Merge branch 'main' into feat-scene
This commit is contained in:
@@ -57,6 +57,30 @@ const props = defineProps({
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/rank/rank-bg.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 7"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg6.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 8"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg7.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 9"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg8.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 11"
|
||||
src="https://static.shelingxingqiu.com/shootmini/static/app-bg9.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<image
|
||||
class="bg-image"
|
||||
v-if="type === 10"
|
||||
|
||||
@@ -43,9 +43,13 @@ function handleTabClick(index) {
|
||||
|
||||
<style scoped>
|
||||
.footer {
|
||||
height: 120px;
|
||||
/* height: 120px; */
|
||||
height: 190rpx;
|
||||
width: 100vw;
|
||||
position: relative;
|
||||
/* position: relative; */
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
|
||||
+25
-12
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, onMounted, watch } from "vue";
|
||||
import { computed, ref, watch } from "vue";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -26,12 +26,33 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 45,
|
||||
},
|
||||
sizeUnit: {
|
||||
type: String,
|
||||
default: "px",
|
||||
},
|
||||
imageMode: {
|
||||
type: String,
|
||||
default: "widthFix",
|
||||
},
|
||||
borderColor: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const avatarFrame = ref("");
|
||||
const sizeValue = computed(() => `${Number(props.size)}${props.sizeUnit}`);
|
||||
const frameSizeValue = computed(() => `${Number(props.size) + 10}${props.sizeUnit}`);
|
||||
const avatarImageStyle = computed(() => ({
|
||||
width: sizeValue.value,
|
||||
height: sizeValue.value,
|
||||
minHeight: sizeValue.value,
|
||||
borderColor: props.borderColor || "#fff",
|
||||
}));
|
||||
const avatarFrameStyle = computed(() => ({
|
||||
width: frameSizeValue.value,
|
||||
height: frameSizeValue.value,
|
||||
}));
|
||||
|
||||
watch(
|
||||
() => [config.value, props.rankLvl],
|
||||
() => {
|
||||
@@ -51,10 +72,7 @@ watch(
|
||||
v-if="avatarFrame"
|
||||
:src="avatarFrame"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: Number(size) + 10 + 'px',
|
||||
height: Number(size) + 10 + 'px',
|
||||
}"
|
||||
:style="avatarFrameStyle"
|
||||
class="avatar-frame"
|
||||
/>
|
||||
<image
|
||||
@@ -78,13 +96,8 @@ watch(
|
||||
<view v-if="rank > 3" class="rank-view">{{ rank }}</view>
|
||||
<image
|
||||
:src="src || '../static/user-icon.png'"
|
||||
mode="widthFix"
|
||||
:style="{
|
||||
width: size + 'px',
|
||||
height: size + 'px',
|
||||
minHeight: size + 'px',
|
||||
borderColor: borderColor || '#fff',
|
||||
}"
|
||||
:mode="imageMode"
|
||||
:style="avatarImageStyle"
|
||||
class="avatar-image"
|
||||
/>
|
||||
</view>
|
||||
|
||||
@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="showHeader"
|
||||
:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
|
||||
@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
<view
|
||||
v-if="!players.length && blueTeam.length && redTeam.length"
|
||||
class="players"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
|
||||
>
|
||||
<view>
|
||||
<view
|
||||
@@ -113,6 +113,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
v-if="players.length"
|
||||
class="players-melee"
|
||||
scroll-x
|
||||
:show-scrollbar="false"
|
||||
@touchmove="(e) => players.length > 5 && e.stopPropagation()"
|
||||
:style="{ paddingTop: showHeader ? '15px' : '0' }"
|
||||
>
|
||||
@@ -151,13 +152,15 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.container {
|
||||
width: 100%;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.container > image:first-child {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: -5px;
|
||||
/* top: -5px; */
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
}
|
||||
.players {
|
||||
display: flex;
|
||||
@@ -188,15 +191,12 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
|
||||
.players-melee {
|
||||
height: 80px;
|
||||
width: 100%;
|
||||
}
|
||||
.players-melee::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
white-space: nowrap;
|
||||
}
|
||||
/* 小程序 scroll-view 不支持直接 flex,通过内层 wrapper 承载横向排列 */
|
||||
.players-melee-inner {
|
||||
display: flex;
|
||||
display: inline-flex;
|
||||
min-width: 100%;
|
||||
height: 100%;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
|
||||
@@ -22,10 +22,22 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetLeft: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
targetTop: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
hitOffsetPx: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
viewportMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
@@ -35,11 +47,14 @@ const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
const activeShot = ref(null);
|
||||
const activeLayout = ref(null);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
const ARROW_IMPACT_MS = 340;
|
||||
const COMPLETE_FALLBACK_MS = 980;
|
||||
// 箭头尖端统一从屏幕中下区域出发,箭身自然延伸到屏幕底部之外。
|
||||
const SHOT_START_VIEWPORT_Y_RATIO = 0.82;
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
@@ -49,12 +64,33 @@ const safeTargetRadius = computed(() => {
|
||||
const safeTargetSize = computed(() => {
|
||||
const width = Number(props.targetWidth);
|
||||
const height = Number(props.targetHeight);
|
||||
const left = Number(props.targetLeft);
|
||||
const top = Number(props.targetTop);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
left: Number.isFinite(left) ? left : 0,
|
||||
top: Number.isFinite(top) ? top : 0,
|
||||
};
|
||||
});
|
||||
|
||||
function getWindowSize() {
|
||||
try {
|
||||
const info =
|
||||
typeof uni.getWindowInfo === "function"
|
||||
? uni.getWindowInfo()
|
||||
: uni.getSystemInfoSync();
|
||||
const width = Number(info?.windowWidth);
|
||||
const height = Number(info?.windowHeight);
|
||||
return {
|
||||
width: Number.isFinite(width) && width > 0 ? width : 0,
|
||||
height: Number.isFinite(height) && height > 0 ? height : 0,
|
||||
};
|
||||
} catch {
|
||||
return { width: 0, height: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
function hasShotPoint(shot) {
|
||||
const x = Number(shot?.x);
|
||||
const y = Number(shot?.y);
|
||||
@@ -62,6 +98,17 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
const effectiveShot = computed(() => activeShot.value || props.shot);
|
||||
const effectiveTargetSize = computed(
|
||||
() => activeLayout.value?.target || safeTargetSize.value
|
||||
);
|
||||
const effectiveWindowSize = computed(
|
||||
() => activeLayout.value?.window || getWindowSize()
|
||||
);
|
||||
const isViewportMode = computed(() =>
|
||||
activeLayout.value
|
||||
? activeLayout.value.viewportMode
|
||||
: props.viewportMode === true
|
||||
);
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(effectiveShot.value?.x);
|
||||
@@ -105,23 +152,69 @@ const hitPercent = computed(() => {
|
||||
};
|
||||
});
|
||||
|
||||
const arrowAngle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
if (!size.width || !size.height) {
|
||||
const dx = hitPercent.value.left - 50;
|
||||
const dy = 114 - hitPercent.value.top;
|
||||
const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, fallbackAngle));
|
||||
const flightPath = computed(() => {
|
||||
const size = effectiveTargetSize.value;
|
||||
const windowSize = effectiveWindowSize.value;
|
||||
|
||||
if (
|
||||
isViewportMode.value &&
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0
|
||||
) {
|
||||
const startX = windowSize.width * 0.5;
|
||||
const endX =
|
||||
size.left +
|
||||
size.width * (hitPercent.value.left / 100) +
|
||||
hitOffset.value.x;
|
||||
const endY =
|
||||
size.top +
|
||||
size.height * (hitPercent.value.top / 100) +
|
||||
hitOffset.value.y;
|
||||
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
|
||||
const startY = Math.max(windowSize.height + 16, endY + 80);
|
||||
const dx = endX - startX;
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
}
|
||||
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const hasScreenCoordinates =
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0;
|
||||
const startX = hasScreenCoordinates
|
||||
? windowSize.width * 0.5 - size.left
|
||||
: size.width * 0.5;
|
||||
const startY = hasScreenCoordinates
|
||||
? windowSize.height * SHOT_START_VIEWPORT_Y_RATIO - size.top
|
||||
: size.height * 1.14;
|
||||
const endX =
|
||||
size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY =
|
||||
size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
const dx = endX - startX;
|
||||
const dy = startY - endY;
|
||||
const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
|
||||
return Math.max(-18, Math.min(18, angle));
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
});
|
||||
|
||||
function formatPxOffset(value) {
|
||||
@@ -135,10 +228,19 @@ function formatTargetPosition(percent, offset) {
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
const crackStyle = computed(() => {
|
||||
if (isViewportMode.value) {
|
||||
return {
|
||||
left: `${flightPath.value.endX}px`,
|
||||
top: `${flightPath.value.endY}px`,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
};
|
||||
});
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
@@ -147,23 +249,24 @@ function getTargetTranslate(percent) {
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const size = effectiveTargetSize.value;
|
||||
const path = flightPath.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
const startX = size.width * 0.5;
|
||||
const startY = size.height * 1.14;
|
||||
const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
|
||||
const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
|
||||
x = `${endX - startX}px`;
|
||||
y = `${endY - startY}px`;
|
||||
if (isViewportMode.value || (size.width && size.height)) {
|
||||
x = `${path.translateX}px`;
|
||||
y = `${path.translateY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-start-x":
|
||||
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y":
|
||||
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${arrowAngle.value}deg`,
|
||||
"--shot-angle": `${path.angle}deg`,
|
||||
};
|
||||
});
|
||||
|
||||
@@ -189,6 +292,7 @@ function finish(playKey) {
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
activeShot.value = null;
|
||||
activeLayout.value = null;
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
@@ -202,6 +306,11 @@ function play() {
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
activeShot.value = { ...props.shot };
|
||||
activeLayout.value = {
|
||||
target: { ...safeTargetSize.value },
|
||||
window: getWindowSize(),
|
||||
viewportMode: props.viewportMode === true,
|
||||
};
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
@@ -236,7 +345,11 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:class="[
|
||||
'shot-effect',
|
||||
`shot-effect--${phase}`,
|
||||
{ 'shot-effect--viewport': isViewportMode },
|
||||
]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
@@ -284,10 +397,16 @@ onBeforeUnmount(() => {
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-effect--viewport {
|
||||
position: fixed;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 114%;
|
||||
left: var(--shot-start-x);
|
||||
top: var(--shot-start-y);
|
||||
width: 0;
|
||||
height: 0;
|
||||
opacity: 0;
|
||||
|
||||
+124
-27
@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
|
||||
import useStore from "@/store";
|
||||
import { storeToRefs } from "pinia";
|
||||
const store = useStore();
|
||||
@@ -63,6 +63,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 5,
|
||||
},
|
||||
stableShotEffect: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const pMode = ref(true);
|
||||
@@ -73,12 +77,14 @@ const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const pendingShotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
@@ -135,7 +141,7 @@ function showShotTip(team, shot) {
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, index) {
|
||||
function triggerShotEffect(team, shot, index, viewportMode = false) {
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
@@ -149,7 +155,29 @@ function triggerShotEffect(team, shot, index) {
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
shotEffect.value = { key, team, shot, viewportMode };
|
||||
}
|
||||
|
||||
async function prepareShotEffect(team, shot, index) {
|
||||
const requestGeneration = ++shotEffectRequestGeneration;
|
||||
const key = buildShotEffectKey(team, shot, index);
|
||||
pendingShotEffect.value = { generation: requestGeneration, team, key };
|
||||
clearTipTimer();
|
||||
if (team === "red") latestOne.value = null;
|
||||
if (team === "blue") bluelatestOne.value = null;
|
||||
|
||||
const viewportMode = props.stableShotEffect
|
||||
? await updateTargetRect()
|
||||
: false;
|
||||
|
||||
if (requestGeneration !== shotEffectRequestGeneration) {
|
||||
if (pendingShotEffect.value?.generation === requestGeneration) {
|
||||
pendingShotEffect.value = null;
|
||||
}
|
||||
return;
|
||||
}
|
||||
pendingShotEffect.value = null;
|
||||
triggerShotEffect(team, shot, index, viewportMode);
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
@@ -178,35 +206,67 @@ function shakeTarget() {
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
function hasValidTargetRect(rect = targetRect.value) {
|
||||
return (
|
||||
Number.isFinite(Number(rect?.left)) &&
|
||||
Number.isFinite(Number(rect?.top)) &&
|
||||
Number(rect?.width) > 0 &&
|
||||
Number(rect?.height) > 0
|
||||
);
|
||||
}
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
async function updateTargetRect() {
|
||||
await nextTick();
|
||||
|
||||
return new Promise((resolve) => {
|
||||
let settled = false;
|
||||
const finish = (rect) => {
|
||||
if (settled) return;
|
||||
settled = true;
|
||||
|
||||
const isValid = hasValidTargetRect(rect);
|
||||
if (isValid) {
|
||||
targetRect.value = {
|
||||
left: Number(rect.left),
|
||||
top: Number(rect.top),
|
||||
width: Number(rect.width),
|
||||
height: Number(rect.height),
|
||||
};
|
||||
}
|
||||
resolve(isValid);
|
||||
};
|
||||
|
||||
try {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect()
|
||||
.exec((result) => finish(Array.isArray(result) ? result[0] : null));
|
||||
} catch {
|
||||
finish(null);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
return (
|
||||
(!!hiddenRedLatestKey.value || pendingShotEffect.value?.team === "red") &&
|
||||
index === props.scores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
return (
|
||||
(!!hiddenBlueLatestKey.value || pendingShotEffect.value?.team === "blue") &&
|
||||
index === props.blueScores.length - 1
|
||||
);
|
||||
}
|
||||
|
||||
watch(
|
||||
@@ -215,14 +275,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.scores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("red", latestShot, newLen - 1);
|
||||
void prepareShotEffect("red", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("red", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
@@ -236,14 +300,18 @@ watch(
|
||||
if (newLen === oldLen + 1) {
|
||||
const latestShot = props.blueScores[newLen - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newLen - 1);
|
||||
void prepareShotEffect("blue", latestShot, newLen - 1);
|
||||
} else {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (newLen < oldLen) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
@@ -357,6 +425,14 @@ const simulShoot2 = async () => {
|
||||
}
|
||||
};
|
||||
|
||||
const openAim = async () => {
|
||||
await laserAimAPI();
|
||||
};
|
||||
|
||||
const closeAim = async () => {
|
||||
await laserCloseAPI();
|
||||
};
|
||||
|
||||
const env = computed(() => {
|
||||
const accountInfo = uni.getAccountInfoSync();
|
||||
return accountInfo.miniProgram.envVersion;
|
||||
@@ -394,11 +470,13 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
void updateTargetRect();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
if (timer.value) {
|
||||
clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
@@ -504,17 +582,34 @@ onBeforeUnmount(() => {
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
v-if="!shotEffect || !shotEffect.viewportMode"
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<BowShotEffect
|
||||
v-if="shotEffect && shotEffect.viewportMode"
|
||||
:shot="shotEffect.shot"
|
||||
:playKey="shotEffect.key"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetLeft="targetRect.left"
|
||||
:targetTop="targetRect.top"
|
||||
:targetWidth="targetRect.width"
|
||||
:targetHeight="targetRect.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
:viewportMode="true"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<view class="footer">
|
||||
<PointSwitcher
|
||||
:onChange="(val) => (pMode = val)"
|
||||
@@ -524,6 +619,8 @@ onBeforeUnmount(() => {
|
||||
<view class="simul" v-if="env !== 'release'">
|
||||
<button @click="simulShoot">模拟</button>
|
||||
<button @click="simulShoot2">射箭</button>
|
||||
<button @click="openAim">开瞄</button>
|
||||
<button @click="closeAim">关瞄</button>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -25,6 +25,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
usePageScroll: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
isHome: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
@@ -41,6 +45,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
headerClass: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
titleStyle: {
|
||||
type: [String, Object, Array],
|
||||
default: () => ({}),
|
||||
@@ -49,6 +57,14 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
loading: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
loadingText: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
});
|
||||
const isIOS = uni.getDeviceInfo().osName === "ios";
|
||||
const showHint = ref(false);
|
||||
@@ -116,13 +132,27 @@ const goCalibration = async () => {
|
||||
<AppBackground :type="bgType" :bgColor="bgColor" />
|
||||
<Header
|
||||
v-if="!isHome"
|
||||
:class="headerClass"
|
||||
:title="title"
|
||||
:onBack="onBack"
|
||||
:whiteBackArrow="whiteBackArrow"
|
||||
:titleStyle="titleStyle"
|
||||
:style="
|
||||
usePageScroll
|
||||
? {
|
||||
position: 'sticky',
|
||||
top: capsuleHeight + 'px',
|
||||
zIndex: 10,
|
||||
}
|
||||
: undefined
|
||||
"
|
||||
/>
|
||||
<BackToGame v-if="showBackToGame" />
|
||||
<view v-if="usePageScroll">
|
||||
<slot></slot>
|
||||
</view>
|
||||
<scroll-view
|
||||
v-else
|
||||
:scroll-y="scroll"
|
||||
:enhanced="true"
|
||||
:bounces="false"
|
||||
@@ -184,6 +214,18 @@ const goCalibration = async () => {
|
||||
</view>
|
||||
</view>
|
||||
</ScreenHint>
|
||||
<view v-if="loading" class="audio-progress">
|
||||
<image
|
||||
src="https://static.shelingxingqiu.com/attachment/2025-11-26/deihtj15xjwcz3c1tx.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
<view>
|
||||
<view :style="{ width: '100%' }"></view>
|
||||
</view>
|
||||
<view>
|
||||
<text>{{ loadingText || "加载中..." }}</text>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</template>
|
||||
|
||||
@@ -225,4 +267,55 @@ const goCalibration = async () => {
|
||||
color: #666;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.audio-progress {
|
||||
z-index: 999;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgb(0 0 0 / 0.8);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > image:nth-child(1) {
|
||||
width: 140rpx;
|
||||
height: 150rpx;
|
||||
margin-bottom: 20rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) {
|
||||
width: 380rpx;
|
||||
height: 6rpx;
|
||||
background: #595959;
|
||||
border-radius: 4rpx;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(2) > view {
|
||||
width: 100%;
|
||||
min-height: 6rpx;
|
||||
background: #ffe431;
|
||||
border-radius: 4rpx;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.audio-progress > view:nth-child(3) > text {
|
||||
font-size: 22rpx;
|
||||
color: #a2a2a2;
|
||||
text-align: center;
|
||||
line-height: 32rpx;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -5,13 +5,19 @@ const props = defineProps({
|
||||
default: () => [],
|
||||
},
|
||||
});
|
||||
const getSum = (a, b, c) => {
|
||||
const sum = (Number(a) || 0) + (Number(b) || 0) + (Number(c) || 0);
|
||||
return sum > 0 ? sum + "环" : "-";
|
||||
const getSum = (...arrows) => {
|
||||
const recordedArrows = arrows.filter(Boolean);
|
||||
if (!recordedArrows.length) return "-";
|
||||
const sum = recordedArrows.reduce(
|
||||
(total, arrow) => total + (Number(arrow.ring) || 0),
|
||||
0
|
||||
);
|
||||
return `${sum}环`;
|
||||
};
|
||||
const roundsName = ["第一轮", "第二轮", "第三轮", "第四轮"];
|
||||
const getShowText = (arrow = {}) => {
|
||||
return arrow.ring ? (arrow.ringX ? "X" : arrow.ring + "环") : "-";
|
||||
const getShowText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
return arrow.ringX ? "X" : `${Number(arrow.ring) || 0}环`;
|
||||
};
|
||||
</script>
|
||||
<template>
|
||||
|
||||
@@ -57,19 +57,22 @@ onMounted(() => {
|
||||
});
|
||||
|
||||
const getRing = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
return arrow.ring ? arrow.ring : "-";
|
||||
return Number(arrow.ring) || 0;
|
||||
};
|
||||
|
||||
const arrows = computed(() => {
|
||||
const data = new Array(props.total).fill({ ring: 0 });
|
||||
const data = new Array(props.total).fill(null);
|
||||
(props.result.details || []).forEach((arrow, index) => {
|
||||
data[index] = arrow;
|
||||
});
|
||||
return data;
|
||||
});
|
||||
|
||||
const validArrows = computed(() => arrows.value.filter((a) => !!a.ring).length);
|
||||
const validArrows = computed(
|
||||
() => arrows.value.filter((a) => Number(a?.ring) > 0).length
|
||||
);
|
||||
const isMember = computed(() => user.value.vip === true || user.value.sVip === true);
|
||||
const openCoachComment = () => {
|
||||
if (!isMember.value) return;
|
||||
|
||||
@@ -46,6 +46,10 @@ const props = defineProps({
|
||||
type: Function,
|
||||
default: () => {},
|
||||
},
|
||||
endAudioKey: {
|
||||
type: String,
|
||||
default: "比赛结束",
|
||||
},
|
||||
});
|
||||
|
||||
const barColor = ref("#fed847");
|
||||
@@ -144,7 +148,7 @@ async function onReceiveMessage(msg) {
|
||||
halfTime.value = false;
|
||||
audioManager.play(audioKey);
|
||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||
audioManager.play("比赛结束", false);
|
||||
audioManager.play(props.endAudioKey, false);
|
||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||
let arrow = {};
|
||||
if (msg.details && Array.isArray(msg.details)) {
|
||||
|
||||
@@ -0,0 +1,531 @@
|
||||
<script setup>
|
||||
import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
|
||||
|
||||
const defaultCanvasSize = 300;
|
||||
const defaultRingCount = 10;
|
||||
|
||||
const props = defineProps({
|
||||
// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
|
||||
canvasId: {
|
||||
type: String,
|
||||
default: "",
|
||||
},
|
||||
// 业务坐标半径,例如 20 表示命中点坐标范围为 -20 到 20。
|
||||
// 当前组件主要用它参与重绘判断,外层命中点定位也应使用同一半径。
|
||||
coordinateRadius: {
|
||||
type: Number,
|
||||
default: 20,
|
||||
},
|
||||
// 是否显示靶心十字辅助线。
|
||||
showCrosshair: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 是否显示环数文字。
|
||||
showRingLabels: {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
},
|
||||
// 从正上方开始顺时针等分的区域数量。
|
||||
sectorCount: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 当前高亮区域,范围为 1 到 sectorCount。
|
||||
activeSector: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 指定环数,1 到 10;无效值表示高亮整个区域。
|
||||
activeRing: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
showSectorLabels: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 只绘制透明高亮层,不绘制完整靶纸;用于叠加在靶纸图片上。
|
||||
highlightOnly: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
// 外部指定 canvas 绘制尺寸;用于让高亮层跟随靶图真实显示区域。
|
||||
canvasWidth: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
canvasHeight: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
// 靶纸样式覆盖配置,例如环数、环色、环线颜色、环数字体等。
|
||||
targetStyleConfig: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 十字辅助线样式覆盖配置。
|
||||
crosshairStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 区域分割线样式覆盖配置。
|
||||
sectorStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 区域数字样式覆盖配置。
|
||||
sectorLabelStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
// 高亮样式覆盖配置。
|
||||
highlightStyle: {
|
||||
type: Object,
|
||||
default: () => ({}),
|
||||
},
|
||||
});
|
||||
|
||||
const instance = getCurrentInstance();
|
||||
const localCanvasId = `target-canvas-${Math.random().toString(36).slice(2, 10)}`;
|
||||
const currentCanvasId = computed(() => props.canvasId || localCanvasId);
|
||||
const lastDrawKey = ref("");
|
||||
const canvasSize = ref({
|
||||
width: defaultCanvasSize,
|
||||
height: defaultCanvasSize,
|
||||
});
|
||||
|
||||
// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
|
||||
const defaultTargetStyleConfig = {
|
||||
ringCount: defaultRingCount,
|
||||
ringColors: {
|
||||
1: "#f8f8f3",
|
||||
2: "#f8f8f3",
|
||||
3: "#595959",
|
||||
4: "#595959",
|
||||
5: "#24aee0",
|
||||
6: "#24aee0",
|
||||
7: "#ff1f35",
|
||||
8: "#ff1f35",
|
||||
9: "#f7d34a",
|
||||
10: "#f7d34a",
|
||||
},
|
||||
ringLineColor: "rgba(150, 150, 150, 0.55)",
|
||||
ringLineWidthRatio: 0.0022,
|
||||
centerDotColor: "#ffffff",
|
||||
centerDotRadiusRatio: 0.0048,
|
||||
ringLabelFontRatio: 0.032,
|
||||
ringLabelDarkColor: "#111111",
|
||||
ringLabelLightColor: "#ffffff",
|
||||
};
|
||||
|
||||
// 十字辅助线默认样式。
|
||||
const defaultCrosshairStyle = {
|
||||
color: "rgba(20, 20, 20, 0.38)",
|
||||
lineWidthRatio: 0.0025,
|
||||
};
|
||||
|
||||
// 顺时针等分线默认样式。
|
||||
const defaultSectorStyle = {
|
||||
color: "rgba(255, 255, 255, 0.82)",
|
||||
lineWidthRatio: 0.004,
|
||||
};
|
||||
|
||||
// 区域数字默认样式。
|
||||
const defaultSectorLabelStyle = {
|
||||
color: "#ffffff",
|
||||
backgroundColor: "rgba(0, 0, 0, 0.62)",
|
||||
fontSizeRatio: 0.075,
|
||||
radiusRatio: 0.76,
|
||||
badgeRadiusRatio: 0.07,
|
||||
};
|
||||
|
||||
// 高亮区域默认样式。
|
||||
const defaultHighlightStyle = {
|
||||
color: "rgba(255, 228, 0, 0.6)",
|
||||
strokeColor: "rgba(254, 216, 71, 0.82)",
|
||||
lineWidthRatio: 0.003,
|
||||
};
|
||||
|
||||
// 合并默认靶纸样式和外部传入样式,ringColors 单独深合并。
|
||||
const mergeTargetStyleConfig = () => ({
|
||||
...defaultTargetStyleConfig,
|
||||
...props.targetStyleConfig,
|
||||
ringColors: {
|
||||
...defaultTargetStyleConfig.ringColors,
|
||||
...(props.targetStyleConfig?.ringColors || {}),
|
||||
},
|
||||
});
|
||||
|
||||
// 统一把外部传入值转成有效数字,非法值使用 fallback。
|
||||
const getNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
};
|
||||
|
||||
// 获取指定环数的填充色,兼容数字 key 和字符串 key。
|
||||
const getRingColor = (ring, config) => {
|
||||
return config.ringColors?.[ring] || config.ringColors?.[String(ring)] || "#ffffff";
|
||||
};
|
||||
|
||||
const getPositiveInteger = (value) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isInteger(numberValue) && numberValue > 0 ? numberValue : 0;
|
||||
};
|
||||
|
||||
// 正上方作为第一区起始边界,Canvas 角度递增方向即为顺时针。
|
||||
const getSectorAngles = (sector, sectorCount) => {
|
||||
const count = getPositiveInteger(sectorCount);
|
||||
const index = getPositiveInteger(sector);
|
||||
if (!count || !index || index > count) return null;
|
||||
|
||||
const step = (Math.PI * 2) / count;
|
||||
const startAngle = -Math.PI / 2 + (index - 1) * step;
|
||||
return {
|
||||
startAngle,
|
||||
endAngle: startAngle + step,
|
||||
middleAngle: startAngle + step / 2,
|
||||
};
|
||||
};
|
||||
|
||||
// 绘制实心圆,靶纸环区和中心点都会用到。
|
||||
const drawCircle = (ctx, centerX, centerY, radius, fillColor) => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||
ctx.setFillStyle(fillColor);
|
||||
ctx.fill();
|
||||
};
|
||||
|
||||
// 绘制环形扇区,用于按象限高亮指定环数。
|
||||
const drawAnnularSector = (
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
innerRadius,
|
||||
outerRadius,
|
||||
startAngle,
|
||||
endAngle,
|
||||
fillColor,
|
||||
strokeColor = "",
|
||||
lineWidth = 0
|
||||
) => {
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, outerRadius, startAngle, endAngle);
|
||||
|
||||
if (innerRadius > 0) {
|
||||
ctx.arc(centerX, centerY, innerRadius, endAngle, startAngle, true);
|
||||
} else {
|
||||
ctx.lineTo(centerX, centerY);
|
||||
}
|
||||
|
||||
ctx.closePath();
|
||||
ctx.setFillStyle(fillColor);
|
||||
ctx.fill();
|
||||
|
||||
if (strokeColor && lineWidth > 0) {
|
||||
ctx.setStrokeStyle(strokeColor);
|
||||
ctx.setLineWidth(lineWidth);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
// 从外到内绘制完整靶纸色环。
|
||||
const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
for (let ring = 1; ring <= config.ringCount; ring += 1) {
|
||||
const radius = targetRadius * ((config.ringCount + 1 - ring) / config.ringCount);
|
||||
drawCircle(ctx, centerX, centerY, radius, getRingColor(ring, config));
|
||||
}
|
||||
};
|
||||
|
||||
// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
|
||||
const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
const angles = getSectorAngles(props.activeSector, props.sectorCount);
|
||||
if (!angles) return;
|
||||
|
||||
const ring = getPositiveInteger(props.activeRing);
|
||||
const hasActiveRing = ring >= 1 && ring <= config.ringCount;
|
||||
const innerRadius = hasActiveRing
|
||||
? targetRadius * ((config.ringCount - ring) / config.ringCount)
|
||||
: 0;
|
||||
const outerRadius = hasActiveRing
|
||||
? targetRadius * ((config.ringCount + 1 - ring) / config.ringCount)
|
||||
: targetRadius;
|
||||
const style = {
|
||||
...defaultHighlightStyle,
|
||||
...props.highlightStyle,
|
||||
};
|
||||
|
||||
drawAnnularSector(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
innerRadius,
|
||||
outerRadius,
|
||||
angles.startAngle,
|
||||
angles.endAngle,
|
||||
style.color,
|
||||
style.strokeColor,
|
||||
Math.max(1, targetRadius * style.lineWidthRatio)
|
||||
);
|
||||
};
|
||||
|
||||
// 从正上方开始顺时针绘制所有区域边界。
|
||||
const drawSectorLines = (ctx, centerX, centerY, targetRadius) => {
|
||||
const count = getPositiveInteger(props.sectorCount);
|
||||
if (!count) return;
|
||||
|
||||
const style = {
|
||||
...defaultSectorStyle,
|
||||
...props.sectorStyle,
|
||||
};
|
||||
const step = (Math.PI * 2) / count;
|
||||
|
||||
ctx.beginPath();
|
||||
for (let index = 0; index < count; index += 1) {
|
||||
const angle = -Math.PI / 2 + index * step;
|
||||
ctx.moveTo(centerX, centerY);
|
||||
ctx.lineTo(
|
||||
centerX + Math.cos(angle) * targetRadius,
|
||||
centerY + Math.sin(angle) * targetRadius
|
||||
);
|
||||
}
|
||||
ctx.setStrokeStyle(style.color);
|
||||
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
// 绘制各环之间的分割线。
|
||||
const drawRingLines = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
const lineWidth = Math.max(1, targetRadius * config.ringLineWidthRatio);
|
||||
|
||||
ctx.setStrokeStyle(config.ringLineColor);
|
||||
ctx.setLineWidth(lineWidth);
|
||||
|
||||
for (let index = 1; index <= config.ringCount; index += 1) {
|
||||
const radius = targetRadius * (index / config.ringCount);
|
||||
ctx.beginPath();
|
||||
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
// 绘制靶心十字辅助线。
|
||||
const drawCrosshair = (ctx, centerX, centerY, targetRadius) => {
|
||||
if (!props.showCrosshair) {
|
||||
return;
|
||||
}
|
||||
|
||||
const style = {
|
||||
...defaultCrosshairStyle,
|
||||
...props.crosshairStyle,
|
||||
};
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(centerX - targetRadius, centerY);
|
||||
ctx.lineTo(centerX + targetRadius, centerY);
|
||||
ctx.moveTo(centerX, centerY - targetRadius);
|
||||
ctx.lineTo(centerX, centerY + targetRadius);
|
||||
ctx.setStrokeStyle(style.color);
|
||||
ctx.setLineWidth(Math.max(1, targetRadius * style.lineWidthRatio));
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
// 绘制环数文字。
|
||||
const drawRingLabels = (ctx, centerX, centerY, targetRadius, config) => {
|
||||
if (!props.showRingLabels) {
|
||||
return;
|
||||
}
|
||||
|
||||
const ringWidth = targetRadius / config.ringCount;
|
||||
const fontSize = Math.max(10, targetRadius * config.ringLabelFontRatio);
|
||||
|
||||
ctx.setFontSize(fontSize);
|
||||
ctx.setTextAlign("center");
|
||||
ctx.setTextBaseline("middle");
|
||||
|
||||
for (let ring = config.ringCount; ring >= 1; ring -= 1) {
|
||||
const y = centerY + (config.ringCount - ring + 0.45) * ringWidth;
|
||||
const color = ring <= 2 ? config.ringLabelDarkColor : config.ringLabelLightColor;
|
||||
ctx.setFillStyle(color);
|
||||
ctx.fillText(String(ring), centerX, y);
|
||||
}
|
||||
};
|
||||
|
||||
// 在每个区域中线位置绘制编号,编号层始终位于高亮和分割线之上。
|
||||
const drawSectorLabels = (ctx, centerX, centerY, targetRadius) => {
|
||||
const count = getPositiveInteger(props.sectorCount);
|
||||
if (!props.showSectorLabels || !count) return;
|
||||
|
||||
const style = {
|
||||
...defaultSectorLabelStyle,
|
||||
...props.sectorLabelStyle,
|
||||
};
|
||||
const labelRadius = targetRadius * style.radiusRatio;
|
||||
const badgeRadius = Math.max(10, targetRadius * style.badgeRadiusRatio);
|
||||
|
||||
ctx.setFontSize(Math.max(11, targetRadius * style.fontSizeRatio));
|
||||
ctx.setTextAlign("center");
|
||||
ctx.setTextBaseline("middle");
|
||||
|
||||
for (let sector = 1; sector <= count; sector += 1) {
|
||||
const angles = getSectorAngles(sector, count);
|
||||
const x = centerX + Math.cos(angles.middleAngle) * labelRadius;
|
||||
const y = centerY + Math.sin(angles.middleAngle) * labelRadius;
|
||||
drawCircle(ctx, x, y, badgeRadius, style.backgroundColor);
|
||||
ctx.setFillStyle(style.color);
|
||||
ctx.fillText(String(sector), x, y);
|
||||
}
|
||||
};
|
||||
|
||||
// 生成本次绘制状态的唯一 key,用于避免相同内容重复 draw。
|
||||
const getDrawKey = (width, height) => {
|
||||
return JSON.stringify({
|
||||
width,
|
||||
height,
|
||||
coordinateRadius: props.coordinateRadius,
|
||||
showCrosshair: props.showCrosshair,
|
||||
showRingLabels: props.showRingLabels,
|
||||
sectorCount: props.sectorCount,
|
||||
activeSector: props.activeSector,
|
||||
activeRing: props.activeRing,
|
||||
showSectorLabels: props.showSectorLabels,
|
||||
targetStyleConfig: props.targetStyleConfig,
|
||||
crosshairStyle: props.crosshairStyle,
|
||||
sectorStyle: props.sectorStyle,
|
||||
sectorLabelStyle: props.sectorLabelStyle,
|
||||
highlightStyle: props.highlightStyle,
|
||||
highlightOnly: props.highlightOnly,
|
||||
});
|
||||
};
|
||||
|
||||
// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
|
||||
const drawTarget = () => {
|
||||
const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
|
||||
const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
|
||||
const drawKey = getDrawKey(width, height);
|
||||
|
||||
if (drawKey === lastDrawKey.value) {
|
||||
return;
|
||||
}
|
||||
|
||||
const size = Math.min(width, height);
|
||||
const centerX = width / 2;
|
||||
const centerY = height / 2;
|
||||
const targetRadius = size / 2;
|
||||
const config = mergeTargetStyleConfig();
|
||||
const ctx = uni.createCanvasContext(currentCanvasId.value, instance?.proxy);
|
||||
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
|
||||
if (!props.highlightOnly) {
|
||||
drawTargetRings(ctx, centerX, centerY, targetRadius, config);
|
||||
}
|
||||
|
||||
drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
|
||||
|
||||
if (!props.highlightOnly) {
|
||||
drawRingLines(ctx, centerX, centerY, targetRadius, config);
|
||||
drawCircle(
|
||||
ctx,
|
||||
centerX,
|
||||
centerY,
|
||||
Math.max(1, targetRadius * config.centerDotRadiusRatio),
|
||||
config.centerDotColor
|
||||
);
|
||||
drawCrosshair(ctx, centerX, centerY, targetRadius);
|
||||
drawRingLabels(ctx, centerX, centerY, targetRadius, config);
|
||||
}
|
||||
|
||||
// 高亮先画,等分线和编号后画,避免高亮覆盖区域边界。
|
||||
drawSectorLines(ctx, centerX, centerY, targetRadius);
|
||||
drawSectorLabels(ctx, centerX, centerY, targetRadius);
|
||||
|
||||
ctx.draw();
|
||||
lastDrawKey.value = drawKey;
|
||||
};
|
||||
|
||||
const setCanvasSizeAndDraw = async (width, height) => {
|
||||
canvasSize.value = {
|
||||
width: width > 0 ? width : defaultCanvasSize,
|
||||
height: height > 0 ? height : width || defaultCanvasSize,
|
||||
};
|
||||
|
||||
await nextTick();
|
||||
drawTarget();
|
||||
};
|
||||
|
||||
// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
|
||||
const measureAndDraw = () => {
|
||||
const propWidth = Math.round(getNumber(props.canvasWidth, 0));
|
||||
const propHeight = Math.round(getNumber(props.canvasHeight, 0));
|
||||
|
||||
if (propWidth > 0 && propHeight > 0) {
|
||||
setCanvasSizeAndDraw(propWidth, propHeight);
|
||||
return;
|
||||
}
|
||||
|
||||
const query = uni.createSelectorQuery().in(instance?.proxy);
|
||||
|
||||
query
|
||||
.select(`#${currentCanvasId.value}`)
|
||||
.boundingClientRect(async (rect) => {
|
||||
const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
|
||||
const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
|
||||
|
||||
await setCanvasSizeAndDraw(width, height);
|
||||
})
|
||||
.exec();
|
||||
};
|
||||
|
||||
// 等待 Vue 完成 DOM 更新后重新测量和绘制。
|
||||
const scheduleDraw = async () => {
|
||||
await nextTick();
|
||||
measureAndDraw();
|
||||
};
|
||||
|
||||
watch(
|
||||
() => [
|
||||
props.coordinateRadius,
|
||||
props.showCrosshair,
|
||||
props.showRingLabels,
|
||||
props.sectorCount,
|
||||
props.activeSector,
|
||||
props.activeRing,
|
||||
props.showSectorLabels,
|
||||
props.highlightOnly,
|
||||
props.canvasWidth,
|
||||
props.canvasHeight,
|
||||
props.targetStyleConfig,
|
||||
props.crosshairStyle,
|
||||
props.sectorStyle,
|
||||
props.sectorLabelStyle,
|
||||
props.highlightStyle,
|
||||
],
|
||||
scheduleDraw,
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
onMounted(() => {
|
||||
setTimeout(measureAndDraw, 30);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<canvas
|
||||
:id="currentCanvasId"
|
||||
class="target-canvas"
|
||||
:canvas-id="currentCanvasId"
|
||||
:width="canvasSize.width"
|
||||
:height="canvasSize.height"
|
||||
/>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.target-canvas {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
@@ -1,12 +1,17 @@
|
||||
<script setup>
|
||||
import { ref, watch } from "vue";
|
||||
import SButton from "@/components/SButton.vue";
|
||||
import audioManager from "@/audioManager";
|
||||
|
||||
const props = defineProps({
|
||||
show: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
clickSound: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onClose: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -39,7 +44,19 @@ watch(
|
||||
{}
|
||||
);
|
||||
|
||||
const playClickSound = () => {
|
||||
if (props.clickSound) {
|
||||
audioManager.play("点击按钮");
|
||||
}
|
||||
};
|
||||
|
||||
const handleSelectTarget = (target) => {
|
||||
playClickSound();
|
||||
selectedTarget.value = target;
|
||||
};
|
||||
|
||||
const handleConfirm = () => {
|
||||
playClickSound();
|
||||
props.onConfirm(selectedTarget.value);
|
||||
props.onClose();
|
||||
};
|
||||
@@ -70,14 +87,14 @@ const handleConfirm = () => {
|
||||
<view class="target-options">
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 1 }"
|
||||
@click="() => (selectedTarget = 1)"
|
||||
@click="handleSelectTarget(1)"
|
||||
>
|
||||
<text>20厘米全环靶</text>
|
||||
</view>
|
||||
<view style="width: 30rpx"></view>
|
||||
<view
|
||||
:class="{ 'target-btn': true, 'target-choosen': selectedTarget === 2 }"
|
||||
@click="() => (selectedTarget = 2)"
|
||||
@click="handleSelectTarget(2)"
|
||||
>
|
||||
<text>40厘米全环靶</text>
|
||||
</view>
|
||||
@@ -194,4 +211,4 @@ const handleConfirm = () => {
|
||||
color: #fed847;
|
||||
border: 4rpx solid #fed847;
|
||||
}
|
||||
</style>
|
||||
</style>
|
||||
|
||||
@@ -51,8 +51,13 @@ onBeforeUnmount(() => {
|
||||
async function onReceiveMessage(msg) {
|
||||
if (Array.isArray(msg)) return;
|
||||
if (msg.type === MESSAGETYPESV2.TestDistance) {
|
||||
distance.value = Number((msg.shootData.distance / 100).toFixed(2));
|
||||
if (distance.value >= 5) audioManager.play("距离合格");
|
||||
const rawDistance = Number(msg.shootData?.distance);
|
||||
distance.value = Number.isFinite(rawDistance)
|
||||
? Number((rawDistance / 100).toFixed(2))
|
||||
: 0;
|
||||
if (rawDistance === 0) {
|
||||
audioManager.play("未发现靶纸,请瞄准靶纸射箭");
|
||||
} else if (distance.value >= 5) audioManager.play("距离合格");
|
||||
else audioManager.play("距离不足");
|
||||
}
|
||||
}
|
||||
@@ -113,7 +118,7 @@ onBeforeUnmount(() => {
|
||||
<view v-if="isBattle" class="ready-timer">
|
||||
<image src="https://static.shelingxingqiu.com/shootmini/static/test-tip.png" mode="widthFix" />
|
||||
<view v-if="count >= 0">
|
||||
<text>具体正式比赛还有</text>
|
||||
<text>距离正式比赛还有</text>
|
||||
<text>{{ count }}</text>
|
||||
<text>秒</text>
|
||||
</view>
|
||||
|
||||
@@ -10,6 +10,10 @@ const props = defineProps({
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
fullNickname: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
onSignin: {
|
||||
type: Function,
|
||||
default: () => {},
|
||||
@@ -61,7 +65,13 @@ watch(
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container" :style="{ width: containerWidth }">
|
||||
<view
|
||||
:class="[
|
||||
'container',
|
||||
fullNickname ? 'container--full-nickname' : '',
|
||||
]"
|
||||
:style="{ width: containerWidth }"
|
||||
>
|
||||
<block v-if="user.id">
|
||||
<Avatar
|
||||
:rankLvl="user.rankLvl"
|
||||
@@ -83,11 +93,11 @@ watch(
|
||||
user.nickName
|
||||
}}</text>
|
||||
</view>
|
||||
<image
|
||||
<!-- <image
|
||||
class="user-name-image"
|
||||
src="../static/vip1.png"
|
||||
mode="widthFix"
|
||||
/>
|
||||
/> -->
|
||||
</view>
|
||||
<view class="user-stats">
|
||||
<text class="level-tag level-tag-first">段位积分</text>
|
||||
@@ -165,6 +175,19 @@ watch(
|
||||
max-width: 180rpx;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-details {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.container--full-nickname .user-name .member-nickname {
|
||||
max-width: 80%;
|
||||
}
|
||||
|
||||
.user-name .member-nickname__text,
|
||||
.user-name .member-nickname__shine {
|
||||
font-size: 13px;
|
||||
|
||||
Reference in New Issue
Block a user