88 Commits
Author SHA1 Message Date
linyimin 3293356668 pref: 删除静默登录 2026-05-18 11:14:54 +08:00
chenlimao fefdb3527d Merge branch 'new-race-mode' into test 2026-05-18 09:37:00 +08:00
chenlimao bededd89fa fix:持久化插件降级版本3.2.1处理 2026-05-18 09:36:50 +08:00
zhangyi 076769c4d8 Merge branch 'feat-zhangyi' into test 2026-05-15 09:58:52 +08:00
zhangyi 7d503c09e0 update:优化赛季切换 2026-05-15 09:58:25 +08:00
chenlimao 15a3e4120d Merge branch 'new-race-mode' into test 2026-05-14 18:22:19 +08:00
chenlimao d38454453b fix:修改分享图的后缀 2026-05-14 18:22:11 +08:00
chenlimao 192db06ac5 Merge branch 'new-race-mode' into test 2026-05-14 17:58:17 +08:00
chenlimao e70ae0add5 fix:解决数据持久化疯狂调用state接口问题 2026-05-14 17:58:08 +08:00
chenlimao 162a6820e9 Merge branch 'new-race-mode' into test 2026-05-14 17:15:07 +08:00
chenlimao fcf346905b fix:去掉对战房间兼容代码 2026-05-14 17:15:01 +08:00
chenlimao bf3f3a3afe fix:实现pinia数据持久化 2026-05-14 17:13:29 +08:00
chenlimao 852b2ce799 Merge branch 'new-race-mode' into test 2026-05-14 16:26:49 +08:00
chenlimao 5c36af30cd fix:修复冷启动丢失用户信息导致重复登录问题 2026-05-14 16:26:41 +08:00
chenlimao 2b14274453 Merge branch 'new-race-mode' into test 2026-05-14 15:43:50 +08:00
chenlimao df2e8c80bb fix:替换射击无效语音,开战房间播放靶纸尺寸语音 2026-05-14 15:43:39 +08:00
chenlimao 79088d0902 fix:分享图根据靶纸尺寸动态切换 2026-05-14 15:20:57 +08:00
chenlimao bf72c9c63e fix:测试版本号文案修改 2026-05-14 14:44:02 +08:00
chenlimao 33d28c6a45 Merge branch 'new-race-mode' into test 2026-05-14 14:34:10 +08:00
chenlimao efff88db8e fix:用户中心新增测试版本号 2026-05-14 14:34:02 +08:00
chenlimao 301fc4ee42 Merge branch 'new-race-mode' into test 2026-05-14 14:23:25 +08:00
chenlimao 9a6ca0700e fix:删除冗余代码+创建房间表单默认不选择 2026-05-14 14:23:19 +08:00
chenlimao 6596ea977d Merge branch 'new-race-mode' into test 2026-05-14 13:34:41 +08:00
chenlimao 2c0edb533e fix:删除冗余代码 2026-05-14 13:34:34 +08:00
chenlimao 245daaff9b fix:去掉比赛页面测距状态下队伍win图片展示 2026-05-14 11:24:53 +08:00
chenlimao f272df912b Merge branch 'new-race-mode' into test 2026-05-14 11:00:36 +08:00
chenlimao 20bf9e1637 fix:优化结算页面展示效果 2026-05-14 11:00:27 +08:00
chenlimao cbb7bce746 Merge branch 'new-race-mode' into test 2026-05-14 10:28:59 +08:00
chenlimao 89885a59f4 fix:返回房间按钮判断当前用户是否还在房间 2026-05-14 10:28:49 +08:00
chenlimao a5c6afe647 合并代码并解决冲突 2026-05-14 10:07:26 +08:00
chenlimao 1c75c06eaa fix:新增分享房间图片&2v2+3v3+大乱斗只有管理员房间才展示踢人按钮 2026-05-14 10:05:50 +08:00
chenlimao 0b93d99688 合并解决冲突 2026-05-13 18:32:56 +08:00
chenlimao 34a32b108c fix:动态修改比赛时间 2026-05-13 18:31:51 +08:00
chenlimao 3bc2e6c14b Merge branch 'new-race-mode' into test 2026-05-13 17:19:04 +08:00
chenlimao c168a909db fix:修改比赛进度条展示效果 2026-05-13 17:16:09 +08:00
chenlimao ff64fab323 Merge branch 'new-race-mode' into test 2026-05-13 16:34:07 +08:00
chenlimao 9d45abd693 fix:射箭报环的时候进度条暂停 2026-05-13 16:33:59 +08:00
chenlimao 6db2142cf6 fix:修复测距页面标题展示问题 2026-05-13 15:40:12 +08:00
chenlimao 43123df18f Merge branch 'new-race-mode' into test 2026-05-13 15:15:04 +08:00
chenlimao c3570afeba fix:比赛射箭数改为用indexMap字段展示 2026-05-13 15:14:53 +08:00
chenlimao 860b01d5eb Merge branch 'new-race-mode' into test 2026-05-13 14:58:45 +08:00
chenlimao 4761206a6e fix:比赛射箭数取后端动态值 2026-05-13 14:58:36 +08:00
chenlimao 9c554a9366 Merge branch 'new-race-mode' into test 2026-05-13 13:42:51 +08:00
chenlimao c298e258cc fix:优化比赛tips展示逻辑 2026-05-13 13:42:22 +08:00
chenlimao 6cb5288631 fix:优化重进比赛tips展示逻辑 2026-05-13 11:17:30 +08:00
chenlimao 6d434e89ab fix:修复重进比赛进度条丢失问题 2026-05-13 10:49:37 +08:00
chenlimao 996472953a fix:优化重新进入比赛页面箭数展示逻辑 2026-05-13 10:10:38 +08:00
chenlimao 8d918b008e fix:解决合并冲突 2026-05-12 17:40:03 +08:00
chenlimao a66d8a03c6 Merge branch 'new-race-mode' into test 2026-05-12 17:36:57 +08:00
chenlimao 47fe964c31 fix:去掉轮次成绩弹窗的关闭功能 2026-05-12 17:36:37 +08:00
chenlimao 2ed1c4a57d fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:10:21 +08:00
chenlimao b168fd54a4 fix:比赛页面新增设备已离线弹窗提示 2026-05-12 17:00:47 +08:00
chenlimao da023c60f5 Merge branch 'new-race-mode' into test 2026-05-12 16:11:46 +08:00
chenlimao 956e82e10c fix: onBeforeUnmount 补充 uni.$off("socket-inbox", onReceiveMessage)&ToSomeoneShoot 消息去重防护(lastToSomeoneShootKey) 2026-05-12 16:01:29 +08:00
chenlimao cf8d6135ff bug:修复大乱斗前6箭不射导致分数块展示错乱的问题 2026-05-12 10:46:27 +08:00
chenlimao b7fdf97156 fix:排位赛匹配页面逻辑优化:增加超时判断&websocket丢失判断 2026-05-12 10:36:27 +08:00
chenlimao a79486ad50 fix:我的成长脚印页面展示优化 2026-05-12 09:54:07 +08:00
chenlimao cb4027418d Merge branch 'new-race-mode' into test 2026-05-12 09:20:55 +08:00
chenlimao 5e69cd1d47 fix:优化完整成绩页面展示 2026-05-12 09:20:43 +08:00
chenlimao 3f181778a1 fix:优化成绩详情展示 2026-05-11 17:57:29 +08:00
chenlimao 96cc69f041 Merge branch 'new-race-mode' into test 2026-05-11 15:17:06 +08:00
chenlimao b1238eff57 fix:优化决金箭的数量展示 2026-05-11 15:14:30 +08:00
chenlimao c8c2abf3e7 fix:优化NvN比赛进度条展示 2026-05-11 14:39:25 +08:00
zhangyi 860cdbe332 update:优化多端登录 2026-05-11 14:11:52 +08:00
zhangyi 8b9c862b96 update:优化多端登录 2026-05-11 14:11:25 +08:00
chenlimao ea60371c44 bug:修复排位赛对抗类型跳转错比赛页面问题 2026-05-11 11:04:05 +08:00
chenlimao 478c0bc2b2 fix:优化对战进度条展示 2026-05-11 10:10:23 +08:00
chenlimao 9cc6ef4b88 Merge branch 'new-race-mode' into test 2026-05-09 17:41:54 +08:00
chenlimao 76efe5a207 fix:结算页面经验进度条后端对接完成 2026-05-09 17:41:41 +08:00
chenlimao 3bfd8b2328 fix:房间号模块跟胶囊margin距离根据机型动态写入 2026-05-09 16:41:06 +08:00
chenlimao fc14489ab3 Merge branch 'new-race-mode' into test 2026-05-09 16:01:21 +08:00
chenlimao 3cf2470ffc fix:本地图片改为网络图片并删除本地图片 2026-05-09 15:58:55 +08:00
chenlimao 834841a3d5 fix:全部对战页面对接新结算页面 2026-05-09 15:51:51 +08:00
chenlimao eaa1950a18 fix:大乱斗成绩块样式调整 2026-05-09 15:28:55 +08:00
zhangyi aba2da56d7 Merge branch 'feat-zhangyi' into test 2026-05-09 15:25:52 +08:00
chenlimao 45cb785ba4 fix:大乱斗比赛页面结束跳转到新结算页面 2026-05-09 15:23:58 +08:00
chenlimao c4ad44b02a fix:大乱斗结算页面接口对接完成 2026-05-09 14:24:28 +08:00
chenlimao df4f8d8fd5 fix:合并代码并解决冲突 2026-05-09 14:00:20 +08:00
chenlimao 6e62ec4348 fix:大乱斗结算页面结构样式完成 2026-05-09 13:57:36 +08:00
zhangyi cf22fe566d Merge branch 'feat-zhangyi' into test 2026-05-09 13:51:10 +08:00
zhangyi 235556e703 Merge branch 'feat-zhangyi' into test 2026-05-09 13:44:33 +08:00
zhangyi 183a1a8385 Merge branch 'feat-zhangyi' into test 2026-05-09 10:05:55 +08:00
chenlimao d8a94c8ff6 fix:修复mvp接口字段报错问题 2026-05-08 11:04:21 +08:00
chenlimao 29c6b174d8 fix:对战房间分享文案动态写入完成 2026-05-08 09:28:30 +08:00
linyimin 3ea1a6734a feat: 添加分支管理说明 2026-05-07 21:03:31 +08:00
linyimin d1bd036351 fix: 个人练习报环完成之后再弹练习结果弹窗
(cherry picked from commit a6becf67ff)
2026-05-07 18:31:55 +08:00
chenlimao bb43de3a62 fix:修改env配置 2026-05-07 18:29:04 +08:00
chenlimao d2dc6c51cf fix:更新约战头部tip模块样式 2026-05-07 18:26:52 +08:00
41 changed files with 1945 additions and 229 deletions
+1
View File
@@ -25,6 +25,7 @@
"@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001", "@dcloudio/uni-quickapp-webview": "3.0.0-4060620250520001",
"@dcloudio/uni-ui": "^1.5.11", "@dcloudio/uni-ui": "^1.5.11",
"pinia": "2.0.36", "pinia": "2.0.36",
"pinia-plugin-persistedstate": "3.2.1",
"vue": "^3.4.21", "vue": "^3.4.21",
"vue-i18n": "^9.1.9" "vue-i18n": "^9.1.9"
}, },
+22 -1
View File
@@ -21,7 +21,10 @@
} = storeToRefs(store); } = storeToRefs(store);
const { const {
updateUser, updateUser,
updateOnline updateOnline,
updateDevice,
updateGame,
updateRoomNumber
} = store; } = store;
watch( watch(
@@ -46,6 +49,22 @@
updateUser(value); updateUser(value);
} }
function onSessionKickedOut() {
uni.removeStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
updateUser();
updateDevice("", "");
updateOnline(false);
updateGame(false, "");
updateRoomNumber("");
uni.showModal({
title: "提示",
content: "账号已在其他设备登录",
showCancel: false,
});
}
async function emitUpdateOnline() { async function emitUpdateOnline() {
const data = await getDeviceBatteryAPI(); const data = await getDeviceBatteryAPI();
updateOnline(data.online); updateOnline(data.online);
@@ -65,6 +84,7 @@
onShow(() => { onShow(() => {
uni.$on("update-user", emitUpdateUser); uni.$on("update-user", emitUpdateUser);
uni.$on("update-online", emitUpdateOnline); uni.$on("update-online", emitUpdateOnline);
uni.$on("session-kicked-out", onSessionKickedOut);
const token = uni.getStorageSync( const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token` `${uni.getAccountInfoSync().miniProgram.envVersion}_token`
); );
@@ -77,6 +97,7 @@
onHide(() => { onHide(() => {
uni.$off("update-user", emitUpdateUser); uni.$off("update-user", emitUpdateUser);
uni.$off("update-online", emitUpdateOnline); uni.$off("update-online", emitUpdateOnline);
uni.$off("session-kicked-out", onSessionKickedOut);
websocket.closeWebSocket(); websocket.closeWebSocket();
}); });
</script> </script>
+3 -1
View File
@@ -6,7 +6,7 @@ try {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
// BASE_URL = "http://localhost:8000/api/shoot"; // BASE_URL = "http://192.168.1.30:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot"; BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break; break;
case "trial": // 体验版 case "trial": // 体验版
@@ -46,6 +46,8 @@ function request(method, url, data = {}) {
`${uni.getAccountInfoSync().miniProgram.envVersion}_token` `${uni.getAccountInfoSync().miniProgram.envVersion}_token`
); );
uni.$emit("update-user"); uni.$emit("update-user");
reject({ type: "AUTH_INVALID", message });
return;
} }
if (message === "ROOM_FULL") { if (message === "ROOM_FULL") {
resolve({full: true}); resolve({full: true});
+3 -1
View File
@@ -1,4 +1,6 @@
export const audioFils = { export const audioFils = {
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
// 激光已校准: // 激光已校准:
// "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3", // "https://static.shelingxingqiu.com/attachment/2025-10-29/ddupaur1vdkyhzaqdc.mp3",
胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3", 胜利: "https://static.shelingxingqiu.com/attachment/2025-09-17/dcuo9yjp0kt5msvmvd.mp3",
@@ -36,7 +38,7 @@ export const audioFils = {
请开始射击: 请开始射击:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3", "https://static.shelingxingqiu.com/attachment/2025-09-17/dcutzdrl5u0iromqhf.mp3",
射击无效: 射击无效:
"https://static.shelingxingqiu.com/attachment/2025-09-17/dcutya55ufiiw8oo55.mp3", "https://static.shelingxingqiu.com/shootmini/static/audio/%E5%B0%84%E7%AE%AD%E6%97%A0%E6%95%88%E6%A3%80%E6%9F%A5%E8%B7%9D%E7%A6%BB%E5%92%8C%E9%9D%B6%E7%BA%B8.mp3",
未上靶: 未上靶:
"https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3", "https://static.shelingxingqiu.com/attachment/2025-11-12/de6n45o3tsm1v4unam.mp3",
"1环": "1环":
+7 -2
View File
@@ -19,8 +19,12 @@ const props = defineProps({
}); });
const loading = ref(false); const loading = ref(false);
/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
const getToken = () =>
uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
onShow(async () => { onShow(async () => {
if (user.value.id) { if (user.value.id && getToken()) {
setTimeout(async () => { setTimeout(async () => {
const state = await getUserGameState(); const state = await getUserGameState();
updateGame(state.gaming, state.roomId); updateGame(state.gaming, state.roomId);
@@ -33,7 +37,8 @@ watch(
async (value) => { async (value) => {
if (!value.id) { if (!value.id) {
updateGame(false, ""); updateGame(false, "");
} else { } else if (getToken()) {
// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
const state = await getUserGameState(); const state = await getUserGameState();
updateGame(state.gaming, state.roomId); updateGame(state.gaming, state.roomId);
} }
+15 -4
View File
@@ -80,11 +80,17 @@ defineProps({
/> />
</view> </view>
</view> </view>
<view <!-- 大乱斗玩家列表scroll-view 作为横向滚动容器 -->
<!-- 小程序中 scroll-view 不支持直接 display:flex需内部 wrapper view 承载 flex 布局 -->
<!-- 仅当玩家 >5 内容溢出宽度时才阻止冒泡防止与外层 swiper 切换 tab 的手势冲突 -->
<scroll-view
v-if="players.length" v-if="players.length"
class="players-melee" class="players-melee"
scroll-x
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
:style="{ paddingTop: showHeader ? '15px' : '0' }" :style="{ paddingTop: showHeader ? '15px' : '0' }"
> >
<view class="players-melee-inner">
<view <view
v-for="(player, index) in players" v-for="(player, index) in players"
:key="index" :key="index"
@@ -102,6 +108,7 @@ defineProps({
<text class="player-name">{{ player.name }}</text> <text class="player-name">{{ player.name }}</text>
</view> </view>
</view> </view>
</scroll-view>
</view> </view>
</template> </template>
@@ -144,17 +151,21 @@ defineProps({
justify-content: center; justify-content: center;
} }
.players-melee { .players-melee {
display: flex;
height: 80px; height: 80px;
width: 100%; width: 100%;
overflow-x: auto;
} }
.players-melee::-webkit-scrollbar { .players-melee::-webkit-scrollbar {
width: 0; width: 0;
height: 0; height: 0;
color: transparent; color: transparent;
} }
.players-melee > view { /* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
.players-melee-inner {
display: flex;
height: 100%;
flex-wrap: nowrap;
}
.players-melee-inner > view {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
+9 -2
View File
@@ -17,12 +17,19 @@ const props = defineProps({
}, },
}); });
const battleMode = ref(1); /** 对战模式:0=未选 1=1v1 2=乱斗 3=2v2 4=3v3 */
const targetMode = ref(1); const battleMode = ref(0);
/** 靶纸尺寸:0=未选 1=20cm 2=40cm */
const targetMode = ref(0);
const loading = ref(false); const loading = ref(false);
const roomNumber = ref(""); const roomNumber = ref("");
const createRoom = debounce(async () => { const createRoom = debounce(async () => {
// 校验必填项:对战模式与靶纸均必须选择
if (!battleMode.value || !targetMode.value) {
uni.showToast({ title: '请完善创建信息', icon: 'none' });
return;
}
if (game.value.inBattle) { if (game.value.inBattle) {
uni.$showHint(1); uni.$showHint(1);
return; return;
+8 -7
View File
@@ -9,12 +9,12 @@ defineProps({
<template> <template>
<view class="container"> <view class="container">
<image class="shooter2" src="../static/shooter2.png" mode="widthFix" /> <image class="shooter2" src="https://static.shelingxingqiu.com/shootmini/static/shooter2.png" mode="widthFix" />
<view class="bg-box"> <view class="bg-box">
<image <image
class="bg" class="bg"
v-if="!noBg" v-if="!noBg"
src="../static/long-bubble-border.png" src="https://static.shelingxingqiu.com/shootmini/static/long-bubble-border.png"
mode="widthFix" mode="widthFix"
/> />
<slot /> <slot />
@@ -26,20 +26,21 @@ defineProps({
.container { .container {
display: flex; display: flex;
align-items: center; align-items: center;
padding: 0 15px; padding: 0 26rpx 0 28rpx;
margin-bottom: 14rpx; margin-bottom: 14rpx;
width: clac(100% - 30px); width: clac(100% - 54rpx);
} }
.container .shooter2 { .container .shooter2 {
width: 150rpx; display: block;
height: 162rpx; width: 133rpx;
height: 144rpx;
} }
.container .bg-box { .container .bg-box {
color: #fff; color: #fff;
font-size: 28rpx; font-size: 28rpx;
position: relative; position: relative;
flex: 1; flex: 1;
min-height: 55px; height: 128rpx;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
+26 -10
View File
@@ -57,8 +57,9 @@ const signin = () => {
const loading = ref(false); const loading = ref(false);
const pointBook = ref(null); const pointBook = ref(null);
const showProgress = ref(false);
const heat = ref(0); const heat = ref(0);
/** 房间号按钮动态定位样式(position: fixed,根据胶囊真实位置计算,脱离 flex 流避免挤压标题) */
const battleRoomBtnStyle = ref({});
const updateLoading = (value) => { const updateLoading = (value) => {
loading.value = value; loading.value = value;
@@ -80,8 +81,22 @@ onMounted(() => {
pointBook.value = uni.getStorageSync("last-point-book"); pointBook.value = uni.getStorageSync("last-point-book");
} }
} }
if (currentPage.route === "pages/team-battle") { // 仅在对战房间页获取胶囊位置,按钮用 fixed 定位精确贴靠胶囊左侧(脱离 flex 流,不挤压标题)
showProgress.value = true; if (currentPage.route === "pages/battle-room") {
try {
const menuButtonRect = uni.getMenuButtonBoundingClientRect();
const { windowWidth } = uni.getSystemInfoSync();
battleRoomBtnStyle.value = {
// 按钮右边缘距视口右侧 = 屏幕宽 - 胶囊左边缘 + 4px 安全间隙
right: (windowWidth - menuButtonRect.left + 4) + "px",
// 垂直位置与胶囊顶部对齐
top: menuButtonRect.top + "px",
// 高度与胶囊一致,视觉融合
height: menuButtonRect.height + "px",
};
} catch (e) {
// 获取失败时使用 CSS 兜底定位(28vw + 4px 作为 right8px 作为 top
}
} }
uni.$on("update-hot", updateHot); uni.$on("update-hot", updateHot);
}); });
@@ -170,15 +185,16 @@ onBeforeUnmount(() => {
}}</text }}</text
> >
</view> </view>
<view v-if="showProgress" class="battle-progress"> <view v-if="currentPage === 'pages/team-battle'" class="battle-progress">
<HeaderProgress /> <HeaderProgress />
</view> </view>
<!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取 --> <!-- 对战房间:整个胶囊为分享按钮,房号从 Store 读取fixed 定位紧靠系统胶囊左侧 -->
<button <button
v-if="currentPage === 'pages/battle-room' && game.roomNumber" v-if="currentPage === 'pages/battle-room' && game.roomNumber"
open-type="share" open-type="share"
hover-class="none" hover-class="none"
class="battle-room-number" class="battle-room-number"
:style="battleRoomBtnStyle"
> >
<text class="battle-room-number__text">房号: {{ game.roomNumber }}</text> <text class="battle-room-number__text">房号: {{ game.roomNumber }}</text>
<image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" /> <image src="../static/share2.png" mode="widthFix" class="battle-room-number__icon" />
@@ -270,10 +286,12 @@ onBeforeUnmount(() => {
margin: 0 20rpx; margin: 0 20rpx;
max-width: 300rpx; max-width: 300rpx;
} }
/* 对战房间:整个胶囊作为分享按钮,靠右对齐 */ /* 对战房间:整个胶囊作为分享按钮,fixed 定位脱离 flex 流,紧贴系统胶囊左侧 */
.battle-room-number { .battle-room-number {
margin-left: auto; position: fixed;
margin-right: 10rpx; /* 兜底定位(JS 获取胶囊位置失败时生效):约 28vw 对应胶囊区域左边缘 */
right: calc(28vw + 4px);
top: 8px;
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
@@ -282,9 +300,7 @@ onBeforeUnmount(() => {
background: rgba(0, 0, 0, 0.15); background: rgba(0, 0, 0, 0.15);
border-radius: 96rpx; border-radius: 96rpx;
border: 1rpx solid #5b5758; border: 1rpx solid #5b5758;
flex-shrink: 0;
padding: 0; padding: 0;
line-height: normal;
} }
/* 重置 button 默认边框 */ /* 重置 button 默认边框 */
.battle-room-number::after { .battle-room-number::after {
+28 -14
View File
@@ -52,14 +52,16 @@ async function onReceiveMessage(message) {
const { type, mode, current, shootData } = message; const { type, mode, current, shootData } = message;
if (type === MESSAGETYPESV2.BattleStart) { if (type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(mode > 3); melee.value = Boolean(mode > 3);
totalShot.value = mode === 1 ? 3 : 2; // 优先使用后端返回的 shootNumber,降级则根据 mode 推算
totalShot.value = message.shootNumber ?? (mode === 1 ? 3 : 2);
currentRoundEnded.value = true; currentRoundEnded.value = true;
audioManager.play("比赛开始"); audioManager.play("比赛开始");
} else if (type === MESSAGETYPESV2.BattleEnd) { } else if (type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束", false); audioManager.play("比赛结束", false);
} else if (type === MESSAGETYPESV2.ShootResult) { } else if (type === MESSAGETYPESV2.ShootResult) {
if (melee.value && current.playerId !== user.value.id) return; if (melee.value && current.playerId !== user.value.id) return;
if (current.playerId === user.value.id) currentShot.value++; // 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增
if (current.playerId === user.value.id) currentShot.value = current.indexMap?.[user.value.id] ?? currentShot.value;
if (message.shootData) { if (message.shootData) {
let key = []; let key = [];
key.push( key.push(
@@ -92,22 +94,35 @@ const onUpdateTips = (newVal) => {
tips.value = newVal; tips.value = newVal;
}; };
const onUpdateTotalShot = (newVal) => { // 监听 Pinia store 中 totalShot 变化,用于比赛恢复时同步箭数(替代 uni.$emit 避免时序问题)
currentShot.value = newVal.currentShot; // 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决重入时 totalShot 值不变 watch 不触发的问题)
totalShot.value = newVal.totalShot; watch(() => store.game.totalShot, (newVal) => {
}; if (newVal > 0) {
totalShot.value = newVal;
currentShot.value = store.game.currentShot;
}
}, { immediate: true });
// 监听 Pinia store 中 tips 变化,用于比赛恢复时同步提示文案(替代 uni.$emit 避免时序问题)
// 使用 immediate: true 确保组件创建时立即读取 store 当前值(解决 onShow 早于 onMounted 导致 uni.$emit 事件丢失的问题)
// 注意:使用 != null 而非 if(newVal),确保空字符串 "" 也能触发清空(避免重新开赛时旧文案残留)
watch(() => store.game.tips, (newVal) => {
if (newVal != null) {
tips.value = newVal;
}
}, { immediate: true });
onMounted(() => { onMounted(() => {
uni.$on("update-shot", onUpdateTotalShot);
uni.$on("update-tips", onUpdateTips); uni.$on("update-tips", onUpdateTips);
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound); uni.$on("play-sound", playSound);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
uni.$off("update-shot", onUpdateTotalShot);
uni.$off("socket-inbox", onReceiveMessage); uni.$off("socket-inbox", onReceiveMessage);
uni.$off("play-sound", playSound); uni.$off("play-sound", playSound);
// 补充取消 update-tips 监听,防止页面重建时监听器叠加
uni.$off("update-tips", onUpdateTips);
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
}); });
</script> </script>
@@ -117,10 +132,7 @@ onBeforeUnmount(() => {
<text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text> <text>{{ (tips || "").replace(/你/g, "").replace(/重回/g, "") }}</text>
<text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text> <text v-if="totalShot > 0"> ({{ currentShot }}/{{ totalShot }}) </text>
<button v-if="!!tips" hover-class="none" @click="updateSound"> <button v-if="!!tips" hover-class="none" @click="updateSound">
<image <image :src="`../static/sound${sound ? '' : '-off'}-yellow.png`" mode="widthFix" />
:src="`../static/sound${sound ? '' : '-off'}-yellow.png`"
mode="widthFix"
/>
</button> </button>
</view> </view>
</template> </template>
@@ -134,11 +146,13 @@ onBeforeUnmount(() => {
justify-content: center; justify-content: center;
font-weight: 500; font-weight: 500;
} }
.container > button:last-child {
.container>button:last-child {
width: 36px; width: 36px;
height: 36px; height: 36px;
} }
.container > button:last-child > image {
.container>button:last-child>image {
width: 36px; width: 36px;
min-height: 36px; min-height: 36px;
} }
+1 -1
View File
@@ -43,7 +43,7 @@ const rowCount = new Array(6).fill(0);
<view> <view>
<view v-for="(_, index) in rowCount" :key="index"> <view v-for="(_, index) in rowCount" :key="index">
<text>{{ <text>{{
scores[1] && scores[1][index] ? `${scores[0][index].ring}` : "-" scores[1] && scores[1][index] ? `${scores[1][index].ring}` : "-"
}}</text> }}</text>
</view> </view>
</view> </view>
+7 -1
View File
@@ -14,6 +14,11 @@ const props = defineProps({
type: Function, type: Function,
default: () => {}, default: () => {},
}, },
/** 当前用户是否为房主;仅房主可见踢人按钮 */
isOwner: {
type: Boolean,
default: false,
},
}); });
const seats = new Array(props.total).fill(1); const seats = new Array(props.total).fill(1);
</script> </script>
@@ -45,8 +50,9 @@ const seats = new Array(props.total).fill(1);
mode="widthFix" mode="widthFix"
class="player-bg" class="player-bg"
/> --> /> -->
<!-- 仅房主isOwner=true且非空座位时展示踢人按钮 -->
<button <button
v-if="index > 0 && players[index]" v-if="index > 0 && players[index] && isOwner"
hover-class="none" hover-class="none"
class="remove-player" class="remove-player"
@click="() => removePlayer(players[index])" @click="() => removePlayer(players[index])"
+36
View File
@@ -29,6 +29,33 @@ const updateRemain = (value) => {
if (timer.value) clearInterval(timer.value); if (timer.value) clearInterval(timer.value);
return return
} }
// zeroThenResetToSomeoneShoot 到达时,若进度条仍在倒计时则先瞬间清零(约 150ms 停留)再显示下一玩家满值
// 若进度条已到 0(loading 状态),直接切换满值
if (value.zeroThenReset) {
if (timer.value) clearInterval(timer.value);
const wasNonZero = remain.value > 0;
// 更新下一玩家颜色和方向(在清零和满值时均生效)
currentTeam.value = value.team;
if (value.team === 'red') barColor.value = "linear-gradient( 180deg, #FFA0A0 0%, #FF6060 100%)";
if (value.team === 'blue') barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
transitionStyle.value = "none";
if (wasNonZero) {
// 瞬间清零,停留约 150ms 后切换为满值
remain.value = 0;
loading.value = true;
setTimeout(() => {
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}, 150);
} else {
// 已在底部,直接切换满值
remain.value = value.value;
loading.value = false;
setTimeout(() => { transitionStyle.value = "all 1s linear"; }, 50);
}
return;
}
loading.value = false; loading.value = false;
currentTeam.value = value.team currentTeam.value = value.team
if (value.team === 'red') if (value.team === 'red')
@@ -36,7 +63,14 @@ const updateRemain = (value) => {
if (value.team === 'blue') if (value.team === 'blue')
barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)"; barColor.value = "linear-gradient( 180deg, #9AB3FF 0%, #4288FF 100%)";
if (value.reset) { if (value.reset) {
// 重置前先清除旧计时器,防止超时未射箭时旧 interval 残留,导致进度条震荡
if (timer.value) clearInterval(timer.value);
// 重置时瞬间跳满格,禁用 CSS 过渡避免从旧值「涨到满」的动画
transitionStyle.value = "none";
remain.value = value.value; remain.value = value.value;
setTimeout(() => {
transitionStyle.value = "all 1s linear";
}, 50);
return; return;
} }
const newVal = Math.round(value.value); const newVal = Math.round(value.value);
@@ -51,6 +85,8 @@ const updateRemain = (value) => {
remain.value = newVal; remain.value = newVal;
} }
// 启动前先清除旧计时器,防止多次 {stop:false} 事件叠加多个 interval
if (timer.value) clearInterval(timer.value);
timer.value = setInterval(() => { timer.value = setInterval(() => {
loading.value = remain.value === 0; loading.value = remain.value === 0;
if (remain.value > 0) remain.value--; if (remain.value > 0) remain.value--;
+2
View File
@@ -1,10 +1,12 @@
import { createSSRApp } from 'vue' import { createSSRApp } from 'vue'
import { createPinia } from 'pinia' import { createPinia } from 'pinia'
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
import App from './App.vue' import App from './App.vue'
export function createApp() { export function createApp() {
const app = createSSRApp(App) const app = createSSRApp(App)
const pinia = createPinia() const pinia = createPinia()
pinia.use(piniaPluginPersistedstate)
app.use(pinia) app.use(pinia)
return { return {
app app
+3
View File
@@ -39,6 +39,9 @@
{ {
"path": "pages/battle-result" "path": "pages/battle-result"
}, },
{
"path": "pages/friend-battle-result"
},
{ {
"path": "pages/point-book-edit" "path": "pages/point-book-edit"
}, },
+2 -2
View File
@@ -117,7 +117,7 @@ const checkBowData = () => {
}deg)`, }deg)`,
}" }"
> >
<view v-if="data.mvp && data.mvp[0].totalRings"> <view v-if="data.mvp && data.mvp.totalRings">
<image src="../static/title-mvp.png" mode="widthFix" /> <image src="../static/title-mvp.png" mode="widthFix" />
<text <text
>斩获<text >斩获<text
@@ -127,7 +127,7 @@ const checkBowData = () => {
margin: '0 3px', margin: '0 3px',
fontWeight: '600', fontWeight: '600',
}" }"
>{{ data.mvp[0].totalRings }}</text >{{ data.mvp.totalRings }}</text
></text ></text
> >
</view> </view>
+98 -23
View File
@@ -9,9 +9,7 @@ import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import { import {
getRoomAPI, getRoomAPI,
destroyRoomAPI,
exitRoomAPI, exitRoomAPI,
startRoomAPI,
chooseTeamAPI, chooseTeamAPI,
getReadyAPI, getReadyAPI,
kickPlayerAPI, kickPlayerAPI,
@@ -19,6 +17,7 @@ import {
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
import audioManager from "@/audioManager";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user } = storeToRefs(store);
@@ -42,10 +41,23 @@ const battleTitle = computed(() => {
return `${half}v${half}对抗赛`; return `${half}v${half}对抗赛`;
}); });
/** 靶纸尺寸(cm),由 URL 参数或 API 返回的 targetType 字段填充 */
const targetSize = ref(0);
/**
* 根据 targetSize 动态生成靶纸尺寸文本,如"40cm"
* 数据未就绪时显示 "--";数据来源:创建者取 URL 参数 target,加入者取 API 返回的 targetType
*/
const targetSizeLabel = computed(() =>
targetSize.value ? `${targetSize.value}cm` : '--'
);
const ready = ref(false); const ready = ref(false);
const allReady = ref(false); const allReady = ref(false);
const timer = ref(null); const timer = ref(null);
const goBattle = ref(false); const goBattle = ref(false);
/** 从结算页返回时为 true,跳过进场靶纸语音 */
const skipTargetAudio = ref(false);
/** /**
* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息 * 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
@@ -56,6 +68,15 @@ async function refreshRoomData() {
const result = await getRoomAPI(roomNumber.value); const result = await getRoomAPI(roomNumber.value);
if (result.started) return; if (result.started) return;
room.value = result; room.value = result;
// 加入者通过 API 返回的 targetType 字段同步靶纸尺寸,并持久化到本地缓存
if (result.targetType) {
targetSize.value = result.targetType;
uni.setStorageSync(`targetSize_${roomNumber.value}`, result.targetType);
} else if (targetSize.value === 0) {
// API 无该字段时,从本地缓存兜底(如"返回房间"场景)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
owner.value = {}; owner.value = {};
opponent.value = {}; opponent.value = {};
const members = result.members || []; const members = result.members || [];
@@ -115,10 +136,6 @@ async function refreshRoomData() {
// timer.value = setTimeout(refreshRoomData, 2000); // timer.value = setTimeout(refreshRoomData, 2000);
} }
const startGame = async () => {
const result = await startRoomAPI(room.value.number);
};
const getReady = async () => { const getReady = async () => {
await getReadyAPI(roomNumber.value); await getReadyAPI(roomNumber.value);
}; };
@@ -193,14 +210,6 @@ const chooseTeam = async (team) => {
refreshMembers(result.members); refreshMembers(result.members);
}; };
const destroyRoom = async () => {
if (roomNumber.value) await destroyRoomAPI(roomNumber.value);
};
const exitRoom = async () => {
uni.navigateBack();
};
/** 待确认踢出的玩家信息 */ /** 待确认踢出的玩家信息 */
const playerToKick = ref(null); const playerToKick = ref(null);
/** 控制踢出确认弹窗的显示状态 */ /** 控制踢出确认弹窗的显示状态 */
@@ -241,11 +250,41 @@ const canClick = computed(() => {
return true; return true;
}); });
/**
* 根据对战类型和人数动态生成分享文案
* 1v1 / 默认 → "星球论箭,来一决高下敢否?"
* 2v2 → "2v2对抗赛,是兄弟来助我一把!"
* 3v3 → "3v3对抗赛,来了马上发车!"
* 乱斗 → "热血乱斗赛,敢来争锋?"
*/
const shareTitle = computed(() => {
const { battleType, count } = room.value;
if (battleType === 2) return '热血乱斗赛,敢来争锋?';
if (battleType === 1 && count === 4) return '2v2对抗赛,是兄弟来助我一把!';
if (battleType === 1 && count === 6) return '3v3对抗赛,来了马上发车!';
return '星球论箭,来一决高下敢否?';
});
/**
* 根据对战类型和靶纸尺寸动态返回分享封面图路径,共 4 张图:
* contest_share_20.png — 约战/对抗赛 + 20cm 靶
* contest_share_40.png — 约战/对抗赛 + 40cm 靶
* melee_share_20.png — 多人乱斗 + 20cm 靶
* melee_share_40.png — 多人乱斗 + 40cm 靶
*
* 当 targetSize 未知时默认取 20cm 图。
*/
const shareImage = computed(() => {
const type = room.value.battleType === 2 ? 'melee' : 'contest';
const size = targetSize.value === 40 ? '40' : '20';
return `https://static.shelingxingqiu.com/shootmini/static/share/${type}_share_${size}.png`;
});
onShareAppMessage(() => { onShareAppMessage(() => {
return { return {
title: "邀请您进入房间对战", title: shareTitle.value,
path: "/pages/friend-battle?roomID=" + roomNumber.value, path: "/pages/friend-battle?roomID=" + roomNumber.value,
imageUrl: "", imageUrl: shareImage.value,
}; };
}); });
@@ -265,10 +304,21 @@ onShow(() => {
* - 同步到 Pinia Store(供 Header 组件展示房号胶囊) * - 同步到 Pinia Store(供 Header 组件展示房号胶囊)
*/ */
onLoad(async (options) => { onLoad(async (options) => {
// 从结算页跳回时携带 fromResult=1,标记跳过进场语音
if (options.fromResult) skipTargetAudio.value = true;
if (options.roomNumber) { if (options.roomNumber) {
roomNumber.value = options.roomNumber; roomNumber.value = options.roomNumber;
store.updateRoomNumber(options.roomNumber); store.updateRoomNumber(options.roomNumber);
} }
// 创建者通过 URL 参数 target1→20cm,2→40cm)初始化靶纸尺寸,并持久化到本地缓存
if (options.target) {
targetSize.value = parseInt(options.target) * 20;
uni.setStorageSync(`targetSize_${roomNumber.value}`, targetSize.value);
} else if (roomNumber.value) {
// "返回房间"等无 target 参数的场景:从本地缓存恢复(待 refreshRoomData 进一步覆盖)
const stored = uni.getStorageSync(`targetSize_${roomNumber.value}`);
if (stored) targetSize.value = stored;
}
}); });
/** /**
@@ -280,6 +330,13 @@ onMounted(() => {
keepScreenOn: true, keepScreenOn: true,
}); });
uni.$on("socket-inbox", onReceiveMessage); uni.$on("socket-inbox", onReceiveMessage);
// 页面加载完成 1 秒后根据靶纸尺寸播报对应语音;从结算页返回时跳过
setTimeout(() => {
if (!skipTargetAudio.value) {
const key = targetSize.value === 40 ? '40CM全环靶' : '20CM全环靶';
audioManager.play(key);
}
}, 1000);
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
@@ -299,11 +356,8 @@ onBeforeUnmount(() => {
<GuideTwo> <GuideTwo>
<view class="battle-guide"> <view class="battle-guide">
<view class="guide-tips"> <view class="guide-tips">
<text>弓箭手们人都到齐了吗?</text> <text class="guide-tips__target">请使用{{ targetSizeLabel }}全环靶</text>
<text v-if="room.battleType === 1">{{ <text class="guide-tips__warn">如果实际靶纸与选择靶纸不同将导致射箭无效</text>
`${room.count / 2}v${room.count / 2}比赛即将开始!`
}}</text>
<text v-if="room.battleType === 2">大乱斗即将开始! </text>
</view> </view>
</view> </view>
</GuideTwo> </GuideTwo>
@@ -344,7 +398,8 @@ onBeforeUnmount(() => {
<view v-for="(item, index) in players" :key="index"> <view v-for="(item, index) in players" :key="index">
<Avatar v-if="item.id" :src="item.avatar" :size="36" /> <Avatar v-if="item.id" :src="item.avatar" :size="36" />
<text v-if="owner.id === item.id">管理员</text> <text v-if="owner.id === item.id">管理员</text>
<button v-if="owner.id !== item.id && item.id" hover-class="none" class="remove-player" <!-- 仅房主可见踢人按钮且不能踢自己 -->
<button v-if="owner.id !== item.id && item.id && owner.id === user.id" hover-class="none" class="remove-player"
@click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }"> @click="() => removePlayer(item)" :style="{ top: '-10rpx', right: '-10rpx' }">
<image src="../static/close-white.png" mode="widthFix" /> <image src="../static/close-white.png" mode="widthFix" />
</button> </button>
@@ -384,8 +439,9 @@ onBeforeUnmount(() => {
</view> </view>
</view> </view>
</block> </block>
<!-- isOwner当前用户是房主时才展示踢人按钮 -->
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players" <PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
:removePlayer="removePlayer" /> :removePlayer="removePlayer" :isOwner="owner.id === user.id" />
<view> <view>
<SButton :disabled="!canClick" :onClick="getReady"> <SButton :disabled="!canClick" :onClick="getReady">
{{ {{
@@ -818,4 +874,23 @@ onBeforeUnmount(() => {
border: 1rpx solid #a3793f66; border: 1rpx solid #a3793f66;
color: #fed847; color: #fed847;
} }
.guide-tips__target {
font-weight: 400;
font-size: 26rpx;
color: rgba(255, 217, 71, 0.8);
}
.guide-tips__warn {
font-weight: 400;
font-size: 22rpx;
color: rgba(255, 255, 255, 0.8);
margin-top: 6rpx;
}
.guide-tips {
display: flex;
flex-direction: column;
padding-left: 20rpx;
}
</style> </style>
File diff suppressed because it is too large Load Diff
+2 -1
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@@ -162,7 +162,8 @@ onLoad(async (options) => {
<view v-if="warnning" class="warnning"> <view v-if="warnning" class="warnning">
{{ warnning }} {{ warnning }}
</view> </view>
<CreateRoom v-if="!warnning" :onConfirm="() => (showModal = false)" /> <!-- showModal 关闭时立即销毁组件重开时重建确保选项重置为 0 -->
<CreateRoom v-if="!warnning && showModal" :onConfirm="() => (showModal = false)" />
</SModal> </SModal>
<Signin :show="showSignin" :onClose="onSignin" /> <Signin :show="showSignin" :onClose="onSignin" />
</view> </view>
+23 -22
View File
@@ -68,28 +68,29 @@ onShow(async () => {
const token = uni.getStorageSync(`${env}_token`); const token = uni.getStorageSync(`${env}_token`);
if (!user.value.id && !token) { if (!user.value.id && !token) {
try { // showModal.value = true;
const wxResult = await uni.login({provider: "weixin"}); // try {
const bindResult = await checkUserBindAPI(wxResult.code); // const wxResult = await uni.login({provider: "weixin"});
if (bindResult.binded) { // const bindResult = await checkUserBindAPI(wxResult.code);
const newResult = await uni.login({provider: "weixin"}); // if (bindResult.binded) {
const silentResult = await silentLoginAPI(newResult.code); // const newResult = await uni.login({provider: "weixin"});
if (silentResult.user) updateUser(silentResult.user); // const silentResult = await silentLoginAPI(newResult.code);
const devices = await getMyDevicesAPI(); // if (silentResult.user) updateUser(silentResult.user);
if (devices.bindings && devices.bindings.length) { // const devices = await getMyDevicesAPI();
updateDevice( // if (devices.bindings && devices.bindings.length) {
devices.bindings[0].deviceId, // updateDevice(
devices.bindings[0].deviceName // devices.bindings[0].deviceId,
); // devices.bindings[0].deviceName
const data = await getDeviceBatteryAPI(); // );
updateOnline(data.online); // const data = await getDeviceBatteryAPI();
} // updateOnline(data.online);
} else { // }
showModal.value = true; // } else {
} // showModal.value = true;
} catch (e) { // }
console.log("检查绑定状态失败", e); // } catch (e) {
} // console.log("检查绑定状态失败", e);
// }
} }
const promises = [getScoreRankList(undefined, 1, 10)]; const promises = [getScoreRankList(undefined, 1, 10)];
+34 -11
View File
@@ -20,25 +20,47 @@ onLoad(async (options) => {
const result = await getBattleAPI(battleId.value); const result = await getBattleAPI(battleId.value);
data.value = result; data.value = result;
if (result.mode > 3) { if (result.mode > 3) {
players.value = result.resultList.map((item, index) => {
const plist = result.teams[0] ? result.teams[0].players : []; const plist = result.teams[0] ? result.teams[0].players : [];
const p = plist.find((p) => p.id === item.userId); // 以 id 为 key 建立 teams 玩家快速查找表
const teamPlayerMap = {};
plist.forEach((p) => { teamPlayerMap[p.id] = p; });
// 处理有成绩的玩家(resultList 顺序即排名顺序)
const rankedPlayers = (result.resultList || []).map((item, index) => {
const playerId = item.userId || item.id;
const p = teamPlayerMap[playerId] || item;
const arrows = new Array(12); const arrows = new Array(12);
result.rounds.forEach((r, index) => { result.rounds.forEach((r, rIndex) => {
if (r.shoots[item.userId]) { if (r.shoots[playerId]) {
r.shoots[item.userId].forEach((s, index2) => { r.shoots[playerId].forEach((s, sIndex) => {
arrows[index2 + index * 6] = s; arrows[sIndex + rIndex * 6] = s;
}); });
} }
}); });
return { return {
...item, ...item,
id: playerId,
rank: index + 1, rank: index + 1,
name: p.name, name: (p && p.name) || item.name,
avatar: p.avatar || "", avatar: (p && p.avatar) || item.avatar || "",
arrows, arrows,
}; };
}); });
// 追加未出现在 resultList 中的玩家(未射箭),rank=0 隐藏角标
const rankedIds = new Set(rankedPlayers.map((p) => p.id));
const unrankedPlayers = plist
.filter((p) => !rankedIds.has(p.id))
.map((p) => ({
id: p.id,
name: p.name,
avatar: p.avatar || "",
arrows: [],
totalScore: 0,
rank: 0,
}));
players.value = [...rankedPlayers, ...unrankedPlayers];
} }
}); });
@@ -59,13 +81,14 @@ const checkBowData = (selected) => {
<Container title="详情"> <Container title="详情">
<view class="container"> <view class="container">
<BattleHeader <BattleHeader
v-if="data.mode <= 3"
:winner="data.winTeam" :winner="data.winTeam"
:blueTeam="data.teams[1] ? data.teams[1].players : []" :blueTeam="data.teams[1] ? data.teams[1].players : []"
:redTeam="data.teams[2] ? data.teams[2].players : []" :redTeam="data.teams[2] ? data.teams[2].players : []"
:players="players" :players="players"
/> />
<view <view
v-if="data.mode >= 3" v-if="data.mode > 3"
class="score-header" class="score-header"
:style="{ border: 'none', padding: '5px 15px' }" :style="{ border: 'none', padding: '5px 15px' }"
> >
@@ -76,14 +99,14 @@ const checkBowData = (selected) => {
</view> </view>
</view> </view>
<PlayerScore2 <PlayerScore2
v-if="data.mode >= 3" v-if="data.mode > 3"
v-for="(player, index) in players" v-for="(player, index) in players"
:key="index" :key="index"
:name="player.name" :name="player.name"
:avatar="player.avatar" :avatar="player.avatar"
:arrows="player.arrows" :arrows="player.arrows"
:totalScore="player.totalScore" :totalScore="player.totalScore"
:rank="index + 1" :rank="player.rank"
/> />
<view <view
v-if="data.mode <= 3" v-if="data.mode <= 3"
+82 -6
View File
@@ -3,22 +3,90 @@ import { ref, onMounted, onBeforeUnmount } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import Matching from "@/components/Matching.vue"; import Matching from "@/components/Matching.vue";
import { matchGameAPI } from "@/apis"; import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
const gameType = ref(0); const gameType = ref(0);
const teamSize = ref(0); const teamSize = ref(0);
const onComplete = ref(null); const onComplete = ref(null);
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
if (matchTimeoutTimer.value) {
clearTimeout(matchTimeoutTimer.value);
matchTimeoutTimer.value = null;
}
};
/**
* 超时处理:查询后端是否已分配对局
* - 有对局 → WS 消息丢失场景,自动跳入
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value);
}
} catch (_) { /* 取消失败忽略 */ }
uni.navigateBack();
}
} catch (e) {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
uni.navigateBack();
}
};
async function stopMatch() { async function stopMatch() {
uni.$showHint(3); uni.$showHint(3);
} }
/**
* 取消匹配,带容错处理:
* - 取消成功 → 返回大厅
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() { async function cancelMatch() {
clearMatchTimeout();
try {
if (gameType.value && teamSize.value) { if (gameType.value && teamSize.value) {
await matchGameAPI(false, gameType.value, teamSize.value); await matchGameAPI(false, gameType.value, teamSize.value);
} }
uni.navigateBack() uni.navigateBack();
} catch (e) {
// 取消匹配接口失败,尝试查询是否已被分配对局
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
} else {
uni.navigateBack();
}
} catch (_) {
uni.navigateBack();
}
}
} }
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
@@ -26,13 +94,17 @@ async function onReceiveMessage(msg) {
onComplete.value = () => {} onComplete.value = () => {}
} }
if (msg.type === MESSAGETYPESV2.AboutToStart) { if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (gameType.value == 1) { // 收到开始消息,清除超时计时器
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
if (msg.mode <= 3) {
uni.redirectTo({ uni.redirectTo({
url: `/pages/team-battle?battleId=${msg.id}&gameMode=2`, url: `/pages/team-battle?battleId=${msg.id}`,
}); });
} else if (gameType.value == 2) { } else {
uni.redirectTo({ uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}&gameMode=2`, url: `/pages/melee-battle?battleId=${msg.id}`,
}); });
} }
} }
@@ -54,6 +126,7 @@ onMounted(() => {
}); });
onBeforeUnmount(() => { onBeforeUnmount(() => {
clearMatchTimeout();
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
@@ -64,6 +137,9 @@ onBeforeUnmount(() => {
onShow(async () => { onShow(async () => {
if (gameType.value && teamSize.value) { if (gameType.value && teamSize.value) {
matchGameAPI(true, gameType.value, teamSize.value); matchGameAPI(true, gameType.value, teamSize.value);
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} }
}); });
+53 -7
View File
@@ -1,5 +1,5 @@
<script setup> <script setup>
import { ref, onMounted, onBeforeUnmount } from "vue"; import { ref, onMounted, onBeforeUnmount, watch } from "vue";
import { onLoad, onShow, onHide } from "@dcloudio/uni-app"; import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BowTarget from "@/components/BowTarget.vue"; import BowTarget from "@/components/BowTarget.vue";
@@ -10,16 +10,19 @@ import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue"; import Avatar from "@/components/Avatar.vue";
import ScreenHint from "@/components/ScreenHint.vue"; import ScreenHint from "@/components/ScreenHint.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis"; import { getBattleAPI, laserCloseAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
const store = useStore(); const store = useStore();
const { user } = storeToRefs(store); const { user, online } = storeToRefs(store);
const title = ref(""); const title = ref("");
const start = ref(null); const start = ref(null);
const battleId = ref(""); const battleId = ref("");
/** 对战模式:1=好友约战 2=排位赛,用于结算页跳转判断 */
const way = ref(0);
const currentRound = ref(1); const currentRound = ref(1);
const tips = ref("即将开始..."); const tips = ref("即将开始...");
const players = ref([]); const players = ref([]);
@@ -27,16 +30,25 @@ const playersSorted = ref([]);
const playersScores = ref([]); const playersScores = ref([]);
const halfTimeTip = ref(false); const halfTimeTip = ref(false);
const halfRest = ref(false); const halfRest = ref(false);
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
const navigateToResult = () => { /**
uni.redirectTo({ url: `/pages/battle-result?battleId=${battleId.value}` }); * 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
}; */
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
function recoverData(battleInfo, { force = false } = {}) { function recoverData(battleInfo, { force = false } = {}) {
if (!battleInfo) return; if (!battleInfo) return;
try { try {
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗"; if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗"; if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
// 保存 way 供结算跳转时使用
way.value = battleInfo.way ?? 0;
// 优先使用接口数据,否则使用缓存 // 优先使用接口数据,否则使用缓存
if (battleInfo.teams?.[0]?.players) { if (battleInfo.teams?.[0]?.players) {
@@ -122,8 +134,9 @@ async function onReceiveMessage(msg) {
tips.value = "准备下半场"; tips.value = "准备下半场";
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
setTimeout(() => { setTimeout(() => {
// 全部跳转到新结算页
uni.redirectTo({ uni.redirectTo({
url: "/pages/battle-result?battleId=" + msg.matchId, url: "/pages/friend-battle-result?battleId=" + msg.matchId,
}); });
}, 1000); }, 1000);
} }
@@ -200,13 +213,25 @@ onShow(async () => {
<ScreenHint <ScreenHint
:show="halfTimeTip" :show="halfTimeTip"
mode="small" mode="small"
:onClose="() => (halfTimeTip = false)"
> >
<view class="half-time-tip"> <view class="half-time-tip">
<text>上半场结束休息一下吧:</text> <text>上半场结束休息一下吧:</text>
<text>20秒后开始下半场</text> <text>20秒后开始下半场</text>
</view> </view>
</ScreenHint> </ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view> </view>
</Container> </Container>
</template> </template>
@@ -216,4 +241,25 @@ onShow(async () => {
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style> </style>
+10 -3
View File
@@ -55,7 +55,14 @@ const onPractiseLoading = async (page) => {
}; };
const getName = (battle) => { const getName = (battle) => {
if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`; if (battle.mode <= 3) return `${battle.mode}V${battle.mode}`;
return battle.mode + "人大乱斗"; // 排位赛大乱斗:mode 数字与实际人数不一致,使用固定映射
if (battle.way === 2) {
if (battle.mode === 4) return "5人大乱斗";
if (battle.mode === 5) return "10人大乱斗";
}
// 好友约战大乱斗:从 teams[0].players 取实际参与人数动态展示
const count = battle.teams?.[0]?.players?.length;
return count ? `${count}人大乱斗` : "大乱斗";
}; };
/** /**
@@ -108,7 +115,7 @@ onLoad((options) => {
:blueTeam="item.teams[1] ? item.teams[1].players : []" :blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []" :redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam" :winner="item.winTeam"
:showRank="item.teams[0]" :showRank="!!item.teams[0]"
:showHeader="false" :showHeader="false"
/> />
</view> </view>
@@ -131,7 +138,7 @@ onLoad((options) => {
:blueTeam="item.teams[1] ? item.teams[1].players : []" :blueTeam="item.teams[1] ? item.teams[1].players : []"
:redTeam="item.teams[2] ? item.teams[2].players : []" :redTeam="item.teams[2] ? item.teams[2].players : []"
:winner="item.winTeam" :winner="item.winTeam"
:showRank="item.teams[0]" :showRank="!!item.teams[0]"
:showHeader="false" :showHeader="false"
/> />
</view> </view>
+6 -4
View File
@@ -323,6 +323,7 @@ onShow(async () => {
> >
<text>{{ seasonName }}</text> <text>{{ seasonName }}</text>
<image <image
class="triangle-icon"
v-show="seasonData.length > 1" v-show="seasonData.length > 1"
src="../static/rank/triangle.png" src="../static/rank/triangle.png"
mode="widthFix" mode="widthFix"
@@ -592,6 +593,7 @@ onShow(async () => {
.ranking-season > image { .ranking-season > image {
width: 12px; width: 12px;
height: 12px; height: 12px;
transform: rotateX(180deg);
} }
.ranking-season > text { .ranking-season > text {
@@ -807,18 +809,18 @@ onShow(async () => {
} }
.season-list { .season-list {
background-color: #000c; background-color: rgba(0, 0, 0, 0.8);
border-radius: 15px; border-radius: 15px;
color: #fff; color: #fff;
font-size: 12px; font-size: 12px;
padding: 5px 0; padding: 12px 0;
position: absolute; position: absolute;
width: 220rpx; width: 220rpx;
height: auto; height: auto;
max-height: 400rpx; max-height: 400rpx;
overflow: hidden; overflow: hidden;
overflow-y: auto; overflow-y: auto;
top: -44rpx; top: -42rpx;
right: -30rpx; right: -30rpx;
letter-spacing: 2px; letter-spacing: 2px;
z-index: 10; z-index: 10;
@@ -829,7 +831,7 @@ onShow(async () => {
display: flex; display: flex;
align-items: center; align-items: center;
word-break: keep-all; word-break: keep-all;
padding: 20rpx 0; padding: 20rpx 10rpx;
} }
.season-list > view > text { .season-list > view > text {
+158 -27
View File
@@ -1,5 +1,5 @@
<script setup> <script setup>
import {ref, onMounted, onBeforeUnmount, nextTick} from "vue"; import {ref, onMounted, onBeforeUnmount, nextTick, watch} from "vue";
import {onLoad, onShow, onHide} from "@dcloudio/uni-app"; import {onLoad, onShow, onHide} from "@dcloudio/uni-app";
import Container from "@/components/Container.vue"; import Container from "@/components/Container.vue";
import BattleHeader from "@/components/BattleHeader.vue"; import BattleHeader from "@/components/BattleHeader.vue";
@@ -11,6 +11,7 @@ import RoundEndTip from "@/components/RoundEndTip.vue";
import TestDistance from "@/components/TestDistance.vue"; import TestDistance from "@/components/TestDistance.vue";
import TeamAvatars from "@/components/TeamAvatars.vue"; import TeamAvatars from "@/components/TeamAvatars.vue";
import ShootProgress2 from "@/components/ShootProgress2.vue"; import ShootProgress2 from "@/components/ShootProgress2.vue";
import SModal from "@/components/SModal.vue";
import {laserCloseAPI, getBattleAPI} from "@/apis"; import {laserCloseAPI, getBattleAPI} from "@/apis";
import {MESSAGETYPESV2} from "@/constants"; import {MESSAGETYPESV2} from "@/constants";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
@@ -18,11 +19,13 @@ import useStore from "@/store";
import {storeToRefs} from "pinia"; import {storeToRefs} from "pinia";
const store = useStore(); const store = useStore();
const {user} = storeToRefs(store); const {user, online} = storeToRefs(store);
const start = ref(null); const start = ref(null);
const tips = ref(""); const tips = ref("");
const battleId = ref(""); const battleId = ref("");
const currentRound = ref(0); const currentRound = ref(0);
/** 专用于 RoundEndTip 展示的轮次,与进度条的 currentRound 解耦,避免 ToSomeoneShoot 提前更新 currentRound 导致 Tip 显示错误轮次 */
const roundTipRound = ref(0);
const goldenRound = ref(0); const goldenRound = ref(0);
const currentRedPoint = ref(0); const currentRedPoint = ref(0);
const currentBluePoint = ref(0); const currentBluePoint = ref(0);
@@ -38,10 +41,29 @@ const showRoundTip = ref(false);
const isFinalShoot = ref(false); const isFinalShoot = ref(false);
const matchStatus = ref(undefined); const matchStatus = ref(undefined);
const updateRemainSecond = ref(0); const updateRemainSecond = ref(0);
/** 当前对局每人射击时间(秒),从后端 shootTime 字段动态读取,默认 15 */
const shootTimeTotal = ref(15);
/** 对战来源类型(1=好友约战,2=匹配对战),用于结算页分流 */
const battleWay = ref(0);
/** 上一次处理的 ToSomeoneShoot 关键字段,用于去重过滤重复消息 */
const lastToSomeoneShootKey = ref("");
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/**
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
*/
watch(online, (newVal, oldVal) => {
if (!newVal && oldVal && start.value === true) {
showOfflineModal.value = true;
}
});
const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => { const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
try { try {
battleId.value = battleInfo.matchId; battleId.value = battleInfo.matchId;
// 存储对战来源,供结算跳转分流使用
if (battleInfo.way !== undefined) battleWay.value = battleInfo.way;
// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况) // 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
const t1 = battleInfo.teams?.[1] || {}; const t1 = battleInfo.teams?.[1] || {};
@@ -71,6 +93,8 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
return; return;
} }
if (!arrowOnly) { if (!arrowOnly) {
// 在 ToSomeoneShoot 时同步更新当前轮次,使进度条轮次图片及时切换
currentRound.value = battleInfo.current.round || 1;
currentShooterId.value = battleInfo.current.playerId; currentShooterId.value = battleInfo.current.playerId;
const redPlayer = battleInfo.teams[2].players.find( const redPlayer = battleInfo.teams[2].players.find(
(item) => item.id === battleInfo.current.playerId (item) => item.id === battleInfo.current.playerId
@@ -83,17 +107,50 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
) { ) {
nextTips += "你"; nextTips += "你";
} }
tips.value = nextTips; // 同队连续出手时 tips 值不变,HeaderProgress watch 不触发音频
uni.$emit("update-tips", nextTips); // 需在赋值前比较旧值,手动播放音频确保始终触发 onAudioEnded 启动计时器
uni.$emit("update-remain", {reset: true, value: 15, team: redTeam?'red':'blue'}); // 注意:使用 interrupt=false 避免打断上一支箭的环数播报音频
if (force) { if (tips.value === nextTips && !nextTips.includes("重回")) {
const remain = (Date.now() - battleInfo.current.startTime) / 1000; const audioKey = redPlayer ? "请红方射箭" : "请蓝方射箭";
console.log(`当前轮已进行${remain}`); audioManager.play(audioKey, false);
if (remain > 0 && remain < 15) {
updateRemainSecond.value = 15 - remain - 0.2
} }
tips.value = nextTips;
// 同步写入 Pinia store,供 HeaderProgress 通过 immediate watch 在 onMounted 时立即读取
// 规避 WeChat 小程序 onShow 在组件 onMounted 之前触发导致 uni.$emit 事件丢失的时序问题
store.updateTips(nextTips);
// force 模式下改为在 nextTick 内发送 update-tips,规避 WeChat 小程序
// onShow 与 onMounted 时序问题导致 HeaderProgress 监听器尚未注册的边界情况
if (!force) {
uni.$emit("update-tips", nextTips);
}
// redPlayer 已在上方 find() 确认:不为 null 则当前射手在红队
const targetTeam = redPlayer ? 'red' : 'blue';
// 从后端消息读取本局射击时间,动态设置进度条满值与倒计时秒数(降级兜底 15s)
shootTimeTotal.value = battleInfo.shootTime ?? 15;
if (force) {
// force 模式下 start.value 刚由 null 变 trueVue 异步调度渲染,
// ShootProgress2v-if="start")尚未挂载,update-remain 事件会被丢弃。
// 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖
// onAudioEnded 驱动,需在 nextTick 后直接启动。
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
console.log(`当前轮已进行${elapsed}`);
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
}
const actualRemain = updateRemainSecond.value;
nextTick(() => {
// 在 nextTick 内统一发送,确保 ShootProgress2 和 HeaderProgress 均已挂载
uni.$emit("update-tips", nextTips);
uni.$emit("update-remain", {reset: true, value: shootTimeTotal.value, team: targetTeam});
// 重置动画完成后,直接启动倒计时(无需依赖音频结束回调)
setTimeout(() => {
uni.$emit("update-remain", {stop: false, value: actualRemain, team: targetTeam});
}, 100);
});
} else { } else {
updateRemainSecond.value = battleInfo.readyTime // ToSomeoneShoot 到达时:若进度条仍在倒计时则瞬间清零再切换满值,确保视觉连贯
uni.$emit("update-remain", {zeroThenReset: true, value: shootTimeTotal.value, team: targetTeam});
updateRemainSecond.value = shootTimeTotal.value;
} }
} else { } else {
currentRound.value = battleInfo.current.round || 1; currentRound.value = battleInfo.current.round || 1;
@@ -113,27 +170,44 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
}; };
function onAudioEnded(s) { function onAudioEnded(s) {
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0) { // "请红方射箭"/"请蓝方射箭":队友或对手轮次;"轮到你了":用户本人轮次(HeaderProgress特殊分支)
let team = s.indexOf('请红方射箭') >= 0 ? 'red' : 'blue'; // 三者音频结束后均需启动倒计时进度条
if (s.indexOf('请红方射箭') >= 0 || s.indexOf('请蓝方射箭') >= 0 || s.indexOf('轮到你了') >= 0) {
let team;
if (s.indexOf('请红方射箭') >= 0) team = 'red';
else if (s.indexOf('请蓝方射箭') >= 0) team = 'blue';
else team = tips.value.includes('红队') ? 'red' : 'blue'; // 轮到你了:从当前tips判断用户所在队伍
uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team}); uni.$emit("update-remain", {stop: false, value: updateRemainSecond.value, team: team});
} }
if (s.indexOf("比赛结束") >= 0) { if (s.indexOf("比赛结束") >= 0) {
console.log("比赛结束");
onBattleEnd() onBattleEnd()
} }
} }
function onBattleEnd() { function onBattleEnd() {
if (matchStatus.value === 2) { if (matchStatus.value === 2) {
// 全部跳转到新结算页
uni.redirectTo({ uni.redirectTo({
url: `/pages/battle-result?battleId=${battleId.value}`, url: `/pages/friend-battle-result?battleId=${battleId.value}`,
}); });
} }
} }
function onNewRound(msg) { /**
* @param {object} msg - NewRound 消息
* @param {number} prevRound - 在 NewRound 消息到达时即时捕获的旧轮次,用于 Tip 展示,避免异步延迟内 currentRound 已被更新
*/
function onNewRound(msg, prevRound) {
showRoundTip.value = true; showRoundTip.value = true;
isFinalShoot.value = msg.current.goldRound; isFinalShoot.value = msg.current.goldRound;
const latestRound = msg.rounds[currentRound.value - 1]; // 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
if (msg.current.goldRound) {
store.updateShotInfo(0, 0);
}
// 用传入的 prevRound(捕获时刻的旧轮次)展示结算 Tip,与进度条 currentRound 解耦
roundTipRound.value = prevRound;
const latestRound = msg.rounds[prevRound - 1];
if (latestRound) { if (latestRound) {
if (isFinalShoot.value) { if (isFinalShoot.value) {
currentBluePoint.value = msg.teams[1].score; currentBluePoint.value = msg.teams[1].score;
@@ -150,14 +224,20 @@ async function onReceiveMessage(msg) {
if (msg.type === MESSAGETYPESV2.BattleStart) { if (msg.type === MESSAGETYPESV2.BattleStart) {
start.value = true; start.value = true;
} else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) { } else if (msg.type === MESSAGETYPESV2.ToSomeoneShoot) {
// 去重防护:如果 playerId + round 与上一次处理完全相同,则忽略重复推送的消息
// (防止 onBeforeUnmount 未及时 off 和页面重创建导致同一事件被处理多次)
const key = `${msg?.current?.playerId}-${msg?.current?.round}`;
if (key === lastToSomeoneShootKey.value) return;
lastToSomeoneShootKey.value = key;
recoverData(msg); recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) { } else if (msg.type === MESSAGETYPESV2.ShootResult) {
uni.$emit("update-remain", {stop: true})
showRoundTip.value = false; showRoundTip.value = false;
recoverData(msg, {arrowOnly: true}); recoverData(msg, {arrowOnly: true});
} else if (msg.type === MESSAGETYPESV2.NewRound) { } else if (msg.type === MESSAGETYPESV2.NewRound) {
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
const prevRound = currentRound.value;
setTimeout(() => { setTimeout(() => {
onNewRound(msg) onNewRound(msg, prevRound)
}, 800) }, 800)
} else if (msg.type === MESSAGETYPESV2.BattleEnd) { } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
matchStatus.value = msg.status; matchStatus.value = msg.status;
@@ -174,6 +254,9 @@ async function onReceiveMessage(msg) {
onLoad(async (options) => { onLoad(async (options) => {
if (options.battleId) battleId.value = options.battleId; if (options.battleId) battleId.value = options.battleId;
// 重置箭数和提示文案,防止因 Pinia 保留上一场比赛的旧值而错误展示
store.updateShotInfo(0, 0);
store.updateTips("");
// uni.enableAlertBeforeUnload({ // uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?", // message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => { // success: (res) => {
@@ -193,6 +276,8 @@ onBeforeUnmount(() => {
uni.setKeepScreenOn({ uni.setKeepScreenOn({
keepScreenOn: false, keepScreenOn: false,
}); });
// 注销所有第三方事件盓听,防止页面重创建时监听叠加导致消息重复处理
uni.$off("socket-inbox", onReceiveMessage);
uni.$off("audioEnded", onAudioEnded); uni.$off("audioEnded", onAudioEnded);
audioManager.stopAll(); audioManager.stopAll();
}); });
@@ -202,14 +287,24 @@ onShow(async () => {
const result = await getBattleAPI(battleId.value); const result = await getBattleAPI(battleId.value);
if (!result) return; if (!result) return;
if (result.status === 2) { if (result.status === 2) {
uni.showToast({ // 比赛已结束(如切后台再回来):跳新结算页
title: "比赛已结束", uni.redirectTo({
icon: "none", url: `/pages/friend-battle-result?battleId=${result.matchId}`,
});
uni.navigateBack({
delta: 2,
}); });
} else { } else {
if (result.status !== 0) {
// 比赛进行中,从后端恢复箭数(测距阶段不展示)
// 决金轮不展示箭数;其余轮次从 indexMap 按用户 id 取已射箭数
if (result.shootNumber && !result.current?.goldRound) {
store.updateShotInfo(result.current?.indexMap?.[user.value.id] ?? 0, result.shootNumber);
}
} else {
// 测距阶段重置箭数和提示文案,防止 ImmediateWatcher 读取 Pinia 保留的旧值
store.updateShotInfo(0, 0);
// 同步清空 Pinia tips 与本地 tips,避免重新开赛时 HeaderProgress 展示上一场旧文案
store.updateTips("");
tips.value = "";
}
recoverData(result, {force: true}); recoverData(result, {force: true});
} }
} }
@@ -219,10 +314,12 @@ onShow(async () => {
<template> <template>
<Container :bgType="start ? 3 : 1"> <Container :bgType="start ? 3 : 1">
<view class="container"> <view class="container">
<!-- winner=0 表示对局尚未开始不显示胜者徽章 -->
<BattleHeader <BattleHeader
v-if="start === false" v-if="start === false"
:redTeam="redTeam" :redTeam="redTeam"
:blueTeam="blueTeam" :blueTeam="blueTeam"
:winner="0"
/> />
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/> <TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
<view v-if="start" class="players-row"> <view v-if="start" class="players-row">
@@ -233,6 +330,7 @@ onShow(async () => {
/> />
<ShootProgress2 <ShootProgress2
:tips="tips" :tips="tips"
:total="shootTimeTotal"
:currentRound=" :currentRound="
goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound goldenRound > 0 ? 'gold' + goldenRound : 'round' + currentRound
" "
@@ -254,21 +352,33 @@ onShow(async () => {
/> />
<ScreenHint <ScreenHint
:show="showRoundTip" :show="showRoundTip"
:onClose="() => (showRoundTip = false)"
:mode="isFinalShoot ? 'tall' : 'normal'" :mode="isFinalShoot ? 'tall' : 'normal'"
> >
<RoundEndTip <RoundEndTip
v-if="showRoundTip" v-if="showRoundTip"
:isFinal="isFinalShoot" :isFinal="isFinalShoot"
:round="currentRound" :round="roundTipRound"
:bluePoint="currentBluePoint" :bluePoint="currentBluePoint"
:redPoint="currentRedPoint" :redPoint="currentRedPoint"
:roundData=" :roundData="
roundResults[currentRound - 1] ? roundResults[currentRound - 1] : [] roundResults[roundTipRound - 1] ? roundResults[roundTipRound - 1] : []
" "
:onAutoClose="()=>{ showRoundTip = false}" :onAutoClose="()=>{ showRoundTip = false}"
/> />
</ScreenHint> </ScreenHint>
<!-- 设备离线提示弹窗 -->
<SModal
:show="showOfflineModal"
:noBg="true"
height="360rpx"
:onClose="() => (showOfflineModal = false)"
>
<view class="offline-modal">
<text class="offline-title">设备已离线</text>
<text class="offline-desc">检测到设备已断开连接请检查设备后继续比赛</text>
<SButton @click="showOfflineModal = false">我知道了</SButton>
</view>
</SModal>
</view> </view>
</Container> </Container>
</template> </template>
@@ -286,4 +396,25 @@ onShow(async () => {
margin-top: -2%; margin-top: -2%;
margin-bottom: 6%; margin-bottom: 6%;
} }
.offline-modal {
display: flex;
flex-direction: column;
align-items: center;
padding: 60rpx 40rpx 40rpx;
gap: 24rpx;
}
.offline-title {
font-size: 36rpx;
font-weight: bold;
color: #FED847;
}
.offline-desc {
font-size: 28rpx;
color: #CCCCCC;
text-align: center;
line-height: 1.6;
}
</style> </style>
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@@ -69,6 +69,10 @@ onMounted(() => {
const envVersion = accountInfo.miniProgram.envVersion; const envVersion = accountInfo.miniProgram.envVersion;
if (envVersion !== "release") showLogout.value = true; if (envVersion !== "release") showLogout.value = true;
}); });
/* global __BUILD_TIME__ */
/** 构建时刻,由 vite.config.js define 在打包时自动注入;仅开发/体验版展示 */
const buildVersion = typeof __BUILD_TIME__ !== 'undefined' ? __BUILD_TIME__ : '';
</script> </script>
<template> <template>
@@ -140,6 +144,10 @@ onMounted(() => {
:onClick="toAudioTestPage" :onClick="toAudioTestPage"
v-if="showLogout" v-if="showLogout"
/> />
<UserItem
title="版本信息(仅用于测试)"
v-if="showLogout"
>{{ buildVersion }}</UserItem>
<UserItem <UserItem
title="退出登录(仅用于测试)" title="退出登录(仅用于测试)"
:onClick="logout" :onClick="logout"
@@ -0,0 +1,11 @@
<svg width="156" height="58" viewBox="0 0 156 58" fill="none" xmlns="http://www.w3.org/2000/svg">
<g id="&#231;&#188;&#150;&#231;&#187;&#132; 5">
<rect id="&#231;&#159;&#169;&#229;&#189;&#162;&#229;&#164;&#135;&#228;&#187;&#189;" width="156" height="58" fill="url(#paint0_linear_1394_738459)"/>
</g>
<defs>
<linearGradient id="paint0_linear_1394_738459" x1="0" y1="87" x2="156" y2="87" gradientUnits="userSpaceOnUse">
<stop stop-color="#7E3627"/>
<stop offset="1" stop-color="#292826" stop-opacity="0.01"/>
</linearGradient>
</defs>
</svg>

After

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@@ -0,0 +1,11 @@
<svg width="156" height="58" viewBox="0 0 156 58" fill="none" xmlns="http://www.w3.org/2000/svg">
<g id="&#231;&#188;&#150;&#231;&#187;&#132; 12">
<rect id="&#231;&#159;&#169;&#229;&#189;&#162;&#229;&#164;&#135;&#228;&#187;&#189;" width="156" height="58" fill="url(#paint0_linear_1394_738487)"/>
</g>
<defs>
<linearGradient id="paint0_linear_1394_738487" x1="0" y1="87" x2="156" y2="87" gradientUnits="userSpaceOnUse">
<stop stop-color="#573E25"/>
<stop offset="1" stop-color="#292826" stop-opacity="0.01"/>
</linearGradient>
</defs>
</svg>

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@@ -0,0 +1,11 @@
<svg width="156" height="58" viewBox="0 0 156 58" fill="none" xmlns="http://www.w3.org/2000/svg">
<g id="&#231;&#188;&#150;&#231;&#187;&#132; 9">
<rect id="&#231;&#159;&#169;&#229;&#189;&#162;&#229;&#164;&#135;&#228;&#187;&#189;" width="156" height="58" fill="url(#paint0_linear_1394_738473)"/>
</g>
<defs>
<linearGradient id="paint0_linear_1394_738473" x1="0.251953" y1="86.9532" x2="156" y2="86.9532" gradientUnits="userSpaceOnUse">
<stop stop-color="#25476F"/>
<stop offset="1" stop-color="#292826" stop-opacity="0.01"/>
</linearGradient>
</defs>
</svg>

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+19 -7
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@@ -80,6 +80,9 @@ export default defineStore("store", {
roomID: "", roomID: "",
inBattle: false, inBattle: false,
roomNumber: "", // 当前房间号,供 Header 展示房号胶囊 roomNumber: "", // 当前房间号,供 Header 展示房号胶囊
currentShot: 0, // 当前已射箭数(用于 HeaderProgress 恢复状态)
totalShot: 0, // 轮次总箭数(用于 HeaderProgress 恢复状态)
tips: "", // 当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题)
}, },
}), }),
@@ -136,20 +139,29 @@ export default defineStore("store", {
this.game.roomID = roomID; this.game.roomID = roomID;
this.game.inBattle = inBattle; this.game.inBattle = inBattle;
}, },
/** 更新当前射箭进度(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题) */
updateShotInfo(currentShot = 0, totalShot = 0) {
this.game.currentShot = currentShot;
this.game.totalShot = totalShot;
},
/** 更新当前提示文案(用于 HeaderProgress 恢复状态,替代 uni.$emit 避免时序问题) */
updateTips(tips = "") {
this.game.tips = tips;
},
/** 更新当前房间号,供 Header 组件展示房号胶囊 */ /** 更新当前房间号,供 Header 组件展示房号胶囊 */
updateRoomNumber(number) { updateRoomNumber(number) {
this.game.roomNumber = number; this.game.roomNumber = number;
}, },
}, },
// 开启数据持久化 // 数据持久化via pinia-plugin-persistedstate
// 仅持久化 user 和 device:身份凭证需在冷启动时恢复(如从分享链接进入)
// config、game 等运行时状态不持久化,每次联网后重新拉取
persist: { persist: {
enabled: true, storage: {
strategies: [ getItem: (key) => uni.getStorageSync(key),
{ setItem: (key, value) => uni.setStorageSync(key, value),
storage: uni.getStorageSync,
paths: ["user", "device", "config"], // 只持久化用户信息
}, },
], paths: ['user', 'device'],
}, },
}); });
+108 -50
View File
@@ -1,12 +1,22 @@
import { MESSAGETYPES, getMessageTypeName } from "@/constants"; import { MESSAGETYPES, getMessageTypeName } from "@/constants";
import { getUserGameState } from "@/apis";
let socket = null; let socket = null;
let heartbeatInterval = null; let heartbeatInterval = null;
let reconnectTimer = null; let reconnectTimer = null;
let manualClose = false;
let checkingSession = false;
let kickedOut = false;
let isConnecting = false;
/**
* 建立 WebSocket 连接
*/
function createWebSocket(token, onMessage) { function createWebSocket(token, onMessage) {
if (!token) return;
if (kickedOut) kickedOut = false;
if (socket || isConnecting) return;
manualClose = false;
isConnecting = true;
let url = "wss://api.shelingxingqiu.com/socket"; let url = "wss://api.shelingxingqiu.com/socket";
try { try {
const accountInfo = uni.getAccountInfoSync(); const accountInfo = uni.getAccountInfoSync();
@@ -14,48 +24,71 @@ function createWebSocket(token, onMessage) {
switch (envVersion) { switch (envVersion) {
case "develop": // 开发版 case "develop": // 开发版
// url = "ws://localhost:8000/socket"; // url = "ws://192.168.1.30:8000/socket";
url = "wss://apitest.shelingxingqiu.com/socket"; url = "wss://apitest.shelingxingqiu.com/socket";
break; break;
case "trial": // 体验版 case "trial": // 体验版
url = "wss://apitest.shelingxingqiu.com/socket"; url = "wss://apitest.shelingxingqiu.com/socket";
break; break;
case "release": // 正式版 case "trial":
url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "release":
url = "wss://api.shelingxingqiu.com/socket"; url = "wss://api.shelingxingqiu.com/socket";
break; break;
default: default:
// 保持默认值
break; break;
} }
} catch (e) { } catch (e) {
console.error("获取环境信息失败,使用默认正式环境", e); console.error("获取 WebSocket 环境信息失败,使用默认正式环境", e);
} }
url += `?authorization=${token}`; url += `?authorization=${token}`;
socket = uni.connectSocket({ const socketTask = uni.connectSocket({
url, url,
success: () => { success: () => {
console.log("websocket 连接成功"); console.log("WebSocket 已发起连接");
// 启动心跳
startHeartbeat(onMessage);
}, },
fail: () => { fail: (err) => {
if (socket !== socketTask) return;
console.error("WebSocket 连接失败", err);
socket = null;
isConnecting = false;
reconnect(onMessage); reconnect(onMessage);
}, },
}); });
// 接收消息 socket = socketTask;
uni.onSocketMessage((res) => {
socketTask.onOpen(() => {
if (socket !== socketTask) return;
console.log("WebSocket 连接成功");
isConnecting = false;
startHeartbeat(onMessage);
});
socketTask.onMessage((res) => {
if (socket !== socketTask) return;
const { data, event } = JSON.parse(res.data); const { data, event } = JSON.parse(res.data);
if (event === "pong") return; if (event === "pong") return;
if (data.type) { if (data.type) {
console.log("收到消息:", getMessageTypeName(data.type), data.data); console.log(
"收到 WebSocket 消息",
getMessageTypeName(data.type),
data.data
);
if (onMessage) onMessage({ ...(data.data || {}), type: data.type }); if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
return; return;
} }
if (onMessage && data.updates) onMessage(data.updates); if (onMessage && data.updates) onMessage(data.updates);
const msg = data.updates[0]; const msg = data.updates[0];
if (msg) { if (msg) {
console.log("收到消息:", getMessageTypeName(msg.constructor), msg); console.log(
"收到 WebSocket 更新",
getMessageTypeName(msg.constructor),
msg
);
if (msg.constructor === MESSAGETYPES.RankUpdate) { if (msg.constructor === MESSAGETYPES.RankUpdate) {
uni.setStorageSync("latestRank", msg.lvl); uni.setStorageSync("latestRank", msg.lvl);
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) { } else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
@@ -68,84 +101,109 @@ function createWebSocket(token, onMessage) {
} }
}); });
// 错误处理 socketTask.onError((err) => {
uni.onSocketError((err) => { if (socket !== socketTask) return;
console.error("WebSocket 错误", err); console.error("WebSocket 错误", err);
reconnect(onMessage);
}); });
uni.onSocketClose((result) => { socketTask.onClose(async (result) => {
if (socket !== socketTask) return;
console.log("WebSocket 已关闭", result); console.log("WebSocket 已关闭", result);
stopHeartbeat(); stopHeartbeat();
reconnect(onMessage); socket = null;
isConnecting = false;
if (manualClose || kickedOut) return;
await handleUnexpectedClose(onMessage);
}); });
} }
/** async function handleUnexpectedClose(onMessage) {
* 重连机制 if (checkingSession || manualClose || kickedOut) return;
*/
function reconnect(onMessage) {
reconnectTimer && clearTimeout(reconnectTimer);
closeWebSocket(); // 确保关闭旧连接
const token = uni.getStorageSync( const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token` `${uni.getAccountInfoSync().miniProgram.envVersion}_token`
); );
if (!token) return; if (!token) return;
checkingSession = true;
try {
await getUserGameState();
if (!manualClose && !kickedOut) reconnect(onMessage);
} catch (err) {
if (err?.type === "AUTH_INVALID") {
kickedOut = true;
manualClose = true;
reconnectTimer && clearTimeout(reconnectTimer);
uni.$emit("session-kicked-out");
return;
}
if (!manualClose && !kickedOut) reconnect(onMessage);
} finally {
checkingSession = false;
}
}
function reconnect(onMessage) {
reconnectTimer && clearTimeout(reconnectTimer);
const token = uni.getStorageSync(
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
);
if (!token || manualClose || kickedOut || socket || isConnecting) return;
reconnectTimer = setTimeout(() => { reconnectTimer = setTimeout(() => {
console.log("reconnecting..."); if (manualClose || kickedOut || socket || isConnecting) return;
console.log("WebSocket 正在重连...");
createWebSocket(token, onMessage); createWebSocket(token, onMessage);
}, 1000); }, 1000);
} }
function closeWebSocket() { function closeWebSocket(isManual = true) {
if (socket) { manualClose = isManual;
reconnectTimer && clearTimeout(reconnectTimer); reconnectTimer && clearTimeout(reconnectTimer);
stopHeartbeat(); stopHeartbeat();
isConnecting = false;
if (socket) {
const currentSocket = socket;
socket = null;
try { try {
socket.close(); currentSocket.close();
} catch (err) { } catch (err) {
console.error("关闭WebSocket连接失败", err); console.error("关闭 WebSocket 失败", err);
} }
socket = null; // 清除socket引用
} }
} }
function sendHeartbeat(onMessage) { function sendHeartbeat(onMessage) {
uni.sendSocketMessage({ if (!socket) return;
const currentSocket = socket;
currentSocket.send({
data: JSON.stringify({ event: "ping", data: {} }), data: JSON.stringify({ event: "ping", data: {} }),
success: () => { success: () => {},
// console.log("发送心跳成功");
},
fail: (err) => { fail: (err) => {
console.error("发送心跳失败", err); if (socket !== currentSocket) return;
console.error("心跳发送失败", err);
stopHeartbeat(); stopHeartbeat();
closeWebSocket(); // 关闭失效的连接 closeWebSocket(false);
reconnect(onMessage); // 触发重连 reconnect(onMessage);
}, },
}); });
} }
/**
* 启动心跳
*/
function startHeartbeat(onMessage) { function startHeartbeat(onMessage) {
stopHeartbeat(); // 防止重复启动 stopHeartbeat();
heartbeatInterval = setInterval(() => { heartbeatInterval = setInterval(() => {
if (socket && socket.readyState === 1) { if (socket) {
// 检查连接状态
sendHeartbeat(onMessage); sendHeartbeat(onMessage);
} }
}, 10000); }, 10000);
} }
/**
* 停止心跳
*/
function stopHeartbeat() { function stopHeartbeat() {
if (heartbeatInterval) { if (heartbeatInterval) {
clearInterval(heartbeatInterval); clearInterval(heartbeatInterval);
+8
View File
@@ -12,6 +12,14 @@ export default defineConfig({
plugins: [ plugins: [
uni(), uni(),
], ],
/** 构建时常量注入:__BUILD_TIME__ 在源码中展开为精确的打包时刻字符串 */
define: (() => {
const d = new Date();
const pad = (n) => String(n).padStart(2, '0');
// 格式:YYYY.MMDD.HHmm,如 2026.0514.1530
const version = `${d.getFullYear()}.${pad(d.getMonth() + 1)}${pad(d.getDate())}.${pad(d.getHours())}${pad(d.getMinutes())}`;
return { __BUILD_TIME__: JSON.stringify(version) };
})(),
}) })
+5
View File
@@ -3468,6 +3468,11 @@ pify@^2.3.0:
resolved "https://registry.npmjs.org/pify/-/pify-2.3.0.tgz" resolved "https://registry.npmjs.org/pify/-/pify-2.3.0.tgz"
integrity sha512-udgsAY+fTnvv7kI7aaxbqwWNb0AHiB0qBO89PZKPkoTmGOgdbrHDKD+0B2X4uTfJ/FT1R09r9gTsjUjNJotuog== integrity sha512-udgsAY+fTnvv7kI7aaxbqwWNb0AHiB0qBO89PZKPkoTmGOgdbrHDKD+0B2X4uTfJ/FT1R09r9gTsjUjNJotuog==
pinia-plugin-persistedstate@3.2.1:
version "3.2.1"
resolved "https://registry.npmmirror.com/pinia-plugin-persistedstate/-/pinia-plugin-persistedstate-3.2.1.tgz#66780602aecd6c7b152dd7e3ddc249a1f7a13fe5"
integrity sha512-MK++8LRUsGF7r45PjBFES82ISnPzyO6IZx3CH5vyPseFLZCk1g2kgx6l/nW8pEBKxxd4do0P6bJw+mUSZIEZUQ==
pinia@2.0.36: pinia@2.0.36:
version "2.0.36" version "2.0.36"
resolved "https://registry.npmjs.org/pinia/-/pinia-2.0.36.tgz" resolved "https://registry.npmjs.org/pinia/-/pinia-2.0.36.tgz"