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11
Commits
23655102d3
...
fix-ota
| Author | SHA1 | Date | |
|---|---|---|---|
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75cfcd66ee | ||
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7955b37ec5 | ||
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9e6ad4cf50 | ||
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6c55d32f90 | ||
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63fb4ae85a | ||
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2628a17b3f | ||
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e7f073ed7c | ||
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d662db9465 | ||
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fbb2076a77 | ||
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360da2a1d7 | ||
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f34800798d |
@@ -28,6 +28,7 @@
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|||||||
const {
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const {
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updateUser,
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updateUser,
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updateOnline,
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updateOnline,
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showDeviceChargingDialog,
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clearSessionState,
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clearSessionState,
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clearDevice
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clearDevice
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} = store;
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} = store;
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@@ -82,6 +83,10 @@
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uni.setStorageSync("calibration", false);
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uni.setStorageSync("calibration", false);
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}
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}
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function onDeviceCharging() {
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showDeviceChargingDialog();
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}
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function onDeviceShoot() {
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function onDeviceShoot() {
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// audioManager.play("射箭声音")
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// audioManager.play("射箭声音")
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}
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}
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@@ -119,6 +124,7 @@
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uni.$on("update-online", emitUpdateOnline);
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uni.$on("update-online", emitUpdateOnline);
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uni.$on("session-kicked-out", onSessionKickedOut);
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uni.$on("session-kicked-out", onSessionKickedOut);
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uni.$on("device-bind-invalid", onDeviceBindInvalid);
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uni.$on("device-bind-invalid", onDeviceBindInvalid);
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uni.$on("device-charging", onDeviceCharging);
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if (typeof uni.offNetworkStatusChange === "function") {
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if (typeof uni.offNetworkStatusChange === "function") {
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uni.offNetworkStatusChange(onNetworkStatusChange);
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uni.offNetworkStatusChange(onNetworkStatusChange);
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}
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}
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@@ -144,6 +150,7 @@
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uni.$off("update-online", emitUpdateOnline);
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uni.$off("update-online", emitUpdateOnline);
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uni.$off("session-kicked-out", onSessionKickedOut);
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uni.$off("session-kicked-out", onSessionKickedOut);
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uni.$off("device-bind-invalid", onDeviceBindInvalid);
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uni.$off("device-bind-invalid", onDeviceBindInvalid);
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uni.$off("device-charging", onDeviceCharging);
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if (typeof uni.offNetworkStatusChange === "function") {
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if (typeof uni.offNetworkStatusChange === "function") {
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uni.offNetworkStatusChange(onNetworkStatusChange);
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uni.offNetworkStatusChange(onNetworkStatusChange);
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}
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}
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+17
-4
@@ -246,6 +246,12 @@ export const checkUserBindAPI = async (code) => {
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});
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});
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};
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};
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export const tempBindOrgAPI = (scene) => {
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return request("POST", "/user/org/device/tempBind", {
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scene,
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});
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};
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export const bindDeviceAPI = (device) => {
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export const bindDeviceAPI = (device) => {
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return request("POST", "/user/device/bindDevice", {
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return request("POST", "/user/device/bindDevice", {
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device,
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device,
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@@ -305,6 +311,13 @@ export const getPractiseAPI = async (id) => {
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return request("GET", `/user/practice/get?id=${id}`);
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return request("GET", `/user/practice/get?id=${id}`);
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};
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};
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export const getPractiseDetailAPI = async (id) => {
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return request(
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"GET",
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`/user/practice/detail?id=${encodeURIComponent(id)}`
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);
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};
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export const createRoomAPI = (gameType, teamSize, targetType) => {
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export const createRoomAPI = (gameType, teamSize, targetType) => {
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return request("POST", "/user/createroom", {
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return request("POST", "/user/createroom", {
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gameType,
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gameType,
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@@ -338,12 +351,12 @@ export const startRoomAPI = (number) => {
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return request("POST", "/user/room/start", {number});
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return request("POST", "/user/room/start", {number});
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};
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};
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export const getPractiseResultListAPI = async (page = 1, page_size = 15) => {
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export const getPractiseResultListAPI = async (page = 1, pageSize = 15) => {
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const reuslt = await request(
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const result = await request(
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"GET",
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"GET",
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`/user/practice/list?page=${page}&page_size=${page_size}`
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`/user/practice/mylist?page=${page}&pageSize=${pageSize}&status=0`
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);
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);
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return reuslt.list;
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return Array.isArray(result?.list) ? result.list : [];
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};
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};
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export const matchGameAPI = (match, gameType, teamSize) => {
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export const matchGameAPI = (match, gameType, teamSize) => {
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+130
-22
@@ -52,6 +52,12 @@ export const audioFils = {
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"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
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"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
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射击无效:
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射击无效:
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
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"射箭无效,距离不足":
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E8%B7%9D%E7%A6%BB%E4%B8%8D%E8%B6%B3.MP3",
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"射箭无效,未识别到靶纸":
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E6%9C%AA%E8%AF%86%E5%88%AB%E5%88%B0%E9%9D%B6%E7%BA%B8.MP3",
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"射箭无效,靶纸错误":
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"https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%EF%BC%8C%E9%9D%B6%E7%BA%B8%E9%94%99%E8%AF%AF.mp3.MP3",
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未上靶:
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未上靶:
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"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
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"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
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"1环":
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"1环":
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@@ -106,6 +112,8 @@ export const audioFils = {
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const AUDIO_LOAD_TIMEOUT_MS = 5000;
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const AUDIO_LOAD_TIMEOUT_MS = 5000;
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const AUDIO_WARM_CONCURRENCY = 3;
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const AUDIO_WARM_CONCURRENCY = 3;
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const AUDIO_WARM_RETRIES = 1;
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const AUDIO_WARM_RETRIES = 1;
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const AUDIO_INSTANCE_LIMIT = 24;
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const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
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const AUDIO_WARM_PRIORITY_KEYS = [
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const AUDIO_WARM_PRIORITY_KEYS = [
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"点击按钮",
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"点击按钮",
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"设备连接已断开",
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"设备连接已断开",
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@@ -117,6 +125,9 @@ const AUDIO_WARM_PRIORITY_KEYS = [
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"轮到你了",
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"轮到你了",
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"比赛结束",
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"比赛结束",
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"射击无效",
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"射击无效",
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"射箭无效,距离不足",
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"射箭无效,未识别到靶纸",
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"射箭无效,靶纸错误",
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"中场休息",
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"中场休息",
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"下半场开始",
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"下半场开始",
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"决金箭轮",
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"决金箭轮",
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@@ -153,6 +164,8 @@ class AudioManager {
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this.loadingKeyPromises = new Map();
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this.loadingKeyPromises = new Map();
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this.pendingPlayKeys = new Set();
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this.pendingPlayKeys = new Set();
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this.cacheWritePromises = new Map();
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this.cacheWritePromises = new Map();
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this.audioLastUsedAt = new Map();
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this.warmPriorityPromise = null;
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this.warmAllPromise = null;
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this.warmAllPromise = null;
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// 连续播放队列相关属性
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// 连续播放队列相关属性
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@@ -244,14 +257,74 @@ class AudioManager {
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}
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}
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getWarmupKeys() {
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getWarmupKeys() {
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return Array.from(
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return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
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new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
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}
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);
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getAllAudioKeys() {
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return Object.keys(audioFils);
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}
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touchAudioKey(key) {
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this.audioLastUsedAt.set(key, Date.now());
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}
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destroyAudioInstance(key) {
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const audio = this.audioMap.get(key);
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if (!audio) return false;
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|
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this.clearPlayWatchdog(key);
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this.audioMap.delete(key);
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this.readyMap.delete(key);
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this.allowPlayMap.delete(key);
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this.audioLastUsedAt.delete(key);
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try {
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audio.destroy();
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} catch (_) {}
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|
// destroy 可能同步触发 onStop,最后再清一次对应状态。
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this.allowPlayMap.delete(key);
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return true;
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|
}
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|
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|
pruneAudioInstances(preserveKey) {
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|
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
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|
const candidate = Array.from(this.audioMap.keys())
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|
.filter(
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|
(key) =>
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|
key !== preserveKey &&
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|
key !== this.currentPlayingKey &&
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!this.loadingKeyPromises.has(key)
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|
)
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|
.sort(
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|
(left, right) =>
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|
(this.audioLastUsedAt.get(left) || 0) -
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|
(this.audioLastUsedAt.get(right) || 0)
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||||||
|
)[0];
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|
if (!candidate || !this.destroyAudioInstance(candidate)) return;
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|
}
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||||||
|
}
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||||||
|
|
||||||
|
compactSequenceQueue(force = false) {
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|
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
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||||||
|
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
|
||||||
|
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
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||||||
|
this.sequenceIndex = 0;
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||||||
|
}
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||||||
|
|
||||||
|
getRuntimeStats() {
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||||||
|
return {
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||||||
|
audioInstanceCount: this.audioMap.size,
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||||||
|
loadingAudioCount: this.loadingKeyPromises.size,
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||||||
|
pendingPlayCount: this.pendingPlayKeys.size,
|
||||||
|
sequenceQueueLength: this.isSequenceRunning
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||||||
|
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
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||||||
|
: 0,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
ensureAudio(key) {
|
ensureAudio(key) {
|
||||||
if (!audioFils[key]) return Promise.resolve(false);
|
if (!audioFils[key]) return Promise.resolve(false);
|
||||||
if (this.readyMap.get(key) && this.audioMap.has(key)) {
|
if (this.readyMap.get(key) && this.audioMap.has(key)) {
|
||||||
|
this.touchAudioKey(key);
|
||||||
return Promise.resolve(true);
|
return Promise.resolve(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -303,23 +376,39 @@ class AudioManager {
|
|||||||
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
|
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
|
||||||
}
|
}
|
||||||
|
|
||||||
warmAll() {
|
warmCommon() {
|
||||||
if (this.warmAllPromise) return this.warmAllPromise;
|
if (this.warmPriorityPromise) return this.warmPriorityPromise;
|
||||||
|
|
||||||
debugLog("开始后台分级预热全部语音");
|
debugLog("开始后台预热常用语音");
|
||||||
this.isLoading = true;
|
this.isLoading = true;
|
||||||
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
|
this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
|
||||||
.catch((error) => {
|
.catch((error) => {
|
||||||
debugLog("后台语音预热异常", error);
|
debugLog("常用语音预热异常", error);
|
||||||
})
|
})
|
||||||
.finally(() => {
|
.finally(() => {
|
||||||
this.isLoading = false;
|
this.isLoading = false;
|
||||||
debugLog("后台语音预热结束", this.getLoadProgress());
|
debugLog("常用语音预热结束", this.getRuntimeStats());
|
||||||
|
});
|
||||||
|
return this.warmPriorityPromise;
|
||||||
|
}
|
||||||
|
|
||||||
|
warmAll() {
|
||||||
|
if (this.warmAllPromise) return this.warmAllPromise;
|
||||||
|
|
||||||
|
debugLog("音频测试页开始遍历全部语音");
|
||||||
|
this.isLoading = true;
|
||||||
|
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
|
||||||
|
.catch((error) => {
|
||||||
|
debugLog("全部语音遍历异常", error);
|
||||||
|
})
|
||||||
|
.finally(() => {
|
||||||
|
this.isLoading = false;
|
||||||
|
debugLog("全部语音遍历结束", this.getRuntimeStats());
|
||||||
});
|
});
|
||||||
return this.warmAllPromise;
|
return this.warmAllPromise;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
|
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
|
||||||
initAudios() {
|
initAudios() {
|
||||||
return this.warmAll();
|
return this.warmAll();
|
||||||
}
|
}
|
||||||
@@ -357,6 +446,7 @@ class AudioManager {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.pruneAudioInstances(key);
|
||||||
const audio = uni.createInnerAudioContext();
|
const audio = uni.createInnerAudioContext();
|
||||||
audio.autoplay = false;
|
audio.autoplay = false;
|
||||||
try {
|
try {
|
||||||
@@ -368,6 +458,7 @@ class AudioManager {
|
|||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
this.allowPlayMap.set(key, false);
|
this.allowPlayMap.set(key, false);
|
||||||
audio.onPlay(() => {
|
audio.onPlay(() => {
|
||||||
|
if (this.audioMap.get(key) !== audio) return;
|
||||||
if (!this.allowPlayMap.get(key)) {
|
if (!this.allowPlayMap.get(key)) {
|
||||||
try {
|
try {
|
||||||
audio.stop();
|
audio.stop();
|
||||||
@@ -405,6 +496,7 @@ class AudioManager {
|
|||||||
}
|
}
|
||||||
this.readyMap.set(key, false);
|
this.readyMap.set(key, false);
|
||||||
this.audioMap.delete(key);
|
this.audioMap.delete(key);
|
||||||
|
this.audioLastUsedAt.delete(key);
|
||||||
try {
|
try {
|
||||||
audio.destroy();
|
audio.destroy();
|
||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
@@ -437,6 +529,7 @@ class AudioManager {
|
|||||||
if (!isCurrentGeneration()) {
|
if (!isCurrentGeneration()) {
|
||||||
clearLoadTimeout();
|
clearLoadTimeout();
|
||||||
this.audioMap.delete(key);
|
this.audioMap.delete(key);
|
||||||
|
this.audioLastUsedAt.delete(key);
|
||||||
try {
|
try {
|
||||||
audio.destroy();
|
audio.destroy();
|
||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
@@ -471,6 +564,7 @@ class AudioManager {
|
|||||||
});
|
});
|
||||||
|
|
||||||
audio.onEnded(() => {
|
audio.onEnded(() => {
|
||||||
|
if (this.audioMap.get(key) !== audio) return;
|
||||||
this.finishPlayback(key, {
|
this.finishPlayback(key, {
|
||||||
advanceSequence: true,
|
advanceSequence: true,
|
||||||
emitEnded: true,
|
emitEnded: true,
|
||||||
@@ -478,10 +572,12 @@ class AudioManager {
|
|||||||
});
|
});
|
||||||
|
|
||||||
audio.onStop(() => {
|
audio.onStop(() => {
|
||||||
|
if (this.audioMap.get(key) !== audio) return;
|
||||||
this.finishPlayback(key);
|
this.finishPlayback(key);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.audioMap.set(key, audio);
|
this.audioMap.set(key, audio);
|
||||||
|
this.touchAudioKey(key);
|
||||||
audio.src = realSrc;
|
audio.src = realSrc;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -691,14 +787,7 @@ class AudioManager {
|
|||||||
const loadingPromise = this.loadingKeyPromises.get(key);
|
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||||
if (loadingPromise) return loadingPromise;
|
if (loadingPromise) return loadingPromise;
|
||||||
|
|
||||||
this.clearPlayWatchdog(key);
|
this.destroyAudioInstance(key);
|
||||||
const oldAudio = this.audioMap.get(key);
|
|
||||||
if (oldAudio) {
|
|
||||||
try {
|
|
||||||
oldAudio.destroy();
|
|
||||||
} catch (_) {}
|
|
||||||
}
|
|
||||||
this.audioMap.delete(key);
|
|
||||||
this.readyMap.set(key, false);
|
this.readyMap.set(key, false);
|
||||||
return this.ensureAudio(key);
|
return this.ensureAudio(key);
|
||||||
}
|
}
|
||||||
@@ -745,7 +834,8 @@ class AudioManager {
|
|||||||
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
|
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
|
||||||
if (this.currentPlayingKey) {
|
if (this.currentPlayingKey) {
|
||||||
if (this.isSequenceRunning) {
|
if (this.isSequenceRunning) {
|
||||||
// 已有序列在跑:直接追加
|
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
|
||||||
|
this.compactSequenceQueue(true);
|
||||||
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||||
} else {
|
} else {
|
||||||
// 没有序列但当前有正在播放的:以当前为序列的起点
|
// 没有序列但当前有正在播放的:以当前为序列的起点
|
||||||
@@ -754,6 +844,17 @@ class AudioManager {
|
|||||||
this.sequenceIndex = 0;
|
this.sequenceIndex = 0;
|
||||||
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
|
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
|
||||||
}
|
}
|
||||||
|
} else if (
|
||||||
|
this.isSequenceRunning &&
|
||||||
|
this.sequenceQueue[this.sequenceIndex]
|
||||||
|
) {
|
||||||
|
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
|
||||||
|
this.compactSequenceQueue(true);
|
||||||
|
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||||
|
const pendingKey = this.sequenceQueue[this.sequenceIndex];
|
||||||
|
if (!this.pendingPlayKeys.has(pendingKey)) {
|
||||||
|
this._playSingle(pendingKey, false);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
// 当前没有播放:直接启动新的序列
|
// 当前没有播放:直接启动新的序列
|
||||||
this.sequenceQueue = queue;
|
this.sequenceQueue = queue;
|
||||||
@@ -860,6 +961,7 @@ class AudioManager {
|
|||||||
this.currentPlayingKey = key;
|
this.currentPlayingKey = key;
|
||||||
this.lastPlayKey = key;
|
this.lastPlayKey = key;
|
||||||
this.lastPlayAt = Date.now();
|
this.lastPlayAt = Date.now();
|
||||||
|
this.touchAudioKey(key);
|
||||||
this.startPlayWatchdog(key);
|
this.startPlayWatchdog(key);
|
||||||
} else {
|
} else {
|
||||||
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
|
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
|
||||||
@@ -876,7 +978,8 @@ class AudioManager {
|
|||||||
const nextIndex = this.sequenceIndex + 1;
|
const nextIndex = this.sequenceIndex + 1;
|
||||||
if (nextIndex < this.sequenceQueue.length) {
|
if (nextIndex < this.sequenceQueue.length) {
|
||||||
this.sequenceIndex = nextIndex;
|
this.sequenceIndex = nextIndex;
|
||||||
const nextKey = this.sequenceQueue[nextIndex];
|
this.compactSequenceQueue();
|
||||||
|
const nextKey = this.sequenceQueue[this.sequenceIndex];
|
||||||
this._playSingle(nextKey, false);
|
this._playSingle(nextKey, false);
|
||||||
} else {
|
} else {
|
||||||
// 队列播放完成
|
// 队列播放完成
|
||||||
@@ -960,6 +1063,7 @@ class AudioManager {
|
|||||||
reloadAll() {
|
reloadAll() {
|
||||||
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
|
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
|
||||||
const shouldWarmAll = this.warmAllPromise !== null;
|
const shouldWarmAll = this.warmAllPromise !== null;
|
||||||
|
const shouldWarmPriority = this.warmPriorityPromise !== null;
|
||||||
this.loadGeneration += 1;
|
this.loadGeneration += 1;
|
||||||
|
|
||||||
// 1. 停止所有播放
|
// 1. 停止所有播放
|
||||||
@@ -972,6 +1076,7 @@ class AudioManager {
|
|||||||
} catch (_) {}
|
} catch (_) {}
|
||||||
}
|
}
|
||||||
this.audioMap.clear();
|
this.audioMap.clear();
|
||||||
|
this.audioLastUsedAt.clear();
|
||||||
|
|
||||||
// 3. 重置状态
|
// 3. 重置状态
|
||||||
this.readyMap.clear();
|
this.readyMap.clear();
|
||||||
@@ -990,10 +1095,13 @@ class AudioManager {
|
|||||||
|
|
||||||
// 4. 重置后台预热状态
|
// 4. 重置后台预热状态
|
||||||
this.isLoading = false;
|
this.isLoading = false;
|
||||||
|
this.warmPriorityPromise = null;
|
||||||
this.warmAllPromise = null;
|
this.warmAllPromise = null;
|
||||||
|
|
||||||
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
|
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
|
||||||
return shouldWarmAll ? this.warmAll() : this.warmButton();
|
if (shouldWarmAll) return this.warmAll();
|
||||||
|
if (shouldWarmPriority) return this.warmCommon();
|
||||||
|
return this.warmButton();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
|||||||
|
|
||||||
const power = ref(0);
|
const power = ref(0);
|
||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
|
let disposed = false;
|
||||||
|
let requestInFlight = false;
|
||||||
|
|
||||||
|
const refreshPower = async () => {
|
||||||
|
if (disposed || requestInFlight) return;
|
||||||
|
requestInFlight = true;
|
||||||
|
try {
|
||||||
|
const data = await getDeviceBatteryAPI();
|
||||||
|
if (!disposed) power.value = data.battery;
|
||||||
|
} catch (_) {
|
||||||
|
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||||
|
} finally {
|
||||||
|
requestInFlight = false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
const data = await getDeviceBatteryAPI();
|
await refreshPower();
|
||||||
power.value = data.battery;
|
if (disposed) return;
|
||||||
timer.value = setInterval(async () => {
|
timer.value = setInterval(() => {
|
||||||
const data = await getDeviceBatteryAPI();
|
void refreshPower();
|
||||||
power.value = data.battery;
|
|
||||||
}, 1000 * 10);
|
}, 1000 * 10);
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
disposed = true;
|
||||||
clearInterval(timer.value);
|
clearInterval(timer.value);
|
||||||
|
timer.value = null;
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -67,6 +67,10 @@ const props = defineProps({
|
|||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: false,
|
default: false,
|
||||||
},
|
},
|
||||||
|
enableShotEffect: {
|
||||||
|
type: Boolean,
|
||||||
|
default: true,
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
const pMode = ref(true);
|
const pMode = ref(true);
|
||||||
@@ -113,7 +117,13 @@ function hasShotPoint(shot) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function shouldPlayShotEffect(shot) {
|
function shouldPlayShotEffect(shot) {
|
||||||
return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
|
return (
|
||||||
|
props.enableShotEffect &&
|
||||||
|
props.isSvip &&
|
||||||
|
!!shot &&
|
||||||
|
Number(shot.ring) > 0 &&
|
||||||
|
hasShotPoint(shot)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function clearTipTimer() {
|
function clearTipTimer() {
|
||||||
@@ -276,7 +286,7 @@ watch(
|
|||||||
const latestShot = props.scores[newLen - 1];
|
const latestShot = props.scores[newLen - 1];
|
||||||
if (shouldPlayShotEffect(latestShot)) {
|
if (shouldPlayShotEffect(latestShot)) {
|
||||||
void prepareShotEffect("red", latestShot, newLen - 1);
|
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||||
} else {
|
} else if (props.enableShotEffect) {
|
||||||
shotEffectRequestGeneration += 1;
|
shotEffectRequestGeneration += 1;
|
||||||
pendingShotEffect.value = null;
|
pendingShotEffect.value = null;
|
||||||
showShotTip("red", latestShot);
|
showShotTip("red", latestShot);
|
||||||
@@ -301,7 +311,7 @@ watch(
|
|||||||
const latestShot = props.blueScores[newLen - 1];
|
const latestShot = props.blueScores[newLen - 1];
|
||||||
if (shouldPlayShotEffect(latestShot)) {
|
if (shouldPlayShotEffect(latestShot)) {
|
||||||
void prepareShotEffect("blue", latestShot, newLen - 1);
|
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||||
} else {
|
} else if (props.enableShotEffect) {
|
||||||
shotEffectRequestGeneration += 1;
|
shotEffectRequestGeneration += 1;
|
||||||
pendingShotEffect.value = null;
|
pendingShotEffect.value = null;
|
||||||
showShotTip("blue", latestShot);
|
showShotTip("blue", latestShot);
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import AppBackground from "@/components/AppBackground.vue";
|
|||||||
import Header from "@/components/Header.vue";
|
import Header from "@/components/Header.vue";
|
||||||
import ScreenHint from "@/components/ScreenHint.vue";
|
import ScreenHint from "@/components/ScreenHint.vue";
|
||||||
import BackToGame from "@/components/BackToGame.vue";
|
import BackToGame from "@/components/BackToGame.vue";
|
||||||
|
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||||
import { capsuleHeight, debounce } from "@/util";
|
import { capsuleHeight, debounce } from "@/util";
|
||||||
import { returnToBattle } from "@/utils/matchReturn";
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
@@ -226,6 +227,7 @@ const goCalibration = async () => {
|
|||||||
<text>{{ loadingText || "加载中..." }}</text>
|
<text>{{ loadingText || "加载中..." }}</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
|
<DeviceChargingDialog />
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,22 @@
|
|||||||
|
<script setup>
|
||||||
|
import { storeToRefs } from "pinia";
|
||||||
|
import ModalDialog from "@/components/ModalDialog.vue";
|
||||||
|
import useStore from "@/store";
|
||||||
|
|
||||||
|
const chargingNotice =
|
||||||
|
"检测到智能弓箭已开始充电,为保护电池,设备即将自动关机。\n(注意:此时拔出充电线将会重启设备。)";
|
||||||
|
|
||||||
|
const store = useStore();
|
||||||
|
const { deviceChargingDialogVisible } = storeToRefs(store);
|
||||||
|
const { hideDeviceChargingDialog } = store;
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<ModalDialog
|
||||||
|
:show="deviceChargingDialogVisible"
|
||||||
|
:content="chargingNotice"
|
||||||
|
:show-cancel="false"
|
||||||
|
confirm-text="我知道了"
|
||||||
|
:on-confirm="hideDeviceChargingDialog"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import { getDirectionText } from "@/util";
|
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||||
|
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
@@ -91,7 +91,7 @@ async function onReceiveMessage(message) {
|
|||||||
title: "距离不足,无效",
|
title: "距离不足,无效",
|
||||||
icon: "none",
|
icon: "none",
|
||||||
});
|
});
|
||||||
audioManager.play("射击无效");
|
audioManager.play(getInvalidShotAudioKey(shootData));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
import { ref, watch } from "vue";
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
rowCount: {
|
rowCount: {
|
||||||
type: Number,
|
type: Number,
|
||||||
@@ -29,42 +29,36 @@ const bgImages = [
|
|||||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
|
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
|
||||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
|
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
|
||||||
];
|
];
|
||||||
const bgIndex = ref(0);
|
|
||||||
watch(
|
watch(
|
||||||
() => props.total,
|
() => props.total,
|
||||||
(newValue) => {
|
(newValue) => {
|
||||||
items.value = new Array(newValue).fill(9);
|
items.value = new Array(newValue).fill(9);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
const timer = ref(null);
|
|
||||||
onMounted(() => {
|
|
||||||
timer.value = setInterval(() => {
|
|
||||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
|
||||||
}, 200);
|
|
||||||
});
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
if (timer.value) {
|
|
||||||
clearInterval(timer.value);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
</script>
|
||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<image
|
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
<image
|
||||||
:src="bgImages[bgIndex]"
|
v-for="(image, index) in bgImages"
|
||||||
class="complete-light"
|
:key="image"
|
||||||
:style="{
|
:src="image"
|
||||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
:class="[
|
||||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
'complete-light',
|
||||||
}px)`,
|
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
]"
|
||||||
(100 / (total * 2)) *
|
:style="{
|
||||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||||
}px)`,
|
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||||
top: `${total === 12 ? -2 : -3}vw`,
|
}px)`,
|
||||||
}"
|
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||||
/>
|
(100 / (total * 2)) *
|
||||||
|
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||||
|
}px)`,
|
||||||
|
top: `${total === 12 ? -2 : -3}vw`,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
<view
|
<view
|
||||||
v-for="(_, index) in items"
|
v-for="(_, index) in items"
|
||||||
:key="index"
|
:key="index"
|
||||||
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
|
|||||||
.complete-light {
|
.complete-light {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
}
|
}
|
||||||
|
.complete-light--first {
|
||||||
|
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||||
|
}
|
||||||
|
.complete-light--second {
|
||||||
|
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||||
|
}
|
||||||
|
@keyframes complete-light-first {
|
||||||
|
0%,
|
||||||
|
49.9% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
50%,
|
||||||
|
100% {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@keyframes complete-light-second {
|
||||||
|
0%,
|
||||||
|
49.9% {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
50%,
|
||||||
|
100% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import { getDirectionText } from "@/util";
|
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||||
|
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
@@ -174,7 +174,7 @@ async function onReceiveMessage(msg) {
|
|||||||
title: "距离不足,无效",
|
title: "距离不足,无效",
|
||||||
icon: "none",
|
icon: "none",
|
||||||
});
|
});
|
||||||
audioManager.play("射击无效");
|
audioManager.play(getInvalidShotAudioKey(msg.shootData));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -32,6 +32,10 @@ const props = defineProps({
|
|||||||
type: Function,
|
type: Function,
|
||||||
default: () => {},
|
default: () => {},
|
||||||
},
|
},
|
||||||
|
onSuccess: {
|
||||||
|
type: Function,
|
||||||
|
default: () => {},
|
||||||
|
},
|
||||||
});
|
});
|
||||||
const agree = ref(false);
|
const agree = ref(false);
|
||||||
const phone = ref("");
|
const phone = ref("");
|
||||||
@@ -127,6 +131,7 @@ async function doLogin() {
|
|||||||
clearDevice();
|
clearDevice();
|
||||||
}
|
}
|
||||||
props.onClose();
|
props.onClose();
|
||||||
|
await props.onSuccess();
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.log("login error", error);
|
console.log("login error", error);
|
||||||
} finally {
|
} finally {
|
||||||
|
|||||||
+137
-16
@@ -1,8 +1,18 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
|
import {
|
||||||
|
computed,
|
||||||
|
getCurrentInstance,
|
||||||
|
nextTick,
|
||||||
|
onBeforeUnmount,
|
||||||
|
onMounted,
|
||||||
|
ref,
|
||||||
|
watch,
|
||||||
|
} from "vue";
|
||||||
|
|
||||||
const defaultCanvasSize = 300;
|
const defaultCanvasSize = 300;
|
||||||
const defaultRingCount = 10;
|
const defaultRingCount = 10;
|
||||||
|
const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
|
||||||
|
const highlightRevealFrameInterval = 60;
|
||||||
|
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
|
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
|
||||||
@@ -41,6 +51,11 @@ const props = defineProps({
|
|||||||
type: Number,
|
type: Number,
|
||||||
default: 0,
|
default: 0,
|
||||||
},
|
},
|
||||||
|
// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
|
||||||
|
highlightRefreshToken: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
showSectorLabels: {
|
showSectorLabels: {
|
||||||
type: Boolean,
|
type: Boolean,
|
||||||
default: false,
|
default: false,
|
||||||
@@ -94,6 +109,10 @@ const canvasSize = ref({
|
|||||||
width: defaultCanvasSize,
|
width: defaultCanvasSize,
|
||||||
height: defaultCanvasSize,
|
height: defaultCanvasSize,
|
||||||
});
|
});
|
||||||
|
let drawRequestGeneration = 0;
|
||||||
|
let highlightAnimationGeneration = 0;
|
||||||
|
let highlightAnimationTimer = null;
|
||||||
|
let mountDrawTimer = null;
|
||||||
|
|
||||||
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
|
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
|
||||||
const defaultTargetStyleConfig = {
|
const defaultTargetStyleConfig = {
|
||||||
@@ -238,10 +257,23 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
|
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
|
||||||
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
|
const drawSectorHighlight = (
|
||||||
|
ctx,
|
||||||
|
centerX,
|
||||||
|
centerY,
|
||||||
|
targetRadius,
|
||||||
|
config,
|
||||||
|
revealProgress = 1
|
||||||
|
) => {
|
||||||
const angles = getSectorAngles(props.activeSector, props.sectorCount);
|
const angles = getSectorAngles(props.activeSector, props.sectorCount);
|
||||||
if (!angles) return;
|
if (!angles) return;
|
||||||
|
|
||||||
|
const safeRevealProgress = Math.min(
|
||||||
|
Math.max(getNumber(revealProgress, 1), 0),
|
||||||
|
1
|
||||||
|
);
|
||||||
|
if (safeRevealProgress <= 0) return;
|
||||||
|
|
||||||
const ring = getPositiveInteger(props.activeRing);
|
const ring = getPositiveInteger(props.activeRing);
|
||||||
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
|
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
|
||||||
const innerRadius = hasActiveRing
|
const innerRadius = hasActiveRing
|
||||||
@@ -262,7 +294,8 @@ const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
|
|||||||
innerRadius,
|
innerRadius,
|
||||||
outerRadius,
|
outerRadius,
|
||||||
angles.startAngle,
|
angles.startAngle,
|
||||||
angles.endAngle,
|
angles.startAngle +
|
||||||
|
(angles.endAngle - angles.startAngle) * safeRevealProgress,
|
||||||
style.color,
|
style.color,
|
||||||
style.strokeColor,
|
style.strokeColor,
|
||||||
Math.max(1, targetRadius * style.lineWidthRatio)
|
Math.max(1, targetRadius * style.lineWidthRatio)
|
||||||
@@ -399,12 +432,12 @@ const getDrawKey = (width, height) => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
|
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
|
||||||
const drawTarget = () => {
|
const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
|
||||||
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
|
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
|
||||||
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
|
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
|
||||||
const drawKey = getDrawKey(width, height);
|
const drawKey = getDrawKey(width, height);
|
||||||
|
|
||||||
if (drawKey === lastDrawKey.value) {
|
if (!force && drawKey === lastDrawKey.value) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -421,7 +454,14 @@ const drawTarget = () => {
|
|||||||
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
|
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
|
||||||
}
|
}
|
||||||
|
|
||||||
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
|
drawSectorHighlight(
|
||||||
|
ctx,
|
||||||
|
centerX,
|
||||||
|
centerY,
|
||||||
|
targetRadius,
|
||||||
|
config,
|
||||||
|
highlightProgress
|
||||||
|
);
|
||||||
|
|
||||||
if (!props.highlightOnly) {
|
if (!props.highlightOnly) {
|
||||||
drawRingLines(ctx, centerX, centerY, targetRadius, config);
|
drawRingLines(ctx, centerX, centerY, targetRadius, config);
|
||||||
@@ -441,26 +481,82 @@ const drawTarget = () => {
|
|||||||
drawSectorLabels(ctx, centerX, centerY, targetRadius);
|
drawSectorLabels(ctx, centerX, centerY, targetRadius);
|
||||||
|
|
||||||
ctx.draw();
|
ctx.draw();
|
||||||
lastDrawKey.value = drawKey;
|
lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
|
||||||
};
|
};
|
||||||
|
|
||||||
const setCanvasSizeAndDraw = async (width, height) => {
|
const cancelHighlightAnimation = () => {
|
||||||
|
highlightAnimationGeneration += 1;
|
||||||
|
if (highlightAnimationTimer) {
|
||||||
|
clearTimeout(highlightAnimationTimer);
|
||||||
|
highlightAnimationTimer = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
|
||||||
|
const runHighlightRevealAnimation = () => {
|
||||||
|
cancelHighlightAnimation();
|
||||||
|
const generation = highlightAnimationGeneration;
|
||||||
|
let frameIndex = 0;
|
||||||
|
|
||||||
|
const drawNextFrame = () => {
|
||||||
|
if (generation !== highlightAnimationGeneration) return;
|
||||||
|
|
||||||
|
drawTarget({
|
||||||
|
force: true,
|
||||||
|
highlightProgress: highlightRevealProgressFrames[frameIndex],
|
||||||
|
});
|
||||||
|
frameIndex += 1;
|
||||||
|
|
||||||
|
if (frameIndex < highlightRevealProgressFrames.length) {
|
||||||
|
highlightAnimationTimer = setTimeout(
|
||||||
|
drawNextFrame,
|
||||||
|
highlightRevealFrameInterval
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
highlightAnimationTimer = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
drawNextFrame();
|
||||||
|
};
|
||||||
|
|
||||||
|
const setCanvasSizeAndDraw = async (
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
{ animateHighlight = false, requestGeneration } = {}
|
||||||
|
) => {
|
||||||
canvasSize.value = {
|
canvasSize.value = {
|
||||||
width: width > 0 ? width : defaultCanvasSize,
|
width: width > 0 ? width : defaultCanvasSize,
|
||||||
height: height > 0 ? height : width || defaultCanvasSize,
|
height: height > 0 ? height : width || defaultCanvasSize,
|
||||||
};
|
};
|
||||||
|
|
||||||
await nextTick();
|
await nextTick();
|
||||||
drawTarget();
|
if (requestGeneration !== drawRequestGeneration) return;
|
||||||
|
|
||||||
|
const canAnimateHighlight =
|
||||||
|
animateHighlight &&
|
||||||
|
props.highlightOnly &&
|
||||||
|
!!getSectorAngles(props.activeSector, props.sectorCount);
|
||||||
|
|
||||||
|
if (canAnimateHighlight) {
|
||||||
|
runHighlightRevealAnimation();
|
||||||
|
} else {
|
||||||
|
cancelHighlightAnimation();
|
||||||
|
drawTarget();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
|
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
|
||||||
const measureAndDraw = () => {
|
const measureAndDraw = ({ animateHighlight = false } = {}) => {
|
||||||
|
const requestGeneration = ++drawRequestGeneration;
|
||||||
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
|
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
|
||||||
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
|
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
|
||||||
|
|
||||||
if (propWidth > 0 && propHeight > 0) {
|
if (propWidth > 0 && propHeight > 0) {
|
||||||
setCanvasSizeAndDraw(propWidth, propHeight);
|
setCanvasSizeAndDraw(propWidth, propHeight, {
|
||||||
|
animateHighlight,
|
||||||
|
requestGeneration,
|
||||||
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -469,18 +565,23 @@ const measureAndDraw = () => {
|
|||||||
query
|
query
|
||||||
.select(`#${currentCanvasId.value}`)
|
.select(`#${currentCanvasId.value}`)
|
||||||
.boundingClientRect(async (rect) => {
|
.boundingClientRect(async (rect) => {
|
||||||
|
if (requestGeneration !== drawRequestGeneration) return;
|
||||||
|
|
||||||
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
|
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
|
||||||
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
|
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
|
||||||
|
|
||||||
await setCanvasSizeAndDraw(width, height);
|
await setCanvasSizeAndDraw(width, height, {
|
||||||
|
animateHighlight,
|
||||||
|
requestGeneration,
|
||||||
|
});
|
||||||
})
|
})
|
||||||
.exec();
|
.exec();
|
||||||
};
|
};
|
||||||
|
|
||||||
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
|
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
|
||||||
const scheduleDraw = async () => {
|
const scheduleDraw = async ({ animateHighlight = false } = {}) => {
|
||||||
await nextTick();
|
await nextTick();
|
||||||
measureAndDraw();
|
measureAndDraw({ animateHighlight });
|
||||||
};
|
};
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
@@ -491,6 +592,7 @@ watch(
|
|||||||
props.sectorCount,
|
props.sectorCount,
|
||||||
props.activeSector,
|
props.activeSector,
|
||||||
props.activeRing,
|
props.activeRing,
|
||||||
|
props.highlightRefreshToken,
|
||||||
props.showSectorLabels,
|
props.showSectorLabels,
|
||||||
props.highlightOnly,
|
props.highlightOnly,
|
||||||
props.canvasWidth,
|
props.canvasWidth,
|
||||||
@@ -501,14 +603,33 @@ watch(
|
|||||||
props.sectorLabelStyle,
|
props.sectorLabelStyle,
|
||||||
props.highlightStyle,
|
props.highlightStyle,
|
||||||
],
|
],
|
||||||
scheduleDraw,
|
(currentValues, previousValues = []) => {
|
||||||
|
const refreshTokenIndex = 6;
|
||||||
|
const refreshToken = Number(currentValues[refreshTokenIndex]);
|
||||||
|
const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
|
||||||
|
const animateHighlight =
|
||||||
|
Number.isFinite(refreshToken) &&
|
||||||
|
refreshToken > 0 &&
|
||||||
|
refreshToken !== previousRefreshToken;
|
||||||
|
|
||||||
|
return scheduleDraw({ animateHighlight });
|
||||||
|
},
|
||||||
{
|
{
|
||||||
deep: true,
|
deep: true,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
setTimeout(measureAndDraw, 30);
|
mountDrawTimer = setTimeout(measureAndDraw, 30);
|
||||||
|
});
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
drawRequestGeneration += 1;
|
||||||
|
cancelHighlightAnimation();
|
||||||
|
if (mountDrawTimer) {
|
||||||
|
clearTimeout(mountDrawTimer);
|
||||||
|
mountDrawTimer = null;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -9,11 +9,13 @@ const props = defineProps({
|
|||||||
const show = ref(false);
|
const show = ref(false);
|
||||||
const count = ref(props.countdown);
|
const count = ref(props.countdown);
|
||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
|
const showTimer = ref(null);
|
||||||
const updateTimer = (value) => {
|
const updateTimer = (value) => {
|
||||||
count.value = Math.round(value);
|
count.value = Math.round(value);
|
||||||
};
|
};
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
setTimeout(() => {
|
showTimer.value = setTimeout(() => {
|
||||||
|
showTimer.value = null;
|
||||||
show.value = true;
|
show.value = true;
|
||||||
timer.value = setInterval(() => {
|
timer.value = setInterval(() => {
|
||||||
if (count.value === 0) {
|
if (count.value === 0) {
|
||||||
@@ -27,7 +29,10 @@ onMounted(() => {
|
|||||||
uni.$on("update-timer", updateTimer);
|
uni.$on("update-timer", updateTimer);
|
||||||
});
|
});
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
if (showTimer.value) clearTimeout(showTimer.value);
|
||||||
|
showTimer.value = null;
|
||||||
if (timer.value) clearInterval(timer.value);
|
if (timer.value) clearInterval(timer.value);
|
||||||
|
timer.value = null;
|
||||||
uni.$off("update-timer", updateTimer);
|
uni.$off("update-timer", updateTimer);
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|||||||
@@ -0,0 +1,164 @@
|
|||||||
|
<script setup>
|
||||||
|
import { computed } from "vue";
|
||||||
|
|
||||||
|
const MAX_VISIBLE_SCORE_CARDS = 60;
|
||||||
|
|
||||||
|
const props = defineProps({
|
||||||
|
arrows: {
|
||||||
|
type: Array,
|
||||||
|
default: () => [],
|
||||||
|
},
|
||||||
|
total: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
|
trainingType: {
|
||||||
|
type: String,
|
||||||
|
default: "",
|
||||||
|
},
|
||||||
|
recordMode: {
|
||||||
|
type: Boolean,
|
||||||
|
default: false,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const getDisplayText = (arrow = {}) => {
|
||||||
|
if (!arrow) return "";
|
||||||
|
if (!arrow.ring) return "0";
|
||||||
|
return arrow.ringX ? "X" : String(arrow.ring);
|
||||||
|
};
|
||||||
|
|
||||||
|
const isFailed = (arrow = {}) => {
|
||||||
|
if (!arrow) return false;
|
||||||
|
if (props.recordMode && props.trainingType !== "precision") return false;
|
||||||
|
return arrow.ok !== true;
|
||||||
|
};
|
||||||
|
|
||||||
|
const hiddenScoreCount = computed(() =>
|
||||||
|
props.recordMode
|
||||||
|
? 0
|
||||||
|
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
|
||||||
|
);
|
||||||
|
|
||||||
|
const displayArrows = computed(() => {
|
||||||
|
const list = props.recordMode
|
||||||
|
? [...props.arrows]
|
||||||
|
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
|
||||||
|
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
|
||||||
|
if (!props.recordMode) list.push(null);
|
||||||
|
return list;
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view v-if="displayArrows.length" class="score-panel">
|
||||||
|
<text v-if="hiddenScoreCount" class="score-window-tip">
|
||||||
|
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
|
||||||
|
{{ MAX_VISIBLE_SCORE_CARDS }} 支
|
||||||
|
</text>
|
||||||
|
<view class="score-grid">
|
||||||
|
<view
|
||||||
|
v-for="(arrow, index) in displayArrows"
|
||||||
|
:key="index"
|
||||||
|
class="score-card"
|
||||||
|
>
|
||||||
|
<image
|
||||||
|
class="score-card-bg"
|
||||||
|
:src="
|
||||||
|
isFailed(arrow)
|
||||||
|
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
|
||||||
|
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
|
||||||
|
"
|
||||||
|
/>
|
||||||
|
<image
|
||||||
|
v-if="trainingType === 'precision' && arrow"
|
||||||
|
class="score-result-icon"
|
||||||
|
:src="
|
||||||
|
arrow.ok === true
|
||||||
|
? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
|
||||||
|
: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
|
||||||
|
"
|
||||||
|
mode="aspectFit"
|
||||||
|
/>
|
||||||
|
<text
|
||||||
|
v-else
|
||||||
|
class="score-value"
|
||||||
|
:class="{ 'score-value--low': isFailed(arrow) }"
|
||||||
|
>
|
||||||
|
{{ getDisplayText(arrow) }}
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
.score-panel {
|
||||||
|
width: 100%;
|
||||||
|
padding: 30rpx 40rpx 0 40rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-grid {
|
||||||
|
display: flex;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-window-tip {
|
||||||
|
display: block;
|
||||||
|
margin-bottom: 18rpx;
|
||||||
|
color: rgba(255, 255, 255, 0.6);
|
||||||
|
font-size: 22rpx;
|
||||||
|
line-height: 1.4;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-card {
|
||||||
|
position: relative;
|
||||||
|
width: 100rpx;
|
||||||
|
height: 56rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
overflow: hidden;
|
||||||
|
margin-right: 14rpx;
|
||||||
|
margin-bottom: 14rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-card:nth-child(6n) {
|
||||||
|
margin-right: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-card-bg {
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100rpx;
|
||||||
|
height: 56rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-result-icon {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
width: 30rpx;
|
||||||
|
height: 30rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-value {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
min-width: 28rpx;
|
||||||
|
text-align: center;
|
||||||
|
font-size: 34rpx;
|
||||||
|
line-height: 1;
|
||||||
|
font-weight: 700;
|
||||||
|
font-style: italic;
|
||||||
|
color: #f6e3b2;
|
||||||
|
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
||||||
|
margin-left: -10rpx;
|
||||||
|
}
|
||||||
|
|
||||||
|
.score-value--low {
|
||||||
|
color: #cfcfcf;
|
||||||
|
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -29,6 +29,7 @@ export const MESSAGETYPES = {
|
|||||||
DeviceOnline: 4168086626,
|
DeviceOnline: 4168086626,
|
||||||
DeviceOffline: 4168086627,
|
DeviceOffline: 4168086627,
|
||||||
SomeoneIsReady: 4168086628,
|
SomeoneIsReady: 4168086628,
|
||||||
|
DeviceCharging: 4168086631, // 设备充电中
|
||||||
};
|
};
|
||||||
|
|
||||||
export const MESSAGETYPESV2 = {
|
export const MESSAGETYPESV2 = {
|
||||||
|
|||||||
+30
-3
@@ -9,7 +9,7 @@ import {
|
|||||||
getServerMessageTypeName,
|
getServerMessageTypeName,
|
||||||
} from "@/utils/matchProtocol";
|
} from "@/utils/matchProtocol";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import { getDirectionText } from "@/util";
|
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||||
import {
|
import {
|
||||||
normalizeId,
|
normalizeId,
|
||||||
normalizeMatchInfo,
|
normalizeMatchInfo,
|
||||||
@@ -41,6 +41,27 @@ const LIVENESS_TIMEOUT_MS = 30000;
|
|||||||
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
|
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
|
||||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||||
const MATCH_STATUS_HALF_REST = 3;
|
const MATCH_STATUS_HALF_REST = 3;
|
||||||
|
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
|
||||||
|
try {
|
||||||
|
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
|
||||||
|
} catch (_) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
})();
|
||||||
|
|
||||||
|
function getServerMessageLogSummary(message = {}) {
|
||||||
|
const practiceInfo = message.practice_info || message.practiceInfo || {};
|
||||||
|
const matchInfo = message.match_info || message.matchInfo || {};
|
||||||
|
return {
|
||||||
|
type: message.type,
|
||||||
|
matchId: normalizeId(pickField(message, "matchId", "match_id")),
|
||||||
|
sequence: message.sequence,
|
||||||
|
practiceDetailCount: Array.isArray(practiceInfo.details)
|
||||||
|
? practiceInfo.details.length
|
||||||
|
: 0,
|
||||||
|
roundCount: Array.isArray(matchInfo.rounds) ? matchInfo.rounds.length : 0,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
|
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
|
||||||
const BUSINESS_TYPE_BY_SERVER_TYPE = {
|
const BUSINESS_TYPE_BY_SERVER_TYPE = {
|
||||||
@@ -378,7 +399,7 @@ function getAckAudioKeys(message, businessMessage) {
|
|||||||
case ServerMessageType.SERVER_MSG_CHECK:
|
case ServerMessageType.SERVER_MSG_CHECK:
|
||||||
return getTestDistanceAudioKeys(businessMessage?.shootData);
|
return getTestDistanceAudioKeys(businessMessage?.shootData);
|
||||||
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
|
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
|
||||||
return ["射击无效"];
|
return [getInvalidShotAudioKey(businessMessage?.shootData)];
|
||||||
default:
|
default:
|
||||||
return [];
|
return [];
|
||||||
}
|
}
|
||||||
@@ -785,7 +806,13 @@ function handleMessage(data) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const typeName = getServerMessageTypeName(message.type);
|
const typeName = getServerMessageTypeName(message.type);
|
||||||
console.log("收到比赛服 WebSocket 消息", typeName, message);
|
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||||
|
console.log(
|
||||||
|
"收到比赛服 WebSocket 消息",
|
||||||
|
typeName,
|
||||||
|
getServerMessageLogSummary(message)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
||||||
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
|
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
|
||||||
|
|||||||
@@ -1,104 +0,0 @@
|
|||||||
// 首页一周打卡展示数据,直接对应顶部 7 个日期卡片。
|
|
||||||
export const trainingHomeWeekSchedule = [
|
|
||||||
{
|
|
||||||
key: "mon",
|
|
||||||
label: "周一",
|
|
||||||
status: "done",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "tue",
|
|
||||||
label: "周二",
|
|
||||||
status: "done",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "wed",
|
|
||||||
label: "周三",
|
|
||||||
status: "missed",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "thu",
|
|
||||||
label: "周四",
|
|
||||||
status: "missed",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "fri",
|
|
||||||
label: "周五",
|
|
||||||
status: "done",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "sat",
|
|
||||||
label: "周六",
|
|
||||||
status: "done",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/done.png",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "sun",
|
|
||||||
label: "周日",
|
|
||||||
status: "missed",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/missed.png",
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
// 首页统计卡数据,按设计稿从左到右展示。
|
|
||||||
export const trainingHomeStats = [
|
|
||||||
{ key: "days", value: "12", unit: "天", label: "共训练" },
|
|
||||||
{ key: "shots", value: "112", unit: "支", label: "累计射箭" },
|
|
||||||
{ key: "hitRate", value: "30", unit: "%", label: "命中率" },
|
|
||||||
{ key: "endurance", value: "6", unit: "支/分钟", label: "耐力射击" },
|
|
||||||
{ key: "calories", value: "31W", unit: "卡路里", label: "共消耗" },
|
|
||||||
];
|
|
||||||
|
|
||||||
// 雷达图区文案与数值配置。
|
|
||||||
export const trainingHomeRadar = {
|
|
||||||
labels: ["基础", "精准", "力量", "节奏", "耐力"],
|
|
||||||
values: [5.5, 6.3, 10, 4.5, 6],
|
|
||||||
maxValue: 10,
|
|
||||||
surpassValue: '80%'
|
|
||||||
};
|
|
||||||
|
|
||||||
// 首页主推荐训练卡数据。
|
|
||||||
export const trainingHomeFeatured = {
|
|
||||||
title: "基础训练",
|
|
||||||
progressText: "当前进度 LV7 >",
|
|
||||||
};
|
|
||||||
|
|
||||||
// 首页四个训练入口卡片数据。
|
|
||||||
export const trainingHomeModes = [
|
|
||||||
{
|
|
||||||
key: "endurance",
|
|
||||||
title: "耐力训练",
|
|
||||||
progressText: "当前进度 LV5 >",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_3.png",
|
|
||||||
recommended: true,
|
|
||||||
disabled: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "precision",
|
|
||||||
title: "精准训练",
|
|
||||||
progressText: "当前进度 LV3 >",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_4.png",
|
|
||||||
recommended: false,
|
|
||||||
disabled: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "rhythm",
|
|
||||||
title: "节奏训练",
|
|
||||||
progressText: "当前进度 LV6 >",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_5.png",
|
|
||||||
recommended: false,
|
|
||||||
disabled: false,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "power",
|
|
||||||
title: "力量训练",
|
|
||||||
progressText: "Coming! LV10",
|
|
||||||
icon: "https://static.shelingxingqiu.com/shootmini/static/training-home/img_6.png",
|
|
||||||
recommended: false,
|
|
||||||
disabled: true,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
@@ -1,113 +0,0 @@
|
|||||||
// 难度页当前用于保存“开始训练前上下文”的本地存储 key。
|
|
||||||
export const trainingDifficultyStorageKey = "training-selection";
|
|
||||||
|
|
||||||
// 当前是页面联调用的模拟数据:
|
|
||||||
// 1. 总难度 20 级
|
|
||||||
// 2. 已解锁到 Lv3
|
|
||||||
// 3. 前三关展示不同完成进度
|
|
||||||
const totalDifficultyLevel = 20;
|
|
||||||
const mockedUnlockedDifficultyId = "lv3";
|
|
||||||
const mockedDifficultyProgressMap = {
|
|
||||||
lv1: 100,
|
|
||||||
lv2: 90,
|
|
||||||
lv3: 70,
|
|
||||||
};
|
|
||||||
|
|
||||||
const modeList = [
|
|
||||||
{
|
|
||||||
key: "endurance",
|
|
||||||
title: "耐力训练",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "precision",
|
|
||||||
title: "精准训练",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "rhythm",
|
|
||||||
title: "节奏训练",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "basic",
|
|
||||||
title: "基础训练",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "power",
|
|
||||||
title: "力量训练",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
key: "focus",
|
|
||||||
title: "专注训练",
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
const createDifficultyId = (level) => `lv${level}`;
|
|
||||||
|
|
||||||
const createDifficultyLabel = (level) => `Lv${level}`;
|
|
||||||
|
|
||||||
// 根据等级生成模拟文案,方便一次性扩展到更多关卡。
|
|
||||||
const createDifficultySummary = (level) => {
|
|
||||||
return [
|
|
||||||
`箭靶划分为${Math.min(1 + Math.floor((level - 1) / 5), 4)}个区域`,
|
|
||||||
`需${4 + level}次命中目标`,
|
|
||||||
`${100 + Math.floor((level - 1) / 2) * 10}秒内完成所有射击`,
|
|
||||||
"需使用20CM全环靶",
|
|
||||||
];
|
|
||||||
};
|
|
||||||
|
|
||||||
// 难度页的节点位置已经在页面内统一计算,
|
|
||||||
// 这里保留最核心的 id / label 即可,不再维护无效的 left / top / style 字段。
|
|
||||||
const createDifficultyNode = (level) => {
|
|
||||||
return {
|
|
||||||
id: createDifficultyId(level),
|
|
||||||
label: createDifficultyLabel(level),
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
const createDifficultyDetail = (level) => {
|
|
||||||
const id = createDifficultyId(level);
|
|
||||||
const label = createDifficultyLabel(level);
|
|
||||||
|
|
||||||
return {
|
|
||||||
id,
|
|
||||||
label,
|
|
||||||
title: `${label}难度`,
|
|
||||||
summary: createDifficultySummary(level),
|
|
||||||
startText: "开始",
|
|
||||||
targetPaperType: "20CM全环靶",
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// 所有训练模式当前共用同一套难度定义。
|
|
||||||
const sharedDifficultyNodes = Array.from(
|
|
||||||
{ length: totalDifficultyLevel },
|
|
||||||
(_, index) => createDifficultyNode(index + 1)
|
|
||||||
);
|
|
||||||
|
|
||||||
const sharedDifficultyDetails = Object.fromEntries(
|
|
||||||
Array.from({ length: totalDifficultyLevel }, (_, index) => {
|
|
||||||
const detail = createDifficultyDetail(index + 1);
|
|
||||||
return [detail.id, detail];
|
|
||||||
})
|
|
||||||
);
|
|
||||||
|
|
||||||
const createModeConfig = ({ key, title, reward = null }) => {
|
|
||||||
return {
|
|
||||||
key,
|
|
||||||
title,
|
|
||||||
nodes: sharedDifficultyNodes,
|
|
||||||
details: sharedDifficultyDetails,
|
|
||||||
activeDifficultyId: mockedUnlockedDifficultyId,
|
|
||||||
progressMap: mockedDifficultyProgressMap,
|
|
||||||
reward,
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// 难度页数据源入口:
|
|
||||||
// 页面通过 getTrainingDifficultyModeConfig(modeKey) 获取当前模式完整配置。
|
|
||||||
export const trainingDifficultyModeMap = Object.fromEntries(
|
|
||||||
modeList.map((mode) => [mode.key, createModeConfig(mode)])
|
|
||||||
);
|
|
||||||
|
|
||||||
export const getTrainingDifficultyModeConfig = (modeKey) => {
|
|
||||||
return trainingDifficultyModeMap[modeKey] || trainingDifficultyModeMap.precision;
|
|
||||||
};
|
|
||||||
+9
-6
@@ -1,11 +1,14 @@
|
|||||||
{
|
{
|
||||||
"pages": [
|
"pages": [
|
||||||
{
|
{
|
||||||
"path": "pages/index"
|
"path": "pages/index"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"path": "pages/friend-battle"
|
"path": "pages/org-bind"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"path": "pages/friend-battle"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"path": "pages/point-book"
|
"path": "pages/point-book"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -9,17 +9,23 @@ const playAudio = (key) => {
|
|||||||
audioManager.play(key);
|
audioManager.play(key);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const onAudioLoaded = (key) => {
|
||||||
|
loaded.value = {
|
||||||
|
...loaded.value,
|
||||||
|
[key]: true,
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
const loadedAudioKeys = uni.getStorageSync("loadedAudioKeys") || {};
|
||||||
loaded.value = loadedAudioKeys;
|
loaded.value = loadedAudioKeys;
|
||||||
|
|
||||||
uni.$on("audioLoaded", (key) => {
|
uni.$on("audioLoaded", onAudioLoaded);
|
||||||
loaded.value[key] = true;
|
void audioManager.initAudios();
|
||||||
});
|
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
uni.$off("audioLoaded");
|
uni.$off("audioLoaded", onAudioLoaded);
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
@@ -40,8 +46,10 @@ onBeforeUnmount(() => {
|
|||||||
</view>
|
</view>
|
||||||
<view v-for="key in Object.keys(audioFils)" :key="key">
|
<view v-for="key in Object.keys(audioFils)" :key="key">
|
||||||
<text>{{ key }}</text>
|
<text>{{ key }}</text>
|
||||||
<text v-if="!loaded[key]">未加载</text>
|
<text>{{ loaded[key] ? "已加载" : "未加载" }}</text>
|
||||||
<button v-else hover-class="none" @click="playAudio(key)">播放</button>
|
<button hover-class="none" @click="playAudio(key)">
|
||||||
|
{{ loaded[key] ? "播放" : "加载并播放" }}
|
||||||
|
</button>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</Container>
|
</Container>
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ import { ref, computed, onMounted } from "vue";
|
|||||||
import { onLoad } from "@dcloudio/uni-app";
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
import UserUpgrade from "@/components/UserUpgrade.vue";
|
import UserUpgrade from "@/components/UserUpgrade.vue";
|
||||||
|
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||||
import { getBattleAPI } from "@/apis";
|
import { getBattleAPI } from "@/apis";
|
||||||
import { topThreeColors, getBattleResultTips } from "@/constants";
|
import { topThreeColors, getBattleResultTips } from "@/constants";
|
||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
@@ -287,6 +288,7 @@ const checkBowData = () => {
|
|||||||
<view @click="exit">返回</view>
|
<view @click="exit">返回</view>
|
||||||
</view>
|
</view>
|
||||||
<UserUpgrade />
|
<UserUpgrade />
|
||||||
|
<DeviceChargingDialog />
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted } from "vue";
|
import { ref, onMounted } from "vue";
|
||||||
import SButton from "@/components/SButton.vue";
|
import SButton from "@/components/SButton.vue";
|
||||||
|
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||||
|
|
||||||
import { capsuleHeight } from "@/util";
|
import { capsuleHeight } from "@/util";
|
||||||
|
|
||||||
@@ -55,6 +56,7 @@ const onScrollView = (e) => {
|
|||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
</scroll-view>
|
</scroll-view>
|
||||||
|
<DeviceChargingDialog />
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -195,7 +195,7 @@ const onClickShare = debounce(async () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
void audioManager.warmAll();
|
void audioManager.warmCommon();
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
|
|||||||
+119
-48
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import {onMounted, onUnmounted, ref} from "vue";
|
import {onMounted, onUnmounted, ref, watch} from "vue";
|
||||||
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
|
import {onShareAppMessage, onShareTimeline, onShow} from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import AppFooter from "@/components/AppFooter.vue";
|
import AppFooter from "@/components/AppFooter.vue";
|
||||||
@@ -52,20 +52,41 @@ const otaInfo = ref({
|
|||||||
forceUpdate: false,
|
forceUpdate: false,
|
||||||
});
|
});
|
||||||
const isStartingOta = ref(false);
|
const isStartingOta = ref(false);
|
||||||
|
let isCheckingOta = false;
|
||||||
|
let otaCheckQueuedForOnline = false;
|
||||||
let otaProgressTimer = null;
|
let otaProgressTimer = null;
|
||||||
let otaStatusTimer = null;
|
let otaStatusTimer = null;
|
||||||
let otaTimeoutTimer = null;
|
let otaTimeoutTimer = null;
|
||||||
|
let otaResultTimer = null;
|
||||||
|
let otaStatusPollCount = 0;
|
||||||
|
let otaUpdateRunId = 0;
|
||||||
|
// 首页 OTA 轮询采用请求次数和总时长双重兜底,避免更新中状态长期卡住。
|
||||||
|
const OTA_TASK_STATUS_POLL_INTERVAL = 2000;
|
||||||
|
const OTA_TASK_STATUS_MAX_POLL_COUNT = 15;
|
||||||
|
const OTA_TASK_STATUS_TIMEOUT = 30000;
|
||||||
|
|
||||||
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
|
// 清理首页 OTA 更新定时器,避免弹窗关闭或页面卸载后继续轮询。
|
||||||
const clearOtaUpdateTimers = () => {
|
const clearOtaUpdateTimers = () => {
|
||||||
clearInterval(otaProgressTimer);
|
clearInterval(otaProgressTimer);
|
||||||
clearTimeout(otaStatusTimer);
|
clearTimeout(otaStatusTimer);
|
||||||
clearTimeout(otaTimeoutTimer);
|
clearTimeout(otaTimeoutTimer);
|
||||||
|
clearTimeout(otaResultTimer);
|
||||||
otaProgressTimer = null;
|
otaProgressTimer = null;
|
||||||
otaStatusTimer = null;
|
otaStatusTimer = null;
|
||||||
otaTimeoutTimer = null;
|
otaTimeoutTimer = null;
|
||||||
|
otaResultTimer = null;
|
||||||
|
otaStatusPollCount = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// 使当前 OTA 运行失效,确保旧请求返回后不会继续轮询或覆盖新状态。
|
||||||
|
const invalidateOtaUpdateRun = () => {
|
||||||
|
otaUpdateRunId += 1;
|
||||||
|
clearOtaUpdateTimers();
|
||||||
|
};
|
||||||
|
|
||||||
|
const isOtaUpdateRunActive = (runId) =>
|
||||||
|
runId === otaUpdateRunId && otaState.value === "update_progress";
|
||||||
|
|
||||||
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
|
// 启动首页 OTA 本地进度动画,最终成功失败以后端任务状态为准。
|
||||||
const startOtaProgressAnimation = () => {
|
const startOtaProgressAnimation = () => {
|
||||||
clearInterval(otaProgressTimer);
|
clearInterval(otaProgressTimer);
|
||||||
@@ -91,21 +112,51 @@ const applyOtaVersionInfo = (versionInfo) => {
|
|||||||
|
|
||||||
// 检查当前设备盒子是否存在可升级版本。
|
// 检查当前设备盒子是否存在可升级版本。
|
||||||
const checkOtaUpdate = async () => {
|
const checkOtaUpdate = async () => {
|
||||||
let versionInfo;
|
if (isCheckingOta || otaVisible.value) return;
|
||||||
|
isCheckingOta = true;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
versionInfo = await getHardwareBoxVersionAPI();
|
let deviceStatus;
|
||||||
} catch (err) {
|
try {
|
||||||
|
deviceStatus = await getDeviceBatteryAPI();
|
||||||
|
} catch (err) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (deviceStatus?.online !== true || otaVisible.value) return;
|
||||||
|
|
||||||
|
let versionInfo;
|
||||||
|
try {
|
||||||
|
versionInfo = await getHardwareBoxVersionAPI();
|
||||||
|
} catch (err) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!versionInfo?.needUpdate || otaVisible.value) return;
|
||||||
|
applyOtaVersionInfo(versionInfo);
|
||||||
|
|
||||||
|
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
|
||||||
|
const now = Date.now();
|
||||||
|
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
|
||||||
|
otaState.value = "new_version";
|
||||||
|
otaVisible.value = true;
|
||||||
|
} finally {
|
||||||
|
isCheckingOta = false;
|
||||||
|
const shouldRecheckForOnline = otaCheckQueuedForOnline;
|
||||||
|
otaCheckQueuedForOnline = false;
|
||||||
|
if (shouldRecheckForOnline && !otaVisible.value) {
|
||||||
|
void checkOtaUpdate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// 设备由 WS 通知上线时补查 OTA;已显示任何 OTA 弹窗时保留当前流程和结果。
|
||||||
|
watch(online, (nextOnline, previousOnline) => {
|
||||||
|
if (previousOnline !== false || nextOnline !== true || otaVisible.value) return;
|
||||||
|
if (isCheckingOta) {
|
||||||
|
otaCheckQueuedForOnline = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!versionInfo?.needUpdate) return;
|
void checkOtaUpdate();
|
||||||
applyOtaVersionInfo(versionInfo);
|
});
|
||||||
|
|
||||||
const dismissedAt = uni.getStorageSync("ota_dismissed_at");
|
|
||||||
const now = Date.now();
|
|
||||||
if (!otaInfo.value.forceUpdate && dismissedAt && now - dismissedAt < 24 * 60 * 60 * 1000) return;
|
|
||||||
otaState.value = "new_version";
|
|
||||||
otaVisible.value = true;
|
|
||||||
};
|
|
||||||
|
|
||||||
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
|
// 拼接 OTA WiFi 页参数,让未连 WiFi 的设备继续使用同一份版本信息。
|
||||||
const getOtaWifiUrl = () => {
|
const getOtaWifiUrl = () => {
|
||||||
@@ -125,61 +176,78 @@ const handleOtaDismiss = () => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 将首页 OTA 直连更新流程标记为失败。
|
// 将首页 OTA 直连更新流程标记为失败。
|
||||||
const failHomeOtaUpdate = () => {
|
const failHomeOtaUpdate = (runId) => {
|
||||||
clearOtaUpdateTimers();
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
|
invalidateOtaUpdateRun();
|
||||||
isStartingOta.value = false;
|
isStartingOta.value = false;
|
||||||
otaState.value = "update_failure";
|
otaState.value = "update_failure";
|
||||||
otaVisible.value = true;
|
otaVisible.value = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
// 将首页 OTA 直连更新流程标记为成功。
|
// 将首页 OTA 直连更新流程标记为成功。
|
||||||
const completeHomeOtaUpdate = () => {
|
const completeHomeOtaUpdate = (runId) => {
|
||||||
clearOtaUpdateTimers();
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
|
invalidateOtaUpdateRun();
|
||||||
isStartingOta.value = false;
|
isStartingOta.value = false;
|
||||||
otaProgress.value = 100;
|
otaProgress.value = 100;
|
||||||
setTimeout(() => {
|
const completedRunId = otaUpdateRunId;
|
||||||
|
otaResultTimer = setTimeout(() => {
|
||||||
|
otaResultTimer = null;
|
||||||
|
if (completedRunId !== otaUpdateRunId) return;
|
||||||
otaState.value = "update_success";
|
otaState.value = "update_success";
|
||||||
otaVisible.value = true;
|
otaVisible.value = true;
|
||||||
}, 300);
|
}, 300);
|
||||||
};
|
};
|
||||||
|
|
||||||
// 轮询首页直接发起的 OTA 更新任务状态。
|
// 轮询首页直接发起的 OTA 更新任务状态。
|
||||||
const pollHomeOtaTaskStatus = (taskId) => {
|
const pollHomeOtaTaskStatus = async (taskId, runId) => {
|
||||||
clearTimeout(otaStatusTimer);
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
otaStatusTimer = setTimeout(async () => {
|
|
||||||
try {
|
otaStatusPollCount += 1;
|
||||||
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
|
try {
|
||||||
const status = Number(taskStatus?.status);
|
const taskStatus = await getHardwareBoxTaskStatusAPI(taskId);
|
||||||
if (status === 2) {
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
completeHomeOtaUpdate();
|
|
||||||
return;
|
const status = Number(taskStatus?.status);
|
||||||
}
|
if (status === 2) {
|
||||||
if (status === 3) {
|
completeHomeOtaUpdate(runId);
|
||||||
failHomeOtaUpdate();
|
return;
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (status === 0 || status === 1) {
|
|
||||||
pollHomeOtaTaskStatus(taskId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
failHomeOtaUpdate();
|
|
||||||
} catch (err) {
|
|
||||||
failHomeOtaUpdate();
|
|
||||||
}
|
}
|
||||||
}, 3000);
|
if (status === 3) {
|
||||||
|
failHomeOtaUpdate(runId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (status === 0 || status === 1) {
|
||||||
|
if (otaStatusPollCount >= OTA_TASK_STATUS_MAX_POLL_COUNT) {
|
||||||
|
failHomeOtaUpdate(runId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
otaStatusTimer = setTimeout(() => {
|
||||||
|
otaStatusTimer = null;
|
||||||
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
|
void pollHomeOtaTaskStatus(taskId, runId);
|
||||||
|
}, OTA_TASK_STATUS_POLL_INTERVAL);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
failHomeOtaUpdate(runId);
|
||||||
|
} catch (err) {
|
||||||
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
|
failHomeOtaUpdate(runId);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
|
// 设备盒子已连 WiFi 时,从首页直接传空 WiFi 信息发起 OTA 更新。
|
||||||
const startHomeOtaUpdate = async () => {
|
const startHomeOtaUpdate = async () => {
|
||||||
|
invalidateOtaUpdateRun();
|
||||||
|
const runId = otaUpdateRunId;
|
||||||
otaState.value = "update_progress";
|
otaState.value = "update_progress";
|
||||||
otaVisible.value = true;
|
otaVisible.value = true;
|
||||||
otaProgress.value = 0;
|
otaProgress.value = 0;
|
||||||
startOtaProgressAnimation();
|
startOtaProgressAnimation();
|
||||||
otaTimeoutTimer = setTimeout(() => {
|
otaTimeoutTimer = setTimeout(() => {
|
||||||
if (otaState.value === "update_progress") {
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
failHomeOtaUpdate();
|
failHomeOtaUpdate(runId);
|
||||||
}
|
}, OTA_TASK_STATUS_TIMEOUT);
|
||||||
}, 5 * 60 * 1000);
|
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const updateResult = await sendHardwareBoxUpdateAPI({
|
const updateResult = await sendHardwareBoxUpdateAPI({
|
||||||
@@ -188,13 +256,15 @@ const startHomeOtaUpdate = async () => {
|
|||||||
wifiPassword: "",
|
wifiPassword: "",
|
||||||
resourceUrl: otaInfo.value.resourceUrl,
|
resourceUrl: otaInfo.value.resourceUrl,
|
||||||
});
|
});
|
||||||
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
if (!updateResult?.taskId) {
|
if (!updateResult?.taskId) {
|
||||||
failHomeOtaUpdate();
|
failHomeOtaUpdate(runId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
pollHomeOtaTaskStatus(updateResult.taskId);
|
void pollHomeOtaTaskStatus(updateResult.taskId, runId);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
failHomeOtaUpdate();
|
if (!isOtaUpdateRunActive(runId)) return;
|
||||||
|
failHomeOtaUpdate(runId);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -240,6 +310,7 @@ const handleOtaDone = () => {
|
|||||||
|
|
||||||
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
|
// 处理 OTA 更新失败后的重试按钮,重新走立即更新判断流程。
|
||||||
const handleOtaRetry = () => {
|
const handleOtaRetry = () => {
|
||||||
|
invalidateOtaUpdateRun();
|
||||||
handleOtaUpdate();
|
handleOtaUpdate();
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -351,7 +422,7 @@ onMounted(async () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
clearOtaUpdateTimers();
|
invalidateOtaUpdateRun();
|
||||||
});
|
});
|
||||||
|
|
||||||
onShareAppMessage(() => {
|
onShareAppMessage(() => {
|
||||||
|
|||||||
@@ -234,7 +234,7 @@ onLoad(async (options) => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
void audioManager.warmAll();
|
void audioManager.warmCommon();
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
|
|||||||
+82
-16
@@ -1,25 +1,70 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref } from "vue";
|
import { computed, ref } from "vue";
|
||||||
import { onLoad } from "@dcloudio/uni-app";
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
import BowTarget from "@/components/BowTarget.vue";
|
import BowTarget from "@/components/BowTarget.vue";
|
||||||
import ScorePanel from "@/components/ScorePanel.vue";
|
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
|
||||||
import { getPractiseAPI } from "@/apis";
|
import { getPractiseDetailAPI } from "@/apis";
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
import { storeToRefs } from "pinia";
|
import { storeToRefs } from "pinia";
|
||||||
const store = useStore();
|
const store = useStore();
|
||||||
const { user } = storeToRefs(store);
|
const { user } = storeToRefs(store);
|
||||||
const arrows = ref([]);
|
const arrows = ref([]);
|
||||||
const isSvip = ref(false);
|
const isSvip = ref(false);
|
||||||
const total = ref(0);
|
const practiseDetail = ref({});
|
||||||
|
const trainingTypeNameMap = Object.freeze({
|
||||||
|
base: "基础训练",
|
||||||
|
endurance: "耐力训练",
|
||||||
|
precision: "精准训练",
|
||||||
|
rhythm: "节奏训练",
|
||||||
|
});
|
||||||
|
|
||||||
|
const trainingType = computed(() =>
|
||||||
|
String(practiseDetail.value.trainingType || "").trim().toLowerCase()
|
||||||
|
);
|
||||||
|
const trainingTypeName = computed(
|
||||||
|
() => trainingTypeNameMap[trainingType.value] || "自由训练"
|
||||||
|
);
|
||||||
|
const targetTypeText = computed(() => {
|
||||||
|
const targetType = Number(practiseDetail.value.targetType);
|
||||||
|
return targetType > 0 ? `${targetType}CM靶` : "";
|
||||||
|
});
|
||||||
|
const difficultyText = computed(() => {
|
||||||
|
const difficultyLevel = Number(practiseDetail.value.difficultyLevel);
|
||||||
|
return Number.isInteger(difficultyLevel) && difficultyLevel > 0
|
||||||
|
? `LV${difficultyLevel}`
|
||||||
|
: "";
|
||||||
|
});
|
||||||
|
const totalRings = computed(() => {
|
||||||
|
const interpretationTotal = Number(
|
||||||
|
practiseDetail.value.interpretation?.totalRings
|
||||||
|
);
|
||||||
|
if (Number.isFinite(interpretationTotal)) return interpretationTotal;
|
||||||
|
return arrows.value.reduce(
|
||||||
|
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||||
|
0
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
const normalizeArrow = (arrow = {}) => ({
|
||||||
|
...arrow,
|
||||||
|
ring: Number(arrow.ring) || 0,
|
||||||
|
ringX:
|
||||||
|
arrow.ringX === true ||
|
||||||
|
Number(arrow.ringX) === 1 ||
|
||||||
|
Number(arrow.ifX) === 1,
|
||||||
|
ok: arrow.ok === true || Number(arrow.ok) === 1,
|
||||||
|
});
|
||||||
|
|
||||||
onLoad(async (options) => {
|
onLoad(async (options) => {
|
||||||
if (!options.id) return;
|
if (!options.id) return;
|
||||||
const result = await getPractiseAPI(options.id || 176);
|
const result = (await getPractiseDetailAPI(options.id)) || {};
|
||||||
arrows.value = result.details;
|
practiseDetail.value = result;
|
||||||
isSvip.value = result.sVip === true;
|
arrows.value = Array.isArray(result.details)
|
||||||
total.value = result.details.length;
|
? result.details.map(normalizeArrow)
|
||||||
|
: [];
|
||||||
|
isSvip.value = result.sVip === true || user.value?.sVip === true;
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
@@ -35,22 +80,29 @@ onLoad(async (options) => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</view> -->
|
</view> -->
|
||||||
|
<view v-if="practiseDetail.id" class="practice-meta">
|
||||||
|
<text v-if="targetTypeText">{{ targetTypeText }}</text>
|
||||||
|
<text>{{ trainingTypeName }}</text>
|
||||||
|
<text v-if="difficultyText">{{ difficultyText }}</text>
|
||||||
|
</view>
|
||||||
<view :style="{ marginBottom: '20px' }">
|
<view :style="{ marginBottom: '20px' }">
|
||||||
<BowTarget :scores="arrows" :isSvip="isSvip" />
|
<BowTarget
|
||||||
|
:scores="arrows"
|
||||||
|
:isSvip="isSvip"
|
||||||
|
:enableShotEffect="false"
|
||||||
|
/>
|
||||||
</view>
|
</view>
|
||||||
<view class="desc">
|
<view class="desc">
|
||||||
<text>{{ arrows.length }}</text>
|
<text>{{ arrows.length }}</text>
|
||||||
<text>支箭,共</text>
|
<text>支箭,共</text>
|
||||||
<text>{{ arrows.reduce((a, b) => a + b.ring, 0) }}</text>
|
<text>{{ totalRings }}</text>
|
||||||
<text>环</text>
|
<text>环</text>
|
||||||
</view>
|
</view>
|
||||||
<ScorePanel
|
<ScorePanel2
|
||||||
:completeEffect="false"
|
|
||||||
:rowCount="total === 12 ? 6 : 9"
|
|
||||||
:total="total"
|
|
||||||
:arrows="arrows"
|
:arrows="arrows"
|
||||||
:margin="arrows.length === 12 ? 4 : 1"
|
:total="arrows.length"
|
||||||
:fontSize="arrows.length === 12 ? 25 : 22"
|
:trainingType="trainingType"
|
||||||
|
recordMode
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
</Container>
|
</Container>
|
||||||
@@ -63,6 +115,20 @@ onLoad(async (options) => {
|
|||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
}
|
}
|
||||||
|
.practice-meta {
|
||||||
|
width: 100%;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
color: #fff;
|
||||||
|
font-size: 26rpx;
|
||||||
|
font-weight: 600;
|
||||||
|
line-height: 40rpx;
|
||||||
|
padding: 16rpx 0;
|
||||||
|
}
|
||||||
|
.practice-meta > text + text {
|
||||||
|
margin-left: 24rpx;
|
||||||
|
}
|
||||||
.header {
|
.header {
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: space-between;
|
justify-content: space-between;
|
||||||
|
|||||||
+22
-3
@@ -15,6 +15,25 @@ const selectedIndex = ref(0);
|
|||||||
const matchList = ref([]);
|
const matchList = ref([]);
|
||||||
const battleList = ref([]);
|
const battleList = ref([]);
|
||||||
const practiseList = ref([]);
|
const practiseList = ref([]);
|
||||||
|
const trainingTypeNameMap = Object.freeze({
|
||||||
|
base: "基础训练",
|
||||||
|
endurance: "耐力训练",
|
||||||
|
precision: "精准训练",
|
||||||
|
rhythm: "节奏训练",
|
||||||
|
});
|
||||||
|
|
||||||
|
const getTrainingTypeName = (trainingType) => {
|
||||||
|
const normalizedType = String(trainingType || "").trim().toLowerCase();
|
||||||
|
return trainingTypeNameMap[normalizedType] || "自由训练";
|
||||||
|
};
|
||||||
|
|
||||||
|
const formatPractiseTime = (value) => {
|
||||||
|
const normalizedTime = String(value || "").trim();
|
||||||
|
const matchedTime = normalizedTime.match(
|
||||||
|
/^(\d{4}-\d{2}-\d{2})[T\s](\d{2}:\d{2}:\d{2})/
|
||||||
|
);
|
||||||
|
return matchedTime ? `${matchedTime[1]} ${matchedTime[2]}` : normalizedTime;
|
||||||
|
};
|
||||||
|
|
||||||
const toMatchDetail = (id) => {
|
const toMatchDetail = (id) => {
|
||||||
uni.navigateTo({
|
uni.navigateTo({
|
||||||
@@ -81,7 +100,7 @@ onLoad((options) => {
|
|||||||
<Container title="我的成长脚印" :scroll="false">
|
<Container title="我的成长脚印" :scroll="false">
|
||||||
<view class="tabs">
|
<view class="tabs">
|
||||||
<view
|
<view
|
||||||
v-for="(rankType, index) in ['排位赛', '好友约战', '个人练习']"
|
v-for="(rankType, index) in ['排位赛', '好友约战', '个人训练']"
|
||||||
:key="index"
|
:key="index"
|
||||||
:style="{
|
:style="{
|
||||||
color: index === selectedIndex ? '#000' : '#fff',
|
color: index === selectedIndex ? '#000' : '#fff',
|
||||||
@@ -153,8 +172,8 @@ onLoad((options) => {
|
|||||||
@click="() => getPractiseDetail(item.id)"
|
@click="() => getPractiseDetail(item.id)"
|
||||||
>
|
>
|
||||||
<text
|
<text
|
||||||
>{{ item.completed_arrows === 36 ? "耐力挑战" : "单组练习" }}
|
>{{ getTrainingTypeName(item.trainingType) }}
|
||||||
{{ item.createTime }}</text
|
{{ formatPractiseTime(item.createTime) }}</text
|
||||||
>
|
>
|
||||||
<image src="../static/back.png" mode="widthFix" />
|
<image src="../static/back.png" mode="widthFix" />
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -0,0 +1,179 @@
|
|||||||
|
<script setup>
|
||||||
|
import { ref } from "vue";
|
||||||
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
|
import Signin from "@/components/Signin.vue";
|
||||||
|
import SButton from "@/components/SButton.vue";
|
||||||
|
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||||
|
import { tempBindOrgAPI } from "@/apis";
|
||||||
|
|
||||||
|
const scene = ref("");
|
||||||
|
const status = ref("idle");
|
||||||
|
const errorMessage = ref("");
|
||||||
|
const showSignin = ref(false);
|
||||||
|
const binding = ref(false);
|
||||||
|
|
||||||
|
const getToken = () => {
|
||||||
|
try {
|
||||||
|
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||||
|
return uni.getStorageSync(`${env}_token`);
|
||||||
|
} catch (error) {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const openSignin = () => {
|
||||||
|
showSignin.value = true;
|
||||||
|
};
|
||||||
|
|
||||||
|
const closeSignin = () => {
|
||||||
|
showSignin.value = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
const bindOrg = async () => {
|
||||||
|
if (binding.value || !scene.value) return;
|
||||||
|
|
||||||
|
if (!getToken()) {
|
||||||
|
status.value = "login";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
binding.value = true;
|
||||||
|
status.value = "binding";
|
||||||
|
errorMessage.value = "";
|
||||||
|
|
||||||
|
try {
|
||||||
|
await tempBindOrgAPI(scene.value);
|
||||||
|
status.value = "success";
|
||||||
|
} catch (error) {
|
||||||
|
if (error?.type === "AUTH_INVALID") {
|
||||||
|
status.value = "login";
|
||||||
|
errorMessage.value = "登录已失效,请重新登录后完成绑定。";
|
||||||
|
} else {
|
||||||
|
status.value = "failed";
|
||||||
|
errorMessage.value = error?.message || "网络异常,请稍后重试。";
|
||||||
|
}
|
||||||
|
} finally {
|
||||||
|
binding.value = false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleLoginSuccess = async () => {
|
||||||
|
await bindOrg();
|
||||||
|
};
|
||||||
|
|
||||||
|
onLoad((options) => {
|
||||||
|
try {
|
||||||
|
const value = decodeURIComponent(String(options?.scene || ""));
|
||||||
|
if (!/^org_\d+$/.test(value)) {
|
||||||
|
status.value = "invalid";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.value = value;
|
||||||
|
if (getToken()) {
|
||||||
|
void bindOrg();
|
||||||
|
} else {
|
||||||
|
status.value = "login";
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
status.value = "invalid";
|
||||||
|
}
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<view class="page">
|
||||||
|
<view class="content">
|
||||||
|
<text class="title">机构设备绑定</text>
|
||||||
|
|
||||||
|
<view v-if="status === 'idle' || status === 'binding'" class="state">
|
||||||
|
<text class="state-title">正在绑定</text>
|
||||||
|
<text class="description">正在绑定机构设备,请稍候……</text>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view v-else-if="status === 'login'" class="state">
|
||||||
|
<text class="state-title">请先登录</text>
|
||||||
|
<text class="description">
|
||||||
|
{{
|
||||||
|
errorMessage ||
|
||||||
|
"登录后即可绑定当前机构设备。关闭登录窗口后,也可以再次点击下方按钮继续。"
|
||||||
|
}}
|
||||||
|
</text>
|
||||||
|
<SButton width="560rpx" :rounded="20" :onClick="openSignin">
|
||||||
|
<text>立即登录</text>
|
||||||
|
</SButton>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view v-else-if="status === 'success'" class="state">
|
||||||
|
<text class="state-title">绑定成功</text>
|
||||||
|
<text class="description">
|
||||||
|
您的账号已成功绑定机构设备,请返回 iPad 继续操作。
|
||||||
|
</text>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view v-else-if="status === 'failed'" class="state">
|
||||||
|
<text class="state-title">绑定失败</text>
|
||||||
|
<text class="description">{{ errorMessage }}</text>
|
||||||
|
<SButton width="560rpx" :rounded="20" :onClick="bindOrg">
|
||||||
|
<text>重新绑定</text>
|
||||||
|
</SButton>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view v-else class="state">
|
||||||
|
<text class="state-title">二维码无效</text>
|
||||||
|
<text class="description">请重新扫描机构设备上的小程序码。</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<Signin
|
||||||
|
:show="showSignin"
|
||||||
|
:onClose="closeSignin"
|
||||||
|
:onSuccess="handleLoginSuccess"
|
||||||
|
/>
|
||||||
|
<DeviceChargingDialog />
|
||||||
|
</view>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped lang="scss">
|
||||||
|
.page {
|
||||||
|
box-sizing: border-box;
|
||||||
|
width: 100%;
|
||||||
|
min-height: 100vh;
|
||||||
|
padding: calc(var(--status-bar-height) + 120rpx) 48rpx 80rpx;
|
||||||
|
background-color: #000;
|
||||||
|
color: #fff;
|
||||||
|
}
|
||||||
|
|
||||||
|
.content {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.title {
|
||||||
|
font-size: 44rpx;
|
||||||
|
font-weight: 600;
|
||||||
|
}
|
||||||
|
|
||||||
|
.state {
|
||||||
|
width: 100%;
|
||||||
|
margin-top: 120rpx;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.state-title {
|
||||||
|
font-size: 36rpx;
|
||||||
|
font-weight: 600;
|
||||||
|
}
|
||||||
|
|
||||||
|
.description {
|
||||||
|
max-width: 600rpx;
|
||||||
|
margin: 32rpx 0 64rpx;
|
||||||
|
color: #b8b8b8;
|
||||||
|
font-size: 28rpx;
|
||||||
|
line-height: 1.8;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
@@ -5,6 +5,7 @@ import SButton from "@/components/SButton.vue";
|
|||||||
import BowTargetEdit from "@/components/BowTargetEdit.vue";
|
import BowTargetEdit from "@/components/BowTargetEdit.vue";
|
||||||
import ScreenHint2 from "@/components/ScreenHint2.vue";
|
import ScreenHint2 from "@/components/ScreenHint2.vue";
|
||||||
import RingBarChart from "@/components/RingBarChart.vue";
|
import RingBarChart from "@/components/RingBarChart.vue";
|
||||||
|
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||||
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
|
import { getPointBookDetailAPI, getPointBookConfigAPI } from "@/apis";
|
||||||
|
|
||||||
const selectedIndex = ref(0);
|
const selectedIndex = ref(0);
|
||||||
@@ -238,6 +239,7 @@ const targetTypeName = computed(() => {
|
|||||||
</block>
|
</block>
|
||||||
</view>
|
</view>
|
||||||
</ScreenHint2>
|
</ScreenHint2>
|
||||||
|
<DeviceChargingDialog />
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -403,7 +403,7 @@ onShow(async () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
void audioManager.warmAll();
|
void audioManager.warmCommon();
|
||||||
// audioManager.play("第一轮");
|
// audioManager.play("第一轮");
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
|
|||||||
@@ -418,7 +418,7 @@ onShow(async () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
void audioManager.warmAll();
|
void audioManager.warmCommon();
|
||||||
uni.setKeepScreenOn({
|
uni.setKeepScreenOn({
|
||||||
keepScreenOn: true,
|
keepScreenOn: true,
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
import { computed, nextTick, onMounted, ref } from "vue";
|
import { computed, nextTick, onMounted, ref } from "vue";
|
||||||
import { onLoad } from "@dcloudio/uni-app";
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||||
import {
|
import {
|
||||||
getMvpRankList,
|
getMvpRankList,
|
||||||
getMyMvpRank,
|
getMyMvpRank,
|
||||||
@@ -524,6 +525,7 @@ const measureTabsMetrics = () => {
|
|||||||
{{ getRankUnit() }}
|
{{ getRankUnit() }}
|
||||||
</text>
|
</text>
|
||||||
</view>
|
</view>
|
||||||
|
<DeviceChargingDialog />
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
|||||||
|
|
||||||
const power = ref(0);
|
const power = ref(0);
|
||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
|
let disposed = false;
|
||||||
|
let requestInFlight = false;
|
||||||
|
|
||||||
|
const refreshPower = async () => {
|
||||||
|
if (disposed || requestInFlight) return;
|
||||||
|
requestInFlight = true;
|
||||||
|
try {
|
||||||
|
const data = await getDeviceBatteryAPI();
|
||||||
|
if (!disposed) power.value = data.battery;
|
||||||
|
} catch (_) {
|
||||||
|
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||||
|
} finally {
|
||||||
|
requestInFlight = false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
const data = await getDeviceBatteryAPI();
|
await refreshPower();
|
||||||
power.value = data.battery;
|
if (disposed) return;
|
||||||
timer.value = setInterval(async () => {
|
timer.value = setInterval(() => {
|
||||||
const data = await getDeviceBatteryAPI();
|
void refreshPower();
|
||||||
power.value = data.battery;
|
|
||||||
}, 1000 * 10);
|
}, 1000 * 10);
|
||||||
});
|
});
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
disposed = true;
|
||||||
clearInterval(timer.value);
|
clearInterval(timer.value);
|
||||||
|
timer.value = null;
|
||||||
});
|
});
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ import AppBackground from "./AppBackground.vue";
|
|||||||
import Header from "./Header.vue";
|
import Header from "./Header.vue";
|
||||||
import ScreenHint from "./ScreenHint.vue";
|
import ScreenHint from "./ScreenHint.vue";
|
||||||
import BackToGame from "./BackToGame.vue";
|
import BackToGame from "./BackToGame.vue";
|
||||||
|
import DeviceChargingDialog from "@/components/DeviceChargingDialog.vue";
|
||||||
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
import {laserAimAPI, getBattleAPI, matchGameAPI} from "@/apis";
|
||||||
import { capsuleHeight, debounce } from "@/util";
|
import { capsuleHeight, debounce } from "@/util";
|
||||||
import { returnToBattle } from "@/utils/matchReturn";
|
import { returnToBattle } from "@/utils/matchReturn";
|
||||||
@@ -204,6 +205,7 @@ const goCalibration = async () => {
|
|||||||
<text>{{ loadingText || "加载中..." }}</text>
|
<text>{{ loadingText || "加载中..." }}</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
|
<DeviceChargingDialog />
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ import {
|
|||||||
MATCH_WS_STATE_EVENT,
|
MATCH_WS_STATE_EVENT,
|
||||||
} from "@/matchWebsocket";
|
} from "@/matchWebsocket";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import { getDirectionText } from "@/util";
|
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||||
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
import { takeMatchReturnSnapshot } from "@/utils/matchReturn";
|
||||||
import audioManager, {
|
import audioManager, {
|
||||||
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
AUDIO_INTERRUPTION_BEGIN_EVENT,
|
||||||
@@ -1136,7 +1136,9 @@ async function runInvalidShotTask(task, runId) {
|
|||||||
title: "距离不足,无效",
|
title: "距离不足,无效",
|
||||||
icon: "none",
|
icon: "none",
|
||||||
});
|
});
|
||||||
await playAudioKeys("射击无效", { interrupt: false });
|
await playAudioKeys(getInvalidShotAudioKey(task.message?.shootData), {
|
||||||
|
interrupt: false,
|
||||||
|
});
|
||||||
notifyMatchAudioAck(task);
|
notifyMatchAudioAck(task);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -44,6 +44,10 @@ const props = defineProps({
|
|||||||
type: Number,
|
type: Number,
|
||||||
default: 0,
|
default: 0,
|
||||||
},
|
},
|
||||||
|
highlightRefreshToken: {
|
||||||
|
type: Number,
|
||||||
|
default: 0,
|
||||||
|
},
|
||||||
mode: {
|
mode: {
|
||||||
type: String,
|
type: String,
|
||||||
default: "solo", // solo 单排,team 双排
|
default: "solo", // solo 单排,team 双排
|
||||||
@@ -95,8 +99,6 @@ const emit = defineEmits(["shot-effect-complete"]);
|
|||||||
const pMode = ref(true);
|
const pMode = ref(true);
|
||||||
const latestOne = ref(null);
|
const latestOne = ref(null);
|
||||||
const bluelatestOne = ref(null);
|
const bluelatestOne = ref(null);
|
||||||
const prevScores = ref([]);
|
|
||||||
const prevBlueScores = ref([]);
|
|
||||||
const timer = ref(null);
|
const timer = ref(null);
|
||||||
const dirTimer = ref(null);
|
const dirTimer = ref(null);
|
||||||
const angle = ref(null);
|
const angle = ref(null);
|
||||||
@@ -109,9 +111,23 @@ const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
|||||||
const shakeTimer = ref(null);
|
const shakeTimer = ref(null);
|
||||||
const instance = getCurrentInstance();
|
const instance = getCurrentInstance();
|
||||||
let shotEffectRequestGeneration = 0;
|
let shotEffectRequestGeneration = 0;
|
||||||
|
const MAX_VISIBLE_TARGET_SHOTS = 12;
|
||||||
const ROUND_TIP_OFFSET_Y = -32;
|
const ROUND_TIP_OFFSET_Y = -32;
|
||||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||||
|
|
||||||
|
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
|
||||||
|
const getVisibleScoreEntries = (scores = []) => {
|
||||||
|
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
|
||||||
|
return scores.slice(startIndex).map((shot, offset) => ({
|
||||||
|
shot,
|
||||||
|
index: startIndex + offset,
|
||||||
|
}));
|
||||||
|
};
|
||||||
|
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
|
||||||
|
const visibleBlueScoreEntries = computed(() =>
|
||||||
|
getVisibleScoreEntries(props.blueScores)
|
||||||
|
);
|
||||||
|
|
||||||
const getNumber = (value, fallback = 0) => {
|
const getNumber = (value, fallback = 0) => {
|
||||||
const numberValue = Number(value);
|
const numberValue = Number(value);
|
||||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||||
@@ -372,11 +388,11 @@ function handleWindowResize() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => props.scores,
|
() => props.scores.length,
|
||||||
(newVal) => {
|
(newLength, oldLength = 0) => {
|
||||||
if (newVal.length - prevScores.value.length === 1) {
|
if (newLength - oldLength === 1) {
|
||||||
showShotTip(newVal[newVal.length - 1]);
|
showShotTip(props.scores[newLength - 1]);
|
||||||
} else if (newVal.length < prevScores.value.length) {
|
} else if (newLength < oldLength) {
|
||||||
shotEffectRequestGeneration += 1;
|
shotEffectRequestGeneration += 1;
|
||||||
pendingShotEffect.value = null;
|
pendingShotEffect.value = null;
|
||||||
clearTipTimer();
|
clearTipTimer();
|
||||||
@@ -384,10 +400,6 @@ watch(
|
|||||||
hiddenLatestKey.value = "";
|
hiddenLatestKey.value = "";
|
||||||
shotEffect.value = null;
|
shotEffect.value = null;
|
||||||
}
|
}
|
||||||
prevScores.value = [...newVal];
|
|
||||||
},
|
|
||||||
{
|
|
||||||
deep: true,
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -408,19 +420,15 @@ watch(
|
|||||||
);
|
);
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => props.blueScores,
|
() => props.blueScores.length,
|
||||||
(newVal) => {
|
(newLength, oldLength = 0) => {
|
||||||
if (newVal.length - prevBlueScores.value.length === 1) {
|
if (newLength - oldLength === 1) {
|
||||||
bluelatestOne.value = newVal[newVal.length - 1];
|
bluelatestOne.value = props.blueScores[newLength - 1];
|
||||||
if (timer.value) clearTimeout(timer.value);
|
if (timer.value) clearTimeout(timer.value);
|
||||||
timer.value = setTimeout(() => {
|
timer.value = setTimeout(() => {
|
||||||
bluelatestOne.value = null;
|
bluelatestOne.value = null;
|
||||||
}, 1000);
|
}, 1000);
|
||||||
}
|
}
|
||||||
prevBlueScores.value = [...newVal];
|
|
||||||
},
|
|
||||||
{
|
|
||||||
deep: true,
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -530,6 +538,7 @@ onBeforeUnmount(() => {
|
|||||||
:sectorCount="sectorCount"
|
:sectorCount="sectorCount"
|
||||||
:activeSector="activeSector"
|
:activeSector="activeSector"
|
||||||
:activeRing="activeRing"
|
:activeRing="activeRing"
|
||||||
|
:highlightRefreshToken="highlightRefreshToken"
|
||||||
:showSectorLabels="showSectorLabels"
|
:showSectorLabels="showSectorLabels"
|
||||||
/>
|
/>
|
||||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||||
@@ -575,38 +584,45 @@ onBeforeUnmount(() => {
|
|||||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||||
>
|
>
|
||||||
<block v-for="(bow, index) in scores" :key="index">
|
<block v-for="entry in visibleScoreEntries" :key="entry.index">
|
||||||
<image
|
<image
|
||||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
|
v-if="
|
||||||
|
pMode &&
|
||||||
|
isSvip &&
|
||||||
|
entry.shot.ring > 0 &&
|
||||||
|
!shouldHideLatestHit(entry.index)
|
||||||
|
"
|
||||||
class="svip-hit-bg"
|
class="svip-hit-bg"
|
||||||
src="../../../static/vip/svip-xuan.png"
|
src="../../../static/vip/svip-xuan.png"
|
||||||
:style="getSvipHitBgStyle(bow)"
|
:style="getSvipHitBgStyle(entry.shot)"
|
||||||
mode="aspectFit"
|
mode="aspectFit"
|
||||||
/>
|
/>
|
||||||
<view
|
<view
|
||||||
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
|
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
|
||||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
...getHitStyle(bow),
|
...getHitStyle(entry.shot),
|
||||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||||
}"
|
}"
|
||||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
><text v-if="pMode">{{ entry.index + 1 }}</text></view
|
||||||
>
|
>
|
||||||
</block>
|
</block>
|
||||||
<block v-for="(bow, index) in blueScores" :key="index">
|
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
|
||||||
<view
|
<view
|
||||||
v-if="bow.ring > 0"
|
v-if="entry.shot.ring > 0"
|
||||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
entry.index === blueScores.length - 1 && bluelatestOne
|
||||||
|
? 'pump-in'
|
||||||
|
: ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
...getHitStyle(bow),
|
...getHitStyle(entry.shot),
|
||||||
backgroundColor: '#1840FF',
|
backgroundColor: '#1840FF',
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
<text v-if="pMode">{{ index + 1 }}</text>
|
<text v-if="pMode">{{ entry.index + 1 }}</text>
|
||||||
</view>
|
</view>
|
||||||
</block>
|
</block>
|
||||||
<BowShotEffect
|
<BowShotEffect
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
import { ref, watch } from "vue";
|
||||||
const props = defineProps({
|
const props = defineProps({
|
||||||
rowCount: {
|
rowCount: {
|
||||||
type: Number,
|
type: Number,
|
||||||
@@ -27,8 +27,6 @@ const bgImages = [
|
|||||||
"../static/complete-light1.png",
|
"../static/complete-light1.png",
|
||||||
"../static/complete-light2.png",
|
"../static/complete-light2.png",
|
||||||
];
|
];
|
||||||
const bgIndex = ref(0);
|
|
||||||
|
|
||||||
const getDisplayText = (arrow) => {
|
const getDisplayText = (arrow) => {
|
||||||
if (!arrow) return "-";
|
if (!arrow) return "-";
|
||||||
if (arrow.ringX) return "X";
|
if (arrow.ringX) return "X";
|
||||||
@@ -47,35 +45,30 @@ watch(
|
|||||||
items.value = new Array(newValue).fill(9);
|
items.value = new Array(newValue).fill(9);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
const timer = ref(null);
|
|
||||||
onMounted(() => {
|
|
||||||
timer.value = setInterval(() => {
|
|
||||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
|
||||||
}, 200);
|
|
||||||
});
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
if (timer.value) {
|
|
||||||
clearInterval(timer.value);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
</script>
|
</script>
|
||||||
<template>
|
<template>
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<image
|
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
<image
|
||||||
:src="bgImages[bgIndex]"
|
v-for="(image, index) in bgImages"
|
||||||
class="complete-light"
|
:key="image"
|
||||||
:style="{
|
:src="image"
|
||||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
:class="[
|
||||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
'complete-light',
|
||||||
}px)`,
|
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
]"
|
||||||
(100 / (total * 2)) *
|
:style="{
|
||||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||||
}px)`,
|
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||||
top: `${total === 12 ? -2 : -3}vw`,
|
}px)`,
|
||||||
}"
|
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||||
/>
|
(100 / (total * 2)) *
|
||||||
|
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||||
|
}px)`,
|
||||||
|
top: `${total === 12 ? -2 : -3}vw`,
|
||||||
|
}"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
<view
|
<view
|
||||||
v-for="(_, index) in items"
|
v-for="(_, index) in items"
|
||||||
:key="index"
|
:key="index"
|
||||||
@@ -154,4 +147,30 @@ onBeforeUnmount(() => {
|
|||||||
.complete-light {
|
.complete-light {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
}
|
}
|
||||||
|
.complete-light--first {
|
||||||
|
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||||
|
}
|
||||||
|
.complete-light--second {
|
||||||
|
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||||
|
}
|
||||||
|
@keyframes complete-light-first {
|
||||||
|
0%,
|
||||||
|
49.9% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
50%,
|
||||||
|
100% {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@keyframes complete-light-second {
|
||||||
|
0%,
|
||||||
|
49.9% {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
50%,
|
||||||
|
100% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
</style>
|
</style>
|
||||||
|
|||||||
@@ -1,108 +0,0 @@
|
|||||||
<script setup>
|
|
||||||
import { computed } from "vue";
|
|
||||||
|
|
||||||
const props = defineProps({
|
|
||||||
arrows: {
|
|
||||||
type: Array,
|
|
||||||
default: () => [],
|
|
||||||
},
|
|
||||||
total: {
|
|
||||||
type: Number,
|
|
||||||
default: 0,
|
|
||||||
},
|
|
||||||
});
|
|
||||||
|
|
||||||
const getDisplayText = (arrow = {}) => {
|
|
||||||
if (!arrow) return "";
|
|
||||||
if (!arrow.ring) return "0";
|
|
||||||
return arrow.ringX ? "X" : String(arrow.ring);
|
|
||||||
};
|
|
||||||
|
|
||||||
const isLowScore = (arrow = {}) => {
|
|
||||||
if (!arrow || arrow.ringX) return false;
|
|
||||||
return Number(arrow.ring) < 6;
|
|
||||||
};
|
|
||||||
|
|
||||||
const displayArrows = computed(() => {
|
|
||||||
const list = [...props.arrows];
|
|
||||||
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
|
|
||||||
list.push(null);
|
|
||||||
return list;
|
|
||||||
});
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
|
||||||
<view v-if="displayArrows.length" class="score-panel">
|
|
||||||
<view class="score-grid">
|
|
||||||
<view
|
|
||||||
v-for="(arrow, index) in displayArrows"
|
|
||||||
:key="index"
|
|
||||||
class="score-card"
|
|
||||||
>
|
|
||||||
<image class="score-card-bg" :src="isLowScore(arrow)?'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png':'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'"></image>
|
|
||||||
<text
|
|
||||||
class="score-value"
|
|
||||||
:class="{ 'score-value--low': isLowScore(arrow) }"
|
|
||||||
>
|
|
||||||
{{ getDisplayText(arrow) }}
|
|
||||||
</text>
|
|
||||||
</view>
|
|
||||||
</view>
|
|
||||||
</view>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<style scoped lang="scss">
|
|
||||||
.score-panel {
|
|
||||||
width: 100%;
|
|
||||||
padding: 30rpx 40rpx 0 40rpx;
|
|
||||||
box-sizing: border-box;
|
|
||||||
}
|
|
||||||
|
|
||||||
.score-grid {
|
|
||||||
display: flex;
|
|
||||||
flex-wrap: wrap;
|
|
||||||
}
|
|
||||||
|
|
||||||
.score-card {
|
|
||||||
position: relative;
|
|
||||||
width: 100rpx;
|
|
||||||
height: 56rpx;
|
|
||||||
display: flex;
|
|
||||||
align-items: center;
|
|
||||||
justify-content: center;
|
|
||||||
overflow: hidden;
|
|
||||||
margin-right: 14rpx;
|
|
||||||
margin-bottom: 14rpx;
|
|
||||||
}
|
|
||||||
|
|
||||||
.score-card:nth-child(6n) {
|
|
||||||
margin-right: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.score-card-bg {
|
|
||||||
position: absolute;
|
|
||||||
top: 0;
|
|
||||||
left: 0;
|
|
||||||
width: 100rpx;
|
|
||||||
height: 56rpx;
|
|
||||||
}
|
|
||||||
|
|
||||||
.score-value {
|
|
||||||
position: relative;
|
|
||||||
z-index: 1;
|
|
||||||
min-width: 28rpx;
|
|
||||||
text-align: center;
|
|
||||||
font-size: 34rpx;
|
|
||||||
line-height: 1;
|
|
||||||
font-weight: 700;
|
|
||||||
font-style: italic;
|
|
||||||
color: #f6e3b2;
|
|
||||||
text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
|
|
||||||
margin-left: -10rpx;
|
|
||||||
}
|
|
||||||
|
|
||||||
.score-value--low {
|
|
||||||
color: #cfcfcf;
|
|
||||||
text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||||
import audioManager from "@/audioManager";
|
import audioManager from "@/audioManager";
|
||||||
import { MESSAGETYPESV2 } from "@/constants";
|
import { MESSAGETYPESV2 } from "@/constants";
|
||||||
import { getDirectionText } from "@/util";
|
import { getDirectionText, getInvalidShotAudioKey } from "@/util";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
|
|
||||||
import useStore from "@/store";
|
import useStore from "@/store";
|
||||||
@@ -241,7 +241,7 @@ async function onReceiveMessage(msg) {
|
|||||||
title: "距离不足,无效",
|
title: "距离不足,无效",
|
||||||
icon: "none",
|
icon: "none",
|
||||||
});
|
});
|
||||||
audioManager.play("射击无效");
|
audioManager.play(getInvalidShotAudioKey(msg.shootData));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -55,8 +55,13 @@ onBeforeUnmount(() => {
|
|||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (Array.isArray(msg)) return;
|
if (Array.isArray(msg)) return;
|
||||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
const rawDistance = Number(msg.shootData?.distance);
|
||||||
if (distance.value >= 5) audioManager.play("距离合格");
|
distance.value = Number.isFinite(rawDistance)
|
||||||
|
? Number((rawDistance / 100).toFixed(2))
|
||||||
|
: 0;
|
||||||
|
if (rawDistance === 0) {
|
||||||
|
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||||
|
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||||
else audioManager.play("距离不足");
|
else audioManager.play("距离不足");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -94,7 +99,7 @@ onBeforeUnmount(() => {
|
|||||||
模拟射箭
|
模拟射箭
|
||||||
</button>
|
</button>
|
||||||
<view class="warnning-text">
|
<view class="warnning-text">
|
||||||
<view class="target-tip">当前靶子为<text class="text-yellow">{{ targetType }}cm</text>全环靶,请更换靶子</view>
|
<view class="target-tip">当前靶纸为<text class="text-yellow">{{ targetType }}cm</text>全环靶</view>
|
||||||
<block v-if="distance > 0">
|
<block v-if="distance > 0">
|
||||||
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
|
<text>当前距离<text class="text-yellow">{{ distance }}</text>米</text>
|
||||||
<text v-if="distance >= 5">已达到距离要求</text>
|
<text v-if="distance >= 5">已达到距离要求</text>
|
||||||
|
|||||||
@@ -107,30 +107,27 @@ const createDifficultySummary = (item = {}) => {
|
|||||||
const timeLimit = toNumber(item.time_limit);
|
const timeLimit = toNumber(item.time_limit);
|
||||||
const hitReq = toNumber(item.hit_req);
|
const hitReq = toNumber(item.hit_req);
|
||||||
const totalReq = toNumber(item.total_req);
|
const totalReq = toNumber(item.total_req);
|
||||||
const blocks = toNumber(item.blocks);
|
|
||||||
const promoteCnt = toNumber(item.promote_cnt);
|
const promoteCnt = toNumber(item.promote_cnt);
|
||||||
const timeText = timeLimit > 0 ? `${timeLimit}秒内完成` : "不限时完成";
|
const shootingTimeText =
|
||||||
|
timeLimit > 0 ? `在${timeLimit}秒内进行射箭` : "不限时进行射箭";
|
||||||
|
const enduranceTimeText =
|
||||||
|
timeLimit > 0
|
||||||
|
? `在${timeLimit}秒内完成${arrows}箭`
|
||||||
|
: `不限时完成${arrows}箭`;
|
||||||
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
|
const promoteText = promoteCnt > 0 ? `完成${promoteCnt}次晋级` : "";
|
||||||
|
|
||||||
const summaryMap = {
|
const summaryMap = {
|
||||||
base: [
|
base: [
|
||||||
desc || (hitReq > 0 ? `每箭命中${hitReq}环以上` : "上靶即可"),
|
shootingTimeText,
|
||||||
[`${arrows}箭`, promoteText].filter(Boolean).join(" · "),
|
`需要有${arrows}箭命中${hitReq}环内`,
|
||||||
],
|
],
|
||||||
endurance: [
|
endurance: [
|
||||||
desc || `${timeText}${arrows}箭`,
|
enduranceTimeText,
|
||||||
[`累计${totalReq}环`, promoteText].filter(Boolean).join(" · "),
|
`且累计环数大于${totalReq}环`,
|
||||||
],
|
],
|
||||||
precision: [
|
precision: [
|
||||||
desc || `命中${blocks}个指定区域`,
|
shootingTimeText,
|
||||||
[
|
`需要有${arrows}箭命中高亮区域`,
|
||||||
`${arrows}箭`,
|
|
||||||
timeText,
|
|
||||||
getDifficultyModeText(item.mode),
|
|
||||||
promoteText,
|
|
||||||
]
|
|
||||||
.filter(Boolean)
|
|
||||||
.join(" · "),
|
|
||||||
],
|
],
|
||||||
rhythm: [
|
rhythm: [
|
||||||
desc || `间隔${timeLimit}秒射击`,
|
desc || `间隔${timeLimit}秒射击`,
|
||||||
|
|||||||
@@ -64,8 +64,8 @@ const createDefaultTrainingData = () => ({
|
|||||||
stats: {
|
stats: {
|
||||||
total_training_days: 0,
|
total_training_days: 0,
|
||||||
total_arrows: 0,
|
total_arrows: 0,
|
||||||
hit_rate: 0,
|
target_rate: 0,
|
||||||
endurance_shoot_speed: 0,
|
ten_ring_count: 0,
|
||||||
total_calories: 0,
|
total_calories: 0,
|
||||||
},
|
},
|
||||||
beat_percent: 0,
|
beat_percent: 0,
|
||||||
@@ -286,8 +286,8 @@ const loadPersonalTrainingData = async () => {
|
|||||||
stats: {
|
stats: {
|
||||||
total_training_days: result?.stats?.total_training_days ?? 0,
|
total_training_days: result?.stats?.total_training_days ?? 0,
|
||||||
total_arrows: result?.stats?.total_arrows ?? 0,
|
total_arrows: result?.stats?.total_arrows ?? 0,
|
||||||
hit_rate: result?.stats?.hit_rate ?? 0,
|
target_rate: result?.stats?.target_rate ?? 0,
|
||||||
endurance_shoot_speed: result?.stats?.endurance_shoot_speed ?? 0,
|
ten_ring_count: result?.stats?.ten_ring_count ?? 0,
|
||||||
total_calories: result?.stats?.total_calories ?? 0,
|
total_calories: result?.stats?.total_calories ?? 0,
|
||||||
},
|
},
|
||||||
beat_percent: result?.beat_percent ?? 0,
|
beat_percent: result?.beat_percent ?? 0,
|
||||||
@@ -431,26 +431,26 @@ onShow(async () => {
|
|||||||
<view class="stats-value-row">
|
<view class="stats-value-row">
|
||||||
<view class="stats-value-group">
|
<view class="stats-value-group">
|
||||||
<text class="stats-value">
|
<text class="stats-value">
|
||||||
{{ formatValue(trainingData.stats.hit_rate) }}
|
{{ formatValue(trainingData.stats.target_rate) }}
|
||||||
</text>
|
</text>
|
||||||
<text class="stats-unit">%</text>
|
<text class="stats-unit">%</text>
|
||||||
<view class="stats-value-decoration"></view>
|
<view class="stats-value-decoration"></view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<text class="stats-label">命中率</text>
|
<text class="stats-label">上靶率</text>
|
||||||
</view>
|
</view>
|
||||||
|
|
||||||
<view class="stats-item">
|
<view class="stats-item">
|
||||||
<view class="stats-value-row">
|
<view class="stats-value-row">
|
||||||
<view class="stats-value-group">
|
<view class="stats-value-group">
|
||||||
<text class="stats-value">
|
<text class="stats-value">
|
||||||
{{ formatValue(trainingData.stats.endurance_shoot_speed, 0) }}
|
{{ formatValue(trainingData.stats.ten_ring_count, 0) }}
|
||||||
</text>
|
</text>
|
||||||
<text class="stats-unit">支/分钟</text>
|
<text class="stats-unit">支</text>
|
||||||
<view class="stats-value-decoration"></view>
|
<view class="stats-value-decoration"></view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<text class="stats-label">耐力射击</text>
|
<text class="stats-label">10环数</text>
|
||||||
</view>
|
</view>
|
||||||
|
|
||||||
<view class="stats-item">
|
<view class="stats-item">
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import { onHide, onLoad, onShow, onUnload } from "@dcloudio/uni-app";
|
|||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import ShootProgress from "./components/ShootProgress.vue";
|
import ShootProgress from "./components/ShootProgress.vue";
|
||||||
import BowTarget from "./components/BowTarget.vue";
|
import BowTarget from "./components/BowTarget.vue";
|
||||||
import ScorePanel2 from "./components/ScorePanel2.vue";
|
import ScorePanel2 from "@/components/TrainingScorePanel.vue";
|
||||||
import ScoreResult from "./components/ScoreResult.vue";
|
import ScoreResult from "./components/ScoreResult.vue";
|
||||||
import Avatar from "@/components/Avatar.vue";
|
import Avatar from "@/components/Avatar.vue";
|
||||||
import BowPower from "@/components/BowPower.vue";
|
import BowPower from "@/components/BowPower.vue";
|
||||||
@@ -48,6 +48,8 @@ const pageStage = ref(pageStages.LOADING);
|
|||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
// 只在实时 ShootResult 新增一箭时递增,避免同步快照重播飞箭特效。
|
// 只在实时 ShootResult 新增一箭时递增,避免同步快照重播飞箭特效。
|
||||||
const shotEffectToken = ref(0);
|
const shotEffectToken = ref(0);
|
||||||
|
// 可见区域每次正式提交都递增,同一区域连续刷新也能触发动效。
|
||||||
|
const precisionTargetRefreshToken = ref(0);
|
||||||
const defaultTotal = 12;
|
const defaultTotal = 12;
|
||||||
const defaultTargetType = 1;
|
const defaultTargetType = 1;
|
||||||
const total = ref(defaultTotal);
|
const total = ref(defaultTotal);
|
||||||
@@ -97,6 +99,8 @@ const SHOT_EFFECT_WAIT_TIMEOUT_MS = 1200;
|
|||||||
const AUDIO_TIMEOUT_BASE = 3500;
|
const AUDIO_TIMEOUT_BASE = 3500;
|
||||||
const AUDIO_TIMEOUT_PER_KEY = 2600;
|
const AUDIO_TIMEOUT_PER_KEY = 2600;
|
||||||
const AUDIO_TIMEOUT_MAX = 12000;
|
const AUDIO_TIMEOUT_MAX = 12000;
|
||||||
|
const RUNTIME_DIAGNOSTIC_INTERVAL_MS = 60000;
|
||||||
|
let lastRuntimeDiagnosticAt = 0;
|
||||||
|
|
||||||
const env = computed(() => {
|
const env = computed(() => {
|
||||||
try {
|
try {
|
||||||
@@ -106,6 +110,19 @@ const env = computed(() => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
const maybeLogRuntimeStats = () => {
|
||||||
|
if (env.value !== "develop" && env.value !== "trial") return;
|
||||||
|
const now = Date.now();
|
||||||
|
if (now - lastRuntimeDiagnosticAt < RUNTIME_DIAGNOSTIC_INTERVAL_MS) return;
|
||||||
|
lastRuntimeDiagnosticAt = now;
|
||||||
|
console.log("[training-runtime]", {
|
||||||
|
scoreCount: scores.value.length,
|
||||||
|
renderedTargetShotCount: Math.min(scores.value.length, 12),
|
||||||
|
renderedScoreCardCount: Math.min(scores.value.length, 60) + 1,
|
||||||
|
...audioManager.getRuntimeStats(),
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
|
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
|
||||||
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
|
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
|
||||||
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
|
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
|
||||||
@@ -253,17 +270,23 @@ const trainingCopy = computed(() => {
|
|||||||
practiceInfo.value.hitReq,
|
practiceInfo.value.hitReq,
|
||||||
trainingParams.value.hitReq
|
trainingParams.value.hitReq
|
||||||
);
|
);
|
||||||
const arrowsLeft = getPracticeNumber(
|
const targetArrows = getPositiveInteger(total.value);
|
||||||
practiceInfo.value.arrowsLeft,
|
const arrowsLeft = Math.min(
|
||||||
total.value
|
targetArrows,
|
||||||
|
Math.max(
|
||||||
|
0,
|
||||||
|
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
|
||||||
|
)
|
||||||
);
|
);
|
||||||
|
const completedArrows = targetArrows - arrowsLeft;
|
||||||
|
|
||||||
return {
|
return {
|
||||||
title: `每箭命中${hitReq}环之上`,
|
inline: true,
|
||||||
details: [
|
details: [
|
||||||
{ text: "剩余" },
|
{ text: "计时结束前需要有" },
|
||||||
{ text: arrowsLeft, highlight: true },
|
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
|
||||||
{ text: "箭达到条件" },
|
{ text: "箭命中" },
|
||||||
|
{ text: `${hitReq}环`, highlight: true },
|
||||||
],
|
],
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -281,35 +304,33 @@ const trainingCopy = computed(() => {
|
|||||||
const currentRings = getPracticeNumber(practiceInfo.value.currentRings);
|
const currentRings = getPracticeNumber(practiceInfo.value.currentRings);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
title: `完成${targetArrows}箭并累计${targetRings}环`,
|
inline: true,
|
||||||
details: [
|
details: [
|
||||||
{ text: "已完成" },
|
{ text: "计时结束前完成" },
|
||||||
{ text: currentArrows, highlight: true },
|
{ text: `(${currentArrows}/${targetArrows})`, highlight: true },
|
||||||
{ text: "箭,累计" },
|
{ text: "箭且累计命中" },
|
||||||
{ text: currentRings, highlight: true },
|
{ text: `(${currentRings}/${targetRings})`, highlight: true },
|
||||||
{ text: "环" },
|
{ text: "环" },
|
||||||
],
|
],
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
if (trainingType.value === "precision") {
|
if (trainingType.value === "precision") {
|
||||||
const block = precisionRandomBlock.value;
|
const targetArrows = getPositiveInteger(total.value);
|
||||||
const ring = precisionRandomRingArea.value;
|
const arrowsLeft = Math.min(
|
||||||
const arrowsLeft = getPracticeNumber(
|
targetArrows,
|
||||||
practiceInfo.value.arrowsLeft,
|
Math.max(
|
||||||
total.value
|
0,
|
||||||
|
getPracticeNumber(practiceInfo.value.arrowsLeft, targetArrows)
|
||||||
|
)
|
||||||
);
|
);
|
||||||
const title = block
|
const completedArrows = targetArrows - arrowsLeft;
|
||||||
? ring
|
|
||||||
? `请命中区域${block}的${ring}环`
|
|
||||||
: `请命中区域${block}`
|
|
||||||
: "等待目标区域";
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
title,
|
inline: true,
|
||||||
details: [
|
details: [
|
||||||
{ text: "剩余" },
|
{ text: "射箭命中高亮区域需完成" },
|
||||||
{ text: arrowsLeft, highlight: true },
|
{ text: `(${completedArrows}/${targetArrows})`, highlight: true },
|
||||||
{ text: "箭" },
|
{ text: "箭" },
|
||||||
],
|
],
|
||||||
};
|
};
|
||||||
@@ -563,7 +584,10 @@ const commitPrecisionTargetAfterPresentation = async ({
|
|||||||
) {
|
) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
visiblePrecisionTarget.value = target;
|
applyVisiblePrecisionTarget(target);
|
||||||
|
if (precisionRandomBlock.value > 0) {
|
||||||
|
precisionTargetRefreshToken.value += 1;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
const createPracticeEndSnapshot = (message = {}) => {
|
const createPracticeEndSnapshot = (message = {}) => {
|
||||||
@@ -1102,6 +1126,7 @@ async function onReceiveMessage(msg) {
|
|||||||
scores.value = msg.details;
|
scores.value = msg.details;
|
||||||
hasNewShot = msg.details.length === previousScoreLength + 1;
|
hasNewShot = msg.details.length === previousScoreLength + 1;
|
||||||
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
|
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
|
||||||
|
maybeLogRuntimeStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (trainingType.value === "precision") {
|
if (trainingType.value === "precision") {
|
||||||
@@ -1329,7 +1354,7 @@ onBeforeUnmount(() => {
|
|||||||
:sectorCount="precisionBlocks"
|
:sectorCount="precisionBlocks"
|
||||||
:activeSector="precisionRandomBlock"
|
:activeSector="precisionRandomBlock"
|
||||||
:activeRing="precisionRandomRingArea"
|
:activeRing="precisionRandomRingArea"
|
||||||
:showSectorLabels="precisionBlocks > 0"
|
:highlightRefreshToken="precisionTargetRefreshToken"
|
||||||
stable-shot-effect
|
stable-shot-effect
|
||||||
@shot-effect-complete="onShotEffectComplete"
|
@shot-effect-complete="onShotEffectComplete"
|
||||||
/>
|
/>
|
||||||
@@ -1349,7 +1374,7 @@ onBeforeUnmount(() => {
|
|||||||
重置高亮
|
重置高亮
|
||||||
</button>
|
</button>
|
||||||
</view> -->
|
</view> -->
|
||||||
<view class="sound-text-box">
|
<view class="sound-row">
|
||||||
<button class="sound-btn" hover-class="none" @click="updateSound">
|
<button class="sound-btn" hover-class="none" @click="updateSound">
|
||||||
<image
|
<image
|
||||||
class="sound-icon"
|
class="sound-icon"
|
||||||
@@ -1357,6 +1382,8 @@ onBeforeUnmount(() => {
|
|||||||
mode="aspectFit"
|
mode="aspectFit"
|
||||||
/>
|
/>
|
||||||
</button>
|
</button>
|
||||||
|
</view>
|
||||||
|
<view class="sound-text-box">
|
||||||
<view class="bat-text-big-box">
|
<view class="bat-text-big-box">
|
||||||
<image
|
<image
|
||||||
class="dao-icon"
|
class="dao-icon"
|
||||||
@@ -1366,14 +1393,23 @@ onBeforeUnmount(() => {
|
|||||||
<view v-if="trainingCopy" class="bat-text-box">
|
<view v-if="trainingCopy" class="bat-text-box">
|
||||||
<view class="bat-text-small-box">
|
<view class="bat-text-small-box">
|
||||||
<view class="text-round-box">
|
<view class="text-round-box">
|
||||||
<view class="text1">{{ trainingCopy.title }}</view>
|
<view v-if="trainingCopy.inline" class="training-copy-inline">
|
||||||
<view class="text2">
|
|
||||||
<text
|
<text
|
||||||
v-for="(part, index) in trainingCopy.details"
|
v-for="(part, index) in trainingCopy.details"
|
||||||
:key="index"
|
:key="index"
|
||||||
:class="{ 'text2-yellow': part.highlight }"
|
:class="{ 'text2-yellow': part.highlight }"
|
||||||
>{{ part.text }}</text>
|
>{{ part.text }}</text>
|
||||||
</view>
|
</view>
|
||||||
|
<view v-else>
|
||||||
|
<view class="text1">{{ trainingCopy.title }}</view>
|
||||||
|
<view class="text2">
|
||||||
|
<text
|
||||||
|
v-for="(part, index) in trainingCopy.details"
|
||||||
|
:key="index"
|
||||||
|
:class="{ 'text2-yellow': part.highlight }"
|
||||||
|
>{{ part.text }}</text>
|
||||||
|
</view>
|
||||||
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
@@ -1386,7 +1422,11 @@ onBeforeUnmount(() => {
|
|||||||
:enhanced="true"
|
:enhanced="true"
|
||||||
:show-scrollbar="false"
|
:show-scrollbar="false"
|
||||||
>
|
>
|
||||||
<ScorePanel2 :arrows="scores" :total="total" />
|
<ScorePanel2
|
||||||
|
:arrows="scores"
|
||||||
|
:total="total"
|
||||||
|
:trainingType="trainingType"
|
||||||
|
/>
|
||||||
</scroll-view>
|
</scroll-view>
|
||||||
</view>
|
</view>
|
||||||
<ScoreResult
|
<ScoreResult
|
||||||
@@ -1494,6 +1534,12 @@ onBeforeUnmount(() => {
|
|||||||
margin-left: 16rpx;
|
margin-left: 16rpx;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.sound-row {
|
||||||
|
height: 70rpx;
|
||||||
|
padding: 0 56rpx;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
.sound-text-box{
|
.sound-text-box{
|
||||||
height: 125rpx;
|
height: 125rpx;
|
||||||
padding: 0 56rpx;
|
padding: 0 56rpx;
|
||||||
@@ -1503,6 +1549,9 @@ onBeforeUnmount(() => {
|
|||||||
.sound-btn {
|
.sound-btn {
|
||||||
width: 76rpx;
|
width: 76rpx;
|
||||||
height: 70rpx;
|
height: 70rpx;
|
||||||
|
padding: 0;
|
||||||
|
margin: 0;
|
||||||
|
background: transparent;
|
||||||
border: none;
|
border: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1515,7 +1564,7 @@ onBeforeUnmount(() => {
|
|||||||
height: 70rpx;
|
height: 70rpx;
|
||||||
}
|
}
|
||||||
.bat-text-big-box{
|
.bat-text-big-box{
|
||||||
flex: 1;
|
width: 100%;
|
||||||
position: relative;
|
position: relative;
|
||||||
}
|
}
|
||||||
.dao-icon{
|
.dao-icon{
|
||||||
@@ -1530,11 +1579,13 @@ onBeforeUnmount(() => {
|
|||||||
}
|
}
|
||||||
.bat-text-box{
|
.bat-text-box{
|
||||||
display: flex;
|
display: flex;
|
||||||
|
width: 100%;
|
||||||
}
|
}
|
||||||
.bat-text-small-box{
|
.bat-text-small-box{
|
||||||
background: rgba(0, 0, 0, 0.5);
|
background: rgba(0, 0, 0, 0.5);
|
||||||
width: auto;
|
width: 100%;
|
||||||
min-width: 100rpx;
|
min-width: 100rpx;
|
||||||
|
box-sizing: border-box;
|
||||||
border-radius: 16rpx 60rpx 60rpx 16rpx;
|
border-radius: 16rpx 60rpx 60rpx 16rpx;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
@@ -1545,6 +1596,15 @@ onBeforeUnmount(() => {
|
|||||||
font-size: 30rpx;
|
font-size: 30rpx;
|
||||||
color: #E7BA80;
|
color: #E7BA80;
|
||||||
}
|
}
|
||||||
|
.training-copy-inline {
|
||||||
|
width: 100%;
|
||||||
|
color: #FFFFFF;
|
||||||
|
font-size: 26rpx;
|
||||||
|
font-weight: 400;
|
||||||
|
line-height: 40rpx;
|
||||||
|
white-space: normal;
|
||||||
|
word-break: break-all;
|
||||||
|
}
|
||||||
.text1{
|
.text1{
|
||||||
font-size: 30rpx;
|
font-size: 30rpx;
|
||||||
font-weight: 400;
|
font-weight: 400;
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 22 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 27 KiB |
@@ -109,6 +109,7 @@ export default defineStore("store", {
|
|||||||
tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题)
|
tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题)
|
||||||
},
|
},
|
||||||
dailyCount: getDefaultDailyCount(),
|
dailyCount: getDefaultDailyCount(),
|
||||||
|
deviceChargingDialogVisible: false,
|
||||||
}),
|
}),
|
||||||
|
|
||||||
// 计算属性
|
// 计算属性
|
||||||
@@ -187,6 +188,12 @@ export default defineStore("store", {
|
|||||||
...(data || {}),
|
...(data || {}),
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
|
showDeviceChargingDialog() {
|
||||||
|
this.deviceChargingDialogVisible = true;
|
||||||
|
},
|
||||||
|
hideDeviceChargingDialog() {
|
||||||
|
this.deviceChargingDialogVisible = false;
|
||||||
|
},
|
||||||
clearSessionState() {
|
clearSessionState() {
|
||||||
this.$patch({
|
this.$patch({
|
||||||
user: getDefaultUser(),
|
user: getDefaultUser(),
|
||||||
@@ -194,6 +201,7 @@ export default defineStore("store", {
|
|||||||
online: false,
|
online: false,
|
||||||
game: getDefaultGame(),
|
game: getDefaultGame(),
|
||||||
dailyCount: getDefaultDailyCount(),
|
dailyCount: getDefaultDailyCount(),
|
||||||
|
deviceChargingDialogVisible: false,
|
||||||
});
|
});
|
||||||
uni.removeStorageSync(PERSISTED_STORE_KEY);
|
uni.removeStorageSync(PERSISTED_STORE_KEY);
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
|
|||||||
+12
@@ -329,6 +329,18 @@ export const getDirectionText = (angle = 0) => {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// 正式射箭阶段的距离单位为厘米,按距离异常类型选择对应语音。
|
||||||
|
export const getInvalidShotAudioKey = (shootData) => {
|
||||||
|
if (!shootData || typeof shootData !== "object") return "射击无效";
|
||||||
|
// protobuf 会省略值为 0 的标量字段;消息体存在且距离缺失时按 0 处理。
|
||||||
|
const rawDistance = Number(shootData.distance ?? shootData.dst ?? 0);
|
||||||
|
if (!Number.isFinite(rawDistance)) return "射击无效";
|
||||||
|
if (rawDistance < 0) return "射箭无效,靶纸错误";
|
||||||
|
if (rawDistance === 0) return "射箭无效,未识别到靶纸";
|
||||||
|
if (rawDistance / 100 < 5) return "射箭无效,距离不足";
|
||||||
|
return "射击无效";
|
||||||
|
};
|
||||||
|
|
||||||
export const wxLogin = () => {
|
export const wxLogin = () => {
|
||||||
return new Promise((resolve, reject) => {
|
return new Promise((resolve, reject) => {
|
||||||
uni.login({
|
uni.login({
|
||||||
|
|||||||
Vendored
+1
-1
File diff suppressed because one or more lines are too long
@@ -7,8 +7,8 @@ const { Reader, Writer } = protobuf;
|
|||||||
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
|
// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
|
||||||
// <match-schema-generated>
|
// <match-schema-generated>
|
||||||
// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
|
// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
|
||||||
// 来源:src/utils/match.min.js(sha256: b4f272aad40fb951)
|
// 来源:src/utils/match.min.js(sha256: 150812589c2e6f7a)
|
||||||
// 协议命名空间:rpc;消息数:12;字段数:137
|
// 协议命名空间:rpc;消息数:12;字段数:151
|
||||||
|
|
||||||
export const ServerMessageType = {
|
export const ServerMessageType = {
|
||||||
SERVER_MSG_UNKNOWN: 0,
|
SERVER_MSG_UNKNOWN: 0,
|
||||||
@@ -50,6 +50,7 @@ const SCHEMAS = {
|
|||||||
7: { name: "angle", kind: "float" },
|
7: { name: "angle", kind: "float" },
|
||||||
8: { name: "distance", kind: "float" },
|
8: { name: "distance", kind: "float" },
|
||||||
9: { name: "three_consecutive_10_rings", kind: "bool" },
|
9: { name: "three_consecutive_10_rings", kind: "bool" },
|
||||||
|
10: { name: "ok", kind: "bool" },
|
||||||
},
|
},
|
||||||
MatchShootList: {
|
MatchShootList: {
|
||||||
1: { name: "items", kind: "message", type: "MatchShoot", repeated: true },
|
1: { name: "items", kind: "message", type: "MatchShoot", repeated: true },
|
||||||
@@ -101,6 +102,9 @@ const SCHEMAS = {
|
|||||||
13: { name: "s_vip", kind: "bool" },
|
13: { name: "s_vip", kind: "bool" },
|
||||||
14: { name: "vip", kind: "bool" },
|
14: { name: "vip", kind: "bool" },
|
||||||
15: { name: "player_match_result", kind: "message", type: "PlayerMatchResult" },
|
15: { name: "player_match_result", kind: "message", type: "PlayerMatchResult" },
|
||||||
|
16: { name: "rank_lvl", kind: "int32" },
|
||||||
|
17: { name: "rank_name", kind: "string" },
|
||||||
|
18: { name: "rank_icon", kind: "string" },
|
||||||
},
|
},
|
||||||
TeamInfo: {
|
TeamInfo: {
|
||||||
1: { name: "players", kind: "message", type: "PlayerFull", repeated: true },
|
1: { name: "players", kind: "message", type: "PlayerFull", repeated: true },
|
||||||
@@ -180,6 +184,16 @@ const SCHEMAS = {
|
|||||||
41: { name: "level", kind: "int32" },
|
41: { name: "level", kind: "int32" },
|
||||||
42: { name: "upgrade_exp", kind: "int32" },
|
42: { name: "upgrade_exp", kind: "int32" },
|
||||||
43: { name: "calories", kind: "double" },
|
43: { name: "calories", kind: "double" },
|
||||||
|
44: { name: "score_slot", kind: "int32" },
|
||||||
|
45: { name: "current_energy", kind: "int32" },
|
||||||
|
46: { name: "energy_cost_per_sec", kind: "int32" },
|
||||||
|
47: { name: "energy_per_hit", kind: "int32" },
|
||||||
|
48: { name: "energy_req_percent", kind: "int32" },
|
||||||
|
49: { name: "delta_current_energy", kind: "int32" },
|
||||||
|
50: { name: "round_time", kind: "int32" },
|
||||||
|
51: { name: "shoot_window_start", kind: "int64" },
|
||||||
|
52: { name: "in_shoot_window", kind: "bool" },
|
||||||
|
53: { name: "shoot_time", kind: "int32" },
|
||||||
},
|
},
|
||||||
MatchInfo: {
|
MatchInfo: {
|
||||||
1: { name: "match_id", kind: "string" },
|
1: { name: "match_id", kind: "string" },
|
||||||
|
|||||||
+19
-10
@@ -8,6 +8,13 @@ let manualClose = false;
|
|||||||
let checkingSession = false;
|
let checkingSession = false;
|
||||||
let kickedOut = false;
|
let kickedOut = false;
|
||||||
let isConnecting = false;
|
let isConnecting = false;
|
||||||
|
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
|
||||||
|
try {
|
||||||
|
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
|
||||||
|
} catch (_) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
})();
|
||||||
|
|
||||||
function createWebSocket(token, onMessage) {
|
function createWebSocket(token, onMessage) {
|
||||||
if (!token) return;
|
if (!token) return;
|
||||||
@@ -73,22 +80,22 @@ function createWebSocket(token, onMessage) {
|
|||||||
const { data, event } = JSON.parse(res.data);
|
const { data, event } = JSON.parse(res.data);
|
||||||
if (event === "pong") return;
|
if (event === "pong") return;
|
||||||
if (data.type) {
|
if (data.type) {
|
||||||
console.log(
|
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||||
"收到 WebSocket 消息",
|
console.log("收到 WebSocket 消息", getMessageTypeName(data.type));
|
||||||
getMessageTypeName(data.type),
|
}
|
||||||
data.data
|
|
||||||
);
|
|
||||||
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
|
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (onMessage && data.updates) onMessage(data.updates);
|
if (onMessage && data.updates) onMessage(data.updates);
|
||||||
const msg = data.updates[0];
|
const msg = data.updates[0];
|
||||||
if (msg) {
|
if (msg) {
|
||||||
console.log(
|
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||||
"收到 WebSocket 更新",
|
console.log(
|
||||||
getMessageTypeName(msg.constructor),
|
"收到 WebSocket 更新",
|
||||||
msg
|
getMessageTypeName(msg.constructor),
|
||||||
);
|
{ updateCount: data.updates.length }
|
||||||
|
);
|
||||||
|
}
|
||||||
if (msg.constructor === MESSAGETYPES.RankUpdate) {
|
if (msg.constructor === MESSAGETYPES.RankUpdate) {
|
||||||
uni.setStorageSync("latestRank", msg.lvl);
|
uni.setStorageSync("latestRank", msg.lvl);
|
||||||
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
|
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
|
||||||
@@ -97,6 +104,8 @@ function createWebSocket(token, onMessage) {
|
|||||||
uni.$emit("update-online");
|
uni.$emit("update-online");
|
||||||
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
|
} else if (msg.constructor === MESSAGETYPES.DeviceOffline) {
|
||||||
uni.$emit("update-online");
|
uni.$emit("update-online");
|
||||||
|
} else if (msg.constructor === MESSAGETYPES.DeviceCharging) {
|
||||||
|
uni.$emit("device-charging");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user