11 Commits
51 changed files with 1665 additions and 2688 deletions
+7
View File
@@ -28,6 +28,7 @@
const {
updateUser,
updateOnline,
showDeviceChargingDialog,
clearSessionState,
clearDevice
} = store;
@@ -82,6 +83,10 @@
uni.setStorageSync("calibration", false);
}
function onDeviceCharging() {
showDeviceChargingDialog();
}
function onDeviceShoot() {
// audioManager.play("射箭声音")
}
@@ -119,6 +124,7 @@
uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
uni.$on("device-bind-invalid", onDeviceBindInvalid);
uni.$on("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
@@ -144,6 +150,7 @@
uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
uni.$off("device-bind-invalid", onDeviceBindInvalid);
uni.$off("device-charging", onDeviceCharging);
if (typeof uni.offNetworkStatusChange === "function") {
uni.offNetworkStatusChange(onNetworkStatusChange);
}
+17 -4
View File
@@ -246,6 +246,12 @@ export const checkUserBindAPI = async (code) => {
});
};
export const tempBindOrgAPI = (scene) => {
return request("POST", "/user/org/device/tempBind", {
scene,
});
};
export const bindDeviceAPI = (device) => {
return request("POST", "/user/device/bindDevice", {
device,
@@ -305,6 +311,13 @@ export const getPractiseAPI = async (id) => {
return request("GET", `/user/practice/get?id=${id}`);
};
export const getPractiseDetailAPI = async (id) => {
return request(
"GET",
`/user/practice/detail?id=${encodeURIComponent(id)}`
);
};
export const createRoomAPI = (gameType, teamSize, targetType) => {
return request("POST", "/user/createroom", {
gameType,
@@ -338,12 +351,12 @@ export const startRoomAPI = (number) => {
return request("POST", "/user/room/start", {number});
};
export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
const reuslt = await request(
export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
const result = await request(
"GET",
`/user/practice/list?page=${page}&page_size=${page_size}`
`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
);
return reuslt.list;
return Array.isArray(result?.list) ? result.list : [];
};
export const matchGameAPI = (match, gameType, teamSize) => {
+130 -22
View File
@@ -52,6 +52,12 @@ export const audioFils = {
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效:
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
"射箭无效,距离不足":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
"射箭无效,未识别到靶纸":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
"射箭无效,靶纸错误":
"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环":
@@ -106,6 +112,8 @@ export const audioFils = {
const AUDIO_LOAD_TIMEOUT_MS = 5000;
const AUDIO_WARM_CONCURRENCY = 3;
const AUDIO_WARM_RETRIES = 1;
const AUDIO_INSTANCE_LIMIT = 24;
const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
const AUDIO_WARM_PRIORITY_KEYS = [
"点击按钮",
"设备连接已断开",
@@ -117,6 +125,9 @@ const AUDIO_WARM_PRIORITY_KEYS = [
"轮到你了",
"比赛结束",
"射击无效",
"射箭无效,距离不足",
"射箭无效,未识别到靶纸",
"射箭无效,靶纸错误",
"中场休息",
"下半场开始",
"决金箭轮",
@@ -153,6 +164,8 @@ class AudioManager {
this.loadingKeyPromises = new Map();
this.pendingPlayKeys = new Set();
this.cacheWritePromises = new Map();
this.audioLastUsedAt = new Map();
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 连续播放队列相关属性
@@ -244,14 +257,74 @@ class AudioManager {
}
getWarmupKeys() {
return Array.from(
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
);
return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
}
getAllAudioKeys() {
return Object.keys(audioFils);
}
touchAudioKey(key) {
this.audioLastUsedAt.set(key, Date.now());
}
destroyAudioInstance(key) {
const audio = this.audioMap.get(key);
if (!audio) return false;
this.clearPlayWatchdog(key);
this.audioMap.delete(key);
this.readyMap.delete(key);
this.allowPlayMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
// destroy 可能同步触发 onStop,最后再清一次对应状态。
this.allowPlayMap.delete(key);
return true;
}
pruneAudioInstances(preserveKey) {
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
const candidate = Array.from(this.audioMap.keys())
.filter(
(key) =>
key !== preserveKey &&
key !== this.currentPlayingKey &&
!this.loadingKeyPromises.has(key)
)
.sort(
(left, right) =>
(this.audioLastUsedAt.get(left) || 0) -
(this.audioLastUsedAt.get(right) || 0)
)[0];
if (!candidate || !this.destroyAudioInstance(candidate)) return;
}
}
compactSequenceQueue(force = false) {
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
this.sequenceIndex = 0;
}
getRuntimeStats() {
return {
audioInstanceCount: this.audioMap.size,
loadingAudioCount: this.loadingKeyPromises.size,
pendingPlayCount: this.pendingPlayKeys.size,
sequenceQueueLength: this.isSequenceRunning
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
: 0,
};
}
ensureAudio(key) {
if (!audioFils[key]) return Promise.resolve(false);
if (this.readyMap.get(key) && this.audioMap.has(key)) {
this.touchAudioKey(key);
return Promise.resolve(true);
}
@@ -303,23 +376,39 @@ class AudioManager {
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
warmCommon() {
if (this.warmPriorityPromise) return this.warmPriorityPromise;
debugLog("开始后台分级预热全部语音");
debugLog("开始后台预热常用语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
.catch((error) => {
debugLog("后台语音预热异常", error);
debugLog("常用语音预热异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("后台语音预热结束", this.getLoadProgress());
debugLog("常用语音预热结束", this.getRuntimeStats());
});
return this.warmPriorityPromise;
}
warmAll() {
if (this.warmAllPromise) return this.warmAllPromise;
debugLog("音频测试页开始遍历全部语音");
this.isLoading = true;
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
.catch((error) => {
debugLog("全部语音遍历异常", error);
})
.finally(() => {
this.isLoading = false;
debugLog("全部语音遍历结束", this.getRuntimeStats());
});
return this.warmAllPromise;
}
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
initAudios() {
return this.warmAll();
}
@@ -357,6 +446,7 @@ class AudioManager {
return;
}
this.pruneAudioInstances(key);
const audio = uni.createInnerAudioContext();
audio.autoplay = false;
try {
@@ -368,6 +458,7 @@ class AudioManager {
} catch (_) {}
this.allowPlayMap.set(key, false);
audio.onPlay(() => {
if (this.audioMap.get(key) !== audio) return;
if (!this.allowPlayMap.get(key)) {
try {
audio.stop();
@@ -405,6 +496,7 @@ class AudioManager {
}
this.readyMap.set(key, false);
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -437,6 +529,7 @@ class AudioManager {
if (!isCurrentGeneration()) {
clearLoadTimeout();
this.audioMap.delete(key);
this.audioLastUsedAt.delete(key);
try {
audio.destroy();
} catch (_) {}
@@ -471,6 +564,7 @@ class AudioManager {
});
audio.onEnded(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key, {
advanceSequence: true,
emitEnded: true,
@@ -478,10 +572,12 @@ class AudioManager {
});
audio.onStop(() => {
if (this.audioMap.get(key) !== audio) return;
this.finishPlayback(key);
});
this.audioMap.set(key, audio);
this.touchAudioKey(key);
audio.src = realSrc;
};
@@ -691,14 +787,7 @@ class AudioManager {
const loadingPromise = this.loadingKeyPromises.get(key);
if (loadingPromise) return loadingPromise;
this.clearPlayWatchdog(key);
const oldAudio = this.audioMap.get(key);
if (oldAudio) {
try {
oldAudio.destroy();
} catch (_) {}
}
this.audioMap.delete(key);
this.destroyAudioInstance(key);
this.readyMap.set(key, false);
return this.ensureAudio(key);
}
@@ -745,7 +834,8 @@ class AudioManager {
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
if (this.currentPlayingKey) {
if (this.isSequenceRunning) {
// 已有序列在跑:直接追加
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
} else {
// 没有序列但当前有正在播放的:以当前为序列的起点
@@ -754,6 +844,17 @@ class AudioManager {
this.sequenceIndex = 0;
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
}
} else if (
this.isSequenceRunning &&
this.sequenceQueue[this.sequenceIndex]
) {
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
this.compactSequenceQueue(true);
this.sequenceQueue = this.sequenceQueue.concat(queue);
const pendingKey = this.sequenceQueue[this.sequenceIndex];
if (!this.pendingPlayKeys.has(pendingKey)) {
this._playSingle(pendingKey, false);
}
} else {
// 当前没有播放:直接启动新的序列
this.sequenceQueue = queue;
@@ -860,6 +961,7 @@ class AudioManager {
this.currentPlayingKey = key;
this.lastPlayKey = key;
this.lastPlayAt = Date.now();
this.touchAudioKey(key);
this.startPlayWatchdog(key);
} else {
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
@@ -876,7 +978,8 @@ class AudioManager {
const nextIndex = this.sequenceIndex + 1;
if (nextIndex < this.sequenceQueue.length) {
this.sequenceIndex = nextIndex;
const nextKey = this.sequenceQueue[nextIndex];
this.compactSequenceQueue();
const nextKey = this.sequenceQueue[this.sequenceIndex];
this._playSingle(nextKey, false);
} else {
// 队列播放完成
@@ -960,6 +1063,7 @@ class AudioManager {
reloadAll() {
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
const shouldWarmAll = this.warmAllPromise !== null;
const shouldWarmPriority = this.warmPriorityPromise !== null;
this.loadGeneration += 1;
// 1. 停止所有播放
@@ -972,6 +1076,7 @@ class AudioManager {
} catch (_) {}
}
this.audioMap.clear();
this.audioLastUsedAt.clear();
// 3. 重置状态
this.readyMap.clear();
@@ -990,10 +1095,13 @@ class AudioManager {
// 4. 重置后台预热状态
this.isLoading = false;
this.warmPriorityPromise = null;
this.warmAllPromise = null;
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
return shouldWarmAll ? this.warmAll() : this.warmButton();
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
if (shouldWarmAll) return this.warmAll();
if (shouldWarmPriority) return this.warmCommon();
return this.warmButton();
}
}
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
+13 -3
View File
@@ -67,6 +67,10 @@ const props = defineProps({
type: Boolean,
default: false,
},
enableShotEffect: {
type: Boolean,
default: true,
},
});
const pMode = ref(true);
@@ -113,7 +117,13 @@ function hasShotPoint(shot) {
}
function shouldPlayShotEffect(shot) {
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
return (
props.enableShotEffect &&
props.isSvip &&
!!shot &&
Number(shot.ring) > 0 &&
hasShotPoint(shot)
);
}
function clearTipTimer() {
@@ -276,7 +286,7 @@ watch(
const latestShot = props.scores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect("red", latestShot, newLen - 1);
} else {
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("red", latestShot);
@@ -301,7 +311,7 @@ watch(
const latestShot = props.blueScores[newLen - 1];
if (shouldPlayShotEffect(latestShot)) {
void prepareShotEffect("blue", latestShot, newLen - 1);
} else {
} else if (props.enableShotEffect) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
showShotTip("blue", latestShot);
+2
View File
@@ -5,6 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
import Header from "@/components/Header.vue";
import ScreenHint from "@/components/ScreenHint.vue";
import BackToGame from "@/components/BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
@@ -226,6 +227,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
+22
View File
@@ -0,0 +1,22 @@
<script setup>
import { storeToRefs } from "pinia";
import ModalDialog from "@/components/ModalDialog.vue";
import useStore from "@/store";
const chargingNotice =
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
const store = useStore();
const { deviceChargingDialogVisible } = storeToRefs(store);
const { hideDeviceChargingDialog } = store;
</script>
<template>
<ModalDialog
:show="deviceChargingDialogVisible"
:content="chargingNotice"
:show-cancel="false"
confirm-text="我知道了"
:on-confirm="hideDeviceChargingDialog"
/>
</template>
+2 -2
View File
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -91,7 +91,7 @@ async function onReceiveMessage(message) {
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(shootData));
}
}
+36 -16
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
@@ -29,31 +29,24 @@ const bgImages = [
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
];
const bgIndex = ref(0);
watch(
() => props.total,
(newValue) => {
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
@@ -65,6 +58,7 @@ onBeforeUnmount(() => {
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
+2 -2
View File
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import useStore from "@/store";
import { storeToRefs } from "pinia";
@@ -174,7 +174,7 @@ async function onReceiveMessage(msg) {
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
+5
View File
@@ -32,6 +32,10 @@ const props = defineProps({
type: Function,
default: () => {},
},
onSuccess: {
type: Function,
default: () => {},
},
});
const agree = ref(false);
const phone = ref("");
@@ -127,6 +131,7 @@ async function doLogin() {
clearDevice();
}
props.onClose();
await props.onSuccess();
} catch (error) {
console.log("login error", error);
} finally {
+136 -15
View File
@@ -1,8 +1,18 @@
<script setup>
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
import {
computed,
getCurrentInstance,
nextTick,
onBeforeUnmount,
onMounted,
ref,
watch,
} from "vue";
const defaultCanvasSize = 300;
const defaultRingCount = 10;
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
const highlightRevealFrameInterval = 60;
const props = defineProps({
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
@@ -41,6 +51,11 @@ const props = defineProps({
type: Number,
default: 0,
},
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
highlightRefreshToken: {
type: Number,
default: 0,
},
showSectorLabels: {
type: Boolean,
default: false,
@@ -94,6 +109,10 @@ const canvasSize = ref({
width: defaultCanvasSize,
height: defaultCanvasSize,
});
let drawRequestGeneration = 0;
let highlightAnimationGeneration = 0;
let highlightAnimationTimer = null;
let mountDrawTimer = null;
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
const defaultTargetStyleConfig = {
@@ -238,10 +257,23 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
};
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
const drawSectorHighlight = (
ctx,
centerX,
centerY,
targetRadius,
config,
revealProgress = 1
) => {
const angles = getSectorAngles(props.activeSector, props.sectorCount);
if (!angles) return;
const safeRevealProgress = Math.min(
Math.max(getNumber(revealProgress, 1), 0),
1
);
if (safeRevealProgress <= 0) return;
const ring = getPositiveInteger(props.activeRing);
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
const innerRadius = hasActiveRing
@@ -262,7 +294,8 @@ const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
innerRadius,
outerRadius,
angles.startAngle,
angles.endAngle,
angles.startAngle +
(angles.endAngle - angles.startAngle) * safeRevealProgress,
style.color,
style.strokeColor,
Math.max(1, targetRadius * style.lineWidthRatio)
@@ -399,12 +432,12 @@ const getDrawKey = (width, height) => {
};
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
const drawTarget = () => {
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
const drawKey = getDrawKey(width, height);
if (drawKey === lastDrawKey.value) {
if (!force && drawKey === lastDrawKey.value) {
return;
}
@@ -421,7 +454,14 @@ const drawTarget = () => {
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
}
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
drawSectorHighlight(
ctx,
centerX,
centerY,
targetRadius,
config,
highlightProgress
);
if (!props.highlightOnly) {
drawRingLines(ctx, centerX, centerY, targetRadius, config);
@@ -441,26 +481,82 @@ const drawTarget = () => {
drawSectorLabels(ctx, centerX, centerY, targetRadius);
ctx.draw();
lastDrawKey.value = drawKey;
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
};
const setCanvasSizeAndDraw = async (width, height) => {
const cancelHighlightAnimation = () => {
highlightAnimationGeneration += 1;
if (highlightAnimationTimer) {
clearTimeout(highlightAnimationTimer);
highlightAnimationTimer = null;
}
};
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
const runHighlightRevealAnimation = () => {
cancelHighlightAnimation();
const generation = highlightAnimationGeneration;
let frameIndex = 0;
const drawNextFrame = () => {
if (generation !== highlightAnimationGeneration) return;
drawTarget({
force: true,
highlightProgress: highlightRevealProgressFrames[frameIndex],
});
frameIndex += 1;
if (frameIndex < highlightRevealProgressFrames.length) {
highlightAnimationTimer = setTimeout(
drawNextFrame,
highlightRevealFrameInterval
);
} else {
highlightAnimationTimer = null;
}
};
drawNextFrame();
};
const setCanvasSizeAndDraw = async (
width,
height,
{ animateHighlight = false, requestGeneration } = {}
) => {
canvasSize.value = {
width: width > 0 ? width : defaultCanvasSize,
height: height > 0 ? height : width || defaultCanvasSize,
};
await nextTick();
if (requestGeneration !== drawRequestGeneration) return;
const canAnimateHighlight =
animateHighlight &&
props.highlightOnly &&
!!getSectorAngles(props.activeSector, props.sectorCount);
if (canAnimateHighlight) {
runHighlightRevealAnimation();
} else {
cancelHighlightAnimation();
drawTarget();
}
};
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
const measureAndDraw = () => {
const measureAndDraw = ({ animateHighlight = false } = {}) => {
const requestGeneration = ++drawRequestGeneration;
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
if (propWidth > 0 && propHeight > 0) {
setCanvasSizeAndDraw(propWidth, propHeight);
setCanvasSizeAndDraw(propWidth, propHeight, {
animateHighlight,
requestGeneration,
});
return;
}
@@ -469,18 +565,23 @@ const measureAndDraw = () => {
query
.select(`#${currentCanvasId.value}`)
.boundingClientRect(async (rect) => {
if (requestGeneration !== drawRequestGeneration) return;
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
await setCanvasSizeAndDraw(width, height);
await setCanvasSizeAndDraw(width, height, {
animateHighlight,
requestGeneration,
});
})
.exec();
};
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
const scheduleDraw = async () => {
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
await nextTick();
measureAndDraw();
measureAndDraw({ animateHighlight });
};
watch(
@@ -491,6 +592,7 @@ watch(
props.sectorCount,
props.activeSector,
props.activeRing,
props.highlightRefreshToken,
props.showSectorLabels,
props.highlightOnly,
props.canvasWidth,
@@ -501,14 +603,33 @@ watch(
props.sectorLabelStyle,
props.highlightStyle,
],
scheduleDraw,
(currentValues, previousValues = []) => {
const refreshTokenIndex = 6;
const refreshToken = Number(currentValues[refreshTokenIndex]);
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
const animateHighlight =
Number.isFinite(refreshToken) &&
refreshToken > 0 &&
refreshToken !== previousRefreshToken;
return scheduleDraw({ animateHighlight });
},
{
deep: true,
}
);
onMounted(() => {
setTimeout(measureAndDraw, 30);
mountDrawTimer = setTimeout(measureAndDraw, 30);
});
onBeforeUnmount(() => {
drawRequestGeneration += 1;
cancelHighlightAnimation();
if (mountDrawTimer) {
clearTimeout(mountDrawTimer);
mountDrawTimer = null;
}
});
</script>
+6 -1
View File
@@ -9,11 +9,13 @@ const props = defineProps({
const show = ref(false);
const count = ref(props.countdown);
const timer = ref(null);
const showTimer = ref(null);
const updateTimer = (value) => {
count.value = Math.round(value);
};
onMounted(() => {
setTimeout(() => {
showTimer.value = setTimeout(() => {
showTimer.value = null;
show.value = true;
timer.value = setInterval(() => {
if (count.value === 0) {
@@ -27,7 +29,10 @@ onMounted(() => {
uni.$on("update-timer", updateTimer);
});
onBeforeUnmount(() => {
if (showTimer.value) clearTimeout(showTimer.value);
showTimer.value = null;
if (timer.value) clearInterval(timer.value);
timer.value = null;
uni.$off("update-timer", updateTimer);
});
</script>
+164
View File
@@ -0,0 +1,164 @@
<script setup>
import { computed } from "vue";
const MAX_VISIBLE_SCORE_CARDS = 60;
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
trainingType: {
type: String,
default: "",
},
recordMode: {
type: Boolean,
default: false,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isFailed = (arrow = {}) => {
if (!arrow) return false;
if (props.recordMode && props.trainingType !== "precision") return false;
return arrow.ok !== true;
};
const hiddenScoreCount = computed(() =>
props.recordMode
? 0
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
);
const displayArrows = computed(() => {
const list = props.recordMode
? [...props.arrows]
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
if (!props.recordMode) list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<text v-if="hiddenScoreCount" class="score-window-tip">
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
{{ MAX_VISIBLE_SCORE_CARDS }} 支
</text>
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image
class="score-card-bg"
:src="
isFailed(arrow)
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
"
/>
<image
v-if="trainingType === 'precision' && arrow"
class="score-result-icon"
:src="
arrow.ok === true
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
"
mode="aspectFit"
/>
<text
v-else
class="score-value"
:class="{ 'score-value--low': isFailed(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-window-tip {
display: block;
margin-bottom: 18rpx;
color: rgba(255, 255, 255, 0.6);
font-size: 22rpx;
line-height: 1.4;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-result-icon {
position: relative;
z-index: 1;
width: 30rpx;
height: 30rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
+1
View File
@@ -29,6 +29,7 @@ export const MESSAGETYPES = {
DeviceOnline: 4168086626,
DeviceOffline: 4168086627,
SomeoneIsReady: 4168086628,
DeviceCharging: 4168086631, // 设备充电中
};
export const MESSAGETYPESV2 = {
+30 -3
View File
@@ -9,7 +9,7 @@ import {
getServerMessageTypeName,
} from "@/utils/matchProtocol";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import {
normalizeId,
normalizeMatchInfo,
@@ -41,6 +41,27 @@ const LIVENESS_TIMEOUT_MS = 30000;
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const MATCH_STATUS_HALF_REST = 3;
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
} catch (_) {
return false;
}
})();
function getServerMessageLogSummary(message = {}) {
const practiceInfo = message.practice_info || message.practiceInfo || {};
const matchInfo = message.match_info || message.matchInfo || {};
return {
type: message.type,
matchId: normalizeId(pickField(message, "matchId", "match_id")),
sequence: message.sequence,
practiceDetailCount: Array.isArray(practiceInfo.details)
? practiceInfo.details.length
: 0,
roundCount: Array.isArray(matchInfo.rounds) ? matchInfo.rounds.length : 0,
};
}
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
const BUSINESS_TYPE_BY_SERVER_TYPE = {
@@ -378,7 +399,7 @@ function getAckAudioKeys(message, businessMessage) {
case ServerMessageType.SERVER_MSG_CHECK:
return getTestDistanceAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
return ["射击无效"];
return [getInvalidShotAudioKey(businessMessage?.shootData)];
default:
return [];
}
@@ -785,7 +806,13 @@ function handleMessage(data) {
}
const typeName = getServerMessageTypeName(message.type);
console.log("收到比赛服 WebSocket 消息", typeName, message);
if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log(
"收到比赛服 WebSocket 消息",
typeName,
getServerMessageLogSummary(message)
);
}
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
-104
View File
@@ -1,104 +0,0 @@
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
export const trainingHomeWeekSchedule = [
{
key: "mon",
label: "周一",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "tue",
label: "周二",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "wed",
label: "周三",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "thu",
label: "周四",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
{
key: "fri",
label: "周五",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sat",
label: "周六",
status: "done",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
},
{
key: "sun",
label: "周日",
status: "missed",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
},
];
// 首页统计卡数据,按设计稿从左到右展示。
export const trainingHomeStats = [
{ key: "days", value: "12", unit: "天", label: "共训练" },
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
];
// 雷达图区文案与数值配置。
export const trainingHomeRadar = {
labels: ["基础", "精准", "力量", "节奏", "耐力"],
values: [5.5, 6.3, 10, 4.5, 6],
maxValue: 10,
surpassValue: '80%'
};
// 首页主推荐训练卡数据。
export const trainingHomeFeatured = {
title: "基础训练",
progressText: "当前进度 LV7 >",
};
// 首页四个训练入口卡片数据。
export const trainingHomeModes = [
{
key: "endurance",
title: "耐力训练",
progressText: "当前进度 LV5 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
recommended: true,
disabled: false,
},
{
key: "precision",
title: "精准训练",
progressText: "当前进度 LV3 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
recommended: false,
disabled: false,
},
{
key: "rhythm",
title: "节奏训练",
progressText: "当前进度 LV6 >",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
recommended: false,
disabled: false,
},
{
key: "power",
title: "力量训练",
progressText: "Coming! LV10",
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
recommended: false,
disabled: true,
},
];
-113
View File
@@ -1,113 +0,0 @@
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
export const trainingDifficultyStorageKey = "training-selection";
// 当前是页面联调用的模拟数据:
// 1. 总难度 20 级
// 2. 已解锁到 Lv3
// 3. 前三关展示不同完成进度
const totalDifficultyLevel = 20;
const mockedUnlockedDifficultyId = "lv3";
const mockedDifficultyProgressMap = {
lv1: 100,
lv2: 90,
lv3: 70,
};
const modeList = [
{
key: "endurance",
title: "耐力训练",
},
{
key: "precision",
title: "精准训练",
},
{
key: "rhythm",
title: "节奏训练",
},
{
key: "basic",
title: "基础训练",
},
{
key: "power",
title: "力量训练",
},
{
key: "focus",
title: "专注训练",
},
];
const createDifficultyId = (level) => `lv${level}`;
const createDifficultyLabel = (level) => `Lv${level}`;
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
const createDifficultySummary = (level) => {
return [
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
`需${4 + level}次命中目标`,
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
"需使用20CM全环靶",
];
};
// 难度页的节点位置已经在页面内统一计算,
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
const createDifficultyNode = (level) => {
return {
id: createDifficultyId(level),
label: createDifficultyLabel(level),
};
};
const createDifficultyDetail = (level) => {
const id = createDifficultyId(level);
const label = createDifficultyLabel(level);
return {
id,
label,
title: `${label}难度`,
summary: createDifficultySummary(level),
startText: "开始",
targetPaperType: "20CM全环靶",
};
};
// 所有训练模式当前共用同一套难度定义。
const sharedDifficultyNodes = Array.from(
{ length: totalDifficultyLevel },
(_, index) => createDifficultyNode(index + 1)
);
const sharedDifficultyDetails = Object.fromEntries(
Array.from({ length: totalDifficultyLevel }, (_, index) => {
const detail = createDifficultyDetail(index + 1);
return [detail.id, detail];
})
);
const createModeConfig = ({ key, title, reward = null }) => {
return {
key,
title,
nodes: sharedDifficultyNodes,
details: sharedDifficultyDetails,
activeDifficultyId: mockedUnlockedDifficultyId,
progressMap: mockedDifficultyProgressMap,
reward,
};
};
// 难度页数据源入口:
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
export const trainingDifficultyModeMap = Object.fromEntries(
modeList.map((mode) => [mode.key, createModeConfig(mode)])
);
export const getTrainingDifficultyModeConfig = (modeKey) => {
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
};
+3
View File
@@ -3,6 +3,9 @@
{
"path": "pages/index"
},
{
"path": "pages/org-bind"
},
{
"path": "pages/friend-battle"
},
+14 -6
View File
@@ -9,17 +9,23 @@ const playAudio = (key) => {
audioManager.play(key);
};
const onAudioLoaded = (key) => {
loaded.value = {
...loaded.value,
[key]: true,
};
};
onMounted(() => {
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
loaded.value = loadedAudioKeys;
uni.$on("audioLoaded", (key) => {
loaded.value[key] = true;
});
uni.$on("audioLoaded", onAudioLoaded);
void audioManager.initAudios();
});
onBeforeUnmount(() => {
uni.$off("audioLoaded");
uni.$off("audioLoaded", onAudioLoaded);
});
</script>
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
</view>
<view v-for="key in Object.keys(audioFils)" :key="key">
<text>{{ key }}</text>
<text v-if="!loaded[key]">未加载</text>
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
<text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
<button hover-class="none" @click="playAudio(key)">
{{ loaded[key] ? "播放" : "加载并播放" }}
</button>
</view>
</view>
</Container>
+2
View File
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import UserUpgrade from "@/components/UserUpgrade.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getBattleAPI } from "@/apis";
import { topThreeColors, getBattleResultTips } from "@/constants";
import audioManager from "@/audioManager";
@@ -287,6 +288,7 @@ const checkBowData = () => {
<view @click="exit">返回</view>
</view>
<UserUpgrade />
<DeviceChargingDialog />
</view>
</template>
+2
View File
@@ -1,6 +1,7 @@
<script setup>
import { ref, onMounted } from "vue";
import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { capsuleHeight } from "@/util";
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
/>
</view>
</scroll-view>
<DeviceChargingDialog />
</view>
</template>
+1 -1
View File
@@ -195,7 +195,7 @@ const onClickShare = debounce(async () => {
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
+95 -24
View File
@@ -1,5 +1,5 @@
<script setup>
import {onMounted, onUnmounted, ref} from "vue";
import {onMounted, onUnmounted, ref, watch} from "vue";
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import AppFooter from "@/components/AppFooter.vue";
@@ -52,20 +52,41 @@ const otaInfo = ref({
forceUpdate: false,
});
const isStartingOta = ref(false);
let isCheckingOta = false;
let otaCheckQueuedForOnline = false;
let otaProgressTimer = null;
let otaStatusTimer = null;
let otaTimeoutTimer = null;
let otaResultTimer = null;
let otaStatusPollCount = 0;
let otaUpdateRunId = 0;
// 首页 OTA 轮询采用请求次数和总时长双重兜底,避免更新中状态长期卡住。
const OTA_TASK_STATUS_POLL_INTERVAL = 2000;
const OTA_TASK_STATUS_MAX_POLL_COUNT = 15;
const OTA_TASK_STATUS_TIMEOUT = 30000;
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
const clearOtaUpdateTimers = () => {
clearInterval(otaProgressTimer);
clearTimeout(otaStatusTimer);
clearTimeout(otaTimeoutTimer);
clearTimeout(otaResultTimer);
otaProgressTimer = null;
otaStatusTimer = null;
otaTimeoutTimer = null;
otaResultTimer = null;
otaStatusPollCount = 0;
};
// 使当前 OTA 运行失效,确保旧请求返回后不会继续轮询或覆盖新状态。
const invalidateOtaUpdateRun = () => {
otaUpdateRunId += 1;
clearOtaUpdateTimers();
};
const isOtaUpdateRunActive = (runId) =>
runId === otaUpdateRunId && otaState.value === "update_progress";
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
const startOtaProgressAnimation = () => {
clearInterval(otaProgressTimer);
@@ -91,13 +112,25 @@ const applyOtaVersionInfo = (versionInfo) => {
// 检查当前设备盒子是否存在可升级版本。
const checkOtaUpdate = async () => {
if (isCheckingOta || otaVisible.value) return;
isCheckingOta = true;
try {
let deviceStatus;
try {
deviceStatus = await getDeviceBatteryAPI();
} catch (err) {
return;
}
if (deviceStatus?.online !== true || otaVisible.value) return;
let versionInfo;
try {
versionInfo = await getHardwareBoxVersionAPI();
} catch (err) {
return;
}
if (!versionInfo?.needUpdate) return;
if (!versionInfo?.needUpdate || otaVisible.value) return;
applyOtaVersionInfo(versionInfo);
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
@@ -105,8 +138,26 @@ const checkOtaUpdate = async () => {
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
otaState.value = "new_version";
otaVisible.value = true;
} finally {
isCheckingOta = false;
const shouldRecheckForOnline = otaCheckQueuedForOnline;
otaCheckQueuedForOnline = false;
if (shouldRecheckForOnline && !otaVisible.value) {
void checkOtaUpdate();
}
}
};
// 设备由 WS 通知上线时补查 OTA;已显示任何 OTA 弹窗时保留当前流程和结果。
watch(online, (nextOnline, previousOnline) => {
if (previousOnline !== false || nextOnline !== true || otaVisible.value) return;
if (isCheckingOta) {
otaCheckQueuedForOnline = true;
return;
}
void checkOtaUpdate();
});
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
const getOtaWifiUrl = () => {
const { versionNumber, resourceUrl } = otaInfo.value;
@@ -125,61 +176,78 @@ const handleOtaDismiss = () => {
};
// 将首页 OTA 直连更新流程标记为失败。
const failHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const failHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaState.value = "update_failure";
otaVisible.value = true;
};
// 将首页 OTA 直连更新流程标记为成功。
const completeHomeOtaUpdate = () => {
clearOtaUpdateTimers();
const completeHomeOtaUpdate = (runId) => {
if (!isOtaUpdateRunActive(runId)) return;
invalidateOtaUpdateRun();
isStartingOta.value = false;
otaProgress.value = 100;
setTimeout(() => {
const completedRunId = otaUpdateRunId;
otaResultTimer = setTimeout(() => {
otaResultTimer = null;
if (completedRunId !== otaUpdateRunId) return;
otaState.value = "update_success";
otaVisible.value = true;
}, 300);
};
// 轮询首页直接发起的 OTA 更新任务状态。
const pollHomeOtaTaskStatus = (taskId) => {
clearTimeout(otaStatusTimer);
otaStatusTimer = setTimeout(async () => {
const pollHomeOtaTaskStatus = async (taskId, runId) => {
if (!isOtaUpdateRunActive(runId)) return;
otaStatusPollCount += 1;
try {
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
if (!isOtaUpdateRunActive(runId)) return;
const status = Number(taskStatus?.status);
if (status === 2) {
completeHomeOtaUpdate();
completeHomeOtaUpdate(runId);
return;
}
if (status === 3) {
failHomeOtaUpdate();
failHomeOtaUpdate(runId);
return;
}
if (status === 0 || status === 1) {
pollHomeOtaTaskStatus(taskId);
if (otaStatusPollCount >= OTA_TASK_STATUS_MAX_POLL_COUNT) {
failHomeOtaUpdate(runId);
return;
}
failHomeOtaUpdate();
otaStatusTimer = setTimeout(() => {
otaStatusTimer = null;
if (!isOtaUpdateRunActive(runId)) return;
void pollHomeOtaTaskStatus(taskId, runId);
}, OTA_TASK_STATUS_POLL_INTERVAL);
return;
}
failHomeOtaUpdate(runId);
} catch (err) {
failHomeOtaUpdate();
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
}, 3000);
};
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
const startHomeOtaUpdate = async () => {
invalidateOtaUpdateRun();
const runId = otaUpdateRunId;
otaState.value = "update_progress";
otaVisible.value = true;
otaProgress.value = 0;
startOtaProgressAnimation();
otaTimeoutTimer = setTimeout(() => {
if (otaState.value === "update_progress") {
failHomeOtaUpdate();
}
}, 5 * 60 * 1000);
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}, OTA_TASK_STATUS_TIMEOUT);
try {
const updateResult = await sendHardwareBoxUpdateAPI({
@@ -188,13 +256,15 @@ const startHomeOtaUpdate = async () => {
wifiPassword: "",
resourceUrl: otaInfo.value.resourceUrl,
});
if (!isOtaUpdateRunActive(runId)) return;
if (!updateResult?.taskId) {
failHomeOtaUpdate();
failHomeOtaUpdate(runId);
return;
}
pollHomeOtaTaskStatus(updateResult.taskId);
void pollHomeOtaTaskStatus(updateResult.taskId, runId);
} catch (err) {
failHomeOtaUpdate();
if (!isOtaUpdateRunActive(runId)) return;
failHomeOtaUpdate(runId);
}
};
@@ -240,6 +310,7 @@ const handleOtaDone = () => {
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
const handleOtaRetry = () => {
invalidateOtaUpdateRun();
handleOtaUpdate();
};
@@ -351,7 +422,7 @@ onMounted(async () => {
});
onUnmounted(() => {
clearOtaUpdateTimers();
invalidateOtaUpdateRun();
});
onShareAppMessage(() => {
+1 -1
View File
@@ -234,7 +234,7 @@ onLoad(async (options) => {
});
onMounted(() => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
+82 -16
View File
@@ -1,25 +1,70 @@
<script setup>
import { ref } from "vue";
import { computed, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import Avatar from "@/components/Avatar.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel from "@/components/ScorePanel.vue";
import { getPractiseAPI } from "@/apis";
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import { getPractiseDetailAPI } from "@/apis";
import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);
const arrows = ref([]);
const isSvip = ref(false);
const total = ref(0);
const practiseDetail = ref({});
const trainingTypeNameMap = Object.freeze({
base: "基础训练",
endurance: "耐力训练",
precision: "精准训练",
rhythm: "节奏训练",
});
const trainingType = computed(() =>
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
);
const trainingTypeName = computed(
() => trainingTypeNameMap[trainingType.value] || "自由训练"
);
const targetTypeText = computed(() => {
const targetType = Number(practiseDetail.value.targetType);
return targetType > 0 ? `${targetType}CM靶` : "";
});
const difficultyText = computed(() => {
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
? `LV${difficultyLevel}`
: "";
});
const totalRings = computed(() => {
const interpretationTotal = Number(
practiseDetail.value.interpretation?.totalRings
);
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
return arrows.value.reduce(
(total, arrow) => total + (Number(arrow.ring) || 0),
0
);
});
const normalizeArrow = (arrow = {}) => ({
...arrow,
ring: Number(arrow.ring) || 0,
ringX:
arrow.ringX === true ||
Number(arrow.ringX) === 1 ||
Number(arrow.ifX) === 1,
ok: arrow.ok === true || Number(arrow.ok) === 1,
});
onLoad(async (options) => {
if (!options.id) return;
const result = await getPractiseAPI(options.id || 176);
arrows.value = result.details;
isSvip.value = result.sVip === true;
total.value = result.details.length;
const result = (await getPractiseDetailAPI(options.id)) || {};
practiseDetail.value = result;
arrows.value = Array.isArray(result.details)
? result.details.map(normalizeArrow)
: [];
isSvip.value = result.sVip === true || user.value?.sVip === true;
});
</script>
@@ -35,22 +80,29 @@ onLoad(async (options) => {
</view>
</view>
</view> -->
<view v-if="practiseDetail.id" class="practice-meta">
<text v-if="targetTypeText">{{ targetTypeText }}</text>
<text>{{ trainingTypeName }}</text>
<text v-if="difficultyText">{{ difficultyText }}</text>
</view>
<view :style="{ marginBottom: '20px' }">
<BowTarget :scores="arrows" :isSvip="isSvip" />
<BowTarget
:scores="arrows"
:isSvip="isSvip"
:enableShotEffect="false"
/>
</view>
<view class="desc">
<text>{{ arrows.length }}</text>
<text>支箭,共</text>
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
<text>{{ totalRings }}</text>
<text>环</text>
</view>
<ScorePanel
:completeEffect="false"
:rowCount="total === 12 ? 6 : 9"
:total="total"
<ScorePanel2
:arrows="arrows"
:margin="arrows.length === 12 ? 4 : 1"
:fontSize="arrows.length === 12 ? 25 : 22"
:total="arrows.length"
:trainingType="trainingType"
recordMode
/>
</view>
</Container>
@@ -63,6 +115,20 @@ onLoad(async (options) => {
justify-content: center;
align-items: center;
}
.practice-meta {
width: 100%;
display: flex;
justify-content: center;
align-items: center;
color: #fff;
font-size: 26rpx;
font-weight: 600;
line-height: 40rpx;
padding: 16rpx 0;
}
.practice-meta > text + text {
margin-left: 24rpx;
}
.header {
display: flex;
justify-content: space-between;
+22 -3
View File
@@ -15,6 +15,25 @@ const selectedIndex = ref(0);
const matchList = ref([]);
const battleList = ref([]);
const practiseList = ref([]);
const trainingTypeNameMap = Object.freeze({
base: "基础训练",
endurance: "耐力训练",
precision: "精准训练",
rhythm: "节奏训练",
});
const getTrainingTypeName = (trainingType) => {
const normalizedType = String(trainingType || "").trim().toLowerCase();
return trainingTypeNameMap[normalizedType] || "自由训练";
};
const formatPractiseTime = (value) => {
const normalizedTime = String(value || "").trim();
const matchedTime = normalizedTime.match(
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
);
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
};
const toMatchDetail = (id) => {
uni.navigateTo({
@@ -81,7 +100,7 @@ onLoad((options) => {
<Container title="我的成长脚印" :scroll="false">
<view class="tabs">
<view
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
:key="index"
:style="{
color: index === selectedIndex ? '#000' : '#fff',
@@ -153,8 +172,8 @@ onLoad((options) => {
@click="() => getPractiseDetail(item.id)"
>
<text
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
{{ item.createTime }}</text
>{{ getTrainingTypeName(item.trainingType) }}
{{ formatPractiseTime(item.createTime) }}</text
>
<image src="../static/back.png" mode="widthFix" />
</view>
+179
View File
@@ -0,0 +1,179 @@
<script setup>
import { ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Signin from "@/components/Signin.vue";
import SButton from "@/components/SButton.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { tempBindOrgAPI } from "@/apis";
const scene = ref("");
const status = ref("idle");
const errorMessage = ref("");
const showSignin = ref(false);
const binding = ref(false);
const getToken = () => {
try {
const env = uni.getAccountInfoSync().miniProgram.envVersion;
return uni.getStorageSync(`${env}_token`);
} catch (error) {
return "";
}
};
const openSignin = () => {
showSignin.value = true;
};
const closeSignin = () => {
showSignin.value = false;
};
const bindOrg = async () => {
if (binding.value || !scene.value) return;
if (!getToken()) {
status.value = "login";
return;
}
binding.value = true;
status.value = "binding";
errorMessage.value = "";
try {
await tempBindOrgAPI(scene.value);
status.value = "success";
} catch (error) {
if (error?.type === "AUTH_INVALID") {
status.value = "login";
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
} else {
status.value = "failed";
errorMessage.value = error?.message || "网络异常,请稍后重试。";
}
} finally {
binding.value = false;
}
};
const handleLoginSuccess = async () => {
await bindOrg();
};
onLoad((options) => {
try {
const value = decodeURIComponent(String(options?.scene || ""));
if (!/^org_\d+$/.test(value)) {
status.value = "invalid";
return;
}
scene.value = value;
if (getToken()) {
void bindOrg();
} else {
status.value = "login";
}
} catch (error) {
status.value = "invalid";
}
});
</script>
<template>
<view class="page">
<view class="content">
<text class="title">机构设备绑定</text>
<view v-if="status === 'idle' || status === 'binding'" class="state">
<text class="state-title">正在绑定</text>
<text class="description">正在绑定机构设备,请稍候……</text>
</view>
<view v-else-if="status === 'login'" class="state">
<text class="state-title">请先登录</text>
<text class="description">
{{
errorMessage ||
"登录后即可绑定当前机构设备。关闭登录窗口后,也可以再次点击下方按钮继续。"
}}
</text>
<SButton width="560rpx" :rounded="20" :onClick="openSignin">
<text>立即登录</text>
</SButton>
</view>
<view v-else-if="status === 'success'" class="state">
<text class="state-title">绑定成功</text>
<text class="description">
您的账号已成功绑定机构设备,请返回 iPad 继续操作。
</text>
</view>
<view v-else-if="status === 'failed'" class="state">
<text class="state-title">绑定失败</text>
<text class="description">{{ errorMessage }}</text>
<SButton width="560rpx" :rounded="20" :onClick="bindOrg">
<text>重新绑定</text>
</SButton>
</view>
<view v-else class="state">
<text class="state-title">二维码无效</text>
<text class="description">请重新扫描机构设备上的小程序码。</text>
</view>
</view>
<Signin
:show="showSignin"
:onClose="closeSignin"
:onSuccess="handleLoginSuccess"
/>
<DeviceChargingDialog />
</view>
</template>
<style scoped lang="scss">
.page {
box-sizing: border-box;
width: 100%;
min-height: 100vh;
padding: calc(var(--status-bar-height) + 120rpx) 48rpx 80rpx;
background-color: #000;
color: #fff;
}
.content {
display: flex;
flex-direction: column;
align-items: center;
}
.title {
font-size: 44rpx;
font-weight: 600;
}
.state {
width: 100%;
margin-top: 120rpx;
display: flex;
flex-direction: column;
align-items: center;
}
.state-title {
font-size: 36rpx;
font-weight: 600;
}
.description {
max-width: 600rpx;
margin: 32rpx 0 64rpx;
color: #b8b8b8;
font-size: 28rpx;
line-height: 1.8;
text-align: center;
}
</style>
+2
View File
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
import BowTargetEdit from "@/components/BowTargetEdit.vue";
import ScreenHint2 from "@/components/ScreenHint2.vue";
import RingBarChart from "@/components/RingBarChart.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
const selectedIndex = ref(0);
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
</block>
</view>
</ScreenHint2>
<DeviceChargingDialog />
</view>
</template>
+1 -1
View File
@@ -403,7 +403,7 @@ onShow(async () => {
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
// audioManager.play("第一轮");
uni.setKeepScreenOn({
keepScreenOn: true,
+1 -1
View File
@@ -418,7 +418,7 @@ onShow(async () => {
});
onMounted(async () => {
void audioManager.warmAll();
void audioManager.warmCommon();
uni.setKeepScreenOn({
keepScreenOn: true,
});
+2
View File
@@ -2,6 +2,7 @@
import { computed, nextTick, onMounted, ref } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Avatar from "@/components/Avatar.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {
getMvpRankList,
getMyMvpRank,
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
{{ getRankUnit() }}
</text>
</view>
<DeviceChargingDialog />
</view>
</template>
+21 -5
View File
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
const power = ref(0);
const timer = ref(null);
let disposed = false;
let requestInFlight = false;
const refreshPower = async () => {
if (disposed || requestInFlight) return;
requestInFlight = true;
try {
const data = await getDeviceBatteryAPI();
if (!disposed) power.value = data.battery;
} catch (_) {
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
} finally {
requestInFlight = false;
}
};
onMounted(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
timer.value = setInterval(async () => {
const data = await getDeviceBatteryAPI();
power.value = data.battery;
await refreshPower();
if (disposed) return;
timer.value = setInterval(() => {
void refreshPower();
}, 1000 * 10);
});
onBeforeUnmount(() => {
disposed = true;
clearInterval(timer.value);
timer.value = null;
});
</script>
@@ -5,6 +5,7 @@ import AppBackground from "./AppBackground.vue";
import Header from "./Header.vue";
import ScreenHint from "./ScreenHint.vue";
import BackToGame from "./BackToGame.vue";
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
import { capsuleHeight, debounce } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
@@ -204,6 +205,7 @@ const goCalibration = async () => {
<text>{{ loadingText || "加载中..." }}</text>
</view>
</view>
<DeviceChargingDialog />
</view>
</template>
+4 -2
View File
@@ -20,7 +20,7 @@ import {
MATCH_WS_STATE_EVENT,
} from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
import audioManager, {
AUDIO_INTERRUPTION_BEGIN_EVENT,
@@ -1136,7 +1136,9 @@ async function runInvalidShotTask(task, runId) {
title: "距离不足,无效",
icon: "none",
});
await playAudioKeys("射击无效", { interrupt: false });
await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
interrupt: false,
});
notifyMatchAudioAck(task);
}
+47 -31
View File
@@ -44,6 +44,10 @@ const props = defineProps({
type: Number,
default: 0,
},
highlightRefreshToken: {
type: Number,
default: 0,
},
mode: {
type: String,
default: "solo", // solo 单排,team 双排
@@ -95,8 +99,6 @@ const emit = defineEmits(["shot-effect-complete"]);
const pMode = ref(true);
const latestOne = ref(null);
const bluelatestOne = ref(null);
const prevScores = ref([]);
const prevBlueScores = ref([]);
const timer = ref(null);
const dirTimer = ref(null);
const angle = ref(null);
@@ -109,9 +111,23 @@ const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
const shakeTimer = ref(null);
const instance = getCurrentInstance();
let shotEffectRequestGeneration = 0;
const MAX_VISIBLE_TARGET_SHOTS = 12;
const ROUND_TIP_OFFSET_Y = -32;
const EXPERIENCE_TIP_OFFSET_Y = -68;
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
const getVisibleScoreEntries = (scores = []) => {
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
return scores.slice(startIndex).map((shot, offset) => ({
shot,
index: startIndex + offset,
}));
};
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
const visibleBlueScoreEntries = computed(() =>
getVisibleScoreEntries(props.blueScores)
);
const getNumber = (value, fallback = 0) => {
const numberValue = Number(value);
return Number.isFinite(numberValue) ? numberValue : fallback;
@@ -372,11 +388,11 @@ function handleWindowResize() {
}
watch(
() => props.scores,
(newVal) => {
if (newVal.length - prevScores.value.length === 1) {
showShotTip(newVal[newVal.length - 1]);
} else if (newVal.length < prevScores.value.length) {
() => props.scores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
showShotTip(props.scores[newLength - 1]);
} else if (newLength < oldLength) {
shotEffectRequestGeneration += 1;
pendingShotEffect.value = null;
clearTipTimer();
@@ -384,10 +400,6 @@ watch(
hiddenLatestKey.value = "";
shotEffect.value = null;
}
prevScores.value = [...newVal];
},
{
deep: true,
}
);
@@ -408,19 +420,15 @@ watch(
);
watch(
() => props.blueScores,
(newVal) => {
if (newVal.length - prevBlueScores.value.length === 1) {
bluelatestOne.value = newVal[newVal.length - 1];
() => props.blueScores.length,
(newLength, oldLength = 0) => {
if (newLength - oldLength === 1) {
bluelatestOne.value = props.blueScores[newLength - 1];
if (timer.value) clearTimeout(timer.value);
timer.value = setTimeout(() => {
bluelatestOne.value = null;
}, 1000);
}
prevBlueScores.value = [...newVal];
},
{
deep: true,
}
);
@@ -530,6 +538,7 @@ onBeforeUnmount(() => {
:sectorCount="sectorCount"
:activeSector="activeSector"
:activeRing="activeRing"
:highlightRefreshToken="highlightRefreshToken"
:showSectorLabels="showSectorLabels"
/>
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
@@ -575,38 +584,45 @@ onBeforeUnmount(() => {
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
}}<text v-if="bluelatestOne.ring">环</text></view
>
<block v-for="(bow, index) in scores" :key="index">
<block v-for="entry in visibleScoreEntries" :key="entry.index">
<image
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
v-if="
pMode &&
isSvip &&
entry.shot.ring > 0 &&
!shouldHideLatestHit(entry.index)
"
class="svip-hit-bg"
src="../../../static/vip/svip-xuan.png"
:style="getSvipHitBgStyle(bow)"
:style="getSvipHitBgStyle(entry.shot)"
mode="aspectFit"
/>
<view
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === scores.length - 1 && latestOne ? 'pump-in' : ''
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
}`"
:style="{
...getHitStyle(bow),
...getHitStyle(entry.shot),
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
}"
><text v-if="pMode">{{ index + 1 }}</text></view
><text v-if="pMode">{{ entry.index + 1 }}</text></view
>
</block>
<block v-for="(bow, index) in blueScores" :key="index">
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
<view
v-if="bow.ring > 0"
v-if="entry.shot.ring > 0"
:class="`hit ${pMode ? 'b' : 's'}-point ${
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
entry.index === blueScores.length - 1 && bluelatestOne
? 'pump-in'
: ''
}`"
:style="{
...getHitStyle(bow),
...getHitStyle(entry.shot),
backgroundColor: '#1840FF',
}"
>
<text v-if="pMode">{{ index + 1 }}</text>
<text v-if="pMode">{{ entry.index + 1 }}</text>
</view>
</block>
<BowShotEffect
+36 -17
View File
@@ -1,5 +1,5 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import { ref, watch } from "vue";
const props = defineProps({
rowCount: {
type: Number,
@@ -27,8 +27,6 @@ const bgImages = [
"../static/complete-light1.png",
"../static/complete-light2.png",
];
const bgIndex = ref(0);
const getDisplayText = (arrow) => {
if (!arrow) return "-";
if (arrow.ringX) return "X";
@@ -47,24 +45,18 @@ watch(
items.value = new Array(newValue).fill(9);
}
);
const timer = ref(null);
onMounted(() => {
timer.value = setInterval(() => {
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
}, 200);
});
onBeforeUnmount(() => {
if (timer.value) {
clearInterval(timer.value);
}
});
</script>
<template>
<view class="container">
<template v-if="total > 0 && arrows.length === total && completeEffect">
<image
v-if="total > 0 && arrows.length === total && completeEffect"
:src="bgImages[bgIndex]"
class="complete-light"
v-for="(image, index) in bgImages"
:key="image"
:src="image"
:class="[
'complete-light',
index === 0 ? 'complete-light--first' : 'complete-light--second',
]"
:style="{
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
@@ -76,6 +68,7 @@ onBeforeUnmount(() => {
top: `${total === 12 ? -2 : -3}vw`,
}"
/>
</template>
<view
v-for="(_, index) in items"
:key="index"
@@ -154,4 +147,30 @@ onBeforeUnmount(() => {
.complete-light {
position: absolute;
}
.complete-light--first {
animation: complete-light-first 400ms steps(1, end) infinite;
}
.complete-light--second {
animation: complete-light-second 400ms steps(1, end) infinite;
}
@keyframes complete-light-first {
0%,
49.9% {
opacity: 1;
}
50%,
100% {
opacity: 0;
}
}
@keyframes complete-light-second {
0%,
49.9% {
opacity: 0;
}
50%,
100% {
opacity: 1;
}
}
</style>
@@ -1,108 +0,0 @@
<script setup>
import { computed } from "vue";
const props = defineProps({
arrows: {
type: Array,
default: () => [],
},
total: {
type: Number,
default: 0,
},
});
const getDisplayText = (arrow = {}) => {
if (!arrow) return "";
if (!arrow.ring) return "0";
return arrow.ringX ? "X" : String(arrow.ring);
};
const isLowScore = (arrow = {}) => {
if (!arrow || arrow.ringX) return false;
return Number(arrow.ring) < 6;
};
const displayArrows = computed(() => {
const list = [...props.arrows];
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
list.push(null);
return list;
});
</script>
<template>
<view v-if="displayArrows.length" class="score-panel">
<view class="score-grid">
<view
v-for="(arrow, index) in displayArrows"
:key="index"
class="score-card"
>
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
<text
class="score-value"
:class="{ 'score-value--low': isLowScore(arrow) }"
>
{{ getDisplayText(arrow) }}
</text>
</view>
</view>
</view>
</template>
<style scoped lang="scss">
.score-panel {
width: 100%;
padding: 30rpx 40rpx 0 40rpx;
box-sizing: border-box;
}
.score-grid {
display: flex;
flex-wrap: wrap;
}
.score-card {
position: relative;
width: 100rpx;
height: 56rpx;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
margin-right: 14rpx;
margin-bottom: 14rpx;
}
.score-card:nth-child(6n) {
margin-right: 0;
}
.score-card-bg {
position: absolute;
top: 0;
left: 0;
width: 100rpx;
height: 56rpx;
}
.score-value {
position: relative;
z-index: 1;
min-width: 28rpx;
text-align: center;
font-size: 34rpx;
line-height: 1;
font-weight: 700;
font-style: italic;
color: #f6e3b2;
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
margin-left: -10rpx;
}
.score-value--low {
color: #cfcfcf;
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
}
</style>
@@ -2,7 +2,7 @@
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
import Avatar from "@/components/Avatar.vue";
import useStore from "@/store";
@@ -241,7 +241,7 @@ async function onReceiveMessage(msg) {
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
audioManager.play(getInvalidShotAudioKey(msg.shootData));
}
}
@@ -55,8 +55,13 @@ onBeforeUnmount(() => {
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.TestDistance) {
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
if (distance.value >= 5) audioManager.play("距离合格");
const rawDistance = Number(msg.shootData?.distance);
distance.value = Number.isFinite(rawDistance)
? Number((rawDistance / 100).toFixed(2))
: 0;
if (rawDistance === 0) {
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
} else if (distance.value >= 5) audioManager.play("距离合格");
else audioManager.play("距离不足");
}
}
@@ -94,7 +99,7 @@ onBeforeUnmount(() => {
模拟射箭
</button>
<view class="warnning-text">
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
<view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
<block v-if="distance > 0">
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
<text v-if="distance >= 5">已达到距离要求</text>
+12 -15
View File
@@ -107,30 +107,27 @@ const createDifficultySummary = (item = {}) => {
const timeLimit = toNumber(item.time_limit);
const hitReq = toNumber(item.hit_req);
const totalReq = toNumber(item.total_req);
const blocks = toNumber(item.blocks);
const promoteCnt = toNumber(item.promote_cnt);
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
const shootingTimeText =
timeLimit > 0 ? `在${timeLimit}秒内进行射箭` : "不限时进行射箭";
const enduranceTimeText =
timeLimit > 0
? `在${timeLimit}秒内完成${arrows}箭`
: `不限时完成${arrows}箭`;
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
const summaryMap = {
base: [
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "),
shootingTimeText,
`需要有${arrows}箭命中${hitReq}环内`,
],
endurance: [
desc || `${timeText}${arrows}箭`,
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "),
enduranceTimeText,
`且累计环数大于${totalReq}环`,
],
precision: [
desc || `命中${blocks}个指定区域`,
[
`${arrows}箭`,
timeText,
getDifficultyModeText(item.mode),
promoteText,
]
.filter(Boolean)
.join(" · "),
shootingTimeText,
`需要有${arrows}箭命中高亮区域`,
],
rhythm: [
desc || `间隔${timeLimit}秒射击`,
+9 -9
View File
@@ -64,8 +64,8 @@ const createDefaultTrainingData = () => ({
stats: {
total_training_days: 0,
total_arrows: 0,
hit_rate: 0,
endurance_shoot_speed: 0,
target_rate: 0,
ten_ring_count: 0,
total_calories: 0,
},
beat_percent: 0,
@@ -286,8 +286,8 @@ const loadPersonalTrainingData = async () => {
stats: {
total_training_days: result?.stats?.total_training_days ?? 0,
total_arrows: result?.stats?.total_arrows ?? 0,
hit_rate: result?.stats?.hit_rate ?? 0,
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
target_rate: result?.stats?.target_rate ?? 0,
ten_ring_count: result?.stats?.ten_ring_count ?? 0,
total_calories: result?.stats?.total_calories ?? 0,
},
beat_percent: result?.beat_percent ?? 0,
@@ -431,26 +431,26 @@ onShow(async () => {
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.hit_rate) }}
{{ formatValue(trainingData.stats.target_rate) }}
</text>
<text class="stats-unit">%</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">命中率</text>
<text class="stats-label">上靶率</text>
</view>
<view class="stats-item">
<view class="stats-value-row">
<view class="stats-value-group">
<text class="stats-value">
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
{{ formatValue(trainingData.stats.ten_ring_count, 0) }}
</text>
<text class="stats-unit">支/分钟</text>
<text class="stats-unit">支</text>
<view class="stats-value-decoration"></view>
</view>
</view>
<text class="stats-label">耐力射击</text>
<text class="stats-label">10环数</text>
</view>
<view class="stats-item">
+92 -32
View File
@@ -4,7 +4,7 @@ import { onHide, onLoad, onShow, onUnload } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "./components/ShootProgress.vue";
import BowTarget from "./components/BowTarget.vue";
import ScorePanel2 from "./components/ScorePanel2.vue";
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
import ScoreResult from "./components/ScoreResult.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
@@ -48,6 +48,8 @@ const pageStage = ref(pageStages.LOADING);
const scores = ref([]);
// 只在实时 ShootResult 新增一箭时递增,避免同步快照重播飞箭特效。
const shotEffectToken = ref(0);
// 可见区域每次正式提交都递增,同一区域连续刷新也能触发动效。
const precisionTargetRefreshToken = ref(0);
const defaultTotal = 12;
const defaultTargetType = 1;
const total = ref(defaultTotal);
@@ -97,6 +99,8 @@ const SHOT_EFFECT_WAIT_TIMEOUT_MS = 1200;
const AUDIO_TIMEOUT_BASE = 3500;
const AUDIO_TIMEOUT_PER_KEY = 2600;
const AUDIO_TIMEOUT_MAX = 12000;
const RUNTIME_DIAGNOSTIC_INTERVAL_MS = 60000;
let lastRuntimeDiagnosticAt = 0;
const env = computed(() => {
try {
@@ -106,6 +110,19 @@ const env = computed(() => {
}
});
const maybeLogRuntimeStats = () => {
if (env.value !== "develop" && env.value !== "trial") return;
const now = Date.now();
if (now - lastRuntimeDiagnosticAt < RUNTIME_DIAGNOSTIC_INTERVAL_MS) return;
lastRuntimeDiagnosticAt = now;
console.log("[training-runtime]", {
scoreCount: scores.value.length,
renderedTargetShotCount: Math.min(scores.value.length, 12),
renderedScoreCardCount: Math.min(scores.value.length, 60) + 1,
...audioManager.getRuntimeStats(),
});
};
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
@@ -253,17 +270,23 @@ const trainingCopy = computed(() => {
practiceInfo.value.hitReq,
trainingParams.value.hitReq
);
const arrowsLeft = getPracticeNumber(
practiceInfo.value.arrowsLeft,
total.value
const targetArrows = getPositiveInteger(total.value);
const arrowsLeft = Math.min(
targetArrows,
Math.max(
0,
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
)
);
const completedArrows = targetArrows - arrowsLeft;
return {
title: `每箭命中${hitReq}环之上`,
inline: true,
details: [
{ text: "剩余" },
{ text: arrowsLeft, highlight: true },
{ text: "箭达到条件" },
{ text: "计时结束前需要有" },
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
{ text: "箭命中" },
{ text: `${hitReq}环`, highlight: true },
],
};
}
@@ -281,35 +304,33 @@ const trainingCopy = computed(() => {
const currentRings = getPracticeNumber(practiceInfo.value.currentRings);
return {
title: `完成${targetArrows}箭并累计${targetRings}环`,
inline: true,
details: [
{ text: "已完成" },
{ text: currentArrows, highlight: true },
{ text: "箭,累计" },
{ text: currentRings, highlight: true },
{ text: "计时结束前完成" },
{ text: `(${currentArrows}/${targetArrows})`, highlight: true },
{ text: "箭且累计命中" },
{ text: `(${currentRings}/${targetRings})`, highlight: true },
{ text: "环" },
],
};
}
if (trainingType.value === "precision") {
const block = precisionRandomBlock.value;
const ring = precisionRandomRingArea.value;
const arrowsLeft = getPracticeNumber(
practiceInfo.value.arrowsLeft,
total.value
const targetArrows = getPositiveInteger(total.value);
const arrowsLeft = Math.min(
targetArrows,
Math.max(
0,
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
)
);
const title = block
? ring
? `请命中区域${block}的${ring}环`
: `请命中区域${block}`
: "等待目标区域";
const completedArrows = targetArrows - arrowsLeft;
return {
title,
inline: true,
details: [
{ text: "剩余" },
{ text: arrowsLeft, highlight: true },
{ text: "射箭命中高亮区域需完成" },
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
{ text: "箭" },
],
};
@@ -563,7 +584,10 @@ const commitPrecisionTargetAfterPresentation = async ({
) {
return;
}
visiblePrecisionTarget.value = target;
applyVisiblePrecisionTarget(target);
if (precisionRandomBlock.value > 0) {
precisionTargetRefreshToken.value += 1;
}
};
const createPracticeEndSnapshot = (message = {}) => {
@@ -1102,6 +1126,7 @@ async function onReceiveMessage(msg) {
scores.value = msg.details;
hasNewShot = msg.details.length === previousScoreLength + 1;
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
maybeLogRuntimeStats();
}
if (trainingType.value === "precision") {
@@ -1329,7 +1354,7 @@ onBeforeUnmount(() => {
:sectorCount="precisionBlocks"
:activeSector="precisionRandomBlock"
:activeRing="precisionRandomRingArea"
:showSectorLabels="precisionBlocks > 0"
:highlightRefreshToken="precisionTargetRefreshToken"
stable-shot-effect
@shot-effect-complete="onShotEffectComplete"
/>
@@ -1349,7 +1374,7 @@ onBeforeUnmount(() => {
重置高亮
</button>
</view> -->
<view class="sound-text-box">
<view class="sound-row">
<button class="sound-btn" hover-class="none" @click="updateSound">
<image
class="sound-icon"
@@ -1357,6 +1382,8 @@ onBeforeUnmount(() => {
mode="aspectFit"
/>
</button>
</view>
<view class="sound-text-box">
<view class="bat-text-big-box">
<image
class="dao-icon"
@@ -1366,6 +1393,14 @@ onBeforeUnmount(() => {
<view v-if="trainingCopy" class="bat-text-box">
<view class="bat-text-small-box">
<view class="text-round-box">
<view v-if="trainingCopy.inline" class="training-copy-inline">
<text
v-for="(part, index) in trainingCopy.details"
:key="index"
:class="{ 'text2-yellow': part.highlight }"
>{{ part.text }}</text>
</view>
<view v-else>
<view class="text1">{{ trainingCopy.title }}</view>
<view class="text2">
<text
@@ -1380,13 +1415,18 @@ onBeforeUnmount(() => {
</view>
</view>
</view>
</view>
<scroll-view
class="score-scroll"
scroll-y
:enhanced="true"
:show-scrollbar="false"
>
<ScorePanel2 :arrows="scores" :total="total" />
<ScorePanel2
:arrows="scores"
:total="total"
:trainingType="trainingType"
/>
</scroll-view>
</view>
<ScoreResult
@@ -1494,6 +1534,12 @@ onBeforeUnmount(() => {
margin-left: 16rpx;
}
.sound-row {
height: 70rpx;
padding: 0 56rpx;
display: flex;
align-items: center;
}
.sound-text-box{
height: 125rpx;
padding: 0 56rpx;
@@ -1503,6 +1549,9 @@ onBeforeUnmount(() => {
.sound-btn {
width: 76rpx;
height: 70rpx;
padding: 0;
margin: 0;
background: transparent;
border: none;
}
@@ -1515,7 +1564,7 @@ onBeforeUnmount(() => {
height: 70rpx;
}
.bat-text-big-box{
flex: 1;
width: 100%;
position: relative;
}
.dao-icon{
@@ -1530,11 +1579,13 @@ onBeforeUnmount(() => {
}
.bat-text-box{
display: flex;
width: 100%;
}
.bat-text-small-box{
background: rgba(0, 0, 0, 0.5);
width: auto;
width: 100%;
min-width: 100rpx;
box-sizing: border-box;
border-radius: 16rpx 60rpx 60rpx 16rpx;
display: flex;
flex-direction: column;
@@ -1545,6 +1596,15 @@ onBeforeUnmount(() => {
font-size: 30rpx;
color: #E7BA80;
}
.training-copy-inline {
width: 100%;
color: #FFFFFF;
font-size: 26rpx;
font-weight: 400;
line-height: 40rpx;
white-space: normal;
word-break: break-all;
}
.text1{
font-size: 30rpx;
font-weight: 400;
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+8
View File
@@ -109,6 +109,7 @@ export default defineStore("store", {
tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题)
},
dailyCount: getDefaultDailyCount(),
deviceChargingDialogVisible: false,
}),
// 计算属性
@@ -187,6 +188,12 @@ export default defineStore("store", {
...(data || {}),
};
},
showDeviceChargingDialog() {
this.deviceChargingDialogVisible = true;
},
hideDeviceChargingDialog() {
this.deviceChargingDialogVisible = false;
},
clearSessionState() {
this.$patch({
user: getDefaultUser(),
@@ -194,6 +201,7 @@ export default defineStore("store", {
online: false,
game: getDefaultGame(),
dailyCount: getDefaultDailyCount(),
deviceChargingDialogVisible: false,
});
uni.removeStorageSync(PERSISTED_STORE_KEY);
setTimeout(() => {
+12
View File
@@ -329,6 +329,18 @@ export const getDirectionText = (angle = 0) => {
}
};
// 正式射箭阶段的距离单位为厘米,按距离异常类型选择对应语音。
export const getInvalidShotAudioKey = (shootData) => {
if (!shootData || typeof shootData !== "object") return "射击无效";
// protobuf 会省略值为 0 的标量字段;消息体存在且距离缺失时按 0 处理。
const rawDistance = Number(shootData.distance ?? shootData.dst ?? 0);
if (!Number.isFinite(rawDistance)) return "射击无效";
if (rawDistance < 0) return "射箭无效,靶纸错误";
if (rawDistance === 0) return "射箭无效,未识别到靶纸";
if (rawDistance / 100 < 5) return "射箭无效,距离不足";
return "射击无效";
};
export const wxLogin = () => {
return new Promise((resolve, reject) => {
uni.login({
+1 -1
View File
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+16 -2
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@@ -7,8 +7,8 @@ const { Reader, Writer } = protobuf;
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
// <match-schema-generated>
// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
// 来源:src/utils/match.min.js(sha256: b4f272aad40fb951)
// 协议命名空间:rpc;消息数:12;字段数:137
// 来源:src/utils/match.min.js(sha256: 150812589c2e6f7a)
// 协议命名空间:rpc;消息数:12;字段数:151
export const ServerMessageType = {
SERVER_MSG_UNKNOWN: 0,
@@ -50,6 +50,7 @@ const SCHEMAS = {
7: { name: "angle", kind: "float" },
8: { name: "distance", kind: "float" },
9: { name: "three_consecutive_10_rings", kind: "bool" },
10: { name: "ok", kind: "bool" },
},
MatchShootList: {
1: { name: "items", kind: "message", type: "MatchShoot", repeated: true },
@@ -101,6 +102,9 @@ const SCHEMAS = {
13: { name: "s_vip", kind: "bool" },
14: { name: "vip", kind: "bool" },
15: { name: "player_match_result", kind: "message", type: "PlayerMatchResult" },
16: { name: "rank_lvl", kind: "int32" },
17: { name: "rank_name", kind: "string" },
18: { name: "rank_icon", kind: "string" },
},
TeamInfo: {
1: { name: "players", kind: "message", type: "PlayerFull", repeated: true },
@@ -180,6 +184,16 @@ const SCHEMAS = {
41: { name: "level", kind: "int32" },
42: { name: "upgrade_exp", kind: "int32" },
43: { name: "calories", kind: "double" },
44: { name: "score_slot", kind: "int32" },
45: { name: "current_energy", kind: "int32" },
46: { name: "energy_cost_per_sec", kind: "int32" },
47: { name: "energy_per_hit", kind: "int32" },
48: { name: "energy_req_percent", kind: "int32" },
49: { name: "delta_current_energy", kind: "int32" },
50: { name: "round_time", kind: "int32" },
51: { name: "shoot_window_start", kind: "int64" },
52: { name: "in_shoot_window", kind: "bool" },
53: { name: "shoot_time", kind: "int32" },
},
MatchInfo: {
1: { name: "match_id", kind: "string" },
+15 -6
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@@ -8,6 +8,13 @@ let manualClose = false;
let checkingSession = false;
let kickedOut = false;
let isConnecting = false;
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
try {
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
} catch (_) {
return false;
}
})();
function createWebSocket(token, onMessage) {
if (!token) return;
@@ -73,22 +80,22 @@ function createWebSocket(token, onMessage) {
const { data, event } = JSON.parse(res.data);
if (event === "pong") return;
if (data.type) {
console.log(
"收到 WebSocket 消息",
getMessageTypeName(data.type),
data.data
);
if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log("收到 WebSocket 消息", getMessageTypeName(data.type));
}
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
return;
}
if (onMessage && data.updates) onMessage(data.updates);
const msg = data.updates[0];
if (msg) {
if (ENABLE_REALTIME_MESSAGE_LOG) {
console.log(
"收到 WebSocket 更新",
getMessageTypeName(msg.constructor),
msg
{ updateCount: data.updates.length }
);
}
if (msg.constructor === MESSAGETYPES.RankUpdate) {
uni.setStorageSync("latestRank", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
@@ -97,6 +104,8 @@ function createWebSocket(token, onMessage) {
uni.$emit("update-online");
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
uni.$emit("update-online");
} else if (msg.constructor === MESSAGETYPES.DeviceCharging) {
uni.$emit("device-charging");
}
}
});
+318 -2051
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