
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
debugLog("音频测试页开始遍历全部语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
.catch((error) => {
debugLog("全部语音遍历异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("全部语音遍历结束", this.getRuntimeStats());
}); });
return this.warmAllPromise; return this.warmAllPromise;
} }
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。 // 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
initAudios() { initAudios() {
return this.warmAll(); return this.warmAll();
} }
@@ -348,6 +446,7 @@ class AudioManager {
return; return;
} }
this.pruneAudioInstances(key);
const audio = uni.createInnerAudioContext(); const audio = uni.createInnerAudioContext();
audio.autoplay = false; audio.autoplay = false;
try { try {
@@ -359,6 +458,7 @@ class AudioManager {
} catch (_) {} } catch (_) {}
this.allowPlayMap.set(key, false); this.allowPlayMap.set(key, false);
audio.onPlay(() => { audio.onPlay(() => {
if (this.audioMap.get(key) !== audio) return;
if (!this.allowPlayMap.get(key)) { if (!this.allowPlayMap.get(key)) {
try { try {
audio.stop(); audio.stop();
@@ -396,6 +496,7 @@ class AudioManager {
} }
this.readyMap.set(key, false); this.readyMap.set(key, false);
this.audioMap.delete(key); this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try { try {
audio.destroy(); audio.destroy();
} catch (_) {} } catch (_) {}
@@ -428,6 +529,7 @@ class AudioManager {
if (!isCurrentGeneration()) { if (!isCurrentGeneration()) {
clearLoadTimeout(); clearLoadTimeout();
this.audioMap.delete(key); this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try { try {
audio.destroy(); audio.destroy();
} catch (_) {} } catch (_) {}
@@ -462,6 +564,7 @@ class AudioManager {
}); });
audio.onEnded(() => { audio.onEnded(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key, { this.finishPlayback(key, {
advanceSequence: true, advanceSequence: true,
emitEnded: true, emitEnded: true,
@@ -469,10 +572,12 @@ class AudioManager {
}); });
audio.onStop(() => { audio.onStop(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key); this.finishPlayback(key);
}); });
this.audioMap.set(key, audio); this.audioMap.set(key, audio);
this.touchAudioKey(key);
audio.src = realSrc; audio.src = realSrc;
}; };
@@ -682,14 +787,7 @@ class AudioManager {
const loadingPromise = this.loadingKeyPromises.get(key); const loadingPromise = this.loadingKeyPromises.get(key);
if (loadingPromise) return loadingPromise; if (loadingPromise) return loadingPromise;
this.clearPlayWatchdog(key); this.destroyAudioInstance(key);
const oldAudio = this.audioMap.get(key);
if (oldAudio) {
try {
oldAudio.destroy();
} catch (_) {}
}
this.audioMap.delete(key);
this.readyMap.set(key, false); this.readyMap.set(key, false);
return this.ensureAudio(key); return this.ensureAudio(key);
} }
@@ -736,7 +834,8 @@ class AudioManager {
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接 // 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
if (this.currentPlayingKey) { if (this.currentPlayingKey) {
if (this.isSequenceRunning) { if (this.isSequenceRunning) {
// 已有序列在跑:直接追加 // 已有序列在跑:先移除已消费前缀,再追加待播语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue); this.sequenceQueue = this.sequenceQueue.concat(queue);
} else { } else {
// 没有序列但当前有正在播放的:以当前为序列的起点 // 没有序列但当前有正在播放的:以当前为序列的起点
@@ -745,6 +844,17 @@ class AudioManager {
this.sequenceIndex = 0; this.sequenceIndex = 0;
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管 // 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
} }
} else if (
this.isSequenceRunning &&
this.sequenceQueue[this.sequenceIndex]
) {
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
const pendingKey = this.sequenceQueue[this.sequenceIndex];
if (!this.pendingPlayKeys.has(pendingKey)) {
this._playSingle(pendingKey, false);
}
} else { } else {
// 当前没有播放:直接启动新的序列 // 当前没有播放:直接启动新的序列
this.sequenceQueue = queue; this.sequenceQueue = queue;
@@ -851,6 +961,7 @@ class AudioManager {
this.currentPlayingKey = key; this.currentPlayingKey = key;
this.lastPlayKey = key; this.lastPlayKey = key;
this.lastPlayAt = Date.now(); this.lastPlayAt = Date.now();
this.touchAudioKey(key);
this.startPlayWatchdog(key); this.startPlayWatchdog(key);
} else { } else {
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`); debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
@@ -867,7 +978,8 @@ class AudioManager {
const nextIndex = this.sequenceIndex + 1; const nextIndex = this.sequenceIndex + 1;
if (nextIndex < this.sequenceQueue.length) { if (nextIndex < this.sequenceQueue.length) {
this.sequenceIndex = nextIndex; this.sequenceIndex = nextIndex;
const nextKey = this.sequenceQueue[nextIndex]; this.compactSequenceQueue();
const nextKey = this.sequenceQueue[this.sequenceIndex];
this._playSingle(nextKey, false); this._playSingle(nextKey, false);
} else { } else {
// 队列播放完成 // 队列播放完成
@@ -951,6 +1063,7 @@ class AudioManager {
reloadAll() { reloadAll() {
debugLog("执行 reloadAll: 重置音频实例并后台恢复"); debugLog("执行 reloadAll: 重置音频实例并后台恢复");
const shouldWarmAll = this.warmAllPromise !== null; const shouldWarmAll = this.warmAllPromise !== null;
const shouldWarmPriority = this.warmPriorityPromise !== null;
this.loadGeneration += 1; this.loadGeneration += 1;
// 1. 停止所有播放 // 1. 停止所有播放
@@ -963,6 +1076,7 @@ class AudioManager {
} catch (_) {} } catch (_) {}
} }
this.audioMap.clear(); this.audioMap.clear();
this.audioLastUsedAt.clear();
// 3. 重置状态 // 3. 重置状态
this.readyMap.clear(); this.readyMap.clear();
@@ -981,10 +1095,13 @@ class AudioManager {
// 4. 重置后台预热状态 // 4. 重置后台预热状态
this.isLoading = false; this.isLoading = false;
this.warmPriorityPromise = null;
this.warmAllPromise = null; this.warmAllPromise = null;
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。 // 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
return shouldWarmAll ? this.warmAll() : this.warmButton(); if (shouldWarmAll) return this.warmAll();
if (shouldWarmPriority) return this.warmCommon();
return this.warmButton();
} }
} }
+6 -2
View File
@@ -43,9 +43,13 @@ function handleTabClick(index) {
<style scoped> <style scoped>
.footer { .footer {
height: 120px; /* height: 120px; */
height: 190rpx;
width: 100vw; width: 100vw;
position: relative; /* position: relative; */
position: fixed;
bottom: 0;
left: 0;
display: flex; display: flex;
justify-content: space-around; justify-content: space-around;
align-items: center; align-items: center;
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0); const power = ref(0);
const timer = ref(null); const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => { onMounted(async () => {
const data = await getDeviceBatteryAPI(); await refreshPower();
power.value = data.battery; if (disposed) return;
timer.value = setInterval(async () => { timer.value = setInterval(() => {
const data = await getDeviceBatteryAPI(); void refreshPower();
power.value = data.battery;
}, 1000 * 10); }, 1000 * 10);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value); clearInterval(timer.value);
timer.value = null;
}); });
</script> </script>
+86 -9
View File
@@ -34,6 +34,10 @@ const props = defineProps({
type: Number, type: Number,
default: 0, default: 0,
}, },
viewportMode: {
type: Boolean,
default: false,
},
}); });
const emit = defineEmits(["complete", "impact"]); const emit = defineEmits(["complete", "impact"]);
@@ -43,6 +47,7 @@ const activePlayKey = ref("");
const animationKey = ref(""); const animationKey = ref("");
const impactEmitted = ref(false); const impactEmitted = ref(false);
const activeShot = ref(null); const activeShot = ref(null);
const activeLayout = ref(null);
let timers = []; let timers = [];
const isActive = computed(() => phase.value !== "idle"); const isActive = computed(() => phase.value !== "idle");
@@ -93,6 +98,17 @@ function hasShotPoint(shot) {
} }
const effectiveShot = computed(() => activeShot.value || props.shot); const effectiveShot = computed(() => activeShot.value || props.shot);
const effectiveTargetSize = computed(
() => activeLayout.value?.target || safeTargetSize.value
);
const effectiveWindowSize = computed(
() => activeLayout.value?.window || getWindowSize()
);
const isViewportMode = computed(() =>
activeLayout.value
? activeLayout.value.viewportMode
: props.viewportMode === true
);
const shotPoint = computed(() => { const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x); const x = Number(effectiveShot.value?.x);
@@ -137,8 +153,40 @@ const hitPercent = computed(() => {
}); });
const flightPath = computed(() => { const flightPath = computed(() => {
const size = safeTargetSize.value; const size = effectiveTargetSize.value;
const windowSize = getWindowSize(); const windowSize = effectiveWindowSize.value;
if (
isViewportMode.value &&
size.width > 0 &&
size.height > 0 &&
windowSize.width > 0 &&
windowSize.height > 0
) {
const startX = windowSize.width * 0.5;
const endX =
size.left +
size.width * (hitPercent.value.left / 100) +
hitOffset.value.x;
const endY =
size.top +
size.height * (hitPercent.value.top / 100) +
hitOffset.value.y;
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
const startY = Math.max(windowSize.height + 16, endY + 80);
const dx = endX - startX;
const dy = endY - startY;
return {
startX,
startY,
endX,
endY,
translateX: dx,
translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
};
}
const hasScreenCoordinates = const hasScreenCoordinates =
size.width > 0 && size.width > 0 &&
@@ -161,6 +209,8 @@ const flightPath = computed(() => {
return { return {
startX, startX,
startY, startY,
endX,
endY,
translateX: dx, translateX: dx,
translateY: dy, translateY: dy,
angle: Math.atan2(dx, -dy) * (180 / Math.PI), angle: Math.atan2(dx, -dy) * (180 / Math.PI),
@@ -178,10 +228,19 @@ function formatTargetPosition(percent, offset) {
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`; return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
} }
const crackStyle = computed(() => ({ const crackStyle = computed(() => {
if (isViewportMode.value) {
return {
left: `${flightPath.value.endX}px`,
top: `${flightPath.value.endY}px`,
};
}
return {
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x), left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y), top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
})); };
});
function getTargetTranslate(percent) { function getTargetTranslate(percent) {
const absPercent = Math.abs(percent); const absPercent = Math.abs(percent);
@@ -190,19 +249,21 @@ function getTargetTranslate(percent) {
} }
const arrowMoveStyle = computed(() => { const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value; const size = effectiveTargetSize.value;
const path = flightPath.value; const path = flightPath.value;
let x = getTargetTranslate(hitPercent.value.left - 50); let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114); let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) { if (isViewportMode.value || (size.width && size.height)) {
x = `${path.translateX}px`; x = `${path.translateX}px`;
y = `${path.translateY}px`; y = `${path.translateY}px`;
} }
return { return {
"--shot-start-x": size.width ? `${path.startX}px` : "50%", "--shot-start-x":
"--shot-start-y": size.height ? `${path.startY}px` : "114%", isViewportMode.value || size.width ? `${path.startX}px` : "50%",
"--shot-start-y":
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
"--shot-tx": x, "--shot-tx": x,
"--shot-ty": y, "--shot-ty": y,
"--shot-angle": `${path.angle}deg`, "--shot-angle": `${path.angle}deg`,
@@ -231,6 +292,7 @@ function finish(playKey) {
phase.value = "idle"; phase.value = "idle";
activePlayKey.value = ""; activePlayKey.value = "";
activeShot.value = null; activeShot.value = null;
activeLayout.value = null;
emit("complete", playKey); emit("complete", playKey);
} }
@@ -244,6 +306,11 @@ function play() {
animationKey.value = `${props.playKey}`; animationKey.value = `${props.playKey}`;
impactEmitted.value = false; impactEmitted.value = false;
activeShot.value = { ...props.shot }; activeShot.value = { ...props.shot };
activeLayout.value = {
target: { ...safeTargetSize.value },
window: getWindowSize(),
viewportMode: props.viewportMode === true,
};
phase.value = "playing"; phase.value = "playing";
queueTimer(() => { queueTimer(() => {
@@ -278,7 +345,11 @@ onBeforeUnmount(() => {
<template> <template>
<view <view
v-show="isActive" v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]" :class="[
'shot-effect',
`shot-effect--${phase}`,
{ 'shot-effect--viewport': isViewportMode },
]"
:style="arrowMoveStyle" :style="arrowMoveStyle"
> >
<view <view
@@ -326,6 +397,12 @@ onBeforeUnmount(() => {
transform: translateZ(0); transform: translateZ(0);
} }
.shot-effect--viewport {
position: fixed;
width: 100vw;
height: 100vh;
}
.shot-arrow-track { .shot-arrow-track {
position: absolute; position: absolute;
left: var(--shot-start-x); left: var(--shot-start-x);
+115 -29
View File
@@ -63,6 +63,14 @@ const props = defineProps({
type: Number, type: Number,
default: 5, default: 5,
}, },
stableShotEffect: {
type: Boolean,
default: false,
},
enableShotEffect: {
type: Boolean,
default: true,
},
}); });
const pMode = ref(true); const pMode = ref(true);
@@ -73,12 +81,14 @@ const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const shotEffect = ref(null); const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref(""); const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref(""); const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false); const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 }); const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null); const shakeTimer = ref(null);
const instance = getCurrentInstance(); const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32; const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68; const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -107,7 +117,13 @@ function hasShotPoint(shot) {
} }
function shouldPlayShotEffect(shot) { function shouldPlayShotEffect(shot) {
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot); return (
props.enableShotEffect &&
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
} }
function clearTipTimer() { function clearTipTimer() {
@@ -135,7 +151,7 @@ function showShotTip(team, shot) {
}, 1000); }, 1000);
} }
function triggerShotEffect(team, shot, index) { function triggerShotEffect(team, shot, index, viewportMode = false) {
const key = buildShotEffectKey(team, shot, index); const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = ""; if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -149,7 +165,29 @@ function triggerShotEffect(team, shot, index) {
hiddenBlueLatestKey.value = key; hiddenBlueLatestKey.value = key;
} }
shotEffect.value = { key, team, shot }; shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, index);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, index, viewportMode);
} }
function completeShotEffect(key) { function completeShotEffect(key) {
@@ -178,44 +216,67 @@ function shakeTarget() {
}); });
} }
function updateTargetRect() { function hasValidTargetRect(rect = targetRect.value) {
nextTick(() => { return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy) ? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery(); : uni.createSelectorQuery();
query query
.select(".target") .select(".target")
.boundingClientRect((rect) => { .boundingClientRect()
const left = Number(rect?.left); .exec((result) => finish(Array.isArray(result) ? result[0] : null));
const top = Number(rect?.top); } catch {
const width = Number(rect?.width); finish(null);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
} }
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
}); });
} }
function handleWindowResize() { function handleWindowResize() {
updateTargetRect(); void updateTargetRect();
} }
function shouldHideRedHit(index) { function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1; return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
} }
function shouldHideBlueHit(index) { function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1; return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
} }
watch( watch(
@@ -224,14 +285,18 @@ watch(
if (newLen === oldLen + 1) { if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1]; const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) { if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1); void prepareShotEffect("red", latestShot, newLen - 1);
} else { } else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot); showShotTip("red", latestShot);
} }
return; return;
} }
if (newLen < oldLen) { if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null; latestOne.value = null;
hiddenRedLatestKey.value = ""; hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null; if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -245,14 +310,18 @@ watch(
if (newLen === oldLen + 1) { if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1]; const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) { if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1); void prepareShotEffect("blue", latestShot, newLen - 1);
} else { } else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot); showShotTip("blue", latestShot);
} }
return; return;
} }
if (newLen < oldLen) { if (newLen < oldLen) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null; bluelatestOne.value = null;
hiddenBlueLatestKey.value = ""; hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null; if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -411,11 +480,13 @@ async function onReceiveMessage(message) {
onMounted(() => { onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect(); void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize); if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) { if (timer.value) {
clearTimeout(timer.value); clearTimeout(timer.value);
timer.value = null; timer.value = null;
@@ -521,6 +592,7 @@ onBeforeUnmount(() => {
</view> </view>
</block> </block>
<BowShotEffect <BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot" :shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''" :playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius" :targetRadius="safeTargetRadius"
@@ -534,6 +606,20 @@ onBeforeUnmount(() => {
/> />
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view> </view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer"> <view class="footer">
<PointSwitcher <PointSwitcher
:onChange="(val) => (pMode = val)" :onChange="(val) => (pMode = val)"
+2
View File
@@ -5,6 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue"; import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue"; import BackToGame from "@/components/BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis"; import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util"; import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn"; import { returnToBattle } from "@/utils/matchReturn";
@@ -226,6 +227,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text> <text>{{ loadingText || "加载中..." }}</text>
</view> </view>
</view> </view>
<DeviceChargingDialog />
</view> </view>
</template> </template>
+22
View File
@@ -0,0 +1,22 @@
<script setup>
import { storeToRefs } from "pinia";
import ModalDialog from "@/components/ModalDialog.vue";
import useStore from "@/store";
const chargingNotice =
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
const store = useStore();
const { deviceChargingDialogVisible } = storeToRefs(store);
const { hideDeviceChargingDialog } = store;
</script>
<template>
<ModalDialog
:show="deviceChargingDialogVisible"
:content="chargingNotice"
:show-cancel="false"
confirm-text="我知道了"
:on-confirm="hideDeviceChargingDialog"
/>
</template>
+2 -2
View File
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount } from "vue"; import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util"; import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
@@ -91,7 +91,7 @@ async function onReceiveMessage(message) {
title: "距离不足,无效", title: "距离不足,无效",
icon: "none", icon: "none",
}); });
audioManager.play("射击无效"); audioManager.play(getInvalidShotAudioKey(shootData));
} }
} }
+36 -16
View File
@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue"; import { ref, watch } from "vue";
const props = defineProps({ const props = defineProps({
rowCount: { rowCount: {
type: Number, type: Number,
@@ -29,31 +29,24 @@ const bgImages = [
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png", "https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png", "https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
]; ];
const bgIndex = ref(0);
watch( watch(
() => props.total, () => props.total,
(newValue) => { (newValue) => {
items.value = new Array(newValue).fill(9); items.value = new Array(newValue).fill(9);
} }
); );
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script> </script>
<template> <template>
<view class="container"> <view class="container">
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image <image
v-if="total > 0 && arrows.length === total && completeEffect" v-for="(image, index) in bgImages"
:src="bgImages[bgIndex]" :key="image"
class="complete-light" :src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{ :style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${ width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24)) (100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
@@ -65,6 +58,7 @@ onBeforeUnmount(() => {
top: `${total === 12 ? -2 : -3}vw`, top: `${total === 12 ? -2 : -3}vw`,
}" }"
/> />
</template>
<view <view
v-for="(_, index) in items" v-for="(_, index) in items"
:key="index" :key="index"
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
.complete-light { .complete-light {
position: absolute; position: absolute;
} }
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style> </style>
+11 -5
View File
@@ -5,13 +5,19 @@ const props = defineProps({
default: () => [], default: () => [],
}, },
}); });
const getSum = (a, b, c) => { const getSum = (...arrows) => {
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0); const recordedArrows = arrows.filter(Boolean);
return sum > 0 ? sum + "环" : "-"; if (!recordedArrows.length) return "-";
const sum = recordedArrows.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
return `${sum}环`;
}; };
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"]; const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
const getShowText = (arrow = {}) => { const getShowText = (arrow) => {
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-"; if (!arrow) return "-";
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
}; };
</script> </script>
<template> <template>
+6 -3
View File
@@ -57,19 +57,22 @@ onMounted(() => {
}); });
const getRing = (arrow) => { const getRing = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X"; if (arrow.ringX) return "X";
return arrow.ring ? arrow.ring : "-"; return Number(arrow.ring) || 0;
}; };
const arrows = computed(() => { const arrows = computed(() => {
const data = new Array(props.total).fill({ ring: 0 }); const data = new Array(props.total).fill(null);
(props.result.details || []).forEach((arrow, index) => { (props.result.details || []).forEach((arrow, index) => {
data[index] = arrow; data[index] = arrow;
}); });
return data; return data;
}); });
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length); const validArrows = computed(
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true); const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => { const openCoachComment = () => {
if (!isMember.value) return; if (!isMember.value) return;
+2 -2
View File
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue"; import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util"; import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
@@ -174,7 +174,7 @@ async function onReceiveMessage(msg) {
title: "距离不足,无效", title: "距离不足,无效",
icon: "none", icon: "none",
}); });
audioManager.play("射击无效"); audioManager.play(getInvalidShotAudioKey(msg.shootData));
} }
} }
+5
View File
@@ -32,6 +32,10 @@ const props = defineProps({
type: Function, type: Function,
default: () => {}, default: () => {},
}, },
onSuccess: {
type: Function,
default: () => {},
},
}); });
const agree = ref(false); const agree = ref(false);
const phone = ref(""); const phone = ref("");
@@ -127,6 +131,7 @@ async function doLogin() {
clearDevice(); clearDevice();
} }
props.onClose(); props.onClose();
await props.onSuccess();
} catch (error) { } catch (error) {
console.log("login error", error); console.log("login error", error);
} finally { } finally {
+136 -15
View File
@@ -1,8 +1,18 @@
<script setup> <script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue"; import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
const defaultCanvasSize = 300; const defaultCanvasSize = 300;
const defaultRingCount = 10; const defaultRingCount = 10;
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
const highlightRevealFrameInterval = 60;
const props = defineProps({ const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。 // canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
@@ -41,6 +51,11 @@ const props = defineProps({
type: Number, type: Number,
default: 0, default: 0,
}, },
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
highlightRefreshToken: {
type: Number,
default: 0,
},
showSectorLabels: { showSectorLabels: {
type: Boolean, type: Boolean,
default: false, default: false,
@@ -94,6 +109,10 @@ const canvasSize = ref({
width: defaultCanvasSize, width: defaultCanvasSize,
height: defaultCanvasSize, height: defaultCanvasSize,
}); });
let drawRequestGeneration = 0;
let highlightAnimationGeneration = 0;
let highlightAnimationTimer = null;
let mountDrawTimer = null;
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。 // 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = { const defaultTargetStyleConfig = {
@@ -238,10 +257,23 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
}; };
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。 // 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => { const drawSectorHighlight = (
ctx,
centerX,
centerY,
targetRadius,
config,
revealProgress = 1
) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount); const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return; if (!angles) return;
const safeRevealProgress = Math.min(
Math.max(getNumber(revealProgress, 1), 0),
1
);
if (safeRevealProgress <= 0) return;
const ring = getPositiveInteger(props.activeRing); const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount; const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing const innerRadius = hasActiveRing
@@ -262,7 +294,8 @@ const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
innerRadius, innerRadius,
outerRadius, outerRadius,
angles.startAngle, angles.startAngle,
angles.endAngle, angles.startAngle +
(angles.endAngle - angles.startAngle) * safeRevealProgress,
style.color, style.color,
style.strokeColor, style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio) Math.max(1, targetRadius * style.lineWidthRatio)
@@ -399,12 +432,12 @@ const getDrawKey = (width, height) => {
}; };
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。 // 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => { const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1); const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1); const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height); const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) { if (!force && drawKey === lastDrawKey.value) {
return; return;
} }
@@ -421,7 +454,14 @@ const drawTarget = () => {
drawTargetRings(ctx, centerX, centerY, targetRadius, config); drawTargetRings(ctx, centerX, centerY, targetRadius, config);
} }
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config); drawSectorHighlight(
ctx,
centerX,
centerY,
targetRadius,
config,
highlightProgress
);
if (!props.highlightOnly) { if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config); drawRingLines(ctx, centerX, centerY, targetRadius, config);
@@ -441,26 +481,82 @@ const drawTarget = () => {
drawSectorLabels(ctx, centerX, centerY, targetRadius); drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw(); ctx.draw();
lastDrawKey.value = drawKey; lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
}; };
const setCanvasSizeAndDraw = async (width, height) => { const cancelHighlightAnimation = () => {
highlightAnimationGeneration += 1;
if (highlightAnimationTimer) {
clearTimeout(highlightAnimationTimer);
highlightAnimationTimer = null;
}
};
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
const runHighlightRevealAnimation = () => {
cancelHighlightAnimation();
const generation = highlightAnimationGeneration;
let frameIndex = 0;
const drawNextFrame = () => {
if (generation !== highlightAnimationGeneration) return;
drawTarget({
force: true,
highlightProgress: highlightRevealProgressFrames[frameIndex],
});
frameIndex += 1;
if (frameIndex < highlightRevealProgressFrames.length) {
highlightAnimationTimer = setTimeout(
drawNextFrame,
highlightRevealFrameInterval
);
} else {
highlightAnimationTimer = null;
}
};
drawNextFrame();
};
const setCanvasSizeAndDraw = async (
width,
height,
{ animateHighlight = false, requestGeneration } = {}
) => {
canvasSize.value = { canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize, width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize, height: height > 0 ? height : width || defaultCanvasSize,
}; };
await nextTick(); await nextTick();
if (requestGeneration !== drawRequestGeneration) return;
const canAnimateHighlight =
animateHighlight &&
props.highlightOnly &&
!!getSectorAngles(props.activeSector, props.sectorCount);
if (canAnimateHighlight) {
runHighlightRevealAnimation();
} else {
cancelHighlightAnimation();
drawTarget(); drawTarget();
}
}; };
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。 // 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => { const measureAndDraw = ({ animateHighlight = false } = {}) => {
const requestGeneration = ++drawRequestGeneration;
const propWidth = Math.round(getNumber(props.canvasWidth, 0)); const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0)); const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) { if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight); setCanvasSizeAndDraw(propWidth, propHeight, {
animateHighlight,
requestGeneration,
});
return; return;
} }
@@ -469,18 +565,23 @@ const measureAndDraw = () => {
query query
.select(`#${currentCanvasId.value}`) .select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => { .boundingClientRect(async (rect) => {
if (requestGeneration !== drawRequestGeneration) return;
const width = Math.round(getNumber(rect?.width, defaultCanvasSize)); const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize)); const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height); await setCanvasSizeAndDraw(width, height, {
animateHighlight,
requestGeneration,
});
}) })
.exec(); .exec();
}; };
// 等待 Vue 完成 DOM 更新后重新测量和绘制。 // 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => { const scheduleDraw = async ({ animateHighlight = false } = {}) => {
await nextTick(); await nextTick();
measureAndDraw(); measureAndDraw({ animateHighlight });
}; };
watch( watch(
@@ -491,6 +592,7 @@ watch(
props.sectorCount, props.sectorCount,
props.activeSector, props.activeSector,
props.activeRing, props.activeRing,
props.highlightRefreshToken,
props.showSectorLabels, props.showSectorLabels,
props.highlightOnly, props.highlightOnly,
props.canvasWidth, props.canvasWidth,
@@ -501,14 +603,33 @@ watch(
props.sectorLabelStyle, props.sectorLabelStyle,
props.highlightStyle, props.highlightStyle,
], ],
scheduleDraw, (currentValues, previousValues = []) => {
const refreshTokenIndex = 6;
const refreshToken = Number(currentValues[refreshTokenIndex]);
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
const animateHighlight =
Number.isFinite(refreshToken) &&
refreshToken > 0 &&
refreshToken !== previousRefreshToken;
return scheduleDraw({ animateHighlight });
},
{ {
deep: true, deep: true,
} }
); );
onMounted(() => { onMounted(() => {
setTimeout(measureAndDraw, 30); mountDrawTimer = setTimeout(measureAndDraw, 30);
});
onBeforeUnmount(() => {
drawRequestGeneration += 1;
cancelHighlightAnimation();
if (mountDrawTimer) {
clearTimeout(mountDrawTimer);
mountDrawTimer = null;
}
}); });
</script> </script>
+8 -3
View File
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) { if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2)); const rawDistance = Number(msg.shootData?.distance);
if (distance.value >= 5) audioManager.play("距离合格"); distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足"); else audioManager.play("距离不足");
} }
} }
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer"> <view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0"> <view v-if="count >= 0">
<text>具体正式比赛还有</text> <text>距离正式比赛还有</text>
<text>{{ count }}</text> <text>{{ count }}</text>
<text>秒</text> <text>秒</text>
</view> </view>
+6 -1
View File
@@ -9,11 +9,13 @@ const props = defineProps({
const show = ref(false); const show = ref(false);
const count = ref(props.countdown); const count = ref(props.countdown);
const timer = ref(null); const timer = ref(null);
const showTimer = ref(null);
const updateTimer = (value) => { const updateTimer = (value) => {
count.value = Math.round(value); count.value = Math.round(value);
}; };
onMounted(() => { onMounted(() => {
setTimeout(() => { showTimer.value = setTimeout(() => {
showTimer.value = null;
show.value = true; show.value = true;
timer.value = setInterval(() => { timer.value = setInterval(() => {
if (count.value === 0) { if (count.value === 0) {
@@ -27,7 +29,10 @@ onMounted(() => {
uni.$on("update-timer", updateTimer); uni.$on("update-timer", updateTimer);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
if (showTimer.value) clearTimeout(showTimer.value);
showTimer.value = null;
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
timer.value = null;
uni.$off("update-timer", updateTimer); uni.$off("update-timer", updateTimer);
}); });
</script> </script>
+164
View File
@@ -0,0 +1,164 @@
<script setup>
import { computed } from "vue";
const MAX_VISIBLE_SCORE_CARDS = 60;
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
recordMode: {
type: Boolean,
default: false,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isFailed = (arrow = {}) => {
if (!arrow) return false;
if (props.recordMode && props.trainingType !== "precision") return false;
return arrow.ok !== true;
};
const hiddenScoreCount = computed(() =>
props.recordMode
? 0
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
);
const displayArrows = computed(() => {
const list = props.recordMode
? [...props.arrows]
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
if (!props.recordMode) list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<text v-if="hiddenScoreCount" class="score-window-tip">
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
{{ MAX_VISIBLE_SCORE_CARDS }} 支
</text>
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image
class="score-card-bg"
:src="
isFailed(arrow)
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<image
v-if="trainingType === 'precision' && arrow"
class="score-result-icon"
:src="
arrow.ok === true
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
"
mode="aspectFit"
/>
<text
v-else
class="score-value"
:class="{ 'score-value--low': isFailed(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-window-tip {
display: block;
margin-bottom: 18rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 22rpx;
line-height: 1.4;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-result-icon {
position: relative;
z-index: 1;
width: 30rpx;
height: 30rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
+26 -3
View File
@@ -10,6 +10,10 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: false, default: false,
}, },
fullNickname: {
type: Boolean,
default: false,
},
onSignin: { onSignin: {
type: Function, type: Function,
default: () => {}, default: () => {},
@@ -61,7 +65,13 @@ watch(
</script> </script>
<template> <template>
<view class="container" :style="{ width: containerWidth }"> <view
:class="[
'container',
fullNickname ? 'container--full-nickname' : '',
]"
:style="{ width: containerWidth }"
>
<block v-if="user.id"> <block v-if="user.id">
<Avatar <Avatar
:rankLvl="user.rankLvl" :rankLvl="user.rankLvl"
@@ -83,11 +93,11 @@ watch(
user.nickName user.nickName
}}</text> }}</text>
</view> </view>
<image <!-- <image
class="user-name-image" class="user-name-image"
src="../static/vip1.png" src="../static/vip1.png"
mode="widthFix" mode="widthFix"
/> /> -->
</view> </view>
<view class="user-stats"> <view class="user-stats">
<text class="level-tag level-tag-first">段位积分</text> <text class="level-tag level-tag-first">段位积分</text>
@@ -165,6 +175,19 @@ watch(
max-width: 180rpx; max-width: 180rpx;
} }
.container--full-nickname .user-details {
flex: 1;
min-width: 0;
}
.container--full-nickname .user-name {
width: 100%;
}
.container--full-nickname .user-name .member-nickname {
max-width: 80%;
}
.user-name .member-nickname__text, .user-name .member-nickname__text,
.user-name .member-nickname__shine { .user-name .member-nickname__shine {
font-size: 13px; font-size: 13px;
+1
View File
@@ -29,6 +29,7 @@ export const MESSAGETYPES = {
DeviceOnline: 4168086626, DeviceOnline: 4168086626,
DeviceOffline: 4168086627, DeviceOffline: 4168086627,
SomeoneIsReady: 4168086628, SomeoneIsReady: 4168086628,
DeviceCharging: 4168086631, // 设备充电中
}; };
export const MESSAGETYPESV2 = { export const MESSAGETYPESV2 = {
+31 -3
View File
@@ -9,7 +9,7 @@ import {
getServerMessageTypeName, getServerMessageTypeName,
} from "@/utils/matchProtocol"; } from "@/utils/matchProtocol";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util"; import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import { import {
normalizeId, normalizeId,
normalizeMatchInfo, normalizeMatchInfo,
@@ -41,6 +41,27 @@ const LIVENESS_TIMEOUT_MS = 30000;
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000]; const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"]; const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const MATCH_STATUS_HALF_REST = 3; const MATCH_STATUS_HALF_REST = 3;
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
} catch (_) {
return false;
}
})();
function getServerMessageLogSummary(message = {}) {
const practiceInfo = message.practice_info || message.practiceInfo || {};
const matchInfo = message.match_info || message.matchInfo || {};
return {
type: message.type,
matchId: normalizeId(pickField(message, "matchId", "match_id")),
sequence: message.sequence,
practiceDetailCount: Array.isArray(practiceInfo.details)
? practiceInfo.details.length
: 0,
roundCount: Array.isArray(matchInfo.rounds) ? matchInfo.rounds.length : 0,
};
}
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。 // 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
const BUSINESS_TYPE_BY_SERVER_TYPE = { const BUSINESS_TYPE_BY_SERVER_TYPE = {
@@ -349,6 +370,7 @@ function getShootResultAudioKeys(shootData) {
function getTestDistanceAudioKeys(shootData) { function getTestDistanceAudioKeys(shootData) {
const distance = Number(shootData?.distance ?? shootData?.dst); const distance = Number(shootData?.distance ?? shootData?.dst);
if (Number.isNaN(distance)) return []; if (Number.isNaN(distance)) return [];
if (distance === 0) return ["未发现靶纸,请瞄准靶纸射箭"];
return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"]; return [distance / 100 >= 5 ? "\u8ddd\u79bb\u5408\u683c" : "\u8ddd\u79bb\u4e0d\u8db3"];
} }
@@ -377,7 +399,7 @@ function getAckAudioKeys(message, businessMessage) {
case ServerMessageType.SERVER_MSG_CHECK: case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData); return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE: case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
return ["射击无效"]; return [getInvalidShotAudioKey(businessMessage?.shootData)];
default: default:
return []; return [];
} }
@@ -784,7 +806,13 @@ function handleMessage(data) {
} }
const typeName = getServerMessageTypeName(message.type); const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message); if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log(
"收到比赛服 WebSocket 消息",
typeName,
getServerMessageLogSummary(message)
);
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id")); const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) { if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
-104
View File
@@ -1,104 +0,0 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];
-113
View File
@@ -1,113 +0,0 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`需${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};
+11
View File
@@ -3,6 +3,9 @@
{ {
"path": "pages/index" "path": "pages/index"
}, },
{
"path": "pages/org-bind"
},
{ {
"path": "pages/friend-battle" "path": "pages/friend-battle"
}, },
@@ -130,6 +133,14 @@
} }
}, },
"subPackages": [ "subPackages": [
{
"root": "pages/device",
"pages": [
{
"path": "unbind-device"
}
]
},
{ {
"root": "pages/member", "root": "pages/member",
"pages": [ "pages": [
+14 -6
View File
@@ -9,17 +9,23 @@ const playAudio = (key) => {
audioManager.play(key); audioManager.play(key);
}; };
const onAudioLoaded = (key) => {
loaded.value = {
...loaded.value,
[key]: true,
};
};
onMounted(() => { onMounted(() => {
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {}; const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loaded.value = loadedAudioKeys; loaded.value = loadedAudioKeys;
uni.$on("audioLoaded", (key) => { uni.$on("audioLoaded", onAudioLoaded);
loaded.value[key] = true; void audioManager.initAudios();
});
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
uni.$off("audioLoaded"); uni.$off("audioLoaded", onAudioLoaded);
}); });
</script> </script>
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
</view> </view>
<view v-for="key in Object.keys(audioFils)" :key="key"> <view v-for="key in Object.keys(audioFils)" :key="key">
<text>{{ key }}</text> <text>{{ key }}</text>
<text v-if="!loaded[key]">未加载</text> <text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
<button v-else hover-class="none" @click="playAudio(key)">播放</button> <button hover-class="none" @click="playAudio(key)">
{{ loaded[key] ? "播放" : "加载并播放" }}
</button>
</view> </view>
</view> </view>
</Container> </Container>
+2
View File
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app"; import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue"; import UserUpgrade from "@/components/UserUpgrade.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getBattleAPI } from "@/apis"; import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants"; import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
@@ -287,6 +288,7 @@ const checkBowData = () => {
<view @click="exit">返回</view> <view @click="exit">返回</view>
</view> </view>
<UserUpgrade /> <UserUpgrade />
<DeviceChargingDialog />
</view> </view>
</template> </template>
+67 -6
View File
@@ -1,9 +1,10 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { ref, onMounted, onBeforeUnmount } from "vue";
import { onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import { laserAimAPI, laserCloseAPI } from "@/apis"; import { aimRenewAPI, laserAimAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPES } from "@/constants"; import { MESSAGETYPES } from "@/constants";
// import audioManager from "@/audioManager"; // import audioManager from "@/audioManager";
@@ -23,8 +24,56 @@ const guides = [
]; ];
const done = ref(true); const done = ref(true);
let aimRenewTimer = null;
let pageMounted = false;
let pageVisible = false;
let aimSessionVersion = 0;
const stopAimRenew = () => {
if (!aimRenewTimer) return;
clearInterval(aimRenewTimer);
aimRenewTimer = null;
};
const startAimRenew = () => {
stopAimRenew();
aimRenewTimer = setInterval(() => {
aimRenewAPI();
}, 1000);
};
const openAimSession = async (sessionVersion) => {
try {
await laserAimAPI();
} catch (error) {
return;
}
if (
!pageMounted ||
!pageVisible ||
sessionVersion !== aimSessionVersion
) {
void laserCloseAPI().catch(() => {});
return;
}
startAimRenew();
};
const stopAimSession = (closeLaser = true) => {
const wasVisible = pageVisible;
pageVisible = false;
aimSessionVersion += 1;
stopAimRenew();
if (closeLaser && wasVisible) {
void laserCloseAPI().catch(() => {});
}
};
const onComplete = async () => { const onComplete = async () => {
stopAimSession(false);
await laserCloseAPI(); await laserCloseAPI();
uni.navigateBack(); uni.navigateBack();
}; };
@@ -39,14 +88,26 @@ function onReceiveMessage(messages = []) {
}); });
} }
onMounted(async () => { onShow(() => {
uni.$on("socket-inbox", onReceiveMessage); pageVisible = true;
await laserAimAPI(); const sessionVersion = ++aimSessionVersion;
if (pageMounted) void openAimSession(sessionVersion);
}); });
onBeforeUnmount(async () => { onHide(() => {
stopAimSession();
});
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
pageMounted = true;
if (pageVisible) void openAimSession(aimSessionVersion);
});
onBeforeUnmount(() => {
pageMounted = false;
stopAimSession();
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
await laserCloseAPI();
}); });
</script> </script>
+2
View File
@@ -1,6 +1,7 @@
<script setup> <script setup>
import { ref, onMounted } from "vue"; import { ref, onMounted } from "vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { capsuleHeight } from "@/util"; import { capsuleHeight } from "@/util";
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
/> />
</view> </view>
</scroll-view> </scroll-view>
<DeviceChargingDialog />
</view> </view>
</template> </template>
+156
View File
@@ -0,0 +1,156 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import SButton from "@/components/SButton.vue";
import { unbindDeviceByQrcodeIdAPI } from "@/apis";
const deviceQrcodeId = ref("");
const showConfirmDialog = ref(false);
const isSubmitting = ref(false);
const isTestEnvironment = ref(false);
// 提交前移除用户输入中的所有空白字符,兼容复制粘贴的设备编号。
const normalizeDeviceQrcodeId = () =>
String(deviceQrcodeId.value ?? "").replace(/\s+/g, "");
const getEnvVersion = () => {
try {
return uni.getAccountInfoSync?.().miniProgram?.envVersion || "develop";
} catch (error) {
console.error("获取小程序环境失败", error);
return "develop";
}
};
const validateDeviceQrcodeId = () => {
const normalizedId = normalizeDeviceQrcodeId();
deviceQrcodeId.value = normalizedId;
const numericId = Number(normalizedId);
if (!/^\d+$/.test(normalizedId) || !Number.isSafeInteger(numericId) || numericId <= 0) {
uni.showToast({
title: "请输入正确的设备编号",
icon: "none",
});
return null;
}
return numericId;
};
const openConfirmDialog = () => {
if (!isTestEnvironment.value || validateDeviceQrcodeId() === null) return;
showConfirmDialog.value = true;
};
const closeConfirmDialog = () => {
if (isSubmitting.value) return;
showConfirmDialog.value = false;
};
const confirmUnbind = async () => {
if (isSubmitting.value) return;
const id = validateDeviceQrcodeId();
if (id === null) {
showConfirmDialog.value = false;
return;
}
isSubmitting.value = true;
try {
await unbindDeviceByQrcodeIdAPI(id);
showConfirmDialog.value = false;
deviceQrcodeId.value = "";
uni.showToast({
title: "解绑成功",
icon: "success",
});
} catch (error) {
console.error("测试解绑设备失败", error);
} finally {
isSubmitting.value = false;
}
};
onLoad(() => {
if (getEnvVersion() !== "release") {
isTestEnvironment.value = true;
return;
}
uni.showToast({
title: "该功能仅用于测试环境",
icon: "none",
});
setTimeout(() => {
uni.navigateBack();
}, 1200);
});
</script>
<template>
<Container title="解绑设备" :scroll="false">
<view v-if="isTestEnvironment" class="unbind-page">
<view class="unbind-form">
<input
v-model="deviceQrcodeId"
class="device-input"
type="number"
placeholder="请输入设备编号"
placeholder-class="device-input-placeholder"
/>
<SButton
width="100%"
:rounded="40"
:onClick="openConfirmDialog"
>解绑</SButton>
</view>
</view>
</Container>
<ModalDialog
:show="showConfirmDialog"
content="是否解绑该设备(仅用于测试环境)"
cancelText="取消"
confirmText="解绑"
:onCancel="closeConfirmDialog"
:onConfirm="confirmUnbind"
/>
</template>
<style scoped lang="scss">
.unbind-page {
display: flex;
width: 100%;
height: 100%;
padding: 0 72rpx;
box-sizing: border-box;
align-items: center;
justify-content: center;
}
.unbind-form {
display: flex;
width: 100%;
flex-direction: column;
gap: 36rpx;
}
.device-input {
width: 100%;
height: 88rpx;
padding: 0 32rpx;
box-sizing: border-box;
color: #ffffff;
font-size: 28rpx;
background: rgba(255, 255, 255, 0.12);
border: 2rpx solid rgba(255, 255, 255, 0.28);
border-radius: 44rpx;
}
:deep(.device-input-placeholder) {
color: rgba(255, 255, 255, 0.55);
}
</style>
+5 -2
View File
@@ -154,7 +154,10 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => onOver(msg), 1500); setTimeout(() => onOver(msg), 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) { } else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) { const rawDistance = Number(msg.shootData?.distance);
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (rawDistance / 100 >= 5) {
audioManager.play("距离合格"); audioManager.play("距离合格");
btnDisabled.value = false; btnDisabled.value = false;
showGuide.value = true; showGuide.value = true;
@@ -192,7 +195,7 @@ const onClickShare = debounce(async () => {
}); });
onMounted(() => { onMounted(() => {
void audioManager.warmAll(); void audioManager.warmCommon();
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: true, keepScreenOn: true,
}); });
+102 -27
View File
@@ -1,5 +1,5 @@
<script setup> <script setup>
import {onMounted, onUnmounted, ref} from "vue"; import {onMounted, onUnmounted, ref, watch} from "vue";
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app"; import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import AppFooter from "@/components/AppFooter.vue"; import AppFooter from "@/components/AppFooter.vue";
@@ -52,20 +52,41 @@ const otaInfo = ref({
forceUpdate: false, forceUpdate: false,
}); });
const isStartingOta = ref(false); const isStartingOta = ref(false);
let isCheckingOta = false;
let otaCheckQueuedForOnline = false;
let otaProgressTimer = null; let otaProgressTimer = null;
let otaStatusTimer = null; let otaStatusTimer = null;
let otaTimeoutTimer = null; let otaTimeoutTimer = null;
let otaResultTimer = null;
let otaStatusPollCount = 0;
let otaUpdateRunId = 0;
// 首页 OTA 轮询采用请求次数和总时长双重兜底,避免更新中状态长期卡住。
const OTA_TASK_STATUS_POLL_INTERVAL = 2000;
const OTA_TASK_STATUS_MAX_POLL_COUNT = 15;
const OTA_TASK_STATUS_TIMEOUT = 30000;
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。 // 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
const clearOtaUpdateTimers = () => { const clearOtaUpdateTimers = () => {
clearInterval(otaProgressTimer); clearInterval(otaProgressTimer);
clearTimeout(otaStatusTimer); clearTimeout(otaStatusTimer);
clearTimeout(otaTimeoutTimer); clearTimeout(otaTimeoutTimer);
clearTimeout(otaResultTimer);
otaProgressTimer = null; otaProgressTimer = null;
otaStatusTimer = null; otaStatusTimer = null;
otaTimeoutTimer = null; otaTimeoutTimer = null;
otaResultTimer = null;
otaStatusPollCount = 0;
}; };
// 使当前 OTA 运行失效,确保旧请求返回后不会继续轮询或覆盖新状态。
const invalidateOtaUpdateRun = () => {
otaUpdateRunId += 1;
clearOtaUpdateTimers();
};
const isOtaUpdateRunActive = (runId) =>
runId === otaUpdateRunId && otaState.value === "update_progress";
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。 // 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
const startOtaProgressAnimation = () => { const startOtaProgressAnimation = () => {
clearInterval(otaProgressTimer); clearInterval(otaProgressTimer);
@@ -91,13 +112,25 @@ const applyOtaVersionInfo = (versionInfo) => {
// 检查当前设备盒子是否存在可升级版本。 // 检查当前设备盒子是否存在可升级版本。
const checkOtaUpdate = async () => { const checkOtaUpdate = async () => {
if (isCheckingOta || otaVisible.value) return;
isCheckingOta = true;
try {
let deviceStatus;
try {
deviceStatus = await getDeviceBatteryAPI();
} catch (err) {
return;
}
if (deviceStatus?.online !== true || otaVisible.value) return;
let versionInfo; let versionInfo;
try { try {
versionInfo = await getHardwareBoxVersionAPI(); versionInfo = await getHardwareBoxVersionAPI();
} catch (err) { } catch (err) {
return; return;
} }
if (!versionInfo?.needUpdate) return; if (!versionInfo?.needUpdate || otaVisible.value) return;
applyOtaVersionInfo(versionInfo); applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at"); const dismissedAt = uni.getStorageSync("ota_dismissed_at");
@@ -105,8 +138,26 @@ const checkOtaUpdate = async () => {
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return; if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version"; otaState.value = "new_version";
otaVisible.value = true; otaVisible.value = true;
} finally {
isCheckingOta = false;
const shouldRecheckForOnline = otaCheckQueuedForOnline;
otaCheckQueuedForOnline = false;
if (shouldRecheckForOnline && !otaVisible.value) {
void checkOtaUpdate();
}
}
}; };
// 设备由 WS 通知上线时补查 OTA;已显示任何 OTA 弹窗时保留当前流程和结果。
watch(online, (nextOnline, previousOnline) => {
if (previousOnline !== false || nextOnline !== true || otaVisible.value) return;
if (isCheckingOta) {
otaCheckQueuedForOnline = true;
return;
}
void checkOtaUpdate();
});
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。 // 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
const getOtaWifiUrl = () => { const getOtaWifiUrl = () => {
const { versionNumber, resourceUrl } = otaInfo.value; const { versionNumber, resourceUrl } = otaInfo.value;
@@ -125,61 +176,78 @@ const handleOtaDismiss = () => {
}; };
// 将首页 OTA 直连更新流程标记为失败。 // 将首页 OTA 直连更新流程标记为失败。
const failHomeOtaUpdate = () => { const failHomeOtaUpdate = (runId) => {
clearOtaUpdateTimers(); if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false; isStartingOta.value = false;
otaState.value = "update_failure"; otaState.value = "update_failure";
otaVisible.value = true; otaVisible.value = true;
}; };
// 将首页 OTA 直连更新流程标记为成功。 // 将首页 OTA 直连更新流程标记为成功。
const completeHomeOtaUpdate = () => { const completeHomeOtaUpdate = (runId) => {
clearOtaUpdateTimers(); if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false; isStartingOta.value = false;
otaProgress.value = 100; otaProgress.value = 100;
setTimeout(() => { const completedRunId = otaUpdateRunId;
otaResultTimer = setTimeout(() => {
otaResultTimer = null;
if (completedRunId !== otaUpdateRunId) return;
otaState.value = "update_success"; otaState.value = "update_success";
otaVisible.value = true; otaVisible.value = true;
}, 300); }, 300);
}; };
// 轮询首页直接发起的 OTA 更新任务状态。 // 轮询首页直接发起的 OTA 更新任务状态。
const pollHomeOtaTaskStatus = (taskId) => { const pollHomeOtaTaskStatus = async (taskId, runId) => {
clearTimeout(otaStatusTimer); if (!isOtaUpdateRunActive(runId)) return;
otaStatusTimer = setTimeout(async () => {
otaStatusPollCount += 1;
try { try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId); const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
if (!isOtaUpdateRunActive(runId)) return;
const status = Number(taskStatus?.status); const status = Number(taskStatus?.status);
if (status === 2) { if (status === 2) {
completeHomeOtaUpdate(); completeHomeOtaUpdate(runId);
return; return;
} }
if (status === 3) { if (status === 3) {
failHomeOtaUpdate(); failHomeOtaUpdate(runId);
return; return;
} }
if (status === 0 || status === 1) { if (status === 0 || status === 1) {
pollHomeOtaTaskStatus(taskId); if (otaStatusPollCount >= OTA_TASK_STATUS_MAX_POLL_COUNT) {
failHomeOtaUpdate(runId);
return; return;
} }
failHomeOtaUpdate(); otaStatusTimer = setTimeout(() => {
otaStatusTimer = null;
if (!isOtaUpdateRunActive(runId)) return;
void pollHomeOtaTaskStatus(taskId, runId);
}, OTA_TASK_STATUS_POLL_INTERVAL);
return;
}
failHomeOtaUpdate(runId);
} catch (err) { } catch (err) {
failHomeOtaUpdate(); if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
} }
}, 3000);
}; };
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。 // 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
const startHomeOtaUpdate = async () => { const startHomeOtaUpdate = async () => {
invalidateOtaUpdateRun();
const runId = otaUpdateRunId;
otaState.value = "update_progress"; otaState.value = "update_progress";
otaVisible.value = true; otaVisible.value = true;
otaProgress.value = 0; otaProgress.value = 0;
startOtaProgressAnimation(); startOtaProgressAnimation();
otaTimeoutTimer = setTimeout(() => { otaTimeoutTimer = setTimeout(() => {
if (otaState.value === "update_progress") { if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(); failHomeOtaUpdate(runId);
} }, OTA_TASK_STATUS_TIMEOUT);
}, 5 * 60 * 1000);
try { try {
const updateResult = await sendHardwareBoxUpdateAPI({ const updateResult = await sendHardwareBoxUpdateAPI({
@@ -188,13 +256,15 @@ const startHomeOtaUpdate = async () => {
wifiPassword: "", wifiPassword: "",
resourceUrl: otaInfo.value.resourceUrl, resourceUrl: otaInfo.value.resourceUrl,
}); });
if (!isOtaUpdateRunActive(runId)) return;
if (!updateResult?.taskId) { if (!updateResult?.taskId) {
failHomeOtaUpdate(); failHomeOtaUpdate(runId);
return; return;
} }
pollHomeOtaTaskStatus(updateResult.taskId); void pollHomeOtaTaskStatus(updateResult.taskId, runId);
} catch (err) { } catch (err) {
failHomeOtaUpdate(); if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
} }
}; };
@@ -240,6 +310,7 @@ const handleOtaDone = () => {
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。 // 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
const handleOtaRetry = () => { const handleOtaRetry = () => {
invalidateOtaUpdateRun();
handleOtaUpdate(); handleOtaUpdate();
}; };
@@ -351,7 +422,7 @@ onMounted(async () => {
}); });
onUnmounted(() => { onUnmounted(() => {
clearOtaUpdateTimers(); invalidateOtaUpdateRun();
}); });
onShareAppMessage(() => { onShareAppMessage(() => {
@@ -511,6 +582,7 @@ onShareTimeline(() => {
</view> </view>
<Signin :show="showModal" :onClose="() => (showModal = false)"/> <Signin :show="showModal" :onClose="() => (showModal = false)"/>
</view> </view>
<view class="foot-space"></view>
<AppFooter/> <AppFooter/>
</Container> </Container>
</template> </template>
@@ -518,9 +590,12 @@ onShareTimeline(() => {
<style scoped> <style scoped>
.container { .container {
width: 100%; width: 100%;
height: calc(100% - 120px); /* height: calc(100% + 240rpx); */
}
.foot-space{
width: 100%;
height: 200rpx;
} }
.feature-grid { .feature-grid {
width: 100%; width: 100%;
display: flex; display: flex;
@@ -680,7 +755,7 @@ onShareTimeline(() => {
.my-data > view:nth-child(2) { .my-data > view:nth-child(2) {
width: 68%; width: 68%;
font-size: 12px; font-size: 24rpx;
color: #fff6; color: #fff6;
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
+1 -1
View File
@@ -234,7 +234,7 @@ onLoad(async (options) => {
}); });
onMounted(() => { onMounted(() => {
void audioManager.warmAll(); void audioManager.warmCommon();
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: true, keepScreenOn: true,
}); });
+2 -1
View File
@@ -8,6 +8,7 @@ import BattleHeader from "@/components/BattleHeader.vue";
import PlayerScore from "@/components/PlayerScore.vue"; import PlayerScore from "@/components/PlayerScore.vue";
import SButton from "@/components/SButton.vue"; import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue"; import SModal from "@/components/SModal.vue";
@@ -489,8 +490,8 @@ onShow(() => {
:totalRound="12" :totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()" :scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip" :isSvip="isCurrentUserSvip"
:missAsZero="true"
:stop="halfRest" :stop="halfRest"
stable-shot-effect
/> />
<view :style="{ paddingBottom: '20px' }"> <view :style="{ paddingBottom: '20px' }">
<PlayerScore <PlayerScore
+2 -2
View File
@@ -35,7 +35,7 @@ const memberTypes = [
heroBadge: "../../static/vip/normal-hero-badge.png", heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal", buttonClass: "activate-btn--normal",
benefits: [ benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" }, { label: "黄金昵称", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" }, { label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" }, { label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" }, { label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
@@ -59,7 +59,7 @@ const memberTypes = [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" }, { label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" }, { label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" }, { label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" }, { label: "炫彩昵称", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" }, { label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" }, { label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" }, { label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
+2 -2
View File
@@ -80,8 +80,8 @@ import Container from "@/components/Container.vue";
<view class="table-row"> <view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text> <text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell">无</text> <text class="table-cell">无</text>
<text class="table-cell">专享</text> <text class="table-cell">黄金</text>
<text class="table-cell">专享</text> <text class="table-cell">炫彩</text>
</view> </view>
<view class="table-row"> <view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text> <text class="table-cell table-cell--feature">专属客服</text>
+82 -16
View File
@@ -1,25 +1,70 @@
<script setup> <script setup>
import { ref } from "vue"; import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app"; import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue"; import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import { getPractiseAPI } from "@/apis"; import { getPractiseDetailAPI } from "@/apis";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user } = storeToRefs(store);
const arrows = ref([]); const arrows = ref([]);
const isSvip = ref(false); const isSvip = ref(false);
const total = ref(0); const practiseDetail = ref({});
const trainingTypeNameMap = Object.freeze({
base: "基础训练",
endurance: "耐力训练",
precision: "精准训练",
rhythm: "节奏训练",
});
const trainingType = computed(() =>
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
);
const trainingTypeName = computed(
() => trainingTypeNameMap[trainingType.value] || "自由训练"
);
const targetTypeText = computed(() => {
const targetType = Number(practiseDetail.value.targetType);
return targetType > 0 ? `${targetType}CM靶` : "";
});
const difficultyText = computed(() => {
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
? `LV${difficultyLevel}`
: "";
});
const totalRings = computed(() => {
const interpretationTotal = Number(
practiseDetail.value.interpretation?.totalRings
);
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
return arrows.value.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
});
const normalizeArrow = (arrow = {}) => ({
...arrow,
ring: Number(arrow.ring) || 0,
ringX:
arrow.ringX === true ||
Number(arrow.ringX) === 1 ||
Number(arrow.ifX) === 1,
ok: arrow.ok === true || Number(arrow.ok) === 1,
});
onLoad(async (options) => { onLoad(async (options) => {
if (!options.id) return; if (!options.id) return;
const result = await getPractiseAPI(options.id || 176); const result = (await getPractiseDetailAPI(options.id)) || {};
arrows.value = result.details; practiseDetail.value = result;
isSvip.value = result.sVip === true; arrows.value = Array.isArray(result.details)
total.value = result.details.length; ? result.details.map(normalizeArrow)
: [];
isSvip.value = result.sVip === true || user.value?.sVip === true;
}); });
</script> </script>
@@ -35,22 +80,29 @@ onLoad(async (options) => {
</view> </view>
</view> </view>
</view> --> </view> -->
<view v-if="practiseDetail.id" class="practice-meta">
<text v-if="targetTypeText">{{ targetTypeText }}</text>
<text>{{ trainingTypeName }}</text>
<text v-if="difficultyText">{{ difficultyText }}</text>
</view>
<view :style="{ marginBottom: '20px' }"> <view :style="{ marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" /> <BowTarget
:scores="arrows"
:isSvip="isSvip"
:enableShotEffect="false"
/>
</view> </view>
<view class="desc"> <view class="desc">
<text>{{ arrows.length }}</text> <text>{{ arrows.length }}</text>
<text>支箭,共</text> <text>支箭,共</text>
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text> <text>{{ totalRings }}</text>
<text>环</text> <text>环</text>
</view> </view>
<ScorePanel <ScorePanel2
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
:arrows="arrows" :arrows="arrows"
:margin="arrows.length === 12 ? 4 : 1" :total="arrows.length"
:fontSize="arrows.length === 12 ? 25 : 22" :trainingType="trainingType"
recordMode
/> />
</view> </view>
</Container> </Container>
@@ -63,6 +115,20 @@ onLoad(async (options) => {
justify-content: center; justify-content: center;
align-items: center; align-items: center;
} }
.practice-meta {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
color: #fff;
font-size: 26rpx;
font-weight: 600;
line-height: 40rpx;
padding: 16rpx 0;
}
.practice-meta > text + text {
margin-left: 24rpx;
}
.header { .header {
display: flex; display: flex;
justify-content: space-between; justify-content: space-between;
+22 -3
View File
@@ -15,6 +15,25 @@ const selectedIndex = ref(0);
const matchList = ref([]); const matchList = ref([]);
const battleList = ref([]); const battleList = ref([]);
const practiseList = ref([]); const practiseList = ref([]);
const trainingTypeNameMap = Object.freeze({
base: "基础训练",
endurance: "耐力训练",
precision: "精准训练",
rhythm: "节奏训练",
});
const getTrainingTypeName = (trainingType) => {
const normalizedType = String(trainingType || "").trim().toLowerCase();
return trainingTypeNameMap[normalizedType] || "自由训练";
};
const formatPractiseTime = (value) => {
const normalizedTime = String(value || "").trim();
const matchedTime = normalizedTime.match(
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
);
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
};
const toMatchDetail = (id) => { const toMatchDetail = (id) => {
uni.navigateTo({ uni.navigateTo({
@@ -81,7 +100,7 @@ onLoad((options) => {
<Container title="我的成长脚印" :scroll="false"> <Container title="我的成长脚印" :scroll="false">
<view class="tabs"> <view class="tabs">
<view <view
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']" v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
:key="index" :key="index"
:style="{ :style="{
color: index === selectedIndex ? '#000' : '#fff', color: index === selectedIndex ? '#000' : '#fff',
@@ -153,8 +172,8 @@ onLoad((options) => {
@click="() => getPractiseDetail(item.id)" @click="() => getPractiseDetail(item.id)"
> >
<text <text
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }} >{{ getTrainingTypeName(item.trainingType) }}
{{ item.createTime }}</text {{ formatPractiseTime(item.createTime) }}</text
> >
<image src="../static/back.png" mode="widthFix" /> <image src="../static/back.png" mode="widthFix" />
</view> </view>
+179
View File
@@ -0,0 +1,179 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Signin from "@/components/Signin.vue";
import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { tempBindOrgAPI } from "@/apis";
const scene = ref("");
const status = ref("idle");
const errorMessage = ref("");
const showSignin = ref(false);
const binding = ref(false);
const getToken = () => {
try {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
return uni.getStorageSync(`${env}_token`);
} catch (error) {
return "";
}
};
const openSignin = () => {
showSignin.value = true;
};
const closeSignin = () => {
showSignin.value = false;
};
const bindOrg = async () => {
if (binding.value || !scene.value) return;
if (!getToken()) {
status.value = "login";
return;
}
binding.value = true;
status.value = "binding";
errorMessage.value = "";
try {
await tempBindOrgAPI(scene.value);
status.value = "success";
} catch (error) {
if (error?.type === "AUTH_INVALID") {
status.value = "login";
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
} else {
status.value = "failed";
errorMessage.value = error?.message || "网络异常,请稍后重试。";
}
} finally {
binding.value = false;
}
};
const handleLoginSuccess = async () => {
await bindOrg();
};
onLoad((options) => {
try {
const value = decodeURIComponent(String(options?.scene || ""));
if (!/^org_\d+$/.test(value)) {
status.value = "invalid";
return;
}
scene.value = value;
if (getToken()) {
void bindOrg();
} else {
status.value = "login";
}
} catch (error) {
status.value = "invalid";
}
});
</script>
<template>
<view class="page">
<view class="content">
<text class="title">机构设备绑定</text>
<view v-if="status === 'idle' || status === 'binding'" class="state">
<text class="state-title">正在绑定</text>
<text class="description">正在绑定机构设备,请稍候……</text>
</view>
<view v-else-if="status === 'login'" class="state">
<text class="state-title">请先登录</text>
<text class="description">
{{
errorMessage ||
"登录后即可绑定当前机构设备。关闭登录窗口后,也可以再次点击下方按钮继续。"
}}
</text>
<SButton width="560rpx" :rounded="20" :onClick="openSignin">
<text>立即登录</text>
</SButton>
</view>
<view v-else-if="status === 'success'" class="state">
<text class="state-title">绑定成功</text>
<text class="description">
您的账号已成功绑定机构设备,请返回 iPad 继续操作。
</text>
</view>
<view v-else-if="status === 'failed'" class="state">
<text class="state-title">绑定失败</text>
<text class="description">{{ errorMessage }}</text>
<SButton width="560rpx" :rounded="20" :onClick="bindOrg">
<text>重新绑定</text>
</SButton>
</view>
<view v-else class="state">
<text class="state-title">二维码无效</text>
<text class="description">请重新扫描机构设备上的小程序码。</text>
</view>
</view>
<Signin
:show="showSignin"
:onClose="closeSignin"
:onSuccess="handleLoginSuccess"
/>
<DeviceChargingDialog />
</view>
</template>
<style scoped lang="scss">
.page {
box-sizing: border-box;
width: 100%;
min-height: 100vh;
padding: calc(var(--status-bar-height) + 120rpx) 48rpx 80rpx;
background-color: #000;
color: #fff;
}
.content {
display: flex;
flex-direction: column;
align-items: center;
}
.title {
font-size: 44rpx;
font-weight: 600;
}
.state {
width: 100%;
margin-top: 120rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.state-title {
font-size: 36rpx;
font-weight: 600;
}
.description {
max-width: 600rpx;
margin: 32rpx 0 64rpx;
color: #b8b8b8;
font-size: 28rpx;
line-height: 1.8;
text-align: center;
}
</style>
+2
View File
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
import BowTargetEdit from "@/components/BowTargetEdit.vue"; import BowTargetEdit from "@/components/BowTargetEdit.vue";
import ScreenHint2 from "@/components/ScreenHint2.vue"; import ScreenHint2 from "@/components/ScreenHint2.vue";
import RingBarChart from "@/components/RingBarChart.vue"; import RingBarChart from "@/components/RingBarChart.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis"; import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
const selectedIndex = ref(0); const selectedIndex = ref(0);
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
</block> </block>
</view> </view>
</ScreenHint2> </ScreenHint2>
<DeviceChargingDialog />
</view> </view>
</template> </template>
+2 -1
View File
@@ -403,7 +403,7 @@ onShow(async () => {
}); });
onMounted(async () => { onMounted(async () => {
void audioManager.warmAll(); void audioManager.warmCommon();
// audioManager.play("第一轮"); // audioManager.play("第一轮");
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: true, keepScreenOn: true,
@@ -466,6 +466,7 @@ onBeforeUnmount(() => {
:currentRound="scores.length % 3" :currentRound="scores.length % 3"
:scores="scores" :scores="scores"
:isSvip="isSvip" :isSvip="isSvip"
stable-shot-effect
/> />
<ScorePanel2 :arrows="scores" /> <ScorePanel2 :arrows="scores" />
<ScoreResult <ScoreResult
+1 -1
View File
@@ -418,7 +418,7 @@ onShow(async () => {
}); });
onMounted(async () => { onMounted(async () => {
void audioManager.warmAll(); void audioManager.warmCommon();
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: true, keepScreenOn: true,
}); });
+337 -98
View File
@@ -1,5 +1,61 @@
<script setup> <script setup>
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
const LEVEL_ICON_BASE_URL = "https://static.shelingxingqiu.com/levelicon";
const rankRows = [
{
name: "倔强青铜",
levels: ["倔强青铜1", "倔强青铜2", "倔强青铜3"],
picNames: ["青铜1", "青铜2", "青铜3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "秩序白银",
levels: ["秩序白银1", "秩序白银2", "秩序白银3"],
picNames: ["白银1", "白银2", "白银3"],
score: "每个小段位需要满3颗星才能晋升到下一个段位,共9颗星。",
},
{
name: "荣耀黄金",
levels: ["荣耀黄金1", "荣耀黄金2", "荣耀黄金3", "荣耀黄金4"],
picNames: ["黄金1", "黄金2", "黄金3", "黄金4"],
score: "每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。",
},
{
name: "永恒钻石",
levels: ["永恒钻石1", "永恒钻石2", "永恒钻石3", "永恒钻石4", "永恒钻石5"],
picNames: ["钻石1", "钻石2", "钻石3", "钻石4", "钻石5"],
score: "每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。",
},
];
const kingRankRows = [
{ name: "最强王者", score: "0-9" },
{ name: "非凡王者", score: "10-19" },
{ name: "无双王者", score: "20-29" },
{ name: "绝世王者", score: "30-39" },
{ name: "至圣王者", score: "40-49" },
{ name: "荣耀王者", score: "50-99" },
{ name: "传奇王者", score: "100+" },
];
const meleeScoreTables = [
{
title: "5人大乱斗",
rankings: [1, 2, 3, 4, 5],
scores: [150, 75, 0, -100, -100],
},
{
title: "10人大乱斗",
rankings: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
scores: [200, 125, 75, 0, 0, 0, -50, -100, -100, -100],
},
];
// 图片文件名与段位名称一致,统一在这里拼接远程地址。
const getLevelIcon = (levelName) =>
`${LEVEL_ICON_BASE_URL}/${levelName}.png`;
</script> </script>
<template> <template>
@@ -22,25 +78,89 @@ import Container from "@/components/Container.vue";
<view class="sub-section"> <view class="sub-section">
<view class="sub-title">(一)基本规则</view> <view class="sub-title">(一)基本规则</view>
<view class="rule-mode">
<view class="rule-mode-title">1V1、2V2、3V3对抗模式:</view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">重一局:</text> <text class="rule-bullet">●</text>
<text class="rule-value">+100积分</text> <text class="rule-content"
>每胜一局,胜方每人+100积分;每负一局,负方每人-100积分</text
>
</view> </view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">输一局:</text> <text class="rule-bullet">●</text>
<text class="rule-value">-100积分</text> <text class="rule-content"
>2V2模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得40积分。</text
>
</view> </view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">全场MVP(2v2):</text> <text class="rule-bullet">●</text>
<text class="rule-value">额外+40积分</text> <text class="rule-content"
>3V3模式:胜方队伍中,总成绩最高且箭均成绩≥7环者,为本局MVP,额外获得60积分。</text
>
</view> </view>
<view class="rule-item"> <view class="rule-item">
<text class="rule-label">全场MVP(3v3):</text> <text class="rule-bullet">●</text>
<text class="rule-value">额外+60积分</text> <text class="rule-content"
>在1V1/2V2/3V3三种模式中,连续获得五连胜(三类模式一起算),则从第五场开始,每场胜利可额外再加15分,直至结束连胜。(仅限对抗模式,不含大乱斗模式。)</text
>
</view>
</view>
<view class="rule-mode">
<view class="rule-mode-title">5人、10人大乱斗模式:</view>
<view class="rule-paragraph">
5人大乱斗和10人大乱斗按个人总环数成绩排序,排名从高到低依次设置系统默认奖励/扣除积分,默认初始排名和积分规则具体如下:
</view>
<view class="melee-score-table">
<view
v-for="table in meleeScoreTables"
:key="table.title"
class="melee-table-section"
>
<view class="melee-table-title">{{ table.title }}</view>
<scroll-view
class="melee-table-scroll"
scroll-x
:enhanced="true"
:show-scrollbar="false"
>
<view
:class="[
'melee-table-body',
table.rankings.length > 5
? 'melee-table-body--wide'
: '',
]"
>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>排名</text
>
<text
v-for="ranking in table.rankings"
:key="ranking"
class="melee-table-cell"
>
{{ ranking }}
</text>
</view>
<view class="melee-table-row">
<text class="melee-table-cell melee-table-label"
>积分</text
>
<text
v-for="(score, index) in table.scores"
:key="index"
class="melee-table-cell"
>
{{ score }}
</text>
</view>
</view>
</scroll-view>
</view>
</view> </view>
<view class="rule-item">
<text class="rule-label">五连胜:</text>
<text class="rule-value">每局额外+15积分</text>
</view> </view>
</view> </view>
@@ -55,77 +175,57 @@ import Container from "@/components/Container.vue";
<view class="section"> <view class="section">
<view class="title">三、(表格)</view> <view class="title">三、(表格)</view>
<view class="rank-table"> <view class="rank-table">
<view class="table-row"> <view class="table-row table-header">
<text>大段位</text> <text class="table-cell major-column">大段位</text>
<text>小段位</text> <text class="table-cell minor-column">小段位</text>
<text>积分(100积分=1星)</text> <text class="table-cell score-column">积分(100积分=1星)</text>
</view> </view>
<view class="table-row">
<text>倔强青铜</text> <view
<view> v-for="rank in rankRows"
<text>青铜1</text> :key="rank.name"
<text>青铜2</text> class="table-row rank-group-row"
<text>青铜3</text> >
<view class="table-cell major-column major-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.picNames[0])"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view> </view>
<text>每个小段位需要满 3星才能晋升到下一个段位,共9颗星。</text>
<view class="minor-column minor-rank-cell">
<text
v-for="level in rank.levels"
:key="level"
class="table-cell minor-rank-item"
>
{{ level }}
</text>
</view> </view>
<view class="table-row">
<text>秩序白银</text> <text class="table-cell score-column score-text">
<view> {{ rank.score }}
<text>白铜1</text> </text>
<text>白铜2</text>
<text>白铜3</text>
</view> </view>
<text>每个小段位需要满 3颗星才能晋升到下一个段位,共9颗星。</text>
<view
v-for="rank in kingRankRows"
:key="rank.name"
class="table-row king-rank-row"
>
<view class="table-cell king-rank-cell">
<image
class="rank-icon"
:src="getLevelIcon(rank.name)"
mode="aspectFit"
lazy-load
/>
<text class="major-rank-name">{{ rank.name }}</text>
</view> </view>
<view class="table-row"> <text class="table-cell king-score-cell">{{ rank.score }}</text>
<text>荣耀黄金</text>
<view>
<text>黄金1</text>
<text>黄金2</text>
<text>黄金3</text>
<text>黄金4</text>
</view>
<text>每个小段位需要满4颗星才能晋升到下一个段位,共16颗星。</text>
</view>
<view class="table-row">
<text>永恒钻石</text>
<view>
<text>钻石1</text>
<text>钻石2</text>
<text>钻石3</text>
<text>钻石4</text>
<text>钻石5</text>
</view>
<text>每个小段位需要满5颗星才能晋升到下一个段位,共25颗星。</text>
</view>
<view class="table-row2">
<text>最强王者</text>
<text>0-9</text>
</view>
<view class="table-row2">
<text>非凡王者</text>
<text>10-19</text>
</view>
<view class="table-row2">
<text>无双王者</text>
<text>20-29</text>
</view>
<view class="table-row2">
<text>绝世王者</text>
<text>30-39</text>
</view>
<view class="table-row2">
<text>至圣王者</text>
<text>40-49</text>
</view>
<view class="table-row2">
<text>荣耀王者</text>
<text>50-99</text>
</view>
<view class="table-row2">
<text>传奇王者</text>
<text>100+</text>
</view> </view>
</view> </view>
</view> </view>
@@ -181,17 +281,103 @@ import Container from "@/components/Container.vue";
.rule-item { .rule-item {
display: flex; display: flex;
margin-bottom: 8px; align-items: flex-start;
} margin-bottom: 16rpx;
font-size: 28rpx;
.rule-label {
font-size: 14px;
color: #666666; color: #666666;
line-height: 1.7;
} }
.rule-value { .rule-mode {
font-size: 14px; margin-bottom: 24rpx;
}
.rule-mode:last-child {
margin-bottom: 0;
}
.rule-mode-title {
margin-bottom: 12rpx;
font-size: 28rpx;
color: #333333; color: #333333;
font-weight: 600;
line-height: 1.6;
}
.rule-bullet {
flex-shrink: 0;
margin-right: 10rpx;
font-size: 20rpx;
line-height: 2.38;
}
.rule-content {
flex: 1;
}
.rule-paragraph {
font-size: 28rpx;
color: #666666;
line-height: 1.7;
}
.melee-score-table {
margin-top: 20rpx;
border: $uni-border;
color: #333333;
font-size: 26rpx;
}
.melee-table-section + .melee-table-section {
border-top: $uni-border;
}
.melee-table-title {
padding: 14rpx 16rpx;
background-color: #f5f6f7;
color: #e53935;
font-weight: 600;
border-bottom: $uni-border;
}
.melee-table-scroll {
width: 100%;
white-space: nowrap;
}
.melee-table-body {
width: 100%;
}
.melee-table-body--wide {
width: 900rpx;
}
.melee-table-row {
display: flex;
}
.melee-table-row + .melee-table-row {
border-top: $uni-border;
}
.melee-table-cell {
display: flex;
flex: 1;
align-items: center;
min-width: 0;
min-height: 72rpx;
padding: 10rpx 12rpx;
box-sizing: border-box;
border-left: $uni-border;
}
.melee-table-cell:first-child {
border-left: 0;
}
.melee-table-label {
flex: 0 0 86rpx;
} }
.rank-table { .rank-table {
@@ -201,41 +387,94 @@ import Container from "@/components/Container.vue";
width: calc(100vw - 20px); width: calc(100vw - 20px);
} }
.rank-table > view { .table-row {
display: flex; display: flex;
} }
.rank-table > view > text:last-child { .table-cell {
margin-left: -1rpx;
}
.rank-table text {
padding: 10rpx 20rpx; padding: 10rpx 20rpx;
border: $uni-border; border: $uni-border;
box-sizing: border-box; box-sizing: border-box;
display: inline-block;
margin-top: -1rpx; margin-top: -1rpx;
margin-left: -1rpx;
} }
.table-row text { .major-column,
.minor-column {
width: 25%; width: 25%;
} }
.table-row > view { .score-column {
width: 50%;
}
.table-header .table-cell {
display: flex;
align-items: center;
}
.major-rank-cell,
.minor-rank-cell {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
width: 25%; padding: 0;
} }
.table-row > view > text { .minor-rank-item {
min-height: 70rpx;
box-sizing: border-box;
}
.major-rank-cell {
align-items: center;
justify-content: center;
padding: 12rpx 8rpx;
}
.rank-icon {
width: 120rpx;
height: 120rpx;
flex-shrink: 0;
}
.major-rank-name {
margin-top: 8rpx;
font-size: 24rpx;
line-height: 1.4;
text-align: center;
}
.minor-rank-item {
display: flex;
align-items: center;
justify-content: center;
width: 100%; width: 100%;
margin-left: 0;
padding: 10rpx;
border-right: 0;
} }
.table-row > text:nth-child(3) { .score-text {
display: flex;
align-items: center;
line-height: 1.6;
}
.king-rank-cell,
.king-score-cell {
width: 50%; width: 50%;
} }
.table-row2 > text { .king-rank-cell {
width: 50%; display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 210rpx;
}
.king-score-cell {
display: flex;
align-items: center;
} }
</style> </style>
+2
View File
@@ -2,6 +2,7 @@
import { computed, nextTick, onMounted, ref } from "vue"; import { computed, nextTick, onMounted, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app"; import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { import {
getMvpRankList, getMvpRankList,
getMyMvpRank, getMyMvpRank,
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
{{ getRankUnit() }} {{ getRankUnit() }}
</text> </text>
</view> </view>
<DeviceChargingDialog />
</view> </view>
</template> </template>
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0); const power = ref(0);
const timer = ref(null); const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => { onMounted(async () => {
const data = await getDeviceBatteryAPI(); await refreshPower();
power.value = data.battery; if (disposed) return;
timer.value = setInterval(async () => { timer.value = setInterval(() => {
const data = await getDeviceBatteryAPI(); void refreshPower();
power.value = data.battery;
}, 1000 * 10); }, 1000 * 10);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value); clearInterval(timer.value);
timer.value = null;
}); });
</script> </script>
+101 -25
View File
@@ -67,6 +67,10 @@ const props = defineProps({
type: Number, type: Number,
default: 5, default: 5,
}, },
stableShotEffect: {
type: Boolean,
default: false,
},
}); });
const pMode = ref(true); const pMode = ref(true);
@@ -77,12 +81,14 @@ const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const shotEffect = ref(null); const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenRedLatestKey = ref(""); const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref(""); const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false); const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 }); const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null); const shakeTimer = ref(null);
const instance = getCurrentInstance(); const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const ROUND_TIP_OFFSET_Y = -32; const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68; const EXPERIENCE_TIP_OFFSET_Y = -68;
@@ -137,7 +143,7 @@ function showShotTip(team, shootData) {
}, 1000); }, 1000);
} }
function triggerShotEffect(team, shot, fallbackKey = "") { function triggerShotEffect(team, shot, fallbackKey = "", viewportMode = false) {
const key = buildShotEffectKey(team, shot, fallbackKey); const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = ""; if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
@@ -151,7 +157,29 @@ function triggerShotEffect(team, shot, fallbackKey = "") {
hiddenBlueLatestKey.value = key; hiddenBlueLatestKey.value = key;
} }
shotEffect.value = { key, team, shot }; shotEffect.value = { key, team, shot, viewportMode };
}
async function prepareShotEffect(team, shot, fallbackKey = "") {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(team, shot, fallbackKey);
pendingShotEffect.value = { generation: requestGeneration, team, key };
clearTipTimer();
if (team === "red") latestOne.value = null;
if (team === "blue") bluelatestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(team, shot, fallbackKey, viewportMode);
} }
function completeShotEffect(key) { function completeShotEffect(key) {
@@ -180,49 +208,74 @@ function shakeTarget() {
}); });
} }
function updateTargetRect() { function hasValidTargetRect(rect = targetRect.value) {
nextTick(() => { return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy) ? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery(); : uni.createSelectorQuery();
query query
.select(".target") .select(".target")
.boundingClientRect((rect) => { .boundingClientRect()
const left = Number(rect?.left); .exec((result) => finish(Array.isArray(result) ? result[0] : null));
const top = Number(rect?.top); } catch {
const width = Number(rect?.width); finish(null);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
} }
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
}); });
} }
function handleWindowResize() { function handleWindowResize() {
updateTargetRect(); void updateTargetRect();
} }
function shouldHideRedHit(index) { function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1; return (
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
index === props.scores.length - 1
);
} }
function shouldHideBlueHit(index) { function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1; return (
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
index === props.blueScores.length - 1
);
} }
function showShotFlash(flash) { function showShotFlash(flash) {
const shootData = flash?.shootData; const shootData = flash?.shootData;
if (!shootData) { if (!shootData) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
hiddenRedLatestKey.value = ""; hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = ""; hiddenBlueLatestKey.value = "";
shotEffect.value = null; shotEffect.value = null;
@@ -231,10 +284,12 @@ function showShotFlash(flash) {
const team = flash.team === "red" ? "red" : "blue"; const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) { if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key); void prepareShotEffect(team, shootData, flash.key);
return; return;
} }
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip(team, shootData); showShotTip(team, shootData);
} }
@@ -250,6 +305,8 @@ watch(
() => props.scores.length, () => props.scores.length,
(newLen, oldLen) => { (newLen, oldLen) => {
if (newLen > oldLen) return; if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
latestOne.value = null; latestOne.value = null;
hiddenRedLatestKey.value = ""; hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null; if (shotEffect.value?.team === "red") shotEffect.value = null;
@@ -260,6 +317,8 @@ watch(
() => props.blueScores.length, () => props.blueScores.length,
(newLen, oldLen) => { (newLen, oldLen) => {
if (newLen > oldLen) return; if (newLen > oldLen) return;
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
bluelatestOne.value = null; bluelatestOne.value = null;
hiddenBlueLatestKey.value = ""; hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null; if (shotEffect.value?.team === "blue") shotEffect.value = null;
@@ -417,11 +476,13 @@ async function onReceiveMessage(message) {
onMounted(() => { onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect(); void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize); if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
if (timer.value) { if (timer.value) {
clearTimeout(timer.value); clearTimeout(timer.value);
timer.value = null; timer.value = null;
@@ -539,6 +600,7 @@ onBeforeUnmount(() => {
</view> </view>
</block> </block>
<BowShotEffect <BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot" :shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''" :playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius" :targetRadius="safeTargetRadius"
@@ -552,6 +614,20 @@ onBeforeUnmount(() => {
/> />
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
</view> </view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer"> <view class="footer">
<PointSwitcher <PointSwitcher
:onChange="(val) => (pMode = val)" :onChange="(val) => (pMode = val)"
@@ -5,6 +5,7 @@ import AppBackground from "./AppBackground.vue";
import Header from "./Header.vue"; import Header from "./Header.vue";
import ScreenHint from "./ScreenHint.vue"; import ScreenHint from "./ScreenHint.vue";
import BackToGame from "./BackToGame.vue"; import BackToGame from "./BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis"; import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util"; import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn"; import { returnToBattle } from "@/utils/matchReturn";
@@ -204,6 +205,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text> <text>{{ loadingText || "加载中..." }}</text>
</view> </view>
</view> </view>
<DeviceChargingDialog />
</view> </view>
</template> </template>
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) { if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2)); const rawDistance = Number(msg.shootData?.distance);
if (distance.value >= 5) audioManager.play("距离合格"); distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足"); else audioManager.play("距离不足");
} }
} }
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer"> <view v-if="isBattle" class="ready-timer">
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0"> <view v-if="count >= 0">
<text>具体正式比赛还有</text> <text>距离正式比赛还有</text>
<text>{{ count }}</text> <text>{{ count }}</text>
<text>秒</text> <text>秒</text>
</view> </view>
+5 -2
View File
@@ -20,7 +20,7 @@ import {
MATCH_WS_STATE_EVENT, MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket"; } from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util"; import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn"; import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import audioManager, { import audioManager, {
AUDIO_INTERRUPTION_BEGIN_EVENT, AUDIO_INTERRUPTION_BEGIN_EVENT,
@@ -1136,7 +1136,9 @@ async function runInvalidShotTask(task, runId) {
title: "距离不足,无效", title: "距离不足,无效",
icon: "none", icon: "none",
}); });
await playAudioKeys("射击无效", { interrupt: false }); await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
interrupt: false,
});
notifyMatchAudioAck(task); notifyMatchAudioAck(task);
} }
@@ -1417,6 +1419,7 @@ onShow(() => {
:latestShotFlash="latestShotFlash" :latestShotFlash="latestShotFlash"
:redTeam="redTeam" :redTeam="redTeam"
:blueTeam="blueTeam" :blueTeam="blueTeam"
stable-shot-effect
/> />
<BattleFooter <BattleFooter
v-if="start" v-if="start"
+140 -54
View File
@@ -44,6 +44,10 @@ const props = defineProps({
type: Number, type: Number,
default: 0, default: 0,
}, },
highlightRefreshToken: {
type: Number,
default: 0,
},
mode: { mode: {
type: String, type: String,
default: "solo", // solo 单排,team 双排 default: "solo", // solo 单排,team 双排
@@ -84,6 +88,10 @@ const props = defineProps({
type: Boolean, type: Boolean,
default: false, default: false,
}, },
stableShotEffect: {
type: Boolean,
default: false,
},
}); });
const emit = defineEmits(["shot-effect-complete"]); const emit = defineEmits(["shot-effect-complete"]);
@@ -91,21 +99,35 @@ const emit = defineEmits(["shot-effect-complete"]);
const pMode = ref(true); const pMode = ref(true);
const latestOne = ref(null); const latestOne = ref(null);
const bluelatestOne = ref(null); const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null); const timer = ref(null);
const dirTimer = ref(null); const dirTimer = ref(null);
const angle = ref(null); const angle = ref(null);
const circleColor = ref(""); const circleColor = ref("");
const shotEffect = ref(null); const shotEffect = ref(null);
const pendingShotEffect = ref(null);
const hiddenLatestKey = ref(""); const hiddenLatestKey = ref("");
const targetShaking = ref(false); const targetShaking = ref(false);
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 }); const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null); const shakeTimer = ref(null);
const instance = getCurrentInstance(); const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const MAX_VISIBLE_TARGET_SHOTS = 12;
const ROUND_TIP_OFFSET_Y = -32; const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68; const EXPERIENCE_TIP_OFFSET_Y = -68;
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
const getVisibleScoreEntries = (scores = []) => {
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
return scores.slice(startIndex).map((shot, offset) => ({
shot,
index: startIndex + offset,
}));
};
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
const visibleBlueScoreEntries = computed(() =>
getVisibleScoreEntries(props.blueScores)
);
const getNumber = (value, fallback = 0) => { const getNumber = (value, fallback = 0) => {
const numberValue = Number(value); const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback; return Number.isFinite(numberValue) ? numberValue : fallback;
@@ -245,7 +267,7 @@ function buildShotEffectKey(shot, index) {
].join("-"); ].join("-");
} }
function triggerShotEffect(shot, index) { function triggerShotEffect(shot, index, viewportMode = false) {
const key = buildShotEffectKey(shot, index); const key = buildShotEffectKey(shot, index);
clearTipTimer(); clearTipTimer();
latestOne.value = null; latestOne.value = null;
@@ -254,9 +276,31 @@ function triggerShotEffect(shot, index) {
key, key,
shot, shot,
token: props.shotEffectToken, token: props.shotEffectToken,
viewportMode,
}; };
} }
async function prepareShotEffect(shot, index) {
const requestGeneration = ++shotEffectRequestGeneration;
const key = buildShotEffectKey(shot, index);
pendingShotEffect.value = { generation: requestGeneration, key };
clearTipTimer();
latestOne.value = null;
const viewportMode = props.stableShotEffect
? await updateTargetRect()
: false;
if (requestGeneration !== shotEffectRequestGeneration) {
if (pendingShotEffect.value?.generation === requestGeneration) {
pendingShotEffect.value = null;
}
return;
}
pendingShotEffect.value = null;
triggerShotEffect(shot, index, viewportMode);
}
function completeShotEffect(key) { function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return; if (!shotEffect.value || shotEffect.value.key !== key) return;
@@ -272,7 +316,10 @@ function completeShotEffect(key) {
} }
function shouldHideLatestHit(index) { function shouldHideLatestHit(index) {
return !!hiddenLatestKey.value && index === props.scores.length - 1; return (
(!!hiddenLatestKey.value || !!pendingShotEffect.value) &&
index === props.scores.length - 1
);
} }
function shakeTarget() { function shakeTarget() {
@@ -291,53 +338,68 @@ function shakeTarget() {
}); });
} }
function updateTargetRect() { function hasValidTargetRect(rect = targetRect.value) {
nextTick(() => { return (
Number.isFinite(Number(rect?.left)) &&
Number.isFinite(Number(rect?.top)) &&
Number(rect?.width) > 0 &&
Number(rect?.height) > 0
);
}
async function updateTargetRect() {
await nextTick();
return new Promise((resolve) => {
let settled = false;
const finish = (rect) => {
if (settled) return;
settled = true;
const isValid = hasValidTargetRect(rect);
if (isValid) {
targetRect.value = {
left: Number(rect.left),
top: Number(rect.top),
width: Number(rect.width),
height: Number(rect.height),
};
}
resolve(isValid);
};
try {
const query = instance?.proxy const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy) ? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery(); : uni.createSelectorQuery();
query query
.select(".target") .select(".target")
.boundingClientRect((rect) => { .boundingClientRect()
const left = Number(rect?.left); .exec((result) => finish(Array.isArray(result) ? result[0] : null));
const top = Number(rect?.top); } catch {
const width = Number(rect?.width); finish(null);
const height = Number(rect?.height);
if (
!Number.isFinite(left) ||
!Number.isFinite(top) ||
!Number.isFinite(width) ||
!Number.isFinite(height)
) {
return;
} }
if (width <= 0 || height <= 0) return;
targetRect.value = { left, top, width, height };
})
.exec();
}); });
} }
function handleWindowResize() { function handleWindowResize() {
updateTargetRect(); void updateTargetRect();
} }
watch( watch(
() => props.scores, () => props.scores.length,
(newVal) => { (newLength, oldLength = 0) => {
if (newVal.length - prevScores.value.length === 1) { if (newLength - oldLength === 1) {
showShotTip(newVal[newVal.length - 1]); showShotTip(props.scores[newLength - 1]);
} else if (newVal.length < prevScores.value.length) { } else if (newLength < oldLength) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer(); clearTipTimer();
latestOne.value = null; latestOne.value = null;
hiddenLatestKey.value = ""; hiddenLatestKey.value = "";
shotEffect.value = null; shotEffect.value = null;
} }
prevScores.value = [...newVal];
},
{
deep: true,
} }
); );
@@ -349,25 +411,24 @@ watch(
const latestIndex = props.scores.length - 1; const latestIndex = props.scores.length - 1;
const latestShot = props.scores[latestIndex]; const latestShot = props.scores[latestIndex];
if (shouldPlayShotEffect(latestShot)) { if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect(latestShot, latestIndex); void prepareShotEffect(latestShot, latestIndex);
} else {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
} }
} }
); );
watch( watch(
() => props.blueScores, () => props.blueScores.length,
(newVal) => { (newLength, oldLength = 0) => {
if (newVal.length - prevBlueScores.value.length === 1) { if (newLength - oldLength === 1) {
bluelatestOne.value = newVal[newVal.length - 1]; bluelatestOne.value = props.blueScores[newLength - 1];
if (timer.value) clearTimeout(timer.value); if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => { timer.value = setTimeout(() => {
bluelatestOne.value = null; bluelatestOne.value = null;
}, 1000); }, 1000);
} }
prevBlueScores.value = [...newVal];
},
{
deep: true,
} }
); );
@@ -431,11 +492,13 @@ async function onReceiveMessage(message) {
onMounted(() => { onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
updateTargetRect(); void updateTargetRect();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize); if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer(); clearTipTimer();
if (dirTimer.value) { if (dirTimer.value) {
clearTimeout(dirTimer.value); clearTimeout(dirTimer.value);
@@ -475,6 +538,7 @@ onBeforeUnmount(() => {
:sectorCount="sectorCount" :sectorCount="sectorCount"
:activeSector="activeSector" :activeSector="activeSector"
:activeRing="activeRing" :activeRing="activeRing"
:highlightRefreshToken="highlightRefreshToken"
:showSectorLabels="showSectorLabels" :showSectorLabels="showSectorLabels"
/> />
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle"> <view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
@@ -520,41 +584,49 @@ onBeforeUnmount(() => {
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶" >{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view }}<text v-if="bluelatestOne.ring">环</text></view
> >
<block v-for="(bow, index) in scores" :key="index"> <block v-for="entry in visibleScoreEntries" :key="entry.index">
<image <image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)" v-if="
pMode &&
isSvip &&
entry.shot.ring > 0 &&
!shouldHideLatestHit(entry.index)
"
class="svip-hit-bg" class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png" src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)" :style="getSvipHitBgStyle(entry.shot)"
mode="aspectFit" mode="aspectFit"
/> />
<view <view
v-if="bow.ring > 0 && !shouldHideLatestHit(index)" v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${ :class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : '' entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`" }`"
:style="{ :style="{
...getHitStyle(bow), ...getHitStyle(entry.shot),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000', backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}" }"
><text v-if="pMode">{{ index + 1 }}</text></view ><text v-if="pMode">{{ entry.index + 1 }}</text></view
> >
</block> </block>
<block v-for="(bow, index) in blueScores" :key="index"> <block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
<view <view
v-if="bow.ring > 0" v-if="entry.shot.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${ :class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : '' entry.index === blueScores.length - 1 && bluelatestOne
? 'pump-in'
: ''
}`" }`"
:style="{ :style="{
...getHitStyle(bow), ...getHitStyle(entry.shot),
backgroundColor: '#1840FF', backgroundColor: '#1840FF',
}" }"
> >
<text v-if="pMode">{{ index + 1 }}</text> <text v-if="pMode">{{ entry.index + 1 }}</text>
</view> </view>
</block> </block>
<BowShotEffect <BowShotEffect
v-if="!shotEffect || !shotEffect.viewportMode"
:shot="shotEffect && shotEffect.shot" :shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''" :playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius" :targetRadius="safeTargetRadius"
@@ -567,6 +639,20 @@ onBeforeUnmount(() => {
@complete="completeShotEffect" @complete="completeShotEffect"
/> />
</view> </view>
<BowShotEffect
v-if="shotEffect && shotEffect.viewportMode"
:shot="shotEffect.shot"
:playKey="shotEffect.key"
:targetRadius="safeTargetRadius"
:targetLeft="targetRect.left"
:targetTop="targetRect.top"
:targetWidth="targetRect.width"
:targetHeight="targetRect.height"
:hitOffsetPx="currentHitRadiusPx"
:viewportMode="true"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<view class="footer"> <view class="footer">
<PointSwitcher <PointSwitcher
:onChange="(val) => (pMode = val)" :onChange="(val) => (pMode = val)"
+36 -17
View File
@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue"; import { ref, watch } from "vue";
const props = defineProps({ const props = defineProps({
rowCount: { rowCount: {
type: Number, type: Number,
@@ -27,8 +27,6 @@ const bgImages = [
"../static/complete-light1.png", "../static/complete-light1.png",
"../static/complete-light2.png", "../static/complete-light2.png",
]; ];
const bgIndex = ref(0);
const getDisplayText = (arrow) => { const getDisplayText = (arrow) => {
if (!arrow) return "-"; if (!arrow) return "-";
if (arrow.ringX) return "X"; if (arrow.ringX) return "X";
@@ -47,24 +45,18 @@ watch(
items.value = new Array(newValue).fill(9); items.value = new Array(newValue).fill(9);
} }
); );
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script> </script>
<template> <template>
<view class="container"> <view class="container">
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image <image
v-if="total > 0 && arrows.length === total && completeEffect" v-for="(image, index) in bgImages"
:src="bgImages[bgIndex]" :key="image"
class="complete-light" :src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{ :style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${ width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24)) (100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
@@ -76,6 +68,7 @@ onBeforeUnmount(() => {
top: `${total === 12 ? -2 : -3}vw`, top: `${total === 12 ? -2 : -3}vw`,
}" }"
/> />
</template>
<view <view
v-for="(_, index) in items" v-for="(_, index) in items"
:key="index" :key="index"
@@ -154,4 +147,30 @@ onBeforeUnmount(() => {
.complete-light { .complete-light {
position: absolute; position: absolute;
} }
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style> </style>
@@ -1,108 +0,0 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "-";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue"; import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util"; import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import useStore from "@/store"; import useStore from "@/store";
@@ -241,7 +241,7 @@ async function onReceiveMessage(msg) {
title: "距离不足,无效", title: "距离不足,无效",
icon: "none", icon: "none",
}); });
audioManager.play("射击无效"); audioManager.play(getInvalidShotAudioKey(msg.shootData));
} }
} }
@@ -55,8 +55,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) { if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2)); const rawDistance = Number(msg.shootData?.distance);
if (distance.value >= 5) audioManager.play("距离合格"); distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足"); else audioManager.play("距离不足");
} }
} }
@@ -94,7 +99,7 @@ onBeforeUnmount(() => {
模拟射箭 模拟射箭
</button> </button>
<view class="warnning-text"> <view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view> <view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
<block v-if="distance > 0"> <block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text> <text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
<text v-if="distance >= 5">已达到距离要求</text> <text v-if="distance >= 5">已达到距离要求</text>
@@ -112,7 +117,7 @@ onBeforeUnmount(() => {
<view v-if="isBattle" class="ready-timer"> <view v-if="isBattle" class="ready-timer">
<image src="../../../static/test-tip.png" mode="widthFix" /> <image src="../../../static/test-tip.png" mode="widthFix" />
<view v-if="count >= 0"> <view v-if="count >= 0">
<text>具体正式比赛还有</text> <text>距离正式比赛还有</text>
<text>{{ count }}</text> <text>{{ count }}</text>
<text>秒</text> <text>秒</text>
</view> </view>
@@ -53,7 +53,7 @@ const previewLines = computed(() => {
.difficulty-preview__content { .difficulty-preview__content {
position: absolute; position: absolute;
top: 0; top: 0;
left: 30rpx; left: 40rpx;
box-sizing: border-box; box-sizing: border-box;
width: 486rpx; width: 486rpx;
height: 93%; height: 93%;
+38 -15
View File
@@ -107,30 +107,27 @@ const createDifficultySummary = (item = {}) => {
const timeLimit = toNumber(item.time_limit); const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req); const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req); const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt); const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成"; const shootingTimeText =
timeLimit > 0 ? `在${timeLimit}秒内进行射箭` : "不限时进行射箭";
const enduranceTimeText =
timeLimit > 0
? `在${timeLimit}秒内完成${arrows}箭`
: `不限时完成${arrows}箭`;
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : ""; const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const summaryMap = { const summaryMap = {
base: [ base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"), shootingTimeText,
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "), `需要有${arrows}箭命中${hitReq}环内`,
], ],
endurance: [ endurance: [
desc || `${timeText}${arrows}箭`, enduranceTimeText,
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "), `且累计环数大于${totalReq}环`,
], ],
precision: [ precision: [
desc || `命中${blocks}个指定区域`, shootingTimeText,
[ `需要有${arrows}箭命中高亮区域`,
`${arrows}箭`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
], ],
rhythm: [ rhythm: [
desc || `间隔${timeLimit}秒射击`, desc || `间隔${timeLimit}秒射击`,
@@ -445,6 +442,16 @@ const selectedDifficulty = computed(() => {
); );
}); });
const targetTypeImageMap = {
20: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/20cm.png",
40: "https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/40cm.png",
};
// 根据接口返回的 target_type 展示当前难度使用的靶纸类型。
const selectedTargetTypeImage = computed(() => {
return targetTypeImageMap[toNumber(selectedDifficulty.value?.target_type)] || "";
});
// 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。 // 优先显示配置中的难度进度;没有配置时,再按已解锁等级推导完成态。
const getCompletedDifficultyProgress = (node) => { const getCompletedDifficultyProgress = (node) => {
const configuredProgress = Number(difficultyProgressMap.value[node?.id]); const configuredProgress = Number(difficultyProgressMap.value[node?.id]);
@@ -808,6 +815,12 @@ onShow(() => {
:title="selectedDifficulty.title" :title="selectedDifficulty.title"
:lines="selectedDifficulty.summary" :lines="selectedDifficulty.summary"
/> />
<image
v-if="selectedTargetTypeImage"
class="difficulty-page__target-type"
:src="selectedTargetTypeImage"
mode="aspectFit"
/>
</view> </view>
<view class="difficulty-page__start"> <view class="difficulty-page__start">
@@ -866,6 +879,16 @@ onShow(() => {
margin: 0 auto; margin: 0 auto;
} }
.difficulty-page__target-type {
position: absolute;
top: 10rpx;
left: 2rpx;
z-index: 2;
width: 100rpx;
height: 74rpx;
pointer-events: none;
}
.difficulty-page__start { .difficulty-page__start {
position: relative; position: relative;
flex: none; flex: none;
+9 -9
View File
@@ -64,8 +64,8 @@ const createDefaultTrainingData = () => ({
stats: { stats: {
total_training_days: 0, total_training_days: 0,
total_arrows: 0, total_arrows: 0,
hit_rate: 0, target_rate: 0,
endurance_shoot_speed: 0, ten_ring_count: 0,
total_calories: 0, total_calories: 0,
}, },
beat_percent: 0, beat_percent: 0,
@@ -286,8 +286,8 @@ const loadPersonalTrainingData = async () => {
stats: { stats: {
total_training_days: result?.stats?.total_training_days ?? 0, total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0, total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0, target_rate: result?.stats?.target_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0, ten_ring_count: result?.stats?.ten_ring_count ?? 0,
total_calories: result?.stats?.total_calories ?? 0, total_calories: result?.stats?.total_calories ?? 0,
}, },
beat_percent: result?.beat_percent ?? 0, beat_percent: result?.beat_percent ?? 0,
@@ -431,26 +431,26 @@ onShow(async () => {
<view class="stats-value-row"> <view class="stats-value-row">
<view class="stats-value-group"> <view class="stats-value-group">
<text class="stats-value"> <text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }} {{ formatValue(trainingData.stats.target_rate) }}
</text> </text>
<text class="stats-unit">%</text> <text class="stats-unit">%</text>
<view class="stats-value-decoration"></view> <view class="stats-value-decoration"></view>
</view> </view>
</view> </view>
<text class="stats-label">命中率</text> <text class="stats-label">上靶率</text>
</view> </view>
<view class="stats-item"> <view class="stats-item">
<view class="stats-value-row"> <view class="stats-value-row">
<view class="stats-value-group"> <view class="stats-value-group">
<text class="stats-value"> <text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }} {{ formatValue(trainingData.stats.ten_ring_count, 0) }}
</text> </text>
<text class="stats-unit">支/分钟</text> <text class="stats-unit">支</text>
<view class="stats-value-decoration"></view> <view class="stats-value-decoration"></view>
</view> </view>
</view> </view>
<text class="stats-label">耐力射击</text> <text class="stats-label">10环数</text>
</view> </view>
<view class="stats-item"> <view class="stats-item">
+93 -32
View File
@@ -4,7 +4,7 @@ import { onHide, onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue"; import ShootProgress from "./components/ShootProgress.vue";
import BowTarget from "./components/BowTarget.vue"; import BowTarget from "./components/BowTarget.vue";
import ScorePanel2 from "./components/ScorePanel2.vue"; import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import ScoreResult from "./components/ScoreResult.vue"; import ScoreResult from "./components/ScoreResult.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue"; import BowPower from "@/components/BowPower.vue";
@@ -48,6 +48,8 @@ const pageStage = ref(pageStages.LOADING);
const scores = ref([]); const scores = ref([]);
// 只在实时 ShootResult 新增一箭时递增,避免同步快照重播飞箭特效。 // 只在实时 ShootResult 新增一箭时递增,避免同步快照重播飞箭特效。
const shotEffectToken = ref(0); const shotEffectToken = ref(0);
// 可见区域每次正式提交都递增,同一区域连续刷新也能触发动效。
const precisionTargetRefreshToken = ref(0);
const defaultTotal = 12; const defaultTotal = 12;
const defaultTargetType = 1; const defaultTargetType = 1;
const total = ref(defaultTotal); const total = ref(defaultTotal);
@@ -97,6 +99,8 @@ const SHOT_EFFECT_WAIT_TIMEOUT_MS = 1200;
const AUDIO_TIMEOUT_BASE = 3500; const AUDIO_TIMEOUT_BASE = 3500;
const AUDIO_TIMEOUT_PER_KEY = 2600; const AUDIO_TIMEOUT_PER_KEY = 2600;
const AUDIO_TIMEOUT_MAX = 12000; const AUDIO_TIMEOUT_MAX = 12000;
const RUNTIME_DIAGNOSTIC_INTERVAL_MS = 60000;
let lastRuntimeDiagnosticAt = 0;
const env = computed(() => { const env = computed(() => {
try { try {
@@ -106,6 +110,19 @@ const env = computed(() => {
} }
}); });
const maybeLogRuntimeStats = () => {
if (env.value !== "develop" && env.value !== "trial") return;
const now = Date.now();
if (now - lastRuntimeDiagnosticAt < RUNTIME_DIAGNOSTIC_INTERVAL_MS) return;
lastRuntimeDiagnosticAt = now;
console.log("[training-runtime]", {
scoreCount: scores.value.length,
renderedTargetShotCount: Math.min(scores.value.length, 12),
renderedScoreCardCount: Math.min(scores.value.length, 60) + 1,
...audioManager.getRuntimeStats(),
});
};
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE); const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING); const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
const hasPractiseResult = computed(() => !!practiseResult.value?.details); const hasPractiseResult = computed(() => !!practiseResult.value?.details);
@@ -253,17 +270,23 @@ const trainingCopy = computed(() => {
practiceInfo.value.hitReq, practiceInfo.value.hitReq,
trainingParams.value.hitReq trainingParams.value.hitReq
); );
const arrowsLeft = getPracticeNumber( const targetArrows = getPositiveInteger(total.value);
practiceInfo.value.arrowsLeft, const arrowsLeft = Math.min(
total.value targetArrows,
Math.max(
0,
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
)
); );
const completedArrows = targetArrows - arrowsLeft;
return { return {
title: `每箭命中${hitReq}环之上`, inline: true,
details: [ details: [
{ text: "剩余" }, { text: "计时结束前需要有" },
{ text: arrowsLeft, highlight: true }, { text: `(${completedArrows}/${targetArrows})`, highlight: true },
{ text: "箭达到条件" }, { text: "箭命中" },
{ text: `${hitReq}环`, highlight: true },
], ],
}; };
} }
@@ -281,35 +304,33 @@ const trainingCopy = computed(() => {
const currentRings = getPracticeNumber(practiceInfo.value.currentRings); const currentRings = getPracticeNumber(practiceInfo.value.currentRings);
return { return {
title: `完成${targetArrows}箭并累计${targetRings}环`, inline: true,
details: [ details: [
{ text: "已完成" }, { text: "计时结束前完成" },
{ text: currentArrows, highlight: true }, { text: `(${currentArrows}/${targetArrows})`, highlight: true },
{ text: "箭,累计" }, { text: "箭且累计命中" },
{ text: currentRings, highlight: true }, { text: `(${currentRings}/${targetRings})`, highlight: true },
{ text: "环" }, { text: "环" },
], ],
}; };
} }
if (trainingType.value === "precision") { if (trainingType.value === "precision") {
const block = precisionRandomBlock.value; const targetArrows = getPositiveInteger(total.value);
const ring = precisionRandomRingArea.value; const arrowsLeft = Math.min(
const arrowsLeft = getPracticeNumber( targetArrows,
practiceInfo.value.arrowsLeft, Math.max(
total.value 0,
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
)
); );
const title = block const completedArrows = targetArrows - arrowsLeft;
? ring
? `请命中区域${block}的${ring}环`
: `请命中区域${block}`
: "等待目标区域";
return { return {
title, inline: true,
details: [ details: [
{ text: "剩余" }, { text: "射箭命中高亮区域需完成" },
{ text: arrowsLeft, highlight: true }, { text: `(${completedArrows}/${targetArrows})`, highlight: true },
{ text: "箭" }, { text: "箭" },
], ],
}; };
@@ -563,7 +584,10 @@ const commitPrecisionTargetAfterPresentation = async ({
) { ) {
return; return;
} }
visiblePrecisionTarget.value = target; applyVisiblePrecisionTarget(target);
if (precisionRandomBlock.value > 0) {
precisionTargetRefreshToken.value += 1;
}
}; };
const createPracticeEndSnapshot = (message = {}) => { const createPracticeEndSnapshot = (message = {}) => {
@@ -1102,6 +1126,7 @@ async function onReceiveMessage(msg) {
scores.value = msg.details; scores.value = msg.details;
hasNewShot = msg.details.length === previousScoreLength + 1; hasNewShot = msg.details.length === previousScoreLength + 1;
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null; latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
maybeLogRuntimeStats();
} }
if (trainingType.value === "precision") { if (trainingType.value === "precision") {
@@ -1329,7 +1354,8 @@ onBeforeUnmount(() => {
:sectorCount="precisionBlocks" :sectorCount="precisionBlocks"
:activeSector="precisionRandomBlock" :activeSector="precisionRandomBlock"
:activeRing="precisionRandomRingArea" :activeRing="precisionRandomRingArea"
:showSectorLabels="precisionBlocks > 0" :highlightRefreshToken="precisionTargetRefreshToken"
stable-shot-effect
@shot-effect-complete="onShotEffectComplete" @shot-effect-complete="onShotEffectComplete"
/> />
<!-- <view v-if="env !== 'release'" class="highlight-test-actions"> <!-- <view v-if="env !== 'release'" class="highlight-test-actions">
@@ -1348,7 +1374,7 @@ onBeforeUnmount(() => {
重置高亮 重置高亮
</button> </button>
</view> --> </view> -->
<view class="sound-text-box"> <view class="sound-row">
<button class="sound-btn" hover-class="none" @click="updateSound"> <button class="sound-btn" hover-class="none" @click="updateSound">
<image <image
class="sound-icon" class="sound-icon"
@@ -1356,6 +1382,8 @@ onBeforeUnmount(() => {
mode="aspectFit" mode="aspectFit"
/> />
</button> </button>
</view>
<view class="sound-text-box">
<view class="bat-text-big-box"> <view class="bat-text-big-box">
<image <image
class="dao-icon" class="dao-icon"
@@ -1365,6 +1393,14 @@ onBeforeUnmount(() => {
<view v-if="trainingCopy" class="bat-text-box"> <view v-if="trainingCopy" class="bat-text-box">
<view class="bat-text-small-box"> <view class="bat-text-small-box">
<view class="text-round-box"> <view class="text-round-box">
<view v-if="trainingCopy.inline" class="training-copy-inline">
<text
v-for="(part, index) in trainingCopy.details"
:key="index"
:class="{ 'text2-yellow': part.highlight }"
>{{ part.text }}</text>
</view>
<view v-else>
<view class="text1">{{ trainingCopy.title }}</view> <view class="text1">{{ trainingCopy.title }}</view>
<view class="text2"> <view class="text2">
<text <text
@@ -1379,13 +1415,18 @@ onBeforeUnmount(() => {
</view> </view>
</view> </view>
</view> </view>
</view>
<scroll-view <scroll-view
class="score-scroll" class="score-scroll"
scroll-y scroll-y
:enhanced="true" :enhanced="true"
:show-scrollbar="false" :show-scrollbar="false"
> >
<ScorePanel2 :arrows="scores" :total="total" /> <ScorePanel2
:arrows="scores"
:total="total"
:trainingType="trainingType"
/>
</scroll-view> </scroll-view>
</view> </view>
<ScoreResult <ScoreResult
@@ -1493,6 +1534,12 @@ onBeforeUnmount(() => {
margin-left: 16rpx; margin-left: 16rpx;
} }
.sound-row {
height: 70rpx;
padding: 0 56rpx;
display: flex;
align-items: center;
}
.sound-text-box{ .sound-text-box{
height: 125rpx; height: 125rpx;
padding: 0 56rpx; padding: 0 56rpx;
@@ -1502,6 +1549,9 @@ onBeforeUnmount(() => {
.sound-btn { .sound-btn {
width: 76rpx; width: 76rpx;
height: 70rpx; height: 70rpx;
padding: 0;
margin: 0;
background: transparent;
border: none; border: none;
} }
@@ -1514,7 +1564,7 @@ onBeforeUnmount(() => {
height: 70rpx; height: 70rpx;
} }
.bat-text-big-box{ .bat-text-big-box{
flex: 1; width: 100%;
position: relative; position: relative;
} }
.dao-icon{ .dao-icon{
@@ -1529,11 +1579,13 @@ onBeforeUnmount(() => {
} }
.bat-text-box{ .bat-text-box{
display: flex; display: flex;
width: 100%;
} }
.bat-text-small-box{ .bat-text-small-box{
background: rgba(0, 0, 0, 0.5); background: rgba(0, 0, 0, 0.5);
width: auto; width: 100%;
min-width: 100rpx; min-width: 100rpx;
box-sizing: border-box;
border-radius: 16rpx 60rpx 60rpx 16rpx; border-radius: 16rpx 60rpx 60rpx 16rpx;
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -1544,6 +1596,15 @@ onBeforeUnmount(() => {
font-size: 30rpx; font-size: 30rpx;
color: #E7BA80; color: #E7BA80;
} }
.training-copy-inline {
width: 100%;
color: #FFFFFF;
font-size: 26rpx;
font-weight: 400;
line-height: 40rpx;
white-space: normal;
word-break: break-all;
}
.text1{ .text1{
font-size: 30rpx; font-size: 30rpx;
font-weight: 400; font-weight: 400;
+45 -12
View File
@@ -54,6 +54,11 @@ const toAudioTestPage = () => {
url: "/pages/audio-test", url: "/pages/audio-test",
}); });
}; };
const toUnbindDevicePage = () => {
uni.navigateTo({
url: "/pages/device/unbind-device",
});
};
const showLogout = ref(false); const showLogout = ref(false);
const logout = () => { const logout = () => {
@@ -77,7 +82,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<template> <template>
<Container title="用户信息"> <Container title="用户信息">
<view :style="{ width: '100%', height: '100%' }"> <view :style="{ width: '100%', height: '100%' }">
<UserHeader /> <UserHeader fullNickname />
<scroll-view <scroll-view
scroll-y scroll-y
:show-scrollbar="false" :show-scrollbar="false"
@@ -104,7 +109,20 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
<text v-else :style="{ color: '#CC311F' }">未完成</text> <text v-else :style="{ color: '#CC311F' }">未完成</text>
</UserItem> </UserItem>
<UserItem title="会员" :onClick="toBeVipPage"> <UserItem title="会员" :onClick="toBeVipPage">
已赠送6个月会员 <view
v-if="user.sVip === true"
class="member-nickname member-nickname--svip"
>
<text class="member-nickname__text">已开通SVIP</text>
<text class="member-nickname__shine">已开通SVIP</text>
</view>
<view
v-else-if="user.vip === true"
class="member-nickname member-nickname--vip"
>
<text class="member-nickname__text">已开通VIP</text>
</view>
<text v-else>未开通</text>
</UserItem> </UserItem>
<UserItem title="等级介绍" :onClick="toGradeIntroPage"> <UserItem title="等级介绍" :onClick="toGradeIntroPage">
<text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text> <text :style="{ color: '#4C76FF' }">Lv{{ user.lvl }}</text>
@@ -115,7 +133,7 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}" }"
>{{ user.lvlPoints }}</text >{{ user.lvlPoints }}</text
> >
<text>点</text> <text>经验</text>
</UserItem> </UserItem>
<UserItem <UserItem
title="段位介绍" title="段位介绍"
@@ -124,15 +142,16 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
}" }"
:onClick="toRankIntroPage" :onClick="toRankIntroPage"
> >
<text :style="{ color: '#8E53EA' }">{{ user.lvlName }}</text> <view v-if="user.rankIcon || user.rankName" class="rank-info">
<text <image
:style="{ v-if="user.rankIcon"
color: '#FF7900', class="rank-info__frame"
marginLeft: '5px', :src="user.rankIcon"
}" mode="aspectFit"
>{{ user.scores }}</text />
> <text>{{ user.rankName || "暂无段位" }}</text>
<text>点</text> </view>
<text v-else>暂无段位</text>
</UserItem> </UserItem>
<view class="my-grow" @click="toMyGrowthPage"> <view class="my-grow" @click="toMyGrowthPage">
<image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" /> <image src="https://static.shelingxingqiu.com/shootmini/static/my-grow.png" mode="widthFix" />
@@ -147,6 +166,11 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
title="版本信息(仅用于测试)" title="版本信息(仅用于测试)"
v-if="showLogout" v-if="showLogout"
>{{ buildVersion }}</UserItem> >{{ buildVersion }}</UserItem>
<UserItem
title="解绑设备(仅用于测试)"
:onClick="toUnbindDevicePage"
v-if="showLogout"
/>
<UserItem <UserItem
title="退出登录(仅用于测试)" title="退出登录(仅用于测试)"
:onClick="logout" :onClick="logout"
@@ -170,4 +194,13 @@ const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : ''
.my-grow > image { .my-grow > image {
width: 100%; width: 100%;
} }
.rank-info {
display: flex;
align-items: center;
}
.rank-info__frame {
width: 64rpx;
height: 64rpx;
margin-right: 8rpx;
}
</style> </style>
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+16 -10
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@@ -38,17 +38,15 @@ const getDefaultDailyCount = () => ({
}); });
const getLvlName = (rankLvl, rankList = []) => { const getLvlName = (rankLvl, rankList = []) => {
if (!rankList) return; if (!Array.isArray(rankList) || rankLvl === undefined || rankLvl === null) {
let lvlName = ""; return "";
rankList.some((r, index) => {
lvlName = rankList[index].name;
if (r.rank_id === rankLvl) {
lvlName = rankList[index].name;
return true;
} }
return false;
}); // 仅返回真正匹配的段位,避免未加载时误取列表最后一项。
return lvlName; const rankInfo = rankList.find(
(item) => String(item.rank_id) === String(rankLvl)
);
return rankInfo?.name || "";
}; };
const getLvlNameByScore = (score, rankList = []) => { const getLvlNameByScore = (score, rankList = []) => {
@@ -111,6 +109,7 @@ export default defineStore("store", {
tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题) tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题)
}, },
dailyCount: getDefaultDailyCount(), dailyCount: getDefaultDailyCount(),
deviceChargingDialogVisible: false,
}), }),
// 计算属性 // 计算属性
@@ -189,6 +188,12 @@ export default defineStore("store", {
...(data || {}), ...(data || {}),
}; };
}, },
showDeviceChargingDialog() {
this.deviceChargingDialogVisible = true;
},
hideDeviceChargingDialog() {
this.deviceChargingDialogVisible = false;
},
clearSessionState() { clearSessionState() {
this.$patch({ this.$patch({
user: getDefaultUser(), user: getDefaultUser(),
@@ -196,6 +201,7 @@ export default defineStore("store", {
online: false, online: false,
game: getDefaultGame(), game: getDefaultGame(),
dailyCount: getDefaultDailyCount(), dailyCount: getDefaultDailyCount(),
deviceChargingDialogVisible: false,
}); });
uni.removeStorageSync(PERSISTED_STORE_KEY); uni.removeStorageSync(PERSISTED_STORE_KEY);
setTimeout(() => { setTimeout(() => {
+12
View File
@@ -329,6 +329,18 @@ export const getDirectionText = (angle = 0) => {
} }
}; };
// 正式射箭阶段的距离单位为厘米,按距离异常类型选择对应语音。
export const getInvalidShotAudioKey = (shootData) => {
if (!shootData || typeof shootData !== "object") return "射击无效";
// protobuf 会省略值为 0 的标量字段;消息体存在且距离缺失时按 0 处理。
const rawDistance = Number(shootData.distance ?? shootData.dst ?? 0);
if (!Number.isFinite(rawDistance)) return "射击无效";
if (rawDistance < 0) return "射箭无效,靶纸错误";
if (rawDistance === 0) return "射箭无效,未识别到靶纸";
if (rawDistance / 100 < 5) return "射箭无效,距离不足";
return "射击无效";
};
export const wxLogin = () => { export const wxLogin = () => {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
uni.login({ uni.login({
+1 -1
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+16 -2
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@@ -7,8 +7,8 @@ const { Reader, Writer } = protobuf;
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。 // 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
// <match-schema-generated> // <match-schema-generated>
// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。 // 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
// 来源:src/utils/match.min.js(sha256: b4f272aad40fb951) // 来源:src/utils/match.min.js(sha256: 150812589c2e6f7a)
// 协议命名空间:rpc;消息数:12;字段数:137 // 协议命名空间:rpc;消息数:12;字段数:151
export const ServerMessageType = { export const ServerMessageType = {
SERVER_MSG_UNKNOWN: 0, SERVER_MSG_UNKNOWN: 0,
@@ -50,6 +50,7 @@ const SCHEMAS = {
7: { name: "angle", kind: "float" }, 7: { name: "angle", kind: "float" },
8: { name: "distance", kind: "float" }, 8: { name: "distance", kind: "float" },
9: { name: "three_consecutive_10_rings", kind: "bool" }, 9: { name: "three_consecutive_10_rings", kind: "bool" },
10: { name: "ok", kind: "bool" },
}, },
MatchShootList: { MatchShootList: {
1: { name: "items", kind: "message", type: "MatchShoot", repeated: true }, 1: { name: "items", kind: "message", type: "MatchShoot", repeated: true },
@@ -101,6 +102,9 @@ const SCHEMAS = {
13: { name: "s_vip", kind: "bool" }, 13: { name: "s_vip", kind: "bool" },
14: { name: "vip", kind: "bool" }, 14: { name: "vip", kind: "bool" },
15: { name: "player_match_result", kind: "message", type: "PlayerMatchResult" }, 15: { name: "player_match_result", kind: "message", type: "PlayerMatchResult" },
16: { name: "rank_lvl", kind: "int32" },
17: { name: "rank_name", kind: "string" },
18: { name: "rank_icon", kind: "string" },
}, },
TeamInfo: { TeamInfo: {
1: { name: "players", kind: "message", type: "PlayerFull", repeated: true }, 1: { name: "players", kind: "message", type: "PlayerFull", repeated: true },
@@ -180,6 +184,16 @@ const SCHEMAS = {
41: { name: "level", kind: "int32" }, 41: { name: "level", kind: "int32" },
42: { name: "upgrade_exp", kind: "int32" }, 42: { name: "upgrade_exp", kind: "int32" },
43: { name: "calories", kind: "double" }, 43: { name: "calories", kind: "double" },
44: { name: "score_slot", kind: "int32" },
45: { name: "current_energy", kind: "int32" },
46: { name: "energy_cost_per_sec", kind: "int32" },
47: { name: "energy_per_hit", kind: "int32" },
48: { name: "energy_req_percent", kind: "int32" },
49: { name: "delta_current_energy", kind: "int32" },
50: { name: "round_time", kind: "int32" },
51: { name: "shoot_window_start", kind: "int64" },
52: { name: "in_shoot_window", kind: "bool" },
53: { name: "shoot_time", kind: "int32" },
}, },
MatchInfo: { MatchInfo: {
1: { name: "match_id", kind: "string" }, 1: { name: "match_id", kind: "string" },
+16 -7
View File
@@ -8,6 +8,13 @@ let manualClose = false;
let checkingSession = false; let checkingSession = false;
let kickedOut = false; let kickedOut = false;
let isConnecting = false; let isConnecting = false;
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
} catch (_) {
return false;
}
})();
function createWebSocket(token, onMessage) { function createWebSocket(token, onMessage) {
if (!token) return; if (!token) return;
@@ -24,7 +31,7 @@ function createWebSocket(token, onMessage) {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
// url = "ws://192.168.1.2:8000/socket"; // url = "ws://192.168.1.30:8000/socket";
url = "wss://apitest.shelingxingqiu.com/socket"; url = "wss://apitest.shelingxingqiu.com/socket";
break; break;
case "trial": // 体验版 case "trial": // 体验版
@@ -73,22 +80,22 @@ function createWebSocket(token, onMessage) {
const { data, event } = JSON.parse(res.data); const { data, event } = JSON.parse(res.data);
if (event === "pong") return; if (event === "pong") return;
if (data.type) { if (data.type) {
console.log( if (ENABLE_REALTIME_MESSAGE_LOG) {
"收到 WebSocket 消息", console.log("收到 WebSocket 消息", getMessageTypeName(data.type));
getMessageTypeName(data.type), }
data.data
);
if (onMessage) onMessage({ ...(data.data || {}), type: data.type }); if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
return; return;
} }
if (onMessage && data.updates) onMessage(data.updates); if (onMessage && data.updates) onMessage(data.updates);
const msg = data.updates[0]; const msg = data.updates[0];
if (msg) { if (msg) {
if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log( console.log(
"收到 WebSocket 更新", "收到 WebSocket 更新",
getMessageTypeName(msg.constructor), getMessageTypeName(msg.constructor),
msg { updateCount: data.updates.length }
); );
}
if (msg.constructor === MESSAGETYPES.RankUpdate) { if (msg.constructor === MESSAGETYPES.RankUpdate) {
uni.setStorageSync("latestRank", msg.lvl); uni.setStorageSync("latestRank", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) { } else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
@@ -97,6 +104,8 @@ function createWebSocket(token, onMessage) {
uni.$emit("update-online"); uni.$emit("update-online");
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) { } else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
uni.$emit("update-online"); uni.$emit("update-online");
} else if (msg.constructor === MESSAGETYPES.DeviceCharging) {
uni.$emit("device-charging");
} }
} }
}); });
+318 -2051
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