51 Commits
Author SHA1 Message Date
zhangyi d3e0307854 update:优化vip套餐 2026-07-06 09:37:08 +08:00
zhangyi 0a678cb387 update:修复大乱斗特效飘移 2026-07-03 17:46:00 +08:00
zhangyi 3c7467fbdf Merge branch 'test' into feat-vip 2026-07-03 17:04:09 +08:00
zhangyi 6aa3c6fd6c update:补充乱斗语音 2026-07-03 17:03:51 +08:00
zhangyi 8b11e41957 Merge branch 'feat-vip' into test 2026-07-03 13:56:06 +08:00
zhangyi 8c6374b2c5 update:对接虚拟支付 2026-07-03 13:55:24 +08:00
chenlimao 78a495de60 fix: OTA升级电量限制改为50 2026-07-02 09:22:35 +08:00
chenlimao ef13ff6a2b fix: 修复wifi页面连接超时问题 2026-07-01 15:56:21 +08:00
chenlimao 8b7a94b8c4 fix: 修复wifi页面连接超时问题 2026-07-01 15:54:58 +08:00
zhangyi 3e99bb8ad9 update:新手教程新增vip特效 2026-07-01 11:52:03 +08:00
chenlimao 40b94dbad8 fix: OTAwifi页面跳转逻辑优化 2026-06-30 17:06:52 +08:00
chenlimao 422a93dbe2 fix: 首页ota更新失败弹窗增加关闭按钮 2026-06-29 15:44:52 +08:00
chenlimao 5c74edf001 fix: 修复版本号背景图展示不完全问题 2026-06-29 15:11:06 +08:00
chenlimao 937308e51d feat: OTA部分接口对接后端 2026-06-29 13:41:28 +08:00
chenlimao 165f1a40bd Merge branch 'test' into ota-mode
# Conflicts:
#	src/apis.js
2026-06-26 14:45:51 +08:00
zhangyi ad0fb0b337 update:教练点评判断优化 2026-06-26 11:04:51 +08:00
zhangyi 02290615e8 update:教练点评判断优化 2026-06-26 11:04:24 +08:00
zhangyi df628b48c6 update:优化套餐说明 2026-06-26 10:32:25 +08:00
zhangyi ca6bba4dff update:优化套餐说明 2026-06-26 10:32:06 +08:00
zhangyi c435372d33 Merge branch 'feat-vip' into test 2026-06-25 18:16:54 +08:00
zhangyi 4c32bbfb13 update:对接会员限制次数 2026-06-25 18:16:13 +08:00
zhangyi b6b517be9e Merge branch 'feat-vip' into test 2026-06-24 17:10:24 +08:00
zhangyi 4bea563109 update:更新靶纸,新增约战次数 2026-06-24 17:09:34 +08:00
zhangyi bd352c04a8 update:vip补充协议 2026-06-22 15:37:01 +08:00
zhangyi caa6ed4284 update:vip补充协议 2026-06-22 15:36:36 +08:00
zhangyi 4abb0de1e7 update:修改会员页默认值 2026-06-18 18:10:21 +08:00
zhangyi 5fe998adf2 update:修改会员页默认值 2026-06-18 18:09:26 +08:00
zhangyi 7591058786 Merge branch 'feat-vip' into test 2026-06-18 16:24:47 +08:00
zhangyi 8d8ede5397 update:vip完成 2026-06-18 16:18:55 +08:00
zhangyi 045827cb33 update:优化语音播报流程 2026-06-15 15:35:04 +08:00
zhangyi 69ed5bda1b Merge branch 'fix-bug' into test 2026-06-15 09:30:24 +08:00
zhangyi 5bab30d2e4 update:修复大乱斗显示问题,修复连续3次10环播报 2026-06-15 09:30:02 +08:00
zhangyi 8b8366f30f update:大乱斗优化 2026-06-12 16:44:34 +08:00
zhangyi 8b2ea24f38 update:大乱斗优化 2026-06-12 16:44:17 +08:00
zhangyi c30aa45e5b update:更新靶纸 2026-06-11 18:13:12 +08:00
zhangyi 5cf243d187 update:优化设备缓存逻辑 2026-06-11 18:10:59 +08:00
zhangyi 68f13910a3 update:会员特效 2026-06-11 16:09:20 +08:00
zhangyi bfdd40ec93 update:修复对战后退异常问题,修复对战中设备离线弹窗点击问题 2026-06-10 17:36:37 +08:00
zhangyi 5581c117e2 Merge branch 'test' into feat-vip 2026-06-10 11:49:38 +08:00
zhangyi 996754be7f Merge branch 'fix-bug' into test 2026-06-10 11:44:51 +08:00
zhangyi 50a2829519 update:修复射箭无效只触发一次的问题 2026-06-10 11:44:19 +08:00
zhangyi 5e95e01c71 update:代码备份 2026-06-10 11:07:09 +08:00
zhangyi 0d5866b82a update:更换靶纸,新增X环标识 2026-06-02 15:51:41 +08:00
zhangyi 2a5394155a update:更新弓箭绑定设别图 2026-05-29 09:26:58 +08:00
zhangyi ef5b97530a update:优化文字靶浮层 2026-05-28 11:15:11 +08:00
zhangyi d932ce3dea update:新手教程流程优化 2026-05-27 17:42:43 +08:00
zhangyi b8d1654476 feat:修复靶纸贴边问题 2026-05-26 18:00:43 +08:00
zhangyi c5a8100c38 update:修复靶纸贴边问题 2026-05-26 17:58:54 +08:00
zhangyi 1e568db861 update:优化 2026-05-25 14:28:42 +08:00
zhangyi fe8b38bc6f fix:修复语音,射箭数字,第一轮提前报靶问题 2026-05-22 17:57:20 +08:00
zhangyi ef2a71f793 update:重构排位赛 2026-05-22 15:40:55 +08:00
93 changed files with 5296 additions and 773 deletions
+72 -1
View File
@@ -22,7 +22,8 @@
const {
updateUser,
updateOnline,
clearSessionState
clearSessionState,
clearDevice
} = store;
watch(
@@ -63,6 +64,11 @@
updateOnline(data.online);
}
function onDeviceBindInvalid() {
clearDevice();
uni.setStorageSync("calibration", false);
}
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
@@ -78,6 +84,7 @@
uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
@@ -91,6 +98,7 @@
uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
websocket.closeWebSocket();
});
</script>
@@ -250,6 +258,69 @@
text-overflow: ellipsis;
}
.member-nickname {
position: relative;
display: inline-flex;
max-width: 100%;
overflow: hidden;
}
.member-nickname__text,
.member-nickname__shine {
display: block;
max-width: 100%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.member-nickname--vip .member-nickname__text {
color: #E7BA80;
}
.member-nickname--svip .member-nickname__text {
background: linear-gradient(90deg, #ffb86c, #ff4fd8, #7c5cff, #35d6ff);
-webkit-background-clip: text;
background-clip: text;
color: transparent;
}
.member-nickname__shine {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
background: linear-gradient(
110deg,
transparent 0%,
transparent 38%,
rgba(255, 255, 255, 0.15) 45%,
rgba(255, 255, 255, 1) 50%,
rgba(255, 255, 255, 0.15) 55%,
transparent 62%,
transparent 100%
);
background-size: 220% 100%;
background-position: 120% 0;
-webkit-background-clip: text;
background-clip: text;
color: transparent;
pointer-events: none;
animation: memberNicknameShine 3.5s infinite ease-in-out;
}
@keyframes memberNicknameShine {
0%,
50% {
background-position: 120% 0;
}
100% {
background-position: -200% 0;
}
}
.modal {
height: 100%;
display: flex;
+39 -7
View File
@@ -23,8 +23,10 @@ try {
console.error("获取环境信息失败,使用默认正式环境", e);
}
const ADDONS_BASE_URL = BASE_URL.replace(/\/api\/shoot$/, "/api/shoot");
// 统一处理业务接口请求,包含登录态、业务错误和 WiFi 连接空响应兼容。
function request(method, url, data = {}) {
function request(method, url, data = {}, baseUrl = BASE_URL) {
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
@@ -32,7 +34,7 @@ function request(method, url, data = {}) {
if (token) header.Authorization = `Bearer ${token || ""}`;
return new Promise((resolve, reject) => {
uni.request({
url: `${BASE_URL}${url}`,
url: `${baseUrl}${url}`,
method,
header,
data,
@@ -46,6 +48,7 @@ function request(method, url, data = {}) {
const {code, data, message} = res.data;
if (code === 0) resolve(data);
else if (message) {
const error = {code, data, message};
if (message.indexOf("登录身份已失效") !== -1) {
console.log('1111111111111111111,token失效')
uni.removeStorageSync(
@@ -55,6 +58,10 @@ function request(method, url, data = {}) {
reject({ type: "AUTH_INVALID", message });
return;
}
if (message.indexOf("已达上限") !== -1) {
reject(error);
return;
}
if (message === "ROOM_FULL") {
resolve({full: true});
return;
@@ -75,6 +82,15 @@ function request(method, url, data = {}) {
resolve({binded: true});
return;
}
if (message === "BIND_FAILD") {
uni.$emit("device-bind-invalid");
uni.showToast({
title: "设备绑定状态已失效,请重新绑定",
icon: "none",
});
reject({type: "DEVICE_BIND_INVALID", message});
return;
}
if (message === "ERROR_ORDER_UNPAY") {
uni.showToast({
title: "当前有未支付订单",
@@ -89,16 +105,14 @@ function request(method, url, data = {}) {
icon: "none",
});
}
if (url === "/user/hardwareBox/connectWifi") {
reject({code, message});
return;
}
uni.showToast({
title: message,
icon: "none",
});
reject(error);
return;
}
reject("");
reject({code, data, message});
}
},
fail: (err) => {
@@ -167,6 +181,10 @@ export const getAppConfig = () => {
return request("GET", "/index/appConfig");
};
export const getDailyCountAPI = () => {
return request("GET", "/index/dailyCount", {}, ADDONS_BASE_URL);
};
export const getHomeData = (seasonId) => {
return request("GET", `/user/myHome?seasonId=${seasonId}`);
};
@@ -342,9 +360,23 @@ export const createOrderAPI = (vipId) => {
quanity: 1,
tradeType: "mini",
payType: "wxpay",
returnUrl: "",
remark: "",
mockTest: false,
});
};
export const virtualPayOrderAPI = (vipId = 0, code = "") => {
return request("POST", "/user/virtualPay/createOrder", {
vipId,
code,
});
};
export const getOrderDetailAPI = (orderId) => {
return request("GET", `/user/order/detail?orderId=${encodeURIComponent(orderId)}`);
};
export const payOrderAPI = (id) => {
return request("POST", "/user/order/pay", {
id,
+183 -14
View File
@@ -40,6 +40,8 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutya59b6pu0ur4um.mp3",
比赛开始:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcuu5z3a3lumkutske.mp3",
下半场开始:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E4%B8%8B%E5%8D%8A%E5%9C%BA%E5%BC%80%E5%A7%8B.mp3",
请开始射击:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效:
@@ -131,6 +133,10 @@ class AudioManager {
this.lastPlayKey = null;
this.lastPlayAt = 0;
this.isInterrupted = false;
this.interruptedAt = 0;
this.interruptionFallbackMs = 5000;
this.playWatchdogMs = 8000;
this.playWatchdogTimers = new Map();
// 静音开关
this.isMuted = false;
@@ -157,6 +163,7 @@ class AudioManager {
const begin = () => {
if (this.isInterrupted) return;
this.isInterrupted = true;
this.interruptedAt = Date.now();
this.stopAll();
this.isSequenceRunning = false;
this.sequenceQueue = [];
@@ -168,6 +175,7 @@ class AudioManager {
const end = () => {
if (!this.isInterrupted) return;
this.isInterrupted = false;
this.interruptedAt = 0;
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
void this.reloadAll();
};
@@ -350,9 +358,14 @@ class AudioManager {
const loadTimeout = setTimeout(() => {
debugLog(`音频 ${key} 加载超时`);
this.recordLoadFailure(key);
this.audioMap.delete(key);
try {
audio.destroy();
} catch (_) {}
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (callback) callback();
}, 10000);
@@ -386,7 +399,13 @@ class AudioManager {
}
this.recordLoadFailure(key);
this.audioMap.delete(key);
try {
audio.destroy();
} catch (_) {}
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (this.readyMap.get(key)) {
// 这里不要去除,不然检查进度的时候由于没有重新加载而进度卡住,等播放失败的时候会重新加载
// this.readyMap.set(key, false);
@@ -396,19 +415,14 @@ class AudioManager {
});
audio.onEnded(() => {
if (this.currentPlayingKey === key) {
this.currentPlayingKey = null;
}
this.allowPlayMap.set(key, false);
this.onAudioEnded(key);
uni.$emit('audioEnded', key);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
});
audio.onStop(() => {
if (this.currentPlayingKey === key) {
this.currentPlayingKey = null;
}
this.allowPlayMap.set(key, false);
this.finishPlayback(key);
});
this.audioMap.set(key, audio);
@@ -446,11 +460,19 @@ class AudioManager {
});
} else {
this.recordLoadFailure(key);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (callback) callback();
}
},
fail: () => {
this.recordLoadFailure(key);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
});
if (callback) callback();
},
});
@@ -487,15 +509,137 @@ class AudioManager {
this.failedLoadKeys.add(key);
}
clearPlayWatchdog(key) {
const timer = this.playWatchdogTimers.get(key);
if (timer) {
clearTimeout(timer);
this.playWatchdogTimers.delete(key);
}
}
clearAllPlayWatchdogs() {
for (const timer of this.playWatchdogTimers.values()) {
clearTimeout(timer);
}
this.playWatchdogTimers.clear();
}
startPlayWatchdog(key) {
this.clearPlayWatchdog(key);
const timer = setTimeout(() => {
if (this.currentPlayingKey !== key) return;
debugLog(`音频 ${key} 播放超时,跳过当前音频并继续队列`);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
force: true,
});
this.reloadAudioKey(key);
}, this.playWatchdogMs);
this.playWatchdogTimers.set(key, timer);
}
finishPlayback(key, { advanceSequence = false, emitEnded = false, force = false } = {}) {
const wasCurrent = this.currentPlayingKey === key;
const isSequenceCurrent =
this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key;
this.clearPlayWatchdog(key);
this.allowPlayMap.set(key, false);
if (!force && !wasCurrent && !isSequenceCurrent) return false;
if (wasCurrent) {
this.currentPlayingKey = null;
}
if (advanceSequence && isSequenceCurrent) {
this.onAudioEnded(key);
}
if (emitEnded) {
uni.$emit("audioEnded", key);
}
return true;
}
recoverFromInterruptionIfStale(force = false) {
if (!this.isInterrupted) return false;
const interruptedFor = Date.now() - (this.interruptedAt || Date.now());
if (!force && interruptedFor < this.interruptionFallbackMs) return false;
debugLog("音频中断状态超时,执行兜底恢复");
this.isInterrupted = false;
this.interruptedAt = 0;
uni.$emit(AUDIO_INTERRUPTION_END_EVENT);
void this.reloadAll();
return true;
}
recoverIfStale(expectedKey) {
if (this.recoverFromInterruptionIfStale(true)) return;
const key =
expectedKey || this.currentPlayingKey || this.sequenceQueue[this.sequenceIndex];
if (!key) {
if (this.isSequenceRunning) {
this.sequenceQueue = [];
this.sequenceIndex = 0;
this.isSequenceRunning = false;
}
return;
}
const isStaleCurrent =
this.currentPlayingKey === key ||
(this.isSequenceRunning && this.sequenceQueue[this.sequenceIndex] === key);
if (!isStaleCurrent) return;
debugLog(`音频 ${key} 等待超时,执行轻量恢复`);
const audio = this.audioMap.get(key);
if (audio) {
try {
audio.stop();
} catch (_) {}
}
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
force: true,
});
this.reloadAudioKey(key);
}
reloadAudioKey(key) {
const audio = this.audioMap.get(key);
if (audio) {
try {
audio.destroy();
} catch (_) {}
this.audioMap.delete(key);
}
this.readyMap.set(key, false);
this.retryLoadAudio(key);
}
// 重新加载音频
retryLoadAudio(key) {
this.clearPlayWatchdog(key);
const oldAudio = this.audioMap.get(key);
if (oldAudio) oldAudio.destroy();
if (oldAudio) {
try {
oldAudio.destroy();
} catch (_) {}
}
this.createAudio(key);
}
// 播放指定音频或音频数组(数组则按顺序连续播放)
play(input, interrupt = true) {
if (this.isInterrupted) {
this.recoverFromInterruptionIfStale();
}
if (this.isInterrupted) {
debugLog("音频处理中断状态,忽略播放请求");
return;
@@ -553,6 +697,9 @@ class AudioManager {
// 内部方法:播放单个 key
_playSingle(key, forceStopAll = false) {
if (this.isInterrupted) {
this.recoverFromInterruptionIfStale();
}
if (this.isInterrupted) {
debugLog(`音频处理中断状态,跳过播放: ${key}`);
return;
@@ -561,6 +708,11 @@ class AudioManager {
const now = Date.now();
if (this.lastPlayKey === key && now - this.lastPlayAt < 250) {
debugLog(`忽略快速重复播放: ${key}`);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
force: true,
});
return;
}
@@ -603,21 +755,34 @@ class AudioManager {
try {
audio.play();
} catch (err) {
this.allowPlayMap.set(key, false);
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
force: true,
});
debugLog(`音频 ${key} 播放调用失败`, err?.errMsg || err);
return;
}
this.currentPlayingKey = key;
this.lastPlayKey = key;
this.lastPlayAt = Date.now();
this.startPlayWatchdog(key);
} else {
debugLog(`音频 ${key} 不存在,尝试重新加载...`);
this.retryLoadAudio(key);
const handler = (loadedKey) => {
if (loadedKey === key) {
let loadWaitTimer = null;
const cleanup = () => {
try {
uni.$off("audioLoaded", handler);
} catch (_) {}
if (loadWaitTimer) {
clearTimeout(loadWaitTimer);
loadWaitTimer = null;
}
};
const handler = (loadedKey) => {
if (loadedKey === key) {
cleanup();
// 再次校验是否存在且就绪
const a = this.audioMap.get(key);
if (a && this.readyMap.get(key)) {
@@ -628,6 +793,7 @@ class AudioManager {
try {
uni.$on("audioLoaded", handler);
} catch (_) {}
loadWaitTimer = setTimeout(cleanup, 12000);
}
}
@@ -653,6 +819,7 @@ class AudioManager {
// 停止指定音频
stop(key) {
const audio = this.audioMap.get(key);
this.clearPlayWatchdog(key);
if (audio) {
audio.stop();
this.allowPlayMap.set(key, false);
@@ -664,6 +831,7 @@ class AudioManager {
// 停止所有音频
stopAll() {
this.clearAllPlayWatchdogs();
for (const [k, audio] of this.audioMap.entries()) {
try {
audio.stop();
@@ -737,6 +905,7 @@ class AudioManager {
this.readyMap.clear();
this.failedLoadKeys.clear();
this.allowPlayMap.clear();
this.clearAllPlayWatchdogs();
this.currentPlayingKey = null;
this.sequenceQueue = [];
this.sequenceIndex = 0;
+12 -4
View File
@@ -456,23 +456,29 @@ export const generateShareImage = async (canvasId, data) => {
// 2D 即时绘制,无需 ctx.draw()
} catch (e) {
console.error("generateShareImage 绘制失败:", e);
throw e;
}
};
// 顶部导入与工具方法
async function getCanvas2DContext(canvasId, targetWidth, targetHeight) {
return new Promise((resolve) => {
return new Promise((resolve, reject) => {
const query = uni.createSelectorQuery();
query
.select(`#${canvasId}`)
.fields({ node: true, size: true })
.exec((res) => {
const { node: canvas } = res[0] || {};
const canvasInfo = res && res[0];
const { node: canvas } = canvasInfo || {};
if (!canvas || typeof canvas.getContext !== "function") {
reject(new Error(`canvas ${canvasId} not found`));
return;
}
const ctx = canvas.getContext("2d");
const dpr = uni.getSystemInfoSync().pixelRatio || 1;
const w = targetWidth || res[0].width;
const h = targetHeight || res[0].height;
const w = targetWidth || canvasInfo.width;
const h = targetHeight || canvasInfo.height;
canvas.width = w * dpr;
canvas.height = h * dpr;
@@ -561,6 +567,7 @@ export const sharePointData = async (canvasId, data) => {
// 2D 即时绘制,无需 ctx.draw()
} catch (e) {
console.error("generateShareImage 绘制失败:", e);
throw e;
}
};
@@ -778,6 +785,7 @@ export async function sharePractiseData(canvasId, type, user, data) {
// 2D 模式下无需 ctx.draw()
} catch (err) {
console.log(err);
throw err;
}
}
+6
View File
@@ -57,6 +57,12 @@ const props = defineProps({
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
mode="widthFix"
/>
<image
class="bg-image"
v-if="type === 10"
src="https://static.shelingxingqiu.com/shootmini/static/vip/vip-bg.png"
mode="widthFix"
/>
<view class="bg-overlay" v-if="type === 0"></view>
</view>
</template>
+1 -1
View File
@@ -8,7 +8,7 @@ const tabs = [
function handleTabClick(index) {
if (index === 0) {
uni.navigateTo({
url: "/pages/be-vip",
url: "/pages/member/be-vip",
});
}
if (index === 1) {
+19 -10
View File
@@ -18,12 +18,14 @@ const props = defineProps({
},
});
const loading = ref(false);
const navigating = ref(false);
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => {
navigating.value = false;
if (user.value.id && getToken()) {
setTimeout(async () => {
const state = await getUserGameState();
@@ -45,28 +47,35 @@ watch(
}
);
const navigateOnce = (url) =>
new Promise((resolve, reject) => {
navigating.value = true;
uni.navigateTo({
url,
success: resolve,
fail: (error) => {
navigating.value = false;
reject(error);
},
});
});
const onClick = debounce(async () => {
if (loading.value) return;
if (loading.value || navigating.value) return;
try {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await uni.$checkAudio();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle/index?battleId=${result.matchId}`,
});
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
}
return;
}
if (game.value.roomID) {
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + game.value.roomID,
});
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
} else {
updateGame(false, "");
}
+46 -4
View File
@@ -27,6 +27,14 @@ defineProps({
default: true,
},
});
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
@@ -51,7 +59,16 @@ defineProps({
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<text class="player-name">{{ player.name }}</text>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 1"
@@ -70,7 +87,16 @@ defineProps({
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<text class="player-name">{{ player.name }}</text>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 2"
@@ -105,7 +131,16 @@ defineProps({
:size="40"
:rank="showRank ? index + 1 : 0"
/>
<text class="player-name">{{ player.name }}</text>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
</view>
</scroll-view>
@@ -172,7 +207,7 @@ defineProps({
justify-content: center;
color: #fff9;
font-size: 12px;
padding-top: 7px;
/* padding-top: 7px; */
flex: 0 0 auto;
}
.player-name {
@@ -183,6 +218,13 @@ defineProps({
text-overflow: ellipsis;
text-align: center;
}
view.player-name {
justify-content: center;
}
.player-name .member-nickname__text,
.player-name .member-nickname__shine {
font-size: 12px;
}
.left-winner-badge {
position: absolute;
width: 50px;
+27 -2
View File
@@ -1,4 +1,5 @@
<script setup>
import { computed } from "vue";
import AppBackground from "@/components/AppBackground.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -8,6 +9,9 @@ import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
const props = defineProps({
show: {
type: Boolean,
@@ -35,7 +39,21 @@ const props = defineProps({
<view>
<Avatar :src="user.avatar" :rankLvl="user.rankLvl" :size="45" />
<view>
<text>{{ user.nickName }}</text>
<view
v-if="isVip || isSVip"
:class="[
'bow-data-user-name',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text v-else>{{ user.nickName }}</text>
<text>{{ user.lvlName }}</text>
</view>
</view>
@@ -44,7 +62,7 @@ const props = defineProps({
</view>
</view>
<view :style="{ width: '100%', marginBottom: '20px' }">
<BowTarget :scores="arrows" />
<BowTarget :scores="arrows" :isSvip="isSVip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
@@ -95,6 +113,13 @@ const props = defineProps({
margin-left: 10px;
color: #fff;
}
.bow-data-user-name {
max-width: 300rpx;
}
.bow-data-user-name .member-nickname__text,
.bow-data-user-name .member-nickname__shine {
max-width: 300rpx;
}
.header > view:first-child > view:last-child > text:last-child {
font-size: 10px;
background-color: #5f51ff;
+400
View File
@@ -0,0 +1,400 @@
<script setup>
import { computed, onBeforeUnmount, ref, watch } from "vue";
const props = defineProps({
shot: {
type: Object,
default: null,
},
playKey: {
type: [String, Number],
default: "",
},
targetRadius: {
type: Number,
default: 20,
},
targetWidth: {
type: Number,
default: 0,
},
targetHeight: {
type: Number,
default: 0,
},
hitOffsetPx: {
type: Number,
default: 0,
},
});
const emit = defineEmits(["complete", "impact"]);
const phase = ref("idle");
const activePlayKey = ref("");
const animationKey = ref("");
const impactEmitted = ref(false);
const activeShot = ref(null);
let timers = [];
const isActive = computed(() => phase.value !== "idle");
const ARROW_IMPACT_MS = 340;
const COMPLETE_FALLBACK_MS = 980;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const safeTargetSize = computed(() => {
const width = Number(props.targetWidth);
const height = Number(props.targetHeight);
return {
width: Number.isFinite(width) && width > 0 ? width : 0,
height: Number.isFinite(height) && height > 0 ? height : 0,
};
});
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
return Number.isFinite(x) && Number.isFinite(y);
}
const effectiveShot = computed(() => activeShot.value || props.shot);
const shotPoint = computed(() => {
const x = Number(effectiveShot.value?.x);
const y = Number(effectiveShot.value?.y);
return {
x: Number.isFinite(x) ? x : 0,
y: Number.isFinite(y) ? y : 0,
};
});
const pointDirection = computed(() => {
const point = shotPoint.value;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
});
const hitOffset = computed(() => {
const offset = Number(props.hitOffsetPx);
const safeOffset = Number.isFinite(offset) && offset > 0 ? offset : 0;
const direction = pointDirection.value;
return {
x: direction ? direction.x * safeOffset : 0,
y: direction ? -direction.y * safeOffset : 0,
};
});
const hitPercent = computed(() => {
const point = shotPoint.value;
const radius = safeTargetRadius.value;
const diameter = radius * 2;
return {
left: ((point.x + radius) / diameter) * 100,
top: ((radius - point.y) / diameter) * 100,
};
});
const arrowAngle = computed(() => {
const size = safeTargetSize.value;
if (!size.width || !size.height) {
const dx = hitPercent.value.left - 50;
const dy = 114 - hitPercent.value.top;
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, fallbackAngle));
}
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
const dx = endX - startX;
const dy = startY - endY;
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
return Math.max(-18, Math.min(18, angle));
});
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
const crackStyle = computed(() => ({
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
}));
function getTargetTranslate(percent) {
const absPercent = Math.abs(percent);
const operator = percent >= 0 ? "-" : "+";
return `calc(${percent}vw ${operator} ${absPercent * 0.5}px)`;
}
const arrowMoveStyle = computed(() => {
const size = safeTargetSize.value;
let x = getTargetTranslate(hitPercent.value.left - 50);
let y = getTargetTranslate(hitPercent.value.top - 114);
if (size.width && size.height) {
const startX = size.width * 0.5;
const startY = size.height * 1.14;
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
x = `${endX - startX}px`;
y = `${endY - startY}px`;
}
return {
"--shot-tx": x,
"--shot-ty": y,
"--shot-angle": `${arrowAngle.value}deg`,
};
});
function clearTimers() {
timers.forEach((timer) => clearTimeout(timer));
timers = [];
}
function queueTimer(callback, delay) {
const timer = setTimeout(callback, delay);
timers.push(timer);
}
function emitImpactOnce(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey || impactEmitted.value) return;
impactEmitted.value = true;
emit("impact");
}
function finish(playKey) {
if (phase.value === "idle" || activePlayKey.value !== playKey) return;
clearTimers();
phase.value = "idle";
activePlayKey.value = "";
activeShot.value = null;
emit("complete", playKey);
}
function play() {
if (!props.playKey || !props.shot || !props.shot.ring || !hasShotPoint(props.shot)) {
return;
}
clearTimers();
activePlayKey.value = props.playKey;
animationKey.value = `${props.playKey}`;
impactEmitted.value = false;
activeShot.value = { ...props.shot };
phase.value = "playing";
queueTimer(() => {
emitImpactOnce(activePlayKey.value);
}, ARROW_IMPACT_MS);
queueTimer(() => {
finish(activePlayKey.value);
}, COMPLETE_FALLBACK_MS);
}
function handleArrowAnimationEnd() {
emitImpactOnce(activePlayKey.value);
}
function handleCrackAnimationEnd() {
finish(activePlayKey.value);
}
watch(
() => props.playKey,
() => {
play();
},
{ immediate: true }
);
onBeforeUnmount(() => {
clearTimers();
});
</script>
<template>
<view
v-show="isActive"
:class="['shot-effect', `shot-effect--${phase}`]"
:style="arrowMoveStyle"
>
<view
:key="`arrow-${animationKey}`"
class="shot-arrow-track"
@animationend="handleArrowAnimationEnd"
>
<image
class="shot-arrow"
src="../static/vip/svip-jian.png"
mode="heightFix"
/>
</view>
<view
:key="`flash-${animationKey}`"
class="shot-flash"
:style="crackStyle"
></view>
<view
:key="`crack-anchor-${animationKey}`"
class="shot-crack-anchor"
:style="crackStyle"
>
<image
:key="`crack-${animationKey}`"
class="shot-crack"
src="../static/vip/svip-lie.png"
mode="aspectFit"
@animationend="handleCrackAnimationEnd"
/>
</view>
</view>
</template>
<style scoped lang="scss">
.shot-effect {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 9999;
pointer-events: none;
overflow: visible;
transform: translateZ(0);
}
.shot-arrow-track {
position: absolute;
left: 50%;
top: 114%;
width: 0;
height: 0;
opacity: 0;
transform: translate3d(0, 0, 0);
animation: none;
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-arrow {
position: absolute;
width: 248rpx;
height: 1186rpx;
left: 0;
top: 0;
opacity: 1;
transform-origin: 44.35% 3.04%;
transform: translate(-44.35%, -3.04%) rotate(var(--shot-angle));
backface-visibility: hidden;
will-change: transform;
}
.shot-effect--playing .shot-arrow-track {
animation: shot-arrow-fly 0.38s cubic-bezier(0.68, 0, 0.9, 0.62) forwards;
}
.shot-flash,
.shot-crack-anchor {
position: absolute;
transform: translate(-50%, -50%);
backface-visibility: hidden;
will-change: transform, opacity;
}
.shot-flash {
width: 86rpx;
height: 86rpx;
border-radius: 50%;
border: 3rpx solid rgba(255, 236, 166, 0.9);
opacity: 0;
animation: none;
}
.shot-crack-anchor {
width: 750rpx;
height: 750rpx;
}
.shot-crack {
width: 100%;
height: 100%;
opacity: 0;
transform-origin: center center;
animation: none;
will-change: transform, opacity;
}
.shot-effect--playing .shot-flash {
animation: shot-flash 0.42s ease-out 0.32s forwards;
}
.shot-effect--playing .shot-crack {
animation: shot-crack-hit 0.52s ease-out 0.34s forwards;
}
@keyframes shot-arrow-fly {
0% {
opacity: 1;
transform: translate3d(0, 0, 0);
}
86% {
opacity: 1;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
100% {
opacity: 0;
transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
}
}
@keyframes shot-flash {
0% {
opacity: 0.95;
transform: translate(-50%, -50%) scale(0.2);
}
100% {
opacity: 0;
transform: translate(-50%, -50%) scale(1.9);
}
}
@keyframes shot-crack-hit {
0% {
opacity: 0;
transform: scale(0.55);
}
28% {
opacity: 1;
transform: scale(1.08);
}
56% {
opacity: 1;
transform: scale(1);
}
100% {
opacity: 0;
transform: scale(1.18);
}
}
</style>
+418 -69
View File
@@ -1,6 +1,15 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import {
ref,
watch,
onMounted,
onBeforeUnmount,
computed,
nextTick,
getCurrentInstance,
} from "vue";
import PointSwitcher from "@/components/PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
@@ -26,6 +35,10 @@ const props = defineProps({
type: Array,
default: () => [],
},
isSvip: {
type: Boolean,
default: false,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
@@ -34,59 +47,295 @@ const props = defineProps({
type: Boolean,
default: false,
},
targetRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
});
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
latestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
function buildShotEffectKey(team, shot, index) {
return [
team,
index,
shot?.playerId ?? "",
shot?.x ?? "",
shot?.y ?? "",
shot?.ring ?? "",
shot?.ringX ? 1 : 0,
].join("-");
}
function hasShotPoint(shot) {
const x = Number(shot?.x);
const y = Number(shot?.y);
return Number.isFinite(x) && Number.isFinite(y);
}
function shouldPlayShotEffect(shot) {
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
}
function clearTipTimer() {
if (timer.value) {
clearTimeout(timer.value);
timer.value = null;
}
}
function showShotTip(team, shot) {
clearTipTimer();
if (team === "red") {
latestOne.value = shot;
timer.value = setTimeout(() => {
latestOne.value = null;
timer.value = null;
}, 1000);
return;
}
bluelatestOne.value = shot;
timer.value = setTimeout(() => {
bluelatestOne.value = null;
timer.value = null;
}, 1000);
}
function triggerShotEffect(team, shot, index) {
const key = buildShotEffectKey(team, shot, index);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
if (team === "red") {
latestOne.value = null;
hiddenRedLatestKey.value = key;
} else {
bluelatestOne.value = null;
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const { team, shot } = shotEffect.value;
if (team === "red") hiddenRedLatestKey.value = "";
if (team === "blue") hiddenBlueLatestKey.value = "";
shotEffect.value = null;
showShotTip(team, shot);
}
function shakeTarget() {
targetShaking.value = false;
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
nextTick(() => {
targetShaking.value = true;
shakeTimer.value = setTimeout(() => {
targetShaking.value = false;
shakeTimer.value = null;
}, 260);
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
});
}
function handleWindowResize() {
updateTargetSize();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
}
watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen === oldLen + 1) {
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("red", latestShot, newLen - 1);
} else {
showShotTip("red", latestShot);
}
return;
}
if (newLen < oldLen) {
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen === oldLen + 1) {
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
triggerShotEffect("blue", latestShot, newLen - 1);
} else {
showShotTip("blue", latestShot);
}
return;
}
if (newLen < oldLen) {
bluelatestOne.value = null;
}, 1000);
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
function calcRealX(num, offset = 3.4) {
const len = 20.4 + num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function calcRealY(num, offset = 3.4) {
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getSvipHitBgStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
@@ -135,6 +384,8 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
@@ -146,12 +397,17 @@ onBeforeUnmount(() => {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
});
</script>
<template>
<view class="container">
<view :class="['container', { 'container--effecting': shotEffect }]">
<view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
@@ -159,7 +415,7 @@ onBeforeUnmount(() => {
totalRound
}}</text>
</view>
<view class="target">
<view :class="['target', { 'target--shake': targetShaking }]">
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../static/dot-circle.png" mode="widthFix" />
@@ -169,20 +425,14 @@ onBeforeUnmount(() => {
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
}"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
}"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
@@ -193,52 +443,68 @@ onBeforeUnmount(() => {
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
}"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
}"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideRedHit(index)"
class="svip-hit-bg"
src="../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0"
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideBlueHit(index)"
class="svip-hit-bg"
src="../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0"
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<BowShotEffect
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="../static/bow-target.png" mode="widthFix" />
</view>
<view class="footer">
@@ -260,13 +526,22 @@ onBeforeUnmount(() => {
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
z-index: 3;
}
.container--effecting {
z-index: 10000;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: -1;
z-index: 1;
pointer-events: none;
transform-origin: center center;
}
.target--shake {
animation: target-shake 0.26s ease-out;
}
.e-value {
position: absolute;
@@ -292,31 +567,55 @@ onBeforeUnmount(() => {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.target > image:last-child {
width: 100%;
height: 100%;
}
.svip-hit-bg {
position: absolute;
width: 48rpx;
height: 48rpx;
z-index: 1;
pointer-events: none;
transform-origin: center center;
animation: svip-hit-xuan 1.2s linear infinite;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 1;
z-index: 2;
color: #fff;
transition: all 0.3s ease;
}
.s-point {
width: 4px;
height: 4px;
min-width: 4px;
min-height: 4px;
transition: transform 0.2s ease, opacity 0.2s ease;
box-sizing: border-box;
}
.b-point {
width: 10px;
height: 10px;
min-width: 10px;
min-height: 10px;
border: 1px solid #fff;
z-index: 1;
box-sizing: border-box;
z-index: 2;
display: flex;
justify-content: center;
align-items: center;
@@ -332,6 +631,56 @@ onBeforeUnmount(() => {
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes svip-hit-xuan {
0% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
}
50% {
opacity: 1;
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
}
100% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
}
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
@keyframes target-shake {
0% {
transform: translate(0, 0);
}
14% {
transform: translate(-20rpx, 8rpx);
}
28% {
transform: translate(16rpx, -8rpx);
}
44% {
transform: translate(-12rpx, 6rpx);
}
64% {
transform: translate(8rpx, -4rpx);
}
82% {
transform: translate(-4rpx, 2rpx);
}
100% {
transform: translate(0, 0);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
+5
View File
@@ -41,6 +41,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
},
showBottom: {
type: Boolean,
default: true,
@@ -155,6 +159,7 @@ const goCalibration = async () => {
:title="title"
:onBack="onBack"
:whiteBackArrow="whiteBackArrow"
:titleStyle="titleStyle"
/>
<BackToGame v-if="showBackToGame" />
<scroll-view
+33 -9
View File
@@ -26,6 +26,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
titleStyle: {
type: [String, Object, Array],
default: () => ({}),
},
});
const onClick = () => {
@@ -55,6 +59,9 @@ const signin = () => {
}
};
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && user.value.sVip !== true);
const loading = ref(false);
const pointBook = ref(null);
const heat = ref(0);
@@ -115,7 +122,9 @@ onBeforeUnmount(() => {
mode="widthFix"
/>
</view>
<view :style="{ color: whiteBackArrow ? '#fff' : '#000' }">
<view
:style="[{ color: whiteBackArrow ? '#fff' : '#000' }, titleStyle]"
>
<view
v-if="currentPage === 'pages/point-book'"
class="user-header"
@@ -128,7 +137,21 @@ onBeforeUnmount(() => {
:size="40"
borderColor="#333"
/>
<text class="truncate">{{ user.nickName }}</text>
<view
v-if="isVip || isSVip"
:class="[
'point-book-user-name',
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">
{{ user.nickName }}
</text>
</view>
<text v-else class="truncate">{{ user.nickName }}</text>
<image
v-if="heat"
:src="`../static/hot${heat}.png`"
@@ -142,8 +165,8 @@ onBeforeUnmount(() => {
</view>
<block
v-if="
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
"
>
<text>{{ title }}</text>
@@ -151,12 +174,12 @@ onBeforeUnmount(() => {
<block
v-if="
title &&
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
"
>
<view class="first-try-steps">
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text>
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
<text>-</text>
<text :class="title === '-感知距离' ? 'current-step' : ''"
>感知距离</text
@@ -285,7 +308,8 @@ onBeforeUnmount(() => {
width: 36rpx;
height: 36rpx;
}
.user-header > text:nth-child(2) {
.user-header > text:nth-child(2),
.user-header > .point-book-user-name {
font-weight: 500;
font-size: 30rpx;
color: #333333;
@@ -316,7 +340,7 @@ onBeforeUnmount(() => {
width: 156rpx;
height: 28rpx;
font-weight: 400;
font-size: 20rpx;
font-size: 24rpx;
color: #ffffff;
text-align: center;
line-height: 28rpx;
+234
View File
@@ -0,0 +1,234 @@
<script setup>
const props = defineProps({
show: {
type: Boolean,
default: false,
},
title: {
type: String,
default: "",
},
content: {
type: String,
default: "",
},
cancelText: {
type: String,
default: "取消",
},
confirmText: {
type: String,
default: "确定",
},
showCancel: {
type: Boolean,
default: true,
},
showConfirm: {
type: Boolean,
default: true,
},
onCancel: {
type: Function,
default: null,
},
onConfirm: {
type: Function,
default: null,
},
});
const handleCancel = () => {
props.onCancel?.();
};
const handleConfirm = () => {
props.onConfirm?.();
};
</script>
<template>
<view class="modal-mask" :style="{ display: show ? 'flex' : 'none' }">
<view class="modal-wrap scale-in">
<image
class="dialog-light"
src="../static/common/dialog-light.png"
mode="widthFix"
/>
<image
class="dialog-icon"
src="../static/common/dialog-icon.png"
mode="widthFix"
/>
<view class="dialog-panel">
<image
class="dialog-bg"
src="../static/common/dialog-bg.png"
mode="scaleToFill"
/>
<view class="dialog-content">
<slot>
<text v-if="title" class="dialog-title">{{ title }}</text>
<text v-if="content" class="dialog-text">{{ content }}</text>
</slot>
</view>
<view
v-if="showCancel || showConfirm"
class="dialog-actions"
:class="{ single: !(showCancel && showConfirm) }"
>
<view
v-if="showCancel"
class="dialog-button cancel"
@click="handleCancel"
>
<text>{{ cancelText }}</text>
</view>
<view
v-if="showConfirm"
class="dialog-button confirm"
@click="handleConfirm"
>
<text>{{ confirmText }}</text>
</view>
</view>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.modal-mask {
width: 100vw;
height: 100vh;
position: fixed;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.62);
justify-content: center;
align-items: center;
z-index: 999;
}
.modal-wrap {
position: relative;
display: flex;
width: 549rpx;
min-height: 318rpx;;
padding-top: 168rpx;
justify-content: flex-start;
align-items: center;
}
.dialog-light {
position: absolute;
top: 0;
left: 50%;
width: 520rpx;
z-index: 1;
transform-origin: center center;
animation: rotateLight 8s linear infinite;
}
.dialog-icon {
position: absolute;
top: 70rpx;
left: 50%;
width: 250rpx;
z-index: 5;
transform: translateX(-50%);
}
.dialog-panel {
position: relative;
width: 100%;
min-height: 318rpx;
padding: 98rpx 36rpx 40rpx 36rpx;
box-sizing: border-box;
z-index: 3;
border-radius: 24rpx;
border: 2rpx solid rgba(249, 213, 161, 0.5);
overflow: hidden;
}
.dialog-bg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
border-radius: 24rpx;
}
.dialog-content {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
align-items: center;
color: #fff;
text-align: center;
}
.dialog-title {
font-size: 28rpx;
font-weight: 700;
line-height: 40rpx;
}
.dialog-text {
margin-top: 10rpx;
font-size: 26rpx;
line-height: 36rpx;
white-space: pre-wrap;
}
.dialog-actions {
position: relative;
z-index: 1;
display: flex;
margin-top: 50rpx;
justify-content: space-between;
align-items: center;
gap: 20rpx;
}
.dialog-actions.single {
justify-content: center;
}
.dialog-button {
display: flex;
width: 232rpx;
height: 70rpx;
line-height: 70rpx;
border-radius: 44rpx;
justify-content: center;
align-items: center;
font-size: 26rpx;
font-weight: 500;
}
.dialog-button.cancel {
color: #fff;
background-color: rgba(255,255,255,0.2);
}
.dialog-button.confirm {
color: #000000;
background-color: #ffda3f;
}
@keyframes rotateLight {
from {
transform: translateX(-50%) rotate(0deg);
}
to {
transform: translateX(-50%) rotate(360deg);
}
}
</style>
+36 -3
View File
@@ -1,5 +1,10 @@
<script setup>
import { computed } from "vue";
import { getDeviceBatteryAPI } from "@/apis";
const OTA_MIN_BATTERY = 50;
const OTA_LOW_BATTERY_TEXT = "电量不足 50%,暂不支持 OTA 升级";
const OTA_OFFLINE_TEXT = "请先开启智能弓";
const props = defineProps({
visible: {
@@ -42,6 +47,32 @@ const isSuccess = computed(() => props.state === "update_success");
const isFailure = computed(() => props.state === "update_failure");
// Clamp progress to keep the progress bar width within its container.
const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.progress) || 0)));
// 点击立即更新前先校验设备在线状态,再校验设备电量。
const handleUpdateClick = async () => {
try {
const deviceStatus = await getDeviceBatteryAPI();
if (deviceStatus?.online !== true) {
uni.showToast({
title: OTA_OFFLINE_TEXT,
icon: "none",
});
return;
}
if (Number(deviceStatus?.battery) <= OTA_MIN_BATTERY) {
uni.showToast({
title: OTA_LOW_BATTERY_TEXT,
icon: "none",
});
return;
}
} catch (err) {
emit("update");
return;
}
emit("update");
};
</script>
<template>
@@ -91,7 +122,7 @@ const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.prog
<block v-if="isNewVersion">
<image src="../static/ota/new-ver.png" mode="aspectFit" class="new-ver-img" />
<view v-if="version" class="version-tag-wrap">
<image src="../static/ota/ota-ver.png" mode="aspectFill" class="version-tag-bg-img" />
<image src="../static/ota/ota-ver.png" mode="aspectFit" class="version-tag-bg-img" />
<text class="version-tag">{{ version }}</text>
</view>
<!-- 副标题新版本将优化智能弓体验离下方详情 12rpx -->
@@ -99,7 +130,7 @@ const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.prog
<!-- 详细说明升级前请确保... -->
<text v-if="changelog" class="changelog-text">{{ changelog }}</text>
<view class="btn-group">
<view class="primary-btn" @click="emit('update')">
<view class="primary-btn" @click="handleUpdateClick">
<text class="primary-btn-text">立即更新</text>
</view>
<text v-if="!forceUpdate" class="skip-text" @click="emit('skip')">暂不更新</text>
@@ -146,7 +177,7 @@ const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.prog
<!-- 关闭按钮仅新版本状态非强制更新时位于弹窗下方 -->
<view
v-if="isNewVersion && !forceUpdate"
v-if="(isNewVersion || isFailure) && !forceUpdate"
class="ota-close-below"
@click="emit('close')"
>
@@ -270,6 +301,8 @@ const progressValue = computed(() => Math.min(100, Math.max(0, Number(props.prog
display: flex;
align-items: center;
justify-content: center;
width: 116rpx;
height: 44rpx;
/* 离标题图 -10rpx,左边距 50rpx,离下方副标题 22rpx */
margin-top: -10rpx;
margin-left: 50rpx;
+33 -8
View File
@@ -15,6 +15,19 @@ const props = defineProps({
});
const rowCount = new Array(6).fill(0);
const getRingText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX && arrow.ring) return "X环";
return arrow.ring ? `${arrow.ring}` : "-";
};
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
</script>
<template>
@@ -31,27 +44,32 @@ const rowCount = new Array(6).fill(0);
mode="widthFix"
/>
<image :src="player.avatar || '../static/user-icon.png'" mode="widthFix" />
<text>{{ player.name }}</text>
<view
v-if="isMember(player)"
:class="['player-score-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else>{{ player.name }}</text>
<view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
scores[0] && scores[0][index] ? `${scores[0][index].ring}` : "-"
}}</text>
<text>{{ getRingText(scores[0]?.[index]) }}</text>
</view>
</view>
<view>
<view v-for="(_, index) in rowCount" :key="index">
<text>{{
scores[1] && scores[1][index] ? `${scores[1][index].ring}` : "-"
}}</text>
<text>{{ getRingText(scores[1]?.[index]) }}</text>
</view>
</view>
</view>
<text
>{{
scores
.map((s) => s.reduce((last, next) => last + next.ring, 0))
.map((s) => (s || []).reduce((last, next) => last + next.ring, 0))
.reduce((last, next) => last + next, 0)
}}</text
>
@@ -96,6 +114,13 @@ const rowCount = new Array(6).fill(0);
text-overflow: ellipsis;
width: 20%;
}
.player-score-name {
width: 20%;
}
.player-score-name .member-nickname__text,
.player-score-name .member-nickname__shine {
font-size: 14px;
}
.container > view:nth-child(4) {
display: flex;
flex-direction: column;
+24 -1
View File
@@ -22,6 +22,15 @@ const props = defineProps({
const like = ref(props.data.ifLike);
const likeCount = ref(props.data.likeTotal || 0);
const isMember = (data = {}) => data.vip === true || data.sVip === true;
const getMemberNicknameClass = (data = {}) => [
"point-rank-name",
"member-nickname",
data.vip === true && data.sVip !== true ? "member-nickname--vip" : "",
data.sVip === true ? "member-nickname--svip" : "",
];
watch(
() => props.data,
(newVal) => {
@@ -53,7 +62,13 @@ const onClick = async () => {
<view>
<Avatar :src="data.avatar || '../static/user-icon.png'" :size="36" />
<view>
<text class="truncate">{{ data.name }}</text>
<view v-if="isMember(data)" :class="getMemberNicknameClass(data)">
<text class="member-nickname__text">{{ data.name }}</text>
<text v-if="data.sVip === true" class="member-nickname__shine">
{{ data.name }}
</text>
</view>
<text v-else class="truncate">{{ data.name }}</text>
<view>
<text>{{ data.totalDay }}</text>
<view />
@@ -118,6 +133,14 @@ const onClick = async () => {
color: #333333;
margin-bottom: 5rpx;
}
.rank-item > view:nth-child(2) > view:last-child > .point-rank-name {
width: 200rpx;
margin-bottom: 5rpx;
}
.point-rank-name .member-nickname__text,
.point-rank-name .member-nickname__shine {
font-size: 28rpx;
}
.rank-item > view:nth-child(2) > view:last-child > view {
display: flex;
align-items: center;
+8 -2
View File
@@ -70,6 +70,11 @@ const arrows = computed(() => {
});
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
const openCoachComment = () => {
if (!isMember.value) return;
showComment.value = true;
};
</script>
<template>
@@ -112,9 +117,10 @@ const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
:onClick="onClickShare"
/>
<IconButton
v-if="isMember"
name="教练点评"
src="../static/review.png"
:onClick="() => (showComment = true)"
:onClick="openCoachComment"
/>
</block>
<SButton
@@ -137,7 +143,7 @@ const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
}}</text
>环的成绩所有箭支上靶后的平均点间距为<text
:style="{ color: '#fed847' }"
>{{ Number((result.average_distance || 0).toFixed(2)) }}</text
>{{ Number((result?.interpretation?.spreadStability || 0).toFixed(2)) }}</text
>{{
result.spreadEvaluation === "Dispersed"
? "还需要持续改进哦~"
+6 -1
View File
@@ -38,6 +38,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
halfRest: {
type: Boolean,
default: false,
},
onStop: {
type: Function,
default: () => {},
@@ -136,8 +140,9 @@ const updateSound = () => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
const audioKey = props.melee && (halfTime.value || props.halfRest) ? "下半场开始" : "比赛开始";
halfTime.value = false;
audioManager.play("比赛开始");
audioManager.play(audioKey);
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
+22 -8
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref } from "vue";
import { ref, watch } from "vue";
import { onShow } from "@dcloudio/uni-app";
import SModal from "@/components/SModal.vue";
import Avatar from "@/components/Avatar.vue";
@@ -16,7 +16,7 @@ import {
import useStore from "@/store";
const store = useStore();
const { updateUser, updateDevice, updateOnline } = store;
const { updateUser, updateDevice, updateOnline, clearDevice } = store;
const props = defineProps({
show: {
@@ -60,6 +60,21 @@ function onNicknameChange(e) {
nickName.value = e.detail.value;
}
const resetForm = () => {
loading.value = false;
agree.value = false;
phone.value = "";
avatarUrl.value = "";
nickName.value = "";
};
watch(
() => props.show,
(show) => {
if (show) resetForm();
}
);
const handleLogin = async () => {
if (loading.value) return;
if (!phone.value) {
@@ -107,6 +122,8 @@ async function doLogin() {
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
} else {
clearDevice();
}
props.onClose();
} catch (error) {
@@ -137,11 +154,7 @@ const openPrivacyLink = () => {
};
onShow(() => {
loading.value = false;
agree.value = false;
phone.value = "";
avatarUrl.value = "";
nickName.value = "";
resetForm();
});
</script>
@@ -187,10 +200,11 @@ onShow(() => {
<text :style="{ color: noBg ? '#666' : '#fff' }">昵称:</text>
<input
type="nickname"
:value="nickName"
placeholder="请输入昵称"
:placeholder-style="`color: ${noBg ? '#666' : '#fff9'} `"
@input="onNicknameChange"
@change="onNicknameChange"
@blur="onNicknameBlur"
:style="{ color: noBg ? '#333' : '#fff' }"
/>
</view>
+14 -3
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
interval: {
@@ -14,13 +14,24 @@ const props = defineProps({
type: Array,
default: () => [],
},
current: {
type: Number,
default: 0,
},
onChange: {
type: Function,
default: (index) => {},
},
});
const currentIndex = ref(0);
const currentIndex = ref(props.current);
watch(
() => props.current,
(index) => {
currentIndex.value = index;
}
);
const handleChange = (e) => {
currentIndex.value = e.detail.current;
@@ -75,7 +86,7 @@ const handleChange = (e) => {
.dots {
position: absolute;
bottom: 5%;
bottom: 2%;
left: 50%;
transform: translateX(-50%);
display: flex;
+20 -6
View File
@@ -19,6 +19,8 @@ const nextLvlPoints = ref(0);
const containerWidth = computed(() =>
props.showRank ? "72%" : "calc(100% - 15px)"
);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const toUserPage = () => {
// 获取当前页面路径
const pages = getCurrentPages();
@@ -69,7 +71,18 @@ watch(
/>
<view class="user-details" @click="toUserPage">
<view class="user-name">
<text>{{ user.nickName }}</text>
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
<image
class="user-name-image"
src="../static/vip1.png"
@@ -148,12 +161,13 @@ watch(
margin-bottom: 5px;
}
.user-name > text:first-child {
font-size: 13px;
.user-name .member-nickname {
max-width: 180rpx;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.user-name .member-nickname__text,
.user-name .member-nickname__shine {
font-size: 13px;
}
.user-name-image {
+10 -4
View File
@@ -70,13 +70,19 @@
"path": "pages/user"
},
{
"path": "pages/orders"
"path": "pages/member/orders"
},
{
"path": "pages/order-detail"
"path": "pages/member/order-detail"
},
{
"path": "pages/be-vip"
"path": "pages/member/be-vip"
},
{
"path": "pages/member/vip-intro"
},
{
"path": "pages/member/agreement"
},
{
"path": "pages/grade-intro"
@@ -112,7 +118,7 @@
"path": "pages/match-detail"
},
{
"path": "pages/team-bow-data"
"path": "pages/team-battle/team-bow-data"
},
{
"path": "pages/melee-bow-data"
+30
View File
@@ -7,6 +7,7 @@ import GuideTwo from "@/components/GuideTwo.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import {
getRoomAPI,
exitRoomAPI,
@@ -14,6 +15,7 @@ import {
getReadyAPI,
kickPlayerAPI,
} from "@/apis";
import { isLimitError } from "@/util";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -56,6 +58,7 @@ const ready = ref(false);
const allReady = ref(false);
const timer = ref(null);
const goBattle = ref(false);
const showLimitModal = ref(false);
/** 从结算页返回时为 true,跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
@@ -137,7 +140,26 @@ async function refreshRoomData() {
}
const getReady = async () => {
try {
await getReadyAPI(roomNumber.value);
} catch (error) {
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
console.log("room ready error", error);
}
};
const closeLimitModal = () => {
showLimitModal.value = false;
};
const goVipPage = () => {
showLimitModal.value = false;
uni.navigateTo({
url: "/pages/member/be-vip",
});
};
const refreshMembers = (members = []) => {
@@ -456,6 +478,14 @@ onBeforeUnmount(() => {
</view>
</view>
</Container>
<ModalDialog
:show="showLimitModal"
:content="'今日约战次数已经用完\n开通会员可增加次数'"
cancelText="知道了"
confirmText="去开通"
:onCancel="closeLimitModal"
:onConfirm="goVipPage"
/>
<!-- 踢出玩家二次确认弹窗不传 onClose屏蔽 X 关闭按钮 -->
<ScreenHint :show="showKickConfirm">
<view class="kick-confirm">
-258
View File
@@ -1,258 +0,0 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import SButton from "@/components/SButton.vue";
import Signin from "@/components/Signin.vue";
import UserHeader from "@/components/UserHeader.vue";
import { createOrderAPI, getHomeData, getVIPDescAPI } from "@/apis";
import { formatTimestamp } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, config } = storeToRefs(store);
const { updateUser } = store;
const selectedVIP = ref(0);
const showModal = ref(false);
const lastDate = ref(user.value.expiredAt);
const refreshing = ref(false);
const timer = ref(null);
const richContent = ref("");
const onPay = async () => {
if (!user.value.id) {
showModal.value = true;
} else if (config.value.vipMenus[selectedVIP.value]) {
if (config.value.vipMenus[selectedVIP.value].id) {
const result = await createOrderAPI(
config.value.vipMenus[selectedVIP.value].id
);
if (!result.pay) return;
const params = result.pay.order.jsApi.params;
if (params) {
wx.requestPayment({
timeStamp: params.timeStamp, // 时间戳
nonceStr: params.nonceStr, // 随机字符串
package: params.package, // 统一下单接口返回的 prepay_id 参数值,格式:prepay_id=***
paySign: params.paySign, // 签名
signType: "RSA", // 签名类型,默认为RSA
async success(res) {
uni.showToast({
title: "支付成功",
icon: "none",
});
timer.value = setInterval(async () => {
refreshing.value = true;
const result = await getHomeData();
if (result.user.expiredAt > lastDate.value) {
refreshing.value = false;
if (result.user) updateUser(result.user);
clearInterval(timer.value);
}
}, 1000);
},
fail(res) {
console.log("pay error", res);
},
});
}
}
}
};
onMounted(async () => {
const result = await getVIPDescAPI();
richContent.value = result.describe;
});
const toOrderPage = () => {
uni.navigateTo({
url: "/pages/orders",
});
};
onBeforeUnmount(() => {
if (timer.value) clearInterval(timer.value);
});
</script>
<template>
<Container title="会员说明">
<view v-if="user.id" class="header">
<view>
<Avatar :src="user.avatar" :size="35" />
<text class="truncate">{{ user.nickName }}</text>
<image
class="user-name-image"
src="../static/vip1.png"
mode="widthFix"
/>
</view>
<block v-if="refreshing">
<image
src="../static/btn-loading.png"
mode="widthFix"
class="loading"
/>
</block>
<block v-else>
<text v-if="user.expiredAt">
{{ formatTimestamp(user.expiredAt) }} 到期
</text>
</block>
</view>
<view
class="container"
:style="{ height: !user.id ? 'calc(100% - 10px)' : 'calc(100% - 62px)' }"
>
<view class="content vip-content">
<view class="title-bar">
<view />
<text>VIP 介绍</text>
</view>
<view :style="{ marginTop: '10rpx' }">
<rich-text :nodes="richContent" />
</view>
</view>
<view class="content">
<view class="title-bar">
<view />
<text>会员续费</text>
</view>
<view class="vip-items">
<view
v-for="(item, index) in config.vipMenus || []"
:key="index"
:style="{
color: selectedVIP === index ? '#fff' : '#333333',
borderColor: selectedVIP === index ? '#FF7D57' : '#eee',
background:
selectedVIP === index
? '#FF7D57'
: 'linear-gradient(180deg, #fbfbfb 0%, #f5f5f5 100%)',
}"
@click="() => (selectedVIP = index)"
>
{{ item.name }}
</view>
</view>
</view>
<SButton :onClick="onPay">支付</SButton>
<view class="my-orders" v-if="user.id">
<view @click="toOrderPage">
<text>我的订单</text>
<image src="../static/enter-arrow-blue.png" mode="widthFix" />
</view>
</view>
<Signin :show="showModal" :onClose="() => (showModal = false)" />
</view>
</Container>
</template>
<style scoped>
.header {
width: calc(100% - 30px);
display: flex;
align-items: center;
justify-content: space-between;
color: #fff;
padding: 15px;
padding-top: 0;
font-size: 14px;
}
.header > view {
display: flex;
align-items: center;
}
.header > view > text {
margin-left: 10px;
max-width: 120px;
text-align: left;
}
.header > view > image {
margin-left: 5px;
width: 20px;
}
.header > text:nth-child(2) {
color: #fed847;
}
.container {
width: 100%;
background-color: #f5f5f5;
padding-top: 10px;
}
.content {
display: flex;
flex-direction: column;
align-items: center;
background-color: #fff;
padding: 15px;
margin-bottom: 10px;
}
.title-bar {
width: 100%;
display: flex;
align-items: center;
color: #000;
}
.title-bar > view:first-child {
width: 5px;
height: 15px;
border-radius: 10px;
background-color: #fed847;
margin-right: 10px;
}
.content > view:nth-child(2) {
font-size: 14px;
color: #333;
}
.vip-items {
width: 100%;
display: grid;
grid-template-columns: repeat(4, 23.5%);
padding: 10px;
row-gap: 5%;
column-gap: 2%;
}
.vip-items > view {
border: 1px solid #eee;
padding: 12px 0;
border-radius: 10px;
text-align: center;
font-size: 27rpx;
}
.vip-content {
max-height: 62%;
}
.vip-content > view:nth-child(2) {
overflow: auto;
}
.vip-content > view:nth-child(2)::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
.my-orders {
display: flex;
justify-content: center;
color: #39a8ff;
margin-top: 10px;
font-size: 13px;
}
.my-orders > view {
display: flex;
align-items: center;
}
.my-orders > view > image {
width: 15px;
}
.loading {
width: 20px;
height: 20px;
margin-left: 10px;
transition: all 0.3s ease;
background-blend-mode: darken;
animation: rotate 2s linear infinite;
}
</style>
+166 -36
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount } from "vue";
import { computed, ref, onMounted, onBeforeUnmount } from "vue";
import Guide from "@/components/Guide.vue";
import SButton from "@/components/SButton.vue";
import Swiper from "@/components/Swiper.vue";
@@ -18,6 +18,8 @@ import {
startPractiseAPI,
endPractiseAPI,
getPractiseAPI,
laserAimAPI,
laserCloseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
@@ -27,11 +29,13 @@ import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const scores = ref([]);
const isSvip = ref(false);
const step = ref(0);
const total = 12;
const stepButtonTexts = [
"开始",
"进入下一个任务",
"我已校准",
"进入下一个任务",
"我准备好了,开始",
"",
@@ -43,8 +47,12 @@ const practiseResult = ref({});
const btnDisabled = ref(false);
const practiseId = ref("");
const showGuide = ref(false);
const laserActive = ref(false);
const guideSwiperIndex = ref(0);
const sharing = ref(false);
const guideImages = [
"https://static.shelingxingqiu.com/shootmini/static/target.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwdpgwt9e6du.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wvv9sw4zioqk.png",
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0ww3khaycallu.png",
@@ -54,10 +62,45 @@ const guideImages = [
"https://static.shelingxingqiu.com/attachment/2026-02-08/dg9ev0wwr6hfjhyfn5.png",
];
const calibrationGuides = [
{
title: "箭头面向靶子",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5wscg7hrfo.png",
},
{
title: "摆出拉弓姿势",
src: "https://static.shelingxingqiu.com/attachment/2025-10-30/ddv9p5fk5b7ljrhx3o.png",
},
{
title: "调整瞄准器",
src: "https://static.shelingxingqiu.com/attachment/2025-10-29/dduexjgrcxf9wjaiv4.png",
},
];
const onSwiperIndexChange = (index) => {
if (index + 1 === guideImages.length) {
showGuide.value = true;
}
guideSwiperIndex.value = index;
showGuide.value = index + 1 === guideImages.length;
};
const isGuideLastImage = computed(
() => guideSwiperIndex.value + 1 === guideImages.length
);
const currentStepButtonText = computed(() => {
if (step.value === 1 && isGuideLastImage.value) return "去校准智能弓";
return stepButtonTexts[step.value];
});
const openCalibrationLaser = async () => {
if (laserActive.value) return;
await laserAimAPI();
laserActive.value = true;
};
const closeCalibrationLaser = async () => {
if (!laserActive.value) return;
await laserCloseAPI();
laserActive.value = false;
};
const createPractise = async (arrows) => {
@@ -72,10 +115,11 @@ const onOver = async () => {
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
isSvip.value = msg.sVip === true;
scores.value = msg.details;
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
} else if (msg.type === MESSAGETYPESV2.TestDistance) {
} else if (msg.type === MESSAGETYPESV2.TestDistance && step.value === 3) {
if (msg.shootData.distance / 100 >= 5) {
audioManager.play("距离合格");
btnDisabled.value = false;
@@ -98,8 +142,19 @@ async function onReceiveMessage(msg) {
}
const onClickShare = debounce(async () => {
if (sharing.value) return;
sharing.value = true;
try {
await sharePractiseData("shareCanvas", 1, user.value, practiseResult.value);
await wxShare("shareCanvas");
} catch (e) {
uni.showToast({
title: "海报生成失败,请稍后重试",
icon: "none",
});
} finally {
sharing.value = false;
}
});
onMounted(() => {
@@ -110,12 +165,13 @@ onMounted(() => {
uni.$on("share-image", onClickShare);
});
onBeforeUnmount(() => {
onBeforeUnmount(async () => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("share-image", onClickShare);
await closeCalibrationLaser();
audioManager.stopAll();
endPractiseAPI();
});
@@ -123,28 +179,40 @@ onBeforeUnmount(() => {
const nextStep = async () => {
if (step.value === 0) {
step.value = 1;
title.value = "-凹造型";
title.value = "-箭前准备";
} else if (step.value === 1) {
if (!isGuideLastImage.value) {
guideSwiperIndex.value += 1;
showGuide.value = guideSwiperIndex.value + 1 === guideImages.length;
return;
}
showGuide.value = false;
step.value = 2;
// title.value = "-校准智能弓";
await openCalibrationLaser();
} else if (step.value === 2) {
await closeCalibrationLaser();
showGuide.value = false;
btnDisabled.value = true;
step.value = 2;
step.value = 3;
title.value = "-感知距离";
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
} else if (step.value === 2) {
showGuide.value = false;
step.value = 3;
title.value = "-小试牛刀";
} else if (step.value === 3) {
showGuide.value = false;
step.value = 4;
title.value = "-小试牛刀";
} else if (step.value === 4) {
title.value = "小试牛刀";
await startPractiseAPI();
scores.value = [];
step.value = 4;
isSvip.value = false;
step.value = 5;
start.value = true;
setTimeout(() => {
uni.$emit("play-sound", "请开始射击");
}, 300);
} else if (step.value === 5) {
} else if (step.value === 6) {
uni.navigateBack({
delta: 1,
});
@@ -159,13 +227,14 @@ const onClose = async () => {
setTimeout(() => {
practiseResult.value = {};
showGuide.value = false;
step.value = 5;
step.value = 6;
}, 500);
} else {
practiseResult.value = {};
start.value = false;
scores.value = [];
step.value = 3;
isSvip.value = false;
step.value = 4;
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
}
@@ -173,14 +242,14 @@ const onClose = async () => {
</script>
<template>
<Container :bgType="1" :title="title" :showBottom="step !== 4">
<Container :bgType="1" :title="title" :showBottom="step !== 5">
<view class="container">
<Guide
v-if="step !== 4"
v-if="step !== 5"
:type="
step === 2
step === 3
? 2
: step === 5 || (step === 0 && user.nickName.length > 6)
: step === 6 || (step === 0 && user.nickName.length > 6)
? 1
: 0
"
@@ -196,25 +265,28 @@ const onClose = async () => {
这是新人必刷小任务0基础小白也能快速掌握弓箭技巧和游戏规则哦~
</text>
<text v-if="step === 1" :style="{ fontSize: '28rpx' }"
>这是我们人帅技高的高教练首先请按教练示范尝试自己去做这些动作和手势吧</text
>位就是人帅技高的高教练接下来请跟随教练指引做好射箭前期准备</text
>
<text v-if="step === 2" :style="{ fontSize: '28rpx' }"
>请按下方步骤完成智能弓校准让瞄准器和靶子保持对齐</text
>
<view
class="guide-tips"
:style="{ marginTop: '8rpx' }"
v-if="step === 2"
v-if="step === 3"
>
<text>你知道5米射程有多远吗</text>
<text>
在我们的排位赛中射程小于5米的成绩无效建议平时练习距离至少5米现在来边射箭边调整你的站位点吧
</text>
</view>
<view class="guide-tips" v-if="step === 3">
<view class="guide-tips" v-if="step === 4">
<text>一切准备就绪</text>
<text :style="{ fontSize: '28rpx' }"
>试着完成一个真正的弓箭手任务吧</text
>
</view>
<view class="guide-tips" v-if="step === 5">
<view class="guide-tips" v-if="step === 6">
<text>新手试炼场通关啦优秀</text>
<text :style="{ fontSize: '28rpx' }"
>反曲弓运动基本知识和射灵世界系统规则你已Get是不是挺容易呀</text
@@ -231,35 +303,54 @@ const onClose = async () => {
src="https://static.shelingxingqiu.com/attachment/2025-11-17/deas80ef1sf9td0leq.png"
class="try-tip"
mode="widthFix"
v-if="step === 3"
v-if="step === 4"
/>
<image
src="https://static.shelingxingqiu.com/attachment/2025-07-01/db0ehpz9lav58g5drl.png"
class="try-tip"
mode="widthFix"
v-if="step === 5"
v-if="step === 6"
/>
<view style="height: 570px" v-if="step === 1">
<Swiper :onChange="onSwiperIndexChange" :data="guideImages" />
<Swiper
:current="guideSwiperIndex"
:onChange="onSwiperIndexChange"
:data="guideImages"
/>
</view>
<ShootProgress v-if="step === 4" tips="请开始连续射箭" :start="start" />
<TestDistance v-if="step === 2" :guide="false" />
<view class="calibration-container" v-if="step === 2">
<view
v-for="(guide, index) in calibrationGuides"
:key="guide.title"
class="calibration-guide"
>
<view>
<text>{{ index + 1 }}</text>
<text>{{ guide.title }}</text>
</view>
<image :src="guide.src" mode="widthFix" />
</view>
<text>请完成以上步骤校准智能弓</text>
</view>
<ShootProgress v-if="step === 5" tips="请开始连续射箭" :start="start" />
<TestDistance v-if="step === 3" :guide="false" />
<view
class="user-row"
v-if="step === 4"
:style="{ marginBottom: step === 2 ? '40px' : '0' }"
v-if="step === 5"
:style="{ marginBottom: '0' }"
>
<Avatar :src="user.avatar" :size="35" />
<BowPower />
</view>
<BowTarget
v-if="step === 4"
:currentRound="step === 4 ? scores.length : 0"
:totalRound="step === 4 ? total : 0"
v-if="step === 5"
:currentRound="step === 5 ? scores.length : 0"
:totalRound="step === 5 ? total : 0"
:scores="scores"
:isSvip="isSvip"
/>
<ScorePanel
v-if="step === 4"
v-if="step === 5"
:total="total"
:rowCount="6"
:arrows="scores"
@@ -287,7 +378,7 @@ const onClose = async () => {
step === 1 ? "学会了,我摆得比教练还帅" : "我找到合适的点位了"
}}</text>
</BubbleTip>
{{ stepButtonTexts[step] }}
{{ currentStepButtonText }}
</SButton>
</template>
</Container>
@@ -301,4 +392,43 @@ const onClose = async () => {
width: calc(100% - 20px);
margin: 0 10px;
}
.calibration-container {
display: flex;
flex-direction: column;
align-items: center;
}
.calibration-guide {
display: flex;
flex-direction: column;
align-items: center;
font-size: 26rpx;
color: #ffffff;
margin-bottom: 15rpx;
}
.calibration-guide > view {
width: 100%;
margin: 25rpx 0;
display: flex;
align-items: center;
}
.calibration-guide > view > text:first-child {
font-size: 24rpx;
background: #e89024;
border-radius: 50%;
width: 32rpx;
height: 32rpx;
line-height: 32rpx;
display: block;
text-align: center;
margin-right: 15rpx;
}
.calibration-guide > image {
width: 630rpx;
height: 250rpx;
}
.calibration-container > text {
font-size: 24rpx;
color: #fff9;
margin: 30rpx;
}
</style>
+76 -5
View File
@@ -92,6 +92,14 @@ const mvpTeam = computed(() => {
return blueTeamPlayers.value.some((p) => p.id === mvpPlayer.value.id) ? 1 : 2;
});
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
/**
* 激励语图片 URL(在 onLoad 中确定 ifWin 后赋值,避免 Math.random 放在 computed 里产生缓存不一致问题)
*/
@@ -128,6 +136,8 @@ const meleeRankList = computed(() => {
id: p.id,
avatar: p.avatar || "",
name: p.name || "",
vip: p.vip,
sVip: p.sVip,
// rank_lvl 字段可能缺失,缺失时显示空字符串,避免 getLvlName(undefined) 返回错误段位名
lvlName: p.rank_lvl != null ? getLvlName(p.rank_lvl) : "",
totalRing: resultItem.totalRing ?? 0,
@@ -305,7 +315,7 @@ function goBack() {
<Container
:bgType="data.mode > 3 ? -1 : 0"
bgColor="#000000"
:onBack="goBack"
:onBack="exit"
>
<!-- ----- Banner game 胜负展示图 NvN 对抗模式----- -->
@@ -332,7 +342,20 @@ function goBack() {
<view class="team-players team-players-blue">
<view v-for="p in blueTeamPlayers" :key="p.id" class="player-item">
<Avatar :src="p.avatar" :size="34" borderColor="#8FB4FD" />
<text class="player-name player-name-blue">{{ p.name }}</text>
<view
v-if="isMember(p)"
:class="[
'player-name',
'player-name-blue',
...getMemberNicknameClass(p),
]"
>
<text class="member-nickname__text">{{ p.name }}</text>
<text v-if="p.sVip === true" class="member-nickname__shine">
{{ p.name }}
</text>
</view>
<text v-else class="player-name player-name-blue">{{ p.name }}</text>
</view>
</view>
@@ -340,7 +363,20 @@ function goBack() {
<view class="team-players team-players-red">
<view v-for="p in redTeamPlayers" :key="p.id" class="player-item">
<Avatar :src="p.avatar" :size="34" borderColor="#E67470" />
<text class="player-name player-name-red">{{ p.name }}</text>
<view
v-if="isMember(p)"
:class="[
'player-name',
'player-name-red',
...getMemberNicknameClass(p),
]"
>
<text class="member-nickname__text">{{ p.name }}</text>
<text v-if="p.sVip === true" class="member-nickname__shine">
{{ p.name }}
</text>
</view>
<text v-else class="player-name player-name-red">{{ p.name }}</text>
</view>
</view>
</view>
@@ -385,7 +421,16 @@ function goBack() {
:size="53"
:borderColor="mvpTeam === 1 ? '#5FADFF' : '#FF6060'"
/>
<text class="mvp-name">{{ mvpPlayer.name }}</text>
<view
v-if="isMember(mvpPlayer)"
:class="['mvp-name', ...getMemberNicknameClass(mvpPlayer)]"
>
<text class="member-nickname__text">{{ mvpPlayer.name }}</text>
<text v-if="mvpPlayer.sVip === true" class="member-nickname__shine">
{{ mvpPlayer.name }}
</text>
</view>
<text v-else class="mvp-name">{{ mvpPlayer.name }}</text>
</view>
</view>
@@ -433,7 +478,16 @@ function goBack() {
<!-- 昵称 + 段位 -->
<view class="rank-player-info">
<text class="rank-player-name">{{ item.name }}</text>
<view
v-if="isMember(item)"
:class="['rank-player-name', ...getMemberNicknameClass(item)]"
>
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="rank-player-name">{{ item.name }}</text>
<text class="rank-player-lvl">{{ item.lvlName }}</text>
</view>
@@ -613,6 +667,12 @@ function goBack() {
white-space: nowrap;
}
.player-name .member-nickname__text,
.player-name .member-nickname__shine {
font-size: 22rpx;
font-weight: 400;
}
/* ---- 得分行 ---- */
.vs-scores-row {
position: relative;
@@ -752,6 +812,11 @@ function goBack() {
white-space: nowrap;
}
.mvp-name .member-nickname__text,
.mvp-name .member-nickname__shine {
font-size: 24rpx;
}
/* ============================
查看完整成绩链接
============================ */
@@ -1072,6 +1137,12 @@ function goBack() {
white-space: nowrap;
}
.rank-player-name .member-nickname__text,
.rank-player-name .member-nickname__shine {
font-size: 28rpx;
font-weight: 500;
}
.rank-player-lvl {
font-size: 22rpx;
color: rgba(255, 255, 255, 0.5);
+81 -9
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref } from "vue";
import { computed, ref } from "vue";
import { onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import GuideTwo from "@/components/GuideTwo.vue";
@@ -8,14 +8,16 @@ import SModal from "@/components/SModal.vue";
import Signin from "@/components/Signin.vue";
import CreateRoom from "@/components/CreateRoom.vue";
import Avatar from "@/components/Avatar.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import { getRoomAPI, joinRoomAPI, getBattleDataAPI } from "@/apis";
import { debounce, canEenter } from "@/util";
import { getRoomAPI, joinRoomAPI, getBattleDataAPI, getDailyCountAPI } from "@/apis";
import { debounce, canEenter, getLimitCountText, isLimitReached } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device, online, game } = storeToRefs(store);
const { user, device, online, game, dailyCount } = storeToRefs(store);
const { updateDailyCount } = store;
const showModal = ref(false);
const showSignin = ref(false);
@@ -24,6 +26,12 @@ const roomNumber = ref("");
const data = ref({});
const roomID = ref("");
const loading = ref(false);
const showLimitModal = ref(false);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const challengeLimitText = computed(() =>
getLimitCountText("约战", dailyCount.value.challenge)
);
const enterRoom = debounce(async (number) => {
if (loading.value) return;
@@ -65,9 +73,37 @@ const enterRoom = debounce(async (number) => {
});
const onCreateRoom = async () => {
if (!canEenter(user.value, device.value, online.value)) return;
const countData = await loadDailyCount();
if (isLimitReached(countData.challenge)) {
showLimitModal.value = true;
return;
}
warnning.value = "";
showModal.value = true;
};
const closeLimitModal = () => {
showLimitModal.value = false;
};
const goVipPage = () => {
showLimitModal.value = false;
uni.navigateTo({
url: "/pages/member/be-vip",
});
};
const loadDailyCount = async () => {
if (!user.value.id) return dailyCount.value;
try {
const result = await getDailyCountAPI();
updateDailyCount(result);
return result || dailyCount.value;
} catch (error) {
console.log("load daily count error", error);
return dailyCount.value;
}
};
const onSignin = () => {
if (roomID.value && user.value.id) enterRoom(roomID.value);
showSignin.value = false;
@@ -81,7 +117,10 @@ const goMyRecord = () => {
};
onShow(async () => {
if (user.value.id) {
const result = await getBattleDataAPI();
const [result] = await Promise.all([
getBattleDataAPI(),
loadDailyCount(),
]);
data.value = result;
}
});
@@ -106,7 +145,18 @@ onLoad(async (options) => {
<view class="my-data">
<view>
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
<text class="truncate">{{ user.nickName }}</text>
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
<text class="my-record-btn" @click="goMyRecord">我的战绩</text>
</view>
<view>
@@ -155,6 +205,9 @@ onLoad(async (options) => {
</view>
</view>
<view>
<view v-if="challengeLimitText" class="pp-text">
{{ challengeLimitText }}
</view>
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
创建约战房
</SButton>
@@ -170,6 +223,14 @@ onLoad(async (options) => {
<Signin :show="showSignin" :onClose="onSignin" />
</view>
</Container>
<ModalDialog
:show="showLimitModal"
:content="'今日约战次数已经用完\n开通会员可增加次数'"
cancelText="知道了"
confirmText="去开通"
:onCancel="closeLimitModal"
:onConfirm="goVipPage"
/>
</template>
<style scoped>
@@ -255,7 +316,7 @@ onLoad(async (options) => {
}
.create-room>view:nth-child(3) {
margin: 12vw auto;
margin: 12vw auto 5vw auto;
position: relative;
display: flex;
align-items: center;
@@ -291,6 +352,13 @@ onLoad(async (options) => {
margin-right: 2px;
}
.pp-text{
color: #fff;
text-align: center;
font-size: 22rpx;
margin-bottom: 20rpx;
}
.warnning {
width: 100%;
height: 100%;
@@ -335,13 +403,17 @@ onLoad(async (options) => {
margin-left: auto;
}
.my-data>view:first-child>text {
.my-data>view:first-child>.member-nickname {
color: #fff;
font-size: 17px;
margin-left: 10px;
width: 120px;
}
.my-data>view:first-child>.member-nickname__text,
.my-data>view:first-child>.member-nickname__shine {
font-size: 17px;
}
.my-data>view:last-child {
margin-bottom: 15px;
}
+115 -28
View File
@@ -1,31 +1,66 @@
<script setup>
import { computed } from "vue";
import Container from "@/components/Container.vue";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const MAX_LEVEL = 100;
const LEVEL_NODE_WIDTH_RPX = 72;
const TRACK_PADDING_RPX = 20;
const windowWidth = uni.getSystemInfoSync().windowWidth;
const rpxToPx = (value) => (value * windowWidth) / 750;
const levels = Array.from({ length: MAX_LEVEL }, (_, index) => index + 1);
const currentLevel = computed(() => {
const level = Number(user.value?.lvl) || 1;
return Math.min(Math.max(level, 1), MAX_LEVEL);
});
const currentLevelScrollLeft = computed(() => {
const nodeWidth = rpxToPx(LEVEL_NODE_WIDTH_RPX);
const trackPadding = rpxToPx(TRACK_PADDING_RPX);
const contentWidth = rpxToPx(
TRACK_PADDING_RPX * 2 + MAX_LEVEL * LEVEL_NODE_WIDTH_RPX
);
const currentCenter =
trackPadding + (currentLevel.value - 1) * nodeWidth + nodeWidth / 2;
const targetLeft = currentCenter - windowWidth / 2;
const maxScrollLeft = Math.max(contentWidth - windowWidth, 0);
return Math.min(Math.max(targetLeft, 0), maxScrollLeft);
});
</script>
<template>
<Container title="等级介绍">
<view class="container">
<!-- 等级进度条 -->
<view class="level-progress">
<view v-for="(_, index) in 10" :key="index" class="progress-dot">
<scroll-view
class="level-progress"
scroll-x
:show-scrollbar="false"
:scroll-left="currentLevelScrollLeft"
scroll-with-animation
>
<view class="level-track">
<view
:style="{
backgroundColor:
index + 1 < user.lvl
? '#fff9'
: index + 1 === user.lvl
? '#fed847'
: 'transparent',
borderColor: index + 1 === user.lvl ? '#fed847' : '#fff9',
}"
/>
<view />
v-for="level in levels"
:id="`level-${level}`"
:key="level"
:class="[
'level-node',
level < currentLevel ? 'level-node--done' : '',
level === currentLevel ? 'level-node--current' : '',
]"
>
<view class="level-node__top">
<view class="level-node__dot" />
<view v-if="level < MAX_LEVEL" class="level-node__line" />
</view>
<text class="level-node__label">{{ level }}</text>
</view>
</view>
</scroll-view>
<!-- 说明文本 -->
<view class="body">
@@ -65,28 +100,80 @@ const { user } = storeToRefs(store);
.level-progress {
width: 100%;
height: 32rpx;
display: flex;
justify-content: center;
padding-top: 20rpx;
padding-bottom: 40rpx;
white-space: nowrap;
padding: 24rpx 0 34rpx;
box-sizing: border-box;
}
.progress-dot {
.level-track {
display: inline-flex;
align-items: flex-start;
padding-left: 20rpx;
padding-right: 20rpx;
}
.level-node {
display: flex;
flex-direction: column;
align-items: flex-start;
width: 72rpx;
flex: 0 0 72rpx;
}
.level-node__top {
display: flex;
align-items: center;
width: 100%;
}
.progress-dot > view:first-child {
width: 3.8vw;
height: 3.8vw;
.level-node__dot {
width: 28rpx;
height: 28rpx;
border-radius: 50%;
border: 1px solid #fff9;
border: 3rpx solid rgba(255, 255, 255, 0.45);
box-sizing: border-box;
}
.progress-dot > view:last-child {
width: 3.8vw;
height: 1px;
margin: 0 2px;
background-color: #fff9;
.level-node__line {
flex: 1;
height: 2rpx;
background-color: rgba(255, 255, 255, 0.45);
}
.level-node__label {
width: 28rpx;
margin-top: 14rpx;
color: rgba(255, 255, 255, 0.45);
font-size: 24rpx;
line-height: 28rpx;
text-align: center;
}
.level-node--done .level-node__dot {
background-color: #ffffff;
border-color: #ffffff;
}
.level-node--done .level-node__line {
background-color: rgba(255, 255, 255, 0.8);
}
.level-node--done .level-node__label {
color: rgba(255, 255, 255, 0.72);
}
.level-node--current .level-node__dot {
background-color: #fed847;
border-color: #fed847;
}
.level-node--current .level-node__line {
background-color: rgba(255, 255, 255, 0.45);
}
.level-node--current .level-node__label {
color: #fed847;
font-weight: 700;
}
.body {
+13 -1
View File
@@ -30,6 +30,7 @@ const {
updateConfig,
updateUser,
updateDevice,
clearDevice,
getLvlName,
getLvlNameByScore,
updateOnline,
@@ -197,7 +198,7 @@ const startHomeOtaUpdate = async () => {
}
};
// WiFi WiFi
// 线 WiFi WiFi
const handleOtaUpdate = async () => {
if (isStartingOta.value) return;
isStartingOta.value = true;
@@ -213,6 +214,15 @@ const handleOtaUpdate = async () => {
return;
}
if (deviceStatus?.online !== true) {
isStartingOta.value = false;
uni.showToast({
title: "请先开启智能弓",
icon: "none",
});
return;
}
if (String(deviceStatus?.netType || "").toLowerCase() === "wifi") {
startHomeOtaUpdate();
return;
@@ -332,6 +342,8 @@ onShow(async (options) => {
);
const data = await getDeviceBatteryAPI();
updateOnline(data.online);
} else {
clearDevice();
}
}
}
+1 -1
View File
@@ -67,7 +67,7 @@ onLoad(async (options) => {
const checkBowData = (selected) => {
if (data.value.mode <= 3) {
uni.navigateTo({
url: `/pages/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
url: `/pages/team-battle/team-bow-data?battleId=${battleId.value}&selected=${selected}`,
});
} else {
uni.navigateTo({
+33 -1
View File
@@ -3,12 +3,15 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { isLimitError } from "@/util";
const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
const showLimitModal = ref(false);
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
@@ -58,6 +61,18 @@ async function stopMatch() {
uni.$showHint(3);
}
const closeLimitModal = () => {
showLimitModal.value = false;
uni.navigateBack();
};
const goVipPage = () => {
showLimitModal.value = false;
uni.redirectTo({
url: "/pages/member/be-vip",
});
};
/**
* 取消匹配带容错处理
* - 取消成功 返回大厅
@@ -136,10 +151,19 @@ onBeforeUnmount(() => {
onShow(async () => {
if (gameType.value && teamSize.value) {
matchGameAPI(true, gameType.value, teamSize.value);
try {
await matchGameAPI(true, gameType.value, teamSize.value);
// WS
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
});
@@ -154,6 +178,14 @@ onHide(() => {
<Matching :stopMatch="stopMatch" :onComplete="onComplete" />
</view>
</Container>
<ModalDialog
:show="showLimitModal"
:content="'今日排位赛次数已经用完\n开通会员可增加次数'"
cancelText="知道了"
confirmText="去开通"
:onCancel="closeLimitModal"
:onConfirm="goVipPage"
/>
</template>
<style scoped>
+81 -15
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, onMounted, onBeforeUnmount, watch, nextTick } from "vue";
import { ref, onMounted, onBeforeUnmount, watch, nextTick, computed } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue";
@@ -30,11 +30,69 @@ const playersSorted = ref([]);
const playersScores = ref([]);
const halfTimeTip = ref(false);
const halfRest = ref(false);
const HALF_REST_SECONDS = 20;
const halfRestRemain = ref(HALF_REST_SECONDS);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
function clearHalfRestCountdown() {
if (halfRestTimer) {
clearInterval(halfRestTimer);
halfRestTimer = null;
}
}
function getHalfRestSeconds(battleInfo) {
const remainCandidates = [
battleInfo?.halfRestRemain,
battleInfo?.halfRestRemainSeconds,
battleInfo?.restRemain,
battleInfo?.restRemainSeconds,
];
for (const item of remainCandidates) {
const remain = Number(item);
if (Number.isFinite(remain) && remain > 0 && remain <= HALF_REST_SECONDS) {
return Math.ceil(remain);
}
}
const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
const diffSeconds = (timestamp - Date.now()) / 1000;
if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
return Math.ceil(diffSeconds);
}
return HALF_REST_SECONDS;
}
function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
clearHalfRestCountdown();
halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
if (halfRestRemain.value <= 0) return;
halfRestTimer = setInterval(() => {
if (halfRestRemain.value <= 1) {
halfRestRemain.value = 0;
clearHalfRestCountdown();
return;
}
halfRestRemain.value -= 1;
}, 1000);
}
const currentPlayer = computed(() =>
players.value.find((player) => String(player?.id) === String(user.value.id))
);
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
/**
* 监听设备在线状态大乱斗比赛进行中设备离线时弹窗提示用户
*/
@@ -91,8 +149,7 @@ function recoverData(battleInfo, { force = false } = {}) {
halfTimeTip.value = true;
halfRest.value = true;
tips.value = "准备下半场";
//
// const remain = (Date.now() - battleInfo.timeoutTime) / 1000;
startHalfRestCountdown(getHalfRestSeconds(battleInfo));
setTimeout(() => {
uni.$emit("update-remain", 0);
}, 200);
@@ -123,23 +180,27 @@ onLoad(async (options) => {
});
/**
* 检测指定玩家连续 X 环是否达到 3 达到则在环数播报入队后追加 tententen 音效
* 检测指定玩家连续 10 及以上是否达到 3 达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID大乱斗中 ShootResult 保留 playerId
* @param {boolean} isXRing - 本次射击是否为 X
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 及以上
*/
function checkAndPlayTententen(playerId, isXRing) {
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
if (!playerId) return;
const id = parseInt(playerId);
if (isXRing) {
if (isTenPlusRingShot) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 3 X
// 3 10
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick HeaderProgress tententen
nextTick(() => audioManager.play("tententen", false));
}
} else {
// X
// 10
xRingStreaks.value[id] = 0;
}
}
@@ -147,6 +208,7 @@ function checkAndPlayTententen(playerId, isXRing) {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) {
clearHalfRestCountdown();
halfTimeTip.value = false;
halfRest.value = false;
recoverData(msg);
@@ -161,22 +223,23 @@ async function onReceiveMessage(msg) {
// ring
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isXRing = false;
let isTenPlusRingShot = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isXRing = !!(shot?.ringX && shot?.ring);
isTenPlusRingShot = isTenPlusRing(shot);
break;
}
}
// X tententen
checkAndPlayTententen(shooterId, isXRing);
// 10 tententen
checkAndPlayTententen(shooterId, isTenPlusRingShot);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;
tips.value = "准备下半场";
startHalfRestCountdown();
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => {
//
@@ -197,6 +260,7 @@ onBeforeUnmount(() => {
uni.setKeepScreenOn({
keepScreenOn: false,
});
clearHalfRestCountdown();
uni.$off("socket-inbox", onReceiveMessage);
audioManager.stopAll();
});
@@ -231,6 +295,7 @@ onShow(async () => {
:tips="tips"
:total="90"
:melee="true"
:halfRest="halfRest"
:battleId="battleId"
/>
<view v-if="start" class="user-row">
@@ -244,6 +309,7 @@ onShow(async () => {
"
:totalRound="12"
:scores="playersScores.map((r) => r[user.id]).flat()"
:isSvip="isCurrentUserSvip"
:stop="halfRest"
/>
<view :style="{ paddingBottom: '20px' }">
@@ -261,7 +327,7 @@ onShow(async () => {
>
<view class="half-time-tip">
<text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text>
<text>{{ halfRestRemain }}秒后开始下半场</text>
</view>
</ScreenHint>
<!-- 设备离线提示弹窗 -->
+48 -9
View File
@@ -13,13 +13,31 @@ const currentUser = ref({
});
const players = ref([]);
function getRingTotal(arrows = []) {
return arrows.reduce((last, next) => last + (Number(next?.ring) || 0), 0);
}
function getScoreLabel(score) {
if (!score) return "";
return score.ringX ? "X" : score.ring || "";
}
const isMember = (player = {}) => player.vip === true || player.sVip === true;
const getMemberNicknameClass = (player = {}) => [
"player-name",
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
onLoad(async (options) => {
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId || "59348111700660224");
const plist = result.teams?.[0]?.players || [];
players.value = result.resultList.map((item, index) => {
const plist = result.teams[0] ? result.teams[0].players : [];
const p = plist.find((p) => p.id === item.userId);
const arrows = new Array(12);
const p = plist.find((p) => String(p.id) === String(item.userId));
const arrows = Array.from({ length: 12 }, () => ({}));
result.rounds.forEach((r, index) => {
if (r.shoots[item.userId]) {
r.shoots[item.userId].forEach((s, index2) => {
@@ -29,9 +47,11 @@ onLoad(async (options) => {
});
return {
...item,
...p,
userId: item.userId,
rank: index + 1,
name: p.name,
avatar: p.avatar || "",
name: p?.name || item.name,
avatar: p?.avatar || item.avatar || "",
arrows,
};
});
@@ -68,18 +88,27 @@ onLoad(async (options) => {
class="player-bg"
/>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<text>{{ player.name }}</text>
<view v-if="isMember(player)" :class="getMemberNicknameClass(player)">
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else>{{ player.name }}</text>
</view>
</view>
<view :style="{ marginTop: '10px' }">
<BowTarget :scores="currentUser.arrows" />
<BowTarget
:scores="currentUser.arrows"
:isSvip="currentUser.sVip === true"
/>
</view>
<view class="score-text"
><text :style="{ color: '#fed847' }">{{
currentUser.arrows.length
}}</text
>支箭<text :style="{ color: '#fed847' }">{{
currentUser.arrows.reduce((last, next) => last + next.ring, 0)
getRingTotal(currentUser.arrows)
}}</text
></view
>
@@ -90,7 +119,7 @@ onLoad(async (options) => {
class="score-item"
:style="{ width: '13vw', height: '13vw' }"
>
{{ score.ringX ? "X" : score.ring }}
{{ getScoreLabel(score) }}
</view>
</view>
</view>
@@ -149,6 +178,16 @@ onLoad(async (options) => {
text-align: center;
position: relative;
}
.players > view > .player-name {
margin: 5px 0;
width: 80%;
position: relative;
justify-content: center;
}
.player-name .member-nickname__text,
.player-name .member-nickname__shine {
font-size: 12px;
}
.score-text {
width: 100%;
color: #fff;
+120
View File
@@ -0,0 +1,120 @@
<script setup>
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import { getMemberAgreement } from "./agreementData";
const agreementType = ref("renew");
onLoad((options) => {
agreementType.value = options.type || "renew";
});
const agreement = computed(() => getMemberAgreement(agreementType.value));
</script>
<template>
<Container :title="agreement.navTitle">
<scroll-view scroll-y class="agreement-page" :show-scrollbar="false">
<view class="content">
<view class="page-title">{{ agreement.title }}</view>
<view v-if="agreement.meta" class="meta">{{ agreement.meta }}</view>
<block v-for="(item, index) in agreement.content" :key="index">
<view v-if="item.type === 'heading'" class="section-title">
{{ item.text }}
</view>
<view v-else-if="item.type === 'list'" class="list">
<view v-for="(listItem, listIndex) in item.items" :key="listIndex" class="list-item">
<text class="list-dot"></text>
<text class="list-text">{{ listItem }}</text>
</view>
</view>
<view v-else class="paragraph">
<text>{{ item.text }}</text>
</view>
</block>
<view class="company">{{ agreement.company }}</view>
</view>
</scroll-view>
</Container>
</template>
<style scoped lang="scss">
.agreement-page {
width: 100%;
height: 100%;
background-color: #ffffff;
}
.content {
padding: 30rpx;
box-sizing: border-box;
}
.page-title,
.section-title {
color: #333333;
font-size: 28rpx;
line-height: 40rpx;
font-weight: 700;
}
.page-title {
margin-bottom: 20rpx;
}
.meta {
margin-bottom: 26rpx;
color: #666666;
font-size: 24rpx;
line-height: 34rpx;
}
.section-title {
margin: 42rpx 0 22rpx;
}
.paragraph,
.list-item,
.company {
color: #333333;
font-size: 26rpx;
line-height: 38rpx;
}
.paragraph {
margin-bottom: 22rpx;
}
.list {
margin-bottom: 22rpx;
}
.list-item {
display: flex;
align-items: flex-start;
margin-bottom: 14rpx;
}
.list-dot {
width: 28rpx;
flex-shrink: 0;
color: #333333;
line-height: 38rpx;
}
.list-text {
flex: 1;
color: #333333;
line-height: 38rpx;
}
.company {
margin-top: 42rpx;
padding-bottom: 30rpx;
text-align: right;
font-weight: 700;
}
</style>
+322
View File
@@ -0,0 +1,322 @@
export const memberAgreements = {
renew: {
navTitle: "会员自动续费服务协议",
title: "射灵星球小程序会员自动续费服务协议",
content: [
{
type: "paragraph",
text: "欢迎您使用射灵星球小程序付费会员服务(以下简称“本服务”)!",
},
{
type: "paragraph",
text: "本服务是由广州光点飞舞网络有限公司(以下简称“公司”或“我们”)为您提供。本服务为付费服务。为了保障您的权益,请在使用本服务前详细阅读并遵守本《射灵星球小程序会员服务协议(含自动续费服务规则)》(以下简称“本协议”)以及公司已发布或将来可能发布的各项服务协议与规则。您在申请开通本服务并进入购买程序前,请务必审慎阅读、充分理解各服务协议及规则,特别是免除或限制责任条款、法律适用和争议解决条款。",
},
{
type: "paragraph",
text: "当您依照本服务开通页面提示进行阅读并同意本协议,完成全部服务开通程序后(包括但不限于点击“同意”、“下一步”或“确认支付”等确认按钮,或您开始使用本服务),即表示您已充分阅读、理解并接受本协议的全部内容,您已与本服务提供方达成一致,成为“射灵星球小程序”付费会员。本协议即在您与公司之间产生法律效力,成为对双方均具有约束力的法律文件。",
},
{ type: "heading", text: "一、定义及适用范围" },
{
type: "paragraph",
text: "1.1 射灵星球小程序付费会员:指已按照服务协议及规则完成射灵星球小程序登录的用户,在签署本协议并根据本服务开通页面所展示的收费标准支付相应费用后获取的特殊资格,在本协议中简称为“会员”或“您”。公司根据业务发展可能会新增、调整会员类型或名称,实际以开通页面展示为准,这不影响您的实际权益。",
},
{
type: "paragraph",
text: "1.2 付费会员权益:指用户基于其付费会员资格所享有的特殊权益,具体权益内容应以本服务购买页面展示内容及相关权益说明为准。您理解并同意,公司可能会根据设备型号、系统版本、客户端等因素开发不同的版本,不同版本实际可使用的具体权益或服务内容可能有所差别,具体以购买页面展示为准。",
},
{
type: "paragraph",
text: "1.3 本协议内容同时包括公司已经发布及后续可能不断发布的关于本服务的相关协议、规则等内容。前述内容一经正式发布,并以适当的方式送达您(服务购买页面、网站公布、系统通知等),即为本协议不可分割的组成部分,您应同样遵守。",
},
{
type: "paragraph",
text: "1.4 为了给会员用户提供更多选择,公司可能会与第三方合作推出联合会员服务,或为购买会员服务的用户赠送第三方会员服务。如果您选择购买或接受以上服务,则表示您理解并认可,我们仅提供射灵星球小程序付费会员服务,不对第三方的会员服务负责。第三方会员服务的权益、使用、收费规则等,将由第三方执行和向您解释。",
},
{ type: "heading", text: "二、服务开通、权益内容、服务期限及收费标准" },
{
type: "paragraph",
text: "2.1 本服务仅支持射灵星球小程序登录用户开通。您在开通本服务时,应仔细核对已登录的账号名称、会员类型、付费类型、服务期限等具体信息。因您个人原因充错账号、开通错服务类型或服务时长的,公司不予退还已收取的费用。",
},
{
type: "paragraph",
text: "2.2 您可通过已有和未来新增的支付渠道或公司指定支付方式完成本服务的购买。当您根据本服务页面提示进行确认、并成功支付了会员服务费和/或完成了成为付费会员的所有程序,您将成为射灵星球小程序付费会员。",
},
{
type: "paragraph",
text: "2.3 本服务的期限(以下简称“服务期限”)以您选择并成功开通的期限为准。会员计费与服务时长采用自然时间(自然月/自然年)方式计算。具体截止时间为相应续费到期自然日的对应时间点。服务期限届满后,公司将停止继续向您提供本服务。如您同时开通了多种会员服务,其消耗及重叠规则以开通页面的官方具体规则为准。",
},
{
type: "paragraph",
text: "2.4 本服务的收费标准及具体权益内容以本服务开通页面所展示的为准。基于市场与业务的发展及服务权益调整,公司可能会随时调整本服务开通所需费用及/或具体权益内容。费用或权益内容调整自公布之日起生效,您在调整生效前已开通的服务将不受影响,但该服务到期后的续费开通或自动续费扣款,则需按照调整后的标准执行。",
},
{
type: "paragraph",
text: "2.5 射灵星球小程序付费会员服务为虚拟内容消费,除因本服务存在重大瑕疵导致您完全无法使用等公司的违约情形、法律法规要求必须退款或公司同意退款等情形外,完成支付和购买后,不可进行退款或转让。您在会员到期前主动取消或终止会员资格的,已支付费用不予退还。",
},
{
type: "paragraph",
text: "2.6 为了保护您的账号安全、防止账号被盗风险,我们会对您开通会员服务的账号登录设备及使用范围作出合理限制。您不得将账号提供给多名第三方同时使用,否则公司有权根据安全风控能力随时调整或限制您的登录及使用权限。",
},
{ type: "heading", text: "三、连续购买和自动续费服务" },
{ type: "paragraph", text: "3.1 自动续费服务类型/计费周期" },
{
type: "paragraph",
text: "射灵星球小程序付费会员自动续费服务包含「连续包月」、「连续包年」等服务。本服务的自动续费及对应计费周期采用按自然时间(自然月/自然年)对日顺延的方式计算。即:若您在某月18日开通连续包月服务,则下一次自动扣费续费日期为次月18日;若开通当月无对应日期的(例如1月31日开通,2月无31日),则自动调整为该自然月最后一日进行扣费续费。公司可能会根据会员需求增加或调整自动续费服务类型,具体服务类型以服务开通页面展示为准。",
},
{ type: "paragraph", text: "3.2 自动续费服务说明" },
{
type: "paragraph",
text: "(1)本自动续费服务基于您对于自动续费的需求,在您已开通会员服务的前提下,为避免您因疏忽或其他原因导致未能及时续费而中断服务,您授权公司可在您的会员服务期限到期前,从您开通本自动续费服务时所绑定的Apple ID账户余额、或绑定的第三方支付账户(包括但不限于微信支付、支付宝支付等)余额中自动代扣下一个计费周期的费用,从而延长对应的会员服务期限。",
},
{
type: "paragraph",
text: "(2)自动续费扣费日期以您开通本自动续费服务的支付渠道实际扣款时间为准:如您是通过苹果公司iOS渠道开通本服务,扣费日期通常为开通服务之日起每个计费周期的对应日期前24小时内;如您是通过安卓Android渠道或直接在小程序内通过微信支付等渠道开通本服务,扣费日期通常为每个计费周期到期前1至2日。如支付渠道根据实际情况或相关平台规则自行调整扣费时间的,以实际扣款时间为准。",
},
{
type: "paragraph",
text: "(3)请您关注上述账户及可扣款余额情况,保证上述账户扣款成功以确保会员服务顺利续期。如因上述账户中可扣款余额不足导致续费失败,公司有权中断或终止相应的会员权益及服务,由此导致的风险或损失将由您自行承担。",
},
{
type: "paragraph",
text: "(4)为了方便您知悉自动续费情况,公司将在扣费日期前5日以站内信、小程序系统消息推送或短信等方式提示您即将发生续期扣费的信息,第三方支付渠道也可能向您发送通知提醒即将扣费。",
},
{
type: "paragraph",
text: "(5)系统会在每个扣费日期自动从您开通服务时所绑定的支付账户扣费。如扣费日期因账户问题或余额不足导致续费失败,若您未主动明确取消本服务,将视为您同意公司在扣费日期后继续发出扣款尝试,一旦您的账户扣款成功,公司将继续为您提供相应会员服务权益。",
},
{
type: "paragraph",
text: "(6)如您未在每个扣费日期前操作取消自动续费服务,则公司将根据此前与您达成的委托在扣费日期继续发出续费代扣指令,一旦扣款成功,公司将自动为您开通下一个计费周期的连续服务。对于已成功完成会员服务续费的费用,原则上不予退还。",
},
{
type: "paragraph",
text: "(7)您在自动续费服务期间可以额外购买或通过参与活动等方式获取付费会员服务,会员服务期限将在原服务期限基础上相应延长,但如您未主动取消自动续费服务,系统仍会按照您所开通的自动续费服务进行扣费及续期。",
},
{ type: "paragraph", text: "3.3 自动续费服务的退订" },
{
type: "paragraph",
text: "(1)您有权决定是否取消自动续费服务,如果您希望取消自动续费服务,需在每个扣费日期前(至少提前24小时)操作取消,否则将视为您同意继续授权自动续费。",
},
{
type: "paragraph",
text: "(2)购买自动续费服务后,您可在小程序的会员管理页中关闭自动续费,或通过如下第三方支付渠道方式取消自动续费服务:",
},
{
type: "list",
items: [
"iOS用户(Apple ID订阅):打开苹果手机“设置” -> 点击顶部的“Apple ID/机主姓名” -> 进入“订阅” -> 选择“射灵星球” -> 点击“取消订阅”;或打开“App Store” -> 点击右上角头像进入“账户” -> 点击“订阅”进行管理。",
"微信支付自动续费用户:打开微信APP -> 点击“我” -> “服务” -> “钱包” -> “支付设置” -> “自动续费” -> 选择“射灵星球小程序会员” -> 点击“关闭服务”。",
"支付宝自动续费用户:打开支付宝APP -> 点击“我的” -> “设置” -> “支付设置” -> “免密支付/自动扣款” -> 选择“射灵星球小程序会员” -> 点击“关闭服务”。",
],
},
{
type: "paragraph",
text: "3.4 公司有权根据市场情况、业务规划、运营策略变化等原因单方面决定停止向您提供自动续费服务,并通过公告或站内信等方式通知您,您的付费会员服务期限自当前服务期限届满之日起终止。",
},
{ type: "heading", text: "四、服务使用规范与限制" },
{
type: "paragraph",
text: "4.1 本服务及会员权益仅限您本人使用。未经公司书面同意,禁止以任何形式赠与、借用、出租、转让、售卖或以其他方式许可他人使用该账号及账号项下的会员服务与权益。如发生泄漏、遗失、被盗等行为,而该等行为并非公司过错导致,损失将由您自行承担。",
},
{
type: "paragraph",
text: "4.2 如您存在如下违法或不当使用本服务的情形,公司有权取消您的会员资格、作废会员权益且不予退还您所支付的会员服务费用,并有权向您追偿给公司造成的损失:",
},
{
type: "list",
items: [
"以盗窃、利用系统漏洞、通过任何非公司官方或授权渠道获得本服务的行为;",
"利用本服务进行盈利或非法获利,或以各种形式转让、借用您的会员权益;",
"通过非法手段对本服务会员账户的服务期限、交易状态进行修改或篡改;",
"主动对公司用于保护本服务会员权益的任何安全措施技术进行破解、更改、反操作或破坏;",
"其他违反法律法规、诚实信用原则、服务协议及相关小程序运营规则的行为。",
],
},
{ type: "heading", text: "五、服务中止、终止及变更" },
{
type: "paragraph",
text: "5.1 因国家或相关政府监管部门要求、发生不可抗力事件、或由于用户违反本协议约定,公司有权中止或终止向用户提供服务。",
},
{
type: "paragraph",
text: "5.2 您知悉并确认,您开通本服务后,如您中途主动取消本服务、放弃会员权益或终止资格,您将无法退还部分或全部会员服务费用。本协议终止后,用户无权要求公司继续向其提供任何服务,且不影响终止前基于本协议已产生的权利义务。",
},
{
type: "paragraph",
text: "5.3 公司可根据国家法律法规变化、业务实际变更需求、保护用户权益的需要等,不时修改本协议,并按照法律法规规定的程序及方式进行公告。如用户不同意变更后的内容,则用户有权主动停止使用本服务;如用户在变更内容生效后仍继续使用本服务,即视为用户同意该等内容的变更。",
},
{ type: "heading", text: "六、责任限制与免责条款" },
{
type: "paragraph",
text: "6.1 您理解并同意,本服务是按照现有技术和条件所能达到的现状提供的。公司将尽最大努力确保服务的连贯性和安全性,但不能随时预见和防范技术以及其他风险,包括但不限于不可抗力、网络原因、第三方服务瑕疵等原因可能导致的服务中断、数据丢失以及其他的损失和风险。",
},
{
type: "paragraph",
text: "6.2 基于收益与赔偿相一致及公平合理的原则,如因公司原因造成本服务不正常中断或服务不可用,您所可能获得的最高赔偿额不超过本协议项下公司就该计费周期已实际收取您的相关服务费用总额。",
},
{ type: "heading", text: "七、法律适用与争议解决" },
{
type: "paragraph",
text: "7.1 本协议的成立、生效、履行、解释及争议的解决均应适用中华人民共和国法律。",
},
{
type: "paragraph",
text: "7.2 本协议的签订地为广东省广州市南沙区。若您因本协议与公司发生任何争议,双方应尽量友好协商解决;如协商不成的,任何一方均同意应将相关争议提交至本协议签订地有管辖权的人民法院诉讼解决。",
},
{
type: "paragraph",
text: "7.3 本协议任一条款被视为废止、无效或不可执行,该条应视为可分的且并不影响本协议其余条款的有效性及可执行性。",
},
],
company: "广州光点飞舞网络有限公司",
},
deduct: {
navTitle: "扣款授权服务协议",
title: "扣费授权服务协议",
meta: "版本号:V1.0 生效日期:2026年6月22日",
content: [
{ type: "heading", text: "一、授权声明" },
{
type: "paragraph",
text: "本人(即授权人,以下简称“乙方”)作为射灵星球小程序的注册用户,在自愿、平等、知悉全部授权内容的基础上,同意向广州光点飞舞网络有限公司(以下简称“甲方”)及甲方委托的第三方支付机构(包含微信支付、支付宝、苹果支付等,以下简称“支付机构”)作出本扣费授权,双方就授权扣费相关事宜达成如下协议。",
},
{ type: "heading", text: "二、授权主体" },
{
type: "paragraph",
text: "授权人(乙方):射灵星球小程序注册用户,用户ID以平台系统记录为准。",
},
{
type: "paragraph",
text: "被授权人(甲方):广州光点飞舞网络有限公司,作为会员服务提供方及扣费指令发起方。",
},
{
type: "paragraph",
text: "支付执行方:乙方绑定的第三方支付机构,受甲方委托执行扣费操作。",
},
{ type: "heading", text: "三、授权内容" },
{
type: "paragraph",
text: "授权场景:乙方开通射灵星球会员自动续费服务后,授权甲方在每个会员周期届满前,向支付机构发起扣费指令,用于支付下一周期的会员服务费用。",
},
{
type: "paragraph",
text: "授权金额:扣费金额以乙方开通时选择的自动续费套餐对应价格为准,具体以会员购买页面公示价格为准;若价格调整,甲方将提前通过公示或通知形式告知乙方,乙方继续使用服务视为认可并接受调整后的金额。",
},
{
type: "paragraph",
text: "授权支付账户:乙方开通自动续费时绑定的微信支付、支付宝等第三方支付账户,账户信息以支付机构记录为准。",
},
{
type: "paragraph",
text: "授权扣费次数:本授权为周期性授权。在授权有效期内,甲方可按会员周期重复发起扣费指令,直至乙方依法撤销授权为止。",
},
{ type: "heading", text: "四、授权有效期" },
{
type: "paragraph",
text: "1. 本授权自乙方点击确认开通自动续费服务之日起生效,至乙方成功取消自动续费服务之日终止。",
},
{
type: "paragraph",
text: "2. 若乙方注销射灵星球小程序账号,本授权自账号注销完成之日自动终止。",
},
{
type: "paragraph",
text: "3. 若因国家政策调整、支付机构规则变更、乙方支付账户注销/冻结等非甲方主观原因导致授权无法履行的,本授权自动终止。",
},
{ type: "heading", text: "五、扣费与提醒规则" },
{
type: "paragraph",
text: "1. 扣费提醒:甲方将在每个自动续费扣费日期前5日,通过微信服务通知、小程序系统消息或短信等显著方式提示乙方即将发生续期扣费的信息,以保障乙方的知情权与选择权。",
},
{
type: "paragraph",
text: "2. 扣费时机:甲方将在乙方当前会员有效期届满前24小时内发起下一周期的扣费指令,支付机构根据指令从乙方授权账户中划扣对应费用。",
},
{
type: "paragraph",
text: "3. 扣费失败处理:若因账户余额不足等原因导致首次扣费失败的,甲方及支付机构可在合规范围内依法尝试补扣;若补扣仍失败或账户处于异常状态的,本期自动续费暂停,乙方会员到期后自动失效。",
},
{
type: "paragraph",
text: "4. 扣费凭证:支付机构的扣费记录作为扣费成功的有效凭证,乙方可在支付账户账单中查询明细;甲方同步为乙方提供电子扣费记录,可在会员中心查看。",
},
{ type: "heading", text: "六、授权的变更与撤销" },
{
type: "paragraph",
text: "1. 授权变更:本授权内容如需变更(如更换支付账户、调整续费套餐),乙方需先取消原自动续费服务,再重新开通新套餐。新授权自重新开通成功之日起生效,原授权同步终止。",
},
{
type: "paragraph",
text: "2. 授权撤销:乙方可随时退订本自动续费服务,解约后不影响乙方已生效周期的会员服务。根据乙方开通时选择的支付执行方,具体撤销路径如下:",
},
{
type: "list",
items: [
"微信支付用户:可通过微信APP内(路径:我 -> 服务 -> 钱包 -> 支付设置 -> 自动续费)或在小程序会员中心页面撤销本授权。",
"支付宝用户:可通过支付宝APP内(路径:我的 -> 设置 -> 支付设置 -> 免密支付/自动扣款)或在小程序会员中心页面撤销本授权。",
"苹果支付(iOS/App Store订阅)用户:必须通过苹果系统自带的功能进行取消(路径:iOS设备“设置” -> 点击顶部的Apple ID -> 订阅 -> 选择“射灵星球” -> 取消订阅)。",
],
},
{
type: "paragraph",
text: "3. 退订生效时效:",
},
{
type: "list",
items: [
"针对微信支付和支付宝:撤销操作成功后,本授权即时终止,甲方不得再发起新的扣费指令。因第三方支付平台系统结算延迟等客观原因,导致退订生效前系统已自动扣款成功的,该期会员权益将正常发放,已扣费用原则上不予退还。",
"针对苹果支付:根据苹果公司政策,乙方需在当前计费周期届满前至少24小时手动取消订阅,否则苹果系统可能会自动续订并扣款。苹果渠道的扣费与退款均由苹果公司独立处理,甲方无权干涉,因乙方未及时取消导致扣费的,由乙方自行承担或向苹果公司申诉。",
],
},
{ type: "heading", text: "七、免责条款" },
{
type: "paragraph",
text: "1. 因乙方支付账户余额不足、账户冻结、挂失、注销、限额等非甲方原因导致扣费失败的,甲方不承担任何责任,由此造成的会员权益中断等后果由乙方自行承担。",
},
{
type: "paragraph",
text: "2. 因支付机构系统故障、网络中断、政策调整等第三方不可抗力或外部原因导致扣费延迟、失败或错误的,甲方将协助乙方协调解决,但不承担相应的赔偿责任。",
},
{
type: "paragraph",
text: "3. 因乙方泄露支付账户密码、账号被盗用等自身保管不当原因导致的异常扣费,甲方不承担责任,乙方应自行向支付机构或公安机关主张权利。",
},
{ type: "heading", text: "八、信息保密" },
{
type: "paragraph",
text: "1. 甲方及支付机构应对乙方的授权信息、支付信息、个人身份信息严格保密,不得用于本授权以外的任何用途。",
},
{
type: "paragraph",
text: "2. 除法律法规规定、司法机关或监管部门依法要求外,甲方不得向任何第三方泄露乙方的授权及支付相关信息。",
},
{ type: "heading", text: "九、争议解决" },
{
type: "paragraph",
text: "1. 本授权协议的订立、效力、履行及争议解决均适用中华人民共和国法律。",
},
{
type: "paragraph",
text: "2. 因本协议产生的任何争议,双方应尽量友好协商解决;协商不成的,任何一方均可向甲方住所地(广东省广州市天河区)有管辖权的人民法院提起诉讼。",
},
{ type: "heading", text: "十、其他" },
{
type: "paragraph",
text: "1. 本协议为《射灵星球小程序会员服务协议》的配套协议,与该协议具有同等法律效力;本协议未约定事项,参照主协议执行。",
},
{
type: "paragraph",
text: "2. 甲方有权根据业务及监管要求调整本协议内容,调整后的协议将在平台公示,乙方继续使用自动续费服务视为接受调整后的内容。",
},
{
type: "paragraph",
text: "3. 甲方客服联系方式:请通过射灵星球小程序内【在线客服】或发送邮件至官方客服邮箱进行反馈。",
},
],
company: "广州光点飞舞网络有限公司",
},
};
export const getMemberAgreement = (type) => {
return memberAgreements[type] || memberAgreements.renew;
};
+894
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@@ -0,0 +1,894 @@
<script setup>
import { computed, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Signin from "@/components/Signin.vue";
import { virtualPayOrderAPI, getAppConfig, getHomeData, getOrderDetailAPI } from "@/apis";
import { capsuleHeight, wxLogin } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, config } = storeToRefs(store);
const { updateConfig, updateUser } = store;
const currentTypeIndex = ref(1);
const selectedPackageIndex = ref(0);
const showModal = ref(false);
const loadingConfig = ref(false);
const paying = ref(false);
const refreshing = ref(false);
// 稿使
const memberTypes = [
{
key: "normal",
tab: "VIP",
title: "普通会员",
prefix: "成为射灵星球",
desc: "特享约战竞技次数包、专属会员标识",
benefitTitle: "普通会员专属权益",
themeClass: "vip-page--normal",
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title.png",
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/vip-title2.png",
orderIcon: "../../static/vip/vip-order.png",
heroBadge: "../../static/vip/normal-hero-badge.png",
buttonClass: "activate-btn--normal",
benefits: [
{ label: "专属会员标识", icon: "../../static/vip/vip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/vip-comment.png" },
{ label: "专享VIP客服", icon: "../../static/vip/vip-service.png" },
{ label: "排位赛\n每日+20次", icon: "../../static/vip/vip-rank.png" },
{ label: "约战\n每日+20次", icon: "../../static/vip/vip-battle.png" },
],
},
{
key: "super",
tab: "SVIP",
title: "超级会员",
prefix: "成为射灵星球",
desc: "尊享专属特效、无限制约战竞技、专属会员标识",
benefitTitle: "超级会员专属权益",
themeClass: "vip-page--super",
heroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title.png",
activeHeroCard: "https://static.shelingxingqiu.com/shootmini/static/vip/svip-title2.png",
orderIcon: "../../static/vip/svip-order.png",
heroBadge: "../../static/vip/super-hero-badge.png",
buttonClass: "activate-btn--super",
benefits: [
{ label: "专属落点标识", icon: "../../static/vip/svip-point.png" },
{ label: "专属命中效果", icon: "../../static/vip/svip-hit.png" },
{ label: "专属射箭效果", icon: "../../static/vip/svip-arrow.png" },
{ label: "专属会员标识", icon: "../../static/vip/svip-badge.png" },
{ label: "教练点评", icon: "../../static/vip/svip-comment.png" },
{ label: "约战无限制", icon: "../../static/vip/svip-battle.png" },
{ label: "排位赛无限制", icon: "../../static/vip/svip-rank.png" },
{ label: "专享SVIP客服", icon: "../../static/vip/svip-service.png" },
],
},
];
const currentType = computed(() => memberTypes[currentTypeIndex.value]);
//
const toTimestamp = (value) => {
if (!value) return 0;
const numberValue = Number(value);
if (!Number.isNaN(numberValue)) {
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
}
const time = new Date(value).getTime();
return Number.isNaN(time) ? 0 : time;
};
// tab
const getVipExpiredValue = (type, source = user.value) => {
if (!source) return 0;
return type.key === "super" ? source.superVipExpiredAt : source.normalVipExpiredAt;
};
//
const isVipActive = (type) => {
return toTimestamp(getVipExpiredValue(type)) > Date.now();
};
//
const formatVipDate = (value) => {
const timestamp = toTimestamp(value);
if (!timestamp) return "";
const date = new Date(timestamp);
const year = date.getFullYear();
const month = String(date.getMonth() + 1).padStart(2, "0");
const day = String(date.getDate()).padStart(2, "0");
const hour = String(date.getHours()).padStart(2, "0");
const minute = String(date.getMinutes()).padStart(2, "0");
const second = String(date.getSeconds()).padStart(2, "0");
return `${year}-${month}-${day} ${hour}:${minute}:${second}`;
};
// 使 title2 沿
const getHeroCard = (type) => {
return isVipActive(type) ? type.activeHeroCard : type.heroCard;
};
const getActiveVipExpiredDate = (type) => {
return formatVipDate(getVipExpiredValue(type));
};
// 稿
const getActiveVipRenewDate = (type) => {
const timestamp = toTimestamp(getVipExpiredValue(type));
if (!timestamp) return "";
return formatVipDate(timestamp - 24 * 60 * 60 * 1000);
};
const configMenus = computed(() => {
return config.value.vipMenus || [];
});
const getMenuName = (item) => {
return item.name || item.vipName || item.title || "";
};
const formatPrice = (value) => {
if (value === undefined || value === null || value === "") return "";
return String(value).replace("¥", "").replace("¥", "");
};
const getMenuPrice = (item) => {
return formatPrice(item && item.price);
};
const getMenuOriginalPrice = (item) => {
return formatPrice(item && item.originalPrice);
};
const getMenuSortValue = (item) => {
const value = item && item.sort;
if (value === undefined || value === null || value === "") return Number.MAX_SAFE_INTEGER;
const sort = Number(value);
return Number.isFinite(sort) ? sort : Number.MAX_SAFE_INTEGER;
};
const sortMenusBySort = (menus = []) => {
return menus
.map((item, index) => ({ item, index }))
.sort((a, b) => {
const sortDiff = getMenuSortValue(a.item) - getMenuSortValue(b.item);
return sortDiff || a.index - b.index;
})
.map(({ item }) => item);
};
const getMenuType = (item) => {
const vipType = Number(item.vipType);
if (vipType === 1) return "normal";
if (vipType === 2) return "super";
const type = String(item.type || "").toLowerCase();
if (["super", "svip"].includes(type)) return "super";
if (["normal", "vip"].includes(type)) return "normal";
const name = getMenuName(item);
if (/超级|SVIP/i.test(name)) return "super";
if (/普通|VIP|会员/i.test(name)) return "normal";
return "";
};
const getPackages = (type) => {
return sortMenusBySort(configMenus.value)
.filter((item) => getMenuType(item) === type.key)
.map((item) => {
return {
source: item,
id: item.id,
name: getMenuName(item),
price: getMenuPrice(item),
originalPrice: getMenuOriginalPrice(item),
icon: item.icon,
};
});
};
const currentPackages = computed(() => {
return getPackages(currentType.value);
});
const selectedPackage = computed(() => {
return currentPackages.value[selectedPackageIndex.value] || currentPackages.value[0];
});
const switchType = (index) => {
currentTypeIndex.value = index;
selectedPackageIndex.value = 0;
};
const onSwiperChange = (event) => {
currentTypeIndex.value = event.detail.current;
selectedPackageIndex.value = 0;
};
const selectPackage = (index) => {
selectedPackageIndex.value = index;
};
const toPackageDesc = () => {
uni.navigateTo({
url: "/pages/member/vip-intro",
});
};
const toOrderPage = () => {
uni.navigateTo({
url: "/pages/member/orders",
});
};
const toAgreement = (type) => {
uni.navigateTo({
url: `/pages/member/agreement?type=${type}`,
});
};
const loadVipConfig = async () => {
if (loadingConfig.value || configMenus.value.length) return;
loadingConfig.value = true;
try {
const result = await getAppConfig();
if (result) updateConfig(result);
} catch (error) {
console.log("load vip config error", error);
} finally {
loadingConfig.value = false;
}
};
const refreshUserAfterPay = async () => {
refreshing.value = true;
try {
const result = await getHomeData();
if (result.user) {
updateUser(result.user);
}
} catch (error) {
console.log("refresh user after pay error", error);
} finally {
refreshing.value = false;
}
};
const getVirtualPaySignData = (result) => {
// JSON
const signDataObj = typeof result?.signData === "string" ? JSON.parse(result.signData) : result?.signData;
if (!signDataObj) return "";
// /使
if (!signDataObj.buyQuantity) {
signDataObj.buyQuantity = result.quantity || 1;
}
return JSON.stringify(signDataObj);
};
const isVirtualPayCancel = (res = {}) => {
const message = String(res.errMsg || res.message || "").toLowerCase();
const errCode = Number(res.errCode);
const errno = Number(res.errno);
return message.includes("cancel") || errCode === -23 || errno === -2;
};
const onPay = async () => {
if (paying.value || refreshing.value) return;
if (!user.value.id) {
showModal.value = true;
return;
}
if (!configMenus.value.length) {
await loadVipConfig();
}
const vipId = selectedPackage.value && selectedPackage.value.id;
if (!vipId) {
uni.showToast({
title: loadingConfig.value ? "套餐配置加载中" : "套餐暂不可购买",
icon: "none",
});
return;
}
if (typeof wx === "undefined" || !wx.requestVirtualPayment) {
uni.showToast({
title: "当前环境不支持微信虚拟支付",
icon: "none",
});
return;
}
paying.value = true;
let waitingPayment = false;
let payToast = null;
try {
// code
const wxResult = await wxLogin();
const result = await virtualPayOrderAPI(vipId, wxResult.code);
const finalSignData = getVirtualPaySignData(result);
if (!finalSignData || !result?.paySig || !result?.signature) {
uni.showToast({
title: "支付参数生成失败",
icon: "none",
});
refreshing.value = false;
return;
}
wx.requestVirtualPayment({
signData: finalSignData,
paySig: result.paySig,
signature: result.signature,
mode: "short_series_goods",
async success() {
payToast = {
title: "支付成功",
icon: "success",
};
if (result?.outTradeNo) {
try {
const orderDetail = await getOrderDetailAPI(result.outTradeNo);
console.log("virtual pay order detail", orderDetail);
} catch (error) {
console.log("virtual pay order detail error", error);
}
}
//
refreshUserAfterPay();
},
fail(res) {
console.log("virtual pay error", res);
if (isVirtualPayCancel(res)) {
payToast = {
title: "支付已取消",
icon: "none",
};
return;
}
payToast = {
title: res.message || "支付失败,请稍后重试",
icon: "none",
};
},
complete() {
paying.value = false;
if (payToast) {
setTimeout(() => {
uni.showToast(payToast);
}, 200);
}
},
});
waitingPayment = true;
} catch (error) {
console.log("create virtual pay order error", error);
uni.showToast({
title: error.message || "下单失败",
icon: "none",
});
} finally {
if (!waitingPayment) paying.value = false;
}
};
onShow(loadVipConfig);
</script>
<template>
<Container title="" :bgType="10" :scroll="false" :showBottom="false">
<view class="vip-page" :class="currentType.themeClass">
<view class="type-tabs" :style="{ top: capsuleHeight + 'px' }">
<view
v-for="(item, index) in memberTypes"
:key="item.key"
class="type-tab"
:class="{ 'type-tab--active': currentTypeIndex === index }"
@click="switchType(index)"
>
<text>{{ item.tab }}</text>
<view class="type-tab__indicator" />
</view>
</view>
<swiper
class="type-swiper"
:current="currentTypeIndex"
:duration="260"
@change="onSwiperChange"
>
<swiper-item v-for="type in memberTypes" :key="type.key">
<scroll-view scroll-y class="type-scroll" :show-scrollbar="false">
<view class="vip-content">
<view
class="hero-card"
:class="{ 'hero-card--active': isVipActive(type) }"
>
<image class="hero-card__bg" :src="getHeroCard(type)" mode="scaleToFill" />
<!-- 生效态卡片使用 title2 底图补充有效期和订单入口叠层 -->
<view v-if="isVipActive(type)" class="hero-card__content">
<text class="hero-card__date">
有效期至{{ getActiveVipExpiredDate(type) }}
</text>
<!-- <text v-if="type.key === 'super'" class="hero-card__renew">
下期会员将于{{ getActiveVipRenewDate(type) }}自动续费
</text> -->
<view class="hero-card__order" @click.stop="toOrderPage">
<image class="hero-card__order-icon" :src="type.orderIcon" mode="aspectFit" />
<text>订单管理</text>
</view>
</view>
</view>
<view class="benefit-title">
<view class="benefit-title__line" />
<text>{{ type.benefitTitle }}</text>
<view class="benefit-title__line" />
</view>
<view class="benefit-grid" :class="{ 'benefit-grid--normal': type.key === 'normal' }">
<view
v-for="benefit in type.benefits"
:key="benefit.label"
class="benefit-item"
>
<view class="benefit-icon">
<image class="benefit-icon__img" :src="benefit.icon" mode="aspectFit" />
</view>
<text class="benefit-item__label">{{ benefit.label }}</text>
</view>
</view>
<view class="package-header">
<text class="package-header__title">选择套餐</text>
<view class="package-header__link" @click="toPackageDesc">
<text>套餐说明</text>
<image
class="package-header__icon"
src="../../static/enter.png"
mode="aspectFit"
/>
</view>
</view>
<scroll-view scroll-x class="package-scroll" :show-scrollbar="false">
<view class="package-list">
<view
v-for="(pack, index) in getPackages(type)"
:key="`${type.key}-${pack.id || pack.name || index}`"
class="package-card"
:class="{ 'package-card--active': selectedPackageIndex === index }"
@click="selectPackage(index)"
>
<view class="package-card__inner">
<text class="package-name">{{ pack.name }}</text>
<view class="package-price">
<text class="package-price__symbol">¥</text>
<text class="package-price__value">{{ pack.price }}</text>
</view>
<view v-if="pack.originalPrice" class="package-origin">
<text>¥{{ pack.originalPrice }}</text>
<view class="package-origin__line" />
</view>
</view>
</view>
</view>
</scroll-view>
<button
hover-class="none"
class="activate-btn"
:class="type.buttonClass"
:disabled="loadingConfig || paying || refreshing || !selectedPackage"
@click="onPay"
>
<text v-if="loadingConfig">加载套餐中</text>
<text v-else-if="paying">创建订单中</text>
<text v-else-if="refreshing">刷新会员状态中</text>
<text v-else-if="selectedPackage">¥ {{ selectedPackage.price }} 一键激活</text>
<text v-else>套餐暂不可购买</text>
</button>
<view class="agreement">
<text>支付即同意</text>
&nbsp;<text class="agreement__link" @click.stop="toAgreement('renew')">会员自动续费服务协议</text>
&nbsp;<text class="agreement__link" @click.stop="toAgreement('deduct')">扣款授权服务协议</text>
</view>
</view>
</scroll-view>
</swiper-item>
</swiper>
<Signin :show="showModal" :onClose="() => (showModal = false)" />
</view>
</Container>
</template>
<style scoped>
.vip-page {
position: relative;
width: 100%;
height: 100%;
}
.type-tabs {
position: fixed;
left: 0;
z-index: 998;
width: 50%;
height: 50px;
margin-left: 50%;
transform:translateX(-60%);
display: flex;
align-items: center;
justify-content: center;
pointer-events: auto;
}
.type-tab {
width: 132rpx;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: rgba(255, 255, 255, 0.45);
font-size: 34rpx;
font-weight: 700;
font-style: italic;
}
.type-tab__indicator {
width: 40rpx;
height: 4rpx;
border-radius: 4rpx;
margin-top: 8rpx;
background-color: transparent;
}
.type-tab--active {
color: #ffffff;
}
.vip-page--normal .type-tab--active .type-tab__indicator {
background-color: #ffffff;
}
.vip-page--super .type-tab--active {
color: #fedab5;
}
.vip-page--super .type-tab--active .type-tab__indicator {
background-color: #fedab5;
}
.type-swiper {
position: relative;
z-index: 1;
width: 100%;
height: 100%;
}
.type-scroll {
width: 100%;
height: 100%;
}
.vip-content {
min-height: 100%;
padding: 32rpx 24rpx 52rpx;
box-sizing: border-box;
}
.hero-card {
position: relative;
width: 702rpx;
height: 260rpx;
overflow: hidden;
}
.hero-card__bg {
position: absolute;
left: 0;
top: 0;
width: 702rpx;
height: 260rpx;
}
.hero-card__content {
position: relative;
z-index: 1;
/* 对齐 title2 切图左侧预留文案区域。 */
padding: 132rpx 0 0 44rpx;
display: flex;
flex-direction: column;
align-items: flex-start;
box-sizing: border-box;
}
.hero-card__date,
.hero-card__renew {
color: #8d6d55;
font-size: 24rpx;
line-height: 34rpx;
}
.vip-page--normal .hero-card__date,
.vip-page--normal .hero-card__renew {
color: #555555;
}
.hero-card__order {
display: flex;
align-items: center;
margin-top: 10rpx;
color: #6d5644;
font-size: 24rpx;
line-height: 34rpx;
text-decoration: underline;
}
.vip-page--normal .hero-card__order {
color: #555555;
}
.hero-card__order-icon {
width: 28rpx;
height: 32rpx;
margin-right: 8rpx;
flex-shrink: 0;
}
.benefit-title {
display: flex;
align-items: center;
justify-content: center;
margin-top: 38rpx;
color: #ffffff;
font-size: 24rpx;
line-height: 34rpx;
}
.benefit-title__line {
width: 14rpx;
height: 2rpx;
background-color: #ffffff;
margin: 0 10rpx;
}
.benefit-grid {
display: flex;
flex-wrap: wrap;
width: 622rpx;
margin: 38rpx auto 0;
}
.benefit-grid--normal {
width: 672rpx;
}
.benefit-item {
width: 144rpx;
height: 122rpx;
margin-right: 94rpx;
margin-bottom: 30rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.benefit-item:nth-child(3n) {
margin-right: 0;
}
.benefit-grid--normal .benefit-item {
margin-right: 120rpx;
}
.benefit-grid--normal .benefit-item:nth-child(3n) {
margin-right: 0;
}
.benefit-icon {
width: 80rpx;
height: 80rpx;
display: flex;
align-items: center;
justify-content: center;
}
.benefit-icon__img {
width: 80rpx;
height: 80rpx;
display: block;
}
.benefit-item__label {
margin-top: 8rpx;
color: #ffffff;
opacity: 0.7;
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
white-space: pre-line;
}
.package-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-top: 56rpx;
padding-right: 8rpx;
}
.benefit-grid--normal + .package-header {
margin-top: 146rpx;
}
.package-header__title {
color: #ffffff;
font-size: 28rpx;
line-height: 40rpx;
font-weight: 500;
}
.vip-page--super .package-header__title {
color: #e7ba80;
}
.package-header__link {
display: flex;
align-items: center;
color: #999999;
font-size: 22rpx;
line-height: 32rpx;
}
.package-header__icon {
width: 24rpx;
height: 28rpx;
}
.package-scroll {
width: 100%;
margin-top: 40rpx;
white-space: nowrap;
}
.package-list {
display: inline-flex;
min-width: 100%;
padding: 6rpx 84rpx 6rpx 6rpx;
box-sizing: border-box;
}
.package-card {
position: relative;
width: 264rpx;
flex: 0 0 264rpx;
height: 224rpx;
border-radius: 16rpx;
border: 2rpx solid #999999;
margin-right: 32rpx;
padding: 0;
overflow: hidden;
box-sizing: border-box;
color: #999999;
}
.package-card__inner {
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
box-sizing: border-box;
border-radius: inherit;
}
.package-card--active {
border-width: 6rpx;
border-color: #fed847;
}
.vip-page--super .package-card--active {
border: none;
padding: 6rpx;
background: linear-gradient(180deg, #fef3e6 0%, #f0c191 100%);
}
.vip-page--super .package-card--active .package-card__inner {
border-radius: 10rpx;
background-color: #050b19;
}
.package-name {
font-size: 24rpx;
line-height: 34rpx;
}
.package-price {
display: flex;
align-items: baseline;
margin-top: 12rpx;
color: #ffffff;
}
.package-card--active .package-price {
color: #fed847;
}
.vip-page--super .package-card--active .package-price {
color: #ffe8cd;
}
.package-price__symbol {
font-size: 30rpx;
line-height: 36rpx;
font-weight: 700;
}
.package-price__value {
font-size: 56rpx;
line-height: 66rpx;
font-weight: 700;
}
.package-origin {
position: relative;
margin-top: 2rpx;
color: #999999;
font-size: 24rpx;
line-height: 34rpx;
}
.package-origin__line {
position: absolute;
left: -4rpx;
right: -4rpx;
top: 16rpx;
height: 2rpx;
background-color: #999999;
}
.activate-btn {
width: 686rpx;
height: 88rpx;
border-radius: 44rpx;
margin: 34rpx auto 0;
padding: 0;
display: flex;
align-items: center;
justify-content: center;
color: #000000;
font-size: 30rpx;
line-height: 42rpx;
font-weight: 500;
}
.activate-btn::after {
border: none;
}
.activate-btn--normal {
background-color: #fed847;
}
.activate-btn--super {
background: linear-gradient( 181deg, #FDFDFC 0%, #FDF8F2 0%, #FFC992 100%, #FFB96C 100%);
}
.agreement {
display: flex;
justify-content: center;
align-items: center;
margin-top: 24rpx;
color: #999999;
font-size: 20rpx;
line-height: 28rpx;
}
.agreement__link {
margin-left: -6rpx;
text-decoration: underline;
}
</style>
@@ -61,6 +61,18 @@ const goPay = async () => {
}
};
const copyOrderId = (orderId) => {
uni.setClipboardData({
data: String(orderId),
success: () => {
uni.showToast({
title: "复制成功",
icon: "success",
});
},
});
};
const cancelOrder = async () => {
const result = await cancelOrderListAPI(data.value.orderId);
data.value = result;
@@ -78,14 +90,17 @@ const cancelOrder = async () => {
>
<view class="order">
<view>
<text>商品名{{ data.vipName }}</text>
<text>{{ data.vipName }}</text>
<view class="order-number">
<text>订单号{{ data.orderId }}</text>
<text>下单时间{{ data.vipCreateAt }}</text>
<text
>支付时间{{
data.orderStatus === 4 ? data.paymentTime : ""
}}</text
<text class="copy-action" @click.stop="copyOrderId(data.orderId)"
>复制</text
>
</view>
<text>创建时间{{ data.orderCreateAt }}</text>
<text v-if="data.orderStatus === 4">支付时间{{
data.orderStatus === 4 ? data.paymentTime : ""
}}</text>
<text>金额{{ data.total }} </text>
<text>支付方式微信</text>
</view>
@@ -141,4 +156,25 @@ const cancelOrder = async () => {
text-align: center;
font-size: 11px;
}
.order-number {
display: flex;
align-items: center;
color: #666666;
font-size: 26rpx;
margin-top: 10rpx;
}
.order-number > text:first-child {
flex: 1;
min-width: 0;
word-break: break-all;
}
.copy-action {
flex-shrink: 0;
margin-left: 16rpx;
padding: 2rpx 14rpx;
color: #1f6ed4;
font-size: 24rpx;
line-height: 34rpx;
}
</style>
@@ -3,6 +3,7 @@ import { ref, onMounted } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ScrollList from "@/components/ScrollList.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import { getOrderListAPI } from "@/apis";
import useStore from "@/store";
import { orderStatusNames, getStatusColor } from "@/constants";
@@ -10,13 +11,34 @@ import { storeToRefs } from "pinia";
const store = useStore();
const { user, config } = storeToRefs(store);
const autoRenewDialogVisible = ref(false);
const selectedRenewOrder = ref(null);
const toDetailPage = (detail) => {
uni.setStorageSync("order", detail);
uni.navigateTo({
url: `/pages/order-detail`,
url: "/pages/member/order-detail",
});
};
const openAutoRenewDialog = (detail) => {
selectedRenewOrder.value = detail;
autoRenewDialogVisible.value = true;
};
const closeAutoRenewDialog = () => {
autoRenewDialogVisible.value = false;
selectedRenewOrder.value = null;
};
const confirmAutoRenewDialog = () => {
autoRenewDialogVisible.value = false;
uni.showToast({
title: "功能实现中",
icon: "none",
});
}
const list = ref([]);
const onLoading = async (page) => {
@@ -44,7 +66,7 @@ onShow(() => {
</script>
<template>
<Container title="订单">
<Container title="订单管理">
<view class="container">
<ScrollList :onLoading="onLoading">
<view
@@ -58,18 +80,31 @@ onShow(() => {
>{{ orderStatusNames[item.orderStatus] }}</view
>
<text>{{ item.vipName }}</text>
<!-- <text>订单号{{ item.orderId }}</text> -->
<!-- <text>创建时间{{ item.vipCreateAt }}</text> -->
<text
<text>订单号{{ item.orderId }}</text>
<text>创建时间{{ item.orderCreateAt }}</text>
<!-- <text
>支付时间{{
item.orderStatus === 4 ? item.paymentTime : ""
}}</text
>
> -->
<text>金额{{ item.total }} </text>
<text>支付方式微信</text>
<!-- <text>支付方式微信</text> -->
<!-- <text class="renew-action" @click.stop="openAutoRenewDialog(item)">
自动续费
</text> -->
</view>
</ScrollList>
</view>
<ModalDialog
:show="autoRenewDialogVisible"
title=""
:content="'确定关闭自动续费吗?\n会员到期后你将失去7项特权哦!'"
cancel-text="一意孤行"
confirm-text="继续享受"
:on-cancel="closeAutoRenewDialog"
:on-confirm="confirmAutoRenewDialog"
/>
</Container>
</template>
@@ -78,15 +113,15 @@ onShow(() => {
width: 100%;
height: 100%;
background-color: #f5f5f5;
padding-top: 10px;
padding-top: 16rpx;
}
.order-item {
position: relative;
background-color: #fff;
margin-bottom: 10px;
margin-bottom: 16rpx;
display: flex;
flex-direction: column;
padding: 15px;
padding: 28rpx 30rpx 18rpx 30rpx;
}
.order-item > view:first-child {
position: absolute;
@@ -98,12 +133,20 @@ onShow(() => {
font-size: 11px;
}
.order-item > text:nth-child(2) {
color: #000;
font-size: 16px;
color: #333333;
font-size: 30rpx;
font-weight: bold;
}
.order-item > text {
color: #666666;
font-size: 13px;
margin-top: 5px;
font-size: 26rpx;
margin-bottom: 10rpx;
}
.order-item > .renew-action {
position: absolute;
right: 30rpx;
bottom: 18rpx;
color: #1f6ed4;
margin-bottom: 0;
}
</style>
+244
View File
@@ -0,0 +1,244 @@
<script setup>
import Container from "@/components/Container.vue";
</script>
<template>
<Container title="会员权益说明">
<scroll-view scroll-y class="vip-intro" :show-scrollbar="false">
<view class="content">
<view class="page-title">射灵星球会员权益</view>
<view class="paragraph">
<text class="strong">核心特权</text>
<text>解锁约战段位评级实时排位赛AI智能教练点评四大核心功能</text>
</view>
<view class="paragraph">
<text class="strong">专属服务</text>
<text>享全年不同阶段VIP专属客服快速解决技术故障规则疑问等所有问题</text>
</view>
<view class="paragraph">
<text class="strong">新用户福利</text>
<text>所有初次绑定设备的用户免费赠送6个月普通会员</text>
</view>
<view class="paragraph">
<text>
加入射灵星球在真实射箭运动中体验在线竞技的乐趣结识全球志同道合的弓友持续享受新功能与系统升级不断挑战自我创造属于你的辉煌战绩
</text>
</view>
<view class="table-wrap">
<view class="intro-toast">
<image class="intro-toast__bg" src="../../static/vip/intro-toast.png" mode="scaleToFill" />
<text class="intro-toast__text">初次绑定设备赠送6个月</text>
</view>
<view class="benefit-table">
<view class="table-row table-head">
<text class="table-cell table-cell--feature">特权</text>
<text class="table-cell">基础用户</text>
<text class="table-cell">普通会员</text>
<text class="table-cell">超级会员</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属落点标识</text>
<text class="table-cell"></text>
<text class="table-cell"></text>
<text class="table-cell">螺旋</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属命中效果</text>
<text class="table-cell"></text>
<text class="table-cell"></text>
<text class="table-cell">玻璃裂纹</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">箭矢飞行特效</text>
<text class="table-cell"></text>
<text class="table-cell"></text>
<text class="table-cell">光箭</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">每日约战次数</text>
<text class="table-cell">2</text>
<text class="table-cell">22</text>
<text class="table-cell">无限</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">每日排位赛次数</text>
<text class="table-cell">2</text>
<text class="table-cell">22</text>
<text class="table-cell">无限</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">教练点评</text>
<text class="table-cell"></text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">昵称美化</text>
<text class="table-cell"></text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
</view>
<view class="table-row">
<text class="table-cell table-cell--feature">专属客服</text>
<text class="table-cell"></text>
<text class="table-cell">专享</text>
<text class="table-cell">专享</text>
</view>
</view>
</view>
<view class="section-title">会员时长叠加与生效规则</view>
<view class="paragraph">
<text class="strong">等级优先级</text>
<text>
同时拥有 超级会员 普通会员 优先使用超级会员权益普通会员时长自动顺延 超级会员 到期后自动生效
</text>
</view>
<view class="paragraph">
<text class="strong">连续套餐叠加</text>
<text>
已有月 / 半年 / 年卡时再购买连续包月 / 包年总有效期直接累加连续套餐从下单日起算下个周期正常自动扣费
</text>
</view>
<view class="paragraph example">
<text>
示例1 1 日买半年卡7 1 日到期1 10 日买连续包月总有效期延至 8 1 8 1 日会发起首次自动扣款
</text>
</view>
<view class="paragraph">
<text class="strong">升级超级会员规则</text>
<text>
购买升级 超级会员 后立即生效可升级时长以购买页面提示为准未升级的剩余 普通会员 时长将在 超级会员 到期后继续使用
</text>
</view>
</view>
</scroll-view>
</Container>
</template>
<style scoped lang="scss">
.vip-intro {
width: 100%;
height: 100%;
background-color: #ffffff;
}
.content {
padding: 30rpx;
box-sizing: border-box;
}
.page-title,
.section-title {
color: #333333;
font-size: 28rpx;
line-height: 40rpx;
font-weight: 700;
}
.page-title {
margin-bottom: 26rpx;
}
.section-title {
margin: 42rpx 0 22rpx;
}
.paragraph {
margin-bottom: 22rpx;
color: #333333;
font-size: 26rpx;
line-height: 38rpx;
}
.strong {
color: #333333;
font-weight: 700;
}
.example {
color: #666666;
}
.table-wrap {
position: relative;
margin-top: 34rpx;
}
.intro-toast {
position: absolute;
top: -38rpx;
right: 118rpx;
z-index: 2;
width: 222rpx;
height: 54rpx;
display: flex;
align-items: center;
justify-content: center;
}
.intro-toast__bg {
position: absolute;
left: 0;
top: 0;
width: 222rpx;
height: 54rpx;
}
.intro-toast__text {
position: relative;
z-index: 1;
color: #333333;
font-size: 18rpx;
line-height: 30rpx;
font-weight: 500;
white-space: nowrap;
margin-top: -6rpx;
}
.benefit-table {
width: 100%;
border-top: 1rpx solid #e5e5e5;
border-left: 1rpx solid #e5e5e5;
box-sizing: border-box;
}
.table-row {
display: flex;
min-height: 60rpx;
}
.table-cell {
width: 22.5%;
min-height: 60rpx;
padding: 12rpx 4rpx;
border-right: 1rpx solid #e5e5e5;
border-bottom: 1rpx solid #e5e5e5;
box-sizing: border-box;
display: flex;
align-items: center;
justify-content: center;
color: #333333;
font-size: 24rpx;
line-height: 34rpx;
text-align: center;
}
.table-cell--feature {
width: 32.5%;
}
.table-head .table-cell {
color: #666666;
font-weight: 700;
}
</style>
+3 -1
View File
@@ -11,12 +11,14 @@ import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const arrows = ref([]);
const isSvip = ref(false);
const total = ref(0);
onLoad(async (options) => {
if (!options.id) return;
const result = await getPractiseAPI(options.id || 176);
arrows.value = result.details;
isSvip.value = result.sVip === true;
total.value = result.details.length;
});
</script>
@@ -34,7 +36,7 @@ onLoad(async (options) => {
</view>
</view> -->
<view :style="{ marginBottom: '20px' }">
<BowTarget :scores="arrows" />
<BowTarget :scores="arrows" :isSvip="isSvip" />
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
+83 -25
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref } from "vue";
import { computed, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ScreenHint from "@/components/ScreenHint.vue";
@@ -16,11 +16,13 @@ const showTip = ref(false);
const confirmBindTip = ref(false);
const addDevice = ref();
const store = useStore();
const { updateDevice } = store;
const { updateDevice, clearDevice } = store;
const { user, device } = storeToRefs(store);
const justBind = ref(false);
const calibration = ref(false);
const token = ref(null);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
//
const handleScan = () => {
@@ -84,13 +86,21 @@ const toFristTryPage = () => {
};
const unbindDevice = async () => {
try {
await unbindDeviceAPI(device.value.deviceId);
} catch (error) {
if (error?.type === "DEVICE_BIND_INVALID") {
uni.setStorageSync("calibration", false);
clearDevice();
}
return;
}
uni.setStorageSync("calibration", false);
uni.showToast({
title: "解绑成功",
icon: "success",
});
device.value = {};
clearDevice();
};
/** 连接wifi跳转到wifi列表页面 */
@@ -127,8 +137,23 @@ const goCalibration = async () => {
});
};
onShow(() => {
const syncDeviceBinding = async () => {
if (!user.value.id) return;
try {
const devices = await getMyDevicesAPI();
if (devices.bindings && devices.bindings.length) {
updateDevice(devices.bindings[0].deviceId, devices.bindings[0].deviceName);
} else {
clearDevice();
}
} catch (error) {
console.log("sync device binding error", error);
}
};
onShow(async () => {
calibration.value = uni.getStorageSync("calibration");
await syncDeviceBinding();
});
</script>
@@ -214,14 +239,33 @@ onShow(() => {
mode="widthFix"
:style="{ borderRadius: '50%' }"
/>
<text>{{ user.nickName }}</text>
</view>
</view>
<block v-if="calibration">
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40"
>进入新手试炼</SButton
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<view :style="{ marginTop: '15px' }">
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
</view>
</view>
<!-- <block v-if="calibration"> -->
<view>
<text>恭喜你的弓箭和账号已成功绑定</text>
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
</view>
<!-- <SButton :onClick="goCalibration" width="60vw" :rounded="40">
开启智能弓进行校准
</SButton>
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
>校准时弓箭激光将开启请勿直视激光</text
> -->
<view>
<SButton
:onClick="backToHome"
backgroundColor="#fff3"
@@ -231,19 +275,13 @@ onShow(() => {
>返回首页</SButton
>
</view>
</block>
<block v-else>
<view>
<text>恭喜你的弓箭和账号已成功绑定</text>
<text :style="{ color: '#fed847' }">已赠送6个月射灵世界会员</text>
<view :style="{ marginTop: '15px' }">
<SButton :onClick="toFristTryPage" width="60vw" :rounded="40">进入新手试炼</SButton>
</view>
<SButton :onClick="goCalibration" width="60vw" :rounded="40">
开启智能弓进行校准
</SButton>
<text :style="{ marginTop: '20rpx', fontSize: '24rpx', color: '#fff9' }"
>校准时弓箭激光将开启请勿直视激光</text
>
</block>
<!-- </block> -->
<!-- <block v-else>
</block> -->
</view>
<view v-if="device.deviceId && !justBind" class="has-device">
<view class="device-binded">
@@ -270,7 +308,18 @@ onShow(() => {
mode="widthFix"
:style="{ borderRadius: '50%' }"
/>
<text>{{ user.nickName }}</text>
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
</view>
</view>
<view :style="{ marginTop: '240rpx' }">
@@ -404,7 +453,7 @@ onShow(() => {
width: 140rpx;
height: 140rpx;
margin-bottom: 5px;
border-radius: 10px;
border-radius: 12px;
}
.device-binded > view > text {
width: 120px;
@@ -413,6 +462,15 @@ onShow(() => {
text-overflow: ellipsis;
text-align: center;
}
.device-binded .member-nickname {
justify-content: center;
width: 120px;
}
.device-binded .member-nickname__text,
.device-binded .member-nickname__shine {
font-size: 26rpx;
text-align: center;
}
.device-binded > image {
width: 100rpx;
margin: 0 20px;
+35 -16
View File
@@ -1,4 +1,4 @@
<script setup>
<script setup>
import { ref, computed, onMounted, onUnmounted } from "vue";
import { onLoad, onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
@@ -52,8 +52,10 @@ let wifiConnectTimer = null;
let wifiConnectRequestId = 0;
let wifiConnectPollCount = 0;
const WIFI_CONNECT_POLL_INTERVAL = 2000;
const WIFI_CONNECT_MAX_POLL_COUNT = 15;
const WIFI_CONNECT_MAX_POLL_COUNT = 30;
const WIFI_CONNECT_FAILED_TEXT = "连接失败,请检查WiFi密码或WiFi状态";
const OTA_MIN_BATTERY = 50;
const OTA_LOW_BATTERY_TEXT = "电量不足 50%,暂不支持 OTA 升级";
// /
const wifiAuthDeniedVisible = ref(false);
@@ -271,12 +273,20 @@ const cancelWifiConnectPolling = () => {
uni.hideLoading();
};
// 线 WiFi
// online/netType WiFi 线
// true WiFi 线"net_fail" 4g false
const isDeviceConnectedByWifi = (deviceStatus) => {
return deviceStatus?.online === true && String(deviceStatus?.netType || "").toLowerCase() === "wifi";
// online true 线
if (deviceStatus?.online !== true) return false;
const netType = String(deviceStatus?.netType || "").toLowerCase();
// online:true + netType:4g 4gWiFi
if (netType === "4g") return "net_fail";
// online:true + netType:wifi WiFi
// online:true + netType:"" 线 netType
return netType === "wifi";
};
// WiFi 线
// WiFi 线netType:4g 30
const waitForDeviceWifiConnected = (requestId) => {
return new Promise((resolve) => {
const poll = async () => {
@@ -292,10 +302,19 @@ const waitForDeviceWifiConnected = (requestId) => {
resolve(false);
return;
}
if (isDeviceConnectedByWifi(deviceStatus)) {
const connResult = isDeviceConnectedByWifi(deviceStatus);
// online:true + netType:wifi
if (connResult === true) {
resolve(true);
return;
}
// online:true + netType:4g 4gWiFi
if (connResult === "net_fail") {
resolve(false);
return;
}
// online:false + netType:""
// online:true + netType:"" netType
} catch (err) {
if (requestId !== wifiConnectRequestId) {
resolve(false);
@@ -436,8 +455,8 @@ const pollUpdateTaskStatus = (taskId) => {
// OTA
const getUpdateDisabledReason = (deviceStatus) => {
if (deviceStatus?.online !== true) return "设备已离线,请先开启设备并保持在线";
if (Number(deviceStatus?.battery) <= 20) return "设备电量不足,请充电至 20% 以上后再更新";
if (deviceStatus?.online !== true) return "请先开启智能弓";
if (Number(deviceStatus?.battery) <= OTA_MIN_BATTERY) return OTA_LOW_BATTERY_TEXT;
if (String(deviceStatus?.netType || "").toLowerCase() !== "wifi") return "设备当前未连接 WiFi,请先连接 WiFi 后再更新";
return "";
};
@@ -529,18 +548,18 @@ const handleWsFail = () => {
failUpdate();
};
// OTA
const handleDone = () => {
uni.navigateBack({
delta: 1,
success() {
const pages = getCurrentPages();
const prevPage = pages[pages.length - 2];
if (prevPage) {
prevPage.$vm.otaState = "update_success";
prevPage.$vm.otaVisible = true;
const prevVm = prevPage?.$vm;
if (prevVm && "otaState" in prevVm && "otaVisible" in prevVm) {
prevVm.otaState = "update_success";
prevVm.otaVisible = true;
}
},
});
uni.navigateBack({ delta: 1 });
};
const handleRetry = () => {
+8
View File
@@ -81,9 +81,17 @@ const loading = ref(false);
const shareImage = async () => {
if (loading.value) return;
loading.value = true;
try {
await generateShareImage("shareImageCanvas", record.value);
await wxShare("shareImageCanvas");
} catch (e) {
uni.showToast({
title: "海报生成失败,请稍后重试",
icon: "none",
});
} finally {
loading.value = false;
}
};
onLoad(async (options) => {
+12 -1
View File
@@ -15,11 +15,22 @@ const list = ref([]);
const mine = ref({
averageRing: 0,
});
const sharing = ref(false);
const shareImage = async () => {
if (!mine.value.id) return;
if (!mine.value.id || sharing.value) return;
sharing.value = true;
try {
await sharePointData("shareCanvas", mine.value);
await wxShare("shareCanvas");
} catch (e) {
uni.showToast({
title: "海报生成失败,请稍后重试",
icon: "none",
});
} finally {
sharing.value = false;
}
};
onMounted(async () => {
+30 -9
View File
@@ -30,14 +30,16 @@ const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 12;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const sharing = ref(false);
onLoad((options) => {
if (options.target) {
@@ -48,6 +50,7 @@ onLoad((options) => {
const onReady = async () => {
await startPractiseAPI();
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // X
start.value = true;
audioManager.play("练习开始");
@@ -59,19 +62,23 @@ const onOver = async () => {
};
/**
* 检测连续 X 环是否达到 3 达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X
* 检测连续 10 及以上是否达到 3 达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 及以上
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 3 X tententen
// 3 10 tententen
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// X
// 10
xRingStreak.value = 0;
}
}
@@ -79,11 +86,12 @@ function checkAndPlayTententen(isXRing) {
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = msg.details;
// X
// 10
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
// setTimeout(onOver, 1500);
@@ -101,6 +109,7 @@ async function onComplete() {
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // X
const result = await createPractiseAPI(total, 120);
if (result) practiseId.value = result.id;
@@ -108,8 +117,19 @@ async function onComplete() {
}
const onClickShare = debounce(async () => {
if (sharing.value) return;
sharing.value = true;
try {
await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
await wxShare("shareCanvas");
} catch (e) {
uni.showToast({
title: "海报生成失败,请稍后重试",
icon: "none",
});
} finally {
sharing.value = false;
}
});
function onAudioEnded(s) {
@@ -174,6 +194,7 @@ onBeforeUnmount(() => {
:totalRound="start ? total / 4 : 0"
:currentRound="scores.length % 3"
:scores="scores"
:isSvip="isSvip"
/>
<ScorePanel2 :arrows="scores" />
<ScoreResult
+30 -9
View File
@@ -30,13 +30,15 @@ const { user } = storeToRefs(store);
const start = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 36;
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
/** 当前练习中连续 10 环及以上计数,用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const sharing = ref(false);
onLoad((options) => {
if (options.target) {
@@ -47,6 +49,7 @@ onLoad((options) => {
const onReady = async () => {
await startPractiseAPI();
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // X
start.value = true;
audioManager.play("练习开始");
@@ -58,19 +61,23 @@ const onOver = async () => {
};
/**
* 检测连续 X 环是否达到 3 达到则播放 tententen 音效
* @param {boolean} isXRing - 本次射击是否为 X
* 检测连续 10 及以上是否达到 3 达到则播放 tententen 音效
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 及以上
*/
function checkAndPlayTententen(isXRing) {
if (isXRing) {
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(isTenPlusRingShot) {
if (isTenPlusRingShot) {
xRingStreak.value += 1;
// 3 X tententen
// 3 10 tententen
if (xRingStreak.value >= 3) {
xRingStreak.value = 0;
nextTick(() => audioManager.play("tententen", false));
}
} else {
// X
// 10
xRingStreak.value = 0;
}
}
@@ -78,11 +85,12 @@ function checkAndPlayTententen(isXRing) {
async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.ShootResult) {
const prevLen = scores.value.length;
isSvip.value = msg.sVip === true;
scores.value = msg.details;
// X
// 10
if (scores.value.length > prevLen) {
const latestArrow = scores.value[scores.value.length - 1];
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
checkAndPlayTententen(isTenPlusRing(latestArrow));
}
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(onOver, 1500);
@@ -116,6 +124,7 @@ async function onComplete() {
practiseResult.value = {};
start.value = false;
scores.value = [];
isSvip.value = false;
xRingStreak.value = 0; // X
const result = await createPractiseAPI(total, 3600);
if (result) practiseId.value = result.id;
@@ -123,8 +132,19 @@ async function onComplete() {
}
const onClickShare = debounce(async () => {
if (sharing.value) return;
sharing.value = true;
try {
await sharePractiseData("shareCanvas", 3, user.value, practiseResult.value);
await wxShare("shareCanvas");
} catch (e) {
uni.showToast({
title: "海报生成失败,请稍后重试",
icon: "none",
});
} finally {
sharing.value = false;
}
});
onMounted(async () => {
@@ -175,6 +195,7 @@ onBeforeUnmount(() => {
:currentRound="scores.length"
:totalRound="start ? total : 0"
:scores="scores"
:isSvip="isSvip"
/>
<ScorePanel
v-if="start"
+20 -4
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref } from "vue";
import { computed, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Guide from "@/components/Guide.vue";
@@ -15,6 +15,8 @@ const { user, device, online } = storeToRefs(store);
const data = ref({});
const showTargetPicker = ref(false);
const pendingPractiseType = ref("");
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const goPractise = async (type) => {
if (!canEenter(user.value, device.value, online.value)) return;
@@ -49,7 +51,18 @@ onShow(async () => {
<view>
<view>
<Avatar :rankLvl="user.rankLvl" :src="user.avatar" :size="30" />
<text class="truncate">{{ user.nickName }}</text>
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">{{ user.nickName }}</text>
<text v-if="isSVip" class="member-nickname__shine">{{
user.nickName
}}</text>
</view>
</view>
<view>
<text>已练习打卡</text>
@@ -132,12 +145,15 @@ onShow(async () => {
display: flex;
align-items: flex-end;
}
.practise-data > view:first-child > view:first-child > text {
.practise-data > view:first-child > view:first-child .member-nickname {
color: #fff;
margin-left: 10px;
font-size: 16px;
width: 120px;
}
.practise-data > view:first-child > view:first-child .member-nickname__text,
.practise-data > view:first-child > view:first-child .member-nickname__shine {
font-size: 16px;
}
.practise-data > view:first-child > view:last-child > text:nth-child(2) {
color: #f7d247;
margin: 0 3px;
+2 -2
View File
@@ -13,7 +13,7 @@ import Container from "@/components/Container.vue";
<view class="section">
<view class="title">段位体系概述</view>
<view class="text">
我们的段位体系分为多个等级从低到高依次为倔强青铜秩序白银黄金王者永恒钻石最强王者非凡王者无双王者绝世王者至圣王者荣耀王者和传奇王者每个大段位下又分为若干小段位玩家需要通过积累积分来提升段位
我们的段位体系分为多个等级从低到高依次为倔强青铜秩序白银荣耀黄金永恒钻石最强王者非凡王者无双王者绝世王者至圣王者荣耀王者和传奇王者每个大段位下又分为若干小段位玩家需要通过积累积分来提升段位
</view>
</view>
@@ -79,7 +79,7 @@ import Container from "@/components/Container.vue";
<text>每个小段位需要满 3颗星才能晋升到下一个段位共9颗星</text>
</view>
<view class="table-row">
<text>黄金王者</text>
<text>荣耀黄金</text>
<view>
<text>黄金1*</text>
<text>黄金2*</text>
+47 -2
View File
@@ -102,6 +102,8 @@ const buildDefaultMyData = () => ({
userId: user.value.id,
name: user.value.nickName,
avatar: user.value.avatar,
vip: user.value.vip,
sVip: user.value.sVip,
totalScore: 0,
mvpCount: 0,
tenRings: 0,
@@ -154,6 +156,15 @@ const getRankUnit = (index = selectedIndex.value) => {
return "次";
};
const isMember = (item = {}) => item.vip === true || item.sVip === true;
const getMemberNicknameClass = (item = {}) => [
"rank-list-player-name",
"member-nickname",
item.vip === true && item.sVip !== true ? "member-nickname--vip" : "",
item.sVip === true ? "member-nickname--svip" : "",
];
//
const syncScrollVisualState = (scrollTop = 0) => {
currentScrollTop.value = scrollTop;
@@ -441,7 +452,13 @@ const measureTabsMetrics = () => {
</view>
<Avatar :src="item.avatar" />
<view class="rank-item-content">
<text class="truncate">{{ item.name }}</text>
<view v-if="isMember(item)" :class="getMemberNicknameClass(item)">
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="rank-list-player-name truncate">{{ item.name }}</text>
<text>{{ formatLevelText(item) }}</text>
</view>
<text class="rank-item-integral">
@@ -479,7 +496,23 @@ const measureTabsMetrics = () => {
<text>{{ getDisplayMyRank(currentMyData) }}</text>
<Avatar :src="currentMyData.avatar || user.avatar" />
<view class="rank-item-content">
<text class="truncate">{{ currentMyData.name || user.nickName }}</text>
<view
v-if="isMember(currentMyData)"
:class="getMemberNicknameClass(currentMyData)"
>
<text class="member-nickname__text">
{{ currentMyData.name || user.nickName }}
</text>
<text
v-if="currentMyData.sVip === true"
class="member-nickname__shine"
>
{{ currentMyData.name || user.nickName }}
</text>
</view>
<text v-else class="rank-list-player-name truncate">
{{ currentMyData.name || user.nickName }}
</text>
<text>{{ formatLevelText(currentMyData) }}</text>
</view>
<text class="rank-item-integral">
@@ -653,6 +686,18 @@ const measureTabsMetrics = () => {
width: 120px;
}
.rank-list-player-name {
color: #fff;
font-size: 14px;
margin-bottom: 3px;
width: 120px;
}
.rank-list-player-name .member-nickname__text,
.rank-list-player-name .member-nickname__shine {
font-size: 14px;
}
.rank-list-item > text:last-child {
margin-right: 10px;
width: 56px;
+134 -10
View File
@@ -3,21 +3,23 @@ import { computed, ref } from "vue";
import { onShow } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import ModalDialog from "@/components/ModalDialog.vue";
import { topThreeColors } from "@/constants";
import {
getDailyCountAPI,
getSeasonList,
getSeasonStats,
getScoreRankList,
getTenRingRankList,
getMvpRankList,
} from "@/apis";
import { canEenter } from "@/util";
import { canEenter, getLimitCountText, isLimitReached } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user, device, online, game } = storeToRefs(store);
const { getLvlName } = store;
const { user, device, online, game, dailyCount } = storeToRefs(store);
const { getLvlName, updateDailyCount } = store;
const defaultSeasonStats = {
nickName: "",
@@ -55,6 +57,21 @@ const rankLoading = ref(false);
const scoreRankList = ref([]);
const mvpRankList = ref([]);
const tenRingRankList = ref([]);
const showLimitModal = ref(false);
const isSVip = computed(() => user.value.sVip === true);
const isVip = computed(() => user.value.vip === true && !isSVip.value);
const rankedLimitText = computed(() =>
getLimitCountText("排位", dailyCount.value.ranked)
);
const isMember = (item = {}) => item.vip === true || item.sVip === true;
const getMemberNicknameClass = (item = {}) => [
"rank-preview-name",
"member-nickname",
item.vip === true && item.sVip !== true ? "member-nickname--vip" : "",
item.sVip === true ? "member-nickname--svip" : "",
];
//
const getRankListFromResponse = (result) => {
@@ -104,12 +121,40 @@ const toMatchPage = async (gameType, teamSize) => {
uni.$showHint(1);
return;
}
const countData = await loadDailyCount();
if (isLimitReached(countData.ranked)) {
showLimitModal.value = true;
return;
}
await uni.$checkAudio();
uni.navigateTo({
url: `/pages/match-page?gameType=${gameType}&teamSize=${teamSize}`,
});
};
const closeLimitModal = () => {
showLimitModal.value = false;
};
const goVipPage = () => {
showLimitModal.value = false;
uni.navigateTo({
url: "/pages/member/be-vip",
});
};
const loadDailyCount = async () => {
if (!user.value.id) return dailyCount.value;
try {
const result = await getDailyCountAPI();
updateDailyCount(result);
return result || dailyCount.value;
} catch (error) {
console.log("load daily count error", error);
return dailyCount.value;
}
};
const toMyGrowthPage = () => {
uni.navigateTo({
url: "/pages/my-growth",
@@ -235,7 +280,10 @@ const onChangeSeason = async (seasonId, name) => {
//
onShow(async () => {
try {
const seasonResult = await getSeasonList();
const [seasonResult] = await Promise.all([
getSeasonList(),
loadDailyCount(),
]);
seasonData.value = seasonResult.list || [];
if (!seasonData.value.length) {
@@ -271,7 +319,12 @@ onShow(async () => {
</script>
<template>
<Container title="排位赛" :showBackToGame="true" :bgType="6">
<Container
:title="rankedLimitText ? rankedLimitText : '排位赛'"
:titleStyle="rankedLimitText ? { fontSize: '24rpx', fontWeight: 'normal' } : {}"
:showBackToGame="true"
:bgType="6"
>
<view class="battle-types-box">
<view class="battle-types">
<view class="first">
@@ -314,7 +367,20 @@ onShow(async () => {
:rankLvl="seasonStats.rankLvl"
:size="30"
/>
<text>{{ seasonStats.nickName || user.nickName }}</text>
<view
:class="[
'member-nickname',
isVip ? 'member-nickname--vip' : '',
isSVip ? 'member-nickname--svip' : '',
]"
>
<text class="member-nickname__text">
{{ seasonStats.nickName || user.nickName }}
</text>
<text v-if="isSVip" class="member-nickname__shine">
{{ seasonStats.nickName || user.nickName }}
</text>
</view>
</view>
<view
class="ranking-season"
@@ -476,7 +542,13 @@ onShow(async () => {
:style="{ borderColor: index < 3 ? topThreeColors[index] : '' }"
/>
<view>
<text class="truncate">{{ item.name }}</text>
<view v-if="isMember(item)" :class="getMemberNicknameClass(item)">
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="rank-preview-name truncate">{{ item.name }}</text>
<text>{{ formatRankSubTitle(item) }}</text>
</view>
<text>{{ item.totalScore || 0 }}<text></text></text>
@@ -499,7 +571,13 @@ onShow(async () => {
:style="{ borderColor: index < 3 ? topThreeColors[index] : '' }"
/>
<view>
<text class="truncate">{{ item.name }}</text>
<view v-if="isMember(item)" :class="getMemberNicknameClass(item)">
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="rank-preview-name truncate">{{ item.name }}</text>
<text>{{ formatRankSubTitle(item) }}</text>
</view>
<text>{{ item.mvpCount || 0 }}<text></text></text>
@@ -522,7 +600,13 @@ onShow(async () => {
:style="{ borderColor: index < 3 ? topThreeColors[index] : '' }"
/>
<view>
<text class="truncate">{{ item.name }}</text>
<view v-if="isMember(item)" :class="getMemberNicknameClass(item)">
<text class="member-nickname__text">{{ item.name }}</text>
<text v-if="item.sVip === true" class="member-nickname__shine">
{{ item.name }}
</text>
</view>
<text v-else class="rank-preview-name truncate">{{ item.name }}</text>
<text>{{ formatRankSubTitle(item) }}</text>
</view>
<text>{{ item.tenRings ?? item.TenRings ?? 0 }}<text></text></text>
@@ -538,6 +622,14 @@ onShow(async () => {
</view>
</view>
</Container>
<ModalDialog
:show="showLimitModal"
:content="'今日排位赛次数已经用完\n开通会员可增加次数'"
cancelText="知道了"
confirmText="去开通"
:onCancel="closeLimitModal"
:onConfirm="goVipPage"
/>
</template>
<style scoped>
@@ -579,8 +671,14 @@ onShow(async () => {
font-size: 14px;
}
.user-info > text {
.user-info > .member-nickname {
margin-left: 15px;
max-width: 220rpx;
}
.user-info .member-nickname__text,
.user-info .member-nickname__shine {
font-size: 14px;
}
.ranking-season {
@@ -773,6 +871,17 @@ onShow(async () => {
width: 120px;
}
.rank-preview-name {
color: #fff9;
font-size: 14px;
width: 120px;
}
.rank-preview-name .member-nickname__text,
.rank-preview-name .member-nickname__shine {
font-size: 14px;
}
.rank-item > view:nth-child(3) > text:last-child {
color: #fff4;
font-size: 13px;
@@ -867,4 +976,19 @@ onShow(async () => {
font-size: 10px !important;
margin-bottom: 7px;
}
.flex-box{
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 20rpx;
padding: 0 10rpx;
}
.lf-text{
font-size: 22rpx;
color: #bf985e;
}
.rg-text{
font-size: 24rpx;
color: #fff;
}
</style>
+13 -9
View File
@@ -49,7 +49,7 @@ const battleWay = ref(0);
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前轮连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
/** 记录每位玩家当前轮连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
/**
@@ -234,22 +234,26 @@ function onNewRound(msg, prevRound) {
}
/**
* 检测指定射手连续 X 环是否达到 3 达到则在环数播报入队后追加 tententen 音效
* 检测指定射手连续 10 及以上是否达到 3 达到则在环数播报入队后追加 tententen 音效
* @param {number} shooterId - 本次射手的 ID取自 currentShooterId.value
* @param {boolean} isXRing - 本次射击是否为 X
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 及以上
*/
function checkAndPlayTententen(shooterId, isXRing) {
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(shooterId, isTenPlusRingShot) {
if (!shooterId) return;
if (isXRing) {
if (isTenPlusRingShot) {
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
// 3 X
// 3 10
if (xRingStreaks.value[shooterId] >= 3) {
xRingStreaks.value[shooterId] = 0;
// nextTick HeaderProgress tententen
nextTick(() => audioManager.play("tententen", false));
}
} else {
// X
// 10
xRingStreaks.value[shooterId] = 0;
}
}
@@ -268,9 +272,9 @@ async function onReceiveMessage(msg) {
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
showRoundTip.value = false;
recoverData(msg, {arrowOnly: true});
// X tententen
// 10 tententen
// currentShooterId ToSomeoneShoot ShootResult
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
checkAndPlayTententen(currentShooterId.value, isTenPlusRing(msg.shootData));
} else if (msg.type === MESSAGETYPESV2.NewRound) {
// onNewRound 使 800ms ToSomeoneShoot currentRound Tip
const prevRound = currentRound.value;
+19 -10
View File
@@ -18,12 +18,14 @@ const props = defineProps({
},
});
const loading = ref(false);
const navigating = ref(false);
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => {
navigating.value = false;
if (user.value.id && getToken()) {
setTimeout(async () => {
const state = await getUserGameState();
@@ -45,28 +47,35 @@ watch(
}
);
const navigateOnce = (url) =>
new Promise((resolve, reject) => {
navigating.value = true;
uni.navigateTo({
url,
success: resolve,
fail: (error) => {
navigating.value = false;
reject(error);
},
});
});
const onClick = debounce(async () => {
if (loading.value) return;
if (loading.value || navigating.value) return;
try {
loading.value = true;
const result = await getBattleAPI();
if (result && result.matchId) {
await uni.$checkAudio();
if (result.mode <= 3) {
uni.navigateTo({
url: `/pages/team-battle/index?battleId=${result.matchId}`,
});
await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
} else {
uni.navigateTo({
url: `/pages/melee-battle?battleId=${result.matchId}`,
});
await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
}
return;
}
if (game.value.roomID) {
uni.navigateTo({
url: "/pages/battle-room?roomNumber=" + game.value.roomID,
});
await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
} else {
updateGame(false, "");
}
@@ -51,7 +51,7 @@ const normalRounds = computed(() => {
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
@@ -86,7 +86,7 @@ const normalRounds = computed(() => {
<view v-for="(result, index) in roundResults" :key="index">
<block v-if="index + 1 > normalRounds">
<image
:src="RoundImages[`gold${index + 1 - normalRounds}`]"
:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
mode="widthFix"
/>
</block>
@@ -27,6 +27,14 @@ defineProps({
default: true,
},
});
const getMemberNicknameClass = (player = {}) => [
"member-nickname",
player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
player.sVip === true ? "member-nickname--svip" : "",
];
const isMember = (player = {}) => player.vip === true || player.sVip === true;
</script>
<template>
@@ -51,7 +59,16 @@ defineProps({
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<text class="player-name">{{ player.name }}</text>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 1"
@@ -70,7 +87,16 @@ defineProps({
}"
>
<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
<text class="player-name">{{ player.name }}</text>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
<image
v-if="winner === 2"
@@ -105,7 +131,16 @@ defineProps({
:size="40"
:rank="showRank ? index + 1 : 0"
/>
<text class="player-name">{{ player.name }}</text>
<view
v-if="isMember(player)"
:class="['player-name', ...getMemberNicknameClass(player)]"
>
<text class="member-nickname__text">{{ player.name }}</text>
<text v-if="player.sVip === true" class="member-nickname__shine">
{{ player.name }}
</text>
</view>
<text v-else class="player-name">{{ player.name }}</text>
</view>
</view>
</scroll-view>
@@ -183,6 +218,13 @@ defineProps({
text-overflow: ellipsis;
text-align: center;
}
view.player-name {
justify-content: center;
}
.player-name .member-nickname__text,
.player-name .member-nickname__shine {
font-size: 12px;
}
.left-winner-badge {
position: absolute;
width: 50px;
+432 -50
View File
@@ -1,6 +1,15 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import {
ref,
watch,
onMounted,
onBeforeUnmount,
computed,
nextTick,
getCurrentInstance,
} from "vue";
import PointSwitcher from "./PointSwitcher.vue";
import BowShotEffect from "@/components/BowShotEffect.vue";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { simulShootAPI } from "@/apis";
@@ -26,6 +35,14 @@ const props = defineProps({
type: Array,
default: () => [],
},
redTeam: {
type: Array,
default: () => [],
},
blueTeam: {
type: Array,
default: () => [],
},
latestShotFlash: {
type: Object,
default: null,
@@ -38,6 +55,18 @@ const props = defineProps({
type: Boolean,
default: false,
},
targetRadius: {
type: Number,
default: 20,
},
hitRadiusPx: {
type: Number,
default: 2,
},
zoomHitRadiusPx: {
type: Number,
default: 5,
},
});
const pMode = ref(true);
@@ -47,16 +76,56 @@ const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
const circleColor = ref("");
const shotEffect = ref(null);
const hiddenRedLatestKey = ref("");
const hiddenBlueLatestKey = ref("");
const targetShaking = ref(false);
const targetSize = ref({ width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) return;
function buildShotEffectKey(team, shot, fallbackKey = "") {
return (
fallbackKey ||
[
team,
shot?.playerId ?? "",
shot?.x ?? "",
shot?.y ?? "",
shot?.ring ?? "",
shot?.ringX ? 1 : 0,
].join("-")
);
}
function findShotPlayer(shot, team) {
const players = team === "red" ? props.redTeam : props.blueTeam;
return players.find((player) => String(player?.id) === String(shot?.playerId));
}
function isSvipShot(shot, team) {
return findShotPlayer(shot, team)?.sVip === true;
}
function shouldPlayShotEffect(shot, team) {
return !!shot && Number(shot.ring) > 0 && isSvipShot(shot, team);
}
function clearTipTimer() {
if (timer.value) clearTimeout(timer.value);
timer.value = null;
}
if (flash.team === "red") {
function showShotTip(team, shootData) {
clearTipTimer();
if (team === "red") {
latestOne.value = shootData;
timer.value = setTimeout(() => {
latestOne.value = null;
timer.value = null;
}, 1000);
return;
}
@@ -64,9 +133,102 @@ function showShotFlash(flash) {
bluelatestOne.value = shootData;
timer.value = setTimeout(() => {
bluelatestOne.value = null;
timer.value = null;
}, 1000);
}
function triggerShotEffect(team, shot, fallbackKey = "") {
const key = buildShotEffectKey(team, shot, fallbackKey);
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
if (team === "red") {
latestOne.value = null;
hiddenRedLatestKey.value = key;
} else {
bluelatestOne.value = null;
hiddenBlueLatestKey.value = key;
}
shotEffect.value = { key, team, shot };
}
function completeShotEffect(key) {
if (!shotEffect.value || shotEffect.value.key !== key) return;
const { team, shot } = shotEffect.value;
if (team === "red") hiddenRedLatestKey.value = "";
if (team === "blue") hiddenBlueLatestKey.value = "";
shotEffect.value = null;
showShotTip(team, shot);
}
function shakeTarget() {
targetShaking.value = false;
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
nextTick(() => {
targetShaking.value = true;
shakeTimer.value = setTimeout(() => {
targetShaking.value = false;
shakeTimer.value = null;
}, 260);
});
}
function updateTargetSize() {
nextTick(() => {
const query = instance?.proxy
? uni.createSelectorQuery().in(instance.proxy)
: uni.createSelectorQuery();
query
.select(".target")
.boundingClientRect((rect) => {
const width = Number(rect?.width);
const height = Number(rect?.height);
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
if (width <= 0 || height <= 0) return;
targetSize.value = { width, height };
})
.exec();
});
}
function handleWindowResize() {
updateTargetSize();
}
function shouldHideRedHit(index) {
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
}
function shouldHideBlueHit(index) {
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
}
function showShotFlash(flash) {
const shootData = flash?.shootData;
if (!shootData) {
hiddenRedLatestKey.value = "";
hiddenBlueLatestKey.value = "";
shotEffect.value = null;
return;
}
const team = flash.team === "red" ? "red" : "blue";
if (shouldPlayShotEffect(shootData, team)) {
triggerShotEffect(team, shootData, flash.key);
return;
}
showShotTip(team, shootData);
}
watch(
() => props.latestShotFlash,
(newVal) => {
@@ -75,13 +237,121 @@ watch(
{ immediate: true }
);
function calcRealX(num, offset = 3.4) {
const len = 20.4 + num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
watch(
() => props.scores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
latestOne.value = null;
hiddenRedLatestKey.value = "";
if (shotEffect.value?.team === "red") shotEffect.value = null;
}
);
watch(
() => props.blueScores.length,
(newLen, oldLen) => {
if (newLen > oldLen) return;
bluelatestOne.value = null;
hiddenBlueLatestKey.value = "";
if (shotEffect.value?.team === "blue") shotEffect.value = null;
}
);
const safeTargetRadius = computed(() => {
const radius = Number(props.targetRadius);
return Number.isFinite(radius) && radius > 0 ? radius : 20;
});
const currentHitRadiusPx = computed(() => {
const radius = Number(
pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
);
return Number.isFinite(radius) && radius >= 0 ? radius : 0;
});
function getShotPoint(shot, fallbackCenter = false) {
const x = Number(shot?.x);
const y = Number(shot?.y);
if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
return fallbackCenter ? { x: 0, y: 0 } : null;
}
function calcRealY(num, offset = 3.4) {
const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
function getPointDirection(point) {
if (!point) return null;
const distance = Math.sqrt(point.x * point.x + point.y * point.y);
if (distance === 0) return null;
return {
x: point.x / distance,
y: point.y / distance,
};
}
function formatPxOffset(value) {
if (!value) return "";
const operator = value > 0 ? "+" : "-";
return ` ${operator} ${Math.abs(value)}px`;
}
function formatTargetPosition(percent, offset) {
const pxOffset = formatPxOffset(offset);
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
}
function getTargetPositionStyle(point, offsetPx = 0, extraOffset = {}) {
if (!point) return { display: "none" };
const radius = safeTargetRadius.value;
const diameter = radius * 2;
const direction = getPointDirection(point);
const xOffset = (direction ? direction.x * offsetPx : 0) + (extraOffset.x || 0);
const yOffset = (direction ? -direction.y * offsetPx : 0) + (extraOffset.y || 0);
const leftPercent = ((point.x + radius) / diameter) * 100;
const topPercent = ((radius - point.y) / diameter) * 100;
return {
left: formatTargetPosition(leftPercent, xOffset),
top: formatTargetPosition(topPercent, yOffset),
transform: "translate(-50%, -50%)",
};
}
function getHitStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
width: `${radius * 2}px`,
height: `${radius * 2}px`,
};
}
function getSvipHitBgStyle(shot) {
const radius = currentHitRadiusPx.value;
const point = getShotPoint(shot);
return {
...getTargetPositionStyle(point, radius),
};
}
function getRoundTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: ROUND_TIP_OFFSET_Y }
);
}
function getExperienceTipStyle(shot) {
const point = getShotPoint(shot, true);
return getTargetPositionStyle(
point,
shot?.ring ? currentHitRadiusPx.value : 0,
{ y: EXPERIENCE_TIP_OFFSET_Y }
);
}
const simulShoot = async () => {
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
@@ -130,6 +400,8 @@ async function onReceiveMessage(message) {
onMounted(() => {
uni.$on("socket-inbox", onReceiveMessage);
updateTargetSize();
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
});
onBeforeUnmount(() => {
@@ -141,12 +413,17 @@ onBeforeUnmount(() => {
clearTimeout(dirTimer.value);
dirTimer.value = null;
}
if (shakeTimer.value) {
clearTimeout(shakeTimer.value);
shakeTimer.value = null;
}
uni.$off("socket-inbox", onReceiveMessage);
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
});
</script>
<template>
<view class="container">
<view :class="['container', { 'container--effecting': shotEffect }]">
<view class="header" v-if="totalRound > 0">
<text v-if="totalRound > 0" class="round-count">{{
(currentRound > totalRound ? totalRound : currentRound) +
@@ -154,7 +431,7 @@ onBeforeUnmount(() => {
totalRound
}}</text>
</view>
<view class="target">
<view :class="['target', { 'target--shake': targetShaking }]">
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
<view :style="{ background: circleColor }">
<image src="../../../static/dot-circle.png" mode="widthFix" />
@@ -164,20 +441,14 @@ onBeforeUnmount(() => {
<view
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
class="e-value fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
}"
:style="getExperienceTipStyle(latestOne)"
>
经验 +1
</view>
<view
v-if="latestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
}"
:style="getRoundTipStyle(latestOne)"
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
}}<text v-if="latestOne.ring"></text>
</view>
@@ -188,52 +459,78 @@ onBeforeUnmount(() => {
user.id === bluelatestOne.playerId
"
class="e-value fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
}"
:style="getExperienceTipStyle(bluelatestOne)"
>
经验 +1
</view>
<view
v-if="bluelatestOne"
class="round-tip fade-in-out"
:style="{
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
}"
:style="getRoundTipStyle(bluelatestOne)"
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring"></text></view
>
<block v-for="(bow, index) in scores" :key="index">
<image
v-if="
pMode &&
bow.ring > 0 &&
isSvipShot(bow, 'red') &&
!shouldHideRedHit(index)
"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0"
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
...getHitStyle(bow),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<image
v-if="
pMode &&
bow.ring > 0 &&
isSvipShot(bow, 'blue') &&
!shouldHideBlueHit(index)
"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0"
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
}`"
:style="{
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
...getHitStyle(bow),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
</view>
</block>
<BowShotEffect
:shot="shotEffect && shotEffect.shot"
:playKey="shotEffect ? shotEffect.key : ''"
:targetRadius="safeTargetRadius"
:targetWidth="targetSize.width"
:targetHeight="targetSize.height"
:hitOffsetPx="currentHitRadiusPx"
@impact="shakeTarget"
@complete="completeShotEffect"
/>
<image src="../../../static/bow-target.png" mode="widthFix" />
</view>
<view class="footer">
@@ -255,13 +552,22 @@ onBeforeUnmount(() => {
height: calc(100vw - 30px);
padding: 0px 15px;
position: relative;
z-index: 3;
}
.container--effecting {
z-index: 10000;
}
.target {
position: relative;
margin: 10px;
width: calc(100% - 20px);
height: calc(100% - 20px);
z-index: -1;
z-index: 1;
pointer-events: none;
transform-origin: center center;
}
.target--shake {
animation: target-shake 0.26s ease-out;
}
.e-value {
position: absolute;
@@ -287,31 +593,55 @@ onBeforeUnmount(() => {
font-size: 24px;
margin-left: 5px;
}
@keyframes target-tip-fade-in-out {
0% {
transform: translate(-50%, -50%) translateY(20px);
opacity: 0;
}
30% {
transform: translate(-50%, -50%);
opacity: 1;
}
80% {
transform: translate(-50%, -50%);
opacity: 1;
}
100% {
transform: translate(-50%, -50%);
opacity: 0;
}
}
.round-tip.fade-in-out,
.e-value.fade-in-out {
animation: target-tip-fade-in-out 1.2s ease forwards;
}
.target > image:last-child {
width: 100%;
height: 100%;
}
.svip-hit-bg {
position: absolute;
width: 48rpx;
height: 48rpx;
z-index: 1;
pointer-events: none;
transform-origin: center center;
animation: svip-hit-xuan 1.2s linear infinite;
}
.hit {
position: absolute;
border-radius: 50%;
z-index: 1;
z-index: 2;
color: #fff;
transition: all 0.3s ease;
}
.s-point {
width: 4px;
height: 4px;
min-width: 4px;
min-height: 4px;
transition: transform 0.2s ease, opacity 0.2s ease;
box-sizing: border-box;
}
.b-point {
width: 10px;
height: 10px;
min-width: 10px;
min-height: 10px;
border: 1px solid #fff;
z-index: 1;
box-sizing: border-box;
z-index: 2;
display: flex;
justify-content: center;
align-items: center;
@@ -327,6 +657,56 @@ onBeforeUnmount(() => {
transform: translate(-50%, -50%);*/
margin-top: 2rpx;
}
@keyframes svip-hit-xuan {
0% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
}
50% {
opacity: 1;
transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
}
100% {
opacity: 0.9;
transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
}
}
@keyframes target-pump-in {
from {
transform: translate(-50%, -50%) scale(2);
}
to {
transform: translate(-50%, -50%) scale(1);
}
}
@keyframes target-shake {
0% {
transform: translate(0, 0);
}
14% {
transform: translate(-20rpx, 8rpx);
}
28% {
transform: translate(16rpx, -8rpx);
}
44% {
transform: translate(-12rpx, 6rpx);
}
64% {
transform: translate(8rpx, -4rpx);
}
82% {
transform: translate(-4rpx, 2rpx);
}
100% {
transform: translate(0, 0);
}
}
.hit.pump-in {
animation: target-pump-in 0.3s ease-out forwards;
transform-origin: center center;
}
.header {
width: 100%;
display: flex;
@@ -350,6 +730,8 @@ onBeforeUnmount(() => {
display: flex;
margin-top: -40px;
justify-content: flex-end;
position: relative;
z-index: 999;
}
.footer > image {
width: 40px;
+6 -6
View File
@@ -142,8 +142,8 @@ onBeforeUnmount(() => {
</view>
<block
v-if="
'-凹造型-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-凹造型-感知距离-小试牛刀'.indexOf(title) === 10
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === -1 ||
'-箭前准备-感知距离-小试牛刀'.indexOf(title) === 11
"
>
<text>{{ title }}</text>
@@ -151,12 +151,12 @@ onBeforeUnmount(() => {
<block
v-if="
title &&
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-凹造型-感知距离-小试牛刀'.indexOf(title) !== 10
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== -1 &&
'-箭前准备-感知距离-小试牛刀'.indexOf(title) !== 11
"
>
<view class="first-try-steps">
<text :class="title === '-凹造型' ? 'current-step' : ''">凹造型</text>
<text :class="title === '-箭前准备' ? 'current-step' : ''">箭前准备</text>
<text>-</text>
<text :class="title === '-感知距离' ? 'current-step' : ''"
>感知距离</text
@@ -316,7 +316,7 @@ onBeforeUnmount(() => {
width: 156rpx;
height: 28rpx;
font-weight: 400;
font-size: 20rpx;
font-size: 24rpx;
color: #ffffff;
text-align: center;
line-height: 28rpx;
@@ -17,6 +17,7 @@ const props = defineProps({
const players = ref({});
const currentTeam = ref(false);
const firstName = ref("");
const currentPlayer = ref(null);
// 0
const isFirst = (id) =>
@@ -30,6 +31,18 @@ const getPos = (id) => {
return sort * 40;
};
const getMemberNicknameClass = () => [
"current-shooter-name",
"member-nickname",
currentPlayer.value?.vip === true && currentPlayer.value?.sVip !== true
? "member-nickname--vip"
: "",
currentPlayer.value?.sVip === true ? "member-nickname--svip" : "",
];
const isCurrentPlayerMember = () =>
currentPlayer.value?.vip === true || currentPlayer.value?.sVip === true;
const syncPlayers = () => {
const nextPlayers = {};
const shooterId = props.currentShooterId;
@@ -40,12 +53,14 @@ const syncPlayers = () => {
currentTeam.value = !!shooterId && shooterIndex >= 0;
firstName.value = "";
currentPlayer.value = null;
if (currentTeam.value) {
const target = nextTeam.splice(shooterIndex, 1)[0];
if (target) {
nextTeam.unshift(target);
firstName.value = target.name || "";
currentPlayer.value = target;
}
}
@@ -93,8 +108,20 @@ watch(
>{{ isRed ? "红队" : "蓝队" }}</text
>
</view>
<view
v-if="currentTeam && isCurrentPlayerMember()"
:class="getMemberNicknameClass()"
:style="{
[isRed ? 'left' : 'right']: '-4rpx',
}"
>
<text class="member-nickname__text">{{ firstName }}</text>
<text v-if="currentPlayer?.sVip === true" class="member-nickname__shine">
{{ firstName }}
</text>
</view>
<text
v-if="currentTeam"
v-else-if="currentTeam"
class="truncate"
:style="{
color: isRed ? '#ff6060' : '#5fadff',
@@ -114,6 +141,17 @@ watch(
height: 10rpx;
margin: 0 20rpx;
}
.current-shooter-name {
position: absolute;
width: 80rpx;
bottom: -100rpx;
justify-content: center;
}
.current-shooter-name .member-nickname__text,
.current-shooter-name .member-nickname__shine {
font-size: 20rpx;
text-align: center;
}
.container > text {
position: absolute;
font-size: 20rpx;
+32 -6
View File
@@ -318,6 +318,22 @@ function enqueueBattleMessage(message) {
if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return;
if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true;
if (message.type === MESSAGETYPESV2.InvalidShot) {
const receivedAt = Date.now();
const order = ++queueOrder;
battleQueue.value.push({
message,
type: message.type,
key: `${message.type}:invalid:${receivedAt}:${order}`,
serverTime: 0,
receivedAt,
order,
});
sortBattleQueue();
runBattleQueue();
return;
}
// UI
const serverTime = getServerTime(message);
const key = getMessageKey(message);
@@ -416,7 +432,10 @@ function playAudioKeys(keys, { interrupt = false, timeout } = {}) {
resolve();
},
};
const timer = setTimeout(waiter.done, waitTime);
const timer = setTimeout(() => {
audioManager.recoverIfStale(expectedKey);
waiter.done();
}, waitTime);
audioWaiters.add(waiter);
audioManager.play(audioKeys, interrupt);
});
@@ -463,7 +482,8 @@ function updateGoldenRound(battleInfo) {
}
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
const finishedGoldCount = rounds.filter((round) => !!round?.ifGold).length;
goldenRound.value = Math.max(1, finishedGoldCount + (battleInfo.current?.playerId ? 1 : 0));
// goldenRound.value = Math.max(1, finishedGoldCount + (battleInfo.current?.playerId ? 1 : 0));
goldenRound.value = Math.max(1, finishedGoldCount);
}
// Restore an info snapshot whose eventType points at the NewRound phase.
@@ -841,10 +861,14 @@ async function runToSomeoneShootTask(task, runId) {
});
}
function updateXRingStreak(shooterId, isXRing) {
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function updateXRingStreak(shooterId, isTenPlusRingShot) {
if (!shooterId) return false;
const id = String(shooterId);
if (!isXRing) {
if (!isTenPlusRingShot) {
xRingStreaks.value[id] = 0;
saveXRingStreaks();
return false;
@@ -889,7 +913,7 @@ async function runShootResultTask(task) {
const isTententen = updateXRingStreak(
currentShooterId.value,
!!(battleInfo.shootData?.ringX && battleInfo.shootData?.ring)
isTenPlusRing(battleInfo.shootData)
);
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
if (isTententen) audioKeys.push("tententen");
@@ -1198,6 +1222,8 @@ onShow(() => {
:scores="scores"
:blueScores="blueScores"
:latestShotFlash="latestShotFlash"
:redTeam="redTeam"
:blueTeam="blueTeam"
/>
<BattleFooter
v-if="start"
@@ -1233,7 +1259,7 @@ onShow(() => {
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
<SButton :onClick="() => (showOfflineModal = false)">我知道了</SButton>
</view>
</SModal>
</view>
+171
View File
@@ -0,0 +1,171 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "./components/Container.vue";
import BowTarget from "./components/BowTarget.vue";
import Avatar from "./components/Avatar.vue";
import { roundsName } from "@/constants";
import { getBattleAPI } from "@/apis";
const selected = ref(0);
const redScores = ref([]);
const blueScores = ref([]);
const redTeam = ref([]);
const blueTeam = ref([]);
const tabs = ref([]);
const players = ref([]);
const data = ref({});
const loadArrows = (round) => {
round.shoots[1].forEach((arrow) => {
blueScores.value.push(arrow);
});
round.shoots[2].forEach((arrow) => {
redScores.value.push(arrow);
});
};
onLoad(async (options) => {
if (!options.battleId) return;
const result = await getBattleAPI(options.battleId || "57943107462893568");
data.value = result;
blueTeam.value = data.value.teams?.[1]?.players || [];
redTeam.value = data.value.teams?.[2]?.players || [];
blueTeam.value.forEach((p, index) => {
players.value.push(p);
players.value.push(redTeam.value[index]);
});
Object.values(data.value.rounds).forEach((round, index) => {
if (round.ifGold) tabs.value.push(`决金箭`);
else tabs.value.push(`${roundsName[index + 1]}`);
});
selected.value = Number(options.selected || 0);
onClickTab(selected.value);
});
const onClickTab = (index) => {
selected.value = index;
redScores.value = [];
blueScores.value = [];
loadArrows(data.value.rounds[index]);
};
</script>
<template>
<Container title="靶纸">
<view class="container">
<view>
<view
v-for="(tab, index) in tabs"
:key="index"
@click="() => onClickTab(index)"
:class="selected === index ? 'selected-tab' : ''"
>
{{ tab }}
</view>
</view>
<view :style="{ margin: '20px 0' }">
<BowTarget
:scores="redScores"
:blueScores="blueScores"
:redTeam="redTeam"
:blueTeam="blueTeam"
mode="team"
/>
</view>
<view class="score-container">
<view
class="score-row"
v-for="(player, index) in players"
:key="index"
:style="{
justifyContent: index % 2 === 0 ? 'flex-end' : 'flex-start',
}"
>
<Avatar
:src="player.avatar"
:borderColor="index % 2 === 0 ? '#64BAFF' : '#FF6767'"
:size="36"
/>
<view>
<view
v-for="(score, index) in data.rounds[selected].shoots[
index % 2 === 0 ? 1 : 2
]"
:key="index"
class="score-item"
>
{{ score.ringX ? "X" : score.ring }}
</view>
</view>
</view>
</view>
</view>
</Container>
</template>
<style scoped>
.container {
width: 100%;
flex-direction: column;
justify-content: center;
align-items: center;
}
.container > view:nth-child(1) {
display: flex;
align-items: center;
justify-content: flex-start;
width: calc(100% - 20px);
color: #fff9;
padding: 10px;
overflow-x: auto;
}
.container > view:nth-child(1)::-webkit-scrollbar {
width: 0;
height: 0;
color: transparent;
}
.container > view:nth-child(1) > view {
border: 1px solid #fff9;
border-radius: 20px;
padding: 7px 10px;
margin: 0 5px;
font-size: 14px;
flex: 0 0 auto;
}
.selected-tab {
background-color: #fed847;
border-color: #fed847 !important;
color: #000;
}
.score-row {
display: flex;
align-items: flex-start;
margin-bottom: 5px;
width: calc(50% - 5px);
padding-left: 5px;
}
.score-row > view:last-child {
margin-left: 10px;
display: grid;
grid-template-columns: repeat(3, auto);
gap: 5px;
margin-right: 5px;
min-width: 26%;
}
.score-item {
background-image: url("../../static/score-bg.png");
background-size: cover;
background-repeat: no-repeat;
background-position: center;
color: #fed847;
display: flex;
justify-content: center;
align-items: center;
font-size: 20px;
width: 10vw;
height: 10vw;
}
.score-container {
display: flex;
flex-wrap: wrap;
width: 100%;
}
</style>
+2 -2
View File
@@ -13,7 +13,7 @@ const { updateUser } = store;
const toOrderPage = () => {
uni.navigateTo({
url: "/pages/orders",
url: "/pages/member/orders",
});
};
@@ -27,7 +27,7 @@ const toFristTryPage = async () => {
};
const toBeVipPage = () => {
uni.navigateTo({
url: "/pages/be-vip",
url: "/pages/member/be-vip",
});
};
const toMyGrowthPage = () => {
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+23
View File
@@ -26,6 +26,17 @@ const getDefaultGame = () => ({
tips: "",
});
const getDefaultDailyCount = () => ({
challenge: {
count: 0,
limit: -1,
},
ranked: {
count: 0,
limit: -1,
},
});
const getLvlName = (rankLvl, rankList = []) => {
if (!rankList) return;
let lvlName = "";
@@ -99,6 +110,7 @@ export default defineStore("store", {
totalShot: 0, // 轮次总箭数(用于 HeaderProgress 恢复状态)
tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题)
},
dailyCount: getDefaultDailyCount(),
}),
// 计算属性
@@ -137,6 +149,10 @@ export default defineStore("store", {
this.device.deviceId = deviceId;
this.device.deviceName = deviceName;
},
clearDevice() {
this.device = getDefaultDevice();
this.online = false;
},
async updateConfig(config) {
this.config = config;
if (this.user.scores !== undefined) {
@@ -167,12 +183,19 @@ export default defineStore("store", {
updateRoomNumber(number) {
this.game.roomNumber = number;
},
updateDailyCount(data = {}) {
this.dailyCount = {
...getDefaultDailyCount(),
...(data || {}),
};
},
clearSessionState() {
this.$patch({
user: getDefaultUser(),
device: getDefaultDevice(),
online: false,
game: getDefaultGame(),
dailyCount: getDefaultDailyCount(),
});
uni.removeStorageSync(PERSISTED_STORE_KEY);
setTimeout(() => {
+61 -9
View File
@@ -1,5 +1,5 @@
export const formatTimestamp = (timestamp) => {
const date = new Date(timestamp * 1000);
const date = new Date(timestamp);
const year = date.getFullYear();
const month = date.getMonth() + 1;
const day = date.getDate();
@@ -11,11 +11,13 @@ export const debounce = (fn, delay = 300) => {
let timer = null;
return async (...args) => {
if (timer) clearTimeout(timer);
return new Promise((resolve) => {
return new Promise((resolve, reject) => {
timer = setTimeout(async () => {
try {
const result = await fn(...args);
resolve(result);
} catch (error) {
reject(error);
} finally {
timer = null;
}
@@ -24,6 +26,28 @@ export const debounce = (fn, delay = 300) => {
};
};
export const isUnlimitedLimit = (item = {}) => Number(item.limit) === -1;
export const getLimitCountText = (label, item = {}) => {
if (!item || isUnlimitedLimit(item)) return "";
const count = Number(item.count || 0);
const limit = Number(item.limit || 0);
return `今日${label}次数:${count}/${limit}`;
};
export const isLimitReached = (item = {}) => {
if (!item || isUnlimitedLimit(item)) return false;
return Number(item.count || 0) >= Number(item.limit || 0);
};
export const isLimitError = (error) => {
const message = typeof error === "string" ? error : error?.message;
return String(message || "").includes("已达上限");
};
const isShareCancel = (error) =>
String(error?.errMsg || error || "").toLowerCase().includes("cancel");
export const wxShare = async (canvasId = "shareCanvas") => {
try {
// 先尝试按 id 查找 <canvas type="2d"> 节点
@@ -54,35 +78,63 @@ export const wxShare = async (canvasId = "shareCanvas") => {
quality: 1,
success: (r) => {
const p = r.tempFilePath || r.apFilePath || r.filePath;
if (!p) {
reject(new Error("share image path is empty"));
return;
}
resolve(p);
},
fail: reject,
});
});
await new Promise((resolve, reject) => {
wx.showShareImageMenu({
entrancePath: "pages/index",
path: tempPath,
success: resolve,
fail: (error) => {
if (isShareCancel(error)) {
resolve({ canceled: true });
return;
}
reject(error);
},
});
});
return tempPath;
}
// 回退:旧版非 2D 画布(通过 canvasId 导出)
const res = await uni.canvasToTempFilePath({
const res = await new Promise((resolve, reject) => {
uni.canvasToTempFilePath({
canvasId,
fileType: "png",
quality: 1,
success: resolve,
fail: reject,
});
});
const tempPath = res.tempFilePath || res.apFilePath || res.filePath;
if (!tempPath) {
throw new Error("share image path is empty");
}
await new Promise((resolve, reject) => {
wx.showShareImageMenu({
entrancePath: "pages/index",
path: res.tempFilePath,
path: tempPath,
success: resolve,
fail: (error) => {
if (isShareCancel(error)) {
resolve({ canceled: true });
return;
}
reject(error);
},
});
return res.tempFilePath;
});
return tempPath;
} catch (error) {
console.log("生成图片失败:", error);
uni.showToast({
title: "生成图片失败",
icon: "error",
});
throw error;
}
};